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L1[00:03:43] <Enoch_> blach I fubar'd this.
L2[00:05:25] <howtonotwin> It's rm -rf time :P
L3[00:05:33] <Enoch_> Yeeeeep
L4[00:08:11] * howtonotwin Googles "jewels" and gets pictures of jewels.
L5[00:08:13] * howtonotwin Googles "jewel" and gets pictures of some celebrity he doesn't even know.
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L7[00:11:14] *** TTFTCUTS is now known as TTFT|Away
L8[00:12:28] <Waterpicker> How would one use the .fbx format for animations in minecraft?
L9[00:13:51] <howtonotwin> step one would be to write a model loader for the format
L10[00:14:18] <howtonotwin> you'd the time in the animation as a property of the extended state
L11[00:14:25] <howtonotwin> *you'd encode
L12[00:15:37] <howtonotwin> Then you'd ask willie/fr.y how to make it work with the animation API
L13[00:15:42] <Enoch_> :D woo! It builds!
L14[00:15:45] <Enoch_> mezz, thanks!
L15[00:16:01] <mezz> cool
L16[00:16:04] <mezz> you're welcome
L17[00:21:51] <Naiten> Or you could just code all animations in GL
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L291[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170115 mappings to Forge Maven.
L292[02:00:16] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170115-1.11.zip (mappings = "snapshot_20170115" in build.gradle).
L293[02:00:36] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L310[02:53:06] <Flynnn> Oy vej
L311[02:53:35] <Flynnn> I'd like to make a mod that automatically opens a chest I'm facing, takes 12 stacks of bones out, then crafts them into bonemeal
L312[02:53:49] <Flynnn> But thus far, what little information I have been able to find about the API has been vastly unhelpful
L313[02:54:39] <Flynnn> For instance: I cannot receive key events while a GUI is open, so I can't make the action occur, say, on pressing key "B" while the chest I want to take bones from is open
L314[02:54:59] <Flynnn> Meanwhile, I cannot find any information on how to get the chest I'm looking at
L315[02:55:17] <Flynnn> Can anyone recommend a best approach to this?
L316[02:56:20] <Ordinastie> Minecraft#objectMouseOver has current rayTrace data
L317[02:56:22] <Upth> I think inventory tweaks is open source. It definitely has a way to handle keypresses while a GUI is open.
L318[02:56:28] <Ordinastie> lets you know the block you're aiming at
L319[02:56:30] *** Upth is now known as Upthorn
L320[02:56:39] <Flynnn> Upth: Whoa, inv tweaks is open source?
L321[02:56:50] <Upthorn> I think so?
L322[02:56:51] <Flynnn> Ordinastie: aha! thank you, that should be immensely helpful
L323[02:57:19] <Upthorn> looks like it: https://github.com/Inventory-Tweaks/inventory-tweaks
L324[02:57:39] <Ordinastie> then, packet to the server when key is pressed if looking at a container, server checks for contents and do correct processing
L325[02:57:39] <Flynnn> most excellent
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L338[03:48:09] <Flynnn> Sweet, I should be able to hack inv tweaks to do what I want
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L406[08:41:18] <Shambling> oooook... what am I forgetting, I can't seem to get gradle to build the deobf classes from forge mdk
L407[08:41:37] <Shambling> I think I forgot ./gradlew build :P
L408[08:44:34] <Shambling> errr no... the forge 2185-mdk actually does look like its not working like it normally does, wonder if I downloaded the wrong one
L409[08:45:50] <Shambling> nope, definitely something dumb I'm doing, ok well back to the start
L410[08:50:50] <Shambling> did something break overnight, or is it the fact I deleted my folders last night to start over that gradle isn't decompiling and leaving files for main minecraft and forge instances into readable .java?
L411[08:52:51] <Shambling> going to try gradlew cleanCache clean setupDecompWorkspace --refresh-dependencies, sorry for the spam if anyone is on
L412[08:58:10] <Shambling> ok guess no coding for a while, I see whats causing it, guess I shouldn't have deleted my folder last night accidently. oh well, I'll see if I can remember tomorrow once website is back up
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L416[09:18:38] <Maxwell> What do I need to put into "acceptedMinecraftVersions" to let a mod run on 1.11.2?
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L419[09:23:03] <Maxwell> acceptedMinecraftVersion = "[1.10,1.11]" works for 1.10.2, but fails to launch on 1.11.2
L420[09:33:50] <Maxwell> Well, I think I fixed it now
L421[09:44:00] <shadowfacts> Is there any way to combine the forge:default-block transform with another one (specifically x: 180) in the blockstate file?
L422[09:49:13] <shadowfacts> Also is there a way to combine x/y rotations in the blockstate?
L423[10:05:50] <SquareWheel> Seeing a lot of deprecated methods... Is it still safe to override isOpaqueCube and isFullCube?
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L425[10:19:30] <Shambling> the only method that I see overriding isOpaqueCube is BlockFluidBase, and that simply returns false
L426[10:19:44] <Shambling> @Override
L427[10:19:44] <Shambling> public boolean isOpaqueCube(IBlockState state)
L428[10:19:44] <Shambling> {
L429[10:19:44] <Shambling> return false;
L430[10:19:44] <Shambling> }
L431[10:20:18] <shadowfacts> SquareWheel: Yes, Mojang uses @Deprecated to mean that it shouldn't be called externally. It's still fine to override it
L432[10:20:25] <shadowfacts> Shambling: Don't paste stuff directly into IRC
L433[10:20:40] <Shambling> sorry about that, on my screen it looked like it was all on one line
L434[10:20:57] <SquareWheel> Thanks, good to know. Didn't realize it was Mojang that did it.
L435[10:20:58] <Shambling> must be it had hidden newlines
L436[10:21:28] <SquareWheel> These IDE warnings are going to kill me a little inside though.
L437[10:22:52] <Shambling> I get warnings when running 100% of the mods in the console, just ignore them :o
L438[10:23:10] <Shambling> i.e. if you look at the console when loading minecraft, there's like 1000's of warnings and errors pop up.
L439[10:24:56] <shadowfacts> If you put @Deprecated on the overriden method, it will remove the warning
L440[10:26:38] <SquareWheel> Doesn't seem to on my end. Though I think I can live with it. Maybe add a comment that it's no big.
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L444[10:43:32] <SquareWheel> Oh I see. It still shows the warning in-line, but on compile it hides the errors. Better than nothing.
L445[10:44:09] <ghac> http://export.mcpbot.bspk.rs/versions.json seems to be down and therefor forge mods are unable to build. Is this already known?
L446[10:46:44] <Shambling> is @subscribeevent still similar to how it worked in the 1.8.9 tutorials?
L447[10:48:02] <Shambling> seems to be, guess its just idea not having the right imports yet, nm
L448[10:53:32] <Twisted_Code> For some reason, after adding some mods, forge has begun to warn me that the backup level.dat is being used... Even on newly created worlds.
L449[10:53:38] <Shambling> I swear every time I change a line of code, all the imports break
L450[10:53:41] <Twisted_Code> greeeeat...
L451[10:55:27] <Twisted_Code> Shambling: "oh you still wanted that lib? mybadsosorry..."~JVM
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L453[10:57:25] <Shambling> I'm about to give up, every time I add a new method or class, idea forgets how to compile everything
L454[10:57:53] <Shambling> I'd much prefer just editing the damn classes in notepad++ and compiling using gradlew to be honest, but that seems to not be covered by anyone anywhere, and no great way to test live
L455[10:58:31] <Shambling> I've had to delete the dang tutorial mod like 30 times, because every time I add even the slightest bit of test, idea forgets how to compile and forgets which class to use
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L457[11:00:42] <Shambling> does idea pull from mcpbot.bspk.rs while running?
L458[11:01:04] <Shambling> maybe that would explain why it lost the ability to figure out the net.forge imports :\
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L460[11:04:39] <Enoch_> Hello everyone, anyone know how I can get a World object given its name as String? Trying to respond to a command on the server-side
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L462[11:07:52] ⇨ Joins: Sandvoxel (webchat@99-194-153-136.dyn.centurytel.net)
L463[11:10:29] <Enoch_> I think I found a way to iterate through all worlds, now I need to figure out how to get the name of a WorldServer object.
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L465[11:11:45] <ixuser> test
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L467[11:13:51] <ixuser> is http://mcpbot.bspk.rs/ offline?
L468[11:17:52] <SquareWheel> Boy, positioning collision boxes is not fun. Java's live reload feature doesn't work there so it's constantly reloading the game.
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L473[11:20:36] <Sandvoxel> hello
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L476[11:26:15] <PaleoCrafter> SquareWheel, wat
L477[11:26:34] <SquareWheel> Oh god, please don't tell me there's an easy way after I spent 30 minutes getting it pixel perfect.
