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L12[00:33:41] <Waterpicker> How does the
downloads on files.minecraftforge.net translated into maven
repos.
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L18[01:03:20] <tterrag> Waterpicker: it's
backed by a maven repo
L19[01:03:59] <kenzierocks> literally --
the downloads are links to the maven files
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L23[01:31:13] <McJty> Question, if you have
an obj block model then that works also for the inventory model but
how can rotate the item model?
L24[01:31:41] <tterrag> McJty: isn't that
part of the blockstate file?
L25[01:31:47] <TehNut> It is
L26[01:31:51] <tterrag> inventory { rotate
{} ...
L27[01:31:54] <McJty> aha
L28[01:31:57] <McJty> Ok let me try
that
L29[01:31:57] <TehNut> We used to do it for
BM before we resized our OBJ's correctly
L30[01:32:33] <McJty> What's the exact
syntax?
L31[01:32:36] <McJty> "rotate":
?
L33[01:32:56] <McJty> Thanks
L34[01:33:15] <tterrag> you can do it
globally too
L35[01:33:48] <TehNut> Yeah but it has to
be in `transform`
L36[01:34:06] <tterrag> you can't just do
"x":90 I guess?
L37[01:34:20] <TehNut> inventory [{
transform { rotation: ... }}]
L38[01:34:24] <TehNut> Not as far as I
could tell
L39[01:34:27] <TehNut> You might
L40[01:34:32] <TehNut> This was a long time
ago
L41[01:35:08] <McJty> I suppose it is the
'gui' section that I need?
L42[01:35:27] <TehNut> If it's the GUI
display you're trying to rotate, then yeah
L43[01:35:33] <TehNut> like in
inventories
L45[01:36:42] <McJty> ah it isn't working
and I think I know why
L46[01:37:00] <McJty> I'm using
ModelLoader.setCustomMeshDefinition
L47[01:37:06] <McJty> And returning: return
variants.get(GenericLightBlock.this.getDefaultState().withProperty(GenericLightBlock.COLOR,
color));
L48[01:37:16] <McJty> I suppose that
ignores the inventory section
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L50[01:37:32] <tterrag> well, yeah
L51[01:37:35] <tterrag> inventory is just
another variant
L53[01:37:39] <McJty> So I need to combine
both somehow
L54[01:38:10] <tterrag> put the
transform{gui{}} into defaults maybe?
L55[01:38:21] <McJty> Let me try that
L56[01:39:40] <McJty> hmm no
L57[01:39:42] <McJty> Not rotation
L58[01:39:44] <McJty> rotating
L60[01:40:42] <Waterpicker> tterrag, I
know. I mean how would I translate what I see on download page into
a usable gradle depeency
L61[01:40:56] <tterrag>
files.minecraftforge.net *is* the maven repo
L62[01:41:03] <tterrag> what you see in
your browser is an html wrapper
L63[01:41:17] <TehNut> Are you not using
ForgeGradle?
L64[01:41:35] <tterrag> also that
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L66[01:42:55] <McJty> So any clue as to
what I'm doing wrong and how I can rotate the inventory
model?
L67[01:44:16] <TehNut> Not sure, tbh. I
haven't used that additional stuff since February or
something
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L71[01:51:44] <gigaherz> this does work for
me
L72[01:52:13] <gigaherz> note that the
rotations in forge blockstates are not the same as in the json
models
L73[01:52:19] <McJty> yes but you probably
don't use it in combination with
ModelLoader.setCustomMeshDefinition?
L74[01:52:30] <gigaherz> yes I do
L75[01:52:41] <McJty> hmm
L78[01:53:42] <gigaherz> the only thing is
that this is purely an item
L79[01:53:45] <gigaherz> not an
ItemBlock
L80[01:55:25] <McJty> Strange. No idea why
it is failing for me
L81[01:55:51] <gigaherz> hmmm is this 1.11?
because my mod isn't fully ported yet, so if it fails it may be
new
L82[01:56:25] <gigaherz> I know the models
did work fine on up to 1.10.2
L83[01:56:27] <McJty> It is 1.11 yes
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L85[01:56:39] <McJty> But I thought nothing
changed in that area
L86[01:56:48] <gigaherz> yeah
L87[01:56:57] <gigaherz> but I thought I'd
mention
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L89[01:59:37] <gigaherz> anyhow, gotta get
to work
L90[01:59:52] <McJty> Even a thing like:
"transform" : { "scale": 2 } is ignored
L91[01:59:55] <McJty> In the defaults
section
L92[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20161213 mappings to Forge Maven.
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()
L94[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20161213-1.11.zip
(mappings = "snapshot_20161213" in build.gradle).
L95[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L118[03:54:11] <Hink> What's the best way
to ban items from being put into a players container menu?
L119[03:54:43] <Hink> Trying to remove a
few items from being craftable by players.
L120[03:55:19] <Hink> Any mods someone
would recommend that offer that functionality?
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L124[04:04:50] <Waterpicker> What's the
difference between a dev and dev-shaded jar?
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L129[04:23:20] <gigaherz|work> Hink: if
you just want to remove crafting recipes, use CraftTweaker
(MineTweaker)
L130[04:23:50] <gigaherz|work> you can't
just prevent items from being crafted at all
L131[04:24:21] <gigaherz|work> you can
just do your best to try to remove all recipes that output it
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L144[05:25:46] *
Baughn notes that files.minecraftforge.net's certificate is still
broken.
L145[05:40:26] <unascribed> it's a page
full of http links so it's a moot point
L146[05:40:37] <unascribed> I guess the
links themselves would be authenticated
L147[05:40:48] <unascribed> but if you're
getting MITM'd the adfocus links are just as easy to target
L148[05:41:05] <unascribed> (and for a
passive attack, there's no sessions to worry about)
L149[05:41:16] <Baughn> Oh, I'm not using
the adfocus link. It's hard to deal with those in a script.
L150[05:41:31] <Baughn> I'm downloading
the forge installer by constructing an https url directly.
L151[05:41:40] <unascribed> ah
L152[05:42:06] <Baughn> So, no http.
L153[05:42:15] <unascribed> yeah that's
fair
L155[05:43:03] <unascribed> TPPI3?!?
L156[05:43:10] <Baughn> Mm.
L157[05:43:16] <Baughn> Well, we're
stalled until the certificate is fixed.
L158[05:43:43] <unascribed> I forget who
the forge webadmin is, but you could ping them
L159[05:43:54] <Baughn> He got pinged
yesterday, I think.
L160[05:44:27] <Baughn> minecraftforge.net
uses Let's Encrypt anyway, so the certificates last 90 days... I'd
expect this is the only time it'll be a problem. It's *got* to be
crontab'd.
L161[05:44:47] <unascribed> yeah, certbot
installs a twice-daily cronjob to renew certs
L162[05:44:54] <unascribed> buuut, if you
use nginx, you need to manually restart the server
L163[05:45:03] <unascribed> or reload for
that matter
L164[05:45:05] <Baughn> Not really.
L165[05:45:18] <unascribed> (manually as
in certbot won't do it)
L166[05:45:21] <Baughn> Stick a 'systemctl
reload nginx' in the cronjob
L167[05:45:23] <unascribed> (you could
definitely cronjob it)
L168[05:45:26] <Baughn> Ah well.
L169[05:45:38] <unascribed> certbot will
auto-poke apache for you
L170[05:45:45] <Baughn> I'm using NixOS
for my own servers, which makes it a single config option. :)
L172[05:47:57] <unascribed> neat
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L181[06:43:58] <AshIndigo> !gf
field_190927_a
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L188[07:20:13] <Ordinastie> nice, I don't
know if it's the new eclipse or 1.11, but loading MC in dev is not
as slow anymore
L189[07:26:21] <Ordinastie> !gm
ItemBlock.onItemUse
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L199[08:22:29] <Ordinastie> !gm
func_189540_a
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L205[08:39:45] <Tazz> well good
morning
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L211[08:46:56] <Koward> I don't understand
why the DecorateBiomeEvent.Pre&Post don't extend the Decorate.
The event type it provides would be handy in all cases
L212[08:47:43] <Ordinastie> what ?
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L215[08:52:15] <Koward> There are
DecorateBiomeEvents pre&post triggered during biome generation.
But you don't really know what is generated. There is a Decorate
event that extends DBE which has a type (tree, bush..) but it's
always pre, no post.
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L217[08:52:57] <Koward> There is no way to
trigger something after a tree is spawned. Only before.
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L219[08:54:25] <Ordinastie> decorate is
not called after before a tree is spawned
L220[08:54:34] <Ordinastie> it's called
before ANY tree is spwaned
L221[08:55:07] <Necro> is there a way to
have some sort of and-gate? something like
"variants":{"a":{"1":{"variants":{"b":{"2":{...}}}}}}
?
