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L15[00:44:25] <SatanicSanta> I think it would be useful to have the option to simply specify a root and a list of file paths within that root for the mod list json
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L17[00:45:46] <SatanicSanta> instead of maven dir stuff
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L20[00:47:51] <SatanicSanta> even if it was simply an option, like mavenFormat: false or something
L21[00:55:01] <LexManos> no
L22[00:55:14] <SatanicSanta> why?
L23[00:55:15] <LexManos> It may be useful but it would be stupid
L24[00:55:22] <LexManos> we are trying to impose a logical standard
L25[00:55:34] <SatanicSanta> There is no group ID or any of that crap on the place where the majority of mods are downloaded from
L26[00:55:46] <LexManos> there SHOULD be
L27[00:56:07] <LexManos> and by 'any of that crap' the ONLY thing missing is the group
L28[00:56:16] <LexManos> it has the artifact name {the mod name} and the version
L29[00:56:36] <SatanicSanta> eh not explicitly
L30[00:56:51] <SatanicSanta> mod name is easy
L31[00:57:07] <SatanicSanta> but determining which version is the mc version and which is the mod version is trickier/near impossible
L32[01:00:14] <SatanicSanta> I guess the group ID could just be the CurseForge project shim *shrug*
L33[01:02:03] <SatanicSanta> hrm. I suppose the "version" could just be the entire version, eg 1.7.10-1.0.0. Yeah that seems like a decent solution \o/
L34[01:04:12] <LexManos> thats the idea yes
L35[01:04:25] <SatanicSanta> aight
L36[01:04:27] <LexManos> mod versions SHOULD include the MC version as it just makes sense
L37[01:04:37] <LexManos> because its a fairly useful peice of information
L38[01:04:51] <LexManos> the artifact is the mod name
L39[01:05:06] <SatanicSanta> yeah im not sure why I thought to separate the two versions
L40[01:05:10] <PitchBright> I started to doing that recently myself. Somebody said it was good practice.
L41[01:05:12] <LexManos> the group SHOULD be specified by the project on curse forge but curse fucked the pooch there and im tired of bithcing at them
L42[01:05:36] <LexManos> but you could just use 'mods' or something more logical if you want
L43[01:06:25] *** minecreatr is now known as Mine|dreamland
L44[01:13:04] <Bottersnike> Hows http://imgur.com/a/jWK3I for a logo?
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L46[01:15:40] <LexManos> eah isn't catching me
L47[01:16:10] <Bottersnike> :(
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L55[01:57:49] <Botter|away> Java.lang.nullPointerException chuck tester can't be found
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L57[01:59:51] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20160912 mappings to Forge Maven.
L58[01:59:54] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20160912-1.10.2.zip (mappings = "snapshot_20160912" in build.gradle).
L59[02:00:05] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L73[02:52:12] <Subaraki> i fogot how to export mods >_<
L74[02:52:28] <Subaraki> edit the gradle.build file to point the path to your mod right ?
L75[02:52:42] <Ordinastie_> hum what ?
L76[02:52:59] <Ordinastie_> just do gradlew build
L77[02:53:03] <Subaraki> yeah
L78[02:53:08] <Subaraki> but the gradle.build file
L79[02:53:15] <Subaraki> group= "subaraki.rpginventory"
L80[02:53:18] <Subaraki> right ?
L81[02:53:33] <Subaraki> oh wait
L82[02:53:37] <Subaraki> the mod needs to go in src !
L83[02:53:40] <Subaraki> now i remember
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L92[03:43:43] <sham1> If you're happy and you know it, segfault
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L99[04:00:43] <MalkContent> fault your seg*
L100[04:01:09] <MalkContent> then again its not the same
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L102[04:05:36] <heldplayer> Don't forget to dump your core
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L104[04:06:24] <sham1> I was trying to get more practice with pointers by writing a linked list implementation
L105[04:06:51] <sham1> But I got segfault'd
L106[04:08:29] <Koward> Try again, you can do it.
L107[04:08:29] <sham1> Now granted, I should have used a cursor pointer
L108[04:08:50] <sham1> Ya, I shall when this lunch break ends
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L110[04:24:12] <Subaraki> my eclipse isnt building my environement :/
L111[04:27:18] <Ordinastie_> what does that even mean ?
L112[04:28:50] <MalkContent> Subaraki: clarify
L113[04:29:18] <Subaraki> i gave it cement and a hammer but it doesnt build anything D:
L114[04:29:25] <Subaraki> no seriously
L115[04:30:00] <Subaraki> one of my mods is missing and i chanegd one of my mod's modname to rpginventory instead of rpginventorymod, but the game doesnt recognize the new name i gave
L116[04:30:07] <Subaraki> so it basicly not building my environement
L117[04:30:16] <Subaraki> but i did a cleanup and a rebuild... this should work
L118[04:30:33] <MalkContent> that is so abstract that you could have done any number of things wrong :P
L119[04:30:55] <Subaraki> yeah, but my bin folder was missing the mod
L120[04:31:02] <Ordinastie_> building my environment still doesn't mean anything
L121[04:31:04] <Subaraki> so i figured i just need to rebuild it
L122[04:31:18] <Subaraki> how do you call it then when eclipse 'builds' your code ?
L123[04:31:20] <MalkContent> you mean gradlew seDecoWo eclipse?
L124[04:31:26] <Subaraki> in the bin folder to launch it ?
L125[04:31:28] <MalkContent> or build the thing
L126[04:31:41] <MalkContent> build, yea
L127[04:31:53] <Ordinastie_> but not the environment
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L129[04:32:00] <Subaraki> is it just build ? or build the code, or build the environement ?
L130[04:32:03] <Subaraki> aah, build then
L131[04:32:05] <Subaraki> just build :)
L132[04:32:14] <Subaraki> okay sorry and thanks for teaching me new stuff ^^
L133[04:32:20] <Subaraki> i feel less stupid today \o/
L134[04:32:45] <MalkContent> try to give descriptions that people other than you can understand :P
L135[04:33:16] <MalkContent> if i tell you that i don't understand why the poop doesn't get flung even though i got a banana you would have no idea what i was talking about
L136[04:33:30] <MalkContent> because you don't know about the 2 monkeys i got that are gonna fight over the banana
L137[04:33:48] <Ordinastie_> MalkContent, excuse me but this one was pretty obvious
L138[04:34:01] <MalkContent> :D
L139[04:34:27] ⇨ Joins: Hgrebnednav (~Hgrebnedn@d8d872a6e.access.telenet.be)
L140[04:34:46] <MalkContent> i see you are familiar with 2-monkeys-1-banana
L141[04:34:53] <Subaraki> [11:32:52] [Client thread/ERROR] [TEXTURE ERRORS]: --------------------------------------------------
L142[04:34:53] <Subaraki> [11:32:52] [Client thread/ERROR] [TEXTURE ERRORS]: domain rpginventorymod is missing 7 textures
L143[04:34:53] <Subaraki> [11:32:52] [Client thread/ERROR] [TEXTURE ERRORS]: domain rpginventorymod is missing a resource manager - it is probably a side-effect of automatic texture processing
L144[04:34:53] <Subaraki> [11:32:52] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
L145[04:34:54] <Subaraki> [11:32:52] [Client thread/ERROR] [TEXTURE ERRORS]: The missing resources for domain rpginventorymod are:
L146[04:34:59] <MalkContent> good lord stop
L147[04:34:59] <Subaraki> [11:32:52] [Client thread/ERROR] [TEXTURE ERRORS]: textures/item/jewels/glove_over.png
L148[04:35:01] <Subaraki> [11:32:52] [Client thread/ERROR] [TEXTURE ERRORS]: textures/item/jewels/ring_over.png
L149[04:35:03] <Subaraki> [11:32:52] [Client thread/ERROR] [TEXTURE ERRORS]: textures/item/jewels/necklace_over.png
L150[04:35:03] <MalkContent> use pastebin.com
L151[04:35:06] <Subaraki> [11:32:52] [Client thread/ERROR] [TEXTURE ERRORS]: textures/item/jewels/gold_necklace.png
L152[04:35:07] <Subaraki> [11:32:52] [Client thread/ERROR] [TEXTURE ERRORS]: textures/item/jewels/gold_ring.png
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L154[04:35:09] <Subaraki> [11:32:52] [Client thread/ERROR] [TEXTURE ERRORS]: textures/item/jewels/gold_glove.png
L155[04:35:11] <Subaraki> [11:32:52] [Client thread/ERROR] [TEXTURE ERRORS]: textures/item/cape.png
L156[04:35:13] <Subaraki> [11:32:52] [Client thread/ERROR] [TEXTURE ERRORS]: -------------------------
L157[04:35:14] <Ordinastie_> just close your client RIGHT NOW
L158[04:35:15] <Subaraki> [11:32:52] [Client thread/ERROR] [TEXTURE ERRORS]: No other errors exist for domain rpginventorymod
L159[04:35:18] <Subaraki> oops ._.
