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L13[01:22:49] <killjoy> Ooh, ResourceLocation has a serializer now
L14[01:24:19] <killjoy> Used in advancements
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L20[01:45:35] <killjoy> I just realized the inspiration for the illusionist
L21[01:47:04] <killjoy> https://youtu.be/9-J6zYVhJeE?t=7m44s
L22[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170610 mappings to Forge Maven.
L23[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170610-1.11.zip (mappings = "snapshot_20170610" in build.gradle).
L24[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L86[03:14:46] <Subaraki> why do custom arrows jiggle so much ?
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L118[03:21:41] <ghz|afk> Subaraki: what's your entity registration like?
L119[03:21:49] <ghz|afk> forge provides an updateFrequency parameter
L120[03:22:02] <Subaraki> 256, 20
L121[03:22:08] <Subaraki> range, frequency
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L124[03:24:43] <ghz|afk> hmmm vanilla arrows also use 20
L125[03:24:50] <ghz|afk> so that shouldn't be the reason
L126[03:25:14] <ghz|afk> and by jiggle what do you mean exactly?
L127[03:28:26] <Subaraki> the back flaps about
L128[03:28:41] <Subaraki> and hte arrow returns towards the shooter
L129[03:28:47] <Subaraki> it corrects itself though
L130[03:29:02] <Subaraki> once it landed it updates and its placed in the ground
L131[03:29:07] <Subaraki> let me try and get a gif for you
L132[03:29:12] <ghz|afk> wat
L133[03:29:21] <ghz|afk> it changes the movement direction mid-flight?
L134[03:29:25] <Subaraki> yeah
L135[03:29:33] <Subaraki> on initial flight really
L136[03:29:47] <ghz|afk> that sounds like your entity is very wrong
L137[03:30:03] <ghz|afk> maybe you tried to copy too much from vanilla code and something is overwriting numbers
L138[03:30:05] <Subaraki> i got the problem with one of my bows, where i should straight forward, but the arrow flies to the right. once landed, it pops back in the correct position
L139[03:30:11] <Subaraki> i doubt it, i extend entityarrow
L140[03:30:19] <ghz|afk> that's exactly what I mean
L141[03:30:25] <ghz|afk> maybe extending entityarrow won't work ;p
L142[03:30:36] <ghz|afk> I'm not saying you should rewrite that
L143[03:30:39] <ghz|afk> just MAYBE it's the case
L144[03:30:42] <ghz|afk> it would need investigation
L145[03:34:43] <Subaraki> http://i.imgur.com/BLUrCzB.gifv
L146[03:37:05] <killjoy> I remember that bug being in vanilla
L147[03:37:45] <ghz|afk> hmm that has two explanations, I think
L148[03:38:10] <Subaraki> and this bow shoots off to the right
L149[03:38:14] <Subaraki> http://i.imgur.com/0WAMeZV.gifv
L150[03:38:24] <Subaraki> but when fully charged only (flame particles) maybe somethign with the flight speed ...
L151[03:38:30] <ghz|afk> either 1. the client thinks the facing is different (you may not call setPositionAndAngles or whichever name it has correctly, and rely on later calls to fix the value)
L152[03:38:55] <ghz|afk> or 2. the client-side update code is messed up
L153[03:39:38] <Subaraki> maybe i need to call this somewhere
L154[03:39:39] <Subaraki> registerFixesArrow(fixer, "Arrow");
L155[03:39:41] <ghz|afk> how do you spawn the EntityArrow? do you have the code for that?
L156[03:39:46] <Subaraki> its in the arrow class itself
L157[03:40:01] <ghz|afk> no datafixers are for updating old mc info
L158[03:40:07] <Subaraki> ah okay
L159[03:40:35] <ghz|afk> uhm
L160[03:40:38] <ghz|afk> where in EntityArrow?
