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L31[01:59:58] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160824 mappings to Forge Maven.
L32[02:00:02] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160824-1.10.2.zip
(mappings = "snapshot_20160824" in build.gradle).
L33[02:00:13] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L46[03:18:38] <gigaherz|work> random idea:
a thing where trapdoors launch items upward/sideways when
opening/closing -- for item elevators ;P
L47[03:19:07] <gigaherz|work> the direction
would be determined based on which side(s) of the trapdoor are not
covered by a solid face
L48[03:25:08] <sham1> sounds like bouncy
board
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L50[03:30:33] <sham1> I was wondering how
fun it would be to distribute server resources to client as
base64
L51[03:30:59] <sham1> stuff like
configurations
L52[03:31:16] <gigaherz|work>
"fun" is relative?
L53[03:31:18] <gigaherz|work> I mean
L54[03:31:27] <gigaherz|work> encoding to
base64 means simply... encoding to base64
L55[03:31:30] <gigaherz|work> and sending
over the string
L56[03:31:38] <gigaherz|work> but that
string would be BIGGER than the original
L57[03:31:53] <gigaherz|work> since the
purpose of base64 is to encode raw bytes into printable
characters
L58[03:32:43] <sham1> indeed
L59[03:32:58] <sham1> 1.33 times as
big
L60[03:34:13] <gigaherz|work> easier to say
it's 3:4
L61[03:34:13] <sham1> But embedded
images
L62[03:34:14] <gigaherz|work> ;P
L63[03:34:24] <sham1> 4/3
L64[03:34:45] <gigaherz|work> you are
sending data from a server over to a client through a binary
protocol
L65[03:34:51] <gigaherz|work> there's no
need or reason for base64 ;P
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L67[03:35:18] <sham1> Who said anything
about having a reason
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L70[03:38:11] <sham1> And not just MC
L71[03:38:29] <sham1> It could work in
stuff like "VoIRC"
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L82[04:16:07] <Koward> I just can't make
floating EntityItems. Their position gets correct but visually they
look like glitched cubes moving up and down at a tick pace.
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L84[04:17:05] <gigaherz|work> how do you
make them float?
L86[04:19:40] <Koward> The position is
correct, to pickup the item you have to go at the top of the water,
as intended. But visually the item is top, then moves down, then
reappears at top and always move down.
L87[04:19:57] <Koward> Like if it was
always moving down, but teleported at its correct position each
tick
L88[04:20:44] <ThePsionic> Ah, the classic
"item stuck in tree leaves" graphical bug
L89[04:23:03] <Koward> Looks quite similar
indeed.
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L91[04:27:27] <Koward> But the leaves bug
has been fixed, right ?
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L96[05:13:55] <BordListian> are you using
the same entity id as vanilla items, Koward?
L97[05:14:54] <BordListian> packet handlers
are hardcoded for vanilla entities
L98[05:15:37] <BordListian> so if you
extend EntityItem, on the client it will not make your
EntityWaterAffectedItem but rather the original EntityItem
L100[05:16:24] <Koward> And I replace it
with EntityJoinWorld event.
L101[05:16:31] <BordListian> ah
L102[05:16:37] <BordListian> does that do
it on the client too
L103[05:17:38] <Koward> I'm not sure, but
I don't see what a custom renderer should change anyway
L104[05:17:54] <BordListian> custom
renderer?
L105[05:18:37] <Koward> I thought you were
suggesting about editing how the entity is renderer
L106[05:18:39] <Koward> *rendered
L107[05:18:47] <BordListian> no
L108[05:18:51] <BordListian> entity
id
L109[05:18:57] <BordListian> in the entity
registry
L110[05:19:42] <BordListian> I had pretty
much the same problem but with falling block entities
L111[05:20:57] <BordListian> i made my own
EntityFallingGourd with one extra value but clientside it would
still produce EntityFallingBlock and subsequently crash
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L113[05:25:55] <TechnicianLP>
func_189654_d seems to be ignore gravity
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L116[05:33:18] <Koward> With Reflection I
can't use unobfuscated names because it'll mean nothing afterwards,
right, damn what I moron I am
L117[05:34:34] <gigaherz|work> that's why
ReflectionHelper lets you pass in more than one name
L118[05:34:47] <gigaherz|work> if you pass
the SRG name first
L119[05:34:50] <gigaherz|work> and then
the pretty name
L120[05:35:13] <gigaherz|work> in non-dev
builds the SRG name will work on first try
L121[05:35:23] <gigaherz|work> and in dev
builds it will fail and the pretty name will be used instead
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L134[06:31:39] <sham1> what a derpy
tree
L135[06:32:29] <Tazz> ikr
L136[06:32:36] <Tazz> Im working on making
it more organic
L137[06:32:40] <Tazz> Ive made some nice
trees
L138[06:32:49] <Tazz> but I need flight to
make it look actually good XD
L139[06:33:06] <gigaherz|work> I have been
considering making a mod where trees are entities
L140[06:33:10] <gigaherz|work> rather than
blocks
L142[06:33:26] <gigaherz|work> but for
that to be efficient, I'd have to make a massive hack
L143[06:33:30] <Tazz> I wanna invest some
time in adding some trees to minecraft
L144[06:33:39] <Tazz> I feel like thats
one gray area of minecraft mods
L145[06:33:41] <gigaherz|work> that allows
caching static entity models into chunk rendering caches
L146[06:34:15] <gigaherz|work> otherwise a
forest would be a lag-rest
L147[06:35:16] <ThePsionic> Tazz: I hate
to be a buzzkill, but Forestry
L148[06:35:17] <Tazz> lol
L149[06:35:21] <ThePsionic> And BoP
L150[06:35:32] <gigaherz|work> and
Twilight Forest (is that being ported?)
L151[06:35:34] <Tazz> ThePsionic, yes but
that requires like interest in playing with forestry
L152[06:35:45] <ThePsionic> BoP not so
much
L153[06:35:48] <Tazz> like I want trees
that are naturally generated in the world
L154[06:35:51] <Tazz> yeah BoP yaeh
L155[06:35:52] <gigaherz|work> and IC2(?)
(rubber trees)
L156[06:35:54] <Tazz> but I hate BoP
:(
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L158[06:36:05] <ThePsionic> I hate IC2
lol
L159[06:36:06] <Tazz> mostly because of
the weird water pools and lack of interesting biomes XD
L160[06:36:10] <gigaherz|work> butyou want
new species of trees
L161[06:36:12] <gigaherz|work> or just new
shapes?
L162[06:36:22] <ThePsionic> EnderIO 4
lyfe
L163[06:36:32] <Tazz> uh I want like new
tree species?
L164[06:36:38] <gigaherz|work> aha
L165[06:36:42] <Tazz> interesting
ones
L166[06:36:46] <Tazz> not just like
copouts rofl
L167[06:36:56] <Tazz> like some worth like
finding
L168[06:37:19] <gigaherz|work> I believe
someone was making some mod with like, magical trees?
L169[06:37:26] <Tazz> there is ancient
trees
L170[06:37:31] <Tazz> but Im not sure how
maintained it is
L171[06:37:37] <Tazz> and only has like 10
trees XD
L172[06:37:40] <ThePsionic> I'm making a
mod with magic trees
L173[06:37:47] <ThePsionic> Not
magic*al*
L174[06:37:48] <ThePsionic> Just
magic
L175[06:38:00] <Tazz> a couple past
projects I was working on added a few trees
L176[06:40:20] <sham1> macic is awesome
for mods
L177[06:40:30] <ThePsionic> Slightly
overdone imho
L178[06:41:14] <gigaherz|work>
"magic" and "tech" both
L179[06:41:15] <sham1> Well, one cannot
stay original forever in a modder base like this
L180[06:41:21] <ThePsionic> the magic of
magic mods tho is that each of them find their own way of
interacting *with* the magic
L181[06:41:38] <sham1> but has magical
tech been done
L182[06:41:45] <gigaherz|work> yes.
L183[06:41:49] <gigaherz|work> aura
cascade
L184[06:41:50] <Tazz> Im still deciding
upon architectural structure for the buildings Im going to be doing
on this XD
L185[06:41:54] <ThePsionic> Like
Thaumcraft requires you to get aspects and discover things, Botania
needs you to throw things in cauldrons with power coming from
flowers
L186[06:41:55] <gigaherz|work> thaumcraft
machinery
L187[06:42:07] <gigaherz|work> there's
stuff
L188[06:42:12] <ThePsionic> There's a lot
of diversity when it comes to magic mods, and I don't feel the same
with tech mods
L189[06:42:30] <gigaherz|work> we are
missing more... ancient tech?
