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L5[01:42:52] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170930 mappings to Forge Maven.
L6[01:42:56] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170930-1.12.zip
(mappings = "snapshot_20170930" in build.gradle).
L7[01:43:06] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L9[02:01:13] <barteks2x> I hate you gradle
> There were failing tests. See the report at:
file:///home/travis/build/OpenCubicChunks/CubicChunks/build/reports/tests/test/index.html
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L15[02:38:07] <barteks2x> Damn it... I ran
into that stupid reobfuscation bug
L16[02:38:25] <barteks2x>
java.lang.IllegalAccessError: tried to access field
net.minecraft.world.WorldEntitySpawner.field_180268_a from class
cubicchunks.world.CubeWorldEntitySpawner
L17[02:40:31] ⇨
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L18[02:43:53] <darkevilmac> I finally
ditched accesstransformers, they only seem to work 50% of the time
for me anyway.
L19[02:44:22] <darkevilmac> I didn't have
that many anyway so using reflection was fine.
L20[02:44:32] <barteks2x> Anyone can
provide a link to something related to that bug I mentioned?
L21[02:45:16] <barteks2x> (MCP->SRG
conversion replaces usages of static fields with the same name as
one in vanilla superclass with usages of the vanilla one)
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L28[03:55:35] ***
PaleOff is now known as PaleoCrafter
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L30[04:08:58] ⇨
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L31[04:09:08] <Intektor> does someone have
experience with cipher streams?
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L34[04:30:21] <TechnicianLP> Intektor:
somewhat ...
L35[04:31:11] <Intektor> TechnicianLP, I am
trying to encrypt a file, send it to the server, and then download
it again, but for some reason the byte lengths dont match
L36[04:31:56] <TechnicianLP> which
lenghts?
L37[04:32:30] <Intektor> well, the file
lengths
L38[04:32:35] <Intektor> also the hashes
dont match
L39[04:32:51] <Intektor> I tried it without
CipherInput and Output stream, this worked fine
L40[04:32:58] <TechnicianLP> of
unencrypted/decrypted?
L41[04:33:07] <Intektor> yes
L42[04:34:09] <TechnicianLP> have some code
you could show me? this really sounds weird ... (btw what ciper are
you using?)
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L46[04:43:33] <TechnicianLP> are the
contents of the decrypted file valid (ie is it just padding stuff
...)?
L47[04:44:19] <Intektor> wait
L49[04:48:31] ⇨
Joins: joeop596 (~gamer@47.156.238.101)
L50[04:49:27] <joeop596> I'd like to have
one of my mods tick after another one of my mods, without adding
any specific dependency between the two mods. What's the best way
to do this? (very new to modding)
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L52[04:52:15] <TechnicianLP> i cant find
any error either ... - you could debug the iv and keys to be
identical - i only ever used a
""AES/CBC/NoPadding","BC" inputstream
though
L53[04:53:11] <ghz|afk> joeop596: you can't
really choose the order in which they tick
L54[04:53:59] <ghz|afk> can you explain
your situation better so that we know why you think you need
this?
L55[04:54:15] <TechnicianLP> joeop596:
tick? as in a tickhandler/lifcycle/eventhandler?
L56[04:54:17] <ghz|afk> we may be able to
provide alternatives
L57[04:56:02] <ghz|afk> well if it was the
lifecycle events then yes, but I wouldn't have called that
"ticking" ;P
L58[04:57:24] <TechnicianLP> eventhandlers
can be done with priority - but that would not specifically be a
"after that mod" but a "after anything with higher
priority"
L59[04:58:06] <ghz|afk> yep, but if it's on
like, a tileentity or block updating
L60[04:58:11] <ghz|afk> then it runs in
whatever order mc wants it to
L61[04:58:27] <ghz|afk> hence me asking for
context
L62[05:09:45] ⇨
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L63[05:11:48] <TechnicianLP> i have a
system that loads data from json (similiar to advancements) in
FMLServerStartedEvent (could use starting as well i guess) - if
there are syntaxerrors in one of those jsons i have to raise some
kind of error and simply throwing an exception causes a
state.foce-chain of ERRORED > SERVER_STOPPED > AVAILABLE on
integrated start causing one to get stuck in an indefinity
loadingscreen - is there a clean way (pereferably with
message/
L64[05:11:48] <TechnicianLP> working on
dedicated) to return to main menu/exit the server?
