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L29[01:59:38] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20161101 mappings to Forge Maven.
L30[01:59:42] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20161101-1.10.2.zip (mappings = "snapshot_20161101" in build.gradle).
L31[01:59:52] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L65[04:55:46] <Subaraki> how would i generate a patch for added code and not modified code ?
L66[05:02:22] <AshIndigo_> genPatches doesn't do it?
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L68[05:06:21] <Subaraki> it generates patches
L69[05:06:27] <Subaraki> aka modified already existing code
L70[05:07:06] <kashike> why do you want to do such a thing
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L72[05:15:39] <Subaraki> because i added 3 classes ?
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L74[05:17:48] <Subaraki> i could make them nested classes, but that sounds wrong
L75[05:19:04] <Subaraki> it is wrong altogether
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L77[05:22:03] <Subaraki> 2 classes actually
L78[05:22:07] <Subaraki> but that's not the point
L79[05:27:44] <AshIndigo_> Maybe just commit the class?
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L84[05:40:59] <Subaraki> i'll do that
L85[05:41:08] <Subaraki> i'll open the shell and see what i can do about it
L86[05:41:28] <Subaraki> becuase my smartgit isn't showing the new files due to the git ignore provided
L87[05:41:47] <Subaraki> i need to double check the code first though
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L93[06:09:54] <Fridtjof> alright
L94[06:09:55] <Fridtjof> ASM
L95[06:10:04] <Fridtjof> is there anything to make my life easier?
L96[06:10:24] <Fridtjof> a small wrapper or something?
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L100[06:32:17] <Subaraki> dangit, my push went to my previous pr D:
L101[06:34:36] <AshIndigo_> Why so you need asm?
L102[06:41:12] <Fridtjof> AshIndigo_ want to modify stuff that the forge api doesnt let me
L103[06:41:37] <AshIndigo_> Make a pr?
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L105[06:42:13] <Fridtjof> on 1.7.10
L106[06:42:24] <Fridtjof> my use case is very specific too
L107[06:42:29] <Fridtjof> found a helper btw
L108[06:44:10] <Subaraki> how do i reverse commits :s ?
L109[06:44:21] <Subaraki> my previous pr got merged with my tab code x_x
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L111[06:44:49] <ghz|afk> Fridtjof: that'd double no-no
L112[06:45:02] <Fridtjof> ?
L113[06:45:07] <ghz|afk> this channel doesn't help with ASMing, let alone in order to work around the fact that you are in an ancient version of forge
L114[06:46:07] <ghz|afk> lex has banned people for doing just one of those things -- imagine the two at once ;P
L115[06:46:14] <Fridtjof> tbh that isn't in the rules...
L116[06:46:15] <Fridtjof> dont wanna start an argument tho
L117[06:46:16] <Fridtjof> got what i needed
L118[06:46:17] <Fridtjof> wew
L119[06:46:32] <Fridtjof> still tho, that stuff should be in the rules then :|
L120[06:46:48] <ghz|afk> there's just so much that fits on the topic ;p
L121[06:47:24] <Fridtjof> could go under "banned topics" tho
L122[06:47:51] <ghz|afk> it's considered more like common sense at this point
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L124[06:51:32] *** diesieben|away is now known as diesieben07
L125[06:52:35] <raoulvdberge> how can I prevent a block GUI from opening in Item#onItemUse
L126[06:54:05] <ghz|afk> return SUCCESS?
L127[06:54:17] <raoulvdberge> doesn't seem to work
L128[06:54:41] <ghz|afk> wait
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L130[06:55:36] <ghz|afk> hmm
L131[06:55:47] <ghz|afk> normally the block is activated unlessyou shift-click
L132[06:55:51] <diesieben07> onBlockActivated takes precedence
L133[06:56:01] <diesieben07> if you want to override that, use PlayerInteractEvent
L134[06:56:03] <ghz|afk> but I can't remember if there was something to change that
L135[06:56:39] <raoulvdberge> diesieben07: ah cool thanks
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L138[07:06:27] <raoulvdberge> what is causing this?
L139[07:06:28] <raoulvdberge> http://pastebin.com/Z8cBRKzr
L140[07:06:55] <raoulvdberge> This is the code: http://pastebin.com/kGWw6ffd
L141[07:07:00] <raoulvdberge> Line 23 is the line of the method decl o.o
L142[07:07:51] <offbeatwitch> ]
L143[07:08:25] <offbeatwitch> "unexpected error"
L144[07:08:26] <offbeatwitch> nice
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L147[07:13:21] <raoulvdberge> PlayerInteractEvent.RightClickBlock#setUseBlock(Event.Result.DENY) still opens the GUI
L148[07:13:32] <offbeatwitch> wat
L149[07:14:07] <raoulvdberge> -.-
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L151[07:15:49] <raoulvdberge> ^ williewillus
L152[07:21:01] <Subaraki> ghz|afk, Ordinastie , AshIndigo_ https://github.com/ArtixAllMighty/MinecraftForge/commits/survivaltabs
L153[07:21:20] <Subaraki> last two commits, if you'd pelase, feel free to review
L154[07:21:23] <Subaraki> before i pr
L155[07:22:19] <ghz|afk> yo uadded classes to minecraft packages?
