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L1[00:03:43] <Enoch_> blach I fubar'd
this.
L2[00:05:25] <howtonotwin> It's rm -rf time
:P
L3[00:05:33] <Enoch_> Yeeeeep
L4[00:08:11] *
howtonotwin Googles "jewels" and gets pictures of
jewels.
L5[00:08:13] *
howtonotwin Googles "jewel" and gets pictures of some
celebrity he doesn't even know.
L6[00:10:02] ⇦
Quits: MoxieGrrl (~MoxieGrrl@173-23-172-139.client.mchsi.com)
(Quit: Leaving)
L7[00:11:14] ***
TTFTCUTS is now known as TTFT|Away
L8[00:12:28] <Waterpicker> How would one use
the .fbx format for animations in minecraft?
L9[00:13:51] <howtonotwin> step one would be
to write a model loader for the format
L10[00:14:18] <howtonotwin> you'd the time
in the animation as a property of the extended state
L11[00:14:25] <howtonotwin> *you'd
encode
L12[00:15:37] <howtonotwin> Then you'd ask
willie/fr.y how to make it work with the animation API
L13[00:15:42] <Enoch_> :D woo! It
builds!
L14[00:15:45] <Enoch_> mezz, thanks!
L15[00:16:01] <mezz> cool
L16[00:16:04] <mezz> you're welcome
L17[00:21:51] <Naiten> Or you could just
code all animations in GL
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L291[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170115 mappings to Forge Maven.
L292[02:00:16] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170115-1.11.zip
(mappings = "snapshot_20170115" in build.gradle).
L293[02:00:36] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen
und das T�ten angemessen wirkt. (George Orwell))
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L310[02:53:06] <Flynnn> Oy vej
L311[02:53:35] <Flynnn> I'd like to make a
mod that automatically opens a chest I'm facing, takes 12 stacks of
bones out, then crafts them into bonemeal
L312[02:53:49] <Flynnn> But thus far, what
little information I have been able to find about the API has been
vastly unhelpful
L313[02:54:39] <Flynnn> For instance: I
cannot receive key events while a GUI is open, so I can't make the
action occur, say, on pressing key "B" while the chest I
want to take bones from is open
L314[02:54:59] <Flynnn> Meanwhile, I
cannot find any information on how to get the chest I'm looking
at
L315[02:55:17] <Flynnn> Can anyone
recommend a best approach to this?
L316[02:56:20] <Ordinastie>
Minecraft#objectMouseOver has current rayTrace data
L317[02:56:22] <Upth> I think inventory
tweaks is open source. It definitely has a way to handle keypresses
while a GUI is open.
L318[02:56:28] <Ordinastie> lets you know
the block you're aiming at
L319[02:56:30] ***
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L320[02:56:39] <Flynnn> Upth: Whoa, inv
tweaks is open source?
L321[02:56:50] <Upthorn> I think so?
L322[02:56:51] <Flynnn> Ordinastie: aha!
thank you, that should be immensely helpful
L324[02:57:39] <Ordinastie> then, packet
to the server when key is pressed if looking at a container, server
checks for contents and do correct processing
L325[02:57:39] <Flynnn> most
excellent
L326[02:58:23] ⇦
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L338[03:48:09] <Flynnn> Sweet, I should be
able to hack inv tweaks to do what I want
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L406[08:41:18] <Shambling> oooook... what
am I forgetting, I can't seem to get gradle to build the deobf
classes from forge mdk
L407[08:41:37] <Shambling> I think I
forgot ./gradlew build :P
L408[08:44:34] <Shambling> errr no... the
forge 2185-mdk actually does look like its not working like it
normally does, wonder if I downloaded the wrong one
L409[08:45:50] <Shambling> nope,
definitely something dumb I'm doing, ok well back to the
start
L410[08:50:50] <Shambling> did something
break overnight, or is it the fact I deleted my folders last night
to start over that gradle isn't decompiling and leaving files for
main minecraft and forge instances into readable .java?
L411[08:52:51] <Shambling> going to try
gradlew cleanCache clean setupDecompWorkspace
--refresh-dependencies, sorry for the spam if anyone is on
L412[08:58:10] <Shambling> ok guess no
coding for a while, I see whats causing it, guess I shouldn't have
deleted my folder last night accidently. oh well, I'll see if I can
remember tomorrow once website is back up
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L416[09:18:38] <Maxwell> What do I need to
put into "acceptedMinecraftVersions" to let a mod run on
1.11.2?
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L419[09:23:03] <Maxwell>
acceptedMinecraftVersion = "[1.10,1.11]" works for
1.10.2, but fails to launch on 1.11.2
L420[09:33:50] <Maxwell> Well, I think I
fixed it now
L421[09:44:00] <shadowfacts> Is there any
way to combine the forge:default-block transform with another one
(specifically x: 180) in the blockstate file?
L422[09:49:13] <shadowfacts> Also is there
a way to combine x/y rotations in the blockstate?
L423[10:05:50] <SquareWheel> Seeing a lot
of deprecated methods... Is it still safe to override isOpaqueCube
and isFullCube?
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L425[10:19:30] <Shambling> the only method
that I see overriding isOpaqueCube is BlockFluidBase, and that
simply returns false
L426[10:19:44] <Shambling> @Override
L427[10:19:44] <Shambling> public boolean
isOpaqueCube(IBlockState state)
L428[10:19:44] <Shambling> {
L429[10:19:44] <Shambling> return
false;
L430[10:19:44] <Shambling> }
L431[10:20:18] <shadowfacts> SquareWheel:
Yes, Mojang uses @Deprecated to mean that it shouldn't be called
externally. It's still fine to override it
L432[10:20:25] <shadowfacts> Shambling:
Don't paste stuff directly into IRC
L433[10:20:40] <Shambling> sorry about
that, on my screen it looked like it was all on one line
L434[10:20:57] <SquareWheel> Thanks, good
to know. Didn't realize it was Mojang that did it.
L435[10:20:58] <Shambling> must be it had
hidden newlines
L436[10:21:28] <SquareWheel> These IDE
warnings are going to kill me a little inside though.
L437[10:22:52] <Shambling> I get warnings
when running 100% of the mods in the console, just ignore them
:o
L438[10:23:10] <Shambling> i.e. if you
look at the console when loading minecraft, there's like 1000's of
warnings and errors pop up.
L439[10:24:56] <shadowfacts> If you put
@Deprecated on the overriden method, it will remove the
warning
L440[10:26:38] <SquareWheel> Doesn't seem
to on my end. Though I think I can live with it. Maybe add a
comment that it's no big.
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L444[10:43:32] <SquareWheel> Oh I see. It
still shows the warning in-line, but on compile it hides the
errors. Better than nothing.
L446[10:46:44] <Shambling> is
@subscribeevent still similar to how it worked in the 1.8.9
tutorials?
L447[10:48:02] <Shambling> seems to be,
guess its just idea not having the right imports yet, nm
L448[10:53:32] <Twisted_Code> For some
reason, after adding some mods, forge has begun to warn me that the
backup level.dat is being used... Even on newly created
worlds.
L449[10:53:38] <Shambling> I swear every
time I change a line of code, all the imports break
L450[10:53:41] <Twisted_Code>
greeeeat...
L451[10:55:27] <Twisted_Code> Shambling:
"oh you still wanted that lib? mybadsosorry..."~JVM
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L453[10:57:25] <Shambling> I'm about to
give up, every time I add a new method or class, idea forgets how
to compile everything
L454[10:57:53] <Shambling> I'd much prefer
just editing the damn classes in notepad++ and compiling using
gradlew to be honest, but that seems to not be covered by anyone
anywhere, and no great way to test live
L455[10:58:31] <Shambling> I've had to
delete the dang tutorial mod like 30 times, because every time I
add even the slightest bit of test, idea forgets how to compile and
forgets which class to use
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L457[11:00:42] <Shambling> does idea pull
from mcpbot.bspk.rs while running?
L458[11:01:04] <Shambling> maybe that
would explain why it lost the ability to figure out the net.forge
imports :\
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L460[11:04:39] <Enoch_> Hello everyone,
anyone know how I can get a World object given its name as String?
Trying to respond to a command on the server-side
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L463[11:10:29] <Enoch_> I think I found a
way to iterate through all worlds, now I need to figure out how to
get the name of a WorldServer object.
L464[11:10:30]
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L465[11:11:45] <ixuser> test
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L468[11:17:52] <SquareWheel> Boy,
positioning collision boxes is not fun. Java's live reload feature
doesn't work there so it's constantly reloading the game.
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L473[11:20:36] <Sandvoxel> hello
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L476[11:26:15] <PaleoCrafter> SquareWheel,
wat
L477[11:26:34] <SquareWheel> Oh god,
please don't tell me there's an easy way after I spent 30 minutes
getting it pixel perfect.
