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L7[00:49:22] <tterrag> \o/
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L9[00:55:15] <Dark> was public boolean
doesContainerItemLeaveCraftingGrid(ItemStack stack) changed or
removed in 1.8?
L10[00:56:05] <tterrag> 1.8?
L12[00:56:49] <Dark> before complaining i'm
on an old version I'm updating old mods from 1.7 towards 1.12
slowly
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L14[00:57:05] <fry> update to 1.12, skip
the rest
L15[00:57:16] <Dark> :P but were is the fun
in that
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L17[00:57:35] <tterrag> in not wasting time
with old versions? lol
L18[00:57:46] <Dark> I assume if it was
removed in 1.8 its also gone in 1.12
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L20[00:58:02] <Dark> so either way I get to
ask the question
L21[01:01:28] <Dark> I'll skip that
question until later, was only need for recipes anyways. Next
question, how would I go about dynamically setup textures
L22[01:01:52] <Dark> I have an item that is
registered objects that define information about sub states
L23[01:02:44] <Dark> in this exact case its
a bucket that can be registered new materials and fluids to
render
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L26[01:05:58] <fry> normal bucket?
L27[01:06:11] <Dark> nbt driven
L28[01:06:51] <Dark> at least for
fluid
L29[01:06:59] <Dark> materials are metadata
but are dynamically set
L30[01:07:07] <fry> forge has a bucket
now
L31[01:07:19] <fry> that can be
automatically created for a fluid
L32[01:07:33] <Dark> that cool, but this
doesn't function like a normal bucket
L33[01:07:45] <fry> in what way?
L34[01:08:07] <Dark> can have partial
fills, different renders (e.g wooden bucket, gas can), have
different volumes
L35[01:08:17] <Dark> also has a lot of
small quirks like leaking and fire damage
L36[01:08:36] <fry> you can look at how the
forge one is implemented then :P
L37[01:08:42] <Dark> k, will do
L38[01:09:01] <Dark> whats the class name
called?
L39[01:09:39] <fry> ModelDynBucket
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L42[01:12:51] <KnightMiner> \o/
L43[01:13:41] <KnightMiner> Now just to
make sure there were no breaking changes affecting me since
Friday
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L45[01:14:49] <Dark> I would say the same
but I only have 3 1.12 mods, likelyhood of breakage is low :P
L46[01:15:48] <Dark> so fry would I have to
make a new model per state of my item using that?
L47[01:16:05] <fry> you always have a model
per state
L48[01:16:16] <killjoy> I always take the
time between releases to do rewrites
L49[01:16:26] <Dark> true, just getting a
little confused by the code
L50[01:17:19] <fry> it's slightly less
confusing in 1.12 :P
L51[01:17:40] <Dark> I assume so but still
going to make a 1.8 version, especially since its a lib
L52[01:18:15] <fry> you've waited 2 years
already, why make one now?
L53[01:18:29] <Dark> because I'm finally
updating
L54[01:18:40] <Dark> hitting every version
up towards 1.12
L55[01:18:47] <fry> that's not a good
reason :P
L56[01:18:50] <Dark> I've already done it
with 3 mods
L57[01:19:52] <fry> still not a good reason
:p
L58[01:19:53] <Dark> plus I a very odd and
foolish idea to make my mod VoltzEngine work on every version
between 1.7 to 1.12 in order to act as an abstraction layer
L59[01:20:10] <Dark> so I can release mods
that are independent of MC code
L60[01:20:13] <fry> won't work :P
L61[01:20:20] <Dark> Still going to try
:P
L62[01:20:36] <Dark> plus with the power of
JSON it should work lol
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L65[01:24:20] <Dark> with this render code
can I still do 3D items or would I have to create an entire new
model class for that
L66[01:25:02] <Dark> as I want to use 2D
items for inventory but 3D for everything else (in most
cases)
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L77[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170629 mappings to Forge Maven.
L78[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170629-1.12.zip
(mappings = "snapshot_20170629" in build.gradle).
L79[02:00:17] <MCPBot_Reborn> Semi-live
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MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L83[02:33:38] <gigaherz|work> YAY!
recommended builds :3
L84[02:35:54] <McJty> Is there some simple
doc/example on how to use @ObjectHolder for blocks/items?
L85[02:36:12] <McJty> I'm not using it in
my mods but for my tutorial I would prefer to use it as recommended
usage
L86[02:36:23] <gigaherz|work> uhm so far as
I know
L87[02:36:28] <gigaherz|work> the object
type is given by thefield type
L88[02:36:35] <gigaherz|work> and the
resloc is given in the annotation
L89[02:36:37] <gigaherz|work> so like,
roughly
L90[02:36:51] <gigaherz|work>
@ObjectHolder("minecraft:stone")
L91[02:36:57] <gigaherz|work> public static
Block stone;
L92[02:37:12] <gigaherz|work> the object
would be read from the Block.class registry
L93[02:37:21] <gigaherz|work> I
think.
L94[02:37:21] <McJty> ok. No way to pass
parameters to the constructor that way I suppose
L95[02:37:29] <gigaherz|work> it's not a
constructor
L96[02:37:37] <gigaherz|work> it gets the
instance FROM the registry
L97[02:37:45] <McJty> Well yes
L98[02:37:48] <McJty> But the problem
remains
L99[02:37:57] <McJty> This cannot be used
with blocks that have parameters in the constructor
L100[02:38:03] <gigaherz|work> yes it
can
L101[02:38:09] <McJty> ah right yes
L102[02:38:18] <gigaherz|work> becaus you
will have registered it in the block registry event
L103[02:38:38] <McJty> Unless I need a
reference to the block in code I don't actually need to use
it
L104[02:38:42] <McJty> Unless I also need
an ItemBlock
L105[02:38:44] <McJty> I suppose
L106[02:39:09] <gigaherz|work> well if you
have the itemblock you can just use .getBlock() on it
L107[02:39:17] <McJty> I mean to register
the ItemBlock
L108[02:39:21] <gigaherz|work> ah
L109[02:39:30] <McJty> I need a ref to the
block there
L110[02:39:41] <gigaherz|work> hmm I don't
know if block objectholders run before the item registry
event
L111[02:39:51] <gigaherz|work> I just
haven't checked that, I mean
L112[02:39:55] <McJty> So how are you
supposed to solve that then?
L113[02:40:44] <gigaherz|work> well you
can always use ForgeRegistries.BLOCKS.getObject(resloc)
L114[02:40:52] <gigaherz|work> instead of
relying on an annotation
L115[02:41:07] <McJty> Yes but that also
requires that the block is registered before the items
L116[02:41:09] <gigaherz|work>
Register<Block> WILL run before <Item>
L117[02:41:14] <gigaherz|work> that is
100% sure
L118[02:41:19] <McJty> ah ok
L119[02:41:28] <McJty> I will first try to
see if it works with the annotation ObjectHolder
L120[02:41:30] <McJty> That seems
cleaner
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L122[02:41:30] <gigaherz|work> the only
thing I don't know is if the objectholders run before
Register<Item>
L123[02:41:51] <McJty> I'll find out
:-)
L124[02:42:15] <gigaherz|work> I use
inline assignments
L126[02:42:21] <gigaherz|work> since I
don't have things in separate classes
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L129[02:42:35] <gigaherz|work> so the only
reason I have wanted to use a holder
L130[02:42:39] <gigaherz|work> was an
ItemStackHolder
L131[02:42:42] <jamzam> Is any one able to
help with gettign textures to actually display in the game on
metaitems?
L132[02:42:45] <gigaherz|work> for my
guidebook mod's book item
L133[02:43:58] <gigaherz|work> jamzam:
"metaitem" I guess you mean you distinguish between
subitems based on metadata, and those subitems have different
models?