L190[06:42:40] <gigaherz|work> there was
Ancient Warfare on 1.7.10
L191[06:42:42] <ThePsionic> Define ancient
tach
L192[06:42:44] <Tazz> I stil wanna finish
Herbarium XD
L193[06:42:45] <ThePsionic> tech*
L194[06:42:55] <gigaherz|work> but it was
still basically just normal tech in disquise
L195[06:43:05] <gigaherz|work> the
mechanical pipes were still RF API
L196[06:43:07] <Tazz> it was like a magic
mod but relative to the real world nothing was really too abstract
with it XD
L197[06:43:28] <gigaherz|work> is there
any mod using concepts from ancient greece/egypt tech?
L198[06:43:34] <ThePsionic> I've decided
to pick up the pace on WCReborn again
L199[06:43:41] <sham1> Steampunk tech is
also overdone
L200[06:43:48] <Tazz> no gigaherz|work but
I would love to see something greek in a mod XXD
L201[06:43:54] <gigaherz|work> they had
some hydraulic mechanisms
L202[06:43:59] <Tazz> mostly like
aquaducts that are pretty and work XD
L203[06:44:10] <sham1> yey for roma
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L205[06:45:10] <ThePsionic> Why is it
always that I get back into modding a week before school
starts
L206[06:45:10] <sham1> But the thing about
ancient tech is that it feels kikd of weird to have in a mod
L207[06:45:30] <Tazz> I would love a mod
based upon "ancient tech"
L208[06:45:43] <Tazz> specially if its
pretty like thaumcraft or immersive engineering XD
L209[06:45:46] <gigaherz|work> ThePsionic:
because the whole point of vacation
L210[06:45:48] <gigaherz|work> is that you
are resting
L211[06:45:54] <gigaherz|work> when you
start modding
L212[06:45:58] <gigaherz|work> it means
you already finished resting
L213[06:46:05] <gigaherz|work> which is a
good time to go back to school
L214[06:46:06] <gigaherz|work> ;P
L215[06:46:21] <ThePsionic> More like
"I'm bored of literally everything because I've already done
it so much during vacation"
L216[06:46:24] <Tazz> nah I always thought
it was you being brought back into the quicksand pit that is
modding XD
L217[06:46:53] <gigaherz|work> yeah and
being bored of things you do during vacation, is a good sign that
the vacation was a tiny bit too long ;P
L218[06:47:19] <ThePsionic> Heh
L219[06:48:39] <Tazz> I still need to pick
up Eschelle again XD
L220[06:48:49] <Tazz> its been sitting
there incubating for a while XD
L221[06:50:38] <ThePsionic> Yeah Ingens
has been sitting around for a while too but I've not felt the need
to pick it up
L222[06:51:04] <ThePsionic> And Astus...
well, basically got overtaken by WCReborn I guess
L223[06:51:04] <sham1> I wanted to make a
steam power mod. But when I started to design it, I just designed a
watered-down version of RC
L224[06:51:27] <sham1> pun not
intended
L225[06:52:00] <ThePsionic> hue
L226[06:52:27] <gigaherz|work> I was
thinking about actual mechanical power transfer
L227[06:52:48] <gigaherz|work> shafts
would be multiblocks
L228[06:52:49] <gigaherz|work> acting as
one
L229[06:52:56] <gigaherz|work> but keeping
track of rpm and torque
L230[06:53:11] <gigaherz|work> and they'd
have more friction loss the longer they would be
L231[06:53:31] <gigaherz|work> and have
breaking points from stress
L232[06:53:39] <gigaherz|work> then
junction/distribution boxes
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L234[06:53:48] <gigaherz|work> with tiers
based on transfer efficiency
L235[06:54:21] <gigaherz|work> then I'd
have semi-wireless connections with the machines, by attaching
bands between two shafts
L236[06:54:33] <gigaherz|work> up to a max
distance
L237[06:54:53] <ThePsionic> Maybe various
bandwidths?
L238[06:55:02] ***
amadornes[AFK] is now known as amadornes
L239[06:55:08] <gigaherz|work> yeh, could
be
L240[06:55:13]
⇨ Joins: Cooler (~CoolerExt@61.3.245.61)
L241[06:55:19] <ThePsionic> Like, thinner
bands can go longer distances, but have a greater chance of
breaking
L242[06:55:32] <sham1> I'm sad that RC
never updated beyond 1.7.10
L243[06:55:54] <ThePsionic> That's what I
thought of WildyCraft, why I'm doing WCReborn
L244[06:55:57] <sham1> It has the only
powersystem I actually am interested in when ysing it
L245[06:57:04] <sham1> Because RF is way
too simplistic to me
L246[06:57:35] <gigaherz|work> I remember
a conversation
L247[06:57:44] <sham1> it feels more like
a prototype energy system than an actual one actually used
L248[06:57:49] <gigaherz|work> augmented
by new ideas
L249[06:57:53] <gigaherz|work> about a
power system
L250[06:57:56] <gigaherz|work> that would
use filled pipes
L251[06:58:15] <gigaherz|work> and you'd
have to maintain internal pressure in order for the fluid to be
able to transfer the power
L252[06:58:21] <sham1> You mean using
hydraulic pressure
L253[06:58:24] <gigaherz|work> no
L254[06:58:33] <gigaherz|work> I mean
like, "charged fluid"
L255[06:58:40] <gigaherz|work> or like,
two-fase fluids
L256[06:58:45] <sham1> hmm
L257[06:59:09] <gigaherz|work> the pipes
have to be pressurized for it to be most efficient
L258[06:59:36] <gigaherz|work> and you
could need to have a return pipe with the "used"
fluid
L259[06:59:44] <gigaherz|work> so that it
can be recharged and reintroduced
L260[06:59:47] <ThePsionic> So like
ThermalEx redstone conduits, except you'd need to fill it on the
fly rather than beforehand
L261[06:59:53] <gigaherz|work> akin to
using steam+water
L262[07:00:27]
⇨ Joins: Backslash
(~Backslash@ip-84-119-213-220.unity-media.net)
L263[07:00:30] <gigaherz|work> but instead
of it simply being simple phase conversions that introduce the
energy
L264[07:00:50] <gigaherz|work> (1 bucket
of water + 200 RF <-> 1 bucket of steam)
L265[07:01:05] <gigaherz|work> the actual
ability to contain charge would depend on the internal pressure of
the system
L266[07:01:14] <gigaherz|work> or stuff
like that
L267[07:01:32] <ThePsionic> Requirements
for installing: Minecraft 1.10.2, a physics PhD, Minecraft
Forge
L268[07:01:35] <gigaherz|work> maybe
hmm
L269[07:01:45] <gigaherz|work> right
L270[07:01:55] <gigaherz|work> the more
energy you transfer, the more of the fluid you use up in the
process
L271[07:02:03] <gigaherz|work> but the
higher the pressure, the more energy you can transfer
L272[07:02:40] <gigaherz|work> while at
the same time you can't just endlessly pump because if the pressure
reaches a limit, the pipes would start to break
L273[07:02:51] <gigaherz|work> and the
more you go over that limit, the higher the chance it breaks on
that one tick
L274[07:03:46] <sham1> every i ticks you
would have like 1/9 change to explode and leak? I'd be down
L275[07:04:07] <gigaherz|work> yep if it
ruptures, it would have explode-y results
L276[07:04:11] <gigaherz|work> worse on
higher tiers
L277[07:04:15] ⇦
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L278[07:04:17] <gigaherz|work> since it
would be a more catastrophic failure
L279[07:04:22] <ThePsionic> risk-reward
type of situation
L280[07:04:25] <sham1> But the problem
becomes "what could one do with that kind of energy
anyway"
L281[07:04:27]
⇨ Joins: Backslash
(~Backslash@ip-84-119-213-220.unity-media.net)
L282[07:04:45] <gigaherz|work> that's a
whole separate thing to think about
L283[07:04:45] <gigaherz|work> ;P
L284[07:04:53] ⇦
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L285[07:05:01] <sham1> Like, two phase
fluids can transport heat
L286[07:05:05] <Ordinastie_>
gigaherz|work, pretty sure that's already been done
L287[07:06:16] <sham1> I thought about
restarting the development of Fluidcraft (once again) and use fluid
pressure to do work
L288[07:06:50] <sham1> But then I hit a
brick wall with smelting stuff
L289[07:07:14] <ThePsionic> And according
to Newton's laws, the brick wall hit you too
L290[07:07:27] <sham1> "I have this
system of pressure and heat, how to make that smelt
things"
L291[07:08:56] <sham1> Because the fluid
pressure idea was primarily for being able to transfer
L292[07:09:08] <sham1> the fluids and have
them go to right directions
L293[07:10:02] <Naiten> oh energy
talk
L294[07:10:12] <sham1> yes
L295[07:10:41] <sham1> Also another
problem with pressure is how one would handle junctions
L296[07:10:53] <sham1> because it would
spread
L297[07:11:08] <ThePsionic> As I said, you
need a physics PhD for this shit
L298[07:11:42] <Naiten> heil hydraulic
calculus
L299[07:12:15] <Naiten> can you even into
Bernoulli's principle?
