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L16[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170201 mappings to Forge Maven.
L17[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170201-1.11.zip
(mappings = "snapshot_20170201" in build.gradle).
L18[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L23[02:44:02] <Denyol> Is neighborChanged
called if a block is replaced?
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L42[05:03:07] *
Ashindigo_ claps questionably
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L45[05:12:44] <Quetzi> that looks like the
one I was just looking at IoP
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L47[05:14:16] <TechnicianLP> what are
VariantList and Variant used for? and why is there a variantlist
for one variant?
L48[05:16:00] <IoP> Quetzi: yup. the same.
I missed multiple hints about 32-bit JVM while looking that
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L78[08:36:20] <barteks2x> is there a set
that is simply a wrapper on top of collection of sets?
L79[08:36:49] <barteks2x> actually... that
can't work because I need to implement add() myself...
L80[08:37:28] <barteks2x> hm... a set that
can wrap a map as a default implementation of Map.keySet?
L81[08:38:51] <barteks2x> that can't work
too...
L82[08:40:39] <barteks2x> And I would like
to avoid implementing 2 set interfaces, collection interface and
map interface at once...
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L84[08:41:45] <barteks2x> I'm just doing
throw new UnsupportedOperationException(); for now
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L95[09:57:08] <ghz|afk> ^ driver hotfix for
the mc issue
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L97[10:03:39] <ghz|afk> works :D
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L101[10:14:08] <bspkrs> I just got a
credit card spam call from a phone number that is one digit
different from my phone number
L102[10:14:19] <bspkrs> 484-467-9893
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L104[10:15:18] <TechnicianLP> so we have a
1/22 chance to find yours now?
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L121[10:58:12] <Ordinastie> !gf
78286
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L143[12:40:39] <TechnicianLP> !gm
getModelBlockDefinition
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L146[12:46:48] <Wuppy> does anyone know
any good game companies in Portugal/Spain?
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L163[13:31:09] <williewillus> is there
currently a way to have a block where certain quads are fullbright
and certain ones aren't?
L164[13:31:29] <williewillus> seems like
the Forge vertexlighters always replace the data in the bakedquad
with world light data
L165[13:32:15] <ghz|afk> [19:46] (Wuppy):
does anyone know any good game companies in Portugal/Spain?
L166[13:32:31] <ghz|afk> MercurySteam is
based on Spain, and made the castlevania games
L167[13:32:42] <williewillus> fry ^
?
L169[13:33:31] <Wuppy> ghz|afk, thanks,
that looks like a perfect company :D
L171[13:33:52] <ghz|afk> there's a few
others, but none that makes big games like that
L172[13:34:10] <Wuppy> yep, that one goes
on my list to look into right alongside CD Project Red etc.
L173[13:34:43] <fry> williewillus: no,
it'll do max, not set
L174[13:35:43] <williewillus> max of
what's in the bakedquad vs the world?
L176[13:36:27] <williewillus> oh I see it
now
L177[13:36:28] <williewillus> thx
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L187[14:11:10] <Baughn> If I want to play
arbitrary sounds...
L188[14:11:37] <killjoy> get it from the
soundregistry, then play it using the soundmanager
L189[14:11:45] <killjoy> assuming
client
L190[14:11:48] <Baughn> That is, I'd like
to stream sound from the server to client. Generated waveforms, or
MP3s stored server-side, or whatnot.
L191[14:11:59] <Baughn> But still
localized. I'm trying to build a jukebox.
L192[14:12:01] <killjoy> I would look at
the jukebox
L193[14:12:15] <Baughn> The vanilla
jukebox does depend on the sounds existing client-side..
L194[14:12:40] <killjoy> you'll need to
actually load the song onto the client
L195[14:13:21] <Baughn> I *could* talk
directly to OpenAL.
L196[14:13:31] <Baughn> I'd just prefer to
bypass as little of Forge and Minecraft as possible.
L197[14:13:36] <Baughn> (Or
reimplement..)