L134[02:44:10] <gigaherz|work> like
minecraft:dye
L135[02:44:13] <jamzam> Yes
L136[02:44:35] <jamzam> Its more or less a
hold over from my 1.7.10 and older code
L137[02:44:46] <gigaherz|work> well in
your clientproxy
L138[02:45:09] <gigaherz|work>
ModelLoader.setCustomModelResourceLocation(item, meta, new
ModelResourceLocation(item.getRegistryName(),
"inventory"));
L139[02:45:14] <gigaherz|work> for each
valid meta value in the item
L140[02:45:26] <gigaherz|work> well
L141[02:45:27] <gigaherz|work> brb
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L148[03:13:50] <jamzam> They also dont
have their own indivdule registry names
L149[03:14:46] <gigaherz|work> sorry, had
a surprise meeting
L150[03:15:56] <jamzam> so i think the
issue might have to do with have a single registry name for all the
metaItems
L151[03:16:21] <gigaherz|work> nah
L152[03:16:36] <gigaherz|work> when are
you calling that?
L153[03:16:47] <gigaherz|work> it should
be in ModelRegistryEvent
L154[03:17:49] <jamzam> Where is the
modelregistryevent called at, im currently doing it in preinit with
rendering being done at init through the proxy setup
L155[03:18:04] <gigaherz|work> well
L156[03:18:19] <gigaherz|work> the idea is
that ModelRegistryEvent is sent after the registry events
L157[03:18:21] <gigaherz|work> but before
init
L158[03:18:27] <gigaherz|work> in 1.11,
both happen before preinit
L159[03:18:32] <gigaherz|work> in 1.12,
they happen right after preinit
L160[03:18:36] <jamzam> I should mention
this is 1.10
L161[03:18:44] <gigaherz|work> then the
same as 1.11
L162[03:18:52] <gigaherz|work> calling it
in preinit should work
L163[03:21:53] <jamzam> Well it has a
texture now, just the same one across ids
L164[03:22:25] <gigaherz|work> do you call
getHasSubtypes?
L165[03:22:29] <gigaherz|work> on your
item
L166[03:23:11] <jamzam> Ive set the
setHasSubtypes to true
L167[03:26:44] <gigaherz|work> what is
"ModInfo.Tex + list[i]"
L168[03:26:45] <gigaherz|work> I
mean
L169[03:26:50] <gigaherz|work> what
strings does it generate?
L170[03:26:56] <gigaherz|work> and are
there errors in the log?
L171[03:28:38] <jamzam> thoes are the
unlocalized names
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L173[03:30:13] <jamzam> So using that it
does it properly
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L176[03:33:37] <jamzam> is there a way to
use a blockstates file to handle the textures instead of multiple
jsons?
L177[03:33:44] <gigaherz|work> yes
L178[03:33:50] <gigaherz|work> forge lets
you use blockstates files for items
L179[03:33:52] <gigaherz|work> but
L180[03:33:57] <gigaherz|work> you still
have to specify them manually
L181[03:34:32] <gigaherz|work>
ML.setCustomMRL(item, meta1, new MRL(item.getRegistryName(),
"type=wood"));
L182[03:34:40] <gigaherz|work>
ML.setCustomMRL(item, meta2, new MRL(item.getRegistryName(),
"type=stone"));
L183[03:34:44] <gigaherz|work> etc
L184[03:34:58] <jamzam> So more for loops
then :P
L185[03:35:17] <gigaherz|work> well
L186[03:35:20] <gigaherz|work> you can use
a for-each loop
L187[03:35:26] <gigaherz|work> or a while
loop
L188[03:35:26] <gigaherz|work> ;P
L189[03:35:29] <gigaherz|work> whatever
fits you
L190[03:36:02] <kashike> ello ghz
L191[03:36:09] <jamzam> Now if i could
figure out why my blocks are not rendering properly
L192[03:36:17] <gigaherz|work> errors in
the log?
L193[03:36:22] <gigaherz|work> what are
the symptoms? ;P
L194[03:37:09] <jamzam> No errors just
show one block type in world, inventory only shows the missing
texture for that
L195[03:37:25] <gigaherz|work> ah
L196[03:37:33] <gigaherz|work> the model
for the block-in-the-world
L197[03:37:36] <gigaherz|work> and the
model for the itemblock
L198[03:37:39] <gigaherz|work> are
separate
L199[03:37:48] <gigaherz|work> you have to
register the itemblock's model the same way you do any other
item
L200[03:38:20] <gigaherz|work>
item=Item.getItemFromBlock(block); ML.setCustomMRL(item, 0, new
MRL(item.getRegistryName(), "inventory"));
L201[03:38:28] <gigaherz|work> where
"inventory" can be any blockstate variant string in the
blockstates json
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L204[03:42:15] <jamzam> So alot of
duplication now
L205[03:44:23] <jamzam> Copy pasting the
block file jsons did the trick on that one, although placing one of
the varients always results in a single varient in world
L206[03:47:28] <portablejim> How has
models changed from 1.11? My some items have different
textures.
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L208[03:48:27] <gigaherz|work>
portablejim: hmmm
L209[03:48:29] <gigaherz|work> well
L210[03:48:55] <gigaherz|work> in 1.12,
the registry events happen after preinit (before init)
L211[03:49:24] <gigaherz|work> in 1.11.2
and 1.10 they happened before preinit
L212[03:49:42] <gigaherz|work> in 1.12,
forge and minecraft use java8
L213[03:50:01] <gigaherz|work> so the
IModel and IBakedModel extra interfaces (IPerspectiveAwareModel,
IRetexturableModel, IModelCustomData, ...)
L214[03:50:10] <gigaherz|work> have been
turned into default methods in the interfaces
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L216[03:50:53] <jamzam> So gigaherz, how
do i need to structure a blockstates file?
L217[03:51:11] <raoulvdberge> wtf, forge
is complaining about a recipe that is deleted from my
filesystem....
L218[03:51:53] <gigaherz|work> jamzam:
like any other blockstates files
L221[03:52:28] <gigaherz|work> this is an
item blockstates json
L222[03:53:14] <jamzam> Am i able to leave
out the transform infomation?
L223[03:53:31] <gigaherz|work> ofc thisi s
just an example
L224[03:53:46] <portablejim> What property
determines MYITEM if the model is in
/resources/assets/MYMOD/models/item/MYITEM.json?
L225[03:53:51] <gigaherz|work> although
you may want "transform"
:"forge:default-item"
L226[03:53:56] <gigaherz|work> but if your
models already have a transform
L227[03:54:00] <gigaherz|work> it may not
be needed
L228[03:54:16] <jamzam> they are basic
item models
L229[03:54:17] <gigaherz|work>
portablejim: the ModelResourceLocation
L230[03:54:43] <gigaherz|work>
ModelLoader.setCustomModelResourceLocation(item1, 0, new
ModelResourceLocation("mymod:myitem",
"inventory"));
L231[03:54:57] <gigaherz|work> ->
/assets/mymod/models/item/myitem.json
L232[03:55:32] <gigaherz|work> I always
prefer to use the item's registry name though
L233[03:55:43] <gigaherz|work> which means
I do
L234[03:55:51] <gigaherz|work>
ModelLoader.setCustomModelResourceLocation(item1, 0, new
ModelResourceLocation(item1.getRegistryName(),
"inventory"));
L235[03:55:59] <gigaherz|work> thne the
domain and filename are implicit
L236[03:56:05] <portablejim> Found
it.
L237[03:56:31] <portablejim> Now, do the
models have their own event now?
L238[03:56:42] <gigaherz|work>
ModelRegistryEvent has existed since 1.10
L239[03:57:10] <gigaherz|work> and it has
been the preferred way to regsiter models since then
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L243[04:04:55] <Dark> "parent":
"builtin/generated" <- in an model json file, can this
be pointed to a custom model class
L244[04:05:24] <portablejim> is
"parent": "item/handheld" still valid?
