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L13[01:41:44] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20171017 mappings to Forge Maven.
L14[01:41:48] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20171017-1.12.zip
(mappings = "snapshot_20171017" in build.gradle).
L15[01:41:59] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L22[03:36:52] <gigaherz|work> !gm
func_152111_bt
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L24[04:11:37] <c64cosmin> I changed
something in my Eclipse project properties and now if I do F3+T it
won't reload my changed resources, does anyone know the
solutions
L25[04:11:47] <c64cosmin> (I don't remember
where I clicked :) )
L26[04:16:52] <c64cosmin> it seems that the
resources that it loads are from bin/
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L34[05:16:22] <Hunterz> still getting
message Unable to play unknown soundEvent: mymod:apocmusic
L35[05:17:47] <Corosus> in json you are
using mod domain apocalypse yet its trying to use mymod when
playing?
L36[05:18:01] <Hunterz> using
apocalypse
L37[05:18:55] <Hunterz> must register all
files or only apocmusic as list of files to play ?
L38[05:20:09] <Corosus> hmm
L39[05:20:26] <Corosus> im not using a list
of sounds in any of my registered sounds, cant recal
L40[05:20:50] <Hunterz> previous versions
works fine without registering....
L41[05:21:17] <Corosus> however, given that
im registering the registered entry of the sound and not its name
from the sounds array, i think you can get away with only
registering the one name, not the whole list
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L48[06:24:59] ⇨
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L49[06:25:45] <OrionOnline> Hello
L50[06:25:55] <OrionOnline> Anyone know a
good channel for CurseForge support?
L51[06:26:08] <Corosus> #curseforge
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L53[06:34:49] <OrionOnline> Thank you,
trying to automate my server update process, using
CurseForge.....
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L61[07:03:31] <c64cosmin> how do you
refresh gradle?
L62[07:03:38] <c64cosmin> I added an
dependency
L63[07:03:52] ⇨
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L64[07:17:12] <c64cosmin> ./gradlew.bat
build --refresh-dependecies
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L67[08:05:15] <gigaherz|work> the
--refresh-dependencies param is almost always useless
L68[08:05:20] <gigaherz|work> so no need to
use that
L69[08:05:45] <gigaherz|work> just re-run
setupDecompWorkspace, and if you use eclipse, rerun the eclipse
task also
L70[08:06:02] <gigaherz|work> on intellij,
after setupDecompWorkspace, just click the blue refresh icon in the
gradle panel
L71[08:06:16] <gigaherz|work> or accept
refreshing in the popup if your idea is new enough
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L75[08:49:49] <ajb> !gm func_72939_s
L76[09:16:31] <ajb> can update() get called
on a tile entity after it's block has broken and it has been
removed from the world?
L77[09:25:39] <gigaherz|work> it can
L78[09:26:19] <ajb> can it happen in
vanilla, say?
L79[09:26:54] <ajb> *does it happen in
vanilla?
L80[09:28:18] <gigaherz|work> I believe it
does but the TEs are designed to work around that
L81[09:29:14] <ajb> so for example, if i
were to call this.getWorld().someOtherFunc() in update(), that
would be asking for trouble right?
L82[09:33:48] <gigaherz|work> yes, always
null-check accesses to this.getWorld
L83[09:34:15] <gigaherz|work> and always
check the block you get from getWorld().getBlockState(pos)
L84[09:34:23] <gigaherz|work> because it
might be a different block
L85[09:34:38] <ajb> this code only cares
about the pos, not the actual block
L86[09:34:51] <ajb> (it cares about the
neighbour blocks only)
L87[09:35:18] <ajb> how paranoid do i need
to be? is it good enough to simply return from update() if
this.hasWorld() is false?
L88[09:35:25] <ajb> or do i need to worry
about concurrent threads?
