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L1[00:00:04] <Bjorguv> they don’t have one.
do I use @ObjectHolder to get items from outside of my mod?
L2[00:00:19] <killjoy1> I'd just call stuff
directly
L3[00:00:30] <killjoy1> If you need the mod
instance, use @Instance("modid")
L4[00:01:08] <killjoy1> use @Optional or
capabilities if you want the mod to be optional
L5[00:01:27] <LexManos> Use caps @Optional
is dirty hacks and modern mods should NEVER use it
L6[00:01:58] <Bjorguv> (not modern mod) but
ok I will and ty killjoy very helpful
L7[00:02:13] <LexManos> Then you shouldn't
be developing against it
L8[00:03:24] <Bjorguv> srry but idk what you
mean
L9[00:04:16] <LexManos> Do. NOT. Develop.
For. Old. Shit!
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L11[00:06:36] <Bjorguv> I don’t really know
what to say. In my case it is more practical for me to develop for
old stuff than to update all of the old stuff to the new
version.
L12[00:10:19] <killjoy1> It's always more
practical to stay up to date
L13[00:11:26] <Ashindigo_> To make the jump
from 1.7.10 to 1.10.2+ it's better just to rewrite
L14[00:12:11] <killjoy1> still a better
alternative to staying in the past
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L16[00:13:04] <Bjorguv> maybe for someone
who is experienced in java and developing for forge but I am very
new. I have about 12 fairly complex mods that I would need to
update in order to go to 1.10.2 the amount of time it would take
for me to understand them let alone update them would probably be
around a year or two
L17[00:13:53] <Bjorguv> well understand AND
update them
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L19[00:15:05] <killjoy1> or find
alternatives
L20[00:15:14] <Bjorguv> there is
none.
L21[00:15:20] <killjoy1> what's the
mod?
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L23[00:15:31] <Ashindigo_> Or what are the
12 mods
L24[00:15:35] <Bjorguv> ^
L25[00:16:03] <Bjorguv> sec
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L27[00:16:08] <Bjorguv> i’ll telll
you
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L30[00:24:18] <Bjorguv> trust me not
replaceable
L31[00:24:23] <killjoy1> I have not heard
of any of those
L32[00:24:44] <Ashindigo_> I've used a few
of them
L33[00:24:59] <Bjorguv> they are all pretty
sick
L34[00:25:09] *
Ashindigo_ coughs
L35[00:26:34] <Bjorguv> brace and oscillos
mod is life changing for building
L37[00:27:03] <blood> just cancel the
event
L38[00:27:15] <blood> what you are doing is
far worse with an event that gets called literally every spawn
check
L39[00:27:25] <Ashindigo_> Why don't you
wait for the mod makers to update?
L40[00:27:42] <Bjorguv> I have a feeling
they aren’t going to
L41[00:29:06] <Ashindigo_>
"Feeling"
L42[00:29:24] <killjoy1> if they're on 1.7
still, they're never going to update
L43[00:29:27] <Ashindigo_> People thought
that cofhs stuff wasn't going to update
L44[00:29:28] <killjoy1> abandon them
L45[00:29:30] <Bjorguv> I’ve been keeping
track of the development for quite a while
L46[00:29:39] <Ashindigo_> But now they are
updating
L47[00:29:49] <killjoy1> there's some
exceptions
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L49[00:34:33] <Bjorguv> I would rather stay
on 1.7..10 than abandon the mods lol
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L57[00:46:04] <Bjorguv> did I use this
correctly?
L58[00:46:05] <Bjorguv> public class
mwidref {
L59[00:46:06] <Bjorguv> public static
ItemStack findItemStack(String mw, String AK47, int 1);
L60[00:46:07] <Bjorguv> }
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L62[00:49:05] <killjoy1> it's syntactically
correct, yes
L63[00:49:15] <killjoy1> except your method
is missing a body
L64[00:49:45] <killjoy1> and class names
should be in Pascal case
L65[00:49:59] <killjoy1> e.g. Capitalize
every word
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L67[00:55:15] <Bjorguv> could you give me
an example of @instance?
