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L7[00:37:31] <VoxelV> test
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L21[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170309 mappings to Forge Maven.
L22[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170309-1.11.zip (mappings = "snapshot_20170309" in build.gradle).
L23[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L45[04:27:55] <h5h77> can a blockstate have an unlimited amount of properties?
L46[04:33:07] *** fry|sleep is now known as fry
L47[04:33:11] <fry> why do you ask? :P
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L51[05:08:23] <Molander> yellow! I was wondering what the english word i wanna look into is for the part that immersive engineering uses for their cables, the client side "hanging rope". What is that, sprite?
L52[05:11:35] <Molander> nvm its defenitly not sprite.
L53[05:14:47] <Molander> is it just a custom entity?
L54[05:17:09] <Molander> particle?
L55[05:21:58] <Molander> figured i can look at the lead
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L58[05:55:44] <h5h77> fry just out of curiosity :P
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L60[05:57:05] <fry> private final ImmutableMap < IProperty<?>, Comparable<? >> properties;
L61[05:57:18] <fry> the limit is the same as the limit on the number of items in a map :P
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L66[06:37:42] <asdfowkw> Hey, how do i get the block im hitting INSIDE the BreakSpeed event?
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L69[07:15:26] <asdfowkw> What am i doing wrong here? https://paste.ee/p/Wj4iv
L70[07:17:37] <asdfowkw> only getting no match when the block is infact a log.
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L74[07:45:51] <LexMobile> First off don't create item stacks in the loop
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L95[09:40:02] <Intektor> how do I build a jar I can use in developement for other mods?
L96[09:40:07] <Intektor> my core mod
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L102[10:00:06] <PaleoCrafter> somebody in the mood to compile a list of relying on statics within Forge for me? :D (stuff like @EventBusSubscriber)
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L105[10:11:53] <TechnicianLP> Intektor: what do you mean by "core mod"?
L106[10:14:10] <ghz|afk> Intektor: you can use gradle to reference the code from another project, or do like me, get a maven setup, and just publish enever you need something updated ;P
L107[10:17:12] <TechnicianLP> theres also a deobfcompile for deps
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L112[10:33:10] <masa> what is the best way to determine the ItemStack that is needed for setting an IBlockState in the world? So basically the item the player would need to have in their inventory so that a blockstate from a template can be placed in the world?
L113[10:34:03] <masa> currently I'm just using Block#getPickBlock(), but I'm calling it with the blocksatte from the template, but for an air block in the world
L114[10:34:32] <masa> which breaks things if the method expects the blockstate in the world to be for the actual block
L115[10:35:32] <masa> should I just temporarily set the state in the world for the pickBlock() call and then revert back to air until the final set operation can be done?
L116[10:35:50] <masa> that will just be bad for performance...
L117[10:37:43] <masa> or would getSilkTouchDrop() be better...
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L128[11:26:49] <diesieben07> masa, there is no reliable way to do it. one example: cauldron and the cauldron item don't have any connection, except the hardcoding in ItemCauldron
L129[11:35:34] <masa> yeah, rather annoying :/
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L131[11:36:02] <masa> and getPickBlock() for flower pots returns the plant inside, not the items for the pot
L132[11:36:32] <diesieben07> the problem with your request is that there might be more than one such item.
L133[11:37:12] <masa> what do you mean?
L134[11:37:14] <PaleoCrafter> I think C&B has some relatively well-working method that does this, still not perfect of course
L135[11:37:40] <diesieben07> i mean block C might be placed by items A and B
L136[11:38:01] <diesieben07> or it might not be placeable at all, you might have to create it by right-clicking block X with item Y
L137[11:38:12] <masa> right... well I only need one, basically so that the player cn't place the blocks for free
L138[11:39:13] <masa> of course it won't be 100% accurate because there are lots of special cases and weird stuff, but if it works fow most common building blocks, that's fine
L139[11:40:13] <masa> so I'd rather have it so that if it's some weird block, it would fail to get the item and thus not allow placing it
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L141[11:42:58] <masa> I think I'll go with getSilkTouchDrop() for now
L142[11:48:00] <diesieben07> what exactly are you trying to do wiht this?
