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L20[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170531 mappings to Forge Maven.
L21[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170531-1.11.zip
(mappings = "snapshot_20170531" in build.gradle).
L22[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L37[03:51:32] <Meronat> Even the comments
there aren't safe.
L38[03:52:07] <gigaherz|work> safe?
L39[03:52:37] <fry> covfefe?
L40[03:53:01] <Meronat> Safe from
covfefe.
L41[03:53:03] <gigaherz|work> ah
L42[03:53:05] <gigaherz|work> well
L43[03:53:08] <gigaherz|work> it's a meme
now
L44[03:53:11] <gigaherz|work> we should
just get used to it.
L45[03:53:12] <fry> nobody is safe :P
L46[03:53:23] <gigaherz|work> people will
forget where it came from, before the meme is forgotten
L47[03:54:43] <fry> no they won't, we live
in the internet age :P
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L49[04:02:31] ⇦
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L50[04:04:46] <Subaraki> anyone knows how
to hardcode text for a book ?
L52[04:07:14] <gigaherz|work> book contents
are in NBT
L55[04:08:26] <Subaraki> got that
done
L56[04:08:33] <Subaraki> its the formatting
im having trouble with
L57[04:09:00] <gigaherz|work> hmmmm
L58[04:09:36] <gigaherz|work> I'm not sure
that lang files support formatting codes
L59[04:09:58] <Subaraki> thats why i add in
the formatting myself
L60[04:10:03] <gigaherz|work> oh I see,
sorry
L61[04:10:03] <Subaraki> the lang filesj
ust have the text
L62[04:10:37] <Subaraki> let me get a
picture P:
L63[04:10:53] <Subaraki> also, i dont know
how to skip a line
L64[04:11:00] <Subaraki> it says \n
L65[04:11:10] <Subaraki> which becomes \\n
in java ..
L66[04:11:14] <Subaraki> which worksi n
dev
L67[04:11:19] <Subaraki> but not in the
launcher
L68[04:11:24] <Subaraki> it just shows up
as \\n
L69[04:12:20] <Subaraki> i could write the
book out, save it's nbt, and maybe load its nbt from a saved nbt
file or something ?
L70[04:12:29] <Subaraki> instead of doing
it manually in code
L71[04:19:58] <gigaherz|work> you can parse
nbt from json
L72[04:20:05] <gigaherz|work> so you can
include the nbt as a single string
L73[04:20:10] <gigaherz|work> and parse it
from json?
L74[04:20:27] ⇨
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L76[04:21:38] <Subaraki> sounds like a
plan
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L80[04:38:15] <Subaraki> welp
L82[04:38:18] <Subaraki> thats better
L83[04:38:27] <Subaraki> now i need to find
out what the cr thingies are
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L85[04:39:53]
MineBot sets mode: +v on testingtesting123
L86[04:39:58] <Ordinastie> Carriage
Return
L87[04:40:26] <testingtesting123> oh, heh,
got +v...
L88[04:40:30] <testingtesting123> the fun
of nickserv :P
L89[04:40:55] <testingtesting123> (I'm
amadornes, just looking for srg names, don't mind me... :P)
L90[04:41:27] <Subaraki> carriage return
?
L91[04:41:30] <AshIndigo> How are you
talking? Your on a webclient
L92[04:41:30] <Subaraki> \n ?
L93[04:41:32] <testingtesting123> there we
go \o/
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L95[04:41:42] <Ordinastie> \\r
L96[04:41:55] <Subaraki> hm
L97[04:42:11] <Subaraki> String line =
System.lineSeparator();
L98[04:42:12] <Subaraki> yah
L99[04:42:14] <Subaraki> might be
that
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L110[05:10:51] <barteks2x> I have a very
stupid race condition in my code that I'm not quite sure how to
solve...
L111[05:11:46] <Subaraki> tell us
more
L112[05:14:34] <barteks2x> I have
replmplemented version of async chunk loading that also loads
cubes. It should support simultanously requestibg async and sync
load. Async load checks if a cube is already queued, and if not-
adds it to queue. Sync load removed it from the queue and does the
async loading synchronously. The problem is that in that time async
loader may add another one. And loading 2 at once = very bad.
Another thing may also
L113[05:14:35] <barteks2x> happen - The
sync loading code doesn't add a task, so before the synload
finishes loading, calling async load again will make another
task
L114[05:14:50] <barteks2x> the code for ti
is largely based on forge async loading
L115[05:15:47] <barteks2x> even if I
remove the tasj later there will still be time before the cube is
added to the real cube map where async loading may be called
L116[05:17:26] <barteks2x> this is the one
that happens once a week and when detected it's too late to find
out what caused it
L117[05:17:59] <barteks2x> hm... wondering
how forge does it
L118[05:18:54] <barteks2x> I don't see
anything in forge that would prevent it O.O
L119[05:20:49] <barteks2x> I will see if I
can reproduce it with just forge...
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L124[05:37:07] <barteks2x> wait... it's me
brwaking things I think
L125[05:37:21] <barteks2x> Ithink I see
what I did wrong, what I described would happen only with 2 threads
requesting chunks
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L129[05:50:31] <barteks2x> it's so
confusing...
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L138[06:56:05] <gigaherz|work> pre 7 is
out \o/
L139[06:58:31] <gigaherz|work> so they
changed the meme
L140[06:58:39] <gigaherz|work> instead of
removing herobrine, they now add covfefe
L141[06:58:58] <gigaherz|work> n owait it
was "added some new bugs" in snapshots
L142[06:59:46] <Subaraki> waddup with the
coffee thing though
L143[06:59:52] <Subaraki> have seen that
shit all over the place
L144[07:00:07] <gigaherz|work> trump said
something
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L153[07:33:22] <Subaraki> okay so it
doesn't mean anything
L154[07:35:10] <gigaherz|work> there's
guesses
L155[07:35:22] <gigaherz|work> but nothing
definitive
L156[07:35:32] <gigaherz|work> and Trump
likes that because it means he's talked about
L157[07:35:40] <gigaherz|work> and trump
is an attention whore
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L159[07:48:57] <gigaherz|work> github is
down! panick!
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L161[07:53:04] <AshIndigo> ahhh!
L162[07:53:29] <fry> up for me :P
L164[07:55:28] <fry> both the site and
fetch work for me
L165[07:55:36] <fry> guess I'm in the
surviving shard :P
L166[07:56:37] <quadraxis> and... status
now says 'everthing fine'
L167[07:57:33] <quadraxis> full server
covfefe
L169[07:58:03] <fry> I must've fixed it
:P
L170[08:03:04] <Subaraki> any reason why a
property override isn't being called? i got 2
L171[08:11:57]
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L172[08:14:18] <risux> If I obtain the
ItemStack from the player's main hand, and it's Item is an instance
of ItemBlock, do I use getMetadata() on the ItemStack to figure out
exactly which sub block is being held?