L161[03:40:38] <Subaraki> the arrow is spawned the same way the bow does it, and the code is copied from ItemArrow.createArrow (minus the status effect stuff)
L162[03:40:43] <ghz|afk> I don't see any call to spawnEntity in it
L163[03:41:02] <ghz|afk> oh ItemArrow
L164[03:41:05] <Subaraki> yeah
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L166[03:41:44] <PaleoCrafter> http://paleocrafter-mcforge.readthedocs.io/en/new-brand-theme/ would you guys mind changing the font-size on the html element to 16px and tell me which one you'd prefer?
L167[03:42:11] <ghz|afk> which html element?
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L169[03:43:59] <PaleoCrafter> the root <html> one :P
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L171[03:45:13] <Subaraki> as i extend entityarrow, all vanilla stuff should be called on it too right?
L172[03:45:23] <Subaraki> if they check for entity instanceof entityarrow
L173[03:46:09] <ghz|afk> hmmm I prefer the smaller font size... with bigger zoom level XD
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L175[03:47:18] <ghz|afk> default font size: http://i.imgur.com/IkKDUkk.png
L176[03:47:35] <ghz|afk> 16px: http://i.imgur.com/Md6vaj1.png
L177[03:48:00] <ghz|afk> zoomed in: http://i.imgur.com/wBz2JTn.png
L178[03:48:40] <ghz|afk> (the scrollbar appeared after zooming in, and didn't go away on zoomout)
L179[03:49:24] <PaleoCrafter> yeah, that's the scrollbar plugin not properly updating after a resize
L180[03:50:23] <PaleoCrafter> but you basically want a full-width design with larger fonts? :P
L181[03:52:42] <PaleoCrafter> also, your browser doesn't seem to properly apply the change to every element. Technically, everything should get larger, not just the fonts Oo
L182[03:52:57] <ghz|afk> hm?
L183[03:53:17] <ghz|afk> oh
L184[03:53:20] <ghz|afk> I applied it to the body oops
L185[03:53:26] <PaleoCrafter> ah :P
L186[03:53:33] <PaleoCrafter> that's completely different xD
L187[03:53:43] <PaleoCrafter> all hail rem
L188[03:53:58] <ghz|afk> I had no idea font-size in the html hag would effectively apply a full-page scaling
L189[03:54:03] <ghz|afk> that seems stupid XD
L190[03:54:21] <ghz|afk> 16px in the right tag: http://i.imgur.com/xXzajwB.png
L191[03:54:32] <PaleoCrafter> I know what it looks like :P
L192[03:54:34] <ghz|afk> yeah I can get behind that
L193[03:55:04] <ghz|afk> yes but if I hadn't taken the screenshot, i'd still think it looks weird and wrong
L194[03:55:04] <ghz|afk> ;P
L195[03:55:12] <ghz|afk> because it was applied to the wrong thing
L196[03:55:38] <PaleoCrafter> the point of the whole site scaling is people changing the font size in their browser size, keeping the rest as-is would look incredibly weird
L197[03:56:08] <ghz|afk> ah
L198[03:59:40] <ghz|afk> [10:40] (Subaraki): the arrow is spawned the same way the bow does it, and the code is copied from ItemArrow.createArrow (minus the status effect stuff)
L199[03:59:50] <ghz|afk> and you call setAim right afterward? before spawning on the world?
L200[03:59:57] <PaleoCrafter> the only problem is that if we go for the larger size, the header height won't match the forums xD
L201[04:00:22] <Subaraki> yes
L202[04:00:23] <ghz|afk> can't you just increase the size/margins on the content part, leaving the header alone?
