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L1[00:00:01] <tterrag> last I checked, the TESR hack doesn't work because you can't get a stack
L2[00:00:05] <tterrag> that's a cop out
L3[00:00:11] <LexManos> No its not, its the truth.
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L5[00:00:19] <tterrag> I've tried, it's not possible. fry can confirm this
L6[00:00:21] <LexManos> If you wanna break shit, you get no support.
L7[00:00:26] <tterrag> unless something drastically changed recently
L8[00:00:46] <LexManos> If you cant figure out how then great, I/Mojang did our jobs correctly.
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L12[00:00:55] <LexManos> Better to have you ignorent then to have you break shit.
L13[00:01:10] <tterrag> so my 1.9 version loses a feature for no reason?
L14[00:01:23] <LexManos> You can do whatever you want, in a different way.
L15[00:01:24] <tterrag> and no, I cannot implement this feature with baked models
L16[00:01:34] <tterrag> it requires GL access
L17[00:01:39] <LexManos> Then you're doing it wrong.
L18[00:01:48] <LexManos> Not going to get into this argument.
L19[00:01:54] <LexManos> We've had it a thousand times before.
L20[00:01:57] <tterrag> if you know of a way to render large dynamically downloaded images in a baked model I'm all ears :)
L21[00:02:08] <tterrag> or apply a shader to an item render
L22[00:02:19] <LexManos> I do know of a way, actually I could think of like 3 possible routes.
L23[00:02:21] <LexManos> But as I said
L24[00:02:22] <LexManos> <LexManos> You shouldnt which is why we wont help you
L25[00:02:52] <escman1999> what's so bad about doing that?
L26[00:03:02] <tterrag> so again, your opinion of what I should/shouldn't do is affecting my featureset
L27[00:03:11] <LexManos> esc: Think of it this way.
L28[00:03:18] <tterrag> no one I've spoken to has said it was possible. not even fry
L29[00:03:27] <tterrag> so you are apparently the keeper of this forbidden knowledge
L30[00:03:29] *** minecreatr is now known as Mine|dreamland
L31[00:03:37] <LexManos> You walk into Burger King, and order a big mac. The cooks in the back whip it up for you and get you it in like 60 seconds.
L32[00:03:43] <LexManos> Now, instead of doing that.
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L35[00:04:45] <LexManos> You walk into Burger King, You proceede to the kitchen, grabbing random pots and pans and knives off the counter, you spray ketchup from aross the room on to buns you've taped to the wall. And lauch the patties from the range using spactulas hooeked together with rubber bands.
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L38[00:05:04] <LexManos> And you finish your burger and walk out.
L39[00:05:08] <TehNut> I love comparisons.
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L41[00:05:33] <LexManos> Yes, the second way may of gotten the job done, but it fucked everything for anyone else who wanted to work in that kitchen.
L42[00:05:42] <TehNut> Some are boring. Others are masterpieces. You never know what you'll get
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L44[00:05:45] <tterrag> it's more like I'm asking them to add bacon to my burger, while I can see the bacon on the counter, but they won't do it :>
L45[00:05:52] *** LordIllyohs is now known as illy_
L46[00:05:55] <escman1999> lol, first option sounds less fun, but much better
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L48[00:06:02] <LexManos> I pull most of my comparisons out of my ass on the fly, so ya, you never know what you're gunna get.
L49[00:06:14] <illy_> mmm bacon
L50[00:06:42] <LexManos> tterrag, No, it not. Its like asking for bacon when the farm is down the road and you have to go slaughter the pig yourself.
L51[00:06:56] <tterrag> so let me slaughter the pig :D
L52[00:07:05] <tterrag> it's my job if I want bacon, no?
L53[00:07:18] <Ordinastie_> but that's what he's saying, we don't have access to the pig
L54[00:07:21] <escman1999> too messy
L55[00:07:26] <LexManos> Are you a butcher, do you know how to properly strip a hog? No.
L56[00:07:27] <LexManos> Point is 90% of people do it wrong, and fuck shit up for everyone else.
L57[00:07:44] <tterrag> actually, for the sake of this comparison, I'd say I'm a pretty good butcher :D
L58[00:08:00] <LexManos> Then you should know how to access the required tools to do what you want.
L59[00:08:07] <LexManos> They exist, we just dont help you get them.
L60[00:08:15] <LexManos> We are not a school for butchers.
L61[00:08:28] <tterrag> analogy collapses. there is no school for minecraft modders. or well, there sort of is, and we're chatting in it
L62[00:08:36] <TehNut> Tbh, if he *does* tell you how to do it, you'll implement it in an open source project. Now that 90% can go see it and do it
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L64[00:08:39] <LexManos> No we arnt.
L65[00:08:57] <Ordinastie_> even though fry explicitly said we could get the knife but not the pig?
L66[00:09:00] <LexManos> We are talking in a irc channel that explicitly expects its users to know the basics at least.
L67[00:09:08] <LexManos> Anyways
L68[00:09:08] <tterrag> basics, yes
L69[00:09:10] <LexManos> As I said
L70[00:09:23] <LexManos> this is not the place to argue this as I dont want to have the fucking argument for a 60th time
L71[00:09:40] <tterrag> restricting the supply of bacon is facist! let us all be butchers! viva la proletariat!
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L73[00:09:58] <LexManos> To answer the original question, EVERYTHING you could do in 1.7- you could do in 1.8+, Just in a different way.
L74[00:10:31] <Ordinastie_> I still think the principle of limiting the toolset based on people that might do wrong with them is a bad concept
L75[00:10:39] <tterrag> ^
L76[00:10:53] <LexManos> Its more like not going out of my way to explicitly make it easy to fuck shit up.
L77[00:11:29] <LexManos> As I've stated many times, you can do anything you want, you just have to know how.
L78[00:11:36] <tterrag> and how do I know how?
L79[00:11:37] <tterrag> magic?
L80[00:11:54] <kenzierocks> reverse engineering
L81[00:11:58] <LexManos> By getting off your ass and doing your own research and properly understanding the engine in which you're working.
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L83[00:12:14] <kenzierocks> we've decompiled literally all of minecraft, you can do really easy RE on it
L84[00:12:15] <tterrag> I've probably done more work with the internals of the model/rendering system than most people in here
L85[00:12:17] <LexManos> This is going in circled.
L86[00:12:22] *** tterrag was kicked by MineBot (Banned: (1d) Byte))
L87[00:12:39] <escman1999> at some point, i might actually end up using forge when i learn how to code :D
L88[00:12:40] <LexManos> I can't even spell bye correctly, fucking habbits
L89[00:12:55] <TehNut> escman1999: no please don't
L90[00:13:16] <LexManos> Minecraft Modding/Forge is a HORRIBLE way to learn programming.
L91[00:13:20] <TehNut> Forge expects you to have at least a basic understanding ofthe language
L92[00:14:06] <TehNut> I thought it would be a great idea. I was so lost and couldn't do anything. I completely regret the decision.
L93[00:14:12] <illy_> Lex, Moving out of the circle I have a gift for you the PR bot you wanted https://github.com/Illyohs/SparkyForge now with %50 more jenkins
L94[00:14:22] <escman1999> oh, the only language i sort of know how to use right now, is lua T_T
L95[00:14:28] <LexManos> ugh... no time to review it
L96[00:14:39] <LexManos> email me and i'll let it sit in my inbox until i get time to look at it
L97[00:14:46] <illy_> kk
L98[00:15:20] <illy_> Do you want me to attach a demo to the email too?
L99[00:15:28] <LexManos> attach whatever is nesdsasary
L100[00:15:40] <illy_> ok
L101[00:15:58] <illy_> I will have it done by tonight
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L106[00:23:20] <escman1999> welp i'm out guys, it was nice talking to you
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L133[01:43:46] <sham1> interesting
L134[01:44:04] <sham1> But understandable conversation
L135[01:51:28] <Subaraki> client sided packets do not need to be registered on client side only right ? you can just network.registerMessage in the pre init event/init event
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L140[01:59:52] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20160908 mappings to Forge Maven.
L141[01:59:56] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20160908-1.10.2.zip (mappings = "snapshot_20160908" in build.gradle).
L142[02:00:06] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L156[02:47:08] <illy_> I hate bugs that are only bugs because im stupid and added a 2 to where a 1 should have been >.>
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L158[02:53:33] <sham1> off-by-one errors
L159[02:56:17] <illy_> while making the video for lex I noticed the label command wasn't working a 2 beers later I found that args[2].equals("getall") should have been args[1]
L160[02:57:52] <sham1> :P
L161[02:58:48] <illy_> the real moral of the story is that beer helps :D
L162[02:59:25] <Corosus> agreed
L163[02:59:44] <fry> disagreed :P
L164[02:59:53] <illy_> .prstatus 1
L165[02:59:58] <illy_> oops
L166[03:01:46] <illy_> fry, only when there is too much drunk me writes weird commit logs... and writes code that sober me doesn't understand
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L190[04:46:06] <LatvianModder> illy_: are you saying you are drinking alone? never drink alone
L191[04:49:33] <MalkContent> never*; *: exceptions apply
L192[04:51:03] <LatvianModder> name em'
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L195[04:53:19] <MalkContent> that one night you get every couple of weeks where you stay up until 3 hours before dawn and stare into the dark quiet abyss outside of your window, listening to music
L196[04:53:41] <MalkContent> i allow myself 1-2 shot glasses full of this 50% jaegermeister-alike then
L197[04:53:57] <LatvianModder> You.. are a very sad person..
L198[04:54:06] <MalkContent> i am a very happy person :D
L199[04:54:41] <LatvianModder> Thats what friends are for
L200[04:54:51] <MalkContent> yea there's the sad part
L201[04:54:56] <MalkContent> my friends are all over the country
L202[04:55:20] *** Keridos is now known as Keridos|away
L203[04:55:22] <kashike> my friends are on the internet :]
L204[04:55:53] <MalkContent> don't count unless you know them in person* :P
L205[04:55:59] <MalkContent> *: exceptions apply
L206[04:58:23] <MalkContent> LatvianModder: also there's this lemon-beer mix, that is downright refreshing to have one of. sometimes you feel like you earned one of those at the end of the day ^^
L207[04:58:43] <LatvianModder> lemon with beer? I gotta try that
L208[04:59:16] <LatvianModder> or rather.. beer with lemon.. but I could always soak a lemon in beer and then eat it xP
L209[05:00:25] <MalkContent> its probably more lemonade rather than straightup lemon juice
L210[05:00:47] <Subaraki> beer ?
L211[05:00:55] * Subaraki becomes one and all ear
L212[05:01:01] <MalkContent> beer-lemonade mix is called radler in germany
L213[05:01:05] <MalkContent> just pretty good :D
L214[05:01:19] <MalkContent> radler = cyclist
L215[05:01:26] <Subaraki> a coke-beer mix in belgium is a called a Diesel
L216[05:01:29] <MalkContent> https://en.wikipedia.org/wiki/Shandy#Radler
L217[05:01:34] <Subaraki> Mazout* in belgian
L218[05:01:39] <MalkContent> yea, we call the diesel here, too
L219[05:01:50] * Subaraki highfives MalkContent
L220[05:01:55] <Subaraki> o/
L221[05:01:58] <MalkContent> \o
L222[05:03:36] <MalkContent> here's the thing i meant originally, I'm not sure if it qualifies as a Radler
L223[05:03:39] <MalkContent> http://www.hoepfner.de/bierspezialitaeten/sorten/grape.html
L224[05:04:20] <MalkContent> that's my go-to night-out refreshment ^^
L225[05:07:24] <Subaraki> looks fancy
L226[05:07:31] <Subaraki> i just prefer sticking with beer though
L227[05:08:49] <MalkContent> that's fair
L228[05:10:05] <kashike> I'd choose water.
