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L1[00:00:01] <tterrag> last I checked, the
TESR hack doesn't work because you can't get a stack
L2[00:00:05] <tterrag> that's a cop
out
L3[00:00:11] <LexManos> No its not, its the
truth.
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L5[00:00:19] <tterrag> I've tried, it's not
possible. fry can confirm this
L6[00:00:21] <LexManos> If you wanna break
shit, you get no support.
L7[00:00:26] <tterrag> unless something
drastically changed recently
L8[00:00:46] <LexManos> If you cant figure
out how then great, I/Mojang did our jobs correctly.
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L12[00:00:55] <LexManos> Better to have you
ignorent then to have you break shit.
L13[00:01:10] <tterrag> so my 1.9 version
loses a feature for no reason?
L14[00:01:23] <LexManos> You can do
whatever you want, in a different way.
L15[00:01:24] <tterrag> and no, I cannot
implement this feature with baked models
L16[00:01:34] <tterrag> it requires GL
access
L17[00:01:39] <LexManos> Then you're doing
it wrong.
L18[00:01:48] <LexManos> Not going to get
into this argument.
L19[00:01:54] <LexManos> We've had it a
thousand times before.
L20[00:01:57] <tterrag> if you know of a
way to render large dynamically downloaded images in a baked model
I'm all ears :)
L21[00:02:08] <tterrag> or apply a shader
to an item render
L22[00:02:19] <LexManos> I do know of a
way, actually I could think of like 3 possible routes.
L23[00:02:21] <LexManos> But as I
said
L24[00:02:22] <LexManos> <LexManos>
You shouldnt which is why we wont help you
L25[00:02:52] <escman1999> what's so bad
about doing that?
L26[00:03:02] <tterrag> so again, your
opinion of what I should/shouldn't do is affecting my
featureset
L27[00:03:11] <LexManos> esc: Think of it
this way.
L28[00:03:18] <tterrag> no one I've spoken
to has said it was possible. not even fry
L29[00:03:27] <tterrag> so you are
apparently the keeper of this forbidden knowledge
L30[00:03:29] ***
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L31[00:03:37] <LexManos> You walk into
Burger King, and order a big mac. The cooks in the back whip it up
for you and get you it in like 60 seconds.
L32[00:03:43] <LexManos> Now, instead of
doing that.
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L35[00:04:45] <LexManos> You walk into
Burger King, You proceede to the kitchen, grabbing random pots and
pans and knives off the counter, you spray ketchup from aross the
room on to buns you've taped to the wall. And lauch the patties
from the range using spactulas hooeked together with rubber
bands.
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L38[00:05:04] <LexManos> And you finish
your burger and walk out.
L39[00:05:08] <TehNut> I love
comparisons.
L40[00:05:23] ⇨
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L41[00:05:33] <LexManos> Yes, the second
way may of gotten the job done, but it fucked everything for anyone
else who wanted to work in that kitchen.
L42[00:05:42] <TehNut> Some are boring.
Others are masterpieces. You never know what you'll get
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L44[00:05:45] <tterrag> it's more like I'm
asking them to add bacon to my burger, while I can see the bacon on
the counter, but they won't do it :>
L45[00:05:52] ***
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L46[00:05:55] <escman1999> lol, first
option sounds less fun, but much better
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L48[00:06:02] <LexManos> I pull most of my
comparisons out of my ass on the fly, so ya, you never know what
you're gunna get.
L49[00:06:14] <illy_> mmm bacon
L50[00:06:42] <LexManos> tterrag, No, it
not. Its like asking for bacon when the farm is down the road and
you have to go slaughter the pig yourself.
L51[00:06:56] <tterrag> so let me slaughter
the pig :D
L52[00:07:05] <tterrag> it's my job if I
want bacon, no?
L53[00:07:18] <Ordinastie_> but that's what
he's saying, we don't have access to the pig
L54[00:07:21] <escman1999> too messy
L55[00:07:26] <LexManos> Are you a butcher,
do you know how to properly strip a hog? No.
L56[00:07:27] <LexManos> Point is 90% of
people do it wrong, and fuck shit up for everyone else.
L57[00:07:44] <tterrag> actually, for the
sake of this comparison, I'd say I'm a pretty good butcher :D
L58[00:08:00] <LexManos> Then you should
know how to access the required tools to do what you want.
L59[00:08:07] <LexManos> They exist, we
just dont help you get them.
L60[00:08:15] <LexManos> We are not a
school for butchers.
L61[00:08:28] <tterrag> analogy collapses.
there is no school for minecraft modders. or well, there sort of
is, and we're chatting in it
L62[00:08:36] <TehNut> Tbh, if he *does*
tell you how to do it, you'll implement it in an open source
project. Now that 90% can go see it and do it
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L64[00:08:39] <LexManos> No we arnt.
L65[00:08:57] <Ordinastie_> even though fry
explicitly said we could get the knife but not the pig?
L66[00:09:00] <LexManos> We are talking in
a irc channel that explicitly expects its users to know the basics
at least.
L67[00:09:08] <LexManos> Anyways
L68[00:09:08] <tterrag> basics, yes
L69[00:09:10] <LexManos> As I said
L70[00:09:23] <LexManos> this is not the
place to argue this as I dont want to have the fucking argument for
a 60th time
L71[00:09:40] <tterrag> restricting the
supply of bacon is facist! let us all be butchers! viva la
proletariat!
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L73[00:09:58] <LexManos> To answer the
original question, EVERYTHING you could do in 1.7- you could do in
1.8+, Just in a different way.
L74[00:10:31] <Ordinastie_> I still think
the principle of limiting the toolset based on people that might do
wrong with them is a bad concept
L75[00:10:39] <tterrag> ^
L76[00:10:53] <LexManos> Its more like not
going out of my way to explicitly make it easy to fuck shit
up.
L77[00:11:29] <LexManos> As I've stated
many times, you can do anything you want, you just have to know
how.
L78[00:11:36] <tterrag> and how do I know
how?
L79[00:11:37] <tterrag> magic?
L80[00:11:54] <kenzierocks> reverse
engineering
L81[00:11:58] <LexManos> By getting off
your ass and doing your own research and properly understanding the
engine in which you're working.
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L83[00:12:14] <kenzierocks> we've
decompiled literally all of minecraft, you can do really easy RE on
it
L84[00:12:15] <tterrag> I've probably done
more work with the internals of the model/rendering system than
most people in here
L85[00:12:17] <LexManos> This is going in
circled.
L86[00:12:22] ***
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L87[00:12:39] <escman1999> at some point, i
might actually end up using forge when i learn how to code :D
L88[00:12:40] <LexManos> I can't even spell
bye correctly, fucking habbits
L89[00:12:55] <TehNut> escman1999: no
please don't
L90[00:13:16] <LexManos> Minecraft
Modding/Forge is a HORRIBLE way to learn programming.
L91[00:13:20] <TehNut> Forge expects you to
have at least a basic understanding ofthe language
L92[00:14:06] <TehNut> I thought it would
be a great idea. I was so lost and couldn't do anything. I
completely regret the decision.
L94[00:14:22] <escman1999> oh, the only
language i sort of know how to use right now, is lua T_T
L95[00:14:28] <LexManos> ugh... no time to
review it
L96[00:14:39] <LexManos> email me and i'll
let it sit in my inbox until i get time to look at it
L98[00:15:20] <illy_> Do you want me to
attach a demo to the email too?
L99[00:15:28] <LexManos> attach whatever is
nesdsasary
L100[00:15:40] <illy_> ok
L101[00:15:58] <illy_> I will have it done
by tonight
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L106[00:23:20] <escman1999> welp i'm out
guys, it was nice talking to you
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L133[01:43:46] <sham1> interesting
L134[01:44:04] <sham1> But understandable
conversation
L135[01:51:28] <Subaraki> client sided
packets do not need to be registered on client side only right ?
you can just network.registerMessage in the pre init event/init
event
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L140[01:59:52] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160908 mappings to Forge Maven.
L141[01:59:56] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160908-1.10.2.zip
(mappings = "snapshot_20160908" in build.gradle).
L142[02:00:06] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L156[02:47:08] <illy_> I hate bugs that
are only bugs because im stupid and added a 2 to where a 1 should
have been >.>
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L158[02:53:33] <sham1> off-by-one
errors
L159[02:56:17] <illy_> while making the
video for lex I noticed the label command wasn't working a 2 beers
later I found that args[2].equals("getall") should have
been args[1]
L160[02:57:52] <sham1> :P
L161[02:58:48] <illy_> the real moral of
the story is that beer helps :D
L162[02:59:25] <Corosus> agreed
L163[02:59:44] <fry> disagreed :P
L164[02:59:53] <illy_> .prstatus 1
L165[02:59:58] <illy_> oops
L166[03:01:46] <illy_> fry, only when
there is too much drunk me writes weird commit logs... and writes
code that sober me doesn't understand
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L190[04:46:06] <LatvianModder> illy_: are
you saying you are drinking alone? never drink alone
L191[04:49:33] <MalkContent> never*; *:
exceptions apply
L192[04:51:03] <LatvianModder> name
em'
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L195[04:53:19] <MalkContent> that one
night you get every couple of weeks where you stay up until 3 hours
before dawn and stare into the dark quiet abyss outside of your
window, listening to music
L196[04:53:41] <MalkContent> i allow
myself 1-2 shot glasses full of this 50% jaegermeister-alike
then
L197[04:53:57] <LatvianModder> You.. are a
very sad person..
L198[04:54:06] <MalkContent> i am a very
happy person :D
L199[04:54:41] <LatvianModder> Thats what
friends are for
L200[04:54:51] <MalkContent> yea there's
the sad part
L201[04:54:56] <MalkContent> my friends
are all over the country
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L203[04:55:22] <kashike> my friends are on
the internet :]
L204[04:55:53] <MalkContent> don't count
unless you know them in person* :P
L205[04:55:59] <MalkContent> *: exceptions
apply
L206[04:58:23] <MalkContent>
LatvianModder: also there's this lemon-beer mix, that is downright
refreshing to have one of. sometimes you feel like you earned one
of those at the end of the day ^^
L207[04:58:43] <LatvianModder> lemon with
beer? I gotta try that
L208[04:59:16] <LatvianModder> or rather..
beer with lemon.. but I could always soak a lemon in beer and then
eat it xP
L209[05:00:25] <MalkContent> its probably
more lemonade rather than straightup lemon juice
L210[05:00:47] <Subaraki> beer ?
