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L24[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170109 mappings to Forge Maven.
L25[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170109-1.11.zip
(mappings = "snapshot_20170109" in build.gradle).
L26[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L49[04:20:58] <OrionOnline> Good
Morning
L50[04:21:02] <OrionOnline> I have a
question.
L51[04:21:42] <OrionOnline> I would like to
attach a Capability to an ItemStack, in particular after it has
been created.
L52[04:21:47] <OrionOnline> Is something
like that possible?
L53[04:22:39] <gigaherz|work> I don't
believe so
L54[04:22:55] <gigaherz|work> the only way
to attach caps is to use either Item#initCapabilities for your own
items
L55[04:23:50] <gigaherz|work> or
AttachCapabilitiesEvent.Item
L56[04:23:55] <gigaherz|work> for any
random itemstack
L57[04:24:12] <gigaherz|work> however,
these are only called during construction of the ItemStack
L58[04:24:42] <OrionOnline> That is
actually a shame a big limit to the Caps system.....
L59[04:25:44] <OrionOnline> I was hoping of
not having an Interface on an Item to identify it
L60[04:25:46] <gigaherz|work> well the
design is that you should be attaching the capabilityprovider to
ALL the itemstacks that may need it
L61[04:26:06] <gigaherz|work> but you can
return false from hasCapability, if your feature isn't
"enabled" for that item
L62[04:26:17] <OrionOnline> True, i
understand that
L63[04:26:32] <OrionOnline> How ever my
current situation is as follows:
L64[04:26:47] <OrionOnline> I have objects
that are marked as heatable by a Capability.
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L66[04:27:16] <OrionOnline> They store some
data, for example the HeatableType (Ingot, Block, Nugget etc) as
well as the Material they are made of
L67[04:27:21] <OrionOnline> Say Iron
L68[04:27:35] <OrionOnline> I allow through
my API to register new Types and Materials
L69[04:28:08] <OrionOnline> Making it
possible for other people to provide Stacks with that cap that tell
me, okey this can be heated.
L70[04:29:34] <OrionOnline> Once the
heating starts i need to apply a other set data elements to it. I
was thinking of doing this via a secondary cap that i simple attach
and detach
L71[04:29:46] <OrionOnline> But that does
not seem to be possible sadly
L72[04:29:54] <gigaherz|work> nah just keep
a field in your main cap
L73[04:30:29] <gigaherz|work> capabilities
are not arbitrary data objects attached to a thing
L74[04:30:43] <gigaherz|work> they are
specific interfaces you declare as supported
L75[04:31:08] <gigaherz|work> just done at
runtime instead of implementing the interface directly on the
thing
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L87[05:28:16] <OrionOnline> gigaherz|work,
you know if there is a way to get the ASMDataTable from the
ModDiscoverer?
L88[05:29:02] <OrionOnline> never mind got
it
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L153[11:04:33] <TechnicianLP> !gm
func_175220_c
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L168[11:59:54] <williewillus> anyone who
knows latex because I'm a noob: how do I reduce the size of the
indent in a list?
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L176[12:13:04] <kenzierocks> simon816:
nice PR
L177[12:13:29] <simon816> xD
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L193[13:12:51] <McJty> What would a mod
have to do wrong to cause (on a server) a player to have a
different UUID with that mod present?
L194[13:12:57] <McJty> So skin and stuff
doesn't work
L195[13:13:11] <McJty> Investigating a bug
in someone elses mod and I have no clue what could cause this
L196[13:13:14] <McJty> But it is very
reproducable
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L199[13:31:07] <TechnicianLP> so server
has a different uuid in its gameprofile instance than client?
L200[13:31:16] <TechnicianLP> do you cache
the gameprofile somewhere
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L207[13:52:51] <McJty> I have no idea. It
is not my mod
L208[13:52:57] <McJty> (to
TechnicianLP
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L214[14:23:39] <Disconsented>
williewillus> I appreciate the input on the issue
L215[14:23:57] <williewillus> hm? which
one?
