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L32[01:59:29] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160729 mappings to Forge Maven.
L33[01:59:32] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160729-1.10.2.zip
(mappings = "snapshot_20160729" in build.gradle).
L34[01:59:43] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L57[02:54:55] <AEnterprise> cause of
forgegraddle
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L59[02:55:52] <AEnterprise> that block of
code is applied with forgegraddle iirc (no expert on it so might be
wrong here) but cause that isn't core gradle intelliJ doesn't know
about it
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L63[03:03:15] <BordListian> will i be
driven to suicide if i try to add a new type of piston or can i
just lift a whole bunch of code from vanilla?
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L69[03:09:18] <shredder8910> Hmm, any way
to let Idea know about ForgeGradle?
L70[03:09:35] <shredder8910> It works fine
I just don't like stuff not working fully
L71[03:09:44] <AEnterprise> no idea, does
it have to know? not like it crashes anything
L72[03:11:27] <shredder8910> Nah, just me
being pedantic
L73[03:12:00] <AEnterprise> if there is a
way it's probably not an easy one and more time consuming then it's
worth
L74[03:13:28] <shredder8910> Yeah probably
haha... Still can't get my mcmod.info to work correctly with the
run configurations
L75[03:13:38] <AEnterprise> what do you
mean?
L76[03:14:10] <BordListian> hm can i rig up
a TESR to render two block models or something?
L77[03:14:24] <shredder8910> the mcmod.info
just doesn't get found
L78[03:14:59] <AEnterprise> BordListian:
you should be able to yes, try looking into using the fast version
though
L79[03:15:18] <BordListian> ?
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L81[03:15:22] <AEnterprise> where is the
file located? and do the textures work?
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L83[03:15:46] <AEnterprise> just have the
TESR call render functions for the 2 models
L84[03:15:58] <BordListian> I see
L85[03:16:27] <AEnterprise> but there is
also a fast version that's better on the TPS, not suited for all
usecases but worth checking
L86[03:16:52] <shredder8910> Textures work
fine
L87[03:16:59] <shredder8910> And the file
is in resources/mcmod.info
L88[03:17:33] <AEnterprise> guessing you
checked the file is valid? no stray ',' or brackets?
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L90[03:19:35] <shredder8910> Yeah it's
fine
L91[03:20:22] <shredder8910> Okay i
lied
L92[03:20:24] <shredder8910> it was fine
before
L93[03:20:26] <shredder8910> but not
anymore lmao
L94[03:20:36] <shredder8910> hoping it
works now
L95[03:25:11] <shredder8910> Nope
L96[03:25:31] <shredder8910> it copies fine
to the .jar and it's in /build/resources/main/
L97[03:25:52] <AEnterprise> no error in the
modid?
L98[03:27:19] <shredder8910> OH maybe
that's it. I did recently change it to lowercase
L99[03:28:08] <AEnterprise> make sure to do
remapping then unless it's a completely new mod that hasn't been
released yet
L100[03:28:18] <shredder8910> it is
new
L101[03:28:28] <AEnterprise> alright, just
making sure
L102[03:28:41] <shredder8910> Okay it's
partially working now
L104[03:28:54] <AEnterprise> no that's
fully working
L105[03:29:01] <shredder8910> Okay
cool
L106[03:29:24] <AEnterprise> those things
get replaced when you compile the mod by gradle if that's the
things in your build.gradle file
L107[03:29:38] <shredder8910> Can i make a
gradle task or something that run beforehand in order to fix
those
L108[03:30:09] <AEnterprise> nope, when
you run in dev it doesn't even touch gradle
L110[03:31:14] <AEnterprise> maybe but i
don't think so, you added that 'gradle build' to it yourself?
L111[03:31:26] <AEnterprise> cause that
shouldn't be there
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L113[03:35:03] <shredder8910> yeah i
did
L114[03:35:27] <AEnterprise> shouldn't be
there, it only delays your launch
L115[03:35:43] <shredder8910> yeah I know,
just was testing
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L136[04:53:42] <sham1> o/
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L140[05:01:52] <Naiten> hi sham1
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L145[05:05:04] <SaibaX> So I fixed my
issues for the most part but I am curious if anyone might be able
to figure out what is going on here
http://pastebin.com/LyG5iLX9
L146[05:05:33] <SaibaX> im currently
ingame and playing while watching the log update with these
errors
L147[05:06:35] <gigaherz|work>
"Caused by"?
