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L33[01:59:46] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160929 mappings to Forge Maven.
L34[01:59:50] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160929-1.10.2.zip
(mappings = "snapshot_20160929" in build.gradle).
L35[02:00:00] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L56[03:14:02] <ShadCanard> o/
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L77[05:42:59] <Ivorius> Did you name your
polar bear after yourself?
L78[05:44:00] <Subaraki> no, it's a
pet
L79[05:44:11] <Subaraki> a pet that you has
by default your name
L80[05:44:14] <Subaraki> and is you
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L82[05:46:33] <LatvianModder> I mean,
havent you seem them in real life? They totally do that all the
time
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L86[05:55:11] <Ivorius> The pet is
you?
L87[05:55:51] <LatvianModder> he is his own
pet
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L89[06:09:42] <Subaraki> yeah Ivorius, it's
a tiny you :)
L90[06:09:50] <Subaraki> it's your pet
buddy
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L92[06:10:21] <Ivorius> Not sure I'd be my
own buddy
L93[06:10:26] <Ivorius> Sounds a little
awkwards
L94[06:10:28] <Ivorius> -s
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L96[06:13:59] <Subaraki> that's why you can
change it's appearence ;)
L97[06:14:02] <Subaraki> and name
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L126[08:03:21] <Subaraki> apperantly
endermen are ModelBiped ....
L128[08:03:31] <Subaraki> giving them
armor makes that happen ^
L129[08:03:44] <DarkSlayerEX> why is it so
small
L130[08:04:58]
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L131[08:06:00] <otho> nice helmet
L132[08:07:02] <DarkSlayerEX> i guess
endermen repurpose helmets and make them breastplates
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L134[08:07:23] <DarkSlayerEX> and have a
sword-holder on the right, so they can walk and stab people at the
same tim
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L136[08:15:21] <Subaraki> x)
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L144[08:37:08] <ShadCanard> o/
L145[08:38:45] <ShadCanard> Subaraki>
What have you done with this poor little polar bear ! =O
L146[08:39:12] <Subaraki> messed up the
rotation angles x)
L147[08:39:25] <Subaraki> currently trying
to figure a way out to make helmets for all entities
L148[08:39:32] <Subaraki> it appears to be
harder then you think ...
L149[08:39:38] <Subaraki> it's very model
specific :s
L150[08:39:46] <ShadCanard> Yup'
L151[08:39:58] <Subaraki> sucks imo
L152[08:42:00] <ShadCanard> +1
L153[08:42:45] <Subaraki> have you done
stuff with armor ?
L154[08:42:47] <Subaraki> or tried to
?
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L161[08:59:07] <ShadCanard> Yup
L162[08:59:14] <ShadCanard> But only with
Modelbipeds
L163[08:59:36] <ShadCanard> I don't see
the point of a cow'play for the FantaBobMod :D
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L166[09:02:15] <ShadCanard> Subaraki>
sry, forgot to hl
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L169[09:04:01] <Subaraki> hl ?
L170[09:04:20] <Subaraki> i'd just like to
put a helmet on every entity x)
L171[09:05:54] <ShadCanard> Highlight
kinda thingey, say the nick
L172[09:06:20] <ShadCanard> The main issue
is that not every entity have his eyes at the same place
L173[09:08:45] <DarkSlayerEX> ShadCanard,
would the term you are looking for be "ping"?
L174[09:09:13] <ShadCanard> Yuh, ping
sorry, we're not using this term in french for pinging so :/
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L176[09:09:29] <DarkSlayerEX> that's okay,
Just wanted to help you out for future reference =)
L177[09:09:42] <ShadCanard> =)
L178[09:09:57] <ShadCanard> Okay, so my
TESR doesn't work, and I don't know why. Niiiice'
L179[09:10:18] <Ordinastie> did you
register it?
L180[09:10:23] <ShadCanard> yup
L181[09:10:29] <Ordinastie> is it
called?
L182[09:10:43] <ShadCanard> Yup, on
createTileEntity when rendering the block
L183[09:10:56] <Ordinastie> that's not the
TESR
L184[09:11:02] <Ordinastie> that creates
the TE for the position
L185[09:11:08] <Ordinastie> is your TESR
called ?
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L190[09:12:40] <ShadCanard> Do i have in
1.7.10 ? It worked when I bound it to my TileEntity
L191[09:12:51] <ShadCanard> to*
L192[09:13:05] <Ordinastie> wait, you're
not deving for 1.10 ?
L193[09:13:32] *
sham1 prepares pitchfork
L194[09:13:44] <ShadCanard> Nope, I'm
starting in 1.7.10 then I'll update in 1.10 ('cause 1.7.10 is still
mainly used)
L195[09:13:52] <Ordinastie> no it's
not
L196[09:13:59] *
sham1 stabs ShadCanard with the pitchfork
L197[09:14:10] <sham1> You are part of the
problem
L198[09:14:40] <sham1> That kind of
attitude is why 1.7.10 is used
L199[09:14:46] <sham1> Because lazy
developers do not update
L200[09:15:19] <ShadCanard> sham1> I
deved for 1.10 for another mod, this time I wanna do things
differently
L201[09:15:24] <ShadCanard> So don't call
me lazy, thx
L202[09:15:32] <Ordinastie> don't
L203[09:15:49] <Ordinastie> in any case,
you won't get any help for 1.7.10
L204[09:15:49]
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L205[09:15:54]
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L206[09:16:09] <sham1> It's officially
unsupported
L207[09:17:13] <ShadCanard> Okay, so 'ill
update 1.10
L208[09:17:16] <ShadCanard> gosh
L209[09:20:16]
⇨ Joins: IceDragon (~ThatGuy@184.170.16.129)
L210[09:23:54] <sham1> A wise choice
L211[09:25:56] <ShadCanard> So what's the
API for RF in 1.10 ?
L212[09:26:10] <ShadCanard> or lib
L213[09:26:24]
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L214[09:28:01] <sham1> First of all, why
would you want to use RF
L215[09:28:11] <sham1> Second of all,
there is an energy API builtin to forge now
L216[09:28:33]
⇨ Joins: iso2013
(~iso2013@c-67-176-10-45.hsd1.co.comcast.net)
L217[09:28:49] <sham1> See, these are the
kinds of features one misses on if they only use 1.7.10 ;P
L218[09:29:52] <ShadCanard> Mmmh, so
there's no more EU or RF ?
L219[09:30:07] <sham1> Indeed as they are
unnecessary
L220[09:30:24] <sham1> There will probably
be some energy APIs in the future for more interesting types of
energy
L221[09:30:41] <sham1> Like for instance
how IC2 handled it with EU/t
L222[09:32:55] ***
TTFT|Away is now known as TTFTCUTS
L223[09:38:56]
⇨ Joins: sinkillerj
(~sinkiller@nc-67-232-14-224.dhcp.embarqhsd.net)
L224[09:46:47] <Subaraki> ShadCanard, it's
called a ping :)
L225[09:47:19] <ShadCanard> Subaraki>
Yeah, DarkSlayerEX already answered
L226[09:47:30] <sham1> No need to ping all
the time though
L227[09:47:40] <Subaraki> yeah, saw that
afterwards sorry xD
L228[09:47:43] <Subaraki> also, shame on
you !!
L229[09:47:53] <Subaraki> never code in
past versions
L230[09:48:41] <Subaraki> also ShadCanard,
a lot changed in 1.10, so you'll have a harder time learning two
things, then just starting at 1.10
L231[09:54:40]
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L232[09:54:50]
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L233[09:55:04]
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L234[09:57:30] <Ordinastie> do ATs work on
static classes too ?
L235[09:57:40] <Subaraki> at's ?
L236[09:57:46] ***
Abrar|gone is now known as AbrarSyed
L237[09:58:18] <Ordinastie>
AccessTransformer
L238[09:58:54] <Ordinastie> !gc
ContainerLocalRenderInformation
L239[09:59:27] ⇦
Quits: Drullkus (~Dru11kus@2601:646:8301:ead3:44d6:aac7:ddad:7727)
(Ping timeout: 198 seconds)
L240[09:59:37]
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L242[10:02:41] <Ordinastie> thanks
L243[10:03:26]
⇨ Joins: [NK]Ghost (~GFt@72.64.90.31)
L244[10:15:29] <DarkSlayerEX> So, i'm a
little curious
L245[10:15:45] <DarkSlayerEX> does anyone
have contact with "Raven2396"?
L246[10:17:41]
⇨ Joins: gr8pefish
(~gr8pefish@24-121-241-166.flagcmtk01.res.dyn.suddenlink.net)
L247[10:18:27] <Subaraki> why that
DarkSlayerEX ? not that i know him
L248[10:18:32] <Subaraki> never even heard
of him
L249[10:18:36] <Subaraki> has he done you
anything bad ?
L250[10:18:44] <DarkSlayerEX> Trying to
get some information and such on his Ex Nihilo Omnia mod
L251[10:19:07] <DarkSlayerEX> preferably
the mod compatibility section
L252[10:19:24] <Subaraki> pm him on the
forums ?
L253[10:20:17] ***
Vaht is now known as Tahg
L254[10:21:52] <DarkSlayerEX> i didn't
actually see if he was on the forums. I've only seen the mod on
curse
L255[10:22:28] <DarkSlayerEX>
unfortunately I'm one of those people who've grown weary of joining
forums
L256[10:25:00] <DarkSlayerEX> well, lemme
ask a different question though. Was there a mod that I could use
without java knowledge to take a base item and make it something
else?
L257[10:25:06] <DarkSlayerEX> specifically
for 1.10.2
L258[10:25:24]
⇨ Joins: TechnicianLP
(~Technic@p4FE57C24.dip0.t-ipconnect.de)
L259[10:25:34] <gigaherz> treat a forum
like you would a pub -- there's plenty of people you wouldn't want
to talk to, some you may want to have a conversation with, and a
few you'd want to take into a separate room
L260[10:25:35] <gigaherz> ;P
L261[10:26:16] <sham1> gigaherz pls
L262[10:27:17] <DarkSlayerEX> honestly,
It's hard even just using IRC
L263[10:27:28] <DarkSlayerEX> I've grown
up not to trust people, due to shitty experiences
L264[10:27:38] <DarkSlayerEX> not to trust
random people, i should say
L265[10:28:22] <DarkSlayerEX> but
sometimes it's necessary to try and thrust yourself into the
situation. But with forums, there's what greater risk in my
opinion,,
L266[10:29:25] <Koward> Define risk.
