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L9[01:44:29] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171011 mappings to Forge Maven.
L10[01:44:33] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171011-1.12.zip (mappings = "snapshot_20171011" in build.gradle).
L11[01:44:43] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L45[08:18:59] <barteks2x> is it generally good or bad idea to upload to maven repository from CI?
L46[08:21:23] <ghz|afk> it's not a bad idea
L47[08:21:36] <ghz|afk> wether it's also a GOOD idea, depends on your goal
L48[08:21:51] <ghz|afk> having snapshot builds created by CI is perfectly good
L49[08:21:58] <ghz|afk> but you'd still want releases pushed manually
L50[08:22:26] <ghz|afk> or I guess, you could have the CI make upload release builds when you create a release tag at github ;P
L51[08:22:35] <ghz|afk> -make
L52[08:22:53] <barteks2x> with the way I have version numbrs assigned, basically each commit increases minor version by 1, so there could be a ot of these snapshots
L53[08:24:48] <ghz|afk> that works too -- that's hwo forge works
L54[08:25:22] <barteks2x> considering I found this: "Note: There is a limit of roughly 1024MB on any single file uploaded to OSSRH. Your uploads will fail with a broken pipe exception when you hit this limit. Contact us directly if you need to upload larger components." I don't think it's an issue
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L56[08:36:39] <ghz|afk> hmmm
L57[08:36:40] <ghz|afk> !mh getDistanceToEntity
L58[08:36:47] <ghz|afk> ah.
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L65[09:59:32] <Aroma1997> does anyone here know what IRecipe.isDynamic() does? IntelliJ didn't find any usages.
L66[10:00:20] <ghz|afk> it's used by RecipeBookClient#rebuildTable
L67[10:00:25] <ghz|afk> and RecipeCommand#execute
L68[10:01:05] <ghz|afk> and more
L69[10:01:06] <Aroma1997> Looks like I didn't use IntelliJ correctly then... :-|
L70[10:01:24] <ghz|afk> it is however not overriden by any IRecipe
L71[10:01:37] <ghz|afk> and is indented wrongly... forge-added?
L72[10:01:53] <Aroma1997> it's overriden by RecipesMapExtending
L73[10:02:06] <ghz|afk> ah yes
L74[10:02:11] <ghz|afk> many implementations... oops nevermind
L75[10:02:30] <ghz|afk> and RecipeBookCloning and others
L76[10:02:31] <ghz|afk> yep
L77[10:02:46] <ghz|afk> I guess it means that the exact output changes based on the inputs
L78[10:02:48] <ajb> intellij doesn't search for usage in libraries by default
L79[10:03:35] <Aroma1997> ah
L80[10:03:39] <Aroma1997> that might be it
L81[10:03:43] <ghz|afk> hmm although it also prevents the recipe from appearing in the book?
L82[10:03:44] <Aroma1997> thanks guys
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L84[10:06:49] <ajb> IRecipe does not have an isDynamic() method for me... weird
L85[10:07:00] <ghz|afk> check a recent 1.12
L86[10:07:31] <Aroma1997> it was called isHidden in earlier mcp versions
L87[10:07:43] <ghz|afk> ah
L88[10:07:49] <ghz|afk> recent mappings then ;P
L89[10:07:53] <ajb> mine is like a week old
L90[10:08:12] <ghz|afk> !mh isDynamic
L91[10:08:21] <ghz|afk> [17:26] -MCPBot_Reborn- [1.12 IRecipe.func_192399_d, Staged 2017-09-18 03:49:40.145370-04:00] kashike: isHidden => isDynamic
L92[10:08:56] * kashike meows
L93[10:09:12] <ajb> mappings = "snapshot_20170624"
L94[10:09:15] <ajb> hmmm
L95[10:09:20] <kashike> that's old
L96[10:09:33] <ghz|afk> yep
L97[10:09:35] <ghz|afk> try a newer one
L98[10:09:43] <ghz|afk> like today's ;P
L99[10:09:44] <ajb> yes, clearly. but i downloaded the latest available version on like the 2nd of october
L100[10:09:54] <ghz|afk> the mappings are separate from forge
L101[10:09:55] <Aroma1997> nope
L102[10:10:00] <ghz|afk> forge's default mappings are always outdated
L103[10:10:02] <Aroma1997> snapshots are done every daiy afaik
L104[10:10:08] <ghz|afk> so it's up to you to choose a newer one yourself
L105[10:10:13] <ghz|afk> updating the MDK won't update mappings ;P
L106[10:10:14] <kashike> MDK mappings change when Forge updates mappings, which was a few days ago :P
L107[10:10:17] <Aroma1997> forge's defaults are actually 20171003
L108[10:10:40] <ghz|afk> ah nice
L109[10:10:51] <ghz|afk> I remember when the forge mappings were like 1 year old
L110[10:11:12] <Aroma1997> I once failed a build, because my mappings were 3 years old...