L216[14:26:31] <Disconsented> Conditional
crafting/cancel itemcrafted event
L217[14:26:48] <williewillus> ah, np
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L222[14:38:14] <AtomicStryker> yo. are
1.11.2 mappings different from 1.11 mappings?
L223[14:40:47]
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L224[14:41:48] <ghz|afk> there's no 1.11.2
mappings yet iirc?
L225[14:41:49] <ghz|afk> !!latest
L226[14:41:50] <MCPBot_Reborn> === Latest
Mappings ===
L227[14:41:51] <MCPBot_Reborn> MC Version
Forge Gradle Channel
L228[14:41:52] <MCPBot_Reborn> 1.11
snapshot_20170109
L229[14:41:52] <MCPBot_Reborn> 1.10.2
snapshot_20161117
L230[14:41:53] <MCPBot_Reborn> 1.10.2
stable_29
L231[14:41:54] <MCPBot_Reborn> 1.9.4
snapshot_20160627
L232[14:41:54] <MCPBot_Reborn> 1.9.4
stable_26
L233[14:41:55] <MCPBot_Reborn> 1.9
snapshot_20160516
L234[14:41:56] <MCPBot_Reborn> 1.9
stable_24
L235[14:41:57] <MCPBot_Reborn> 1.8.9
snapshot_20160301
L236[14:41:57] <MCPBot_Reborn> 1.8.9
stable_22
L237[14:41:58] <MCPBot_Reborn> 1.8.8
snapshot_20151229
L238[14:41:59] <MCPBot_Reborn> + 5 more.
Please use !more to see 5 queued entries.
L239[14:42:00] <ghz|afk> yeah
L240[14:42:07] <ghz|afk> still stuck on
1.11 mappings for 1.11.2
L241[14:42:20] <AtomicStryker> oh so the
forge for 1.11 uses ... what, incompatible mappings?
L242[14:42:25] <AtomicStryker> or do they
"mostly" match
L243[14:42:35] <ghz|afk> they are missing
a few things
L244[14:42:38] <ghz|afk> but they work
just fine otherwise
L245[14:42:56] <AtomicStryker> but that
would mean 1.11 mods should work on 1.11.2?
L246[14:43:00] <AtomicStryker> im getting
reports they dont
L247[14:43:02] <ghz|afk> mostly, yes
L248[14:43:06] <ghz|afk> but not all
L249[14:43:14] <ghz|afk> there's a few
changes to some widely-used methods
L250[14:43:30] <AtomicStryker> only one
eclipse complained about was Chunk.getPos
L251[14:43:34] <AtomicStryker> for my
mods, atleast
L252[14:43:41] <AtomicStryker> but i dont
know what broke in coremod country
L253[14:43:46] <ghz|afk> yeah I didn't hit
anything myself
L254[14:44:03] <ghz|afk> but iirc MCjty
did stumble upon one method
L255[14:44:13] <ghz|afk> I just can't
remember which one it was
L256[14:46:51] <ghz|afk> now I'm tempted
to setupForge on the last 1.11 and the first 1.11.2
L257[14:47:02] <ghz|afk> and see exactly
what changed on the clean code
L258[14:47:15] <quadraxis>
Block.addCollisionBoxToList
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L260[14:47:27] <quadraxis> that's one
change
L261[14:47:30] <ghz|afk> ah!
L262[14:47:35] <ghz|afk> that may have
been the one someone mentioned
L263[14:47:49] <ghz|afk> yeah I don't use
that method right now in any of my mods
L264[14:47:54] <ghz|afk> getBoundingBox is
enough for my needs
L265[14:48:07] <PaleoCrafter> I think
multiple changed to include "isActualState"
L266[14:48:16] <PaleoCrafter> or was that
1.11 already?
L267[14:48:49] <ghz|afk>
isActualState?
