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L4[00:03:56] <millerti> LexMobile: Hi, Lex.
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L7[00:06:21] *** millerti was kicked by LexMobile (Read the rules.))
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L9[00:07:30] <millerti> Sorry about that.
L10[00:08:25] <millerti> I won't do that again.
L11[00:09:25] <millerti> I was talking to Xcom who is working on carpetmod, and he had some questions about forge for client mods.
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L13[00:12:12] <millerti> Hey, enemy
L14[00:12:29] <enemy> hi
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L16[00:14:38] <killjoy> millerti, and those questions are?
L17[00:15:21] <millerti> What is a good source of reading materials on Forge ASM?
L18[00:15:33] <killjoy> it's not forge asm
L19[00:15:36] <killjoy> it's ow2 asm
L20[00:15:46] <LexMobile> Coremods are bad.
L21[00:16:03] <killjoy> read this. http://download.forge.objectweb.org/asm/asm4-guide.pdf
L22[00:16:13] <millerti> Oh, cool.
L23[00:16:31] <killjoy> read it all. It's a long read, and requires some decent understanding of the jvm
L24[00:16:38] <millerti> Well, I think he wants to find out if he can use the forge APIs to do what he wants... it's some mod to the crafting interface.
L25[00:16:49] <millerti> He's got it now. Thanks!
L26[00:16:50] <killjoy> What does he want to do?
L27[00:17:14] ⇨ Joins: NarcolepticFrog (~textual@ip-81-2-52-196.nyc.us.northamericancoax.com)
L28[00:17:43] <killjoy> I'll be the guy that teaches babies to use a gun, then get mad when they shoot me in the foot.
L29[00:18:03] <millerti> He want to work on stuff that's implemented in 1.12, which he doesn't think he can't do with Forge, though, because it has to do with the new crafting interface.
L30[00:18:06] <LexMobile> Except they don't shoot you, they shoot me.
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L32[00:18:34] <killjoy> What does he want to do?
L33[00:18:43] <millerti> But he wants to use a meta key to do crafting but where items get tossed out instead of going into the inventory.
L34[00:18:50] <millerti> Sorry, I'm slow. :)
L35[00:19:04] <killjoy> In the item, implement getContainerItem()
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L37[00:19:11] <Narcolep_> Hello
L38[00:19:23] <killjoy> wait..
L39[00:19:24] <killjoy> why?
L40[00:20:06] <millerti> Something to do autocrafting?
L41[00:20:15] <killjoy> as in?
L42[00:20:24] <killjoy> Why would you want it to be shot out?
L43[00:20:50] <enemy> to craft more than one inventory at a time?
L44[00:20:56] <millerti> He wants to modify the crafting book interface so that it's easily accessible to anyone instead of using an autocrafting script.
L45[00:21:09] <killjoy> interface?
L46[00:21:14] <killjoy> Changes interfaces will break things.
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L48[00:21:22] <killjoy> don't do it
L49[00:21:25] *** Narcolep_ is now known as NarcolepticFrog
L50[00:21:44] <millerti> This is a slight behavioral change that occurs when using a meta key.
L51[00:21:57] <LexMobile> "Easily accessible to anyone" The crafting book is accessible to everyone...
L52[00:21:57] <killjoy> just use an event
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L54[00:22:15] <millerti> I'm going to try to help Xcom get in here to talk for himself. :)
L55[00:22:50] <LexMobile> Ya you're doing a very poor job of explaining anything.
L56[00:23:07] <millerti> Well, he's swedish. :)
L57[00:24:21] <millerti> Sorry, it's awkward trying to type what he's saying. I don't suppose we could beg you to get into SciCraft chat on Discord. :)
L58[00:24:31] <LexMobile> No
L59[00:24:52] <millerti> Ok. You're more celebrity than us, so beggars can't be choosers. :)
L60[00:25:15] <LexMobile> That has nothing to do with it.
L61[00:25:51] <millerti> Sorry, I was trying to make a joke to pass the time while Xcom struggles with his IRC client.
L62[00:26:33] <kashike> We don't like jokes.
L63[00:26:44] <killjoy> no fun allowed :(
L64[00:26:47] <killjoy> >:(
L65[00:26:52] <millerti> Ok. What DO you like?
L66[00:26:57] <mezz> literally named killjoy
L67[00:27:01] <killjoy> clean, functioning code.
L68[00:27:18] <mezz> mods that only add one block for decoration using json
L69[00:27:19] <millerti> I write that some times.
L70[00:27:26] <LexMobile> Concise explanations.
L71[00:27:57] <kashike> killjoy: clean code you say?
L72[00:28:06] <kashike> you'll love this mod's code then
L73[00:28:09] <kashike> https://gist.github.com/kashike/299ece42444601e987f1cd6a0af7d006
L74[00:28:12] <killjoy> Bonus brownies if it's literally about cleaning
L75[00:28:27] <killjoy> You were wrong. I don't love that.
L76[00:28:37] <killjoy> Worse still, it's ASM
L77[00:28:51] <millerti> Ok, they worked on a concise explanation: If you click an item in the crafting book while holding shift + ctrl it will craft 1 stack and throw it, rather than trying to put it in your inventory.
L78[00:28:53] <LexMobile> Ya, PAPI is horrid...
L79[00:29:08] <mezz> wtf
L80[00:29:19] <killjoy> millerti, use the crafting event and use that to throw the result stack on the ground
L81[00:29:38] <millerti> Thanks. I'll tell him that.
L82[00:29:40] <LexMobile> The hard part is getting the keybinding from the client to the server.
