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L5[01:42:52] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170930 mappings to Forge Maven.
L6[01:42:56] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170930-1.12.zip (mappings = "snapshot_20170930" in build.gradle).
L7[01:43:06] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L9[02:01:13] <barteks2x> I hate you gradle > There were failing tests. See the report at: file:///home/travis/build/OpenCubicChunks/CubicChunks/build/reports/tests/test/index.html
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L15[02:38:07] <barteks2x> Damn it... I ran into that stupid reobfuscation bug
L16[02:38:25] <barteks2x> java.lang.IllegalAccessError: tried to access field net.minecraft.world.WorldEntitySpawner.field_180268_a from class cubicchunks.world.CubeWorldEntitySpawner
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L18[02:43:53] <darkevilmac> I finally ditched accesstransformers, they only seem to work 50% of the time for me anyway.
L19[02:44:22] <darkevilmac> I didn't have that many anyway so using reflection was fine.
L20[02:44:32] <barteks2x> Anyone can provide a link to something related to that bug I mentioned?
L21[02:45:16] <barteks2x> (MCP->SRG conversion replaces usages of static fields with the same name as one in vanilla superclass with usages of the vanilla one)
L22[02:54:31] <barteks2x> It's there, found it in #ForgeGradle http://www.minecraftforge.net/forum/topic/60905-startup-crash-using-1122-forge/
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L31[04:09:08] <Intektor> does someone have experience with cipher streams?
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L34[04:30:21] <TechnicianLP> Intektor: somewhat ...
L35[04:31:11] <Intektor> TechnicianLP, I am trying to encrypt a file, send it to the server, and then download it again, but for some reason the byte lengths dont match
L36[04:31:56] <TechnicianLP> which lenghts?
L37[04:32:30] <Intektor> well, the file lengths
L38[04:32:35] <Intektor> also the hashes dont match
L39[04:32:51] <Intektor> I tried it without CipherInput and Output stream, this worked fine
L40[04:32:58] <TechnicianLP> of unencrypted/decrypted?
L41[04:33:07] <Intektor> yes
L42[04:34:09] <TechnicianLP> have some code you could show me? this really sounds weird ... (btw what ciper are you using?)
L43[04:37:19] <Intektor> TechnicianLP, https://pastebin.com/0yP5gF4N I am using okhttp for the http stuff
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L46[04:43:33] <TechnicianLP> are the contents of the decrypted file valid (ie is it just padding stuff ...)?
L47[04:44:19] <Intektor> wait
L48[04:48:15] <Intektor> TechnicianLP, first one is upload, second one is download: https://i.imgur.com/WhdLinf.png
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L50[04:49:27] <joeop596> I'd like to have one of my mods tick after another one of my mods, without adding any specific dependency between the two mods. What's the best way to do this? (very new to modding)
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L52[04:52:15] <TechnicianLP> i cant find any error either ... - you could debug the iv and keys to be identical - i only ever used a ""AES/CBC/NoPadding","BC" inputstream though
L53[04:53:11] <ghz|afk> joeop596: you can't really choose the order in which they tick
L54[04:53:59] <ghz|afk> can you explain your situation better so that we know why you think you need this?
L55[04:54:15] <TechnicianLP> joeop596: tick? as in a tickhandler/lifcycle/eventhandler?
L56[04:54:17] <ghz|afk> we may be able to provide alternatives
L57[04:56:02] <ghz|afk> well if it was the lifecycle events then yes, but I wouldn't have called that "ticking" ;P
L58[04:57:24] <TechnicianLP> eventhandlers can be done with priority - but that would not specifically be a "after that mod" but a "after anything with higher priority"
L59[04:58:06] <ghz|afk> yep, but if it's on like, a tileentity or block updating
L60[04:58:11] <ghz|afk> then it runs in whatever order mc wants it to
L61[04:58:27] <ghz|afk> hence me asking for context
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L63[05:11:48] <TechnicianLP> i have a system that loads data from json (similiar to advancements) in FMLServerStartedEvent (could use starting as well i guess) - if there are syntaxerrors in one of those jsons i have to raise some kind of error and simply throwing an exception causes a state.foce-chain of ERRORED > SERVER_STOPPED > AVAILABLE on integrated start causing one to get stuck in an indefinity loadingscreen - is there a clean way (pereferably with message/
L64[05:11:48] <TechnicianLP> working on dedicated) to return to main menu/exit the server?
