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L6[01:43:07] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20171014 mappings to Forge Maven.
L7[01:43:10] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20171014-1.12.zip
(mappings = "snapshot_20171014" in build.gradle).
L8[01:43:21] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L11[02:06:30] <TheresaJayne> can anyone
help i keep crashing to desktop when using /home its every time i
switch worlds so TPing within the world is ok and going to the end
or nether no problems but returning to the world i crash.
L13[02:19:57] <billy> one of your mods is
either teleporting you in a different thread, or drawing a
crosshair on screen in a different thread.
L14[02:21:01] <Ordinastie> most likely the
real problem is hidden by the crash report
L15[02:21:08] <Ordinastie> find the full
log
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L50[09:47:04] <ben_mkiv> when moving around
an item from inventory armor slots to inventory, does it produce
internal new itemStacks?
L51[09:47:25] <ben_mkiv> or is the stack
containing the item allways the same?
L52[09:47:51] <ben_mkiv> MC1.12.1 if that
matters^^
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L57[10:19:39] <ben_mkiv> nvm, my problem is
solved :>
L58[10:19:58] <ben_mkiv> but got another
one...
L59[10:20:09] <ben_mkiv> is it possible
that any resourcelocation has to be lower case now?
L60[10:21:07] <ben_mkiv> oh yea, looks like
it is forced toLowerCase in minecraft code -.-
L61[10:21:56] <ben_mkiv> who came up with
this bs? xD
L62[10:28:58] <ben_mkiv> so my doc files
are case sensitive, what would be a good way to read them from the
jar assets instead of a resourcelocation?
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L66[11:06:19] <ybden> ben_mkiv: no, it
would be a good idea to rename your files :p
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L69[11:22:02] <ben_mkiv> nah, InputStream
foo = getClass().getClassLoader().getResourceAsStream(path)
L70[11:22:25] <ben_mkiv> i wont rename
them, as i want to be able to clone my github wiki to the mod
assets
L71[11:22:31] <ben_mkiv> and then its
available ingame :>
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L74[11:54:26] <McJty> Hmm. My mod calls
block.getMapColor() and this crashes when the block is a bed
(BlockBed)
L75[11:54:31] <McJty> But I can see no
reason why that would crash
L77[11:55:41] <malte0811> Does it happen
without quark?
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L79[11:56:28] <McJty> No idea. It is not my
crash. This was reported to me
L80[11:56:42] <McJty> But it is a basic
vanilla bed
L81[11:57:19] <malte0811> Doesn't matter,
seems like that was removed in 1.12. Quark added coloured beds
overriding the vanilla ones in <1.11 IIRC
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L83[12:19:10] <McJty> This is 1.12
btw
L84[12:19:31] <malte0811> I saw that,
that's why it doesn't matter
L85[12:31:00] <McJty> I can put a try/catch
around it but that feels so ... ugly
L86[12:44:49] <ben_mkiv> meh, anyone good
with forge energy?
L88[12:45:15] <ben_mkiv> this line is
throwing an NPE sometimes when taking the item out of the armor
helmet slot
L89[12:45:41] <ben_mkiv> the method
getEnergyStored which is called, is at line 270
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L103[14:33:26] <ajb> has anyone ever made
a mod that adjusts the world so that blocks aren't cubes but
instead slightly taller than they are wide?
L104[14:33:35] <ajb> ie like lego
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L114[15:18:28] <ben_mkiv> ajb, like
decocraft?
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L116[15:22:30] <ajb> no, something that
modifes the way the world is rendered to stretch everything
L117[15:25:01] <ben_mkiv> uhm, theres
nocubes which smoothes the terrain
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L150[19:15:29] <ajb> Block.java really is
full of nonsense...
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L152[19:43:47] <ybden> ajb: I guess you've
not looked at ItemPickaxe#canHarvestBlock recently
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L173[22:35:14] <McJty> Anyone here any
clue why a bed would crash on calling block.getMapColor?
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L177[22:49:32] <ajb> because you called it
with MapColor mapColor = block.getMapColor(state, null,
null);
L178[22:50:00] <ajb> and so you got a null
pointer exception?
L179[22:50:12] <McJty> no
L180[22:50:33] <McJty> Well even so.
