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L4[00:22:31] <killjoy> I have a feeling
Nintendo did a money grab with the Switch dock
L5[00:22:47] <killjoy> From what I've
researched, you can't use a USB c to HDMI adapter on the
switch
L6[00:23:54] <killjoy> Looks like we'll need
a USB c -> DisplayPort -> HDML
L7[00:24:15] <killjoy> Looks like I mixed
HTML and HDMI
L9[00:26:11] <killjoy> ^ a couple months
old
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L13[00:48:49] <h5h77> remember when we all
thought usb type c would solve all our problems
L14[00:49:06] <h5h77> turns out it just
made them more unpredictable
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L18[01:01:29] <immibis> h5h77: who thought
that apart from google?
L19[01:01:41] <h5h77> maybe I'm just
naive
L20[01:02:10] <immibis> i always thought
type c wouldn't solve any problems, it would just add another kind
of connector and break USB's amazing compatibility record
L21[01:02:29] <immibis> and I was right...
I have own exactly 2 devices I can plug my phone into
L22[01:02:31] <h5h77> well then you thought
pretty accurately
L23[01:02:32] <immibis> I own*
L24[01:03:05] <immibis> OTG and fast
charging may or may not redeem it
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L36[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170303 mappings to Forge Maven.
L37[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170303-1.11.zip
(mappings = "snapshot_20170303" in build.gradle).
L38[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L40[02:04:08] <ghz|afk> oops wrong
one
L42[02:04:23] <immibis> it better be the
wrong one
L43[02:04:25] <ghz|afk> anmd use your
existing cables
L44[02:04:25] <ghz|afk> XD
L45[02:04:43] <immibis> i went to 4 stores
before finding a USB-A/USB-C adapter cable; NOBODY uses USB C
here
L46[02:05:04] <ghz|afk> my motherboard has
typeC -- in the back
L48[02:05:14] <ghz|afk> wtf is wrong with
my pasting today
L50[02:05:22] <immibis> my new one has one
type C port
L51[02:05:42] <ghz|afk> anyhow, gotta be at
work in -5 minutes
L52[02:05:47] <ghz|afk> bbl
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L82[03:51:10] <TechnicianLP> if i have a
capability that saves to a players nbt - is that nbt readable at
the client?
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L84[03:55:48] <PaleoCrafter> no,
TechnicianLP
L85[03:55:56] <PaleoCrafter> you have to
sync manually
L86[03:58:36] <Admiral_Damage> Had no luck
with that thing by the way Paleo, always resulted in just a reset
of transforms whichever combination I put it in.
L87[03:58:55] <PaleoCrafter> hm... too
bad
L88[03:59:02] <PaleoCrafter> fry probably
knows a solution :D
L89[04:02:04] <fry> yes, don't do negative
scale
L90[04:02:53] <PaleoCrafter> heh
L91[04:04:00] <fry> if you think the model
system is lacking functionality you're welcome to make a PR.
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L103[05:12:57] <gigaherz|work> so, my
flatmate already got the zelda special edition box
L104[05:13:08] <gigaherz|work> (not sure
if he has the switch yet)
L106[05:13:32] <gigaherz|work> for
myself
L107[05:14:09] <gigaherz|work> I'll play
LTTP on an emulator or something ;P
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L133[07:42:04] <Ashindigo_> any open
source mods that add persisted nbt data to the player?
L134[07:43:57] <Ashindigo_> preferably for
1.11.2
L135[07:47:19] <Ellpeck> uh, it's pretty
easy Ashindigo_
L136[07:47:24] <Ellpeck> for every entity
you can do getEntityData()
L137[07:47:34] <Ellpeck> That tag will be
saved to disk
L138[07:49:22] <Ashindigo_> so just set my
data then with that?
L139[07:58:50] <Ellpeck> yea.
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L164[09:25:03] <Ashindigo_> Thanks
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L167[09:51:59] <TechnicianLP> how do i get
the clientplayer from inside a MessageHandler without causing a
CNFE?
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L169[09:59:52] <SkySom> Do you
specifically need the Client player instance or just an instance of
EntityPlayer?
L170[10:00:58] <TechnicianLP> the one in
Minecraft.getMinecraft().player but i dont think i cant reference
the Minecraft class in there without crashing
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L173[10:07:00] <gigaherz> TechnicianLP:
you have two choices
L174[10:07:16] <gigaherz> either you make
sure to not reference anything with client types
L175[10:07:18] <gigaherz> such as
L176[10:07:25] <gigaherz> using an
EntityPlayer variable and such
L177[10:07:34] <gigaherz> or
L178[10:07:41] <gigaherz> you make a
method in your proxy
L179[10:07:52] <gigaherz> and pass on the
handler to the method
L180[10:07:57] <gigaherz> (or the
message)
L181[10:08:04] <gigaherz> I generally do
the latter
L182[10:08:16] <gigaherz>
Mymod.proxy.handleThisMessage(message)
L183[10:08:30] <gigaherz> which does
Minecraft.getMinecraft().addScheduledTask etc
L184[10:09:03] <TechnicianLP> so i need to
make a proxy just to get the EntityPlayer instance at the client?
