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L17[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170824 mappings to Forge Maven.
L18[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170824-1.12.zip
(mappings = "snapshot_20170824" in build.gradle).
L19[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L25[02:29:43] ***
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L30[03:11:46] ⇨
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L31[03:14:26] <BrainStone> Hi. I have a
problem with mappings on 1.11.2
L32[03:15:04] <BrainStone> I get
NoSuchFieldErrors and NoSuchMethodErrors from soft dependencies in
my dev env
L33[03:15:39] <BrainStone> For example I
have dependencies { deobfProvided
"betterachievements:BetterAchievements-1.11.2:0.4.4.+" }
because the mapping of the deobf version do not match
L34[03:16:13] <BrainStone> As far as I
understand using deobfProvided should deobfuscate the mod so I can
use it safely in my dev env
L36[03:17:05] <BrainStone> indicating that
the deobfuscation went wrong
L37[03:18:14] <BrainStone> I tried
completely refreshing my dev env by first running "./gradlew
cleanCache clean" and then "./gradlew
setupDecompWorkspace eclipse --refresh-dependencies
--rerun-tasks"
L38[03:18:23] <BrainStone> However the
error persists
L39[03:18:31] <BrainStone> And changing the
gradle version doesn't work either
L40[03:21:23] <BrainStone> (I use 4.1 by
default but using the version distributed in the MDK (2.14)
produces the exact same result)
L41[03:22:44] <gigaherz|work>
"./gradlew cleanCache clean" -- you almost never need
that
L42[03:22:56] <gigaherz|work> the only case
you ever have to run cleanCache is if your gradle cache got
corrupted
L43[03:23:27] <BrainStone> I don't really
know what to do so I tried literally everything I could think
of
L44[03:23:32] <gigaherz|work> hmm
L45[03:23:45] <BrainStone> Only thing I
didn't try was wiping my local gradle cache
L46[03:23:59] <BrainStone> Would the repo
help?
L47[03:24:04] <gigaherz|work> can you look
at the jar downloaded from that maven server
L48[03:24:09] <gigaherz|work> and see if
it's actually obfuscated?
L49[03:24:11] ⇨
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L50[03:24:20] <BrainStone> I can try
L51[03:25:08] <gigaherz|work> if it's not
that
L52[03:25:19] <gigaherz|work> it may be
that the mod uses coremodding to achieve something
L53[03:25:24] <gigaherz|work> and that
something doesn't work in dev
L54[03:25:39] <gigaherz|work> or requires a
specific mappings version
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L56[03:29:01] <BrainStone> import
net.minecraft.command.ICommand;
L57[03:29:01] <BrainStone> import
net.minecraft.item.ItemStack;
L58[03:29:10] <BrainStone> Straight out of
the decompiled main class
L59[03:29:39] <BrainStone> I'll delete that
file and see if it downloads again like that
L60[03:29:40] <gigaherz|work> class names
are the same in SRG iirc -- it's methods and fields that
matter
L61[03:29:54] <BrainStone> Oh
L62[03:29:55] <BrainStone> Ok
L63[03:30:42] <BrainStone> Nope. Completely
unobfuscated
L64[03:30:55] <BrainStone> Well that's the
normal jar. Which should be obfuscated...
L65[03:31:32] <gigaherz|work> that means it
would only work if you choose the mappings to match theirs
L66[03:32:19] <BrainStone> Kinda surprised
both noise and diyo messed up with uploading their jars
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L69[03:33:29] <BrainStone> Having this
issue with mantle too
L70[03:34:04] <BrainStone> I mean I'm
purposley not using the deobfed jars as they don't match
L71[03:36:02] <gigaherz|work> yep
L72[03:37:18] <BrainStone> So gonna nag
them to death >:D
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L75[03:38:54] <gigaherz|work> the publish
task depends on "jar" by default, which is the pre-obf
jar
L76[03:39:07] <gigaherz|work> meaning it's
easy to publish dev jars without realizing so ;P
L77[03:39:14] <BrainStone> xD
L78[03:39:18] <BrainStone> Imma chack that
too
L79[03:39:44] <BrainStone> But I think I
made that mistake too at some point
L80[03:39:59] <BrainStone> But I'll double
check
L81[03:40:42] <gigaherz|work> yeah I made
it repeatedly, until I added that dependency ;p
L82[03:40:55] <BrainStone> So easy to
make
L83[03:41:30] <BrainStone> Hm
L84[03:41:58] <BrainStone> A simple fix
would be to set "jar.finalizedby reobfJar" in the
ForgeGradle plugin
L85[03:42:36] <BrainStone> The you can
safely depend on jar
L86[03:42:44] <gigaherz|work> hmm wouldn't
that make it hard to actually generate deobf jars when you need to?
