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L4[00:22:31] <killjoy> I have a feeling Nintendo did a money grab with the Switch dock
L5[00:22:47] <killjoy> From what I've researched, you can't use a USB c to HDMI adapter on the switch
L6[00:23:54] <killjoy> Looks like we'll need a USB c -> DisplayPort -> HDML
L7[00:24:15] <killjoy> Looks like I mixed HTML and HDMI
L8[00:26:07] <killjoy> http://www.neogaf.com/forum/showthread.php?t=1334683
L9[00:26:11] <killjoy> ^ a couple months old
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L13[00:48:49] <h5h77> remember when we all thought usb type c would solve all our problems
L14[00:49:06] <h5h77> turns out it just made them more unpredictable
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L18[01:01:29] <immibis> h5h77: who thought that apart from google?
L19[01:01:41] <h5h77> maybe I'm just naive
L20[01:02:10] <immibis> i always thought type c wouldn't solve any problems, it would just add another kind of connector and break USB's amazing compatibility record
L21[01:02:29] <immibis> and I was right... I have own exactly 2 devices I can plug my phone into
L22[01:02:31] <h5h77> well then you thought pretty accurately
L23[01:02:32] <immibis> I own*
L24[01:03:05] <immibis> OTG and fast charging may or may not redeem it
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L36[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170303 mappings to Forge Maven.
L37[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170303-1.11.zip (mappings = "snapshot_20170303" in build.gradle).
L38[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L39[02:04:05] <ghz|afk> immibis / h5h77: that's why you get a whole bunch of https://youtu.be/aM0JMoGABgk?t=33
L40[02:04:08] <ghz|afk> oops wrong one
L41[02:04:17] <ghz|afk> bunch of: https://www.amazon.com/dp/B01J3GG82U
L42[02:04:23] <immibis> it better be the wrong one
L43[02:04:25] <ghz|afk> anmd use your existing cables
L44[02:04:25] <ghz|afk> XD
L45[02:04:43] <immibis> i went to 4 stores before finding a USB-A/USB-C adapter cable; NOBODY uses USB C here
L46[02:05:04] <ghz|afk> my motherboard has typeC -- in the back
L47[02:05:08] <ghz|afk> https://www.amazon.com/dp/B01J3GG82U
L48[02:05:14] <ghz|afk> wtf is wrong with my pasting today
L49[02:05:20] <ghz|afk> https://www.amazon.com/Adapter-Oneplus-Huawei-OnePlus-Macbook/dp/B01JZ0H3O6/
L50[02:05:22] <immibis> my new one has one type C port
L51[02:05:42] <ghz|afk> anyhow, gotta be at work in -5 minutes
L52[02:05:47] <ghz|afk> bbl
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L82[03:51:10] <TechnicianLP> if i have a capability that saves to a players nbt - is that nbt readable at the client?
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L84[03:55:48] <PaleoCrafter> no, TechnicianLP
L85[03:55:56] <PaleoCrafter> you have to sync manually
L86[03:58:36] <Admiral_Damage> Had no luck with that thing by the way Paleo, always resulted in just a reset of transforms whichever combination I put it in.
L87[03:58:55] <PaleoCrafter> hm... too bad
L88[03:59:02] <PaleoCrafter> fry probably knows a solution :D
L89[04:02:04] <fry> yes, don't do negative scale
L90[04:02:53] <PaleoCrafter> heh
L91[04:04:00] <fry> if you think the model system is lacking functionality you're welcome to make a PR.
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L103[05:12:57] <gigaherz|work> so, my flatmate already got the zelda special edition box
L104[05:13:08] <gigaherz|work> (not sure if he has the switch yet)
L105[05:13:31] <gigaherz|work> and to calm the envy, I decided to get https://www.amazon.es/dp/B00OEP4WZQ
L106[05:13:32] <gigaherz|work> for myself
L107[05:14:09] <gigaherz|work> I'll play LTTP on an emulator or something ;P
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L133[07:42:04] <Ashindigo_> any open source mods that add persisted nbt data to the player?
L134[07:43:57] <Ashindigo_> preferably for 1.11.2
L135[07:47:19] <Ellpeck> uh, it's pretty easy Ashindigo_
L136[07:47:24] <Ellpeck> for every entity you can do getEntityData()
L137[07:47:34] <Ellpeck> That tag will be saved to disk
L138[07:49:22] <Ashindigo_> so just set my data then with that?
L139[07:58:50] <Ellpeck> yea.
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L164[09:25:03] <Ashindigo_> Thanks
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L167[09:51:59] <TechnicianLP> how do i get the clientplayer from inside a MessageHandler without causing a CNFE?
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L169[09:59:52] <SkySom> Do you specifically need the Client player instance or just an instance of EntityPlayer?