L173[08:14:31] <Subaraki> yeah
L174[08:14:34] <Subaraki> offcourse
=)
L175[08:14:42] <Subaraki> the item still
has meta like any other
L176[08:14:51] <risux> Alright, so then I
have another question based off of that.
L177[08:15:28] <risux> How do I obtain the
blockstate from the Block that correlates with that metadata
ID?
L178[08:15:56] <risux> Im using
Block.getBlockFromItem() already, so I have the Block
instance.
L179[08:16:03] <risux> But I need the
blockstate
L180[08:16:16] <gigaherz|work> there's no
direct relation
L181[08:16:27] <Subaraki> yeah, i was
gonna say the same thing
L182[08:16:32] <gigaherz|work> so no
L183[08:16:36] <Subaraki> blockstates is
for stuff inside the world
L184[08:16:39] <gigaherz|work> you do NOT
use getMetadata to figure out the sub-block
L185[08:16:45] <gigaherz|work> you can
only use it to figure out a sub-itemblock
L186[08:17:03] <gigaherz|work> whatever
block gets placed onto the world when you rightclick with that
itemstack is completely arbitrary
L187[08:17:03] <risux> Alright, so how
might I do that?
L188[08:17:05] <gigaherz|work> it MAY
match
L189[08:17:08] <gigaherz|work> but it may
not
L190[08:17:23] <gigaherz|work> and there's
simply no way to get the proper one besides actually placing
it
L191[08:17:45] <risux> Obviously the game
has to obtain that information from somewhere to know what Block to
place though.
L192[08:17:53] <gigaherz|work> nope
L193[08:17:59] <Subaraki> what ?
L194[08:18:07] <gigaherz|work> the
ItemBlock implementation has onItemUse
L195[08:18:15] <Subaraki> so using a
blockitem with metadata doesnt correlate with the block placed
?
L197[08:18:29] <gigaherz|work> which MAY
use the stack's metadata, but may not
L198[08:18:44] <gigaherz|work> Subaraki:
not necessarily
L199[08:18:44] <Subaraki> ah, giga is just
diving into details again :P
L200[08:18:52] <gigaherz|work>
realluy
L201[08:19:16] <Subaraki> no ? i mean, if
you use the method with the meta onItemUse you can manually place
the block with correlating meta right ?
L202[08:19:24]
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L203[08:19:34] <Subaraki> how else does
wool work ?
L204[08:19:41] <quadraxis>
getStateForPlacement is what decides I believe
L205[08:19:47] <gigaherz|work>
stack#onItemUse -> block#canPlaceBlockAt -> stack#getMetadata
-> block#getStateForPlacement -> placeblockAt ->
block#onBlockPlacedBy
L206[08:19:54] <gigaherz|work> iirc,
that's the DEFAULT sequence
L207[08:20:01] <gigaherz|work> but a
custom ItemBlock can change ANYTHING from the process
L208[08:20:02] <quadraxis> and the point
is it doesn't _have_ to use the same meta
L209[08:20:05] <gigaherz|work> heck
L210[08:20:07] <gigaherz|work> just look
at doors
L211[08:20:20] <gigaherz|work> there isn't
even the assumption that there's one specific block placed
L212[08:20:21] <gigaherz|work> it can be
many
L213[08:20:35] <risux> I just need it to
obtain a texture essentially.
L214[08:20:38] <gigaherz|work> there's
simply no single way to match block<->item
L215[08:22:16] <risux> Okay basically what
I'm doing now is getting the itemstack held, getting the item from
that, using Block.getBlockFromItem() to obtain the Block, then
getting the default state and using that with my block to obtain
the texture from it in my IBakedModel.
L216[08:22:17] <gigaherz|work> risux: yo
ucan try to call the item's getMetadata(int), and pass on that
value to block#getStateForPlacement
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L218[08:22:23] <gigaherz|work> but there's
no guarantee that this will work
L219[08:22:44] <gigaherz|work> there's no
guarantee that it won't crash, either
L220[08:22:50] <gigaherz|work> so you will
need some whitelist/blacklist
L221[08:22:59] <gigaherz|work>
alternatively
L222[08:23:02] <gigaherz|work> you can try
to call onItemUse
L223[08:23:08] <gigaherz|work> with a
custom virtual world object
L224[08:23:14] <gigaherz|work> and see
which calls to setBlockState happen
L225[08:23:20] <IoP> *triggered*
1!!!!1!
L226[08:23:34] <gigaherz|work> that's
going to be the most complicated, but the most effective
L227[08:23:56] <risux> Hm,
interesting.
L228[08:24:46] <IoP> How tumblrinas have
missed that MC community still use words like blacklist. Weird...
Or did you ban them?
L229[08:25:08] <gigaherz|work> wat?
L232[08:27:32] <gigaherz|work> uhm
L233[08:27:40] <Subaraki> for some stupid
reason my second property isn't registered
L234[08:27:42] <gigaherz|work> anyone who
thinks blacklist and whitelist have any relation whatsoever to skin
color
L235[08:27:45] <gigaherz|work> is
racist
L236[08:27:54] <gigaherz|work> not the
terms, the person who mistakes them for race-related concepts
L237[08:27:55] <risux> gigaherz, How is
getStateForPlacement supposed to work at all if it calls
getStateFromMeta() which just obtains the block's default
state?
L238[08:28:02] <Lord_Ralex> remember,
people threw a fit over target gigaherz|work ;)
L239[08:28:10] <gigaherz|work> risux:
anyone who WANTS to implement it, can
L240[08:28:19] <risux> Ah
L241[08:28:38] <gigaherz|work>
getStateForPlacement is what the default ItemBlock calls
L242[08:28:43] <gigaherz|work> with the
value returned from getMetadata(int)
L244[08:29:41] <risux> I suppose I'm not
seeing how that would be useful in this case.
L245[08:30:16] <gigaherz|work> IoP: i'd
consider those people toxic and I'd probably ban them
L246[08:30:26] <IoP> hmmm I need to
implement some blacklist feature in my project. And master-slave
something
L247[08:30:27] <gigaherz|work> anyone who
gets offended for shit like that doens't deserve to help
L248[08:30:51] <IoP> not even professional
help from mental care?