L300[07:12:20] <ThePsionic> I cannot
L301[07:12:42] <ThePsionic> I've got
high-school physics on my side
L302[07:12:45] <ThePsionic> that's about
it
L303[07:13:06] <Naiten> sham1, you may
want to take a look at how electric circuit simulators work
L304[07:13:08] <ThePsionic> And I disliked
it at that
L305[07:13:12] <ThePsionic> I did like
science tho
L306[07:13:49] <Naiten> i'm sure they have
like, two buffers containing data about all nodes (junctions), one
for old data and another for new
L307[07:14:22] <sham1> Well with electric
circuits at junctions the current gets divided
L308[07:14:22] <Naiten> like, the method
which calculates pressure drop will intake data from first buffer
and output to second
L309[07:15:23] <Naiten> and after this
method runs about all nodes, 'new' buffer data is copied to
'old'
L310[07:15:33] <Naiten> ^ repeat
L311[07:17:46]
⇨ Joins: XioanAskari
(webchat@host86-156-114-84.range86-156.btcentralplus.com)
L312[07:18:31] <Naiten> sham1, hydralics
is much like electricity. You have potential (voltage/pressure),
you have resistance (ohmic and reactive resistance for electricity
/ linear, local and weight losses for hydraulics), and finally, you
have flow
L313[07:19:14] <gigaherz|work> normal
hydraulics doesn't really work the same
L314[07:19:23] <gigaherz|work> you can
make a simile between water and electricity
L315[07:19:31] <gigaherz|work> if you
consider a circuit with a water tank at the top
L316[07:19:38] <gigaherz|work> and then
using the potential force caused by gravity
L317[07:20:36] <gigaherz|work> I suppose
you could still flatten the circuit
L318[07:20:43] <gigaherz|work>
anyhow
L319[07:20:45] <gigaherz|work>
nevermindme
L320[07:21:01] <Naiten> like, 'current'
basically means amount of electric charge passing though conductor
section in a period of time, while flow is amount of liquid (volume
or mass) passing though piepe section
L321[07:21:04] ⇦
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L322[07:22:12] <gigaherz|work> the simile
breaks down the moment you introduce semiconductors
L323[07:22:13] <gigaherz|work> ;P
L324[07:22:23] <Naiten> gigaherz|work, i
know it doesn't work same, my speciality is 'Ship's energy plants',
and we got loads of hydralics
L325[07:23:02] <Naiten> i was trying to
explain sham1 that things aren't so hard as they may seem to
L326[07:23:08] <gigaherz|work> sure
L327[07:23:13] <gigaherz|work> it's a
really good teaching tool
L328[07:23:25] <sham1> Well it's not
hard
L329[07:23:50] <gigaherz|work> basic
electronics are relatively easy
L330[07:23:56] <gigaherz|work> resistors,
capacitors and inductors
L331[07:24:27] <gigaherz|work> it's when
you introduce semiconductors that everything goes to shit and the
maths switch to another level
L332[07:26:07] <Ordinastie_> why do I
always get caught in deep refactoring before even finishing a
feature :(
L333[07:26:19] <Naiten> gigaherz|work,
though you can represent diode via nonreturn valve, and triode
(transistor) via cutoff plate drived by hydraulic actuator ;p
L334[07:26:24] <sham1> because you are a
programmer
L335[07:26:46] <Naiten> *driven
L336[07:27:01] <gigaherz|work> Naiten: yes
but that's a simplification
L337[07:27:07] <gigaherz|work> your valve
doesn't actually LOWER the pressure
L338[07:27:19] <gigaherz|work> while a
diode "takes" some volts for itself
L339[07:27:50] <gigaherz|work> (somewhere
between 1v and 3v depending on the type of diode)
L340[07:28:34] <gigaherz|work> hmmm
L341[07:28:39] <ThePsionic> My valve never
lowers the pressure, HL3 stays a constant expectation
L342[07:28:43] <gigaherz|work> unless it's
a spring-loaded return valve
L343[07:29:00] <gigaherz|work> hmm how
would a spring-loaded valve affect the fluid pressure?
L344[07:29:09] <ThePsionic> gigaherz|work:
what are you, a plumber
L345[07:29:34] <gigaherz|work> no I'm an
engineer
L346[07:29:47] <gigaherz|work> software
engineer by specialization, but I like all tech regardless
L347[07:30:29]
⇨ Joins: Xtcent (~Xtcent@5.179.20.211)
L348[07:31:08] <sham1> >HL3
L349[07:31:09] <sham1> nice one
L350[07:31:26] <Naiten> ThePsionic, a
plumber won't tell you the matter of things and actual laws of
nature, he just repairs things
L351[07:32:38] <Ordinastie_>
gigaherz|work, and will you be willing to use MalisisCore for your
new mod ?
L352[07:32:44] <Naiten> gigaherz|work,
engineerfist!
L353[07:33:02] ***
Darkhax is now known as Darkhax_AFK
L354[07:33:07] <gigaherz|work>
Ordinastie_: I'm not going to start any new mod right now
L355[07:33:14] <Xtcent> is there any way
to cancel entity spawns, without using entity instanceof? Because
it cancels the spawn of entities that extend that class
L356[07:33:16] <Ordinastie_> erf, was
worth a try :(
L357[07:33:22] <gigaherz|work> WOW Legion
launches next week.
L358[07:33:28] <gigaherz|work> ;P
L359[07:33:44] <Ordinastie_> don't think
I'm gonna buy it this time
L360[07:35:21] <gigaherz|work> I
prepurchased
L361[07:35:29] <gigaherz|work> I have been
doing the pre-expansion events for a couple weeks already
L362[07:35:43] <gigaherz|work> I have my
main (druid healer) ready
L363[07:35:47] <gigaherz|work> I tried a
Demonhunter
L364[07:35:58] <gigaherz|work> and I have
my top alt (shaman healer) also ready
L365[07:36:59] <ThePsionic> I've never
cared about WoW and I doubt I ever will :P
L366[07:37:14] <gigaherz|work> that's
ok
L367[07:37:25] <gigaherz|work> did you
ever do a trial or anything?
L368[07:37:29] <gigaherz|work> or just no
interest at all?
L369[07:37:30] ⇦
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L370[07:37:43] <gigaherz|work> I know a
lot of people who were like "I did classic wow for a week, and
it sucked!"
L371[07:37:47] <gigaherz|work> and I agree
with that
L372[07:38:01] <gigaherz|work> wow hasn't
been like that for like, 8 years XD
L373[07:38:02] <ThePsionic> No
interest
L374[07:38:07] <masa> gigaherz|work: you
have some weird diodes then... my diodes only have a threshold
voltage somewhere between ~0.2v for some schottky diodes, to ~0.7V
for regular ones
L375[07:38:11] <ThePsionic> To be honest I
do play RuneScape a shit ton
L376[07:38:21] <masa> then of course there
are LEDs where blue ones are around the 3V mark
L377[07:38:42] <gigaherz|work> masa: hm?
OH yes
L378[07:38:44] <gigaherz|work> I was
thinking LEDs
L379[07:38:49] <masa> yep
L380[07:38:58] <gigaherz|work> where the
red ones are like 1.2 and whites are 3v or so
L381[07:39:06] <masa> gree/yellow/red LEDs
are somewhere around 1.5-1.8V
L382[07:39:08] <gigaherz|work> somehow the
two concepts blend together in my brain
L383[07:39:25] <masa> well LED is a diode
too so..
L384[07:39:39] <gigaherz|work> yep
L385[07:39:41] <gigaherz|work>
Light-emitting one
L386[07:39:42] <gigaherz|work> ;P
L387[07:39:45] <ThePsionic> Where's Wuppy
when you need him
L388[07:39:45] <masa> yep :p
L389[07:40:37] <gigaherz|work> welp
L390[07:40:43] <gigaherz|work> I wondered
how oleds work
L391[07:40:56] <gigaherz|work> The organic
molecules are electrically conductive as a result of delocalization
of pi electrons caused by conjugation over part or all of the
molecule.
L392[07:41:05] <gigaherz|work> my brain
exploded.
