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L7[00:37:31] <VoxelV> test
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L21[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170309 mappings to Forge Maven.
L22[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170309-1.11.zip
(mappings = "snapshot_20170309" in build.gradle).
L23[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L45[04:27:55] <h5h77> can a blockstate have
an unlimited amount of properties?
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L47[04:33:11] <fry> why do you ask?
:P
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L51[05:08:23] <Molander> yellow! I was
wondering what the english word i wanna look into is for the part
that immersive engineering uses for their cables, the client side
"hanging rope". What is that, sprite?
L52[05:11:35] <Molander> nvm its defenitly
not sprite.
L53[05:14:47] <Molander> is it just a
custom entity?
L54[05:17:09] <Molander> particle?
L55[05:21:58] <Molander> figured i can look
at the lead
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L58[05:55:44] <h5h77> fry just out of
curiosity :P
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L60[05:57:05] <fry> private final
ImmutableMap < IProperty<?>, Comparable<? >>
properties;
L61[05:57:18] <fry> the limit is the same
as the limit on the number of items in a map :P
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L66[06:37:42] <asdfowkw> Hey, how do i get
the block im hitting INSIDE the BreakSpeed event?
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L70[07:17:37] <asdfowkw> only getting no
match when the block is infact a log.
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L74[07:45:51] <LexMobile> First off don't
create item stacks in the loop
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L95[09:40:02] <Intektor> how do I build a
jar I can use in developement for other mods?
L96[09:40:07] <Intektor> my core mod
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L102[10:00:06] <PaleoCrafter> somebody in
the mood to compile a list of relying on statics within Forge for
me? :D (stuff like @EventBusSubscriber)
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L105[10:11:53] <TechnicianLP> Intektor:
what do you mean by "core mod"?
L106[10:14:10] <ghz|afk> Intektor: you can
use gradle to reference the code from another project, or do like
me, get a maven setup, and just publish enever you need something
updated ;P
L107[10:17:12] <TechnicianLP> theres also
a deobfcompile for deps
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L112[10:33:10] <masa> what is the best way
to determine the ItemStack that is needed for setting an
IBlockState in the world? So basically the item the player would
need to have in their inventory so that a blockstate from a
template can be placed in the world?
L113[10:34:03] <masa> currently I'm just
using Block#getPickBlock(), but I'm calling it with the blocksatte
from the template, but for an air block in the world
L114[10:34:32] <masa> which breaks things
if the method expects the blockstate in the world to be for the
actual block
L115[10:35:32] <masa> should I just
temporarily set the state in the world for the pickBlock() call and
then revert back to air until the final set operation can be
done?
L116[10:35:50] <masa> that will just be
bad for performance...
L117[10:37:43] <masa> or would
getSilkTouchDrop() be better...
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L128[11:26:49] <diesieben07> masa, there
is no reliable way to do it. one example: cauldron and the cauldron
item don't have any connection, except the hardcoding in
ItemCauldron
L129[11:35:34] <masa> yeah, rather
annoying :/
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L131[11:36:02] <masa> and getPickBlock()
for flower pots returns the plant inside, not the items for the
pot
L132[11:36:32] <diesieben07> the problem
with your request is that there might be more than one such
item.
L133[11:37:12] <masa> what do you
mean?
L134[11:37:14] <PaleoCrafter> I think
C&B has some relatively well-working method that does this,
still not perfect of course
L135[11:37:40] <diesieben07> i mean block
C might be placed by items A and B
L136[11:38:01] <diesieben07> or it might
not be placeable at all, you might have to create it by
right-clicking block X with item Y
L137[11:38:12] <masa> right... well I only
need one, basically so that the player cn't place the blocks for
free
L138[11:39:13] <masa> of course it won't
be 100% accurate because there are lots of special cases and weird
stuff, but if it works fow most common building blocks, that's
fine
L139[11:40:13] <masa> so I'd rather have
it so that if it's some weird block, it would fail to get the item
and thus not allow placing it
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L141[11:42:58] <masa> I think I'll go with
getSilkTouchDrop() for now
L142[11:48:00] <diesieben07> what exactly
are you trying to do wiht this?
