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L15[00:44:25] <SatanicSanta> I think it
would be useful to have the option to simply specify a root and a
list of file paths within that root for the mod list json
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L17[00:45:46] <SatanicSanta> instead of
maven dir stuff
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L20[00:47:51] <SatanicSanta> even if it was
simply an option, like mavenFormat: false or something
L21[00:55:01] <LexManos> no
L22[00:55:14] <SatanicSanta> why?
L23[00:55:15] <LexManos> It may be useful
but it would be stupid
L24[00:55:22] <LexManos> we are trying to
impose a logical standard
L25[00:55:34] <SatanicSanta> There is no
group ID or any of that crap on the place where the majority of
mods are downloaded from
L26[00:55:46] <LexManos> there SHOULD
be
L27[00:56:07] <LexManos> and by 'any of
that crap' the ONLY thing missing is the group
L28[00:56:16] <LexManos> it has the
artifact name {the mod name} and the version
L29[00:56:36] <SatanicSanta> eh not
explicitly
L30[00:56:51] <SatanicSanta> mod name is
easy
L31[00:57:07] <SatanicSanta> but
determining which version is the mc version and which is the mod
version is trickier/near impossible
L32[01:00:14] <SatanicSanta> I guess the
group ID could just be the CurseForge project shim *shrug*
L33[01:02:03] <SatanicSanta> hrm. I suppose
the "version" could just be the entire version, eg
1.7.10-1.0.0. Yeah that seems like a decent solution \o/
L34[01:04:12] <LexManos> thats the idea
yes
L35[01:04:25] <SatanicSanta> aight
L36[01:04:27] <LexManos> mod versions
SHOULD include the MC version as it just makes sense
L37[01:04:37] <LexManos> because its a
fairly useful peice of information
L38[01:04:51] <LexManos> the artifact is
the mod name
L39[01:05:06] <SatanicSanta> yeah im not
sure why I thought to separate the two versions
L40[01:05:10] <PitchBright> I started to
doing that recently myself. Somebody said it was good
practice.
L41[01:05:12] <LexManos> the group SHOULD
be specified by the project on curse forge but curse fucked the
pooch there and im tired of bithcing at them
L42[01:05:36] <LexManos> but you could just
use 'mods' or something more logical if you want
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L46[01:15:40] <LexManos> eah isn't catching
me
L47[01:16:10] <Bottersnike> :(
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L55[01:57:49] <Botter|away>
Java.lang.nullPointerException chuck tester can't be found
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L57[01:59:51] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160912 mappings to Forge Maven.
L58[01:59:54] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160912-1.10.2.zip
(mappings = "snapshot_20160912" in build.gradle).
L59[02:00:05] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L73[02:52:12] <Subaraki> i fogot how to
export mods >_<
L74[02:52:28] <Subaraki> edit the
gradle.build file to point the path to your mod right ?
L75[02:52:42] <Ordinastie_> hum what
?
L76[02:52:59] <Ordinastie_> just do gradlew
build
L77[02:53:03] <Subaraki> yeah
L78[02:53:08] <Subaraki> but the
gradle.build file
L79[02:53:15] <Subaraki> group=
"subaraki.rpginventory"
L80[02:53:18] <Subaraki> right ?
L81[02:53:33] <Subaraki> oh wait
L82[02:53:37] <Subaraki> the mod needs to
go in src !
L83[02:53:40] <Subaraki> now i
remember
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L92[03:43:43] <sham1> If you're happy and
you know it, segfault
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L99[04:00:43] <MalkContent> fault your
seg*
L100[04:01:09] <MalkContent> then again
its not the same
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L102[04:05:36] <heldplayer> Don't forget
to dump your core
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L104[04:06:24] <sham1> I was trying to get
more practice with pointers by writing a linked list
implementation
L105[04:06:51] <sham1> But I got
segfault'd
L106[04:08:29] <Koward> Try again, you can
do it.
L107[04:08:29] <sham1> Now granted, I
should have used a cursor pointer
L108[04:08:50] <sham1> Ya, I shall when
this lunch break ends
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L110[04:24:12] <Subaraki> my eclipse isnt
building my environement :/
L111[04:27:18] <Ordinastie_> what does
that even mean ?
L112[04:28:50] <MalkContent> Subaraki:
clarify
L113[04:29:18] <Subaraki> i gave it cement
and a hammer but it doesnt build anything D:
L114[04:29:25] <Subaraki> no
seriously
L115[04:30:00] <Subaraki> one of my mods
is missing and i chanegd one of my mod's modname to rpginventory
instead of rpginventorymod, but the game doesnt recognize the new
name i gave
L116[04:30:07] <Subaraki> so it basicly
not building my environement
L117[04:30:16] <Subaraki> but i did a
cleanup and a rebuild... this should work
L118[04:30:33] <MalkContent> that is so
abstract that you could have done any number of things wrong
:P
L119[04:30:55] <Subaraki> yeah, but my bin
folder was missing the mod
L120[04:31:02] <Ordinastie_> building my
environment still doesn't mean anything
L121[04:31:04] <Subaraki> so i figured i
just need to rebuild it
L122[04:31:18] <Subaraki> how do you call
it then when eclipse 'builds' your code ?
L123[04:31:20] <MalkContent> you mean
gradlew seDecoWo eclipse?
L124[04:31:26] <Subaraki> in the bin
folder to launch it ?
L125[04:31:28] <MalkContent> or build the
thing
L126[04:31:41] <MalkContent> build,
yea
L127[04:31:53] <Ordinastie_> but not the
environment
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L129[04:32:00] <Subaraki> is it just build
? or build the code, or build the environement ?
L130[04:32:03] <Subaraki> aah, build
then
L131[04:32:05] <Subaraki> just build
:)
L132[04:32:14] <Subaraki> okay sorry and
thanks for teaching me new stuff ^^
L133[04:32:20] <Subaraki> i feel less
stupid today \o/
L134[04:32:45] <MalkContent> try to give
descriptions that people other than you can understand :P
L135[04:33:16] <MalkContent> if i tell you
that i don't understand why the poop doesn't get flung even though
i got a banana you would have no idea what i was talking
about
L136[04:33:30] <MalkContent> because you
don't know about the 2 monkeys i got that are gonna fight over the
banana
L137[04:33:48] <Ordinastie_> MalkContent,
excuse me but this one was pretty obvious
L138[04:34:01] <MalkContent> :D
L139[04:34:27]
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L140[04:34:46] <MalkContent> i see you are
familiar with 2-monkeys-1-banana
L141[04:34:53] <Subaraki> [11:32:52]
[Client thread/ERROR] [TEXTURE ERRORS]:
--------------------------------------------------
L142[04:34:53] <Subaraki> [11:32:52]
[Client thread/ERROR] [TEXTURE ERRORS]: domain rpginventorymod is
missing 7 textures
L143[04:34:53] <Subaraki> [11:32:52]
[Client thread/ERROR] [TEXTURE ERRORS]: domain rpginventorymod is
missing a resource manager - it is probably a side-effect of
automatic texture processing
L144[04:34:53] <Subaraki> [11:32:52]
[Client thread/ERROR] [TEXTURE ERRORS]:
-------------------------
L145[04:34:54] <Subaraki> [11:32:52]
[Client thread/ERROR] [TEXTURE ERRORS]: The missing resources for
domain rpginventorymod are:
L146[04:34:59] <MalkContent> good lord
stop
L147[04:34:59] <Subaraki> [11:32:52]
[Client thread/ERROR] [TEXTURE ERRORS]:
textures/item/jewels/glove_over.png
L148[04:35:01] <Subaraki> [11:32:52]
[Client thread/ERROR] [TEXTURE ERRORS]:
textures/item/jewels/ring_over.png
L149[04:35:03] <Subaraki> [11:32:52]
[Client thread/ERROR] [TEXTURE ERRORS]:
textures/item/jewels/necklace_over.png
L150[04:35:03] <MalkContent> use
pastebin.com
L151[04:35:06] <Subaraki> [11:32:52]
[Client thread/ERROR] [TEXTURE ERRORS]:
textures/item/jewels/gold_necklace.png
L152[04:35:07] <Subaraki> [11:32:52]
[Client thread/ERROR] [TEXTURE ERRORS]:
textures/item/jewels/gold_ring.png
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L154[04:35:09] <Subaraki> [11:32:52]
[Client thread/ERROR] [TEXTURE ERRORS]:
textures/item/jewels/gold_glove.png
L155[04:35:11] <Subaraki> [11:32:52]
[Client thread/ERROR] [TEXTURE ERRORS]:
textures/item/cape.png
L156[04:35:13] <Subaraki> [11:32:52]
[Client thread/ERROR] [TEXTURE ERRORS]:
-------------------------
L157[04:35:14] <Ordinastie_> just close
your client RIGHT NOW
L158[04:35:15] <Subaraki> [11:32:52]
[Client thread/ERROR] [TEXTURE ERRORS]: No other errors exist for
domain rpginventorymod
L159[04:35:18] <Subaraki> oops ._.
