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L4[00:03:56] <millerti> LexMobile: Hi,
Lex.
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L7[00:06:21] ***
millerti was kicked by LexMobile (Read the rules.))
L8[00:07:25] ⇨
Joins: millerti
(~millerti@cpe-66-24-91-119.stny.res.rr.com)
L9[00:07:30] <millerti> Sorry about
that.
L10[00:08:25] <millerti> I won't do that
again.
L11[00:09:25] <millerti> I was talking to
Xcom who is working on carpetmod, and he had some questions about
forge for client mods.
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L13[00:12:12] <millerti> Hey, enemy
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L16[00:14:38] <killjoy> millerti, and those
questions are?
L17[00:15:21] <millerti> What is a good
source of reading materials on Forge ASM?
L18[00:15:33] <killjoy> it's not forge
asm
L19[00:15:36] <killjoy> it's ow2 asm
L20[00:15:46] <LexMobile> Coremods are
bad.
L22[00:16:13] <millerti> Oh, cool.
L23[00:16:31] <killjoy> read it all. It's a
long read, and requires some decent understanding of the jvm
L24[00:16:38] <millerti> Well, I think he
wants to find out if he can use the forge APIs to do what he
wants... it's some mod to the crafting interface.
L25[00:16:49] <millerti> He's got it now.
Thanks!
L26[00:16:50] <killjoy> What does he want
to do?
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L28[00:17:43] <killjoy> I'll be the guy
that teaches babies to use a gun, then get mad when they shoot me
in the foot.
L29[00:18:03] <millerti> He want to work on
stuff that's implemented in 1.12, which he doesn't think he can't
do with Forge, though, because it has to do with the new crafting
interface.
L30[00:18:06] <LexMobile> Except they don't
shoot you, they shoot me.
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L32[00:18:34] <killjoy> What does he want
to do?
L33[00:18:43] <millerti> But he wants to
use a meta key to do crafting but where items get tossed out
instead of going into the inventory.
L34[00:18:50] <millerti> Sorry, I'm slow.
:)
L35[00:19:04] <killjoy> In the item,
implement getContainerItem()
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L37[00:19:11] <Narcolep_> Hello
L38[00:19:23] <killjoy> wait..
L39[00:19:24] <killjoy> why?
L40[00:20:06] <millerti> Something to do
autocrafting?
L41[00:20:15] <killjoy> as in?
L42[00:20:24] <killjoy> Why would you want
it to be shot out?
L43[00:20:50] <enemy> to craft more than
one inventory at a time?
L44[00:20:56] <millerti> He wants to modify
the crafting book interface so that it's easily accessible to
anyone instead of using an autocrafting script.
L45[00:21:09] <killjoy> interface?
L46[00:21:14] <killjoy> Changes interfaces
will break things.
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L48[00:21:22] <killjoy> don't do it
L49[00:21:25] ***
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L50[00:21:44] <millerti> This is a slight
behavioral change that occurs when using a meta key.
L51[00:21:57] <LexMobile> "Easily
accessible to anyone" The crafting book is accessible to
everyone...
L52[00:21:57] <killjoy> just use an
event
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L54[00:22:15] <millerti> I'm going to try
to help Xcom get in here to talk for himself. :)
L55[00:22:50] <LexMobile> Ya you're doing a
very poor job of explaining anything.
L56[00:23:07] <millerti> Well, he's
swedish. :)
L57[00:24:21] <millerti> Sorry, it's
awkward trying to type what he's saying. I don't suppose we could
beg you to get into SciCraft chat on Discord. :)
L58[00:24:31] <LexMobile> No
L59[00:24:52] <millerti> Ok. You're more
celebrity than us, so beggars can't be choosers. :)
L60[00:25:15] <LexMobile> That has nothing
to do with it.
L61[00:25:51] <millerti> Sorry, I was
trying to make a joke to pass the time while Xcom struggles with
his IRC client.
L62[00:26:33] <kashike> We don't like
jokes.
L63[00:26:44] <killjoy> no fun allowed
:(
L64[00:26:47] <killjoy> >:(
L65[00:26:52] <millerti> Ok. What DO you
like?
L66[00:26:57] <mezz> literally named
killjoy
L67[00:27:01] <killjoy> clean, functioning
code.
L68[00:27:18] <mezz> mods that only add one
block for decoration using json
L69[00:27:19] <millerti> I write that some
times.
L70[00:27:26] <LexMobile> Concise
explanations.
L71[00:27:57] <kashike> killjoy: clean code
you say?
L72[00:28:06] <kashike> you'll love this
mod's code then
L74[00:28:12] <killjoy> Bonus brownies if
it's literally about cleaning
L75[00:28:27] <killjoy> You were wrong. I
don't love that.
L76[00:28:37] <killjoy> Worse still, it's
ASM
L77[00:28:51] <millerti> Ok, they worked on
a concise explanation: If you click an item in the crafting book
while holding shift + ctrl it will craft 1 stack and throw it,
rather than trying to put it in your inventory.
L78[00:28:53] <LexMobile> Ya, PAPI is
horrid...
L80[00:29:19] <killjoy> millerti, use the
crafting event and use that to throw the result stack on the
ground
L81[00:29:38] <millerti> Thanks. I'll tell
him that.
L82[00:29:40] <LexMobile> The hard part is
getting the keybinding from the client to the server.