L393[07:41:09] <LatvianModder> Not always
blue leds are more power consuming
L394[07:41:17] <LatvianModder> SMD leds
are all pretty much the same :P
L395[07:42:04] <Ordinastie_> I'm beginning
to regret IDE/language flame wars *_*
L396[07:42:09] ⇦
Quits: sweetpi (~sweetpi@c-67-172-57-82.hsd1.pa.comcast.net) (Quit:
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L397[07:42:13] <masa> why would that make
a difference, if you mean that blue SMD LEDs would have a lower
threshold voltage?
L398[07:42:41] <masa> isn't that just a
factor of the semiconductor materials that are used to get the
desired color
L399[07:43:07] <sham1> No, don't
regret
L400[07:43:22] <Ordinastie_> I was
kidding
L401[07:43:26] <sham1> Unless you don't
use emacs
L402[07:43:36] <sham1> in which case you
are an infidel
L403[07:44:02]
⇨ Joins: Koward
(~Koward@2a02:2788:344:2d0:3c21:89c1:8ba7:5b1a)
L404[07:44:10] <gigaherz|work> I don't
like anything that has "mac" in the name, unless it's for
eating
L405[07:44:15] ⇦
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L406[07:44:23] <Xtcent> what is emac
L407[07:44:51] <gigaherz|work>
"emacs" is a general-purpose text editor for unix/linux
console
L408[07:44:52] <Ordinastie_> think I
should just have shut the fuck up :x
L409[07:45:29] <gigaherz|work> it's in an
endless war against vim and variants of it
L410[07:45:44] <gigaherz|work> while other
editors just go like "lol, whatever."
L411[07:45:51] <Xtcent> huh never used
it
L412[07:46:53]
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L414[07:48:48] ⇦
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L415[07:48:56] <LatvianModder> I keep SMD
ones in tic-tac boxes because I can lol
L416[07:50:03] <gigaherz|work> not a bad
place for them
L417[07:50:15] <masa> lol a box of
arduinos
L418[07:50:31] <gigaherz|work> woudl be
fun to have a modified sweetener dispenser
L419[07:50:32] <LatvianModder> yeah those
are the few that I have left :/
L421[07:50:40] <gigaherz|work> that
dispenses SMD leds
L422[07:51:01] <LatvianModder> Oh I had
this board too, but I failed to understand how to connect it to PC
:P
L424[07:52:16]
⇨ Joins: BordListian
(~BordListi@213-47-142-14.cable.dynamic.surfer.at)
L426[07:52:23] <sham1> Best name for a
folder
L427[07:52:30] <sham1> directory*
L428[07:52:34] <sham1>
"Huone"
L429[07:53:25] <masa> well, it has pics of
my room so..
L430[07:53:35] <sham1> I know, right
L431[07:54:02] <LatvianModder> is there
FTP uploader for Androids?
L432[07:54:12] <LatvianModder> I hope
there is. I dont want to use imgur every time I need to upload
images
L434[07:54:36] <LatvianModder> I guess it
failed to upload it...
L435[07:54:48] <sham1> of
corruptings
L436[07:54:51] <gigaherz|work> or
partially uploaded
L437[07:55:01] <gigaherz|work> there's
apps for android, such as the imgur app
L438[07:55:05] <gigaherz|work> that can
upload for you
L439[07:55:06] <gigaherz|work> ;P
L440[07:55:48] <LatvianModder> But I want
to upload on my server not imgur :P
L441[07:56:44] <gigaherz|work> oh I
see
L442[07:58:29] <gigaherz|work> bb in a bit
from home
L443[07:58:38] <gigaherz|work> I reached
my saturation point for today
L444[07:58:43] ⇦
Quits: gigaherz|work (~gigaherz@84.89.63.25) ()
L445[08:01:03] <Koward> Still can't get
rid of that god damn graphical bug, items just always visually
fall
L446[08:02:57] <TechnicianLP> hould it
fall at all? if not give it nogravity (via nbt)
L447[08:03:09] <TechnicianLP> or make your
own entity
L448[08:04:50] <masa> Koward: what are you
doing?
L449[08:05:26] <Koward> I already made my
own entity, the bug persists. What I'm doing is just keeping
dropped items floating.
L450[08:06:18] <Koward> Their position is
correct, you have to go at the surface to pick them up, but
visually they look like falling and then teleporting back, at a
tick pace
L451[08:07:09] <masa> well if you have
your own entity and overrode the update method with your own
position/speed update logic, then they shouldn't fall... unless you
aren't changing the entity on the client?
L452[08:08:11]
⇨ Joins: Dragroth
(~Dragroth@dslc-082-083-115-072.pools.arcor-ip.net)
L453[08:08:55] <masa> have you verified
that the item entity is your own on both sides?
L454[08:09:00] <Koward> I'm not sure how I
could check that. The position&speed logic seems good, else I
would not have the good position when trying to pick it up
L455[08:09:06] <Dragroth> Hey, how can i
get an itemstack of a potion? for example the health-potion?
L456[08:09:11] <Koward> I switch it at
EntityJoinWorld event.
L457[08:09:25] <masa> like, make a
redstone ready world with no entities, and then breakpoint the
EntityItem udpate method to see if it still gets called
L458[08:09:38] <masa> or otherwise list
all entities in the world on both sides
L459[08:09:53]
⇨ Joins: blood|wrk (~owned@STATIC228.iona.edu)
L460[08:10:04] <TechnicianLP> if it is you
item: Look at item.createEntity and Item.hasCustomEntity
L461[08:10:48] <masa> Koward: and you have
checked that the entity gets created/replaced on the client
too?
L462[08:10:54] ⇦
Quits: Nitrodev (~Nitrodev@85-23-77-207.bb.dnainternet.fi) (Quit:
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L463[08:11:02] <Koward> It is a class
inherited from EntityItem and it wraps around it
L465[08:12:05] <masa>
if(event.getWorld().isRemote) return;
L466[08:12:13] <masa> so you are not doing
it on the client then?
L467[08:12:32] <Koward> That's the server,
no ?
L468[08:12:51] <masa> isRemote is true on
the client
L469[08:12:56]
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L470[08:13:16] <masa> hmm so..
L471[08:14:24] <masa> but I guess no
EntityItems should get spawned o nthe client side normally though,
only when the server syncs them to the client
L472[08:14:27] <Koward> I just removed
that line, and I now spawn hundreds of entity by just throwing
it
L473[08:17:35] ***
gigaherz_y is now known as gigaherz
L474[08:17:46] <gigaherz> home o/
L475[08:18:53] <Koward> That's really,
really weird
L476[08:20:02]
⇨ Joins: Davnit
(~Davnit@72-189-103-223.res.bhn.net)
L477[08:20:38] <Wuppy> \o
L478[08:21:05] <gigaherz> so in case
anyone missed it yesterday
L479[08:21:08] <gigaherz> OS: Unsupported
Windows 10.0 (Build #14393) CPU: Intel Core i7-6700K, 4.01
GHz, 0 KB Video: NVIDIA GeForce GTX 1070 (2560x1440x32bpp
59Hz) Sound: Speakers (2- Realtek High Defin Memory: Used:
10621/32708MB Uptime: 15h 49m 58s HD Space: Free: 1680.69
GB/4245.90 GB Connection: Intel(R) Ethernet Connection (2)
I219-V-WFP 802.3 MAC Layer LightWeight
L480[08:21:08] <gigaherz> Filter-0000 @
1000.0 Mbps (Rec: 359.97MB Sent: 219.92MB)
L481[08:21:15] <gigaherz> got my new
computer parts
L482[08:21:22] <gigaherz> (kept the HDDs
and PSU only)
L483[08:21:38] <gigaherz> the rest I'm
selling to my flatmate
L484[08:22:38] <Wuppy> so jelly
L485[08:23:14] <LatvianModder> how much
did it cost?
L486[08:23:47] <LatvianModder> HD Space:
Free: 1680.69 GB/4245.90 GB WHAT the hell... I can only fill up 100
gb max on my own
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L488[08:26:04] <gigaherz> LatvianModder:
~1400 eur
L489[08:26:22] <gigaherz> and regarding
HDD
L490[08:26:29] <LatvianModder> oh wow
thats all I have.. well.. NO RAGRETS! *buys two*
L491[08:26:39] <gigaherz> I watch a lot of
HD tv series
L492[08:26:55] <LatvianModder> oh, that
makes sense. I dont watch anything
L493[08:26:58] <gigaherz> and I rarely
delete stuff from the downloads folder
L494[08:27:06] <LatvianModder> I dont even
have BitTorrent installed
L495[08:27:09] <gigaherz> so it piles
up
L496[08:27:47] <LatvianModder> GTX 1070 vs
GTX 1060. I can't decide which one I want
L497[08:27:58] <gigaherz> I had a
gtx970
L498[08:28:00] <LatvianModder> 60 is way
cheaper and also doesnt seem so much worse than 70
L499[08:28:09] <gigaherz> 1060 wasn't
enough of a difference
L500[08:28:10] <gigaherz> ;P
L501[08:28:22] <LatvianModder> ok ok but
get this
L502[08:30:52] <ThePsionic> Wuppy: At
least I got your validation :P
L503[08:30:59] <Wuppy> hmm?
