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L33[01:59:46] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20160929 mappings to Forge Maven.
L34[01:59:50] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20160929-1.10.2.zip (mappings = "snapshot_20160929" in build.gradle).
L35[02:00:00] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L56[03:14:02] <ShadCanard> o/
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L76[05:41:40] <Subaraki> is this normal polar bear behavior ? xD http://i.imgur.com/ApSgzus.gifv
L77[05:42:59] <Ivorius> Did you name your polar bear after yourself?
L78[05:44:00] <Subaraki> no, it's a pet
L79[05:44:11] <Subaraki> a pet that you has by default your name
L80[05:44:14] <Subaraki> and is you
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L82[05:46:33] <LatvianModder> I mean, havent you seem them in real life? They totally do that all the time
L83[05:50:13] <sham1> o/
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L86[05:55:11] <Ivorius> The pet is you?
L87[05:55:51] <LatvianModder> he is his own pet
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L89[06:09:42] <Subaraki> yeah Ivorius, it's a tiny you :)
L90[06:09:50] <Subaraki> it's your pet buddy
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L92[06:10:21] <Ivorius> Not sure I'd be my own buddy
L93[06:10:26] <Ivorius> Sounds a little awkwards
L94[06:10:28] <Ivorius> -s
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L96[06:13:59] <Subaraki> that's why you can change it's appearence ;)
L97[06:14:02] <Subaraki> and name
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L126[08:03:21] <Subaraki> apperantly endermen are ModelBiped ....
L127[08:03:22] <Subaraki> http://i.imgur.com/NEcHpGs.png
L128[08:03:31] <Subaraki> giving them armor makes that happen ^
L129[08:03:44] <DarkSlayerEX> why is it so small
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L131[08:06:00] <otho> nice helmet
L132[08:07:02] <DarkSlayerEX> i guess endermen repurpose helmets and make them breastplates
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L134[08:07:23] <DarkSlayerEX> and have a sword-holder on the right, so they can walk and stab people at the same tim
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L136[08:15:21] <Subaraki> x)
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L144[08:37:08] <ShadCanard> o/
L145[08:38:45] <ShadCanard> Subaraki> What have you done with this poor little polar bear ! =O
L146[08:39:12] <Subaraki> messed up the rotation angles x)
L147[08:39:25] <Subaraki> currently trying to figure a way out to make helmets for all entities
L148[08:39:32] <Subaraki> it appears to be harder then you think ...
L149[08:39:38] <Subaraki> it's very model specific :s
L150[08:39:46] <ShadCanard> Yup'
L151[08:39:58] <Subaraki> sucks imo
L152[08:42:00] <ShadCanard> +1
L153[08:42:45] <Subaraki> have you done stuff with armor ?
L154[08:42:47] <Subaraki> or tried to ?
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L161[08:59:07] <ShadCanard> Yup
L162[08:59:14] <ShadCanard> But only with Modelbipeds
L163[08:59:36] <ShadCanard> I don't see the point of a cow'play for the FantaBobMod :D
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L166[09:02:15] <ShadCanard> Subaraki> sry, forgot to hl
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L169[09:04:01] <Subaraki> hl ?
L170[09:04:20] <Subaraki> i'd just like to put a helmet on every entity x)
L171[09:05:54] <ShadCanard> Highlight kinda thingey, say the nick
L172[09:06:20] <ShadCanard> The main issue is that not every entity have his eyes at the same place
L173[09:08:45] <DarkSlayerEX> ShadCanard, would the term you are looking for be "ping"?
L174[09:09:13] <ShadCanard> Yuh, ping sorry, we're not using this term in french for pinging so :/
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L176[09:09:29] <DarkSlayerEX> that's okay, Just wanted to help you out for future reference =)
L177[09:09:42] <ShadCanard> =)
L178[09:09:57] <ShadCanard> Okay, so my TESR doesn't work, and I don't know why. Niiiice'
L179[09:10:18] <Ordinastie> did you register it?
L180[09:10:23] <ShadCanard> yup
L181[09:10:29] <Ordinastie> is it called?
L182[09:10:43] <ShadCanard> Yup, on createTileEntity when rendering the block
L183[09:10:56] <Ordinastie> that's not the TESR
L184[09:11:02] <Ordinastie> that creates the TE for the position
L185[09:11:08] <Ordinastie> is your TESR called ?
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L190[09:12:40] <ShadCanard> Do i have in 1.7.10 ? It worked when I bound it to my TileEntity
L191[09:12:51] <ShadCanard> to*
L192[09:13:05] <Ordinastie> wait, you're not deving for 1.10 ?
L193[09:13:32] * sham1 prepares pitchfork
L194[09:13:44] <ShadCanard> Nope, I'm starting in 1.7.10 then I'll update in 1.10 ('cause 1.7.10 is still mainly used)
L195[09:13:52] <Ordinastie> no it's not
L196[09:13:59] * sham1 stabs ShadCanard with the pitchfork
L197[09:14:10] <sham1> You are part of the problem
L198[09:14:40] <sham1> That kind of attitude is why 1.7.10 is used
L199[09:14:46] <sham1> Because lazy developers do not update
L200[09:15:19] <ShadCanard> sham1> I deved for 1.10 for another mod, this time I wanna do things differently
L201[09:15:24] <ShadCanard> So don't call me lazy, thx
L202[09:15:32] <Ordinastie> don't
L203[09:15:49] <Ordinastie> in any case, you won't get any help for 1.7.10
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L206[09:16:09] <sham1> It's officially unsupported
L207[09:17:13] <ShadCanard> Okay, so 'ill update 1.10
L208[09:17:16] <ShadCanard> gosh
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L210[09:23:54] <sham1> A wise choice
L211[09:25:56] <ShadCanard> So what's the API for RF in 1.10 ?
L212[09:26:10] <ShadCanard> or lib
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L214[09:28:01] <sham1> First of all, why would you want to use RF
L215[09:28:11] <sham1> Second of all, there is an energy API builtin to forge now
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L217[09:28:49] <sham1> See, these are the kinds of features one misses on if they only use 1.7.10 ;P
L218[09:29:52] <ShadCanard> Mmmh, so there's no more EU or RF ?
L219[09:30:07] <sham1> Indeed as they are unnecessary
L220[09:30:24] <sham1> There will probably be some energy APIs in the future for more interesting types of energy
L221[09:30:41] <sham1> Like for instance how IC2 handled it with EU/t
L222[09:32:55] *** TTFT|Away is now known as TTFTCUTS
L223[09:38:56] ⇨ Joins: sinkillerj (~sinkiller@nc-67-232-14-224.dhcp.embarqhsd.net)
L224[09:46:47] <Subaraki> ShadCanard, it's called a ping :)
L225[09:47:19] <ShadCanard> Subaraki> Yeah, DarkSlayerEX already answered
L226[09:47:30] <sham1> No need to ping all the time though
L227[09:47:40] <Subaraki> yeah, saw that afterwards sorry xD
L228[09:47:43] <Subaraki> also, shame on you !!
L229[09:47:53] <Subaraki> never code in past versions
L230[09:48:41] <Subaraki> also ShadCanard, a lot changed in 1.10, so you'll have a harder time learning two things, then just starting at 1.10
L231[09:54:40] ⇨ Joins: McJty (~jorrit@94-225-203-206.access.telenet.be)
L232[09:54:50] ⇨ Joins: Drullkus (~Dru11kus@2601:646:8301:ead3:44d6:aac7:ddad:7727)
L233[09:55:04] ⇨ Joins: BBSplat (bbsplat@tab.completion.provided.by.rcfreak0.com)
L234[09:57:30] <Ordinastie> do ATs work on static classes too ?
L235[09:57:40] <Subaraki> at's ?
L236[09:57:46] *** Abrar|gone is now known as AbrarSyed
L237[09:58:18] <Ordinastie> AccessTransformer
L238[09:58:54] <Ordinastie> !gc ContainerLocalRenderInformation
L239[09:59:27] ⇦ Quits: Drullkus (~Dru11kus@2601:646:8301:ead3:44d6:aac7:ddad:7727) (Ping timeout: 198 seconds)
L240[09:59:37] ⇨ Joins: raoulvdberge (uid95673@id-95673.richmond.irccloud.com)
L241[09:59:46] <fry> yes: https://github.com/MinecraftForge/MinecraftForge/blob/1.10.x/src/main/resources/forge_at.cfg#L102
L242[10:02:41] <Ordinastie> thanks
L243[10:03:26] ⇨ Joins: [NK]Ghost (~GFt@72.64.90.31)
L244[10:15:29] <DarkSlayerEX> So, i'm a little curious
L245[10:15:45] <DarkSlayerEX> does anyone have contact with "Raven2396"?
L246[10:17:41] ⇨ Joins: gr8pefish (~gr8pefish@24-121-241-166.flagcmtk01.res.dyn.suddenlink.net)
L247[10:18:27] <Subaraki> why that DarkSlayerEX ? not that i know him
L248[10:18:32] <Subaraki> never even heard of him
L249[10:18:36] <Subaraki> has he done you anything bad ?
L250[10:18:44] <DarkSlayerEX> Trying to get some information and such on his Ex Nihilo Omnia mod
L251[10:19:07] <DarkSlayerEX> preferably the mod compatibility section
L252[10:19:24] <Subaraki> pm him on the forums ?
L253[10:20:17] *** Vaht is now known as Tahg
L254[10:21:52] <DarkSlayerEX> i didn't actually see if he was on the forums. I've only seen the mod on curse
L255[10:22:28] <DarkSlayerEX> unfortunately I'm one of those people who've grown weary of joining forums
L256[10:25:00] <DarkSlayerEX> well, lemme ask a different question though. Was there a mod that I could use without java knowledge to take a base item and make it something else?
L257[10:25:06] <DarkSlayerEX> specifically for 1.10.2
L258[10:25:24] ⇨ Joins: TechnicianLP (~Technic@p4FE57C24.dip0.t-ipconnect.de)
L259[10:25:34] <gigaherz> treat a forum like you would a pub -- there's plenty of people you wouldn't want to talk to, some you may want to have a conversation with, and a few you'd want to take into a separate room
L260[10:25:35] <gigaherz> ;P
L261[10:26:16] <sham1> gigaherz pls
L262[10:27:17] <DarkSlayerEX> honestly, It's hard even just using IRC
L263[10:27:28] <DarkSlayerEX> I've grown up not to trust people, due to shitty experiences
L264[10:27:38] <DarkSlayerEX> not to trust random people, i should say
L265[10:28:22] <DarkSlayerEX> but sometimes it's necessary to try and thrust yourself into the situation. But with forums, there's what greater risk in my opinion,,
L266[10:29:25] <Koward> Define risk.
