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L12[00:33:41] <Waterpicker> How does the downloads on files.minecraftforge.net translated into maven repos.
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L18[01:03:20] <tterrag> Waterpicker: it's backed by a maven repo
L19[01:03:59] <kenzierocks> literally -- the downloads are links to the maven files
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L23[01:31:13] <McJty> Question, if you have an obj block model then that works also for the inventory model but how can rotate the item model?
L24[01:31:41] <tterrag> McJty: isn't that part of the blockstate file?
L25[01:31:47] <TehNut> It is
L26[01:31:51] <tterrag> inventory { rotate {} ...
L27[01:31:54] <McJty> aha
L28[01:31:57] <McJty> Ok let me try that
L29[01:31:57] <TehNut> We used to do it for BM before we resized our OBJ's correctly
L30[01:32:33] <McJty> What's the exact syntax?
L31[01:32:36] <McJty> "rotate": ?
L32[01:32:44] <TehNut> https://github.com/WayofTime/BloodMagic/blob/3bb5172bce3cd9576a50f205482bd361dfb633ea/src/main/resources/assets/bloodmagic/blockstates/BlockAltar.json#L26
L33[01:32:56] <McJty> Thanks
L34[01:33:15] <tterrag> you can do it globally too
L35[01:33:48] <TehNut> Yeah but it has to be in `transform`
L36[01:34:06] <tterrag> you can't just do "x":90 I guess?
L37[01:34:20] <TehNut> inventory [{ transform { rotation: ... }}]
L38[01:34:24] <TehNut> Not as far as I could tell
L39[01:34:27] <TehNut> You might
L40[01:34:32] <TehNut> This was a long time ago
L41[01:35:08] <McJty> I suppose it is the 'gui' section that I need?
L42[01:35:27] <TehNut> If it's the GUI display you're trying to rotate, then yeah
L43[01:35:33] <TehNut> like in inventories
L44[01:35:35] <McJty> ok
L45[01:36:42] <McJty> ah it isn't working and I think I know why
L46[01:37:00] <McJty> I'm using ModelLoader.setCustomMeshDefinition
L47[01:37:06] <McJty> And returning: return variants.get(GenericLightBlock.this.getDefaultState().withProperty(GenericLightBlock.COLOR, color));
L48[01:37:16] <McJty> I suppose that ignores the inventory section
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L50[01:37:32] <tterrag> well, yeah
L51[01:37:35] <tterrag> inventory is just another variant
L52[01:37:38] <TehNut> ^
L53[01:37:39] <McJty> So I need to combine both somehow
L54[01:38:10] <tterrag> put the transform{gui{}} into defaults maybe?
L55[01:38:21] <McJty> Let me try that
L56[01:39:40] <McJty> hmm no
L57[01:39:42] <McJty> Not rotation
L58[01:39:44] <McJty> rotating
L59[01:40:12] <McJty> This is my blockstate: https://bpaste.net/show/cd80c9d20c75
L60[01:40:42] <Waterpicker> tterrag, I know. I mean how would I translate what I see on download page into a usable gradle depeency
L61[01:40:56] <tterrag> files.minecraftforge.net *is* the maven repo
L62[01:41:03] <tterrag> what you see in your browser is an html wrapper
L63[01:41:17] <TehNut> Are you not using ForgeGradle?
L64[01:41:35] <tterrag> also that
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L66[01:42:55] <McJty> So any clue as to what I'm doing wrong and how I can rotate the inventory model?
L67[01:44:16] <TehNut> Not sure, tbh. I haven't used that additional stuff since February or something
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L70[01:51:41] <gigaherz> McJty: https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/resources/assets/elementsofpower/blockstates/magicStaff.json
L71[01:51:44] <gigaherz> this does work for me
L72[01:52:13] <gigaherz> note that the rotations in forge blockstates are not the same as in the json models
L73[01:52:19] <McJty> yes but you probably don't use it in combination with ModelLoader.setCustomMeshDefinition?
L74[01:52:30] <gigaherz> yes I do
L75[01:52:41] <McJty> hmm
L76[01:52:51] <gigaherz> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/java/gigaherz/elementsofpower/client/ClientProxy.java#L212
L77[01:52:57] <gigaherz> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/java/gigaherz/elementsofpower/client/ClientProxy.java#L270
L78[01:53:42] <gigaherz> the only thing is that this is purely an item
L79[01:53:45] <gigaherz> not an ItemBlock
L80[01:55:25] <McJty> Strange. No idea why it is failing for me
L81[01:55:51] <gigaherz> hmmm is this 1.11? because my mod isn't fully ported yet, so if it fails it may be new
L82[01:56:25] <gigaherz> I know the models did work fine on up to 1.10.2
L83[01:56:27] <McJty> It is 1.11 yes
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L85[01:56:39] <McJty> But I thought nothing changed in that area
L86[01:56:48] <gigaherz> yeah
L87[01:56:57] <gigaherz> but I thought I'd mention
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L89[01:59:37] <gigaherz> anyhow, gotta get to work
L90[01:59:52] <McJty> Even a thing like: "transform" : { "scale": 2 } is ignored
L91[01:59:55] <McJty> In the defaults section
L92[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20161213 mappings to Forge Maven.
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L94[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20161213-1.11.zip (mappings = "snapshot_20161213" in build.gradle).
L95[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L118[03:54:11] <Hink> What's the best way to ban items from being put into a players container menu?
L119[03:54:43] <Hink> Trying to remove a few items from being craftable by players.
L120[03:55:19] <Hink> Any mods someone would recommend that offer that functionality?
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L124[04:04:50] <Waterpicker> What's the difference between a dev and dev-shaded jar?
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L129[04:23:20] <gigaherz|work> Hink: if you just want to remove crafting recipes, use CraftTweaker (MineTweaker)
L130[04:23:50] <gigaherz|work> you can't just prevent items from being crafted at all
L131[04:24:21] <gigaherz|work> you can just do your best to try to remove all recipes that output it
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L144[05:25:46] * Baughn notes that files.minecraftforge.net's certificate is still broken.
L145[05:40:26] <unascribed> it's a page full of http links so it's a moot point
L146[05:40:37] <unascribed> I guess the links themselves would be authenticated
L147[05:40:48] <unascribed> but if you're getting MITM'd the adfocus links are just as easy to target
L148[05:41:05] <unascribed> (and for a passive attack, there's no sessions to worry about)
L149[05:41:16] <Baughn> Oh, I'm not using the adfocus link. It's hard to deal with those in a script.
L150[05:41:31] <Baughn> I'm downloading the forge installer by constructing an https url directly.
L151[05:41:40] <unascribed> ah
L152[05:42:06] <Baughn> So, no http.
L153[05:42:15] <unascribed> yeah that's fair
L154[05:42:46] <Baughn> https://github.com/TPPIC/Test-Pack-Please-Ignore-3C/blob/master/lib/lib.nix#L55 <- Like so
L155[05:43:03] <unascribed> TPPI3?!?
L156[05:43:10] <Baughn> Mm.
L157[05:43:16] <Baughn> Well, we're stalled until the certificate is fixed.
L158[05:43:43] <unascribed> I forget who the forge webadmin is, but you could ping them
L159[05:43:54] <Baughn> He got pinged yesterday, I think.
L160[05:44:27] <Baughn> minecraftforge.net uses Let's Encrypt anyway, so the certificates last 90 days... I'd expect this is the only time it'll be a problem. It's *got* to be crontab'd.
L161[05:44:47] <unascribed> yeah, certbot installs a twice-daily cronjob to renew certs
L162[05:44:54] <unascribed> buuut, if you use nginx, you need to manually restart the server
L163[05:45:03] <unascribed> or reload for that matter
L164[05:45:05] <Baughn> Not really.
L165[05:45:18] <unascribed> (manually as in certbot won't do it)
L166[05:45:21] <Baughn> Stick a 'systemctl reload nginx' in the cronjob
L167[05:45:23] <unascribed> (you could definitely cronjob it)
L168[05:45:26] <Baughn> Ah well.
L169[05:45:38] <unascribed> certbot will auto-poke apache for you
L170[05:45:45] <Baughn> I'm using NixOS for my own servers, which makes it a single config option. :)
L171[05:46:08] <Baughn> https://github.com/Erisia/Madoka/blob/master/configuration.nix#L197 <- Like so
L172[05:47:57] <unascribed> neat
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L181[06:43:58] <AshIndigo> !gf field_190927_a
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L188[07:20:13] <Ordinastie> nice, I don't know if it's the new eclipse or 1.11, but loading MC in dev is not as slow anymore
L189[07:26:21] <Ordinastie> !gm ItemBlock.onItemUse
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L199[08:22:29] <Ordinastie> !gm func_189540_a
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L205[08:39:45] <Tazz> well good morning
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L211[08:46:56] <Koward> I don't understand why the DecorateBiomeEvent.Pre&Post don't extend the Decorate. The event type it provides would be handy in all cases
L212[08:47:43] <Ordinastie> what ?