L245[04:06:15] <gigaherz|work> yes
L246[04:06:34] <gigaherz|work> Dark:
no
L247[04:06:48] <gigaherz|work> the
builtins are handled at a higher level than the custom models
L248[04:07:06] <gigaherz|work> so you
can't have custom builtin-parents
L249[04:07:47] <Dark> can I do custom
parents though? or is that only used for the builtin models
L250[04:08:06] <gigaherz|work> the only
things you can put in "parent"
L251[04:08:08] <gigaherz|work> are other
json models
L252[04:08:11] <gigaherz|work> or
builtins
L253[04:08:18] <Dark> how would I do
another json model?
L254[04:08:28] <gigaherz|work>
"parent": "mymod:model1"
L255[04:08:43] <gigaherz|work> or
rather
L256[04:08:44] <Dark> ty, will see if that
works for what I'm trying
L257[04:08:46] <portablejim> Are the model
registrations still client side only?
L258[04:08:46] <gigaherz|work>
"parent": "mymod:item/model1"
L259[04:09:00] <gigaherz|work>
portablejim: yes.
L260[04:09:08] <gigaherz|work> and they
will always be
L261[04:09:14] <gigaherz|work> the server
has no interest in models
L262[04:09:31] <portablejim> Just throwing
out ideas as to what is wrong.
L263[04:10:13] <Dark> might help to
explain what is wrong
L264[04:10:30] <portablejim> No textures
on items.
L265[04:10:43] <Dark> are your models
lower cased, as that was a problem I had during updating
L266[04:11:01] <portablejim> Yes.
L268[04:11:23] <Dark> check logs for
errors already?
L270[04:12:29] <portablejim> Yea, nothing
related to textures in log.
L271[04:12:29] <Dark> could try looking at
that, as it works
L273[04:13:05] <Dark> that as well, since
it uses metadata rather than NBT for textures
L274[04:13:39] <portablejim> Each of my
items only has 1 texture.
L275[04:15:00] <jamzam> so heres my
blockstates file for my items -->
https://pastebin.com/BtKVzNQb Im just a bit confused
on how to get it to work as I've never messed with it.
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L277[04:17:12] <gigaherz|work> jamzam: you
are using forge_marker: 1
L278[04:17:17] <gigaherz|work> that means
the forge blockstate rules apply
L279[04:17:26] <gigaherz|work> and in the
forge blockstate format
L280[04:17:36] <gigaherz|work> you ahvet
wo choices
L281[04:17:48] <gigaherz|work> "full
variant string": [{ stuff }]
L282[04:17:49] <gigaherz|work> or
L283[04:18:57] <gigaherz|work>
"propertyname": { "value1": ... ,
"value2": ... }
L284[04:19:50] <jamzam> Im going to guess
it's easyier to use vanillas then, as I have know idea what the
full varient string is
L285[04:20:07] <gigaherz|work> the vanilla
style
L286[04:20:10] <gigaherz|work> is the full
variant string
L287[04:20:10] <gigaherz|work> like
L288[04:20:19] <gigaherz|work>
"property1=value1,property2=value2,..."
L289[04:20:27] <gigaherz|work> whileforge
blockstates style is
L290[04:20:37] <portablejim> I found what
was wrong: A missing @SubscribeEvent
L291[04:20:37] <Dark> any chance for an
example file of that?
L292[04:20:39] <gigaherz|work>
"property1: { "value1" : { ... } },
L293[04:20:44] <gigaherz|work>
"property2: { "value12 : { ... } },
L294[04:21:49] <gigaherz|work> this is a
blockstates file in forge format
L296[04:21:51] <Dark> when extending
another JSON can I extend a block state json from a model
json
L297[04:21:55] <gigaherz|work> when forge
loads this
L298[04:21:59] <gigaherz|work> it wil
lgenerate variant strings
L299[04:22:01] <gigaherz|work>
"ore=iron"
L300[04:22:03] <gigaherz|work>
"ore=copper"
L301[04:22:05] <gigaherz|work> etc
L302[04:22:24] <portablejim> Now, is there
any reason why the recipes don't appear in the recipe book? (and
can I fix it)?
L303[04:22:33] <gigaherz|work>
portablejim: update forge
L304[04:22:38] ⇦
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L306[04:22:49] <gigaherz|work> and make
sure to register the recipes BEFORE init
L307[04:23:20] <gigaherz|work> or
hmm
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L309[04:23:25] <gigaherz|work> maybe that
suggestion isn't necessary anymore
L310[04:23:34] <Dark> there is an event
for registering recipes
L311[04:23:46] <portablejim> I have
recipes in init at the moment.
L312[04:25:26] <darkevilmac> portablejim,
you should move them into an event.
RegistryEvent.Register<IRecipe>
L313[04:25:33] <darkevilmac> *event
listener
L314[04:25:52] <darkevilmac> then
reference the registry directly from the event.
L315[04:26:12] <darkevilmac> Just make
sure your handler is registered in preinit.
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L317[04:30:23] <jamzam> Thanks for helping
gigaherz
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L321[04:36:01] <portablejim> Thanks, that
worked.
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L324[04:39:46] <portablejim> Also, what is
a 'group' when registering recipes?
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L326[04:42:24] <Dark> I assume group the
recipe is displayed as part of, but I honestly do not know
L327[04:42:40] <gigaherz|work>
basically
L328[04:42:44] <gigaherz|work> all recipes
with the same group name
L329[04:42:48] <gigaherz|work> get put in
the same entry in the book
L330[04:43:11] <gigaherz|work> but the
book is dumb, so it will group things even if they have different
outputs
L331[04:43:15] <gigaherz|work> on the same
item
L332[04:43:22] <gigaherz|work> which is
probably the output item from the first recipe with that group
id
L333[04:44:16] <portablejim> Where are the
vanilla groups set?
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L335[04:45:15] <Dark> does group default
to item registry name?
L336[04:45:29] <gigaherz|work> dunno if it
has a default
L337[04:45:32] <gigaherz|work> but you can
leave it empty
L338[04:45:37] <gigaherz|work> and it will
just work without grouping
L339[04:46:01] <gigaherz|work> I have not
tested what happens if you have two recipes without group, but with
the same output item
L340[04:46:19] <Dark> might auto group,
worth a try
L341[04:46:22] <gigaherz|work>
portablejim: look at the vanilla recipes
L342[04:46:42] <Dark> last I checked
vanilla recipes do not use group for a lot of the recipes
L343[04:47:40] <Dark> how does texture
registration work with custom model loaders
L344[04:50:38] <gigaherz|work> the custom
loader returns IModel instances
L345[04:50:42] <gigaherz|work> IModel has
a method getTextures
L346[04:50:46] <gigaherz|work> you return
all the textures you need from it
L347[04:51:32] <Dark> ah, that might be
why this is not working
L348[04:51:53] *
Dark adds more duct tape to his code
L349[04:53:21] <Dark> when is getTexture
called? after pre-init I assume (note this is 1.8, yes I now I'm on
a very old version)
L350[04:54:09] <McJty> Hmm, what am I
doing wrong here:
L352[04:54:22] <Dark> static
L353[04:54:24] <McJty> My
registerBlocks/registerItems is not called
L354[04:54:28] <McJty> ah oups
L355[04:54:30] <McJty> Forgot about
that
L356[04:54:32] <gigaherz|work> texture
loading happens at some point in between preinit and init
L357[04:54:52] <Dark> cool, then my
material registry does not need rewritten
L358[04:56:56] <McJty> What does this
mean:
L359[04:56:56] <McJty> [11:56:01] [Server
thread/WARN]: Registry Item: Object did not get ID it asked for.
