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L23[01:53:43] <Subaraki> it apperantly
resyncs when opening a chest
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L25[01:59:40] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20161025 mappings to Forge Maven.
L26[01:59:44] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20161025-1.10.2.zip
(mappings = "snapshot_20161025" in build.gradle).
L27[01:59:54] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L50[03:58:41] <alexiy> what is the purpose
of 'api' source set? Is it for putting other mods API or for
putting my API?
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L61[04:51:00] <SquareWheel> Howdy
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L72[06:17:26] <Subaraki> no event for
breeding animals or the like ? trying to know when a player has
bred two animals
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L85[07:23:41] <wundr|mobile> Can anyone
suggest a way to double item drops?
L86[07:24:36] <wundr|mobile> Like mine a
block, get double the output?
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L89[07:32:58] <Subaraki> block drops event
wundr|mobile ?
L90[07:33:18] <Subaraki> dont know if that
exists
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L92[07:33:44] <Subaraki>
blockEVent.harvestDropEvent
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L95[07:35:35] <Subaraki> why isn't
livingspawnevent firing when i'm spawning a cow with a spawn egg
?
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L97[07:43:31] <JustWhoAmI> gigaherz,
L98[07:43:48] <JustWhoAmI> if in my
actionPerformed, I wanted to change a value server-side
L99[07:43:51] <JustWhoAmI> how would I do
it?
L100[07:43:55] <JustWhoAmI>
Imessage?
L101[07:45:14]
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L103[07:53:22] <Wuppy> is steam down for
anyone else or just me? internet says it's online but I can't get
in :V
L104[07:55:09] <AshIndigo> I'm on mobile
so I can't load a game but I can see my friends online
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L106[07:55:28] <Wuppy> login is broken for
me atm
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L108[07:58:30] <JustWhoAmI> online for
me
L109[07:59:37] <JustWhoAmI> GUys
L110[07:59:55] <JustWhoAmI> How do Iuse
methods in a TileEntity in my IMessageHandler
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L113[08:06:37] <masa> you get the TE from
world and then call the methods
L114[08:07:52] <masa> Subaraki: I think
there was something like a breed event or an offspring event or
something added recently
L115[08:08:34] <Subaraki> should check in
updated forge then P:
L116[08:09:01] <Subaraki> masa, did you
get my message from before ?
L117[08:09:15] <masa> yes
L118[08:09:46]
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L119[08:10:19] <masa> I was looking at the
bed/sleeping code yesterday trying to understand what happens when
that desync glitch happens... still no idea really, unless the
EntityPlayerMP.connection reference points to an outdated net
handler or something
L120[08:10:48] <masa> do you have any idea
if that glitch happens in single player too, or only in
multiplayer?
L121[08:10:53] <Subaraki> would there be a
way to force a sync ? send a packet a few ticks after calling the
TP code ?
L122[08:10:58] <Subaraki> it might be
multiplayer only
L123[08:11:14] <Subaraki> i have never
head such a bug, and i play sp only
L124[08:11:15] <masa> I would need to set
up a server and run the client in debug mode and then try to
reproduce the glitch...
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L126[08:12:03] <masa> yeah well no need
for nasty workarounds if we could find out what/why is causing the
issues, and then just change the TP code accordingly
L127[08:12:46] <Subaraki> check the chest
code to see what that does to fix it ?
L128[08:12:49] <masa> hmm, all of MC
network code runs over TCP, right? or does it?
L129[08:12:54] <Subaraki> can tell us more
what is wrong
L130[08:13:01] <Subaraki> no clue tbh
:/
L131[08:13:05] <Subaraki> never really
looked into that
L132[08:13:12] <masa> well I just
understood that the chest syncs the inventory as that's what they
were talking about
L133[08:13:28] <Subaraki> yeah
L134[08:13:45] <masa> it probably won't
fix anything else that is wrong with the player at that point
L135[08:13:54] <Subaraki> yeah, most
likely
L136[08:14:03] <Subaraki> but noone
complains about being stuck or teleporting back
L137[08:14:17] <Subaraki> only dupe items
and inventory content not doing what it should (aka dysnced)
L138[08:14:22] <masa> well how often do
people sleep right after teleporting? :p
L139[08:14:30] <Subaraki> xD
L140[08:14:32] <Subaraki> good
question
L141[08:14:41] <Subaraki> you should try
that
L142[08:14:48] <Subaraki> i'm going to ask
my users to test that
L143[08:15:44] <masa> anyway, if all MC
network stuff is TCP, then I could set up a ssh-tunnel from my
server box to my dev PC and run a server in debug mode to help with
debugging
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L145[08:16:10] <masa> so if you have free
time to help with debugging some day, we could try to reproduce the
problem
L146[08:16:33] <masa> unfortunately I have
a lot of other things to do lately so I'm not sure when I'll have
time to do that
L147[08:20:08] <Subaraki> just ping
me
L148[08:20:16] <Subaraki> i'm free very
often, all the time
L149[08:20:43] <masa> alright
L150[08:31:57] <JustWhoAmI> Subaraki, I
seem to be having a number of weird issues with my gui
L151[08:31:59] <JustWhoAmI> can you
help?
L152[08:32:23] <Subaraki> offcourse
:)
L153[08:32:25] <Subaraki> tell me
L154[08:32:35] <JustWhoAmI> ty :D
L155[08:32:50] <JustWhoAmI> I'll give you
my code first
L162[08:36:13] <JustWhoAmI> Alright I
think that's all the required code
L163[08:37:00] <JustWhoAmI> now problem
number 1: you might see that in my GuiContainer, upon the pressing
of a button I send an IMessage to the server, in order to set some
values in a TE (rf and gas)
L164[08:37:18] <JustWhoAmI> However, upon
pressing, this is the exception shown:
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L168[08:42:44] <Subaraki> do you not have
a repo ?
L169[08:42:47] <Subaraki> like github or
so ?
L170[08:42:52] <Subaraki> you should
concider it P:
L171[08:42:58] <JustWhoAmI> Yeah will do
haha
L172[08:43:04] <JustWhoAmI> so it doesn't
reset my rf
L173[08:43:06] <JustWhoAmI> BUT
L174[08:43:19] <JustWhoAmI> if i attempt
using the button when rf is being filled simultaneously
L175[08:43:25] <JustWhoAmI> it resets my
rf
L176[08:43:27] <JustWhoAmI> any
clue?
L177[08:43:51] <JustWhoAmI> fyi, the line
mentioned from greatblitz in the exception is:
te.es.setEnergyStored(message.rf);
L178[08:44:31] <JustWhoAmI> if i were to
break the block and place it somewhere else (while there is rf in
block) rf will not reset, instead it will throw that
exception
L179[08:44:44] <Subaraki>
(TileEntityTestBlock) world.getTileEntity(new BlockPos(x, y,
z)));
L180[08:44:57] <Subaraki> for security,
you should check if the TE is indeed your teTestBlock
L181[08:45:01] <JustWhoAmI> which file we
talking about?
L182[08:45:03] *
Subaraki contineus looking t code
L183[08:45:04] <JustWhoAmI> Handler?
L184[08:45:06] <Subaraki> guihandler
L185[08:45:08] <Subaraki> yeah
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L188[08:47:24] <Subaraki> are you using
java 1.8 ?
L189[08:47:55] <JustWhoAmI> let me
check
L190[08:47:59] <JustWhoAmI> would that
make a difference?
L191[08:48:17] <Subaraki> not really, but
it would be better. most certainly for upcoming 1.11 iirc
L192[08:48:19] <Subaraki> anyway
L193[08:48:34] <Subaraki> your packet
message could be made 2 lines shorter by simply doing
L194[08:48:34] <JustWhoAmI> how do I
check?