L148[05:07:19] <gigaherz|work> I mean, you
should probably paste the whole exception, not just one bit
;P
L149[05:07:34] <gigaherz|work> either
way
L150[05:07:38] <gigaherz|work> it's an
issue with an entity
L151[05:07:40] <SaibaX> sorry haha gimmi a
sec ill grab it, its updating rapidly as i move about ingame
L152[05:07:42] <gigaherz|work> notice
EntitySpawnHandler
L153[05:07:59] <gigaherz|work> which is
trying to use reflection (Constructor.newInstance)
L154[05:08:10] <gigaherz|work> it means
some entity does not have the right constructor
L155[05:08:23] <gigaherz|work> and that
causes the spawning system to crash
L156[05:08:24] <gigaherz|work>
repeatedly.
L157[05:08:33] <gigaherz|work> (every time
it tries to spawn one)
L158[05:08:56] <SaibaX> so it would be
safe to say that its most likely a mob?
L159[05:09:52] <gigaherz|work> an entity.
there's non-mob entities too
L160[05:10:07] <SaibaX> hmm
L161[05:10:35] <SaibaX> well, are there
any known incompatabilities between jurassicraft and
lycanitesmobs?
L162[05:10:43] <gigaherz|work> no
idea
L163[05:10:53] <SaibaX> figured id toss
that out there
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L165[05:12:16] <SaibaX> ... I think I may
have found it, Lycanitesmobs seems to be having a seizure, might be
caused by biomes o' plenty
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L171[05:41:41] <SaibaX> -_-
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L177[05:52:25] <SaibaX> gigaherz|work
busy?
L178[05:53:07] <gigaherz|work> a bit
L179[05:53:07] <gigaherz|work> but
L180[05:53:11] <gigaherz|work> Caused by:
java.lang.NullPointerException
L181[05:53:11] <gigaherz|work> at
net.minecraft.entity.ai.EntityAITasks.redirect$onAddEntityTask$0(SourceFile:151)
~[tr.class:?]
L182[05:53:31] <gigaherz|work> ...
L183[05:53:31] <gigaherz|work> at
lycanite.lycanitesmobs.junglemobs.entity.EntityUvaraptor.<init>
L184[05:53:51] <gigaherz|work> it's
crashing when trying to construct the AI for an Uvaraptor
L185[05:54:08] <SaibaX> any idea of how to
fix that? Or to find the cause of the crash?
L186[05:54:23] <gigaherz|work> well you'd
have to look around the code and such
L187[05:54:34] <gigaherz|work> may be best
to report the crash to the author of lycanitesmobs
L188[05:54:48] <SaibaX> damn
L189[05:55:39] <SaibaX> im sitting in his
Discord right now but noones there, I guess ill just shoot him an
email. Thanks for translating that to me. Ive never been great at
deciphering java logs
L190[05:55:54] <gigaherz|work> np
L191[05:59:13] <Wuppy> welp.... I was
gonna go into the city for a beer or 2, in the end we stayed from
4PM to 3AM xD
L192[05:59:25] <Wuppy> even had some
custom coktails made xD
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L194[06:05:08] <hch12907> setTranslucent()
is private... really?
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L197[06:10:09] <RANKSHANK> In what
class?
L198[06:10:25] <hch12907> Material
L199[06:11:29] <sham1> You can reflect
into it
L200[06:13:15] <hch12907> what is
setAdventureModeExempt()?
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L202[06:13:29] <gigaherz|work> means
people can breka it evne in adventure mode
L203[06:14:13] <hch12907> its
documentation... is interesting
L204[06:14:40] <hch12907> it directs you
to isAdventureModeExempt
L205[06:14:52] <hch12907> and there is no
documentation for isAdventureModeExempt
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L208[06:19:50] <sham1> the name is self
documenting
L209[06:20:59] <capitalthree> lol not
really
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L213[06:33:44] <BordListian> the name is
self documenting if you're aware of all of mojang's silly game
mechanics
L214[06:33:54] <BordListian> poot
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L217[06:34:53] <hch12907> what is the
difference between PASS and SUCCESS in EnumActionResult?
