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L1[00:00:05] *** sham1 was kicked by MineBot (Banned: (15) No Coremodding allowed))
L2[00:00:22] <Tazz> uh XD
L3[00:00:32] <Tazz> kay
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L10[00:14:53] *** MineBot sets mode: -b *!*@87-231-58-94.rev.numericable.fr
L11[00:15:04] *** MineBot sets mode: -b *!*@weneg.de
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L15[00:19:41] <sham1> Dang it
L16[00:19:57] <sham1> That was annoying
L17[00:20:02] <Tazz> XD
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L20[00:21:32] <sham1> Getting banned for "coremodding" when discussing assembly language
L21[00:21:43] <Tazz> ikr
L22[00:21:44] <Tazz> XD
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L24[00:22:21] <RANKSHANK> kek
L25[00:22:39] <sham1> Although, it was probably ambiguous because of the context
L26[00:22:42] <sham1> So I can see why
L27[00:22:57] <Tazz> well Ordinastie_ did link that ASM code XD
L28[00:23:26] <sham1> ASM in airquots
L29[00:23:53] <Tazz> XD
L30[00:25:08] <sham1> Never mind that
L31[00:26:59] <sham1> That was a nice shader
L32[00:27:45] <Ordinastie_> I should just probably thank my lucky star that this ban got lifted when it should
L33[00:28:37] <Ordinastie_> guess I can't really ask for manual lifting of the ban on my bouncer now, though
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L38[00:45:05] <Tazz> sham1, http://i.imgur.com/I9sKP8R.png
L39[00:45:29] <sham1> very fancy
L40[00:45:44] <Tazz> ik hes doing awesoem work with it
L41[00:45:45] <Tazz> XD
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L64[01:59:52] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20160910 mappings to Forge Maven.
L65[01:59:55] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20160910-1.10.2.zip (mappings = "snapshot_20160910" in build.gradle).
L66[02:00:06] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L84[02:27:15] <Ordinastie_> watching a playthrough of a random doom2 wad, and they replaced many sounds with schwarzy quotes, it's awesome
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L120[04:46:42] <SparkVGX> Evening friends, I'm having issues with server not being allocated enough ram when testing. "Can't keep up" errors. How do I assign extra ram in my debug configuration? I have tried this: http://puu.sh/r6dnC/ad6775418e.png
L121[04:48:41] <sham1> Well, it is not a program argument
L122[04:48:44] <sham1> I can tell that much
L123[04:48:52] <PaleoCrafter> and you probably also want -Xms
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L125[04:50:53] <SparkVGX> I didn't think it was program argument, but when it didn't help in vm argument, I didn't see the harm in adding it to test
L126[04:51:02] <SparkVGX> I will try -Xms, thank you :)
L127[04:52:30] <RANKSHANK> "Can't keep up" doesn't always mean a ram bottle neck though. could be disk or CPU oriented as well. Just means your logic thread isn't running fast enough
L128[04:53:37] <SparkVGX> I was afraid of that ^_^;;; It is running off an ssd though
L129[04:53:41] <SparkVGX> Running 10333ms behind, skipping 206 tick(s)
L130[04:54:04] <Ordinastie_> 10s ? that's more than a ram problem
L131[04:54:32] <SparkVGX> http://puu.sh/r6dIo/3b0dfd7690.png
L132[04:54:51] <SparkVGX> I'm running 2 copies of minecraft and one server
L133[04:55:05] <SparkVGX> but the minecraft clients are running off a separate ssd
L134[04:55:35] <Ordinastie_> like RANKSHANK said, it's generally not a RAM issue, it's usually CPU
L135[04:55:58] <Ordinastie_> but that message means one tick took 10s to process
L136[04:56:09] <Ordinastie_> if you're making a mod, that's probably something you idd
L137[04:56:44] <RANKSHANK> 3 instances on a single rig is taxing as well
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L139[04:57:35] <masa> also world gen often causes these warnings
L140[04:57:57] <masa> no matter how beefy rig you run the server on if you fly fast enough and generate new terrain
L141[04:58:54] <SparkVGX> That makes sense ^_^ Thank you all for your help.
L142[05:02:25] <Bottersnike> Summary: Minecraft is a memory whore and there's nothing you can do.
L143[05:02:53] <Ordinastie_> Summary about memory when we just said it's not about memory
L144[05:03:26] <Bottersnike> Also disk whore :D
L145[05:03:52] <Bottersnike> There is no escaping the clutches of it's slownes
L146[05:05:19] <sham1> It's not exactly slow though
L147[05:05:43] <masa> I've never had problems because of disk i/o
L148[05:05:49] <Bottersnike> Nahh, but things like world gen aren't exactly fast.
L149[05:06:04] <masa> it really doesn't use that much disk from what I've seen
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L151[05:06:15] <Bottersnike> "Why don't I have any game audio"... Music was on 0%
L152[05:06:25] <Bottersnike> *Master Volume
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L154[05:16:30] <sham1> diesieben07, are you there?
L155[05:16:36] <sham1> I found a thread to lock
L156[05:17:05] <sham1> http://www.minecraftforge.net/forum/index.php/topic,42087.0.html
L157[05:18:29] <Ordinastie_> hum? I don't have access to that thread
L158[05:18:48] <sham1> Apparently deleted
L159[05:18:52] <sham1> That was fast
L160[05:19:03] <Ordinastie_> aww, didn't even see it :(
L161[05:19:24] <sham1> TLDR person asked help for 1.7.10
L162[05:19:44] <sham1> Because "Other mods are also 1.7.10"
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L177[05:53:19] <ajb> how is it that mods can have block IDs > 4095 and metadata > 15?
L178[05:53:34] <PaleoCrafter> they can?
L179[05:54:17] <ajb> i don't know. when i turn on the extended tooltip, i see numbers like #4156/36
L180[05:54:29] <ajb> where doe those numbers come from?
L181[05:54:44] <Ordinastie_> that's items
L182[05:54:47] <PaleoCrafter> ^
L183[05:55:06] <PaleoCrafter> blocks only are blocks in world, otherwise they're just items
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L185[05:55:35] <ajb> okay but with waila, i look at a block and i see those numbers. how does that work?
L186[05:55:53] <LexLap2> it doesnt provide specifics
L187[05:55:59] <Ordinastie_> they find the corresponding item
L188[05:56:26] <illy> good morning people o/
L189[05:57:54] <PaleoCrafter> ah, Lex, I've updated my fluid placement PR to not be breaking compatibility, it's not really extendable by mods now, but if this one's merged, I'll create another one which implements the breaking change for 1.11
L190[05:57:59] <ajb> Ordinastie_: yes, how does it do that?
L191[05:58:14] <PaleoCrafter> the same thing Vanilla does for middle-clicking a block
L192[05:59:29] <PaleoCrafter> at least by default
L193[06:02:37] <LexLap2> if you havent seen roseanne do so
L194[06:07:29] <ajb> how many bits are the item ID and metadata?
L195[06:11:58] <ajb> 16 bits... okay
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L214[07:24:44] <Bottersnike> Is there an event that gets fired after the world (speficicly the player) has loaded? I found WorldEvent.Load but that claims to fire before the world loads.
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L217[07:27:56] <PaleoCrafter> Bottersnike, which side do you need it for?
L218[07:29:10] <secknv> what's the difference between Minecraft.getMinecraft().ingameGUI.getChatGUI().printChatMessage() and player.addChatMessage() ?
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L221[07:34:47] <Bottersnike> player.addChatMessage sends it as the player
L222[07:35:00] <Bottersnike> I think that .printChatMessage() just directly messages the player
L223[07:36:38] <secknv> but like I've seen player.addChatMessage used to display stuff when player does /help
L224[07:36:51] <Bottersnike> I'm not sure then
L225[07:37:10] <Bottersnike> When I was sending text as the player I used:
L226[07:37:10] <Bottersnike> this.mc.thePlayer.sendChatMessage(msg);
L227[07:37:19] <Bottersnike> And that sent it to the whole serer
L228[07:37:21] <Bottersnike> *server
L229[07:38:32] <secknv> I see
L230[07:38:41] <secknv> I was actually also looking for that
L231[07:39:03] <secknv> but rn I want to like just print on screen stuff
L232[07:39:06] <Bottersnike> I just looked at the source
L233[07:39:17] <Bottersnike> .printChatMessage() is client side only
L234[07:39:25] <Bottersnike> So noone else on the server will see it
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L236[07:40:03] <secknv> what about player.addChatMessage()
L237[07:40:15] <Bottersnike> That sends it to the server to be handeld
L238[07:40:25] <Bottersnike> Why is this.mc.thePlayer returning null?
L239[07:40:40] <secknv> what?
L240[07:40:55] <Bottersnike> I'm binding the WorldEvent.Load but mc.thePlayer is null
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L242[07:42:42] <secknv> wait I just found it on source
L243[07:43:25] <secknv> player.addChatMessage is implemented in EntityPlayerSP as blabla.printChatMessage
L244[07:43:43] <secknv> and on EntityPlayerMP as something that sends packets
L245[07:44:29] <Ordinastie_> addChatMessage just prints the text for you, sendChatMessage send the text to the server to be resent to all other connected player
L246[07:44:41] <Ordinastie_> as if you were writing it yourself in the chat and pressed enter
L247[07:45:42] <secknv> when I enter a world I am an EntityPlayerSP?
L248[07:46:09] <Ordinastie_> depends on context
L249[07:46:16] <Ordinastie_> on the client, yes
L250[07:46:18] <Ordinastie_> on the server, no
L251[07:46:30] <secknv> so if I joint a server I am an entityPlayerMP?
L252[07:46:42] <secknv> join*
L253[07:46:47] <Bottersnike> Will PlayerEvent.PlayerLoggedInEvent fire client side?
L254[07:46:49] <Ordinastie_> <Ordinastie_> depends on context
L255[07:47:02] <Ordinastie_> Bottersnike, check where it's fired
L256[07:47:32] <Bottersnike> Fired?
L257[07:47:41] <Ordinastie_> yes, events are fired
L258[07:47:50] <Ordinastie_> from somewhere
L259[07:47:53] <Ordinastie_> find where
L260[07:47:57] <Bottersnike> Ahh right
L261[07:48:07] <Bottersnike> I was confued by what you meant there
L262[07:49:04] <Bottersnike> Okay, I just tested and it is fired client side
L263[07:49:30] <Ordinastie_> out of curiosity, how did you test ?