L267[10:29:26] <DarkSlayerEX> no offense to any of you
L268[10:29:53] <DarkSlayerEX> registering requires a certain amount of info
L269[10:29:57] ⇨ Joins: jamierocks (~jamierock@lon1.lexteam.xyz)
L270[10:30:03] <DarkSlayerEX> if the site is compromised, information can be stolen
L271[10:30:12] <gigaherz> 10 minute mail
L272[10:30:17] <gigaherz> + fake info
L273[10:30:26] <Koward> ^ and build a fake identity. The more detailed the best.
L274[10:30:27] <gigaherz> don't give youre real name
L275[10:30:32] <sham1> We won't get offended unless you say something offensive and evil, like "kill all the poor"
L276[10:31:00] <gigaherz> yeah or like some dude said once in another channel
L277[10:31:04] <ShadCanard> DarkSlayerEX> When I don't want to give personal infos, I invent them. For many websites, I live in 42 Yoghurt street
L278[10:31:18] <gigaherz> "black people's languages are less complex, so their brains haven't evolved to have the same level of reasoning that while people have"
L279[10:31:24] <gigaherz> that dude went striaght into my ignore list.
L280[10:31:32] <DarkSlayerEX> to be frank,
L281[10:31:43] <DarkSlayerEX> i'm already a member of minecraft forum, from years ago
L282[10:31:51] <DarkSlayerEX> but i don't like dealing with forums as a whole
L283[10:31:57] <gigaherz> I can understand
L284[10:32:08] <gigaherz> I dislike forums
L285[10:32:19] <gigaherz> but with mods and such, forum PMs are often the best place
L286[10:32:25] <DarkSlayerEX> plus, i dislike discussions that take hours to progress..
L287[10:32:29] <Koward> Plus, the fact that you're not interesting in a crowd, so the value of your data is only as a feed for algorithms showing custom ads.
L288[10:32:32] <gigaherz> just limit yourself to like, the user search page, and the PM page ;P
L289[10:32:39] <DarkSlayerEX> with something like IRC, you have much more instant replies, assuming people are around
L290[10:33:22] <DarkSlayerEX> i know what you mean yes
L291[10:33:32] <DarkSlayerEX> but with PMs, i've also had experiences never getting a reply
L292[10:33:36] <gigaherz> sure
L293[10:33:41] <gigaherz> that should be your expectation
L294[10:33:41] <DarkSlayerEX> so it basically puts me back in the same spot
L295[10:33:45] <gigaherz> expect NOT to get a reply
L296[10:33:49] <gigaherz> expect it to take at least a week or 2
L297[10:33:50] <Koward> ^
L298[10:34:02] <DarkSlayerEX> that's my point
L299[10:34:05] <gigaherz> give yourself time from the start
L300[10:34:09] <gigaherz> and then you won't be left waiting
L301[10:34:18] <gigaherz> just make sure that you have it set up to email you when you do get a reply
L302[10:34:19] <DarkSlayerEX> right
L303[10:34:24] <gigaherz> and it will be a surprise when it happens ;p
L304[10:34:26] <DarkSlayerEX> but 90% of my PMs NEVER get replied to
L305[10:34:37] <DarkSlayerEX> so i start thinking "fuck this"
L306[10:34:40] <gigaherz> either you have really bad luck
L307[10:34:43] <gigaherz> or you only resort to PMs
L308[10:34:49] <gigaherz> when you have failed to contact people other ways
L309[10:34:50] <DarkSlayerEX> sorry about language.. didn't think about it
L310[10:34:54] <gigaherz> which will greatly bias the chances
L311[10:35:03] <gigaherz> no problem
L312[10:35:20] <gigaherz> to me, "fuck" holds as much meaning as like, "asklufh"
L313[10:35:36] <DarkSlayerEX> true, but there's a whole bunch of people on this channel
L314[10:35:36] <gigaherz> it's just a word people use for emphasis
L315[10:35:41] <DarkSlayerEX> i'm sure someone will probably have a problem with it
L316[10:35:47] <gigaherz> eh dunno
L317[10:35:50] <gigaherz> they probably left already
L318[10:36:13] <gigaherz> there have been stronger words dropped
L319[10:36:24] <gigaherz> there's no need to be frivolous
L320[10:36:28] <gigaherz> but it's ok, really
L321[10:36:29] <DarkSlayerEX> I grew up in an MSN state of mind though, so forums are hugely detatched from my preferred method of communication
L322[10:36:46] <gigaherz> heh
L323[10:36:52] <gigaherz> I grew up partly without internet
L324[10:36:52] ⇨ Joins: Jezza (~Jezza@92.206.33.136)
L325[10:36:57] <DarkSlayerEX> i also had a pretty shitty time with one
L326[10:36:58] <ShadCanard> Forums are great in a "leave a mark for future" state of mind
L327[10:36:59] <DarkSlayerEX> in the past
L328[10:37:06] <gigaherz> I got my first dialup modem when I was 13, and i didn't have an actual phone cable until I was 15
L329[10:37:09] <DarkSlayerEX> which ended up with some pretty bad depression
L330[10:37:37] <gigaherz> reall,y don't worry about it
L331[10:37:43] <DarkSlayerEX> well, i'm not sure where that puts you age wise, but i'm not sure how far off i am from that
L332[10:37:49] <gigaherz> i'm 32
L333[10:37:55] <DarkSlayerEX> so a 7 year gap
L334[10:37:57] <Koward> Traumas are weird
L335[10:37:59] <DarkSlayerEX> that's not too bad
L336[10:38:07] <gigaherz> I spent most of my teenage years depressed
L337[10:38:10] <gigaherz> I got over it, mostly
L338[10:38:25] <gigaherz> basically when I left the shit that was secondary school
L339[10:38:27] <DarkSlayerEX> well, my issue was mainly due to having moved, and then not being able to get friendships to stick
L340[10:38:29] <gigaherz> and got into uni
L341[10:38:34] <DarkSlayerEX> and then an accusation of stalking someone
L342[10:38:45] <DarkSlayerEX> then i was pretty much enclosed by myself..
L343[10:38:53] <DarkSlayerEX> found an interesting forum, with an RPG system in it
L344[10:39:05] <DarkSlayerEX> met some nice people.. and then even those friends left me
L345[10:39:11] <DarkSlayerEX> and that was really painful for me
L346[10:39:39] <gigaherz> people you meet on the internet are never meant for long-term friendships
L347[10:39:42] <gigaherz> enjoy them while they are around
L348[10:39:43] <DarkSlayerEX> things have improved since then, but you know, it's hard to break an aversion
L349[10:39:52] <gigaherz> I know very well
L350[10:39:53] <ShadCanard> "People aren't meant to be alone" (Scrubs)
L351[10:40:07] <gigaherz> ShadCanard: yeah but shy people are doomed to be
L352[10:40:28] <ShadCanard> I don't think so, you just have to reconsider the way you define "friends"
L353[10:40:37] <DarkSlayerEX> i'm not shy, myself.. just really distrust people now
L354[10:40:42] <gigaherz> I am shy
L355[10:40:59] <ShadCanard> I was the kind of guy that was left behind, like, all my childhood, and even now
L356[10:41:05] <gigaherz> I have been described as having traces of autism, when I was young
L357[10:41:11] <DarkSlayerEX> i also am pretty eccentric compared to people around me, so that kinda drives them away too
L358[10:41:24] <DarkSlayerEX> we all seem to have issues then
L359[10:41:28] <gigaherz> yep
L360[10:41:32] <gigaherz> it's just people don't liketo talk about them
L361[10:41:37] <gigaherz> so it may seem like it's only you
L362[10:41:40] <gigaherz> but everyone has issues
L363[10:41:40] <ShadCanard> We all have to be a little weirdo to code
L364[10:41:46] <ShadCanard> But don't forget what Einstein said
L365[10:41:47] <DarkSlayerEX> but yea, right now, i'm out of highschool like 5 years, and i only have a close group of 5 friends
L366[10:41:49] <gigaherz> and the people who seem the most normal
L367[10:41:53] <gigaherz> are usually the people hiding the most
L368[10:41:58] <ShadCanard> From a bit of madness to a bit of genius, there's just a bit
L369[10:42:01] <gigaherz> hey you beat me
L370[10:42:04] <gigaherz> my close friend is 3
L371[10:42:06] <gigaherz> me included
L372[10:42:11] <gigaherz> close friend group*
L373[10:42:19] <DarkSlayerEX> i don't worry about my personality compared to others
L374[10:42:29] <gigaherz> I have a handful of not-so-close friends, and then a bunch of acquaintances
L375[10:42:33] <DarkSlayerEX> i'm completely open with who i am, but it just gets a little sad when people can't stand being around you for long
L376[10:42:38] <gigaherz> and then on a separate scale, people I know exclusively on the internet
L377[10:42:50] <DarkSlayerEX> that is true
L378[10:43:08] <DarkSlayerEX> i have a friend that i'd known since before i could even remember
L379[10:43:08] <ShadCanard> DarkSlayerEX> There's around 6 billion of people around the world last time I checked
L380[10:43:40] <gigaherz> IMO, close friends are those you include by default whenever you make plans, normal friends are those you make plans with on a semi-regular basis, and the rest are acquaintances
L381[10:43:44] <DarkSlayerEX> really? i thought it was more than 6 billion
L382[10:43:48] <ShadCanard> If you can't find s.o who is like you, you're the most unlucky guy, go get a bunch of lottery tickets
L383[10:43:50] <gigaherz> it's close to 8
L384[10:43:56] <DarkSlayerEX> ah
L385[10:44:10] <DarkSlayerEX> but yes i agree
L386[10:44:37] <ShadCanard> The fact is not the human clock, guys, the fact is there's more probbilities to win lottery 6 times a row than to be alone in our state of mind
L387[10:44:42] <DarkSlayerEX> that friend i mentioned is literally living with me right now. he popped in, and was like "i'm gonna crash here a week" and i was like "Sure thing. Metroid marathon?" "definately"
L388[10:45:05] <ShadCanard> Morality : Don't trust metroid marathons
L389[10:45:11] <DarkSlayerEX> what do you mean
L390[10:45:23] <ShadCanard> Nothing, just a joke ^^
L391[10:45:29] <DarkSlayerEX> ah, well we're gonna ignore other M
L392[10:45:39] <DarkSlayerEX> since it was basically trash
L393[10:45:47] <DarkSlayerEX> in our opinions
L394[10:46:02] <ShadCanard> And that's fine
L395[10:46:13] <ShadCanard> Because you are not that alone after all
L396[10:46:32] <DarkSlayerEX> I just wanted to clarify i wasn't trying to impose that opinion on others =P
L397[10:46:39] <DarkSlayerEX> like some jerks
L398[10:47:11] <ShadCanard> Y'know, I passed high school for a while, there's no more freaks around here, so.. meh
L399[10:47:36] <ShadCanard> Nobody to tell me what's cool or not
L400[10:47:39] <ShadCanard> what to think
L401[10:47:52] ⇨ Joins: Hunterz (~hunterz@62.182.234.189)
L402[10:48:03] <DarkSlayerEX> so was french your first language then?