L218[06:35:33] <gigaherz|work> SUCCESS
means the item was used and it shouldn't try with the offhand
L219[06:35:46] <gigaherz|work> PASS means
the item didn't want to be used, so it should try the offhand
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L222[06:36:35] <hch12907> i see..
L223[06:36:44] <gigaherz|work> so
L224[06:36:54] <gigaherz|work> if your
item has a rightclick use, then return SUCCESS
L225[06:36:56] <gigaherz|work> if not,
return PASS
L226[06:37:04] <gigaherz|work> if it has
an use, but you couldn't activate it, return FAIL
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L229[06:39:12] <hch12907> the update to
1.9 is going rather smoothly
L230[06:39:20] <hch12907> then @Deprecated
came
L231[06:39:26] <gigaherz|work> heh
L232[06:39:33] <gigaherz|work> just put
@Deprecated on your overrides
L233[06:39:49] <gigaherz|work> it means
"don't call this from outside Block/Item"!
L234[06:39:59] <gigaherz|work> it means
"don't call this from outside Block/Item!"*
L235[06:40:08] <hch12907>
getCollisionBoundingBox is deprectaed
L236[06:40:16] <gigaherz|work> no it
isn't
L237[06:40:18] <hch12907>
getSelectedBoundingBox is deprecated
L238[06:40:20] <gigaherz|work> it's just
"internal"
L239[06:40:29] <gigaherz|work> but since
they didn't have some @Internal
L240[06:40:34] <hch12907> is this mojang's
way of doing things?
L241[06:40:35] <gigaherz|work> they used
@Deprecated
L242[06:40:37] <gigaherz|work> yes
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L244[06:40:45] <gigaherz|work> those
annotations are in the vanilla jar
L245[06:40:46] <hch12907>
interesting
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L247[06:40:55] <gigaherz|work>
basically
L248[06:41:04] <gigaherz|work> code
outside the Block classes
L249[06:41:14] <gigaherz|work> should use
IBlockState#get*BoundingBox
L250[06:41:31] <gigaherz|work> rather than
.getBlock().get*BoundingBox
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L255[06:45:29] <AEnterprise> because there
is no bed at that location
L256[06:45:43] <gigaherz|work> I guess
it's using the bed system
L257[06:45:57] <gigaherz|work> rather than
whatever happens when you use the commandblock to set the
spawn
L258[06:45:59] <primetoxinz> but the
boolean is force
L259[06:46:08] <primetoxinz> which is the
same was what the command uses
L260[06:46:15] <primetoxinz> as*
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L262[06:46:40] <AEnterprise> are there
blocks at that position?
L263[06:46:51] <primetoxinz> no, there
shouldn't need to be
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L265[06:47:35] <primetoxinz> ./spawnpoint
command can do it anywhere
L266[06:48:07] <hch12907> where did
Block.soundTypeStone go?
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L268[06:48:17] <gigaherz|work> did you
look at the spawnpoint command's implementation?
L269[06:48:35] <primetoxinz> yeah, only
difference is it uses EntityPlayerMP, checking that now
L270[06:48:45] <gigaherz|work> (I'm at
work so I can't check the code myself)
L271[06:48:53] <primetoxinz> hch12907,
SoundType.STONE
L272[06:51:07] <hch12907> The method
setStepSound(SoundType) is undefined
L273[06:51:08] <hch12907> wat
L274[06:51:32] <primetoxinz>
setSoundType
L275[06:51:41] <hch12907> protected
L276[06:51:50] <hch12907> why is it
protected though?
L277[06:51:53] <primetoxinz> yeah, you
have to do it in the block
L278[06:52:03] <gigaherz|work> I believe
the sounds come from the material now
L279[06:52:14] <gigaherz|work> so like,
Materials.STONE would use step sound, break sound, etc
L280[06:52:20] <gigaherz|work> for
stone
L281[06:52:23] <primetoxinz> doens't do
that for me
L282[06:52:31] <primetoxinz> had to set it
manually
L283[06:52:37] <gigaherz|work> in
1.9.4+?