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L505[08:32:32] <ThePsionic> The song
L506[08:33:33] <Wuppy> still not as good
as hardstyle though
L507[08:34:04] <ThePsionic> I mean, it had
some elements of hardstyle
L508[08:34:31] <Wuppy> not the 3 best
parts though: the speed, kick and bass
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L510[08:35:17] <ThePsionic> ah well, you
can't have it all
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L512[08:37:09] <Wuppy> also, I've been
listening to stuff like Lange Frans & The Vengaboys today so
it's all over the place atm :P
L513[08:44:33] <Koward> Every time we
change motionX,Y,Z of EntityItem it results in graphical bug. Could
that be a vanilla problem ?
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L516[08:46:10] <gigaherz> crap
L517[08:46:18] <gigaherz>
HarvestDropsEvent has no .setDrops
L518[08:46:42] <gigaherz> and I got a
crash report saying the drops was an ImmutableList
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L520[08:46:58] <LatvianModder> im pretty
sure you just modify getDrops()
L521[08:47:07] <gigaherz> it's an
ImmutableList.
L522[08:47:10] <LatvianModder>
getDrops().clear(), getDrops().add(whatever)
L523[08:47:15] <gigaherz> that's waht I
do
L524[08:47:26] <gigaherz> xcept
it'scrashing becasue ImmutableList doesn't like .clear()
L525[08:47:27] <gigaherz> ;P
L526[08:47:37] <LatvianModder> no its
now
L527[08:47:39] <LatvianModder> not
L528[08:47:48] <gigaherz> THAT'S WHAT THE
CRASH REPORT SAYS
L529[08:47:50] <LatvianModder> its called
from Block.harvestBlock
L530[08:47:54] <LatvianModder> what?
weird
L532[08:48:05] <gigaherz> it's from
Explosion
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L535[08:48:32] <gigaherz> I'm checking if
it's vanilla explosions or not
L536[08:48:34] <LatvianModder> forge bug
maybe?
L537[08:49:24] <LatvianModder> because im
my IDE I dont see it being marked as immutable
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L540[08:51:48] <gigaherz> !gm
func_180653_a
L541[08:52:05] <gigaherz> okay you know
what
L542[08:52:07] <gigaherz> it must be a
mod
L543[08:52:44] <gigaherz> I'll have to
ignore Immutables, even if it fucks up with the rocks system
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L545[08:53:55] <gigaherz> I wish
List<T> had a .isReadonly
L546[08:53:58] <gigaherz> like C#'s lists
have
L547[08:54:16] <gigaherz> I don't like
using if (drops instanceof ImmutableList) return;
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L549[08:56:48] <sham1> But there is no
such thing as an immutable list in Java
L550[08:56:55] <gigaherz> ofc there
is
L551[08:57:11] <gigaherz> in libraries
that implement them
L552[08:57:25] <sham1> Yes, in
libraries
L553[08:57:43] <sham1> But why have this
method exist for only library implementations
L554[08:57:54] <gigaherz> because not
having this method
L555[08:58:00] <gigaherz> does NOT prevent
lists from being made immutable
L556[08:58:05] <gigaherz> and there's NO
WAY to know beforehand
L557[08:58:10] <gigaherz> if .clear, .add
etc will crash
L558[08:58:18] <gigaherz> so because java
doesn't have a way to indicate immutability
L559[08:58:26] <gigaherz> you haveto treat
external libraries case-by-case
L560[08:59:15] <gigaherz> hence, not
having such a method is bad.
L561[09:00:27] <gigaherz> WTF's Expedition
mod does NOT play well with TNT ;P
L562[09:00:38] <gigaherz> (it lags to
death)
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L566[09:07:42] <sham1> Is Owerwatch
L567[09:07:57] <sham1> Also, what am I
looking for
L568[09:08:16] <sham1> I only see this
terminal-like textbox
L569[09:08:20] <ThePsionic> Sombra
ARG
L570[09:08:55] <gigaherz> I saw
"topic is locked" ... then it twisted around and got some
base64
L571[09:08:58] <ThePsionic> It's been
going on for a while
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L574[09:09:46] <gigaherz> which looks like
it could be something else encoded, too
L575[09:09:50] <gigaherz> but I can't be
bothered ;P
L576[09:10:01] <ThePsionic> Yeah you're
not in deep enough lol
L577[09:10:05] <ThePsionic> It's been
going for like
L578[09:10:07] <ThePsionic> A month
L579[09:10:14] <ThePsionic> And the
conclusion finally seems to be nearing
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L624[11:50:22] <Corosus> lol
L625[11:50:45] <Corosus> just realized how
broken the isCollided check for particles is, isCollided is only
true if y != y
L626[11:50:55] <Corosus> i suspect that
will never be true :P
L627[11:51:14] <BordListian> is y a
float?
L628[11:51:20] <thor12022> quantum
particles?
L629[11:51:23] <Corosus> a double
L630[11:51:28] <BordListian> then it could
be true
L631[11:51:39] <BordListian>
probably
L632[11:51:41] <Corosus> i think its
supposed to be d0 != y, as they store the y as d0 before modifying
it from collisions
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L635[12:04:09] <gigaherz> BordListian: no
y != y can't be false
L636[12:04:26] <gigaherz> can't be
true*
L637[12:04:30] <gigaherz> but (y * 2) / 2
!= y could be
L638[12:05:09] <BordListian> are the
special values also equal to themselves?
L639[12:05:17] <BordListian> NaN, -inf and
+inf?
L640[12:06:55] <sham1> NaN is never equal
with anything
L641[12:07:00] <sham1> Not even another
NaN
L642[12:08:00] <gigaherz> I knwo nans
aren't but not sure about infs
L643[12:08:24] <BordListian> then if y is
NaN
L644[12:08:27] <BordListian> y != y
L645[12:08:38] <BordListian> :p
L646[12:09:08] <LatvianModder> NaN !=
NaN
L647[12:09:21] <LatvianModder> So that
means (y != y) != (y != y)
L648[12:09:28] <LatvianModder> which means
false != false
L649[12:09:31] <LatvianModder> what. the.
fuck
L650[12:09:32] <BordListian> u wot
L651[12:09:40] <BordListian> (y != y) ==
(y != y)
L652[12:10:13] <BordListian> y != y
returns false
L653[12:10:17] <BordListian> false ==
false
L655[12:10:42] <LatvianModder> No.
L656[12:10:47] <LatvianModder> NaN is not
equal to itself
L657[12:11:06] <BordListian> tht's what i
said
L658[12:11:11] <BordListian> oh
right
L659[12:11:17] <LatvianModder> fail
man
L660[12:11:18] <LatvianModder> :P
L661[12:11:19] <BordListian> replace false
with true
L662[12:11:30] <BordListian> look you
failed harder when you asserted that false != false
L663[12:11:43] <BordListian> so shut
it
L664[12:11:45] <BordListian> :P
L665[12:11:48] <LatvianModder> alright.
true != true
L666[12:12:05] <BordListian> dude i dare
you to type that into java
L667[12:12:16] <BordListian> say that to
my face irl and see what happens
L668[12:12:48] <LatvianModder> I just
did
L669[12:12:57] <LatvianModder> thats where
the screenshot is from
L670[12:13:00] <LatvianModder> |:I
L671[12:13:13] <BordListian> how is that
true != true
L672[12:13:23] <LatvianModder> uuugh
L673[12:13:40] <BordListian> it would need
to be (Double.NaN != Double.NaN) != (Double.NaN !=
Double.NaN)
L674[12:13:52] <LatvianModder> NaN is
produced when y != y
L675[12:13:58] <LatvianModder> or 0 /
0
L676[12:14:11] <BordListian> NaN is
produced from a wide range of operations but go on
L677[12:14:24] <LatvianModder> public
static final boolean isNaNEqualToItself = Double.NaN ==
Double.NaN;
L678[12:14:27] <LatvianModder> this
returns false
L679[12:14:40] <BordListian> yes
L680[12:14:44] <BordListian> go
ahead
L681[12:14:51] <LatvianModder> thats
it
L682[12:15:06] <BordListian> then why is
true != true
L683[12:15:25] <BordListian> :I
L684[12:16:14] <LatvianModder> I take NaN
as theory, not a number
L685[12:16:23] <LatvianModder> much like
Infinity
L686[12:17:15] <BordListian> so what you
meant to say is that there exists one case where equality of two
floating point numbers is not consistent?