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L146[11:51:12] <masa> I have my "Wand
of the Lazy Builder", which can among other things save areas
to templates (based on the vanilla 1.9 template system), so when
it's used in the Paste mode in sruvival, and I need to check for
and consume the appropriate items when placing blocks based on the
template
L147[11:51:23] <masa> *survival
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L158[12:55:46] <blackmother> herro
L159[12:55:50] <blackmother> anyone
around
L160[12:56:03] <blackmother> is there a
plugin or a mod that stops custom mobs spawning in your spawn
L161[12:56:11] <blackmother> like i got
this problem with skele's
L162[12:56:17] <blackmother> with machine
guns and rocket launcher
L163[12:56:42] <TechnicianLP> you put a
commandblock there that with "/kill
@e[type!=player]"
L164[12:57:01] <blackmother> Does that
actually work
L165[12:57:07] <blackmother> or does a
plugin do a better job?
L166[12:57:24] *
TechnicianLP dislikes bukkit
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L168[12:58:22] <TechnicianLP> with a bit
of scoreboard/tag magic you could also allow certain mobs to stay
while removing other
L169[13:00:41] <blackmother> yeah but i
want to make a simple plugin that blocks mobs spawning in a certain
range
L170[13:01:04] <blackmother> and i can
moderifie it with commands.class
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L180[13:30:49] <diesieben07> masa, sorry,
had to go afk for a bit. Why not loop through the inventory and
check the block placed by each item?
L181[13:31:45] <gigaherz> give the wand a
"learn" mode that scans the blocks you place, and learns
to place them also
L182[13:31:57] <gigaherz> coudl be used as
lore, if the wand contains some kind of brain inside
L183[13:32:04] <gigaherz> and it comes
without knowledge
L184[13:32:05] <gigaherz> ;P
L185[13:35:42] ⇦
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L187[13:37:20] <masa> hehe
L188[13:37:38] <masa> diesieben07: and how
would I check the block placed by each item?
L189[13:38:17] <masa> does this creep back
into the super hacky fake world and fake item use
territory...
L190[13:39:05] <masa> for ItemBlocks it
should be easy, but not so much for the other items that just
happen to place blocks...?
L191[13:39:20]
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L192[13:39:32] <diesieben07> onItemUse
:D
L193[13:39:34] <diesieben07> so yes
L194[13:39:59] <asdfowkw> Anyone knows
what the shortcutkey is in idea to show what params the method u
are in want, if u understand what i mean.
L195[13:40:15] <gigaherz> no idea
L196[13:40:20] <gigaherz> I just go back
to the opening paren
L197[13:40:22] <gigaherz> and retype
it
L198[13:40:32] <asdfowkw> ye thats what i
wanna get rid off xD
L200[13:41:02] <asdfowkw> ah found
it
L201[13:41:04] <asdfowkw> ctrl p
L202[13:48:24]
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L204[13:50:10] <killjoy1> After reading
ichun's post.. it can't be that hard to implement the gravity gun,
can it?
L205[13:50:47] <killjoy1> It's really just
moving around a fallingsand entity
L206[13:51:05] <fry> making a shitty
gravity gun is reasonably easy
L207[13:51:43] <killjoy1> I'm sure it's
been done, too
L208[13:52:27] <fry> making a reasonably
good quality mod requires haldling tons of corner cases
properly
L209[13:53:04] <killjoy1> Then again, we
don't need another ProjectE
L210[13:53:27]
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L214[14:00:19] <heldplayer> What version
of IDEA did they take those screenshots in ._.
L215[14:00:57] <heldplayer> And
PhpStorm
L216[14:01:01]
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L217[14:01:36] <asdfowkw> win 95 xP
L218[14:02:23] <Lord_Ralex> nah, 95 looks
better
L219[14:02:41]
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L221[14:02:50] <ScottehBoeh> Orc Nation
complete :D
L222[14:03:06] <ScottehBoeh> They've got
the scariest looking weapons, mostly DIY
L223[14:04:21] <asdfowkw> you should add a
point up at the tip of the sword
L225[14:07:36] <heldplayer> ScottehBoeh: I
do suggest not changing the title of the game window when you
release
L226[14:11:25] <ScottehBoeh> heldplayer
What concerns does changing the game window title bring to the
table?