L203[04:00:24] <Subaraki> hmm
L204[04:00:28] <Subaraki> maybe not client side though
L205[04:00:35] <ghz|afk> yo udon't have to
L206[04:00:41] <ghz|afk> you don't spawn the entity client-side
L207[04:00:43] <ghz|afk> the server does
L208[04:00:52] <ghz|afk> (sends packets and stuff)
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L215[05:00:53] <ghz|afk> I wish mc would get a fast leaf decay "gamerule"
L216[05:01:06] <ghz|afk> like instead of randomTickSpeed have separate random rates for crops and leaves
L217[05:10:44] <Subaraki> onUsingTick > add some nbt data > release mouse > doesn't trigger onPlayerStoppedUsing
L218[05:10:54] <Subaraki> is it because the itemstacks aren't the same anymore ?
L219[05:12:01] <ghz|afk> yup mc considers it a new stack
L220[05:12:31] <ghz|afk> you could try to use shouldCauseReequipAnimation to make it think the item didn't change
L221[05:12:43] <ghz|afk> but I think even then the use tracker will have reset
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L223[05:22:29] <Subaraki> ten mybe i have to pass trough player data o.O
L224[05:22:45] <Subaraki> because loading a gun, stop on loading, then reclick to fire, is going to be impossible this way
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L226[05:25:12] <Subaraki> no wait
L227[05:25:14] <Subaraki> no need for that
L228[05:25:16] <Subaraki> i think i fixed it
L229[05:25:28] <Tahg> doesn't seem like it should be that hard
L230[05:25:45] <Subaraki> its ugly though
L231[05:26:14] <Subaraki> unloaded crossbow : hold to load. changes nbt to loaded : changes model and restarts bow animation (because its concidered a new stack)
L232[05:26:15] <Tahg> I mean, lots of mods store NBT on their tools, so there's gotta be some halfway decent way to do it
L233[05:26:42] <Subaraki> release and set nbt to ended loading. lcick again to fire
L234[05:29:28] <Tahg> so shouldCauseReequipAnimation didn't work for you then?
L235[05:34:01] <ghz|afk> the method works for some things
L236[05:34:03] <ghz|afk> but not others
L237[05:35:29] <ghz|afk> HMMM
L238[05:35:37] <ghz|afk> does 1.12 not play the break sound anymore?
L239[05:35:49] <ghz|afk> I didn't even see particles
L240[05:35:55] <ghz|afk> seems like it doesn't "detect" an item breaking
L241[05:35:59] <ghz|afk> bug, I guess
L242[05:36:08] <ghz|afk> (vanulla 1.12, that is)
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L244[05:51:31] *** illy[Zzz] is now known as illy[Work]
L245[05:51:45] <illy[Work]> morning o/
L246[05:52:01] <ghz|afk> o/
L247[05:52:48] <PaleoCrafter> illy[Work], started your app, all I get is https://pastebin.com/DG78CRUC
L248[05:52:51] <PaleoCrafter> nothing happens after that :P
L249[05:53:31] <illy[Work]> well thats new
L250[05:53:52] <PaleoCrafter> tried it with Java installed and without, same output for both
L251[05:54:41] <illy[Work]> I wonder what changed... because it works on windows and linux...
L252[05:56:40] <illy[Work]> I could have broken the runpath
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L254[05:57:03] <illy[Work]> I was playing with that before the macissue
L255[05:57:36] * illy[Work] still needs to change the JRE locaion... ill just bake it into the fix
L256[05:57:51] <illy[Work]> vim .
L257[05:58:01] <PaleoCrafter> ffs :P
L258[05:58:26] <illy[Work]> bah im sleepy ive been up sense 3 :P
L259[05:58:29] <ghz|afk> illy[Work]: you need a camera eye-tracking where you look
L260[05:58:58] <illy[Work]> I need to stop moving the mouse on my track pad while I type :P
L261[06:02:17] <illy[Work]> hmm I wonder if it broke on windows to...
L262[06:02:25] * illy[Work] powers up vm
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L274[07:10:02] <diesieben07> with the forge energy system (IEnergyStorage) are you supposed to push energy in or expect the energy to be pulled out from you (i.e. does the generator call receiveEnergy on the battery or does the battery call extractEnergy on the generator)?