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L66[05:18:00] <joeop596> ghz|afk: The
situation is, basically, that I want one mod's control over the
player to supersede another's, ideally without too much interaction
between the mods so it'll work for others too, and that'll just
work if one mod's tick event runs after the other's
L67[05:19:41] <TechnicianLP> so you just
need a @SubscribeEvent(priority=EventPriority.LOW) (or
LOWEST)
L68[05:32:39] <joeop596> Okay, thnx
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L78[06:29:34] <McJty> How are you supposed
to define your own MapColors for your custom blocks if the
constructor is private?
L79[06:30:14] <ajb> just a guess, but
extend the class so you can change the constructor to whatever you
want?
L80[06:30:31] <ajb> ie make a new class
that inherits
L81[06:30:56] <TechnicianLP> ajb: that wont
change a thing ...
L82[06:31:00] <McJty> Well the constructor
is private. That means subclasses cannot work
L83[06:31:29] <TechnicianLP> maybe ATs work
on constructors?
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L87[06:40:03] <ajb> oh, i see
L88[06:40:22] <ajb> there's only 64 maximum
colours and 52 are already defined
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L90[06:41:28] <ajb> so you aren't supposed
to make new ones. you're supposed to use the existing ones
L91[06:42:24] <TechnicianLP> what do you
don though when theres no color matching your block color ...
L92[06:42:38] <ajb> use the closest
one
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L94[06:45:35] <TechnicianLP> which can be
far off for a lot of colors ...
L95[06:45:53] <ajb> depends what color
space you use
L96[06:46:22] <TechnicianLP> cmyk
L97[06:47:25] <ajb> CGA should be enough
for everybody
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L136[12:23:24] <Intektor> when I can read
a bitmap from a file, can I read a video from a file as well?
L137[12:24:03] <ghz|afk> there's probably
libraries for it
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L164[15:30:34] ***
PaleoCrafter is now known as PaleOff
L166[15:34:30] <barteks2x> any idea what
THAT may be?
L168[15:35:58] <barteks2x> the server is
frozen
L169[15:36:32] <barteks2x> !gm
func_72939_s
L170[15:44:07] <barteks2x> and with -m it
says 0x00007f4ef6abca39 <Unknown compiled code> as the only
line for that thread
L171[15:44:26] <barteks2x> (and I know
it's the server thread because the first thread dump I did actually
showed stacktrace for it)
L172[15:50:30] <ghz|afk> sounds like jvm
corruption
L173[15:51:26] <barteks2x> how does that
even happen?
L174[15:51:39] <ghz|afk> no idea
L175[15:51:56] <barteks2x> the server was
running for a long time now
L176[15:52:27] <barteks2x> 403hours of CPU
time
L177[15:56:41] <barteks2x> it even refuses
to stop
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L179[16:09:04] <ajb> hardware fault
maybe?
L180[16:09:46] <barteks2x> whatever it is,
I can't fix it. Not really my server, I just have access to it (or
enough of access to run jstack and restart it and run server
commands)
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L186[17:02:13] <Isfirs> test
L187[17:02:20] <Isfirs> I can type
now?
L188[17:02:35] <barteks2x> yes
L189[17:02:44] <Isfirs> good. on webclient
it wouldn't let me
L190[17:03:15] <Isfirs> is it possible to
obtain the block renderer as I can get the item renderer?
