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L4[00:36:43] <LexMobile> https://twitter.com/LexManos/status/880297801241972736
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L7[00:49:22] <tterrag> \o/
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L9[00:55:15] <Dark> was public boolean doesContainerItemLeaveCraftingGrid(ItemStack stack) changed or removed in 1.8?
L10[00:56:05] <tterrag> 1.8?
L11[00:56:27] <Dark> yes
L12[00:56:49] <Dark> before complaining i'm on an old version I'm updating old mods from 1.7 towards 1.12 slowly
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L14[00:57:05] <fry> update to 1.12, skip the rest
L15[00:57:16] <Dark> :P but were is the fun in that
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L17[00:57:35] <tterrag> in not wasting time with old versions? lol
L18[00:57:46] <Dark> I assume if it was removed in 1.8 its also gone in 1.12
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L20[00:58:02] <Dark> so either way I get to ask the question
L21[01:01:28] <Dark> I'll skip that question until later, was only need for recipes anyways. Next question, how would I go about dynamically setup textures
L22[01:01:52] <Dark> I have an item that is registered objects that define information about sub states
L23[01:02:44] <Dark> in this exact case its a bucket that can be registered new materials and fluids to render
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L26[01:05:58] <fry> normal bucket?
L27[01:06:11] <Dark> nbt driven
L28[01:06:51] <Dark> at least for fluid
L29[01:06:59] <Dark> materials are metadata but are dynamically set
L30[01:07:07] <fry> forge has a bucket now
L31[01:07:19] <fry> that can be automatically created for a fluid
L32[01:07:33] <Dark> that cool, but this doesn't function like a normal bucket
L33[01:07:45] <fry> in what way?
L34[01:08:07] <Dark> can have partial fills, different renders (e.g wooden bucket, gas can), have different volumes
L35[01:08:17] <Dark> also has a lot of small quirks like leaking and fire damage
L36[01:08:36] <fry> you can look at how the forge one is implemented then :P
L37[01:08:42] <Dark> k, will do
L38[01:09:01] <Dark> whats the class name called?
L39[01:09:39] <fry> ModelDynBucket
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L41[01:12:35] <LexMobile> https://twitter.com/LexManos/status/880307738223403008
L42[01:12:51] <KnightMiner> \o/
L43[01:13:41] <KnightMiner> Now just to make sure there were no breaking changes affecting me since Friday
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L45[01:14:49] <Dark> I would say the same but I only have 3 1.12 mods, likelyhood of breakage is low :P
L46[01:15:48] <Dark> so fry would I have to make a new model per state of my item using that?
L47[01:16:05] <fry> you always have a model per state
L48[01:16:16] <killjoy> I always take the time between releases to do rewrites
L49[01:16:26] <Dark> true, just getting a little confused by the code
L50[01:17:19] <fry> it's slightly less confusing in 1.12 :P
L51[01:17:40] <Dark> I assume so but still going to make a 1.8 version, especially since its a lib
L52[01:18:15] <fry> you've waited 2 years already, why make one now?
L53[01:18:29] <Dark> because I'm finally updating
L54[01:18:40] <Dark> hitting every version up towards 1.12
L55[01:18:47] <fry> that's not a good reason :P
L56[01:18:50] <Dark> I've already done it with 3 mods
L57[01:19:52] <fry> still not a good reason :p
L58[01:19:53] <Dark> plus I a very odd and foolish idea to make my mod VoltzEngine work on every version between 1.7 to 1.12 in order to act as an abstraction layer
L59[01:20:10] <Dark> so I can release mods that are independent of MC code
L60[01:20:13] <fry> won't work :P
L61[01:20:20] <Dark> Still going to try :P
L62[01:20:36] <Dark> plus with the power of JSON it should work lol
L63[01:21:07] <Dark> https://github.com/BuiltBrokenModding/ICBM/blob/development/src/main/resources/content/icbm/silo/small.json
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L65[01:24:20] <Dark> with this render code can I still do 3D items or would I have to create an entire new model class for that
L66[01:25:02] <Dark> as I want to use 2D items for inventory but 3D for everything else (in most cases)
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L77[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170629 mappings to Forge Maven.
L78[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170629-1.12.zip (mappings = "snapshot_20170629" in build.gradle).
L79[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L83[02:33:38] <gigaherz|work> YAY! recommended builds :3
L84[02:35:54] <McJty> Is there some simple doc/example on how to use @ObjectHolder for blocks/items?
L85[02:36:12] <McJty> I'm not using it in my mods but for my tutorial I would prefer to use it as recommended usage
L86[02:36:23] <gigaherz|work> uhm so far as I know
L87[02:36:28] <gigaherz|work> the object type is given by thefield type
L88[02:36:35] <gigaherz|work> and the resloc is given in the annotation
L89[02:36:37] <gigaherz|work> so like, roughly
L90[02:36:51] <gigaherz|work> @ObjectHolder("minecraft:stone")
L91[02:36:57] <gigaherz|work> public static Block stone;
L92[02:37:12] <gigaherz|work> the object would be read from the Block.class registry
L93[02:37:21] <gigaherz|work> I think.
L94[02:37:21] <McJty> ok. No way to pass parameters to the constructor that way I suppose
L95[02:37:29] <gigaherz|work> it's not a constructor
L96[02:37:37] <gigaherz|work> it gets the instance FROM the registry
L97[02:37:45] <McJty> Well yes
L98[02:37:48] <McJty> But the problem remains
L99[02:37:57] <McJty> This cannot be used with blocks that have parameters in the constructor
L100[02:38:03] <gigaherz|work> yes it can
L101[02:38:09] <McJty> ah right yes
L102[02:38:18] <gigaherz|work> becaus you will have registered it in the block registry event
L103[02:38:38] <McJty> Unless I need a reference to the block in code I don't actually need to use it
L104[02:38:42] <McJty> Unless I also need an ItemBlock
L105[02:38:44] <McJty> I suppose
L106[02:39:09] <gigaherz|work> well if you have the itemblock you can just use .getBlock() on it
L107[02:39:17] <McJty> I mean to register the ItemBlock
L108[02:39:21] <gigaherz|work> ah
L109[02:39:30] <McJty> I need a ref to the block there
L110[02:39:41] <gigaherz|work> hmm I don't know if block objectholders run before the item registry event
L111[02:39:51] <gigaherz|work> I just haven't checked that, I mean
L112[02:39:55] <McJty> So how are you supposed to solve that then?
L113[02:40:44] <gigaherz|work> well you can always use ForgeRegistries.BLOCKS.getObject(resloc)
L114[02:40:52] <gigaherz|work> instead of relying on an annotation
L115[02:41:07] <McJty> Yes but that also requires that the block is registered before the items
L116[02:41:09] <gigaherz|work> Register<Block> WILL run before <Item>
L117[02:41:14] <gigaherz|work> that is 100% sure
L118[02:41:19] <McJty> ah ok
L119[02:41:28] <McJty> I will first try to see if it works with the annotation ObjectHolder
L120[02:41:30] <McJty> That seems cleaner
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L122[02:41:30] <gigaherz|work> the only thing I don't know is if the objectholders run before Register<Item>
L123[02:41:51] <McJty> I'll find out :-)
L124[02:42:15] <gigaherz|work> I use inline assignments
L125[02:42:15] <gigaherz|work> https://github.com/gigaherz/PackingTape/blob/master/src/main/java/gigaherz/packingtape/ModPackingTape.java#L53
L126[02:42:21] <gigaherz|work> since I don't have things in separate classes
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L129[02:42:35] <gigaherz|work> so the only reason I have wanted to use a holder
L130[02:42:39] <gigaherz|work> was an ItemStackHolder
L131[02:42:42] <jamzam> Is any one able to help with gettign textures to actually display in the game on metaitems?
L132[02:42:45] <gigaherz|work> for my guidebook mod's book item
L133[02:43:58] <gigaherz|work> jamzam: "metaitem" I guess you mean you distinguish between subitems based on metadata, and those subitems have different models?
