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L16[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170201 mappings to Forge Maven.
L17[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170201-1.11.zip (mappings = "snapshot_20170201" in build.gradle).
L18[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L23[02:44:02] <Denyol> Is neighborChanged called if a block is replaced?
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L41[05:01:13] <IoP> Nice?: http://paste.feed-the-beast.com/view/22d56688
L42[05:03:07] * Ashindigo_ claps questionably
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L45[05:12:44] <Quetzi> that looks like the one I was just looking at IoP
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L47[05:14:16] <TechnicianLP> what are VariantList and Variant used for? and why is there a variantlist for one variant?
L48[05:16:00] <IoP> Quetzi: yup. the same. I missed multiple hints about 32-bit JVM while looking that
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L78[08:36:20] <barteks2x> is there a set that is simply a wrapper on top of collection of sets?
L79[08:36:49] <barteks2x> actually... that can't work because I need to implement add() myself...
L80[08:37:28] <barteks2x> hm... a set that can wrap a map as a default implementation of Map.keySet?
L81[08:38:51] <barteks2x> that can't work too...
L82[08:40:39] <barteks2x> And I would like to avoid implementing 2 set interfaces, collection interface and map interface at once...
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L84[08:41:45] <barteks2x> I'm just doing throw new UnsupportedOperationException(); for now
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L94[09:56:21] <ghz|afk> http://nvidia.custhelp.com/app/answers/detail/a_id/4378
L95[09:57:08] <ghz|afk> ^ driver hotfix for the mc issue
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L97[10:03:39] <ghz|afk> works :D
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L101[10:14:08] <bspkrs> I just got a credit card spam call from a phone number that is one digit different from my phone number
L102[10:14:19] <bspkrs> 484-467-9893
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L104[10:15:18] <TechnicianLP> so we have a 1/22 chance to find yours now?
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L121[10:58:12] <Ordinastie> !gf 78286
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L143[12:40:39] <TechnicianLP> !gm getModelBlockDefinition
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L146[12:46:48] <Wuppy> does anyone know any good game companies in Portugal/Spain?
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L163[13:31:09] <williewillus> is there currently a way to have a block where certain quads are fullbright and certain ones aren't?
L164[13:31:29] <williewillus> seems like the Forge vertexlighters always replace the data in the bakedquad with world light data
L165[13:32:15] <ghz|afk> [19:46] (Wuppy): does anyone know any good game companies in Portugal/Spain?
L166[13:32:31] <ghz|afk> MercurySteam is based on Spain, and made the castlevania games
L167[13:32:42] <williewillus> fry ^ ?
L168[13:32:52] <ghz|afk> https://en.wikipedia.org/wiki/MercurySteam
L169[13:33:31] <Wuppy> ghz|afk, thanks, that looks like a perfect company :D
L170[13:33:39] <ghz|afk> https://en.wikipedia.org/wiki/Category:Video_game_companies_of_Spain
L171[13:33:52] <ghz|afk> there's a few others, but none that makes big games like that
L172[13:34:10] <Wuppy> yep, that one goes on my list to look into right alongside CD Project Red etc.
L173[13:34:43] <fry> williewillus: no, it'll do max, not set
L174[13:35:43] <williewillus> max of what's in the bakedquad vs the world?
L175[13:36:19] <fry> yes
L176[13:36:27] <williewillus> oh I see it now
L177[13:36:28] <williewillus> thx
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L187[14:11:10] <Baughn> If I want to play arbitrary sounds...
L188[14:11:37] <killjoy> get it from the soundregistry, then play it using the soundmanager
L189[14:11:45] <killjoy> assuming client
L190[14:11:48] <Baughn> That is, I'd like to stream sound from the server to client. Generated waveforms, or MP3s stored server-side, or whatnot.
L191[14:11:59] <Baughn> But still localized. I'm trying to build a jukebox.
L192[14:12:01] <killjoy> I would look at the jukebox
L193[14:12:15] <Baughn> The vanilla jukebox does depend on the sounds existing client-side..
