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L17[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170824 mappings to Forge Maven.
L18[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170824-1.12.zip (mappings = "snapshot_20170824" in build.gradle).
L19[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L30[03:11:46] ⇨ Joins: BrainStone (~BrainSton@p54B24B75.dip0.t-ipconnect.de)
L31[03:14:26] <BrainStone> Hi. I have a problem with mappings on 1.11.2
L32[03:15:04] <BrainStone> I get NoSuchFieldErrors and NoSuchMethodErrors from soft dependencies in my dev env
L33[03:15:39] <BrainStone> For example I have dependencies { deobfProvided "betterachievements:BetterAchievements-1.11.2:0.4.4.+" } because the mapping of the deobf version do not match
L34[03:16:13] <BrainStone> As far as I understand using deobfProvided should deobfuscate the mod so I can use it safely in my dev env
L35[03:16:51] <BrainStone> However I get this error: https://hastebin.com/aceyexavid.log
L36[03:17:05] <BrainStone> indicating that the deobfuscation went wrong
L37[03:18:14] <BrainStone> I tried completely refreshing my dev env by first running "./gradlew cleanCache clean" and then "./gradlew setupDecompWorkspace eclipse --refresh-dependencies --rerun-tasks"
L38[03:18:23] <BrainStone> However the error persists
L39[03:18:31] <BrainStone> And changing the gradle version doesn't work either
L40[03:21:23] <BrainStone> (I use 4.1 by default but using the version distributed in the MDK (2.14) produces the exact same result)
L41[03:22:44] <gigaherz|work> "./gradlew cleanCache clean" -- you almost never need that
L42[03:22:56] <gigaherz|work> the only case you ever have to run cleanCache is if your gradle cache got corrupted
L43[03:23:27] <BrainStone> I don't really know what to do so I tried literally everything I could think of
L44[03:23:32] <gigaherz|work> hmm
L45[03:23:45] <BrainStone> Only thing I didn't try was wiping my local gradle cache
L46[03:23:59] <BrainStone> Would the repo help?
L47[03:24:04] <gigaherz|work> can you look at the jar downloaded from that maven server
L48[03:24:09] <gigaherz|work> and see if it's actually obfuscated?
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L50[03:24:20] <BrainStone> I can try
L51[03:25:08] <gigaherz|work> if it's not that
L52[03:25:19] <gigaherz|work> it may be that the mod uses coremodding to achieve something
L53[03:25:24] <gigaherz|work> and that something doesn't work in dev
L54[03:25:39] <gigaherz|work> or requires a specific mappings version
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L56[03:29:01] <BrainStone> import net.minecraft.command.ICommand;
L57[03:29:01] <BrainStone> import net.minecraft.item.ItemStack;
L58[03:29:10] <BrainStone> Straight out of the decompiled main class
L59[03:29:39] <BrainStone> I'll delete that file and see if it downloads again like that
L60[03:29:40] <gigaherz|work> class names are the same in SRG iirc -- it's methods and fields that matter
L61[03:29:54] <BrainStone> Oh
L62[03:29:55] <BrainStone> Ok
L63[03:30:42] <BrainStone> Nope. Completely unobfuscated
L64[03:30:55] <BrainStone> Well that's the normal jar. Which should be obfuscated...
