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Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen
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L11[00:31:52] <killjoy> Why can I connect
to IRC but not anything else?
L12[00:35:16] <Barteks2x> I had this kind
of issues a few times, they usually went away after a while for no
reason
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L15[00:36:05] <Fendirain> What's the best
way to get a Logs meta?
L16[00:36:32] <killjoy1> the block?
L17[00:37:02] <Fendirain> Yes, To spawn an
item in world.
L18[00:37:10] <killjoy1> use the
blockstate
L19[00:38:30] <Fendirain> How? Sorry, Its
been a while since I attempted modding, and it has changed quite a
bit since the last time.
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L21[00:41:56] <killjoy1> Fendirain,
worldIn.setBlockState(pos,
Blocks.DIRT.getDefaultState().withProperty(BlockDirt.VARIANT,
BlockDirt.DirtType.DIRT));
L22[00:42:06] <killjoy1> that's for
dirt
L23[00:42:28] <Fendirain> Thanks.
L24[00:44:49] *
Ashindigo_ wonders why his config isn't working
L25[00:44:56] *
Ashindigo_ never actually saved it
L26[00:45:15] <killjoy1> A while ago, I was
wondering the same thing
L27[00:45:26] <killjoy1> I was using json,
and the contents of the json file was "INSTANCE"
L28[00:45:34] <killjoy1> can you guess what
my problem was?
L29[00:46:02] <Ashindigo_> Coding at
5am?
L30[00:46:15] <killjoy1> I used an
enum
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L32[00:52:31] <Fendirain> That helps me
place it into the world, But I need the Meta to make an ItemStack
to spawn it in the world.
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L35[01:01:40] <killjoy1> Fendirain, use
Block.getItem
L36[01:02:12] <killjoy1> the pos argument
is used for nbt
L37[01:02:35] <killjoy1> or just used
Block.damageDropped() to get the meta
L38[01:03:06] <killjoy1> alternatively,
state.getValue(VARIANT)).getMetadata()
L39[01:08:46] <Fendirain> Thanks, Just what
I needed.
L40[01:09:11] <killjoy1> heck, you can
bypass it entirely by calling BlockOldLog.EnumType
L41[01:09:35] <killjoy1>
*EnumType.SPRUCE.getMetadata()
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L49[01:44:06] <Fendirain> Yep, Pretty much
solved the issue I was working on. Is it possible to easily get the
meta from a different mods logs (BOP in this case)?
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L53[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170118 mappings to Forge Maven.
L54[02:00:10] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170118-1.11.zip
(mappings = "snapshot_20170118" in build.gradle).
L55[02:00:21] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L87[03:57:26] <blupilot> Does anyone know
where I can find documentation or a tutorial for the Forge Energy
API
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*.split)
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(~Everseeki@pool-100-6-95-214.pitbpa.fios.verizon.net) (*.net
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(*.net *.split)
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L263[04:01:07] *** stormlight.esper.net sets
mode: +vov RichardG cpw|out bspkrs
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L307[04:01:07] *** stormlight.esper.net sets
mode: +vvo Tahg amadornes[OFF] fry
L308[04:01:07]
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L350[04:01:07] *** stormlight.esper.net sets
mode: +ov Flamegoat LatvianModder
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L352[04:04:41] ⇦
Parts: quadraxis
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())
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L356[04:17:30] <Naiten> Hi there
L357[04:17:43] <Naiten> Is there a way to
prevent IModelBaked block from being culled?
L358[04:18:34]
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L360[04:23:04] <ghz|afk> Naiten: if you
draw it yourself on an entity/TESR, use
GlStateManager.cullMode
L361[04:23:14] <ghz|afk> set it back to
front afterward
L362[04:23:16] <Naiten> It's not a
TESR
L363[04:23:30] <Naiten> just a block with
IBM
L364[04:23:39] <ghz|afk> then no, you'dh
ave to make it two-sided manually, I think
L365[04:23:44] <ghz|afk> that is, doubling
thequads
L366[04:23:50] <ghz|afk> and having one
point outward, and one point inward
L367[04:23:52] <Ordinastie> ghz|afk, I
think he means it's culled because out of frustum
L368[04:23:52] <ghz|afk> for each
side
L369[04:24:05] <Naiten> Not as big deal as
having tesr
L370[04:24:09] <ghz|afk> ah, then the
answer is a definite no
L371[04:24:10] <ghz|afk> ;P
L372[04:24:10] <Naiten> or me wrong?
L373[04:24:19] <ghz|afk> what exactly are
you trying to achieve?
L374[04:24:29] <ghz|afk> because there's
different kinds of culling and the answer depends
L375[04:24:29] <ghz|afk> ;P
L376[04:24:31] <Naiten> my blocks can be
32m long
L377[04:24:35] <Naiten> get out of
chunk
L378[04:24:38] <ghz|afk> yeah no
L379[04:24:38] <Naiten> got culled
L380[04:24:42] <ghz|afk> make your blocks
1x1x1
L381[04:24:46] <ghz|afk> and just place
more pieces of them
L382[04:24:46] <Naiten> -_-
L383[04:24:52] <ghz|afk> with parts of the
model each
L384[04:25:08] <Naiten> this will be
PINA
L385[04:25:37] <ghz|afk> either that or
TESR with the bounds tweaked
L386[04:25:44] <Ordinastie> Pain In
Naiten's Ass ? :p
L387[04:26:07] <Naiten> Ordinastie,
exactly
L388[04:26:19] <ghz|afk> you speak of
yourself in third person, now?
L389[04:26:49] <Naiten> I sometimes do
that, but atm I care more about block rendering
L391[04:28:53] <ghz|afk> heh
L392[04:28:54] <Naiten> I can replicate
the drifting meme
L394[04:36:07] <Naiten> Why there is no
oil?
L395[04:37:01] <ghz|afk> looks like 1.7.10
fluid list
L396[04:41:03] <Naiten> where do i find
info on how to use this? google suggests crap
L397[04:41:44] <ghz|afk> what is
"this"?