L83[00:29:51] <killjoy> just have the
client throw it
L84[00:29:52] <millerti> Does the event
still fire if there's no room in the inventory?
L85[00:30:11] <killjoy> yes. You can still
craft an item if there's no room
L86[00:30:59] <mezz> you should step
through the code and know it intimately before trying to use asm,
or else you will get yourself into a real mess unfortunately
L87[00:31:20] <millerti> Ok. Well, they're
telling me that this makes sense to them. So thank you so much for
your helps, time, and patience!!
L88[00:31:22] <killjoy> better yet, do a
generified PR to forge
L89[00:31:37] <killjoy> meaning make it
useful for other mods.
L90[00:31:55] <killjoy> The patch also
needs to be necessary.
L91[00:32:10] <killjoy> From what you're
telling us, you don't need one
L92[00:33:03] <millerti> Oh, ok.
Thanks.
L93[00:42:04] ⇨
Joins: Xcom (~Xcom@31.208.69.4)
L94[00:42:27] <millerti> Xcom!
L96[00:43:00] <Xcom> that was a bit
stressfull trying to get here fast. one sec need to catch my
breath.
L97[00:43:11] <millerti> Il est
arrivé!
L98[00:46:20] <Xcom> Thank for the help.
Was just reading what miller chatted.
L99[00:46:26] ***
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L100[00:51:22] <Xcom> Reading the chat
logs I think there was a bit of misscomunication.
L101[00:51:40] <millerti> I make a sucky
telephone.
L102[00:52:06] <millerti> Although this
time, it was Frog's fault, since I just copy/pasted what he wrote.
:)
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L105[00:55:11] <Xcom> I went through the
client code, thorrowly and found exactly what needs done. Main
problem from that point is to implement it not modifying the
jar
L106[00:55:35] <killjoy> Whatt did you ch
ange?
L107[00:55:47] <millerti> Just in case you
don't recognize the name, Xcom is the guy who fixed ghost
blocks.
L108[00:55:58] <killjoy> vanilla?
L109[00:56:11] <Xcom> that was the other
guy
L110[00:56:41] <millerti> Vanilla what?
The ghost block fix is posted to Mojira, and Gmenbon added it to
carpetmod.
L111[00:56:44] <Xcom> picture might be
easier
L112[00:57:01] <killjoy> if it's not in
vanilla (or forge) it doesn't count
L113[00:57:31] <mezz> be nice :P
L114[00:57:43] <Xcom> the code is
vanilla
L115[00:57:44] <millerti> Well, hopefully
they'll fix it in vanilla eventually. The point is that he's not
some random bozo.
L116[00:57:54] <millerti> FYI. :)
L117[00:58:12] <killjoy> Well I haven't
heard of him :P
L118[00:58:16] <mezz> it doesn't really
matter who you are if I can't understand, unfortunately. I'm
listening though
L119[00:58:48] <millerti> Is it okay if I
post a youtube link? I don't want to spam, and he's trying to ask a
question, so I can do it later.
L120[00:59:06] <Xcom> Im a pleb in the
grand skeem
L121[00:59:15] <mezz> go for it
L123[01:00:34] <killjoy> ... I can't take
that video seriously. Who can I call to complain?
L125[01:00:42] <Xcom> there we go
L126[01:00:59] <killjoy> So that's the
line you changed?
L127[01:01:09] <Xcom> the pic is the
location of all the modifications and a few other return statements
that needs to be edited out
L128[01:01:14] <Xcom> non yet
L129[01:01:23] <millerti> Gnembon is
highly respected in the technical minecraft community.
L130[01:01:36] <killjoy> use a craft
event
L131[01:02:23] <Xcom> I could show the
lines needed to edit but there are few just to make sure nothing
breaks. As I was planing to use ASM and its my first time using it
I though of using as little code as possible
L132[01:02:32] <mezz> what is the
technical minecraft community?
L133[01:02:53] <millerti> Do names like
ilmango and Panda4994 ring any bells?
L134[01:03:05] <killjoy> Panda sounds
familiar
L135[01:03:16] <killjoy> but only
vaguely
L136[01:03:24] <millerti> People who make
advanced contraptions, mostly in vanilla Minecraft.
L137[01:03:32] <mezz> not for me, I just
want an explanation not name drops. thanks
L138[01:03:42] <PaleoCrafter> Pandas are
these black-and-white bears, killjoy. Maybe that's why it sounds
familiar
L139[01:03:45] <mezz> that works
L140[01:03:51] <killjoy> Really?
L141[01:04:13] <millerti> Automated farms,
high-speed elevators, automated mining quarries, flying
machines....
L142[01:04:31] <millerti> They made a
submarine once...
L143[01:05:06] <mezz> Xcom, what do you
wish to accomplish, in minecraft terms, not code?
L144[01:05:27] <Xcom> how detailed should
I go into it?
L145[01:05:33] <mezz> high level
first
L146[01:05:38] <mezz> is it a bug, is it a
feature?
L147[01:05:51] <killjoy> I'm still
confused what we're talking about.
L148[01:05:55] <millerti> Chunk
permaloading, AFK fishing farms, bedrock breaking, complex logic
circuits, piston doors (haha), sorting systems,
supersmelters...
L149[01:06:20] <killjoy> millerti, you're
not helping. No idea whatt you're talking about
L150[01:06:24] <Xcom> gist is to hold Ctrl
+ Shift + click the crafting book, simple click should fill
crafting window. 2nd click craft and throw the items while standing
and picking up more items
L151[01:06:24] <millerti> I was talking
about what "technical minecraft" is, and Panda4994 and
ilmango are like at the top of the foodchain.
