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L33[03:19:03] <abab9579> !help
L34[03:19:45] <abab9579> !findf starVBO
L35[03:20:58] <abab9579> !findf starGLCallList
L36[03:21:07] <barteks2x> Oh god... why mods are forced to do this https://github.com/lumien231/Bloodmoon/blob/master/src/main/java/lumien/bloodmoon/server/BloodmoonSpawner.java
L37[03:22:50] <Ordinastie> that suspiciously looks like vanilla copy paste
L38[03:23:48] <Ordinastie> I assume that breaks for your cubic chunks in some way
L39[03:24:21] <barteks2x> it does
L40[03:24:28] <barteks2x> causing huge lags and crashes
L41[03:24:46] <barteks2x> and it is vanilla copypaste+modify
L42[03:25:00] <barteks2x> because there is no way to do it other than that
L43[03:25:43] <barteks2x> (on a quite good computer it causes 1 TPS)
L44[03:26:04] <Ordinastie> I can understand the need to take some code from vanilla, but seriously, when you don't bother to refactor the variable names, no excuses for that
L45[03:27:38] <barteks2x> this code really is a complicated mess, and I also had to copypaste+modify it. But I have this https://github.com/OpenCubicChunks/CubicChunks/blob/7d4aec9708b734cda01f03e306571dea5dacae9e/src/main/java/cubicchunks/world/CubeWorldEntitySpawner.java
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L47[03:29:28] <barteks2x> Anyway, I really think the kind of changes the mod does is something forge could allow with some additional events
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L65[05:48:54] <ben_mkiv> anyone knows of a mod that adds itemupgrades on anvil, like enderio does for dark steel armor?
L66[05:50:59] <ben_mkiv> for the sake of searching... i can't find SpecialTooltipHandler in enderio github, which is referenced in all their ugprade classes xD
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L69[05:59:19] <ben_mkiv> nvm, part of endercore not enderio...
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L75[06:31:23] <LexMobile> wow thats fucking retarded
L76[06:31:36] <LexMobile> Not sure what the hell he is trying to do with it.
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L78[06:33:21] <LexMobile> So all hes doing is editing the spawn limit...
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L81[06:48:35] <barteks2x> iirc he is also making mobs spawn closer to the player
L82[06:49:00] <barteks2x> these things could easily be allowed by forge with appropriate per-tick events
L83[06:52:48] <LexMobile> it shouldnt be pretick, but yes it could eassily be done nobody has cared to do it yet
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L85[06:57:24] <barteks2x> I meant that it shouldn't be done each time entity is about to be spawned, just once per tick and then reuse the value from event. I may write a PR for this if I know someone will actually use it
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L88[07:15:51] <abab9579> Hello, how can I actually get the viewer entity on the server if it exists on server side?
L89[07:19:02] <abab9579> Anyone?
L90[07:19:52] <IoP> people will answer ifthey know answer and after they read the question
L91[07:20:19] <abab9579> Sorry
L92[07:31:14] <LexMobile> or...
L93[07:31:19] <LexMobile> you could just set them as fields
L94[07:31:26] <LexMobile> and let users care about setting things
L95[07:32:36] <ben_mkiv> so i'm trying to add an anvil upgrade for my item.. ((AnvilUpdateEvent) evt).getRight().getItem().toString() != "minecraft:daylight_sensor"
L96[07:32:44] <ben_mkiv> i think thats wrong, any idea? :>
L97[07:33:21] <ben_mkiv> i'm not sure if i'm using the right method to get the itemname
L98[07:33:51] <PaleoCrafter> oh boi
L99[07:33:58] <PaleoCrafter> oh boi oh boi oh boi
L100[07:34:19] <ben_mkiv> poor paleo, has to mess with me every day xD
L101[07:34:26] <PaleoCrafter> getItem() == Item.getItemFromBlock(Blocks.DAYLIGHT_SENSOR) (methinks)
L102[07:35:34] <LexMobile> GetItem == Items.DaylightSensor
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L104[07:36:16] <LexMobile> If it has a item then it's in the reg so use @objectholder and reference it direct
L105[07:36:34] <ben_mkiv> thank you :)
L106[07:38:08] <PaleoCrafter> the concept is that blocks and items are flyweights, so one actual object handles many instances (i.e. at distinct BlockPos & dimensions or ItemStacks, respectively) of the thing in-world. Hence, you may use referential equality to check if two of these things are in fact the same
L107[07:40:31] <abab9579> Again, what's the best way to get the viewer entity on the server?