Name: modtut:simpletextureditem Expected: 4097 Got: 4102
L360[04:58:48] <McJty> Also I have
@Mod.EventBusSubscriber in my CommonProxy. Apparently I have to
repeat that in my ClientProxy even though it inherits from
that
L361[04:59:50] <gigaherz|work> yes
L362[04:59:56] <gigaherz|work> the
registration is exclusively for the class
L363[04:59:59] <gigaherz|work> doesn't do
subclasses
L364[05:00:14] <gigaherz|work> also
remember to puy (Side.CLIENT) in the param
L365[05:00:21] <Dark> if its not static,
does it do subclasses?
L366[05:00:22] <gigaherz|work> otherwise
it will load the client proxy in the server
L367[05:00:42] <gigaherz|work> Dark: you
do EVENT_BUS.register(this)
L368[05:00:51] <gigaherz|work> then it
will register the methods for that specific class
L369[05:00:52] <McJty> gigaherz|work, even
if ClientProxy normally doesn't exist on the server?
L370[05:01:06] <gigaherz|work> McJty: well
if you have @SideOnly in the class
L371[05:01:08] <gigaherz|work> it
changesthings
L372[05:01:14] <gigaherz|work> but you
shouldn't need to have SideOnly
L373[05:01:20] <gigaherz|work> so it
should be on the server just not loaded
L374[05:01:24] <Dark> I know that part but
say I have an event method in a super, will it trigger for that
object (this didn't work in 1.7)
L375[05:01:53] <gigaherz|work> maybe
not
L376[05:01:54] <gigaherz|work> dunno
L377[05:01:56] <gigaherz|work> lunchtime
bb in a bit
L378[05:03:21] <Dark> \0/ it recognizes I
have missing textures, 1 step closer to being done
L379[05:04:15] <Dark> these custom models
are not actually that bad
L380[05:04:35] <Dark> is there a way to
register one without using a JSON file to trigger loading
L381[05:06:40] <Dark> as I have my own
json system in 1.7 for doing models, textures, item creation, etc.
Would love to just wrapper it in a loader rather than rewrite all
of them.
L383[05:10:25] <Dark> ^ ty for the help
gigaherz
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L388[05:29:07] <immibis> based on past
experience, i'll be very surprised if anyone on the forge team will
support you in that
L389[05:29:30] <immibis> eventually you'll
find some bug, report it and the response will be "oh it's
your fault for not doing it our way"
L390[05:32:44] <Dark> that is my
expectation, hince why I don't complain when I break things
L391[05:39:42] <gigaherz|work> [12:04]
(Dark): is there a way to register one without using a JSON file to
trigger loading
L392[05:39:57] <gigaherz|work> not really,
you could use ModelBakeEvent + TextureStitchEvent, but eh.
L393[05:40:10] <gigaherz|work> I mean, it
removes the interesting parts of the custom loader system
L394[05:43:08] <Dark> forgot about those
events, that might work ty
L395[05:43:18] <Dark> also custom loading
will still be there just not using MC or forge's system
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L413[07:35:37] <Ivorius> Hmm
L414[07:35:39] <Ivorius> Where's
registerTileEntityWithAlternatives gone
L415[07:37:30] <McJty> 'gone'
L416[07:37:31] <gigaherz|work> it's
gone
L417[07:37:49] <Ivorius> How do I remap
TEs then
L418[07:38:53] <gigaherz|work> they don't
use the class-to-name map anymore
L419[07:39:01] <gigaherz|work> it's now a
registry like entities and such
L420[07:39:17] <Ivorius> I know
L421[07:39:22] <Ivorius> But how do I
remap TEs :P
L422[07:39:31] <gigaherz|work> missing
mappings event
L423[07:39:33] <gigaherz|work> I
guess
L424[07:40:16] <Ivorius> ForgeRegistries
doesn't even contain the TE registry
L425[07:40:23] <gigaherz|work> it's not a
forge registry
L426[07:40:26] <gigaherz|work> it's a
vanilla registry
L427[07:40:36] <gigaherz|work> inside
TileEntity
L428[07:40:45] <Ivorius> ... like
Block.REGISTRY?
L429[07:40:50] <gigaherz|work> yes
L430[07:40:54] <Ivorius> ...Which you can
find in ForgeRegistries? :P
L431[07:40:55] <gigaherz|work> xcept forge
replaces Block.REGISTRY
L432[07:41:00] <gigaherz|work> with the
one in ForgeRegistries
L433[07:41:05] <gigaherz|work> but forge
does not mess with the TE one
L434[07:41:18] <Ivorius> i.e. no missing
mappings events for TEs
L435[07:41:21] <Ivorius> Thanks :P
L436[07:41:23] <gigaherz|work> so
basically
L437[07:41:31] <gigaherz|work> you can
just register the TE twice
L438[07:41:35] <gigaherz|work> becuase
register doesn't check for it
L439[07:41:42] <Ivorius> It's a
bimap
L440[07:41:44] <gigaherz|work> so just
call registerTileEntity once foreach name
L441[07:41:45] <Ivorius> Of course it
checks for it
L442[07:41:51] <gigaherz|work> is
it?
L443[07:41:54] <gigaherz|work> all the
other ones have
L444[07:41:56] <gigaherz|work> if contains
error
L445[07:41:57] <gigaherz|work> this one
does not
L446[07:42:06] <gigaherz|work> oh
wait
L447[07:42:11] <gigaherz|work> it was
moved inside the registry
L448[07:42:13] <gigaherz|work> eh
well
L449[07:42:18] <gigaherz|work> bad luck I
guess
L450[07:42:23] <gigaherz|work> make a PR
;p
L451[07:42:27] <Ivorius> lol
L452[07:42:49] <Ivorius> Fucking Forge,
how does it work
L453[07:43:01] <gigaherz|work> just
release a version for 1.11
L454[07:43:03] <Ivorius> I don't have many
remaps, let's hope this doesn't fuck many things up
L455[07:43:11] <gigaherz|work> that
renames things in advance
L456[07:43:12] <gigaherz|work> ;p
L457[07:43:14] <Ivorius> lol
L458[07:43:22] <Ivorius> Well I don't need
to remap now
L459[07:43:29] <Ivorius> But the old
remaps will be gone
L460[07:43:32] <gigaherz|work> yeah
L461[07:43:33] <Ivorius> (for now)
L462[07:44:26] <Ivorius> Good thing I have
my own remapping layer for structure files
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L465[07:50:03] <McJty> There used to be a
CraftingManager.getInstance().findMatchingRecipe in 1.11
L466[07:50:07] <McJty> What's the
equivalent in 1.12?
L467[07:50:12] <McJty> I know about
CraftingManager.REGISTRY
L468[07:50:17] <McJty> But that doesn't
seem to have such a method
L469[07:50:28] <McJty> Ah it moved to
CraftingManager itself
L470[07:50:39] <gigaherz|work>
CraftingManager.*
L471[07:50:42] <gigaherz|work> they are
static now
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L506[10:23:44] <c64cosmin> for my item to
render properly in the inventory is it mandatory to use
"ModelLoader.setCustomModelResourceLocation"?
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L511[10:29:25] <Intektor> I am trying to
create a carpet like block, I got it all working, but the texture
is just pink/black but there is no error
L512[10:29:34] <Intektor> it is rendereing
it like a carpet though
L513[10:31:52] <c64cosmin> do you have the
blockstates .json file?
L514[10:32:19] <Intektor> yes, it is
renderein git like a carpet, with height and that stuff, but just
the texture is missing
L515[10:32:27] <Intektor> but its not
provifing an error
L516[10:32:55] <c64cosmin> checkout the
model, or the texture file, might be incopatible
L517[10:33:02] <c64cosmin> is it the only
texture that you use?