L160[04:35:18] <Ordinastie_> don't wait
L161[04:35:20] <Subaraki> sorry D: that was supposed to be a pastebin link
L162[04:35:22] <Subaraki> http://pastebin.com/S3UGGRii
L163[04:35:24] <Subaraki> better <_<
L164[04:35:25] <MalkContent> close irc and rejoin
L165[04:35:27] <Subaraki> its only 15 lines :/
L166[04:35:31] <MalkContent> a, okay
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L169[04:36:09] <Ordinastie_> you didn't change the modid
L170[04:36:33] <Subaraki> public static final String MODID = "rpginventory";
L171[04:36:36] <Subaraki> i did actually ... :/
L172[04:36:46] <Subaraki> @Mod(modid = RpgInventory.MODID,
L173[04:36:48] <Subaraki> so yeah
L174[04:36:51] <Subaraki> that's a problem
L175[04:36:57] <Ordinastie_> oh, right, it's just MC messing with you just for the giggles
L176[04:37:24] <Subaraki> new world will fix ti highly likely right
L177[04:37:30] <Ordinastie_> nope
L178[04:37:31] <MalkContent> also, protip for pastebin: set expiration dates. nice guys set expiration dates
L179[04:37:45] <Subaraki> mine expires every hour
L180[04:37:46] <Subaraki> always
L181[04:37:49] <Ordinastie_> changing the modid you use for the textures will fix it though
L182[04:37:57] <MalkContent> ^
L183[04:38:00] <Subaraki> i changed that too Ordinastie_
L184[04:38:04] <Ordinastie_> no you didn't
L185[04:38:25] <Subaraki> assets.rpginventory.textures.item.jewels
L186[04:38:29] <Subaraki> i did
L187[04:38:38] <Ordinastie_> domain rpginventorymod is missing 7 textures
L188[04:38:54] <Subaraki> rpginventorymod < its not supposed to be that
L189[04:38:57] <Subaraki> it was that before
L190[04:39:00] <Ordinastie_> yes, you didn't change that
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L192[04:39:04] <Subaraki> i changed it
L193[04:39:15] <Subaraki> i'm getting confused Ordinastie :/
L194[04:39:18] <Ordinastie_> no you fucking didn't
L195[04:39:28] <Ordinastie_> that's probably in the JSONs
L196[04:39:46] <Subaraki> ah
L197[04:39:48] <Subaraki> yeah
L198[04:39:52] <Subaraki> forgot about the jsons ._.
L199[04:40:02] <Subaraki> sorry ._.
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L202[04:47:44] <heldplayer> Jason?
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L205[05:27:07] <Subaraki> no, json
L206[05:27:09] <Subaraki> the extension
L207[05:27:20] <LatvianModder> Johanson
L208[05:37:36] <Naiten> LatvianModder, Johannesson
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L218[06:37:43] <LatvianModder> Something that updates every tick
L219[06:37:43] <LatvianModder> a) for(ITickable t : tickables) { t.update(); }
L220[06:37:43] <LatvianModder> b) tickables.forEach(ITickable::update);
L221[06:37:43] <LatvianModder> which one is faster?
L222[06:38:16] <Ordinastie_> look what forEach does
L223[06:38:35] <LatvianModder> I did. iterates trough 'this' by default
L224[06:39:00] <LatvianModder> so a) Should be faster. Why does Idea recommend to replace it with forEach then?
L225[06:39:14] <Ordinastie_> why would it be faster ? it's the same code
L226[06:39:21] <heldplayer> 1 method call more
L227[06:39:48] <Ordinastie_> -_-
L228[06:40:23] <LatvianModder> so it completely doesnt matter?
L229[06:40:28] <Ordinastie_> no
L230[06:40:46] <heldplayer> :D
L231[06:51:43] <heldplayer> !gf field_148161_k
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L233[07:15:04] <Kodos> !gf field_76444_x
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L235[07:38:40] <sham1> Hi
L236[07:40:13] <sham1> My adventures in C land continue
L237[07:40:33] <sham1> Now with 100% less idiocy and segfaults
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L263[09:37:55] <Subaraki> does anyone know or can tell me where i can find how minecraft formats their strings for written / wtiable books ? I'd want to know how they manage italic and skipping a line
L264[09:40:31] <LatvianModder> ITextComponents
L265[09:41:42] <sham1> The official wiki
L266[09:42:09] <sham1> Look at the special code handling there
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L269[09:46:10] <Subaraki> can i just add tag stuff to a written book ith itextcomponents ? nice :)
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L271[09:55:24] <Subaraki> sham1, it doesnt work for me :/
L272[09:55:28] <Subaraki> § isnt being typed
L273[09:58:19] <gigaherz> you can ctrl-v it?
L274[09:58:41] <gigaherz> or hm maybe you needed /give for formatted books?
L275[09:58:42] <Subaraki> i could
L276[09:58:51] <Subaraki> is it not supposed to be typed ?
L277[09:58:54] <Subaraki> only pasted in ?
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L279[09:59:10] <gigaherz> there's multiple places where you can input text components
L280[09:59:17] <gigaherz> and some of them didn't have direct support for formatting chars
L281[09:59:35] <Subaraki> ahya, i see :/
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L295[10:41:37] * Bottersnike dislikes it when chat is silent...
L296[10:44:28] <alekso56> is there a scheduler in forge? i want to setup an aynsc task, or do i have to make a thread?
L297[10:44:51] *** fry|afk is now known as fry
L298[10:45:07] <PaleoCrafter> what exactly do you need to do asynchronously?
L299[10:45:21] <alekso56> slowly send messages to a bukkit server.
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L301[10:46:12] <Bottersnike> I believe that java's timer could do that? I'm not sure if it can repetadly execute a function though
L302[10:46:32] <PaleoCrafter> Timer's a Swing thing, you don't want to use Swing :P
L303[10:46:37] <PaleoCrafter> you'd need a thread, alekso56
L304[10:46:43] <alekso56> mkay.