L160[04:35:18] <Ordinastie_> don't
wait
L161[04:35:20] <Subaraki> sorry D: that
was supposed to be a pastebin link
L163[04:35:24] <Subaraki> better
<_<
L164[04:35:25] <MalkContent> close irc and
rejoin
L165[04:35:27] <Subaraki> its only 15
lines :/
L166[04:35:31] <MalkContent> a, okay
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L169[04:36:09] <Ordinastie_> you didn't
change the modid
L170[04:36:33] <Subaraki> public static
final String MODID = "rpginventory";
L171[04:36:36] <Subaraki> i did actually
... :/
L172[04:36:46] <Subaraki> @Mod(modid =
RpgInventory.MODID,
L173[04:36:48] <Subaraki> so yeah
L174[04:36:51] <Subaraki> that's a
problem
L175[04:36:57] <Ordinastie_> oh, right,
it's just MC messing with you just for the giggles
L176[04:37:24] <Subaraki> new world will
fix ti highly likely right
L177[04:37:30] <Ordinastie_> nope
L178[04:37:31] <MalkContent> also, protip
for pastebin: set expiration dates. nice guys set expiration
dates
L179[04:37:45] <Subaraki> mine expires
every hour
L180[04:37:46] <Subaraki> always
L181[04:37:49] <Ordinastie_> changing the
modid you use for the textures will fix it though
L182[04:37:57] <MalkContent> ^
L183[04:38:00] <Subaraki> i changed that
too Ordinastie_
L184[04:38:04] <Ordinastie_> no you
didn't
L185[04:38:25] <Subaraki>
assets.rpginventory.textures.item.jewels
L186[04:38:29] <Subaraki> i did
L187[04:38:38] <Ordinastie_> domain
rpginventorymod is missing 7 textures
L188[04:38:54] <Subaraki> rpginventorymod
< its not supposed to be that
L189[04:38:57] <Subaraki> it was that
before
L190[04:39:00] <Ordinastie_> yes, you
didn't change that
L191[04:39:03]
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L192[04:39:04] <Subaraki> i changed
it
L193[04:39:15] <Subaraki> i'm getting
confused Ordinastie :/
L194[04:39:18] <Ordinastie_> no you
fucking didn't
L195[04:39:28] <Ordinastie_> that's
probably in the JSONs
L196[04:39:46] <Subaraki> ah
L197[04:39:48] <Subaraki> yeah
L198[04:39:52] <Subaraki> forgot about the
jsons ._.
L199[04:40:02] <Subaraki> sorry ._.
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L202[04:47:44] <heldplayer> Jason?
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L205[05:27:07] <Subaraki> no, json
L206[05:27:09] <Subaraki> the
extension
L207[05:27:20] <LatvianModder>
Johanson
L208[05:37:36] <Naiten> LatvianModder,
Johannesson
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L218[06:37:43] <LatvianModder> Something
that updates every tick
L219[06:37:43] <LatvianModder> a)
for(ITickable t : tickables) { t.update(); }
L220[06:37:43] <LatvianModder> b)
tickables.forEach(ITickable::update);
L221[06:37:43] <LatvianModder> which one
is faster?
L222[06:38:16] <Ordinastie_> look what
forEach does
L223[06:38:35] <LatvianModder> I did.
iterates trough 'this' by default
L224[06:39:00] <LatvianModder> so a)
Should be faster. Why does Idea recommend to replace it with
forEach then?
L225[06:39:14] <Ordinastie_> why would it
be faster ? it's the same code
L226[06:39:21] <heldplayer> 1 method call
more
L227[06:39:48] <Ordinastie_> -_-
L228[06:40:23] <LatvianModder> so it
completely doesnt matter?
L229[06:40:28] <Ordinastie_> no
L230[06:40:46] <heldplayer> :D
L231[06:51:43] <heldplayer> !gf
field_148161_k
L232[06:53:34]
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L233[07:15:04] <Kodos> !gf
field_76444_x
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L235[07:38:40] <sham1> Hi
L236[07:40:13] <sham1> My adventures in C
land continue
L237[07:40:33] <sham1> Now with 100% less
idiocy and segfaults
L238[07:42:24]
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L259[09:25:15] ***
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L263[09:37:55] <Subaraki> does anyone know
or can tell me where i can find how minecraft formats their strings
for written / wtiable books ? I'd want to know how they manage
italic and skipping a line
L264[09:40:31] <LatvianModder>
ITextComponents
L265[09:41:42] <sham1> The official
wiki
L266[09:42:09] <sham1> Look at the special
code handling there
L267[09:42:45]
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L269[09:46:10] <Subaraki> can i just add
tag stuff to a written book ith itextcomponents ? nice :)
L270[09:50:20]
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L271[09:55:24] <Subaraki> sham1, it doesnt
work for me :/
L272[09:55:28] <Subaraki> § isnt being
typed
L273[09:58:19] <gigaherz> you can ctrl-v
it?
L274[09:58:41] <gigaherz> or hm maybe you
needed /give for formatted books?
L275[09:58:42] <Subaraki> i could
L276[09:58:51] <Subaraki> is it not
supposed to be typed ?
L277[09:58:54] <Subaraki> only pasted in
?
L278[09:58:57]
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L279[09:59:10] <gigaherz> there's multiple
places where you can input text components
L280[09:59:17] <gigaherz> and some of them
didn't have direct support for formatting chars
L281[09:59:35] <Subaraki> ahya, i see
:/
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L295[10:41:37] *
Bottersnike dislikes it when chat is silent...
L296[10:44:28] <alekso56> is there a
scheduler in forge? i want to setup an aynsc task, or do i have to
make a thread?
L297[10:44:51] ***
fry|afk is now known as fry
L298[10:45:07] <PaleoCrafter> what exactly
do you need to do asynchronously?
L299[10:45:21] <alekso56> slowly send
messages to a bukkit server.
L300[10:45:37]
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L301[10:46:12] <Bottersnike> I believe
that java's timer could do that? I'm not sure if it can repetadly
execute a function though
L302[10:46:32] <PaleoCrafter> Timer's a
Swing thing, you don't want to use Swing :P
L303[10:46:37] <PaleoCrafter> you'd need a
thread, alekso56
L304[10:46:43] <alekso56> mkay.
