<<Prev
Next>>
Scroll to Bottom
Stuff goes here
L1[00:16:44] ***
TTFTCUTS is now known as TTFT|Away
L2[00:17:55] ⇦
Quits: Gil (uid147942@id-147942.brockwell.irccloud.com) (Quit:
Connection closed for inactivity)
L3[00:20:07] ⇨
Joins: Hunterz
(~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a)
L4[00:21:09] ⇦
Quits: KnightMiner
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net) (Quit:
Leaving)
L5[00:24:37] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 195
seconds)
L6[00:26:45] ⇨
Joins: bilde2910 (bilde2910@51.174.170.178)
L7[00:27:37] ⇦
Quits: gr8pefish
(~gr8pefish@24-121-241-166.flagcmtk01.res.dyn.suddenlink.net)
(Quit: I'm gone)
L8[00:33:29] ***
fry|sleep is now known as fry
L9[00:39:42] ⇨
Joins: Hgrebnednav
(~Hgrebnedn@d8d872a6e.access.telenet.be)
L10[00:39:48] ⇦
Quits: p455w0rd (~p455w0rd@50.102.92.146) ()
L11[00:40:12] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 183
seconds)
L12[00:40:36] ***
minecreatr is now known as Mine|dreamland
L13[00:42:16] ⇨
Joins: bilde2910 (bilde2910@51.174.170.178)
L14[00:52:15] ⇨
Joins: Naiten (Naiten@77.35.245.190)
L15[00:54:54] ⇨
Joins: founderio
(~Thunderbi@p200300C4E3C06B00901EB38E77A51B88.dip0.t-ipconnect.de)
L16[00:55:01] ⇦
Quits: founderio
(~Thunderbi@p200300C4E3C06B00901EB38E77A51B88.dip0.t-ipconnect.de)
(Client Quit)
L17[00:56:09] <barteks2x> I got one hashmap
implementation to be faster than what was supposed to be no-op
baseline benchmark...
L18[00:58:34] ***
AbrarSyed is now known as Abrar|gone
L19[01:01:14] ⇦
Quits: AstralSorcerer (~AstralSor@128.151.114.85) (Ping timeout:
186 seconds)
L20[01:06:44] ⇦
Quits: Brokkoli (~Brokkoli@p5B23C07C.dip0.t-ipconnect.de) (Quit:
Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen
und das T�ten angemessen wirkt. (George Orwell))
L21[01:09:15] ⇨
Joins: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L22[01:11:12] ⇦
Quits: killjoy (~killjoy@71.65.228.225) (Ping timeout: 183
seconds)
L23[01:12:28] ⇦
Quits: Doty1154 (~Doty1154@c-73-189-164-179.hsd1.ca.comcast.net)
(Read error: Connection reset by peer)
L24[01:17:36] ⇦
Quits: otho (~otho@191.189.118.78) (Remote host closed the
connection)
L25[01:22:34] ⇦
Quits: Kaiyouka (~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
(Ping timeout: 186 seconds)
L26[01:23:08] ⇨
Joins: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L27[01:24:07] ⇦
Quits: illy (~LordIllyo@2602:304:cf32:f980:87:5551:4c58:b319)
(Quit: Leaving)
L28[01:30:19] ⇦
Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098) (Ping
timeout: 183 seconds)
L29[01:32:29] ⇨
Joins: alekso56
(~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L30[01:34:54] ⇨
Joins: ThePsionic (~ThePsioni@146.185.155.201)
L31[01:40:05] ⇦
Quits: Kaiyouka (~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
(Ping timeout: 206 seconds)
L32[01:41:12] ⇦
Quits: Naiten (Naiten@77.35.245.190) (Read error: Connection reset
by peer)
L33[01:54:15] ⇨
Joins: KGS (~KGS@h-155-4-129-249.na.cust.bahnhof.se)
L34[01:57:02] ⇨
Joins: Emris (~Miranda@195.234.58.25)
L35[01:59:43] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20161012 mappings to Forge Maven.
L36[01:59:47] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20161012-1.10.2.zip
(mappings = "snapshot_20161012" in build.gradle).
L37[01:59:57] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L38[02:01:43] ⇦
Quits: kinggoesgaming (uid23106@id-23106.tooting.irccloud.com)
(Quit: Connection closed for inactivity)
L39[02:15:21] ⇦
Quits: Roburrito
(~Roburrito@76-230-142-71.lightspeed.livnmi.sbcglobal.net) (Read
error: Connection reset by peer)
L40[02:20:12] ⇨
Joins: Zed (~Zed@host-92-16-150-162.as13285.net)
L41[02:20:37] ⇦
Parts: Chaoschaot234
(~Chaoschao@217-68-167-133.dynamic.primacom.net) ())
L42[02:30:41] ⇨
Joins: Subaraki
(~Artix@mf763-h01-176-150-102-154.dsl.sta.abo.bbox.fr)
L43[02:31:12] ⇨
Joins: Snapples
(uid167569@2604:8300:100:200b:6667:1:2:8e91)
L44[02:32:43] ⇨
Joins: jordibenck (~jordi@86.89.212.184)
L45[02:47:52] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 384
seconds)
L46[02:49:29] ⇨
Joins: bilde2910 (bilde2910@51.174.170.178)
L47[02:59:12] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 195
seconds)
L48[03:01:00] ⇨
Joins: bilde2910 (bilde2910@51.174.170.178)
L49[03:02:48] ***
Kolatra is now known as Kolatra|away
L50[03:14:30] ⇦
Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 384
seconds)
L51[03:16:38] ⇨
Joins: killjoy (~killjoy@71.65.228.225)
L52[03:28:36] ⇨
Joins: Larry1123 (Larry1123@irc.larry1123.net)
L53[03:32:09] ⇦
Quits: zml (~zml@minions.aoeu.xyz) (Ping timeout: 186
seconds)
L54[03:33:48] ⇦
Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098) (Ping
timeout: 183 seconds)
L55[03:36:44] ⇨
Joins: alekso56
(~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L56[03:37:27] ⇨
Joins: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L57[03:43:37] ⇦
Quits: killjoy (~killjoy@71.65.228.225) (Read error: Connection
reset by peer)
L58[03:53:19] ⇦
Quits: Everseeking
(~Everseeki@pool-100-6-80-90.pitbpa.fios.verizon.net) (Quit: Big
Gulps, huh? Alright... Welp, see ya later)
L59[04:02:00] <Subaraki> what's the config
button for in the mod's gui ?
L60[04:05:36] <Ordinastie> to show the
configuration gui for your mod
L62[04:06:32] ⇦
Quits: mezz (~mezz@24.6.28.151) (Read error: Connection reset by
peer)
L63[04:06:34] <Subaraki> oh ?
L64[04:06:42] <Subaraki> how do I implement
that ?
L65[04:06:44] <Subaraki> could be
awesome
L66[04:08:28] ⇦
Quits: LexManos (~LexManos@172.76.2.58) (Read error: Connection
reset by peer)
L67[04:09:48] ⇨
Joins: mezz (~mezz@24.6.28.151)
L68[04:09:48]
MineBot sets mode: +v on mezz
L69[04:14:14] <ghz|afk> [07:56]
(barteks2x): I got one hashmap implementation to be faster than
what was supposed to be no-op baseline benchmark...
L70[04:14:28] <ghz|afk> I got my C# octree
to be much faster by using a "cube-tree" instead
L71[04:15:15] <ghz|afk> (where each node is
a 4x4x4 instead of a 2x2x2, and I use 2 bits of each coord for
indexing)
L72[04:15:48] ⇨
Joins: Naiten (Naiten@82.162.187.200)
L73[04:27:53] ⇨
Joins: BordListian
(~BordListi@213-47-142-14.cable.dynamic.surfer.at)
L74[04:32:21] ⇦
Quits: Searge|office (~Searge@h-85-24-130-18.na.cust.bahnhof.se)
(Quit: Bye)
L75[04:33:01] ⇨
Joins: Searge|office
(~Searge@h-85-24-130-18.na.cust.bahnhof.se)
L76[04:33:55] ⇨
Joins: Xenose
(webchat@pdadd38a2.tokynt01.ap.so-net.ne.jp)
L77[04:35:42] ⇦
Quits: Searge|office (~Searge@h-85-24-130-18.na.cust.bahnhof.se)
(Client Quit)
L78[04:39:00] ⇦
Quits: KGS (~KGS@h-155-4-129-249.na.cust.bahnhof.se) (Ping timeout:
198 seconds)
L79[04:40:31] ⇨
Joins: CoderPuppy (~cpup@32.218.112.175)
L80[04:41:12] ⇦
Quits: cpup (~cpup@32.218.113.28) (Ping timeout: 384
seconds)
L81[04:51:31] <LatvianModder> Subaraki:
@Mod#guiFactory()
L84[04:53:13] <LatvianModder> that looks
way creepy
L85[04:53:30] <LatvianModder> I like its
default avatar better :P
L86[04:53:36] <ghz|afk> yes, but it leaves
no doubt that actuarius is a bot ;P
L87[04:54:34] ⇦
Quits: auenf (David@DC-24-199.bpb.bigpond.com) (Ping timeout: 182
seconds)
L88[04:55:31] <LatvianModder> But it needs
to look cuter. its a must :P
L90[04:55:35] ⇨
Joins: auenf (David@DC-24-199.bpb.bigpond.com)
L94[05:01:01] ⇨
Joins: Searge|office
(~Searge@h-85-24-130-18.na.cust.bahnhof.se)
L95[05:02:52] <ghz|afk> lets be honest,
Actuarious should have THIS as the avatar
L97[05:02:56] <ghz|afk> since that's its
whole purpose
L98[05:02:56] <ghz|afk> ;p
L99[05:03:35] <ghz|afk> the only reason I
suggested the other one was because it's opensource and free to
use
L100[05:03:38]
⇨ Joins: MoxieGrrl
(~MoxieGrrl@173-23-172-139.client.mchsi.com)
L101[05:06:57] ⇦
Quits: MoxieGrrl_ (~MoxieGrrl@173-23-172-139.client.mchsi.com)
(Ping timeout: 206 seconds)
L102[05:07:19] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 183
seconds)
L103[05:09:41]
⇨ Joins: bilde2910 (bilde2910@51.174.170.178)
L104[05:10:09] *
ghz|afk poofs away
L105[05:10:50] <LatvianModder> But you
can't use that image, because copyright <.< >.>
L106[05:11:23] ⇦
Quits: Hunterz (~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a)
(Remote host closed the connection)
L107[05:11:30] <LatvianModder> *totally
doesnt have recolored Monstercat logo mashed together with Awesome
face as his avatar*
L108[05:11:57]
⇨ Joins: TechnicianLP
(~Technicia@p5DE9404C.dip0.t-ipconnect.de)
L109[05:12:31] ⇦
Quits: TechnicianLP (~Technicia@p5DE9404C.dip0.t-ipconnect.de)
(Client Quit)
L110[05:13:34] <BordListian> >copyright
in the post-irony ages
L111[05:13:57] ***
amadornes[OFF] is now known as amadornes
L112[05:14:16]
⇨ Joins: Hunterz
(~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a)
L113[05:17:41] <LatvianModder> post-irony?
when did that happen? Im still in irony age!
L114[05:20:59] <BordListian> if i have an
armor model, can i still do dyeing?
L115[05:21:46] <BordListian> oh does it
just render the model twice
L116[05:21:53] <BordListian> i think i
see
L117[05:33:37]
⇨ Joins: iari (~iari___@evana.futhark24.org)
L118[05:37:48] ⇦
Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098) (Ping
timeout: 183 seconds)
L119[05:38:03] <Subaraki> has anyone
fooled arount with the skins of other people in their mods ?
L120[05:38:19] <Subaraki> i'm trying to
figure out how to create a profile from name to get a skin from a
player
L121[05:39:42] <Subaraki> GameProfiles
need a UUID and a String
L122[05:39:51] <Subaraki> all i can
provide is a string though
L123[05:40:16] <barteks2x> I accidentally
generated something that could be used as a texture for ore/crystal
item
L124[05:41:25]
⇨ Joins: alekso56
(~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L126[05:44:16] <offbeatwitch> lel tf is
that
L127[05:44:20] <offbeatwitch> did you
overlay a ton of stuff
L128[05:44:39] <barteks2x> it's a
visualization of hash collisions
L129[05:44:54] <offbeatwitch> lmao
nice
L130[05:45:05] <barteks2x> green = very
bad
L131[05:45:28] ⇦
Quits: iari (~iari___@evana.futhark24.org) (Remote host closed the
connection)
L132[05:45:49] ⇦
Quits: Naiten (Naiten@82.162.187.200) (Read error: Connection reset
by peer)
L133[05:46:08]
⇨ Joins: iari (~iari___@evana.futhark24.org)
L135[05:47:19] <Ordinastie> top down view
of futuristic city
L136[05:49:10] <offbeatwitch> thats cool
af
L137[05:49:39] <barteks2x> I have no idea
what kind of math makes it work
L138[05:50:04] <offbeatwitch> magic
L139[06:23:30] ⇦
Quits: mallrat208 (~mallrat20@107-145-175-135.res.bhn.net) (Read
error: Connection reset by peer)
L140[06:25:48] ⇦
Quits: CoderPuppy (~cpup@32.218.112.175) (Ping timeout: 198
seconds)
L141[06:26:23]
⇨ Joins: cpup (~cpup@32.218.112.175)
L142[06:33:20] *** V
is now known as Vigaro
L143[06:35:38]
⇨ Joins: TechnicianLP
(~Technicia@p5DE9404C.dip0.t-ipconnect.de)
L144[06:36:04]
⇨ Joins: MrIbby (~MrIbby@173.85.200.171)
L145[06:37:09] <TechnicianLP> do i only
receive the AttachCapabilitiesEvent<T> if T matches the type
i specified? or do i have to check?