L211[05:00:55] *
Subaraki becomes one and all ear
L212[05:01:01] <MalkContent> beer-lemonade
mix is called radler in germany
L213[05:01:05] <MalkContent> just pretty
good :D
L214[05:01:19] <MalkContent> radler =
cyclist
L215[05:01:26] <Subaraki> a coke-beer mix
in belgium is a called a Diesel
L217[05:01:34] <Subaraki> Mazout* in
belgian
L218[05:01:39] <MalkContent> yea, we call
the diesel here, too
L219[05:01:50] *
Subaraki highfives MalkContent
L220[05:01:55] <Subaraki> o/
L221[05:01:58] <MalkContent> \o
L222[05:03:36] <MalkContent> here's the
thing i meant originally, I'm not sure if it qualifies as a
Radler
L224[05:04:20] <MalkContent> that's my
go-to night-out refreshment ^^
L225[05:07:24] <Subaraki> looks
fancy
L226[05:07:31] <Subaraki> i just prefer
sticking with beer though
L227[05:08:49] <MalkContent> that's
fair
L228[05:10:05] <kashike> I'd choose
water.
L229[05:12:19] <MiniDigger>
radler...
L230[05:12:22] <MalkContent> that's not
isotonic tho :P
L231[05:12:43] <sham1> aah, inconsolata is
so small
L232[05:12:51] <MiniDigger> I will just
stick with Kölsch
L234[05:13:51] <MalkContent> there's two
kinds of people, MiniDigger
L235[05:14:08] <MalkContent> those who
don't like Kölsch and people from Köln :D
L236[05:14:13] <MalkContent> i think i
know your location
L237[05:14:17] <MiniDigger> :D
L238[05:14:52] ⇦
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L239[05:15:00] <MalkContent> though i have
to say i never knowingly tried the stuff, so i couldn't judge
L240[05:15:30] <MalkContent> but its funny
that like 9/10 people who proclaim they like it are from the
place
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L252[05:40:25] <Subaraki> my server is
throwing an error that it cannot find GuiScreen (which is normal)
but it isn't referign to one of my own classes. the only link i can
find is in my mod file, where i register my client sided
packet.
L253[05:40:25] <Subaraki>
NETWORK.registerMessage(PaintingMessageHandlerClient.class,
PacketPaintingClient.class, 1, Side.CLIENT);
L254[05:40:34] <Subaraki> neither of those
classes use a call to guiscreen
L255[05:40:51] <Subaraki> i am
riddled
L257[05:41:42]
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L261[05:44:44] ***
PaleOff is now known as PaleoCrafter
L262[05:45:11] <Subaraki> no clue, but if
i were you, i'd just make one from scratch and follow the official
forge guidelines
L264[05:45:41] <Chaoschaot234> ok
L265[05:46:17] <Subaraki> how does the bot
work again ? i need to find an obfuscated name
L266[05:46:50] <Chaoschaot234>
12.18.1.2076 should be fine oder should I fall back to 2011?
L267[05:47:18] <Subaraki> its fine
L268[05:47:23] <Subaraki> i always use
latest
L269[05:47:40] <Subaraki> !gm stuff
L270[05:47:40] <Chaoschaot234> ok, then
I'll download the MDK file
L271[05:47:48] <Subaraki> aha, there he
is
L272[05:53:00] <Subaraki> !gf sizeX
L273[05:53:25] <Subaraki> hmm
L274[05:53:32] <Subaraki> the names are
axactly the same
L276[05:58:44] <Subaraki> it gives me an
error at line 17 which is this
NETWORK.registerMessage(PaintingMessageHandlerClient.class,
PacketPaintingClient.class, 1, Side.CLIENT);
L277[05:58:57] <Subaraki> neither both of
classes have an import of guiscreen
L278[05:59:28] <PaleoCrafter> they may do
transiently :P
L279[06:00:10] <PaleoCrafter> we can't
tell without the code
L280[06:00:14] <Subaraki> what do you mean
PaleoCrafter ?
L281[06:00:30] <PaleoCrafter> the classes
may be using something that uses GuiScreen
L282[06:00:41] <PaleoCrafter> or using
that that uses something that uses it etc. :P
L283[06:00:47] <Subaraki>
mc.displayGuiScreen(new PaintingSelectionScreen(message.art,
message.id)); ?
L284[06:00:56] <Subaraki> like that
?
L285[06:00:59] <PaleoCrafter> yep
L286[06:01:07] <Subaraki> so i need to
call that line from my proxy
L287[06:01:14] <PaleoCrafter> indeed
L288[06:01:19] <Subaraki> well then
!
L289[06:01:24] *
Subaraki goes back to work
L290[06:01:43] <PaleoCrafter> And you
probably want to remove all references to the Minecraft class in
that class too :P
L291[06:05:10] <Subaraki> there, this
should work
L292[06:06:14]
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L293[06:09:15] <heretyui> Hello, I gave up
on trying to edit LootTable directly (because of complicated
management to keep the list clean) and instead i'm calling
EntityLiving#dropLoot xtimes (I wanted to do this a while ago
because I saw it in AuraCascade's src, but I thought it wasn't
possible anymore because they were using DropFewItem/dropRareItem
which doesn't do anything anymore)
L295[06:10:55] <heretyui> I'm now catering
for chest generation, planning to use the same strategy (calling
tileEntity#fillInventory) but I can't seem to find a replacement a
hook on the chest content generation upon first opening.
(chestGenHook disappeared in 1.9 right ? )
L296[06:10:57] <Subaraki> what makes you
say dropFewItem/dropRareItem doesnt do anythign anymore ?
L297[06:11:33] <Subaraki> i used to have a
gen for chests. but that was prior to 1.7
L298[06:13:08] <heretyui> Subaraki I don't
recall exactly but the source code + a doc I think mentionned only
slime were still using it (As far as i can remember, but may be I
completly misunderstood) anyway this part is working great
now
L299[06:13:26] <heretyui> Subaraki Were
you using the chestGenHook or something else?
L300[06:14:12] ***
Keridos|away is now known as Keridos
L301[06:15:13] <Subaraki>
ChestGenHooks.getInfo("dungeonChest").addItem(chestGen);
L302[06:15:17] <Subaraki> twas the
genhooks
L303[06:15:32] <Subaraki> i got that from
ichun though
L304[06:15:36] <Subaraki> you should check
ichun's code
L305[06:15:51] <Subaraki> can't remember
what mod he uses chest gen in though
L306[06:16:24] <heretyui> I went thought
the PR on Forge GitHub and Saw this hook removed from 1.9
L307[06:16:31] <heretyui> I'm gonna check,
thanks !
L308[06:25:11]
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L309[06:30:14] <Subaraki> The received
string length is longer than maximum allowed (21 > 20)
L310[06:30:17] <Subaraki> god dangit
L311[06:32:14]
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L317[06:56:07] <heretyui> So I'm gonna try
to get the chest with EntityInteract
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L324[07:33:32] <sham1> heretyui, that's
cool
L325[07:33:48] <sham1> However, mind
showing what you tried
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L330[07:36:46] <Chaoschaot234> it is back
... nice
L331[07:37:23] ⇦
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L332[07:40:04] <sham1> What is back
L333[07:41:16] <Chaoschaot234>
nickserv
L334[07:41:34] <Chaoschaot234> because and
I dunno why this channel is +r u can't acces them without
registered on nickserv
L335[07:42:26] <PaleoCrafter> +r is a noob
filter :P
L336[07:42:47] <Chaoschaot234> and also
horrible if a netsplit occours :P
L337[07:42:53] <sham1> That apparently
insults people
L339[07:43:09] <heretyui> It's really just
a test
L340[07:43:10] <PaleoCrafter> nah, sham1,
only the redirect :P
L341[07:43:46] <heretyui> I need to figure
out if chest are filled when first opened or when the chunk is
generated actually (I totally just assumed it was done the first
time you open it)
L342[07:43:54] <sham1> Why do you query
the Method object every time the event is called
L343[07:44:24] <sham1> You could do some
lazy initialization
L344[07:44:35] <Chaoschaot234> however ...
I can't even get my mekanism addon coded because the API can't help
me :/ ... I have no multiblock class in it, also nothing for adding
my config vars to the existing one and other things so how can I go
with my planned mod?
L345[07:45:12] <Chaoschaot234> In addition
I dunno anything about 1.10.2 modding because there is no well
written howto ... rly bad
L346[07:45:42] <heretyui> sham1 yeah
because I just moved it in recently, not sure it was working so
I'll clean it up after I'm sure I actually need it
L347[07:45:53]
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L348[07:45:57] <sham1> Ok
L349[07:45:59] <sham1> Good
L350[07:46:53] <Chaoschaot234> what I need
is some place for configuration, for multiblock handling, adding an
item as instruction book (like the one from botania, or rftools, or
what ever mod) and an achivement page
L351[07:47:26] <Chaoschaot234> last one
isn't the problem because I can look into other mods but the other
ones are a high problem
L352[07:50:35] <Chaoschaot234> anybody an
idea how I can get some examples how todo this?
L353[07:50:49] <sham1> by coding
L354[07:51:11] <Chaoschaot234> how should
I code a multiblock ahndler without any how to?
L355[07:51:23] <heretyui> Random question,
I'm adding a custom NBT to mobs; and sometime I get "[Server
thread/WARN]: Ignoring unknown attribute myAttribute". The
attribute is registered on the mob on worldSpawn, what does it mean
exactly ?
L356[07:52:03] <heretyui> Chaoschaot234
Botania is openSource, have you tried read the src ?
L357[07:53:17] ⇦
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L358[07:53:18] <IoP> almost open
source...
L359[07:53:50] <IoP> or reasonable open
sourcr like author states
L360[07:54:45] <sham1> What isn't open in
botania
L361[07:55:13] <Chaoschaot234> this isn't
the problem, I have read it but I am not sure if I can use the code
for my usage
L362[07:55:22] <IoP> license cluse for no
commercial usage.
L363[07:55:54] <Chaoschaot234> also I
don't think that their lexicon system will fit for that what I want
todo
L365[07:57:09] <sham1> Try to look at how
vanilla books handle stuff
L366[07:57:40] <Chaoschaot234> Well, the
additions which I have maded are for 1.7.10 but with the API it
should be possible to add those thing for 1.10.2
L367[07:58:26] <Chaoschaot234> this is an
idea too sham1 but what is with an own "lexicon" with his
own gui like rftools or draconic evolution it does?
L368[07:59:17] <sham1> Well, you can still
take pointers (such as 0xDEADBEEF) from hanilla books and still
make your own gui
L369[07:59:44] <Chaoschaot234> ok
L370[07:59:55] <heretyui> is there a
specific way to do refection when one argument is @nullable ? I
can't seem to find a way to get the fillinventory
L371[08:00:02] <heretyui> on v
L372[08:00:03] <heretyui>
TileEntityLockableLoot
L373[08:01:14] <sham1> I thought that
@Nullable is a compile-time annotation
L374[08:01:23] <sham1> it should not
affect you
L375[08:01:37] <heretyui> Hmm sounds
logic
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L377[08:04:26] <heretyui>
et.minecraft.tileentity.TileEntityChes
L378[08:04:26] <heretyui>
t.fillWithLoot
L379[08:04:43]
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L380[08:05:00] <heretyui> Wait wth I'm
getting TileEntityLockableLoot.class.getDeclaredMethod and the
error message tell me it can't find
Net.minecraft.tileentity.TileEntityChest.fillWithLoot
L381[08:05:36] <sham1> Well the package
should not start with a capital letter
L382[08:06:18] <heretyui> That's just a
wrong copy/paste sorry in my code I just have
TileEntityLockableLoot.class.getDeclaredMethod("fillWithLoot",
EntityPlayer.class)
L383[08:24:14] <Chaoschaot234> ok ... this
seem to be working for me ... one question for those which are
using intellij ... how can I tell intellij which is the ressources
folder? because I am register gases and fluids which requires the
png file but I am not sure what the path must be ... under
ressources I created the moddir mekanismadditions and in it the
structure textures/blocks/liquids and textures/items ... mist it
then be "mekanismadditions:t
L384[08:24:14] <Chaoschaot234> or can I
leave out textures/blocks?