L194[14:12:40] <killjoy> you'll need to actually load the song onto the client
L195[14:13:21] <Baughn> I *could* talk directly to OpenAL.
L196[14:13:31] <Baughn> I'd just prefer to bypass as little of Forge and Minecraft as possible.
L197[14:13:36] <Baughn> (Or reimplement..)
L198[14:14:19] <ghz|afk> well
L199[14:14:24] <ghz|afk> you need to SEND the sound to the client
L200[14:14:38] <ghz|afk> and then somehow get a "voice" playing for it
L201[14:14:53] <ghz|afk> which probably means putting the received sound data into some kind of buffer
L202[14:14:57] <ghz|afk> or even an on-disk cache
L203[14:15:02] <Baughn> The former's easy. The latter is what I'm having trouble with.
L204[14:15:42] <ghz|afk> mc uses the paulscode soundsystem library
L205[14:15:45] <ghz|afk> take alook at it
L206[14:15:56] <Baughn> Yes, that'd work.
L207[14:16:07] <Baughn> The reason I'm asking here is, again, that I'd like to bypass as little of Forge as possible.
L208[14:16:14] <ghz|afk> yeah but
L209[14:16:20] <ghz|afk> normal sound playback goes through a registry
L210[14:16:20] <Baughn> There might be events that should fire, other mods might want a chance to cancel it, etc etc.
L211[14:16:30] <ghz|afk> the sound registry is client-side
L212[14:16:37] <ghz|afk> when you request to play a sound
L213[14:16:42] <ghz|afk> the server just tells the client what to play
L214[14:16:48] <ghz|afk> and the client looks it up in the registry
L215[14:16:53] <ghz|afk> and sends it over to the sound library
L216[14:17:03] <Baughn> Which doesn't allow streaming sound. Well, then..
L217[14:17:07] <Baughn> I guess I don't have a choice.
L218[14:17:26] <ghz|afk> so if you want to bypass the least possible
L219[14:17:36] <ghz|afk> you can try somehow "hooking up" your code with the normal volume settings and such
L220[14:17:49] <ghz|afk> but you are going to need to do the audio directly with soundsystem, I think
L221[14:17:59] <Baughn> Mm. I'd try sending a PR, but...
L222[14:18:05] * Baughn shrinks at the thought.
L223[14:20:08] <ghz|afk> hmmm
L224[14:20:09] <ghz|afk> actually
L225[14:20:21] <ghz|afk> the ISound interface has a "isStreaming()" getter
L226[14:20:40] <ghz|afk> I mean the Sound class
L227[14:20:50] <ghz|afk> and that's still inside minecraft code
L228[14:21:46] <ghz|afk> Minecraft.getMinecraft().getSoundManager.playSound(ISound) -- you MAY be able to use that to inject a custom ISound, that returns a streaming Sound object
L229[14:21:53] <Baughn> Hmm~
L230[14:21:57] <Baughn> I'll take a look, thanks!
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L243[15:34:00] <Shambling> how feasible is it to have dust storms in minecraft? anyone know an old, or better yet, current mod that does that?
L244[15:34:39] <ghz|afk> hmmm
L245[15:34:44] <ghz|afk> there's this "forever stranded" modpack
L246[15:34:48] <ghz|afk> which has a mod in it with sandstorms
L247[15:34:53] <ghz|afk> no idea the name
L248[15:35:03] <Shambling> I have an idea actually, I'll retexture snow and make it snow in all biomes
L249[15:35:08] <Shambling> ooo
L250[15:35:14] <ghz|afk> I only remember some youtube saying he'd removed it from his pack because weather effects don't play well with video recordings
L251[15:35:31] <ghz|afk> youtuber*
L252[15:36:15] <Shambling> wonder how well bloodmoon will play with it
L253[15:37:47] <Shambling> weather storms and tornadoes looks like the mod
L254[15:37:52] <Shambling> I'll see if they have a github
L255[15:38:05] <Shambling> though to be honest, it might just be simpler to make all biomes snow and retexture snow :P
L256[15:39:12] <Shambling> though if I'm going to make a mod to make it snow everywhere, I might as well just create a dust storm clone of snow, and have it call the sandstorm texture
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L259[15:42:19] <Shambling> lmao it looks like the sandstorms from that storm mod put sand in your pockets randomly
L260[15:43:04] <Intektor> someone has an idea? http://i.imgur.com/EcGjUGz.png
L261[15:43:51] <Shambling> you need to install the jdk, its pointing the jdk towards the jre
L262[15:43:58] <Shambling> jre is for non-development
L263[15:44:03] <Shambling> wait
L264[15:44:18] <Shambling> well your program thinks its jre, but your home does say jdk
L265[15:44:28] <Shambling> have you rebooted since installing?