L146[06:39:58] <Subaraki> anyone knows how
to reach mr crayfish ?
L147[06:40:10] <offbeatwitch> ...are
generics matched in instanceof?
L148[06:40:14] <offbeatwitch> I guess
probs
L149[06:40:28] <offbeatwitch>
@TechnicianLP test it, but probably has to match
L150[06:40:35] <offbeatwitch> otherwise
loss of type safety
L151[06:41:09] <TechnicianLP> ok ...
L152[06:41:59] <offbeatwitch> @Subaraki
can try his twitter @MrCraayfish
L153[06:43:05] <Subaraki> thanks
offbeatwitch, I noticed his code is out for 1.10 in his github, but
the curseforge page only has 1.8 updates
L154[06:45:03]
⇨ Joins: Naiten (Naiten@5.143.34.126)
L155[06:47:29] ⇦
Quits: cpup (~cpup@32.218.112.175) (Ping timeout: 206
seconds)
L156[06:49:56]
⇨ Joins: Nitrodev
(~Nitrodev@87-92-124-216.bb.dnainternet.fi)
L157[06:57:21] ⇦
Quits: Nitrodev (~Nitrodev@87-92-124-216.bb.dnainternet.fi) (Quit:
Veni, Vidi, Non reliquit in)
L158[07:02:53] ⇦
Quits: Alex_hawks
(~Alex_hawk@2001:8003:848a:e100:b8a8:cb13:3bf8:6307) (Read error:
Connection reset by peer)
L159[07:10:28] <BordListian> what's the
reasonable way to check if an item is a valid dye?
L160[07:10:39] ⇦
Quits: TechnicianLP (~Technicia@p5DE9404C.dip0.t-ipconnect.de)
(Quit: Leaving)
L161[07:10:59] <BordListian> i saw that
leather armor dyeing checks for Items.DYE
L162[07:11:01] ⇦
Quits: Upthorn
(~ogmar@108-85-88-44.lightspeed.frokca.sbcglobal.net) (Quit: this
quit message is 100% guaranteed not to contain
obscenity.)
L163[07:11:05] <BordListian> that doesn't
seem reasonable
L164[07:13:21]
⇨ Joins: Slind
(~Slind@static.168.103.243.136.clients.your-server.de)
L165[07:18:42]
⇨ Joins: Delaxarnyazer
(~Delaxarny@ip56572345.direct-adsl.nl)
L166[07:20:28] <Subaraki> BordListian, why
not ?
L167[07:20:36] <Subaraki> i mean item dye
is dye right ...?
L168[07:22:18] <Ordinastie> it should be
oredict
L169[07:22:55] <BordListian> should it
be?
L170[07:23:03] <BordListian> or should it
be instanceof ItemDye
L171[07:25:45] ⇦
Quits: jordibenck (~jordi@86.89.212.184) (Read error: Connection
reset by peer)
L172[07:28:34] ⇦
Quits: ThePsionic (~ThePsioni@146.185.155.201) (Ping timeout: 206
seconds)
L173[07:28:42] <Subaraki> if you inly want
vanilla dyes, ItemDye should largely suffice
L174[07:28:50] <Subaraki> also, Items.DYE
has 16 sub items
L175[07:28:58] <Subaraki> so all vanilla
dyes are included in that
L176[07:29:06] <BordListian> armor
dyeing
L177[07:29:11] <Subaraki> either
instanceof or .equals(Items.DYE) is same same
L178[07:29:32] <Ordinastie> no it's not
:x
L179[07:29:42] <BordListian> ^
L180[07:30:05] <BordListian> what's the
oredict name for dyes then and how do i figure out what dye color
it is
L181[07:30:36] <Ordinastie> if the recipe
checks for Item.DYE directly, the oredict name won't help you
L182[07:31:08] <BordListian> that's why i
asked
L183[07:32:03]
⇨ Joins: howtonotwin
(~howtonotw@r75-110-22-15.gvllcmtc01.gnvlnc.ab.dh.suddenlink.net)
L184[07:32:15] <BordListian> i already
have a method for checking for oredict
L185[07:32:37] <BordListian> just need to
figure the color from dye and the general dye oredict name if there
is one
L186[07:33:24] <BordListian> aha, it's
just "dye"
L187[07:37:01]
⇨ Joins: jordibenck (~jordi@86.89.212.184)
L188[07:38:26] ⇦
Quits: Naiten (Naiten@5.143.34.126) (Read error: Connection reset
by peer)
L189[07:40:19]
⇨ Joins: Koward
(~Koward@2a02:2788:7d4:4dd:d5f:c137:20e9:f8d6)
L190[07:40:30]
⇨ Joins: Alex_hawks
(~Alex_hawk@2001:8003:848a:e100:5dab:30aa:b1b3:eefd)
L191[07:40:41] ⇦
Quits: Hunterz (~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a)
(Quit: Leaving.)
L192[07:41:46] ***
Vigaro is now known as V
L193[07:42:12] <Koward> Damn I still can't
properly update the power along my wire for my energy system, it
really grinds my gears.
L194[07:42:23] ***
tterrag|ZZZzzz is now known as tterrag|away
L195[07:42:50] ⇦
Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098) (Ping
timeout: 183 seconds)
L196[07:44:50] ⇦
Quits: Snapples (uid167569@2604:8300:100:200b:6667:1:2:8e91) (Quit:
Connection closed for inactivity)
L198[07:46:07]
⇨ Joins: alekso56
(~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L199[07:46:25]
⇨ Joins: edr
(~edr@d-65-175-180-73.cpe.metrocast.net)
L200[08:02:16] ⇦
Quits: airbreather (~airbreath@d149-67-99-43.nap.wideopenwest.com)
(Read error: Connection reset by peer)
L201[08:03:22]
⇨ Joins: VikeStep (~VikeStep@101.184.243.180)
L202[08:07:07] <Subaraki> how does 1.8
skin layers work ?
L203[08:07:21] <Subaraki> ive set a skin
to a modelbiped, but it doesnt render the overlay
L204[08:12:20]
⇨ Joins: airbreather
(~airbreath@d149-67-99-43.nap.wideopenwest.com)
L205[08:13:55] <BordListian> you overrode
hasOverlay?
L206[08:15:24] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 384
seconds)
L207[08:15:57]
⇨ Joins: bilde2910 (bilde2910@51.174.170.178)
L208[08:16:34]
⇨ Joins: kinggoesgaming
(uid23106@id-23106.tooting.irccloud.com)
L209[08:19:20]
⇨ Joins: Naiten (Naiten@77.35.147.182)
L210[08:19:44] <Subaraki> for the entity
?
L211[08:19:48] <Subaraki> BordListian
?
L212[08:20:14] <BordListian> oh
L213[08:20:58]
⇨ Joins: illy
(~LordIllyo@2602:304:cf32:f980:e002:875:7132:da37)
L214[08:20:59] ⇦
Quits: Abastro (~Abastro@175.117.182.109) (Read error: Connection
reset by peer)
L215[08:21:52]
⇨ Joins: Abastro (~Abastro@175.117.182.109)
L216[08:43:58] ⇦
Quits: MrIbby (~MrIbby@173.85.200.171) (Ping timeout: 206
seconds)
L217[08:52:15] ⇦
Quits: npe|office (~NPExcepti@bps-gw.hrz.tu-chemnitz.de) (Remote
host closed the connection)
L218[08:56:58]
⇨ Joins: quadraxis
(~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
L219[08:57:42]
⇨ Joins: MrIbby (~MrIbby@173.85.200.171)
L220[08:59:18] ⇦
Quits: Lunatrius (~Lunatrius@77.38.21.26) (Ping timeout: 183
seconds)
L221[08:59:47]
⇨ Joins: KnightMiner
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net)
L222[08:59:49] ⇦
Quits: Koward (~Koward@2a02:2788:7d4:4dd:d5f:c137:20e9:f8d6) (Ping
timeout: 183 seconds)
L223[09:00:20] ⇦
Quits: KnightMiner
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net) (Client
Quit)
L224[09:01:48] ⇦
Quits: MrIbby (~MrIbby@173.85.200.171) (Remote host closed the
connection)
L225[09:14:05]
⇨ Joins: BlueMonster
(uid82864@2604:8300:100:200b:6667:4:1:43b0)
L226[09:14:17] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 195
seconds)
L227[09:17:33]
⇨ Joins: bilde2910 (bilde2910@51.174.170.178)
L228[09:18:16]
⇨ Joins: Lunatrius (~Lunatrius@77.38.21.26)
L229[09:19:45]
⇨ Joins: TechnicianLP
(~Technicia@p4FE56F5A.dip0.t-ipconnect.de)
L230[09:20:50] *** V
is now known as Vigaro
L231[09:23:38] ***
Darkhax is now known as Darkhax_AFK
L232[09:26:21] ***
Darkhax_AFK is now known as Darkhax
L233[09:39:21] ⇦
Quits: VikeStep (~VikeStep@101.184.243.180) (Read error: Connection
reset by peer)
L234[09:47:21] ⇦
Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098) (Ping
timeout: 183 seconds)
L235[09:47:41]
⇨ Joins: RichardG_ (~richardg8@201.37.241.91)
L236[09:47:41]
MineBot sets mode: +v on RichardG_
L237[09:48:08] ⇦
Quits: RichardG (~richardg8@201.37.241.91) (Read error: Connection
reset by peer)
L238[09:50:20]
⇨ Joins: alekso56
(~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L239[09:51:51]
⇨ Joins: Hunterz (~hunterz@62.182.234.189)
L240[10:00:06]
⇨ Joins: gr8pefish
(~gr8pefish@24-121-241-166.flagcmtk01.res.dyn.suddenlink.net)
L241[10:04:14]
⇨ Joins: IceDragon (~ThatGuy@184.170.48.161)
L242[10:09:36] ⇦
Quits: IceDragon (~ThatGuy@184.170.48.161) (Ping timeout: 198
seconds)
L243[10:09:36]
⇨ Joins: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net)
L244[10:12:40] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 183
seconds)
L245[10:15:08]
⇨ Joins: bilde2910 (bilde2910@51.174.170.178)
L246[10:22:41] ⇦
Quits: TechnicianLP (~Technicia@p4FE56F5A.dip0.t-ipconnect.de)
(Remote host closed the connection)
L247[10:23:54] <gr8pefish> ANyone know if
the limb swing amount for a player should be set on the client or
server side? I can't tell if it's just visual.
L248[10:25:16]
⇨ Joins: IceDragon (~ThatGuy@69.160.107.77)
L249[10:27:57]
⇨ Joins: ThePsionic
(~ThePsioni@ip5457f909.direct-adsl.nl)
L250[10:31:40]
⇨ Joins: RANKSHANK
(~Michael@ppp121-44-37-139.lns20.syd4.internode.on.net)
L251[10:35:11] <Redfoxmoon> why does
EntityInteract fire 4 times on one click o_O
L253[10:37:39] <Ordinastie> client/server
? pre/post ?
L254[10:37:50] <Corosus> also left hand
right hand
L255[10:37:55] <Corosus> if that one uses
that
L256[10:40:56] ⇦
Quits: Naiten (Naiten@77.35.147.182) (Read error: Connection reset
by peer)
L257[10:41:18] <Redfoxmoon> right,
yeah
L258[10:41:45] <Redfoxmoon> actually,
nevermind :-) I got the outcome I wanted and it works
L259[10:42:11] <gr8pefish> I want to
rotate a player so they are horizontal, just like sleeping. I found
the relevant code in the RenderPlayer class (rotateCorpse method),
and it just uses a GLStateManager.rotate call to do it, but when I
try to do a rotate in the RenderPlayerEvent, the whole world
rotates. ANyone know what I'm doing wrong, and/or how to fix
that?
L260[10:42:41] <gr8pefish> * whole world
being other entities on the world
L261[10:43:58] <Ordinastie> either push a
matrix and pop it when you're done, or rotate back after
drawing
L263[10:53:28] <Ordinastie> spawn item
server side only
L264[10:53:42] ⇦
Quits: Xenose (webchat@pdadd38a2.tokynt01.ap.so-net.ne.jp) (Ping
timeout: 195 seconds)
L265[10:54:28] <Redfoxmoon> well I am
already cancelling it on clientside with isRemote check
L266[10:55:02] <Ordinastie> ah right
L267[10:55:47] <Redfoxmoon> yeah, broke
it, and I get 2 ghost feathers on clientside too o_O
L268[10:57:02] <gr8pefish> Do a breakpoint
on chicken.dropItem and step through it
L269[10:57:35] <Redfoxmoon> gr8pefish, I
don't think that's the issue, it seems to stem from EntityInteract
firing 4 times, 2 on clientside and 2 on server side
L270[10:58:14] <gr8pefish> Oh interesting,
not sure then. Does entityInteract fire for all EnumHands?
L271[10:59:03] <Redfoxmoon> OH, that might
be it
L272[10:59:15] <Corosus> if theres a
getter for hand in the event, yes
L273[11:00:25] <Redfoxmoon> there's
getHand
L274[11:00:26] <Redfoxmoon> yeah
L275[11:01:02] <Redfoxmoon> gr8pefish,
thank you! :-)
L276[11:01:15] <gr8pefish> Welcome!
:)
L277[11:03:03] <Redfoxmoon> gotta make a
mental note of that...
