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L1[00:00:25] ***
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L2[00:00:30] <TehNut> I haven't touched
worldgen (and probably never will), so no, sorry
L3[00:00:46] <TehNut> IIRC Quark adds a
world type, so you can see if that does what you need
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L7[00:05:11] <Aris> Oh, that's what I was
doing wrong
L8[00:05:31] <Aris> I was trying to
implement IWorldGenerator, when I should have been extending
worldtype
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L37[00:48:55] <SirSpence> Is there a method
for blocks that fires when it is placed by anything? (Including
worldgen and setBlockState)
L38[00:49:35] <Ordinastie_> onBlockAdded is
called by setBlockState
L39[00:49:56] <kenzierocks> setBlockState
should be called by worldgen
L40[00:50:03] <Ordinastie_> as for worldgen
it depends, some parts do call setBlockState, but many don't
because it would be too slow
L41[00:50:17] <Ordinastie_> it depends what
block
L42[00:50:22] <kenzierocks> mm, yea
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L44[00:50:29] <SirSpence> hmm
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L51[00:59:01] <McJty> Worldgen does not
call setBlockState usually
L52[00:59:06] <McJty> WorldGen works with
the ChunkPrimer
L53[00:59:12] <McJty> Unless you mean
secondary worldgen like ores
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L55[00:59:17] <McJty> That does use
setBlockState
L56[00:59:53] <SirSpence> Well initially it
will probably be secondary
L57[01:00:02] <Ordinastie_> so basically,
it depends on what block :p
L58[01:00:17] <SirSpence> But later I will
want it to be a part of generating a biome
L59[01:00:37] <McJty> SirSpence, well if it
is your block you of course know when you generate it
L60[01:00:42] <McJty> Or is this for a
block that isn't yours?
L61[01:00:51] <SirSpence> I'm making
it.
L62[01:01:03] <McJty> Then you can know
exactly when and where it appears
L63[01:01:06] <McJty> As you control all
generation of that
L64[01:01:14] <McJty> Be it in secondary
worldgen or using the primer
L65[01:01:22] <SirSpence> Yeah.
L66[01:01:38] <SirSpence> Though I want it
to grow like grass so I really needed onBlockAdded
L67[01:02:00] <SirSpence> Especially since
I want to have a per chunk count of these blocks
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L69[01:03:28] <SirSpence> :l Right, 16
cubes not 16x256x16. :l
L70[01:03:34] <SirSpence> Well
actually
L71[01:03:41] <SirSpence> that works better
for what I want. :)
L72[01:04:38] <Aris> Gah, finally finished
making a worldtype. That was a lot more complicated than I was
expecting xD
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L74[01:05:55] <SirSpence> Actually If I
wanted to add a value to each chunk what would I probably need to
do?
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L76[01:06:15] <SirSpence> I'm still not
familiar with most of the methods.
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L105[01:32:26] <SirSpence> Thanks
L106[01:34:28] <Aris> Gah, sleepy time for
me
L107[01:34:32] <Aris> G'night
everybody
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L120[01:48:42] <SirSpence> BordListian I'm
not seeing how worldsaveddata would work for saving data per
chunk.
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L122[01:49:54] <BordListian> you can save
a hashmap indexed by chunkpos as an NBTTagList
L123[01:50:03] <BordListian> there's
probably some other way to do it too
L124[01:51:22] <Ordinastie_> if you want
data per chunk, that's not really a good solution
L125[01:51:34] <SirSpence> Well I have no
idea how to use it at all because the docs only make sense if you
already know how it works.
L126[01:51:35] <Ordinastie_> because you'd
have all the data loaded for everychunks
L127[01:51:48] <BordListian> which isn't
that bad tbh
L128[01:51:54] <SirSpence> ...
L129[01:52:03] <BordListian> depends what
you're trying to do
L130[01:52:10] <Abastro> WorldSavedData is
intended for saving global data.
L131[01:52:10] <BordListian>
*shrugs*
L132[01:52:12] <SirSpence> How would you
recommend doing it ordinastie_?
L133[01:52:29] <Ordinastie_> there are
events for chunk loading/unloading
L134[01:52:42] <Ordinastie_> where you can
read and write NBT data for those specific chunks
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L136[01:53:30] <SirSpence> Where would I
find those?
L137[01:54:07] <BordListian>
ChunkEvent.Unload?
L138[01:54:27] <BordListian>
ChunkEvent.Load too
L139[01:55:09] <SirSpence> That doesn't
help me at all. I Have Not Done Much Modding So Far, So I Don't
Know Where Everything Is.
L140[01:56:39] <BordListian>
@SubscribeEvent
L141[01:56:39] <BordListian> public void
chunkLoad(ChunkEvent.Load event) { //Do a thing here; }
L142[01:56:51] <SirSpence> ...
L143[01:57:01] <SirSpence> That helps me
no more than your other statement.
L144[01:57:07] <SirSpence> Where Is
It.
L145[01:57:19] <Ordinastie_> dude, you
have an IDE
L146[01:57:29] <BordListian> that question
helps me no more than your last question
L147[01:57:30] <Ordinastie_> look for the
class name directly
L148[01:57:48] <SirSpence> I have been
looking, I'm not seeing it.
L149[01:57:56] <Ordinastie_> eclipse
?
L150[01:58:00] <SirSpence> If you told me
what package it is under I would already be done.
L151[01:58:02] <SirSpence> Yes.
L152[01:58:07] <Ordinastie_>
Ctrl+Shit+T
L153[01:58:38] <BordListian>
net.minecraftforge.event.world
L154[01:58:48] <SirSpence> Thank
you.
L155[01:59:25] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160808 mappings to Forge Maven.
L156[01:59:28] <BordListian> really
confused why you need full package names in a time where you can
press some key combination and your IDE does the imports for
you
L157[01:59:29] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160808-1.10.2.zip
(mappings = "snapshot_20160808" in build.gradle).
L158[01:59:39] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L159[01:59:47] <SirSpence> Great now I
just need to figure out how to put the data in when it is already
loaded.
L160[02:00:07] <SirSpence> Because right
now I see no reason why I would change it on load or unload.
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L162[02:00:33] <Ordinastie_> you don't
change it
L163[02:00:41] <Ordinastie_> you load/save
the data
L164[02:00:47] <Ordinastie_> in the passed
NBT
L165[02:01:14] <Ordinastie_> the way you
handle the "live" data is up to you
L166[02:01:41] <SirSpence> So there is no
way to save data to currently loaded chunks?
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L169[02:01:54] <SirSpence> Only on load
and unload?
L170[02:02:00] <Ordinastie_>
<Ordinastie_> the way you handle the "live" data is
up to you
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L173[02:02:47] <SirSpence> And I'd really
prefer to handle it by saving to the chunks. But since apparently
you can't do such a simple thing...
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L175[02:03:25] <Ordinastie_> you can't
save it into the Chunk object directly
L176[02:03:33] <Ordinastie_> you save it
into one of your own
L177[02:03:42] <Ordinastie_> then have a
way to retrieve that data
L178[02:03:56] <Ordinastie_> the
ChunkEvents are for persistence only
L179[02:05:09] <SirSpence> Alright, so how
would you recommend I set that up? (My original question)
L180[02:05:31] <Ordinastie_> a
Map<Chunk,WhateverDataFormatYouWant> can work
L181[02:05:52] <SirSpence> Great since I
have no idea how to do anything with any of those.
L182[02:06:04] <Ordinastie_> "any of
those" ?
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L184[02:06:36] <Ordinastie_> oh, god, I
forgot the ask the most important question :/
L185[02:06:39] <SirSpence> I started
working with forge yesterday.
L186[02:06:43] <Ordinastie_> do you have
any programming knowledge ?
L187[02:06:48] <SirSpence> Yes I do.
L188[02:06:56] <Ordinastie_> hum ok
L189[02:06:57] <SirSpence> But not with
forge.
L190[02:07:07] <Ordinastie_> so...
Ordinastie_> "any of those" ?
L191[02:07:30] <SirSpence> I don't know
how it is handled generally.
L192[02:07:37] <SirSpence> Which is
exactly what I'm asking
L193[02:07:49] <SirSpence> Telling me
"However you want to" really doesn't help.
L194[02:07:58] <Ordinastie_>
<Ordinastie_> a Map<Chunk,WhateverDataFormatYouWant>
can work
L195[02:08:43] <SirSpence> Thanks for
repeating what you said when I just said that doesn't help me at
all.
L196[02:08:50] <kenzierocks> it isn't
handled generally
L197[02:08:58] <kenzierocks> ergo, do what
you want
L198[02:09:12] <Ordinastie_> that's why
asked the next one about programming knowledge
L199[02:09:25] <Ordinastie_> if you don't
know what a Map is, then you shouldn't be modding
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L204[02:11:52] <SirSpence> You are doing a
great job of making me think that the modding community doesn't
want anyone else in it.
L205[02:12:12] <SirSpence> And if thats
the case I'll be glad to leave such a toxic community.
L206[02:12:21] <SirSpence> especially
before I even enter.
L207[02:12:34] <McJty> It is not that
bad
L208[02:12:45] <McJty> But to some sense
it is true that it is important to know Java well before you start
this
L209[02:13:01] <McJty> MC and Forge do use
more advanced Java features like generics and so on
L210[02:13:11] <McJty> It is hard to learn
two things at the same time
L211[02:13:29] <SirSpence> Sure, but I'm
not a novice to programming.
L212[02:13:44] <Ordinastie_> sounds like
it though
L213[02:14:07] <SirSpence> I haven't
touched much of java, and every doc I find tells me nothing.
L214[02:14:08]
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L215[02:14:18] <kenzierocks> forge
documentation is very lacking
L216[02:14:25] <kenzierocks> this channel
is pretty helpful though
L217[02:14:29] <SirSpence> So of course I
sound like a novice
L218[02:14:44] <kenzierocks> java docs are
NOT lacking though, read the oracle tutorials
L219[02:14:46] <Ordinastie_> when I say to
use a Map and you reply by " I have no idea how to do anything
with any of those"
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L221[02:14:59] <Ordinastie_> it's not
about Forge
L222[02:15:09] <SirSpence> I haven't
touched much of java
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L224[02:15:17] <SirSpence> Notice how I
said that.
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L226[02:15:33] <SirSpence> And that is a
really weird thing to call arrays.
L227[02:15:40] <kenzierocks> they're not
arrays
L228[02:15:45] <kenzierocks> arrays are
arrays
L229[02:15:47] <SirSpence> Sure looked
similiar.
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L232[02:15:51] <kenzierocks> a Map is like
a Dictionary
L233[02:15:55] <kenzierocks> if you know
about that
L234[02:16:07] <SirSpence> Yeah ok.
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L268[03:11:02] <Naiten> like, wtf
Mojang
L269[03:12:00] <kenzierocks> what about it
Naiten ?
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L271[03:12:45] <Ordinastie_> oh, yes, I'm
curious
L272[03:12:47] <Ordinastie_> what about
it?
L273[03:13:54] <Naiten> like, wtf is this
'glowing' flag for, and why is it set on server
L274[03:14:08] <kenzierocks> the new
arrows
L275[03:14:31] <Naiten> or it is
'someNameThatMeansNotWhatItActuallyShould' ?
L278[03:16:48] <Naiten> ah, the vanilla
data syncing
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L280[03:19:54] <Naiten> Btw, do I still
use datawatchers if I want to sync some custom data for
entities?
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L282[03:22:29] <kenzierocks> ya
L283[03:22:44] <kenzierocks> it's
free™
L284[03:23:06] <Naiten> wat?
L285[03:23:23]
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L286[03:23:27] <kenzierocks> (you don't
have to write your own sync logic:
L287[03:23:38] <kenzierocks> s/:/)/
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L290[03:26:23] <Naiten> oh
L291[03:26:32] <Naiten> well, at least
that's something
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L297[03:30:15] <Naiten> Also, i never got
what this
this.worldObj.theProfiler.startSection("entityBaseTick");
is for. Can anybody explain pls?
L298[03:30:37] <kenzierocks> f3 debug
pie
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L300[03:31:07] <Naiten> wat
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L303[03:31:47] <Naiten> what is 'profiling
information' -__-
L304[03:31:56] <Naiten> erm
L305[03:31:59] <kashike> see /debug
command as well
L306[03:32:04] <Naiten> i feel like that
dude
L307[03:32:17] <kenzierocks> timings
L308[03:32:28] <kenzierocks> how long it
takes to run a section
L310[03:33:07] <kenzierocks> 2216
L311[03:33:20] <Ordinastie_> give or take
a few years
L312[03:33:34] <Naiten> oh god, two
centuries passed
L313[03:33:44] <Naiten> since the last RoW
update
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L315[03:34:33] <Naiten> *latest
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L320[03:40:18] <BordListian> when i first
saw RoW i was confused why there were no battering ram carts
L321[03:40:26] <Ordinastie_> RoW ?