L398[04:41:54] <ghz|afk> fluids are just
fluids
L399[04:41:56] <ghz|afk> like blocks and
items
L400[04:41:58] <ghz|afk> they are
registered
L401[04:42:10] <ghz|afk> and then there's
FluidStacks of them that can be obtained from tanks and items
L402[04:43:55] *
Naiten needs code examples
L403[04:44:12] <Naiten> okay, how do I see
fluids list?
L404[04:44:12] <ghz|afk> sorry then, I
haven't actually used the fluid stuffs
L405[04:44:18] <Naiten> at least default
forge ones
L406[04:44:24] <ghz|afk>
ForgeRegistries.liquids?
L407[04:44:27] <ghz|afk> or fluids
L408[04:44:31] <ghz|afk> you can enumerate
them
L409[04:44:53] <ghz|afk> ah no there's no
liquids there
L410[04:45:07] <ghz|afk> FluidRegistry is
its own thing
L411[04:45:42] <ghz|afk>
FluidRegistry#getRegisteredFluids seems like what you want?
L412[04:46:16] <Naiten> looks like Forge
itself only has water and lava
L413[04:48:08] <ghz|afk> because those are
the vanilla ones
L414[04:48:13] <ghz|afk> why would forge
"know" mod liquids?
L415[04:49:20] <Naiten> that page listed
forge liquids?
L416[04:49:48] <ghz|afk> no it lists
"common liquids"
L417[04:49:56] <Naiten> oh well
L418[04:50:20] <ghz|afk> pyrotheum,
cryotheum, liquid redstone and liquid ender are added by thermal
expansion
L419[04:50:31] <ghz|afk> flux is
fromthaumcraft
L420[04:50:53] <ghz|afk> ah liquid coal
and steam are TE too
L421[04:51:25] <Naiten> oh, okay
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L424[04:58:56] <blupilot> Hey guys, newbie
modder, how would i make my crafting recipe accept all kinds of
wood planks
L425[05:02:45] ⇦
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L426[05:06:57] <Ivorius> Use
OreDictionary.WILDCARD as the metadata
L427[05:07:26] <blupilot> Ah, tyvm
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L442[05:48:32] <Redrield> Is the normal
way for mods to add recipes through the CraftingManager (server
side)?
L443[05:48:54] <ghz|afk> no
L444[05:49:19] <ghz|afk> the normal way is
to call
GameRegistry.addRecipe/addShapedRecipe/addShapelessRecipe
L445[05:49:32] <ghz|afk> on both
sides.
L446[05:50:01] <Redrield> Does that call
back to the CraftingManager in the end? Or does GameRegistry have
its own stored recipes
L447[05:50:03] <ghz|afk> (well, both
jar-sides, not threads, since the lifecycle events only happen once
per instance)
L448[05:50:12] <ghz|afk> yes it calls the
crafting manager
L449[05:50:23] <ghz|afk> public static
void addRecipe(IRecipe recipe)
L450[05:50:23] <ghz|afk> {
L451[05:50:23] <ghz|afk>
CraftingManager.getInstance().getRecipeList().add(recipe);
L452[05:50:23] <ghz|afk> }
L453[05:50:35] <ghz|afk> and so on
L454[05:50:55] <Redrield> Alright, that's
all i needed to know
L455[05:50:56] <Redrield> Thanks!
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L457[06:05:57] <masa> what is the best way
of copying a JsonObject?
L458[06:07:08] <Ivorius> Using Google and
finding a StackOverflow question
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L460[06:22:03] <masa> works every
time
L461[06:22:19] <Ashindigo_> _every_
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L464[06:40:30] <ghz|afk> I once had a
question that was NOT in SO
L465[06:40:47] <ghz|afk> the dread and
despair that caused me, was inimaginable.
L466[06:41:04] <ghz|afk> I shudder at the
thought of those moments
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L469[06:59:46] <Tencao> So, I'm going a
player.hasAchievement, however only server side is returning
true
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L471[06:59:52] <Tencao> Anyway to get this
client side?
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L475[07:04:30] <Naiten> I've tried
triangulating, checked normals, but doors are still darker than
should
L476[07:08:30] <LatvianModder> !gf
field_76636_d
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L489[08:12:03] <ghz|afk> "hipsterpig
tried to play minecraft." "Maincraft is too
mainstream!" "Hipsterpig is now pig."
L490[08:12:27] <ghz|afk> Minecraft*
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L503[08:56:11] <ghz|afk> new launcher is
now available for linux
L504[08:56:24] <IoP> does it ship
jre?
L505[08:57:00] <ghz|afk> it's
"linux-oriented"
L506[08:57:07] <ghz|afk> they released an
AUR package
L507[08:57:12] <ghz|afk> with proper
dependency stuff
L508[08:57:16] <ghz|afk> it won't even
self-update
L509[08:57:21] <ghz|afk> leaving the task
to the package manager
L510[08:57:33] <kashike> I installed in 10
minutes ago, on arch
L511[08:57:35] <kashike> works quite
nice
L512[08:57:47] <ghz|afk> they are possibly
going to release other packages, if there's demand for them
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L514[08:59:01] <IoP> .deb is in the
list
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L517[09:00:57] <ghz|afk> ah nice, I didn't
notice that ;P
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L528[09:48:17] <ghz|afk> yay, the
"rebased" fernflower almost compiles (tests don't quite
build yet)
L529[09:54:27] *
Ashindigo_ claps
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L531[10:07:02] <kashike> ghz|afk: rebasing
Forge FF off upstream?