L266[15:44:45] <Intektor> yes
L267[15:44:49] <Intektor> I installed like 2 days ago
L268[15:46:02] <Shambling> what dev environment is that?
L269[15:46:21] <Intektor> yeah just the newest
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L271[15:46:30] <Shambling> no I mean idea, or that other one?
L272[15:46:30] <Intektor> java updater said new one available and I updated
L273[15:46:47] <Shambling> maybe go to start menu, search, and run java configuration
L274[15:46:54] <Shambling> make sure the jdk is ticked and not turned off
L275[15:47:15] <Intektor> I have no problem compiling code in intelliJ
L276[15:47:29] <Shambling> ok well what are you trying to compile with then?
L277[15:47:39] <Shambling> gradle?
L278[15:47:42] <Intektor> sDecW
L279[15:47:46] <diesieben07> are you sure there is no JAVA_HOME in the user variables
L280[15:47:52] <diesieben07> and... have you rebooted since you set JAVA_HOME?
L281[15:48:20] <Intektor> yes and yes
L282[15:48:28] <Intektor> I will restart it another time
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L289[16:39:12] <barteks2x> What... github just showed me a notification that I created an issue in my own project
L290[16:42:00] <HassanS6000> https://www.irccloud.com/pastebin/w61mTQq7/
L291[16:42:04] <HassanS6000> Anyone else getting that?
L292[16:42:14] <HassanS6000> Can't run setupDecompWorkspace :(
L293[16:42:40] <diesieben07> that link works fine here.. try again?
L294[16:43:15] <HassanS6000> Tried 10 times now
L295[16:43:17] <HassanS6000> Link works for me too
L296[16:43:23] <diesieben07> uhm hrm
L297[16:43:34] <diesieben07> you could try clearing the gradle cache
L298[16:43:52] <HassanS6000> How would I do that?
L299[16:43:55] <HassanS6000> Delete .gradle?
L300[16:44:22] <diesieben07> that would be the brute force option, but there is gradlew cleanCache, I am nto sure what all that deletes
L301[16:44:24] <diesieben07> but try it first
L302[16:44:36] <HassanS6000> Okay thanks
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L305[16:47:44] <HassanS6000> Didn't work
L306[16:49:49] <diesieben07> Eh... that is weird.
L307[16:50:33] <LexMobile> 500 from Mojang that's new
L308[16:51:23] <HassanS6000> Yeah, maybe they're having issues?
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L312[16:59:00] <LexMobile> Gimme a few just got home need to poo then will smack their servers
L313[17:00:56] <killjoy> fry, I bought a new desk. It has 6 legs :)
L314[17:06:01] <LexManos> Poked the server the files downloaded fine
L315[17:06:06] <LexManos> what route are you taking?
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L317[17:08:02] <diesieben07> he said it works in his browser
L318[17:08:06] <diesieben07> but fails with gradle
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L321[17:08:50] <LexManos> could be forcing java to make a difference resolution
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L325[17:14:41] <HassanS6000> Trying again
L326[17:15:19] <HassanS6000> Happened again
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L329[17:19:48] <LexManos> interesting not happening over here...