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L66[05:18:00] <joeop596> ghz|afk: The situation is, basically, that I want one mod's control over the player to supersede another's, ideally without too much interaction between the mods so it'll work for others too, and that'll just work if one mod's tick event runs after the other's
L67[05:19:41] <TechnicianLP> so you just need a @SubscribeEvent(priority=EventPriority.LOW) (or LOWEST)
L68[05:32:39] <joeop596> Okay, thnx
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L78[06:29:34] <McJty> How are you supposed to define your own MapColors for your custom blocks if the constructor is private?
L79[06:30:14] <ajb> just a guess, but extend the class so you can change the constructor to whatever you want?
L80[06:30:31] <ajb> ie make a new class that inherits
L81[06:30:56] <TechnicianLP> ajb: that wont change a thing ...
L82[06:31:00] <McJty> Well the constructor is private. That means subclasses cannot work
L83[06:31:29] <TechnicianLP> maybe ATs work on constructors?
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L87[06:40:03] <ajb> oh, i see
L88[06:40:22] <ajb> there's only 64 maximum colours and 52 are already defined
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L90[06:41:28] <ajb> so you aren't supposed to make new ones. you're supposed to use the existing ones
L91[06:42:24] <TechnicianLP> what do you don though when theres no color matching your block color ...
L92[06:42:38] <ajb> use the closest one
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L94[06:45:35] <TechnicianLP> which can be far off for a lot of colors ...
L95[06:45:53] <ajb> depends what color space you use
L96[06:46:22] <TechnicianLP> cmyk
L97[06:47:25] <ajb> CGA should be enough for everybody
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L113[08:42:21] <TechnicianLP> how is this even possible: https://hastebin.com/etaboyawur.txt
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L136[12:23:24] <Intektor> when I can read a bitmap from a file, can I read a video from a file as well?
L137[12:24:03] <ghz|afk> there's probably libraries for it
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L165[15:32:29] <barteks2x> the fuck? https://paste.pound-python.org/show/Mx7cpvuRrKlYEePlUBlT/ output of jstack
L166[15:34:30] <barteks2x> any idea what THAT may be?
L167[15:35:49] <barteks2x> this is full jstack output https://gist.github.com/6cc7f3cee957f70b6b54a80917d9d8cd
L168[15:35:58] <barteks2x> the server is frozen
L169[15:36:32] <barteks2x> !gm func_72939_s
L170[15:44:07] <barteks2x> and with -m it says 0x00007f4ef6abca39 <Unknown compiled code> as the only line for that thread
L171[15:44:26] <barteks2x> (and I know it's the server thread because the first thread dump I did actually showed stacktrace for it)
L172[15:50:30] <ghz|afk> sounds like jvm corruption
L173[15:51:26] <barteks2x> how does that even happen?
L174[15:51:39] <ghz|afk> no idea
L175[15:51:56] <barteks2x> the server was running for a long time now
L176[15:52:27] <barteks2x> 403hours of CPU time
L177[15:56:41] <barteks2x> it even refuses to stop
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L179[16:09:04] <ajb> hardware fault maybe?
L180[16:09:46] <barteks2x> whatever it is, I can't fix it. Not really my server, I just have access to it (or enough of access to run jstack and restart it and run server commands)
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L186[17:02:13] <Isfirs> test
L187[17:02:20] <Isfirs> I can type now?
L188[17:02:35] <barteks2x> yes
L189[17:02:44] <Isfirs> good. on webclient it wouldn't let me
L190[17:03:15] <Isfirs> is it possible to obtain the block renderer as I can get the item renderer?