L264[07:50:04] <Bottersnike> I put
L265[07:50:05] <Bottersnike> @SubscribeEvent
L266[07:50:05] <Bottersnike> public void onPlayerLoggedInEvent(PlayerEvent.PlayerLoggedInEvent event) {
L267[07:50:10] <Bottersnike> into my event class
L268[07:50:29] <Bottersnike> Then just started MC
L269[07:50:42] <Bottersnike> (With a System.out.println so I could tell it fired)
L270[07:51:00] <Ordinastie_> yes, that doesn't mean it's fired client side
L271[07:51:18] <Ordinastie_> we're talking logical side
L272[07:51:24] <Bottersnike> Well I was running only a client so I would have though that it would be client side? No
L273[07:51:28] <Bottersnike> *No?
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L275[07:51:46] <Ordinastie_> SSP has an integrated server
L276[07:51:53] <Ordinastie_> on a server thread
L277[07:52:01] <Bottersnike> Ahh. Okay
L278[07:52:14] <Ordinastie_> read the docs, I think there is something about sides
L279[07:52:18] <Bottersnike> So is there a way to client side trigger when the player loggs in
L280[07:52:37] <Bottersnike> I want to set the player step height, but WorldEvent.Load is to early to get this.mc.thePlayer
L281[07:53:47] <Bottersnike> Anyone?
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L283[07:59:33] <IoP> !gm func_178510_a
L284[08:00:04] <secknv> what was the channel for the bot again?
L285[08:00:29] <Bottersnike> Huh?
L286[08:00:30] <IoP> !gm func_178503_a
L287[08:00:38] <IoP> can't remember it :/
L288[08:00:47] <Ordinastie_> #mcpbot
L289[08:00:53] <Ordinastie_> or you can PM it here
L290[08:01:09] <secknv> thx
L291[08:01:40] <IoP> PM it here?
L292[08:02:05] <Ordinastie_> well PM it
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L294[08:02:31] <IoP> ohhh
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L302[08:28:34] <raoulvdberge> The mappings snapshot_20160518 are out of date, right?
L303[08:29:04] <raoulvdberge> AFAIK the MDK still has that version?
L304[08:29:45] <Ordinastie_> just use latest mappings available
L305[08:29:52] <Ordinastie_> that means the ones from today
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L312[09:03:39] <Bottersnike> Test
L313[09:04:07] <Bottersnike> Is there a client side PlayerEvent.PlayerLoggedInEvent event?
L314[09:06:39] <Ordinastie_> Bottersnike, your away nick is too long, that's way you couldn't talk
L315[09:13:50] <Bottersnike> Ahh... That makes sence
L316[09:14:03] <Bottersnike> I had to disconnect then set my nick in a different chanel
L317[09:14:14] <Bottersnike> What's the linit?
L318[09:14:16] <Bottersnike> *limit
L319[09:14:32] <PaleoCrafter> 16 characters or something
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L323[09:15:11] <Bottersnike> Okay, Bottersnike|afk is also too long :'(
L324[09:16:09] <Bottersnike> :p player.stepHeight of 16...
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L335[10:10:10] <secknv> so what exactly is EntityPlayerMP?
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L337[10:10:29] <LatvianModder> server side player
L338[10:10:51] <secknv> say I join a server
L339[10:10:53] <secknv> what am I
L340[10:10:55] <LatvianModder> AbstractClientPlayer is client side
L341[10:11:05] <LatvianModder> they both extend EntityPlayer though
L342[10:11:24] <howtonotwin> The player is represented by two different objects, one on each side
L343[10:11:28] <KnightMiner> Most functions that take a player will either hanve EntityPlayerMP or EntityPlayerSP passed along
L344[10:11:59] <howtonotwin> the SP player is the client on, MP is the server one, Other is on the client and represents the other players
L345[10:12:03] <LatvianModder> in case of blocks, its almost always both-sided
L346[10:12:07] <secknv> so basically whenever I play mc there is an EntityPlayerMP and an EntityPlayerSP object for me?
L347[10:12:15] <howtonotwin> yes
L348[10:12:19] <LatvianModder> almost
L349[10:12:42] <howtonotwin> the way methods like addChatMessage and sounds work is that you're supposed to run them on both sides
L350[10:12:51] <LatvianModder> If you join server, obviously you wont have info about server player from client side. And vice-versa. But in singleplayer, all functions are called twice - with SP and MC
L351[10:12:54] <LatvianModder> MP*
L352[10:13:08] <secknv> I looked at addChatMessage
L353[10:13:13] <howtonotwin> the client version of those methods do something for the current player only
L354[10:13:14] <LatvianModder> um no you are not
L355[10:13:35] <LatvianModder> You *can* but you should never print messages withouth checking side. otherwise, it will print them twice
L356[10:13:45] <secknv> it has different implementations on PlayerSP and PlayerMP
L357[10:13:54] <howtonotwin> and the server version sends a message to all players to do the thing
L358[10:13:59] <LatvianModder> Yes, but they do the same anyway
L359[10:14:02] <secknv> for SP is the mc.gui.getchatgui.print ect
L360[10:14:07] <secknv> for MP is something with packets
L361[10:14:14] <secknv> etc*
L362[10:14:16] <howtonotwin> well it works for sounds :P
L363[10:14:31] <LatvianModder> I also play sounds on server side only too
L364[10:14:38] <LatvianModder> Whenever that is available ofc
L365[10:14:44] <masa> wells sounds are weirdly implemented anyway
L366[10:15:00] <LatvianModder> yeah
L367[10:15:02] <masa> I also play sounds only from the server side, byt using a null player/entity
L368[10:15:05] <LatvianModder> also particles. WTF
L369[10:15:17] <LatvianModder> > mojang creates enum
L370[10:15:17] <LatvianModder> > still uses Strings
L371[10:15:22] <secknv> but doesnt addChatMessage print a msg that only the player it was called on can see?
L372[10:15:37] <LatvianModder> yes
L373[10:15:40] <howtonotwin> if you call it on the client only, yes
L374[10:15:51] <masa> huh?
L375[10:15:52] <LatvianModder> if on server side.. still the same
L376[10:15:53] <secknv> so what does PlayerMP version of it do?
L377[10:16:00] <LatvianModder> sends packet to client
L378[10:16:05] <secknv> oh
L379[10:16:14] <secknv> so it tells the client to print that
L380[10:16:17] <LatvianModder> which is better, since you dont need to do any processing on client side
L381[10:16:28] <LatvianModder> Well.. actually it depends
L382[10:16:44] <LatvianModder> if you are dealing with blocks, mostly its best to send message from server side (EntityPlayerMP)
L383[10:16:55] <LatvianModder> or item rightclicks / anything like that
L384[10:17:02] <secknv> yes thats exactly it
L385[10:17:05] <secknv> item rightclick
L386[10:17:32] <secknv> so I should use player.addChatMessage with a serverside check for that?
L387[10:17:32] <LatvianModder> then do if(!worldIn.isRemote) { playerIn.addChatMessage(...); }
L388[10:17:41] <secknv> yes
L389[10:17:57] <secknv> so what about Minecraft.getMinecraft().ingameGUI.getChatGUI().printChatMessage()
L390[10:18:01] <secknv> when should one use that
L391[10:18:03] <LatvianModder> never use that
L392[10:18:08] <LatvianModder> not directly
L393[10:18:10] <secknv> ok xD
L394[10:18:30] <secknv> I was confused about the difference between that and the addChatMessage
L395[10:19:08] <masa> usually only the server knows what actually happaned so that's why it should be the one sending the message
L396[10:19:10] <LatvianModder> there's only one case to use it, really, but only if you add extra argument - an integer. its for chat messages that dont spam, a.k.a, like <tab> in commands etc. you
L397[10:19:20] <LatvianModder> you probably wont need it though
L398[10:20:08] <secknv> one other thing though
L399[10:20:15] <secknv> what is EntityOtherPlayerMP?
L400[10:20:29] <LatvianModder> SP player, but not you
L401[10:20:36] <LatvianModder> all other players that you can see in world
L402[10:21:27] <secknv> so basically all the players in a server are EntityPlayerMP while in the client all that are not me are EntityOtherPlayerMP?
L403[10:21:48] <secknv> and in the same client I am an EntityPlayerSP
L404[10:30:05] <Naiten> Hi everybody. Is there a way to dynamically monitor amounts of packets sent/recieved and which classes are those packets of? 1.7.10
L405[10:33:10] ⇨ Joins: Techno (~quassel@cpe-72-230-173-5.rochester.res.rr.com)
L406[10:41:51] <Naiten> Somehow my rolling stock causes huge lag right after chunk load, and profiler shows me the most loaded section is root.tick.gameMode.unspecified
L407[10:45:45] <Naiten> And basic search tells me the one and only section "gameMode" happens at Minecraft.runTick() around line 1689, and the only thing happening in this section is this.playerController.updateController();
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L409[10:48:50] <Naiten> While PlayerControllerMP.updateController() basically does networking with this.netClientHandler.getNetworkManager()
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L413[11:09:42] <Naiten> So nobody has idea on root.tick.gameMode? :c
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L421[11:42:43] <LatvianModder> secknv: correct
L422[11:43:04] <secknv> woah
L423[11:43:08] <secknv> thanks
L424[11:43:16] <LatvianModder> that was quick, I know
L425[11:43:38] <secknv> no, I am honestly thanking you, no sarcasm
L426[11:43:40] <LatvianModder> Naiten: I dont think there is, not at least a public way, without hacking code. which would probably cause performance issues
L427[11:44:10] <PaleoCrafter> you could hook into the Netty pipeline and do some monitoring there, Naiten
L428[11:44:30] <LatvianModder> can you do that without interrupting minecraft packets?
L429[11:44:33] <PaleoCrafter> sure
L430[11:44:38] <secknv> I was just surprised because I didn't think you'd come back and still answer that
L431[11:44:58] <LatvianModder> lol. I just didnt have this window open
L432[11:45:02] <PaleoCrafter> it just took LatvianModder so long to figure it out himself :P
L433[11:45:11] <LatvianModder> no <.<
L434[11:45:14] <LatvianModder> >.>
L435[11:45:15] <secknv> lol
L436[11:45:23] <Naiten> LatvianModder, what performace are you talking about? I'm getting literally zero fps while this happens (note that this state endlike after 30-60 seconds most times)
L437[11:45:55] <Naiten> *this state lasts for like 30-60 seconds and then game runs normally
L438[11:46:08] <LatvianModder> is it modpack? Infinity?