L195[08:48:36] <Subaraki>
((WorldServer)ctx.getServerHandler().playerEntity.worldObj).addScheduledTask(
L196[08:48:52] <Subaraki> and if you're
using java 1.8 :
((WorldServer)ctx.getServerHandler().playerEntity.worldObj).addScheduledTask(()
-> {
L197[08:48:56] <Subaraki> code
L198[08:49:02] <Subaraki> });
L200[08:49:46] <Subaraki> also, JustWhoAmI
: build path, configure build path, libraries
L201[08:49:57] <Subaraki> at the bottom it
shows what jre you're using
L202[08:50:16] <JustWhoAmI> jre1.8.0
L203[08:50:18] <JustWhoAmI> so yeah
L204[08:50:36] <Subaraki> great, you can
use lambdas then :)
L205[08:50:43] <JustWhoAmI> alrighty!
:D
L206[08:51:18] <Subaraki> you use the
fmlcommonhandler TechnicianLP ?
L207[08:51:47] <Subaraki> they always
recomanded me to use the worldserver from the context
L208[08:51:53] *
Subaraki digs into forge documentation
L209[08:52:29] <TechnicianLP> i used wha
was recommended to me ..
L211[08:52:43] <Subaraki> lol, well, in
either way, it does the job right ;)
L212[08:52:44] <JustWhoAmI> > The
Runnable you pass to this method will be executed on the main
thread. The IThreadListener instance is Minecraft.getMinecraft() on
the client and (WorldServer)
ctx.getServerHandler().playerEntity.worldObj on the server. See
below for examples.
L213[08:53:18] <Subaraki> fmlcommonhandler
returns a worldserver object as well though
L214[08:54:45] <Subaraki> the one from the
context comes from the player directly
L215[08:55:00] <Subaraki> the one from the
fml handler seems to be comming from an interface
L216[08:55:14] <JustWhoAmI> wait
what
L217[08:55:14] <JustWhoAmI> Lambda
expressions are allowed only at source level 1.8 or above
L218[08:55:19] <JustWhoAmI> but
L219[08:55:42] <Subaraki> that is loaded
when the server starts
L220[08:55:45] <Subaraki> either one is
good really
L221[08:55:53] <Subaraki> you do use
1.8
L223[08:56:16] <Subaraki> it's because
something odd is going on, like, the code you wrote after the
lambda isn't correct
L224[08:56:39] <Subaraki> just try to make
a lambda with no code in it
L225[08:56:52] <Subaraki> like, comment
out the rest, or cut it out and paste it elsewhere to save in
later
L226[08:57:02] <JustWhoAmI> should I just
quickfix and "Change project compilance and JRE to
1.8"?
L227[08:57:07] ⇦
Quits: fivestang (fivestang@shell.xshellz.com) (Ping timeout: 384
seconds)
L228[08:57:11] <JustWhoAmI> that's one of
the two quickfixes offered
L229[08:57:16] <Subaraki>
((WorldServer)ctx.getServerHandler().playerEntity.worldObj).addScheduledTask(()
-> {});
L230[08:57:18] <Subaraki> nah
L231[08:57:21] <Subaraki> it already
should be
L232[08:57:25] <JustWhoAmI> but my jre
seems to be 1.8 (see the gfy above)
L233[08:57:37] <Subaraki> if the above
doesn't work, use the quickfix
L234[08:57:59] <JustWhoAmI> yeah, didn't
work
L235[08:58:00] <Subaraki> return null;
should be outside of the lambda too btw. just aying in case
of
L236[08:58:04] <JustWhoAmI> using
quickfix
L237[08:58:06] <Subaraki> okay, quickfix
then
L238[08:58:36]
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L239[08:58:49] <JustWhoAmI> alright
L240[08:58:50] <JustWhoAmI> done,
works
L241[08:59:00] <JustWhoAmI> I removed the
final attributes
L242[08:59:01] <Subaraki> also, you can
write a BlockBos to a long
L243[08:59:06] <Subaraki> and recreate a
blockpos from long
L244[08:59:16] <Subaraki> so you don't
have t owrite each individual coord to the buffer
L245[08:59:34] <Subaraki>
buf.writeLong(pos.toLong()
L246[08:59:42] <JustWhoAmI> but in theory
shouldn't it work?
L247[08:59:43] <Subaraki> pos =
BlockPos.fromLong(buf.ReadLong)
L248[08:59:52] <Subaraki> it does work,
yes, but that's messy
L249[08:59:57]
⇨ Joins: Fye
(~Fye@dynamic-adsl-84-220-170-49.clienti.tiscali.it)
L250[09:00:00] <Subaraki> you use 6 lines
of code where you could use 2
L251[09:00:02] <JustWhoAmI> yeah
L252[09:00:10] <JustWhoAmI> alright i'll
update and then run
L253[09:00:12] <Subaraki> and not to
mention the lenght of your line checking for the TE
L254[09:00:23] <Subaraki> also, securtiy,
check if wthe te is actually yours before casting it
L255[09:00:50] <Subaraki> won't change
anything for now, but it's better coding. (if anyone disagrees,
please tell me ! )
L256[09:02:30] <Subaraki>
this.mc.getTextureManager().bindTexture(new
ResourceLocation("testmod:textures/gui/container/tile.png"));
L257[09:02:48] <Subaraki> this should be
referencing a static resourcelocation, to prevent it creating a new
resourcelocation every tick
L258[09:02:50] <Subaraki> just
sayon'
L259[09:02:53] <Subaraki> sayin' *
L260[09:03:06] <Subaraki> perfromance
stuff yada yada yada
L261[09:04:01] <Subaraki> why are you
using a try/catch in the button click ?
L262[09:04:16] <Subaraki> and there's no
need to super the actionPerformed
L263[09:04:18] <Subaraki> it's empty
L264[09:04:38] <JustWhoAmI> the try
catch
L265[09:04:42] <JustWhoAmI> is
because
L266[09:04:47] <JustWhoAmI> hold on i'll
tell you why
L267[09:04:59] <JustWhoAmI>
<diesieben07> well, yeah
L268[09:04:59] <JustWhoAmI>
<diesieben07> someone at mojang wrote a new GUI, and
something in their actionPerformed throws an IOEception
L269[09:04:59] <JustWhoAmI>
<diesieben07> so their IDE complained
L270[09:04:59] <JustWhoAmI>
<diesieben07> with a quickfix: add to emthod signature
L271[09:04:59] <JustWhoAmI>
<diesieben07> which they did.
L272[09:05:06] <JustWhoAmI>
diesieben07> but then the caller of actionPerformed has the same
problem. so they did the same thign there
L273[09:05:06] <JustWhoAmI>
<diesieben07> and so on.
L274[09:05:06] <JustWhoAmI>
<diesieben07> i think at least like 5 times
L275[09:05:55] <JustWhoAmI> so yeah that's
why
L276[09:06:32] <JustWhoAmI> should I
remove super call to actionPerformed?
L277[09:06:55] <JustWhoAmI> Subaraki
L278[09:06:56] <Subaraki> yeah, it's
pointless
L279[09:07:46] <JustWhoAmI> if I remove
the super call
L280[09:07:52] <JustWhoAmI> then i can
remove the try
L281[09:08:17] <Subaraki> yeah
L282[09:08:23] <JustWhoAmI> alright, i'll
launch
L283[09:08:26] <JustWhoAmI> make a new
world
L284[09:08:27] <JustWhoAmI> stuff
L285[09:08:31] <Subaraki>
testBlockTE.gastank.getGas().getGas() < the second getGas should
be named something like, getGasName
L286[09:08:36] <Subaraki> because that's
just confusing
L287[09:09:25] <Subaraki> i think your
main problem for the reset, is the block not being notified ?
