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L2[00:00:30] <TehNut> I haven't touched worldgen (and probably never will), so no, sorry
L3[00:00:46] <TehNut> IIRC Quark adds a world type, so you can see if that does what you need
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L7[00:05:11] <Aris> Oh, that's what I was doing wrong
L8[00:05:31] <Aris> I was trying to implement IWorldGenerator, when I should have been extending worldtype
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L37[00:48:55] <SirSpence> Is there a method for blocks that fires when it is placed by anything? (Including worldgen and setBlockState)
L38[00:49:35] <Ordinastie_> onBlockAdded is called by setBlockState
L39[00:49:56] <kenzierocks> setBlockState should be called by worldgen
L40[00:50:03] <Ordinastie_> as for worldgen it depends, some parts do call setBlockState, but many don't because it would be too slow
L41[00:50:17] <Ordinastie_> it depends what block
L42[00:50:22] <kenzierocks> mm, yea
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L44[00:50:29] <SirSpence> hmm
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L51[00:59:01] <McJty> Worldgen does not call setBlockState usually
L52[00:59:06] <McJty> WorldGen works with the ChunkPrimer
L53[00:59:12] <McJty> Unless you mean secondary worldgen like ores
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L55[00:59:17] <McJty> That does use setBlockState
L56[00:59:53] <SirSpence> Well initially it will probably be secondary
L57[01:00:02] <Ordinastie_> so basically, it depends on what block :p
L58[01:00:17] <SirSpence> But later I will want it to be a part of generating a biome
L59[01:00:37] <McJty> SirSpence, well if it is your block you of course know when you generate it
L60[01:00:42] <McJty> Or is this for a block that isn't yours?
L61[01:00:51] <SirSpence> I'm making it.
L62[01:01:03] <McJty> Then you can know exactly when and where it appears
L63[01:01:06] <McJty> As you control all generation of that
L64[01:01:14] <McJty> Be it in secondary worldgen or using the primer
L65[01:01:22] <SirSpence> Yeah.
L66[01:01:38] <SirSpence> Though I want it to grow like grass so I really needed onBlockAdded
L67[01:02:00] <SirSpence> Especially since I want to have a per chunk count of these blocks
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L69[01:03:28] <SirSpence> :l Right, 16 cubes not 16x256x16. :l
L70[01:03:34] <SirSpence> Well actually
L71[01:03:41] <SirSpence> that works better for what I want. :)
L72[01:04:38] <Aris> Gah, finally finished making a worldtype. That was a lot more complicated than I was expecting xD
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L74[01:05:55] <SirSpence> Actually If I wanted to add a value to each chunk what would I probably need to do?
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L76[01:06:15] <SirSpence> I'm still not familiar with most of the methods.
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L103[01:32:13] <BordListian> SirSpence, https://mcforge.readthedocs.io/en/latest/datastorage/worldsaveddata/
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L105[01:32:26] <SirSpence> Thanks
L106[01:34:28] <Aris> Gah, sleepy time for me
L107[01:34:32] <Aris> G'night everybody
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L120[01:48:42] <SirSpence> BordListian I'm not seeing how worldsaveddata would work for saving data per chunk.
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L122[01:49:54] <BordListian> you can save a hashmap indexed by chunkpos as an NBTTagList
L123[01:50:03] <BordListian> there's probably some other way to do it too
L124[01:51:22] <Ordinastie_> if you want data per chunk, that's not really a good solution
L125[01:51:34] <SirSpence> Well I have no idea how to use it at all because the docs only make sense if you already know how it works.
L126[01:51:35] <Ordinastie_> because you'd have all the data loaded for everychunks
L127[01:51:48] <BordListian> which isn't that bad tbh
L128[01:51:54] <SirSpence> ...
L129[01:52:03] <BordListian> depends what you're trying to do
L130[01:52:10] <Abastro> WorldSavedData is intended for saving global data.
L131[01:52:10] <BordListian> *shrugs*
L132[01:52:12] <SirSpence> How would you recommend doing it ordinastie_?
L133[01:52:29] <Ordinastie_> there are events for chunk loading/unloading
L134[01:52:42] <Ordinastie_> where you can read and write NBT data for those specific chunks
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L136[01:53:30] <SirSpence> Where would I find those?
L137[01:54:07] <BordListian> ChunkEvent.Unload?
L138[01:54:27] <BordListian> ChunkEvent.Load too
L139[01:55:09] <SirSpence> That doesn't help me at all. I Have Not Done Much Modding So Far, So I Don't Know Where Everything Is.
L140[01:56:39] <BordListian> @SubscribeEvent
L141[01:56:39] <BordListian> public void chunkLoad(ChunkEvent.Load event) { //Do a thing here; }
L142[01:56:51] <SirSpence> ...
L143[01:57:01] <SirSpence> That helps me no more than your other statement.
L144[01:57:07] <SirSpence> Where Is It.
L145[01:57:19] <Ordinastie_> dude, you have an IDE
L146[01:57:29] <BordListian> that question helps me no more than your last question
L147[01:57:30] <Ordinastie_> look for the class name directly
L148[01:57:48] <SirSpence> I have been looking, I'm not seeing it.
L149[01:57:56] <Ordinastie_> eclipse ?
L150[01:58:00] <SirSpence> If you told me what package it is under I would already be done.
L151[01:58:02] <SirSpence> Yes.
L152[01:58:07] <Ordinastie_> Ctrl+Shit+T
L153[01:58:38] <BordListian> net.minecraftforge.event.world
L154[01:58:48] <SirSpence> Thank you.
L155[01:59:25] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20160808 mappings to Forge Maven.
L156[01:59:28] <BordListian> really confused why you need full package names in a time where you can press some key combination and your IDE does the imports for you
L157[01:59:29] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20160808-1.10.2.zip (mappings = "snapshot_20160808" in build.gradle).
L158[01:59:39] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L159[01:59:47] <SirSpence> Great now I just need to figure out how to put the data in when it is already loaded.
L160[02:00:07] <SirSpence> Because right now I see no reason why I would change it on load or unload.
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L162[02:00:33] <Ordinastie_> you don't change it
L163[02:00:41] <Ordinastie_> you load/save the data
L164[02:00:47] <Ordinastie_> in the passed NBT
L165[02:01:14] <Ordinastie_> the way you handle the "live" data is up to you
L166[02:01:41] <SirSpence> So there is no way to save data to currently loaded chunks?
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L169[02:01:54] <SirSpence> Only on load and unload?
L170[02:02:00] <Ordinastie_> <Ordinastie_> the way you handle the "live" data is up to you
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L173[02:02:47] <SirSpence> And I'd really prefer to handle it by saving to the chunks. But since apparently you can't do such a simple thing...
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L175[02:03:25] <Ordinastie_> you can't save it into the Chunk object directly
L176[02:03:33] <Ordinastie_> you save it into one of your own
L177[02:03:42] <Ordinastie_> then have a way to retrieve that data
L178[02:03:56] <Ordinastie_> the ChunkEvents are for persistence only
L179[02:05:09] <SirSpence> Alright, so how would you recommend I set that up? (My original question)
L180[02:05:31] <Ordinastie_> a Map<Chunk,WhateverDataFormatYouWant> can work
L181[02:05:52] <SirSpence> Great since I have no idea how to do anything with any of those.
L182[02:06:04] <Ordinastie_> "any of those" ?
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L184[02:06:36] <Ordinastie_> oh, god, I forgot the ask the most important question :/
L185[02:06:39] <SirSpence> I started working with forge yesterday.
L186[02:06:43] <Ordinastie_> do you have any programming knowledge ?
L187[02:06:48] <SirSpence> Yes I do.
L188[02:06:56] <Ordinastie_> hum ok
L189[02:06:57] <SirSpence> But not with forge.
L190[02:07:07] <Ordinastie_> so... Ordinastie_> "any of those" ?
L191[02:07:30] <SirSpence> I don't know how it is handled generally.
L192[02:07:37] <SirSpence> Which is exactly what I'm asking
L193[02:07:49] <SirSpence> Telling me "However you want to" really doesn't help.
L194[02:07:58] <Ordinastie_> <Ordinastie_> a Map<Chunk,WhateverDataFormatYouWant> can work
L195[02:08:43] <SirSpence> Thanks for repeating what you said when I just said that doesn't help me at all.
L196[02:08:50] <kenzierocks> it isn't handled generally
L197[02:08:58] <kenzierocks> ergo, do what you want
L198[02:09:12] <Ordinastie_> that's why asked the next one about programming knowledge
L199[02:09:25] <Ordinastie_> if you don't know what a Map is, then you shouldn't be modding
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L204[02:11:52] <SirSpence> You are doing a great job of making me think that the modding community doesn't want anyone else in it.
L205[02:12:12] <SirSpence> And if thats the case I'll be glad to leave such a toxic community.
L206[02:12:21] <SirSpence> especially before I even enter.
L207[02:12:34] <McJty> It is not that bad
L208[02:12:45] <McJty> But to some sense it is true that it is important to know Java well before you start this
L209[02:13:01] <McJty> MC and Forge do use more advanced Java features like generics and so on
L210[02:13:11] <McJty> It is hard to learn two things at the same time
L211[02:13:29] <SirSpence> Sure, but I'm not a novice to programming.
L212[02:13:44] <Ordinastie_> sounds like it though
L213[02:14:07] <SirSpence> I haven't touched much of java, and every doc I find tells me nothing.
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L215[02:14:18] <kenzierocks> forge documentation is very lacking
L216[02:14:25] <kenzierocks> this channel is pretty helpful though
L217[02:14:29] <SirSpence> So of course I sound like a novice
L218[02:14:44] <kenzierocks> java docs are NOT lacking though, read the oracle tutorials
L219[02:14:46] <Ordinastie_> when I say to use a Map and you reply by " I have no idea how to do anything with any of those"
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L221[02:14:59] <Ordinastie_> it's not about Forge
L222[02:15:09] <SirSpence> I haven't touched much of java
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L224[02:15:17] <SirSpence> Notice how I said that.
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L226[02:15:33] <SirSpence> And that is a really weird thing to call arrays.
L227[02:15:40] <kenzierocks> they're not arrays
L228[02:15:45] <kenzierocks> arrays are arrays
L229[02:15:47] <SirSpence> Sure looked similiar.
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L232[02:15:51] <kenzierocks> a Map is like a Dictionary
L233[02:15:55] <kenzierocks> if you know about that
L234[02:16:07] <SirSpence> Yeah ok.
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L236[02:16:13] <kenzierocks> https://docs.oracle.com/javase/8/docs/api/java/util/Map.html
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L267[03:10:50] <Naiten> was looking through the 1.10.2 Entity code, and found this http://pastebin.com/isfwqYtS
L268[03:11:02] <Naiten> like, wtf Mojang
L269[03:12:00] <kenzierocks> what about it Naiten ?
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L271[03:12:45] <Ordinastie_> oh, yes, I'm curious
L272[03:12:47] <Ordinastie_> what about it?
L273[03:13:54] <Naiten> like, wtf is this 'glowing' flag for, and why is it set on server
L274[03:14:08] <kenzierocks> the new arrows
L275[03:14:31] <Naiten> or it is 'someNameThatMeansNotWhatItActuallyShould' ?
L276[03:14:34] <kenzierocks> https://minecraft.gamepedia.com/Status_effect#Glowing
L277[03:15:20] <kenzierocks> https://minecraft.gamepedia.com/Arrow#Spectral_arrows
L278[03:16:48] <Naiten> ah, the vanilla data syncing
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L280[03:19:54] <Naiten> Btw, do I still use datawatchers if I want to sync some custom data for entities?
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L282[03:22:29] <kenzierocks> ya
L283[03:22:44] <kenzierocks> it's free™
L284[03:23:06] <Naiten> wat?
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L286[03:23:27] <kenzierocks> (you don't have to write your own sync logic:
L287[03:23:38] <kenzierocks> s/:/)/
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L290[03:26:23] <Naiten> oh
L291[03:26:32] <Naiten> well, at least that's something
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L297[03:30:15] <Naiten> Also, i never got what this this.worldObj.theProfiler.startSection("entityBaseTick"); is for. Can anybody explain pls?
L298[03:30:37] <kenzierocks> f3 debug pie
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L300[03:31:07] <Naiten> wat
L301[03:31:14] <kenzierocks> https://minecraft.gamepedia.com/Debug_screen#Profiler_graph
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L303[03:31:47] <Naiten> what is 'profiling information' -__-
L304[03:31:56] <Naiten> erm
L305[03:31:59] <kashike> see /debug command as well
L306[03:32:04] <Naiten> i feel like that dude
L307[03:32:17] <kenzierocks> timings
L308[03:32:28] <kenzierocks> how long it takes to run a section
L309[03:32:47] <Naiten> how i actually feel - http://whatyearisit.info/img/what_year_is_it.jpg
L310[03:33:07] <kenzierocks> 2216
L311[03:33:20] <Ordinastie_> give or take a few years
L312[03:33:34] <Naiten> oh god, two centuries passed
L313[03:33:44] <Naiten> since the last RoW update
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L315[03:34:33] <Naiten> *latest
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L318[03:39:50] <Naiten> debug screen http://i.imgur.com/ZvrlLdW.png
L319[03:39:57] <Naiten> me http://i.imgur.com/Hp5M7aP.jpg
L320[03:40:18] <BordListian> when i first saw RoW i was confused why there were no battering ram carts
L321[03:40:26] <Ordinastie_> RoW ?