L439[11:46:22] <Naiten> LatvianModder, it is my own mod -_-
L440[11:46:26] <Ordinastie_> the easy way would be commenting parts of your code and see what cause it
L441[11:46:29] <LatvianModder> Oh. Welp
L442[11:46:32] <Naiten> without any other mods included at all
L443[11:46:37] <Ordinastie_> or you could use an actual profiler
L444[11:46:41] <Ordinastie_> like VisualVM
L445[11:46:46] <LatvianModder> Buuut you are on 1.7.10.. so.. bye
L446[11:46:52] <Ordinastie_> ah right, I forgot
L447[11:46:53] <Ordinastie_> fuck
L448[11:47:00] <LatvianModder> YOU HELPED. HOW DARE YOU
L449[11:47:20] <Ordinastie_> it your fault
L450[11:47:32] <Naiten> LatvianModder, I'm debugging 1.7 version so that the users can play without problems while i port the mod to 1.10.
L451[11:47:32] <Ordinastie_> you started helping with an irrelevant answer!
L452[11:47:36] <Naiten> -__________-
L453[11:47:38] <LatvianModder> Yā...
L454[11:47:56] <secknv> lol this is one of the funniest things
L455[11:48:01] <LatvianModder> I *guess* that's a valid reason
L456[11:48:10] <secknv> the oldversionhate
L457[11:48:16] <Naiten> �_�
L458[11:48:21] <LatvianModder> Its not hate. Its official end of support
L459[11:48:29] <LatvianModder> Ok, its also hate :P
L460[11:48:38] <Naiten> �_�
L461[11:48:41] <secknv> yes, I get it. no support for 3 year old versions
L462[11:48:51] <LatvianModder> You just wont ever run out of characters, will ya?
L463[11:49:16] <LatvianModder> mines better - ō_ō
L464[11:49:37] <secknv> is this forgechar olympics now
L465[11:49:47] <Ordinastie_> mine's better : .!..
L466[11:50:12] <secknv> ツ
L467[11:50:38] <MalkContent> is it possible to detect if a block is getting destroyed by an explosion?
L468[11:50:52] <PaleoCrafter> 卐
L469[11:50:52] <LatvianModder> You could catch ExplosionEvent
L470[11:51:35] <LatvianModder> PaleoCrafter: Nein.
L471[11:51:39] <MalkContent> maybe as a last resort
L472[11:52:00] <LatvianModder> I dont there is specific event for destroying Each block by explosion
L473[11:52:07] <Naiten> PaleoCrafter, what's about hooking onto the pipeline?
L474[11:52:07] <secknv> ?
L475[11:52:09] <LatvianModder> that would Kill forge bus
L476[11:52:25] <PaleoCrafter> LatvianModder, doch :P
L477[11:52:37] <LatvianModder> Ah! I hate that word. Its all I want in latvian
L478[11:52:51] <PaleoCrafter> haha, yeah, there are few languages with an equivalent
L479[11:52:54] <LatvianModder> We only have yes/no
L480[11:53:06] <secknv> what is doch
L481[11:53:30] <PaleoCrafter> opposition to something, kinda
L482[11:53:38] <LatvianModder> Though we have genders for every object. So you can't even say you are asexual. Because the word has to end with gender-specific vowel :P
L483[11:53:50] <PaleoCrafter> like, "This isn't right" - "Yes it is"
L484[11:54:13] <secknv> what's this with the genders now
L485[11:54:20] <PaleoCrafter> Naiten, you can hook into Netty's pipeline somehow and intercept Vanilla packets
L486[11:54:24] <LatvianModder> Because if you say either yes or no, you basically confirm it. to about it, germans has doch
L487[11:54:31] <PaleoCrafter> yeah
L488[11:54:35] <LatvianModder> avoid*
L489[11:54:52] <PaleoCrafter> well, it isn't avoiding confirmation, actually
L490[11:54:56] <masa> MalkContent: your block or any block?
L491[11:55:09] <MalkContent> my block
L492[11:55:10] <secknv> wait give me an example usage
L493[11:55:23] <masa> I think there is a method in block, something like onBlockExploded()
L494[11:55:29] <PaleoCrafter> I just did :P "This isn't right" - "Yes it is"
L495[11:55:29] <LatvianModder> "This isn't true" - "Yes" - /You agree that it isn't/ ; - "No" - /You still agree that it isn't/
L496[11:55:34] <PaleoCrafter> ^
L497[11:56:09] <PaleoCrafter> First of Latvian's examples would be "Das ist nicht richtig" - "Doch" in German
L498[11:56:10] <secknv> I fail to see where doch comes in
L499[11:56:12] <LatvianModder> thats ofc if you Only use yes/no. You could add "No, it is" and that would work
L500[11:56:20] <MalkContent> derp. yes there is. thanks masa
L501[11:56:34] <droidicus> PaleoCrafter, Lex, I dig into the empty ForgeCaps issue the other day, and found that ``` NBTTagCompound serializedNbt = stack.serializeNBT() ``` is returning an empty ForgeCaps tag (which I don't think it should be)
L502[11:56:45] <LatvianModder> Doch basically is "No, your statement is false" in one word
L503[11:56:48] <PaleoCrafter> ^
L504[11:56:51] <droidicus> I PR'ed JEI to remove it again, but this might be something that should be looked at
L505[11:56:54] <MalkContent> then again
L506[11:56:58] <PaleoCrafter> as I said, basically opposition :P
L507[11:57:15] <PaleoCrafter> submit a PR to Forge, droidicus :P
L508[11:57:26] <MalkContent> gotta experiment with that
L509[11:57:40] <secknv> so is it like when some1 says something and you just yell at them "wrong!"
L510[11:57:53] <LatvianModder> pretty much
L511[11:58:08] <droidicus> PaleoCrafter, that goes to a vanilla call, and I haven't been able to track it back any further then that yet
L512[11:58:23] <droidicus> I don't know if I know the internals well enough to continue with any efficency
L513[11:58:35] <PaleoCrafter> create an issue then :P
L514[11:58:39] <LatvianModder> Heh, I find funny that I used switch() for only 2 cases.. http://ss.latmod.com/pc/2016-09-10_19.58.28.png
L515[11:58:42] <droidicus> k, will do
L516[12:00:10] <secknv> Du wirst nicht kommen? — Doch! wikitionary examples eheh
L517[12:00:16] <Naiten> Ordinastie_, you suggested using VisualVM... Have you ever faced dealing with such lag and fixing it yourself?
L518[12:00:43] <PaleoCrafter> secknv, be aware, however, that "doch" can also mean "but" :P
L519[12:00:49] <Ordinastie_> if my own code causes freezes like that, I usually know why
L520[12:01:25] <secknv> one day imma learn german eheh, it sure sounds like fun
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L522[12:02:00] <Naiten> well, i commented parts where my stock sends regular sync packet from server to client, but the lag still happens
L523[12:02:07] <PaleoCrafter> I don't know what your definition of fun is, but I'd never want to learn German if it wasn't my native language :P
L524[12:02:25] <LatvianModder> german pretty much == english with more gender stuff
L525[12:02:25] <Naiten> secknv, life is to short to learn german
L526[12:02:30] <droidicus> I feel the same way about english...
L527[12:02:45] <secknv> I think adversity to native language is very common ahahah
L528[12:02:55] <LatvianModder> latvian pretty much == german + russian
L529[12:02:59] <Naiten> ich mochte ein Zug und zwei dampflokomotive
L530[12:03:05] <Naiten> *D
L531[12:03:11] <LatvianModder> and it sports being one of the hardest languages there is \o/
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L534[12:04:06] <secknv> hardest you say?
L535[12:04:20] <secknv> might have to put latvian next in queue
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L537[12:04:38] <PaleoCrafter> *Ich möchte einen Zug und zwei Dampflokomotiven, Naiten :P
L538[12:04:55] <PaleoCrafter> dem genders and plurals be hard
L539[12:05:18] <LatvianModder> oh, sweet. we are in the table! \o/ https://en.wikipedia.org/wiki/Longest_words#Latvian
L540[12:05:37] <secknv> gg
L541[12:06:01] <PaleoCrafter> too bad that Rindfleischetikettierungsüberwachungsaufgabenübertragungsgesetz isn't technically a word anymore
L542[12:06:08] <PaleoCrafter> (I wrote that from memory, duh :P)
L543[12:06:36] <sham1> Meh
L544[12:06:44] <Naiten> PaleoCrafter, Deutsche Sprache ist meine Heimatssprache nicht, and I don't know thing about how correct that phrase was
L545[12:07:09] <Naiten> ?\_(?)_/?
L546[12:07:20] <sham1> As long as you don't need to deal with "lentokonesuihkuturbiinimoottoriapumekaanikkoaliupseerioppilas", you're fine
L547[12:07:22] <secknv> well in my country a political party actually spread billboards around the capital with "Eine Regierung, die deutscher als die deutsche ist" on them
L548[12:07:24] <PaleoCrafter> I was just nitpicking, you're pretty good :P
L549[12:07:30] <secknv> and a photo of our PM at the time
L550[12:07:38] <secknv> with merkel
L551[12:07:43] <secknv> care to guess where I live
L552[12:07:47] <LatvianModder> "..und ich weiB (sorry) nicht wie fiel das richtig war." close enough?
L553[12:08:15] <PaleoCrafter> -fiel (would be viel anyways) :P
L554[12:08:23] <LatvianModder> oi
L555[12:08:45] <PaleoCrafter> and stylistically, "ich weiß nicht, inwieweit das richtig war" probably is better
L556[12:08:50] <LatvianModder> I Always fail (vail!) with these. it Sounds like F so I put F :P
L557[12:09:05] <Naiten> Eszett! How could you use B instead -_-
L558[12:09:15] <LatvianModder> IM SORRY
L559[12:09:19] <LatvianModder> I dont have that on keyboard :D
L560[12:09:23] <PaleoCrafter> they look alike? :P
L561[12:09:35] <LatvianModder> oh oh
L562[12:09:38] <sham1> Well you could just say "ss" when you mean eszett
L563[12:09:40] <LatvianModder> since its double s
L564[12:09:52] <LatvianModder> i should use that symbol for my screenshots, ss.latmod.com domain
L565[12:10:02] <secknv> we call it beta lol
L566[12:10:04] <LatvianModder> that would.. look helluva werid
L567[12:10:05] <PaleoCrafter> you could also write sz xD
L568[12:10:15] <PaleoCrafter> secknv, nah, that isn't a beta at all :P
L569[12:10:19] <secknv> I know
L570[12:10:24] <LatvianModder> oh Right.. thats Beta.. how could I forget.. *goes in shame corner*
L571[12:10:34] <PaleoCrafter> β ß totally different
L572[12:10:47] <sham1> Why are we talking about German now?