L68[00:58:45] <killjoy1>
@Instance("some_mod") public static SomeMod
someMod;
L69[00:59:03] <killjoy1> if you leave it
blank, it will infer it from the @Mod class it is in
L70[01:02:36] <killjoy1> .docs
L71[01:02:46] <Bjorguv> ty!
L72[01:02:51] <killjoy1> .rtd
L73[01:03:10] <killjoy1> Is that bot not in
here?
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L75[01:08:39] <tterrag> what bot?
L76[01:08:48] <Bjorguv> is some_mod the
modID?
L77[01:10:39] <tterrag> read the docs
L78[01:13:56] <killjoy1> yes
L79[01:13:56] <killjoy1> yes
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L91[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170210 mappings to Forge Maven.
L92[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170210-1.11.zip
(mappings = "snapshot_20170210" in build.gradle).
L93[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L140[05:00:35] <illy[Zzz]> damnit the
golang plugin keeps on breaking
L141[05:00:45] <illy[Zzz]>
s/the/this/
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L164[06:43:04] <diesieben07> Hrm,
currently using a Cache<UUID, PlayerData> from guava. Now I
also want to index by "internal ID" (i.e. sql primary
key)... is there a good way to do that except making a 2nd
cache?
L165[06:43:17] <diesieben07> or should I
just use UUIDs as the mysql primary key?
L166[06:45:13] <gigaherz_> hmm, i'd
probably index by UUID
L167[06:45:34] <gigaherz_> you can still
have an internal unique id for SQL queries
L168[06:45:55] <diesieben07> yes, but then
i have to translate UUID->internal ID every time i make an SQL
query
L169[06:46:02] <gigaherz_> nono
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L171[06:46:28] <gigaherz_> I mean
"SELECT x FROM table WHERE uuid=n"
L172[06:46:31] <gigaherz_> for getting
values
L173[06:46:46] <diesieben07> yes of
course
L174[06:46:48] <diesieben07> I already do
that.
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L176[06:46:56] <gigaherz_> but you can
still do "SELECT x FROM table1,table2 JOIN blah where
a.id==b.id"
L177[06:47:06] <diesieben07> But if i know
the ID why make it search the UUId index?
L178[06:49:11] <gigaherz_> I meant that
you can use an auto-id internally in queries, but use UUID for all
the selects and inserts and stuff
L179[06:49:21] <gigaherz_> althoug I
supposeit wouldn't be that useful
L180[06:49:29] <gigaherz_> so I'd probably
just use the UUID as primary key
L181[06:50:45] <diesieben07> is that
"fast enough"™?
L182[06:53:09] <gigaherz_> well
L183[06:53:24] <gigaherz_> if mysql has a
UUID column type
L184[06:53:29] <gigaherz_> it will be
storedi n binary as a 128bit number
L185[06:53:49] <gigaherz_> which means it
will easily hash it down into a sizeable value used to lookup the
hash in the index
L186[06:54:16] <diesieben07> it doesn't
have one that's useful for me
L187[06:54:25] <diesieben07> i store it as
BINARY(16)
L188[06:54:30] <gigaherz_> hmm
L189[06:54:35] <gigaherz_> that's ok too,
then
L190[06:54:41] <gigaherz_> and
really
L191[06:55:04] <gigaherz_> even if it was
stored in the string representation
"{asdf-asdf-asdf-asdf-asdfasdfasdfasdf}"
L192[06:55:10] <gigaherz_> it would still
be O(1) to hash it
L193[06:55:15] <gigaherz_> since the
string length is predictable
L194[06:55:31] <diesieben07> ok. now, just
as a double check, is it a bad idea to use the Mojang ID
here?
L195[06:55:48] <gigaherz_> that's an
enterely different question ;P
L196[06:55:50] <diesieben07> because I
can't think why it would be
L197[06:56:00] <gigaherz_> this database
is minecraft-specific?