L191[17:04:44] <barteks2x> I was able to
render IBlockState in a GUI
L192[17:04:48] <barteks2x> so it should be
possible
L194[17:09:45] <Isfirs> wait, what are you
doing?
L195[17:10:28] <barteks2x> what are you
asking about?
L196[17:10:52] <Ordinastie> shouldn't that
be the first question? ^^
L197[17:11:08] <Isfirs> Reading the code I
think you are showing some kind of popup block information
L198[17:11:12] <ghz|afk> uhm
L199[17:11:13] <ghz|afk> ITextureObject
blockTexture =
Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
L200[17:11:13] <ghz|afk>
GL11.glBindTexture(GL11.GL_TEXTURE_2D,
blockTexture.getGlTextureId());
L201[17:11:17] <ghz|afk> isn't that pretty
much just
L202[17:11:25] <ghz|afk>
this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE)
L203[17:11:25] <barteks2x> It's for a list
of selectable BlockStates
L204[17:12:15] <barteks2x> also I didn't
write that code, it was submitted in a PR
L205[17:12:50] <Isfirs> I want to show a
block at a certain TE location, but scale it down to a portion of
the block.
L206[17:13:15] <Isfirs> bascically, I want
the fire block to be drawn inside my block
L207[17:13:54] <barteks2x> so it's
basically what I have just with different scale
L208[17:14:04] <barteks2x> and
rotation
L209[17:14:52] <barteks2x> if you want to
render TESR you may even need a summy world or somethig but not
sure there
L210[17:15:36] <Isfirs> well, I am able to
render a block that is added to my TE. :) but I want to "set
it on fire"
L211[17:16:25] <barteks2x> what?
L212[17:16:44] <barteks2x> oh...
L213[17:17:12] <barteks2x> you just want
the fire block to be rendered inside? it probably can be done with
just a model
L214[17:17:34] <barteks2x> adding scaled
version of the fire block model to your block, but I'm not an
expert there
L215[17:17:52] <Isfirs> from how I do
rendering the TESR, I thought, I can get the block renderer of a
block and just render it at that specific position
L216[17:18:29] <barteks2x> you can, but no
point doing it in tesr (and do you actually have animation there
that you need tesr?)
L217[17:19:10] <Isfirs> well, the fire is
animated xD
L218[17:19:32] <barteks2x> vanilla fire
isn't tesr
L219[17:19:41] <Isfirs> nobody said
that
L220[17:20:01] <Isfirs> I use a TESR to
render a block that is added to my TE inventory
L221[17:20:29] <Isfirs> and now I want to
activate it and let a little fire burn at the same location of that
item
L222[17:20:29] <barteks2x> I think there
may be a better way to do it, but you may need to ask someone
else
L223[17:21:08] <Isfirs> I will play around
with your code. (or the PRs code, whatever) gonna check it deeply
if it works.
L224[17:21:33] <barteks2x> it can render
arbitrary IBlockState
L225[17:22:27] <barteks2x> because based
on what you said initially it was reasonable to assume that it's
what you wanted. But it may be enough to get the fire texture
there, similar to how entities are on fire
L226[17:23:27] <ghz|afk> Isfirs: I think
it will look better
L227[17:23:33] <ghz|afk> if you make
yourself a fire model
L228[17:23:36] <ghz|afk> and draw it
L229[17:23:51] <ghz|afk> although the
vanilla fire model would work too
L230[17:24:43] <Isfirs> I want to avoid
adding blocks that basically exists already
L231[17:24:46] <barteks2x> and I doubt my
code would be a great way to do it. But with some adjustments it
will probably work
L232[17:26:22] <barteks2x> vanilla fire
may look ok with vanilla fire, but some resourcepack may change it
to something that doesn't look good there
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L234[17:30:08] <Isfirs> That is nothing I
should have to consider
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L236[17:31:07] <barteks2x> anyway, it's
late here, I should go sleep
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