L108[07:40:49] <ben_mkiv> abab9579, the player?
L109[07:41:05] <abab9579> For specific player
L110[07:41:14] <LexMobile> Viewer entity?
L111[07:41:23] <abab9579> Yes, viewer entity.
L112[07:41:34] <abab9579> Wondering if spectator entity is sufficient or
L113[07:41:37] <LexMobile> The fuck is that?
L114[07:41:40] <kashike> what is a viewer entity?
L115[07:41:42] <kashike> lol
L116[07:42:18] <abab9579> I mean the one from getRenderViewEntity
L117[07:42:44] <LexMobile> No way to know anything to do with rendering on the server
L118[07:43:30] <abab9579> Wonder if there are some edge cases where the view entity exists on the server.
L119[07:44:02] <LexMobile> Typicaly it does depending on the mod that changes the entity
L120[07:44:08] <LexMobile> But you have no idea
L121[07:44:28] <LexMobile> Because the view is only ever the player for 99.999% of mods
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L123[07:44:40] <LexMobile> So, what problem are you trying to solve?
L124[07:44:57] <abab9579> I want to deternine visibility of an object.
L125[07:45:15] <LexMobile> Use the player
L126[07:46:18] <abab9579> I want to know when the player's view entity is, for instance, cow.
L127[07:46:43] <LexMobile> How many times can I repeat this
L128[07:46:46] <ben_mkiv> paleo or lex, would this be a good solution? evt.getRight().getItem() instanceof BlockDaylightDetector
L129[07:47:00] <LexMobile> You can't know that on the fucking server
L130[07:47:05] <LexMobile> No
L131[07:47:18] <LexMobile> == not instanceof
L132[07:47:35] <ben_mkiv> was curious about the reference at all
L133[07:47:35] <abab9579> So you mean it is illegal to send it to the server?
L134[07:48:00] <PaleoCrafter> I suggest looking at how Morph used to do its shenanigans, abab9579 :P
L135[07:48:14] <PaleoCrafter> that was reasonably compatible with most stuff
L136[07:50:13] <abab9579> Thanks for the suggestion, I'll take a look on it
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L143[08:22:56] <ben_mkiv> ok, so my problem is that i cant compare the daylightdetector to getItem() as it is a block :/
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L145[08:23:06] <ben_mkiv> do i have to create a new itemstack just for the comparsion?
L146[08:28:18] <PaleoCrafter> both Lex and I suggested a way to get the item for the block
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L148[08:32:13] <ben_mkiv> couldn't figure out how to get the suggestion from lex working, but your suggestion works. thanks
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L151[09:19:50] <blood|wrk> so im testing recipes and noticed when i learn a custom recipe, the icons in the recipe book have no icon
L152[09:19:59] <blood|wrk> the recipe works fine though
L153[09:20:04] <blood|wrk> what would cause that?
L154[09:20:29] <blood|wrk> each ingredient shows up with no icon
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L168[09:53:08] <blood|wrk> restarting seemed to fix it but now when I right-click those dont show up....
L169[09:53:10] <blood|wrk> odd =)
L170[10:02:05] <halvors1> What's up with all the new "register things in events" rather than just a registry?
L171[10:06:01] <blood|wrk> makes sure registration is done at the right time
L172[10:07:02] <halvors1> Ah ok, but things happens more randomly, my items and blocks changes order etc.
L173[10:07:30] <blood|wrk> thats something on your end then
L174[10:07:37] <halvors1> Is there a quick way to look at the mcp changelog of that have changed since 18.09.2017?
L175[10:07:45] <halvors1> blood|wrk: How?