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L479[11:28:19] <SquareWheel> My first comment might have been confusing. I meant "Because the debug feature doesn't work, you need to constantly reload the game".
L480[11:29:49] <Ordinastie> but it does work
L481[11:29:53] <Ordinastie> at least it should
L482[11:32:11] <heldplayer> !gf Entity.p 1.4.7
L483[11:32:29] <heldplayer> !gc md 1.4.7
L484[11:32:47] <heldplayer> Does MCPBot not contain mappings for 1.4.7 anymore?
L485[11:33:37] <heldplayer> Apparently not
L486[11:33:47] <heldplayer> !gc md
L487[11:35:03] <williewillus> it never did did it? mcpbot_reborn was started after the gradle move
L488[11:36:31] <heldplayer> oh
L489[11:37:00] <PaleoCrafter> !!versions
L490[11:37:01] <MCPBot_Reborn> === Available Versions ===
L491[11:37:01] <MCPBot_Reborn> MCP Version MC Version Release Type
L492[11:37:02] <MCPBot_Reborn> 9.35 1.11 RELEASE
L493[11:37:03] <MCPBot_Reborn> 9.33 1.10.2 RELEASE
L494[11:37:03] <MCPBot_Reborn> 9.28 1.9.4 RELEASE
L495[11:37:04] <MCPBot_Reborn> 9.24 1.9 RELEASE
L496[11:37:05] <MCPBot_Reborn> 9.19 1.8.9 RELEASE
L497[11:37:06] <MCPBot_Reborn> 9.18 1.8.8 RELEASE
L498[11:37:06] <MCPBot_Reborn> 9.10 1.8 RELEASE
L499[11:37:07] <MCPBot_Reborn> 9.04 1.7.10 RELEASE
L500[11:37:08] <MCPBot_Reborn> 9.01 1.7.2 RELEASE
L501[11:37:08] <MCPBot_Reborn> 8.04 1.6.4 RELEASE
L502[11:37:09] <MCPBot_Reborn> + 2 more. Please use !more to see 2 queued entries.
L503[11:37:14] <williewillus> lol
L504[11:37:21] <PaleoCrafter> !!more
L505[11:37:21] <MCPBot_Reborn> 7.44 1.5.1 RELEASE
L506[11:37:21] <MCPBot_Reborn> 7.42 1.5 RELEASE
L507[11:37:22] <MCPBot_Reborn> End of queued messages.
L508[11:37:22] <PaleoCrafter> :P
L509[11:37:28] <SquareWheel> He gave up right at the end.
L510[11:37:29] <PaleoCrafter> so it just goes back to 1.5 xD
L511[11:37:44] <ixuser> actually i can't set up a forge project: ./gradlew ends up with > Failed to apply plugin [id 'net.minecraftforge.gradle.forge'] > Unable to obtain url (http://export.mcpbot.bspk.rs/versions.json) with etag!
L512[11:38:03] <williewillus> ixuser: that url is down right now
L513[11:38:11] <heldplayer> Trying to find the 1.4.7 mappings somewhere now
L514[11:38:12] <williewillus> so that's probably why
L515[11:38:18] <ixuser> ok thank yout
L516[11:38:29] <williewillus> for archival purposes we really should document how to set up old environments
L517[11:38:48] <williewillus> heldplayer: just try to find a 1.4 mcp
L518[11:39:09] <heldplayer> Just found one on the MC wiki :D
L519[11:39:26] <PaleoCrafter> the guides should just be "y u do dis, update to latest version or go die in a hole"
L520[11:42:27] <PaleoCrafter> hmph, too bad McJty isn't around
L521[11:43:07] <ixuser> is there an alternative way to setup an environment?
L522[11:43:18] <williewillus> not really
L523[11:43:38] <williewillus> if you have another env already present you can copy that and hoep it works :P
L524[11:43:44] <williewillus> or just wait till that server gets back
L525[11:43:46] <Sandvoxel> what up
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L527[11:45:28] <ixuser> thank you
L528[11:46:42] <ixuser> it was my first attempt at all "to mod mc", bad experience
L529[11:46:49] <ixuser> may be next weekend again
L530[11:47:09] <williewillus> bspkrs: the mcpbot site is down?
L531[11:47:27] <ixuser> how often does it happen?
L532[11:47:32] <williewillus> not often
L533[11:47:58] <ghz|afk> there have been a couple issues lately, though
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L540[12:19:45] <Shambling> is it frowned on to clone it to my own server on my personal network and just redirect the dns when it goes down? :P
L541[12:20:19] <ghz|afk> clone what?
L542[12:20:33] <IoP> it
L543[12:20:33] <ghz|afk> oh the mcpbot maven?
L544[12:20:39] <ghz|afk> whatever you like
L545[12:20:44] <williewillus> it's not a maven is it?
L546[12:20:51] <Shambling> I thought it was just versions.json I needed
L547[12:20:58] <ghz|afk> eh whatever it is, then
L548[12:21:00] <Shambling> thats the only thing throwing an error during setupdecompworkspace at least
L549[12:21:09] <PaleoCrafter> it is a maven, iirc
L550[12:21:17] <ghz|afk> Shambling: well after versions.json, it will download the actual mappings file
L551[12:21:21] <Shambling> boy I hate windows 10 file search, lol
L552[12:21:30] <ghz|afk> how so?
L553[12:21:31] <Shambling> does it cache it somewhere?
L554[12:21:38] <Shambling> well, it never finds files on my hdd. :P
L555[12:21:41] <ghz|afk> it has the indexing service
L556[12:21:47] <ghz|afk> but
L557[12:21:55] <ghz|afk> it works fine for non-indexed locations too
L558[12:21:57] <Shambling> from that silly cortana thing, though it might be due to me forbidding cortana from running
L559[12:22:09] <ghz|afk> oh I see
L560[12:22:15] <ghz|afk> I use the search box from an explorer window
L561[12:22:21] <Shambling> I'll do that
L562[12:23:22] <Shambling> ... I wonder what hungry is
L563[12:23:24] <williewillus> after trying out that sound physics mod I can't play without it again xD
L564[12:23:37] <ghz|afk> sound physics mod?
L565[12:23:43] <ghz|afk> the one that adds silly echos?
L566[12:23:55] <williewillus> sonic ether made another one
L567[12:23:59] <ghz|afk> ah
L568[12:24:01] <ghz|afk> it's better?
L569[12:24:08] <williewillus> i didn't try the older one
L570[12:24:09] <Shambling> differing levels of rain/etc?
L571[12:24:14] <williewillus> so I can't compare
L572[12:24:18] <Shambling> I keep forgetting to download and try it
L573[12:24:27] <ghz|afk> dunno the only one I have experienced is whatever the HermitPack has
L574[12:24:46] <williewillus> https://www.youtube.com/watch?v=qOQNSZBzD9Q
L575[12:24:55] <ghz|afk> what name is the mod?
L576[12:25:07] <williewillus> this one is called SoundPhysics
L577[12:25:12] <williewillus> it's by the same guy who makes the shaders
L578[12:25:48] <ghz|afk> nope HermitPack has one called Sound filters by Tmtravlr
L579[12:26:16] <ghz|afk> yeah I don't like the effects in that video ,either
L580[12:26:19] <ghz|afk> too reverb-y
L581[12:26:26] <williewillus> that's because you're in a cave :P
L582[12:26:30] <ghz|afk> yes
L583[12:26:32] <williewillus> it changes depending onthe surrounding material
L584[12:26:36] <ghz|afk> I know
L585[12:26:43] <ghz|afk> it's the same reason I hate view bobbing
L586[12:26:54] <ghz|afk> the brain spends a lot of effort to REMOVE those effects from perception
L587[12:27:00] <ghz|afk> I have no interest in adding them back
L588[12:27:24] <PaleoCrafter> I'm currently not wearing headphones, but I bet it's great when you do xD
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L591[12:27:52] <PaleoCrafter> although, a little less reverb would be good
L592[12:28:12] <ghz|afk> yeah maybe if it was LESS noticeable I wouldn't find it so fake
L593[12:28:17] <Shambling> I'd imagine you would want to turn off sound level equalizer
L594[12:28:21] <ghz|afk> like shaderpacks: if you can tell it's there
L595[12:28:25] <ghz|afk> it's overdoing it
L596[12:28:48] <ghz|afk> a good shader pack would be one that you quickly forget is there, and then you realize how much better it was after you switch back to vanilla
L597[12:28:48] <williewillus> i mean for me it's less fake than you hearing the zombie moan sound at full blast when the zombie is separated several walls away
L598[12:29:36] <PaleoCrafter> I suppose giga was mostly referring to the reverb :P
L599[12:29:38] <williewillus> i guess I'm more interested in the smart attenuation than the reverb
L600[12:29:59] <Shambling> are files.minecraftforge.net/maven hosted on the mcpbot server as well?