L170[10:00:58] <TechnicianLP> the one in Minecraft.getMinecraft().player but i dont think i cant reference the Minecraft class in there without crashing
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L173[10:07:00] <gigaherz> TechnicianLP: you have two choices
L174[10:07:16] <gigaherz> either you make sure to not reference anything with client types
L175[10:07:18] <gigaherz> such as
L176[10:07:25] <gigaherz> using an EntityPlayer variable and such
L177[10:07:34] <gigaherz> or
L178[10:07:41] <gigaherz> you make a method in your proxy
L179[10:07:52] <gigaherz> and pass on the handler to the method
L180[10:07:57] <gigaherz> (or the message)
L181[10:08:04] <gigaherz> I generally do the latter
L182[10:08:16] <gigaherz> Mymod.proxy.handleThisMessage(message)
L183[10:08:30] <gigaherz> which does Minecraft.getMinecraft().addScheduledTask etc
L184[10:09:03] <TechnicianLP> so i need to make a proxy just to get the EntityPlayer instance at the client? :(
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L186[10:12:05] <gigaherz> no, you should have a proxy on principle ;P
L187[10:12:14] <gigaherz> to do anything client-only
L188[10:12:48] <TechnicianLP> i have one ... but i try to keep it as small as possible
L189[10:13:02] <gigaherz> the proxy has two uses:
L190[10:13:14] <gigaherz> 1. to perform tasks that should only be performed on the client (models and renderers)
L191[10:13:36] <gigaherz> 2. to handle things that require clieny-only classes (such as network packet logic)
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L194[10:20:02] <SkySom> Yep. I have three methods in my proxy for packet stuff. Getting the Player, World, and Task Scheduler
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L196[10:25:03] <LatvianModder> wait.. packet logic?
L197[10:25:12] <LatvianModder> I do that on 'server' side without problems
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L199[10:25:42] <gigaherz> LatvianModder: but you need the client? that means you have a packet that is handled by the client
L200[10:25:51] <gigaherz> so it's not a server packet
L201[10:25:56] <LatvianModder> you always need client when you send packet to client
L202[10:26:01] <gigaherz> no you do not
L203[10:26:31] <gigaherz> most packets do come FROM a player, so you may want to know who sent them, yes
L204[10:26:36] <gigaherz> but that is NOT getting the "client player"
L205[10:26:57] <gigaherz> and if you are receiving the packet on a client, that's a whole other thing
L206[10:27:04] <gigaherz> so which is which?
L207[10:27:28] <LatvianModder> yeah you do need client. For Minecraft.getMinecraft().addScheduledTask(() ->
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L209[10:27:51] <gigaherz> yes, so you can't do that on the server side
L210[10:28:04] <LatvianModder> the message is never received on server side though
L211[10:28:04] <gigaherz> that's the entire point of this
L212[10:28:14] <gigaherz> no but the handler is registered on both
L213[10:28:14] <LatvianModder> which means you can do it without proxy
L214[10:28:24] <gigaherz> when you call the register function
L215[10:28:29] <gigaherz> you are referencing the handler
L216[10:28:34] <LatvianModder> never crashed before
L217[10:28:44] <gigaherz> but you just said it was crashing?
L218[10:28:56] <LatvianModder> no
L219[10:29:03] <gigaherz> [16:52] (TechnicianLP): how do i get the clientplayer from inside a MessageHandler without causing a CNFE?
L220[10:29:09] <LatvianModder> but thats not me :P
L221[10:29:17] <gigaherz> wait right
L222[10:29:21] <gigaherz> you two have the same random color here
L223[10:29:22] <gigaherz> ;P
L224[10:29:34] <LatvianModder> ah. yeah that messes with me too alot :P
L225[10:29:43] <gigaherz> anyhow
L226[10:29:49] <Ordinastie> gigaherz, you know the letters inside the color do mean something right ? :p
L227[10:29:52] <gigaherz> for many packets, that will not crash
L228[10:30:07] <LatvianModder> so dunno. I have moved it to proxy for safety, but previously it was always working
L229[10:31:49] <gigaherz> Ordinastie: ofc, I
L230[10:31:54] <LatvianModder> <SkySom> Do you specifically need the Client player instance or just an instance of EntityPlayer?
L231[10:31:54] <LatvianModder> wait there is another way of getting the client player other than mc.thePlayer?
L232[10:31:55] <gigaherz> oops didn't mean to press enter yet
L233[10:32:14] <killjoy> there is only ever 1 client player
L234[10:32:30] <killjoy> There is however EntityOtherPlayerMP
L235[10:32:33] <killjoy> something like that
L236[10:32:35] <SkySom> I more meant EntityPlayerSP or whatever
L237[10:32:51] <SkySom> Like that specific class, or just an instance of EntityPlayer
L238[10:32:56] <LatvianModder> ah
L239[10:33:06] <Ordinastie> that what I do : https://github.com/Ordinastie/MalisisCore/blob/1.11/src/main/java/net/malisis/core/network/IMalisisMessageHandler.java
L240[10:33:16] <SkySom> I do realize that I wasn't particularly clear though.
L241[10:33:49] <LatvianModder> (who here doesnt have his own network handler/wrapper, raise your hand lol)
L242[10:35:09] <gigaherz> Ordinastie: why not just have two superclasses? ;P
L243[10:35:17] <gigaherz> or do you use the same packet/handler on both sides?
L244[10:35:18] <Ordinastie> hum?
L245[10:35:30] <gigaherz> I mean isClient/isServer
L246[10:35:39] <gigaherz> and so on
L247[10:35:47] <gigaherz> almost all the functions in there have if client else server
L248[10:36:25] <Ordinastie> I could have a IMMClient and IMMServer, but meh
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L253[11:01:13] <Leutech> Hello is this the chat for Mincraft Forge ?
L254[11:01:31] <killjoy> now why would #minecraftforge be about that?
L255[11:01:35] <killjoy> /s
L256[11:01:53] <Leutech> okay because i have big problem
L257[11:02:02] <killjoy> cool
L258[11:02:27] <Leutech> i can't create an forge Server 1.10.2 on my Linux Debian 8 server
L259[11:03:05] <IoP> any error messages?