L152[01:06:37] <killjoy> those things
aren't really technical
L153[01:06:40] <millerti> We're all
talking about Minecraft, right?
L154[01:07:07] <mezz> Xcom, is your goal
to make a mod that changes the behavior of the vanilla crafting so
you can create more items than your inventory can hold?
L155[01:07:34] <mezz> or are you trying to
throw things into a hopper?
L156[01:07:35] <killjoy> tip: in the
crafting menu, you can press q on the output to immediately drop
it
L157[01:07:54] <Xcom> there shouldn't be a
need for aditional inventory
L158[01:08:14] <Xcom> yapp. I managed to
get the server side code on a jar
L159[01:08:45] <Xcom> the clientside code
is the remaning part. the main problems are that I rather not edit
the jar. I rather keep forge and use optifine and whatnot
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L161[01:09:17] <killjoy> of course
:)
L162[01:09:19] <mezz> do you want to make
a server-only mod then? so vanilla clients can still connect to the
modified server?
L163[01:09:37] <Xcom> so all Im left with
is ASM, I could as you guys spoke earlier use the events, but there
are limitation in the code that prevetns crafting when using the
crafting book
L164[01:09:50] <killjoy> how so?
L165[01:10:06] <mezz> it is not clear to
me, why do you want to change this very specific crafting
behavior?
L166[01:10:08] <Xcom> there are 2
particular return statements that stops crafting when inventory
fills up.
L167[01:10:36] <killjoy> It does? I never
noticed
L168[01:10:46] ⇦
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L169[01:10:47] <killjoy> You can still
craft things with a full inventory
L170[01:11:06] <Xcom> to keep to as close
to vanilla as possible while learn how to modify basecode, hoping
to learn it and apply clientside edits.
L171[01:11:22] <killjoy> instead, you
should create your own event.
L172[01:11:25] <Xcom> not when inventory
fills up to max
L174[01:11:56] <killjoy> Advanced, yes.
Technical, no.
L175[01:12:05] <PaleoCrafter> 1) I'd call
that the "redstone community" 2) It doesn't matter,
ffs
L176[01:12:09] <killjoy> those don't get
down and dirty
L177[01:12:31] <Xcom> dirty as code?
L178[01:12:40] <killjoy> or even resource
packs
L179[01:13:01] <Xcom> you all tinker with
the code?
L180[01:13:11] <killjoy> ehh. not really
tinker.
L181[01:13:13] <killjoy> interact with,
yes
L182[01:13:13] <millerti> Well, those are
in-world innovations, while mods and resource packs are external
innovations. All cool for different reasons.
L183[01:13:53] <millerti> They call
themselves "technical minecrafters," but I can see why
you would want to call them "redstone community."
L184[01:14:03] <Xcom> This seams like a
fun place to hang out.
L185[01:14:09] <killjoy> a lot of the
"redstone" is well documented
L186[01:14:12] <LexMobile> Oh watched that
video, they are some interesting bugs. Saw you say there were
patches for it.. Full class files.. really?
L187[01:14:22] <millerti> So we sought you
guys out, because I thought it would be really cool if different
advanced communities could connect more.
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L189[01:15:06] <Xcom> sadly don't know how
to fix it without providing full class files. Just got started and
all
L190[01:15:14] <millerti> Well, Xcom
posted his fixes to Mojira, but any of us could patch the
code..
L191[01:15:17] <killjoy> git gud
L192[01:15:31] <mezz> Xcom, to keep things
clean and compatible, we generally do not to base edits or asm. it
is preferred to create a new event in Forge that gets fired, and
any mod can subscribe to the event and modify things. This is
because mod packs usually have 100+ mods and they all have to work
together
L193[01:15:34] <LexMobile> Alright im
going to be blunt. As it sits right now miller, you're being
annoying. Nobody here cares about who you think is a celebrity or
who you think everyone should know. KJ you're being a twat as well
arguing over symantics. Both of you should shut up.
L194[01:15:51] <killjoy> k
L195[01:16:15] <millerti> Sorry.
L196[01:16:46] <Xcom> thats a fair point
mezz. the main reason for doing it is to learn things as they say
ground up
L197[01:16:59] <LexMobile> Xcom: You
SHOULD NOT write coremods, coremods are BAD. 99% of the time you
can acomplish what you want without a coremod using Forge. If
you're just wanting to auto craft things it shouldn't be to
difficult. Quite a few mods deal with replacting the crafting
mechanics.
L198[01:17:30] <LexMobile> I know its a
difficult thing to grasp. But finding one solution to something
isn't always the right way to go about it.
L199[01:17:42] <millerti> I've made
friends with people who do cool stuff in the game, and I thought it
would be cool to make friends with people who write mods, and I
though it would be cool if they all knew about each other.
L200[01:18:03] <LexMobile> IF I understand
you coprrectly, all you want to do is have items you shift click go
to the world instead of your inventory. That shouldn't be
hard.
L201[01:18:36] <LexMobile> Miller: you
come across as "Hey guys let me drop these names and explain
why they are awesome so you think im awesome to" That is not a
good thing.