L267[10:29:26] <DarkSlayerEX> no offense
to any of you
L268[10:29:53] <DarkSlayerEX> registering
requires a certain amount of info
L269[10:29:57]
⇨ Joins: jamierocks
(~jamierock@lon1.lexteam.xyz)
L270[10:30:03] <DarkSlayerEX> if the site
is compromised, information can be stolen
L271[10:30:12] <gigaherz> 10 minute
mail
L272[10:30:17] <gigaherz> + fake
info
L273[10:30:26] <Koward> ^ and build a fake
identity. The more detailed the best.
L274[10:30:27] <gigaherz> don't give youre
real name
L275[10:30:32] <sham1> We won't get
offended unless you say something offensive and evil, like
"kill all the poor"
L276[10:31:00] <gigaherz> yeah or like
some dude said once in another channel
L277[10:31:04] <ShadCanard>
DarkSlayerEX> When I don't want to give personal infos, I invent
them. For many websites, I live in 42 Yoghurt street
L278[10:31:18] <gigaherz> "black
people's languages are less complex, so their brains haven't
evolved to have the same level of reasoning that while people
have"
L279[10:31:24] <gigaherz> that dude went
striaght into my ignore list.
L280[10:31:32] <DarkSlayerEX> to be
frank,
L281[10:31:43] <DarkSlayerEX> i'm already
a member of minecraft forum, from years ago
L282[10:31:51] <DarkSlayerEX> but i don't
like dealing with forums as a whole
L283[10:31:57] <gigaherz> I can
understand
L284[10:32:08] <gigaherz> I dislike
forums
L285[10:32:19] <gigaherz> but with mods
and such, forum PMs are often the best place
L286[10:32:25] <DarkSlayerEX> plus, i
dislike discussions that take hours to progress..
L287[10:32:29] <Koward> Plus, the fact
that you're not interesting in a crowd, so the value of your data
is only as a feed for algorithms showing custom ads.
L288[10:32:32] <gigaherz> just limit
yourself to like, the user search page, and the PM page ;P
L289[10:32:39] <DarkSlayerEX> with
something like IRC, you have much more instant replies, assuming
people are around
L290[10:33:22] <DarkSlayerEX> i know what
you mean yes
L291[10:33:32] <DarkSlayerEX> but with
PMs, i've also had experiences never getting a reply
L292[10:33:36] <gigaherz> sure
L293[10:33:41] <gigaherz> that should be
your expectation
L294[10:33:41] <DarkSlayerEX> so it
basically puts me back in the same spot
L295[10:33:45] <gigaherz> expect NOT to
get a reply
L296[10:33:49] <gigaherz> expect it to
take at least a week or 2
L297[10:33:50] <Koward> ^
L298[10:34:02] <DarkSlayerEX> that's my
point
L299[10:34:05] <gigaherz> give yourself
time from the start
L300[10:34:09] <gigaherz> and then you
won't be left waiting
L301[10:34:18] <gigaherz> just make sure
that you have it set up to email you when you do get a reply
L302[10:34:19] <DarkSlayerEX> right
L303[10:34:24] <gigaherz> and it will be a
surprise when it happens ;p
L304[10:34:26] <DarkSlayerEX> but 90% of
my PMs NEVER get replied to
L305[10:34:37] <DarkSlayerEX> so i start
thinking "fuck this"
L306[10:34:40] <gigaherz> either you have
really bad luck
L307[10:34:43] <gigaherz> or you only
resort to PMs
L308[10:34:49] <gigaherz> when you have
failed to contact people other ways
L309[10:34:50] <DarkSlayerEX> sorry about
language.. didn't think about it
L310[10:34:54] <gigaherz> which will
greatly bias the chances
L311[10:35:03] <gigaherz> no problem
L312[10:35:20] <gigaherz> to me,
"fuck" holds as much meaning as like,
"asklufh"
L313[10:35:36] <DarkSlayerEX> true, but
there's a whole bunch of people on this channel
L314[10:35:36] <gigaherz> it's just a word
people use for emphasis
L315[10:35:41] <DarkSlayerEX> i'm sure
someone will probably have a problem with it
L316[10:35:47] <gigaherz> eh dunno
L317[10:35:50] <gigaherz> they probably
left already
L318[10:36:13] <gigaherz> there have been
stronger words dropped
L319[10:36:24] <gigaherz> there's no need
to be frivolous
L320[10:36:28] <gigaherz> but it's ok,
really
L321[10:36:29] <DarkSlayerEX> I grew up in
an MSN state of mind though, so forums are hugely detatched from my
preferred method of communication
L322[10:36:46] <gigaherz> heh
L323[10:36:52] <gigaherz> I grew up partly
without internet
L324[10:36:52]
⇨ Joins: Jezza (~Jezza@92.206.33.136)
L325[10:36:57] <DarkSlayerEX> i also had a
pretty shitty time with one
L326[10:36:58] <ShadCanard> Forums are
great in a "leave a mark for future" state of mind
L327[10:36:59] <DarkSlayerEX> in the
past
L328[10:37:06] <gigaherz> I got my first
dialup modem when I was 13, and i didn't have an actual phone cable
until I was 15
L329[10:37:09] <DarkSlayerEX> which ended
up with some pretty bad depression
L330[10:37:37] <gigaherz> reall,y don't
worry about it
L331[10:37:43] <DarkSlayerEX> well, i'm
not sure where that puts you age wise, but i'm not sure how far off
i am from that
L332[10:37:49] <gigaherz> i'm 32
L333[10:37:55] <DarkSlayerEX> so a 7 year
gap
L334[10:37:57] <Koward> Traumas are
weird
L335[10:37:59] <DarkSlayerEX> that's not
too bad
L336[10:38:07] <gigaherz> I spent most of
my teenage years depressed
L337[10:38:10] <gigaherz> I got over it,
mostly
L338[10:38:25] <gigaherz> basically when I
left the shit that was secondary school
L339[10:38:27] <DarkSlayerEX> well, my
issue was mainly due to having moved, and then not being able to
get friendships to stick
L340[10:38:29] <gigaherz> and got into
uni
L341[10:38:34] <DarkSlayerEX> and then an
accusation of stalking someone
L342[10:38:45] <DarkSlayerEX> then i was
pretty much enclosed by myself..
L343[10:38:53] <DarkSlayerEX> found an
interesting forum, with an RPG system in it
L344[10:39:05] <DarkSlayerEX> met some
nice people.. and then even those friends left me
L345[10:39:11] <DarkSlayerEX> and that was
really painful for me
L346[10:39:39] <gigaherz> people you meet
on the internet are never meant for long-term friendships
L347[10:39:42] <gigaherz> enjoy them while
they are around
L348[10:39:43] <DarkSlayerEX> things have
improved since then, but you know, it's hard to break an
aversion
L349[10:39:52] <gigaherz> I know very
well
L350[10:39:53] <ShadCanard> "People
aren't meant to be alone" (Scrubs)
L351[10:40:07] <gigaherz> ShadCanard: yeah
but shy people are doomed to be
L352[10:40:28] <ShadCanard> I don't think
so, you just have to reconsider the way you define
"friends"
L353[10:40:37] <DarkSlayerEX> i'm not shy,
myself.. just really distrust people now
L354[10:40:42] <gigaherz> I am shy
L355[10:40:59] <ShadCanard> I was the kind
of guy that was left behind, like, all my childhood, and even
now
L356[10:41:05] <gigaherz> I have been
described as having traces of autism, when I was young
L357[10:41:11] <DarkSlayerEX> i also am
pretty eccentric compared to people around me, so that kinda drives
them away too
L358[10:41:24] <DarkSlayerEX> we all seem
to have issues then
L359[10:41:28] <gigaherz> yep
L360[10:41:32] <gigaherz> it's just people
don't liketo talk about them
L361[10:41:37] <gigaherz> so it may seem
like it's only you
L362[10:41:40] <gigaherz> but everyone has
issues
L363[10:41:40] <ShadCanard> We all have to
be a little weirdo to code
L364[10:41:46] <ShadCanard> But don't
forget what Einstein said
L365[10:41:47] <DarkSlayerEX> but yea,
right now, i'm out of highschool like 5 years, and i only have a
close group of 5 friends
L366[10:41:49] <gigaherz> and the people
who seem the most normal
L367[10:41:53] <gigaherz> are usually the
people hiding the most
L368[10:41:58] <ShadCanard> From a bit of
madness to a bit of genius, there's just a bit
L369[10:42:01] <gigaherz> hey you beat
me
L370[10:42:04] <gigaherz> my close friend
is 3
L371[10:42:06] <gigaherz> me
included
L372[10:42:11] <gigaherz> close friend
group*
L373[10:42:19] <DarkSlayerEX> i don't
worry about my personality compared to others
L374[10:42:29] <gigaherz> I have a handful
of not-so-close friends, and then a bunch of acquaintances
L375[10:42:33] <DarkSlayerEX> i'm
completely open with who i am, but it just gets a little sad when
people can't stand being around you for long
L376[10:42:38] <gigaherz> and then on a
separate scale, people I know exclusively on the internet
L377[10:42:50] <DarkSlayerEX> that is
true
L378[10:43:08] <DarkSlayerEX> i have a
friend that i'd known since before i could even remember
L379[10:43:08] <ShadCanard>
DarkSlayerEX> There's around 6 billion of people around the
world last time I checked
L380[10:43:40] <gigaherz> IMO, close
friends are those you include by default whenever you make plans,
normal friends are those you make plans with on a semi-regular
basis, and the rest are acquaintances
L381[10:43:44] <DarkSlayerEX> really? i
thought it was more than 6 billion
L382[10:43:48] <ShadCanard> If you can't
find s.o who is like you, you're the most unlucky guy, go get a
bunch of lottery tickets
L383[10:43:50] <gigaherz> it's close to
8
L384[10:43:56] <DarkSlayerEX> ah
L385[10:44:10] <DarkSlayerEX> but yes i
agree
L386[10:44:37] <ShadCanard> The fact is
not the human clock, guys, the fact is there's more probbilities to
win lottery 6 times a row than to be alone in our state of
mind
L387[10:44:42] <DarkSlayerEX> that friend
i mentioned is literally living with me right now. he popped in,
and was like "i'm gonna crash here a week" and i was like
"Sure thing. Metroid marathon?"
