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L13[10:43:56] <PaleoCrafter> yeah,
Ordinastie, 9 'e's are way too little
L14[10:44:15] <Ordinastie> the username
though
L15[10:44:42] <PaleoCrafter> oh, lol
L16[10:49:20] <gigaherz> XD
L17[10:49:28] <gigaherz> probably created
the account just for that message?
L18[10:49:42] <gigaherz> looking at the
date and post count, yes
L19[10:49:43] <gigaherz> XD
L20[10:51:39] <PaleoCrafter> I mean, I've
also only got one post on the MC forums, but it's for telling
somebody that they're talking shit outa their ass
L21[10:52:20] <Lord_Ralex> you had 2
posts
L22[10:52:21] <Lord_Ralex> liar
L23[10:52:31] <PaleoCrafter> wait,
really?
L24[10:52:32] <PaleoCrafter> D:
L25[10:52:59] <Lord_Ralex> it was on one
topic though, so close enough
L26[10:53:07] <Lord_Ralex> totally not
stalking
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L28[10:56:54] <PaleoCrafter> wait... mind
linking me to that post?
L29[10:57:17] <PaleoCrafter> MCF itself is
telling me I haven't got any posts Oo
L30[10:57:22] <Lord_Ralex> cause they are
deleted
L31[10:57:29] <PaleoCrafter> ah, lol
L32[10:57:38] <Lord_Ralex> it's an asm
thread though, so yeah
L33[10:57:43] <Lord_Ralex> you can see
where that went
L34[10:58:54] <PaleoCrafter> heh
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L37[11:04:07] <PaleoCrafter> "If I put
1.9.4 on the kernel 1.7.10 it will start?
L38[11:04:07] <PaleoCrafter> " what
even
L39[11:09:54] <Ordinastie> who is stalking
now? :p
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L41[11:18:05] <PaleoCrafter> heh
L43[11:18:32] <PaleoCrafter> *on the forums
:P
L44[11:33:03] <ghz|afk> why?!
L45[11:33:05] <ghz|afk> ;P
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L47[11:33:14] <PaleoCrafter> exposure, I
guess? xD
L48[11:33:29] <PaleoCrafter> need to reap
dem curse points
L49[11:34:12] <ghz|afk> something is VERY
wrong with my computer :/
L50[11:34:25] <ghz|afk> I will hate to
format, but I'm more and more thinking I need to
L51[11:35:10] <ghz|afk> that aside: that
moment when you are doing some random WPF ui, and you end up
drawing icons by typing in the path commands yourself:
L52[11:35:10] <ghz|afk> <Path
Width="8" Height="8" Data="M 0,0 8,0 8,2
0,2 0,0 M 0,4 8,4 4,8 0,4" Fill="Black" />
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L64[12:54:05] <TomyLobo> hey, after playing
a while, i get larger and larger delays between me changing
something in the world (like placing/removing a block) and it
getting displayed. What is causing that effect and can I counteract
it somehow?
L65[12:55:21] <ghz|afk> well
L66[12:55:25] <ghz|afk> are you playing on
a modpack?
L67[12:55:27] <TomyLobo> this is with
optifine installed (the world is unplayable without it)
L68[12:55:28] <ghz|afk> what version of
mc?
L69[12:55:34] <ghz|afk> what version of
forge?
L70[12:55:37] <ghz|afk> what mods are
there?
L71[12:55:51] <TomyLobo> 1.10.2
L72[12:56:00] <ghz|afk> without more info,
the only answer is "try to use a more powerful computer"
;P
L73[12:56:05] <TomyLobo> 12.18.3.2254
L74[12:56:07] <TomyLobo> tons
L75[12:56:24] <TomyLobo> i bought a new
computer in april
L76[12:56:37] <TomyLobo> 7700k, nvidia
1060
L77[12:56:44] <ghz|afk> well then
L78[12:56:47] <TomyLobo> 32 gb ram
L79[12:56:47] <malte0811> How much memory
are you allocating?