L268[14:49:02]
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L269[14:49:17] <PaleoCrafter> the added
parameter is a boolean
L270[14:49:22] <ghz|afk> ah
L271[14:49:36] <PaleoCrafter> and
overriding methods check for it and if it's false, do state =
getActualState, so I assume it's "isActualState" :D
L272[14:50:09] <williewillus>
`useActualState` would be better
L273[14:50:28] <ghz|afk> no
L274[14:50:41] <ghz|afk> if the value is
true, the state is already an actual state
L275[14:50:46] <ghz|afk> so getActualState
is not needed
L276[14:50:49] <ghz|afk> that's how the
boolean is used
L277[14:51:13] <ghz|afk> it's either
"isActualState" or
"preventGettingActualState"
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L279[14:51:20] <ghz|afk> depending on the
exact meaning
L280[14:51:21] <ghz|afk> ;P
L281[14:51:39] <PaleoCrafter> I actually
can't remember right now and just closed my IDE, so :D
L282[14:51:50] <PaleoCrafter> I *think*
they did (!p_whatever) though
L283[14:51:57] <williewillus> yeah
L284[14:51:59] <williewillus> i
checked
L285[14:52:35] <PaleoCrafter> it doesn't
really make a lot of sense, imo
L286[14:52:55] <williewillus> it's a
bandaid for the translocation mess
L287[14:52:57] <williewillus> :P
L288[14:52:59] <PaleoCrafter> most
overriding classes check for it and then use the actual state, why
not just pass in the right state? :D
L289[14:53:05] <ghz|afk> yeah
L290[14:53:18] <ghz|afk> they should have
changed the callers to pass in getActualState
L291[14:53:31] <williewillus> but then
it'd be inconsistent with the other methods
L292[14:53:36] <PaleoCrafter> wat
L293[14:54:18] <williewillus> a great
portion of the code only takes and uses meta states, so maybe they
didn't want to change just one to be actual state
L294[14:54:33] <williewillus> either way
seeing as meta is going away soon it's a bandaid :P
L295[14:54:53] ⇦
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L297[14:56:08] <AtomicStryker> the coremod
stuff is definitely broken
L298[14:56:16] <ghz|afk> yeah
L299[14:56:20] <ghz|afk> that's not a
surprise
L300[14:56:31] <AtomicStryker> it is,
actually, if the mods compile against the old mappings
L301[14:56:44] <AtomicStryker> and dont
crash on load
L302[14:56:56] <ghz|afk> hm?
L303[14:57:11] <AtomicStryker> i mean if
they did something like change the class mapping for World
L304[14:57:15] <AtomicStryker> every
single mod would crash on load
L305[14:57:20] <ghz|afk> oh
L306[14:57:32] <ghz|afk> yeah I was
thinking about coremods like adding a hook in a method
L307[14:57:44] <ghz|afk> if the layout of
the method code has changed, the injection point will be
invalid
L308[14:57:44] <AtomicStryker> what on
earth did they change
L309[14:58:02] <ghz|afk> no idea ;P
L310[14:58:12] ***
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L312[14:59:04] <AtomicStryker> *grabs
javap* IM GOIONG IN
L313[15:01:18] *** V
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L314[15:01:24] <AtomicStryker> mappings
definitely changed
L315[15:01:30] <AtomicStryker> no way this
is compiling against 1.11
L316[15:01:50] <AtomicStryker> 1.11 World
was ajq
L317[15:01:57] <AtomicStryker> ajq is an
enum in 1.11.2
L318[15:02:09] <ghz|afk> eh
L319[15:02:10] <ghz|afk> yes
L320[15:02:13] <ghz|afk> the root
mappings
L321[15:02:23] <ghz|afk> the ones that map
obf to srg
L322[15:02:27] <ghz|afk> those change
always
L323[15:02:30] <ghz|afk> even for minor
patches
L324[15:02:33] <AtomicStryker> i need
those.