;P
L88[03:43:33] <BrainStone> That's how you
should do it anyways
L89[03:43:47] <gigaherz|work> ah, separate
jar-making task
L90[03:44:03] <BrainStone> I think that's
how it is docmented as well
L91[03:44:09] <gigaherz|work> I haven't had
deobf jars in a long time XD
L92[03:45:46] <BrainStone> Gonna suggest
the finalizedBy thing on ForgeGradle later
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L94[03:49:04] <BrainStone> Ah. Now I
remember. How I solved it
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L96[03:49:14] <BrainStone> I ran my build
script in two steps
L97[03:49:28] <BrainStone> First full build
(assemble) and then the uploads
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L100[04:04:23] <TechnicianLP> sounds
reasonable .... there should also be a deobfCompileOnly that
extends from the compileOnly configuration .... (theres a
workaround with subprojects but thats stupid)
L101[04:05:01] <BrainStone> As far as I
know you should be using provided for that anyways (or
deobfProvided)
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L103[04:05:34] <TechnicianLP> while that
sounds like it would work it doesnt ...
L104[04:05:48] <BrainStone> What isn't
working?
L105[04:06:12] <TechnicianLP> libs with
deobfPrvided are still loaded at runtime
L106[04:06:38] <BrainStone> Which IDE do
you use?
L107[04:06:46] <TechnicianLP>
intellij
L108[04:07:06] <BrainStone> I would have
said that eclipse loads compileOnly during runtime too
L109[04:07:14] <BrainStone> Shouldn't be
an issue though...
L110[04:09:18] <BrainStone> If you run
`./gradlew runClient` provided dependencies aren't loaded
though
L111[04:15:57]
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L112[04:18:45]
⇨ Joins: ben_mkiv
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L113[04:19:19] <ben_mkiv> hey, cant i
mirror a model by setting a negative scale value? like =>
GL11.glScaled(-size, size, 0);
L114[04:19:25] <ben_mkiv> because for me
it crashs the client oO
L115[04:19:38] <BrainStone>
StackTrace?
L116[04:20:05] <ben_mkiv> let me recompile
quick, 2mins
L117[04:20:23] <BrainStone> Or the actual
error to be precise
L118[04:20:34] <BrainStone> The actual
stacktrace won't do much good xD
L119[04:21:02] <ben_mkiv> ah wait didnt
crash, but just doesnt render anything
L120[04:21:10] <gigaherz|work> uhm
L121[04:21:11] <ben_mkiv> sorry, had tried
so much stuff last hour xD
L122[04:21:12] <gigaherz|work> 0?
L123[04:21:18] <gigaherz|work> you put 0
as the scale of Z
L124[04:21:23] <ben_mkiv> its 2D GUI
render
L125[04:21:23] <BrainStone> That's hell of
a difference xD
L126[04:21:39] <BrainStone> Try 1
regardless
L127[04:21:45] <gigaherz|work> try with 1
first, and see if it works ;P
L128[04:21:50] <gigaherz|work> it could be
having issues with depth testing
L129[04:22:10] <BrainStone> If you flatten
an object to 0 it usually doesn't get rendered anymore
L130[04:22:17] <gigaherz|work> and if not,
it may still be issues with depth testing
L131[04:22:23] <gigaherz|work> ;P
L132[04:22:26] <BrainStone> xD
L134[04:22:34] <ben_mkiv> thats the whole
renderfunction, c&c welcome
L135[04:22:36] <BrainStone> Rendering is a
science of it's own
L136[04:22:39] <gigaherz|work> but if you
remove unknowns
L137[04:23:29] <ben_mkiv> nope, size 1
doesnt change anythign
L138[04:23:42] <ben_mkiv> i'm rendering
the inventory model which is 2D anyways afaik
L139[04:23:51] <gigaherz|work> is
itn't
L140[04:23:53] <gigaherz|work> not in
1.8+
L141[04:24:05] <gigaherz|work> it has the
thickness margin even in inventory
L142[04:24:26] <BrainStone> Is it getting
rendered before you mirror it?