L65[03:31:32] <gigaherz|work> that means it would only work if you choose the mappings to match theirs
L66[03:32:19] <BrainStone> Kinda surprised both noise and diyo messed up with uploading their jars
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L69[03:33:29] <BrainStone> Having this issue with mantle too
L70[03:34:04] <BrainStone> I mean I'm purposley not using the deobfed jars as they don't match
L71[03:36:02] <gigaherz|work> yep
L72[03:37:18] <BrainStone> So gonna nag them to death >:D
L73[03:38:25] <gigaherz|work> tell them this is a common mistake to make: https://github.com/gigaherz/Guidebook/blob/master/build.gradle#L85
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L75[03:38:54] <gigaherz|work> the publish task depends on "jar" by default, which is the pre-obf jar
L76[03:39:07] <gigaherz|work> meaning it's easy to publish dev jars without realizing so ;P
L77[03:39:14] <BrainStone> xD
L78[03:39:18] <BrainStone> Imma chack that too
L79[03:39:44] <BrainStone> But I think I made that mistake too at some point
L80[03:39:59] <BrainStone> But I'll double check
L81[03:40:42] <gigaherz|work> yeah I made it repeatedly, until I added that dependency ;p
L82[03:40:55] <BrainStone> So easy to make
L83[03:41:30] <BrainStone> Hm
L84[03:41:58] <BrainStone> A simple fix would be to set "jar.finalizedby reobfJar" in the ForgeGradle plugin
L85[03:42:36] <BrainStone> The you can safely depend on jar
L86[03:42:44] <gigaherz|work> hmm wouldn't that make it hard to actually generate deobf jars when you need to? ;P
L87[03:43:22] <BrainStone> Nope: https://hastebin.com/hamipenide.bash
L88[03:43:33] <BrainStone> That's how you should do it anyways
L89[03:43:47] <gigaherz|work> ah, separate jar-making task
L90[03:44:03] <BrainStone> I think that's how it is docmented as well
L91[03:44:09] <gigaherz|work> I haven't had deobf jars in a long time XD
L92[03:45:46] <BrainStone> Gonna suggest the finalizedBy thing on ForgeGradle later
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L94[03:49:04] <BrainStone> Ah. Now I remember. How I solved it
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L96[03:49:14] <BrainStone> I ran my build script in two steps
L97[03:49:28] <BrainStone> First full build (assemble) and then the uploads
L98[03:53:56] <BrainStone> Can I haz upvotes? https://github.com/MinecraftForge/ForgeGradle/issues/440
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L100[04:04:23] <TechnicianLP> sounds reasonable .... there should also be a deobfCompileOnly that extends from the compileOnly configuration .... (theres a workaround with subprojects but thats stupid)
L101[04:05:01] <BrainStone> As far as I know you should be using provided for that anyways (or deobfProvided)
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L103[04:05:34] <TechnicianLP> while that sounds like it would work it doesnt ...
L104[04:05:48] <BrainStone> What isn't working?
L105[04:06:12] <TechnicianLP> libs with deobfPrvided are still loaded at runtime
L106[04:06:38] <BrainStone> Which IDE do you use?
L107[04:06:46] <TechnicianLP> intellij
L108[04:07:06] <BrainStone> I would have said that eclipse loads compileOnly during runtime too
L109[04:07:14] <BrainStone> Shouldn't be an issue though...
L110[04:09:18] <BrainStone> If you run `./gradlew runClient` provided dependencies aren't loaded though
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L112[04:18:45] ⇨ Joins: ben_mkiv (~benny@p57972448.dip0.t-ipconnect.de)
L113[04:19:19] <ben_mkiv> hey, cant i mirror a model by setting a negative scale value? like => GL11.glScaled(-size, size, 0);
L114[04:19:25] <ben_mkiv> because for me it crashs the client oO
L115[04:19:38] <BrainStone> StackTrace?
L116[04:20:05] <ben_mkiv> let me recompile quick, 2mins
L117[04:20:23] <BrainStone> Or the actual error to be precise
L118[04:20:34] <BrainStone> The actual stacktrace won't do much good xD
L119[04:21:02] <ben_mkiv> ah wait didnt crash, but just doesnt render anything
L120[04:21:10] <gigaherz|work> uhm
L121[04:21:11] <ben_mkiv> sorry, had tried so much stuff last hour xD
L122[04:21:12] <gigaherz|work> 0?
L123[04:21:18] <gigaherz|work> you put 0 as the scale of Z
L124[04:21:23] <ben_mkiv> its 2D GUI render
L125[04:21:23] <BrainStone> That's hell of a difference xD
L126[04:21:39] <BrainStone> Try 1 regardless
L127[04:21:45] <gigaherz|work> try with 1 first, and see if it works ;P
L128[04:21:50] <gigaherz|work> it could be having issues with depth testing
L129[04:22:10] <BrainStone> If you flatten an object to 0 it usually doesn't get rendered anymore
L130[04:22:17] <gigaherz|work> and if not, it may still be issues with depth testing
L131[04:22:23] <gigaherz|work> ;P
L132[04:22:26] <BrainStone> xD
L133[04:22:28] <ben_mkiv> https://pastebin.com/PTXzq8A8
L134[04:22:34] <ben_mkiv> thats the whole renderfunction, c&c welcome
L135[04:22:36] <BrainStone> Rendering is a science of it's own
L136[04:22:39] <gigaherz|work> but if you remove unknowns
L137[04:23:29] <ben_mkiv> nope, size 1 doesnt change anythign
L138[04:23:42] <ben_mkiv> i'm rendering the inventory model which is 2D anyways afaik
L139[04:23:51] <gigaherz|work> is itn't
L140[04:23:53] <gigaherz|work> not in 1.8+
L141[04:24:05] <gigaherz|work> it has the thickness margin even in inventory
L142[04:24:26] <BrainStone> Is it getting rendered before you mirror it?