L322[03:40:39] <BordListian> Rails of War iirc
L323[03:40:54] <Naiten> ^ right name
L324[03:41:12] <Naiten> BordListian, i had bad collisions
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L326[03:41:28] <Naiten> Welp, vanilla had bad collisions. And it still has.
L327[03:41:38] <BordListian> ;_;
L328[03:41:45] <Naiten> wasn't able to implement my own ones properly :C
L329[03:41:51] <Ordinastie_> what do you mean by bad collision ?
L330[03:41:59] <BordListian> wait you were actually going to do battering ram carts?
L331[03:42:06] <BordListian> i was half joking lmao
L332[03:42:28] <sham1> I could see battering rams as something useful
L333[03:42:31] <sham1> In PVP anyway
L334[03:42:57] <BordListian> on rails
L335[03:43:04] <BordListian> battering rams on rails
L336[03:43:21] <sham1> Probably better than ruby on rails
L337[03:43:31] <BordListian> is there really a difference?
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L339[03:43:47] <sham1> ruby is not a battering ram
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L341[03:44:51] <Naiten> Ordinastie_, 1) collision boxes are axis-aligned. 2) vanilla collisions physics only involves axis-aligned velocities/movements, while actual real-life-like collision physics should also involve momentums and rotations
L342[03:45:10] <Naiten> *axes-aligned
L343[03:45:20] <Ordinastie_> they're simplified yes
L344[03:45:50] <Ordinastie_> and with 1/20 frequency, you can't have high velocity logic either
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L347[03:47:40] <BordListian> ...why not?
L348[03:47:56] <RANKSHANK> instagib :D
L349[03:47:59] <Naiten> my point wasnt about high velocities, since chunks load very slowly still
L350[03:48:17] <BordListian> also you can stash multiple aabbs together
L351[03:48:21] <BordListian> in the shape of a rod or similar
L352[03:48:21] <Naiten> my point was about having AOBB and momentums
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L354[03:48:34] <BordListian> like fighting games do it
L355[03:49:00] <Naiten> BordListian, i know. We have discussed this, and this isn't what we'd like to have for our trains
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L357[03:51:46] * Naiten plans to implement AOBB for his trains once
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L360[03:56:10] <Naiten> oh, were datawatchers renamed to datamanagers, right?
L361[03:56:43] <Ordinastie_> weren't you looking at them like an hour ago ?
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L364[03:58:52] <Naiten> Ordinastie_, i'm not very efficient. And also, i was reading and bookmarking info about how vanilla/forge works now
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L366[03:59:36] <Naiten> *not very efficient atm
L367[04:00:28] <Naiten> and my modeller wants me to discuss how the stuff should be implemented, and that takes lots of time too ;_;
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L369[04:02:15] <Ordinastie_> if you have a modeller, consider yourself lucky
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L371[04:04:34] <Naiten> i do, i do consider myself lucky and praise supreme forces and statistical theory for meeting him
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L376[04:09:18] <Naiten> Ordinastie_, so is entityInit() used solely for datamanager registering, right?
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L378[04:09:29] <Ordinastie_> no idea, never used them
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L381[04:10:08] <RANKSHANK> Naiten IIRC yes because the constructors aren't always consistently called
L382[04:10:30] <RANKSHANK> but not just managers, anything that needs to be set
L383[04:10:45] <RANKSHANK> that's not stashed in the nbt
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L391[04:18:50] <Naiten> RANKSHANK, okay, thanks for helping.
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L421[05:16:35] <BordListian> Doot
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L423[05:19:20] <RANKSHANK> noot
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L441[05:37:19] <gigaherz|work> o/
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L444[05:39:39] <gigaherz|work> Hmf.
L445[05:39:51] <gigaherz|work> I have been thinking about what I was doing last night
L446[05:40:10] <gigaherz|work> I can't test it cos of being at work and all but I'll ask in case anyone knows the answer
L447[05:40:33] <gigaherz|work> I'm creating this pipe block, that will have attachable "interfaces"
L448[05:40:52] <gigaherz|work> so I'd need a custom model that adds those interfaces on top of the basic model of the pipe
L449[05:40:59] <gigaherz|work> my question would be
L450[05:41:08] <gigaherz|work> can I use a custom model as a submodel of a standard forge blockstates?
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L452[05:41:39] <gigaherz|work> as in: will the model get composited on demand, or will the initial result get cached?
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L462[05:48:15] <vox> LatvianModder, btw in latest forge CommonResources dies
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L466[05:50:13] <vox> Lat: crash report: https://gist.github.com/WardBenjamin/45f1a5ff12816aa9403d06f64604b96c
L467[05:50:32] <vox> something related to the ItemHammer recipes
L468[05:50:36] <LatvianModder> Interesting
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L470[05:51:02] <LatvianModder> Crap. Dont tell me I have the wrong import
L471[05:51:07] <LatvianModder> I Hate scala
L472[05:51:08] <vox> I think you do
L473[05:51:09] <vox> yep
L474[05:51:24] <vox> I think it's a dev vs. non-dev thing
L475[05:51:43] <vox> It was working in my dev environment but in client it dies because scala's not there
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L477[05:52:16] <vox> If you push the source to github or something I'll fix it :P
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L481[05:59:09] <LatvianModder> Aint it pushed?
L482[05:59:23] <LatvianModder> Ill fix it, sec
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L488[06:06:05] <LatvianModder> vox: fixed
L489[06:06:20] <vox> coolio
L490[06:06:23] <vox> thanks dude
L491[06:06:56] <vox> !latest
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L521[06:36:09] <vox> woot we should get the first 1.11 snapshot next weekish
L522[06:36:27] <vox> without any of the features that will be announced at Minecon ofc
L523[06:37:39] <gigaherz|work> ofc
L524[06:37:44] <gigaherz|work> they are doing it wrong, IMO
L525[06:37:54] <gigaherz|work> they should have shown them on he snapshots already
L526[06:37:58] <gigaherz|work> and RELEASE it on minecon
L527[06:38:11] <gigaherz|work> as in, end the conference with "and it's out on the launcher NOW."
L528[06:38:22] <gigaherz|work> maybe they plan to do like apple
L529[06:38:32] <gigaherz|work> and hide everything right until the conference
L530[06:38:38] <gigaherz|work> and then release it straight out
L531[06:41:31] <vox> very possibly
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L535[06:45:50] <gigaherz|work> to be honest, since they probably won't announce slabs&stairs for every block, I'll be disappointed either way.
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L542[06:52:37] <BordListian> did they announce the theme for the updoot?
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L544[06:53:21] <gigaherz|work> nope
L545[06:53:28] <gigaherz|work> only that there wouldn't be any new features in the snapshots
L546[06:53:33] <gigaherz|work> until after they are announced at minecon
L547[06:54:04] <BordListian> trash
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L558[07:12:22] <Weareverylucky> gigaherz|work: Do you know where i would set the content root for my mod in IDEA???
L559[07:12:33] <gigaherz|work> wat
L560[07:12:46] <gigaherz|work> gradle shoudl be doing that for you?
L561[07:13:26] <Weareverylucky> gigaherz|work: It still asks me when i
L562[07:13:41] <Weareverylucky> Never mind this idiot that i am watching is in 1.6.4
L563[07:13:50] <Weareverylucky> ................
L564[07:14:01] <Weareverylucky> You on work???
L565[07:14:09] <gigaherz|work> yes I'm at work
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L567[07:14:21] <Ordinastie_> Weareverylucky, why don't you just follow that ? http://mcforge.readthedocs.io/en/latest/gettingstarted/
L568[07:14:29] <Weareverylucky> OH ok i thought you would be doing work right now
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L570[07:14:51] <Weareverylucky> lol
L571[07:16:14] <Weareverylucky> I only have 1 GHz ;(
L572[07:16:33] <gigaherz|work> ??
L573[07:16:42] <gigaherz|work> that speaks of ram space, not cpu speed
L574[07:16:47] <gigaherz|work> gigabytes not gigahertz
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L576[07:17:26] <Weareverylucky> I am talking about CPU speed
L577[07:17:39] <Weareverylucky> Thats GHz
L578[07:17:52] <gigaherz|work> and how's that related to following that page?
L579[07:18:09] <gigaherz|work> it will just take the setupDecompWorkspace longer to finish
L580[07:18:14] <Weareverylucky> Its just horrible. Thats why
L581[07:18:36] <Weareverylucky> 24 Mins for the setupDecompWorkspace
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L594[07:36:00] <Weareverylucky> how do i run my mod in IDEA??
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L596[07:36:15] <gigaherz|work> did you run the genIntellijRuns task?
L597[07:36:22] <Weareverylucky> Yea
L598[07:36:37] <Weareverylucky> i did gradlew genIntellijRuns
L599[07:36:46] <Weareverylucky> what do i do to run it??
L600[07:36:48] <gigaherz|work> okay in the dropdown for the run targets (next to the run button), you should see Minecraft Client and Minecraft Server
L601[07:37:26] <Weareverylucky> i dont see that
L602[07:38:06] <Weareverylucky> i clicked the run drop-down menu and run is blocked off
L603[07:38:17] <gigaherz|work> uh?
L604[07:38:22] <gigaherz|work> okay first
L605[07:38:29] <gigaherz|work> is the project loaded into idea?
L606[07:38:33] <Weareverylucky> Yes
L607[07:38:34] <gigaherz|work> do you see a list in the gradle panel?
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L609[07:38:51] <Weareverylucky> Of gradle.build, README.txt, ETC
L610[07:38:56] <gigaherz|work> no
L611[07:39:01] <Weareverylucky> Hmmm
L612[07:39:06] <Weareverylucky> then how do i opne it
L613[07:39:06] <gigaherz|work> that's the project panel
L614[07:39:10] <gigaherz|work> on the right edge
L615[07:39:14] <gigaherz|work> is there a Gradle button?
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L617[07:39:40] <Weareverylucky> No 1 sec
L618[07:39:41] <gigaherz|work> if not, on the bottom left edge, there's a gray square button
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L620[07:40:51] <Weareverylucky> ok i see that
L621[07:40:58] <gigaherz|work> ok did you open the gradle panel?
L622[07:41:13] <Weareverylucky> Yea
L623[07:41:18] <gigaherz|work> and it has stuff in it?
L624[07:41:23] <Weareverylucky> Yea
L625[07:41:26] <gigaherz|work> okay good
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L627[07:41:30] <gigaherz|work> so in the top edge
L628[07:41:37] <gigaherz|work> the dropdown, you see Edit Configurations... ?
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L630[07:42:18] <Weareverylucky> Ye
L631[07:42:49] <Weareverylucky> wait no i dont
L632[07:43:08] <gigaherz|work> yeah then wrong dropdown
L633[07:43:08] <gigaherz|work> ;P
L634[07:43:15] <Weareverylucky> lol
L635[07:43:20] <Weareverylucky> which dropdown
L636[07:43:40] <gigaherz|work> https://www.jetbrains.com/help/img/idea/ij_runConfigMenu.png
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L639[07:45:20] <Weareverylucky> OK i will be brb i have to do something
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L647[07:53:33] <Weareverylucky> Ok i am back so what do i do after i go in the run drop-down menu?
L648[07:54:03] <Weareverylucky> i clicked the export settings
L649[07:54:24] <Ordinastie_> export ?
L650[07:54:25] <Weareverylucky> Now what???
L651[07:54:34] <gigaherz|work> what I never said you should export anything
L652[07:54:41] <IoP> :P
L653[07:54:42] <Weareverylucky> Edit Configurations i meant
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L655[07:54:54] <gigaherz|work> Weareverylucky: in that dropdown
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L657[07:55:00] <Weareverylucky> Ok
L658[07:55:00] <gigaherz|work> do you see Minecraft Client and Minecraft Server?
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L660[07:55:06] <Weareverylucky> No
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L662[07:55:17] <gigaherz|work> okay then you either didn't really import the project
L663[07:55:22] <gigaherz|work> or you didn't really run genIntellijRuns
L664[07:55:29] <gigaherz|work> try doing that from the gradle panel
L665[07:55:35] <Weareverylucky> I ran genIntellijRuns
L666[07:55:40] <gigaherz|work> Tasks -> forgegradle -> genIntellijRuns
L667[07:55:44] <Weareverylucky> Ok 1 sec
L668[07:56:20] <Weareverylucky> So do you want me to do genIntellijRuns again??