L385[08:37:08] <Chaoschaot234> oh, I have
been noticed that the RecipeHelper from mekanism API is compleatly
deprecated and that "I" should use IMC ... what does this
mean? has I access then to the methodes to add a mekanism recipe or
must I use the deprecated class?
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L393[08:53:10] <heretyui> Fill chest on
right click was a terrible idea I have no sane way to know if I
have to fill or if it's already been done
L394[08:57:26] <illy_> LatvianModder, code
us my friend
L395[08:57:38] <illy_> hmm that sounds
horribly sad...
L396[08:57:40] <LatvianModder> You need a
friend?
L397[08:57:57] <LatvianModder> I might
have just what you need, but its burried deep in my screenshots
folder
L398[08:58:16] <illy_> now im scared
L400[08:58:26] <pig> someone said they got
code from me for dungeon loot lmao that code is like 2 years old
even I wouldn't trust it
L401[08:58:32] <LatvianModder> have fun
finding it. I once made Friend entity for me. I WAS LONELY OK
L402[08:58:52] <LatvianModder> I think mc
now uses loot tables
L403[08:59:00] <sham1> pls
L404[08:59:08] <LatvianModder> So its
somewhat simple to make dungeon loot. but I personally havent done
that
L405[09:00:58] <heretyui> I'm not trying
to add a new dungon loot I'm trying to edit (on the fly) the
quantity that get into them based on context
L406[09:01:20] <heretyui> I thought I
could do it when they get opened but that didn't go well
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L408[09:07:57] <masa> don't the loot get
generated when they are first opened? so there must be some tag to
indicate that
L409[09:09:50] <heretyui> But I'm pretty
sure the event has been triggered after the tag is set because I
couldn't get to have an empty inventory on the chest
L410[09:10:37] ***
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L411[09:12:08] <masa> which event?
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L413[09:13:08] <masa> pretty sure
playerinteractevent has to fire before anything else happens on the
target block
L414[09:14:52] <heretyui> Gonna try agin
with this one
L415[09:14:54] <heretyui> Thanks
L416[09:15:31] <heretyui> Is there any
docs on the different available NBT tags on tiles ?
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L419[09:29:35] <masa> look at the
readFromNBT() and writeToNBT() methods of the TE in question
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L441[10:09:20] <heretyui> Oh myyyy it
works ! I just have one tiiiinyyy issue... how can I deal with
"You tried to over-fill a container" ? Basically if I
fill with gold, it will fill a new slot everytime even tought
there's spare room in non-full stacks. (I'm using
LootTable#fillinventory multiple time) if there's a way to
auto-merge the stacks inside a chest for example ?
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L451[10:50:29] <masa> well at least with
custom inventory code
L452[10:51:54] <masa> I don't know if
vanilla or forge include helper methods for that, I just made
pretty much all the inventory code for my mod myself so that I have
total control over it and it won't change unexpectedly during
updates etc
L453[10:53:28] <heretyui> Yes did the
same, it works ! :)
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L462[11:43:08] <Bottersnike> Can someone
help me please?
L463[11:43:38] <MalkContent> always just
post the question
L464[11:43:45] <Bottersnike> My mod is
working fine in my development enviroment, but when I build a jar
and run it in Minecraft (using the same forge and MC version), I
get the error
L465[11:43:46] <Bottersnike>
java.lang.NoSuchMethodError:
net.minecraft.client.Minecraft.getMinecraft()Lnet/minecraft/client/Minecraft;
L466[11:45:35] <PaleoCrafter> how did you
build it?
L467[11:45:38] <MalkContent> just to be
sure, you did get the forge <mdk> ?
L468[11:45:41] <PaleoCrafter> if not
gradlew build, do so :P
L469[11:46:58] <Bottersnike> I used the
"Jar" option from the build tab in intellij gradle
L470[11:47:53] <PaleoCrafter> that doesn't
reobfuscate, use the build task
L471[11:47:56] <Bottersnike> "gradelw
build" complains that it "Could not find
tools.jar"
L472[11:48:02] <Bottersnike> How should I
fix that?
L473[11:48:20] <PaleoCrafter> uhm...
sounds like your JDK isn't properly set up
L474[11:48:45] <sham1> There should be
something on the topic about "don't ask to ask, just
ask"
L475[11:48:58] <Bottersnike> JAVA_HOME
points to my JDK. Is java.home an evn variable that I need to
set?
L476[11:49:10] <PaleoCrafter> back in ye
olde days, we had ?ask from Overbot
L477[11:49:33] <PaleoCrafter> pastebin the
result of gradlew build --stacktrace
L478[11:51:19] <Bottersnike> Okay. I'm
just waiting for pastebin to load
L480[11:53:30] <Bottersnike> Okay, I
managed to use the "Build" option on intellij and that
worked so I think intellij is setting the variables for me. (BTW
"Build" from intellij worked fine. I'm just testing my
mod now)
L481[11:53:53] <PaleoCrafter> which build
option even? :P
L482[11:55:51] <gigaherz> you mean Make
Project? ;P
L483[11:57:49] <sham1> But it's not make
at all
L484[11:58:49] <Bottersnike>
"Tasks">"Build">"Build"
L485[12:00:00] <PaleoCrafter> ah, yeah,
that's correct :P
L486[12:00:27] <Bottersnike> :D Why is
forge so badly documented?
L487[12:00:44] <gigaherz> because the
documentation is community-provided
L488[12:00:53] <fry> because documenting
things is hard and thankless work :P
L489[12:01:16] <PaleoCrafter> I'd thank
you a lot if you actually properly documented all your awesome
rendering stuff, fry :P
L491[12:02:15] <Bottersnike> :D I've just
started modding and I've been learning off tabb
autocompletion...
L492[12:02:26] <sham1> You're the one
person who understands rendering in any capacity
L493[12:02:43] <sham1> But tab completion
is a majour thing in terminals
L494[12:02:46] <fry> if only I had the
word skill stuff :P
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L496[12:03:03] <Bottersnike> In intellij
it shows other packages when you start typing
L497[12:03:18] <sham1> Oh, you mean
autocomplete
L498[12:03:30] <Bottersnike> Yeah
L499[12:03:33] <gigaherz> intellisense in
microsoft terms ;P
L500[12:03:50] <sham1> Or Company-mode in
terms of a certain Emacs plugin
L501[12:04:09] <PaleoCrafter> that's the
bad thing, fry, I *do* want you to write docs and at the same time
I don't because I know nobody will understand them :P
L502[12:04:23] <PaleoCrafter> it'd also be
full of links to PDFs
L504[12:04:42] <fry> good idea, I'll write
a pdf :P
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L508[12:10:29] <PaleoCrafter> oh god, pls
don't
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L511[12:15:32] <sham1> Pls put into RTD if
anything
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L517[12:23:11] <Chaoschaot234> I have
problems with compiling a mod which has an API in src/api/java ...
the problem is the included API which misses files from the main
mod but this shouldn't be happen so what does the java compiler
wrong and how can I disable it?
L518[12:23:53] <McJty> What api is
it?
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L520[12:24:01] <Chaoschaot234> mekanism
ones
L521[12:24:05] <Chaoschaot234> for
1.10.2
L522[12:24:12] <McJty> And you sure it
doesn't actually reference something out of mod itself?
L523[12:24:18] <McJty> Examine where you
get the error
L524[12:24:26] <McJty> Maybe there is an
import there or something that is wrong
L526[12:24:58] <Chaoschaot234> these are
hte errors
L527[12:25:15] <Chaoschaot234> tha api
seems also for me not rly well made because I have had a lot of
trouble
L528[12:26:03] <McJty> Where is FluidType
defined?
L529[12:26:08] <McJty> If you look for it
(ctrl-N)
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L531[12:26:17] <Chaoschaot234> it isn't
defined
L532[12:26:26] <Chaoschaot234> if I use an
API all should be included
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L534[12:26:40] <Chaoschaot234> I am not
responsable for missing classes/interfaces/enums
L535[12:27:05] <McJty> And you are sure
you have the full api?
L536[12:27:09] <McJty> I know mekanism
itself is modularized
L537[12:27:14] <McJty> Not sure about the
api
L539[12:27:56] <McJty> I'm talking about
the Mekanism api
L540[12:28:03] <McJty> You sure you have
all of it in your dev env?
L541[12:28:15] <Chaoschaot234> yes
L542[12:28:19] <sham1> What would be the
best way to store energy while making it not profitable to just
hoard it with the lowest tier generators
L543[12:28:22] <Chaoschaot234> downloaded
the MDK from his webpage
L544[12:28:37] <McJty> Hmm, Chaoschaot234
how did you get those errors? FluidType doesn't occur in your
github anywhere
L545[12:28:46] <sham1> What would you guys
do to discourage spamming low level energy generators
L546[12:28:52] <Chaoschaot234> if I run
./gradlew build
L547[12:29:33] <McJty> Chaoschaot234, your
github does not correspond with the error you gave me
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L549[12:29:43] <McJty> I mean Gas.java
doesn't reference FluidType in your github
L550[12:29:50] <McJty> But it clearly does
in your local code
L551[12:29:52] <Bottersnike> Is there a
way that I can strip colours from a string? For example make
"§aI §bLike §cPie" into "I Like Pie"
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L553[12:30:37] <Bottersnike> Bukkit has
ChatColor.stripColor(String input) but I don't know how to do it
with forge
L554[12:30:41] <sham1> You filter out
every string that does not fit the pattern of "§c" where
c is any char'
L555[12:30:42] <Chaoschaot234> on which
place does it the referenc?
L556[12:30:45] <Chaoschaot234> I did not
see it
L557[12:30:51] <McJty>
E:\Dropbox\github\MekanismAdditions\build\sources\api\java\mekanism\api\gas\Gas.java:137:
error: cannot find symbol
L558[12:30:51] <McJty> return
MekanismRenderer.getFluidTexture(fluid, FluidType.STILL);
L559[12:30:58] <McJty> Line 137 in
Gas.java according to that error
L560[12:31:04] <Bottersnike> sham1, wuold
I do that using regex?
