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L9[00:37:49] <Ri5ux> Is there an event that would allow me to construct and load a configuration before the block registry event fires?
L10[00:39:31] <McJty> Ri5ux, in 1.12 the registry events are fired right after preInit
L11[00:39:37] <McJty> So if you do your config in preInit you're fine
L12[00:40:05] <Ri5ux> I'm on 1.10.2 currently, is it the same there? My configuration is null, which is why I ask.
L13[00:40:15] <McJty> No it is not like that on 1.10
L14[00:40:22] <McJty> There you cannot do it like that as far as I know
L15[00:40:37] <Ri5ux> Ah, okay. Is there a workaround?
L16[00:40:53] <McJty> Register the old fashioned way I suppose
L17[00:40:56] <McJty> i.e. without the event
L18[00:41:00] <McJty> Do not do that on 1.12 however
L19[00:41:10] <Ri5ux> Alright, noted. Thanks :)
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L34[01:48:25] <ghz|afk> [07:49] (Ri5ux): Is there an event that would allow me to construct and load a configuration before the block registry event fires?
L35[01:48:36] <ghz|afk> ideally, you shouldn't need to know the configuration in order to register things
L36[01:48:37] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171002 mappings to Forge Maven.
L37[01:48:41] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171002-1.12.zip (mappings = "snapshot_20171002" in build.gradle).
L38[01:48:52] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L39[01:48:55] <ghz|afk> there are mods in which this is not viable, but for the majority
L40[01:49:03] <ghz|afk> the settings are just "enable this feature"
L41[01:49:19] <ghz|afk> in which case, yo ucan just keep the things registered, and not enumerate them in getSubBlocks/getSubItems
L42[01:54:40] <RobotGryphon> Curiosity. Now that 1.12 has the recipe book, would JEI's vanilla crafting handler disappear?
L43[01:55:02] <ghz|afk> it hasn't so far
L44[01:55:07] <ghz|afk> and i'm ok with it
L45[01:55:10] <ghz|afk> the recipe book is nice
L46[01:55:17] <ghz|afk> but JEI is still a lot more useful for some things
L47[01:55:24] <ghz|afk> such as being able to navigate from recipe to recipe
L48[01:55:53] <ghz|afk> you can't really "explore" crafting chains in the vanilla book
L49[01:56:15] <ghz|afk> it doesn't have the left-click/R to see recipe, right-click/U to see uses
L50[01:57:54] <RobotGryphon> Surely a mod could dig in and "fix" that.
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L53[02:15:20] <hipsterpig> hey all, any reason why a mod that doesn't have acceptedMinecraftVersions defined and built in MC 1.12.2 can't be run in MC 1.12 or MC 1.12.1? Forge insists that the mod asks for 1.12.2
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L58[03:23:29] <Ri5ux> ghz|afk Trust me, for my mod it's necessary due to a change I made between mod updates that required a certain compatability feature which registers 200+ blocks to properly convert things over. A configuration setting was added to disable and enable those compatability blocks.
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L62[03:36:25] <nallar> hipsterpig, if you don't specify acceptedMinecraftVersions ForgeGradle adds it for you, set to the version of minecraft you built for
L63[03:36:33] <nallar> https://github.com/MinecraftForge/ForgeGradle/blob/a228a836a2dc5ce546d2d53c48760f52f082d7ad/src/main/java/net/minecraftforge/gradle/user/patcherUser/forge/McVersionTransformer.java
L64[03:43:21] <hipsterpig> nallar: yeah thanks, Lex told me that as well.. I find it silly when the docs say if it's the default that it'll let the currently running MC version
L65[03:43:42] <hipsterpig> actually nevermind I don't find that silly anymore
L66[03:43:45] <hipsterpig> well
L67[03:43:52] <hipsterpig> I don't find it silly that ForgeGradle inserts it now
L68[03:44:13] <hipsterpig> so if we want the mod to be MC version independent we have to mark it in the mod. makes sense. I can tell why FG does this now
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L76[04:26:45] <ScottehBoeh> https://i.imgur.com/knKmkcJ.png The players radio and weapons render on their body now :D
L77[04:26:58] <ScottehBoeh> And if the player has a backpack, it re-positions the guns to clip onto the side of the backpack
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L79[04:36:58] <PaleoCrafter> oh, if only that wasn't 1.7.10 :P
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L90[07:08:25] <ScottehBoeh> PaleoCrafter woops xD
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L104[08:23:52] <OrionOnline> Hello
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L108[08:40:31] <OrionOnline> Does anybody know a way to add mc as a dependency to a second sourceset?