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L333[17:30:58] <HassanS6000> hmm it was working fine yesterday
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L344[18:26:46] <williewillus> !gp p_188190_5_
L345[18:26:58] <williewillus> !sp p_188190_5_ rotation
L346[18:27:11] <williewillus> -.-
L347[18:27:13] <williewillus> !sp p_188190_5_ rotationIn
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L356[19:09:47] <Shambling> so question, is there a unique code that creates a snow effect in an area, or is it just a combination of raining + temperature
L357[19:13:39] <Shambling> I guess biome.java has a getEnableSnow() method, so I'd imagine it is more than temperature
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L363[19:42:16] <HassanS6000> I'm still getting this 500 error... any ideas on how to fix it or work around it? Thanks
L364[19:43:26] <Keridos> is there a way to make a damagesource disable drops for mobs?
L365[19:43:32] <Keridos> or would I have to use an eventhandler?
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L367[19:54:43] <Shambling> have you tried hte refresh dependenies command?
L368[19:55:04] <Shambling> --refresh-dependencies
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L370[19:55:14] <Shambling> I'm checking a compile/decompile. what version are you doing this on btw?
L371[19:55:18] <HassanS6000> Shambling: Yes I am running gradle setupDecompWorkspace --refresh-dependencies
L372[19:55:33] <HassanS6000> Using Minecraft 1.10.2
L373[19:55:34] <Shambling> I just ran setupDecompWorkspace on a 1.10.2 version of denseores, and it ran fine
L374[19:55:34] <HassanS6000> version = "1.10.2-12.18.3.2221"
L375[19:55:43] <Shambling> let me check my build file
L376[19:56:40] <Shambling> I'd suggest downloading the base forge and seeing if you can run it on the default forge files
L377[19:57:19] <Shambling> version = "1.10.2-12.18.3.2185", sourceCompatibility = targetCompatibility = "1.8", mappings = "stable_29" seems to be working fine
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L379[19:58:53] <Shambling> can you get to normal https sites?
L380[19:59:18] <Shambling> try going to https://www.google.com and see if it loads without an error , maybe an issue with secure sites?
L381[20:01:04] ⇨ Joins: LiftLeft (~loser@67.205.149.187)
L382[20:04:02] <killjoy> Maybe his ISP doesn't like privacy
L383[20:05:30] <Shambling> it usually isn't the ISP when that happens. More often than not, it is your date and time being set wrong, or a broken proxy/firewall/security keys/blahdidyblah
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L385[20:06:31] <Scorp> I have an item which takes damage, is there a way to put the damaged version into a creative tab?
L386[20:07:16] <killjoy> override getSubItems
L387[20:07:26] <killjoy> add itemstacks to the list it sends you
L388[20:07:50] <Scorp> hrm k
L389[20:08:22] <Scorp> thx
L390[20:10:08] <LiftLeft> how would I set my username and password when eclipse runs forge?
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L392[20:13:13] <Corosus> hmm thats concerning, forge profiles arent showing up for the new launcher, just tried latest forge 1.10.2 and 1.9
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L394[20:14:11] <Scorp> killjoy, Worked perfectly thanks :)
L395[20:14:29] <killjoy> Corosus, reinstall
L396[20:14:33] <Shambling> the new launcher is pretty much a phone app level program, so why are people suprised it doesn't work?
L397[20:14:52] <Shambling> tell curse to use java launcher if you use curse
L398[20:14:57] <Scorp> Are there any mods for 1.11.2 which have liquid pipes so I can test my mod with them
L399[20:15:01] <Scorp> ?