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L146[11:51:12] <masa> I have my "Wand of the Lazy Builder", which can among other things save areas to templates (based on the vanilla 1.9 template system), so when it's used in the Paste mode in sruvival, and I need to check for and consume the appropriate items when placing blocks based on the template
L147[11:51:23] <masa> *survival
L148[11:52:54] <masa> https://www.youtube.com/watch?v=5m281lOQ0IQ
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L158[12:55:46] <blackmother> herro
L159[12:55:50] <blackmother> anyone around
L160[12:56:03] <blackmother> is there a plugin or a mod that stops custom mobs spawning in your spawn
L161[12:56:11] <blackmother> like i got this problem with skele's
L162[12:56:17] <blackmother> with machine guns and rocket launcher
L163[12:56:42] <TechnicianLP> you put a commandblock there that with "/kill @e[type!=player]"
L164[12:57:01] <blackmother> Does that actually work
L165[12:57:07] <blackmother> or does a plugin do a better job?
L166[12:57:24] * TechnicianLP dislikes bukkit
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L168[12:58:22] <TechnicianLP> with a bit of scoreboard/tag magic you could also allow certain mobs to stay while removing other
L169[13:00:41] <blackmother> yeah but i want to make a simple plugin that blocks mobs spawning in a certain range
L170[13:01:04] <blackmother> and i can moderifie it with commands.class
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L180[13:30:49] <diesieben07> masa, sorry, had to go afk for a bit. Why not loop through the inventory and check the block placed by each item?
L181[13:31:45] <gigaherz> give the wand a "learn" mode that scans the blocks you place, and learns to place them also
L182[13:31:57] <gigaherz> coudl be used as lore, if the wand contains some kind of brain inside
L183[13:32:04] <gigaherz> and it comes without knowledge
L184[13:32:05] <gigaherz> ;P
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L187[13:37:20] <masa> hehe
L188[13:37:38] <masa> diesieben07: and how would I check the block placed by each item?
L189[13:38:17] <masa> does this creep back into the super hacky fake world and fake item use territory...
L190[13:39:05] <masa> for ItemBlocks it should be easy, but not so much for the other items that just happen to place blocks...?
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L192[13:39:32] <diesieben07> onItemUse :D
L193[13:39:34] <diesieben07> so yes
L194[13:39:59] <asdfowkw> Anyone knows what the shortcutkey is in idea to show what params the method u are in want, if u understand what i mean.
L195[13:40:15] <gigaherz> no idea
L196[13:40:20] <gigaherz> I just go back to the opening paren
L197[13:40:22] <gigaherz> and retype it
L198[13:40:32] <asdfowkw> ye thats what i wanna get rid off xD
L199[13:40:58] <gigaherz> https://www.jetbrains.com/help/idea/2016.3/viewing-method-parameter-information.html
L200[13:41:02] <asdfowkw> ah found it
L201[13:41:04] <asdfowkw> ctrl p
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L204[13:50:10] <killjoy1> After reading ichun's post.. it can't be that hard to implement the gravity gun, can it?
L205[13:50:47] <killjoy1> It's really just moving around a fallingsand entity
L206[13:51:05] <fry> making a shitty gravity gun is reasonably easy
L207[13:51:43] <killjoy1> I'm sure it's been done, too
L208[13:52:27] <fry> making a reasonably good quality mod requires haldling tons of corner cases properly
L209[13:53:04] <killjoy1> Then again, we don't need another ProjectE
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L214[14:00:19] <heldplayer> What version of IDEA did they take those screenshots in ._.