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L479[11:28:19] <SquareWheel> My first
comment might have been confusing. I meant "Because the debug
feature doesn't work, you need to constantly reload the
game".
L480[11:29:49] <Ordinastie> but it does
work
L481[11:29:53] <Ordinastie> at least it
should
L482[11:32:11] <heldplayer> !gf Entity.p
1.4.7
L483[11:32:29] <heldplayer> !gc md
1.4.7
L484[11:32:47] <heldplayer> Does MCPBot
not contain mappings for 1.4.7 anymore?
L485[11:33:37] <heldplayer> Apparently
not
L486[11:33:47] <heldplayer> !gc md
L487[11:35:03] <williewillus> it never did
did it? mcpbot_reborn was started after the gradle move
L488[11:36:31] <heldplayer> oh
L489[11:37:00] <PaleoCrafter>
!!versions
L490[11:37:01] <MCPBot_Reborn> ===
Available Versions ===
L491[11:37:01] <MCPBot_Reborn> MCP Version
MC Version Release Type
L492[11:37:02] <MCPBot_Reborn> 9.35 1.11
RELEASE
L493[11:37:03] <MCPBot_Reborn> 9.33 1.10.2
RELEASE
L494[11:37:03] <MCPBot_Reborn> 9.28 1.9.4
RELEASE
L495[11:37:04] <MCPBot_Reborn> 9.24 1.9
RELEASE
L496[11:37:05] <MCPBot_Reborn> 9.19 1.8.9
RELEASE
L497[11:37:06] <MCPBot_Reborn> 9.18 1.8.8
RELEASE
L498[11:37:06] <MCPBot_Reborn> 9.10 1.8
RELEASE
L499[11:37:07] <MCPBot_Reborn> 9.04 1.7.10
RELEASE
L500[11:37:08] <MCPBot_Reborn> 9.01 1.7.2
RELEASE
L501[11:37:08] <MCPBot_Reborn> 8.04 1.6.4
RELEASE
L502[11:37:09] <MCPBot_Reborn> + 2 more.
Please use !more to see 2 queued entries.
L503[11:37:14] <williewillus> lol
L504[11:37:21] <PaleoCrafter> !!more
L505[11:37:21] <MCPBot_Reborn> 7.44 1.5.1
RELEASE
L506[11:37:21] <MCPBot_Reborn> 7.42 1.5
RELEASE
L507[11:37:22] <MCPBot_Reborn> End of
queued messages.
L508[11:37:22] <PaleoCrafter> :P
L509[11:37:28] <SquareWheel> He gave up
right at the end.
L510[11:37:29] <PaleoCrafter> so it just
goes back to 1.5 xD
L512[11:38:03] <williewillus> ixuser: that
url is down right now
L513[11:38:11] <heldplayer> Trying to find
the 1.4.7 mappings somewhere now
L514[11:38:12] <williewillus> so that's
probably why
L515[11:38:18] <ixuser> ok thank
yout
L516[11:38:29] <williewillus> for archival
purposes we really should document how to set up old
environments
L517[11:38:48] <williewillus> heldplayer:
just try to find a 1.4 mcp
L518[11:39:09] <heldplayer> Just found one
on the MC wiki :D
L519[11:39:26] <PaleoCrafter> the guides
should just be "y u do dis, update to latest version or go die
in a hole"
L520[11:42:27] <PaleoCrafter> hmph, too
bad McJty isn't around
L521[11:43:07] <ixuser> is there an
alternative way to setup an environment?
L522[11:43:18] <williewillus> not
really
L523[11:43:38] <williewillus> if you have
another env already present you can copy that and hoep it works
:P
L524[11:43:44] <williewillus> or just wait
till that server gets back
L525[11:43:46] <Sandvoxel> what up
L526[11:45:25]
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L527[11:45:28] <ixuser> thank you
L528[11:46:42] <ixuser> it was my first
attempt at all "to mod mc", bad experience
L529[11:46:49] <ixuser> may be next
weekend again
L530[11:47:09] <williewillus> bspkrs: the
mcpbot site is down?
L531[11:47:27] <ixuser> how often does it
happen?
L532[11:47:32] <williewillus> not
often
L533[11:47:58] <ghz|afk> there have been a
couple issues lately, though
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L540[12:19:45] <Shambling> is it frowned
on to clone it to my own server on my personal network and just
redirect the dns when it goes down? :P
L541[12:20:19] <ghz|afk> clone what?
L543[12:20:33] <ghz|afk> oh the mcpbot
maven?
L544[12:20:39] <ghz|afk> whatever you
like
L545[12:20:44] <williewillus> it's not a
maven is it?
L546[12:20:51] <Shambling> I thought it
was just versions.json I needed
L547[12:20:58] <ghz|afk> eh whatever it
is, then
L548[12:21:00] <Shambling> thats the only
thing throwing an error during setupdecompworkspace at least
L549[12:21:09] <PaleoCrafter> it is a
maven, iirc
L550[12:21:17] <ghz|afk> Shambling: well
after versions.json, it will download the actual mappings
file
L551[12:21:21] <Shambling> boy I hate
windows 10 file search, lol
L552[12:21:30] <ghz|afk> how so?
L553[12:21:31] <Shambling> does it cache
it somewhere?
L554[12:21:38] <Shambling> well, it never
finds files on my hdd. :P
L555[12:21:41] <ghz|afk> it has the
indexing service
L556[12:21:47] <ghz|afk> but
L557[12:21:55] <ghz|afk> it works fine for
non-indexed locations too
L558[12:21:57] <Shambling> from that silly
cortana thing, though it might be due to me forbidding cortana from
running
L559[12:22:09] <ghz|afk> oh I see
L560[12:22:15] <ghz|afk> I use the search
box from an explorer window
L561[12:22:21] <Shambling> I'll do
that
L562[12:23:22] <Shambling> ... I wonder
what hungry is
L563[12:23:24] <williewillus> after trying
out that sound physics mod I can't play without it again xD
L564[12:23:37] <ghz|afk> sound physics
mod?
L565[12:23:43] <ghz|afk> the one that adds
silly echos?
L566[12:23:55] <williewillus> sonic ether
made another one
L567[12:23:59] <ghz|afk> ah
L568[12:24:01] <ghz|afk> it's
better?
L569[12:24:08] <williewillus> i didn't try
the older one
L570[12:24:09] <Shambling> differing
levels of rain/etc?
L571[12:24:14] <williewillus> so I can't
compare
L572[12:24:18] <Shambling> I keep
forgetting to download and try it
L573[12:24:27] <ghz|afk> dunno the only
one I have experienced is whatever the HermitPack has
L575[12:24:55] <ghz|afk> what name is the
mod?
L576[12:25:07] <williewillus> this one is
called SoundPhysics
L577[12:25:12] <williewillus> it's by the
same guy who makes the shaders
L578[12:25:48] <ghz|afk> nope HermitPack
has one called Sound filters by Tmtravlr
L579[12:26:16] <ghz|afk> yeah I don't like
the effects in that video ,either
L580[12:26:19] <ghz|afk> too
reverb-y
L581[12:26:26] <williewillus> that's
because you're in a cave :P
L582[12:26:30] <ghz|afk> yes
L583[12:26:32] <williewillus> it changes
depending onthe surrounding material
L584[12:26:36] <ghz|afk> I know
L585[12:26:43] <ghz|afk> it's the same
reason I hate view bobbing
L586[12:26:54] <ghz|afk> the brain spends
a lot of effort to REMOVE those effects from perception
L587[12:27:00] <ghz|afk> I have no
interest in adding them back
L588[12:27:24] <PaleoCrafter> I'm
currently not wearing headphones, but I bet it's great when you do
xD
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L591[12:27:52] <PaleoCrafter> although, a
little less reverb would be good
L592[12:28:12] <ghz|afk> yeah maybe if it
was LESS noticeable I wouldn't find it so fake
L593[12:28:17] <Shambling> I'd imagine you
would want to turn off sound level equalizer
L594[12:28:21] <ghz|afk> like shaderpacks:
if you can tell it's there
L595[12:28:25] <ghz|afk> it's overdoing
it
L596[12:28:48] <ghz|afk> a good shader
pack would be one that you quickly forget is there, and then you
realize how much better it was after you switch back to
vanilla
L597[12:28:48] <williewillus> i mean for
me it's less fake than you hearing the zombie moan sound at full
blast when the zombie is separated several walls away
L598[12:29:36] <PaleoCrafter> I suppose
giga was mostly referring to the reverb :P
L599[12:29:38] <williewillus> i guess I'm
more interested in the smart attenuation than the reverb
L600[12:29:59] <Shambling> are
files.minecraftforge.net/maven hosted on the mcpbot server as
well?