L601[12:30:07] <williewillus> 3:40 is when it shows non-cave footage
L602[12:30:08] <PaleoCrafter> but it really doesn't appear to be that different from the Sound filters one
L603[12:30:09] <williewillus> in that video
L604[12:30:28] <ghz|afk> yeah feels quite the same to me
L605[12:30:38] <ghz|afk> does it have config to lower the reverb intensity?
L606[12:30:44] <ghz|afk> because sound filters does not
L607[12:30:46] <ghz|afk> ;p
L608[12:30:49] <Shambling> I guess the biggest question is, how do cows sound with it on
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L610[12:31:13] <Shambling> because if I have a cow farm near me, I always grab a sound filter, its not the mooing, its the weird stomp noises
L611[12:31:18] <ghz|afk> and yeah PaleoCrafter, I it's the reverb that I find "fake"
L612[12:31:22] <ghz|afk> the muting is ok
L613[12:31:32] <williewillus> yeah you can configure absorption+attenuation
L614[12:31:38] <williewillus> and also the reflectivity of each block material
L615[12:31:45] <williewillus> Stone is set to 1.0 :P
L616[12:31:55] <williewillus> so I imagine you'd lower that if you wanted less cave reverb
L617[12:32:04] <PaleoCrafter> I kinda wanna decompile both mods now to check for similarities xD
L618[12:32:59] <Shambling> oh god the zombies
L619[12:34:02] <TechnicianLP> it lives!
L620[12:34:05] <TechnicianLP> and it died
L621[12:34:17] <Shambling> probably rebooting
L622[12:34:36] <TechnicianLP> my mod ...
L623[12:34:41] <Shambling> if its like our servers at work, the mcpbot server is hosted on a larger server that runs several virtual servers
L624[12:34:43] <Shambling> oh
L625[12:34:44] <Shambling> :D
L626[12:34:46] <Shambling> dang lol
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L628[12:35:19] <TechnicianLP> forgot to turn devmode back on ..
L629[12:37:57] <williewillus> why is the nether such a pita
L630[12:38:04] <williewillus> such a bad piece of gameplay x.x
L631[12:38:50] <williewillus> maybe I should get to the end and get an elytra first lol
L632[12:38:55] <williewillus> since quark adds blazes as natural nether spawns
L633[12:39:40] <TechnicianLP> pita? this one: https://en.wikipedia.org/wiki/Pita ?
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L636[12:39:50] <williewillus> lol
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L644[12:41:38] <williewillus> aaannnnd I'm lost
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L648[12:42:20] <TechnicianLP> why are you actually playing? modders dont play! xD
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L651[12:46:03] <ghz|afk> TechnicianLP: i play to get ideas ;P
L652[12:46:12] <Enoch_> ^ can confirm haven't touched MC in days, just making a Forge/Sponge-mod stop-gap amalgamation of BS to keep my server afloat
L653[12:46:14] <ghz|afk> every time I think "ugh why don't X"
L654[12:46:22] <ghz|afk> that X is a potential mod idea
L655[12:46:34] <Enoch_> Was that sound shader/mod for 1.10.2? Seems interesting
L656[12:46:44] <williewillus> yeah and 1.11
L657[12:46:46] <ghz|afk> yes
L658[12:47:13] <Enoch_> I should try it then
L659[12:47:48] <williewillus> welp found a fortress
L660[12:47:50] <williewillus> still lost though
L661[12:48:00] <Enoch_> I'll cry when CubicChunks is finally out and I need to try moving to 1.11
L662[12:48:28] <Barteks2x> when cubic chunks is out you will likely need to move to 1.12 or 1.13
L663[12:48:36] <Enoch_> :) phew
L664[12:48:48] <williewillus> lol
L665[12:49:12] <PaleoCrafter> I've actually got my most useful mod idea from playing the game, still can't believe it xD
L666[12:51:05] ⇦ Parts: Cast0077 (~Cast0077@24-151-68-108.dhcp.nwtn.ct.charter.com) ())
L667[12:51:05] <Barteks2x> I remember I had some idea a few days ago, and I forgot what it was...
L668[12:51:08] <Enoch_> I'm actually curious about how other modders play MC. Do you guys all run your own servers or is it mostly SP
L669[12:51:14] <williewillus> I do SP
L670[12:51:34] <williewillus> the last serious MP i did was with a couple friends but they mostly don't play anymore
L671[12:51:34] <Barteks2x> last time I played a single world for >1 day was in MC 1.2.5
L672[12:51:44] <Enoch_> Wow
L673[12:51:45] <williewillus> yeah I have trouble keeping worlds
L674[12:51:50] <PaleoCrafter> dafuq, either people are playing my private pack or some of my friends are quick at updating xD
L675[12:51:51] <williewillus> but this current one is lasting a bit
L676[12:52:10] <mezz> williewillus, did you have any luck tracking down the EntityDataManger issue?
L677[12:52:18] <Barteks2x> and last time I played a single world without mods for >1 day... that was like MC 1.0
L678[12:52:24] <williewillus> asie found that DE is registering something to Entity.class
L679[12:52:26] <Enoch_> I'm the opposite, I've been running servers since I was a small whelp who didn't know how to computer. It took me two days to port forward the first time
L680[12:52:30] <williewillus> but I haven't investigated further
L681[12:53:03] <Enoch_> Ending my 1.7.10 world finally because all of my friends quit MC. Gradually cobbling together a new server with mostly random people on 1.10.2
L682[12:53:16] <Enoch_> What was modding even like in 1.0 lol
L683[12:53:33] <williewillus> for the modders or the players? :P
L684[12:53:45] <Enoch_> I remember deleting META-INF all the time
L685[12:53:48] <Barteks2x> In 1.0 I remember installing robinton's cubic chunks mpd
L686[12:53:50] <ghz|afk> you had to edit the jar, delete the meta folder, and try to guess the right order in which to place the mods
L687[12:54:05] <ghz|afk> and hope that everything important worked
L688[12:54:12] <Barteks2x> and this was the only time when I randomly found a stronghold
L689[12:54:18] <Barteks2x> it was 100 blocks from spawn in a cave
L690[12:54:54] <Enoch_> My new world has no strongholds, something screwy with RTG and Sponge. I need to make my own dungeon somewhere in the world
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L692[12:59:20] <williewillus> lol the nether is the perfect stress test for dynamic lights
L693[12:59:25] <PaleoCrafter> it's kinda sad that only a whopping 2 mods appear to be using the Forge version check in my pack, one of them being my own
L694[13:01:13] <ixuser> sorry, can anybody share his content from .gradle/caches/minecraft/McpMappings.json?
L695[13:02:17] <williewillus> lol, I think, I may be able to get home using this fortress, maybe
L696[13:02:23] <williewillus> extra alchemy adds a "recall" potion
L697[13:02:30] <williewillus> and I think all the stuff I need is here
L698[13:02:55] <williewillus> actually, crap, no way to get water bottles
L699[13:03:25] <williewillus> oh wait I have my PE philstone, which makes sand :D
L700[13:03:36] <williewillus> but no iron to make a cauldron to fill with water x.x
L701[13:05:21] <williewillus> oh but I have gold which I can transmute to iron - first time I've ever used a cauldron I think...
L702[13:05:23] <PaleoCrafter> well, crap, getting "Error while writev(...): Broken pipe" upon connecting to my server xD
L703[13:07:39] <williewillus> crap
L704[13:07:42] <williewillus> looked at the wrong recipe
L705[13:07:50] <williewillus> i don't have prismarine :P
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L707[13:15:43] <PaleoCrafter> welp, it appears a mod is causing this issue
L708[13:21:06] <Barteks2x> what is the forge version check?
L709[13:21:24] <williewillus> version checker provided by forge
L710[13:21:32] <Barteks2x> and what does it do?
L711[13:21:39] <williewillus> what it sounds like it does
L712[13:21:43] <williewillus> https://mcforge.readthedocs.io/en/latest/gettingstarted/autoupdate/
L713[13:23:20] <Barteks2x> so I would need to have update json file somewhere?
L714[13:23:28] <williewillus> most people just put it in their repo
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L716[13:23:48] <Bjorguv> anyone know how to assign models for forge 1.7.10?
L717[13:23:55] <williewillus> you don't
L718[13:24:05] <williewillus> you have to specify them in code
L719[13:25:20] <ghz|afk> this channel is not supposed to help with making mods for old versions, though
L720[13:25:28] <Bjorguv> that code you told me yesterday “ModelLoader.setCustomModelResourceLocation” isn’t in 1.7.10
L721[13:25:34] <ghz|afk> it isn't
L722[13:25:39] <williewillus> yes because the entire system changed between 1.7 and 1.8
L723[13:25:53] <ghz|afk> 1.7.10 didn't have models like we know them now
L724[13:26:02] <ghz|afk> it had custom block shapes
L725[13:26:23] <Bjorguv> so do I only need to set a texture?