L400[20:15:07] <Corosus> testing outside curse
L401[20:15:15] <Shambling> pressure pipes
L402[20:15:38] <Corosus> yeah somethings screwy, yesterday i was able to install a 1.7.10 forge to it, it was the new launcher but theyve updated against since yesterday, now no new forge installs show up
L403[20:15:56] <Scorp> Shambling, thx will try
L404[20:16:05] <Shambling> I'd imagine its probably on purpose
L405[20:16:34] <Shambling> I'd try and debug it, but I'm not going to install cell phone app level trash on my pc
L406[20:16:44] <Corosus> LiftLeft, put --username LiftLeft in run params in eclipse/idea, same for --password iirc, and if its a newer type of account, you also have to provide your UUID that you can lookup online
L407[20:16:54] <killjoy> it may be clearing the profiles in launcher_profiles.json
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L409[20:17:23] <Corosus> yeah.... ill check out the files in a bit
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L411[20:17:45] <Corosus> already wasted 4 hours on debugging how it broke curse yesterday so not sure if i wanna deal with it breaking other stuff anymore
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L413[20:18:08] MineBot sets mode: +v on Tahg
L414[20:18:08] <Corosus> well not wasted, i found a workaround, but it was mostly in vain
L415[20:18:58] <parzivail> anyone else think it would be a good idea if there was a CrashReportGenerate event handler so mods could phone home (with Rollbar, custom error tracking, whatever) if it's their error, so it'd be easier to track bugs?
L416[20:19:03] <killjoy> Oh, Finding Dory is on Netflix now
L417[20:19:05] <killjoy> time to watch
L418[20:19:37] <killjoy> parzivail, I feel that could be abused.
L419[20:19:48] <killjoy> depending on the way it's implemented
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L421[20:21:21] <parzivail> could you give an example? all i'm thinking for the handler would be "whoops, we crashed, here's a StackTraceElement[] about it"
L422[20:21:52] <killjoy> Programmers can be very creative
L423[20:21:56] <parzivail> it couldn't be cancelled or anything, it'd just be a heads up
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L425[20:23:00] <killjoy> Allowing any foreign code to run during generateCrashReport is a bad idea. If it throws an exception, everything breaks
L426[20:23:47] <parzivail> i guess that is a good point
L427[20:23:59] <killjoy> If you want to add details to a crashreport, use the Profiler
L428[20:24:09] <parzivail> nah i just want to _get_ details
L429[20:24:36] <killjoy> any reason?
L430[20:24:56] <LiftLeft> How hard would it be to implement nofall, jesus and freecam in forge?
L431[20:25:10] <killjoy> jesus?
L432[20:25:15] <killjoy> is that like no death?
L433[20:25:58] <LiftLeft> jesus is walking over water
L434[20:26:15] <killjoy> nofall is like fall damage?
L435[20:26:32] <LiftLeft> yes
L436[20:26:34] <parzivail> yeah, most of the people who play our mod are like 12 and can't submit a crash report right so i was thinking i could cut them out of the loop by sending all of their crash reports to our Rollbar (we use that Rollbar for other projects too, so it'd be easy to tack it on) so we could know exactly when and why an error happened and do all the fancy stuff with it
L437[20:26:46] <Corosus> freecam is tricky but possible, requires an entity to switch the camera to, and rerouting player movement to that entity, ive done it before
L438[20:27:20] <killjoy> nofall would just be subscribing to the damage event and cancelling it when it's fall damage
L439[20:27:22] <parzivail> LiftLeft cc Corosus, we've done it for our mod (3rd person chase cams in starships), it's not too bad
L440[20:29:15] <LiftLeft> killjoy: it's a server side cheat.
L441[20:29:38] <parzivail> cheat? could you elaborate a bit?
L442[20:30:11] <LiftLeft> I think nofall sends like a reset packet or something when the fall
L443[20:30:41] <LiftLeft> parzivail: I'm playing an anarchy server and all the hacked clients suck.
L444[20:31:06] <parzivail> ...so you're trying to make your own?
L445[20:31:48] <killjoy> do they all redistribute the jar?
L446[20:32:15] <LiftLeft> killjoy: yeah
L447[20:32:42] <LiftLeft> wurst is like the only open source one
L448[20:32:47] <killjoy> making it incompatible with literally everything
L449[20:33:02] <LiftLeft> that I know of
L450[20:33:11] *** Abrar|gone is now known as AbrarSyed
L451[20:35:13] <parzivail> killjoy: just thought of a way for the crash report event -- surrounding the event dispatcher in a try/catch and just printing the stack trace if something goes haywire should fix that issue
L452[20:41:31] <killjoy> Let me get this straight. You want to recreate the hopper?