L601[12:30:07] <williewillus> 3:40 is when
it shows non-cave footage
L602[12:30:08] <PaleoCrafter> but it
really doesn't appear to be that different from the Sound filters
one
L603[12:30:09] <williewillus> in that
video
L604[12:30:28] <ghz|afk> yeah feels quite
the same to me
L605[12:30:38] <ghz|afk> does it have
config to lower the reverb intensity?
L606[12:30:44] <ghz|afk> because sound
filters does not
L607[12:30:46] <ghz|afk> ;p
L608[12:30:49] <Shambling> I guess the
biggest question is, how do cows sound with it on
L609[12:31:04] ⇦
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L610[12:31:13] <Shambling> because if I
have a cow farm near me, I always grab a sound filter, its not the
mooing, its the weird stomp noises
L611[12:31:18] <ghz|afk> and yeah
PaleoCrafter, I it's the reverb that I find "fake"
L612[12:31:22] <ghz|afk> the muting is
ok
L613[12:31:32] <williewillus> yeah you can
configure absorption+attenuation
L614[12:31:38] <williewillus> and also the
reflectivity of each block material
L615[12:31:45] <williewillus> Stone is set
to 1.0 :P
L616[12:31:55] <williewillus> so I imagine
you'd lower that if you wanted less cave reverb
L617[12:32:04] <PaleoCrafter> I kinda
wanna decompile both mods now to check for similarities xD
L618[12:32:59] <Shambling> oh god the
zombies
L619[12:34:02] <TechnicianLP> it
lives!
L620[12:34:05] <TechnicianLP> and it
died
L621[12:34:17] <Shambling> probably
rebooting
L622[12:34:36] <TechnicianLP> my mod
...
L623[12:34:41] <Shambling> if its like our
servers at work, the mcpbot server is hosted on a larger server
that runs several virtual servers
L624[12:34:43] <Shambling> oh
L625[12:34:44] <Shambling> :D
L626[12:34:46] <Shambling> dang lol
L627[12:35:02]
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L628[12:35:19] <TechnicianLP> forgot to
turn devmode back on ..
L629[12:37:57] <williewillus> why is the
nether such a pita
L630[12:38:04] <williewillus> such a bad
piece of gameplay x.x
L631[12:38:50] <williewillus> maybe I
should get to the end and get an elytra first lol
L632[12:38:55] <williewillus> since quark
adds blazes as natural nether spawns
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L636[12:39:50] <williewillus> lol
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L644[12:41:38] <williewillus> aaannnnd I'm
lost
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L647[12:41:57] ***
Lunatrius` is now known as Lunatrius
L648[12:42:20] <TechnicianLP> why are you
actually playing? modders dont play! xD
L649[12:42:33]
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L651[12:46:03] <ghz|afk> TechnicianLP: i
play to get ideas ;P
L652[12:46:12] <Enoch_> ^ can confirm
haven't touched MC in days, just making a Forge/Sponge-mod stop-gap
amalgamation of BS to keep my server afloat
L653[12:46:14] <ghz|afk> every time I
think "ugh why don't X"
L654[12:46:22] <ghz|afk> that X is a
potential mod idea
L655[12:46:34] <Enoch_> Was that sound
shader/mod for 1.10.2? Seems interesting
L656[12:46:44] <williewillus> yeah and
1.11
L657[12:46:46] <ghz|afk> yes
L658[12:47:13] <Enoch_> I should try it
then
L659[12:47:48] <williewillus> welp found a
fortress
L660[12:47:50] <williewillus> still lost
though
L661[12:48:00] <Enoch_> I'll cry when
CubicChunks is finally out and I need to try moving to 1.11
L662[12:48:28] <Barteks2x> when cubic
chunks is out you will likely need to move to 1.12 or 1.13
L663[12:48:36] <Enoch_> :) phew
L664[12:48:48] <williewillus> lol
L665[12:49:12] <PaleoCrafter> I've
actually got my most useful mod idea from playing the game, still
can't believe it xD
L666[12:51:05] ⇦
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())
L667[12:51:05] <Barteks2x> I remember I
had some idea a few days ago, and I forgot what it was...
L668[12:51:08] <Enoch_> I'm actually
curious about how other modders play MC. Do you guys all run your
own servers or is it mostly SP
L669[12:51:14] <williewillus> I do
SP
L670[12:51:34] <williewillus> the last
serious MP i did was with a couple friends but they mostly don't
play anymore
L671[12:51:34] <Barteks2x> last time I
played a single world for >1 day was in MC 1.2.5
L672[12:51:44] <Enoch_> Wow
L673[12:51:45] <williewillus> yeah I have
trouble keeping worlds
L674[12:51:50] <PaleoCrafter> dafuq,
either people are playing my private pack or some of my friends are
quick at updating xD
L675[12:51:51] <williewillus> but this
current one is lasting a bit
L676[12:52:10] <mezz> williewillus, did
you have any luck tracking down the EntityDataManger issue?
L677[12:52:18] <Barteks2x> and last time I
played a single world without mods for >1 day... that was like
MC 1.0
L678[12:52:24] <williewillus> asie found
that DE is registering something to Entity.class
L679[12:52:26] <Enoch_> I'm the opposite,
I've been running servers since I was a small whelp who didn't know
how to computer. It took me two days to port forward the first
time
L680[12:52:30] <williewillus> but I
haven't investigated further
L681[12:53:03] <Enoch_> Ending my 1.7.10
world finally because all of my friends quit MC. Gradually cobbling
together a new server with mostly random people on 1.10.2
L682[12:53:16] <Enoch_> What was modding
even like in 1.0 lol
L683[12:53:33] <williewillus> for the
modders or the players? :P
L684[12:53:45] <Enoch_> I remember
deleting META-INF all the time
L685[12:53:48] <Barteks2x> In 1.0 I
remember installing robinton's cubic chunks mpd
L686[12:53:50] <ghz|afk> you had to edit
the jar, delete the meta folder, and try to guess the right order
in which to place the mods
L687[12:54:05] <ghz|afk> and hope that
everything important worked
L688[12:54:12] <Barteks2x> and this was
the only time when I randomly found a stronghold
L689[12:54:18] <Barteks2x> it was 100
blocks from spawn in a cave
L690[12:54:54] <Enoch_> My new world has
no strongholds, something screwy with RTG and Sponge. I need to
make my own dungeon somewhere in the world
L691[12:57:30]
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L692[12:59:20] <williewillus> lol the
nether is the perfect stress test for dynamic lights
L693[12:59:25] <PaleoCrafter> it's kinda
sad that only a whopping 2 mods appear to be using the Forge
version check in my pack, one of them being my own
L694[13:01:13] <ixuser> sorry, can anybody
share his content from
.gradle/caches/minecraft/McpMappings.json?
L695[13:02:17] <williewillus> lol, I
think, I may be able to get home using this fortress, maybe
L696[13:02:23] <williewillus> extra
alchemy adds a "recall" potion
L697[13:02:30] <williewillus> and I think
all the stuff I need is here
L698[13:02:55] <williewillus> actually,
crap, no way to get water bottles
L699[13:03:25] <williewillus> oh wait I
have my PE philstone, which makes sand :D
L700[13:03:36] <williewillus> but no iron
to make a cauldron to fill with water x.x
L701[13:05:21] <williewillus> oh but I
have gold which I can transmute to iron - first time I've ever used
a cauldron I think...
L702[13:05:23] <PaleoCrafter> well, crap,
getting "Error while writev(...): Broken pipe" upon
connecting to my server xD
L703[13:07:39] <williewillus> crap
L704[13:07:42] <williewillus> looked at
the wrong recipe
L705[13:07:50] <williewillus> i don't have
prismarine :P
L706[13:13:09] ⇦
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L707[13:15:43] <PaleoCrafter> welp, it
appears a mod is causing this issue
L708[13:21:06] <Barteks2x> what is the
forge version check?
L709[13:21:24] <williewillus> version
checker provided by forge
L710[13:21:32] <Barteks2x> and what does
it do?
L711[13:21:39] <williewillus> what it
sounds like it does
L713[13:23:20] <Barteks2x> so I would need
to have update json file somewhere?
L714[13:23:28] <williewillus> most people
just put it in their repo
L715[13:23:46]
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L716[13:23:48] <Bjorguv> anyone know how
to assign models for forge 1.7.10?
