<<Prev
Next>>
Scroll to Bottom
Stuff goes here
L1[00:00:05] *** sham1
was kicked by MineBot (Banned: (15) No Coremodding
allowed))
L2[00:00:22] <Tazz> uh XD
L4[00:01:13] ⇦
Quits: CoderPuppy (~cpup@32.218.112.54) (Ping timeout: 384
seconds)
L5[00:03:44] ⇨
Joins: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L6[00:09:00] ⇦
Quits: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net) (Read error:
Connection reset by peer)
L7[00:11:08] ⇨
Joins: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net)
L8[00:13:55] ⇦
Quits: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net) (Read error:
Connection reset by peer)
L9[00:14:10] ⇨
Joins: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net)
L10[00:14:53] *** MineBot sets mode: -b
*!*@87-231-58-94.rev.numericable.fr
L11[00:15:04] *** MineBot sets mode: -b
*!*@weneg.de
L12[00:15:39] ⇨
Joins: Ordinastie_
(~Ordinasti@87-231-58-94.rev.numericable.fr)
L13[00:18:02] ⇦
Quits: candybar (~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
(Ping timeout: 206 seconds)
L14[00:19:37] ⇨
Joins: sham1 (~sham1@weneg.de)
L15[00:19:41] <sham1> Dang it
L16[00:19:57] <sham1> That was
annoying
L18[00:20:33] ⇦
Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098) (Ping
timeout: 202 seconds)
L19[00:21:07] ⇦
Quits: Benimatic (~Benimatic@cblmdm72-241-108-184.buckeyecom.net)
(Ping timeout: 186 seconds)
L20[00:21:32] <sham1> Getting banned for
"coremodding" when discussing assembly language
L23[00:21:56] ⇨
Joins: alekso56
(~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L24[00:22:21] <RANKSHANK> kek
L25[00:22:39] <sham1> Although, it was
probably ambiguous because of the context
L26[00:22:42] <sham1> So I can see
why
L27[00:22:57] <Tazz> well Ordinastie_ did
link that ASM code XD
L28[00:23:26] <sham1> ASM in airquots
L30[00:25:08] <sham1> Never mind that
L31[00:26:59] <sham1> That was a nice
shader
L32[00:27:45] <Ordinastie_> I should just
probably thank my lucky star that this ban got lifted when it
should
L33[00:28:37] <Ordinastie_> guess I can't
really ask for manual lifting of the ban on my bouncer now,
though
L34[00:31:01] ⇨
Joins: CoderPuppy (~cpup@32.218.112.133)
L35[00:31:05] ⇦
Quits: Teamy (~Teamy___@135-23-112-250.cpe.pppoe.ca) (Read error:
Connection reset by peer)
L36[00:31:08] ⇨
Joins: candybar
(~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
L37[00:33:37] ⇦
Quits: cpup (~cpup@32.218.112.75) (Ping timeout: 202
seconds)
L39[00:45:29] <sham1> very fancy
L40[00:45:44] <Tazz> ik hes doing awesoem
work with it
L42[00:46:13] ⇨
Joins: cpup (~cpup@32.218.112.162)
L43[00:48:33] ⇦
Quits: CoderPuppy (~cpup@32.218.112.133) (Ping timeout: 202
seconds)
L44[00:56:55] ⇦
Quits: IceDragon (~ThatGuy@63.143.92.24) (Quit: Thou hast been
banish)
L45[00:57:01] ⇨
Joins: IceDragon (~ThatGuy@63.143.92.24)
L46[00:58:25] ⇨
Joins: PrinceCat
(~PrinceCat@106-69-84-245.dyn.iinet.net.au)
L47[00:59:26] ⇦
Quits: KnightMiner
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net) (Quit:
Leaving)
L48[01:09:25] ⇨
Joins: CoderPuppy (~cpup@32.218.112.200)
L49[01:09:27] ⇦
Quits: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net) (Read error:
Connection reset by peer)
L50[01:09:44] ⇨
Joins: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net)
L51[01:11:53] ⇦
Quits: cpup (~cpup@32.218.112.162) (Ping timeout: 202
seconds)
L52[01:12:20] ***
tterrag is now known as tterrag|ZZZzzz
L53[01:14:21] ⇨
Joins: Bottersnike
(~Bottersni@cpc92744-stap14-2-0-cust374.12-2.cable.virginm.net)
L54[01:26:13] ⇦
Quits: McJty (~jorrit@94-225-203-206.access.telenet.be) (Quit:
Leaving)
L55[01:28:02] ⇦
Quits: CoderPuppy (~cpup@32.218.112.200) (Ping timeout: 186
seconds)
L56[01:30:34] ⇦
Quits: PrinceCat (~PrinceCat@106-69-84-245.dyn.iinet.net.au) (Quit:
Textual IRC Client: www.textualapp.com)
L57[01:33:39] ⇨
Joins: cpup (~cpup@32.218.112.231)
L58[01:40:28] ***
Vigaro is now known as V
L59[01:40:57] ⇨
Joins: Hunterz (~hunterz@62.182.234.189)
L60[01:43:50] ⇨
Joins: CoderPuppy (~cpup@32.218.113.4)
L61[01:46:18] ⇦
Quits: IceDragon (~ThatGuy@63.143.92.24) (Quit: Thou hast been
banish)
L62[01:46:25] ⇦
Quits: cpup (~cpup@32.218.112.231) (Ping timeout: 202
seconds)
L63[01:52:15] ***
AbrarSyed is now known as Abrar|gone
L64[01:59:52] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160910 mappings to Forge Maven.
L65[01:59:55] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160910-1.10.2.zip
(mappings = "snapshot_20160910" in build.gradle).
L66[02:00:06] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L67[02:02:01] ⇨
Joins: cpup (~cpup@32.218.113.36)
L68[02:04:22] ⇦
Quits: CoderPuppy (~cpup@32.218.113.4) (Ping timeout: 206
seconds)
L69[02:07:39] ⇨
Joins: IceDragon (~ThatGuy@63.143.92.24)
L70[02:08:58] ⇦
Quits: IceDragon (~ThatGuy@63.143.92.24) (Client Quit)
L71[02:09:13] ⇦
Quits: illy (~LordIllyo@2602:304:cf32:f980:d7b4:c6fb:fb09:5c82)
(Remote host closed the connection)
L72[02:13:48] ⇨
Joins: CoolerExtreme (~CoolerExt@117.201.142.32)
L73[02:14:19] ⇨
Joins: Noppes (~Noppes@ip56530f2e.direct-adsl.nl)
L74[02:16:12] ⇦
Quits: Naiten (Naiten@77.35.0.71) (Read error: Connection reset by
peer)
L75[02:16:27] ⇦
Quits: Cooler (~CoolerExt@117.216.88.190) (Ping timeout: 206
seconds)
L76[02:16:47] ⇨
Joins: CoderPuppy (~cpup@32.218.113.59)
L77[02:18:37] ⇦
Quits: cpup (~cpup@32.218.113.36) (Ping timeout: 202
seconds)
L78[02:23:14] ⇦
Quits: spacebuilder (~Spacebuil@c-24-9-212-53.hsd1.co.comcast.net)
(Quit: HydraIRC -> http://www.hydrairc.com <- *I* use
it, so it must be good!)
L79[02:23:17] ⇦
Quits: Bottersnike
(~Bottersni@cpc92744-stap14-2-0-cust374.12-2.cable.virginm.net)
(Ping timeout: 202 seconds)
L80[02:23:51] ⇨
Joins: ThePsionic
(~ThePsioni@ip5457f909.direct-adsl.nl)
L81[02:25:09] ⇦
Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098) (Ping
timeout: 202 seconds)
L82[02:25:16] ⇨
Joins: Bottersnike
(~Bottersni@cpc92744-stap14-2-0-cust374.12-2.cable.virginm.net)
L83[02:26:36] ⇨
Joins: alekso56
(~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L84[02:27:15] <Ordinastie_> watching a
playthrough of a random doom2 wad, and they replaced many sounds
with schwarzy quotes, it's awesome
L85[02:37:15] ⇨
Joins: cpup (~cpup@32.218.113.89)
L86[02:37:23] ⇨
Joins: Snapples
(uid167569@2604:8300:100:200b:6667:1:2:8e91)
L87[02:39:39] ⇦
Quits: CoderPuppy (~cpup@32.218.113.59) (Ping timeout: 206
seconds)
L88[02:40:18] ⇨
Joins: zabi94 (~zabi94@93.37.146.196)
L89[02:43:14] ⇦
Quits: Bottersnike
(~Bottersni@cpc92744-stap14-2-0-cust374.12-2.cable.virginm.net)
(Ping timeout: 186 seconds)
L90[02:48:01] ⇨
Joins: CoderPuppy (~cpup@32.218.113.104)
L91[02:48:11] ⇦
Quits: Lylac (~Tamtam18_@2601:1c0:ca00:3e0:eda1:7b87:99fa:812e)
(Quit: z.z)
L92[02:49:48] ⇦
Quits: cpup (~cpup@32.218.113.89) (Ping timeout: 206
seconds)
L93[02:50:54] ⇨
Joins: Bottersnike
(~Bottersni@cpc92744-stap14-2-0-cust374.12-2.cable.virginm.net)
L94[03:00:18] ⇨
Joins: spacebuilder
(~Spacebuil@c-24-9-212-53.hsd1.co.comcast.net)
L95[03:00:20] ⇦
Quits: zabi94 (~zabi94@93.37.146.196) (Read error: Connection reset
by peer)
L96[03:00:33] ⇦
Quits: founderio
(~Thunderbi@p200300C4E3CBBB0039546C493D7F81CF.dip0.t-ipconnect.de)
(Quit: founderio)
L97[03:08:44] ⇨
Joins: Hgrebnednav
(~Hgrebnedn@d8d874662.access.telenet.be)
L98[03:09:37] ⇦
Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 206
seconds)
L99[03:16:34] ⇨
Joins: Larry1123 (Larry1123@irc.larry1123.net)
L100[03:16:48]
⇨ Joins: KGS
(~KGS@h-155-4-129-249.na.cust.bahnhof.se)
L101[03:20:08] ⇦
Quits: Everseeking
(~Everseeki@pool-100-6-106-71.pitbpa.fios.verizon.net) (Quit: Big
Gulps, huh? Alright... Welp, see ya later)
L102[03:32:01] ⇦
Quits: candybar (~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
(Ping timeout: 384 seconds)
L103[03:41:35]
⇨ Joins: Nitrodev
(~Nitrodev@85-23-77-207.bb.dnainternet.fi)
L104[03:43:49]
⇨ Joins: candybar
(~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
L105[03:52:56]
⇨ Joins: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net)
L106[03:56:09] ⇦
Quits: foxy (~gravityfo@cpe-23-242-168-28.socal.res.rr.com) (Quit:
Retreating to his den.)
L107[04:00:23] ⇦
Quits: ThePsionic (~ThePsioni@ip5457f909.direct-adsl.nl) (Quit:
Leaving)
L108[04:08:52] ***
PaleOff is now known as PaleoCrafter
L109[04:09:23]
⇨ Joins: Nentify
(uid14943@2604:8300:100:200b:6667:1:0:3a5f)
L110[04:14:49] ⇦
Quits: Gigabit101
(~Gigabit10@cpc76690-cosh16-2-0-cust331.6-1.cable.virginm.net)
(Ping timeout: 202 seconds)
L111[04:16:41]
⇨ Joins: Emris (~Miranda@62.178.245.147)
L112[04:29:45] ⇦
Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098) (Ping
timeout: 202 seconds)
L113[04:31:18]
⇨ Joins: alekso56
(~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L114[04:32:39]
⇨ Joins: ajb (~al@2a01:4f8:162:4348::2)
L115[04:33:26]
⇨ Joins: MalkContent
(~MalkConte@p4FDCEC75.dip0.t-ipconnect.de)
L116[04:35:10] ⇦
Quits: Bottersnike
(~Bottersni@cpc92744-stap14-2-0-cust374.12-2.cable.virginm.net)
(Ping timeout: 206 seconds)
L117[04:36:01]
⇨ Joins: foxy
(~gravityfo@cpe-23-242-168-28.socal.res.rr.com)
L118[04:38:49]
⇨ Joins: Bottersnike
(~Bottersni@cpc92744-stap14-2-0-cust374.12-2.cable.virginm.net)
L119[04:44:59]
⇨ Joins: SparkVGX (~SparkVGX@121.99.203.245)
L120[04:46:42] <SparkVGX> Evening friends,
I'm having issues with server not being allocated enough ram when
testing. "Can't keep up" errors. How do I assign extra
ram in my debug configuration? I have tried this:
http://puu.sh/r6dnC/ad6775418e.png
L121[04:48:41] <sham1> Well, it is not a
program argument
L122[04:48:44] <sham1> I can tell that
much
L123[04:48:52] <PaleoCrafter> and you
probably also want -Xms
L124[04:49:11] ⇦
Quits: Deveyus (~devey@174-22-123-192.dvnp.qwest.net) (Ping
timeout: 206 seconds)
L125[04:50:53] <SparkVGX> I didn't think
it was program argument, but when it didn't help in vm argument, I
didn't see the harm in adding it to test
L126[04:51:02] <SparkVGX> I will try -Xms,
thank you :)
L127[04:52:30] <RANKSHANK> "Can't
keep up" doesn't always mean a ram bottle neck though. could
be disk or CPU oriented as well. Just means your logic thread isn't
running fast enough
L128[04:53:37] <SparkVGX> I was afraid of
that ^_^;;; It is running off an ssd though
L129[04:53:41] <SparkVGX> Running 10333ms
behind, skipping 206 tick(s)
L130[04:54:04] <Ordinastie_> 10s ? that's
more than a ram problem
L132[04:54:51] <SparkVGX> I'm running 2
copies of minecraft and one server
L133[04:55:05] <SparkVGX> but the
minecraft clients are running off a separate ssd
L134[04:55:35] <Ordinastie_> like
RANKSHANK said, it's generally not a RAM issue, it's usually
CPU
L135[04:55:58] <Ordinastie_> but that
message means one tick took 10s to process
L136[04:56:09] <Ordinastie_> if you're
making a mod, that's probably something you idd
L137[04:56:44] <RANKSHANK> 3 instances on
a single rig is taxing as well
L138[04:57:17]
⇨ Joins: Ipsis
(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L139[04:57:35] <masa> also world gen often
causes these warnings
L140[04:57:57] <masa> no matter how beefy
rig you run the server on if you fly fast enough and generate new
terrain
L141[04:58:54] <SparkVGX> That makes sense
^_^ Thank you all for your help.
L142[05:02:25] <Bottersnike> Summary:
Minecraft is a memory whore and there's nothing you can do.
L143[05:02:53] <Ordinastie_> Summary about
memory when we just said it's not about memory
L144[05:03:26] <Bottersnike> Also disk
whore :D
L145[05:03:52] <Bottersnike> There is no
escaping the clutches of it's slownes
L146[05:05:19] <sham1> It's not exactly
slow though
L147[05:05:43] <masa> I've never had
problems because of disk i/o
L148[05:05:49] <Bottersnike> Nahh, but
things like world gen aren't exactly fast.
L149[05:06:04] <masa> it really doesn't
use that much disk from what I've seen
L150[05:06:10] ⇦
Quits: candybar (~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
(Ping timeout: 186 seconds)
L151[05:06:15] <Bottersnike> "Why
don't I have any game audio"... Music was on 0%
L152[05:06:25] <Bottersnike> *Master
Volume
L153[05:06:59]
⇨ Joins: sciguyryan (~sciguyrya@95.211.188.16)
L154[05:16:30] <sham1> diesieben07, are
you there?