:(
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L186[10:12:05] <gigaherz> no, you should
have a proxy on principle ;P
L187[10:12:14] <gigaherz> to do anything
client-only
L188[10:12:48] <TechnicianLP> i have one
... but i try to keep it as small as possible
L189[10:13:02] <gigaherz> the proxy has
two uses:
L190[10:13:14] <gigaherz> 1. to perform
tasks that should only be performed on the client (models and
renderers)
L191[10:13:36] <gigaherz> 2. to handle
things that require clieny-only classes (such as network packet
logic)
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L194[10:20:02] <SkySom> Yep. I have three
methods in my proxy for packet stuff. Getting the Player, World,
and Task Scheduler
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L196[10:25:03] <LatvianModder> wait..
packet logic?
L197[10:25:12] <LatvianModder> I do that
on 'server' side without problems
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L199[10:25:42] <gigaherz> LatvianModder:
but you need the client? that means you have a packet that is
handled by the client
L200[10:25:51] <gigaherz> so it's not a
server packet
L201[10:25:56] <LatvianModder> you always
need client when you send packet to client
L202[10:26:01] <gigaherz> no you do
not
L203[10:26:31] <gigaherz> most packets do
come FROM a player, so you may want to know who sent them,
yes
L204[10:26:36] <gigaherz> but that is NOT
getting the "client player"
L205[10:26:57] <gigaherz> and if you are
receiving the packet on a client, that's a whole other thing
L206[10:27:04] <gigaherz> so which is
which?
L207[10:27:28] <LatvianModder> yeah you do
need client. For Minecraft.getMinecraft().addScheduledTask(()
->
L208[10:27:44]
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L209[10:27:51] <gigaherz> yes, so you
can't do that on the server side
L210[10:28:04] <LatvianModder> the message
is never received on server side though
L211[10:28:04] <gigaherz> that's the
entire point of this
L212[10:28:14] <gigaherz> no but the
handler is registered on both
L213[10:28:14] <LatvianModder> which means
you can do it without proxy
L214[10:28:24] <gigaherz> when you call
the register function
L215[10:28:29] <gigaherz> you are
referencing the handler
L216[10:28:34] <LatvianModder> never
crashed before
L217[10:28:44] <gigaherz> but you just
said it was crashing?
L218[10:28:56] <LatvianModder> no
L219[10:29:03] <gigaherz> [16:52]
(TechnicianLP): how do i get the clientplayer from inside a
MessageHandler without causing a CNFE?
L220[10:29:09] <LatvianModder> but thats
not me :P
L221[10:29:17] <gigaherz> wait right
L222[10:29:21] <gigaherz> you two have the
same random color here
L223[10:29:22] <gigaherz> ;P
L224[10:29:34] <LatvianModder> ah. yeah
that messes with me too alot :P
L225[10:29:43] <gigaherz> anyhow
L226[10:29:49] <Ordinastie> gigaherz, you
know the letters inside the color do mean something right ?
:p
L227[10:29:52] <gigaherz> for many
packets, that will not crash
L228[10:30:07] <LatvianModder> so dunno. I
have moved it to proxy for safety, but previously it was always
working
L229[10:31:49] <gigaherz> Ordinastie: ofc,
I
L230[10:31:54] <LatvianModder>
<SkySom> Do you specifically need the Client player instance
or just an instance of EntityPlayer?
L231[10:31:54] <LatvianModder> wait there
is another way of getting the client player other than
mc.thePlayer?
L232[10:31:55] <gigaherz> oops didn't mean
to press enter yet
L233[10:32:14] <killjoy> there is only
ever 1 client player
L234[10:32:30] <killjoy> There is however
EntityOtherPlayerMP
L235[10:32:33] <killjoy> something like
that
L236[10:32:35] <SkySom> I more meant
EntityPlayerSP or whatever
L237[10:32:51] <SkySom> Like that specific
class, or just an instance of EntityPlayer
L238[10:32:56] <LatvianModder> ah
L240[10:33:16] <SkySom> I do realize that
I wasn't particularly clear though.
L241[10:33:49] <LatvianModder> (who here
doesnt have his own network handler/wrapper, raise your hand
lol)
L242[10:35:09] <gigaherz> Ordinastie: why
not just have two superclasses? ;P
L243[10:35:17] <gigaherz> or do you use
the same packet/handler on both sides?
L244[10:35:18] <Ordinastie> hum?
L245[10:35:30] <gigaherz> I mean
isClient/isServer
L246[10:35:39] <gigaherz> and so on
L247[10:35:47] <gigaherz> almost all the
functions in there have if client else server
L248[10:36:25] <Ordinastie> I could have a
IMMClient and IMMServer, but meh
L249[10:40:13] ⇦
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L250[10:49:05] ***
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L251[10:59:58] ⇦
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L252[11:00:57]
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L253[11:01:13] <Leutech> Hello is this the
chat for Mincraft Forge ?
L254[11:01:31] <killjoy> now why would
#minecraftforge be about that?
L255[11:01:35] <killjoy> /s
L256[11:01:53] <Leutech> okay because i
have big problem
L257[11:02:02] <killjoy> cool
L258[11:02:27] <Leutech> i can't create an
forge Server 1.10.2 on my Linux Debian 8 server
L259[11:03:05] <IoP> any error
messages?
L260[11:04:45] ⇦
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L261[11:06:41] <Leutech> i delete all
files from my server but i can say i downloaded the installer to my
server and run it with "java -jar forge...-installer.jar
--install server" and already fine but if you download the
minecraft_server.jar and the forge forge-universal.jar and extract
all the files from the forge-universal.jar to the
minecraft_server.jar and upload this to my server and start first
the
L262[11:06:41] <Leutech>
minecraft_server.jar and after forge-universal.jar and then the
combined Server.jar (with minecraft_server.jar files and
forge-universal.jar files [In 1 Server.jar]) he says me one or more
libraries are missing.