L717[13:23:55] <williewillus> you
don't
L718[13:24:05] <williewillus> you have to
specify them in code
L719[13:25:20] <ghz|afk> this channel is
not supposed to help with making mods for old versions,
though
L720[13:25:28] <Bjorguv> that code you
told me yesterday “ModelLoader.setCustomModelResourceLocation”
isn’t in 1.7.10
L721[13:25:34] <ghz|afk> it isn't
L722[13:25:39] <williewillus> yes because
the entire system changed between 1.7 and 1.8
L723[13:25:53] <ghz|afk> 1.7.10 didn't
have models like we know them now
L724[13:26:02] <ghz|afk> it had custom
block shapes
L725[13:26:23] <Bjorguv> so do I only need
to set a texture?
L726[13:26:26] <Bjorguv> for items
L727[13:26:27] <ghz|afk> forge added ISBRH
(ISimpleBlockRenderingHandler) on top of vanilla's block shapes
system
L728[13:26:38] <ghz|afk> for items, yes,
you would override getIcon and return the location
L729[13:27:17] <Bjorguv> what does
@Override do?
L730[13:27:26] <ghz|afk> that's basic java
concepts
L731[13:27:30] <Bjorguv> oh ok
L732[13:27:41] <Bjorguv> thought it was
specific to forge I’ll google
L733[13:28:11] <ghz|afk> Java overrides
anything with matching signatures, so they added this
annotation
L734[13:28:24] <ghz|afk> as a way to
ensure that the parent class DOES have a method of matching
signature
L735[13:28:40] <ghz|afk> it will error if
there's nothing matching to override
L736[13:29:01] <ghz|afk> unlike C# or C++,
where you have to explicitly request overrides
L737[13:29:51] <ghz|afk> actually that
last sentence isn't quite accurate, C#does require override keyword
on subclasses, along with virtual on superclasses
L738[13:30:05] <ghz|afk> but in C++, only
virtual is needed for it to work
L739[13:30:13]
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L740[13:33:32] <Maxwell> Some questions
about semver: Is 1.0.4rc3 followed by 1.0.0 or 1.0.4? Is a x.x.xrcx
version closer to beta or release?
L741[13:34:03] <ghz|afk> 1.0.4
L742[13:34:16] <ghz|afk> (IMO)
L743[13:34:36] <PaleoCrafter> well... this
is interesting
L744[13:34:38] <ghz|afk> IMO, the rc is a
modifier to what comes before it
L745[13:34:39] <ghz|afk> so
L746[13:34:51] <ghz|afk> 1.0rc4.3 would be
release candidate 4.3, of what will be 1.0
L747[13:34:53] <ghz|afk> while
L748[13:35:00] <PaleoCrafter> it appears
like there is a difference between putting mods in the directory
and loading them via the modlist json
L749[13:35:03] <ghz|afk> 1.0.4rc3 is
release candidate 3, of what will be 1.0.4
L750[13:35:19] <ghz|afk> PaleoCrafter: wtf
is modlist.json?
L751[13:35:35] <PaleoCrafter> the thing
launchers *should* be using xd
L752[13:35:51] <PaleoCrafter> basically
enables you to load mods from a local maven repo
L753[13:35:57] <ghz|afk> o_O
L754[13:36:04] <ghz|afk> that's a thing
forge has?
L755[13:36:09] <PaleoCrafter> yes
L756[13:36:11] <ghz|afk> wtf
L757[13:36:13] <ghz|afk> XD
L758[13:36:14] <PaleoCrafter> to reduce
redundancy and shit :P
L759[13:36:16] <PaleoCrafter> my custom
curse syncer uses it :P
L760[13:36:36] <PaleoCrafter> but either
it's downloading corrupted files or there's an essential issue with
the modlist loading
L761[13:36:48] <Bjorguv> anyone know of a
1.7.10 mod that would be good example code to follow?
L762[13:36:54] <ghz|afk> Bjorguv: as I
said
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L764[13:36:59] <ghz|afk> we are not
supposed to help with 1.7.10
L765[13:37:06] <ghz|afk> or any other
version that is considered "old"
L766[13:37:08] <ghz|afk> and right
now
L767[13:37:11] <Bjorguv> k sorry
L768[13:37:13] <ghz|afk> that includes
anything older than 1.10.2
L769[13:37:38] <ghz|afk> (and only because
1.11 happened so quickly)
L770[13:38:30] <ghz|afk> that said: no, I
have no experience with 1.7.10 modding, and I don't know any mod
that would be a good example
L772[13:39:40] <Bjorguv> I don’t see
anywhere in rules that discourages talking about older
versions
L773[13:39:42] <Bjorguv> ty mezz
L774[13:39:54] <PaleoCrafter> welp, nice
to know that exists xD
L775[13:39:57] <ghz|afk> it may not be in
the rules, but Lex's actions speak for themselves
L776[13:40:14]
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L777[13:40:17] <ghz|afk> and he has kicked
more than one person for insisting to make mods for old
minecraft
L778[13:40:18] <ghz|afk> ;p
L779[13:40:41] <Maxwell> Bjorguv, a lot of
mods' repositories have branches for older versions. You could see
if any large mods have a 1.7.10 branch you could study.
L780[13:41:14] <Bjorguv> ok who would you
say is a really organized coder?
L781[13:41:25] ⇦
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L782[13:42:13] <PaleoCrafter> this modlist
issue is puzzling me
L783[13:42:32] <PaleoCrafter> although...
could be mercurius
L784[13:42:49] <Maxwell> I couldn't tell
you myself, but I'd say to check mods that you know used to update
frequently. For frequent updates, you really need to be
organized.
L785[13:44:14] ⇦
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L787[13:47:13] <PaleoCrafter> those
particular references are just generated from the Curse projects,
they'd obviously be more comprehensible if there actually was some
proper repo backing it up
L788[13:47:16] <Enoch_> Let's all make a
Minecraft 1.1 mod just for kicks
L789[13:47:26] <Enoch_> Backport
elytra
L790[13:47:36] <PaleoCrafter> hasn't that
been done?
L791[13:48:10] <Bjorguv> maxwell, ty for
advice found something that works!
L792[13:48:18] <Enoch_> to 1.7.10, not
1.1. I joke :p
L793[13:48:35]
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L794[13:48:40] <PaleoCrafter> oh, I read
1.10, but I guess the Elytra already existed in that version?
L795[13:48:42] <Enoch_> We can become
experts at Forge build 29
L796[13:50:45] ⇦
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L797[13:52:42] <Ashindigo_> Why not go
back to the modloader age?
L798[13:57:57] <ghz|afk> lets backport
fg-based forge to beta minecraft!
L799[14:02:56] ⇦
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L800[14:09:24] <Shambling> that is
certainly one way to appreciate 1.10.2 for its 'stability'
L801[14:09:43] ⇦
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L802[14:10:01] <williewillus> what's a
good grave mod for 1.10?
L803[14:10:18] <williewillus> just died
and not enjoying having to cheat to rush to the items :P
L804[14:10:56] <Ashindigo_> No OB in
1.10.2?
L805[14:11:14] <williewillus> no
L806[14:11:18] <ghz|afk> sadly
L807[14:11:22] <Maxwell> Wasn't there that
one that gave you a list of the items you lost, in addition to the
grave?
L808[14:11:50] <ghz|afk> it's just called
GraveStone Mod, by EuhDawson
L809[14:12:11] <Ashindigo_> Theres one by
fireball
L810[14:12:12] <ixuser> GraveStone Mod
1.5.10.jar in SkyFactory 3
L812[14:12:19] <Ashindigo_> Simply called
graves
L813[14:13:29] <williewillus> tomb many
graves looks nice
L814[14:14:01] <Maxwell> yeah, OB style
restore command, slot restore, item list. It has all the bells and
whistles.
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L817[14:17:26] <ixuser> guys please can
anybody give me his .gradle/caches/minecraft/McpMappings.json
(unfortunatelly
http://bspk.rs still does not work). It could be a
workaround.
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L821[14:23:00] <mezz> you probably still
will not be able to download any mappings that you don't already
have
L822[14:23:12] <mezz> but it's worth a
try
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L824[14:25:04] <ixuser> mezz thank you
anyway
L825[14:34:48] <williewillus> lol so in
the latest release ver of PE magma blocks have an insanely too high
emcvalue
L826[14:34:58] <williewillus> i nerfed it
in dev but my pack still has the latest release
L827[14:35:06] <williewillus> exploiting
that until I close my own loophole ;p
L828[14:37:45]
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L831[14:48:20] <ghz|afk> LOL
L832[14:48:30] <ghz|afk> Iwas reading
through the SF3 book
L833[14:49:02] <Shambling> why do you call
them PE magma blocks?
L834[14:49:03] <ghz|afk> and it sayts
"Prove to the world that Sand grows Sugar Cane faster than
dirt with a Block of Snad"
L835[14:49:10] <Shambling> just because
they were first added in pocket edition?
L836[14:49:20] <ghz|afk> no, it's missing
a comma
L837[14:49:29] <ghz|afk> "in the
latest release ver of PE, magma blocks have..."