L143[04:24:38] <ben_mkiv> no
L144[04:24:51] <BrainStone> Then try to
get it rendering first
L145[04:25:04] <gigaherz|work> yeah:
remove unknowns
L146[04:25:07] <ben_mkiv> like what?
xD
L147[04:25:07] <BrainStone> My bad. I
worded that wrongly
L148[04:25:14] <gigaherz|work> that's #1
task during conflict resolution
L149[04:25:22] <BrainStone> I meant does
it render if it doesn't get mirrored
L150[04:25:22] <gigaherz|work> eh problem
resolution*
L151[04:25:31] <BrainStone> Yup
L152[04:25:35] <BrainStone> Or math
L153[04:25:35] <ben_mkiv> yes brain, it
renders when scale isnt negative
L154[04:26:00] <ben_mkiv> any other ideas
how to flip the model, or why at all it renders flipped in first
instance?
L155[04:26:02] <BrainStone> Keep in mind
that the origin of the object is most likely not it's center
L156[04:26:06] <gigaherz|work> wait
L157[04:26:09] <gigaherz|work> you do
scale BEFORE translate
L158[04:26:17] <gigaherz|work> that means
the translate will be affected by the scaling
L159[04:26:22] <BrainStone> That can't
work
L160[04:26:25] <gigaherz|work> so instead
of translating by x=10
L161[04:26:29] <gigaherz|work> you end up
translating by x=-10
L162[04:26:33] <BrainStone> ^^^^^^
L163[04:27:02] <ben_mkiv> you are genius
if thats the reason xD
L164[04:27:20] <gigaherz|work> no I'm not,
it's just basic order of operations issue ;p
L165[04:27:47] <ben_mkiv> but makes
sense
L166[04:28:30] <ben_mkiv> well i found
it
L167[04:28:30] <ben_mkiv> lol
L168[04:28:48] <ben_mkiv> it renders, but
somehow theres really something messy with the translation
then
L169[04:28:50] <ben_mkiv> thanks
much
L170[04:29:10] ⇦
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L171[04:29:27] <BrainStone> Can I give you
a tip?
L172[04:29:36] <BrainStone> Saved my life
so many times
L173[04:29:42] <ben_mkiv> yes please
L174[04:29:43] <BrainStone> Which IDE do
you use?
L175[04:29:55] <ben_mkiv> no real IDE,
just geany texteditor
L176[04:29:59] <gigaherz|work> EWH
L177[04:30:01] <ben_mkiv> started like a
week ago xD
L178[04:30:04] <gigaherz|work> why do you
do that to yourself XD
L179[04:30:06] <BrainStone> That's bad
xD
L180[04:30:12] <gigaherz|work> get
Intellij ;P
L181[04:30:19] <BrainStone> With an IDE
you could do hotswap
L182[04:30:20] <ben_mkiv> i didnt want to
get too deep into java when i started
L183[04:30:22] <gigaherz|work> the
community edition is free and opensource
L184[04:30:33] <BrainStone> Like you can
change your code while it runs
L185[04:30:35] <ben_mkiv> but somehow it
worked out well first try, so i started adding more stuff to a mod
xD
L186[04:30:46] <ben_mkiv> while it runs in
the game?!
L187[04:30:51] <gigaherz|work> yes
L188[04:30:55] <BrainStone> Which is
suuuuuuuuuuuuuuuuuuuuuuper useful when working on render code
L189[04:30:56] <BrainStone> Yes!