L229[05:12:19] <MiniDigger> radler...
L230[05:12:22] <MalkContent> that's not isotonic tho :P
L231[05:12:43] <sham1> aah, inconsolata is so small
L232[05:12:51] <MiniDigger> I will just stick with Kölsch
L233[05:13:22] <sham1> ?
L234[05:13:51] <MalkContent> there's two kinds of people, MiniDigger
L235[05:14:08] <MalkContent> those who don't like Kölsch and people from Köln :D
L236[05:14:13] <MalkContent> i think i know your location
L237[05:14:17] <MiniDigger> :D
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L239[05:15:00] <MalkContent> though i have to say i never knowingly tried the stuff, so i couldn't judge
L240[05:15:30] <MalkContent> but its funny that like 9/10 people who proclaim they like it are from the place
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L252[05:40:25] <Subaraki> my server is throwing an error that it cannot find GuiScreen (which is normal) but it isn't referign to one of my own classes. the only link i can find is in my mod file, where i register my client sided packet.
L253[05:40:25] <Subaraki> NETWORK.registerMessage(PaintingMessageHandlerClient.class, PacketPaintingClient.class, 1, Side.CLIENT);
L254[05:40:34] <Subaraki> neither of those classes use a call to guiscreen
L255[05:40:51] <Subaraki> i am riddled
L256[05:41:09] <Subaraki> http://pastebin.com/09XyMydt
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L259[05:44:17] <Chaoschaot234> hey, I have a problem with setting up my 1.10.2 workspace on intellij ... https://1drv.ms/i/s!Ajy7SuD2gGVw7llgdrytpiz-fShM - I copied and modified the build.gradle from McJty with his permissions but after importing from existing source using this build.gradle (https://github.com/chaos234/MekanismAdditions/blob/1.10.2/build.gradle) it hasn't imported any of the specific jars so what went wrong?
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L261[05:44:44] *** PaleOff is now known as PaleoCrafter
L262[05:45:11] <Subaraki> no clue, but if i were you, i'd just make one from scratch and follow the official forge guidelines
L263[05:45:28] <Subaraki> http://mcforge.readthedocs.io/en/latest/gettingstarted/
L264[05:45:41] <Chaoschaot234> ok
L265[05:46:17] <Subaraki> how does the bot work again ? i need to find an obfuscated name
L266[05:46:50] <Chaoschaot234> 12.18.1.2076 should be fine oder should I fall back to 2011?
L267[05:47:18] <Subaraki> its fine
L268[05:47:23] <Subaraki> i always use latest
L269[05:47:40] <Subaraki> !gm stuff
L270[05:47:40] <Chaoschaot234> ok, then I'll download the MDK file
L271[05:47:48] <Subaraki> aha, there he is
L272[05:53:00] <Subaraki> !gf sizeX
L273[05:53:25] <Subaraki> hmm
L274[05:53:32] <Subaraki> the names are axactly the same
L275[05:58:20] <Subaraki> could someone look into this ? http://pastebin.com/09XyMydt
L276[05:58:44] <Subaraki> it gives me an error at line 17 which is this NETWORK.registerMessage(PaintingMessageHandlerClient.class, PacketPaintingClient.class, 1, Side.CLIENT);
L277[05:58:57] <Subaraki> neither both of classes have an import of guiscreen
L278[05:59:28] <PaleoCrafter> they may do transiently :P
L279[06:00:10] <PaleoCrafter> we can't tell without the code
L280[06:00:14] <Subaraki> what do you mean PaleoCrafter ?
L281[06:00:30] <PaleoCrafter> the classes may be using something that uses GuiScreen
L282[06:00:41] <PaleoCrafter> or using that that uses something that uses it etc. :P
L283[06:00:47] <Subaraki> mc.displayGuiScreen(new PaintingSelectionScreen(message.art, message.id)); ?
L284[06:00:56] <Subaraki> like that ?
L285[06:00:59] <PaleoCrafter> yep
L286[06:01:07] <Subaraki> so i need to call that line from my proxy
L287[06:01:14] <PaleoCrafter> indeed
L288[06:01:19] <Subaraki> well then !
L289[06:01:24] * Subaraki goes back to work
L290[06:01:43] <PaleoCrafter> And you probably want to remove all references to the Minecraft class in that class too :P
L291[06:05:10] <Subaraki> there, this should work
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L293[06:09:15] <heretyui> Hello, I gave up on trying to edit LootTable directly (because of complicated management to keep the list clean) and instead i'm calling EntityLiving#dropLoot xtimes (I wanted to do this a while ago because I saw it in AuraCascade's src, but I thought it wasn't possible anymore because they were using DropFewItem/dropRareItem which doesn't do anything anymore)
L294[06:10:19] <Subaraki> is this normal ? http://pastebin.com/7xKQM2e3
L295[06:10:55] <heretyui> I'm now catering for chest generation, planning to use the same strategy (calling tileEntity#fillInventory) but I can't seem to find a replacement a hook on the chest content generation upon first opening. (chestGenHook disappeared in 1.9 right ? )
L296[06:10:57] <Subaraki> what makes you say dropFewItem/dropRareItem doesnt do anythign anymore ?
L297[06:11:33] <Subaraki> i used to have a gen for chests. but that was prior to 1.7
L298[06:13:08] <heretyui> Subaraki I don't recall exactly but the source code + a doc I think mentionned only slime were still using it (As far as i can remember, but may be I completly misunderstood) anyway this part is working great now
L299[06:13:26] <heretyui> Subaraki Were you using the chestGenHook or something else?
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L301[06:15:13] <Subaraki> ChestGenHooks.getInfo("dungeonChest").addItem(chestGen);
L302[06:15:17] <Subaraki> twas the genhooks
L303[06:15:32] <Subaraki> i got that from ichun though
L304[06:15:36] <Subaraki> you should check ichun's code
L305[06:15:51] <Subaraki> can't remember what mod he uses chest gen in though
L306[06:16:24] <heretyui> I went thought the PR on Forge GitHub and Saw this hook removed from 1.9
L307[06:16:31] <heretyui> I'm gonna check, thanks !
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L309[06:30:14] <Subaraki> The received string length is longer than maximum allowed (21 > 20)
L310[06:30:17] <Subaraki> god dangit
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L317[06:56:07] <heretyui> So I'm gonna try to get the chest with EntityInteract
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L324[07:33:32] <sham1> heretyui, that's cool
L325[07:33:48] <sham1> However, mind showing what you tried
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L330[07:36:46] <Chaoschaot234> it is back ... nice
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L332[07:40:04] <sham1> What is back
L333[07:41:16] <Chaoschaot234> nickserv
L334[07:41:34] <Chaoschaot234> because and I dunno why this channel is +r u can't acces them without registered on nickserv
L335[07:42:26] <PaleoCrafter> +r is a noob filter :P
L336[07:42:47] <Chaoschaot234> and also horrible if a netsplit occours :P
L337[07:42:53] <sham1> That apparently insults people
L338[07:43:04] <heretyui> hey sham1 sure I can send you the current state of the code : http://pastebin.com/WVcBNYZb
L339[07:43:09] <heretyui> It's really just a test
L340[07:43:10] <PaleoCrafter> nah, sham1, only the redirect :P
L341[07:43:46] <heretyui> I need to figure out if chest are filled when first opened or when the chunk is generated actually (I totally just assumed it was done the first time you open it)
L342[07:43:54] <sham1> Why do you query the Method object every time the event is called
L343[07:44:24] <sham1> You could do some lazy initialization
L344[07:44:35] <Chaoschaot234> however ... I can't even get my mekanism addon coded because the API can't help me :/ ... I have no multiblock class in it, also nothing for adding my config vars to the existing one and other things so how can I go with my planned mod?
L345[07:45:12] <Chaoschaot234> In addition I dunno anything about 1.10.2 modding because there is no well written howto ... rly bad
L346[07:45:42] <heretyui> sham1 yeah because I just moved it in recently, not sure it was working so I'll clean it up after I'm sure I actually need it
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L348[07:45:57] <sham1> Ok
L349[07:45:59] <sham1> Good
L350[07:46:53] <Chaoschaot234> what I need is some place for configuration, for multiblock handling, adding an item as instruction book (like the one from botania, or rftools, or what ever mod) and an achivement page
L351[07:47:26] <Chaoschaot234> last one isn't the problem because I can look into other mods but the other ones are a high problem
L352[07:50:35] <Chaoschaot234> anybody an idea how I can get some examples how todo this?
L353[07:50:49] <sham1> by coding
L354[07:51:11] <Chaoschaot234> how should I code a multiblock ahndler without any how to?
L355[07:51:23] <heretyui> Random question, I'm adding a custom NBT to mobs; and sometime I get "[Server thread/WARN]: Ignoring unknown attribute myAttribute". The attribute is registered on the mob on worldSpawn, what does it mean exactly ?
L356[07:52:03] <heretyui> Chaoschaot234 Botania is openSource, have you tried read the src ?
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L358[07:53:18] <IoP> almost open source...
L359[07:53:50] <IoP> or reasonable open sourcr like author states
L360[07:54:45] <sham1> What isn't open in botania
L361[07:55:13] <Chaoschaot234> this isn't the problem, I have read it but I am not sure if I can use the code for my usage
L362[07:55:22] <IoP> license cluse for no commercial usage.
L363[07:55:54] <Chaoschaot234> also I don't think that their lexicon system will fit for that what I want todo
L364[07:57:00] <Chaoschaot234> but at first I want to includ/add this for mekanism and like stated by the modauthor he want this to be a seperate addon: https://github.com/aidancbrady/Mekanism/pull/3575
L365[07:57:09] <sham1> Try to look at how vanilla books handle stuff
L366[07:57:40] <Chaoschaot234> Well, the additions which I have maded are for 1.7.10 but with the API it should be possible to add those thing for 1.10.2
L367[07:58:26] <Chaoschaot234> this is an idea too sham1 but what is with an own "lexicon" with his own gui like rftools or draconic evolution it does?