L518[10:33:42] <Intektor> currently yes
and its a .png
L519[10:34:16]
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L520[10:35:20] <c64cosmin> you don't have
an error so that would mean the texture is loaded propery and you
have no typos
L521[10:35:34] <Intektor> probably
L522[10:36:40] <c64cosmin> I supose that
you have a separated .json model file too\
L523[10:37:12] <Intektor> I do
L524[10:37:18] <Intektor> dude I already
told you
L525[10:37:28] <Intektor> its renders
fine, only the texture is missing
L526[10:38:04] <c64cosmin> unfortunately I
cannot be of any more asistance, I'm new to this :( sry
L527[10:38:16] <c64cosmin> only thing that
comes to mind is typos
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L531[10:50:08] <c64cosmin> @Intektor out
of curiosity where is your texture located and also how do you
refer to it in the json file?
L532[10:51:32] <ghz|afk> "missing
texture but no error" usually meant you were adding the model
in init, after texture stitch
L533[10:51:53] <ghz|afk> dunno if it's
true anymore
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L537[11:22:02] <tterrag> Fry
L538[11:22:13] <tterrag> Is tintindex 0
special in any way?
L540[11:22:24] <fry> not really
L541[11:22:28] <tterrag> sorry I fat
fingered the enter key on my phone
L542[11:23:02] <tterrag> Someone was
getting a bug but only when they used 0
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L547[11:54:07] <tterrag> fry: if I wanted
to create a bakedquad for each side of a BB, what would you
recommend?
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L552[12:07:06] <c64cosmin> where can I
find a comprehesive spec for the blockstates .json file?
L555[12:07:44] <ghz|afk> that's THE
spec.
L556[12:07:55] <ghz|afk> anything that
isn't there has been added after the fact ;P
L557[12:08:04] <ghz|afk> well
L558[12:08:07] <ghz|afk> the spec for
forge blockstates
L559[12:08:17] <ghz|afk> vanilla
blockstates is a matter for the official wiki ;p
L560[12:08:54] <c64cosmin> thus I should
look in the assets the .jar is provided...
L561[12:09:31] <c64cosmin> okay thanks
:D
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L564[12:13:02] <c64cosmin> minecraft
modding has quite a steep learning curve, but when on plateau it's
all fine :D
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L569[12:26:09] <c64cosmin> I have a block
that has two states and I can switch it's state by activating
it
L570[12:26:31] <c64cosmin> yet any other
client that connects will only see the default state, how do I sync
the states?
L571[12:27:04] <c64cosmin> to note that
the extra client can activate the blocks and be updated on the
serving client
L572[12:27:24] <ghz|afk> is the state
present in the metadata of the block
L573[12:27:27] <ghz|afk> or only in a
TileEntity?
L574[12:28:35] <c64cosmin> I suppose the
metadata yes
L575[12:28:43] <c64cosmin> not sure about
the TileEntity
L576[12:29:11] <ghz|afk> uhm
L577[12:29:18] <ghz|afk> can you pastebin
the block code?
L578[12:29:26] <ghz|afk> I have a feeling
you are doing it wrong ;P
L579[12:29:53] <c64cosmin> haha sure
:D
L581[12:32:51] <Ordinastie> you're missing
meta->state method
L582[12:36:01] <c64cosmin> oups that's
embarasing...
L583[12:36:25] <c64cosmin> I suspect that
the server sends the metadata yet there is no way to interpret that
int :)
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L585[12:40:59] <gr8pefish> In recipes
there used to be a .setMirrored(false) Does that exist in JSON
form?
L586[12:41:50] <c64cosmin> @Ordinastie yet
is does not work, is my onBlockActivated correct?
L588[12:42:08] <tterrag> fry: any
help?
L589[12:43:08] <fry> vpos[(i * 2) +
2]
L590[12:43:30] <fry> shouldn't be a
loop
L591[12:43:36] <tterrag> huh
L592[12:43:59] <tterrag> how can it be not
a loop? you have to call put() for each element for each vertex
right?
L593[12:43:59] <fry> you're enumerating
the array values anyway
L594[12:44:00] <c64cosmin> @row 7 there
shoudl be i*3
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L596[12:44:11] <tterrag> yeah I'm fixing
that now
L597[12:44:53] <c64cosmin> this is how
Minecraft exexcutes OpenGL? :/
L598[12:45:00] <tterrag> no
L599[12:45:13] <c64cosmin> can you still
do the usual gl.glETC?
L600[12:45:15] <tterrag> bakedquads are
normally created during model baking and are packed into VBOs
during chunk rebuild
L601[12:45:19] <tterrag> you can but you
shouldn't
L602[12:45:45] <tterrag> fixing that typo
hasn't changed anything
L603[12:46:31] <tterrag> fry:
L604[12:46:52] <c64cosmin> now I see why
gl call should not be done...chunks are VBOs and one single shader
is applied with a texture map
L605[12:47:02] <tterrag> eh not
quite
L606[12:47:03] <tterrag> no shaders
L607[12:47:13] <tterrag> all block
textures are on a single sheet
L609[12:47:46] <c64cosmin> a simple shader
should still be used for sampling the texture (GLSL :
sampler2D(tex0, uv).rgb)
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L611[12:48:16] <tterrag> MC doesn't use
any shaders for normal rendering
L612[12:48:34] <c64cosmin> meaning it uses
OpenGL 1.1? Immediate mode?
L613[12:48:48] <tterrag> yes, MC still
supports I believe a min of GL1.4
L614[12:49:06] <tterrag> if VBOs are
available (which are GL2.x) then it uses those
L615[12:49:25] <c64cosmin> that is very
useful information
L616[12:49:59] <c64cosmin> that means for
special effects: stencils, blending no shaders though
L617[12:50:14] <tterrag> some special
effects use shaders
L618[12:50:17] <tterrag> like the entity
outline
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L620[12:50:48] <c64cosmin> but blocks are
rendered in one single draw call
L621[12:50:54] <c64cosmin> unless they are
entities
L622[12:52:15] <c64cosmin> thanks a lot
@tterrag that is useful insight for me
L623[12:52:35] <tterrag> *chunks* are
rendered in one single draw call
L624[12:52:48] <tterrag> if each block got
a draw you'd be playing a slideshow
L625[12:53:11] <tterrag> fry: so can you
explain what you mean by "shouldn't be a loop"
L626[12:53:30] <c64cosmin> xD can agree
(usually people don't realize how GPU intensive Minecraft actually
is at least on low end PC)
L627[12:56:53] <ghz|afk> in modern low-end
hardware it is even more critical to make use of the modern
features
L628[12:56:57] <ghz|afk> which Minecraft
doesn't do
L629[13:00:42] <fry> there are no modern
features on the modern low-end hardware :P
L630[13:01:35] <tterrag> fry why are you
ignoring meeee
L631[13:01:52] <fry> because I don't want
to debuuuug cooooode right noooooow
L632[13:02:03] <tterrag> that's fine, just
say no :(
L633[13:02:08] <fry> especially someone
else's code :P
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L638[13:15:05] <Keira> Hiya - has anyone
else experienced a repeated crash with Minecraft 1.11.2 with Forge
(no mods) installed? It's getting to 7/7 2/18 2/5, attempting to
reload fonts, then crashing. 1.12 works. I've tried both without
forge (fine), and with the beta version and previous release
version (both broken)
L639[13:17:40] <c64cosmin> the metadata is
only 16bit?
L640[13:17:48] <c64cosmin> 4bit*
L641[13:18:02] <killjoy> limitation of the
world format
L642[13:18:10] <killjoy> will probably
change in 1.13
L643[13:21:51] <c64cosmin> then how many
states does the BlockDoor have? have? new IProperty[] {HALF,
FACING, OPEN, HINGE, POWERED}; I looks like 64 states here 6bits
here...what am I missing?