L263[11:07:04] <killjoy> that's not how it
works
L264[11:07:38] <killjoy> copy the entire
directory.
L265[11:07:42] <killjoy> then run the
forge jar
L266[11:07:48]
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L267[11:08:09] <killjoy> Why would you
even try that? Are you following a tutorial which is 5 years
old?
L268[11:08:42] <Leutech> No with Forge
1.7.10 ist functioin but not with 1.10.2
L269[11:08:55] <Leutech> and which
directory should i copy ?
L270[11:09:11] <killjoy> a;;
L271[11:09:13] <killjoy> all
L272[11:09:32] <killjoy> or just run the
installer on the server
L273[11:10:21] <Leutech> so wait a minute
i download now the installer and run this with "java -jar
forge-1.10.2-12.18.3.224-installer.jar --install server"
L274[11:10:31] <killjoy> yes
L275[11:10:34] <Leutech> okay wait
L276[11:12:44] <Leutech> okay i have an
message from the install but i dont know if is it important. The
message is "MESSAGE: Considering library
net.minecraftforge:forge:1.10.2-12.18.3.2234: Not Downloading
{Wrong Side}"
L277[11:13:03] <killjoy> that's normal
probably
L278[11:14:20] <Leutech> okay so now i
have the "forge-1.10.2-12.18.3.2234-universal.jar",
"libraries", "minecraft_server.1.10.2.jar" nad
the "mods" folder
L279[11:15:10] <Leutech> and what should i
do now?
L280[11:15:24] <killjoy> fun
forge-universal.jar
L281[11:15:27] <killjoy> *run
L282[11:16:08] <barteks2x> So someone
finally noticed that something is wrong with how mods generate
terrain... something I complained about since >1 year
L284[11:18:12] <Leutech> and now?
L285[11:18:27] <Corosus> the key is to
make pretty pictures describing the problem bart, people love a
good picture
L286[11:18:36] <IoP> Leutech: is it
running or not?
L287[11:18:52] <Leutech> he preparing the
spawn area
L288[11:19:15] <IoP> Unable to see problem
here then...
L289[11:19:18] <Corosus> Leutech, now you
have fun and play
L290[11:19:24] <Corosus> be free
L291[11:19:25] <IoP> Except lack of memory
configuration
L292[11:19:26] <Corosus> frolic
L293[11:19:30] <Corosus> also that
L294[11:19:46] <Leutech> thats was? i
don't need the minecraft_server.1.10.2.jar?
L295[11:19:50] <Corosus> you do
L296[11:19:51] <Corosus> forge uses
it
L297[11:19:57]
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L298[11:20:01] <IoP> do not touch those
files. Just start it
L299[11:20:27] <Leutech> only start the
forge-universal.jar?
L300[11:20:54] <IoP> Learning curve?
L301[11:21:00] <Leutech> and don't delete
the minecrat_server.jar?
L302[11:21:47] <Corosus> correct
L303[11:22:00] <Leutech> ah okay thanks
very much :D
L304[11:38:41]
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L305[11:39:35] <Krapht|Lurking> so if I
understand this correctly, there is no way to control the instance
creation of tile entities when loading...
L306[11:39:52] <Krapht|Lurking> default
constructor or bust
L307[11:40:02] <McJty> yep
L308[11:40:17] <Krapht|Lurking> too
bad
L309[11:40:22] <McJty> However you have
some control as you know (on the block side) when your te is
created
L310[11:40:25] <killjoy> all heil the
mighty JavaBean
L311[11:40:28] <McJty> i.e. onBlockPlaced
and stuff like that
L312[11:40:34] <McJty> So you can call
stuff on your TE then
L313[11:40:36] <McJty> To init it
L314[11:40:56] ⇦
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L315[11:41:32] <Krapht|Lurking> yeah, but
I'm going for a dependency injection approach so I can't
constructor inject dependencies
L316[11:41:49] <Krapht|Lurking> going to
have to they way of statics
L317[11:43:30] ⇦
Parts: Leutech (~Leutech@31.214.240.159) ())
L318[11:44:05] <gabizou|laptop> !gm
func_189515_b
L319[11:44:56]
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L320[11:50:18] <gigaherz> Krapht|Lurking:
doesn't using statics pretty much make dependency injection
worthless? may as well just program how it's comfortable, instead
;P
L321[11:50:58] <Krapht|Lurking> half the
fun is over-engineering it
L322[11:51:10] <gigaherz> eh.
L323[11:51:18] <Krapht|Lurking> but yes,
statics kills DI
L324[11:51:20] <gigaherz> when I
overengineer, I consider it a bug in my brain ;P
L325[11:51:31] <gigaherz> I prefer to keep
it simple
L326[11:51:45] <gigaherz> my refactorings
then switch between moving things closer to the data
L327[11:51:50] <gigaherz> and
encapsulating
L328[11:51:54] <gigaherz> back and
forth
L329[11:52:00] <gigaherz> depending on
what annoys me at the time
L330[11:52:00] <gigaherz> ;P
L331[11:52:21] <Krapht|Lurking> haha, yeah
Im the same. Things tend to move around
L332[11:52:50] <Krapht|Lurking> but you
should see my concept mod's initialization... pretty sure it would
strike fear in most men
L333[11:54:26] ⇦
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L335[12:04:00]
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L336[12:04:23] <Intektor> MySQL is some
time ago for me, is there a way of storing a list of
varchars?