L368[07:59:17] <sham1> Well, you can still take pointers (such as 0xDEADBEEF) from hanilla books and still make your own gui
L369[07:59:44] <Chaoschaot234> ok
L370[07:59:55] <heretyui> is there a specific way to do refection when one argument is @nullable ? I can't seem to find a way to get the fillinventory
L371[08:00:02] <heretyui> on v
L372[08:00:03] <heretyui> TileEntityLockableLoot
L373[08:01:14] <sham1> I thought that @Nullable is a compile-time annotation
L374[08:01:23] <sham1> it should not affect you
L375[08:01:37] <heretyui> Hmm sounds logic
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L377[08:04:26] <heretyui> et.minecraft.tileentity.TileEntityChes
L378[08:04:26] <heretyui> t.fillWithLoot
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L380[08:05:00] <heretyui> Wait wth I'm getting TileEntityLockableLoot.class.getDeclaredMethod and the error message tell me it can't find Net.minecraft.tileentity.TileEntityChest.fillWithLoot
L381[08:05:36] <sham1> Well the package should not start with a capital letter
L382[08:06:18] <heretyui> That's just a wrong copy/paste sorry in my code I just have TileEntityLockableLoot.class.getDeclaredMethod("fillWithLoot", EntityPlayer.class)
L383[08:24:14] <Chaoschaot234> ok ... this seem to be working for me ... one question for those which are using intellij ... how can I tell intellij which is the ressources folder? because I am register gases and fluids which requires the png file but I am not sure what the path must be ... under ressources I created the moddir mekanismadditions and in it the structure textures/blocks/liquids and textures/items ... mist it then be "mekanismadditions:t
L384[08:24:14] <Chaoschaot234> or can I leave out textures/blocks?
L385[08:37:08] <Chaoschaot234> oh, I have been noticed that the RecipeHelper from mekanism API is compleatly deprecated and that "I" should use IMC ... what does this mean? has I access then to the methodes to add a mekanism recipe or must I use the deprecated class?
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L393[08:53:10] <heretyui> Fill chest on right click was a terrible idea I have no sane way to know if I have to fill or if it's already been done
L394[08:57:26] <illy_> LatvianModder, code us my friend
L395[08:57:38] <illy_> hmm that sounds horribly sad...
L396[08:57:40] <LatvianModder> You need a friend?
L397[08:57:57] <LatvianModder> I might have just what you need, but its burried deep in my screenshots folder
L398[08:58:16] <illy_> now im scared
L399[08:58:18] <LatvianModder> http://ss.latmod.com/mc/
L400[08:58:26] <pig> someone said they got code from me for dungeon loot lmao that code is like 2 years old even I wouldn't trust it
L401[08:58:32] <LatvianModder> have fun finding it. I once made Friend entity for me. I WAS LONELY OK
L402[08:58:52] <LatvianModder> I think mc now uses loot tables
L403[08:59:00] <sham1> pls
L404[08:59:08] <LatvianModder> So its somewhat simple to make dungeon loot. but I personally havent done that
L405[09:00:58] <heretyui> I'm not trying to add a new dungon loot I'm trying to edit (on the fly) the quantity that get into them based on context
L406[09:01:20] <heretyui> I thought I could do it when they get opened but that didn't go well
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L408[09:07:57] <masa> don't the loot get generated when they are first opened? so there must be some tag to indicate that
L409[09:09:50] <heretyui> But I'm pretty sure the event has been triggered after the tag is set because I couldn't get to have an empty inventory on the chest
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L411[09:12:08] <masa> which event?
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L413[09:13:08] <masa> pretty sure playerinteractevent has to fire before anything else happens on the target block
L414[09:14:52] <heretyui> Gonna try agin with this one
L415[09:14:54] <heretyui> Thanks
L416[09:15:31] <heretyui> Is there any docs on the different available NBT tags on tiles ?
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L419[09:29:35] <masa> look at the readFromNBT() and writeToNBT() methods of the TE in question
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L422[09:38:10] <Chaoschaot234> https://github.com/aidancbrady/Mekanism/blob/master/src/main/java/mekanism/api/ItemRetriever.java <<< I have a problem with this and adding a Shapless Recipe. The problem is that there are different tiers fromt he control circuit so I have to add a new ItemStack but I don't know how to do this correctly, so that it works ... hte basic control circuit should have hte meta value 0 or 1 so how can I solve this?
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L441[10:09:20] <heretyui> Oh myyyy it works ! I just have one tiiiinyyy issue... how can I deal with "You tried to over-fill a container" ? Basically if I fill with gold, it will fill a new slot everytime even tought there's spare room in non-full stacks. (I'm using LootTable#fillinventory multiple time) if there's a way to auto-merge the stacks inside a chest for example ?
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L451[10:50:29] <masa> well at least with custom inventory code
L452[10:51:54] <masa> I don't know if vanilla or forge include helper methods for that, I just made pretty much all the inventory code for my mod myself so that I have total control over it and it won't change unexpectedly during updates etc
L453[10:53:28] <heretyui> Yes did the same, it works ! :)
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L462[11:43:08] <Bottersnike> Can someone help me please?
L463[11:43:38] <MalkContent> always just post the question
L464[11:43:45] <Bottersnike> My mod is working fine in my development enviroment, but when I build a jar and run it in Minecraft (using the same forge and MC version), I get the error
L465[11:43:46] <Bottersnike> java.lang.NoSuchMethodError: net.minecraft.client.Minecraft.getMinecraft()Lnet/minecraft/client/Minecraft;
L466[11:45:35] <PaleoCrafter> how did you build it?
L467[11:45:38] <MalkContent> just to be sure, you did get the forge <mdk> ?
L468[11:45:41] <PaleoCrafter> if not gradlew build, do so :P
L469[11:46:58] <Bottersnike> I used the "Jar" option from the build tab in intellij gradle
L470[11:47:53] <PaleoCrafter> that doesn't reobfuscate, use the build task
L471[11:47:56] <Bottersnike> "gradelw build" complains that it "Could not find tools.jar"
L472[11:48:02] <Bottersnike> How should I fix that?
L473[11:48:20] <PaleoCrafter> uhm... sounds like your JDK isn't properly set up
L474[11:48:45] <sham1> There should be something on the topic about "don't ask to ask, just ask"
L475[11:48:58] <Bottersnike> JAVA_HOME points to my JDK. Is java.home an evn variable that I need to set?
L476[11:49:10] <PaleoCrafter> back in ye olde days, we had ?ask from Overbot
L477[11:49:33] <PaleoCrafter> pastebin the result of gradlew build --stacktrace
L478[11:51:19] <Bottersnike> Okay. I'm just waiting for pastebin to load
L479[11:51:36] <Bottersnike> http://pastebin.com/DVqAv4f7
L480[11:53:30] <Bottersnike> Okay, I managed to use the "Build" option on intellij and that worked so I think intellij is setting the variables for me. (BTW "Build" from intellij worked fine. I'm just testing my mod now)
L481[11:53:53] <PaleoCrafter> which build option even? :P
L482[11:55:51] <gigaherz> you mean Make Project? ;P
L483[11:57:49] <sham1> But it's not make at all
L484[11:58:49] <Bottersnike> "Tasks">"Build">"Build"
L485[12:00:00] <PaleoCrafter> ah, yeah, that's correct :P
L486[12:00:27] <Bottersnike> :D Why is forge so badly documented?
L487[12:00:44] <gigaherz> because the documentation is community-provided
L488[12:00:53] <fry> because documenting things is hard and thankless work :P
L489[12:01:16] <PaleoCrafter> I'd thank you a lot if you actually properly documented all your awesome rendering stuff, fry :P
L490[12:02:06] <sham1> ^
L491[12:02:15] <Bottersnike> :D I've just started modding and I've been learning off tabb autocompletion...
L492[12:02:26] <sham1> You're the one person who understands rendering in any capacity
L493[12:02:43] <sham1> But tab completion is a majour thing in terminals
L494[12:02:46] <fry> if only I had the word skill stuff :P
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L496[12:03:03] <Bottersnike> In intellij it shows other packages when you start typing
L497[12:03:18] <sham1> Oh, you mean autocomplete
L498[12:03:30] <Bottersnike> Yeah
L499[12:03:33] <gigaherz> intellisense in microsoft terms ;P
L500[12:03:50] <sham1> Or Company-mode in terms of a certain Emacs plugin
L501[12:04:09] <PaleoCrafter> that's the bad thing, fry, I *do* want you to write docs and at the same time I don't because I know nobody will understand them :P
L502[12:04:23] <PaleoCrafter> it'd also be full of links to PDFs
L503[12:04:23] <fry> :D
L504[12:04:42] <fry> good idea, I'll write a pdf :P
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L508[12:10:29] <PaleoCrafter> oh god, pls don't
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L511[12:15:32] <sham1> Pls put into RTD if anything
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L517[12:23:11] <Chaoschaot234> I have problems with compiling a mod which has an API in src/api/java ... the problem is the included API which misses files from the main mod but this shouldn't be happen so what does the java compiler wrong and how can I disable it?
L518[12:23:53] <McJty> What api is it?
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L520[12:24:01] <Chaoschaot234> mekanism ones
L521[12:24:05] <Chaoschaot234> for 1.10.2
L522[12:24:12] <McJty> And you sure it doesn't actually reference something out of mod itself?
L523[12:24:18] <McJty> Examine where you get the error
L524[12:24:26] <McJty> Maybe there is an import there or something that is wrong
L525[12:24:50] <Chaoschaot234> http://hastebin.com/oresinixur.tex
L526[12:24:58] <Chaoschaot234> these are hte errors
L527[12:25:15] <Chaoschaot234> tha api seems also for me not rly well made because I have had a lot of trouble
L528[12:26:03] <McJty> Where is FluidType defined?
L529[12:26:08] <McJty> If you look for it (ctrl-N)
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L531[12:26:17] <Chaoschaot234> it isn't defined
L532[12:26:26] <Chaoschaot234> if I use an API all should be included
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L534[12:26:40] <Chaoschaot234> I am not responsable for missing classes/interfaces/enums
L535[12:27:05] <McJty> And you are sure you have the full api?
L536[12:27:09] <McJty> I know mekanism itself is modularized
L537[12:27:14] <McJty> Not sure about the api
L538[12:27:39] <Chaoschaot234> https://github.com/chaos234/MekanismAdditions/tree/1.10.2 <<< here is the current source ... I know that I don't have any FML event yet in my main class
L539[12:27:56] <McJty> I'm talking about the Mekanism api
L540[12:28:03] <McJty> You sure you have all of it in your dev env?
L541[12:28:15] <Chaoschaot234> yes
L542[12:28:19] <sham1> What would be the best way to store energy while making it not profitable to just hoard it with the lowest tier generators
L543[12:28:22] <Chaoschaot234> downloaded the MDK from his webpage
L544[12:28:37] <McJty> Hmm, Chaoschaot234 how did you get those errors? FluidType doesn't occur in your github anywhere
L545[12:28:46] <sham1> What would you guys do to discourage spamming low level energy generators
L546[12:28:52] <Chaoschaot234> if I run ./gradlew build
L547[12:29:33] <McJty> Chaoschaot234, your github does not correspond with the error you gave me
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L549[12:29:43] <McJty> I mean Gas.java doesn't reference FluidType in your github
L550[12:29:50] <McJty> But it clearly does in your local code
L551[12:29:52] <Bottersnike> Is there a way that I can strip colours from a string? For example make "§aI §bLike §cPie" into "I Like Pie"
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L553[12:30:37] <Bottersnike> Bukkit has ChatColor.stripColor(String input) but I don't know how to do it with forge
L554[12:30:41] <sham1> You filter out every string that does not fit the pattern of "§c" where c is any char'
L555[12:30:42] <Chaoschaot234> on which place does it the referenc?