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L215[08:52:15] <Koward> There are DecorateBiomeEvents pre&post triggered during biome generation. But you don't really know what is generated. There is a Decorate event that extends DBE which has a type (tree, bush..) but it's always pre, no post.
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L217[08:52:57] <Koward> There is no way to trigger something after a tree is spawned. Only before.
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L219[08:54:25] <Ordinastie> decorate is not called after before a tree is spawned
L220[08:54:34] <Ordinastie> it's called before ANY tree is spwaned
L221[08:55:07] <Necro> is there a way to have some sort of and-gate? something like "variants":{"a":{"1":{"variants":{"b":{"2":{...}}}}}} ?
L222[08:55:44] <Necro> using forge block states i mean.
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L225[08:58:31] <Koward> Ooh I see, thanks, I was blind.
L226[08:59:54] <Ordinastie> and there don't seem to be anything to check for singular trees being decorated
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L229[09:08:56] <Koward> For sapling I can prevent the original spawning, spawn it "manually" then call whatever I want but for world gen this is a pain.
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L231[09:29:02] <Koward> Anyone ever "overrode" vanilla Biomes (by removing and adding a copy I suppose) ? Is there any big consequence to keep in mind ?
L232[09:32:17] <LatvianModder> Necro: Maybe take a look at redstone jsons, those have more advanced things
L233[09:32:43] <LatvianModder> Koward: You probably dont want to Remove a whole biome. What do you need that for?
L234[09:33:18] <Koward> I just want to change the bottom blocks of trees. That's it
L235[09:34:08] <Koward> For most biomes tree generators are in a field I can change with reflection, but not jungles.
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L243[09:49:46] <AshIndigo> The new forge logo looks cool
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L246[09:57:41] <Ordinastie> wtf ? I can't show the breakpoint view in eclipse :x
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L250[10:24:05] <Ordinastie> ah, it's so annoying that package private doesn't extend to sub packages :x
L251[10:24:44] <barteks2x> this is what makes package-private mostly useless...
L252[10:25:08] <Ordinastie> (doesn't help the actual method was private either ><)
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L254[10:25:53] <Ordinastie> ah no, wrong method, it is indeed package private
L255[10:31:41] <gigaherz> the package system is retarded, IMO
L256[10:32:00] <gigaherz> stuff like protected being package-public
L257[10:33:35] <gigaherz> and subpackages not really being subpackages
L258[10:33:38] <gigaherz> (forgot to press enter)
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L260[10:36:44] <Ordinastie> well, that was scary, my inventories all broken up :s
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L268[11:08:33] <Ordinastie> hum, I need to return a hashmap values collection, short of one of the keys, any idea for the proper way to do it ?
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L273[11:24:47] <Baughn> mmm
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L275[11:25:38] <Baughn> Ordinastie: Not sure I understand. Why not just return the hashmap?
L276[11:26:14] <Ordinastie> I wanted values + filter, but I changed the way things are handled anyway
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L280[11:36:43] <Baughn> Does anyone happen to have a copy of Forge 1.10.2 - 12.18.3.2185, since I can't verify it at the moment?
L281[11:36:48] <Baughn> Or, more to the point, the hash.
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L289[11:56:33] <gigaherz> Baughn: doens't the jar have its own signature?
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L301[12:32:03] <Xilef11> looks like AttachCapabilitiesEvent.entity is deprecated? what should be used instead?
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L303[12:34:51] <SkySom> AttachCapabilitiesEvent<Entity>
L304[12:34:58] <PaleoCrafter> ^ it supports generics now
L305[12:35:08] <killjoy> Cool, event generics
L306[12:35:10] <Xilef11> cool, thanks
L307[12:35:47] <killjoy> Is this new?
L308[12:36:08] <PaleoCrafter> It was introduced on Sep 18
L309[12:36:11] <PaleoCrafter> so, quite new
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L311[12:36:58] <killjoy> They don't seem to be on the Entity events
L312[12:37:32] <PaleoCrafter> https://github.com/MinecraftForge/MinecraftForge/commit/1107088acb809004a0865fca24b1aaea63fbb7cc it's only used for the capabilities stuff
L313[12:37:37] <PaleoCrafter> if you want it for anything else, PR it :P
L314[12:38:45] <killjoy> quick question about that commit. Why the fqn?
L315[12:40:27] <barteks2x> Argh, I hate it when I know I had already solved some issue after hours of searching and experimenting before, run into it again and can't figure out how to fix it.
L316[12:41:19] <PaleoCrafter> killjoy, TileEntity in that file would clash with the Vanilla class etc :P
L317[12:42:39] <killjoy> hm
L318[12:43:00] <killjoy> if only java supported scoped imports
L319[12:43:30] <PaleoCrafter> if only :P
L320[12:43:42] <killjoy> or named imports
L321[12:43:45] <killjoy> import <x> as <y>
L322[12:44:27] <killjoy> python has it
L323[12:45:00] <PaleoCrafter> Scala has it, too :P
L324[12:45:17] <PaleoCrafter> so does Kotlin
L325[12:45:39] <killjoy> ... that's some boring syntax
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L328[12:48:55] <TvL2386> hey guys, trying to create a jetpack for MC1.10.2 since I'm missing SimplyJetpacks and would like to learn modding. I have my jetpack item now, can equip it and fly! yay... Now I'm trying to implement hover mode. Got it to work by pressing 'h'. What is annoying now though, is that when I walk from something one block higher, hovermode kicks in immediately... Very annoying when walking
L329[12:49:01] <TvL2386> downstairs... Any tips?
L330[12:49:29] <TvL2386> of course I can just press 'h' again to disable it....
L331[12:49:40] <killjoy> have it be a toggle
L332[12:49:42] <TvL2386> but I would like hovermode to be a little bit smarter
L333[12:49:45] <killjoy> turn it on when you jump.
L334[12:49:50] <killjoy> as in when you press the jump key
L335[12:49:56] <killjoy> off when you hit ground
L336[12:50:04] <TvL2386> ohhh... :)
L337[12:50:07] <TvL2386> sounds like a plan :)
L338[12:50:22] <TvL2386> thx!
L339[12:51:19] <killjoy> It think someone might get confused about GenericEvent.
L340[12:51:22] <killjoy> https://github.com/MinecraftForge/MinecraftForge/wiki/If-you-want-to-contribute-to-Forge
L341[12:51:35] <killjoy> That's used as a "generic event" here.
L342[12:51:41] <killjoy> I just find it funny
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L348[13:05:42] <Baughn> gigaherz: The installer is unsigned, actually.
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L363[13:40:00] <gigaherz> Baughn: ah right.
L364[13:44:03] ⇦ Parts: Cast0077 (~Cast0077@24-181-179-41.dhcp.nwtn.ct.charter.com) ())
L365[13:45:23] <PaleoCrafter> I'd have been disappointed if Torbjörn hadn't got a Santa skin xD
L366[13:48:48] <Necro> http://puu.sh/sOkSB/3467bbcef7.png Can anyone tell me what I have to do to fix this?
L367[13:49:12] <kenzierocks> fix...what
L368[13:50:01] <Koward> What are the solutions to override vanilla biomes ?
L369[13:50:08] <Necro> the block drawn on the right is being drawn by this snippet of code.
L370[13:50:19] <gigaherz> Necro: your screenshot is too limited
L371[13:50:23] <gigaherz> we cna't even tell what it does
L372[13:50:33] <diesieben07> question is, why are you even drawing an ItemStack yourself?
L373[13:50:45] <diesieben07> Koward, for worldgen?
L374[13:50:57] <PaleoCrafter> I'd wager it's something about the lighting
L375[13:50:59] <Koward> No, because I want to edit the vanilla trees.
L376[13:51:05] <diesieben07> edit how?
L377[13:51:19] <Koward> And nothing allows me to do that. I want to change the bottom block.
L378[13:51:32] <gigaherz> it's missing wahtever.enableGuiStandardItemLighting(), but the question really is: why are you drawing the slot yourself?
L379[13:51:44] <barteks2x> listen to tree generation event and change the block after it's generated?
L380[13:51:45] <diesieben07> all trees?
L381[13:51:49] <diesieben07> there is no such event
L382[13:51:54] <diesieben07> only for sapling growth
L383[13:52:01] <barteks2x> I've seen somethign like that in decorator
L384[13:52:05] <Necro> Because it's not actually a slot. It's for looking up recipes and I didn't wanna have to mess around with the container code.