L288[09:09:25] <JustWhoAmI> ikr
L289[09:09:29] <JustWhoAmI> but its
mekanism
L290[09:09:31] <JustWhoAmI> not mine
sadly
L291[09:09:38] <Subaraki> in your packet
handler, when recieving the message, you should call
world.notifyblock
L292[09:09:40] <JustWhoAmI> the library in
general is poorly coded
L293[09:09:44] ⇦
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L294[09:09:53] <Subaraki> ah :/
L295[09:09:59] <Subaraki> well, go
complain to Mekanism x)
L297[09:10:46] <JustWhoAmI> but the devs
have been inactive for over a month
L298[09:11:06]
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L299[09:11:21]
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L300[09:12:41] <Subaraki> well damn
L301[09:13:00] <Subaraki> maybe you should
not use that library as soon as possible, and make your own, or fix
theirs xD
L302[09:13:13] <Subaraki> inactive for
over a month smells like a bad futur for your mod
L303[09:14:06] <JustWhoAmI> i know and it
just makes me sad :( it's such a cool mod
L304[09:14:11] <JustWhoAmI> but from dev
perspective
L305[09:14:16] <JustWhoAmI> it just
depresses me
L306[09:14:37] *
Subaraki googles mekanism
L307[09:14:48] ⇦
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reset by peer)
L308[09:17:44] ⇦
Quits: AshIndigo_ (webchat@31.221.112.156) (Ping timeout: 195
seconds)
L309[09:18:57] <JustWhoAmI> Subaraki,
after that world.notifyBlockUpdate, anything I need to change in my
update tag/packet emthods?
L310[09:19:07] <Subaraki> no
L311[09:19:24] <Subaraki> the notify
should 'force' the packet
L312[09:19:31] <Subaraki> so it will save
and sync
L313[09:22:50] <JustWhoAmI> Subaraki, now
clicking the button does nothing
L314[09:22:53] <JustWhoAmI> no
exception
L315[09:22:56] <JustWhoAmI> nothing
L316[09:23:13] <wundr|mobile> Subaraki:
I've been using that, but I can't get it to work without throwing
an error and preventing any drops
L317[09:23:31] ***
wundr|mobile is now known as wundr|school
L318[09:23:42] <Subaraki> well
wundr|school, what did you try ?
L320[09:23:52] <Subaraki> have you any
code samples ?
L321[09:23:53] <JustWhoAmI> Here's the
updated GuiMessageHandler
L322[09:24:36] <Subaraki> well, why does
it do nothing ?
L323[09:24:42] <Subaraki> use
breakpoints
L324[09:24:55] <Subaraki> also
L325[09:24:56] <Subaraki>
world.notifyBlockUpdate(p, world.getBlockState(p),
world.getBlockState(p), 3);
L326[09:25:02] <Subaraki> this needs to be
inside the runnable x)
L327[09:25:05] <Subaraki> aka lambda
L328[09:25:18] <JustWhoAmI> OH WOW i
didn't put it there?
L329[09:25:23] <Subaraki> nope x)
L330[09:25:29] <Subaraki> you put it
outside xD
L331[09:25:39] <JustWhoAmI> *smashes head
in wall*
L332[09:25:55] <Subaraki> x)
L333[09:26:46] <wundr|school> If the
event's harvester's item has a specific enchant and the block in
question is an ore, then:
L334[09:27:23] <JustWhoAmI> Subaraki,
would the notify be inside the if statement or outside? i'm
guessing inside
L335[09:27:36] <Subaraki> inside
offcourse
L336[09:28:02] <Subaraki> wundr|school,
please use pastebin :o (idk, but i feel like you were not going
to)
L337[09:28:53] <wundr|school> (i wasnt
woops, nice catch)
L339[09:31:50] <JustWhoAmI> yeah, still
won't work
L340[09:32:02] <JustWhoAmI> i'll be back
after some itme, just frustrated
L341[09:32:04] <JustWhoAmI> cya
L342[09:32:10] <wundr|school> Bai
L343[09:32:14] ***
JustWhoAmI is now known as JWAI|afk
L344[09:32:16] <JWAI|afk> Bai
L345[09:33:09] <Subaraki> wundr|school,
why copy ?
L346[09:33:41] <Subaraki> oh, so you
double them ?
L347[09:33:51] <wundr|school> It was a
leftover from testing, but should work
L348[09:34:00] <wundr|school> Yeah, double
the drop list
L349[09:34:12] <wundr|school> Ofc it
doesnt work and thats the problem
L351[09:38:05] ***
TTFT|Away is now known as TTFTCUTS
L352[09:38:39] <Subaraki> you make a new
list that is the old list, and add the entire content to the old
list
L354[09:39:56] <Subaraki> don't know if
that might change something
L355[09:40:13] <Subaraki> but most likely,
you'd have a better chance by doubling the stacksize, then to make
the list longer
L356[09:41:16] <Subaraki> for(ItemStack
theDrop :
event.getDrops()){theDrop.stackSize+=theDrop.stackSize;}
L357[09:41:36] <Subaraki> wont double it
if it's higher then 32 though
L358[09:41:47] <Subaraki> might be funky
with unstackable items
L359[09:41:52] <wundr|school>
ArrayList(List) is valid constructor?
L360[09:41:53] <Subaraki> but it's an
example x)
L361[09:41:56] <Subaraki> yeah
L362[09:42:06] <wundr|school> Odd
L363[09:42:27] <Subaraki> but as shown in
the dropsevent explenation, the dropsChance determines what will
drop
L364[09:42:34] <wundr|school> And while i
could double the stack, some modders use mulitple drop stacks
L365[09:42:35] <Subaraki> so doubling the
list just gives more stuff to drop
L366[09:42:39] <Subaraki> not actually
more drops
L367[09:42:50] <Subaraki> if i understood
correctly
L368[09:43:08] <wundr|school> Now i'm
lost
L369[09:43:29]
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L370[09:44:00]
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L372[09:44:27] <wundr|school> Hey, that's
pretty good!
L373[09:45:22] <gigaherz|work> is that
seed-like value meaningful?
L374[09:45:29] ⇦
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L375[09:45:49]
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L376[09:46:29] <r4wk> knowing Searg_e ,
probably
L377[09:47:31] <TechnicianLP> the launcher
states 2.0 O.o
L378[09:47:50] <wundr|school> Ooooh
L379[09:47:58] <wundr|school> Gtg
L380[09:48:04] ⇦
Parts: wundr|school (uid131782@2604:8300:100:200b:6667:2:2:2c6)
())
L382[09:52:54] <gigaherz|work>
OOOOOOOh
L383[09:53:02] <gigaherz|work> SWITCH!
SWITCH! SWITCH!
L384[09:53:11] <LatvianModder> Shh, no
panic :P
L385[09:56:25]
⇨ Joins: Kano (~Kano@2604:180:2:11bc::a3b8)
L386[09:56:41] <gr8pefish> \o/ hype
L387[10:00:40]
⇨ Joins: edr
(~edr@d-65-175-180-73.cpe.metrocast.net)
L388[10:02:02] <gigaherz|work> the new
launcher works well enough -- even in mac ;p
L389[10:02:25] <fry> it even works in wine
:P
L390[10:02:52] <gigaherz|work> heh
L391[10:02:54] ***
Abrar|gone is now known as AbrarSyed
L392[10:04:20] <barteks2x> wait, how? It
can't install java on wine...
L393[10:04:28] <gigaherz|work> not
java
L394[10:04:32] <gigaherz|work> the
launcher is a native .exe
L395[10:04:46] <fry> and sure it can
L397[10:04:50] <barteks2x> I know, but it
downloads it's own java to run mc, right?
L398[10:04:50] <gigaherz|work> it doesn't
"install java"
L400[10:04:57] <gigaherz|work> it has its
own java package
L401[10:05:01] <gigaherz|work> so it
doesn't haveto run the java installer
L402[10:05:07] <gigaherz|work> it just
unzips right thre in the folder
L403[10:05:13] <barteks2x> ...does java
reallyy work on wine?
L404[10:05:19] <LatvianModder> *Please be
Java 8 for 1.11*
L405[10:05:33] <gigaherz|work>
LatvianModder: the launcher has used java8 for like 3 years?