L561[12:31:08] <Chaoschaot234> yes, not my
fault, it is the api
L562[12:31:27] <sham1> for instance
L563[12:31:44] <Bottersnike> And how would
I do it with regex? (I don't have much java regex experience)
L564[12:31:48] <Chaoschaot234> you are
directly in the inserted api section which is not my part ... if
the api isn't fully provided I can do nothing
L565[12:31:52] <sham1> You could just
strip them by scanning for § and then taking it and the other
char
L566[12:31:52] <McJty> Chaoschaot234, I
think you probably should talk to Adrian
L567[12:32:02] <Chaoschaot234>
Adrian?
L568[12:32:03] <McJty> He may not have
tested his api properly
L569[12:32:06] <McJty> Author of
Mekanism
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L571[12:32:17] <Chaoschaot234> oh, u mean
aidan?
L572[12:32:24] <McJty> ah ok
L573[12:32:25] <PaleoCrafter> uhm... I'm
not sure you are supposed to ship Mekanism's API :P
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L575[12:32:34] <Chaoschaot234> I have him
in skype bot he doesn't responded to me
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L577[12:32:44] <McJty> PaleoCrafter, well
first problem is getting the api to actually work
L578[12:32:44] <Chaoschaot234> I asked him
many times how to setup all the stuff but nothing
L579[12:33:06] <McJty> PaleoCrafter, as it
seems to reference classes directly from the mod itself
L580[12:33:22] <Chaoschaot234>
PaleoCrafter ... you must ship it because it is in the MDK
zip
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L585[12:33:25] <McJty> Chaoschaot234,
maybe a ticket would work?
L586[12:33:29] <PaleoCrafter> that isn't a
problem if you're probably depending on it :P
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L593[12:33:43] <Chaoschaot234> look in my
build.gradle
L594[12:33:43] <PaleoCrafter> I bet he has
it up on Maven somewhere
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L596[12:33:51] <Chaoschaot234> he has no
maven
L597[12:33:53] <McJty> PaleoCrafter, well
makes it hard to compile your mod though
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L599[12:34:03] <PaleoCrafter> again, not
if you properly depend on it :P
L600[12:34:04] <Chaoschaot234> nothing
found either through google nor on his webside
L601[12:34:04] <McJty> PaleoCrafter, as
using that API will cause compile errors due to missing code
L602[12:34:08] <McJty> PaleoCrafter,
?
L603[12:34:13] <Chaoschaot234> I depend
fully on mekanism
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L636[12:34:31] <Chaoschaot234> and for
this I have to use his API which has he said but I'll open a ticket
on his git repro
L637[12:34:34] <PaleoCrafter> you
"properly" depend on something if you depend on the
compiled thing :P
L638[12:34:39] <Chaoschaot234> o0 -
netsplit again
L639[12:35:00] <McJty> So how would you do
that exactly?
L640[12:35:10] <Bottersnike> Can anyone
help me? I need to parse a string and remove all "§"s and
the char after it
L641[12:35:53] <PaleoCrafter> well,
optimally with maven
L642[12:36:18] <PaleoCrafter> but you can
put the mod into <project>/libs and FG will add it to your
dependencies
L643[12:36:24] <McJty> Seems there is no
maven for mekanism, only an MDK you have to download
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L645[12:38:48] <Chaoschaot234> I don't
have any folder with /libs
L646[12:38:58] <Bottersnike> Is there a
way that I can login to my MC accout from my forge dev env to test
on working servers?
L647[12:39:03] <PaleoCrafter> that's
because you create it :P
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L650[12:39:14] <PaleoCrafter> yes,
Bottersnike
L651[12:39:20] <Bottersnike> How?
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L653[12:39:24] <Chaoschaot234> I? FG has
to creaet it when I am running the commands
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L655[12:39:35] <Chaoschaot234> otherwise
/libs would not have anny effect
L656[12:39:45] <PaleoCrafter> wat
L657[12:39:51] <Chaoschaot234> how should
intellij then know what it should do with /libs?
L658[12:40:02] <PaleoCrafter> you refresh
the gradle project and be done with it
L659[12:40:03] <McJty> Chaoschaot234, you
make 'libs' yourselves, put stuff in it and then gradle will pick
it up
L660[12:40:07] <PaleoCrafter> ^
L661[12:40:39] <Chaoschaot234> should I
move the zip in it or the folder from the api?
L662[12:40:45] <PaleoCrafter> Bottersnike,
-username <NAME> -password <password>
L663[12:40:54] <Bottersnike> Where do I
put that though?
L664[12:41:01] <PaleoCrafter> program
arguments
L665[12:41:07] <PaleoCrafter> there was
some way to use an access token rather than your password, can't
remember it though
L666[12:41:32] <Bottersnike> I'm using
intellij, Is that the "Scripts parameters" section?
L667[12:41:41] <sham1> IS there an
annotation that says that an instance that is not initialized will
not be null at runtime so that tools could stop talking about
it
L668[12:41:53] <sham1> Like a
variable
L669[12:42:18] <PaleoCrafter> program
arguments are program arguments :P you have to modify your run
configuration
L670[12:42:30] <Bottersnike> Okay
L671[12:42:35] <PaleoCrafter> Nonnull,
sham1? :P
L672[12:42:45] <Chaoschaot234> o0 ... my
workspace is blown up ... I removed the content of src/api/java
out, added /libs in the root and added the .zip into it and now
many red lines
L673[12:42:46] <Bottersnike> :d I was
looking in my build conf
L674[12:42:49] <Chaoschaot234> FG does it
well
L675[12:43:09] <McJty> Chaoschaot234, make
sure to refresh your IDEA project as well
L676[12:43:26] <Chaoschaot234> F5 doesn't
work
L677[12:43:35] <Chaoschaot234> dunno why I
can't refresh with f5
L678[12:43:39] <sham1> But IDEA is saying
something "Not javax.annotation.Nonnull but
org.jetbrains.annotations.NotNull would be used for code
generation"
L679[12:43:42] <Chaoschaot234> in other
IDEAs f5 works
L680[12:43:51] <sham1> So should I use the
jetbrains one or the standard
L681[12:44:09] <McJty> Chaoschaot234, I
mean refresh the project with gradle
L683[12:44:21] <McJty> I tend to do:
./gradlew setupDecompWorkspace idea genIntellijRuns
L684[12:44:22] <PaleoCrafter> he put it up
on his Maven, so maybe you can use that?
L685[12:44:28] *
PaleoCrafter slaps McJty
L686[12:44:34] <McJty> But you may want to
do that from within IDEA with the plugin
L687[12:44:35] <PaleoCrafter> import that
build.gradle
L688[12:44:37] <McJty> I prefer
commandline though
L689[12:44:47] <McJty> As I can't get the
gradle plugin working at work due to proxy issues
L690[12:45:00] <PaleoCrafter> standard,
sham1
L691[12:45:04] <McJty> And now I'm used to
commandline :-)
L692[12:45:05] ⇦
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L693[12:45:09] <sham1> 'K
L694[12:45:40] <Chaoschaot234> red
L695[12:45:45] <Chaoschaot234> only red
lines
L696[12:46:02] <PaleoCrafter> u dun
goofed
L697[12:46:08] <sham1> Also, inconsolata
is an awesome font
L698[12:46:19] <PaleoCrafter> you mustn't
put a ZIP in libs, btw
L699[12:46:28] <PaleoCrafter> Gradle
doesn't know what to do with ZIPs :P
L700[12:46:52] <Chaoschaot234> it can't
find the zip file which contains the api from mekanism
L701[12:47:07]
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L702[12:47:11] <sham1> Well put the
classpath correct
L703[12:47:28] <Chaoschaot234> wich
classpath?
L704[12:47:33] <sham1> Think
L705[12:47:39] <sham1> With that thing in
your head
L706[12:48:00] <PaleoCrafter> lol, as I
said, Gradle doesn't work with ZIPs, you need a JAR :P
L707[12:48:05] <PaleoCrafter> I prefer
Fira Code myself, sham1 :P
L708[12:48:08] <PaleoCrafter> it has
ligatures
L709[12:48:30] <Chaoschaot234> to bad
PaleoCraft the api is deliverd as zip with the raw .java
files
L710[12:48:38] <Chaoschaot234> nothing
more nad nothing less
L711[12:48:40] <PaleoCrafter> jesus
L712[12:48:43] <sham1> Damn it
L713[12:48:50] <Chaoschaot234> no jar file
for that api
L714[12:48:56] <sham1> Someone needs to
yell at the mekanism guy
L715[12:49:08] <PaleoCrafter> 1) I said
put the darn mod in there 2) see above, some other dude did the
work for you and put the API on his maven
L716[12:49:16] <Chaoschaot234> I am doing
this since the last few hours
L717[12:49:17] <PaleoCrafter> but yeah,
Mekanism is doing stupid shit
L718[12:49:49] <Jebediah> hey guys, am new
here. currently making an early-game-mod
L719[12:50:33] <sham1> Cool
L720[12:50:49] <sham1> Those are really
not common
L721[12:51:06] ⇦
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L724[12:51:35] <Jebediah> well, it's my
first mod so yeah.. i'm making compact furnaces, they just craft
faster but consume fuel faster too
L726[12:52:42] <sham1> That does look
indeed quite nice
L727[12:52:48] <Chaoschaot234> I hope that
this would work with this api
L728[12:52:50] <sham1> Although I am too
used to how bind looks
L729[12:52:53] <Chaoschaot234> I'll try it
out
L730[12:53:12] <PaleoCrafter> the
ligatures take some getting used to
L731[12:53:55] <sham1> Like that's the
reason I don't go and use for instance
"prettify-symbols-mode" for emacs, as it would mess up
for instance indenting which would break Haskell
L732[12:54:16] <sham1> Because while
Layout is optional, it looks nice
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L734[12:56:18] <sham1> At least it is not
like python where indentation is mandatory
L735[12:56:19]
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L737[12:57:26] <Chaoschaot234> setup
worked fine
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L743[13:07:51] <sham1> Meh, why cannot I
create multiple sibling packages at the same time in IDEA
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L746[13:13:55] ***
Mine|dreamland is now known as minecreatr
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L755[13:29:43] <illy> latvian I screwed up
my first homework assignment in CS because I didn't use
system("PAUSE")
L756[13:30:29] <heldplayer> illy: What,
you used the stuff the language provides?
L757[13:30:41] <heldplayer> Like.. I
dunno... a decent human being?
L758[13:30:48] <LatvianModder> lol
L759[13:30:52] <heldplayer> What is wrong
with those teachers
L760[13:31:16]
⇨ Joins: Lord_Ralex (~Ralex@107.191.104.81)
L761[13:31:26] <illy> Im on linux so PAUSE
didnt work so I used getchar() instead
L762[13:31:38] <LatvianModder> hey, we
start with C++ not Java. And you call those teachers crazy
L763[13:31:48] <heldplayer> We start with
C++ as well
L764[13:32:05] <heldplayer> Previous thing
I studied started with Raptor
L765[13:32:12] <heldplayer> And then C,
and then Java
L766[13:32:25] <LatvianModder> I know that
we will have java. In year 3. fml
L767[13:32:31] <illy> Oh and god forbid I
use a function to make my life easier because that to advanced for
the class...