L83[00:29:51] <killjoy> just have the client throw it
L84[00:29:52] <millerti> Does the event still fire if there's no room in the inventory?
L85[00:30:11] <killjoy> yes. You can still craft an item if there's no room
L86[00:30:59] <mezz> you should step through the code and know it intimately before trying to use asm, or else you will get yourself into a real mess unfortunately
L87[00:31:20] <millerti> Ok. Well, they're telling me that this makes sense to them. So thank you so much for your helps, time, and patience!!
L88[00:31:22] <killjoy> better yet, do a generified PR to forge
L89[00:31:37] <killjoy> meaning make it useful for other mods.
L90[00:31:55] <killjoy> The patch also needs to be necessary.
L91[00:32:10] <killjoy> From what you're telling us, you don't need one
L92[00:33:03] <millerti> Oh, ok. Thanks.
L93[00:42:04] ⇨ Joins: Xcom (~Xcom@31.208.69.4)
L94[00:42:27] <millerti> Xcom!
L95[00:42:31] <Xcom> hi
L96[00:43:00] <Xcom> that was a bit stressfull trying to get here fast. one sec need to catch my breath.
L97[00:43:11] <millerti> Il est arrivé!
L98[00:46:20] <Xcom> Thank for the help. Was just reading what miller chatted.
L99[00:46:26] *** PaleOff is now known as PaleoCrafter
L100[00:51:22] <Xcom> Reading the chat logs I think there was a bit of misscomunication.
L101[00:51:40] <millerti> I make a sucky telephone.
L102[00:52:06] <millerti> Although this time, it was Frog's fault, since I just copy/pasted what he wrote. :)
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L105[00:55:11] <Xcom> I went through the client code, thorrowly and found exactly what needs done. Main problem from that point is to implement it not modifying the jar
L106[00:55:35] <killjoy> Whatt did you ch ange?
L107[00:55:47] <millerti> Just in case you don't recognize the name, Xcom is the guy who fixed ghost blocks.
L108[00:55:58] <killjoy> vanilla?
L109[00:56:11] <Xcom> that was the other guy
L110[00:56:41] <millerti> Vanilla what? The ghost block fix is posted to Mojira, and Gmenbon added it to carpetmod.
L111[00:56:44] <Xcom> picture might be easier
L112[00:57:01] <killjoy> if it's not in vanilla (or forge) it doesn't count
L113[00:57:31] <mezz> be nice :P
L114[00:57:43] <Xcom> the code is vanilla
L115[00:57:44] <millerti> Well, hopefully they'll fix it in vanilla eventually. The point is that he's not some random bozo.
L116[00:57:54] <millerti> FYI. :)
L117[00:58:12] <killjoy> Well I haven't heard of him :P
L118[00:58:16] <mezz> it doesn't really matter who you are if I can't understand, unfortunately. I'm listening though
L119[00:58:48] <millerti> Is it okay if I post a youtube link? I don't want to spam, and he's trying to ask a question, so I can do it later.
L120[00:59:06] <Xcom> Im a pleb in the grand skeem
L121[00:59:15] <mezz> go for it
L122[00:59:49] <millerti> https://www.youtube.com/watch?v=DIWCdSMHIkQ
L123[01:00:34] <killjoy> ... I can't take that video seriously. Who can I call to complain?
L124[01:00:38] <Xcom> https://i.imgur.com/0iHQPk2.png
L125[01:00:42] <Xcom> there we go
L126[01:00:59] <killjoy> So that's the line you changed?
L127[01:01:09] <Xcom> the pic is the location of all the modifications and a few other return statements that needs to be edited out
L128[01:01:14] <Xcom> non yet
L129[01:01:23] <millerti> Gnembon is highly respected in the technical minecraft community.
L130[01:01:36] <killjoy> use a craft event
L131[01:02:23] <Xcom> I could show the lines needed to edit but there are few just to make sure nothing breaks. As I was planing to use ASM and its my first time using it I though of using as little code as possible
L132[01:02:32] <mezz> what is the technical minecraft community?
L133[01:02:53] <millerti> Do names like ilmango and Panda4994 ring any bells?
L134[01:03:05] <killjoy> Panda sounds familiar
L135[01:03:16] <killjoy> but only vaguely
L136[01:03:24] <millerti> People who make advanced contraptions, mostly in vanilla Minecraft.
L137[01:03:32] <mezz> not for me, I just want an explanation not name drops. thanks
L138[01:03:42] <PaleoCrafter> Pandas are these black-and-white bears, killjoy. Maybe that's why it sounds familiar
L139[01:03:45] <mezz> that works
L140[01:03:51] <killjoy> Really?
L141[01:04:13] <millerti> Automated farms, high-speed elevators, automated mining quarries, flying machines....
L142[01:04:31] <millerti> They made a submarine once...
L143[01:05:06] <mezz> Xcom, what do you wish to accomplish, in minecraft terms, not code?
L144[01:05:27] <Xcom> how detailed should I go into it?
L145[01:05:33] <mezz> high level first
L146[01:05:38] <mezz> is it a bug, is it a feature?
L147[01:05:51] <killjoy> I'm still confused what we're talking about.
L148[01:05:55] <millerti> Chunk permaloading, AFK fishing farms, bedrock breaking, complex logic circuits, piston doors (haha), sorting systems, supersmelters...
L149[01:06:20] <killjoy> millerti, you're not helping. No idea whatt you're talking about
L150[01:06:24] <Xcom> gist is to hold Ctrl + Shift + click the crafting book, simple click should fill crafting window. 2nd click craft and throw the items while standing and picking up more items
L151[01:06:24] <millerti> I was talking about what "technical minecraft" is, and Panda4994 and ilmango are like at the top of the foodchain.