L156[07:22:42] <ghz|afk> you should move those to minecraftforge packages
L157[07:23:31] <Subaraki> woops ._.
L158[07:23:34] <Subaraki> will do
L159[07:23:44] <AshIndigo_> Forge licensing header?
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L162[07:29:27] <AshIndigo_> I keep trying to use eclipse features while.on git
L163[07:30:29] <AshIndigo_> And line 49 aren't lists zero indexed?
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L166[07:38:30] <Subaraki> ?
L167[07:40:16] <AshIndigo_> Don't you need the forge licensing header?
L168[07:40:28] <ghz|afk> yes all new files should have the header on top
L169[07:40:46] <AshIndigo_> 0
L170[07:40:50] <AshIndigo_> Oops
L171[07:44:23] <Subaraki> i thought i head read everything trough ... where do i find it?
L172[07:45:31] <AshIndigo_> Copy it off another file
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L176[07:55:44] <Subaraki> added licence header and put the classes in miencraftforge directory
L177[07:55:44] <Subaraki> https://github.com/ArtixAllMighty/MinecraftForge/commits/survivaltabs
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L179[07:57:31] <Subaraki> let me know if anythings wrong
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L184[08:11:12] <TechnicianLP> test
L185[08:11:37] <ghz|afk> test reply
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L187[08:17:14] <AshIndigo_> Hi
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L191[08:43:39] <jordibenck> im getting indexoutofbounds exception but no idea what caused it or how to fix it
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L194[08:53:39] <ghz|afk> jordibenck: the exception will point you to a code line?
L195[08:54:10] <jordibenck> yes
L196[08:54:32] <ghz|afk> so what is in that code line
L197[08:54:37] <ghz|afk> that could possibly be "out of bounds"?
L198[08:54:47] <jordibenck> super.slotClick
L199[08:54:51] <jordibenck> thats the line
L200[08:55:11] <ghz|afk> no that can't be the line
L201[08:55:20] <ghz|afk> can you pastebin the entire stack trace?
L202[08:55:48] <FourFire> Hello all
L203[08:56:24] <jordibenck> http://pastebin.com/DaVWLjVU
L204[08:56:56] <FourFire> I've hit a snag in programming my mod, after setting up git, mind, here is the crashlog: http://pastie.org/10953805here is my code: http://imgur.com/a/kYyEu
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L207[09:15:14] <jordibenck> ghz|afk, any clue?
L208[09:17:04] <ghz|afk> jordibenck: your client and server don't agree on the size of an inventory
L209[09:17:20] <ghz|afk> the server has received a click packet for a slot that doesn't exist
L210[09:17:43] <jordibenck> hmm
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L213[09:26:20] <FourFire> Can someone give me a hint on what I'm doing wrong ^^ ?
L214[09:27:17] <ghz|afk> you are calling setCustomModelResourceLocation on an item that hasn't been initialized yet
L215[09:27:40] <ghz|afk> you are new to 1.9.4+, right?
L216[09:27:49] <ghz|afk> you haveto register itemblocks explicitly, now
L217[09:28:21] <ghz|afk> GameRegistry.register(new ItemBlock(block).setRegistryName(block.getRegistryName()));
L218[09:28:42] <ghz|afk> but only do that if you DO need an item for the block
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L220[09:29:52] <FourFire> ghz|afk, I new to programming period, thanks.
L221[09:30:30] <FourFire> I do need the item for the block, it's suppoded to have harvestable drops which craft into the block, like clay, or snow.
L222[09:41:32] <ghz|afk> if you can have the block in your inventor,y you want an itemblock for it
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L227[09:58:24] <nathan72419> hello
L228[09:58:35] <nathan72419> wanna ask how to remove furnace recipe
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L235[10:05:47] <ghz|afk> nathan72419: FurnaceRecipes#getSmeltingList returns a modifiable map
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L237[10:08:59] <FourFire> ghz|afk, should I make a seperate itemblock class?
L238[10:09:24] <FourFire> I tried putting that line in to both item, and block classes and my game still crashes
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L241[10:11:05] <ghz|afk> you don't need a separate itemblock class unless you need to customize the behaviour of the item
L242[10:11:12] <ghz|afk> just call
L243[10:11:12] <ghz|afk> GameRegistry.register(new ItemBlock(block).setRegistryName(block.getRegistryName()));
L244[10:11:26] <ghz|afk> right AFTER you instantiate your block
L245[10:11:35] <ghz|afk> so like
L246[10:11:42] <ghz|afk> GameRegistry.register(block)
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L248[10:11:45] <ghz|afk> GameRegistry.register(new ItemBlock(block).setRegistryName(block.getRegistryName()));
L249[10:11:49] <ghz|afk> should just work
L250[10:11:58] <ghz|afk> if it still crashes, then try to figure out why
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L270[11:43:10] <TangentDelta> Yay, lunch break, time to mod MC!
L271[11:43:40] <TangentDelta> I love how quick I can develop things with IntelliJ+Gradle.
L272[11:54:26] <ghz|afk> :)
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L279[12:13:32] <TangentDelta> I mean no offense to anyone, but why do people think "I want to learn programming! Let's make a minecraft mod!"?