L143[04:24:38] <ben_mkiv> no
L144[04:24:51] <BrainStone> Then try to get it rendering first
L145[04:25:04] <gigaherz|work> yeah: remove unknowns
L146[04:25:07] <ben_mkiv> like what? xD
L147[04:25:07] <BrainStone> My bad. I worded that wrongly
L148[04:25:14] <gigaherz|work> that's #1 task during conflict resolution
L149[04:25:22] <BrainStone> I meant does it render if it doesn't get mirrored
L150[04:25:22] <gigaherz|work> eh problem resolution*
L151[04:25:31] <BrainStone> Yup
L152[04:25:35] <BrainStone> Or math
L153[04:25:35] <ben_mkiv> yes brain, it renders when scale isnt negative
L154[04:26:00] <ben_mkiv> any other ideas how to flip the model, or why at all it renders flipped in first instance?
L155[04:26:02] <BrainStone> Keep in mind that the origin of the object is most likely not it's center
L156[04:26:06] <gigaherz|work> wait
L157[04:26:09] <gigaherz|work> you do scale BEFORE translate
L158[04:26:17] <gigaherz|work> that means the translate will be affected by the scaling
L159[04:26:22] <BrainStone> That can't work
L160[04:26:25] <gigaherz|work> so instead of translating by x=10
L161[04:26:29] <gigaherz|work> you end up translating by x=-10
L162[04:26:33] <BrainStone> ^^^^^^
L163[04:27:02] <ben_mkiv> you are genius if thats the reason xD
L164[04:27:20] <gigaherz|work> no I'm not, it's just basic order of operations issue ;p
L165[04:27:47] <ben_mkiv> but makes sense
L166[04:28:30] <ben_mkiv> well i found it
L167[04:28:30] <ben_mkiv> lol
L168[04:28:48] <ben_mkiv> it renders, but somehow theres really something messy with the translation then
L169[04:28:50] <ben_mkiv> thanks much
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L171[04:29:27] <BrainStone> Can I give you a tip?
L172[04:29:36] <BrainStone> Saved my life so many times
L173[04:29:42] <ben_mkiv> yes please
L174[04:29:43] <BrainStone> Which IDE do you use?
L175[04:29:55] <ben_mkiv> no real IDE, just geany texteditor
L176[04:29:59] <gigaherz|work> EWH
L177[04:30:01] <ben_mkiv> started like a week ago xD
L178[04:30:04] <gigaherz|work> why do you do that to yourself XD
L179[04:30:06] <BrainStone> That's bad xD
L180[04:30:12] <gigaherz|work> get Intellij ;P
L181[04:30:19] <BrainStone> With an IDE you could do hotswap
L182[04:30:20] <ben_mkiv> i didnt want to get too deep into java when i started
L183[04:30:22] <gigaherz|work> the community edition is free and opensource
L184[04:30:33] <BrainStone> Like you can change your code while it runs
L185[04:30:35] <ben_mkiv> but somehow it worked out well first try, so i started adding more stuff to a mod xD
L186[04:30:46] <ben_mkiv> while it runs in the game?!
L187[04:30:51] <gigaherz|work> yes
L188[04:30:55] <BrainStone> Which is suuuuuuuuuuuuuuuuuuuuuuper useful when working on render code
L189[04:30:56] <BrainStone> Yes!
