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L1[00:00:04] <Bjorguv> they don’t have one. do I use @ObjectHolder to get items from outside of my mod?
L2[00:00:19] <killjoy1> I'd just call stuff directly
L3[00:00:30] <killjoy1> If you need the mod instance, use @Instance("modid")
L4[00:01:08] <killjoy1> use @Optional or capabilities if you want the mod to be optional
L5[00:01:27] <LexManos> Use caps @Optional is dirty hacks and modern mods should NEVER use it
L6[00:01:58] <Bjorguv> (not modern mod) but ok I will and ty killjoy very helpful
L7[00:02:13] <LexManos> Then you shouldn't be developing against it
L8[00:03:24] <Bjorguv> srry but idk what you mean
L9[00:04:16] <LexManos> Do. NOT. Develop. For. Old. Shit!
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L11[00:06:36] <Bjorguv> I don’t really know what to say. In my case it is more practical for me to develop for old stuff than to update all of the old stuff to the new version.
L12[00:10:19] <killjoy1> It's always more practical to stay up to date
L13[00:11:26] <Ashindigo_> To make the jump from 1.7.10 to 1.10.2+ it's better just to rewrite
L14[00:12:11] <killjoy1> still a better alternative to staying in the past
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L16[00:13:04] <Bjorguv> maybe for someone who is experienced in java and developing for forge but I am very new. I have about 12 fairly complex mods that I would need to update in order to go to 1.10.2 the amount of time it would take for me to understand them let alone update them would probably be around a year or two
L17[00:13:53] <Bjorguv> well understand AND update them
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L19[00:15:05] <killjoy1> or find alternatives
L20[00:15:14] <Bjorguv> there is none.
L21[00:15:20] <killjoy1> what's the mod?
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L23[00:15:31] <Ashindigo_> Or what are the 12 mods
L24[00:15:35] <Bjorguv> ^
L25[00:16:03] <Bjorguv> sec
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L27[00:16:08] <Bjorguv> i’ll telll you
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L29[00:23:59] <Bjorguv> http://pastebin.com/qW61WjK5
L30[00:24:18] <Bjorguv> trust me not replaceable
L31[00:24:23] <killjoy1> I have not heard of any of those
L32[00:24:44] <Ashindigo_> I've used a few of them
L33[00:24:59] <Bjorguv> they are all pretty sick
L34[00:25:09] * Ashindigo_ coughs
L35[00:26:34] <Bjorguv> brace and oscillos mod is life changing for building
L36[00:26:58] <blood> Lumien: https://github.com/lumien231/Random-Things/blob/master/src/main/java/lumien/randomthings/handler/RTEventHandler.java#L880
L37[00:27:03] <blood> just cancel the event
L38[00:27:15] <blood> what you are doing is far worse with an event that gets called literally every spawn check
L39[00:27:25] <Ashindigo_> Why don't you wait for the mod makers to update?
L40[00:27:42] <Bjorguv> I have a feeling they aren’t going to
L41[00:29:06] <Ashindigo_> "Feeling"
L42[00:29:24] <killjoy1> if they're on 1.7 still, they're never going to update
L43[00:29:27] <Ashindigo_> People thought that cofhs stuff wasn't going to update
L44[00:29:28] <killjoy1> abandon them
L45[00:29:30] <Bjorguv> I’ve been keeping track of the development for quite a while
L46[00:29:39] <Ashindigo_> But now they are updating
L47[00:29:49] <killjoy1> there's some exceptions
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L49[00:34:33] <Bjorguv> I would rather stay on 1.7..10 than abandon the mods lol
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L57[00:46:04] <Bjorguv> did I use this correctly?
L58[00:46:05] <Bjorguv> public class mwidref {
L59[00:46:06] <Bjorguv> public static ItemStack findItemStack(String mw, String AK47, int 1);
L60[00:46:07] <Bjorguv> }
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L62[00:49:05] <killjoy1> it's syntactically correct, yes
L63[00:49:15] <killjoy1> except your method is missing a body
L64[00:49:45] <killjoy1> and class names should be in Pascal case
L65[00:49:59] <killjoy1> e.g. Capitalize every word
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L67[00:55:15] <Bjorguv> could you give me an example of @instance?