L249[08:31:06] <gigaherz|work> nono I mean
they don't deserve the privilege to help my projects
L250[08:31:08] <gigaherz|work> ;p
L251[08:31:42] <risux> lol
L252[08:32:03] <risux> I had no idea
people even got offended at Blacklist/Whitelist. That's
insane
L253[08:32:13] ⇦
Quits: sciguyryan (~sciguyrya@185.92.25.48) (Remote host closed the
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L254[08:35:29] <barteks2x> It didn't even
occur to be that it could be seen this way until now (and what I
saw the question about alternative terms my first reaciton was
" why would you want this" and then several seconds later
I realized)
L255[08:35:42] <IoP> Can someone who has
idea (community edition) installed check how much files its
directory contain?
L256[08:35:58] <barteks2x> which
directory?
L257[08:36:03] <barteks2x> installation
directory?
L259[08:36:21] <barteks2x> I have it on
linux but I can check
L260[08:36:28] <IoP> even better
L261[08:36:51] <barteks2x> 12747 for
version 2017.1.3
L262[08:37:08] <IoP> size?
L263[08:37:18] <barteks2x> 836MB
L264[08:37:54] <IoP> cool. It might fit in
my quota then. Admins already left and can't request more :/
L265[08:38:06] <IoP> Of course I could try
coding with atom
L266[08:38:25] <Lord_Ralex> barteks2x, how
many plugins though?
L267[08:38:49] <gigaherz|work> :/
L268[08:38:50] <barteks2x> Plugins aren't
installed in that directory probably, gentoo would scream at
me
L269[08:38:57] <Lord_Ralex> oh yeah,
der
L270[08:38:58] <gigaherz|work> disk space
quotas, in 2017?
L271[08:38:58] <gigaherz|work> wtf
L272[08:38:58] <Lord_Ralex> derp*
L273[08:38:59] <gigaherz|work> XD
L275[08:39:23] <Lord_Ralex> tbf, we use
VMs at work for some stuff
L276[08:39:27] <IoP> I was something like
1 GB and 50k files
L277[08:39:48] <risux> Sorry, what, I
couldn't hear you through the 4TB of data flowing through my hard
drive.
L278[08:39:49] <gigaherz|work> I remember
back when my user account at uni was like 80mb or some shit like
that
L279[08:40:03] <barteks2x> the IDEA index
may be much larger
L280[08:40:06] <Lord_Ralex> my poor
desktop at work is just a 240GB ssd
L281[08:40:07] <Lord_Ralex> lol
L282[08:40:27] <Lord_Ralex> our public
shared drive has 7GB free, our shared network drive has 30GB
free
L283[08:40:33] <barteks2x> actually
.IDEA<wahtever> is only 150MB
L284[08:40:41] <risux> :o
L285[08:40:45] <barteks2x>
*.IdeaIC2017.2
L286[08:40:52] <kashike> my desktop is a
256GB SSD
L287[08:40:55] <kashike> and I do fine
:P
L288[08:40:55] <IoP> ffs. I really need to
talk with admin tomorrow. I don't understan wth he has done but
most of shell calls from applications are failing
L289[08:40:57] <Lord_Ralex> yeah, ultimate
is 1.1GB heh
L290[08:41:09] <Ivorius> Omfg
L291[08:41:17] <Lord_Ralex> but they
bundle the jre
L292[08:41:32] <Ivorius> I thought I
tricked java generics to let me use the current class as a
generic
L293[08:41:33] <Lord_Ralex> which is
200MB
L294[08:41:35] <kashike> custom jdk
L295[08:41:38] <kashike> not just
jdk
L296[08:41:41] <risux> My desktop has the
4TB drive + 128GB SSD for boot.. but I had to do a 512GB SSD in my
laptop.
L297[08:41:44] <Lord_Ralex> what makes it
custom
L298[08:41:46] <Ivorius> And it works in
the IDE but fucks up on build
L299[08:41:47] <Ivorius> whyyyyyy
L300[08:41:49] <barteks2x> I don't even
have ssd :(
L301[08:41:58] <Lord_Ralex> oh,
openjdk
L302[08:42:07] <barteks2x> Ivorius,
because IDEA is less strict about things
L303[08:42:11] <barteks2x> I had it happen
a few times
L304[08:42:26] <Ivorius> It's not about
strict
L305[08:42:26] <kashike> Lord_Ralex:
"etBrains Runtime is a runtime environment for running
IntelliJ Platform based products on Windows, Mac OS X, and Linux.
JetBrains Runtime is based on OpenJDK project with some
modifications. These modifications include: Subpixel Anti-Aliasing,
enhanced font rendering on Linux, HiDPI support, ligatures, some
fixes for native crashes not presented in official build, and
other
L306[08:42:28] <Ivorius> It's about
fucked
L307[08:42:29] <kashike> small
enhancements. "
L308[08:43:03] <barteks2x> so no clue what
is your issue
L309[08:43:04] <Lord_Ralex> ah
L310[08:43:17] <kashike> risux: I don't
understand how people use that much storage, really
L311[08:43:24] <IoP> ffs xfce4-screenshot
using 100% CPU. How on earth
L312[08:43:24] <kashike> all I've got is a
250GB SSD in my desktop
L313[08:43:28] <kashike> nothing
else
L314[08:43:29] <Ivorius> So basically my
class is
L315[08:43:29] <Ivorius> public class
RCExpect<T extends RCExpect<T>> extends
IvExpect<T>
L316[08:43:36] <gigaherz|work> I have a
240gb ssd in this macbook
L317[08:43:38] <barteks2x> When I had
160Gb I couldn't imagine how someone could use 0.5TB
L318[08:43:41] <gigaherz|work> it has 60gb
spare
L319[08:43:46] <barteks2x> now I have 1TB
and its always almost full
L320[08:43:49] <Ivorius> and a method
might be
L321[08:43:49] <Ivorius> public T
named(String name)
L322[08:43:50] <gigaherz|work> but the
500gb SSD in my home desktop
L323[08:43:54] <gigaherz|work> has like
400gb used
L324[08:43:55] <kashike> how though
barteks2x
L325[08:43:58] <kashike> what do you
store
L326[08:44:00] <Lord_Ralex> i have 60GB
free on my 240GB, but it's generally software
L327[08:44:02] <risux> kashike, I store
music, games, movies, pictures, and all sorts of projects on
there.
L328[08:44:02] <IoP> When I han 240 MB
...