L190[04:31:01] <gigaherz|work> and if you have DCEVM, you can even add methods and change function signatures
L191[04:31:01] <ben_mkiv> that sounds sweet
L192[04:31:10] <BrainStone> It is
L193[04:31:17] <gigaherz|work> it's a basic IDE feature ;P
L194[04:31:23] <BrainStone> I mean Eclipse is shit and even Eclipse can do that
L195[04:31:34] <BrainStone> (Yes I use eclipse xD)
L196[04:31:47] <BrainStone> ((Too lazy to switch to ineliJ))
L197[04:31:55] <gigaherz|work> it's so much better ;P
L198[04:32:01] <BrainStone> I know
L199[04:32:12] <BrainStone> I still can't be bothered to learn a new IDE
L200[04:32:15] <gigaherz|work> it does have some things that are very different though
L201[04:32:28] <gigaherz|work> like in eclipse, you may be used to compile-on-save, and saving manually
L202[04:33:05] <gigaherz|work> IDEA defaults to auto-saving when typing, has local change history, and you haveto build manually by default
L203[04:34:12] <ben_mkiv> well, gonna be some fun to set it up :D
L204[04:34:24] <BrainStone> SHouldn't be too hard
L205[04:34:30] <ben_mkiv> actually just compiling with gradle command on terminal
L206[04:34:43] <gigaherz|work> you won't have to touch a terminal ever again :D
L207[04:34:47] <BrainStone> ForgeGradle has built in support for Eclipse and inteliJ
L208[04:34:50] <gigaherz|work> (unless you really want to)
L209[04:35:07] <gigaherz|work> BrainStone: idea's gradle integration works better than "gradle idea"
L210[04:35:12] <gigaherz|work> so it's not recommended anymore ;P
L211[04:35:16] <BrainStone> lol
L212[04:35:23] <gigaherz|work> how to set up a mod in idea:
L213[04:35:29] <BrainStone> Then IDEA has built in support for ForgeGradle xD
L214[04:35:34] <BrainStone> :P
L215[04:35:47] <gigaherz|work> 1. import build.gradle file using default settings
L216[04:36:01] <gigaherz|work> 2. open gradle panel if not already open, and doubleclick on setupDecompWorkspace
L217[04:36:01] <BrainStone> Done?
L218[04:36:22] <gigaherz|work> 3. once done, click on the blue refresh icon on the gradle panel to re-synchronize the project
L219[04:36:23] ⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L220[04:36:26] <gigaherz|work> 4. profit
L221[04:36:59] <gigaherz|work> http://mcforge.readthedocs.io/en/latest/gettingstarted/#terminal-free-intellij-idea-configuration
L222[04:37:27] <BrainStone> "Terminal free"
L223[04:37:32] <BrainStone> EWWWWWWWW
L224[04:37:40] <gigaherz|work> yup, I hate typing into a terminal
L225[04:37:42] <gigaherz|work> ;P
L226[04:37:42] <BrainStone> xD
L227[04:37:52] <gigaherz|work> I can do it
L228[04:37:55] <gigaherz|work> but I see it as defeat
L229[04:38:03] <gigaherz|work> as a failure of the GUI to do things correctly
L230[04:40:03] <BrainStone> I actually quite like the terminal
L231[04:40:11] <gigaherz|work> lots of coders do
L232[04:40:25] <BrainStone> I mean there things that are better done on the terminal and things better in an IDE
L233[04:40:37] <BrainStone> Like coding in the IDE
L234[04:40:47] <BrainStone> And anything else on the terminal
L235[04:43:28] <gigaherz|work> I'm a mouse person
L236[04:43:37] <gigaherz|work> my rest position is to have my right hand on the mouse
L237[04:43:45] <gigaherz|work> as soon as I stop typing, I move it back to rest position
L238[04:43:49] <BrainStone> Both hands on the keyboard
L239[04:43:52] <BrainStone> xD
L240[04:43:55] <gigaherz|work> yeah
L241[04:44:02] <gigaherz|work> so for me, the mouse is an extension of my right hand
L242[04:44:16] <gigaherz|work> and the keyboard is something I poke at with all my fingers
L243[04:44:25] <BrainStone> When you know the keybinds they're easily 100-1000 times faster than doing the command with the mouse
L244[04:44:45] <gigaherz|work> I'm self-taught for keyboard typing so I came up with my own personal way to handle the typing, but I'm not a two-finger typer ;P
L245[04:44:55] <gigaherz|work> sure
L246[04:44:57] <BrainStone> I type 6 finfer
L247[04:45:00] <BrainStone> xD
L248[04:45:11] <gigaherz|work> I'll shift-F6 to rename (ctrl-r, ctrl-r in VS)
L249[04:45:11] <BrainStone> All five on the left and one on the right
L250[04:45:22] <gigaherz|work> ctrl-c/v/x/z and so on
L251[04:45:41] <gigaherz|work> but then, if I have to commit some changes, i'll open the folder, rightclick, and use tortoisegit's commit dialog
L252[04:45:58] <BrainStone> I use GitHub Desktop
L253[04:45:59] <gigaherz|work> if i have to pull, push, merge, show logs, blame, etc -- tortoisegit
L254[04:46:10] <gigaherz|work> I use sourcetree here at work
L255[04:46:25] <BrainStone> And for anything it can't do (anything except changing braches and commiting and syncing) I use the terminal
L256[04:46:33] <gigaherz|work> but I find it clumsy and not very polished
L257[04:46:49] <BrainStone> I've only ever worked with git though
L258[04:46:50] <gigaherz|work> like, you can't even copy from the diff view, let alone edit
L259[04:46:57] <BrainStone> Jesus
L260[04:47:05] <gigaherz|work> TortoiseUDiff is awesome in comparison
L261[04:47:17] <gigaherz|work> and the log view... sortof works
L262[04:47:27] <gigaherz|work> but good luck trying to compare two commits or things like that
L263[04:47:36] <gigaherz|work> so yeah I'm a fan of TortoiseGit ;P
L264[04:48:08] <minecrell> Git CLI is still the best ?