L215[14:00:57] <heldplayer> And PhpStorm
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L217[14:01:36] <asdfowkw> win 95 xP
L218[14:02:23] <Lord_Ralex> nah, 95 looks better
L219[14:02:41] ⇨ Joins: ScottehBoeh (~ScottehBo@5.63.144.228)
L220[14:02:47] <ScottehBoeh> http://imgur.com/a/QNX2K
L221[14:02:50] <ScottehBoeh> Orc Nation complete :D
L222[14:03:06] <ScottehBoeh> They've got the scariest looking weapons, mostly DIY
L223[14:04:21] <asdfowkw> you should add a point up at the tip of the sword
L224[14:04:38] <asdfowkw> http://game-preorders.com/wp-content/uploads/2011/08/orc-champion-sword.jpg
L225[14:07:36] <heldplayer> ScottehBoeh: I do suggest not changing the title of the game window when you release
L226[14:11:25] <ScottehBoeh> heldplayer What concerns does changing the game window title bring to the table?
L227[14:11:50] <heldplayer> Pretty much scolding by everybody
L228[14:11:56] <heldplayer> You don't change branding
L229[14:12:17] <heldplayer> Much like you don't change the Mojang logo on the loading screen
L230[14:13:54] <ScottehBoeh> I mean, it does still say Minecraft. It's a TC too
L231[14:14:00] <ScottehBoeh> but if it's that much of a concern, i'll look into it
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L233[14:14:33] <asdfowkw> Hm, I really need to get up to date with minecraft
L234[14:14:44] <asdfowkw> what are the green orbs on the left side in enchanting table?
L235[14:14:51] <asdfowkw> they dosnt exist in 1.7 ^^
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L237[14:14:53] <Ashindigo_> exp cost afaik
L238[14:15:01] <heldplayer> Just mentioning it, don't want you to get scolded by the community
L239[14:15:04] <asdfowkw> what about the normal level to the right then?
L240[14:15:17] <Ashindigo_> maybe lapis cost?
L241[14:16:18] <diesieben07> the levels that will be taken from you if you apply it
L242[14:16:31] <diesieben07> the right side is the level you need to have
L243[14:16:46] <asdfowkw> ah its a fix for the old bug where it would take 30 levels even if u are 300 ?
L244[14:17:04] <diesieben07> not a fix, a change of mechanic
L245[14:17:09] <diesieben07> you never pay more than 3 for an enchant
L246[14:17:22] <diesieben07> but you need to have level X to be able to apply it
L247[14:17:39] <asdfowkw> oh
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L250[14:19:15] <ScottehBoeh> For my mod, I'm planning on adding a REALLY epic Introduction UI to the Menu
L251[14:19:27] <ScottehBoeh> which will include a custom design of the Mojang Logo (a mojang logo in a shield maybe)
L252[14:19:45] <ScottehBoeh> a sword slash sound :D I could add an animation, would be epic
L253[14:20:02] <diesieben07> shipping the mojang logo yourself, even if modified and "epic" is still copyright infringement
L254[14:20:54] <ScottehBoeh> on the Minecraft loading screen?
L255[14:21:01] <diesieben07> no matter where.
L256[14:21:13] <diesieben07> it's mojang's property, you have no business in shipping it
L257[14:29:17] <TechnicianLP> you could ask for permission of course .. but you probably wont be allowed to
L258[14:30:42] <killjoy1> Only 2M switches got made, right?
L259[14:30:50] <killjoy1> I'm reading that 5M were sold
L260[14:32:14] <asdfowkw> what u talkin bout?
L261[14:32:29] * TechnicianLP only knows about bluescreen of death on the switch
L262[14:34:35] <ScottehBoeh> "I think this Orc helmet is too big for me.."
L263[14:34:36] <ScottehBoeh> http://i.imgur.com/OWf6cdv.png
L264[14:35:15] <ScottehBoeh> Yeah, the only thing I've really seen on the Switch is that you can accidentally stick the controllers together, and some people had issues with it freezing on them
L265[14:36:03] <asdfowkw> i really have to get a new nickname.. but thats damn hard.
L266[14:36:19] <kashike> ScottehBoeh: what does the text below Race say?
L267[14:36:30] <Vigaro> Press F to open?