L134[02:44:10] <gigaherz|work> like minecraft:dye
L135[02:44:13] <jamzam> Yes
L136[02:44:35] <jamzam> Its more or less a hold over from my 1.7.10 and older code
L137[02:44:46] <gigaherz|work> well in your clientproxy
L138[02:45:09] <gigaherz|work> ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(item.getRegistryName(), "inventory"));
L139[02:45:14] <gigaherz|work> for each valid meta value in the item
L140[02:45:26] <gigaherz|work> well
L141[02:45:27] <gigaherz|work> brb
L142[02:48:29] <jamzam> Im sorta doing that heres the slightly differnt way Im using https://pastebin.com/mkvDMTmz
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L148[03:13:50] <jamzam> They also dont have their own indivdule registry names
L149[03:14:46] <gigaherz|work> sorry, had a surprise meeting
L150[03:15:56] <jamzam> so i think the issue might have to do with have a single registry name for all the metaItems
L151[03:16:21] <gigaherz|work> nah
L152[03:16:36] <gigaherz|work> when are you calling that?
L153[03:16:47] <gigaherz|work> it should be in ModelRegistryEvent
L154[03:17:49] <jamzam> Where is the modelregistryevent called at, im currently doing it in preinit with rendering being done at init through the proxy setup
L155[03:18:04] <gigaherz|work> well
L156[03:18:19] <gigaherz|work> the idea is that ModelRegistryEvent is sent after the registry events
L157[03:18:21] <gigaherz|work> but before init
L158[03:18:27] <gigaherz|work> in 1.11, both happen before preinit
L159[03:18:32] <gigaherz|work> in 1.12, they happen right after preinit
L160[03:18:36] <jamzam> I should mention this is 1.10
L161[03:18:44] <gigaherz|work> then the same as 1.11
L162[03:18:52] <gigaherz|work> calling it in preinit should work
L163[03:21:53] <jamzam> Well it has a texture now, just the same one across ids
L164[03:22:25] <gigaherz|work> do you call getHasSubtypes?
L165[03:22:29] <gigaherz|work> on your item
L166[03:23:11] <jamzam> Ive set the setHasSubtypes to true
L167[03:26:44] <gigaherz|work> what is "ModInfo.Tex + list[i]"
L168[03:26:45] <gigaherz|work> I mean
L169[03:26:50] <gigaherz|work> what strings does it generate?
L170[03:26:56] <gigaherz|work> and are there errors in the log?
L171[03:28:38] <jamzam> thoes are the unlocalized names
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L173[03:30:13] <jamzam> So using that it does it properly
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L176[03:33:37] <jamzam> is there a way to use a blockstates file to handle the textures instead of multiple jsons?
L177[03:33:44] <gigaherz|work> yes
L178[03:33:50] <gigaherz|work> forge lets you use blockstates files for items
L179[03:33:52] <gigaherz|work> but
L180[03:33:57] <gigaherz|work> you still have to specify them manually
L181[03:34:32] <gigaherz|work> ML.setCustomMRL(item, meta1, new MRL(item.getRegistryName(), "type=wood"));
L182[03:34:40] <gigaherz|work> ML.setCustomMRL(item, meta2, new MRL(item.getRegistryName(), "type=stone"));
L183[03:34:44] <gigaherz|work> etc
L184[03:34:58] <jamzam> So more for loops then :P
L185[03:35:17] <gigaherz|work> well
L186[03:35:20] <gigaherz|work> you can use a for-each loop
L187[03:35:26] <gigaherz|work> or a while loop
L188[03:35:26] <gigaherz|work> ;P
L189[03:35:29] <gigaherz|work> whatever fits you
L190[03:36:02] <kashike> ello ghz
L191[03:36:09] <jamzam> Now if i could figure out why my blocks are not rendering properly
L192[03:36:17] <gigaherz|work> errors in the log?
L193[03:36:22] <gigaherz|work> what are the symptoms? ;P
L194[03:37:09] <jamzam> No errors just show one block type in world, inventory only shows the missing texture for that
L195[03:37:25] <gigaherz|work> ah
L196[03:37:33] <gigaherz|work> the model for the block-in-the-world
L197[03:37:36] <gigaherz|work> and the model for the itemblock
L198[03:37:39] <gigaherz|work> are separate
L199[03:37:48] <gigaherz|work> you have to register the itemblock's model the same way you do any other item
L200[03:38:20] <gigaherz|work> item=Item.getItemFromBlock(block); ML.setCustomMRL(item, 0, new MRL(item.getRegistryName(), "inventory"));
L201[03:38:28] <gigaherz|work> where "inventory" can be any blockstate variant string in the blockstates json
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L204[03:42:15] <jamzam> So alot of duplication now
L205[03:44:23] <jamzam> Copy pasting the block file jsons did the trick on that one, although placing one of the varients always results in a single varient in world
L206[03:47:28] <portablejim> How has models changed from 1.11? My some items have different textures.
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L208[03:48:27] <gigaherz|work> portablejim: hmmm
L209[03:48:29] <gigaherz|work> well
L210[03:48:55] <gigaherz|work> in 1.12, the registry events happen after preinit (before init)
L211[03:49:24] <gigaherz|work> in 1.11.2 and 1.10 they happened before preinit
L212[03:49:42] <gigaherz|work> in 1.12, forge and minecraft use java8
L213[03:50:01] <gigaherz|work> so the IModel and IBakedModel extra interfaces (IPerspectiveAwareModel, IRetexturableModel, IModelCustomData, ...)
L214[03:50:10] <gigaherz|work> have been turned into default methods in the interfaces
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L216[03:50:53] <jamzam> So gigaherz, how do i need to structure a blockstates file?
L217[03:51:11] <raoulvdberge> wtf, forge is complaining about a recipe that is deleted from my filesystem....
L218[03:51:53] <gigaherz|work> jamzam: like any other blockstates files
L219[03:51:57] <raoulvdberge> https://raoulvdberge.com/R583Rl there is no processing_pattern_encoder JSON...
L220[03:52:21] <gigaherz|work> like: https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/resources/assets/elementsofpower/blockstates/magic_ring.json
L221[03:52:28] <gigaherz|work> this is an item blockstates json
L222[03:53:14] <jamzam> Am i able to leave out the transform infomation?
L223[03:53:31] <gigaherz|work> ofc thisi s just an example
L224[03:53:46] <portablejim> What property determines MYITEM if the model is in /resources/assets/MYMOD/models/item/MYITEM.json?
L225[03:53:51] <gigaherz|work> although you may want "transform" :"forge:default-item"
L226[03:53:56] <gigaherz|work> but if your models already have a transform
L227[03:54:00] <gigaherz|work> it may not be needed
L228[03:54:16] <jamzam> they are basic item models
L229[03:54:17] <gigaherz|work> portablejim: the ModelResourceLocation
L230[03:54:43] <gigaherz|work> ModelLoader.setCustomModelResourceLocation(item1, 0, new ModelResourceLocation("mymod:myitem", "inventory"));
L231[03:54:57] <gigaherz|work> -> /assets/mymod/models/item/myitem.json
L232[03:55:32] <gigaherz|work> I always prefer to use the item's registry name though
L233[03:55:43] <gigaherz|work> which means I do
L234[03:55:51] <gigaherz|work> ModelLoader.setCustomModelResourceLocation(item1, 0, new ModelResourceLocation(item1.getRegistryName(), "inventory"));
L235[03:55:59] <gigaherz|work> thne the domain and filename are implicit
L236[03:56:05] <portablejim> Found it.
L237[03:56:31] <portablejim> Now, do the models have their own event now?