L111[10:11:14] <ghz|afk> like, almost the entire 1.11.x series was done on 1.10.2 mappings
L112[10:11:16] <ajb> forge 14.23.0.2491 is what i downloaded
L113[10:11:26] <ghz|afk> ajb: feel free to go to your build.gradle
L114[10:11:30] <ghz|afk> edit the mappings= line
L115[10:11:35] <ghz|afk> to point to 20171011
L116[10:11:40] <ajb> okay
L117[10:11:40] <ghz|afk> or whatever !latest 1.12 says
L118[10:11:48] <Aroma1997> !latest 1.12
L119[10:12:01] <ghz|afk> feel free to also update to latest forge version
L120[10:12:06] <ghz|afk> and then re-run setupDecompWorkspace
L121[10:12:19] <ajb> how do i update forge?
L122[10:12:21] <ghz|afk> and click the blue refresh icon in the gradlep anel of intellij
L123[10:12:25] <ghz|afk> same as mappings
L124[10:12:29] <ghz|afk> you edit the version line
L125[10:12:38] <ajb> oh right. i thought that was minecraft version :)
L126[10:12:45] <ghz|afk> no that's forge version ;P
L127[10:12:48] <ajb> since, you know, it's all in the minecraft section
L128[10:13:01] <ghz|afk> the "minecraft" section is really "minecraft+forge"
L129[10:14:25] * ghz|afk facepalms
L130[10:14:38] <ghz|afk> I spent way too much time wondering wtf was wrong with my mod
L131[10:14:48] <ghz|afk> and it turns out I was launching the wrong profile
L132[10:17:07] <Aroma1997> heh
L133[10:17:14] <Aroma1997> happened to me as well though...
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L146[10:40:37] <Shishire> Is there a primer anywhere on how to get a teleporter to work? As far as I can tell, the WorldServer doesn't accept overrides of the default teleporter, and Entity.changeDimension() uses WorldServer.getDefaultTeleporter().
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L149[10:49:24] <ghz|afk> Shishire: best I can think of, is "check how other mods do it"
L150[10:49:37] <ghz|afk> teleporting within a dimension is quite easy
L151[10:49:45] <ghz|afk> but teleporting across dimensions isn't as straightforward
L152[10:50:39] <McJty> indeed
L153[10:50:41] <Shishire> Yeah. that's what I've been doing for the past couple of hours. Sadly, I'm trying to do the "simple" thing first of creating a second overworld, before I go and change everything around.