L268[14:36:31] <asdfowkw> PRess F to open
L269[14:36:43] <kashike> my eyes suck
L270[14:36:50] <asdfowkw> Or
L271[14:36:59] <asdfowkw> we just cheated by having watched the previous images
L272[14:37:00] <asdfowkw> x)
L273[14:37:21] <kashike> cheater :p
L274[14:37:28] <ScottehBoeh> Yep :) Shows the leveling system
L275[14:37:31] <ScottehBoeh> lemme see if I can find that video
L276[14:38:10] <ScottehBoeh> kashike https://www.youtube.com/watch?v=ieQphnnAf-w
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L281[14:53:12] <Nanobird> So, I am trying to build a gui widget thing, and for whatever reason I cannot get the actual parent gui's background to scale properly
L282[14:53:34] <Nanobird> I have tried basically every method I can think of, even direct GL calls.
L283[14:53:46] <PaleoCrafter> not quite sure what you mean
L284[14:53:55] <PaleoCrafter> what exactly do you want to do?
L285[14:54:21] <Nanobird> https://i.imgur.com/rGGdn6N.png
L286[14:54:33] <Nanobird> Solid red is the actual gui size, the texture is the background render
L287[14:55:04] <PaleoCrafter> you're using the Vanilla GUI methods, I suppose?
L288[14:55:29] <Nanobird> Right
L289[14:56:13] <gigaherz> it works!
L290[14:56:22] <gigaherz> I found a thing I did ages ago
L291[14:56:29] <gigaherz> in C# with Managed Directx
L292[14:56:35] <PaleoCrafter> is it alive, gigaherz?
L293[14:56:36] <gigaherz> and ported it to SharpDX
L294[14:56:37] <gigaherz> https://dl.dropboxusercontent.com/u/743491/2017-03-09-2053-25.mp4
L295[14:56:48] <PaleoCrafter> is your texture 256x256 and does the size of the background match the one you pass to the rectangle method, Nanobird?
L296[14:56:57] <gigaherz> i spent the past two days trying to figure out why it wasn't rendering
L297[14:57:06] <gigaherz> and it turns out I used the wrong vertex format declaration flags
L298[14:57:16] <gigaherz> (Position vs PositionRhw)
L299[14:57:38] <PaleoCrafter> heh
L300[14:57:40] <Nanobird> The gui is 512x512 and the actual bit in the texture is matched
L301[14:58:07] <PaleoCrafter> ah, well, the Vanilla methods assume a 256x256 texture
L302[14:58:10] <gigaherz> if your gui texture isn't 256x256
L303[14:58:14] <gigaherz> your pixel coords will be /2
L304[14:58:16] <gigaherz> so like
L305[14:58:18] <PaleoCrafter> yeah ^
L306[14:58:24] <gigaherz> you can't reference odd pixel
L307[14:58:31] <gigaherz> you can still useit
L308[14:58:37] <gigaherz> but each coord will advance 2 pixels
L309[14:58:40] <gigaherz> at a time
L310[14:58:52] <killjoy1> http://imgur.com/gallery/Ofus9
L311[14:59:01] <Nanobird> Okay, then, uhh
L312[14:59:10] <Nanobird> How would I go about making a texture for a 250x300 gui
L313[14:59:22] <PaleoCrafter> don't use Vanilla methods :P
L314[14:59:37] <gigaherz> Nanobird: there's a drawblahblahcustomsize
L315[14:59:43] <killjoy1> There's always that ONE person who suggests using direct lwjgl
L316[14:59:46] <gigaherz> jsut lookd for a method that has customsize in the name
L317[14:59:47] <PaleoCrafter> oh right, that's relatively new
L318[14:59:59] <gigaherz> however
L319[15:00:00] <Nanobird> I don't mind using direct GL
L320[15:00:07] <PaleoCrafter> killjoy1, nah, go through the VertexBuffer :P
L321[15:00:23] <killjoy1> that's a vanilla method
L322[15:00:24] <killjoy1> :P
L323[15:00:34] <gigaherz> it is slightly faster on gpus
L324[15:00:38] <gigaherz> to use power-of-two texture sizes
L325[15:00:39] <PaleoCrafter> well, I implied the "GUI" in my statement :P
L326[15:00:43] <gigaherz> specially on certain brands
L327[15:00:59] <gigaherz> so if your gui is 256x300
L328[15:01:04] <gigaherz> you may want to make it 256x512
L329[15:01:23] <Nanobird> ...I can do that?