L453[20:41:38] *** Mumfrey is now known as mumfrey
L454[20:41:41] <killjoy> *not the block
L455[20:43:35] <Corosus> you know what they say, if at first you dont succeed, try { try { try { again } catch } catch } catch }
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L464[21:02:12] <killjoy> Corosus, try{}catch{try{}catch{try{again}catch{}
L465[21:03:00] <Corosus> thats better, ty
L466[21:03:07] <Corosus> too lazy to format it correctly
L467[21:03:20] <killjoy> *}}
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L476[21:31:08] <LexManos> ....
L477[21:32:19] <LexManos> hacked clients and logging user data
L478[21:32:24] <LexManos> what the fuck has this channel become?
L479[21:32:49] <Corosus> i made the mistake of assuming he meant a legit mod he was making heh, stopped replying once he said otherwise
L480[21:51:40] ⇨ Joins: TheUnknownFew (~TheUnknow@2601:547:c400:78b6:ed2b:239d:b59b:5d40)
L481[21:51:59] <Naiten> Anybody good at mechanim analysis? I need to make position equations for six bar Stephenson III linkage for my mod...
L482[21:52:03] <TheUnknownFew> oh. . .is minecraftforge.net going through an update currently?
L483[21:57:14] <Corosus> looks that way
L484[21:58:20] <TheUnknownFew> ok, just making sure it isnt a connection issue :D thanks
L485[21:59:02] <Corosus> https://twitter.com/ForgeDevTeam seems to be providing updates
L486[22:03:52] <LiftLeft> noob question, How do I get listen for each frame and I only want my code to run when the client is in game.
L487[22:14:19] <killjoy> There's 4 tick events
L488[22:16:32] <LexManos> PaleOff, ping me when you get a chance we need to talk about the files page.
L489[22:20:07] <LiftLeft> killjoy: Where would there be a list of events?
L490[22:20:46] <killjoy> it's an fml event
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L492[22:21:42] <killjoy> net.minecraftforge.fml.common.gameevent.TickEvent
L493[22:22:18] ⇨ Joins: williewillus (~williewil@cpe-24-28-24-13.austin.res.rr.com)
L494[22:22:29] <killjoy> ClientTick is ran in Minecraft.runTick()
L495[22:22:49] <williewillus> !gf DefaultVertexFormats.TEX_2S
L496[22:23:06] <LiftLeft> would it be @EventHandler public void TickEvent(){ } ?
L497[22:23:17] <killjoy> Player is called when the player entity updates, rendertickevent (self-explanatory)
L498[22:23:31] <killjoy> You get the idea
L499[22:24:00] <killjoy> It's not an FMLEvent, so @SubscribeEvent
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L501[22:24:48] <killjoy> It's also recommended to use the subclasses as a parameter, otherwise you'll get every single tick from every source
L502[22:25:57] <killjoy> Unless you want to test type
L503[22:27:25] <LiftLeft> killjoy: what am I doing wrong? https://hastebin.com/yozifufezi.swift I'm confused
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L505[22:27:44] <killjoy> that's not how you do events
L506[22:27:54] <LiftLeft> ok
L507[22:27:57] <williewillus> the event you receive depends on the argument
L508[22:28:06] <killjoy> ^
L509[22:28:16] <williewillus> fml doesn't know which events to call your method with if you don't tell it which one you want
L510[22:28:46] <LiftLeft> what do I put as the arguments?
L511[22:28:52] <williewillus> the event you want :P
L512[22:29:04] <williewillus> see the method right above for an example
L513[22:29:46] <killjoy> I'm assuming you want to render things, since you used the word "Frame"
L514[22:29:55] <killjoy> Use RenderTickEvent
L515[22:32:34] *** diesieben07 is now known as diesieben|away
L516[22:35:09] <LiftLeft> killjoy: now what? https://hastebin.com/eqowejaxaj.swift
L517[22:35:21] <killjoy> you need to register the event handler
L518[22:35:34] <killjoy> MinecraftForge.EVENT_BUS.register(this);
L519[22:35:46] <killjoy> put that in init or something
L520[22:36:46] <LiftLeft> killjoy: how I can I have it only be called when the client is in game?