L275[07:10:32] <ghz|afk> that would depend on the cables, but I think push is expected
L276[07:10:44] <ghz|afk> and no the battery will never call extract
L277[07:10:50] <diesieben07> well, it's kinda bad if it depends on the cable
L278[07:10:56] <diesieben07> because that destroys mod interop...
L279[07:10:58] <ghz|afk> the only thing that MAY extract manually would be some cables
L280[07:11:22] <ghz|afk> like some energy retrieval node
L281[07:11:39] <ghz|afk> would call extract itself, instead of exposing a received and passively allowing generators to push
L282[07:11:39] <diesieben07> so the generator calls receiveEnergy
L283[07:11:51] <ghz|afk> yes
L284[07:11:57] <ghz|afk> the generator is expected to actively push
L285[07:11:58] <diesieben07> ok cool. thx
L286[07:12:11] <ghz|afk> to any receiver around itself
L287[07:12:23] <ghz|afk> (at least on the configured output sides, if it has config)
L288[07:13:18] <ghz|afk> this is how I implemented it
L289[07:13:18] <ghz|afk> https://github.com/gigaherz/Ender-Rift/blob/master/src/main/java/gigaherz/enderRift/generator/TileGenerator.java
L290[07:13:24] <ghz|afk> it's probably not the best approach
L291[07:13:25] <ghz|afk> but it works
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L293[07:13:52] <ghz|afk> (transferPower method)
L294[07:14:00] <diesieben07> cool will check it out
L295[07:14:29] <PaleoCrafter> are you actually working on a mod? D:
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L298[07:27:45] <diesieben07> planning to
L299[08:09:56] <maxanier> Does anybody have an idea why the EntityVillagers use ((PathNavigateGround)this.getNavigator()).setBreakDoors(true); instead of ((PathNavigateGround)this.getNavigator()).setEntersDoors(true);
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L303[08:10:28] <maxanier> eventhough task like EntityAIDoorInteract require EnterDoors to be set?
L304[08:11:46] <maxanier> nevermind, looks like this is set indirectly in PathNavigateGround#getPathFinder
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L316[09:52:53] <ghz|afk> ugh stupid bug where animals can phase through fences (when they are in lazy chunks or whatever causes this)
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L322[10:14:38] <halvors1> Hi. I'm experiencing a strange problem when trying to duhn my 1.7.10 mod in a obfuscated enviroment. From my crash log https://pastebin.com/TvwVJkji it is obvious that the getWorld method is being obfuscated, but the unobfuscated method is still called, how can i prevent this?
L323[10:14:51] <halvors1> run*
L324[10:15:25] <PaleoCrafter> you probably won't get any support with 1.7.10 on here anymore :P
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L326[10:17:37] <PaleoCrafter> but generally speaking for obfuscation problems: you probably ran the wrong build task
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L328[10:18:36] <ghz|afk> yep sounds like a build vs jar issue
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L331[10:30:37] <halvors1> Ok, thanks. How coult i run the wrong build task? Did "gradle build" on standard ForgeGradle setup.
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L334[10:36:30] <ghz|afk> no idea -- I only know how that works in 1.8+
L335[10:36:56] <PaleoCrafter> why are you writing a mod for 1.7.10 in the first place? q.q
L336[10:39:07] <ghz|afk> it's funny how we have got a few 1.7.10 requests more than usual NOW that 1.12 is out ;P
L337[10:39:21] <ghz|afk> I wonder if people are backporting the new blocks and stuff to 1.7.10 or something ;P
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L343[11:03:09] <halvors1> Been porting my old 1.6.4 mod. Taking it slowly, gonna make it work for 1.7.10 before moving on to 1.10.2
L344[11:05:05] <PaleoCrafter> 1.6.4 to 1.7.10 are relatively small changes and they're void as soon as you update to 1.10.2 anyways, since the registries have changed quite a bit since then
L345[11:05:57] <halvors1> Yeah, but then i maybe should get the issues with 1.7.10 resolved first or?