L556[12:30:45] <Chaoschaot234> I did not see it
L557[12:30:51] <McJty> E:\Dropbox\github\MekanismAdditions\build\sources\api\java\mekanism\api\gas\Gas.java:137: error: cannot find symbol
L558[12:30:51] <McJty> return MekanismRenderer.getFluidTexture(fluid, FluidType.STILL);
L559[12:30:58] <McJty> Line 137 in Gas.java according to that error
L560[12:31:04] <Bottersnike> sham1, wuold I do that using regex?
L561[12:31:08] <Chaoschaot234> yes, not my fault, it is the api
L562[12:31:27] <sham1> for instance
L563[12:31:44] <Bottersnike> And how would I do it with regex? (I don't have much java regex experience)
L564[12:31:48] <Chaoschaot234> you are directly in the inserted api section which is not my part ... if the api isn't fully provided I can do nothing
L565[12:31:52] <sham1> You could just strip them by scanning for § and then taking it and the other char
L566[12:31:52] <McJty> Chaoschaot234, I think you probably should talk to Adrian
L567[12:32:02] <Chaoschaot234> Adrian?
L568[12:32:03] <McJty> He may not have tested his api properly
L569[12:32:06] <McJty> Author of Mekanism
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L571[12:32:17] <Chaoschaot234> oh, u mean aidan?
L572[12:32:24] <McJty> ah ok
L573[12:32:25] <PaleoCrafter> uhm... I'm not sure you are supposed to ship Mekanism's API :P
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L575[12:32:34] <Chaoschaot234> I have him in skype bot he doesn't responded to me
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L577[12:32:44] <McJty> PaleoCrafter, well first problem is getting the api to actually work
L578[12:32:44] <Chaoschaot234> I asked him many times how to setup all the stuff but nothing
L579[12:33:06] <McJty> PaleoCrafter, as it seems to reference classes directly from the mod itself
L580[12:33:22] <Chaoschaot234> PaleoCrafter ... you must ship it because it is in the MDK zip
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L585[12:33:25] <McJty> Chaoschaot234, maybe a ticket would work?
L586[12:33:29] <PaleoCrafter> that isn't a problem if you're probably depending on it :P
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L593[12:33:43] <Chaoschaot234> look in my build.gradle
L594[12:33:43] <PaleoCrafter> I bet he has it up on Maven somewhere
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L596[12:33:51] <Chaoschaot234> he has no maven
L597[12:33:53] <McJty> PaleoCrafter, well makes it hard to compile your mod though
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L599[12:34:03] <PaleoCrafter> again, not if you properly depend on it :P
L600[12:34:04] <Chaoschaot234> nothing found either through google nor on his webside
L601[12:34:04] <McJty> PaleoCrafter, as using that API will cause compile errors due to missing code
L602[12:34:08] <McJty> PaleoCrafter, ?
L603[12:34:13] <Chaoschaot234> I depend fully on mekanism
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L636[12:34:31] <Chaoschaot234> and for this I have to use his API which has he said but I'll open a ticket on his git repro
L637[12:34:34] <PaleoCrafter> you "properly" depend on something if you depend on the compiled thing :P
L638[12:34:39] <Chaoschaot234> o0 - netsplit again
L639[12:35:00] <McJty> So how would you do that exactly?
L640[12:35:10] <Bottersnike> Can anyone help me? I need to parse a string and remove all "§"s and the char after it
L641[12:35:53] <PaleoCrafter> well, optimally with maven
L642[12:36:18] <PaleoCrafter> but you can put the mod into <project>/libs and FG will add it to your dependencies
L643[12:36:24] <McJty> Seems there is no maven for mekanism, only an MDK you have to download
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L645[12:38:48] <Chaoschaot234> I don't have any folder with /libs
L646[12:38:58] <Bottersnike> Is there a way that I can login to my MC accout from my forge dev env to test on working servers?
L647[12:39:03] <PaleoCrafter> that's because you create it :P
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L650[12:39:14] <PaleoCrafter> yes, Bottersnike
L651[12:39:20] <Bottersnike> How?
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L653[12:39:24] <Chaoschaot234> I? FG has to creaet it when I am running the commands
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L655[12:39:35] <Chaoschaot234> otherwise /libs would not have anny effect
L656[12:39:45] <PaleoCrafter> wat
L657[12:39:51] <Chaoschaot234> how should intellij then know what it should do with /libs?
L658[12:40:02] <PaleoCrafter> you refresh the gradle project and be done with it
L659[12:40:03] <McJty> Chaoschaot234, you make 'libs' yourselves, put stuff in it and then gradle will pick it up
L660[12:40:07] <PaleoCrafter> ^
L661[12:40:39] <Chaoschaot234> should I move the zip in it or the folder from the api?
L662[12:40:45] <PaleoCrafter> Bottersnike, -username <NAME> -password <password>
L663[12:40:54] <Bottersnike> Where do I put that though?
L664[12:41:01] <PaleoCrafter> program arguments
L665[12:41:07] <PaleoCrafter> there was some way to use an access token rather than your password, can't remember it though
L666[12:41:32] <Bottersnike> I'm using intellij, Is that the "Scripts parameters" section?
L667[12:41:41] <sham1> IS there an annotation that says that an instance that is not initialized will not be null at runtime so that tools could stop talking about it
L668[12:41:53] <sham1> Like a variable
L669[12:42:18] <PaleoCrafter> program arguments are program arguments :P you have to modify your run configuration
L670[12:42:30] <Bottersnike> Okay
L671[12:42:35] <PaleoCrafter> Nonnull, sham1? :P
L672[12:42:45] <Chaoschaot234> o0 ... my workspace is blown up ... I removed the content of src/api/java out, added /libs in the root and added the .zip into it and now many red lines
L673[12:42:46] <Bottersnike> :d I was looking in my build conf
L674[12:42:49] <Chaoschaot234> FG does it well
L675[12:43:09] <McJty> Chaoschaot234, make sure to refresh your IDEA project as well
L676[12:43:26] <Chaoschaot234> F5 doesn't work
L677[12:43:35] <Chaoschaot234> dunno why I can't refresh with f5
L678[12:43:39] <sham1> But IDEA is saying something "Not javax.annotation.Nonnull but org.jetbrains.annotations.NotNull would be used for code generation"
L679[12:43:42] <Chaoschaot234> in other IDEAs f5 works
L680[12:43:51] <sham1> So should I use the jetbrains one or the standard
L681[12:44:09] <McJty> Chaoschaot234, I mean refresh the project with gradle
L682[12:44:13] <PaleoCrafter> https://github.com/bdew/pressure this guy appears to have gotten Mekanism's API to compile separately
L683[12:44:21] <McJty> I tend to do: ./gradlew setupDecompWorkspace idea genIntellijRuns
L684[12:44:22] <PaleoCrafter> he put it up on his Maven, so maybe you can use that?
L685[12:44:28] * PaleoCrafter slaps McJty
L686[12:44:34] <McJty> But you may want to do that from within IDEA with the plugin
L687[12:44:35] <PaleoCrafter> import that build.gradle
L688[12:44:37] <McJty> I prefer commandline though
L689[12:44:47] <McJty> As I can't get the gradle plugin working at work due to proxy issues
L690[12:45:00] <PaleoCrafter> standard, sham1
L691[12:45:04] <McJty> And now I'm used to commandline :-)
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L693[12:45:09] <sham1> 'K
L694[12:45:40] <Chaoschaot234> red
L695[12:45:45] <Chaoschaot234> only red lines
L696[12:46:02] <PaleoCrafter> u dun goofed
L697[12:46:08] <sham1> Also, inconsolata is an awesome font
L698[12:46:19] <PaleoCrafter> you mustn't put a ZIP in libs, btw
L699[12:46:28] <PaleoCrafter> Gradle doesn't know what to do with ZIPs :P
L700[12:46:52] <Chaoschaot234> it can't find the zip file which contains the api from mekanism
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L702[12:47:11] <sham1> Well put the classpath correct
L703[12:47:28] <Chaoschaot234> wich classpath?
L704[12:47:33] <sham1> Think
L705[12:47:39] <sham1> With that thing in your head
L706[12:48:00] <PaleoCrafter> lol, as I said, Gradle doesn't work with ZIPs, you need a JAR :P
L707[12:48:05] <PaleoCrafter> I prefer Fira Code myself, sham1 :P
L708[12:48:08] <PaleoCrafter> it has ligatures
L709[12:48:30] <Chaoschaot234> to bad PaleoCraft the api is deliverd as zip with the raw .java files
L710[12:48:38] <Chaoschaot234> nothing more nad nothing less
L711[12:48:40] <PaleoCrafter> jesus
L712[12:48:43] <sham1> Damn it
L713[12:48:50] <Chaoschaot234> no jar file for that api
L714[12:48:56] <sham1> Someone needs to yell at the mekanism guy
L715[12:49:08] <PaleoCrafter> 1) I said put the darn mod in there 2) see above, some other dude did the work for you and put the API on his maven
L716[12:49:16] <Chaoschaot234> I am doing this since the last few hours
L717[12:49:17] <PaleoCrafter> but yeah, Mekanism is doing stupid shit
L718[12:49:49] <Jebediah> hey guys, am new here. currently making an early-game-mod
L719[12:50:33] <sham1> Cool
L720[12:50:49] <sham1> Those are really not common
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L724[12:51:35] <Jebediah> well, it's my first mod so yeah.. i'm making compact furnaces, they just craft faster but consume fuel faster too
L725[12:52:15] <PaleoCrafter> http://i.imgur.com/7Qo9yi8.png look at those sexy arrows, sham1
L726[12:52:42] <sham1> That does look indeed quite nice
L727[12:52:48] <Chaoschaot234> I hope that this would work with this api
L728[12:52:50] <sham1> Although I am too used to how bind looks
L729[12:52:53] <Chaoschaot234> I'll try it out
L730[12:53:12] <PaleoCrafter> the ligatures take some getting used to
L731[12:53:55] <sham1> Like that's the reason I don't go and use for instance "prettify-symbols-mode" for emacs, as it would mess up for instance indenting which would break Haskell
L732[12:54:16] <sham1> Because while Layout is optional, it looks nice
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L734[12:56:18] <sham1> At least it is not like python where indentation is mandatory
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L737[12:57:26] <Chaoschaot234> setup worked fine
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L743[13:07:51] <sham1> Meh, why cannot I create multiple sibling packages at the same time in IDEA
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L753[13:28:10] <LatvianModder> My first math homework in Uni lol http://ss.latmod.com/pc/2016-09-08_21.27.56.png
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L755[13:29:43] <illy> latvian I screwed up my first homework assignment in CS because I didn't use system("PAUSE")
L756[13:30:29] <heldplayer> illy: What, you used the stuff the language provides?
L757[13:30:41] <heldplayer> Like.. I dunno... a decent human being?
L758[13:30:48] <LatvianModder> lol
L759[13:30:52] <heldplayer> What is wrong with those teachers
L760[13:31:16] ⇨ Joins: Lord_Ralex (~Ralex@107.191.104.81)
L761[13:31:26] <illy> Im on linux so PAUSE didnt work so I used getchar() instead
L762[13:31:38] <LatvianModder> hey, we start with C++ not Java. And you call those teachers crazy
L763[13:31:48] <heldplayer> We start with C++ as well
L764[13:32:05] <heldplayer> Previous thing I studied started with Raptor
L765[13:32:12] <heldplayer> And then C, and then Java
L766[13:32:25] <LatvianModder> I know that we will have java. In year 3. fml
L767[13:32:31] <illy> Oh and god forbid I use a function to make my life easier because that to advanced for the class...
