<<Prev
Next>>
Scroll to Bottom
Stuff goes here
L1[00:03:28] ⇨
Joins: Lathanael|Away
(~Lathanael@p54960384.dip0.t-ipconnect.de)
L2[00:04:03] <McJty> Anyone know what this
message actually means:
L3[00:04:04] <McJty>
io.netty.handler.codec.DecoderException:
java.lang.NullPointerException: Undefined message for discriminator
112 in channel xnet
L4[00:04:15] <McJty> What is discriminator
112?
L5[00:08:58] <LexManos> Its nothing, thats
the problem.
L6[00:09:14] <LexManos> Whatever is sending
the packet is sending a malformed packet. And/Or the reader isn't
reading it entirely
L7[00:12:09] <McJty> hmm ok. Sounds like a
bug on my side then. I'll try to debug what's going on
L8[00:12:10] <McJty> thanks
L9[00:16:55] ⇦
Quits: Naiten (Naiten@77.35.198.183) (Quit: Leaving)
L11[00:21:09] <McJty> What the heck is
going on with the CreeperHost account on twitter. It keeps on
repeating the same tweet over and over
L12[00:21:38] <kashike> lol
L13[00:47:27] ⇨
Joins: CoolerZ (~coolerext@59.96.7.74)
L14[00:47:34] <LexManos> automated tweets
FTL
L15[00:50:20] ⇦
Quits: CoolerX (~coolerext@59.96.7.74) (Ping timeout: 204
seconds)
L16[01:14:08] ⇦
Quits: tzh (~tzh@c-24-118-228-184.hsd1.mn.comcast.net) (Quit:
zzz)
L17[01:17:24] ⇨
Joins: A1b3 (~Abastro@143.248.189.18)
L18[01:29:20] ⇦
Quits: McJty (~jorrit@94-224-152-129.access.telenet.be) (Quit:
Leaving)
L19[01:39:45] ⇨
Joins: Cornelia
(~Nel@c-75-71-231-133.hsd1.co.comcast.net)
L20[01:42:28] ⇦
Quits: A1b3 (~Abastro@143.248.189.18) (Quit: Bye)
L21[01:48:25] ⇦
Quits: killjoy (~killjoy@cpe-174-109-175-105.nc.res.rr.com) (Ping
timeout: 190 seconds)
L22[01:50:25] ⇦
Quits: MoxieGrrl (~MoxieGrrl@173-23-172-139.client.mchsi.com) (Ping
timeout: 201 seconds)
L23[01:55:34] ⇦
Quits: CoolerZ (~coolerext@59.96.7.74) (Remote host closed the
connection)
L24[01:56:02] ⇨
Joins: CoolerZ (~coolerext@59.96.7.74)
L25[01:56:40] ⇨
Joins: Hunterz (~hunterz@62.182.234.189)
L26[01:57:22] ***
Darkevilmac is now known as DarkevilAway
L27[01:57:53] ***
AbrarSyed is now known as Abrar|gone
L28[01:58:42] ⇨
Joins: terickson001 (webchat@65.78.164.216)
L29[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170325 mappings to Forge Maven.
L30[02:01:32] ⇦
Quits: terickson001 (webchat@65.78.164.216) (Client
Quit)
L31[02:01:57] ⇨
Joins: terickson001 (~tyler@65.78.164.216)
L32[02:02:35] <terickson001> Is anyone
around who could help me with some IEnergyStorage/Capability
stuff?
L33[02:03:39] <kashike> If you have a
question, please just ask it. Don't look for staff or topic
experts. Don't ask to ask or ask if people are awake or available.
Just ask the question to the channel straight out, and wait
patiently for a reply.
L34[02:04:00] <LexManos> ?ask
L35[02:04:05] <LexManos> that used to be a
command..
L36[02:04:41] ⇨
Joins: MoxieGrrl
(~MoxieGrrl@173-23-172-139.client.mchsi.com)
L37[02:06:32] ⇨
Joins: Ashindigo_
(uid202308@id-202308.hathersage.irccloud.com)
L38[02:08:18] ⇦
Quits: MoxieGrrl (~MoxieGrrl@173-23-172-139.client.mchsi.com) (Ping
timeout: 201 seconds)
L39[02:09:57] <terickson001> Alright, sorry
about that. So, if I have a TileEntity that implements
IEnergyStorage, the next step is to create an IStorage interface
for it, then register that with
CapabilityManager.INSTANCE.register(IEnergyStorage.class,
>IStorage instance>, <Tile instance>). Does that all
sound right?
L40[02:10:18] <terickson001> <IStorage
instance>**
L41[02:12:52] ⇨
Joins: MoxieGrrl
(~MoxieGrrl@173-23-172-139.client.mchsi.com)
L42[02:16:24] <LexManos> the fuck is your
tile entity implementing a capability for?
L43[02:16:38] <LexManos> No, thats all
compleetly wrong
L44[02:22:12] <terickson001> Oh wait , so I
just extend EnergyStorage instead of implementing it on a tile
entity, pass that where i would have passed the tile, and attach
that capability to the tile?
L45[02:23:52] <terickson001> I've been
looking at the RF-Api stuff for too long, had a bit of a brain
fart.
L47[02:28:45] ⇦
Quits: kinggoesgaming (uid23106@2604:8300:100:200b:6667:4:0:5a42)
(Quit: Connection closed for inactivity)
L48[02:36:42] ⇦
Quits: Brokkoli (~Brokkoli@p5B23C1B2.dip0.t-ipconnect.de) (Quit:
Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen
und das T�ten angemessen wirkt. (George Orwell))
L49[02:37:27] ⇨
Joins: TechnicianLP
(~Technicia@p4FE5608F.dip0.t-ipconnect.de)
L50[02:39:12] <terickson001> After looking
at that again, I don't understand how that went so far over my head
the first time I looked at it :/. Thanks for the help Lex
L51[02:49:26] ⇨
Joins: Naiten (Naiten@77.35.158.191)
L52[02:58:38] ⇦
Quits: terickson001 (~tyler@65.78.164.216) (Quit: WeeChat
1.6)
L53[03:04:33] ⇨
Joins: ThePsionic (~Psi@ip5457f909.direct-adsl.nl)
L54[03:18:31] ***
DarkevilAway is now known as Darkevilmac
L55[03:25:05] ⇦
Quits: Naiten (Naiten@77.35.158.191) (Read error: Connection reset
by peer)
L56[03:27:20] ⇨
Joins: Noppes (~Noppes@ip56530f2e.direct-adsl.nl)
L57[03:46:05] ⇦
Quits: samschaap (~samschaap@5469BF1F.cm-12-2c.dynamic.ziggo.nl)
(Ping timeout: 206 seconds)
L58[03:52:58] ***
Darkevilmac is now known as DarkevilAway
L59[03:53:41] ⇨
Joins: samschaap
(~samschaap@5469BF1F.cm-12-2c.dynamic.ziggo.nl)
L60[03:58:09] ⇦
Quits: Everseeking
(~Everseeki@pool-100-6-95-214.pitbpa.fios.verizon.net) (Quit: Big
Gulps, huh? Alright... Welp, see ya later)
L61[04:01:42] ⇨
Joins: Hgrebnednav
(~Hgrebnedn@ptr-908g3otkf9oxznhtiry.18120a2.ip6.access.telenet.be)
L62[04:02:49] ⇦
Quits: cpup (~cpup@32.218.116.219) (Ping timeout: 200
seconds)
L63[04:03:59] ⇨
Joins: cpup (~cpup@32.218.116.219)
L64[04:08:51] ⇨
Joins: founderio
(~Thunderbi@p200300C4E3DA90000D4CDA3FA89B2FC7.dip0.t-ipconnect.de)
L65[04:14:53] ***
diesieben|away is now known as diesieben07
L66[04:22:45] ⇦
Quits: Cornelia (~Nel@c-75-71-231-133.hsd1.co.comcast.net) (Ping
timeout: 190 seconds)
L67[04:23:39] ⇦
Quits: Davnit (~Davnit@72-189-115-20.res.bhn.net) (Read error:
Connection reset by peer)
L68[04:32:02] ⇨
Joins: Davnit (~Davnit@72-189-115-20.res.bhn.net)
L69[04:41:11] ⇦
Quits: ThePsionic (~Psi@ip5457f909.direct-adsl.nl) (Quit:
Leaving)
L70[04:42:48] ⇦
Quits: Noppes (~Noppes@ip56530f2e.direct-adsl.nl) (Read error:
Connection reset by peer)
L71[04:46:07] ***
TomyLobo2 is now known as TomyLobo
L72[04:46:34] ⇨
Joins: iari (~iari___@tyaralin.shadowdrake.eu)
L73[04:54:48] ⇦
Quits: immibis (~chatzilla@122-61-225-102.jetstream.xtra.co.nz)
(Ping timeout: 204 seconds)
L74[04:54:50] ⇨
Joins: Noppes (~Noppes@ip56530f2e.direct-adsl.nl)
L75[05:12:49] ⇦
Quits: Noppes (~Noppes@ip56530f2e.direct-adsl.nl) (Read error:
Connection reset by peer)
L76[05:26:21] ⇨
Joins: Vazkii (~Vazkii@144.134.37.188.rev.vodafone.pt)
L77[05:28:34] ⇨
Joins: BlueMonster
(~BlueMonst@cpc23-telf11-2-0-cust237.16-1.cable.virginm.net)
L78[05:30:41] ⇦
Quits: BlueMonster
(~BlueMonst@cpc23-telf11-2-0-cust237.16-1.cable.virginm.net)
(Client Quit)
L79[05:40:17] ⇨
Joins: Ipsis
(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L80[05:49:31] ***
amadornes[OFF] is now known as amadornes
L81[05:57:54] ***
MrKick|Away is now known as MrKickkiller
L82[06:17:54] ⇦
Quits: Vazkii (~Vazkii@144.134.37.188.rev.vodafone.pt) (Read error:
Connection reset by peer)
L83[06:19:50] ⇨
Joins: Cornelia
(~Nel@c-75-71-231-133.hsd1.co.comcast.net)
L84[06:27:05] ⇨
Joins: Cast0077
(~Cast0077@24-151-30-78.dhcp.nwtn.ct.charter.com)
L85[06:31:42] ⇦
Quits: Necro (~Necro@p4FFCD244.dip0.t-ipconnect.de) (Ping timeout:
204 seconds)
L86[06:52:51] ⇨
Joins: Necro
(~Necro@p200300700D135CC159E92F3AAE1300C8.dip0.t-ipconnect.de)
L87[06:54:31] ⇨
Joins: KGS (~KGS@h-155-4-129-249.na.cust.bahnhof.se)
L88[06:58:18] ⇦
Quits: Necro
(~Necro@p200300700D135CC159E92F3AAE1300C8.dip0.t-ipconnect.de)
(Ping timeout: 204 seconds)
L89[07:00:00] ⇨
Joins: Jezza (~Jezza@92.206.161.17)
L90[07:01:12] ⇨
Joins: Koward
(~Koward@host-109-88-1-179.dynamic.voo.be)
L91[07:03:02] <Koward> How can I prevent
breeding with a certain item ? (Rotten flesh and dogs in my
case)
L92[07:22:14] ⇨
Joins: quadraxis
(~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
L93[07:55:49] ⇨
Joins: Jiraiyah (~Alireza@5.115.68.146)
L94[07:56:16] <Jiraiyah> Could not resolve
de.oceanlabs.mcp:mcp:1.11.2. <--- trying to setup forge
environment in idea
L95[07:56:35] <Jiraiyah> is forge maven
down? or what?