L152[01:06:37] <killjoy> those things aren't really technical
L153[01:06:40] <millerti> We're all talking about Minecraft, right?
L154[01:07:07] <mezz> Xcom, is your goal to make a mod that changes the behavior of the vanilla crafting so you can create more items than your inventory can hold?
L155[01:07:34] <mezz> or are you trying to throw things into a hopper?
L156[01:07:35] <killjoy> tip: in the crafting menu, you can press q on the output to immediately drop it
L157[01:07:54] <Xcom> there shouldn't be a need for aditional inventory
L158[01:08:14] <Xcom> yapp. I managed to get the server side code on a jar
L159[01:08:45] <Xcom> the clientside code is the remaning part. the main problems are that I rather not edit the jar. I rather keep forge and use optifine and whatnot
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L161[01:09:17] <killjoy> of course :)
L162[01:09:19] <mezz> do you want to make a server-only mod then? so vanilla clients can still connect to the modified server?
L163[01:09:37] <Xcom> so all Im left with is ASM, I could as you guys spoke earlier use the events, but there are limitation in the code that prevetns crafting when using the crafting book
L164[01:09:50] <killjoy> how so?
L165[01:10:06] <mezz> it is not clear to me, why do you want to change this very specific crafting behavior?
L166[01:10:08] <Xcom> there are 2 particular return statements that stops crafting when inventory fills up.
L167[01:10:36] <killjoy> It does? I never noticed
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L169[01:10:47] <killjoy> You can still craft things with a full inventory
L170[01:11:06] <Xcom> to keep to as close to vanilla as possible while learn how to modify basecode, hoping to learn it and apply clientside edits.
L171[01:11:22] <killjoy> instead, you should create your own event.
L172[01:11:25] <Xcom> not when inventory fills up to max
L173[01:11:37] <millerti> killjoy: I'll give you two good examples of things the technical minecraft community does. (1) NEW 320 Blocks Per Second Elevator 1.12+ https://www.youtube.com/watch?v=9XyYWxuUrnY (2) SciCraft 40: Improving Nano Farms https://www.youtube.com/watch?v=lRUQe7Z1TzM
L174[01:11:56] <killjoy> Advanced, yes. Technical, no.
L175[01:12:05] <PaleoCrafter> 1) I'd call that the "redstone community" 2) It doesn't matter, ffs
L176[01:12:09] <killjoy> those don't get down and dirty
L177[01:12:31] <Xcom> dirty as code?
L178[01:12:40] <killjoy> or even resource packs
L179[01:13:01] <Xcom> you all tinker with the code?
L180[01:13:11] <killjoy> ehh. not really tinker.
L181[01:13:13] <killjoy> interact with, yes
L182[01:13:13] <millerti> Well, those are in-world innovations, while mods and resource packs are external innovations. All cool for different reasons.
L183[01:13:53] <millerti> They call themselves "technical minecrafters," but I can see why you would want to call them "redstone community."
L184[01:14:03] <Xcom> This seams like a fun place to hang out.
L185[01:14:09] <killjoy> a lot of the "redstone" is well documented
L186[01:14:12] <LexMobile> Oh watched that video, they are some interesting bugs. Saw you say there were patches for it.. Full class files.. really?
L187[01:14:22] <millerti> So we sought you guys out, because I thought it would be really cool if different advanced communities could connect more.
L188[01:14:51] ⇨ Joins: Dimtree (~dimtree@2002:4b6e:8bb7:0:ef39:1103:d2a2:9c0)
L189[01:15:06] <Xcom> sadly don't know how to fix it without providing full class files. Just got started and all
L190[01:15:14] <millerti> Well, Xcom posted his fixes to Mojira, but any of us could patch the code..
L191[01:15:17] <killjoy> git gud
L192[01:15:31] <mezz> Xcom, to keep things clean and compatible, we generally do not to base edits or asm. it is preferred to create a new event in Forge that gets fired, and any mod can subscribe to the event and modify things. This is because mod packs usually have 100+ mods and they all have to work together
L193[01:15:34] <LexMobile> Alright im going to be blunt. As it sits right now miller, you're being annoying. Nobody here cares about who you think is a celebrity or who you think everyone should know. KJ you're being a twat as well arguing over symantics. Both of you should shut up.
L194[01:15:51] <killjoy> k
L195[01:16:15] <millerti> Sorry.
L196[01:16:46] <Xcom> thats a fair point mezz. the main reason for doing it is to learn things as they say ground up
L197[01:16:59] <LexMobile> Xcom: You SHOULD NOT write coremods, coremods are BAD. 99% of the time you can acomplish what you want without a coremod using Forge. If you're just wanting to auto craft things it shouldn't be to difficult. Quite a few mods deal with replacting the crafting mechanics.
L198[01:17:30] <LexMobile> I know its a difficult thing to grasp. But finding one solution to something isn't always the right way to go about it.
L199[01:17:42] <millerti> I've made friends with people who do cool stuff in the game, and I thought it would be cool to make friends with people who write mods, and I though it would be cool if they all knew about each other.
L200[01:18:03] <LexMobile> IF I understand you coprrectly, all you want to do is have items you shift click go to the world instead of your inventory. That shouldn't be hard.
L201[01:18:36] <LexMobile> Miller: you come across as "Hey guys let me drop these names and explain why they are awesome so you think im awesome to" That is not a good thing.
L202[01:18:59] <Xcom> Absolutly not. I would probably accomplish it through other means. I only took that as the most basic experience into ASM
L203[01:19:10] <millerti> I was trying to find out what common ground we have in terms of what accomplishments you guys know about.
