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L6[01:53:14] <ben_mkiv> anyone knows when onUpdate is called for items, is it each tick?
L7[01:55:48] <Ordinastie> yes
L8[01:56:18] <ben_mkiv> thanks. is there an easy way to add stuff to the original method?
L9[01:56:26] <ben_mkiv> or to call the original from within the overriding function
L10[01:56:35] <ben_mkiv> as my custom item overrides onUpdate()
L11[01:56:53] <Ordinastie> super
L12[01:57:02] <ben_mkiv> oh, thats all... thanks :)
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L37[04:55:33] <ghz|afk> !latest 1.12
L38[04:55:40] <ghz|afk> !latest 1.12.1
L39[04:56:09] <ghz|afk> hmm no new mappings since the 19th?
L40[04:59:11] * xaero hasn't seen the bot in a while, aye
L41[04:59:31] <xaero> (the nightly bot notices)
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L55[06:06:25] <Andrey96> Hi all. I'm trying to implement separate minecraft server (1.7.10) for new chunk generation (extremely useful for modpacks with heavy generating when server is unplayable while map is generating). Main idea is running two minecraft servers - one is for chunk generation, another (or anothers) is for playing and they are connected together with netty.
L56[06:06:25] <Andrey96> It's kinda working already, but trees and villages seems to be generated on target server, not generating one (this structures are not visible until i reconnect and also villages look completely wrong, there are pieces of homes instead of full ones).
L57[06:06:25] <Andrey96> So if there is anyone who knows exactly how map generation in 1.7.10 forge works, can you please point at any obvious mistakes here https://pastebin.com/KUc8mee1
L58[06:06:59] <Ordinastie> 1.7.10 is long dead, just update
L59[06:08:03] <ghz|afk> I can see why some people are stuck in the past, but at this point, 1.7.10's release date is closer to the betas than it is to 1.12
L60[06:09:17] <ghz|afk> incidently, no I don't know enough about chunk generation (on any version) to look at that ;P
L61[06:09:44] <Andrey96> I'm planning to release this as a mod for new version, but now I just want to play old 1.7.10 modpack with friends, so I'm doing this (also it's like a proof of concept now).
L62[06:10:09] <Ordinastie> but you won't get any help for 1.7.10 here
L63[06:17:55] <Ivorius> ghz|afk: Oh no man that can't be true
L64[06:23:04] <ghz|afk> look it up XD
L65[06:23:41] <ghz|afk> Minecraft 1.0 is the official release of Minecraft for the PC. It was released during MineCon on November 18, 2011
L66[06:23:54] <ghz|afk> 1.7.10 June 26, 2014
L67[06:24:22] <ghz|afk> 1.12 June 7, 2017
L68[06:25:03] <ghz|afk> only by a few months, but ;P
L69[06:25:16] <ghz|afk> in june 2011, we were still playing beta.
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L74[06:49:39] <ghz|afk> hmmm
L75[06:49:40] <ghz|afk> > Sep 24, 2017 2:02:26 PM io.netty.util.ResourceLeakDetector reportUntracedLeak
L76[06:49:41] <ghz|afk> SEVERE: LEAK: ByteBuf.release() was not called before it's garbage-collected. Enable advanced leak reporting to find out where the leak occurred. To enable advanced leak reporting, specify the JVM option '-Dio.netty.leakDetection.level=advanced' or call ResourceLeakDetector.setLevel() See http://netty.io/wiki/reference-counted-objects.html for more information.
L77[06:49:55] <ghz|afk> I guess this is a mod misbehaving?
L78[06:50:06] <ghz|afk> or some issue with forge 1.12.2?
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L87[07:29:13] <busti> Andrey96: Make a command to pre-generate a lot of world...
L88[07:33:30] <Andrey96> Pre-generating is not a thing I want. It tooks really long and requires a lot of space on hdd to get enough chunks for true map exploration experience while playing. Also lot of space means much longer backups
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L91[07:51:27] <kashike> ghz|afk: could be either a mod or forge - need to do what it says and enables advanced leak reporting, which will show a lot more information
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L100[09:36:28] <halvors> ghz|afk: Looked more into your Everpipe code, it's really good :) I encourage you to continue developing it :)
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L122[18:20:52] * ghz|afk jumps into bed
L123[18:21:43] <ajb> huh, this is interesting
L124[18:21:57] <ajb> getBlockState gives me some new properties i've never seen before :)
L125[18:22:47] <ajb> it also gives me facing: which optifine can't see, so that means it isin't using getBlockState either
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L127[18:26:07] <ajb> hahaha wow
L128[18:26:11] <ghz|afk> on a block with facing?
L129[18:26:12] <ghz|afk> that is
L130[18:26:14] <ajb> facing is in both, but with different values
L131[18:26:22] <ghz|afk> if you look at a furnace
L132[18:26:26] <ghz|afk> it should have a facing value
L133[18:26:27] <ajb> so maybe optifine *can* see that one, if i give it the right value!