L222[08:55:44] <Necro> using forge block
states i mean.
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L225[08:58:31] <Koward> Ooh I see, thanks,
I was blind.
L226[08:59:54] <Ordinastie> and there
don't seem to be anything to check for singular trees being
decorated
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L229[09:08:56] <Koward> For sapling I can
prevent the original spawning, spawn it "manually" then
call whatever I want but for world gen this is a pain.
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L231[09:29:02] <Koward> Anyone ever
"overrode" vanilla Biomes (by removing and adding a copy
I suppose) ? Is there any big consequence to keep in mind ?
L232[09:32:17] <LatvianModder> Necro:
Maybe take a look at redstone jsons, those have more advanced
things
L233[09:32:43] <LatvianModder> Koward: You
probably dont want to Remove a whole biome. What do you need that
for?
L234[09:33:18] <Koward> I just want to
change the bottom blocks of trees. That's it
L235[09:34:08] <Koward> For most biomes
tree generators are in a field I can change with reflection, but
not jungles.
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L243[09:49:46] <AshIndigo> The new forge
logo looks cool
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L246[09:57:41] <Ordinastie> wtf ? I can't
show the breakpoint view in eclipse :x
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L250[10:24:05] <Ordinastie> ah, it's so
annoying that package private doesn't extend to sub packages
:x
L251[10:24:44] <barteks2x> this is what
makes package-private mostly useless...
L252[10:25:08] <Ordinastie> (doesn't help
the actual method was private either ><)
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L254[10:25:53] <Ordinastie> ah no, wrong
method, it is indeed package private
L255[10:31:41] <gigaherz> the package
system is retarded, IMO
L256[10:32:00] <gigaherz> stuff like
protected being package-public
L257[10:33:35] <gigaherz> and subpackages
not really being subpackages
L258[10:33:38] <gigaherz> (forgot to press
enter)
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L260[10:36:44] <Ordinastie> well, that was
scary, my inventories all broken up :s
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L268[11:08:33] <Ordinastie> hum, I need to
return a hashmap values collection, short of one of the keys, any
idea for the proper way to do it ?
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L273[11:24:47] <Baughn> mmm
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L275[11:25:38] <Baughn> Ordinastie: Not
sure I understand. Why not just return the hashmap?
L276[11:26:14] <Ordinastie> I wanted
values + filter, but I changed the way things are handled
anyway
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L280[11:36:43] <Baughn> Does anyone happen
to have a copy of Forge 1.10.2 - 12.18.3.2185, since I can't verify
it at the moment?
L281[11:36:48] <Baughn> Or, more to the
point, the hash.
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L289[11:56:33] <gigaherz> Baughn: doens't
the jar have its own signature?
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L301[12:32:03] <Xilef11> looks like
AttachCapabilitiesEvent.entity is deprecated? what should be used
instead?
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L303[12:34:51] <SkySom>
AttachCapabilitiesEvent<Entity>
L304[12:34:58] <PaleoCrafter> ^ it
supports generics now
L305[12:35:08] <killjoy> Cool, event
generics
L306[12:35:10] <Xilef11> cool,
thanks
L307[12:35:47] <killjoy> Is this
new?
L308[12:36:08] <PaleoCrafter> It was
introduced on Sep 18
L309[12:36:11] <PaleoCrafter> so, quite
new
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L311[12:36:58] <killjoy> They don't seem
to be on the Entity events
L313[12:37:37] <PaleoCrafter> if you want
it for anything else, PR it :P
L314[12:38:45] <killjoy> quick question
about that commit. Why the fqn?
L315[12:40:27] <barteks2x> Argh, I hate it
when I know I had already solved some issue after hours of
searching and experimenting before, run into it again and can't
figure out how to fix it.
L316[12:41:19] <PaleoCrafter> killjoy,
TileEntity in that file would clash with the Vanilla class etc
:P
L317[12:42:39] <killjoy> hm
L318[12:43:00] <killjoy> if only java
supported scoped imports
L319[12:43:30] <PaleoCrafter> if only
:P
L320[12:43:42] <killjoy> or named
imports
L321[12:43:45] <killjoy> import <x>
as <y>
L322[12:44:27] <killjoy> python has
it
L323[12:45:00] <PaleoCrafter> Scala has
it, too :P
L324[12:45:17] <PaleoCrafter> so does
Kotlin
L325[12:45:39] <killjoy> ... that's some
boring syntax
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L328[12:48:55] <TvL2386> hey guys, trying
to create a jetpack for MC1.10.2 since I'm missing SimplyJetpacks
and would like to learn modding. I have my jetpack item now, can
equip it and fly! yay... Now I'm trying to implement hover mode.
Got it to work by pressing 'h'. What is annoying now though, is
that when I walk from something one block higher, hovermode kicks
in immediately... Very annoying when walking
L329[12:49:01] <TvL2386> downstairs... Any
tips?
L330[12:49:29] <TvL2386> of course I can
just press 'h' again to disable it....
L331[12:49:40] <killjoy> have it be a
toggle
L332[12:49:42] <TvL2386> but I would like
hovermode to be a little bit smarter
L333[12:49:45] <killjoy> turn it on when
you jump.
L334[12:49:50] <killjoy> as in when you
press the jump key
L335[12:49:56] <killjoy> off when you hit
ground
L336[12:50:04] <TvL2386> ohhh... :)
L337[12:50:07] <TvL2386> sounds like a
plan :)
L338[12:50:22] <TvL2386> thx!
L339[12:51:19] <killjoy> It think someone
might get confused about GenericEvent.
L341[12:51:35] <killjoy> That's used as a
"generic event" here.
L342[12:51:41] <killjoy> I just find it
funny
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L348[13:05:42] <Baughn> gigaherz: The
installer is unsigned, actually.
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L363[13:40:00] <gigaherz> Baughn: ah
right.
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())
L365[13:45:23] <PaleoCrafter> I'd have
been disappointed if Torbjörn hadn't got a Santa skin xD
L367[13:49:12] <kenzierocks>
fix...what
L368[13:50:01] <Koward> What are the
solutions to override vanilla biomes ?
L369[13:50:08] <Necro> the block drawn on
the right is being drawn by this snippet of code.
L370[13:50:19] <gigaherz> Necro: your
screenshot is too limited
L371[13:50:23] <gigaherz> we cna't even
tell what it does
L372[13:50:33] <diesieben07> question is,
why are you even drawing an ItemStack yourself?
L373[13:50:45] <diesieben07> Koward, for
worldgen?
L374[13:50:57] <PaleoCrafter> I'd wager
it's something about the lighting
L375[13:50:59] <Koward> No, because I want
to edit the vanilla trees.
L376[13:51:05] <diesieben07> edit
how?
L377[13:51:19] <Koward> And nothing allows
me to do that. I want to change the bottom block.
L378[13:51:32] <gigaherz> it's missing
wahtever.enableGuiStandardItemLighting(), but the question really
is: why are you drawing the slot yourself?
L379[13:51:44] <barteks2x> listen to tree
generation event and change the block after it's generated?
L380[13:51:45] <diesieben07> all
trees?
L381[13:51:49] <diesieben07> there is no
such event
L382[13:51:54] <diesieben07> only for
sapling growth
L383[13:52:01] <barteks2x> I've seen
somethign like that in decorator
L384[13:52:05] <Necro> Because it's not
actually a slot. It's for looking up recipes and I didn't wanna
have to mess around with the container code.
L385[13:52:24] <Koward> All trees indeed.
barteks2x : the event is triggered after all trees, not for
individual trees
L386[13:52:46] <barteks2x> this event is a
bit useless
L388[13:53:22] <barteks2x> Now even if I
wanted to implement it in cubic chunks, it would most likely break
things
L389[13:53:25] <gigaherz> I mean
L390[13:53:44] <gigaherz> that code exists
because I wanted to make items semi-transparent
L391[13:53:48] <diesieben07> Koward, you'd
have to cancel the "all trees" event and then do it
yourself
L392[13:53:52] <Koward> diesieben07 As
there's no such event my only solution is probably to replace
vanilla biomes by new ones
L393[13:54:00] <diesieben07> yeah
L394[13:54:09] <barteks2x> that event
doesn't seem calcellable
L395[13:54:20] <gigaherz> Koward: in my
NaturalTrees WIP mod, I canceled normal tree generation, and
substituted my own
L396[13:54:21] <gigaherz> ;p
L397[13:54:21] <Koward> Not a bad idea,
but I need the number of trees and it's computed (random) outside
of the event
L398[13:54:30] <diesieben07> it has a
result
L399[13:54:31] <Necro> gigaherz: great!