L238[03:56:42] <gigaherz|work> ModelRegistryEvent has existed since 1.10
L239[03:57:10] <gigaherz|work> and it has been the preferred way to regsiter models since then
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L243[04:04:55] <Dark> "parent": "builtin/generated" <- in an model json file, can this be pointed to a custom model class
L244[04:05:24] <portablejim> is "parent": "item/handheld" still valid?
L245[04:06:15] <gigaherz|work> yes
L246[04:06:34] <gigaherz|work> Dark: no
L247[04:06:48] <gigaherz|work> the builtins are handled at a higher level than the custom models
L248[04:07:06] <gigaherz|work> so you can't have custom builtin-parents
L249[04:07:47] <Dark> can I do custom parents though? or is that only used for the builtin models
L250[04:08:06] <gigaherz|work> the only things you can put in "parent"
L251[04:08:08] <gigaherz|work> are other json models
L252[04:08:11] <gigaherz|work> or builtins
L253[04:08:18] <Dark> how would I do another json model?
L254[04:08:28] <gigaherz|work> "parent": "mymod:model1"
L255[04:08:43] <gigaherz|work> or rather
L256[04:08:44] <Dark> ty, will see if that works for what I'm trying
L257[04:08:46] <portablejim> Are the model registrations still client side only?
L258[04:08:46] <gigaherz|work> "parent": "mymod:item/model1"
L259[04:09:00] <gigaherz|work> portablejim: yes.
L260[04:09:08] <gigaherz|work> and they will always be
L261[04:09:14] <gigaherz|work> the server has no interest in models
L262[04:09:31] <portablejim> Just throwing out ideas as to what is wrong.
L263[04:10:13] <Dark> might help to explain what is wrong
L264[04:10:30] <portablejim> No textures on items.
L265[04:10:43] <Dark> are your models lower cased, as that was a problem I had during updating
L266[04:11:01] <portablejim> Yes.
L267[04:11:22] <portablejim> Registration https://github.com/portablejim/BetterBuildersWands/blob/1.12/src/main/java/portablejim/bbw/proxy/ClientProxy.java Resources https://github.com/portablejim/BetterBuildersWands/tree/1.12/src/main/resources
L268[04:11:23] <Dark> check logs for errors already?
L269[04:12:22] <Dark> https://github.com/BuiltBrokenModding/SBM-woodenShears/tree/1.12
L270[04:12:29] <portablejim> Yea, nothing related to textures in log.
L271[04:12:29] <Dark> could try looking at that, as it works
L272[04:12:57] <Dark> https://github.com/BuiltBrokenModding/SBM-Bagable-Plants/tree/1.12
L273[04:13:05] <Dark> that as well, since it uses metadata rather than NBT for textures
L274[04:13:39] <portablejim> Each of my items only has 1 texture.
L275[04:15:00] <jamzam> so heres my blockstates file for my items --> https://pastebin.com/BtKVzNQb Im just a bit confused on how to get it to work as I've never messed with it.
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L277[04:17:12] <gigaherz|work> jamzam: you are using forge_marker: 1
L278[04:17:17] <gigaherz|work> that means the forge blockstate rules apply
L279[04:17:26] <gigaherz|work> and in the forge blockstate format
L280[04:17:36] <gigaherz|work> you ahvet wo choices
L281[04:17:48] <gigaherz|work> "full variant string": [{ stuff }]
L282[04:17:49] <gigaherz|work> or
L283[04:18:57] <gigaherz|work> "propertyname": { "value1": ... , "value2": ... }
L284[04:19:50] <jamzam> Im going to guess it's easyier to use vanillas then, as I have know idea what the full varient string is
L285[04:20:07] <gigaherz|work> the vanilla style
L286[04:20:10] <gigaherz|work> is the full variant string
L287[04:20:10] <gigaherz|work> like
L288[04:20:19] <gigaherz|work> "property1=value1,property2=value2,..."
L289[04:20:27] <gigaherz|work> whileforge blockstates style is
L290[04:20:37] <portablejim> I found what was wrong: A missing @SubscribeEvent
L291[04:20:37] <Dark> any chance for an example file of that?
L292[04:20:39] <gigaherz|work> "property1: { "value1" : { ... } },
L293[04:20:44] <gigaherz|work> "property2: { "value12 : { ... } },
L294[04:21:49] <gigaherz|work> this is a blockstates file in forge format
L295[04:21:50] <gigaherz|work> https://github.com/gigaherz/Survivalist/blob/master/src/main/resources/assets/survivalist/blockstates/nugget.json
L296[04:21:51] <Dark> when extending another JSON can I extend a block state json from a model json
L297[04:21:55] <gigaherz|work> when forge loads this
L298[04:21:59] <gigaherz|work> it wil lgenerate variant strings
L299[04:22:01] <gigaherz|work> "ore=iron"
L300[04:22:03] <gigaherz|work> "ore=copper"
L301[04:22:05] <gigaherz|work> etc
L302[04:22:24] <portablejim> Now, is there any reason why the recipes don't appear in the recipe book? (and can I fix it)?
L303[04:22:33] <gigaherz|work> portablejim: update forge
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L305[04:22:41] <Dark> ^
L306[04:22:49] <gigaherz|work> and make sure to register the recipes BEFORE init
L307[04:23:20] <gigaherz|work> or hmm
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L309[04:23:25] <gigaherz|work> maybe that suggestion isn't necessary anymore
L310[04:23:34] <Dark> there is an event for registering recipes
L311[04:23:46] <portablejim> I have recipes in init at the moment.
L312[04:25:26] <darkevilmac> portablejim, you should move them into an event. RegistryEvent.Register<IRecipe>
L313[04:25:33] <darkevilmac> *event listener
L314[04:25:52] <darkevilmac> then reference the registry directly from the event.
L315[04:26:12] <darkevilmac> Just make sure your handler is registered in preinit.
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L317[04:30:23] <jamzam> Thanks for helping gigaherz
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L321[04:36:01] <portablejim> Thanks, that worked.
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L324[04:39:46] <portablejim> Also, what is a 'group' when registering recipes?
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L326[04:42:24] <Dark> I assume group the recipe is displayed as part of, but I honestly do not know
L327[04:42:40] <gigaherz|work> basically
L328[04:42:44] <gigaherz|work> all recipes with the same group name
L329[04:42:48] <gigaherz|work> get put in the same entry in the book
L330[04:43:11] <gigaherz|work> but the book is dumb, so it will group things even if they have different outputs
L331[04:43:15] <gigaherz|work> on the same item
L332[04:43:22] <gigaherz|work> which is probably the output item from the first recipe with that group id
L333[04:44:16] <portablejim> Where are the vanilla groups set?
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L335[04:45:15] <Dark> does group default to item registry name?
L336[04:45:29] <gigaherz|work> dunno if it has a default
L337[04:45:32] <gigaherz|work> but you can leave it empty
L338[04:45:37] <gigaherz|work> and it will just work without grouping
L339[04:46:01] <gigaherz|work> I have not tested what happens if you have two recipes without group, but with the same output item
L340[04:46:19] <Dark> might auto group, worth a try
L341[04:46:22] <gigaherz|work> portablejim: look at the vanilla recipes
L342[04:46:42] <Dark> last I checked vanilla recipes do not use group for a lot of the recipes
L343[04:47:40] <Dark> how does texture registration work with custom model loaders
L344[04:50:38] <gigaherz|work> the custom loader returns IModel instances
L345[04:50:42] <gigaherz|work> IModel has a method getTextures
L346[04:50:46] <gigaherz|work> you return all the textures you need from it
L347[04:51:32] <Dark> ah, that might be why this is not working
L348[04:51:53] * Dark adds more duct tape to his code
L349[04:53:21] <Dark> when is getTexture called? after pre-init I assume (note this is 1.8, yes I now I'm on a very old version)
L350[04:54:09] <McJty> Hmm, what am I doing wrong here:
L351[04:54:09] <McJty> https://github.com/McJty/ModTutorials/blob/1.12/src/main/java/mcjty/modtut/proxy/CommonProxy.java#L34
L352[04:54:22] <Dark> static
L353[04:54:24] <McJty> My registerBlocks/registerItems is not called
L354[04:54:28] <McJty> ah oups
L355[04:54:30] <McJty> Forgot about that
L356[04:54:32] <gigaherz|work> texture loading happens at some point in between preinit and init
L357[04:54:52] <Dark> cool, then my material registry does not need rewritten
L358[04:56:56] <McJty> What does this mean:
L359[04:56:56] <McJty> [11:56:01] [Server thread/WARN]: Registry Item: Object did not get ID it asked for. Name: modtut:simpletextureditem Expected: 4097 Got: 4102
L360[04:58:48] <McJty> Also I have @Mod.EventBusSubscriber in my CommonProxy. Apparently I have to repeat that in my ClientProxy even though it inherits from that
L361[04:59:50] <gigaherz|work> yes
L362[04:59:56] <gigaherz|work> the registration is exclusively for the class
L363[04:59:59] <gigaherz|work> doesn't do subclasses
L364[05:00:14] <gigaherz|work> also remember to puy (Side.CLIENT) in the param
L365[05:00:21] <Dark> if its not static, does it do subclasses?