L204[01:19:28] <millerti> But you don't know those guys, so we have to start from scratch, and that's fine.
L205[01:19:40] <killjoy> Don't worry about it
L206[01:20:51] <Xcom> But I agree that there is probably a better cleaner solution. I should probably have tried to use forge and accomplished it. But I really want to learn basecode manipulation for myself in general. Doing a sc degree and learning how to use ASM then forge sounds more appealing. The mods mostly will be for personal use and never will get released
L207[01:20:54] <LexMobile> Writing a coremod is a very bad thing. It usually causes nothing but bugs and incompatibilities. I don't expect you to know this. Being your first foray into the modding world. But the system you've been using for a while {the one in your video} is what we call Jar modding. It is literally the entire reason Forge exists, to stop people from having to jar mod.
L208[01:21:05] <millerti> My POINT is that there are some people who do amazing things with Minecraft. I know about the redstone community, and I would like to know people in the modding community too. I really don't mean to be a pain.
L209[01:21:23] <LexMobile> The Coremod side is essentially a cleaned up jar modding, but it only still exists because it'd cause to much drama in the community to take it away.
L210[01:21:35] ⇦ Quits: Rokiyo (~Rokiyo@101.167.173.217) (Ping timeout: 186 seconds)
L211[01:22:11] <LexMobile> IF you want to do something I would advise seeing if you can do it with the current Forge hooks. If not try and flesh out your ideas with the rest of the community on the forums. And then move to github and propose a change to Forge to make it possible.
L212[01:22:49] <Xcom> sounds fair
L213[01:22:49] <LexMobile> The main problem is I am still not exactly sure what you want to do. If i'm right that you just wanna bypass the autocrafting stopping when your inventory is full. That should be completely possible.
L214[01:23:05] <millerti> Your point is well taken, Lex. I felt like we were reinventing the wheel with some of the stuff we were doing with hacking jars. The mod people know how to do this stuff right. So I asked around and was directed here.
L215[01:24:02] <mezz> millerti, if you are looking for technical answers you are probably in the right place. if you are looking for friendly people, well you basically awoke an angry bear by pinging lex earlier and there are lots of friendlier places to meet minecraft modders here heh
L216[01:24:21] <millerti> Yeah, I know I messed up. Trust me, I feel pretty stupid.
L217[01:24:22] <killjoy> like #sponge
L218[01:24:31] <LexMobile> The other thing is, you have no idea how many people use the "These mods are personal and never gunna be released" excuse. And then a week later I get 500 screaming kids yelling at me about how their game is broken when they install the mod :/
L219[01:25:33] <Xcom> The main reason Im trying to get this accomplished the way I am is to try implement the bugfixes like in the video to forge. Its more fun fising the base client and sad to see non of them used because its clientside.
L220[01:25:59] <LexMobile> In this community I have the reputation as mezz just said of being "the angry bear" or otehr crap like that. Its because I have to deal with things like the above situation day in and day out. If you have specific questions they can be answered. But we have a set of rules and guidelines for this community that should be followed. The most relevent of which being that coremods ARE BAD.
L221[01:26:06] <millerti> Lex, I think that Mojang devs must feel the same way, with the way people criticize them all the time.
L222[01:26:24] <killjoy> No, everybody just hates notch
L223[01:26:24] <Xcom> I fully understand then.
L224[01:26:42] <LexMobile> If they are real bug fixes, then they would better be submited as patches to Forge itself.
L225[01:26:43] <Xcom> that makes more sense now
L226[01:26:45] <LexMobile> Not a coremod.
L227[01:27:18] <LexMobile> But, in order for the patches to be accepted they need to be done properly, and fully explained. And then go through our review process to make sure other things don't break and figure out what the sideffects are.
L228[01:28:01] <millerti> Oh, so maybe he should get the code to Forge and made the changes there, and if you guys like it, he can do a pull request?
L229[01:28:11] <Xcom> Thank you for explaning this. Im starting to understand why you think its bad.
L230[01:28:27] <mezz> yes, we can help with the pull request as well. people review it and point out things you may have missed
L231[01:28:39] <killjoy> mezz is the PR guy.
L232[01:28:40] <mezz> this is especially useful if you are new
L233[01:29:35] <Xcom> would you guys in that case be interested in a few bugfixes. both miller and I spend a tone of time tryign to fix the vanilla jar
L234[01:29:47] <millerti> And Lex, I really do apologize for pinging you earlier and for generally being awkward. I completely understand your desire to not have a bunch of kids flaming you for things other people broke. Making any changes to Minecraft (or to Forge) can break things and cause all kinds of problems with angry users who take the developers for granted.
L235[01:30:08] <mezz> we do lots of vanilla bug fixes, as long as they are not extremely big or invasive. we will be happy to take vanilla bug fixes as PRs
L236[01:30:25] <millerti> So far, I've only done server side, while Frog has done some cool stuff in the client.
L237[01:31:00] <Xcom> invasive?
L238[01:31:10] <PaleoCrafter> oh, mezz, I've got an idea for an issue label: something like "beginner friendly". I've seen quite a few projects that mark issues which are reasonably easy to do as a first-time contributor like that. Might encourage more people to actively do something (and put more work on your plate, hurr durr) :D
L239[01:31:14] <killjoy> deletes too much code or changes method signatures
L240[01:31:52] <Xcom> I see, most bugfixes have so far been on liners.
L241[01:32:07] <mezz> one liners are good
L242[01:32:11] <millerti> Would you guys be interested in fixes for hopper item duping?