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L347[11:06:42] <PaleoCrafter> iirc, all there was to 1.6.4 to 1.7.10 is ID stuff and like I said, registries changed *again* anyway, so no point in doing that work twice :P
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L350[11:30:44] <halvors1> Yeah ok.
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L356[12:32:59] <primetoxinz> having an annoying issue where people are calling getStateFromMeta with ItemStack meta when they aren't related and I'm not sure what to do
L357[12:33:38] <McJty> primetoxinz, 'people'?
L358[12:33:57] <primetoxinz> currently the Biomes O Plenty Achievement handler it seems
L359[12:34:15] <primetoxinz> https://github.com/Glitchfiend/BiomesOPlenty/blob/BOP-1.11.x-6.0.x/src/main/java/biomesoplenty/common/handler/AchievementEventHandler.java#L56
L360[12:34:27] <primetoxinz> breaks things
L361[12:34:54] <McJty> Define 'things'? What are you trying to do?
L362[12:35:14] <primetoxinz> well, my block has two int properties
L363[12:35:22] <primetoxinz> one for orientation, one for type.
L364[12:35:45] <primetoxinz> the type is saved in the ItemStack meta and in the TileEntity, but the orientation is saved in the block meta
L365[12:35:57] <primetoxinz> so when that calls getStateFromMeta with the itemstack, it gets the wrong values
L366[12:36:08] <McJty> That code should use getPickBlock()
L367[12:36:13] <primetoxinz> yeah
L368[12:36:21] <primetoxinz> should I report that to them?
L369[12:36:26] <McJty> I think so yes
L370[12:36:37] <PaleoCrafter> not really getPickBlock, since it has to go from item to block
L371[12:36:53] <McJty> yes I know... the other way around. What was that again
L372[12:37:02] <PaleoCrafter> there isn't a really good way for it, that's the thing xD
L373[12:37:20] <PaleoCrafter> they should be doing some preliminary checks for ItemBlock first, anyway
L374[12:42:21] <PaleoCrafter> heck, the proper solution would be some sort of "PickupAchievement" interface to slap on their (Item)Blocks and only special casing Vanilla
L375[12:47:51] <primetoxinz> is it not possible to save all the properties to a tile and use only getExtendedState?
L376[12:50:35] <PaleoCrafter> you mean getActualState? getExtendedState has a slightly different scope
L377[12:50:50] <primetoxinz> getActualState is client only, I thought?
L378[12:52:17] <PaleoCrafter> not really, no
L379[12:52:24] <primetoxinz> oh, ok
L380[12:52:44] <primetoxinz> and extended states are for the unlisted properties then?
L381[12:52:48] <PaleoCrafter> yep
L382[12:53:47] <PaleoCrafter> it's correct however that both are basically only useful on the client or more specifically for rendering and *some* other stuff
L383[12:54:49] <primetoxinz> I'm using it for bounding box and model state, should be fine I think
L384[12:55:24] <PaleoCrafter> so while you technically can store all your property values in a TE, you can't use them in a lot of places
L385[12:55:38] <primetoxinz> right
L386[12:56:00] <primetoxinz> more or less decorative blocks, so not a big deal
L387[12:56:12] <PaleoCrafter> that's why I'd personally put orientation into TEs and type into meta
L388[12:56:29] <PaleoCrafter> at least for machine-type stuff
L389[12:56:45] <primetoxinz> right, but for this there are limtied orientations but I want to have as many types as I want
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L391[13:09:25] <primetoxinz> Gil, just a warning. I had to change Siding/etc internally and any blocks might have disappeard
L392[13:09:29] <primetoxinz> not the items, though
L393[13:10:17] <primetoxinz> oh, wrong irc lol
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L397[13:12:58] <LexMobile> PaleoCrafter: How close are you to having the new download page done?