L322[03:40:39] <BordListian> Rails of War
iirc
L323[03:40:54] <Naiten> ^ right name
L324[03:41:12] <Naiten> BordListian, i had
bad collisions
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L326[03:41:28] <Naiten> Welp, vanilla had
bad collisions. And it still has.
L327[03:41:38] <BordListian> ;_;
L328[03:41:45] <Naiten> wasn't able to
implement my own ones properly :C
L329[03:41:51] <Ordinastie_> what do you
mean by bad collision ?
L330[03:41:59] <BordListian> wait you were
actually going to do battering ram carts?
L331[03:42:06] <BordListian> i was half
joking lmao
L332[03:42:28] <sham1> I could see
battering rams as something useful
L333[03:42:31] <sham1> In PVP anyway
L334[03:42:57] <BordListian> on
rails
L335[03:43:04] <BordListian> battering
rams on rails
L336[03:43:21] <sham1> Probably better
than ruby on rails
L337[03:43:31] <BordListian> is there
really a difference?
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L339[03:43:47] <sham1> ruby is not a
battering ram
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L341[03:44:51] <Naiten> Ordinastie_, 1)
collision boxes are axis-aligned. 2) vanilla collisions physics
only involves axis-aligned velocities/movements, while actual
real-life-like collision physics should also involve momentums and
rotations
L342[03:45:10] <Naiten>
*axes-aligned
L343[03:45:20] <Ordinastie_> they're
simplified yes
L344[03:45:50] <Ordinastie_> and with 1/20
frequency, you can't have high velocity logic either
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L347[03:47:40] <BordListian> ...why
not?
L348[03:47:56] <RANKSHANK> instagib
:D
L349[03:47:59] <Naiten> my point wasnt
about high velocities, since chunks load very slowly still
L350[03:48:17] <BordListian> also you can
stash multiple aabbs together
L351[03:48:21] <BordListian> in the shape
of a rod or similar
L352[03:48:21] <Naiten> my point was about
having AOBB and momentums
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L354[03:48:34] <BordListian> like fighting
games do it
L355[03:49:00] <Naiten> BordListian, i
know. We have discussed this, and this isn't what we'd like to have
for our trains
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L357[03:51:46] *
Naiten plans to implement AOBB for his trains once
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L360[03:56:10] <Naiten> oh, were
datawatchers renamed to datamanagers, right?
L361[03:56:43] <Ordinastie_> weren't you
looking at them like an hour ago ?
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L364[03:58:52] <Naiten> Ordinastie_, i'm
not very efficient. And also, i was reading and bookmarking info
about how vanilla/forge works now
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L366[03:59:36] <Naiten> *not very
efficient atm
L367[04:00:28] <Naiten> and my modeller
wants me to discuss how the stuff should be implemented, and that
takes lots of time too ;_;
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L369[04:02:15] <Ordinastie_> if you have a
modeller, consider yourself lucky
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L371[04:04:34] <Naiten> i do, i do
consider myself lucky and praise supreme forces and statistical
theory for meeting him
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L376[04:09:18] <Naiten> Ordinastie_, so is
entityInit() used solely for datamanager registering, right?
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L378[04:09:29] <Ordinastie_> no idea,
never used them
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L381[04:10:08] <RANKSHANK> Naiten IIRC yes
because the constructors aren't always consistently called
L382[04:10:30] <RANKSHANK> but not just
managers, anything that needs to be set
L383[04:10:45] <RANKSHANK> that's not
stashed in the nbt
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L391[04:18:50] <Naiten> RANKSHANK, okay,
thanks for helping.
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L421[05:16:35] <BordListian> Doot
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L423[05:19:20] <RANKSHANK> noot
L424[05:19:40]
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L441[05:37:19] <gigaherz|work> o/
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L444[05:39:39] <gigaherz|work> Hmf.
L445[05:39:51] <gigaherz|work> I have been
thinking about what I was doing last night
L446[05:40:10] <gigaherz|work> I can't
test it cos of being at work and all but I'll ask in case anyone
knows the answer
L447[05:40:33] <gigaherz|work> I'm
creating this pipe block, that will have attachable
"interfaces"
L448[05:40:52] <gigaherz|work> so I'd need
a custom model that adds those interfaces on top of the basic model
of the pipe
L449[05:40:59] <gigaherz|work> my question
would be
L450[05:41:08] <gigaherz|work> can I use a
custom model as a submodel of a standard forge blockstates?
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L452[05:41:39] <gigaherz|work> as in: will
the model get composited on demand, or will the initial result get
cached?
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L460[05:48:00] ***
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L462[05:48:15] <vox> LatvianModder, btw in
latest forge CommonResources dies
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L467[05:50:32] <vox> something related to
the ItemHammer recipes
L468[05:50:36] <LatvianModder>
Interesting
L469[05:50:59]
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L470[05:51:02] <LatvianModder> Crap. Dont
tell me I have the wrong import
L471[05:51:07] <LatvianModder> I Hate
scala
L472[05:51:08] <vox> I think you do
L474[05:51:24] <vox> I think it's a dev
vs. non-dev thing
L475[05:51:43] <vox> It was working in my
dev environment but in client it dies because scala's not
there
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L477[05:52:16] <vox> If you push the
source to github or something I'll fix it :P
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L481[05:59:09] <LatvianModder> Aint it
pushed?
L482[05:59:23] <LatvianModder> Ill fix it,
sec
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L488[06:06:05] <LatvianModder> vox:
fixed
L489[06:06:20] <vox> coolio
L490[06:06:23] <vox> thanks dude
L491[06:06:56] <vox> !latest
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L521[06:36:09] <vox> woot we should get
the first 1.11 snapshot next weekish
L522[06:36:27] <vox> without any of the
features that will be announced at Minecon ofc
L523[06:37:39] <gigaherz|work> ofc
L524[06:37:44] <gigaherz|work> they are
doing it wrong, IMO
L525[06:37:54] <gigaherz|work> they should
have shown them on he snapshots already
L526[06:37:58] <gigaherz|work> and RELEASE
it on minecon
L527[06:38:11] <gigaherz|work> as in, end
the conference with "and it's out on the launcher
NOW."
L528[06:38:22] <gigaherz|work> maybe they
plan to do like apple
L529[06:38:32] <gigaherz|work> and hide
everything right until the conference
L530[06:38:38] <gigaherz|work> and then
release it straight out
L531[06:41:31] <vox> very possibly
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L535[06:45:50] <gigaherz|work> to be
honest, since they probably won't announce slabs&stairs for
every block, I'll be disappointed either way.
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L542[06:52:37] <BordListian> did they
announce the theme for the updoot?
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L544[06:53:21] <gigaherz|work> nope
L545[06:53:28] <gigaherz|work> only that
there wouldn't be any new features in the snapshots
L546[06:53:33] <gigaherz|work> until after
they are announced at minecon
L547[06:54:04] <BordListian> trash
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L558[07:12:22] <Weareverylucky>
gigaherz|work: Do you know where i would set the content root for
my mod in IDEA???
L559[07:12:33] <gigaherz|work> wat
L560[07:12:46] <gigaherz|work> gradle
shoudl be doing that for you?
L561[07:13:26] <Weareverylucky>
gigaherz|work: It still asks me when i
L562[07:13:41] <Weareverylucky> Never mind
this idiot that i am watching is in 1.6.4
L563[07:13:50] <Weareverylucky>
................
L564[07:14:01] <Weareverylucky> You on
work???
L565[07:14:09] <gigaherz|work> yes I'm at
work
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L568[07:14:29] <Weareverylucky> OH ok i
thought you would be doing work right now
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L570[07:14:51] <Weareverylucky> lol
L571[07:16:14] <Weareverylucky> I only
have 1 GHz ;(
L572[07:16:33] <gigaherz|work> ??
L573[07:16:42] <gigaherz|work> that speaks
of ram space, not cpu speed
L574[07:16:47] <gigaherz|work> gigabytes
not gigahertz
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L576[07:17:26] <Weareverylucky> I am
talking about CPU speed
L577[07:17:39] <Weareverylucky> Thats
GHz
L578[07:17:52] <gigaherz|work> and how's
that related to following that page?
L579[07:18:09] <gigaherz|work> it will
just take the setupDecompWorkspace longer to finish
L580[07:18:14] <Weareverylucky> Its just
horrible. Thats why
L581[07:18:36] <Weareverylucky> 24 Mins
for the setupDecompWorkspace
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L594[07:36:00] <Weareverylucky> how do i
run my mod in IDEA??
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L596[07:36:15] <gigaherz|work> did you run
the genIntellijRuns task?
L597[07:36:22] <Weareverylucky> Yea
L598[07:36:37] <Weareverylucky> i did
gradlew genIntellijRuns
L599[07:36:46] <Weareverylucky> what do i
do to run it??
L600[07:36:48] <gigaherz|work> okay in the
dropdown for the run targets (next to the run button), you should
see Minecraft Client and Minecraft Server
L601[07:37:26] <Weareverylucky> i dont see
that
L602[07:38:06] <Weareverylucky> i clicked
the run drop-down menu and run is blocked off
L603[07:38:17] <gigaherz|work> uh?
L604[07:38:22] <gigaherz|work> okay
first
L605[07:38:29] <gigaherz|work> is the
project loaded into idea?
L606[07:38:33] <Weareverylucky> Yes
L607[07:38:34] <gigaherz|work> do you see
a list in the gradle panel?
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L609[07:38:51] <Weareverylucky> Of
gradle.build, README.txt, ETC
L610[07:38:56] <gigaherz|work> no
L611[07:39:01] <Weareverylucky> Hmmm
L612[07:39:06] <Weareverylucky> then how
do i opne it
L613[07:39:06] <gigaherz|work> that's the
project panel
L614[07:39:10] <gigaherz|work> on the
right edge
L615[07:39:14] <gigaherz|work> is there a
Gradle button?
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L617[07:39:40] <Weareverylucky> No 1
sec
L618[07:39:41] <gigaherz|work> if not, on
the bottom left edge, there's a gray square button
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L620[07:40:51] <Weareverylucky> ok i see
that
L621[07:40:58] <gigaherz|work> ok did you
open the gradle panel?
L622[07:41:13] <Weareverylucky> Yea
L623[07:41:18] <gigaherz|work> and it has
stuff in it?
L624[07:41:23] <Weareverylucky> Yea
L625[07:41:26] <gigaherz|work> okay
good
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L627[07:41:30] <gigaherz|work> so in the
top edge
L628[07:41:37] <gigaherz|work> the
dropdown, you see Edit Configurations... ?
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L630[07:42:18] <Weareverylucky> Ye
L631[07:42:49] <Weareverylucky> wait no i
dont
L632[07:43:08] <gigaherz|work> yeah then
wrong dropdown
L633[07:43:08] <gigaherz|work> ;P
L634[07:43:15] <Weareverylucky> lol
L635[07:43:20] <Weareverylucky> which
dropdown
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L639[07:45:20] <Weareverylucky> OK i will
be brb i have to do something
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L647[07:53:33] <Weareverylucky> Ok i am
back so what do i do after i go in the run drop-down menu?
L648[07:54:03] <Weareverylucky> i clicked
the export settings
L649[07:54:24] <Ordinastie_> export
?
L650[07:54:25] <Weareverylucky> Now
what???
L651[07:54:34] <gigaherz|work> what I
never said you should export anything
L653[07:54:42] <Weareverylucky> Edit
Configurations i meant
L654[07:54:46]
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L655[07:54:54] <gigaherz|work>
Weareverylucky: in that dropdown
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L657[07:55:00] <Weareverylucky> Ok
L658[07:55:00] <gigaherz|work> do you see
Minecraft Client and Minecraft Server?
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L660[07:55:06] <Weareverylucky> No
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L662[07:55:17] <gigaherz|work> okay then
you either didn't really import the project
L663[07:55:22] <gigaherz|work> or you
didn't really run genIntellijRuns
L664[07:55:29] <gigaherz|work> try doing
that from the gradle panel
L665[07:55:35] <Weareverylucky> I ran
genIntellijRuns
L666[07:55:40] <gigaherz|work> Tasks ->
forgegradle -> genIntellijRuns
L667[07:55:44] <Weareverylucky> Ok 1
sec
L668[07:56:20] <Weareverylucky> So do you
want me to do genIntellijRuns again??