L284[06:52:44] <primetoxinz> 1.10.2
L285[06:55:11] <gigaherz|work> ah I see,
it works for vanilla because registerBlocks is inside Block
L286[06:55:35] <gigaherz|work> hch12907:
make your own class that extends block, and make it public or a
constructor arg
L287[06:55:52] <gigaherz|work> I have
this
L289[06:56:03] <gigaherz|work> so if you
have something similar, you could put the public access method
there
L291[06:56:18] <Naiten> please .-.
L292[06:56:18] <hch12907> yeah just did
that
L293[06:57:11] <hch12907> now i am fearing
that in the future many functions will change to protected
L294[06:57:22] <hch12907> especially the
setters
L295[06:58:57] <hch12907> Caused by:
java.lang.StackOverflowError
L296[06:58:57] <hch12907> at
mod.name.blocks.Materials.setNoPushMobility(Materials.java:30)
L297[06:59:02] <hch12907> welp
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L301[07:03:49] <BordListian> if a chunk is
loaded and nobody is around does a noteblock make a sound
L302[07:05:50] <gigaherz|work> nope
L303[07:05:55] <gigaherz|work> because the
sound is played on the client
L304[07:06:00] <gigaherz|work> and there
would be no client listeners on that chunk
L305[07:06:52] <gigaherz|work> the server
logic would still run the playSound code, but there wouldn't be any
listener to iterate through
L306[07:07:25] <BordListian> kwee
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L308[07:08:17] <hch12907>
GameRegistry.register(block.setRegistryName(block.getRegistryName()))
L309[07:08:30] <hch12907> is the
register() done this way?
L310[07:08:44] <gigaherz|work> that sounds
wrong
L311[07:08:46] <BordListian> that seems
redundant
L312[07:08:53] <gigaherz|work>
either
L313[07:09:10] <gigaherz|work>
GameRegistry.register(block.setRegistryName("block_name"))
L314[07:09:19] <gigaherz|work> or just
GameRegistry.register(block) if you already set it before
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L325[07:24:04] <hch12907> i have overriden
isFullyOpaque(), isFullBlock(), but the game doesn't seem to
recognize that the block is transparent
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L328[07:26:47] <hch12907> nevermind, i
have overrided wrong functions() :P
L329[07:27:38] <Necr0> getBlockLayer() is
what you need
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L362[08:24:21] <Naiten> Can somebody help
me out with 1.10.2 texturing IBakedModel, please? I got the model
to render, but it's completely black. Can't texture it
programmatically
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L374[08:41:27] <masa> did you run the
installer first? maybe some of the required libs changed?
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L382[08:57:56] <_p0ison> Anyone know what
the replacements for sendQueue/addToSendQueue are in the latest
version of Minecraft?
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L430[10:59:20] <Garfield> I am now the
ultimate lasagna lover
L431[11:00:00] <diesieben07> AnarchySage,
how exactly did you setup the server?
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L435[11:04:25] <AnarchySage> I downloaded
a premade modpack, the universal jar to forge version
forge-1.10.2-12.18.1.2037-universal.jar, copyed the config/mods to
server, and the forge jar
L436[11:05:12] <diesieben07> use the
installer to install forge
L437[11:05:27] <AnarchySage> alright
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L442[11:12:48] <AnarchySage> diesieben07:
using the installer it now says its missing 1 or more libraries and
i uploaded the entire libraries file from the server install
L443[11:13:04] <diesieben07> what exactly
does it say?
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L446[11:15:38] <diesieben07> that is very
strange.
L447[11:16:21] <AnarchySage> lol
L448[11:16:28] <AnarchySage> ill try a
diff forge version
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L451[11:24:13] <sham1> o/
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L453[11:28:38] <AnarchySage> diesieben07:
2011 boots
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L456[11:35:51] <diesieben07> AnarchySage,
well, I don't know what you are doing, but I just tried 2037
(installer, choose "Install server", run the universal
jar) and it boots up just fine
L457[11:35:54] <diesieben07> so you are
doing something wrong.
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L471[12:07:15] <thecodewarrior> To avoid
XY issues: I have a library mod that uses an access transformer,
when I launch the mod that uses the library (library is added to
mod's classpath) it complains because the field is still
private.