L726[13:26:26] <Bjorguv> for items
L727[13:26:27] <ghz|afk> forge added ISBRH (ISimpleBlockRenderingHandler) on top of vanilla's block shapes system
L728[13:26:38] <ghz|afk> for items, yes, you would override getIcon and return the location
L729[13:27:17] <Bjorguv> what does @Override do?
L730[13:27:26] <ghz|afk> that's basic java concepts
L731[13:27:30] <Bjorguv> oh ok
L732[13:27:41] <Bjorguv> thought it was specific to forge I’ll google
L733[13:28:11] <ghz|afk> Java overrides anything with matching signatures, so they added this annotation
L734[13:28:24] <ghz|afk> as a way to ensure that the parent class DOES have a method of matching signature
L735[13:28:40] <ghz|afk> it will error if there's nothing matching to override
L736[13:29:01] <ghz|afk> unlike C# or C++, where you have to explicitly request overrides
L737[13:29:51] <ghz|afk> actually that last sentence isn't quite accurate, C#does require override keyword on subclasses, along with virtual on superclasses
L738[13:30:05] <ghz|afk> but in C++, only virtual is needed for it to work
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L740[13:33:32] <Maxwell> Some questions about semver: Is 1.0.4rc3 followed by 1.0.0 or 1.0.4? Is a x.x.xrcx version closer to beta or release?
L741[13:34:03] <ghz|afk> 1.0.4
L742[13:34:16] <ghz|afk> (IMO)
L743[13:34:36] <PaleoCrafter> well... this is interesting
L744[13:34:38] <ghz|afk> IMO, the rc is a modifier to what comes before it
L745[13:34:39] <ghz|afk> so
L746[13:34:51] <ghz|afk> 1.0rc4.3 would be release candidate 4.3, of what will be 1.0
L747[13:34:53] <ghz|afk> while
L748[13:35:00] <PaleoCrafter> it appears like there is a difference between putting mods in the directory and loading them via the modlist json
L749[13:35:03] <ghz|afk> 1.0.4rc3 is release candidate 3, of what will be 1.0.4
L750[13:35:19] <ghz|afk> PaleoCrafter: wtf is modlist.json?
L751[13:35:35] <PaleoCrafter> the thing launchers *should* be using xd
L752[13:35:51] <PaleoCrafter> basically enables you to load mods from a local maven repo
L753[13:35:57] <ghz|afk> o_O
L754[13:36:04] <ghz|afk> that's a thing forge has?
L755[13:36:09] <PaleoCrafter> yes
L756[13:36:11] <ghz|afk> wtf
L757[13:36:13] <ghz|afk> XD
L758[13:36:14] <PaleoCrafter> to reduce redundancy and shit :P
L759[13:36:16] <PaleoCrafter> my custom curse syncer uses it :P
L760[13:36:36] <PaleoCrafter> but either it's downloading corrupted files or there's an essential issue with the modlist loading
L761[13:36:48] <Bjorguv> anyone know of a 1.7.10 mod that would be good example code to follow?
L762[13:36:54] <ghz|afk> Bjorguv: as I said
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L764[13:36:59] <ghz|afk> we are not supposed to help with 1.7.10
L765[13:37:06] <ghz|afk> or any other version that is considered "old"
L766[13:37:08] <ghz|afk> and right now
L767[13:37:11] <Bjorguv> k sorry
L768[13:37:13] <ghz|afk> that includes anything older than 1.10.2
L769[13:37:38] <ghz|afk> (and only because 1.11 happened so quickly)
L770[13:38:30] <ghz|afk> that said: no, I have no experience with 1.7.10 modding, and I don't know any mod that would be a good example
L771[13:38:53] <mezz> Bjorguv, you may have better luck in other chat communities like on Discord https://discord.gg/NJKYU
L772[13:39:40] <Bjorguv> I don’t see anywhere in rules that discourages talking about older versions
L773[13:39:42] <Bjorguv> ty mezz
L774[13:39:54] <PaleoCrafter> welp, nice to know that exists xD
L775[13:39:57] <ghz|afk> it may not be in the rules, but Lex's actions speak for themselves
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L777[13:40:17] <ghz|afk> and he has kicked more than one person for insisting to make mods for old minecraft
L778[13:40:18] <ghz|afk> ;p
L779[13:40:41] <Maxwell> Bjorguv, a lot of mods' repositories have branches for older versions. You could see if any large mods have a 1.7.10 branch you could study.
L780[13:41:14] <Bjorguv> ok who would you say is a really organized coder?
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L782[13:42:13] <PaleoCrafter> this modlist issue is puzzling me
L783[13:42:32] <PaleoCrafter> although... could be mercurius
L784[13:42:49] <Maxwell> I couldn't tell you myself, but I'd say to check mods that you know used to update frequently. For frequent updates, you really need to be organized.
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L786[13:45:35] <PaleoCrafter> btw, ghz|afk, modlists are as simple as this: http://s.mineformers.de/mod_list_pack.json xD
L787[13:47:13] <PaleoCrafter> those particular references are just generated from the Curse projects, they'd obviously be more comprehensible if there actually was some proper repo backing it up
L788[13:47:16] <Enoch_> Let's all make a Minecraft 1.1 mod just for kicks
L789[13:47:26] <Enoch_> Backport elytra
L790[13:47:36] <PaleoCrafter> hasn't that been done?
L791[13:48:10] <Bjorguv> maxwell, ty for advice found something that works!
L792[13:48:18] <Enoch_> to 1.7.10, not 1.1. I joke :p
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L794[13:48:40] <PaleoCrafter> oh, I read 1.10, but I guess the Elytra already existed in that version?
L795[13:48:42] <Enoch_> We can become experts at Forge build 29
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L797[13:52:42] <Ashindigo_> Why not go back to the modloader age?
L798[13:57:57] <ghz|afk> lets backport fg-based forge to beta minecraft!
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L800[14:09:24] <Shambling> that is certainly one way to appreciate 1.10.2 for its 'stability'
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L802[14:10:01] <williewillus> what's a good grave mod for 1.10?
L803[14:10:18] <williewillus> just died and not enjoying having to cheat to rush to the items :P
L804[14:10:56] <Ashindigo_> No OB in 1.10.2?
L805[14:11:14] <williewillus> no
L806[14:11:18] <ghz|afk> sadly
L807[14:11:22] <Maxwell> Wasn't there that one that gave you a list of the items you lost, in addition to the grave?
L808[14:11:50] <ghz|afk> it's just called GraveStone Mod, by EuhDawson
L809[14:12:11] <Ashindigo_> Theres one by fireball
L810[14:12:12] <ixuser> GraveStone Mod 1.5.10.jar in SkyFactory 3
L811[14:12:13] <Maxwell> there's another: https://minecraft.curseforge.com/projects/tomb-many-graves
L812[14:12:19] <Ashindigo_> Simply called graves
L813[14:13:29] <williewillus> tomb many graves looks nice
L814[14:14:01] <Maxwell> yeah, OB style restore command, slot restore, item list. It has all the bells and whistles.
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L817[14:17:26] <ixuser> guys please can anybody give me his .gradle/caches/minecraft/McpMappings.json (unfortunatelly http://bspk.rs still does not work). It could be a workaround.
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L819[14:22:32] <mezz> ixuser, https://gist.github.com/mezz/b444d6676462398e8963ede9d0806431
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L821[14:23:00] <mezz> you probably still will not be able to download any mappings that you don't already have
L822[14:23:12] <mezz> but it's worth a try
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L824[14:25:04] <ixuser> mezz thank you anyway
L825[14:34:48] <williewillus> lol so in the latest release ver of PE magma blocks have an insanely too high emcvalue
L826[14:34:58] <williewillus> i nerfed it in dev but my pack still has the latest release
L827[14:35:06] <williewillus> exploiting that until I close my own loophole ;p
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L831[14:48:20] <ghz|afk> LOL
L832[14:48:30] <ghz|afk> Iwas reading through the SF3 book
L833[14:49:02] <Shambling> why do you call them PE magma blocks?
L834[14:49:03] <ghz|afk> and it sayts "Prove to the world that Sand grows Sugar Cane faster than dirt with a Block of Snad"
L835[14:49:10] <Shambling> just because they were first added in pocket edition?
L836[14:49:20] <ghz|afk> no, it's missing a comma
L837[14:49:29] <ghz|afk> "in the latest release ver of PE, magma blocks have..."