L768[13:32:42] <thor12022> huh, all of our general comp sci classes were c++
L769[13:32:54] <heldplayer> Lat: hey, at least you didn't have to code with flowcharts
L770[13:33:13] <illy> held I had to do both ;_;
L771[13:33:18] <heldplayer> Oh actually, we started with python this course
L772[13:33:36] <heldplayer> But I've tried to block out that part of uni because the teacher was horrible
L773[13:34:52] <illy> but the icing on the cake was when I was accused of plagiarism for commiting my assignments to github
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L775[13:35:42] <bspkrs> well, it does make it easier for others to cheat
L776[13:36:28] <thor12022> yeah, pretty sure most places would put you in trouble for publicizing homework before it's due
L777[13:36:35] <bspkrs> just do the retarded assignments in the way they ask for them and be done with it. don't demonstrate that you know how to think.
L778[13:37:04] <PaleoCrafter> anybody here using SourceTree and signing commits with GPG?
L779[13:37:22] <bspkrs> signed commits? what is this black magic?
L780[13:37:26] <LatvianModder> heldplayer: we did use flowcharts in first lesson. its actually kinda fun
L781[13:37:27] <illy> does source tree override the local gitconfig?
L782[13:37:35] <LatvianModder> but only on paper
L783[13:37:56] <PaleoCrafter> sorta
L784[13:38:12] <PaleoCrafter> there's supposed to be a "Security" tab under my repository's settings, but there isn't xD
L785[13:38:23] <thor12022> you could use LabView, then all your programming is flow charts
L786[13:38:24] <LatvianModder> can you still access it with /security?
L787[13:38:31] <PaleoCrafter> wat
L788[13:38:35] <LatvianModder> like entering it in page url
L789[13:38:44] <PaleoCrafter> SourceTree ain't a website :P
L790[13:38:55] <LatvianModder> Oh I thought its on GitHub lol
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L792[13:39:02] <heldplayer> Lat: oh, so you haven't experienced the half semester that was drag and dropping flow chart elements and then opening them and selecting from dropdowns to make sure it does what you want
L793[13:39:31] <LatvianModder> nah, we literally will start by writing C++ code on paper
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L795[13:39:57] <LatvianModder> thats that the lector (How is this in english? its highlighted red) said
L796[13:40:02] <sham1> Let me tell you, I hated flowcharts when I was going a basic programming course last year (Like I needed it to learn programming, pfft)
L797[13:40:11] <sham1> But now I kind of respect them
L798[13:40:22] <illy> PaleoCrafter, this is how I get signing to work https://gist.github.com/Illyohs/67aa15f816946bb543c374060b27ae30
L799[13:40:39] <illy> https://gist.github.com/Illyohs/67aa15f816946bb543c374060b27ae30#file-gitconfig-L11
L800[13:40:42] <PaleoCrafter> I have all that
L801[13:40:49] <PaleoCrafter> the problem is SourceTree :P
L802[13:40:55] <PaleoCrafter> it refuses to commit for some weird reason
L803[13:40:57] <sham1> lrn2git
L804[13:41:00] <sham1> git gud
L805[13:41:11] <Lord_Ralex> what is the error it says then
L806[13:41:24] <illy> git commit -s -S :P
L807[13:41:52] <sham1> Git needs no GUI
L808[13:41:54] <PaleoCrafter> git fails with fatal: failed to write commit object, https://confluence.atlassian.com/sourcetreekb/sourcetree-commits-fail-when-using-git-signed-commits-794199810.html says I have to enable the signing in SourceTree, but I don't have the option q.q
L809[13:42:33] <illy> sham1, but if you do need a gui "git gui" :P
L810[13:43:03] * sham1 tries to strangle illy through the Internet for that pun. Failing because cannot reach
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L812[13:43:39] * illy squashes sham1
L813[13:43:46] <sham1> Hey, let'
L814[13:44:01] <sham1> let's not *commit* to this fight
L815[13:44:07] <sham1> I'm just *pushing* you around
L816[13:44:22] <heldplayer> I'm gonna pull you out of this channel
L817[13:44:51] <illy> don't make me *fetch* the great one
L818[13:45:06] <sham1> These kinds of puns are 90% of r/programminghumor
L819[13:45:22] <heldplayer> I blame illy
L820[13:45:26] <sham1> And reddit to be fair
L821[13:45:35] <illy> awe
L822[13:46:13] <Chaoschaot234> I duuno why but if I want to load my addon then an error occours. Affected file: https://github.com/chaos234/MekanismAdditions/blob/1.10.2/src/main/java/chaos234/mekanismadditions/MekanismAdditions.java#L30 Report: http://paste.ee/p/3qryt
L823[13:46:24] <Chaoschaot234> I am sure that I did smth. wrong
L824[13:46:26] <illy> git rm illy
L825[13:46:59] <PaleoCrafter> oh... guess I won't be using SourceTree anymore
L826[13:47:01] <sham1> Error: pathspec 'illy' did not match any files
L827[13:47:12] <PaleoCrafter> the feature's limited to the Mac version for some stupid reason
L828[13:47:36] <sham1> Well, commandline git is the best
L829[13:47:45] <sham1> Magit being second
L830[13:48:24] <Chaoschaot234> any idea what went wrong?
L831[13:48:24] <illy> ehh smartgit has served me well for those painful merges
L832[13:48:49] <sham1> Well merges are one thing I'd like a good GUI for admitedly
L833[13:49:11] <sham1> Because I cannot cherry-pick changes inside the conflicting files in a way of picking one line but then picking another
L834[13:49:19] * illy needs to find a good mergetool
L835[13:49:52] <sham1> Well there is magit, but that requires you to use Emacs
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L837[13:50:50] <illy> I really dont want to learn another editor...
L838[13:51:00] <sham1> What editor do you use
L839[13:51:09] <illy> (g)vim
L840[13:51:29] <sham1> Well, you could use vimdiff
L841[13:51:41] <sham1> Or fugitive
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L843[13:53:47] <illy> fugitive look nice I might try that before kdiff
L844[13:56:09] <sham1> Yeah, fugitive does kind of fit Vim
L845[13:56:21] <sham1> In its workflow
L846[13:58:03] <illy> sense I dont really use vim as an programming tool it might not fit my workflow
L847[13:59:47] <sham1> Well VIM can work for certain programming
L848[14:00:29] <Chaoschaot234> I hate vim ... using nano
L849[14:00:33] <gigaherz> so apparently
L850[14:00:33] <sham1> That's one thing I personally really like about Emacs. It's by itself an IDE for elisp (the programming language Emacs was mainly implemented in) making it very good for general programming
L851[14:00:39] <gigaherz> free tropico4 game on the humble store
L852[14:00:44] <sham1> VIM has extremely strong editing stuff
L853[14:00:44] <gigaherz> 100% free, retail steam key
L854[14:01:20] <illy> I was the same way but then I saw the light and grew to love vim...
L855[14:02:00] <sham1> Well, there is always Evil mode which gives best of both vim and emacs
L856[14:02:14] <sham1> Emacs' extreme configurability and vim's amazing editing
L857[14:02:29] <sham1> Anyway, free game. I ain't complaining
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L864[14:24:06] <Subaraki> is this a vanilla error ? Packet 0/61 (SPacketSetExperience) was larger than I expected, found 150 bytes extra whilst reading packet 61
L865[14:24:24] <Subaraki> i cant join my localhost server because of a packet problem
L866[14:24:34] <Subaraki> none of them refer to my packets thoug
L867[14:24:36] <Subaraki> though
L868[14:24:38] <Subaraki> *
L869[14:25:33] <McJty> Usually caused by a packet assymetry
L870[14:25:53] <McJty> i.e. the code to read the packet is not equivalent to the code that writes it in some way
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L872[14:26:22] <Ordinastie_> and that can be caused by discriminator assymetry
L873[14:26:53] <Subaraki> (SPacketCustomPayload.java:36) does this mean server sided packets ?
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L876[14:32:00] <PaleoCrafter> http://s.mineformers.de/2016-09-08_21-30-55.mp4 do you guys have an idea for making the user know "yes, you're actually repairing/applying the enchantment"?
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L879[14:35:49] <sham1> Some sort of progress bar
L880[14:37:05] <gigaherz> PaleoCrafter: some sort of particle effect around the book
L881[14:37:18] <Subaraki> render a progress bar under it
L882[14:37:27] <PaleoCrafter> progress bar is meh :P
L883[14:37:34] <gigaherz> and I'd show something like the barrier block "(/)" symbol
L884[14:37:34] <Subaraki> indeed not very minecrafty
L885[14:37:36] <gigaherz> when it's NOT valid
L886[14:37:45] <Subaraki> that also ^
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L888[14:37:59] <Subaraki> particle effects sound good as well
L889[14:38:10] <Subaraki> that's mroe minecrafty
L890[14:38:12] <Subaraki> more*
L891[14:38:22] <gigaherz> Oh!
L892[14:38:23] <gigaherz> http://www.minecraftmods.com/wp-content/uploads/2015/12/BarrierA.png
L893[14:38:30] <gigaherz> a "barrier block icon" particle effect when invalid
L894[14:38:35] <Subaraki> OR !!! make the book and item approach each other more
L895[14:38:41] <gigaherz> and an "enchantment particle" (letters) when valid
L896[14:38:43] <Subaraki> so when they overlap, it's done !
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L898[14:39:11] <Subaraki> btw, that looks like an awesome mod ^^
L899[14:39:40] <gigaherz> random google images result
L900[14:39:40] <gigaherz> http://www.minecraftmods.com/craftable-barrier-block/
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L902[14:39:56] <gigaherz> problem is
L903[14:40:07] <gigaherz> if the barrier blocks are breakable
L904[14:40:12] <gigaherz> they defeat the points of barrier blocks
L905[14:40:15] <gigaherz> point*
L906[14:40:16] <gigaherz> and if they aren't
L907[14:40:19] <gigaherz> then it's a griefing tool
L908[14:40:25] <sham1> Well they should be breakable for the placers
L909[14:40:27] <sham1> at leasart
L910[14:41:46] <PaleoCrafter> thanks for the input, I'll see what I'll do exactly and come back to you :P
L911[14:42:04] <PaleoCrafter> Subaraki, https://goo.gl/iDtNca :P
L912[14:43:03] <Subaraki> oh wauw :o
L913[14:43:09] <Subaraki> i tried to do the furnace
L914[14:43:14] <Subaraki> t'was hard
L915[14:43:16] <Subaraki> so i gave up
L916[14:43:26] <Subaraki> must be easier now with the model
L917[14:43:55] <PaleoCrafter> the furnace was the easiest :P
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L925[15:14:08] <Subaraki> really ?
L926[15:14:15] <Subaraki> must be the 1.10 approach
L927[15:14:15] <PaleoCrafter> yep :P
L928[15:14:19] <Subaraki> couldnt do it back in 1.5
L929[15:14:31] <Subaraki> had to mess with entire tile entities
L930[15:15:01] <PaleoCrafter> be aware that I'm not replacing the blocks just yet :P
L931[15:15:07] <PaleoCrafter> because substitutions are broken
L932[15:15:14] <PaleoCrafter> but technically it should be a seamless transition
L933[15:17:11] <Subaraki> :o
L934[15:17:22] <Subaraki> also, how does one disable a mod ?