L687[12:17:35] <LatvianModder> Pretty
much. Im a simple man, what do you want :P
L688[12:17:46] <BordListian> i got mad
irl
L689[12:17:54] <LatvianModder> Cool
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L691[12:28:31] <MalkContent> huh
L692[12:28:48] <MalkContent> do pigmen
drop xp when you aggrod them but did no damage to them?
L693[12:29:02] <MalkContent> i got a
couple of suicidal ones jumping off a cliff here, dropping xp
L694[12:30:11] <masa> have you never seen
the 1.8+ pigman gold farms?
L695[12:30:16] <masa> the answer is
yes
L696[12:30:37] <gigaherz> yep
L697[12:30:38] <masa> aggro one, get
infinite xp while standing still afk
L698[12:30:47] <gigaherz> they drop xp if
they receive damage while aggroed to a player
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L700[12:31:34] <gigaherz> it's stupid
but...
L701[12:31:47] <masa> yep..
L702[12:32:16] <masa> I actually had to
build an xp burning mechanism to my gold farm so that the server
doesn't crash because of the amount of entities :D
L703[12:34:27] <BordListian> dragon
vessels for vanilla when
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L711[12:52:34] <MalkContent> lol
L712[12:52:37] <MalkContent> brutal
L713[12:53:04] <MalkContent> and no, ive
never seen those
L714[12:53:26] <MalkContent> no overworld
portal spam anymore?
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L726[13:25:04] <Xilef11> looks like the
latest forge is no longer compatible with 1.9.4?
L727[13:26:07] <McJty> Latest forge is for
1.10.2
L728[13:26:44] <gigaherz> you mean mods
for latest 1.10.2?
L729[13:26:51] <gigaherz> or that latest
forge doesn't accept 1.9.4 mods?
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L731[13:27:09] <gigaherz> I don't see
anything in the changelog about that
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L733[13:27:58] <Xilef11> I just updated
the forge version for building my mod (last was also a 1.10.2
version) and didn't change any code, now my mod won't load in an
1.9.4 instance
L734[13:28:17] <gigaherz> did you have to
change any code for it to compile?
L735[13:28:20] <Xilef11> no
L736[13:28:24] <gigaherz> do you have
logs?
L737[13:28:38] <gigaherz> also, does it
happen if you use older mappings with the same forge?
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L739[13:29:26] <Xilef11> same
mappings
L741[13:32:22] <gigaherz> [14:29:55]
[Client thread/ERROR] [FML]: The mod runesofwizardry does not wish
to run in Minecraft version Minecraft 1.9.4. You will have to
remove it to play.
L742[13:32:26] <gigaherz> you need
L743[13:32:35] <gigaherz>
acceptedMinecraftVersions = "[1.9.4,1.11.0)",
L744[13:32:36] <gigaherz> or similar
L745[13:32:44] <gigaherz> if you want it
backward-compatible
L746[13:32:54] <gigaherz> or more
accurately, if you don't want forge 1.9.4 to reject it
L747[13:34:02] <Xilef11> that used to not
be necessary
L748[13:34:58] <TechnicianLP> it corrects
1.9.4 to [1.9.4,1.10.2] but not the other way round
L749[13:35:20] <TechnicianLP> 1.11?
L750[13:37:35] <gigaherz> TechnicianLP:
"up to, but not including, 1.11"
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L755[13:50:25] <gigaherz> back
L756[13:50:27] <gigaherz> [20:34]
(Xilef11): that used to not be necessary
L757[13:50:31] <gigaherz> it has always
been
L758[13:50:31] <gigaherz> but
L759[13:50:36] <gigaherz> you may have
been building with 1.9.4 forge
L760[13:50:44] <gigaherz> and then it
would work on newer forge
L761[13:50:52] <gigaherz> while the
opposite has never worked without explicit version range
L762[13:51:20] <Xilef11> oh? I'm pretty
sure I was building with 1.10.2-12.18.1.2014
L763[13:51:51] <Xilef11> (not sure I
actually tried to run it on that version though :p )
L764[13:52:54] <gigaherz> well I'm sure
either it wasn't working, or it wasn't that version
L765[13:52:55] <gigaherz> ;P
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L767[13:53:27] <gigaherz> because forge
for 1.9.4 has never had an "if version is 1.10.2, change it to
[1.9.4,1.10.2]" in it, the way the 1.10.2 forge does
L768[13:54:17] <Xilef11> makes sense,
unless building on 1.10.2 did the change...
L769[13:54:36] <Xilef11> anyways, it works
now that's the most important
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L771[14:07:31] <gigaherz> Xilef11: nope
forge doesn't presume that your mod will be backward-compatible --
you have to be explicit about it ;P
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L780[14:33:15] <masa> what annoys me is
that they did make that assumption for 1.9.4 to 1.10.x
L781[14:33:55] <masa> because one of my
mods was one of those few that didn't work in 1.10
L783[14:38:58] <gigaherz> masa: well,
really
L784[14:39:10] <gigaherz> it's like, ALL
the mods work, xcept an unlucky few
L785[14:39:14] <gigaherz> it had to be
done
L786[14:39:17] <gigaherz> ;P
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L788[14:39:37] <masa> why though? to
encourage modder lazyness? :p
L789[14:41:32] <gigaherz> no, because the
mods worked as-is.
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L794[15:16:19] <BordListian> input.mouse.x
= input.mouse.instance.position.x
L795[15:16:25] <BordListian>
bordcodeslua.jpg
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L801[15:36:23] <gigaherz> meh
L802[15:36:36] <gigaherz> I got the
legendary ring in wow earlier
L803[15:36:51] <gigaherz> that was my
driving goal in wow these days
L804[15:36:56] <gigaherz> now all I have
is waiting for the expansion
L805[15:37:26] <gigaherz> I'm over il700,
I have completed all the LFR raids and their stories
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L807[15:41:54] <TechnicianLP> is there a
way to make capabilities on itemstacks aware on metadata?
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L810[15:53:55] <heldplayer> !gm
func_184592_cb
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L814[15:58:43] <gigaherz> TechnicianLP:
what?
L815[16:01:03] <TechnicianLP> the metadata
get set after capabilites are collected .... so nothing like this
metadata has different caps tha the other one
L816[16:01:21] <gigaherz> hmmmm
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L819[16:02:06] <gigaherz> so you'd like
different capabilities based on itemstack, but someone could change
the metadata later with setItemDamage
L820[16:02:08] <gigaherz> I see your
issue
L821[16:02:21] <TechnicianLP> by the
constructor as we..
L822[16:02:40] <gigaherz> well
initCapabilities has the ItemStack
L823[16:02:43] <gigaherz> so getting the
initial one is easy
L824[16:02:53] <gigaherz> the only issue
would be .setItemDamage
L825[16:03:23] <TechnicianLP> if you look
at the constructor meta gets set after item
L826[16:03:37] <gigaherz> yes but
initCapabilities gets called after, no?
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L828[16:03:58] <TechnicianLP> initCaps
gets called by setItem
L829[16:04:32] <gigaherz> ah right
L830[16:04:34] <gigaherz> it's set
before
L831[16:04:35] <gigaherz> hmf
L832[16:04:37] <gigaherz> well
L833[16:04:43] <gigaherz> it doesn't
matter, really
L834[16:04:51] <gigaherz> what you
attach
L835[16:04:53] <gigaherz> isn't a
capability
L836[16:04:57] <gigaherz> it's an
ICapabilityProvider
L837[16:05:07] <gigaherz> pass the
ItemStack instance to this provider
L838[16:05:25] <gigaherz> and then
whenever someone calls hasCapability/getCapability
L839[16:05:34] <gigaherz> check if the
metadata is the same that you remember
L840[16:05:37] <gigaherz> and if not
L841[16:05:47] <TechnicianLP> why did i
not see that solution?
L842[16:05:49] <gigaherz> discard the
internal cache
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L858[16:40:41] <ThePsionic> ugh
L859[16:40:43] <ThePsionic> hexchat
pls
L860[16:41:14] <ThePsionic> i have the
python plugin installed but it doesn´t want to load this python
script
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L864[16:51:12] <ThePsionic> I´m testing
this real quick: ¨a quote¨
L865[16:51:18] <ThePsionic> well that
didn´t work
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L869[16:55:01] <Ordinastie_> Dries007, ah,
you're here too :p
L870[16:55:36] <Ordinastie_> was answering
for the 2nd issue
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L874[17:22:40] <ThePsionic>
http://amomentincrime.com/ this was at 3% three
hours ago, if it updates every 3 hours then it will reach 100% in
288 hours, which is 12 days from now... hmm
L875[17:22:48] <ThePsionic> @Blizzard nice
ARG tbh
L876[17:24:58] <ThePsionic> Actually it
seems like once every 2 hours, making it 192 hours or 8 days
L877[17:25:16] <ThePsionic>
#SombraConfirmedNextWeek
L878[17:25:22] <LexManos> What is
this?