L280[12:14:36] <ghz|afk> I don't think the first part is true
L281[12:14:40] <ghz|afk> I think they want to make mods
L282[12:14:54] <ghz|afk> the fact that you have to program them is sortof an obstacle to overcome along the way
L283[12:15:16] <ghz|afk> they'd be happy if it wasn't actually an obstacle at all, if you could just make the mods on a visual editor
L284[12:15:36] <IoP> or "mods"
L285[12:16:08] <ghz|afk> well basic items, tools, food, crafting recipes, entities with behaviour rules
L286[12:16:23] <ghz|afk> custom fluids and their respective buckets
L287[12:16:34] <ghz|afk> all of that can be done without a single line of code
L288[12:17:01] <ghz|afk> hence the purpose of the FAIL project
L289[12:18:00] <ghz|afk> GUIs too, mapping slots in a json file, like the pe editions dop
L290[12:18:01] <ghz|afk> -p
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L292[12:20:09] <TangentDelta> Huh, neat.
L293[12:20:56] <ghz|afk> thigns that can't be so easily done without code:
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L295[12:20:59] <ghz|afk> adding whole-new AI behaviours to make rules with
L296[12:21:17] <ghz|afk> adding new enchantments, and potion effects
L297[12:21:33] <ghz|afk> programming machine logic
L298[12:21:45] <ghz|afk> including multiblocks
L299[12:22:22] <ghz|afk> (although a generic multiblock system could be done, defining the pattern on a json file)
L300[12:40:14] <TangentDelta> From what I've seen so far in >1.8 making an "easy mod" mod wouldn't be too difficult.
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L303[12:41:03] <TangentDelta> Look for json files, register new blocks based on those JSON files...
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L310[13:05:52] <FourFire> TangentDelta, no offense taken, but I want to specifically make mods for minecraft.
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L312[13:07:45] <Koward> I'm reading a bit and I wonder why the hate on @SideOnly. Applying it to methods that call methods defined as one-sided by Mojang helps the IDE to show an error if something that should not be called is called.
L313[13:08:34] <ghz|afk> @SideOnly isn't just informational
L314[13:08:45] <ghz|afk> anything marked as @SideOnly has to be processed by FML
L315[13:08:48] <Koward> Yeah it deletes it
L316[13:08:49] <ghz|afk> in order to remove it fromt he class
L317[13:08:54] <Koward> What's your point ?
L318[13:08:54] <ghz|afk> meaning you give extra work to FML
L319[13:09:14] <ghz|afk> so it's best to just do it right
L320[13:09:19] <FourFire> ghz|afk, however you are wrong, I see learning some programming during the challenge of "making mods in minecraft" as a positive side effect. I've failed to teach myself programming in the past with no interesting project.
L321[13:09:21] <ghz|afk> if you do side-only calls
L322[13:09:23] <ghz|afk> put them on your proxy
L323[13:09:26] <ghz|afk> and call your proxy instead
L324[13:09:39] <ghz|afk> IMO
L325[13:09:42] <ghz|afk> there's one simple rule:
L326[13:10:00] <ghz|afk> only use @SideOnly in your own code, if you are overriding a method that has parameters of types that are @SideOnly
L327[13:10:09] <ghz|afk> in which case, your code would fail to load
L328[13:10:25] <ghz|afk> for anything else, @SideOnly is unnecessary
L329[13:10:29] <TangentDelta> So, for instance if you had a TE that generated fire particles. Call a method in your proxy called spawnParticles()?
L330[13:10:40] <ghz|afk> FourFire: oh I'm sure there's exceptions to what I said ;P
L331[13:10:53] <ghz|afk> there are people who legitimately want to use modding as practice for programming
L332[13:10:58] <ghz|afk> I meant in a more general sense
L333[13:11:07] <ghz|afk> we see quite a LOT of people who come here asking for help
L334[13:11:17] <ghz|afk> showing a very deep lack of knowledge of basic concepts of programming
L335[13:11:24] <ghz|afk> not just java, but programming itself
L336[13:11:34] <ghz|afk> "i'm getting a null pointer exception, why?"
L337[13:11:47] <ghz|afk> sometimes, not even lack of programming understanding, but lack of logic ;P
L338[13:11:55] <FourFire> ghz|afk, yeah I'm sure I'm in the minority, I sort of Aedmore hackers, hacker culture and such even though I probably don't measure up, but most people just want stuff.
L339[13:11:56] <Koward> Is the performance hit to removing the methods worse than not having IDE throwing an error when calling the concerned methods from wrong side ?
L340[13:12:11] <FourFire> Admire*
L341[13:12:14] <ghz|afk> logic dictates that if you are getting a null pointer exception, it means something must be null
L342[13:12:17] <ghz|afk> that isn't meant to
L343[13:12:24] <ghz|afk> so you go to the code pointed at by the exception
L344[13:12:29] <ghz|afk> and see what could possibly be null at the time
L345[13:12:35] <ghz|afk> and you trace it back to your mistake
L346[13:12:57] <ghz|afk> yes, the process requires knowing how programming works, specifically the semantics of java
L347[13:13:12] <ghz|afk> but the question would be "I have this NPE, but I can't figure out where it'scoming from" not "what does NPE mean"
L348[13:13:17] <ghz|afk> but yet
L349[13:13:25] <ghz|afk> we get this SO OFTEN...