L669[07:56:30] <gigaherz|work> yes
L670[07:56:36] <Weareverylucky> Ok
L671[07:56:39] <gigaherz|work> but from
IDEA
L672[07:56:42] <gigaherz|work> not from
gradlew
L673[07:57:00] <Weareverylucky> how would
i do it from IDEA?
L674[07:57:23] <gigaherz|work> I just told
you
L675[07:57:26] <gigaherz|work> in the
Gradle panel
L676[07:57:29] <Weareverylucky> oh
L677[07:57:32] <gigaherz|work> Tasks ->
forgegradle -> genIntellijRuns
L678[07:57:35]
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L679[07:57:49] <Weareverylucky> I dont see
tasks
L680[07:57:58] <gigaherz|work> then what
do you see there?
L681[07:58:05] <gigaherz|work> I did ask
you if there were things on the list
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L684[07:58:48] <Weareverylucky> Ant Build,
Event Log, Favorites, Gradle, Maven Projects, Project, Structure,
Terminal and TODO
L685[07:59:06] <gigaherz|work> that's not
the gradle panel
L686[07:59:08] <gigaherz|work> click on
Gradle
L687[07:59:11] <Weareverylucky> ok
L688[07:59:23] <Weareverylucky> ok clicked
it
L689[07:59:30] <gigaherz|work> do you see
Tasks?
L690[07:59:37] <Weareverylucky> Yea
L691[07:59:42] <gigaherz|work> is there
forgegradle inside?
L692[07:59:49] <Weareverylucky> i double
clicked on the genIntellijRuns
L693[07:59:51] <gigaherz|work> okay
L694[07:59:51] <Ordinastie_> I think
that's the most stereotypical tech support chat I've ever
seen...
L695[07:59:52] <gigaherz|work> good
L696[07:59:59]
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L697[08:00:08] <Weareverylucky> Lol
L698[08:00:26]
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L699[08:00:29] <Ordinastie_> yeah, no,
that's more scary than funny actually :x
L700[08:00:55] <Weareverylucky> Well i
didnt use IDEA before so i am basicly a noob :P
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L702[08:01:30] <Weareverylucky> LEt ne
seeok now it works
L703[08:01:38] <Weareverylucky> Now it
works
L704[08:02:20] <gigaherz|work> after
genIntellijRuns is done, you should see the Minecraft Client task
on the dropdown
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L706[08:03:10] <Weareverylucky> Yes I see
it
L707[08:03:25] <gigaherz|work> yes okay,
now you can press the icon that looks like a bug
L708[08:03:28] <gigaherz|work> to start a
debug session
L709[08:03:33] <Weareverylucky> Ok
L710[08:03:46] <gigaherz|work> it may fail
with an error
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L712[08:03:47] <gigaherz|work> that's
normal
L713[08:03:52] <Weareverylucky> Ok
L714[08:03:57] <gigaherz|work> (depending
on the error)
L715[08:04:04] <gigaherz|work> just tell
me if MC launches
L716[08:04:05] <Weareverylucky> Yea I
know
L717[08:04:09] <gigaherz|work> or
not
L718[08:04:13] <Weareverylucky> Ok
L719[08:04:16] <gigaherz|work> and if not,
what it complains about
L720[08:04:33] <Weareverylucky> Ok i will
alert you if i get an error
L721[08:05:34] <Weareverylucky> It says
that Could not find or load main class GradleStart
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L723[08:06:33] <Weareverylucky> What
now??
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L725[08:07:32] <gigaherz|work>
Weareverylucky: okay NOW, open the Edit configurations window
L726[08:07:38] <Weareverylucky> Ok
L727[08:07:44] <gigaherz|work> select
Minecraft Client
L728[08:07:51] <Weareverylucky> Ok
L729[08:08:00] <gigaherz|work> and you
should see around there a dropdown labeled "Use classpath of
module: " or similar
L730[08:08:11] <Weareverylucky> Yea i see
it
L731[08:08:17] <gigaherz|work> in it, you
should see an option for "Whatevernane_main"
L732[08:08:28] <Weareverylucky> Ok then
click Apply?
L733[08:08:34] <gigaherz|work> yes
L734[08:08:39] <gigaherz|work> you may
want to also change Minecraft Server
L735[08:08:40] <gigaherz|work> do the
same
L736[08:08:43] <Weareverylucky> Ok
L737[08:08:48] <gigaherz|work> select the
_main module in that dropdown too
L738[08:08:52] <Weareverylucky> Ok
L739[08:08:54] <Ordinastie_>
gigaherz|work, I wonder, isn't all that explain in RTD ?
L740[08:09:17] <gigaherz|work>
Weareverylucky: now it should work
L741[08:09:18] <gigaherz|work> ;P
L742[08:09:23] <gigaherz|work>
Ordinastie_: possibly
L743[08:09:32] <Weareverylucky> Ok thanks
gigaherz|work :D
L744[08:10:00] <gigaherz|work>
Ordinastie_: nah the rtd page uses terminal commands, doesn't
really explain how to import into idea
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L758[08:30:32] <Naiten> vanilla
doesEntityNotTriggerPressurePlate() {return false;} makes me want
to mash my head against the table
L759[08:31:14] <Naiten> like, couldn't
they made it canTriggerPressurePlate() {return true; }
instead
L760[08:31:19]
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L761[08:31:33] <gigaherz|work> remember we
don't know mojang's names
L762[08:31:35] <gigaherz|work> they may
have been
L763[08:31:36] <Naiten> so that it'll be
corresponding with all other 'can' methods
L764[08:31:38] <Ordinastie_> you realise
you're ranting about vanilla with a comunity provided name ?
L765[08:31:43] <Naiten> no
L766[08:31:43] <gigaherz|work>
ignoresPressurePlate
L767[08:31:51] <Naiten> i don't -.-
L768[08:32:00] <Naiten> i forgot 'bout dat
-.-
L769[08:32:22] <Ordinastie_> also,
community should stop setting those stupid names
L770[08:32:52] <Naiten> erm, isn't Forge
dealing with Mojang since kinda last year or two?
L771[08:33:01] <gigaherz|work>
"dealing with"?
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L774[08:34:27] <Naiten> like, do we still
need somebody to decompile the vanilla code and give it proper
namings for Forge to work?
L775[08:34:30] <Naiten> erm
L776[08:34:39] <gigaherz|work> yes.
L777[08:34:43] <gigaherz|work> Lex does
that
L778[08:34:46] <gigaherz|work> mostly by
himself
L779[08:34:57] <Naiten> i thought he was a
member of mojang already
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L781[08:35:12] <gigaherz|work> no so far
as I'm aware
L782[08:35:20] <Ordinastie_> he's
not
L783[08:35:34] <gigaherz|work> if Forge is
now owned by Mojang, they have keeping it very well hidden.
L784[08:35:35] <Naiten> omg
L785[08:35:36] <Ordinastie_> and he's not
giving proper namings either
L786[08:35:47] <gigaherz|work> the
community does
L787[08:35:52] <gigaherz|work> mcpbot
issue tracker at github
L788[08:35:58] <Naiten> how can i
contribute?
L789[08:36:05] <Naiten> ah
L790[08:36:07] <Ordinastie_> what is given
is serg mappings
L791[08:36:08] <gigaherz|work> mcpbot
issue tracker at github. XD
L792[08:36:12] <Ordinastie_> *srg
L793[08:36:55] <gigaherz|work> do you
pronounce "srg" as "serg"?
L794[08:37:02] <Naiten> what's srg? i
never actually bothered to get clear with how forge is done, so i
ask these stupid questions
L795[08:37:08] <gigaherz|work> I just do
s.r.g
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L797[08:37:24] <Ordinastie_>
gigaherz|work, no just a typo
L798[08:37:25] <gigaherz|work> Naiten:
Searge's deobfuscation naming system
L799[08:37:26] <diesieben07> srg names are
things like func_1234_a
L800[08:37:34] <Ordinastie_> mixed by with
searge in my sentence
L801[08:37:40] <gigaherz|work> it gives
unique names to things
L802[08:37:42] <diesieben07> they stay
(mostly) consistent across versions
L803[08:37:44] <gigaherz|work> that should
remain stable across versions
L804[08:38:06] <gigaherz|work> srg names
are why we don't need to recompile all the mods every update
L805[08:38:17] <gigaherz|work> without the
srg layer 1.9.4 mods would never work on 1.10.2
L806[08:38:36] <gigaherz|work> becuase the
obfuscated names DO change, every time they compile mc
L807[08:38:57] <gigaherz|work> (well I
guess it's deterministic, but just changing a signature can shuffle
things around)
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L809[08:40:09] <Naiten> but wait, MC is
being modded since like it's virst public version
L810[08:40:17] <gigaherz|work> yes
L811[08:40:30] <gigaherz|work> but they
didn't have all the fancy stuff that we do
L812[08:40:45] <gigaherz|work> once upon a
time (like 4 years ago)
L813[08:40:57] <gigaherz|work> modding
meant using mcp to decompile&deobfuscate mc
L814[08:41:09] <gigaherz|work> writing
your mods as modifications to vanilla code
L815[08:41:21] <Naiten> gigaherz|work, i'm
modding since 2011, i remember that
L816[08:41:27] <gigaherz|work> yes
L817[08:41:30] <gigaherz|work> so srg
wasn't a thing yet
L818[08:41:40] <gigaherz|work> it was a
lot more tedious and manual
L819[08:41:58] <diesieben07> oh srg was a
thing afaik
L820[08:42:08] <gigaherz|work> was
it?
L821[08:42:13] <diesieben07> of
course
L822[08:42:13] <Naiten> and Mojang still
does literally nothing (or almost nothing) to make Forggers' lifes
easier?
L823[08:42:18] <gigaherz|work> I didn't
mod back thne, I assumed it was newer than mcp
L824[08:42:19] <diesieben07> like...
unnamed things were a thing of course
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L827[08:42:29] <diesieben07> oh nah, srg
was invented by mcp
L828[08:42:33] <gigaherz|work> Naiten: yes
they do
L829[08:42:39] <gigaherz|work> just not
quite up to what forge would like
L830[08:42:53] <gigaherz|work> they ARE
moving away from fixed hardcoded IDs
L831[08:43:02] <gigaherz|work> they DID
introduce the ResourceLocation system
L832[08:43:23] <gigaherz|work> they DID
reduce the obfuscation levels, so that decompiling can provide more
useful data
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L834[08:43:39] <gigaherz|work> but for
some reason (probably legal), they can't release unobfuscated
jars
L835[08:44:21] <gigaherz|work> so we get
things called "a,b,c,d,e,f...aa,ab,ac,..."
L836[08:44:30] <gigaherz|work> but with
annotations and generic type metadata
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L839[08:45:01] <Jiraiyah> hi
L840[08:45:16] <Jiraiyah> how long would
it take for the vidget in forums to mimic the new version update on
courseforge?
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L843[08:48:54] <Jiraiyah> wait, why is
that puts it on ichun now?
L844[08:49:10] <Jiraiyah> oh shit
L845[08:49:25] <Jiraiyah> wrong
channel
L846[08:49:31] <gigaherz|work> heh
L847[08:49:58] <Jiraiyah> hey giga
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L849[08:50:15] <Jiraiyah> when i developed
my death counter mod, i totally forgot that ichun had a mod with
that name
L850[08:50:27] <Jiraiyah> now every time i
update notenoughmods, they conflict :/
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L854[09:00:50] <gigaherz|work> yay! alone
at the office
L855[09:00:54]
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L856[09:00:57] <gigaherz|work> now to
pretend to work another hour
L857[09:01:12] <Ordinastie_> so... like
the rest of day
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L859[09:01:39] <gigaherz|work> yes xcept
now no one cares if I remot to my desktop and do modding stuff
;P
L860[09:01:42] <gigaherz|work>
remote*
L862[09:01:56] <vox> what kind of job do
you have that lets you do that?
L863[09:02:23] <gigaherz|work> web
frontend development for an hospital management software
L864[09:02:30] <vox> ah gotchu
L865[09:02:33] <gigaherz|work> it's not a
public-facing website, just a web inferface for it
L866[09:02:47] <gigaherz|work> thing
is
L867[09:02:51] <gigaherz|work> it's in the
middle of summer
L868[09:03:01] <gigaherz|work> the boss is
still on vacation (he extended his own vacation by one week)
L870[09:03:14] <gigaherz|work> the team
leaders are busy preparing some releases
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L872[09:03:30] <gigaherz|work> and we have
already overextended the current sprint by 2 weeks -- and into a
third
L873[09:03:39] <gigaherz|work> so there
really isn't much work to do right now
L874[09:03:56] <gigaherz|work> but they
require me to do 40h/week, so I shall.