L305[10:49:26] <tterrag|ZZZzzz> There's executor services for that
L306[10:49:35] <tterrag|ZZZzzz> Don't mess with threads directly
L307[10:49:39] <Bottersnike> (Forge logo) Which one looks better? http://imgur.com/a/wV32o
L308[10:49:41] <PaleoCrafter> oh, right, that's a thing in Java, too :D
L309[10:49:44] *** tterrag|ZZZzzz is now known as tterrag|phone
L310[10:49:46] * PaleoCrafter is too used to Scala
L311[10:50:06] <sham1> Couldn't one theoretically just use Scala stuff in Java
L312[10:50:13] <sham1> it would not be pretty
L313[10:50:15] <tterrag|phone> yes but no
L314[10:50:17] <PaleoCrafter> exactly
L315[10:50:33] <Ordinastie_> <sham1> Couldn't one theoretically just use Scala stuff
L316[10:50:34] <Ordinastie_> just no
L317[10:50:42] * Bottersnike usually just gives up and uses java
L318[10:50:43] <PaleoCrafter> when reading the logs from tomorrow, my jaw dropped at the mention of using PartialFunction in Java
L319[10:50:43] <sham1> I said that it would not be pretty
L320[10:50:47] * Bottersnike *python
L321[10:50:55] <PaleoCrafter> eh, not tomorrow, this morning, lol
L322[10:50:58] <tterrag|phone> ScheduledExecutorService is what you want alekso56
L323[10:51:00] <sham1> But Python is meh
L324[10:51:14] <Bottersnike> Yeah, but simple to get things done quickly
L325[10:51:53] <sham1> What language *cannot* get simple things done quickly
L326[10:52:32] <Bottersnike> Well I like python for quick things because it's really simple.. (Abeit realllllly slow)
L327[10:53:07] <Bottersnike> Just compare "print 'hello world' " to a java "Hello World" program
L328[10:53:21] <IoP> be damn carefull with scheduledExecutorService.scheduleAtFixedRate. It will make funny things if computer sleeps.
L329[10:54:33] <sham1> Bottersnike, main = putStrLn "Hello World" in haskell
L330[10:54:50] <IoP> I used that to send one ping per five seconds. Guess what happens software is running and computer sleeps 8 hours.
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L332[10:55:04] <Bottersnike> Sham1, true..
L333[10:55:08] <sham1> Also Hello World is a toy
L334[10:55:13] <IoP> yup after wakeup it instantely sent shitloads of pings
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L336[11:00:15] <MalkContent> Bottersnike: first one, though I'd make them cross a little deeper
L337[11:02:13] <Bottersnike> Deeper? Closer or further away from the heads?
L338[11:04:03] <Subaraki> anyone knows why setting a custom string to a written book only shows words in front of the first space ?
L339[11:04:13] <Subaraki> the text should be (formatting included sorry)
L340[11:04:19] <Subaraki> "§l§nChapter One:\nIntroductions§r\n\nMagic asks for a lot of imagination. It is not just waving around a wand and blurting out odd words. It requires a mind, set to believe things he might never see, energy he may feel or foul with negative thoughts. Beware,"
L341[11:04:34] <Subaraki> and all it shows on the page is "Chapter" (with correct formatting)
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L343[11:05:04] <Bottersnike> Have you removed the space to check?
L344[11:05:24] <Subaraki> http://pastebin.com/Gywb3MXv
L345[11:05:30] <Subaraki> yeah i did
L346[11:05:43] <Subaraki> stuff without spaces actualy gets written together
L347[11:06:08] <Bottersnike> I doubt it will work, but have you tried escaping the spaces (replace " " with "\ ")?
L348[11:06:30] <Subaraki> no i didnt try that, let me do that and check
L349[11:07:31] <Bottersnike> Also, it may be something to do with https://bugs.mojang.com/browse/MC-96004
L350[11:07:33] <Subaraki> 'invalid escape sequence
L351[11:08:06] <Bottersnike> I didn't think it would work
L352[11:09:05] <Subaraki> thats odd
L353[11:09:16] <Subaraki> on the other hand, im working in 1.10.2, and the nbt is set in my startup code
L354[11:10:13] <Bottersnike> You might have to wait for someone better at forge to come on (I'm pretty useless0
L355[11:10:20] <Bottersnike> *useless)
L356[11:13:18] <Subaraki> yeah me too ._. but thanks for the help ^^
L357[11:13:24] <SilentSean> Anyone know if there's an event that gets fired a player quits out to the menus?
L358[11:13:27] <PaleoCrafter> Subaraki, does it work if you strip the formatting?
L359[11:13:41] <Subaraki> no
L360[11:13:51] <Subaraki> i've tried without formatting first
L361[11:13:55] <Subaraki> twas the same
L362[11:14:06] <PaleoCrafter> SilentSean, GuiOpenEvent, check if the new GUI is null
L363[11:14:49] <Bottersnike> There's a list of all (most) the events at https://dl.dropboxusercontent.com/s/h777x7ugherqs0w/forgeevents.html
L364[11:15:25] <PaleoCrafter> 1) Outdated 2) Just use your IDE q.q
L365[11:15:42] <SilentSean> Thanks, I'll take a look at them
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L367[11:16:33] <Bottersnike> It's out of date, but most of the events listed still exists just registered differently
L368[11:17:32] <PaleoCrafter> why rely on an out-of-date list though if you have an IDE which will list all events accessible to you? :P
L369[11:18:06] <Bottersnike> How does one list all of the events in Intellij? I can only list events from a spefic package not all events
L370[11:18:31] <PaleoCrafter> Go to the base class, ctrl + h :P
L371[11:18:38] <Bottersnike> Cool :D
L372[11:18:46] <Bottersnike> I'll need to try that more
L373[11:18:58] <SilentSean> They are all in the Forge src, I just wasn't sure if one got called specifically when a player quit
L374[11:19:05] <PaleoCrafter> Subaraki, you're just writing a string tag, right?
L375[11:19:17] <Subaraki> yes
L376[11:19:19] <PaleoCrafter> oh, wait, you mean they quit to the main menu, SilentSean?
L377[11:19:34] <SilentSean> Yeah
L378[11:19:58] <PaleoCrafter> you need to check if the new GUI is the main menu then xD
L379[11:20:17] <Bottersnike> Feedback/improvement ideas please http://imgur.com/a/tRA6T
L380[11:20:35] <PaleoCrafter> ah, you have the same version of Roboto I have xD
L381[11:20:44] <PaleoCrafter> I don't like the R :P
L382[11:20:53] <Bottersnike> Yeah, the widows one. I perfer linux's one
L383[11:21:21] <PaleoCrafter> a font does not depend on the OS :P
L384[11:21:45] <Subaraki> i set the nbt to an itemstack, which is given up for the recipe registry
L385[11:21:51] <Subaraki> maybe i should do it differently ?
L386[11:22:18] *** V is now known as Vigaro
L387[11:23:04] <Bottersnike> Yeah, but linux has a different version of roboto that the one I downloaded
L388[11:24:26] <Bottersnike> Or is http://imgur.com/a/rPn07 better?
L389[11:25:10] <IoP> for what?
L390[11:25:23] <Subaraki> even editing the tag doesnt work
L391[11:26:18] <IoP> hammer heads are too small for smithing
L392[11:27:15] <Bottersnike> So make them fatter?
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L395[11:29:31] <Naiten> I have proxies set up... But SOMEHOW my client-side proxy is called from server thread and server world
L396[11:29:34] <Naiten> Like, wut
L397[11:29:54] <PaleoCrafter> physical client != logical client
L398[11:30:04] <Subaraki> extract from nbt from working book i wrote to copy over in nbttag strings :
L399[11:30:07] <Subaraki> {pages:[0:"{\"text\":\"§l§nChapter One:\\nIntroductions§r\\n\\nMagic asks for
L400[11:30:09] <Subaraki> etc....
L401[11:30:25] <Subaraki> extract from nbt from a book crafted with nbt tag
L402[11:30:34] <Subaraki> {pages:[0:"{\"text\":\"§l§nChapterOne\"}",
L403[11:30:43] <Subaraki> someone seeing something odd ? :/
L404[11:31:12] <Subaraki> think i found it
L405[11:31:12] <Subaraki> "§l§nChapter One:\nIntroductions§r\n\nMagic asks for
L406[11:31:18] <Subaraki> this is what i put in the tag ^
L407[11:31:35] <Subaraki> but the tag in the working book has two \\ instead of only one \ !
L408[11:31:38] <Naiten> PaleoCrafter, erm
L409[11:32:00] <PaleoCrafter> what, erm? :P
L410[11:32:08] <Naiten> is this something-about-threads-thing-what-i-never-got?