L329[08:44:02] <Ivorius> So theoretically
T is always RCExpect
L330[08:44:03] <gigaherz|work> and that's
on top of the 2x2TB HDDs
L331[08:44:06] <Ivorius> But it doesn't
work
L332[08:44:07] <gigaherz|work> and the
128gb coding SSD
L333[08:44:10] <barteks2x> kashike,
Windows 10
L334[08:44:12] <gigaherz|work> and the
64gb temp drive ssd
L335[08:44:20] <Ivorius> Which means I
can't chain calls :(((
L336[08:44:49] <risux> (also
applications)
L337[08:44:50] <barteks2x> Ivorius,
exactly what I had happen, I think you may need to explicitly state
the type somewhere in the chain
L339[08:46:32] <kashike> ~/workspace is
18GB, ~/wworkspace is 18GB, ~/sources is 12GB, minecraft/ftb data
is 6GB
L340[08:47:02] <gigaherz|work> I have
quite a big downloads folder
L341[08:47:05] <risux> What I can't
understand is how a minecraft environment gets larger than
500MB
L342[08:47:09] <gigaherz|work> and
multiple steam games installed
L343[08:47:24] <gigaherz|work> and all the
tv series I watch (in 1080p)
L344[08:47:59] <kashike> risux: minecraft
assets (sounds, etc) takes up a lot when you have a wide variety of
versions - plus libraries, levels themselves
L345[08:48:16] <risux> Ah, that seems
pretty fair
L346[08:48:25] <Ivorius> barteks2x: But I
can't
L347[08:48:28] <Ivorius> It's
recursive
L348[08:48:56] <barteks2x> I mean when
actually using them, I think I've run into the same issue
L349[08:51:34] <Ivorius> Ah fuck it,
non-chained it's gonna be
L350[08:51:38] <Ivorius> But fuck
java
L351[08:51:40] <Ivorius> For this
L352[08:52:08] <barteks2x> risux, I also
have lots of old worlds sometimes. My CubicChunks workspace is
3.6GB
L353[08:52:59] <risux> I used to save my
worlds, but I lost data on a failed drive once because I didn't
take necessary precautions, so I gave up on worlds.
L354[08:53:25] <barteks2x> I just can't be
bothered to delete them and I frequently need to test creatig new
worlds
L355[08:54:01] <barteks2x> my run
directory is only 1.9GB... I'm wondering where is everything
else
L356[08:54:21] <barteks2x> oh.... .gradle
1.1GB
L357[08:54:27] <risux> Mine is probably
like 100MB
L358[08:57:13] ⇦
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L360[08:58:21] <Ivorius> Apparently it
works sometimes and sometimes not
L361[08:58:26] <Ivorius> I'm gonna have a
blast with this shit
L362[08:59:15]
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L363[08:59:26] <Intektor> I get a multiple
mods error on my server right now, what is that?
L364[08:59:31] <Intektor> and how can I
fix it?
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L366[09:04:16] <diesieben07> Intektor, you
get a what now?
L367[09:05:59] <Ivorius> Multiple mods
error
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L369[09:06:03] <Ivorius> Sounds like
pre-modloader days :D
L370[09:07:52] <nekosune> ugh, why is
public void registerItems(RegistryEvent.Register<Item> event)
not working
L372[09:08:19] <diesieben07> nekosune,
define "not working" and show more of your code.
L373[09:08:21] <nekosune> .... oki, may be
because its not static -_-
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L375[09:08:43] <diesieben07> Intektor, no
that is not enough... the actual error is not shown
L376[09:08:45] <nekosune> Sorry, I may
have just rubber-ducked this
L377[09:08:58] <nekosune> yeah I did
L378[09:09:18] <Intektor> ok
L379[09:09:20] <Intektor> wait
L380[09:11:34] <nekosune> sorry about the
confusion there
L381[09:29:55] ***
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L384[09:46:40] <darkshadow543> I am trying
to get used to the changes made by 1.8, I just need a little help
understanding the new texture system
L385[09:46:59] <gigaherz|work> the
textures are pretty much the same, what changed is the models
L386[09:47:02] <gigaherz|work> in 1.7 and
earlier
L387[09:47:12] <gigaherz|work> models were
hardcoded -- pure java code
L388[09:47:20] <gigaherz|work> models ==
the "shape" of the things
L389[09:47:26] <gigaherz|work> in 1.8+,
everything are 3d models
L390[09:47:34] <gigaherz|work> even the
seemingly flat icons of inventory items
L391[09:47:45] <gigaherz|work> they ALWAYS
have the depth thing you see when they are in your hand
L392[09:48:00] <gigaherz|work> so, in
order to allow resourcepacks to customize those models
L393[09:48:08] <gigaherz|work> mojang made
a json-based format for it
L394[09:48:25] <gigaherz|work> which
describes the boxes used by the models
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L396[09:48:40] <gigaherz|work>
alternatively, you can use .obj or .b3d model formats
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L407[10:40:15] <barteks2x> is there *any*
possibel situation where a null lambda argument would suddenly
become non-null when passed as argument to other method?
L408[10:40:48] <gigaherz> wat o_O
L409[10:42:12] <barteks2x> ^exactly my
reaction when I saw my debug output
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L412[10:48:16] <barteks2x> I see the issue
but still no clue how the debug output got there
L413[11:14:34] <barteks2x> And I still
don't see why it would ever crash normally
L414[11:14:41] <barteks2x> because the
thing that makes it crash is never used that way
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L434[12:38:47] <gigaherz> what am I
looking at?
L435[12:39:17] <nekosune> A pig zombie
that spawns when a player is killed by a pig zombie
L436[12:39:37] <gigaherz> hmm I'd have
expected it to be a normal zombie
L437[12:39:38] <gigaherz> ;P
L438[12:40:35] <nekosune> maybe, I do have
other versions
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L441[12:57:00] <z0ttel> nekosune:
hehe
L442[12:57:24] <z0ttel> nekosune: I had a
plan to have shapeshifters take player skins and attack other
players...
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L444[13:08:20] <nekosune> Nice
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L450[13:46:28] <KissOfFate> gigaherz you
changed your name?
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L452[13:49:28] <gigaherz> no, I got
disconnected, and this is the default
L453[13:49:54] <killjoy> reconnect is
faster than timeout unfortunately
L454[13:49:57] <diesieben07> why is ghz
name always a discussion in here?`:D
L455[13:49:58] <killjoy> so we get ghosted
users
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L457[13:52:52] ***
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L459[14:12:52] <KissOfFate> well when you
aren't tired can you check out my repo, because I am using the same
code as you and it doesn't work lol
L460[14:12:59] <KissOfFate> gigaherz
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L466[14:35:10] <dirius77> If I have a
generator with a lower weight, is it guaranteed to run before one
with a higher weight? The documentation uses the words 'tend
to'
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L468[14:36:06] <TechnicianLP>
wieght?
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L471[14:40:37] <dirius77> the second value
you pass to the registerWorldGenerator function
L472[14:44:53] <TechnicianLP> ah ... i was
think of generator as in making energy ... never used worldgen
...
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L474[14:45:09] <diesieben07> not sure why
the docs say "tend to"
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L476[14:45:11] <diesieben07> that makes no
sense
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L478[14:49:51] <dirius77> Yeah it could be
a little more clear.