L768[13:32:42] <thor12022> huh, all of our
general comp sci classes were c++
L769[13:32:54] <heldplayer> Lat: hey, at
least you didn't have to code with flowcharts
L770[13:33:13] <illy> held I had to do
both ;_;
L771[13:33:18] <heldplayer> Oh actually,
we started with python this course
L772[13:33:36] <heldplayer> But I've tried
to block out that part of uni because the teacher was
horrible
L773[13:34:52] <illy> but the icing on the
cake was when I was accused of plagiarism for commiting my
assignments to github
L774[13:35:31] ⇦
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L775[13:35:42] <bspkrs> well, it does make
it easier for others to cheat
L776[13:36:28] <thor12022> yeah, pretty
sure most places would put you in trouble for publicizing homework
before it's due
L777[13:36:35] <bspkrs> just do the
retarded assignments in the way they ask for them and be done with
it. don't demonstrate that you know how to think.
L778[13:37:04] <PaleoCrafter> anybody here
using SourceTree and signing commits with GPG?
L779[13:37:22] <bspkrs> signed commits?
what is this black magic?
L780[13:37:26] <LatvianModder> heldplayer:
we did use flowcharts in first lesson. its actually kinda fun
L781[13:37:27] <illy> does source tree
override the local gitconfig?
L782[13:37:35] <LatvianModder> but only on
paper
L783[13:37:56] <PaleoCrafter> sorta
L784[13:38:12] <PaleoCrafter> there's
supposed to be a "Security" tab under my repository's
settings, but there isn't xD
L785[13:38:23] <thor12022> you could use
LabView, then all your programming is flow charts
L786[13:38:24] <LatvianModder> can you
still access it with /security?
L787[13:38:31] <PaleoCrafter> wat
L788[13:38:35] <LatvianModder> like
entering it in page url
L789[13:38:44] <PaleoCrafter> SourceTree
ain't a website :P
L790[13:38:55] <LatvianModder> Oh I
thought its on GitHub lol
L791[13:39:00]
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L792[13:39:02] <heldplayer> Lat: oh, so
you haven't experienced the half semester that was drag and
dropping flow chart elements and then opening them and selecting
from dropdowns to make sure it does what you want
L793[13:39:31] <LatvianModder> nah, we
literally will start by writing C++ code on paper
L794[13:39:52]
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L795[13:39:57] <LatvianModder> thats that
the lector (How is this in english? its highlighted red) said
L796[13:40:02] <sham1> Let me tell you, I
hated flowcharts when I was going a basic programming course last
year (Like I needed it to learn programming, pfft)
L797[13:40:11] <sham1> But now I kind of
respect them
L800[13:40:42] <PaleoCrafter> I have all
that
L801[13:40:49] <PaleoCrafter> the problem
is SourceTree :P
L802[13:40:55] <PaleoCrafter> it refuses
to commit for some weird reason
L803[13:40:57] <sham1> lrn2git
L804[13:41:00] <sham1> git gud
L805[13:41:11] <Lord_Ralex> what is the
error it says then
L806[13:41:24] <illy> git commit -s -S
:P
L807[13:41:52] <sham1> Git needs no
GUI
L809[13:42:33] <illy> sham1, but if you do
need a gui "git gui" :P
L810[13:43:03] *
sham1 tries to strangle illy through the Internet for that pun.
Failing because cannot reach
L811[13:43:36] ⇦
Quits: jandal (~quassel@li951-76.members.linode.com) (Remote host
closed the connection)
L812[13:43:39] *
illy squashes sham1
L813[13:43:46] <sham1> Hey, let'
L814[13:44:01] <sham1> let's not *commit*
to this fight
L815[13:44:07] <sham1> I'm just *pushing*
you around
L816[13:44:22] <heldplayer> I'm gonna pull
you out of this channel
L817[13:44:51] <illy> don't make me
*fetch* the great one
L818[13:45:06] <sham1> These kinds of puns
are 90% of r/programminghumor
L819[13:45:22] <heldplayer> I blame
illy
L820[13:45:26] <sham1> And reddit to be
fair
L821[13:45:35] <illy> awe
L823[13:46:24] <Chaoschaot234> I am sure
that I did smth. wrong
L824[13:46:26] <illy> git rm illy
L825[13:46:59] <PaleoCrafter> oh... guess
I won't be using SourceTree anymore
L826[13:47:01] <sham1> Error: pathspec
'illy' did not match any files
L827[13:47:12] <PaleoCrafter> the
feature's limited to the Mac version for some stupid reason
L828[13:47:36] <sham1> Well, commandline
git is the best
L829[13:47:45] <sham1> Magit being
second
L830[13:48:24] <Chaoschaot234> any idea
what went wrong?
L831[13:48:24] <illy> ehh smartgit has
served me well for those painful merges
L832[13:48:49] <sham1> Well merges are one
thing I'd like a good GUI for admitedly
L833[13:49:11] <sham1> Because I cannot
cherry-pick changes inside the conflicting files in a way of
picking one line but then picking another
L834[13:49:19] *
illy needs to find a good mergetool
L835[13:49:52] <sham1> Well there is
magit, but that requires you to use Emacs
L836[13:50:20]
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L837[13:50:50] <illy> I really dont want
to learn another editor...
L838[13:51:00] <sham1> What editor do you
use
L839[13:51:09] <illy> (g)vim
L840[13:51:29] <sham1> Well, you could use
vimdiff
L841[13:51:41] <sham1> Or fugitive
L842[13:53:04] ⇦
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L843[13:53:47] <illy> fugitive look nice I
might try that before kdiff
L844[13:56:09] <sham1> Yeah, fugitive does
kind of fit Vim
L845[13:56:21] <sham1> In its
workflow
L846[13:58:03] <illy> sense I dont really
use vim as an programming tool it might not fit my workflow
L847[13:59:47] <sham1> Well VIM can work
for certain programming
L848[14:00:29] <Chaoschaot234> I hate vim
... using nano
L849[14:00:33] <gigaherz> so
apparently
L850[14:00:33] <sham1> That's one thing I
personally really like about Emacs. It's by itself an IDE for elisp
(the programming language Emacs was mainly implemented in) making
it very good for general programming
L851[14:00:39] <gigaherz> free tropico4
game on the humble store
L852[14:00:44] <sham1> VIM has extremely
strong editing stuff
L853[14:00:44] <gigaherz> 100% free,
retail steam key
L854[14:01:20] <illy> I was the same way
but then I saw the light and grew to love vim...
L855[14:02:00] <sham1> Well, there is
always Evil mode which gives best of both vim and emacs
L856[14:02:14] <sham1> Emacs' extreme
configurability and vim's amazing editing
L857[14:02:29] <sham1> Anyway, free game.
I ain't complaining
L858[14:03:07]
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L864[14:24:06] <Subaraki> is this a
vanilla error ? Packet 0/61 (SPacketSetExperience) was larger than
I expected, found 150 bytes extra whilst reading packet 61
L865[14:24:24] <Subaraki> i cant join my
localhost server because of a packet problem
L866[14:24:34] <Subaraki> none of them
refer to my packets thoug
L867[14:24:36] <Subaraki> though
L868[14:24:38] <Subaraki> *
L869[14:25:33] <McJty> Usually caused by a
packet assymetry
L870[14:25:53] <McJty> i.e. the code to
read the packet is not equivalent to the code that writes it in
some way
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L872[14:26:22] <Ordinastie_> and that can
be caused by discriminator assymetry
L873[14:26:53] <Subaraki>
(SPacketCustomPayload.java:36) does this mean server sided packets
?
L874[14:30:52] ***
fry is now known as fry|sleep
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L879[14:35:49] <sham1> Some sort of
progress bar
L880[14:37:05] <gigaherz> PaleoCrafter:
some sort of particle effect around the book
L881[14:37:18] <Subaraki> render a
progress bar under it
L882[14:37:27] <PaleoCrafter> progress bar
is meh :P
L883[14:37:34] <gigaherz> and I'd show
something like the barrier block "(/)" symbol
L884[14:37:34] <Subaraki> indeed not very
minecrafty
L885[14:37:36] <gigaherz> when it's NOT
valid
L886[14:37:45] <Subaraki> that also
^
L887[14:37:56] ⇦
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L888[14:37:59] <Subaraki> particle effects
sound good as well
L889[14:38:10] <Subaraki> that's mroe
minecrafty
L890[14:38:12] <Subaraki> more*
L891[14:38:22] <gigaherz> Oh!
L893[14:38:30] <gigaherz> a "barrier
block icon" particle effect when invalid
L894[14:38:35] <Subaraki> OR !!! make the
book and item approach each other more
L895[14:38:41] <gigaherz> and an
"enchantment particle" (letters) when valid
L896[14:38:43] <Subaraki> so when they
overlap, it's done !
L897[14:38:58] ***
minecreatr is now known as Mine|away
L898[14:39:11] <Subaraki> btw, that looks
like an awesome mod ^^
L899[14:39:40] <gigaherz> random google
images result
L901[14:39:52]
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L902[14:39:56] <gigaherz> problem is
L903[14:40:07] <gigaherz> if the barrier
blocks are breakable
L904[14:40:12] <gigaherz> they defeat the
points of barrier blocks
L905[14:40:15] <gigaherz> point*
L906[14:40:16] <gigaherz> and if they
aren't
L907[14:40:19] <gigaherz> then it's a
griefing tool
L908[14:40:25] <sham1> Well they should be
breakable for the placers
L909[14:40:27] <sham1> at leasart
L910[14:41:46] <PaleoCrafter> thanks for
the input, I'll see what I'll do exactly and come back to you
:P
L912[14:43:03] <Subaraki> oh wauw :o
L913[14:43:09] <Subaraki> i tried to do
the furnace
L914[14:43:14] <Subaraki> t'was hard
L915[14:43:16] <Subaraki> so i gave
up
L916[14:43:26] <Subaraki> must be easier
now with the model
L917[14:43:55] <PaleoCrafter> the furnace
was the easiest :P
L918[14:45:06] ***
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L925[15:14:08] <Subaraki> really ?
L926[15:14:15] <Subaraki> must be the 1.10
approach
L927[15:14:15] <PaleoCrafter> yep :P
L928[15:14:19] <Subaraki> couldnt do it
back in 1.5
L929[15:14:31] <Subaraki> had to mess with
entire tile entities
L930[15:15:01] <PaleoCrafter> be aware
that I'm not replacing the blocks just yet :P
L931[15:15:07] <PaleoCrafter> because
substitutions are broken
L932[15:15:14] <PaleoCrafter> but
technically it should be a seamless transition
L933[15:17:11] <Subaraki> :o
L934[15:17:22] <Subaraki> also, how does
one disable a mod ?