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L123[09:34:31] <TechnicianLP> regarding the encouraged signing of mods (and requirement for coremods) - iirc there was a dialog where the ser had to accept a signaters fingerprint in order for it to be saved as accepted > will it show the cerificatechain or just the last one? (ie no visual difference between externally/self-signed certs) - if theres a difference there should be a way to trust the root certificate as well ...
L124[09:35:30] <gigaherz|work> I don't believe forge's plan has ever included checking certification chain
L125[09:35:35] <gigaherz|work> only integrity validation
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L129[09:53:33] <McJty> Is there a maximum to the amount of data that can be read by tagCompound.getByteArray()?
L130[09:59:39] <Brokkoli> only if there is some readlimiter
L131[10:00:03] <Brokkoli> if not the maximum is the max array length (2^31 bytes)
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L133[10:07:06] <McJty> Hmm because I have a bytearray in a TE which is 6106610 big
L134[10:07:18] <McJty> And when I reload the world it reads as a bytearray of 1494574 bytes
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L136[10:08:45] <TechnicianLP> you have a te with 5,8Mb of space? what are you doing?
L137[10:10:14] <McJty> Storing this info: https://i.imgur.com/Uh6UPu5.png
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L141[10:12:36] <Ordinastie> the real question is, why are you storing it ?
L142[10:13:02] <Ordinastie> it's not like it's not stored somewhere already
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L144[10:13:26] <McJty> It is not stored somewhere
L145[10:13:34] <McJty> There is something else on that screenshot
L146[10:13:42] <McJty> This can show scanned data
L147[10:13:45] <ghz|afk> sounds like you should be storing that on external files
L148[10:13:47] <McJty> But that scanned data can be altered
L149[10:13:50] <ghz|afk> similar to the map items
L150[10:14:21] <McJty> How would that be better exactly? I need the info in memory
L151[10:14:32] <McJty> Is there a problem with storing it in a TE if it has to be in memory anyway?
L152[10:14:47] <ghz|afk> actually nevermind
L153[10:14:57] <ghz|afk> the map data is fixed length, and DOES fit in NBT byte array
L154[10:15:10] <McJty> I did find this though:
L155[10:15:22] <McJty> In PacketBuffer:
L156[10:15:23] <McJty> return CompressedStreamTools.read(new ByteBufInputStream(this), new NBTSizeTracker(2097152L));
L157[10:15:36] <McJty> So that 2097152L is some kind of maximum it seems?
L158[10:15:50] <McJty> Or is that for something else?
L159[10:16:18] <nekosune> Now to figure out how to add new recipe / crafting setup in 1.12
L160[10:16:45] <ghz|afk> nekosune: for normal crafting recipes, there's the json files
L161[10:17:22] <nekosune> ghz|afk: I know, I want to figure out how to make that available for a custom crafting setup, liquid + item = item(s) in a specific block of mine
L162[10:17:36] <ghz|afk> ah
L163[10:17:38] <ghz|afk> hmm
L164[10:17:53] <ghz|afk> you could have arecipe involving bucket+item = item
L165[10:17:57] <nekosune> well liquid+item - fuel -> item(s) I looked at furnace recipes but they seem to be the old style
L166[10:18:10] <nekosune> oh I have the block, with a tank and everything
L167[10:18:18] <ghz|afk> and make your block implicitly include fluid tank contents as buckets
L168[10:18:40] <nekosune> https://media.discordapp.net/attachments/291727068192964610/364193226636263425/unknown.png?width=827&height=465
L169[10:18:48] <ghz|afk> that way the same recipe would work on both crafting table and your block
L170[10:18:49] <nekosune> bit awkward as it can have multiple outputs,
L171[10:18:56] <ghz|afk> ah
L172[10:19:00] <ghz|afk> if you have multiple outputs, then yeah
L173[10:19:13] <nekosune> like put an golden apple in the cauldron, with water, and you get a boiled apple, and gold nuggets
L174[10:19:18] <ghz|afk> right