L398[13:13:44] <PaleoCrafter> depends on what you still want changed, then I can get it done within the hour ^^
L399[13:15:17] <LexMobile> well the old layout was rejected AGAIN and im fucking pissed
L400[13:15:22] <LexMobile> so we can try a radical shift.
L401[13:15:45] <halvors1> PaleoCrafter: Seems like the issue was caused by my custom interface with a getWorld() method, and since my TileEntity is impelemnting this and the base getWorld() method in TileEntity is obfuscated that causes the error.
L402[13:16:00] <LexMobile> Do whatever you think it would take to make them fucking accept that shit -.-
L403[13:16:16] <halvors1> PaleoCrafter: There is not good way to workaround this other than renaming my impemented method right?
L404[13:16:27] <PaleoCrafter> don't think so, no
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L407[13:18:40] <PaleoCrafter> Lex, I suppose they could have a problem with the collapsible downloads section. The "real" content is obscured behind a button while the ads are rather prominent
L408[13:19:30] <PaleoCrafter> not too experienced with AdSense myself, but in the new layout I tried to all the rules they outline in their documents
L409[13:19:55] <barteks2x> I somwhow don't see any actual ads even if I disable adblocker...
L410[13:20:02] <barteks2x> (at least on the current page)
L411[13:20:30] <ghz|afk> well they are talking about the site being rejected so...
L412[13:20:58] <barteks2x> I just went to the curent sidte to check if there are any ads at all
L413[13:21:04] <barteks2x> I don't see any workign ads
L414[13:21:19] <kashike> PaleoCrafter: who is "they"? :P
L415[13:21:29] <PaleoCrafter> Google :P
L416[13:21:31] <ghz|afk> I do
L417[13:21:33] <ghz|afk> I see 3 banners
L418[13:21:42] <kashike> ah
L419[13:21:43] <barteks2x> I see banners but they are empty
L420[13:21:50] <ghz|afk> mine show ads
L421[13:22:15] <ghz|afk> barteks2x: http://i.imgur.com/CLw4BZo.png
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L424[13:22:36] <PaleoCrafter> somebody actually changing their cursor Oo
L425[13:22:47] <barteks2x> http://i.imgur.com/x1LGzpR.png
L426[13:23:00] <Subaraki> i used to have a chnaged cursor
L427[13:23:04] <Subaraki> then i got sick of it
L428[13:23:05] <ghz|afk> PaleoCrafter: It's my own cursor ;P
L429[13:23:44] <ghz|afk> https://github.com/gigaherz/BlackShade
L430[13:24:23] <barteks2x> I like my black with white outline cursor - visible no matter what background you have
L431[13:24:29] <ghz|afk> it's based on the same shape as the stock one but in black and with a glow around it so that it's visible against black background
L432[13:25:06] <MiniDigger> why do the icons on that page have alt text popups and dropdowns? you can't read the dropdown because of the alt text :D
L433[13:25:27] <MiniDigger> https://i.imgur.com/3DRkPBB.png
L434[13:25:52] <ghz|afk> MiniDigger: why does your browser show alt text as tooltips?