L89[09:35:38] <gigaherz|work> nahhh, no
need to be that paranoid
L90[09:36:03] <gigaherz|work> the issue is
just that, due to how things work, update can be called one last
time in between changing the block, and the TE being removed from
the list
L91[09:36:14] <ajb> yeah, that's what i
figured
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L109[10:31:45] <c64cosmin> I have a block
that has two states
L110[10:31:50] <c64cosmin> but it's an
internal state
L111[10:31:57] <c64cosmin> I don't want to
use variants on it
L112[10:32:29] <c64cosmin> yet it asks for
tile#state=true and tile@state=false from the blockstates
L113[10:32:39] <c64cosmin> how do I solve
this?
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L118[10:49:06] <h1nk> Does Intellij have a
way I can make template JavaDoc comments that I can quickly
insert?
L119[10:49:10] <h1nk> with like my name,
the date, etc.
L120[10:49:57] <ben_mkiv> so i wonder how
people manage different branches like MC1.10.2/1.12.1
L121[10:50:11] <ben_mkiv> do you copy over
any changes made? or are there tools to merge them?
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L123[10:52:35] <h1nk> the tool is called
git
L125[10:53:39] <ben_mkiv> ok, so it's more
powerful than i thought of :>
L126[10:54:02] <Corosus> love the git,
embrace the git
L127[10:54:17] <ben_mkiv> another
question... i'm using lwjgl functions in my mod, which works fine
on the client but not on the server as the libs arent
present...
L128[10:54:27] <ben_mkiv> any way to make
them available serverside?
L129[10:54:39] <malte0811> What would the
server need to render?
L130[10:54:48] <ben_mkiv> the thing is
have to create a virtual matrix with some transitions to calculate
an objects position
L131[10:54:58] <ben_mkiv> the server wont
render, just use the matrix for calculation
L132[10:55:28] <malte0811> There are other
matrix libs, probably even in the stuff that is in a default forge
workspace
L133[10:56:17] <ben_mkiv> theres another
Matrix4f thing in javax but it has a weird way of applying
translate/scale/rotation stuff
L134[10:56:22] <malte0811> Chickenbones
has a nice implementation we use in IE
L135[10:56:33] <ben_mkiv> chickenbones is
CoFH?
L137[10:57:13] <malte0811> I don't think
so? Why would it be relevant?
L138[10:57:22] <ben_mkiv> ah nvm
L139[10:58:08] <ben_mkiv> //And massive
adjustments made to work with 1.8. BLARGH!
L140[10:58:09] <ben_mkiv> xD
L141[10:58:34] <ben_mkiv> thanks malte0811
it looks like it does what i need :)
L142[10:59:05] <ben_mkiv> and i loved to
play with IE btw ;)
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L145[11:05:26] <c64cosmin> when I start
minecraft the ModelBaker is trying to look for some
blockstate
L146[11:05:26] <c64cosmin> it give an
error because there is no such blockstate.json there
L147[11:05:26] <c64cosmin> I'm using
1.12.2
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L153[11:11:38] <ben_mkiv> malte0811, are
you using this lib for serverstuff, too?
L154[11:12:01] <ben_mkiv> as it has some
lwjgl references in it, and i havent figured out yet at which point
that is a problem for a serverinstance
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L156[11:13:13] <malte0811> We do. It
probably wouldn't hurt to @SideOnly(Side.CLIENT) those 2
methods
L157[11:13:39] <ben_mkiv> ok, thanks
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L159[11:14:24] <ben_mkiv> but at all, it
does it exactly what i want \o/
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L161[11:15:06] <ScottehBoeh> Hey guys. Is
there an event fired when the player moves an item from slot to
slot?
L162[11:15:38] <McJty> In what inventory?
Player inventory?
L163[11:15:57] <ScottehBoeh> Yes
L164[11:16:10] <ScottehBoeh> Say I wanted
to prevent an item from being moved in the inventory?
L165[11:16:32] <McJty> Hmm don't think
there is an event for that
L166[11:16:48] <ScottehBoeh> Isn't there a
way to get the item that the mouse is hovering over?