L875[09:04:26] ⇦
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L876[09:05:27] <gigaherz|work> so I had a
question earlier, but I guess no one here will know:
L877[09:05:39] <gigaherz|work> I'm making
this pipe
L878[09:05:48] <gigaherz|work> I would
like it to have blockstates-based model
L879[09:05:54] <gigaherz|work> while still
being "augmented" by a custom model
L880[09:06:08] <gigaherz|work> right now I
removed the blockstates file, and did the composition on code
L881[09:06:11] <gigaherz|work> but I don't
like it
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L883[09:06:15] <Ordinastie_> you realise
you're pretty much the most knowledgeable person in the chat about
thos fucking models ?
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L885[09:06:56] <gigaherz|work> yes, hence
why I don't have much hopes
L886[09:06:57] <gigaherz|work> ;P
L887[09:07:01] <gigaherz|work> in
fact
L888[09:07:06] <gigaherz|work> I plan on
testing it myself
L889[09:07:18] <gigaherz|work> just
teamviewer to my desktop isn't the best way to test mc ;P
L891[09:07:59] <gigaherz|work> so my
question was: does anyone here happen to know if referencing a
custom model from within forge submodels
L892[09:08:14] <gigaherz|work> will cache
the custom model, or it will be queried on demand?
L893[09:09:54] <vox> I... have no
idea
L894[09:09:56] <vox> Sorry ghz
L895[09:10:02] <gigaherz|work> yeah don't
worry
L896[09:10:07] <gigaherz|work> I didn't
expect an answer
L897[09:10:09] <gigaherz|work> but I had
to try
L898[09:10:09] <gigaherz|work> ;P
L900[09:10:25] <vox> Btw I'm working on my
GUI designer
L901[09:10:37] <vox> the thought is that
you basically can drag and drop elements
L902[09:10:43] <vox> import your own
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L904[09:10:52] <vox> plus things like an
inventory slot and whatever
L905[09:11:02] <vox> And if it has no
slots, it will generate a GuiScreen
L906[09:11:17] <vox> and if it does it'll
generate a GuiContainer and a Container
L907[09:11:23] <vox> sound correct?
L908[09:11:25] <Ordinastie_> did I tell
you there was already a nice gui lib out there ? :p
L909[09:11:30] <vox> you didn't
actually
L911[09:11:49] <Ordinastie_> pretty sure I
did :p
L912[09:11:51] <gigaherz|work> I think I
did say "there's a couple people who have gui libs" or
something along those lines
L913[09:11:58] <gigaherz|work> maybe it
wasn't you, though
L915[09:12:29] <vox> man that has all
kinds of stuff I don't want though
L916[09:12:35] <vox> like.... just the ASM
stuff :P
L917[09:12:36] <Ordinastie_> yup
L918[09:12:50] <Ordinastie_> I should
update the readme though ><
L919[09:12:56] <vox> doit
L920[09:13:02] <gigaherz|work> vox: well
you can just use it as a dependency, the rest is just
"there"
L922[09:13:14] <vox> eeeeeeeeeeeeh I don't
want to depend on anything
L923[09:13:30] <vox> My idea was that I
would have a tiny bit of code you import into a project, and the
rest would be just json
L924[09:14:01] <vox> If Senor Ordinastie
here gives me permission I might just steal his code and use the
source directly
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L926[09:14:38] <vox> His system definitely
doesn't look bad though
L927[09:14:54] <vox> I like it as far as
I've looked
L928[09:16:01] <vox> Yo Ordin
L929[09:16:10] <vox> How do I actually
*run* this demo?
L930[09:16:11] <gigaherz|work> time to see
if custom models in submodels are useful or not...
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L935[09:19:33] <Ordinastie_> vox, do you
use eclipse ?
L936[09:19:35] <gigaherz|work> crap, can't
F3+T on teamviewer
L937[09:19:36] <gigaherz|work> XD
L938[09:19:39] <vox> IDEA
L939[09:19:44] <Ordinastie_> hum
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L941[09:20:51] <Ordinastie_> what I was
about to say is to setup malisiscore and have another project with
the demos that depend on MalisisCore, but I don't know how to do
that in IDEA :/
L942[09:21:21] <vox> Alright hmm
L943[09:21:30] <vox> I'll just shove all
of the demo source inside of Malisis :P
L944[09:21:45] <Ordinastie_> lol, that can
work too :p
L945[09:22:27] <vox> So do you mind if I
take just the code I need btw?
L946[09:22:34] <vox> I'll credit you and
everything
L947[09:22:45] <vox> And put a header on
the code saying it's yours and w/e you want
L948[09:22:54] <vox> I just don't want to
have to depend on an external assembly
L949[09:23:03] <Ordinastie_> well, as the
code is MIT I can't really stop you
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L951[09:23:11] <vox> What would you
*prefer* though
L952[09:23:17] <Ordinastie_> that you use
it :p
L954[09:24:45] <vox> Any idea what the
issue is with that server-related issue that's open?
L955[09:25:33] <Ordinastie_> no I couldn't
replicate :s
L957[09:26:55] <vox> Alright, goal for
today then is ripping the asm stuff out of MalisisCore because I
don't want my mod to be a coremod
L958[09:27:17] <vox> In fact
L959[09:27:17] ***
kroeser|away is now known as kroeser
L960[09:27:44] <vox> Think it's possible
to just keep the UI stuff? No block collision, no asm, all that
kind of stuff?
L961[09:28:16] <Ordinastie_>
probably
L962[09:28:27] <vox> well, I'm going to
get the demo working then try doing that
L963[09:28:34] <vox> Should be... fun
:P
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L971[09:40:05] <vox> Why is gradle only
using three cores :/
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L984[09:46:39] <Ordinastie_> vox, is it
working? :p
L985[09:46:49] <vox> not yet
L986[09:47:01] <vox> lots and lots of
errors because gradle fucked up somehow
L987[09:47:05]
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L988[09:47:14] <vox> It wasn't finding
forge or mc for some reason
L989[09:47:17] <vox> fixed maybe
now?
L991[09:47:53] <vox>
net.minecraft.client.main.Main:main:59]: Completely ignored
arguments: [-Dfml.coreMods.load,
net.malisis.core.asm.MalisisCorePlugin]
L992[09:48:06] <Ordinastie_> lol
L993[09:48:15] <vox> Seems working still
maybe
L994[09:48:31] <Ordinastie_> some demos
won't
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L997[09:48:58] <vox> Okay, time to try
shoving the demo code in here
L998[09:49:05] <vox> Now that the coremod
worksish
L999[09:50:06] <vox> fyi the version
string for MalisisDemos is "1.7.2-0.1";
L1000[09:51:13] <Ordinastie_> lol
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L1004[09:59:06] <vox> Yo Ordin
L1005[09:59:08] <vox> Just realized
L1006[09:59:21] <Ordinastie_>
"Ordi", Ordin doesn't ping me :p
L1007[09:59:26] <vox> got it
L1008[09:59:33] <vox> I can just add
MalisisCore as a gradle dependency if you have that set up
L1009[09:59:35] <vox> tbw
L1010[09:59:37] <vox> &btw
L1011[09:59:44] <vox> wow I can type, I
promise
L1012[09:59:57] <Ordinastie_> you can
yes, but the demos don't have the build.gradle set up
L1013[10:00:07] <vox> ah got it
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L1015[10:00:34] <gigaherz|work> time to
leave work!
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L1028[10:10:39] <vox> Ordi: also, the
mcmod.info file has the wrong version and mcversion
L1029[10:10:55] <Ordinastie_> yeah they
don't matter
L1031[10:11:01] <Ordinastie_> I only use
the demos in dev
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L1033[10:15:41] ***
kroeser is now known as kroeser|away
L1034[10:15:57] <Jiraiyah> heh vox, i
reply instead of ordinastie to something, feel free to try
stripping his core for gui only stuff, you will fail, badly
:p
L1035[10:16:12] <Jiraiyah> i know because
i tried it long ago :D
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L1037[10:16:48] <Jiraiyah> also, i have
limited amount of experience with his core, if you ask me, his
system is one of the best specially when it comes to obj models,
gui, inventory and slot handling, at least that is my
experience
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L1039[10:17:06] <Jiraiyah> he long time
ago promised me to work on a custom crafting grid but meh :p
L1040[10:17:19] <Ordinastie_> and then
you disapeared
L1041[10:17:23] <gigaherz> home!
L1042[10:17:38] <vox> home!
L1043[10:17:42] <Jiraiyah> and you never
added it :/ and now i am back and want to work on a serious mod and
you know why :p
L1044[10:18:20] <Jiraiyah> right now,
even before starting the project i am 100% of one thing alone, it
will depend on your core, heavily :D
L1045[10:18:24] <vox> ghz that was a
short commute
L1046[10:18:29] <vox> lucky you
L1047[10:19:03] <BordListian> custom
crafting grid doesn't sound that difficult to make
L1048[10:19:12] <BordListian> people did
it in vanilla, right?
L1049[10:19:26] <Ordinastie_> it's not
about difficulty
L1050[10:19:40] <gigaherz> vox: the
office building is on the other side of the hill
L1051[10:19:40] <Ordinastie_> it's about
relevancy
L1052[10:19:46] <Jiraiyah> well, when you
are using ordi's slot system, you really want to either have him
implement it himself, or you need to sit and analyze his whole
system to see how you should implement it
L1053[10:19:47] <gigaherz> it takes
longer simply because i have to go around it
L1054[10:19:47] <gigaherz> XD
L1055[10:20:05] <vox> lol
L1056[10:20:19] <Jiraiyah> ordi, i stand
by my old words, you have your own slot system, why not add
something that is relevant to it yourself in your core?
L1057[10:20:23] <Ordinastie_> Jiraiyah,
yeah, that doesn't sound like a good thing at all
L1058[10:20:24] <BordListian> >using
libs
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L1060[10:21:08] <Jiraiyah> what is not
sounding good?
L1061[10:21:11] <BordListian> 500 mb is a
pretty reasonable memory footprint for a launcher, right?
L1062[10:21:31] <Ordinastie_> the way you
said it
L1063[10:21:40] <Jiraiyah> which part of
it?
L1064[10:21:48] <Jiraiyah> that we would
like you to implement it yourself?
L1065[10:21:48] <Ordinastie_>
Jiraiyah> well, when you are using ordi's slot system, you
really want to either have him implement it himself, or you need to
sit and analyze his whole system to see how you should implement
it
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L1067[10:22:36] <Jiraiyah> it may sound
harsh ordi, but you remember i once tried to port your core to new
version of mc, that is why i know how complex your whole system
is
L1068[10:22:39] <BordListian> at any
given point in this channel, i can never tell if there's hostility
or friendly poking going on
L1069[10:22:48] <vox> both always
L1070[10:22:56] <Jiraiyah> and that is
why i know how capable you are and how fast you can develop
something that would be flexible yet very useful
L1071[10:23:12] <BordListian> good
grief.
L1072[10:23:13] <Jiraiyah> BordListian,
ordi knows me, i never go hostile
L1073[10:23:29] <gigaherz> BordListian:
most cases of things sounding rude, are just friendly advice
;P
L1074[10:23:47] <gigaherz> like every
time we tell someone they need to learn some more programming/java
before they can understand something
L1075[10:24:15] <Jiraiyah> tbh when it
comes to modding mc, i am a totally stupid mindless noob, so i am
not in a position to be hostile toward any active mod developer at
all :D
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L1077[10:25:12] <BordListian> yeah that
java learning thing is really obvious
L1078[10:25:28] <Ordinastie_> not for
everyone apparently
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L1080[10:25:38] <BordListian> pfft
L1081[10:25:41] <Jiraiyah> meh my problem
is not java itself, although sometimes it makes me nuts, but forge
api is bigger issue for me :D
L1082[10:26:00] <BordListian> forge api
is pretty ok and don't afraid of anything
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L1084[10:26:06] <BordListian> mojang
code...