BlockBed.getMapColor() doesn't use state
L181[22:50:42] <McJty> It does: return
this.blockMapColor;
L182[22:50:48] <ajb> you didn't set state
to null
L183[22:50:55] <ajb> i'm looking at the
code of it right now :)
L184[22:51:06] <ajb> it uses worldIn,
which you passed as null
L185[22:51:11] <McJty> MapColor mapColor =
block.getMapColor(state);
L186[22:51:14] <McJty> This is my
call
L187[22:51:17] <McJty> World is not
involved
L188[22:51:32] <Ordinastie> !gm
func_180659_g
L189[22:51:39] <ajb> that's the call in
1.11
L190[22:51:48] <ajb> in 1.12 branch the
call is what i pasted above
L191[22:52:00] <McJty> let me check
L192[22:52:14] <Ordinastie> he's
right
L193[22:52:28] <Ordinastie>
-MCPBot_Reborn- Descriptor : (Lawr;Lamw;Let;)Lbcy; =>
(Lnet/minecraft/block/state/IBlockState;Lnet/minecraft/world/IBlockAccess;Lnet/minecraft/util/math/BlockPos;)Lnet/minecraft/block/material/MapColor;
L194[22:52:40] <McJty> Well world is
supposed to be Nullable
L195[22:52:47] <McJty> That's how it is
annotated
L196[22:53:21] <McJty> So ok. I know how
to fix it but the annotation seems wrong
L197[22:53:50] <Ordinastie> you're not
supposed to call it yourself
L198[22:53:58] <Ordinastie> you're
supposed to call the state method anyway
L199[22:54:26] <McJty> Problem is. that
also expects a world/pos
L200[22:54:45] <McJty> I can pass the
client world but not the position
L201[22:55:36] <Ordinastie> you can
'cheat' by changing the state you use
L202[22:55:47] <Ordinastie> by using the
head part instead of the foot part
L203[22:55:57] <McJty> head part?
L204[22:56:10] <Ordinastie> but that would
work only for the bed
L205[22:56:53] <Ordinastie> question is,
why do you need map color for something that is not in world
?
L206[22:57:26] <McJty> I'm making 3d
projections of scans that were taken from the world
L207[22:57:33] <McJty> So it was in the
world but later it might not be
L208[22:57:37] <McJty> As the scan is
remembered
L209[22:57:54] <Ordinastie> then you need
to have your own imp of IBlockAccess
L211[22:58:27] <Ordinastie> right, I
remember this screen
L212[22:59:06] <McJty> I could make an
IBlockAccess that just returns null for getTileEntity
L213[22:59:15] <McJty> And hopefully no
mods have trouble with that
L214[22:59:27] <ajb> you could just catch
the exception and return red :)
L215[22:59:52] <McJty> I was also
considering that
L216[23:00:33] <Ordinastie> have you
considered simply taking of snapshot of the chunks when you
scann
L217[23:00:43] <Ordinastie> that way you
have all the data you'll even need ?
L218[23:01:23] <McJty> Imagine how big
that would be for a 512x256x512 scan? Because that's what you're
seeing there
L219[23:01:28] <McJty> And then having to
send that over to the client as well
L220[23:01:31] <McJty> As the server holds
the scan
L221[23:01:43] <McJty> I had already a lot
of trouble with just 1 byte of info per block
L222[23:01:47] <McJty> Because that's what
I have now
L223[23:01:55] <McJty> 1 byte index into a
256 state palette
L224[23:03:02] <ajb> that's voxels for
you...
L225[23:03:40] <Ordinastie> well,your
call
L226[23:04:02] <ajb> why not store it as
just the colours?
L227[23:04:16] <ajb> ie index to a palette
instead of the states?
L228[23:04:52] <McJty> That's what I
do?
L229[23:04:54] <McJty> I store a
byte
L230[23:05:03] <McJty> And that byte
refers to a palette of IBlockStates
L231[23:05:08] <McJty> Or what do you
mean?
L232[23:05:12] <ajb> a palette of
colours
L233[23:05:17] <ajb> instead of block
states
L234[23:05:27] <McJty> That wouldn't save
much. It is just 256 blockstates
L235[23:05:35] <McJty> And also I need
blockstate information for other devices
L236[23:05:39] <McJty> Like the builder to
rebuild a scan
L237[23:06:51] <Ordinastie> do you avoid
scanning non visible blocks ?
L238[23:07:29] <McJty> I scan all blocks.
But I don't render them in the projection
L239[23:07:37] <McJty> i.e. the projection
is 'hollowed out' before sending to the client