L337[12:04:37] <Intektor> like a list of
names in a entry?
L338[12:04:48] ⇦
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L339[12:05:05] <Krapht|Lurking> a
table?
L340[12:05:52] <Intektor> well I want to
save the mods the user has installed
L341[12:06:00] <Intektor> and I want to be
able to read them later again
L342[12:07:54] <gigaherz> a table with
userid,varchar
L343[12:08:03] <Krapht|Lurking> no expert
on mysql, but I don't think there is a datatype for that. Your best
bet would probably be to "serialize" (comma separated or
somesuch) your list into a longer string and store that
L344[12:08:12] <gigaherz> and then just
"select mod from usermods where userid = x"
L345[12:08:13] <Krapht|Lurking> yeah, that
would be normalized way
L346[12:08:31] <Lord_Ralex> if you store a
list into a single column, a db person will slap you
L347[12:08:38] <gigaherz> then you'd be
able to do reverse lookups if you want
L348[12:08:54] <gigaherz> just by adding a
string index and getting its userid ;P
L349[12:09:03] <Intektor> can I then find
out how many people have this and that mod installed?
L350[12:09:07] <gigaherz> yes
L351[12:09:18] <gigaherz> select count(*)
from usermods where modname=x
L352[12:09:24] <gigaherz> group by
modname
L353[12:09:36] <gigaherz> (the where goes
after ;P)
L354[12:09:47] <gigaherz> anyhow gotta
go
L355[12:09:47] <gigaherz> bbl
L356[12:09:50] <Lord_Ralex> really don't
need the group by there
L357[12:09:52] ***
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L358[12:10:00] <ghz|afk> maybe ;P
L359[12:10:13] <Intektor> hm
L360[12:10:42] <Krapht|Lurking> a separate
table is indeed better, otherwise you'll quickly end up in
find_in_set() hell
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L362[12:10:58] <Intektor> my problem
is
L363[12:11:09] <Intektor> what happens
when the user connects at a later time again
L364[12:11:17] <Intektor> he changed his
mods
L365[12:11:23] <Lord_Ralex> clear his mods
from the table
L366[12:11:25] <Lord_Ralex> insert the new
ones
L367[12:11:29] <Intektor> but I don't want
to lose them
L368[12:11:32] <Lord_Ralex> or do a diff
and add/delete
L369[12:11:57] <Krapht|Lurking> you'd have
the same problem if stored in a list
L370[12:12:10] <Intektor> id just add a
new entry
L371[12:12:14] <Intektor> different time,
new entry
L372[12:12:21] <Intektor> but not
different time, new table
L373[12:12:33] <Intektor> id have a
million tables in a day
L374[12:12:35] <Krapht|Lurking> you can do
the same with the table approach, just add another column for the
time
L375[12:13:20] <Intektor> so I create a
new table, user, time, mod
L376[12:13:29] <Intektor> and for every
mod I create a new entryß
L377[12:13:30] <Intektor> ?
L378[12:13:54] <Krapht|Lurking> yup, every
login you have the user and time and just add an entry for every
mod
L379[12:13:54] <Lord_Ralex> tbh
L380[12:13:59] <Lord_Ralex> without
knowing exactly everytyhing you need
L381[12:14:03] <Lord_Ralex> it's hard to
build a database
L382[12:14:53] <Intektor> I think I will
have to watch thenewbostons tuts on mysql
L383[12:15:02] <Intektor> last time I did
mysql was in school
L384[12:15:16] <killjoy> what level of
school?
L385[12:15:25] <Krapht|Lurking> true, in
this case it might be better to have another separate table for the
login, with a many<->many relation to mods
L386[12:15:28] <Lord_Ralex> but also, the
way i'd do it is probably a bit harder to understand, becuase i'd
use a install and a remove column, and use it as a audit thing more
than a general "list"
L387[12:15:46] <killjoy> my high school
only ever taught us html/css
L388[12:15:54] <killjoy> no javascript, no
php, no sq.
L389[12:16:02] <Lord_Ralex> we only did
java in high school myself, not even mysql
L390[12:16:09] <killjoy> the book was
called html, css, and javascript
L391[12:16:13] <killjoy> it had no
references to javascript
L392[12:16:36] *
Krapht|Lurking is so old that we used MS Access at school for
db-stuff
L393[12:16:44] <killjoy> yup
L394[12:16:45] <killjoy> same
L395[12:16:49] <killjoy> I graduated
2012
L396[12:16:54] <Lord_Ralex> i self-taught
my sql stuff, and had a college class on it, but by then
L397[12:17:03] <killjoy> but we didn't
actually use access
L398[12:17:15] <killjoy> well, we did, but
just for the sake of making databases
L399[12:18:28] <Lord_Ralex> i deal with
sql server now-a-days anyways, fun when you try to switch to mysql
for stuff
L400[12:20:25] <Krapht|Lurking> I've been
stuck with mysql at work for 10+ years :-/
L401[12:22:14] <Lord_Ralex> we have an
oracle database we share data with
L402[12:22:51] <Intektor> Well we did
excel, then mysql, and then java
L403[12:23:17] <killjoy> I'm too
inexperienced to prefer anthing
L404[12:23:18] <Intektor> I liked excel, I
gave a shit about mysql(I regret that now), and java was
boring
L405[12:23:20] <killjoy> *anythin
L406[12:23:21] <killjoy> g
L407[12:23:33] <Intektor> because I
already knew java for 3 years
L408[12:23:42] <Intektor> I just drove
around in my chair in the classroom :D
L409[12:23:52] <Lord_Ralex> we played
medal of honor in my java class
L410[12:24:02] <Lord_Ralex> or one of
those old games
L411[12:24:09] ⇦
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(Leaving))
L412[12:24:16] <Intektor> well
L413[12:24:18]
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L414[12:24:21] <Intektor> a lot of us did
nothing
L415[12:24:23] ⇦
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L416[12:24:25] <killjoy> accidentally
^W
L417[12:24:35] <killjoy> well, not
accidentally
L418[12:24:42] <Intektor> I had all the
good grades, my classmates were shit :D
L419[12:24:43] <killjoy> hexchat was
active instead of chrome
L420[12:24:54] <Lord_Ralex> it was an
AP/IB class, so we were already smart
L421[12:24:58] <killjoy> did your good
grades bring the others' down?