"definately"
L388[10:45:05] <ShadCanard> Morality :
Don't trust metroid marathons
L389[10:45:11] <DarkSlayerEX> what do you
mean
L390[10:45:23] <ShadCanard> Nothing, just
a joke ^^
L391[10:45:29] <DarkSlayerEX> ah, well
we're gonna ignore other M
L392[10:45:39] <DarkSlayerEX> since it was
basically trash
L393[10:45:47] <DarkSlayerEX> in our
opinions
L394[10:46:02] <ShadCanard> And that's
fine
L395[10:46:13] <ShadCanard> Because you
are not that alone after all
L396[10:46:32] <DarkSlayerEX> I just
wanted to clarify i wasn't trying to impose that opinion on others
=P
L397[10:46:39] <DarkSlayerEX> like some
jerks
L398[10:47:11] <ShadCanard> Y'know, I
passed high school for a while, there's no more freaks around here,
so.. meh
L399[10:47:36] <ShadCanard> Nobody to tell
me what's cool or not
L400[10:47:39] <ShadCanard> what to
think
L401[10:47:52]
⇨ Joins: Hunterz (~hunterz@62.182.234.189)
L402[10:48:03] <DarkSlayerEX> so was
french your first language then?
L403[10:48:07] <DarkSlayerEX> is*
L404[10:48:11] <ShadCanard> Yup, I'm
french
L405[10:48:31] <DarkSlayerEX> from france
then?
L406[10:48:38] <ShadCanard> Yes sir
L407[10:48:40] <DarkSlayerEX> neat
L408[10:48:43] <DarkSlayerEX> i'm
portuguese
L409[10:48:59] <ShadCanard> Europe FTW
:D
L410[10:49:02] <DarkSlayerEX> but i was
born in canada
L411[10:49:20] <DarkSlayerEX> and can't
actually stand it in portugal.. heat and bugs, uugh
L412[10:49:31] <ShadCanard> and walls
:D
L413[10:49:35] <DarkSlayerEX> walls?
L414[10:49:43] <ShadCanard> Yeah, there's
a clich� in France
L415[10:50:09] <ShadCanard> saying all
portugese are wall builders
L416[10:50:42] <DarkSlayerEX> gigaherz,
related to minecraft again, did you know of something for 1.10.2 i
could use to basically duplicate an item or block, and then recolor
it's greyscale?
L417[10:51:06] <DarkSlayerEX> trying to
make more ore dusts for other mods not supported by ex nihilo, but
i don't know how to do any minecraft modding on it's own
L418[10:51:20] <Subaraki> never heard that
one ShadCanard. what part of france are you from ?
L419[10:51:32] <DarkSlayerEX> oh i didn't
know people were saying that about portuguese people lol
L420[10:51:49] <DarkSlayerEX> i know that
people tend to refer to portuguese people as porkchops
L421[10:51:57] <Subaraki> really xD
L422[10:52:01] <ShadCanard> North East,
Lorraine
L423[10:52:07] <DarkSlayerEX> yea, they
say we do things porkchop style
L424[10:52:10] <ShadCanard> I know you're
french too Subaraki ;)
L425[10:52:18] <ShadCanard> whois is such
a great tool !
L426[10:52:18] <Subaraki> then you're
wrong xD
L427[10:52:27] <Subaraki> I'm not
french
L428[10:52:33] <Subaraki> I live in france
though
L429[10:52:46] <ShadCanard> That's why
your IP is french !
L430[10:52:47] <DarkSlayerEX> "what a
twist!"
L431[10:52:54] <ShadCanard> Tun tun tun
!
L432[10:52:56]
⇨ Joins: gravityfox
(~gravityfo@cpe-23-242-168-28.socal.res.rr.com)
L433[10:53:01] <Subaraki> all the reveals
x)
L434[10:53:24] <DarkSlayerEX> i was afraid
of coming back here honestly
L435[10:53:31] <Subaraki> in the forge
channel ?
L436[10:53:33] <DarkSlayerEX> last time i
was here this channel was super ban-happy
L437[10:53:49] ⇦
Quits: foxy (~gravityfo@cpe-23-242-168-28.socal.res.rr.com) (Ping
timeout: 186 seconds)
L438[10:53:49] <DarkSlayerEX> did not feel
comfortable at all
L439[10:54:07] <Subaraki> since the
channel needs you to log in, it's less of a mess :)
L440[10:54:35] <DarkSlayerEX> ah that
makes sense
L441[10:54:59] <ShadCanard> Is there some
additional steps for 1.10.2 Mdk ? I've got Java heap space
errors
L442[10:55:28] ⇦
Quits: MiniDigger
(~MiniDigge@some.random.host.cause.default.is.boring.minidigger.me)
(Remote host closed the connection)
L443[10:55:28] <gigaherz> edit your
gradle.properties
L444[10:55:33] <gigaherz> add ...
L446[10:55:52] <Subaraki> everything is in
the forge guide ruille
L447[10:55:54] <gigaherz> what it says
there
L448[10:55:57] <Subaraki> ah, there's the
link ^
L449[10:56:32]
⇨ Joins: Drullkus
(~Dru11kus@2601:646:8301:ead3:44d6:aac7:ddad:7727)
L450[10:57:04]
⇨ Joins: Biochemic
(~quassel@p5B00AE1B.dip0.t-ipconnect.de)
L451[10:57:29] <ShadCanard> thx guys
L452[10:57:40] <DarkSlayerEX> how
different is java from C#?
L453[10:57:47] <Lord_Ralex> apples and
oranges
L454[10:57:55] <DarkSlayerEX> java and
actionscript?
L455[10:58:27] <ShadCanard> Class extends
superclass => class:superclass
L456[10:58:43] <Lord_Ralex> it's more than
just syntax differences
L457[10:58:43] <ShadCanard> :D
L458[10:58:54] <ShadCanard> I know
L459[10:59:17] <Lord_Ralex> if you know
one, you can pick up the other, but they are still different
beasts
L460[10:59:42] <DarkSlayerEX> it's a shame
i barely know anything of either one lol
L461[11:00:03] ⇦
Quits: Drullkus (~Dru11kus@2601:646:8301:ead3:44d6:aac7:ddad:7727)
(Ping timeout: 198 seconds)
L462[11:00:09] <gigaherz> DarkSlayerEX:
it's more like american english vs british english
L463[11:00:14] <gigaherz> they are C-like
languages
L464[11:00:24] <gigaherz> with slightly
similar semantics and slightly different vocabulary
L465[11:00:35] <gigaherz> the bigger
differences are the class libraries
L466[11:00:39] <gigaherz> that's where
they differ the most
L467[11:01:01] <gigaherz> if you were to
make a C# compiler that compiles into JVM (ignoring the limitations
that prevent this)
L468[11:01:10] <gigaherz> and you used the
java libraries from C#
L469[11:01:15] <gigaherz> the resulting
code would be VERY similar
L470[11:01:29] <DarkSlayerEX> ah i
see
L471[11:01:42] <gigaherz> of course
L472[11:01:51] <gigaherz> C# has operator
overloading, unsigned types, and other such things
L473[11:02:00] <gigaherz> that java
doesn't have at all
L474[11:02:05] <gigaherz> so it wouldn't
be 1:1
L475[11:02:32] <gigaherz> (java has some
stuff C# doesn't have, too)
L476[11:03:30] <Koward> Most debates
regarding Java vs C# are political anyway, with the whole Open vs
Closed
L477[11:03:45] <gigaherz> yeah but that
point is moot
L478[11:03:50] <gigaherz> Mono and .NET
Core
L479[11:04:32] <DarkSlayerEX> is java
enforced obfuscated?
L480[11:04:36] <gigaherz> no
L481[11:04:39] <DarkSlayerEX> oh
okay
L482[11:04:47] <ShadCanard> string is a
type on C#, also, funfact
L483[11:05:02] <gigaherz> ShadCanard:
"string" is a keyword that compiles into
System.String
L484[11:07:23] <DarkSlayerEX> heh, i see
Raven is already working on mod support for Ex Nihilo.. posted
after i went to sleep last night..
L485[11:09:05] <Koward> I'm looking about
documentation or any information about how the relationship between
mod configs for clients, for servers should be handled by
modders
L486[11:09:46] <Koward> I don't want users
to change individually their difficulty settings on a server
(obviously). I must prevent that.
L487[11:09:58] <DarkSlayerEX> smart moving
does that
L488[11:10:11] <DarkSlayerEX> it will
default the client's settings to whatever is set on the
server
L489[11:10:15] <DarkSlayerEX> you might be
able to look there
L490[11:10:29] <gigaherz> Koward: while on
a server,
L491[11:10:39] <gigaherz> the difficulty
is managed by the server only
L492[11:10:43] <gigaherz> the config on
the client is per-world
L493[11:10:56] <gigaherz> I'm not 100%
sure if you can change it when you are op in a world
L494[11:10:58] <DarkSlayerEX> i think he
means for a mod
L495[11:10:58] <Koward> By difficulty I
mean config options in my mod, not the world difficulty
L496[11:11:05] <gigaherz> oh
L497[11:11:11] <gigaherz> of course
L498[11:11:11] <Koward> I was not clear,
my bad
L499[11:11:13] <gigaherz> well
L500[11:11:28] <gigaherz> whatever logic
you have
L501[11:11:31] <gigaherz> should be
running on the server
L502[11:11:36] <DarkSlayerEX> but yes,
smart moving does that. i'm not sure if he has any source code, but
he does override the client's smart-moving-options file wilth the
server's settings
L503[11:11:39] <gigaherz> and if something
must be done on the client (player movement or such)
L504[11:11:44] <gigaherz> then it should
receive the values from the server
L505[11:11:48] <gigaherz> never use the
client config for it
L506[11:12:00] <DarkSlayerEX> without
actually overwriting the file
L507[11:12:10] <gigaherz> you could encode
the settings to json
L508[11:12:14] <gigaherz> and send them
over in a packet
L509[11:12:16] <gigaherz> on login
L510[11:12:24] <DarkSlayerEX> json can be
sent to a client?