L227[14:11:50] <heldplayer> Pretty much
scolding by everybody
L228[14:11:56] <heldplayer> You don't
change branding
L229[14:12:17] <heldplayer> Much like you
don't change the Mojang logo on the loading screen
L230[14:13:54] <ScottehBoeh> I mean, it
does still say Minecraft. It's a TC too
L231[14:14:00] <ScottehBoeh> but if it's
that much of a concern, i'll look into it
L232[14:14:20] ⇦
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L233[14:14:33] <asdfowkw> Hm, I really
need to get up to date with minecraft
L234[14:14:44] <asdfowkw> what are the
green orbs on the left side in enchanting table?
L235[14:14:51] <asdfowkw> they dosnt exist
in 1.7 ^^
L236[14:14:52]
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L237[14:14:53] <Ashindigo_> exp cost
afaik
L238[14:15:01] <heldplayer> Just
mentioning it, don't want you to get scolded by the community
L239[14:15:04] <asdfowkw> what about the
normal level to the right then?
L240[14:15:17] <Ashindigo_> maybe lapis
cost?
L241[14:16:18] <diesieben07> the levels
that will be taken from you if you apply it
L242[14:16:31] <diesieben07> the right
side is the level you need to have
L243[14:16:46] <asdfowkw> ah its a fix for
the old bug where it would take 30 levels even if u are 300 ?
L244[14:17:04] <diesieben07> not a fix, a
change of mechanic
L245[14:17:09] <diesieben07> you never pay
more than 3 for an enchant
L246[14:17:22] <diesieben07> but you need
to have level X to be able to apply it
L247[14:17:39] <asdfowkw> oh
L248[14:18:14] ⇦
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L249[14:18:22]
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L250[14:19:15] <ScottehBoeh> For my mod,
I'm planning on adding a REALLY epic Introduction UI to the
Menu
L251[14:19:27] <ScottehBoeh> which will
include a custom design of the Mojang Logo (a mojang logo in a
shield maybe)
L252[14:19:45] <ScottehBoeh> a sword slash
sound :D I could add an animation, would be epic
L253[14:20:02] <diesieben07> shipping the
mojang logo yourself, even if modified and "epic" is
still copyright infringement
L254[14:20:54] <ScottehBoeh> on the
Minecraft loading screen?
L255[14:21:01] <diesieben07> no matter
where.
L256[14:21:13] <diesieben07> it's mojang's
property, you have no business in shipping it
L257[14:29:17] <TechnicianLP> you could
ask for permission of course .. but you probably wont be allowed
to
L258[14:30:42] <killjoy1> Only 2M switches
got made, right?
L259[14:30:50] <killjoy1> I'm reading that
5M were sold
L260[14:32:14] <asdfowkw> what u talkin
bout?
L261[14:32:29] *
TechnicianLP only knows about bluescreen of death on the
switch
L262[14:34:35] <ScottehBoeh> "I think
this Orc helmet is too big for me.."
L264[14:35:15] <ScottehBoeh> Yeah, the
only thing I've really seen on the Switch is that you can
accidentally stick the controllers together, and some people had
issues with it freezing on them
L265[14:36:03] <asdfowkw> i really have to
get a new nickname.. but thats damn hard.
L266[14:36:19] <kashike> ScottehBoeh: what
does the text below Race say?
L267[14:36:30] <Vigaro> Press F to
open?