L325[15:02:46] <AtomicStryker> my coremods
use em
L326[15:02:48] <ghz|afk> I was under the
impression coremods worked at srg level
L327[15:03:03] <AtomicStryker> some
begineer level wimpy coremods maybe
L328[15:03:04] <AtomicStryker> not
mine
L329[15:03:18] <ghz|afk> well you can grab
the 1.11.2 MCP zip from the maven
L330[15:03:44] <AtomicStryker> i have the
gradle folder but i only find the uh srg to clear mappings
L331[15:04:23] <AtomicStryker> nevermind
found it
L332[15:04:26] <AtomicStryker>
joined.srg
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L339[15:19:01] <PaleoCrafter>
AtomicStryker, I'd say go through the hassle of *somewhat* future
proofing your coremods then :P
L340[15:19:16] <PaleoCrafter> just use
@SortingIndex(1001) (any number bigger than 1000 will do and you
get SRG names)
L341[15:19:44] <AtomicStryker> que?
L342[15:19:46] *
PaleoCrafter waits to get kicked for giving that
advice
L343[15:19:54] <PaleoCrafter> on your
IFMLLoadingPlugin, put that annotation :P
L344[15:20:13] ***
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L345[15:20:31] <AtomicStryker> so ... i
can then modify using srg names?
L346[15:20:43] <PaleoCrafter> yes
L347[15:20:47]
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L348[15:21:02] <PaleoCrafter> this has
been a thing since at least 1.4.7, iirc :P
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L350[15:21:11] <AtomicStryker> and i
assume this is frowned upoin
L351[15:21:18]
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L352[15:21:21] <AtomicStryker> because
they dont want coremods running before forge/fml?
L353[15:21:36] <PaleoCrafter> well, no,
coremods just generally are bad :P
L354[15:22:03] <AtomicStryker> they are a
tool. you cant write a forgehook into every method
L355[15:22:07] <AtomicStryker> and i want
to alter vanilla behaviour
L356[15:22:46] <PaleoCrafter> I'm not
going to question the official stance :P
L357[15:33:45] <williewillus> wtf
L358[15:33:51] <williewillus>
ItemPiston.getMetadata(int)
L359[15:33:55] <williewillus> why does it
return 7 randomly
L360[15:33:57] ***
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L361[15:34:48] <howtonotwin> TIL MC does
not like it when you accelerate to 140 blocks/tick
L362[15:34:50] <Ordinastie> hehe, did that
fuck something up for you too ? :p
L363[15:35:45] <howtonotwin> TIAlsoL
Exponential growth is exponentially more amazing than I thought it
was
L364[15:36:55] <howtonotwin> But I can
still shoot a boat between islands in the middle of the ocean, so
there's that
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L366[15:38:30] <ghz|afk> williewillus: I
presume so that it's in the right direction
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L368[15:38:47] <williewillus> meta 7 is
the "face on all sides" meta
L369[15:38:50] <ghz|afk> no wait that's
the block place
L370[15:39:04] <ghz|afk> hmm yeah no idea
XD
L371[15:39:04] <williewillus> which
crashes getStateFromMeta
L372[15:39:17] <williewillus> dumb vanilla
thing that idk how to work around :P
L373[15:39:31] <Ordinastie> just use
default state for pistons
L374[15:39:37] <ghz|afk> why would you use
getStateFromMeta?