L406[10:05:42] <gigaherz|work> maybe
2
L407[10:06:21] <LatvianModder> I know, its
silly how long they have delayed it for MC itself
L408[10:06:23] <fry> even lwjgl works in
wine, which I'm a bit more surprised about :P
L409[10:06:28] <gigaherz|work> heh
L410[10:06:35]
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L411[10:06:38] <LatvianModder> lwjgl2 or 3
or both?
L412[10:06:48] <barteks2x> mc uses 2
L413[10:06:56] <gigaherz|work> well it
doesn't surprise me that much, opengl already works by dynamic
binding as it is
L414[10:06:58] <LatvianModder> LWJGL3
changed its natives. No longer seperate for 64x systems
L415[10:07:04] <barteks2x> And I don't
think they will switch to lwjgl3 anytime soon
L416[10:07:04] <LatvianModder> and I think
it depends on Java 8 now
L417[10:07:33] <LatvianModder> No, that
would be too much work, wouldnt it? Im working on a game using
LWJGL3 and its inputs/windows are way different
L418[10:08:13] <barteks2x> I didn't even
get to handling input yet in what i'm working on now...
L419[10:08:34] <LatvianModder> I wonder
who is the person who translates MC to latvian..
L420[10:08:57] <LatvianModder> It cant be
automatic, right? Because its translated too good to be machine
:D
L421[10:09:14]
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L422[10:09:40] <gigaherz|work> does lwjgl3
also have the issue where after going from fullscreen back to
windowed, you can't resize anymore? ;P
L423[10:09:53] <barteks2x> I was surprised
how they translated Mooshroom :D
L424[10:09:55] <LatvianModder> Not
sure
L425[10:10:22] <LatvianModder> I know it
goes to fullscreen perfectly fine. I havent tried going back from
it. But I only do that on startup once so
L426[10:10:56] <fry> gigaherz|work: fixed
a long time ago, iirc :D
L427[10:10:57] <barteks2x> Anyway, I'm not
installing wine. Just nope. It always messes up my file type
associations
L428[10:11:32] <fry> you know you can put
it in a container/chroot? :P
L429[10:11:44] <barteks2x> I still didn't
full remove all bits and pieces left over from last wine
installation
L430[10:12:21] <barteks2x> and I was never
able to get anything that uses X working in chroot :(
L431[10:12:42] <fry> what distro? :P
L432[10:12:45] <barteks2x> debian
L433[10:12:50] <fry> heh, me too
L434[10:12:59] <fry> but I had no problem
with X :P
L435[10:13:26] <barteks2x> I always have
those weird issue nobody else has
L436[10:13:38] ⇦
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L437[10:14:06] <barteks2x> like for
example not being able to use bumblebee (that allows to use nvidia
optimus)
L438[10:15:35] ⇦
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L439[10:15:52] <SquareWheel> Small pet
peeve: You need to update version numbers twice, in your @Mod
annotation and build.gradle file. Is there a nice way to have one
inherit from the other?
L440[10:16:15] ⇦
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L441[10:16:44] <LatvianModder> yes
L442[10:16:47] <LatvianModder> useMetadata
= true
L443[10:16:55] <LatvianModder> Thats what
I use, at least
L444[10:17:12] <LatvianModder> it will
override your version with the one from mcmod.info (which is
overriden by build.gradle on build)
L445[10:17:29] <LatvianModder> or you can
use replace & replaceIn
L446[10:17:52] <SquareWheel> useMetadata
would just goes in the main mod file?
L447[10:18:03] <LatvianModder> one of @Mod
parameters
L448[10:18:14] <barteks2x> wait, is it the
kind of launcher that actually uses "web technology"
inside?
L449[10:18:30] <SquareWheel> Huh, neat.
Thanks!
L450[10:18:33]
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L453[10:28:27] <Koward> I can't test the
mod I'm working on on my laptop (jvm memory limit exceeded), so I'd
like to reduce consumption by toggling off some mods that are
imported as dependencies for mod compatibility. Is there a way to
quickly enable&disable them ?
L454[10:29:24] <gigaherz> barteks2x: I
believe so, yes
L455[10:29:38] <barteks2x> I hate those
things...
L456[10:29:54] <gigaherz> it works
smoothly
L457[10:30:04]
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L458[10:30:43] <barteks2x> But I'm sure it
uses just as much memory as java. You get memory usage of java and
portability of native application...
L459[10:30:56]
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L460[10:32:03] <gigaherz> it loaded 3 exes
here
L461[10:32:07] <gigaherz> the main one, at
20mb
L462[10:32:16] <gigaherz> a
"--type=gpu-process" at 16mb
L463[10:32:34] <gigaherz> and a
"--type=renderer --no-sandbox ..." at 43mb
L464[10:33:12] <LatvianModder> Koward:
Idea?
L465[10:34:14] <Koward> LatvianModder:
Yep.
L466[10:35:09] <LatvianModder> Go to
module Dependencies tab and mark soft deps as Provided
L467[10:35:48]
⇨ Joins: luacs1998 (~sayuka@abrarsyed.com)
L469[10:35:55] <luacs1998> hmmm
L470[10:36:20] <LatvianModder> you should
read backlogs, luacs1998 :P
L471[10:36:26] <luacs1998> lol
L472[10:36:29] <LatvianModder> This is
already old topic :P
L473[10:36:36] <luacs1998> znc kicked me
from here because of nickserv
L474[10:36:46] <LatvianModder> oh I see
you just joined
L475[10:36:54] <LatvianModder> See the 1st
comment there
L476[10:37:00] <LatvianModder> Java 8
hype! Can't stop it now!
L477[10:37:19] <luacs1998> kek
L478[10:39:39] <luacs1998> ps
L479[10:39:47] <luacs1998> dinnerbone
tweeted about it an hour ago
L480[10:39:49] <luacs1998> LOL
L481[10:40:30] <Necro> I hope they really
end up changing the game to Java 8.
L482[10:41:11]
⇨ Joins: AstralSorcerer
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L483[10:41:22] <LatvianModder> ... In
Minecraft 1.15!
L484[10:41:36] <LatvianModder> Which at
this update speed should be here around march :Kappa:
L486[10:43:27] <luacs1998> kek
L487[10:43:53] <luacs1998> holy crap
L488[10:43:59] <luacs1998> resource
downloading is so slow...
L489[10:44:23] ***
Darkhax_AFK is now known as Darkhax
L490[10:44:30]
⇨ Joins: otho (~otho@191.189.97.98)
L491[10:44:53] <LatvianModder> Uploaded
Jun 22 2015
L492[10:45:01] <LatvianModder> kek
L493[10:45:17] <fry> yes :P
L494[10:46:52] ⇦
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L500[10:53:47] <nathan72419> how to
generate flower in vanilla biome /
L501[10:53:48] <nathan72419> ?
L502[10:55:25] <nathan72419> do i have to
use an event handler for this ?
L503[10:55:48]
⇨ Joins: alekso56
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L504[10:59:16] <barteks2x> nathan72419,
you need to register IWorldGenerator
L505[10:59:36] <barteks2x> (assuming you
want to do it in world generation)
L506[10:59:50] <nathan72419> u mean using
GameRegistry.registerWorldGenerator(new WorldGeneration(),
0);
L507[10:59:51] <nathan72419> ?
L508[10:59:56] <nathan72419> i did
L509[11:00:08] <barteks2x> so what is the
problem?
L510[11:00:15] <nathan72419> i opened the
world
L511[11:00:28] <nathan72419> and nothing
shows up on the ground
L512[11:00:36] <barteks2x> existing world
or new world?
L513[11:00:44] <nathan72419> new world of
course
L514[11:00:53] <barteks2x> can you show
the code?
L515[11:01:19] <nathan72419> wait a
sec
L516[11:01:26] <barteks2x> (on pastebin
obviously)
L518[11:02:11] <nathan72419> yea of
coz
L519[11:02:13] <nathan72419> lol
L520[11:03:47]
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L521[11:06:07] <barteks2x> chunkX +
rand.nextInt(16) + 8;
L522[11:06:17] <barteks2x> chunkX is chunk
position...