L644[13:22:28] <killjoy> 2 for state, 4
for direction
L645[13:23:18] <killjoy> blockstates are
not a one-to-one comparison to metadata
L646[13:25:37] <c64cosmin> now I see whats
being done there haha that's a really clever trick, the upper and
lower part will share the metadata for a total of 8bits
L647[13:26:12] <Ordinastie> the bottom
block holds the direction while the top one hold the hinge and
power
L648[13:26:18]
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L649[13:26:51] <Ordinastie> that's why
they have the combineMetadata() method
L650[13:28:08] ⇦
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L651[13:28:41] <c64cosmin> that's
clever
L652[13:35:48] <TechnicianLP> are there
docs for the advancement system?
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L654[13:45:14] <c64cosmin> when 1.13 will
be launched, how fast does the Forge version get updated
usually?
L655[13:45:31] <killjoy> a week
usually
L656[13:45:38] <killjoy> 1.8 was the
exception
L657[13:45:48] <c64cosmin> major changes I
suppose
L658[13:46:04] <c64cosmin> @TechnicianLP
does advancementes work in your client?
L659[13:46:52] <killjoy> Of course 1.13 is
supposed to completely change the block id system since they're all
used up now
L660[13:47:12] <TechnicianLP> i saw there
was a commit enabling advancements ...
L661[13:47:15] <killjoy> the vanilla ids
that ius
L662[13:48:41] <c64cosmin> they should
just up the size the iDs are stored from my point of view, alike
the 32bit to 64bit transition for example or ipv4 to ipv6
L663[13:49:09] <c64cosmin> they should
also think about the modding community and leave space for that
too...not sure what I'm saying here though :)
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L665[13:49:15] <killjoy> well ipv4 to 6
was just 32 bit to 128 bit
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L667[13:49:33] <killjoy> and with all that
extra space, new concepts were made
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L670[13:54:43] <Keira> Hiya - has anyone
else experienced a repeated crash with Minecraft 1.11.2 with Forge
(no mods) installed? It's getting to 7/7 2/18 2/5, attempting to
reload fonts, then crashing. 1.12 works. I've tried both without
forge (fine), and with the beta version and previous release
version (both broken)
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L672[13:55:27] <kashike> tterrag: doesn't
vanilla use a shader for the glow effect on entities?
L673[13:55:34] <ghz|afk> it does
L674[13:55:45] <ghz|afk> Paleo was messing
with it some days ago
L675[13:55:47] <tterrag> <tterrag>
some special effects use shaders
L676[13:55:47] <tterrag> <tterrag>
like the entity outline
L677[13:56:10] <kashike> oh missed
that
L678[13:59:27] ⇦
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L679[14:13:19] <c64cosmin> does
getMapColor add extra information for a block?
L680[14:13:34] <c64cosmin> is this what I
should use if I want to have a block item that has multiple
versions?
L681[14:14:16] <ghz|afk> it's not so muc
hthat it "adds" information
L682[14:14:23] <ghz|afk> it lets you
choose different map colors per blockstate
L683[14:30:50] ***
Santa|afk is now known as SatanicSanta
L684[14:33:29] <Keira> Hiya - has anyone
else experienced a repeated crash with Minecraft 1.11.2 with Forge
(no mods) installed? It's getting to 7/7 2/18 2/5, attempting to
reload fonts, then crashing. 1.12 works. I've tried both without
forge (fine), and with the beta version and previous release
version (both broken)
L685[14:34:10] <malte0811> No. What does
the crash log say?
L686[14:34:12] <KnightMiner> What is the
crash?
L687[14:34:26] ⇦
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L690[14:38:22] <Raycoms> !latest
L691[14:43:00]
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L692[14:43:35] <Keira> Sorry, was getting
coffee. Let me pastebin crash log malte0811 KnightMiner
L693[14:45:25] <IoP> that should be given
always. Nobody cares about those numbers
L695[14:47:51] <Keira> True, sorry. It's
late and I'm lazy :/
L696[14:48:33] <KnightMiner> That is the
game logs, seems to be missing any crash too
L697[14:48:55] <malte0811> Wait, is it
showing the "This application has stopped working"
window?
L698[14:49:15] <malte0811> Or whatever the
text is, haven't seen it in a while
L699[14:51:00] <Keira> Yep, it just came
up with problem/needs to close
L700[14:51:04] <Keira> No wait
function
L701[14:51:11] <Keira> I left it about 20m
and gave in and clicked
L702[14:51:14] <malte0811> I think it may
be your graphics card
L703[14:51:30] <malte0811> We got a
similar report for IE with an Intel card as well
L704[14:51:35] <Keira> Then explain why
1.11 runs fine w/out forge, 1.12 and before 1.11 run fine with
forge
L705[14:51:35] <IoP> well windows logs
application crashes
L706[14:51:41] <Keira> It's not the
graphics card
L707[14:52:10] <Keira> Do you know where
those are saved IoP?
L708[14:52:24] <IoP> reliability
monitor
L709[14:52:49] <IoP> Also did we see log
from stdout or something else?
L710[14:54:16] <c64cosmin> where do I find
some documentation for the new addShapedRecipe, seems to not be
working for me
L711[14:54:47] <Keira> Looking at
reliability monitor atm, 1s. Where does one find stdout log, is
that what I linked or the .gz file there?
L712[14:55:03]
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L713[14:55:23] <Keira> Fault Module Name:
StackHash_b055
L714[14:56:06] <malte0811> Keira: How are
you sure it isn't the graphics card?
L715[14:56:34] <Keira> Because it works
for forge in 1.12.2, and vanilla 1.11 runs fine?
L716[14:56:59] <Keira> I can't see the
graphics card being the issue for forge of a specific version,
unless anything was changed specifically for 1.11?
L717[14:57:00] <malte0811> Sorry, didn't
see that line
L718[14:57:08] <Keira> no prob
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L720[14:59:16] <IoP> lol that GPU crash
even if breath too heavily
L721[14:59:28] <IoP> "GPU"
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L727[15:04:18] <Keira2> Ugh, someone took
my nick or something and had to reregister, sorry
L728[15:04:34] <Keira2> It just randomly
went nope and made me go again
L729[15:05:23] <ghz|afk> it was probably
that the other nickname was still "connected"
L730[15:05:29] <ghz|afk> it timed out a
few seconds before you joined
L731[15:06:21] <Keira2> Humbug.
L732[15:06:39] <Keira2> Any more ideas
that I missed, since I DCed?
L733[15:06:54] <ghz|afk> what's the last
thing you read?
L734[15:06:55] <IoP> [Ping timeout: 383
seconds]
L735[15:06:58] <ghz|afk> we don't knowwhen
you disconnected
L736[15:07:14] <Keira2> My last message
was last thingI saw
L737[15:07:17] <Shadows> did you ever find
that error log?
L738[15:07:22] ⇦
Quits: An_Angry_Brit (~AngryBrit@90.197.159.235) (Ping timeout: 204
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L739[15:07:31] <Shadows> there should be
something called hs_err_pid in the mc dir if the jvm crashes
L740[15:07:39] <IoP> he did and pasted one
line from the log
L741[15:07:55] <Keira2> *she
L742[15:08:02] <Keira2> I see no
hs_err_pid
L743[15:08:09] <Keira2> Description
L744[15:08:10] <Keira2> Faulting
Application Path:
C:\ProgramData\Oracle\Java\javapath\javaw.exe
L745[15:08:10] <Keira2> Problem
signature
L746[15:08:10] <Keira2> Problem Event
Name: APPCRASH
L747[15:08:10] <Keira2> Application Name:
javaw.exe
L748[15:08:10] <Keira2> Application
Version: 8.0.1310.11
L749[15:08:12] <Keira2> Application
Timestamp: 58c8fc78
L750[15:08:16] <Keira2> Fault Module Name:
StackHash_b055
L751[15:08:18] <IoP> my bad. Bad
habit
L752[15:08:18] <Keira2> Fault Module
Version: 6.1.7601.17514
L753[15:08:20] <Keira2> Fault Module
Timestamp: 4ce7b96e
L754[15:08:22] <Keira2> Exception Code:
c0000374
L755[15:08:24] <Keira2> Exception Offset:
000c37b7
L756[15:08:26] <Keira2> OS Version:
6.1.7601.2.1.0.768.2
L757[15:08:28] <Keira2> Locale ID:
3081
L758[15:08:30] <Keira2> Additional
Information 1: b055
L759[15:08:33] <Keira2> Additional
Information 2: b055a58cdc6ebea181d3b90183330481
L760[15:08:34] <Keira2> Additional
Information 3: 4b29
L761[15:08:35] *
IoP sigh
L762[15:08:36] <Keira2> Additional
Information 4: 4b298cdc5fe0e9ffc21648ce4effcaac
L763[15:08:38] <Keira2> That?