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L261[11:06:41] <Leutech> i delete all files from my server but i can say i downloaded the installer to my server and run it with "java -jar forge...-installer.jar --install server" and already fine but if you download the minecraft_server.jar and the forge forge-universal.jar and extract all the files from the forge-universal.jar to the minecraft_server.jar and upload this to my server and start first the
L262[11:06:41] <Leutech> minecraft_server.jar and after forge-universal.jar and then the combined Server.jar (with minecraft_server.jar files and forge-universal.jar files [In 1 Server.jar]) he says me one or more libraries are missing.
L263[11:07:04] <killjoy> that's not how it works
L264[11:07:38] <killjoy> copy the entire directory.
L265[11:07:42] <killjoy> then run the forge jar
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L267[11:08:09] <killjoy> Why would you even try that? Are you following a tutorial which is 5 years old?
L268[11:08:42] <Leutech> No with Forge 1.7.10 ist functioin but not with 1.10.2
L269[11:08:55] <Leutech> and which directory should i copy ?
L270[11:09:11] <killjoy> a;;
L271[11:09:13] <killjoy> all
L272[11:09:32] <killjoy> or just run the installer on the server
L273[11:10:21] <Leutech> so wait a minute i download now the installer and run this with "java -jar forge-1.10.2-12.18.3.224-installer.jar --install server"
L274[11:10:31] <killjoy> yes
L275[11:10:34] <Leutech> okay wait
L276[11:12:44] <Leutech> okay i have an message from the install but i dont know if is it important. The message is "MESSAGE: Considering library net.minecraftforge:forge:1.10.2-12.18.3.2234: Not Downloading {Wrong Side}"
L277[11:13:03] <killjoy> that's normal probably
L278[11:14:20] <Leutech> okay so now i have the "forge-1.10.2-12.18.3.2234-universal.jar", "libraries", "minecraft_server.1.10.2.jar" nad the "mods" folder
L279[11:15:10] <Leutech> and what should i do now?
L280[11:15:24] <killjoy> fun forge-universal.jar
L281[11:15:27] <killjoy> *run
L282[11:16:08] <barteks2x> So someone finally noticed that something is wrong with how mods generate terrain... something I complained about since >1 year
L283[11:17:37] <IoP> :P
L284[11:18:12] <Leutech> and now?
L285[11:18:27] <Corosus> the key is to make pretty pictures describing the problem bart, people love a good picture
L286[11:18:36] <IoP> Leutech: is it running or not?
L287[11:18:52] <Leutech> he preparing the spawn area
L288[11:19:15] <IoP> Unable to see problem here then...
L289[11:19:18] <Corosus> Leutech, now you have fun and play
L290[11:19:24] <Corosus> be free
L291[11:19:25] <IoP> Except lack of memory configuration
L292[11:19:26] <Corosus> frolic
L293[11:19:30] <Corosus> also that
L294[11:19:46] <Leutech> thats was? i don't need the minecraft_server.1.10.2.jar?
L295[11:19:50] <Corosus> you do
L296[11:19:51] <Corosus> forge uses it
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L298[11:20:01] <IoP> do not touch those files. Just start it
L299[11:20:27] <Leutech> only start the forge-universal.jar?
L300[11:20:54] <IoP> Learning curve?
L301[11:21:00] <Leutech> and don't delete the minecrat_server.jar?
L302[11:21:47] <Corosus> correct
L303[11:22:00] <Leutech> ah okay thanks very much :D
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L305[11:39:35] <Krapht|Lurking> so if I understand this correctly, there is no way to control the instance creation of tile entities when loading...
L306[11:39:52] <Krapht|Lurking> default constructor or bust
L307[11:40:02] <McJty> yep
L308[11:40:17] <Krapht|Lurking> too bad
L309[11:40:22] <McJty> However you have some control as you know (on the block side) when your te is created
L310[11:40:25] <killjoy> all heil the mighty JavaBean
L311[11:40:28] <McJty> i.e. onBlockPlaced and stuff like that
L312[11:40:34] <McJty> So you can call stuff on your TE then
L313[11:40:36] <McJty> To init it
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L315[11:41:32] <Krapht|Lurking> yeah, but I'm going for a dependency injection approach so I can't constructor inject dependencies
L316[11:41:49] <Krapht|Lurking> going to have to they way of statics
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L318[11:44:05] <gabizou|laptop> !gm func_189515_b
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L320[11:50:18] <gigaherz> Krapht|Lurking: doesn't using statics pretty much make dependency injection worthless? may as well just program how it's comfortable, instead ;P
L321[11:50:58] <Krapht|Lurking> half the fun is over-engineering it
L322[11:51:10] <gigaherz> eh.
L323[11:51:18] <Krapht|Lurking> but yes, statics kills DI
L324[11:51:20] <gigaherz> when I overengineer, I consider it a bug in my brain ;P
L325[11:51:31] <gigaherz> I prefer to keep it simple
L326[11:51:45] <gigaherz> my refactorings then switch between moving things closer to the data
L327[11:51:50] <gigaherz> and encapsulating
L328[11:51:54] <gigaherz> back and forth
L329[11:52:00] <gigaherz> depending on what annoys me at the time
L330[11:52:00] <gigaherz> ;P
L331[11:52:21] <Krapht|Lurking> haha, yeah Im the same. Things tend to move around
L332[11:52:50] <Krapht|Lurking> but you should see my concept mod's initialization... pretty sure it would strike fear in most men
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L336[12:04:23] <Intektor> MySQL is some time ago for me, is there a way of storing a list of varchars?