L935[15:17:29] <Subaraki> the disable button is red in my client
L936[15:17:39] <PaleoCrafter> append .d to the filename xd
L937[15:17:48] <PaleoCrafter> the disable button doesn't work and probably never will
L938[15:17:54] <Subaraki> oh :/
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L942[15:22:28] <Subaraki> ooooh
L943[15:22:31] <Subaraki> uhm
L944[15:22:48] <Subaraki> how long may channel names be ? for the packet network ... ?
L945[15:22:54] <Subaraki> 20 characters max ...?
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L951[15:51:58] <PaleoCrafter> hm... would it be a cool idea to damage the item when the repair doesn't work?
L952[15:52:07] <PaleoCrafter> like, with every hit you apply some amount of damage to it
L953[15:53:08] <Ordinastie_> nah
L954[15:53:48] <PaleoCrafter> why not? :P
L955[15:54:16] <Ordinastie_> I just don't really feel it would be a cool feature :p
L956[15:54:44] <Ordinastie_> feels more annoying than cool
L957[15:55:11] <Ordinastie_> what makes a repair not work ?
L958[15:55:46] <PaleoCrafter> "cool" as in "punishes player - satisfies dev" :P
L959[15:55:51] <PaleoCrafter> wrong inputs, not enough experience
L960[15:56:16] <Ordinastie_> is there a way for the users to know it before hand ?§
L961[15:57:02] <PaleoCrafter> hm, not really
L962[15:57:19] <Ordinastie_> then it's more of a dick move than anything else :p
L963[15:57:26] <PaleoCrafter> maybe play a breaking noise on the first hit and damage on subsequent hits?
L964[15:59:08] <howtonotwin> I think he means can the player know about the reqs for repair
L965[15:59:37] <PaleoCrafter> the wiki :P
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L967[16:01:06] <Subaraki> ServerChatEvent is launched server side only ?
L968[16:01:22] <Subaraki> when playing in client it is as if it launches client side too ...
L969[16:01:33] <Subaraki> then again, its called serverchatevent ...
L970[16:01:38] <Ordinastie_> is that a trick question?
L971[16:01:40] <Subaraki> i'll have to write another packet :/
L972[16:01:56] <Ordinastie_> what are you trying to do ?
L973[16:01:58] <Subaraki> i read some data from a list client side that gets set in ServerChatEvent
L974[16:02:06] <howtonotwin> <C-A-h> is best friend
L975[16:02:08] <Subaraki> it worked in single player
L976[16:02:20] <Ordinastie_> single player still has a server
L977[16:02:29] <Ordinastie_> an integrated one
L978[16:02:36] <Subaraki> i'll have to write a packet to set the data client side for servers
L979[16:02:45] <Subaraki> yeah, i guess that's why it worked
L980[16:02:50] <Subaraki> its a list of strings
L981[16:02:55] <Subaraki> specific to a player
L982[16:02:59] <Subaraki> basicly a hashmap
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L986[16:04:51] <Ordinastie_> humpf, I need to find a proper mail client now :/
L987[16:05:16] <Dockter> Eudora.
L988[16:05:21] <Dockter> for Windows 3.1
L989[16:05:42] <howtonotwin> sending data to/from severs with bash's TCP/UDP redirection
L990[16:06:01] <Ordinastie_> I used Windows Live Mail that was working great with my hotmail adress
L991[16:06:15] <Ordinastie_> but for some reason, MS decided to stop the support for it
L992[16:06:32] <howtonotwin> Windows 8+ have a built in Mail app
L993[16:06:38] <Ordinastie_> and it's shit
L994[16:06:54] <Ordinastie_> I tried ot keep WLM but using IMAP protocol but that barely works
L995[16:07:39] <Dockter> M$ killed off support because they would rather people use their website for mail because they can sell ad space on it
L996[16:08:27] <Ordinastie_> it's still supported with their shipped in mail app
L997[16:14:03] <Ordinastie_> you all use web interfaces ?
L998[16:14:40] <gigaherz> gmail web is nice
L999[16:14:47] <gigaherz> I don't need anything else
L1000[16:15:09] <gigaherz> also, have you tried the modern outlook? I have been told it's nice
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L1002[16:15:54] <Subaraki> if a hashmap is static, do i only need to send the client info to one player ? or do all players still need the added info ?
L1003[16:16:05] <gigaherz> Subaraki: think about it
L1004[16:16:19] <gigaherz> HOW would they reach this data?
L1005[16:16:45] <Subaraki> yeah, ikr
L1006[16:16:48] <Subaraki> but i prefer asking
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L1008[16:17:00] <Subaraki> i'm still unfamiliar with server side stuff and communication and so
L1009[16:17:13] <gigaherz> the only thing minecraft will synchronize without you asking
L1010[16:17:24] <gigaherz> are inventories of opened GUIs
L1011[16:17:29] <gigaherz> that means, the player inventory if nothing is open
L1012[16:17:43] <Subaraki> okay ^^
L1013[16:17:46] <gigaherz> or whatever Slots the current Container has
L1014[16:17:59] <gigaherz> nothing else will be synchronized for you
L1015[16:18:16] <gigaherz> (unless you ask for it, or send thep ackets yourself, depending on the case)
L1016[16:18:48] <gigaherz> technically, I lied. it will also sync the chunk data ;P
L1017[16:18:55] <howtonotwin> Overview of networking: There are two programs running the same code. You deal with everything in between. You send any data you want in any format you want at any time you want to any person you want etc.
L1018[16:19:10] <howtonotwin> it's YOUR job, you figure out who needs what and when they need it
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L1020[16:20:14] <Subaraki> hey yeah, good question
L1021[16:20:48] <gigaherz> that said
L1022[16:20:50] <gigaherz> you shouldn't use statics
L1023[16:20:53] <Subaraki> the word said will only have effect client side (and server side) but no other client needs ths info
L1024[16:20:56] <gigaherz> for runtime data
L1025[16:21:01] <gigaherz> or singletons, either
L1026[16:21:16] <shartte> Hmmm. Does anyone here have experience with rendering items on the front of blocks in 2D (think storage drawers)?
L1027[16:21:18] <Subaraki> why no statics ?
L1028[16:21:24] <gigaherz> anything where you need to store data, you should attach it to the World, TileEntity, Entity, or ItemStack
L1029[16:21:30] <gigaherz> because
L1030[16:21:43] <gigaherz> in single-player, or the local player on LAN
L1031[16:21:47] <Subaraki> i know wtatics are a bad thing generally
L1032[16:21:51] <gigaherz> runs the SAME context in two threads
L1033[16:21:52] <shartte> I am really thinking that render-to-texture would be the best option, but I don't know if that's a good idea in MC
L1034[16:21:56] <gigaherz> so if you store data in statics
L1035[16:22:07] <gigaherz> you'd be SHARING that data with the client
L1036[16:22:14] <gigaherz> which leads to errors
L1037[16:22:36] <gigaherz> you may be forgetting to send data that you should be sending, because it "happens to be there"
L1038[16:22:41] <Ordinastie_> gigaherz, when you say the modern outlook, you mean an app ? or the web interface ?
L1039[16:22:50] <gigaherz> Ordinastie_: the one in the Office suite
L1040[16:22:53] <Subaraki> okay, i'll remove that static :)
L1041[16:23:53] <gigaherz> (office 2013 for windows, or office 2015 for mac)
L1042[16:24:00] <Ordinastie_> is that free ?
L1043[16:24:24] <Ordinastie_> apparently not
L1044[16:24:29] <Subaraki> now i need to make an instance of that class to be able to acces the list :/
L1045[16:24:50] <Subaraki> OpenOffice is free :P
L1046[16:25:12] <Ordinastie_> doesn't have a mail client afaik
L1047[16:25:15] <gigaherz> I don't think the office suite has even been free
L1048[16:25:16] <gigaherz> XD
L1049[16:25:30] <gigaherz> isn't Thunderbird still a thing? just not part of mozilla anymore?
L1050[16:25:46] <gigaherz> hmm seems to still be in the mozilla site
L1051[16:25:52] <gigaherz> but they did say they were splitting it
L1052[16:26:10] <gigaherz> but yeah
L1053[16:26:18] <howtonotwin> Subaraki: what is the data you're storing?
L1054[16:26:21] <gigaherz> outlook.com the site, should be enough for most needs ;P
L1055[16:26:40] <Ordinastie_> yeah, but I don't want to keep the tab opened in firefox
L1056[16:26:50] <Ordinastie_> I want a separate app
L1057[16:26:50] <Subaraki> a specific piece of text spoken by the player, so string to string, in a hashmap
L1058[16:26:58] <gigaherz> I see
L1059[16:27:10] <gigaherz> I wish Prism hadn't failed and been abandoned
L1060[16:27:19] <gigaherz> it was a nice way to open a website as an app
L1061[16:27:23] <shartte> do you have Windows 10, Ordinastie_?
L1062[16:27:27] <Ordinastie_> yes
L1063[16:27:38] <gigaherz> oh and
L1064[16:27:39] <Ordinastie_> please don't say to use the shipped shitty mail app
L1065[16:27:41] <shartte> I am using the Win10 Mail app on my notebook, it's servicable :P
L1066[16:27:55] <gigaherz> you get office 365 along with a OneDrive subscription
L1067[16:28:06] <gigaherz> you may want to consider that -- plenty of space ;P
L1068[16:28:16] <gigaherz> (although far less than they used to offer)
L1069[16:28:22] <secknv> say I want to make the compass always point north, does mc have any builtin var/whatever I can use to get a north vector/whatever?
L1070[16:28:40] <gigaherz> (0,0,1)
L1071[16:28:44] <gigaherz> or was that south
L1072[16:28:44] <gigaherz> ;P
L1073[16:28:47] <secknv> lol
L1074[16:28:49] <secknv> derp
L1075[16:28:51] <secknv> thanks
L1076[16:28:52] <gigaherz> either (0,0,1) or (0,0,-1)
L1077[16:28:53] <Ordinastie_> think that's south
L1078[16:29:14] <howtonotwin> DUNSWE <- south is z+
L1079[16:29:29] <gigaherz> north should be +z, but I know mc does some stuff backward (partly due to opengl)
L1080[16:29:30] <gigaherz> so meh.
L1081[16:29:31] <shartte> it shows you ingame
L1082[16:29:46] <shartte> "Facing towards negative Z" or whatever
L1083[16:30:49] <shartte> hrm hrm hrm... i wonder what's actually faster. manually projecting an item model (IBakedModel) onto a plane
L1084[16:31:01] <shartte> and going the FastTESR route
L1085[16:31:13] <howtonotwin> models only bake once so...