L411[11:32:14] <Naiten> *which
L412[11:32:47] <PaleoCrafter> http://mcforge.readthedocs.io/en/latest/concepts/sides/ read this :P
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L415[11:37:20] <Naiten> paleo welp
L416[11:37:26] <Naiten> i got the idea
L417[11:37:34] <Naiten> *forgot to press tab
L418[11:38:24] <Naiten> i've also checked corresponding vanilla code and i'm not even sure which side i should run the code now
L419[11:39:20] <PaleoCrafter> no worries, paleo pings me, just as well as HoconCrafter and PlCrftr :P
L420[11:39:30] <PaleoCrafter> well, what are you trying to achieve?
L421[11:40:30] <Subaraki> gui's client side. you have a gui handler for that :)
L422[11:40:40] <Subaraki> *just saying something. i sawa lot of gui's being mentioned*
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L424[11:42:27] <Naiten> PaleoCrafter, vanilla minecarts have special code for their looping sound
L425[11:42:59] <Naiten> MovingSoundMinecart extends MovingSound and it's only used at WorldClient.spawnEntityInWorld()
L426[11:44:14] <Naiten> However, when i try to implement similar code for my trains in this way http://pastebin.com/uerhz2kt
L427[11:44:29] <Naiten> java.util.ConcurrentModificationException happens very often
L428[11:44:44] <Naiten> though _not_ every time
L429[11:44:48] *** Vigaro is now known as V
L430[11:45:06] <Naiten> crash report - http://pastebin.com/qQwmPzSd
L431[11:45:45] *** Bottersnike is now known as Botter|afk
L432[11:45:54] <Naiten> and as i know nothing about debug, i figured out the exception happens because SoundManager.updateAllSounds() tries to access tickableSounds same moment playSound() tries to add another entry to it
L433[11:46:19] <PaleoCrafter> an actual CME then :P
L434[11:46:24] <PaleoCrafter> check for world.isRemote
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L436[11:47:25] <Naiten> but well, why do i need proxy, if it still doesn't do it's job?
L437[11:47:28] <Subaraki> nope, the tag still doesnt work :/
L438[11:47:43] <Naiten> and i still have to do world.isRemote clause
L439[11:47:58] <PaleoCrafter> did you read the whole sides article? :P
L440[11:49:28] <PaleoCrafter> just because you're on the physical client doesn't mean you also only have a logical client, hence you must proxy the call to the physical client only methods and you have to check for the logical client to only run it on the client thread, for singleplayer scenarios
L441[11:50:02] <PaleoCrafter> the proxy is for multiplayer scenarios, if you didn't use a proxy, it would crash a dedicated server
L442[11:50:35] <Naiten> 3am, can't brain
L443[11:51:02] <Naiten> but thanks for the explanation, i'll save it and read later together with the whole article
L444[11:51:09] <Naiten> .-.
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L446[11:51:42] <McJty> Naiten, it is important to realize that on a server the Minecraft client-side code is missing
L447[11:51:56] <McJty> Naiten, so if you accidently run code that depends on such classes server-side you have a problem
L448[11:52:02] <McJty> A proxy can help get around that problem
L449[11:52:13] <PaleoCrafter> don't explain any more, that's what the docs are for :P
L450[11:56:05] <Naiten> i guess i gotta credit Forge community individually when Forge will stop treating ModMetadata.authorList as a single line
L451[11:56:44] <PaleoCrafter> why would you credit those bastards? :P
L452[11:56:47] <Tazz> whattup
L453[11:57:06] <LatvianModder> yo
L454[11:57:20] <Naiten> PaleoCrafter, those bastards help me to debug the trains -_-
L455[11:57:43] <Naiten> and explain concepts like sides ~_~
L456[11:58:02] <Naiten> Tazz, o/
L457[11:58:16] <LatvianModder> McJty: I removed pretty much all @SideOnly(CLIENT) annotations, and code works BUT one method. It doesnt have any client side classes in its parameters, only in body. any idea why? other methods, similarly constructed work perfectly fine without annotation
L458[11:58:32] <Tazz> http://i.imgur.com/aqjNxPk.png a friend of mine wanted me to build a cathedral for showing off his shader pack and this is the courtyard thoughts? XD
L459[11:58:36] <Tazz> also hai LatvianModder and Naiten
L460[11:59:02] <LatvianModder> needs more C&B
L461[11:59:11] <Tazz> well thats thething XD
L462[11:59:12] <McJty> LatvianModder, I've had mysterious issues related to client-side stuff in the past too. When it fails I tend to try to get around it
L463[11:59:15] <Tazz> I cant use that XD
L464[11:59:18] <Tazz> or any mods
L465[11:59:24] <McJty> But I think there are some cases where things are not behaving as they should
L466[11:59:29] <Tazz> its vanilla 1.9.4 I think
L467[11:59:30] <Tazz> or whatever
L468[11:59:38] <PaleoCrafter> McJty, LatvianModder, it's related to the arcane way the JVM decides which classes to load :P
L469[11:59:57] <Tazz> XD
L470[11:59:59] <Tazz> arcane
L471[12:00:02] <Tazz> its maths
L472[12:00:05] <Tazz> rofl
L473[12:00:16] <PaleoCrafter> it's weird though, just like they describe above :P
L474[12:00:22] <Tazz> XD
L475[12:00:27] <LatvianModder> no no, you fail to understand that computers run on PURE magic
L476[12:00:36] <Tazz> XD
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L478[12:00:39] <Tazz> omg
L479[12:00:52] <LatvianModder> There is no math involved. Like, a computer knows how to calculate a square root using MATH? RIDICULOUS
L480[12:00:54] <Tazz> I thought for the longest time container_of was just pure witchcraft
L481[12:01:42] <LatvianModder> I.. seriously still havent figured out how computer does sqrt, sin, log and pow
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L483[12:01:57] <Tazz> Xd
L484[12:02:40] <Tazz> https://gist.github.com/s0cks/45e06bfa84ac0edc7538a4e31d87ab02
L485[12:02:43] <Tazz> this is container_of XD
L486[12:03:06] <LatvianModder> That's C?
L487[12:03:08] <Tazz> yes
L488[12:03:21] <Tazz> lol
L489[12:03:21] <PaleoCrafter> I don't think it's how computers do stuff, but ever heard of Heron's method, LatvianModder?
L490[12:04:45] <LatvianModder> i think its something triangles related
L491[12:05:09] <PaleoCrafter> that's Heron's formula :P
L492[12:05:19] <LatvianModder> that looks way complicated
L493[12:05:30] <PaleoCrafter> apparently it's also called the Babylonian method https://en.wikipedia.org/wiki/Methods_of_computing_square_roots
L494[12:05:47] <LatvianModder> CPU is the one doing math things, not JVM, right? JVM just.. nativly accesses it or smth
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L496[12:06:09] <PaleoCrafter> on most modern architectures, yes, I'd assume :P
L497[12:06:44] <Tazz> LatvianModder, https://gist.github.com/s0cks/49121c1422c20d2dd89592e06ab7ac9f you use it like this
L498[12:07:00] <PaleoCrafter> and even if some of the Math methods have a Java implementation, they're often intrinsified
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L500[12:07:26] <LatvianModder> Tazz: yeah I have no idea what its about :P we just started C++ in uni
L501[12:07:33] <Tazz> XD
L502[12:07:51] <Tazz> its like a form of psuedo inheritence
L503[12:08:00] <PaleoCrafter> btw, didn't notice https://github.com/MinecraftForge/Mercurius becoming a thing
L504[12:08:15] <Naiten> PaleoCrafter, like wut? Math is/was always done by CPU/GPU, like, how it can be other way around?
L505[12:08:18] <PaleoCrafter> that Tamas Henning needs to figure out git though, it seems
L506[12:08:25] <PaleoCrafter> look at Math.min, Naiten :P
L507[12:08:25] <Tazz> but it also incorporates a form of encapsulation too
L508[12:08:59] <TamasHenning> PaleoCrafter ??