L838[14:49:47] <Shambling> nm, project e
L839[14:49:56] <Shambling> thats like... I don't abrieviate
L840[14:50:03] <Shambling> I work for the state, I had abrieviations :P
L841[14:50:05] <Shambling> *hate
L842[14:50:17] <Shambling> dear god I should learn them today though, can't spell
L843[14:50:22] <mezz> the abbreviations are ridiculous in this community
L844[14:50:38] <Shambling> must be half of them work for geeksquad then :P
L845[14:50:43] <mezz> it's always from people who have no trouble typing at 2000 words per minute as well
L846[14:50:44] <Shambling> or the government
L847[14:50:49] <mezz> heh
L848[14:51:18] <mezz> gvt abbs r just wtf
L849[14:51:22] <ghz|afk> meh, the loot bag contained a juicer ¬¬
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L851[14:51:57] <Shambling> I'm picturing something from that one rpg setting that involved magic and dimensions... what was it again...
L852[14:52:12] <williewillus> I meant PE as in ProjectE :P
L853[14:52:13] <Shambling> juicers were dudes that gained like super armor and strength by being super banes
L854[14:52:31] <Shambling> *rifts
L855[14:52:45] <williewillus> since magma blocks have a 4 magma cream -> 1 block recipe PE inherited the emc value for 4 magma creams which means 1 magma block is 3200
L856[14:52:49] <williewillus> which is too much
L857[14:52:59] <Shambling> yeah should lower emc of magma cream
L858[14:53:08] <Shambling> not make magma blocks 0 emc :P
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L860[14:53:18] <williewillus> I nerfed it to 128 in dev
L861[14:53:33] <mezz> I don't understand why the magma block is so expensive, it's all over the place!
L862[14:53:42] <Shambling> I just overwrite the nerf when play with projecte anyways.... and then I veinmine all the magma blocks
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L864[14:53:50] <mezz> (in vanilla recipes, not project e)
L865[14:54:06] <williewillus> well I mean the nerf isn't in a release of ProjectE yet lol
L866[14:54:11] <Shambling> yeah magma block should be 8 stone surrounding a bucket of lava
L867[14:54:24] <Shambling> it was in one of the compiles I did recently
L868[14:54:25] <ghz|afk> 8 netherrack you mean ;P
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L870[14:54:33] <ghz|afk> and you should get 8 in return
L871[14:54:37] <Shambling> magma block doesn't really look like netherrack
L872[14:54:38] <williewillus> if you think about it, if magma cream is the substance of a magma cube
L873[14:54:43] <williewillus> and magma blocks are made out of magma cream
L874[14:54:50] <ghz|afk> uh it's pretty much netherrack with lava lines
L875[14:54:50] <williewillus> taht's a lot of dead magma cubes in the nether...
L876[14:54:59] <Shambling> its like oil from dinosaurs
L877[14:55:04] <Shambling> so magma cubes should be extinct
L878[14:55:33] <Shambling> no idea why someone would make a magma cube out of 4 magma creams anyways, the vanilla recipe is crazy
L879[14:55:40] <Shambling> because magma cubes don't even drop magma creams :O
L880[14:55:42] <mezz> heh
L881[14:55:55] <williewillus> i'm pretty sure it's just the medium ones that drop it lol
L882[14:56:00] <williewillus> I've never seen a big or small one drop
L883[14:56:04] <Shambling> at least in the 1.10.2 packs and mods I've played, I've yet to have magma cubes actually drop anything :|
L884[14:56:22] <Enoch_> How do I get an item's mod/id? Like 'minecraft:melon' for a melon slice? 1.10.2
L885[14:56:28] <Shambling> isn't it like blaze powder + magma slime?
L886[14:56:41] <Shambling> f3+H still work to show on hover?
L887[14:56:46] <williewillus> f3+h in game
L888[14:56:57] <williewillus> or if you need it in code ForgeRegistries.ITEM.getKey(<item instance>) iirc
L889[14:58:29] <Shambling> now if you could break the magma blocks into magma cream... holy moly that'd be awesome
L890[14:59:33] <Enoch_> Yeah I needed it in code. This gets me a ResourceLocation? Can I just toString that to get the ID I need or...
L891[15:00:48] <williewillus> yes
L892[15:00:53] <Enoch_> Awesome, works. Thanks!
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L895[15:07:14] <PaleoCrafter> somebody mind helping me find out what color scheme this is using? https://github.com/caiogondim/bullet-train-oh-my-zsh-theme xD
L896[15:09:15] <Enoch_> Is there a good guide for config files in 1.10.2 anywhere? ToughAsNails has one made but I want to add more fields to it
L897[15:09:31] <williewillus> you can use the new @Config system which is pretty cool
L898[15:09:36] <williewillus> otherwise it hasn';t changed in ages
L899[15:10:08] <Shambling> the stock issues on 3ds's make me wish there was a knockoff from china that worked :P
L900[15:10:11] <williewillus> this should be pretty self explanatory https://github.com/sinkillerj/ProjectE/blob/mc1.11.x/src/main/java/moze_intel/projecte/config/ProjectEConfig.java#L10
L901[15:10:25] <williewillus> modid is your modid, name is the path of the config file to generate
L902[15:10:31] <williewillus> each nested class is a subcategory
L903[15:11:35] <Enoch_> Cool thanks
L904[15:15:50] <ghz|afk> note that the top class is always "general" so you can't have categories in the root besides general, which makes it annoying if you want to import old configs
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L906[15:17:27] <illy> beep o/
L907[15:24:00] <Enoch_> Hm. Okay so my new section is appearing in the config file but can't be edited from within MC
L908[15:24:06] <Enoch_> It just doesn't show up
L909[15:24:16] <williewillus> oh the editing in mc part requires more stuff
L910[15:24:19] <Enoch_> Is that because it's a list of strings or does this need more stuff
L911[15:24:20] <Enoch_> oh
L912[15:24:27] <williewillus> i personally havent done it though so
L913[15:24:36] <Enoch_> Ok yeah doesn't matter
L914[15:24:38] <williewillus> check out a mod that does it
L915[15:24:50] <LatvianModder> !gf textureUploaded 1.10.2
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L918[15:30:50] <LatvianModder> !gf bufferedImage 1.10.2
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L926[15:49:31] <Renari> Does anyone know of any mods on 1.10.2 that use baubles, the only one I can think of is Botania.
L927[15:49:35] <Maxwell> Enoch_: I used McJty's config tutorial for 1.9/1.10 and it worked fine
L928[15:50:03] <Ashindigo_> random things?
L929[15:50:10] <Ashindigo_> I think it adds rings
L930[15:50:30] <Renari> I'll take a look, thanks.
L931[15:50:45] <Maxwell> What's a good guide to licensing?
L932[15:51:24] <LatvianModder> Enoch_: are you this Enoch? :P http://www.bogleech.com/halloween/otgw-enoch.png
L933[15:51:28] <williewillus> not gpl
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L935[15:52:18] <Enoch_> Nope, :p
L936[15:52:29] <Enoch_> Enoch Root inspired if you've ever read Neal Stephenson
L937[15:52:31] <LatvianModder> aw
L938[15:52:54] <Enoch_> Are you Latvian?
L939[15:53:02] <LatvianModder> I think so
L940[15:53:07] <Enoch_> Wow
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L942[15:53:18] <illy> the gpl is a fine license if its not GPLv3 :P
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L945[15:53:46] <williewillus> just avoid gpl with mc
L946[15:53:55] <illy> thouygh I love the BSD license
L947[15:53:59] <williewillus> MIT/BSD families are usually used for mods
L948[15:54:16] <LatvianModder> Maxwell: depends on how protective you are over your mod. If you dont care at all if someone edits the source/reuploads it somewhere else (because its gonna happen anyway) you can probably go with MIT
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L950[15:54:46] <SkySom> CAn confirm I tend to go MIT cause I don't care what happens to code
L951[15:54:54] <LatvianModder> Also, if I recall, it has to weaker than Minecraft license
L952[15:55:05] <williewillus> well MC's is propriety ARR so
L953[15:55:07] <williewillus> :P
L954[15:55:25] <LatvianModder> Its not really worth protecting it, is it? Its gonna get reuploaded to minecraft9 or whatever anyway
L955[15:55:30] <illy> yus can confim it has to weaker than minecrat :P
L956[15:55:43] <LatvianModder> williewillus: how does MCP go with that?
L957[15:55:46] <Lord_Ralex> doesn't mean though you still can't protect your stuff
L958[15:55:57] <LatvianModder> It probably doesnt violate anything, if its still around for all these years
L959[15:55:58] <Lord_Ralex> those sites at times will follow your crap if you tell them to
L960[15:56:01] <williewillus> it's given a blind eye
L961[15:56:13] <williewillus> mojang could tell mcp to pull everything and they'd have to comply
L962[15:56:16] <williewillus> they just don't
L963[15:56:22] <williewillus> esp bc Searge is there as well
L964[15:56:29] <LatvianModder> and Prof
L965[15:56:37] <LatvianModder> who also was MCP dev
L966[15:56:43] <williewillus> they were the main ones
L967[15:56:58] <williewillus> the base script hasn't really changed in a long time
L968[15:56:58] <LatvianModder> Modded minecraft is only like 1% right?