L198[06:56:04] <diesieben07> yes
L199[06:56:10] <diesieben07> it's for a
backend server for some server stuff
L200[06:56:19] <gigaherz_> yeah so it
stores "user IDs", which happend to be UUID values
L201[06:56:32] <gigaherz_> the only way in
which this would "break" would be that mojang moves away
from UUIDs
L202[06:56:36] <diesieben07> well, right
now i do have true user IDs which are auto increment ints
L203[06:56:36] <gigaherz_> and there's no
reason for them to do so
L204[06:56:45] <diesieben07> and then a
2nd colum "mojangId"
L205[06:57:16] <diesieben07> but since
clients never know "internal ids" they can only
communicate using mojang IDs
L206[06:57:26] <diesieben07> which means i
currently constantly have to look-up back and forth
L207[06:58:30] <diesieben07> oh and..
another reason i have the ints is for cross-references across
tables
L208[06:58:43] <diesieben07> there is for
example a friends table which stores just pairs of ints
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L213[07:02:44] <diesieben07> anyways, i
will beat my head against this later.
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L220[07:42:25] <barteks2x> I once needed
to disable not stepping into JVM code and now I'm too lazy to
disable it... and when stepping through code I frequently end up in
classloader :D
L221[07:43:00] <barteks2x> where was that
option...
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L259[11:38:44] <barteks2x> is there
something like deobfProvided instead of just deobfCompile for
dependencies?
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L262[11:49:42] <ghz|afk> barteks2x: what's
deobfProvided?
L263[11:49:51] <barteks2x> it's there, I
tested it
L264[11:49:59] <barteks2x> deobfCompiled
will include the dependencyin my jar
L265[11:50:05] <barteks2x> deobfProvided
won't
L266[11:50:28] <ghz|afk> "in your
jar"?
L267[11:50:45] <barteks2x> I use shadowJar
gradle plugin
L268[11:51:08] <ghz|afk> wait
L269[11:51:12] <barteks2x> and when I use
any compile dependency (including deobfCompile) I will have that
dependency in my jar file
L270[11:51:19] <ghz|afk> I use
deobfCompiled and things aren't just included in my jars
L271[11:51:22] <ghz|afk> did you swap the
names around?
L272[11:51:44] <barteks2x> no?
L273[11:52:02] <ghz|afk> I have to do this
to get my deps to embed
L275[11:52:28] <ghz|afk> maybe we use
different shadow plugins?
L277[11:52:36] <barteks2x> I hate how
include/exclude works
L278[11:52:44] <barteks2x> include
everythign by default, unless you use include
L279[11:52:56] <ghz|afk> I see
L280[11:53:24] <barteks2x> if you remove
your include, and switch to using provided dfor things that
shouldn't be include dit will work too
L281[11:53:42] <ghz|afk> so wait, I'm
confused now
L282[11:53:47] <ghz|afk> you say there's
something for this already
L283[11:53:53] <ghz|afk> so I don't
understand your original question
L284[11:53:59] <ghz|afk> [18:38]
(barteks2x): is there something like deobfProvided instead of just
deobfCompile for dependencies?
L285[11:54:14] <barteks2x> I tried using
deonvProvided
L286[11:54:21] <barteks2x> and it didn't
show any error
L287[11:54:32] <barteks2x> but for some
reason IDEA won't find mixin now
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L290[11:56:34] <barteks2x> or should
compile and provided be the other way? O.o
L291[11:57:37] <barteks2x> in IDEA mixin
is shown as provided dependency
L292[11:57:51] <barteks2x> and it won't
find it at runtime, when I change it to compile it works
L293[11:58:24] <ghz|afk>
"provided" is for dependencies that are needed at compile
time, but optional at runtime
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L295[11:58:29] <ghz|afk> apparently
L296[11:58:44] <ghz|afk> so deobfProvided
would similarly only be available during compile time
L297[11:58:49] <ghz|afk> and it wouldn't
be in the classpath during runtime
L298[11:58:59] <barteks2x> but mixin is
compile() dependency in gradle
L299[11:59:08] <barteks2x> it's idea that
shows it as provided
L300[11:59:49] <ghz|afk> note that forge
creates a separate dependency
L301[12:00:12] <ghz|afk> when you depend
on X, forge creates a deobf-X and includes that one as a lib
instead
L302[12:00:56] <barteks2x> mixin is normal
dependency, IDEA somehow does something weird with it
L303[12:00:56] <ghz|afk> deobf.X*
L304[12:01:44] <barteks2x> I always
thought that provided dependency was just so that you can shade in
all compile dependencies and leave provided to be "provided at
runtime"
L305[12:02:01] <barteks2x> which seemed to
make sense
L307[12:04:27] <ghz|afk> shading isn't the
reason provided exists
L308[12:05:03] <ghz|afk> it's for anything
that is only to be used at compile time, but not included in the
"build output packages"
L309[12:05:07] <barteks2x> is there any
difference between provided and compile when not using
shading?