L265[04:48:28] <BrainStone> What I said
L266[04:49:09] <minecrell> IntelliJ's inbuilt terminal is pretty good, so I usually do everything in there
L267[04:49:38] <BrainStone> That's a neat feature
L268[04:49:49] <BrainStone> Let me guess not enabled or shown by defaut?
L269[04:50:51] <gigaherz|work> there's a button for it down at the lower tab bar
L270[04:50:57] <gigaherz|work> if you choose to show it
L271[04:51:01] <minecrell> ^
L272[04:51:01] <BrainStone> Mind to show your support for this @minecrell? https://github.com/MinecraftForge/ForgeGradle/issues/440
L273[04:51:08] <BrainStone> Good
L274[04:51:20] <BrainStone> I'll switch eventually
L275[04:51:25] <minecrell> First thing I do after installing IntelliJ or other JetBrains IDEs is to enable tool buttons :P
L276[04:51:26] <BrainStone> When I have some time
L277[04:51:30] <gigaherz|work> idea defaultsto "compact mode", which doesn't show hidden panel tabs
L278[04:51:38] <gigaherz|work> but you can easily toggle with the icon at the bottom-left
L279[04:51:50] <minecrell> oh
L280[04:51:57] <minecrell> I didn't know you can switch down there
L281[04:52:08] <minecrell> Still, I prefer my tool buttons :D
L282[04:53:00] <minecrell> IMO FG should reobfuscate the classes before they even end up in the JAR
L283[04:53:52] <BrainStone> Sure
L284[04:54:03] <BrainStone> But that would be a simple intermediate solution
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L286[04:58:49] <minecrell> It's fine I guess
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L292[05:40:43] <LexMobile> What define the jar task 'should be obfusicated'?
L293[05:41:25] <LexMobile> Changing the default behavior in existing FG branches would break anyone who expects the jar task to NOT be SRG format./
L294[05:42:27] <LexMobile> Honeslty havent looked at the relationship to reobf and jar so dunno why its doing what its doing cuz fuck gradle, but changing expected states seems bad
L295[05:44:19] <gigaherz> yeah, the conversation was just about "publish" depending on "jar" instead of "build", meaning if you click publish without having built first, it will use the pre-reobf jar
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L310[08:09:41] <Xilef11> any *logical* reason why Java can't find a file (that exists...) when running MC through gradle or standalone, but Eclipse works fine?
L311[08:10:19] <gigaherz> case insensivitity?
L312[08:10:27] <Ordinastie> you think it exists only because you're not looking at the right place ?
L313[08:10:53] <gigaherz> or maybe it's a different build folder or classpath
L314[08:11:08] <Xilef11> in the jar...
L315[08:11:22] <Xilef11> and the case is the same as what it's looking for
L316[08:11:34] <gigaherz> show code?
L317[08:11:57] <Akkarin> inb4 boot classpath :P
L318[08:13:08] <BrainStone> My guess would be a relative path and the working dir is not what you expect it to be
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L320[08:14:40] <Xilef11> other files in the same folder work fine...
L321[08:15:00] <Xilef11> code: https://pastebin.com/r6u19mvG
L322[08:16:49] <BrainStone> Add the `--rerun-tasks` flag to gradle to test it again. Old versions sometimes have issues with files
L323[08:18:26] <BrainStone> Also you should update gradle to at least 3.0
L324[08:18:34] <BrainStone> Personally I'd even say 4.1
L325[08:18:41] <Xilef11> I'm using the wrapper
L326[08:18:51] <BrainStone> Update the wrapper
L327[08:19:45] <BrainStone> Run that command twice (yes twice. But there's a good reason for it that I won't go into too much detail) `./graldew wrapper --gradlew-version=4.1`
L328[08:19:55] <Xilef11> looks like --rerun-tasks did it
L329[08:20:01] <BrainStone> *`./graldew wrapper --gradle-version=4.1`
L330[08:20:14] <BrainStone> 4.1 doesn't have these problems anymore
L331[08:20:28] <BrainStone> And is literally almost twice as fast!