L154[10:50:48] <McJty> Let me give you some of my code
L155[10:51:00] <McJty> Which is used by the rftools transmitter/receiver
L156[10:51:05] <McJty> And they are used to go to other dimensions
L157[10:51:14] <Shishire> That would be wonderful
L158[10:52:01] <McJty> https://github.com/McJty/RFTools/blob/1.12/src/main/java/mcjty/rftools/blocks/teleporter/TeleportationTools.java#L360
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L160[10:52:13] <McJty> Mostly that method. The rest of that code is specific to rftools
L161[10:52:31] <McJty> That code takes care of a few ugly warts in vanilla
L162[10:52:34] <McJty> Like teleportation from the end
L163[10:52:43] <McJty> And correct refresh of XP
L164[10:52:59] <Shishire> Oh, I see. So you have to use transferPlayerToDimension(), not changeDimension(). That... actually explains a lot
L165[10:53:43] <McJty> back in a bit
L166[10:54:01] <Shishire> And I also have to run, but thank you very much McJty
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L170[11:04:46] <ghz|afk> anyone here knows exactly what the "Evil Aura" effect of Evil Infused tinker tools is?
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L172[11:14:32] <ghz|afk> gotta reboot
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L191[11:39:31] <ghz|afk> wtf?
L192[11:39:32] <ghz|afk> https://i.imgur.com/XSeaE0W.png
L193[11:39:48] <ghz|afk> anyone knows what this icon drawn on my player entity means?
L194[11:40:03] <PaleoCrafter> yer a janitor, Steve
L195[11:41:58] <ghz|afk> also I don't suppose anyone answered my question about Evil Aura while I was gone?
L196[11:42:04] <PaleoCrafter> nope
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L199[11:42:24] <ghz|afk> I discovered that grass and farmland turn to dirt under my feet
L200[11:42:28] <ghz|afk> but no idea if it does anything else
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L219[13:08:02] <TechnicianLP> does someone know a Map imlementation that guarantees the insertion order to be equal to the order of entries it the entrySet() ?
L220[13:09:14] <TechnicianLP> (keys are static - value is Enum)
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L223[13:17:07] <ghz|afk> so like, C#'s SortedList?
L224[13:18:39] <ghz|afk> (C#'s SortedList implements IDictionary, but the Keys collection is a list, accessible by index)
L225[13:20:09] <ghz|afk> actually I'm not sure even that one guarantees that the order in which you receive the keys is the insertion order
L226[13:20:16] <ghz|afk> you probably want a custom implementation
L227[13:20:21] <ghz|afk> that keeps both a Map and a List
L228[13:20:53] <ghz|afk> so that on put(), you do if (!map.containsKey(key)) list.add(key);
L229[13:21:45] <ghz|afk> if you will have a small number of values
L230[13:21:51] <ghz|afk> then you could use two lists instead
L231[13:21:55] <ghz|afk> one for keys, one for values
L232[13:22:06] <ghz|afk> and then use values.get(keys.indexOf(key))
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L234[13:25:32] <ghz|afk> https://docs.oracle.com/javase/8/docs/api/java/util/LinkedHashMap.html
L235[13:25:49] <ghz|afk> ^ different approach, uses linked list nodes in order to be able to maintain insertion order
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L237[13:32:03] <c64cosmin> sorry to barge in, but shouldn't a heap be better in this case?
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L240[13:36:12] <TechnicianLP> LInkedHashMap seems to do pretty much what i want - fast lookups and fixed iteration ordering ...
L241[13:46:19] <ajb> what exactly is gradle?
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L243[13:47:25] <ghz|afk> ajb: it's a build scripting system
L244[13:47:51] <ajb> so it's like make?
L245[13:48:15] <ghz|afk> in a way
L246[13:48:18] <ghz|afk> but not really
L247[13:48:22] <ghz|afk> yes, it has tasks
L248[13:48:25] <ajb> how is it different?