L330[15:01:25] <gigaherz> yes
L331[15:01:30] <Nanobird> I thought it had to be square o.o
L332[15:01:31] <gigaherz> so long as you use the customsize draw
L333[15:01:33] <gigaherz> naah
L334[15:01:44] <gigaherz> only the atlas cares about squareness
L335[15:01:45] <Nanobird> This changes ERRYTHING
L336[15:01:57] * Nanobird flails, runs off to test
L337[15:02:04] <gigaherz> if you use bindTexture to use it
L338[15:02:10] <gigaherz> you can use any size
L339[15:02:13] <gigaherz> but powers of two are optimal
L340[15:02:29] <gigaherz> if you use bindTexture(LOCATION_BLOCKS_TEXTURE) or you don't have access to the texture itself
L341[15:02:30] <PaleoCrafter> the next logical step is implementing tiling from a sheet via shaders :P
L342[15:02:31] <gigaherz> then it's in the atlas
L343[15:02:47] <gigaherz> and it has to fit certain restrictions
L344[15:03:39] <Nanobird> So, then... Gui.drawModalRectWithCustomSizedTexture(0, 0, 0, 0, xSize, xSize, 256, 512);
L345[15:03:50] <gigaherz> something along those lines
L346[15:03:57] <gigaherz> I don't remember the params ;P
L347[15:07:05] <Nanobird> welp
L348[15:07:08] <Nanobird> That did it.
L349[15:07:21] <Nanobird> Hurrah, I can finally go dick around with other things \o/
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L353[15:13:08] <Shambling> thanks to whoever linked me that greasy monkey html5 blocker
L354[15:13:20] <gigaherz> o/
L355[15:13:26] <gigaherz> I think
L356[15:13:32] <Shambling> really can't stand youtube with html5 on, and not to mention the unblockable html5 ads on other sites
L357[15:13:34] <gigaherz> maybe someone else linked some other later ;P
L358[15:13:40] <gigaherz> oh wait
L359[15:13:45] <gigaherz> no I linked a 30fps script
L360[15:13:47] <Shambling> I think it was probably you gigaherz
L361[15:13:48] <gigaherz> not a html5-blocker
L362[15:13:52] <Shambling> same thing for me lol
L363[15:13:57] <Shambling> I think you linked several
L364[15:14:20] <Shambling> killing html5 is just as good or better on chrome, as this way I can block the ads :p
L365[15:15:04] <gigaherz> uBlock doesn't have any issues blocking ads
L366[15:15:08] <gigaherz> for me
L367[15:15:12] <gigaherz> on firefox and chrome
L368[15:15:48] <Corosus> same
L369[15:15:51] <Shambling> never can be too sure, lol
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L371[15:16:37] <Corosus> abp had issues blocking youtube ads on chrome but that was probably due to abp selling out
L372[15:16:43] <Corosus> ublock origin is great
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L376[15:24:41] <Shambling> lets hope they don't sell out to an ad company as well
L377[15:24:42] <Shambling> lol
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L380[15:27:01] <Corosus> theyre open source, and even if they do, another alternative will pop up, its the circle of software life
L381[15:27:22] <Corosus> make thing, get popular, get greedy, lose community, repeat
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L388[16:11:38] <Shambling> *sigh* does tema not read his issues? still has unbaked quads everywhere
L389[16:11:54] <Shambling> what was the purpose of updating if not updating for an actual bug
L390[16:13:02] <Shambling> guess he's too busy building meme world types
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L393[16:32:03] <gigaherz> hmf
L394[16:32:14] <gigaherz> is there any actual mod that change the "moved too quickly" speed, or removes the check?
