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L19[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171103 mappings to Forge Maven.
L20[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171103-1.12.zip (mappings = "snapshot_20171103" in build.gradle).
L21[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L63[07:04:02] <ghz|afk> anyone knows the name of that mod that adds levels to tinker tools?
L64[07:04:25] <ghz|afk> or is it integrated in tinkers now?
L65[07:06:15] <ghz|afk> foundit https://minecraft.curseforge.com/projects/tinkers-tool-leveling
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L68[08:21:09] <ghz|afk> ugh.... java.lang.ClassNotFoundException: net.minecraftforge.client.model.ItemLayerModel$BakedItemModel
L69[08:21:23] <ghz|afk> some mod depends on that class existing and crashes on forge > 2522 :/
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L93[11:41:03] <Inari> Yaho. Are there any open source mods about that use Unit Tests a lot? Or examples of how one migth do that in a nice way. Is there some "mockup" MC object around?
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L96[11:56:32] <barteks2x> Inari, I've seen some mod that used special unit test runner that started actual server and ran them in MC thread
L97[11:56:58] <Inari> Hmm, do you recall its name?
L98[11:57:24] <barteks2x> https://github.com/jjtParadox/Barometer/blob/1.12/src/test/kotlin/com/jjtparadox/barometer/test/BarometerExampleTest.kt this is example test
L99[11:57:34] <barteks2x> I found it
L100[11:57:42] <barteks2x> (well, initially someone else found it and told me)
L101[11:58:40] <barteks2x> and here is the test runner, also in kotlin https://github.com/jjtParadox/Barometer/blob/1.12/src/main/kotlin/com/jjtparadox/barometer/tester/Tests.kt
L102[11:59:08] <barteks2x> it may require some changes to build.gradle to include MC and MC dependencies in test classpath
L103[11:59:47] <barteks2x> I don't really know anyone who successfully runs tests with MC code. I just try to isolate all the tested code from MC enough to run the tests
L104[12:00:15] <Inari> Yeah, it can be hard to do for some things ^^ Unless you just write up proxy functions for most everything
L105[12:00:16] <barteks2x> But I don't have a lot of them. Only the parts that would be very hard to really test manually have unit tests
L106[12:01:41] <Inari> I just feel all parts should have them, as your mod grows you can't keep testing everything manually :D
L107[12:01:47] <barteks2x> I tried to run some some tests that depended on MC and forge code, and without starting actual server it is a mess, and is generally very fragile. I have some code that tests mixins... it breaks more frequently thanm the said mixins
L108[12:02:13] <Inari> Hm
L109[12:02:13] <barteks2x> With my mod, if some part doesn't work - it usually all exploded by the time you do something nontrivial ingame
L110[12:03:01] <Inari> Possibly, but that then still means you need to start it up for every change and do something nontrivial ^^
L111[12:03:20] <barteks2x> In my mod, if the world loads and you see terrain - it probably works :D
L112[12:03:50] <barteks2x> but this is exception, not a rule
L113[12:03:56] <Inari> Is there a way to skip the menua nd go straight into a world? Then I could just hook in some code that runs a couple things
L114[12:04:12] <barteks2x> run it on server?
L115[12:04:29] <Inari> Oh, right, I guess that woudl work for somet hings
L116[12:04:35] <barteks2x> which I guess is what the unit test runner does
L117[12:05:38] <barteks2x> you can't really do automated testing of rendering anyway, so server would take care of most of the logic
L118[12:07:42] <Inari> Yeah ^^ Will have to tinker around and see how to do this. Not sure I even need a Runner like that example has? I don't recall if Forge allows to just start a server. Will hav eto check once my dev environmnet is setup
L119[12:08:38] <barteks2x> the only potential issue is eula.txt
L120[12:08:50] <ben_mkiv> contract with the devil^^
L121[12:23:19] <Inari> Well I'll try around, thanks ^^
L122[12:24:01] <barteks2x> good luck. If you come up witha good approach for testing in MC, please share it
L123[12:24:21] <barteks2x> because I would really like to have something that actually works and I know can be done
L124[12:27:11] <Inari> Well, as we said, I think the only good way is to start a server so you have a world to actuall realistically interact with
L125[12:29:00] <barteks2x> you could also try to mock a server, and create a real world with that but most of FML won't work, you would have make mod (pre|post)init work etc...