L669[07:56:30] <gigaherz|work> yes
L670[07:56:36] <Weareverylucky> Ok
L671[07:56:39] <gigaherz|work> but from IDEA
L672[07:56:42] <gigaherz|work> not from gradlew
L673[07:57:00] <Weareverylucky> how would i do it from IDEA?
L674[07:57:23] <gigaherz|work> I just told you
L675[07:57:26] <gigaherz|work> in the Gradle panel
L676[07:57:29] <Weareverylucky> oh
L677[07:57:32] <gigaherz|work> Tasks -> forgegradle -> genIntellijRuns
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L679[07:57:49] <Weareverylucky> I dont see tasks
L680[07:57:58] <gigaherz|work> then what do you see there?
L681[07:58:05] <gigaherz|work> I did ask you if there were things on the list
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L683[07:58:37] *** TTFT|Away is now known as TTFTCUTS
L684[07:58:48] <Weareverylucky> Ant Build, Event Log, Favorites, Gradle, Maven Projects, Project, Structure, Terminal and TODO
L685[07:59:06] <gigaherz|work> that's not the gradle panel
L686[07:59:08] <gigaherz|work> click on Gradle
L687[07:59:11] <Weareverylucky> ok
L688[07:59:23] <Weareverylucky> ok clicked it
L689[07:59:30] <gigaherz|work> do you see Tasks?
L690[07:59:37] <Weareverylucky> Yea
L691[07:59:42] <gigaherz|work> is there forgegradle inside?
L692[07:59:49] <Weareverylucky> i double clicked on the genIntellijRuns
L693[07:59:51] <gigaherz|work> okay
L694[07:59:51] <Ordinastie_> I think that's the most stereotypical tech support chat I've ever seen...
L695[07:59:52] <gigaherz|work> good
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L697[08:00:08] <Weareverylucky> Lol
L698[08:00:26] ⇨ Joins: sinkillerj (~sinkiller@nc-67-232-14-224.dhcp.embarqhsd.net)
L699[08:00:29] <Ordinastie_> yeah, no, that's more scary than funny actually :x
L700[08:00:55] <Weareverylucky> Well i didnt use IDEA before so i am basicly a noob :P
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L702[08:01:30] <Weareverylucky> LEt ne seeok now it works
L703[08:01:38] <Weareverylucky> Now it works
L704[08:02:20] <gigaherz|work> after genIntellijRuns is done, you should see the Minecraft Client task on the dropdown
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L706[08:03:10] <Weareverylucky> Yes I see it
L707[08:03:25] <gigaherz|work> yes okay, now you can press the icon that looks like a bug
L708[08:03:28] <gigaherz|work> to start a debug session
L709[08:03:33] <Weareverylucky> Ok
L710[08:03:46] <gigaherz|work> it may fail with an error
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L712[08:03:47] <gigaherz|work> that's normal
L713[08:03:52] <Weareverylucky> Ok
L714[08:03:57] <gigaherz|work> (depending on the error)
L715[08:04:04] <gigaherz|work> just tell me if MC launches
L716[08:04:05] <Weareverylucky> Yea I know
L717[08:04:09] <gigaherz|work> or not
L718[08:04:13] <Weareverylucky> Ok
L719[08:04:16] <gigaherz|work> and if not, what it complains about
L720[08:04:33] <Weareverylucky> Ok i will alert you if i get an error
L721[08:05:34] <Weareverylucky> It says that Could not find or load main class GradleStart
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L723[08:06:33] <Weareverylucky> What now??
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L725[08:07:32] <gigaherz|work> Weareverylucky: okay NOW, open the Edit configurations window
L726[08:07:38] <Weareverylucky> Ok
L727[08:07:44] <gigaherz|work> select Minecraft Client
L728[08:07:51] <Weareverylucky> Ok
L729[08:08:00] <gigaherz|work> and you should see around there a dropdown labeled "Use classpath of module: " or similar
L730[08:08:11] <Weareverylucky> Yea i see it
L731[08:08:17] <gigaherz|work> in it, you should see an option for "Whatevernane_main"
L732[08:08:28] <Weareverylucky> Ok then click Apply?
L733[08:08:34] <gigaherz|work> yes
L734[08:08:39] <gigaherz|work> you may want to also change Minecraft Server
L735[08:08:40] <gigaherz|work> do the same
L736[08:08:43] <Weareverylucky> Ok
L737[08:08:48] <gigaherz|work> select the _main module in that dropdown too
L738[08:08:52] <Weareverylucky> Ok
L739[08:08:54] <Ordinastie_> gigaherz|work, I wonder, isn't all that explain in RTD ?
L740[08:09:17] <gigaherz|work> Weareverylucky: now it should work
L741[08:09:18] <gigaherz|work> ;P
L742[08:09:23] <gigaherz|work> Ordinastie_: possibly
L743[08:09:32] <Weareverylucky> Ok thanks gigaherz|work :D
L744[08:10:00] <gigaherz|work> Ordinastie_: nah the rtd page uses terminal commands, doesn't really explain how to import into idea
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L758[08:30:32] <Naiten> vanilla doesEntityNotTriggerPressurePlate() {return false;} makes me want to mash my head against the table
L759[08:31:14] <Naiten> like, couldn't they made it canTriggerPressurePlate() {return true; } instead
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L761[08:31:33] <gigaherz|work> remember we don't know mojang's names
L762[08:31:35] <gigaherz|work> they may have been
L763[08:31:36] <Naiten> so that it'll be corresponding with all other 'can' methods
L764[08:31:38] <Ordinastie_> you realise you're ranting about vanilla with a comunity provided name ?
L765[08:31:43] <Naiten> no
L766[08:31:43] <gigaherz|work> ignoresPressurePlate
L767[08:31:51] <Naiten> i don't -.-
L768[08:32:00] <Naiten> i forgot 'bout dat -.-
L769[08:32:22] <Ordinastie_> also, community should stop setting those stupid names
L770[08:32:52] <Naiten> erm, isn't Forge dealing with Mojang since kinda last year or two?
L771[08:33:01] <gigaherz|work> "dealing with"?
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L774[08:34:27] <Naiten> like, do we still need somebody to decompile the vanilla code and give it proper namings for Forge to work?
L775[08:34:30] <Naiten> erm
L776[08:34:39] <gigaherz|work> yes.
L777[08:34:43] <gigaherz|work> Lex does that
L778[08:34:46] <gigaherz|work> mostly by himself
L779[08:34:57] <Naiten> i thought he was a member of mojang already
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L781[08:35:12] <gigaherz|work> no so far as I'm aware
L782[08:35:20] <Ordinastie_> he's not
L783[08:35:34] <gigaherz|work> if Forge is now owned by Mojang, they have keeping it very well hidden.
L784[08:35:35] <Naiten> omg
L785[08:35:36] <Ordinastie_> and he's not giving proper namings either
L786[08:35:47] <gigaherz|work> the community does
L787[08:35:52] <gigaherz|work> mcpbot issue tracker at github
L788[08:35:58] <Naiten> how can i contribute?
L789[08:36:05] <Naiten> ah
L790[08:36:07] <Ordinastie_> what is given is serg mappings
L791[08:36:08] <gigaherz|work> mcpbot issue tracker at github. XD
L792[08:36:12] <Ordinastie_> *srg
L793[08:36:55] <gigaherz|work> do you pronounce "srg" as "serg"?
L794[08:37:02] <Naiten> what's srg? i never actually bothered to get clear with how forge is done, so i ask these stupid questions
L795[08:37:08] <gigaherz|work> I just do s.r.g
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L797[08:37:24] <Ordinastie_> gigaherz|work, no just a typo
L798[08:37:25] <gigaherz|work> Naiten: Searge's deobfuscation naming system
L799[08:37:26] <diesieben07> srg names are things like func_1234_a
L800[08:37:34] <Ordinastie_> mixed by with searge in my sentence
L801[08:37:40] <gigaherz|work> it gives unique names to things
L802[08:37:42] <diesieben07> they stay (mostly) consistent across versions
L803[08:37:44] <gigaherz|work> that should remain stable across versions
L804[08:38:06] <gigaherz|work> srg names are why we don't need to recompile all the mods every update
L805[08:38:17] <gigaherz|work> without the srg layer 1.9.4 mods would never work on 1.10.2
L806[08:38:36] <gigaherz|work> becuase the obfuscated names DO change, every time they compile mc
L807[08:38:57] <gigaherz|work> (well I guess it's deterministic, but just changing a signature can shuffle things around)
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L809[08:40:09] <Naiten> but wait, MC is being modded since like it's virst public version
L810[08:40:17] <gigaherz|work> yes
L811[08:40:30] <gigaherz|work> but they didn't have all the fancy stuff that we do
L812[08:40:45] <gigaherz|work> once upon a time (like 4 years ago)
L813[08:40:57] <gigaherz|work> modding meant using mcp to decompile&deobfuscate mc
L814[08:41:09] <gigaherz|work> writing your mods as modifications to vanilla code
L815[08:41:21] <Naiten> gigaherz|work, i'm modding since 2011, i remember that
L816[08:41:27] <gigaherz|work> yes
L817[08:41:30] <gigaherz|work> so srg wasn't a thing yet
L818[08:41:40] <gigaherz|work> it was a lot more tedious and manual
L819[08:41:58] <diesieben07> oh srg was a thing afaik
L820[08:42:08] <gigaherz|work> was it?
L821[08:42:13] <diesieben07> of course
L822[08:42:13] <Naiten> and Mojang still does literally nothing (or almost nothing) to make Forggers' lifes easier?
L823[08:42:18] <gigaherz|work> I didn't mod back thne, I assumed it was newer than mcp
L824[08:42:19] <diesieben07> like... unnamed things were a thing of course
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L827[08:42:29] <diesieben07> oh nah, srg was invented by mcp
L828[08:42:33] <gigaherz|work> Naiten: yes they do
L829[08:42:39] <gigaherz|work> just not quite up to what forge would like
L830[08:42:53] <gigaherz|work> they ARE moving away from fixed hardcoded IDs
L831[08:43:02] <gigaherz|work> they DID introduce the ResourceLocation system
L832[08:43:23] <gigaherz|work> they DID reduce the obfuscation levels, so that decompiling can provide more useful data
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L834[08:43:39] <gigaherz|work> but for some reason (probably legal), they can't release unobfuscated jars
L835[08:44:21] <gigaherz|work> so we get things called "a,b,c,d,e,f...aa,ab,ac,..."
L836[08:44:30] <gigaherz|work> but with annotations and generic type metadata
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L839[08:45:01] <Jiraiyah> hi
L840[08:45:16] <Jiraiyah> how long would it take for the vidget in forums to mimic the new version update on courseforge?
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L843[08:48:54] <Jiraiyah> wait, why is that puts it on ichun now?
L844[08:49:10] <Jiraiyah> oh shit
L845[08:49:25] <Jiraiyah> wrong channel
L846[08:49:31] <gigaherz|work> heh
L847[08:49:58] <Jiraiyah> hey giga
L848[08:50:10] ⇨ Joins: agowa338 (~Thunderbi@p54919F33.dip0.t-ipconnect.de)
L849[08:50:15] <Jiraiyah> when i developed my death counter mod, i totally forgot that ichun had a mod with that name
L850[08:50:27] <Jiraiyah> now every time i update notenoughmods, they conflict :/
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L854[09:00:50] <gigaherz|work> yay! alone at the office
L855[09:00:54] ⇨ Joins: agowa338 (~Thunderbi@p54919F33.dip0.t-ipconnect.de)
L856[09:00:57] <gigaherz|work> now to pretend to work another hour
L857[09:01:12] <Ordinastie_> so... like the rest of day
L858[09:01:27] ⇨ Joins: vox (~voxmods@pool-96-231-57-33.washdc.fios.verizon.net)
L859[09:01:39] <gigaherz|work> yes xcept now no one cares if I remot to my desktop and do modding stuff ;P
L860[09:01:42] <gigaherz|work> remote*
L861[09:01:44] <vox> lol
L862[09:01:56] <vox> what kind of job do you have that lets you do that?
L863[09:02:23] <gigaherz|work> web frontend development for an hospital management software
L864[09:02:30] <vox> ah gotchu
L865[09:02:33] <gigaherz|work> it's not a public-facing website, just a web inferface for it
L866[09:02:47] <gigaherz|work> thing is
L867[09:02:51] <gigaherz|work> it's in the middle of summer
L868[09:03:01] <gigaherz|work> the boss is still on vacation (he extended his own vacation by one week)
L869[09:03:06] <vox> lol
L870[09:03:14] <gigaherz|work> the team leaders are busy preparing some releases
L871[09:03:19] ⇨ Joins: agowa339 (~Thunderbi@p54919F33.dip0.t-ipconnect.de)
L872[09:03:30] <gigaherz|work> and we have already overextended the current sprint by 2 weeks -- and into a third
L873[09:03:39] <gigaherz|work> so there really isn't much work to do right now
L874[09:03:56] <gigaherz|work> but they require me to do 40h/week, so I shall.