L435[13:25:53] <barteks2x> IDEA has exactly the same issue in many places, but much worse
L436[13:26:02] <MiniDigger> its chrome on windows
L437[13:26:05] <ghz|afk> oh wait mine does too
L438[13:26:10] <ghz|afk> but it takes a few seconds ;P
L439[13:26:15] <barteks2x> all broesers I know do it
L440[13:26:45] <ghz|afk> yeah nevermind ;P
L441[13:26:46] <PaleoCrafter> MiniDigger, that's a consequence of multiple people changing stuff about that design :P
L442[13:27:02] <ghz|afk> so lol
L443[13:27:08] <ghz|afk> there's a label below the icon
L444[13:27:11] <ghz|afk> the menu popup
L445[13:27:13] <ghz|afk> and the alt text
L446[13:27:15] <PaleoCrafter> yeah xD
L447[13:27:16] <ghz|afk> all showing the same thing
L448[13:27:27] <ghz|afk> tlak about redundancy ;P
L449[13:27:29] <ghz|afk> talk*
L450[13:29:09] <barteks2x> whatever, I'm not going to worry that someone else's ads don't show on my computer
L451[13:29:10] <PaleoCrafter> is that info icon popup still the best option for displaying the hashes or would you guys prefer something else? :P
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L454[13:29:45] <LexMobile> fuck you client
L455[13:29:55] *** barteks2x was kicked by LexMobile (barteks2x))
L456[13:30:08] *** LexMobile sets mode: -bbb not!*@* in!*@* the!*@*
L457[13:30:47] <LexMobile> Basically, google is being a ass about ads. And it is the SOLE way I get paid, and thus the SOLE way I can pay my rent, and the REDICULIOUS amount it costs to actually RUN forge.
L458[13:31:01] <LexMobile> Simple equation no ads = no forge.
L459[13:31:13] <LexMobile> They have been jerking me around for a week, and im getting pissed off
L460[13:32:57] <kashike> what was the reason for that ban? it was lost because of your irc client :P
L461[13:33:23] <PaleoCrafter> I personally would leave out the collapsible part of the list of all downloads anyways, btw. I could change the background color of the promotion header such that they're more prominent, but I think they're noticeable enough
L462[13:33:30] <ghz|afk> I guess blatantly admitting to block forge's ads
L463[13:34:14] <PaleoCrafter> http://i.imgur.com/X5jXXui.png is the current new design, for anyone who wants to know
L464[13:34:36] <PaleoCrafter> the promotion's width being the same as the ad's is coincidental, btw xD
L465[13:35:03] <LexMobile> We could do that but the idea was to keep the site simple for mobile users
L466[13:35:24] <LexMobile> they shouldnt need to see the list of all the downloads
L467[13:36:00] <LexMobile> But maybe dont hide the list, but add a big paragraph saying 'Dont download any of these unless you need an EXACT version, use one of the above first'
L468[13:36:14] <PaleoCrafter> only the promotions should be above the "fold" on most mobile screens, but I can add some explanatory text
L469[13:37:21] <LexMobile> The other thing is your top middle ad would be the same situation we're in now
L470[13:37:25] <LexMobile> to close to download links
L471[13:42:25] <PaleoCrafter> I suppose you want to keep 3 ads on the site?
L472[13:42:45] <LexMobile> Thats the number we're allowed to have thats what we're having.
L473[13:43:05] <LexMobile> i'd LIKE to keep the sizes we have now because WAS tried and tested.
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L475[13:57:21] <ghz|afk> so... e3 EA conference starting in 4 minutes... not that there's anything to be hyped about.
L476[14:02:25] <MiniDigger> potential starwars game(s)
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L478[14:03:28] <ghz|afk> oh sure they are announcing battlefront II and whatever -- it's just not things I care about ;p
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L480[14:05:54] <MiniDigger> they have 2 more star wars games in planning ;)
L481[14:06:27] <ghz|afk> well that's... sortof interesting
L482[14:06:42] <ghz|afk> the dude said they have games in there for people to playtest and give their opinions
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L484[14:28:31] <ghz|afk> "I can assure you, this plays as well as it looks" ... so I guess if it looked a bit silly to me, the gameplay will feel just as silly
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L486[14:31:50] <ghz|afk> Hmm coop prison escape adventure game... interesting...
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L518[17:23:25] <risux> Can someone help me out with this resource loading problem. Minecraft (in a non dev environment) says that this resource is missing, when it's clearly right there. I'd like to point out that in a dev environment, the resource is found and loads perfectly. http://i.imgur.com/rMfDeYK.png
L519[17:24:43] <risux> There's no case sensitive characters or symbols, and yet it's still unable to find the resource. I have even tried 3 different versions of Forge for 1.10.2. (all the way up to the latest)
L520[17:25:29] <ghz|afk> hmmm
L521[17:25:33] <ghz|afk> those \
L522[17:25:35] <ghz|afk> I don't like them
L523[17:25:41] <ghz|afk> are you typing \ in the actual resource location?