L80[12:57:00] <TomyLobo> i think 8gb...
lemme check
L81[12:57:06] <ghz|afk> delay between you
clicking and the game reacting means
L82[12:57:16] <ghz|afk> your server
(integrated or dedicated, doesn't matter) is running too
slowly
L83[12:57:20] <ghz|afk> this can be two
things
L84[12:57:27] <ghz|afk> 1. you are running
out of cpu time, or
L85[12:57:31] <TomyLobo> yep, 8g
L86[12:57:40] <TomyLobo> the game
reacts
L87[12:57:41] <ghz|afk> 2. you are running
out of ram (on the server jvm)
L88[12:57:46] <TomyLobo> just not by
rendering the new block
L89[12:58:06] <TomyLobo> the black hitbox
outline is updated immediately though
L90[12:58:28] <PaleoCrafter> do you have
reasonably optimized GC settings?
L91[12:58:39] <ghz|afk> if you use shift-F3
to show the advanced debug screen, what does the pie chart show as
taking up most time?
L92[12:58:43] <TomyLobo> it's not a GC
freeze
L93[12:59:02] <TomyLobo> it doesn't freeze.
the game runs normally, it just doesnt update the geometry that is
being rendered
L94[12:59:20] <ghz|afk> well
L95[12:59:34] <ghz|afk> that pretty much
implies optifine is generating rendering meshes off-thread
L96[12:59:37] <TomyLobo> ok great, shift-f3
crashed me :)
L97[12:59:38] <ghz|afk> on the
background
L98[12:59:42] <TomyLobo> first time that
happened though
L99[12:59:49] <ghz|afk> and that process is
overloaded
L100[13:00:09] <ghz|afk> so the only
things I can think of, if it's REALLY the mesh generation
L101[13:00:22] <TomyLobo> it likely
is
L102[13:00:27] <ghz|afk> is that either
optifine sucks, or you have an insane amount of things updating in
close proximity
L103[13:00:58] <TomyLobo> probably some
buggy mod
L104[13:01:28] <ghz|afk> well you do have
"tons" of mods, those huge packs have always been
lagfests
L105[13:01:35] <TomyLobo> probably
impossible to figure out which one, because removing a mod will
decrease the amount of things to render, no matter what
L106[13:01:46] <TomyLobo> nuts&bolts:
torqued
L107[13:02:13] <TomyLobo> 189 files in the
mods directory
L108[13:12:43] <TomyLobo> f3+b shows me a
bunch of large hitboxes (9x9x9) around ProjectE pedestals, does
that incur a performance penalty?
L109[13:13:16] <TomyLobo> in purple, if
that matters
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L124[13:56:08] <TomyLobo> (not likely to
be related, btw)
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L127[14:16:36] <barteks2x> Is there any
way to make IDEA show the name of the directory the project is in
in recent projects and in widow title?
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L135[14:55:07] <Matts> danget Mysticdrew
the mod you just released is basically a huge part of a mod I am
making
L136[14:55:16] <Matts> *the idea of
it
L137[14:55:42] <Matts> *the mod you
updated
L138[14:56:04] <Mysticdrew> What mod
L139[14:56:11] <Matts> enhanced server
moderation
L140[14:57:20] <Mysticdrew> I didn't just
release that. It's been out for a couple years I need to update it
to 1.12 yet
L141[14:57:58] <Matts> Yeah i just noticed
that. I thought it was a new mod when I said that first thing
L142[14:58:02] <Matts> xD
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L147[15:21:42] <barteks2x> WTF is going
on? I'm adding a button to button list in ActionPerformedEvent but
the button isn't there
L148[15:21:51] <barteks2x>
(ActionPefformedEvent.Post)
L149[15:22:12] <ghz|afk> hmm not sure you
can add buttons that way
L150[15:22:32] <ghz|afk> you should use
enabled+visible to keep it hidden and un-interactable until you
need it
L151[15:22:35] <killjoy1> That might
result in a CME
L152[15:23:12] <ghz|afk> [21:18]
(barteks2x): Is there any way to make IDEA show the name of the
directory the project is in in recent projects and in widow
title?