L366[05:00:22] <gigaherz|work> otherwise it will load the client proxy in the server
L367[05:00:42] <gigaherz|work> Dark: you do EVENT_BUS.register(this)
L368[05:00:51] <gigaherz|work> then it will register the methods for that specific class
L369[05:00:52] <McJty> gigaherz|work, even if ClientProxy normally doesn't exist on the server?
L370[05:01:06] <gigaherz|work> McJty: well if you have @SideOnly in the class
L371[05:01:08] <gigaherz|work> it changesthings
L372[05:01:14] <gigaherz|work> but you shouldn't need to have SideOnly
L373[05:01:20] <gigaherz|work> so it should be on the server just not loaded
L374[05:01:24] <Dark> I know that part but say I have an event method in a super, will it trigger for that object (this didn't work in 1.7)
L375[05:01:53] <gigaherz|work> maybe not
L376[05:01:54] <gigaherz|work> dunno
L377[05:01:56] <gigaherz|work> lunchtime bb in a bit
L378[05:03:21] <Dark> \0/ it recognizes I have missing textures, 1 step closer to being done
L379[05:04:15] <Dark> these custom models are not actually that bad
L380[05:04:35] <Dark> is there a way to register one without using a JSON file to trigger loading
L381[05:06:40] <Dark> as I have my own json system in 1.7 for doing models, textures, item creation, etc. Would love to just wrapper it in a loader rather than rewrite all of them.
L382[05:10:16] <Dark> https://twitter.com/DarkGuardsman/status/880366686620266496
L383[05:10:25] <Dark> ^ ty for the help gigaherz
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L388[05:29:07] <immibis> based on past experience, i'll be very surprised if anyone on the forge team will support you in that
L389[05:29:30] <immibis> eventually you'll find some bug, report it and the response will be "oh it's your fault for not doing it our way"
L390[05:32:44] <Dark> that is my expectation, hince why I don't complain when I break things
L391[05:39:42] <gigaherz|work> [12:04] (Dark): is there a way to register one without using a JSON file to trigger loading
L392[05:39:57] <gigaherz|work> not really, you could use ModelBakeEvent + TextureStitchEvent, but eh.
L393[05:40:10] <gigaherz|work> I mean, it removes the interesting parts of the custom loader system
L394[05:43:08] <Dark> forgot about those events, that might work ty
L395[05:43:18] <Dark> also custom loading will still be there just not using MC or forge's system
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L397[05:44:51] <Dark> https://github.com/BuiltBrokenModding/ICBM/blob/MissileJson/src/main/resources/content/icbm/missile/small.json#L17
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L413[07:35:37] <Ivorius> Hmm
L414[07:35:39] <Ivorius> Where's registerTileEntityWithAlternatives gone
L415[07:37:30] <McJty> 'gone'
L416[07:37:31] <gigaherz|work> it's gone
L417[07:37:49] <Ivorius> How do I remap TEs then
L418[07:38:53] <gigaherz|work> they don't use the class-to-name map anymore
L419[07:39:01] <gigaherz|work> it's now a registry like entities and such
L420[07:39:17] <Ivorius> I know
L421[07:39:22] <Ivorius> But how do I remap TEs :P
L422[07:39:31] <gigaherz|work> missing mappings event
L423[07:39:33] <gigaherz|work> I guess
L424[07:40:16] <Ivorius> ForgeRegistries doesn't even contain the TE registry
L425[07:40:23] <gigaherz|work> it's not a forge registry
L426[07:40:26] <gigaherz|work> it's a vanilla registry
L427[07:40:36] <gigaherz|work> inside TileEntity
L428[07:40:45] <Ivorius> ... like Block.REGISTRY?
L429[07:40:50] <gigaherz|work> yes
L430[07:40:54] <Ivorius> ...Which you can find in ForgeRegistries? :P
L431[07:40:55] <gigaherz|work> xcept forge replaces Block.REGISTRY
L432[07:41:00] <gigaherz|work> with the one in ForgeRegistries
L433[07:41:05] <gigaherz|work> but forge does not mess with the TE one
L434[07:41:18] <Ivorius> i.e. no missing mappings events for TEs
L435[07:41:21] <Ivorius> Thanks :P
L436[07:41:23] <gigaherz|work> so basically
L437[07:41:31] <gigaherz|work> you can just register the TE twice
L438[07:41:35] <gigaherz|work> becuase register doesn't check for it
L439[07:41:42] <Ivorius> It's a bimap
L440[07:41:44] <gigaherz|work> so just call registerTileEntity once foreach name
L441[07:41:45] <Ivorius> Of course it checks for it
L442[07:41:51] <gigaherz|work> is it?
L443[07:41:54] <gigaherz|work> all the other ones have
L444[07:41:56] <gigaherz|work> if contains error
L445[07:41:57] <gigaherz|work> this one does not
L446[07:42:06] <gigaherz|work> oh wait
L447[07:42:11] <gigaherz|work> it was moved inside the registry
L448[07:42:13] <gigaherz|work> eh well
L449[07:42:18] <gigaherz|work> bad luck I guess
L450[07:42:23] <gigaherz|work> make a PR ;p
L451[07:42:27] <Ivorius> lol
L452[07:42:49] <Ivorius> Fucking Forge, how does it work
L453[07:43:01] <gigaherz|work> just release a version for 1.11
L454[07:43:03] <Ivorius> I don't have many remaps, let's hope this doesn't fuck many things up
L455[07:43:11] <gigaherz|work> that renames things in advance
L456[07:43:12] <gigaherz|work> ;p
L457[07:43:14] <Ivorius> lol
L458[07:43:22] <Ivorius> Well I don't need to remap now
L459[07:43:29] <Ivorius> But the old remaps will be gone
L460[07:43:32] <gigaherz|work> yeah
L461[07:43:33] <Ivorius> (for now)
L462[07:44:26] <Ivorius> Good thing I have my own remapping layer for structure files
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L465[07:50:03] <McJty> There used to be a CraftingManager.getInstance().findMatchingRecipe in 1.11
L466[07:50:07] <McJty> What's the equivalent in 1.12?
L467[07:50:12] <McJty> I know about CraftingManager.REGISTRY
L468[07:50:17] <McJty> But that doesn't seem to have such a method
L469[07:50:28] <McJty> Ah it moved to CraftingManager itself
L470[07:50:39] <gigaherz|work> CraftingManager.*
L471[07:50:42] <gigaherz|work> they are static now
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L506[10:23:44] <c64cosmin> for my item to render properly in the inventory is it mandatory to use "ModelLoader.setCustomModelResourceLocation"?