L532[10:07:08] <ghz|afk> yup
L533[10:07:11] <ghz|afk> lex asked
yesterday
L534[10:07:14] <ghz|afk> and I was bored
enough
L535[10:07:36] <ghz|afk> it
"works"
L536[10:07:41] <ghz|afk> the tests just
don't match the output
L537[10:07:45] <ghz|afk> due to things
like variable name choices
L538[10:08:06] <kashike> ah, was going to
say that's quite a coincidence seeing as it was talked about in a
privatr channel yesterday :P
L539[10:09:11] <ghz|afk> now I have to
check which ones are "my" fault, and which ones are just
due to tests changing in a different way than forge's
modifications
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L542[10:11:03] <ghz|afk> so I may have
used the wrong thing during conflict resolution
L543[10:12:35] <ghz|afk> Hmm this one
fails because I don't have
testData/classes/PlayerSelector.class
L544[10:12:41] <ghz|afk> which I guess
comes from MC
L545[10:13:16] <ghz|afk> yes, the original
code tests fail the same way.
L546[10:13:44] ***
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L547[10:14:29] <ghz|afk> hmm in this one I
like the "actual" output more than the expected XD
L549[10:18:58] <ghz|afk> aha! the
anonymous class stuff IS broken :)
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L552[10:23:11] <ghz|afk> almost all of the
other test failures are due to mismatching names
L553[10:23:17] <ghz|afk> debug symbols
don't appear to be applied
L554[10:27:13] <ghz|afk> dafuq
L555[10:27:20] <ghz|afk> oh
nevermind
L556[10:27:25] <ghz|afk> I was running the
other window XD
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L559[10:32:57] <ghz|afk> I gotta rest a
bit
L560[10:32:59] *
ghz|afk is semi-sick
L561[10:33:50] <ghz|afk> I think the first
change may be one of the most important: ff upstream is java8
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L563[10:39:57] <ghz|afk> I want to reduce
differences with upstream, which means more changes with the old
one
L564[10:49:25] <SquareWheel> Is it
possible to set the "length" of a fluid, similar to how
lava flows less far than water?
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L566[10:49:44] <ghz|afk> SquareWheel: i
would assume so
L567[10:49:46] <ghz|afk> no idea how,
though
L568[10:49:53] <SquareWheel> I did a
search but can't even find the lava class in my IDE.
L569[10:50:07] <ghz|afk> that's because
there isn't one
L570[10:50:12] <ghz|afk> both use the same
class
L571[10:50:15] <SquareWheel> Well that
would do it.
L572[10:50:21] <ghz|afk> with if lava else
water
L573[10:50:54] <ghz|afk> if you search for
uses of Material.LAVA
L574[10:51:13] <ghz|afk> you'll see it's
used in BlockStaticLiquid/BlockDynamicLiquid
L575[10:51:24] <ghz|afk> which is the
class used by vanilla liquids
L576[10:51:49] <SquareWheel> Thanks, that
helps.
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L578[10:52:08] <SquareWheel> I guess the
Forge implementation (BlockFluidClassic/Finite) would probably work
differently though, so may not be able to copy.
L579[10:52:16] <ghz|afk> yeah you won't be
able to copy
L580[10:52:21] <ghz|afk> but it may give
you an idea to how it's done
L581[10:52:30] <SquareWheel> I'll take a
look, thanks.
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L593[11:40:34] <Barteks2x> looks like all
gtk2 programs will forever remain unusable on my windows
installation :( , more reasons to use linux for now
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L595[11:46:06] <Baughn> Barteks2x: Also,
reasons not to use the GIMP toolkit. :P
L596[11:46:20] <Baughn> But it's nice
being still able to run legacy apps, yeah.
L597[11:46:22] <Baughn> ====
L598[11:46:37] <Barteks2x> gtk3 fixes that
but some things including hexchat seem stuck on gtk2
L599[11:46:45] <Baughn> I observed a MITM
of files.player.to earlier today.
L600[11:46:46]
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L601[11:47:00] <Baughn> Probably nowhere
close to the actual server. The internet is just becoming
hostile.
L602[11:47:00] <Barteks2x> and gtk2
scrolling is horribly broken with my touchpad on windows
L603[11:47:07] <Baughn> Someone injected
Javascript in the Sampler jar.
L604[11:47:27] <Baughn> ...which broke it,
of course, but it could just as easily have been something that'd
actually work. And steal my CCNs or something.
L605[11:47:53] <Baughn> This is to say,
it's time to stop fucking around and actually use HTTPS
everywhre.
L606[11:56:28] <IoP> probably your ISP or
NSA
L607[11:57:02] ***
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L608[11:57:48] <Baughn> Well, I don't
think the NSA would be interested in injecting ad code.. and I'm on
a business line, so I certainly *hope* it's not my ISP.
L609[11:57:51] <Baughn> Does it
matter?
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L611[11:58:37] <IoP> I does if you want to
find entity to blame and maybe even file a complain
L612[11:59:40] <Baughn> I don't,
particularly. I want people to stop using HTTP.
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L630[13:10:39] <killjoy> What's this about
http?
L631[13:11:58] <diesieben07> well, http is
plain text and insecure and we should all use https
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L634[13:12:42] <killjoy> ah.
L635[13:12:54] <killjoy> at least always
for authentication stuff
L636[13:13:12] <diesieben07> no, not just
that... always :D
L637[13:13:27] <diesieben07> if you
download something over http, you have no idea what you're
getting.
L638[13:13:31] <killjoy> that requires
admins to learn ssl
L639[13:13:34] <diesieben07> you can't
know if there is a MITM
L640[13:16:09] ⇦
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L641[13:16:18] <Lord_Ralex> and https
isn't a magic bullet
L642[13:16:30] <Barteks2x> I remember when
some old internet explorer version liked to warn me very frequently
about http
L643[13:16:50] <diesieben07> https
especially doesnt help with stupid antivirus programs :D
L644[13:17:02] <Lord_Ralex> or work
proxies
L645[13:19:36] <diesieben07> yeah proxies
are basically just a glorified mitm
L646[13:19:54] <killjoy> supposed to
tunnel
L647[13:20:46] <killjoy> tunnelling is
level 3, http/s is level 4
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L649[13:21:20] <Lord_Ralex> but then
that's moved beyond https
L650[13:21:22] <fry> tunnelling can be
level2 :P
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L652[13:22:52] <Lord_Ralex> (using an ssh
tunnel myself at work anyways for irc)
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L664[14:33:37] <TechnicianLP> ok so i have
a IModel in which i want to use a submodel; i probably need to add
the model to the dependencylist, but where do i get the baked model
then?
