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L13[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171101 mappings to Forge Maven.
L14[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171101-1.12.zip (mappings = "snapshot_20171101" in build.gradle).
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L16[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L33[04:58:37] <OrionOnline> Hello, if i create a new Registry. Do i need to sync it myself?
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L45[05:50:20] <xPucTu4> is there any way to allow forge server to listen to ipv6 address?
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L47[05:55:35] <TechnicianLP> i dont know why it would work just the same way as for ipv4
L48[05:55:47] <TechnicianLP> wouldn't*
L49[05:57:02] <Orion> Ehm @TechnicianLP I am not so sure
L50[05:57:09] <Orion> Depends on what Netty binds.
L51[05:57:15] <Orion> If it binds to 0.0.0.0:port
L52[05:57:21] <Orion> Then no it is not possible
L53[05:57:46] <Orion> It would need to bind *:port
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L55[06:04:30] <ghz|afk> seems to be the default
L56[06:04:31] <ghz|afk> [12:04:22] [Server thread/INFO]: Starting Minecraft server on *:25565
L57[06:04:39] <ghz|afk> it calls
L58[06:04:42] <ghz|afk> this.getNetworkSystem().addLanEndpoint(inetaddress, this.getServerPort());
L59[06:04:45] <ghz|afk> where inetaddress is null
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L62[06:20:49] <xPucTu4> ok, this is more java related but i changed FMLTweaker.class file in the jar and the sha sum in the MANIFEST file, but i still get Exception in thread "main" java.lang.SecurityException: invalid SHA-256 signature file digest for net/minecraftforge/fml/common/launcher/FMLTweaker.class
L63[06:21:18] <xPucTu4> is it possible to skip the sha256 check somehow?
L64[06:22:32] <xPucTu4> -noverify does not work
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L73[07:24:35] <Jonathon594> Anyone familiar with GlStateManager.rotate(); I'm trying to make a shuriken spin and its spinning but not around the so called center.
L74[07:29:41] <ben_mkiv> then you have to move it by half of its size
L75[07:29:43] <ben_mkiv> before you rotate
L76[07:30:13] <malte0811> And move/translate it back after you rotate
L77[07:31:27] <Jonathon594> Alright Thanks
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L80[07:43:14] <ben_mkiv> you can rightclick => loop
L81[07:43:39] <ben_mkiv> wrong channel xD
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L98[11:03:08] <barteks2x> does lwjgl2 have some feature that allows to find where this actually happens: [16:59:32] [main/ERROR]: 1282: Invalid operation?
L99[11:03:46] <ben_mkiv> i think thats usually when you do some gl draw like triangles and do some other gl call within
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L101[11:03:59] <ben_mkiv> so some translation/rotation while drawing doesnt work
L102[11:04:03] <barteks2x> I somehow ended up with this being related to either textuires or shader
L103[11:05:30] <barteks2x> Most likely textures
L104[11:06:09] <barteks2x> is this a valid gl call? glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, this.data)?
L105[11:10:35] <barteks2x> ShaderManager.useShader causes it somehow...
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L107[11:32:17] <rallias> I'm having a bit of trouble... I'm sending a packet using the code at < https://gist.github.com/rallias/f5bf4346f19933a66c8ac44f09174b53 >, but it doesn't seem to appear on the other side when I'm using a dedicated server instance... what am I missing?
L108[11:32:46] <rallias> (packet send starts with OnActionStuffMod.java's triggerCubeActionClient())
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L111[11:45:44] <barteks2x> rallias, is NetworkHandler class used anywhere on the dedicated server?
L112[11:45:58] <barteks2x> if it's not, it won't be statically initialized and packets won't be registered
L113[11:52:11] <rallias> Whelp... that fixed it... thanks for pointing that out.
L114[11:52:29] <rallias> There's some days I wonder how I manage to get out of bed... :(
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L120[12:19:58] <barteks2x> I restarted MC... and the invalid operation was gone
L121[12:29:37] <barteks2x> damn... it's still there
L122[12:29:52] <barteks2x> if I comment out all of my fragment shader - it's gone.
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L127[13:55:25] <barteks2x> anyone has some slow GPU and would be able to test performance of some feature of my mod?
L128[13:55:45] <malte0811> How slow is slow supposed to be?
L129[13:55:54] <barteks2x> slower than ati radeon hd5670
L130[13:56:16] <barteks2x> but fast enough to run MC +OptiFine at 10FPS
L131[13:57:35] <malte0811> I have an intel integrated thing I don't usually use
L132[13:59:07] <barteks2x> Well, would be great to see how fast GPU is needed to run my preview GUI (it involves a fragment shader that does a lot of work)
L133[13:59:31] <malte0811> If you want I'll try it
L134[13:59:56] <barteks2x> ok, so almost done compiling
L135[14:00:14] <barteks2x> it does require latest snapshot of malisiscore
L136[14:00:50] <Ordinastie> I bumped the version for you
L137[14:01:17] <barteks2x> is it already on curse?
L138[14:03:01] <barteks2x> I want to test it on some ancient hardware at least to know if I can leave it enabled by default
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L140[14:03:40] <Ordinastie> no it's on maven
L141[14:03:47] <Ordinastie> it's still snapshots
L142[14:04:04] <Ordinastie> but it's so you can say it require version x
L143[14:04:12] <Ordinastie> 6.2 iirx
L144[14:04:32] <Ordinastie> which is not released yet too
L145[14:07:17] <barteks2x> so malisiscore: https://oss.sonatype.org/content/repositories/public/net/malisis/malisiscore/1.12.2-6.2.0-SNAPSHOT/malisiscore-1.12.2-6.2.0-20171031.193506-1.jar the mod to test: https://www.dropbox.com/s/lae0genogeok8vh/CubicChunks-1.12.2-0.0.779.0-worldgen_customcubic-gui-preview.jar?dl=1
L146[14:08:28] <barteks2x> instead of creating new world, select world type custom cubic, and click "customize", then go to the last page. You should see a preview of 2d slice of what the terrain may look like. See if the GUI is usable as you change around the sliders and zoom in/out
L147[14:13:48] <malte0811> It's slightly laggy, but ok. The card isn't ancient though, just integrated intel
L148[14:14:47] <barteks2x> on my ati radeon it works perfectly smoothly :D
L149[14:15:31] <barteks2x> is it usable even if you zoom out to scale of thousands/hundreds of thousands blocks?
L150[14:16:21] <malte0811> I'll check
L151[14:18:04] <barteks2x> Also, just out of curiosity, does any other mod have similar feature?
L152[14:20:30] <malte0811> Seems to be ok.
L153[14:21:40] <barteks2x> than I think it should be fine to enable it by default
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L155[14:21:50] <barteks2x> *than/then?
L156[14:22:44] <barteks2x> this mod had a better preview... but my one reacts dynamically to sliders http://mcmodder.net/wedge/
L157[14:23:00] <barteks2x> (this is google result, not website of author)
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L178[19:10:55] MineBot sets mode: +o on fry
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L181[19:57:48] <halvors> Hi.
L182[19:58:07] <halvors> Anyone knows of a mod for 1.12 that adds covers etc for vanilla blocks using the MCMultiPart api?
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