L96[07:59:22] ⇨
Joins: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com)
L98[08:04:07] <gigaherz> try again
L99[08:04:16] <gigaherz> it can take a few
tries
L100[08:04:30] <gigaherz> for some reason
the site works just fine when used from like, a web browser
L101[08:04:35] <gigaherz> but gradle has
problems connecting
L102[08:04:42] <gigaherz> it has been
going on for a few months
L103[08:04:48] <Jiraiyah> tried near 8-10
times by now but id it's all it takes, i'm all for it :D
L104[08:04:57] <Shambling> it does it most
often on the weekend, I blame free time
L105[08:05:16] <Shambling> not the server
admins, mine :P
L106[08:05:22] <gigaherz> someone said it
was due to firewalls being paranoid about certain activity patterns
in java processes
L107[08:05:33] <gigaherz> I believe
someone fixed it by disabling the windows firewall
L108[08:05:45] <Shambling> I don't think
windows firewa... oh wait windows 10
L109[08:05:48] <Shambling> nm :P
L110[08:05:49] <Jiraiyah> mine is always
disabled
L111[08:06:08] <gigaherz> mine isn't, but
yeah wahtever ;p
L112[08:06:11] <gigaherz> I just try again
a few times
L113[08:06:15] <gigaherz> and it ends up
working
L114[08:06:27] <Jiraiyah> is there a way
to get this manually an put it somewhere to bypass this
stage?
L116[08:08:57] <kashike> intentional
L117[08:09:01] <Jiraiyah> kk
L118[08:12:22]
⇨ Joins: Snapples
(uid167569@2604:8300:100:200b:6667:8:2:8e91)
L119[08:28:30] <Shambling> lol don't stack
a torcherino with a watch of flowing time at 343000x speed
L120[08:28:37] <Shambling> it causes an
infinite recursive loop
L121[08:29:08] <Shambling> I did it for
science, and I have no regrets
L122[08:29:54] <TechnicianLP> 350000x
without the torcherino? how many tps do you have left?
L123[08:30:12] <Shambling> well the
torcherino was on max speed, it was a double compressed
L124[08:30:21] <Shambling> stack that on a
watch of flowing time, and you have all the ticks
L125[08:30:35] <Shambling> btw, for some
reason watch of flowing time doesn't work on crops ,but it works on
mystical agriculture crops
L126[08:30:40] <Shambling> torcherino
works on everything :o
L127[08:33:09] <TechnicianLP> one more
reason to block tick speedup ....
L128[08:37:37] <Shambling> one LESS
reason
L129[08:37:54] <Shambling> I don't think
it increases tick speedup anyways
L130[08:38:02] <Shambling> I think it just
makes whatever gets called on a tick get called more times
L131[08:38:18] <Shambling> besides its the
growth animations that cause the lag anyways
L132[08:39:05] <TechnicianLP> for crops
yes - for TEs not so much
L133[08:39:33] <Shambling> I've never seen
torcherino cause lag on anything other than crops
L134[08:39:42] <Shambling> mind you, I
don't play on public servers full of trolls
L135[08:40:27] <Shambling> the only good
multiplayer is non-multiplayer :P
L136[08:53:31] <Jiraiyah> gigaherz, a
question, if i want to add some mods to stay beside forge like a
normal game, for example waila or jei, where should i put them?
normally in mdk we have a mod folder under run, but here?
L137[08:53:52] <gigaherz> hm?
L138[08:53:56] <gigaherz> oh
L139[08:54:02] <gigaherz> as in, forge dev
proper
L140[08:54:13] <gigaherz> it's like
eclipse/ or whatever
L141[08:54:30] <gigaherz> there's a folder
like usual
L142[08:54:46] <Jiraiyah> kk
L143[08:54:47] <gigaherz>
projects/run
L144[08:55:01] <gigaherz> no wait that's
empty
L145[08:55:17] <gigaherz> no wait wrong
forge folder
L146[08:55:17] <gigaherz> XD
L147[08:55:29] <gigaherz> yeah
projects/run ;P
L148[09:01:18] <Jiraiyah> ah i'm still in
the middle of setup task, will see, thanks
L149[09:10:20] ⇦
Quits: iari (~iari___@tyaralin.shadowdrake.eu) (Quit:
Leaving)
L150[09:14:45] ⇦
Quits: Koward (~Koward@host-109-88-1-179.dynamic.voo.be) (Ping
timeout: 190 seconds)
L151[09:25:52] ⇦
Quits: KGS (~KGS@h-155-4-129-249.na.cust.bahnhof.se) (Ping timeout:
206 seconds)
L153[09:44:35]
⇨ Joins: Chais
(~Chais@62-178-210-212.cable.dynamic.surfer.at)
L154[10:12:36] <LexManos> Still waiting on
OVH to install our new server :/
L155[10:13:15] <gigaherz> :/
L156[10:16:30]
⇨ Joins: ThePsionic
(~Psi@ip5457f909.direct-adsl.nl)
L157[10:16:59] <Akkarin> no 120 second
checkout?
L158[10:19:02] <TechnicianLP> what does
need to be installed there? cant one choose their own os?
L159[10:20:06] <Akkarin> you can
L160[10:20:15] <Akkarin> it's an auto
installer though via network
L161[10:20:42]
⇨ Joins: Koward
(~Koward@2a02:2788:294:590:2:4014:be2b:204b)
L162[10:33:21] ⇦
Quits: Cornelia (~Nel@c-75-71-231-133.hsd1.co.comcast.net) (Ping
timeout: 201 seconds)
L163[10:49:58] ⇦
Quits: RichardG (~richardg8@201.37.242.114) (Ping timeout: 206
seconds)
L164[10:55:46] ⇦
Quits: cpup (~cpup@32.218.116.219) (Ping timeout: 206
seconds)
L165[11:00:38]
⇨ Joins: RichardG (~richardg8@201.37.242.114)
L166[11:00:38]
MineBot sets mode: +v on RichardG
L167[11:01:06]
⇨ Joins: cpup (~cpup@32.218.117.92)
L168[11:07:16]
⇨ Joins: Necro
(~Necro@p200300700D135CC9CD312AC1AEFA62D2.dip0.t-ipconnect.de)
L169[11:10:55] <Jiraiyah> pfff to watch a
video tutorial that the guy calls json a programming language
!!!!
L170[11:13:26] <gigaherz> declarative
programming
L171[11:13:59] <gigaherz> although json
isn't a programming environment, just a data description
language
L172[11:14:11]
⇨ Joins: DCatcher (DCatcher@dcatcher.me)
L173[11:16:17] <Jiraiyah> well i would
more call it a serialization format not a programming language,
although it looks like it was lack of my knowledge
L175[11:18:14] <Jiraiyah> the first try on
running forge env itself
L177[11:19:50] <Jiraiyah> why the package
is not recognized?
L178[11:20:55] <diesieben07> Jiraiyah,
first error: File > Settings > Build, Execution, Deployment
> Compiler > untick "Add runtime assertions for
..."
L179[11:21:22] <diesieben07> 2nd, how
exactly did you set up the project?
L180[11:21:35] <Corosus> also clean build
after doing that
L181[11:22:34] <Jiraiyah> was following
cpw's video, it was on idea 2015 but should be the same for
2017
L182[11:23:57] <Jiraiyah> Corosus, what do
you mean "Clean" build?
L183[11:24:36] <Corosus> err, build >
rebuild project i think, might not be needed
L184[11:24:38] <Jiraiyah> the only thing i
changed from his video is using compiler's 8 version instead of
6
L185[11:24:40] <Corosus> i had to though
for first error
L186[11:24:46]
⇨ Joins: Aurilux
(~Aurilux@64-126-82-209.dyn.everestkc.net)
L187[11:25:46] <Jiraiyah> well, tried
normal build project and it stocks on the error in mdk folder not
finding mc package !!!!
L188[11:25:54] <Jiraiyah> let's see if the
rebuild works
L189[11:29:27] <diesieben07> you did run
gradle setup, yes?
L190[11:30:31] <gigaherz> is setup the
right one now? I have always run setupForge
L191[11:30:43] <diesieben07> i think they
do the same by now
L192[11:31:55] <gigaherz> so I'm
disappointed. I got myself a nano bot beacon, with strength III --
and the Atomic disassembler doesn't disassemble mobs any better
:(
L193[11:32:17] <gigaherz> had to return to
the tinker's sword
L194[11:35:49] <Jiraiyah> diesieben07, the
first thing i did was running the setup task under gradle, but it
seems idea 2017 got a bit smarter than 2015, at the start when i
was cloning the git repo, it asked me if i want to have modules and
i said yes, it had generated modules for forge main and mdk and
others
L195[11:36:01] <Jiraiyah> removed those
extra and rebuilding the project now
L196[11:36:09] <diesieben07> well, dont
remove the modules
L197[11:36:15] <Jiraiyah> question is, can
i remove that mdk folder completely or not?