L202[01:18:59] <Xcom> Absolutly not. I
would probably accomplish it through other means. I only took that
as the most basic experience into ASM
L203[01:19:10] <millerti> I was trying to
find out what common ground we have in terms of what
accomplishments you guys know about.
L204[01:19:28] <millerti> But you don't
know those guys, so we have to start from scratch, and that's
fine.
L205[01:19:40] <killjoy> Don't worry about
it
L206[01:20:51] <Xcom> But I agree that
there is probably a better cleaner solution. I should probably have
tried to use forge and accomplished it. But I really want to learn
basecode manipulation for myself in general. Doing a sc degree and
learning how to use ASM then forge sounds more appealing. The mods
mostly will be for personal use and never will get released
L207[01:20:54] <LexMobile> Writing a
coremod is a very bad thing. It usually causes nothing but bugs and
incompatibilities. I don't expect you to know this. Being your
first foray into the modding world. But the system you've been
using for a while {the one in your video} is what we call Jar
modding. It is literally the entire reason Forge exists, to stop
people from having to jar mod.
L208[01:21:05] <millerti> My POINT is that
there are some people who do amazing things with Minecraft. I know
about the redstone community, and I would like to know people in
the modding community too. I really don't mean to be a pain.
L209[01:21:23] <LexMobile> The Coremod
side is essentially a cleaned up jar modding, but it only still
exists because it'd cause to much drama in the community to take it
away.
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L211[01:22:11] <LexMobile> IF you want to
do something I would advise seeing if you can do it with the
current Forge hooks. If not try and flesh out your ideas with the
rest of the community on the forums. And then move to github and
propose a change to Forge to make it possible.
L212[01:22:49] <Xcom> sounds fair
L213[01:22:49] <LexMobile> The main
problem is I am still not exactly sure what you want to do. If i'm
right that you just wanna bypass the autocrafting stopping when
your inventory is full. That should be completely possible.
L214[01:23:05] <millerti> Your point is
well taken, Lex. I felt like we were reinventing the wheel with
some of the stuff we were doing with hacking jars. The mod people
know how to do this stuff right. So I asked around and was directed
here.
L215[01:24:02] <mezz> millerti, if you are
looking for technical answers you are probably in the right place.
if you are looking for friendly people, well you basically awoke an
angry bear by pinging lex earlier and there are lots of friendlier
places to meet minecraft modders here heh
L216[01:24:21] <millerti> Yeah, I know I
messed up. Trust me, I feel pretty stupid.
L217[01:24:22] <killjoy> like
#sponge
L218[01:24:31] <LexMobile> The other thing
is, you have no idea how many people use the "These mods are
personal and never gunna be released" excuse. And then a week
later I get 500 screaming kids yelling at me about how their game
is broken when they install the mod :/
L219[01:25:33] <Xcom> The main reason Im
trying to get this accomplished the way I am is to try implement
the bugfixes like in the video to forge. Its more fun fising the
base client and sad to see non of them used because its
clientside.
L220[01:25:59] <LexMobile> In this
community I have the reputation as mezz just said of being
"the angry bear" or otehr crap like that. Its because I
have to deal with things like the above situation day in and day
out. If you have specific questions they can be answered. But we
have a set of rules and guidelines for this community that should
be followed. The most relevent of which being that coremods ARE
BAD.
L221[01:26:06] <millerti> Lex, I think
that Mojang devs must feel the same way, with the way people
criticize them all the time.
L222[01:26:24] <killjoy> No, everybody
just hates notch
L223[01:26:24] <Xcom> I fully understand
then.
L224[01:26:42] <LexMobile> If they are
real bug fixes, then they would better be submited as patches to
Forge itself.
L225[01:26:43] <Xcom> that makes more
sense now
L226[01:26:45] <LexMobile> Not a
coremod.
L227[01:27:18] <LexMobile> But, in order
for the patches to be accepted they need to be done properly, and
fully explained. And then go through our review process to make
sure other things don't break and figure out what the sideffects
are.
L228[01:28:01] <millerti> Oh, so maybe he
should get the code to Forge and made the changes there, and if you
guys like it, he can do a pull request?
L229[01:28:11] <Xcom> Thank you for
explaning this. Im starting to understand why you think its
bad.
L230[01:28:27] <mezz> yes, we can help
with the pull request as well. people review it and point out
things you may have missed
L231[01:28:39] <killjoy> mezz is the PR
guy.
L232[01:28:40] <mezz> this is especially
useful if you are new
L233[01:29:35] <Xcom> would you guys in
that case be interested in a few bugfixes. both miller and I spend
a tone of time tryign to fix the vanilla jar
L234[01:29:47] <millerti> And Lex, I
really do apologize for pinging you earlier and for generally being
awkward. I completely understand your desire to not have a bunch of
kids flaming you for things other people broke. Making any changes
to Minecraft (or to Forge) can break things and cause all kinds of
problems with angry users who take the developers for
granted.
L235[01:30:08] <mezz> we do lots of
vanilla bug fixes, as long as they are not extremely big or
invasive. we will be happy to take vanilla bug fixes as PRs
L236[01:30:25] <millerti> So far, I've
only done server side, while Frog has done some cool stuff in the
client.
L237[01:31:00] <Xcom> invasive?
L238[01:31:10] <PaleoCrafter> oh, mezz,
I've got an idea for an issue label: something like "beginner
friendly". I've seen quite a few projects that mark issues
which are reasonably easy to do as a first-time contributor like
that. Might encourage more people to actively do something (and put
more work on your plate, hurr durr) :D
L239[01:31:14] <killjoy> deletes too much
code or changes method signatures
L240[01:31:52] <Xcom> I see, most bugfixes
have so far been on liners.