L472[12:07:50] <thecodewarrior> How would
I apply the library's access transformer to the dependent mod's
environment?
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L477[12:20:21] <sham1> One does not simply
avoid XY questions
L478[12:22:41] <thecodewarrior> You're
right. I think I should just use reflection. It isn't accessed very
often.
L479[12:23:11] <AnarchySage> diesieben07:
lol, i dunno either
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L487[12:46:43] <Keridos> question, for a
block on my client in both 1.7.10 and later version I need to
calculate the bounding box based on blockstates /nbt data from a
tile entity in 1.7.10, but on placing the block the bounding box
takes a few seconds to appear on my client
L488[12:46:53] <Keridos> how can I fix
that?
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L491[13:00:59] <diesieben07> Keridos,
well, how are you syncing the data?
L492[13:01:08] <Keridos> per message
L493[13:01:27] <diesieben07> show the
code
L494[13:01:32] <Keridos> on 1.7.10
getDescriptionpacket is linked to a simpleimple message
L497[13:05:38] <diesieben07> first of all,
do not interact with FMLClientHandler or FMLServerHandler directly,
ever
L498[13:06:04] <Keridos> ah ok, how do i
get the world them?
L499[13:06:18] <diesieben07> You need a
method in your proxy
L500[13:06:27] <diesieben07> for some
reason this method has no proxied method in FMLCommonHandler
L501[13:06:44] <diesieben07>
FML[Server|Client]Handler is basically FML's SidedPRoxy
L502[13:07:01] <diesieben07> where are you
sending that message?
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L505[13:08:19] <diesieben07> well, you are
calling markBlockForUpdate (i.e. "send the descr. packet
now!") only in setColor
L506[13:08:27] <diesieben07> i assume the
BoundingBox is NOT based on color
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L508[13:08:41] <Keridos> diesieben07: even
when doing in in blockAdded it does not work
L509[13:09:00] <diesieben07> well,
blockAdded is not the right place to do it...
L510[13:09:12] <diesieben07> first, the
description packet is sent initially when the chunk is sent
L511[13:09:21] <diesieben07> and then
whenever markBlckForUpdate happens
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L513[13:11:17] <Keridos> where would I do
that to properly update the entity once its placed?
L514[13:11:45] <diesieben07> you dont need
to, placing it calls the descr packet to be sent
L515[13:12:01] <diesieben07> *causes
L516[13:12:16] <Keridos> still weird,
every now and then the bounding box is not properly shown until I
move my character away fromt he light and back
L517[13:13:04] <diesieben07> well, first
its a bad idea to set the minmaxXYZ in getSelectedBoundingBox
L518[13:13:21] <Keridos> now back to the
question, how can I add a method that gives back the world for the
message in my proxy?
L519[13:13:38] <diesieben07> through your
sided proxy
L520[13:13:51] <diesieben07> so that you
can use Minecraft#theWorld
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L522[13:15:32] <Keridos> how can i access
the sidedproxy from within the message?
L523[13:15:40] <diesieben07>
MyMod.proxy
L524[13:15:51] <Keridos> does that
automatically give back the correct proxy?
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L526[13:16:04] <diesieben07> thats what
@SidedProxy does....
L527[13:17:55] <Keridos> diesieben07: how
would I properly set a selection box then, if not via
minmaxsyz
L528[13:17:56] <Keridos> ?
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L533[13:24:44] <Ordinastie_> Keridos, you
have getSelectionBox for the higlight, getCollionBox for the
collision and getRaytraceSomething for the raytrace
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L535[13:25:19] <Keridos> Ordinastie_: so i
do have to implement my own raytracing function for it to always
render correctly?
L536[13:25:38] <Ordinastie_> rayTracing
has nothing to do with rendering
L537[13:25:57] <Keridos> eh sorry
L538[13:25:59] <Keridos> not
rendering
L539[13:26:06] <Keridos> for the selection
box
L540[13:26:24] <Keridos> sometimes when I
place the block the selection box is not shown, only after some
time or when I move a bit around
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L542[13:28:56] <gigaherz_j> wat
L543[13:29:01] <gigaherz_j> why did the
MBP wake up
L544[13:29:02] <Ordinastie_> override the
3 methods I told you, that should work
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L546[13:29:24] <Keridos> Ordinastie_: what
would I need to write within the collision raytrace stuff?