L573[12:10:55] <secknv> because this is the forge irc
L574[12:11:03] <LatvianModder> oh.. wait, those are 2 different symbols? now I is confused
L575[12:11:16] <PaleoCrafter> lol, of course there are :P
L576[12:11:22] <PaleoCrafter> ß evolved from sz
L577[12:11:26] <secknv> and there was a german teacher in my school who called that "the beta letter"
L578[12:11:39] <PaleoCrafter> β just is beta
L579[12:11:52] <Naiten> Alpha Betta Gamma Delta, Erma, Idkka, Whatta, Goessa, Afta
L580[12:11:54] <PaleoCrafter> which evolved from some phoenician letter
L581[12:12:48] <secknv> german beta is best beta
L582[12:13:17] <Naiten> ^ eine besten Beta
L583[12:13:46] <PaleoCrafter> but it doesn't look at all like a Beta, it doesn't have a descender q.q
L584[12:13:50] <secknv> german is fun because I have no idea whether it's das, die or der
L585[12:14:01] <secknv> beste, besten or bestaffhseykm
L586[12:14:10] <sham1> Grammatical genders make no sense
L587[12:15:28] <secknv> 2k16 is a bad time to speak german
L588[12:15:38] <sham1> >2k16
L589[12:15:41] <secknv> everyone be like "did you just assume my gender?!!"
L590[12:15:53] <sham1> What's wrong with using 0 instead of the k
L591[12:16:02] <sham1> The length is the same anyway
L592[12:16:19] <secknv> 2k16 is dank meme
L593[12:16:43] <Ordinastie_> no it's not, here is a door take it -> [ -]
L594[12:16:46] <PaleoCrafter> in most non-monospace fonts, 0 probably is slimmer xD
L595[12:17:01] <sham1> It takes the same amount of chars
L596[12:17:05] <sham1> happy?
L597[12:17:24] <PaleoCrafter> I just supported your argument :P
L598[12:18:05] <sham1> Anyway
L599[12:18:08] <secknv> as it is stated in the official book of grammar, one must always use 2k16 for informal criticising
L600[12:18:23] <secknv> of meme'd behaviours
L601[12:18:40] <sham1> I don't remember Oxford making any claim like that
L602[12:19:10] <secknv> you must have missed the memo written by pepe himself
L603[12:19:33] <sham1> Oh no, make the memes stop
L604[12:19:57] <secknv> shh they're gone already
L605[12:20:01] <secknv> it's all over now
L606[12:20:28] <PaleoCrafter> not to say "it's all ogre now", amirite?
L607[12:20:52] <secknv> amirite, now that sounds like a nice ore name
L608[12:21:00] <sham1> Ds out...
L609[12:21:08] * Naiten can't tell if there's one person or two speaking above ^
L610[12:21:32] <sham1> For a monkey that was not even relevant for anything before the meme became a thing
L611[12:22:04] <secknv> lol
L612[12:22:07] <PaleoCrafter> APE, for fuck's sake
L613[12:22:34] <sham1> Apes are a subset of mokeys
L614[12:22:35] <heldplayer> Let's go ape Max
L615[12:22:43] <sham1> monkeys*
L616[12:22:44] <sham1> FFS
L617[12:23:34] <Naiten> i suppose something is wrong with me, since this kind of videos doesn't seem funny anymore https://www.youtube.com/watch?v=-_xUIDRxdmc
L618[12:23:56] <secknv> it was never funny
L619[12:24:33] <sham1> Meanwhile, even German sounds more sane to other Indo-Europeans than Finnish
L620[12:25:21] <sham1> Probably because Finnish is not Indo-European, but whatever
L621[12:25:26] <secknv> is finish the one where they cut the "o"s
L622[12:25:39] <sham1> Erm, never heard of that
L623[12:25:47] <sham1> Explain
L624[12:26:14] <secknv> wait is it danish
L625[12:26:19] <secknv> Ø
L626[12:26:20] <sham1> And Norwegian
L627[12:26:23] <sham1> ye
L628[12:26:34] <PaleoCrafter> sham1, I think both apes and monkeys belong to the same suborder of primates but are mutally exclusive branches :P
L629[12:26:37] <secknv> y'all nords are confusing to me
L630[12:26:49] <sham1> We inherited the Swedish letters of å, ä, and ö
L631[12:27:12] <sham1> Where Å is completely redundant
L632[12:27:46] <secknv> wee I know that
L633[12:27:53] <secknv> thats how you write angstrom
L634[12:28:26] <sham1> Ångström
L635[12:28:43] <secknv> I have a us keyboard ahaha
L636[12:28:52] <sham1> US International god damn it
L637[12:29:03] <secknv> I can type my native because I know all the keys by heart
L638[12:29:24] <secknv> but I really struggle with keys I dont usually use ahaha
L639[12:29:52] <sham1> I've actually thought of getting an US keyboard because I really seldom type Finnish with a computer
L640[12:30:09] <sham1> And I would have stuff like braces placed sanely
L641[12:30:34] <secknv> yes since I bought this keyboard it's been awesome for programming
L642[12:30:45] <secknv> every symbol is so handy
L643[12:30:54] <secknv> <>[]{} stuff like these
L644[12:31:00] <PaleoCrafter> I considered learning Programmer's Dvorak, but writing German on it isn't exactly nice
L645[12:31:23] <sham1> There is no such thing as a nice Dvorak for non-US layouts
L646[12:31:24] <secknv> on the portuguese keyboard it's also a mess for the brackets
L647[12:31:52] <sham1> Although a keyboard I would want to import would have to be mechanical
L648[12:32:07] <sham1> I just cannot type with a normal keyboard anymore
L649[12:32:34] <sham1> It does not have the same feel
L650[12:32:37] <Naiten> my eyes are starting to hurt http://i.imgur.com/27b4ss3.png
L651[12:32:55] <PaleoCrafter> get colored nicknames :P
L652[12:33:00] <PaleoCrafter> and a monospace font
L653[12:33:07] <sham1> Well your fault using a white background at night
L654[12:33:21] <Naiten> PaleoCrafter, dat epilepsy
L655[12:33:28] <PaleoCrafter> wat#
L656[12:33:29] <secknv> lol it doesnt hurt for me cus my name is red ahaha
L657[12:33:43] <sham1> I really love incosolata for any kind of typing
L658[12:33:51] <sham1> Who said that monospaced cannot look good
L659[12:34:21] <secknv> also since I got this mechanical keyboard I feel like I can never go back lol
L660[12:34:30] <sham1> Yeah man
L661[12:34:34] <secknv> people around complaining about typing noise all day ahaha
L662[12:34:37] <Naiten> welp, serifs is just something i like for a text
L663[12:34:38] <secknv> but I love it
L664[12:34:40] <sham1> Mechanical keyboards are where it's at
L665[12:34:45] <Naiten> monospace is for coding
L666[12:35:04] <PaleoCrafter> monospace and serifs aren't mutually exclusive?
L667[12:35:10] <sham1> ^
L668[12:35:29] <Naiten> i haven't seen any font to have both >_>
L669[12:35:38] <sham1> Anyway, I just like monospace better because it tends to be clearer thanks to being usually for programming
L670[12:35:41] <sham1> Although
L671[12:35:59] <sham1> https://github.com/belluzj/fantasque-sans
L672[12:36:11] <sham1> This is one monospace font I can't look at
L673[12:36:24] <sham1> The letter 'k' looks off
L674[12:37:57] <Ordinastie_> there is a variant without the loops for the K
L675[12:38:19] <sham1> Indeed
L676[12:38:28] <PaleoCrafter> I don't have anything against the 'k', but imo fonts like this one only look good at one specific size, which usually is bigger than my personal taste
L677[12:38:30] <sham1> But I am too lazy for that
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L679[12:39:04] <sham1> I personally like large text, even though my eyesight is very good'
L680[12:39:22] <Naiten> Monospace fonts were created as a walk-around caused by typewriters' imperfection .-.
L681[12:39:27] <sham1> Having somewhat large resolution
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L693[12:42:50] <secknv> ugh I just tried a couple of themes with black/darker bg
L694[12:43:01] <secknv> but the colour balance was completly off for me xD
L695[12:43:11] <PaleoCrafter> pure black never is good :P
L696[12:43:22] <secknv> back to default I am
L697[12:43:54] <secknv> I tried one with the same tone as intellij's dracula bg
L698[12:44:12] <secknv> but the other colours were too derp for that nice bg
L699[12:44:22] <secknv> maybe I'll try and fix them for me one day
L700[12:45:22] <Naiten> PaleoCrafter, ich had pure black desktop for like 5 years -.-
L701[12:45:33] <Naiten> because minimalism
L702[12:45:36] <PaleoCrafter> lol
L703[12:46:39] <sham1> zenburn is a very good
L704[12:46:47] <sham1> colourscheme for stuff
L705[12:46:59] <secknv> imma try that rn
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L707[12:47:18] <Naiten> also, remember that "these new Win7 bells and whistles of transparency are ripping my performance" talk?
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L709[12:47:36] <secknv> sham1 <3
L710[12:47:48] <secknv> love it lol
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L713[12:56:18] <Naiten> Once apon a time I discovered WriteMonkey and it was good like no thing before. No acceptable zenware was found anymore by me :/
L714[12:56:29] <Naiten> Google just shows crap
L715[13:01:10] <Naiten> since that time i feel urge for zenware, but can't even tell which exactly D:
L716[13:01:29] <sham1> https://github.com/pedropenna/Intellij-Zenburn
L717[13:02:16] <secknv> legiiiiiiiit
L718[13:03:22] <sham1> It also is found for VIM and Emacs
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L720[13:03:39] <sham1> Well, it was first in Vim
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L722[13:04:24] <secknv> I keep hearing how vim is so awesome
L723[13:04:36] <secknv> but I havent found the time to try and learn more about it yet xd
L724[13:06:00] <Naiten> what is vim?
L725[13:06:25] <secknv> a text editor
L726[13:07:03] <Naiten> heil NP++
L727[13:07:30] <sham1> Not cross-platform
L728[13:08:24] <Naiten> me being a win-gnome not getting anything other
L729[13:08:54] <PaleoCrafter> Sublime Text is available for Windows, isn't it?