L385[13:52:24] <Koward> All trees indeed. barteks2x : the event is triggered after all trees, not for individual trees
L386[13:52:46] <barteks2x> this event is a bit useless
L387[13:52:46] <gigaherz> Necro: for reference: https://github.com/gigaherz/Commons/blob/master/src/main/java/gigaherz/common/client/StackRenderingHelper.java
L388[13:53:22] <barteks2x> Now even if I wanted to implement it in cubic chunks, it would most likely break things
L389[13:53:25] <gigaherz> I mean
L390[13:53:44] <gigaherz> that code exists because I wanted to make items semi-transparent
L391[13:53:48] <diesieben07> Koward, you'd have to cancel the "all trees" event and then do it yourself
L392[13:53:52] <Koward> diesieben07 As there's no such event my only solution is probably to replace vanilla biomes by new ones
L393[13:54:00] <diesieben07> yeah
L394[13:54:09] <barteks2x> that event doesn't seem calcellable
L395[13:54:20] <gigaherz> Koward: in my NaturalTrees WIP mod, I canceled normal tree generation, and substituted my own
L396[13:54:21] <gigaherz> ;p
L397[13:54:21] <Koward> Not a bad idea, but I need the number of trees and it's computed (random) outside of the event
L398[13:54:30] <diesieben07> it has a result
L399[13:54:31] <Necro> gigaherz: great! RenderHelper.enableGUIStandardItemLighting() was all i need, thanks!
L400[13:54:34] <Koward> I don't know if there's a random.previous to get the previous random value tho
L401[13:54:40] <gigaherz> https://github.com/gigaherz/NaturalTrees/blob/master/src/main/java/gigaherz/nattrees/NaturalTrees.java#L99
L402[13:54:56] <barteks2x> if it has result, then it's ignored
L403[13:55:18] <barteks2x> I don't see any code that would cancel tree generation based on result from that event
L404[13:55:24] <gigaherz> barteks2x: ev.setResult(Event.Result.DENY); worked in the past
L405[13:55:29] <gigaherz> if it doens't work in current forge
L406[13:55:32] <gigaherz> it has regressed
L407[13:55:33] <diesieben07> yep that is a thing
L408[13:56:13] <Koward> So that's a bug
L409[13:56:14] <barteks2x> there is no way it works http://pastebin.com/zgbqnCLP
L410[13:56:28] <barteks2x> oh, it does
L411[13:56:32] <barteks2x> there is if()
L412[13:56:47] <barteks2x> I somehow didn't see the if....
L413[13:56:59] <gigaherz> heh
L414[13:57:02] <barteks2x> I hate reading patched code
L415[13:57:46] <Koward> Anyway as I said the previous random value is not accessible so I could not get the vanilla number of trees in biome. I would break seeds
L416[13:58:04] <barteks2x> you could calculate the number the same way
L417[13:58:31] <diesieben07> no he is right
L418[13:58:42] <Koward> How ? It's a random.nextInt()%something if I remember. There's no random.prevInt
L419[13:58:43] <barteks2x> oh, right, random
L420[13:59:12] <gigaherz> you wont' be able to repeat the same exact tree locations
L421[13:59:16] <diesieben07> if you find a way to add an event in a clean way... make a PR :)
L422[13:59:18] <Koward> Yep.
L423[13:59:19] <gigaherz> but you can replace treegen
L424[13:59:19] <gigaherz> ;p
L425[13:59:55] <Koward> On the other hand I can make an identical biome, replace vanilla one, and I'll keep the trees
L426[14:00:04] <Koward> But I don't know how other mods will react to this
L427[14:00:10] <gigaherz> was the block substitution system ever fixed?
L428[14:01:51] <barteks2x> is there any reason why forge doesn't fire events for individual trees?
L429[14:02:10] <diesieben07> performance? patch size?
L430[14:02:19] <diesieben07> nobody has made a reasonable PR adding it?
L431[14:05:15] <gigaherz> so wait
L432[14:05:22] <gigaherz> I'm looking at this again
L433[14:05:38] <gigaherz> why can't you just copypaste the treegen code into your event
L434[14:05:41] <gigaherz> and just use your own generator?
L435[14:06:06] <barteks2x> that would change tree positions and amount of trees in each chunk, because of how random works
L436[14:06:12] <gigaherz> oh nevermind
L437[14:06:17] <gigaherz> the k1 field
L438[14:06:20] <Koward> It's a one way serie of pseudo random numbers
L439[14:06:21] <gigaherz> you can't know it in advance
L440[14:06:22] <Koward> Yeah
L441[14:06:39] <gigaherz> so make a PR, that adds this k1 field to the event
L442[14:06:50] <barteks2x> wouldn't that be a breaking change?
L443[14:06:53] <gigaherz> no
L444[14:06:55] <Koward> This k1 field is only relevant for trees
L445[14:06:58] <gigaherz> it's just a getter
L446[14:07:05] <barteks2x> for anyone who tries to fire the event that would break
L447[14:07:15] <gigaherz> not if you make a second constructor
L448[14:07:25] <gigaherz> and the compatibility one just passes 0
L449[14:07:49] <Koward> That's an idea, it will look a bit dirty to the gods
L450[14:07:59] <barteks2x> so then this mod cancelling other mods tree events and generating zero trees instea d would remove mod trees
L451[14:08:17] <gigaherz> wat?
L452[14:08:34] <gigaherz> your event should only be cancelled if it's generating for a biome you are handling
L453[14:08:43] <gigaherz> you shouldn't handle other mod's biomes unless you know how to handle them
L454[14:09:02] <barteks2x> then there are mods that can do custom world generation
L455[14:09:07] <gigaherz> yep
L456[14:09:11] <gigaherz> yo ucan't fix that with this event
L457[14:09:15] <gigaherz> you'd need a tree-by-tree event
L458[14:09:49] <barteks2x> the worldgen events are just useless for many things as it is
L459[14:09:53] <gigaherz> a hook in Worldgen*Tree
L460[14:10:21] <gigaherz> or hm
L461[14:11:00] <barteks2x> an event for each specific thing, instead of one event per chunk would also make things easier for me, but not sure about performance
L462[14:11:18] <gigaherz> yeah if you put the event inside the for loop, then it will fire many times
L463[14:11:58] <barteks2x> so the question is how many times is too many
L464[14:12:44] <barteks2x> I don't think it's a lot compared to the amount of blocks being changed
L465[14:12:49] <gigaherz> if you figure it out, you can tell Lex ;P
L466[14:12:55] <gigaherz> then he can decide if it's acceptable
L467[14:13:17] ⇨ Joins: immibis (~chatzilla@122-61-224-36.jetstream.xtra.co.nz)
L468[14:14:00] <barteks2x> The simplest way would be to just add these events and see if it noticably slows down terrain generation
L469[14:14:18] <Koward> The decorate event do not pass the biome with it
L470[14:14:30] <barteks2x> you can get biome from chunk position
L471[14:14:42] <barteks2x> from world, using the chunk posiution*
L472[14:15:47] <Koward> Oh yeah right
L473[14:16:19] ⇨ Joins: sww1235 (~sww1235@lotus.cs.colostate.edu)
L474[14:16:40] <Koward> You mean add an event at each call of each implementation of WorldGenAbstractTree.generate() ?
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L477[14:24:44] ⇦ Quits: immibis (~chatzilla@122-61-224-36.jetstream.xtra.co.nz) (Ping timeout: 186 seconds)
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L479[14:26:20] ⇨ Joins: founderio (~Thunderbi@p200300C4E3C3A700FA2EEC269CCA80D4.dip0.t-ipconnect.de)
L480[14:26:22] ⇦ Quits: fatguylaughing (~fatguylau@worx01.meridian-ds.com) (Quit: fatguylaughing)
L481[14:27:05] <Koward> Hell the way vanilla handle trees is so inconsistent. Why is the tree in BiomeHills not static ? There is 0 reason
L482[14:28:52] <gigaherz> Hmm War for the Overworld on steam at -75%
L483[14:28:56] <gigaherz> bought.
L484[14:28:57] <diesieben07> Mojang. ¯\_(ツ)_/¯
L485[14:29:04] <diesieben07> goddamnit hexchat.
L486[14:29:17] <gigaherz> that looks right for me ;P
L487[14:29:27] <diesieben07> well it doesn't for me
L488[14:29:30] <diesieben07> probably just the font then
L489[14:29:38] <gigaherz> sounds like it
L490[14:30:14] <gigaherz> https://dl.dropboxusercontent.com/u/743491/Capture.PNG
L491[14:30:26] <gigaherz> I sue mirc though ;P
L492[14:31:21] <gigaherz> use*
L493[14:32:08] <heldplayer> https://ss.heldplayer.blue/OTklKqbh
L494[14:32:39] <diesieben07> .blue? someone is fancy :D
L495[14:33:53] <heldplayer> Truth be told I couldn't think of a good TLD to use :P
L496[14:34:06] <diesieben07> .horse. always .horse
L497[14:34:26] <heldplayer> lol
L498[14:34:36] <diesieben07> although i would prefer .donkey
L499[14:34:40] <heldplayer> That one is a bit too much for me
L500[14:35:10] <heldplayer> Let's just go with the story that I have blue blood
L501[14:35:41] <diesieben07> sure :D
L502[14:35:43] <killjoy> that's gonna be ichun's new website. ichun.horse
L503[14:36:44] <barteks2x> After searching through old forge issues and PRs, I haven't found anyone even proposing adding worldgen events for each specific thing, I was almost sure I saw it somewhere
L504[14:37:05] ⇨ Joins: fatguylaughing (~fatguylau@worx01.worxco.com)
L505[14:37:15] <diesieben07> wait there are really brand-name tlds? wtf.