L268[14:36:31] <asdfowkw> PRess F to
open
L269[14:36:43] <kashike> my eyes
suck
L270[14:36:50] <asdfowkw> Or
L271[14:36:59] <asdfowkw> we just cheated
by having watched the previous images
L272[14:37:00] <asdfowkw> x)
L273[14:37:21] <kashike> cheater :p
L274[14:37:28] <ScottehBoeh> Yep :) Shows
the leveling system
L275[14:37:31] <ScottehBoeh> lemme see if
I can find that video
L277[14:41:38] ⇦
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L278[14:42:09]
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L280[14:47:52] ***
Vigaro is now known as V
L281[14:53:12] <Nanobird> So, I am trying
to build a gui widget thing, and for whatever reason I cannot get
the actual parent gui's background to scale properly
L282[14:53:34] <Nanobird> I have tried
basically every method I can think of, even direct GL calls.
L283[14:53:46] <PaleoCrafter> not quite
sure what you mean
L284[14:53:55] <PaleoCrafter> what exactly
do you want to do?
L286[14:54:33] <Nanobird> Solid red is the
actual gui size, the texture is the background render
L287[14:55:04] <PaleoCrafter> you're using
the Vanilla GUI methods, I suppose?
L288[14:55:29] <Nanobird> Right
L289[14:56:13] <gigaherz> it works!
L290[14:56:22] <gigaherz> I found a thing
I did ages ago
L291[14:56:29] <gigaherz> in C# with
Managed Directx
L292[14:56:35] <PaleoCrafter> is it alive,
gigaherz?
L293[14:56:36] <gigaherz> and ported it to
SharpDX
L295[14:56:48] <PaleoCrafter> is your
texture 256x256 and does the size of the background match the one
you pass to the rectangle method, Nanobird?
L296[14:56:57] <gigaherz> i spent the past
two days trying to figure out why it wasn't rendering
L297[14:57:06] <gigaherz> and it turns out
I used the wrong vertex format declaration flags
L298[14:57:16] <gigaherz> (Position vs
PositionRhw)
L299[14:57:38] <PaleoCrafter> heh
L300[14:57:40] <Nanobird> The gui is
512x512 and the actual bit in the texture is matched
L301[14:58:07] <PaleoCrafter> ah, well,
the Vanilla methods assume a 256x256 texture
L302[14:58:10] <gigaherz> if your gui
texture isn't 256x256
L303[14:58:14] <gigaherz> your pixel
coords will be /2
L304[14:58:16] <gigaherz> so like
L305[14:58:18] <PaleoCrafter> yeah ^
L306[14:58:24] <gigaherz> you can't
reference odd pixel
L307[14:58:31] <gigaherz> you can still
useit
L308[14:58:37] <gigaherz> but each coord
will advance 2 pixels
L309[14:58:40] <gigaherz> at a time
L311[14:59:01] <Nanobird> Okay, then,
uhh
L312[14:59:10] <Nanobird> How would I go
about making a texture for a 250x300 gui
L313[14:59:22] <PaleoCrafter> don't use
Vanilla methods :P
L314[14:59:37] <gigaherz> Nanobird:
there's a drawblahblahcustomsize
L315[14:59:43] <killjoy1> There's always
that ONE person who suggests using direct lwjgl
L316[14:59:46] <gigaherz> jsut lookd for a
method that has customsize in the name
L317[14:59:47] <PaleoCrafter> oh right,
that's relatively new
L318[14:59:59] <gigaherz> however
L319[15:00:00] <Nanobird> I don't mind
using direct GL
L320[15:00:07] <PaleoCrafter> killjoy1,
nah, go through the VertexBuffer :P
L321[15:00:23] <killjoy1> that's a vanilla
method
L322[15:00:24] <killjoy1> :P
L323[15:00:34] <gigaherz> it is slightly
faster on gpus
L324[15:00:38] <gigaherz> to use
power-of-two texture sizes
L325[15:00:39] <PaleoCrafter> well, I
implied the "GUI" in my statement :P
L326[15:00:43] <gigaherz> specially on
certain brands
L327[15:00:59] <gigaherz> so if your gui
is 256x300
L328[15:01:04] <gigaherz> you may want to
make it 256x512
L329[15:01:23] <Nanobird> ...I can do
that?