L191[17:04:44] <barteks2x> I was able to render IBlockState in a GUI
L192[17:04:48] <barteks2x> so it should be possible
L193[17:06:19] <barteks2x> there, how I render IBlockState in GUI https://github.com/OpenCubicChunks/CubicChunks/blob/ea930fe6debb4bcc888dde58d015bb255ed56c9d/src/main/java/cubicchunks/worldgen/gui/component/UIBlockStateButton.java#L93-L118
L194[17:09:45] <Isfirs> wait, what are you doing?
L195[17:10:28] <barteks2x> what are you asking about?
L196[17:10:52] <Ordinastie> shouldn't that be the first question? ^^
L197[17:11:08] <Isfirs> Reading the code I think you are showing some kind of popup block information
L198[17:11:12] <ghz|afk> uhm
L199[17:11:13] <ghz|afk> ITextureObject blockTexture = Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
L200[17:11:13] <ghz|afk> GL11.glBindTexture(GL11.GL_TEXTURE_2D, blockTexture.getGlTextureId());
L201[17:11:17] <ghz|afk> isn't that pretty much just
L202[17:11:25] <ghz|afk> this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE)
L203[17:11:25] <barteks2x> It's for a list of selectable BlockStates
L204[17:12:15] <barteks2x> also I didn't write that code, it was submitted in a PR
L205[17:12:50] <Isfirs> I want to show a block at a certain TE location, but scale it down to a portion of the block.
L206[17:13:15] <Isfirs> bascically, I want the fire block to be drawn inside my block
L207[17:13:54] <barteks2x> so it's basically what I have just with different scale
L208[17:14:04] <barteks2x> and rotation
L209[17:14:52] <barteks2x> if you want to render TESR you may even need a summy world or somethig but not sure there
L210[17:15:36] <Isfirs> well, I am able to render a block that is added to my TE. :) but I want to "set it on fire"
L211[17:16:25] <barteks2x> what?
L212[17:16:44] <barteks2x> oh...
L213[17:17:12] <barteks2x> you just want the fire block to be rendered inside? it probably can be done with just a model
L214[17:17:34] <barteks2x> adding scaled version of the fire block model to your block, but I'm not an expert there
L215[17:17:52] <Isfirs> from how I do rendering the TESR, I thought, I can get the block renderer of a block and just render it at that specific position
L216[17:18:29] <barteks2x> you can, but no point doing it in tesr (and do you actually have animation there that you need tesr?)
L217[17:19:10] <Isfirs> well, the fire is animated xD
L218[17:19:32] <barteks2x> vanilla fire isn't tesr
L219[17:19:41] <Isfirs> nobody said that
L220[17:20:01] <Isfirs> I use a TESR to render a block that is added to my TE inventory
L221[17:20:29] <Isfirs> and now I want to activate it and let a little fire burn at the same location of that item
L222[17:20:29] <barteks2x> I think there may be a better way to do it, but you may need to ask someone else
L223[17:21:08] <Isfirs> I will play around with your code. (or the PRs code, whatever) gonna check it deeply if it works.
L224[17:21:33] <barteks2x> it can render arbitrary IBlockState
L225[17:22:27] <barteks2x> because based on what you said initially it was reasonable to assume that it's what you wanted. But it may be enough to get the fire texture there, similar to how entities are on fire
L226[17:23:27] <ghz|afk> Isfirs: I think it will look better
L227[17:23:33] <ghz|afk> if you make yourself a fire model
L228[17:23:36] <ghz|afk> and draw it
L229[17:23:51] <ghz|afk> although the vanilla fire model would work too
L230[17:24:43] <Isfirs> I want to avoid adding blocks that basically exists already
L231[17:24:46] <barteks2x> and I doubt my code would be a great way to do it. But with some adjustments it will probably work
L232[17:26:22] <barteks2x> vanilla fire may look ok with vanilla fire, but some resourcepack may change it to something that doesn't look good there
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L234[17:30:08] <Isfirs> That is nothing I should have to consider
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L236[17:31:07] <barteks2x> anyway, it's late here, I should go sleep
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