L134[18:26:29] <ghz|afk> but not a block of dirt
L135[18:27:05] <ajb> let me upload the screenshot
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L137[18:28:00] <ajb> https://imgur.com/a/zQ8C7
L138[18:28:59] <ghz|afk> ah I suppose that does have facing
L139[18:29:06] <ghz|afk> does the normal F3 debug screen not show it?
L140[18:29:19] <ajb> the normal debug screen shows the values from getActualState
L141[18:29:30] <ajb> but the block state has facing with a different value
L142[18:29:37] <ghz|afk> yes
L143[18:29:40] <ghz|afk> the default value
L144[18:29:48] <ajb> so when i put in optifine facing=east, it did not work
L145[18:29:53] <ghz|afk> all properties exist at all times
L146[18:29:54] <ajb> facing=down might have worked though
L147[18:30:20] <ghz|afk> but the value returned from getBlockState can be inconsistent
L148[18:30:31] <ghz|afk> if you setBlockState something that isn't represented by getStateFromMeta
L149[18:30:41] <ghz|afk> then it will continue working until the chunk saves to disk and loads back in
L150[18:31:12] <ajb> "all properties exist at all times" okay but the set of properties is different for different types of blocks
L151[18:31:17] <ghz|afk> yes
L152[18:31:32] <ghz|afk> but like
L153[18:31:34] <ghz|afk> minecraft:stone
L154[18:31:43] <ghz|afk> regardless if it's stone,granite,diorite
L155[18:31:48] <ghz|afk> they all share a set of properties
L156[18:32:03] <ajb> yes
L157[18:32:37] <ajb> it gets even weirder though
L158[18:33:13] <ajb> oh wait i see what you are saying
L159[18:33:41] <ajb> youre saying that the set of property keys returned will be the same for both getBlockState and getActualState
L160[18:33:50] <ajb> it's just that for getBlockState, the values will be wrong?
L161[18:34:06] <ghz|afk> yes
L162[18:34:12] <ghz|afk> and might be inconsistent
L163[18:34:15] <ajb> aaaaaaah, that makes so much sense
L164[18:34:18] <ghz|afk> between saving and loading
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L166[18:34:51] <ajb> essentially the values are undefined when that happens
L167[18:34:56] <ghz|afk> yep
L168[18:34:57] <ajb> might be anything
L169[18:35:24] <ghz|afk> suppose an imaginary block
L170[18:35:35] <ghz|afk> that always points in the direction of the closest diamond ore
L171[18:35:44] <ghz|afk> getBlockState wouldn't know where the ore is
L172[18:35:48] <ghz|afk> so it might always return "north"
L173[18:36:05] <ghz|afk> but getActualState would load the cached info from its tileentity
L174[18:36:11] <ghz|afk> and return "down" or "east"
L175[18:36:15] <ghz|afk> ... or "north.
L176[18:36:55] <ghz|afk> that is a ninteresting block btw... if it takes power ;P
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L179[18:38:20] <ghz|afk> I was about to go to sleep
L180[18:38:22] <ghz|afk> so yeah, night!
L181[18:38:24] * ghz|afk poofs
L182[18:39:20] <ajb> night, and thanks for all your help :)
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L187[18:51:19] <ajb> okay... the plot thickens
L188[18:52:06] <ajb> optifine for sure isn't just using getBlockState because it can't see facing=down on ic2:te, even though getBlockState returns it (even if the value is undefined, that's what it is returning)
L189[18:52:21] <ajb> it does work correctly on furnaces though
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L214[21:39:18] <LexMobile> Thoughts? https://puu.sh/xIclw/0dcf3e4dc9.jpg http://puu.sh/xIcmi/b7df6d04e1.jpg
L215[21:40:04] <Corosus> shipit
L216[21:40:42] <Corosus> commands like that are always helpful for tracking down problem areas
L217[21:41:08] <LexMobile> Thats the idea, thinking of adding a killall [type] before i push it
L218[21:41:31] <Corosus> kinda possible in vanilla, /kill @e[type=zombie]
L219[21:41:38] <Corosus> havent tried it with modded mobs though
L220[21:42:05] <LexMobile> humm true... wonder what the syntax for that 'type' is...
L221[21:42:09] <Corosus> using modid:zombie doesnt work well though
L222[21:44:45] <LexMobile> actually no, minecraft:zombie would work
L223[21:44:54] <LexMobile> as all it does is check for that entity in the EntityList.
L224[21:45:49] <Corosus> oh hm
L225[21:46:50] <Corosus> ah, made the mistake of testing in 1.10 env
L226[21:46:53] <Corosus> works better in 1.12
L227[21:48:15] <Corosus> cool, yeah, /kill @e[type=weather2:weather_hail] works
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L240[22:39:48] <billy> I keep seeing everyone post links to http://www.minecraftforge.net/wiki/How_to_make_an_advanced_configuration_file but the page seems to be gone. Where can I find this information now?
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