L176[10:07:56] <blood|wrk> no clue, i have no idea what your code is
L177[10:08:04] <blood|wrk> i have no issues with item/block registration via events
L178[10:08:11] <halvors1> blood|wrk: You just said that it makes sure registration is done at the right time...
L179[10:08:19] <blood|wrk> it does via the event
L180[10:08:40] <halvors1> blood|wrk: Yeah, so why the issues then? I'm doing as in https://github.com/Choonster-Minecraft-Mods/TestMod3
L181[10:08:51] <blood|wrk> again, I DONT KNOW WHAT YOUR CODE IS
L182[10:08:56] <blood|wrk> im not a magician
L183[10:09:06] <halvors1> It's not related to my code.
L184[10:09:21] <halvors1> I register it the same way as everyone else.
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L186[10:16:11] <ben_mkiv> any ideas why this wont work? if(evt.getRight().getItem().toString() == "item.oc.upgrade" && evt.getRight().getMetadata() == 23)
L187[10:16:21] <ben_mkiv> it's exactly the values i get when parsing them to a logger
L188[10:23:24] <kashike> you don't want toString().
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L191[10:24:25] <ben_mkiv> but i doubt that i want build dependency on the whole mod, just for that comparsion, even tho it would be better practice
L192[10:25:10] <IoP> also .equals() if comparing objects unless you know what you are doing
L193[10:25:19] <kashike> ...why would you need a dependency
L194[10:25:25] <kashike> there are REGISTRY IDS for a reason
L195[10:26:13] <kashike> evt.getRight().getItem().getRegistryName().equals(new ResourceLocation("modid", "item_name")), etc
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L197[10:28:30] <x3n0ph0b3> IoP +1
L198[10:28:39] <x3n0ph0b3> .equals for string comparisons, get in the habit.
L199[10:30:05] <ben_mkiv> thanks
L200[10:30:14] <masa> are MCP snapshots broken or something?
L201[10:30:48] <masa> latest is on the 19th
L202[10:31:29] <ben_mkiv> ah so == actually doesnt compare the string but their reference
L203[10:31:47] <ben_mkiv> thanks, didn't knew that until now
L204[10:31:48] <masa> yep
L205[10:32:20] <x3n0ph0b3> yeah it's actually something I was surprised by when I learned it, someone barked at me for doing an equality check on a string that way, because that's what I was used to in so many other languages
L206[10:33:44] <x3n0ph0b3> It didn't come up often because it was uncommon when I was modding to actually compare anything to strings. Everything was mostly integer indexed
L207[10:34:18] <x3n0ph0b3> So I had been "doing java" for at least a couple of years not knowing that string object compares have to be handled differently from value comparisons.
L208[10:34:26] <x3n0ph0b3> >_<
L209[10:34:50] <IoP> iirc idea warns about that by default
L210[10:35:33] <x3n0ph0b3> Is good information to learn with a string, because it extends to other objects naturally (box types in general)
L211[10:35:47] <x3n0ph0b3> like comparing ItemStack for example, you don't want to use ==.
L212[10:35:59] <x3n0ph0b3> Unless you're sure you want to use ==
L213[10:36:06] <x3n0ph0b3> generally you don't
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L220[10:45:57] <ben_mkiv> IoP, where should it warn? not in the event log
L221[10:46:27] <MercuriusXeno> Intellisense maybe? If it's like other languages you might have to turn compiler warnings on.
L222[10:47:06] <MercuriusXeno> admittedly I haven't touched java in a whole hot minute, I don't remember much about IJ other than it was good
L223[10:49:13] <ben_mkiv> ah, found something. Inspect Code shows it
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L242[12:30:56] <williewillus> !gm NetworkSystem.addLanEndpoint
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L248[12:53:18] <TechnicianLP> that sounds like some deep networking stuff ...
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L259[13:44:01] <halvors1> Is there a multipart mod for 1.12?