L190[04:31:01] <gigaherz|work> and if you
have DCEVM, you can even add methods and change function
signatures
L191[04:31:01] <ben_mkiv> that sounds
sweet
L192[04:31:10] <BrainStone> It is
L193[04:31:17] <gigaherz|work> it's a
basic IDE feature ;P
L194[04:31:23] <BrainStone> I mean Eclipse
is shit and even Eclipse can do that
L195[04:31:34] <BrainStone> (Yes I use
eclipse xD)
L196[04:31:47] <BrainStone> ((Too lazy to
switch to ineliJ))
L197[04:31:55] <gigaherz|work> it's so
much better ;P
L198[04:32:01] <BrainStone> I know
L199[04:32:12] <BrainStone> I still can't
be bothered to learn a new IDE
L200[04:32:15] <gigaherz|work> it does
have some things that are very different though
L201[04:32:28] <gigaherz|work> like in
eclipse, you may be used to compile-on-save, and saving
manually
L202[04:33:05] <gigaherz|work> IDEA
defaults to auto-saving when typing, has local change history, and
you haveto build manually by default
L203[04:34:12] <ben_mkiv> well, gonna be
some fun to set it up :D
L204[04:34:24] <BrainStone> SHouldn't be
too hard
L205[04:34:30] <ben_mkiv> actually just
compiling with gradle command on terminal
L206[04:34:43] <gigaherz|work> you won't
have to touch a terminal ever again :D
L207[04:34:47] <BrainStone> ForgeGradle
has built in support for Eclipse and inteliJ
L208[04:34:50] <gigaherz|work> (unless you
really want to)
L209[04:35:07] <gigaherz|work> BrainStone:
idea's gradle integration works better than "gradle
idea"
L210[04:35:12] <gigaherz|work> so it's not
recommended anymore ;P
L211[04:35:16] <BrainStone> lol
L212[04:35:23] <gigaherz|work> how to set
up a mod in idea:
L213[04:35:29] <BrainStone> Then IDEA has
built in support for ForgeGradle xD
L214[04:35:34] <BrainStone> :P
L215[04:35:47] <gigaherz|work> 1. import
build.gradle file using default settings
L216[04:36:01] <gigaherz|work> 2. open
gradle panel if not already open, and doubleclick on
setupDecompWorkspace
L217[04:36:01] <BrainStone> Done?
L218[04:36:22] <gigaherz|work> 3. once
done, click on the blue refresh icon on the gradle panel to
re-synchronize the project
L219[04:36:23]
⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L220[04:36:26] <gigaherz|work> 4.
profit
L222[04:37:27] <BrainStone> "Terminal
free"
L223[04:37:32] <BrainStone>
EWWWWWWWW
L224[04:37:40] <gigaherz|work> yup, I hate
typing into a terminal
L225[04:37:42] <gigaherz|work> ;P
L226[04:37:42] <BrainStone> xD
L227[04:37:52] <gigaherz|work> I can do
it
L228[04:37:55] <gigaherz|work> but I see
it as defeat
L229[04:38:03] <gigaherz|work> as a
failure of the GUI to do things correctly
L230[04:40:03] <BrainStone> I actually
quite like the terminal
L231[04:40:11] <gigaherz|work> lots of
coders do
L232[04:40:25] <BrainStone> I mean there
things that are better done on the terminal and things better in an
IDE
L233[04:40:37] <BrainStone> Like coding in
the IDE
L234[04:40:47] <BrainStone> And anything
else on the terminal
L235[04:43:28] <gigaherz|work> I'm a mouse
person
L236[04:43:37] <gigaherz|work> my rest
position is to have my right hand on the mouse
L237[04:43:45] <gigaherz|work> as soon as
I stop typing, I move it back to rest position
L238[04:43:49] <BrainStone> Both hands on
the keyboard
L239[04:43:52] <BrainStone> xD
L240[04:43:55] <gigaherz|work> yeah
L241[04:44:02] <gigaherz|work> so for me,
the mouse is an extension of my right hand
L242[04:44:16] <gigaherz|work> and the
keyboard is something I poke at with all my fingers
L243[04:44:25] <BrainStone> When you know
the keybinds they're easily 100-1000 times faster than doing the
command with the mouse
L244[04:44:45] <gigaherz|work> I'm
self-taught for keyboard typing so I came up with my own personal
way to handle the typing, but I'm not a two-finger typer ;P
L245[04:44:55] <gigaherz|work> sure
L246[04:44:57] <BrainStone> I type 6
finfer
L247[04:45:00] <BrainStone> xD
L248[04:45:11] <gigaherz|work> I'll
shift-F6 to rename (ctrl-r, ctrl-r in VS)
L249[04:45:11] <BrainStone> All five on
the left and one on the right
L250[04:45:22] <gigaherz|work>
ctrl-c/v/x/z and so on
L251[04:45:41] <gigaherz|work> but then,
if I have to commit some changes, i'll open the folder, rightclick,
and use tortoisegit's commit dialog
L252[04:45:58] <BrainStone> I use GitHub
Desktop
L253[04:45:59] <gigaherz|work> if i have
to pull, push, merge, show logs, blame, etc -- tortoisegit
L254[04:46:10] <gigaherz|work> I use
sourcetree here at work
L255[04:46:25] <BrainStone> And for
anything it can't do (anything except changing braches and
commiting and syncing) I use the terminal
L256[04:46:33] <gigaherz|work> but I find
it clumsy and not very polished
L257[04:46:49] <BrainStone> I've only ever
worked with git though
L258[04:46:50] <gigaherz|work> like, you
can't even copy from the diff view, let alone edit
L259[04:46:57] <BrainStone> Jesus
L260[04:47:05] <gigaherz|work>
TortoiseUDiff is awesome in comparison
L261[04:47:17] <gigaherz|work> and the log
view... sortof works
L262[04:47:27] <gigaherz|work> but good
luck trying to compare two commits or things like that
L263[04:47:36] <gigaherz|work> so yeah I'm
a fan of TortoiseGit ;P
L264[04:48:08] <minecrell> Git CLI is
still the best ?