L153[15:23:31] <ghz|afk> in the recent,
no, but you can install the Jetbrains toolbox app, and the menu in
it does show it
L154[15:23:52] <ghz|afk> I didn't learn
about it until very recently
L156[15:23:54] <barteks2x> all I want it
to make it so CubicChunks for 3 MC version has actual MC version in
project name
L157[15:24:15] <killjoy1> You can't use
minecraft.version?
L158[15:24:22] <TechnicianLP> well you can
do that in the project settings
L159[15:24:31] <barteks2x> In IDEA... I
want it to be shown in recent project and window title
L160[15:24:48] <ghz|afk> doesn't
synchronizing with gradle reset the project name?
L161[15:24:50] <barteks2x> because if I
have windows with multiple MC versions open, they are
indistinguishable
L162[15:25:01] <ghz|afk> barteks2x: my
mods are all in mcversion-named folders
L163[15:25:14] <barteks2x> it is in mc
verison named folder
L164[15:25:14] <ghz|afk> like
Modding\Survivalist-1.10.2, Modding\Survivalist-1.12 etc
L165[15:25:24] <ghz|afk> so the project
title ends up using THAT name
L166[15:25:29] <barteks2x> but ti doesn't
show the folder name until very late into the window title
L167[15:25:36] <barteks2x> and that part
isn't shown on taskbar
L168[15:25:39] <ghz|afk> for me project
name == folder name
L169[15:25:45] <ghz|afk> I don't even know
how to make them NOT match
L172[15:27:24] <killjoy1> use project.name
I thihnk
L173[15:27:30] <killjoy1> e.g. in
settings.gradle
L174[15:27:43] <killjoy1> rootProject.name
actually
L175[15:27:43] <ghz|afk> ah
L176[15:27:48] <ghz|afk> yeah I don't do
that
L177[15:27:52] <ghz|afk> I let it use the
folder name
L178[15:27:59] <ghz|afk> and just keep the
folders named the way I want the title to show up
L179[15:29:38] <barteks2x> so removing
project name from build.gradle should fix it?
L180[15:30:14] <ghz|afk> well
L181[15:30:20] <ghz|afk> it will become
"1.12"
L182[15:30:29] <barteks2x> oh, in
settings.gradle
L183[15:30:47] <ghz|afk> not
CubicChunks\1.12 or any other thing like that
L184[15:31:03] <barteks2x> but then if
someone is using it as submodule, won't it brak?
L185[15:31:11] <barteks2x> (I didn't set
up publishing to maven yet)
L186[15:31:26] <ghz|afk> the project name
is just the project name
L187[15:31:34] <ghz|afk> it doesn't do
anything other than show in the title and recent list
L188[15:31:45] <barteks2x> settings.gradle
needs ome sort of name to include a project as dependency
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L190[15:31:56] <ghz|afk> ah, right
L191[15:32:00] <barteks2x> and I'm not
sure if it's project name or directory name
L192[15:32:08] <ghz|afk> maybe you can
do
L193[15:32:28] <ghz|afk>
rootProject.name="CubicChunks-{project.minecraft.version}"
?
L194[15:32:36] <ghz|afk> or something
similar
L195[15:32:38] <barteks2x> just version is
enough
L196[15:32:44] <barteks2x> I'm not working
on any other mod yet
L197[15:32:50] <ghz|afk> right
L198[15:33:01] <ghz|afk> but then if
someone else wants to include it, they'd have to include
"1.12" as a project XD
L199[15:33:11] <ghz|afk> that's why I was
thinking of that instead
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L201[15:33:58] <barteks2x> they would have
it as <directory name>
L202[15:34:01] <barteks2x> their directory
name
L203[15:36:14] <ghz|afk> true
L204[15:38:26] <barteks2x> now IDEA
somehow managed ti onclude FORGE dependency twice
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L206[15:38:34] <barteks2x> wait
L207[15:38:36] <barteks2x> nevermind
L208[15:38:44] <barteks2x> it's different
scopes
L209[15:38:49] <barteks2x> but it vcan't
find forge dependency
L210[15:49:07] <barteks2x> apparently
hotswap breaks if you refresh gradle project while your project is
running in debug mode...