L241[01:32:07] <mezz> one liners are
good
L242[01:32:11] <millerti> Would you guys
be interested in fixes for hopper item duping?
L243[01:32:11] <killjoy> patches should be
one-liners if possible
L244[01:32:22] <killjoy> that oneliner may
call a method added in ForgeHooks
L245[01:33:34] <Xcom> I should probably be
asking where to start in that case
L247[01:34:34] <Xcom> we have a
problem
L248[01:34:38] <Xcom> "spaces instead
of tabs"
L249[01:34:49] <killjoy> deal with
it
L250[01:35:02] <killjoy> It's the superior
indent
L251[01:35:04] <millerti> I prefer spaces
myself...
L252[01:35:11] <millerti> They are
consistent across editors.
L253[01:35:21] <mezz> doesn't matter, just
do whatever the project you are working on does
L254[01:35:25] <LexMobile> Pretty sure he
was joking but ya dont go down the road.
L255[01:35:25] <Xcom> tabs take less
space
L257[01:36:01] <millerti> I think that
spaces vs. tabs is not something we should be arguing about here.
And I agree... adapt to the project.
L258[01:36:01] <mezz> that one is best for
getting the dev environment set up
L259[01:36:18] <killjoy> inb4 banana
indent
L260[01:36:32] <Xcom> was kidding. I'll
addapt
L261[01:36:48] <millerti> That's hard to
work out sometimes in chat. :)
L262[01:37:11] <mezz> the main issue is we
get enough people who are serious that nothing seems like a joke
:P
L263[01:37:42] <Xcom> that sounds
harsh
L264[01:37:47] <mezz> I had a guy who
claimed their bug in my mod was fixed after they bought an xbox,
and then offered no further explanation.
L265[01:38:01] <millerti> Yeah. A lot of
us prefer to get into voice chat on discord, because it really
makes it so much easier to communicate without being misread. I
have a really hard time with text chat.
L266[01:38:18] <killjoy> I've tried
it.
L267[01:38:21] <killjoy> Nobody
understands me
L268[01:38:30] <Xcom> killjoy as the
show?
L269[01:38:35] <killjoy> no
L270[01:38:36] <millerti> Must have been
your accent. :)
L271[01:38:37] <killjoy> as halo
L272[01:39:03] <killjoy> my accent is only
part of it.
L273[01:39:43] <killjoy> I talk too fast
and don't annunciate
L274[01:40:35] <mezz> I am fine talking
but it takes a lot more time than text, and you can't look over the
conversation after when you forget something
L275[01:40:48] <killjoy> ^^
L276[01:41:49] <millerti> Anyhow. Allow me
to be overly mushy for a moment to try clear up any confusions I
may have caused. I knew that talking to the experts on mods would
be the best thing for us to do. I think you all do great work and
really appreciate the time and effort you put into it. And we'd
really be appreciative about any help you can give us on doing our
own mods and making useful contributions to the community of people
who work on
L277[01:41:49] <millerti> Minecraft at the
code level.
L278[01:42:06] <killjoy> k
L279[01:42:19] <killjoy> lol didn't
read
L280[01:42:21] <killjoy> jk
L281[01:42:24] <killjoy> .
L282[01:42:28] <Xcom> I should point out
right here that I don't know how to spell. Apologies in
advance.
L283[01:42:29] <millerti> Hopefully Lex
will read it. :)
L284[01:43:18] <millerti> I didn't make a
great first impression. I hope he will forgive me.
L285[01:43:37] <killjoy> Time heals all
wounds
L286[01:43:45] <Ordinastie> you're not
banned, so you did ok
L287[01:44:23] <millerti> Well, Xcom and I
and a few of our friends have been getting into MCP code lately,
and you're the people we really need to be making friends
with.
L288[01:44:25] <mezz> I'm off to sleep,
goodnight o/
L289[01:44:30] <millerti> Nice, mezz
L290[01:44:34] <millerti> Nite even
L291[01:45:03] <Xcom> good night mezz. was
nice to mean you
L292[01:45:05] <PaleoCrafter> Night even (
͡° ͜ʖ ͡°)
L293[01:45:10] <Xcom> meat*
L294[01:45:10] <millerti> Ordinastie: Good
point. With all the griping he puts up with, I'm surprising Lex has
this much patience.
L296[01:45:21] <millerti> meet!
L297[01:45:23] <millerti> :)
L298[01:45:32] <Xcom> I prefer meat
L299[01:45:38] <millerti> And thanks, mezz
!
L301[01:47:23] <millerti> LOL. Reminds me
of this episode of Power Puff Girls, where some villain had a meat
gun that turned things into meat.
L302[01:47:56] <killjoy> ... That's
hot
L303[01:48:11] <killjoy> *sweats*
L304[01:48:11] <millerti> I guess. The
stuff you watch when you have kids....
L305[01:48:13] ⇦
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L306[01:48:22] <killjoy> not you,
PaleoCrafter
L307[01:48:30] <millerti> Power Puff
Girls, My Little Pony, Barbie..
L308[01:48:39] <Ordinastie> right,
"for the kids"
L309[01:48:44] <killjoy> I don't care for
2 of those....