L305[10:49:26] <tterrag|ZZZzzz> There's
executor services for that
L306[10:49:35] <tterrag|ZZZzzz> Don't mess
with threads directly
L308[10:49:41] <PaleoCrafter> oh, right,
that's a thing in Java, too :D
L309[10:49:44] ***
tterrag|ZZZzzz is now known as tterrag|phone
L310[10:49:46] *
PaleoCrafter is too used to Scala
L311[10:50:06] <sham1> Couldn't one
theoretically just use Scala stuff in Java
L312[10:50:13] <sham1> it would not be
pretty
L313[10:50:15] <tterrag|phone> yes but
no
L314[10:50:17] <PaleoCrafter>
exactly
L315[10:50:33] <Ordinastie_> <sham1>
Couldn't one theoretically just use Scala stuff
L316[10:50:34] <Ordinastie_> just no
L317[10:50:42] *
Bottersnike usually just gives up and uses java
L318[10:50:43] <PaleoCrafter> when reading
the logs from tomorrow, my jaw dropped at the mention of using
PartialFunction in Java
L319[10:50:43] <sham1> I said that it
would not be pretty
L320[10:50:47] *
Bottersnike *python
L321[10:50:55] <PaleoCrafter> eh, not
tomorrow, this morning, lol
L322[10:50:58] <tterrag|phone>
ScheduledExecutorService is what you want alekso56
L323[10:51:00] <sham1> But Python is
meh
L324[10:51:14] <Bottersnike> Yeah, but
simple to get things done quickly
L325[10:51:53] <sham1> What language
*cannot* get simple things done quickly
L326[10:52:32] <Bottersnike> Well I like
python for quick things because it's really simple.. (Abeit
realllllly slow)
L327[10:53:07] <Bottersnike> Just compare
"print 'hello world' " to a java "Hello World"
program
L328[10:53:21] <IoP> be damn carefull with
scheduledExecutorService.scheduleAtFixedRate. It will make funny
things if computer sleeps.
L329[10:54:33] <sham1> Bottersnike, main =
putStrLn "Hello World" in haskell
L330[10:54:50] <IoP> I used that to send
one ping per five seconds. Guess what happens software is running
and computer sleeps 8 hours.
L331[10:54:59]
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L332[10:55:04] <Bottersnike> Sham1,
true..
L333[10:55:08] <sham1> Also Hello World is
a toy
L334[10:55:13] <IoP> yup after wakeup it
instantely sent shitloads of pings
L335[10:59:59] ⇦
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L336[11:00:15] <MalkContent> Bottersnike:
first one, though I'd make them cross a little deeper
L337[11:02:13] <Bottersnike> Deeper?
Closer or further away from the heads?
L338[11:04:03] <Subaraki> anyone knows why
setting a custom string to a written book only shows words in front
of the first space ?
L339[11:04:13] <Subaraki> the text should
be (formatting included sorry)
L340[11:04:19] <Subaraki>
"§l§nChapter One:\nIntroductions§r\n\nMagic asks for a lot of
imagination. It is not just waving around a wand and blurting out
odd words. It requires a mind, set to believe things he might never
see, energy he may feel or foul with negative thoughts.
Beware,"
L341[11:04:34] <Subaraki> and all it shows
on the page is "Chapter" (with correct formatting)
L342[11:04:34] ⇦
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L343[11:05:04] <Bottersnike> Have you
removed the space to check?
L345[11:05:30] <Subaraki> yeah i did
L346[11:05:43] <Subaraki> stuff without
spaces actualy gets written together
L347[11:06:08] <Bottersnike> I doubt it
will work, but have you tried escaping the spaces (replace "
" with "\ ")?
L348[11:06:30] <Subaraki> no i didnt try
that, let me do that and check
L350[11:07:33] <Subaraki> 'invalid escape
sequence
L351[11:08:06] <Bottersnike> I didn't
think it would work
L352[11:09:05] <Subaraki> thats odd
L353[11:09:16] <Subaraki> on the other
hand, im working in 1.10.2, and the nbt is set in my startup
code
L354[11:10:13] <Bottersnike> You might
have to wait for someone better at forge to come on (I'm pretty
useless0
L355[11:10:20] <Bottersnike>
*useless)
L356[11:13:18] <Subaraki> yeah me too ._.
but thanks for the help ^^
L357[11:13:24] <SilentSean> Anyone know if
there's an event that gets fired a player quits out to the
menus?
L358[11:13:27] <PaleoCrafter> Subaraki,
does it work if you strip the formatting?
L359[11:13:41] <Subaraki> no
L360[11:13:51] <Subaraki> i've tried
without formatting first
L361[11:13:55] <Subaraki> twas the
same
L362[11:14:06] <PaleoCrafter> SilentSean,
GuiOpenEvent, check if the new GUI is null
L364[11:15:25] <PaleoCrafter> 1) Outdated
2) Just use your IDE q.q
L365[11:15:42] <SilentSean> Thanks, I'll
take a look at them
L366[11:16:26]
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L367[11:16:33] <Bottersnike> It's out of
date, but most of the events listed still exists just registered
differently
L368[11:17:32] <PaleoCrafter> why rely on
an out-of-date list though if you have an IDE which will list all
events accessible to you? :P
L369[11:18:06] <Bottersnike> How does one
list all of the events in Intellij? I can only list events from a
spefic package not all events
L370[11:18:31] <PaleoCrafter> Go to the
base class, ctrl + h :P
L371[11:18:38] <Bottersnike> Cool :D
L372[11:18:46] <Bottersnike> I'll need to
try that more
L373[11:18:58] <SilentSean> They are all
in the Forge src, I just wasn't sure if one got called specifically
when a player quit
L374[11:19:05] <PaleoCrafter> Subaraki,
you're just writing a string tag, right?
L375[11:19:17] <Subaraki> yes
L376[11:19:19] <PaleoCrafter> oh, wait,
you mean they quit to the main menu, SilentSean?
L377[11:19:34] <SilentSean> Yeah
L378[11:19:58] <PaleoCrafter> you need to
check if the new GUI is the main menu then xD
L380[11:20:35] <PaleoCrafter> ah, you have
the same version of Roboto I have xD
L381[11:20:44] <PaleoCrafter> I don't like
the R :P
L382[11:20:53] <Bottersnike> Yeah, the
widows one. I perfer linux's one
L383[11:21:21] <PaleoCrafter> a font does
not depend on the OS :P
L384[11:21:45] <Subaraki> i set the nbt to
an itemstack, which is given up for the recipe registry
L385[11:21:51] <Subaraki> maybe i should
do it differently ?
L386[11:22:18] *** V
is now known as Vigaro
L387[11:23:04] <Bottersnike> Yeah, but
linux has a different version of roboto that the one I
downloaded
L389[11:25:10] <IoP> for what?
L390[11:25:23] <Subaraki> even editing the
tag doesnt work
L391[11:26:18] <IoP> hammer heads are too
small for smithing
L392[11:27:15] <Bottersnike> So make them
fatter?
L393[11:28:00]
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L394[11:29:17]
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L395[11:29:31] <Naiten> I have proxies set
up... But SOMEHOW my client-side proxy is called from server thread
and server world
L396[11:29:34] <Naiten> Like, wut
L397[11:29:54] <PaleoCrafter> physical
client != logical client
L398[11:30:04] <Subaraki> extract from nbt
from working book i wrote to copy over in nbttag strings :
L399[11:30:07] <Subaraki>
{pages:[0:"{\"text\":\"§l§nChapter
One:\\nIntroductions§r\\n\\nMagic asks for
L400[11:30:09] <Subaraki> etc....