L511[11:12:31] <gigaherz> anyth8ing can be
sent to aclient
L512[11:12:36] <gigaherz> packets are
arrays of bytes
L513[11:12:48] <DarkSlayerEX> i guess that
explains how my modtweaker script was able to update to my friend's
side when we played
L514[11:13:25] <DarkSlayerEX> i'd noticed
that quark's chests didn't work in any recipes that used
chests
L515[11:13:32] <Koward> It's a bit hard to
find how to make a server config, most documentation is about
simple client config, and GUIs for it
L516[11:13:34] <DarkSlayerEX> so i had to
find a way to set that up... never did get it to work
L517[11:13:55] <DarkSlayerEX> you might
have to do an if-like case
L518[11:14:08] <Koward> I'm sure
everything is somewhere on the web but it's pretty swamped
L519[11:14:26] <DarkSlayerEX> if (client =
server) load client settings, else request server setting
packets
L520[11:14:49] <gigaherz> config is the
same
L521[11:14:58] <gigaherz> on both client
and server
L522[11:15:05] <gigaherz> you just won't
have a GUI for it on the server
L523[11:15:22] <DarkSlayerEX> but with
smart moving, people could have varying settings
L524[11:15:33] <gigaherz> well sure
L525[11:15:42] <DarkSlayerEX> for their
individual needs, but the server would override them while
connecting
L526[11:15:42] <Subaraki> so, instead of
creating my own counter, I decided to get lazy. before I launch
this code, tell me how bad it is
L528[11:15:49] <DarkSlayerEX> which is
what i'm assuming Koward wands
L529[11:15:54] <DarkSlayerEX> wants*
L530[11:16:05] <gigaherz> but as I
said
L531[11:16:07] <gigaherz> that's just a
packet
L532[11:16:11] <gigaherz> IMO, the idea
is:
L533[11:16:14] <gigaherz> make a
configuration class
L534[11:16:17] <gigaherz> that holds all
the data
L535[11:16:26] <Subaraki> isn't it
automatic ... ?
L536[11:16:29] <gigaherz> give it a
"read" method, for loading from the saved config
L537[11:16:46] <gigaherz> give it
serialize and deserialize for encoding into packet-worthy
data
L538[11:16:47] <Subaraki> like, the server
overrides all client config
L539[11:17:02] <gigaherz> Subaraki: not
that I'm aware of
L540[11:17:11] <Subaraki> if you were to
set a block id or such in a config, that would be very akward if
you connect to a server
L541[11:17:19] <gigaherz> well of
course
L542[11:17:22] <DarkSlayerEX> true, but if
the client has different settings, by default, a client might see a
recipe output where the server doesn't see the recipe as
valid
L543[11:17:25] <gigaherz> that's why block
IDs are synchonized
L544[11:17:28] <gigaherz> and
internal
L545[11:17:29] <DarkSlayerEX> so the
client would try to craft it, and repeatedly fail
L546[11:17:33] <gigaherz> so you don't
have to worry about them
L547[11:17:39] <gigaherz> but you COULD
have like
L548[11:17:41] <gr8pefish> should it be
built in though (to vanilla or forge)?
L549[11:17:45] <gigaherz> a block DISABLED
on your client
L550[11:17:49] <gigaherz> but enabled on
the server
L551[11:17:54] <gigaherz> and then it
would crash whenever you try to use it
L552[11:17:56] <DarkSlayerEX> that
too
L553[11:17:59] <gigaherz> it will only
sync the internal stuff
L554[11:18:02] <gigaherz> NOT your mod
settings
L555[11:18:06] ⇦
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L556[11:18:45] <Koward> I use
net.minecraftforge.common.config.Configuration and its built in
methods at the moment
L557[11:18:56] <Koward> I expected what
you suggest to be built-in
L558[11:22:22] <gigaherz> if it is, it
would be news to me
L559[11:22:43] <ShadCanard> I still have
an error when I launch my client
L560[11:23:24] <gigaherz> which
error?
L562[11:26:37] <gr8pefish> Anyone know
what the difference is with the Specials subclass of
RenderPlayerEvent? I'm trying to render something extra on the
player if they have some data on them, should I use the
RenderPlayerEvent.Speacials.Pre or just the
RenderPlayerEeent.Pre?
L563[11:26:40] <ShadCanard> this
L564[11:26:59] <ShadCanard> heap
space
L565[11:27:12] <ShadCanard> I tried what
the forge docs said, like gradle.properties
L566[11:27:17] <ShadCanard> still it's not
working
L567[11:27:36] <ShadCanard> and JVM args
-Xms etc doesn't work at all
L568[11:28:01]
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L569[11:28:53] <gr8pefish> Just kidding,
specials is deprecated
L570[11:30:28] <ShadCanard> "dev in
1.10" they said" "you're making the worng
choice" they said :P
L571[11:32:27] <DarkSlayerEX> ?
L572[11:32:59] <ShadCanard> My project
isn't launching x)
L573[11:33:47] ***
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L574[11:33:55] <gr8pefish> Have you tried
starting from the ground up (i.e. disabling all your rendering,
launching, and then adding it in sequentially until you crasha
gain?)
L575[11:34:25] <ShadCanard> I can't,
because the only thing I have is
"com.examplemod.ExampleMod
L576[11:34:39] <ShadCanard> Like I just
unzipped forge MDK
L577[11:36:52] <gigaherz> ShadCanard:
where did you put the gradle.properties?
L578[11:37:18] <gigaherz> wait
L579[11:37:20] <ShadCanard>
into\.gradle
L580[11:37:22] <gigaherz> i just saw the
crash
L581[11:37:34] <gigaherz> that NOT the
"heap space" crash we were thinking of
L582[11:37:35] <gigaherz> ;P
L583[11:37:37] <ShadCanard> ~/.gradle
*
L584[11:37:40] <barteks2x> I need some
comments on this idea. We can't agree on what to do. For cubic
chunks, set/getBlockState would generate new cube but never
populate it (even if possible). And there would be separate
loadCube method that would always populate and load all necessary
chunks/cubes to do it.
L585[11:37:43] <ShadCanard> I know !
L586[11:37:45] <gr8pefish> Is it your IDE?
Try downloading an open source mod that works and run it to
verify?
L587[11:37:53]
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L588[11:38:13] <gigaherz> ShadCanard: how
much ram does your mc have?
L589[11:38:38] <gigaherz> I have never
seen someone with such an issue
L590[11:38:40] <ShadCanard> I can't, it
crashes when I put -Xms and stuff
L591[11:38:46] <gigaherz> hm?
L592[11:38:54] <gigaherz> in your run
settings?
L593[11:38:58] <ShadCanard> Yup
L594[11:39:03] ⇦
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L595[11:39:15] <gigaherz> you put them on
the VM options box right?
L596[11:39:21] <ShadCanard> yes
L597[11:39:21] <gigaherz> not in the
Program arguments box?
L598[11:39:37] <ShadCanard> Yes, 'cause
it's VM related stuff
L599[11:39:47] <ShadCanard> (at least
that's my thought)
L600[11:39:53] <gigaherz> and you say
-Xmx2g or such won't work?
L601[11:40:18] <gigaherz> are you by any
chance using 32bit java?
L602[11:40:27] <gigaherz> (32bit JDK or
such)
L603[11:40:35] <ShadCanard> No, i'm on 64
bits
L604[11:40:36] <gigaherz> the vanilla
launcher has its own 64bit java built in
L605[11:40:43] <gigaherz> but you MAY have
installed 32bit JDK package
L606[11:40:48] <gigaherz> can you verify
for me?
L607[11:41:45] ⇦
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L610[11:45:07] <thecodewarrior> I was just
reading a reddit post about weird TESR lighting and was thinking,
couldn't forge just reset the lighting after each TESR? Would that
be slow?
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L612[11:46:22] <gigaherz> thecodewarrior:
preventing redundant state changes are the whole reason the
StateManager exists
L613[11:46:27] <gigaherz> if you keep
setting and unsetting things
L614[11:46:29] <gigaherz> it defeats the
point of it
L615[11:46:44] <gigaherz> ideally, all the
code would set all the states it needs at the beginning
L616[11:47:01] <gigaherz> and then it
wouldn't need to unset stuff because the next piece of code would
set it to its wanted state
L617[11:47:04] <gigaherz> but that's hard
to manage
L618[11:47:10] <gigaherz> so mc is in a
semi-broken state because of it
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L620[11:48:59] <thecodewarrior> Ah. But
couldn't MC set some default flags? That way if someone forgets to
reset the state it'll set it?
L621[11:50:00] <ShadCanard> What
the...
L622[11:50:17] <ShadCanard> Idea is
driving me crazy, that's an official fact.
L623[11:50:41] <thecodewarrior> Some ideas
have a tendency to do that.
L624[11:50:46] <thecodewarrior> :D
L625[11:50:49] <ShadCanard> you were right
gigaherz it's using a 32 bit version, and idk why
L626[11:51:04] <ShadCanard> It has always
used 64 bits
L627[11:51:34]
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L628[11:51:43] <Tris> Ok so uh, I have
a... an uncommon problem
L629[11:51:49] <Tris> Not related to mods,
but to resourcepacks
L631[11:52:17] <Tris> tried to edit the
bucket texture/model .3.
L632[11:52:17] <Subaraki> where do swords
get damaged when hitting entities ... ?
L633[11:52:51] <Subaraki> Tris, the .json
?
L635[11:53:06] <Subaraki> your own or the
vanilla ?
L636[11:53:07] <DarkSlayerEX> "the
blade" *shot*
L637[11:53:20] <Subaraki> lol
DarkSlayerEX
L638[11:53:40] <Tris> In my own
resourcepack, for Forge's custom bucket thing :V
L639[11:54:16] <Subaraki> is the model
just a texture, or a fancy model ?
L640[11:54:27] <Tris> fancy
L641[11:54:31] <Tris> this is a fancy
resourcepack
L642[11:54:33] <Subaraki> show me the
json
L643[11:55:11] <Tris> The textures arn't
properly allocated to elements yet, because it crashed right as I
was about to do that,
L644[11:55:14] <Tris> lemme go put it on
pastebin
L646[11:56:02] <Tris> wait
L647[11:56:02] <Tris> shit
L648[11:56:19] <Tris> there, now it should
work
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L650[11:57:15] <Subaraki> it doesn't
parse
L651[11:57:28] <Tris> wut
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L655[11:57:57] <Subaraki> paste your
entire json in there
L656[11:58:08] <Subaraki> it verifies the
integrity of the json strcuture
L657[11:59:10] <Subaraki> you're missing
another bracket after textures
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L659[11:59:35] <Tris> oh .3.
L660[11:59:52] <Subaraki> should end with
} }, not ],
L661[11:59:57] <Subaraki> }, *
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L663[12:00:35] <Tris> that'd do it.