L68[00:58:45] <killjoy1> @Instance("some_mod") public static SomeMod someMod;
L69[00:59:03] <killjoy1> if you leave it blank, it will infer it from the @Mod class it is in
L70[01:02:36] <killjoy1> .docs
L71[01:02:46] <Bjorguv> ty!
L72[01:02:51] <killjoy1> .rtd
L73[01:03:10] <killjoy1> Is that bot not in here?
L74[01:08:04] *** AbrarSyed is now known as Abrar|gone
L75[01:08:39] <tterrag> what bot?
L76[01:08:48] <Bjorguv> is some_mod the modID?
L77[01:10:39] <tterrag> read the docs
L78[01:13:56] <killjoy1> yes
L79[01:13:56] <killjoy1> yes
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L91[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170210 mappings to Forge Maven.
L92[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170210-1.11.zip (mappings = "snapshot_20170210" in build.gradle).
L93[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L140[05:00:35] <illy[Zzz]> damnit the golang plugin keeps on breaking
L141[05:00:45] <illy[Zzz]> s/the/this/
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L164[06:43:04] <diesieben07> Hrm, currently using a Cache<UUID, PlayerData> from guava. Now I also want to index by "internal ID" (i.e. sql primary key)... is there a good way to do that except making a 2nd cache?
L165[06:43:17] <diesieben07> or should I just use UUIDs as the mysql primary key?
L166[06:45:13] <gigaherz_> hmm, i'd probably index by UUID
L167[06:45:34] <gigaherz_> you can still have an internal unique id for SQL queries
L168[06:45:55] <diesieben07> yes, but then i have to translate UUID->internal ID every time i make an SQL query
L169[06:46:02] <gigaherz_> nono
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L171[06:46:28] <gigaherz_> I mean "SELECT x FROM table WHERE uuid=n"
L172[06:46:31] <gigaherz_> for getting values
L173[06:46:46] <diesieben07> yes of course
L174[06:46:48] <diesieben07> I already do that.
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L176[06:46:56] <gigaherz_> but you can still do "SELECT x FROM table1,table2 JOIN blah where a.id==b.id"
L177[06:47:06] <diesieben07> But if i know the ID why make it search the UUId index?
L178[06:49:11] <gigaherz_> I meant that you can use an auto-id internally in queries, but use UUID for all the selects and inserts and stuff
L179[06:49:21] <gigaherz_> althoug I supposeit wouldn't be that useful
L180[06:49:29] <gigaherz_> so I'd probably just use the UUID as primary key
L181[06:50:45] <diesieben07> is that "fast enough"™?
L182[06:53:09] <gigaherz_> well
L183[06:53:24] <gigaherz_> if mysql has a UUID column type
L184[06:53:29] <gigaherz_> it will be storedi n binary as a 128bit number
L185[06:53:49] <gigaherz_> which means it will easily hash it down into a sizeable value used to lookup the hash in the index
L186[06:54:16] <diesieben07> it doesn't have one that's useful for me
L187[06:54:25] <diesieben07> i store it as BINARY(16)
L188[06:54:30] <gigaherz_> hmm
L189[06:54:35] <gigaherz_> that's ok too, then
L190[06:54:41] <gigaherz_> and really
L191[06:55:04] <gigaherz_> even if it was stored in the string representation "{asdf-asdf-asdf-asdf-asdfasdfasdfasdf}"
L192[06:55:10] <gigaherz_> it would still be O(1) to hash it
L193[06:55:15] <gigaherz_> since the string length is predictable
L194[06:55:31] <diesieben07> ok. now, just as a double check, is it a bad idea to use the Mojang ID here?
L195[06:55:48] <gigaherz_> that's an enterely different question ;P
L196[06:55:50] <diesieben07> because I can't think why it would be
L197[06:56:00] <gigaherz_> this database is minecraft-specific?