L764[15:08:40] <Shadows> see yeah... if
that happens there should be a hs err
L765[15:08:41] <Keira2> Use they!
L766[15:08:52] <Keira2> Nothing in there,
any weird subfolder?
L767[15:09:01] <tterrag> use pastebin
jesus
L768[15:09:03] <Shadows> should be in the
main minecraft dir
L769[15:09:23] <Keira2> It's all of a
dozen lines though, no reason to spend 3m pastebinning it
L770[15:09:26] <Keira2> Hardly
buries
L771[15:09:30] <tterrag> except you just
spammed the channel
L772[15:09:48] <Keira2> It's barely a
quarter of my screen..
L773[15:09:52] <tterrag> don't care
L774[15:09:55] <tterrag> >3 lines at
once is spam
L775[15:09:59] <Keira2> Sorry, then.
L776[15:10:11] <IoP> Shadows: no, there is
no. JVM does not catch any errors in that case
L777[15:10:25] ⇦
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L779[15:10:36] <Keira2> There's no file
there, just subfolders and icon img
L780[15:10:53] <Shadows> so the jvm itself
isnt crashing, oddly...
L781[15:11:21] <Shadows> cant really do
much off that odd error log that you have though
L782[15:11:31] <IoP> no. OS just kills
process necause something happened
L783[15:11:48] <Keira2> "something
happened" RIP
L784[15:12:32] <IoP> Is it really that
short if you copy full log using copy button?
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L787[15:13:39] <Keira2> There's no copy
button
L788[15:13:46] <Keira2> But that's the
entirety yes
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L790[15:14:10] <Shadows> theres not a ton
of reasons why it would unexpectedly crash like that
L791[15:14:14] <Shadows> and without the
dumpfile uh
L792[15:14:17] <Shadows> kinda hard to
source
L794[15:14:43] <Keira2> That was the copy
button, just 6am and I'm being dumb. I'll have a gander 1s
L795[15:14:53] <Keira2> This is with no
mods though..
L796[15:14:57] <Shadows> are you on
integrated graphics?
L797[15:15:06] <malte0811> I think so,
Intel?
L798[15:15:34] <Shadows> see now if you
could find that hs_err i could tell you for sure what it was but
uh
L799[15:15:36] <Shadows> cant hurt to
try
L800[15:15:54] <Shadows> go manually
update your intel graphics drivers
L801[15:16:11] <Keira2> I literally did
that 5 hours ago
L802[15:16:25] <Shadows> with the auto
tool or manually?
L803[15:16:26] <Keira2> I am on integrated
graphics, celeron 900
L804[15:16:28] <Shadows> auto tool is
worthless
L805[15:16:33] <Shadows> it will not fix
anything
L806[15:16:34] <Keira2> Manually ofc
L807[15:16:48] <Keira2> Autotool said
driver from '09 was current
L808[15:16:53] <IoP> new drivers for 15?
years old GPU?!
L809[15:17:09] <Keira2> Is it that old
already?
L810[15:17:10] <Keira2> It runs fine
L811[15:17:14] <Shadows> that thing is
probably too old to even run this
L812[15:17:23] <IoP> is it even supported
by mojang?
L813[15:17:24] <Keira2> It runs staple
30fps
L814[15:17:29] <IoP> it = Mobile Intel(R)
4 Series Express Chipset Family
L815[15:17:49] <Keira2> Something's not
quite right there, it's a 45 with the processor iirc
L816[15:17:58] <Keira2> Might be running a
driver for another chipset?
L817[15:18:06] <Lord_Ralex> IoP, i think
we told mojang no, heh
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L819[15:18:48] <Keira2> 30fps 1.12.2
minorly modded that is
L820[15:18:58] <Keira2> + optifine
L821[15:19:50] <Lord_Ralex> yeah, we had
mojang set it to be *at least* hd graphics for the min
L822[15:19:56] <Shadows> what even is the
graphics controller on a celeron 900
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L824[15:20:03] <Shadows> can you
check?
L825[15:20:20] <IoP> already pasted this
"gpu"
L826[15:20:26] <Keira2> It was a 45
chipset
L827[15:20:46] <Keira2> Not sure why I'm
using 4 driver, drivers I was using didn't have opengl 2.1 so
#minecrafthelp suggested this driver and it works
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L829[15:21:02] <Keira2> Well, I say that,
I was switching between 2 drivers for minecraft and normal
usage
L830[15:21:11] <Keira2> Normal usage would
bluescreen with the driver I was using
L831[15:21:34] <Shadows> what driver
version are you on for mc?
L832[15:21:46] <Keira2> Previously or
now?
L833[15:21:57] <Keira2> This one is now my
constant driver as it works for both
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L848[15:22:04] <Lord_Ralex> ah, found that
dxdiag report
L849[15:22:20] <Lord_Ralex> good
lord....
L850[15:22:23] <Shadows> the one it's
crashing on
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L866[15:22:34] *** anarchy.esper.net sets mode:
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L867[15:22:35] <Keira2> I was using the 45
for everything but MC which was using a different 4 driver
L868[15:22:45] <Keira2> But now this 4
driver runs everything fine ./shrug
L869[15:22:51] <Lord_Ralex> it's a 4
series, so it's the same
L870[15:24:29] <Keira2> Idk. This is only
9 years old hehe
L871[15:24:57] <Keira2> But definitely
just an error with 1.11
L872[15:25:07] <Keira2> So I'm not really
sure how it can be a driver issue
L873[15:25:14] <Keira2> As 1.12
works
L874[15:26:51] <IoP> file a bug report,
bisect 1.11 releases
L875[15:27:00] ⇦
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L876[15:27:02] <Lord_Ralex> tbh
L877[15:27:10] <Lord_Ralex> it's a chipset
even intel doesn't support
L878[15:27:14] <Lord_Ralex> so i doubt
it'd have a change
L879[15:27:21] <Lord_Ralex> or rather, get
fixed
L880[15:27:36] <Lord_Ralex> i've also not
seen a 32bit os in a *long* time
L881[15:28:02] <Keira2> Am I a great
disturbance in the force?
L882[15:28:15] <Keira2> As if a million
OSes cried out and were suddenly silenced?
L883[15:28:17] <Lord_Ralex> my first
thought is wtf are you thinking playing minecraft on that
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L886[15:28:28] <Keira2> It actually runs
bloody well though
L887[15:29:10] <Keira2> Past few weeks
I've been using roommate's laptop, their family had an old one that
they threw at me
L888[15:29:16] <IoP> It still does not
change the fact that its opengl drivers are outdated and some mods
just will make the game crash after using opengl feature which is
not implemented
L889[15:29:33] <Keira2> I am aware.