L332[08:21:02] <Xilef11> Unknown command-line option '--gradlew-version
L333[08:21:12] <BrainStone> Leave t w out
L334[08:21:16] <BrainStone> I mistyped
L335[08:23:58] <BrainStone> Xilef11?
L336[08:24:04] <Xilef11> yes?
L337[08:24:09] <Xilef11> looks like it worked
L338[08:24:13] <BrainStone> Did it work without the w
L339[08:24:15] <BrainStone> Ok
L340[08:25:17] <Xilef11> thanks
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L342[08:25:53] <BrainStone> YOu're welcome
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L407[13:11:08] <williewillus> anyone who's used yourkit know how to only profile a specific package?
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L412[13:24:01] <McJty> Hmm is there a problem with gradle?
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L414[13:24:02] <McJty> https://bpaste.net/show/f8e612f37090
L415[13:24:29] <BlueMonster> shouldn't you use 2.3?
L416[13:24:43] <McJty> For 1.12 yes
L417[13:24:44] <killjoy1> Or 4.1
L418[13:24:47] <McJty> But this is for 1.11
L419[13:24:51] <McJty> And 2.3 doesn't support 1.11
L420[13:24:57] <BlueMonster> ah
L421[13:28:26] <gigaherz> hmm I jsut did a setupDecompWorkspace, and itworked just fine
L422[13:28:39] <McJty> With gradle 2.2?
L423[13:28:42] <McJty> 2.3 is fine
L424[13:28:51] <gigaherz> yes 2.2
L425[13:28:58] <gigaherz> on my Survivalist 1.11.2 environment
L426[13:29:00] <gigaherz> http://files.minecraftforge.net/maven/net/minecraftforge/gradle/ForgeGradle/2.2-SNAPSHOT/maven-metadata.xml
L427[13:29:01] <McJty> hmm
L428[13:29:03] <gigaherz> this works too
L429[13:29:20] <McJty> This site can�t be reached
L430[13:29:26] <McJty> That's what I get if I try that url in a browser
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L432[13:29:45] <McJty> I can't access files.minecraftforge.net at all
L433[13:29:53] <gigaherz> nslookup?
L434[13:30:07] <gigaherz> Non-authoritative answer:
L435[13:30:07] <gigaherz> Name: files.minecraftforge.net
L436[13:30:07] <gigaherz> Address: 158.69.55.219
L437[13:30:10] <gigaherz> is what I get
L438[13:30:15] <McJty> ** server can't find files.minecraftforge.net: SERVFAIL
L439[13:30:41] <gigaherz> so your DNS is broken
L440[13:30:55] <McJty> It is the only site that doesn't work (that I have encountered so far)
L441[13:31:27] <gigaherz> either your isp is trying to block it for some stupid reason, or your isp's dns is broken, or your router is broken
L442[13:31:44] <killjoy1> in gradle, use http, not https
L443[13:31:47] <gigaherz> yo ucan try adding google's public dns addresses (8.8.8.8 and 8.8.4.4) as alternatives
L444[13:32:13] <McJty> killjoy1, I'm using http
L445[13:32:35] <killjoy1> did you post your build script?
L446[13:32:52] <McJty> https://github.com/McJty/RFToolsControl/blob/1.11/build.gradle
L447[13:33:22] <killjoy1> use --offline for now
L448[13:33:26] <McJty> But the problem is network related as I cannot access forge either
L449[13:33:45] <McJty> Ah that's a useful option
L450[13:33:49] <McJty> That seems to work. Thanks
L451[13:35:55] <BlueMonster> i can't access minecraftforge.net at all
L452[13:36:09] <McJty> you too?
L453[13:36:12] <McJty> Then it is not on my side
L454[13:39:02] <killjoy1> It's up for me
L455[13:39:15] <McJty> Maybe a routing issue somewhere
L456[13:39:31] <killjoy1> Nope. I'm seeing all green on uptrends
L457[13:41:29] <McJty> Well something is wrong somewhere
L458[13:43:26] <McJty> Anyway, have to go
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L466[14:11:51] <BlueMonster> ok, i can connect to minecraftforge.net now
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L480[15:13:13] <Matts> Hmm weird, I have used the apache URI builder in my mod, works fine in dev, builds fine, but when running it messes up and has problems finding the class
L481[15:13:42] <killjoy1> I blame launchwrapper
L482[15:13:54] <Matts> btw killjoy1 I managed to strip out all the extra libs
L483[15:14:00] <killjoy1> You need to shade and reloacate the lib
L484[15:14:03] <Matts> except bouncycastle
L485[15:14:11] <killjoy1> because you can't load org.apache libs
L486[15:14:45] <killjoy1> Though if I remember, you are relocating, aren't you?