L507[10:24:39] <fry> yup
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L511[10:29:25] <Intektor> I am trying to create a carpet like block, I got it all working, but the texture is just pink/black but there is no error
L512[10:29:34] <Intektor> it is rendereing it like a carpet though
L513[10:31:52] <c64cosmin> do you have the blockstates .json file?
L514[10:32:19] <Intektor> yes, it is renderein git like a carpet, with height and that stuff, but just the texture is missing
L515[10:32:27] <Intektor> but its not provifing an error
L516[10:32:55] <c64cosmin> checkout the model, or the texture file, might be incopatible
L517[10:33:02] <c64cosmin> is it the only texture that you use?
L518[10:33:42] <Intektor> currently yes and its a .png
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L520[10:35:20] <c64cosmin> you don't have an error so that would mean the texture is loaded propery and you have no typos
L521[10:35:34] <Intektor> probably
L522[10:36:40] <c64cosmin> I supose that you have a separated .json model file too\
L523[10:37:12] <Intektor> I do
L524[10:37:18] <Intektor> dude I already told you
L525[10:37:28] <Intektor> its renders fine, only the texture is missing
L526[10:38:04] <c64cosmin> unfortunately I cannot be of any more asistance, I'm new to this :( sry
L527[10:38:16] <c64cosmin> only thing that comes to mind is typos
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L531[10:50:08] <c64cosmin> @Intektor out of curiosity where is your texture located and also how do you refer to it in the json file?
L532[10:51:32] <ghz|afk> "missing texture but no error" usually meant you were adding the model in init, after texture stitch
L533[10:51:53] <ghz|afk> dunno if it's true anymore
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L537[11:22:02] <tterrag> Fry
L538[11:22:13] <tterrag> Is tintindex 0 special in any way?
L539[11:22:13] <fry> Fry
L540[11:22:24] <fry> not really
L541[11:22:28] <tterrag> sorry I fat fingered the enter key on my phone
L542[11:23:02] <tterrag> Someone was getting a bug but only when they used 0
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L547[11:54:07] <tterrag> fry: if I wanted to create a bakedquad for each side of a BB, what would you recommend?
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L552[12:07:06] <c64cosmin> where can I find a comprehesive spec for the blockstates .json file?
L553[12:07:32] <c64cosmin> already found these http://minecraft.gamepedia.com/Model#Block_states https://gist.github.com/RainWarrior/0618131f51b8d37b80a6 but there is more...
L554[12:07:37] <ghz|afk> https://gist.github.com/RainWarrior/0618131f51b8d37b80a6
L555[12:07:44] <ghz|afk> that's THE spec.
L556[12:07:55] <ghz|afk> anything that isn't there has been added after the fact ;P
L557[12:08:04] <ghz|afk> well
L558[12:08:07] <ghz|afk> the spec for forge blockstates
L559[12:08:17] <ghz|afk> vanilla blockstates is a matter for the official wiki ;p
L560[12:08:54] <c64cosmin> thus I should look in the assets the .jar is provided...
L561[12:09:31] <c64cosmin> okay thanks :D
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L564[12:13:02] <c64cosmin> minecraft modding has quite a steep learning curve, but when on plateau it's all fine :D
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L569[12:26:09] <c64cosmin> I have a block that has two states and I can switch it's state by activating it
L570[12:26:31] <c64cosmin> yet any other client that connects will only see the default state, how do I sync the states?
L571[12:27:04] <c64cosmin> to note that the extra client can activate the blocks and be updated on the serving client
L572[12:27:24] <ghz|afk> is the state present in the metadata of the block
L573[12:27:27] <ghz|afk> or only in a TileEntity?
L574[12:28:35] <c64cosmin> I suppose the metadata yes
L575[12:28:43] <c64cosmin> not sure about the TileEntity
L576[12:29:11] <ghz|afk> uhm
L577[12:29:18] <ghz|afk> can you pastebin the block code?
L578[12:29:26] <ghz|afk> I have a feeling you are doing it wrong ;P
L579[12:29:53] <c64cosmin> haha sure :D
L580[12:30:17] <c64cosmin> https://pastebin.com/dMM5mfUt
L581[12:32:51] <Ordinastie> you're missing meta->state method
L582[12:36:01] <c64cosmin> oups that's embarasing...
L583[12:36:25] <c64cosmin> I suspect that the server sends the metadata yet there is no way to interpret that int :)
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L585[12:40:59] <gr8pefish> In recipes there used to be a .setMirrored(false) Does that exist in JSON form?
L586[12:41:50] <c64cosmin> @Ordinastie yet is does not work, is my onBlockActivated correct?
L587[12:42:05] <tterrag> ugh, I can't get it to show anything at all https://pastebin.com/AE96f6js
L588[12:42:08] <tterrag> fry: any help?
L589[12:43:08] <fry> vpos[(i * 2) + 2]
L590[12:43:30] <fry> shouldn't be a loop
L591[12:43:36] <tterrag> huh
L592[12:43:59] <tterrag> how can it be not a loop? you have to call put() for each element for each vertex right?
L593[12:43:59] <fry> you're enumerating the array values anyway
L594[12:44:00] <c64cosmin> @row 7 there shoudl be i*3
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L596[12:44:11] <tterrag> yeah I'm fixing that now
L597[12:44:53] <c64cosmin> this is how Minecraft exexcutes OpenGL? :/
L598[12:45:00] <tterrag> no
L599[12:45:13] <c64cosmin> can you still do the usual gl.glETC?
L600[12:45:15] <tterrag> bakedquads are normally created during model baking and are packed into VBOs during chunk rebuild
L601[12:45:19] <tterrag> you can but you shouldn't
L602[12:45:45] <tterrag> fixing that typo hasn't changed anything
L603[12:46:31] <tterrag> fry:
L604[12:46:52] <c64cosmin> now I see why gl call should not be done...chunks are VBOs and one single shader is applied with a texture map
L605[12:47:02] <tterrag> eh not quite
L606[12:47:03] <tterrag> no shaders
L607[12:47:13] <tterrag> all block textures are on a single sheet
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L609[12:47:46] <c64cosmin> a simple shader should still be used for sampling the texture (GLSL : sampler2D(tex0, uv).rgb)
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L611[12:48:16] <tterrag> MC doesn't use any shaders for normal rendering
L612[12:48:34] <c64cosmin> meaning it uses OpenGL 1.1? Immediate mode?
L613[12:48:48] <tterrag> yes, MC still supports I believe a min of GL1.4
L614[12:49:06] <tterrag> if VBOs are available (which are GL2.x) then it uses those
L615[12:49:25] <c64cosmin> that is very useful information
L616[12:49:59] <c64cosmin> that means for special effects: stencils, blending no shaders though
L617[12:50:14] <tterrag> some special effects use shaders
L618[12:50:17] <tterrag> like the entity outline
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L620[12:50:48] <c64cosmin> but blocks are rendered in one single draw call
L621[12:50:54] <c64cosmin> unless they are entities
L622[12:52:15] <c64cosmin> thanks a lot @tterrag that is useful insight for me
L623[12:52:35] <tterrag> *chunks* are rendered in one single draw call
L624[12:52:48] <tterrag> if each block got a draw you'd be playing a slideshow
L625[12:53:11] <tterrag> fry: so can you explain what you mean by "shouldn't be a loop"
L626[12:53:30] <c64cosmin> xD can agree (usually people don't realize how GPU intensive Minecraft actually is at least on low end PC)
L627[12:56:53] <ghz|afk> in modern low-end hardware it is even more critical to make use of the modern features
L628[12:56:57] <ghz|afk> which Minecraft doesn't do
L629[13:00:42] <fry> there are no modern features on the modern low-end hardware :P
L630[13:01:35] <tterrag> fry why are you ignoring meeee
L631[13:01:52] <fry> because I don't want to debuuuug cooooode right noooooow
L632[13:02:03] <tterrag> that's fine, just say no :(
L633[13:02:08] <fry> especially someone else's code :P
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L638[13:15:05] <Keira> Hiya - has anyone else experienced a repeated crash with Minecraft 1.11.2 with Forge (no mods) installed? It's getting to 7/7 2/18 2/5, attempting to reload fonts, then crashing. 1.12 works. I've tried both without forge (fine), and with the beta version and previous release version (both broken)
L639[13:17:40] <c64cosmin> the metadata is only 16bit?