L198[14:14:19] <ghz|afk> well
L199[14:14:24] <ghz|afk> you need to SEND
the sound to the client
L200[14:14:38] <ghz|afk> and then somehow
get a "voice" playing for it
L201[14:14:53] <ghz|afk> which probably
means putting the received sound data into some kind of
buffer
L202[14:14:57] <ghz|afk> or even an
on-disk cache
L203[14:15:02] <Baughn> The former's easy.
The latter is what I'm having trouble with.
L204[14:15:42] <ghz|afk> mc uses the
paulscode soundsystem library
L205[14:15:45] <ghz|afk> take alook at
it
L206[14:15:56] <Baughn> Yes, that'd
work.
L207[14:16:07] <Baughn> The reason I'm
asking here is, again, that I'd like to bypass as little of Forge
as possible.
L208[14:16:14] <ghz|afk> yeah but
L209[14:16:20] <ghz|afk> normal sound
playback goes through a registry
L210[14:16:20] <Baughn> There might be
events that should fire, other mods might want a chance to cancel
it, etc etc.
L211[14:16:30] <ghz|afk> the sound
registry is client-side
L212[14:16:37] <ghz|afk> when you request
to play a sound
L213[14:16:42] <ghz|afk> the server just
tells the client what to play
L214[14:16:48] <ghz|afk> and the client
looks it up in the registry
L215[14:16:53] <ghz|afk> and sends it over
to the sound library
L216[14:17:03] <Baughn> Which doesn't
allow streaming sound. Well, then..
L217[14:17:07] <Baughn> I guess I don't
have a choice.
L218[14:17:26] <ghz|afk> so if you want to
bypass the least possible
L219[14:17:36] <ghz|afk> you can try
somehow "hooking up" your code with the normal volume
settings and such
L220[14:17:49] <ghz|afk> but you are going
to need to do the audio directly with soundsystem, I think
L221[14:17:59] <Baughn> Mm. I'd try
sending a PR, but...
L222[14:18:05] *
Baughn shrinks at the thought.
L223[14:20:08] <ghz|afk> hmmm
L224[14:20:09] <ghz|afk> actually
L225[14:20:21] <ghz|afk> the ISound
interface has a "isStreaming()" getter
L226[14:20:40] <ghz|afk> I mean the Sound
class
L227[14:20:50] <ghz|afk> and that's still
inside minecraft code
L228[14:21:46] <ghz|afk>
Minecraft.getMinecraft().getSoundManager.playSound(ISound) -- you
MAY be able to use that to inject a custom ISound, that returns a
streaming Sound object
L229[14:21:53] <Baughn> Hmm~
L230[14:21:57] <Baughn> I'll take a look,
thanks!
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L243[15:34:00] <Shambling> how feasible is
it to have dust storms in minecraft? anyone know an old, or better
yet, current mod that does that?
L244[15:34:39] <ghz|afk> hmmm
L245[15:34:44] <ghz|afk> there's this
"forever stranded" modpack
L246[15:34:48] <ghz|afk> which has a mod
in it with sandstorms
L247[15:34:53] <ghz|afk> no idea the
name
L248[15:35:03] <Shambling> I have an idea
actually, I'll retexture snow and make it snow in all biomes
L249[15:35:08] <Shambling> ooo
L250[15:35:14] <ghz|afk> I only remember
some youtube saying he'd removed it from his pack because weather
effects don't play well with video recordings
L251[15:35:31] <ghz|afk> youtuber*
L252[15:36:15] <Shambling> wonder how well
bloodmoon will play with it
L253[15:37:47] <Shambling> weather storms
and tornadoes looks like the mod
L254[15:37:52] <Shambling> I'll see if
they have a github
L255[15:38:05] <Shambling> though to be
honest, it might just be simpler to make all biomes snow and
retexture snow :P
L256[15:39:12] <Shambling> though if I'm
going to make a mod to make it snow everywhere, I might as well
just create a dust storm clone of snow, and have it call the
sandstorm texture
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L259[15:42:19] <Shambling> lmao it looks
like the sandstorms from that storm mod put sand in your pockets
randomly
L261[15:43:51] <Shambling> you need to
install the jdk, its pointing the jdk towards the jre
L262[15:43:58] <Shambling> jre is for
non-development
L263[15:44:03] <Shambling> wait
L264[15:44:18] <Shambling> well your
program thinks its jre, but your home does say jdk
L265[15:44:28] <Shambling> have you
rebooted since installing?