L375[15:39:50] <ghz|afk> the value from
there is only valid for getStateForPlacement
L376[15:40:08] <williewillus> botaina
rannuncarpus. you go item meta -> block meta using
stack.getMetadata, then block meta -> state using
getStateFromMeta
L377[15:40:16] <williewillus> except
vanilla crashes itself
L378[15:40:19] <ghz|afk> yeah that's not
how mc does it
L379[15:40:31] <williewillus> yes except
getStateForPlacement needs an entity
L380[15:40:31] <ghz|afk> mc does itemblock
meta -> getMetadata -> getStateForPlacement
L381[15:40:33] <williewillus> and I don't
have one
L382[15:40:46] <Ordinastie> williewillus,
there is not guarantee that item meta matches the state meta
L383[15:40:48] <ghz|afk> the value is not
guaranteed to work anywhere else
L384[15:40:53] <williewillus> Ordinastie:
i know that
L385[15:41:09] <williewillus> there's a
method on Item that's *supposed* to convert stack meta to world
meta
L386[15:41:13] <ghz|afk> you'd need a
special case for it
L387[15:41:21] <howtonotwin> IIRC you CAN
actually give getStateForPlacement null
L388[15:41:23] <williewillus> but it
returns a world meta that crashes the piston's own getStateFromMeta
:P
L389[15:41:26] <williewillus> howtonotwin:
not for pistons
L390[15:41:29] <PaleoCrafter> How about a
fake player? :P
L391[15:41:48] <howtonotwin> Do it the
commandblock way then :P
L392[15:41:52] <williewillus> which is
:P
L393[15:41:58] <howtonotwin> invisible
armor stand marker on flower
L394[15:42:00] <howtonotwin> place from
there :P
L395[15:42:05] <williewillus> lolno
L396[15:42:08] <williewillus> fakeplayer
it is
L397[15:42:13] <Ordinastie> williewillus,
what makes you say it's supposed to be world meta ?
L398[15:42:26] <williewillus>
"it" being?
L399[15:42:43] <Ordinastie>
<williewillus> but it returns a world meta that crashes the
piston's own getStateFromMeta :P
L400[15:43:02] <AtomicStryker> thanks for
the helps. hilariously untested publishings for 1.11.2 are go
L401[15:43:12] <PaleoCrafter> lol
L402[15:43:29] <AtomicStryker> if it
doesnt crash me on world load i call it working
L403[15:44:19] <PaleoCrafter> You actually
start a world? For me "game reaches main menu" is always
sufficient :P
L404[15:44:19] <AtomicStryker> i wonder if
the curse people actually try the files before approving them
L405[15:44:32] <AtomicStryker> i know they
atleast look into archives
L406[15:44:33] <PaleoCrafter> I highly
doubt it
L407[15:44:42] <Ordinastie> it's an
automated system
L408[15:45:03] <PaleoCrafter> There still
are moderators that have the final say, Ordinastie
L409[15:45:16] <AtomicStryker> if you push
an obvious dupe they will reject it
L410[15:46:23] <PaleoCrafter> But I've
submitted a modpack and it had only a slightly longer accepting
time than a mod, and I doubt they started the game in that amount
of time XD
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L415[16:00:02] <TechnicianLP> is there a
way to get notified when a played sound ends?
L416[16:01:15]
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L418[16:02:46] <williewillus>
TechnicianLP: not currently but all the logic is packed into one
method which looks pretty nice to potential patching
L419[16:02:50] <williewillus>
SoundManager.updateAllSounds
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L421[16:03:34] <RebelKeithy> why do I keep
getting null when I call te.getCapability(CapabilityEnergy.ENERGY,
side)
L422[16:03:55] <Ordinastie> because it
doesn't have the capability
L423[16:04:26] <RebelKeithy> It's being
called on actually additions double furnace and energy lasers
though
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L425[16:04:44] <williewillus> if it's null
then it doesn't have the cap on that side :P
L426[16:04:56] <williewillus> does AA use
Forge energy?
L427[16:04:57]
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L428[16:05:07] <RebelKeithy> in their
github code it does
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L431[16:06:15] <Ordinastie> it's the line
under that matters
L432[16:06:21] <N0c7is> How do I specify
the version of a dependency my mod requires?
L433[16:06:28] <N0c7is> I cant find
anything about it on the web
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L438[16:07:09] <N0c7is> Thank you
willie.