L879[17:25:36] <ThePsionic> The Sombra
ARG, new Overwatch hero
L880[17:26:00] <ThePsionic> It has been
going on for about a month now
L881[17:26:11] <LexManos> meh
L883[17:27:16] <LexManos> I may have to
snag that... its got a ban hammer!
L884[17:28:27] <TehNut> I'd buy a virtual
ticket if I played more than just Overwatch
L885[17:28:38] <TehNut> ThePsionic: And
yeah, the ARG is really cool
L886[17:28:46] <ThePsionic> Mhm
L887[17:29:35] <ThePsionic> I like how, at
one point, the detectives became so desperate for clues that they
started looking for patterns and barcodes in the skyboxes of the
game, at which point the devs had to step in and basically tell
them that they were being dumb
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L889[17:30:27] <BordListian> kek
L890[17:31:40] <LexManos> hehe
L891[17:31:58] <LexManos> Not really, devs
would do that.
L892[17:32:14] <LexManos> IIRC Minecraft
had a easter egg in a snapshot having to do with clouds on
time.
L893[17:32:36] <BordListian> you mean the
QR code created by snow on a flatgrass world?
L894[17:32:56] <LexManos> no
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L899[17:33:56] <ThePsionic> You cannot
take this seriously
L900[17:34:13] <MalkContent> :D
L901[17:34:13] <BordListian> lmfao
L902[17:34:24] <MalkContent> check that
guys history
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L904[17:34:41] <MalkContent> maybe there's
some juicy chemtrails stuff, too
L905[17:34:47] <MalkContent> also
bigfoot
L906[17:35:46] <LexManos> ya that one is
dumb
L907[17:36:01] <ThePsionic> But yeah, at
the moment everything points to Sombra being released on Día de los
Muertos
L908[17:36:17] <LexManos> actually that
one makes it sound like hes making fun of the 'skycode'
L909[17:36:19] <ThePsionic> Most likely
announced and PTR´d before that though
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L911[17:37:03] <ThePsionic> It is
tbh
L913[17:37:09] <LexManos> So the haloween
update
L914[17:37:14] <ThePsionic>
Basically
L915[17:37:19] <LexManos> Anyways,
overwatch is dumb, lets move on
L916[17:37:27] <ThePsionic> Except becau-
oh ok
L917[17:37:57] <ThePsionic> So anyway,
about those memes
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L921[17:45:10] <killjoy> !latest
stable
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L925[17:55:48] <Ordinastie_> !gm
186025
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L933[18:13:05] <Ordinastie_> damn why does
Optional.transform requires the function to return a non null
:x
L934[18:13:18] <Ordinastie_> couldn't they
just fromNullable() on the return value? :/
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L936[18:21:21] <killjoy> Ordinastie_,
guava or java8?
L937[18:21:25] <Ordinastie_> guava
L938[18:21:50] <Ordinastie_> return new
Present<V>(checkNotNull(function.apply(reference),
L939[18:21:50] <Ordinastie_> "the
Function passed to Optional.transform() must not return
null."));
L940[18:21:52] <killjoy> well it
implements Function, right?
L941[18:21:57] <Ordinastie_> but WHY?
:(
L942[18:22:09] <killjoy> Try
Null.NULL
L943[18:22:21] <killjoy> I think that's
right
L944[18:22:27] <Ordinastie_> wut ?
L945[18:22:39] <Ordinastie_> the issue is
the function can return null
L946[18:22:42] <howtonotwin> Steal
scala.Option :P
L947[18:23:07] <Ordinastie_> they says
"must not return null", but for what reason is that
?
L948[18:23:55] <Ordinastie_> they could
simply do return
Optional.fromNullable(function.apply(reference));
L950[18:24:27] <Ordinastie_> but I don't
want my other method to do something special
L951[18:24:37] <Ordinastie_> it just does
map.remove(stuff);
L952[18:24:38] <killjoy> Rethink
things
L953[18:24:57] <Ordinastie_> I want to
know whyyyyy :'(
L954[18:25:19] <killjoy> I don't work for
google
L955[18:25:28] <Ordinastie_> well, go
there and ask!
L956[18:25:36] <howtonotwin> Honestly,
from the looks of it, guava's Optional makes my FP side
scream
L957[18:25:44] <Ordinastie_> FP ?
L958[18:25:48] <Ordinastie_> ah
L959[18:27:04] <killjoy> do
Optional<Value<T>>
L960[18:27:12] <killjoy> where Value is a
holder object
L961[18:27:38] <killjoy> or maybe just
Optional<Optional<>>
L962[18:28:06] <Ordinastie_> but that
means I need to change another part of the code totatlly unrelated
simply to fit the pointless restrictions of transform()
L963[18:28:11] <Ordinastie_> that won't
happen :p
L964[18:28:24] <killjoy> use
java8's?
L965[18:28:37] <killjoy> reimplement
it
L966[18:28:37] <Ordinastie_> I'm reading
about it, see if I can do the same thing :p
L967[18:28:49] <killjoy> they use map
instead of transform
L968[18:28:55] <Ordinastie_> just read
that part :p
L969[18:29:10] <howtonotwin> You want
flatMap
L970[18:29:11] <Ordinastie_> I was given
the impression that Guava's was much better
L971[18:29:18] <killjoy> fromNullable is
also different
L972[18:29:53] <killjoy> and they don't
just overload or
L973[18:29:59] <Ordinastie_> also flatMap
has the same restriction :s
L974[18:30:08]
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L975[18:30:21] <howtonotwin> flatMap !=
map
L976[18:30:40] <Ordinastie_> yeah I don't
wat flatMap
L977[18:30:45] <Ordinastie_> I do want
map
L978[18:30:57] <Ordinastie_> and they do
use Optinal.ofNullable()
L979[18:31:02] <howtonotwin> you turn your
function, which is input -> output (nullable), into flatMap
input -> Optional(output) (never null)
L980[18:31:37] <howtonotwin> Basically
stick an ofNullable at the end of your function
L981[18:31:45] <Ordinastie_> map() does
that already
L982[18:32:12] <howtonotwin> map NPEs if
you return null, which was your problem, no?
L983[18:32:35] <Ordinastie_> the function
is not null, the return value of the function can be
L984[18:32:51] <Ordinastie_> and it does :
return Objects.requireNonNull(mapper.apply(value));
L985[18:32:59] <Ordinastie_> wait no
L986[18:33:01] <Ordinastie_> that's
flatMap
L987[18:33:05] <Ordinastie_> return
Optional.ofNullable(mapper.apply(value));
L988[18:33:06] <Ordinastie_> there
L989[18:35:17] <howtonotwin> End result:
You want Java8's Optional::map and my last 3 messages were dumb
:P
L990[18:35:43] <Ordinastie_> well, you
tried :p
L991[18:35:59] <killjoy> just implement
that one method as a static util method
L992[18:36:11] <Ordinastie_> I'd rather
just use Java's
L993[18:36:16] <Ordinastie_> fits my
needs
L994[18:36:22] <howtonotwin> And what in
cake was Google thinking when they implemented Optional, but then
proceeded to not make it a proper monad.
L995[18:36:29] <killjoy> hey, if you're
already using java 8, go for it
L996[18:36:29] <Ordinastie_> and I don't
see what guava's would have better over java's
L997[18:39:20] <Ordinastie_> fuck, it's
too damn hot :x
L998[18:39:24] <Ordinastie_> almost
30
L999[18:39:37] <killjoy> why is it
30?
L1000[18:39:50] <killjoy> that's like 90,
right?
L1001[18:39:51] <Ordinastie_> because
it's hot ?
L1002[18:40:13] <Ordinastie_> 86
L1003[18:40:22] <killjoy> close
enough
L1004[18:40:26] <Ordinastie_> yes
L1005[18:40:33] <Ordinastie_> but it's
almost 2AM
L1006[18:41:25] <killjoy> that's summer
for you.
L1007[18:41:29] <killjoy> Unless it's
from your computer
L1008[18:41:51] <Ordinastie_> windows are
open
L1009[18:41:59] *
howtonotwin tries to bake a cake with Ordi's CPU
L1010[18:42:00] <Ordinastie_> but no air
flow
L1011[18:42:18] <killjoy> get a large
trashcan of ice and put it in your room
L1012[18:42:35] <killjoy> that outta keep
the servers cool
L1013[18:42:51] <Ordinastie_> cpu and gpu
temps are not that high
L1014[18:42:59] <Ordinastie_> not asking
much of them anyway
L1015[18:43:12] *
howtonotwin remembers the one guy who baked their iPhone into a
cake
L1016[18:43:37] *
howtonotwin wishes he had enough money to be able to do
that
L1017[18:43:55] <Ordinastie_> oh,
actually, CPU temps are high :x
L1018[18:44:01] <killjoy> There's this
youtube channel that does things with an iphone 7 and drops it from
100ft
L1019[18:44:07] <Ordinastie_> 65°
L1020[18:44:11]
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L1021[18:44:19] <killjoy> to see if it
survives
L1022[18:44:27] <howtonotwin> But is it
as exciting as crushing a book in a hydraulic press?