L198[06:56:04] <diesieben07> yes
L199[06:56:10] <diesieben07> it's for a backend server for some server stuff
L200[06:56:19] <gigaherz_> yeah so it stores "user IDs", which happend to be UUID values
L201[06:56:32] <gigaherz_> the only way in which this would "break" would be that mojang moves away from UUIDs
L202[06:56:36] <diesieben07> well, right now i do have true user IDs which are auto increment ints
L203[06:56:36] <gigaherz_> and there's no reason for them to do so
L204[06:56:45] <diesieben07> and then a 2nd colum "mojangId"
L205[06:57:16] <diesieben07> but since clients never know "internal ids" they can only communicate using mojang IDs
L206[06:57:26] <diesieben07> which means i currently constantly have to look-up back and forth
L207[06:58:30] <diesieben07> oh and.. another reason i have the ints is for cross-references across tables
L208[06:58:43] <diesieben07> there is for example a friends table which stores just pairs of ints
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L213[07:02:44] <diesieben07> anyways, i will beat my head against this later.
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L220[07:42:25] <barteks2x> I once needed to disable not stepping into JVM code and now I'm too lazy to disable it... and when stepping through code I frequently end up in classloader :D
L221[07:43:00] <barteks2x> where was that option...
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L259[11:38:44] <barteks2x> is there something like deobfProvided instead of just deobfCompile for dependencies?
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L262[11:49:42] <ghz|afk> barteks2x: what's deobfProvided?
L263[11:49:51] <barteks2x> it's there, I tested it
L264[11:49:59] <barteks2x> deobfCompiled will include the dependencyin my jar
L265[11:50:05] <barteks2x> deobfProvided won't
L266[11:50:28] <ghz|afk> "in your jar"?
L267[11:50:45] <barteks2x> I use shadowJar gradle plugin
L268[11:51:08] <ghz|afk> wait
L269[11:51:12] <barteks2x> and when I use any compile dependency (including deobfCompile) I will have that dependency in my jar file
L270[11:51:19] <ghz|afk> I use deobfCompiled and things aren't just included in my jars
L271[11:51:22] <ghz|afk> did you swap the names around?
L272[11:51:44] <barteks2x> no?
L273[11:52:02] <ghz|afk> I have to do this to get my deps to embed
L274[11:52:03] <ghz|afk> https://github.com/gigaherz/Ender-Rift/blob/master/build.gradle#L57
L275[11:52:28] <ghz|afk> maybe we use different shadow plugins?
L276[11:52:28] <ghz|afk> https://github.com/gigaherz/Ender-Rift/blob/master/build.gradle#L16
L277[11:52:36] <barteks2x> I hate how include/exclude works
L278[11:52:44] <barteks2x> include everythign by default, unless you use include
L279[11:52:56] <ghz|afk> I see
L280[11:53:24] <barteks2x> if you remove your include, and switch to using provided dfor things that shouldn't be include dit will work too
L281[11:53:42] <ghz|afk> so wait, I'm confused now
L282[11:53:47] <ghz|afk> you say there's something for this already
L283[11:53:53] <ghz|afk> so I don't understand your original question
L284[11:53:59] <ghz|afk> [18:38] (barteks2x): is there something like deobfProvided instead of just deobfCompile for dependencies?
L285[11:54:14] <barteks2x> I tried using deonvProvided
L286[11:54:21] <barteks2x> and it didn't show any error
L287[11:54:32] <barteks2x> but for some reason IDEA won't find mixin now
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L290[11:56:34] <barteks2x> or should compile and provided be the other way? O.o
L291[11:57:37] <barteks2x> in IDEA mixin is shown as provided dependency
L292[11:57:51] <barteks2x> and it won't find it at runtime, when I change it to compile it works
L293[11:58:24] <ghz|afk> "provided" is for dependencies that are needed at compile time, but optional at runtime
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L295[11:58:29] <ghz|afk> apparently
L296[11:58:44] <ghz|afk> so deobfProvided would similarly only be available during compile time
L297[11:58:49] <ghz|afk> and it wouldn't be in the classpath during runtime
L298[11:58:59] <barteks2x> but mixin is compile() dependency in gradle
L299[11:59:08] <barteks2x> it's idea that shows it as provided
L300[11:59:49] <ghz|afk> note that forge creates a separate dependency
L301[12:00:12] <ghz|afk> when you depend on X, forge creates a deobf-X and includes that one as a lib instead
L302[12:00:56] <barteks2x> mixin is normal dependency, IDEA somehow does something weird with it
L303[12:00:56] <ghz|afk> deobf.X*
L304[12:01:44] <barteks2x> I always thought that provided dependency was just so that you can shade in all compile dependencies and leave provided to be "provided at runtime"
L305[12:02:01] <barteks2x> which seemed to make sense
L306[12:03:55] <ghz|afk> https://blog.gradle.org/introducing-compile-only-dependencies
L307[12:04:27] <ghz|afk> shading isn't the reason provided exists
L308[12:05:03] <ghz|afk> it's for anything that is only to be used at compile time, but not included in the "build output packages"
L309[12:05:07] <barteks2x> is there any difference between provided and compile when not using shading?