RenderHelper.enableGUIStandardItemLighting() was all i need,
thanks!
L400[13:54:34] <Koward> I don't know if
there's a random.previous to get the previous random value
tho
L402[13:54:56] <barteks2x> if it has
result, then it's ignored
L403[13:55:18] <barteks2x> I don't see any
code that would cancel tree generation based on result from that
event
L404[13:55:24] <gigaherz> barteks2x:
ev.setResult(Event.Result.DENY); worked in the past
L405[13:55:29] <gigaherz> if it doens't
work in current forge
L406[13:55:32] <gigaherz> it has
regressed
L407[13:55:33] <diesieben07> yep that is a
thing
L408[13:56:13] <Koward> So that's a
bug
L410[13:56:28] <barteks2x> oh, it
does
L411[13:56:32] <barteks2x> there is
if()
L412[13:56:47] <barteks2x> I somehow
didn't see the if....
L413[13:56:59] <gigaherz> heh
L414[13:57:02] <barteks2x> I hate reading
patched code
L415[13:57:46] <Koward> Anyway as I said
the previous random value is not accessible so I could not get the
vanilla number of trees in biome. I would break seeds
L416[13:58:04] <barteks2x> you could
calculate the number the same way
L417[13:58:31] <diesieben07> no he is
right
L418[13:58:42] <Koward> How ? It's a
random.nextInt()%something if I remember. There's no
random.prevInt
L419[13:58:43] <barteks2x> oh, right,
random
L420[13:59:12] <gigaherz> you wont' be
able to repeat the same exact tree locations
L421[13:59:16] <diesieben07> if you find a
way to add an event in a clean way... make a PR :)
L422[13:59:18] <Koward> Yep.
L423[13:59:19] <gigaherz> but you can
replace treegen
L424[13:59:19] <gigaherz> ;p
L425[13:59:55] <Koward> On the other hand
I can make an identical biome, replace vanilla one, and I'll keep
the trees
L426[14:00:04] <Koward> But I don't know
how other mods will react to this
L427[14:00:10] <gigaherz> was the block
substitution system ever fixed?
L428[14:01:51] <barteks2x> is there any
reason why forge doesn't fire events for individual trees?
L429[14:02:10] <diesieben07> performance?
patch size?
L430[14:02:19] <diesieben07> nobody has
made a reasonable PR adding it?
L431[14:05:15] <gigaherz> so wait
L432[14:05:22] <gigaherz> I'm looking at
this again
L433[14:05:38] <gigaherz> why can't you
just copypaste the treegen code into your event
L434[14:05:41] <gigaherz> and just use
your own generator?
L435[14:06:06] <barteks2x> that would
change tree positions and amount of trees in each chunk, because of
how random works
L436[14:06:12] <gigaherz> oh
nevermind
L437[14:06:17] <gigaherz> the k1
field
L438[14:06:20] <Koward> It's a one way
serie of pseudo random numbers
L439[14:06:21] <gigaherz> you can't know
it in advance
L440[14:06:22] <Koward> Yeah
L441[14:06:39] <gigaherz> so make a PR,
that adds this k1 field to the event
L442[14:06:50] <barteks2x> wouldn't that
be a breaking change?
L443[14:06:53] <gigaherz> no
L444[14:06:55] <Koward> This k1 field is
only relevant for trees
L445[14:06:58] <gigaherz> it's just a
getter
L446[14:07:05] <barteks2x> for anyone who
tries to fire the event that would break
L447[14:07:15] <gigaherz> not if you make
a second constructor
L448[14:07:25] <gigaherz> and the
compatibility one just passes 0
L449[14:07:49] <Koward> That's an idea, it
will look a bit dirty to the gods
L450[14:07:59] <barteks2x> so then this
mod cancelling other mods tree events and generating zero trees
instea d would remove mod trees
L451[14:08:17] <gigaherz> wat?
L452[14:08:34] <gigaherz> your event
should only be cancelled if it's generating for a biome you are
handling
L453[14:08:43] <gigaherz> you shouldn't
handle other mod's biomes unless you know how to handle them
L454[14:09:02] <barteks2x> then there are
mods that can do custom world generation
L455[14:09:07] <gigaherz> yep
L456[14:09:11] <gigaherz> yo ucan't fix
that with this event
L457[14:09:15] <gigaherz> you'd need a
tree-by-tree event
L458[14:09:49] <barteks2x> the worldgen
events are just useless for many things as it is
L459[14:09:53] <gigaherz> a hook in
Worldgen*Tree
L460[14:10:21] <gigaherz> or hm
L461[14:11:00] <barteks2x> an event for
each specific thing, instead of one event per chunk would also make
things easier for me, but not sure about performance
L462[14:11:18] <gigaherz> yeah if you put
the event inside the for loop, then it will fire many times
L463[14:11:58] <barteks2x> so the question
is how many times is too many
L464[14:12:44] <barteks2x> I don't think
it's a lot compared to the amount of blocks being changed
L465[14:12:49] <gigaherz> if you figure it
out, you can tell Lex ;P
L466[14:12:55] <gigaherz> then he can
decide if it's acceptable
L467[14:13:17]
⇨ Joins: immibis
(~chatzilla@122-61-224-36.jetstream.xtra.co.nz)
L468[14:14:00] <barteks2x> The simplest
way would be to just add these events and see if it noticably slows
down terrain generation
L469[14:14:18] <Koward> The decorate event
do not pass the biome with it
L470[14:14:30] <barteks2x> you can get
biome from chunk position
L471[14:14:42] <barteks2x> from world,
using the chunk posiution*
L472[14:15:47] <Koward> Oh yeah
right
L473[14:16:19]
⇨ Joins: sww1235
(~sww1235@lotus.cs.colostate.edu)
L474[14:16:40] <Koward> You mean add an
event at each call of each implementation of
WorldGenAbstractTree.generate() ?
L475[14:18:26] ⇦
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L477[14:24:44] ⇦
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L478[14:25:34]
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L479[14:26:20]
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L480[14:26:22] ⇦
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L481[14:27:05] <Koward> Hell the way
vanilla handle trees is so inconsistent. Why is the tree in
BiomeHills not static ? There is 0 reason
L482[14:28:52] <gigaherz> Hmm War for the
Overworld on steam at -75%
L483[14:28:56] <gigaherz> bought.
L484[14:28:57] <diesieben07> Mojang.
¯\_(ツ)_/¯
L485[14:29:04] <diesieben07> goddamnit
hexchat.
L486[14:29:17] <gigaherz> that looks right
for me ;P
L487[14:29:27] <diesieben07> well it
doesn't for me
L488[14:29:30] <diesieben07> probably just
the font then
L489[14:29:38] <gigaherz> sounds like
it
L491[14:30:26] <gigaherz> I sue mirc
though ;P
L492[14:31:21] <gigaherz> use*
L494[14:32:39] <diesieben07> .blue?
someone is fancy :D
L495[14:33:53] <heldplayer> Truth be told
I couldn't think of a good TLD to use :P
L496[14:34:06] <diesieben07> .horse.
always .horse
L497[14:34:26] <heldplayer> lol
L498[14:34:36] <diesieben07> although i
would prefer .donkey
L499[14:34:40] <heldplayer> That one is a
bit too much for me
L500[14:35:10] <heldplayer> Let's just go
with the story that I have blue blood
L501[14:35:41] <diesieben07> sure :D
L502[14:35:43] <killjoy> that's gonna be
ichun's new website. ichun.horse
L503[14:36:44] <barteks2x> After searching
through old forge issues and PRs, I haven't found anyone even
proposing adding worldgen events for each specific thing, I was
almost sure I saw it somewhere
L504[14:37:05]
⇨ Joins: fatguylaughing
(~fatguylau@worx01.worxco.com)
L505[14:37:15] <diesieben07> wait there
are really brand-name tlds? wtf.
L506[14:37:44] <diesieben07>
stupid.microsoft :D
L507[14:38:05] <killjoy> microsoft owns
microsoft.sucks
L508[14:38:10] <killjoy> also
mikeroesoft.com
L509[14:38:29] <diesieben07> there is a
.sucks TLD? wtf
L510[14:38:46] <kenzierocks> yea...its
questionable
L511[14:38:49] <killjoy> it redirects to a
bing search of microsoft
L512[14:40:42] <killjoy> .club domains are
cheap
L513[14:40:45] <killjoy> right now at
least
L514[14:40:51] <killjoy> 88 cents for the
first year
L515[14:41:11] <diesieben07> .bestbuy... i
don't want to live in this world anymore
L516[14:41:35] <diesieben07> also
.blackfriday... why
L517[14:41:38] *
diesieben07 shuts up
L518[14:41:48] <killjoy> is there a
.minecraft tld?