L487[15:14:57] <Matts> I am not trying that anymore, I´ve stripped out all the libraries https://pastebin.com/rFXnGuBV
L488[15:15:12] <Matts> Doing with all the libraries forge gives ya
L489[15:15:20] <killjoy1> this is 1.12?
L490[15:15:22] <Matts> yes
L491[15:15:29] <killjoy1> Well...
L492[15:15:40] <killjoy1> bouncycastle hasn't been used since 1.6
L493[15:15:56] <Matts> I know, I am providing it
L494[15:16:12] <Matts> That´s not the problem
L495[15:16:24] <killjoy1> Where's your crash?
L496[15:16:45] <Matts> https://pastebin.com/qv2xgdky
L497[15:17:05] <killjoy1> Server or client?
L498[15:17:07] <Matts> Server
L499[15:17:14] <killjoy1> client isn't on server
L500[15:17:29] <Matts> HttpClient is not on server?
L501[15:18:06] <killjoy1> httpcore might not even be on server
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L503[15:20:38] <killjoy1> that might be worth having as a feature in the mc-dev intellij plugin
L504[15:21:43] <Matts> To actually have a notice warning you this class won´t be usable on the server?
L505[15:21:56] <killjoy1> Yes.
L506[15:22:12] <killjoy1> It does that automatically with classes/methods marked @SideOnly(CLIENT)
L507[15:22:50] <killjoy1> might need a change in fg
L508[15:23:07] <killjoy1> put client/server/common deps in separate dependency configurations
L509[15:24:24] <Matts> Meh actually having it documented would be enough, can´t find anything about it online
L510[15:24:30] <Matts> *would be a good start
L511[15:25:05] <killjoy1> we need sideonly dependencies
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L515[15:36:58] <PaleoCrafter> killjoy1, like... For the Mod annotation?
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L517[15:37:52] <PaleoCrafter> There was a PR for it. Problem was, it also tried to do a lot more than simply sided dependencies xD
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L520[15:48:56] <Matts> rip
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L528[16:21:31] <Snowy> why in the forge conventions for class naming the parent's name goes before the child name? it should be ArrayList not ListArray
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L533[16:27:54] <Matts> Maybe it´s a List<Array> Kappa
L534[16:28:42] <Snowy> List<Array> isn't the class :/
L535[16:28:53] <LexMobile> MCP Legacy naming was smurf naming before packages were supported.
L536[16:29:10] <LexMobile> However, 90% of class names are still legacy names because there is no real reason to change.
L537[16:29:14] <LexMobile> So who gives a shit?
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L539[16:31:09] <Snowy> isn't it confusing when you need to use a library that uses normal conventions in forge?
L540[16:31:19] <LexMobile> No
L541[16:31:57] <Snowy> K, thanks
L542[16:32:02] <barteks2x> so there was a time where MCP didn't support packages?
L543[16:32:21] <barteks2x> I didn't know early MCP was that bad...
L544[16:32:38] <LexMobile> Yes, before I came along everything was in net.minecraft.src.
L545[16:32:42] <LexMobile> And params didnt have names
L546[16:32:50] <LexMobile> And it was JAD decompiled not FernFlower
L547[16:33:02] <Snowy> some of them still don't have names, lol
L548[16:33:18] <barteks2x> but that's because noone cares to set their names
L549[16:33:33] <LexMobile> It didn't support inner classes, it didn't support a lot of things. People forget what the old times used to be like. And call me the devil for the current times.
L550[16:34:13] <LexMobile> I can't do anything but provide people the tools to name things. Fuck naming them all useful shit myself I don't have the patience nore the time to do that.
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L553[16:39:37] <Shambling> does anyone have a suggestion to find a mod that is capturing right click events? I can't plant carrots or potatoes all of a sudden
L554[16:39:54] <Shambling> and just JEI and forge works, so I know its not the current forge causing it
L555[16:40:09] <Shambling> (1.12.1)
L556[16:41:17] <LexMobile> http://www.geeksforgeeks.org/binary-search/
L557[16:41:28] <Shambling> dear god, I have 200 mods
L558[16:41:31] <Shambling> I've been trying lex, I have
L559[16:41:51] <LexMobile> Thats only 14 rounds.
L560[16:42:03] <Shambling> yeah at 10 minutes a reload
L561[16:42:09] <LexMobile> Suck to be you.