L167[11:17:05] <McJty> Yes there are
certainly ways
L168[11:17:22] <McJty> But it is a bit
complicated if the player inventory is part of another
inventory
L169[11:17:26] <McJty> i.e. like opening
the gui of a machine
L170[11:18:20] <ScottehBoeh> I'll look at
the getTooltip method
L171[11:19:00] <McJty> It might be better
to do this server side
L172[11:19:05] <McJty> i.e. with a tick
event or something
L173[11:19:15] <ben_mkiv> arent there like
events for clicking which could contain certain infos?
L174[11:19:16] <McJty> Restore the
location of the item when it changes
L175[11:19:28] <McJty> You'll have to do
this server side anyway
L176[11:20:25] <ben_mkiv> does forge know
the clients screen resolution serverside? or do i have to sync them
manual?
L177[11:20:36] <McJty> Why do you need to
know that?
L178[11:20:44] <McJty> Just work directly
on the inventory of the player
L179[11:20:47] <McJty> Ignore
screen/gui
L180[11:21:10] <ben_mkiv> i have another
problem than scotteh
L181[11:22:55] <McJty> Which is?
L182[11:22:57] <ben_mkiv> i'm rendering
stuff on client overlay with lets say 50% margin, now i want to
calculate serverside where it acutally renders
L183[11:23:04] <c64cosmin> when Minecraft
starts, it looks for a blockstate.json file, that doesn't exist,
how do I stop MC to do that? (1.12.2)
L184[11:23:19] <c64cosmin> those Blocks
are rendered using a TE renderer
L185[11:23:20] <McJty> ben_mkiv, why do
you have to do that serverside?
L186[11:23:30] <McJty> c64cosmin, add a
dummy blockstate json
L187[11:23:34] <ben_mkiv> because it
should be feedback of a lua method for opencomputers
L188[11:23:35] <McJty> Only way to prevent
that warning
L189[11:23:47] <ben_mkiv> its about ar
glasses that you program on a opencomputer
L190[11:23:58] <c64cosmin> it's a 1.12.2
bug,or?
L191[11:24:03] <McJty> c64cosmin, that's
not a bug
L192[11:24:07] <McJty> It is how it is
intended
L193[11:24:17] <McJty> You always need a
blockstate
L194[11:25:07] <c64cosmin> an dummy json
like empty or having just {}
L195[11:25:08] <c64cosmin> ?
L196[11:25:27] <McJty> hmm you *can* try
that but I actually have a normal blockstate refering to an empty
model
L197[11:25:30] <McJty> But it might
work
L198[11:27:24] <c64cosmin> McJty yeah,
it's looking for "variants"
L199[11:27:58] <c64cosmin> yet AIR has no
blockstate...
L200[11:28:13] <c64cosmin> this didn't
happen in 1.12 :-?
L201[11:28:50] <McJty> It happened in 1.10
and later
L202[11:28:52] <McJty> At least for
me
L203[11:36:35] <c64cosmin> works now,
thank McJty
L204[11:36:40] <McJty> np
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L207[12:01:59] <c64cosmin> does the
Fast/Fancy option actually improve FPS on low end systems?
L208[12:04:17] <McJty> It might on older
hardware I think
L209[12:22:29] <ajb> h1nk: intellij can
insert copyright comments at the top of every file from a
template
L210[12:23:08] <ajb>
file->settings->editor->copyright->copyright
profiles
L211[12:26:53] <h1nk> yeha
L212[12:26:57] <h1nk> i already knew
that
L213[12:27:04] <h1nk> i just want javadoc
comments though
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L262[16:33:45] <Raycoms> Hi
L263[16:34:09] <Raycoms> I'm getting local
variable player is accessed from within inner class; needs to be
declared final for ContainerPlayer line 62 when I try to
setupDecompileWorkSpace
L264[16:52:18] <ghz|afk> what version of
forge? what does your build.gradle look like?
