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L22[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171211 mappings to Forge Maven.
L23[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171211-1.12.zip (mappings = "snapshot_20171211" in build.gradle).
L24[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L37[04:26:14] <billy> i have a shapeless recipe that takes a water bucket and any dye to make a colored water (universal bucket). problem is, the recipe puts an empty bucket back on the grid after crafting, which successfully is duplicating the bucket item. how would I stop the empty bucket from going back in the crafting grid? everything i've seen on the forums is old information, nothing regarding the json recipe system
L38[04:51:12] <gigaherz|work> you will have to make a custom recipe class
L39[04:51:35] <gigaherz|work> that does NOT use the "getContainerItem" or whatever
L40[04:51:52] <gigaherz|work> in the method to get the remaining items after crafting
L41[04:52:30] <gigaherz|work> then, in order to use this custom recipeclass from json, you will want to declare a recipe factory for your recipeclass, in _factories.json
L42[04:52:58] <gigaherz|work> using "type":"yourmod:yourrecipefactoryname" as declared in the factories json
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L44[05:23:49] <billy> that worked brilliantly, gigaherz|work ^_^ thanks
L45[05:24:02] <gigaherz|work> nice to hear :)
L46[05:25:31] <gigaherz|work> oh i just noticed I missed a chunk of the sentence in there
L47[05:25:55] <gigaherz|work> before "using "type": ... was meantto be "then from the recipe json you'd use "type": ..."
L48[05:26:29] <billy> yeah, i used google to fill in the gaps ;)
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L51[05:56:06] <billy> that also happened to fix the next bug I was going to work on. bucketfilled items that are empty do not stack with bucket items. that recipe fix has gotten rid of all instances of empty bucketfilled items, so yay ^_^
L52[05:57:28] <ghz|afk> lol
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L64[07:14:40] <treborx555> hmm, when working on bukkt i made an upgrade system that works by clicking the 2 items together (the upgrade material and the gear piece).. But i guess i can make it more interesting with forge
L65[07:15:29] <ben_mkiv> i implented upgrades for my moditem on anvil
L66[07:15:41] <treborx555> oh that might work
L67[07:16:00] <ghz|afk> same, my Tool Belt mod uses the anvil to apply upgrades
L68[07:16:10] <ghz|afk> that way I can use up XP in the process
L69[07:17:04] <treborx555> thanks! i'll try and get to it. i can make it cost 0 xp right and make it consume the material right?
L70[07:17:18] <ben_mkiv> probably, havent tried that
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L78[07:58:28] <treborx555> hm setoutput of AnvilUpdateEvent changes the left item just by putting it in the anvil
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L84[08:04:57] <treborx555> alright i fixed it, seems i need to .copy
L85[08:40:58] <SuperTurk> Hi, I'm trying to load .OBJ model in 1.12 version, how can I do it ?
L86[08:42:45] <McJty> If you have an entry in your lang file for an item tooltip. Can you put newlines in that or do you have to manually split the line in code based on some separator?
L87[08:43:40] <ghz|afk> I believe there's a way to tell forge to use the java .properties parser for your lang files, in which case the standard method for multiline would apply
L88[08:44:02] <McJty> Which is \n?
L89[08:44:06] <McJty> And do you know how to do that?
L90[08:44:29] <ghz|afk> no, it's a \ at the end of the line
L91[08:44:29] <ghz|afk> https://en.wikipedia.org/wiki/.properties
L92[08:44:53] <McJty> ah ok
L93[08:45:01] <McJty> And how to tell forge?
L94[08:45:08] <ghz|afk> although
L95[08:45:20] <ghz|afk> if you do write \n in the line, you can then replace "\\n","\n" manually :p
L96[08:45:48] <ghz|afk> I have no idea -- can't find it :P
L97[08:46:09] <McJty> I was thinking on using \n
L98[08:51:46] <ghz|afk> #PARSE_ESCAPES
L99[08:51:57] <ghz|afk> that took a while to find :P
L100[08:52:00] <McJty> Where? In the first line of the lang file?
L101[08:52:05] <ghz|afk> if you have that in the language file
L102[08:52:17] <ghz|afk> it will parse the contents as a .properties file
L103[08:53:07] <McJty> Hmm and how do I use that in code?
L104[08:53:16] <McJty> I'm now doing I18n.format(...)