L664[12:00:41] <Tris> I am blind, that
isn't surprising that I missed that
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L668[12:02:46] <Tris> still crashed
L669[12:02:57] <Tris> probably didn't
save
L670[12:02:58] <Tris> holdon
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L672[12:04:00] <Subaraki> i just
discovered that entities other then player's don't actually damage
their held gear (swords etc) when using it
L673[12:04:38] <Tris> Yep
L674[12:04:40] <Tris> still crashed
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L676[12:05:16] <Subaraki> same crash
?
L677[12:05:30] <Tris> dunno, can't
read
L678[12:05:46] <Subaraki> and it doesn't
surprise me, because if the model is unreadable, it should just
give you a pink and black block as model
L680[12:06:10] <Tris> does that look the
same?
L681[12:06:29] <Tris> and when i said
can't read i mean litterally I, myself, can't read :V
L682[12:06:33] <Subaraki> yes, very
L683[12:06:52] <Subaraki> you don't
understand the log, or you are illiterate ?
L684[12:07:06] <Subaraki> which would be
funny, because you're talking and answering to people on a
chat
L685[12:07:12] <Tris> combination of
both
L686[12:07:14] <Tris> legally blind
L687[12:07:22] <Tris> can't read giant
walls of text, e.g; a log
L688[12:07:43] <Tris> Little chat messages
is fine, because it's just a sentence or two, and then I can tab
out.
L689[12:13:37] <gr8pefish> Hmm, so I'm
trying to do something that doesn't seem that complicated, but I
guess it is (to me at least). I'm trying to render an extra model
on the player based off of data saved on the player (via
capabilities). The data saving is working, but I am at a bit of a
loss as how to approach the rendering of the model. Does anyone
know of a tutorial or source code that does something similar? I've
found info
L690[12:13:37] <gr8pefish> for rendering
blocks/items, but nothing for just an extra model on the player.
Thanks.
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L692[12:18:37] <Tris> Sod it.
L693[12:18:38] <Tris> give up
L694[12:18:47] <Tris> I'll just make it a
shitty sprite and not some fancy model :V
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L701[13:07:42] <Ordinastie> what would be
the way to fix the transparency sorting for TEs across chunk
borders ?
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L703[13:09:11] <Ordinastie> I thought
sorting RenderGlboal.renderInfos would fix it, but apparently
not
L704[13:11:14] <Ordinastie> actually, it
should
L705[13:11:21] <Ordinastie> maybe I failed
my sorting
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L722[14:18:34] <ShadCanard> Can I use Chat
Formatting on an inventory's getDisplayName ?
L723[14:18:48] <ShadCanard> like return
new TextComponentString(ChatFormatting.DARK_BLUE +
getName());
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L728[14:23:39] <Ordinastie> yes, as a
string directly
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L741[15:01:52] <thechief5456> is no one
speaking in chat?
L742[15:02:07] <thechief5456> or do I just
not see anything?
L743[15:02:22] <SkySom> No one is
speaking.
L744[15:02:25] <SkySom> It's quiet
currently.
L745[15:02:32] <SkySom> Plus you've only
been here for 2 minutes
L746[15:02:35] <thechief5456> okay,
thanks
L747[15:04:45] <thechief5456> Im having a
problem with my mod right now. I am trying to have a guibutton
update an integer value on the tile entity. I believe that I need
to use packets and Ive looked at several tutorials but I cant seem
to get it to work.
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L749[15:07:07] <SkySom> Do you have any
code to show
L750[15:07:16] <SkySom> That'd help us to
figure out where you may have gone wrong.
L751[15:07:20] <thechief5456> I have a
github repo
L752[15:08:14] <SkySom> Okay.
L753[15:08:22] <SkySom> If you want us to
take a look, you need to post a link.
L754[15:08:39] <thechief5456> my code is
very wip, its been several years since Ive tried to develop a mod
and my code shows.
L755[15:08:48] <thechief5456> I applogize
in advance
L756[15:08:59] <SkySom> Don't make excuses
for the code, just show. We were all there at one time.
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L759[15:11:26] <Ordinastie> I have an
annoying issue, I have no idea where it comes from :/
L762[15:14:33] <SkySom> thechief5456, well
you aren't setting the data on the furnace
L763[15:14:42] <SkySom> But is that method
getting called?
L764[15:14:43]
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L765[15:14:51] <SkySom> Or wait you
are.
L766[15:14:53] <SkySom> toggleMode
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L768[15:15:15] <thechief5456> thats the
method I am trying to call when the button is clicked
L769[15:15:53] <SkySom> What parts of that
is getting called?
L770[15:16:00] <SkySom> Is on message
getting called?
L771[15:17:46] <thechief5456> i dont
believe that I ever called on message
L772[15:17:58] <SkySom> Forge should call
that.
L773[15:18:05] <SkySom> Yo don't directly
call it.
L774[15:18:53] <thechief5456> then yes it
was because I had a system out in there before and it was printing
out to the console
L775[15:19:15] <thechief5456> ill double
check that right now
L776[15:19:50] <SkySom> ... Actually hold
up.
L777[15:19:53] <SkySom> I see your
issues.
L778[15:20:15] <SkySom>
Minecraft.getMinecraft() shouldn't be used on the server (Which is
where the toggle should happen)
L779[15:21:17] <thechief5456> oh is that a
client side method?
L780[15:21:23] <SkySom> Yeah.
L781[15:22:01] <Ordinastie> it's a client
side class
L782[15:22:06] <thechief5456> okay, I will
see where Im calling that on the server and I will update you in a
few minutes. Thank you for your help so far. I would have never
known that
L784[15:22:11] <SkySom> This is what
seemed to work for me.
L785[15:22:19] <SkySom> This will give you
a normal world thechief5456
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L787[15:23:29] <Ordinastie> thechief5456,
also, there is no reason the send the NBT with your packet
L788[15:24:13] <thechief5456> alright,
took that out as well
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L791[15:26:15] <thechief5456> that
definitely worked!!!
L792[15:26:24]
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L793[15:27:38] <thecodewarrior> So, to
avoid XY problems, this is what I want to do: I want my custom
IModel, instead of pulling from static model locations, to pull
from a custom blockstate file, it'll have plain strings for the
variants, so no blockstate stuff. I just want a way to get a
Blockstate and get the IModel for a particular variant. I have no
idea how though.
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L796[15:34:24] ***
MrKick|Away is now known as MrKickkiller
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L801[15:43:41] <raoulvdberge> MC crashes
with a GC out of memory
L802[15:52:47] <gigaherz> how many
combinations are there?
L803[15:53:03] <raoulvdberge> 8! * 6 * 2
by my calculations
L804[15:53:08] <raoulvdberge> that is
probably too much :P
L805[15:53:14] <gigaherz> how much is
that? ;P
L806[15:53:23] <raoulvdberge> 483840
L807[15:53:25] <gigaherz> also wat
8!?
L808[15:53:34] <gigaherz> that makes no
sense ;P
L809[15:54:22] <raoulvdberge> 8
factorial?
L810[15:54:34] <gigaherz> yeah there's no
factorials in computing that ;P
L811[15:54:50] <gigaherz> it's 2^8 * 6 *
2
L812[15:54:59] <gigaherz> so 256 * 6 *
2
L813[15:55:05] <gigaherz> !calc
256*6*2
L814[15:55:13] <gigaherz> !!calc
256*6*2
L815[15:55:13] <gigaherz> gigaherz:
Result(s): 3072
L816[15:55:13] <raoulvdberge> oh no. my
calculations are wrong then :P
L817[15:55:43] <raoulvdberge> but why
would it be crashing with an out of mem error then?
L818[15:56:27] <raoulvdberge> connected
can be true/false, direction has 6 possibilities, 7 blockstates
that can be true/false
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L821[16:00:42] <gigaherz> each
"boolean" has 2 values
L822[16:00:58] <gigaherz> there's 9
properties with 2 values, so 2^9 (512)
L823[16:01:02] <gigaherz> and the other
one has 6
L824[16:01:06] <gigaherz> so 2^9*6
L825[16:01:18] <raoulvdberge> and that is
too much?
L826[16:01:27] <gigaherz> it's... a lot
but within reason
L827[16:01:35] <gigaherz> however
L828[16:01:40] <gigaherz> it depends on
the complexity of each model
L829[16:01:53] <gigaherz> since it's a
cube, it shouldn't be TOO bad
L830[16:02:05] ⇦
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L831[16:02:12] <raoulvdberge> It's a cube
with a submodel(s) rendered on to it
L832[16:02:29] <gigaherz> oh right
L833[16:02:37] <gigaherz> well still only
a hadnful of quads
L834[16:02:51] <raoulvdberge> guess my
computer couldn't handle it
L835[16:03:08] <gigaherz> this can't be
more than 3mb of RAM
L836[16:03:15] <gigaherz> I think
L837[16:03:23] <gigaherz> so it shouldn't
be the issue.
L838[16:03:48] <raoulvdberge> what else
could it be then? it was hanging for a while on baking the model,
then crashed with an out of memory err
L839[16:03:59] <gigaherz> how many
blockstates are there?
L840[16:04:07] <gigaherz> I mean in the
IBlockStates
L841[16:04:11] <gigaherz> not the variants
in the file
L842[16:04:17] <gigaherz> are there more
than models? or same?
L843[16:04:39] <raoulvdberge> 10
blockstates
L844[16:04:51] <howtonotwin> wat
L845[16:05:01] <gigaherz> uh?
L846[16:05:04] <howtonotwin> how do you
map 10 blockstates to 3072 models
L847[16:05:05] <gigaherz> you mean
proeprties?
L848[16:05:11] <raoulvdberge> oh shit,
yeah properties
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L850[16:06:29] <raoulvdberge> Well, I'm
not sure what you mean by IBlockStates.
L851[16:06:37] <howtonotwin> how many
combinations
L852[16:06:43] <gigaherz> I mean
L853[16:06:48] <gigaherz> the combinations
of those properties
L854[16:06:53] <gigaherz> if there's as
many as in the blockstates json
L855[16:06:56] <gigaherz> or a different
number
L856[16:07:02] ⇦
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L857[16:07:15] <howtonotwin> An
BlockStateContainer generates all possible IBlockStates and stores
them in RAM
L858[16:07:34] <howtonotwin> that's why
you can do blockstateA == blockstateB
L859[16:12:25] *** V
is now known as Vigaro
L860[16:17:38] <shartte> So there is a bot
here allowing lookups for obfuscated names of srg names, is that
right?