L278[11:04:09] <gr8pefish> So it has to be
somethign with the event, RenderPlayerEVent. (With no pushes and
pops): the normal event rotates nothing, the .Pre event rotates the
player and all entities, the .Post event just rotates all entities.
How does it not work for just rotating the player? lol
L279[11:04:17] ***
amadornes is now known as amadornes[Streaming]
L280[11:04:25] ⇦
Quits: Kaiyouka (~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
(Ping timeout: 186 seconds)
L281[11:08:45] <Subaraki>
com.mojang.authlib.exceptions.AuthenticationException: The client
has sent too many requests within a certain amount of time
L282[11:08:52] <Subaraki> i only call upon
the server once
L283[11:08:54] <Subaraki> how ??
L284[11:09:24] <Subaraki> oh no wait
L285[11:09:33] <Subaraki> it's called in
the texture place
L286[11:09:35] <Subaraki> not model
L287[11:09:37] <Subaraki> derp
L288[11:09:49] ⇦
Quits: illy (~LordIllyo@2602:304:cf32:f980:e002:875:7132:da37)
(Quit: Leaving)
L289[11:10:34]
⇨ Joins: Biochemic
(~quassel@p5b00ac23.dip0.t-ipconnect.de)
L290[11:10:42] <gr8pefish> Subraki, if you
figure out what causes that error is let me know, I keep getting it
as well.
L291[11:12:35] <Subaraki> GameProfile
profile = TileEntitySkull.updateGameprofile(new
GameProfile((UUID)null, entity.getNameFromTag()));
L292[11:12:41] <Subaraki> this thing keeps
throwing that
L293[11:12:49] <Subaraki> no idea how to
catch the exception though
L294[11:13:04] <Subaraki> i should call it
only once maybe ? but textures are needed on tick iirc
L295[11:14:10] <Subaraki> gr8pefish, what
are you doing ?
L296[11:14:20] <BordListian> authenticate
in your dev enviroment?
L297[11:14:46] <Subaraki> yeah
L298[11:14:46] <gr8pefish> yeah, I just
assumed it was some sort of inbuilt error for dev and have ignored
it
L299[11:14:50] <Subaraki> to get skin from
other people
L300[11:14:52] <gr8pefish> so idk
sub
L301[11:14:59] <gr8pefish> but I can check
it out if needed
L302[11:15:06] <Subaraki> i'm retrieving
skin for other people.
L303[11:15:22] <Subaraki> and when the
name is invalid, it keeps spewing out that error
L304[11:15:35] <gr8pefish> Ah, mine only
calls it once on startup
L305[11:15:39] <gr8pefish> I'll
investigate
L306[11:15:40] <Subaraki> i'd rather it
return a default texture instaad
L307[11:15:47] <Subaraki> i call mine
explicetly xD
L308[11:15:55] <Subaraki> you should
identify in your dev environement gr8pefish
L309[11:17:50] ⇦
Parts: RANKSHANK
(~Michael@ppp121-44-37-139.lns20.syd4.internode.on.net)
())
L310[11:19:37] <gr8pefish> Subaraki, I
think I fixed it by putting my actual MC username/password in the
run configuration
L311[11:20:01] <BordListian> oh ok
L312[11:20:02] <gr8pefish> instead of
player986 spawnign it is actually my player/skin
L313[11:20:23] <Subaraki> yeah well, I'm
making a mod
L314[11:20:41] <Subaraki> and when people
enter a wrong player name, i'd rather not have my log spew out spam
of that error
L315[11:20:43] <Subaraki> so yeah
L316[11:21:28] <gr8pefish> so do some
check before calling updateGameProfile to see if it is actually a
valid one
L317[11:21:28] <Biochemic> Subaraki, what
you tryin' to do?
L318[11:21:30] <BordListian> have you
considered caching it?
L319[11:21:32] <Ordinastie> please tell me
you're not fetching the skin each tick
L320[11:21:48] <Subaraki> i'm tryng to get
around that
L321[11:21:54] <Subaraki> but once set, i
dont know how to change it
L322[11:22:05] <BordListian> ?
L323[11:22:31] <BordListian> you should
only fetch the texture once and only retrieve it from cache
after
L324[11:22:49] <Subaraki> unless the
player changes the name
L325[11:22:54] <BordListian>
obviously
L326[11:22:57] <BordListian> just use a
map
L327[11:23:27] <BordListian>
actually
L328[11:23:31] <Biochemic> its kinda
unlikely
L329[11:23:59] <Biochemic> even so, just
save it tied to the UUID instead of Userbame
L330[11:24:06] <Biochemic> *username
L331[11:26:13] <Subaraki> ?
L332[11:27:05] <Biochemic> Use a HashMap
or similar to cache the textures, you retrieve
L333[11:28:46] <Biochemic> something like
HashMap<UUID, ContainerClassWithUsernameAndTexture>
L334[11:31:08] <Subaraki> i prefer
not
L335[11:31:12] <Subaraki> is there no
other way ?
L336[11:31:55] <Biochemic> the problem is,
when the User changes it's username, no Client will be notified
about that :D
L337[11:36:49] <howtonotwin> gr8pefish:
Why not push the matrix with the rotation in Pre, and pop it in
Post?
L338[11:37:02] <Subaraki> Biochemic,
that's not the point
L339[11:37:16] <Subaraki> the point is
giving your pet a name, and it inherits the texture of said
player
L340[11:37:33] <Subaraki> if the player
changes his name, that's not my problem
L341[11:37:45] <Subaraki> the player is
suppsoed to know whan his friend or idol chnages in game minecraft
name
L342[11:38:21] <Biochemic> the problem is,
when the player is offline?
L343[11:38:26] <Biochemic> or do i miss
something?
L344[11:39:23] <howtonotwin> therefore,
the game goes { fire Event.Pre { rotate }; render the player; fire
Event; fire Event.Post { unrotate } }
L345[11:39:50] <Subaraki> Biochemic, we do
not care if the player is offline or not, we contact minecraft's
servers to get the skin
L346[11:39:50] <gr8pefish> perfect,
thanks, yeah I just did it
L347[11:40:09] <howtonotwin> [yay sound
effect]
L348[11:40:13] <gr8pefish> My initial
thought was that that would mess up other mods, with an unpopped
matrix, but that's not correct on second though
L349[11:40:16] <gr8pefish> *thought
L350[11:40:23] <gr8pefish> Anyways,
ty
L351[11:40:31] <gr8pefish> Now I have to
mess with angles to get it how I want :P
L352[11:41:19] <gr8pefish> howtonotwin, do
you know if limbSwing/limbSwingAmount shoudl be set client or
server side for a player?
L353[11:41:36] <gr8pefish> can't tell if
they are purely visual or not
L354[11:41:43] <howtonotwin> I have no
idea, sorry.
L355[11:41:43] ⇦
Quits: kinggoesgaming (uid23106@id-23106.tooting.irccloud.com)
(Quit: Connection closed for inactivity)
L356[11:41:43] ***
Drull|zzz is now known as Drullkus
L357[11:42:09] <gr8pefish> np
L358[11:42:56] <Biochemic> Subaraki, ok so
you retrieve the players skin directly from server (which is fine)
and then applied it to your pet... where is the Problem then? Sorry
for me not knowing anything, just joined 10 mins ago ^^
L359[11:43:21] <Subaraki> if a player
enters a wrong playername, someone that doesn't exist
L360[11:43:26] <Subaraki> it spews out
errors
L361[11:43:40] <Subaraki> but atm, that's
old news. i found a way to set it uniquely
L362[11:43:45] <Subaraki> only once,
isntead of ontick
L363[11:44:29] <Biochemic> ah okay
^^
L364[11:44:56] <Subaraki> but now i have
another problem
L365[11:44:57] <Subaraki>
efaultPlayerSkin.getSkinType(uuid)
L366[11:45:05] <Subaraki> this shit is
either fucking broke
L367[11:45:09] <Subaraki> or i'm using it
wrong
L368[11:45:21] <Subaraki> *poor
boke*
L369[11:45:23] <Subaraki> broke**
L370[11:46:05]
⇨ Joins: ScottehBoeh (~ScottehBo@95.144.45.252)
L371[11:46:12] ⇦
Quits: IceDragon (~ThatGuy@69.160.107.77) (Ping timeout: 384
seconds)
L372[11:46:25] <Subaraki> it tells me my
arms are slim
L373[11:46:28] <Subaraki> while they are
not
L374[11:46:38] <Subaraki> and it tells me
the skin of my gf avatar is slim
L375[11:46:40] <Subaraki> and it is
L376[11:47:29]
⇨ Joins: myrrlyn
(~quassel@2602:306:ccf3:89f0:325a:3aff:fe47:ca11)
L377[11:47:32]
⇨ Joins: Noppes
(~Noppes@ip56530f2e.direct-adsl.nl)
L378[11:48:00] <Subaraki> Grian's arms are
supposed to be slim, but it returns default
L379[11:48:01] <Subaraki> ughh
L380[11:49:31] <BordListian> anyone here
have experience with JEI?
L381[11:50:04] <BordListian> (apart from
using it)
L382[11:50:22] <Ordinastie> #JEI
L383[11:50:56] <Biochemic> Subaraki try to
print it in Console, since it is a String ^^
L384[11:51:11] <Subaraki> i'm doign
that
L385[11:51:18] <Subaraki> and it prints it
out as it is rendered
L386[11:51:50] <Subaraki> and i know grian
has small arms because his arm textures are missing pixels
L387[11:53:51] <Biochemic> do you also use
..getDefaultSkin(UUID..)?
L388[11:54:24] <Subaraki> no, i use the
default legacy skin
L389[11:54:32] <Subaraki> i could though,
for testing purposes
L390[11:55:17] <Subaraki> oh no wait, i'm
using it to switch models
L391[11:55:22] <Subaraki> not
textures
L392[11:55:26] <Subaraki> i'm checking on
the models now
L393[11:55:40] <Biochemic> ok
L394[11:56:58] <Subaraki> why is this all
wrong ?
L395[11:57:03] *
Subaraki cries
L396[11:57:32] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 384
seconds)
L397[11:58:42] <Biochemic> oh well..
L398[11:58:47]
⇨ Joins: bilde2910 (bilde2910@51.174.170.178)
L399[12:00:42] <Subaraki> just ask my gf
if her arms are 3 or 4 pixels
L400[12:00:47] <Subaraki> apperantly they
are 4
L401[12:01:17] <Biochemic> but they do
appear with 3?
L402[12:01:33] <Subaraki> yes
L403[12:01:46] <Subaraki> and i checked
online for the pseudo God, who has 4 pixels
L404[12:01:56] <Subaraki> and Grian has 3
pixels on the same site
L405[12:01:59] <Subaraki> and ingame, god
has 4 pixels
L406[12:02:00] <Biochemic> and you dont
use the legacy thingy?
L407[12:02:04] <Subaraki> and grian as
well
L408[12:02:09] <Subaraki> legacy thingy
?
L409[12:02:12] <gr8pefish> BordListian,
yeah, what do you need?
L410[12:02:32] <Biochemic> yeah that
getDefaultSkinLegacy(UUID..)
L411[12:02:35] <gr8pefish> err, yeah, go
to #jei
L412[12:02:50]
⇨ Joins: McJty
(~jorrit@94-225-203-206.access.telenet.be)
L413[12:02:57] <Biochemic> oh wait lol
xD
L414[12:03:16] <Subaraki> i'm using
getSkinType(uuid)
L415[12:03:24] <Subaraki> and that thing
says my arms are slim
L416[12:03:26] <Subaraki> while they
aren't
L417[12:03:42] <Subaraki> i thought the
thing mixed up slim and default, but it actually just doesn't
retrieve it correctly
L418[12:03:45] <Biochemic> strange..
L419[12:03:49] <Subaraki> very
L420[12:04:19] <howtonotwin> can't you
duplicate how vanilla does it?
L421[12:04:25] <Biochemic> Mojang Servers!
what ya do :D
L422[12:04:26] <Subaraki> i'm doing
exactly that
L423[12:04:50] <howtonotwin> sooo
L424[12:04:56] <howtonotwin> debug both
vanilla and your own code
L425[12:05:04] <howtonotwin> and see where
things go wrong?
L426[12:05:59] <Subaraki> return
(playerUUID.hashCode() & 1) == 1;
L427[12:06:23] <Subaraki> nowhere, because
it never gets set randomly or as such. all i do is call for that
^
L428[12:06:33] <Subaraki> which determines
wether a player has small or large arms
L429[12:06:45] <Subaraki> and now that i
look at it, how on earth can that be defined by uuid ?
L430[12:06:49] <howtonotwin> mojang uses
the UUID of the player
L431[12:06:55] <howtonotwin> *the hash of
the UUID
L432[12:06:59] <howtonotwin> to determine
arm size
L433[12:07:05] <howtonotwin>
that's...
L434[12:07:08] <howtonotwin> a bit
much
L435[12:07:12] <howtonotwin> even for
Mojang
L436[12:07:26] <howtonotwin> it's probably
not that :P
L437[12:07:41]
⇨ Joins: otho (~otho@191.189.118.78)
L438[12:07:42] <Subaraki> well, given
every arm is the same over and over again
L439[12:07:45] <Subaraki> it might be
that
L440[12:07:49] <Biochemic> which could be
a problem, since the hash of size of int collides with the size of
two longs
L441[12:07:54] <Subaraki> what else could
it be, apart from the lookup derping ?
L442[12:08:39] <Biochemic> hmm..