L211[15:49:45] <PaleoCrafter> of course it
will Oo
L212[15:49:52] <PaleoCrafter> you're
modifying the classpath
L213[15:57:27] <barteks2x> I mean that it
won't detect any changes
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L217[16:17:06] <barteks2x> someone just
reported to me incompatibility with vivecraft mod... this mod is
really doing strange stuff
L218[16:17:19] <barteks2x> and omehow
chokes on stuff I'm not even touching in cubic chunks
L220[16:19:16] <barteks2x> and the fun
part: it happens even after disabling all of my mixins
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L252[18:21:06] <DaddyEric> does anyone
have a full eclipse workspace for eclipse for mc 1.12 i could
get?
L253[18:21:43] <DaddyEric> i am reading on
how to decomp the mc server and add libs and all that crap but for
some reason everything is written for linux
L254[18:22:51] <barteks2x> it shoudn't be
that different on windows
L255[18:23:17] <DaddyEric> i mean with
gradle and all of that
L256[18:23:20] <ghz|afk> uhm
L257[18:23:24] <ghz|afk> you jsut get the
MDK
L258[18:23:32] <ghz|afk> run "gradlew
setupDecompWorkspace eclipse"
L259[18:23:40] <DaddyEric> and the mdk
will have everything?
L260[18:23:47] <ghz|afk> it downloads
everything
L261[18:23:54] <ghz|afk>
setupDecompWorkspace does it
L262[18:24:06] <ghz|afk> after it finishes
the eclipse task
L263[18:24:35] <ghz|afk> just import the
existing generated project to a new workspace or whatever you
prefer
L265[18:25:01] <ghz|afk> more detailed
instructions
L266[18:30:28] <DaddyEric> nice got it
working
L267[18:30:53] <DaddyEric> I am attempting
to write a mod that will take everything out of a chest and will
put only the stuff that the chest has back in
L268[18:31:17] <DaddyEric> IE if you want
to use an auto smelter it would only put gold in since there is
only gold in the hcest
L269[18:31:43] <DaddyEric> is that
doable?
L270[18:35:41] <ghz|afk> I'm not sure what
you are trying to describe
L271[18:35:50] <ghz|afk> "take
everything out of a chest and will put only the stuff that the
chest has back in"
L272[18:36:06] <ghz|afk> if you take
everything out, then it wouldn't have anything anymore, and so
wouldn't know what to put back in?
L273[18:37:10] <DaddyEric> i am talking
about taking everything from one chest and then moving it to
another
L274[18:37:45] <DaddyEric> such as you
take everything out of you bulk chest and then you go around and
put everything that chest B has that you have in your inv into that
chest
L275[18:39:15] <ghz|afk> oh
L276[18:39:29] <ghz|afk> so like, insert
everything you have on your, into the chest you are looking
at?
L277[18:39:35] <ghz|afk> on you*
L278[18:39:55] <ghz|afk> I believe I have
seen a mod that does something similar?
L280[18:44:48] <ghz|afk> anyhow it's not
quite what you describe either, since it doesn't just insert what
is already there
L281[18:44:52] <ghz|afk> but yes
L282[18:44:55] <ghz|afk> it's perfectly
doable
L283[18:45:31] <Ordinastie> not really
hard either
L284[18:45:45] <Ordinastie> granted you
have basic programming knowlegde of course
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L287[18:56:17] <DaddyEric> are you saying
i am a mushkin?
L288[18:56:33] <DaddyEric> i am not asking
anyone to spoon feed me code
L289[18:58:06] <Ordinastie> I have no idea
what a mushkin is, but you would be surprised how many people want
to "make a mod" without any clue what it is to code
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L291[19:06:54] <DaddyEric> well I am not
one of "those guys"
L292[19:07:08] <DaddyEric> I know how to
look at github and copy / paste LOL
L293[19:07:28] <DaddyEric> then spend the
next day debugging and searching stackoverflow
L294[19:08:01] <DaddyEric> ya gotta start
somewhere i guess
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L296[19:10:48] <barteks2x> figuring out a
mod dependency issye when you don't know it's a dependency issue
and some mod crashes the forge error screen is awful...