L249[13:48:25] <ghz|afk> and task dependencies
L250[13:48:41] <ghz|afk> but that's sortof where the similarities end
L251[13:49:24] <ajb> i always end up back on make because it is completely agnostic to the compilers used
L252[13:49:26] <ghz|afk> https://gradle.org/
L253[13:49:36] <ghz|afk> gradle is pretty much optimized for java use
L254[13:49:56] <ghz|afk> so like, desktop and android java
L255[13:50:09] <ghz|afk> you CAN use other languages with it
L256[13:50:14] <ghz|afk> they mention Python and C++ in their site
L257[13:50:19] <ghz|afk> but IMO, that's not where it shines
L258[13:50:48] <ajb> i always end up needing to run arbitrary commands that output some build artifact
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L261[13:52:05] <ajb> for example https://github.com/ali1234/rpi-ramdisk/blob/master/firmware/Makefile
L262[13:52:20] <ajb> this doesn't even compile anything. it downloads a file and unpacks it, then repacks it
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L264[13:54:34] <ybden> I believe you can do the same w/ gradle, although it's obviously not as simple b/c the syntax doesn't consist merely of shell commands :p
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L266[13:55:11] <ghz|afk> yep
L267[13:55:13] <ajb> yeah. i keep looking for a tool which is designed to do only stuff like this and i always end up back on make... but make has so many other problems i just wish there was something else
L268[13:55:24] <ghz|afk> you can basically import and use java classes and such
L269[13:55:35] <ghz|afk> there is -- CMake
L270[13:55:40] <ghz|afk> which generates the make code for you ;p
L271[13:55:41] <ajb> haha no
L272[13:55:45] <ybden> cmake is gross
L273[13:55:47] <ybden> please no
L274[13:55:54] <ghz|afk> we use cmake for ReactOS, it's ok ;P
L275[13:55:55] <ajb> i talked to the cmake developers and they told me the same thing you told me about gradle
L276[13:56:03] <ajb> it's primarily designed for C/C++
L277[13:56:06] <ghz|afk> I wouldn't use it for java though ;P
L278[13:56:26] <ajb> i like cmake for C++ stuff, that's fine
L279[13:56:57] <ghz|afk> maybe I should continue "GBuild" someday ;P
L280[13:57:17] <ghz|afk> (internal name of a project I started with the intention of creating a build system around GDDL files)
L281[13:57:30] <ghz|afk> (GDDL being a generic data description library I created)
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L283[13:57:54] <ajb> how is it different to XML, JSON, YAML?
L284[13:58:10] <ghz|afk> it's closer to json
L285[13:58:11] <ghz|afk> but not quite
L286[13:58:19] <ghz|afk> has its own set of quirks
L287[13:58:30] <ghz|afk> https://github.com/gigaherz/GDDL
L288[13:58:36] <ghz|afk> see the readme ;P
L289[13:58:44] <ghz|afk> https://github.com/gigaherz/GDDL-Java
L290[13:58:47] <ghz|afk> also have a Java port
L291[13:59:01] <ghz|afk> the original was C++, but that version isn't compatible anymore
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L294[14:00:36] <ajb> i am strongly in favour of "Don't Repeat Yourself" methodology
L295[14:01:06] <ghz|afk> I have a very strong sense of "I might be able to do it better"
L296[14:01:12] <ajb> both in code and in building
L297[14:01:18] <ghz|afk> so when I feel that way, I sometimes decide to prove it to myself
L298[14:01:26] <ghz|afk> in many cases
L299[14:01:27] <ajb> so i like my build system to not rebuild things it has already done
L300[14:01:31] <ghz|afk> I learn I was wrong
L301[14:01:37] <ghz|afk> in which case the project ends up abandoned
L302[14:01:53] <ajb> but make has terrible templating
L303[14:01:58] <ghz|afk> but in other cases, the result is at least comparable with the original I was trying to reinvent
L304[14:02:05] <ghz|afk> make is a dumb program
L305[14:02:06] <ghz|afk> literally
L306[14:02:08] <ajb> so i end up with lots of copy paste rules :(
L307[14:02:30] <ajb> "Don't Repeat Yourself" says nothing about re-inventing the wheel, if oyu can do it better
L308[14:02:30] <ghz|afk> all it knows is: to get X, you need Y, and run these commands
L309[14:02:42] <ajb> yes, that's the best thing about it
L310[14:02:47] <ghz|afk> which is good in some ways
L311[14:03:04] <ghz|afk> but at the same time, it's limiting if you want to do things like, as you said, templating
L312[14:03:12] <ajb> it doesn't have to be
L313[14:03:20] <ajb> it just is in make, because it's ancient
L314[14:04:09] <ajb> the problem really is that it only knows about individual files and their timestamps
L315[14:04:31] <ajb> you can't say "this target depends on every file in this submodule"
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L317[14:06:14] <ajb> it also doesn't know about remote files
L318[14:06:55] <ghz|afk> anyone knows any mod that provides redstone wirelessly?