L443[12:10:23] <Biochemic> the question
is, if it is possible to query this data directly from the mojang
servers to exclude them as error source
L444[12:10:40] <Biochemic> i mean ...
easily
L445[12:10:43] ⇦
Quits: ScottehBoeh (~ScottehBo@95.144.45.252) (Quit:
Leaving)
L446[12:10:48] <Subaraki> how do you mean
?
L447[12:10:56] <Subaraki> the uuid i get
is from the servers iirc
L448[12:11:19] <howtonotwin> why would
uuid have anything to do with player arm size
L449[12:11:24] <Biochemic> yeah that is,
but the SkinType?
L450[12:11:26] <howtonotwin> I can change
my model right now
L452[12:11:34] <howtonotwin> but my UUID
will be the same
L453[12:11:50] <Subaraki> yeah, that's
what i thought as well
L454[12:11:59] <Subaraki> so how does it
really happen ?
L455[12:12:04] <Subaraki> am i lookin in
the wrong spot ?
L456[12:12:14] <Subaraki> is that like the
very default of all defaults ?
L457[12:12:29] <Subaraki> if i login on a
computer without internet and saves, is my skin Alex ?
L458[12:15:44] <howtonotwin> okthen
L459[12:15:47] <howtonotwin> I stand
corrected
L460[12:15:49] <Biochemic> no, its steve i
think
L461[12:15:52] <howtonotwin> mojang what
is this
L462[12:17:00] <howtonotwin> aha
L463[12:17:08] <howtonotwin> if the
network data cannot be retrieved
L464[12:17:17] <howtonotwin> then it uses
the hashcode idiocy
L465[12:17:31] <Biochemic> okay then you
could do the following
L467[12:18:00] ⇦
Quits: CrazyPants (sid25103@id-25103.tooting.irccloud.com) (Ping
timeout: 198 seconds)
L468[12:18:30] <Biochemic> but then again,
it would need to have the PlayerInfo accessible
L469[12:19:00] <Subaraki> howtonotwin is
correct
L470[12:19:01] <Subaraki>
NetworkPlayerInfo info =
Minecraft.getMinecraft().getConnection().getPlayerInfo(uuid);
L471[12:19:05] <Subaraki> this is
correcter
L472[12:19:15] <Subaraki> but if the
player isn't connected, there's no way of knowing
L473[12:19:21]
⇨ Joins: CrazyPants
(sid25103@id-25103.tooting.irccloud.com)
L474[12:19:25] <howtonotwin> without your
own networking that is
L475[12:19:34] <Subaraki> because hte info
is null cause the player aint there
L476[12:20:08] <Biochemic> so it is based
on the fact, if the player is online xD
L477[12:20:13] <Subaraki> is there no way
of telling a steve from an alex model then ?
L478[12:20:31] <Subaraki> even if the
player is offline, it should be stored somewhere ?
L479[12:20:40] ⇦
Quits: otho (~otho@191.189.118.78) (Remote host closed the
connection)
L480[12:21:28] ***
Darkhax is now known as Darkhax_AFK
L481[12:21:28] <howtonotwin> trace the
information from the client to the server to the mojang
servers?
L482[12:21:39] <howtonotwin> can't be that
hard to do :P
L483[12:21:42] <Subaraki>
NetworkPlayerInfo.this.skinType =
profileTexture.getMetadata("model");
L484[12:21:46] <Subaraki> getting lcoser
o.o
L485[12:21:49] <Biochemic> agreed xD
L486[12:26:19] <Biochemic> another
question: has anyone an idea how a block should look like, if it
does claim an Area for a Team? I have some Ideas, but they aren't
really satisfiying..
L487[12:26:26] ⇦
Quits: quadraxis
(~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
(Ping timeout: 384 seconds)
L488[12:27:53] ***
Mine|dreamland is now known as minecreatr
L489[12:28:07] <Subaraki> a flag
L490[12:28:28] <howtonotwin> ^
L491[12:28:46] <Biochemic> like on a
pedestal?
L492[12:28:58]
⇨ Joins: TechnicianLP
(~Technicia@p4FE56F5A.dip0.t-ipconnect.de)
L493[12:33:01] <Biochemic> okay flag on
pedestal looks actually quite nice :D
L494[12:33:18]
⇨ Joins: LexManos (~LexManos@172.76.2.58)
L495[12:33:18]
MineBot sets mode: +o on LexManos
L496[12:34:53] <Subaraki> retrieveing skin
used to be easy :(
L497[12:34:58] <Subaraki> still is
actually
L498[12:35:07] <Subaraki> now they gave us
stupid models
L499[12:35:09] <Subaraki> blegh
L500[12:35:18] <Biochemic> yeah back then
, when there was only one skin type with only hat :D
L501[12:35:33] <Subaraki> maybe i should
just add a button to switch models <_<
L502[12:35:57] <Biochemic> naah, that
would be Gui on pet...
L503[12:35:58]
⇨ Joins: thechief5456
(~austindor@c-24-13-64-193.hsd1.il.comcast.net)
L504[12:36:15] <Biochemic> or.. more Gui
on pet xD
L505[12:37:07]
⇨ Joins: Seppon
(~Noppes@ip56530f2e.direct-adsl.nl)
L506[12:38:24]
⇨ Joins: illy
(~LordIllyo@2602:304:cf32:f980:d7b4:c6fb:fb09:5c82)
L507[12:39:24] ⇦
Quits: Noppes (~Noppes@ip56530f2e.direct-adsl.nl) (Ping timeout:
183 seconds)
L508[12:40:01]
⇨ Joins: Mattizin
(~mattizin@ip1f12fe2e.dynamic.kabel-deutschland.de)
L509[12:41:30]
⇨ Joins: Gil
(~uid147942@2604:8300:100:200b:6667:5:2:41e6)
L510[12:50:16] ⇦
Quits: keybounce (~keybounce@64.201.108.45) (Read error: Connection
reset by peer)
L511[12:50:27]
⇨ Joins: keybounce (~keybounce@64.201.108.45)
L512[12:50:39] ⇦
Quits: keybounce (~keybounce@64.201.108.45) (Client
Quit)
L513[12:51:24] <Subaraki> i already have a
gui for my pet
L514[12:51:56] <Subaraki> i can't find a
way to load up a skin from a player. ive seen fake player is a
thing, don't know if i can use that
L515[12:53:43] <Biochemic> should'nt
AbstractClientPlayer be a thing?
L516[12:54:31] <Biochemic> obviously it
would be only on Client
L517[12:59:28]
⇨ Joins: OrionOnline
(~OrionOnli@ip-80-236-217-21.dsl.scarlet.be)
L518[13:01:46]
⇨ Joins: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L519[13:02:33] ⇦
Quits: ThePsionic (~ThePsioni@ip5457f909.direct-adsl.nl) (Quit:
Leaving)
L520[13:04:43]
⇨ Joins: Snapples
(uid167569@id-167569.highgate.irccloud.com)
L521[13:05:14] <Subaraki> ineed
L522[13:05:16] <Subaraki> client
onyl
L523[13:05:25] <Subaraki> only * . i'm
trying some hacky copy code stuff
L524[13:05:27] <Subaraki> might not
work
L525[13:05:29] <Subaraki> and crash
L526[13:05:49] <Biochemic> and suddenly
format your hard drive xD
L527[13:05:55] <Biochemic> be
carefull
L528[13:07:05] *
TechnicianLP dd if=/dev/zero
L529[13:07:07] *
Subaraki crosses fingers
L530[13:07:38] <Subaraki> crash x_x
L531[13:07:49] <howtonotwin> TLP's
terminal fills up with nulls
L532[13:07:56] ⇦
Quits: gr8pefish
(~gr8pefish@24-121-241-166.flagcmtk01.res.dyn.suddenlink.net)
(Quit: I'm gone)
L533[13:08:08] <Biochemic> suddenly a
windows installation screen appears!
L534[13:08:12] <howtonotwin> the
terminal's scrollback buffer grows to unimaginable size
L535[13:08:14]
⇨ Joins: founderio
(~Thunderbi@p200300C4E3C06B00901EB38E77A51B88.dip0.t-ipconnect.de)
L536[13:08:22] <howtonotwin> oh my god
it's still going
L537[13:08:30] <howtonotwin> it doesn't
stop
L538[13:08:34] <Biochemic> haha xD
L539[13:08:36] <howtonotwin> it consumes
his hard drive
L540[13:08:42] <howtonotwin> and it still
isn't done
L541[13:08:52] <Subaraki> nah, it was but
an npe
L542[13:08:52] <howtonotwin> it decides to
go through the net
L543[13:08:53] <Biochemic> and it's
infinite cloud storage
L544[13:08:59] <howtonotwin> but
L545[13:09:01] <howtonotwin> oh no
L546[13:09:05] <howtonotwin> it just hit
google
L547[13:09:17] <Biochemic> oh god no
xDD
L548[13:09:20] <howtonotwin> and googles
is copying it to all of its users
L549[13:09:23] <howtonotwin> u_u
L550[13:09:29] <Subaraki> ah crap, loading
skins gets done on another thread
L551[13:09:37] <Subaraki> offcourse this
shit is always null
L552[13:09:41] <Subaraki> it's never set
before it ends
L553[13:10:01] <Biochemic> howtonotwin,
try to disable JavaScript, you won't be affected xDD
L554[13:10:20] <Biochemic> ...okay that
makes sense then..
L555[13:11:11] *
Subaraki throws minecraft outside
L556[13:11:43] <Subaraki> if it crashes
again i'll adda button
L557[13:12:09] <Biochemic> yeah yould be
probably better, if you do..
L558[13:12:14] <Biochemic> easier and
stuff..
L559[13:12:24] <howtonotwin> You said to
disable JS?
L560[13:12:25] <howtonotwin>
(!![]+[])[+[]]+(!![]+[][(![]+[])[+[]]+([![]]+[][[]])[+!+[]+[+[]]]+(![]+[])[!+[]+!+[]]+(!![]+[])[+[]]+(!![]+[])[!+[]+!+[]+!+[]]+(!![]+[])[+!+[]]])[+!+[]+[+[]]]+(!![]+[][(![]+[])[+[]]+([![]]+[][[]])[+!+[]+[+[]]]+(![]+[])[!+[]+!+[]]+(!![]+[])[+[]]+(!![]+[])[!+[]+!+[]+!+[]]+(!![]+[])[+!+[]]])[+!+[]+[+[]]]+(+[![]]+[][(![]+[])[+[]]+([![]]+[][[]])[+!+[]+[+[]]]+(![]+[])[!+[]+!+[]]+(!![]+[])[+[]]+(!![]+[])[!+[]+
L561[13:12:25] <howtonotwin>
!+[]+!+[]]+(!![]+[])[+!+[]]])[+!+[]+[+!+[]]]+(![]+[])[!+[]+!+[]]+(![]+[])[+!+[]]+(!![]+[])[+[]]+(!![]+[])[!+[]+!+[]+!+[]]
L562[13:12:39] <Biochemic> Oh noes!
L563[13:12:39] <Ordinastie> ffs
L564[13:12:47] <howtonotwin> no that's it
Ordi
L565[13:12:51] <howtonotwin> just 500
bytes :P
L566[13:12:54] <Ordinastie> stop printing
that shit
L567[13:12:59] <howtonotwin> ok
L568[13:13:20] <Biochemic> good thing it
isn't regex
L569[13:13:47] <howtonotwin> isn't it
valid regex?
L570[13:13:53] <Ordinastie> no
L571[13:14:08] <Biochemic> nope
L572[13:14:18] <howtonotwin> well
almost
L573[13:14:41] <howtonotwin> and by almost
I mean about as far as the moon is from the earth
L574[13:14:45] <Biochemic> yeah one + is
wrong xD
L575[13:14:48] ⇦
Quits: auenf (David@DC-24-199.bpb.bigpond.com) (Ping timeout: 182
seconds)
L576[13:15:24] <howtonotwin> also matching
parens
L577[13:15:25] <howtonotwin> somehow
L578[13:15:28] <TechnicianLP> what are
thos brackets meant to say?
L579[13:15:37] <howtonotwin> place them in
a browser's console :P
L580[13:15:39] <howtonotwin> they
say
L581[13:15:41] <howtonotwin> too
late
L582[13:15:44] <Biochemic> in js this are
empty arrays
L583[13:15:57] <Biochemic> in regex it's a
list of characters i guess?
L584[13:15:58]
⇨ Joins: auenf (David@DC-24-199.bpb.bigpond.com)
L585[13:16:19] <howtonotwin> []+[] matches
one of ], +, or [
L586[13:16:22] <howtonotwin> ! are
literal
L587[13:17:06] <Biochemic> shouldnt it be
then \[\] ?
L588[13:17:42] <Biochemic> oka no iam
wrong xD
L589[13:17:45] <howtonotwin> regex is
confusing
L590[13:17:52] <Biochemic> true
L591[13:18:12] <Biochemic> thats why i
always have a regex online tester open, while working with this
stuff
L592[13:20:11] ⇦
Quits: Seppon (~Noppes@ip56530f2e.direct-adsl.nl) (Read error:
Connection reset by peer)
L593[13:25:27] <Biochemic> is there any
other weather mod besides the 'localized Weather & Stormfronts'
mod, i should care about, when implementing flags?
L594[13:26:16] <Mattizin> Hey guys does
someone know if blender models for blcoks dont work when the block
has a PropertyDirection?