L265[04:48:28] <BrainStone> What I
said
L266[04:49:09] <minecrell> IntelliJ's
inbuilt terminal is pretty good, so I usually do everything in
there
L267[04:49:38] <BrainStone> That's a neat
feature
L268[04:49:49] <BrainStone> Let me guess
not enabled or shown by defaut?
L269[04:50:51] <gigaherz|work> there's a
button for it down at the lower tab bar
L270[04:50:57] <gigaherz|work> if you
choose to show it
L271[04:51:01] <minecrell> ^
L273[04:51:08] <BrainStone> Good
L274[04:51:20] <BrainStone> I'll switch
eventually
L275[04:51:25] <minecrell> First thing I
do after installing IntelliJ or other JetBrains IDEs is to enable
tool buttons :P
L276[04:51:26] <BrainStone> When I have
some time
L277[04:51:30] <gigaherz|work> idea
defaultsto "compact mode", which doesn't show hidden
panel tabs
L278[04:51:38] <gigaherz|work> but you can
easily toggle with the icon at the bottom-left
L279[04:51:50] <minecrell> oh
L280[04:51:57] <minecrell> I didn't know
you can switch down there
L281[04:52:08] <minecrell> Still, I prefer
my tool buttons :D
L282[04:53:00] <minecrell> IMO FG should
reobfuscate the classes before they even end up in the JAR
L283[04:53:52] <BrainStone> Sure
L284[04:54:03] <BrainStone> But that would
be a simple intermediate solution
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L286[04:58:49] <minecrell> It's fine I
guess
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L292[05:40:43] <LexMobile> What define the
jar task 'should be obfusicated'?
L293[05:41:25] <LexMobile> Changing the
default behavior in existing FG branches would break anyone who
expects the jar task to NOT be SRG format./
L294[05:42:27] <LexMobile> Honeslty havent
looked at the relationship to reobf and jar so dunno why its doing
what its doing cuz fuck gradle, but changing expected states seems
bad
L295[05:44:19] <gigaherz> yeah, the
conversation was just about "publish" depending on
"jar" instead of "build", meaning if you click
publish without having built first, it will use the pre-reobf
jar
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L310[08:09:41] <Xilef11> any *logical*
reason why Java can't find a file (that exists...) when running MC
through gradle or standalone, but Eclipse works fine?
L311[08:10:19] <gigaherz> case
insensivitity?
L312[08:10:27] <Ordinastie> you think it
exists only because you're not looking at the right place ?
L313[08:10:53] <gigaherz> or maybe it's a
different build folder or classpath
L314[08:11:08] <Xilef11> in the
jar...
L315[08:11:22] <Xilef11> and the case is
the same as what it's looking for
L316[08:11:34] <gigaherz> show code?
L317[08:11:57] <Akkarin> inb4 boot
classpath :P
L318[08:13:08] <BrainStone> My guess would
be a relative path and the working dir is not what you expect it to
be
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L320[08:14:40] <Xilef11> other files in
the same folder work fine...
L322[08:16:49] <BrainStone> Add the
`--rerun-tasks` flag to gradle to test it again. Old versions
sometimes have issues with files
L323[08:18:26] <BrainStone> Also you
should update gradle to at least 3.0
L324[08:18:34] <BrainStone> Personally I'd
even say 4.1
L325[08:18:41] <Xilef11> I'm using the
wrapper
L326[08:18:51] <BrainStone> Update the
wrapper
L327[08:19:45] <BrainStone> Run that
command twice (yes twice. But there's a good reason for it that I
won't go into too much detail) `./graldew wrapper
--gradlew-version=4.1`
L328[08:19:55] <Xilef11> looks like
--rerun-tasks did it
L329[08:20:01] <BrainStone> *`./graldew
wrapper --gradle-version=4.1`
L330[08:20:14] <BrainStone> 4.1 doesn't
have these problems anymore
L331[08:20:28] <BrainStone> And is
literally almost twice as fast!