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L876[09:05:27] <gigaherz|work> so I had a question earlier, but I guess no one here will know:
L877[09:05:39] <gigaherz|work> I'm making this pipe
L878[09:05:48] <gigaherz|work> I would like it to have blockstates-based model
L879[09:05:54] <gigaherz|work> while still being "augmented" by a custom model
L880[09:06:08] <gigaherz|work> right now I removed the blockstates file, and did the composition on code
L881[09:06:11] <gigaherz|work> but I don't like it
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L883[09:06:15] <Ordinastie_> you realise you're pretty much the most knowledgeable person in the chat about thos fucking models ?
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L885[09:06:56] <gigaherz|work> yes, hence why I don't have much hopes
L886[09:06:57] <gigaherz|work> ;P
L887[09:07:01] <gigaherz|work> in fact
L888[09:07:06] <gigaherz|work> I plan on testing it myself
L889[09:07:18] <gigaherz|work> just teamviewer to my desktop isn't the best way to test mc ;P
L890[09:07:43] <vox> :P
L891[09:07:59] <gigaherz|work> so my question was: does anyone here happen to know if referencing a custom model from within forge submodels
L892[09:08:14] <gigaherz|work> will cache the custom model, or it will be queried on demand?
L893[09:09:54] <vox> I... have no idea
L894[09:09:56] <vox> Sorry ghz
L895[09:10:02] <gigaherz|work> yeah don't worry
L896[09:10:07] <gigaherz|work> I didn't expect an answer
L897[09:10:09] <gigaherz|work> but I had to try
L898[09:10:09] <gigaherz|work> ;P
L899[09:10:18] <vox> tru
L900[09:10:25] <vox> Btw I'm working on my GUI designer
L901[09:10:37] <vox> the thought is that you basically can drag and drop elements
L902[09:10:43] <vox> import your own
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L904[09:10:52] <vox> plus things like an inventory slot and whatever
L905[09:11:02] <vox> And if it has no slots, it will generate a GuiScreen
L906[09:11:17] <vox> and if it does it'll generate a GuiContainer and a Container
L907[09:11:23] <vox> sound correct?
L908[09:11:25] <Ordinastie_> did I tell you there was already a nice gui lib out there ? :p
L909[09:11:30] <vox> you didn't actually
L910[09:11:32] <vox> :/
L911[09:11:49] <Ordinastie_> pretty sure I did :p
L912[09:11:51] <gigaherz|work> I think I did say "there's a couple people who have gui libs" or something along those lines
L913[09:11:58] <gigaherz|work> maybe it wasn't you, though
L914[09:12:04] <Ordinastie_> https://github.com/Ordinastie/MalisisCore
L915[09:12:29] <vox> man that has all kinds of stuff I don't want though
L916[09:12:35] <vox> like.... just the ASM stuff :P
L917[09:12:36] <Ordinastie_> yup
L918[09:12:50] <Ordinastie_> I should update the readme though ><
L919[09:12:56] <vox> doit
L920[09:13:02] <gigaherz|work> vox: well you can just use it as a dependency, the rest is just "there"
L921[09:13:09] <Ordinastie_> example of how GUIs are made/used : https://github.com/Ordinastie/MalisisCoreDemos/blob/1.8.9/source/net/malisis/demo/guidemo/Gui.java
L922[09:13:14] <vox> eeeeeeeeeeeeh I don't want to depend on anything
L923[09:13:30] <vox> My idea was that I would have a tiny bit of code you import into a project, and the rest would be just json
L924[09:14:01] <vox> If Senor Ordinastie here gives me permission I might just steal his code and use the source directly
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L926[09:14:38] <vox> His system definitely doesn't look bad though
L927[09:14:54] <vox> I like it as far as I've looked
L928[09:16:01] <vox> Yo Ordin
L929[09:16:10] <vox> How do I actually *run* this demo?
L930[09:16:11] <gigaherz|work> time to see if custom models in submodels are useful or not...
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L935[09:19:33] <Ordinastie_> vox, do you use eclipse ?
L936[09:19:35] <gigaherz|work> crap, can't F3+T on teamviewer
L937[09:19:36] <gigaherz|work> XD
L938[09:19:39] <vox> IDEA
L939[09:19:44] <Ordinastie_> hum
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L941[09:20:51] <Ordinastie_> what I was about to say is to setup malisiscore and have another project with the demos that depend on MalisisCore, but I don't know how to do that in IDEA :/
L942[09:21:21] <vox> Alright hmm
L943[09:21:30] <vox> I'll just shove all of the demo source inside of Malisis :P
L944[09:21:45] <Ordinastie_> lol, that can work too :p
L945[09:22:27] <vox> So do you mind if I take just the code I need btw?
L946[09:22:34] <vox> I'll credit you and everything
L947[09:22:45] <vox> And put a header on the code saying it's yours and w/e you want
L948[09:22:54] <vox> I just don't want to have to depend on an external assembly
L949[09:23:03] <Ordinastie_> well, as the code is MIT I can't really stop you
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L951[09:23:11] <vox> What would you *prefer* though
L952[09:23:17] <Ordinastie_> that you use it :p
L953[09:23:21] <vox> lol
L954[09:24:45] <vox> Any idea what the issue is with that server-related issue that's open?
L955[09:25:33] <Ordinastie_> no I couldn't replicate :s
L956[09:26:21] <vox> huh
L957[09:26:55] <vox> Alright, goal for today then is ripping the asm stuff out of MalisisCore because I don't want my mod to be a coremod
L958[09:27:17] <vox> In fact
L959[09:27:17] *** kroeser|away is now known as kroeser
L960[09:27:44] <vox> Think it's possible to just keep the UI stuff? No block collision, no asm, all that kind of stuff?
L961[09:28:16] <Ordinastie_> probably
L962[09:28:27] <vox> well, I'm going to get the demo working then try doing that
L963[09:28:34] <vox> Should be... fun :P
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L971[09:40:05] <vox> Why is gradle only using three cores :/
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L984[09:46:39] <Ordinastie_> vox, is it working? :p
L985[09:46:49] <vox> not yet
L986[09:47:01] <vox> lots and lots of errors because gradle fucked up somehow
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L988[09:47:14] <vox> It wasn't finding forge or mc for some reason
L989[09:47:17] <vox> fixed maybe now?
L990[09:47:51] <vox> LOL
L991[09:47:53] <vox> net.minecraft.client.main.Main:main:59]: Completely ignored arguments: [-Dfml.coreMods.load, net.malisis.core.asm.MalisisCorePlugin]
L992[09:48:06] <Ordinastie_> lol
L993[09:48:15] <vox> Seems working still maybe
L994[09:48:31] <Ordinastie_> some demos won't
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L997[09:48:58] <vox> Okay, time to try shoving the demo code in here
L998[09:49:05] <vox> Now that the coremod worksish
L999[09:50:06] <vox> fyi the version string for MalisisDemos is "1.7.2-0.1";
L1000[09:51:13] <Ordinastie_> lol
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L1004[09:59:06] <vox> Yo Ordin
L1005[09:59:08] <vox> Just realized
L1006[09:59:21] <Ordinastie_> "Ordi", Ordin doesn't ping me :p
L1007[09:59:26] <vox> got it
L1008[09:59:33] <vox> I can just add MalisisCore as a gradle dependency if you have that set up
L1009[09:59:35] <vox> tbw
L1010[09:59:37] <vox> &btw
L1011[09:59:44] <vox> wow I can type, I promise
L1012[09:59:57] <Ordinastie_> you can yes, but the demos don't have the build.gradle set up
L1013[10:00:07] <vox> ah got it
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L1015[10:00:34] <gigaherz|work> time to leave work!
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L1028[10:10:39] <vox> Ordi: also, the mcmod.info file has the wrong version and mcversion
L1029[10:10:55] <Ordinastie_> yeah they don't matter
L1030[10:10:59] <vox> ik
L1031[10:11:01] <Ordinastie_> I only use the demos in dev
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L1034[10:15:57] <Jiraiyah> heh vox, i reply instead of ordinastie to something, feel free to try stripping his core for gui only stuff, you will fail, badly :p
L1035[10:16:12] <Jiraiyah> i know because i tried it long ago :D
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L1037[10:16:48] <Jiraiyah> also, i have limited amount of experience with his core, if you ask me, his system is one of the best specially when it comes to obj models, gui, inventory and slot handling, at least that is my experience
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L1039[10:17:06] <Jiraiyah> he long time ago promised me to work on a custom crafting grid but meh :p
L1040[10:17:19] <Ordinastie_> and then you disapeared
L1041[10:17:23] <gigaherz> home!
L1042[10:17:38] <vox> home!
L1043[10:17:42] <Jiraiyah> and you never added it :/ and now i am back and want to work on a serious mod and you know why :p
L1044[10:18:20] <Jiraiyah> right now, even before starting the project i am 100% of one thing alone, it will depend on your core, heavily :D
L1045[10:18:24] <vox> ghz that was a short commute
L1046[10:18:29] <vox> lucky you
L1047[10:19:03] <BordListian> custom crafting grid doesn't sound that difficult to make
L1048[10:19:12] <BordListian> people did it in vanilla, right?
L1049[10:19:26] <Ordinastie_> it's not about difficulty
L1050[10:19:40] <gigaherz> vox: the office building is on the other side of the hill
L1051[10:19:40] <Ordinastie_> it's about relevancy
L1052[10:19:46] <Jiraiyah> well, when you are using ordi's slot system, you really want to either have him implement it himself, or you need to sit and analyze his whole system to see how you should implement it
L1053[10:19:47] <gigaherz> it takes longer simply because i have to go around it
L1054[10:19:47] <gigaherz> XD
L1055[10:20:05] <vox> lol
L1056[10:20:19] <Jiraiyah> ordi, i stand by my old words, you have your own slot system, why not add something that is relevant to it yourself in your core?
L1057[10:20:23] <Ordinastie_> Jiraiyah, yeah, that doesn't sound like a good thing at all
L1058[10:20:24] <BordListian> >using libs
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L1060[10:21:08] <Jiraiyah> what is not sounding good?
L1061[10:21:11] <BordListian> 500 mb is a pretty reasonable memory footprint for a launcher, right?
L1062[10:21:31] <Ordinastie_> the way you said it
L1063[10:21:40] <Jiraiyah> which part of it?
L1064[10:21:48] <Jiraiyah> that we would like you to implement it yourself?
L1065[10:21:48] <Ordinastie_> Jiraiyah> well, when you are using ordi's slot system, you really want to either have him implement it himself, or you need to sit and analyze his whole system to see how you should implement it
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L1067[10:22:36] <Jiraiyah> it may sound harsh ordi, but you remember i once tried to port your core to new version of mc, that is why i know how complex your whole system is
L1068[10:22:39] <BordListian> at any given point in this channel, i can never tell if there's hostility or friendly poking going on
L1069[10:22:48] <vox> both always
L1070[10:22:56] <Jiraiyah> and that is why i know how capable you are and how fast you can develop something that would be flexible yet very useful
L1071[10:23:12] <BordListian> good grief.
L1072[10:23:13] <Jiraiyah> BordListian, ordi knows me, i never go hostile
L1073[10:23:29] <gigaherz> BordListian: most cases of things sounding rude, are just friendly advice ;P
L1074[10:23:47] <gigaherz> like every time we tell someone they need to learn some more programming/java before they can understand something
L1075[10:24:15] <Jiraiyah> tbh when it comes to modding mc, i am a totally stupid mindless noob, so i am not in a position to be hostile toward any active mod developer at all :D
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L1077[10:25:12] <BordListian> yeah that java learning thing is really obvious
L1078[10:25:28] <Ordinastie_> not for everyone apparently
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L1080[10:25:38] <BordListian> pfft
L1081[10:25:41] <Jiraiyah> meh my problem is not java itself, although sometimes it makes me nuts, but forge api is bigger issue for me :D
L1082[10:26:00] <BordListian> forge api is pretty ok and don't afraid of anything
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L1084[10:26:06] <BordListian> mojang code...
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L1086[10:26:12] <Jiraiyah> oh that is not an api
L1087[10:26:16] <BordListian> ...let's not talk about that
L1088[10:26:49] <Jiraiyah> honestly mojang never asked people to poke his game for modding, that is why 70-80 percent of his code is a bit hard to work against
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L1090[10:27:49] <Ordinastie_> "no one was supposed to read it" is a viable argmure only for a badly written diary, not code
L1091[10:28:08] <Ordinastie_> "argmure" ???
L1092[10:28:11] <Ordinastie_> *argument
L1093[10:28:22] <Jiraiyah> true ordi
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L1095[10:28:33] <Jiraiyah> but that is mojang and that is how mc is, what can we do? lol
L1096[10:28:45] <Jiraiyah> make a petition against him? nah
L1097[10:29:05] <BordListian> *them
L1098[10:29:19] <Jiraiyah> also, if i remember right, once i read that mojang developed mc to learn java? maybe that says something about bad written code?
