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L6[01:53:14] <ben_mkiv> anyone knows when
onUpdate is called for items, is it each tick?
L7[01:55:48] <Ordinastie> yes
L8[01:56:18] <ben_mkiv> thanks. is there an
easy way to add stuff to the original method?
L9[01:56:26] <ben_mkiv> or to call the
original from within the overriding function
L10[01:56:35] <ben_mkiv> as my custom item
overrides onUpdate()
L11[01:56:53] <Ordinastie> super
L12[01:57:02] <ben_mkiv> oh, thats all...
thanks :)
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L37[04:55:33] <ghz|afk> !latest 1.12
L38[04:55:40] <ghz|afk> !latest
1.12.1
L39[04:56:09] <ghz|afk> hmm no new mappings
since the 19th?
L40[04:59:11] *
xaero hasn't seen the bot in a while, aye
L41[04:59:31] <xaero> (the nightly bot
notices)
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L55[06:06:25] <Andrey96> Hi all. I'm trying
to implement separate minecraft server (1.7.10) for new chunk
generation (extremely useful for modpacks with heavy generating
when server is unplayable while map is generating). Main idea is
running two minecraft servers - one is for chunk generation,
another (or anothers) is for playing and they are connected
together with netty.
L56[06:06:25] <Andrey96> It's kinda working
already, but trees and villages seems to be generated on target
server, not generating one (this structures are not visible until i
reconnect and also villages look completely wrong, there are pieces
of homes instead of full ones).
L57[06:06:25] <Andrey96> So if there is
anyone who knows exactly how map generation in 1.7.10 forge works,
can you please point at any obvious mistakes here
https://pastebin.com/KUc8mee1
L58[06:06:59] <Ordinastie> 1.7.10 is long
dead, just update
L59[06:08:03] <ghz|afk> I can see why some
people are stuck in the past, but at this point, 1.7.10's release
date is closer to the betas than it is to 1.12
L60[06:09:17] <ghz|afk> incidently, no I
don't know enough about chunk generation (on any version) to look
at that ;P
L61[06:09:44] <Andrey96> I'm planning to
release this as a mod for new version, but now I just want to play
old 1.7.10 modpack with friends, so I'm doing this (also it's like
a proof of concept now).
L62[06:10:09] <Ordinastie> but you won't
get any help for 1.7.10 here
L63[06:17:55] <Ivorius> ghz|afk: Oh no man
that can't be true
L64[06:23:04] <ghz|afk> look it up XD
L65[06:23:41] <ghz|afk> Minecraft 1.0 is
the official release of Minecraft for the PC. It was released
during MineCon on November 18, 2011
L66[06:23:54] <ghz|afk> 1.7.10 June 26,
2014
L67[06:24:22] <ghz|afk> 1.12 June 7,
2017
L68[06:25:03] <ghz|afk> only by a few
months, but ;P
L69[06:25:16] <ghz|afk> in june 2011, we
were still playing beta.
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L74[06:49:39] <ghz|afk> hmmm
L75[06:49:40] <ghz|afk> > Sep 24, 2017
2:02:26 PM io.netty.util.ResourceLeakDetector
reportUntracedLeak
L76[06:49:41] <ghz|afk> SEVERE: LEAK:
ByteBuf.release() was not called before it's garbage-collected.
Enable advanced leak reporting to find out where the leak occurred.
To enable advanced leak reporting, specify the JVM option
'-Dio.netty.leakDetection.level=advanced' or call
ResourceLeakDetector.setLevel() See
http://netty.io/wiki/reference-counted-objects.html
for more information.
L77[06:49:55] <ghz|afk> I guess this is a
mod misbehaving?
L78[06:50:06] <ghz|afk> or some issue with
forge 1.12.2?
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L87[07:29:13] <busti> Andrey96: Make a
command to pre-generate a lot of world...
L88[07:33:30] <Andrey96> Pre-generating is
not a thing I want. It tooks really long and requires a lot of
space on hdd to get enough chunks for true map exploration
experience while playing. Also lot of space means much longer
backups
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L91[07:51:27] <kashike> ghz|afk: could be
either a mod or forge - need to do what it says and enables
advanced leak reporting, which will show a lot more
information
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L100[09:36:28] <halvors> ghz|afk: Looked
more into your Everpipe code, it's really good :) I encourage you
to continue developing it :)
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L119[18:18:05] *** Server sets mode: +CQcnrtf
#RegisterYourNameMoron
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L122[18:20:52] *
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L123[18:21:43] <ajb> huh, this is
interesting
L124[18:21:57] <ajb> getBlockState gives
me some new properties i've never seen before :)
L125[18:22:47] <ajb> it also gives me
facing: which optifine can't see, so that means it isin't using
getBlockState either
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L127[18:26:07] <ajb> hahaha wow
L128[18:26:11] <ghz|afk> on a block with
facing?