L330[15:01:25] <gigaherz> yes
L331[15:01:30] <Nanobird> I thought it had
to be square o.o
L332[15:01:31] <gigaherz> so long as you
use the customsize draw
L333[15:01:33] <gigaherz> naah
L334[15:01:44] <gigaherz> only the atlas
cares about squareness
L335[15:01:45] <Nanobird> This changes
ERRYTHING
L336[15:01:57] *
Nanobird flails, runs off to test
L337[15:02:04] <gigaherz> if you use
bindTexture to use it
L338[15:02:10] <gigaherz> you can use any
size
L339[15:02:13] <gigaherz> but powers of
two are optimal
L340[15:02:29] <gigaherz> if you use
bindTexture(LOCATION_BLOCKS_TEXTURE) or you don't have access to
the texture itself
L341[15:02:30] <PaleoCrafter> the next
logical step is implementing tiling from a sheet via shaders
:P
L342[15:02:31] <gigaherz> then it's in the
atlas
L343[15:02:47] <gigaherz> and it has to
fit certain restrictions
L344[15:03:39] <Nanobird> So, then...
Gui.drawModalRectWithCustomSizedTexture(0, 0, 0, 0, xSize, xSize,
256, 512);
L345[15:03:50] <gigaherz> something along
those lines
L346[15:03:57] <gigaherz> I don't remember
the params ;P
L347[15:07:05] <Nanobird> welp
L348[15:07:08] <Nanobird> That did
it.
L349[15:07:21] <Nanobird> Hurrah, I can
finally go dick around with other things \o/
L350[15:07:27] ⇦
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L351[15:08:32]
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L353[15:13:08] <Shambling> thanks to
whoever linked me that greasy monkey html5 blocker
L354[15:13:20] <gigaherz> o/
L355[15:13:26] <gigaherz> I think
L356[15:13:32] <Shambling> really can't
stand youtube with html5 on, and not to mention the unblockable
html5 ads on other sites
L357[15:13:34] <gigaherz> maybe someone
else linked some other later ;P
L358[15:13:40] <gigaherz> oh wait
L359[15:13:45] <gigaherz> no I linked a
30fps script
L360[15:13:47] <Shambling> I think it was
probably you gigaherz
L361[15:13:48] <gigaherz> not a
html5-blocker
L362[15:13:52] <Shambling> same thing for
me lol
L363[15:13:57] <Shambling> I think you
linked several
L364[15:14:20] <Shambling> killing html5
is just as good or better on chrome, as this way I can block the
ads :p
L365[15:15:04] <gigaherz> uBlock doesn't
have any issues blocking ads
L366[15:15:08] <gigaherz> for me
L367[15:15:12] <gigaherz> on firefox and
chrome
L368[15:15:48] <Corosus> same
L369[15:15:51] <Shambling> never can be
too sure, lol
L370[15:16:27] ⇦
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L371[15:16:37] <Corosus> abp had issues
blocking youtube ads on chrome but that was probably due to abp
selling out
L372[15:16:43] <Corosus> ublock origin is
great
L373[15:19:00]
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L376[15:24:41] <Shambling> lets hope they
don't sell out to an ad company as well
L377[15:24:42] <Shambling> lol
L378[15:24:57] ⇦
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L379[15:26:21] ⇦
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m8 thx 4 playin)
L380[15:27:01] <Corosus> theyre open
source, and even if they do, another alternative will pop up, its
the circle of software life
L381[15:27:22] <Corosus> make thing, get
popular, get greedy, lose community, repeat
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L388[16:11:38] <Shambling> *sigh* does
tema not read his issues? still has unbaked quads everywhere
L389[16:11:54] <Shambling> what was the
purpose of updating if not updating for an actual bug
L390[16:13:02] <Shambling> guess he's too
busy building meme world types
L391[16:14:25] ***
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L393[16:32:03] <gigaherz> hmf
L394[16:32:14] <gigaherz> is there any
actual mod that change the "moved too quickly" speed, or
removes the check?