L266[15:44:45] <Intektor> yes
L267[15:44:49] <Intektor> I installed like
2 days ago
L268[15:46:02] <Shambling> what dev
environment is that?
L269[15:46:21] <Intektor> yeah just the
newest
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L271[15:46:30] <Shambling> no I mean idea,
or that other one?
L272[15:46:30] <Intektor> java updater
said new one available and I updated
L273[15:46:47] <Shambling> maybe go to
start menu, search, and run java configuration
L274[15:46:54] <Shambling> make sure the
jdk is ticked and not turned off
L275[15:47:15] <Intektor> I have no
problem compiling code in intelliJ
L276[15:47:29] <Shambling> ok well what
are you trying to compile with then?
L277[15:47:39] <Shambling> gradle?
L278[15:47:42] <Intektor> sDecW
L279[15:47:46] <diesieben07> are you sure
there is no JAVA_HOME in the user variables
L280[15:47:52] <diesieben07> and... have
you rebooted since you set JAVA_HOME?
L281[15:48:20] <Intektor> yes and
yes
L282[15:48:28] <Intektor> I will restart
it another time
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L289[16:39:12] <barteks2x> What... github
just showed me a notification that I created an issue in my own
project
L291[16:42:04] <HassanS6000> Anyone else
getting that?
L292[16:42:14] <HassanS6000> Can't run
setupDecompWorkspace :(
L293[16:42:40] <diesieben07> that link
works fine here.. try again?
L294[16:43:15] <HassanS6000> Tried 10
times now
L295[16:43:17] <HassanS6000> Link works
for me too
L296[16:43:23] <diesieben07> uhm hrm
L297[16:43:34] <diesieben07> you could try
clearing the gradle cache
L298[16:43:52] <HassanS6000> How would I
do that?
L299[16:43:55] <HassanS6000> Delete
.gradle?
L300[16:44:22] <diesieben07> that would be
the brute force option, but there is gradlew cleanCache, I am nto
sure what all that deletes
L301[16:44:24] <diesieben07> but try it
first
L302[16:44:36] <HassanS6000> Okay
thanks
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L305[16:47:44] <HassanS6000> Didn't
work
L306[16:49:49] <diesieben07> Eh... that is
weird.
L307[16:50:33] <LexMobile> 500 from Mojang
that's new
L308[16:51:23] <HassanS6000> Yeah, maybe
they're having issues?
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L312[16:59:00] <LexMobile> Gimme a few
just got home need to poo then will smack their servers
L313[17:00:56] <killjoy> fry, I bought a
new desk. It has 6 legs :)
L314[17:06:01] <LexManos> Poked the server
the files downloaded fine
L315[17:06:06] <LexManos> what route are
you taking?
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L317[17:08:02] <diesieben07> he said it
works in his browser
L318[17:08:06] <diesieben07> but fails
with gradle
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L321[17:08:50] <LexManos> could be forcing
java to make a difference resolution
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L325[17:14:41] <HassanS6000> Trying
again
L326[17:15:19] <HassanS6000> Happened
again
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L329[17:19:48] <LexManos> interesting not
happening over here...