L506[14:37:44] <diesieben07> stupid.microsoft :D
L507[14:38:05] <killjoy> microsoft owns microsoft.sucks
L508[14:38:10] <killjoy> also mikeroesoft.com
L509[14:38:29] <diesieben07> there is a .sucks TLD? wtf
L510[14:38:46] <kenzierocks> yea...its questionable
L511[14:38:49] <killjoy> it redirects to a bing search of microsoft
L512[14:40:42] <killjoy> .club domains are cheap
L513[14:40:45] <killjoy> right now at least
L514[14:40:51] <killjoy> 88 cents for the first year
L515[14:41:11] <diesieben07> .bestbuy... i don't want to live in this world anymore
L516[14:41:35] <diesieben07> also .blackfriday... why
L517[14:41:38] * diesieben07 shuts up
L518[14:41:48] <killjoy> is there a .minecraft tld?
L519[14:42:14] <killjoy> https://www.namecheap.com/domains/new-tlds/explore.aspx
L520[14:42:16] <diesieben07> nope
L521[14:42:27] <diesieben07> .ninja
L522[14:42:35] <killjoy> hm.. why does namecheap not own name.cheap?
L523[14:47:30] ⇨ Joins: Cast0077 (~Cast0077@24-151-68-108.dhcp.nwtn.ct.charter.com)
L524[14:55:17] <Koward> I'm going to start working on a PR where I'll add a new constructor to net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate that'll pass k1 (number of trees) along. For that I'll also need a new "decorate" method in TerrainGen.
L525[14:56:10] <Koward> I wonder tho, if we do that for the number of trees, do I need to pass in the type (which will always be TREE) to this new method, and are there other cases than trees that one would want to get ?
L526[14:58:45] <barteks2x> if it's done for trees, shouldn't it be done for everthing for consistency?
L527[15:01:57] <barteks2x> wtf libreoffice? Why is it the default program for pdf files, if it can't actually read PDFs? It opened PDF... and it starts with "%PDF-1.2%����"
L528[15:02:48] ⇨ Joins: KGS (~KGS@h-155-4-129-249.na.cust.bahnhof.se)
L529[15:03:35] <Koward> I could pass the upper limit of each loop for each type (==number per chunk). For trees it's the k1, for reeds it's this.reedsPerChunk, for lakes it's a 50 constant. Pumpkins don't loop so I'd say it's 1.
L530[15:03:49] <Koward> That starts to sound like a good idea
L531[15:04:06] <Koward> In the end that thing could not be dirty at all
L532[15:05:04] <barteks2x> what about things that have a chance to be generated?
L533[15:06:27] ⇦ Quits: Hunterz (~hunterz@62.182.234.189) (Remote host closed the connection)
L534[15:12:01] <Koward> I have absolutely no idea
L535[15:14:46] <Koward> Oh well https://github.com/MinecraftForge/MinecraftForge/pull/3318
L536[15:20:11] <Koward> It pass along the k1 so it's fine for me, and it's approved, but the author has not updated its PR to 1.11 despite Mezz asking for it. I hope he will do it soon.
L537[15:22:56] *** PaleoCrafter is now known as PaleOff
L538[15:25:08] <AshIndigo_> There's only the FML logger right? No forge one?
L539[15:26:01] <LexDesktop> Sup bitches, anything exploding?
L540[15:26:28] <AshIndigo_> Nothing yet
L541[15:27:32] <gigaherz> nope, everyone has been nice and sensible these past few days
L542[15:29:16] ⇦ Quits: Koward (~Koward@2a02:2788:7d4:4dd:69ba:5e9f:345a:6033) (Quit: Leaving)
L543[15:30:25] <LexDesktop> nice nice
L544[15:30:34] <LexDesktop> hows everyone's 1.11 updatte going
L545[15:31:15] <kenzierocks> worldedit was fine
L546[15:31:34] <AshIndigo_> Good so far
L547[15:31:36] <kenzierocks> not that many changes required
L548[15:34:42] *** minecreatr is now known as Mine|away
L549[15:41:10] <LexDesktop> nice nice, i expect that enough modders will skip the world compatiblity stuff, sadly. But meh.
L550[15:41:18] <LexDesktop> Good to know there isnt anything pressing
L551[15:41:26] <LexDesktop> as i'll be... busy.. for the next week or so..
L552[15:41:48] ⇦ Quits: Necro (~Necro@p200300700D64160B314E8DDC5DFF07E7.dip0.t-ipconnect.de) (Ping timeout: 384 seconds)
L553[15:42:22] <gigaherz> no problems in any of my mods ;P
L554[15:43:04] <gigaherz> this reminds me ineed to release an update to one of them, since the current jar won't work on RB
L555[15:43:10] <Ordinastie> I have to rewrite my inventory though :p
L556[15:43:24] <gigaherz> that's not forge's fault, though?
L557[15:43:30] <Ordinastie> no
L558[15:44:49] <LexDesktop> wont work?
L559[15:45:27] <gigaherz> I rleased a beta before the getSlotLimit PR
L560[15:45:37] <gigaherz> it's the only breaking change that affected me
L561[15:46:16] <LexDesktop> ah nice
L562[15:46:28] <LatvianModder> ShapedRecipes#copyIngredientNBT is one of those UGH things. Private field, never assigned, no setter, still used in code
L563[15:46:44] <diesieben07> Programming by eclipse quickfix at it's finest: http://www.minecraftforge.net/forum/index.php?topic=43959.0
L564[15:48:01] <kenzierocks> lex, do you know if you might merge https://github.com/MinecraftForge/ForgeGradle/pull/393 ? i've tested it locally and it works, but i only have OSX and java 8
L565[15:48:38] <LatvianModder> Isnt this Abrar's field?
L566[15:48:53] <kenzierocks> technically yes, but lex has been maintaing FG as well
L567[15:49:01] <LatvianModder> *checks commit history* oh, appearently not
L568[15:49:08] <kenzierocks> and i haven't been able to catch abrar recently
L569[15:49:36] <LexDesktop> eah
L570[15:49:45] <LexDesktop> dont have time to test, and its not a major issue
L571[15:49:50] <LatvianModder> kenzierocks: off topic - is your github avatar very low res GLaDOS? :P
L572[15:49:55] <kenzierocks> yea
L573[15:50:06] <kenzierocks> it's the portal album cover
L574[15:50:14] <kenzierocks> except i ran it through a bunch of stuff
L575[15:50:44] <gigaherz> http://vignette3.wikia.nocookie.net/half-life/images/f/f7/P2songstotestbyv1cover.jpg/revision/latest?cb=20110525201930&path-prefix=en
L576[15:50:45] <gigaherz> hmm
L577[15:51:02] <gigaherz> I guess it is XD
L578[15:55:08] <AshIndigo_> Other random off topic question: Does Lex have 3 laptops, 2 desktops? (Presuming the Lex-Manos client is setup on a desktop)
L579[15:57:34] <gigaherz> A coding wizard doesn't have too many or too few computers -- he has exactly as many as he needs.
L580[15:57:40] ⇦ Quits: Jezza (~Jezza@92.206.161.17) (Ping timeout: 206 seconds)
L581[15:58:00] <gigaherz> I mean -- no idea. ;P
L582[16:00:07] <IoP> Coding wizards have displaced computer or two somewhere in apartment!
L583[16:00:31] <IoP> or have computer or two running without knowing why machine is being powered on
L584[16:03:28] <LexDesktop> Technically, I have 3 towers, and 1 laptop, and 1 phone
L585[16:04:51] <LatvianModder> How come your Mobile uses IRCCloud but Desktop uses something else?
L586[16:05:06] <LexDesktop> cuz irccloud on desktop is fucking annoying
L587[16:05:09] * AshIndigo_ questions the need for 3 towers
L588[16:05:48] <LexDesktop> data server, old tower, new tower
L589[16:06:07] <LexDesktop> Do I NEED them? No, Do I HAVE them? yes.