L401[11:30:25] <Subaraki> extract from nbt
from a book crafted with nbt tag
L402[11:30:34] <Subaraki>
{pages:[0:"{\"text\":\"§l§nChapterOne\"}",
L403[11:30:43] <Subaraki> someone seeing
something odd ? :/
L404[11:31:12] <Subaraki> think i found
it
L405[11:31:12] <Subaraki>
"§l§nChapter One:\nIntroductions§r\n\nMagic asks for
L406[11:31:18] <Subaraki> this is what i
put in the tag ^
L407[11:31:35] <Subaraki> but the tag in
the working book has two \\ instead of only one \ !
L408[11:31:38] <Naiten> PaleoCrafter,
erm
L409[11:32:00] <PaleoCrafter> what, erm?
:P
L410[11:32:08] <Naiten> is this
something-about-threads-thing-what-i-never-got?
L411[11:32:14] <Naiten> *which
L413[11:35:24] ⇦
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L415[11:37:20] <Naiten> paleo welp
L416[11:37:26] <Naiten> i got the
idea
L417[11:37:34] <Naiten> *forgot to press
tab
L418[11:38:24] <Naiten> i've also checked
corresponding vanilla code and i'm not even sure which side i
should run the code now
L419[11:39:20] <PaleoCrafter> no worries,
paleo pings me, just as well as HoconCrafter and PlCrftr :P
L420[11:39:30] <PaleoCrafter> well, what
are you trying to achieve?
L421[11:40:30] <Subaraki> gui's client
side. you have a gui handler for that :)
L422[11:40:40] <Subaraki> *just saying
something. i sawa lot of gui's being mentioned*
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L424[11:42:27] <Naiten> PaleoCrafter,
vanilla minecarts have special code for their looping sound
L425[11:42:59] <Naiten>
MovingSoundMinecart extends MovingSound and it's only used at
WorldClient.spawnEntityInWorld()
L427[11:44:29] <Naiten>
java.util.ConcurrentModificationException happens very often
L428[11:44:44] <Naiten> though _not_ every
time
L429[11:44:48] ***
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L431[11:45:45] ***
Bottersnike is now known as Botter|afk
L432[11:45:54] <Naiten> and as i know
nothing about debug, i figured out the exception happens because
SoundManager.updateAllSounds() tries to access tickableSounds same
moment playSound() tries to add another entry to it
L433[11:46:19] <PaleoCrafter> an actual
CME then :P
L434[11:46:24] <PaleoCrafter> check for
world.isRemote
L435[11:46:27]
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L436[11:47:25] <Naiten> but well, why do i
need proxy, if it still doesn't do it's job?
L437[11:47:28] <Subaraki> nope, the tag
still doesnt work :/
L438[11:47:43] <Naiten> and i still have
to do world.isRemote clause
L439[11:47:58] <PaleoCrafter> did you read
the whole sides article? :P
L440[11:49:28] <PaleoCrafter> just because
you're on the physical client doesn't mean you also only have a
logical client, hence you must proxy the call to the physical
client only methods and you have to check for the logical client to
only run it on the client thread, for singleplayer scenarios
L441[11:50:02] <PaleoCrafter> the proxy is
for multiplayer scenarios, if you didn't use a proxy, it would
crash a dedicated server
L442[11:50:35] <Naiten> 3am, can't
brain
L443[11:51:02] <Naiten> but thanks for the
explanation, i'll save it and read later together with the whole
article
L444[11:51:09] <Naiten> .-.
L445[11:51:25]
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L446[11:51:42] <McJty> Naiten, it is
important to realize that on a server the Minecraft client-side
code is missing
L447[11:51:56] <McJty> Naiten, so if you
accidently run code that depends on such classes server-side you
have a problem
L448[11:52:02] <McJty> A proxy can help
get around that problem
L449[11:52:13] <PaleoCrafter> don't
explain any more, that's what the docs are for :P
L450[11:56:05] <Naiten> i guess i gotta
credit Forge community individually when Forge will stop treating
ModMetadata.authorList as a single line
L451[11:56:44] <PaleoCrafter> why would
you credit those bastards? :P
L452[11:56:47] <Tazz> whattup
L453[11:57:06] <LatvianModder> yo
L454[11:57:20] <Naiten> PaleoCrafter,
those bastards help me to debug the trains -_-
L455[11:57:43] <Naiten> and explain
concepts like sides ~_~
L456[11:58:02] <Naiten> Tazz, o/
L457[11:58:16] <LatvianModder> McJty: I
removed pretty much all @SideOnly(CLIENT) annotations, and code
works BUT one method. It doesnt have any client side classes in its
parameters, only in body. any idea why? other methods, similarly
constructed work perfectly fine without annotation
L458[11:58:32] <Tazz>
http://i.imgur.com/aqjNxPk.png a friend of mine
wanted me to build a cathedral for showing off his shader pack and
this is the courtyard thoughts? XD
L459[11:58:36] <Tazz> also hai
LatvianModder and Naiten
L460[11:59:02] <LatvianModder> needs more
C&B
L461[11:59:11] <Tazz> well thats thething
XD
L462[11:59:12] <McJty> LatvianModder, I've
had mysterious issues related to client-side stuff in the past too.
When it fails I tend to try to get around it
L463[11:59:15] <Tazz> I cant use that
XD
L464[11:59:18] <Tazz> or any mods
L465[11:59:24] <McJty> But I think there
are some cases where things are not behaving as they should
L466[11:59:29] <Tazz> its vanilla 1.9.4 I
think
L467[11:59:30] <Tazz> or whatever
L468[11:59:38] <PaleoCrafter> McJty,
LatvianModder, it's related to the arcane way the JVM decides which
classes to load :P
L470[11:59:59] <Tazz> arcane
L471[12:00:02] <Tazz> its maths
L472[12:00:05] <Tazz> rofl
L473[12:00:16] <PaleoCrafter> it's weird
though, just like they describe above :P
L475[12:00:27] <LatvianModder> no no, you
fail to understand that computers run on PURE magic
L477[12:00:37] ***
Botter|afk is now known as Bottersnike
L478[12:00:39] <Tazz> omg
L479[12:00:52] <LatvianModder> There is no
math involved. Like, a computer knows how to calculate a square
root using MATH? RIDICULOUS
L480[12:00:54] <Tazz> I thought for the
longest time container_of was just pure witchcraft
L481[12:01:42] <LatvianModder> I..
seriously still havent figured out how computer does sqrt, sin, log
and pow
L482[12:01:47] ⇦
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L485[12:02:43] <Tazz> this is container_of
XD
L486[12:03:06] <LatvianModder> That's
C?
L487[12:03:08] <Tazz> yes
L488[12:03:21] <Tazz> lol
L489[12:03:21] <PaleoCrafter> I don't
think it's how computers do stuff, but ever heard of Heron's
method, LatvianModder?
L490[12:04:45] <LatvianModder> i think its
something triangles related
L491[12:05:09] <PaleoCrafter> that's
Heron's formula :P
L492[12:05:19] <LatvianModder> that looks
way complicated
L494[12:05:47] <LatvianModder> CPU is the
one doing math things, not JVM, right? JVM just.. nativly accesses
it or smth
L495[12:05:56]
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L496[12:06:09] <PaleoCrafter> on most
modern architectures, yes, I'd assume :P
L498[12:07:00] <PaleoCrafter> and even if
some of the Math methods have a Java implementation, they're often
intrinsified
L499[12:07:15] ⇦
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L500[12:07:26] <LatvianModder> Tazz: yeah
I have no idea what its about :P we just started C++ in uni
L502[12:07:51] <Tazz> its like a form of
psuedo inheritence
L504[12:08:15] <Naiten> PaleoCrafter, like
wut? Math is/was always done by CPU/GPU, like, how it can be other
way around?