L243[01:32:11] <killjoy> patches should be one-liners if possible
L244[01:32:22] <killjoy> that oneliner may call a method added in ForgeHooks
L245[01:33:34] <Xcom> I should probably be asking where to start in that case
L246[01:33:54] <killjoy> https://github.com/MinecraftForge/MinecraftForge/blob/1.12.x/CONTRIBUTING.md
L247[01:34:34] <Xcom> we have a problem
L248[01:34:38] <Xcom> "spaces instead of tabs"
L249[01:34:49] <killjoy> deal with it
L250[01:35:02] <killjoy> It's the superior indent
L251[01:35:04] <millerti> I prefer spaces myself...
L252[01:35:11] <millerti> They are consistent across editors.
L253[01:35:21] <mezz> doesn't matter, just do whatever the project you are working on does
L254[01:35:25] <LexMobile> Pretty sure he was joking but ya dont go down the road.
L255[01:35:25] <Xcom> tabs take less space
L256[01:35:33] <PaleoCrafter> http://mcforge.readthedocs.io/en/latest/forgedev/ would be a little better for complete beginners, methinks :P
L257[01:36:01] <millerti> I think that spaces vs. tabs is not something we should be arguing about here. And I agree... adapt to the project.
L258[01:36:01] <mezz> that one is best for getting the dev environment set up
L259[01:36:18] <killjoy> inb4 banana indent
L260[01:36:32] <Xcom> was kidding. I'll addapt
L261[01:36:48] <millerti> That's hard to work out sometimes in chat. :)
L262[01:37:11] <mezz> the main issue is we get enough people who are serious that nothing seems like a joke :P
L263[01:37:42] <Xcom> that sounds harsh
L264[01:37:47] <mezz> I had a guy who claimed their bug in my mod was fixed after they bought an xbox, and then offered no further explanation.
L265[01:38:01] <millerti> Yeah. A lot of us prefer to get into voice chat on discord, because it really makes it so much easier to communicate without being misread. I have a really hard time with text chat.
L266[01:38:18] <killjoy> I've tried it.
L267[01:38:21] <killjoy> Nobody understands me
L268[01:38:30] <Xcom> killjoy as the show?
L269[01:38:35] <killjoy> no
L270[01:38:36] <millerti> Must have been your accent. :)
L271[01:38:37] <killjoy> as halo
L272[01:39:03] <killjoy> my accent is only part of it.
L273[01:39:43] <killjoy> I talk too fast and don't annunciate
L274[01:40:35] <mezz> I am fine talking but it takes a lot more time than text, and you can't look over the conversation after when you forget something
L275[01:40:48] <killjoy> ^^
L276[01:41:49] <millerti> Anyhow. Allow me to be overly mushy for a moment to try clear up any confusions I may have caused. I knew that talking to the experts on mods would be the best thing for us to do. I think you all do great work and really appreciate the time and effort you put into it. And we'd really be appreciative about any help you can give us on doing our own mods and making useful contributions to the community of people who work on
L277[01:41:49] <millerti> Minecraft at the code level.
L278[01:42:06] <killjoy> k
L279[01:42:19] <killjoy> lol didn't read
L280[01:42:21] <killjoy> jk
L281[01:42:24] <killjoy> .
L282[01:42:28] <Xcom> I should point out right here that I don't know how to spell. Apologies in advance.
L283[01:42:29] <millerti> Hopefully Lex will read it. :)
L284[01:43:18] <millerti> I didn't make a great first impression. I hope he will forgive me.
L285[01:43:37] <killjoy> Time heals all wounds
L286[01:43:45] <Ordinastie> you're not banned, so you did ok
L287[01:44:23] <millerti> Well, Xcom and I and a few of our friends have been getting into MCP code lately, and you're the people we really need to be making friends with.
L288[01:44:25] <mezz> I'm off to sleep, goodnight o/
L289[01:44:30] <millerti> Nice, mezz
L290[01:44:34] <millerti> Nite even
L291[01:45:03] <Xcom> good night mezz. was nice to mean you
L292[01:45:05] <PaleoCrafter> Night even ( ͡° ͜ʖ ͡°)
L293[01:45:10] <Xcom> meat*
L294[01:45:10] <millerti> Ordinastie: Good point. With all the griping he puts up with, I'm surprising Lex has this much patience.
L295[01:45:12] <mezz> :D
L296[01:45:21] <millerti> meet!
L297[01:45:23] <millerti> :)
L298[01:45:32] <Xcom> I prefer meat
L299[01:45:38] <millerti> And thanks, mezz !
L300[01:46:35] <PaleoCrafter> http://www.urbandictionary.com/define.php?term=To+Meat
L301[01:47:23] <millerti> LOL. Reminds me of this episode of Power Puff Girls, where some villain had a meat gun that turned things into meat.
L302[01:47:56] <killjoy> ... That's hot
L303[01:48:11] <killjoy> *sweats*
L304[01:48:11] <millerti> I guess. The stuff you watch when you have kids....
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L306[01:48:22] <killjoy> not you, PaleoCrafter
L307[01:48:30] <millerti> Power Puff Girls, My Little Pony, Barbie..
L308[01:48:39] <Ordinastie> right, "for the kids"
L309[01:48:44] <killjoy> I don't care for 2 of those....
L310[01:48:50] <killjoy> I lied
L311[01:48:51] <killjoy> just 1
L312[01:49:06] <killjoy> original, not 2016
L313[01:49:32] <millerti> PPG is okay. My Little Pony is well-written but really compelling. But Barbie (Live in the dreamhouse) is downright hillarious.