L350[13:13:30] <TangentDelta> And then stuff a bunch of print()s around where the NPE occoured to see why it's null.
L351[13:13:50] <ghz|afk> Koward: this isn't about performance, for me
L352[13:13:56] <ghz|afk> it's about avoiding bytecode modification
L353[13:14:01] <ghz|afk> I'm strongly biased against it
L354[13:14:40] <ghz|afk> IMO, if you can do it without modifying bytecode, but you choose to modify the bytecode instead, that should be a black mark on your pride ;P
L355[13:16:26] <Koward> But it's a safe case.
L356[13:16:30] <Koward> Isn't it ?
L357[13:16:49] <ghz|afk> well
L358[13:16:57] <ghz|afk> if your method is @SideOnly
L359[13:17:04] <ghz|afk> and you call it from a non-@SideOnly method
L360[13:17:06] <ghz|afk> it would be gone
L361[13:17:14] <ghz|afk> so I presume it would crash too?
L362[13:17:23] <Koward> Indeed. Direct crash
L363[13:17:52] <ghz|afk> yeah so adding one unnecessay @SideOnly, may make you add even more of them
L364[13:17:54] <Koward> But the IDE can warn you if you call a SideOnly method
L365[13:18:07] <ghz|afk> IMO
L366[13:18:11] <ghz|afk> it's best to minimize that
L367[13:18:26] <ghz|afk> I hoose to have none
L368[13:18:29] <ghz|afk> (with exceptions)
L369[13:18:36] <ghz|afk> (although no exception has happened yet)
L370[13:21:08] <Koward> Let's say we have Method A that is client only, by Mojang. I have a method B (without annotation) that calls A and a method C that calls B. My IDE will warn me that B uses A but not that C uses B. If I call C, of course that will end up in a crash.
L371[13:21:09] <MalkContent> can i just update a servers forge universal?
L372[13:21:48] <MalkContent> or do i have to use the installer because of the other files that the installer gives
L373[13:22:04] <ghz|afk> Koward: sure that's nice, IDE warning if you call @SideOnly is good
L374[13:22:25] <ghz|afk> I'd just also warn if you mark a method @SideOnly that doesn't strictly need to be ;P
L375[13:23:25] <Koward> Please elaborate.
L376[13:23:51] <ghz|afk> if the method has @SideOnly, but none of the parameter types are @SideOnly
L377[13:23:57] <ghz|afk> then it doesn't need to be @SideOnly itself
L378[13:24:09] <ghz|afk> it just needs not to call @SideOnly methods inside itself
L379[13:24:13] <ghz|afk> ;P
L380[13:25:39] <Koward> Yeah.. but if's not calling @SideOnly methods inside, then there's no need to tag it as SideOnly
L381[13:26:06] <ghz|afk> even more so
L382[13:27:37] <Koward> When is the deleting done ?
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L384[13:28:04] <ghz|afk> classloading time
L385[13:28:08] <ghz|afk> before anything runs
L386[13:28:31] <ghz|afk> well xcept the tweakers
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L402[14:23:56] <Jezza> Hm, Are the issues on MinecraftForge free range?
L403[14:24:05] <Jezza> As in, can anyone just decide to fix them?
L404[14:24:12] <ghz|afk> of course
L405[14:24:16] <ghz|afk> just make a PR afterward
L406[14:24:29] <Jezza> Naturally.
L407[14:26:27] <ghz|afk> I guess you may want to post something saying you'll be working on it, to avoid duplicating work
L408[14:26:50] <Jezza> Yeah, I was trying to work out what would be safe to work on.
L409[14:27:06] <PaleoCrafter> lol, Overwatch censors the German word for "less" xD
L410[14:27:46] <PaleoCrafter> "weniger", for those peasants who don't know our beautiful language
L411[14:28:15] <ghz|afk> it has "niger" in it
L412[14:28:33] <heldplayer> PaleoCrafter: no "minder"?
L413[14:28:38] <ghz|afk> game censors are retarded line that
L414[14:28:44] <IoP> *gg* mindless censorship
L415[14:28:45] <ghz|afk> sorry
L416[14:28:59] <ghz|afk> ******ed like that
L417[14:29:02] <ghz|afk> ;P
L418[14:29:45] <PaleoCrafter> heldplayer, that's rather archaic
L419[14:30:44] <heldplayer> oh?