L520[14:42:16] <diesieben07> nope
L521[14:42:27] <diesieben07> .ninja
L522[14:42:35] <killjoy> hm.. why does
namecheap not own name.cheap?
L523[14:47:30]
⇨ Joins: Cast0077
(~Cast0077@24-151-68-108.dhcp.nwtn.ct.charter.com)
L524[14:55:17] <Koward> I'm going to start
working on a PR where I'll add a new constructor to
net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate
that'll pass k1 (number of trees) along. For that I'll also need a
new "decorate" method in TerrainGen.
L525[14:56:10] <Koward> I wonder tho, if
we do that for the number of trees, do I need to pass in the type
(which will always be TREE) to this new method, and are there other
cases than trees that one would want to get ?
L526[14:58:45] <barteks2x> if it's done
for trees, shouldn't it be done for everthing for
consistency?
L527[15:01:57] <barteks2x> wtf
libreoffice? Why is it the default program for pdf files, if it
can't actually read PDFs? It opened PDF... and it starts with
"%PDF-1.2%����"
L528[15:02:48]
⇨ Joins: KGS
(~KGS@h-155-4-129-249.na.cust.bahnhof.se)
L529[15:03:35] <Koward> I could pass the
upper limit of each loop for each type (==number per chunk). For
trees it's the k1, for reeds it's this.reedsPerChunk, for lakes
it's a 50 constant. Pumpkins don't loop so I'd say it's 1.
L530[15:03:49] <Koward> That starts to
sound like a good idea
L531[15:04:06] <Koward> In the end that
thing could not be dirty at all
L532[15:05:04] <barteks2x> what about
things that have a chance to be generated?
L533[15:06:27] ⇦
Quits: Hunterz (~hunterz@62.182.234.189) (Remote host closed the
connection)
L534[15:12:01] <Koward> I have absolutely
no idea
L536[15:20:11] <Koward> It pass along the
k1 so it's fine for me, and it's approved, but the author has not
updated its PR to 1.11 despite Mezz asking for it. I hope he will
do it soon.
L537[15:22:56] ***
PaleoCrafter is now known as PaleOff
L538[15:25:08] <AshIndigo_> There's only
the FML logger right? No forge one?
L539[15:26:01] <LexDesktop> Sup bitches,
anything exploding?
L540[15:26:28] <AshIndigo_> Nothing
yet
L541[15:27:32] <gigaherz> nope, everyone
has been nice and sensible these past few days
L542[15:29:16] ⇦
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(Quit: Leaving)
L543[15:30:25] <LexDesktop> nice
nice
L544[15:30:34] <LexDesktop> hows
everyone's 1.11 updatte going
L545[15:31:15] <kenzierocks> worldedit was
fine
L546[15:31:34] <AshIndigo_> Good so
far
L547[15:31:36] <kenzierocks> not that many
changes required
L548[15:34:42] ***
minecreatr is now known as Mine|away
L549[15:41:10] <LexDesktop> nice nice, i
expect that enough modders will skip the world compatiblity stuff,
sadly. But meh.
L550[15:41:18] <LexDesktop> Good to know
there isnt anything pressing
L551[15:41:26] <LexDesktop> as i'll be...
busy.. for the next week or so..
L552[15:41:48] ⇦
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L553[15:42:22] <gigaherz> no problems in
any of my mods ;P
L554[15:43:04] <gigaherz> this reminds me
ineed to release an update to one of them, since the current jar
won't work on RB
L555[15:43:10] <Ordinastie> I have to
rewrite my inventory though :p
L556[15:43:24] <gigaherz> that's not
forge's fault, though?
L557[15:43:30] <Ordinastie> no
L558[15:44:49] <LexDesktop> wont
work?
L559[15:45:27] <gigaherz> I rleased a beta
before the getSlotLimit PR
L560[15:45:37] <gigaherz> it's the only
breaking change that affected me
L561[15:46:16] <LexDesktop> ah nice
L562[15:46:28] <LatvianModder>
ShapedRecipes#copyIngredientNBT is one of those UGH things. Private
field, never assigned, no setter, still used in code
L565[15:48:38] <LatvianModder> Isnt this
Abrar's field?
L566[15:48:53] <kenzierocks> technically
yes, but lex has been maintaing FG as well
L567[15:49:01] <LatvianModder> *checks
commit history* oh, appearently not
L568[15:49:08] <kenzierocks> and i haven't
been able to catch abrar recently
L569[15:49:36] <LexDesktop> eah
L570[15:49:45] <LexDesktop> dont have time
to test, and its not a major issue
L571[15:49:50] <LatvianModder>
kenzierocks: off topic - is your github avatar very low res GLaDOS?
:P
L572[15:49:55] <kenzierocks> yea
L573[15:50:06] <kenzierocks> it's the
portal album cover
L574[15:50:14] <kenzierocks> except i ran
it through a bunch of stuff
L576[15:50:45] <gigaherz> hmm
L577[15:51:02] <gigaherz> I guess it is
XD
L578[15:55:08] <AshIndigo_> Other random
off topic question: Does Lex have 3 laptops, 2 desktops? (Presuming
the Lex-Manos client is setup on a desktop)
L579[15:57:34] <gigaherz> A coding wizard
doesn't have too many or too few computers -- he has exactly as
many as he needs.
L580[15:57:40] ⇦
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seconds)
L581[15:58:00] <gigaherz> I mean -- no
idea. ;P
L582[16:00:07] <IoP> Coding wizards have
displaced computer or two somewhere in apartment!
L583[16:00:31] <IoP> or have computer or
two running without knowing why machine is being powered on
L584[16:03:28] <LexDesktop> Technically, I
have 3 towers, and 1 laptop, and 1 phone
L585[16:04:51] <LatvianModder> How come
your Mobile uses IRCCloud but Desktop uses something else?
L586[16:05:06] <LexDesktop> cuz irccloud
on desktop is fucking annoying
L587[16:05:09] *
AshIndigo_ questions the need for 3 towers
L588[16:05:48] <LexDesktop> data server,
old tower, new tower
L589[16:06:07] <LexDesktop> Do I NEED
them? No, Do I HAVE them? yes.
L590[16:06:19] <LexDesktop> Technically in
the house we have 17 desktop boxes
L591[16:06:29] <LexDesktop> Most don't
work ;P
L592[16:07:05] <AshIndigo_> :/
L593[16:07:08] ⇦
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timeout: 186 seconds)
L594[16:08:28] <LexDesktop> I, Unlike my
roommates, actually dissasemble old towers that arnt being used for
the parts and recycle the bad/old parts. Anything thats
functional/good {vid/ram/hdd} I re-use
L595[16:09:57] <LatvianModder> is your
IRCCloud linked with your bouncer? (or the other way around, I
dunno) Because I'd like to slowly migrate away from using browser
apps, but as you said.. It sucks on desktop/there is no
downloadable version available
L596[16:09:58] <gigaherz> I give them away
/ sell them
L597[16:10:09] <gigaherz> (depending on
how old)
L598[16:10:21] <LexDesktop> nope desktop
doesnt have a bouncer
L599[16:10:28] <LexDesktop> i just never
turn off my desktop
L600[16:10:34] <LatvianModder> What do
your roommates do, just throw all the goods? o_O
L601[16:10:42] <gigaherz> my older pc had
a i7-3770k, 16gb ram, gtx970 -- I sold it to my flatmate's gf for
300eur
L602[16:10:51] <LexDesktop> no like i said
we have 17 towers
L603[16:10:58] <LexDesktop> literally just
stacked up
L604[16:11:01] <LatvianModder> Oh
god
L605[16:11:02] <gigaherz> lol
L606[16:11:21] <AshIndigo_> Jesus
L607[16:12:10] <LexDesktop> :/ Being on
hold sucks
L608[16:13:54] <bartman> use to love
upgrading everything slowly but yeah intel put an end to that when
they pair every new blasted cpu with a new chipset
L609[16:13:58] ***
mumfrey is now known as Mumfrey
L610[16:14:40] <bartman> 3770k still going
strong though
L611[16:14:57] <AshIndigo_> I only have
laptops so cant really replace much
L612[16:16:11]
⇨ Joins: ThePsionic
(~ThePsioni@ip5457f909.direct-adsl.nl)
L613[16:16:40] <gigaherz> bartman: yeah
the only reason I switched away from the 3770k, is that I wanted
more ram
L614[16:16:56] <gigaherz> so rather than
get a whole new batch of DDR3 sticks
L615[16:17:03] <gigaherz> I chose to get a
new cpu+mobo and get DDR4 sticks instead
L616[16:17:07] <Ordinastie> couldn't you
just download some ?