L595[13:26:57] <howtonotwin> You always
need a blockstate JSON
L596[13:27:04] <howtonotwin> and the
blockstate JSON deals with properties
L597[13:27:11] <howtonotwin> (not really
but close enough)
L598[13:27:14] <howtonotwin> the
underlying model
L599[13:27:24] <howtonotwin> has no
concept of what a "block" or what a "property"
is
L600[13:27:29] <howtonotwin> so you're
golden
L601[13:28:44]
⇨ Joins: sww1235
(~sww1235@bananas.cs.colostate.edu)
L602[13:28:46] ⇦
Quits: sww1235 (~sww1235@bananas.cs.colostate.edu) (Client
Quit)
L603[13:29:14]
⇨ Joins: sww1235
(~sww1235@bananas.cs.colostate.edu)
L604[13:31:11] <Mattizin> yeah my problem
is, my blender model is fine(also with texture and so on) but
ingame its just black
L605[13:32:58] <howtonotwin> I don't know
much about the internals of the OBJ/B3D model loaders
L606[13:33:01] <howtonotwin> ask fry
L607[13:34:21] <Ordinastie> probably not
related to the model
L608[13:34:39] <Ordinastie> did you
override isOpaqueCube/isFullCube ?
L609[13:34:47] ***
Darkhax_AFK is now known as Darkhax
L610[13:40:53] <Mattizin> yes i did that
and return false, it seems to be an error with the model/texturing,
becuase the model is black and just shows a bit of the texture, i
will recreate it.
L611[13:42:43] <howtonotwin> are any of
the faces not quadrilaterals?
L612[13:43:29] <Mattizin> It is just a
block divided diagonal
L613[13:46:32]
⇨ Joins: cpup (~cpup@32.218.114.143)
L614[13:47:15] <ghz|afk> I'B BACK!
L615[13:47:18] <ghz|afk> oops
L616[13:47:20] <ghz|afk> I'M BACK!
L617[13:47:33]
⇨ Joins: Ipsis
(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L618[13:47:39] ***
ghz|afk is now known as gigaherz
L619[13:49:23] <Biochemic> wb gigaherz
:)
L620[13:51:45]
⇨ Joins: KGS
(~KGS@h-155-4-129-249.na.cust.bahnhof.se)
L621[13:58:14] ⇦
Quits: TechnicianLP (~Technicia@p4FE56F5A.dip0.t-ipconnect.de)
(Remote host closed the connection)
L622[14:00:12]
⇨ Joins: Girafi
(Girafi@0x555178eb.adsl.cybercity.dk)
L623[14:03:18]
⇨ Joins: quadraxis
(~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
L624[14:03:51] ⇦
Quits: howtonotwin
(~howtonotw@r75-110-22-15.gvllcmtc01.gnvlnc.ab.dh.suddenlink.net)
(Quit: Pop!)
L625[14:05:27]
⇨ Joins: gr8pefish
(~gr8pefish@24-121-241-166.flagcmtk01.res.dyn.suddenlink.net)
L626[14:18:04] ⇦
Quits: Kaiyouka (~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
(Ping timeout: 384 seconds)
L627[14:19:27] ***
fry is now known as fry|sleep
L628[14:20:20]
⇨ Joins: Noppes
(~Noppes@ip56530f2e.direct-adsl.nl)
L629[14:20:49] ⇦
Quits: Hunterz (~hunterz@62.182.234.189) (Quit:
Leaving.)
L630[14:24:32] ***
Tiktalik is now known as jarate
L631[14:32:21] ⇦
Quits: McJty (~jorrit@94-225-203-206.access.telenet.be) (Quit:
Leaving)
L632[14:34:55] ⇦
Quits: plp (~plp@112.203.118.64) (Quit: Leaving)
L633[14:41:45]
⇨ Joins: TechnicianLP
(~Technicia@p4FE56F5A.dip0.t-ipconnect.de)
L634[14:42:33] ⇦
Quits: Hgrebnednav (~Hgrebnedn@d8d872a6e.access.telenet.be) (Ping
timeout: 186 seconds)
L635[14:48:22] ⇦
Quits: PitchBright
(~PitchBrig@CPE00fc8d8a3ce3-CM00fc8d8a3ce0.cpe.net.cable.rogers.com)
(Quit: brb)
L636[14:52:15]
⇨ Joins: PitchBright
(~PitchBrig@CPE00fc8d8a3ce3-CM00fc8d8a3ce0.cpe.net.cable.rogers.com)
L637[14:53:31] ⇦
Quits: OrionOnline (~OrionOnli@ip-80-236-217-21.dsl.scarlet.be)
(Read error: Connection reset by peer)
L638[14:55:34]
⇨ Joins: howtonotwin
(~howtonotw@r75-110-22-15.gvllcmtc01.gnvlnc.ab.dh.suddenlink.net)
L639[15:00:47]
⇨ Joins: KnightMiner (~KnightMin@68.73.225.172)
L640[15:07:13] ⇦
Quits: jordibenck (~jordi@86.89.212.184) (Quit:
Leaving)
L641[15:08:36]
⇨ Joins: AstralSorcerer
(~AstralSor@u-of-rochester-128-151-150-17.wireless.rochester.edu)
L642[15:10:22] ⇦
Quits: iari (~iari___@evana.futhark24.org) (Quit:
Leaving)
L643[15:12:58] <Redfoxmoon> howtonotwin,
how do you deal with collision boxes with the new json
models?
L644[15:13:15] <howtonotwin> models have
nothing to do with collision boxes
L645[15:13:24] <howtonotwin> you just
override two methods in Block
L646[15:13:30] <Redfoxmoon> right
L647[15:13:37] <howtonotwin> I forget what
they're called
L648[15:13:39] <howtonotwin> let me
check
L649[15:14:32] <howtonotwin>
get(Collision)BoundingBox
L650[15:14:51] <howtonotwin> one is for
the mouse-over wireframe
L651[15:14:59] <howtonotwin> the other is
for actual collisions
L652[15:15:02] <Redfoxmoon> yeah I
looked
L653[15:15:04] <Redfoxmoon> I see
:-)
L654[15:15:33] <howtonotwin> also
getSelectedBoundingBox
L655[15:20:22]
⇨ Joins: armctec (~Thunderbi@201.83.22.5)
L656[15:20:54] <Redfoxmoon> heh, added
that, but when I try to step on the block it pushes me off
L657[15:21:33] <Redfoxmoon> oh, whoops,
nevermind me
L658[15:21:37] ⇦
Quits: armctec (~Thunderbi@201.83.22.5) (Client Quit)
L659[15:26:04] ⇦
Quits: TechnicianLP (~Technicia@p4FE56F5A.dip0.t-ipconnect.de)
(Ping timeout: 384 seconds)
L660[15:30:18] <masa> oh. my. frickin.
god.
L661[15:30:29] <masa> I finally updated my
vanilla server from 1.8.9 to 1.10.2
L662[15:30:46] <masa> it is now COMPLETELY
FRICKIN IMPOSSIBLE to do anything with minecarts and mobs
L663[15:31:01] <howtonotwin> ?
L664[15:31:27] <masa> the mobs can direct
the carts the wau they want, they will happily drive up hill in
unpowered power rails etc
L665[15:31:27] ⇦
Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Ping
timeout: 183 seconds)
L666[15:32:01] <masa> how the hell am I
supposed to try to direct the carts in any way when they can freely
fight it and control the cart themselves
L667[15:33:27] <masa> this is just
completely frickin stupid
L668[15:33:28] <gr8pefish> vanilla?
:P
L669[15:33:35] <Redfoxmoon> :P
L670[15:33:51] <masa> I can't get a
frickin zombie to go down and STAY DOWN a hill of powered
rails
L671[15:34:21] <masa> when i flip a lever
to unpower the rails then they can go wherever they want on
it
L672[15:34:40] <howtonotwin> meanwhile
eclipse is being stupid again >.<
L673[15:35:11] <diesieben07> again?
eclipse is always stupid.
L674[15:35:22] <Redfoxmoon> no it's not
ALWAYS stupid
L675[15:35:23] <Redfoxmoon> :-)
L676[15:35:51] <masa> finally!
L677[15:36:02] <diesieben07> well, most of
the time.
L678[15:36:11] <Redfoxmoon> not even most
of the time..
L679[15:36:12] <masa> I got the zombie
down the tracks! this game is amazing!
L680[15:36:16] <diesieben07> Yes :P
L681[15:36:25] <howtonotwin> method $init$
is defined twice conflicting symbols both originated in file
'/blah/src/main/scala/howtonotwin/modid/item/traits/MRLRegistering.scala'
L682[15:36:28] <diesieben07> But my hate
against it is maybe not satisfied.
L683[15:36:30] <howtonotwin> except that
file no longer exists
L684[15:36:32] <diesieben07>
(anymore)
L685[15:36:37] <howtonotwin>
ECLIPSE!
L686[15:38:41] <howtonotwin> thankfully
restarting the Intelligence Dilution Enforcer solves it.
L687[15:38:44] <howtonotwin> -.-
L688[15:41:57] ***
tterrag|away is now known as tterrag
L689[15:42:45] ⇦
Quits: thechief5456 (~austindor@c-24-13-64-193.hsd1.il.comcast.net)
(Quit: Linkinus - http://linkinus.com)
L690[15:44:57] ⇦
Quits: AstralSorcerer
(~AstralSor@u-of-rochester-128-151-150-17.wireless.rochester.edu)
(Ping timeout: 206 seconds)
L691[15:46:24]
⇨ Joins: austindorff
(~austindor@2601:246:4f00:a320:d16e:dd:1afa:b851)
L692[15:46:33] ***
austindorff is now known as thechief5456
L693[15:46:55]
⇨ Joins: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L694[15:48:43] ***
mumfrey is now known as Mumfrey
L695[15:51:26] ⇦
Quits: BlueMonster (uid82864@2604:8300:100:200b:6667:4:1:43b0)
(Quit: Connection closed for inactivity)
L696[15:52:32]
⇨ Joins: kinggoesgaming
(uid23106@id-23106.tooting.irccloud.com)
L697[15:54:08]
⇨ Joins: ThePsionic
(~ThePsioni@ip5457f909.direct-adsl.nl)
L698[15:56:14] <gr8pefish> Does anyone
here know what a partial render tick is/does exactly?
howtonotwin?
L699[15:56:33] <howtonotwin> ticks are 20
times per second
L700[15:56:46] <howtonotwin> graphical
frames are much faster
L701[15:57:00] <howtonotwin> therefore
there has to be a way to convey the time in between frames
L702[15:57:03] <howtonotwin> *ticks
L703[15:57:07] <howtonotwin> during
rendering
L704[15:57:09] <gigaherz> even when they
are slower
L705[15:57:18] <howtonotwin> therefore
partial ticks
L706[15:57:20] <diesieben07> basically
tickCount + partialTick gives you the *acutal* tick count
L707[15:57:20] <gigaherz> sometimes the
rendering code runs in between two ticks
L708[15:57:29] <gigaherz> if you take the
"last tick run" data
L709[15:57:31] <diesieben07> so 20.5 would
mean halfway between 20 and 21
L710[15:57:34] <gigaherz> you'd have
jittery animation
L711[15:57:45] <diesieben07> aka
20fps
L712[15:57:50] <gigaherz> the partial
ticks let you interpolate between tick data, in a smooth way
L713[15:58:04] <gr8pefish> ah okay, thanks
guys, that makes sense
L714[15:58:30] <tterrag> no one has said
the magic word
L715[15:58:33] <tterrag> it's for
interpolation :P
L716[15:58:43] <gigaherz> yes I did
;p
L717[15:59:11] <tterrag> aw, missed that
last line
L718[16:00:21] <Redfoxmoon> is there
anything to do about onFallenUpon(4) not working when AABB
collision is 0.2D or below? heh
L719[16:00:37] <Ordinastie> tterrag, ah! I
knew that my mother was bullshitting me!
L720[16:00:45] <Ordinastie> the magic word
is NOT "please"
L721[16:00:48] <gr8pefish> lol
L722[16:00:58] <gigaherz> the magic word
changes depending on the situation
L723[16:01:03] <gigaherz> in some of them,
you agree to one before you start
L724[16:01:13] <howtonotwin> "Avada
Kedavra"
L725[16:01:20] <gigaherz> that's two
words
L726[16:01:30] <howtonotwin> not when
Voldemort says them
L727[16:01:42] <howtonotwin> he has a
record for smushing them into .1 seconds
L728[16:01:49] <howtonotwin> therefore
it's one word
L729[16:02:17] ***
tterrag is now known as tterrag|away
L730[16:02:27] <gigaherz> unless there's a
0.01s pause b etween the words still!
L731[16:03:29] <howtonotwin> that would be
an incredible short pause
L732[16:04:14] <howtonotwin> I count 7-ish
syllables in that word
L733[16:04:26] <howtonotwin> which is 8
with a the pause counted
L734[16:04:40]
⇨ Joins: Naiten (Naiten@77.34.161.250)
L735[16:04:43] <howtonotwin> that's .125 s
per piece
L736[16:04:55] <howtonotwin> therefore the
pause would be shorter than the other syllables
L737[16:05:25] <howtonotwin> and therefore
can't possibly count as separating words.
L738[16:06:09] ⇦
Quits: Mattizin (~mattizin@ip1f12fe2e.dynamic.kabel-deutschland.de)
(Quit: Nettalk6 - www.ntalk.de)
L739[16:07:55] ⇦
Quits: Naiten (Naiten@77.34.161.250) (Client Quit)
L740[16:08:43] ***
minecreatr is now known as Mine|away
L741[16:10:18]
⇨ Joins: TaigaCait (~bananapho@71.11.49.105)
L742[16:11:33] <TaigaCait> does anybody
know what event the "player got revenge on X" messages
are fired on?