L521[22:37:09] <killjoy> mc.currentScreen == null
L522[22:37:50] <LiftLeft> what do I import to get mc?
L523[22:38:10] <killjoy> mc is pretty much the most used variable name for Minecraft.getMinecraft()
L524[22:38:24] <killjoy> LiftLeft, what programming experience do you have?
L525[22:39:08] <LiftLeft> I have been doing for a few years, I mostly do javascript things.
L526[22:39:32] <killjoy> Forget everything but syntax
L527[22:39:37] <killjoy> :p
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L530[22:44:22] <LiftLeft> killjoy: I just made a nofall mod.
L531[22:45:01] <killjoy> well it's not hard to subscribe to an event and cancel it
L532[22:46:00] <LiftLeft> killjoy: the no fall hack, prevents fall damage.
L533[22:46:23] <killjoy> even on servers?
L534[22:46:29] <LiftLeft> which optcode is this -> mc.player.connection.sendPacket(new CPacketPlayer(true));
L535[22:46:33] <LiftLeft> killjoy: yes
L536[22:46:46] <killjoy> optcode?
L537[22:47:03] <LiftLeft> minecraft protocal optcode
L538[22:47:15] <killjoy> what is "optcode"?
L539[22:48:28] <LiftLeft> killjoy: packet codes
L540[22:48:45] <killjoy> http://wiki.vg/Protocol
L541[22:48:53] <killjoy> best resource
L542[22:49:26] <LiftLeft> oh the wiki call it "Packet ID"
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L544[22:52:14] <killjoy> May I ask why you need packet ids?
L545[22:56:08] <LiftLeft> killjoy: I just wondering the packet id for "new CPacketPlayer(true)", so just in case I want to use it in a bot.
L546[22:57:17] *** LiftLeft was kicked by MineBot (Banned: (1d) we do not help people make 'hack' clients.))
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L552[23:35:58] <Shindur> Hello people o/
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L555[23:37:10] <Werel> Finding some trouble googling this issue.. Ever since automatically updating to the new launcher today, it hangs on "Preparing" and doesn't launch. Is it actually doing something I have to wait an hour for even though it's saying Not Responding? I'm trying to downgrade to a previous launcher like what is on my laptop, but it just don't run without updating again.
L556[23:37:21] <Werel> Doing it from Curse
L557[23:37:54] <Shindur> Are you on the alpha client of curse? I saw a tweet saying if you were having issues with minecraft to use the alpha build of curse
L558[23:40:23] <Werel> no, I'm using the most up to date V 7.1..etc Beta
L559[23:40:34] <Werel> Is that just recently? It seems like my problems started iwt hthe release of this new launcher
L560[23:40:57] <Shindur> yea, the tweet was sent out today i believe, citing the release of the new MC client
L561[23:41:05] <Werel> oh, I can just click "Switch to Alpha" , that's handy
L562[23:41:21] <Werel> Thank you so far, Shindur, I hope it helps :)
L563[23:41:36] <Shindur> It should, I switched to alpha build and i was able to play earlier :)
L564[23:42:13] <Werel> yayy, something different
L565[23:43:47] <Werel> while loading, I will tell kee pyou updated it fixed.
L566[23:44:11] <Shindur> sounds good, hope it does fix it
L567[23:44:40] <Werel> wow, I have floating spaces and typoes and everything. x3
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L572[23:46:57] <Werel> Shindur, it worked great, thank you :) Might have to reset some video settings ,my fan's running like a beast, lol
L573[23:47:14] <Shindur> Great to hear it worked Werel :D
L574[23:48:19] <Werel> I tried googling, that didn't go, I tried to look for Curse forum, cuodln't find anything, tried IRC, and at first, I only found vanilla help, but here I found out that even your information came from Twitter, lmao
L575[23:48:33] <Werel> :)
L576[23:48:58] <Shindur> haha yea, guess I joined the IRC at the right time ^^
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