L617[16:17:12] <gigaherz> of course
L618[16:17:34] <gigaherz> but I don't have
an electronics 3d printer yet
L619[16:17:35] <gigaherz> ;P
L620[16:17:40] <tterrag|laptop> oh god,
that's right, my mobo probably doesn't even take DDR4
L621[16:17:45] <tterrag|laptop> so much
for upgrading
L622[16:17:48] ***
tterrag|laptop is now known as tterrag
L623[16:17:54] <tterrag> I'll have to buy
some expensive-as-hell DDR3
L624[16:18:08]
⇨ Joins: patrick96
(~patrick96@249.225.4.85.dynamic.wline.res.cust.swisscom.ch)
L625[16:18:08] <gigaherz> DDR3 is still
quite common
L626[16:18:10] <bartman> I upgraded to
32gb about a year ago
L627[16:18:17] <Lord_Ralex> eh, ddr3
prices haven't really gone up too badly
L628[16:18:21] <bartman> only time I
notice any difference is when trying to use like blender
L629[16:18:37] <tterrag> Lord_Ralex: my
specific model isn't even made anymore :C
L630[16:18:47] <Lord_Ralex> well, there is
that problem
L631[16:19:24] <gigaherz> yep 4x8gb kits
are cheaper in ddr3 still
L632[16:19:30] <bartman> yeah pretty sure
I can't replace it anymore
L633[16:19:34] <bartman> long gone
L635[16:19:51] <tterrag> rip
L636[16:19:55] <bartman> cpu/board are 5
years old now maybe even 6 so almost due to replace
L637[16:20:04] <tterrag> gigaherz: I have
2x8
L638[16:20:09] <bartman> but lazy :)
L639[16:20:18] <gigaherz> tterrag: then
get another 2x8
L640[16:20:25] <tterrag> gigaherz: and
mismatch?
L641[16:20:26] <gigaherz> so long as they
are compatible pair-wise, it usually works
L642[16:20:31] <Lord_Ralex> i have 4x4
lying around, but it's also 2400MHz which is lol
L643[16:20:34] <tterrag> keyword
"usually"
L644[16:20:42] <tterrag> I don't like
throwing $100 at usually >.>
L645[16:20:50] <gigaherz> well let's say
it in a different way:
L646[16:21:01] <gigaherz> in my core2, I
had 2x1gb + 2x2gb
L647[16:21:07] <gigaherz> it worked
L648[16:21:18] <gigaherz> in my i7, I
initially had 2x4gb, and thne added another 2x4gb
L649[16:21:20] <gigaherz> it worked
L650[16:21:32] <tterrag> yeah and I had a
PC that had 1 stick dead out of 4 and it used all 3
L651[16:21:32] <gigaherz> and similarly
for everyone I know
L652[16:21:37] <tterrag> still a risk
though
L653[16:21:47] <gigaherz> so long as the
two channels have compatible ram, it usually works
L654[16:21:50] ⇦
Quits: patrick96
(~patrick96@249.225.4.85.dynamic.wline.res.cust.swisscom.ch)
(Client Quit)
L655[16:21:50] <Lord_Ralex> i had an i5
that worked with 2x4 and when it went to 4x4 it failed, so i mean,
it's not that exact
L656[16:22:11] <tterrag> gigaherz: this
computer was a 0213 layout, I only had sticks in 0, 1, 2, and it
used all 3
L657[16:22:12] <gigaherz> Lord_Ralex: WHY
did it fail, though?
L658[16:22:13] <tterrag> it was
bizzare
L659[16:22:24] <gigaherz> tterrag: yeah
that's uncommon ;P
L660[16:22:26] <tterrag> didn't complain
though
L661[16:22:36] <Lord_Ralex> gigaherz,
cause it was a 1.65V 2400MHz kit that wasn't completely
supported
L662[16:22:49] <gigaherz> the ram
controller can usually work with just one chanenl
L663[16:22:54] <bartman> yeah that can be
a pain if it can't detect the timings
L664[16:22:55] <gigaherz> but I didn't
think they'd work with 1.5 channels
L665[16:22:56] <gigaherz> ;p
L667[16:23:06] <gigaherz> Lord_Ralex: ah,
yeah not a pairing problem, then
L668[16:23:08] <tterrag> I'd gladly take a
look at them
L669[16:23:11] <gigaherz> that ram would
have failed on its own
L670[16:23:12] <bartman> I had some ram
like that and had to put the timings in by hand otherwise it
wouldn't post
L671[16:23:21] <bartman> of course every
bios update it would forget the settings
L672[16:23:38] <Lord_Ralex> gigaherz, had
ran fine for a year with just 2, when i bumped to 4 i had to drop
the speeds on it to get it to run, so
L673[16:23:50] <Lord_Ralex> the point was
to disprove you ;)
L674[16:24:04] <gigaherz> sure
L675[16:24:09] <gigaherz> I made sure to
use "usually"
L676[16:24:15] <gigaherz> people have
bizarre problems with ram
L677[16:24:22] <gigaherz> that's why they
sell them as kits
L678[16:24:29] <bartman> I always make
sure I check the motherboard's docs to see what is directly
supported and just buy that ram from now on
L679[16:24:36] <gigaherz> the idea is that
being made in the same batch
L680[16:24:37] <Lord_Ralex> yeah, that's
what i did there
L681[16:24:38] <AshIndigo_> They rammed it
in to hard
L682[16:24:44] <gigaherz> chances are they
will work better together
L683[16:24:47] <gigaherz> however
L684[16:24:55] <Lord_Ralex> i got a 4x8
kit that my mobo supported at 2133 because i did not care about
money
L685[16:24:58] <gigaherz> you can often
buy two sticks from the same model without a kit
L686[16:25:05] <gigaherz> and many times,
it works
L687[16:25:09] <gigaherz> it's just
riskier ;P
L688[16:25:55] <gigaherz> my current pc
has
L689[16:25:55] <gigaherz> G.Skill Ripjaws
V Red DDR4 2400 PC4-19200 32GB 4x8GB CL15
L690[16:26:04] <gigaherz> Asus Z170 PRO
GAMING
L691[16:26:13] <gigaherz> Intel i7-6700K
4.0Ghz
L692[16:26:21] <gigaherz> MSI GTX 1070
GAMING X 8GB GDDR5
L693[16:26:35] <Lord_Ralex> yay
gskill
L694[16:26:43] <gigaherz> Thermaltake
Suppressor F51 PC Black USB 3.0
L695[16:26:48] <gigaherz> Noctua
NH-U14S
L696[16:27:05] <gigaherz> ^ it's
HUGE
L697[16:27:10] <gigaherz> but silent
:3
L698[16:27:17] <kenzierocks> System
Information: Model: MacBook Pro (Retina, 13-inch, Mid 2014) • CPU:
Intel Core i7-4578U (4 Threads, 2 Cores) @ 3.00 GHz • Memory: 8.00
GB • Uptime: 20 hours • Disk Space: 499.05 GB • Graphics: Intel
Iris • Screen Resolution: 1280 x 800 (HiDPI Mode) • OS: macOS
Sierra (Version 10.12.2, Build 16C63a)
L699[16:27:34] <kenzierocks> intel iris 4
lyfe
L700[16:27:43] <Baughn> Okay, anyone know
who the webmaster for files.minecraftforge.net is?
L701[16:27:44] <Lord_Ralex> i had the g
skill tridents, that was the 2400 kit which did not like 4 sticks,
now i'm using ripjaws across all my machines
L702[16:27:48] <gigaherz> kenzierocks: my
work laptop is a 2015 version of that ;p
L703[16:27:59] <kenzierocks> :P
L704[16:28:55] <AshIndigo_> Baughn: I
would presume lex or cpw
L705[16:29:14] <Baughn> The Person Whose
Name Must Not Be Spoken?
L706[16:29:24] <gigaherz> nah I think
someone else takes care of the websites
L707[16:29:32] *
Baughn wouldn't dare to actually ping him.
L708[16:29:40] <gigaherz> but if it's
about the certificate, you should be able to get away with pinging
lex about it
L709[16:29:59] <AshIndigo_>
"Should"
L710[16:30:26] ⇦
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L711[16:30:26] <bartman> yeah I've got
that heatsink too, its so big it blocked the 1st pcie16 slot I had
to put my videocard in the 2nd heh
L712[16:30:38] <Baughn> I'd offer to fix
it up for them if I had the slightest belief they'd take me up on
it. :P
L713[16:30:49] <bartman> its worth not
being able to SLI its so quiet and no water cooling
L714[16:31:03] <LexDesktop> ohh, new place
is 100% renewable powered, which is cool.