L420[14:31:24] <PaleoCrafter> well, not archaic actually, just not used that often xD
L421[14:32:34] <heldplayer> Your "weniger" looks a lot like the Dutch "weinig" but with an added step to make "weiniger". Normally it's "weinig", "minder", "minst" in Dutch at least
L422[14:33:12] <PaleoCrafter> well, "weniger" is the comparative form of "wenig"
L423[14:34:07] <PaleoCrafter> the comparative usually formed by appending -er and the superlative is formed with "am <positive-form>sten"
L424[14:34:48] <heldplayer> In Dutch it's -er and then -st, for example "klein", "kleiner", "kleinst"
L425[14:38:24] <ghz|afk> that's a lot like english ;P
L426[14:38:51] <ghz|afk> I guess english does take part of its origins from the langauges around there ;P
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L428[14:41:43] <PaleoCrafter> the -st thing seems to come from proto-Germanic, they had -staz for superlatives xD
L429[14:42:52] <alexiy> what's a better way to save data on player? I'm saving it in 'getEntityData()' tag, but it is present only on server player after world reload.
L430[14:42:59] <PaleoCrafter> capabilities
L431[14:43:46] <PaleoCrafter> http://mcforge.readthedocs.io/en/latest/datastorage/capabilities/
L432[14:44:12] <PaleoCrafter> fry, Actuarius needs $caps in addition to $xy :P
L433[14:44:39] <fry> no, you want a general-purpose simple reply bot
L434[14:44:46] <fry> which actuarius is not :P
L435[14:45:01] <fry> it can be
L436[14:45:10] <PaleoCrafter> come on, just a bit of factoid support :P
L437[14:45:18] <fry> but if you want it to - talk to Lex about it first :P
L438[14:46:02] <PaleoCrafter> he didn't have anything against Overbot :P
L439[14:46:28] <fry> he did, when it was abused :P
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L441[14:47:08] <PaleoCrafter> that was mostly done with the sed stuff though :P
L442[14:47:16] <ghz|afk> PaleoCrafter: no it needs a $rtd capabilities
L443[14:47:32] <PaleoCrafter> yeah, I thought about that too
L444[14:47:33] <ghz|afk> so it can be used with like $rtd simpleimpl or $rtd models
L445[14:48:07] <PaleoCrafter> but it'd need to properly resolve it :P
L446[14:48:22] <PaleoCrafter> although I guess it could use the search functionality and take the first result from the HTML
L447[14:48:47] <fry> hmm, wonder if I should write a specification for tab-completion over irc...
L448[14:48:56] <ghz|afk> o_O
L449[14:49:58] <ghz|afk> so like, you can send to the server "complete "$\t" for me, please"
L450[14:50:26] <ghz|afk> but that would need IRC to be aware of bots, beyond them being just any other client
L451[14:51:08] <fry> first word is the nick, after than you send ctcp to the client with that nick
L452[14:51:25] <fry> no need for server support :D
L453[14:52:24] <ghz|afk> oh if you require it to have a known target, then yeah
L454[14:52:30] <ghz|afk> a new CTCP-based protocol
L455[14:53:06] <fry> using the first word seems very natural
L456[14:53:19] <fry> since irc clients tab-complete it to the nick anyways :D
L457[14:53:19] <heldplayer> But then who receives the CTCP message? The whole channel?
L458[14:53:30] <fry> the client that is the first word
L459[14:53:32] <heldplayer> Right, what you just said
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L463[15:06:33] <ghz|afk> I picture it like "nickname x<tab>" --> "PRIVMSG targetnickname :\x01COMPLETION "x" [other options]"
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L467[15:13:59] <TangentDelta> I'm just going cut-paste, cut-paste to manually sort these processor instructions...
L468[15:14:37] <TangentDelta> I could probably write a script to sort it automatically, but in the same amount of time I could do it manually.
L469[15:14:59] <killjoy> notepad++ could do it
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L471[15:15:59] <killjoy> sql question: if I use create or replace table, does the data go anywhere?
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L475[15:17:32] <PaleoCrafter> which data, killjoy? :P
L476[15:17:38] <killjoy> in the table
L477[15:17:55] <PaleoCrafter> so in the case it is replaced?
L478[15:18:13] <killjoy> is create or replace essentially drop followed by create?
L479[15:18:22] <PaleoCrafter> it is, iirc
L480[15:18:46] <killjoy> what's the best way to create or update table columns?
L481[15:18:55] <PaleoCrafter> ALTER
L482[15:18:56] <killjoy> s/update/alter
L483[15:19:26] <PaleoCrafter> that's the keyword :P
L484[15:19:37] <PaleoCrafter> http://www.w3schools.com/sql/sql_alter.asp xD
L485[15:19:57] <killjoy> I'll just init separately
L486[15:20:24] <killjoy> think you could help me with a trigger as well?
L487[15:20:55] <killjoy> I have 2 tables right now.
L488[15:21:38] <killjoy> player_skins:id int|uuid str|type str|url str|date timestamp
L489[15:22:12] <killjoy> player_skins_latest:uuid str|skin_url str|cape_url str|elytra_url str
L490[15:22:35] <killjoy> I want to insert things into player_skins and have them automatically added to player_skins_latest
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L492[15:23:58] <PaleoCrafter> with all the urls being NULL?
L493[15:24:06] <killjoy> they can be.
L494[15:24:22] <PaleoCrafter> http://stackoverflow.com/a/4754333
L495[15:24:29] <killjoy> I want to assume there's no entry for uuid
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L497[15:35:57] <killjoy> This a good trigger? https://gist.github.com/killjoy1221/90fae8538f2b2e9c16e41eb4326514ce
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L499[15:38:14] <PaleoCrafter> looks good to me, but mind you that I never worked with triggers myself :P
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L513[16:15:38] <Fridtjof> can I hook and filter network packets with mcforge?