L175[10:19:32] <ghz|afk> so, you want your own recipe registry then
L176[10:19:36] <nekosune> I had this working in 1.7.10 , just wanting to do this properly in 1.12
L177[10:19:38] <ghz|afk> with like
L178[10:19:45] <ghz|afk> IMultiOutputRecipes ;P
L179[10:20:37] <ghz|afk> 1.12's recipe json stuff is only half-done
L180[10:20:47] <ghz|afk> 1.13 supposedly improves on it
L181[10:20:53] <ghz|afk> so we'll see
L182[10:21:03] <ghz|afk> for now, keep the recipe jsons as something specific to crafting grid
L183[10:22:17] <nekosune> yeah. so I should look more at the furnace stuff for now , how it does it currently
L184[10:22:36] <nekosune> Danke
L185[10:22:39] <ghz|afk> well, I wouldn't recommend the furnace either
L186[10:22:54] <ghz|afk> since it just has a basic map input->output
L187[10:22:57] <ghz|afk> single input and single output
L188[10:23:04] <ghz|afk> anvil is also a bad choice
L189[10:23:09] <ghz|afk> since it doesn't even have recipes per se
L190[10:23:11] <nekosune> Idont mean use it, I mean use it as a base to make my own recipe handler for now
L191[10:23:17] <ghz|afk> yeah
L192[10:23:22] <ghz|afk> and I'm saying it's not a good choice ;P
L193[10:23:37] <nekosune> is what I had in 1.7.10
L194[10:24:01] <ghz|afk> this could be improved, but I think it's a reasonable recipe system:
L195[10:24:01] <ghz|afk> https://github.com/gigaherz/Survivalist/blob/master/src/main/java/gigaherz/survivalist/api/Choppable.java
L196[10:24:09] <ghz|afk> (from one of my mods)
L197[10:24:32] <ghz|afk> I do want to update it to use 1.12 Ingredient as inputs
L198[10:24:39] <ghz|afk> and json files for declaration
L199[10:24:49] <ghz|afk> but for now it's the same style as in 1.10 and 1.11
L200[10:25:41] <nekosune> https://media.discordapp.net/attachments/291727068192964610/364193226636263425/unknown.png?width=827&height=465 is what the gui looks like, is basically a furnace + liquid and multiple items
L201[10:26:00] <nekosune> ..
L202[10:26:05] <nekosune> and I posted that twice didnt I
L203[10:26:13] <nekosune> I really need to learn to actually check if I already posted a link
L204[10:26:14] <nekosune> sorry
L205[10:26:48] <ghz|afk> don't worry XD
L206[10:28:48] <nekosune> https://github.com/Linaru/LinarusMod/blob/master/src/main/java/com/greyfall/necromantia/api/crafting/CauldronCrafting.java
L207[10:28:51] <nekosune> is what I had before
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L209[10:31:21] <nekosune> I was mostly just hoping the json system was flexible enugh I suppose
L210[10:31:22] <nekosune> enough*
L211[10:32:07] <nekosune> Hmm
L212[10:32:10] <nekosune> I hve an idea :D
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L214[11:06:56] <ghz|afk> sadly the recipe jsons have a "type" but not a "machine"
L215[11:07:20] <ghz|afk> and where I say machine, I mean, "category" or whatever
L216[11:07:28] <ghz|afk> like "category":"crafting"
L217[11:07:31] <ghz|afk> "category":"smelting"
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L231[13:38:00] <Hunterz> howto get uuid of fake player named [Minecraft] - its from refined storage mod
L232[13:47:49] <Hunterz> nevermind, found it
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L256[16:43:07] <LexMobile> !gm func_185899_b
L257[16:43:24] <LexMobile> !gf field_181019_az
L258[16:43:49] *** manmaed is now known as manmaed[away]
L259[16:44:01] <LexMobile> !gm func_187117_a
L260[16:45:30] <LexMobile> !gm func_184389_a
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L268[17:35:59] <williewillus> !gm Item.canPlaceBlockOnSide
L269[17:36:03] <williewillus> !gm ItemBlock.canPlaceBlockOnSide
L270[17:37:17] <williewillus> !dcc
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L288[18:57:20] <Raycoms> Hi
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L298[18:57:44] <Raycoms> the world.isDayTime() does this switch to false before players can sleep?
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L313[19:09:40] <dizzyd> !gm func_185899_b
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