L198[11:36:23] <diesieben07> why would
you?
L199[11:36:25] <Jiraiyah> no no, they were
duplicated
L200[11:36:28] <diesieben07> it is part of
the forge project
L201[11:36:41] <Jiraiyah> in case the
build project yelled at me again about not finding the
package
L202[11:37:03] <diesieben07> ok let me try
this on my machine and I'll get back to you
L203[11:37:15] <Jiraiyah> although if it
won't find a package for minecraft, no other mod would
L204[11:37:21] <Jiraiyah> kk
L205[11:37:40] <Jiraiyah> give me few
minutes to see if this rebuilt worked or not, if not i will ask for
help
L206[11:38:52] <Corosus> oh, if you are
using cpws videos for idea 2017 and not watching his updated videos
that are specifically for that version you are going to run into
issues
L207[11:39:10] <Corosus> he has more
recent vids
L208[11:39:15] <Jiraiyah> oh i see, then i
will watch them first
L209[11:39:31] <diesieben07> it boils down
to opening the build.gradle
L210[11:39:38] <Corosus> the main thing it
points out is running "./gradlew wrapper --gradle-version
3.4"
L211[11:39:38] <diesieben07> there is not
really a science to it...
L212[11:39:48] <diesieben07> you don't
need that at all...
L213[11:40:18] <Corosus> mmm yeah changing
in build.gradle probably works too
L214[11:40:27] <diesieben07> clone the
repo via File > New > Project From Version Control
L215[11:40:38] <diesieben07> intellij will
ask you if you want to import the gradle project
L216[11:40:39] <diesieben07> do that
L217[11:40:45] <diesieben07> then run the
setup task
L218[11:40:46] <diesieben07> done.
L219[11:41:34] <diesieben07> actually
wait, there is one step missing
L220[11:42:01] <gigaherz> if setting up
forge proper, you have to add the projects/build.gradle to the
gradle projects list
L221[11:42:03] <gigaherz> on top of the
root one
L222[11:42:10] <diesieben07> yeah
taht
L223[11:42:17] <diesieben07> but you can
only do that after you ran setup
L224[11:51:03] <Koward> Hello guys. For a
custom entity animation I want from the Server thread (as it's done
along other things) start a "timer" (duration of the
animation). Obviously Client need to know it somehow. What should I
do ? Store it in EntityData and use a Datawatcher ?
L225[11:51:40] <diesieben07> depending on
the length of the animation it is probably enough to just send a
"start animation" packet
L226[11:52:22] <Koward> Where would I
keep&update the timer then ?
L227[11:52:37] <diesieben07> in the
entity.
L228[11:52:55] ⇦
Quits: Aurilux (~Aurilux@64-126-82-209.dyn.everestkc.net) (Quit:
Leaving)
L229[11:53:09] <Koward> I cannot, it's
vanilla. That's why I thought about using getEntityData()
L230[11:53:18] <diesieben07> oh god don't
use that
L231[11:53:21] <diesieben07> use a
capability
L232[11:53:41]
⇨ Joins: iari (~iari___@tyaralin.shadowdrake.eu)
L233[11:53:45] <Jiraiyah> ok, the game
runs and comes up, but the problem if net.minecraft.init.Blocks
package not being recognized in the mdk folder is still there
L234[11:54:00] <diesieben07> so you opened
the main build.gradle, right? then what?
L235[11:54:59] <Jiraiyah> sorry not yet,
just removed those duplicated modules and rebuilt the project,
don't have vpn to watch youtube right now, what should i change in
build.gradle and which build file? there are multiple of them in
forge env right now
L236[11:55:17] <diesieben07> you don't
need to change anything
L237[11:55:28] <diesieben07> File >
Open and sleect the main build.gradle
L238[11:55:31] <diesieben07> then run the
setup task
L239[11:55:45] <diesieben07> then in the
gradle sidebar click the + icon and select
projects/build.gradle
L240[11:55:51] <diesieben07> then you
should be good to go
L241[11:55:54] <Koward> Whether I store
the int in EntityData or in a capability do not change my problem,
the client needs to know what's the value
L242[11:56:09] <diesieben07> Koward, no,
the client should just be told "start the
animation"
L243[11:56:13] <Jiraiyah> I had done all
of that
L244[11:56:19] <gigaherz> Koward: the
client should manage the whole animation
L245[11:56:26] <gigaherz> all the server
should need to do is say "start now"
L246[11:56:48] <gigaherz> unless by
"animation" you mean "walk along some predefined
path"
L247[11:56:49] <Jiraiyah> how would i run
mc without doing them? but the thing is that in the mdk folder the
example mod can't find the net.mincraft packages !
L249[11:57:27] <gigaherz> wait wait
L250[11:57:34] <gigaherz> Jiraiyah: you
should not import the mdk folder
L251[11:57:41] <gigaherz> on the forge
environment
L253[11:58:04] <gigaherz> NO
L254[11:58:06] <gigaherz> just leave it
alone
L255[11:58:11] <Jiraiyah> got it
L256[11:58:35] <gigaherz> although I don't
see any compile errors in there
L257[11:58:54] <Koward> So I could set the
timer when the "start" packet arrives,
client-side..
L258[11:59:08] <Koward> Sounds
possible
L259[11:59:10] <Koward> Thank you
L260[12:04:00] <TechnicianLP> is there a
way to check if an ENtityPlayer-Instance is still valid? (without
depending on gc)
L261[12:04:33] <diesieben07> TechnicianLP,
isDead maybe?
L262[12:05:03] <diesieben07> otherwise
player.world.playerEntityList.contains(player)
L263[12:18:11] ⇦
Quits: CoolerZ (~coolerext@59.96.7.74) (Ping timeout: 201
seconds)
L264[12:24:50]
⇨ Joins: kinggoesgaming
(uid23106@2604:8300:100:200b:6667:4:0:5a42)
L265[12:29:09] <diesieben07> "my
computer doesn't have specs"... some people
L266[12:29:11] *
diesieben07 shakes head
L267[12:30:31]
⇨ Joins: Cornelia
(~Nel@c-75-71-231-133.hsd1.co.comcast.net)
L268[12:31:46] ***
Abrar|gone is now known as AbrarSyed
L269[12:36:57]
⇨ Joins: Xilef11
(~xilef11@bas1-ottawa09-70-26-28-88.dsl.bell.ca)
L272[12:46:19] <gigaherz> 4 rams.
L273[12:47:33] <diesieben07> haha
L274[13:07:59] <Shambling> wam
L275[13:08:25] <Shambling> I wonder if
they were suffolk or romney rams
L277[13:09:26] <Shambling> oh my god, a
780?
L278[13:09:33] <Shambling> yeah a 780
ain't playing 1.10.2
L279[13:09:44] <Shambling> I use a 760 as
a server, so he could do that at least :P
L280[13:09:52]
⇨ Joins: McJty
(~jorrit@94-224-152-129.access.telenet.be)
L281[13:10:24] <Shambling> pure virgin
forge should run, but I doubt they have java installed
L282[13:10:58] ⇦
Quits: Chais (~Chais@62-178-210-212.cable.dynamic.surfer.at) (Quit:
ZNC - http://znc.in)
L283[13:12:40]
⇨ Joins: Chais (~Chais@62.178.210.212)
L284[13:15:38] <Shambling> I wonder what
the max torcherino can stack with a projecte watch of flowing time
before server crashes
L285[13:15:42] <Shambling> lets try some
combos... for SCIENCE
L286[13:18:48] <Shambling> oh, I bert its
the lightning
L287[13:19:08] <Shambling> I must have
been calling down infinite lightnings
L288[13:20:19] <Shambling> yup its my mod
thats doing the bad things
L289[13:20:28] <Shambling> turns out,
50,000 lightning strikes in a tick is bad for servers
L290[13:20:53] <Shambling> ¯\_(ツ)_/¯
L292[13:22:10]
⇨ Joins: PieGuy128
(~PieGuy128@mtrlpq5031w-lp140-07-76-69-215-14.dsl.bell.ca)
L293[13:22:29]
⇨ Joins: Doty1154
(~Doty1154@2601:648:8000:134f:a982:7818:57d3:72e)
L294[13:22:33] <Shambling> going to try it
with the lightning off, lol
L295[13:25:00] <Shambling> hey hey hey,
funnily enough it wasn't the lightning but the runaway ticks from
double compressed torcherino :P
L296[13:26:54] <Shambling> wish the
harvest goddess ring re-planted when it picked crops, or just made
the crops grow when on a pedestal
L297[13:27:15] ⇦
Quits: Doty1154 (~Doty1154@2601:648:8000:134f:a982:7818:57d3:72e)
(Ping timeout: 201 seconds)
L298[13:30:24]
⇨ Joins: killjoy
(~killjoy@cpe-2606-A000-1118-814C-6416-A654-B2BC-220D.dyn6.twc.com)
L299[13:35:54] ***
AbrarSyed is now known as Abrar|gone
L300[13:41:31] ⇦
Quits: Cast0077 (~Cast0077@24-151-30-78.dhcp.nwtn.ct.charter.com)
(Quit: Poof)
L301[13:42:25] ⇦
Quits: Xilef11 (~xilef11@bas1-ottawa09-70-26-28-88.dsl.bell.ca)
(Quit: Leaving)
L302[13:53:36] ⇦
Quits: McJty (~jorrit@94-224-152-129.access.telenet.be) (Quit:
Leaving)
L303[13:55:54] <Koward> @diesieben07 When
should the compound of getEntityData() be used over capabilities
?
L304[13:56:11] <gigaherz> never
L305[13:56:12] <diesieben07> never.
getEntityData is legacy
L306[13:56:13] <gigaherz> it's a
relic
L307[13:56:21] <gigaherz> it's only there
because if it was removed
L308[13:56:29] <gigaherz> some modders
would start complaining and yelling
L309[13:56:43] <diesieben07> well, maybe
for very simple things like a one-time checked "has this
player logged in ever before" check
L310[13:56:52] <diesieben07> but really
not ever.
L311[13:56:59] <gigaherz> there's a tags
list already in vanilla
L312[13:57:06] <gigaherz> although it's
apparently hard-limited to 1024 tags
L313[13:57:09] <Koward> Why is it not
deprecated now ?