L665[14:34:06] <gigaherz> in your bake
method
L666[14:34:37] <TechnicianLP> well i need
it there ... but where do i fetch it from?
L667[14:35:05] <gigaherz>
ModelLoaderRegistry.getModel
L668[14:35:31] <diesieben07> thats the
unbaked model
L669[14:35:50] <fry> which you can bake
:P
L670[14:35:51] <gigaherz> yes but chances
are you want to bake it using specific settings
L671[14:35:57] <gigaherz> so you can just
call .bake on it
L673[14:36:12] <gigaherz> you can give it
TRSRTransformations and such
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L676[14:48:25] <LatvianModder> !gc
kn
L677[15:01:11] ⇦
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L678[15:03:40] <TechnicianLP> what is the
ENumFacing in getQuads for?
L679[15:05:07] <diesieben07> null =>
those quads are always visible. not-null => those quads are only
visible if the given side is not covered
L680[15:05:13] <diesieben07> i.e. for
culling
L681[15:05:27] <gigaherz> basically if the
face is on the edge of the block space
L682[15:05:35] <Ashindigo_> So when was
Travis added to the forge git?
L683[15:05:38] <gigaherz> and it's
touching a block that would hide it
L684[15:05:48] <gigaherz> it lets you
indicate that those quads should not be shown
L685[15:06:02] <gigaherz> so mc won't call
getQuads with the side parameter for the sides that shouldn't be
drawn
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L687[15:06:21] <gigaherz> anything that
should always be drawn, return it only when face=null
L688[15:07:07] <Mraof> Is there still no
way of making a weapon/tool enchantable that doesn't rely on it
extending ItemSword or ItemTool or whatever?
L689[15:07:14] <Mraof> Or has there been a
way that I just never noticed
L690[15:07:55] <Mraof> Besides just making
your own enchantment table or whatever, I mean
L691[15:08:22] <gigaherz> hmmm
L692[15:08:28] <gigaherz> not sure
L693[15:09:21] ***
PaleoCrafter is now known as PaleOff
L694[15:10:05] *
Ashindigo_ goes off to celebrate a bit
L695[15:11:02] <Mraof> I guess making
entirely new enchantments that do the same thing might work, but
that also seems like a terrible solution
L696[15:12:20] <killjoy> Technically you
can put any ench on any item
L697[15:12:25] <Mraof> Yeah
L698[15:12:39] <Mraof> But I mean through
normal means, like using an enchantment table
L699[15:13:29] <gigaherz> I feel like it
would be easier to require books on an anvil or similar
L700[15:19:05] <Mraof> Hmm
L701[15:19:22] <Mraof> Even with an anvil
you can't apply tool enchantments to a weapon, for example
L702[15:21:30] <Mraof> Unless I'm doing
something wrong somehow
L703[15:26:48] <gigaherz> right :/
L704[15:28:46] ***
Darkevilmac is now known as DarkevilAway
L705[15:29:57] <Barteks2x> reordering
fields in Chunk can affect isAreaLoaded performance by >10%
O.o
L706[15:30:44] <Ashindigo_> magic!
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L708[15:33:39] <diesieben07> cache misses
are fun!
L709[15:34:23] <Barteks2x> well, i figure
out it may help from blog that talked about false sharing
L710[15:35:08] <diesieben07> false sharing
might have a role in it, but all this stuff needs careful
investigation
L711[15:35:28] <diesieben07> basically, if
you re-order fields, you change how cache prefetching and cache
lines affect things
L712[15:35:35] <diesieben07> because
suddenly different fields are in the same cache line
L713[15:35:37] ⇦
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L714[15:37:07] <Barteks2x> still
surprizing it may affect lighting performance (because in many
cases call to checkLightFor just uses isAreaLoaded and fails, or
succeeds and then lighting is updated in 1 block)
L715[15:37:46] ***
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L716[15:37:55] <Barteks2x> and worldge
performance, or basically everything that inolves blocks
L717[15:38:11] <Barteks2x> because all of
that goes through getLoadedChunk
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L720[15:43:53] <Barteks2x> There is no way
my optimized lighting code is correct, it's 3x faster than
vanilla
L721[15:44:17] <diesieben07> i am very
curious how you always arrive at your performance numbers.
L722[15:44:26] <Barteks2x> using JMH
L723[15:44:41] <Barteks2x> I literally
copyypate vanilla code into my JMH project until it compiles and
works
L724[15:44:52] <Barteks2x> and then create
a simple test that does what I want
L725[15:44:58] <diesieben07> that... does
not sound very accurate or representative to the actual
game...
L726[15:45:02] <Barteks2x> generate a
chunk, or spread and unspread light in this case
L727[15:45:24] <Barteks2x> it's as
accurate as is possible without just measuring stuff ingame
L728[15:46:34] <Barteks2x> but yes, it may
affect the numbers. Still being able to see disassembly with
profiling results is helpful
L729[15:47:00] <Barteks2x> any better idea
for measuring performance if anything in MC?
L730[15:47:20] <killjoy> Performance can
be measured in launchpad
L731[15:47:32] <Barteks2x> launchpad? what
is that?
L732[15:47:35] <killjoy> no, that's not
the name..
L733[15:47:43] <killjoy> mission
control
L734[15:48:14] <Barteks2x> that will tell
you the performance more or less but it definitely won't tell you
why the slow parts are slow
L735[15:48:29] <killjoy> It helped me find
a memory leak once
L736[15:48:36] <TechnicianLP> what do have
to return from getDepndencies in IModel? MRL(modid:models/block)
returns a FileNotFound
L737[15:49:00] <Barteks2x> I found memory
leaks using visualvm without issues.