L1086[16:31:26] <shartte> or using OpenGL transformations to project it onto the plane during rendering hmmm
L1087[16:31:32] <gigaherz> doing it on model level means constantly re-baking the model
L1088[16:31:34] <gigaherz> doing the transforms on cpu
L1089[16:31:39] <gigaherz> it's FAR less efficient
L1090[16:31:42] <shartte> well, you can cache it
L1091[16:31:51] <shartte> the projeted quads i mean
L1092[16:32:00] <gigaherz> however, items are not cached
L1093[16:32:08] <gigaherz> so it's not as bad as rebaking block models
L1094[16:32:20] <gigaherz> which requires chunk cache re-rendering
L1095[16:32:35] <shartte> Oh wait, actually projecting in memory makes no sense anyway
L1096[16:32:56] <shartte> "in memory" -> on the CPU
L1097[16:33:14] <shartte> Since I'd loose the depth for accurate rendering hrm
L1098[16:33:23] <gigaherz> you wouldn't want to project it
L1099[16:33:28] <gigaherz> just rotate it toward the right angle
L1100[16:34:01] <shartte> Well I want to draw it flat onto the face of a block
L1101[16:34:07] <shartte> Not like the item frames do it
L1102[16:34:16] <shartte> This is for a storage monitor display
L1103[16:34:30] <gigaherz> oh then you want to bake it into the block model.
L1104[16:35:23] <shartte> That would mean I have to project it onto the block face on the CPU
L1105[16:35:32] <shartte> But that would lose the actual model depth
L1106[16:35:37] <shartte> And it'd produce horrible z fighting
L1107[16:36:22] <shartte> not for the builtin/generated based item models, sure. but for the block item models it would
L1108[16:36:36] <gigaherz> no
L1109[16:36:40] <gigaherz> you just orient it the right way, once
L1110[16:36:49] <gigaherz> and let the gpu do the projection
L1111[16:36:55] <gigaherz> or actually
L1112[16:36:57] <gigaherz> yes you'd project it
L1113[16:37:03] <gigaherz> but it's isometric
L1114[16:37:06] <gigaherz> so it's just rotation and scaling
L1115[16:37:18] <gigaherz> you can do that with the TRSRTransformation
L1116[16:37:27] <gigaherz> make the Z scale small so that it's nearly flat
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L1122[16:47:01] <shartte> haha, almost ;-)
L1123[16:47:28] <shartte> https://i.imgur.com/J8bCKJs.jpg
L1124[16:48:13] <Ordinastie_> what are you doing ?
L1125[16:48:47] <howtonotwin> can't you steal the code used to render items in inventory :P
L1126[16:49:00] <howtonotwin> and modify it a bit
L1127[16:49:03] <howtonotwin> but mostly steal
L1128[16:49:13] <Ordinastie_> well, they're still rendered in 3D in inventories
L1129[16:49:13] <shartte> i am looking at how storage drawers do it
L1130[16:49:46] <shartte> i think they are solving the inevitable z-fighting issue of just pressing the 3d model into a plane by using "polygon offset"
L1131[16:49:52] <shartte> which actually is an OpenGL feature I've never heard of
L1132[16:50:22] <Ordinastie_> polygon offset is used when rendering the crack animation
L1133[16:50:30] <Ordinastie_> when breaking a block
L1134[16:50:39] <shartte> Oh so they're actually using it to avoid z-fighting with the front of the block then
L1135[16:50:40] <shartte> I presume
L1136[16:50:47] <Ordinastie_> and most likely when rendering the text on signs
L1137[16:51:14] <shartte> that makes sense then, it just seems to nudge the depth-value of fragments by a bit
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L1145[17:13:02] <secknv> what's the difference between Vec3i and Vec3d
L1146[17:13:40] <secknv> wait lol I just found it
L1147[17:13:41] <TehNut> int and double
L1148[17:14:14] <secknv> I was confused because you can also initiate a Vec3i with doubles
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L1152[17:18:51] <secknv> but I just saw it actually floors the double and goes with an int
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L1154[17:26:50] <Subaraki> is there an event for when a player adds a piece of armor to his slot
L1155[17:26:56] <Subaraki> i mean armor inventory ?
L1156[17:27:23] <TehNut> Not that I know of
L1157[17:27:50] <Subaraki> something that triggers whit inventory ?
L1158[17:28:00] <Subaraki> i dont feel like checking for equiped armor every tick
L1159[17:29:11] <TehNut> I think that's what you have to do
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L1161[17:30:44] <Subaraki> :/
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L1163[17:37:09] <shartte> Not perfect, but a good start I guess: https://i.imgur.com/Unc3bff.jpg
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L1168[17:46:13] <minecraft589> Hello, I have set up eclipse with forge following the http://www.minecraftforge.net/wiki/Installation/Source guide, imported a mod's source code through new project and I am getting errors on all imports, for forge files that are there like net.minecraft.world.World . How do I fix that?
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L1171[17:56:47] <minecraft589> never mind, fixed it
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L1210[20:02:49] <LexManos> !gf GuiCreateWorld.selectedIndex
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L1226[20:34:39] <Ordinastie_> god, he's back :x
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L1253[21:10:47] <minecraft589> how can I check if a coordinate is inside of a box made of a certain block type?
L1254[21:11:07] <Ordinastie_> explain more precisely what you want to do
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L1256[21:12:37] <minecraft589> if a player builds a cube or rectangular prism of for example glowstone, all entities inside it will be immune to poison
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L1258[21:13:44] <Ordinastie_> you need to find a way to determine if your box is complete
L1259[21:14:42] <minecraft589> Ordinastie_, yeah, i thought of an algorithm to check it through rays going from the entity coord in all six directions and then checking corners, walls and ceilings, but realized that that would take tons of resources
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L1261[21:15:10] <Ordinastie_> no, you need to store the completeness of your structure somewhere
L1262[21:15:14] <minecraft589> Ordinastie_, is there a ready solution with multiblocks or another mod that does something similar?
L1263[21:15:15] <Ordinastie_> then you just check coords
L1264[21:15:28] <Flamegoat> Just as an FYI - I've redirected all Wiki traffic to https://mcforge.readthedocs.io/
L1265[21:15:38] <Flamegoat> The Wiki was horribly out dated and fragmented.
L1266[21:15:45] <Flamegoat> We put it in read-only a while back.
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L1268[21:16:15] <Ordinastie_> you should probably just redirect everything to the root of the site maybe
L1269[21:16:42] <Ordinastie_> because I assume not many wiki page actually point to an equivalent rtd page
L1270[21:16:53] <Flamegoat> No, that's why it's wholesale redirect.
L1271[21:17:26] <Ordinastie_> first wiki link found redirected me here : https://mcforge.readthedocs.io//Installation/Source
L1272[21:17:27] <Flamegoat> Need to reset the route caching.
L1273[21:17:34] <Flamegoat> But it'll work correctly in a few.
L1274[21:17:41] <Ordinastie_> ah, ok, np then
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L1276[21:19:37] <TehNut> Can we just get a ban on agowa or something?
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L1278[21:19:41] <TehNut> It's really annoying...
L1279[21:19:55] <Ordinastie_> last time this went on for more than 2 days :x
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L1281[21:21:21] <minecraft589> Ordinastie_, what would be an effective way to check for boxes being created and destroyed?
L1282[21:21:43] <Ordinastie_> I have a whole system for it
L1283[21:22:01] <Ordinastie_> it's not a straightforward task to do that efficiently
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L1285[21:22:42] <minecraft589> Ordinastie_, you made the malisis mods, right?
L1286[21:22:47] <Ordinastie_> yes
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L1288[21:23:42] <minecraft589> Ordinastie_, could you please point me to where the system for checking is located in your source code on github?
L1289[21:24:29] <Ordinastie_> not sure if that will help
L1290[21:24:30] <Ordinastie_> https://github.com/Ordinastie/MalisisCore/blob/1.9.4/src/main/java/net/malisis/core/util/multiblock/MultiBlock.java
L1291[21:26:06] <minecraft589> Ordinastie_, thanks, I will try to get how it works and how to use it
L1292[21:26:26] <Ordinastie_> it relies on a system that automatically stores data for blockPos part of the multiblock
L1293[21:27:52] <secknv> hehe I will bookmark that
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L1295[21:28:48] <secknv> so when I try and make a multiblock there'll be no need to come annoy y'all forge pros
L1296[21:28:56] <secknv> hehe
L1297[21:29:11] <Ordinastie_> here is how it's used : https://github.com/Ordinastie/MalisisCoreDemos/blob/1.9.4/source/net/malisis/demo/multiblock/AABBBlock.java#L52
L1298[21:29:17] <Ordinastie_> at least for the AABB one
L1299[21:29:38] <Ordinastie_> here for the pattern : https://github.com/Ordinastie/MalisisCoreDemos/blob/1.9.4/source/net/malisis/demo/multiblock/PatternBlock.java#L58
L1300[21:29:54] <Ordinastie_> (and yes, that's all that is need for the block to work completely)
L1301[21:30:46] <Ordinastie_> and lastly, here a more complex example : https://github.com/Ordinastie/MalisisCoreDemos/blob/1.9.4/source/net/malisis/demo/lavapool/LavaPoolBlock.java
L1302[21:30:54] <Ordinastie_> that detects when it's complete or broken
L1303[21:31:27] <Ordinastie_> https://www.youtube.com/watch?v=dQ7o5Zzqd6o
L1304[21:31:35] <Ordinastie_> the last one in action
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L1306[21:33:35] <secknv> that's so cool tho
L1307[21:36:45] <minecraft589> Ordinastie_, can that be used to support boxes of any size instead of a set structure like the lava block one?
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L1309[21:37:03] <Ordinastie_> well yes
L1310[21:37:34] <Ordinastie_> you could be lazy and use the pattern one, or just make a proper box one
L1311[21:37:51] <Ordinastie_> that would maybe take a type and a size in the manner of the AABB one
L1312[21:37:57] <Ordinastie_> but you wouldn't fill it
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L1316[21:43:37] <minecraft589> Ordinastie_, what is happening in the AABB example?
L1317[21:43:57] <Ordinastie_> AABBBlock ?
L1318[21:44:40] <minecraft589> yes
L1319[21:45:21] <Ordinastie_> well, I have multiple systems working together, that's why I said I wasn't sure it can help
L1320[21:47:17] <Ordinastie_> I have a component system that handles the block side interractions and overrides
L1321[21:48:11] <Ordinastie_> it will handle the onBlockPlaced/onBlockPlacedBy, and state<->meta
L1322[21:48:43] <Ordinastie_> that's why you don't see anyhting in the block itself
L1323[21:49:33] <Ordinastie_> then I just make the MultiBlock object and feed it into the component
L1324[21:49:43] <Ordinastie_> the component defers the logic to the MB
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L1326[21:51:03] <Ordinastie_> but basically, my MB works this way : a central block that will determine the origin of the structure and provide a way to get the MB instance, a list of states for the positions in the structure
L1327[21:51:35] <Ordinastie_> that list is used for placing/breaking in bulk, as well as checking the MB completeness
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L1329[21:53:45] <Ordinastie_> but like I said, it also relies on the possible to store the origin position of the multiblock for any other position
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L1331[21:55:50] <Ordinastie_> it a complicated system that aims for easy usage and extensibility, but not so much for reproducing it elsewhere :)
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L1343[22:09:31] <minecraft589> Ordinastie_, hmm you pointed me in the right direction. I will try making something like that myself. What I'm thinking is having vertices to designate the corners of a box and a system to store data about where each vertex is and what is between them. What is a way to store data that is native to minecraft?
L1344[22:10:01] <tterrag> why make it yourself?