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L1086[10:26:12] <Jiraiyah> oh that is not
an api
L1087[10:26:16] <BordListian> ...let's
not talk about that
L1088[10:26:49] <Jiraiyah> honestly
mojang never asked people to poke his game for modding, that is why
70-80 percent of his code is a bit hard to work against
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L1090[10:27:49] <Ordinastie_> "no
one was supposed to read it" is a viable argmure only for a
badly written diary, not code
L1091[10:28:08] <Ordinastie_>
"argmure" ???
L1092[10:28:11] <Ordinastie_>
*argument
L1093[10:28:22] <Jiraiyah> true
ordi
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L1095[10:28:33] <Jiraiyah> but that is
mojang and that is how mc is, what can we do? lol
L1096[10:28:45] <Jiraiyah> make a
petition against him? nah
L1097[10:29:05] <BordListian> *them
L1098[10:29:19] <Jiraiyah> also, if i
remember right, once i read that mojang developed mc to learn java?
maybe that says something about bad written code?
L1099[10:29:39] <BordListian> are you
talking about markus mojang
L1100[10:29:44] <BordListian> the founder
of minecraft inc
L1101[10:29:57] <Jiraiyah> i think that
is him?
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L1103[10:30:10] <BordListian> am i being
tricked?
L1104[10:30:13] <Ordinastie_>
"markus mojang" lol
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L1106[10:30:15] <BordListian> is this a
ruse? a trick? a meme?
L1107[10:30:30] <Ordinastie_> that made
me laugh
L1108[10:30:37] <BordListian> i was going
to make fun of you, but now i feel like i'm being made fun of
L1109[10:30:42] <Jiraiyah> nah honestly,
i can't remember if it was to learn how to write a game or java
itself, but i read something about he was learning stuff by
developing mc
L1110[10:30:46]
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L1111[10:30:51] <Jiraiyah> lol
L1112[10:31:07] <Ordinastie_> it's Markus
Person, aka Notch founder of Mojang, the company
L1113[10:31:11] <howtonotwin> Markus
Persson founded Mojang and started Minecraft, and is known online
as Notch
L1114[10:31:19] <howtonotwin> hanzo'd
:(
L1115[10:31:26] <BordListian> Markus
Mojang
L1116[10:31:32] <LatvianModder> he wasnt
learning from minecraft
L1117[10:31:33] <BordListian> founder of
Minecraft Inc
L1118[10:31:43]
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L1119[10:31:44] <LatvianModder> he made a
ton of games before that. Worked at King, iirc
L1120[10:32:00] <BordListian> he worked
on Wurm online or something
L1121[10:32:10] <howtonotwin> I can only
think of how hard it would be to understand Minecraft 4K right
now
L1122[10:32:10] <Jiraiyah> then i don't
know, maybe the article was fake, crazy stuff happen in net
L1123[10:32:27]
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L1124[10:32:29] <BordListian> what is
minecraft 4k
L1125[10:32:38] <LatvianModder> I read
that stuff from his mojang.com/notch
L1126[10:32:43] <howtonotwin> Notch
competed in a game competition
L1127[10:32:43] <LatvianModder> but that
page is now deleted
L1128[10:32:52] <LatvianModder> multiple
times
L1129[10:32:53] <howtonotwin> You had to
make a game in only 4KiB
L1130[10:32:57] <gigaherz> wayback
machine?
L1131[10:33:00] <howtonotwin> I think
compiled
L1132[10:33:10] <LatvianModder> I
absolutely loved Breaking the Tower. I still have it. Anyone wants
it? :P
L1133[10:33:12] <howtonotwin> So Notch
wrote MC as his submission
L1134[10:33:23] <LatvianModder> MC was
just his side project
L1135[10:33:28] <gigaherz> I remember
Minicraft -- used to play it on my old phone ;P
L1136[10:33:30] <LatvianModder> main
project later
L1137[10:33:31] <howtonotwin> It's still
available somewhere on the net
L1138[10:33:34]
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L1139[10:33:35] <gigaherz> that cam,e
later, though
L1140[10:33:38] <LatvianModder> I had it
too lol
L1141[10:34:00] <howtonotwin> *rewrote MC
I guess
L1142[10:34:26] <BordListian> was
Breaking the Tower the hat collecting, gunman shooting game?
L1143[10:34:33] <Jiraiyah> ok guys, i
have to go, cya all tomorrow
L1144[10:34:42] <howtonotwin> That sounds
suspiciously like TF2
L1145[10:34:48] <BordListian> errr
L1146[10:34:50] <BordListian> no
L1147[10:34:53]
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L1148[10:35:01] <BordListian> the main
character has a gun that shoots tiny people with guns
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())
L1150[10:35:24] <BordListian> it's a real
display of notch's game design genius
L1152[10:35:45] <BordListian> yeah that's
a different one
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L1159[10:38:48] <gigaherz> howtonotwin:
the registry changes were done in 1.9
L1160[10:38:59] <gigaherz> you wrote 1.8
there ;P
L1161[10:39:15] <gigaherz> 1.8 and 1.8.9,
and even early 1.9, still had the old regsitry system
L1162[10:40:04] <howtonotwin> Should I
just force commit that?
L1163[10:40:07] <BordListian> i kinda
wanna make an alchemical dragon head that shoots fire at people
when activated but brr
L1164[10:40:08] <gigaherz> yes
L1165[10:40:34] <BordListian>
>textures and messing with mojang head code
L1166[10:41:15] <gigaherz> BordListian:
make a new head item
L1167[10:41:22] <gigaherz> so that you
ahve to "re-activate" the head
L1168[10:41:25] <gigaherz> in order for
it to work
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L1170[10:41:37] <BordListian> obv
L1171[10:41:38] <hron84> hello
L1172[10:41:41] <BordListian> but
just
L1173[10:41:45] <hron84> I have a very
noob question: I work with an 1.7.10 tutorial, and I added a
localization asset to localize my custom block. However, it still
named as tile.exampleblock.name. I use IntelliJ and running the
project using the provided run configuration by ForgeGradle. the
asset is available at assets/examplemod/lang/en_US.lang. I
triple-checked spelling, so this shouldn't be a problem (I copied
names
L1174[10:41:51] <hron84> directly from
the code)
L1175[10:41:53] <BordListian> how the
hell do i figure out where the head portion of this damn guy
is
L1176[10:42:23] <LatvianModder> hron84:
you got your code on github?
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L1178[10:42:39] <gigaherz> hron84: yo
usaid the tutorial is 1.7.10, but are you writing the mod on 1.7.10
too?
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L1180[10:42:44] <BordListian> just gonna
start randomly deleting things from this png till it works
L1181[10:42:49] <hron84> LatvianModder:
not yet. This is a playground tutorial, and only poking this code
with a stick
L1182[10:43:24] <hron84> I am just trying
to figure out how to modding, i am a very newbie.
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L1184[10:43:33] <hron84> I following a
tutorial, but...
L1185[10:43:56] <gigaherz> yes but
L1186[10:44:00] <gigaherz> is your
intention to write 1.7.10 mods?
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L1189[10:44:31] <LatvianModder> because
there are plenty of tutorials for 1.7.10
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L1191[10:45:07] <hron84> Actually, not. I
know there is a newer Forge and everyone encourage me to move to
it. However, I think 'til i have a problem with naming a random
block... i am not sure it will help if i move to newer mc.
L1192[10:45:19] <gigaherz> well the point
would be
L1193[10:45:24] <hron84> as far as i
know, these very basic things are not changed.
L1194[10:45:26] <gigaherz> I can show you
examples of how to work with newer mc
L1195[10:45:30] <gigaherz> but I can't
help with 1.7.10 ;P
L1196[10:45:35] <howtonotwin> It will
certainly help, because the transition is actually very large and
difficult
L1197[10:45:47] <gigaherz> and 1.7.10 to
1.8+ is painful ;P
L1198[10:45:50] <howtonotwin> But
learning it fresh is pretty easy
L1199[10:45:59] <hron84> LatvianModder: i
following this tutorial
L1200[10:46:16] <hron84> and a bit more
descriptive one too
L1201[10:46:37] <gigaherz> by the
way
L1202[10:46:45] <gigaherz> anyone who
does not yet understand capabilities (but knows some modding)
L1204[10:46:48] <hron84> LatvianModder:
setBlockName("exampleblock") was called.
L1205[10:46:58] <gigaherz> wnats to give
me opinions on this?
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L1208[10:47:21] <Subaraki> any chance we
can have a hook one day into the tileentityitemstackrenderer
?
L1209[10:47:40] <LatvianModder> I always
see it visually like that
L1211[10:47:49] <hron84> gigaherz: moar
examples
L1212[10:47:54] <howtonotwin> If you've
changed your mind and want to dev for 1.8-1.10, you can watch
MrCrayfish's tutorials on YT, check
http://mcforge.readthedocs.io, and you can peek at
open source mods (Botania/BuildCraft/etc.)
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L1214[10:48:10] <gigaherz> hron84:
there's examples elsewhere, that's just a conceptual explanation
;P
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L1216[10:48:49] <hron84> the problem is i
never read a conceptual explanation with examples. Two separated
blocks not neccessarily form a multiblock.
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L1218[10:50:05] <hron84> LatvianModder:
any tip why i do not get my block named? I read the link you given
but it did not bring me closer. As I said, i checked things based
on this link too.
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L1220[10:50:37] <hron84> my best guess is
MC cannot load a lang file from a filesystem, only from a jar
file.
L1221[10:50:42] <gigaherz> hron84: no,
but a multiblock is always more than one separate block acting as
one ;P
L1222[10:50:51] <LatvianModder> in lang
file, you have tile.exampleblock.name=Example Block
L1223[10:50:54] <LatvianModder>
right?
L1224[10:50:54] <gigaherz> hron84: no it
works for everyone else ;P
L1225[10:50:59] <hron84> LatvianModder:
yep
L1226[10:51:07] <Ordinastie_> vox, so,
verdict ?
L1227[10:51:13] <gigaherz> and did you
call setUnlocalizedName("exampleblock"); ?
L1228[10:51:20] <LatvianModder> and you
have added src/main/resources to path in your IDE?
L1229[10:51:35] <hron84> no, i called
setBlockName("exampleblock")
L1230[10:51:41] <LatvianModder> same
thing, yes
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L1232[10:51:56] <hron84> just a bit more
descriptive for me.
L1233[10:52:20] <LatvianModder> what ide
you use? Idea or Eclipse?
L1234[10:52:33] <hron84> IntelliJ IDEA
2016.1.1
L1235[10:52:41] <hron84> Community
Edition
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L1237[10:53:12] <gigaherz> try adding
this line to the end of your build.gradle
L1240[10:53:37] <hron84> The only change
i did with the run configurations is selecting the right classpath
and adding "--username=hron84" to fix my username
L1241[10:53:49] <hron84> because i prefer
this :-)
L1242[10:53:51] <LatvianModder> and you
have done this, right? marked as either Source or Resources
root
L1243[10:54:03] <gigaherz> LatvianModder:
I don't recall ever having to do that
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L1245[10:54:07] <gigaherz> even when I
tried to mod in 1.7.10
L1246[10:54:21] <LatvianModder> you can
also add --uuid <your uuid> to fix your skin
L1247[10:54:31] <LatvianModder> just in
case
L1248[10:55:03] <hron84> LatvianModder:
yep, icons are right.
L1249[10:55:16] <hron84> i mean at
sources and resources folders
L1250[10:55:20] <LatvianModder> also,
there was this One itch. I once accidently created
assets/mymod.lang/en_US.lang
L1251[10:55:21] <gigaherz> hron84: did
you do what I said?
L1252[10:55:36] <hron84> gigaherz: yep.
should i regenerate idea project files?
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L1254[10:55:40] <gigaherz> no
L1255[10:55:43] <gigaherz> press the blue
refresh icon
L1256[10:55:45] <gigaherz> on the gradle
panel
L1257[10:55:50] <gigaherz> you shouldn't
use "gradlew idea" anyhow
L1258[10:55:54] <gigaherz> just the idea
import feature
L1259[10:56:15] <hron84> idea is
importing...
L1260[10:56:32] <hron84> LatvianModder:
is there an username -> uuid translator somewhere in the
wild?
L1261[10:56:39] <gigaherz> yes
L1262[10:56:41] <LatvianModder>
mcuuid.net
L1263[10:56:46] <hron84> ty
L1264[10:56:53] <gigaherz> google's first
result ;P
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L1267[10:57:08] <LatvianModder> these are
my settings btw
L1268[10:57:33] <LatvianModder> if you
really want to, you can use --password instead of --uuid, but I
dont recommend that
L1269[10:57:46] <LatvianModder> anyway,
thats aside of the issue
L1270[10:59:04] <hron84> no, i just added
uuid. don't want to glue my password here, it is not safe.