L509[12:09:01] <Tazz> Naiten, because sometimes functions are faster if they are in a form of simpler operations due to how many clock cycles it takes to complete the operations that are included
L510[12:09:06] <PaleoCrafter> lol
L511[12:09:14] <TamasHenning> you pinged me :D
L512[12:09:16] <PaleoCrafter> Your name isn't properly linked to your GitHub account :P
L513[12:09:25] <TamasHenning> yeah I know, lazy
L514[12:09:27] <Tazz> like lots of multiplication maths in compilers optimize it out to be shifts because its quicker on a CPU
L515[12:09:32] <PaleoCrafter> one might assume its always computed by the Java implementation, but it isn't, because intrinsics
L516[12:09:58] <PaleoCrafter> not talking about compile-time optimisations, Tazz :P
L517[12:10:09] <Tazz> PaleoCrafter, but that is a thing
L518[12:10:31] <PaleoCrafter> sure, but they're hardly the good stuff in Java
L519[12:10:31] <Naiten> welp, min() is that kind of math which you don't usually call math
L520[12:10:46] <Tazz> PaleoCrafter, rofl
L521[12:10:50] <PaleoCrafter> I was referring to the Math class :P
L522[12:10:55] <Naiten> my original thought was of operations done by arithmetic and logic unit
L523[12:10:56] <Tazz> its like the most boring optimization pass XD
L524[12:11:04] <PaleoCrafter> the JVM does all the cool shit :P
L525[12:11:14] <Tazz> I like LICM
L526[12:11:17] <Tazz> its cool asf
L527[12:11:18] <Tazz> XD
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L529[12:11:51] <PaleoCrafter> you're totally referring to Long Island Children's Museum, right? not some LLVM stuff? :P
L530[12:11:57] <Tazz> XD
L531[12:12:38] <Tazz> no its a compiler technique that involes determining if the various basic blocks have instructions that can be hoisted out of a loop so they arent called multiple times
L532[12:12:49] <Tazz> its Loop Invarient Code Motion
L533[12:13:04] <sham1> LICM?
L534[12:13:16] <Tazz> i.e
L535[12:13:26] <sham1> You must LICM
L536[12:13:53] <Tazz> for(int i = 0; i < 10; i++){ int x = 10; } the assignment of x would be removed from the for block and it would not execute the assignment or creation of a local
L537[12:14:19] <Tazz> then if you pair it with dead code elimination it would just remove the block in its entirety
L538[12:14:48] <sham1> Speaking of that
L539[12:14:57] <sham1> Does Eschelle have volatile
L540[12:15:01] <Tazz> well
L541[12:15:02] <Tazz> XD
L542[12:15:34] <PaleoCrafter> I kinda like how the JVM can optimise stuff like int acc = 0; for(int i = 0; i < 1000; i++) { acc += someList.get(i).getValue(); } away, given that instance in someList are limited to a few classes
L543[12:15:37] <Tazz> hopefully when Im done with it you wont need to do somethinglike thatXD
L544[12:15:55] <PaleoCrafter> ("away" as in it doesn't run the loop but uses math xD)
L545[12:16:49] <Tazz> I have a demo of constant propagation and folding that literally turns an 11 instruction long function into like a single assignment func
L546[12:17:37] <PaleoCrafter> that's not as impressive, imo :P
L547[12:17:40] <Tazz> lol
L548[12:17:46] <Tazz> it isnt but its interesting XD
L549[12:17:50] <PaleoCrafter> sure
L550[12:17:57] <Tazz> I also enjoy SSA
L551[12:17:58] <Tazz> XD
L552[12:18:06] <Tazz> the whole concept of phi is interesting actually XD
L553[12:18:49] <Tazz> and also register allocation :D
L554[12:18:58] <Tazz> LSRA vs Greedy
L555[12:20:24] <Tazz> and I totally went with a greedy register allocator for Eschelle btw sham1 at least a similar one to LLVMs but not as complicated and fited more for my codebase and in C XD (the LLVM one isnt fully Greedy its actually almost different from a greedy one entirely XD)
L556[12:21:28] <gigaherz> if the only thing they share is that they both allocate registers
L557[12:21:33] <gigaherz> then it's not really the same algorithm ;P
L558[12:21:36] <Tazz> haha its not
L559[12:21:53] <gigaherz> it's like
L560[12:22:26] <Tazz> the method itself works in a unique way that the greedy one workslike thats different from LS but it also works in different ways from the entire algo forthe greedy ra
L561[12:22:30] <gigaherz> "I want a custom Margatira pizza, but instead of tomato, I want cream sauce, and instead of normal cheese I want goat cheese, and then I want onion and bacon on it"
L562[12:22:48] <Tazz> that sounds good asf
L563[12:23:11] <gigaherz> yes but it's so different from the original choice of pizza you customized, that you should just customize something else instead ;P
L564[12:23:17] <Lord_Ralex> i want a blt but no blt and with ham and cheese instead
L565[12:23:30] <Tazz> no
L566[12:23:41] <Tazz> I want a blt plz
L567[12:23:42] <Tazz> XD
L568[12:23:51] <Wuppy> pizza over blt
L569[12:23:55] <Wuppy> pizza for president
L570[12:23:59] <Tazz> idk
L571[12:24:27] <Tazz> I would much rather have like chinese
L572[12:24:29] <gigaherz> hybrid BLT/pizza
L573[12:24:33] <Tazz> or rather american chinese
L574[12:24:34] <Tazz> XD
L575[12:24:45] <Wuppy> dutch chinese food is amazing
L576[12:24:50] <Tazz> really XD
L577[12:24:54] <Lord_Ralex> american chinese food.... that is what i should get for lunch tomorrow
L578[12:24:56] <Wuppy> but pizza is just legendary
L579[12:24:59] <Tazz> Lord_Ralex, ikr
L580[12:24:59] <Tazz> XD
L581[12:25:10] <Wuppy> the thing is, chinese might be as good if not better, but it's more expensive :V
L582[12:25:15] <Tazz> screw pizza I want like general tso chicken XD
L583[12:25:18] <gigaherz> no idea how american chinese food is like
L584[12:25:27] <Wuppy> probably the same as most european chinese
L585[12:25:31] <Tazz> gigaherz, definitely not like chinese food in chinaXD
L586[12:25:33] <gigaherz> but there's these chinese restaurants around here
L587[12:25:40] <gigaherz> they make really good stuff
L588[12:25:44] <Lord_Ralex> i don't think chinese is more expensive really
L589[12:25:46] <gigaherz> I highly doubt it's anything like chinese food
L590[12:25:47] <gigaherz> but :3
L591[12:25:53] <Tazz> its really not XD
L592[12:26:01] <Tazz> its just labeled as that for some ungodly known reason
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L594[12:26:16] <Tazz> now Im hungry
L595[12:26:20] <Tazz> damnit munchies
L596[12:26:40] <gigaherz> http://4.bp.blogspot.com/-9R6Kh13hL7s/VqjmxfQIfMI/AAAAAAAALgQ/d92xEU-3Bt8/s1600/Tallarines%2Bfritos%2Bcon%2Bternera.jpg
L597[12:26:55] <Wuppy> Lord_Ralex, when you make a pizza yourself with one of those premade pizzas with sauce & cheese, it costs no more than 2.50 a pizza
L598[12:26:56] <Tazz> that looks good asf
L599[12:26:57] <Tazz> lol
L600[12:27:01] <gigaherz> that's what I always order.