L314[13:57:24] <gigaherz> no one has
bothered to put a @Deprecated in the method
L315[13:57:29] <Koward>
><"
L316[13:58:17] ⇦
Quits: Jiraiyah (~Alireza@5.115.68.146) (Ping timeout: 200
seconds)
L317[14:00:58] <Koward> I can see why
everybody likes it tho, especially for small simple data. I guess
it's easier to read.
L318[14:01:23] <tterrag> yeah honestly I
wouldn't go as far as to say "never"
L319[14:01:32] <tterrag> if you just need
to store one primitive value on a player, making a cap is a bit
overkill
L320[14:04:20] <diesieben07> but dealing
with non-typesafe nbt all the time... yuck
L321[14:05:04] ⇦
Quits: ThePsionic (~Psi@ip5457f909.direct-adsl.nl) (Quit:
Leaving)
L322[14:05:39]
⇨ Joins: Doty1154
(~Doty1154@2601:648:8000:134f:1cd8:c949:3d51:a9ed)
L323[14:05:46] <tterrag> uhm
L324[14:05:49] <tterrag> what?
L325[14:05:51] <Koward> It would be easy
to read vs typesafe debate
L326[14:06:23] <diesieben07>
getEntityData().get("foo")
L327[14:06:30] <diesieben07> thats not
statically checked that "foo" is there.
L328[14:06:30] <Koward> He means that you
don't know before running what's stored in the compound so if you
make a mistake you'll get slapped at runtime
L329[14:07:19] <diesieben07> exactly
L330[14:10:03] <tterrag> NBT returns
defaults though. not exceptions
L331[14:10:05] <tterrag> anyways
L333[14:10:13] <diesieben07> which is even
worse...
L334[14:10:14] <Koward> Capabilities are
sided I guess ? To do something on Client based on a data in my
capability I'd need another capability/sending packets around
?
L335[14:10:25] <diesieben07> they are not
automatically synced.
L336[14:11:17] <diesieben07> someone has
managed to bind air to your model. fun.
L337[14:12:56] <tterrag> apparently it
happens when mining our blocks
L338[14:13:01] <tterrag> so...entity
items?
L339[14:13:08] <diesieben07> can you post
that model?
L341[14:14:45] <tterrag> yes, it's clear
that cast is unsafe in theory. but I can't see why it would ever
not be an ItemBlock
L342[14:16:35] <diesieben07> hmm. well it
being air suggests that the client doesn't know the item
L343[14:16:55] <diesieben07> and they have
malisisCore in there which i know messes with FMLs
registries...
L344[14:17:01] <tterrag> strange that I've
only gotten this issue on 1.11
L345[14:17:07] ⇦
Quits: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com) (Quit:
Leaving)
L346[14:17:23] <diesieben07> can you
reproduce it?
L347[14:17:46] <tterrag> not right
now
L348[14:18:04] <tterrag> on my laptop,
boarding a flight in ~20 minutes
L349[14:18:09] <tterrag> just wondered if
anyone had run into that before
L350[14:18:17] <diesieben07> lol ok
L351[14:29:16] <Koward> Should I always
check the side with the context in IMessageHandler#onMessage()
implementations ?
L352[14:29:49] <gigaherz> messages are
almost always sent in one direction only
L353[14:29:59] <gigaherz> so for most
cases, you already know who is handling it
L354[14:30:20]
⇨ Joins: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com)
L355[14:33:25]
⇨ Joins: Everseeking
(~Everseeki@pool-100-6-95-214.pitbpa.fios.verizon.net)
L356[14:36:53] ***
DarkevilAway is now known as Darkevilmac
L357[14:40:24] ⇦
Quits: P3pp3rF1y (~P3pp3rF1y@minehost.io) (Quit: Bye)
L358[14:43:23]
⇨ Joins: P3pp3rF1y (~P3pp3rF1y@minehost.io)
L359[14:48:09]
⇨ Joins: tzh
(~tzh@c-24-118-228-184.hsd1.mn.comcast.net)
L360[14:56:41]
⇨ Joins: wundrweapon
(uid131782@2604:8300:100:200b:6667:7:2:2c6)
L361[14:56:45] <wundrweapon> hello
L362[14:56:58] <wundrweapon> hey uh two
questions
L363[14:57:12] <wundrweapon> 1) is there
any harm in changing the Java version to 1.8 from 1.6?
L364[14:57:49] <shadowfacts>
theoretically: maybe
L365[14:57:53] <shadowfacts>
realistically: no
L366[14:58:10] <shadowfacts> some people
might still be using Java 6, however, the vast majority have moved
on
L367[14:58:25] <wundrweapon> alright
L368[14:58:39] <shadowfacts> all of my
mods depend on Java 8, and I don't remember the last time I got a
bug report that was caused by a version of Java that was too
old
L369[14:59:10] <wundrweapon> 2) is there
any reason to use gradlew idea instead of gradlew
genIntellijRuns
L370[14:59:37] <LexManos> Forge has nagged
people about J8 for quite some time, Combined with the simple
exception page and the fact that the official launcher bundles
j8
L371[14:59:41] <LexManos> there arnt
really j8 issues anymore
L372[14:59:59] <LexManos> however, As a
state of fact, you should target J6 because Minecraft targets J6.
End of Story
L373[15:00:35]
⇨ Joins: KGS
(~KGS@h-155-4-129-249.na.cust.bahnhof.se)
L374[15:00:50] ⇦
Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Ping
timeout: 206 seconds)
L375[15:01:37]
⇨ Joins: CodeBirb
(~Nano@75-109-134-150.chstcmtk03.res.dyn.suddenlink.net)
L376[15:02:27] <gigaherz> wundrweapon: so
far as I understand, the idea task was meant for older
versions
L377[15:02:33] <gigaherz> it's worse than
IDEA's normal import now
L378[15:02:47] <gigaherz> so it's
recommended that you import the build.gradle file the normal
way
L379[15:02:51] <wundrweapon> ok
L380[15:02:51] <gigaherz> and then run the
genIntellijRuns
L381[15:03:43] <wundrweapon> but lex if
the launcher bundles J8 and there really aren't issues with it...
then why's it so important just because Minecraft targets it?
L382[15:04:28] <LexManos> Because the
launcehr DOESNT bundle J8 for everyone
L383[15:04:32] <Shambling> I don't even
know how people would go about installing java 6 anymore
L384[15:04:41] <Shambling> are they
running windows xp on a 10 year old PC?
L385[15:04:44] <LexManos> You're
forgetting the linux user base
L386[15:04:47] <LexManos> and ALL OF
SERVERS
L387[15:05:17] <Shambling> was pretty sure
linux bundled 7 now, maybe I'm wrong. Then again, 'stable' versions
of alot of linux distroes are like... 12 years or older :P
L388[15:05:24] <LexManos> Point is, Mojang
targets it, and therefor its the Minecraft stndard, there is
literally no argument for that.
L389[15:05:50] <Shambling> so do like the
cheap card games programmers do, and shoot for lowest common
denominator ;D
L390[15:06:03] <LexManos> Exactly
L391[15:06:15] <LexManos> J8 will
eventually become the mojang target.
L392[15:06:21] <LexManos> They need to
force it to update lwjgl
L393[15:06:25] <Shambling> always shoot
for the bottom of the barrel, but expect worse lol
L394[15:06:35] <LexManos> So, until they
do, hold your damn horses
L395[15:06:54] <LexManos> Now, back to
what I was doing
L396[15:07:01] <wundrweapon> that sucks
ass... a lot of my code would look much nicer with default methods
in interfaces :/
L397[15:07:22] <Shambling> aren't they
using the newer lwjgl in 1.12, since alot of people are complaining
their old laptops no longer support the opengl version
L398[15:07:40] <LexManos> A lot of MY code
would look a lot nicer with J7/J8 features.
L399[15:07:53] <LexManos> But we target a
platform, so stay on that platform.
L400[15:08:32] <LexManos> 1.12 doesnt
exist yet, so no clue what theya re doing things are only
speculation
L401[15:08:41] *
LexManos pokes cpw ahout that
L402[15:11:54] *
IoP is not sure how to read backlog
L403[15:13:00] <IoP> Are they going to use
newer lwjgl because people are already complaining OR are they
already using newer lwjgl with 1.12 and that makes people
complain?
L404[15:14:12] <Shambling> hrmmm... all I
remember was seeing seiger saying his laptop wasn't going to do
1.12 because the changes so far have changed the opengl to an
incompatible version
L405[15:14:15] <Shambling> and thats just
the snapshot
L406[15:15:11] <Shambling> they should
just program minecraft using unity and then use vulcan for the
backend... *things people say* Needs more bloom and HDR
L407[15:15:16] <IoP> anyway support for
pre HD graphics chipsets with mods have been unstable-ish
L408[15:16:02] <tzh> i updated my mod to
j7 just so i could use strings in switch statements... i guess
TECHNICALLY i could make a workaround for that, but there's a limit
to what i'm willing to put up with from j6, i guess
L409[15:16:05] <Shambling> I'm not even
sure 'hd' graphics chipsets support minecraft anymore. I'm lucky to
run on anything intel prior to the i3-2/3 series
L410[15:16:29] ⇦
Parts: wundrweapon (uid131782@2604:8300:100:200b:6667:7:2:2c6)
())
L411[15:16:39] <Shambling> my old i3 first
series laptop played vanilla... and that was it
L412[15:17:11] <gigaherz> IoP: I looked at
the appdata folder
L413[15:17:30] <gigaherz> I have the
snapshot installed and the newest lwjgl in there is
2.9.4-nightly-20150209
L414[15:17:59] <IoP> I started newest
snapshot and saw version string for 2.9.4
L415[15:18:19] <Shambling> current stable
is 3.1.2 build 13 yes?