L319[14:07:04] <ghz|afk> and I mean truly wirelessly
L320[14:07:08] <ghz|afk> like, a redstone laser
L321[14:07:11] <ghz|afk> that needs no "receiver"
L322[14:07:41] <ajb> i've never heard of anything like that
L323[14:07:42] <ghz|afk> meh i'll use slimeblocks and pistons
L324[14:08:02] <ajb> computercraft/opencomputers has wireless stuff but you need a receiver
L325[14:10:55] <ghz|afk> yeah I was thinking like, a laser that creates a temporary, invisible "redstone torch" where it hits
L326[14:11:12] <ghz|afk> maybe even usable while as an item
L327[14:11:21] <ghz|afk> so you can activate stuff at a distance ;P
L328[14:11:32] <ghz|afk> if anyone's bored... ;P
L329[14:11:37] <ghz|afk> the idea is free
L330[14:11:43] <ajb> would it need to create a dummy torch?
L331[14:11:56] <ghz|afk> well the block needs to know that it's receiving power
L332[14:12:10] <ghz|afk> dunno my knowledge of redstone internals is limited
L333[14:12:12] <ajb> where is the code for this stuff?
L334[14:12:16] <ghz|afk> no idea
L335[14:12:28] <ajb> you must have some idea :)
L336[14:12:31] <ajb> more than me, anyway
L337[14:12:48] <ghz|afk> okay yes I do have "some" idea
L338[14:12:49] <ghz|afk> https://github.com/gigaherz/signbutton
L339[14:12:52] <ghz|afk> I did write that ;p
L340[14:13:12] <ghz|afk> but th at just has two methods
L341[14:13:18] <ghz|afk> getStrongPower, and getWeakPower
L342[14:13:31] <ghz|afk> when mc calls those, no idea
L343[14:13:37] <ghz|afk> and what it does with the values, no idea
L344[14:13:55] <ajb> how do i search the forge/minecraft source from within intellij?
L345[14:14:10] <ghz|afk> in the find window, choose "Project and Libraries"
L346[14:14:33] <ajb> which find window?
L347[14:14:41] <ajb> i know how to do that when you do "find usage"
L348[14:14:56] <ajb> but not for general string find
L349[14:15:28] <ghz|afk> ctrl-shift-F -> "Scope" -> "Projects and Libraries"
L350[14:15:43] <ajb> ah got it, thanks
L351[14:16:04] <ajb> that's "find in path"
L352[14:16:16] <ghz|afk> yes
L353[14:16:17] <ghz|afk> ;P
L354[14:17:07] <ghz|afk> if you want it in the "search everywhere" window, there's the "Include non-project items" checkbox
L355[14:20:00] <ajb> there's this function "World.isBlockPowered(pos)"
L356[14:20:07] <ajb> i wonder what that does...
L357[14:22:45] <c64cosmin> Using IPlantable pushes me to return a plant type, what should I do here
L358[14:22:54] <c64cosmin> I want to create a three block high tall grass block
L359[14:24:06] <ajb> EnumPantType?
L360[14:24:51] <ajb> you probably want EnumPlantType.Plains
L361[14:25:11] <ajb> "If your new plant grows on blocks like any one of them above, never create a new {@link EnumPlantType}. "
L362[14:29:23] <barteks2x> anyone has example on publishing to maven/sonatype?
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L367[14:36:23] <R9000> Hi guys, would anyone be willing to help with some block collision box code?
