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L13[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20171213 mappings to Forge Maven.
L14[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20171213-1.12.zip
(mappings = "snapshot_20171213" in build.gradle).
L15[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L16[02:37:30] <gigaherz|work> I just had a
mod mechanic idea: a "living metal" multi-tool that
starts having "features" of all tools at once, but the
more you use it for one task, the more it specializes for it,
growing the traits of that task, and losing the others
L17[02:44:53] <ben_mkiv> like a brain
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L21[03:12:13] <SuperTurk> Hi everyone
L22[03:12:56] <SuperTurk> I'm trying to
create pluginContainer in forge mod, is it possible ? Tyy
L23[03:15:12] <gigaherz|work> what do you
mean?
L24[03:15:35] <SuperTurk> Load a plugin in
my mod
L25[03:15:52] <SuperTurk> I have a
DataManager wich I need to use in my mod for player stats
L26[03:19:39] <gigaherz|work> what do you
mean with "plugin"?
L27[03:22:16] <gigaherz|work> the concept
of "plugin" is intrinsically linked to something else,
like, "bukkit plugin" or "sponge plugin", it
doesn't mean anything by itself
L29[03:22:52] <gigaherz|work> a plugin is a
library that implements an API and can be loaded into a
system
L30[03:23:09] <gigaherz|work> that paste ID
is not found
L31[03:23:13] <SuperTurk> Actually I do
this in sponge plugin, to have a dependency on my sponge
plugins
L33[03:23:52] <gigaherz|work> okay so, you
want your forge mod... to also be a sponge plugin?
L34[03:24:00] <SuperTurk> Nop
L35[03:24:09] <gigaherz|work> or do you
want your forge mod to interact with a sponge plugin?
L36[03:24:15] <SuperTurk> just have a
variable with a sponge plugin
L37[03:24:20] <SuperTurk> yes
L38[03:24:45] <SuperTurk> Actually the
plugin I need to load in forgemod is an API
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L40[03:25:16] <gigaherz|work> so you would
like to talk with sponeforge, to ask if the plugin is loaded, and
get some class from it?
L41[03:25:21] <SuperTurk> This plugin
manage all my player stats
L42[03:25:28] <gigaherz|work> seems like
the question should be asked to the spongeforge people
L43[03:25:30] <SuperTurk> yes
L44[03:25:48] <SuperTurk> But I need to
load it in forgemod
L45[03:25:53] <SuperTurk> ^^
L46[03:25:57] <gigaherz|work> without
sponge?
L47[03:26:08] <gigaherz|work> or when
sponge is running also?
L48[03:26:14] <SuperTurk> Yes, just a
sponge plugin
L49[03:26:24] <SuperTurk> without
L50[03:26:31] <SuperTurk> Dont need sponge
running
L51[03:27:21] <gigaherz|work> so then you
don't want to load the sponge plugin
L52[03:27:40] <gigaherz|work> you want to
have a separate library, that is used by both the mod, and the
plugin
L53[03:28:40] <SuperTurk> No
especially
L54[03:29:00] <SuperTurk> I just need to
access to my DataManager function ^^
L55[03:29:24] <ben_mkiv> that sounds more
like a spongeplugin looking for your mod?!
L56[03:29:45] <ben_mkiv> that sounds more
like a spongeplugin looking for your forge-mod?!
L57[03:30:12] <gigaherz|work> SuperTurk:
then treat the sponge plugin as if it was just an api library
L58[03:30:15] <gigaherz|work> you don't
have to do anything
L59[03:30:31] <gigaherz|work> just have it
as a dependency in build.gradle so it gets added to the
classpath
L60[03:30:39] <gigaherz|work> and then you
can reference your DataManager class directly
L61[03:31:08] <gigaherz|work> of course,
this means people will need to include the plugin's jar in the mods
folder
L62[03:31:21] <gigaherz|work> unless you
shade the class into your mod's jar
L63[03:31:28] <gigaherz|work> but that's a
separate issue
L64[03:31:46] <SuperTurk> Humm ok i'll try
this, thank's :)
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L70[03:39:27] <alexiy> Is there an event
for generic block breaking, e.g. when a block is broken by a
machine, not the player?