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L263[13:55:03] <ghz|afk> halvors1: did you even bother looking? https://minecraft.curseforge.com/projects/mcmultipart
L264[13:55:05] <ghz|afk> ;P
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L269[14:26:07] <halvors1> But it doesn't add vanilla blocks?
L270[14:26:28] <halvors1> If energy is merged into forge, multipart should as well.
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L272[14:30:49] <barteks2x> I remember there being PR for it, no idea what happened to it
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L274[14:42:42] <ghz|afk> halvors1: what do you mean by "add vanilla blocks" ?
L275[14:44:49] <barteks2x> I'm trying to figure out a World(Client|Server) leak in my mod, and heap dump really leads me into strange places...
L276[14:45:00] <barteks2x> like MinecrftForgeClient
L277[14:47:30] <barteks2x> I have a WorldClient leak through Region file cache...
L278[14:47:55] <barteks2x> wait, it can't be... it's vanilla one
L279[14:49:15] <barteks2x> I don't understand heap dumps...
L280[14:50:34] <barteks2x> can anyone explain WTF does this mean? https://i.imgur.com/Q98UoE4.png
L281[14:50:50] <barteks2x> that [0] is aparently a GC root
L282[14:52:44] <quadraxis> debugger stuff iirc
L283[14:53:21] <barteks2x> what...?
L284[14:53:41] <barteks2x> so how do I find what exactly is keeping the world?
L285[14:54:11] <barteks2x> both WorldClient and WorldServer
L286[14:57:15] <quadraxis> well a heap dump taken from a regular run shouldn't have any random references
L287[14:57:53] <barteks2x> I haven't done a non-debg run since forever...
L288[15:02:41] <barteks2x> apparently I run non-debug so rarely that it doesn't even work
L289[15:03:53] <barteks2x> java.lang.NoClassDefFoundError: cubicchunks/regionlib/IKey - this is supposed to be impossible
L290[15:07:21] <bartman> welp can checkmark make the impossible happy for today then huh
L291[15:07:30] <bartman> happy=happen :/
L292[15:13:04] <halvors1> ghz|afk: Add covers etc for all the blocks added by vanilla mincraft.
L293[15:13:38] <barteks2x> WTF? it doesn't work at all now
L294[15:13:54] <barteks2x> it always crashes with this NoClassDefFoundError
L295[15:14:59] <ghz|afk> halvors1: ah, that's not part of multipart, no
L296[15:15:08] <halvors1> Any mod that adds that?
L297[15:15:20] <ghz|afk> not aware of any in 1.11+
L298[15:16:03] <ghz|afk> actually... chisels&bits single-layer planes may work
L299[15:16:29] <halvors1> What about 1.10?
L300[15:18:08] <ghz|afk> I used chisels&bits for making covers in my HermitPack server
L301[15:18:19] <ghz|afk> if there's anything else, no idea
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L305[15:32:33] <barteks2x> and now I can't reproduce the memory leak
L306[15:35:41] <barteks2x> so I will probably never debug it if I can't use heap dumps from debug mode...
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L339[18:29:22] <Joly0> someone can help me with some coding?
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L342[18:31:40] <Joly0> https://pastebin.com/UuPzBPTb Someone could look at this and tell me, why mc still keeps crashing?
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L346[18:38:40] <Ordinastie> you didn't build like you should have
L347[18:38:55] <Ordinastie> did you gradlew build ?
L348[18:39:14] <Ordinastie> Joly0, ^
L349[18:39:41] <Ivorius> You mean setupDecompWorkspace? :P
L350[18:39:57] <Joly0> ?
L351[18:40:17] <Ordinastie> no, the crash is because the jar is not reobfuscated
L352[18:40:42] <Joly0> ok, i just exported the files to a jar file in eclipse
L353[18:40:49] <Ivorius> oh :D
L354[18:40:57] <Joly0> so, what do i have to do?
L355[18:41:06] <Ordinastie> build with gradle
L356[18:41:11] <Ordinastie> like you used gradle to setup
L357[18:42:15] <Joly0> i already wanted to try that, but didnt find something that work on google
L358[18:42:23] <Joly0> so what do i have to do?