L422[12:25:03]
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L423[12:25:22] <killjoy> That is why
nobody likes nerds. Their good grades make everyone else look
bad.
L425[12:34:17] ⇦
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L432[13:26:39] <Intektor> someone has an
idea what is causing this?
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L436[13:47:19] <TechnicianLP> !gf
191551
L437[13:47:38] <TechnicianLP> !gf
field_191551_b
L438[13:49:46] <TechnicianLP> unnamed
fields in nbttagcompound ... interesting
L439[13:55:15] <Intektor> Do I have to ask
the user first before I can collect data about him?
L440[13:55:31] <TechnicianLP> what
data?
L441[13:56:01] <Intektor> I have a mod
updater
L442[13:56:20] <Intektor> and I want to
collect data on who asked for an update and for what mods
L443[13:56:30] <Ashindigo_> It auto down
loads updates?
L444[13:56:48] <TechnicianLP> mod or
external?
L445[13:56:52] <Intektor> mod
L446[13:57:03] <TechnicianLP> can you
update yourself?
L448[13:57:44] <Intektor> I want it so
anyone can use my updater for their mods
L449[13:57:55] <Intektor> but I am still
interested in who actually plays with which mods
L450[13:58:30] <PaleoCrafter> see how
OpenEye handles it?
L451[13:58:35] <TechnicianLP> i know
openeye did something similiar
L452[13:58:44] <Intektor> no it cant
L453[13:58:56] <Intektor> so do you have
an idea if Im allowed to do that or do I have to ask first
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L455[14:00:05] <TechnicianLP> the data has
to be anonymous and you have to (at least) inform the user that you
are collecting the data
L456[14:01:33] <Intektor> Im not sending
more than my service actually needs, the ip address is obviously
needed, and the mods the client wants me to tell it if I have an
update for it
L457[14:01:52] <Vigaro> If you really want
the data warn the user on the first startup and make it possible to
disable via config file, very few will go through the trouble to
disable it
L458[14:02:26] <Intektor> the probelm with
this is, that it might scare people of from using my mod
L459[14:02:27] <Vigaro> And I don't see
why you would need to store IP addres
L460[14:02:46] <Vigaro> Just send the data
back through the same connection and forget about it
L461[14:03:33] <Vigaro> And people
wouldn't get scared from that if you phrase it well and make it
clear that it is stored anonymously
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L463[14:09:35] <Javaschreiber> I'm
currently working on an pull request. Where, inside of Forge, would
I put an event listener?
L464[14:09:44] <Javaschreiber> *a pull
request
L465[14:11:05] <PaleoCrafter> what now?
xD
L466[14:11:20] <PaleoCrafter> oh, you
corrected the "an"
L467[14:11:28] <PaleoCrafter> well, what
kind of listener is it?
L468[14:12:24]
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L469[14:12:40] <Javaschreiber> I'm working
on the config system. Instead of making the user call the update
methods, I'd like Forge to listen for OnConfigChangeEvents and then
update and sync the configs. This way, the user needn't know
anything about Forge's internal working.
L470[14:13:06] <PaleoCrafter> uhm...
doesn't Forge *fire* that event? :P
L471[14:14:32] ⇦
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L472[14:15:15] <Javaschreiber> Yes, it
does. But while I want to update when the config gui changes, I
also want to provide a way to notify Forge, that the mod changed
its config variables and these changes have to be saved to file.
But I don't want every modder to create his own listener for this
event, as they always call a method within forge.
L473[14:15:49] <heldplayer> Intektor: You
know Forge has a built-in mechanism for checking for mod updates
now right?
L474[14:15:57] <PaleoCrafter>
"now"
L475[14:17:45] <heldplayer> Well probably
for a while already but it exists
L476[14:18:53] <Intektor> I know but I
want the changelog to be shown
L477[14:19:03] <PaleoCrafter> PR Forge
:P
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L479[14:19:17] <PaleoCrafter> the promos
file may contain changelogs already, so
L480[14:19:35] <Javaschreiber> Or create a
mod that checks whether a mods details gui is shown. If so, add
info about changes.
L481[14:19:56] <Javaschreiber> Or what
PaleoCrafter wrote.
L482[14:20:48] <TechnicianLP> anyone else
having wierd things happening with intellij lately? i have my
file-viewer in windowed mode and every time i show it it opens an
then jumps to his previous position (instead of opening at that
location directly as it used to)
L483[14:23:45] ⇦
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L484[14:28:04] ***
Intektor was kicked by LexManos (No phone homes and annoying update
notifications is a NO))
L485[14:28:22] <LexManos> Forge DOEs show
the update information, neatly in the mod list.