L1099[10:29:39] <BordListian> are you talking about markus mojang
L1100[10:29:44] <BordListian> the founder of minecraft inc
L1101[10:29:57] <Jiraiyah> i think that is him?
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L1103[10:30:10] <BordListian> am i being tricked?
L1104[10:30:13] <Ordinastie_> "markus mojang" lol
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L1106[10:30:15] <BordListian> is this a ruse? a trick? a meme?
L1107[10:30:30] <Ordinastie_> that made me laugh
L1108[10:30:37] <BordListian> i was going to make fun of you, but now i feel like i'm being made fun of
L1109[10:30:42] <Jiraiyah> nah honestly, i can't remember if it was to learn how to write a game or java itself, but i read something about he was learning stuff by developing mc
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L1111[10:30:51] <Jiraiyah> lol
L1112[10:31:07] <Ordinastie_> it's Markus Person, aka Notch founder of Mojang, the company
L1113[10:31:11] <howtonotwin> Markus Persson founded Mojang and started Minecraft, and is known online as Notch
L1114[10:31:19] <howtonotwin> hanzo'd :(
L1115[10:31:26] <BordListian> Markus Mojang
L1116[10:31:32] <LatvianModder> he wasnt learning from minecraft
L1117[10:31:33] <BordListian> founder of Minecraft Inc
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L1119[10:31:44] <LatvianModder> he made a ton of games before that. Worked at King, iirc
L1120[10:32:00] <BordListian> he worked on Wurm online or something
L1121[10:32:10] <howtonotwin> I can only think of how hard it would be to understand Minecraft 4K right now
L1122[10:32:10] <Jiraiyah> then i don't know, maybe the article was fake, crazy stuff happen in net
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L1124[10:32:29] <BordListian> what is minecraft 4k
L1125[10:32:38] <LatvianModder> I read that stuff from his mojang.com/notch
L1126[10:32:43] <howtonotwin> Notch competed in a game competition
L1127[10:32:43] <LatvianModder> but that page is now deleted
L1128[10:32:52] <LatvianModder> multiple times
L1129[10:32:53] <howtonotwin> You had to make a game in only 4KiB
L1130[10:32:57] <gigaherz> wayback machine?
L1131[10:33:00] <howtonotwin> I think compiled
L1132[10:33:10] <LatvianModder> I absolutely loved Breaking the Tower. I still have it. Anyone wants it? :P
L1133[10:33:12] <howtonotwin> So Notch wrote MC as his submission
L1134[10:33:23] <LatvianModder> MC was just his side project
L1135[10:33:28] <gigaherz> I remember Minicraft -- used to play it on my old phone ;P
L1136[10:33:30] <LatvianModder> main project later
L1137[10:33:31] <howtonotwin> It's still available somewhere on the net
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L1139[10:33:35] <gigaherz> that cam,e later, though
L1140[10:33:38] <LatvianModder> I had it too lol
L1141[10:34:00] <howtonotwin> *rewrote MC I guess
L1142[10:34:26] <BordListian> was Breaking the Tower the hat collecting, gunman shooting game?
L1143[10:34:33] <Jiraiyah> ok guys, i have to go, cya all tomorrow
L1144[10:34:42] <howtonotwin> That sounds suspiciously like TF2
L1145[10:34:48] <BordListian> errr
L1146[10:34:50] <BordListian> no
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L1148[10:35:01] <BordListian> the main character has a gun that shoots tiny people with guns
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L1150[10:35:24] <BordListian> it's a real display of notch's game design genius
L1151[10:35:30] <LatvianModder> http://ludumdare.com/compo/2008/08/10/breaking-the-tower-is-finished/
L1152[10:35:45] <BordListian> yeah that's a different one
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L1154[10:36:15] <BordListian> http://ludumdare.com/compo/ludum-dare-18/?action=preview&uid=398
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L1157[10:37:16] <howtonotwin> Can someone proofread this 5 line PR to the Forge docs :P https://github.com/MinecraftForge/Documentation/pull/57
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L1159[10:38:48] <gigaherz> howtonotwin: the registry changes were done in 1.9
L1160[10:38:59] <gigaherz> you wrote 1.8 there ;P
L1161[10:39:15] <gigaherz> 1.8 and 1.8.9, and even early 1.9, still had the old regsitry system
L1162[10:40:04] <howtonotwin> Should I just force commit that?
L1163[10:40:07] <BordListian> i kinda wanna make an alchemical dragon head that shoots fire at people when activated but brr
L1164[10:40:08] <gigaherz> yes
L1165[10:40:34] <BordListian> >textures and messing with mojang head code
L1166[10:41:15] <gigaherz> BordListian: make a new head item
L1167[10:41:22] <gigaherz> so that you ahve to "re-activate" the head
L1168[10:41:25] <gigaherz> in order for it to work
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L1170[10:41:37] <BordListian> obv
L1171[10:41:38] <hron84> hello
L1172[10:41:41] <BordListian> but just
L1173[10:41:45] <hron84> I have a very noob question: I work with an 1.7.10 tutorial, and I added a localization asset to localize my custom block. However, it still named as tile.exampleblock.name. I use IntelliJ and running the project using the provided run configuration by ForgeGradle. the asset is available at assets/examplemod/lang/en_US.lang. I triple-checked spelling, so this shouldn't be a problem (I copied names
L1174[10:41:51] <hron84> directly from the code)
L1175[10:41:53] <BordListian> how the hell do i figure out where the head portion of this damn guy is
L1176[10:42:23] <LatvianModder> hron84: you got your code on github?
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L1178[10:42:39] <gigaherz> hron84: yo usaid the tutorial is 1.7.10, but are you writing the mod on 1.7.10 too?
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L1180[10:42:44] <BordListian> just gonna start randomly deleting things from this png till it works
L1181[10:42:49] <hron84> LatvianModder: not yet. This is a playground tutorial, and only poking this code with a stick
L1182[10:43:24] <hron84> I am just trying to figure out how to modding, i am a very newbie.
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L1184[10:43:33] <hron84> I following a tutorial, but...
L1185[10:43:56] <gigaherz> yes but
L1186[10:44:00] <gigaherz> is your intention to write 1.7.10 mods?
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L1188[10:44:22] <LatvianModder> http://www.minecraftforge.net/wiki/Basic_Blocks#Generic_Dirt
L1189[10:44:31] <LatvianModder> because there are plenty of tutorials for 1.7.10
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L1191[10:45:07] <hron84> Actually, not. I know there is a newer Forge and everyone encourage me to move to it. However, I think 'til i have a problem with naming a random block... i am not sure it will help if i move to newer mc.
L1192[10:45:19] <gigaherz> well the point would be
L1193[10:45:24] <hron84> as far as i know, these very basic things are not changed.
L1194[10:45:26] <gigaherz> I can show you examples of how to work with newer mc
L1195[10:45:30] <gigaherz> but I can't help with 1.7.10 ;P
L1196[10:45:35] <howtonotwin> It will certainly help, because the transition is actually very large and difficult
L1197[10:45:47] <gigaherz> and 1.7.10 to 1.8+ is painful ;P
L1198[10:45:50] <howtonotwin> But learning it fresh is pretty easy
L1199[10:45:59] <hron84> LatvianModder: i following this tutorial
L1200[10:46:16] <hron84> and a bit more descriptive one too
L1201[10:46:37] <gigaherz> by the way
L1202[10:46:45] <gigaherz> anyone who does not yet understand capabilities (but knows some modding)
L1203[10:46:47] <gigaherz> https://gist.github.com/gigaherz/2dbaaff11e32940cc9500e863071b69b
L1204[10:46:48] <hron84> LatvianModder: setBlockName("exampleblock") was called.
L1205[10:46:58] <gigaherz> wnats to give me opinions on this?
L1206[10:47:20] <LatvianModder> gigaherz: add my pic at end lol http://i.imgur.com/KR9nTaV.png
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L1208[10:47:21] <Subaraki> any chance we can have a hook one day into the tileentityitemstackrenderer ?
L1209[10:47:40] <LatvianModder> I always see it visually like that
L1210[10:47:49] <gigaherz> LatvianModder: nothx I have my own version of that: https://dl.dropboxusercontent.com/u/743491/Caps.png
L1211[10:47:49] <hron84> gigaherz: moar examples
L1212[10:47:54] <howtonotwin> If you've changed your mind and want to dev for 1.8-1.10, you can watch MrCrayfish's tutorials on YT, check http://mcforge.readthedocs.io, and you can peek at open source mods (Botania/BuildCraft/etc.)
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L1214[10:48:10] <gigaherz> hron84: there's examples elsewhere, that's just a conceptual explanation ;P
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L1216[10:48:49] <hron84> the problem is i never read a conceptual explanation with examples. Two separated blocks not neccessarily form a multiblock.
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L1218[10:50:05] <hron84> LatvianModder: any tip why i do not get my block named? I read the link you given but it did not bring me closer. As I said, i checked things based on this link too.
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L1220[10:50:37] <hron84> my best guess is MC cannot load a lang file from a filesystem, only from a jar file.
L1221[10:50:42] <gigaherz> hron84: no, but a multiblock is always more than one separate block acting as one ;P
L1222[10:50:51] <LatvianModder> in lang file, you have tile.exampleblock.name=Example Block
L1223[10:50:54] <LatvianModder> right?
L1224[10:50:54] <gigaherz> hron84: no it works for everyone else ;P
L1225[10:50:59] <hron84> LatvianModder: yep
L1226[10:51:07] <Ordinastie_> vox, so, verdict ?
L1227[10:51:13] <gigaherz> and did you call setUnlocalizedName("exampleblock"); ?
L1228[10:51:20] <LatvianModder> and you have added src/main/resources to path in your IDE?
L1229[10:51:35] <hron84> no, i called setBlockName("exampleblock")
L1230[10:51:41] <LatvianModder> same thing, yes
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L1232[10:51:56] <hron84> just a bit more descriptive for me.
L1233[10:52:20] <LatvianModder> what ide you use? Idea or Eclipse?
L1234[10:52:33] <hron84> IntelliJ IDEA 2016.1.1
L1235[10:52:41] <hron84> Community Edition
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L1237[10:53:12] <gigaherz> try adding this line to the end of your build.gradle
L1238[10:53:12] <gigaherz> https://github.com/gigaherz/Ender-Rift/blob/master/build.gradle#L102
L1239[10:53:37] <LatvianModder> http://imgur.com/TZbEL70
L1240[10:53:37] <hron84> The only change i did with the run configurations is selecting the right classpath and adding "--username=hron84" to fix my username
L1241[10:53:49] <hron84> because i prefer this :-)
L1242[10:53:51] <LatvianModder> and you have done this, right? marked as either Source or Resources root
L1243[10:54:03] <gigaherz> LatvianModder: I don't recall ever having to do that
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L1245[10:54:07] <gigaherz> even when I tried to mod in 1.7.10
L1246[10:54:21] <LatvianModder> you can also add --uuid <your uuid> to fix your skin
L1247[10:54:31] <LatvianModder> just in case
L1248[10:55:03] <hron84> LatvianModder: yep, icons are right.
L1249[10:55:16] <hron84> i mean at sources and resources folders
L1250[10:55:20] <LatvianModder> also, there was this One itch. I once accidently created assets/mymod.lang/en_US.lang
L1251[10:55:21] <gigaherz> hron84: did you do what I said?
L1252[10:55:36] <hron84> gigaherz: yep. should i regenerate idea project files?
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L1254[10:55:40] <gigaherz> no
L1255[10:55:43] <gigaherz> press the blue refresh icon
L1256[10:55:45] <gigaherz> on the gradle panel
L1257[10:55:50] <gigaherz> you shouldn't use "gradlew idea" anyhow
L1258[10:55:54] <gigaherz> just the idea import feature
L1259[10:56:15] <hron84> idea is importing...
L1260[10:56:32] <hron84> LatvianModder: is there an username -> uuid translator somewhere in the wild?
L1261[10:56:39] <gigaherz> yes
L1262[10:56:41] <LatvianModder> mcuuid.net
L1263[10:56:46] <hron84> ty
L1264[10:56:53] <gigaherz> google's first result ;P
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L1266[10:57:00] <LatvianModder> http://pastebin.com/tcXt7CLf
L1267[10:57:08] <LatvianModder> these are my settings btw
L1268[10:57:33] <LatvianModder> if you really want to, you can use --password instead of --uuid, but I dont recommend that
L1269[10:57:46] <LatvianModder> anyway, thats aside of the issue
L1270[10:59:04] <hron84> no, i just added uuid. don't want to glue my password here, it is not safe.