L332[08:21:02] <Xilef11> Unknown
command-line option '--gradlew-version
L333[08:21:12] <BrainStone> Leave t w
out
L334[08:21:16] <BrainStone> I
mistyped
L335[08:23:58] <BrainStone> Xilef11?
L336[08:24:04] <Xilef11> yes?
L337[08:24:09] <Xilef11> looks like it
worked
L338[08:24:13] <BrainStone> Did it work
without the w
L339[08:24:15] <BrainStone> Ok
L340[08:25:17] <Xilef11> thanks
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L342[08:25:53] <BrainStone> YOu're
welcome
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L407[13:11:08] <williewillus> anyone who's
used yourkit know how to only profile a specific package?
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L411[13:22:46] *
BlueMonster hates GUIs
L412[13:24:01] <McJty> Hmm is there a
problem with gradle?
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L415[13:24:29] <BlueMonster> shouldn't you
use 2.3?
L416[13:24:43] <McJty> For 1.12 yes
L417[13:24:44] <killjoy1> Or 4.1
L418[13:24:47] <McJty> But this is for
1.11
L419[13:24:51] <McJty> And 2.3 doesn't
support 1.11
L420[13:24:57] <BlueMonster> ah
L421[13:28:26] <gigaherz> hmm I jsut did a
setupDecompWorkspace, and itworked just fine
L422[13:28:39] <McJty> With gradle
2.2?
L423[13:28:42] <McJty> 2.3 is fine
L424[13:28:51] <gigaherz> yes 2.2
L425[13:28:58] <gigaherz> on my
Survivalist 1.11.2 environment
L427[13:29:01] <McJty> hmm
L428[13:29:03] <gigaherz> this works
too
L429[13:29:20] <McJty> This site can�t be
reached
L430[13:29:26] <McJty> That's what I get
if I try that url in a browser
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L432[13:29:45] <McJty> I can't access
files.minecraftforge.net at all
L433[13:29:53] <gigaherz> nslookup?
L434[13:30:07] <gigaherz>
Non-authoritative answer:
L435[13:30:07] <gigaherz> Name:
files.minecraftforge.net
L436[13:30:07] <gigaherz> Address:
158.69.55.219
L437[13:30:10] <gigaherz> is what I
get
L438[13:30:15] <McJty> ** server can't
find files.minecraftforge.net: SERVFAIL
L439[13:30:41] <gigaherz> so your DNS is
broken
L440[13:30:55] <McJty> It is the only site
that doesn't work (that I have encountered so far)
L441[13:31:27] <gigaherz> either your isp
is trying to block it for some stupid reason, or your isp's dns is
broken, or your router is broken
L442[13:31:44] <killjoy1> in gradle, use
http, not https
L443[13:31:47] <gigaherz> yo ucan try
adding google's public dns addresses (8.8.8.8 and 8.8.4.4) as
alternatives
L444[13:32:13] <McJty> killjoy1, I'm using
http
L445[13:32:35] <killjoy1> did you post
your build script?
L447[13:33:22] <killjoy1> use --offline
for now
L448[13:33:26] <McJty> But the problem is
network related as I cannot access forge either
L449[13:33:45] <McJty> Ah that's a useful
option
L450[13:33:49] <McJty> That seems to work.
Thanks
L451[13:35:55] <BlueMonster> i can't
access minecraftforge.net at all
L452[13:36:09] <McJty> you too?
L453[13:36:12] <McJty> Then it is not on
my side
L454[13:39:02] <killjoy1> It's up for
me
L455[13:39:15] <McJty> Maybe a routing
issue somewhere
L456[13:39:31] <killjoy1> Nope. I'm seeing
all green on uptrends
L457[13:41:29] <McJty> Well something is
wrong somewhere
L458[13:43:26] <McJty> Anyway, have to
go
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L466[14:11:51] <BlueMonster> ok, i can
connect to minecraftforge.net now
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L480[15:13:13] <Matts> Hmm weird, I have
used the apache URI builder in my mod, works fine in dev, builds
fine, but when running it messes up and has problems finding the
class
L481[15:13:42] <killjoy1> I blame
launchwrapper
L482[15:13:54] <Matts> btw killjoy1 I
managed to strip out all the extra libs
L483[15:14:00] <killjoy1> You need to
shade and reloacate the lib
L484[15:14:03] <Matts> except
bouncycastle
L485[15:14:11] <killjoy1> because you
can't load org.apache libs
L486[15:14:45] <killjoy1> Though if I
remember, you are relocating, aren't you?