L310[12:05:16] <ghz|afk> the runtime classpath won't have them
L311[12:05:25] <ghz|afk> only the compile classpath
L312[12:05:38] <ghz|afk> it's the strict reverse of "runtime" dependencies
L313[12:05:49] <ghz|afk> which are available in the runtime classpath, but not in the compile classpath
L314[12:06:09] <ghz|afk> example use would be
L315[12:06:14] <ghz|afk> provided "xx-api"
L316[12:06:22] <ghz|afk> runtime "xx-impl-natives"
L317[12:07:05] <barteks2x> ok, so what is the correct way to have dependency that should be there at compile time, and should be included in classpath when running from IDE, but shouldn't be shaded in my jar?
L318[12:07:57] <ghz|afk> exclude it explicitly in the shadow
L319[12:08:14] <barteks2x> I trie
L320[12:08:17] <barteks2x> *tried
L321[12:08:20] <barteks2x> it didn't do anytthing
L322[12:08:21] <ghz|afk> https://github.com/gigaherz/Survivalist/blob/master/build.gradle#L51
L323[12:08:25] <ghz|afk> I had to do this
L324[12:08:39] <barteks2x> how does this syntax work? O.o
L325[12:08:46] <ghz|afk> to get a dependency from the libs/ folder to NOT be included
L326[12:09:05] <ghz|afk> https://github.com/gigaherz/Survivalist/blob/master/build.gradle#L73
L327[12:09:12] <ghz|afk> the file-based dependencies are referenced by filename
L328[12:09:25] <ghz|afk> so *CraftTweaker* excludes the jar filenames with CraftTweaker in the name
L329[12:09:29] <barteks2x> and the maven dependencies?
L330[12:09:42] <ghz|afk> I haven't come across that situation
L331[12:09:46] <ghz|afk> I just include explicitly
L332[12:09:50] <ghz|afk> opt-in rather than opt-out
L333[12:10:17] <barteks2x> what about project dependencies?
L334[12:10:24] <barteks2x> like this: compile(project("RegionLib"))
L335[12:10:44] <ghz|afk> also no idea
L336[12:10:51] <ghz|afk> maybe exclude(project("RegionLib"))
L337[12:10:58] <ghz|afk> but dunno if that works
L338[12:11:36] <barteks2x> I want it as include, excluding is harder
L339[12:11:50] <barteks2x> include(project("RegionLib")) is compile error
L340[12:12:35] <ghz|afk> I see
L341[12:13:13] <barteks2x> I hate string-based APIs
L342[12:13:13] <ghz|afk> "shadowJar.dependsOn shadowJar.configurations"
L343[12:13:19] <ghz|afk> https://github.com/johnrengelman/shadow/issues/152
L344[12:13:30] <ghz|afk> they mention here that this line fixes the project deps not being shaded
L345[12:14:34] <barteks2x> based on what I understand form it, it fixes runtime dependencies not being included or something like that
L346[12:15:48] <ghz|afk> they say that all runtime deps should be included
L347[12:16:02] <barteks2x> does dependency("something") have to use dependency(...)?
L348[12:16:02] <ghz|afk> and that project ones NOT being included was a problem that could be fixed with that line
L349[12:16:17] <ghz|afk> I have 0 knowledge of the actual syntax of gradle
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L351[12:16:32] <ghz|afk> I know that there's a scripting engine somewhere in it
L352[12:16:38] <ghz|afk> but I treat it as a configuration file
L353[12:16:48] <justJanne> barteks2x: another solution to include something only during IDE runs is to add it manually in your IDE config,
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L355[12:17:02] <ghz|afk> I have absolutely no idea what the difference is between things using `blah "something"` and things using `blah("something")`
L356[12:17:03] <justJanne> Or creating an additional task with additional parameters.