L730[13:09:00] <secknv> yes
L731[13:09:04] <secknv> I have it lol
L732[13:09:24] <sham1> But it's ST
L733[13:09:29] <secknv> what's more lol is I have it on my windows but dont have it on my linux
L734[13:10:22] <Naiten> secknv, why would you use several platforms? o3o
L735[13:11:56] <secknv> because 1-I really don't like windows and 2-I use kali
L736[13:12:08] <secknv> on my laptop
L737[13:12:43] <secknv> but for pc games, windows is still on top
L738[13:14:07] <sham1> Kali
L739[13:14:12] <sham1> Interesting indeed
L740[13:15:26] <secknv> I know I sound like a 1.7 mc guy saying how he's still on 1.7 because "all the mods" are 1.7
L741[13:15:50] <sham1> Indeed
L742[13:15:58] <secknv> and that the more I stick with windows the less I help the game scenario change
L743[13:17:25] <secknv> still I'm pretty sure microsoft is bound to push me over the edge real soon
L744[13:18:34] <secknv> no pun intended
L745[13:18:50] <secknv> but I really hate stuff like programs you can't unninstall
L746[13:19:21] <IoP> like windows?
L747[13:21:23] <secknv> idk which other OS doesnt allow me to unninstall xbox app without recurring to 3rdparty soft
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L750[13:22:17] <PaleoCrafter> I'd say the Xbox OS, but that's windows based xD
L751[13:23:07] <secknv> I am so glad my parents never gave me an Xbox
L752[13:23:18] <secknv> I could be a windows fanboy by now
L753[13:23:54] <Naiten> well, it was nice to converse with you, ppl, now i gotta leave, bye
L754[13:23:58] <secknv> just imagine carrying a phone with microsoft etched on it
L755[13:24:02] <secknv> o/
L756[13:24:21] <secknv> i'd be surprised if they didnt record my every call and sold it to nsa
L757[13:24:23] <sham1> You mean Nokia
L758[13:24:40] <PaleoCrafter> the phone would be too hard to etch anything in
L759[13:25:46] <secknv> http://goo.gl/SOj8ef this is what I mean
L760[13:26:03] <secknv> I had a nokia once
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L763[13:26:32] <secknv> then I lost it and got a samsung
L764[13:27:56] <secknv> I hate the way microsoft wants to be your everything
L765[13:28:10] <gigaherz> google and apple did it first
L766[13:28:12] <gigaherz> and people liked it
L767[13:28:20] <gigaherz> but for some reason when Microsoft does it everyone's annoyed ;P
L768[13:28:21] <secknv> apple is shh
L769[13:28:26] <secknv> not even speak about it
L770[13:28:40] <heldplayer> Because Google or Apple does it in a way the consumer wants it
L771[13:28:46] <gigaherz> I'm just pointing out the incongruency and double standards ;P
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L773[13:28:54] <secknv> if my mother was my daughter I'd disinherit her for being apple fanboy
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L775[13:28:56] <heldplayer> Just like Microsoft does it the way some of the consumers want
L776[13:28:58] <gigaherz> heldplayer: lol no, apple keep fucking over the consumers
L777[13:29:01] <gigaherz> they just know how to sell it
L778[13:29:15] <heldplayer> Ok, maybe in the past they dind't gigaherz :P
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L780[13:29:43] <secknv> I still hate how google wants to be my everything
L781[13:29:53] <secknv> but since I'm a relatively young guy
L782[13:30:03] <secknv> when I got into this world google was already doing that
L783[13:30:11] <secknv> and I still had windows xp
L784[13:30:45] <secknv> so I guess my hate is also disappointment at microsoft
L785[13:32:06] <secknv> but I mean everyone has their tastes
L786[13:32:41] <secknv> and of course a universal thing is appealing to most people, for being so practical
L787[13:32:48] <heldplayer> Maybe I would like Apple if they weren't such a terrible company
L788[13:33:05] <secknv> that's why we have 10+ international standards of anything
L789[13:34:41] <secknv> imo diversity is good because everyone has different likes&hates
L790[13:35:36] <gigaherz> when I grew up
L791[13:36:00] <secknv> the steam engine was invented
L792[13:36:01] <gigaherz> everyone used Windows, Unix was stuff in universities, Linux was this thing hipster-nerds would use
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L794[13:36:24] <gigaherz> and google was just getting started
L795[13:36:28] <gigaherz> as a search engine
L796[13:36:44] <secknv> so I did get it right
L797[13:36:48] <gigaherz> I didn't use google until way way later
L798[13:36:49] <secknv> compared to me that is
L799[13:36:56] <secknv> ahaha
L800[13:36:56] <gigaherz> it was mostly yahoo
L801[13:37:08] <secknv> Oh I have heard tales of those times
L802[13:37:09] <gigaherz> or altavista
L803[13:37:29] <gigaherz> (was bought by yahoo)
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L805[13:37:35] <secknv> when yahoo actually had a huge share of that market
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L807[13:40:13] <KnightMiner> Can I assume people will use BlockCrops for standard crops? It has a function to get the seed item which I could really use
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L809[13:42:05] <secknv> gigaherz I was born in '98 and didn't start messing with computers seriously till at least 2008
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L811[13:43:48] <secknv> before that I spent my days playing minesweeper on my mom's winxp machine
L812[13:44:10] <gigaherz> secknv: '84 here, i had my first computer when I was 13, dialup internet by 14
L813[13:44:23] <gigaherz> back then, you had to know what you'd browse BEFORE dialing
L814[13:44:28] <gigaherz> cos time literally was money ;p
L815[13:44:34] <LatvianModder> secknv: same here! *high-five*
L816[13:44:38] <PaleoCrafter> and by 15, your life was a wreck
L817[13:44:39] <LatvianModder> just one year offset. 97 here
L818[13:44:50] <gigaherz> $1/minute -- in 1990s money ;P
L819[13:44:55] <secknv> lol
L820[13:45:04] <gigaherz> eh per hour sorry
L821[13:45:09] <secknv> I used to have dialup back in the days
L822[13:45:24] <secknv> but it wasnt that expensive anymore
L823[13:45:51] <LatvianModder> actually even later than 2008 in my case. I spent a lot of time outside. When all my friends went missing, I found out that they started using these Computer machines. I had one at home but I never really used it. Sad lyf :P
L824[13:46:13] <secknv> my biggest concern with internet at the was not accidentally opening the browser in my mobile phone
L825[13:46:23] <secknv> or I'd get seriously yelled at by my mother
L826[13:46:45] <secknv> at the time*
L827[13:47:34] <secknv> LatvianModder I guess the real sad lyf is me who didnt really have any friends to hang out with ahaha
L828[13:47:49] <secknv> they all lived so far away from me
L829[13:48:20] <PaleoCrafter> will this turn into Four Yorkshiremen now? :P
L830[13:48:51] <secknv> monty python pls
L831[13:49:29] <secknv> but you know, we were happy in those days
L832[13:49:47] <LatvianModder> 21:46:25 <secknv> my biggest concern with internet at the was not accidentally opening the browser in my mobile phone
L833[13:49:50] <LatvianModder> I can relate
L834[13:49:54] <LatvianModder> A lot
L835[13:50:33] <LatvianModder> 2 euro was something So much back then. Every game I downloaded was about 20-50 cents
L836[13:51:37] <secknv> the funny thing is I have never really seen big infrastructure construction in my city
L837[13:51:44] <PaleoCrafter> you *downloaded* games?
L838[13:51:49] <secknv> and now they give me 3gb per month free
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L840[13:52:09] <secknv> lol I'm with Paleo on this
L841[13:52:38] <secknv> just opening google was enough for me to spam the back key like I never spammed anything in my life
L842[13:53:00] <PaleoCrafter> we were happy if we found a few sticks in the woods to play with, if our father let us stop cutting the wood
L843[13:54:56] <secknv> luxury! those few sticks were all we had to eat after working 20hours a day after cleaning the lake we lived in at 3am
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L850[14:18:57] <zuul4242> hello
L851[14:20:02] <secknv> it's me
L852[14:22:49] <PaleoCrafter> I was wondering if after all these years
L853[14:26:01] <illy> >.>
L854[14:26:16] <PaleoCrafter> :3
L855[14:28:38] <secknv> respect for paleo
L856[14:28:42] <LatvianModder> I didnt know what google was in 2008. I knew like 2 sites where you could download .jar games
L857[14:30:40] <illy> Google has both saved me and ruined me
L858[14:31:38] <illy> I used to look things up in an arcane place called a library
L859[14:31:55] <PaleoCrafter> how dare you name that place in here?
L860[14:32:32] <illy> I am sorry to offend I sometimes forget the old ways are forbidden
L861[14:32:49] <secknv> excuse me
L862[14:33:20] <secknv> books are eternal
L863[14:33:46] <secknv> screw your waterless clouds and your inkless pens
L864[14:34:04] <PaleoCrafter> once books are digitised, they're potentially eternal, yes .P
L865[14:34:26] <illy> ink? watered clouds? secknv is a witch!
L866[14:34:38] <IoP> how long time is eternal?
L867[14:34:52] <secknv> while(true)
L868[14:35:19] <IoP> good luck with finding ink for that:P
L869[14:36:08] <IoP> maybe in vacuum without gravity and radiation
L870[14:36:13] <secknv> last I heard all I gotta do is make a big pool and squids'll come derping out of it right away
L871[14:36:52] <LatvianModder> !gf
L872[14:37:06] <LatvianModder> !gf ITextComponent.Serializer GSON
L873[14:37:19] <LatvianModder> crap. How do I find a field of subclass?
L874[14:37:23] <LatvianModder> !gf ITextComponent#Serializer GSON
L875[14:38:02] <secknv> !!findf ITextComponent#Serializer GSON
L876[14:38:02] <MCPBot_Reborn> +++ FIELDS +++
L877[14:38:03] <MCPBot_Reborn> No results found.
L878[14:38:20] <secknv> try that
L879[14:38:33] <LatvianModder> no results
L880[14:38:56] <IoP> no results for gf search? :/
L881[14:38:57] <LatvianModder> ey$a.a => ITextComponent$Serializer.GSON [ field_150700_a ]
L882[14:39:03] <LatvianModder> thanks
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L886[14:42:41] <illy> IoP, some say thats the hardest thing to find
L887[14:43:49] <IoP> harder than iridium?
L888[14:44:07] <secknv> try gregtech
L889[14:44:16] <secknv> everything becomes harder than iridium
L890[14:45:28] <secknv> iridium becomes harder that itself, a new concept developed by GregoriusIndustries
L891[14:45:52] <LatvianModder> lol
L892[14:46:09] <LatvianModder> iridium can't be found
L893[14:46:18] <LatvianModder> iirc, it only comes from space on meteors
L894[14:46:27] <LatvianModder> Science!