L314[01:49:53] <millerti> Well, not compelling for me. My daughter loves it.
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L317[01:50:39] <millerti> Ok, y'all. Thanks for the chat. Time for me to get to bed.
L318[01:50:54] <millerti> Please tell Lex I'm really sorry, ok?
L319[01:51:35] <killjoy> He reads chat logs.
L320[01:51:58] <killjoy> He occasionally comes on and tells everyone they're being stupid.
L321[01:52:11] <millerti> Hmm... is he right?
L322[01:52:14] <PaleoCrafter> I didn't even know there was a PPG reboot. Looks like they at least kept the old art style, rather than going for fecking 3D like they did to some good ol' German shows
L323[01:52:16] <killjoy> usually
L324[01:52:18] <LexMobile> You have to admit, i'm never wrong ;)
L325[01:52:51] <PaleoCrafter> https://en.wikipedia.org/wiki/Vic_the_Viking lel, first time I see what appears not to be an intentional confusion of Australia and Austria xD
L326[01:53:04] <killjoy> PaleoCrafter, ppg2016 is in the same universe as TTG
L327[01:53:47] <PaleoCrafter> What is TTG even? >.>
L328[01:53:51] <killjoy> teen titans go
L329[01:54:39] <PaleoCrafter> aha
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L332[01:57:53] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170912 mappings to Forge Maven.
L333[01:57:56] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170912-1.12.zip (mappings = "snapshot_20170912" in build.gradle).
L334[01:58:07] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L335[01:59:15] <Xcom> is intelliJ better then eclipse? I have been meaning to switch. But it has to be worth it
L336[01:59:31] <killjoy> Without going into detail, yes. Also, use the mc-dev plugin
L337[01:59:39] <PaleoCrafter> I subjectively find it better, but it's really up to opinion
L338[01:59:46] <Ordinastie> ^
L339[01:59:50] <Xcom> I mean for this project
L340[02:00:02] <killjoy> doesn't matter
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L345[02:27:31] <Ivorius> PaleoCrafter: Whatever happened to your translation plugin btw :P
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L347[02:27:51] <PaleoCrafter> It's been PRed to mc-dev :P
L348[02:28:04] <PaleoCrafter> I just need to address some review things and can't quite find the time :P
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L354[03:28:48] * kashike whips PaleoCrafter
L355[03:28:53] <kashike> get back to work!
L356[03:29:02] <PaleoCrafter> I *am* working, that's the problem :P
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L409[08:35:15] <BrainStone> Hi
L410[08:35:25] <BrainStone> Is it possible to make conditional advancements?
L411[08:35:35] <gigaherz|work> not yet
L412[08:35:45] <BrainStone> Like that an advancement only exists if a certain condition is met
L413[08:35:47] <gigaherz|work> the advancements haven't been put through the forge-ification system
L414[08:35:48] <BrainStone> Awww damn
L415[08:35:52] <gigaherz|work> it sucks
L416[08:35:56] <BrainStone> It does
L417[08:36:06] <gigaherz|work> you can make a PR to forge to implement advancement conditions similar to the recipe ones
L418[08:36:29] <BrainStone> Can't add any advancements that only exist when other mods a re present :/
L419[08:36:32] <gigaherz|work> (... at least I don't think they can, I haven't heard anyone say it has been done)
L420[08:36:43] <BrainStone> Ok
L421[08:36:51] <BrainStone> Thanks for your very swift respnse
L422[08:37:08] <PaleoCrafter> but... we're dealing with Java here
L423[08:37:21] <BrainStone> xD
L424[08:37:30] <Andrio> BrainStone, you can hide them.
L425[08:37:40] <BrainStone> That's kinda what I not want
L426[08:38:01] <BrainStone> It would be a semi acceptable solution though
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L429[09:00:41] <Shoxxo> hi
L430[09:00:50] <BrainStone> Hi
L431[09:01:19] <Shoxxo> Someone are familiar with ban items and show it in the nei description?
L432[09:01:53] <BrainStone> You mean you want to hide items from NEI?
L433[09:02:03] <Shoxxo> not hide
L434[09:02:21] <Shoxxo> ban items from players and show description in the nei why it is banned
L435[09:10:02] <Shoxxo> mean this : http://prntscr.com/gk92ub
L436[09:12:13] <BrainStone> Not sure
L437[09:12:30] <Shoxxo> ok but you know what i mean yes :)
L438[09:12:55] <BrainStone> Well, what comes to mind is the event where you can add description lines to items
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L440[09:13:26] <Shoxxo> if i can add a custom script with disable function and add my personal note it will help
L441[09:13:40] <Raycoms> Morning
L442[09:13:44] <Shoxxo> hi
L443[09:14:02] <Raycoms> Can someone tell me why this doesn't work in SMP (outside of the dev environment) https://pastebin.com/F8auQJAg ?
L444[09:14:05] <BrainStone> There is an event where you can add this note
L445[09:14:31] <Shoxxo> can you show me where it is? i am using a complexe network system :)
L446[09:15:00] <Shoxxo> spigot 1.11.1 Travertine and KCauldron as server ...