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L1272[10:59:16] <hron84> and my password
is also a subject of change
L1273[10:59:21] <hron84> uuid isn't
L1274[10:59:50] <howtonotwin> If I do
block.setRegistryName("foo").getUnlocalizedName() (no
typo), does the registry name determine the UL name?
L1275[11:00:50] <hron84> gigaherz: whoa,
localization fixed. thanks
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L1277[11:01:13] <hron84> LatvianModder:
hmm... should i remove --username if --uuid present? Because adding
uuid did not fixed my skin.
L1278[11:01:36] <hron84> oh, there was a
refresh lag, now i have skin
L1279[11:01:38] <hron84> nvm
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L1281[11:01:50] <hron84> thank you
guys
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L1283[11:04:53] <gigaherz> np ;p
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L1286[11:06:15] <hron84> gigaherz: btw, i
read the link, very nice article. I am a bit more visual guy, so I
need some code lines too to fully understand it, but otherwise it
is very easy to understand.
L1287[11:06:45] <gigaherz> thx
L1289[11:07:21] <gigaherz> because people
were having trouble grasping the concept
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L1291[11:07:51] <gigaherz> my hope is
that, after reading that, the documentation page will make more
sense ;P
L1292[11:08:53] <gigaherz> I do have some
actual examples in full copypaste-friendly code -- but that's only
for last resort ;P
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L1322[11:34:32] <vox> Ordinastie: now
mostly working enough
L1323[11:34:58] <Ordinastie_> it
shouldn't be that difficult though :s
L1324[11:36:27] <Subaraki> are custom
armor models still working the same ?
L1325[11:36:32] <Subaraki> just asking
before looking trough it
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L1327[11:36:48] <vox> It wasn't too too
difficult
L1328[11:36:53] <vox> had some irl things
to take care of
L1329[11:37:35] <Ordinastie_> k :)
L1330[11:38:06] <vox> Yeah since I just
dropped the source in here it's a tiny bit broken in some
parts
L1331[11:38:13] <vox> but the gui stuff
works and is cool
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L1333[11:39:57] <Ordinastie_> but not
cool enough to make you want to use it directly
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L1342[11:44:32] <vox> Ordi: idk yet
L1343[11:44:41] <vox> I'm going to dig
through some code first
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L1350[11:50:37] ***
Mine|dreamland is now known as minecreatr
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L1355[11:56:11] <primetoxinz> !gm
getNeighborEncouragement
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L1378[12:22:12] <Wuppy> damn... it's
getting to a point where I'm not 100% sure if I should renew my
wuppy29.com domain :o
L1379[12:22:17] <HassanS6000> Is there
any good way of cancelling the crafting event?
L1380[12:22:27] <HassanS6000> I assume
not, but just wanted to ask here
L1381[12:22:52] <gigaherz> Wuppy: turned
30? ;P
L1382[12:22:57] <Wuppy> hmm?
L1383[12:23:02] <Wuppy> oh lol
L1384[12:23:10] <Wuppy> nope, I'm not
really doing anything with it anymore
L1385[12:23:14]
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L1386[12:23:16] <Wuppy> and I don't want
to loose money on it
L1387[12:24:20] <vox> Jiraiyah: looks
like I have to at least rip apart his animation stuff too so
far
L1388[12:25:08] <Wuppy> yep, I think that
14-9-2017 is going to be the last day of wuppy29.com :(
L1389[12:25:23] <vox> I mean, there is
stuff there
L1390[12:25:39] <vox> oh, mostly old
tuts
L1391[12:25:44]
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L1392[12:26:28] <Wuppy> yep, just old
stuff
L1393[12:26:35] <Wuppy> so people dont
visit much anymore
L1394[12:26:49] <Wuppy> which means that
probably after this year, I'll start losing money on it so it'll
have to close
L1395[12:27:00] <Wuppy> oh well, it's
been an awesome 5 or so years at that point :P
L1396[12:27:25] <vox> I mean, you could
write some 1.9/1.10 tutorials
L1397[12:27:30] <vox> I'm sure they would
get traffic
L1398[12:29:18]
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L1399[12:31:07] <Wuppy> they would, but
no time
L1400[12:31:10] <Wuppy> and no interest
anymore sadly
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L1402[12:31:43] <Koward> Guys there's
still no way to update the lightmap right ?
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L1404[12:32:48] <Koward> *edit
sorry
L1405[12:33:03] <Hawaii_Beach> what the
hell? the minecraft forum database got hacked?
L1406[12:33:09] <Wuppy> o____0
L1407[12:33:11] <Hawaii_Beach> login
database*
L1408[12:33:14] <Hawaii_Beach> no one
told me shit
L1409[12:33:55] <Hawaii_Beach> hacked
2016-01-15, is this true or not?
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L1411[12:35:29] <vox> Nope
L1412[12:35:39] <vox> It was just the
Lifeboat community
L1413[12:36:04] <vox> And it was only of
*their* login database, not the MC one
L1414[12:36:13] <Hawaii_Beach> theirs
too
L1415[12:36:20] <vox> Nope, MC's was
not
L1416[12:36:27] <vox> Some accounts
probably had the same password
L1417[12:36:33] <Hawaii_Beach> looking up
my email on leakedsources.com shows MinecraftForge.net
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L1419[12:36:39] <vox> But Mojang's
database is fine
L1420[12:36:52] <Hawaii_Beach> wait who
is lifeboat?
L1422[12:37:02] <Hawaii_Beach> so that's
how my fucking mc account got hacked?!
L1423[12:37:36] <vox> Why did you come
here to discuss this?
L1424[12:37:48] <Hawaii_Beach> i didn't,
but found this on my way
L1426[12:38:53] <Hawaii_Beach> ctrl - f
and type minecraftforge
L1427[12:38:59]
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L1428[12:39:51] <Hawaii_Beach> lol
buycraft too
L1429[12:40:02]
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L1430[12:40:10] <Hawaii_Beach> and
buildcraft?!
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L1435[12:43:00] <Hawaii_Beach> if the
pickaxe has silk touch
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L1439[12:45:16] <Hawaii_Beach> is it even
possible? looking at vanilla code here and i found nothing
L1440[12:45:34] <Hawaii_Beach> at least
nothing on the vanilla ore class
L1441[12:47:05] <hron84> Guys, if i want
to send a chat message from Block.onBlockActivated, is it should
occur in if(!world.isRemote()) or in the else branch?
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L1443[12:48:16] <hron84> I'm doubt if it
should be from server or client side.
L1444[12:48:28] <gigaherz> hron84:
isRemote being true means it's the client thread
L1445[12:48:34] <gigaherz> isRemote being
false means it's the server thread
L1446[12:48:45] <gigaherz> so
L1447[12:49:01] <gigaherz> ask
yourself
L1448[12:49:09] <gigaherz> WHO is
supposedto be running the logic?
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L1450[12:51:11] <hron84> actually, it's
just a test, so the logic IS sending a chat message. I really don't
care if client does it. But what is the best practice?
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L1453[12:51:38] <gigaherz> it's not about
best practices
L1454[12:51:50] <gigaherz> the client
sending a chat message TO the server? that makes no sense
L1455[12:51:54] <gigaherz> who'd read it?
the admin?
L1456[12:52:34] <hron84> no, i actually
thought client just displays the message in this case
L1457[12:52:45] <hron84> (if the code
runs on client side)
L1458[12:53:11] <hron84> the logic is
pure simple, i want to send a chat message to the player who
activated the block
L1459[12:53:12] <gigaherz> well int hat
specific case, if you just want to display it
L1460[12:53:12] <vox> It should be
!isRemote
L1461[12:53:16] <gigaherz> yes, it could
be on the client
L1462[12:53:22] <gigaherz> but then you
are NOT sending a message
L1463[12:53:26] <gigaherz> just
displaying it
L1464[12:53:32] <vox> true
L1465[12:53:41] <vox> if you want an
actual chat message, it should be on the server
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L1467[12:54:33] <hron84> vox: but the
code is same for both case, right? so player.addChatMEssage(new
ChatComponentText("foo"))?
L1468[12:54:42] <vox> yeah, should
be
L1469[12:54:44] <hron84> gigaherz:
gotcha, in this specific case i just want this.
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L1476[13:03:11] <MrVoltz> What is the
fastest method to change air to solid and vice-versa? No relight
needed.
L1477[13:03:32] <MrVoltz> If i change
solid to solid, it is reasonably fast, but solid to air lags client
and server as hell
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L1500[13:32:44] <Subaraki> what's up with
the NEumHelpder. addArmorMaterial's "texturename"
argument ?
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L1502[13:32:53] <Subaraki> isn't that set
in the item object ?
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L1504[13:35:27] <Subaraki> what MrVoltz
?
L1505[13:35:46] <Subaraki> maybe check
the barrier block ?
L1506[13:35:50] <Subaraki> no ? what are
you looking for ?
L1507[13:36:12] <MrVoltz> nope, need
players to be able to fall through
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L1509[13:36:53] <MrVoltz> will try
placing barrier blocks in the same chunk section, so height map
doesn't change
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L1511[13:37:34] <gigaherz> Subaraki: it's
not the item texture
L1512[13:37:36] <gigaherz> it's the ARMOR
texture
L1513[13:37:41] <gigaherz> the one used
for the actual model
L1514[13:38:01] <Subaraki> yeah, that's
set in the item class
L1516[13:38:36] <Subaraki> havent tested
it yet, i'm updating currently
L1517[13:38:45] <Subaraki> but the method
still exists and isn't depracated
L1518[13:38:49] <Subaraki> so it should
work right ?
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L1523[13:45:29] <Hawaii_Beach> Subaraki:
i don't even have that stuff in my armor class
L1524[13:45:41] <Hawaii_Beach> my armor
class is as basic as it gets
L1525[13:46:00] <Subaraki> how do the
textures work though ?
L1526[13:46:06] <Hawaii_Beach>
EnumHelper.addArmorMaterial("JerryMArmor",
Reference.MOD_ID + ":jerryarmor", 1000000, new int[] {
15, 30, 20, 16 }, 56, SoundEvents.ITEM_ARMOR_EQUIP_DIAMOND,
0);
L1527[13:46:08] <Subaraki> you just dont
define the _1 and _2 amiright ?
L1528[13:46:14] <Hawaii_Beach> modid +
armor name
L1529[13:46:17] <Hawaii_Beach> you don't
need to
L1530[13:46:18]
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L1531[13:46:29] <Subaraki> hey, nice,
sounds even better :)
L1532[13:46:35] <Subaraki> lemme change
directly to that ^^
L1533[13:47:14] <Hawaii_Beach> assets:
modid > textures > models > armor > JerryArmor_layer_1
& _2
L1534[13:48:08] ***
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L1539[13:48:47] <Hawaii_Beach> don't need
anything else
L1540[13:49:08] <Hawaii_Beach> well
except the dispence armor thingy
L1541[13:49:19] <Hawaii_Beach> but that's
easily added
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L1548[13:51:40] <Hawaii_Beach> never mind
the dispence thingy no longer requries a seperate class
L1549[13:51:54] <Hawaii_Beach> used to do
that in MC1.6.4
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L1555[14:07:06] <LatvianModder> ok first
of all thats NOT how you name your classes
L1556[14:07:44] <LatvianModder> Its
always ItemX
L1557[14:07:47] <LatvianModder> not
X
L1558[14:07:53] <LatvianModder> Like
ItemMyArmor
L1559[14:08:08] <shadowfacts> that's
personal preference :P
L1560[14:08:19] <LatvianModder> Thats
guidelines written by Forge
L1561[14:08:33] <shadowfacts> now, I
agree with that preference, but it's still personal
preference
L1562[14:08:36] <shadowfacts> >
guidelines
L1563[14:08:37] <shadowfacts> not
rules
L1564[14:08:39] <LatvianModder> package
structure can be personal preference
L1565[14:08:45] <shadowfacts> your mod
will work perfectly fine if you name it X not ItemX
L1566[14:09:04] <LatvianModder> Well
yeah. But its just easier for others to look at your code and help.
ofc its personal preference in the end
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L1575[14:15:17] <Uristqwerty> Any idea
what the current Java version statistics are for recent Minecraft
versions? I'd assume 6 has long since dwindled to the point that
it's not worth targetting, but would like to be sure about that,
and don't know how 7's doing.