L337[12:04:37] <Intektor> like a list of names in a entry?
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L339[12:05:05] <Krapht|Lurking> a table?
L340[12:05:52] <Intektor> well I want to save the mods the user has installed
L341[12:06:00] <Intektor> and I want to be able to read them later again
L342[12:07:54] <gigaherz> a table with userid,varchar
L343[12:08:03] <Krapht|Lurking> no expert on mysql, but I don't think there is a datatype for that. Your best bet would probably be to "serialize" (comma separated or somesuch) your list into a longer string and store that
L344[12:08:12] <gigaherz> and then just "select mod from usermods where userid = x"
L345[12:08:13] <Krapht|Lurking> yeah, that would be normalized way
L346[12:08:31] <Lord_Ralex> if you store a list into a single column, a db person will slap you
L347[12:08:38] <gigaherz> then you'd be able to do reverse lookups if you want
L348[12:08:54] <gigaherz> just by adding a string index and getting its userid ;P
L349[12:09:03] <Intektor> can I then find out how many people have this and that mod installed?
L350[12:09:07] <gigaherz> yes
L351[12:09:18] <gigaherz> select count(*) from usermods where modname=x
L352[12:09:24] <gigaherz> group by modname
L353[12:09:36] <gigaherz> (the where goes after ;P)
L354[12:09:47] <gigaherz> anyhow gotta go
L355[12:09:47] <gigaherz> bbl
L356[12:09:50] <Lord_Ralex> really don't need the group by there
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L358[12:10:00] <ghz|afk> maybe ;P
L359[12:10:13] <Intektor> hm
L360[12:10:42] <Krapht|Lurking> a separate table is indeed better, otherwise you'll quickly end up in find_in_set() hell
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L362[12:10:58] <Intektor> my problem is
L363[12:11:09] <Intektor> what happens when the user connects at a later time again
L364[12:11:17] <Intektor> he changed his mods
L365[12:11:23] <Lord_Ralex> clear his mods from the table
L366[12:11:25] <Lord_Ralex> insert the new ones
L367[12:11:29] <Intektor> but I don't want to lose them
L368[12:11:32] <Lord_Ralex> or do a diff and add/delete
L369[12:11:57] <Krapht|Lurking> you'd have the same problem if stored in a list
L370[12:12:10] <Intektor> id just add a new entry
L371[12:12:14] <Intektor> different time, new entry
L372[12:12:21] <Intektor> but not different time, new table
L373[12:12:33] <Intektor> id have a million tables in a day
L374[12:12:35] <Krapht|Lurking> you can do the same with the table approach, just add another column for the time
L375[12:13:20] <Intektor> so I create a new table, user, time, mod
L376[12:13:29] <Intektor> and for every mod I create a new entryß
L377[12:13:30] <Intektor> ?
L378[12:13:54] <Krapht|Lurking> yup, every login you have the user and time and just add an entry for every mod
L379[12:13:54] <Lord_Ralex> tbh
L380[12:13:59] <Lord_Ralex> without knowing exactly everytyhing you need
L381[12:14:03] <Lord_Ralex> it's hard to build a database
L382[12:14:53] <Intektor> I think I will have to watch thenewbostons tuts on mysql
L383[12:15:02] <Intektor> last time I did mysql was in school
L384[12:15:16] <killjoy> what level of school?
L385[12:15:25] <Krapht|Lurking> true, in this case it might be better to have another separate table for the login, with a many<->many relation to mods
L386[12:15:28] <Lord_Ralex> but also, the way i'd do it is probably a bit harder to understand, becuase i'd use a install and a remove column, and use it as a audit thing more than a general "list"
L387[12:15:46] <killjoy> my high school only ever taught us html/css
L388[12:15:54] <killjoy> no javascript, no php, no sq.
L389[12:16:02] <Lord_Ralex> we only did java in high school myself, not even mysql
L390[12:16:09] <killjoy> the book was called html, css, and javascript
L391[12:16:13] <killjoy> it had no references to javascript
L392[12:16:36] * Krapht|Lurking is so old that we used MS Access at school for db-stuff
L393[12:16:44] <killjoy> yup
L394[12:16:45] <killjoy> same
L395[12:16:49] <killjoy> I graduated 2012
L396[12:16:54] <Lord_Ralex> i self-taught my sql stuff, and had a college class on it, but by then
L397[12:17:03] <killjoy> but we didn't actually use access
L398[12:17:15] <killjoy> well, we did, but just for the sake of making databases
L399[12:18:28] <Lord_Ralex> i deal with sql server now-a-days anyways, fun when you try to switch to mysql for stuff
L400[12:20:25] <Krapht|Lurking> I've been stuck with mysql at work for 10+ years :-/
L401[12:22:14] <Lord_Ralex> we have an oracle database we share data with
L402[12:22:51] <Intektor> Well we did excel, then mysql, and then java
L403[12:23:17] <killjoy> I'm too inexperienced to prefer anthing
L404[12:23:18] <Intektor> I liked excel, I gave a shit about mysql(I regret that now), and java was boring
L405[12:23:20] <killjoy> *anythin
L406[12:23:21] <killjoy> g
L407[12:23:33] <Intektor> because I already knew java for 3 years
L408[12:23:42] <Intektor> I just drove around in my chair in the classroom :D
L409[12:23:52] <Lord_Ralex> we played medal of honor in my java class
L410[12:24:02] <Lord_Ralex> or one of those old games
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L412[12:24:16] <Intektor> well
L413[12:24:18] ⇨ Joins: killjoy (~killjoy@cpe-76-182-27-252.nc.res.rr.com)
L414[12:24:21] <Intektor> a lot of us did nothing
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L416[12:24:25] <killjoy> accidentally ^W
L417[12:24:35] <killjoy> well, not accidentally
L418[12:24:42] <Intektor> I had all the good grades, my classmates were shit :D
L419[12:24:43] <killjoy> hexchat was active instead of chrome
L420[12:24:54] <Lord_Ralex> it was an AP/IB class, so we were already smart
L421[12:24:58] <killjoy> did your good grades bring the others' down?