L129[18:26:12] <ghz|afk> that is
L130[18:26:14] <ajb> facing is in both,
but with different values
L131[18:26:22] <ghz|afk> if you look at a
furnace
L132[18:26:26] <ghz|afk> it should have a
facing value
L133[18:26:27] <ajb> so maybe optifine
*can* see that one, if i give it the right value!
L134[18:26:29] <ghz|afk> but not a block
of dirt
L135[18:27:05] <ajb> let me upload the
screenshot
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L138[18:28:59] <ghz|afk> ah I suppose that
does have facing
L139[18:29:06] <ghz|afk> does the normal
F3 debug screen not show it?
L140[18:29:19] <ajb> the normal debug
screen shows the values from getActualState
L141[18:29:30] <ajb> but the block state
has facing with a different value
L142[18:29:37] <ghz|afk> yes
L143[18:29:40] <ghz|afk> the default
value
L144[18:29:48] <ajb> so when i put in
optifine facing=east, it did not work
L145[18:29:53] <ghz|afk> all properties
exist at all times
L146[18:29:54] <ajb> facing=down might
have worked though
L147[18:30:20] <ghz|afk> but the value
returned from getBlockState can be inconsistent
L148[18:30:31] <ghz|afk> if you
setBlockState something that isn't represented by
getStateFromMeta
L149[18:30:41] <ghz|afk> then it will
continue working until the chunk saves to disk and loads back
in
L150[18:31:12] <ajb> "all properties
exist at all times" okay but the set of properties is
different for different types of blocks
L151[18:31:17] <ghz|afk> yes
L152[18:31:32] <ghz|afk> but like
L153[18:31:34] <ghz|afk>
minecraft:stone
L154[18:31:43] <ghz|afk> regardless if
it's stone,granite,diorite
L155[18:31:48] <ghz|afk> they all share a
set of properties
L157[18:32:37] <ajb> it gets even weirder
though
L158[18:33:13] <ajb> oh wait i see what
you are saying
L159[18:33:41] <ajb> youre saying that the
set of property keys returned will be the same for both
getBlockState and getActualState
L160[18:33:50] <ajb> it's just that for
getBlockState, the values will be wrong?
L161[18:34:06] <ghz|afk> yes
L162[18:34:12] <ghz|afk> and might be
inconsistent
L163[18:34:15] <ajb> aaaaaaah, that makes
so much sense
L164[18:34:18] <ghz|afk> between saving
and loading
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L166[18:34:51] <ajb> essentially the
values are undefined when that happens
L167[18:34:56] <ghz|afk> yep
L168[18:34:57] <ajb> might be
anything
L169[18:35:24] <ghz|afk> suppose an
imaginary block
L170[18:35:35] <ghz|afk> that always
points in the direction of the closest diamond ore
L171[18:35:44] <ghz|afk> getBlockState
wouldn't know where the ore is
L172[18:35:48] <ghz|afk> so it might
always return "north"
L173[18:36:05] <ghz|afk> but
getActualState would load the cached info from its tileentity
L174[18:36:11] <ghz|afk> and return
"down" or "east"
L175[18:36:15] <ghz|afk> ... or
"north.
L176[18:36:55] <ghz|afk> that is a
ninteresting block btw... if it takes power ;P
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L179[18:38:20] <ghz|afk> I was about to go
to sleep
L180[18:38:22] <ghz|afk> so yeah,
night!
L181[18:38:24] *
ghz|afk poofs
L182[18:39:20] <ajb> night, and thanks for
all your help :)
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L187[18:51:19] <ajb> okay... the plot
thickens
L188[18:52:06] <ajb> optifine for sure
isn't just using getBlockState because it can't see facing=down on
ic2:te, even though getBlockState returns it (even if the value is
undefined, that's what it is returning)
L189[18:52:21] <ajb> it does work
correctly on furnaces though
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L215[21:40:04] <Corosus> shipit
L216[21:40:42] <Corosus> commands like
that are always helpful for tracking down problem areas
L217[21:41:08] <LexMobile> Thats the idea,
thinking of adding a killall [type] before i push it
L218[21:41:31] <Corosus> kinda possible in
vanilla, /kill @e[type=zombie]
L219[21:41:38] <Corosus> havent tried it
with modded mobs though
L220[21:42:05] <LexMobile> humm true...
wonder what the syntax for that 'type' is...
L221[21:42:09] <Corosus> using
modid:zombie doesnt work well though
L222[21:44:45] <LexMobile> actually no,
minecraft:zombie would work
L223[21:44:54] <LexMobile> as all it does
is check for that entity in the EntityList.
L224[21:45:49] <Corosus> oh hm
L225[21:46:50] <Corosus> ah, made the
mistake of testing in 1.10 env
L226[21:46:53] <Corosus> works better in
1.12
L227[21:48:15] <Corosus> cool, yeah, /kill
@e[type=weather2:weather_hail] works
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