L368[14:38:28] <ajb> maybe, if it is simple
L369[14:38:32] <R9000> Basically I have a block with a tileentity, and the block's collision box is goverened by a variable in that tileentity. It all works fine, but it seems that when I look at one of the blocks (and get the selection box) it turns the collision boxes of all the other blocks to that box.
L370[14:39:02] <ajb> sounds about right
L371[14:39:23] <R9000> So I can walk through certain parts of one of these blocks, provided I'm looking at one with a different shaped selection box.
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L374[14:40:16] <ajb> i would recommend to look at how doors work
L375[14:40:30] <R9000> That's a good idea
L376[14:42:20] <barteks2x> Already found example here https://github.com/Ordinastie/MalisisCore/blob/1.12/build.gradle
L377[14:42:26] <R9000> Oh there's a bunch of unnamed functions. Guess it serves me right for still working in 1.7.10
L378[14:42:29] <R9000> oh
L379[14:43:02] <ajb> well you could look at some open source mod which adds its own doors
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L381[14:43:11] <ajb> there must be one
L382[14:43:23] <R9000> Unless they just extend the door class
L383[14:43:37] <c64cosmin> @ajb, my plant will grow on custom block, Plains should be ok?
L384[14:43:50] <ajb> c64cosmin: maybe you want Crop
L385[14:44:04] <ajb> or maybe you need to define a new tye for the enum, not sure
L386[14:44:54] <c64cosmin> is it imperative to use the interface?
L387[14:46:20] <ajb> i dunno
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L389[14:46:58] <ajb> R9000: what i'm reading on google says the way you're doing it is how it is supposed to work, more or less
L390[14:47:37] <ajb> you implemented getCollisionBoundingBox and getSelectedBoundingBox?
L391[14:48:12] <R9000> Uhh one sec
L392[14:49:49] <R9000> all I've implemented so far is getBlockBoundsBasedOnState
L393[14:49:58] <R9000> That could be the problem
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L395[14:51:22] <ajb> check BlockFenceGate.getCollisionBoundingBox
L396[14:51:56] <R9000> I'm seeing getCollisionBoundingBoxFromPool
L397[14:52:07] <ajb> well, i'm looking at 1.12
L398[14:52:20] <R9000> Ah, well hopefully it's the same thing
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L402[14:58:10] <c64cosmin> @ajb I seems that the enum is only inside some resource .json file, that means it was meant for extending the vanilla plants in a easier fashion, well, seems redundant, thanks for the tips!
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L404[14:59:44] <R9000> well I implemented those two methods, and now everything is infinitely worse :P
L405[14:59:50] <ajb> heh
L406[15:00:05] <R9000> The blocks now have no box whatsoever, and they disappear and reappear, seemingly at will
L407[15:04:19] <R9000> oh wait, maybe I have to cast to doubles
L408[15:05:27] <R9000> nope, that solved nothing :P
L409[15:05:55] <ajb> show code?
L410[15:07:06] <R9000> yeah one sec, lemme pastebin
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L413[15:09:15] <R9000> https://pastebin.com/VuLVHKr0
L414[15:09:36] <R9000> I've commented to show what I added just now ^
L415[15:11:38] <ajb> is this like an ic2 cable?
L416[15:11:55] <R9000> Yeah basically
L417[15:12:36] <R9000> I know it's been done before, but this is basically my mod where I challenge myself to make things.
L418[15:12:57] <R9000> It's not really meant to be for the sake of originality.
L419[15:13:11] <ajb> wait
L420[15:13:22] <ajb> tech reborn has something almost identical
L421[15:13:31] <ajb> ah, i think i see the problem
L422[15:13:40] <R9000> Oh?
L423[15:13:42] <ajb> you want to return a new AABB
L424[15:14:00] <R9000> Ohh huh
L425[15:14:54] <R9000> Isn't that what getBoundingBox() does?