L935[15:17:29] <Subaraki> the disable
button is red in my client
L936[15:17:39] <PaleoCrafter> append .d to
the filename xd
L937[15:17:48] <PaleoCrafter> the disable
button doesn't work and probably never will
L938[15:17:54] <Subaraki> oh :/
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L942[15:22:28] <Subaraki> ooooh
L943[15:22:31] <Subaraki> uhm
L944[15:22:48] <Subaraki> how long may
channel names be ? for the packet network ... ?
L945[15:22:54] <Subaraki> 20 characters
max ...?
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L951[15:51:58] <PaleoCrafter> hm... would
it be a cool idea to damage the item when the repair doesn't
work?
L952[15:52:07] <PaleoCrafter> like, with
every hit you apply some amount of damage to it
L953[15:53:08] <Ordinastie_> nah
L954[15:53:48] <PaleoCrafter> why not?
:P
L955[15:54:16] <Ordinastie_> I just don't
really feel it would be a cool feature :p
L956[15:54:44] <Ordinastie_> feels more
annoying than cool
L957[15:55:11] <Ordinastie_> what makes a
repair not work ?
L958[15:55:46] <PaleoCrafter>
"cool" as in "punishes player - satisfies dev"
:P
L959[15:55:51] <PaleoCrafter> wrong
inputs, not enough experience
L960[15:56:16] <Ordinastie_> is there a
way for the users to know it before hand ?§
L961[15:57:02] <PaleoCrafter> hm, not
really
L962[15:57:19] <Ordinastie_> then it's
more of a dick move than anything else :p
L963[15:57:26] <PaleoCrafter> maybe play a
breaking noise on the first hit and damage on subsequent
hits?
L964[15:59:08] <howtonotwin> I think he
means can the player know about the reqs for repair
L965[15:59:37] <PaleoCrafter> the wiki
:P
L966[16:00:26] ⇦
Quits: Hunterz (~hunterz@62.182.234.189) (Quit:
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L967[16:01:06] <Subaraki> ServerChatEvent
is launched server side only ?
L968[16:01:22] <Subaraki> when playing in
client it is as if it launches client side too ...
L969[16:01:33] <Subaraki> then again, its
called serverchatevent ...
L970[16:01:38] <Ordinastie_> is that a
trick question?
L971[16:01:40] <Subaraki> i'll have to
write another packet :/
L972[16:01:56] <Ordinastie_> what are you
trying to do ?
L973[16:01:58] <Subaraki> i read some data
from a list client side that gets set in ServerChatEvent
L974[16:02:06] <howtonotwin> <C-A-h>
is best friend
L975[16:02:08] <Subaraki> it worked in
single player
L976[16:02:20] <Ordinastie_> single player
still has a server
L977[16:02:29] <Ordinastie_> an integrated
one
L978[16:02:36] <Subaraki> i'll have to
write a packet to set the data client side for servers
L979[16:02:45] <Subaraki> yeah, i guess
that's why it worked
L980[16:02:50] <Subaraki> its a list of
strings
L981[16:02:55] <Subaraki> specific to a
player
L982[16:02:59] <Subaraki> basicly a
hashmap
L983[16:03:03] ⇦
Quits: Jezza (~Jezza@92.206.33.136) (Ping timeout: 384
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L984[16:03:31] ***
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L986[16:04:51] <Ordinastie_> humpf, I need
to find a proper mail client now :/
L987[16:05:16] <Dockter> Eudora.
L988[16:05:21] <Dockter> for Windows
3.1
L989[16:05:42] <howtonotwin> sending data
to/from severs with bash's TCP/UDP redirection
L990[16:06:01] <Ordinastie_> I used
Windows Live Mail that was working great with my hotmail
adress
L991[16:06:15] <Ordinastie_> but for some
reason, MS decided to stop the support for it
L992[16:06:32] <howtonotwin> Windows 8+
have a built in Mail app
L993[16:06:38] <Ordinastie_> and it's
shit
L994[16:06:54] <Ordinastie_> I tried ot
keep WLM but using IMAP protocol but that barely works
L995[16:07:39] <Dockter> M$ killed off
support because they would rather people use their website for mail
because they can sell ad space on it
L996[16:08:27] <Ordinastie_> it's still
supported with their shipped in mail app
L997[16:14:03] <Ordinastie_> you all use
web interfaces ?
L998[16:14:40] <gigaherz> gmail web is
nice
L999[16:14:47] <gigaherz> I don't need
anything else
L1000[16:15:09] <gigaherz> also, have you
tried the modern outlook? I have been told it's nice
L1001[16:15:49]
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L1002[16:15:54] <Subaraki> if a hashmap
is static, do i only need to send the client info to one player ?
or do all players still need the added info ?
L1003[16:16:05] <gigaherz> Subaraki:
think about it
L1004[16:16:19] <gigaherz> HOW would they
reach this data?
L1005[16:16:45] <Subaraki> yeah,
ikr
L1006[16:16:48] <Subaraki> but i prefer
asking
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L1008[16:17:00] <Subaraki> i'm still
unfamiliar with server side stuff and communication and so
L1009[16:17:13] <gigaherz> the only thing
minecraft will synchronize without you asking
L1010[16:17:24] <gigaherz> are
inventories of opened GUIs
L1011[16:17:29] <gigaherz> that means,
the player inventory if nothing is open
L1012[16:17:43] <Subaraki> okay ^^
L1013[16:17:46] <gigaherz> or whatever
Slots the current Container has
L1014[16:17:59] <gigaherz> nothing else
will be synchronized for you
L1015[16:18:16] <gigaherz> (unless you
ask for it, or send thep ackets yourself, depending on the
case)
L1016[16:18:48] <gigaherz> technically, I
lied. it will also sync the chunk data ;P
L1017[16:18:55] <howtonotwin> Overview of
networking: There are two programs running the same code. You deal
with everything in between. You send any data you want in any
format you want at any time you want to any person you want
etc.
L1018[16:19:10] <howtonotwin> it's YOUR
job, you figure out who needs what and when they need it
L1019[16:19:39]
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L1020[16:20:14] <Subaraki> hey yeah, good
question
L1021[16:20:48] <gigaherz> that
said
L1022[16:20:50] <gigaherz> you shouldn't
use statics
L1023[16:20:53] <Subaraki> the word said
will only have effect client side (and server side) but no other
client needs ths info
L1024[16:20:56] <gigaherz> for runtime
data
L1025[16:21:01] <gigaherz> or singletons,
either
L1026[16:21:16] <shartte> Hmmm. Does
anyone here have experience with rendering items on the front of
blocks in 2D (think storage drawers)?
L1027[16:21:18] <Subaraki> why no statics
?
L1028[16:21:24] <gigaherz> anything where
you need to store data, you should attach it to the World,
TileEntity, Entity, or ItemStack
L1029[16:21:30] <gigaherz> because
L1030[16:21:43] <gigaherz> in
single-player, or the local player on LAN
L1031[16:21:47] <Subaraki> i know wtatics
are a bad thing generally
L1032[16:21:51] <gigaherz> runs the SAME
context in two threads
L1033[16:21:52] <shartte> I am really
thinking that render-to-texture would be the best option, but I
don't know if that's a good idea in MC
L1034[16:21:56] <gigaherz> so if you
store data in statics
L1035[16:22:07] <gigaherz> you'd be
SHARING that data with the client
L1036[16:22:14] <gigaherz> which leads to
errors
L1037[16:22:36] <gigaherz> you may be
forgetting to send data that you should be sending, because it
"happens to be there"
L1038[16:22:41] <Ordinastie_> gigaherz,
when you say the modern outlook, you mean an app ? or the web
interface ?
L1039[16:22:50] <gigaherz> Ordinastie_:
the one in the Office suite
L1040[16:22:53] <Subaraki> okay, i'll
remove that static :)
L1041[16:23:53] <gigaherz> (office 2013
for windows, or office 2015 for mac)
L1042[16:24:00] <Ordinastie_> is that
free ?
L1043[16:24:24] <Ordinastie_> apparently
not
L1044[16:24:29] <Subaraki> now i need to
make an instance of that class to be able to acces the list
:/
L1045[16:24:50] <Subaraki> OpenOffice is
free :P
L1046[16:25:12] <Ordinastie_> doesn't
have a mail client afaik
L1047[16:25:15] <gigaherz> I don't think
the office suite has even been free
L1048[16:25:16] <gigaherz> XD
L1049[16:25:30] <gigaherz> isn't
Thunderbird still a thing? just not part of mozilla anymore?
L1050[16:25:46] <gigaherz> hmm seems to
still be in the mozilla site
L1051[16:25:52] <gigaherz> but they did
say they were splitting it
L1052[16:26:10] <gigaherz> but yeah
L1053[16:26:18] <howtonotwin> Subaraki:
what is the data you're storing?
L1054[16:26:21] <gigaherz> outlook.com
the site, should be enough for most needs ;P
L1055[16:26:40] <Ordinastie_> yeah, but I
don't want to keep the tab opened in firefox
L1056[16:26:50] <Ordinastie_> I want a
separate app
L1057[16:26:50] <Subaraki> a specific
piece of text spoken by the player, so string to string, in a
hashmap
L1058[16:26:58] <gigaherz> I see
L1059[16:27:10] <gigaherz> I wish Prism
hadn't failed and been abandoned
L1060[16:27:19] <gigaherz> it was a nice
way to open a website as an app
L1061[16:27:23] <shartte> do you have
Windows 10, Ordinastie_?
L1062[16:27:27] <Ordinastie_> yes
L1063[16:27:38] <gigaherz> oh and
L1064[16:27:39] <Ordinastie_> please
don't say to use the shipped shitty mail app
L1065[16:27:41] <shartte> I am using the
Win10 Mail app on my notebook, it's servicable :P
L1066[16:27:55] <gigaherz> you get office
365 along with a OneDrive subscription
L1067[16:28:06] <gigaherz> you may want
to consider that -- plenty of space ;P
L1068[16:28:16] <gigaherz> (although far
less than they used to offer)
L1069[16:28:22] <secknv> say I want to
make the compass always point north, does mc have any builtin
var/whatever I can use to get a north vector/whatever?
L1070[16:28:40] <gigaherz> (0,0,1)
L1071[16:28:44] <gigaherz> or was that
south
L1072[16:28:44] <gigaherz> ;P
L1073[16:28:47] <secknv> lol
L1074[16:28:49] <secknv> derp
L1075[16:28:51] <secknv> thanks
L1076[16:28:52] <gigaherz> either (0,0,1)
or (0,0,-1)
L1077[16:28:53] <Ordinastie_> think
that's south
L1078[16:29:14] <howtonotwin> DUNSWE
<- south is z+
L1079[16:29:29] <gigaherz> north should
be +z, but I know mc does some stuff backward (partly due to
opengl)
L1080[16:29:30] <gigaherz> so meh.