L861[16:17:44] <shartte> or am i getting
that wrong? :)
L862[16:17:52] <shartte> have to port some
dirty coremod hackery from 1.7 to 1.10 for ae2
L863[16:18:12] <howtonotwin> !!gc
ItemStack
L864[16:18:12] <MCPBot_Reborn> === MC
1.10.2: ItemStack ===
L865[16:18:13] <MCPBot_Reborn> Notch :
adz
L866[16:18:14] <gigaherz> yes there's a
bot
L867[16:18:14] <MCPBot_Reborn> Name :
net/minecraft/item/ItemStack
L868[16:18:19] <howtonotwin> tada!
L869[16:18:25] <howtonotwin> pm it
commands
L870[16:18:30] <gigaherz> however, if you
have a lot of requests
L871[16:18:32] <howtonotwin> start with
"help"
L872[16:18:37] <gigaherz> it woudl be best
on PM
L873[16:18:43] <howtonotwin> or a
DCC
L874[16:18:52] <gigaherz> or the bot's
channel (#mcpbot ?)
L875[16:19:01] <howtonotwin> ^
correct
L876[16:19:29] <shartte> aight, thanks
alot
L877[16:21:04] ⇦
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L878[16:21:12] <howtonotwin> and what are
you doing that needs coremods?
L879[16:21:21] <gigaherz> "ae2"
apparently
L880[16:21:25] <howtonotwin> can't think
of why AE of all things would need them?
L881[16:21:32] <gigaherz> me neither
L882[16:21:34] <gigaherz> but hacks are
hacks
L883[16:23:01] <shartte> I need to
override drawSlot in GuiContainer
L884[16:23:28] <shartte> Or at least, it's
what it's doing in 1.7 to override how the stack size is rendered.
It's using a smaller font, and has special handling for very large
numbers.
L885[16:24:59] <shartte> since it still
wants to call the super method for "standard" slots
(crafting grid on crafting terminal), it's doing a bit of more
involved hackery to make the old method callable
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L890[16:31:46] <gigaherz> raoulvdberge:
you aren't using 32bit JDK in your IDE, are you?
L891[16:32:21] <raoulvdberge> no
L892[16:32:44] <raoulvdberge> using 64 bit
java
L893[16:32:49] <gigaherz> yeah no idea
then
L894[16:33:04] <gigaherz> i'm far too
tired to open the code and look at what is going on in that call
stack
L895[16:33:27] <raoulvdberge> It doesn't
look like it's doing weird recursion either
L896[16:33:29] <Ordinastie> raoulvdberge,
put a breakpoint for the OOME and check the map size
L897[16:34:57] <shartte> ah heh
L898[16:35:04] ⇦
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L899[16:35:09] <shartte> this is fun.
you're the author of refined storage?
L900[16:35:14] <raoulvdberge> yep
L901[16:35:26] <shartte> and I am
currently porting AE2
L902[16:35:30] <shartte> so probably
similar problems, heh
L903[16:36:15] <raoulvdberge> probably
have to use a TESR for this
L904[16:36:25] <shartte> Looks like the
disk drive
L905[16:36:31] <howtonotwin> no
TESRs
L906[16:36:35] <howtonotwin> just IModels
:P
L907[16:36:35] <shartte> Do you want it to
work similar to how AE2's drive works?
L908[16:36:41] <gigaherz> raoulvdberge:
nono, you can use static models
L909[16:36:45] <shartte> in terms of
rendering, I mean
L910[16:36:46] <gigaherz> but you could
use a custom IBakedModel
L911[16:36:50] <gigaherz> where you
assemble the submodels yourself
L912[16:36:54] <gigaherz> instead of
pre-computing them all
L913[16:36:55] <shartte> That's what I am
doing for AE2
L915[16:37:21] <gigaherz> I think it's a
good example of how to composite a model on the fly
L916[16:37:24] <howtonotwin> That's the
best way if you don't want petabytes of model :P /s
L917[16:37:38] <gigaherz> it will still be
a static model, so no drawing every single frame
L919[16:38:25] <shartte> I am using
extended block state here to transport the state of the drive
slots.
L920[16:38:27] <raoulvdberge> thanks for
the links, will check them out
L921[16:38:47] <shartte> The only
unfortunate thing is that it hardcodes an assumption about the
model geometry in my case
L922[16:39:07] <shartte> Namely how it
needs to translate the drive-bay model for the slots
L923[16:39:57] <gigaherz> shartte: you can
have a "custom": {...} block on the blockstates
json
L924[16:40:13] <gigaherz> which you can
use to pass data to the custom model
L925[16:40:24] <raoulvdberge> shartte: the
bakedCells, how do you get those?
L926[16:40:25] <gigaherz> you can't
replace only parts of that, though
L927[16:40:26] <howtonotwin> and use an
IModelCustomData (?) instead of a plain IModel
L928[16:40:31] <raoulvdberge> baking
individual model files?
L930[16:40:50] <shartte> I declare those
as dependencies (They're JSON models)
L931[16:41:40] <raoulvdberge> cool,
thanks
L932[16:42:05] <shartte> Oh i really have
to look into IModelCustomData then
L933[16:42:47] <shartte> allowing resource
pack authors to change the geometry of the drive bays would be
awesome
L934[16:43:10] <howtonotwin> super simple,
you'll get process called with an ImmutableMap<String,
String> and then you can do anything
L935[16:43:23] <shartte> yup which is
awesome. i just didnt know about that interface
L936[16:43:31] <shartte> so, thanks!
:)
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L946[17:07:21] <LexLap2>
williewillus,
L947[17:07:23] <LexLap2> This is your code
so it's going to loop 17 times
L948[17:07:29] <LexLap2> for (int m = 0; m
< 16; m++)
L949[17:07:32] <LexLap2> ....
wat....
L950[17:07:38] ***
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L956[17:26:33] <illy> For some reason when
I saw lex's nick change it reminded me of the song Rock
Lobster...
L957[17:27:51] <raoulvdberge> shartte: how
do you handle drive rotation?
L958[17:28:05] ⇦
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seconds)
L959[17:28:38] <shartte> ah yes. we have a
generic wrapper around our models that handles the rotations of all
tiles
L960[17:33:33] ***
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L982[18:17:55] <howtonotwin> SquareWheel:
reading through (and implementing!) your changes, I'd just like to
note that "!!! note" and "!!! important" are
special markers to mkdocs that emit big shiny boxes with warning
signs and such in the html.
L983[18:18:11] <SquareWheel> Ohh, that I
did not know.
L984[18:18:19] <SquareWheel> On Github it
just showed up as it was.
L985[18:18:59] <howtonotwin> yeah ik.
Don't worry :P
L986[18:18:59] <SquareWheel> That actually
sounds ideal then for all the "by the way..."
rules.
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L990[18:29:06] <Mogul> Hey guys
L991[18:30:04] <Mogul> Huh, awfully quiet
in here...
L992[18:30:10] <SquareWheel> Howdy
L993[18:30:18] <Mogul> Signs of life!
=D
L994[18:31:39] <Mogul> So, I tried to get
an answer to this yesterday, but to no avail: Can anybody tell me
if it is possible to remove vanilla biomes from the game registry
in Forge 1.10.2 or to overwrite them somehow with another
biome?
L995[18:32:39] <Mogul> I read of
substitution aliases but didn't delve too far into that as it
seemed they are not yet working in general; and they only seem to
be made for blocks and items in particular.
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L997[18:34:03] <Mogul> But when I tried to
register ("put") a biome with the same id and/or name as
a previously registered biome, the registry told me it didn't
permit it.
L998[18:36:59] <howtonotwin> If you can't
find a way, open a PR or issue on the Forge repo
L999[18:37:22] <Mogul> Well, I am not even
sure if this isn't working as intended.
L1000[18:37:53] <Mogul> As far as I could
tell, the strictness of the registry is intended.
L1001[18:37:58] <howtonotwin> why would
forge let you overwrite items and blocks but not biomes?
L1002[18:38:17] <Mogul> I dunno.
L1003[18:38:45] <howtonotwin> if you open
an issue, you'll either have it added or be told by someone more
qualified than me why it won't work.
L1004[18:38:46] <Mogul> But if the
substitution alias system should really not be complet yet (i
haven't tried it), then maybe such a feature is planned for
biomes?
L1005[18:38:54] <Mogul> Hm.
L1006[18:39:39] <Mogul> I'd like to be a
little bit more informed though before opening a bug report. Maybe
I just overlooked something.
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L1008[18:40:17] <quadraxis> can always
post on the forums
L1009[18:40:39] <howtonotwin> you won't
get murdered unless a convo such as "it won't work bc X, Y,
Z." "but then imma do something hacky!" takes place
:P
L1010[18:41:32] <howtonotwin> Also unlike
me a lot of the people here actually have lives
L1011[18:41:42] <howtonotwin> you might
have better luck on a weekend
L1012[18:41:56] <Mogul> Maybe =D
L1013[18:42:14] <Mogul> But then again
it's hard to tell who, from what timezone, might be on here at what
time.
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L1015[18:43:01] *
howtonotwin pulls up his stalker-esque DB of info on the users of
this channel
L1016[18:43:38] *
howtonotwin notices the last transaction was DROP DATABASE
MCFIRC
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L1019[18:51:34] <moog> gnegh.
L1020[18:52:18] <moog> can someone xplain
to me v simply how I'd go about importing the thaumcraft API into
my eclipse workspace? I have a copy pulled from github, I just
dunno how exactly to make it accessible in eclipse
L1021[18:54:45] <Mogul> What form does
this copy have? Is it a zip file or a jar file...?
L1022[18:55:46] <TankCR> evening all!
Hows thing?
L1023[18:55:47] <moog> the folder looks
like this
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L1026[18:56:37] <Ordinastie> you're not
supposed to clone the repo
L1027[18:56:42] <Mogul> Evening,
TankCR.
L1028[18:56:52] <Ordinastie> you're
supposed to add the dependency in your build.gradle
L1029[18:57:30] <moog> okay, so I add the
URL for the repository to that, and then run it again?
L1030[18:57:51] <Ordinastie> no, the url
to github won't work
L1031[18:58:13] <moog> okay, what do I
put in the file and on what line?
L1032[18:58:15] <Ordinastie> you need
either the url to a maven repo if available, or find the dev jar
and reference that directly
L1034[18:59:08] <moog> so there should be
a .jar in those files?
L1035[18:59:24] <moog> or do I need to
build it?