L523[11:06:33] <barteks2x> not the
beginning of a chunk in block coords
L524[11:07:02] <nathan72419> so how should
i correct it ?
L525[11:07:16] <barteks2x> I'mm sure you
copied that code from vanilla
L526[11:07:34] <nathan72419> yup
L527[11:07:52] <nathan72419> but why is
that wrong though ?
L528[11:07:57] <barteks2x> vanilla has
chunkX that is actually multiplied by 16
L529[11:08:02] <barteks2x> (chunk size is
16 blocks)
L530[11:08:13]
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L531[11:08:16] <nathan72419> so i should
*16 it right
L532[11:08:33] <barteks2x> yes, if you
followed the vanilla code backwards you would see how chunkX is
calculated
L533[11:08:43] <nathan72419>
chunkX*16
L534[11:08:50] <nathan72419> and
chunkZ*16
L535[11:08:56] <barteks2x> yes
L536[11:09:25] <barteks2x> I'm writing
readthedocs pages about worldgen now, so sometime soon it should be
explained there
L537[11:10:46] <nathan72419> thx
L538[11:10:50] <nathan72419> let me try
again
L539[11:10:51] ⇦
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L541[11:13:24] <nathan72419> um
L542[11:13:29] <nathan72419> wat should
the y be
L543[11:15:35] <barteks2x> the height at
which you want your flowers to be
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L545[11:17:19] <barteks2x> if you choose
random height - it will generate flowers only im places they can be
places
L546[11:17:22] <barteks2x> *placed
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L548[11:20:47] <nathan72419> how to set
the flowers placeable anywhere
L549[11:20:50] <nathan72419> except
air
L550[11:21:08] <nathan72419> i tried
protected boolean canPlaceBlockOn(Block block)
L551[11:21:08] <barteks2x> this would need
to be done in your flower block class
L552[11:21:08] <nathan72419> {
L553[11:21:08] <nathan72419> return block
!= Blocks.air;
L554[11:21:08] <nathan72419> }
L555[11:21:11] <nathan72419> it didnt
work
L556[11:21:12] <nathan72419> yea
L557[11:21:19] <nathan72419> i put it in
the block class
L558[11:21:31] <barteks2x> you extend
BlockFlower, right?
L559[11:21:37] <nathan72419> oh
L560[11:21:45] <nathan72419> what if i
dont extend it
L561[11:21:51] <nathan72419> oh
L562[11:21:52] <nathan72419> ok
L563[11:22:06] <barteks2x> nothing, just
that game may not see it as flower, I don't know exactly
L564[11:22:16] <barteks2x> but the method
used by flower generator is canBlockStay
L565[11:22:36] <barteks2x> instead of
canPlaceBlockOn
L566[11:22:45] <nathan72419> yea i am
using 1.7.10
L567[11:23:04] <barteks2x> oh...
L568[11:23:08] <barteks2x> then I don't
know
L569[11:23:12] <Koward> LatvianModder:
Meh, I set the dependencies to provided without any effect,
unfortunately.
L570[11:23:19] <barteks2x> I don't even
have 1.7 source
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L572[11:23:47] <barteks2x> and 1.7.10
isn't really supported here
L573[11:26:36] <LatvianModder> Koward:
thats weird. That should work
L574[11:26:50] <LatvianModder> And I know
for sure, because I do that all the time
L575[11:27:02] <LatvianModder> unless you
have those dependencies in /mods folder
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L578[11:34:07] <Koward> I may be missing
something. It's not my mod and the whole project has a messy
structure
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L591[12:05:43] <barteks2x> When writing
the docs, should I assume that the reader can read minecraft code?
There are way too many vanilla implementations of WorldGenerator to
explain all of them
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L596[12:25:48] <barteks2x> or should I
describe all vanilla WorldGenerators?
L597[12:27:06] <barteks2x> there is >40
of them
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L599[12:29:24] <Tarig> pick a few and then
point to where they can find the rest
L600[12:29:47] <gigaherz> yeah give a
couple examples
L601[12:29:53] <gigaherz> no point in
beinh exhaustive
L602[12:30:04] <Tarig> that way they have
a bit a primer so they can understand the rest
L603[12:30:55] <barteks2x> WorldGenMinable
is a big exception to one rule here
L604[12:33:52] <barteks2x> no idea why
mojang made it that way :(
L605[12:34:44]
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L606[12:34:54] <killjoy> Has anyone tried
the new launcher?
L607[12:35:05] <killjoy> I think we'll
need to update the installer
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L612[12:37:53] <killjoy> or maybe...
L613[12:37:59] <illy> beep o/
L614[12:38:00] <killjoy> It deleted all my
version jsons
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L616[12:38:40] <xcube> Where would be a
good place for a getPlayersViewingBlock(...BlockPos) method? It is
to prevent modders form messing around with
PlayerChunkMapEntry
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L618[12:40:55] <gigaherz> some special
class?
L619[12:41:55] <gigaherz> I mean like,
ForgeSomething.getPlayersViewingBlock
L620[12:42:07] <xcube> ya
L621[12:42:20] <gigaherz> there's a
ForgeChunkManager
L622[12:42:27] <gigaherz> may fit
there
L623[12:43:04] <xcube> I was thinking of
patching PlayerList, as it would be a good place for the method...
might it also fit there? or should we avoid such a patch
L624[12:43:22] <gigaherz> eh dunno
L625[12:43:34] <gigaherz> I personally
don't see the point of sticking it in a vanilla class for no
reason
L626[12:44:45] <xcube> My main motive for
doing this is do that mods will be compatible with Cubic Chunks
(the one barteks2x and I are working on)
L627[12:45:25] <gigaherz> hmmm is that
method something that woudl be world-specific?
L628[12:46:59] <xcube> as in? Cubic Chunks
supports both non-cubic and cubic worlds? I am a bit confused
L629[12:47:34] <barteks2x> I think he asks
if this method would give different results for different
World
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L633[12:51:50] <barteks2x> technically we
could return a special kind of chunk that has Y coordinate
information from world.getChunkFromBlockCoords... but that would
mean it will only work when mod uses this exact method
L634[12:52:04] <barteks2x> nevermind,
didn't read the whole code
L635[12:53:35] <Lumien> Are you talking
about a patch in Forge? I doubt you will get a patch for a specific
mod in there.
L636[12:54:31] <xcube>
getPlayersViewingBlock() is useful for more than just Cubic Chunks
compatibility... It is much easer than reflecting the list form
PlayerChunkMapEntry by hand
L637[12:55:23] <barteks2x> randomthings is
one of the mods that don't use reflection here
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L639[12:56:11] <Lumien> Pretty sure i did
before, i don't think it's necessary anymore
L640[12:57:39] <barteks2x> but it still
uses the internals of PlayerChunkMap(Entry). Bug given that there
is a no-hacks way to do it in vanilla - such patch probably won't
be accepted
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L642[13:00:08] <Intektor> is there a quick
way to read a bytebuffer from a datainputstream without putting
them in seperately(what seems to be consuming a lot of time)
L643[13:00:37] <fry> where do you get
datainputstream from?
L644[13:00:45] <Intektor> from my
socket
L646[13:01:35] <killjoy>
bytebuf.write(stream)
L647[13:01:39] <killjoy> could try
that
L648[13:02:13] <Intektor> I want to read
dude :D
L649[13:02:32] ⇦
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L650[13:02:33] <killjoy> the bytebuf reads
it
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L653[13:03:30] <killjoy> Intektor, Use
IOUtils.toByteArray()
L654[13:03:35] <killjoy> it's part of
apache io
L656[13:04:03] <fry> or do the fast thing
and use nio :P
L657[13:04:04]
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L658[13:04:50] <Intektor> not my whole
packet is bytes, a lot of it is also other info
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L661[13:05:03] <killjoy> everything is
bytes
L662[13:05:22] <Intektor> I know, I mean
BytebUffer
L663[13:05:22] <Intektor> lol
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L678[14:01:45] <sham1> o/
L679[14:02:02] <LatvianModder> o/
L680[14:03:11]
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L681[14:03:53] <sham1> I am return from
the Haskell channel in my grand quest to do better coding
L682[14:04:08] <g> attempting to manually
fix a player file
L683[14:04:14] <g> just out of interest,
what is OnGround used for?