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L396[16:33:53] <gigaherz> the rubberbanding is getting rather annoying
L397[16:34:17] <gigaherz> all the google results I can find are either stupid workarounds that don't work, or stuff specific to bukkit/spigot
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L400[16:45:06] <ScottehBoeh> Finished weapons for second Orc legion
L401[16:45:08] <ScottehBoeh> http://i.imgur.com/OY6A4xl.png
L402[16:45:13] <ScottehBoeh> includes that bladed staff :D
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L407[16:50:49] <ScottehBoeh> I'm hoping to get server-side regions set up
L408[16:51:05] <ScottehBoeh> Meaning the server owner can set up regions for towns etc. I can then add a map with discovered locations
L409[16:55:49] <gigaherz> I can't be bothered to program this idea, but I have always thought that big servers could benefit from having "claimed areas" for players / teams, and a way to discard non-claimed chunks when they unload from memory (or after some time or something)
L410[16:56:08] <gigaherz> incidently, that would regenerate the chunks
L411[16:56:21] <gigaherz> but resources would have to generate with new seeds
L412[16:56:29] <gigaherz> otherwise people would memorize the location of diamonds ;P
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L414[16:58:14] <Akkarin> Well switching the entire seed would ruin your world. Instead just make the populators non deterministic ;-D
L415[16:58:33] <Ordinastie> that's basically what he said
L416[16:59:20] <gigaherz> yeah by "new seeds" I meant like
L417[16:59:38] <gigaherz> use the current time or something, so that it's not always the same contents
L418[17:00:42] <gigaherz> and by "always"
L419[17:00:53] <gigaherz> I mean "since I played Landmark"
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L421[17:01:32] <Ordinastie> I'm glad I didn't bought it
L422[17:01:47] <gigaherz> same
L423[17:01:50] <gigaherz> wait no
L424[17:01:52] <gigaherz> I did buy it
L425[17:01:54] <gigaherz> I was a founder lol
L426[17:02:02] <Ordinastie> buuurn
L427[17:02:10] <gigaherz> I don't regret buying it
L428[17:02:13] <gigaherz> it was fun for a while
L429[17:02:17] <gigaherz> but it was terribly disappointing
L430[17:02:38] <gigaherz> before EQN was cancelled
L431[17:02:43] * TechnicianLP2 has an idea for his next project now
L432[17:02:51] <gigaherz> the game was pretty much an excuse for the EQN team to get free art designs
L433[17:03:02] <Ordinastie> yeah, but I didn't really mind that
L434[17:03:25] <gigaherz> and then they started introducing "survival" features
L435[17:03:54] <gigaherz> and I don't mean mining for building resources
L436[17:04:03] <gigaherz> I mean like, caves with ruins in them and such
L437[17:04:11] <gigaherz> which, IMO, were never really interesting at all
L438[17:07:35] <gigaherz> the thing that saddens me, is that I never got around to taking some proper screenshots of my tower
L439[17:07:43] <gigaherz> before the world was reset at one point
L440[17:07:53] <Ordinastie> they reset the world? ôO
L441[17:08:02] <gigaherz> between alpha and beta, yes
L442[17:08:10] <Ordinastie> ah, yeah, makes sense
L443[17:08:13] <gigaherz> also
L444[17:08:24] <gigaherz> the claims had an upkeep time
L445[17:08:32] <gigaherz> and would expire if you were offline for more than X days
L446[17:08:35] <gigaherz> (30+)
L447[17:08:50] <gigaherz> thing is
L448[17:09:03] <gigaherz> I also never got around to getting back the materials for the props
L449[17:09:11] <gigaherz> that I had inside the build
L450[17:09:17] <gigaherz> so even if I did place back the template
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L452[17:09:38] <gigaherz> (it was almost 100% made of the basic materials that were unlimited and free to place)
L453[17:09:57] <gigaherz> I could never be bothered to get everything back in place