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L1272[10:59:16] <hron84> and my password is also a subject of change
L1273[10:59:21] <hron84> uuid isn't
L1274[10:59:50] <howtonotwin> If I do block.setRegistryName("foo").getUnlocalizedName() (no typo), does the registry name determine the UL name?
L1275[11:00:50] <hron84> gigaherz: whoa, localization fixed. thanks
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L1277[11:01:13] <hron84> LatvianModder: hmm... should i remove --username if --uuid present? Because adding uuid did not fixed my skin.
L1278[11:01:36] <hron84> oh, there was a refresh lag, now i have skin
L1279[11:01:38] <hron84> nvm
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L1281[11:01:50] <hron84> thank you guys
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L1283[11:04:53] <gigaherz> np ;p
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L1286[11:06:15] <hron84> gigaherz: btw, i read the link, very nice article. I am a bit more visual guy, so I need some code lines too to fully understand it, but otherwise it is very easy to understand.
L1287[11:06:45] <gigaherz> thx
L1288[11:07:07] <gigaherz> I wrote that as a complement to http://mcforge.readthedocs.io/en/latest/datastorage/capabilities/
L1289[11:07:21] <gigaherz> because people were having trouble grasping the concept
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L1291[11:07:51] <gigaherz> my hope is that, after reading that, the documentation page will make more sense ;P
L1292[11:08:53] <gigaherz> I do have some actual examples in full copypaste-friendly code -- but that's only for last resort ;P
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L1307[11:27:16] <gigaherz> so I decided to use the fance model for the item: https://dl.dropboxusercontent.com/u/743491/2016-08-08_18.24.48.png
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L1322[11:34:32] <vox> Ordinastie: now mostly working enough
L1323[11:34:58] <Ordinastie_> it shouldn't be that difficult though :s
L1324[11:36:27] <Subaraki> are custom armor models still working the same ?
L1325[11:36:32] <Subaraki> just asking before looking trough it
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L1327[11:36:48] <vox> It wasn't too too difficult
L1328[11:36:53] <vox> had some irl things to take care of
L1329[11:37:35] <Ordinastie_> k :)
L1330[11:38:06] <vox> Yeah since I just dropped the source in here it's a tiny bit broken in some parts
L1331[11:38:13] <vox> but the gui stuff works and is cool
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L1333[11:39:57] <Ordinastie_> but not cool enough to make you want to use it directly
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L1342[11:44:32] <vox> Ordi: idk yet
L1343[11:44:41] <vox> I'm going to dig through some code first
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L1355[11:56:11] <primetoxinz> !gm getNeighborEncouragement
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L1378[12:22:12] <Wuppy> damn... it's getting to a point where I'm not 100% sure if I should renew my wuppy29.com domain :o
L1379[12:22:17] <HassanS6000> Is there any good way of cancelling the crafting event?
L1380[12:22:27] <HassanS6000> I assume not, but just wanted to ask here
L1381[12:22:52] <gigaherz> Wuppy: turned 30? ;P
L1382[12:22:57] <Wuppy> hmm?
L1383[12:23:02] <Wuppy> oh lol
L1384[12:23:10] <Wuppy> nope, I'm not really doing anything with it anymore
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L1386[12:23:16] <Wuppy> and I don't want to loose money on it
L1387[12:24:20] <vox> Jiraiyah: looks like I have to at least rip apart his animation stuff too so far
L1388[12:25:08] <Wuppy> yep, I think that 14-9-2017 is going to be the last day of wuppy29.com :(
L1389[12:25:23] <vox> I mean, there is stuff there
L1390[12:25:39] <vox> oh, mostly old tuts
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L1392[12:26:28] <Wuppy> yep, just old stuff
L1393[12:26:35] <Wuppy> so people dont visit much anymore
L1394[12:26:49] <Wuppy> which means that probably after this year, I'll start losing money on it so it'll have to close
L1395[12:27:00] <Wuppy> oh well, it's been an awesome 5 or so years at that point :P
L1396[12:27:25] <vox> I mean, you could write some 1.9/1.10 tutorials
L1397[12:27:30] <vox> I'm sure they would get traffic
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L1399[12:31:07] <Wuppy> they would, but no time
L1400[12:31:10] <Wuppy> and no interest anymore sadly
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L1402[12:31:43] <Koward> Guys there's still no way to update the lightmap right ?
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L1404[12:32:48] <Koward> *edit sorry
L1405[12:33:03] <Hawaii_Beach> what the hell? the minecraft forum database got hacked?
L1406[12:33:09] <Wuppy> o____0
L1407[12:33:11] <Hawaii_Beach> login database*
L1408[12:33:14] <Hawaii_Beach> no one told me shit
L1409[12:33:55] <Hawaii_Beach> hacked 2016-01-15, is this true or not?
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L1411[12:35:29] <vox> Nope
L1412[12:35:39] <vox> It was just the Lifeboat community
L1413[12:36:04] <vox> And it was only of *their* login database, not the MC one
L1414[12:36:13] <Hawaii_Beach> theirs too
L1415[12:36:20] <vox> Nope, MC's was not
L1416[12:36:27] <vox> Some accounts probably had the same password
L1417[12:36:33] <Hawaii_Beach> looking up my email on leakedsources.com shows MinecraftForge.net
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L1419[12:36:39] <vox> But Mojang's database is fine
L1420[12:36:52] <Hawaii_Beach> wait who is lifeboat?
L1421[12:37:00] <vox> http://www.makeuseof.com/tag/seven-million-minecraft-accounts-hacked/
L1422[12:37:02] <Hawaii_Beach> so that's how my fucking mc account got hacked?!
L1423[12:37:36] <vox> Why did you come here to discuss this?
L1424[12:37:48] <Hawaii_Beach> i didn't, but found this on my way
L1425[12:38:43] <Hawaii_Beach> https://vigilante.pw/ shows minecraftforge too
L1426[12:38:53] <Hawaii_Beach> ctrl - f and type minecraftforge
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L1428[12:39:51] <Hawaii_Beach> lol buycraft too
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L1430[12:40:10] <Hawaii_Beach> and buildcraft?!
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L1434[12:42:49] <Hawaii_Beach> http://pastebin.com/2fZg06DR how do i return (in this case) the ore itself when mined?
L1435[12:43:00] <Hawaii_Beach> if the pickaxe has silk touch
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L1439[12:45:16] <Hawaii_Beach> is it even possible? looking at vanilla code here and i found nothing
L1440[12:45:34] <Hawaii_Beach> at least nothing on the vanilla ore class
L1441[12:47:05] <hron84> Guys, if i want to send a chat message from Block.onBlockActivated, is it should occur in if(!world.isRemote()) or in the else branch?
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L1443[12:48:16] <hron84> I'm doubt if it should be from server or client side.
L1444[12:48:28] <gigaherz> hron84: isRemote being true means it's the client thread
L1445[12:48:34] <gigaherz> isRemote being false means it's the server thread
L1446[12:48:45] <gigaherz> so
L1447[12:49:01] <gigaherz> ask yourself
L1448[12:49:09] <gigaherz> WHO is supposedto be running the logic?
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L1450[12:51:11] <hron84> actually, it's just a test, so the logic IS sending a chat message. I really don't care if client does it. But what is the best practice?
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L1453[12:51:38] <gigaherz> it's not about best practices
L1454[12:51:50] <gigaherz> the client sending a chat message TO the server? that makes no sense
L1455[12:51:54] <gigaherz> who'd read it? the admin?
L1456[12:52:34] <hron84> no, i actually thought client just displays the message in this case
L1457[12:52:45] <hron84> (if the code runs on client side)
L1458[12:53:11] <hron84> the logic is pure simple, i want to send a chat message to the player who activated the block
L1459[12:53:12] <gigaherz> well int hat specific case, if you just want to display it
L1460[12:53:12] <vox> It should be !isRemote
L1461[12:53:16] <gigaherz> yes, it could be on the client
L1462[12:53:22] <gigaherz> but then you are NOT sending a message
L1463[12:53:26] <gigaherz> just displaying it
L1464[12:53:32] <vox> true
L1465[12:53:41] <vox> if you want an actual chat message, it should be on the server
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L1467[12:54:33] <hron84> vox: but the code is same for both case, right? so player.addChatMEssage(new ChatComponentText("foo"))?
L1468[12:54:42] <vox> yeah, should be
L1469[12:54:44] <hron84> gigaherz: gotcha, in this specific case i just want this.
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L1476[13:03:11] <MrVoltz> What is the fastest method to change air to solid and vice-versa? No relight needed.
L1477[13:03:32] <MrVoltz> If i change solid to solid, it is reasonably fast, but solid to air lags client and server as hell
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L1500[13:32:44] <Subaraki> what's up with the NEumHelpder. addArmorMaterial's "texturename" argument ?
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L1502[13:32:53] <Subaraki> isn't that set in the item object ?
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L1504[13:35:27] <Subaraki> what MrVoltz ?
L1505[13:35:46] <Subaraki> maybe check the barrier block ?
L1506[13:35:50] <Subaraki> no ? what are you looking for ?
L1507[13:36:12] <MrVoltz> nope, need players to be able to fall through
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L1509[13:36:53] <MrVoltz> will try placing barrier blocks in the same chunk section, so height map doesn't change
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L1511[13:37:34] <gigaherz> Subaraki: it's not the item texture
L1512[13:37:36] <gigaherz> it's the ARMOR texture
L1513[13:37:41] <gigaherz> the one used for the actual model
L1514[13:38:01] <Subaraki> yeah, that's set in the item class
L1515[13:38:28] <Subaraki> http://i.imgur.com/0V2Y3Ht.png
L1516[13:38:36] <Subaraki> havent tested it yet, i'm updating currently
L1517[13:38:45] <Subaraki> but the method still exists and isn't depracated
L1518[13:38:49] <Subaraki> so it should work right ?
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L1523[13:45:29] <Hawaii_Beach> Subaraki: i don't even have that stuff in my armor class
L1524[13:45:41] <Hawaii_Beach> my armor class is as basic as it gets
L1525[13:46:00] <Subaraki> how do the textures work though ?
L1526[13:46:06] <Hawaii_Beach> EnumHelper.addArmorMaterial("JerryMArmor", Reference.MOD_ID + ":jerryarmor", 1000000, new int[] { 15, 30, 20, 16 }, 56, SoundEvents.ITEM_ARMOR_EQUIP_DIAMOND, 0);
L1527[13:46:08] <Subaraki> you just dont define the _1 and _2 amiright ?
L1528[13:46:14] <Hawaii_Beach> modid + armor name
L1529[13:46:17] <Hawaii_Beach> you don't need to
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L1531[13:46:29] <Subaraki> hey, nice, sounds even better :)
L1532[13:46:35] <Subaraki> lemme change directly to that ^^
L1533[13:47:14] <Hawaii_Beach> assets: modid > textures > models > armor > JerryArmor_layer_1 & _2
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L1537[13:48:33] <Hawaii_Beach> http://pastebin.com/f3MXWDE3 my armor class
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L1539[13:48:47] <Hawaii_Beach> don't need anything else
L1540[13:49:08] <Hawaii_Beach> well except the dispence armor thingy
L1541[13:49:19] <Hawaii_Beach> but that's easily added
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L1548[13:51:40] <Hawaii_Beach> never mind the dispence thingy no longer requries a seperate class
L1549[13:51:54] <Hawaii_Beach> used to do that in MC1.6.4
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L1555[14:07:06] <LatvianModder> ok first of all thats NOT how you name your classes
L1556[14:07:44] <LatvianModder> Its always ItemX
L1557[14:07:47] <LatvianModder> not X
L1558[14:07:53] <LatvianModder> Like ItemMyArmor
L1559[14:08:08] <shadowfacts> that's personal preference :P
L1560[14:08:19] <LatvianModder> Thats guidelines written by Forge
L1561[14:08:33] <shadowfacts> now, I agree with that preference, but it's still personal preference
L1562[14:08:36] <shadowfacts> > guidelines
L1563[14:08:37] <shadowfacts> not rules
L1564[14:08:39] <LatvianModder> package structure can be personal preference
L1565[14:08:45] <shadowfacts> your mod will work perfectly fine if you name it X not ItemX
L1566[14:09:04] <LatvianModder> Well yeah. But its just easier for others to look at your code and help. ofc its personal preference in the end
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L1575[14:15:17] <Uristqwerty> Any idea what the current Java version statistics are for recent Minecraft versions? I'd assume 6 has long since dwindled to the point that it's not worth targetting, but would like to be sure about that, and don't know how 7's doing.
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L1578[14:16:56] <SkySom> A lot of mods have actually began requiring 8
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L1580[14:17:59] <gigaherz> Uristqwerty: none of my mods have ever received any complaint from people trying to play with java < 8
L1581[14:18:17] <gigaherz> I'm not the biggest modder, though
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L1583[14:18:40] <raoulvdberge> my mod will require J8 starting next version
L1584[14:18:57] <shadowfacts> you needn't worry about only using java 6/7 unless you're targeting the dumb 12 year old demographic who don't know what they're doing :P
L1585[14:19:03] <AlexIIL> BuildCraft *has* received a few bug reports however no-one has been unable to update to j8 when they find out it is required
L1586[14:19:21] <raoulvdberge> also doesn't forge display a warning nowadays?