L1081[16:29:31] <shartte> it shows you
ingame
L1082[16:29:46] <shartte> "Facing
towards negative Z" or whatever
L1083[16:30:49] <shartte> hrm hrm hrm...
i wonder what's actually faster. manually projecting an item model
(IBakedModel) onto a plane
L1084[16:31:01] <shartte> and going the
FastTESR route
L1085[16:31:13] <howtonotwin> models only
bake once so...
L1086[16:31:26] <shartte> or using OpenGL
transformations to project it onto the plane during rendering
hmmm
L1087[16:31:32] <gigaherz> doing it on
model level means constantly re-baking the model
L1088[16:31:34] <gigaherz> doing the
transforms on cpu
L1089[16:31:39] <gigaherz> it's FAR less
efficient
L1090[16:31:42] <shartte> well, you can
cache it
L1091[16:31:51] <shartte> the projeted
quads i mean
L1092[16:32:00] <gigaherz> however, items
are not cached
L1093[16:32:08] <gigaherz> so it's not as
bad as rebaking block models
L1094[16:32:20] <gigaherz> which requires
chunk cache re-rendering
L1095[16:32:35] <shartte> Oh wait,
actually projecting in memory makes no sense anyway
L1096[16:32:56] <shartte> "in
memory" -> on the CPU
L1097[16:33:14] <shartte> Since I'd loose
the depth for accurate rendering hrm
L1098[16:33:23] <gigaherz> you wouldn't
want to project it
L1099[16:33:28] <gigaherz> just rotate it
toward the right angle
L1100[16:34:01] <shartte> Well I want to
draw it flat onto the face of a block
L1101[16:34:07] <shartte> Not like the
item frames do it
L1102[16:34:16] <shartte> This is for a
storage monitor display
L1103[16:34:30] <gigaherz> oh then you
want to bake it into the block model.
L1104[16:35:23] <shartte> That would mean
I have to project it onto the block face on the CPU
L1105[16:35:32] <shartte> But that would
lose the actual model depth
L1106[16:35:37] <shartte> And it'd
produce horrible z fighting
L1107[16:36:22] <shartte> not for the
builtin/generated based item models, sure. but for the block item
models it would
L1108[16:36:36] <gigaherz> no
L1109[16:36:40] <gigaherz> you just
orient it the right way, once
L1110[16:36:49] <gigaherz> and let the
gpu do the projection
L1111[16:36:55] <gigaherz> or
actually
L1112[16:36:57] <gigaherz> yes you'd
project it
L1113[16:37:03] <gigaherz> but it's
isometric
L1114[16:37:06] <gigaherz> so it's just
rotation and scaling
L1115[16:37:18] <gigaherz> you can do
that with the TRSRTransformation
L1116[16:37:27] <gigaherz> make the Z
scale small so that it's nearly flat
L1117[16:38:25]
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L1122[16:47:01] <shartte> haha, almost
;-)
L1124[16:48:13] <Ordinastie_> what are
you doing ?
L1125[16:48:47] <howtonotwin> can't you
steal the code used to render items in inventory :P
L1126[16:49:00] <howtonotwin> and modify
it a bit
L1127[16:49:03] <howtonotwin> but mostly
steal
L1128[16:49:13] <Ordinastie_> well,
they're still rendered in 3D in inventories
L1129[16:49:13] <shartte> i am looking at
how storage drawers do it
L1130[16:49:46] <shartte> i think they
are solving the inevitable z-fighting issue of just pressing the 3d
model into a plane by using "polygon offset"
L1131[16:49:52] <shartte> which actually
is an OpenGL feature I've never heard of
L1132[16:50:22] <Ordinastie_> polygon
offset is used when rendering the crack animation
L1133[16:50:30] <Ordinastie_> when
breaking a block
L1134[16:50:39] <shartte> Oh so they're
actually using it to avoid z-fighting with the front of the block
then
L1135[16:50:40] <shartte> I presume
L1136[16:50:47] <Ordinastie_> and most
likely when rendering the text on signs
L1137[16:51:14] <shartte> that makes
sense then, it just seems to nudge the depth-value of fragments by
a bit
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L1145[17:13:02] <secknv> what's the
difference between Vec3i and Vec3d
L1146[17:13:40] <secknv> wait lol I just
found it
L1147[17:13:41] <TehNut> int and
double
L1148[17:14:14] <secknv> I was confused
because you can also initiate a Vec3i with doubles
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L1152[17:18:51] <secknv> but I just saw
it actually floors the double and goes with an int
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L1154[17:26:50] <Subaraki> is there an
event for when a player adds a piece of armor to his slot
L1155[17:26:56] <Subaraki> i mean armor
inventory ?
L1156[17:27:23] <TehNut> Not that I know
of
L1157[17:27:50] <Subaraki> something that
triggers whit inventory ?
L1158[17:28:00] <Subaraki> i dont feel
like checking for equiped armor every tick
L1159[17:29:11] <TehNut> I think that's
what you have to do
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L1161[17:30:44] <Subaraki> :/
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minecraft5891!~minecraft@c-50-143-55-155.hsd1.fl.comcast.net)))
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L1168[17:46:13] <minecraft589> Hello, I
have set up eclipse with forge following the
http://www.minecraftforge.net/wiki/Installation/Source
guide, imported a mod's source code through new project and I am
getting errors on all imports, for forge files that are there like
net.minecraft.world.World . How do I fix that?
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L1171[17:56:47] <minecraft589> never
mind, fixed it
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L1210[20:02:49] <LexManos> !gf
GuiCreateWorld.selectedIndex
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L1226[20:34:39] <Ordinastie_> god, he's
back :x
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L1253[21:10:47] <minecraft589> how can I
check if a coordinate is inside of a box made of a certain block
type?
L1254[21:11:07] <Ordinastie_> explain
more precisely what you want to do
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L1256[21:12:37] <minecraft589> if a
player builds a cube or rectangular prism of for example glowstone,
all entities inside it will be immune to poison
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L1258[21:13:44] <Ordinastie_> you need to
find a way to determine if your box is complete
L1259[21:14:42] <minecraft589>
Ordinastie_, yeah, i thought of an algorithm to check it through
rays going from the entity coord in all six directions and then
checking corners, walls and ceilings, but realized that that would
take tons of resources
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L1261[21:15:10] <Ordinastie_> no, you
need to store the completeness of your structure somewhere
L1262[21:15:14] <minecraft589>
Ordinastie_, is there a ready solution with multiblocks or another
mod that does something similar?
L1263[21:15:15] <Ordinastie_> then you
just check coords
L1265[21:15:38] <Flamegoat> The Wiki was
horribly out dated and fragmented.
L1266[21:15:45] <Flamegoat> We put it in
read-only a while back.
L1267[21:16:09] ***
Vaht is now known as Tahg
L1268[21:16:15] <Ordinastie_> you should
probably just redirect everything to the root of the site
maybe
L1269[21:16:42] <Ordinastie_> because I
assume not many wiki page actually point to an equivalent rtd
page
L1270[21:16:53] <Flamegoat> No, that's
why it's wholesale redirect.
L1272[21:17:27] <Flamegoat> Need to reset
the route caching.
L1273[21:17:34] <Flamegoat> But it'll
work correctly in a few.
L1274[21:17:41] <Ordinastie_> ah, ok, np
then
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L1276[21:19:37] <TehNut> Can we just get
a ban on agowa or something?
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L1278[21:19:41] <TehNut> It's really
annoying...
L1279[21:19:55] <Ordinastie_> last time
this went on for more than 2 days :x
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L1281[21:21:21] <minecraft589>
Ordinastie_, what would be an effective way to check for boxes
being created and destroyed?
L1282[21:21:43] <Ordinastie_> I have a
whole system for it
L1283[21:22:01] <Ordinastie_> it's not a
straightforward task to do that efficiently
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L1285[21:22:42] <minecraft589>
Ordinastie_, you made the malisis mods, right?
L1286[21:22:47] <Ordinastie_> yes
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L1288[21:23:42] <minecraft589>
Ordinastie_, could you please point me to where the system for
checking is located in your source code on github?
L1289[21:24:29] <Ordinastie_> not sure if
that will help
L1291[21:26:06] <minecraft589>
Ordinastie_, thanks, I will try to get how it works and how to use
it
L1292[21:26:26] <Ordinastie_> it relies
on a system that automatically stores data for blockPos part of the
multiblock
L1293[21:27:52] <secknv> hehe I will
bookmark that
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L1295[21:28:48] <secknv> so when I try
and make a multiblock there'll be no need to come annoy y'all forge
pros
L1296[21:28:56] <secknv> hehe
L1298[21:29:17] <Ordinastie_> at least
for the AABB one
L1300[21:29:54] <Ordinastie_> (and yes,
that's all that is need for the block to work completely)
L1302[21:30:54] <Ordinastie_> that
detects when it's complete or broken
L1304[21:31:35] <Ordinastie_> the last
one in action
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L1306[21:33:35] <secknv> that's so cool
tho
L1307[21:36:45] <minecraft589>
Ordinastie_, can that be used to support boxes of any size instead
of a set structure like the lava block one?
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L1309[21:37:03] <Ordinastie_> well
yes
L1310[21:37:34] <Ordinastie_> you could
be lazy and use the pattern one, or just make a proper box
one
L1311[21:37:51] <Ordinastie_> that would
maybe take a type and a size in the manner of the AABB one
L1312[21:37:57] <Ordinastie_> but you
wouldn't fill it
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L1316[21:43:37] <minecraft589>
Ordinastie_, what is happening in the AABB example?
L1317[21:43:57] <Ordinastie_> AABBBlock
?
L1318[21:44:40] <minecraft589> yes
L1319[21:45:21] <Ordinastie_> well, I
have multiple systems working together, that's why I said I wasn't
sure it can help
L1320[21:47:17] <Ordinastie_> I have a
component system that handles the block side interractions and
overrides
L1321[21:48:11] <Ordinastie_> it will
handle the onBlockPlaced/onBlockPlacedBy, and
state<->meta
L1322[21:48:43] <Ordinastie_> that's why
you don't see anyhting in the block itself
L1323[21:49:33] <Ordinastie_> then I just
make the MultiBlock object and feed it into the component
L1324[21:49:43] <Ordinastie_> the
component defers the logic to the MB
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L1326[21:51:03] <Ordinastie_> but
basically, my MB works this way : a central block that will
determine the origin of the structure and provide a way to get the
MB instance, a list of states for the positions in the
structure
L1327[21:51:35] <Ordinastie_> that list
is used for placing/breaking in bulk, as well as checking the MB
completeness
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L1329[21:53:45] <Ordinastie_> but like I
said, it also relies on the possible to store the origin position
of the multiblock for any other position
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L1331[21:55:50] <Ordinastie_> it a
complicated system that aims for easy usage and extensibility, but
not so much for reproducing it elsewhere :)
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L1343[22:09:31] <minecraft589>
Ordinastie_, hmm you pointed me in the right direction. I will try
making something like that myself. What I'm thinking is having
vertices to designate the corners of a box and a system to store
data about where each vertex is and what is between them. What is a
way to store data that is native to minecraft?