L743[16:12:13] <gigaherz> search for that
string in en_US.lang
L744[16:12:21] <gigaherz> then see what
translation key corresponds to it
L745[16:12:29] <gigaherz> then search for
that translation key in the sources
L746[16:13:08] ***
TTFT|Away is now known as TTFTCUTS
L747[16:14:06] <TaigaCait> well now I need
to find en_US.lang
L748[16:14:06]
⇨ Joins: Upthorn
(~ogmar@108-85-88-44.lightspeed.frokca.sbcglobal.net)
L749[16:14:57] <gigaherz>
Navigate->File
L750[16:15:21] <howtonotwin> IDE's file
pane, find wherever "referenced libraries" or something
is, open it, go to forgesrc.jar, open it and go into
assets/minecraft
L751[16:16:15] <TaigaCait> ...
L752[16:16:21] <TaigaCait> it's not in the
en_US.lang file
L753[16:16:37] <gigaherz> well then it may
not be a translated string ;P
L754[16:16:51] <TaigaCait> yes, which
means there's no reason why I shouldn't be able to find it.
L755[16:17:11] <TaigaCait> unless of
course it's not one of the things that I can find in this god
forsaken mess of a deobfuscated source code
L756[16:17:12] <gigaherz> are you sure
"got revenge on" is a vanilla message?
L757[16:17:15] <Ordinastie> ^
L758[16:17:24] ***
amadornes[Streaming] is now known as amadornes
L759[16:17:29] <gigaherz> it could be some
bonus feature of a server
L760[16:17:36] <TaigaCait> well
L761[16:17:40] <TaigaCait> there's a forge
class about it
L762[16:17:48] <TaigaCait> after a person
dies, when they return back to life
L763[16:17:53] <TaigaCait> it sets their
revenge target
L764[16:18:02] <gigaherz> yeah, but is
there a chat message for it?
L765[16:18:09] <TaigaCait> that is the
full extent of forge's dealings with the situation
L766[16:18:16] <gigaherz> keep in
mind
L767[16:18:25] <TaigaCait> and I have no
idea if it's from a mod, because I'm writing a mod for a modpack I
had no say in building lol.
L768[16:18:29] <gigaherz> this could have
been something added to forge at the request of modders
L769[16:18:42] <TaigaCait> is there not an
event for "GenericChatMessage" or whatever?
L770[16:19:15] <TaigaCait> because it
seems kind of weird that there wouldn't be an overarching interface
being implemented here
L771[16:19:23] <gigaherz> this seems
vanilla
L772[16:19:34] <TaigaCait> since
ServerChatEvent and whatever event handles /me commands have
seperate events that do very similar things
L773[16:19:43] <TaigaCait> speaking of
which I need to find that one, too
L774[16:19:49] <gigaherz> the code in the
forge development encironment inside the Clean_main project (which
excludes patches)
L775[16:19:59] <gigaherz> does show
setRevengeTarget in entities
L776[16:20:00] <howtonotwin> 29 matches
for "revenge" in the Forge project
L777[16:20:09] <howtonotwin> none of which
seem related to chat
L778[16:20:13] ⇦
Quits: founderio
(~Thunderbi@p200300C4E3C06B00901EB38E77A51B88.dip0.t-ipconnect.de)
(Quit: founderio)
L779[16:20:17] <gigaherz> 28 in the Clean
project
L780[16:20:20] <gigaherz> which is my
point
L781[16:20:20] <gigaherz> ;p
L782[16:20:28] <gigaherz> none of it has
anything chat-related
L783[16:20:45] <gigaherz> hmm
L784[16:21:02] <gigaherz> all this
code
L785[16:21:08] <gigaherz> is implemented
in zombie pigmen, and villagers
L786[16:21:24] <TaigaCait> yeesh. this is
the problem with trying to develop something with only half the
information lol
L787[16:21:27] <gigaherz> this is for
"aggro" in villagers and zombie pigment
L788[16:21:30] <gigaherz> -t
L789[16:21:45] <TaigaCait> means I need to
talk to the modpack maker and then probably go down the list of
mods and find which one added this function
L790[16:22:25] <gigaherz> okay back to
writing my virtual filesystem "library" ;P
L791[16:22:40] <TaigaCait> so the only
revenge stuff written into minecraft and forge is for zombie
pigmen, the ender dragon, and villagers
L792[16:22:46] <TaigaCait> (why do
villagers have revenge code?!)
L793[16:22:57] <howtonotwin> you kill
villagers
L794[16:23:00] <gigaherz> well
L795[16:23:05] <howtonotwin> and then they
don't trade with you
L796[16:23:07] <gigaherz> it may not be
"revenge" in the original source code
L797[16:23:07] <howtonotwin> I think
L798[16:23:08] <howtonotwin> :P
L799[16:23:17] <TaigaCait> like, I know
they get angry, but that's not revenge lol
L800[16:23:22] <gigaherz> keep in mind the
names are guesswork
L801[16:23:26] <gigaherz> it may simply
be
L802[16:23:35] <gigaherz> setAngryAt
in
L803[16:23:39] <gigaherz> mojang's source
code
L804[16:23:45] <gigaherz> for all we
know
L805[16:23:46] <TaigaCait> yeah. well, I
think the thing with this one is it originally only applied to
zombie pigmen
L806[16:23:53] <gigaherz> sure
L807[16:24:02] <gigaherz> so the MCP names
were chosen based on that
L808[16:24:16] <TaigaCait> since villagers
had approximately zero cares if you hit or killed them when they
were first introduced
L809[16:24:32] <TaigaCait> anyway. now I
just need to see if I can find the /me response event
L810[16:28:11] ***
Darkhax is now known as Darkhax_AFK
L811[16:28:42] <TaigaCait> well, I've
found the command itself.
L812[16:28:54] <TaigaCait> I still have no
idea what event it fires on.
L813[16:29:53] <TaigaCait> I'm not
actually sure there is an event.
L814[16:30:27] <Corosus> the mod might
just have its own trackings for whos killed who and logs them based
on death event
L815[16:30:32] <TaigaCait> ...yeah, the
only chat related event is a ServerChatEvent, which only fires when
a player sets a message
L816[16:30:40] <TaigaCait> er, sends
L817[16:31:03] <TaigaCait> which means I
may or may not have to modify minecraft code if I want my mod to
read emote messages.
L818[16:31:33] <TaigaCait> or maybe just
make my own event.
L819[16:31:36] <TaigaCait> can I even do
that?
L820[16:36:24] ⇦
Quits: Noppes (~Noppes@ip56530f2e.direct-adsl.nl) (Read error:
Connection reset by peer)
L821[16:41:43] <Corosus> not even sure
what you are looking to do, just detect a chat message?
L822[16:41:43] <TaigaCait> oh here we are.
I can just sort of splice what I need out of the command event, I
think.
L823[16:42:01] <TaigaCait> yes, I'm trying
to grab every single thing that shows up in global chat
L824[16:42:31] <TaigaCait> so that I can
replicate it on Discord. the mod I'm writing is a discord/minecraft
link
L825[16:42:46] ***
Darkhax_AFK is now known as Darkhax
L826[16:43:01] <TaigaCait> I've got chat
messages handled, achievement messages handled, death messages
handled, and join and leave messages
L827[16:43:28] <TaigaCait> and assuming
this works how I think it will, I should have /me done
shortly
L828[16:43:36] <Corosus> hmm
L829[16:43:38] <TaigaCait> which leaves me
to figure out which mod has added revenge messages
L830[16:43:41] <Corosus> ah i see
L831[16:43:42] <TaigaCait> so I can steal
their event
L832[16:44:05] <TaigaCait> or hook it, I
suppose
L833[16:44:23] <diesieben07> problem is
there is no such thing as "global chat"
L834[16:44:26] <TaigaCait> although I
might just give up on that one.
L835[16:44:30] <TaigaCait> yes,
unfortunately.
L836[16:44:37] <diesieben07> so there will
never be an universal hook for this, you will always have to
support everything manually
L837[16:44:54] <TaigaCait> seriously this
is just a weird implementation for chat.
L838[16:45:39] <TaigaCait> I don't
understand why they would do it like this, where everything is
handled on a per client basis
L839[16:45:51] ⇦
Quits: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net) (Quit: You
think you are above consequences.)
L840[16:45:54] <diesieben07> because notch
and easier. :D
L841[16:46:10] <diesieben07> i mean, there
are chat methods like "sendToAll"
L842[16:46:13] <TaigaCait> using
List<EntityMPPlayer> or whatever in place of EntityMPPlayer
to iterate through a bunch of players
L843[16:46:16] <diesieben07> but a mod is
not required to use them
L844[16:46:34] <TaigaCait> there's just so
much of minecraft code that feels like a duct tape manifesto
L845[16:46:45] <diesieben07> welcome to
modding :P
L846[16:46:49] <howtonotwin> don't we know
it xD
L847[16:46:56] <TaigaCait> "something
was broken, I did this and it did what I wanted"
L848[16:47:07] <howtonotwin> 1.11 is going
to try to repair some of it :P
L849[16:47:08] <TaigaCait> "great,
we'll leave it there exactly as is until something else
breaks"
L850[16:47:22] <TaigaCait> which of course
means "1.11 is going to break everything you've ever
loved"
L851[16:47:40] <diesieben07> they are
fixing at least some of the piston stupidness
L852[16:47:43] <TaigaCait> oh?
L853[16:47:52] <TaigaCait> such as?
L854[16:47:54] <diesieben07> the
"translocation" stuff which i think 1.10 introduced
L855[16:48:11] <TaigaCait> I'm not sure
what you mean
L856[16:48:14] <diesieben07> if a piston
pushes into an entity and then retracts it puts the entity behind
the pisteon... or something
L857[16:48:14] ⇦
Quits: Abastro (~Abastro@175.117.182.109) (Ping timeout: 384
seconds)
L858[16:48:20] <diesieben07> i am not
quite sure how it works either
L859[16:48:20] <TaigaCait> ah.
L860[16:48:23] <diesieben07> its super
buggy
L861[16:48:27] <TaigaCait> yes, I'd say
that's something to be fixed lol
L862[16:48:41] <diesieben07> well,
quasiconnectivitiy is also somethig to be fixed
L863[16:48:44] <howtonotwin> That was 1.9
lol :P
L864[16:48:46] <diesieben07> which of
course by now will never ever happen
L865[16:48:56] <howtonotwin> I mean we
have the observer
L866[16:48:57] ⇦
Quits: Randysdoom
(~Randysdoo@2601:243:c300:92b0:9d35:c97:6644:83d8) (Ping timeout:
183 seconds)
L867[16:49:10] <diesieben07> yeah...
L868[16:49:19] <diesieben07> which is also
quite weird btw....
L869[16:49:28] <diesieben07> because it
exposes just how retarded redstone block updates are
L870[16:49:42] <howtonotwin> ?
L871[16:49:50] <howtonotwin> I never
thought of them that way :P
L872[16:49:54] <diesieben07> watch etho's
"snapshot" video
L873[16:49:58] <BordListian> reminds me
that i need to fix my mock redstone to work with BUDs
L874[16:50:00] <diesieben07> you will see
what i mean
L875[16:50:08] <diesieben07> they trigger
for all kinds of things that should NOT trigger a block
update
L876[16:50:21] <TaigaCait> well
L877[16:50:24] <diesieben07> and they
introduced new BUD-bugs with redstone lamps, too
L878[16:50:26] <diesieben07> with the
observer
L879[16:50:30] <TaigaCait> when has
minecraft ever been a champion of efficiency?
L880[16:50:32] <TaigaCait> on
anything
L881[16:51:08] <diesieben07> redstone just
has so many broken aspects that people abuse left and right as
"features" that they can never properly fix it
L882[16:51:10] <howtonotwin> this potato
of a computer is dying as it tries to run a 1-mod server and client
connected to each other -.-
L883[16:51:12] <diesieben07> which is
annoying
L884[16:51:23] <TaigaCait> like, the whole
situation with graphics
L885[16:51:41] <TaigaCait> I seem to
recall someone telling me that minecraft spends an insane amount of
effort checking its work on graphics
L886[16:51:44] ***
Darkhax is now known as Darkhax_AFK
L887[16:52:12] <TaigaCait> which reduces
the efficiency, and increases the graphical latency/resource
draw
L888[16:52:52] <gigaherz> TaigaCait: it
took me weeks of spare time to get my voxel engine (think
rudimentary minecraft clone) to be even remotely close to
Minecraft's performance, in terms of world generation
L889[16:53:16] <gigaherz> and my graphics,
sure they are faster once I have the chunks uploaded to the
gpu
L890[16:53:21] <gigaherz> and draw
straight from VRAM
L891[16:53:26] <gigaherz> but my engine
can't modify itself yet
L892[16:53:41] <gigaherz> the Java version
of MC isn't the most efficient thing ever
L893[16:53:47] <gigaherz> just play the
MCPE or Win10 versions
L894[16:53:55] <gigaherz> and you'll
notice that it's quite a LOT more efficient
L895[16:54:11] <TaigaCait> I don't want to
touch the win10 version. because that would require me to touch
windows 10.
L896[16:54:23] <gigaherz> Win10 edition
can handle much lartger viewing ranges without issues, and MCPE can
compete with the java edition *on a cellphone*
L897[16:54:23] <TaigaCait> I have enough
of a bad time with that at work.