L524[17:25:44] <ghz|afk> that won't work in the jar
L525[17:25:53] <ghz|afk> but it will work in windows in a folder (such as in dev)
L526[17:25:57] <ghz|afk> change them to /
L527[17:26:00] <ghz|afk> which works everywhere
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L529[17:26:27] <risux> Lemme check
L530[17:26:53] <risux> I'm typing "\\" in order to escape the second backslash
L531[17:26:58] <ghz|afk> yeah
L532[17:26:59] <ghz|afk> don't
L533[17:27:01] <ghz|afk> use / instead
L534[17:27:05] <kashike> ^
L535[17:27:05] <ghz|afk> no \s
L536[17:27:08] <risux> Oh okay. Will try it
L537[17:27:27] <kashike> java/windows translates them to the proper one for your filesystem
L538[17:27:34] <ghz|afk> basically: \ works in windows folder paths, but doesn't work on jars, or linux, or mac
L539[17:27:39] <kashike> yeah
L540[17:27:39] <ghz|afk> meanwhile
L541[17:27:44] <ghz|afk> the / works everywhere
L542[17:27:46] <ghz|afk> even windows
L543[17:27:53] <kashike> (thank goodness)
L544[17:28:02] <risux> Definitely good info to know
L545[17:30:12] <risux> Yep, it fixed it. Thanks a ton :)
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L557[19:09:40] <Flashfire> How can I substitute modelfluid with my own?
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L559[19:13:19] <Flashfire> For a custom fluid of course, not default ones
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L563[19:24:38] <Flashfire> I'm not seeing my breakpoints on ModelFluid fire so maybe it's not that rendering it
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L565[19:32:52] <Flashfire> Ok so it fires when I place the liquid, so that is what I need to substitute
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L574[19:53:28] <Flashfire> Dang, ModelFluid is a final class D:
L575[19:54:01] <Flashfire> Is there any particular reason for that?
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L580[20:09:45] <Ferrettomato> Is it possible to remove a layer from an entity?
L581[20:09:51] <Flashfire> Yes
L582[20:09:56] <Ferrettomato> How?
L583[20:11:04] <Flashfire> You might need reflection
L584[20:11:26] <Flashfire> RenderLivingBase.layerRenderers
L585[20:11:34] <Flashfire> field_177097_h
L586[20:12:23] <Flashfire> It's a List<LayerRenderer> so you can remove stuff from that
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L589[20:14:15] <Ferrettomato> Oh man, I've never even HEARD of reflection- let me take a look.
L590[20:14:26] <Ferrettomato> (also, thanks for your promptness!)
L591[20:14:38] <Flashfire> It's a way to access private/protected fields
L592[20:14:41] <Flashfire> And methods
L593[20:14:42] <Ferrettomato> Aha
L594[20:14:46] <Ferrettomato> Very cool
L595[20:14:46] <Flashfire> And members
L596[20:14:54] <Flashfire> I'll show you where I did it
L597[20:16:08] <Flashfire> https://github.com/Samuel-Harbord/SpectriteMod/blob/master/src/main/java/com/samuel/spectritemod/client/eventhandlers/SpectriteClientEventHandler.java#L152-L160
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L599[20:28:03] <Flashfire> I figured out making my own fluid model, though I had to practically duplicate all the ModelFluid code
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L609[21:47:13] <killjoy> !version
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L620[22:36:34] <killjoy> This would've been useful long ago
L621[22:36:52] <killjoy> I found that intellij can convert int literals to different notations.
L622[22:36:58] <killjoy> oct, dec, hex, bin
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