L416[15:18:21] <gigaherz> so they haven't
had any major switch of lwjgl ;P
L417[15:18:33] <gigaherz> it's still the
2.9.4 series
L418[15:18:39] <Shambling> I meant in
general, not minecraft world
L420[15:19:14] <gigaherz> stable is
3.1.1
L421[15:19:22] <gigaherz> but if you count
snapshots, yes
L422[15:19:32] <IoP>
2.9.4-nightly-20150209 has been used since 1.8.9
L423[15:19:58] <Shambling> ah ok
L424[15:20:47] <IoP> of course os x had(?)
exception and might be still using 2.9.2
L425[15:22:11] <IoP> yup. Still uses 2.9.2
with os x
L426[15:25:52] <tzh> oh hey i got over the
big code hurdle for this mod, which means now i actually have to do
a bunch of design and outlining now that i know this is
possible
L427[15:26:03] <tzh> time to put down the
actual code for a week i guess
L428[15:30:02] <CodeBirb> So.. has anyone
else had an issue registering stuff to multiple created registries
in a mod? I have two, one for charges and one for automation steps,
and Forge is freaking out when I try to register things to the
second one.
L430[15:32:44] <diesieben07> you need to
set min any max id
L431[15:32:56] <diesieben07> *and
L432[15:34:32] <CodeBirb> Min and.. this
is a thing?
L433[15:35:25] <diesieben07> yes of
course.
L434[15:37:29] ⇦
Quits: Hunterz (~hunterz@62.182.234.189) (Remote host closed the
connection)
L435[15:38:24] <CodeBirb> So, then.
Something like 10k for each?
L436[15:38:32] <diesieben07>
Depends™
L437[15:38:40] <CodeBirb> Or
wherever.
L438[15:39:44] ⇦
Quits: Hgrebnednav
(~Hgrebnedn@ptr-908g3otkf9oxznhtiry.18120a2.ip6.access.telenet.be)
(Read error: Connection reset by peer)
L439[15:40:04]
⇨ Joins: Hgrebnednav
(~Hgrebnedn@ptr-908g3otkf9oxznhtiry.18120a2.ip6.access.telenet.be)
L440[15:41:34]
⇨ Joins: killjoy1
(~killjoy@cpe-2606-A000-1118-814C-FDDC-8F-BBB0-BDF0.dyn6.twc.com)
L441[15:44:36] ⇦
Quits: killjoy
(~killjoy@cpe-2606-A000-1118-814C-6416-A654-B2BC-220D.dyn6.twc.com)
(Ping timeout: 204 seconds)
L442[15:47:23] ⇦
Quits: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com) (Quit:
Leaving)
L443[15:54:04]
⇨ Joins: immibis
(~chatzilla@122-61-225-102.jetstream.xtra.co.nz)
L444[16:01:58] <CodeBirb> Belatedly, think
that fixed it. Thank you.
L446[16:22:55] <Ashindigo_> nah its
fine
L447[16:30:24] ⇦
Quits: cpup (~cpup@32.218.117.92) (Ping timeout: 201
seconds)
L448[16:30:55] <Koward> I want to send a
packet to the client to start an animation in an entity, how could
I get the entity when receiving the message ?
L449[16:31:52]
⇨ Joins: cpup (~cpup@32.218.118.167)
L450[16:33:57]
⇨ Joins: TechnicianLP2
(~AndChat59@p4FE5608F.dip0.t-ipconnect.de)
L451[16:37:45] ⇦
Quits: TechnicianLP (~Technicia@p4FE5608F.dip0.t-ipconnect.de)
(Ping timeout: 190 seconds)
L452[16:37:51] <diesieben07> Koward, send
getEntityId then you can use World::getEntityById to get it
abck
L453[16:43:45] <Koward> And as it will be
client side Minecraft.getMinecraft().world should do ? Thanks
L454[16:43:55] <diesieben07> yes
L455[16:46:00] <Koward> It concerns a mob,
I guess I should send the packet to a local area around the
entity's position, what should be the radius ?
L456[16:46:18] <diesieben07> no
radius
L457[16:46:24] <diesieben07> send it to
EntityTracker::getTrackignPlayers
L458[16:46:32] <diesieben07> that are all
players whose clients know about the entity
L459[16:48:37]
⇨ Joins: BerciTheBeast
(~BerciTheB@77.111.11.55.ipv4.telemach.net)
L460[16:49:55] <Koward> Where is the
WorldServer instance these days ?
L461[16:50:03] <diesieben07>
entity.world
L462[16:50:11] <diesieben07> there is no
"the WorldServer"
L463[16:50:55]
⇨ Joins: ThePsionic
(~Psi@ip5457f909.direct-adsl.nl)
L464[16:54:26] ⇦
Quits: Hgrebnednav
(~Hgrebnedn@ptr-908g3otkf9oxznhtiry.18120a2.ip6.access.telenet.be)
(Ping timeout: 180 seconds)
L466[16:55:55] <diesieben07> use my not
finished library and you can write new
StartAnimPacket(entity).sendToAllTracking(entity);
L467[16:56:47] <Koward> Looks more
elegant
L468[16:56:48] ⇦
Quits: quadraxis
(~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
(Ping timeout: 204 seconds)
L469[16:57:04] <diesieben07> yes :)
L470[16:57:11] <diesieben07> I am not a
fan of the IMessage library either.
L471[16:57:17] <diesieben07> but it gets
the job done.
L472[16:57:32] ⇦
Quits: ThePsionic (~Psi@ip5457f909.direct-adsl.nl) (Read error:
Connection reset by peer)
L473[16:58:29]
⇨ Joins: ThePsionic
(~Psi@ip5457f909.direct-adsl.nl)
L474[17:01:56] ⇦
Quits: Cornelia (~Nel@c-75-71-231-133.hsd1.co.comcast.net) (Ping
timeout: 180 seconds)
L475[17:03:22] <BerciTheBeast> is there a
way to slow down the particles spawned with the spawnParticle
method?
L476[17:04:40]
⇨ Joins: Intektor
(~Intektor@p5B274C6B.dip0.t-ipconnect.de)
L477[17:05:01] <diesieben07>
BerciTheBeast, are you spawning your own or vanilla
particles?
L478[17:05:09] <BerciTheBeast>
vanilla
L479[17:05:29] <BerciTheBeast>
EnumParticleTypes.WATER_BUBBLE, to be exact
L480[17:05:34] <diesieben07> actually, yes
there is a way
L481[17:05:46] <diesieben07> the method
should take speedXYZ or motionXYZ parameters
L482[17:05:50] <diesieben07> just set them
:D
L483[17:06:13] <BerciTheBeast> aren't
those for like particle movement?
L484[17:06:19] <diesieben07> they the
momentum
L485[17:06:40] <BerciTheBeast> my problem
with the particles is they disappear too quickly after being
spawned
L486[17:06:53] <diesieben07> yeah to
change that you have to write your own particle
L487[17:07:00] <BerciTheBeast> ah
L488[17:07:07] <BerciTheBeast> well that
sort of sucks
L489[17:07:09] <BerciTheBeast> oh
well
L490[17:07:15] <BerciTheBeast> ty for your
answer :D
L491[17:07:59] <Intektor> gigaherz once
told me, that partial ticks are calculated like this: (current time
- last tick time)/(next tick expected time - last tick time)
L492[17:08:20] <Intektor> is the way
minecraft does it with its timer better or are both ways equally
good
L493[17:10:20] <Koward> My animation is
working perfectly, thank you diesieben. It makes me think about I
bug I always had : I break a tool on a BlockEvent.BreakEvent, but
it produces no break sound at all. The event is probably not
triggered client side. I guess I could send a packet to trigger the
sound.
L494[17:10:31] <gigaherz> Intektor: it's
the same, just computed differently
L495[17:10:43] <diesieben07> yeah the
sound is triggered clientside
L496[17:12:04] <gigaherz> basically the
way mc does it is
L497[17:12:44] ⇦
Quits: MikrySoft (~kvirc@89-76-18-43.dynamic.chello.pl) (Killed
(NickServ (GHOST command used by newbie)))
L498[17:12:49] <gigaherz> float
total_elapsed_ticks = curent time adjusted / tick rate;
L499[17:12:57] <Koward> I'll have to
register a new packet just for the tool break sound, it makes me
wonder if it does not already exist built in ?
L500[17:12:57] <gigaherz> total_ticks =
(int)total_elapsed_ticks;
L501[17:13:07] <gigaherz> partial_ticks =
total_elapsed_ticks - total_ticks;
L502[17:13:10] <Intektor> when I have 64
ticks/second, doesnt (next expected time - last tick time) just
reduce itself to (1000/64)?
L503[17:13:58] <diesieben07> Koward, there
is a vanilla sound packet.
L504[17:13:58] <gigaherz> as you can see
there's a division regardless ;P
L505[17:14:14] <gigaherz> Intektor:
no
L506[17:14:17] <gigaherz> think of it this
way
L507[17:14:33] <gigaherz> you have the
time, say... in seconds
L508[17:15:02] <gigaherz> this timer tells
you 5764.57676 seconds have elapsed since the moment you started
thegame
L509[17:15:10] <Intektor> UI have it this
way currently, so this is wrong? partialTicks =
(System.currentTimeMillis() - lastTickTime) / (15.625f)
L510[17:15:42] <gigaherz> if you have 20
ticks per second that means
L511[17:15:53] <gigaherz> !!calc
5764.57676 * 20
L512[17:15:53] <gigaherz> gigaherz:
Result(s): 115291.5352
L513[17:15:59] <gigaherz> that effectively
means
L514[17:16:05] <gigaherz> you are in tick
#115291
L515[17:16:10] <gigaherz> and partialTicks
= .5352
L516[17:16:36] <gigaherz> this is how MC
calculates it
L517[17:16:44] <Intektor> And mine is
wrong?