L357[12:17:10] <justJanne> ghz|afk: there is none
L358[12:17:26] <justJanne> It's groovy, a method call's parenthesises are optional
L359[12:18:05] <barteks2x> blah "someting" works the same as blah("something") in groovy
L360[12:18:11] <ghz|afk> nice to know
L361[12:18:12] <barteks2x> in kotlin, the first one just won't work
L362[12:18:19] <justJanne> Example: "test".substring 2 would be equal to "test".substring(2)
L363[12:18:30] <ghz|afk> like coffeescript, then ;P
L364[12:18:39] <justJanne> It's a concept they took from ruby, which took it from haskell
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L366[12:21:57] <barteks2x> oh... great
L367[12:22:04] <barteks2x> I have jar with just META-INF inside
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L376[13:09:50] <barteks2x> is github supposed to have black background in the top part? (the part with search bar) It looks a bit weird, and I don't remember what it looked like before
L377[13:10:34] <barteks2x> hm... it's not supposed to be black, it's still normal in some tabs
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L380[13:22:50] <Deamon> barteks2x, they just changed it, the unchanged ones are probably cached
L381[13:22:57] <Deamon> it keeps throwing me off
L382[13:23:47] <barteks2x> they made it look like some plugin tried to make it dark but sicceeded with only part of the page
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L385[13:31:36] <killjoy1> Why is github black now?
L386[13:31:58] <barteks2x> because they changed it
L387[13:32:04] <killjoy1> thanks
L388[13:32:07] <Akkarin> Probably to get it closer to enterprise
L389[13:32:09] <barteks2x> I asked the same questiona while ago before you joined
L390[13:32:13] <Akkarin> since enterprise is traditionally black
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L402[15:24:25] <williewillus> github's new black top bar seems like it's trying too hard :P
L403[15:24:45] <diesieben07> yeah. either do a full dark theme or not
L404[15:24:53] <diesieben07> but that constrast is a bit harsh
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L422[16:32:33] <killjoy1> Oh, chrome displays images like firefox now
L423[16:33:18] <killjoy1> http://imgur.com/a/46R4v
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L442[18:00:57] <A1b3> Is it possible to change burn time of vanilla item?
L443[18:01:13] <ghz|afk> technically, yes
L444[18:01:33] <ghz|afk> wait no
L445[18:01:39] <A1b3> Oh. How?
L446[18:01:42] <ghz|afk> what I was thinking is the xp
L447[18:01:43] <A1b3> :/
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L449[18:02:21] <ghz|afk> TileEntityFurnace has all the vanilla butn times hardcoded
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L451[18:02:42] <ghz|afk> they don't even use the getburnTime thing from forge
L452[18:02:54] <A1b3> Why is it left hard-coded?
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L454[18:03:21] <ghz|afk> because no one has made a sensible registry for it, I guess
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L456[18:03:58] <A1b3> Hmm, makes sense. Thanks!
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L467[18:48:36] <Shambling> does anyone know why regular minecraft grass colors so much worse than biome's o plenty grass in 1.8+?
L468[18:49:06] <Shambling> if I look at loamy grass, the color application is like 100% expected. Minecraft grass looks like it applies a 1% opacity filter that leans towards the color I might have wanted
L469[18:49:58] <Shambling> is that controlled by an easily modified png that just happens to suck in newer versions?
L470[18:53:59] <Shambling> ah looking at it, it indeed get trashed in 1.8+
L471[18:54:18] <Shambling> no wonder biome o plenty uses their own dirts :P
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L476[19:14:21] <Shambling> boy I'm sure glad every single one of my configs seems to be being ignored
L477[19:14:40] <Shambling> pam's harvestcraft: generated crops... all set to false. What do my eyes see... pams crops
L478[19:14:41] <Shambling> :\
L479[19:14:48] <Shambling> *gardens
L480[19:15:09] <Shambling> guess that silly setting just makes it so they don't drop stuff? I can't imagine that helps TPS
L481[19:15:27] <Shambling> nm that isn't even it
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L487[19:32:31] <tterrag> pam's? not working? never
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L489[19:38:59] <Shambling> its probably because I'm using biome's o plenty as well, I'm going to generate a normal default world and see if the gardens still spawn
L490[19:39:09] <Shambling> you want to know why I installed it? carrot juice... only reason
L491[19:39:24] <Shambling> I honestly don't want any of the other chaff... just the juicer...