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L423[12:25:22] <killjoy> That is why nobody likes nerds. Their good grades make everyone else look bad.
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L431[13:26:31] <Intektor> I have this code: http://i.imgur.com/wE805VM.png, and this error: http://i.imgur.com/GbwEtnE.png
L432[13:26:39] <Intektor> someone has an idea what is causing this?
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L436[13:47:19] <TechnicianLP> !gf 191551
L437[13:47:38] <TechnicianLP> !gf field_191551_b
L438[13:49:46] <TechnicianLP> unnamed fields in nbttagcompound ... interesting
L439[13:55:15] <Intektor> Do I have to ask the user first before I can collect data about him?
L440[13:55:31] <TechnicianLP> what data?
L441[13:56:01] <Intektor> I have a mod updater
L442[13:56:20] <Intektor> and I want to collect data on who asked for an update and for what mods
L443[13:56:30] <Ashindigo_> It auto down loads updates?
L444[13:56:48] <TechnicianLP> mod or external?
L445[13:56:52] <Intektor> mod
L446[13:57:03] <TechnicianLP> can you update yourself?
L447[13:57:34] <Intektor> http://i.imgur.com/kwHVcl1.png
L448[13:57:44] <Intektor> I want it so anyone can use my updater for their mods
L449[13:57:55] <Intektor> but I am still interested in who actually plays with which mods
L450[13:58:30] <PaleoCrafter> see how OpenEye handles it?
L451[13:58:35] <TechnicianLP> i know openeye did something similiar
L452[13:58:44] <Intektor> no it cant
L453[13:58:56] <Intektor> so do you have an idea if Im allowed to do that or do I have to ask first
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L455[14:00:05] <TechnicianLP> the data has to be anonymous and you have to (at least) inform the user that you are collecting the data
L456[14:01:33] <Intektor> Im not sending more than my service actually needs, the ip address is obviously needed, and the mods the client wants me to tell it if I have an update for it
L457[14:01:52] <Vigaro> If you really want the data warn the user on the first startup and make it possible to disable via config file, very few will go through the trouble to disable it
L458[14:02:26] <Intektor> the probelm with this is, that it might scare people of from using my mod
L459[14:02:27] <Vigaro> And I don't see why you would need to store IP addres
L460[14:02:46] <Vigaro> Just send the data back through the same connection and forget about it
L461[14:03:33] <Vigaro> And people wouldn't get scared from that if you phrase it well and make it clear that it is stored anonymously
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L463[14:09:35] <Javaschreiber> I'm currently working on an pull request. Where, inside of Forge, would I put an event listener?
L464[14:09:44] <Javaschreiber> *a pull request
L465[14:11:05] <PaleoCrafter> what now? xD
L466[14:11:20] <PaleoCrafter> oh, you corrected the "an"
L467[14:11:28] <PaleoCrafter> well, what kind of listener is it?
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L469[14:12:40] <Javaschreiber> I'm working on the config system. Instead of making the user call the update methods, I'd like Forge to listen for OnConfigChangeEvents and then update and sync the configs. This way, the user needn't know anything about Forge's internal working.
L470[14:13:06] <PaleoCrafter> uhm... doesn't Forge *fire* that event? :P
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L472[14:15:15] <Javaschreiber> Yes, it does. But while I want to update when the config gui changes, I also want to provide a way to notify Forge, that the mod changed its config variables and these changes have to be saved to file. But I don't want every modder to create his own listener for this event, as they always call a method within forge.
L473[14:15:49] <heldplayer> Intektor: You know Forge has a built-in mechanism for checking for mod updates now right?
L474[14:15:57] <PaleoCrafter> "now"
L475[14:17:45] <heldplayer> Well probably for a while already but it exists
L476[14:18:53] <Intektor> I know but I want the changelog to be shown
L477[14:19:03] <PaleoCrafter> PR Forge :P
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L479[14:19:17] <PaleoCrafter> the promos file may contain changelogs already, so
L480[14:19:35] <Javaschreiber> Or create a mod that checks whether a mods details gui is shown. If so, add info about changes.
L481[14:19:56] <Javaschreiber> Or what PaleoCrafter wrote.
L482[14:20:48] <TechnicianLP> anyone else having wierd things happening with intellij lately? i have my file-viewer in windowed mode and every time i show it it opens an then jumps to his previous position (instead of opening at that location directly as it used to)
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L485[14:28:22] <LexManos> Forge DOEs show the update information, neatly in the mod list.