L715[16:31:07] <LexDesktop> Yay
oregon'
L716[16:31:18] <Baughn> ...of course, if
he shows up...
L718[16:31:39] *
AshIndigo_ checks
L719[16:31:55] <LexDesktop> Dammet ill
yell at flame
L720[16:32:01] <Baughn> Thanks. :P
L721[16:32:18] <Baughn> I expect you
switched to LE last month... this'll usually happen once or
twice.
L722[16:34:11] <LexDesktop> possibly,
Flame is our new web admin.
L723[16:34:20] <LexDesktop> He says it'll
be fixed in a few houts.
L724[16:34:28] <LexDesktop> for now, http:
works, just not https:
L725[16:35:15] <Baughn> Mm. I'm not going
to download executables over http, though. I've had colleagues
mitm'd before.
L726[16:35:46] <LexDesktop> mm, then ya
can wait, it'll be fixed here soon.
L727[16:35:53] <Baughn> Sure.
L728[16:35:58] <LexDesktop> Aparently he
hasnt officially laucnhed network wide SSH
L729[16:36:13] <Baughn> Not in a hurry,
and I'm not paying. I'm fighting with github right now
anyway.
L730[16:36:15] <LexDesktop> The plan is,
if we can do it without breaking gradle/installers.
L731[16:36:25] <LexDesktop> To force HTTPS
on all files
L732[16:36:34] <Baughn> You mean TLS?
SSL?
L733[16:36:43] <Baughn> Sounds nice.
L734[16:36:59] <LexDesktop> TLS I
think...
L735[16:37:12] <LexDesktop> but you can
talk to flame more about that after the holidays
L736[16:37:14] <Baughn> TLS is the
replacement for SSL. SSL is insecure. Lots of people still call
TLS, SSL.
L737[16:37:25] <LexDesktop> SSL2
L738[16:37:28] <LexDesktop> ;P
L739[16:37:29]
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L740[16:37:55] <Baughn> ...and I'm not
sure if the java bundled with vanilla 1.7 does anything newer than
SSL, anywya.
L741[16:38:06] <Baughn> Still Java 7,
isn't it?
L742[16:38:25] <diesieben07> the bundled
java is java 8
L743[16:38:41] <Baughn> Oh, my mistake.
It's TLS 1.2 that 'requires' 8
L744[16:38:47] <LexDesktop> ya looks like
J8 is like 99.9% of users
L745[16:38:49] <LexDesktop> which is
good
L746[16:38:58] <LexDesktop> mercurius is
slowly getting the proper stats
L747[16:39:14] <AshIndigo_> Is the last
.1% on java 9?
L748[16:39:22] <diesieben07> lol
L749[16:39:35] <diesieben07> i highly
doubt the current FML runs on java 9
L750[16:39:56] <Baughn> What are you doing
to break that way?
L751[16:40:14] <Baughn> Sun takes
backwards-compatability pretty seriously, so..
L752[16:40:28] <diesieben07> assuming
stuff is URLClassLoader, is one thing
L753[16:41:07] <diesieben07> then there is
some of reflective hackery which will explode with the strong
encapsulation
L754[16:41:24] <Baughn> Ah.. right. I've
never looked at those parts.
L755[16:41:29] <diesieben07> java 9 is a
lot less backwards compatible than previous releases, in some
sense
L756[16:41:43] <diesieben07> although if
you are a good java user, things work just fine
L757[16:42:08] <kenzierocks> also Unsafe
-- pretty sure some stuff crashes because they expect Unsafe
L758[16:42:09] <tterrag> what are you
saying diesieben07? :D
L759[16:42:16] <diesieben07> Unsafe is
still there.
L760[16:42:18] <tterrag> kenzierocks: they
are removing Unsafe ?
L761[16:42:18] <diesieben07> and you can
depend on it.
L762[16:42:20] <tterrag> it better
be
L763[16:42:23] *
Baughn very much prefers Kotlin.
L764[16:42:24] <tterrag> else rip
Gson
L765[16:42:25] <diesieben07> they are
phasing it out
L766[16:42:34] <kenzierocks> it's not
accessible in recent releases?
L767[16:42:36] <kenzierocks> i
think?
L768[16:42:37] <diesieben07> it is.
L769[16:42:39] <kenzierocks> still used
internally
L770[16:42:40] <tterrag> kenzierocks:
works fine for me
L771[16:42:40] <Baughn> ...reminds me, is
the stuff that Forgelin does, supported by Forge? Should I expect
it to break?
L772[16:42:46] <Baughn> Not sure what a
language adapter is.
L773[16:42:50] <tterrag> Gson makes heavy
use of Unsafe to do constructor-less class initialization
L774[16:42:54] <tterrag> and Gson works
fine
L775[16:42:55] <tterrag> so
L776[16:42:57] <kenzierocks>
VariableHandles are like 1000% better for some cases
L777[16:43:07] <diesieben07> yep
L778[16:43:18] <diesieben07> things that
can be done with VarHandles now are deprecated in unsafe
L779[16:43:19] <tterrag> can they
initialize a class without using a constructor? :P
L780[16:43:22] <diesieben07> and iwll be
gone in the next release
L781[16:43:33] <diesieben07> No
L782[16:43:48] <diesieben07> because that
is a horrible idea and serialization sucks badly because of it
:D
L783[16:44:06] <kenzierocks> yea that's a
really weird thing to do
L784[16:44:33] <diesieben07> oh java
serialization...
L785[16:44:35] <tterrag> well, it's
necessary, unless you want Gson to be pretty gimped in terms of
deserialization
L786[16:44:50] <tterrag> I do wish it
wasn't necessary, but it is
L787[16:44:51] <diesieben07> i think they
are investigating ways to make this work better
L788[16:45:12] <diesieben07> but creating
classes without constructor invocation is ... not the way.
L789[16:45:17] <diesieben07> it's the
current way, but it's super ugly
L790[16:45:29] <tterrag> I don't
disagree
L791[16:46:48] <tterrag> fact is it's all
we've got
L792[16:46:58] <diesieben07> i know
:D
L793[16:47:12] ⇦
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L794[16:47:13] <diesieben07> all i am
saying, as soon as the alternative exists, the unsafe version will
go away
L795[16:47:32] <tterrag> sure. gson knew
they were using internals, I'm sure they'll update quickly
L796[16:47:45] <tterrag> it just means all
projects using gson will break whenever that happens :x
L797[16:48:01] <kenzierocks> not if you
have a constructor lol
L798[16:48:09] <kenzierocks> (no-arg
constructor, that is)
L799[16:49:00] <kenzierocks> i would argue
that is the best way
L800[16:49:10] <kenzierocks> you don't
even have to make it a public constructor
L801[16:52:10] <tterrag> correct, it is
the best way
L802[16:52:17] <tterrag> but fact is a LOT
of projects relying on it working without one
L803[16:58:00] ⇦
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L804[16:58:38] ***
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L805[17:02:08] ⇦
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L806[17:08:33] <Drakmyth> I get the
feeling I'm doing something bad in my tile entity. Would anyone
mind taking a look? If I place more than 63 conveyors in a single
chunk, the animation stops and the number of chunk updates
skyrockets.
L808[17:09:04] <Drakmyth> This is my first
mod, though I am a software developer by trade so I know Java
well
L809[17:09:46] ***
amadornes is now known as amadornes[OFF]
L810[17:14:29] <Drakmyth> I started
working on this in 1.8, but put it on hold for a while. Just came
back to it and updated to 1.11, so haven't gotten the grasp of all
the changes (e.g. capabilities) so any structural or best practice
recommendations would be greatly appreciated as well.
L811[17:15:40] <Ordinastie> Drakmyth, is
your belt animated ?
L812[17:16:27] <Drakmyth> The side of the
conveyor are rendered using json, but the belt itself and the items
on it are driven by a TESR
L813[17:18:16] <Drakmyth> I never
completely understood updating and syncing the TESR though, so I
imagine there are bugs in that implementation as well
L814[17:19:14] <Drakmyth> Or at the very
least the implementation is less than optimal
L815[17:19:16] <shadowfacts> Baughn:
Forgelin shouldn't break any time soon, unless Forge changes
massively
L816[17:19:39] <shadowfacts> the
ILanguageAdapter Forgelin provides allows you to use a Kotlin
object class for your main-mod class
L817[17:19:58] <Baughn> Cool. ...I'm a but
unsure of why I'd want to do *that*, though.