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L1347[22:12:24] <tterrag> honestly asking. I see this attitude everywhere. why not just use the library that already exists and works perfectly fine?
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L1349[22:13:01] <Ordinastie_> wait, really ? are you telling him to use MalisisCore?
L1350[22:13:23] <minecraft589> tterrag, i think its the easiest way, unless there is a way to detect rectangular prisms of a certain block type being made and destroyed
L1351[22:14:18] <tterrag> minecraft589: he gave you a library that *already* does that
L1352[22:14:26] <tterrag> Ordinastie_: I think anyone should use a library that suits their purposes
L1353[22:14:52] <Ordinastie_> sure, but I would never have thought you would advise mine :p
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L1355[22:15:22] <minecraft589> so how do mods in general store data? is using a non-mc way like a file with json bad?
L1356[22:15:44] <Ordinastie_> there are ways
L1357[22:15:47] <Ordinastie_> TEs is one
L1358[22:15:51] <Ordinastie_> ChunkData is another
L1359[22:17:20] <tterrag> Ordinastie_: MC has never fit my purposes :P
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L1386[22:55:45] <Deveyus> Question: I have a background in programming (Go, C#) and an interest in modding MC, however I don't know Java, don't know forge, and don't know the current enviroment, any advice?
L1387[22:56:28] <Deveyus> Also, what's a reasonable amount of uptake time to make the transition to be able to do so?
L1388[22:57:02] <Ordinastie_> to learn modding, you basically need 2 things, decent programming knowledge, and good understanding of MC mechanics
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L1391[22:57:31] <TehNut> The latter comes from dicking around in a modding env for a while
L1392[22:57:47] <Ordinastie_> learning java shouldn't be hard if you know C#
L1393[22:58:06] <Ordinastie_> the few different quirks shouldn't slow you down that much
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L1397[23:10:55] <Flamegoat> https://mcforge.readthedocs.io/en/latest/gettingstarted/ Relevant.
L1398[23:11:57] <Flamegoat> If you're just starting out, and you think something is just blatantly missing from the documentation, or something just doesn't make sense - say so. You'll either get punted, or patted. Win win!
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L1400[23:12:30] <sham1> And one can start putting stuff into documentation
L1401[23:12:36] <Deveyus> That's good to hear. My other question is actually related to the user bases, what I'm currently brewing in my mind is a largely 'negative' mod, like hunger overhaul is, in that I intend to add more external negative preassure, as well as more reaosn to travel around, much like BC oil did. Is this worth doing given what seems like a playerbase that looks for more and more reasons to get more ore sextupling, and more hyper-powered weap
L1402[23:12:45] <Flamegoat> Docs are on github here -> https://github.com/MinecraftForge/Documentation
L1403[23:13:13] <Flamegoat> There's a huge community dedicated to making the lives of Minecrafters miserable.
L1404[23:13:16] <Flamegoat> You'll fit right in.
L1405[23:13:18] <Deveyus> Thanks for giving me the point there, I'm sure I'd have found it, but it's nice to see friendly people willing to help with that stuff.
L1406[23:13:37] <Ordinastie_> Deveyus, do the mod you want
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L1408[23:13:44] <Ordinastie_> but start with reasonable goals
L1409[23:13:48] <Flamegoat> ^
L1410[23:14:16] <sham1> Start with something simple and build up from that
L1411[23:14:23] <Ordinastie_> don't start with the intention of making the best total conversion ever
L1412[23:14:41] <sham1> And remember, this IRC channel is always here to help
L1413[23:14:53] <sham1> It might be empty at a time, but still ask
L1414[23:15:06] <sham1> there might just be a person to pick up that message
L1415[23:15:15] <Deveyus> Nah, the whole of the thing isn't particularly complex. I also want to get into a territory I don't feel is given enough love in MC, which is the technological abuse of magic.
L1416[23:15:22] <Flamegoat> Couple things to remember: Don't ask questions that you haven't already asked yourself and researched. Don't ping OPs.
L1417[23:15:32] <Flamegoat> Other then that, everyone's usually here to help. :D
L1418[23:15:41] <Deveyus> Also, what's a MC texture artist going to cost me in general? I have the art talents of a squirrel.
L1419[23:16:13] <Flamegoat> That last one is for those of you that keep pming me. Lol don't do that unless files is down. You can pm me if files is down.
L1420[23:16:13] <sham1> Oh technological abuse of magic... Well this is awkward...
L1421[23:16:22] <Ordinastie_> MC texture artist? does that even exist ?
L1422[23:16:31] <sham1> I think some
L1423[23:16:37] <sham1> Probably not professionally
L1424[23:16:38] <TehNut> Make dev textures and show them to the Unity guys
L1425[23:16:43] <TehNut> They will probably take pitty on you
L1426[23:16:47] <Deveyus> hahahah
L1427[23:16:47] <sham1> :P
L1428[23:16:51] <TehNut> It's what I do :p
L1429[23:17:09] <TehNut> That's why BM looks as pretty as it does now >.>
L1430[23:17:14] <Deveyus> I will literally write "MACHINE" on the side of a black cube, that's about the best I got.
L1431[23:17:25] <Flamegoat> Some really talented texture guys out there. But generally, until you get a good prototype going, you'll be hard pressed to get someone onboard unless you know them personally.
L1432[23:17:36] <TehNut> ^
L1433[23:17:54] <Deveyus> Money usually gets people on board, and I'm not rich, but I can budget some to pay someone if need be, ya know?
L1434[23:18:19] <Flamegoat> Honestly, that's not something that comes up much in this community. Occasionally for high profile mods, but for the small stuff, it's relatively easy to find someone looking for experience.
L1435[23:18:29] <TehNut> The majority of artists I know would just ask to get a % on the Curse project (if one is made)
L1436[23:18:33] <Flamegoat> ^
L1437[23:18:38] <Deveyus> Fair enough.
L1438[23:19:03] <sham1> There really is no reason to not release on curse
L1439[23:19:14] <Deveyus> Yeah, from what I've seen that is the case.
L1440[23:19:18] <Ordinastie_> TehNut, wait, you know artists ? how do people do that ? knowing artists.. :'(
L1441[23:19:29] <Flamegoat> I find a lot of artists on Twitter.
L1442[23:19:30] <sham1> Social life
L1443[23:19:31] <TehNut> Some people ride the "DAE h8 curze??!??!" train really hard
L1444[23:19:36] <Ordinastie_> sham1, what's that ?
L1445[23:19:53] <sham1> Well Curse's app is annoying
L1446[23:20:02] <sham1> FFS it's not even multiplatform
L1447[23:20:03] <illy> I cant even use it :P
L1448[23:20:06] <TehNut> No I mean the people who hate the company, not the launcher
L1449[23:20:13] <Deveyus> Ordinastie_: I think it's that thing that involves outside.
L1450[23:20:19] <RANKSHANK> ^eew
L1451[23:20:20] <Ordinastie_> never heard of it
L1452[23:20:32] <TehNut> I only know the Unity people
L1453[23:20:50] <sham1> What's this outside
L1454[23:21:12] <Deveyus> That place you go that has all the radiation, and bugs and uncontrolled wind and temprature.
L1455[23:21:13] <sham1> Damn it, diesieben07, are you there
L1456[23:21:13] <illy> that place the the bright hot thing in the sky
L1457[23:21:28] <sham1> There is a 1.7.10 help request thread needing locking
L1458[23:21:47] <sham1> Well technically it is behind the sky
L1459[23:21:51] <Flamegoat> Speaking of arts and artists - shameless promotion incoming: http://www.minecraftforge.net/forum/index.php/topic,42067.0.html
L1460[23:22:29] <sham1> Dang it Lex, ISO 8601
L1461[23:22:54] <Flamegoat> Haha
L1462[23:23:05] <sham1> Took me a while to realise that he was not talking about ninth of 22th month
L1463[23:23:16] <Flamegoat> Hahaha yea yea, we silly Americans.
L1464[23:23:28] <sham1> :D
L1465[23:23:32] <illy> sham1, ok the place with all the green stuff that sets off my allergies
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L1467[23:23:46] <sham1> That's better
L1468[23:24:05] <Flamegoat> Also, this is some quick info about the Wiki being closed down http://www.minecraftforge.net/forum/index.php/topic,42069.0.html
L1469[23:24:45] <sham1> We just need people to contribute to RTD
L1470[23:24:56] <sham1> Easier said than done
L1471[23:24:57] <TehNut> Effectively immediately
L1472[23:25:03] <Flamegoat> Did I typo?
L1473[23:25:12] <TehNut> -ly
L1474[23:25:12] <Flamegoat> I did. I'm sick, PAX West destroyed me lol.
L1475[23:25:18] <TehNut> lol
L1476[23:25:27] <illy> damnit docker >.>
L1477[23:25:28] <Flamegoat> Poof, fixed.
L1478[23:25:42] <Flamegoat> What'd Docker do this time?
L1479[23:25:59] <Deveyus> I swear, everywhere I go I hear "Damnit Docker" or "Damnit Kubernetes"
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L1481[23:26:12] <Flamegoat> Love me some Docker.
L1482[23:26:28] <sham1> Well, it's made in Golang so it's kind of weird to me
L1483[23:26:38] <illy> whenever I run jenkins in docker it coredumps
L1484[23:26:45] <Deveyus> <3 go so much
L1485[23:26:48] <Flamegoat> Odd.
L1486[23:27:04] <illy> yep
L1487[23:27:20] <sham1> Go just threw 3 decades or so programming language design out the window
L1488[23:27:20] <illy> maybe if I install gentoo...
L1489[23:27:23] <Deveyus> Other than it having a community that is friendly, right up until you do something in a way they don't like >.>
L1490[23:27:46] <illy> sham1, whatever works for people and gets the job done :P
L1491[23:27:52] <Flamegoat> Deveyus: welcome to programming.
L1492[23:27:59] <Flamegoat> :D
L1493[23:28:04] <illy> i mean look at JS its interesting
L1494[23:28:16] <sham1> I'd rather not
L1495[23:28:22] <Deveyus> They literally have a mantra of the best way to do things is the way everyone else does them
L1496[23:28:47] <Deveyus> But things like goroutines and such make it totally worth it :D
L1497[23:28:48] <sham1> The last time I looked at JavaScript NPM broke because leftpad
L1498[23:29:22] <Flamegoat> I'm a fan of whatever the job at hand requires. Pro/Con kinda guy.
L1499[23:29:32] <illy> ^
L1500[23:30:00] *** Vigaro is now known as V
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L1502[23:30:18] <sham1> Also, concurrency without implicit immutability is pita
L1503[23:30:23] <Deveyus> Anyways, I guess I should get a design and tech outline prepped if I want to build a mod. First technical challenge that comes to mind is: Are there any good ways of dealing with things occuring in distant chunks without loading said chunks?
L1504[23:30:44] <sham1> Well, the game has to load the chunks
L1505[23:31:11] <Deveyus> That's what I thought, there's no 'worldspace' for me to run things in is there?
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L1512[23:38:27] <kashike> Flamegoat: hate to be the breaker of bad news, but the wiki doesn't redirect to rtfd :P
L1513[23:38:54] <Ordinastie_> ahah nope :p
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L1520[23:49:21] <LexManos> Important Post: http://www.minecraftforge.net/forum/index.php/topic,42067.0.html
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