L486[14:28:50] <PaleoCrafter> oh, it does? just assumed it didn't because otherwise they probably wouldn't have attempted writing the mod
L487[14:29:08] <LexManos> it does
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L491[14:44:47] <Shambling> so did any of you get a wii today?
L492[14:45:32] <Ashindigo_> no?
L493[14:46:02] <Shambling> err... meant the switch, my bad :P
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L495[14:46:21] <Ashindigo_> oh
L496[14:46:23] <Ashindigo_> still nope
L497[14:47:09] <Shambling> didn't figure anyone would have , as A I think most of the people I actively see chat on here are not in zones where it was released, and don't think alot are console fans
L498[14:48:30] <Javaschreiber> Besides (I don't want to be rude), isn't this off topic?
L499[14:48:50] <Ashindigo_> bah
L500[14:48:57] <Shambling> nah not rude, just got home and no one at all, anywhere, is talking about it :D
L501[14:49:01] <PaleoCrafter> a wee bit of off topic stuff is okay :P
L502[14:49:22] <PaleoCrafter> especially if nothing of relevance for the topic is being discussed at the moment
L503[14:49:23] <Ashindigo_> just dont be the guy who posted nsfw stuff
L504[14:49:26] <Javaschreiber> Well, ok then.
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L513[15:06:17] <ScottehBoeh> woohoo :D Set up a Common Player Data storage :) this will hold their race, nation etc. Probably their powers/skills to
L514[15:06:23] <ScottehBoeh> (For the Oblivion-esc game I'm working on)
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L527[15:49:31] <ScottehBoeh> Anyone know a good method to changing the view height?
L528[15:49:43] <ScottehBoeh> I'm (obviously) wanting the Dwarf and Elf races to have specific view heights
L529[15:49:53] <Shambling> hrmmm... thought it scaled with character model automatically
L530[15:50:18] <Shambling> well if metamorph is opensource you could check that, as I think I remember my view shrinking as a snail
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L532[15:50:38] <Shambling> and then dying repeatedly, but that probably had nothing to do with the camera
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L534[15:52:11] <ScottehBoeh> awesome, :) I'll look into their repo
L535[15:52:30] <PaleoCrafter> the game will use the eye height of the view entity
L536[15:52:33] <PaleoCrafter> iirc
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L539[16:06:22] <Xtcent> All my entities are being rendered with the same model/texture even if i dont register any renderers for them?
L540[16:06:25] <Xtcent> Forge bug?
L541[16:09:42] <PaleoCrafter> do you mean the grey box?
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L544[16:12:38] <Xtcent> no
L545[16:12:57] <Xtcent> its not the geybox, its a custom model/texture for an entity
L546[16:13:02] <Xtcent> ht
L547[16:13:35] <PaleoCrafter> well, you dun goofed, I doubt it's a Forge thing
L548[16:13:43] <Xtcent> probably not
L549[16:14:03] <Xtcent> but seriously everything is using seperate classes
L550[16:14:05] <Xtcent> i dont even
L551[16:14:21] <PaleoCrafter> show some code and we might be able to figure it out :P
L552[16:14:52] <Xtcent> ok, ill fork it to git now
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L559[16:32:53] <Xtcent> I was registering duplicate entities which was causing this bug
L560[16:33:02] <Xtcent> spend like 3hours looking for hte problem
L561[16:33:03] <Xtcent> fml
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L567[16:58:57] <Xtcent> NOOB question. Where can i browse the whole of default minecraft libraries in my IDE? I can only find them if i extend them/etc
L568[17:00:22] <ghz|afk> in referenced libraries / external libraries
L569[17:01:01] <Xtcent> ahh its called craddle forgesource
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L571[17:01:46] <Shambling> is there anything out there that says a multiblock structure has to physically connect anywhere?
L572[17:02:18] <Shambling> I'm thinking menhir rings + portal = acts like one structure
L573[17:02:56] <Shambling> throw in a furnace, throw in some redstone and a watch, and bam, you've got a multiblock furnace that eats redstone in exchange for faster furnace ticks
L574[17:03:11] <ghz|afk> no, Shambling
L575[17:03:21] <ghz|afk> multiblock structures are just an abstract concept
L576[17:03:25] <Shambling> thought so
L577[17:03:30] <ghz|afk> they are nothing more than a bunch of separate blocks acting together
L578[17:03:40] <Shambling> no reason to really forge a re-render even, I'm thinking they'll just represent an interface into the tile entity that does the work for me
L579[17:03:52] <ghz|afk> exactly
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L581[17:03:59] <PaleoCrafter> you could consider stuff like the TC infusion altar a multiblock ;)
L582[17:03:59] <ghz|afk> mods that render all the structure as one model
L583[17:04:02] <ghz|afk> are actually doing it wrong
L584[17:04:03] <ghz|afk> ;P
L585[17:04:10] <ghz|afk> PaleoCrafter: blood magic altar layers
L586[17:04:17] <ghz|afk> it's really a multiblock structure ;P
L587[17:04:24] <ghz|afk> but they don't physically connect
L588[17:04:35] <PaleoCrafter> was just giving an example :P
L589[17:04:38] <PaleoCrafter> yours is another
L590[17:04:38] <ghz|afk> yeah
L591[17:04:44] <ghz|afk> forgot to say
L592[17:04:46] <ghz|afk> "or"
L593[17:04:47] <ghz|afk> ;P
L594[17:05:29] <PaleoCrafter> btw, I might consider that mod idea you were throwing around a few days ago, the one about mechanical creatures and bionics :P
L595[17:06:59] <Shambling> does git enforce copywrite on names while something is in development if I just want to be lazy and use something as a codename until I finalize a name?