L640[13:17:48] <c64cosmin> 4bit*
L641[13:18:02] <killjoy> limitation of the world format
L642[13:18:10] <killjoy> will probably change in 1.13
L643[13:21:51] <c64cosmin> then how many states does the BlockDoor have? have? new IProperty[] {HALF, FACING, OPEN, HINGE, POWERED}; I looks like 64 states here 6bits here...what am I missing?
L644[13:22:28] <killjoy> 2 for state, 4 for direction
L645[13:23:18] <killjoy> blockstates are not a one-to-one comparison to metadata
L646[13:25:37] <c64cosmin> now I see whats being done there haha that's a really clever trick, the upper and lower part will share the metadata for a total of 8bits
L647[13:26:12] <Ordinastie> the bottom block holds the direction while the top one hold the hinge and power
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L649[13:26:51] <Ordinastie> that's why they have the combineMetadata() method
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L651[13:28:41] <c64cosmin> that's clever
L652[13:35:48] <TechnicianLP> are there docs for the advancement system?
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L654[13:45:14] <c64cosmin> when 1.13 will be launched, how fast does the Forge version get updated usually?
L655[13:45:31] <killjoy> a week usually
L656[13:45:38] <killjoy> 1.8 was the exception
L657[13:45:48] <c64cosmin> major changes I suppose
L658[13:46:04] <c64cosmin> @TechnicianLP does advancementes work in your client?
L659[13:46:52] <killjoy> Of course 1.13 is supposed to completely change the block id system since they're all used up now
L660[13:47:12] <TechnicianLP> i saw there was a commit enabling advancements ...
L661[13:47:15] <killjoy> the vanilla ids that ius
L662[13:48:41] <c64cosmin> they should just up the size the iDs are stored from my point of view, alike the 32bit to 64bit transition for example or ipv4 to ipv6
L663[13:49:09] <c64cosmin> they should also think about the modding community and leave space for that too...not sure what I'm saying here though :)
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L665[13:49:15] <killjoy> well ipv4 to 6 was just 32 bit to 128 bit
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L667[13:49:33] <killjoy> and with all that extra space, new concepts were made
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L670[13:54:43] <Keira> Hiya - has anyone else experienced a repeated crash with Minecraft 1.11.2 with Forge (no mods) installed? It's getting to 7/7 2/18 2/5, attempting to reload fonts, then crashing. 1.12 works. I've tried both without forge (fine), and with the beta version and previous release version (both broken)
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L672[13:55:27] <kashike> tterrag: doesn't vanilla use a shader for the glow effect on entities?
L673[13:55:34] <ghz|afk> it does
L674[13:55:45] <ghz|afk> Paleo was messing with it some days ago
L675[13:55:47] <tterrag> <tterrag> some special effects use shaders
L676[13:55:47] <tterrag> <tterrag> like the entity outline
L677[13:56:10] <kashike> oh missed that
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L679[14:13:19] <c64cosmin> does getMapColor add extra information for a block?
L680[14:13:34] <c64cosmin> is this what I should use if I want to have a block item that has multiple versions?
L681[14:14:16] <ghz|afk> it's not so muc hthat it "adds" information
L682[14:14:23] <ghz|afk> it lets you choose different map colors per blockstate
L683[14:30:50] *** Santa|afk is now known as SatanicSanta
L684[14:33:29] <Keira> Hiya - has anyone else experienced a repeated crash with Minecraft 1.11.2 with Forge (no mods) installed? It's getting to 7/7 2/18 2/5, attempting to reload fonts, then crashing. 1.12 works. I've tried both without forge (fine), and with the beta version and previous release version (both broken)
L685[14:34:10] <malte0811> No. What does the crash log say?
L686[14:34:12] <KnightMiner> What is the crash?
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L690[14:38:22] <Raycoms> !latest
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L692[14:43:35] <Keira> Sorry, was getting coffee. Let me pastebin crash log malte0811 KnightMiner
L693[14:45:25] <IoP> that should be given always. Nobody cares about those numbers
L694[14:47:41] <Keira> https://pastebin.com/ntMLH1TF
L695[14:47:51] <Keira> True, sorry. It's late and I'm lazy :/
L696[14:48:33] <KnightMiner> That is the game logs, seems to be missing any crash too
L697[14:48:55] <malte0811> Wait, is it showing the "This application has stopped working" window?
L698[14:49:15] <malte0811> Or whatever the text is, haven't seen it in a while
L699[14:51:00] <Keira> Yep, it just came up with problem/needs to close
L700[14:51:04] <Keira> No wait function
L701[14:51:11] <Keira> I left it about 20m and gave in and clicked
L702[14:51:14] <malte0811> I think it may be your graphics card
L703[14:51:30] <malte0811> We got a similar report for IE with an Intel card as well
L704[14:51:35] <Keira> Then explain why 1.11 runs fine w/out forge, 1.12 and before 1.11 run fine with forge
L705[14:51:35] <IoP> well windows logs application crashes
L706[14:51:41] <Keira> It's not the graphics card
L707[14:52:10] <Keira> Do you know where those are saved IoP?
L708[14:52:24] <IoP> reliability monitor
L709[14:52:49] <IoP> Also did we see log from stdout or something else?
L710[14:54:16] <c64cosmin> where do I find some documentation for the new addShapedRecipe, seems to not be working for me
L711[14:54:47] <Keira> Looking at reliability monitor atm, 1s. Where does one find stdout log, is that what I linked or the .gz file there?
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L713[14:55:23] <Keira> Fault Module Name: StackHash_b055
L714[14:56:06] <malte0811> Keira: How are you sure it isn't the graphics card?
L715[14:56:34] <Keira> Because it works for forge in 1.12.2, and vanilla 1.11 runs fine?
L716[14:56:59] <Keira> I can't see the graphics card being the issue for forge of a specific version, unless anything was changed specifically for 1.11?
L717[14:57:00] <malte0811> Sorry, didn't see that line
L718[14:57:08] <Keira> no prob
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L720[14:59:16] <IoP> lol that GPU crash even if breath too heavily
L721[14:59:28] <IoP> "GPU"
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L723[15:01:03] <c64cosmin> nvm found https://gist.github.com/LexManos/2a11d4f7aa9d680d861dae4faf9dcfa6
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L727[15:04:18] <Keira2> Ugh, someone took my nick or something and had to reregister, sorry
L728[15:04:34] <Keira2> It just randomly went nope and made me go again
L729[15:05:23] <ghz|afk> it was probably that the other nickname was still "connected"
L730[15:05:29] <ghz|afk> it timed out a few seconds before you joined
L731[15:06:21] <Keira2> Humbug.
L732[15:06:39] <Keira2> Any more ideas that I missed, since I DCed?
L733[15:06:54] <ghz|afk> what's the last thing you read?
L734[15:06:55] <IoP> [Ping timeout: 383 seconds]
L735[15:06:58] <ghz|afk> we don't knowwhen you disconnected
L736[15:07:14] <Keira2> My last message was last thingI saw
L737[15:07:17] <Shadows> did you ever find that error log?