L310[12:05:16] <ghz|afk> the runtime
classpath won't have them
L311[12:05:25] <ghz|afk> only the compile
classpath
L312[12:05:38] <ghz|afk> it's the strict
reverse of "runtime" dependencies
L313[12:05:49] <ghz|afk> which are
available in the runtime classpath, but not in the compile
classpath
L314[12:06:09] <ghz|afk> example use would
be
L315[12:06:14] <ghz|afk> provided
"xx-api"
L316[12:06:22] <ghz|afk> runtime
"xx-impl-natives"
L317[12:07:05] <barteks2x> ok, so what is
the correct way to have dependency that should be there at compile
time, and should be included in classpath when running from IDE,
but shouldn't be shaded in my jar?
L318[12:07:57] <ghz|afk> exclude it
explicitly in the shadow
L319[12:08:14] <barteks2x> I trie
L320[12:08:17] <barteks2x> *tried
L321[12:08:20] <barteks2x> it didn't do
anytthing
L323[12:08:25] <ghz|afk> I had to do
this
L324[12:08:39] <barteks2x> how does this
syntax work? O.o
L325[12:08:46] <ghz|afk> to get a
dependency from the libs/ folder to NOT be included
L327[12:09:12] <ghz|afk> the file-based
dependencies are referenced by filename
L328[12:09:25] <ghz|afk> so *CraftTweaker*
excludes the jar filenames with CraftTweaker in the name
L329[12:09:29] <barteks2x> and the maven
dependencies?
L330[12:09:42] <ghz|afk> I haven't come
across that situation
L331[12:09:46] <ghz|afk> I just include
explicitly
L332[12:09:50] <ghz|afk> opt-in rather
than opt-out
L333[12:10:17] <barteks2x> what about
project dependencies?
L334[12:10:24] <barteks2x> like this:
compile(project("RegionLib"))
L335[12:10:44] <ghz|afk> also no
idea
L336[12:10:51] <ghz|afk> maybe
exclude(project("RegionLib"))
L337[12:10:58] <ghz|afk> but dunno if that
works
L338[12:11:36] <barteks2x> I want it as
include, excluding is harder
L339[12:11:50] <barteks2x>
include(project("RegionLib")) is compile error
L340[12:12:35] <ghz|afk> I see
L341[12:13:13] <barteks2x> I hate
string-based APIs
L342[12:13:13] <ghz|afk>
"shadowJar.dependsOn shadowJar.configurations"
L344[12:13:30] <ghz|afk> they mention here
that this line fixes the project deps not being shaded
L345[12:14:34] <barteks2x> based on what I
understand form it, it fixes runtime dependencies not being
included or something like that
L346[12:15:48] <ghz|afk> they say that all
runtime deps should be included
L347[12:16:02] <barteks2x> does
dependency("something") have to use
dependency(...)?
L348[12:16:02] <ghz|afk> and that project
ones NOT being included was a problem that could be fixed with that
line
L349[12:16:17] <ghz|afk> I have 0
knowledge of the actual syntax of gradle
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L351[12:16:32] <ghz|afk> I know that
there's a scripting engine somewhere in it
L352[12:16:38] <ghz|afk> but I treat it as
a configuration file
L353[12:16:48] <justJanne> barteks2x:
another solution to include something only during IDE runs is to
add it manually in your IDE config,
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L355[12:17:02] <ghz|afk> I have absolutely
no idea what the difference is between things using `blah
"something"` and things using
`blah("something")`
L356[12:17:03] <justJanne> Or creating an
additional task with additional parameters.