L310[01:48:50] <killjoy> I lied
L311[01:48:51] <killjoy> just 1
L312[01:49:06] <killjoy> original, not
2016
L313[01:49:32] <millerti> PPG is okay. My
Little Pony is well-written but really compelling. But Barbie (Live
in the dreamhouse) is downright hillarious.
L314[01:49:53] <millerti> Well, not
compelling for me. My daughter loves it.
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L317[01:50:39] <millerti> Ok, y'all.
Thanks for the chat. Time for me to get to bed.
L318[01:50:54] <millerti> Please tell Lex
I'm really sorry, ok?
L319[01:51:35] <killjoy> He reads chat
logs.
L320[01:51:58] <killjoy> He occasionally
comes on and tells everyone they're being stupid.
L321[01:52:11] <millerti> Hmm... is he
right?
L322[01:52:14] <PaleoCrafter> I didn't
even know there was a PPG reboot. Looks like they at least kept the
old art style, rather than going for fecking 3D like they did to
some good ol' German shows
L323[01:52:16] <killjoy> usually
L324[01:52:18] <LexMobile> You have to
admit, i'm never wrong ;)
L326[01:53:04] <killjoy> PaleoCrafter,
ppg2016 is in the same universe as TTG
L327[01:53:47] <PaleoCrafter> What is TTG
even? >.>
L328[01:53:51] <killjoy> teen titans
go
L329[01:54:39] <PaleoCrafter> aha
L330[01:54:41] ⇦
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L332[01:57:53] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170912 mappings to Forge Maven.
L333[01:57:56] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170912-1.12.zip
(mappings = "snapshot_20170912" in build.gradle).
L334[01:58:07] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L335[01:59:15] <Xcom> is intelliJ better
then eclipse? I have been meaning to switch. But it has to be worth
it
L336[01:59:31] <killjoy> Without going
into detail, yes. Also, use the mc-dev plugin
L337[01:59:39] <PaleoCrafter> I
subjectively find it better, but it's really up to opinion
L338[01:59:46] <Ordinastie> ^
L339[01:59:50] <Xcom> I mean for this
project
L340[02:00:02] <killjoy> doesn't
matter
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L345[02:27:31] <Ivorius> PaleoCrafter:
Whatever happened to your translation plugin btw :P
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L347[02:27:51] <PaleoCrafter> It's been
PRed to mc-dev :P
L348[02:28:04] <PaleoCrafter> I just need
to address some review things and can't quite find the time
:P
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L354[03:28:48] *
kashike whips PaleoCrafter
L355[03:28:53] <kashike> get back to
work!
L356[03:29:02] <PaleoCrafter> I *am*
working, that's the problem :P
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L409[08:35:15] <BrainStone> Hi
L410[08:35:25] <BrainStone> Is it possible
to make conditional advancements?
L411[08:35:35] <gigaherz|work> not
yet
L412[08:35:45] <BrainStone> Like that an
advancement only exists if a certain condition is met
L413[08:35:47] <gigaherz|work> the
advancements haven't been put through the forge-ification
system
L414[08:35:48] <BrainStone> Awww
damn
L415[08:35:52] <gigaherz|work> it
sucks
L416[08:35:56] <BrainStone> It does
L417[08:36:06] <gigaherz|work> you can
make a PR to forge to implement advancement conditions similar to
the recipe ones
L418[08:36:29] <BrainStone> Can't add any
advancements that only exist when other mods a re present :/
L419[08:36:32] <gigaherz|work> (... at
least I don't think they can, I haven't heard anyone say it has
been done)
L420[08:36:43] <BrainStone> Ok
L421[08:36:51] <BrainStone> Thanks for
your very swift respnse
L422[08:37:08] <PaleoCrafter> but... we're
dealing with Java here
L423[08:37:21] <BrainStone> xD
L424[08:37:30] <Andrio> BrainStone, you
can hide them.
L425[08:37:40] <BrainStone> That's kinda
what I not want
L426[08:38:01] <BrainStone> It would be a
semi acceptable solution though
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L429[09:00:41] <Shoxxo> hi
L430[09:00:50] <BrainStone> Hi
L431[09:01:19] <Shoxxo> Someone are
familiar with ban items and show it in the nei description?
L432[09:01:53] <BrainStone> You mean you
want to hide items from NEI?
L433[09:02:03] <Shoxxo> not hide
L434[09:02:21] <Shoxxo> ban items from
players and show description in the nei why it is banned
L436[09:12:13] <BrainStone> Not sure
L437[09:12:30] <Shoxxo> ok but you know
what i mean yes :)
L438[09:12:55] <BrainStone> Well, what
comes to mind is the event where you can add description lines to
items
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L440[09:13:26] <Shoxxo> if i can add a
custom script with disable function and add my personal note it
will help
L441[09:13:40] <Raycoms> Morning
L442[09:13:44] <Shoxxo> hi
L444[09:14:05] <BrainStone> There is an
event where you can add this note
L445[09:14:31] <Shoxxo> can you show me
where it is? i am using a complexe network system :)
L446[09:15:00] <Shoxxo> spigot 1.11.1
Travertine and KCauldron as server ...