L447[09:15:24] <PaleoCrafter> Raycoms, you're going a little far with those nullability annotations >.<
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L450[09:17:15] <Raycoms> We like them =P
L451[09:17:15] <BrainStone> Shoxxo it's called ItemTooltipEvent
L452[09:17:23] <Raycoms> Anyway, shouldn't be causing this issue
L453[09:17:36] <Raycoms> We're trying to find this bug for weeks now, and couldn't find it
L454[09:17:57] <PaleoCrafter> you know all thoes variables are never going to be null, there's no point whatsoever to annotating them, it just clutters your code
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L456[09:18:43] <PaleoCrafter> similarly for the final on everything: it might be nice and safe, but it's a little over the top. If you want those guarantess, use a language other than Java :P
L457[09:19:11] <PaleoCrafter> you didn't elaborate in any way *how* it isn't working
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L459[09:19:52] <Shoxxo> hummm
L460[09:19:58] <Shoxxo> my network sucks lol
L461[09:20:06] <Raycoms> Our lists end up empty after a restart/chunk reload in multiplayer outside of the dev environment
L462[09:20:25] <Shoxxo> so i will try a search of this event hmm
L463[09:20:47] <Shoxxo> another one is, is multiverse good for creating own world for every player (Like own Dimension)
L464[09:22:09] <PaleoCrafter> that's basically impossible, Raycoms, I'd wager you're just accessing the stuff in the wrong place. Do you need the data on the client?
L465[09:22:29] <Raycoms> No, only on the server
L466[09:22:39] <Ordinastie> Raycoms, have you considered debugging it ?
L467[09:22:41] <Raycoms> and it works great if I execute it in smp in intellij
L468[09:23:00] <Raycoms> Yes and it doesn't happen when I execute it in intellij, neither in ssp nor in smp
L469[09:23:04] <gigaherz|work> Mystcraft is nice for having personal dimensions
L470[09:23:21] <PaleoCrafter> yeah, try attaching a debugger or at least log something in those NBT methods
L471[09:23:31] <Ordinastie> so maybe debug it where it doesn't work...
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L473[09:24:22] <gigaherz|work> you can start a non-dev instance with your mod, alongside the mod-sources.jar generated by forge
L474[09:24:56] <PaleoCrafter> u wot
L475[09:25:04] <Ordinastie> ^
L476[09:25:18] <gigaherz|work> I mean start java with debug enabled
L477[09:25:39] <gigaherz|work> and when attaching from a java debugger, point it to the sources jar to be able to step through with symbols
L478[09:25:49] <Raycoms> Will have to try that
L479[09:26:06] <gigaherz|work> https://stackoverflow.com/questions/138511/what-are-java-command-line-options-to-set-to-allow-jvm-to-be-remotely-debugged
L480[09:26:14] <Ordinastie> you shouldn't have to point it to any jar, you already have the sources in your IDE
L481[09:26:30] <Raycoms> Yeah but if I run it in the IDE it always works
L482[09:26:34] <gigaherz|work> hmmm but wouldn't the non-dev instance mismatch since it's in SRG names?
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L484[09:26:45] <Raycoms> Anyway, what's the right way to use NBTUtil.createPosTag(barracks)? compound.merge?
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L486[09:27:03] <PaleoCrafter> so is the sources one, gigaherz|work :P
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L488[09:27:53] <PaleoCrafter> eh, I mean, it isn't in SRG names >.>
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L492[09:30:09] <Raycoms> Gtg, thanks
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L495[09:35:27] <Shoxxo> infinity evolved has multiverse?
L496[09:36:23] <BrainStone> What's the easiest way to trigger a custom advancement critereon from a GUI?
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L520[11:56:01] <busti> Is there an enum for non cardinal point based directions in Forge?
L521[11:56:25] <busti> Something like "Front Back Left Right" ?
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L523[11:58:02] <Ordinastie> EnumFacing ?
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L525[12:00:55] <ghz|afk> busti: uhm, nothing uses such a thing
L526[12:01:37] <ghz|afk> since the EnumFacing is used for the blocks and the world is always aligned
L527[12:01:47] <ghz|afk> yo ucan just use the look vector
L528[12:01:59] <ghz|afk> or the yaw angle
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L535[12:17:10] <busti> Hm. We will probably do my own then I guess.
L536[12:22:20] <busti> We have a block that can be rotated and connect to stuff on each side.
L537[12:27:18] <ghz|afk> then why not use EnumFacing?
L538[12:27:40] <ghz|afk> just rotate the enumfacing to account for the block rotation
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L544[13:10:53] <halvors1> Why does mods ship with a pack.mcdata file in the resources directory?
L545[13:11:28] <killjoy> half convention?
L546[13:12:06] <halvors1> What do you mean?
L547[13:12:08] <tterrag> halvors1: because it's a requirement of a resourcepack
L548[13:12:09] <tterrag> which mods are
L549[13:12:21] <halvors1> Um. And if i don't ship it?
L550[13:12:23] <tterrag> forge is "nice" and will create one for you, but you should make one
L551[13:12:32] <halvors1> Oh.
L552[13:13:30] <halvors1> Thanks :)
L553[13:14:11] <killjoy> Oh, a recommended build just in time for 1.12.1
L554[13:14:14] <killjoy> *1.12.2
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L570[14:22:18] <masa> what causes these crashes? https://openeye.openmods.info/crashes/baf2802a159e26d8768e846a04477fe1
L571[14:22:56] <malte0811> Might be the server hang watchdog
L572[14:23:00] <Ordinastie> you don't have access to full log ?
L573[14:23:06] <malte0811> If a tick takes to long it kills the server
L574[14:23:40] <Ordinastie> what's there : EnderUtilities.java:101 ?
L575[14:23:46] <masa> but that's from the server start phase, is the watchdog running that early?