L357[12:17:10] <justJanne> ghz|afk: there
is none
L358[12:17:26] <justJanne> It's groovy, a
method call's parenthesises are optional
L359[12:18:05] <barteks2x> blah
"someting" works the same as blah("something")
in groovy
L360[12:18:11] <ghz|afk> nice to
know
L361[12:18:12] <barteks2x> in kotlin, the
first one just won't work
L362[12:18:19] <justJanne> Example:
"test".substring 2 would be equal to
"test".substring(2)
L363[12:18:30] <ghz|afk> like
coffeescript, then ;P
L364[12:18:39] <justJanne> It's a concept
they took from ruby, which took it from haskell
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L366[12:21:57] <barteks2x> oh...
great
L367[12:22:04] <barteks2x> I have jar with
just META-INF inside
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L376[13:09:50] <barteks2x> is github
supposed to have black background in the top part? (the part with
search bar) It looks a bit weird, and I don't remember what it
looked like before
L377[13:10:34] <barteks2x> hm... it's not
supposed to be black, it's still normal in some tabs
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L380[13:22:50] <Deamon> barteks2x, they
just changed it, the unchanged ones are probably cached
L381[13:22:57] <Deamon> it keeps throwing
me off
L382[13:23:47] <barteks2x> they made it
look like some plugin tried to make it dark but sicceeded with only
part of the page
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L385[13:31:36] <killjoy1> Why is github
black now?
L386[13:31:58] <barteks2x> because they
changed it
L387[13:32:04] <killjoy1> thanks
L388[13:32:07] <Akkarin> Probably to get
it closer to enterprise
L389[13:32:09] <barteks2x> I asked the
same questiona while ago before you joined
L390[13:32:13] <Akkarin> since enterprise
is traditionally black
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L402[15:24:25] <williewillus> github's new
black top bar seems like it's trying too hard :P
L403[15:24:45] <diesieben07> yeah. either
do a full dark theme or not
L404[15:24:53] <diesieben07> but that
constrast is a bit harsh
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L422[16:32:33] <killjoy1> Oh, chrome
displays images like firefox now
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L440[17:59:34] ***
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L441[18:00:26]
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L442[18:00:57] <A1b3> Is it possible to
change burn time of vanilla item?
L443[18:01:13] <ghz|afk> technically,
yes
L444[18:01:33] <ghz|afk> wait no
L445[18:01:39] <A1b3> Oh. How?
L446[18:01:42] <ghz|afk> what I was
thinking is the xp
L448[18:02:17] ⇦
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L449[18:02:21] <ghz|afk> TileEntityFurnace
has all the vanilla butn times hardcoded
L450[18:02:39]
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L451[18:02:42] <ghz|afk> they don't even
use the getburnTime thing from forge
L452[18:02:54] <A1b3> Why is it left
hard-coded?
L453[18:03:16] ⇦
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m8 thx 4 playin)
L454[18:03:21] <ghz|afk> because no one
has made a sensible registry for it, I guess
L455[18:03:48]
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L456[18:03:58] <A1b3> Hmm, makes sense.
Thanks!
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L467[18:48:36] <Shambling> does anyone
know why regular minecraft grass colors so much worse than biome's
o plenty grass in 1.8+?
L468[18:49:06] <Shambling> if I look at
loamy grass, the color application is like 100% expected. Minecraft
grass looks like it applies a 1% opacity filter that leans towards
the color I might have wanted
L469[18:49:58] <Shambling> is that
controlled by an easily modified png that just happens to suck in
newer versions?
L470[18:53:59] <Shambling> ah looking at
it, it indeed get trashed in 1.8+
L471[18:54:18] <Shambling> no wonder biome
o plenty uses their own dirts :P
L472[18:58:11]
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L474[19:09:57] ***
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L475[19:14:02] ⇦
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L476[19:14:21] <Shambling> boy I'm sure
glad every single one of my configs seems to be being ignored
L477[19:14:40] <Shambling> pam's
harvestcraft: generated crops... all set to false. What do my eyes
see... pams crops
L478[19:14:41] <Shambling> :\
L479[19:14:48] <Shambling> *gardens
L480[19:15:09] <Shambling> guess that
silly setting just makes it so they don't drop stuff? I can't
imagine that helps TPS
L481[19:15:27] <Shambling> nm that isn't
even it
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L487[19:32:31] <tterrag> pam's? not
working? never
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L489[19:38:59] <Shambling> its probably
because I'm using biome's o plenty as well, I'm going to generate a
normal default world and see if the gardens still spawn
L490[19:39:09] <Shambling> you want to
know why I installed it? carrot juice... only reason
L491[19:39:24] <Shambling> I honestly
don't want any of the other chaff... just the juicer...