L738[15:49:25] <Barteks2x> But I usually
founf that when methid inlining is involved, samplers don't give
useful results
L739[15:49:40] <Barteks2x> and profilers
affect merformance way more than extracting the code into JMH
project would
L740[15:50:32] <Barteks2x> it may be
useful if you want to blame some mod/a block withing a mod
L741[15:50:56] <Barteks2x> but it's not
useful when trying to find parts of relatively low level methods
that cause performancee issues
L742[15:51:44] <Barteks2x> also,
controlling lighting ingame is quite hard
L743[15:56:35] <diesieben07> well, but you
also have to test with real data.
L744[15:56:45] <diesieben07> benchmarking
is hard ;)
L745[15:57:03] <Barteks2x> I'm testing
lighting by placing a torch and then removing it
L746[15:57:13] <Barteks2x> just not
withing full minecraft world
L747[15:59:03] <Barteks2x> I was testing
worldgen performance by generating about 20x20x20 cubes of size
16x16x16
L748[15:59:14] <Barteks2x> that isn't too
far away from real test
L749[15:59:34] <diesieben07> if you say so
:P
L750[16:00:32] ⇦
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L751[16:02:27] <Barteks2x> For lighting I
also tested it in 2 edge cases: one where it keeps changing the
lighting, and one where nothing actually changes (close to "1
block changed")
L752[16:03:13] ⇦
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L754[16:10:48] <TechnicianLP> ok after
event more trying around: i cant sem to figure out in which format
the mrl i return from getDependencies in IModel are ...
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L756[16:13:00] <diesieben07> should be the
same format like everywhere
L757[16:13:05] <diesieben07> but i havent
used it myself
L758[16:13:09] ***
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L759[16:13:35] <gigaherz> TechnicianLP:
hmm it's a "full path", so like
"minecraft:models/block/asdf"
L760[16:13:44] <gigaherz> not sure if the
.json would be needed at the end
L761[16:13:53] <gigaherz> no wait
L762[16:14:01] <gigaherz>
Everpipe.location("block/pipe_core.obj");
L763[16:14:04] <gigaherz> I'm using
L764[16:14:12] <gigaherz>
"everpipe:block/pipe_core.obj"
L765[16:14:15] <gigaherz> so the models/
isn't needed
L766[16:21:00]
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L767[16:21:04] <gigaherz> so lex or
someone who knows how the fernflower fork was developed,
L769[16:21:08] <gigaherz> I have this
thing rolling
L770[16:21:22] <gigaherz> tests mostly
pass, and the ones that differ from expected, is because the output
is better even
L771[16:21:39] <gigaherz> but I have no
idea how to run the tests that involve mc stuff
L772[16:23:44] ⇦
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L773[16:26:56] <TechnicianLP> yay model
with missingtexture ...
L774[16:27:00] <TechnicianLP> thank you
guys
L775[16:32:55] ⇦
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L779[16:43:44] <LexManos> to runt he mc
test
L780[16:43:53] <LexManos> IIRDC you have
to edit the file to point tot he right MC jar
L781[16:43:59] <LexManos> in srg
names
L782[16:44:19] <LexManos> or.. did I push
the one where you pointed it at a forge dev workspace...
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L784[16:46:02] <gigaherz> hmm
L785[16:46:12] ***
fry is now known as fry|sleep
L786[16:46:27] <gigaherz> the
MinecraftDecompilationTest has only "private static final
String MC_JAR = "minecraft_ff_in.jar";
L787[16:46:29] <gigaherz> so I guess
not
L788[16:48:34] <SquareWheel> I'm surprised
I can't find anything online about setting the fluid
"length" in Forge. Not even any questions on the
forums.
L789[16:49:03] <gigaherz> SquareWheel:
from what I saw, vanilla fluids just change how much the height is
reduced each step
L790[16:49:53] <SquareWheel> Hrmm. I
wonder if I subtract 1.0 then, if there'd be no trail
whatsoever.
L791[16:50:25] <SquareWheel> I'm doing
kind of a silly thing in attaching a TE to a fluid block, so I
wanted to avoid having the flowing blocks altogether.
L792[16:50:58] <gigaherz> the height
(LEVEL property) is integer, not float ;P
L793[16:51:38] *
SquareWheel shakes fist
L794[16:51:45] <gigaherz> so you want a
non-flowing block?
L795[16:51:55] <SquareWheel> Ideally,
yeah.
L796[16:52:23] <SquareWheel> I wonder if
BlockFluidFinite can do that. Not a lot of info about that either,
compared to Classic.
L797[16:52:54] <gigaherz> BlockFluidFinite
is special
L798[16:53:24] <gigaherz> it tries to
implement a rudimentary idea of finite liquids
L799[16:53:43] <gigaherz> that said
L800[16:53:48] <gigaherz> try to set the
quanta per block to 1?
L801[16:54:03] <gigaherz> then it will be
either 1 or 0
L802[16:54:12] <gigaherz> that is, full,
or nothing
L803[16:54:39] ***
MrKickkiller is now known as MrKick|Away
L804[16:55:22] <SquareWheel> Still a bit
novice there. Would I override getQuantaValue, or is that a
variable I can set elsewhere?
L805[16:57:00] <gigaherz>
setQuantePerBlock
L806[16:57:03] <gigaherz> just call
it
L807[16:57:54] <SquareWheel> Ohh, under
Base.
L808[16:58:17] <SquareWheel> Will give
that a go, thanks.
L809[17:03:20] ***
fry|sleep is now known as fry|sleep|sleep
L811[17:04:20] <SquareWheel> That worked
beautifully, thanks.
L812[17:04:27] <SquareWheel> Still likes
to flow even as only a source block, but that's no big deal.
L813[17:04:33] <gigaherz> killjoy:
lol
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L820[17:20:28] <gigaherz> [00:18]
(@gigaherz): YAY
L822[17:20:28] <gigaherz> [00:18]
(@gigaherz): the least ugly new logo for mozilla, won
L823[17:21:02] <SquareWheel> It's a clever
idea, though I'm not really sure it makes for a great logo.
L824[17:21:13] <gigaherz> did you see the
other options?
L825[17:21:15] <gigaherz> ;P
L826[17:21:43] <SquareWheel> It'd be cool
for something more specific like "The Mozilla Dev
Blog".