L297[19:11:50] <barteks2x> technically the
error was there in logs all along, but noone saw it until the crash
was fixed
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L299[19:16:00] <DaddyEric> grrr gradle
setupDecompWorkspace is not recompiling mc
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L305[19:31:28] <DaddyEric> can anyone tell
me what is going on here?
L307[19:34:51] <Ordinastie> Caused by:
java.lang.OutOfMemoryError: Java heap space
L308[19:36:03] <DaddyEric> impossible i
have 16GB of ram
L309[19:36:31] <Ordinastie> but java only
takes what you allow it to take
L310[19:36:50] <DaddyEric> ok where do i
configure that in gradle
L311[19:37:10] <DaddyEric> this is the
first time I am setting everything up so I dont want to sound like
a douche
L312[19:37:10] <mezz> add this line to a
file named gradle.properties: org.gradle.jvmargs=-Xmx3G
L313[19:37:30] <mezz> you should put
gradle.properties in the same directory as your build.gradle
file
L314[19:37:32] <Ordinastie> although that
file should already be there
L315[19:37:56] <DaddyEric> file does not
exist
L316[19:38:38] <mezz> you should start
your project with the files from the Forge MDK, it has stuff like
gradle.propertiesi already set up
L317[19:38:45] <Ordinastie> are you not
setting up a dev for 1.12 ?
L318[19:38:46] <DaddyEric> i did
L321[19:41:13] <mezz> yeah
L322[19:42:15] <mezz> see the big blue
note on the page
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L324[19:43:16] <mezz> it's a related error
with the same solution
L325[19:43:31] <mezz> well, similar
solution
L326[19:48:06] <DaddyEric> now it is not
allowing the reservation of the heap
L327[19:49:26] <mezz> not sure what that
means
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L329[19:50:20] <DaddyEric> Could not
reserve enough space for 3145728KB object heap
L330[19:51:00] <DaddyEric> that is running
it directly from inside the \forge-1.12-14.21.1.2443-mdk
folder
L331[19:51:14] <mezz> I think that means
you don't have 3 gigs of free memory
L332[19:51:29] <mezz> make sure there's
not some BS java process running for no reason taking up your
ram
L333[19:51:33] <DaddyEric> i am using 7 of
16
L335[19:51:54] <mezz> do you have 64 bit
java?
L336[19:52:20] <DaddyEric> i have 32
because every time I install the 64 it removes the 322
L337[19:52:32] <mezz> you will need 64 bit
to use large amounts of ram like this
L338[19:52:34] <DaddyEric> oracle decided
not to release the actual java zips anymore
L339[19:52:52] <DaddyEric> i have 64 java
RE
L340[19:53:01] <DaddyEric> but not the
JDK
L341[19:53:03] <mezz> you need 64 bit
JDK
L342[19:53:42] <mezz> I don't know of
anything you'd need 32 bit for
L343[19:54:09] <DaddyEric> running 32 bit
apps
L345[19:55:03] <DaddyEric> it may be time
to just reformat this machine and start over
L346[19:55:28] <DaddyEric> its a few
months overdue
L347[19:55:48] <mezz> you will still have
to install the 64 bit JDK
L348[20:04:38] <tterrag> you do not need a
32bit jdk to run 32 bit apps
L349[20:04:47] <tterrag> x64 can run x86
just fine
L350[20:05:07] <tterrag> there is
literally no reason to have 32 bit java on a 64 bit pc
L351[20:05:59] <DaddyEric> got it
working
L352[20:06:04] <DaddyEric> now to the next
step i guess
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L362[21:13:09] <DaddyEric> anyone know of
a forge mod that has steal and store buttons on chests?
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L370[21:38:52] <phroa> quark count?
L371[21:39:13] <phroa> inventorytweaks
probably has fifteen keys you can press to do it
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L383[22:54:34] <DaddyEric> inventory
tweaks also gets you booted from servers that does not have the mod
installed
L384[22:55:23] <DaddyEric> phroa you are
everywhere arent you
L385[22:55:46] <phroa> sure
L386[22:57:28] <DaddyEric> the wurst
client has all of the features except what I am looking to write
but i want to do it on forge
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L394[23:57:08] <killjoy1> DaddyEric, have
you tried inventorysorter?
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