L105[08:53:19] <McJty> Which returns a single string
L106[08:53:24] <ghz|afk> you wouldn't need to do anything special in the code
L107[08:53:37] <ghz|afk> all that does is use the .properties parser instead of the vanilla parse
L108[08:53:48] <McJty> Hmm ok
L109[08:53:51] <McJty> Well I do need something
L110[08:53:55] <McJty> As tooltips don't understand newlines
L111[08:54:02] <McJty> So I have to split it and add each line to the tooltip list
L112[08:54:09] <McJty> I mean for Item.addInformation
L113[08:54:46] <McJty> Actually
L114[08:54:55] <McJty> I probably need to add \n as well
L115[08:55:01] <ghz|afk> ah hmm
L116[08:55:06] <ghz|afk> maybe, then
L117[08:55:07] <ghz|afk> dunno
L118[08:55:29] <ghz|afk> I just knew this was a thing and didn't want to give up without finding it :P
L119[08:55:55] <McJty> Ok so the \ at the end is optional. But #PARSE_ESCAPES also makes \n work
L120[08:55:58] <McJty> Which is what I need
L121[08:56:06] <McJty> And then I can split on that and add each line in addInformation
L122[08:56:26] <McJty> Ok works great. Thanks
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L124[09:00:29] <ghz|afk> [15:41] (SuperTurk): Hi, I'm trying to load .OBJ model in 1.12 version, how can I do it ?
L125[09:00:37] <ghz|afk> exactly the same as in 1.8+ :P
L126[09:01:08] <ghz|afk> for a block/item model, you just reference it from a forge blockstates json
L127[09:01:23] <ghz|afk> for use in a custom renderer, you can call ModelLoaderRegistry.getModel, and bake it yourself
L128[09:03:55] <SuperTurk> Okay thank's but in 1.12 I use the new event registry, I just need to add in parallel custom function for loading obj I think ?
L129[09:07:07] <ghz|afk> what?
L130[09:07:39] <ghz|afk> the registry events have existed since 1.10.2, even if you chose not to use them :P
L131[09:07:53] <ghz|afk> I didn't touch a single line of the models code in 1.12
L132[09:08:57] <ghz|afk> you do have to call OBJLoader.INSTANCE.addDomain(Survivalist.MODID); but that was true in 1.11 and 1.10 also
L133[09:09:13] <ghz|afk> (well, your modid, not mine :P
L134[09:10:31] <SuperTurk> Ok I'm just new in mod developping, didn't know, thank's :)
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L138[09:17:32] <ghz|afk> hmmm
L139[09:17:46] <ghz|afk> there seems to be a potential snapshot peeking from around a corner? https://twitter.com/Dinnerbone/status/940237732663693318
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L142[09:22:50] <quadraxis> looks like it
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L144[09:23:22] <quadraxis> https://bugs.mojang.com/issues/?jql=project+%3D+MC+AND+fixVersion+%3D+%22Minecraft+17w50a%22
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L151[09:47:28] <ghz|afk> https://twitter.com/Dinnerbone/status/940246542413455360
L152[09:47:30] <ghz|afk> it's out!
L153[09:48:30] <ghz|afk> Added ████████████████████ (and of course ███████████)
L154[09:48:49] <ghz|afk> ^ unicode "0" characters XD
L155[09:49:32] <ghz|afk> eh no wait
L156[09:49:36] <ghz|afk> the 0 was conversion to ascii
L157[09:49:53] <ghz|afk> E2 96 88
L158[09:49:56] <ghz|afk> utf-8
L159[09:50:55] <ghz|afk> 0x2588 ... http://www.fileformat.info/info/unicode/char/2588/index.htm
L160[09:50:57] <ghz|afk> yep thought so
L161[09:51:25] <ghz|afk> \o/
L162[09:51:26] <ghz|afk> Fixed bug MC-5694 - High efficiency tools / fast mining destroys some blocks client-side only
L163[09:51:39] <ghz|afk> they fixed the client-side ghost blocks :D
L164[10:01:58] <quadraxis> Added ████████████████████ (and of course ███████████)
L165[10:02:22] <quadraxis> related to the screenshot on the release page, prehaps
L166[10:08:25] <quadraxis> looks like an item frame that uses the texture of what it's placed on as a background?
L167[10:17:34] <quadraxis> tags can now contain other tags, which is nice
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L194[11:56:16] <ghz|afk> [17:02] (quadraxis): related to the screenshot on the release page, prehaps
L195[11:56:16] <ghz|afk> [17:08] (quadraxis): looks like an item frame that uses the texture of what it's placed on as a background?
L196[11:56:22] <ghz|afk> yeah looks like how when you place a map
L197[11:56:49] <ghz|afk> I wonder if it's some kind of commandblock thing for using a random image in the game in itemframes or as maps...
L198[11:57:23] <ghz|afk> (no I don't want to go and look it up on reddit -- i'm sure people have decompiled and analyzed what that might be, by now)
L199[12:00:28] <ghz|afk> hmmm looking closer at it
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L201[12:01:17] <ghz|afk> one of the item frames has the screenshot placed as an image? unless they added a way to have "cameras", and those are "monitors" showing the view from a certain place...