L827[17:22:02] <SquareWheel> I did... it
could have been a lot worse.
L828[17:22:18] <SquareWheel> Beats a giant
dinosaur anyway.
L829[17:22:30]
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L830[17:22:42] <gigaherz> yeah
L831[17:22:48] <gigaherz> I suck at
graphic design
L832[17:22:58] <gigaherz> so I couldn't
possibly think of anything better
L833[17:23:15] <gigaherz> but the other
proposals were just... bad
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L837[17:36:57] <gigaherz> crap, I found a
problem
L838[17:37:02] <gigaherz> one of the
failed tests isn't just cosmetic
L839[17:37:06] <gigaherz> it actually
violates a dependency
L840[17:37:08] ***
amadornes is now known as amadornes[OFF]
L841[17:37:30] <killjoy> Where did
gigaherz touch you?
L842[17:37:45] <gigaherz> that's the
problem -- I don't know where I touched
L844[17:37:59] <gigaherz> I only know that
the result is wrong
L845[17:38:52] <gigaherz> my best guess is
somewhere in InitializerProcessor
L846[17:39:11] <gigaherz> i guess I'll
have to understand it ;P
L847[17:51:06] ⇦
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L848[17:51:57] <LexManos> ya
L849[17:52:00] <LexManos>
interesting
L850[17:52:03]
⇨ Joins: c233 (~c233@164.40.202.37)
L851[17:52:08] <LexManos> the one on the
right is the better one
L852[17:52:12] <LexManos> maybe someone
fixed it up stream?
L853[17:52:51] <LexManos> looks like it
wont be a drop in replacement for the current version
L854[17:53:03] <LexManos> but hey 1.12
could probably use it
L855[17:53:33] <LexManos> wait..
no...
L856[17:53:34] <gigaherz> it's not,
though
L857[17:53:42] <gigaherz> because the
field is assigned in the static initializer
L858[17:53:48] <LexManos> ya, its an order
thing
L859[17:54:04] <LexManos> dunno, I know
this is a area I worked a lot on. Re-reading the code, the left is
correct.
L860[17:54:56] <killjoy> Yah, cuz field
initializers are run before static blocks I think
L861[17:55:11] <gigaherz> hmf, if I revert
the forge changes to isExprentIndependent
L862[17:55:15] <gigaherz> it looks as
expected
L863[17:55:34] ***
Darkevilmac is now known as DarkevilAway
L864[17:55:38] <gigaherz> in this test
case.
L865[17:55:45] <gigaherz> I don't know if
it's messing up other cases in the process
L866[17:56:03] <LexManos> have you figured
out how to run the full MC?
L867[17:56:08] <gigaherz> nope
L868[17:56:24] <gigaherz> I got
sidetracked
L869[17:56:37] <LexManos> go figure it
out
L870[17:56:40] <gigaherz> I took some
random forge-xx-xx-.jar I had around
L871[17:56:48] <gigaherz> (srg
named)
L872[17:56:50] <LexManos> that wouldnt be
t
L873[17:56:57] <LexManos> it would be the
minecraft_ff_in from MCP
L874[17:57:08] <gigaherz> I see
L875[17:57:27] <gigaherz> any specific mc
version?
L876[17:57:51] <LexManos> dont think
so
L877[17:57:59] <LexManos> as you compare
it to the out file
L878[17:58:00] <LexManos> i think
L879[17:58:14] <gigaherz> I can't actually
find any minecraft_ff_in in my gradle folder :/
L880[17:58:23] <LexManos> its not in your
gradle folder
L881[17:58:30] <LexManos> its in the tmp
folder from mcp
L882[18:00:26] <gigaherz> I see, so I'd
have to setup mcp?
L883[18:01:32] ⇦
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L884[18:02:00] <LexManos> yes
L885[18:07:25] ***
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L886[18:11:28] <gigaherz> hmm
L887[18:11:29] <gigaherz>
java.lang.RuntimeException: java.io.FileNotFoundException:
F:\Temp\decompiler_test_2890793208631759799_dir\decompiled\bulk.jar
(The system cannot find the file specified)
L888[18:11:53] <LexManos> something fucky
happened
L889[18:12:00] <LexManos> thats the temp
file it's suposed to create
L890[18:12:05] <LexManos> no write access
to temp folder?
L891[18:12:29] <gigaherz> hmm
L892[18:12:38] <gigaherz> I see
F:\Temp\decompiler_test_2890793208631759799_dir\decompiled\minecraft_ff_in.jar
L893[18:12:54] <gigaherz> so it has been
able to write that just fine
L894[18:13:30] <gigaherz> or is that the
filename it created instead of "bulk"?
L895[18:14:36] <LexManos> probably it
usually keeps the input name
L896[18:14:45] <gigaherz> okay if I tell
it to unpack MC_JAR (the field), it finishes
L897[18:15:28] <gigaherz> okay I have the
unpacked folder, I guess I have to manually compare it with the
other decompiled sources?
L898[18:15:45] ⇦
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L899[18:15:58] <gigaherz> (other = the
ones generated by the latest version)
L900[18:17:44] <Shambling> is it bad that
all the graphics on that page you linked hurts my inner
child?
L901[18:17:46] <gigaherz> yeah as I
suspected, that block of code I commented out, causes all the
static fields to be assigned in the static initializer
L902[18:17:53] <Shambling> like... I think
my brain is bleeding now
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L904[18:21:59] <gigaherz> hmmm the new
version appears to be smarter about unnecessary imports
L905[18:22:52] <gigaherz> I see some issue
where instead of i,j,k it outputs lvt_2_1_
L906[18:23:43] <gigaherz> (most local
variables seem to use this format instead of whatever the old one
would have chosen)
L907[18:24:21] <LexManos> interesting,
thats always a pain
L908[18:24:26] <gigaherz> there's also
some generics issue
L909[18:24:33] <gigaherz> before:
Set<Integer> set = Sets.<Integer>newHashSet();
L910[18:24:37] <LexManos> the lvt one are
USUALLY the correct ones
L911[18:24:48] <gigaherz> after: HashSet
lvt_4_1_ = Sets.newHashSet();
L912[18:25:15] <LexManos>
ubteresting...