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L739[15:07:31] <Shadows> there should be something called hs_err_pid in the mc dir if the jvm crashes
L740[15:07:39] <IoP> he did and pasted one line from the log
L741[15:07:55] <Keira2> *she
L742[15:08:02] <Keira2> I see no hs_err_pid
L743[15:08:09] <Keira2> Description
L744[15:08:10] <Keira2> Faulting Application Path: C:\ProgramData\Oracle\Java\javapath\javaw.exe
L745[15:08:10] <Keira2> Problem signature
L746[15:08:10] <Keira2> Problem Event Name: APPCRASH
L747[15:08:10] <Keira2> Application Name: javaw.exe
L748[15:08:10] <Keira2> Application Version: 8.0.1310.11
L749[15:08:12] <Keira2> Application Timestamp: 58c8fc78
L750[15:08:16] <Keira2> Fault Module Name: StackHash_b055
L751[15:08:18] <IoP> my bad. Bad habit
L752[15:08:18] <Keira2> Fault Module Version: 6.1.7601.17514
L753[15:08:20] <Keira2> Fault Module Timestamp: 4ce7b96e
L754[15:08:22] <Keira2> Exception Code: c0000374
L755[15:08:24] <Keira2> Exception Offset: 000c37b7
L756[15:08:26] <Keira2> OS Version: 6.1.7601.2.1.0.768.2
L757[15:08:28] <Keira2> Locale ID: 3081
L758[15:08:30] <Keira2> Additional Information 1: b055
L759[15:08:33] <Keira2> Additional Information 2: b055a58cdc6ebea181d3b90183330481
L760[15:08:34] <Keira2> Additional Information 3: 4b29
L761[15:08:35] * IoP sigh
L762[15:08:36] <Keira2> Additional Information 4: 4b298cdc5fe0e9ffc21648ce4effcaac
L763[15:08:38] <Keira2> That?
L764[15:08:40] <Shadows> see yeah... if that happens there should be a hs err
L765[15:08:41] <Keira2> Use they!
L766[15:08:52] <Keira2> Nothing in there, any weird subfolder?
L767[15:09:01] <tterrag> use pastebin jesus
L768[15:09:03] <Shadows> should be in the main minecraft dir
L769[15:09:23] <Keira2> It's all of a dozen lines though, no reason to spend 3m pastebinning it
L770[15:09:26] <Keira2> Hardly buries
L771[15:09:30] <tterrag> except you just spammed the channel
L772[15:09:48] <Keira2> It's barely a quarter of my screen..
L773[15:09:52] <tterrag> don't care
L774[15:09:55] <tterrag> >3 lines at once is spam
L775[15:09:59] <Keira2> Sorry, then.
L776[15:10:11] <IoP> Shadows: no, there is no. JVM does not catch any errors in that case
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L779[15:10:36] <Keira2> There's no file there, just subfolders and icon img
L780[15:10:53] <Shadows> so the jvm itself isnt crashing, oddly...
L781[15:11:21] <Shadows> cant really do much off that odd error log that you have though
L782[15:11:31] <IoP> no. OS just kills process necause something happened
L783[15:11:48] <Keira2> "something happened" RIP
L784[15:12:32] <IoP> Is it really that short if you copy full log using copy button?
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L786[15:13:32] <jjtParadox> Barometer (MC testing tool) has been updated to 1.12 https://redd.it/6jtl23
L787[15:13:39] <Keira2> There's no copy button
L788[15:13:46] <Keira2> But that's the entirety yes
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L790[15:14:10] <Shadows> theres not a ton of reasons why it would unexpectedly crash like that
L791[15:14:14] <Shadows> and without the dumpfile uh
L792[15:14:17] <Shadows> kinda hard to source
L793[15:14:20] <malte0811> Just for reference: The IE bug report with a similar "crash" https://github.com/BluSunrize/ImmersiveEngineering/issues/2178
L794[15:14:43] <Keira2> That was the copy button, just 6am and I'm being dumb. I'll have a gander 1s
L795[15:14:53] <Keira2> This is with no mods though..
L796[15:14:57] <Shadows> are you on integrated graphics?
L797[15:15:06] <malte0811> I think so, Intel?
L798[15:15:34] <Shadows> see now if you could find that hs_err i could tell you for sure what it was but uh
L799[15:15:36] <Shadows> cant hurt to try
L800[15:15:54] <Shadows> go manually update your intel graphics drivers
L801[15:16:11] <Keira2> I literally did that 5 hours ago
L802[15:16:25] <Shadows> with the auto tool or manually?
L803[15:16:26] <Keira2> I am on integrated graphics, celeron 900
L804[15:16:28] <Shadows> auto tool is worthless
L805[15:16:33] <Shadows> it will not fix anything
L806[15:16:34] <Keira2> Manually ofc
L807[15:16:48] <Keira2> Autotool said driver from '09 was current
L808[15:16:53] <IoP> new drivers for 15? years old GPU?!
L809[15:17:09] <Keira2> Is it that old already?
L810[15:17:10] <Keira2> It runs fine
L811[15:17:14] <Shadows> that thing is probably too old to even run this
L812[15:17:23] <IoP> is it even supported by mojang?
L813[15:17:24] <Keira2> It runs staple 30fps
L814[15:17:29] <IoP> it = Mobile Intel(R) 4 Series Express Chipset Family
L815[15:17:49] <Keira2> Something's not quite right there, it's a 45 with the processor iirc
L816[15:17:58] <Keira2> Might be running a driver for another chipset?
L817[15:18:06] <Lord_Ralex> IoP, i think we told mojang no, heh
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L819[15:18:48] <Keira2> 30fps 1.12.2 minorly modded that is
L820[15:18:58] <Keira2> + optifine
L821[15:19:50] <Lord_Ralex> yeah, we had mojang set it to be *at least* hd graphics for the min
L822[15:19:56] <Shadows> what even is the graphics controller on a celeron 900
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L824[15:20:03] <Shadows> can you check?
L825[15:20:20] <IoP> already pasted this "gpu"
L826[15:20:26] <Keira2> It was a 45 chipset
L827[15:20:46] <Keira2> Not sure why I'm using 4 driver, drivers I was using didn't have opengl 2.1 so #minecrafthelp suggested this driver and it works
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L829[15:21:02] <Keira2> Well, I say that, I was switching between 2 drivers for minecraft and normal usage
L830[15:21:11] <Keira2> Normal usage would bluescreen with the driver I was using
L831[15:21:34] <Shadows> what driver version are you on for mc?
L832[15:21:46] <Keira2> Previously or now?
L833[15:21:57] <Keira2> This one is now my constant driver as it works for both
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L848[15:22:04] <Lord_Ralex> ah, found that dxdiag report
L849[15:22:20] <Lord_Ralex> good lord....
L850[15:22:23] <Shadows> the one it's crashing on
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L867[15:22:35] <Keira2> I was using the 45 for everything but MC which was using a different 4 driver
L868[15:22:45] <Keira2> But now this 4 driver runs everything fine ./shrug
L869[15:22:51] <Lord_Ralex> it's a 4 series, so it's the same
L870[15:24:29] <Keira2> Idk. This is only 9 years old hehe
L871[15:24:57] <Keira2> But definitely just an error with 1.11
L872[15:25:07] <Keira2> So I'm not really sure how it can be a driver issue
L873[15:25:14] <Keira2> As 1.12 works
L874[15:26:51] <IoP> file a bug report, bisect 1.11 releases
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L876[15:27:02] <Lord_Ralex> tbh
L877[15:27:10] <Lord_Ralex> it's a chipset even intel doesn't support
L878[15:27:14] <Lord_Ralex> so i doubt it'd have a change
L879[15:27:21] <Lord_Ralex> or rather, get fixed
L880[15:27:36] <Lord_Ralex> i've also not seen a 32bit os in a *long* time
L881[15:28:02] <Keira2> Am I a great disturbance in the force?
L882[15:28:15] <Keira2> As if a million OSes cried out and were suddenly silenced?
L883[15:28:17] <Lord_Ralex> my first thought is wtf are you thinking playing minecraft on that
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L886[15:28:28] <Keira2> It actually runs bloody well though
L887[15:29:10] <Keira2> Past few weeks I've been using roommate's laptop, their family had an old one that they threw at me
L888[15:29:16] <IoP> It still does not change the fact that its opengl drivers are outdated and some mods just will make the game crash after using opengl feature which is not implemented
L889[15:29:33] <Keira2> I am aware.