L590[16:06:19] <LexDesktop> Technically in the house we have 17 desktop boxes
L591[16:06:29] <LexDesktop> Most don't work ;P
L592[16:07:05] <AshIndigo_> :/
L593[16:07:08] ⇦ Quits: Hgrebnednav (~Hgrebnedn@d8d872a6e.access.telenet.be) (Ping timeout: 186 seconds)
L594[16:08:28] <LexDesktop> I, Unlike my roommates, actually dissasemble old towers that arnt being used for the parts and recycle the bad/old parts. Anything thats functional/good {vid/ram/hdd} I re-use
L595[16:09:57] <LatvianModder> is your IRCCloud linked with your bouncer? (or the other way around, I dunno) Because I'd like to slowly migrate away from using browser apps, but as you said.. It sucks on desktop/there is no downloadable version available
L596[16:09:58] <gigaherz> I give them away / sell them
L597[16:10:09] <gigaherz> (depending on how old)
L598[16:10:21] <LexDesktop> nope desktop doesnt have a bouncer
L599[16:10:28] <LexDesktop> i just never turn off my desktop
L600[16:10:34] <LatvianModder> What do your roommates do, just throw all the goods? o_O
L601[16:10:42] <gigaherz> my older pc had a i7-3770k, 16gb ram, gtx970 -- I sold it to my flatmate's gf for 300eur
L602[16:10:51] <LexDesktop> no like i said we have 17 towers
L603[16:10:58] <LexDesktop> literally just stacked up
L604[16:11:01] <LatvianModder> Oh god
L605[16:11:02] <gigaherz> lol
L606[16:11:21] <AshIndigo_> Jesus
L607[16:12:10] <LexDesktop> :/ Being on hold sucks
L608[16:13:54] <bartman> use to love upgrading everything slowly but yeah intel put an end to that when they pair every new blasted cpu with a new chipset
L609[16:13:58] *** mumfrey is now known as Mumfrey
L610[16:14:40] <bartman> 3770k still going strong though
L611[16:14:57] <AshIndigo_> I only have laptops so cant really replace much
L612[16:16:11] ⇨ Joins: ThePsionic (~ThePsioni@ip5457f909.direct-adsl.nl)
L613[16:16:40] <gigaherz> bartman: yeah the only reason I switched away from the 3770k, is that I wanted more ram
L614[16:16:56] <gigaherz> so rather than get a whole new batch of DDR3 sticks
L615[16:17:03] <gigaherz> I chose to get a new cpu+mobo and get DDR4 sticks instead
L616[16:17:07] <Ordinastie> couldn't you just download some ?
L617[16:17:12] <gigaherz> of course
L618[16:17:34] <gigaherz> but I don't have an electronics 3d printer yet
L619[16:17:35] <gigaherz> ;P
L620[16:17:40] <tterrag|laptop> oh god, that's right, my mobo probably doesn't even take DDR4
L621[16:17:45] <tterrag|laptop> so much for upgrading
L622[16:17:48] *** tterrag|laptop is now known as tterrag
L623[16:17:54] <tterrag> I'll have to buy some expensive-as-hell DDR3
L624[16:18:08] ⇨ Joins: patrick96 (~patrick96@249.225.4.85.dynamic.wline.res.cust.swisscom.ch)
L625[16:18:08] <gigaherz> DDR3 is still quite common
L626[16:18:10] <bartman> I upgraded to 32gb about a year ago
L627[16:18:17] <Lord_Ralex> eh, ddr3 prices haven't really gone up too badly
L628[16:18:21] <bartman> only time I notice any difference is when trying to use like blender
L629[16:18:37] <tterrag> Lord_Ralex: my specific model isn't even made anymore :C
L630[16:18:47] <Lord_Ralex> well, there is that problem
L631[16:19:24] <gigaherz> yep 4x8gb kits are cheaper in ddr3 still
L632[16:19:30] <bartman> yeah pretty sure I can't replace it anymore
L633[16:19:34] <bartman> long gone
L634[16:19:51] <tterrag> https://pcpartpicker.com/product/Fcw323/patriot-memory-pv316g186c0krd
L635[16:19:51] <tterrag> rip
L636[16:19:55] <bartman> cpu/board are 5 years old now maybe even 6 so almost due to replace
L637[16:20:04] <tterrag> gigaherz: I have 2x8
L638[16:20:09] <bartman> but lazy :)
L639[16:20:18] <gigaherz> tterrag: then get another 2x8
L640[16:20:25] <tterrag> gigaherz: and mismatch?
L641[16:20:26] <gigaherz> so long as they are compatible pair-wise, it usually works
L642[16:20:31] <Lord_Ralex> i have 4x4 lying around, but it's also 2400MHz which is lol
L643[16:20:34] <tterrag> keyword "usually"
L644[16:20:42] <tterrag> I don't like throwing $100 at usually >.>
L645[16:20:50] <gigaherz> well let's say it in a different way:
L646[16:21:01] <gigaherz> in my core2, I had 2x1gb + 2x2gb
L647[16:21:07] <gigaherz> it worked
L648[16:21:18] <gigaherz> in my i7, I initially had 2x4gb, and thne added another 2x4gb
L649[16:21:20] <gigaherz> it worked
L650[16:21:32] <tterrag> yeah and I had a PC that had 1 stick dead out of 4 and it used all 3
L651[16:21:32] <gigaherz> and similarly for everyone I know
L652[16:21:37] <tterrag> still a risk though
L653[16:21:47] <gigaherz> so long as the two channels have compatible ram, it usually works
L654[16:21:50] ⇦ Quits: patrick96 (~patrick96@249.225.4.85.dynamic.wline.res.cust.swisscom.ch) (Client Quit)
L655[16:21:50] <Lord_Ralex> i had an i5 that worked with 2x4 and when it went to 4x4 it failed, so i mean, it's not that exact
L656[16:22:11] <tterrag> gigaherz: this computer was a 0213 layout, I only had sticks in 0, 1, 2, and it used all 3
L657[16:22:12] <gigaherz> Lord_Ralex: WHY did it fail, though?
L658[16:22:13] <tterrag> it was bizzare
L659[16:22:24] <gigaherz> tterrag: yeah that's uncommon ;P
L660[16:22:26] <tterrag> didn't complain though
L661[16:22:36] <Lord_Ralex> gigaherz, cause it was a 1.65V 2400MHz kit that wasn't completely supported
L662[16:22:49] <gigaherz> the ram controller can usually work with just one chanenl
L663[16:22:54] <bartman> yeah that can be a pain if it can't detect the timings
L664[16:22:55] <gigaherz> but I didn't think they'd work with 1.5 channels
L665[16:22:56] <gigaherz> ;p
L666[16:23:03] <tterrag> well, if anyone has some comparable DDR3 2x8 sets to https://pcpartpicker.com/product/Fcw323/patriot-memory-pv316g186c0krd
L667[16:23:06] <gigaherz> Lord_Ralex: ah, yeah not a pairing problem, then
L668[16:23:08] <tterrag> I'd gladly take a look at them
L669[16:23:11] <gigaherz> that ram would have failed on its own
L670[16:23:12] <bartman> I had some ram like that and had to put the timings in by hand otherwise it wouldn't post
L671[16:23:21] <bartman> of course every bios update it would forget the settings
L672[16:23:38] <Lord_Ralex> gigaherz, had ran fine for a year with just 2, when i bumped to 4 i had to drop the speeds on it to get it to run, so
L673[16:23:50] <Lord_Ralex> the point was to disprove you ;)
L674[16:24:04] <gigaherz> sure
L675[16:24:09] <gigaherz> I made sure to use "usually"
L676[16:24:15] <gigaherz> people have bizarre problems with ram
L677[16:24:22] <gigaherz> that's why they sell them as kits
L678[16:24:29] <bartman> I always make sure I check the motherboard's docs to see what is directly supported and just buy that ram from now on
L679[16:24:36] <gigaherz> the idea is that being made in the same batch
L680[16:24:37] <Lord_Ralex> yeah, that's what i did there
L681[16:24:38] <AshIndigo_> They rammed it in to hard
L682[16:24:44] <gigaherz> chances are they will work better together
L683[16:24:47] <gigaherz> however
L684[16:24:55] <Lord_Ralex> i got a 4x8 kit that my mobo supported at 2133 because i did not care about money
L685[16:24:58] <gigaherz> you can often buy two sticks from the same model without a kit
L686[16:25:05] <gigaherz> and many times, it works
L687[16:25:09] <gigaherz> it's just riskier ;P
L688[16:25:55] <gigaherz> my current pc has
L689[16:25:55] <gigaherz> G.Skill Ripjaws V Red DDR4 2400 PC4-19200 32GB 4x8GB CL15
L690[16:26:04] <gigaherz> Asus Z170 PRO GAMING
L691[16:26:13] <gigaherz> Intel i7-6700K 4.0Ghz
L692[16:26:21] <gigaherz> MSI GTX 1070 GAMING X 8GB GDDR5
L693[16:26:35] <Lord_Ralex> yay gskill
L694[16:26:43] <gigaherz> Thermaltake Suppressor F51 PC Black USB 3.0
L695[16:26:48] <gigaherz> Noctua NH-U14S
L696[16:27:05] <gigaherz> ^ it's HUGE
L697[16:27:10] <gigaherz> but silent :3
L698[16:27:17] <kenzierocks> System Information: Model: MacBook Pro (Retina, 13-inch, Mid 2014) • CPU: Intel Core i7-4578U (4 Threads, 2 Cores) @ 3.00 GHz • Memory: 8.00 GB • Uptime: 20 hours • Disk Space: 499.05 GB • Graphics: Intel Iris • Screen Resolution: 1280 x 800 (HiDPI Mode) • OS: macOS Sierra (Version 10.12.2, Build 16C63a)
L699[16:27:34] <kenzierocks> intel iris 4 lyfe
L700[16:27:43] <Baughn> Okay, anyone know who the webmaster for files.minecraftforge.net is?