L596[17:07:20] <Shambling> github I should say
L597[17:07:42] <PaleoCrafter> uhm... GitHub probably won't do anything by themselves
L598[17:07:59] <Shambling> probably easier to come up with a name thats not suspect and not have to change it later on
L599[17:08:34] <PaleoCrafter> well, what's the name you'd use right now? :P who holds the copyright?
L600[17:09:33] <Shambling> heck if I remember who holds the copywrite, was an 80's pen and paper setting
L601[17:09:34] <Shambling> rifts
L602[17:09:47] <Shambling> I suppose as long as its not music or disney I'm safe :P
L603[17:10:26] <Shambling> I'll work on the rust and gears mod instead, and come up with a nerdy name
L604[17:10:55] <PaleoCrafter> https://github.com/search?utf8=%E2%9C%93&q=Rifts I'd say you're definitely safe :P
L605[17:11:18] <tterrag> you don't have copyright on a name, you have copyright on your work
L606[17:11:22] <PaleoCrafter> ^
L607[17:11:33] <tterrag> a name can be trademarked, but that's not something that just happens
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L609[17:11:43] <tterrag> (nor would it for something as vague as "rifts")
L610[17:12:04] <Shambling> *cough* scrolls *cough* tell that to bethesda. lol
L611[17:12:35] <Shambling> I think I might need to be a professional development company with money to get in trouble though :P
L612[17:13:38] <PaleoCrafter> don't be too sure about that, there are people who do nothing else but search for copyright/trademark infringements all day long :P
L613[17:14:26] <PaleoCrafter> I personally remember a relatively small RPG Maker project based on Digimon that got taken down pretty quickly
L614[17:16:00] <ghz|afk> the thing about trademarks
L615[17:16:06] <ghz|afk> is that you have to defend it
L616[17:16:13] <ghz|afk> if you allow someone to misuse your name
L617[17:16:17] <ghz|afk> and then you try to sue someone else
L618[17:16:35] <ghz|afk> they'll have reason to dismiss your trademark
L619[17:16:52] <ghz|afk> since the first one could use it, then why not the second? and after that, the third person to use an infringing name would also be allowed ofc
L620[17:17:06] <ghz|afk> so the trademark becomes a common term, and you lose it
L621[17:17:31] <ghz|afk> so yes, companies often have trademark "defenders"
L622[17:17:47] <ghz|afk> who spend all day looking for infringements
L623[17:18:53] <PaleoCrafter> anyways, Shambling, you're probably good to go with "Rifts" :P
L624[17:19:14] <ghz|afk> yes. XD
L625[17:19:19] <ghz|afk> IANAL, ofc
L626[17:20:20] <PaleoCrafter> in other news, my favourite author is staying longer in my country than I expected, so I probably can go to a signing :3
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L630[17:27:33] <Shambling> I wish my country was small enough to do that.
L631[17:27:42] <Shambling> or my state for that matter, lol
L632[17:27:46] <PaleoCrafter> heh
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L634[17:28:16] <PaleoCrafter> well, it's a couple of hours for me as well
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L639[17:44:01] <Shambling> where does @Mod(modid = ModTut.MODID pull ModTut from?
L640[17:44:14] <Shambling> is it hte main class name, or the folder name after src/main/java?
L641[17:44:33] <PaleoCrafter> uhm... it can be any class
L642[17:44:58] <PaleoCrafter> most of the time it's the one being annotated :P
L643[17:45:33] <Shambling> yeah I thought so, but idea is telling me it has no clue what class I'm refering too... from one line above the class itself
L644[17:45:50] <Shambling> oops my bad, I'm being a moron
L645[17:46:03] <Shambling> I changed the name of the class to mainclass :P
L646[17:46:08] <PaleoCrafter> lol
L647[17:46:13] <Shambling> to be honest, I really can't come up with main class names very well D:
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L649[17:46:59] <Shambling> I know I don't need my 'main' class to be named as such, but it just feels more comfortable
L650[17:47:04] <PaleoCrafter> just call it whatever the mod is called? :P
L651[17:47:11] <Shambling> oh I suppose
L652[17:47:20] <PaleoCrafter> that's what most people do, anyways
L653[17:49:49] <Shambling> does 1.11.2 prefer the .java be lowercase, or have people just started doing that to be more in line with the json naming?
L654[17:49:58] <PaleoCrafter> wat
L655[17:50:12] <Shambling> it seems like all the 1.11.2 mods I see have lowercase everything for every file
L656[17:50:15] <Shambling> afk dogs
L657[17:50:17] <PaleoCrafter> dafuq
L658[17:50:35] <Shambling> alright so I'll just take it as thats not exactly normal, and will ignore it :P
L659[17:50:49] <PaleoCrafter> could you provide some links to such mods? :P
L660[17:50:59] <PaleoCrafter> people need shouting at
L661[17:51:22] <Shambling> probably not, I'm probably remembering things wrongly
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L663[17:51:59] <Xtcent> How would you advise setting a seperate model/texture for animal child entities? How does the growing age work?