L454[17:10:05] <gigaherz> so yeah, I can't show it :(
L455[17:10:29] <gigaherz> IU do however have one screenshot that I took during alpha, of a predecessor of that tower build
L456[17:10:29] <gigaherz> https://dl.dropboxusercontent.com/u/743491/ScreenShot020.jpg
L457[17:10:50] <Ordinastie> not bad
L458[17:11:16] <TechnicianLP2> nicelooking game
L459[17:11:22] <TechnicianLP2> and tower
L460[17:11:35] <gigaherz> ah another one
L461[17:11:36] <gigaherz> https://dl.dropboxusercontent.com/u/743491/screenshot_20141003-03-11-08.jpg
L462[17:11:39] <gigaherz> that was a later version
L463[17:12:00] <gigaherz> TechnicianLP2: the game was nice
L464[17:12:03] <gigaherz> and the building was interesting
L465[17:12:16] <gigaherz> building mechanics*
L466[17:12:47] <gigaherz> the blocks were much smaller than in mc
L467[17:13:08] <gigaherz> a human-sized door was around 4x6 or so blocks
L468[17:13:20] <gigaherz> or was it 6x10 or 6x12
L469[17:13:23] <gigaherz> anyhow
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L471[17:14:31] <gigaherz> yeah counting blocks, seems to be 6 wide, since the windows are 6 tall, and I used rotated doors for the windows
L472[17:14:35] <gigaherz> (later)
L473[17:15:28] <TechnicianLP2> horizontal doors sound interesting
L474[17:16:00] <Corosus> its a trap!
L475[17:16:08] <Ordinastie> it's for when you eat more than you grow up
L476[17:16:26] <TechnicianLP2> the cake is a lie!
L477[17:16:59] <Ordinastie> does it matter if it tastes good anyway ?
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L480[17:33:33] *** DarkevilAway is now known as Darkevilmac
L481[17:35:57] *** diesieben07 is now known as diesieben|away
L482[17:40:12] <gigaherz> so, I guess no one knows anything that would help with the moved too quickly rubberbanding when flying in survival?
L483[17:40:18] ⇨ Joins: Kaiyouko (~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L484[17:41:02] <gigaherz> disableElytraMovementCheck only seems to be used when flying with elytra, which is not the case ;P
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L488[17:49:27] <gigaherz> oh well I'll take a look at this myself, over the weekend
L489[17:49:31] <Akkarin> how about reducing overall lag instead of fixing symptoms? ;-)
L490[17:49:31] <gigaherz> night ppl
L491[17:49:35] *** gigaherz is now known as ghz|afk
L492[17:49:39] <ghz|afk> Akkarin: not lag
L493[17:49:41] <ghz|afk> the lag's fine
L494[17:49:43] <ghz|afk> proble mis
L495[17:49:59] <ghz|afk> when using a ring of flight (angel ring, winds of the bats, or similar)
L496[17:50:09] <ghz|afk> it's easy to fly faster than the server allows
L497[17:50:22] <Akkarin> ah. in that case I'd say the checks they put in place are just not up to the task for that particular form of flight
L498[17:50:32] <ghz|afk> yep
L499[17:50:45] <ghz|afk> the check has a limit of "300" when elytra
L500[17:50:49] <ghz|afk> and "100" when not elytra
L501[17:50:57] <Akkarin> Well the elytra check is already a workaround at best
L502[17:51:01] <ghz|afk> doesn't take into account players who have flying enabled
L503[17:51:08] <Akkarin> where workaround has an equal definition to "a filthy hack"
L504[17:51:20] <ghz|afk> and the gamerule to disable elytra check does NOT affect non-elytra-flying players
L505[17:51:26] <ghz|afk> so you get the "100" version enforced
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L507[17:51:37] <Akkarin> well logically
L508[17:52:04] <ghz|afk> so there's different possible fixes
L509[17:52:06] <ghz|afk> simplest of all
L510[17:52:11] <ghz|afk> is a mod that dumps that code into the trash
L511[17:52:20] <Akkarin> It's just there so you can stop players from having mad fun while wearing an elytra :P
L512[17:52:39] <ghz|afk> so if the mod is installed, it just doesn't care about speed
L513[17:52:43] <ghz|afk> and form there
L514[17:52:45] <Akkarin> well entirely dumping it sounds a little extreme. Improving it would be the better bet