L969[15:57:03] <williewillus> of what
L970[15:57:04] <LatvianModder> of all minecraft playerbase
L971[15:57:09] <williewillus> i think it's more
L972[15:57:11] <LatvianModder> so they dont care at all if mods die
L973[15:57:19] <LatvianModder> Well. Anyway, something that wont affect them
L974[15:57:25] <williewillus> actually yes they do
L975[15:57:26] <LatvianModder> If they ever did
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L977[15:57:59] <LatvianModder> Obviously, I can't speak for Mojang so I dont know
L978[15:58:09] <illy> doesnt most of the current MC team come from the modded wourld in one way or another?
L979[15:58:18] <LatvianModder> yes
L980[15:58:19] <williewillus> all except jeb basically
L981[15:58:29] <williewillus> and C++ team
L982[15:59:26] <illy> vim makefile
L983[15:59:51] <Ashindigo_> Ok
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L985[16:00:28] <williewillus> you know how mc speedrunners always use beds to fight the dragon?
L986[16:00:37] <williewillus> have any of you guys actually tried doing that :P
L987[16:00:51] <Ashindigo_> "Beds"
L988[16:00:54] <Ashindigo_> "Dragon"
L989[16:00:59] <Ashindigo_> How???
L990[16:01:05] <williewillus> beds explode in the end
L991[16:01:09] <williewillus> with force > tnt
L992[16:01:12] <LatvianModder> and nether
L993[16:01:40] <williewillus> so you bait it close, then explode a bed in its face
L994[16:01:45] <Ashindigo_> Well then that just shows my lack of vanilla knowledge
L995[16:02:03] <Barteks2x> I knoe wit happens in the nether, never thought about the end
L996[16:03:01] <williewillus> https://youtu.be/itSIYAJDTbY?t=6m34s
L997[16:04:43] <Ashindigo_> He killed the dragon
L998[16:04:45] <illy> still suprises me that there is a 100% catatgory...
L999[16:04:46] <Shambling> how do they not blow themselves up?
L1000[16:04:47] <Ashindigo_> With snowballs
L1001[16:04:59] <Ashindigo_> Wat
L1002[16:05:00] <williewillus> Shambling: notice how he places a cobble between the bed and himself
L1003[16:05:07] <williewillus> due to quirk with the explosions
L1004[16:05:10] <Shambling> shouldn't let him use it then :o
L1005[16:05:13] <williewillus> the cobble absorbs a lot of it before it gets to him
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L1007[16:05:21] <Shambling> and how the heck did ... oh he cheated to find the portal then I'm sure
L1008[16:05:27] <williewillus> it's set seed
L1009[16:05:31] <Shambling> probably found the perfect seed
L1010[16:05:38] <williewillus> hence the category any% set seed :P
L1011[16:05:40] <Shambling> full portal?
L1012[16:05:51] <williewillus> it's set seed so probably
L1013[16:06:09] <williewillus> random seed run: https://www.youtube.com/watch?v=k5K-KhTq5Fk
L1014[16:06:12] <diesieben07> the strange things bored people do to games.
L1015[16:06:16] <Shambling> snowballs do damage?
L1016[16:06:21] <Shambling> wut?
L1017[16:06:24] <williewillus> half a heart to enderdragon
L1018[16:06:25] <williewillus> and blazes
L1019[16:06:35] <williewillus> back then at least, not sure if they changed it in 1.9
L1020[16:06:38] <williewillus> when they revamped the dragon
L1021[16:06:40] <Shambling> is that some kind of crazy proprietary mojang code for just those two mobs?
L1022[16:06:48] <williewillus> all the code is proprietary...
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L1024[16:07:00] <Shambling> well I meant only used in those two cases
L1025[16:07:09] <williewillus> no idea
L1026[16:07:18] <diesieben07> it's just blazes
L1027[16:07:22] <diesieben07> hardcoded in EntitySnowball
L1028[16:07:30] <williewillus> okay yeah then they removed the dragon one in 1.9
L1029[16:07:30] <Maxwell> No, in the enderdragon's case, the snowball damage is a quirk in the damage code
L1030[16:07:33] <williewillus> it used to hurt the dragon
L1031[16:07:55] <Maxwell> It divided the damage by something if it hit the body, but then added 1 damage point
L1032[16:08:12] <OrionOnline> Anybody having problems setting up a new Forge Environment. I seem to be having issues connecting bspkrs server: https://gist.github.com/OrionDevelopment/c41e0d82bf2e41dd057fe29f82737fbe
L1033[16:08:14] <Shambling> oh, so locational damage killed the enderdragon :D
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L1035[16:08:25] <Shambling> server is dead/offline/under renovation
L1036[16:08:26] <Maxwell> OrionOnline: the server is currently down
L1037[16:08:44] <OrionOnline> Ah okey
L1038[16:08:52] <OrionOnline> Thanks i will restart the build later then.
L1039[16:08:54] <Shambling> I saw a twitter post about maintenance on friday, wonder if the maintenance went sideways
L1040[16:09:26] <OrionOnline> Shambling, saw that too. So i just thought to try again..... Seems like it went sideways bigger then they expected it to go.
L1041[16:09:30] <OrionOnline> Thanks anyways.
L1042[16:09:35] <OrionOnline> Gotta go
L1043[16:09:37] <Shambling> I know we've done a simple restart to do windows updates on a windows 2008 server before, and had to recover all our data due to a useless hotfix breaking everything due to a weird combo
L1044[16:09:43] <OrionOnline> Good Night!
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L1046[16:10:09] <Shambling> which is weird, because lately its useually office 2013 updates that are killing our school computers
L1047[16:10:23] <Shambling> "fixed a bug that allows computers to work"
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L1049[16:10:51] <Shambling> and none of our pc's have office 2013 other than stupid visio installed. lol
L1050[16:10:59] <diesieben07> Yay M$ office.
L1051[16:11:35] <illy> fixed a bug that stops the cpu from overheating :P
L1052[16:11:37] <illy> https://xkcd.com/1172/
L1053[16:11:48] <Shambling> I still have to wonder... who the hell is using visio that my network admin has to have it on a forced push
L1054[16:12:39] <Shambling> and why hasn't MS updated it to 2016 :P
L1055[16:12:48] <diesieben07> reminds me of what i read earlier: https://redd.it/5o191k
L1056[16:13:05] <Shambling> oh, because its in office 365
L1057[16:17:20] * TechnicianLP thinks of heated keyboards for cold days now ...
L1058[16:17:48] <diesieben07> lol
L1059[16:17:50] * illy stabs TechnicianLP and steels the idea
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L1061[16:21:31] <Zorn_Taov> is it at all possible to use forge's EnumHelper to modify enums from other mods, or is it not set up to do so?
L1062[16:21:54] <williewillus> its probably possible but extremely hacky
L1063[16:21:55] <williewillus> what mod?
L1064[16:22:01] <TechnicianLP> if you looked at the class closely theres a generic addEnum Method
L1065[16:22:12] <diesieben07> yes, but you should not ever do it. :D
L1066[16:22:20] <williewillus> what mod's enum and why?
L1067[16:22:52] <Ashindigo_> Science?
L1068[16:22:59] <Zorn_Taov> Dragon Mounts to add more breeds
L1069[16:23:35] <williewillus> can you not talk to that mod and get them to add an api for you?
L1070[16:23:40] <Shambling> use a laptop, bam instant heated keyboard
L1071[16:23:50] <Zorn_Taov> I'm making an issue on their github now
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L1088[17:34:25] <williewillus> are you kidding me
L1089[17:34:39] <williewillus> end city loot chest got broken and the loot despawned in front of me x.x
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L1091[17:35:12] <diesieben07> people in here actually play the game? :D
L1092[17:36:17] <SatanicSanta> I'm getting a NoClassDefFoundError: EntityPlayerSP when my to-client response packet is registered. In the handler, I call Minecraft.getMinecraft().thePlayer, so I'm guessing that's the issue. Except that in my other client packets using that field works perfectly fine. I'm pretty confused.
L1093[17:36:32] <williewillus> show code
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L1095[17:36:49] <diesieben07> yeah, you can't access client-only code in packet handlers
L1096[17:36:55] <SatanicSanta> then why does it work for my other packet?
L1097[17:37:07] <diesieben07> it ... shouldn't.
L1098[17:37:09] <SatanicSanta> and sec, grabbing all the relevant classes
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L1100[17:37:20] <SatanicSanta> diesieben07: We've been using the mod on a server for months now
L1101[17:37:31] <diesieben07> i didn't say you are lying :P
L1102[17:37:37] <diesieben07> but i am just saying, if it works, it's luck.