L701[16:27:44] <Lord_Ralex> i had the g skill tridents, that was the 2400 kit which did not like 4 sticks, now i'm using ripjaws across all my machines
L702[16:27:48] <gigaherz> kenzierocks: my work laptop is a 2015 version of that ;p
L703[16:27:59] <kenzierocks> :P
L704[16:28:55] <AshIndigo_> Baughn: I would presume lex or cpw
L705[16:29:14] <Baughn> The Person Whose Name Must Not Be Spoken?
L706[16:29:24] <gigaherz> nah I think someone else takes care of the websites
L707[16:29:32] * Baughn wouldn't dare to actually ping him.
L708[16:29:40] <gigaherz> but if it's about the certificate, you should be able to get away with pinging lex about it
L709[16:29:59] <AshIndigo_> "Should"
L710[16:30:26] ⇦ Quits: ThePsionic (~ThePsioni@ip5457f909.direct-adsl.nl) (Read error: Connection reset by peer)
L711[16:30:26] <bartman> yeah I've got that heatsink too, its so big it blocked the 1st pcie16 slot I had to put my videocard in the 2nd heh
L712[16:30:38] <Baughn> I'd offer to fix it up for them if I had the slightest belief they'd take me up on it. :P
L713[16:30:49] <bartman> its worth not being able to SLI its so quiet and no water cooling
L714[16:31:03] <LexDesktop> ohh, new place is 100% renewable powered, which is cool.
L715[16:31:07] <LexDesktop> Yay oregon'
L716[16:31:18] <Baughn> ...of course, if he shows up...
L717[16:31:24] <Baughn> https://files.minecraftforge.net is broken.
L718[16:31:39] * AshIndigo_ checks
L719[16:31:55] <LexDesktop> Dammet ill yell at flame
L720[16:32:01] <Baughn> Thanks. :P
L721[16:32:18] <Baughn> I expect you switched to LE last month... this'll usually happen once or twice.
L722[16:34:11] <LexDesktop> possibly, Flame is our new web admin.
L723[16:34:20] <LexDesktop> He says it'll be fixed in a few houts.
L724[16:34:28] <LexDesktop> for now, http: works, just not https:
L725[16:35:15] <Baughn> Mm. I'm not going to download executables over http, though. I've had colleagues mitm'd before.
L726[16:35:46] <LexDesktop> mm, then ya can wait, it'll be fixed here soon.
L727[16:35:53] <Baughn> Sure.
L728[16:35:58] <LexDesktop> Aparently he hasnt officially laucnhed network wide SSH
L729[16:36:13] <Baughn> Not in a hurry, and I'm not paying. I'm fighting with github right now anyway.
L730[16:36:15] <LexDesktop> The plan is, if we can do it without breaking gradle/installers.
L731[16:36:25] <LexDesktop> To force HTTPS on all files
L732[16:36:34] <Baughn> You mean TLS? SSL?
L733[16:36:43] <Baughn> Sounds nice.
L734[16:36:59] <LexDesktop> TLS I think...
L735[16:37:12] <LexDesktop> but you can talk to flame more about that after the holidays
L736[16:37:14] <Baughn> TLS is the replacement for SSL. SSL is insecure. Lots of people still call TLS, SSL.
L737[16:37:25] <LexDesktop> SSL2
L738[16:37:28] <LexDesktop> ;P
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L740[16:37:55] <Baughn> ...and I'm not sure if the java bundled with vanilla 1.7 does anything newer than SSL, anywya.
L741[16:38:06] <Baughn> Still Java 7, isn't it?
L742[16:38:25] <diesieben07> the bundled java is java 8
L743[16:38:41] <Baughn> Oh, my mistake. It's TLS 1.2 that 'requires' 8
L744[16:38:47] <LexDesktop> ya looks like J8 is like 99.9% of users
L745[16:38:49] <LexDesktop> which is good
L746[16:38:58] <LexDesktop> mercurius is slowly getting the proper stats
L747[16:39:14] <AshIndigo_> Is the last .1% on java 9?
L748[16:39:22] <diesieben07> lol
L749[16:39:35] <diesieben07> i highly doubt the current FML runs on java 9
L750[16:39:56] <Baughn> What are you doing to break that way?
L751[16:40:14] <Baughn> Sun takes backwards-compatability pretty seriously, so..
L752[16:40:28] <diesieben07> assuming stuff is URLClassLoader, is one thing
L753[16:41:07] <diesieben07> then there is some of reflective hackery which will explode with the strong encapsulation
L754[16:41:24] <Baughn> Ah.. right. I've never looked at those parts.
L755[16:41:29] <diesieben07> java 9 is a lot less backwards compatible than previous releases, in some sense
L756[16:41:43] <diesieben07> although if you are a good java user, things work just fine
L757[16:42:08] <kenzierocks> also Unsafe -- pretty sure some stuff crashes because they expect Unsafe
L758[16:42:09] <tterrag> what are you saying diesieben07? :D
L759[16:42:16] <diesieben07> Unsafe is still there.
L760[16:42:18] <tterrag> kenzierocks: they are removing Unsafe ?
L761[16:42:18] <diesieben07> and you can depend on it.
L762[16:42:20] <tterrag> it better be
L763[16:42:23] * Baughn very much prefers Kotlin.
L764[16:42:24] <tterrag> else rip Gson
L765[16:42:25] <diesieben07> they are phasing it out
L766[16:42:34] <kenzierocks> it's not accessible in recent releases?
L767[16:42:36] <kenzierocks> i think?
L768[16:42:37] <diesieben07> it is.
L769[16:42:39] <kenzierocks> still used internally
L770[16:42:40] <tterrag> kenzierocks: works fine for me
L771[16:42:40] <Baughn> ...reminds me, is the stuff that Forgelin does, supported by Forge? Should I expect it to break?
L772[16:42:46] <Baughn> Not sure what a language adapter is.
L773[16:42:50] <tterrag> Gson makes heavy use of Unsafe to do constructor-less class initialization
L774[16:42:54] <tterrag> and Gson works fine
L775[16:42:55] <tterrag> so
L776[16:42:57] <kenzierocks> VariableHandles are like 1000% better for some cases
L777[16:43:07] <diesieben07> yep
L778[16:43:18] <diesieben07> things that can be done with VarHandles now are deprecated in unsafe
L779[16:43:19] <tterrag> can they initialize a class without using a constructor? :P
L780[16:43:22] <diesieben07> and iwll be gone in the next release
L781[16:43:33] <diesieben07> No
L782[16:43:48] <diesieben07> because that is a horrible idea and serialization sucks badly because of it :D
L783[16:44:06] <kenzierocks> yea that's a really weird thing to do
L784[16:44:33] <diesieben07> oh java serialization...
L785[16:44:35] <tterrag> well, it's necessary, unless you want Gson to be pretty gimped in terms of deserialization
L786[16:44:50] <tterrag> I do wish it wasn't necessary, but it is
L787[16:44:51] <diesieben07> i think they are investigating ways to make this work better
L788[16:45:12] <diesieben07> but creating classes without constructor invocation is ... not the way.
L789[16:45:17] <diesieben07> it's the current way, but it's super ugly
L790[16:45:29] <tterrag> I don't disagree
L791[16:46:48] <tterrag> fact is it's all we've got
L792[16:46:58] <diesieben07> i know :D
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L794[16:47:13] <diesieben07> all i am saying, as soon as the alternative exists, the unsafe version will go away
L795[16:47:32] <tterrag> sure. gson knew they were using internals, I'm sure they'll update quickly
L796[16:47:45] <tterrag> it just means all projects using gson will break whenever that happens :x
L797[16:48:01] <kenzierocks> not if you have a constructor lol
L798[16:48:09] <kenzierocks> (no-arg constructor, that is)
L799[16:49:00] <kenzierocks> i would argue that is the best way
L800[16:49:10] <kenzierocks> you don't even have to make it a public constructor
L801[16:52:10] <tterrag> correct, it is the best way
L802[16:52:17] <tterrag> but fact is a LOT of projects relying on it working without one
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L806[17:08:33] <Drakmyth> I get the feeling I'm doing something bad in my tile entity. Would anyone mind taking a look? If I place more than 63 conveyors in a single chunk, the animation stops and the number of chunk updates skyrockets.
L807[17:08:37] <Drakmyth> https://github.com/Drakmyth/Manufactory/tree/master/src/main/java/com/drakmyth/minecraft/manufactory/tileentities
L808[17:09:04] <Drakmyth> This is my first mod, though I am a software developer by trade so I know Java well
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L810[17:14:29] <Drakmyth> I started working on this in 1.8, but put it on hold for a while. Just came back to it and updated to 1.11, so haven't gotten the grasp of all the changes (e.g. capabilities) so any structural or best practice recommendations would be greatly appreciated as well.
L811[17:15:40] <Ordinastie> Drakmyth, is your belt animated ?