L895[14:46:56] <secknv> a max size quarry gets 1-2 iridium ore
L896[14:47:07] <LatvianModder> *ore*
L897[14:47:12] <LatvianModder> Diamond ORE
L898[14:47:26] <LatvianModder> Iridium ORE. Yeah... Minecraft is funny
L899[14:47:48] <secknv> well diamond ore is funny
L900[14:47:53] <secknv> but iridium ore is legit
L901[14:47:58] <secknv> brb dinner
L902[14:49:12] <LatvianModder> Iridum ore doesnt exist
L903[14:49:39] <LatvianModder> not the way iron, copper and other ores do
L904[14:52:11] <LatvianModder> cant find any info about it.. damn you internet! Stop showing me pictures of IC2 ore! :P
L905[14:52:56] <PaleoCrafter> well, according to Wikipedia, ore is a material that contains a sufficient amount of mineral to be mined commercially
L906[14:55:06] <LatvianModder> "Iridium is found in meteorites with an abundance much higher than its average abundance in Earth's crust"
L907[14:55:22] <LatvianModder> I think I read that only 3 tonnes have been industrially processed so far
L908[14:55:43] <LatvianModder> and iron had 1,100,000,000 tonnes a YEAR
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L910[14:56:43] <PaleoCrafter> I guess that knocks out the "mined commercially" criterion xD
L911[14:57:12] <LatvianModder> well it is mined.. from an asteroid :P
L912[14:57:24] <LatvianModder> or more like.. a crater of it I guess
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L920[15:19:21] <droidicus> wow, ~2 orders of magnitude rarer than Gold, and ~1.5 orders of magnitude of rarer than Platinum
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L923[15:24:59] <secknv> nonono
L924[15:25:32] <secknv> ore is any naturally occuring solid material from which a metal or valuable mineral can be extracted profitable
L925[15:25:36] <secknv> bly*
L926[15:26:14] <PaleoCrafter> yeah, hence the question is how profitable current Iridium mining is :P
L927[15:26:31] <gigaherz> or how high a concentration needs to be for it to be profitable
L928[15:26:37] <secknv> iridium does come like copper -> in a compound
L929[15:27:16] <secknv> it actually can be frequently found naturally in alloys with raw copper
L930[15:27:28] <secknv> as with all the platinum group metals
L931[15:27:39] <PaleoCrafter> that doesn't answer the question :P
L932[15:28:01] <diesieben07> ok, i need some rendering advice :D i am scaling the minecraft font using glScale(.5, .5, .5). now of course the Fontrenderer's positioning is off. how do i need to translate to make it work again?
L933[15:28:26] <PaleoCrafter> uhm... twice the value you'd use normally?
L934[15:28:55] <gigaherz> you ahve to translate so that the center is at 0,0, then multiply by 2, then translate using the new scale
L935[15:28:56] <diesieben07> ok :D thought about it too hard.
L936[15:29:10] <diesieben07> just translating by x and y works
L937[15:29:13] <diesieben07> thanks :D
L938[15:29:28] <PaleoCrafter> you're welcome
L939[15:29:52] <PaleoCrafter> if you want to do anything in the original coordinate space, just invert all transforms :P
L940[15:30:05] <diesieben07> huh?
L941[15:30:22] <LatvianModder> means translate -x, -y -z
L942[15:30:36] <diesieben07> to undo the translation? yes i know tha t:P
L943[15:30:48] <LatvianModder> but why would you do that when you can just pushMatrix() and popMatrix() and be sure to not mess with translations :P
L944[15:30:51] <PaleoCrafter> yeah, and for scaling it's just the reciprocal of the used scale
L945[15:31:00] <diesieben07> yeah i just push and pop :D
L946[15:31:27] <LatvianModder> puš and pop, puš and pop ♬
L947[15:32:14] <PaleoCrafter> well, I was specifically talking about achieving the original coordinate space without throwing away your transformations
L948[15:32:41] <secknv> iridium is highly procured for it's rare properties so ofc mining it is profitable
L949[15:34:06] <secknv> currently at ~650usd/31.1 grams (or in murican: per troy ounce)
L950[15:34:23] <PaleoCrafter> still doesn't answer the question, it only is profitable if the extraction is cheaper than that :P
L951[15:34:32] <secknv> dude
L952[15:34:47] <secknv> if they buy it at that price ofc extraction is cheaper
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L954[15:35:09] <secknv> iridium production is a massive international business
L955[15:36:10] <secknv> because it's so rare a resource
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L957[15:38:47] <diesieben07> ok now... 2nd question. i am drawing a gradient using the tessellator/vertexbuffer thingy. of course it now has visible steps because of the GUI scaling. i tried inverting that using scale(1/scaleFactor...) and then drawing the bigger gradient, but it does not seem to work.
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L959[15:39:23] <PaleoCrafter> i.e. the steps don't get smaller?
L960[15:39:36] <diesieben07> yup
L961[15:39:42] <PaleoCrafter> and I assume you're drawing it using GL_SMOOTH shading?
L962[15:39:45] <diesieben07> yes.
L963[15:39:58] <diesieben07> shadeModel(GL_SMOOTH);
L964[15:40:18] <diesieben07> http://i.imgur.com/ML5UmSj.png
L965[15:40:30] <diesieben07> that's what it looks like even when trying to invert the scaling
L966[15:40:38] <PaleoCrafter> ah, the colour difference just is too small
L967[15:40:55] <diesieben07> what? srsl? :D
L968[15:41:03] <diesieben07> 16million colors? :D
L969[15:41:08] <diesieben07> or smth?
L970[15:41:15] <PaleoCrafter> since it's grey, you're limited to 255 :P
L971[15:41:31] <diesieben07> goddamnit
L972[15:41:37] <diesieben07> no way to fix that, right? :D
L973[15:41:39] <PaleoCrafter> 16 million colours just comes from 255^3 :P
L974[15:42:12] <PaleoCrafter> there is a method to fake it, called dithering
L975[15:42:33] <diesieben07> i know
L976[15:42:40] <diesieben07> i know dithering
L977[15:42:58] <diesieben07> how can one do dithering? :D
L978[15:43:01] <PaleoCrafter> apparently OGL supports it out of the box, just enable GL_DITHER xD
L979[15:43:30] <PaleoCrafter> also, it's 256 and 256^3, forgot about 0 :D
L980[15:43:33] <diesieben07> kewl, let me try that
L981[15:44:51] <diesieben07> absolutely 0 difference between GL_DITHER on and off...
L982[15:45:10] <diesieben07> "and no-op implementation of GL_DITHER on most OpenGL implementations" - fuck me
L983[15:45:19] <diesieben07> why is everything so broken
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L985[15:45:57] <PaleoCrafter> shader the shit out of it: https://github.com/hughsk/glsl-dither xD
L986[15:46:45] <diesieben07> meh not worth it
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L988[15:47:18] <PaleoCrafter> the banding isn't *that* noticeable in your image
L989[15:47:39] <PaleoCrafter> and think positively, it gives your GUI a Minecraft feel :P
L990[15:47:40] <diesieben07> i notice it :D
L991[15:47:45] <diesieben07> oh god :D
L992[15:47:52] <diesieben07> minecraft feel is nice, but not in gradients pls
L993[15:48:04] <PaleoCrafter> Ah, with f.lux disabled it's much more noticeable
L994[15:48:08] <PaleoCrafter> but now my eyes burn q.q
L995[15:48:45] <diesieben07> haha
L996[15:50:10] <PaleoCrafter> it's quite fascinating what a difference it makes xD
L997[15:50:59] <diesieben07> i think i'll just use these colors instead: http://i.imgur.com/Oo3efpj.png
L998[15:51:04] <diesieben07> butter smooth and pretty
L999[15:51:22] <PaleoCrafter> that made my eyes burn worse than disabling f.lux
L1000[15:51:26] <diesieben07> haha
L1001[15:51:53] <PaleoCrafter> at least have the decency to not use 100% red and blue xD
L1002[15:52:03] <diesieben07> shuu it was a test :P
L1003[15:52:12] <diesieben07> to test if my "invert the scaling" thing worked in principle
L1004[15:52:48] <PaleoCrafter> I don't think it'd actually have much of an impact, since the gradient happens further down the pipeline
L1005[15:52:55] <diesieben07> really?
L1006[15:52:58] <diesieben07> maybe :D
L1007[15:53:10] <PaleoCrafter> it's probably only calculated in the fragment shader or something
L1008[15:53:42] <diesieben07> let me check.
L1009[15:53:52] <PaleoCrafter> nice looking buttons btw
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L1011[15:54:40] <diesieben07> didn't make them, but thanks :P
L1012[15:54:45] <diesieben07> i just do the dirtywork
L1013[15:54:56] <diesieben07> you are right btw, my "fix" does jack shit
L1014[15:55:45] <PaleoCrafter> that makes me wonder whether there's a non-shader way of forcing "only do n colour steps" xD
L1015[15:55:56] <diesieben07> draw n rectangles
L1016[15:55:57] <diesieben07> lol
L1017[15:56:04] <PaleoCrafter> apart from that :P
L1018[15:56:15] <PaleoCrafter> inb4 draw 2*n triangles
L1019[15:58:35] <ajb> draw to a low bit depth texture
L1020[15:58:58] <PaleoCrafter> I guess that's an option
L1021[15:59:28] <ajb> but really, modern OGL can't draw anything at all without shaders
L1022[15:59:34] <ajb> so you might as well just do that
L1023[15:59:54] <PaleoCrafter> m8, we're talking MC :P
L1024[16:00:27] <ajb> oh. what GL version does it use?
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L1026[16:01:01] <PaleoCrafter> 2.1 iirc
L1027[16:01:06] <gigaherz> depends on your machine
L1028[16:01:10] <PaleoCrafter> ah, right
L1029[16:01:16] <gigaherz> can work with 1.4 iirc
L1030[16:01:23] <ajb> wow, that's pretty old
L1031[16:01:33] <PaleoCrafter> didn't they say at some point though that 2.1 will be a requirement?
L1032[16:02:15] <PaleoCrafter> https://help.mojang.com/customer/en/portal/articles/1307761-future-opengl-support
L1033[16:02:24] <PaleoCrafter> that even mentions the plugin API xd
L1034[16:04:10] <PaleoCrafter> it's amazing that there haven't been any shitty art submissions for the contest yet xD
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L1036[16:06:03] <ajb> so my question about item IDs earlier was actually in relation to shadermod
L1037[16:06:25] <ajb> it passes the block ID to the vertex shader, so it only really works with vanilla items
L1038[16:06:32] <ajb> at least i think that's how it works
L1039[16:07:02] <PaleoCrafter> It should be passing string IDs
L1040[16:07:08] <ajb> to a shader?