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L267[17:30:15] <Raycoms> ghz
forge_version=12.18.3.2488
L269[17:41:46] <kashike> if you're going
to use 1.10.2 at least use the latest version >.>
L270[17:43:55] <Raycoms> We're using 1.10,
1.11 and 1.12 for our players
L271[17:44:14] <Raycoms> And when I last
used this, this was the latest one
L272[17:45:17] <Raycoms> !latest
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L276[17:55:02] <Raycoms> Getting the same
thing with the newest forge
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L278[17:55:35] <kashike> which version of
forge and mappings, Raycoms?
L279[17:56:21] <Raycoms> Latest forge,
latest 1.10 mappings
L280[17:57:03] <kashike> downgrade
mappings, or use 1.11/1.12 mappings
L281[17:57:07] <Raycoms> Happens to all
our developers
L282[17:57:51] <Raycoms> But the error
which it is printing doesn't look like a problem with mapping
functions
L283[17:58:07] <kashike> well, you haven't
given a log :)
L285[18:01:57] <kashike> not a very useful
log, but yes, downgrade mappings
L287[18:02:52] <Raycoms> I will run it
with stacktrace
L288[18:04:04] <kashike> downgrade
mappings
L289[18:05:03] <Raycoms> but aren't the
mapping supposted to work with that version? I mean I spent a lot
of work on upgrading it to those mappings
L290[18:05:40] <kashike> you don't need to
downgrade far, 1 or 2 versions from latest 1.10
L291[18:05:57] <kashike> this is what you
get for using old versions of minecraft :p
L292[18:09:11] <Raycoms> !latest
1.10.2
L293[18:09:39] <Raycoms> yeah but the
stable_29 is exactly the one which had the changes before I had all
that work
L294[18:10:03] <ghz|afk> hmm wait
L295[18:10:09] <Raycoms> And I'm not using
an old version, half of our players are, that's why we support
it...
L296[18:10:20] <ghz|afk> I compile all my
mods with stable_29
L297[18:10:28] <ghz|afk> I haven't had any
such issue
L298[18:10:48] <ghz|afk> I mean, I
compiled* all my 1.10.2 mods ;P
L299[18:10:51] <ghz|afk> version =
"1.10.2-12.18.2.2125"
L300[18:10:57] <Raycoms> I'm using
snapshot_20161117
L301[18:11:03] <Raycoms> + the newest
1.10.2 forge
L302[18:11:16] <ghz|afk> version =
"1.10.2-12.18.3.2422"
L303[18:11:50] <ghz|afk> version =
"1.10.2-12.18.3.2221"
L304[18:11:57] <ghz|afk> yeah each mod
uses its own forge
L305[18:12:00] <ghz|afk> but all use
stable_29
L306[18:12:00] <ghz|afk> ;P
L307[18:12:03] <Raycoms> It worked with
the snapshot and the forge version about a week ago, but for some
reason it stopped working now
L308[18:12:16] <kashike> rm -rf
build/
L309[18:12:53] <Raycoms> same error
L310[18:13:38] <ghz|afk> what JDK do you
use?
L311[18:14:10] <Raycoms> OpenJDK Runtime
Environment (build 1.8.0_144-b01)
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L313[18:14:36] <Raycoms> But strangely
another dev on our project is having the same problem, so I think
the jdk shouldn't be causing this
L314[18:14:38] <ghz|afk> have you updated
it since the time it worked?
L315[18:14:47] <Raycoms> Not that I know
of
L316[18:14:53] <shambling> so has anyone
had issues with minecraft single player server just... stopping and
not throwing a crash in 1.12.2? any way to force a crash log?
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L318[18:17:33] <williewillus> !dcc
L319[18:18:43] <shambling> maybe my memory
is just failing again as I seem to be the only one
L320[18:22:54] <shambling> hmmm could be a
weird access violation from plustic trying to put items in a chest
that isn't loaded
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