L1344[22:10:01] <tterrag> why make it
yourself?
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L1347[22:12:24] <tterrag> honestly
asking. I see this attitude everywhere. why not just use the
library that already exists and works perfectly fine?
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L1349[22:13:01] <Ordinastie_> wait,
really ? are you telling him to use MalisisCore?
L1350[22:13:23] <minecraft589> tterrag, i
think its the easiest way, unless there is a way to detect
rectangular prisms of a certain block type being made and
destroyed
L1351[22:14:18] <tterrag> minecraft589:
he gave you a library that *already* does that
L1352[22:14:26] <tterrag> Ordinastie_: I
think anyone should use a library that suits their purposes
L1353[22:14:52] <Ordinastie_> sure, but I
would never have thought you would advise mine :p
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L1355[22:15:22] <minecraft589> so how do
mods in general store data? is using a non-mc way like a file with
json bad?
L1356[22:15:44] <Ordinastie_> there are
ways
L1357[22:15:47] <Ordinastie_> TEs is
one
L1358[22:15:51] <Ordinastie_> ChunkData
is another
L1359[22:17:20] <tterrag> Ordinastie_: MC
has never fit my purposes :P
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L1386[22:55:45] <Deveyus> Question: I
have a background in programming (Go, C#) and an interest in
modding MC, however I don't know Java, don't know forge, and don't
know the current enviroment, any advice?
L1387[22:56:28] <Deveyus> Also, what's a
reasonable amount of uptake time to make the transition to be able
to do so?
L1388[22:57:02] <Ordinastie_> to learn
modding, you basically need 2 things, decent programming knowledge,
and good understanding of MC mechanics
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L1391[22:57:31] <TehNut> The latter comes
from dicking around in a modding env for a while
L1392[22:57:47] <Ordinastie_> learning
java shouldn't be hard if you know C#
L1393[22:58:06] <Ordinastie_> the few
different quirks shouldn't slow you down that much
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L1398[23:11:57] <Flamegoat> If you're
just starting out, and you think something is just blatantly
missing from the documentation, or something just doesn't make
sense - say so. You'll either get punted, or patted. Win win!
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L1400[23:12:30] <sham1> And one can start
putting stuff into documentation
L1401[23:12:36] <Deveyus> That's good to
hear. My other question is actually related to the user bases, what
I'm currently brewing in my mind is a largely 'negative' mod, like
hunger overhaul is, in that I intend to add more external negative
preassure, as well as more reaosn to travel around, much like BC
oil did. Is this worth doing given what seems like a playerbase
that looks for more and more reasons to get more ore sextupling,
and more hyper-powered weap
L1403[23:13:13] <Flamegoat> There's a
huge community dedicated to making the lives of Minecrafters
miserable.
L1404[23:13:16] <Flamegoat> You'll fit
right in.
L1405[23:13:18] <Deveyus> Thanks for
giving me the point there, I'm sure I'd have found it, but it's
nice to see friendly people willing to help with that stuff.
L1406[23:13:37] <Ordinastie_> Deveyus, do
the mod you want
L1407[23:13:43]
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L1408[23:13:44] <Ordinastie_> but start
with reasonable goals
L1409[23:13:48] <Flamegoat> ^
L1410[23:14:16] <sham1> Start with
something simple and build up from that
L1411[23:14:23] <Ordinastie_> don't start
with the intention of making the best total conversion ever
L1412[23:14:41] <sham1> And remember,
this IRC channel is always here to help
L1413[23:14:53] <sham1> It might be empty
at a time, but still ask
L1414[23:15:06] <sham1> there might just
be a person to pick up that message
L1415[23:15:15] <Deveyus> Nah, the whole
of the thing isn't particularly complex. I also want to get into a
territory I don't feel is given enough love in MC, which is the
technological abuse of magic.
L1416[23:15:22] <Flamegoat> Couple things
to remember: Don't ask questions that you haven't already asked
yourself and researched. Don't ping OPs.
L1417[23:15:32] <Flamegoat> Other then
that, everyone's usually here to help. :D
L1418[23:15:41] <Deveyus> Also, what's a
MC texture artist going to cost me in general? I have the art
talents of a squirrel.
L1419[23:16:13] <Flamegoat> That last one
is for those of you that keep pming me. Lol don't do that unless
files is down. You can pm me if files is down.
L1420[23:16:13] <sham1> Oh technological
abuse of magic... Well this is awkward...
L1421[23:16:22] <Ordinastie_> MC texture
artist? does that even exist ?
L1422[23:16:31] <sham1> I think
some
L1423[23:16:37] <sham1> Probably not
professionally
L1424[23:16:38] <TehNut> Make dev
textures and show them to the Unity guys
L1425[23:16:43] <TehNut> They will
probably take pitty on you
L1426[23:16:47] <Deveyus> hahahah
L1427[23:16:47] <sham1> :P
L1428[23:16:51] <TehNut> It's what I do
:p
L1429[23:17:09] <TehNut> That's why BM
looks as pretty as it does now >.>
L1430[23:17:14] <Deveyus> I will
literally write "MACHINE" on the side of a black cube,
that's about the best I got.
L1431[23:17:25] <Flamegoat> Some really
talented texture guys out there. But generally, until you get a
good prototype going, you'll be hard pressed to get someone onboard
unless you know them personally.
L1432[23:17:36] <TehNut> ^
L1433[23:17:54] <Deveyus> Money usually
gets people on board, and I'm not rich, but I can budget some to
pay someone if need be, ya know?
L1434[23:18:19] <Flamegoat> Honestly,
that's not something that comes up much in this community.
Occasionally for high profile mods, but for the small stuff, it's
relatively easy to find someone looking for experience.
L1435[23:18:29] <TehNut> The majority of
artists I know would just ask to get a % on the Curse project (if
one is made)
L1436[23:18:33] <Flamegoat> ^
L1437[23:18:38] <Deveyus> Fair
enough.
L1438[23:19:03] <sham1> There really is
no reason to not release on curse
L1439[23:19:14] <Deveyus> Yeah, from what
I've seen that is the case.
L1440[23:19:18] <Ordinastie_> TehNut,
wait, you know artists ? how do people do that ? knowing artists..
:'(
L1441[23:19:29] <Flamegoat> I find a lot
of artists on Twitter.
L1442[23:19:30] <sham1> Social life
L1443[23:19:31] <TehNut> Some people ride
the "DAE h8 curze??!??!" train really hard
L1444[23:19:36] <Ordinastie_> sham1,
what's that ?
L1445[23:19:53] <sham1> Well Curse's app
is annoying
L1446[23:20:02] <sham1> FFS it's not even
multiplatform
L1447[23:20:03] <illy> I cant even use it
:P
L1448[23:20:06] <TehNut> No I mean the
people who hate the company, not the launcher
L1449[23:20:13] <Deveyus> Ordinastie_: I
think it's that thing that involves outside.
L1450[23:20:19] <RANKSHANK> ^eew
L1451[23:20:20] <Ordinastie_> never heard
of it
L1452[23:20:32] <TehNut> I only know the
Unity people
L1453[23:20:50] <sham1> What's this
outside
L1454[23:21:12] <Deveyus> That place you
go that has all the radiation, and bugs and uncontrolled wind and
temprature.
L1455[23:21:13] <sham1> Damn it,
diesieben07, are you there
L1456[23:21:13] <illy> that place the the
bright hot thing in the sky
L1457[23:21:28] <sham1> There is a 1.7.10
help request thread needing locking
L1458[23:21:47] <sham1> Well technically
it is behind the sky
L1460[23:22:29] <sham1> Dang it Lex, ISO
8601
L1461[23:22:54] <Flamegoat> Haha
L1462[23:23:05] <sham1> Took me a while
to realise that he was not talking about ninth of 22th month
L1463[23:23:16] <Flamegoat> Hahaha yea
yea, we silly Americans.
L1464[23:23:28] <sham1> :D
L1465[23:23:32] <illy> sham1, ok the
place with all the green stuff that sets off my allergies
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L1467[23:23:46] <sham1> That's
better
L1469[23:24:45] <sham1> We just need
people to contribute to RTD
L1470[23:24:56] <sham1> Easier said than
done
L1471[23:24:57] <TehNut> Effectively
immediately
L1472[23:25:03] <Flamegoat> Did I
typo?
L1473[23:25:12] <TehNut> -ly
L1474[23:25:12] <Flamegoat> I did. I'm
sick, PAX West destroyed me lol.
L1475[23:25:18] <TehNut> lol
L1476[23:25:27] <illy> damnit docker
>.>
L1477[23:25:28] <Flamegoat> Poof,
fixed.
L1478[23:25:42] <Flamegoat> What'd Docker
do this time?
L1479[23:25:59] <Deveyus> I swear,
everywhere I go I hear "Damnit Docker" or "Damnit
Kubernetes"
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L1481[23:26:12] <Flamegoat> Love me some
Docker.
L1482[23:26:28] <sham1> Well, it's made
in Golang so it's kind of weird to me
L1483[23:26:38] <illy> whenever I run
jenkins in docker it coredumps
L1484[23:26:45] <Deveyus> <3 go so
much
L1485[23:26:48] <Flamegoat> Odd.
L1486[23:27:04] <illy> yep
L1487[23:27:20] <sham1> Go just threw 3
decades or so programming language design out the window
L1488[23:27:20] <illy> maybe if I install
gentoo...
L1489[23:27:23] <Deveyus> Other than it
having a community that is friendly, right up until you do
something in a way they don't like >.>
L1490[23:27:46] <illy> sham1, whatever
works for people and gets the job done :P
L1491[23:27:52] <Flamegoat> Deveyus:
welcome to programming.
L1492[23:27:59] <Flamegoat> :D
L1493[23:28:04] <illy> i mean look at JS
its interesting
L1494[23:28:16] <sham1> I'd rather
not
L1495[23:28:22] <Deveyus> They literally
have a mantra of the best way to do things is the way everyone else
does them
L1496[23:28:47] <Deveyus> But things like
goroutines and such make it totally worth it :D
L1497[23:28:48] <sham1> The last time I
looked at JavaScript NPM broke because leftpad
L1498[23:29:22] <Flamegoat> I'm a fan of
whatever the job at hand requires. Pro/Con kinda guy.
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L1502[23:30:18] <sham1> Also, concurrency
without implicit immutability is pita
L1503[23:30:23] <Deveyus> Anyways, I
guess I should get a design and tech outline prepped if I want to
build a mod. First technical challenge that comes to mind is: Are
there any good ways of dealing with things occuring in distant
chunks without loading said chunks?
L1504[23:30:44] <sham1> Well, the game
has to load the chunks
L1505[23:31:11] <Deveyus> That's what I
thought, there's no 'worldspace' for me to run things in is
there?
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L1512[23:38:27] <kashike> Flamegoat: hate
to be the breaker of bad news, but the wiki doesn't redirect to
rtfd :P
L1513[23:38:54] <Ordinastie_> ahah nope
:p
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