L403[10:48:07] <DarkSlayerEX> is*
L404[10:48:11] <ShadCanard> Yup, I'm french
L405[10:48:31] <DarkSlayerEX> from france then?
L406[10:48:38] <ShadCanard> Yes sir
L407[10:48:40] <DarkSlayerEX> neat
L408[10:48:43] <DarkSlayerEX> i'm portuguese
L409[10:48:59] <ShadCanard> Europe FTW :D
L410[10:49:02] <DarkSlayerEX> but i was born in canada
L411[10:49:20] <DarkSlayerEX> and can't actually stand it in portugal.. heat and bugs, uugh
L412[10:49:31] <ShadCanard> and walls :D
L413[10:49:35] <DarkSlayerEX> walls?
L414[10:49:43] <ShadCanard> Yeah, there's a clich� in France
L415[10:50:09] <ShadCanard> saying all portugese are wall builders
L416[10:50:42] <DarkSlayerEX> gigaherz, related to minecraft again, did you know of something for 1.10.2 i could use to basically duplicate an item or block, and then recolor it's greyscale?
L417[10:51:06] <DarkSlayerEX> trying to make more ore dusts for other mods not supported by ex nihilo, but i don't know how to do any minecraft modding on it's own
L418[10:51:20] <Subaraki> never heard that one ShadCanard. what part of france are you from ?
L419[10:51:32] <DarkSlayerEX> oh i didn't know people were saying that about portuguese people lol
L420[10:51:49] <DarkSlayerEX> i know that people tend to refer to portuguese people as porkchops
L421[10:51:57] <Subaraki> really xD
L422[10:52:01] <ShadCanard> North East, Lorraine
L423[10:52:07] <DarkSlayerEX> yea, they say we do things porkchop style
L424[10:52:10] <ShadCanard> I know you're french too Subaraki ;)
L425[10:52:18] <ShadCanard> whois is such a great tool !
L426[10:52:18] <Subaraki> then you're wrong xD
L427[10:52:27] <Subaraki> I'm not french
L428[10:52:33] <Subaraki> I live in france though
L429[10:52:46] <ShadCanard> That's why your IP is french !
L430[10:52:47] <DarkSlayerEX> "what a twist!"
L431[10:52:54] <ShadCanard> Tun tun tun !
L432[10:52:56] ⇨ Joins: gravityfox (~gravityfo@cpe-23-242-168-28.socal.res.rr.com)
L433[10:53:01] <Subaraki> all the reveals x)
L434[10:53:24] <DarkSlayerEX> i was afraid of coming back here honestly
L435[10:53:31] <Subaraki> in the forge channel ?
L436[10:53:33] <DarkSlayerEX> last time i was here this channel was super ban-happy
L437[10:53:49] ⇦ Quits: foxy (~gravityfo@cpe-23-242-168-28.socal.res.rr.com) (Ping timeout: 186 seconds)
L438[10:53:49] <DarkSlayerEX> did not feel comfortable at all
L439[10:54:07] <Subaraki> since the channel needs you to log in, it's less of a mess :)
L440[10:54:35] <DarkSlayerEX> ah that makes sense
L441[10:54:59] <ShadCanard> Is there some additional steps for 1.10.2 Mdk ? I've got Java heap space errors
L442[10:55:28] ⇦ Quits: MiniDigger (~MiniDigge@some.random.host.cause.default.is.boring.minidigger.me) (Remote host closed the connection)
L443[10:55:28] <gigaherz> edit your gradle.properties
L444[10:55:33] <gigaherz> add ...
L445[10:55:49] <gigaherz> http://mcforge.readthedocs.io/en/latest/gettingstarted/
L446[10:55:52] <Subaraki> everything is in the forge guide ruille
L447[10:55:54] <gigaherz> what it says there
L448[10:55:57] <Subaraki> ah, there's the link ^
L449[10:56:32] ⇨ Joins: Drullkus (~Dru11kus@2601:646:8301:ead3:44d6:aac7:ddad:7727)
L450[10:57:04] ⇨ Joins: Biochemic (~quassel@p5B00AE1B.dip0.t-ipconnect.de)
L451[10:57:29] <ShadCanard> thx guys
L452[10:57:40] <DarkSlayerEX> how different is java from C#?
L453[10:57:47] <Lord_Ralex> apples and oranges
L454[10:57:55] <DarkSlayerEX> java and actionscript?
L455[10:58:27] <ShadCanard> Class extends superclass => class:superclass
L456[10:58:43] <Lord_Ralex> it's more than just syntax differences
L457[10:58:43] <ShadCanard> :D
L458[10:58:54] <ShadCanard> I know
L459[10:59:17] <Lord_Ralex> if you know one, you can pick up the other, but they are still different beasts
L460[10:59:42] <DarkSlayerEX> it's a shame i barely know anything of either one lol
L461[11:00:03] ⇦ Quits: Drullkus (~Dru11kus@2601:646:8301:ead3:44d6:aac7:ddad:7727) (Ping timeout: 198 seconds)
L462[11:00:09] <gigaherz> DarkSlayerEX: it's more like american english vs british english
L463[11:00:14] <gigaherz> they are C-like languages
L464[11:00:24] <gigaherz> with slightly similar semantics and slightly different vocabulary
L465[11:00:35] <gigaherz> the bigger differences are the class libraries
L466[11:00:39] <gigaherz> that's where they differ the most
L467[11:01:01] <gigaherz> if you were to make a C# compiler that compiles into JVM (ignoring the limitations that prevent this)
L468[11:01:10] <gigaherz> and you used the java libraries from C#
L469[11:01:15] <gigaherz> the resulting code would be VERY similar
L470[11:01:29] <DarkSlayerEX> ah i see
L471[11:01:42] <gigaherz> of course
L472[11:01:51] <gigaherz> C# has operator overloading, unsigned types, and other such things
L473[11:02:00] <gigaherz> that java doesn't have at all
L474[11:02:05] <gigaherz> so it wouldn't be 1:1
L475[11:02:32] <gigaherz> (java has some stuff C# doesn't have, too)
L476[11:03:30] <Koward> Most debates regarding Java vs C# are political anyway, with the whole Open vs Closed
L477[11:03:45] <gigaherz> yeah but that point is moot
L478[11:03:50] <gigaherz> Mono and .NET Core
L479[11:04:32] <DarkSlayerEX> is java enforced obfuscated?
L480[11:04:36] <gigaherz> no
L481[11:04:39] <DarkSlayerEX> oh okay
L482[11:04:47] <ShadCanard> string is a type on C#, also, funfact
L483[11:05:02] <gigaherz> ShadCanard: "string" is a keyword that compiles into System.String
L484[11:07:23] <DarkSlayerEX> heh, i see Raven is already working on mod support for Ex Nihilo.. posted after i went to sleep last night..
L485[11:09:05] <Koward> I'm looking about documentation or any information about how the relationship between mod configs for clients, for servers should be handled by modders
L486[11:09:46] <Koward> I don't want users to change individually their difficulty settings on a server (obviously). I must prevent that.
L487[11:09:58] <DarkSlayerEX> smart moving does that
L488[11:10:11] <DarkSlayerEX> it will default the client's settings to whatever is set on the server
L489[11:10:15] <DarkSlayerEX> you might be able to look there
L490[11:10:29] <gigaherz> Koward: while on a server,
L491[11:10:39] <gigaherz> the difficulty is managed by the server only
L492[11:10:43] <gigaherz> the config on the client is per-world
L493[11:10:56] <gigaherz> I'm not 100% sure if you can change it when you are op in a world
L494[11:10:58] <DarkSlayerEX> i think he means for a mod
L495[11:10:58] <Koward> By difficulty I mean config options in my mod, not the world difficulty
L496[11:11:05] <gigaherz> oh
L497[11:11:11] <gigaherz> of course
L498[11:11:11] <Koward> I was not clear, my bad
L499[11:11:13] <gigaherz> well
L500[11:11:28] <gigaherz> whatever logic you have
L501[11:11:31] <gigaherz> should be running on the server
L502[11:11:36] <DarkSlayerEX> but yes, smart moving does that. i'm not sure if he has any source code, but he does override the client's smart-moving-options file wilth the server's settings
L503[11:11:39] <gigaherz> and if something must be done on the client (player movement or such)
L504[11:11:44] <gigaherz> then it should receive the values from the server
L505[11:11:48] <gigaherz> never use the client config for it
L506[11:12:00] <DarkSlayerEX> without actually overwriting the file
L507[11:12:10] <gigaherz> you could encode the settings to json
L508[11:12:14] <gigaherz> and send them over in a packet
L509[11:12:16] <gigaherz> on login
L510[11:12:24] <DarkSlayerEX> json can be sent to a client?
L511[11:12:31] <gigaherz> anyth8ing can be sent to aclient
L512[11:12:36] <gigaherz> packets are arrays of bytes
L513[11:12:48] <DarkSlayerEX> i guess that explains how my modtweaker script was able to update to my friend's side when we played
L514[11:13:25] <DarkSlayerEX> i'd noticed that quark's chests didn't work in any recipes that used chests
L515[11:13:32] <Koward> It's a bit hard to find how to make a server config, most documentation is about simple client config, and GUIs for it
L516[11:13:34] <DarkSlayerEX> so i had to find a way to set that up... never did get it to work
L517[11:13:55] <DarkSlayerEX> you might have to do an if-like case
L518[11:14:08] <Koward> I'm sure everything is somewhere on the web but it's pretty swamped
L519[11:14:26] <DarkSlayerEX> if (client = server) load client settings, else request server setting packets
L520[11:14:49] <gigaherz> config is the same
L521[11:14:58] <gigaherz> on both client and server
L522[11:15:05] <gigaherz> you just won't have a GUI for it on the server
L523[11:15:22] <DarkSlayerEX> but with smart moving, people could have varying settings
L524[11:15:33] <gigaherz> well sure
L525[11:15:42] <DarkSlayerEX> for their individual needs, but the server would override them while connecting
L526[11:15:42] <Subaraki> so, instead of creating my own counter, I decided to get lazy. before I launch this code, tell me how bad it is
L527[11:15:42] <Subaraki> http://pastebin.com/zVMLhp13
L528[11:15:49] <DarkSlayerEX> which is what i'm assuming Koward wands
L529[11:15:54] <DarkSlayerEX> wants*
L530[11:16:05] <gigaherz> but as I said
L531[11:16:07] <gigaherz> that's just a packet
L532[11:16:11] <gigaherz> IMO, the idea is:
L533[11:16:14] <gigaherz> make a configuration class
L534[11:16:17] <gigaherz> that holds all the data
L535[11:16:26] <Subaraki> isn't it automatic ... ?