L155[05:16:36] <sham1> I found a thread to
lock
L157[05:18:29] <Ordinastie_> hum? I don't
have access to that thread
L158[05:18:48] <sham1> Apparently
deleted
L159[05:18:52] <sham1> That was fast
L160[05:19:03] <Ordinastie_> aww, didn't
even see it :(
L161[05:19:24] <sham1> TLDR person asked
help for 1.7.10
L162[05:19:44] <sham1> Because "Other
mods are also 1.7.10"
L163[05:20:19] ***
SleepyFlenix is now known as Flenix
L164[05:20:37]
⇨ Joins: candybar
(~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
L165[05:28:57] ⇦
Quits: SparkVGX (~SparkVGX@121.99.203.245) (Quit: This quit message
was sponsored by Pepsi. Just as good as coke, we
promise!)
L166[05:30:34]
⇨ Joins: LordIllyohs
(~LordIllyo@2602:304:cf32:f980:e002:875:7132:da37)
L167[05:31:11] ***
LordIllyohs is now known as illy
L168[05:31:32]
⇨ Joins: cpup (~cpup@32.218.114.47)
L169[05:36:41] ⇦
Quits: CoderPuppy (~cpup@32.218.113.104) (Ping timeout: 384
seconds)
L170[05:47:16] ***
MrKick|Away is now known as MrKickkiller
L171[05:47:44] ***
amadornes[OFF] is now known as amadornes
L172[05:49:06]
⇨ Joins: CoderPuppy (~cpup@32.218.114.69)
L173[05:49:30]
⇨ Joins: Gigabit101
(~Gigabit10@cpc76690-cosh16-2-0-cust331.6-1.cable.virginm.net)
L174[05:50:00]
⇨ Joins: Abastro (~Abastro@175.117.182.109)
L175[05:50:57] ⇦
Quits: cpup (~cpup@32.218.114.47) (Ping timeout: 202
seconds)
L176[05:51:03]
⇨ Joins: Naiten (Naiten@52-177.xdsl.primorye.ru)
L177[05:53:19] <ajb> how is it that mods
can have block IDs > 4095 and metadata > 15?
L178[05:53:34] <PaleoCrafter> they
can?
L179[05:54:17] <ajb> i don't know. when i
turn on the extended tooltip, i see numbers like #4156/36
L180[05:54:29] <ajb> where doe those
numbers come from?
L181[05:54:44] <Ordinastie_> that's
items
L182[05:54:47] <PaleoCrafter> ^
L183[05:55:06] <PaleoCrafter> blocks only
are blocks in world, otherwise they're just items
L184[05:55:23] ⇦
Quits: abab9579 (~Abastro@211.246.69.89) (Ping timeout: 384
seconds)
L185[05:55:35] <ajb> okay but with waila,
i look at a block and i see those numbers. how does that
work?
L186[05:55:53] <LexLap2> it doesnt provide
specifics
L187[05:55:59] <Ordinastie_> they find the
corresponding item
L188[05:56:26] <illy> good morning people
o/
L189[05:57:54] <PaleoCrafter> ah, Lex,
I've updated my fluid placement PR to not be breaking
compatibility, it's not really extendable by mods now, but if this
one's merged, I'll create another one which implements the breaking
change for 1.11
L190[05:57:59] <ajb> Ordinastie_: yes, how
does it do that?
L191[05:58:14] <PaleoCrafter> the same
thing Vanilla does for middle-clicking a block
L192[05:59:29] <PaleoCrafter> at least by
default
L193[06:02:37] <LexLap2> if you havent
seen roseanne do so
L194[06:07:29] <ajb> how many bits are the
item ID and metadata?
L195[06:11:58] <ajb> 16 bits... okay
L196[06:17:21]
⇨ Joins: Backslash
(~Backslash@ip-84-119-213-220.unity-media.net)
L197[06:21:35] ⇦
Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Quit:
Leaving)
L198[06:21:45]
⇨ Joins: Ipsis
(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L199[06:24:57] ⇦
Quits: Backslash (~Backslash@ip-84-119-213-220.unity-media.net)
(Quit: Leaving)
L200[06:34:21] ⇦
Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098) (Ping
timeout: 202 seconds)
L201[06:36:02]
⇨ Joins: alekso56
(~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L202[06:46:06]
⇨ Joins: raoulvdberge
(uid95673@id-95673.richmond.irccloud.com)
L203[06:46:48]
⇨ Joins: iari (~iari___@evana.futhark24.org)
L204[06:49:00] *** V
is now known as Vigaro
L205[06:53:08] ⇦
Quits: Nentify (uid14943@2604:8300:100:200b:6667:1:0:3a5f) (Quit:
Connection closed for inactivity)
L206[07:02:10]
⇨ Joins: Benimatic
(~Benimatic@cblmdm72-241-108-184.buckeyecom.net)
L207[07:05:06] ⇦
Quits: candybar (~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
(Ping timeout: 186 seconds)
L208[07:07:43]
⇨ Joins: cpup (~cpup@32.218.114.216)
L209[07:13:01] ⇦
Quits: CoderPuppy (~cpup@32.218.114.69) (Ping timeout: 384
seconds)
L210[07:14:24] ⇦
Quits: spacebuilder (~Spacebuil@c-24-9-212-53.hsd1.co.comcast.net)
(Read error: Connection reset by peer)
L211[07:19:42]
⇨ Joins: candybar
(~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
L212[07:19:52]
⇨ Joins: secknv
(~secknv@2001:8a0:6c72:2a01:3814:71bb:c873:aeb9)
L213[07:20:24] ⇦
Quits: sciguyryan (~sciguyrya@95.211.188.16) (Remote host closed
the connection)
L214[07:24:44] <Bottersnike> Is there an
event that gets fired after the world (speficicly the player) has
loaded? I found WorldEvent.Load but that claims to fire before the
world loads.
L215[07:26:58] ⇦
Quits: candybar (~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
(Ping timeout: 186 seconds)
L216[07:27:11] ⇦
Quits: Dark (~MrDark@cpe-76-181-157-113.columbus.res.rr.com) (Ping
timeout: 384 seconds)
L217[07:27:56] <PaleoCrafter> Bottersnike,
which side do you need it for?
L218[07:29:10] <secknv> what's the
difference between
Minecraft.getMinecraft().ingameGUI.getChatGUI().printChatMessage()
and player.addChatMessage() ?
L219[07:29:55]
⇨ Joins: CoderPuppy (~cpup@32.218.114.237)
L220[07:32:33] ⇦
Quits: cpup (~cpup@32.218.114.216) (Ping timeout: 206
seconds)
L221[07:34:47] <Bottersnike>
player.addChatMessage sends it as the player
L222[07:35:00] <Bottersnike> I think that
.printChatMessage() just directly messages the player
L223[07:36:38] <secknv> but like I've seen
player.addChatMessage used to display stuff when player does
/help
L224[07:36:51] <Bottersnike> I'm not sure
then
L225[07:37:10] <Bottersnike> When I was
sending text as the player I used:
L226[07:37:10] <Bottersnike>
this.mc.thePlayer.sendChatMessage(msg);
L227[07:37:19] <Bottersnike> And that sent
it to the whole serer
L228[07:37:21] <Bottersnike> *server
L229[07:38:32] <secknv> I see
L230[07:38:41] <secknv> I was actually
also looking for that
L231[07:39:03] <secknv> but rn I want to
like just print on screen stuff
L232[07:39:06] <Bottersnike> I just looked
at the source
L233[07:39:17] <Bottersnike>
.printChatMessage() is client side only
L234[07:39:25] <Bottersnike> So noone else
on the server will see it
L235[07:39:32]
⇨ Joins: Nentify
(uid14943@2604:8300:100:200b:6667:1:0:3a5f)
L236[07:40:03] <secknv> what about
player.addChatMessage()
L237[07:40:15] <Bottersnike> That sends it
to the server to be handeld
L238[07:40:25] <Bottersnike> Why is
this.mc.thePlayer returning null?
L239[07:40:40] <secknv> what?
L240[07:40:55] <Bottersnike> I'm binding
the WorldEvent.Load but mc.thePlayer is null
L241[07:41:58]
⇨ Joins: candybar
(~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
L242[07:42:42] <secknv> wait I just found
it on source
L243[07:43:25] <secknv>
player.addChatMessage is implemented in EntityPlayerSP as
blabla.printChatMessage
L244[07:43:43] <secknv> and on
EntityPlayerMP as something that sends packets
L245[07:44:29] <Ordinastie_>
addChatMessage just prints the text for you, sendChatMessage send
the text to the server to be resent to all other connected
player
L246[07:44:41] <Ordinastie_> as if you
were writing it yourself in the chat and pressed enter
L247[07:45:42] <secknv> when I enter a
world I am an EntityPlayerSP?
L248[07:46:09] <Ordinastie_> depends on
context
L249[07:46:16] <Ordinastie_> on the
client, yes
L250[07:46:18] <Ordinastie_> on the
server, no
L251[07:46:30] <secknv> so if I joint a
server I am an entityPlayerMP?
L252[07:46:42] <secknv> join*
L253[07:46:47] <Bottersnike> Will
PlayerEvent.PlayerLoggedInEvent fire client side?
L254[07:46:49] <Ordinastie_>
<Ordinastie_> depends on context
L255[07:47:02] <Ordinastie_> Bottersnike,
check where it's fired
L256[07:47:32] <Bottersnike> Fired?
L257[07:47:41] <Ordinastie_> yes, events
are fired
L258[07:47:50] <Ordinastie_> from
somewhere
L259[07:47:53] <Ordinastie_> find
where
L260[07:47:57] <Bottersnike> Ahh
right
L261[07:48:07] <Bottersnike> I was confued
by what you meant there
L262[07:49:04] <Bottersnike> Okay, I just
tested and it is fired client side
L263[07:49:30] <Ordinastie_> out of
curiosity, how did you test ?
L264[07:50:04] <Bottersnike> I put
L265[07:50:05] <Bottersnike>
@SubscribeEvent
L266[07:50:05] <Bottersnike> public void
onPlayerLoggedInEvent(PlayerEvent.PlayerLoggedInEvent event)
{
L267[07:50:10] <Bottersnike> into my event
class
L268[07:50:29] <Bottersnike> Then just
started MC
L269[07:50:42] <Bottersnike> (With a
System.out.println so I could tell it fired)
L270[07:51:00] <Ordinastie_> yes, that
doesn't mean it's fired client side
L271[07:51:18] <Ordinastie_> we're talking
logical side
L272[07:51:24] <Bottersnike> Well I was
running only a client so I would have though that it would be
client side? No
L273[07:51:28] <Bottersnike> *No?
L274[07:51:30] ⇦
Quits: candybar (~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
(Ping timeout: 186 seconds)
L275[07:51:46] <Ordinastie_> SSP has an
integrated server
L276[07:51:53] <Ordinastie_> on a server
thread
L277[07:52:01] <Bottersnike> Ahh.
Okay
L278[07:52:14] <Ordinastie_> read the
docs, I think there is something about sides
L279[07:52:18] <Bottersnike> So is there a
way to client side trigger when the player loggs in
L280[07:52:37] <Bottersnike> I want to set
the player step height, but WorldEvent.Load is to early to get
this.mc.thePlayer
L281[07:53:47] <Bottersnike> Anyone?
L282[07:55:35] ⇦
Parts: RANKSHANK
(~Michael@ppp121-44-21-233.lns20.syd4.internode.on.net)
())
L283[07:59:33] <IoP> !gm
func_178510_a
L284[08:00:04] <secknv> what was the
channel for the bot again?
L285[08:00:29] <Bottersnike> Huh?
L286[08:00:30] <IoP> !gm
func_178503_a
L287[08:00:38] <IoP> can't remember it
:/
L288[08:00:47] <Ordinastie_> #mcpbot
L289[08:00:53] <Ordinastie_> or you can PM
it here
L290[08:01:09] <secknv> thx
L291[08:01:40] <IoP> PM it here?
L292[08:02:05] <Ordinastie_> well PM
it
L293[08:02:16] ***
Bottersnike is now known as Bottersnike|away
L294[08:02:31] <IoP> ohhh
L295[08:05:11]
⇨ Joins: candybar
(~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
L296[08:12:31] ⇦
Quits: iari (~iari___@evana.futhark24.org) (Ping timeout: 384
seconds)
L297[08:16:19]
⇨ Joins: McJty
(~jorrit@94-225-203-206.access.telenet.be)
L298[08:19:25]
⇨ Joins: iari (~iari___@evana.futhark24.org)
L299[08:20:33]
⇨ Joins: cpup (~cpup@32.218.115.20)
L300[08:22:49] ⇦
Quits: CoderPuppy (~cpup@32.218.114.237) (Ping timeout: 206
seconds)
L301[08:26:39]
⇨ Joins: Brokkoli
(~Brokkoli@p5B23C47D.dip0.t-ipconnect.de)
L302[08:28:34] <raoulvdberge> The mappings
snapshot_20160518 are out of date, right?
L303[08:29:04] <raoulvdberge> AFAIK the
MDK still has that version?
L304[08:29:45] <Ordinastie_> just use
latest mappings available
L305[08:29:52] <Ordinastie_> that means
the ones from today
L306[08:47:36]
⇨ Joins: KnightMiner
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net)
L307[08:57:56] ***
fry|afk is now known as fry
L308[09:03:00] ⇦
Parts: Bottersnike|away
(~Bottersni@cpc92744-stap14-2-0-cust374.12-2.cable.virginm.net)
())
L309[09:03:06]
⇨ Joins: Bottersnike|away
(~Bottersni@cpc92744-stap14-2-0-cust374.12-2.cable.virginm.net)
L310[09:03:23] ⇦
Parts: Bottersnike|away
(~Bottersni@cpc92744-stap14-2-0-cust374.12-2.cable.virginm.net)
())
L311[09:03:33]
⇨ Joins: Bottersnike
(~Bottersni@cpc92744-stap14-2-0-cust374.12-2.cable.virginm.net)
L312[09:03:39] <Bottersnike> Test
L313[09:04:07] <Bottersnike> Is there a
client side PlayerEvent.PlayerLoggedInEvent event?
L314[09:06:39] <Ordinastie_> Bottersnike,
your away nick is too long, that's way you couldn't talk
L315[09:13:50] <Bottersnike> Ahh... That
makes sence
L316[09:14:03] <Bottersnike> I had to
disconnect then set my nick in a different chanel
L317[09:14:14] <Bottersnike> What's the
linit?
L318[09:14:16] <Bottersnike> *limit
L319[09:14:32] <PaleoCrafter> 16
characters or something
L320[09:14:45] ***
Bottersnike is now known as Bottersnike|afk
L321[09:14:57] ⇦
Parts: Bottersnike|afk
(~Bottersni@cpc92744-stap14-2-0-cust374.12-2.cable.virginm.net)
())
L322[09:15:00]
⇨ Joins: Bottersnike
(~Bottersni@cpc92744-stap14-2-0-cust374.12-2.cable.virginm.net)
L323[09:15:11] <Bottersnike> Okay,
Bottersnike|afk is also too long :'(
L324[09:16:09] <Bottersnike> :p
player.stepHeight of 16...
L325[09:20:18]
⇨ Joins: armctec (~Thunderbi@201.83.153.237)
L326[09:21:13] ⇦
Quits: armctec (~Thunderbi@201.83.153.237) (Client
Quit)
L327[09:32:53] ⇦
Quits: Techno (~quassel@cpe-72-230-173-5.rochester.res.rr.com)
(Remote host closed the connection)
L328[09:36:51]
⇨ Joins: dries007 (~DriesZNC@abrarsyed.com)
L329[09:38:40]
⇨ Joins: Slind
(~Slind@static.168.103.243.136.clients.your-server.de)
L330[09:43:10] ⇦
Quits: Slind (~Slind@static.168.103.243.136.clients.your-server.de)
(Remote host closed the connection)
L331[09:47:46] ⇦
Quits: Bottersnike
(~Bottersni@cpc92744-stap14-2-0-cust374.12-2.cable.virginm.net)
(Ping timeout: 186 seconds)
L332[09:59:34]
⇨ Joins: Kano
(~Kano@107-209-128-138.lightspeed.mssnks.sbcglobal.net)
L333[10:05:45]
⇨ Joins: ThePsionic
(~ThePsioni@ip5457f909.direct-adsl.nl)
L334[10:09:07] ⇦
Quits: Nitrodev (~Nitrodev@85-23-77-207.bb.dnainternet.fi) (Read
error: Connection reset by peer)
L335[10:10:10] <secknv> so what exactly is
EntityPlayerMP?