L488[15:15:12] <Matts> Doing with all the
libraries forge gives ya
L489[15:15:20] <killjoy1> this is
1.12?
L490[15:15:22] <Matts> yes
L491[15:15:29] <killjoy1> Well...
L492[15:15:40] <killjoy1> bouncycastle
hasn't been used since 1.6
L493[15:15:56] <Matts> I know, I am
providing it
L494[15:16:12] <Matts> That´s not the
problem
L495[15:16:24] <killjoy1> Where's your
crash?
L497[15:17:05] <killjoy1> Server or
client?
L498[15:17:07] <Matts> Server
L499[15:17:14] <killjoy1> client isn't on
server
L500[15:17:29] <Matts> HttpClient is not
on server?
L501[15:18:06] <killjoy1> httpcore might
not even be on server
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L503[15:20:38] <killjoy1> that might be
worth having as a feature in the mc-dev intellij plugin
L504[15:21:43] <Matts> To actually have a
notice warning you this class won´t be usable on the server?
L505[15:21:56] <killjoy1> Yes.
L506[15:22:12] <killjoy1> It does that
automatically with classes/methods marked @SideOnly(CLIENT)
L507[15:22:50] <killjoy1> might need a
change in fg
L508[15:23:07] <killjoy1> put
client/server/common deps in separate dependency
configurations
L509[15:24:24] <Matts> Meh actually having
it documented would be enough, can´t find anything about it
online
L510[15:24:30] <Matts> *would be a good
start
L511[15:25:05] <killjoy1> we need sideonly
dependencies
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L515[15:36:58] <PaleoCrafter> killjoy1,
like... For the Mod annotation?
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L517[15:37:52] <PaleoCrafter> There was a
PR for it. Problem was, it also tried to do a lot more than simply
sided dependencies xD
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L520[15:48:56] <Matts> rip
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L528[16:21:31] <Snowy> why in the forge
conventions for class naming the parent's name goes before the
child name? it should be ArrayList not ListArray
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L533[16:27:54] <Matts> Maybe it´s a
List<Array> Kappa
L534[16:28:42] <Snowy> List<Array>
isn't the class :/
L535[16:28:53] <LexMobile> MCP Legacy
naming was smurf naming before packages were supported.
L536[16:29:10] <LexMobile> However, 90% of
class names are still legacy names because there is no real reason
to change.
L537[16:29:14] <LexMobile> So who gives a
shit?
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L539[16:31:09] <Snowy> isn't it confusing
when you need to use a library that uses normal conventions in
forge?
L540[16:31:19] <LexMobile> No
L541[16:31:57] <Snowy> K, thanks
L542[16:32:02] <barteks2x> so there was a
time where MCP didn't support packages?
L543[16:32:21] <barteks2x> I didn't know
early MCP was that bad...
L544[16:32:38] <LexMobile> Yes, before I
came along everything was in net.minecraft.src.
L545[16:32:42] <LexMobile> And params
didnt have names
L546[16:32:50] <LexMobile> And it was JAD
decompiled not FernFlower
L547[16:33:02] <Snowy> some of them still
don't have names, lol
L548[16:33:18] <barteks2x> but that's
because noone cares to set their names
L549[16:33:33] <LexMobile> It didn't
support inner classes, it didn't support a lot of things. People
forget what the old times used to be like. And call me the devil
for the current times.
L550[16:34:13] <LexMobile> I can't do
anything but provide people the tools to name things. Fuck naming
them all useful shit myself I don't have the patience nore the time
to do that.
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L553[16:39:37] <Shambling> does anyone
have a suggestion to find a mod that is capturing right click
events? I can't plant carrots or potatoes all of a sudden
L554[16:39:54] <Shambling> and just JEI
and forge works, so I know its not the current forge causing
it
L555[16:40:09] <Shambling> (1.12.1)
L557[16:41:28] <Shambling> dear god, I
have 200 mods
L558[16:41:31] <Shambling> I've been
trying lex, I have
L559[16:41:51] <LexMobile> Thats only 14
rounds.
L560[16:42:03] <Shambling> yeah at 10
minutes a reload
L561[16:42:09] <LexMobile> Suck to be
you.