L536[11:16:29] <gigaherz> give it a "read" method, for loading from the saved config
L537[11:16:46] <gigaherz> give it serialize and deserialize for encoding into packet-worthy data
L538[11:16:47] <Subaraki> like, the server overrides all client config
L539[11:17:02] <gigaherz> Subaraki: not that I'm aware of
L540[11:17:11] <Subaraki> if you were to set a block id or such in a config, that would be very akward if you connect to a server
L541[11:17:19] <gigaherz> well of course
L542[11:17:22] <DarkSlayerEX> true, but if the client has different settings, by default, a client might see a recipe output where the server doesn't see the recipe as valid
L543[11:17:25] <gigaherz> that's why block IDs are synchonized
L544[11:17:28] <gigaherz> and internal
L545[11:17:29] <DarkSlayerEX> so the client would try to craft it, and repeatedly fail
L546[11:17:33] <gigaherz> so you don't have to worry about them
L547[11:17:39] <gigaherz> but you COULD have like
L548[11:17:41] <gr8pefish> should it be built in though (to vanilla or forge)?
L549[11:17:45] <gigaherz> a block DISABLED on your client
L550[11:17:49] <gigaherz> but enabled on the server
L551[11:17:54] <gigaherz> and then it would crash whenever you try to use it
L552[11:17:56] <DarkSlayerEX> that too
L553[11:17:59] <gigaherz> it will only sync the internal stuff
L554[11:18:02] <gigaherz> NOT your mod settings
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L556[11:18:45] <Koward> I use net.minecraftforge.common.config.Configuration and its built in methods at the moment
L557[11:18:56] <Koward> I expected what you suggest to be built-in
L558[11:22:22] <gigaherz> if it is, it would be news to me
L559[11:22:43] <ShadCanard> I still have an error when I launch my client
L560[11:23:24] <gigaherz> which error?
L561[11:26:37] <ShadCanard> http://pastebin.com/rzvvJNG8
L562[11:26:37] <gr8pefish> Anyone know what the difference is with the Specials subclass of RenderPlayerEvent? I'm trying to render something extra on the player if they have some data on them, should I use the RenderPlayerEvent.Speacials.Pre or just the RenderPlayerEeent.Pre?
L563[11:26:40] <ShadCanard> this
L564[11:26:59] <ShadCanard> heap space
L565[11:27:12] <ShadCanard> I tried what the forge docs said, like gradle.properties
L566[11:27:17] <ShadCanard> still it's not working
L567[11:27:36] <ShadCanard> and JVM args -Xms etc doesn't work at all
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L569[11:28:53] <gr8pefish> Just kidding, specials is deprecated
L570[11:30:28] <ShadCanard> "dev in 1.10" they said" "you're making the worng choice" they said :P
L571[11:32:27] <DarkSlayerEX> ?
L572[11:32:59] <ShadCanard> My project isn't launching x)
L573[11:33:47] *** Vigaro is now known as V
L574[11:33:55] <gr8pefish> Have you tried starting from the ground up (i.e. disabling all your rendering, launching, and then adding it in sequentially until you crasha gain?)
L575[11:34:25] <ShadCanard> I can't, because the only thing I have is "com.examplemod.ExampleMod
L576[11:34:39] <ShadCanard> Like I just unzipped forge MDK
L577[11:36:52] <gigaherz> ShadCanard: where did you put the gradle.properties?
L578[11:37:18] <gigaherz> wait
L579[11:37:20] <ShadCanard> into\.gradle
L580[11:37:22] <gigaherz> i just saw the crash
L581[11:37:34] <gigaherz> that NOT the "heap space" crash we were thinking of
L582[11:37:35] <gigaherz> ;P
L583[11:37:37] <ShadCanard> ~/.gradle *
L584[11:37:40] <barteks2x> I need some comments on this idea. We can't agree on what to do. For cubic chunks, set/getBlockState would generate new cube but never populate it (even if possible). And there would be separate loadCube method that would always populate and load all necessary chunks/cubes to do it.
L585[11:37:43] <ShadCanard> I know !
L586[11:37:45] <gr8pefish> Is it your IDE? Try downloading an open source mod that works and run it to verify?
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L588[11:38:13] <gigaherz> ShadCanard: how much ram does your mc have?
L589[11:38:38] <gigaherz> I have never seen someone with such an issue
L590[11:38:40] <ShadCanard> I can't, it crashes when I put -Xms and stuff
L591[11:38:46] <gigaherz> hm?
L592[11:38:54] <gigaherz> in your run settings?
L593[11:38:58] <ShadCanard> Yup
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L595[11:39:15] <gigaherz> you put them on the VM options box right?
L596[11:39:21] <ShadCanard> yes
L597[11:39:21] <gigaherz> not in the Program arguments box?
L598[11:39:37] <ShadCanard> Yes, 'cause it's VM related stuff
L599[11:39:47] <ShadCanard> (at least that's my thought)
L600[11:39:53] <gigaherz> and you say -Xmx2g or such won't work?
L601[11:40:18] <gigaherz> are you by any chance using 32bit java?
L602[11:40:27] <gigaherz> (32bit JDK or such)
L603[11:40:35] <ShadCanard> No, i'm on 64 bits
L604[11:40:36] <gigaherz> the vanilla launcher has its own 64bit java built in
L605[11:40:43] <gigaherz> but you MAY have installed 32bit JDK package
L606[11:40:48] <gigaherz> can you verify for me?
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L610[11:45:07] <thecodewarrior> I was just reading a reddit post about weird TESR lighting and was thinking, couldn't forge just reset the lighting after each TESR? Would that be slow?
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L612[11:46:22] <gigaherz> thecodewarrior: preventing redundant state changes are the whole reason the StateManager exists
L613[11:46:27] <gigaherz> if you keep setting and unsetting things
L614[11:46:29] <gigaherz> it defeats the point of it
L615[11:46:44] <gigaherz> ideally, all the code would set all the states it needs at the beginning
L616[11:47:01] <gigaherz> and then it wouldn't need to unset stuff because the next piece of code would set it to its wanted state
L617[11:47:04] <gigaherz> but that's hard to manage
L618[11:47:10] <gigaherz> so mc is in a semi-broken state because of it
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L620[11:48:59] <thecodewarrior> Ah. But couldn't MC set some default flags? That way if someone forgets to reset the state it'll set it?
L621[11:50:00] <ShadCanard> What the...
L622[11:50:17] <ShadCanard> Idea is driving me crazy, that's an official fact.
L623[11:50:41] <thecodewarrior> Some ideas have a tendency to do that.
L624[11:50:46] <thecodewarrior> :D
L625[11:50:49] <ShadCanard> you were right gigaherz it's using a 32 bit version, and idk why
L626[11:51:04] <ShadCanard> It has always used 64 bits
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L628[11:51:43] <Tris> Ok so uh, I have a... an uncommon problem
L629[11:51:49] <Tris> Not related to mods, but to resourcepacks
L630[11:52:00] <Tris> http://pastebin.com/aXPQ5Vx9
L631[11:52:17] <Tris> tried to edit the bucket texture/model .3.
L632[11:52:17] <Subaraki> where do swords get damaged when hitting entities ... ?
L633[11:52:51] <Subaraki> Tris, the .json ?
L634[11:52:57] <Tris> ye
L635[11:53:06] <Subaraki> your own or the vanilla ?
L636[11:53:07] <DarkSlayerEX> "the blade" *shot*
L637[11:53:20] <Subaraki> lol DarkSlayerEX
L638[11:53:40] <Tris> In my own resourcepack, for Forge's custom bucket thing :V
L639[11:54:16] <Subaraki> is the model just a texture, or a fancy model ?
L640[11:54:27] <Tris> fancy
L641[11:54:31] <Tris> this is a fancy resourcepack
L642[11:54:33] <Subaraki> show me the json
L643[11:55:11] <Tris> The textures arn't properly allocated to elements yet, because it crashed right as I was about to do that,
L644[11:55:14] <Tris> lemme go put it on pastebin
L645[11:55:46] <Tris> http://pastebin.com/VYQvYEdR
L646[11:56:02] <Tris> wait
L647[11:56:02] <Tris> shit
L648[11:56:19] <Tris> there, now it should work
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L650[11:57:15] <Subaraki> it doesn't parse
L651[11:57:28] <Tris> wut
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L654[11:57:50] <Subaraki> http://json.parser.online.fr/
L655[11:57:57] <Subaraki> paste your entire json in there
L656[11:58:08] <Subaraki> it verifies the integrity of the json strcuture
L657[11:59:10] <Subaraki> you're missing another bracket after textures
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L659[11:59:35] <Tris> oh .3.
L660[11:59:52] <Subaraki> should end with } }, not ],
L661[11:59:57] <Subaraki> }, *
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L663[12:00:35] <Tris> that'd do it.
L664[12:00:41] <Tris> I am blind, that isn't surprising that I missed that
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L668[12:02:46] <Tris> still crashed
L669[12:02:57] <Tris> probably didn't save
L670[12:02:58] <Tris> holdon
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L672[12:04:00] <Subaraki> i just discovered that entities other then player's don't actually damage their held gear (swords etc) when using it
L673[12:04:38] <Tris> Yep
L674[12:04:40] <Tris> still crashed
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L676[12:05:16] <Subaraki> same crash ?
L677[12:05:30] <Tris> dunno, can't read
L678[12:05:46] <Subaraki> and it doesn't surprise me, because if the model is unreadable, it should just give you a pink and black block as model
L679[12:06:04] <Tris> http://pastebin.com/zKk4vSfa
L680[12:06:10] <Tris> does that look the same?
L681[12:06:29] <Tris> and when i said can't read i mean litterally I, myself, can't read :V
L682[12:06:33] <Subaraki> yes, very
L683[12:06:52] <Subaraki> you don't understand the log, or you are illiterate ?
L684[12:07:06] <Subaraki> which would be funny, because you're talking and answering to people on a chat
L685[12:07:12] <Tris> combination of both
L686[12:07:14] <Tris> legally blind
L687[12:07:22] <Tris> can't read giant walls of text, e.g; a log
L688[12:07:43] <Tris> Little chat messages is fine, because it's just a sentence or two, and then I can tab out.