L336[10:10:16] ⇦
Quits: McJty (~jorrit@94-225-203-206.access.telenet.be) (Quit:
Leaving)
L337[10:10:29] <LatvianModder> server side
player
L338[10:10:51] <secknv> say I join a
server
L339[10:10:53] <secknv> what am I
L340[10:10:55] <LatvianModder>
AbstractClientPlayer is client side
L341[10:11:05] <LatvianModder> they both
extend EntityPlayer though
L342[10:11:24] <howtonotwin> The player is
represented by two different objects, one on each side
L343[10:11:28] <KnightMiner> Most
functions that take a player will either hanve EntityPlayerMP or
EntityPlayerSP passed along
L344[10:11:59] <howtonotwin> the SP player
is the client on, MP is the server one, Other is on the client and
represents the other players
L345[10:12:03] <LatvianModder> in case of
blocks, its almost always both-sided
L346[10:12:07] <secknv> so basically
whenever I play mc there is an EntityPlayerMP and an EntityPlayerSP
object for me?
L347[10:12:15] <howtonotwin> yes
L348[10:12:19] <LatvianModder>
almost
L349[10:12:42] <howtonotwin> the way
methods like addChatMessage and sounds work is that you're supposed
to run them on both sides
L350[10:12:51] <LatvianModder> If you join
server, obviously you wont have info about server player from
client side. And vice-versa. But in singleplayer, all functions are
called twice - with SP and MC
L351[10:12:54] <LatvianModder> MP*
L352[10:13:08] <secknv> I looked at
addChatMessage
L353[10:13:13] <howtonotwin> the client
version of those methods do something for the current player
only
L354[10:13:14] <LatvianModder> um no you
are not
L355[10:13:35] <LatvianModder> You *can*
but you should never print messages withouth checking side.
otherwise, it will print them twice
L356[10:13:45] <secknv> it has different
implementations on PlayerSP and PlayerMP
L357[10:13:54] <howtonotwin> and the
server version sends a message to all players to do the thing
L358[10:13:59] <LatvianModder> Yes, but
they do the same anyway
L359[10:14:02] <secknv> for SP is the
mc.gui.getchatgui.print ect
L360[10:14:07] <secknv> for MP is
something with packets
L361[10:14:14] <secknv> etc*
L362[10:14:16] <howtonotwin> well it works
for sounds :P
L363[10:14:31] <LatvianModder> I also play
sounds on server side only too
L364[10:14:38] <LatvianModder> Whenever
that is available ofc
L365[10:14:44] <masa> wells sounds are
weirdly implemented anyway
L366[10:15:00] <LatvianModder> yeah
L367[10:15:02] <masa> I also play sounds
only from the server side, byt using a null player/entity
L368[10:15:05] <LatvianModder> also
particles. WTF
L369[10:15:17] <LatvianModder> > mojang
creates enum
L370[10:15:17] <LatvianModder> > still
uses Strings
L371[10:15:22] <secknv> but doesnt
addChatMessage print a msg that only the player it was called on
can see?
L372[10:15:37] <LatvianModder> yes
L373[10:15:40] <howtonotwin> if you call
it on the client only, yes
L374[10:15:51] <masa> huh?
L375[10:15:52] <LatvianModder> if on
server side.. still the same
L376[10:15:53] <secknv> so what does
PlayerMP version of it do?
L377[10:16:00] <LatvianModder> sends
packet to client
L378[10:16:05] <secknv> oh
L379[10:16:14] <secknv> so it tells the
client to print that
L380[10:16:17] <LatvianModder> which is
better, since you dont need to do any processing on client
side
L381[10:16:28] <LatvianModder> Well..
actually it depends
L382[10:16:44] <LatvianModder> if you are
dealing with blocks, mostly its best to send message from server
side (EntityPlayerMP)
L383[10:16:55] <LatvianModder> or item
rightclicks / anything like that
L384[10:17:02] <secknv> yes thats exactly
it
L385[10:17:05] <secknv> item
rightclick
L386[10:17:32] <secknv> so I should use
player.addChatMessage with a serverside check for that?
L387[10:17:32] <LatvianModder> then do
if(!worldIn.isRemote) { playerIn.addChatMessage(...); }
L388[10:17:41] <secknv> yes
L389[10:17:57] <secknv> so what about
Minecraft.getMinecraft().ingameGUI.getChatGUI().printChatMessage()
L390[10:18:01] <secknv> when should one
use that
L391[10:18:03] <LatvianModder> never use
that
L392[10:18:08] <LatvianModder> not
directly
L393[10:18:10] <secknv> ok xD
L394[10:18:30] <secknv> I was confused
about the difference between that and the addChatMessage
L395[10:19:08] <masa> usually only the
server knows what actually happaned so that's why it should be the
one sending the message
L396[10:19:10] <LatvianModder> there's
only one case to use it, really, but only if you add extra argument
- an integer. its for chat messages that dont spam, a.k.a, like
<tab> in commands etc. you
L397[10:19:20] <LatvianModder> you
probably wont need it though
L398[10:20:08] <secknv> one other thing
though
L399[10:20:15] <secknv> what is
EntityOtherPlayerMP?
L400[10:20:29] <LatvianModder> SP player,
but not you
L401[10:20:36] <LatvianModder> all other
players that you can see in world
L402[10:21:27] <secknv> so basically all
the players in a server are EntityPlayerMP while in the client all
that are not me are EntityOtherPlayerMP?
L403[10:21:48] <secknv> and in the same
client I am an EntityPlayerSP
L404[10:30:05] <Naiten> Hi everybody. Is
there a way to dynamically monitor amounts of packets sent/recieved
and which classes are those packets of? 1.7.10
L405[10:33:10]
⇨ Joins: Techno
(~quassel@cpe-72-230-173-5.rochester.res.rr.com)
L406[10:41:51] <Naiten> Somehow my rolling
stock causes huge lag right after chunk load, and profiler shows me
the most loaded section is root.tick.gameMode.unspecified
L407[10:45:45] <Naiten> And basic search
tells me the one and only section "gameMode" happens at
Minecraft.runTick() around line 1689, and the only thing happening
in this section is this.playerController.updateController();
L408[10:46:59]
⇨ Joins: Lylac
(~Tamtam18_@2601:1c0:ca00:3e0:899e:4897:2fb0:82b)
L409[10:48:50] <Naiten> While
PlayerControllerMP.updateController() basically does networking
with this.netClientHandler.getNetworkManager()
L410[10:53:39] ***
Mine|dreamland is now known as minecreatr
L411[11:06:48]
⇨ Joins: Nitrodev
(~Nitrodev@85-23-77-207.bb.dnainternet.fi)
L412[11:06:48] ***
Abrar|gone is now known as AbrarSyed
L413[11:09:42] <Naiten> So nobody has idea
on root.tick.gameMode? :c
L414[11:10:02]
⇨ Joins: IceDragon (~ThatGuy@184.170.0.154)
L415[11:12:21]
⇨ Joins: zabi94
(~zabi94@host14-245-dynamic.44-79-r.retail.telecomitalia.it)
L416[11:15:01] ***
amadornes is now known as amadornes[Streaming]
L417[11:16:59]
⇨ Joins: MikrySoft
(~mikrysoft@89-76-18-43.dynamic.chello.pl)
L418[11:17:45]
⇨ Joins: theFlaxbeard
(~theFlaxbe@65-128-177-172.mpls.qwest.net)
L419[11:17:56] ⇦
Quits: zabi94
(~zabi94@host14-245-dynamic.44-79-r.retail.telecomitalia.it) (Read
error: Connection reset by peer)
L420[11:39:00]
⇨ Joins: bottersnike
(~Bottersni@cpc92744-stap14-2-0-cust374.12-2.cable.virginm.net)
L421[11:42:43] <LatvianModder> secknv:
correct
L422[11:43:04] <secknv> woah
L423[11:43:08] <secknv> thanks
L424[11:43:16] <LatvianModder> that was
quick, I know
L425[11:43:38] <secknv> no, I am honestly
thanking you, no sarcasm
L426[11:43:40] <LatvianModder> Naiten: I
dont think there is, not at least a public way, without hacking
code. which would probably cause performance issues
L427[11:44:10] <PaleoCrafter> you could
hook into the Netty pipeline and do some monitoring there,
Naiten
L428[11:44:30] <LatvianModder> can you do
that without interrupting minecraft packets?
L429[11:44:33] <PaleoCrafter> sure
L430[11:44:38] <secknv> I was just
surprised because I didn't think you'd come back and still answer
that
L431[11:44:58] <LatvianModder> lol. I just
didnt have this window open
L432[11:45:02] <PaleoCrafter> it just took
LatvianModder so long to figure it out himself :P
L433[11:45:11] <LatvianModder> no
<.<
L434[11:45:14] <LatvianModder>
>.>
L435[11:45:15] <secknv> lol
L436[11:45:23] <Naiten> LatvianModder,
what performace are you talking about? I'm getting literally zero
fps while this happens (note that this state endlike after 30-60
seconds most times)
L437[11:45:55] <Naiten> *this state lasts
for like 30-60 seconds and then game runs normally
L438[11:46:08] <LatvianModder> is it
modpack? Infinity?
L439[11:46:22] <Naiten> LatvianModder, it
is my own mod -_-
L440[11:46:26] <Ordinastie_> the easy way
would be commenting parts of your code and see what cause it
L441[11:46:29] <LatvianModder> Oh.
Welp
L442[11:46:32] <Naiten> without any other
mods included at all
L443[11:46:37] <Ordinastie_> or you could
use an actual profiler
L444[11:46:41] <Ordinastie_> like
VisualVM
L445[11:46:46] <LatvianModder> Buuut you
are on 1.7.10.. so.. bye
L446[11:46:52] <Ordinastie_> ah right, I
forgot
L447[11:46:53] <Ordinastie_> fuck
L448[11:47:00] <LatvianModder> YOU HELPED.
HOW DARE YOU
L449[11:47:20] <Ordinastie_> it your
fault
L450[11:47:32] <Naiten> LatvianModder, I'm
debugging 1.7 version so that the users can play without problems
while i port the mod to 1.10.
L451[11:47:32] <Ordinastie_> you started
helping with an irrelevant answer!
L452[11:47:36] <Naiten> -__________-
L453[11:47:38] <LatvianModder> Yā...
L454[11:47:56] <secknv> lol this is one of
the funniest things
L455[11:48:01] <LatvianModder> I *guess*
that's a valid reason
L456[11:48:10] <secknv> the
oldversionhate
L457[11:48:16] <Naiten> �_�
L458[11:48:21] <LatvianModder> Its not
hate. Its official end of support
L459[11:48:29] <LatvianModder> Ok, its
also hate :P
L460[11:48:38] <Naiten> �_�
L461[11:48:41] <secknv> yes, I get it. no
support for 3 year old versions
L462[11:48:51] <LatvianModder> You just
wont ever run out of characters, will ya?
L463[11:49:16] <LatvianModder> mines
better - ō_ō
L464[11:49:37] <secknv> is this forgechar
olympics now
L465[11:49:47] <Ordinastie_> mine's better
: .!..
L466[11:50:12] <secknv> ツ
L467[11:50:38] <MalkContent> is it
possible to detect if a block is getting destroyed by an
explosion?
L468[11:50:52] <PaleoCrafter> 卐
L469[11:50:52] <LatvianModder> You could
catch ExplosionEvent
L470[11:51:35] <LatvianModder>
PaleoCrafter: Nein.
L471[11:51:39] <MalkContent> maybe as a
last resort
L472[11:52:00] <LatvianModder> I dont
there is specific event for destroying Each block by
explosion
L473[11:52:07] <Naiten> PaleoCrafter,
what's about hooking onto the pipeline?
L474[11:52:07] <secknv> ?
L475[11:52:09] <LatvianModder> that would
Kill forge bus
L476[11:52:25] <PaleoCrafter>
LatvianModder, doch :P
L477[11:52:37] <LatvianModder> Ah! I hate
that word. Its all I want in latvian
L478[11:52:51] <PaleoCrafter> haha, yeah,
there are few languages with an equivalent
L479[11:52:54] <LatvianModder> We only
have yes/no
L480[11:53:06] <secknv> what is doch
L481[11:53:30] <PaleoCrafter> opposition
to something, kinda
L482[11:53:38] <LatvianModder> Though we
have genders for every object. So you can't even say you are
asexual. Because the word has to end with gender-specific vowel
:P
L483[11:53:50] <PaleoCrafter> like,
"This isn't right" - "Yes it is"
L484[11:54:13] <secknv> what's this with
the genders now
L485[11:54:20] <PaleoCrafter> Naiten, you
can hook into Netty's pipeline somehow and intercept Vanilla
packets
L486[11:54:24] <LatvianModder> Because if
you say either yes or no, you basically confirm it. to about it,
germans has doch
L487[11:54:31] <PaleoCrafter> yeah
L488[11:54:35] <LatvianModder>
avoid*
L489[11:54:52] <PaleoCrafter> well, it
isn't avoiding confirmation, actually
L490[11:54:56] <masa> MalkContent: your
block or any block?
L491[11:55:09] <MalkContent> my
block
L492[11:55:10] <secknv> wait give me an
example usage
L493[11:55:23] <masa> I think there is a
method in block, something like onBlockExploded()
L494[11:55:29] <PaleoCrafter> I just did
:P "This isn't right" - "Yes it is"
L495[11:55:29] <LatvianModder> "This
isn't true" - "Yes" - /You agree that it isn't/ ; -
"No" - /You still agree that it isn't/
L496[11:55:34] <PaleoCrafter> ^
L497[11:56:09] <PaleoCrafter> First of
Latvian's examples would be "Das ist nicht richtig" -
"Doch" in German
L498[11:56:10] <secknv> I fail to see
where doch comes in
L499[11:56:12] <LatvianModder> thats ofc
if you Only use yes/no. You could add "No, it is" and
that would work
L500[11:56:20] <MalkContent> derp. yes
there is. thanks masa
L501[11:56:34] <droidicus> PaleoCrafter,
Lex, I dig into the empty ForgeCaps issue the other day, and found
that ``` NBTTagCompound serializedNbt = stack.serializeNBT() ``` is
returning an empty ForgeCaps tag (which I don't think it should
be)
L502[11:56:45] <LatvianModder> Doch
basically is "No, your statement is false" in one
word
L503[11:56:48] <PaleoCrafter> ^
L504[11:56:51] <droidicus> I PR'ed JEI to
remove it again, but this might be something that should be looked
at
L505[11:56:54] <MalkContent> then
again
L506[11:56:58] <PaleoCrafter> as I said,
basically opposition :P
L507[11:57:15] <PaleoCrafter> submit a PR
to Forge, droidicus :P
L508[11:57:26] <MalkContent> gotta
experiment with that
L509[11:57:40] <secknv> so is it like when
some1 says something and you just yell at them
"wrong!"
L510[11:57:53] <LatvianModder> pretty
much
L511[11:58:08] <droidicus> PaleoCrafter,
that goes to a vanilla call, and I haven't been able to track it
back any further then that yet
L512[11:58:23] <droidicus> I don't know if
I know the internals well enough to continue with any
efficency
L513[11:58:35] <PaleoCrafter> create an
issue then :P
L515[11:58:42] <droidicus> k, will
do
L516[12:00:10] <secknv> Du wirst nicht
kommen? — Doch! wikitionary examples eheh
L517[12:00:16] <Naiten> Ordinastie_, you
suggested using VisualVM... Have you ever faced dealing with such
lag and fixing it yourself?