L562[16:42:13] <Shambling> I'm removing
them by date first, as I don't remember having the problem 2 days
ago
L563[16:42:20] <Shambling> and my logical
order
L564[16:42:32] <Shambling> it'll probably
be something stupid, like a mod that adds torches
L565[16:43:38] <Shambling> k if this
works, it's probably level up! again
L566[16:43:52] <Shambling> probably
hooking into harvest for the farmer levels, and broke it with a
dropped if statement
L567[16:44:04] <Shambling> but more likely
its the colored torch mod :P
L568[17:02:06] <Shambling> well it wasn't
the obvious ones
L569[17:02:07] <Shambling> ugh
L570[17:02:52] <Shambling> really wonde
rwhy I'm not getting a log file
L571[17:03:17] <Shambling> does 1.12 only
spit out latest.log instead of the more accurate one?
L572[17:04:21] <barteks2x> there should be
fml-latest-client.log
L573[17:06:52] <Shambling> yeah its
missing
L574[17:06:58] <Shambling> no freaking
clue
L575[17:07:09] <Shambling> some mod that
updates recently has really gone whole hog on being bad
L576[17:07:23] <Shambling> well, not
cyclic
L577[17:08:04] <Shambling> we'll try more
shearables, as that is a right click mod
L578[17:09:04] <Shambling> weird that
fml-latest is missing, wonder if that is a 1.12 thing
L579[17:09:48] <barteks2x> I have that
file n 1.12
L580[17:09:56] <Shambling> :|
L581[17:10:01] <Shambling> k well
something is really fucked then
L582[17:10:03] <barteks2x> mybe you are
using somem strange launcher that somehow makes it gone
L583[17:10:08] <Shambling> wonder who went
full psycho in their code
L584[17:10:21] <Shambling> I'm using the
native launcher, does it only work on the java one?
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L591[17:18:17] <barteks2x> I know it
removed crash reports from logs... but removing the whole log? I
dont think so
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L608[18:29:29] <Shambling> well I'm not
sure, I'm missing the fml-logs file for some reason
L609[18:29:38] <Shambling> maybe I'll just
start a new modpack and build from scratch all over
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L611[18:34:14] <Shambling> I'll laugh if
this was all caused by optifine
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L613[18:35:27] <Shambling> does seem to
only be crops that are the same as the seed though
L614[18:38:45] <Shambling> well its one of
the mods that I just copied and pasted from 1.12 into 1.12.1, so
there's that at least
L615[18:38:58] <Shambling> could also be
my sad attempt at porting the middle torch to 1.12
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L617[18:46:18] <Shambling> any idea what
com.pengu.compiler is from?
L619[18:48:04] <barteks2x> or someone from
this modder
L620[18:48:08] <barteks2x>
*something
L621[18:48:48] <barteks2x> that was juts a
quick google search
L622[18:49:01] <Shambling> yeah only, I
already have hammer-core
L623[18:49:13] <Shambling> and it says
unknown, so it would have had to have been removed from curse
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L625[18:52:59] <Shambling> I think it
might have been a leftover file, thanks bartek, his source code
definitely has references to com.pengu.compiler
L626[18:53:28] <Shambling> maybe solar
flux reborn when it was still in supe ralpha
L627[18:58:02] <Shambling> well I fixed
the bug, just no idea which mod caused it
L628[18:58:16] <Shambling> it was most
likely a library file that is no longer being used in 1.12.1
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L638[19:35:46] <Raycoms> Hi there, our
texture artist made an animated texture for me but I get: Problem:
broken aspect ratio and not an animation
L639[19:35:53] <Raycoms> What might be the
problem here? (1.11.2)
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L642[19:39:46] <quadraxis> do you have a
.mcmeta file for the texture?
L643[19:40:03] <Raycoms> Yes
L644[19:40:14] <Raycoms>
waypoints_sides.mcmeta and waypoints_sides.png
L645[19:40:19] <quadraxis> is it
texturename.png.mcmeta ?
L646[19:40:37] <Raycoms> no
L647[19:40:48] <quadraxis> yeah you need
the .png in there too I think
L648[19:40:56] <Raycoms> Ah let me
try
L649[19:41:30] <quadraxis> yeah just
checked, .png.mcmeta is what's required
L650[19:42:13] <Raycoms> Okay let me check
that
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L652[19:46:23] <Raycoms> Okay great, got
it working
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L659[20:30:32] <Raycoms> Do I need a
TileEntitySpecialRenderer to render that a block always has a
certain rotation to a player (rotates with the player) ?
L660[20:30:38] <Raycoms> Or is there
another way
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