L689[12:13:37] <gr8pefish> Hmm, so I'm trying to do something that doesn't seem that complicated, but I guess it is (to me at least). I'm trying to render an extra model on the player based off of data saved on the player (via capabilities). The data saving is working, but I am at a bit of a loss as how to approach the rendering of the model. Does anyone know of a tutorial or source code that does something similar? I've found info
L690[12:13:37] <gr8pefish> for rendering blocks/items, but nothing for just an extra model on the player. Thanks.
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L692[12:18:37] <Tris> Sod it.
L693[12:18:38] <Tris> give up
L694[12:18:47] <Tris> I'll just make it a shitty sprite and not some fancy model :V
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L701[13:07:42] <Ordinastie> what would be the way to fix the transparency sorting for TEs across chunk borders ?
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L703[13:09:11] <Ordinastie> I thought sorting RenderGlboal.renderInfos would fix it, but apparently not
L704[13:11:14] <Ordinastie> actually, it should
L705[13:11:21] <Ordinastie> maybe I failed my sorting
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L722[14:18:34] <ShadCanard> Can I use Chat Formatting on an inventory's getDisplayName ?
L723[14:18:48] <ShadCanard> like return new TextComponentString(ChatFormatting.DARK_BLUE + getName());
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L728[14:23:39] <Ordinastie> yes, as a string directly
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L741[15:01:52] <thechief5456> is no one speaking in chat?
L742[15:02:07] <thechief5456> or do I just not see anything?
L743[15:02:22] <SkySom> No one is speaking.
L744[15:02:25] <SkySom> It's quiet currently.
L745[15:02:32] <SkySom> Plus you've only been here for 2 minutes
L746[15:02:35] <thechief5456> okay, thanks
L747[15:04:45] <thechief5456> Im having a problem with my mod right now. I am trying to have a guibutton update an integer value on the tile entity. I believe that I need to use packets and Ive looked at several tutorials but I cant seem to get it to work.
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L749[15:07:07] <SkySom> Do you have any code to show
L750[15:07:16] <SkySom> That'd help us to figure out where you may have gone wrong.
L751[15:07:20] <thechief5456> I have a github repo
L752[15:08:14] <SkySom> Okay.
L753[15:08:22] <SkySom> If you want us to take a look, you need to post a link.
L754[15:08:39] <thechief5456> my code is very wip, its been several years since Ive tried to develop a mod and my code shows.
L755[15:08:48] <thechief5456> I applogize in advance
L756[15:08:59] <SkySom> Don't make excuses for the code, just show. We were all there at one time.
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L758[15:10:35] <thechief5456> https://github.com/Austin-Dorff/Mechanica/tree/master/src/main/java/com/austindorff/mechanica
L759[15:11:26] <Ordinastie> I have an annoying issue, I have no idea where it comes from :/
L760[15:11:57] <Ordinastie> for some unknown reason, some parts looks more opaque than the others : http://puu.sh/rs8zb.jpg
L761[15:12:25] <Ordinastie> and if I go back a bit further, this happens : http://puu.sh/rs8zr.jpg
L762[15:14:33] <SkySom> thechief5456, well you aren't setting the data on the furnace
L763[15:14:42] <SkySom> But is that method getting called?
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L765[15:14:51] <SkySom> Or wait you are.
L766[15:14:53] <SkySom> toggleMode
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L768[15:15:15] <thechief5456> thats the method I am trying to call when the button is clicked
L769[15:15:53] <SkySom> What parts of that is getting called?
L770[15:16:00] <SkySom> Is on message getting called?
L771[15:17:46] <thechief5456> i dont believe that I ever called on message
L772[15:17:58] <SkySom> Forge should call that.
L773[15:18:05] <SkySom> Yo don't directly call it.
L774[15:18:53] <thechief5456> then yes it was because I had a system out in there before and it was printing out to the console
L775[15:19:15] <thechief5456> ill double check that right now
L776[15:19:50] <SkySom> ... Actually hold up.
L777[15:19:53] <SkySom> I see your issues.
L778[15:20:15] <SkySom> Minecraft.getMinecraft() shouldn't be used on the server (Which is where the toggle should happen)
L779[15:21:17] <thechief5456> oh is that a client side method?
L780[15:21:23] <SkySom> Yeah.
L781[15:22:01] <Ordinastie> it's a client side class
L782[15:22:06] <thechief5456> okay, I will see where Im calling that on the server and I will update you in a few minutes. Thank you for your help so far. I would have never known that
L783[15:22:06] <SkySom> https://github.com/BrassGoggledCoders/MoarCarts/blob/master/src/main/java/xyz/brassgoggledcoders/moarcarts/proxies/CommonProxy.java#L20
L784[15:22:11] <SkySom> This is what seemed to work for me.
L785[15:22:19] <SkySom> This will give you a normal world thechief5456
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L787[15:23:29] <Ordinastie> thechief5456, also, there is no reason the send the NBT with your packet
L788[15:24:13] <thechief5456> alright, took that out as well
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L791[15:26:15] <thechief5456> that definitely worked!!!
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L793[15:27:38] <thecodewarrior> So, to avoid XY problems, this is what I want to do: I want my custom IModel, instead of pulling from static model locations, to pull from a custom blockstate file, it'll have plain strings for the variants, so no blockstate stuff. I just want a way to get a Blockstate and get the IModel for a particular variant. I have no idea how though.
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L800[15:43:37] <raoulvdberge> Is it possible that this json blockstate is too heavy? http://pastebin.com/3Lpd2EVb
L801[15:43:41] <raoulvdberge> MC crashes with a GC out of memory
L802[15:52:47] <gigaherz> how many combinations are there?
L803[15:53:03] <raoulvdberge> 8! * 6 * 2 by my calculations
L804[15:53:08] <raoulvdberge> that is probably too much :P
L805[15:53:14] <gigaherz> how much is that? ;P
L806[15:53:23] <raoulvdberge> 483840
L807[15:53:25] <gigaherz> also wat 8!?
L808[15:53:34] <gigaherz> that makes no sense ;P
L809[15:54:22] <raoulvdberge> 8 factorial?
L810[15:54:34] <gigaherz> yeah there's no factorials in computing that ;P
L811[15:54:50] <gigaherz> it's 2^8 * 6 * 2
L812[15:54:59] <gigaherz> so 256 * 6 * 2
L813[15:55:05] <gigaherz> !calc 256*6*2
L814[15:55:13] <gigaherz> !!calc 256*6*2
L815[15:55:13] <gigaherz> gigaherz: Result(s): 3072
L816[15:55:13] <raoulvdberge> oh no. my calculations are wrong then :P
L817[15:55:43] <raoulvdberge> but why would it be crashing with an out of mem error then?
L818[15:56:27] <raoulvdberge> connected can be true/false, direction has 6 possibilities, 7 blockstates that can be true/false
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L821[16:00:42] <gigaherz> each "boolean" has 2 values
L822[16:00:58] <gigaherz> there's 9 properties with 2 values, so 2^9 (512)
L823[16:01:02] <gigaherz> and the other one has 6
L824[16:01:06] <gigaherz> so 2^9*6
L825[16:01:18] <raoulvdberge> and that is too much?
L826[16:01:27] <gigaherz> it's... a lot but within reason
L827[16:01:35] <gigaherz> however
L828[16:01:40] <gigaherz> it depends on the complexity of each model
L829[16:01:53] <gigaherz> since it's a cube, it shouldn't be TOO bad
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L831[16:02:12] <raoulvdberge> It's a cube with a submodel(s) rendered on to it
L832[16:02:29] <gigaherz> oh right
L833[16:02:37] <gigaherz> well still only a hadnful of quads
L834[16:02:51] <raoulvdberge> guess my computer couldn't handle it
L835[16:03:08] <gigaherz> this can't be more than 3mb of RAM
L836[16:03:15] <gigaherz> I think
L837[16:03:23] <gigaherz> so it shouldn't be the issue.
L838[16:03:48] <raoulvdberge> what else could it be then? it was hanging for a while on baking the model, then crashed with an out of memory err
L839[16:03:59] <gigaherz> how many blockstates are there?
L840[16:04:07] <gigaherz> I mean in the IBlockStates
L841[16:04:11] <gigaherz> not the variants in the file
L842[16:04:17] <gigaherz> are there more than models? or same?
L843[16:04:39] <raoulvdberge> 10 blockstates
L844[16:04:51] <howtonotwin> wat
L845[16:05:01] <gigaherz> uh?
L846[16:05:04] <howtonotwin> how do you map 10 blockstates to 3072 models
L847[16:05:05] <gigaherz> you mean proeprties?
L848[16:05:11] <raoulvdberge> oh shit, yeah properties
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L850[16:06:29] <raoulvdberge> Well, I'm not sure what you mean by IBlockStates.
L851[16:06:37] <howtonotwin> how many combinations
L852[16:06:43] <gigaherz> I mean
L853[16:06:48] <gigaherz> the combinations of those properties
L854[16:06:53] <gigaherz> if there's as many as in the blockstates json
L855[16:06:56] <gigaherz> or a different number
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L857[16:07:15] <howtonotwin> An BlockStateContainer generates all possible IBlockStates and stores them in RAM
L858[16:07:34] <howtonotwin> that's why you can do blockstateA == blockstateB
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L860[16:17:38] <shartte> So there is a bot here allowing lookups for obfuscated names of srg names, is that right?
L861[16:17:44] <shartte> or am i getting that wrong? :)
L862[16:17:52] <shartte> have to port some dirty coremod hackery from 1.7 to 1.10 for ae2
L863[16:18:12] <howtonotwin> !!gc ItemStack
L864[16:18:12] <MCPBot_Reborn> === MC 1.10.2: ItemStack ===
L865[16:18:13] <MCPBot_Reborn> Notch : adz
L866[16:18:14] <gigaherz> yes there's a bot
L867[16:18:14] <MCPBot_Reborn> Name : net/minecraft/item/ItemStack
L868[16:18:19] <howtonotwin> tada!
L869[16:18:25] <howtonotwin> pm it commands
L870[16:18:30] <gigaherz> however, if you have a lot of requests
L871[16:18:32] <howtonotwin> start with "help"
L872[16:18:37] <gigaherz> it woudl be best on PM
L873[16:18:43] <howtonotwin> or a DCC
L874[16:18:52] <gigaherz> or the bot's channel (#mcpbot ?)
L875[16:19:01] <howtonotwin> ^ correct
L876[16:19:29] <shartte> aight, thanks alot
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L878[16:21:12] <howtonotwin> and what are you doing that needs coremods?
L879[16:21:21] <gigaherz> "ae2" apparently
L880[16:21:25] <howtonotwin> can't think of why AE of all things would need them?