L812[17:16:27] <Drakmyth> The side of the conveyor are rendered using json, but the belt itself and the items on it are driven by a TESR
L813[17:18:16] <Drakmyth> I never completely understood updating and syncing the TESR though, so I imagine there are bugs in that implementation as well
L814[17:19:14] <Drakmyth> Or at the very least the implementation is less than optimal
L815[17:19:16] <shadowfacts> Baughn: Forgelin shouldn't break any time soon, unless Forge changes massively
L816[17:19:39] <shadowfacts> the ILanguageAdapter Forgelin provides allows you to use a Kotlin object class for your main-mod class
L817[17:19:58] <Baughn> Cool. ...I'm a but unsure of why I'd want to do *that*, though.
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L819[17:20:20] <Baughn> It makes sense conceptually, but are there any other advantages?
L820[17:20:28] <shadowfacts> the other key part of Forgelin is that it repackages the Kotlin standard library so that multiple mods don't have to shade it
L821[17:20:35] <Baughn> Mostly I just wanted to avoid runtime clashses, so that... yeah.
L822[17:20:43] <Baughn> And to get EA back down from being 7MB large.
L823[17:21:02] <shadowfacts> e.g. if you've got three mods that all use Kotlin, if they all repeackage the stdlib that's a lot of unnecessary stuff to download
L824[17:21:13] <shadowfacts> but if they all depend on Forgelin, the Kotlin stdlib only needs to be downloaded once
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L834[18:17:05] <killjoy> I see liach gave himself a thumbs down on a issue comment.
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L840[18:37:29] <Flamegoat> Files cert is fixed up - moved a bunch of stuff on the box recently. cron didn't get pulled over
L841[18:38:58] <blood_> forge site definitely 100% better than few weeks ago =)
L842[18:39:00] <blood_> thanks!
L843[18:39:10] <blood_> i've had no issues
L844[18:40:57] <Flamegoat> Between starting the new job, moving 2k miles, and getting situated, it's a miracle anything's running :D
L845[18:43:11] <Ordinastie> I know PaleOff was trying to get a hold of you for some time now
L846[18:45:20] <gr8pefish> What's a good way to get an item from a config string list? Just ask for the item name in the config and then make an itemstack based on that in-code is my guess?
L847[18:45:47] <Ordinastie> that's what I do
L848[18:45:57] <Ordinastie> it's from json recipes, but yes
L849[18:46:10] <gr8pefish> Okay that works, I was just curious what the "best [ractice" was
L850[18:46:15] <gr8pefish> *practice
L851[18:46:25] <Flamegoat> PaleOff: should probably ping me directly or add me on Curse :]
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L853[18:49:42] <gr8pefish> Hmm a basic string list doesn't account for damage values. There's got to be a common way of doing this (a list of items) in a config file, anyone know what it is? Is the answer json (and if-so, how does that work in a normal config)?
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L855[18:53:52] <shadowfacts> I'd just have a string list with strings in the format of modid:name:meta (or something like that)
L856[18:54:28] <gr8pefish> Oh yeah, that would probably work huh. I was definitely trying to overengineer it :P
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L858[18:59:28] <tterrag> gr8pefish: if you want, EnderCore has some lib stuff for that
L859[18:59:49] <tterrag> I use the style modid:name;meta#count and you can leave out bits
L860[19:00:13] <gr8pefish> nice, that's about what I was getting to as well.
L861[19:01:11] <tterrag> it's not the cleanest code, but it works https://github.com/SleepyTrousers/EnderCore/blob/master/src/main/java/com/enderio/core/common/util/ItemUtil.java
L862[19:01:24] <tterrag> it also does oredict lookup, so it can be used in oredict recipes (returns object)
L863[19:03:22] <gr8pefish> BTW tterag: I've been thinking about lib stuff, and I'm almost certain I'll use EnderCore eventually. For now I want to develop a lib on my own, not because it will be better (it will almost certainly be worse), but because that way I get the experience of creating another layer of abstraction myself and can more easily see where my skills/code is lacking. Then I'll transition to EnderCore once I feel I have
L864[19:03:23] <gr8pefish> the hang of things. Also that way my PR's (if I ever use them) should theoretically be much nicer, as I'll have a much clearer idea of the scope of a library mod.
L865[19:03:33] <gr8pefish> Sweet thanks, I'll check out that code.
L866[19:03:44] <Ordinastie> my take on it : https://github.com/Ordinastie/MalisisCore/blob/1.9.4/src/main/java/net/malisis/core/util/ItemUtils.java#L287
L867[19:03:56] <tterrag> well, tbh I forgot about you using EnderCore. I was just suggesting you lift that code :P
L868[19:04:22] <Ordinastie> nooo, don't use EnderCore!
L869[19:04:25] <tterrag> that regex though
L870[19:04:25] <Ordinastie> use miiiiiine!
L871[19:04:28] <gr8pefish> hehe well there are my unsolicited thoughts on it then :P
L872[19:04:50] <gr8pefish> *insert overused xkcd comic about 18 competing standards
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L874[19:05:43] <gr8pefish> swiped, thanks for the code fellas
L875[19:06:11] <tterrag> Ordinastie: MalisisCore has the problem of being too large for small projects, and too specialized for large ones
L876[19:06:28] <tterrag> not to mention your myraid hacks around vanilla systems, >.>
L877[19:06:35] <tterrag> and my spelling of myriad
L878[19:08:33] <Ordinastie> I've been ask once or twice to make the GUI stuff separate
L879[19:08:53] <Ordinastie> so my next refactoring will lean torwards that
L880[19:09:02] <tterrag> the problem with MC library mods isn't really competing standards, gr8pefish
L881[19:09:09] <tterrag> it's the overhead of requiring another mod for yours to work
L882[19:09:19] <tterrag> CF makes it easier, but a large portion of the userbase doesn't like using CF
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L884[19:09:24] <tterrag> for modpacks, anyways
L885[19:09:38] <Ordinastie> but even if I can make the code completely independant, I don't know how to handle the dependency stuff, and how it should be handled bu the users
L886[19:09:53] <tterrag> if forge ever (and it's a big if) gets a central library repository, which can depload at runtime, then library mod usage will go up incredibly
L887[19:10:15] <tterrag> if all I had to do to pull in a library was 'require XXX' or whatever, I'd probably be way more likely to use one for a one-off project
L888[19:10:19] <tterrag> but atm, it's hard to justify it
L889[19:10:28] <gr8pefish> True yeah, that's what I was referring to in regards to competing standards. If everyone used the same lib mod then the amount of extra mods the end user needs to add is at a theoretical minimum.
L890[19:10:36] <gr8pefish> ^ That would be quite nice
L891[19:10:46] <tterrag> but a library mod everyone would want to use is not a library mod everyone would want to use :P
L892[19:10:47] <tterrag> it would be massive
L893[19:10:55] <tterrag> bloated. doing everything a million different ways
L894[19:11:06] <gr8pefish> Haha good point. That totally flew over my head.
L895[19:11:09] <tterrag> the java ecosystem is so good because there are TONS of tiny single-purpose libraries out there that are ridiculously easy to pull in
L896[19:11:48] <gr8pefish> Ah yeah, so the easy inclusion of atomic libraries is where the future lies (ideally)?
L897[19:11:59] <Ordinastie> so you don't think we'd be able to make a proper lib, non bloated and all ?
L898[19:13:04] <gr8pefish> It makes sense to an extent right? Because mods are so diverse it wouldn't ever be able to be specialized enough to account for everything without being absolutely massive.
L899[19:13:19] <tterrag> Ordinastie: all modders? hell no
L900[19:13:42] <Ordinastie> not all modders
L901[19:13:50] <tterrag> gr8pefish: it's a future, but an unlikely one
L902[19:13:59] <tterrag> there's a LOT that needs to happen before forge can have this capability
L903[19:14:02] <gr8pefish> fair enough (and what I thought anyway)
L904[19:14:07] <Ordinastie> the better ones
L905[19:14:20] <tterrag> first off mods would *have* to be signed, which 99% atm are not (even though FML supports it)
L906[19:14:30] <tterrag> then you'd have to have a system of "trusted" devs and secure uploads
L907[19:14:33] <barteks2x> really?I want to know more
L908[19:14:42] <tterrag> not to mention the bandwidth usage of a central mod repository
L909[19:14:49] <tterrag> barteks2x: I know nothing about it, but it's there
L910[19:14:50] <tterrag> ask cp.w
L911[19:15:09] <gr8pefish> ^ signing isn't difficult at all though, right? bandwith issue is legit for sure
L912[19:15:10] <barteks2x> maybe someone would use it if there was some documentation
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L914[19:16:34] <tterrag> gr8pefish: let me put it this way, forge self-hosts the scala libraries because if it used maven central to serve them it's probably A) crash mavencentral and B) get forge banned from it :P
L915[19:17:14] <tterrag> barteks2x: I keep saying that, but no one listens ¯\_(ツ)_/¯
L916[19:19:15] <barteks2x> even if I wanted to do it, it's a complete non-issue for me until I release the mod... which is maybe MC {curent_mc_version+1}
L917[19:20:08] <gr8pefish> Ordinastie, what is Silenced? https://github.com/Ordinastie/MalisisCore/blob/1.9.4/src/main/java/net/malisis/core/util/ItemUtils.java#L304
L918[19:20:31] <Ordinastie> just a way to not write try-catch :D
L919[19:21:10] <barteks2x> My eta is always "maybe the next minecraft version" so far
L920[19:21:13] <Ordinastie> parseInt throws
L921[19:21:19] <gr8pefish> Is it an import from Java (I'm not seeing it)?