L395[16:33:48] ⇦
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L396[16:33:53] <gigaherz> the
rubberbanding is getting rather annoying
L397[16:34:17] <gigaherz> all the google
results I can find are either stupid workarounds that don't work,
or stuff specific to bukkit/spigot
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L400[16:45:06] <ScottehBoeh> Finished
weapons for second Orc legion
L402[16:45:13] <ScottehBoeh> includes that
bladed staff :D
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L407[16:50:49] <ScottehBoeh> I'm hoping to
get server-side regions set up
L408[16:51:05] <ScottehBoeh> Meaning the
server owner can set up regions for towns etc. I can then add a map
with discovered locations
L409[16:55:49] <gigaherz> I can't be
bothered to program this idea, but I have always thought that big
servers could benefit from having "claimed areas" for
players / teams, and a way to discard non-claimed chunks when they
unload from memory (or after some time or something)
L410[16:56:08] <gigaherz> incidently, that
would regenerate the chunks
L411[16:56:21] <gigaherz> but resources
would have to generate with new seeds
L412[16:56:29] <gigaherz> otherwise people
would memorize the location of diamonds ;P
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L414[16:58:14] <Akkarin> Well switching
the entire seed would ruin your world. Instead just make the
populators non deterministic ;-D
L415[16:58:33] <Ordinastie> that's
basically what he said
L416[16:59:20] <gigaherz> yeah by
"new seeds" I meant like
L417[16:59:38] <gigaherz> use the current
time or something, so that it's not always the same contents
L418[17:00:42] <gigaherz> and by
"always"
L419[17:00:53] <gigaherz> I mean
"since I played Landmark"
L420[17:01:16] ⇦
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L421[17:01:32] <Ordinastie> I'm glad I
didn't bought it
L422[17:01:47] <gigaherz> same
L423[17:01:50] <gigaherz> wait no
L424[17:01:52] <gigaherz> I did buy
it
L425[17:01:54] <gigaherz> I was a founder
lol
L426[17:02:02] <Ordinastie> buuurn
L427[17:02:10] <gigaherz> I don't regret
buying it
L428[17:02:13] <gigaherz> it was fun for a
while
L429[17:02:17] <gigaherz> but it was
terribly disappointing
L430[17:02:38] <gigaherz> before EQN was
cancelled
L431[17:02:43] *
TechnicianLP2 has an idea for his next project now
L432[17:02:51] <gigaherz> the game was
pretty much an excuse for the EQN team to get free art
designs
L433[17:03:02] <Ordinastie> yeah, but I
didn't really mind that
L434[17:03:25] <gigaherz> and then they
started introducing "survival" features
L435[17:03:54] <gigaherz> and I don't mean
mining for building resources
L436[17:04:03] <gigaherz> I mean like,
caves with ruins in them and such
L437[17:04:11] <gigaherz> which, IMO, were
never really interesting at all
L438[17:07:35] <gigaherz> the thing that
saddens me, is that I never got around to taking some proper
screenshots of my tower
L439[17:07:43] <gigaherz> before the world
was reset at one point
L440[17:07:53] <Ordinastie> they reset the
world? ôO
L441[17:08:02] <gigaherz> between alpha
and beta, yes
L442[17:08:10] <Ordinastie> ah, yeah,
makes sense
L443[17:08:13] <gigaherz> also
L444[17:08:24] <gigaherz> the claims had
an upkeep time
L445[17:08:32] <gigaherz> and would expire
if you were offline for more than X days
L446[17:08:35] <gigaherz> (30+)
L447[17:08:50] <gigaherz> thing is
L448[17:09:03] <gigaherz> I also never got
around to getting back the materials for the props
L449[17:09:11] <gigaherz> that I had
inside the build
L450[17:09:17] <gigaherz> so even if I did
place back the template
L451[17:09:18] ⇦
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L452[17:09:38] <gigaherz> (it was almost
100% made of the basic materials that were unlimited and free to
place)
L453[17:09:57] <gigaherz> I could never be
bothered to get everything back in place
L454[17:10:05] <gigaherz> so yeah, I can't
show it :(
L455[17:10:29] <gigaherz> IU do however
have one screenshot that I took during alpha, of a predecessor of
that tower build
L457[17:10:50] <Ordinastie> not bad
L458[17:11:16] <TechnicianLP2> nicelooking
game
L459[17:11:22] <TechnicianLP2> and
tower
L460[17:11:35] <gigaherz> ah another
one
L462[17:11:39] <gigaherz> that was a later
version
L463[17:12:00] <gigaherz> TechnicianLP2:
the game was nice
L464[17:12:03] <gigaherz> and the building
was interesting
L465[17:12:16] <gigaherz> building