L838[14:49:47] <Shambling> nm, project
e
L839[14:49:56] <Shambling> thats like... I
don't abrieviate
L840[14:50:03] <Shambling> I work for the
state, I had abrieviations :P
L841[14:50:05] <Shambling> *hate
L842[14:50:17] <Shambling> dear god I
should learn them today though, can't spell
L843[14:50:22] <mezz> the abbreviations
are ridiculous in this community
L844[14:50:38] <Shambling> must be half of
them work for geeksquad then :P
L845[14:50:43] <mezz> it's always from
people who have no trouble typing at 2000 words per minute as
well
L846[14:50:44] <Shambling> or the
government
L847[14:50:49] <mezz> heh
L848[14:51:18] <mezz> gvt abbs r just
wtf
L849[14:51:22] <ghz|afk> meh, the loot bag
contained a juicer ¬¬
L850[14:51:35] ⇦
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L851[14:51:57] <Shambling> I'm picturing
something from that one rpg setting that involved magic and
dimensions... what was it again...
L852[14:52:12] <williewillus> I meant PE
as in ProjectE :P
L853[14:52:13] <Shambling> juicers were
dudes that gained like super armor and strength by being super
banes
L854[14:52:31] <Shambling> *rifts
L855[14:52:45] <williewillus> since magma
blocks have a 4 magma cream -> 1 block recipe PE inherited the
emc value for 4 magma creams which means 1 magma block is
3200
L856[14:52:49] <williewillus> which is too
much
L857[14:52:59] <Shambling> yeah should
lower emc of magma cream
L858[14:53:08] <Shambling> not make magma
blocks 0 emc :P
L859[14:53:13] ⇦
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L860[14:53:18] <williewillus> I nerfed it
to 128 in dev
L861[14:53:33] <mezz> I don't understand
why the magma block is so expensive, it's all over the place!
L862[14:53:42] <Shambling> I just
overwrite the nerf when play with projecte anyways.... and then I
veinmine all the magma blocks
L863[14:53:43] ***
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L864[14:53:50] <mezz> (in vanilla recipes,
not project e)
L865[14:54:06] <williewillus> well I mean
the nerf isn't in a release of ProjectE yet lol
L866[14:54:11] <Shambling> yeah magma
block should be 8 stone surrounding a bucket of lava
L867[14:54:24] <Shambling> it was in one
of the compiles I did recently
L868[14:54:25] <ghz|afk> 8 netherrack you
mean ;P
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L870[14:54:33] <ghz|afk> and you should
get 8 in return
L871[14:54:37] <Shambling> magma block
doesn't really look like netherrack
L872[14:54:38] <williewillus> if you think
about it, if magma cream is the substance of a magma cube
L873[14:54:43] <williewillus> and magma
blocks are made out of magma cream
L874[14:54:50] <ghz|afk> uh it's pretty
much netherrack with lava lines
L875[14:54:50] <williewillus> taht's a lot
of dead magma cubes in the nether...
L876[14:54:59] <Shambling> its like oil
from dinosaurs
L877[14:55:04] <Shambling> so magma cubes
should be extinct
L878[14:55:33] <Shambling> no idea why
someone would make a magma cube out of 4 magma creams anyways, the
vanilla recipe is crazy
L879[14:55:40] <Shambling> because magma
cubes don't even drop magma creams :O
L880[14:55:42] <mezz> heh
L881[14:55:55] <williewillus> i'm pretty
sure it's just the medium ones that drop it lol
L882[14:56:00] <williewillus> I've never
seen a big or small one drop
L883[14:56:04] <Shambling> at least in the
1.10.2 packs and mods I've played, I've yet to have magma cubes
actually drop anything :|
L884[14:56:22] <Enoch_> How do I get an
item's mod/id? Like 'minecraft:melon' for a melon slice?
1.10.2
L885[14:56:28] <Shambling> isn't it like
blaze powder + magma slime?
L886[14:56:41] <Shambling> f3+H still work
to show on hover?
L887[14:56:46] <williewillus> f3+h in
game
L888[14:56:57] <williewillus> or if you
need it in code ForgeRegistries.ITEM.getKey(<item instance>)
iirc
L889[14:58:29] <Shambling> now if you
could break the magma blocks into magma cream... holy moly that'd
be awesome
L890[14:59:33] <Enoch_> Yeah I needed it
in code. This gets me a ResourceLocation? Can I just toString that
to get the ID I need or...
L891[15:00:48] <williewillus> yes
L892[15:00:53] <Enoch_> Awesome, works.
Thanks!
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L894[15:07:04] ***
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L896[15:09:15] <Enoch_> Is there a good
guide for config files in 1.10.2 anywhere? ToughAsNails has one
made but I want to add more fields to it
L897[15:09:31] <williewillus> you can use
the new @Config system which is pretty cool
L898[15:09:36] <williewillus> otherwise it
hasn';t changed in ages
L899[15:10:08] <Shambling> the stock
issues on 3ds's make me wish there was a knockoff from china that
worked :P
L901[15:10:25] <williewillus> modid is
your modid, name is the path of the config file to generate
L902[15:10:31] <williewillus> each nested
class is a subcategory
L903[15:11:35] <Enoch_> Cool thanks
L904[15:15:50] <ghz|afk> note that the top
class is always "general" so you can't have categories in
the root besides general, which makes it annoying if you want to
import old configs
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L906[15:17:27] <illy> beep o/
L907[15:24:00] <Enoch_> Hm. Okay so my new
section is appearing in the config file but can't be edited from
within MC
L908[15:24:06] <Enoch_> It just doesn't
show up
L909[15:24:16] <williewillus> oh the
editing in mc part requires more stuff
L910[15:24:19] <Enoch_> Is that because
it's a list of strings or does this need more stuff
L911[15:24:20] <Enoch_> oh
L912[15:24:27] <williewillus> i personally
havent done it though so
L913[15:24:36] <Enoch_> Ok yeah doesn't
matter
L914[15:24:38] <williewillus> check out a
mod that does it
L915[15:24:50] <LatvianModder> !gf
textureUploaded 1.10.2
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L918[15:30:50] <LatvianModder> !gf
bufferedImage 1.10.2
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L926[15:49:31] <Renari> Does anyone know
of any mods on 1.10.2 that use baubles, the only one I can think of
is Botania.
L927[15:49:35] <Maxwell> Enoch_: I used
McJty's config tutorial for 1.9/1.10 and it worked fine
L928[15:50:03] <Ashindigo_> random
things?
L929[15:50:10] <Ashindigo_> I think it
adds rings
L930[15:50:30] <Renari> I'll take a look,
thanks.
L931[15:50:45] <Maxwell> What's a good
guide to licensing?
L933[15:51:28] <williewillus> not
gpl
L934[15:52:16]
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L935[15:52:18] <Enoch_> Nope, :p
L936[15:52:29] <Enoch_> Enoch Root
inspired if you've ever read Neal Stephenson
L937[15:52:31] <LatvianModder> aw
L938[15:52:54] <Enoch_> Are you
Latvian?
L939[15:53:02] <LatvianModder> I think
so
L940[15:53:07] <Enoch_> Wow
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L942[15:53:18] <illy> the gpl is a fine
license if its not GPLv3 :P
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L945[15:53:46] <williewillus> just avoid
gpl with mc
L946[15:53:55] <illy> thouygh I love the
BSD license
L947[15:53:59] <williewillus> MIT/BSD
families are usually used for mods
L948[15:54:16] <LatvianModder> Maxwell:
depends on how protective you are over your mod. If you dont care
at all if someone edits the source/reuploads it somewhere else
(because its gonna happen anyway) you can probably go with
MIT
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L950[15:54:46] <SkySom> CAn confirm I tend
to go MIT cause I don't care what happens to code
L951[15:54:54] <LatvianModder> Also, if I
recall, it has to weaker than Minecraft license
L952[15:55:05] <williewillus> well MC's is
propriety ARR so
L953[15:55:07] <williewillus> :P
L954[15:55:25] <LatvianModder> Its not
really worth protecting it, is it? Its gonna get reuploaded to
minecraft9 or whatever anyway
L955[15:55:30] <illy> yus can confim it
has to weaker than minecrat :P
L956[15:55:43] <LatvianModder>
williewillus: how does MCP go with that?
L957[15:55:46] <Lord_Ralex> doesn't mean
though you still can't protect your stuff
L958[15:55:57] <LatvianModder> It probably
doesnt violate anything, if its still around for all these
years
L959[15:55:58] <Lord_Ralex> those sites at
times will follow your crap if you tell them to
L960[15:56:01] <williewillus> it's given a
blind eye
L961[15:56:13] <williewillus> mojang could
tell mcp to pull everything and they'd have to comply
L962[15:56:16] <williewillus> they just
don't
L963[15:56:22] <williewillus> esp bc
Searge is there as well
L964[15:56:29] <LatvianModder> and
Prof
L965[15:56:37] <LatvianModder> who also
was MCP dev
L966[15:56:43] <williewillus> they were
the main ones
L967[15:56:58] <williewillus> the base
script hasn't really changed in a long time
L968[15:56:58] <LatvianModder> Modded
minecraft is only like 1% right?