L518[17:17:13] <gigaherz> not per se
L519[17:17:54] <Intektor> because I
though, that (last tick time + 15.625 - last tick time) might be
stupid
L520[17:18:14] <Intektor> my 4th grade
math teacher told me
L521[17:19:51] <gigaherz> yes
L522[17:19:57] <gigaherz> when I said
that
L523[17:20:09] <gigaherz> I was thinking
in terms of computing a "goal" for the next tick
L524[17:20:10] <gigaherz> separately
L525[17:20:14] <gigaherz> not right there
in the formula
L526[17:20:39] <Intektor> the problem is,
that for some reason the rendering lags a little
L527[17:20:42] <gigaherz> what I write in
here is pseudocode, it is not supposed to be copypasted
L528[17:20:53] <gigaherz> in MC, or your
own game? ;p
L529[17:20:58] <Intektor> my own
game
L530[17:21:41] <Intektor> but I have 1200
fps so it cant be because of that, so I thought something might be
wring with the partial ticks
L531[17:22:50] <gigaherz> hmmm
L532[17:22:55] <gigaherz>
System.currentTimeMillis()
L533[17:22:59] <gigaherz> this may not be
accurate
L534[17:23:11] <gigaherz> you need a
high-precision counter
L535[17:23:16] <diesieben07> also having
your game run at 1200fps is stupid
L536[17:23:23] <gigaherz> the system time
counter may have a granularity of like, 10ms
L537[17:23:28] <gigaherz> or even
more
L538[17:23:34] <gigaherz> you can't rely
on system time for it
L539[17:23:48] <gigaherz> use a Stopwatch
or other high-precision timing source
L540[17:23:48] <diesieben07> i dont think
System.nanoTime is that much more accurate
L541[17:24:07] <diesieben07> lwjgl has
Sys.getTime or something, too
L542[17:24:07] <gigaherz> in windows
coding (C/C++), you'd normally use QueryPerformanceCounter
L543[17:24:11] <diesieben07> i am nto sure
if thats doing somethign better
L544[17:24:24] <diesieben07> yes,
System.nanoTime compiles down ot queryPerformanceCounter
L545[17:24:43] <gigaherz> QPC is accurate.
;P
L546[17:24:51] <diesieben07> how accurate?
:D
L547[17:24:55] <gigaherz> in the best
case, it runs RDTSC
L548[17:25:00] <gigaherz> which means it
is in cpu cycles
L549[17:25:09] <gigaherz> but the best
case only happens on single-cpu single-core scenarios
L550[17:25:27] <gigaherz> for multi-cpu
kernels, there's an abstraction layer
L551[17:25:36] <gigaherz> which accounts
for frequency variations
L552[17:25:39] <gigaherz> and sync across
cores
L553[17:25:42] <gigaherz> so it's a bit
less
L554[17:25:45] <gigaherz> but still
sub-microsecond
L555[17:26:23] <gigaherz> The
Sys.getTime() method is LWJGL's high resolution timer and will
return time in 'ticks'. This value can be in any format
(nanoseconds, microsecond, milliseconds, etc) whichever is deemed
to be best on the platform. The Sys.getTimerResolution() method
will return the number of 'ticks' in a second. When both these
methods are used together it allows conversion to any required
metric
L556[17:26:24] <gigaherz> (including
milliseconds). See the Javadoc for LWJGL Sys class for more
information.
L557[17:26:25] ⇦
Quits: tzh (~tzh@c-24-118-228-184.hsd1.mn.comcast.net) (Ping
timeout: 190 seconds)
L558[17:26:42] <gigaherz> sounds like
Sys.getTime() + Sys.getTimerResolution() woudl be == QPC +
QueryPerformanceFrequency
L560[17:27:08] <diesieben07> amazing talk
:D
L561[17:27:34]
⇨ Joins: tzh
(~tzh@c-24-118-228-184.hsd1.mn.comcast.net)
L562[17:27:41] <gigaherz> heh
L563[17:28:02] <diesieben07> people
relying on currentTimeMillis for happens before blows my mind
L564[17:28:05] <diesieben07> people are
idios.
L565[17:28:09] <gigaherz> yep XD
L566[17:29:22] <Koward> I need a
NetHandlerPlayServer to send a vanilla packet.
L567[17:29:49] <Intektor> So is
currentTimeMilis ok now?
L568[17:29:50] <diesieben07>
EntityPlayerMP::connection
L569[17:30:02] <diesieben07> no, use
nanoTime for an accurate, fast timer
L570[17:30:03] <gigaherz> Intektor: no,
it's never ok, you can't trust its precision
L571[17:30:10] <diesieben07> use
currentTimeMillis if you need actual wall time
L572[17:30:14] <gigaherz> use nanoTime, or
Sys.getTime if you use lwjgl
L573[17:32:19]
⇨ Joins: Cornelia
(~Nel@c-75-71-231-133.hsd1.co.comcast.net)
L574[17:35:51] <Intektor> Have you ever
realized that the nano piko Femto Mikro stuff is a mix from like 20
languages?
L575[17:35:59] ⇦
Quits: Cornelia (~Nel@c-75-71-231-133.hsd1.co.comcast.net) (Ping
timeout: 206 seconds)
L576[17:36:38] <Intektor> kindof
stupid
L577[17:36:49] <Intektor> but I will try
nano seconds now
L578[17:39:16] <diesieben07> keep in mind
it is not wall time
L579[17:39:21] <diesieben07> it is just
guaranteed to go forward
L580[17:40:30] <Intektor> Ah yeah it still
fixed my problem
L581[17:41:10] <gigaherz> I like how XNA
did time
L582[17:41:30] <gigaherz> the draw/update
functions would receive a GameTime instance
L583[17:41:33] <gigaherz> with like
L584[17:41:43] <gigaherz>
.totalGameTime
L585[17:41:46] <gigaherz>
.elapsedGameTime
L586[17:41:50] <gigaherz>
.totalRealTime
L587[17:41:54] <gigaherz>
.elapsedRealTime
L588[17:42:00] <diesieben07> ghz just
discovered oop.
L589[17:42:09] <gigaherz> no Idid
not
L590[17:42:10] <gigaherz> ;P
L591[17:42:14] <gigaherz> but I still like
how that worked
L592[17:42:23] <gigaherz> because all the
time info was available from one place
L593[17:42:35] <diesieben07> i agree,
thats nice.
L594[17:42:46] <gigaherz> where GameTime
== corrected to pretend 20fps minimum
L595[17:42:51] <gigaherz> while RealTime
== uncorrected
L596[17:51:33] <Koward> SPacketParticles
is super weird there are arguments differents from spawnParticle
and I just don't know what they could be.
L597[17:51:56] <diesieben07> why are you
trying to send that manually?
L598[17:51:58] <Koward> I tried to see if
in the end spawnParticles would not lead to something with the same
args but it's not the case
L599[17:52:48] <Koward> Because when
breaking the tool the sound and the break effect did not happen
(because event is on server). I send the sound packet, it works,
now I want to do the same with the break effect
L600[17:53:00] <gigaherz> can't you like
world.spawnparticle
L601[17:53:18] <gigaherz> oh wait you are
doing sound stuffs
L602[17:53:19] <diesieben07> WorldServer
has a spawnParticle that sends the packet
L603[17:53:29] <diesieben07> dont use the
ones in World
L604[17:54:08] <Koward> What are the
"count" and "speed" arguments in this
spawnParticle ? It's not present in the World ones
L605[17:54:20] <diesieben07> they are what
they say they are
L606[17:54:25] <diesieben07> higher count:
more particles
L607[17:56:04] <Koward> Okay, but I'd like
the same effect as the original one, where it's not explicitly
specified, so how can I know what are the original count&speed
values
L608[17:56:15] <diesieben07> 1 and 1
probably
L609[17:56:24] <diesieben07> look at how
the client hanldes the packet
L610[18:08:41] ⇦
Quits: Koward (~Koward@2a02:2788:294:590:2:4014:be2b:204b) (Quit:
Leaving)
L611[18:17:34] ***
amadornes is now known as amadornes[OFF]
L612[18:22:38] ⇦
Quits: iari (~iari___@tyaralin.shadowdrake.eu) (Quit:
Leaving)
L613[18:29:29]
⇨ Joins: rockers3000
(kiwiirc@host86-131-140-69.range86-131.btcentralplus.com)
L614[18:31:53] <rockers3000> God, my GUI
has been giving me issues for the third day in the row.
L615[18:32:17] <gigaherz> how so?
L616[18:34:06] <rockers3000> Oh, various
different things that I've managed to resolve. However, I'm hooking
into RenderGameOverlay and I need my gui to update on every frame.
However, doing so causes other GUI elements to render incorrectly
due to my bindTexture function overriding their bindTexture
function.
L617[18:34:10] <rockers3000> I'm not sure
how to fix it.
L618[18:34:32] <rockers3000> Should I just
re-bind the texture back to the one that the hunger bar would
use?
L619[18:35:01] <diesieben07> easiest fix
is to just draw at the end, after every other element
L620[18:35:17] <gigaherz> yes rebind the
other texture if you change it
L621[18:35:21] ***
MrKickkiller is now known as MrKick|Away
L622[18:35:34] <rockers3000>
if(event.getType() != ElementType.ALL) ?
L623[18:36:00] <rockers3000> No
wait.
L624[18:36:17] <diesieben07> == not
!=
L625[18:36:48] <rockers3000> Hmm.. It only
seems to render a single frame.
L626[18:36:48] <gigaherz> note that ALL is
different --
L627[18:36:59] <gigaherz> it runs after
all the state has been disabled
L628[18:37:10] <diesieben07> define
"only a single frame"
L629[18:37:15] <gigaherz> overlays run
every single frame
L630[18:37:21] <gigaherz> so if yours
isn't drawing, it's a bug in your code
L631[18:37:44] <rockers3000> I have a
rotation variable that is static and nothing seems to be rotating.
I'll check with an stdout
L632[18:38:05] <gigaherz> why static
L633[18:38:27] <diesieben07> nothign wrong
with it being static, there is only one HUD
L634[18:38:32] <diesieben07> but... show
your code.
L635[18:38:34] <gigaherz> yeah I
suppose
L636[18:38:39] <gigaherz> I still prefer
not to use statics ;P
L637[18:38:55] <gigaherz> but yeah not
related with the problem
L638[18:39:04] <diesieben07> yeah :D
L639[18:39:49] <rockers3000> It's weird.
When it's not checked with the if statement, it runs fine.
Strange.
L641[18:40:05] <gigaherz> ewh underscores
in a class name
L642[18:40:10] <diesieben07> where is the
event handler?
L643[18:40:19] <rockers3000> The code is
awful, just a heads-up. There are quite a few dodgy things goin
on.
L644[18:40:26] <diesieben07> also... the
player can change
L645[18:40:33] <diesieben07> you can't
just grab the capability once in the constructor
L647[18:41:26] <gigaherz> wtf is
that
L648[18:41:30] <gigaherz> why is there
opengl code in a constructor
L649[18:41:42] <rockers3000> Horrible.