L576[14:24:04] <malte0811> I think so, we had the same issue in IE once
L577[14:24:12] <masa> https://github.com/maruohon/enderutilities/blob/MC_1.11.x/src/main/java/fi/dy/masa/enderutilities/EnderUtilities.java#L101
L578[14:25:04] <Ordinastie> I think you will need full log
L579[14:25:15] <Ordinastie> that looks like eaten up stacktrace
L580[14:25:37] <masa> hmm, okay
L581[14:25:47] <masa> well then there is nothing for me to do \o/
L582[14:26:05] <Ordinastie> also, only 1 report, I wouldn't care too much
L583[14:26:16] <masa> yeah
L584[14:26:31] <masa> I don't think I've ever gotten an issue report about crashes I've seen on OpenEye
L585[14:27:26] <masa> luckily there haven't even been many "code issues", mostly they are crashes during game loading due to out of memory or whatever
L586[14:28:55] <Lord_Ralex> that does look like a watchdog crash, but i didn't think it ran that early either
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L590[14:31:44] <malte0811> It definitely ran that early in 1.10, the IE crash was serverStarting as well
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L609[16:15:10] <masa> why does github compare of force pushes show the entire diff of the resulting commit, instead of the difference in the force pushed change?
L610[16:16:28] <ghz|afk> I guess it would be too much of a headache?
L611[16:17:06] <Upthorn> It's been a while since I last did anything involving git, so there may be an obvious answer but
L612[16:17:19] <Upthorn> How is it supposed to know which part of the commit is the force-pushed change?
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L614[16:17:46] <ghz|afk> I guess masa would like github to compare the "before" commit and the force-pushed commit
L615[16:17:51] <ghz|afk> and show the changes between those
L616[16:18:06] <masa> well this isn't actually that much related to force pushing, I just followed the "Compare changes" link from a discord webhook bot for the force push
L617[16:18:44] <masa> basically a compare/sha1..sha1 in the url, and it shows the entire diff of the later commit, instead of the diff between those commits
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L635[17:26:25] <Raycoms> Hey
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L637[17:26:41] <Raycoms> Anyone good in rendering? I have my tileEntitySpecialRenderer which receives my json model and is supposed to render it
L638[17:26:45] <Raycoms> https://github.com/Minecolonies/minecolonies/blob/feature/copy-paste/src/main/java/com/minecolonies/coremod/client/render/TileEntityInfoPosterRenderer.java
L639[17:27:34] <Raycoms> The problem is that the position is off by half a block, the texture only shows depending on the right rotation, the texture only shows on the front, not on the back and it doesn't display any text
L640[17:28:30] <Raycoms> The block and tileEntities only extend BlockSign and TileEntitySign and do not contain anything besides that
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L642[17:33:08] <Abastro> Use GlStateManager.translate(0.5,0.5,0.5) to move the model by half.
L643[17:35:42] <Abastro> Dk about how to make it render on both side, there was a gl settings to render on both sides.
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L647[18:03:31] <heldplayer> Face culling?
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L652[18:17:27] <ben_mkiv> is there a reason most/all mods use tickbased progress calculation over time based for machines?
L653[18:18:59] <TechnicianLP> because its basically just a if(++progress > X) <done> in update() for tickbased
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L670[19:22:29] <ben_mkiv> but couldnt i just save the starttime of a action and just check if (starttime + progresstime < timenow) { done }
L671[19:22:47] <ben_mkiv> so i would have same speed no matter what tps i'm running on
L672[19:24:06] <ben_mkiv> so on low tps running servers i would have less load as actions allways take the same time
L673[19:24:15] <ben_mkiv> and wouldnt be stretched by low tps
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L679[19:36:02] <Raycoms> Does someone know how I can tell the tileEntitySpecialRenderer to apply the same texture to both sides?
L680[19:37:18] <Raycoms> Any why my model does only show correctly in one rotation, in the other ones its kinda floating around crazily
L681[19:37:20] <Raycoms> https://github.com/Minecolonies/minecolonies/blob/feature/copy-paste/src/main/java/com/minecolonies/coremod/client/render/TileEntityInfoPosterRenderer.java
L682[19:40:48] <ben_mkiv> you got a screenshot?
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L684[19:42:57] <Raycoms> Sure
L685[19:43:42] <Raycoms> https://cdn.discordapp.com/attachments/326904655282176000/357327286606757889/2017-09-13_01.50.35.png
L686[19:44:30] <Raycoms> Its supposed to be fix above the head of the entity (and it floats away as I walk around him)
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L691[19:53:55] <Raycoms> If you want I can link you a jar as well
L692[19:56:03] <tterrag> Raycoms: you aren't transforming away the eye position
L693[19:56:09] <tterrag> the x/y/z passed into the render function
L694[19:56:50] <tterrag> also why are you using a TESR to draw something on an entity??
L695[19:58:36] <Raycoms> Sorry I'm not using a TESR for that, I'm using a TESR to draw a sign
L696[19:58:55] <Raycoms> Which I will also render on top of my entity if you run into them
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L698[19:59:10] <Raycoms> What is the right calc for that?
L699[19:59:13] <Raycoms> (Eye position thing?
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L711[20:45:23] <busti> Are tile entity updates threaded?
L712[20:52:23] <killjoy> no
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L714[20:52:32] <killjoy> all this logic is on the main thread
L715[20:52:36] <killjoy> every single tick
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L717[20:53:30] <Raycoms> tterrag any idea?
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L719[20:54:07] <killjoy> try throwing away some code and rewriting it
L720[20:54:16] <killjoy> That usually works for me.
L721[20:54:27] <killjoy> I find where the problem is, and instead of trying to fix it, I rewrite it.
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L723[20:55:40] <Raycoms> I'd do that If I had an idea what I'm doing with this rendering stuff =P
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L725[20:57:52] <Raycoms> Anyway, will try more tomorrow
L726[20:58:04] <Raycoms> gn8
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