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L333[17:30:58] <HassanS6000> hmm it was
working fine yesterday
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L344[18:26:46] <williewillus> !gp
p_188190_5_
L345[18:26:58] <williewillus> !sp
p_188190_5_ rotation
L346[18:27:11] <williewillus> -.-
L347[18:27:13] <williewillus> !sp
p_188190_5_ rotationIn
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L356[19:09:47] <Shambling> so question, is
there a unique code that creates a snow effect in an area, or is it
just a combination of raining + temperature
L357[19:13:39] <Shambling> I guess
biome.java has a getEnableSnow() method, so I'd imagine it is more
than temperature
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L363[19:42:16] <HassanS6000> I'm still
getting this 500 error... any ideas on how to fix it or work around
it? Thanks
L364[19:43:26] <Keridos> is there a way to
make a damagesource disable drops for mobs?
L365[19:43:32] <Keridos> or would I have
to use an eventhandler?
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L367[19:54:43] <Shambling> have you tried
hte refresh dependenies command?
L368[19:55:04] <Shambling>
--refresh-dependencies
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L370[19:55:14] <Shambling> I'm checking a
compile/decompile. what version are you doing this on btw?
L371[19:55:18] <HassanS6000> Shambling:
Yes I am running gradle setupDecompWorkspace
--refresh-dependencies
L372[19:55:33] <HassanS6000> Using
Minecraft 1.10.2
L373[19:55:34] <Shambling> I just ran
setupDecompWorkspace on a 1.10.2 version of denseores, and it ran
fine
L374[19:55:34] <HassanS6000> version =
"1.10.2-12.18.3.2221"
L375[19:55:43] <Shambling> let me check my
build file
L376[19:56:40] <Shambling> I'd suggest
downloading the base forge and seeing if you can run it on the
default forge files
L377[19:57:19] <Shambling> version =
"1.10.2-12.18.3.2185", sourceCompatibility =
targetCompatibility = "1.8", mappings =
"stable_29" seems to be working fine
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L379[19:58:53] <Shambling> can you get to
normal https sites?
L380[19:59:18] <Shambling> try going to
https://www.google.com and see if it loads without
an error , maybe an issue with secure sites?
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L382[20:04:02] <killjoy> Maybe his ISP
doesn't like privacy
L383[20:05:30] <Shambling> it usually
isn't the ISP when that happens. More often than not, it is your
date and time being set wrong, or a broken proxy/firewall/security
keys/blahdidyblah
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L385[20:06:31] <Scorp> I have an item
which takes damage, is there a way to put the damaged version into
a creative tab?
L386[20:07:16] <killjoy> override
getSubItems
L387[20:07:26] <killjoy> add itemstacks to
the list it sends you
L388[20:07:50] <Scorp> hrm k
L389[20:08:22] <Scorp> thx
L390[20:10:08] <LiftLeft> how would I set
my username and password when eclipse runs forge?
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L392[20:13:13] <Corosus> hmm thats
concerning, forge profiles arent showing up for the new launcher,
just tried latest forge 1.10.2 and 1.9
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L394[20:14:11] <Scorp> killjoy, Worked
perfectly thanks :)
L395[20:14:29] <killjoy> Corosus,
reinstall
L396[20:14:33] <Shambling> the new
launcher is pretty much a phone app level program, so why are
people suprised it doesn't work?