L684[14:04:55] ⇦
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L686[14:05:44] <killjoy> one use is for
drag
L687[14:06:20]
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L688[14:06:21] <killjoy> if onGround is
set to false, you walk a lot slower (think jumping)
L689[14:06:26] <g> ah, I see
L690[14:06:32] <g> 0 is false,
right?
L691[14:06:36] <g> also, is it something I
need to edit if I, eg, move a player's coords to be above the
ground?
L692[14:06:37] <killjoy> false is
false
L693[14:06:39] <killjoy> this isn't
c
L694[14:06:47] <g> the nbt editor I'm
using has it set to 0
L695[14:06:54] <g> (nbtexplorer)
L696[14:06:54] <killjoy> onGround is
updated automatically
L697[14:06:55] <illy> #inculde
<c.h>
L698[14:07:09] <g> OK, so I don't need to
worry about that
L699[14:07:13] <sham1> This should be
C
L700[14:07:15] <sham1> well
L701[14:07:16] <killjoy> updated in
onLivingUpdate()
L702[14:07:17] <sham1> No
L703[14:07:29] <killjoy> sham1, *Points
towards motd*.
L704[14:07:37] <g> the issue I'm trying to
fix is.. really odd
L706[14:07:53] <sham1> I caught
myself
L707[14:08:23] <sham1> I'm just going to
say it, having 0 be false should be more of a feature
nowadays
L708[14:08:38] <killjoy> remove the
portal
L709[14:08:47] <g> well, the thing is,
there is no portal
L710[14:08:54] <g> this is as a result of
teleporting
L711[14:09:15] <killjoy> last resort:
delete player.dat
L712[14:09:26] <g> that does fix it
L713[14:09:31] <sham1> Last resort, a
nuke
L714[14:09:32] <g> but I'd rather figure
out why it happens
L715[14:09:34] <sham1> Good job
L716[14:10:52] ***
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L721[14:26:48] <TvL2386>
waaaaaaaaaaaaaaaaaaaaaaaaaaaa
L722[14:26:59] <TvL2386> hits self on
head
L723[14:27:19] <TvL2386> too much
info
L724[14:27:23] <sham1>
self.hit(head);
L725[14:27:33] <TvL2386> :)
L726[14:27:48] <TvL2386> learning curve is
so incredibly steep
L727[14:27:54] <sham1> Indeed
L728[14:28:01] <sham1> 'Tis is programming
after all
L729[14:28:29] <killjoy> sham1, this isn't
python territory
L730[14:28:59] <sham1> Don't step on
snek
L731[14:29:05] <TvL2386> lol
L732[14:29:23] <sham1> Also, that could
have been Rust
L733[14:29:30] <sham1> And you'd never
know
L734[14:29:48] ⇦
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L735[14:29:48] <killjoy> or any variable
named self
L736[14:30:01] <killjoy> not python
L737[14:30:10] <killjoy> gotta drop the
;
L738[14:30:26] <sham1> Gotta be PEP8
compliant
L739[14:30:47] <TvL2386> maybe it was
Ruby?
L740[14:30:53] <TvL2386> then you don't
need to drop the ;
L742[14:31:06] <TvL2386> ////
JetpacksNG.logger.info("onArmorTick event for
chestplate");
L743[14:31:12] <TvL2386> whooops!
L744[14:31:13] <killjoy> querydns. yay or
nay?
L745[14:31:19] <killjoy> *querydsl
L746[14:31:20] <sham1> Meh
L747[14:31:31] <sham1> So, what do you
like of the link
L748[14:31:33] <killjoy> it's an sql
api
L750[14:31:54] <TvL2386> yuck!
L751[14:32:12] <sham1> Until I am able to
compose my queries in a Query monad, I will not be happy
L752[14:32:24] <sham1> Also
L753[14:32:28] <sham1> >MongoDB
support
L754[14:32:33] <sham1> Gotta support the
meme db
L755[14:32:55] <killjoy> Nah, Microsoft
SQL is bae
L756[14:33:07] <killjoy> I should go
before I'm late for work
L757[14:33:15] <sham1> Stay in IRC
L758[14:33:20] <killjoy> no
L759[14:33:25] <sham1> Use your various
computers to stay in touch
L760[14:33:32] <sham1> Unless you are
driving
L761[14:33:36] <sham1> In which case,
don't
L762[14:34:07] <TvL2386> irssi :)
L763[14:35:46] ⇦
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L764[14:37:56] <g> you don't _have_ to
drop the ; in python.. :P
L765[14:38:01] <g> it's a sign of a python
golfer!
L766[14:38:40]
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L767[14:39:13] <sham1> Meanwhile in
Haskell-land, we could use braces and ;
L768[14:39:15] <sham1> However
L769[14:39:23] <sham1> We choose not
to
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L776[14:46:42] <Ivorius> Wow, I cannot
even set up my 1.7 project anymore
L777[14:46:47] <Ivorius> For a bugfix
release
L778[14:46:54] <Ivorius> The gradle stuff
is just suddenly broken
L779[14:47:18] <Ivorius> (well, my
dependency stuff at least)
L780[14:52:59] <LatvianModder> Easiest way
to fix 1.7.10 bugs: Don't
L781[14:53:13] ⇦
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L782[14:53:19] <Ivorius> blah
L783[14:53:27] <Ivorius> More than half my
downloads are 1.7
L784[14:53:33] <Ivorius> I'd at least like
it to be stable
L785[14:53:36] <Ivorius> I'm not gonna
expand it
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L792[15:08:40] ***
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L793[15:09:09] <LexManos> So just putting
this out there, I need a OSX test laptop. So i can dev/test shit on
OSX {as it doesnt work in a vm -.-} anyone know a good test bed for
~1K?
L794[15:09:32] <g> totally works in a VM
if you have enough time
L795[15:09:37] <g> anyway, sometimes apple
has refurbs up
L796[15:09:40] <g> they're usually a bit
cheaper
L797[15:10:36] <LexManos> IDEALLY id be
able to install like 5 copies of OSX because aparently OSX lepard
isnt compatible with osx puma or chupacabra.
L798[15:13:12] ***
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L799[15:13:48] <Shambling> so what test
cases aren't working with OSX that has you vexed enough to want to
buy that shit?
L800[15:14:19] <LexManos> I dont know,
which is the issue I have zero test bed for OSX.
L801[15:14:21] <Shambling> I'd look at a
tech school auctioning off old adobe photoshop computers. We can't
wait to get rid of our mac shit
L802[15:14:23] <LexManos> Ive needed one
for a while.
L803[15:14:27] <gigaherz> I installed OSX
in vmware in windows some time ago
L804[15:14:29] <gigaherz> not fun.
L805[15:14:32] <gigaherz> wouldn't
recommend. XD
L806[15:14:40] <LexManos> id rather get
real hardware.
L807[15:14:48]
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L808[15:14:53] <Shambling> even for 5 year
old stuff that shit is overpriced
L809[15:14:58] <LexManos> Plus, as its
literally JUST for testing shit, its a tax writeoff
L810[15:15:18] <Shambling> so main job
testing?
L811[15:15:37] <Shambling> hrmmmm.... I'd
still look at a second hand imac, laptops are kinda shit
L812[15:16:04] <Shambling> my god are they
gorgeous, but if I can bend it in half with my torn rotator cuff,
its kinda weak.