L518[12:00:43] <PaleoCrafter> secknv, be
aware, however, that "doch" can also mean "but"
:P
L519[12:00:49] <Ordinastie_> if my own
code causes freezes like that, I usually know why
L520[12:01:25] <secknv> one day imma learn
german eheh, it sure sounds like fun
L521[12:01:27] ⇦
Quits: bottersnike
(~Bottersni@cpc92744-stap14-2-0-cust374.12-2.cable.virginm.net)
(Ping timeout: 384 seconds)
L522[12:02:00] <Naiten> well, i commented
parts where my stock sends regular sync packet from server to
client, but the lag still happens
L523[12:02:07] <PaleoCrafter> I don't know
what your definition of fun is, but I'd never want to learn German
if it wasn't my native language :P
L524[12:02:25] <LatvianModder> german
pretty much == english with more gender stuff
L525[12:02:25] <Naiten> secknv, life is to
short to learn german
L526[12:02:30] <droidicus> I feel the same
way about english...
L527[12:02:45] <secknv> I think adversity
to native language is very common ahahah
L528[12:02:55] <LatvianModder> latvian
pretty much == german + russian
L529[12:02:59] <Naiten> ich mochte ein Zug
und zwei dampflokomotive
L530[12:03:05] <Naiten> *D
L531[12:03:11] <LatvianModder> and it
sports being one of the hardest languages there is \o/
L532[12:03:13] ⇦
Quits: cpup (~cpup@32.218.115.20) (Ping timeout: 206
seconds)
L533[12:03:22]
⇨ Joins: cpup (~cpup@32.218.115.20)
L534[12:04:06] <secknv> hardest you
say?
L535[12:04:20] <secknv> might have to put
latvian next in queue
L536[12:04:21]
⇨ Joins: spacebuilder
(~Spacebuil@c-24-9-212-53.hsd1.co.comcast.net)
L537[12:04:38] <PaleoCrafter> *Ich möchte
einen Zug und zwei Dampflokomotiven, Naiten :P
L538[12:04:55] <PaleoCrafter> dem genders
and plurals be hard
L540[12:05:37] <secknv> gg
L541[12:06:01] <PaleoCrafter> too bad that
Rindfleischetikettierungsüberwachungsaufgabenübertragungsgesetz
isn't technically a word anymore
L542[12:06:08] <PaleoCrafter> (I wrote
that from memory, duh :P)
L543[12:06:36] <sham1> Meh
L544[12:06:44] <Naiten> PaleoCrafter,
Deutsche Sprache ist meine Heimatssprache nicht, and I don't know
thing about how correct that phrase was
L545[12:07:09] <Naiten> ?\_(?)_/?
L546[12:07:20] <sham1> As long as you
don't need to deal with
"lentokonesuihkuturbiinimoottoriapumekaanikkoaliupseerioppilas",
you're fine
L547[12:07:22] <secknv> well in my country
a political party actually spread billboards around the capital
with "Eine Regierung, die deutscher als die deutsche ist"
on them
L548[12:07:24] <PaleoCrafter> I was just
nitpicking, you're pretty good :P
L549[12:07:30] <secknv> and a photo of our
PM at the time
L550[12:07:38] <secknv> with merkel
L551[12:07:43] <secknv> care to guess
where I live
L552[12:07:47] <LatvianModder> "..und
ich weiB (sorry) nicht wie fiel das richtig war." close
enough?
L553[12:08:15] <PaleoCrafter> -fiel (would
be viel anyways) :P
L554[12:08:23] <LatvianModder> oi
L555[12:08:45] <PaleoCrafter> and
stylistically, "ich weiß nicht, inwieweit das richtig
war" probably is better
L556[12:08:50] <LatvianModder> I Always
fail (vail!) with these. it Sounds like F so I put F :P
L557[12:09:05] <Naiten> Eszett! How could
you use B instead -_-
L558[12:09:15] <LatvianModder> IM
SORRY
L559[12:09:19] <LatvianModder> I dont have
that on keyboard :D
L560[12:09:23] <PaleoCrafter> they look
alike? :P
L561[12:09:35] <LatvianModder> oh oh
L562[12:09:38] <sham1> Well you could just
say "ss" when you mean eszett
L563[12:09:40] <LatvianModder> since its
double s
L564[12:09:52] <LatvianModder> i should
use that symbol for my screenshots, ss.latmod.com domain
L565[12:10:02] <secknv> we call it beta
lol
L566[12:10:04] <LatvianModder> that
would.. look helluva werid
L567[12:10:05] <PaleoCrafter> you could
also write sz xD
L568[12:10:15] <PaleoCrafter> secknv, nah,
that isn't a beta at all :P
L569[12:10:19] <secknv> I know
L570[12:10:24] <LatvianModder> oh Right..
thats Beta.. how could I forget.. *goes in shame corner*
L571[12:10:34] <PaleoCrafter> β ß totally
different
L572[12:10:47] <sham1> Why are we talking
about German now?
L573[12:10:55] <secknv> because this is
the forge irc
L574[12:11:03] <LatvianModder> oh.. wait,
those are 2 different symbols? now I is confused
L575[12:11:16] <PaleoCrafter> lol, of
course there are :P
L576[12:11:22] <PaleoCrafter> ß evolved
from sz
L577[12:11:26] <secknv> and there was a
german teacher in my school who called that "the beta
letter"
L578[12:11:39] <PaleoCrafter> β just is
beta
L579[12:11:52] <Naiten> Alpha Betta Gamma
Delta, Erma, Idkka, Whatta, Goessa, Afta
L580[12:11:54] <PaleoCrafter> which
evolved from some phoenician letter
L581[12:12:48] <secknv> german beta is
best beta
L582[12:13:17] <Naiten> ^ eine besten
Beta
L583[12:13:46] <PaleoCrafter> but it
doesn't look at all like a Beta, it doesn't have a descender
q.q
L584[12:13:50] <secknv> german is fun
because I have no idea whether it's das, die or der
L585[12:14:01] <secknv> beste, besten or
bestaffhseykm
L586[12:14:10] <sham1> Grammatical genders
make no sense
L587[12:15:28] <secknv> 2k16 is a bad time
to speak german
L588[12:15:38] <sham1> >2k16
L589[12:15:41] <secknv> everyone be like
"did you just assume my gender?!!"
L590[12:15:53] <sham1> What's wrong with
using 0 instead of the k
L591[12:16:02] <sham1> The length is the
same anyway
L592[12:16:19] <secknv> 2k16 is dank
meme
L593[12:16:43] <Ordinastie_> no it's not,
here is a door take it -> [ -]
L594[12:16:46] <PaleoCrafter> in most
non-monospace fonts, 0 probably is slimmer xD
L595[12:17:01] <sham1> It takes the same
amount of chars
L596[12:17:05] <sham1> happy?
L597[12:17:24] <PaleoCrafter> I just
supported your argument :P
L598[12:18:05] <sham1> Anyway
L599[12:18:08] <secknv> as it is stated in
the official book of grammar, one must always use 2k16 for informal
criticising
L600[12:18:23] <secknv> of meme'd
behaviours
L601[12:18:40] <sham1> I don't remember
Oxford making any claim like that
L602[12:19:10] <secknv> you must have
missed the memo written by pepe himself
L603[12:19:33] <sham1> Oh no, make the
memes stop
L604[12:19:57] <secknv> shh they're gone
already
L605[12:20:01] <secknv> it's all over
now
L606[12:20:28] <PaleoCrafter> not to say
"it's all ogre now", amirite?
L607[12:20:52] <secknv> amirite, now that
sounds like a nice ore name
L608[12:21:00] <sham1> Ds out...
L609[12:21:08] *
Naiten can't tell if there's one person or two speaking above
^
L610[12:21:32] <sham1> For a monkey that
was not even relevant for anything before the meme became a
thing
L611[12:22:04] <secknv> lol
L612[12:22:07] <PaleoCrafter> APE, for
fuck's sake
L613[12:22:34] <sham1> Apes are a subset
of mokeys
L614[12:22:35] <heldplayer> Let's go ape
Max
L615[12:22:43] <sham1> monkeys*
L616[12:22:44] <sham1> FFS
L618[12:23:56] <secknv> it was never
funny
L619[12:24:33] <sham1> Meanwhile, even
German sounds more sane to other Indo-Europeans than Finnish
L620[12:25:21] <sham1> Probably because
Finnish is not Indo-European, but whatever
L621[12:25:26] <secknv> is finish the one
where they cut the "o"s
L622[12:25:39] <sham1> Erm, never heard of
that
L623[12:25:47] <sham1> Explain
L624[12:26:14] <secknv> wait is it
danish
L625[12:26:19] <secknv> Ø
L626[12:26:20] <sham1> And Norwegian
L627[12:26:23] <sham1> ye
L628[12:26:34] <PaleoCrafter> sham1, I
think both apes and monkeys belong to the same suborder of primates
but are mutally exclusive branches :P
L629[12:26:37] <secknv> y'all nords are
confusing to me
L630[12:26:49] <sham1> We inherited the
Swedish letters of å, ä, and ö
L631[12:27:12] <sham1> Where Å is
completely redundant
L632[12:27:46] <secknv> wee I know
that
L633[12:27:53] <secknv> thats how you
write angstrom
L634[12:28:26] <sham1> Ångström
L635[12:28:43] <secknv> I have a us
keyboard ahaha
L636[12:28:52] <sham1> US International
god damn it
L637[12:29:03] <secknv> I can type my
native because I know all the keys by heart
L638[12:29:24] <secknv> but I really
struggle with keys I dont usually use ahaha
L639[12:29:52] <sham1> I've actually
thought of getting an US keyboard because I really seldom type
Finnish with a computer
L640[12:30:09] <sham1> And I would have
stuff like braces placed sanely
L641[12:30:34] <secknv> yes since I bought
this keyboard it's been awesome for programming
L642[12:30:45] <secknv> every symbol is so
handy
L643[12:30:54] <secknv> <>[]{} stuff
like these
L644[12:31:00] <PaleoCrafter> I considered
learning Programmer's Dvorak, but writing German on it isn't
exactly nice
L645[12:31:23] <sham1> There is no such
thing as a nice Dvorak for non-US layouts
L646[12:31:24] <secknv> on the portuguese
keyboard it's also a mess for the brackets
L647[12:31:52] <sham1> Although a keyboard
I would want to import would have to be mechanical
L648[12:32:07] <sham1> I just cannot type
with a normal keyboard anymore
L649[12:32:34] <sham1> It does not have
the same feel
L651[12:32:55] <PaleoCrafter> get colored
nicknames :P
L652[12:33:00] <PaleoCrafter> and a
monospace font
L653[12:33:07] <sham1> Well your fault
using a white background at night
L654[12:33:21] <Naiten> PaleoCrafter, dat
epilepsy
L655[12:33:28] <PaleoCrafter> wat#
L656[12:33:29] <secknv> lol it doesnt hurt
for me cus my name is red ahaha
L657[12:33:43] <sham1> I really love
incosolata for any kind of typing
L658[12:33:51] <sham1> Who said that
monospaced cannot look good
L659[12:34:21] <secknv> also since I got
this mechanical keyboard I feel like I can never go back lol
L660[12:34:30] <sham1> Yeah man
L661[12:34:34] <secknv> people around
complaining about typing noise all day ahaha
L662[12:34:37] <Naiten> welp, serifs is
just something i like for a text
L663[12:34:38] <secknv> but I love
it
L664[12:34:40] <sham1> Mechanical
keyboards are where it's at
L665[12:34:45] <Naiten> monospace is for
coding
L666[12:35:04] <PaleoCrafter> monospace
and serifs aren't mutually exclusive?
L668[12:35:29] <Naiten> i haven't seen any
font to have both >_>
L669[12:35:38] <sham1> Anyway, I just like
monospace better because it tends to be clearer thanks to being
usually for programming
L670[12:35:41] <sham1> Although
L672[12:36:11] <sham1> This is one
monospace font I can't look at
L673[12:36:24] <sham1> The letter 'k'
looks off
L674[12:37:57] <Ordinastie_> there is a
variant without the loops for the K
L675[12:38:19] <sham1> Indeed
L676[12:38:28] <PaleoCrafter> I don't have
anything against the 'k', but imo fonts like this one only look
good at one specific size, which usually is bigger than my personal
taste
L677[12:38:30] <sham1> But I am too lazy
for that
L678[12:38:55] ⇦
Quits: secknv (~secknv@2001:8a0:6c72:2a01:3814:71bb:c873:aeb9)
(Quit: Leaving)
L679[12:39:04] <sham1> I personally like
large text, even though my eyesight is very good'
L680[12:39:22] <Naiten> Monospace fonts
were created as a walk-around caused by typewriters' imperfection
.-.
L681[12:39:27] <sham1> Having somewhat
large resolution
L682[12:39:38]
⇨ Joins: secknv
(~secknv@2001:8a0:6c72:2a01:3814:71bb:c873:aeb9)
L683[12:40:01] ⇦
Quits: secknv (~secknv@2001:8a0:6c72:2a01:3814:71bb:c873:aeb9)
(Client Quit)
L684[12:40:10]
⇨ Joins: Chaoschaot234
(~Chaoschao@83-221-68-174.dynamic.primacom.net)
L685[12:40:15]
⇨ Joins: secknv
(~secknv@2001:8a0:6c72:2a01:3814:71bb:c873:aeb9)
L686[12:41:02] ⇦
Quits: secknv (~secknv@2001:8a0:6c72:2a01:3814:71bb:c873:aeb9)
(Client Quit)
L687[12:41:24]
⇨ Joins: secknv
(~secknv@2001:8a0:6c72:2a01:3814:71bb:c873:aeb9)
L688[12:41:54] ⇦
Quits: illy (~LordIllyo@2602:304:cf32:f980:e002:875:7132:da37)
(Quit: Leaving)
L689[12:42:04] ⇦
Quits: KnightMiner
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net) (Ping
timeout: 202 seconds)
L690[12:42:10] ⇦
Quits: secknv (~secknv@2001:8a0:6c72:2a01:3814:71bb:c873:aeb9)
(Client Quit)
L691[12:42:29]
⇨ Joins: secknv
(~secknv@2001:8a0:6c72:2a01:3814:71bb:c873:aeb9)
L692[12:42:39]
⇨ Joins: KnightMiner
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net)
L693[12:42:50] <secknv> ugh I just tried a
couple of themes with black/darker bg
L694[12:43:01] <secknv> but the colour
balance was completly off for me xD
L695[12:43:11] <PaleoCrafter> pure black
never is good :P
L696[12:43:22] <secknv> back to default I
am
L697[12:43:54] <secknv> I tried one with
the same tone as intellij's dracula bg
L698[12:44:12] <secknv> but the other
colours were too derp for that nice bg
L699[12:44:22] <secknv> maybe I'll try and
fix them for me one day
L700[12:45:22] <Naiten> PaleoCrafter, ich
had pure black desktop for like 5 years -.-
L701[12:45:33] <Naiten> because
minimalism
L702[12:45:36] <PaleoCrafter> lol
L703[12:46:39] <sham1> zenburn is a very
good
L704[12:46:47] <sham1> colourscheme for
stuff
L705[12:46:59] <secknv> imma try that
rn
L706[12:47:01] ⇦
Quits: secknv (~secknv@2001:8a0:6c72:2a01:3814:71bb:c873:aeb9)
(Client Quit)
L707[12:47:18] <Naiten> also, remember
that "these new Win7 bells and whistles of transparency are
ripping my performance" talk?