L898[16:54:31] <gigaherz> larger*
L899[16:54:41] <Biochemic> nah it's not
that heavy xD
L900[16:54:43] <TaigaCait> I bet the
windows 10 version uses directX instead of OpenGL
L901[16:54:48] <gigaherz> ofc
L902[16:55:01] <gigaherz> it's a UWP
game
L903[16:55:03] <TaigaCait> because of
course it does.
L904[16:55:36] <gigaherz> they have no
reason to use anything older than DX10, and no reason to
useanything other than DX
L905[16:55:42] <gigaherz> but that changes
nothing, really
L906[16:55:44] <TaigaCait> yeah.
L907[16:55:49] <gigaherz> you can do
opengl "the dx way"
L908[16:55:53] <TaigaCait> nothing I
hadn't already expected.
L909[16:55:55] <gigaherz> and get good
performance
L910[16:56:01] <gigaherz> problem is
L911[16:56:04] <gigaherz> that requires
modern coding
L912[16:56:07] <gigaherz> modern
gpus
L913[16:56:07] <gigaherz> etc
L914[16:56:20] <gigaherz> and mojang's
codebase is still opengl 1.x
L915[16:56:32] <gigaherz>
(primarily)
L916[16:56:37] <TaigaCait> man, I really
hope this CommandEvent outputs parameters like I think it
does
L917[16:56:58] <gigaherz> but Mojang is
selling millions of copies
L918[16:57:36] <gigaherz> why would they
spend so much effort almost-rewriting the codebase to be built
around shaders and gpu buffers, when the current game is still a
success
L919[16:58:05] <gigaherz> the other teams
are doing that. the people working on MCPE/Win10/Console
L920[16:58:14] <TaigaCait> yeah. would be
nice if they had some kind of drive to improve themselves,
though.
L921[16:58:25] <TaigaCait> just for the
sake of improving.
L922[16:58:52] <Corosus> i tried digging
around in server side message sending, yeah not much of a global
option, maybe try to detect SPacketChat packets in the packet queue
or something xD
L923[16:59:48] <diesieben07> but then you
would have to detect "is in everyone's queue" to detect
global chat
L924[16:59:55] <diesieben07> otherwise you
catch whispers, etc., too
L925[17:00:03] <Corosus> hah yeah
probably
L926[17:05:16] ⇦
Quits: Biochemic (~quassel@p5b00ac23.dip0.t-ipconnect.de) (Remote
host closed the connection)
L927[17:07:19] <TaigaCait> well
L928[17:07:33] <TaigaCait> I've ended up
hooking the CommandEvent
L929[17:07:44] <TaigaCait> and I'm hoping
to god this will work like I think it will
L930[17:08:27] <TaigaCait> oh jeeze.
L931[17:08:42] <TaigaCait> oh, duh.
L932[17:09:00] <TaigaCait> unrelated
errors are just so much fun. *regenerates config file*
L933[17:09:33]
⇨ Joins: Xenose
(webchat@pda29c925.tokynt01.ap.so-net.ne.jp)
L934[17:10:18]
⇨ Joins: AstralSorcerer
(~AstralSor@128.151.114.212)
L935[17:11:24] ⇦
Quits: KnightMiner (~KnightMin@68.73.225.172) (Ping timeout: 198
seconds)
L936[17:13:59] <TaigaCait> oh this works
*exactly* like I thought it did
L937[17:14:19] ⇦
Quits: Subaraki
(~Artix@mf763-h01-176-150-102-154.dsl.sta.abo.bbox.fr) (Quit: Got
away Safely !)
L938[17:17:54] ⇦
Quits: sww1235 (~sww1235@bananas.cs.colostate.edu) (Killed
(NickServ (GHOST command used by
sww1235_!~sww1235@lotus.cs.colostate.edu)))
L939[17:18:25]
⇨ Joins: KnightMiner
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net)
L940[17:24:01] ***
amadornes is now known as amadornes[OFF]
L941[17:34:44]
⇨ Joins: armctec (~Thunderbi@201.83.22.5)
L942[17:35:36] ⇦
Quits: ThePsionic (~ThePsioni@ip5457f909.direct-adsl.nl) (Read
error: Connection reset by peer)
L943[17:37:12] ⇦
Quits: KnightMiner
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net) (Ping
timeout: 198 seconds)
L944[17:38:35]
⇨ Joins: tschm
(~tschm@xdsl-78-35-82-9.netcologne.de)
L945[17:43:22]
⇨ Joins: Abastro (~Abastro@175.117.182.109)
L946[17:43:24] <tschm> when changing a
block inside onBlockActivated via worldIn.setBlockState, do i need
to mark something as dirty?
L947[17:43:39] <tschm> I did
"worldIn.setBlockState( pos, state.withProperty( FACING,
EnumFacing.getFront( state.getValue( FACING ).getIndex() + 1 ) )
);"
L948[17:45:35] <tschm> the block rotates
for a frame, but jumps back afterwards. I debugged the
state.getValue(FACING) after the rotation and it's always
north
L949[17:46:14] ⇦
Quits: gr8pefish
(~gr8pefish@24-121-241-166.flagcmtk01.res.dyn.suddenlink.net)
(Quit: I'm gone)
L950[17:54:40] <gigaherz> tschm: do you
store the facing using getMetaFromState/getStateFromMeta?
L951[17:54:50]
⇨ Joins: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com)
L952[17:55:05] ⇦
Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098) (Ping
timeout: 183 seconds)
L953[17:57:00] <tschm> yes, there is just
the facing prop and getMeta returns
"state.getValue(FACING).getIndex() -2;"
L954[17:57:15] <tschm> and
getStateFromMeta "return getDefaultState().withProperty(
FACING, EnumFacing.getFront( ( meta & 3 ) + 2 ) );"
L955[17:57:21] <tschm> i guess that should
be right
L956[17:57:32]
⇨ Joins: alekso56
(~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L957[18:01:43] ⇦
Quits: kinggoesgaming (uid23106@id-23106.tooting.irccloud.com)
(Quit: Connection closed for inactivity)
L958[18:03:49] ***
Kolatra|away is now known as Kolatra
L959[18:07:42] <tschm> should
setBlockState be called outside isRemote? So that the client and
server are both in sync? Or does the server replicate world changes
to the client?
L960[18:08:24]
⇨ Joins: AforAnonymous
(bitch2k@dyn-051-236.vix2.mmc.at)
L961[18:09:00] <howtonotwin> world
modification should be server only
L962[18:09:16] <howtonotwin> i.e. no, keep
it inside if(!world.isRemote)
L963[18:09:22] <tschm> buuut. that does
not work for me.. when doing it outside the isRemote it works fine
now
L964[18:09:45] <tschm> well, wait, this is
a client only change?
L965[18:09:48] <howtonotwin> what flag did
you use for setBlockState?
L966[18:10:12] <tschm> what flag?
L967[18:10:35] <tschm> i posted the method
usage above. this is the only thing inside the
onBlockActivated
L968[18:10:51] <howtonotwin> nvm
that
L969[18:10:54] <tschm> but i can either
put it inside the if (worldIn.isRemote) or outside of that
L970[18:11:01] <howtonotwin> ^
L971[18:11:04] <howtonotwin> problem right
there
L972[18:11:08] <howtonotwin>
!world.isRemote
L973[18:11:11] <howtonotwin> with a
!
L974[18:11:32] ⇦
Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Read error:
Connection reset by peer)
L975[18:11:34] <tschm> wait.. isRemote
marks true for server or client?
L976[18:11:47] <tschm> so world.isRemote
does mean we are on the server or client?
L977[18:11:55] <howtonotwin> isRemote =
client
L978[18:12:10] <howtonotwin> logic is that
the world is really on the server
L979[18:12:20] <howtonotwin> so the world
"is remote"
L980[18:12:20] <tschm> ohh ups, alright,
got that the other way around
L981[18:12:23] <howtonotwin> but it is
confusing
L982[18:12:29] <tschm> So this is why i
should put chat logs in there, right?
L983[18:12:35] <tschm> like debug
logs
L984[18:12:48] <howtonotwin> ?
L985[18:13:08] <tschm> this is inside
isRemote: playerIn.addChatComponentMessage( new
TextComponentString( state.getValue( FACING ).toString() ) );
L986[18:13:32] <howtonotwin> that means
only the client it runs on will see it, yes
L987[18:13:50] <tschm> so you actually
make use of cases where logic should only be on the client or only
on the server or both of them should run it?
L988[18:15:02] <howtonotwin> yes
L989[18:16:46] <gigaherz> keep in
mind
L990[18:16:52] <gigaherz> in a client
running singleplayer/lan host
L991[18:16:59] <gigaherz> there's a client
thread, running the client stuff
L992[18:17:06] <gigaherz> and a server
thread, running the integrated server code
L993[18:17:10] <gigaherz> and they share a
LOT of the code
L994[18:17:23] <tschm> am i right in the
assumption that the easiest way to rotate a block is to add 2 to
its facing value? at first i though it should be 1, but since the
enum goes north->south->east->west you have to take every
other value?
L995[18:17:45] <gigaherz> no, there's
functions specifically for that
L996[18:17:49] <tschm> gigaherz but.. what
would cause a conflict then?
L997[18:17:54] <gigaherz>
PropertyDirection and .cycleProperty
L998[18:18:33] <tschm> how to use the
cycleProp thing?
L999[18:19:18] <gigaherz> newState =
state.cycleProperty(FACING)
L1000[18:19:37] <gigaherz> assuming you
have used
L1001[18:19:38] <gigaherz> public static
final PropertyDirection FACING =
PropertyDirection.create("facing",
EnumFacing.Plane.HORIZONTAL);
L1002[18:19:42] <gigaherz> like
thefurnace and such
L1003[18:19:59] <gigaherz> it will cycle
through the different "horizontal" rotations
L1004[18:20:00] <tschm> yep, i did, thx
:)
L1005[18:20:43] <tschm> simple example on
things that should run on both ends?
L1006[18:21:11] <tschm> can grasp the
concept of only server and only client side, but yeah.. when would
you like to execute code on both ends?
L1007[18:21:21] <gigaherz> well there's
many different cases
L1008[18:21:27] <gigaherz> a common one,
is to hide lag
L1009[18:21:34] <gigaherz> if you can
predict what the result will be
L1010[18:21:34] <howtonotwin> also,
sounds
L1011[18:21:43] <gigaherz> you can start
running things on the client
L1012[18:21:53] <gigaherz> even if you
still don't have confirmation from the server that this is
allowed
L1013[18:22:04] <gigaherz> this is how
block breaking works, for example
L1014[18:22:18] <gigaherz> the client
will consider the block "broken" even before the server
gives an answer
L1015[18:22:24] <howtonotwin> clientside
sound methods normally handle sounds for the current player only,
and the server side handles sending packets to every other affected
client.
L1016[18:22:24] <gigaherz> and like
howtonotwin says
L1017[18:22:26] <gigaherz> it will play
the sound
L1018[18:22:46] <tschm> alright, sound
legit
L1019[18:22:46] <gigaherz> so the way
sounds are designed is that when you run the event on the client,
only the client plays it
L1020[18:22:59] <gigaherz> and when you
run it on the server, it will SKIP the player you call it for
L1021[18:23:03] <gigaherz> and send it to
anyone else in range
L1022[18:23:10] <gigaherz> (it assumes
you also ran it on the client)
L1023[18:23:18] <tschm> i undersand
L1024[18:23:19] <tschm> *stand
L1025[18:23:23] <gigaherz> and like that,
there's many little things all over the place
L1026[18:23:39] <gigaherz> generally: to
hide the effects of lag from the playe
L1027[18:23:40] <gigaherz> r
L1028[18:23:52] <tschm> ok, that's all i
wanted for an answer :) i'll get used to it later on, i
suppose
L1029[18:24:57] <gigaherz> sleep
time
L1030[18:24:57] <gigaherz> night
L1031[18:25:00] ***
gigaherz is now known as ghz|afk
L1032[18:25:05] <tschm> hmm..
cycleProperty still cycles north->south->west->east, i
want 90 degree turns
L1033[18:25:29] <ghz|afk> btw
L1034[18:25:30] <howtonotwin> doesn't
EnumFacing have a ton of methods
L1035[18:25:37] <howtonotwin> all for
rotating and stuff
L1036[18:25:43] <Cisien> i have a heavily
modded 1.7.10 pack. people with AMD cards are getting single digit
fps, while people with nvidia cards are getting 60-100+ fps. Has
anyone encountered this, and what did you do to resolve?
L1037[18:25:58] <ghz|afk> Block has a
withRotation method
L1038[18:26:03] <ghz|afk> you should
override that
L1039[18:26:07] <ghz|afk> and do your
rotation logic there
L1040[18:26:15] <ghz|afk> and yeah, look
at EnumFacing
L1041[18:26:23] <howtonotwin>
"single-digit fps" that's me running vanilla 1.7
L1042[18:27:00] <ghz|afk> Cisien: people
usually rely on optifine and such
L1043[18:27:03] <ghz|afk> and with
that
L1044[18:27:05] *
ghz|afk poofs
L1045[18:27:39]
⇨ Joins: Randysdoom
(~Randysdoo@2601:243:c300:92b0:c9ad:2f67:7b62:6419)
L1046[18:28:09] ***
Abrar|gone is now known as AbrarSyed
L1047[18:28:54]
⇨ Joins: otho (~otho@191.189.118.78)
L1048[18:32:07] ***
Darkhax_AFK is now known as Darkhax
L1049[18:36:36]
⇦ Quits: KGS (~KGS@h-155-4-129-249.na.cust.bahnhof.se) (Ping
timeout: 198 seconds)
L1050[18:36:42]
⇦ Quits: tschm (~tschm@xdsl-78-35-82-9.netcologne.de) (Read
error: Connection reset by peer)
L1051[18:37:47]
⇦ Quits: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com) (Quit:
Leaving)
L1052[18:57:01]
⇨ Joins: Cojo
(~Cojo@cpe-2606-A000-4C46-8D00-B112-6FED-C5E6-1A5E.dyn6.twc.com)
L1053[18:58:19]
⇦ Quits: armctec (~Thunderbi@201.83.22.5) (Quit:
armctec)
L1054[19:04:50]
⇦ Quits: Snapples (uid167569@id-167569.highgate.irccloud.com)
(Quit: Connection closed for inactivity)
L1055[19:12:24] <thechief5456> anyone
have any reccomendation for creating semi-complex models?? what
software to use?