L813[15:16:13] ⇦
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L814[15:16:13] ***
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L815[15:16:31] <illy> Lex mind if I PM you
about the wrapper?
L816[15:16:35] <LexManos> sure
L817[15:16:36] <Shambling> a1278 I think
was a fairly good one. I'd donate one to you, but I don't think I
could get it past my supervisor
L818[15:16:42] <gigaherz> now NEW do you
need it?
L819[15:16:44] <gigaherz> how*
L821[15:17:07] <LexManos> I need it to be
able to run minecraft relativly well.
L822[15:17:21] <LexManos> And IDEs like
eclipse/mono/intellij
L823[15:17:22] <Shambling> that would be a
fairly decent one, but no idea how he would install 5 versions of
mac os X on it with 250gb hdd
L824[15:17:24] <LexManos> Thats about
it..
L826[15:17:42] <Shambling> well I
suppose... 20 gigs per OS, and have a data partition
L827[15:18:22] <gigaherz> ah
L828[15:18:25] <gigaherz> this one's
decent
L830[15:19:08] <gigaherz> (I mean, as far
as macs go ;P)
L831[15:19:20] <Shambling> bit pricey for
what its got
L832[15:19:46] <gigaherz> it's a core i5,
though
L833[15:19:49] <Shambling> true
L834[15:19:58] <Shambling> you don't
happen to live in upstate NY do you Lex? lol
L835[15:20:23] <gigaherz> bit more pricey,
but core i7:
L836[15:20:23] <Shambling> we're trying to
figure out what to do with all our i5 macs. :P
L838[15:20:37] <Shambling> yeah if you
hate USB ports
L839[15:20:51] <Shambling> oh wow, that
one actually ahs 2 USB
L840[15:20:55] <gigaherz> yeh
L841[15:21:18] <Shambling> geeksquad
training right out the window there
L842[15:21:35] <Shambling> literally one
of the questions "How many usb ports does the macbook air
have" "1" :P
L843[15:21:39] <gigaherz> similar
offer:
L845[15:22:17] <Shambling> that one
definitely looks like a good dev machine. Problem is, what version
of minecraft, as 1.10.2 requires like 6+ gigs ram now :(
L846[15:22:26] <gigaherz> not really
L847[15:22:33] <Shambling> well not if
you're doing one mod
L848[15:22:34] <gigaherz> you only need 6+
gb to play big modpacks
L849[15:22:42] <gigaherz> he said testing
and IDE
L850[15:22:44] <Shambling> so I guess a
dev environtment still be good
L851[15:22:46] <gigaherz> 4gb should
handle that much ;P
L852[15:25:46] <LexManos> Sham... no but I
will be in boston in march
L853[15:26:38] <LexManos> Well also
remember ram wise, there is what the OS takes, then there is what
the IDE takes then there is MC
L854[15:26:46] <LexManos> so 8GB+ would be
preferred
L855[15:27:14] <gigaherz> oh not bad
L857[15:27:31] <gigaherz> that's not far
from the one I got at my current job
L859[15:28:50] <gigaherz> that one has
256gb SSD, which is nice
L860[15:31:30] <gigaherz> I take back what
I said about the previous link, it's an older i7
L861[15:33:02] ***
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L862[15:33:29] <gigaherz> anyone with
actual mac experience?
L863[15:33:39] <gigaherz> I know what the
numbers would mean on PC, but I have no idea how MC performs with
those specs
L864[15:33:40] <gigaherz> ;P
L865[15:33:53] <kashike> kenzierocks: is a
mac user, if around
L866[15:34:09] <gigaherz> all I know
is:
L867[15:34:31] <gigaherz> I started the
new beta launcher, ran MC vanilla snapshot
L868[15:34:43] <gigaherz> and it was
18fps, on a 2015 macbook pro ;P
L869[15:35:06] <Shambling> such intel,
many frames
L870[15:35:06] <gigaherz> but Iwas at
work, with the work stuff opened in the background
L871[15:35:09] <LexManos> i'll let you
guys fight it out for a while. Ive stated what I need it for. so if
you can find it and shoot me a few links at the end of the day
that'd be nice.
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L875[15:39:58] <g> I've successfully
installed OSX under virtualbox before
L876[15:40:07] <g> but updating the OS
later totally borked it
L877[15:40:39] <gigaherz> problem isn't
installing, it's that it performs... poorly
L878[15:42:02] <g> mm, that's true
L879[15:44:07] <gigaherz> heh my OSX VM
just asked if I want to update to Sierra ;P
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L885[16:03:19] <bartman> I have a mbp and
I get 100+ fps
L886[16:03:26] <bartman> but I have a
geforce gt 650
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L888[16:03:41] <bartman> intergrated is
always crap
L889[16:04:04] <bartman> there is a mac
event on the 27th you should wait till then, should at least drop
the prices for you
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L894[16:15:09] ***
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L895[16:15:29] <xcube> Anyone know how to
add a spectator hotbar command?
L896[16:19:35] <barteks2x> looking at the
code, no way to do that
L897[16:19:55] <barteks2x> there is even
separate texture for these things
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L900[16:27:22] <LatvianModder> Can
@Mod.EventBusSubscriber be used on any class or just the @Mod
one?
L901[16:29:55] <xcube> LatvianModder:
Would MinecraftForge.EVENT_BUS.register() work?
L902[16:30:14] <LatvianModder> ofc, im
just interested in this feature
L903[16:30:33] <LatvianModder> Its a lot
easier to use annotation on event bus than register every bus you
have
L904[16:30:45] <LatvianModder> (since I
listen to like 100 events, I split mine per category)
L905[16:30:58] <Ordinastie> but it only
works for static methods
L906[16:31:20] <Ordinastie> you can't
register instances with it
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L908[16:35:10] <tterrag> xcube: no, it
wouldn't
L909[16:35:18] <tterrag> lifecycle events
are not posted to the forge bus
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L911[16:43:40] <gigaherz> LatvianModder:
any class
L912[16:43:46] <gigaherz> I use it on my
clientProxies
L913[16:43:51] <LatvianModder> oh
cool
L914[16:43:53] <gigaherz> for
ModelREgistryEvent
L915[16:43:57] <g> yeah I use it on a
separate class
L916[16:44:00] <gigaherz> the only
limitation is that it only works for statics
L917[16:44:01] <LatvianModder> nice
L918[16:44:04] <LatvianModder> so?
L919[16:44:06] <LatvianModder> :P
L920[16:44:13] <gigaherz> so nothing
L921[16:44:18] <gigaherz> it's the only
limitation ;P
L922[16:44:23] <LatvianModder> Isnt that
even faster from Forge's perspective?
L923[16:44:49] <Ordinastie> why would it
be ?
L924[16:44:52] <LatvianModder> I dont see
how that's a limitation. If dont want to extend event
handlers
L925[16:45:11] <LatvianModder> I thought
invoking static methods is faster than ones that require object
(a.k.a non-static)
L926[16:45:12] <gigaherz> I mean that if
you have non-static methods
L927[16:45:14] <gigaherz> it won't work on
them
L928[16:45:35] <gigaherz> didn't mean that
it becomes less useful because of it
L929[16:45:49] <LatvianModder> well yeah,
but I dont see how thats a limitation :P
L930[16:45:57] <LatvianModder> does it
work on private methods though?
L931[16:45:58] <gigaherz> ...
L932[16:46:19] <tterrag> because it's bad
OO, really
L933[16:46:28] <gigaherz> can you use it
on non-static methods? no, hence, it's a limitation
L934[16:46:34] <gigaherz> even if you feel
like thel imitation has no value to you
L935[16:46:36] <gigaherz> it still
is
L936[16:46:36] <gigaherz> ;P
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L959[17:22:45] <shartte> oh god
L961[17:23:55] <Ordinastie> good try, but
you're not even half of a god
L962[17:24:09] <g> A third is more than
most people! :o
L963[17:30:19] <kenzierocks> mac
opinions?