L562[16:42:13] <Shambling> I'm removing them by date first, as I don't remember having the problem 2 days ago
L563[16:42:20] <Shambling> and my logical order
L564[16:42:32] <Shambling> it'll probably be something stupid, like a mod that adds torches
L565[16:43:38] <Shambling> k if this works, it's probably level up! again
L566[16:43:52] <Shambling> probably hooking into harvest for the farmer levels, and broke it with a dropped if statement
L567[16:44:04] <Shambling> but more likely its the colored torch mod :P
L568[17:02:06] <Shambling> well it wasn't the obvious ones
L569[17:02:07] <Shambling> ugh
L570[17:02:52] <Shambling> really wonde rwhy I'm not getting a log file
L571[17:03:17] <Shambling> does 1.12 only spit out latest.log instead of the more accurate one?
L572[17:04:21] <barteks2x> there should be fml-latest-client.log
L573[17:06:52] <Shambling> yeah its missing
L574[17:06:58] <Shambling> no freaking clue
L575[17:07:09] <Shambling> some mod that updates recently has really gone whole hog on being bad
L576[17:07:23] <Shambling> well, not cyclic
L577[17:08:04] <Shambling> we'll try more shearables, as that is a right click mod
L578[17:09:04] <Shambling> weird that fml-latest is missing, wonder if that is a 1.12 thing
L579[17:09:48] <barteks2x> I have that file n 1.12
L580[17:09:56] <Shambling> :|
L581[17:10:01] <Shambling> k well something is really fucked then
L582[17:10:03] <barteks2x> mybe you are using somem strange launcher that somehow makes it gone
L583[17:10:08] <Shambling> wonder who went full psycho in their code
L584[17:10:21] <Shambling> I'm using the native launcher, does it only work on the java one?
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L591[17:18:17] <barteks2x> I know it removed crash reports from logs... but removing the whole log? I dont think so
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L608[18:29:29] <Shambling> well I'm not sure, I'm missing the fml-logs file for some reason
L609[18:29:38] <Shambling> maybe I'll just start a new modpack and build from scratch all over
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L611[18:34:14] <Shambling> I'll laugh if this was all caused by optifine
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L613[18:35:27] <Shambling> does seem to only be crops that are the same as the seed though
L614[18:38:45] <Shambling> well its one of the mods that I just copied and pasted from 1.12 into 1.12.1, so there's that at least
L615[18:38:58] <Shambling> could also be my sad attempt at porting the middle torch to 1.12
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L617[18:46:18] <Shambling> any idea what com.pengu.compiler is from?
L618[18:47:54] <barteks2x> https://minecraft.curseforge.com/projects/hammer-core probbltthis
L619[18:48:04] <barteks2x> or someone from this modder
L620[18:48:08] <barteks2x> *something
L621[18:48:48] <barteks2x> that was juts a quick google search
L622[18:49:01] <Shambling> yeah only, I already have hammer-core
L623[18:49:13] <Shambling> and it says unknown, so it would have had to have been removed from curse
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L625[18:52:59] <Shambling> I think it might have been a leftover file, thanks bartek, his source code definitely has references to com.pengu.compiler
L626[18:53:28] <Shambling> maybe solar flux reborn when it was still in supe ralpha
L627[18:58:02] <Shambling> well I fixed the bug, just no idea which mod caused it
L628[18:58:16] <Shambling> it was most likely a library file that is no longer being used in 1.12.1
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L638[19:35:46] <Raycoms> Hi there, our texture artist made an animated texture for me but I get: Problem: broken aspect ratio and not an animation
L639[19:35:53] <Raycoms> What might be the problem here? (1.11.2)
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L642[19:39:46] <quadraxis> do you have a .mcmeta file for the texture?
L643[19:40:03] <Raycoms> Yes
L644[19:40:14] <Raycoms> waypoints_sides.mcmeta and waypoints_sides.png
L645[19:40:19] <quadraxis> is it texturename.png.mcmeta ?
L646[19:40:37] <Raycoms> no
L647[19:40:48] <quadraxis> yeah you need the .png in there too I think
L648[19:40:56] <Raycoms> Ah let me try
L649[19:41:30] <quadraxis> yeah just checked, .png.mcmeta is what's required
L650[19:42:13] <Raycoms> Okay let me check that
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L652[19:46:23] <Raycoms> Okay great, got it working
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L659[20:30:32] <Raycoms> Do I need a TileEntitySpecialRenderer to render that a block always has a certain rotation to a player (rotates with the player) ?
L660[20:30:38] <Raycoms> Or is there another way
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