mechanics*
L466[17:12:47] <gigaherz> the blocks were
much smaller than in mc
L467[17:13:08] <gigaherz> a human-sized
door was around 4x6 or so blocks
L468[17:13:20] <gigaherz> or was it 6x10
or 6x12
L469[17:13:23] <gigaherz> anyhow
L470[17:14:25] ⇦
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L471[17:14:31] <gigaherz> yeah counting
blocks, seems to be 6 wide, since the windows are 6 tall, and I
used rotated doors for the windows
L472[17:14:35] <gigaherz> (later)
L473[17:15:28] <TechnicianLP2> horizontal
doors sound interesting
L474[17:16:00] <Corosus> its a trap!
L475[17:16:08] <Ordinastie> it's for when
you eat more than you grow up
L476[17:16:26] <TechnicianLP2> the cake is
a lie!
L477[17:16:59] <Ordinastie> does it matter
if it tastes good anyway ?
L478[17:19:45]
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L480[17:33:33] ***
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L481[17:35:57] ***
diesieben07 is now known as diesieben|away
L482[17:40:12] <gigaherz> so, I guess no
one knows anything that would help with the moved too quickly
rubberbanding when flying in survival?
L483[17:40:18]
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L484[17:41:02] <gigaherz>
disableElytraMovementCheck only seems to be used when flying with
elytra, which is not the case ;P
L485[17:41:56] ⇦
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L486[17:42:05] ***
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L488[17:49:27] <gigaherz> oh well I'll
take a look at this myself, over the weekend
L489[17:49:31] <Akkarin> how about
reducing overall lag instead of fixing symptoms? ;-)
L490[17:49:31] <gigaherz> night ppl
L491[17:49:35] ***
gigaherz is now known as ghz|afk
L492[17:49:39] <ghz|afk> Akkarin: not
lag
L493[17:49:41] <ghz|afk> the lag's
fine
L494[17:49:43] <ghz|afk> proble mis
L495[17:49:59] <ghz|afk> when using a ring
of flight (angel ring, winds of the bats, or similar)
L496[17:50:09] <ghz|afk> it's easy to fly
faster than the server allows
L497[17:50:22] <Akkarin> ah. in that case
I'd say the checks they put in place are just not up to the task
for that particular form of flight
L498[17:50:32] <ghz|afk> yep
L499[17:50:45] <ghz|afk> the check has a
limit of "300" when elytra
L500[17:50:49] <ghz|afk> and
"100" when not elytra
L501[17:50:57] <Akkarin> Well the elytra
check is already a workaround at best
L502[17:51:01] <ghz|afk> doesn't take into
account players who have flying enabled
L503[17:51:08] <Akkarin> where workaround
has an equal definition to "a filthy hack"
L504[17:51:20] <ghz|afk> and the gamerule
to disable elytra check does NOT affect non-elytra-flying
players
L505[17:51:26] <ghz|afk> so you get the
"100" version enforced
L506[17:51:35]
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L507[17:51:37] <Akkarin> well
logically
L508[17:52:04] <ghz|afk> so there's
different possible fixes
L509[17:52:06] <ghz|afk> simplest of
all
L510[17:52:11] <ghz|afk> is a mod that
dumps that code into the trash
L511[17:52:20] <Akkarin> It's just there
so you can stop players from having mad fun while wearing an elytra
:P
L512[17:52:39] <ghz|afk> so if the mod is
installed, it just doesn't care about speed
L513[17:52:43] <ghz|afk> and form
there
L514[17:52:45] <Akkarin> well entirely
dumping it sounds a little extreme. Improving it would be the
better bet
L515[17:52:57] <ghz|afk> other better
fixes would do things better
L516[17:53:18] ⇦
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L517[17:53:22] <Akkarin> to be fair I
haven't looked into it in a while so no clue what causes weirdness
in the first place
L518[17:53:23] <ghz|afk> from including
creative-style flight as if it was elytra
L519[17:53:42] <ghz|afk> to adding a
whole-new gamerule for it
L520[17:53:52] <ghz|afk> either way
L521[17:53:57] <ghz|afk> not going to do
any of that right now
L522[18:02:52] ***
mumfrey is now known as Mumfrey
L523[18:03:33] ⇦
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L524[18:07:36] <Shambling> compress all
space and time while flying
L525[18:07:39] <Shambling> as if in the
nether
L526[18:07:54]
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L527[18:08:04] <Akkarin> Better write a
neat COREMOD for it and REQUIRE IT EVERYWHERE
L528[18:08:06] *
Akkarin runs for his life
L529[18:08:28] <Hink> How could I go about
getting the information of a compass target if a client is holding
out a compass in their hotbar?