L1036[18:59:27] <Mogul> Or the files
should be in a jar. ;-)
L1037[18:59:28] <Ordinastie> not on
github
L1038[18:59:30] <Ordinastie>
somewhere
L1039[18:59:32] <TankCR> getting tired of
tweaking my weapon angle and rotation, ugh, lol
L1040[18:59:55] <moog> I feel like my
brain is in a jar soaking with brine
L1041[18:59:57] <moog> < _ >
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L1044[19:02:46] <moog> ah, okay, Iv'e
found a dev jar
L1045[19:03:12] <moog> I plop this into
my forge folder, and then indicate where it is to the gradle file
and then rebuild the workspace?
L1046[19:04:19] <Ordinastie> it's
possible that simply putting it in libs can work directly, without
needing to alter your build.gradle, but I'm not sure
L1047[19:04:32] <moog> oh
L1048[19:04:47] <moog> the build file
does say you can put it in libs and it will be checked
L1049[19:04:52] <moog> okay, so into the
build folder
L1050[19:04:55] <moog> THEN run
that.
L1051[19:05:00] <moog> should I close
eclipse?
L1052[19:05:56] <Ordinastie> no, but
probably rerun gradlew eclipse
L1053[19:06:05] <Ordinastie> and then
refresh the project
L1054[19:06:30] <moog> alright, gimme a
minute~
L1055[19:07:04] <Ordinastie> I don't
guarantee this will work because I do stuff a bit differently
L1056[19:08:13] <howtonotwin>
"bit"
L1057[19:08:28] <Ordinastie> I have a
multiproject setup
L1058[19:08:30] <howtonotwin> does that
mean writing 5M lines of boilerplate :P
L1059[19:08:42] <Ordinastie> and no
L1060[19:10:00] <moog> the gradlew.bat
file is what I should use if I'm windows based, right?
L1061[19:10:18] <Corosus> yep
L1062[19:10:22] <Ordinastie> yes
L1063[19:10:34] <Ordinastie> but
build.gradle is the file you edit
L1064[19:10:47] *
moog nodnod
L1065[19:11:35] <moog> and I append
"eclipse" to the end right?
L1066[19:11:40] <moog> I always have
trouble with this part. :\
L1067[19:11:52] <Ordinastie> gradlew
eclipse yes
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L1069[19:12:54] <moog> okay! build
successful. time to refresh everything and see if the class files
show up.
L1070[19:12:56] <Ordinastie> that updates
the .classpath file use by eclipse for the project
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L1072[19:13:18] <Ordinastie> it contains
all the jars used by MC and forge to be added to the
classpath
L1074[19:13:23] <moog> :D
L1075[19:13:27] <moog> thanks
y'all.
L1076[19:13:34] <Ordinastie> and if
everything works, it should now contains the API too
L1077[19:14:09] <moog> oh wait
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L1079[19:14:14] <moog> crud what is this
here
L1081[19:14:47] <Ordinastie> if the dev
don't have the source with them, you don't see them
L1082[19:15:16] <Ordinastie> *dev
jar
L1083[19:15:50] <moog> okay, so does this
mean I need to specify the path to the source files I
downloaded?
L1084[19:16:07] <Mogul> I think so.
L1085[19:16:19] <Ordinastie> tbh, the dev
jar should contain the src too
L1086[19:16:37] <moog> mmmmnnnn. did I
screw up?
L1087[19:16:57] <Ordinastie> does the jar
you download have the java files too ?
L1088[19:17:28] <moog> how would I find
out?
L1089[19:17:40] <moog> I just clicked the
link on the forum thread for the dev jar and dl'd it
L1090[19:17:45] <Ordinastie> actually,
nvm, my dev don't have the source either
L1091[19:19:05] <Ordinastie> you can
manually add the src jar for the lib (if you can find it)
though
L1092[19:19:28] <moog> okay, I guess I
can do that. is there any way to do that en masse?
L1093[19:19:33] <moog> like, for every
class.
L1094[19:19:39] <Ordinastie> I think if
the dependency is pulled from maven, the src is added
automatically
L1095[19:19:47] <Ordinastie> class
?
L1096[19:20:00] <Ordinastie> you do it
for the jar
L1097[19:20:06] <moog> oh so I
should
L1098[19:20:22] <moog> point it at the
.jar in the forge folder that I put in the build.gradle
folder?
L1099[19:20:50] <Ordinastie> I meant in
eclipse, you can specify a src jar for a lib
L1100[19:21:15] <moog> by clicking that
change attached source button, right?
L1101[19:21:15] <Ordinastie> but you can
try simply leaving it in libs, see if gradles automatically handle
that
L1102[19:21:25] <moog> okay I might try
that.
L1103[19:21:31] <moog> bleh, sorry I'm so
difficult.
L1104[19:21:46] <moog> I can understand
programming logic but the way that IDEs work confounds me.
L1105[19:21:57] <Mogul> You are not
alone. ;-)
L1106[19:22:07] <Biochemic> true :D
L1107[19:23:12] <moog> thanks for bein'
patient y'all.
L1108[19:23:38] <Ordinastie> you should
probably make you own stuff before trying to do some addon
L1109[19:23:49] <Mogul> Nah
L1110[19:23:57] <Mogul> You should do
what motivates you most.
L1111[19:24:07] <moog> I've dinked around
with like
L1112[19:24:41] <moog> here's how to make
items here's how to make blocks here's how to give them
interactions and keep everything on the right side and recipes n
all that basic jazz.
L1113[19:25:07] <moog> I figure it
doesn't matter that much to me since it's all new to me anyway. 'n
I like thaumcraft a lot so.
L1114[19:26:27] <moog> moving the api
folder into the libs folder didn't quite work.
L1115[19:26:45] <Mogul> folder?
L1116[19:26:53] <moog> shoudl I have used
the zip
L1117[19:27:08] <Mogul> Didnt you
download a jar just now?
L1118[19:27:13] <Mogul> Put that in
there.
L1119[19:27:14] <moog> I did
L1120[19:27:28] <moog> I put the jar in
there, when I go to the jar within my workspace it says that the
source is not found.
L1121[19:27:40] <Mogul> Yeah
L1122[19:27:44] <Ordinastie> just
manually specify the path then
L1123[19:27:49] <moog> so I shoved the
source folder I had from github < _ >
L1124[19:28:13] <Mogul> Nah, don't do
that. You can reference that folder without putting it in the
project, I think.
L1125[19:28:23] <Ordinastie> didn't you
dl the src jar ?
L1126[19:29:07] <Mogul> He did
L1127[19:29:13] <Mogul> ok.
L1128[19:29:15] <moog> was it...
wait.
L1129[19:29:20] <Ordinastie> did you put
it in libs/ ?
L1130[19:29:21] <moog> it was the dev
build
L1131[19:29:32] <moog> so that's not
right is it.
L1132[19:29:35] *
moog headdesk
L1133[19:29:44] <Ordinastie> you need the
dev build to compile against
L1134[19:29:52] <Ordinastie> if you want
the src, dl the src jar too
L1135[19:30:01] <moog> I... don't know if
there is one?
L1136[19:30:03]
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L1137[19:30:09] <Ordinastie> well, find
out ?
L1138[19:30:18] <moog> I'm looking at the
"for modders' section on the thread.
L1139[19:30:27] <moog> I have dev builds
and links to the API
L1140[19:30:33] <moog> maybe those API
links are the jar I'm looking 4?
L1141[19:30:50] <moog> yes! looks like
it.
L1142[19:30:52] <moog> lets
rebuild.
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L1144[19:31:56] <Mogul> In any way - to
specify a "source attachment", go to the project
properties, select the "Java Build Path" tab, go to the
"Libraries" tab there, click the libary that you wanna
attach the source to, select the "Source attachment" sub
item of that library and click on the "Edit..." button on
the right side.
L1145[19:31:56] <MattDahEpic> what
happened to I18n?
L1146[19:33:18] <Ordinastie> MattDahEpic,
still there
L1147[19:33:23] <moog> well, I crammed
the API jar in there and that didn't work either.
L1148[19:33:35] <Ordinastie>
<Ordinastie> just manually specify the path then
L1149[19:33:38] <moog> lessee, I'll do
that mogul
L1150[19:34:10] <Mogul> Ok, what version
of Forge do you use, moog?
L1151[19:34:18] <moog> 1.8.9
L1152[19:34:28] <moog> 9_9; TC's not up
to date
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L1154[19:35:31] <Mogul> Dangit, I
remember.
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L1156[19:35:54] <Mogul> Would have shoved
it into my project for a test if it were 1.10.2.
L1159[19:37:10] <moog> there we go
L1160[19:37:15] <moog> sorry I was diogn
something dumb with it
L1161[19:37:20] <moog> hurrah
L1162[19:37:22] <Mogul> =D
L1163[19:37:30] <Mogul> Congratz
;-)
L1164[19:37:38] <moog> thanks for the
help y'all
L1165[19:37:49] <moog> oh why does my
project folder have a big red ! on it now in eclipse...
L1166[19:38:18] <Mogul> Because of all
the errors I guess.
L1167[19:38:35] <moog> possibly!
L1168[19:38:49] <moog> none of the items
a level up on the tree inside of it have a ! on them
L1169[19:39:04] <Mogul> Honestly I
haven't used APIs often enough to know my way around that, but I
remember having had that situation before myself.
L1170[19:39:16] <moog> safely ignorable
at leats?
L1171[19:39:31] <moog> I mean, one way to
find out.
L1172[19:39:31] <Mogul> I don't think
so.
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L1174[19:39:40] <moog> oh, yeah
L1175[19:39:43] <moog> my run button is
gone.
L1176[19:39:50] <Mogul> But maybe you
need to close Eclipse and reopen it, sometimes it's bugging
out.
L1177[19:40:52] <moog> oh wait I was just
not properly focused on my mod's package
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L1179[19:41:03] <Mogul> See?
Eclipse.
L1180[19:41:28] <moog> maybe.
L1181[19:42:01] <moog> client's
running...
L1182[19:42:02] <moog> crash.
L1183[19:42:10] *
howtonotwin plays his violin
L1184[19:42:42] <Mogul> I think the
problem is that the jar is not loaded properly because it isn't
specified in the build path, or something like that.
L1185[19:43:07] <Mogul> Here's where I
get confused but I know that I once made it work in the end.
;-)
L1186[19:43:15] <moog> the API jar and
not the deobf jar in ./forge/libs
L1187[19:43:23] <Mogul> Yeah
L1188[19:43:29] <Mogul> Perhaps a gradlew
eclipse might help?