L664[17:53:22] <Xtcent> I am thinking of using onlivingupdate
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L667[18:02:37] <osum4est> is there a readable example of using UnpackedBakedQuad.Builer somewhere? i cant figure out how you are supposed to use builder.put just by looking at MC's usage...
L668[18:09:47] <Shambling> question on this tutorial
L669[18:09:55] <Shambling> https://github.com/McJty/ModTutorials/blob/1.10.2/src/main/java/mcjty/modtut/proxy/CommonProxy.java, is line 22 supposed to be uppercase config?
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L671[18:10:47] <Ordinastie> open the class and find out by yourself? :)
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L673[18:11:19] <Shambling> it just doesn't make any sense
L674[18:11:26] <Corosus> it is
L675[18:11:29] <Shambling> seems like it does 'magic' as I don't see where I've asigned it the functionality
L676[18:11:39] <Corosus> https://github.com/McJty/ModTutorials/blob/1.10.2/src/main/java/mcjty/modtut/Config.java#L16
L677[18:11:53] <PaleoCrafter> well, the Config.readConfig assumes that CommonProxy.config is initialised
L678[18:12:06] <Shambling> hrmm I need to read forwards a bit more I guess
L679[18:12:20] <PaleoCrafter> you probably want to use the Config annotation stuff nowadays, though
L680[18:12:46] <Shambling> *sigh*
L681[18:13:04] <Shambling> you know, tutorials are next to useless it seems, as e verythign has a different way of doing it every 3 days
L682[18:13:21] <PaleoCrafter> that's why we need proper documentation :P
L683[18:13:41] <Shambling> I don't know how you are supposed to get proper documentation, when it seems to only exist in a few select peoples heads
L684[18:14:00] <Shambling> squeeze them like oranges I suppose, and let the knowledge flow. lol :P
L685[18:14:04] <PaleoCrafter> yeah, that's the problem :P
L686[18:14:04] <TehNut> You're free to write a PR to the forge docs *shrug*
L687[18:14:09] <PaleoCrafter> ^ xD
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L690[18:30:58] <Shambling> do you have any examples of the config annotations paleocrafter?
L691[18:31:54] <Shambling> man its hard to focus when every time I start programming my brothers doberman starts whining
L692[18:33:50] <Shambling> oh wait, with the annotations, is that the new way of letting forge modify the configs from within the gui?
L693[18:34:03] <Shambling> I think I can find some examples now , thanks
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L695[18:39:06] <Shambling> I think I need a drink
L696[18:39:26] * Ashindigo_ gives shamb a glass of water
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L719[19:14:58] <Shambling> oh gosh darn, when I reset my monitor it started equalizing brightness with video and scrolling again
L720[19:16:06] <Shambling> worst feature since surge suppressors that turn off when your pc shuts off
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L733[19:57:49] <Denyol> Anyone know anything about calling ObjectiveC methods within a forge mod?
L734[19:58:08] <Denyol> Anyone know anything about calling ObjectiveC methods within a forge mod?
L735[19:58:30] <williewillus> uh what for lol
L736[19:58:34] <williewillus> it's native code
L737[20:00:10] <Denyol> NSTouchBar
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L739[20:00:42] <williewillus> can you have objC functions that look like C functions?
L740[20:00:56] <kashike> lol
L741[20:01:08] <williewillus> you probably have to use JNI to call to some C bridge that then calls objC :P
L742[20:01:20] <Denyol> Apple used to provide a java to objc (cocoa) bridge
L743[20:01:32] <Denyol> but it got cut for some reason
L744[20:01:55] <williewillus> is there something like extern "C" in objective C? :P
L745[20:02:24] <Denyol> What do you mean?
L746[20:02:43] <williewillus> "extern C" when used in C++ tells the compiler to compile it like a C function
L747[20:02:54] <Denyol> Im not sure
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L757[20:47:06] <osum4est> is there a readable example of using UnpackedBakedQuad.Builer somewhere? i cant figure out how you are supposed to use builder.put just by looking at MC's usage...
L758[20:47:27] <williewillus> what are you trying to use it to make?
L759[20:47:53] <osum4est> an item from a texture with no transformation
L760[20:48:24] <williewillus> doesnt mc already have classes to generate item models
L761[20:49:17] <osum4est> yes, itemtexturequadconverter, which i cant get to work either...
L762[20:49:33] <williewillus> define doesn't work
L763[20:49:59] <osum4est> gimme one second to try it again, forgot what was happening
L764[20:50:10] <osum4est> do you happen to know what the "template" texture would be
L765[20:51:38] <williewillus> oh ItemTextureQuadCOnverter is used for the dynbucket, so it has some special case stuff for that. I was looking at ItemLayerModel.getQuadsForSprite
L766[20:51:53] <williewillus> which looks simple enough, and is how builtin/generated models are built
L767[20:52:13] <osum4est> ah, missed that one! ill try that one real quick
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L769[20:52:59] <osum4est> TRSTTransformation.identity() is no transform correct?
L770[20:53:30] <williewillus> yeah and i think Optional.empty works too
L771[20:53:36] <williewillus> *Optional.absent
L772[20:53:41] <williewillus> for that method at least
L773[20:56:54] <osum4est> thank you!! that worked :D now just gotta get my texture to load correctly, but shouldn't be as ahrd
L774[20:57:03] <williewillus> no prob
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L818[23:30:27] <williewillus> !gm IPhase.getPhaseList
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