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L519[16:31:18] <ghz|afk> Fridtjof: I believe netty has a thing for inserting packet filters, but I don't know if everything goes through netty
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L532[17:07:27] <PitchBright> o/
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L538[17:22:26] <TankCR> hey if anyone's company needs a highly experienced Sr System Admin/Engineer, PM me
L539[17:28:39] <Ivorius> You know what channel you're in right
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L552[17:49:37] <TankCR> sure do, that doesn't mean folks in here don't have jobs, lol
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L556[18:01:53] <Xenose> so just wondering am i totally wrong saving every block/item to a array and then use that list to register all the renders and so on? https://github.com/Xenose/FoundryCraft/blob/master/main/java/xenose/foundrycraft/init/FoundryItems.java
L557[18:04:14] <Ordinastie> you're wrong that you're using an array instead of a list :)
L558[18:04:36] <Xenose> well tryd the list but it crashed the game =/
L559[18:04:42] <Xenose> new to java to =P
L560[18:05:13] <Ordinastie> find the reason why it crashed and fix it, don't just circumvent it
L561[18:05:29] <Xenose> ok thx will look at it
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L563[18:08:14] <Ordinastie> also "Refercence"
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L565[18:10:11] <Xenose> not good to use a different class for information?
L566[18:10:28] <Ordinastie> not good to have a typo in it
L567[18:10:36] <Xenose> oh =P
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L569[18:12:58] <Ordinastie> you should probably be able to refactor it better too
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L571[18:15:31] <Xenose> yea i have some points my self that i want to change for example the two enums i am passing in for UnlocalizedName and RegistryName.
L572[18:15:45] <Xenose> or strings
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L577[18:33:47] * diesieben07 squeaks in delight. http://i.imgur.com/3U1AjXG.png
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L579[18:33:50] <diesieben07> I am a simple man.
L580[18:36:26] <Ordinastie> hum?
L581[18:36:44] <diesieben07> new icons in intellij 2016.3
L582[18:37:06] <Ordinastie> ah
L583[18:37:14] <ghz|afk> 2016.3 already?
L584[18:37:21] <ghz|afk> I just upgraded to 2 last month!
L585[18:37:23] <diesieben07> public preview
L586[18:37:27] <ghz|afk> oh ;P
L587[18:37:33] <diesieben07> my 2016.2 started acting up and eating all my cpu
L588[18:37:41] <diesieben07> could not fix it so i just updated because FEATURES!
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L590[18:37:54] <ghz|afk> lol
L591[18:37:57] <diesieben07> Optional.get checking finally works properly now.
L592[18:37:59] <diesieben07> so annoying
L593[18:38:05] <diesieben07> before it was annoying i mean
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L595[18:41:03] <Koward> diesieben, I read a couple of your posts about SideOnly and how you don't recommend it, but it still seems unclear. I have methods calling methods annotated by Mojang and I'd like to annotate them too so my IDE could prevent any wrong side mistake in the future.
L596[18:41:38] <diesieben07> If you know what you are doing @SideOnly is fine and dandy.
L597[18:41:53] <diesieben07> I personally use it and with event handlers it is very nice and compact, too
L598[18:41:58] <diesieben07> But only if you know what you are doing :P
L599[18:42:05] <diesieben07> great power - great responsibility, etc.
L600[18:42:08] <Koward> Of course.
L601[18:42:43] <Koward> I've been told there would be some kind of performance cost but I don't really see why.
L602[18:42:50] <diesieben07> there isn't any.
L603[18:43:05] <diesieben07> not sure what your abovementioned usecase is though
L604[18:43:20] <Ordinastie> I think the performance cost mentioned was the annotation processing by FML
L605[18:43:28] <Koward> ^
L606[18:43:33] <diesieben07> well, yes there is a startup cost
L607[18:43:55] <Ordinastie> pretty sure is negligeable too
L608[18:44:07] <diesieben07> but the SideTransformer iterates *everything* anyways
L609[18:44:11] <diesieben07> since it has to search for the annotation.
L610[18:44:28] <Ordinastie> does it though ?
L611[18:44:38] <diesieben07> sure does.
L612[18:44:43] <Ordinastie> isn't every thing processed before hand anyway ?
L613[18:44:51] <diesieben07> nope.
L614[18:44:55] <Ordinastie> for the ASMDataTable ?
L615[18:45:19] <diesieben07> yes
L616[18:45:24] <diesieben07> but SideTransformer does not use that.
L617[18:45:29] <Ordinastie> oh
L618[18:45:59] <diesieben07> ASMDataTable is filled in as part of mod discovery
L619[18:46:13] <diesieben07> it loads the class files separately from the whole classtransform process
L620[18:46:19] <diesieben07> and runs them through a ClassVisitor
L621[18:46:20] <Koward> So the question is performance hit vs IDE error advantage
L622[18:46:28] <diesieben07> there basically no performance hit
L623[18:46:33] <diesieben07> even at startup
L624[18:46:44] <diesieben07> it searches everything anyways, regardless of if you put your annotatino there or not
L625[18:46:57] <diesieben07> yes, it will have to re-encode your class file if you have the annotation
L626[18:47:06] <diesieben07> but... people do way more horrible things during mod startup
L627[18:47:51] <Koward> Annotating all methods that use or end up using a method annotated by Mojang sounds like a good plan then.