L426[15:14:59] <R9000> It's static after all
L427[15:15:12] <ajb> maybe
L428[15:15:18] <ajb> hang on i'll check :)
L429[15:15:28] <R9000> ty
L430[15:16:51] <R9000> Yeah 'cause AxisAlignedBB's constructor is protected - it's out of scope
L431[15:16:59] <ajb> they must have changed it then
L432[15:17:08] <ajb> in 1.12 you just use the constructor
L433[15:17:24] <R9000> that sound better
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L435[15:17:30] <R9000> *sounds
L436[15:17:38] <ajb> https://github.com/TechReborn/TechReborn/blob/1.12/src/main/java/techreborn/blocks/cable/BlockCable.java#L196
L437[15:18:36] <ajb> i dunno how this works in 1.7
L438[15:19:01] <R9000> maybe it's getBoundingBox that I haven't implemented
L439[15:19:10] <ajb> i have a feeling its all different
L440[15:19:18] <R9000> I need to update though, it's just so much work
L441[15:19:27] <ajb> hmm buildcraft has pipes which are similar in shape
L442[15:20:09] <R9000> Mods like BC are so abstractified they're opaque to me
L443[15:20:22] <R9000> But I might take a look anyway
L444[15:21:29] <R9000> Maybe it's when I'm updating the variables in the tileentity
L445[15:21:42] <ajb> https://github.com/BuildCraft/BuildCraft/blob/7.1.x/common/buildcraft/transport/BlockGenericPipe.java#L162
L446[15:22:02] <ajb> that's some 1.7 stuff
L447[15:23:04] <R9000> ah thanks, I'll take a lookl
L448[15:26:18] <R9000> Oh boy all this rayTrace stuff
L449[15:26:26] <R9000> I have no idea
L450[15:34:11] <R9000> I just don't understand why the collision box changes when I look at a block in a different state. Like, everything works fine otherwise
L451[15:34:34] <ajb> maybe your tile entities are messed up
L452[15:35:41] <R9000> Maybe...
L453[15:38:28] <R9000> I mean I could post the tileentity code here, but it's a big mess with all the other stuff it does
L454[15:41:21] <R9000> I think it might be addCollisionBoxesToList that I need to use. It's what fences use. I just need to find out how it works.
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L456[15:48:44] <R9000> Well, I'm gonna figure this out later, and go play some Cuphead now which is somehow less frustrating. Thanks for all your help though, ajb :)
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L478[17:58:52] <ajb> modmuss50: i made a powered light block for tech reborn: http://i.imgur.com/vVoDSKU.png
L479[17:59:02] <ajb> are you planning to add something like that?
L480[18:24:03] *** mikeprimm is now known as zz_mikeprimm
L481[18:36:28] *** zz_mikeprimm is now known as mikeprimm
L482[18:37:27] <c64cosmin> I have a grass block, that looks fine, but the item, isn't rendered with the generated model
L483[18:37:32] <c64cosmin> how do I solve this?
L484[18:38:04] <ghz|afk> what does it do instead of "rendering with the generated model"?
L485[18:38:38] <c64cosmin> it renderes the black&magenta square that follows the view
L486[18:39:14] <ghz|afk> right
L487[18:39:26] <ghz|afk> do you call ModelLoader.setCustomModelResourceLocation on your clientproxy during preinit?
L488[18:39:39] <ghz|afk> (or during the ModelRegistryEvent )
L489[18:39:53] <ghz|afk> are there errors in the log?
L490[18:40:07] <ghz|afk> what version of mc? if you don't say a version, I assume it's 1.12
L491[18:42:05] <c64cosmin> setCustomModelResourceLocation is called for each ItemBlock that I have
L492[18:42:11] <c64cosmin> seems like no errors in the log
L493[18:42:12] <c64cosmin> yes 1.12
L494[18:42:23] <ghz|afk> okay then
L495[18:42:29] <ghz|afk> WHEN do you call setCustomMRL?
L496[18:42:36] <ghz|afk> preinit? modelregistryevent? init?
L497[18:43:42] <c64cosmin> whilst registerItemBlocks
L498[18:44:52] <ghz|afk> that does not answer the question
L499[18:44:58] <ghz|afk> what *initialization phase* is it?