L1587[14:19:23] <raoulvdberge> instead of crashing
L1588[14:19:44] <shadowfacts> it will display a warning if you don't have java 8,
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L1590[14:20:03] <shadowfacts> but if you have mods that require it, it will crash
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L1592[14:21:03] <Koward> I'd like to make a block which shape changes based on set "bounds", allowing to create basic "shaped" forms of any block (think like slabs, but allowing any basic shape, all defined by sets of bounds). Collisions are ok, but I'm a bit stuck with the appearance
L1593[14:22:38] <Koward> I'm pretty sure I saw someone talk about the very same idea a couple of days ago here, nobody remembers who ?
L1594[14:22:54] <Hawaii_Beach> LatvianModder: it is personal preference
L1595[14:23:11] <Hawaii_Beach> I don't know what else to call them or vanilla will shit itself
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L1597[14:26:26] <Koward> Ok I fixed my appearance in my render, but I wonder how is handled the mouse overlay for blocks ?
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L1599[14:27:36] <Hawaii_Beach> how do you register mobs these days?
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L1624[14:57:41] <LatvianModder> willieaway: is Actuarius a bot or smth?
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L1628[15:00:03] <diesieben07> LatvianModder, it's a bot to let certain people close / mark GH issues
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L1632[15:06:21] <gigaherz> still needs texturing
L1633[15:06:22] <gigaherz> https://dl.dropboxusercontent.com/u/743491/2016-08-08-2206-13.mp4
L1634[15:06:25] <gigaherz> but at least it works
L1635[15:06:26] <gigaherz> ;P
L1636[15:06:38] <gigaherz> next step will be to actually implement the networking and connectors support
L1637[15:07:31] <LatvianModder> will this everpipe support other things too? like, is it like a conduit with API, or is it just for certain things?
L1638[15:07:56] <gigaherz> my idea is to make it flexible
L1639[15:07:59] <LatvianModder> it looks really cool btw
L1640[15:08:07] <gigaherz> but now that you mention it
L1641[15:08:15] <gigaherz> adding an API for supporting other APIs would be possible
L1642[15:08:33] <gigaherz> it would simply take registering a handler
L1643[15:08:49] *** kroeser is now known as kroeser|away
L1644[15:08:53] <LatvianModder> or capability. cant do that?
L1645[15:08:54] <gigaherz> that provides configuration and knows how to attach capabilities
L1646[15:09:04] <LatvianModder> right
L1647[15:09:12] <gigaherz> well the thing is
L1648[15:09:16] <gigaherz> Tesla API, for example
L1649[15:09:25] <gigaherz> an "input" port, would be a tesla consumer
L1650[15:09:25] <LatvianModder> can model.json include other models? (submodel)
L1651[15:09:30] <gigaherz> while an "output2 port would be a tesla producer
L1652[15:09:45] <gigaherz> it would be possible, but not right now
L1653[15:10:06] <gigaherz> nothing prevents me from adding a .getModel in the ConnectorStatus
L1654[15:10:30] <LatvianModder> thats a general question :P
L1655[15:10:37] <LatvianModder> need it for my own model
L1656[15:10:42] <gigaherz> Oh
L1657[15:10:46] <gigaherz> no model jsons can't include submodels
L1658[15:10:51] <gigaherz> only blockstates jsons can
L1659[15:10:59] <gigaherz> forge blockstates, to be exact
L1660[15:11:01] <LatvianModder> yeah I know :/
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L1662[15:11:21] <LatvianModder> how do I do that without another property btw, is that possible?
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L1666[15:11:28] <gigaherz> do what?
L1667[15:11:44] <gigaherz> add sumodels?
L1668[15:11:44] <LatvianModder> actually, no, im just gonna make another model. simple solution
L1669[15:11:52] <gigaherz> I'm not sure that'd make sense ;p
L1670[15:12:12] <LatvianModder> https://github.com/LatvianModder/Silicio/blob/1.9/src/main/resources/assets/silicio/blockstates/socket_block.json
L1671[15:12:21] <LatvianModder> I currently have this model
L1672[15:12:39] <LatvianModder> and "center" is always true, just so I can have that submodel
L1673[15:12:53] <gigaherz> ewh.
L1674[15:12:57] <LatvianModder> thats me just being lazy and re-using the same model with just one extra part added :P
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L1679[15:17:00] <howtonotwin> You can add a PropertyEnum with only one instance DEFAULT and then this would look "better" :P
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L1682[15:18:07] <LatvianModder> I *guess* but im gonna just make another model. cleaner way
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L1684[15:19:43] <howtonotwin> This looks like it would be better in 1.9's blockstates IMO
L1685[15:20:20] <howtonotwin> This is the definition of "multipart"
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L1688[15:25:26] <gigaherz> ah yes, if you don't use .obj models, 1.9 multiparts would work
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L2038[15:46:19] <bartman> welp guess its over heh
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L2049[15:52:01] <howtonotwin> If I increase the stackSize over the limit, will that make bad things happen or will the game just keep going? This is happening even to items that have NBT.
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L2051[15:52:39] <gigaherz> howtonotwin: mc stores the stack size as a byte
L2052[15:52:45] <gigaherz> that means -128 to 127
L2053[15:52:53] <gigaherz> so if you go over 127, it will appaer to work
L2054[15:53:04] <gigaherz> until you save or connect to a server
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L2058[15:55:32] <StormyMode> Hey guys can someone help me? I have no idea what I'm doing anymore D:
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L2060[15:55:39] <howtonotwin> Yes?
L2061[15:55:51] <StormyMode> One error just leads to another in the console window with my mod.
L2062[15:56:09] <howtonotwin> Make pastebin cry bloody tears! :D
L2063[15:56:17] <StormyMode> Okay XD
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L2065[15:57:06] <gigaherz> StormyMode: pastebin first, explain issue after ;P
L2066[15:57:20] <howtonotwin> So gigaherz, if I serialize an item, and then add an extra "RealCount" tag to it, do I have to remove it when deserializing or will it just be ignored?
L2067[15:57:31] <gigaherz> howtonotwin: ignored, I believe
L2068[15:57:38] <howtonotwin> What is the casing rule for nbt tags
L2069[15:57:43] <howtonotwin> its all over the place
L2070[15:57:48] <gigaherz> all over the place.
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L2072[15:57:58] <howtonotwin> :/ camelCase it is
L2073[15:58:11] <gigaherz> I personally use whatever I feel like at the time.
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L2075[15:59:04] * howtonotwin deletes file of constants
L2076[15:59:11] * howtonotwin requires that file of constants
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L2083[16:07:01] <Shambling> just got back and scrolled up, that everpipe thing looks like something from the boiler room in our school system :P
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L2085[16:11:33] <gigaherz> Shambling: that's the kind of feel I want for it
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L2087[16:12:23] <gigaherz> not "school"
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L2089[16:12:46] <gigaherz> but the kind of pipe you'd see on a sci-fi factory
L2090[16:12:56] <Shambling> well I was thinking more the millions of pipes coming out of one pipe :D
L2091[16:13:13] <gigaherz> heh
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L2094[16:15:53] <bartman> like a droste effect?
L2095[16:16:31] <bartman> I'm too lazy to look at the buffer for the image ;)
L2096[16:17:01] <howtonotwin> With the old 1.7 item elevators with the fence and ice and glass, was there a block you could use in place of glass to let items flow up AND down?
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L2098[16:18:17] <gigaherz> https://dl.dropboxusercontent.com/u/743491/2016-08-08-2206-13.mp4
L2099[16:18:21] <gigaherz> https://dl.dropboxusercontent.com/u/743491/Everpipe.png
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L2101[16:19:09] <gigaherz> the video is me testing a proof of concept of the "dynamic plug attachment" system
L2102[16:19:33] <bartman> ah yeah gotta check it at home dropbox blocked at work
L2103[16:19:40] <gigaherz> oh sorry ;P
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L2107[16:21:58] <bartman> np works fault :)
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L2154[17:32:38] <Noc7is> In Minecraft 1.7.10, with TileEntities, are there any reasons why getDescriptionPacket() would be called every tick? I've got a TileEntity that is calling getDescriptionPacket() every tick, and I know it's not supposed to. Here's the class: https://gist.github.com/anonymous/58e283c7528b3ee6751b3131ef358ab0
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L2157[17:36:53] <gigaherz> Noc7is: markBlockForUpdate?
L2158[17:37:08] <diesieben07> Am I over-using streams? Noooooo... http://i.imgur.com/sSOtN99.png
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L2160[17:37:34] <gigaherz> diesieben07: "over-using" is relative ;p
L2161[17:37:38] <diesieben07> :D
L2162[17:37:46] <gigaherz> that said
L2163[17:37:51] <gigaherz> I have no idea what that's doing so yeah ;P
L2164[17:38:05] <diesieben07> get all classes in a package, get an annotation from them and get a value from that annotation
L2165[17:38:30] <gigaherz> heh
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L2167[17:38:33] <diesieben07> it's a gross hack because annotatino processors don't get access to the full classpath -_-
L2168[17:38:51] <diesieben07> seriously there is no way to say "give me ALL classes that are annotated with X"
L2169[17:38:59] <gigaherz> lol
L2170[17:38:59] <diesieben07> you only get ones that are being *compiled*
L2171[17:39:12] <gigaherz> oh compile-time?
L2172[17:39:15] <diesieben07> yes.
L2173[17:39:24] <diesieben07> but if you give a fully qualified names you can totally analyze library classes
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L2175[17:40:45] <diesieben07> so when compiling the library i have to put infomratino in annotations on classes in a specific package
L2176[17:40:59] <diesieben07> so that then later i can say "gimme all classes in that package" and it will include the info from the library...
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L2191[17:53:44] <RANKSHANK_mob1> o/
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L2193[17:57:50] <Noc7is> Figured out that the tile entities' block was actually being set in a continued tick. *sigh*
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L2201[18:08:25] <Hink> My project keeps crashing: https://gist.github.com/Hink1/9f05fd51e652d31bdefe0692e3a90874
L2202[18:08:39] <Hink> Something about pixel format could not be accelerated.
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L2204[18:09:04] <TehNut> OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
L2205[18:09:41] <Hink> English translation?
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L2207[18:12:05] <RANKSHANK_mob1> Lol @ TehNut
L2208[18:12:45] <Hink> I'm going to try updating my iGPU drivers for the 1000th time.
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L2212[18:14:11] <Noc7is> ...
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L2214[18:14:41] <Noc7is> If there's no OpenGL context found in a thread, then you probably need to re-think your rendering code.
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L2216[18:15:51] <Noc7is> Unless that comment was unrelated
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L2222[18:19:40] <LexManos> https://twitter.com/gudenauPub/status/762779198859730944 oh lawdy im the bad person in his story because I told him he should not hard dep on PRs assuming they would get in because MOST are crap.
L2223[18:20:04] <LexManos> Never said anything about his because I honestly couldnt rememebr which is his. But then he responded with 'fine then ill just coremod it'
L2224[18:20:06] <LexManos> fucking kids.
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L2227[18:21:40] <RANKSHANK_mob1> Kids with twitter? All around bad
L2228[18:22:02] <gabizou> kids who have the basic understanding to copy paste a transformer to core mod? Definitely bad.
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L2230[18:22:52] <RANKSHANK_mob1> Hey it's the kid himself ^
L2231[18:22:58] <RANKSHANK_mob1> ; )
L2232[18:23:52] <LexManos> no we had this talk the other day, he is just guily by association
L2233[18:23:55] <LexManos> name is to close
L2234[18:24:25] <RANKSHANK_mob1> Yeah but gigz wasn't here to point him out :P
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L2238[18:25:30] <RANKSHANK_mob1> Oi lex with the modinfo generation based of @mod declarations, where would be a good place to start reading through in the forge gradle?
L2239[18:27:20] <Hink> https://gist.github.com/Hink1/01ad1e5a6db831c014ae69c637499651
L2240[18:27:31] <Hink> I'm still crash after driver updates.
L2241[18:28:05] <LexManos> Dunno
L2242[18:28:16] <LexManos> you'd probably do it somewhere alongside the obfusication task
L2243[18:28:20] <LexManos> as that is run post compile
L2244[18:29:26] <RANKSHANK_mob1> Alrighty thanks man
L2245[18:29:46] <gabizou> I'm the kid?
L2246[18:31:04] <RANKSHANK_mob1> Nah you were just confused for him yesterday :P
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L2248[18:31:13] <gabizou> oh right
L2249[18:32:16] <kashike> poor gabi :P
L2250[18:32:38] <LexManos> diesieben07, New rule, if anyone threatens to use a coremod, 4 day ban.
