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L13[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171213 mappings to Forge Maven.
L14[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171213-1.12.zip (mappings = "snapshot_20171213" in build.gradle).
L15[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L16[02:37:30] <gigaherz|work> I just had a mod mechanic idea: a "living metal" multi-tool that starts having "features" of all tools at once, but the more you use it for one task, the more it specializes for it, growing the traits of that task, and losing the others
L17[02:44:53] <ben_mkiv> like a brain
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L21[03:12:13] <SuperTurk> Hi everyone
L22[03:12:56] <SuperTurk> I'm trying to create pluginContainer in forge mod, is it possible ? Tyy
L23[03:15:12] <gigaherz|work> what do you mean?
L24[03:15:35] <SuperTurk> Load a plugin in my mod
L25[03:15:52] <SuperTurk> I have a DataManager wich I need to use in my mod for player stats
L26[03:19:39] <gigaherz|work> what do you mean with "plugin"?
L27[03:22:16] <gigaherz|work> the concept of "plugin" is intrinsically linked to something else, like, "bukkit plugin" or "sponge plugin", it doesn't mean anything by itself
L28[03:22:48] <SuperTurk> https://thepasteb.in/p/wjh0xNX2Ro8svA
L29[03:22:52] <gigaherz|work> a plugin is a library that implements an API and can be loaded into a system
L30[03:23:09] <gigaherz|work> that paste ID is not found
L31[03:23:13] <SuperTurk> Actually I do this in sponge plugin, to have a dependency on my sponge plugins
L32[03:23:48] <SuperTurk> https://thepasteb.in/p/g5hPyBnD6qpcr
L33[03:23:52] <gigaherz|work> okay so, you want your forge mod... to also be a sponge plugin?
L34[03:24:00] <SuperTurk> Nop
L35[03:24:09] <gigaherz|work> or do you want your forge mod to interact with a sponge plugin?
L36[03:24:15] <SuperTurk> just have a variable with a sponge plugin
L37[03:24:20] <SuperTurk> yes
L38[03:24:45] <SuperTurk> Actually the plugin I need to load in forgemod is an API
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L40[03:25:16] <gigaherz|work> so you would like to talk with sponeforge, to ask if the plugin is loaded, and get some class from it?
L41[03:25:21] <SuperTurk> This plugin manage all my player stats
L42[03:25:28] <gigaherz|work> seems like the question should be asked to the spongeforge people
L43[03:25:30] <SuperTurk> yes
L44[03:25:48] <SuperTurk> But I need to load it in forgemod
L45[03:25:53] <SuperTurk> ^^
L46[03:25:57] <gigaherz|work> without sponge?
L47[03:26:08] <gigaherz|work> or when sponge is running also?
L48[03:26:14] <SuperTurk> Yes, just a sponge plugin
L49[03:26:24] <SuperTurk> without
L50[03:26:31] <SuperTurk> Dont need sponge running
L51[03:27:21] <gigaherz|work> so then you don't want to load the sponge plugin
L52[03:27:40] <gigaherz|work> you want to have a separate library, that is used by both the mod, and the plugin
L53[03:28:40] <SuperTurk> No especially
L54[03:29:00] <SuperTurk> I just need to access to my DataManager function ^^
L55[03:29:24] <ben_mkiv> that sounds more like a spongeplugin looking for your mod?!
L56[03:29:45] <ben_mkiv> that sounds more like a spongeplugin looking for your forge-mod?!
L57[03:30:12] <gigaherz|work> SuperTurk: then treat the sponge plugin as if it was just an api library
L58[03:30:15] <gigaherz|work> you don't have to do anything
L59[03:30:31] <gigaherz|work> just have it as a dependency in build.gradle so it gets added to the classpath
L60[03:30:39] <gigaherz|work> and then you can reference your DataManager class directly
L61[03:31:08] <gigaherz|work> of course, this means people will need to include the plugin's jar in the mods folder
L62[03:31:21] <gigaherz|work> unless you shade the class into your mod's jar
L63[03:31:28] <gigaherz|work> but that's a separate issue
L64[03:31:46] <SuperTurk> Humm ok i'll try this, thank's :)
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L70[03:39:27] <alexiy> Is there an event for generic block breaking, e.g. when a block is broken by a machine, not the player?