L492[19:39:57] <Shambling> I did notice
that the biome's o plenty worldgen overrides biometweaker
gentweaks
L493[19:40:12] <Shambling> unfortunately
that means no map with just dead biome's from BoP... :P
L494[19:40:17] <Shambling> (unless I want
a single biome, that works)
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L496[19:41:24] <TechnicianLP> you can tell
bop which biomes are enabled
L497[19:41:57] <Shambling> can I do that
to vanilla biomes too?
L498[19:42:14] <Shambling> I thought
vanilla biome's generated whether I wanted them or not since mojang
hard coded them.
L499[19:42:33] <TechnicianLP> bop somehow
overwrites them ...
L500[19:42:42] <Shambling> oh well maybe I
can do what I wanted afterall
L501[19:42:46] <TechnicianLP> i know a bug
where it replaced ocean with mushroom island
L502[19:42:49] <Shambling> lol
L503[19:42:54] <Shambling> yeah I remember
people talking about that
L504[19:43:13] <Shambling> definitely not
in this version, as I seem to be generating nothing but ocean
:\
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L506[19:45:08] <Shambling> ok well, pam's
doesn't generate in default, so much be BoP modifying
L507[19:45:15] <Shambling> time to dive
deeper
L508[19:46:54] <ghz|afk> anyone has
experience with baubles?
L509[19:46:56] ⇦
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L510[19:48:24] <Shambling> all the biome
config files are missing in 1.10.2... yeah deleting sure helps
guys...
L511[19:48:32] <Shambling> (rather, all
the useful ones)
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L518[19:58:37] <Shambling> so was there a
reason they made the grass.png file so useless in 1.8.9+?
L519[20:01:03] <ghz|afk> so I just had a
monologue in the wrong channel ¬¬
L520[20:01:09] ⇦
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L521[20:01:26] <ghz|afk> [02:53]
(ghz|afk): so, so far as I can tell, Baubles does NOT sync stacks
with clients
L522[20:01:26] <ghz|afk> [02:53]
(ghz|afk): unless the GUI is open
L523[20:01:26] <ghz|afk> [02:54]
(ghz|afk): which is extremely annoying
L524[20:01:27] <ghz|afk> [02:55]
(ghz|afk): not even that
L525[20:01:27] <ghz|afk> [02:57]
(ghz|afk): I have to remove it from baubles slot, THEN open the
inventory on my item, then put it back o_O
L526[20:01:28] <ghz|afk> [02:57]
(ghz|afk): this makes no sense
L527[20:01:28] <ghz|afk> [02:57]
(ghz|afk): it works so well when it's in the player inventory slots
-- even the offhand!
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L529[20:03:52] <ghz|afk> oh well
L530[20:03:55] <ghz|afk> more
tomorrow.
L531[20:08:22] <ghz|afk> I just saw
"willAutoSync" in the IBauble
L532[20:09:43] ***
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L535[20:11:58] <ghz|afk> ALMOST!
L536[20:12:05] <ghz|afk> willAutoSync
fixed the sync issue
L537[20:12:22] <ghz|afk> but my keypress
re-triggers with baubles, but not with some other slot
L538[20:12:22] <ghz|afk> :/
L539[20:13:05] <ghz|afk> but yeah,
tomorrow.
L540[20:13:23] <ghz|afk> maybe I allow the
GUI to remain open, maybe I do something to fix the glitch, who
knows
L541[20:14:17] <HassanS6000> Hey on 1.10.2
I am saving some NBT data into the playe
L542[20:14:19] <HassanS6000> *player
L543[20:14:26] <HassanS6000> When they die
it seems like the data is reset
L544[20:14:34] <HassanS6000> Is this
intended?
L545[20:14:45] <HassanS6000> If so, how
would I reapply it?
L546[20:14:46] <ghz|afk> what kind of nbt
data?
L548[20:15:08] <HassanS6000> Something
like the above
L549[20:15:12] <HassanS6000> an ItemStack
in a tag list
L550[20:15:40] <ghz|afk> well two
things
L551[20:15:46] <ghz|afk> 1. you should be
using a capability
L552[20:15:52] <ghz|afk> 2.