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L1578[14:16:56] <SkySom> A lot of mods
have actually began requiring 8
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L1580[14:17:59] <gigaherz> Uristqwerty:
none of my mods have ever received any complaint from people trying
to play with java < 8
L1581[14:18:17] <gigaherz> I'm not the
biggest modder, though
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L1583[14:18:40] <raoulvdberge> my mod
will require J8 starting next version
L1584[14:18:57] <shadowfacts> you needn't
worry about only using java 6/7 unless you're targeting the dumb 12
year old demographic who don't know what they're doing :P
L1585[14:19:03] <AlexIIL> BuildCraft
*has* received a few bug reports however no-one has been unable to
update to j8 when they find out it is required
L1586[14:19:21] <raoulvdberge> also
doesn't forge display a warning nowadays?
L1587[14:19:23] <raoulvdberge> instead of
crashing
L1588[14:19:44] <shadowfacts> it will
display a warning if you don't have java 8,
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L1590[14:20:03] <shadowfacts> but if you
have mods that require it, it will crash
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L1592[14:21:03] <Koward> I'd like to make
a block which shape changes based on set "bounds",
allowing to create basic "shaped" forms of any block
(think like slabs, but allowing any basic shape, all defined by
sets of bounds). Collisions are ok, but I'm a bit stuck with the
appearance
L1593[14:22:38] <Koward> I'm pretty sure
I saw someone talk about the very same idea a couple of days ago
here, nobody remembers who ?
L1594[14:22:54] <Hawaii_Beach>
LatvianModder: it is personal preference
L1595[14:23:11] <Hawaii_Beach> I don't
know what else to call them or vanilla will shit itself
L1596[14:23:38]
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L1597[14:26:26] <Koward> Ok I fixed my
appearance in my render, but I wonder how is handled the mouse
overlay for blocks ?
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L1599[14:27:36] <Hawaii_Beach> how do you
register mobs these days?
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L1624[14:57:41] <LatvianModder>
willieaway: is Actuarius a bot or smth?
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L1628[15:00:03] <diesieben07>
LatvianModder, it's a bot to let certain people close / mark GH
issues
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L1632[15:06:21] <gigaherz> still needs
texturing
L1634[15:06:25] <gigaherz> but at least
it works
L1635[15:06:26] <gigaherz> ;P
L1636[15:06:38] <gigaherz> next step will
be to actually implement the networking and connectors
support
L1637[15:07:31] <LatvianModder> will this
everpipe support other things too? like, is it like a conduit with
API, or is it just for certain things?
L1638[15:07:56] <gigaherz> my idea is to
make it flexible
L1639[15:07:59] <LatvianModder> it looks
really cool btw
L1640[15:08:07] <gigaherz> but now that
you mention it
L1641[15:08:15] <gigaherz> adding an API
for supporting other APIs would be possible
L1642[15:08:33] <gigaherz> it would
simply take registering a handler
L1643[15:08:49] ***
kroeser is now known as kroeser|away
L1644[15:08:53] <LatvianModder> or
capability. cant do that?
L1645[15:08:54] <gigaherz> that provides
configuration and knows how to attach capabilities
L1646[15:09:04] <LatvianModder>
right
L1647[15:09:12] <gigaherz> well the thing
is
L1648[15:09:16] <gigaherz> Tesla API, for
example
L1649[15:09:25] <gigaherz> an
"input" port, would be a tesla consumer
L1650[15:09:25] <LatvianModder> can
model.json include other models? (submodel)
L1651[15:09:30] <gigaherz> while an
"output2 port would be a tesla producer
L1652[15:09:45] <gigaherz> it would be
possible, but not right now
L1653[15:10:06] <gigaherz> nothing
prevents me from adding a .getModel in the ConnectorStatus
L1654[15:10:30] <LatvianModder> thats a
general question :P
L1655[15:10:37] <LatvianModder> need it
for my own model
L1656[15:10:42] <gigaherz> Oh
L1657[15:10:46] <gigaherz> no model jsons
can't include submodels
L1658[15:10:51] <gigaherz> only
blockstates jsons can
L1659[15:10:59] <gigaherz> forge
blockstates, to be exact
L1660[15:11:01] <LatvianModder> yeah I
know :/
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L1662[15:11:21] <LatvianModder> how do I
do that without another property btw, is that possible?
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L1666[15:11:28] <gigaherz> do what?
L1667[15:11:44] <gigaherz> add
sumodels?
L1668[15:11:44] <LatvianModder> actually,
no, im just gonna make another model. simple solution
L1669[15:11:52] <gigaherz> I'm not sure
that'd make sense ;p
L1671[15:12:21] <LatvianModder> I
currently have this model
L1672[15:12:39] <LatvianModder> and
"center" is always true, just so I can have that
submodel
L1673[15:12:53] <gigaherz> ewh.
L1674[15:12:57] <LatvianModder> thats me
just being lazy and re-using the same model with just one extra
part added :P
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L1679[15:17:00] <howtonotwin> You can add
a PropertyEnum with only one instance DEFAULT and then this would
look "better" :P
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L1682[15:18:07] <LatvianModder> I *guess*
but im gonna just make another model. cleaner way
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L1684[15:19:43] <howtonotwin> This looks
like it would be better in 1.9's blockstates IMO
L1685[15:20:20] <howtonotwin> This is the
definition of "multipart"
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L1688[15:25:26] <gigaherz> ah yes, if you
don't use .obj models, 1.9 multiparts would work
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L2037[15:46:08] *** catastrophe.esper.net sets
mode: +v bspkrs
L2038[15:46:19] <bartman> welp guess its
over heh
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L2049[15:52:01] <howtonotwin> If I
increase the stackSize over the limit, will that make bad things
happen or will the game just keep going? This is happening even to
items that have NBT.
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L2051[15:52:39] <gigaherz> howtonotwin:
mc stores the stack size as a byte
L2052[15:52:45] <gigaherz> that means
-128 to 127
L2053[15:52:53] <gigaherz> so if you go
over 127, it will appaer to work
L2054[15:53:04] <gigaherz> until you save
or connect to a server
L2055[15:53:14]
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(Ping timeout: 202 seconds)
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L2058[15:55:32] <StormyMode> Hey guys can
someone help me? I have no idea what I'm doing anymore D:
L2059[15:55:34]
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(Ping timeout: 202 seconds)
L2060[15:55:39] <howtonotwin> Yes?
L2061[15:55:51] <StormyMode> One error
just leads to another in the console window with my mod.
L2062[15:56:09] <howtonotwin> Make
pastebin cry bloody tears! :D
L2063[15:56:17] <StormyMode> Okay
XD
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L2065[15:57:06] <gigaherz> StormyMode:
pastebin first, explain issue after ;P
L2066[15:57:20] <howtonotwin> So
gigaherz, if I serialize an item, and then add an extra
"RealCount" tag to it, do I have to remove it when
deserializing or will it just be ignored?
L2067[15:57:31] <gigaherz> howtonotwin:
ignored, I believe
L2068[15:57:38] <howtonotwin> What is the
casing rule for nbt tags
L2069[15:57:43] <howtonotwin> its all
over the place
L2070[15:57:48] <gigaherz> all over the
place.
L2071[15:57:54]
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(Ping timeout: 202 seconds)
L2072[15:57:58] <howtonotwin> :/
camelCase it is
L2073[15:58:11] <gigaherz> I personally
use whatever I feel like at the time.
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L2075[15:59:04] *
howtonotwin deletes file of constants
L2076[15:59:11] *
howtonotwin requires that file of constants
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MineBot sets mode: +o on fry|back18aug
L2083[16:07:01] <Shambling> just got back
and scrolled up, that everpipe thing looks like something from the
boiler room in our school system :P
L2084[16:08:10]
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(Ping timeout: 202 seconds)
L2085[16:11:33] <gigaherz> Shambling:
that's the kind of feel I want for it
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L2087[16:12:23] <gigaherz> not
"school"
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L2089[16:12:46] <gigaherz> but the kind
of pipe you'd see on a sci-fi factory
L2090[16:12:56] <Shambling> well I was
thinking more the millions of pipes coming out of one pipe :D
L2091[16:13:13] <gigaherz> heh
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L2094[16:15:53] <bartman> like a droste
effect?
L2095[16:16:31] <bartman> I'm too lazy to
look at the buffer for the image ;)
L2096[16:17:01] <howtonotwin> With the
old 1.7 item elevators with the fence and ice and glass, was there
a block you could use in place of glass to let items flow up AND
down?
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L2101[16:19:09] <gigaherz> the video is
me testing a proof of concept of the "dynamic plug
attachment" system
L2102[16:19:33] <bartman> ah yeah gotta
check it at home dropbox blocked at work
L2103[16:19:40] <gigaherz> oh sorry
;P
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L2107[16:21:58] <bartman> np works fault
:)
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L2157[17:36:53] <gigaherz> Noc7is:
markBlockForUpdate?
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L2160[17:37:34] <gigaherz> diesieben07:
"over-using" is relative ;p
L2161[17:37:38] <diesieben07> :D
L2162[17:37:46] <gigaherz> that
said
L2163[17:37:51] <gigaherz> I have no idea
what that's doing so yeah ;P
L2164[17:38:05] <diesieben07> get all
classes in a package, get an annotation from them and get a value
from that annotation
L2165[17:38:30] <gigaherz> heh
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L2167[17:38:33] <diesieben07> it's a
gross hack because annotatino processors don't get access to the
full classpath -_-
L2168[17:38:51] <diesieben07> seriously
there is no way to say "give me ALL classes that are annotated
with X"
L2169[17:38:59] <gigaherz> lol
L2170[17:38:59] <diesieben07> you only
get ones that are being *compiled*
L2171[17:39:12] <gigaherz> oh
compile-time?
L2172[17:39:15] <diesieben07> yes.
L2173[17:39:24] <diesieben07> but if you
give a fully qualified names you can totally analyze library
classes
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L2175[17:40:45] <diesieben07> so when
compiling the library i have to put infomratino in annotations on
classes in a specific package
L2176[17:40:59] <diesieben07> so that
then later i can say "gimme all classes in that package"
and it will include the info from the library...
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L2191[17:53:44] <RANKSHANK_mob1> o/
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L2193[17:57:50] <Noc7is> Figured out that
the tile entities' block was actually being set in a continued
tick. *sigh*
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L2202[18:08:39] <Hink> Something about
pixel format could not be accelerated.
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L2204[18:09:04] <TehNut> OpenGL:
~~ERROR~~ RuntimeException: No OpenGL context found in the current
thread.
L2205[18:09:41] <Hink> English
translation?
L2206[18:10:42]
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L2207[18:12:05] <RANKSHANK_mob1> Lol @
TehNut
L2208[18:12:45] <Hink> I'm going to try
updating my iGPU drivers for the 1000th time.
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L2212[18:14:11] <Noc7is> ...
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L2214[18:14:41] <Noc7is> If there's no
OpenGL context found in a thread, then you probably need to
re-think your rendering code.
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L2216[18:15:51] <Noc7is> Unless that
comment was unrelated
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L2223[18:20:04] <LexManos> Never said
anything about his because I honestly couldnt rememebr which is
his. But then he responded with 'fine then ill just coremod
it'
L2224[18:20:06] <LexManos> fucking
kids.
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L2227[18:21:40] <RANKSHANK_mob1> Kids
with twitter? All around bad
L2228[18:22:02] <gabizou> kids who have
the basic understanding to copy paste a transformer to core mod?
Definitely bad.
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L2230[18:22:52] <RANKSHANK_mob1> Hey it's
the kid himself ^
L2231[18:22:58] <RANKSHANK_mob1> ;
)
L2232[18:23:52] <LexManos> no we had this
talk the other day, he is just guily by association
L2233[18:23:55] <LexManos> name is to
close
L2234[18:24:25] <RANKSHANK_mob1> Yeah but
gigz wasn't here to point him out :P
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L2238[18:25:30] <RANKSHANK_mob1> Oi lex
with the modinfo generation based of @mod declarations, where would
be a good place to start reading through in the forge gradle?
L2240[18:27:31] <Hink> I'm still crash
after driver updates.
L2241[18:28:05] <LexManos> Dunno
L2242[18:28:16] <LexManos> you'd probably
do it somewhere alongside the obfusication task
L2243[18:28:20] <LexManos> as that is run
post compile
L2244[18:29:26] <RANKSHANK_mob1> Alrighty
thanks man
L2245[18:29:46] <gabizou> I'm the
kid?