L964[17:30:37] <kenzierocks> get one with
16gb if you're doing serious development on it, sometimes i hit
close to my 8gb limit
L965[17:31:42] <kenzierocks> they run
minecraft at around 30fps with vanilla stuff
L966[17:31:49] <kenzierocks> but can hit
60fps easily with like optifine
L967[17:32:02] <kenzierocks> System
Information: Model: MacBook Pro (Retina, 13-inch, Mid 2014) • CPU:
Intel Core i7-4578U (4 Threads, 2 Cores) @ 3.00 GHz • Memory: 8.00
GB • Uptime: 1 day • Disk Space: 499.05 GB • Graphics: Intel Iris •
Screen Resolution: 1280 x 800 (HiDPI Mode) • OS: macOS Sierra
(Version 10.12.1, Build 16B2553a)
L968[17:32:05] <kenzierocks> there's all
my information
L970[17:35:49] <PitchBright> i get 60fps
w/Vanilla on 5 year old mac
L971[17:36:35] <kenzierocks> that could
have been because i was running it with like 100 mods
L972[17:36:41] <kenzierocks> let me get
current snapshot fps
L973[17:36:58] <PitchBright> ya you said
30fps with vanilla stuff
L974[17:37:11] <kenzierocks> that was what
i remembered
L975[17:37:19] <kenzierocks> from like 3-4
years ago
L976[17:37:24] <kenzierocks> i don't tend
to play vanilla
L977[17:37:32] <PitchBright> should be
better than that though
L978[17:37:49] <PitchBright> i don't
either, I just happen to have a near vanilla dev open now
L979[17:38:35] <PitchBright> 2.5ghz Intel
Core i5
L980[17:39:51] <PitchBright> i've noticed
that on my server, historically... mac users have much better FPS,
vs PC users
L982[17:40:25] <PitchBright> that's with
Opifine?
L983[17:40:27] <kenzierocks> no
L984[17:40:32] <kenzierocks> plain
vanilla
L985[17:40:49] <PitchBright> hm, Fast
gfx
L986[17:40:52] <PitchBright> I'm on
Fancy
L987[17:41:02] <PitchBright> everything
cranked
L988[17:41:08] <PitchBright> animations,
etc
L989[17:41:39] <PitchBright> you're on a
macbook though, i'm on an imac
L990[17:41:47] <PitchBright> maybe that
makes the difference
L991[17:43:08] <kenzierocks>
probably
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L1064[20:50:04] <wundrweapon> is there a
way to ensure that every instance of a specific item always has a
specific enchantment, like some of the swords in Metallurgy
4?
L1065[20:50:14] <wundrweapon> (those even
worked in tabs)
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L1078[21:23:20] <wundrweapon>
...searge?
L1079[21:23:28] <TehNut> ?
L1080[21:23:40] <wundrweapon> i didnt
think he'd be here is all lol
L1081[21:23:51] <TehNut> why? He's one of
the devs of MCP
L1082[21:24:01] <wundrweapon> MCP !=
Forge
L1083[21:24:12] <wundrweapon>
anyways
L1084[21:24:32] <TehNut> Forge relys on
MCP
L1085[21:24:39] <wundrweapon> well
duh
L1086[21:24:47] <wundrweapon> anyways,
since nobody seems to have any ideas for my issue, I'll be taking
my leave
L1087[21:25:05] <TehNut> Explain your
question?
L1088[21:25:12] <TehNut> You want items
in a tab to have enchantments?
L1089[21:25:32] <TehNut> I swear I
already answered that question from you a few days ago
L1090[21:25:45] <wundrweapon> you
might've, I tend to not remember things
L1091[21:26:13] <wundrweapon> but the
thing is, it has to go beyond just tabs - it has to /always/ have
the enchant
L1092[21:26:31] <TehNut> Well you can't
really achieve that
L1093[21:26:40] <TehNut> JEI will always
show the enchantments, so you're fine there
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L1095[21:26:52] <TehNut> But /give will
not work unless the user specifies the NBT
L1096[21:27:17] <wundrweapon> that
sucks
L1097[21:27:29] <TehNut> I mean, it's the
same with Tinker's Tools
L1098[21:27:39] <wundrweapon> what if i
used a PlayerTickEvent handler
L1099[21:27:40] <wundrweapon> how
so?
L1100[21:27:46] <TehNut> oh god please
don't
L1101[21:27:53] <wundrweapon> then I
shan't
L1102[21:27:57] <TehNut> Tinker Tools
rely on NBT to determine all their properties
L1103[21:28:13] <TehNut> If you /give
one, you'll end up with a "default" tool with no real
properties
L1104[21:29:12] <wundrweapon> that's...
weird
L1105[21:29:16] <wundrweapon> anyways,
igtg
L1106[21:29:23]
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L1110[21:38:50] <PitchBright> I'm trying
to get an entity's inventory to display the contents in the correct
slots, but the inventory's itemstacks appear to be filling the
slots in order. The nbt data on the itemstacks in the entity's
inventory, show that they have the correct slot number associated
with them.
L1111[21:40:17] <PitchBright> i'm sure
i'm just newbin' it up... and overlooking something stupid simple.
Any ideas on which method facilitates loading stacks into the
correct slot based on what's in the nbt tags?
L1112[21:40:42] <TehNut> You're saving
the slot number, correct?
L1113[21:40:59] <PitchBright> ya, the
slot number is on the stack in the nbt
L1114[21:41:15] <TehNut> And you're
reading that back and calling setStackInSlot() or whatever
equivalent?
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L1116[21:43:31] <PitchBright> i dont'
have a setStackInSlot()... but i do have a getStackInSlot()
L1117[21:43:44] <PitchBright> am I
missing the former?
L1118[21:43:54] <TehNut> Oh, a normal
IItemHandler then
L1119[21:44:00] <TehNut> How are you
deserializing this NBT?
L1120[21:45:38] <PitchBright> I have to
think about that question... bear with me xD
L1121[21:46:11] <PitchBright> I'm doin'
readEntityFromNBT... and getting the TagList...
L1122[21:47:19] <TehNut> don't explain
it, show me >.>
L1124[21:49:53] <PitchBright> is the
problem on Line 10?
L1125[21:51:40] <TehNut> Yes. YOu're not
setting the array index based on the value of the NBT
L1126[21:51:48] <TehNut> you're just
going in order of 0 -> inventory size
L1127[21:52:17] <PitchBright> okay...
awesome... thanks so much Nut.
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L1151[23:09:39] <killjoy> Why can't sql
have standards?
L1152[23:11:39] <sham1> It does
L1153[23:11:42] <Ordinastie> ^
L1154[23:12:06] <sham1> It's just that
not everyone always follows them
L1155[23:14:14] <sham1> Like sometimes
MySQL does its own thing, and sometimes Oracle does its own thing,
and sometimes Microsoft SQL Server does its own thing...
L1156[23:14:49] <sham1> Well,
s/MySQL/MariaDB/
L1157[23:16:18] <Ordinastie> a friend of
mine recently started learning programming in some school, and
they're learning SQL with firebird... :x
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L1159[23:16:47] <Ordinastie> I was trying
to help him with some assignment, I was facepalming every 2 min
-_-
L1160[23:16:55] <killjoy> there's 3 ways
to create a primary key
L1161[23:17:05] <Ordinastie> IFNULL ?
nope, doesn't know it
L1162[23:17:07] <killjoy> only 1 way is
universal
L1163[23:17:08] <Ordinastie> stuff like
that
L1164[23:19:42] <sham1> Yeah, and the
universal should be the one that is the standard
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L1166[23:21:49] <Lord_Ralex>
oracle....
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L1169[23:27:04] <sham1> Oracle is
supposedly a decent database
L1170[23:27:27] <Lord_Ralex> we're
getting off it at work
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L1173[23:31:36] <Lord_Ralex> huh, oracle
finally added limit stuff.... 3 years ago
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