L486[14:28:50] <PaleoCrafter> oh, it does?
just assumed it didn't because otherwise they probably wouldn't
have attempted writing the mod
L487[14:29:08] <LexManos> it does
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L491[14:44:47] <Shambling> so did any of
you get a wii today?
L492[14:45:32] <Ashindigo_> no?
L493[14:46:02] <Shambling> err... meant
the switch, my bad :P
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L495[14:46:21] <Ashindigo_> oh
L496[14:46:23] <Ashindigo_> still
nope
L497[14:47:09] <Shambling> didn't figure
anyone would have , as A I think most of the people I actively see
chat on here are not in zones where it was released, and don't
think alot are console fans
L498[14:48:30] <Javaschreiber> Besides (I
don't want to be rude), isn't this off topic?
L499[14:48:50] <Ashindigo_> bah
L500[14:48:57] <Shambling> nah not rude,
just got home and no one at all, anywhere, is talking about it
:D
L501[14:49:01] <PaleoCrafter> a wee bit of
off topic stuff is okay :P
L502[14:49:22] <PaleoCrafter> especially
if nothing of relevance for the topic is being discussed at the
moment
L503[14:49:23] <Ashindigo_> just dont be
the guy who posted nsfw stuff
L504[14:49:26] <Javaschreiber> Well, ok
then.
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L513[15:06:17] <ScottehBoeh> woohoo :D Set
up a Common Player Data storage :) this will hold their race,
nation etc. Probably their powers/skills to
L514[15:06:23] <ScottehBoeh> (For the
Oblivion-esc game I'm working on)
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L527[15:49:31] <ScottehBoeh> Anyone know a
good method to changing the view height?
L528[15:49:43] <ScottehBoeh> I'm
(obviously) wanting the Dwarf and Elf races to have specific view
heights
L529[15:49:53] <Shambling> hrmmm...
thought it scaled with character model automatically
L530[15:50:18] <Shambling> well if
metamorph is opensource you could check that, as I think I remember
my view shrinking as a snail
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L532[15:50:38] <Shambling> and then dying
repeatedly, but that probably had nothing to do with the
camera
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L534[15:52:11] <ScottehBoeh> awesome, :)
I'll look into their repo
L535[15:52:30] <PaleoCrafter> the game
will use the eye height of the view entity
L536[15:52:33] <PaleoCrafter> iirc
L537[15:55:01]
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L539[16:06:22] <Xtcent> All my entities
are being rendered with the same model/texture even if i dont
register any renderers for them?
L540[16:06:25] <Xtcent> Forge bug?
L541[16:09:42] <PaleoCrafter> do you mean
the grey box?
L542[16:10:45] ***
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L544[16:12:38] <Xtcent> no
L545[16:12:57] <Xtcent> its not the
geybox, its a custom model/texture for an entity
L546[16:13:02] <Xtcent> ht
L547[16:13:35] <PaleoCrafter> well, you
dun goofed, I doubt it's a Forge thing
L548[16:13:43] <Xtcent> probably not
L549[16:14:03] <Xtcent> but seriously
everything is using seperate classes
L550[16:14:05] <Xtcent> i dont even
L551[16:14:21] <PaleoCrafter> show some
code and we might be able to figure it out :P
L552[16:14:52] <Xtcent> ok, ill fork it to
git now
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L559[16:32:53] <Xtcent> I was registering
duplicate entities which was causing this bug
L560[16:33:02] <Xtcent> spend like 3hours
looking for hte problem
L561[16:33:03] <Xtcent> fml
L562[16:37:14] ***
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L567[16:58:57] <Xtcent> NOOB question.
Where can i browse the whole of default minecraft libraries in my
IDE? I can only find them if i extend them/etc
L568[17:00:22] <ghz|afk> in referenced
libraries / external libraries
L569[17:01:01] <Xtcent> ahh its called
craddle forgesource
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L571[17:01:46] <Shambling> is there
anything out there that says a multiblock structure has to
physically connect anywhere?
L572[17:02:18] <Shambling> I'm thinking
menhir rings + portal = acts like one structure
L573[17:02:56] <Shambling> throw in a
furnace, throw in some redstone and a watch, and bam, you've got a
multiblock furnace that eats redstone in exchange for faster
furnace ticks
L574[17:03:11] <ghz|afk> no,
Shambling
L575[17:03:21] <ghz|afk> multiblock
structures are just an abstract concept
L576[17:03:25] <Shambling> thought
so
L577[17:03:30] <ghz|afk> they are nothing
more than a bunch of separate blocks acting together
L578[17:03:40] <Shambling> no reason to
really forge a re-render even, I'm thinking they'll just represent
an interface into the tile entity that does the work for me
L579[17:03:52] <ghz|afk> exactly
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L581[17:03:59] <PaleoCrafter> you could
consider stuff like the TC infusion altar a multiblock ;)
L582[17:03:59] <ghz|afk> mods that render
all the structure as one model
L583[17:04:02] <ghz|afk> are actually
doing it wrong
L584[17:04:03] <ghz|afk> ;P
L585[17:04:10] <ghz|afk> PaleoCrafter:
blood magic altar layers
L586[17:04:17] <ghz|afk> it's really a
multiblock structure ;P
L587[17:04:24] <ghz|afk> but they don't
physically connect
L588[17:04:35] <PaleoCrafter> was just
giving an example :P
L589[17:04:38] <PaleoCrafter> yours is
another
L590[17:04:38] <ghz|afk> yeah
L591[17:04:44] <ghz|afk> forgot to
say
L592[17:04:46] <ghz|afk>
"or"
L593[17:04:47] <ghz|afk> ;P
L594[17:05:29] <PaleoCrafter> btw, I might
consider that mod idea you were throwing around a few days ago, the
one about mechanical creatures and bionics :P
L595[17:06:59] <Shambling> does git
enforce copywrite on names while something is in development if I
just want to be lazy and use something as a codename until I
finalize a name?