L492[19:39:57] <Shambling> I did notice that the biome's o plenty worldgen overrides biometweaker gentweaks
L493[19:40:12] <Shambling> unfortunately that means no map with just dead biome's from BoP... :P
L494[19:40:17] <Shambling> (unless I want a single biome, that works)
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L496[19:41:24] <TechnicianLP> you can tell bop which biomes are enabled
L497[19:41:57] <Shambling> can I do that to vanilla biomes too?
L498[19:42:14] <Shambling> I thought vanilla biome's generated whether I wanted them or not since mojang hard coded them.
L499[19:42:33] <TechnicianLP> bop somehow overwrites them ...
L500[19:42:42] <Shambling> oh well maybe I can do what I wanted afterall
L501[19:42:46] <TechnicianLP> i know a bug where it replaced ocean with mushroom island
L502[19:42:49] <Shambling> lol
L503[19:42:54] <Shambling> yeah I remember people talking about that
L504[19:43:13] <Shambling> definitely not in this version, as I seem to be generating nothing but ocean :\
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L506[19:45:08] <Shambling> ok well, pam's doesn't generate in default, so much be BoP modifying
L507[19:45:15] <Shambling> time to dive deeper
L508[19:46:54] <ghz|afk> anyone has experience with baubles?
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L510[19:48:24] <Shambling> all the biome config files are missing in 1.10.2... yeah deleting sure helps guys...
L511[19:48:32] <Shambling> (rather, all the useful ones)
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L518[19:58:37] <Shambling> so was there a reason they made the grass.png file so useless in 1.8.9+?
L519[20:01:03] <ghz|afk> so I just had a monologue in the wrong channel ¬¬
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L521[20:01:26] <ghz|afk> [02:53] (ghz|afk): so, so far as I can tell, Baubles does NOT sync stacks with clients
L522[20:01:26] <ghz|afk> [02:53] (ghz|afk): unless the GUI is open
L523[20:01:26] <ghz|afk> [02:54] (ghz|afk): which is extremely annoying
L524[20:01:27] <ghz|afk> [02:55] (ghz|afk): not even that
L525[20:01:27] <ghz|afk> [02:57] (ghz|afk): I have to remove it from baubles slot, THEN open the inventory on my item, then put it back o_O
L526[20:01:28] <ghz|afk> [02:57] (ghz|afk): this makes no sense
L527[20:01:28] <ghz|afk> [02:57] (ghz|afk): it works so well when it's in the player inventory slots -- even the offhand!
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L529[20:03:52] <ghz|afk> oh well
L530[20:03:55] <ghz|afk> more tomorrow.
L531[20:08:22] <ghz|afk> I just saw "willAutoSync" in the IBauble
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L535[20:11:58] <ghz|afk> ALMOST!
L536[20:12:05] <ghz|afk> willAutoSync fixed the sync issue
L537[20:12:22] <ghz|afk> but my keypress re-triggers with baubles, but not with some other slot
L538[20:12:22] <ghz|afk> :/
L539[20:13:05] <ghz|afk> but yeah, tomorrow.
L540[20:13:23] <ghz|afk> maybe I allow the GUI to remain open, maybe I do something to fix the glitch, who knows
L541[20:14:17] <HassanS6000> Hey on 1.10.2 I am saving some NBT data into the playe
L542[20:14:19] <HassanS6000> *player
L543[20:14:26] <HassanS6000> When they die it seems like the data is reset
L544[20:14:34] <HassanS6000> Is this intended?
L545[20:14:45] <HassanS6000> If so, how would I reapply it?
L546[20:14:46] <ghz|afk> what kind of nbt data?