L1056[19:12:29] <thechief5456> on
mac
L1057[19:12:38] <thechief5456>
recommendations*
L1058[19:14:09] <howtonotwin> JSON or
other formats?
L1059[19:14:35] <howtonotwin> if
"other" I'll say Blender simply because it's the only one
I can use :P
L1060[19:15:00] <thechief5456> JSON
idealy
L1061[19:15:25] <thechief5456> or Idk
which ever one is more easily done
L1062[19:17:43] <thechief5456> how do I
know what the size of a minecraft block is in blender?
L1063[19:19:57] <BordListian> 1
L1064[19:20:15] <howtonotwin> Mr.
Crayfish's Modeler
L1065[19:20:44] <howtonotwin> and 1 block
= blender unit
L1066[19:21:57] <howtonotwin> And I think
I now understand why no one renders blocks with flowing fluids in
them u_u
L1067[19:22:33] <tterrag|away> hm?
L1068[19:22:44] <howtonotwin> well water
especially
L1069[19:22:56] <howtonotwin> I want a
block that renders a bit of water on top
L1070[19:23:06] <howtonotwin> and this
water flows as if it were normal water
L1071[19:23:11] <howtonotwin> except only
atop my blocks
L1072[19:23:26] <howtonotwin> and there
appears to be math involved
L1073[19:23:30] <howtonotwin> which makes
me sad
L1074[19:23:32] <howtonotwin> :P
L1075[19:23:52] <tterrag|away> Yeah that
sounds tricky
L1076[19:24:10] <howtonotwin> also
ModelFluid requires that data be passed in extended states
L1077[19:24:17] <howtonotwin> and that
also makes me sad
L1078[19:24:29] <howtonotwin> probably
gonna PR something about that
L1079[19:25:01] <tterrag|away> How else
would it be passed
L1080[19:25:09] <howtonotwin> because
that seems to be a roadblock for anyone trying to render multiple
fluids in one block
L1081[19:25:21] <howtonotwin> well it can
still take it through extended states ofc
L1082[19:25:21] <tterrag|away> well
L1083[19:25:21] <tterrag|away> .
L1084[19:25:24] <tterrag|away> yeah
L1085[19:25:37] <howtonotwin> but there
needs to be a secondary method for giving it data
L1086[19:26:02] <howtonotwin> really it's
just 4 ints
L1087[19:26:14] <tterrag|away> Make your
own model?
L1088[19:26:26] <howtonotwin> ergh
L1089[19:26:40] <howtonotwin> why would I
do that though?
L1090[19:26:55] <howtonotwin> this is a)
useful for others and b) code duplication is bad
L1091[19:27:05] <tterrag|away> You could
extend
L1092[19:27:09] <tterrag|away> or
wrap
L1093[19:27:49]
⇦ Quits: BBSplat
(bbsplat@tab.completion.provided.by.rcfreak0.com) (Remote host
closed the connection)
L1094[19:27:54] <howtonotwin> it appears
that I'm an idiot
L1095[19:28:16] <howtonotwin>
BakedFluid.BakedFluid is public and takes data directly xD
L1096[19:28:28] <howtonotwin> but the
class is private
L1097[19:28:29] <howtonotwin> nvm
L1098[19:28:44] <tterrag|away> AT
L1099[19:28:50] <howtonotwin> forge
class
L1100[19:29:00]
⇨ Joins: ScottehBoeh (~ScottehBo@95.144.45.252)
L1101[19:29:01] <tterrag|away> Don't
think it matters
L1102[19:29:08] <howtonotwin> ergh
L1103[19:29:15] <howtonotwin> why at a
FORGE class
L1104[19:29:18] <howtonotwin> when I can
just PR forge
L1105[19:29:24]
⇦ Quits: ScottehBoeh (~ScottehBo@95.144.45.252) (Client
Quit)
L1106[19:29:30]
⇨ Joins: BBSplat
(bbsplat@tab.completion.provided.by.rcfreak0.com)
L1107[19:29:31] <tterrag|away> to see if
what you are trying even works?
L1108[19:29:37] <howtonotwin> eh
L1109[19:29:39] <howtonotwin> good
point
L1110[19:34:52]
⇦ Quits: otho (~otho@191.189.118.78) (Remote host closed the
connection)
L1111[19:35:38]
⇨ Joins: otho (~otho@191.189.118.78)
L1112[19:37:14]
⇨ Joins: sinkillerj
(~sinkiller@nc-67-232-8-209.dhcp.embarqhsd.net)
L1113[19:39:34]
⇨ Joins: kinggoesgaming
(uid23106@id-23106.tooting.irccloud.com)
L1114[19:46:07]
⇨ Joins: MrIbby (~MrIbby@173.85.200.171)
L1115[19:49:34]
⇦ Quits: Abastro (~Abastro@175.117.182.109) (Ping timeout:
384 seconds)
L1116[19:52:59]
⇨ Joins: theFlaxbeard
(~theFlaxbe@184.97.224.193)
L1117[19:54:16] ***
Mumfrey is now known as mumfrey
L1118[19:56:46]
⇦ Quits: howtonotwin
(~howtonotw@r75-110-22-15.gvllcmtc01.gnvlnc.ab.dh.suddenlink.net)
(Ping timeout: 206 seconds)
L1119[19:59:05]
⇦ Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
(Ping timeout: 183 seconds)
L1120[20:02:16]
⇨ Joins: alekso56
(~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L1121[20:03:11]
⇨ Joins: Abastro (~Abastro@175.117.182.109)
L1122[20:10:36]
⇦ Quits: hehe (uid43090@2604:8300:100:200b:6667:2:0:a852)
(Quit: Connection closed for inactivity)
L1123[20:25:54]
⇨ Joins: blood_
(unknown@ool-4574115b.dyn.optonline.net)
L1124[20:27:55]
⇦ Quits: Gil (~uid147942@2604:8300:100:200b:6667:5:2:41e6)
(Quit: Connection closed for inactivity)
L1125[20:32:38]
⇨ Joins: Xiretza (~Xiretza@5.196.237.209)
L1126[20:33:33]
⇦ Quits: quadraxis
(~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
(Quit: ChatZilla 0.9.92 [Firefox
49.0.1/20160922113459])
L1127[20:44:02]
⇦ Quits: BordListian
(~BordListi@213-47-142-14.cable.dynamic.surfer.at) (Ping timeout:
183 seconds)
L1128[20:50:12]
⇦ Quits: MrIbby (~MrIbby@173.85.200.171) (Remote host closed
the connection)
L1129[21:12:34] ***
jarate is now known as a
L1130[21:16:56] ***
a is now known as potato
L1131[21:16:57] ***
Darkhax is now known as Darkhax_AFK
L1132[21:17:24]
⇨ Joins: MrIbby (~MrIbby@173.85.200.171)
L1133[21:20:14]
⇨ Joins: Roburrito
(~Roburrito@76-230-142-71.lightspeed.livnmi.sbcglobal.net)
L1134[21:26:36] ***
Mine|away is now known as minecreatr
L1135[21:30:32]
⇦ Quits: Techokami
(Techokami@2001:19f0:6800:8161:1:be:a:7001) (Ping timeout: 183
seconds)
L1136[21:30:41]
⇦ Quits: Alex_hawks
(~Alex_hawk@2001:8003:848a:e100:5dab:30aa:b1b3:eefd) (Read error:
Connection reset by peer)
L1137[21:31:12]
⇦ Quits: Hobbyboy (Hobbyboy@hobbyboy.co.uk) (Ping timeout:
198 seconds)
L1138[21:31:30]
⇦ Quits: cpup (~cpup@32.218.114.143) (Ping timeout: 206
seconds)
L1139[21:33:16]
⇨ Joins: Techokami
(Techokami@2001:19f0:6800:8161:1:be:a:7001)
L1140[21:33:16]
⇦ Quits: MrIbby (~MrIbby@173.85.200.171) (Ping timeout: 384
seconds)
L1141[21:33:37]
⇦ Quits: Xenose (webchat@pda29c925.tokynt01.ap.so-net.ne.jp)
(Ping timeout: 195 seconds)
L1142[21:33:39]
⇨ Joins: Hobbyboy (Hobbyboy@hobbyboy.co.uk)
L1143[21:36:19]
⇦ Quits: auenf (David@DC-24-199.bpb.bigpond.com) (Remote host
closed the connection)
L1144[21:37:16]
⇨ Joins: auenf (David@DC-24-199.bpb.bigpond.com)
L1145[21:52:13]
⇨ Joins: abab9579 (~Abastro@175.223.33.144)
L1146[21:54:13]
⇦ Quits: otho (~otho@191.189.118.78) (Remote host closed the
connection)
L1147[21:56:30]
⇦ Quits: Abastro (~Abastro@175.117.182.109) (Ping timeout:
384 seconds)
L1148[21:56:32] <tterrag|away> who was
working on that discord integration mod?
L1149[22:03:36]
⇦ Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
(Ping timeout: 183 seconds)
L1150[22:04:27]
⇦ Quits: edr (~edr@d-65-175-180-73.cpe.metrocast.net) (Quit:
Leaving)
L1151[22:05:58]
⇨ Joins: alekso56
(~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L1152[22:11:56] ***
tterrag|away is now known as tterrag
L1153[22:13:37]
⇦ Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout:
195 seconds)
L1154[22:14:59]
⇨ Joins: Doty1154
(~Doty1154@c-73-189-164-179.hsd1.ca.comcast.net)
L1155[22:15:08]
⇨ Joins: bilde2910 (bilde2910@51.174.170.178)
L1156[22:16:12]
⇦ Quits: Lathanael|Away
(~Lathanael@p549602C6.dip0.t-ipconnect.de) (Ping timeout: 198
seconds)
L1157[22:16:32]
⇨ Joins: McJty
(~jorrit@94-225-203-206.access.telenet.be)
L1158[22:22:57]
⇨ Joins: Lathanael|Away
(~Lathanael@p5496059D.dip0.t-ipconnect.de)
L1160[22:33:34]
⇦ Quits: Chais (~Chais@62.178.210.212) (Ping timeout: 183
seconds)
L1161[22:35:26]
⇨ Joins: Chais (~Chais@62.178.210.212)
L1162[22:43:47]
⇦ Quits: sham1 (~sham1@weneg.de) (Ping timeout: 201
seconds)
L1163[22:44:24]
⇦ Quits: masa (~masa@86-60-221-191-dyn-dsl.ssp.fi) (Ping
timeout: 201 seconds)
L1164[22:44:25]
⇨ Joins: sham1 (~sham1@weneg.de)
L1165[22:45:13] ***
Vigaro is now known as V
L1166[22:48:33]
⇦ Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout:
183 seconds)
L1167[22:50:42]
⇨ Joins: bilde2910 (bilde2910@51.174.170.178)
L1168[22:57:52]
⇨ Joins: MrIbby (~MrIbby@173.85.200.171)
L1169[23:03:40]
⇦ Quits: [NK]Ghost (~GFt@72.64.90.31) ()
L1170[23:08:53]
⇦ Quits: SquareWheel
(~SquareWhe@s0106687f7463986c.ok.shawcable.net) (Quit:
Leaving)
L1171[23:11:46]
⇨ Joins: npe|office
(~NPExcepti@bps-gw.hrz.tu-chemnitz.de)
L1172[23:18:33]
⇨ Joins: masa
(~masa@86-60-221-191-dyn-dsl.ssp.fi)
L1173[23:29:53]
⇦ Quits: Upthorn
(~ogmar@108-85-88-44.lightspeed.frokca.sbcglobal.net) (Ping
timeout: 183 seconds)
L1174[23:31:14]
⇦ Quits: Cojo
(~Cojo@cpe-2606-A000-4C46-8D00-B112-6FED-C5E6-1A5E.dyn6.twc.com)
(Quit: If we wish to explore, if we wish to see what's over the
next hill, wonders unfold before us; all we have to do is want it
enough.)
L1175[23:32:52]
⇦ Quits: McJty (~jorrit@94-225-203-206.access.telenet.be)
(Quit: Leaving)
L1176[23:32:57]
⇨ Joins: Upthorn
(~ogmar@108-85-88-44.lightspeed.frokca.sbcglobal.net)
L1177[23:35:20]
⇨ Joins: Naiten (Naiten@5.143.14.103)
L1178[23:36:31]
⇨ Joins: KnightMiner
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net)
L1179[23:46:39]
⇦ Quits: theFlaxbeard (~theFlaxbe@184.97.224.193) (Read
error: Connection reset by peer)
L1180[23:52:11]
⇦ Quits: Doty1154
(~Doty1154@c-73-189-164-179.hsd1.ca.comcast.net) (Read error:
Connection reset by peer)
L1181[23:58:46] ***
tterrag is now known as tterrag|ZZZzzz