L596[17:07:20] <Shambling> github I should
say
L597[17:07:42] <PaleoCrafter> uhm...
GitHub probably won't do anything by themselves
L598[17:07:59] <Shambling> probably easier
to come up with a name thats not suspect and not have to change it
later on
L599[17:08:34] <PaleoCrafter> well, what's
the name you'd use right now? :P who holds the copyright?
L600[17:09:33] <Shambling> heck if I
remember who holds the copywrite, was an 80's pen and paper
setting
L601[17:09:34] <Shambling> rifts
L602[17:09:47] <Shambling> I suppose as
long as its not music or disney I'm safe :P
L603[17:10:26] <Shambling> I'll work on
the rust and gears mod instead, and come up with a nerdy name
L605[17:11:18] <tterrag> you don't have
copyright on a name, you have copyright on your work
L606[17:11:22] <PaleoCrafter> ^
L607[17:11:33] <tterrag> a name can be
trademarked, but that's not something that just happens
L608[17:11:35]
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L609[17:11:43] <tterrag> (nor would it for
something as vague as "rifts")
L610[17:12:04] <Shambling> *cough* scrolls
*cough* tell that to bethesda. lol
L611[17:12:35] <Shambling> I think I might
need to be a professional development company with money to get in
trouble though :P
L612[17:13:38] <PaleoCrafter> don't be too
sure about that, there are people who do nothing else but search
for copyright/trademark infringements all day long :P
L613[17:14:26] <PaleoCrafter> I personally
remember a relatively small RPG Maker project based on Digimon that
got taken down pretty quickly
L614[17:16:00] <ghz|afk> the thing about
trademarks
L615[17:16:06] <ghz|afk> is that you have
to defend it
L616[17:16:13] <ghz|afk> if you allow
someone to misuse your name
L617[17:16:17] <ghz|afk> and then you try
to sue someone else
L618[17:16:35] <ghz|afk> they'll have
reason to dismiss your trademark
L619[17:16:52] <ghz|afk> since the first
one could use it, then why not the second? and after that, the
third person to use an infringing name would also be allowed
ofc
L620[17:17:06] <ghz|afk> so the trademark
becomes a common term, and you lose it
L621[17:17:31] <ghz|afk> so yes, companies
often have trademark "defenders"
L622[17:17:47] <ghz|afk> who spend all day
looking for infringements
L623[17:18:53] <PaleoCrafter> anyways,
Shambling, you're probably good to go with "Rifts"
:P
L624[17:19:14] <ghz|afk> yes. XD
L625[17:19:19] <ghz|afk> IANAL, ofc
L626[17:20:20] <PaleoCrafter> in other
news, my favourite author is staying longer in my country than I
expected, so I probably can go to a signing :3
L627[17:21:00] ⇦
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L630[17:27:33] <Shambling> I wish my
country was small enough to do that.
L631[17:27:42] <Shambling> or my state for
that matter, lol
L632[17:27:46] <PaleoCrafter> heh
L633[17:27:47] ***
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L634[17:28:16] <PaleoCrafter> well, it's a
couple of hours for me as well
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L639[17:44:01] <Shambling> where does
@Mod(modid = ModTut.MODID pull ModTut from?
L640[17:44:14] <Shambling> is it hte main
class name, or the folder name after src/main/java?
L641[17:44:33] <PaleoCrafter> uhm... it
can be any class
L642[17:44:58] <PaleoCrafter> most of the
time it's the one being annotated :P
L643[17:45:33] <Shambling> yeah I thought
so, but idea is telling me it has no clue what class I'm refering
too... from one line above the class itself
L644[17:45:50] <Shambling> oops my bad,
I'm being a moron
L645[17:46:03] <Shambling> I changed the
name of the class to mainclass :P
L646[17:46:08] <PaleoCrafter> lol
L647[17:46:13] <Shambling> to be honest, I
really can't come up with main class names very well D:
L648[17:46:51] ***
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L649[17:46:59] <Shambling> I know I don't
need my 'main' class to be named as such, but it just feels more
comfortable
L650[17:47:04] <PaleoCrafter> just call it
whatever the mod is called? :P
L651[17:47:11] <Shambling> oh I
suppose
L652[17:47:20] <PaleoCrafter> that's what
most people do, anyways
L653[17:49:49] <Shambling> does 1.11.2
prefer the .java be lowercase, or have people just started doing
that to be more in line with the json naming?
L654[17:49:58] <PaleoCrafter> wat
L655[17:50:12] <Shambling> it seems like
all the 1.11.2 mods I see have lowercase everything for every
file
L656[17:50:15] <Shambling> afk dogs
L657[17:50:17] <PaleoCrafter> dafuq
L658[17:50:35] <Shambling> alright so I'll
just take it as thats not exactly normal, and will ignore it
:P
L659[17:50:49] <PaleoCrafter> could you
provide some links to such mods? :P
L660[17:50:59] <PaleoCrafter> people need
shouting at
L661[17:51:22] <Shambling> probably not,
I'm probably remembering things wrongly
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L663[17:51:59] <Xtcent> How would you
advise setting a seperate model/texture for animal child entities?