L439[16:08:01] <RebelKeithy> Ordinastie,
its
L441[16:08:45] <Ordinastie> then use a
debugger to find out why it's null
L442[16:09:05] <RebelKeithy> I can't get
AA to load in eclipse :/
L443[16:09:37] <Ordinastie> dropping the
mod in mods folder doesn't work ?.
L444[16:10:04] <RebelKeithy> I get,
java.lang.NoClassDefFoundError:
de/ellpeck/actuallyadditions/mod/blocks/BlockEnergizer
L445[16:10:11] <RebelKeithy> and a few
other similar errors
L446[16:10:44] <Ordinastie> that's when
you drop the jar in mods/ ?
L447[16:10:51] <RebelKeithy> yeah
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L449[16:11:52] <N0c7is> If I specify the
dependencies in my mod's Mod annotation, would I be correct by
assuming its not necessary to specify it in my mod's
mcmod.info?
L450[16:11:54] <Ordinastie> is the class
in the jar ?
L451[16:12:33] <TechnicianLP> ok temporary
workaround: keep a weakref to the positionedsoundrecord and if it
gets collected it has stopped playing (i know it might not
immeadiatly get collected)
L452[16:13:13] <RebelKeithy> it's in
there
L453[16:14:20] <Ordinastie> and that's the
actual class it can't find ? not one that it depends on ?
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L457[16:18:48] <Ordinastie> can you post
full log ?
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L462[16:22:17] <Ordinastie> well, I don't
know
L463[16:22:22] <Ordinastie> that's
weird
L464[16:22:28] <Ordinastie> maybe see if
they have a dev jar
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L467[16:25:24] <RebelKeithy> so my run
folder is one directory up. I setup a new workspace leaving
everything alone and AA will open in eclipse that way
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L476[16:30:33] <Smack> Is there a way to
have Gradle Shadow relocate java packages? I'm using an external
API that likes to think javax.net is inside
com.apidev.apiname.libraries.javax.net while it's not.
L477[16:30:33] <Smack> Rather than editing
the API myself I figured it'd be a cheap fix until the dev sees my
issue
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L480[16:34:48] <parzivail> is there
something special you have to do (aside from cancelling the event)
to get the EntityViewRenderEvent.FogDensity event to work all the
time?
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L483[16:37:25] <williewillus> does it not
work all the time right now?
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L485[16:37:59] <parzivail> no
L486[16:38:08] <parzivail> it works like
50/50, sometimes you
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L488[16:38:27] <parzivail> 'll load in and
it works, and other times you will open a world and it's
broken
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L491[16:41:49] <parzivail> more testing
shows that if you make a world and play in it immediately, the fog
is broken until you close the game and come back into that
worls
L492[16:42:06] <parzivail> so fog only
shows up on the 2nd+ go-round of booting into that world
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L514[17:20:44] <N0c7is> I'm trying to get
my gradle build script to replace tokens in a java class. I thought
I was doing it correctly, and even looked at several examples, but
the tokens don't get replaced after the project builds. Here's my
build script as well as the java classs I'm trying to replace
tokens in:
https://gist.github.com/anonymous/e0842b4bbe404bdaf62cc1a22ad656ba
L515[17:21:58] <ghz|afk> doesn't look much
different than what I do
L517[17:22:00] <ghz|afk> hmmm
L518[17:22:10] <ghz|afk> maybe you need a
replaceIn for each replace?
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L520[17:22:27] <N0c7is> In that case,
wouldnt one of the tokens have replaced at least?
L521[17:22:59] *
ghz|afk shrugs
L522[17:23:08] <N0c7is> I'll try it just
in case
L523[17:23:52] <N0c7is> nope, didnt
work
L524[17:24:28] <kenzierocks> have you run
clean since you added it?
L525[17:24:43] <N0c7is> No, is that
something I should do?