L969[15:57:03] <williewillus> of
what
L970[15:57:04] <LatvianModder> of all
minecraft playerbase
L971[15:57:09] <williewillus> i think it's
more
L972[15:57:11] <LatvianModder> so they
dont care at all if mods die
L973[15:57:19] <LatvianModder> Well.
Anyway, something that wont affect them
L974[15:57:25] <williewillus> actually yes
they do
L975[15:57:26] <LatvianModder> If they
ever did
L976[15:57:35] ⇦
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L977[15:57:59] <LatvianModder> Obviously,
I can't speak for Mojang so I dont know
L978[15:58:09] <illy> doesnt most of the
current MC team come from the modded wourld in one way or
another?
L979[15:58:18] <LatvianModder> yes
L980[15:58:19] <williewillus> all except
jeb basically
L981[15:58:29] <williewillus> and C++
team
L982[15:59:26] <illy> vim makefile
L983[15:59:51] <Ashindigo_> Ok
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L985[16:00:28] <williewillus> you know how
mc speedrunners always use beds to fight the dragon?
L986[16:00:37] <williewillus> have any of
you guys actually tried doing that :P
L987[16:00:51] <Ashindigo_>
"Beds"
L988[16:00:54] <Ashindigo_>
"Dragon"
L989[16:00:59] <Ashindigo_> How???
L990[16:01:05] <williewillus> beds explode
in the end
L991[16:01:09] <williewillus> with force
> tnt
L992[16:01:12] <LatvianModder> and
nether
L993[16:01:40] <williewillus> so you bait
it close, then explode a bed in its face
L994[16:01:45] <Ashindigo_> Well then that
just shows my lack of vanilla knowledge
L995[16:02:03] <Barteks2x> I knoe wit
happens in the nether, never thought about the end
L997[16:04:43] <Ashindigo_> He killed the
dragon
L998[16:04:45] <illy> still suprises me
that there is a 100% catatgory...
L999[16:04:46] <Shambling> how do they not
blow themselves up?
L1000[16:04:47] <Ashindigo_> With
snowballs
L1001[16:04:59] <Ashindigo_> Wat
L1002[16:05:00] <williewillus> Shambling:
notice how he places a cobble between the bed and himself
L1003[16:05:07] <williewillus> due to
quirk with the explosions
L1004[16:05:10] <Shambling> shouldn't let
him use it then :o
L1005[16:05:13] <williewillus> the cobble
absorbs a lot of it before it gets to him
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L1007[16:05:21] <Shambling> and how the
heck did ... oh he cheated to find the portal then I'm sure
L1008[16:05:27] <williewillus> it's set
seed
L1009[16:05:31] <Shambling> probably
found the perfect seed
L1010[16:05:38] <williewillus> hence the
category any% set seed :P
L1011[16:05:40] <Shambling> full
portal?
L1012[16:05:51] <williewillus> it's set
seed so probably
L1014[16:06:12] <diesieben07> the strange
things bored people do to games.
L1015[16:06:16] <Shambling> snowballs do
damage?
L1016[16:06:21] <Shambling> wut?
L1017[16:06:24] <williewillus> half a
heart to enderdragon
L1018[16:06:25] <williewillus> and
blazes
L1019[16:06:35] <williewillus> back then
at least, not sure if they changed it in 1.9
L1020[16:06:38] <williewillus> when they
revamped the dragon
L1021[16:06:40] <Shambling> is that some
kind of crazy proprietary mojang code for just those two
mobs?
L1022[16:06:48] <williewillus> all the
code is proprietary...
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L1024[16:07:00] <Shambling> well I meant
only used in those two cases
L1025[16:07:09] <williewillus> no
idea
L1026[16:07:18] <diesieben07> it's just
blazes
L1027[16:07:22] <diesieben07> hardcoded
in EntitySnowball
L1028[16:07:30] <williewillus> okay yeah
then they removed the dragon one in 1.9
L1029[16:07:30] <Maxwell> No, in the
enderdragon's case, the snowball damage is a quirk in the damage
code
L1030[16:07:33] <williewillus> it used to
hurt the dragon
L1031[16:07:55] <Maxwell> It divided the
damage by something if it hit the body, but then added 1 damage
point
L1033[16:08:14] <Shambling> oh, so
locational damage killed the enderdragon :D
L1034[16:08:14] ***
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L1035[16:08:25] <Shambling> server is
dead/offline/under renovation
L1036[16:08:26] <Maxwell> OrionOnline:
the server is currently down
L1037[16:08:44] <OrionOnline> Ah
okey
L1038[16:08:52] <OrionOnline> Thanks i
will restart the build later then.
L1039[16:08:54] <Shambling> I saw a
twitter post about maintenance on friday, wonder if the maintenance
went sideways
L1040[16:09:26] <OrionOnline> Shambling,
saw that too. So i just thought to try again..... Seems like it
went sideways bigger then they expected it to go.
L1041[16:09:30] <OrionOnline> Thanks
anyways.
L1042[16:09:35] <OrionOnline> Gotta
go
L1043[16:09:37] <Shambling> I know we've
done a simple restart to do windows updates on a windows 2008
server before, and had to recover all our data due to a useless
hotfix breaking everything due to a weird combo
L1044[16:09:43] <OrionOnline> Good
Night!
L1045[16:09:49]
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L1046[16:10:09] <Shambling> which is
weird, because lately its useually office 2013 updates that are
killing our school computers
L1047[16:10:23] <Shambling> "fixed a
bug that allows computers to work"
L1048[16:10:23]
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L1049[16:10:51] <Shambling> and none of
our pc's have office 2013 other than stupid visio installed.
lol
L1050[16:10:59] <diesieben07> Yay M$
office.
L1051[16:11:35] <illy> fixed a bug that
stops the cpu from overheating :P
L1053[16:11:48] <Shambling> I still have
to wonder... who the hell is using visio that my network admin has
to have it on a forced push
L1054[16:12:39] <Shambling> and why
hasn't MS updated it to 2016 :P
L1056[16:13:05] <Shambling> oh, because
its in office 365
L1057[16:17:20] *
TechnicianLP thinks of heated keyboards for cold days now
...
L1058[16:17:48] <diesieben07> lol
L1059[16:17:50] *
illy stabs TechnicianLP and steels the idea
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L1061[16:21:31] <Zorn_Taov> is it at all
possible to use forge's EnumHelper to modify enums from other mods,
or is it not set up to do so?
L1062[16:21:54] <williewillus> its
probably possible but extremely hacky
L1063[16:21:55] <williewillus> what
mod?
L1064[16:22:01] <TechnicianLP> if you
looked at the class closely theres a generic addEnum Method
L1065[16:22:12] <diesieben07> yes, but
you should not ever do it. :D
L1066[16:22:20] <williewillus> what mod's
enum and why?
L1067[16:22:52] <Ashindigo_>
Science?
L1068[16:22:59] <Zorn_Taov> Dragon Mounts
to add more breeds
L1069[16:23:35] <williewillus> can you
not talk to that mod and get them to add an api for you?
L1070[16:23:40] <Shambling> use a laptop,
bam instant heated keyboard
L1071[16:23:50] <Zorn_Taov> I'm making an
issue on their github now
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L1088[17:34:25] <williewillus> are you
kidding me
L1089[17:34:39] <williewillus> end city
loot chest got broken and the loot despawned in front of me
x.x
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L1091[17:35:12] <diesieben07> people in
here actually play the game? :D
L1092[17:36:17] <SatanicSanta> I'm
getting a NoClassDefFoundError: EntityPlayerSP when my to-client
response packet is registered. In the handler, I call
Minecraft.getMinecraft().thePlayer, so I'm guessing that's the
issue. Except that in my other client packets using that field
works perfectly fine. I'm pretty confused.
L1093[17:36:32] <williewillus> show
code
L1094[17:36:34]
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L1095[17:36:49] <diesieben07> yeah, you
can't access client-only code in packet handlers
L1096[17:36:55] <SatanicSanta> then why
does it work for my other packet?
L1097[17:37:07] <diesieben07> it ...
shouldn't.
L1098[17:37:09] <SatanicSanta> and sec,
grabbing all the relevant classes
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L1100[17:37:20] <SatanicSanta>
diesieben07: We've been using the mod on a server for months
now
L1101[17:37:31] <diesieben07> i didn't
say you are lying :P
L1102[17:37:37] <diesieben07> but i am
just saying, if it works, it's luck.