L397[20:14:52] <Shambling> tell curse to
use java launcher if you use curse
L398[20:14:57] <Scorp> Are there any mods
for 1.11.2 which have liquid pipes so I can test my mod with
them
L400[20:15:07] <Corosus> testing outside
curse
L401[20:15:15] <Shambling> pressure
pipes
L402[20:15:38] <Corosus> yeah somethings
screwy, yesterday i was able to install a 1.7.10 forge to it, it
was the new launcher but theyve updated against since yesterday,
now no new forge installs show up
L403[20:15:56] <Scorp> Shambling, thx will
try
L404[20:16:05] <Shambling> I'd imagine its
probably on purpose
L405[20:16:34] <Shambling> I'd try and
debug it, but I'm not going to install cell phone app level trash
on my pc
L406[20:16:44] <Corosus> LiftLeft, put
--username LiftLeft in run params in eclipse/idea, same for
--password iirc, and if its a newer type of account, you also have
to provide your UUID that you can lookup online
L407[20:16:54] <killjoy> it may be
clearing the profiles in launcher_profiles.json
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L409[20:17:23] <Corosus> yeah.... ill
check out the files in a bit
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L411[20:17:45] <Corosus> already wasted 4
hours on debugging how it broke curse yesterday so not sure if i
wanna deal with it breaking other stuff anymore
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L414[20:18:08] <Corosus> well not wasted,
i found a workaround, but it was mostly in vain
L415[20:18:58] <parzivail> anyone else
think it would be a good idea if there was a CrashReportGenerate
event handler so mods could phone home (with Rollbar, custom error
tracking, whatever) if it's their error, so it'd be easier to track
bugs?
L416[20:19:03] <killjoy> Oh, Finding Dory
is on Netflix now
L417[20:19:05] <killjoy> time to
watch
L418[20:19:37] <killjoy> parzivail, I feel
that could be abused.
L419[20:19:48] <killjoy> depending on the
way it's implemented
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L421[20:21:21] <parzivail> could you give
an example? all i'm thinking for the handler would be "whoops,
we crashed, here's a StackTraceElement[] about it"
L422[20:21:52] <killjoy> Programmers can
be very creative
L423[20:21:56] <parzivail> it couldn't be
cancelled or anything, it'd just be a heads up
L424[20:22:05] ***
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L425[20:23:00] <killjoy> Allowing any
foreign code to run during generateCrashReport is a bad idea. If it
throws an exception, everything breaks
L426[20:23:47] <parzivail> i guess that is
a good point
L427[20:23:59] <killjoy> If you want to
add details to a crashreport, use the Profiler
L428[20:24:09] <parzivail> nah i just want
to _get_ details
L429[20:24:36] <killjoy> any reason?
L430[20:24:56] <LiftLeft> How hard would
it be to implement nofall, jesus and freecam in forge?
L431[20:25:10] <killjoy> jesus?
L432[20:25:15] <killjoy> is that like no
death?
L433[20:25:58] <LiftLeft> jesus is walking
over water
L434[20:26:15] <killjoy> nofall is like
fall damage?
L435[20:26:32] <LiftLeft> yes
L436[20:26:34] <parzivail> yeah, most of
the people who play our mod are like 12 and can't submit a crash
report right so i was thinking i could cut them out of the loop by
sending all of their crash reports to our Rollbar (we use that
Rollbar for other projects too, so it'd be easy to tack it on) so
we could know exactly when and why an error happened and do all the
fancy stuff with it
L437[20:26:46] <Corosus> freecam is tricky
but possible, requires an entity to switch the camera to, and
rerouting player movement to that entity, ive done it before
L438[20:27:20] <killjoy> nofall would just
be subscribing to the damage event and cancelling it when it's fall
damage
L439[20:27:22] <parzivail> LiftLeft cc
Corosus, we've done it for our mod (3rd person chase cams in
starships), it's not too bad
L440[20:29:15] <LiftLeft> killjoy: it's a
server side cheat.
L441[20:29:38] <parzivail> cheat? could
you elaborate a bit?
L442[20:30:11] <LiftLeft> I think nofall
sends like a reset packet or something when the fall
L443[20:30:41] <LiftLeft> parzivail: I'm
playing an anarchy server and all the hacked clients suck.
L444[20:31:06] <parzivail> ...so you're
trying to make your own?
L445[20:31:48] <killjoy> do they all
redistribute the jar?
L446[20:32:15] <LiftLeft> killjoy:
yeah
L447[20:32:42] <LiftLeft> wurst is like
the only open source one
L448[20:32:47] <killjoy> making it
incompatible with literally everything
L449[20:33:02] <LiftLeft> that I know
of
L450[20:33:11] ***
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L451[20:35:13] <parzivail> killjoy: just
thought of a way for the crash report event -- surrounding the
event dispatcher in a try/catch and just printing the stack trace
if something goes haywire should fix that issue
L452[20:41:31] <killjoy> Let me get this
straight. You want to recreate the hopper?