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L1042[16:08:21] <PaleoCrafter> Oh, yeah lol xD
L1043[16:08:42] <ajb> right... so that's the problem... string IDs are the only thing that's fixed.. but you can't really parse strings in a shader
L1044[16:09:00] <ajb> you probably could with enough effort but it's not ideal
L1045[16:09:20] <PaleoCrafter> Why does it even pass the ID?
L1046[16:10:09] <ajb> so that it can do effects like making glowstone luminous
L1047[16:10:19] <ajb> or drawing water different to stained glass
L1048[16:10:29] <PaleoCrafter> Ah, hm
L1049[16:11:15] <ajb> or make leaf blocks blow in the wind
L1050[16:12:29] <ajb> if you check gbuffers_terrain.vsh in SEUS you can see it has hardcoded block IDs for vanilla leaves and for BoP leaves... but the latter probably won't work in recent MC due to the IDs being dynamic
L1051[16:12:50] <PaleoCrafter> Technically, the mod could add constants to the source of every shader before it compiles it
L1052[16:13:01] <gigaherz> [23:01] (ajb): wow, that's pretty old
L1053[16:13:10] <gigaherz> once upon a time, models were functions with
L1054[16:13:12] <gigaherz> glBegin/glEnd
L1055[16:13:22] <PaleoCrafter> Then shaders can compare the passed ID against that
L1056[16:13:29] <ajb> gigaherz: yes i know, i learned GL back in those days :)
L1057[16:13:33] <gigaherz> no I mean
L1058[16:13:36] <gigaherz> like 2 years ago, in mc
L1059[16:14:26] <gigaherz> well not 2, 2 years ago 1.8 was already out
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L1061[16:14:38] <ajb> PaleoCrafter: yeah, another option is to make more different shader types and have the mod register "this is luminous", "this is a leaf" etc
L1062[16:14:48] <gigaherz> but yeah -- mc started up as a gl1.1 program, extremely old-style
L1063[16:15:01] <PaleoCrafter> Not flexible enough
L1064[16:15:43] <ajb> PaleoCrafter: when you say "the mod" which mod do you mean?
L1065[16:15:54] <ajb> shadermod, or the mod adding eg leaves?
L1066[16:16:03] <PaleoCrafter> Shader mod
L1067[16:16:14] <ajb> right, yeah
L1068[16:16:46] <ajb> but then the mod would have to tell shadermod "this is a leaf, so add it to the shader"
L1069[16:16:58] <PaleoCrafter> It can iterate over the registry and generate constants of the form <MODID>_<NAME>
L1070[16:17:14] <ajb> hmm
L1071[16:17:22] <gigaherz> I'd make it tied to the model system
L1072[16:17:55] <ajb> wouldn't that lead to a huge number of constants being passed? would that matter?
L1073[16:17:55] <gigaherz> "shader": { "file": "blahblah", "compiler_constants": "USE_X,USE_Y", ... }
L1074[16:17:56] <gigaherz> ;P
L1075[16:17:57] <PaleoCrafter> It's not like we have any influence over shader mod
L1076[16:18:06] <ajb> yeah, unfortunately
L1077[16:18:31] <PaleoCrafter> That'd of course be the optimal solution, gigaherz
L1078[16:19:48] <ajb> so a simple fix would be to pass the 16 bit item ID instead of the 12 bit block ID
L1079[16:20:07] <ajb> they change, but at least i could hack it for my world
L1080[16:20:16] <ajb> and i can't redistribute it anyway due to the license
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L1082[16:20:42] <PaleoCrafter> Well, for actual blocks, the block ID is enough :P
L1083[16:20:54] <ajb> not for mods
L1084[16:21:07] <PaleoCrafter> Yes it is :P
L1085[16:21:11] <ajb> how so?
L1086[16:21:20] <gigaherz> mods have the habit of changing the properties based on meta/blockstate
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L1088[16:21:31] <PaleoCrafter> You're dealing with blocks in the world, not in an inventory
L1089[16:21:37] <ajb> every single block in IC2 has block ID 253 in my world
L1090[16:22:12] <PaleoCrafter> Because they probably use a mix of metadata and TEs
L1091[16:22:25] <gigaherz> no need for even mods: you may want the polished stones to be glossy, while the unpolished ones to not be ;P
L1092[16:23:14] <ajb> i'm not familiar with polished stones...
L1093[16:23:19] <gigaherz> 1.8+
L1094[16:23:30] <gigaherz> polished diorite, polished andesite, polished granite
L1095[16:23:41] <gigaherz> various 1.7.10 mods add them too
L1096[16:23:58] <ajb> those are stored in the damage/metadata?
L1097[16:24:05] <gigaherz> they are part of the minecraft:stone
L1098[16:24:42] <ajb> so they're stored like the colour of wool?
L1099[16:24:55] <ajb> because that is also passed to shaders currently
L1100[16:24:58] <gigaherz> similarly, yes
L1101[16:25:11] <PaleoCrafter> Another thing to keep in mind is that numeric IDs can differ between worlds
L1102[16:25:46] <PaleoCrafter> For mods, that is
L1103[16:26:16] <ajb> yes, i am aware of that, but i would be okay with just changing the shader each time i make a new world
L1104[16:26:32] <gigaherz> wouldn't the best solution be to have the mapping between blocks and properties done on a separate file? alongside the shaders themselves, then during loading "compile" that information and pass those bits to the shader as needed?
L1105[16:26:51] <gigaherz> it woudl be more involved, that's for sure ;P
L1106[16:27:01] <PaleoCrafter> That's basically what I suggested
L1107[16:27:04] <ajb> yeah
L1108[16:27:24] <ajb> but none of these methods are going to work without changing the data that is actually passed into the shader
L1109[16:29:04] <gigaherz> unless you make an alias system
L1110[16:29:21] <gigaherz> and pass on fake "ids" that are not based on the real blockids
L1111[16:29:27] <ajb> that could work... send the ID for glowstone if the object matches a certain ID
L1112[16:29:29] <gigaherz> but are simply translated from the strings
L1113[16:29:54] <ajb> but would still have to be done inside shadermod
L1114[16:30:02] <gigaherz> "modnamehere:blockname#<blockstate variant string>" : "27:0"
L1115[16:30:20] <PaleoCrafter> You won't find a solution that works without modification of the mod
L1116[16:30:35] <ajb> right, so i'm trying to write a good feature request
L1117[16:30:46] <ajb> rather than going and saying "pls make lights glow"
L1118[16:30:53] <ajb> i want to understand what actually needs to be done
L1119[16:32:06] <ajb> is there a mod for 1.10.2 that gives detailed debugging information?
L1120[16:32:24] <gigaherz> not aware of anything
L1121[16:32:30] <gigaherz> you'd have to look through curse or something ;P
L1122[16:32:45] <gigaherz> but if detailed you mean "shows the IDs of things" -- mc does that by itself
L1123[16:32:48] <gigaherz> F3+H
L1124[16:32:50] <gigaherz> and hover on things
L1125[16:33:03] <ajb> that shows the numeric item IDs
L1126[16:33:06] <gigaherz> yep
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L1128[16:33:17] <ajb> i also want to see the block IDs, and the string IDs
L1129[16:33:25] <gigaherz> the string id shows there, too
L1130[16:33:30] <gigaherz> minecraft:stone at the bottom of the tooltip
L1131[16:33:40] <gigaherz> I'm not aware of anything showing the blockids
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L1133[16:34:07] <ajb> not for me... but maybe it's because of waila
L1134[16:35:59] <ajb> ah it's shown in the inventory
L1135[16:36:05] <ajb> yeah i want that for the world too :)
L1136[16:37:04] <gigaherz> string id is the same ;P
L1137[16:37:40] <gigaherz> or more accurately
L1138[16:37:46] <gigaherz> the string id has no meaning in blocks in vanilla
L1139[16:38:05] <gigaherz> it's used only for matching the models during load
L1140[16:38:21] <gigaherz> or actually not even that
L1141[16:38:30] <gigaherz> since it uses the statemapper
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L1144[16:41:41] <PaleoCrafter> Eh, gigaherz, the setblock command uses block IDs :P
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L1146[16:41:54] <gigaherz> hm?
L1147[16:42:10] <gigaherz> oh
L1148[16:42:24] <gigaherz> hmm doesn't that use item ids, though?
L1149[16:42:44] <gigaherz> I mean, for name:meta
L1150[16:42:51] <PaleoCrafter> I don't actually know, lol
L1151[16:43:29] <gigaherz> it's really just semantics
L1152[16:43:47] <gigaherz> but I think the meta value passed on in those commands is the item meta, not block meta
L1153[16:43:56] <PaleoCrafter> But it'd be hard to use for those blocks without a correctly mapped item
L1154[16:45:02] <gigaherz> nope nevermind
L1155[16:45:12] <gigaherz> it does CommandBase.getBlockByText
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L1157[16:45:16] <gigaherz> and block.getStateFromMeta
L1158[16:45:22] <gigaherz> so it takes block metadata values, not item values
L1159[16:45:48] <gigaherz> I retract everything I said before looking at the code ;P
L1160[16:45:54] <PaleoCrafter> :P
L1161[16:46:01] <PaleoCrafter> Can't look at it myself, on my phone
L1162[16:47:00] <howtonotwin> plain old F3 shows the block info on the right?
L1163[16:47:10] <howtonotwin> or do you want something else?
L1164[16:47:16] <gigaherz> he wants numeric IDs
L1165[16:47:22] <gigaherz> so that he can type them in the shader files
L1166[16:49:45] <howtonotwin> create a debug world and open its chunks in an NBT viewer :P
L1167[16:49:56] <howtonotwin> *anvil viewer
L1168[16:50:36] <howtonotwin> on a related note, do debug worlds show modded blocks?
L1169[16:50:57] <gigaherz> I think so
L1170[16:51:33] <gigaherz> I recall some conversations about how loading a debug world with mods would cause your computer to explode due to so much graphical load
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L1172[17:00:39] <ajb> okay so i put in a feature request to optifine since apparently he's maintaining shadermod now: https://github.com/sp614x/optifine/issues/254
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L1176[17:12:36] <Chervilpaw> When I try to setupDecompWorkspace for my mod, it errors
L1177[17:12:43] <Chervilpaw> do I need to get stack trace?