L601[12:27:02] <Wuppy> when you make it yourself, about the same
L602[12:27:05] <Tazz> but not like american chinese lol
L603[12:27:07] <Wuppy> and I've got a dominos code for 4,-
L604[12:27:08] <Lord_Ralex> Wuppy, well ,making it yourself is different
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L606[12:27:28] <Tazz> https://upload.wikimedia.org/wikipedia/commons/c/ca/Flickr_preppybyday_4665999863--General_Tso's_Chicken.jpg
L607[12:27:31] <Tazz> this
L608[12:27:36] <gigaherz> there's a dominos pizza nearby
L609[12:27:38] <Wuppy> true, but putting some toppings on a premade pizza works just fine
L610[12:27:40] <gigaherz> but it's stupidly expensive
L611[12:27:57] <Wuppy> gigaherz, I've got the employee discount which makes it hardly more expensive than making it yourself
L612[12:27:59] <Tazz> lol
L613[12:28:01] <gigaherz> medium pizza, 4 ingredients == 18 eur
L614[12:28:04] <Wuppy> although I'm not an employee there :P
L615[12:28:07] <Tazz> my grandmother makes all my foods
L616[12:28:17] <Tazz> she constantly makes homemade pizza thats good asf
L617[12:28:18] <Lord_Ralex> i generally find you'd end up getting large pizzas for it to be decently priced
L618[12:28:20] <Wuppy> jesus, here the most expensive medium pizza is 11 or 12 euros
L619[12:28:21] <gigaherz> I'd make my own pizza
L620[12:28:23] <Lord_Ralex> which... when at work, not worth it
L621[12:28:23] <gigaherz> but the oven here sucks
L622[12:28:34] <Lord_Ralex> i ain't sharing my pizza
L623[12:28:36] <Tazz> she once made like homemade sweeet and sour chicken XXD
L624[12:28:37] <Tazz> its good
L625[12:28:40] <gigaherz> I'd need one of those with a fan
L626[12:28:40] <Wuppy> which is weird considering dutch stuff is generally more expensive than spanish stuff
L627[12:28:47] <Wuppy> because economy
L628[12:29:20] <Tazz> https://futureleadershipinstitute.files.wordpress.com/2015/11/fli-great-tits.jpg NSFW
L629[12:29:31] <Lord_Ralex> good think i'm at work
L630[12:29:34] <Wuppy> I was expecting that
L631[12:29:36] <Tazz> lol
L632[12:29:36] <Wuppy> I love tits
L633[12:29:40] <Tazz> XD
L634[12:29:50] <Wuppy> it's just like /r/superbowl
L635[12:29:58] <Tazz> XD
L636[12:30:29] <Tazz> the left one looks a little droopy XD
L637[12:30:36] <Wuppy> I mean just look at this superb owl https://www.reddit.com/r/Superbowl/comments/52e6hr/o_rly/?st=it0bsd2z&sh=4b7963df
L638[12:32:20] <Tazz> Wuppy, http://1.bp.blogspot.com/-FiQG7QKIJO8/Us3JExH9b5I/AAAAAAAAmXQ/5iFw6q89rvY/s1600/7143_e8f8.gif
L639[12:32:37] <Wuppy> yep xD
L640[12:33:07] <Subaraki> anyone knows why nbttags made in code do not display in books correctly ? aka, i cannot write a tagged book ?
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L645[12:48:38] <M4thG33k> I'm having a weird bug with my mod and EnderIO's Soulbound enchant. When the player respawns, all soulbound items are deleted from the inventory even when I remove all of my mod subscriptions to PlayerEvent.Clone
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L647[12:50:47] <M4thG33k> And through debugging I can see the problem is between "HIGHEST" and "LOWEST" subscriptions to the Clone event from EnderIO
L648[12:51:52] <Tazz> gah
L649[12:52:11] <Tazz> I set this damn fisher up for a renewable and cheap source of plastic and its not given me any plastic yet XD
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L651[12:53:20] <Naiten> PaleoCrafter, yay, with all the amount of trains placed (http://i.imgur.com/CRmFNwp.png) i got no crash, thus i assume it's fixed \o/
L652[12:53:32] <Naiten> *obvious self-advertisement*
L653[12:54:27] <kenzierocks> looks nice Naiten
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L656[13:05:17] <MaelstromPhx> If I am trying to set a keybind, I should be able to do that via the gamesettings.keybinds array right?
L657[13:06:04] <McJty> MaelstromPhx, ClientRegistry.registerKeyBinding
L658[13:06:36] <MaelstromPhx> Well the keybind already exists. So if I want to change say the place block key.
L659[13:07:18] <McJty> That sounds like a bad idea
L660[13:07:27] <McJty> You should respect what the user set for that key
L661[13:07:44] <M4thG33k> Is there any way to log (for debugging purposes) whenever a player's inventory changes?
L662[13:08:21] <MaelstromPhx> Well im trying to sync keybinds from one pack to another
L663[13:08:56] <McJty> Why not just copy the file where the keybinds are stored?
L664[13:09:04] <McJty> I believe that's options or options.txt or something
L665[13:09:29] <MaelstromPhx> But not all packs have the same mods and same keys
L666[13:10:07] <Ordinastie_> how are you supposed to sync then ?
L667[13:10:09] <McJty> When do you plan to do that sync? I don't think I understand what you're trying to do
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L669[13:10:59] <Naiten> kenzierocks, i debug them days and night so that actual gameplay would be as good
L670[13:11:21] <MaelstromPhx> Basically save all the keys they have set and sync them to another instance. If they have F for Thaumcraft in a pack then all packs with Thaumcraft will be bound to the F key. If no Thaumcraft then just nothing for F
L671[13:13:25] <MaelstromPhx> Currently I'm trying to set the keybind via looping gamesettings.keybinds and then keybind.setkeycode() but it doesn't work :?
L672[13:13:32] <MaelstromPhx> :/
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L674[13:14:31] <Ordinastie_> how are you going get the data between your two "instances" ?
L675[13:14:38] <MaelstromPhx> webserver
L676[13:15:21] <McJty> Sounds really complicated just for syncing keybinds
L677[13:15:30] <McJty> A thing you only have to do once when starting a new pack
L678[13:15:35] <Ordinastie_> well, look at what happens when you set the keys via the config menu
L679[13:16:51] <MaelstromPhx> in the GuiControls its also using the keybinding.setkeycode()
L680[13:17:05] <Ordinastie_> then that should work
L681[13:17:42] <MaelstromPhx> Well when i log the output after changing it, its correct but the menu doesn't reflect the change
L682[13:18:53] <Ordinastie_> check where the meny gets its value from
L683[13:19:06] <Ordinastie_> double check it's the same instance
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L685[13:24:21] <MaelstromPhx> its all tied to the Minecraft.getMinecraft() instance which is where I am getting it from as well
L686[13:24:45] <Ordinastie_> don't guess, debug
L687[13:25:13] <gigaherz> so I had another crappy idea ofr a potential forge logo
L688[13:25:19] <MaelstromPhx> Well i followed it back through the decompiled code
L689[13:25:27] <gigaherz> https://dl.dropboxusercontent.com/u/743491/Mallet.PNG
L690[13:25:53] <gigaherz> it's a hammer of sorts, made out of ":<[(:)]>:" with an outline
L691[13:25:56] <Ordinastie_> MaelstromPhx, that's not debugging
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L693[13:26:19] <gigaherz> anyone feel free to take inspiration -- or not ;P
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L695[13:29:37] <LatvianModder> gigaherz: thats actually pretty good
L696[13:29:53] <LatvianModder> I like it a lot
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L698[13:30:05] <LatvianModder> maybe tilt it by 45 deg CCW
L699[13:30:14] <Ordinastie_> not sure it would render well for an icon though
L700[13:30:47] <LatvianModder> why not?
L701[13:31:04] <LatvianModder> if its SVG it will always render good
L702[13:31:46] <Ordinastie_> even vectoriel won't look good it you try to render many details on a 16x16
L703[13:32:38] <MaelstromPhx> Are there multiple instances of the Minecraft class when running the client 0.o
L704[13:35:20] <Ordinastie_> no
L705[13:35:44] <LatvianModder> nop
L706[13:36:39] <MaelstromPhx> well apparently the Minecraft object the gui uses isnt the same as Minecraft.getMinecraft()
L707[13:37:19] <Ordinastie_> I was talking about the keyBidns
L708[13:37:28] <MaelstromPhx> yeah
L709[13:37:46] <MaelstromPhx> but the keybinds are bound to the settings which is bound to the instance
L710[13:38:00] <MaelstromPhx> Minecraft instance*
L711[13:38:53] <Ordinastie_> you either didn't really replace the value in the keybind, or the gui doesn't read from that keybind
L712[13:39:01] <Ordinastie_> hence debug
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L714[13:44:24] <LatvianModder> wait what? how can gui.mc != Minecraft.getMinecraft()
L715[13:44:34] <LatvianModder> I dont even think its possible
L716[13:44:41] <Ordinastie_> gui.mc == null ?