L479[14:52:19] <diesieben07> feel free to
submit a PR :)
L480[14:54:53]
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L481[14:54:59] <dirius77> I'll have to go
and check how it works then, but I should.
L482[14:55:33] <gigaherz> the phrase means
that
L483[14:55:43] <gigaherz> it will be as
low as the number makes it need to be
L484[14:55:44] <gigaherz> so like
L485[14:55:56] <gigaherz> if there's
others with smaller/bigger numbers
L486[14:56:03] <gigaherz> that changes the
exact ordering
L487[14:56:30] <gigaherz> so things with
smaller numbers tend to be at one end
L488[14:56:36] <gigaherz> and things with
bigger numbers tend to be at the other
L489[14:56:57] <gigaherz> but it is
possible that you think "oh 1000 will be quite far", but
then have 50 mods using 1001 and you are first regardless
L490[14:57:04] <gigaherz> hence "tend
to".
L491[14:58:14] <dirius77> It still seems
as if it would be better to explain that they run in order from
least to greatest.
L492[14:58:33] <dirius77> tend to makes it
seem as if it's not guaranteed that something with weight 1 will
run before something with weight 2
L493[14:58:45] <quadraxis> that could be
deliberate
L494[14:59:27] <dirius77> It is a sorted
list though, since I decided to go look for myself. Things with
weight 1 will always run before things with weight 2
L495[14:59:33] <quadraxis> as in, the
implementation details aren't part of the 'contract'
L496[14:59:44] <quadraxis> it is
currently, of course
L497[15:00:02] <quadraxis> but that
doesn't mean it will never change
L498[15:00:17] <gigaherz> I think they
simply chose that wording
L499[15:00:25] <gigaherz> because they
can't promise that the number you choose is big or small
L500[15:00:50] <quadraxis> or it could
just be badly worded, it's hard to be certain
L501[15:01:00] <gigaherz> oph sure
L502[15:01:06] <gigaherz> they most
probably didn't give it THAT much thought
L503[15:01:20] <gigaherz> (and they is
most probably lex, unless it's cp-w)
L504[15:02:00] <dirius77> I'll put in a
pull request changing it anyway
L505[15:02:31] <gigaherz> sure
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L514[15:18:03] <LexMobile> The old
javadocs seem to be perfectly fine
L515[15:18:12] <LexMobile> Tho, I wouldnt
call ti weight i'd call it priority
L516[15:18:24] <LexMobile> or more
specifically inverse priority
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L518[15:20:28] <dirius77> Yeah that might
make more sense. I was just a little confused by it, since I have
two generators, and one needs to run after the other every time.
The 'tend to' part made me a bit unsure if the weight would
actually do that.
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L524[15:32:49] <jay_> what is the best
free password cracker
L525[15:33:15] <AshIndigo> Wat
L526[15:33:26] <jay_> oops wrong
discussion
L527[15:34:04] <diesieben07> no matter the
discussion... WAT? :D
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L530[15:36:34] <diesieben07> SatanicSanta,
are you really using AWS to connect to IRC? :D
L531[15:36:41] <SatanicSanta> diesieben07:
I am
L532[15:36:47] <diesieben07> lol
L533[15:38:29] <SatanicSanta> needed a
bouncer :P
L534[15:38:42] <diesieben07> and of all
places you chose AWS? ok.. :D
L535[15:38:42] <SatanicSanta> and AWS is
free for the first year
L536[15:38:52] <diesieben07> well, some
stuff is free :P
L537[15:39:12] <SatanicSanta> well i
almost used heroku but it was a royal pain in the ass
L538[15:39:36] <diesieben07> also... if
you have a bouncer, why did you just connect? :D
L539[15:39:52] <SatanicSanta> i havent set
it to join this channel automatically
L540[15:40:30] <diesieben07> very useful
bouncer :D
L541[15:40:47] <SatanicSanta> well, it is
useful, i'm just lazy
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L560[16:25:56] <barteks2x> what does
"JNI global" mean in heap dump?
L561[16:26:04] <barteks2x> (trying to find
out why I'm leaking worlds)
L562[16:26:30] <gigaherz> something
related to JNI I suppose
L563[16:26:33] <gigaherz> but no idea
;P
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L565[16:26:50] <gigaherz> within
minecraft
L566[16:26:53]
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L567[16:27:00] <gigaherz> the biggest jni
I can think of is lwjgl
L568[16:27:48]
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L569[16:27:52] <barteks2x> it's in
BuildCraft TilePipeHolder O.O
L570[16:28:05] <barteks2x> (I have BC in
my dev env because I;'m debugging it right now)
L571[16:28:14] <barteks2x> amnd discovered
that something is leaking worlds
L572[16:28:31] <barteks2x> and
TilePipeHolder is the closest GC root VisualVM found
L573[16:28:48] <barteks2x> it's not even
static field
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L581[16:51:53] <SatanicSanta> I asked a
couple days ago but still haven't figured it out: Is there a way to
have client commands show up in the /help list and able to have
usage info appear when using /help?
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L583[16:57:56] <diesieben07> SatanicSanta,
you would have to intercept ClientChatEvent and somehow mangle your
client command into the help list that way, not very pretty
L584[16:58:06] <SatanicSanta> ew
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L586[16:58:19] <diesieben07> well, not
much else you can do, as the help command runs entirely server
side
L587[16:58:30] <diesieben07> so it can
never have an idea about client commands
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L589[16:58:48] <dirius77> I have a fun
problem with WorldSavedData. I'm creating a value per chunk using
IWorldGenerator. However, all the values filled in durring the
initial world gen come back as null, but any generated due to a
player exploring return just fine.
L590[16:59:03] <SatanicSanta> diesieben07:
alright well then I'll just not worry about it i guess
L591[16:59:35] <diesieben07> dirius77,
please show your code
L592[17:00:35] ⇦
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L593[17:00:47] <dirius77> I'm not sure
which part of it to show. I guess the WorldSavedData yes?
L594[17:01:02] <diesieben07> Yes, and
where you set the values
L596[17:02:13]
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L597[17:02:14] ***
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L598[17:03:31] <dirius77> The generator
just calls the get and set with the chunk values provided by the
generate function.
L599[17:03:38] <dirius77> and the
random
L600[17:04:14] <diesieben07> uhm, ok
so...
L601[17:04:25] <diesieben07> why do you
need this set during worldgen in the first place?
L602[17:05:43] <dirius77> It doesn't have
to be durring worldgen. I just felt it was the most apt
place.
L603[17:05:53] <diesieben07> well, what
are these values?
L604[17:06:19] <dirius77> Each chunk in
the world is given a random attunement and random strength.