L881[16:21:32] <gigaherz> me neither
L882[16:21:34] <gigaherz> but hacks are hacks
L883[16:23:01] <shartte> I need to override drawSlot in GuiContainer
L884[16:23:28] <shartte> Or at least, it's what it's doing in 1.7 to override how the stack size is rendered. It's using a smaller font, and has special handling for very large numbers.
L885[16:24:59] <shartte> since it still wants to call the super method for "standard" slots (crafting grid on crafting terminal), it's doing a bit of more involved hackery to make the old method callable
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L889[16:29:57] <raoulvdberge> gigaherz: here is the crashlog: http://pastebin.com/1GmWe9Xc
L890[16:31:46] <gigaherz> raoulvdberge: you aren't using 32bit JDK in your IDE, are you?
L891[16:32:21] <raoulvdberge> no
L892[16:32:44] <raoulvdberge> using 64 bit java
L893[16:32:49] <gigaherz> yeah no idea then
L894[16:33:04] <gigaherz> i'm far too tired to open the code and look at what is going on in that call stack
L895[16:33:27] <raoulvdberge> It doesn't look like it's doing weird recursion either
L896[16:33:29] <Ordinastie> raoulvdberge, put a breakpoint for the OOME and check the map size
L897[16:34:57] <shartte> ah heh
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L899[16:35:09] <shartte> this is fun. you're the author of refined storage?
L900[16:35:14] <raoulvdberge> yep
L901[16:35:26] <shartte> and I am currently porting AE2
L902[16:35:30] <shartte> so probably similar problems, heh
L903[16:36:15] <raoulvdberge> probably have to use a TESR for this
L904[16:36:25] <shartte> Looks like the disk drive
L905[16:36:31] <howtonotwin> no TESRs
L906[16:36:35] <howtonotwin> just IModels :P
L907[16:36:35] <shartte> Do you want it to work similar to how AE2's drive works?
L908[16:36:41] <gigaherz> raoulvdberge: nono, you can use static models
L909[16:36:45] <shartte> in terms of rendering, I mean
L910[16:36:46] <gigaherz> but you could use a custom IBakedModel
L911[16:36:50] <gigaherz> where you assemble the submodels yourself
L912[16:36:54] <gigaherz> instead of pre-computing them all
L913[16:36:55] <shartte> That's what I am doing for AE2
L914[16:37:07] <gigaherz> see this: https://github.com/gigaherz/Everpipe/blob/master/src/main/java/gigaherz/everpipe/pipe/client/PipeBakedModel.java
L915[16:37:21] <gigaherz> I think it's a good example of how to composite a model on the fly
L916[16:37:24] <howtonotwin> That's the best way if you don't want petabytes of model :P /s
L917[16:37:38] <gigaherz> it will still be a static model, so no drawing every single frame
L918[16:37:46] <shartte> https://github.com/AppliedEnergistics/Applied-Energistics-2/blob/1.10/src/main/java/appeng/client/render/model/DriveBakedModel.java
L919[16:38:25] <shartte> I am using extended block state here to transport the state of the drive slots.
L920[16:38:27] <raoulvdberge> thanks for the links, will check them out
L921[16:38:47] <shartte> The only unfortunate thing is that it hardcodes an assumption about the model geometry in my case
L922[16:39:07] <shartte> Namely how it needs to translate the drive-bay model for the slots
L923[16:39:57] <gigaherz> shartte: you can have a "custom": {...} block on the blockstates json
L924[16:40:13] <gigaherz> which you can use to pass data to the custom model
L925[16:40:24] <raoulvdberge> shartte: the bakedCells, how do you get those?
L926[16:40:25] <gigaherz> you can't replace only parts of that, though
L927[16:40:26] <howtonotwin> and use an IModelCustomData (?) instead of a plain IModel
L928[16:40:31] <raoulvdberge> baking individual model files?
L929[16:40:39] <shartte> You need the accompanying IModel: https://github.com/AppliedEnergistics/Applied-Energistics-2/blob/1.10/src/main/java/appeng/client/render/model/DriveModel.java
L930[16:40:50] <shartte> I declare those as dependencies (They're JSON models)
L931[16:41:40] <raoulvdberge> cool, thanks
L932[16:42:05] <shartte> Oh i really have to look into IModelCustomData then
L933[16:42:47] <shartte> allowing resource pack authors to change the geometry of the drive bays would be awesome
L934[16:43:10] <howtonotwin> super simple, you'll get process called with an ImmutableMap<String, String> and then you can do anything
L935[16:43:23] <shartte> yup which is awesome. i just didnt know about that interface
L936[16:43:31] <shartte> so, thanks! :)
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L946[17:07:21] <LexLap2> williewillus,
L947[17:07:23] <LexLap2> This is your code so it's going to loop 17 times
L948[17:07:29] <LexLap2> for (int m = 0; m < 16; m++)
L949[17:07:32] <LexLap2> .... wat....
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L956[17:26:33] <illy> For some reason when I saw lex's nick change it reminded me of the song Rock Lobster...
L957[17:27:51] <raoulvdberge> shartte: how do you handle drive rotation?
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L959[17:28:38] <shartte> ah yes. we have a generic wrapper around our models that handles the rotations of all tiles
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L982[18:17:55] <howtonotwin> SquareWheel: reading through (and implementing!) your changes, I'd just like to note that "!!! note" and "!!! important" are special markers to mkdocs that emit big shiny boxes with warning signs and such in the html.
L983[18:18:11] <SquareWheel> Ohh, that I did not know.
L984[18:18:19] <SquareWheel> On Github it just showed up as it was.
L985[18:18:59] <howtonotwin> yeah ik. Don't worry :P
L986[18:18:59] <SquareWheel> That actually sounds ideal then for all the "by the way..." rules.
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L990[18:29:06] <Mogul> Hey guys
L991[18:30:04] <Mogul> Huh, awfully quiet in here...
L992[18:30:10] <SquareWheel> Howdy
L993[18:30:18] <Mogul> Signs of life! =D
L994[18:31:39] <Mogul> So, I tried to get an answer to this yesterday, but to no avail: Can anybody tell me if it is possible to remove vanilla biomes from the game registry in Forge 1.10.2 or to overwrite them somehow with another biome?
L995[18:32:39] <Mogul> I read of substitution aliases but didn't delve too far into that as it seemed they are not yet working in general; and they only seem to be made for blocks and items in particular.
L996[18:33:33] ⇦ Quits: thechief5456 (~thechief5@c-24-13-64-193.hsd1.il.comcast.net) (Quit: thechief5456)
L997[18:34:03] <Mogul> But when I tried to register ("put") a biome with the same id and/or name as a previously registered biome, the registry told me it didn't permit it.
L998[18:36:59] <howtonotwin> If you can't find a way, open a PR or issue on the Forge repo
L999[18:37:22] <Mogul> Well, I am not even sure if this isn't working as intended.
L1000[18:37:53] <Mogul> As far as I could tell, the strictness of the registry is intended.
L1001[18:37:58] <howtonotwin> why would forge let you overwrite items and blocks but not biomes?
L1002[18:38:17] <Mogul> I dunno.
L1003[18:38:45] <howtonotwin> if you open an issue, you'll either have it added or be told by someone more qualified than me why it won't work.
L1004[18:38:46] <Mogul> But if the substitution alias system should really not be complet yet (i haven't tried it), then maybe such a feature is planned for biomes?
L1005[18:38:54] <Mogul> Hm.
L1006[18:39:39] <Mogul> I'd like to be a little bit more informed though before opening a bug report. Maybe I just overlooked something.
L1007[18:40:13] ⇦ Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098) (Ping timeout: 183 seconds)
L1008[18:40:17] <quadraxis> can always post on the forums
L1009[18:40:39] <howtonotwin> you won't get murdered unless a convo such as "it won't work bc X, Y, Z." "but then imma do something hacky!" takes place :P
L1010[18:41:32] <howtonotwin> Also unlike me a lot of the people here actually have lives
L1011[18:41:42] <howtonotwin> you might have better luck on a weekend
L1012[18:41:56] <Mogul> Maybe =D
L1013[18:42:14] <Mogul> But then again it's hard to tell who, from what timezone, might be on here at what time.
L1014[18:42:30] ⇨ Joins: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L1015[18:43:01] * howtonotwin pulls up his stalker-esque DB of info on the users of this channel
L1016[18:43:38] * howtonotwin notices the last transaction was DROP DATABASE MCFIRC
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L1019[18:51:34] <moog> gnegh.
L1020[18:52:18] <moog> can someone xplain to me v simply how I'd go about importing the thaumcraft API into my eclipse workspace? I have a copy pulled from github, I just dunno how exactly to make it accessible in eclipse
L1021[18:54:45] <Mogul> What form does this copy have? Is it a zip file or a jar file...?
L1022[18:55:46] <TankCR> evening all! Hows thing?
L1023[18:55:47] <moog> the folder looks like this
L1024[18:55:48] <moog> http://puu.sh/rsm70/f185afc9a5.png
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L1026[18:56:37] <Ordinastie> you're not supposed to clone the repo
L1027[18:56:42] <Mogul> Evening, TankCR.
L1028[18:56:52] <Ordinastie> you're supposed to add the dependency in your build.gradle
L1029[18:57:30] <moog> okay, so I add the URL for the repository to that, and then run it again?
L1030[18:57:51] <Ordinastie> no, the url to github won't work
L1031[18:58:13] <moog> okay, what do I put in the file and on what line?
L1032[18:58:15] <Ordinastie> you need either the url to a maven repo if available, or find the dev jar and reference that directly
L1033[18:58:46] <Ordinastie> example I use : https://github.com/Ordinastie/MalisisDoors/blob/1.8.9/build.gradle#L39-L40
L1034[18:59:08] <moog> so there should be a .jar in those files?
L1035[18:59:24] <moog> or do I need to build it?
L1036[18:59:27] <Mogul> Or the files should be in a jar. ;-)
L1037[18:59:28] <Ordinastie> not on github
L1038[18:59:30] <Ordinastie> somewhere
L1039[18:59:32] <TankCR> getting tired of tweaking my weapon angle and rotation, ugh, lol
L1040[18:59:55] <moog> I feel like my brain is in a jar soaking with brine
L1041[18:59:57] <moog> < _ >
L1042[19:00:51] ⇦ Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Read error: Connection reset by peer)
L1043[19:02:12] ⇨ Joins: Girafi (Girafi@0x555178eb.adsl.cybercity.dk)
L1044[19:02:46] <moog> ah, okay, Iv'e found a dev jar
L1045[19:03:12] <moog> I plop this into my forge folder, and then indicate where it is to the gradle file and then rebuild the workspace?
L1046[19:04:19] <Ordinastie> it's possible that simply putting it in libs can work directly, without needing to alter your build.gradle, but I'm not sure
L1047[19:04:32] <moog> oh
L1048[19:04:47] <moog> the build file does say you can put it in libs and it will be checked
L1049[19:04:52] <moog> okay, so into the build folder
L1050[19:04:55] <moog> THEN run that.