L922[19:21:26] <Ordinastie> no, it's mine
L923[19:21:34] <Baughn> gr8pefish: What would I sign a mod with? Code certificates are really expensive.
L924[19:21:45] <Ordinastie> https://github.com/Ordinastie/MalisisCore/blob/1.9.4/src/main/java/net/malisis/core/util/Silenced.java
L925[19:21:47] <gr8pefish> Ah, okay, I'll just do my own try/catch then
L926[19:22:22] <gr8pefish> Hmm, good point baughn
L927[19:22:43] <barteks2x> catching all exceptions... that can't possibly be a good idea in almost all cases
L928[19:23:08] <gr8pefish> ^ yeah, it leaves a bad taste
L929[19:24:01] <barteks2x> I even felt bad cacthing CME from ClassInheritanceMultiMap constructor without at least logging it, so in the end I'm logging it
L930[19:24:06] <Baughn> You might catch OutOfMemoryException..
L931[19:24:18] <barteks2x> OutOfMemory is Error, not exception
L932[19:24:45] <Baughn> Then I suppose not. Still.. yeah.
L933[19:25:15] <tterrag> Ordinastie: why not @SneakyThrows ? :>
L934[19:25:41] <Ordinastie> because I don't know what it is? ><
L935[19:25:54] <Ordinastie> oh, lombok
L936[19:26:14] <kenzierocks> sneakythrows is terrible
L937[19:26:37] <tterrag> it's terribly amazing
L938[19:26:40] <Ordinastie> first, I don't want to depend on it
L939[19:26:45] <tterrag> compile time, m8
L940[19:27:09] <kenzierocks> no?
L941[19:27:12] <tterrag> yes
L942[19:27:18] <tterrag> lombok is PURELY compiletime
L943[19:27:20] <Ordinastie> I still have to depend on it in dev
L944[19:27:20] <kenzierocks> i thought the lombok sneakythrows had runtime deps
L945[19:27:24] <tterrag> nope
L946[19:27:29] <tterrag> checked exceptions are not a runtime concept
L947[19:27:32] <tterrag> the JVM does not care
L948[19:27:46] <kenzierocks> ah
L949[19:27:48] <kenzierocks> NOTE: with lombok versions older than 0.10, unlike other lombok transformations, you need to put lombok.jar on your classpath when you run your program.
L950[19:27:57] <tterrag> heh, that's ancient
L951[19:28:00] <tterrag> we're on 0.16 now
L952[19:28:06] <tterrag> didn't know that though
L953[19:28:07] <kenzierocks> still
L954[19:28:10] <kenzierocks> it's terrible
L955[19:28:13] <tterrag> not really
L956[19:28:15] <kenzierocks> also lombok itself is terrible
L957[19:28:22] <Ordinastie> no
L958[19:28:22] <tterrag> whatever m8
L959[19:28:24] <kenzierocks> have you looked at the hacks they do
L960[19:28:29] <kenzierocks> it terrifies me
L961[19:28:29] <tterrag> yeah, I'm aware it's a hack
L962[19:28:37] <kenzierocks> no like
L963[19:28:40] <kenzierocks> this is no small hack
L964[19:28:54] <tterrag> I don't particularly care
L965[19:28:54] <Ordinastie> hack is love, hack is life
L966[19:29:07] <tterrag> like I said, since it's compiletime, users don't have to deal with it. I do. if it breaks that's my problem
L967[19:29:09] <tterrag> no one else's
L968[19:29:10] <kenzierocks> i hope i never work with someone like you
L969[19:29:28] <tterrag> haha
L970[19:29:45] <Ordinastie> well, that escalated quickly
L971[19:29:48] <tterrag> I hope I never work with someone who assumes that a person's hobbies directly equate to their work
L972[19:29:59] <barteks2x> I remember someone proposed to use lombok for my mod, still I don't even know what this thing does
L973[19:30:04] <kenzierocks> my hobbies /are/ my work
L974[19:30:09] <tterrag> barteks2x: compiletime code generation
L975[19:30:11] <tterrag> removes boilerplate
L976[19:30:17] <tterrag> that's the gist, anyways
L977[19:30:26] <kenzierocks> does spooky things in your IDE if you don't grab the plugins
L978[19:30:31] <kenzierocks> also weird errors sometimes
L979[19:30:44] <tterrag> IDE conflicts are real. but I've never had errors outside that
L980[19:30:54] <kenzierocks> well if it doesn't compile correctly
L981[19:31:02] <tterrag> like I said, as it's completely dev-side, if it fails that's my problem to deal with
L982[19:31:03] <kenzierocks> you have to guess /where/ it's doing something weird
L983[19:31:37] <tterrag> I've literally never had an issue where something compiled incorrectly (that wasn't just an IDE error)
L984[19:31:39] <barteks2x> I have enough hacks/magic as is, so I probably won't use it
L985[19:31:48] <kenzierocks> anyways, i won't touch your stuff
L986[19:31:51] <kenzierocks> you do you
L987[19:32:00] <kenzierocks> but personally i can't stand touching anything that uses lombok
L988[19:32:05] <tterrag> I didn't ask you to
L989[19:32:13] <kenzierocks> k
L990[19:32:17] <kenzierocks> i didn't say you did
L991[19:32:35] <tterrag> sorry I don't appreciate judgement on how I spend my free time
L992[19:33:06] <tterrag> for the record, I would *never* use lombok on any sort of team project unless absolutely everyone involved was on board
L993[19:33:09] <tterrag> I understand it's not for everyone
L994[19:33:13] <tterrag> but it makes my life easier, so I use it. period.
L995[19:33:40] <tterrag> it doesn't have to be this big drama thing. it's just a tool
L996[19:34:52] <gr8pefish> you're just a tool
L997[19:34:55] <gr8pefish> got em :P
L998[19:35:51] <killjoy> What's a good play on server and senpai?
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L1001[19:48:52] <gr8pefish> Cool, got the config stuff to work, thanks tterag and ordinast.e
L1002[19:49:37] <gr8pefish> I should probably cache that somewhere instead of doing it at runtime though.
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L1010[20:43:55] <tterrag> barteks2x: I went off a reddit post and made a visualization of day 13 :P http://i.imgur.com/91Z3qqg.gifv
L1011[20:44:04] <tterrag> the one he posted only did part 1
L1012[20:44:10] <tterrag> so I stole his printing code and made it better :D
L1013[20:44:45] <barteks2x> I assume it's not java
L1014[20:45:04] <Ordinastie> .jar, I assume it is
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L1016[20:45:23] <barteks2x> Didn't know such printing code is even possible in java
L1017[20:45:41] <tterrag> ANSI codes
L1018[20:45:45] <tterrag> had to play around a bit to get them to work
L1019[20:45:50] <tterrag> the gif is of my git shell
L1020[20:45:58] <tterrag> which uses SYGWIN iirc
L1021[20:46:05] <tterrag> I can't spell anything today
L1022[20:46:06] <tterrag> cygwin
L1023[20:46:21] <barteks2x> and I hoped it was actual linux :(
L1024[20:46:27] <tterrag> it kind of is :D
L1025[20:46:38] <tterrag> barteks2x: I was pretty close to dropping to my linux laptop though, tbh
L1026[20:46:45] <tterrag> I know windows is ill-suited to this type of task
L1027[20:47:42] <barteks2x> right now one of the reasons I don't use windows is that my windows installation is broken/bloated beyond repair
L1028[20:48:06] <barteks2x> and it's actually easier to use linux than to fix it
L1029[20:48:37] <barteks2x> and I have all my files on linux
L1030[20:50:28] <barteks2x> next time maybe I will make visualization in gui, if possible
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L1032[20:52:25] <tterrag> this guy actually rendered the day 10 bots https://www.reddit.com/r/adventofcode/comments/5hzizq/2016_day_10_visualizing_the_bots/
L1033[20:54:15] <barteks2x> Maybe I will go back to that and make that visoaluzation in minecraft :D
L1034[20:54:25] <barteks2x> (as a mod)
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L1036[20:55:21] <Ordinastie> I have no idea what I jsut watched :p
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L1038[21:00:21] <Ordinastie> omg I lost it : https://www.youtube.com/watch?v=ETpiA8ych30
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L1070[23:11:33] <killjoy> !version
L1071[23:11:47] <killjoy> !help
L1072[23:12:02] <killjoy> everything uses the !help flag, doesn't it?
L1073[23:12:20] <killjoy> !versions
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