L505[12:08:18] <PaleoCrafter> that Tamas
Henning needs to figure out git though, it seems
L506[12:08:25] <PaleoCrafter> look at
Math.min, Naiten :P
L507[12:08:25] <Tazz> but it also
incorporates a form of encapsulation too
L508[12:08:59] <TamasHenning> PaleoCrafter
??
L509[12:09:01] <Tazz> Naiten, because
sometimes functions are faster if they are in a form of simpler
operations due to how many clock cycles it takes to complete the
operations that are included
L510[12:09:06] <PaleoCrafter> lol
L511[12:09:14] <TamasHenning> you pinged
me :D
L512[12:09:16] <PaleoCrafter> Your name
isn't properly linked to your GitHub account :P
L513[12:09:25] <TamasHenning> yeah I know,
lazy
L514[12:09:27] <Tazz> like lots of
multiplication maths in compilers optimize it out to be shifts
because its quicker on a CPU
L515[12:09:32] <PaleoCrafter> one might
assume its always computed by the Java implementation, but it
isn't, because intrinsics
L516[12:09:58] <PaleoCrafter> not talking
about compile-time optimisations, Tazz :P
L517[12:10:09] <Tazz> PaleoCrafter, but
that is a thing
L518[12:10:31] <PaleoCrafter> sure, but
they're hardly the good stuff in Java
L519[12:10:31] <Naiten> welp, min() is
that kind of math which you don't usually call math
L520[12:10:46] <Tazz> PaleoCrafter,
rofl
L521[12:10:50] <PaleoCrafter> I was
referring to the Math class :P
L522[12:10:55] <Naiten> my original
thought was of operations done by arithmetic and logic unit
L523[12:10:56] <Tazz> its like the most
boring optimization pass XD
L524[12:11:04] <PaleoCrafter> the JVM does
all the cool shit :P
L525[12:11:14] <Tazz> I like LICM
L526[12:11:17] <Tazz> its cool asf
L528[12:11:45] ⇦
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L529[12:11:51] <PaleoCrafter> you're
totally referring to Long Island Children's Museum, right? not some
LLVM stuff? :P
L531[12:12:38] <Tazz> no its a compiler
technique that involes determining if the various basic blocks have
instructions that can be hoisted out of a loop so they arent called
multiple times
L532[12:12:49] <Tazz> its Loop Invarient
Code Motion
L533[12:13:04] <sham1> LICM?
L534[12:13:16] <Tazz> i.e
L535[12:13:26] <sham1> You must LICM
L536[12:13:53] <Tazz> for(int i = 0; i
< 10; i++){ int x = 10; } the assignment of x would be removed
from the for block and it would not execute the assignment or
creation of a local
L537[12:14:19] <Tazz> then if you pair it
with dead code elimination it would just remove the block in its
entirety
L538[12:14:48] <sham1> Speaking of
that
L539[12:14:57] <sham1> Does Eschelle have
volatile
L540[12:15:01] <Tazz> well
L542[12:15:34] <PaleoCrafter> I kinda like
how the JVM can optimise stuff like int acc = 0; for(int i = 0; i
< 1000; i++) { acc += someList.get(i).getValue(); } away, given
that instance in someList are limited to a few classes
L543[12:15:37] <Tazz> hopefully when Im
done with it you wont need to do somethinglike thatXD
L544[12:15:55] <PaleoCrafter>
("away" as in it doesn't run the loop but uses math
xD)
L545[12:16:49] <Tazz> I have a demo of
constant propagation and folding that literally turns an 11
instruction long function into like a single assignment func
L546[12:17:37] <PaleoCrafter> that's not
as impressive, imo :P
L547[12:17:40] <Tazz> lol
L548[12:17:46] <Tazz> it isnt but its
interesting XD
L549[12:17:50] <PaleoCrafter> sure
L550[12:17:57] <Tazz> I also enjoy
SSA
L552[12:18:06] <Tazz> the whole concept of
phi is interesting actually XD
L553[12:18:49] <Tazz> and also register
allocation :D
L554[12:18:58] <Tazz> LSRA vs Greedy
L555[12:20:24] <Tazz> and I totally went
with a greedy register allocator for Eschelle btw sham1 at least a
similar one to LLVMs but not as complicated and fited more for my
codebase and in C XD (the LLVM one isnt fully Greedy its actually
almost different from a greedy one entirely XD)
L556[12:21:28] <gigaherz> if the only
thing they share is that they both allocate registers
L557[12:21:33] <gigaherz> then it's not
really the same algorithm ;P
L558[12:21:36] <Tazz> haha its not
L559[12:21:53] <gigaherz> it's like
L560[12:22:26] <Tazz> the method itself
works in a unique way that the greedy one workslike thats different
from LS but it also works in different ways from the entire algo
forthe greedy ra
L561[12:22:30] <gigaherz> "I want a
custom Margatira pizza, but instead of tomato, I want cream sauce,
and instead of normal cheese I want goat cheese, and then I want
onion and bacon on it"
L562[12:22:48] <Tazz> that sounds good
asf
L563[12:23:11] <gigaherz> yes but it's so
different from the original choice of pizza you customized, that
you should just customize something else instead ;P
L564[12:23:17] <Lord_Ralex> i want a blt
but no blt and with ham and cheese instead
L566[12:23:41] <Tazz> I want a blt
plz
L568[12:23:51] <Wuppy> pizza over
blt
L569[12:23:55] <Wuppy> pizza for
president
L570[12:23:59] <Tazz> idk
L571[12:24:27] <Tazz> I would much rather
have like chinese
L572[12:24:29] <gigaherz> hybrid
BLT/pizza
L573[12:24:33] <Tazz> or rather american
chinese
L575[12:24:45] <Wuppy> dutch chinese food
is amazing
L576[12:24:50] <Tazz> really XD
L577[12:24:54] <Lord_Ralex> american
chinese food.... that is what i should get for lunch tomorrow
L578[12:24:56] <Wuppy> but pizza is just
legendary
L579[12:24:59] <Tazz> Lord_Ralex,
ikr
L581[12:25:10] <Wuppy> the thing is,
chinese might be as good if not better, but it's more expensive
:V
L582[12:25:15] <Tazz> screw pizza I want
like general tso chicken XD
L583[12:25:18] <gigaherz> no idea how
american chinese food is like
L584[12:25:27] <Wuppy> probably the same
as most european chinese
L585[12:25:31] <Tazz> gigaherz, definitely
not like chinese food in chinaXD
L586[12:25:33] <gigaherz> but there's
these chinese restaurants around here
L587[12:25:40] <gigaherz> they make really
good stuff
L588[12:25:44] <Lord_Ralex> i don't think
chinese is more expensive really
L589[12:25:46] <gigaherz> I highly doubt
it's anything like chinese food
L590[12:25:47] <gigaherz> but :3
L591[12:25:53] <Tazz> its really not
XD
L592[12:26:01] <Tazz> its just labeled as
that for some ungodly known reason
L593[12:26:14]
⇨ Joins: candybar
(~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
L594[12:26:16] <Tazz> now Im hungry
L595[12:26:20] <Tazz> damnit
munchies
L597[12:26:55] <Wuppy> Lord_Ralex, when
you make a pizza yourself with one of those premade pizzas with
sauce & cheese, it costs no more than 2.50 a pizza
L598[12:26:56] <Tazz> that looks good
asf
L599[12:26:57] <Tazz> lol
L600[12:27:01] <gigaherz> that's what I
always order.