That's what it is. xD
L650[18:41:47] <gigaherz> a<re you
allocating a new Gui object each frame?
L651[18:42:00] <rockers3000> It's not
finished. I was just testing something.
L652[18:42:00] <diesieben07> why is your
event handler in your IGuiHandler?!
L653[18:42:04] <rockers3000> Y-- Y..
Yes.
L654[18:42:04] <rockers3000> D:
L655[18:42:15] <gigaherz> why are you
importing "Post" directly
L656[18:42:17] <rockers3000> I live life
on the edgy.
L657[18:42:18] <diesieben07> and thats not
an event handler...
L658[18:42:21] <gigaherz> XD
L659[18:42:21] <rockers3000> *edge
L660[18:42:41] <gigaherz> that's so ugly I
have to show you mine
L662[18:42:42] <gigaherz> XD
L663[18:42:44] <rockers3000> It get's
called from the event handler.
L664[18:42:44] <rockers3000> *gets
L665[18:42:50] <gigaherz> and I was
ashamed to show it because it wasn't the nicest code
L666[18:42:51] <gigaherz> ;p
L667[18:42:58] <diesieben07> why does it
exist then? it does... nothing useful
L668[18:43:01] <rockers3000> xD
L669[18:44:05] <gigaherz> the biggest
issue with my overlay is that
L670[18:44:07] <rockers3000> I thought it
would be in the right place.
L671[18:44:10] <gigaherz> if some mod
disables the experience bar
L672[18:44:13] <gigaherz> my overlay stops
working
L673[18:44:14] <gigaherz> XD
L674[18:44:25] <rockers3000> Hold on, let
me tidy everything up.
L675[18:44:39] <gigaherz> start by not
creating a new instance EVERY FRAME
L676[18:44:39] <gigaherz> ;P
L678[18:45:10] <rockers3000> Probably best
xD
L679[18:45:49] <gigaherz> that mod is
aging a bit
L680[18:46:00] <gigaherz> there's quite a
few things that don't follow the current best practices
L681[18:46:18] <rockers3000> I was so
fixated on getting it to work, I stopped thinking about "best
practices".
L682[18:47:38] <diesieben07> even if you
are not thinking abotu best practices... don't fucking draw in a
constructor...
L683[18:47:41] ⇦
Quits: founderio
(~Thunderbi@p200300C4E3DA90000D4CDA3FA89B2FC7.dip0.t-ipconnect.de)
(Quit: founderio)
L684[18:48:04] <gigaherz> even a static
method would have been better than that ;P
L685[18:54:26] ⇦
Quits: Jezza (~Jezza@92.206.161.17) (Ping timeout: 180
seconds)
L686[18:54:26] ⇦
Quits: ThePsionic (~Psi@ip5457f909.direct-adsl.nl) (Read error:
Connection reset by peer)
L687[18:56:09]
⇨ Joins: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com)
L688[18:59:14] <rockers3000> Ah...
Everything's in nice little functions now. And there isn't a new
object created every frame.
L689[18:59:27] <rockers3000> Just once at
preInit on the client.
L690[19:01:14] ⇦
Parts: AnarchySage
(~The-Sages@71-90-173-25.dhcp.ftwo.tx.charter.com) ())
L691[19:01:22] ***
Abrar|gone is now known as AbrarSyed
L692[19:04:14] <rockers3000> I just
assumed that a new object had to be created every frame. I did
think it seemed a bit overkill and I have no idea why I thought it
was necessary.
L693[19:05:08] <tzh> hey so i'm working on
a mod that adds a bunch of plants, and i just got over most of the
technical hurdles and am now at the point where i have to actually
think up several dozen different kinds of plants, and i'm looking
for input or suggestions
L695[19:10:52] <rockers3000> I feel that
some of the rarer plants on the list are too difficult to obtain.
Will you be able to collect them with sheers?
L696[19:12:15] <rockers3000> I didn't mean
that their difficulty was a bad thing, but maybe the reward should
reflect their rarity, if you catch my drift. So maybe the shockweed
should restore more hunger possibly? Just a suggestion.
L697[19:13:22]
⇨ Joins: founderio
(~Thunderbi@p200300C4E3E80700506B2F2DE2255EBB.dip0.t-ipconnect.de)
L698[19:13:29] <tzh> rockers3000: some of
them but not all of them; a lot of them are basically there solely
to be... super-rare accent notes (though one of the things i was
thinking wrt shockweed was to make it call down nearby lightning
strikes when mature, so that it spreads faster and can be found
easier)
L699[19:14:22] <tzh> plus once you have a
few pods you can purposefully eat them to get struck by lightning
to get a new growth going, so it's more the initial "finding
some" part that's hard
L700[19:15:38] <tzh> but... yeah a lot of
them are pretty rare; i need to figure out some concrete ways to
allow actually keeping them in a garden
L701[19:15:51] <rockers3000> Well, it
seems like the mod has a lot of potential! It looks really nice!
Although, there's a suggestion. Could you add heather? In real
life, they have to burn heather to stop it from spreading
everywhere. Maybe you could add something like that?
L702[19:16:25] <rockers3000> It's quite
sponge-y and you can wade through it. It's also incredibly
flammable.
L703[19:16:46] ⇦
Quits: Necro
(~Necro@p200300700D135CC9CD312AC1AEFA62D2.dip0.t-ipconnect.de)
(Ping timeout: 204 seconds)
L704[19:19:12] <tzh> hm yeah i could
figure something out with that. heathers and lichens and the kind
of plants you see out in moorlands or whatever
L705[19:20:07] <tzh> i'm still not 100%
how to deal with spreading; all the stuff i've done so far has had
pretty strict self-limiting logic to stop it from devouring the
entire world
L706[19:21:53] ⇦
Quits: founderio
(~Thunderbi@p200300C4E3E80700506B2F2DE2255EBB.dip0.t-ipconnect.de)
(Quit: founderio)
L707[19:22:19]
⇨ Joins: founderio
(~Thunderbi@p200300C4E3E80700506B2F2DE2255EBB.dip0.t-ipconnect.de)
L708[19:23:05] ⇦
Quits: p455w0rd (~p455w0rd@172.78.253.203) (Ping timeout: 190
seconds)
L709[19:23:42]
⇨ Joins: p455w0rd (~p455w0rd@172.78.230.226)
L710[19:24:00] <Shambling> just make sure
your restrictions don't cause out of control chunk loading
L711[19:24:20] <Shambling> if you need to
poll nearby blocks to see if something already exists, make sure
you aren't polling a chunk that isn't loaded already
L712[19:26:41] <tzh> Shambling: i vaguely
remember reading something about how growth ticks don't happen for
chunks at the edge of the loaded sector. does that mean i basically
just shouldn't look more than 16 x/z blocks away from a block while
doing its growth tick, or would i have to explicitly check for
chunk boundaries?
L713[19:27:57] <Shambling> I think there
was something more complex to it, offsetting the x and z by 8 so
that things didn't go beyond chunk bounderies
L714[19:28:11] <Shambling> I think mezz or
cpw was talkign about it on here the other day, and someone on ftb
reddit
L715[19:28:30] <Shambling> basically
vanilla does it in a way that restricts out of control chunk
loading, so look at the vanilla decoration events for flowers and
trees
L717[19:29:22] <tzh> are we talking during
worldgen or during growth ticks here?
L718[19:30:38]
⇨ Joins: Cooler (~coolerext@36.255.12.132)
L719[19:32:04] <LexMobile> Anyone have any
experiance with diagnosing why one computer (A) on a LAN decides
that it will send as slow as balls to only a single other computer
(B) (A->B). The other direction (B->A) is full speed. And any
other connection A<->C, C<->B, D<->A, etc... are
full speed... Its really annoying...
L720[19:33:26]
⇨ Joins: Cornelia
(~Nel@c-75-71-231-133.hsd1.co.comcast.net)
L721[19:34:05] <Shambling> try different
ports on your switch before diagnostic can be made
L722[19:34:30] ⇦
Quits: founderio
(~Thunderbi@p200300C4E3E80700506B2F2DE2255EBB.dip0.t-ipconnect.de)
(Quit: founderio)
L723[19:34:30] <LexMobile> Tried
L724[19:34:38]
⇨ Joins: founderio
(~Thunderbi@p200300C4E3E80700506B2F2DE2255EBB.dip0.t-ipconnect.de)
L725[19:35:57] <Shambling> did you swap
wires?
L726[19:36:07] <LexMobile> swapped all
physical devices
L727[19:36:23] <Shambling> and its only
sending data slowly to one pc, all packets identical but normal
speed to all other pc's?
L729[19:36:34] <LexMobile> and if it was a
physical issue, it wouldnt be limited to purely one direction on
that one connection
L730[19:36:39] <Shambling> yeah I think so
tzh
L731[19:36:41] ⇦
Quits: founderio
(~Thunderbi@p200300C4E3E80700506B2F2DE2255EBB.dip0.t-ipconnect.de)
(Client Quit)
L732[19:36:49] <Shambling> what OS?
L733[19:37:01]
⇨ Joins: founderio
(~Thunderbi@p200300C4E3E80700506B2F2DE2255EBB.dip0.t-ipconnect.de)
L734[19:37:03] <LexMobile> A: Win 7 Ult, B
Win 10 Ult
L735[19:37:03] ⇦
Quits: founderio
(~Thunderbi@p200300C4E3E80700506B2F2DE2255EBB.dip0.t-ipconnect.de)
(Client Quit)
L736[19:37:22] <Shambling> other pc's with
norma ldata acquisition are 7 right?
L737[19:37:38] <LexMobile> nope, they
range from XP, to 10, to linux
L738[19:37:42] <Shambling> oh shit
son
L739[19:38:02]
⇨ Joins: founderio
(~Thunderbi@p200300C4E3E80700506B2F2DE2255EBB.dip0.t-ipconnect.de)
L740[19:38:09] <LexMobile> i know
right!
L741[19:38:10] <Shambling> ok sending to
another windows 10 has me with only one question, tablet pc
settings? same version?