L1104[17:40:18] <SatanicSanta> the book
ones work fine
L1105[17:40:20] <SatanicSanta> the double
jump doesnt
L1106[17:40:59] <diesieben07> probably
some edge case in the bytecode verifier
L1107[17:41:12] <diesieben07> and you're
lucky that for the one case it doesn't have to load the classes to
verify that the bytecode is valid
L1108[17:41:32] <diesieben07> so it loads
the class just fine and since the method is never called... it
never tries to load the client only classes
L1109[17:41:42] <diesieben07> but this is
pure luck and can change with any JVM version
L1110[17:41:50] <SatanicSanta>
>.>
L1111[17:42:13] <diesieben07> ah yeah in
the double jump you assign EntityPlayerSP to EntityPlayer
L1112[17:42:21] <diesieben07> the
verifier has to load those classes to make sure that is valid
L1113[17:42:33] <diesieben07> in the book
thing you assign EntityPlayerSP to EntityPlayerSP
L1114[17:42:41] <diesieben07> the
verifier knows that is correct without loading classes
L1115[17:42:44] <SatanicSanta> i
see
L1116[17:42:45] <diesieben07> that's my
theory anyways
L1117[17:42:54] <diesieben07> but yeah,
don't rely on this behavior
L1119[17:43:43] <diesieben07> code
chicken core and it's stupid coremodding... :D
L1120[17:44:11] <williewillus> that mod
was going to die then it got revived :P
L1121[17:44:25] <SatanicSanta>
diesieben07: So what should I do instead then? I'd like to avoid
proxies because they are ugly and bad oo. If I have a
@SideOnly(Side.CLIENT) method in the packet handler that gets
called would that work?
L1122[17:44:44] <diesieben07> if you put
@SideOnly on the class then you have invalid bytecode
L1123[17:44:56] <diesieben07> because
your class says it implements the interface, but it does not
implement the methods
L1124[17:44:56] <SatanicSanta> ?
L1125[17:45:03] <diesieben07> since
@SideOnly just strips them
L1126[17:45:17] <diesieben07> proxies are
the solution.
L1127[17:45:23] <diesieben07> and i am
not sure why they are "bad OO"
L1128[17:46:01] <SatanicSanta> because
you end up shoving a bunch of unrelated code into one gigantic
class
L1129[17:46:03] <SatanicSanta> how is
that not bad oo
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L1131[17:46:15] <Zorn_Taov> diesieben07:
any suggestions?
L1132[17:46:18] <SatanicSanta> nothing is
inherently related except "this stuff happens on the client
and this stuff happens on the server"
L1133[17:46:21] <diesieben07> proxies do
not force you to do that.
L1134[17:46:28] <diesieben07> you can
have as many @SidedProxy fields as you want
L1135[17:46:33] <diesieben07> and you can
put them anywhere in your mod.
L1136[17:46:50] <SatanicSanta> hm
L1137[17:48:04] <diesieben07> so proxies,
while verbose, are not inherently bad OO
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L1139[17:49:31] <SatanicSanta> hm
L1140[17:49:48] <SatanicSanta>
diesieben07: I can't remember; can you have a SidedProxy that only
uses one side?
L1141[17:49:54] <SatanicSanta> like an
empty string for one side or something
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L1144[17:50:14] <williewillus> since when
did endermen swing their hands when attacking?
L1145[17:50:16] <williewillus> never
noticed that
L1146[17:50:28] <SatanicSanta> i think
since 1.10
L1147[17:50:35] <diesieben07> Zorn_Taov,
nothing besides stop using that broken piece of <insert
expletive>, sorry.
L1148[17:50:36] <SatanicSanta> noticed it
yesterday for the first time
L1149[17:50:49] <diesieben07>
SatanicSanta, i don't think so, but i am not sure,.
L1150[17:51:01] <SatanicSanta> ill test
it in a bit
L1151[17:51:05] <TechnicianLP> Satanic i
dont know ... but you could always make an interface with default
nulls
L1152[17:51:15] <SatanicSanta> meh
L1153[17:51:49] <SatanicSanta> for a
class with one method it seems unnecessary
L1154[17:52:21] <diesieben07> ok, the
easiest, while a bit dirty, solution is to just throw @SideOnly on
the method
L1155[17:52:44] <diesieben07> because
implementing of methods is not actually verified until methods are
invoked
L1156[17:52:53] <diesieben07> then it
throws AbstractMethodError
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L1158[17:57:20] <SatanicSanta>
diesieben07: on which method
L1159[17:57:31] <diesieben07> the method
in your handler
L1160[18:01:14] <SatanicSanta>
diesieben07: what makes this solution dirty?
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L1162[18:02:10] <diesieben07> well,
technically your bytecode is now invalid...
L1163[18:02:16] <diesieben07> and in
general @SideOnly is pretty ugly
L1164[18:05:13] <SatanicSanta> mkay
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L1167[18:10:07] <williewillus> city #3:
still no elytra :(
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L1170[18:17:08] <williewillus> wow even
one of the boat docks generated
L1171[18:17:11] <williewillus> but no
boat
L1172[18:18:08] <ghz|afk> lol
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L1174[18:31:24] <Bjorguv> could anyone
tell me how values are assigned to IIcon[][] in forge 1.7.10
L1175[18:31:33] <williewillus> ?
L1176[18:31:38] <williewillus> there is
no "how"
L1177[18:31:41] <williewillus> each block
does it differently
L1178[18:31:45] <Bjorguv> from
where
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L1180[18:31:58] <SatanicSanta>
registerIcons IIRC
L1181[18:32:00] <williewillus> yes
L1182[18:32:03] <williewillus> something
like that
L1183[18:32:28] <Bjorguv> ohh ok ty
L1184[18:32:56] <williewillus> oh shit
finally
L1185[18:32:59] <williewillus> a
ship
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L1202[19:35:57] <Maxwell> There doesn't
seem to be a Items.OBSIDIAN, is there a missing mapping or is that
somewhere else?
L1203[19:36:27] <williewillus>
Item.getItemFromBlock(Blocks.OBSIDIAN)
L1204[19:36:52] <Maxwell> Oh, all the
blocks are there
L1206[19:43:02] <williewillus> lines 5 to
11
L1207[19:43:02] <TehNut> ""
should be '' for your characters
L1208[19:43:06] <williewillus> yeah
L1209[19:43:13] <williewillus> when you
say "*" is obsidian
L1210[19:43:16] <williewillus> has to be
'*'
L1211[19:43:19] <williewillus> not
"*"
L1212[19:43:28] <TehNut> ""
defines shape, '' maps a character to an item
L1213[19:44:30] <Maxwell> huh, I didn't
know there was a difference. This is what happens when your first
language doesn't have a difference between strings and characters
D:
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L1232[20:47:53] <Elec0> I'm trying to
increase the player's walking speed, but trying to do something
like player.motionX *= 1.2f only seems to slow the player
down.
L1233[20:48:08] <Elec0> doing that in a
PlayerTickEvent method, I should say
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L1239[21:14:04] <wundrweapon> hullo
L1240[21:14:34] <wundrweapon> does anyone
know what the 1.10.2 equivalent of IRenderObject is?
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L1242[21:28:18] <Bjorguv> If I do nothing
with my proxy will my mod just not load at all?
L1243[21:29:15] <Elec0> What do you mean
by nothing? Like leave all of it blank?
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L1246[21:42:08] <Bjorguv> yea
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L1248[21:42:16] <Bjorguv> @elec0
L1249[21:43:30] <Elec0> Um. Well,
assuming you actually *have* a proxy, and it's just blank, then
your mod will still load, because you have the @Mod(modid = blah
and so forth
L1250[21:43:39] <Elec0> but if there's
nothing else in there then your mod will simply do nothing
L1251[21:46:03] <Bjorguv> so if my mod
wasn’t showing up at all even if I have all that info would it most
likely be an issue with my testing environment?
L1252[21:46:16] <Elec0> I believe so,
yes
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L1254[21:50:15] <Bjorguv> are connecting
textures hard to code?
L1255[21:50:31] <Bjorguv> *for a
beginner
L1256[21:52:49] <TehNut> In 1.7 they're
annoying. In 1.10 they're also annoying
L1257[21:52:53] <TehNut> I wouldn't
really say hard though
L1258[21:53:16] <TehNut> Very easy and
not annoying if you use the Chisel format though
L1259[21:53:47] <Bjorguv> where can I
find that?