L1178[17:14:14] <IoP> outofmemory?
L1179[17:14:24] <Chervilpaw> no
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L1183[17:17:42] <Chervilpaw> org.gradle.api.tasks.TaskExecutionException: Execution failed for task ':decompileMc'.
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L1185[17:23:15] <diesieben07> thats just the parent excepotion
L1186[17:23:18] <diesieben07> check the full log
L1187[17:23:22] <diesieben07> Chervilpaw, ^
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L1198[18:18:43] <ajb> howtonotwin: actually that's a good idea... i don't need to look at the file, i can just look at the world coordinate to determine the numeric ID
L1199[18:25:00] <ajb> hmm actually i think debug world doesn't work the way i thought it did
L1200[18:28:02] <ajb> huh... every block in IC2 has the same string ID too
L1201[18:28:12] <ajb> they are all ic2:te
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L1206[18:47:07] <ajb> what are "lightLevel" and "brightness" ?
L1207[18:48:30] <williewillus> for what
L1208[18:55:18] <ajb> blocks i guess
L1209[18:55:24] <howtonotwin> lightlevel in general is a number 0-15 that represents the amount of light on a block. Overworld day is 15, night is 2(?). Opacity is how much light is subtracted as light passes through a block, default 255 for ensured darkness.
L1210[18:56:02] <howtonotwin> LightVALUE is how much light it emits
L1211[18:56:31] <ajb> context is this "The y component of mc_Entity contains information regarding lighting. It is currently calculated as lightValue * 16 + brightness."
L1212[18:57:01] <williewillus> what is this from?
L1213[18:57:07] <howtonotwin> so that means <light emitted>*16 + brightness
L1214[18:57:07] <williewillus> and I think lightValue means the block's light value
L1215[18:57:11] <ajb> http://daxnitro.wikia.com/wiki/Editing_Shaders_(Shaders)
L1216[18:57:12] <williewillus> and brightness is the entity's brightness
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L1218[18:57:17] <howtonotwin> s/brightness/lightlevel/
L1219[18:57:32] <williewillus> wat
L1220[18:57:39] <howtonotwin> light is totally no longer a word >.<
L1221[18:58:35] <ajb> unfortunately the newer shadermod doesn't work that way and those values don't seem to be exposed any longer
L1222[18:59:02] <ajb> but i could have used that to find my luminators :(
L1223[19:01:14] <howtonotwin> willie: why "wat?"
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L1238[20:09:15] <Tazz> yay for pointer maths
L1239[20:09:16] <Tazz> XD
L1240[20:09:46] * Kaiyouka hisses at the mention of pointers
L1241[20:09:50] <Tazz> XD
L1242[20:10:15] <Tazz> you would hate to see what Im doing rn then Kaiyouka
L1243[20:10:16] <Tazz> XD
L1244[20:10:36] <Tazz> uint8_t* fields = instance_fields(obj_ref);
L1245[20:10:36] <Tazz> *(boolean*) &fields[to_field(field_ref)->as.offset] = (*to_boolean(boolean_new(val)));
L1246[20:11:22] <howtonotwin> my brain
L1247[20:11:31] <Tazz> hahahaha
L1248[20:11:40] <howtonotwin> this is for eschelle?
L1249[20:11:47] <Tazz> the rewrite Im doing yeah
L1250[20:11:52] <Kaiyouka> I believe this is one of those situations requiring a colorful metaphor.
L1251[20:12:07] <Tazz> XD
L1252[20:12:10] <howtonotwin> every * is an asshole
L1253[20:12:16] <Tazz> XD
L1254[20:12:31] <Tazz> I finally fixed the JIT last night XD
L1255[20:12:42] <Tazz> apparently stack allocated values dont get their internal values initialized >.>
L1256[20:13:12] <Tazz> I should have known this because prior times when this happened but I figured that like you shouldnt have to zero initialize things >.>
L1257[20:14:52] <howtonotwin> wait, are you assigning something then also using that value?
L1258[20:15:52] <Tazz> when you allocate a class instance the object becomes the sizeof(instance) + class->object_size
L1259[20:16:12] <Tazz> and thats the code to set a boolean value
L1260[20:16:24] <Tazz> which is like instance + (field->offset) = value;
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L1262[20:20:03] <howtonotwin> this is "index into fields by to_field(field_ref)->as.offset, and assign that *to_boolean(...). Also take the address of this boolean, and dereference it." if I'm reading this right then?
L1263[20:20:41] <howtonotwin> I needed an operator precedence table and several minutes to parse that. xD
L1264[20:21:06] <howtonotwin> and you need MOAR PARENS :P
L1265[20:21:33] <Tazz> XD
L1266[20:21:51] <Tazz> its like....
L1267[20:21:56] <howtonotwin> well no, just remove the ( before *to_boolean and add ( before &fields
L1268[20:22:40] <howtonotwin> that will probably make this 10x easier to understand simply because precedence :P
L1269[20:22:52] <Tazz> Im basically casting obj_ref into an array of uint8_ts then getting the field offset and casting that back into an array of booleans and setting the value with a newly created boolean
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L1272[20:24:00] <howtonotwin> &field[...] is annoying bc & > [] but it looks the other way around too
L1273[20:24:43] <howtonotwin> * [] > &
L1274[20:24:56] <Tazz> XD
L1275[20:25:06] <howtonotwin> there was not a single alphanumeric char in that
L1276[20:25:12] <howtonotwin> y u do dis c
L1277[20:26:20] <Tazz> ohhhhh jeez this is interesting XD
L1278[20:26:29] <illy> Tazz, are you doing things to hurt peoples brains again?
L1279[20:26:30] <Tazz> if I wanna modify an instance's field
L1280[20:26:38] <Tazz> I have to like make the address
L1281[20:26:59] <Tazz> [TMP + field->offset + sizeof(instance) + offsetof(integer, value)]
L1282[20:27:00] <Tazz> XD
L1283[20:27:07] <Tazz> illy, maybe
L1284[20:27:08] <Tazz> XD
L1285[20:28:05] <Tazz> https://gist.github.com/s0cks/c37ddf399644a4e15b255ef1f8df1c34#file-main-c-L18
L1286[20:28:31] * howtonotwin runs `mv Tazz{,~}; sed '/^XD$/d' < Tazz~ > Tazz; rm Tazz~`
L1287[20:28:43] <Tazz> rofl
L1288[20:29:01] <Tazz> but it works though :>
L1289[20:29:04] <Tazz> it returns 30 :D
L1290[20:29:23] <Tazz> well not really returns it
L1291[20:29:28] * howtonotwin does <C-c> then ^Tazz;^&^
L1292[20:29:33] <Tazz> but I could technically cast it as such and it would XD
L1293[20:30:34] * howtonotwin then does <C-c> then `^XD^([xX][dD]|[rR][oO][fF][lL])^` for good measure
L1294[20:31:03] <Tazz> rofl
L1295[20:31:14] * howtonotwin cries because regex
L1296[20:32:24] <Tazz> typedef int (*TestFunction)(void);
L1297[20:32:24] <Tazz> printf("%d\n", ((TestFunction) asm_compile(&buffer))());
L1298[20:32:26] <Tazz> mmm XD
L1299[20:32:44] * howtonotwin cries because he forgot <C-c> only works on foreground processes and that the 2nd sed was job %1 in the background, thereby causing Tazz to become highly corrupt as two processes raced for data. Then he smiles because Tazz became highly corrupt as two processes raced for data.
L1300[20:32:47] <Tazz> mostly because for some reason (((int (*)(void)) asm_compile(&buffer))() didnt work XD
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L1303[20:45:05] <ajb> argh... there's a link to the shadersmod source code on page ~300 of the ~600 page megathread
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L1305[20:47:02] <Tazz> XD
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L1324[21:41:27] <ajb> hmm. shadersmod already has a mechanism to remap block IDs. but it is not enabled in the code
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L1350[22:51:47] <Redrield> When trying to run gradle setupDecompWorkspace --refresh-dependencies, the build fails at decompileMc with a NullPointerException, no message
L1351[22:51:47] <Redrield> https://gist.github.com/anonymous/31e6e9ca93623d7e42de951a02c5354b
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L1355[22:57:18] <howtonotwin> update forgegradle
L1356[22:57:23] <howtonotwin> you need 2.2
L1357[22:58:33] <Chervilpaw> how to update forgegradle
L1358[22:59:02] <howtonotwin> just change the classpath line in dependencies
L1359[22:59:32] <Chervilpaw> that would explain these problems
L1360[22:59:47] <Chervilpaw> with KittenMagic on 1.10.2
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L1362[23:01:29] <Redrield> What a dumb error .-.
L1363[23:01:33] <Redrield> Thanks howtonotwin
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L1366[23:02:30] <howtonotwin> np
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L1369[23:04:32] <howtonotwin> you want 2.2-SNAPSHOT btw
L1370[23:04:46] <Redrield> Yeah, ik
L1371[23:05:30] <Redrield> Hm... I ran setupDecompWorkspace --refresh-dependencies, but I don't have access to net.minecraft.* classes
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L1374[23:10:10] <howtonotwin> rerun eclipse maybe?
L1375[23:10:59] <howtonotwin> task eclipse, not Eclipse eclipse :P
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L1377[23:13:59] <Redrield> No :/
L1378[23:14:30] <howtonotwin> then by no access, what exactly do you mean?
L1379[23:15:04] <Redrield> When I try to import anything net.minecraft, it can't be resolved.
L1380[23:15:19] <howtonotwin> does the build path contain forgeSrc?
L1381[23:15:26] <Redrield> Only things I can see in the IDE are stuff in net.minecraft.launchwrapper
L1382[23:18:04] <howtonotwin> if worst comes to worst, "gradlew clean setupDecompWorkspace eclipse --refresh-dependencies" and restarting Eclipse should fix 4/5 problems by brute force :P
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L1384[23:18:57] <TehNut> Did you remember to refresh your workspace after the initial setup?
L1385[23:19:04] <howtonotwin> But I shouldn't be awake at this time here, so I'll be taking my leave. Goodbye and good luck!
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L1388[23:24:14] <Redrield> TehNut: Just tried doing that, nothing
L1389[23:24:37] <Redrield> For specifics, I'm trying to use net.minecraft.item.crafting.FurnaceRecipes, and net.minecraft.item.ItemStack
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L1394[23:33:34] <williewillus> in a forge dev env how do I changfe the ram allocated?
L1395[23:33:44] <williewillus> can I just do Xmx in the vm opts
L1396[23:34:34] <williewillus> yup that works
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