L717[13:44:52] <LatvianModder> well I mean after that
L718[13:44:58] <LatvianModder> after its been initialized
L719[13:45:26] <Ordinastie_> are you sure it's after ?
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L722[13:47:40] <MaelstromPhx> oh i think i see
L723[13:47:54] <MaelstromPhx> it might be getting overwritten when the client loads the controls from file
L724[13:48:36] <LatvianModder> still theres only one mc instance
L725[13:48:57] <MaelstromPhx> yeah the gui.mc was null
L726[13:49:09] <MaelstromPhx> therefore not equal to getMinecraft()
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L728[13:53:45] <MaelstromPhx> awesome it worked
L729[13:53:46] <MaelstromPhx> thanks
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L732[13:55:35] <MaelstromPhx> on a side note, is there an event that triggers when mc is done initializing everything?
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L734[13:58:29] <LatvianModder> yes. preInit
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L742[14:15:49] <glasspelican> should that be postinit?
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L744[14:18:28] <LatvianModder> hm depends on what you call everything
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L746[14:18:56] <LatvianModder> if its about resources, then better use IResourceManagerReloadListener
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L782[15:30:34] <gigaherz> LatvianModder: if you want to toy around with the SVG (I did some small changes while converting it to svg ;P)
L783[15:30:36] <gigaherz> https://dl.dropboxusercontent.com/u/743491/hammer.svg
L784[15:31:22] <LatvianModder> the codehamme
L785[15:31:24] <LatvianModder> r
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L787[15:31:37] <gigaherz> refresh -- I undid one change ;P
L788[15:31:42] <LatvianModder> looks really cool though, submit it :P
L789[15:32:08] <gigaherz> nah lex said the winner will also be requested to do other design stuffs, I cba to be tied to that ;P
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L793[15:36:36] <gigaherz> I added some "&" symbols as decoration
L794[15:36:37] <gigaherz> https://dl.dropboxusercontent.com/u/743491/hammer2.svg
L795[15:36:37] <gigaherz> XD
L796[15:37:10] <Ordinastie_> too cluttered
L797[15:37:19] <gigaherz> I know
L798[15:37:25] <gigaherz> the proper one is the original one
L799[15:37:28] <gigaherz> this is just playing around
L800[15:37:33] <Ordinastie_> I'd even remove the center :
L801[15:38:22] <LatvianModder> maybe instead of removing, replace it with square colon, not round
L802[15:38:57] <gigaherz> clutter++ https://dl.dropboxusercontent.com/u/743491/hammer3.svg
L803[15:40:34] <gigaherz> https://dl.dropboxusercontent.com/u/743491/hammer4.svg
L804[15:40:36] <howtonotwin> plz
L805[15:40:46] <gigaherz> put a "broken bar" char in it
L806[15:40:47] <gigaherz> ;P
L807[15:41:01] <howtonotwin> Ok Google, define "centered"
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L809[15:41:04] <howtonotwin> xD
L810[15:41:43] <gigaherz> howtonotwin: are you meaning tjhat there's something off-center?
L811[15:41:54] <howtonotwin> the vertical bar
L812[15:42:00] <gigaherz> looks centered to me
L813[15:42:03] <gigaherz> but it's hand-placed
L814[15:42:12] <gigaherz> so it could be slightly off
L815[15:42:35] <gigaherz> yep it was like 1% to the right
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L817[15:43:41] <Bottersnike> Unsure if the prev. message sent (mIRC chrashed) so I'm resending it
L818[15:44:01] <PolarizedIons> that clutter++ one acutually looked decent
L819[15:44:01] <gigaherz> Ordinastie_: I'm agreeing with you, now: https://dl.dropboxusercontent.com/u/743491/hammer5.svg
L820[15:44:07] * Bottersnike said "Can I have some feedback for my logo please. http://imgur.com/a/6j966 (Text may be moved :D)"
L821[15:44:26] <gigaherz> Bottersnike: nope it didn't make it
L822[15:44:42] <Ordinastie_> gigaherz, tbh, I would even remove more
L823[15:44:46] <gigaherz> Bottersnike: I believe Lex wants it to be able to work as a black&qhite silhouette
L824[15:44:54] <Bottersnike> Yeah, I'm working on it :D
L825[15:45:03] <Bottersnike> #IdeaNo.Three
L826[15:45:53] <Bottersnike> N.B. he want's greyscale which it allready is, but it works with b/w
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L828[15:47:30] <gigaherz> Ordinastie_: https://dl.dropboxusercontent.com/u/743491/hammer6.svg
L829[15:47:52] <Ordinastie_> lol, pretty close to what I was thinking
L830[15:48:03] <Ordinastie_> only diff, with a ; instead of :
L831[15:49:18] <Bottersnike> B/W version http://imgur.com/a/t8YeU
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L834[15:50:39] <gigaherz> Yep not bad: https://dl.dropboxusercontent.com/u/743491/hammer7.svg
L835[15:50:42] <LatvianModder> Lol I froze Wolfram Alpha
L836[15:50:45] <LatvianModder> |||||x + 4| - 3| + 7.5| + 8| -30| >= |y + 69|
L837[15:50:56] <LatvianModder> "Computing timer out"
L838[15:50:57] <Ordinastie_> gigaherz, nah, not with that font
L839[15:51:02] <Ordinastie_> need a proper ;
L840[15:51:11] <gigaherz> I did that by hand ;P
L841[15:51:14] <gigaherz> sortof
L842[15:51:20] <gigaherz> a proper ; would be assymetric
L843[15:51:27] <gigaherz> and I wouldn't be able to handle that XD
L844[15:51:27] <Ordinastie_> that's the point
L845[15:51:42] <gigaherz> no assymetry, that'd hurt my OCD ;P
L846[15:52:08] <gigaherz> (which isn't really OCD since it isn't a serious medical condition)
L847[15:52:24] <gigaherz> (by which I mean OCD is, I'm just symmetry-conscious)
L848[15:52:25] <Bottersnike> Just obsesive compultions
L849[15:52:42] <Ordinastie_> I have that exact feeling, but somehow, I know it's better anyway
L850[15:53:19] <howtonotwin> Lat: My WA eats that up in seconds :P x≈-21.5, y≈-69.
L851[15:54:17] <gigaherz> Ordinastie_: i'm hating every moment of this: https://dl.dropboxusercontent.com/u/743491/hammer8.svg
L852[15:54:18] <gigaherz> ;P
L853[15:54:39] <Bottersnike> Dat semicolon tho
L854[15:54:48] <Ordinastie_> not fan of that font
L855[15:54:56] <Ordinastie_> but I still feel it's the best proposal yet
L856[15:55:38] <Bottersnike> Have you tried roboto?
L857[15:56:18] <gigaherz> what specifically is wrong with that semicolon? so I know where to go toward
L858[15:56:53] <howtonotwin> Idea for a logo: A silhouette of the nether with lava inside, looking like a forge
L859[15:57:18] <Bottersnike> I keep getting stuck at the buisness card part
L860[15:57:24] <gigaherz> https://dl.dropboxusercontent.com/u/743491/hammer9.svg
L861[15:57:30] <gigaherz> this is a more "round" font
L862[15:57:32] <Bottersnike> What size are they, and are they single or double sided?
L863[15:58:13] <gigaherz> can be both
L864[15:58:18] <gigaherz> sometimes they have company logo on one side
L865[15:58:22] <gigaherz> and the contact info on the other
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L867[15:58:39] <Bottersnike> I'll probably do that. What size are they though?