L2251[18:32:51] <LexManos> The number was arbitrary for the first guy, but it set a president that I think im gunna follow
L2252[18:33:21] <gabizou> woo
L2253[18:33:30] <diesieben07> k then :D
L2254[18:34:40] <LexManos> Someone should write up a full explination of why coremods are wrong.
L2255[18:34:47] <LexManos> And you can uyse that in the ban messages.
L2256[18:35:19] <diesieben07> invasion of privacy :D
L2257[18:36:03] <LexManos> ?
L2258[18:36:25] <diesieben07> modifying other people's classes is invasion of privacy
L2259[18:36:37] <gabizou> unsafe modifications with near guaranteed game corruption :P
L2260[18:36:58] <LexManos> main gist is that 90% of shit you THINK needs a coremod does not you're jsut doing it wrong. AAnd 90% of coremods are written by morons {who dont think they are morons} and break more things they fix because they truely dont understand what they are doing.
L2261[18:37:00] <diesieben07> basically this thread: http://www.minecraftforge.net/forum/index.php/topic,41255.0.html
L2262[18:37:17] <LexManos> And it causes more work for others {me} because the users think it's MY fault because its happening in MC code.
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L2264[18:37:26] <diesieben07> completely unsuable error messages which forge gets blamed for
L2265[18:38:09] <RANKSHANK_mob1> ^ sounds like GL state access ;)
L2266[18:38:24] <LexManos> There are a lot of stupid things modders do that cause issues
L2267[18:38:27] <LexManos> retarded issues
L2268[18:38:45] <LexManos> Coremods is a no questions about it 99% of coremods that exist DO NOT need to exist.
L2269[18:39:01] <LexManos> Protip: FTB is actually no longer supporting coremods in their packs
L2270[18:39:17] <LexManos> I've bitched at them enough and they finally get itr.
L2271[18:39:26] <diesieben07> really? wow
L2272[18:39:32] <diesieben07> that is a bold move
L2273[18:39:33] <LexManos> So if you wanna be in a pack, dont be a coremod
L2274[18:39:43] <diesieben07> because users will scream i'd image
L2275[18:39:49] <diesieben07> "Y U NO X"
L2276[18:39:57] <LexManos> Users dont care for the most part
L2277[18:40:03] <kashike> that eliminates a bunch of popular mods, as well
L2278[18:40:08] <diesieben07> ^ thats what i mean
L2279[18:40:13] <RANKSHANK_mob1> "I added 200 mods and got a crash"
L2280[18:40:24] <LexManos> I know, which is part of what they want to do.
L2281[18:40:28] <LexManos> Shake things up a bit.
L2282[18:40:43] <LexManos> Ive said this before, I hope COFH mods NEVER get updatred.
L2283[18:41:00] <LexManos> Not because I dont like them {I have issues with some of what they do but theya re fun good mods}
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L2285[18:41:18] <LexManos> but becaise it would mean OTHER mods have a chance, and not everything is a clone/addon to cofh
L2286[18:42:05] <diesieben07> thats a point
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L2288[18:42:25] <shadowfacts> XU2 is a core mod and I'm fairly certain that's in Unstable
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L2290[18:43:21] <TehNut> Unstable isn't really an "FTB pack". It's a "pack produced by FTB"
L2291[18:44:21] <LexManos> coremods exist in FTB packs yes.
L2292[18:44:29] <LexManos> But this is more of a new direction for new packs
L2293[18:44:34] <LexManos> Unstable is nowhere a new pack
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L2322[19:38:52] <tterrag|ZZZzzz> I think FTB will be surprised when they realize just how many of the "AAA" mods are coremods (or depend on one)
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L2324[19:39:04] <tterrag> but who knows
L2325[19:40:09] <LexManos> They fully know.
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L2327[19:40:24] <LexManos> And they fully know there is a difference between a "core" mod and a coremod.
L2328[19:40:37] <LexManos> 90% of those "core" mods should be LIBRARIES and not coremods.
L2329[19:40:42] <capitalthree> I didn't know that there was a difference
L2330[19:40:46] <tterrag> I don't disagree there
L2331[19:40:56] <tterrag> but most "core" mods ARE in fact coremods (ASM)
L2332[19:41:04] <LexManos> Yes but they dont NEED to be.
L2333[19:41:14] <LexManos> And thats the problem.
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L2344[19:47:49] <tterrag> lex: I'm still waiting for your opinion on https://github.com/MinecraftForge/MinecraftForge/pull/3034
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L2346[19:48:53] <williewillus> if it's pr plugging time, /me pokes https://github.com/MinecraftForge/MinecraftForge/pull/3070
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L2348[19:49:12] <tterrag> I'm not plugging, I'm just saying that I responded to his comment and asked a question
L2349[19:49:20] <tterrag> I know how hard it is for notifications to get lost in the sea...
L2350[19:49:24] <williewillus> i know :P
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L2360[20:04:44] <LexManos> tterrag, you havent addressed mine or cpws request to simplify and expand the functionality
L2361[20:04:56] <LexManos> If it conflicts with another event that does the same thing
L2362[20:05:03] <LexManos> then explain why yours is better
L2363[20:05:12] <LexManos> and deprecate the old one so we can remove it in the future
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L2365[20:05:47] <LexManos> williewillus, I've been holding that off for blood|wrk to do because PIE is his shit.
L2366[20:05:50] <LexManos> so harp on him
L2367[20:06:07] <williewillus> cool, thanks
L2368[20:06:50] <tterrag> ok well, the way I see it, they overlap about 90%
L2369[20:06:58] <tterrag> but ItemTooltipEvent can be used for non-rendering things like sorting creative list
L2370[20:07:19] <tterrag> I suppose there's no harm in allowing the tooltip to be edited from the new event, but it just seems a bit redundant
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L2372[20:07:39] <tterrag> because, for itemstacks, you already have ItemTooltipEvent, and for anything else, how would you even know what you are editing?
L2373[20:07:43] <tterrag> there wouldn't be any context
L2374[20:08:05] <LexManos> why is the tooltip anything to do with sorting..
L2375[20:08:07] <LexManos> the fuck?
L2376[20:08:21] <tterrag> idk, ask notch/dinnerbone/jeb
L2377[20:08:32] <tterrag> updateFilteredItems calls ItemStack.getTooltip
L2378[20:08:38] <tterrag> http://i.imgur.com/wGq0QPC.png
L2379[20:08:56] <tterrag> you can search by tooltip, I guess
L2380[20:09:02] <tterrag> I assume NEI/JEI do the same
L2381[20:09:08] <LexManos> thats SEARCHING has nothing to do with sorting
L2382[20:09:16] <tterrag> true, my bad
L2383[20:09:24] <LexManos> Either way
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L2385[20:09:30] <LexManos> if you dont want to do this
L2386[20:09:35] <tterrag> either way, the point is that my new event would never be called for that and would cause a discrepancy between the displayed text and the text for searching
L2387[20:09:35] <LexManos> then start explaining yourtself better
L2388[20:09:44] <LexManos> and explainign what the two fevents are and how they work in tandem
L2389[20:10:00] <LexManos> and how you would do cpw's suggestion with the otehr event and wehy its better to do it witht eh other event
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L2391[20:12:17] <LexManos> This fucking guy: https://github.com/MinecraftForge/MinecraftForge/pull/3169#issuecomment-238347951
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L2394[20:13:46] <tterrag> ok, lex, I added a comment
L2395[20:13:58] <Zidane> Question for anyone that knows...how do you handle the breaking texture you see on a custom model?
L2396[20:14:16] <Zidane> As in changing it, etc
L2397[20:14:32] <Zidane> Such that if I want to make the cracks show in my custom model
L2398[20:15:10] <tterrag> not sure you can, easily
L2399[20:15:22] <tterrag> the breaking model just grabs all the quads from the IBakedModel and retextures them with the crack texture
L2400[20:16:18] <Zidane> Hmmm, in my case it looks...well its strange when it shows mine being broken
L2401[20:16:22] <Zidane> Not the cracks I'd expect
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L2403[20:16:57] <tterrag> it's based on the UVs of the quad
L2404[20:17:07] <tterrag> since they are 0..1 they are interpolated onto the breaking texture
L2405[20:17:34] <tterrag> I just double checked, there is no hook to modify the breaking model
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L2407[20:18:05] <tterrag> though it is marked with a TODO by forge, so a PR adding it would probably be accepted if it was sane
L2408[20:18:16] <Zidane> I wouldn't trust myself to do it tbh
L2409[20:18:20] <LexManos> what do you mean by 'strange'?
L2410[20:18:33] <LexManos> and no, it should look fine unless youre doing something weird with your quads
L2411[20:18:45] <Zidane> I'd need to make a video...my model changes texture colors in odd parts and then breaks
L2412[20:18:58] <Zidane> I'd an idea why it happens, an issue on my end
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L2414[20:19:06] <williewillus> huh I used to get those on my vanilla jsons that exceeded the normal 1x1x1 space
L2415[20:19:09] <williewillus> but it went away in 1.9
L2416[20:19:22] <tterrag> or just take a screen
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L2418[20:19:59] <tterrag> Zidane: they tend to look odd if, say, you use a UV map for your block, and have rather small UV ranges on your quads
L2419[20:20:08] <tterrag> because then it's changing the pixel density
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L2425[20:22:16] <Zidane> tterrag, http://imgur.com/a/lWfEm
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L2427[20:22:26] <tterrag> right
L2428[20:22:28] <tterrag> read above
L2429[20:22:33] <tterrag> I think I just said exactly what's happening to you
L2430[20:22:41] <tterrag> what's the texture for that block look like?
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L2454[20:22:52] <Zidane> My issue is my UVs. Since my sprites are really sprite sheets, I sample part of the sheet for the sprite for the quad.
L2455[20:23:04] <RANKSHANK_mob1> ~_~ when you find your bearings in a new repo
L2456[20:23:09] <tterrag> again, that's exactly what I just said :p
L2457[20:23:15] <tterrag> well, more or less
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L2459[20:23:21] <Zidane> (Which isn't easily fixable without someone sitting down for a while to fix that lol...separate into new textures)
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L2462[20:23:34] MineBot sets mode: +o on cpw|out
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L2464[20:23:35] MineBot sets mode: +o on Flamegoat
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L2466[20:23:39] <Zidane> Uh, forgive me but no idea how to do...what you would like me to do :/
L2467[20:23:53] <Zidane> <- Not a rendering oriented developer.
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L2472[20:24:05] <tterrag> there's not much you can do
L2473[20:24:12] <Zidane> Hmm
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L2475[20:24:21] <tterrag> in 1.7, you could override breaking rendering in your ISBRH, but with models, there isn't really any options atm
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L2505[21:13:56] <luacs1998> !gm 82787 1.8.9
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L2525[21:40:07] <luacs1998> anyone knows if MC is moving to LWJGL 3?
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L2528[21:42:06] <tterrag> very unlikely
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L2622[23:41:38] <Waterpicker> Um does anyone know what this function from 1.6 and 1.7 does? BlockTrapDoor.func_150118_d
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L2624[23:41:54] <Waterpicker> I'm updating an old minecraft mods to post 1.8 status and it uses that.
L2625[23:41:59] <Waterpicker> *mod
L2626[23:42:08] <Ordinastie_> !gm func_150118_d
L2627[23:42:13] <Ordinastie_> !gm func_150118_d 1.7
L2628[23:42:45] <Ordinastie_> -MCPBot_Reborn- === MC 1.7.10: net/minecraft/block/BlockTrapDoor.isTrapdoorOpen (aoe.d) UNLOCKED ===
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L2630[23:44:04] <Waterpicker> 0.o
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L2632[23:44:25] <Waterpicker> ok that is exactly what I need or thought.
L2633[23:44:37] <Waterpicker> Didn't know forge had that.
L2634[23:44:46] <Waterpicker> *force IRC
L2635[23:45:15] ⇨ Joins: agowa339 (~Thunderbi@p5491972B.dip0.t-ipconnect.de)
L2636[23:45:22] <Waterpicker> ... brain can get through the strain of late night code updating but can't spell properly.
L2637[23:45:53] <electrolitic> !gm func_190052_a 1.10.2
L2638[23:45:54] <Ordinastie_> what tells you you're updating properly too? :p
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L2640[23:46:37] <electrolitic> I thought maybe it'd tell me the name of a certain method :/
L2641[23:46:57] <Ordinastie_> damn that agowa guy is annoying with his connection :x
L2642[23:47:40] <Waterpicker> Well if the updated code blows up in my face. I'll know
L2643[23:48:06] <Waterpicker> The codebase is at the get the bastard to compile stage
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L2649[23:58:27] <electrolitic> If I were to open up a class in minecraft, I would likely see an object of some other class I have no idea about. In that one, there would be another. Then another. It seems to never end. My point is, and don't take this as a complaint, it's really hard to know what you need and what you don't.
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