How does the growing age work?
L664[17:53:22] <Xtcent> I am thinking of
using onlivingupdate
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L666[18:02:03] ***
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L667[18:02:37] <osum4est> is there a
readable example of using UnpackedBakedQuad.Builer somewhere? i
cant figure out how you are supposed to use builder.put just by
looking at MC's usage...
L668[18:09:47] <Shambling> question on
this tutorial
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L671[18:10:47] <Ordinastie> open the class
and find out by yourself? :)
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L673[18:11:19] <Shambling> it just doesn't
make any sense
L674[18:11:26] <Corosus> it is
L675[18:11:29] <Shambling> seems like it
does 'magic' as I don't see where I've asigned it the
functionality
L677[18:11:53] <PaleoCrafter> well, the
Config.readConfig assumes that CommonProxy.config is
initialised
L678[18:12:06] <Shambling> hrmm I need to
read forwards a bit more I guess
L679[18:12:20] <PaleoCrafter> you probably
want to use the Config annotation stuff nowadays, though
L680[18:12:46] <Shambling> *sigh*
L681[18:13:04] <Shambling> you know,
tutorials are next to useless it seems, as e verythign has a
different way of doing it every 3 days
L682[18:13:21] <PaleoCrafter> that's why
we need proper documentation :P
L683[18:13:41] <Shambling> I don't know
how you are supposed to get proper documentation, when it seems to
only exist in a few select peoples heads
L684[18:14:00] <Shambling> squeeze them
like oranges I suppose, and let the knowledge flow. lol :P
L685[18:14:04] <PaleoCrafter> yeah, that's
the problem :P
L686[18:14:04] <TehNut> You're free to
write a PR to the forge docs *shrug*
L687[18:14:09] <PaleoCrafter> ^ xD
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L690[18:30:58] <Shambling> do you have any
examples of the config annotations paleocrafter?
L691[18:31:54] <Shambling> man its hard to
focus when every time I start programming my brothers doberman
starts whining
L692[18:33:50] <Shambling> oh wait, with
the annotations, is that the new way of letting forge modify the
configs from within the gui?
L693[18:34:03] <Shambling> I think I can
find some examples now , thanks
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L695[18:39:06] <Shambling> I think I need
a drink
L696[18:39:26] *
Ashindigo_ gives shamb a glass of water
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L719[19:14:58] <Shambling> oh gosh darn,
when I reset my monitor it started equalizing brightness with video
and scrolling again
L720[19:16:06] <Shambling> worst feature
since surge suppressors that turn off when your pc shuts off
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L733[19:57:49] <Denyol> Anyone know
anything about calling ObjectiveC methods within a forge mod?
L734[19:58:08] <Denyol> Anyone know
anything about calling ObjectiveC methods within a forge mod?
L735[19:58:30] <williewillus> uh what for
lol
L736[19:58:34] <williewillus> it's native
code
L737[20:00:10] <Denyol> NSTouchBar
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L739[20:00:42] <williewillus> can you have
objC functions that look like C functions?
L740[20:00:56] <kashike> lol
L741[20:01:08] <williewillus> you probably
have to use JNI to call to some C bridge that then calls objC
:P
L742[20:01:20] <Denyol> Apple used to
provide a java to objc (cocoa) bridge
L743[20:01:32] <Denyol> but it got cut for
some reason
L744[20:01:55] <williewillus> is there
something like extern "C" in objective C? :P
L745[20:02:24] <Denyol> What do you
mean?
L746[20:02:43] <williewillus> "extern
C" when used in C++ tells the compiler to compile it like a C
function
L747[20:02:54] <Denyol> Im not sure
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L757[20:47:06] <osum4est> is there a
readable example of using UnpackedBakedQuad.Builer somewhere? i
cant figure out how you are supposed to use builder.put just by
looking at MC's usage...
L758[20:47:27] <williewillus> what are you
trying to use it to make?
L759[20:47:53] <osum4est> an item from a
texture with no transformation
L760[20:48:24] <williewillus> doesnt mc
already have classes to generate item models
L761[20:49:17] <osum4est> yes,
itemtexturequadconverter, which i cant get to work either...
L762[20:49:33] <williewillus> define
doesn't work
L763[20:49:59] <osum4est> gimme one second
to try it again, forgot what was happening
L764[20:50:10] <osum4est> do you happen to
know what the "template" texture would be
L765[20:51:38] <williewillus> oh
ItemTextureQuadCOnverter is used for the dynbucket, so it has some
special case stuff for that. I was looking at
ItemLayerModel.getQuadsForSprite
L766[20:51:53] <williewillus> which looks
simple enough, and is how builtin/generated models are built
L767[20:52:13] <osum4est> ah, missed that
one! ill try that one real quick
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L769[20:52:59] <osum4est>
TRSTTransformation.identity() is no transform correct?
L770[20:53:30] <williewillus> yeah and i
think Optional.empty works too
L771[20:53:36] <williewillus>
*Optional.absent
L772[20:53:41] <williewillus> for that
method at least
L773[20:56:54] <osum4est> thank you!! that
worked :D now just gotta get my texture to load correctly, but
shouldn't be as ahrd
L774[20:57:03] <williewillus> no
prob
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L818[23:30:27] <williewillus> !gm
IPhase.getPhaseList
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