L890[15:29:46] <Keira2> But I've not
really got a choice rn
L891[15:30:07] <quadraxis> have you tried
disabling the loading screen
L892[15:30:33] <illy> hmm needs more
cowbell :P
L893[15:31:00] <IoP> and other two
solutions I offered
L894[15:32:08] <Keira2> I've not seen a
solution from you other than update drivers, which I've already
done, and get a new PC :P
L895[15:32:13] <Keira2> How does one
disable the loading screen?
L896[15:32:19] <Lord_Ralex> which is about
the best advice really
L897[15:32:40] <Keira2> You're not wrong.
Could you buy me a new one? ;P
L898[15:32:55] <Lord_Ralex> i've already
given 2 to my uncle, so no
L899[15:33:00] <quadraxis> "disable
the loading screen by setting "enabled" to
"false" in
.minecraft/config/splash.properties"
L900[15:33:08] <illy> there's a
splash.properties in the config folder
L901[15:33:08] <Keira2> ta
L902[15:33:22] ***
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L903[15:33:22] ⇦
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L909[15:36:42] <Keira2> It... It worked?
Any ideas why loading screen disabling even fixes anything? Surely
its just a display ffs
L910[15:36:52] <IoP> <IoP> file a
bug report, bisect 1.11 releases
L911[15:36:55] ⇦
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L912[15:37:14] <Zidane> Loading screen
likely makes a gl call that your card doesn't support
L913[15:37:16] <Zidane> so it breaks
L914[15:37:29] <Keira2> But only in
1.11?
L915[15:37:31] <Keira2> >.<
L916[15:37:31] <IoP> or edge case with
buggy drivers
L917[15:37:46] <IoP> and?
L918[15:37:49] <Keira2> I meant a more
immediate thing
L919[15:37:54] <Zidane> 1.12 not being
broke might be due to changes in the client's startup process
L920[15:37:58] <Zidane> Or its an edge
case
L921[15:38:00] <IoP> Code tend to evolve
with new releases
L922[15:38:08] <Keira2> This is
true.
L923[15:38:13] <Keira2> Anyway, fixed
now
L924[15:38:17] <Keira2> ta.
L925[15:38:21] <IoP> hidden, not
fixed
L926[15:38:27] <Zidane> ^
L927[15:38:44] <Keira2> Well the cause is
this computer being from 2008
L928[15:38:48] <IoP> the bug or limited
driver features still are there
L929[15:38:54] <IoP> and?
L930[15:39:00] <Keira2> That can't be
fixed because it's a hardware thing
L931[15:39:06] <IoP> my computer is from
2006 and Iäm not whining
L932[15:39:08] <Keira2> So as far as what
we can change its fixed
L933[15:39:30] <Keira2> If its from 2006
why moan about mine?
L934[15:40:06] <IoP> moan? I've told
truth.
L935[15:41:06] <Keira2> Well.
L936[15:41:28] <SatanicSanta> Has the
keybind sorting issue been resolved in 1.12 yet?
L937[15:42:01] ***
Clank[Away] is now known as Clank
L938[15:44:16] <Keira2> Ugh, you need to
run through the official launcher not just multimc to extract
optifine?
L939[15:44:24] <Keira2> I don't even have
official launcher /installed/
L940[15:45:35] <IoP> install optfine as
forge mod or check mmc's wiki for Tweaker guide
L941[15:45:45] <ghz|afk> ugh, mc 1.12
(vanilla) has some very major lag when you just enter a world
L942[15:46:15] <Keira2> That's what I'm
doing, to extract the file from download you need to have it
installed already
L943[15:46:16] <Keira2> 1.11 that is
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L945[15:48:20] <Coolguy3867> what is the
difference between drawtexturedmodalrect and
drawtexturedmodelrectfromicon. i found the two methods in
net.minecraft.client.gui.Gui
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L949[15:54:47] <IoP> *pfft* I should have
stopped after "It's late and I'm lazy"
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L952[15:56:38] <Lord_Ralex> a 2GB ram 2
core 2.x ghz cpu....
L953[15:57:27] <IoP> Remind me to test my
1st gen macbook later with MC ;)
L954[15:58:05] <IoP> Last time I tried to
start mc in this machine with OS X it did not start at all. Even
launcher had some problems
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L962[16:54:09] <c64cosmin> should I have a
model file for each block that implement?
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L964[16:58:47] ***
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L976[17:35:54] <c64cosmin> how do you
change how long does an block take to smelt
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L981[17:45:02] <c64cosmin> it seems it
cannot be changed :( 276@TileEntityFurnace.java
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L983[17:55:33] <tterrag> c64cosmin: don't
think you read very carefully then
L984[17:55:36] <tterrag> see
IFuelHandler
L985[17:56:15] <c64cosmin> isn't
IFuelHandler setting if something is fuel or not, and how long does
it fuel the furnace?
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L987[17:58:12] <c64cosmin> but it's fine,
too long smelting time would be annoying
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L990[18:01:38] <tterrag> it lets you
control how long something burns yes
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L992[18:02:20] <tterrag> wait nvm
L993[18:02:26] <tterrag> c64cosmin: nvm I
thought you meant burn not smelt
L994[18:02:33] <tterrag> yeah sorry,
everything takes 200 ticks
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L996[18:04:36] <c64cosmin> thanks anyhow
:D
L997[18:05:02] <c64cosmin> I think a
github issue could be open to this... depends on what Lex thinks
about it
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L1001[18:19:58] <tterrag> nah
L1002[18:20:02] <tterrag> it wouldn't be
consistent with vanilla
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L1008[18:28:22] <c64cosmin> longer
smelting times can be annoying
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L1010[18:29:18] <c64cosmin> can I have
some constructive criticism? On a item's sprite?
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L1018[18:43:44] <c64cosmin> I feel like
it looks to falic :)
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L1027[19:49:46] <Dark> when using custom
models how do you setup transforms? As my item is not getting the
defaults (at least I don't think it is)
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L1048[21:19:51] <KnightMiner> Are there
still plans to add official value like -1 for wildcard in JSON
ingredients? Typing the value of Short.MAX_VALUE is quite annoying
and last I checked is not supported in a few places
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L1050[21:24:21] ***
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L1051[21:28:23] <LexMobile> yes, dont
supply it
L1052[21:28:55] <LexMobile> err actually
no, mojang doesnt like wildcards so they wont support it
L1053[21:30:59] <kashike> Short.MAX_VALUE
is supported as a wildcard
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L1057[21:42:30] <KnightMiner> Well, it
functions as a wildcard, when I tested on an earlier Forge build
though items did not iterate like they do when oredict recipes use
wildcard
L1058[21:42:52] <KnightMiner> So
technically supported everywhere except the recipe book
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L1068[22:36:32] <McJty>
Block.isBlockSolid(). Is that replaced with
isSideValidAndSolid()?
L1069[22:36:49] <killjoy1> !mh
isBlockSolid
L1070[22:36:59] <McJty> hmm no. That's my
method
L1071[22:37:15] <McJty>
Block.isSideSolid
L1072[22:37:18] <McJty> !mh
isBlockSolid
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L1075[22:43:38] <McJty> But
causesDownwardCurrent doesn't exist
L1076[22:44:43] <kashike> removed
perhaps
L1077[22:45:09] <McJty> I guess it will
now be isSideSolid
L1078[22:45:14] <kashike> replaced with
func_193383_a it seems
L1079[22:45:19] <kashike> the one with
the weird enum
L1080[22:45:25] <McJty> !gm
func_193383_a
L1081[22:45:31] <McJty> ah
L1082[22:45:35] <kashike> yeah
L1083[22:45:37] <kashike> that's the new
one
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L1096[23:46:56] <killjoy1> So Geforce
Experience supports Minecraft now.
L1097[23:49:54] <killjoy1> I don't like
its settings
L1098[23:50:17] <killjoy1> In order to
have fancy graphics, you need 26 render distance
L1099[23:50:33] <killjoy1> no
bargaining
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