L71[03:44:23] <gigaherz|work> I don't believe so
L72[03:44:32] <gigaherz|work> machines use fake players in order to simulate a player breaking a block
L73[03:45:02] <gigaherz|work> (it's needed by the harvesting code, to have a player)
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L75[03:45:28] <gigaherz|work> without fake players, there's pretty much just setBlockState, and there's no event that gets called on every single setBlockState.
L76[04:05:38] <McJty> So if a machine is implemented well it should cause a player break event just like with a regular player
L77[04:05:43] <McJty> Otherwise you're out of luck
L78[04:12:58] <alexiy> ah, ok
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L82[04:35:58] <alexiy> I guess I can work around that by returning hardness of -1 if the block must not be broken...
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L130[13:34:36] <barteks2x> I hate discord... "you have to update NOW. Won't run otherwise."
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L134[13:41:55] <Commoble> I just use the web client
L135[13:42:04] <Arcanitor> heresy
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L137[13:47:06] <treborx555> updates suck, i only update apps when they stop working
L138[13:47:20] <treborx555> once i updated my good youtube client and it added a bunch of ads
L139[13:47:24] <treborx555> never again
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L150[14:56:56] <Astrorious> Hi, I am having trouble with Plugin Channels
L151[14:58:08] <Astrorious> I am trying to have my mod communicate with a plugin that I made, but the two won't talk to one another. how do I register plugin channels so that they work? (I have looked this up but I have found nothing)
L152[14:58:38] <ghz|afk> plugin you mean... sponge?
L153[14:58:59] <Astrorious> Bukkit/Spigot
L154[14:59:38] <ghz|afk> yeah regardless: most people here stick to mods, and have no experience with plugins
L155[14:59:53] <Astrorious> ... but the client side is where I am thinking my problem is
L156[15:00:39] <Astrorious> and this is about a mod, not a plugin. the bukkit stuff I have under control (spent over 5 years making plugins). the forge stuff is what I don't understand very well
L157[15:00:49] <ghz|afk> yes but
L158[15:01:01] <ghz|afk> since most people don't communicate with plugins
L159[15:01:11] <ghz|afk> I can tell you how to create network channels
L160[15:01:30] <ghz|afk> but I have no idea how things change if you use a non-forge server with that channel
L161[15:01:46] <ghz|afk> and I would guess everyone or almost everyone here is in the same situation
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L163[15:02:31] <Astrorious> this is what I have so far: https://pastebin.com/5Jw5NmQV
L164[15:05:10] <ghz|afk> yeah all I can say about that is that the forge side sounds ok -- if you only want to receive packets on that channel
L165[15:05:28] <ghz|afk> I mean
L166[15:05:32] <ghz|afk> network.registerMessage(PluginMessage.Handler.class, PluginMessage.class, 0, Side.CLIENT); -- is an incoming message
L167[15:05:37] <ghz|afk> incoming to the client, that is
L168[15:06:02] <Astrorious> oh, so how do I send messages from the client?
L169[15:06:42] <ghz|afk> well if the server is the one who should receive it, you would register the message, with Side.SERVER
L170[15:07:26] <Astrorious> okay... but this mod is all client-side
L171[15:07:36] <ghz|afk> doesn't matter
L172[15:07:51] <ghz|afk> you still need to declare which discriminator number each message gets assigned
L173[15:07:56] <ghz|afk> that's the "0" in your registerMessage
L174[15:08:12] <Astrorious> oh, so saying the 'Side.SERVER' is meaning its a server-bound message, right?
L175[15:08:17] <ghz|afk> yes
L176[15:08:23] <Astrorious> ah! makes sense
L177[15:08:40] <Astrorious> thanks!