L202[12:01:28] <ghz|afk> (nah too advanced, must be some screenshot in a map)
L203[12:02:29] <Commoble> they could be magic cameras
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L208[12:05:17] <ghz|afk> hmmm no those are actually maps... with blocks
L209[12:05:32] <ghz|afk> the green pixels in the leaves are leaf blocks, the brown pixels are stained clay
L210[12:05:38] <ghz|afk> someone from mojang was REALLY bored... XD
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L212[12:06:28] <ghz|afk> https://i.imgur.com/IxOnd1H.png
L213[12:06:47] <Commoble> haha, neat
L214[12:07:27] <ghz|afk> and wtf is that red/pink thingy in the sky?
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L216[12:07:41] <payonel> mob f
L217[12:07:48] <Commoble> Frylar with a haircut?
L218[12:08:21] <ghz|afk> oh wait
L219[12:08:30] <ghz|afk> the brown pixels aren't clay
L220[12:08:41] <ghz|afk> they are the itemframe texture showing through the "cutout" of the leaves
L221[12:08:59] <ghz|afk> this is even crazier :P
L222[12:09:48] <ghz|afk> I think we are missing the real point...
L223[12:09:59] <ghz|afk> did mc allow placing itemframes on the ground/ceiling before...?
L224[12:11:59] <ghz|afk> definitely not in 1.12
L225[12:12:03] <ghz|afk> but in the previous snapshot?
L226[12:12:44] <ghz|afk> so I think that's what we are supposed to see: item frames on ground and ceiling
L227[12:12:53] <ghz|afk> not just nswe
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L229[12:19:20] *** PaleOff is now known as PaleoCrafter
L230[12:21:08] <PaleoCrafter> ghz|afk, why'd you have to tell McJty about the #PARSE_ESCAPES thing q.q now I have to consider actually detecting that with my IntelliJ plugin feature
L231[12:23:48] <ghz|afk> lol
L232[12:23:58] <ghz|afk> saorry, I guess? :P
L233[12:27:30] <ghz|afk> weird... I ordered a thing earlier... and I just got the notification that it will arrive shortly
L234[12:27:37] <ghz|afk> I was expecting 2-3 days delay
L235[12:28:04] <ghz|afk> I wonder if the store ships from my own city ...
L236[12:29:02] <Commoble> shortly compared to what
L237[12:29:12] <ghz|afk> shortly = "imminently"
L238[12:29:26] <blackgem> shortly != normal shipping time I've come to expect
L239[12:29:33] <blackgem> Where I'm from, it's 7-10 business days.
L240[12:29:45] <ghz|afk> I had 4 shipping options
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L242[12:30:19] <ghz|afk> standard mail (up to 72h) + 3 companies (one 48h and the other two 24h)
L243[12:30:30] <ghz|afk> I chose standard mail because 4eur is expensive enough
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L249[12:48:50] <ghz|afk> https://pbs.twimg.com/media/DQuNftnW0AA7ZD8.jpg
L250[12:54:44] <ghz|afk> oh, nevermind on the package -- when the standard mail people say "shortly", the mean "within the next 72 hours", not "within the next couple hours" as a normal person may think
L251[12:55:30] <ghz|afk> the tracking page says the package has been admitted and is being transferred to the local office, for delivery
L252[12:57:51] <Commoble> see, that's what I was getting at, time is relative and words mean lots of things
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L257[13:19:24] <SanAndreasP> !gm func_147114_u 1.10.2
L258[13:19:44] <SanAndreasP> !gm func_147297_a 1.10.2
L259[13:20:37] <SanAndreasP> !gm func_177958_n 1.10.2
L260[13:21:18] <SanAndreasP> !gm func_177951_i 1.10.2
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L263[13:22:49] <SanAndreasP> !gm func_72441_c 1.10.2
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L265[13:25:16] <ghz|afk> SanAndreasP: if you have to spam a lot of those, prefer #mcpbot, or a PM window
L266[13:25:36] <SanAndreasP> yea, I did that now :P
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L274[14:01:12] <payonel> i need advice on a smart way to detect if carpet is placed on top of my block (checking during TE update)
L275[14:01:54] <payonel> not looking for the action that carpet was placed, sorry, i just mean detect if carpet is currently there
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L277[14:02:44] <Commoble> well, the smart way would be to check for it in the on-neighbor-block-update function (whose name escapes me)
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L279[14:04:07] <Commoble> or, if you want something to happen when something else happens (like the player right-clicking your tile) AND the carpet is currently up there, you check it then
L280[14:04:59] <Commoble> the only reason you'd want to check for the carpet on every tick is if your block is actually doing something with that information every tick, like some kind of carpet-smelter
L281[14:05:24] <payonel> oh it is (every 10th tick to be precise)
L282[14:06:29] <payonel> so right now i'm checking the time%10==0 to give me a reasonable every 10th tick check. and i'm checking other things above my block using world.getEntitiesWithinAABB for the space above
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L284[14:07:11] <payonel> but that's for entities, i now want to also check for the presence of carpet
L285[14:07:28] <Commoble> I'm not familiar with how carpets are implemented, but wouldn't world.getBlockState work
L286[14:07:42] * Michiyo pokes randomly at payonel
L287[14:07:55] <payonel> haha, hi Michiyo
L288[14:08:12] <payonel> Michiyo: i'm pretending to be a mod dev now :)
L289[14:08:20] <Michiyo> lol
L290[14:08:25] <Michiyo> It's ok, I pretend to be one often.