L1103[17:40:12] <SatanicSanta> https://gist.github.com/elifoster/75d0c64e374331ddcbff3aacbc929846
L1104[17:40:18] <SatanicSanta> the book ones work fine
L1105[17:40:20] <SatanicSanta> the double jump doesnt
L1106[17:40:59] <diesieben07> probably some edge case in the bytecode verifier
L1107[17:41:12] <diesieben07> and you're lucky that for the one case it doesn't have to load the classes to verify that the bytecode is valid
L1108[17:41:32] <diesieben07> so it loads the class just fine and since the method is never called... it never tries to load the client only classes
L1109[17:41:42] <diesieben07> but this is pure luck and can change with any JVM version
L1110[17:41:50] <SatanicSanta> >.>
L1111[17:42:13] <diesieben07> ah yeah in the double jump you assign EntityPlayerSP to EntityPlayer
L1112[17:42:21] <diesieben07> the verifier has to load those classes to make sure that is valid
L1113[17:42:33] <diesieben07> in the book thing you assign EntityPlayerSP to EntityPlayerSP
L1114[17:42:41] <diesieben07> the verifier knows that is correct without loading classes
L1115[17:42:44] <SatanicSanta> i see
L1116[17:42:45] <diesieben07> that's my theory anyways
L1117[17:42:54] <diesieben07> but yeah, don't rely on this behavior
L1118[17:42:56] <Zorn_Taov> https://paste.ee/p/SR84y anyone understand this error at 3264?
L1119[17:43:43] <diesieben07> code chicken core and it's stupid coremodding... :D
L1120[17:44:11] <williewillus> that mod was going to die then it got revived :P
L1121[17:44:25] <SatanicSanta> diesieben07: So what should I do instead then? I'd like to avoid proxies because they are ugly and bad oo. If I have a @SideOnly(Side.CLIENT) method in the packet handler that gets called would that work?
L1122[17:44:44] <diesieben07> if you put @SideOnly on the class then you have invalid bytecode
L1123[17:44:56] <diesieben07> because your class says it implements the interface, but it does not implement the methods
L1124[17:44:56] <SatanicSanta> ?
L1125[17:45:03] <diesieben07> since @SideOnly just strips them
L1126[17:45:17] <diesieben07> proxies are the solution.
L1127[17:45:23] <diesieben07> and i am not sure why they are "bad OO"
L1128[17:46:01] <SatanicSanta> because you end up shoving a bunch of unrelated code into one gigantic class
L1129[17:46:03] <SatanicSanta> how is that not bad oo
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L1131[17:46:15] <Zorn_Taov> diesieben07: any suggestions?
L1132[17:46:18] <SatanicSanta> nothing is inherently related except "this stuff happens on the client and this stuff happens on the server"
L1133[17:46:21] <diesieben07> proxies do not force you to do that.
L1134[17:46:28] <diesieben07> you can have as many @SidedProxy fields as you want
L1135[17:46:33] <diesieben07> and you can put them anywhere in your mod.
L1136[17:46:50] <SatanicSanta> hm
L1137[17:48:04] <diesieben07> so proxies, while verbose, are not inherently bad OO
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L1139[17:49:31] <SatanicSanta> hm
L1140[17:49:48] <SatanicSanta> diesieben07: I can't remember; can you have a SidedProxy that only uses one side?
L1141[17:49:54] <SatanicSanta> like an empty string for one side or something
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L1144[17:50:14] <williewillus> since when did endermen swing their hands when attacking?
L1145[17:50:16] <williewillus> never noticed that
L1146[17:50:28] <SatanicSanta> i think since 1.10
L1147[17:50:35] <diesieben07> Zorn_Taov, nothing besides stop using that broken piece of <insert expletive>, sorry.
L1148[17:50:36] <SatanicSanta> noticed it yesterday for the first time
L1149[17:50:49] <diesieben07> SatanicSanta, i don't think so, but i am not sure,.
L1150[17:51:01] <SatanicSanta> ill test it in a bit
L1151[17:51:05] <TechnicianLP> Satanic i dont know ... but you could always make an interface with default nulls
L1152[17:51:15] <SatanicSanta> meh
L1153[17:51:49] <SatanicSanta> for a class with one method it seems unnecessary
L1154[17:52:21] <diesieben07> ok, the easiest, while a bit dirty, solution is to just throw @SideOnly on the method
L1155[17:52:44] <diesieben07> because implementing of methods is not actually verified until methods are invoked
L1156[17:52:53] <diesieben07> then it throws AbstractMethodError
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L1158[17:57:20] <SatanicSanta> diesieben07: on which method
L1159[17:57:31] <diesieben07> the method in your handler
L1160[18:01:14] <SatanicSanta> diesieben07: what makes this solution dirty?
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L1162[18:02:10] <diesieben07> well, technically your bytecode is now invalid...
L1163[18:02:16] <diesieben07> and in general @SideOnly is pretty ugly
L1164[18:05:13] <SatanicSanta> mkay
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L1167[18:10:07] <williewillus> city #3: still no elytra :(
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L1170[18:17:08] <williewillus> wow even one of the boat docks generated
L1171[18:17:11] <williewillus> but no boat
L1172[18:18:08] <ghz|afk> lol
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L1174[18:31:24] <Bjorguv> could anyone tell me how values are assigned to IIcon[][] in forge 1.7.10
L1175[18:31:33] <williewillus> ?
L1176[18:31:38] <williewillus> there is no "how"
L1177[18:31:41] <williewillus> each block does it differently
L1178[18:31:45] <Bjorguv> from where
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L1180[18:31:58] <SatanicSanta> registerIcons IIRC
L1181[18:32:00] <williewillus> yes
L1182[18:32:03] <williewillus> something like that
L1183[18:32:28] <Bjorguv> ohh ok ty
L1184[18:32:56] <williewillus> oh shit finally
L1185[18:32:59] <williewillus> a ship
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L1202[19:35:57] <Maxwell> There doesn't seem to be a Items.OBSIDIAN, is there a missing mapping or is that somewhere else?
L1203[19:36:27] <williewillus> Item.getItemFromBlock(Blocks.OBSIDIAN)
L1204[19:36:52] <Maxwell> Oh, all the blocks are there
L1205[19:42:42] <Maxwell> Is there something wrong with the orders of parameters here? I'm told that an ItemBlock cannot be cast to a character. https://gist.github.com/Maxwell-lt/125104e61670a0575179c76d8cef2d13
L1206[19:43:02] <williewillus> lines 5 to 11
L1207[19:43:02] <TehNut> "" should be '' for your characters
L1208[19:43:06] <williewillus> yeah
L1209[19:43:13] <williewillus> when you say "*" is obsidian
L1210[19:43:16] <williewillus> has to be '*'
L1211[19:43:19] <williewillus> not "*"
L1212[19:43:28] <TehNut> "" defines shape, '' maps a character to an item
L1213[19:44:30] <Maxwell> huh, I didn't know there was a difference. This is what happens when your first language doesn't have a difference between strings and characters D:
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L1232[20:47:53] <Elec0> I'm trying to increase the player's walking speed, but trying to do something like player.motionX *= 1.2f only seems to slow the player down.
L1233[20:48:08] <Elec0> doing that in a PlayerTickEvent method, I should say
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L1239[21:14:04] <wundrweapon> hullo
L1240[21:14:34] <wundrweapon> does anyone know what the 1.10.2 equivalent of IRenderObject is?
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L1242[21:28:18] <Bjorguv> If I do nothing with my proxy will my mod just not load at all?
L1243[21:29:15] <Elec0> What do you mean by nothing? Like leave all of it blank?
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L1246[21:42:08] <Bjorguv> yea
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L1248[21:42:16] <Bjorguv> @elec0
L1249[21:43:30] <Elec0> Um. Well, assuming you actually *have* a proxy, and it's just blank, then your mod will still load, because you have the @Mod(modid = blah and so forth
L1250[21:43:39] <Elec0> but if there's nothing else in there then your mod will simply do nothing
L1251[21:46:03] <Bjorguv> so if my mod wasn’t showing up at all even if I have all that info would it most likely be an issue with my testing environment?
L1252[21:46:16] <Elec0> I believe so, yes
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L1254[21:50:15] <Bjorguv> are connecting textures hard to code?
L1255[21:50:31] <Bjorguv> *for a beginner
L1256[21:52:49] <TehNut> In 1.7 they're annoying. In 1.10 they're also annoying
L1257[21:52:53] <TehNut> I wouldn't really say hard though
L1258[21:53:16] <TehNut> Very easy and not annoying if you use the Chisel format though
L1259[21:53:47] <Bjorguv> where can I find that?