L601[12:27:02] <Wuppy> when you make it
yourself, about the same
L602[12:27:05] <Tazz> but not like
american chinese lol
L603[12:27:07] <Wuppy> and I've got a
dominos code for 4,-
L604[12:27:08] <Lord_Ralex> Wuppy, well
,making it yourself is different
L605[12:27:11] ⇦
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L607[12:27:31] <Tazz> this
L608[12:27:36] <gigaherz> there's a
dominos pizza nearby
L609[12:27:38] <Wuppy> true, but putting
some toppings on a premade pizza works just fine
L610[12:27:40] <gigaherz> but it's
stupidly expensive
L611[12:27:57] <Wuppy> gigaherz, I've got
the employee discount which makes it hardly more expensive than
making it yourself
L612[12:27:59] <Tazz> lol
L613[12:28:01] <gigaherz> medium pizza, 4
ingredients == 18 eur
L614[12:28:04] <Wuppy> although I'm not an
employee there :P
L615[12:28:07] <Tazz> my grandmother makes
all my foods
L616[12:28:17] <Tazz> she constantly makes
homemade pizza thats good asf
L617[12:28:18] <Lord_Ralex> i generally
find you'd end up getting large pizzas for it to be decently
priced
L618[12:28:20] <Wuppy> jesus, here the
most expensive medium pizza is 11 or 12 euros
L619[12:28:21] <gigaherz> I'd make my own
pizza
L620[12:28:23] <Lord_Ralex> which... when
at work, not worth it
L621[12:28:23] <gigaherz> but the oven
here sucks
L622[12:28:34] <Lord_Ralex> i ain't
sharing my pizza
L623[12:28:36] <Tazz> she once made like
homemade sweeet and sour chicken XXD
L624[12:28:37] <Tazz> its good
L625[12:28:40] <gigaherz> I'd need one of
those with a fan
L626[12:28:40] <Wuppy> which is weird
considering dutch stuff is generally more expensive than spanish
stuff
L627[12:28:47] <Wuppy> because
economy
L629[12:29:31] <Lord_Ralex> good think i'm
at work
L630[12:29:34] <Wuppy> I was expecting
that
L631[12:29:36] <Tazz> lol
L632[12:29:36] <Wuppy> I love tits
L634[12:29:50] <Wuppy> it's just like
/r/superbowl
L636[12:30:29] <Tazz> the left one looks a
little droopy XD
L639[12:32:37] <Wuppy> yep xD
L640[12:33:07] <Subaraki> anyone knows why
nbttags made in code do not display in books correctly ? aka, i
cannot write a tagged book ?
L642[12:39:15] ⇦
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L643[12:41:11]
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L644[12:45:00]
⇨ Joins: M4thG33k
(~M4thG33k@173-17-170-49.client.mchsi.com)
L645[12:48:38] <M4thG33k> I'm having a
weird bug with my mod and EnderIO's Soulbound enchant. When the
player respawns, all soulbound items are deleted from the inventory
even when I remove all of my mod subscriptions to
PlayerEvent.Clone
L646[12:49:41] ***
Bottersnike is now known as Botter|afk
L647[12:50:47] <M4thG33k> And through
debugging I can see the problem is between "HIGHEST" and
"LOWEST" subscriptions to the Clone event from
EnderIO
L648[12:51:52] <Tazz> gah
L649[12:52:11] <Tazz> I set this damn
fisher up for a renewable and cheap source of plastic and its not
given me any plastic yet XD
L650[12:53:04] ⇦
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L652[12:53:32] <Naiten> *obvious
self-advertisement*
L653[12:54:27] <kenzierocks> looks nice
Naiten
L654[12:59:11]
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L655[13:00:34] ⇦
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L656[13:05:17] <MaelstromPhx> If I am
trying to set a keybind, I should be able to do that via the
gamesettings.keybinds array right?
L657[13:06:04] <McJty> MaelstromPhx,
ClientRegistry.registerKeyBinding
L658[13:06:36] <MaelstromPhx> Well the
keybind already exists. So if I want to change say the place block
key.
L659[13:07:18] <McJty> That sounds like a
bad idea
L660[13:07:27] <McJty> You should respect
what the user set for that key
L661[13:07:44] <M4thG33k> Is there any way
to log (for debugging purposes) whenever a player's inventory
changes?
L662[13:08:21] <MaelstromPhx> Well im
trying to sync keybinds from one pack to another
L663[13:08:56] <McJty> Why not just copy
the file where the keybinds are stored?
L664[13:09:04] <McJty> I believe that's
options or options.txt or something
L665[13:09:29] <MaelstromPhx> But not all
packs have the same mods and same keys
L666[13:10:07] <Ordinastie_> how are you
supposed to sync then ?
L667[13:10:09] <McJty> When do you plan to
do that sync? I don't think I understand what you're trying to
do
L668[13:10:37] ***
Mine|dreamland is now known as minecreatr
L669[13:10:59] <Naiten> kenzierocks, i
debug them days and night so that actual gameplay would be as
good
L670[13:11:21] <MaelstromPhx> Basically
save all the keys they have set and sync them to another instance.
If they have F for Thaumcraft in a pack then all packs with
Thaumcraft will be bound to the F key. If no Thaumcraft then just
nothing for F
L671[13:13:25] <MaelstromPhx> Currently
I'm trying to set the keybind via looping gamesettings.keybinds and
then keybind.setkeycode() but it doesn't work :?
L672[13:13:32] <MaelstromPhx> :/
L673[13:14:19]
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L674[13:14:31] <Ordinastie_> how are you
going get the data between your two "instances" ?
L675[13:14:38] <MaelstromPhx>
webserver
L676[13:15:21] <McJty> Sounds really
complicated just for syncing keybinds
L677[13:15:30] <McJty> A thing you only
have to do once when starting a new pack
L678[13:15:35] <Ordinastie_> well, look at
what happens when you set the keys via the config menu
L679[13:16:51] <MaelstromPhx> in the
GuiControls its also using the keybinding.setkeycode()
L680[13:17:05] <Ordinastie_> then that
should work
L681[13:17:42] <MaelstromPhx> Well when i
log the output after changing it, its correct but the menu doesn't
reflect the change
L682[13:18:53] <Ordinastie_> check where
the meny gets its value from
L683[13:19:06] <Ordinastie_> double check
it's the same instance
L684[13:22:50]
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L685[13:24:21] <MaelstromPhx> its all tied
to the Minecraft.getMinecraft() instance which is where I am
getting it from as well
L686[13:24:45] <Ordinastie_> don't guess,
debug
L687[13:25:13] <gigaherz> so I had another
crappy idea ofr a potential forge logo
L688[13:25:19] <MaelstromPhx> Well i
followed it back through the decompiled code
L690[13:25:53] <gigaherz> it's a hammer of
sorts, made out of ":<[(:)]>:" with an
outline
L691[13:25:56] <Ordinastie_> MaelstromPhx,
that's not debugging
L692[13:26:04] ***
Darkhax_AFK is now known as Darkhax
L693[13:26:19] <gigaherz> anyone feel free
to take inspiration -- or not ;P
L694[13:26:48] ⇦
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L695[13:29:37] <LatvianModder> gigaherz:
thats actually pretty good
L696[13:29:53] <LatvianModder> I like it a
lot
L697[13:30:04] ⇦
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L698[13:30:05] <LatvianModder> maybe tilt
it by 45 deg CCW
L699[13:30:14] <Ordinastie_> not sure it
would render well for an icon though
L700[13:30:47] <LatvianModder> why
not?