L708[12:47:21]
⇨ Joins: secknv
(~secknv@2001:8a0:6c72:2a01:3814:71bb:c873:aeb9)
L709[12:47:36] <secknv> sham1 <3
L710[12:47:48] <secknv> love it lol
L711[12:53:31] ⇦
Quits: Benimatic (~Benimatic@cblmdm72-241-108-184.buckeyecom.net)
(Ping timeout: 186 seconds)
L712[12:53:50]
⇨ Joins: Benimatic
(~Benimatic@cblmdm72-241-108-184.buckeyecom.net)
L713[12:56:18] <Naiten> Once apon a time I
discovered WriteMonkey and it was good like no thing before. No
acceptable zenware was found anymore by me :/
L714[12:56:29] <Naiten> Google just shows
crap
L715[13:01:10] <Naiten> since that time i
feel urge for zenware, but can't even tell which exactly D:
L717[13:02:16] <secknv> legiiiiiiiit
L718[13:03:22] <sham1> It also is found
for VIM and Emacs
L719[13:03:23]
⇨ Joins: primetoxinz
(~primetoxi@ip68-107-226-229.hr.hr.cox.net)
L720[13:03:39] <sham1> Well, it was first
in Vim
L721[13:04:16] ⇦
Quits: ThePsionic (~ThePsioni@ip5457f909.direct-adsl.nl) (Quit:
Leaving)
L722[13:04:24] <secknv> I keep hearing how
vim is so awesome
L723[13:04:36] <secknv> but I havent found
the time to try and learn more about it yet xd
L724[13:06:00] <Naiten> what is vim?
L725[13:06:25] <secknv> a text
editor
L726[13:07:03] <Naiten> heil NP++
L727[13:07:30] <sham1> Not
cross-platform
L728[13:08:24] <Naiten> me being a
win-gnome not getting anything other
L729[13:08:54] <PaleoCrafter> Sublime Text
is available for Windows, isn't it?
L730[13:09:00] <secknv> yes
L731[13:09:04] <secknv> I have it
lol
L732[13:09:24] <sham1> But it's ST
L733[13:09:29] <secknv> what's more lol is
I have it on my windows but dont have it on my linux
L734[13:10:22] <Naiten> secknv, why would
you use several platforms? o3o
L735[13:11:56] <secknv> because 1-I really
don't like windows and 2-I use kali
L736[13:12:08] <secknv> on my laptop
L737[13:12:43] <secknv> but for pc games,
windows is still on top
L738[13:14:07] <sham1> Kali
L739[13:14:12] <sham1> Interesting
indeed
L740[13:15:26] <secknv> I know I sound
like a 1.7 mc guy saying how he's still on 1.7 because "all
the mods" are 1.7
L741[13:15:50] <sham1> Indeed
L742[13:15:58] <secknv> and that the more
I stick with windows the less I help the game scenario change
L743[13:17:25] <secknv> still I'm pretty
sure microsoft is bound to push me over the edge real soon
L744[13:18:34] <secknv> no pun
intended
L745[13:18:50] <secknv> but I really hate
stuff like programs you can't unninstall
L746[13:19:21] <IoP> like windows?
L747[13:21:23] <secknv> idk which other OS
doesnt allow me to unninstall xbox app without recurring to
3rdparty soft
L748[13:21:31] ⇦
Quits: CoolerExtreme (~CoolerExt@117.201.142.32) (Ping timeout: 206
seconds)
L749[13:22:00] ⇦
Quits: Hunterz (~hunterz@62.182.234.189) (Ping timeout: 206
seconds)
L750[13:22:17] <PaleoCrafter> I'd say the
Xbox OS, but that's windows based xD
L751[13:23:07] <secknv> I am so glad my
parents never gave me an Xbox
L752[13:23:18] <secknv> I could be a
windows fanboy by now
L753[13:23:54] <Naiten> well, it was nice
to converse with you, ppl, now i gotta leave, bye
L754[13:23:58] <secknv> just imagine
carrying a phone with microsoft etched on it
L755[13:24:02] <secknv> o/
L756[13:24:21] <secknv> i'd be surprised
if they didnt record my every call and sold it to nsa
L757[13:24:23] <sham1> You mean
Nokia
L758[13:24:40] <PaleoCrafter> the phone
would be too hard to etch anything in
L760[13:26:03] <secknv> I had a nokia
once
L761[13:26:04] ⇦
Quits: Naiten (Naiten@52-177.xdsl.primorye.ru) (Quit:
Leaving)
L762[13:26:24] ⇦
Quits: cpw (~cpw@24-212-222-42.cable.teksavvy.com) (Ping timeout:
202 seconds)
L763[13:26:32] <secknv> then I lost it and
got a samsung
L764[13:27:56] <secknv> I hate the way
microsoft wants to be your everything
L765[13:28:10] <gigaherz> google and apple
did it first
L766[13:28:12] <gigaherz> and people liked
it
L767[13:28:20] <gigaherz> but for some
reason when Microsoft does it everyone's annoyed ;P
L768[13:28:21] <secknv> apple is shh
L769[13:28:26] <secknv> not even speak
about it
L770[13:28:40] <heldplayer> Because Google
or Apple does it in a way the consumer wants it
L771[13:28:46] <gigaherz> I'm just
pointing out the incongruency and double standards ;P
L772[13:28:54]
⇨ Joins: cpw|out
(~cpw@24-212-222-42.cable.teksavvy.com)
L773[13:28:54] <secknv> if my mother was
my daughter I'd disinherit her for being apple fanboy
L774[13:28:54]
MineBot sets mode: +o on cpw|out
L775[13:28:56] <heldplayer> Just like
Microsoft does it the way some of the consumers want
L776[13:28:58] <gigaherz> heldplayer: lol
no, apple keep fucking over the consumers
L777[13:29:01] <gigaherz> they just know
how to sell it
L778[13:29:15] <heldplayer> Ok, maybe in
the past they dind't gigaherz :P
L779[13:29:16] ***
cpw|out is now known as cpw
L780[13:29:43] <secknv> I still hate how
google wants to be my everything
L781[13:29:53] <secknv> but since I'm a
relatively young guy
L782[13:30:03] <secknv> when I got into
this world google was already doing that
L783[13:30:11] <secknv> and I still had
windows xp
L784[13:30:45] <secknv> so I guess my hate
is also disappointment at microsoft
L785[13:32:06] <secknv> but I mean
everyone has their tastes
L786[13:32:41] <secknv> and of course a
universal thing is appealing to most people, for being so
practical
L787[13:32:48] <heldplayer> Maybe I would
like Apple if they weren't such a terrible company
L788[13:33:05] <secknv> that's why we have
10+ international standards of anything
L789[13:34:41] <secknv> imo diversity is
good because everyone has different likes&hates
L790[13:35:36] <gigaherz> when I grew
up
L791[13:36:00] <secknv> the steam engine
was invented
L792[13:36:01] <gigaherz> everyone used
Windows, Unix was stuff in universities, Linux was this thing
hipster-nerds would use
L793[13:36:11]
⇨ Joins: Gil
(uid147942@id-147942.brockwell.irccloud.com)
L794[13:36:24] <gigaherz> and google was
just getting started
L795[13:36:28] <gigaherz> as a search
engine
L796[13:36:44] <secknv> so I did get it
right
L797[13:36:48] <gigaherz> I didn't use
google until way way later
L798[13:36:49] <secknv> compared to me
that is
L799[13:36:56] <secknv> ahaha
L800[13:36:56] <gigaherz> it was mostly
yahoo
L801[13:37:08] <secknv> Oh I have heard
tales of those times
L802[13:37:09] <gigaherz> or
altavista
L803[13:37:29] <gigaherz> (was bought by
yahoo)
L804[13:37:33]
⇨ Joins: LordIllyohs
(~LordIllyo@2602:304:cf32:f980:e002:875:7132:da37)
L805[13:37:35] <secknv> when yahoo
actually had a huge share of that market
L806[13:37:42] ***
LordIllyohs is now known as illy
L807[13:40:13] <KnightMiner> Can I assume
people will use BlockCrops for standard crops? It has a function to
get the seed item which I could really use
L808[13:40:28] ***
fry is now known as fry|sleep
L809[13:42:05] <secknv> gigaherz I was
born in '98 and didn't start messing with computers seriously till
at least 2008
L810[13:43:34] ⇦
Quits: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net) (Remote host
closed the connection)
L811[13:43:48] <secknv> before that I
spent my days playing minesweeper on my mom's winxp machine
L812[13:44:10] <gigaherz> secknv: '84
here, i had my first computer when I was 13, dialup internet by
14
L813[13:44:23] <gigaherz> back then, you
had to know what you'd browse BEFORE dialing
L814[13:44:28] <gigaherz> cos time
literally was money ;p
L815[13:44:34] <LatvianModder> secknv:
same here! *high-five*
L816[13:44:38] <PaleoCrafter> and by 15,
your life was a wreck
L817[13:44:39] <LatvianModder> just one
year offset. 97 here
L818[13:44:50] <gigaherz> $1/minute -- in
1990s money ;P
L819[13:44:55] <secknv> lol
L820[13:45:04] <gigaherz> eh per hour
sorry
L821[13:45:09] <secknv> I used to have
dialup back in the days
L822[13:45:24] <secknv> but it wasnt that
expensive anymore
L823[13:45:51] <LatvianModder> actually
even later than 2008 in my case. I spent a lot of time outside.
When all my friends went missing, I found out that they started
using these Computer machines. I had one at home but I never really
used it. Sad lyf :P
L824[13:46:13] <secknv> my biggest concern
with internet at the was not accidentally opening the browser in my
mobile phone
L825[13:46:23] <secknv> or I'd get
seriously yelled at by my mother
L826[13:46:45] <secknv> at the time*
L827[13:47:34] <secknv> LatvianModder I
guess the real sad lyf is me who didnt really have any friends to
hang out with ahaha
L828[13:47:49] <secknv> they all lived so
far away from me
L829[13:48:20] <PaleoCrafter> will this
turn into Four Yorkshiremen now? :P
L830[13:48:51] <secknv> monty python
pls
L831[13:49:29] <secknv> but you know, we
were happy in those days
L832[13:49:47] <LatvianModder> 21:46:25
<secknv> my biggest concern with internet at the was not
accidentally opening the browser in my mobile phone
L833[13:49:50] <LatvianModder> I can
relate
L834[13:49:54] <LatvianModder> A lot
L835[13:50:33] <LatvianModder> 2 euro was
something So much back then. Every game I downloaded was about
20-50 cents
L836[13:51:37] <secknv> the funny thing is
I have never really seen big infrastructure construction in my
city
L837[13:51:44] <PaleoCrafter> you
*downloaded* games?
L838[13:51:49] <secknv> and now they give
me 3gb per month free
L839[13:51:57]
⇨ Joins: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net)
L840[13:52:09] <secknv> lol I'm with Paleo
on this
L841[13:52:38] <secknv> just opening
google was enough for me to spam the back key like I never spammed
anything in my life
L842[13:53:00] <PaleoCrafter> we were
happy if we found a few sticks in the woods to play with, if our
father let us stop cutting the wood
L843[13:54:56] <secknv> luxury! those few
sticks were all we had to eat after working 20hours a day after
cleaning the lake we lived in at 3am
L844[13:55:36] ***
amadornes[Streaming] is now known as amadornes
L845[13:56:02] ⇦
Quits: Ordinastie_ (~Ordinasti@87-231-58-94.rev.numericable.fr)
(Read error: Connection reset by peer)
L846[14:02:48] ⇦
Quits: mallrat208 (~mallrat20@107-145-136-189.res.bhn.net) (Ping
timeout: 202 seconds)
L847[14:05:56]
⇨ Joins: Slind
(~Slind@static.168.103.243.136.clients.your-server.de)
L848[14:06:52]
⇨ Joins: Hunterz (~hunterz@62.182.234.189)
L849[14:09:22]
⇨ Joins: zuul4242
(zuul4242@cpe-76-183-120-99.tx.res.rr.com)
L850[14:18:57] <zuul4242> hello
L851[14:20:02] <secknv> it's me
L852[14:22:49] <PaleoCrafter> I was
wondering if after all these years
L853[14:26:01] <illy> >.>
L854[14:26:16] <PaleoCrafter> :3
L855[14:28:38] <secknv> respect for
paleo
L856[14:28:42] <LatvianModder> I didnt
know what google was in 2008. I knew like 2 sites where you could
download .jar games
L857[14:30:40] <illy> Google has both
saved me and ruined me
L858[14:31:38] <illy> I used to look
things up in an arcane place called a library
L859[14:31:55] <PaleoCrafter> how dare you
name that place in here?
L860[14:32:32] <illy> I am sorry to offend
I sometimes forget the old ways are forbidden
L861[14:32:49] <secknv> excuse me
L862[14:33:20] <secknv> books are
eternal
L863[14:33:46] <secknv> screw your
waterless clouds and your inkless pens
L864[14:34:04] <PaleoCrafter> once books
are digitised, they're potentially eternal, yes .P
L865[14:34:26] <illy> ink? watered clouds?
secknv is a witch!
L866[14:34:38] <IoP> how long time is
eternal?
L867[14:34:52] <secknv> while(true)
L868[14:35:19] <IoP> good luck with
finding ink for that:P
L869[14:36:08] <IoP> maybe in vacuum
without gravity and radiation
L870[14:36:13] <secknv> last I heard all I
gotta do is make a big pool and squids'll come derping out of it
right away
L871[14:36:52] <LatvianModder> !gf
L872[14:37:06] <LatvianModder> !gf
ITextComponent.Serializer GSON
L873[14:37:19] <LatvianModder> crap. How
do I find a field of subclass?
L874[14:37:23] <LatvianModder> !gf
ITextComponent#Serializer GSON
L875[14:38:02] <secknv> !!findf
ITextComponent#Serializer GSON
L876[14:38:02] <MCPBot_Reborn> +++ FIELDS
+++
L877[14:38:03] <MCPBot_Reborn> No results
found.
L878[14:38:20] <secknv> try that
L879[14:38:33] <LatvianModder> no
results
L880[14:38:56] <IoP> no results for gf
search? :/
L881[14:38:57] <LatvianModder> ey$a.a
=> ITextComponent$Serializer.GSON [ field_150700_a ]
L882[14:39:03] <LatvianModder>
thanks
L883[14:39:22]
⇨ Joins: Doty1154
(~Doty1154@c-73-189-164-179.hsd1.ca.comcast.net)
L884[14:39:32] ⇦
Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Ping
timeout: 384 seconds)
L885[14:41:48] ⇦
Quits: agowa338 (~Thunderbi@p54919BD5.dip0.t-ipconnect.de) (Ping
timeout: 384 seconds)
L886[14:42:41] <illy> IoP, some say thats
the hardest thing to find
L887[14:43:49] <IoP> harder than
iridium?
L888[14:44:07] <secknv> try gregtech
L889[14:44:16] <secknv> everything becomes
harder than iridium
L890[14:45:28] <secknv> iridium becomes
harder that itself, a new concept developed by
GregoriusIndustries
L891[14:45:52] <LatvianModder> lol
L892[14:46:09] <LatvianModder> iridium
can't be found
L893[14:46:18] <LatvianModder> iirc, it
only comes from space on meteors
L894[14:46:27] <LatvianModder>
Science!