L547[20:14:59] <HassanS6000> https://www.irccloud.com/pastebin/r1CjIVcJ/
L548[20:15:08] <HassanS6000> Something like the above
L549[20:15:12] <HassanS6000> an ItemStack in a tag list
L550[20:15:40] <ghz|afk> well two things
L551[20:15:46] <ghz|afk> 1. you should be using a capability
L552[20:15:52] <ghz|afk> 2. PlayerCloneEvent
L553[20:16:24] <ghz|afk> also
L554[20:16:28] <ghz|afk> PERSISTED_NBT_TAG
L555[20:16:38] <ghz|afk> anything inside the persisted subtag should transfer over on death
L556[20:16:41] <ghz|afk> atuomatiaclly
L557[20:17:00] <HassanS6000> How to use PERSISTED_NBT_TAG?
L558[20:17:07] <ghz|afk> it's a string, EntityPlayer.PERSISTED_NBT_TAG
L559[20:17:09] <HassanS6000> Ah nvm
L560[20:17:15] <ghz|afk> which is a tag name inside the entity data
L561[20:17:22] <HassanS6000> player.getEntityData().getCompoundTag(player.PERSISTED_NBT_TAG)
L562[20:17:26] <HassanS6000> Like above right?
L563[20:17:34] <ghz|afk> something like that, yes
L564[20:17:38] <ghz|afk> I wouldn't assume it exists, though
L565[20:17:45] <HassanS6000> Okay, thank you
L566[20:17:48] <ghz|afk> also, as I said, you really should be using a capability instead
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L568[20:21:11] <ghz|afk> night ppl
L569[20:21:13] * ghz|afk poofs
L570[20:22:27] <illy> did the github bar suddenly change to dark theme?
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L572[20:25:57] ⇨ Joins: DanteAnywaking (~DanteAnyw@177.65.53.165)
L573[20:26:24] <DanteAnywaking> can someone here help me with my dev env?
L574[20:27:47] <DanteAnywaking> everything works fine, but I get 'Pixel format not accelerated' exception, but only in IntelliJ. Minecraft works fine on the normal laucher
L575[20:28:46] <DanteAnywaking> I already reinstalled the lasted drives for my gpu (geforce gt 630) and even tried downloading java for v7
L576[20:28:53] <DanteAnywaking> nothing works
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L579[20:34:38] <Shambling> laptop or desktop environment?
L580[20:34:40] <Shambling> just curious
L581[20:35:29] <DanteAnywaking> desktop
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L583[20:38:57] <Shambling> wow that is not a very well documented error :o
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L586[20:40:30] *** killjoy1 is now known as killjoy
L587[20:40:38] <DanteAnywaking> yeah, tried researching but is always the same... install the lasted gpu driver
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L589[20:41:55] <Ordinastie> downgrade your drivers
L590[20:43:13] <DanteAnywaking> yeah, but if was my drives, the normal laucher would crash too, right?
L591[20:43:45] <killjoy> Are you using GradleStart?
L592[20:44:14] <DanteAnywaking> ye
L593[20:45:06] <DanteAnywaking> here is the log: http://pastebin.com/QRLFpm4k
L594[20:46:23] <killjoy> have you tried restarting?
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L596[20:48:38] <DanteAnywaking> restarting what? my pc?
L597[20:50:00] <killjoy> yes
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L600[20:51:13] <DanteAnywaking> a bunch of times, after uninstalling my gpu drive, after installing, after downgrading java, after reinstalling java 8 again
L601[20:51:21] <DanteAnywaking> after all of this
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L623[22:08:48] <LexMobile> http://www.minecraftforge.net/forum/topic/47770-1112-can-you-guys-please-update-forge-to-1112-and-stop-disguising-it-as-1102-thanks/
L624[22:08:57] <LexMobile> are people really this retarded?
L625[22:09:58] *** Vigaro is now known as V
L626[22:13:03] <LexMobile> !gm func_72853_d
L627[22:13:31] <LexMobile> @gf field_72986_A
L628[22:13:36] <LexMobile> !gf field_72986_A
L629[22:13:56] <LexMobile> !gm func_72820_D
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L631[22:14:09] <LexMobile> !gm func_72826_c
L632[22:14:20] <LexMobile> !gf func_76073_f
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L645[23:40:03] <Akkarin> Yeah stop hiding that 1.11.2 build! and the cookies! ... most importantly stop hiding those cookies!
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