L515[17:52:57] <ghz|afk> other better fixes would do things better
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L517[17:53:22] <Akkarin> to be fair I haven't looked into it in a while so no clue what causes weirdness in the first place
L518[17:53:23] <ghz|afk> from including creative-style flight as if it was elytra
L519[17:53:42] <ghz|afk> to adding a whole-new gamerule for it
L520[17:53:52] <ghz|afk> either way
L521[17:53:57] <ghz|afk> not going to do any of that right now
L522[18:02:52] *** mumfrey is now known as Mumfrey
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L524[18:07:36] <Shambling> compress all space and time while flying
L525[18:07:39] <Shambling> as if in the nether
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L527[18:08:04] <Akkarin> Better write a neat COREMOD for it and REQUIRE IT EVERYWHERE
L528[18:08:06] * Akkarin runs for his life
L529[18:08:28] <Hink> How could I go about getting the information of a compass target if a client is holding out a compass in their hotbar?
L530[18:09:12] <Corosus> the legend goes if you say coremod 3 times in a row it summons l3x and he deletes your project
L531[18:09:29] <Hink> spooky
L532[18:09:37] <Akkarin> Don't worry. He's busy being hugged right now :P
L533[18:09:47] <Corosus> omai
L534[18:10:07] <Akkarin> or at least I'd assume he is
L535[18:12:39] <Shambling> so whats wrong with coremods now?
L536[18:12:46] <Shambling> do they touch minecraft in naughty ways?
L537[18:13:53] <Corosus> first try to PR it into forge in the sanest way possible
L538[18:14:08] <Corosus> then when all else fails give up and screw with people by making a coremod
L539[18:14:30] <Shambling> oh, it a actually requires having the mod loader call put into forge itself? thought you could just overload a class to load it
L540[18:14:38] <Shambling> ah now I get you
L541[18:15:06] <Shambling> but apparently I'm having trouble seeing and typing :P
L542[18:15:20] <Corosus> coremods can put code into methods, change their signatures, more or less anything, i belive most just inject code into existing methods, as that is the most cross mod compatible way, but still
L543[18:15:49] <Akkarin> even that can break if you don't write them in a sane way
L544[18:16:12] <Akkarin> generally patching things is the worst you can do since it almost guarantees that you end up in patch hell at some point
L545[18:16:27] *** amadornes is now known as amadornes[OFF]
L546[18:16:32] <Akkarin> Especially at this point when everybody and their cat provide and require one ;-D
L547[18:17:05] <Corosus> indeed
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L549[18:20:39] * Akkarin pets his cat before sending her off to program more ASM transformers
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L551[18:22:58] <Corosus> Hink, dont compasses just point north or did they get some newer purpose that went over my head
L552[18:23:34] <Corosus> oh world spawn
L553[18:23:42] <Corosus> shows how often i use them, aka never
L554[18:23:51] <Hink> xD
L555[18:24:32] <Hink> How could I get the location/direction the compass is pointing?
L556[18:25:33] <Corosus> the getSpawnToAngle method in ItemCompass file has the trig math required to sorda get the angle
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L563[18:51:55] <Hink> I can't find the net.minecraft.item.ItemCommpass which should extend Item. Hmmmm.
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L566[18:59:52] <Hink> Perhaps it's not implemented in 1.8.9?
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L578[20:20:27] <killjoy> Oops. I tried to take a 4x screenshot when in 4k
L579[20:20:32] <killjoy> that's... 16k
L580[20:20:39] <killjoy> (I ran out of memory)
L581[20:21:16] <killjoy> or is it 32K?
L582[20:22:32] <killjoy> I can take an 8k screenshot fine
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