L701[13:31:04] <LatvianModder> if its SVG
it will always render good
L702[13:31:46] <Ordinastie_> even
vectoriel won't look good it you try to render many details on a
16x16
L703[13:32:38] <MaelstromPhx> Are there
multiple instances of the Minecraft class when running the client
0.o
L704[13:35:20] <Ordinastie_> no
L705[13:35:44] <LatvianModder> nop
L706[13:36:39] <MaelstromPhx> well
apparently the Minecraft object the gui uses isnt the same as
Minecraft.getMinecraft()
L707[13:37:19] <Ordinastie_> I was talking
about the keyBidns
L708[13:37:28] <MaelstromPhx> yeah
L709[13:37:46] <MaelstromPhx> but the
keybinds are bound to the settings which is bound to the
instance
L710[13:38:00] <MaelstromPhx> Minecraft
instance*
L711[13:38:53] <Ordinastie_> you either
didn't really replace the value in the keybind, or the gui doesn't
read from that keybind
L712[13:39:01] <Ordinastie_> hence
debug
L713[13:41:00]
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L714[13:44:24] <LatvianModder> wait what?
how can gui.mc != Minecraft.getMinecraft()
L715[13:44:34] <LatvianModder> I dont even
think its possible
L716[13:44:41] <Ordinastie_> gui.mc ==
null ?
L717[13:44:52] <LatvianModder> well I mean
after that
L718[13:44:58] <LatvianModder> after its
been initialized
L719[13:45:26] <Ordinastie_> are you sure
it's after ?
L720[13:45:51] ⇦
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L722[13:47:40] <MaelstromPhx> oh i think i
see
L723[13:47:54] <MaelstromPhx> it might be
getting overwritten when the client loads the controls from
file
L724[13:48:36] <LatvianModder> still
theres only one mc instance
L725[13:48:57] <MaelstromPhx> yeah the
gui.mc was null
L726[13:49:09] <MaelstromPhx> therefore
not equal to getMinecraft()
L727[13:51:39] ⇦
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L728[13:53:45] <MaelstromPhx> awesome it
worked
L729[13:53:46] <MaelstromPhx> thanks
L730[13:54:40] ⇦
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L732[13:55:35] <MaelstromPhx> on a side
note, is there an event that triggers when mc is done initializing
everything?
L733[13:56:48]
⇨ Joins: bilde2910 (bilde2910@51.174.170.178)
L734[13:58:29] <LatvianModder> yes.
preInit
L735[14:00:03] ***
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L742[14:15:49] <glasspelican> should that
be postinit?
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L744[14:18:28] <LatvianModder> hm depends
on what you call everything
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L746[14:18:56] <LatvianModder> if its
about resources, then better use
IResourceManagerReloadListener
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L782[15:30:34] <gigaherz> LatvianModder:
if you want to toy around with the SVG (I did some small changes
while converting it to svg ;P)
L784[15:31:22] <LatvianModder> the
codehamme
L785[15:31:24] <LatvianModder> r
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Quits: P3pp3rF1y (~P3pp3rF1y@minehost.io) (Ping timeout: 384
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L787[15:31:37] <gigaherz> refresh -- I
undid one change ;P
L788[15:31:42] <LatvianModder> looks
really cool though, submit it :P
L789[15:32:08] <gigaherz> nah lex said the
winner will also be requested to do other design stuffs, I cba to
be tied to that ;P
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L793[15:36:36] <gigaherz> I added some
"&" symbols as decoration
L795[15:36:37] <gigaherz> XD
L796[15:37:10] <Ordinastie_> too
cluttered
L797[15:37:19] <gigaherz> I know
L798[15:37:25] <gigaherz> the proper one
is the original one
L799[15:37:28] <gigaherz> this is just
playing around
L800[15:37:33] <Ordinastie_> I'd even
remove the center :
L801[15:38:22] <LatvianModder> maybe
instead of removing, replace it with square colon, not round
L804[15:40:36] <howtonotwin> plz
L805[15:40:46] <gigaherz> put a
"broken bar" char in it
L806[15:40:47] <gigaherz> ;P
L807[15:41:01] <howtonotwin> Ok Google,
define "centered"
L808[15:41:01]
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(~NinjaGrin@irc.spongepowered.org)
L809[15:41:04] <howtonotwin> xD
L810[15:41:43] <gigaherz> howtonotwin: are
you meaning tjhat there's something off-center?
L811[15:41:54] <howtonotwin> the vertical
bar
L812[15:42:00] <gigaherz> looks centered
to me
L813[15:42:03] <gigaherz> but it's
hand-placed
L814[15:42:12] <gigaherz> so it could be
slightly off
L815[15:42:35] <gigaherz> yep it was like
1% to the right
L816[15:43:19]
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L817[15:43:41] <Bottersnike> Unsure if the
prev. message sent (mIRC chrashed) so I'm resending it
L818[15:44:01] <PolarizedIons> that
clutter++ one acutually looked decent
L821[15:44:26] <gigaherz> Bottersnike:
nope it didn't make it
L822[15:44:42] <Ordinastie_> gigaherz,
tbh, I would even remove more
L823[15:44:46] <gigaherz> Bottersnike: I
believe Lex wants it to be able to work as a black&qhite
silhouette
L824[15:44:54] <Bottersnike> Yeah, I'm
working on it :D
L825[15:45:03] <Bottersnike>
#IdeaNo.Three
L826[15:45:53] <Bottersnike> N.B. he
want's greyscale which it allready is, but it works with b/w
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L829[15:47:52] <Ordinastie_> lol, pretty
close to what I was thinking
L830[15:48:03] <Ordinastie_> only diff,
with a ; instead of :
L832[15:49:21] ⇦
Quits: Jezza (~Jezza@92.206.33.136) (Quit: Sleep
timeeeeee)
L833[15:50:34] ⇦
Quits: Naiten (Naiten@5.143.112.203) (Read error: Connection reset
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L835[15:50:42] <LatvianModder> Lol I froze
Wolfram Alpha
L836[15:50:45] <LatvianModder> |||||x + 4|
- 3| + 7.5| + 8| -30| >= |y + 69|
L837[15:50:56] <LatvianModder>
"Computing timer out"
L838[15:50:57] <Ordinastie_> gigaherz,
nah, not with that font
L839[15:51:02] <Ordinastie_> need a proper
;
L840[15:51:11] <gigaherz> I did that by
hand ;P
L841[15:51:14] <gigaherz> sortof
L842[15:51:20] <gigaherz> a proper ; would
be assymetric
L843[15:51:27] <gigaherz> and I wouldn't
be able to handle that XD
L844[15:51:27] <Ordinastie_> that's the
point
L845[15:51:42] <gigaherz> no assymetry,
that'd hurt my OCD ;P
L846[15:52:08] <gigaherz> (which isn't
really OCD since it isn't a serious medical condition)
L847[15:52:24] <gigaherz> (by which I mean
OCD is, I'm just symmetry-conscious)
L848[15:52:25] <Bottersnike> Just obsesive
compultions
L849[15:52:42] <Ordinastie_> I have that
exact feeling, but somehow, I know it's better anyway
L850[15:53:19] <howtonotwin> Lat: My WA
eats that up in seconds :P x≈-21.5, y≈-69.
L852[15:54:18] <gigaherz> ;P
L853[15:54:39] <Bottersnike> Dat semicolon
tho
L854[15:54:48] <Ordinastie_> not fan of
that font
L855[15:54:56] <Ordinastie_> but I still
feel it's the best proposal yet
L856[15:55:38] <Bottersnike> Have you
tried roboto?
L857[15:56:18] <gigaherz> what
specifically is wrong with that semicolon? so I know where to go
toward
L858[15:56:53] <howtonotwin> Idea for a
logo: A silhouette of the nether with lava inside, looking like a
forge
L859[15:57:18] <Bottersnike> I keep
getting stuck at the buisness card part
L861[15:57:30] <gigaherz> this is a more
"round" font
L862[15:57:32] <Bottersnike> What size are
they, and are they single or double sided?