L126[12:29:24] <barteks2x> While I was able to do that, it's not exactly useful
L127[12:29:30] <Inari> That sounds like a bit of a pain :D
L128[12:29:57] <Inari> It would make test startup quicker, but not sure it would be worth it.
L129[12:30:18] <barteks2x> it's not. I tried to do that to have JMH benchmark running
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L133[12:47:54] <ghz|afk> hmpf
L134[12:47:58] <ghz|afk> there used to be some mod
L135[12:48:03] <ghz|afk> that had a book storage
L136[12:48:07] <ghz|afk> for enchant books
L137[12:48:12] <ghz|afk> that would fit way more than a chest
L138[12:48:17] <ghz|afk> can't remember the name XD
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L143[13:28:47] <ben_mkiv> bibliocraft?
L144[13:29:34] * ben_mkiv just puts storage bus on bookshelfs => library with search function xD
L145[13:29:40] <ben_mkiv> AE2^
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L161[14:58:29] <Mraof> Is there a recommended way of distributing natives with mods? (I'm guessing it's rare enough that there isn't)
L162[14:59:10] <Mraof> Relatedly, about what percentage of people playing modded Minecraft use 32 bit Mac OSX
L163[14:59:33] <ghz|afk> the rule of thumb is "don't"
L164[14:59:43] <ghz|afk> but if you have to, yeah not much of a standard thing to do
L165[14:59:44] <ghz|afk> ;P
L166[15:00:07] <Mraof> Yeah I figured the rule of thum is "don't"
L167[15:00:11] <Mraof> *thumb
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L169[15:00:47] <Mraof> The main reason I'm considering it at the moment is for collision detection especially with large entities
L170[15:01:18] <Mraof> One of my mods actually has a config option to disable a mob because they're too big and lag Minecraft
L171[15:01:39] <Mraof> Since Minecraft's collision detect (and pathfinding) is not at all designed for that size of entities
L172[15:02:09] <Mraof> And I'd like to be able to use http://ncollide.org/ for at least some mobs
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L174[15:03:06] <Mraof> I've figured out how to compile a native library for 32/64 bit windows, 64 bit mac osx, and 32/64 bit linux (I'm using 64 bit linux) on my computer
L175[15:06:39] <Mraof> I guess another question is how important is it for me to include a good pure java fallback
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L188[16:15:58] <S3> so funny story, my bouncer keeps me logged in so long on esper that my nickserv registration just eventually expires
L189[16:16:05] <S3> after months and months and months
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L191[16:34:54] <ghz|afk> S3: lol
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L193[16:48:15] <ghz|afk> anyone knows wtf this icon is and how do I turn it off?
L194[16:48:15] <ghz|afk> https://i.imgur.com/iM7ketE.png
L195[16:48:50] <Akkarin> NickServ registrations do not expire when you are logged in though
L196[16:49:05] <Akkarin> otherwise half of the god damn server would loose their registrations regularly
L197[16:49:14] <Akkarin> s/server/network
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L201[16:53:46] <ghz|afk> so no one recognizes this icon? :(
L202[16:53:47] <ghz|afk> [22:48] (ghz|afk): https://i.imgur.com/iM7ketE.png
L203[16:54:04] <ben_mkiv> i do, its a cube
L204[16:54:05] <ben_mkiv> :P
L205[16:54:12] <Lord_Ralex> that's a crosshair
L206[16:54:16] <ghz|afk> yes but which mod shows it and how do I turn it off ¬¬
L207[16:56:05] <heldplayer> I think he's talking about the cursor
L208[16:56:05] <ghz|afk> welp restarting mc fixed it ;P
L209[16:56:25] <ghz|afk> so a sarcastic thanks for all your help
L210[16:56:35] <heldplayer> You're welcome :>
L211[16:56:44] <Lord_Ralex> well, you didn't clarify the icon ;)
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L222[17:52:52] <Mraof> Huh, I just noticed that Minestuck still isn't using simpleimpl
L223[17:53:37] <Mraof> I haven't worked on Minestuck in a while, but I'm surprised no one changed it by now
L224[17:54:39] <Mraof> It still has this https://github.com/mraof/Minestuck/blob/1.12/src/com/mraof/minestuck/network/MinestuckChannelHandler.java
L225[17:54:56] <Mraof> I'm not sure how much it matters, though
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