L447[09:15:24] <PaleoCrafter> Raycoms,
you're going a little far with those nullability annotations
>.<
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L450[09:17:15] <Raycoms> We like them
=P
L451[09:17:15] <BrainStone> Shoxxo it's
called ItemTooltipEvent
L452[09:17:23] <Raycoms> Anyway, shouldn't
be causing this issue
L453[09:17:36] <Raycoms> We're trying to
find this bug for weeks now, and couldn't find it
L454[09:17:57] <PaleoCrafter> you know all
thoes variables are never going to be null, there's no point
whatsoever to annotating them, it just clutters your code
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reset by peer)
L456[09:18:43] <PaleoCrafter> similarly
for the final on everything: it might be nice and safe, but it's a
little over the top. If you want those guarantess, use a language
other than Java :P
L457[09:19:11] <PaleoCrafter> you didn't
elaborate in any way *how* it isn't working
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L459[09:19:52] <Shoxxo> hummm
L460[09:19:58] <Shoxxo> my network sucks
lol
L461[09:20:06] <Raycoms> Our lists end up
empty after a restart/chunk reload in multiplayer outside of the
dev environment
L462[09:20:25] <Shoxxo> so i will try a
search of this event hmm
L463[09:20:47] <Shoxxo> another one is, is
multiverse good for creating own world for every player (Like own
Dimension)
L464[09:22:09] <PaleoCrafter> that's
basically impossible, Raycoms, I'd wager you're just accessing the
stuff in the wrong place. Do you need the data on the client?
L465[09:22:29] <Raycoms> No, only on the
server
L466[09:22:39] <Ordinastie> Raycoms, have
you considered debugging it ?
L467[09:22:41] <Raycoms> and it works
great if I execute it in smp in intellij
L468[09:23:00] <Raycoms> Yes and it
doesn't happen when I execute it in intellij, neither in ssp nor in
smp
L469[09:23:04] <gigaherz|work> Mystcraft
is nice for having personal dimensions
L470[09:23:21] <PaleoCrafter> yeah, try
attaching a debugger or at least log something in those NBT
methods
L471[09:23:31] <Ordinastie> so maybe debug
it where it doesn't work...
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L473[09:24:22] <gigaherz|work> you can
start a non-dev instance with your mod, alongside the
mod-sources.jar generated by forge
L474[09:24:56] <PaleoCrafter> u wot
L475[09:25:04] <Ordinastie> ^
L476[09:25:18] <gigaherz|work> I mean
start java with debug enabled
L477[09:25:39] <gigaherz|work> and when
attaching from a java debugger, point it to the sources jar to be
able to step through with symbols
L478[09:25:49] <Raycoms> Will have to try
that
L480[09:26:14] <Ordinastie> you shouldn't
have to point it to any jar, you already have the sources in your
IDE
L481[09:26:30] <Raycoms> Yeah but if I run
it in the IDE it always works
L482[09:26:34] <gigaherz|work> hmmm but
wouldn't the non-dev instance mismatch since it's in SRG
names?
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L484[09:26:45] <Raycoms> Anyway, what's
the right way to use NBTUtil.createPosTag(barracks)?
compound.merge?
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L486[09:27:03] <PaleoCrafter> so is the
sources one, gigaherz|work :P
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L488[09:27:53] <PaleoCrafter> eh, I mean,
it isn't in SRG names >.>
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L492[09:30:09] <Raycoms> Gtg, thanks
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L495[09:35:27] <Shoxxo> infinity evolved
has multiverse?
L496[09:36:23] <BrainStone> What's the
easiest way to trigger a custom advancement critereon from a
GUI?
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L520[11:56:01] <busti> Is there an enum
for non cardinal point based directions in Forge?
L521[11:56:25] <busti> Something like
"Front Back Left Right" ?
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L523[11:58:02] <Ordinastie> EnumFacing
?
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L525[12:00:55] <ghz|afk> busti: uhm,
nothing uses such a thing
L526[12:01:37] <ghz|afk> since the
EnumFacing is used for the blocks and the world is always
aligned
L527[12:01:47] <ghz|afk> yo ucan just use
the look vector
L528[12:01:59] <ghz|afk> or the yaw
angle
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L535[12:17:10] <busti> Hm. We will
probably do my own then I guess.
L536[12:22:20] <busti> We have a block
that can be rotated and connect to stuff on each side.
L537[12:27:18] <ghz|afk> then why not use
EnumFacing?
L538[12:27:40] <ghz|afk> just rotate the
enumfacing to account for the block rotation
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L544[13:10:53] <halvors1> Why does mods
ship with a pack.mcdata file in the resources directory?
L545[13:11:28] <killjoy> half
convention?
L546[13:12:06] <halvors1> What do you
mean?
L547[13:12:08] <tterrag> halvors1: because
it's a requirement of a resourcepack
L548[13:12:09] <tterrag> which mods
are
L549[13:12:21] <halvors1> Um. And if i
don't ship it?
L550[13:12:23] <tterrag> forge is
"nice" and will create one for you, but you should make
one
L551[13:12:32] <halvors1> Oh.
L552[13:13:30] <halvors1> Thanks :)
L553[13:14:11] <killjoy> Oh, a recommended
build just in time for 1.12.1
L554[13:14:14] <killjoy> *1.12.2
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L571[14:22:56] <malte0811> Might be the
server hang watchdog
L572[14:23:00] <Ordinastie> you don't have
access to full log ?
L573[14:23:06] <malte0811> If a tick takes
to long it kills the server
L574[14:23:40] <Ordinastie> what's there :
EnderUtilities.java:101 ?