L605[17:06:32] <diesieben07> Do they ever
change later?
L606[17:06:41] <dirius77> Yes, they will
be.
L607[17:06:58] <diesieben07> well, what
you could do is compute them lazily when they are first
needed
L608[17:08:23] <dirius77> They will be
used later in worldgen by structures that can only appear if the
chunk they're in is above a certain strength
L609[17:08:33] <dirius77> Which I guess I
could just do as needed in that generator
L610[17:08:38] <dirius77> rather than
filling them all in.
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L612[17:08:55] <diesieben07> the strength
is completely random based on chunk coords, right?
L613[17:09:42] <dirius77> Yes
L614[17:09:52]
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L615[17:09:53] <dirius77> I think that
I'll still have the same problem then though, just with less
chunks.
L616[17:10:06] <diesieben07> So just do
the calculation in place instead of going through
worldsaveddata
L617[17:10:11] <diesieben07> that would be
much faster anyways
L618[17:10:26] ⇦
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L619[17:11:24] <dirius77> It will be
changed later though. So once the number is created it needs to be
fixed, and will be influenced by things the player does.
L620[17:11:38] <dirius77> so it wont just
be whatever it's default value was forever.
L621[17:11:39] ***
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L622[17:12:03] <diesieben07> ok, just for
completeness sake show your generator please
L624[17:12:49] <dirius77> I think I found
the problem
L625[17:13:19] <diesieben07> wtf is this:
PlanarMagic.proxy.attunementHandler ?
L626[17:13:34] ***
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L627[17:13:58] <dirius77> a shim over
WorldAttunement.
L628[17:14:04] <dirius77> It just calls
the equivalent function
L629[17:14:14] <diesieben07> i... what
even... why would you do that
L630[17:14:19] <diesieben07> and why is it
in your proxy?
L632[17:14:39] <dirius77> because it'll do
other things later.
L633[17:14:59] <PaleoCrafter> just a
remark regarding your methodology: wouldn't a noise function be
nicer for this kinda stuff? you wouldn't want vast difference in
values between adjacent junks
L634[17:15:02] <PaleoCrafter>
*chunks
L635[17:15:17] <dirius77> Yes the noise
function would be nicer but that's a different problem
L636[17:15:34] <dirius77> I did randoms
because it's easier to work with atm
L637[17:15:54] <PaleoCrafter> sure, just
pointing it out, could be that you weren't aware of it ^^
L638[17:16:25] <dirius77> Yeah I made a
mess with it earlier so I just cut it out till I got this part
working
L639[17:16:38] <dirius77> I have located
my problem through the slow process of using breakpoints
though
L640[17:16:45] <diesieben07> what was it,
i am curious
L641[17:17:37] <dirius77> in the get
function of WorldAttumenet I didn't have a getPerWorldStorage
within the if(instance ==null) statement
L642[17:17:38] ***
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L644[17:18:05] <dirius77> so it was
grabbing a copy of WorldAttunement that was global instead of the
one unique to the world.
L645[17:19:19] <diesieben07> ah right,
that would do it :D
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L647[17:20:10] <dirius77> You always miss
the little things.
L648[17:20:52] <dirius77> Now if I wasn't
mortified of GUI's in this game, I'd make it just put those values
on a map or something as colors. But for now it's just a command
that I have to fly between chunks and run in game >_<
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L651[17:26:10] <PaleoCrafter> could look
into hooking into JourneyMap :P
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L653[17:26:27] <PaleoCrafter> I know that
FTBUtils displays claimed chunks on its (mini)map
L654[17:26:58] <dirius77> Yeah that could
work. Do you happen to know what the range of value's that
minecrafter perlin noise outputs is?
L655[17:27:14] <dirius77>
minecrafts*
L656[17:27:14] ⇦
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L657[17:27:24] <PaleoCrafter> nope, sorry,
never dabbled with it myself
L658[17:27:30] <PaleoCrafter> barteks2x
would know
L659[17:27:36] <dirius77> it looks like
it's -6 to 6, but I'm not sure.
L660[17:27:41] *
PaleoCrafter runs away, giggling
L661[17:27:49] <barteks2x> dirius77, it
depends on amount of octaves
L662[17:28:09] <barteks2x> heavily depends
on that, it increases exponentially with amount of octaves
L663[17:28:39] <dirius77> Ah,
alright.
L664[17:28:56] <barteks2x> first octave
has -1 to 1, eachoctave adds double the previous one
L665[17:29:03] <barteks2x> so 2 octaves
will have -3 to 3
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L667[17:29:27] <dirius77> That explains
why at 3 octaves my range seems to be -6,6
L668[17:29:36] <barteks2x> it's
(2^octaves) - 1
L669[17:29:40] <barteks2x> max
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L671[17:29:47] <barteks2x> and min is that
*-1
L672[17:30:09] <dirius77> So it should be
-7,7 then?
L673[17:30:12] <dirius77> for 3?
L674[17:30:13] <barteks2x> also depending
on which one you use there may be some huge discontinuities on Y
axis
L675[17:30:16] <barteks2x> yes
L676[17:30:31] <dirius77> Alright, I must
have just gotten unlucky with my sample
L677[17:30:36] <barteks2x> and these
discontinuities depend on at what Y coordinate you start generating
it
L678[17:31:08] <barteks2x> (with high
amount of octaves it's just very very unlikelyy all of them will be
-1 or 1 so it's unlikely to get the true min/max value)
L679[17:31:21] <barteks2x> it
L680[17:31:28] <barteks2x> s possible if
you sample it right
L681[17:31:38] <barteks2x> but if your
sampling is random - it's unlikely
L682[17:33:18] ***
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L683[17:34:00] <dirius77> Alright.
L684[17:34:14] <barteks2x> also frequency
also isn't straighforward
L685[17:34:17] <dirius77> Now I just need
to figure out how to get the values I want out of it.
L686[17:34:41] <barteks2x> instead of each
new octave being 2x the frequency, it's half the frequency
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L688[17:36:10] <barteks2x> so the actual
frequency of the highest value octave is (freq / (1 <<
(octaves - 1)))
L689[17:36:51] <dirius77> I'm not
completely sure what frequency does to a noise map. I don't have
much experience with them
L690[17:37:31] ***
diesieben07 is now known as diesieben|away
L691[17:38:07] <barteks2x> output it to
image
L692[17:38:12] ⇦
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L693[17:38:12] <barteks2x> and you will
see
L694[17:38:17] <barteks2x> or I cna show
you
L695[17:39:17] <dirius77> I think I can
set up outputting to an image.