PlayerCloneEvent
L553[20:16:24] <ghz|afk> also
L554[20:16:28] <ghz|afk>
PERSISTED_NBT_TAG
L555[20:16:38] <ghz|afk> anything inside
the persisted subtag should transfer over on death
L556[20:16:41] <ghz|afk>
atuomatiaclly
L557[20:17:00] <HassanS6000> How to use
PERSISTED_NBT_TAG?
L558[20:17:07] <ghz|afk> it's a string,
EntityPlayer.PERSISTED_NBT_TAG
L559[20:17:09] <HassanS6000> Ah nvm
L560[20:17:15] <ghz|afk> which is a tag
name inside the entity data
L561[20:17:22] <HassanS6000>
player.getEntityData().getCompoundTag(player.PERSISTED_NBT_TAG)
L562[20:17:26] <HassanS6000> Like above
right?
L563[20:17:34] <ghz|afk> something like
that, yes
L564[20:17:38] <ghz|afk> I wouldn't assume
it exists, though
L565[20:17:45] <HassanS6000> Okay, thank
you
L566[20:17:48] <ghz|afk> also, as I said,
you really should be using a capability instead
L567[20:20:55] ⇦
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L568[20:21:11] <ghz|afk> night ppl
L569[20:21:13] *
ghz|afk poofs
L570[20:22:27] <illy> did the github bar
suddenly change to dark theme?
L571[20:23:38] ⇦
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()
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L573[20:26:24] <DanteAnywaking> can
someone here help me with my dev env?
L574[20:27:47] <DanteAnywaking> everything
works fine, but I get 'Pixel format not accelerated' exception, but
only in IntelliJ. Minecraft works fine on the normal laucher
L575[20:28:46] <DanteAnywaking> I already
reinstalled the lasted drives for my gpu (geforce gt 630) and even
tried downloading java for v7
L576[20:28:53] <DanteAnywaking> nothing
works
L577[20:33:00] ⇦
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L579[20:34:38] <Shambling> laptop or
desktop environment?
L580[20:34:40] <Shambling> just
curious
L581[20:35:29] <DanteAnywaking>
desktop
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L583[20:38:57] <Shambling> wow that is not
a very well documented error :o
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L586[20:40:30] ***
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L587[20:40:38] <DanteAnywaking> yeah,
tried researching but is always the same... install the lasted gpu
driver
L588[20:41:46] ⇦
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L589[20:41:55] <Ordinastie> downgrade your
drivers
L590[20:43:13] <DanteAnywaking> yeah, but
if was my drives, the normal laucher would crash too, right?
L591[20:43:45] <killjoy> Are you using
GradleStart?
L592[20:44:14] <DanteAnywaking> ye
L594[20:46:23] <killjoy> have you tried
restarting?
L595[20:46:52] ***
Scorp is now known as Scorp_Away
L596[20:48:38] <DanteAnywaking> restarting
what? my pc?
L597[20:50:00] <killjoy> yes
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L600[20:51:13] <DanteAnywaking> a bunch of
times, after uninstalling my gpu drive, after installing, after
downgrading java, after reinstalling java 8 again
L601[20:51:21] <DanteAnywaking> after all
of this
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L624[22:08:57] <LexMobile> are people
really this retarded?
L625[22:09:58] ***
Vigaro is now known as V
L626[22:13:03] <LexMobile> !gm
func_72853_d
L627[22:13:31] <LexMobile> @gf
field_72986_A
L628[22:13:36] <LexMobile> !gf
field_72986_A
L629[22:13:56] <LexMobile> !gm
func_72820_D
L630[22:13:59] ⇦
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L631[22:14:09] <LexMobile> !gm
func_72826_c
L632[22:14:20] <LexMobile> !gf
func_76073_f
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L645[23:40:03] <Akkarin> Yeah stop hiding
that 1.11.2 build! and the cookies! ... most importantly stop
hiding those cookies!
L646[23:46:40]
⇨ Joins: codahq
(~codahq@c-73-65-219-228.hsd1.ut.comcast.net)
L647[23:58:47] ***
TTFTCUTS is now known as TTFT|Away