L1023[18:44:29] <killjoy> the first one I
saw was with harry potter and the order of the pheonix
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L1026[18:47:54] <shadekiller666> anyone
here use IDEA 2016 community edition for dev?
L1027[18:48:05] <killjoy> rollcall!
L1028[18:48:10] <TehNut> o/
L1029[18:48:51] <shadekiller666> i have
2016.2.2 community, and the dickheads at JetBrains made json file
support only be included in the ultimate edition
L1030[18:49:01] <killjoy> wow.
L1031[18:49:04] <killjoy> get
vscode
L1032[18:49:14] <killjoy> have it be
opened with that
L1033[18:49:30] <howtonotwin> notepad++?
JSON isn't exactly complicated :P
L1034[18:49:33] <shadekiller666> though
community edition still syntax highlights and formats jsons
correctly
L1035[18:49:45] <killjoy> then what do
you mean "support"?
L1036[18:49:54] <TehNut> ^
L1037[18:50:00] <TehNut> I'm not noticing
anything different tbh
L1038[18:50:06] <Ordinastie_> it's not
the right shade of blue!
L1039[18:50:55] <shadekiller666> but if
you try and rename a file to end with .json, it throws up a window
that says something like "this file type is only supported in
the ultimate edition" or something, remembers the file name
you gave it, and disables syntax highlighting and formatting checks
for that specific filename
L1040[18:51:03] <shadekiller666> and its
really fucking annoying
L1041[18:51:16] <shadekiller666> its not
so much the syntax highlighting
L1042[18:51:22] <shadekiller666> its the
formatting support
L1043[18:51:47] <howtonotwin>
jsonlint.com will lint AND format it :D
L1044[18:52:10] <TehNut> Um
L1045[18:52:13] <TehNut> It didn't for
me
L1046[18:52:32] <TehNut> Created
blah.txt, renamed to blah.json, no popup
L1047[18:52:56] <shadekiller666> in what
version of IDEA 2016?
L1048[18:53:02] <TehNut> 2.2
L1049[18:53:09] <shadekiller666>
wtf
L1050[18:53:22] <shadekiller666> did you
use Refactor | Rename
L1051[18:53:34] <shadekiller666> or just
change the file name in windows
L1052[18:53:46] <TehNut> Shift+F6
L1053[18:53:49] <TehNut> So rename I
think
L1054[18:54:27] <shadekiller666> ok
L1055[18:54:34] <TehNut> Yeah I'm having
0 issues creating and modifying JSON files in any way
L1056[18:54:49] <shadekiller666> i can
create them from scratch with no issues
L1057[18:55:18] <shadekiller666> but i
have this one json filename that it refuses to recognize as a
json
L1058[18:55:45] <TehNut> I've had that
issue before, actually. I'm not sure why and I'm not sure how I
fixed it
L1059[18:56:22] <shadekiller666> because
"we're jetbrains and we're removing support for a file type in
the community edition that we used to include because fuck you we
want our money"
L1060[18:56:38] <killjoy> maybe there's a
plugin
L1061[18:56:47] <shadekiller666> i've
tried finding one
L1062[18:57:04] <TehNut> Except they
didn't do that...
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L1064[18:57:10] <TehNut> Again, I have 0
issues.
L1065[18:57:35] <TehNut> Well, that one.
But I've noticed that since 2014 or something
L1066[18:57:45] <shadekiller666> do you
remember anything about how you fixed the file association?
L1067[18:58:18] <shadekiller666> it has
to be stored in some file somewhere
L1068[18:58:43] <TehNut> Does it work if
you name it something else?
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L1070[18:59:28] <shadekiller666> i can
create a file named <anything>.json except for
"busLiftPlatform.json", and it will recognize it
fine
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L1072[18:59:55] <shadekiller666> but if i
create one that is named "busLiftPlatform.json" it thinks
its a regular text file
L1073[19:00:43] <Ordinastie_> wait, does
idea have "Open as" for files, like eclipse has ?
L1074[19:00:49] <TehNut> That name works
for me. So I'm not sure
L1075[19:01:25] <shadekiller666>
...
L1076[19:01:48] <killjoy> eclipse has
open with
L1077[19:01:49] <shadekiller666> i just
made "stupidThing.txt", refactored it to
"stupidThing.json", and it worked fine...
L1078[19:02:32] <shadekiller666> the
refactor that disabled busLiftPlatform.json for me happened in an
earlier version of 2016 community edition...
L1079[19:02:32] <Ordinastie_> wait, so
you mean jetbrains doesn't really want your money ?
L1080[19:02:35]
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L1083[19:07:02] <shadekiller666>
....
L1084[19:07:07] <shadekiller666> mother
fucker....
L1085[19:08:12] <shadekiller666> the Text
file type in the Settings | Editor | File Types has
"busLiftPlatform.json" in its Registered Patterns
list...
L1086[19:08:32] <killjoy> name all your
json files .jason
L1087[19:08:53] <killjoy> so why can't
you change the file association?
L1088[19:09:25] <shadekiller666> i can, i
just didn't realize that it was under the File Type of
"Text"
L1089[19:09:30] <Ordinastie_> so I guess
i was right ? <Ordinastie_> wait, does idea have "Open
as" for files, like eclipse has ?
L1090[19:11:45] <shadekiller666> no it
doesn't
L1091[19:12:17] <shadekiller666> it
associates patterns with types, and always opens them in that
L1092[19:12:18] <shadekiller666>
afaik
L1093[19:12:25] <Ordinastie_> yes that
what I means
L1094[19:12:28] <Ordinastie_>
*meant
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L1096[19:12:56] <killjoy> can it open in
an external program?
L1097[19:12:58] <Ordinastie_> except I
should have said "Open with"
L1098[19:13:24] <shadekiller666> i
believe so
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L1113[20:11:23] <luacs1998> is there an
easy place where i can get statistics on who runs what mc
version?
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L1115[20:11:53] <luacs1998> evaluating a
move to 1.10 but to do that i'm planning on killing 1.8.9
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L1139[21:07:18] <shadekiller666> all of
the colors on my main monitor just inverted themselves...
L1140[21:07:24] <shadekiller666> but not
on my second monitro
L1141[21:07:27] <shadekiller666>
monitor*
L1142[21:07:29] <shadekiller666>
wtf
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L1154[21:38:31] <killjoy> How do I get a
BufferedImage from a DynamicTexture?
L1155[21:48:51] <tterrag> you don't
:P
L1156[21:48:57] <tterrag> or rather - why
would you want to?
L1157[21:49:30] <tterrag> it is possible,
but I think this might be an XY problem :D
L1158[21:54:58] <tterrag> for my own
question - what's the best way to replace a vanilla blocks' model
with a custom IBakedModel
L1159[21:55:10] <tterrag> resource
override? if so, how/
L1160[22:00:49] <killjoy> I ended up
extending DynamicTexture and have it save the image
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L1166[22:07:50] <tterrag> killjoy: that's
a huge waste of memory but ok :P
L1167[22:08:00] <killjoy> I use it
temporarially
L1168[22:08:08] <killjoy> as soon as I'm
done with it, it's deleted
L1169[22:08:12] <tterrag> make sure to
kill the reference
L1170[22:08:16] <killjoy> yes.
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L1172[22:09:04] <killjoy> DynamicTexture
saves the data anyway
L1173[22:09:21] <killjoy> as int[]
L1174[22:11:30] <tterrag> yes, that's why
I said it was a waste
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L1176[22:24:50] <tterrag> fry: why is
MultiModel deprecated?
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(~sinkiller@nc-67-232-14-224.dhcp.embarqhsd.net) (Quit:
またね)
L1196[23:29:21] <McJty> In a network
packet you can use this code to schedule a task for executation in
the main thread:
FMLCommonHandler.instance().getWorldThread(ctx.netHandler).addScheduledTask(
L1197[23:29:31] <McJty> How can one do
that elsewhere (server side)?
L1198[23:30:36] <McJty> ah
world.getMinecraftServer().addScheduledTask()
L1200[23:42:50] <tterrag> why does the
parent need to be VanillaModelWrapper ?
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night and good luck)