L291[14:08:26] <Michiyo> :P
L292[14:08:48] <payonel> is there a forge api book i can just buy and sit a read?
L293[14:08:50] <payonel> :)
L294[14:08:59] <payonel> and*
L295[14:09:08] <Commoble> that's not in the forge API, that's vanilla minecraft
L296[14:09:39] <Commoble> your tileentity should have a reference to the world, which you can use to determine which block is at a specified position
L297[14:10:09] <payonel> understood
L298[14:11:56] <Commoble> the Block and World files do have a lot of useful functions worth reading about in them, if you're planning on making blocks that interact with other blocks
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L301[14:15:49] <payonel> Commoble: what documentation should i use for the world object? [ i find a lot of refs and discussions online, but i dont know where formal docs would be ]
L302[14:17:26] <payonel> i see some info here: https://mcforge.readthedocs.io/en/latest/blockstates/states/
L303[14:18:10] <payonel> but that's forge docs, and you contend this is vanilla (which i understand)
L304[14:18:39] <payonel> but when i mentioned i'd like to study forge i assumed id learn about vanilla api as well, things exposed to a dev using forge
L305[14:18:46] <Commoble> payonel: Some of the functions in the World class have comments added by Forge, the rest you have to kind of look at and figure out what they do yourself
L306[14:19:04] <payonel> but i'm wondering if there is a separate documentation for things specifically vanilla, not hosted by forge sites
L307[14:19:13] <Commoble> and some functions have only been partially deobfuscated which makes reading them a pain
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L309[14:19:46] <Commoble> There's no complete documentation on the vanilla code anywhere and most of the modding tutorials you'll find are outdated or not good or both
L310[14:20:53] <payonel> but perhaps reading all i can from https://mcforge.readthedocs.io/en/latest/ is a good start
L311[14:20:57] <Commoble> Figuring out how the vanilla code works is a lot of work, but sometimes you'll find someone here who's reasonably knowledgable on a specific subject
L312[14:20:57] <payonel> ?
L313[14:21:21] <Commoble> Yeah, that'll help you with the most basic stuff
L314[14:21:50] <Commoble> Anything beyond that, you'll want to look at vanilla examples and see how vanilla does it
L315[14:22:27] <payonel> vanilla examples or you mean vanilla samples - like stepping through deob'd code
L316[14:22:49] <Commoble> Literally looking at the vanilla code
L317[14:22:52] <payonel> yep
L318[14:22:59] <payonel> understood, thank you
L319[14:23:11] <Commoble> which you should have available in Eclipse or whatever if you setup forge right
L320[14:23:33] <payonel> yes :) actually, I figured out a good way to make ghost items by doing that
L321[14:24:01] * payonel isn't sure if "ghost item" is a common vernacular
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L330[15:01:21] <ghz|afk> [21:23] (payonel): yes :) actually, I figured out a good way to make ghost items by doing that
L331[15:01:21] <ghz|afk> [21:24] * payonel isn't sure if "ghost item" is a common vernacular
L332[15:01:39] <ghz|afk> by "ghost item" we usually mean a desync situation in which the client inventory thinks there's an item, but the server doesn't agree
L333[15:02:01] <ghz|afk> so it disappears when trying to pick it up or transfer it elsewhere
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L335[15:02:10] <ghz|afk> if that's what you meant, then yes :P
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L340[15:24:21] <treborx555> alright, seems anvil event isnt suited for random outcomes so ill just use it for non random outcome stuff like item upgrading or socketing, works neat
L341[15:28:11] <ghz|afk> you could always have a "random outcome" item placeholder, and use the gui pickup event to replace the item
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L349[16:08:54] <treborx555> gui pickup? that sounds like what i need
L350[16:12:18] <ghz|afk> well I might have brainfarted there
L351[16:12:24] <ghz|afk> the item pickup event is for picking up items from the ground
L352[16:12:39] <ghz|afk> I was certain that there's something for picking up an item from an arbitrary slot
L353[16:12:43] <ghz|afk> but I can't find it :P
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L415[23:52:41] ⇦ Quits: Nedelosk (~Nedelosk@ip-37-201-253-118.hsi13.unitymediagroup.de) (Read error: Connection reset by peer)
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