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L819[17:20:20] <Baughn> It makes sense
conceptually, but are there any other advantages?
L820[17:20:28] <shadowfacts> the other key
part of Forgelin is that it repackages the Kotlin standard library
so that multiple mods don't have to shade it
L821[17:20:35] <Baughn> Mostly I just
wanted to avoid runtime clashses, so that... yeah.
L822[17:20:43] <Baughn> And to get EA back
down from being 7MB large.
L823[17:21:02] <shadowfacts> e.g. if
you've got three mods that all use Kotlin, if they all repeackage
the stdlib that's a lot of unnecessary stuff to download
L824[17:21:13] <shadowfacts> but if they
all depend on Forgelin, the Kotlin stdlib only needs to be
downloaded once
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L834[18:17:05] <killjoy> I see liach gave
himself a thumbs down on a issue comment.
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L840[18:37:29] <Flamegoat> Files cert is
fixed up - moved a bunch of stuff on the box recently. cron didn't
get pulled over
L841[18:38:58] <blood_> forge site
definitely 100% better than few weeks ago =)
L842[18:39:00] <blood_> thanks!
L843[18:39:10] <blood_> i've had no
issues
L844[18:40:57] <Flamegoat> Between
starting the new job, moving 2k miles, and getting situated, it's a
miracle anything's running :D
L845[18:43:11] <Ordinastie> I know PaleOff
was trying to get a hold of you for some time now
L846[18:45:20] <gr8pefish> What's a good
way to get an item from a config string list? Just ask for the item
name in the config and then make an itemstack based on that in-code
is my guess?
L847[18:45:47] <Ordinastie> that's what I
do
L848[18:45:57] <Ordinastie> it's from json
recipes, but yes
L849[18:46:10] <gr8pefish> Okay that
works, I was just curious what the "best [ractice"
was
L850[18:46:15] <gr8pefish> *practice
L851[18:46:25] <Flamegoat> PaleOff: should
probably ping me directly or add me on Curse :]
L852[18:47:51] ***
Vigaro is now known as Vigaro|AFK
L853[18:49:42] <gr8pefish> Hmm a basic
string list doesn't account for damage values. There's got to be a
common way of doing this (a list of items) in a config file, anyone
know what it is? Is the answer json (and if-so, how does that work
in a normal config)?
L854[18:51:07]
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L855[18:53:52] <shadowfacts> I'd just have
a string list with strings in the format of modid:name:meta (or
something like that)
L856[18:54:28] <gr8pefish> Oh yeah, that
would probably work huh. I was definitely trying to overengineer it
:P
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L858[18:59:28] <tterrag> gr8pefish: if you
want, EnderCore has some lib stuff for that
L859[18:59:49] <tterrag> I use the style
modid:name;meta#count and you can leave out bits
L860[19:00:13] <gr8pefish> nice, that's
about what I was getting to as well.
L862[19:01:24] <tterrag> it also does
oredict lookup, so it can be used in oredict recipes (returns
object)
L863[19:03:22] <gr8pefish> BTW tterag:
I've been thinking about lib stuff, and I'm almost certain I'll use
EnderCore eventually. For now I want to develop a lib on my own,
not because it will be better (it will almost certainly be worse),
but because that way I get the experience of creating another layer
of abstraction myself and can more easily see where my skills/code
is lacking. Then I'll transition to EnderCore once I feel I
have
L864[19:03:23] <gr8pefish> the hang of
things. Also that way my PR's (if I ever use them) should
theoretically be much nicer, as I'll have a much clearer idea of
the scope of a library mod.
L865[19:03:33] <gr8pefish> Sweet thanks,
I'll check out that code.
L867[19:03:56] <tterrag> well, tbh I
forgot about you using EnderCore. I was just suggesting you lift
that code :P
L868[19:04:22] <Ordinastie> nooo, don't
use EnderCore!
L869[19:04:25] <tterrag> that regex
though
L870[19:04:25] <Ordinastie> use
miiiiiine!
L871[19:04:28] <gr8pefish> hehe well there
are my unsolicited thoughts on it then :P
L872[19:04:50] <gr8pefish> *insert
overused xkcd comic about 18 competing standards
L873[19:05:30]
⇨ Joins: Cooler (~CoolerExt@45.249.156.78)
L874[19:05:43] <gr8pefish> swiped, thanks
for the code fellas
L875[19:06:11] <tterrag> Ordinastie:
MalisisCore has the problem of being too large for small projects,
and too specialized for large ones
L876[19:06:28] <tterrag> not to mention
your myraid hacks around vanilla systems, >.>
L877[19:06:35] <tterrag> and my spelling
of myriad
L878[19:08:33] <Ordinastie> I've been ask
once or twice to make the GUI stuff separate
L879[19:08:53] <Ordinastie> so my next
refactoring will lean torwards that
L880[19:09:02] <tterrag> the problem with
MC library mods isn't really competing standards, gr8pefish
L881[19:09:09] <tterrag> it's the overhead
of requiring another mod for yours to work
L882[19:09:19] <tterrag> CF makes it
easier, but a large portion of the userbase doesn't like using
CF
L883[19:09:24] ***
Clank[Away] is now known as Clank
L884[19:09:24] <tterrag> for modpacks,
anyways
L885[19:09:38] <Ordinastie> but even if I
can make the code completely independant, I don't know how to
handle the dependency stuff, and how it should be handled bu the
users
L886[19:09:53] <tterrag> if forge ever
(and it's a big if) gets a central library repository, which can
depload at runtime, then library mod usage will go up
incredibly
L887[19:10:15] <tterrag> if all I had to
do to pull in a library was 'require XXX' or whatever, I'd probably
be way more likely to use one for a one-off project
L888[19:10:19] <tterrag> but atm, it's
hard to justify it
L889[19:10:28] <gr8pefish> True yeah,
that's what I was referring to in regards to competing standards.
If everyone used the same lib mod then the amount of extra mods the
end user needs to add is at a theoretical minimum.
L890[19:10:36] <gr8pefish> ^ That would be
quite nice
L891[19:10:46] <tterrag> but a library mod
everyone would want to use is not a library mod everyone would want
to use :P
L892[19:10:47] <tterrag> it would be
massive
L893[19:10:55] <tterrag> bloated. doing
everything a million different ways
L894[19:11:06] <gr8pefish> Haha good
point. That totally flew over my head.
L895[19:11:09] <tterrag> the java
ecosystem is so good because there are TONS of tiny single-purpose
libraries out there that are ridiculously easy to pull in
L896[19:11:48] <gr8pefish> Ah yeah, so the
easy inclusion of atomic libraries is where the future lies
(ideally)?
L897[19:11:59] <Ordinastie> so you don't
think we'd be able to make a proper lib, non bloated and all
?
L898[19:13:04] <gr8pefish> It makes sense
to an extent right? Because mods are so diverse it wouldn't ever be
able to be specialized enough to account for everything without
being absolutely massive.
L899[19:13:19] <tterrag> Ordinastie: all
modders? hell no
L900[19:13:42] <Ordinastie> not all
modders
L901[19:13:50] <tterrag> gr8pefish: it's a
future, but an unlikely one
L902[19:13:59] <tterrag> there's a LOT
that needs to happen before forge can have this capability
L903[19:14:02] <gr8pefish> fair enough
(and what I thought anyway)
L904[19:14:07] <Ordinastie> the better
ones
L905[19:14:20] <tterrag> first off mods
would *have* to be signed, which 99% atm are not (even though FML
supports it)
L906[19:14:30] <tterrag> then you'd have
to have a system of "trusted" devs and secure
uploads
L907[19:14:33] <barteks2x> really?I want
to know more
L908[19:14:42] <tterrag> not to mention
the bandwidth usage of a central mod repository
L909[19:14:49] <tterrag> barteks2x: I know
nothing about it, but it's there
L910[19:14:50] <tterrag> ask cp.w
L911[19:15:09] <gr8pefish> ^ signing isn't
difficult at all though, right? bandwith issue is legit for
sure
L912[19:15:10] <barteks2x> maybe someone
would use it if there was some documentation
L913[19:15:10] ⇦
Quits: Everseeking
(~Everseeki@pool-100-6-95-214.pitbpa.fios.verizon.net) (Quit: Big
Gulps, huh? Alright... Welp, see ya later)
L914[19:16:34] <tterrag> gr8pefish: let me
put it this way, forge self-hosts the scala libraries because if it
used maven central to serve them it's probably A) crash
mavencentral and B) get forge banned from it :P
L915[19:17:14] <tterrag> barteks2x: I keep
saying that, but no one listens ¯\_(ツ)_/¯
L916[19:19:15] <barteks2x> even if I
wanted to do it, it's a complete non-issue for me until I release
the mod... which is maybe MC {curent_mc_version+1}
L918[19:20:31] <Ordinastie> just a way to
not write try-catch :D
L919[19:21:10] <barteks2x> My eta is
always "maybe the next minecraft version" so far
L920[19:21:13] <Ordinastie> parseInt
throws
L921[19:21:19] <gr8pefish> Is it an import
from Java (I'm not seeing it)?