L575[14:23:46] <masa> but that's from the
server start phase, is the watchdog running that early?
L576[14:24:04] <malte0811> I think so, we
had the same issue in IE once
L578[14:25:04] <Ordinastie> I think you
will need full log
L579[14:25:15] <Ordinastie> that looks
like eaten up stacktrace
L580[14:25:37] <masa> hmm, okay
L581[14:25:47] <masa> well then there is
nothing for me to do \o/
L582[14:26:05] <Ordinastie> also, only 1
report, I wouldn't care too much
L583[14:26:16] <masa> yeah
L584[14:26:31] <masa> I don't think I've
ever gotten an issue report about crashes I've seen on
OpenEye
L585[14:27:26] <masa> luckily there
haven't even been many "code issues", mostly they are
crashes during game loading due to out of memory or whatever
L586[14:28:55] <Lord_Ralex> that does look
like a watchdog crash, but i didn't think it ran that early
either
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L590[14:31:44] <malte0811> It definitely
ran that early in 1.10, the IE crash was serverStarting as
well
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L609[16:15:10] <masa> why does github
compare of force pushes show the entire diff of the resulting
commit, instead of the difference in the force pushed change?
L610[16:16:28] <ghz|afk> I guess it would
be too much of a headache?
L611[16:17:06] <Upthorn> It's been a while
since I last did anything involving git, so there may be an obvious
answer but
L612[16:17:19] <Upthorn> How is it
supposed to know which part of the commit is the force-pushed
change?
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L614[16:17:46] <ghz|afk> I guess masa
would like github to compare the "before" commit and the
force-pushed commit
L615[16:17:51] <ghz|afk> and show the
changes between those
L616[16:18:06] <masa> well this isn't
actually that much related to force pushing, I just followed the
"Compare changes" link from a discord webhook bot for the
force push
L617[16:18:44] <masa> basically a
compare/sha1..sha1 in the url, and it shows the entire diff of the
later commit, instead of the diff between those commits
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L635[17:26:25] <Raycoms> Hey
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L637[17:26:41] <Raycoms> Anyone good in
rendering? I have my tileEntitySpecialRenderer which receives my
json model and is supposed to render it
L639[17:27:34] <Raycoms> The problem is
that the position is off by half a block, the texture only shows
depending on the right rotation, the texture only shows on the
front, not on the back and it doesn't display any text
L640[17:28:30] <Raycoms> The block and
tileEntities only extend BlockSign and TileEntitySign and do not
contain anything besides that
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L642[17:33:08] <Abastro> Use
GlStateManager.translate(0.5,0.5,0.5) to move the model by
half.
L643[17:35:42] <Abastro> Dk about how to
make it render on both side, there was a gl settings to render on
both sides.
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L647[18:03:31] <heldplayer> Face
culling?
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L652[18:17:27] <ben_mkiv> is there a
reason most/all mods use tickbased progress calculation over time
based for machines?
L653[18:18:59] <TechnicianLP> because its
basically just a if(++progress > X) <done> in update() for
tickbased
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L670[19:22:29] <ben_mkiv> but couldnt i
just save the starttime of a action and just check if (starttime +
progresstime < timenow) { done }
L671[19:22:47] <ben_mkiv> so i would have
same speed no matter what tps i'm running on
L672[19:24:06] <ben_mkiv> so on low tps
running servers i would have less load as actions allways take the
same time
L673[19:24:15] <ben_mkiv> and wouldnt be
stretched by low tps
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L679[19:36:02] <Raycoms> Does someone know
how I can tell the tileEntitySpecialRenderer to apply the same
texture to both sides?
L680[19:37:18] <Raycoms> Any why my model
does only show correctly in one rotation, in the other ones its
kinda floating around crazily
L682[19:40:48] <ben_mkiv> you got a
screenshot?
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L684[19:42:57] <Raycoms> Sure
L686[19:44:30] <Raycoms> Its supposed to
be fix above the head of the entity (and it floats away as I walk
around him)
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L691[19:53:55] <Raycoms> If you want I can
link you a jar as well
L692[19:56:03] <tterrag> Raycoms: you
aren't transforming away the eye position
L693[19:56:09] <tterrag> the x/y/z passed
into the render function
L694[19:56:50] <tterrag> also why are you
using a TESR to draw something on an entity??
L695[19:58:36] <Raycoms> Sorry I'm not
using a TESR for that, I'm using a TESR to draw a sign
L696[19:58:55] <Raycoms> Which I will also
render on top of my entity if you run into them
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L698[19:59:10] <Raycoms> What is the right
calc for that?
L699[19:59:13] <Raycoms> (Eye position
thing?
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L711[20:45:23] <busti> Are tile entity
updates threaded?
L712[20:52:23] <killjoy> no
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L714[20:52:32] <killjoy> all this logic is
on the main thread
L715[20:52:36] <killjoy> every single
tick
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L717[20:53:30] <Raycoms> tterrag any
idea?
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L719[20:54:07] <killjoy> try throwing away
some code and rewriting it
L720[20:54:16] <killjoy> That usually
works for me.
L721[20:54:27] <killjoy> I find where the
problem is, and instead of trying to fix it, I rewrite it.
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L723[20:55:40] <Raycoms> I'd do that If I
had an idea what I'm doing with this rendering stuff =P
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L725[20:57:52] <Raycoms> Anyway, will try
more tomorrow
L726[20:58:04] <Raycoms> gn8
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