L526[17:24:49] <kenzierocks> you can try
it
L527[17:25:07] <kenzierocks> also, i'm not
sure that FG 1.2 had replace capabilities
L528[17:25:29] <N0c7is> Oh, I could see
why that might be a problem
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L530[17:26:05] <kenzierocks> oh, it
did
L531[17:26:11] <kenzierocks> i dunno
then
L532[17:26:19] <N0c7is> I'm trying a
clean.
L533[17:27:07] <N0c7is> Same thing
L534[17:27:49] <kenzierocks> what task are
you running to build?
L535[17:28:01] <N0c7is> Just the standard
"build" task
L536[17:30:03] <kenzierocks> can you run
with --debug
L537[17:30:07] <kenzierocks> and give me
the log
L538[17:30:10] <N0c7is> Sure
L539[17:30:13] <kenzierocks> (do that
after a clean)
L540[17:30:27] <N0c7is> Already ran the
clean. Should I clean again?
L541[17:30:48] <kenzierocks> yea
L542[17:30:54] <kenzierocks> i want to
make sure it runs the task again
L545[17:34:16] <kenzierocks> huh
L546[17:34:21] <kenzierocks> it hits the
replace
L547[17:35:01] <N0c7is> Hm, well the
output sources jar is what I've been checking, and it still
contains the tokens
L548[17:35:11] <kenzierocks> oh
L549[17:35:20] <kenzierocks> that's a big
difference
L550[17:35:29] <kenzierocks> i'm sure your
actual files are fine then
L551[17:35:50] <kenzierocks> your source
jar can't pull from sourceSets.main.allSource
L552[17:36:00] <kenzierocks> because the
replace is done in the 'sourceMainJava' task
L553[17:36:07] <kenzierocks> and it writes
to a different location
L554[17:36:12] <N0c7is> Oh
L555[17:36:43] <kenzierocks> try putting
'from sourceMainJava.output' instead
L556[17:37:29] <ghz|afk> hmm my source
files do get the replacements applied, and I didn't mess with my
build.gradle ;P
L557[17:37:40] <ghz|afk> besides adding
the shading stuff
L558[17:37:55] <kenzierocks> ghz|afk: your
source jar comes from FG
L559[17:38:07] <kenzierocks> which already
does that
L560[17:38:15] <ghz|afk> oh right
L561[17:38:24] <ghz|afk> he's on 1.7.10's
fg
L562[17:38:26] <N0c7is> I checked the
standard jar using JD-GUI, the tokens did indeed get
replaced.
L563[17:38:31] <ghz|afk> which didn't do
source jars yet
L564[17:39:21] <N0c7is> @kenzie Not sure I
follow what you meant by putting 'from sourceMainJava.output'
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L566[17:39:32] <kenzierocks> you currently
have from sourceSets.main.allSource
L567[17:39:35] <kenzierocks> in
srcJar
L568[17:39:39] <kenzierocks> replace it
with that
L569[17:39:41] <N0c7is> Oh
L570[17:39:44] <N0c7is> Got it
L571[17:40:54] <N0c7is> It worked, thank
you :)
L572[17:41:30] <kenzierocks> np
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L584[18:33:18] <parzivail> oh ghz|afk, you
know anything about the FogDensity event?
L585[18:33:31] <ghz|afk> nope
L586[18:33:45] <parzivail> aw shucks
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L639[21:56:52] <N0c7is> Does anyone using
the maven gradle plugin know how to add additional properties to
the pom during artifact upload? I'm trying to keep a record of what
forge version each build was built on, but I'm having a really hard
time finding any information on doing such a thing.
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L642[21:59:00] ⇦
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L648[22:31:26] <killjoy> Anyone have RGB
RAM yet?
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L655[22:54:01] <N0c7is> Took me 3 hours
total, but I finally figured it out.
L656[22:55:09] <killjoy> Will you ever get
those 3 hours back?
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L665[23:35:16] <williewillus> !gm
func_82790_a
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