L922[19:21:26] <Ordinastie> no, it's
mine
L923[19:21:34] <Baughn> gr8pefish: What
would I sign a mod with? Code certificates are really
expensive.
L925[19:21:47] <gr8pefish> Ah, okay, I'll
just do my own try/catch then
L926[19:22:22] <gr8pefish> Hmm, good point
baughn
L927[19:22:43] <barteks2x> catching all
exceptions... that can't possibly be a good idea in almost all
cases
L928[19:23:08] <gr8pefish> ^ yeah, it
leaves a bad taste
L929[19:24:01] <barteks2x> I even felt bad
cacthing CME from ClassInheritanceMultiMap constructor without at
least logging it, so in the end I'm logging it
L930[19:24:06] <Baughn> You might catch
OutOfMemoryException..
L931[19:24:18] <barteks2x> OutOfMemory is
Error, not exception
L932[19:24:45] <Baughn> Then I suppose
not. Still.. yeah.
L933[19:25:15] <tterrag> Ordinastie: why
not @SneakyThrows ? :>
L934[19:25:41] <Ordinastie> because I
don't know what it is? ><
L935[19:25:54] <Ordinastie> oh,
lombok
L936[19:26:14] <kenzierocks> sneakythrows
is terrible
L937[19:26:37] <tterrag> it's terribly
amazing
L938[19:26:40] <Ordinastie> first, I don't
want to depend on it
L939[19:26:45] <tterrag> compile time,
m8
L940[19:27:09] <kenzierocks> no?
L941[19:27:12] <tterrag> yes
L942[19:27:18] <tterrag> lombok is PURELY
compiletime
L943[19:27:20] <Ordinastie> I still have
to depend on it in dev
L944[19:27:20] <kenzierocks> i thought the
lombok sneakythrows had runtime deps
L945[19:27:24] <tterrag> nope
L946[19:27:29] <tterrag> checked
exceptions are not a runtime concept
L947[19:27:32] <tterrag> the JVM does not
care
L948[19:27:46] <kenzierocks> ah
L949[19:27:48] <kenzierocks> NOTE: with
lombok versions older than 0.10, unlike other lombok
transformations, you need to put lombok.jar on your classpath when
you run your program.
L950[19:27:57] <tterrag> heh, that's
ancient
L951[19:28:00] <tterrag> we're on 0.16
now
L952[19:28:06] <tterrag> didn't know that
though
L953[19:28:07] <kenzierocks> still
L954[19:28:10] <kenzierocks> it's
terrible
L955[19:28:13] <tterrag> not really
L956[19:28:15] <kenzierocks> also lombok
itself is terrible
L957[19:28:22] <Ordinastie> no
L958[19:28:22] <tterrag> whatever m8
L959[19:28:24] <kenzierocks> have you
looked at the hacks they do
L960[19:28:29] <kenzierocks> it terrifies
me
L961[19:28:29] <tterrag> yeah, I'm aware
it's a hack
L962[19:28:37] <kenzierocks> no like
L963[19:28:40] <kenzierocks> this is no
small hack
L964[19:28:54] <tterrag> I don't
particularly care
L965[19:28:54] <Ordinastie> hack is love,
hack is life
L966[19:29:07] <tterrag> like I said,
since it's compiletime, users don't have to deal with it. I do. if
it breaks that's my problem
L967[19:29:09] <tterrag> no one
else's
L968[19:29:10] <kenzierocks> i hope i
never work with someone like you
L969[19:29:28] <tterrag> haha
L970[19:29:45] <Ordinastie> well, that
escalated quickly
L971[19:29:48] <tterrag> I hope I never
work with someone who assumes that a person's hobbies directly
equate to their work
L972[19:29:59] <barteks2x> I remember
someone proposed to use lombok for my mod, still I don't even know
what this thing does
L973[19:30:04] <kenzierocks> my hobbies
/are/ my work
L974[19:30:09] <tterrag> barteks2x:
compiletime code generation
L975[19:30:11] <tterrag> removes
boilerplate
L976[19:30:17] <tterrag> that's the gist,
anyways
L977[19:30:26] <kenzierocks> does spooky
things in your IDE if you don't grab the plugins
L978[19:30:31] <kenzierocks> also weird
errors sometimes
L979[19:30:44] <tterrag> IDE conflicts are
real. but I've never had errors outside that
L980[19:30:54] <kenzierocks> well if it
doesn't compile correctly
L981[19:31:02] <tterrag> like I said, as
it's completely dev-side, if it fails that's my problem to deal
with
L982[19:31:03] <kenzierocks> you have to
guess /where/ it's doing something weird
L983[19:31:37] <tterrag> I've literally
never had an issue where something compiled incorrectly (that
wasn't just an IDE error)
L984[19:31:39] <barteks2x> I have enough
hacks/magic as is, so I probably won't use it
L985[19:31:48] <kenzierocks> anyways, i
won't touch your stuff
L986[19:31:51] <kenzierocks> you do
you
L987[19:32:00] <kenzierocks> but
personally i can't stand touching anything that uses lombok
L988[19:32:05] <tterrag> I didn't ask you
to
L989[19:32:13] <kenzierocks> k
L990[19:32:17] <kenzierocks> i didn't say
you did
L991[19:32:35] <tterrag> sorry I don't
appreciate judgement on how I spend my free time
L992[19:33:06] <tterrag> for the record, I
would *never* use lombok on any sort of team project unless
absolutely everyone involved was on board
L993[19:33:09] <tterrag> I understand it's
not for everyone
L994[19:33:13] <tterrag> but it makes my
life easier, so I use it. period.
L995[19:33:40] <tterrag> it doesn't have
to be this big drama thing. it's just a tool
L996[19:34:52] <gr8pefish> you're just a
tool
L997[19:34:55] <gr8pefish> got em :P
L998[19:35:51] <killjoy> What's a good
play on server and senpai?
L999[19:41:44] ⇦
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L1001[19:48:52] <gr8pefish> Cool, got the
config stuff to work, thanks tterag and ordinast.e
L1002[19:49:37] <gr8pefish> I should
probably cache that somewhere instead of doing it at runtime
though.
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L1011[20:44:04] <tterrag> the one he
posted only did part 1
L1012[20:44:10] <tterrag> so I stole his
printing code and made it better :D
L1013[20:44:45] <barteks2x> I assume it's
not java
L1014[20:45:04] <Ordinastie> .jar, I
assume it is
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L1016[20:45:23] <barteks2x> Didn't know
such printing code is even possible in java
L1017[20:45:41] <tterrag> ANSI
codes
L1018[20:45:45] <tterrag> had to play
around a bit to get them to work
L1019[20:45:50] <tterrag> the gif is of
my git shell
L1020[20:45:58] <tterrag> which uses
SYGWIN iirc
L1021[20:46:05] <tterrag> I can't spell
anything today
L1022[20:46:06] <tterrag> cygwin
L1023[20:46:21] <barteks2x> and I hoped
it was actual linux :(
L1024[20:46:27] <tterrag> it kind of is
:D
L1025[20:46:38] <tterrag> barteks2x: I
was pretty close to dropping to my linux laptop though, tbh
L1026[20:46:45] <tterrag> I know windows
is ill-suited to this type of task
L1027[20:47:42] <barteks2x> right now one
of the reasons I don't use windows is that my windows installation
is broken/bloated beyond repair
L1028[20:48:06] <barteks2x> and it's
actually easier to use linux than to fix it
L1029[20:48:37] <barteks2x> and I have
all my files on linux
L1030[20:50:28] <barteks2x> next time
maybe I will make visualization in gui, if possible
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L1033[20:54:15] <barteks2x> Maybe I will
go back to that and make that visoaluzation in minecraft :D
L1034[20:54:25] <barteks2x> (as a
mod)
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L1036[20:55:21] <Ordinastie> I have no
idea what I jsut watched :p
L1037[20:55:33] ***
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L1070[23:11:33] <killjoy> !version
L1071[23:11:47] <killjoy> !help
L1072[23:12:02] <killjoy> everything uses
the !help flag, doesn't it?
L1073[23:12:20] <killjoy> !versions
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L1076[23:35:23] ***
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