L500[18:45:05] <c64cosmin> (I want to note that I can make the item model render exactly as the block it self
L501[18:45:26] <c64cosmin> I subscribe @Mod.EventBusSubscriber(modid = RealmShiftMod.MODID)
L502[18:45:36] <ghz|afk> right
L503[18:45:41] <ghz|afk> so it's a RegistryEvent?
L504[18:45:44] <c64cosmin> and I have a class with a function "registerItemBlocks "
L505[18:46:01] <ghz|afk> it's not ideal -- you should do that from the client proxy
L506[18:46:04] <ghz|afk> but it's not your problem
L507[18:46:26] <ghz|afk> are you sure there are no errors in the log?
L508[18:47:08] <c64cosmin> did a resource reload right now, I'm positive
L509[18:47:23] <ghz|afk> okay
L510[18:47:33] <ghz|afk> can you show your blockstates file, and your item model?
L511[18:48:06] <c64cosmin> sure one moment
L512[18:49:57] <c64cosmin> block state
L513[18:50:03] <c64cosmin> https://bitbucket.org/c64cosmin/realmshift/src/c2ebed60f48dd54e56da6660c491c0ffeb398669/src/main/resources/assets/realmshift/blockstates/nemosil_tall_grass_simple.json?at=master&fileviewer=file-view-default
L514[18:51:27] <c64cosmin> no model though
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L516[18:58:18] <c64cosmin> one silly solution would be to have a separated item that when clicked with will place the grass block
L517[18:58:29] <c64cosmin> but that is an overkill
L518[19:02:32] <ghz|afk> that's how doors and signs work :P
L519[19:02:37] <ghz|afk> but yeah
L520[19:02:41] <ghz|afk> there's no reason it shouldn't work
L521[19:02:54] <c64cosmin> I don't see any ItemGrass in the MC code
L522[19:03:05] <ghz|afk> wait wait
L523[19:03:13] <ghz|afk> I see "model"
L524[19:03:23] <ghz|afk> but no "textures": {
L525[19:03:33] <ghz|afk> how can the generated model know what to generate, if you don't give it textures?
L526[19:03:33] <c64cosmin> even adding the textures "layer0" no change
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L528[19:03:46] <ghz|afk> well WITHOUT the textures
L529[19:03:46] <c64cosmin> tried with item/generated too
L530[19:03:48] <ghz|afk> it simply can't work
L531[19:04:50] <c64cosmin> I can try to have an item model...
L532[19:09:30] <c64cosmin> yup that did the trick
L533[19:09:31] <c64cosmin> so
L534[19:09:31] <c64cosmin> SO
L535[19:09:42] <c64cosmin> in order to render the item differently
L536[19:09:58] <c64cosmin> there must be an individual model file in the item folder
L537[19:10:03] <c64cosmin> thanks @ghz !!
L538[19:10:31] <ghz|afk> well it's not supposed to be required
L539[19:10:34] <ghz|afk> but if that works for you
L540[19:12:05] <c64cosmin> :D
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L552[20:36:16] <cjm721> Ok interesting issue here. I have Discord4j's fat jar and threw that in the mods folder and loaded up and getting a ClassNotFound Exception. I thought everything in the mods folder gets thrown into the class path
L553[20:36:49] <kashike> give a crash report or stack trace
L554[20:39:20] <cjm721> Its in a seperate thread so no crash report. It is a CNF for a package inside the fat jar
L555[20:40:50] <cjm721> https://gist.github.com/cjm721/60535038b463f08ccfe5ddbd3ef682ae Gist for it but ya
L556[20:41:15] <kashike> You need to relocate the apache http library
L557[20:41:43] <kashike> http://imperceptiblethoughts.com/shadow/#relocating_packages
L558[20:45:13] <cjm721> Guess that means I will have to embed it also then
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L560[20:50:27] <cjm721> Is there a fast way to embed everything from a given dependency and relocate them also
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