L863[15:58:13] <gigaherz> can be
both
L864[15:58:18] <gigaherz> sometimes they
have company logo on one side
L865[15:58:22] <gigaherz> and the contact
info on the other
L866[15:58:38]
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L867[15:58:39] <Bottersnike> I'll probably
do that. What size are they though?
L868[15:58:53] <gigaherz> as for
size
L870[15:59:00] <gigaherz> google has the
answer.
L871[15:59:12] <Bottersnike> I'd say 55x85
but I'm british :D
L872[15:59:32] <Bottersnike> Inkscape has
loads of presets, but there are so many diff sizes of buisness
card
L873[16:00:22] <gigaherz> make it so that
it fits inside the 50x88 area
L874[16:00:29] <gigaherz> or 50x85
L875[16:00:44] <gigaherz> but make it
possible to print with more space around
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L877[16:00:57] <gigaherz> as in: make the
background the biggest option, and the contents the smallest
option
L878[16:01:07] <gigaherz> this way it can
get cut in the appropriate size without losing contents
L879[16:01:17] <Bottersnike> Yeah
L880[16:01:24] <Bottersnike> I've found
that preset
L881[16:01:58] <Bottersnike> I don't know
wether to use the bw logo or the grey one
L883[16:02:46] <gigaherz> gonna do some
heroics in wow ;P
L884[16:02:56] <gigaherz> feel free to
steal that svg and build upon it
L885[16:03:00] <Ordinastie_> previous one
was better
L886[16:03:24] ⇦
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L887[16:03:40] <gigaherz> hmm wait
L888[16:03:43] <gigaherz> I forgot to link
one
L890[16:03:53] <gigaherz> that was a
square font instead
L891[16:03:54] <gigaherz> ;P
L892[16:03:55] <PitchBright> o/
L893[16:04:35] <howtonotwin> \o
L894[16:04:43] <PitchBright> business
cards are 3.5"w x 2.0"h... 300 dpi CMYK... give at least
1/16th" bleed, preferably 1/8th... and a typesafety of
1/8" should be pretty good.
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L896[16:05:04] <Bottersnike> Thanks
L897[16:05:12] <PitchBright> Unless Lex
plans on spending some extra coin, on some fancy die-cut cards
:D
L898[16:05:22] <Bottersnike> :D I wouldn't
count on it
L899[16:05:53] <PitchBright> mmmmm gimme
the budget Lex... die lines... and spot varnishes *drools*
L900[16:06:34] <gigaherz> lol
L901[16:06:35]
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L902[16:06:36] *
howtonotwin sighs because he's the janitor who has to clean all
this saliva up
L903[16:06:37] <gigaherz> you work in
printing?
L904[16:06:52] ⇦
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closed)
L905[16:06:59] <PitchBright> open up that
coinpurse and do 'em on some kick ass stock... something heavy with
some fibre or sweet velvet texture to it
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L907[16:08:03] <PitchBright> ya, gigz...
but I don't know half of all that glorious stuff that the guys that
work at an actual press do
L908[16:08:09] <ScottehBoeh> Good
day
L909[16:08:19] <PitchBright> I'm so jelly
of those guys. They know all the candy.
L910[16:09:00] <ScottehBoeh> Can I ask if
anyone here ever played the Beta 1.7.3 Namcraft?
L911[16:09:19] ***
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()
L913[16:10:08] <PitchBright> No worries
howtonotwin , I brought my own papertowel :D
L914[16:11:26] <PitchBright> I haven't
tackled the business card yet either, botter... I'm stuck too,
without a sense of what all he needs on them.
L915[16:15:29] <Dockter> >
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L923[16:34:19] <LexManos> !gf
field_148161_k
L924[16:34:44] *** V
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L930[16:45:43] <MaelstromPhx> how would i
go about making a mod clientside only?
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L934[16:52:21] <gigaherz> MaelstromPhx:
acceptableRemoteVersions="*" if the server side is
optional, or clientSideOnly=true
L935[16:52:24] <gigaherz> inside your
@Mod
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L937[16:55:25] <MaelstromPhx> says that
clientSideOnly can't be resolved
L938[16:55:28] <MaelstromPhx> does that
matter
L939[16:55:49] <gigaherz> is there any
name that sounds similar?
L940[16:55:54] <gigaherz> or rather
L941[16:55:56] <gigaherz> what version of
mc?
L942[16:56:00] <gigaherz> because that's
newish
L943[16:56:12] <kenzierocks> i think
clientSideOnly is gone
L944[16:56:21] <kenzierocks> it's just
acceptableRemoteVersions
L945[16:56:25] <gigaherz> is it?
L946[16:56:29] <MaelstromPhx> 1.7.10
L947[16:56:33] <gigaherz> ah well
L948[16:56:37] <gigaherz> in 1.7.10 it
didn't even exists yet
L949[16:56:38] <gigaherz> so yeah
L950[16:56:41] <gigaherz>
acceptableRemoteVersions it is
L952[16:58:59] <gigaherz> yep yep
L953[16:59:07] <gigaherz> it was added
somewhere in 1.8.9 or so
L954[16:59:15] <gigaherz> so you wouldn't
see it
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L999[20:04:38] <PitchBright> there's
something about onEntityWalking with blocks... that doesn't
trigger, every single time an entity walks on the block
L1000[20:04:54] <PitchBright> anybody
experience this before?
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L1002[20:05:36] <howtonotwin> I think it
only fires as the entity crosses the grid boundaries
L1003[20:05:54] <PitchBright> hmm,
whatcha mean by grid boundaries?
L1004[20:06:02] <howtonotwin> so it will
only fire once as you walk over a block
L1005[20:06:23] <howtonotwin> Javadoc:
Triggered whenever an entity collides with this block (enters into
the block)
L1006[20:06:57] <howtonotwin> Well, it's
called from Entity.java:933
L1007[20:07:04] <howtonotwin> you can
check how it works yourself :P
L1008[20:07:15] <PitchBright> what i'm
doing is walking back and forth across BlockGrass... and
incrementing the meta each time the player walks on the block,
using the onEntityWalking
L1009[20:07:33] <PitchBright> sometimes
it does it, sometimes it doesn't. xD
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L1017[20:36:46] <TehNut> Use JEI, not
NEI.
L1018[20:38:01] <howtonotwin> Looking at
the code, NEI depends on JEI, but I haven't used it so don't quote
me on it.
L1019[20:39:00] <howtonotwin>
if(obfuscated)
deps.add(VersionParser.parseVersionReference("JEI@[3.7.11.238,)"));
seems like strong evidence
L1020[20:39:06] <Dhs92> Since when
L1021[20:39:07] <Dhs92> What
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L1023[20:43:04] <ajb> Dhs92: i've also
seen that error, and seen it reported several places online
too
L1024[20:43:14] <ajb> i think it is just
broken tbh
L1025[20:43:19] <Dhs92> It does require
JEI now, why though?
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L1027[20:44:05] <ajb> if that is the
case, then probably because there's a lot of overlap in what they
do?
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L1029[20:45:51] <howtonotwin> ajb: did
the partialfunc thing work or am I an idiot who needs to drown
himself?
L1030[20:46:14] <ajb> i didn't try it
yet
L1031[20:47:44] <ajb> it seems reasonable
though
L1032[20:49:18] <howtonotwin> in case
anything explodes blame me 93.037825163519935126085295807689%
:P
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L1034[20:52:50] <ajb> i'm still feeling
my way around gradle (in between doing actual work)
L1035[20:53:30] <ajb> seems nice. i like
that it basically fetches everything for you except the jdk. no
need to install random stuff.
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L1087[23:48:34] <blood_> anyone care to
test my async sponge build =) the more mods to throw at it the
better
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