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L630[18:48:49] <diesieben07> i still don't know *why*
L631[18:48:57] <diesieben07> are you writing a custom IDE plugin that error-checks this?
L632[18:49:31] <Koward> No, Idea will just warn me if I call a SideOnly(CLIENT) method in a method that's not itself SideOnly(CLIENT).
L633[18:49:52] <Ordinastie> that's dumb
L634[18:49:52] <diesieben07> really? it does not do that for me.
L635[18:50:05] <diesieben07> And yes, that is not terribly helpful
L636[18:50:39] <Ordinastie> you can have calls to sideonly classes in shared code if that code is not reachable
L637[18:51:07] <Ordinastie> (there are limitations of course, but you can)
L638[18:51:10] <diesieben07> om nom nom nom nom http://i.imgur.com/X4OiIGI.png
L639[18:52:07] <diesieben07> and ordi, everyone who has claimed that has yet to show me the passage in the JVM spec where it tells me that is actually documented behavior.
L640[18:52:45] <Koward> I have errors at inspection, under category "Minecraft Forge" with a description "A variable whose class declaration is annotated with @SideOnly for one side cannot be declared in a class or method that does not match the same side." I have no idea (huhu) how you don't have these.
L641[18:52:54] <Ordinastie> I don't know about the specs, I just tell how it works for me
L642[18:53:06] <diesieben07> I know, and that is what everyone always telle me.
L643[18:53:17] <diesieben07> Koward, that... sounds like a plugin to me
L644[18:53:53] <Koward> Oh damn I got it. The plugin I was suggested to use when editing cfg files. I bet it does that too.
L645[18:53:54] <Koward> Damn it
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L648[18:54:54] <diesieben07> ah yeah there seems to be a plugin
L649[18:54:55] <diesieben07> nice
L650[18:55:05] <ghz|afk> Hm? I smell some sarcasm coming from here, sup?
L651[18:55:05] <ghz|afk> ;P
L652[18:55:46] <diesieben07> no, if it does useful stuff, sure
L653[18:55:56] <diesieben07> but this is bullshit: https://plugins.jetbrains.com/files/8327/screenshot_15956.png
L654[18:56:22] <ghz|afk> what is that?
L655[18:56:26] <ghz|afk> an MDK wizard?
L656[18:56:27] <Koward> Some wizard
L657[18:56:31] <diesieben07> seems so
L658[18:57:18] <ghz|afk> does it bypass the ad-links from forge?
L659[18:57:25] <diesieben07> idk
L660[18:57:30] ⇦ Parts: RANKSHANK (~Michael@ppp121-44-48-127.lns20.syd4.internode.on.net) ())
L661[18:57:42] <ghz|afk> wait if it just creates a new build.gradle for you instead of downloading an MDK zip, that'd be ok I suppose
L662[18:58:08] <TehNut> It just creates the build.gradle IIRC
L663[18:58:09] <ghz|afk> although you are still downloading forge through maven eitherway, but there's no adlinks for that
L664[18:58:12] <ghz|afk> either way
L665[18:58:27] <ghz|afk> it's easy enough to default-import a build.gradle so meh
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L673[19:08:18] <diesieben07> ok, does anyone know an actual proper jdbc connectino pool that does not have it's latest release more than two years ago and whose version number still starts with 0.?
L674[19:09:07] <diesieben07> and has decent documentation... there is apache's dbcp but it has... no docs i can find
L675[19:09:33] <wizjany> why do you care about it's latest release
L676[19:09:49] <wizjany> its*
L677[19:09:57] <diesieben07> because i am not using something that is version 0.3.1 from 2007 in production
L678[19:11:56] <ghz|afk> many programs have forever-beta syndrome
L679[19:12:00] <ghz|afk> it's not that they are still unstable
L680[19:12:08] <ghz|afk> the authors just are never satisfied enough to call them 1.0
L681[19:12:26] <diesieben07> but they have not been touched in 5+ years...
L682[19:12:33] <ghz|afk> yeah THAT is an issue
L683[19:12:38] <ghz|afk> unless jdbc hasn't changedi n 5+ years
L684[19:14:07] <diesieben07> uh what does that have to do with it? :D
L685[19:14:25] <ghz|afk> well if the program doesn't need fixing,
L686[19:14:32] <ghz|afk> and it's still fit for purpose
L687[19:14:46] <ghz|afk> maybe they just haven't had any need for meaningless updates
L688[19:15:13] <ghz|afk> it's not like if algorithms degrade over time ;P
L689[19:15:41] <diesieben07> meh
L690[19:15:47] <diesieben07> i am now using tomcat's connectino pool
L691[19:15:50] <diesieben07> if that isn't working, nothing is
L692[19:16:00] <ghz|afk> also google for "jdbc connection pool" brings up apache tomcat on the top 18475614 results ;P
L693[19:16:22] <diesieben07> yeah
L694[19:16:41] <ghz|afk> oh and
L695[19:16:41] <ghz|afk> https://github.com/brettwooldridge/HikariCP
L696[19:16:42] <diesieben07> i was sceptical of that because i thought it would bring dependency hell on the whole tomcat infrastructure
L697[19:16:44] <ghz|afk> not 0.x
L698[19:16:46] <diesieben07> but apparently not
L699[19:16:51] <ghz|afk> and has had a release slightly over a month ago
L700[19:17:26] <diesieben07> that looks fancy
L701[19:17:43] <PitchBright> I was gonna say, that was recommended to me last night.