L696[17:40:27] <barteks2x> basically, the
distance between consecutive mmax value outputs is approximately
`/frequency
L697[17:40:32] <barteks2x> *
1/frequency
L698[17:41:12]
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L700[17:42:22] <barteks2x> if you want it
zoomed in twice, halve the frequency
L701[17:42:38] <dirius77> Ok, so the
higher the frequency the more jagged it is.
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L703[17:42:54] <barteks2x> higher
frequency - it's more zommed out
L704[17:43:10] <dirius77> okay. I can work
with that.
L705[17:43:59] <barteks2x> normally,
adding one octave means overlaying another noise with 2x higher
freuency and 2x smaller values on top, but in CM it means adding
one with half the frequency and 2x the values
L706[17:44:57] <barteks2x> (visually it
would mean that the roughness if it is visible on smaller
scale)
L707[17:45:54] <dirius77> I have to go for
now, but thank you! This was very helpful.
L708[17:46:11] ⇦
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L718[18:40:07] <barteks2x> oh got I have
14000 entities loaded clientside
L719[18:40:14] <barteks2x> and they are
NOT items or falling blocks
L720[18:40:34] <barteks2x> 10000 of them
are rendered
L721[18:41:29] <barteks2x> And I think
it's increasong...
L722[18:43:52] <barteks2x> and according
to profiler all of them seem to be creepers
L723[18:44:07] <barteks2x> and
zombies
L724[18:44:22] <barteks2x> and skeletons,
bacisally aggressive mobs
L725[18:44:56] <barteks2x> no... and ut
took my mouse cursor. 37000 now...
L726[18:46:07] <barteks2x> how to ungrab
the mouse when NOT in debugger?
L727[18:46:28] <Corosus> heh
L728[18:46:53] <barteks2x> and without
using left arrow, up arrow, home and end keys
L729[18:46:58] <Corosus> just alt tab to
idea, mash f9 till you get it back, ive gotten used to having chat
gui open so it already doesnt have my mouse
L730[18:47:11] <Corosus> otherwise i would
have looked into a real solution
L731[18:47:20] <Corosus> in windows i
could just hit windows key, linux not so much
L732[18:47:21] <barteks2x> what does F9
do?
L733[18:47:32] <Corosus> if you are using
breakpoints, f9 resumes
L734[18:47:37] <Corosus> sorry i assumed a
breakpoint
L735[18:47:38] <barteks2x> it's not in
breakpoint
L736[18:47:56] <barteks2x> the game just
froze because there are 37000 entities rendered clientside
L737[18:48:11] <Corosus> ah, thats a
pickle
L738[18:48:26] <barteks2x> and I want to
debug WHY
L739[18:48:29] <barteks2x> but don't have
a mouse
L740[18:48:33] <barteks2x> *cursor
L741[18:48:47] <barteks2x> serverside
seems just fine
L742[18:49:05] <Corosus> hmmmmm "On
some systems, the XF86Ungrab keysym is bound to the key combination
Ctrl+Alt+Keypad /. However this possibility is often turned
off"
L743[18:49:26] <barteks2x> it is
L744[18:49:37] <barteks2x> I do have a
terminal open
L745[18:49:42] <barteks2x> and can alt+tab
into it
L746[18:49:53] <Corosus> try "xdotool
key XF86Ungrab"
L747[18:50:15] <barteks2x> nothing
L748[18:50:18] <Corosus> boo
L749[18:50:54] <barteks2x> what would be
the key combination top pause in IDEA?
L750[18:51:02] <barteks2x> it is possible
to pause execution
L751[18:51:07] <barteks2x> but I need key
combination for it
L752[18:51:18] <Corosus> from the
dropdown, doesnt look to have one
L753[18:52:49] <barteks2x> I started with
debugging buildcraft issue, but then got a crash I was trying to
reproduce and fix for last few days appeared twice in a row, so i
tried to reprduce that again, but then I couldn't so tried to go
back to BuildCraft issue and the game started becoming
progressively slower... dupicating entities clientside?
L754[18:53:38] <Corosus> strange
L755[18:54:19] <barteks2x> oh well,
waiting for the next frame where the game maybe pauses
L756[18:54:54] <barteks2x> it's really not
common to be "waiting for the next frame" in a
game...
L757[18:56:33] <barteks2x> really no way
to force ungrabbing the mouse on linux?
L758[18:56:51] <Corosus> still looking,
cant find one aside from binding XF86Ungrab
L759[18:56:56] <barteks2x> I would ask on
another channel but don't remembe rhow to swigch channels with
keyboard
L760[18:56:58] <Corosus> i dont have
xdotool installed by default here apparently
L761[18:57:00] <barteks2x> in
hexchat
L762[18:57:03] <Corosus> lol
L763[18:57:14] <Corosus> what if you
replugged mouse xD
L764[18:57:28] <Corosus> i have like 3
connected so it'd be a pain to try
L765[18:57:31] <barteks2x> wait... I have
2 of them... I can make another pointer!
L766[18:57:39] <Corosus> :U
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L770[19:00:10] <Corosus> ok heres a fun
idea
L771[19:00:45] <Corosus> navigate to idea
code window, shift shift to open EntityRenderer, move to its main
render method, enable breakpoint with ctrl+8
L772[19:00:50] <Corosus> maybe itll
trigger xD
L773[19:01:02] <Corosus> though wait that
wont release mouse
L774[19:01:05] <Corosus> foiled
again
L775[19:01:16] <barteks2x> adding second
moouse cursor wiill definitely work... once I have xinput
L776[19:01:19] <barteks2x> I think it was
named like that
L777[19:01:43] <Corosus> wait i keep
forgetting your in run mode not debug mode
L778[19:02:01] <Corosus> good luck
L779[19:02:07] <barteks2x> also my left
and up arrow keys are broken
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L781[19:02:35] <barteks2x> what was my
last message? I got diasconnected
L782[19:02:41] <Corosus> whip up a
different java program that runs Mouse.setGrabbed(false);
L783[19:02:47] <Corosus> "also my
left and up arrow keys are broken"
L784[19:03:11] <barteks2x> meaning they
don;t work, don't do anything when pressed
L785[19:03:38] <Corosus> the challenge
intensifies
L786[19:04:51] <barteks2x> I can use
numpad arrows but IDEA is stupid and doesn't react to them
L787[19:05:23] <Corosus> neat, theres an
fml system property to prevent mouse from ever being grabbed
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L789[19:05:59] <barteks2x> there is but it
makes actually doing anything in the game painful
L790[19:06:32] <barteks2x> anyway, how to
switch IDEA tabs with keyboard?
L791[19:07:05]
⇨ Joins: elliot_ (~anonymous@80.73.217.174)
L792[19:07:20] <Corosus> switching editor
tabs is alt left/right
L793[19:07:41] <elliot_> Hello, I was
wondering how you find the way a fire-block is facing? It has weird
facing data. I’ve struggled for a week now
L794[19:08:01] <barteks2x> and how to add
breakpoint at current line again?