L453[20:41:38] ***
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L454[20:41:41] <killjoy> *not the
block
L455[20:43:35] <Corosus> you know what
they say, if at first you dont succeed, try { try { try { again }
catch } catch } catch }
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L464[21:02:12] <killjoy> Corosus,
try{}catch{try{}catch{try{again}catch{}
L465[21:03:00] <Corosus> thats better,
ty
L466[21:03:07] <Corosus> too lazy to
format it correctly
L467[21:03:20] <killjoy> *}}
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L476[21:31:08] <LexManos> ....
L477[21:32:19] <LexManos> hacked clients
and logging user data
L478[21:32:24] <LexManos> what the fuck
has this channel become?
L479[21:32:49] <Corosus> i made the
mistake of assuming he meant a legit mod he was making heh, stopped
replying once he said otherwise
L480[21:51:40]
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L481[21:51:59] <Naiten> Anybody good at
mechanim analysis? I need to make position equations for six bar
Stephenson III linkage for my mod...
L482[21:52:03] <TheUnknownFew> oh. . .is
minecraftforge.net going through an update currently?
L483[21:57:14] <Corosus> looks that
way
L484[21:58:20] <TheUnknownFew> ok, just
making sure it isnt a connection issue :D thanks
L486[22:03:52] <LiftLeft> noob question,
How do I get listen for each frame and I only want my code to run
when the client is in game.
L487[22:14:19] <killjoy> There's 4 tick
events
L488[22:16:32] <LexManos> PaleOff, ping me
when you get a chance we need to talk about the files page.
L489[22:20:07] <LiftLeft> killjoy: Where
would there be a list of events?
L490[22:20:46] <killjoy> it's an fml
event
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L492[22:21:42] <killjoy>
net.minecraftforge.fml.common.gameevent.TickEvent
L493[22:22:18]
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L494[22:22:29] <killjoy> ClientTick is ran
in Minecraft.runTick()
L495[22:22:49] <williewillus> !gf
DefaultVertexFormats.TEX_2S
L496[22:23:06] <LiftLeft> would it be
@EventHandler public void TickEvent(){ } ?
L497[22:23:17] <killjoy> Player is called
when the player entity updates, rendertickevent
(self-explanatory)
L498[22:23:31] <killjoy> You get the
idea
L499[22:24:00] <killjoy> It's not an
FMLEvent, so @SubscribeEvent
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L501[22:24:48] <killjoy> It's also
recommended to use the subclasses as a parameter, otherwise you'll
get every single tick from every source
L502[22:25:57] <killjoy> Unless you want
to test type
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L505[22:27:44] <killjoy> that's not how
you do events
L506[22:27:54] <LiftLeft> ok
L507[22:27:57] <williewillus> the event
you receive depends on the argument
L508[22:28:06] <killjoy> ^
L509[22:28:16] <williewillus> fml doesn't
know which events to call your method with if you don't tell it
which one you want
L510[22:28:46] <LiftLeft> what do I put as
the arguments?
L511[22:28:52] <williewillus> the event
you want :P
L512[22:29:04] <williewillus> see the
method right above for an example
L513[22:29:46] <killjoy> I'm assuming you
want to render things, since you used the word
"Frame"
L514[22:29:55] <killjoy> Use
RenderTickEvent
L515[22:32:34] ***
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L517[22:35:21] <killjoy> you need to
register the event handler
L518[22:35:34] <killjoy>
MinecraftForge.EVENT_BUS.register(this);
L519[22:35:46] <killjoy> put that in init
or something
L520[22:36:46] <LiftLeft> killjoy: how I
can I have it only be called when the client is in game?