L1051[19:05:00] <moog> should I close eclipse?
L1052[19:05:56] <Ordinastie> no, but probably rerun gradlew eclipse
L1053[19:06:05] <Ordinastie> and then refresh the project
L1054[19:06:30] <moog> alright, gimme a minute~
L1055[19:07:04] <Ordinastie> I don't guarantee this will work because I do stuff a bit differently
L1056[19:08:13] <howtonotwin> "bit"
L1057[19:08:28] <Ordinastie> I have a multiproject setup
L1058[19:08:30] <howtonotwin> does that mean writing 5M lines of boilerplate :P
L1059[19:08:42] <Ordinastie> and no
L1060[19:10:00] <moog> the gradlew.bat file is what I should use if I'm windows based, right?
L1061[19:10:18] <Corosus> yep
L1062[19:10:22] <Ordinastie> yes
L1063[19:10:34] <Ordinastie> but build.gradle is the file you edit
L1064[19:10:47] * moog nodnod
L1065[19:11:35] <moog> and I append "eclipse" to the end right?
L1066[19:11:40] <moog> I always have trouble with this part. :\
L1067[19:11:52] <Ordinastie> gradlew eclipse yes
L1068[19:12:03] ⇦ Quits: Mogul (~mogul@ip-178-201-172-123.hsi08.unitymediagroup.de) (Ping timeout: 198 seconds)
L1069[19:12:54] <moog> okay! build successful. time to refresh everything and see if the class files show up.
L1070[19:12:56] <Ordinastie> that updates the .classpath file use by eclipse for the project
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L1072[19:13:18] <Ordinastie> it contains all the jars used by MC and forge to be added to the classpath
L1073[19:13:22] <moog> http://puu.sh/rsmZj/5b94254a09.png
L1074[19:13:23] <moog> :D
L1075[19:13:27] <moog> thanks y'all.
L1076[19:13:34] <Ordinastie> and if everything works, it should now contains the API too
L1077[19:14:09] <moog> oh wait
L1078[19:14:12] ⇨ Joins: Mogul (~mogul@ip-178-201-172-123.hsi08.unitymediagroup.de)
L1079[19:14:14] <moog> crud what is this here
L1080[19:14:23] <moog> http://puu.sh/rsn2U/bb449af38f.png
L1081[19:14:47] <Ordinastie> if the dev don't have the source with them, you don't see them
L1082[19:15:16] <Ordinastie> *dev jar
L1083[19:15:50] <moog> okay, so does this mean I need to specify the path to the source files I downloaded?
L1084[19:16:07] <Mogul> I think so.
L1085[19:16:19] <Ordinastie> tbh, the dev jar should contain the src too
L1086[19:16:37] <moog> mmmmnnnn. did I screw up?
L1087[19:16:57] <Ordinastie> does the jar you download have the java files too ?
L1088[19:17:28] <moog> how would I find out?
L1089[19:17:40] <moog> I just clicked the link on the forum thread for the dev jar and dl'd it
L1090[19:17:45] <Ordinastie> actually, nvm, my dev don't have the source either
L1091[19:19:05] <Ordinastie> you can manually add the src jar for the lib (if you can find it) though
L1092[19:19:28] <moog> okay, I guess I can do that. is there any way to do that en masse?
L1093[19:19:33] <moog> like, for every class.
L1094[19:19:39] <Ordinastie> I think if the dependency is pulled from maven, the src is added automatically
L1095[19:19:47] <Ordinastie> class ?
L1096[19:20:00] <Ordinastie> you do it for the jar
L1097[19:20:06] <moog> oh so I should
L1098[19:20:22] <moog> point it at the .jar in the forge folder that I put in the build.gradle folder?
L1099[19:20:50] <Ordinastie> I meant in eclipse, you can specify a src jar for a lib
L1100[19:21:15] <moog> by clicking that change attached source button, right?
L1101[19:21:15] <Ordinastie> but you can try simply leaving it in libs, see if gradles automatically handle that
L1102[19:21:25] <moog> okay I might try that.
L1103[19:21:31] <moog> bleh, sorry I'm so difficult.
L1104[19:21:46] <moog> I can understand programming logic but the way that IDEs work confounds me.
L1105[19:21:57] <Mogul> You are not alone. ;-)
L1106[19:22:07] <Biochemic> true :D
L1107[19:23:12] <moog> thanks for bein' patient y'all.
L1108[19:23:38] <Ordinastie> you should probably make you own stuff before trying to do some addon
L1109[19:23:49] <Mogul> Nah
L1110[19:23:57] <Mogul> You should do what motivates you most.
L1111[19:24:07] <moog> I've dinked around with like
L1112[19:24:41] <moog> here's how to make items here's how to make blocks here's how to give them interactions and keep everything on the right side and recipes n all that basic jazz.
L1113[19:25:07] <moog> I figure it doesn't matter that much to me since it's all new to me anyway. 'n I like thaumcraft a lot so.
L1114[19:26:27] <moog> moving the api folder into the libs folder didn't quite work.
L1115[19:26:45] <Mogul> folder?
L1116[19:26:53] <moog> shoudl I have used the zip
L1117[19:27:08] <Mogul> Didnt you download a jar just now?
L1118[19:27:13] <Mogul> Put that in there.
L1119[19:27:14] <moog> I did
L1120[19:27:28] <moog> I put the jar in there, when I go to the jar within my workspace it says that the source is not found.
L1121[19:27:40] <Mogul> Yeah
L1122[19:27:44] <Ordinastie> just manually specify the path then
L1123[19:27:49] <moog> so I shoved the source folder I had from github < _ >
L1124[19:28:13] <Mogul> Nah, don't do that. You can reference that folder without putting it in the project, I think.
L1125[19:28:23] <Ordinastie> didn't you dl the src jar ?
L1126[19:29:07] <Mogul> He did
L1127[19:29:13] <Mogul> ok.
L1128[19:29:15] <moog> was it... wait.
L1129[19:29:20] <Ordinastie> did you put it in libs/ ?
L1130[19:29:21] <moog> it was the dev build
L1131[19:29:32] <moog> so that's not right is it.
L1132[19:29:35] * moog headdesk
L1133[19:29:44] <Ordinastie> you need the dev build to compile against
L1134[19:29:52] <Ordinastie> if you want the src, dl the src jar too
L1135[19:30:01] <moog> I... don't know if there is one?
L1136[19:30:03] ⇦ Quits: Lex|Beach (~LexManos@2602:306:30d3:c230:5c94:605f:5b11:f0f0) (Ping timeout: 198 seconds)
L1137[19:30:09] <Ordinastie> well, find out ?
L1138[19:30:18] <moog> I'm looking at the "for modders' section on the thread.
L1139[19:30:27] <moog> I have dev builds and links to the API
L1140[19:30:33] <moog> maybe those API links are the jar I'm looking 4?
L1141[19:30:50] <moog> yes! looks like it.
L1142[19:30:52] <moog> lets rebuild.
L1143[19:31:46] ⇨ Joins: MattDahEpic (~MattDahEp@65-128-123-245.hlrn.qwest.net)
L1144[19:31:56] <Mogul> In any way - to specify a "source attachment", go to the project properties, select the "Java Build Path" tab, go to the "Libraries" tab there, click the libary that you wanna attach the source to, select the "Source attachment" sub item of that library and click on the "Edit..." button on the right side.
L1145[19:31:56] <MattDahEpic> what happened to I18n?
L1146[19:33:18] <Ordinastie> MattDahEpic, still there
L1147[19:33:23] <moog> well, I crammed the API jar in there and that didn't work either.
L1148[19:33:35] <Ordinastie> <Ordinastie> just manually specify the path then
L1149[19:33:38] <moog> lessee, I'll do that mogul
L1150[19:34:10] <Mogul> Ok, what version of Forge do you use, moog?
L1151[19:34:18] <moog> 1.8.9
L1152[19:34:28] <moog> 9_9; TC's not up to date
L1153[19:34:48] ⇦ Quits: raoulvdberge (uid95673@id-95673.richmond.irccloud.com) (Quit: Connection closed for inactivity)
L1154[19:35:31] <Mogul> Dangit, I remember.
L1155[19:35:35] ⇦ Quits: Biochemic (~quassel@p5B00AE1B.dip0.t-ipconnect.de) (Remote host closed the connection)
L1156[19:35:54] <Mogul> Would have shoved it into my project for a test if it were 1.10.2.
L1157[19:36:14] <Mogul> But I think this file should be the one you need: https://dl.dropboxusercontent.com/u/47135879/Thaumcraft-1.8.9-5.2.4-api.jar
L1158[19:37:08] <moog> !
L1159[19:37:10] <moog> there we go
L1160[19:37:15] <moog> sorry I was diogn something dumb with it
L1161[19:37:20] <moog> hurrah
L1162[19:37:22] <Mogul> =D
L1163[19:37:30] <Mogul> Congratz ;-)
L1164[19:37:38] <moog> thanks for the help y'all
L1165[19:37:49] <moog> oh why does my project folder have a big red ! on it now in eclipse...
L1166[19:38:18] <Mogul> Because of all the errors I guess.
L1167[19:38:35] <moog> possibly!
L1168[19:38:49] <moog> none of the items a level up on the tree inside of it have a ! on them
L1169[19:39:04] <Mogul> Honestly I haven't used APIs often enough to know my way around that, but I remember having had that situation before myself.
L1170[19:39:16] <moog> safely ignorable at leats?
L1171[19:39:31] <moog> I mean, one way to find out.
L1172[19:39:31] <Mogul> I don't think so.
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L1174[19:39:40] <moog> oh, yeah
L1175[19:39:43] <moog> my run button is gone.
L1176[19:39:50] <Mogul> But maybe you need to close Eclipse and reopen it, sometimes it's bugging out.
L1177[19:40:52] <moog> oh wait I was just not properly focused on my mod's package
L1178[19:41:02] ⇨ Joins: iso2013 (~iso2013@c-67-176-10-45.hsd1.co.comcast.net)
L1179[19:41:03] <Mogul> See? Eclipse.
L1180[19:41:28] <moog> maybe.
L1181[19:42:01] <moog> client's running...
L1182[19:42:02] <moog> crash.
L1183[19:42:10] * howtonotwin plays his violin
L1184[19:42:42] <Mogul> I think the problem is that the jar is not loaded properly because it isn't specified in the build path, or something like that.
L1185[19:43:07] <Mogul> Here's where I get confused but I know that I once made it work in the end. ;-)
L1186[19:43:15] <moog> the API jar and not the deobf jar in ./forge/libs
L1187[19:43:23] <Mogul> Yeah
L1188[19:43:29] <Mogul> Perhaps a gradlew eclipse might help?