L71[03:44:23] <gigaherz|work> I don't
believe so
L72[03:44:32] <gigaherz|work> machines use
fake players in order to simulate a player breaking a block
L73[03:45:02] <gigaherz|work> (it's needed
by the harvesting code, to have a player)
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L75[03:45:28] <gigaherz|work> without fake
players, there's pretty much just setBlockState, and there's no
event that gets called on every single setBlockState.
L76[04:05:38] <McJty> So if a machine is
implemented well it should cause a player break event just like
with a regular player
L77[04:05:43] <McJty> Otherwise you're out
of luck
L78[04:12:58] <alexiy> ah, ok
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L82[04:35:58] <alexiy> I guess I can work
around that by returning hardness of -1 if the block must not be
broken...
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L130[13:34:36] <barteks2x> I hate
discord... "you have to update NOW. Won't run
otherwise."
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L134[13:41:55] <Commoble> I just use the
web client
L135[13:42:04] <Arcanitor> heresy
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L137[13:47:06] <treborx555> updates suck,
i only update apps when they stop working
L138[13:47:20] <treborx555> once i updated
my good youtube client and it added a bunch of ads
L139[13:47:24] <treborx555> never
again
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L150[14:56:56] <Astrorious> Hi, I am
having trouble with Plugin Channels
L151[14:58:08] <Astrorious> I am trying to
have my mod communicate with a plugin that I made, but the two
won't talk to one another. how do I register plugin channels so
that they work? (I have looked this up but I have found
nothing)
L152[14:58:38] <ghz|afk> plugin you
mean... sponge?
L153[14:58:59] <Astrorious>
Bukkit/Spigot
L154[14:59:38] <ghz|afk> yeah regardless:
most people here stick to mods, and have no experience with
plugins
L155[14:59:53] <Astrorious> ... but the
client side is where I am thinking my problem is
L156[15:00:39] <Astrorious> and this is
about a mod, not a plugin. the bukkit stuff I have under control
(spent over 5 years making plugins). the forge stuff is what I
don't understand very well
L157[15:00:49] <ghz|afk> yes but
L158[15:01:01] <ghz|afk> since most people
don't communicate with plugins
L159[15:01:11] <ghz|afk> I can tell you
how to create network channels
L160[15:01:30] <ghz|afk> but I have no
idea how things change if you use a non-forge server with that
channel
L161[15:01:46] <ghz|afk> and I would guess
everyone or almost everyone here is in the same situation
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L164[15:05:10] <ghz|afk> yeah all I can
say about that is that the forge side sounds ok -- if you only want
to receive packets on that channel
L165[15:05:28] <ghz|afk> I mean
L166[15:05:32] <ghz|afk>
network.registerMessage(PluginMessage.Handler.class,
PluginMessage.class, 0, Side.CLIENT); -- is an incoming
message
L167[15:05:37] <ghz|afk> incoming to the
client, that is
L168[15:06:02] <Astrorious> oh, so how do
I send messages from the client?
L169[15:06:42] <ghz|afk> well if the
server is the one who should receive it, you would register the
message, with Side.SERVER
L170[15:07:26] <Astrorious> okay... but
this mod is all client-side
L171[15:07:36] <ghz|afk> doesn't
matter
L172[15:07:51] <ghz|afk> you still need to
declare which discriminator number each message gets assigned
L173[15:07:56] <ghz|afk> that's the
"0" in your registerMessage
L174[15:08:12] <Astrorious> oh, so saying
the 'Side.SERVER' is meaning its a server-bound message,
right?
L175[15:08:17] <ghz|afk> yes
L176[15:08:23] <Astrorious> ah! makes
sense
L177[15:08:40] <Astrorious> thanks!
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L183[15:43:18] <SatanicSanta> If I'm using
Gradle > 3 and MC 1.8.9, what ForgeGradle version should I use?