L702[19:18:37] <ghz|afk> their comparison graphs show some alternatives ;P
L703[19:19:25] <diesieben07> but they also clearly show why you should not use those lol
L704[19:19:29] <ghz|afk> for an opensource project, they sell themselves well
L705[19:19:35] <ghz|afk> ;P
L706[19:20:44] <ghz|afk> meh gotta sleep
L707[19:20:45] <ghz|afk> work tomorrow
L708[19:20:49] * ghz|afk poofs
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L711[19:23:59] <diesieben07> and they are really passive agressive in their tests
L712[19:24:01] <diesieben07> i love this :D
L713[19:32:43] <diesieben07> omg this is genius. why doesn't every IDE already have this since 2007??! http://i.imgur.com/vut10w7.png
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L715[19:35:10] <Ordinastie> the param name ? :p
L716[19:35:19] <diesieben07> yes.
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L719[19:37:07] <diesieben07> look at it!!! https://gfycat.com/HeartyFeminineAvians
L720[19:37:10] * diesieben07 shuts up
L721[19:38:02] <Ordinastie> does it do it only for strings ?
L722[19:38:20] <kashike> Ordinastie: no
L723[19:39:07] <kashike> Ordinastie: http://imgur.com/hGj9kWG
L724[19:39:33] <diesieben07> it displays it when the argument is a literal
L725[19:39:37] <diesieben07> and some other rules
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L728[19:50:32] <TangentDelta> I always feel nervous when I'm diving deep into logic that I have no way of testing until I get the whole thing fully implemented.
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L731[19:51:31] <TangentDelta> Best case scenario, the CPU causes an NPE because I forgot to clamp an address somewhere. Easy fix.
L732[19:52:26] <TangentDelta> Worse case scenario, I implemented an entire chunk of the instruction decoder wrong and need to rewrite some methods.
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L776[22:12:20] <williewillus> how would I access TE data safely in getExtendedState?
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L778[22:15:57] <Ordinastie> don't you have world and pos ?
L779[22:16:11] <williewillus> yes but it's apparently caleld from render threads
L780[22:16:19] <williewillus> which means uncoordinated access to the te map
L781[22:17:09] <williewillus> https://github.com/Vazkii/Botania/issues/1999 is what I'm investigating
L782[22:17:48] <Ordinastie> !gm func_175690_a
L783[22:18:09] <Ordinastie> !gm func_175625_s
L784[22:18:19] <Ordinastie> wait what?
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L786[22:22:19] <Ordinastie> yeah, I don't know
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L788[22:23:58] <kenzierocks> williewillus: I would try calling the overload of getTileEntity
L789[22:24:16] <kenzierocks> with either CHECK or QUEUED
L790[22:24:24] <kenzierocks> it means the return value may be null though
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L792[22:24:49] <kenzierocks> that way it won't try to create it immediately
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L794[22:26:36] <Ordinastie> wait vanilla does is quite dumb too
L795[22:27:13] <Ordinastie> or well, maybe not
L796[22:28:03] <kenzierocks> you mean creating in getTileEntity?
L797[22:28:11] <kenzierocks> it's a little unexpected, yea
L798[22:28:47] <Ordinastie> removing if it's already in addedTileEntityList
L799[22:29:09] <Ordinastie> but that too
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L803[22:41:03] <williewillus> oh yeah, I forgot about those overloads
L804[22:41:06] <williewillus> probably a good idea
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L806[22:45:55] <quadraxis> williewillus, mind providing an opinion on https://github.com/MinecraftForge/MinecraftForge/issues/3333 ?
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L808[22:46:11] <williewillus> is that yours?
L809[22:46:19] <quadraxis> yeah
L810[22:46:35] <williewillus> have you collected exact data as to how much extra space there actually is?
L811[22:46:40] <kenzierocks> i highly doubt it's megabytes
L812[22:46:56] <williewillus> ^
L813[22:47:06] <quadraxis> well it depends on the number of models
L814[22:47:16] <kenzierocks> no shit sherlock :P
L815[22:47:55] <quadraxis> i'd imagine it would be a few megs for a large pack
L816[22:47:59] <williewillus> no way
L817[22:48:15] <quadraxis> for 100k models?
L818[22:48:32] <williewillus> they're just empty reference slots, and less it's going to be half the list or less
L819[22:48:38] <williewillus> either way, exact data
L820[22:48:40] <williewillus> would be nice
L821[22:48:43] <williewillus> not guessing around
L822[22:48:52] <williewillus> *and it's
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