L1189[19:43:41] <moog> cant hurt
L1190[19:43:48] <moog> where did u say I need to specify build path in eclipse?
L1191[19:44:20] <Mogul> Main Menu->Project->Properties->Build Path
L1192[19:44:40] <Mogul> Or right click on your project and select it from there.
L1193[19:45:55] <moog> and then I add the jar to the libraries tab.
L1194[19:46:08] <moog> yes!
L1195[19:46:35] <moog> running...
L1196[19:46:44] <moog> crash. fudge.
L1197[19:47:00] <moog> this might just be my file's all janked up though bc im the dumbest bitch I guess
L1198[19:47:25] <moog> I can remove my mod package from the build list and try that, right?
L1199[19:47:56] <Mogul> Huh, what?
L1200[19:48:03] <moog> I think that uh
L1201[19:48:04] <Mogul> Your mod package from the build list?
L1202[19:48:09] <moog> my code might be bad or something
L1203[19:48:18] <Mogul> I can't say.
L1204[19:48:19] <moog> I want to see if forge + the TC api will build and run
L1205[19:48:30] <moog> inb4 I break everything
L1206[19:48:32] <TankCR> can you add tree chopping to a sword item type?
L1207[19:49:01] <moog> oh
L1208[19:49:02] <moog> doip
L1209[19:49:16] <moog> dumb mistake on my part here, trying to register my mod twice bc I forgot to delete a file...
L1210[19:49:25] <Mogul> TankCR: Dunno if this has changed in newer version but I think it is specified with the block which type of tool is effective against it.
L1211[19:49:56] <howtonotwin> iirc there's Item::setHarvestLevel
L1212[19:49:58] <Mogul> Haven't made a tool yet though, so I dunno if you can register it with several types.
L1213[19:50:06] <howtonotwin> but set isn't quite accurate
L1214[19:50:31] <howtonotwin> it actually just adds a (tooltype,level) pair to the list of mining levels
L1215[19:50:52] *** AbrarSyed is now known as Abrar|gone
L1216[19:51:02] <howtonotwin> hmm maybe it has a different name :P
L1217[19:52:02] <howtonotwin> nope there it is
L1218[19:52:04] <Mogul> Nah, it's setHarvestLevel
L1219[19:52:10] <Mogul> And seems like the way to go then.
L1220[19:52:28] <howtonotwin> so setHarvestLevel("axe", 2) for iron level axing
L1221[19:53:14] <moog> haloo hallay!
L1222[19:53:20] <moog> we have no crashes.
L1223[19:53:24] <howtonotwin> ^ that's a new one :P
L1224[19:53:24] <moog> bless all y'all's hearts.
L1225[19:53:29] * moog snerk
L1226[19:53:45] <howtonotwin> * moog snerk
L1227[19:53:59] <moog> im
L1228[19:54:06] <moog> slightly startled that that pings me but
L1229[19:54:19] <howtonotwin> try selecting the text
L1230[19:54:20] <moog> or rather I wanna know why lol
L1231[19:54:21] <moog> OH
L1232[19:54:22] * howtonotwin cackles
L1233[19:54:28] <moog> you inserted a right to left character
L1234[19:54:41] <howtonotwin> We have a winnner!
L1235[19:55:11] <moog> :0
L1236[19:55:13] <moog> what do I win
L1237[19:55:37] <howtonotwin> you win a LRO
L1238[19:55:54] <moog> how functional!
L1239[19:56:27] ⇦ Quits: Lathanael|Away (~Lathanael@p5496106F.dip0.t-ipconnect.de) (Ping timeout: 198 seconds)
L1240[19:57:02] * moog steals away to make herself some eggs in a basket for achieving a milestone, halloo hallay.
L1241[19:57:04] <howtonotwin> a >>= (\x -> x >>= (\y -> y >>= (\z -> z)))?
L1242[19:57:39] ⇨ Joins: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L1243[19:58:07] *** Mine|away is now known as minecreatr
L1244[19:58:10] <moog> the ability to process that riddle is outside my knowledge base at the mo'
L1245[19:58:17] <moog> can u explain it?
L1246[19:58:22] <howtonotwin> better written:
L1247[19:58:36] <howtonotwin> do { x <- a; y <- x; z <- y; z }
L1248[19:58:50] <howtonotwin> it's haskell
L1249[19:58:58] <howtonotwin> pronounce >>= as bind
L1250[19:59:30] <howtonotwin> as in the monadic bind of type (>>=) :: (Monad m) => m a -> (a -> m b) -> m b
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L1252[19:59:41] <howtonotwin> so take a monad a
L1253[19:59:44] <howtonotwin> extract x from a
L1254[19:59:48] <howtonotwin> extract y from x
L1255[19:59:53] <howtonotwin> extract z from x
L1256[20:00:08] <howtonotwin> and then the value of the entire expression is z
L1257[20:00:51] <howtonotwin> which itself is a monad
L1258[20:01:03] <howtonotwin> brain ok?
L1259[20:01:33] <howtonotwin> *extract z from y
L1260[20:01:40] <Mogul> All my mathematical understanding has already been wiped in school, so your expressions couldn't hurt me anymore. ;-)
L1261[20:01:41] <howtonotwin> you didn't see that >.<
L1262[20:01:46] <TankCR> Mogul: I think I have to somehow register multiple tooltypes, like a mattock that can dig and chop
L1263[20:01:52] <howtonotwin> yeah
L1264[20:01:58] <howtonotwin> that's what setHarvestLevel does
L1265[20:02:23] <TankCR> it won't cop trees though
L1266[20:02:26] <TankCR> chop
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L1268[20:02:53] <Mogul> Hmmm...
L1269[20:03:36] <howtonotwin> I won't try to explain monads because a) offtopic and b) Monad Tutorial Fallacy
L1270[20:03:43] <Mogul> I can only guess that you made some mistake, as that function seems to be what you need. Then again I didn't try it out myself and can't say how it really works.
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L1272[20:05:36] <TankCR> found something that may help https://www.reddit.com/r/forgemodding/wiki/tutorials/tools
L1273[20:06:03] <Mogul> Gnark.
L1274[20:06:51] <howtonotwin> that's for 1.7.10
L1275[20:07:04] <howtonotwin> which is not likely to be relevant in 1.10
L1276[20:07:06] <howtonotwin> but idk
L1277[20:07:41] <Mogul> I don't see my finding a solution to my problem - this new Forge registry system is a layer under a layer of a layer's layer, but as far as I can see, deleting something from the registry is not meant to be.
L1278[20:09:15] <howtonotwin> to the issue tracker!
L1279[20:09:29] <Mogul> Maybe...
L1280[20:09:43] <Mogul> Or I could try to figure out how Biomes O Plenty does it.
L1281[20:10:08] <Mogul> But it seems like they also use a deeply layered self-made system.
L1282[20:10:52] <Mogul> Hm. Of course I could try to get a hold of one of the devs over at their chat room.
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L1286[20:18:13] <howtonotwin> I totally just remembered that JSON is valid JS...
L1287[20:22:35] <Ordinastie> well, it has it in its name
L1288[20:23:08] <Ordinastie> what does the camera TransformType.FIXED refers to again ?
L1289[20:23:32] <howtonotwin> I think it might be item frames from the name but idk
L1290[20:24:01] <Ordinastie> ah right, that seems right
L1291[20:28:09] <Mogul> Say, is the list of biomes still limited to 256 entries in 1.10.2?
L1292[20:29:01] <howtonotwin> SquareWheel: About not explaining what UVs are, the RTD page assumes that you have a clue and know what a UV is or know what Google does. I don't think I should say it myself.
L1293[20:29:08] <howtonotwin> thoughts?
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L1298[20:38:51] <Mogul> To answer my question: Yes, the "MAX_BIOME_ID" still is 255. Found it in the GameData class.
L1299[20:41:05] <howtonotwin> Also SquareWheel: I find "blockstate" to have a double meaning. In models/blockstate I mean to describe the blockstate JSON format, and the IBlockState definition of blockstate is described under blocks/
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L1311[21:19:57] <SquareWheel> howtonotwin: I guess it depends how technical you want these docs to be. An external link might be a quick solution though. UVs aren't a difficult concept, but it's also not super common knowledge.
L1312[21:20:15] <howtonotwin> ok
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L1314[21:22:03] <SquareWheel> Other than that did you find the notes useful?
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L1316[21:23:11] <howtonotwin> yes
L1317[21:23:14] <howtonotwin> very
L1318[21:23:18] <howtonotwin> thanks again :D
L1319[21:23:29] <SquareWheel> Cool, glad to have been of help.
L1320[21:23:45] <howtonotwin> also what do you say about the blockstate thing?
L1321[21:24:38] <SquareWheel> Let me check the explanation under blocks first. I reviewed in pieces so I might have missed that.
L1322[21:24:58] <howtonotwin> FYI I didn't write that :P
L1323[21:25:17] <SquareWheel> Ah right, that's outside of /models. So I did read this but ages ago.
L1324[21:26:51] <SquareWheel> Oh this page is in need of some editing as well...
L1325[21:27:54] <howtonotwin> honestly I think I'll be revamping models/blockstate a bit
L1326[21:28:26] <howtonotwin> there are only so many things a mv will fix :P
L1327[21:29:59] <SquareWheel> Okay, so if /models takes place after /blocks, then yeah I'd agree my more general introduction wouldn't fit as well on /models.
L1328[21:30:47] <SquareWheel> Your pages do something really well: they explain the problem before explaining the solution. That really helps people understand *why* something is the way it is. These pages don't do that nearly as well.
L1329[21:31:15] <SquareWheel> And when you get the why, the how becomes a lot easier to assimilate.
L1330[21:32:04] <howtonotwin> also wtf git
L1331[21:32:17] <howtonotwin> I swear I used git mv on blockstates/intro
L1332[21:32:27] <howtonotwin> but now you give me this
L1333[21:32:42] <howtonotwin> how did i not notice that is a better qeustion :P
L1334[21:34:54] <SquareWheel> I was thinking of writing a docs page for the universal bucket, as I had trouble finding info on that. Any chance that would get PR'd if I wrote it?
L1335[21:36:14] <howtonotwin> Go for it :P
L1336[21:36:29] <howtonotwin> More docs the better
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L1342[21:40:00] <SquareWheel> Might have to write the fluids page first to lead into it...
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L1361[23:13:45] <SquareWheel> Wrote a first draft on fluids: https://gist.github.com/WesCook/c9e282e49580588dd397350283e7e4e1
L1362[23:14:04] <SquareWheel> Maybe wrote it a bit too hand holdy?
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