L895[14:46:56] <secknv> a max size quarry
gets 1-2 iridium ore
L896[14:47:07] <LatvianModder> *ore*
L897[14:47:12] <LatvianModder> Diamond
ORE
L898[14:47:26] <LatvianModder> Iridium
ORE. Yeah... Minecraft is funny
L899[14:47:48] <secknv> well diamond ore
is funny
L900[14:47:53] <secknv> but iridium ore is
legit
L901[14:47:58] <secknv> brb dinner
L902[14:49:12] <LatvianModder> Iridum ore
doesnt exist
L903[14:49:39] <LatvianModder> not the way
iron, copper and other ores do
L904[14:52:11] <LatvianModder> cant find
any info about it.. damn you internet! Stop showing me pictures of
IC2 ore! :P
L905[14:52:56] <PaleoCrafter> well,
according to Wikipedia, ore is a material that contains a
sufficient amount of mineral to be mined commercially
L906[14:55:06] <LatvianModder>
"Iridium is found in meteorites with an abundance much higher
than its average abundance in Earth's crust"
L907[14:55:22] <LatvianModder> I think I
read that only 3 tonnes have been industrially processed so
far
L908[14:55:43] <LatvianModder> and iron
had 1,100,000,000 tonnes a YEAR
L909[14:56:15] ⇦
Quits: zuul4242 (zuul4242@cpe-76-183-120-99.tx.res.rr.com)
()
L910[14:56:43] <PaleoCrafter> I guess that
knocks out the "mined commercially" criterion xD
L911[14:57:12] <LatvianModder> well it is
mined.. from an asteroid :P
L912[14:57:24] <LatvianModder> or more
like.. a crater of it I guess
L913[14:57:53]
⇨ Joins: Girafi
(Girafi@0x555178eb.adsl.cybercity.dk)
L914[14:59:54] ⇦
Quits: Nitrodev (~Nitrodev@85-23-77-207.bb.dnainternet.fi) (Read
error: Connection reset by peer)
L915[14:59:55]
⇨ Joins: Vazkii
(~Vazkii@a79-169-163-74.cpe.netcabo.pt)
L916[15:10:21]
⇨ Joins: quadraxis
(~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
L917[15:11:16]
⇨ Joins: RichardG_ (~richardg8@201.37.254.88)
L918[15:11:16]
MineBot sets mode: +v on RichardG_
L919[15:16:45]
⇨ Joins: agowa338
(~Thunderbi@p54919BD5.dip0.t-ipconnect.de)
L920[15:19:21] <droidicus> wow, ~2 orders
of magnitude rarer than Gold, and ~1.5 orders of magnitude of rarer
than Platinum
L921[15:21:53] ⇦
Quits: Hunterz (~hunterz@62.182.234.189) (Remote host closed the
connection)
L922[15:24:32] ***
RichardG_ is now known as RichardG
L923[15:24:59] <secknv> nonono
L924[15:25:32] <secknv> ore is any
naturally occuring solid material from which a metal or valuable
mineral can be extracted profitable
L925[15:25:36] <secknv> bly*
L926[15:26:14] <PaleoCrafter> yeah, hence
the question is how profitable current Iridium mining is :P
L927[15:26:31] <gigaherz> or how high a
concentration needs to be for it to be profitable
L928[15:26:37] <secknv> iridium does come
like copper -> in a compound
L929[15:27:16] <secknv> it actually can be
frequently found naturally in alloys with raw copper
L930[15:27:28] <secknv> as with all the
platinum group metals
L931[15:27:39] <PaleoCrafter> that doesn't
answer the question :P
L932[15:28:01] <diesieben07> ok, i need
some rendering advice :D i am scaling the minecraft font using
glScale(.5, .5, .5). now of course the Fontrenderer's positioning
is off. how do i need to translate to make it work again?
L933[15:28:26] <PaleoCrafter> uhm... twice
the value you'd use normally?
L934[15:28:55] <gigaherz> you ahve to
translate so that the center is at 0,0, then multiply by 2, then
translate using the new scale
L935[15:28:56] <diesieben07> ok :D thought
about it too hard.
L936[15:29:10] <diesieben07> just
translating by x and y works
L937[15:29:13] <diesieben07> thanks
:D
L938[15:29:28] <PaleoCrafter> you're
welcome
L939[15:29:52] <PaleoCrafter> if you want
to do anything in the original coordinate space, just invert all
transforms :P
L940[15:30:05] <diesieben07> huh?
L941[15:30:22] <LatvianModder> means
translate -x, -y -z
L942[15:30:36] <diesieben07> to undo the
translation? yes i know tha t:P
L943[15:30:48] <LatvianModder> but why
would you do that when you can just pushMatrix() and popMatrix()
and be sure to not mess with translations :P
L944[15:30:51] <PaleoCrafter> yeah, and
for scaling it's just the reciprocal of the used scale
L945[15:31:00] <diesieben07> yeah i just
push and pop :D
L946[15:31:27] <LatvianModder> puš and
pop, puš and pop ♬
L947[15:32:14] <PaleoCrafter> well, I was
specifically talking about achieving the original coordinate space
without throwing away your transformations
L948[15:32:41] <secknv> iridium is highly
procured for it's rare properties so ofc mining it is
profitable
L949[15:34:06] <secknv> currently at
~650usd/31.1 grams (or in murican: per troy ounce)
L950[15:34:23] <PaleoCrafter> still
doesn't answer the question, it only is profitable if the
extraction is cheaper than that :P
L951[15:34:32] <secknv> dude
L952[15:34:47] <secknv> if they buy it at
that price ofc extraction is cheaper
L953[15:35:03] ⇦
Quits: Hgrebnednav (~Hgrebnedn@d8d874662.access.telenet.be) (Read
error: Connection reset by peer)
L954[15:35:09] <secknv> iridium production
is a massive international business
L955[15:36:10] <secknv> because it's so
rare a resource
L956[15:38:31]
⇨ Joins: Kenny164
(~pkinney@host86-129-10-179.range86-129.btcentralplus.com)
L957[15:38:47] <diesieben07> ok now... 2nd
question. i am drawing a gradient using the
tessellator/vertexbuffer thingy. of course it now has visible steps
because of the GUI scaling. i tried inverting that using
scale(1/scaleFactor...) and then drawing the bigger gradient, but
it does not seem to work.
L958[15:38:55]
⇨ Joins: Hgrebnednav
(~Hgrebnedn@d8D874662.access.telenet.be)
L959[15:39:23] <PaleoCrafter> i.e. the
steps don't get smaller?
L960[15:39:36] <diesieben07> yup
L961[15:39:42] <PaleoCrafter> and I assume
you're drawing it using GL_SMOOTH shading?
L962[15:39:45] <diesieben07> yes.
L963[15:39:58] <diesieben07>
shadeModel(GL_SMOOTH);
L965[15:40:30] <diesieben07> that's what
it looks like even when trying to invert the scaling
L966[15:40:38] <PaleoCrafter> ah, the
colour difference just is too small
L967[15:40:55] <diesieben07> what? srsl?
:D
L968[15:41:03] <diesieben07> 16million
colors? :D
L969[15:41:08] <diesieben07> or
smth?
L970[15:41:15] <PaleoCrafter> since it's
grey, you're limited to 255 :P
L971[15:41:31] <diesieben07>
goddamnit
L972[15:41:37] <diesieben07> no way to fix
that, right? :D
L973[15:41:39] <PaleoCrafter> 16 million
colours just comes from 255^3 :P
L974[15:42:12] <PaleoCrafter> there is a
method to fake it, called dithering
L975[15:42:33] <diesieben07> i know
L976[15:42:40] <diesieben07> i know
dithering
L977[15:42:58] <diesieben07> how can one
do dithering? :D
L978[15:43:01] <PaleoCrafter> apparently
OGL supports it out of the box, just enable GL_DITHER xD
L979[15:43:30] <PaleoCrafter> also, it's
256 and 256^3, forgot about 0 :D
L980[15:43:33] <diesieben07> kewl, let me
try that
L981[15:44:51] <diesieben07> absolutely 0
difference between GL_DITHER on and off...
L982[15:45:10] <diesieben07> "and
no-op implementation of GL_DITHER on most OpenGL
implementations" - fuck me
L983[15:45:19] <diesieben07> why is
everything so broken
L984[15:45:48]
⇨ Joins: ThePsionic
(~ThePsioni@ip5457f909.direct-adsl.nl)
L986[15:46:45] <diesieben07> meh not worth
it
L987[15:46:59] ***
cpw is now known as cpw|out
L988[15:47:18] <PaleoCrafter> the banding
isn't *that* noticeable in your image
L989[15:47:39] <PaleoCrafter> and think
positively, it gives your GUI a Minecraft feel :P
L990[15:47:40] <diesieben07> i notice it
:D
L991[15:47:45] <diesieben07> oh god
:D
L992[15:47:52] <diesieben07> minecraft
feel is nice, but not in gradients pls
L993[15:48:04] <PaleoCrafter> Ah, with
f.lux disabled it's much more noticeable
L994[15:48:08] <PaleoCrafter> but now my
eyes burn q.q
L995[15:48:45] <diesieben07> haha
L996[15:50:10] <PaleoCrafter> it's quite
fascinating what a difference it makes xD
L998[15:51:04] <diesieben07> butter smooth
and pretty
L999[15:51:22] <PaleoCrafter> that made my
eyes burn worse than disabling f.lux
L1000[15:51:26] <diesieben07> haha
L1001[15:51:53] <PaleoCrafter> at least
have the decency to not use 100% red and blue xD
L1002[15:52:03] <diesieben07> shuu it was
a test :P
L1003[15:52:12] <diesieben07> to test if
my "invert the scaling" thing worked in principle
L1004[15:52:48] <PaleoCrafter> I don't
think it'd actually have much of an impact, since the gradient
happens further down the pipeline
L1005[15:52:55] <diesieben07>
really?
L1006[15:52:58] <diesieben07> maybe
:D
L1007[15:53:10] <PaleoCrafter> it's
probably only calculated in the fragment shader or something
L1008[15:53:42] <diesieben07> let me
check.
L1009[15:53:52] <PaleoCrafter> nice
looking buttons btw
L1010[15:54:31] ***
cpw|out is now known as cpw
L1011[15:54:40] <diesieben07> didn't make
them, but thanks :P
L1012[15:54:45] <diesieben07> i just do
the dirtywork
L1013[15:54:56] <diesieben07> you are
right btw, my "fix" does jack shit
L1014[15:55:45] <PaleoCrafter> that makes
me wonder whether there's a non-shader way of forcing "only do
n colour steps" xD
L1015[15:55:56] <diesieben07> draw n
rectangles
L1016[15:55:57] <diesieben07> lol
L1017[15:56:04] <PaleoCrafter> apart from
that :P
L1018[15:56:15] <PaleoCrafter> inb4 draw
2*n triangles
L1019[15:58:35] <ajb> draw to a low bit
depth texture
L1020[15:58:58] <PaleoCrafter> I guess
that's an option
L1021[15:59:28] <ajb> but really, modern
OGL can't draw anything at all without shaders
L1022[15:59:34] <ajb> so you might as
well just do that
L1023[15:59:54] <PaleoCrafter> m8, we're
talking MC :P
L1024[16:00:27] <ajb> oh. what GL version
does it use?
L1025[16:00:34]
⇦ Quits: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net) (Remote host
closed the connection)
L1026[16:01:01] <PaleoCrafter> 2.1
iirc
L1027[16:01:06] <gigaherz> depends on
your machine
L1028[16:01:10] <PaleoCrafter> ah,
right
L1029[16:01:16] <gigaherz> can work with
1.4 iirc
L1030[16:01:23] <ajb> wow, that's pretty
old
L1031[16:01:33] <PaleoCrafter> didn't
they say at some point though that 2.1 will be a requirement?
L1033[16:02:24] <PaleoCrafter> that even
mentions the plugin API xd
L1034[16:04:10] <PaleoCrafter> it's
amazing that there haven't been any shitty art submissions for the
contest yet xD
L1035[16:04:48] ***
illy is now known as illy_
L1036[16:06:03] <ajb> so my question
about item IDs earlier was actually in relation to shadermod
L1037[16:06:25] <ajb> it passes the block
ID to the vertex shader, so it only really works with vanilla
items
L1038[16:06:32] <ajb> at least i think
that's how it works
L1039[16:07:02] <PaleoCrafter> It should
be passing string IDs
L1040[16:07:08] <ajb> to a shader?
L1041[16:08:16]
⇨ Joins: PieGuy128 (~PieGuy128@69.157.254.127)
L1042[16:08:21] <PaleoCrafter> Oh, yeah
lol xD
L1043[16:08:42] <ajb> right... so that's
the problem... string IDs are the only thing that's fixed.. but you
can't really parse strings in a shader
L1044[16:09:00] <ajb> you probably could
with enough effort but it's not ideal
L1045[16:09:20] <PaleoCrafter> Why does
it even pass the ID?
L1046[16:10:09] <ajb> so that it can do
effects like making glowstone luminous
L1047[16:10:19] <ajb> or drawing water
different to stained glass
L1048[16:10:29] <PaleoCrafter> Ah,
hm
L1049[16:11:15] <ajb> or make leaf blocks
blow in the wind
L1050[16:12:29] <ajb> if you check
gbuffers_terrain.vsh in SEUS you can see it has hardcoded block IDs
for vanilla leaves and for BoP leaves... but the latter probably
won't work in recent MC due to the IDs being dynamic
L1051[16:12:50] <PaleoCrafter>
Technically, the mod could add constants to the source of every
shader before it compiles it
L1052[16:13:01] <gigaherz> [23:01] (ajb):
wow, that's pretty old
L1053[16:13:10] <gigaherz> once upon a
time, models were functions with
L1054[16:13:12] <gigaherz>
glBegin/glEnd
L1055[16:13:22] <PaleoCrafter> Then
shaders can compare the passed ID against that
L1056[16:13:29] <ajb> gigaherz: yes i
know, i learned GL back in those days :)
L1057[16:13:33] <gigaherz> no I
mean
L1058[16:13:36] <gigaherz> like 2 years
ago, in mc
L1059[16:14:26] <gigaherz> well not 2, 2
years ago 1.8 was already out
L1060[16:14:33]
⇦ Quits: Hgrebnednav (~Hgrebnedn@d8D874662.access.telenet.be)
(Ping timeout: 206 seconds)
L1061[16:14:38] <ajb> PaleoCrafter: yeah,
another option is to make more different shader types and have the
mod register "this is luminous", "this is a
leaf" etc
L1062[16:14:48] <gigaherz> but yeah -- mc
started up as a gl1.1 program, extremely old-style
L1063[16:15:01] <PaleoCrafter> Not
flexible enough
L1064[16:15:43] <ajb> PaleoCrafter: when
you say "the mod" which mod do you mean?
L1065[16:15:54] <ajb> shadermod, or the
mod adding eg leaves?
L1066[16:16:03] <PaleoCrafter> Shader
mod
L1067[16:16:14] <ajb> right, yeah
L1068[16:16:46] <ajb> but then the mod
would have to tell shadermod "this is a leaf, so add it to the
shader"
L1069[16:16:58] <PaleoCrafter> It can
iterate over the registry and generate constants of the form
<MODID>_<NAME>
L1070[16:17:14] <ajb> hmm
L1071[16:17:22] <gigaherz> I'd make it
tied to the model system
L1072[16:17:55] <ajb> wouldn't that lead
to a huge number of constants being passed? would that
matter?
L1073[16:17:55] <gigaherz>
"shader": { "file": "blahblah",
"compiler_constants": "USE_X,USE_Y", ...
}
L1074[16:17:56] <gigaherz> ;P
L1075[16:17:57] <PaleoCrafter> It's not
like we have any influence over shader mod
L1076[16:18:06] <ajb> yeah,
unfortunately
L1077[16:18:31] <PaleoCrafter> That'd of
course be the optimal solution, gigaherz
L1078[16:19:48] <ajb> so a simple fix
would be to pass the 16 bit item ID instead of the 12 bit block
ID
L1079[16:20:07] <ajb> they change, but at
least i could hack it for my world
L1080[16:20:16] <ajb> and i can't
redistribute it anyway due to the license
L1081[16:20:42]
⇦ Quits: Kenny164
(~pkinney@host86-129-10-179.range86-129.btcentralplus.com) (Quit:
Bye)
L1082[16:20:42] <PaleoCrafter> Well, for
actual blocks, the block ID is enough :P
L1083[16:20:54] <ajb> not for mods
L1084[16:21:07] <PaleoCrafter> Yes it is
:P
L1085[16:21:11] <ajb> how so?