L1260[21:55:12] <TehNut> tterrag: You know more than I do
L1261[21:55:18] <TehNut> obviously
L1262[21:55:44] <tterrag> hi
L1263[21:55:48] <tterrag> format is still a WIP
L1264[21:55:58] <tterrag> but in the end it will be purely resource based, and optional
L1265[21:56:08] <tterrag> just add some extra data to your model/texture files and it will add CTM for you
L1266[21:56:27] <tterrag> it's technically possible now, if you're really interested, immersive engineering has done it
L1267[21:56:34] <tterrag> but the format is not great, we are redoing it
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L1269[21:57:46] <Bjorguv> ah, ok ty I might consider using it but I’m going to try to understand it first.
L1270[21:58:16] <Bjorguv> what exactly needs initialized by the proxy?
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L1272[22:03:25] <Elec0> Effectively everything. Items, blocks, models, etc. If it isn't used or initialized by either the proxy or something the proxy calls, then it's not getting used.
L1273[22:05:20] <wundrweapon> proxies aren't required for your mod to work. if you're not using all of them, then whichever you don't use can be scrapped (pro tip: using the IProxy system makes scrapping them easier as you needn't refactor much else). I typically only use ClientProxy, and even so just for ModelLoader.setCustomModelResourceLocation
L1274[22:06:11] <Bjorguv> is that true for 1.7.10 aswell?
L1275[22:06:36] <wundrweapon> yes
L1276[22:06:37] <williewillus> is what true
L1277[22:07:09] <wundrweapon> my most recent statement, i assume
L1278[22:07:46] <Bjorguv> would scrapping it cause me any issues?
L1279[22:08:13] <wundrweapon> if it's not using anything, then no, but there's a very high chance that you're *supposed* to be using it for something
L1280[22:08:29] <williewillus> are we discussing proxies in general?
L1281[22:08:35] <Bjorguv> no
L1282[22:08:45] <Bjorguv> CommonProxy
L1283[22:09:09] <wundrweapon> oh in that caes there's a very low chance you need it to do something
L1284[22:09:35] <williewillus> a "common" proxy makes no sense
L1285[22:09:52] <Bjorguv> I just followed a mod tutorial lol
L1286[22:10:05] <williewillus> and they all do that commonproxy thing and it's silly xP
L1287[22:10:13] <wundrweapon> that's why i always call it ServerProxy when I need it
L1288[22:10:19] <williewillus> by definition, proxies are one side only
L1289[22:10:29] <williewillus> if it's in a "common" proxy then it isn't being proxied
L1290[22:10:32] <williewillus> and shouldn't be in a proxy class
L1291[22:10:52] <wundrweapon> hey uh what's the 1.10.2 version of IRenderObject?
L1292[22:11:14] <Bjorguv> it seems like everyone who posts a mod tutorial got all of their steps from another mod tutorial
L1293[22:11:17] <williewillus> uhh never heard of that
L1294[22:11:27] <williewillus> IRenderObject I mean
L1295[22:11:30] <wundrweapon> damn
L1296[22:12:10] <wundrweapon> yeah, Bjor, I agree. honestly I'm considering making a series where I teach the t r u t h about necessities
L1297[22:12:53] <Bjorguv> I am so overwhelmed by it all like I start to understand java a little bit then when I try to apply it I just get lost
L1298[22:13:16] <Bjorguv> did you guys take classes?
L1299[22:13:21] <williewillus> for java?
L1300[22:13:23] <Bjorguv> yea
L1301[22:13:29] <williewillus> I got a book
L1302[22:13:30] <wundrweapon> try to be fluent in Java before working in Forge. I made that mistake, and I regret it
L1303[22:13:43] <williewillus> I took/take classes too but the book happened first
L1304[22:13:52] <williewillus> and yes java before modding
L1305[22:13:58] <TehNut> I've never learned from anything official
L1306[22:13:58] <wundrweapon> hired a local college student to teach me based on a book, although my high school does have a course on it
L1307[22:14:05] <TehNut> My first experience was modding
L1308[22:14:08] <williewillus> you'll realize that mc modding is quite the hackjob ;p
L1309[22:14:14] <TehNut> My only experiences since are modding and personal projects
L1310[22:14:26] <Bjorguv> ok what would be a good place to start?
L1311[22:14:30] <TehNut> Well, I guess the javadocs are official and I've learned from those, but still
L1312[22:14:34] <wundrweapon> mc modding wouldn't be too bad if Mojang's code wasn't so dismal
L1313[22:14:35] <Bjorguv> just making random programs?
L1314[22:14:45] <williewillus> wundrweapon: it's not :P
L1315[22:14:57] <williewillus> everyone likes to circlejerk on bad mojang code but it gets better every version
L1316[22:14:58] <wundrweapon> use CodingBat and just try to complete all the challenges
L1317[22:15:03] <williewillus> and we see the decompiled version as well
L1318[22:15:07] <wundrweapon> then just kinda make up challenges
L1319[22:15:51] <wundrweapon> it certainly does get better every version, I'll give you that, but I don't understand why they never just sat down and cleaned up EVERYTHING before progressing further
L1320[22:16:01] <williewillus> you know what would happen if they did that right?
L1321[22:16:09] <williewillus> "where are my new features????"
L1322[22:16:10] <wundrweapon> enlighten me
L1323[22:16:29] <williewillus> a full cleanup would take a long time
L1324[22:16:40] <Bjorguv> I’ve never cared about new features lol because all I use is modded mc
L1325[22:16:44] <wundrweapon> fair enough
L1326[22:16:46] <williewillus> that's why we've been getting the "full cleanup" in pieces over the last 5 major versions
L1327[22:17:11] <wundrweapon> side question
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L1329[22:17:36] <wundrweapon> anybody remember Pheenixm? the god who made Explosives+? where's he now, I wanna rehash the mod
L1330[22:18:39] <Bjorguv> I’ve never heard of it until now
L1331[22:18:52] <TehNut> Just rehash the mod then
L1332[22:18:57] <wundrweapon> was an amazingly popular mod back in 1.4
L1333[22:19:04] <TehNut> If you don't use old code or textures, you're free to do whatever
L1334[22:19:10] <williewillus> yeah
L1335[22:19:40] <wundrweapon> true, but I want to really revive it - take the old mod version into the new game version as it was before
L1336[22:19:52] <TehNut> You'd be better off rewriting it
L1337[22:20:47] <wundrweapon> unfortunately, you might be right...
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L1340[22:25:57] <wundrweapon> hm... found his contact info on his server website... think he'll be mad if I note him about rehashing E+?
L1341[22:26:10] <williewillus> i don't see why
L1342[22:30:19] <Shawn|i7-Q720M> anyone know how to control mob spawning?
L1343[22:30:33] <williewillus> what is meant by "control"
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L1345[22:32:41] <Shawn|i7-Q720M> I tried using this, but it causes a crash https://mods.curse.com/mc-mods/minecraft/236053-advanced-spawn-control
L1346[22:33:04] <Shawn|i7-Q720M> I want to prevent certain mobs from spawning, and have these alien mobs spawn instead
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L1352[22:58:14] <PrinceCat> Hey guys, I have a quick question about recipes - I'm having some trouble using a "generic" recipe that I've created that involves looking at the NBT of an item in the recipe. In the following example I'm adding the recipe for each variant in the loop (http://pastebin.com/7QiBcecN) but when I go to craft the "lapis" variant (which has EnumPaintType.BLUE) I'm still only getting the blaze output. Am I missing something about
L1353[22:58:14] <PrinceCat> recipes like static variables or anything? (http://pastebin.com/id176kAA)
L1354[22:59:18] <PrinceCat> When I'm debugging it only ever seems to register the first recipe and ignores the second one.
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L1356[23:01:50] <PrinceCat> Well, I think I actually just solved my own problem... I was forgetting to override getRecipeOutput() so it was falling back on the origial.
L1357[23:01:53] <PrinceCat> original*
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L1363[23:13:16] <bspkrs> sorry all... I slept for 20 hours
L1364[23:13:32] <bspkrs> working on it... django is angry
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L1367[23:26:29] <Shawn|i7-Q720M> hi bspkrs
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L1371[23:37:33] ⇨ Joins: iari (~iari___@tyaralin.shadowdrake.eu)
L1372[23:48:46] <Shawn|i7-Q720M> are there any mods that track mod problems?
L1373[23:49:06] <Bjorguv> like from it’s users?
L1374[23:49:49] <killjoy> there's openeye
L1375[23:52:17] <Shawn|i7-Q720M> no, I need something that can track mod conflicts that are causing instability
L1376[23:53:08] <Bjorguv> is that not what open eye does?
L1377[23:53:48] *** AbrarSyed is now known as Abrar|gone
L1378[23:56:24] <Shawn|i7-Q720M> oh I got an out of memory error on minecraft
L1379[23:58:23] <Shawn|i7-Q720M> ah, minecraft vanilla doesn't have enough ram allocated
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