L1189[19:43:41] <moog> cant hurt
L1190[19:43:48] <moog> where did u say I
need to specify build path in eclipse?
L1191[19:44:20] <Mogul> Main
Menu->Project->Properties->Build Path
L1192[19:44:40] <Mogul> Or right click on
your project and select it from there.
L1193[19:45:55] <moog> and then I add the
jar to the libraries tab.
L1194[19:46:08] <moog> yes!
L1195[19:46:35] <moog> running...
L1196[19:46:44] <moog> crash.
fudge.
L1197[19:47:00] <moog> this might just be
my file's all janked up though bc im the dumbest bitch I
guess
L1198[19:47:25] <moog> I can remove my
mod package from the build list and try that, right?
L1199[19:47:56] <Mogul> Huh, what?
L1200[19:48:03] <moog> I think that
uh
L1201[19:48:04] <Mogul> Your mod package
from the build list?
L1202[19:48:09] <moog> my code might be
bad or something
L1203[19:48:18] <Mogul> I can't
say.
L1204[19:48:19] <moog> I want to see if
forge + the TC api will build and run
L1205[19:48:30] <moog> inb4 I break
everything
L1206[19:48:32] <TankCR> can you add tree
chopping to a sword item type?
L1207[19:49:01] <moog> oh
L1208[19:49:02] <moog> doip
L1209[19:49:16] <moog> dumb mistake on my
part here, trying to register my mod twice bc I forgot to delete a
file...
L1210[19:49:25] <Mogul> TankCR: Dunno if
this has changed in newer version but I think it is specified with
the block which type of tool is effective against it.
L1211[19:49:56] <howtonotwin> iirc
there's Item::setHarvestLevel
L1212[19:49:58] <Mogul> Haven't made a
tool yet though, so I dunno if you can register it with several
types.
L1213[19:50:06] <howtonotwin> but set
isn't quite accurate
L1214[19:50:31] <howtonotwin> it actually
just adds a (tooltype,level) pair to the list of mining
levels
L1215[19:50:52] ***
AbrarSyed is now known as Abrar|gone
L1216[19:51:02] <howtonotwin> hmm maybe
it has a different name :P
L1217[19:52:02] <howtonotwin> nope there
it is
L1218[19:52:04] <Mogul> Nah, it's
setHarvestLevel
L1219[19:52:10] <Mogul> And seems like
the way to go then.
L1220[19:52:28] <howtonotwin> so
setHarvestLevel("axe", 2) for iron level axing
L1221[19:53:14] <moog> haloo
hallay!
L1222[19:53:20] <moog> we have no
crashes.
L1223[19:53:24] <howtonotwin> ^ that's a
new one :P
L1224[19:53:24] <moog> bless all y'all's
hearts.
L1225[19:53:29] *
moog snerk
L1226[19:53:45] <howtonotwin> * moog
snerk
L1227[19:53:59] <moog> im
L1228[19:54:06] <moog> slightly startled
that that pings me but
L1229[19:54:19] <howtonotwin> try
selecting the text
L1230[19:54:20] <moog> or rather I wanna
know why lol
L1231[19:54:21] <moog> OH
L1232[19:54:22] *
howtonotwin cackles
L1233[19:54:28] <moog> you inserted a
right to left character
L1234[19:54:41] <howtonotwin> We have a
winnner!
L1235[19:55:11] <moog> :0
L1236[19:55:13] <moog> what do I
win
L1237[19:55:37] <howtonotwin> you win a
LRO
L1238[19:55:54] <moog> how
functional!
L1239[19:56:27]
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L1240[19:57:02] *
moog steals away to make herself some eggs in a basket for
achieving a milestone, halloo hallay.
L1241[19:57:04] <howtonotwin> a >>=
(\x -> x >>= (\y -> y >>= (\z -> z)))?
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L1244[19:58:10] <moog> the ability to
process that riddle is outside my knowledge base at the mo'
L1245[19:58:17] <moog> can u explain
it?
L1246[19:58:22] <howtonotwin> better
written:
L1247[19:58:36] <howtonotwin> do { x
<- a; y <- x; z <- y; z }
L1248[19:58:50] <howtonotwin> it's
haskell
L1249[19:58:58] <howtonotwin> pronounce
>>= as bind
L1250[19:59:30] <howtonotwin> as in the
monadic bind of type (>>=) :: (Monad m) => m a -> (a
-> m b) -> m b
L1251[19:59:39]
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L1252[19:59:41] <howtonotwin> so take a
monad a
L1253[19:59:44] <howtonotwin> extract x
from a
L1254[19:59:48] <howtonotwin> extract y
from x
L1255[19:59:53] <howtonotwin> extract z
from x
L1256[20:00:08] <howtonotwin> and then
the value of the entire expression is z
L1257[20:00:51] <howtonotwin> which
itself is a monad
L1258[20:01:03] <howtonotwin> brain
ok?
L1259[20:01:33] <howtonotwin> *extract z
from y
L1260[20:01:40] <Mogul> All my
mathematical understanding has already been wiped in school, so
your expressions couldn't hurt me anymore. ;-)
L1261[20:01:41] <howtonotwin> you didn't
see that >.<
L1262[20:01:46] <TankCR> Mogul: I think I
have to somehow register multiple tooltypes, like a mattock that
can dig and chop
L1263[20:01:52] <howtonotwin> yeah
L1264[20:01:58] <howtonotwin> that's what
setHarvestLevel does
L1265[20:02:23] <TankCR> it won't cop
trees though
L1266[20:02:26] <TankCR> chop
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L1268[20:02:53] <Mogul> Hmmm...
L1269[20:03:36] <howtonotwin> I won't try
to explain monads because a) offtopic and b) Monad Tutorial
Fallacy
L1270[20:03:43] <Mogul> I can only guess
that you made some mistake, as that function seems to be what you
need. Then again I didn't try it out myself and can't say how it
really works.
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L1273[20:06:03] <Mogul> Gnark.
L1274[20:06:51] <howtonotwin> that's for
1.7.10
L1275[20:07:04] <howtonotwin> which is
not likely to be relevant in 1.10
L1276[20:07:06] <howtonotwin> but
idk
L1277[20:07:41] <Mogul> I don't see my
finding a solution to my problem - this new Forge registry system
is a layer under a layer of a layer's layer, but as far as I can
see, deleting something from the registry is not meant to be.
L1278[20:09:15] <howtonotwin> to the
issue tracker!
L1279[20:09:29] <Mogul> Maybe...
L1280[20:09:43] <Mogul> Or I could try to
figure out how Biomes O Plenty does it.
L1281[20:10:08] <Mogul> But it seems like
they also use a deeply layered self-made system.
L1282[20:10:52] <Mogul> Hm. Of course I
could try to get a hold of one of the devs over at their chat
room.
L1283[20:13:17]
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L1286[20:18:13] <howtonotwin> I totally
just remembered that JSON is valid JS...
L1287[20:22:35] <Ordinastie> well, it has
it in its name
L1288[20:23:08] <Ordinastie> what does
the camera TransformType.FIXED refers to again ?
L1289[20:23:32] <howtonotwin> I think it
might be item frames from the name but idk
L1290[20:24:01] <Ordinastie> ah right,
that seems right
L1291[20:28:09] <Mogul> Say, is the list
of biomes still limited to 256 entries in 1.10.2?
L1292[20:29:01] <howtonotwin>
SquareWheel: About not explaining what UVs are, the RTD page
assumes that you have a clue and know what a UV is or know what
Google does. I don't think I should say it myself.
L1293[20:29:08] <howtonotwin>
thoughts?
L1294[20:30:24]
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L1298[20:38:51] <Mogul> To answer my
question: Yes, the "MAX_BIOME_ID" still is 255. Found it
in the GameData class.
L1299[20:41:05] <howtonotwin> Also
SquareWheel: I find "blockstate" to have a double
meaning. In models/blockstate I mean to describe the blockstate
JSON format, and the IBlockState definition of blockstate is
described under blocks/
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L1311[21:19:57] <SquareWheel>
howtonotwin: I guess it depends how technical you want these docs
to be. An external link might be a quick solution though. UVs
aren't a difficult concept, but it's also not super common
knowledge.
L1312[21:20:15] <howtonotwin> ok
L1313[21:21:47]
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L1314[21:22:03] <SquareWheel> Other than
that did you find the notes useful?
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L1316[21:23:11] <howtonotwin> yes
L1317[21:23:14] <howtonotwin> very
L1318[21:23:18] <howtonotwin> thanks
again :D
L1319[21:23:29] <SquareWheel> Cool, glad
to have been of help.
L1320[21:23:45] <howtonotwin> also what
do you say about the blockstate thing?
L1321[21:24:38] <SquareWheel> Let me
check the explanation under blocks first. I reviewed in pieces so I
might have missed that.
L1322[21:24:58] <howtonotwin> FYI I
didn't write that :P
L1323[21:25:17] <SquareWheel> Ah right,
that's outside of /models. So I did read this but ages ago.
L1324[21:26:51] <SquareWheel> Oh this
page is in need of some editing as well...
L1325[21:27:54] <howtonotwin> honestly I
think I'll be revamping models/blockstate a bit
L1326[21:28:26] <howtonotwin> there are
only so many things a mv will fix :P
L1327[21:29:59] <SquareWheel> Okay, so if
/models takes place after /blocks, then yeah I'd agree my more
general introduction wouldn't fit as well on /models.
L1328[21:30:47] <SquareWheel> Your pages
do something really well: they explain the problem before
explaining the solution. That really helps people understand *why*
something is the way it is. These pages don't do that nearly as
well.
L1329[21:31:15] <SquareWheel> And when
you get the why, the how becomes a lot easier to assimilate.
L1330[21:32:04] <howtonotwin> also wtf
git
L1331[21:32:17] <howtonotwin> I swear I
used git mv on blockstates/intro
L1332[21:32:27] <howtonotwin> but now you
give me this
L1333[21:32:42] <howtonotwin> how did i
not notice that is a better qeustion :P
L1334[21:34:54] <SquareWheel> I was
thinking of writing a docs page for the universal bucket, as I had
trouble finding info on that. Any chance that would get PR'd if I
wrote it?
L1335[21:36:14] <howtonotwin> Go for it
:P
L1336[21:36:29] <howtonotwin> More docs
the better
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L1342[21:40:00] <SquareWheel> Might have
to write the fluids page first to lead into it...
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L1362[23:14:04] <SquareWheel> Maybe wrote
it a bit too hand holdy?
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