L1086[16:21:20] <gigaherz> mods have the
habit of changing the properties based on meta/blockstate
L1087[16:21:24]
⇨ Joins: Kenny164
(~pkinney@host86-129-10-179.range86-129.btcentralplus.com)
L1088[16:21:31] <PaleoCrafter> You're
dealing with blocks in the world, not in an inventory
L1089[16:21:37] <ajb> every single block
in IC2 has block ID 253 in my world
L1090[16:22:12] <PaleoCrafter> Because
they probably use a mix of metadata and TEs
L1091[16:22:25] <gigaherz> no need for
even mods: you may want the polished stones to be glossy, while the
unpolished ones to not be ;P
L1092[16:23:14] <ajb> i'm not familiar
with polished stones...
L1093[16:23:19] <gigaherz> 1.8+
L1094[16:23:30] <gigaherz> polished
diorite, polished andesite, polished granite
L1095[16:23:41] <gigaherz> various 1.7.10
mods add them too
L1096[16:23:58] <ajb> those are stored in
the damage/metadata?
L1097[16:24:05] <gigaherz> they are part
of the minecraft:stone
L1098[16:24:42] <ajb> so they're stored
like the colour of wool?
L1099[16:24:55] <ajb> because that is
also passed to shaders currently
L1100[16:24:58] <gigaherz> similarly,
yes
L1101[16:25:11] <PaleoCrafter> Another
thing to keep in mind is that numeric IDs can differ between
worlds
L1102[16:25:46] <PaleoCrafter> For mods,
that is
L1103[16:26:16] <ajb> yes, i am aware of
that, but i would be okay with just changing the shader each time i
make a new world
L1104[16:26:32] <gigaherz> wouldn't the
best solution be to have the mapping between blocks and properties
done on a separate file? alongside the shaders themselves, then
during loading "compile" that information and pass those
bits to the shader as needed?
L1105[16:26:51] <gigaherz> it woudl be
more involved, that's for sure ;P
L1106[16:27:01] <PaleoCrafter> That's
basically what I suggested
L1107[16:27:04] <ajb> yeah
L1108[16:27:24] <ajb> but none of these
methods are going to work without changing the data that is
actually passed into the shader
L1109[16:29:04] <gigaherz> unless you
make an alias system
L1110[16:29:21] <gigaherz> and pass on
fake "ids" that are not based on the real blockids
L1111[16:29:27] <ajb> that could work...
send the ID for glowstone if the object matches a certain ID
L1112[16:29:29] <gigaherz> but are simply
translated from the strings
L1113[16:29:54] <ajb> but would still
have to be done inside shadermod
L1114[16:30:02] <gigaherz>
"modnamehere:blockname#<blockstate variant string>"
: "27:0"
L1115[16:30:20] <PaleoCrafter> You won't
find a solution that works without modification of the mod
L1116[16:30:35] <ajb> right, so i'm
trying to write a good feature request
L1117[16:30:46] <ajb> rather than going
and saying "pls make lights glow"
L1118[16:30:53] <ajb> i want to
understand what actually needs to be done
L1119[16:32:06] <ajb> is there a mod for
1.10.2 that gives detailed debugging information?
L1120[16:32:24] <gigaherz> not aware of
anything
L1121[16:32:30] <gigaherz> you'd have to
look through curse or something ;P
L1122[16:32:45] <gigaherz> but if
detailed you mean "shows the IDs of things" -- mc does
that by itself
L1123[16:32:48] <gigaherz> F3+H
L1124[16:32:50] <gigaherz> and hover on
things
L1125[16:33:03] <ajb> that shows the
numeric item IDs
L1126[16:33:06] <gigaherz> yep
L1127[16:33:07]
⇦ Quits: secknv
(~secknv@2001:8a0:6c72:2a01:3814:71bb:c873:aeb9) (Read error:
Connection reset by peer)
L1128[16:33:17] <ajb> i also want to see
the block IDs, and the string IDs
L1129[16:33:25] <gigaherz> the string id
shows there, too
L1130[16:33:30] <gigaherz>
minecraft:stone at the bottom of the tooltip
L1131[16:33:40] <gigaherz> I'm not aware
of anything showing the blockids
L1132[16:33:45]
⇨ Joins: illy
(~LordIllyo@2602:304:cf32:f980:d7b4:c6fb:fb09:5c82)
L1133[16:34:07] <ajb> not for me... but
maybe it's because of waila
L1134[16:35:59] <ajb> ah it's shown in
the inventory
L1135[16:36:05] <ajb> yeah i want that
for the world too :)
L1136[16:37:04] <gigaherz> string id is
the same ;P
L1137[16:37:40] <gigaherz> or more
accurately
L1138[16:37:46] <gigaherz> the string id
has no meaning in blocks in vanilla
L1139[16:38:05] <gigaherz> it's used only
for matching the models during load
L1140[16:38:21] <gigaherz> or actually
not even that
L1141[16:38:30] <gigaherz> since it uses
the statemapper
L1142[16:39:21]
⇨ Joins: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net)
L1143[16:40:04]
⇦ Quits: KnightMiner
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net) (Ping
timeout: 202 seconds)
L1144[16:41:41] <PaleoCrafter> Eh,
gigaherz, the setblock command uses block IDs :P
L1145[16:41:52] ***
AbrarSyed is now known as Abrar|gone
L1146[16:41:54] <gigaherz> hm?
L1147[16:42:10] <gigaherz> oh
L1148[16:42:24] <gigaherz> hmm doesn't
that use item ids, though?
L1149[16:42:44] <gigaherz> I mean, for
name:meta
L1150[16:42:51] <PaleoCrafter> I don't
actually know, lol
L1151[16:43:29] <gigaherz> it's really
just semantics
L1152[16:43:47] <gigaherz> but I think
the meta value passed on in those commands is the item meta, not
block meta
L1153[16:43:56] <PaleoCrafter> But it'd
be hard to use for those blocks without a correctly mapped
item
L1154[16:45:02] <gigaherz> nope
nevermind
L1155[16:45:12] <gigaherz> it does
CommandBase.getBlockByText
L1156[16:45:15]
⇨ Joins: BlayTheNinth
(~blay09@x4d0c7c97.dyn.telefonica.de)
L1157[16:45:16] <gigaherz> and
block.getStateFromMeta
L1158[16:45:22] <gigaherz> so it takes
block metadata values, not item values
L1159[16:45:48] <gigaherz> I retract
everything I said before looking at the code ;P
L1160[16:45:54] <PaleoCrafter> :P
L1161[16:46:01] <PaleoCrafter> Can't look
at it myself, on my phone
L1162[16:47:00] <howtonotwin> plain old
F3 shows the block info on the right?
L1163[16:47:10] <howtonotwin> or do you
want something else?
L1164[16:47:16] <gigaherz> he wants
numeric IDs
L1165[16:47:22] <gigaherz> so that he can
type them in the shader files
L1166[16:49:45] <howtonotwin> create a
debug world and open its chunks in an NBT viewer :P
L1167[16:49:56] <howtonotwin> *anvil
viewer
L1168[16:50:36] <howtonotwin> on a
related note, do debug worlds show modded blocks?
L1169[16:50:57] <gigaherz> I think
so
L1170[16:51:33] <gigaherz> I recall some
conversations about how loading a debug world with mods would cause
your computer to explode due to so much graphical load
L1171[16:51:36]
⇦ Quits: BlayTheNinth (~blay09@x4d0c7c97.dyn.telefonica.de)
(Quit: Don't be sad! D:)
L1173[17:12:02] ***
PaleoCrafter is now known as PaleOff
L1174[17:12:16] ***
amadornes is now known as amadornes[OFF]
L1175[17:12:26]
⇨ Joins: Chervilpaw
(kiwiirc@h247.61.187.173.dynamic.ip.windstream.net)
L1176[17:12:36] <Chervilpaw> When I try
to setupDecompWorkspace for my mod, it errors
L1177[17:12:43] <Chervilpaw> do I need to
get stack trace?
L1178[17:14:14] <IoP> outofmemory?
L1179[17:14:24] <Chervilpaw> no
L1180[17:14:27]
⇦ Quits: Noppes (~Noppes@ip56530f2e.direct-adsl.nl) (Read
error: Connection reset by peer)
L1181[17:15:01]
⇦ Quits: ThePsionic (~ThePsioni@ip5457f909.direct-adsl.nl)
(Quit: Leaving)
L1182[17:16:45] ***
Abrar|gone is now known as AbrarSyed
L1183[17:17:42] <Chervilpaw>
org.gradle.api.tasks.TaskExecutionException: Execution failed for
task ':decompileMc'.
L1184[17:19:02] ***
MrKickkiller is now known as MrKick|Away
L1185[17:23:15] <diesieben07> thats just
the parent excepotion
L1186[17:23:18] <diesieben07> check the
full log
L1187[17:23:22] <diesieben07> Chervilpaw,
^
L1188[17:24:47]
⇦ Quits: raoulvdberge
(uid95673@id-95673.richmond.irccloud.com) (Quit: Connection closed
for inactivity)
L1189[17:26:13]
⇦ Quits: illy
(~LordIllyo@2602:304:cf32:f980:d7b4:c6fb:fb09:5c82) (Read error:
Connection reset by peer)
L1190[17:33:34]
⇨ Joins: KnightMiner
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net)
L1191[17:52:57]
⇦ Quits: Chaoschaot234
(~Chaoschao@83-221-68-174.dynamic.primacom.net) (Quit: Nettalk6 -
www.ntalk.de)
L1193[18:05:51]
⇨ Joins: Darkhax_AFK (~Darkhax@ts.darkhax.net)
L1194[18:06:13] ***
Darkhax_AFK is now known as Darkhax
L1195[18:09:36]
⇦ Quits: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net) (Remote host
closed the connection)
L1196[18:16:28]
⇨ Joins: VikeStep (~VikeStep@101.184.243.180)
L1197[18:17:26]
⇦ Quits: Lylac
(~Tamtam18_@2601:1c0:ca00:3e0:899e:4897:2fb0:82b) (Quit:
z.z)
L1198[18:18:43] <ajb> howtonotwin:
actually that's a good idea... i don't need to look at the file, i
can just look at the world coordinate to determine the numeric
ID
L1199[18:25:00] <ajb> hmm actually i
think debug world doesn't work the way i thought it did
L1200[18:28:02] <ajb> huh... every block
in IC2 has the same string ID too
L1201[18:28:12] <ajb> they are all
ic2:te
L1202[18:29:19]
⇨ Joins: Dimitriye98
(~Dimitriye@c-73-252-165-178.hsd1.ca.comcast.net)
L1203[18:30:22]
⇦ Quits: MalkContent
(~MalkConte@p4FDCEC75.dip0.t-ipconnect.de) (Quit:
Leaving)
L1204[18:31:56] ***
AbrarSyed is now known as Abrar|gone
L1205[18:38:05]
⇦ Quits: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net) (Quit: You
think you are above consequences.)
L1206[18:47:07] <ajb> what are
"lightLevel" and "brightness" ?
L1207[18:48:30] <williewillus> for
what
L1208[18:55:18] <ajb> blocks i
guess
L1209[18:55:24] <howtonotwin> lightlevel
in general is a number 0-15 that represents the amount of light on
a block. Overworld day is 15, night is 2(?). Opacity is how much
light is subtracted as light passes through a block, default 255
for ensured darkness.
L1210[18:56:02] <howtonotwin> LightVALUE
is how much light it emits
L1211[18:56:31] <ajb> context is this
"The y component of mc_Entity contains information regarding
lighting. It is currently calculated as lightValue * 16 +
brightness."
L1212[18:57:01] <williewillus> what is
this from?
L1213[18:57:07] <howtonotwin> so that
means <light emitted>*16 + brightness
L1214[18:57:07] <williewillus> and I
think lightValue means the block's light value
L1216[18:57:12] <williewillus> and
brightness is the entity's brightness
L1217[18:57:16]
⇦ Quits: iari (~iari___@evana.futhark24.org) (Ping timeout:
202 seconds)
L1218[18:57:17] <howtonotwin>
s/brightness/lightlevel/
L1219[18:57:32] <williewillus> wat
L1220[18:57:39] <howtonotwin> light is
totally no longer a word >.<
L1221[18:58:35] <ajb> unfortunately the
newer shadermod doesn't work that way and those values don't seem
to be exposed any longer
L1222[18:59:02] <ajb> but i could have
used that to find my luminators :(
L1223[19:01:14] <howtonotwin> willie: why
"wat?"
L1224[19:09:50]
⇦ Quits: Abastro (~Abastro@175.117.182.109) (Ping timeout:
384 seconds)
L1225[19:12:10] ***
minecreatr is now known as Mine|away
L1226[19:13:21]
⇦ Quits: KGS (~KGS@h-155-4-129-249.na.cust.bahnhof.se) (Ping
timeout: 198 seconds)
L1227[19:16:56]
⇨ Joins: Admiral_Damage
(~Admiral_D@81.241.9.51.dyn.plus.net)
L1228[19:20:41]
⇨ Joins: MrIbby (~MrIbby@173.85.197.145)
L1229[19:22:34]
⇦ Quits: illy_
(~LordIllyo@2602:304:cf32:f980:e002:875:7132:da37) (Ping timeout:
206 seconds)
L1230[19:25:13]
⇦ Quits: foxy (~gravityfo@cpe-23-242-168-28.socal.res.rr.com)
(Read error: Connection reset by peer)
L1231[19:41:54]
⇦ Quits: cpup (~cpup@32.218.115.20) (Ping timeout: 186
seconds)
L1232[19:42:03]
⇨ Joins: cpup (~cpup@32.218.115.20)
L1233[19:44:26]
⇨ Joins: Abastro (~Abastro@175.117.182.109)
L1234[19:50:43]
⇨ Joins: foxy
(~gravityfo@cpe-23-242-168-28.socal.res.rr.com)
L1235[19:51:12]
⇦ Quits: Abastro (~Abastro@175.117.182.109) (Ping timeout:
384 seconds)
L1236[19:56:25]
⇨ Joins: Abastro (~Abastro@175.117.182.109)
L1237[20:03:30]
⇦ Quits: Snapples
(uid167569@2604:8300:100:200b:6667:1:2:8e91) (Quit: Connection
closed for inactivity)
L1238[20:09:15] <Tazz> yay for pointer
maths
L1239[20:09:16] <Tazz> XD
L1240[20:09:46] *
Kaiyouka hisses at the mention of pointers
L1241[20:09:50] <Tazz> XD
L1242[20:10:15] <Tazz> you would hate to
see what Im doing rn then Kaiyouka
L1243[20:10:16] <Tazz> XD
L1244[20:10:36] <Tazz> uint8_t* fields =
instance_fields(obj_ref);
L1245[20:10:36] <Tazz> *(boolean*)
&fields[to_field(field_ref)->as.offset] =
(*to_boolean(boolean_new(val)));
L1246[20:11:22] <howtonotwin> my
brain
L1247[20:11:31] <Tazz> hahahaha
L1248[20:11:40] <howtonotwin> this is for
eschelle?
L1249[20:11:47] <Tazz> the rewrite Im
doing yeah
L1250[20:11:52] <Kaiyouka> I believe this
is one of those situations requiring a colorful metaphor.
L1251[20:12:07] <Tazz> XD
L1252[20:12:10] <howtonotwin> every * is
an asshole
L1253[20:12:16] <Tazz> XD
L1254[20:12:31] <Tazz> I finally fixed
the JIT last night XD
L1255[20:12:42] <Tazz> apparently stack
allocated values dont get their internal values initialized
>.>
L1256[20:13:12] <Tazz> I should have
known this because prior times when this happened but I figured
that like you shouldnt have to zero initialize things
>.>
L1257[20:14:52] <howtonotwin> wait, are
you assigning something then also using that value?