L742[19:38:15] ⇦
Quits: founderio
(~Thunderbi@p200300C4E3E80700506B2F2DE2255EBB.dip0.t-ipconnect.de)
(Remote host closed the connection)
L743[19:38:25] <Shambling> that is
technically two questions
L744[19:38:45] <LexMobile> that, i have no
idea. I dont dick around with tablet stuff, I really hate win
10
L745[19:40:25] <Shambling> only thing I
would check is that they are both the latest version, and maybe try
deleting and re-aquiring the network drivers
L746[19:40:26] ⇦
Quits: Cooler (~coolerext@36.255.12.132) (Ping timeout: 180
seconds)
L747[19:40:33] ***
diesieben07 is now known as diesieben|away
L748[19:40:41] <Shambling> custom built
pc's, or all same model?
L749[19:40:53] <LexMobile> all
custom.
L750[19:41:18] <LexMobile> A is my old
desktop from ~6 years ago turned into our file server, B is Oden my
current desktop
L751[19:41:30] <LexMobile> Which is
annoying because thats what I work on and pulling data down is a
PITA
L752[19:41:47] ⇦
Quits: BerciTheBeast (~BerciTheB@77.111.11.55.ipv4.telemach.net)
(Quit: Ta-ta)
L753[19:42:13] <Shambling> how are you
pushing data, straight network share?
L754[19:42:19] <Shambling> same accounts
on all pc's?
L755[19:42:29] <LexMobile> yar
L756[19:42:35] <Shambling> ok so should be
same perms'
L757[19:42:45] <LexMobile> yar
L758[19:43:11] <Shambling> well at this
point only suggestion I could make is make sure its the same win10
version (like the christmas special update) and delete network
drivers on B
L759[19:43:22] <Shambling> did you upgrade
to 10 on B?
L760[19:43:58] <LexMobile> B is a clean
10, {well, as of like 2 years ago when i built it}
L761[19:44:33] <LexMobile> B like I said
is 7, tempted to just format it as its just a file server, but
seems like a nuclear option for a single direction thats having
issues
L762[19:44:33] <Shambling> windows likes
to pull shit drivers for intel network cards, so I'd see if you can
pull the straight intel drivers for your network card. If its a
different brand, same song
L763[19:44:41] <LexMobile> A is 7*
L764[19:44:41] <Shambling> wait I thought
you said B was 10
L765[19:45:12] <Shambling> I mean it could
be windows 7 sending to 10 that is an issue, but I tend to blame 10
for most network issues
L766[19:45:24] <Shambling> it has alot of
built in spam
L767[19:45:34]
⇨ Joins: Cooler (~coolerext@117.216.84.238)
L768[19:45:45] <Shambling> errr well
monitoring software
L769[19:45:47] <LexMobile> if it was a
7->10 issue
L770[19:45:58] <LexMobile> itd have issues
with my other 10 system
L771[19:46:17] <Shambling> that i swhy I'm
thinking drivers
L772[19:46:24] <Shambling> and maybe not
drivers, but simply the configs
L773[19:46:37] <Shambling> do you mess
with your settings trying to eek out speed?
L774[19:48:51] <Shambling> poke around on
this site, kinda hard on the eyes but could be relevant
L776[19:49:05] <Shambling> though I'd
think it would be all internet not just upload to one machine
L777[19:49:28] <LexMobile> already tried
that, does nothing
L778[19:49:39] <Shambling> k sorry about
not having anything useful then
L779[19:49:54] <LexMobile> mm, ideas a
great.
L780[19:50:00] <LexMobile> Maybe someone
will find something I havent
L781[19:50:25] ⇦
Quits: Cornelia (~Nel@c-75-71-231-133.hsd1.co.comcast.net) (Ping
timeout: 190 seconds)
L782[19:56:31] ⇦
Quits: brandon3055 (~Brandon@122-129-151-56.dynamic.ipstaraus.com)
(Read error: -0x1: UNKNOWN ERROR CODE (0001))
L783[20:02:07] <Shambling> dangit lol, AA
made it so village items get destroyed when you try to pick them
up
L784[20:02:25] <Shambling> no more free
crushers :(
L785[20:02:29] ***
AbrarSyed is now known as Abrar|gone
L786[20:06:35] <Shambling> goodluck lex,
g'night all
L787[20:06:37] ⇦
Quits: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com) (Quit:
Leaving)
L788[20:11:55] ⇦
Quits: rockers3000
(kiwiirc@host86-131-140-69.range86-131.btcentralplus.com) (Quit:
http://www.kiwiirc.com/ - A hand crafted IRC
client)
L789[20:14:48] ***
Abrar|gone is now known as AbrarSyed
L790[20:37:56] ⇦
Quits: Intektor (~Intektor@p5B274C6B.dip0.t-ipconnect.de) (Ping
timeout: 180 seconds)
L791[21:01:56] ⇦
Quits: Wastl2 (~Wastl2@x4e34ef34.dyn.telefonica.de) (Ping timeout:
180 seconds)
L792[21:04:44]
⇨ Joins: Wastl2
(~Wastl2@x4e34e8c1.dyn.telefonica.de)
L793[21:12:26] ⇦
Quits: Cooler (~coolerext@117.216.84.238) (Ping timeout: 180
seconds)
L794[21:14:42]
⇨ Joins: Cooler (~coolerext@117.204.127.155)
L795[21:23:09] ⇦
Quits: KGS (~KGS@h-155-4-129-249.na.cust.bahnhof.se) (Ping timeout:
206 seconds)
L796[21:26:51] ⇦
Quits: LexManos (~LexManos@50-39-184-236.bvtn.or.frontiernet.net)
(Read error: Connection reset by peer)
L797[21:33:28]
⇨ Joins: LexManos
(~LexManos@50-39-184-236.bvtn.or.frontiernet.net)
L798[21:33:28]
MineBot sets mode: +o on LexManos
L799[21:37:19] ⇦
Quits: secknv (~secknv@bl14-176-22.dsl.telepac.pt) (Quit:
Leaving)
L800[21:47:29]
⇨ Joins: Cornelia
(~Nel@c-75-71-231-133.hsd1.co.comcast.net)
L801[21:48:25] ⇦
Quits: TechnicianLP2 (~AndChat59@p4FE5608F.dip0.t-ipconnect.de)
(Ping timeout: 190 seconds)
L802[22:01:57] ***
AbrarSyed is now known as Abrar|gone
L803[22:03:27] ***
Abrar|gone is now known as AbrarSyed
L804[22:14:07]
⇨ Joins: Naiten (Naiten@5.143.111.110)
L805[22:20:59] ⇦
Quits: PieGuy128
(~PieGuy128@mtrlpq5031w-lp140-07-76-69-215-14.dsl.bell.ca) (Remote
host closed the connection)
L806[22:23:36] ⇦
Quits: Naiten (Naiten@5.143.111.110) (Ping timeout: 204
seconds)
L807[22:24:47] ⇦
Quits: gigaherz (gigaherz@213.red-83-55-14.dynamicip.rima-tde.net)
(Remote host closed the connection)
L808[22:36:22]
⇨ Joins: gigimoi
(~gigimoi@173-18-59-111.client.mchsi.com)
L809[22:40:56] ⇦
Quits: Lathanael|Away (~Lathanael@p54960384.dip0.t-ipconnect.de)
(Ping timeout: 180 seconds)
L810[22:41:21] <gigimoi> Where can I pull
all worlds currently running on the server?
L811[22:43:30]
⇨ Joins: Lathanael|Away
(~Lathanael@p54961A8A.dip0.t-ipconnect.de)
L812[22:43:57] <tterrag> DimensionManager
iirc
L813[22:44:56] <gigimoi>
DimensionManager.getWorlds() yup, thanks!
L814[22:44:56] ⇦
Quits: Cornelia (~Nel@c-75-71-231-133.hsd1.co.comcast.net) (Ping
timeout: 180 seconds)
L815[22:51:34]
⇨ Joins: terickson001 (~tyler@65.78.164.216)
L816[22:52:48] ⇦
Parts: terickson001 (~tyler@65.78.164.216) ())
L817[23:00:22] ⇦
Quits: cppchriscpp (~cppchrisc@c-76-24-45-127.hsd1.nh.comcast.net)
(Remote host closed the connection)
L818[23:10:00] ⇦
Quits: Cooler (~coolerext@117.204.127.155) (Ping timeout: 201
seconds)
L819[23:10:24]
⇨ Joins: McJty
(~jorrit@94-224-152-129.access.telenet.be)
L820[23:11:45]
⇨ Joins: Cooler (~coolerext@117.242.72.38)
L821[23:16:10] ⇦
Quits: Cooler (~coolerext@117.242.72.38) (Ping timeout: 204
seconds)
L822[23:18:16]
⇨ Joins: Cooler (~coolerext@42.109.140.2)
L823[23:21:34] ⇦
Quits: killjoy1
(~killjoy@cpe-2606-A000-1118-814C-FDDC-8F-BBB0-BDF0.dyn6.twc.com)
(Read error: Connection reset by peer)
L824[23:23:34] ⇦
Quits: CodeBirb
(~Nano@75-109-134-150.chstcmtk03.res.dyn.suddenlink.net) (Quit:
Console.Write("Goodbye, world!");)
L825[23:24:23]
⇨ Joins: TechnicianLP2
(~AndChat59@p4FE5674B.dip0.t-ipconnect.de)
L826[23:32:32] <McJty> Hmm... I have now
two reports of two of my mods breaking when rftoolsdimensions is
disabled. However, the mods work fine if rftoolsdimensions was not
in the pack to start with
L827[23:32:48] <McJty> One report with
DW20 and one with Beyond
L828[23:33:12] ⇦
Quits: Ashindigo_ (uid202308@id-202308.hathersage.irccloud.com)
(Quit: Connection closed for inactivity)
L829[23:46:39] ⇦
Quits: Cooler (~coolerext@42.109.140.2) (Read error: -0x7880: SSL -
The peer notified us that the connection is going to be
closed)
L830[23:47:05]
⇨ Joins: Cooler (~coolerext@42.109.140.2)
L832[23:54:41] <McJty> Hmm no in this case
I don't think so as it also crashes on new worlds that are created
AFTER the mod is deleted
L833[23:54:45] <McJty> But in one of the
cases I found the problem
L834[23:54:51] <McJty> rftools dimensions
was only removed server-side
L835[23:54:56] <mezz> hm ok
L836[23:55:08] <McJty> Not sure about the
other case as I'm getting no info on that