L530[18:09:12] <Corosus> the legend goes
if you say coremod 3 times in a row it summons l3x and he deletes
your project
L531[18:09:29] <Hink> spooky
L532[18:09:37] <Akkarin> Don't worry. He's
busy being hugged right now :P
L533[18:09:47] <Corosus> omai
L534[18:10:07] <Akkarin> or at least I'd
assume he is
L535[18:12:39] <Shambling> so whats wrong
with coremods now?
L536[18:12:46] <Shambling> do they touch
minecraft in naughty ways?
L537[18:13:53] <Corosus> first try to PR
it into forge in the sanest way possible
L538[18:14:08] <Corosus> then when all
else fails give up and screw with people by making a coremod
L539[18:14:30] <Shambling> oh, it a
actually requires having the mod loader call put into forge itself?
thought you could just overload a class to load it
L540[18:14:38] <Shambling> ah now I get
you
L541[18:15:06] <Shambling> but apparently
I'm having trouble seeing and typing :P
L542[18:15:20] <Corosus> coremods can put
code into methods, change their signatures, more or less anything,
i belive most just inject code into existing methods, as that is
the most cross mod compatible way, but still
L543[18:15:49] <Akkarin> even that can
break if you don't write them in a sane way
L544[18:16:12] <Akkarin> generally
patching things is the worst you can do since it almost guarantees
that you end up in patch hell at some point
L545[18:16:27] ***
amadornes is now known as amadornes[OFF]
L546[18:16:32] <Akkarin> Especially at
this point when everybody and their cat provide and require one
;-D
L547[18:17:05] <Corosus> indeed
L548[18:20:25] ⇦
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L549[18:20:39] *
Akkarin pets his cat before sending her off to program more ASM
transformers
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L551[18:22:58] <Corosus> Hink, dont
compasses just point north or did they get some newer purpose that
went over my head
L552[18:23:34] <Corosus> oh world
spawn
L553[18:23:42] <Corosus> shows how often i
use them, aka never
L555[18:24:32] <Hink> How could I get the
location/direction the compass is pointing?
L556[18:25:33] <Corosus> the
getSpawnToAngle method in ItemCompass file has the trig math
required to sorda get the angle
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L563[18:51:55] <Hink> I can't find the
net.minecraft.item.ItemCommpass which should extend Item.
Hmmmm.
L564[18:53:45] ⇦
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L566[18:59:52] <Hink> Perhaps it's not
implemented in 1.8.9?
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L578[20:20:27] <killjoy> Oops. I tried to
take a 4x screenshot when in 4k
L579[20:20:32] <killjoy> that's...
16k
L580[20:20:39] <killjoy> (I ran out of
memory)
L581[20:21:16] <killjoy> or is it
32K?
L582[20:22:32] <killjoy> I can take an 8k
screenshot fine
L583[20:24:04] ***
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