L868[15:58:53] <gigaherz> as for size
L869[15:58:54] <gigaherz> http://theupsstore.ca/wp-content/uploads/2013/07/business-card-size1.jpg
L870[15:59:00] <gigaherz> google has the answer.
L871[15:59:12] <Bottersnike> I'd say 55x85 but I'm british :D
L872[15:59:32] <Bottersnike> Inkscape has loads of presets, but there are so many diff sizes of buisness card
L873[16:00:22] <gigaherz> make it so that it fits inside the 50x88 area
L874[16:00:29] <gigaherz> or 50x85
L875[16:00:44] <gigaherz> but make it possible to print with more space around
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L877[16:00:57] <gigaherz> as in: make the background the biggest option, and the contents the smallest option
L878[16:01:07] <gigaherz> this way it can get cut in the appropriate size without losing contents
L879[16:01:17] <Bottersnike> Yeah
L880[16:01:24] <Bottersnike> I've found that preset
L881[16:01:58] <Bottersnike> I don't know wether to use the bw logo or the grey one
L882[16:02:40] <gigaherz> Ordinastie_: [22:57] (gigaherz): https://dl.dropboxusercontent.com/u/743491/hammer9.svg
L883[16:02:46] <gigaherz> gonna do some heroics in wow ;P
L884[16:02:56] <gigaherz> feel free to steal that svg and build upon it
L885[16:03:00] <Ordinastie_> previous one was better
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L887[16:03:40] <gigaherz> hmm wait
L888[16:03:43] <gigaherz> I forgot to link one
L889[16:03:44] <gigaherz> https://dl.dropboxusercontent.com/u/743491/hammer10.svg
L890[16:03:53] <gigaherz> that was a square font instead
L891[16:03:54] <gigaherz> ;P
L892[16:03:55] <PitchBright> o/
L893[16:04:35] <howtonotwin> \o
L894[16:04:43] <PitchBright> business cards are 3.5"w x 2.0"h... 300 dpi CMYK... give at least 1/16th" bleed, preferably 1/8th... and a typesafety of 1/8" should be pretty good.
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L896[16:05:04] <Bottersnike> Thanks
L897[16:05:12] <PitchBright> Unless Lex plans on spending some extra coin, on some fancy die-cut cards :D
L898[16:05:22] <Bottersnike> :D I wouldn't count on it
L899[16:05:53] <PitchBright> mmmmm gimme the budget Lex... die lines... and spot varnishes *drools*
L900[16:06:34] <gigaherz> lol
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L902[16:06:36] * howtonotwin sighs because he's the janitor who has to clean all this saliva up
L903[16:06:37] <gigaherz> you work in printing?
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L905[16:06:59] <PitchBright> open up that coinpurse and do 'em on some kick ass stock... something heavy with some fibre or sweet velvet texture to it
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L907[16:08:03] <PitchBright> ya, gigz... but I don't know half of all that glorious stuff that the guys that work at an actual press do
L908[16:08:09] <ScottehBoeh> Good day
L909[16:08:19] <PitchBright> I'm so jelly of those guys. They know all the candy.
L910[16:09:00] <ScottehBoeh> Can I ask if anyone here ever played the Beta 1.7.3 Namcraft?
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L913[16:10:08] <PitchBright> No worries howtonotwin , I brought my own papertowel :D
L914[16:11:26] <PitchBright> I haven't tackled the business card yet either, botter... I'm stuck too, without a sense of what all he needs on them.
L915[16:15:29] <Dockter> >
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L923[16:34:19] <LexManos> !gf field_148161_k
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L930[16:45:43] <MaelstromPhx> how would i go about making a mod clientside only?
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L934[16:52:21] <gigaherz> MaelstromPhx: acceptableRemoteVersions="*" if the server side is optional, or clientSideOnly=true
L935[16:52:24] <gigaherz> inside your @Mod
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L937[16:55:25] <MaelstromPhx> says that clientSideOnly can't be resolved
L938[16:55:28] <MaelstromPhx> does that matter
L939[16:55:49] <gigaherz> is there any name that sounds similar?
L940[16:55:54] <gigaherz> or rather
L941[16:55:56] <gigaherz> what version of mc?
L942[16:56:00] <gigaherz> because that's newish
L943[16:56:12] <kenzierocks> i think clientSideOnly is gone
L944[16:56:21] <kenzierocks> it's just acceptableRemoteVersions
L945[16:56:25] <gigaherz> is it?
L946[16:56:29] <MaelstromPhx> 1.7.10
L947[16:56:33] <gigaherz> ah well
L948[16:56:37] <gigaherz> in 1.7.10 it didn't even exists yet
L949[16:56:38] <gigaherz> so yeah
L950[16:56:41] <gigaherz> acceptableRemoteVersions it is
L951[16:56:58] <MaelstromPhx> https://gyazo.com/6b4ab2ada36851bdd8254d7da2a20372
L952[16:58:59] <gigaherz> yep yep
L953[16:59:07] <gigaherz> it was added somewhere in 1.8.9 or so
L954[16:59:15] <gigaherz> so you wouldn't see it
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L999[20:04:38] <PitchBright> there's something about onEntityWalking with blocks... that doesn't trigger, every single time an entity walks on the block
L1000[20:04:54] <PitchBright> anybody experience this before?
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L1002[20:05:36] <howtonotwin> I think it only fires as the entity crosses the grid boundaries
L1003[20:05:54] <PitchBright> hmm, whatcha mean by grid boundaries?
L1004[20:06:02] <howtonotwin> so it will only fire once as you walk over a block
L1005[20:06:23] <howtonotwin> Javadoc: Triggered whenever an entity collides with this block (enters into the block)
L1006[20:06:57] <howtonotwin> Well, it's called from Entity.java:933
L1007[20:07:04] <howtonotwin> you can check how it works yourself :P
L1008[20:07:15] <PitchBright> what i'm doing is walking back and forth across BlockGrass... and incrementing the meta each time the player walks on the block, using the onEntityWalking
L1009[20:07:33] <PitchBright> sometimes it does it, sometimes it doesn't. xD
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L1015[20:31:49] <Dhs92> Hey, https://vgy.me/gHNb4F.png I have Code Chicken Core, yet NEI says it's missing a depo
L1016[20:35:28] <Dhs92> https://vgy.me/hPoEbj.png
L1017[20:36:46] <TehNut> Use JEI, not NEI.
L1018[20:38:01] <howtonotwin> Looking at the code, NEI depends on JEI, but I haven't used it so don't quote me on it.
L1019[20:39:00] <howtonotwin> if(obfuscated) deps.add(VersionParser.parseVersionReference("JEI@[3.7.11.238,)")); seems like strong evidence
L1020[20:39:06] <Dhs92> Since when
L1021[20:39:07] <Dhs92> What
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L1023[20:43:04] <ajb> Dhs92: i've also seen that error, and seen it reported several places online too
L1024[20:43:14] <ajb> i think it is just broken tbh
L1025[20:43:19] <Dhs92> It does require JEI now, why though?
L1026[20:43:26] *** tterrag|phone is now known as tterrag
L1027[20:44:05] <ajb> if that is the case, then probably because there's a lot of overlap in what they do?
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L1029[20:45:51] <howtonotwin> ajb: did the partialfunc thing work or am I an idiot who needs to drown himself?
L1030[20:46:14] <ajb> i didn't try it yet
L1031[20:47:44] <ajb> it seems reasonable though
L1032[20:49:18] <howtonotwin> in case anything explodes blame me 93.037825163519935126085295807689% :P
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L1034[20:52:50] <ajb> i'm still feeling my way around gradle (in between doing actual work)
L1035[20:53:30] <ajb> seems nice. i like that it basically fetches everything for you except the jdk. no need to install random stuff.
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L1087[23:48:34] <blood_> anyone care to test my async sponge build =) the more mods to throw at it the better
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