L1258[20:15:52] <Tazz> when you allocate
a class instance the object becomes the sizeof(instance) +
class->object_size
L1259[20:16:12] <Tazz> and thats the code
to set a boolean value
L1260[20:16:24] <Tazz> which is like
instance + (field->offset) = value;
L1261[20:17:32]
⇦ Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk)
()
L1262[20:20:03] <howtonotwin> this is
"index into fields by to_field(field_ref)->as.offset, and
assign that *to_boolean(...). Also take the address of this
boolean, and dereference it." if I'm reading this right
then?
L1263[20:20:41] <howtonotwin> I needed an
operator precedence table and several minutes to parse that.
xD
L1264[20:21:06] <howtonotwin> and you
need MOAR PARENS :P
L1265[20:21:33] <Tazz> XD
L1266[20:21:51] <Tazz> its like....
L1267[20:21:56] <howtonotwin> well no,
just remove the ( before *to_boolean and add ( before
&fields
L1268[20:22:40] <howtonotwin> that will
probably make this 10x easier to understand simply because
precedence :P
L1269[20:22:52] <Tazz> Im basically
casting obj_ref into an array of uint8_ts then getting the field
offset and casting that back into an array of booleans and setting
the value with a newly created boolean
L1270[20:23:46]
⇨ Joins: illy
(~LordIllyo@2602:304:cf32:f980:d7b4:c6fb:fb09:5c82)
L1271[20:23:49]
⇦ Quits: foxy (~gravityfo@cpe-23-242-168-28.socal.res.rr.com)
(Read error: Connection reset by peer)
L1272[20:24:00] <howtonotwin>
&field[...] is annoying bc & > [] but it looks the other
way around too
L1273[20:24:43] <howtonotwin> * [] >
&
L1274[20:24:56] <Tazz> XD
L1275[20:25:06] <howtonotwin> there was
not a single alphanumeric char in that
L1276[20:25:12] <howtonotwin> y u do dis
c
L1277[20:26:20] <Tazz> ohhhhh jeez this
is interesting XD
L1278[20:26:29] <illy> Tazz, are you
doing things to hurt peoples brains again?
L1279[20:26:30] <Tazz> if I wanna modify
an instance's field
L1280[20:26:38] <Tazz> I have to like
make the address
L1281[20:26:59] <Tazz> [TMP +
field->offset + sizeof(instance) + offsetof(integer,
value)]
L1282[20:27:00] <Tazz> XD
L1283[20:27:07] <Tazz> illy, maybe
L1284[20:27:08] <Tazz> XD
L1286[20:28:31] *
howtonotwin runs `mv Tazz{,~}; sed '/^XD$/d' < Tazz~ > Tazz;
rm Tazz~`
L1287[20:28:43] <Tazz> rofl
L1288[20:29:01] <Tazz> but it works
though :>
L1289[20:29:04] <Tazz> it returns 30
:D
L1290[20:29:23] <Tazz> well not really
returns it
L1291[20:29:28] *
howtonotwin does <C-c> then ^Tazz;^&^
L1292[20:29:33] <Tazz> but I could
technically cast it as such and it would XD
L1293[20:30:34] *
howtonotwin then does <C-c> then
`^XD^([xX][dD]|[rR][oO][fF][lL])^` for good measure
L1294[20:31:03] <Tazz> rofl
L1295[20:31:14] *
howtonotwin cries because regex
L1296[20:32:24] <Tazz> typedef int
(*TestFunction)(void);
L1297[20:32:24] <Tazz>
printf("%d\n", ((TestFunction)
asm_compile(&buffer))());
L1298[20:32:26] <Tazz> mmm XD
L1299[20:32:44] *
howtonotwin cries because he forgot <C-c> only works on
foreground processes and that the 2nd sed was job %1 in the
background, thereby causing Tazz to become highly corrupt as two
processes raced for data. Then he smiles because Tazz became highly
corrupt as two processes raced for data.
L1300[20:32:47] <Tazz> mostly because for
some reason (((int (*)(void)) asm_compile(&buffer))() didnt
work XD
L1301[20:38:50]
⇨ Joins: CoolerExtreme
(~CoolerExt@117.201.142.32)
L1302[20:44:15]
⇦ Quits: CoolerExtreme (~CoolerExt@117.201.142.32) (Ping
timeout: 206 seconds)
L1303[20:45:05] <ajb> argh... there's a
link to the shadersmod source code on page ~300 of the ~600 page
megathread
L1304[20:46:56]
⇦ Quits: IceDragon (~ThatGuy@184.170.0.154) (Ping timeout:
202 seconds)
L1305[20:47:02] <Tazz> XD
L1306[20:48:01]
⇦ Quits: An_Angry_Brit (~AngryBrit@90.197.163.74) (Quit: ZNC
- http://znc.in)
L1307[20:51:43]
⇦ Quits: Gil (uid147942@id-147942.brockwell.irccloud.com)
(Quit: Connection closed for inactivity)
L1308[20:54:52]
⇦ Quits: Brokkoli (~Brokkoli@p5B23C47D.dip0.t-ipconnect.de)
(Ping timeout: 206 seconds)
L1309[20:59:48]
⇦ Quits: Kenny164
(~pkinney@host86-129-10-179.range86-129.btcentralplus.com) (Remote
host closed the connection)
L1310[20:59:48]
⇨ Joins: Brokkoli
(~Brokkoli@p5B23C624.dip0.t-ipconnect.de)
L1311[21:06:43]
⇨ Joins: CoolerExtreme
(~CoolerExt@117.201.142.32)
L1312[21:11:36]
⇨ Joins: CoderPuppy (~cpup@32.218.112.83)
L1313[21:12:38]
⇨ Joins: endreman0
(webchat@233.sub-70-199-134.myvzw.com)
L1314[21:14:00]
⇦ Quits: cpup (~cpup@32.218.115.20) (Ping timeout: 202
seconds)
L1315[21:14:28]
⇦ Quits: Brokkoli (~Brokkoli@p5B23C624.dip0.t-ipconnect.de)
(Ping timeout: 202 seconds)
L1316[21:14:34]
⇦ Parts: endreman0 (webchat@233.sub-70-199-134.myvzw.com)
())
L1317[21:19:43]
⇨ Joins: Brokkoli
(~Brokkoli@p5B23C6CF.dip0.t-ipconnect.de)
L1318[21:23:05]
⇨ Joins: Kenny164
(~pkinney@host86-129-10-179.range86-129.btcentralplus.com)
L1319[21:24:21] ***
Abrar|gone is now known as AbrarSyed
L1320[21:29:06]
⇦ Quits: CoderPuppy (~cpup@32.218.112.83) (Ping timeout: 186
seconds)
L1321[21:31:57]
⇨ Joins: An_Angry_Brit
(~AngryBrit@90.197.163.74)
L1322[21:34:48]
⇨ Joins: cpup (~cpup@32.218.112.95)
L1323[21:40:47]
⇦ Quits: CoolerExtreme (~CoolerExt@117.201.142.32) (Ping
timeout: 206 seconds)
L1324[21:41:27] <ajb> hmm. shadersmod
already has a mechanism to remap block IDs. but it is not enabled
in the code
L1325[21:43:09]
⇨ Joins: SatanicSanta
(~SatanicSa@c-76-115-175-15.hsd1.or.comcast.net)
L1326[21:48:57]
⇨ Joins: CoolerExtreme
(~CoolerExt@117.201.142.32)
L1327[21:56:22] ***
Darkhax is now known as Darkhax_AFK
L1328[21:57:31]
⇦ Quits: PieGuy128 (~PieGuy128@69.157.254.127) (Quit:
Leaving)
L1329[21:59:21]
⇦ Quits: Azelphur (~Azelphur@znc.azelphur.com) (Quit: Oh god
i switched my bouncer off, the world is ending!)
L1330[22:00:46]
⇨ Joins: foxy
(~gravityfo@cpe-23-242-168-28.socal.res.rr.com)
L1331[22:03:08]
⇦ Quits: Nentify (uid14943@2604:8300:100:200b:6667:1:0:3a5f)
(Quit: Connection closed for inactivity)
L1332[22:05:19]
⇦ Quits: MrIbby (~MrIbby@173.85.197.145) (Remote host closed
the connection)
L1333[22:06:38]
⇦ Quits: cpup (~cpup@32.218.112.95) (Ping timeout: 384
seconds)
L1334[22:06:47] ***
Darkhax_AFK is now known as Darkhax
L1335[22:06:52]
⇨ Joins: McJty
(~jorrit@94-225-203-206.access.telenet.be)
L1336[22:27:04]
⇨ Joins: MrIbby (~MrIbby@173.85.197.145)
L1337[22:32:49]
⇨ Joins: cpup (~cpup@32.218.112.148)
L1338[22:34:44]
⇦ Quits: Lathanael|Away
(~Lathanael@p549611A0.dip0.t-ipconnect.de) (Ping timeout: 202
seconds)
L1339[22:36:00]
⇨ Joins: Lathanael|Away
(~Lathanael@p54961F32.dip0.t-ipconnect.de)
L1340[22:43:41]
⇦ Quits: Upthorn
(~ogmar@108-85-88-44.lightspeed.frokca.sbcglobal.net) (Quit: this
quit message is 100% guaranteed not to contain
obscenity.)
L1341[22:45:35]
⇨ Joins: gigaherz_n
(gigaherz@250.red-88-3-44.dynamicip.rima-tde.net)
L1342[22:45:49]
⇦ Quits: quadraxis
(~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
(Quit: ChatZilla 0.9.92 [Firefox
48.0.2/20160823121617])
L1343[22:46:34]
⇨ Joins: CoderPuppy (~cpup@32.218.112.168)
L1344[22:46:43]
⇨ Joins: agowa339
(~Thunderbi@p54918ACA.dip0.t-ipconnect.de)
L1345[22:47:01]
⇦ Quits: gigaherz
(gigaherz@250.red-88-3-44.dynamicip.rima-tde.net) (Ping timeout:
206 seconds)
L1346[22:49:18]
⇨ Joins: Upthorn
(~ogmar@108-85-88-44.lightspeed.frokca.sbcglobal.net)
L1347[22:50:38]
⇨ Joins: Redrield
(~Redrield@i.dont.know.what.to.put.here.redrield.tk)
L1348[22:51:24]
⇦ Quits: agowa338 (~Thunderbi@p54919BD5.dip0.t-ipconnect.de)
(Ping timeout: 384 seconds)
L1349[22:51:24] ***
agowa339 is now known as agowa338
L1350[22:51:47] <Redrield> When trying to
run gradle setupDecompWorkspace --refresh-dependencies, the build
fails at decompileMc with a NullPointerException, no message
L1352[22:51:58]
⇦ Quits: cpup (~cpup@32.218.112.148) (Ping timeout: 384
seconds)
L1353[22:52:24]
⇨ Joins: PrinceCat
(~PrinceCat@124-148-47-38.dyn.iinet.net.au)
L1354[22:54:56]
⇦ Quits: PrinceCat
(~PrinceCat@124-148-47-38.dyn.iinet.net.au) (Client
Quit)
L1355[22:57:18] <howtonotwin> update
forgegradle
L1356[22:57:23] <howtonotwin> you need
2.2
L1357[22:58:33] <Chervilpaw> how to
update forgegradle
L1358[22:59:02] <howtonotwin> just change
the classpath line in dependencies
L1359[22:59:32] <Chervilpaw> that would
explain these problems
L1360[22:59:47] <Chervilpaw> with
KittenMagic on 1.10.2
L1361[22:59:48]
⇦ Quits: Kenny164
(~pkinney@host86-129-10-179.range86-129.btcentralplus.com) (Remote
host closed the connection)
L1362[23:01:29] <Redrield> What a dumb
error .-.
L1363[23:01:33] <Redrield> Thanks
howtonotwin
L1364[23:01:45]
⇨ Joins: cpup (~cpup@32.218.112.188)
L1365[23:02:24]
⇦ Quits: itachi1706 (~itachi170@doserver.itachi1706.com)
(Quit: Bye :P)
L1366[23:02:30] <howtonotwin> np
L1367[23:03:42] ***
Mine|away is now known as minecreatr
L1368[23:04:08]
⇨ Joins: itachi1706
(~itachi170@doserver.itachi1706.com)
L1369[23:04:32] <howtonotwin> you want
2.2-SNAPSHOT btw
L1370[23:04:46] <Redrield> Yeah, ik
L1371[23:05:30] <Redrield> Hm... I ran
setupDecompWorkspace --refresh-dependencies, but I don't have
access to net.minecraft.* classes
L1372[23:05:32]
⇨ Joins: Naiten (Naiten@5.143.123.192)
L1373[23:07:16]
⇦ Quits: CoderPuppy (~cpup@32.218.112.168) (Ping timeout: 384
seconds)
L1374[23:10:10] <howtonotwin> rerun
eclipse maybe?
L1375[23:10:59] <howtonotwin> task
eclipse, not Eclipse eclipse :P
L1376[23:13:13]
⇦ Quits: aidancbrady
(~aidancbra@res400d-128-61-102-197.res.gatech.edu) (Quit:
aidancbrady)
L1377[23:13:59] <Redrield> No :/
L1378[23:14:30] <howtonotwin> then by no
access, what exactly do you mean?
L1379[23:15:04] <Redrield> When I try to
import anything net.minecraft, it can't be resolved.
L1380[23:15:19] <howtonotwin> does the
build path contain forgeSrc?
L1381[23:15:26] <Redrield> Only things I
can see in the IDE are stuff in net.minecraft.launchwrapper
L1382[23:18:04] <howtonotwin> if worst
comes to worst, "gradlew clean setupDecompWorkspace eclipse
--refresh-dependencies" and restarting Eclipse should fix 4/5
problems by brute force :P
L1383[23:18:04]
⇦ Quits: Admiral_Damage (~Admiral_D@81.241.9.51.dyn.plus.net)
(Quit: Leaving)
L1384[23:18:57] <TehNut> Did you remember
to refresh your workspace after the initial setup?
L1385[23:19:04] <howtonotwin> But I
shouldn't be awake at this time here, so I'll be taking my leave.
Goodbye and good luck!
L1386[23:19:08]
⇦ Quits: howtonotwin
(~howtonotw@r75-110-22-15.gvllcmtc01.gnvlnc.ab.dh.suddenlink.net)
(Quit: Pop!)
L1387[23:19:30]
⇦ Quits: SatanicSanta
(~SatanicSa@c-76-115-175-15.hsd1.or.comcast.net) (Ping timeout: 186
seconds)
L1388[23:24:14] <Redrield> TehNut: Just
tried doing that, nothing
L1389[23:24:37] <Redrield> For specifics,
I'm trying to use net.minecraft.item.crafting.FurnaceRecipes, and
net.minecraft.item.ItemStack
L1390[23:27:21]
⇨ Joins: CoderPuppy (~cpup@32.218.112.233)
L1391[23:30:30]
⇦ Quits: Benimatic
(~Benimatic@cblmdm72-241-108-184.buckeyecom.net) (Ping timeout: 384
seconds)
L1392[23:31:00]
⇨ Joins: Benimatic
(~Benimatic@cblmdm72-241-108-184.buckeyecom.net)
L1393[23:32:12]
⇦ Quits: cpup (~cpup@32.218.112.188) (Ping timeout: 384
seconds)
L1394[23:33:34] <williewillus> in a forge
dev env how do I changfe the ram allocated?
L1395[23:33:44] <williewillus> can I just
do Xmx in the vm opts
L1396[23:34:34] <williewillus> yup that
works
L1397[23:42:49]
⇨ Joins: cpup (~cpup@32.218.112.247)
L1398[23:45:00]
⇦ Quits: CoderPuppy (~cpup@32.218.112.233) (Ping timeout: 206
seconds)