L2246[18:31:04] <RANKSHANK_mob1> Nah you
were just confused for him yesterday :P
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L2248[18:31:13] <gabizou> oh right
L2249[18:32:16] <kashike> poor gabi
:P
L2250[18:32:38] <LexManos> diesieben07,
New rule, if anyone threatens to use a coremod, 4 day ban.
L2251[18:32:51] <LexManos> The number was
arbitrary for the first guy, but it set a president that I think im
gunna follow
L2252[18:33:21] <gabizou> woo
L2253[18:33:30] <diesieben07> k then
:D
L2254[18:34:40] <LexManos> Someone should
write up a full explination of why coremods are wrong.
L2255[18:34:47] <LexManos> And you can
uyse that in the ban messages.
L2256[18:35:19] <diesieben07> invasion of
privacy :D
L2257[18:36:03] <LexManos> ?
L2258[18:36:25] <diesieben07> modifying
other people's classes is invasion of privacy
L2259[18:36:37] <gabizou> unsafe
modifications with near guaranteed game corruption :P
L2260[18:36:58] <LexManos> main gist is
that 90% of shit you THINK needs a coremod does not you're jsut
doing it wrong. AAnd 90% of coremods are written by morons {who
dont think they are morons} and break more things they fix because
they truely dont understand what they are doing.
L2262[18:37:17] <LexManos> And it causes
more work for others {me} because the users think it's MY fault
because its happening in MC code.
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L2264[18:37:26] <diesieben07> completely
unsuable error messages which forge gets blamed for
L2265[18:38:09] <RANKSHANK_mob1> ^ sounds
like GL state access ;)
L2266[18:38:24] <LexManos> There are a
lot of stupid things modders do that cause issues
L2267[18:38:27] <LexManos> retarded
issues
L2268[18:38:45] <LexManos> Coremods is a
no questions about it 99% of coremods that exist DO NOT need to
exist.
L2269[18:39:01] <LexManos> Protip: FTB is
actually no longer supporting coremods in their packs
L2270[18:39:17] <LexManos> I've bitched
at them enough and they finally get itr.
L2271[18:39:26] <diesieben07> really?
wow
L2272[18:39:32] <diesieben07> that is a
bold move
L2273[18:39:33] <LexManos> So if you
wanna be in a pack, dont be a coremod
L2274[18:39:43] <diesieben07> because
users will scream i'd image
L2275[18:39:49] <diesieben07> "Y U
NO X"
L2276[18:39:57] <LexManos> Users dont
care for the most part
L2277[18:40:03] <kashike> that eliminates
a bunch of popular mods, as well
L2278[18:40:08] <diesieben07> ^ thats
what i mean
L2279[18:40:13] <RANKSHANK_mob1> "I
added 200 mods and got a crash"
L2280[18:40:24] <LexManos> I know, which
is part of what they want to do.
L2281[18:40:28] <LexManos> Shake things
up a bit.
L2282[18:40:43] <LexManos> Ive said this
before, I hope COFH mods NEVER get updatred.
L2283[18:41:00] <LexManos> Not because I
dont like them {I have issues with some of what they do but theya
re fun good mods}
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L2285[18:41:18] <LexManos> but becaise it
would mean OTHER mods have a chance, and not everything is a
clone/addon to cofh
L2286[18:42:05] <diesieben07> thats a
point
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L2288[18:42:25] <shadowfacts> XU2 is a
core mod and I'm fairly certain that's in Unstable
L2289[18:42:43] ***
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L2290[18:43:21] <TehNut> Unstable isn't
really an "FTB pack". It's a "pack produced by
FTB"
L2291[18:44:21] <LexManos> coremods exist
in FTB packs yes.
L2292[18:44:29] <LexManos> But this is
more of a new direction for new packs
L2293[18:44:34] <LexManos> Unstable is
nowhere a new pack
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L2322[19:38:52] <tterrag|ZZZzzz> I think
FTB will be surprised when they realize just how many of the
"AAA" mods are coremods (or depend on one)
L2323[19:38:56] ***
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L2324[19:39:04] <tterrag> but who
knows
L2325[19:40:09] <LexManos> They fully
know.
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L2327[19:40:24] <LexManos> And they fully
know there is a difference between a "core" mod and a
coremod.
L2328[19:40:37] <LexManos> 90% of those
"core" mods should be LIBRARIES and not coremods.
L2329[19:40:42] <capitalthree> I didn't
know that there was a difference
L2330[19:40:46] <tterrag> I don't
disagree there
L2331[19:40:56] <tterrag> but most
"core" mods ARE in fact coremods (ASM)
L2332[19:41:04] <LexManos> Yes but they
dont NEED to be.
L2333[19:41:14] <LexManos> And thats the
problem.
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L2348[19:49:12] <tterrag> I'm not
plugging, I'm just saying that I responded to his comment and asked
a question
L2349[19:49:20] <tterrag> I know how hard
it is for notifications to get lost in the sea...
L2350[19:49:24] <williewillus> i know
:P
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L2360[20:04:44] <LexManos> tterrag, you
havent addressed mine or cpws request to simplify and expand the
functionality
L2361[20:04:56] <LexManos> If it
conflicts with another event that does the same thing
L2362[20:05:03] <LexManos> then explain
why yours is better
L2363[20:05:12] <LexManos> and deprecate
the old one so we can remove it in the future
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L2365[20:05:47] <LexManos> williewillus,
I've been holding that off for blood|wrk to do because PIE is his
shit.
L2366[20:05:50] <LexManos> so harp on
him
L2367[20:06:07] <williewillus> cool,
thanks
L2368[20:06:50] <tterrag> ok well, the
way I see it, they overlap about 90%
L2369[20:06:58] <tterrag> but
ItemTooltipEvent can be used for non-rendering things like sorting
creative list
L2370[20:07:19] <tterrag> I suppose
there's no harm in allowing the tooltip to be edited from the new
event, but it just seems a bit redundant
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L2372[20:07:39] <tterrag> because, for
itemstacks, you already have ItemTooltipEvent, and for anything
else, how would you even know what you are editing?
L2373[20:07:43] <tterrag> there wouldn't
be any context
L2374[20:08:05] <LexManos> why is the
tooltip anything to do with sorting..
L2375[20:08:07] <LexManos> the
fuck?
L2376[20:08:21] <tterrag> idk, ask
notch/dinnerbone/jeb
L2377[20:08:32] <tterrag>
updateFilteredItems calls ItemStack.getTooltip
L2379[20:08:56] <tterrag> you can search
by tooltip, I guess
L2380[20:09:02] <tterrag> I assume
NEI/JEI do the same
L2381[20:09:08] <LexManos> thats
SEARCHING has nothing to do with sorting
L2382[20:09:16] <tterrag> true, my
bad
L2383[20:09:24] <LexManos> Either
way
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L2385[20:09:30] <LexManos> if you dont
want to do this
L2386[20:09:35] <tterrag> either way, the
point is that my new event would never be called for that and would
cause a discrepancy between the displayed text and the text for
searching
L2387[20:09:35] <LexManos> then start
explaining yourtself better
L2388[20:09:44] <LexManos> and explainign
what the two fevents are and how they work in tandem
L2389[20:10:00] <LexManos> and how you
would do cpw's suggestion with the otehr event and wehy its better
to do it witht eh other event
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L2394[20:13:46] <tterrag> ok, lex, I
added a comment
L2395[20:13:58] <Zidane> Question for
anyone that knows...how do you handle the breaking texture you see
on a custom model?
L2396[20:14:16] <Zidane> As in changing
it, etc
L2397[20:14:32] <Zidane> Such that if I
want to make the cracks show in my custom model
L2398[20:15:10] <tterrag> not sure you
can, easily
L2399[20:15:22] <tterrag> the breaking
model just grabs all the quads from the IBakedModel and retextures
them with the crack texture
L2400[20:16:18] <Zidane> Hmmm, in my case
it looks...well its strange when it shows mine being broken
L2401[20:16:22] <Zidane> Not the cracks
I'd expect
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L2403[20:16:57] <tterrag> it's based on
the UVs of the quad
L2404[20:17:07] <tterrag> since they are
0..1 they are interpolated onto the breaking texture
L2405[20:17:34] <tterrag> I just double
checked, there is no hook to modify the breaking model
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L2407[20:18:05] <tterrag> though it is
marked with a TODO by forge, so a PR adding it would probably be
accepted if it was sane
L2408[20:18:16] <Zidane> I wouldn't trust
myself to do it tbh
L2409[20:18:20] <LexManos> what do you
mean by 'strange'?
L2410[20:18:33] <LexManos> and no, it
should look fine unless youre doing something weird with your
quads
L2411[20:18:45] <Zidane> I'd need to make
a video...my model changes texture colors in odd parts and then
breaks
L2412[20:18:58] <Zidane> I'd an idea why
it happens, an issue on my end
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L2414[20:19:06] <williewillus> huh I used
to get those on my vanilla jsons that exceeded the normal 1x1x1
space
L2415[20:19:09] <williewillus> but it
went away in 1.9
L2416[20:19:22] <tterrag> or just take a
screen
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L2418[20:19:59] <tterrag> Zidane: they
tend to look odd if, say, you use a UV map for your block, and have
rather small UV ranges on your quads
L2419[20:20:08] <tterrag> because then
it's changing the pixel density
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L2427[20:22:26] <tterrag> right
L2428[20:22:28] <tterrag> read
above
L2429[20:22:33] <tterrag> I think I just
said exactly what's happening to you
L2430[20:22:41] <tterrag> what's the
texture for that block look like?
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L2454[20:22:52] <Zidane> My issue is my
UVs. Since my sprites are really sprite sheets, I sample part of
the sheet for the sprite for the quad.
L2455[20:23:04] <RANKSHANK_mob1> ~_~ when
you find your bearings in a new repo
L2456[20:23:09] <tterrag> again, that's
exactly what I just said :p
L2457[20:23:15] <tterrag> well, more or
less
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L2459[20:23:21] <Zidane> (Which isn't
easily fixable without someone sitting down for a while to fix that
lol...separate into new textures)
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L2466[20:23:39] <Zidane> Uh, forgive me
but no idea how to do...what you would like me to do :/
L2467[20:23:53] <Zidane> <- Not a
rendering oriented developer.
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L2472[20:24:05] <tterrag> there's not
much you can do
L2473[20:24:12] <Zidane> Hmm
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L2475[20:24:21] <tterrag> in 1.7, you
could override breaking rendering in your ISBRH, but with models,
there isn't really any options atm
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L2505[21:13:56] <luacs1998> !gm 82787
1.8.9
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(Adios!))
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L2525[21:40:07] <luacs1998> anyone knows
if MC is moving to LWJGL 3?
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L2528[21:42:06] <tterrag> very
unlikely
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L2622[23:41:38] <Waterpicker> Um does
anyone know what this function from 1.6 and 1.7 does?
BlockTrapDoor.func_150118_d
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L2624[23:41:54] <Waterpicker> I'm
updating an old minecraft mods to post 1.8 status and it uses
that.
L2625[23:41:59] <Waterpicker> *mod
L2626[23:42:08] <Ordinastie_> !gm
func_150118_d
L2627[23:42:13] <Ordinastie_> !gm
func_150118_d 1.7
L2628[23:42:45] <Ordinastie_>
-MCPBot_Reborn- === MC 1.7.10:
net/minecraft/block/BlockTrapDoor.isTrapdoorOpen (aoe.d) UNLOCKED
===
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L2630[23:44:04] <Waterpicker> 0.o
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L2632[23:44:25] <Waterpicker> ok that is
exactly what I need or thought.
L2633[23:44:37] <Waterpicker> Didn't know
forge had that.
L2634[23:44:46] <Waterpicker> *force
IRC
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L2636[23:45:22] <Waterpicker> ... brain
can get through the strain of late night code updating but can't
spell properly.
L2637[23:45:53] <electrolitic> !gm
func_190052_a 1.10.2
L2638[23:45:54] <Ordinastie_> what tells
you you're updating properly too? :p
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L2640[23:46:37] <electrolitic> I thought
maybe it'd tell me the name of a certain method :/
L2641[23:46:57] <Ordinastie_> damn that
agowa guy is annoying with his connection :x
L2642[23:47:40] <Waterpicker> Well if the
updated code blows up in my face. I'll know
L2643[23:48:06] <Waterpicker> The
codebase is at the get the bastard to compile stage
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L2649[23:58:27] <electrolitic> If I were
to open up a class in minecraft, I would likely see an object of
some other class I have no idea about. In that one, there would be
another. Then another. It seems to never end. My point is, and
don't take this as a complaint, it's really hard to know what you
need and what you don't.
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