L913[18:25:27] <LexManos> interesting**
thats pulling the name from the lvt
L914[18:25:32] <LexManos> it SHOULD have
the generic info in it
L915[18:25:42] <gigaherz> it's probably my
fault
L916[18:26:16] <gigaherz> I had to
reshuffle a few things to put your lvt stuff in with the lvt
changes in ff
L917[18:26:30] <gigaherz> I'll guess i
messed something up in there
L918[18:26:48] <gigaherz> (hopefully the
same messing-up causes both)
L919[18:27:32] <LexManos> did they fix the
lvt shit?
L920[18:27:40] <LexManos> before they only
had one indexable
L921[18:27:46] <gigaherz> that's still the
same
L922[18:27:55] ***
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L923[18:27:56] <LexManos> Lame, they
should fix that
L924[18:28:00] <gigaherz> butit has
changed in some way
L925[18:28:05] <gigaherz> caused a whole
bunch of conflicts
L926[18:28:11] <gigaherz> and I must have
done it wrong
L927[18:29:28] <gigaherz> wait no it's not
the same at all
L928[18:29:52] <gigaherz> their lvt stuff
changed from
L929[18:29:52] <gigaherz> private
Map<Integer, String> mapVarNames =
Collections.emptyMap();
L930[18:29:53] <gigaherz> to
L931[18:30:00] <gigaherz> private
List<LocalVariable> localVariables =
Collections.emptyList();
L932[18:30:08] <gigaherz> and they iterate
over that list
L933[18:32:14] <LexManos>
interesting...
L934[18:32:24] <LexManos> i'd of done a
multimap but i guess thats a way to hack it in
L935[18:32:47] <LexManos> i assume the
LocalVariable can have multiple with the index the same?
L936[18:32:48] <killjoy> does ff use
guava?
L937[18:32:51] <LexManos> nope
L938[18:33:06] <LexManos> it SHOULD, as
its open source/in intellij now.
L939[18:33:30] <LexManos> But that would
require a lot of re-writing. And honestly I dont think anyone wants
to wade into the mess that is this code
L940[18:33:36] <gigaherz> they moved to
java8 instead, there's a few lambdas and a whole bunch of diamond
operators now ;P
L941[18:33:54] <LexManos> 0.o
L942[18:33:58] <LexManos> they require J8
now?
L943[18:34:10] <LexManos> that means its a
definite no-no tille 1.12
L944[18:34:18] <gigaherz> yep
L945[18:34:22] <gigaherz> unless we want
to backport
L946[18:35:54] ⇦
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L947[18:38:58] <gigaherz> I found a
possible bug :3
L948[18:43:29] <gigaherz> okay ducktape
applied, if it works then I'll think of a better solution ;P
L949[18:44:50] <gigaherz> gah so
close
L950[18:44:58] <gigaherz> expected:
Set<Integer> set = Sets.<Integer>newHashSet();
L951[18:45:04] <gigaherz> got: Set
lvt_4_1_ = Sets.newHashSet();
L952[18:45:12] <gigaherz> at least it's
not HashSet anymore? :/
L953[18:46:26] <LexManos> what is the
return type of newHashSet?
L954[18:46:48] <gigaherz> Set<T> --
with the T inferred from the type of the destination
L955[18:47:04] <gigaherz> eh you mean the
function itself
L956[18:47:17] <gigaherz> public static
<E> HashSet<E> newHashSet() {
L957[18:47:17] <gigaherz> return new
HashSet<E>();
L958[18:47:17] <gigaherz> }
L959[18:48:25] <gigaherz> hmm I wonder if
I messed up printing the generic type, and not assigning it
L960[18:48:59]
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L961[18:51:42] <gigaherz> nope the varType
is not a GenericType
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L963[18:58:38] <gigaherz> meh far too
tired for this
L964[18:58:41] <gigaherz> nearly 2am
L965[18:58:50] <gigaherz> I'll go sleep
and check that tomorrow
L966[18:59:00] <gigaherz> night ppl
L967[18:59:02] ***
gigaherz is now known as ghz|afk
L968[19:03:36] <illy> Lec looks like
mojang doesnt ship the JRE for linux in the json so I can't use it
for the wrapper
L969[19:03:43] <illy> Lex*
L970[19:08:21] <LexManos> so.. hopw does
the linux launcher work?
L971[19:08:55] <illy> I think they build
it into the binray
L972[19:09:11] <illy> one second
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L975[19:11:02] <Waterpicker> How can you
check if a method is being fired on the client, server or
both.
L977[19:16:39] <LexManos> interesting,
have you poked the linux launcher, without linux installed?
L978[19:16:41] <LexManos> what
happens?
L979[19:17:00] <LexManos> either way ya,
the wrapper looks fine, dont know if you've made a example or
not.
L980[19:17:17] <LexManos> Would be nice to
see a Forge installer set with it, and the build.gradle
change
L981[19:17:40] *
Waterpicker sits patiently. :3
L982[19:18:00] <LexManos> im not answering
your question because its stupid
L983[19:18:38] <LexManos> its like the
fundemental thing that minecraft needs to determine if it should do
logic or not, there are literally thousands of examples on how to
do it in the vanilla code base.
L984[19:19:17] <illy> Ill work on that.
the gradle plugin had problem of somehow breaking osx for some
reason not know to man that and using sed instead of gradle us is
simpler than using gradle surprisingly enough
L985[19:19:44] <LexManos> well we're
gradle, and we need to run on all OS's so..
L986[19:19:57] <illy> Ill get that
done
L987[19:20:06] <LexManos> should be simple
enough as download file then cat
L988[19:21:49] <illy> does windows have
cat?