L521[22:37:09] <killjoy> mc.currentScreen
== null
L522[22:37:50] <LiftLeft> what do I import
to get mc?
L523[22:38:10] <killjoy> mc is pretty much
the most used variable name for Minecraft.getMinecraft()
L524[22:38:24] <killjoy> LiftLeft, what
programming experience do you have?
L525[22:39:08] <LiftLeft> I have been
doing for a few years, I mostly do javascript things.
L526[22:39:32] <killjoy> Forget everything
but syntax
L527[22:39:37] <killjoy> :p
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L530[22:44:22] <LiftLeft> killjoy: I just
made a nofall mod.
L531[22:45:01] <killjoy> well it's not
hard to subscribe to an event and cancel it
L532[22:46:00] <LiftLeft> killjoy: the no
fall hack, prevents fall damage.
L533[22:46:23] <killjoy> even on
servers?
L534[22:46:29] <LiftLeft> which optcode is
this -> mc.player.connection.sendPacket(new
CPacketPlayer(true));
L535[22:46:33] <LiftLeft> killjoy:
yes
L536[22:46:46] <killjoy> optcode?
L537[22:47:03] <LiftLeft> minecraft
protocal optcode
L538[22:47:15] <killjoy> what is
"optcode"?
L539[22:48:28] <LiftLeft> killjoy: packet
codes
L541[22:48:53] <killjoy> best
resource
L542[22:49:26] <LiftLeft> oh the wiki call
it "Packet ID"
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L544[22:52:14] <killjoy> May I ask why you
need packet ids?
L545[22:56:08] <LiftLeft> killjoy: I just
wondering the packet id for "new CPacketPlayer(true)", so
just in case I want to use it in a bot.
L546[22:57:17] ***
LiftLeft was kicked by MineBot (Banned: (1d) we do not help people
make 'hack' clients.))
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L552[23:35:58] <Shindur> Hello people
o/
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L555[23:37:10] <Werel> Finding some
trouble googling this issue.. Ever since automatically updating to
the new launcher today, it hangs on "Preparing" and
doesn't launch. Is it actually doing something I have to wait an
hour for even though it's saying Not Responding? I'm trying to
downgrade to a previous launcher like what is on my laptop, but it
just don't run without updating again.
L556[23:37:21] <Werel> Doing it from
Curse
L557[23:37:54] <Shindur> Are you on the
alpha client of curse? I saw a tweet saying if you were having
issues with minecraft to use the alpha build of curse
L558[23:40:23] <Werel> no, I'm using the
most up to date V 7.1..etc Beta
L559[23:40:34] <Werel> Is that just
recently? It seems like my problems started iwt hthe release of
this new launcher
L560[23:40:57] <Shindur> yea, the tweet
was sent out today i believe, citing the release of the new MC
client
L561[23:41:05] <Werel> oh, I can just
click "Switch to Alpha" , that's handy
L562[23:41:21] <Werel> Thank you so far,
Shindur, I hope it helps :)
L563[23:41:36] <Shindur> It should, I
switched to alpha build and i was able to play earlier :)
L564[23:42:13] <Werel> yayy, something
different
L565[23:43:47] <Werel> while loading, I
will tell kee pyou updated it fixed.
L566[23:44:11] <Shindur> sounds good, hope
it does fix it
L567[23:44:40] <Werel> wow, I have
floating spaces and typoes and everything. x3
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L572[23:46:57] <Werel> Shindur, it worked
great, thank you :) Might have to reset some video settings ,my
fan's running like a beast, lol
L573[23:47:14] <Shindur> Great to hear it
worked Werel :D
L574[23:48:19] <Werel> I tried googling,
that didn't go, I tried to look for Curse forum, cuodln't find
anything, tried IRC, and at first, I only found vanilla help, but
here I found out that even your information came from Twitter,
lmao
L575[23:48:33] <Werel> :)
L576[23:48:58] <Shindur> haha yea, guess I
joined the IRC at the right time ^^
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