L1260[21:55:12] <TehNut> tterrag: You
know more than I do
L1261[21:55:18] <TehNut> obviously
L1262[21:55:44] <tterrag> hi
L1263[21:55:48] <tterrag> format is still
a WIP
L1264[21:55:58] <tterrag> but in the end
it will be purely resource based, and optional
L1265[21:56:08] <tterrag> just add some
extra data to your model/texture files and it will add CTM for
you
L1266[21:56:27] <tterrag> it's
technically possible now, if you're really interested, immersive
engineering has done it
L1267[21:56:34] <tterrag> but the format
is not great, we are redoing it
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L1269[21:57:46] <Bjorguv> ah, ok ty I
might consider using it but I’m going to try to understand it
first.
L1270[21:58:16] <Bjorguv> what exactly
needs initialized by the proxy?
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L1272[22:03:25] <Elec0> Effectively
everything. Items, blocks, models, etc. If it isn't used or
initialized by either the proxy or something the proxy calls, then
it's not getting used.
L1273[22:05:20] <wundrweapon> proxies
aren't required for your mod to work. if you're not using all of
them, then whichever you don't use can be scrapped (pro tip: using
the IProxy system makes scrapping them easier as you needn't
refactor much else). I typically only use ClientProxy, and even so
just for ModelLoader.setCustomModelResourceLocation
L1274[22:06:11] <Bjorguv> is that true
for 1.7.10 aswell?
L1275[22:06:36] <wundrweapon> yes
L1276[22:06:37] <williewillus> is what
true
L1277[22:07:09] <wundrweapon> my most
recent statement, i assume
L1278[22:07:46] <Bjorguv> would scrapping
it cause me any issues?
L1279[22:08:13] <wundrweapon> if it's not
using anything, then no, but there's a very high chance that you're
*supposed* to be using it for something
L1280[22:08:29] <williewillus> are we
discussing proxies in general?
L1281[22:08:35] <Bjorguv> no
L1282[22:08:45] <Bjorguv>
CommonProxy
L1283[22:09:09] <wundrweapon> oh in that
caes there's a very low chance you need it to do something
L1284[22:09:35] <williewillus> a
"common" proxy makes no sense
L1285[22:09:52] <Bjorguv> I just followed
a mod tutorial lol
L1286[22:10:05] <williewillus> and they
all do that commonproxy thing and it's silly xP
L1287[22:10:13] <wundrweapon> that's why
i always call it ServerProxy when I need it
L1288[22:10:19] <williewillus> by
definition, proxies are one side only
L1289[22:10:29] <williewillus> if it's in
a "common" proxy then it isn't being proxied
L1290[22:10:32] <williewillus> and
shouldn't be in a proxy class
L1291[22:10:52] <wundrweapon> hey uh
what's the 1.10.2 version of IRenderObject?
L1292[22:11:14] <Bjorguv> it seems like
everyone who posts a mod tutorial got all of their steps from
another mod tutorial
L1293[22:11:17] <williewillus> uhh never
heard of that
L1294[22:11:27] <williewillus>
IRenderObject I mean
L1295[22:11:30] <wundrweapon> damn
L1296[22:12:10] <wundrweapon> yeah, Bjor,
I agree. honestly I'm considering making a series where I teach the
t r u t h about necessities
L1297[22:12:53] <Bjorguv> I am so
overwhelmed by it all like I start to understand java a little bit
then when I try to apply it I just get lost
L1298[22:13:16] <Bjorguv> did you guys
take classes?
L1299[22:13:21] <williewillus> for
java?
L1300[22:13:23] <Bjorguv> yea
L1301[22:13:29] <williewillus> I got a
book
L1302[22:13:30] <wundrweapon> try to be
fluent in Java before working in Forge. I made that mistake, and I
regret it
L1303[22:13:43] <williewillus> I
took/take classes too but the book happened first
L1304[22:13:52] <williewillus> and yes
java before modding
L1305[22:13:58] <TehNut> I've never
learned from anything official
L1306[22:13:58] <wundrweapon> hired a
local college student to teach me based on a book, although my high
school does have a course on it
L1307[22:14:05] <TehNut> My first
experience was modding
L1308[22:14:08] <williewillus> you'll
realize that mc modding is quite the hackjob ;p
L1309[22:14:14] <TehNut> My only
experiences since are modding and personal projects
L1310[22:14:26] <Bjorguv> ok what would
be a good place to start?
L1311[22:14:30] <TehNut> Well, I guess
the javadocs are official and I've learned from those, but
still
L1312[22:14:34] <wundrweapon> mc modding
wouldn't be too bad if Mojang's code wasn't so dismal
L1313[22:14:35] <Bjorguv> just making
random programs?
L1314[22:14:45] <williewillus>
wundrweapon: it's not :P
L1315[22:14:57] <williewillus> everyone
likes to circlejerk on bad mojang code but it gets better every
version
L1316[22:14:58] <wundrweapon> use
CodingBat and just try to complete all the challenges
L1317[22:15:03] <williewillus> and we see
the decompiled version as well
L1318[22:15:07] <wundrweapon> then just
kinda make up challenges
L1319[22:15:51] <wundrweapon> it
certainly does get better every version, I'll give you that, but I
don't understand why they never just sat down and cleaned up
EVERYTHING before progressing further
L1320[22:16:01] <williewillus> you know
what would happen if they did that right?
L1321[22:16:09] <williewillus>
"where are my new features????"
L1322[22:16:10] <wundrweapon> enlighten
me
L1323[22:16:29] <williewillus> a full
cleanup would take a long time
L1324[22:16:40] <Bjorguv> I’ve never
cared about new features lol because all I use is modded mc
L1325[22:16:44] <wundrweapon> fair
enough
L1326[22:16:46] <williewillus> that's why
we've been getting the "full cleanup" in pieces over the
last 5 major versions
L1327[22:17:11] <wundrweapon> side
question
L1328[22:17:17]
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L1329[22:17:36] <wundrweapon> anybody
remember Pheenixm? the god who made Explosives+? where's he now, I
wanna rehash the mod
L1330[22:18:39] <Bjorguv> I’ve never
heard of it until now
L1331[22:18:52] <TehNut> Just rehash the
mod then
L1332[22:18:57] <wundrweapon> was an
amazingly popular mod back in 1.4
L1333[22:19:04] <TehNut> If you don't use
old code or textures, you're free to do whatever
L1334[22:19:10] <williewillus> yeah
L1335[22:19:40] <wundrweapon> true, but I
want to really revive it - take the old mod version into the new
game version as it was before
L1336[22:19:52] <TehNut> You'd be better
off rewriting it
L1337[22:20:47] <wundrweapon>
unfortunately, you might be right...
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L1340[22:25:57] <wundrweapon> hm... found
his contact info on his server website... think he'll be mad if I
note him about rehashing E+?
L1341[22:26:10] <williewillus> i don't
see why
L1342[22:30:19] <Shawn|i7-Q720M> anyone
know how to control mob spawning?
L1343[22:30:33] <williewillus> what is
meant by "control"
L1344[22:30:45]
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(uid131782@id-131782.hathersage.irccloud.com) ())
L1346[22:33:04] <Shawn|i7-Q720M> I want
to prevent certain mobs from spawning, and have these alien mobs
spawn instead
L1347[22:40:51] ***
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L1352[22:58:14] <PrinceCat> Hey guys, I
have a quick question about recipes - I'm having some trouble using
a "generic" recipe that I've created that involves
looking at the NBT of an item in the recipe. In the following
example I'm adding the recipe for each variant in the loop
(
http://pastebin.com/7QiBcecN) but when I go to craft
the "lapis" variant (which has EnumPaintType.BLUE) I'm
still only getting the blaze output. Am I missing something
about
L1354[22:59:18] <PrinceCat> When I'm
debugging it only ever seems to register the first recipe and
ignores the second one.
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L1356[23:01:50] <PrinceCat> Well, I think
I actually just solved my own problem... I was forgetting to
override getRecipeOutput() so it was falling back on the
origial.
L1357[23:01:53] <PrinceCat>
original*
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L1363[23:13:16] <bspkrs> sorry all... I
slept for 20 hours
L1364[23:13:32] <bspkrs> working on it...
django is angry
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L1367[23:26:29] <Shawn|i7-Q720M> hi
bspkrs
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L1372[23:48:46] <Shawn|i7-Q720M> are
there any mods that track mod problems?
L1373[23:49:06] <Bjorguv> like from it’s
users?
L1374[23:49:49] <killjoy> there's
openeye
L1375[23:52:17] <Shawn|i7-Q720M> no, I
need something that can track mod conflicts that are causing
instability
L1376[23:53:08] <Bjorguv> is that not
what open eye does?
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L1378[23:56:24] <Shawn|i7-Q720M> oh I got
an out of memory error on minecraft
L1379[23:58:23] <Shawn|i7-Q720M> ah,
minecraft vanilla doesn't have enough ram allocated