L890[15:29:46] <Keira2> But I've not really got a choice rn
L891[15:30:07] <quadraxis> have you tried disabling the loading screen
L892[15:30:33] <illy> hmm needs more cowbell :P
L893[15:31:00] <IoP> and other two solutions I offered
L894[15:32:08] <Keira2> I've not seen a solution from you other than update drivers, which I've already done, and get a new PC :P
L895[15:32:13] <Keira2> How does one disable the loading screen?
L896[15:32:19] <Lord_Ralex> which is about the best advice really
L897[15:32:40] <Keira2> You're not wrong. Could you buy me a new one? ;P
L898[15:32:55] <Lord_Ralex> i've already given 2 to my uncle, so no
L899[15:33:00] <quadraxis> "disable the loading screen by setting "enabled" to "false" in .minecraft/config/splash.properties"
L900[15:33:08] <illy> there's a splash.properties in the config folder
L901[15:33:08] <Keira2> ta
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L909[15:36:42] <Keira2> It... It worked? Any ideas why loading screen disabling even fixes anything? Surely its just a display ffs
L910[15:36:52] <IoP> <IoP> file a bug report, bisect 1.11 releases
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L912[15:37:14] <Zidane> Loading screen likely makes a gl call that your card doesn't support
L913[15:37:16] <Zidane> so it breaks
L914[15:37:29] <Keira2> But only in 1.11?
L915[15:37:31] <Keira2> >.<
L916[15:37:31] <IoP> or edge case with buggy drivers
L917[15:37:46] <IoP> and?
L918[15:37:49] <Keira2> I meant a more immediate thing
L919[15:37:54] <Zidane> 1.12 not being broke might be due to changes in the client's startup process
L920[15:37:58] <Zidane> Or its an edge case
L921[15:38:00] <IoP> Code tend to evolve with new releases
L922[15:38:08] <Keira2> This is true.
L923[15:38:13] <Keira2> Anyway, fixed now
L924[15:38:17] <Keira2> ta.
L925[15:38:21] <IoP> hidden, not fixed
L926[15:38:27] <Zidane> ^
L927[15:38:44] <Keira2> Well the cause is this computer being from 2008
L928[15:38:48] <IoP> the bug or limited driver features still are there
L929[15:38:54] <IoP> and?
L930[15:39:00] <Keira2> That can't be fixed because it's a hardware thing
L931[15:39:06] <IoP> my computer is from 2006 and Iäm not whining
L932[15:39:08] <Keira2> So as far as what we can change its fixed
L933[15:39:30] <Keira2> If its from 2006 why moan about mine?
L934[15:40:06] <IoP> moan? I've told truth.
L935[15:41:06] <Keira2> Well.
L936[15:41:28] <SatanicSanta> Has the keybind sorting issue been resolved in 1.12 yet?
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L938[15:44:16] <Keira2> Ugh, you need to run through the official launcher not just multimc to extract optifine?
L939[15:44:24] <Keira2> I don't even have official launcher /installed/
L940[15:45:35] <IoP> install optfine as forge mod or check mmc's wiki for Tweaker guide
L941[15:45:45] <ghz|afk> ugh, mc 1.12 (vanilla) has some very major lag when you just enter a world
L942[15:46:15] <Keira2> That's what I'm doing, to extract the file from download you need to have it installed already
L943[15:46:16] <Keira2> 1.11 that is
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L945[15:48:20] <Coolguy3867> what is the difference between drawtexturedmodalrect and drawtexturedmodelrectfromicon. i found the two methods in net.minecraft.client.gui.Gui
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L949[15:54:47] <IoP> *pfft* I should have stopped after "It's late and I'm lazy"
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L952[15:56:38] <Lord_Ralex> a 2GB ram 2 core 2.x ghz cpu....
L953[15:57:27] <IoP> Remind me to test my 1st gen macbook later with MC ;)
L954[15:58:05] <IoP> Last time I tried to start mc in this machine with OS X it did not start at all. Even launcher had some problems
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L962[16:54:09] <c64cosmin> should I have a model file for each block that implement?
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L976[17:35:54] <c64cosmin> how do you change how long does an block take to smelt
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L981[17:45:02] <c64cosmin> it seems it cannot be changed :( 276@TileEntityFurnace.java
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L983[17:55:33] <tterrag> c64cosmin: don't think you read very carefully then
L984[17:55:36] <tterrag> see IFuelHandler
L985[17:56:15] <c64cosmin> isn't IFuelHandler setting if something is fuel or not, and how long does it fuel the furnace?
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L987[17:58:12] <c64cosmin> but it's fine, too long smelting time would be annoying
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L990[18:01:38] <tterrag> it lets you control how long something burns yes
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L992[18:02:20] <tterrag> wait nvm
L993[18:02:26] <tterrag> c64cosmin: nvm I thought you meant burn not smelt
L994[18:02:33] <tterrag> yeah sorry, everything takes 200 ticks
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L996[18:04:36] <c64cosmin> thanks anyhow :D
L997[18:05:02] <c64cosmin> I think a github issue could be open to this... depends on what Lex thinks about it
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L1001[18:19:58] <tterrag> nah
L1002[18:20:02] <tterrag> it wouldn't be consistent with vanilla
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L1008[18:28:22] <c64cosmin> longer smelting times can be annoying
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L1010[18:29:18] <c64cosmin> can I have some constructive criticism? On a item's sprite?
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L1017[18:43:27] <c64cosmin> https://pasteboard.co/3aMYXuD3Q.png
L1018[18:43:44] <c64cosmin> I feel like it looks to falic :)
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L1027[19:49:46] <Dark> when using custom models how do you setup transforms? As my item is not getting the defaults (at least I don't think it is)
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L1042[21:04:20] MineBot sets mode: +v on Vaht
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L1048[21:19:51] <KnightMiner> Are there still plans to add official value like -1 for wildcard in JSON ingredients? Typing the value of Short.MAX_VALUE is quite annoying and last I checked is not supported in a few places
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L1051[21:28:23] <LexMobile> yes, dont supply it
L1052[21:28:55] <LexMobile> err actually no, mojang doesnt like wildcards so they wont support it
L1053[21:30:59] <kashike> Short.MAX_VALUE is supported as a wildcard
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L1057[21:42:30] <KnightMiner> Well, it functions as a wildcard, when I tested on an earlier Forge build though items did not iterate like they do when oredict recipes use wildcard
L1058[21:42:52] <KnightMiner> So technically supported everywhere except the recipe book
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L1068[22:36:32] <McJty> Block.isBlockSolid(). Is that replaced with isSideValidAndSolid()?
L1069[22:36:49] <killjoy1> !mh isBlockSolid
L1070[22:36:59] <McJty> hmm no. That's my method
L1071[22:37:15] <McJty> Block.isSideSolid
L1072[22:37:18] <McJty> !mh isBlockSolid
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L1074[22:42:22] <kashike> McJty: https://github.com/ModCoderPack/MCPBot-Issues/issues/331
L1075[22:43:38] <McJty> But causesDownwardCurrent doesn't exist
L1076[22:44:43] <kashike> removed perhaps
L1077[22:45:09] <McJty> I guess it will now be isSideSolid
L1078[22:45:14] <kashike> replaced with func_193383_a it seems
L1079[22:45:19] <kashike> the one with the weird enum
L1080[22:45:25] <McJty> !gm func_193383_a
L1081[22:45:31] <McJty> ah
L1082[22:45:35] <kashike> yeah
L1083[22:45:37] <kashike> that's the new one
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L1096[23:46:56] <killjoy1> So Geforce Experience supports Minecraft now.
L1097[23:49:54] <killjoy1> I don't like its settings
L1098[23:50:17] <killjoy1> In order to have fancy graphics, you need 26 render distance
L1099[23:50:33] <killjoy1> no bargaining
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