L795[19:08:13] <Corosus> ctrl 8
L796[19:09:11] <barteks2x> F8 or 8?
L797[19:09:16] <barteks2x> neither seems
to work
L798[19:09:16] <Corosus> 8
L799[19:09:21] <Corosus> tried works
here
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L801[19:09:57] <barteks2x> which 8?
L802[19:10:15] <Corosus> not numpad
8
L803[19:10:40] <barteks2x> nope, doesn't
do anything
L804[19:10:52] <Corosus> rip
L805[19:11:01] <elliot_> The block has
properies={age, north, east, south, east}. That’s it, how would I
check if the fire block was facing north in code? ;-; please
L806[19:11:08] <Corosus> i hope your issue
is easy to reproduce cause it sounds like you might have to kill
the process
L807[19:11:33] <Corosus> i think the
withProperty method would help elliot_, like...
L808[19:11:43] <barteks2x> it probably
isn't reproducible at all
L809[19:11:49] <barteks2x> because I've
never seen it happen
L810[19:11:55] <barteks2x> and didn't
change any related code recently
L811[19:12:49] <elliot_> Corosus, isn’t
that for setting not getting data?
L812[19:13:11] <Corosus> ehhhh yeah i
think youre right
L813[19:13:13] <Corosus> hrm
L814[19:14:04] <barteks2x> I was able to
enable some existing breakints in shift+F8
L815[19:15:52] <Corosus> this might tell
you if its facing east or not:
world.getBlockState(poss).getProperties().get(BlockFire.EAST);
L816[19:15:54] <Corosus> untested
L817[19:16:16] <elliot_> I’ve been
searching online for a week straight now, I’ve checked every thread
on the forums with “DirectionProperty” or Directions. But no one
ever seems to try and check the direction a fireblock is facing. It
doesn’t have a “direction” group, it’s just “age, north, east,
south, west”. Trying to use any direction property throws me an
error saying it doesn’t match the dataset. OH MY GOD THANYOU
COROSUS, Let me check.
L818[19:18:18] <Corosus> hard to find a
proper example in mc source code
L819[19:18:40] <elliot_> Oh, “ public
static final BlockStateBoolean EAST =
BlockStateBoolean.of("east");"
L820[19:18:50] <elliot_> In the MC Code, I
see where you go it.
L821[19:20:06] <Corosus> yeah im thinking
it sets all false but one of those each time it has to set its
direction so youll have to maybe check all of them each time till
you find one thats true
L822[19:20:19] <Corosus> other blocks just
use 'facing' and do it a bit more sanely i think
L823[19:21:07] <Corosus> ohhh
L824[19:21:18] <Corosus> even better
L825[19:21:21] <elliot_> Huh?
L826[19:21:43] <Corosus>
world.getBlockState(poss).getValue(BlockFire.EAST);
L827[19:21:52] <Corosus> that but the AGE
is how it gets its age
L828[19:22:25] <Corosus> so find the
correct direction that returns true and it should be correct?
L829[19:23:53] <elliot_> Well I’m abroad
atm, but I wrote down both solutions and will check then when I get
home, but I think I understand now
L830[19:24:08] <Corosus> cool cool
:D
L831[19:24:17] <elliot_> Thank you so
much!
L832[19:24:28] <elliot_> They kinda got
lazy on the fireblock ;)
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L835[19:25:41] <Corosus> no prob
L836[19:25:59] <Corosus> the fire block is
really old and im guessing they just didnt feel a need to update it
more properly
L837[19:26:04] <barteks2x> any way to skip
a for each loop when in debugger?
L838[19:27:05] <barteks2x> (it's already
in that loop)
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L843[19:30:39] <Corosus> set a breakpoint
to after it and hit f9?
L844[19:31:42] <barteks2x> it's the
"render all the 37000 entities" loop...
L845[19:32:52] <barteks2x> I definitely
don't want to render all of them
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L847[19:42:50] <Flashfire> Is there a way
to replace a vanilla mob AI with a slightly modified version?
L848[19:43:25] <Flashfire> I want to
replace skeleton ranged AI with a version that uses
"instanceof ItemBow" instead of the bow having to be the
vanilla bow, but the AI field is final
L849[19:43:50] <Flashfire> I mean, can
reflection override final?
L850[19:52:19] <barteks2x> O.O I have
500000 scheduled tasks clientside. Each of them is probably a
packet to be processed
L851[19:52:40] <barteks2x> probably mostly
mob spawn packets...
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L854[20:07:01] <barteks2x> I see what
happened... but this is another one of those "impossible
chunkloading things"
L855[20:08:43] <barteks2x> a chunk that is
in player view distance got unloaded somehow, so it's lost it's
"keep it loaded" ticket from PlayerCubeMap, and now each
tick it got unloaded and realoaded... each time sending the
"newly loaded" entities to player
L856[20:11:33] <barteks2x> I really hate
multithreading...
L857[20:11:46] <barteks2x> async chunk
loader is near damn impossible to get right
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L860[20:18:46] <barteks2x> I see one
solution: nuke the chunk loading code and rewrite it
L861[20:31:49] <Flashfire> So I figured it
out
L862[20:32:18] <Flashfire> I just made a
new instance with an override, used reflection to get the old task
to remove it, and added the new one
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L887[22:52:02] <Tris> Stupid question; Can
element groups be used in place of a parent/child relationship in
mob models effectively?
L888[22:52:17] <Tris> (Asking because I
cna't scale anything that's parented, but I can scale freely in an
element group.)
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L890[23:02:04] <Flashfire> My game was so
laggy and I kept closing stuff but it never got any better
L891[23:02:16] <Flashfire> Then after like
15m I see my framerate limit is 5fps
L892[23:02:19] <Flashfire> lol
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L900[23:18:12] <killjoy> Um.. did trump
coin a word?
L901[23:22:50] <Tris> Probably.
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Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen
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L905[23:25:39] <mezz> if you can call it
word
L907[23:27:37] <killjoy> I was confused
when dinnerbone used it in his tweet yesterday
L908[23:28:04] <mezz> just everyone
cashing in quick on the meme before it dies heh
L909[23:28:15] <killjoy> That's how words
are created anyway
L910[23:28:29] <mezz> eh not exactly
L911[23:28:45] <killjoy> it's how words
are added to the dictionary.
L912[23:28:46] <mezz> give it some time,
if people are still saying it in a month then sure
L913[23:28:58] <mezz> for now it has no
meaning
L914[23:28:59] <killjoy> That's what I'm
saying
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