L359[18:42:26] <Ordinastie> hum?
L360[18:42:30] <Ordinastie> what didn't work ?
L361[18:43:24] <Joly0> it says, i can use javac but that didnt work
L362[18:44:07] <Ordinastie> https://mcforge.readthedocs.io/en/latest/
L363[18:44:54] <kashike> specifically https://mcforge.readthedocs.io/en/latest/gettingstarted/
L364[18:45:00] <kashike> see last section to build
L365[18:47:36] <Joly0> ok, lemme see if mc still crashes
L366[18:51:18] <Joly0> ok, mc does not crash, but it does not replace the menu
L367[18:52:08] <Joly0> it should replace it with the ShareToLan2, why isnt it?
L368[18:54:23] <Ordinastie> you should probbably debug that
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L371[18:58:36] <Joly0> i cant debug, because eclipse dont start mc with the mod. I can only use the mod, if i make it a jar file and start it that way
L372[18:59:00] <Joly0> why ever, eclipse dont load the files
L373[18:59:01] <Ordinastie> maybe fix the issue first
L374[19:00:59] <Joly0> but i dont know, why it dont want to start with the files
L375[19:03:25] <Joly0> could it be the manifest.fm file?
L376[19:03:56] <Ordinastie> what does it mean "don't want to start with the files" ?
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L378[19:06:07] <Joly0> https://imgur.com/IGlEiD1 this is my workspace, if i run mc the mod does not load
L379[19:07:32] <Ordinastie> doesn't look like you follow the instructions correctly to set it up
L380[19:08:11] <Joly0> so?
L381[19:08:33] <Joly0> i have to set up the hole workspace again?
L382[19:08:37] <Ordinastie> the code is not taken into account because it's not define as a source folder
L383[19:08:56] <Joly0> and how can i fix that?
L384[19:09:43] <Ordinastie> sourcecode293 and resources folder should be marked as "Source Folder"
L385[19:10:03] <Ordinastie> but first, why source_code293? ôO
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L387[19:11:19] <Joly0> i got the source code by someone else, who dont want to code anymore and now i tried to update it from verson 1.7.10 to 1.10.2
L388[19:11:34] <Ordinastie> do you have any programming knowledge ?
L389[19:12:11] <Joly0> a bit, but not that much, thought that could be a could be a good way to lean something new
L390[19:13:04] <Ordinastie> modding is not a good way to learn how to code
L391[19:14:31] <Joly0> thats true, but now after i started, i want to finish it, although i am not good in coding
L392[19:23:21] <Disconsented> Is MC TCP or UDP?
L393[19:23:46] <Ordinastie> TCP
L394[19:24:14] <Disconsented> Just TCP? Ive just had a claim that its TCP over UDP
L395[19:25:01] <Ordinastie> dunno
L396[19:25:59] <Disconsented> oh well cheers anyways
L397[19:33:04] <ben_mkiv> only tcp
L398[19:33:15] <ben_mkiv> for server <=> client
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L402[19:58:37] <Joly0> So, i got it working, that minecraft loads the mod files, now how do i debug that?
L403[20:01:19] <ben_mkiv> debug what?
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L405[20:01:31] <Ordinastie> you need to learn how to use a debugger
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L416[20:34:40] <Matthew> diff between MC decompiled on J8 vs J9: https://gist.github.com/matthewprenger/61510d776a5d2cddb805b29f340ace4a
L417[20:35:47] <Matthew> not sure why it's casting so much more
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L420[20:47:01] <ben_mkiv> anyone knows of a mod that adds forge energy to armor? want to take a peek :>
L421[20:47:52] <ben_mkiv> tools would work, too i guess
L422[20:51:13] <ben_mkiv> found one, actuallyadditions does
L423[20:54:10] <ben_mkiv> it's like 1:1 to RF, right?
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L438[23:34:29] <Ordinastie> I didn't know he made another one : https://www.youtube.com/watch?v=C4Uc-cztsJo ><
L439[23:35:50] <killjoy1> https://imgur.com/w1tPkcY
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