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L183[15:43:18] <SatanicSanta> If I'm using Gradle > 3 and MC 1.8.9, what ForgeGradle version should I use? 2.1-SNAPSHOT uses that now removed LoggingManager#setLevel function so it fails
L184[15:44:03] <ghz|afk> can't use the gradle wrapper and gradle 2.x?
L185[15:44:08] <ghz|afk> also 1.8.9 is OOOOLD
L186[15:44:10] <ghz|afk> :P
L187[15:44:12] <SatanicSanta> ew
L188[15:44:24] <SatanicSanta> I guess I *could*
L189[15:44:37] <SatanicSanta> and yeah this code is forever maintained because it's used primarily for wiki stuff
L190[15:45:43] <xaero> maybe check what a fresh 1.8.9 dev build.gradle uses
L191[15:46:42] <Astrorious> alright, now I guess this is just a normal Java error, but I am getting this error when I get a message from the server: Undefined message for discriminator 84 in channel DiscRichPresenceMod_
L192[15:47:27] <Astrorious> basically what I can figure is that it doesn't recognize what I am sending. I am *trying* to send a char sequence, but I guess I am going about it wrong
L193[15:50:36] <Arcanitor> wait, can't a char sequence be encoded as an array of unsigned integers or some type like that?
L194[15:52:52] <ghz|afk> yes
L195[15:53:09] <ghz|afk> packets use a ByteBuf to store individual bytes
L196[15:53:30] <ghz|afk> Astrorious: I would try to help, but I have no idea waht might be wrong
L197[15:53:30] <Astrorious> ah, I think I got it... I was writing to the ByteBuf wrong
L198[15:53:32] <ghz|afk> sorry
L199[15:55:47] <Astrorious> aaand I failed again because I forgot to reset the writer index after creating the 'empty' byte buffer
L200[15:57:26] <Astrorious> or... not... for some reason I can't just create a ByteBuf :/ (or is there an easier way to create a byte array that can be sent?)
L201[15:58:12] <ghz|afk> waitwhat?
L202[15:58:25] <Astrorious> and never mind again.. I just screwed something else up XD
L203[15:58:26] <ghz|afk> how are you trying to send a packet?
L204[15:58:35] <ghz|afk> the normal way to do that from forge
L205[15:58:54] <ghz|afk> is to use channel.sendToServer(new MessageThing());
L206[15:59:10] <ghz|afk> and forge will call toBytes on the object
L207[15:59:47] <ghz|afk> then you can use ByteBufUtils.writeUTF8String
L208[16:00:00] <ghz|afk> along with things like buf.writeInt and such
L209[16:00:49] <Astrorious> things work slightly different for Spigot/Bukkit plugins... they send just a byte array
L210[16:01:10] <ghz|afk> ah that sucks
L211[16:01:25] <Astrorious> yea
L212[16:01:30] <Astrorious> so, now I am getting this: Caused by: java.lang.NullPointerException: Undefined message for discriminator 84 in channel DiscRichPresenceMod_
L213[16:01:36] <ghz|afk> I guess creating your own ByteBuf is a good thing in there :P
L214[16:01:44] <ghz|afk> hmmm
L215[16:01:57] <ghz|afk> the first byte of the packet is the discriminator number
L216[16:02:02] <ghz|afk> so like, if you register packet 0
L217[16:02:08] <ghz|afk> the first byte you send from the other side would be 0
L218[16:02:26] <Astrorious> so, I should be registering 84, not 0
L219[16:02:37] <ghz|afk> if 84 is the packet ID, then yes
L220[16:03:41] <ghz|afk> but if you just don't have a discriminator, you may have to add your own as the first byte of the packet
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L223[16:12:57] <LexMobile> You can send raw bytes to a Forge mod as well. The simple network impl is just a {in my opinion NOT simple} dispatch table implementation.
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L228[16:23:02] <ghz|afk> https://www.humblebundle.com/software/vegas-pro-creative-freedom -- if anyone does video editing for their mods or actual playthroughs
L229[16:23:34] <ghz|afk> contains Vegas 14 Pro + a whole bunch other things, for only $20
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