2.1-SNAPSHOT uses that now removed LoggingManager#setLevel function
so it fails
L184[15:44:03] <ghz|afk> can't use the
gradle wrapper and gradle 2.x?
L185[15:44:08] <ghz|afk> also 1.8.9 is
OOOOLD
L186[15:44:10] <ghz|afk> :P
L187[15:44:12] <SatanicSanta> ew
L188[15:44:24] <SatanicSanta> I guess I
*could*
L189[15:44:37] <SatanicSanta> and yeah
this code is forever maintained because it's used primarily for
wiki stuff
L190[15:45:43] <xaero> maybe check what a
fresh 1.8.9 dev build.gradle uses
L191[15:46:42] <Astrorious> alright, now I
guess this is just a normal Java error, but I am getting this error
when I get a message from the server: Undefined message for
discriminator 84 in channel DiscRichPresenceMod_
L192[15:47:27] <Astrorious> basically what
I can figure is that it doesn't recognize what I am sending. I am
*trying* to send a char sequence, but I guess I am going about it
wrong
L193[15:50:36] <Arcanitor> wait, can't a
char sequence be encoded as an array of unsigned integers or some
type like that?
L194[15:52:52] <ghz|afk> yes
L195[15:53:09] <ghz|afk> packets use a
ByteBuf to store individual bytes
L196[15:53:30] <ghz|afk> Astrorious: I
would try to help, but I have no idea waht might be wrong
L197[15:53:30] <Astrorious> ah, I think I
got it... I was writing to the ByteBuf wrong
L198[15:53:32] <ghz|afk> sorry
L199[15:55:47] <Astrorious> aaand I failed
again because I forgot to reset the writer index after creating the
'empty' byte buffer
L200[15:57:26] <Astrorious> or... not...
for some reason I can't just create a ByteBuf :/ (or is there an
easier way to create a byte array that can be sent?)
L201[15:58:12] <ghz|afk> waitwhat?
L202[15:58:25] <Astrorious> and never mind
again.. I just screwed something else up XD
L203[15:58:26] <ghz|afk> how are you
trying to send a packet?
L204[15:58:35] <ghz|afk> the normal way to
do that from forge
L205[15:58:54] <ghz|afk> is to use
channel.sendToServer(new MessageThing());
L206[15:59:10] <ghz|afk> and forge will
call toBytes on the object
L207[15:59:47] <ghz|afk> then you can use
ByteBufUtils.writeUTF8String
L208[16:00:00] <ghz|afk> along with things
like buf.writeInt and such
L209[16:00:49] <Astrorious> things work
slightly different for Spigot/Bukkit plugins... they send just a
byte array
L210[16:01:10] <ghz|afk> ah that
sucks
L211[16:01:25] <Astrorious> yea
L212[16:01:30] <Astrorious> so, now I am
getting this: Caused by: java.lang.NullPointerException: Undefined
message for discriminator 84 in channel DiscRichPresenceMod_
L213[16:01:36] <ghz|afk> I guess creating
your own ByteBuf is a good thing in there :P
L214[16:01:44] <ghz|afk> hmmm
L215[16:01:57] <ghz|afk> the first byte of
the packet is the discriminator number
L216[16:02:02] <ghz|afk> so like, if you
register packet 0
L217[16:02:08] <ghz|afk> the first byte
you send from the other side would be 0
L218[16:02:26] <Astrorious> so, I should
be registering 84, not 0
L219[16:02:37] <ghz|afk> if 84 is the
packet ID, then yes
L220[16:03:41] <ghz|afk> but if you just
don't have a discriminator, you may have to add your own as the
first byte of the packet
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L223[16:12:57] <LexMobile> You can send
raw bytes to a Forge mod as well. The simple network impl is just a
{in my opinion NOT simple} dispatch table implementation.
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L229[16:23:34] <ghz|afk> contains Vegas 14
Pro + a whole bunch other things, for only $20
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