L989[19:21:54] *
illy opens vM
L990[19:22:10] ⇦
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m8 thx 4 playin)
L991[19:22:38] <LexManos> it doesnt, but
java does
L992[19:22:56] <LexManos> out = new
FileOutputStream()
L993[19:23:13] <LexManos> for (in : files)
out.write(in)
L994[19:23:37] <killjoy> well windows has
bash now, so it has whatever you want it to have
L995[19:23:52] <LexManos> windows doesnt
have shit now
L996[19:23:56] <illy> Im expexting
everying to have win10
L997[19:24:03] <illy> im not*
L998[19:24:18] <illy> spelling is not in
me today
L999[19:24:24]
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L1000[19:24:28] <LexManos> I REALLY hate
people who spout that "windows has bash!"
L1001[19:24:32] <LexManos> NO NO IT
DOESNT
L1002[19:24:41] <LexManos> WINDOWS 10
DOES, or atleast a sub-set
L1003[19:24:45] <SatanicSanta> Is it
possible to easily delay an explosion until the end of a
tick?
L1004[19:24:52] <LexManos> Windows 10 !=
ALL WINDOWS!
L1005[19:25:42] <killjoy> fair
enough
L1006[19:25:59] <killjoy> you had me at
"windows doesn't have shit"
L1007[19:26:08] ***
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L1008[19:26:14] <SatanicSanta> I'm
causing an explosion that will likely destroy the TE in
ITickable#update, but subclasses of this TE (rightfully) expect the
TE in the current position to be that TE, which, if the block is
destroyed, is not true; it's air
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L1010[19:27:00] <LexManos>
rightfully?
L1011[19:27:03] <SatanicSanta> yes
L1012[19:27:15] <LexManos> Really?
L1013[19:27:17] <SatanicSanta> because if
you are in a TE and you do worldObj.getBlock(pos) you expect that
to be your block
L1014[19:27:22] <LexManos> Why?
L1015[19:27:30] <illy> vim
build.gradle
L1016[19:27:46] <SatanicSanta>
>.>
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L1019[19:29:29] <SatanicSanta> LexManos:
Do people normally do `IBlockState state =
worldObj.getBlockState(pos); if (state.getBlock() == MY_BLOCK) {
... the entire logic of the te ... }` because i dont see that
ever
L1020[19:30:44] <SatanicSanta> And either
way I'd prefer to avoid changing every subclass of this TE
L1021[19:30:48] <SatanicSanta> theres
many
L1022[19:30:55] ***
SatanicSanta was kicked by LexManos (Dont ping me, and MOST people
don't give a shit about the block itself and just use the data in
the TE.))
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⇨ Joins: SatanicSanta
(~SatanicSa@216.64.244.214)
L1024[19:31:49] <SatanicSanta> lex:
Unless you are dealing with the blockstate in that position
(directional blocks come to mind) which is common
L1025[19:32:03] <LexManos> nope
L1026[19:32:06] <LexManos> not even
then
L1027[19:32:19] <SatanicSanta> then what
do people do?
L1028[19:32:51] <LexManos> Hold the
information they need in the TE
L1029[19:32:54] <LexManos>
seriously...
L1030[19:32:59] <LexManos> its not
fucking complicated
L1031[19:33:00] <SatanicSanta>
what?
L1032[19:33:05] <SatanicSanta> the fuck
does that even mean
L1033[19:33:09] <SatanicSanta> hold what
data?
L1034[19:33:10] <LexManos> private
EnumFacing direction;
L1035[19:33:38] <LexManos> onLoad(){
direction =
magicToGetTheDirectionFromTheBlockStateBecauseIFeelSpecialAndAmNotEncodingItInThENBT()
}
L1036[19:33:48] <SatanicSanta> I mean
onLoad doesn't even work but ok
L1037[19:33:59] <SatanicSanta> it's
called before the block exists iirc
L1038[19:34:06] <SatanicSanta> something
like that
L1039[19:34:09] ***
SatanicSanta was kicked by MineBot (Banned: (1h) 1) Yes it does, 2)
Quit bitching and apply some logic.))
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L1050[20:19:13] <SquareWheel> When
replacing an item drop with a custom EntityItem, it doesn't seem to
respect the player throw trajectory anymore. It just flies randomly
in 360 degrees around the player.
L1051[20:19:31] <SquareWheel> I know I
can add velocity in the entity itself, but I'm not sure of the
numbers. Not sure which class that would be in to copy.
L1052[20:19:37] <SquareWheel> Any
suggestions?
L1053[20:21:54] <tterrag> when would be
the proper time to add an IWorldEventListener?
L1054[20:22:18] <SquareWheel> I'd ask the
NSA.
L1055[20:23:27] <illy> every time I see
someone make a NSA joke I somehow change it into NASA then I think
why does NASA want all of our data...
L1056[20:26:24] <illy> set jre7
L1057[20:37:46]
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L1058[20:37:58] <SquareWheel> The item
collision code explains so much... if (this.onGround) {this.motionY
*= -0.5D;}
L1059[20:40:09]
⇨ Joins: bilde2910 (bilde2910@51.174.170.178)
L1060[20:59:52] <SquareWheel> I can get
the pitch and yaw of the previous entity... Not sure how to use
that with addVelocity.
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L1062[21:00:05] <SquareWheel> No
getVelocity method, sadly.
L1063[21:03:01] <SquareWheel> Ooh, found
it. entity.motionX/Y/Z.
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(~Wastl2@x4e341341.dyn.telefonica.de)
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reset by peer)
L1066[21:35:34] ***
Abrar|gone is now known as AbrarSyed
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(~Cast0077@24-151-68-108.dhcp.nwtn.ct.charter.com) (Quit:
Poof)
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(~sinkiller@nc-67-232-15-221.dhcp.embarqhsd.net) (Quit:
またね)
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(~Alex_hawk@2001:8003:853e:4300:1c10:259a:4b06:f837) (Read error:
Connection reset by peer)
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()
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(uid69226@id-69226.highgate.irccloud.com) (Quit: Connection closed
for inactivity)
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closed the connection)
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(Quit: Leaving)
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Quit)
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(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net) (Ping timeout: 194
seconds)