L547[13:30:35] <Ordinastie_> I don't
remember exactly how it's done for 1.7.10
L548[13:30:37] <Ordinastie_> you should
update
L549[13:30:47] <Keridos> oh the mod is
updated
L550[13:30:54] <Keridos> i just want to
fix that bug in 1.7.10 too
L551[13:31:06] <Ordinastie_> look at the
other blocks
L552[13:31:13] <Ordinastie_> like
stairs
L553[13:32:32] <Keridos> wow that is hard
to read
L554[13:32:51] <Keridos> so much
obfuscated fields, at least 3 or 4 of them
L555[13:35:27] <diesieben07> sorry, food
happened
L556[13:35:29] <Ordinastie_> look other
blocks
L557[13:35:34] <diesieben07> and now
movies :D
L558[13:35:35] <Ordinastie_> that override
the method
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L569[14:02:17] <Keridos> diesieben07 and
Ordinastie_ thanks a lot, now it all works :)
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L571[14:07:59] <mort> hey, is there a way
to make an item transparent with renderItem?
L572[14:09:02] <Ordinastie_> yes
L574[14:09:13] <gigaherz> allows rendering
an item with an arbitrary color
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L577[14:10:56] <mort> that seems to be
made to render items in a GUI, would it work in the world too, with
ItemCameraTransforms.TransformType.GROUND?
L578[14:12:11] <gigaherz> ofc
L579[14:12:36] <gigaherz> you'd just not
use .GUI then ;P
L580[14:12:55] <gigaherz> and you wouldn't
use .enableGUIStandardItemLighting
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L583[14:15:12] <mort> kay, I'll try using
that code. Thanks
L584[14:16:10] <gigaherz> you could come
up with a similar code yourself, if you want, it's basically based
on the renderItem code, just adapted to have a color
parameter
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L586[14:17:09] <mort> I see
L587[14:17:24] <gigaherz> although it's
based on an older version
L588[14:17:37] <gigaherz> so maybe it
won't work for all items as it is
L589[14:17:43] <gigaherz> maybe you
shouldn't use my code lol
L590[14:18:02] <gigaherz> I donb't do the
equivalent of getItemModelWithOverrides
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L593[14:20:10] <mort> alright, I'll just
experiment a bit then
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L618[15:22:37] <Prospector> How can I
provide redstone power without something like an adjacent
block?
L619[15:23:37] <mort> provide redstone
power from what to what?
L620[15:24:10] <Prospector> to a block in
the world
L621[15:24:13] <gigaherz> Prospector: I'm
not sure that's possible, given the design of redstone
L622[15:24:17] <Prospector> hmm
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L624[15:24:52] <Prospector> I was hoping
to make an item that's able to provide redstone to the block you're
looking at
L625[15:24:55] <gigaherz> the logic for a
block receiving power, is to check if any of its neighbours is
providing power
L626[15:25:04] <gigaherz> place an
invisible temporary block
L627[15:25:07] <gigaherz> ;P
L628[15:25:14] <Prospector> that doesn't
sound like a good idea lol
L629[15:25:18] <Tombenpotter> Someone
confirm, 1.10 actually added a schematic system?
L630[15:25:20] <raoulvdberge> Is it
possible to have a different max stack size in a container slot
than in the player inventory?
L631[15:25:23] <gigaherz> better than
nothing ;P
L632[15:25:30] <gigaherz> Tombenpotter:
1.9 did, 1.10 made it better
L633[15:25:36] <Tombenpotter>
Alright
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L635[15:25:49] <Tombenpotter> Does it take
tiles? That's literally all I want to know :P
L636[15:26:05] <StormyMode> Hello IRC
o/
L637[15:26:05] <gigaherz> I never checked
if it stores the contents of a TE
L638[15:26:24] <Tombenpotter> I know it
does blocks and entities, but I can't seem to find TEs
L639[15:26:33] <gigaherz> maybe it
doesn't
L640[15:26:45] <Tombenpotter> And does it
work with mod blocksN
L641[15:26:47] <gigaherz> StormyMode:
hello there
L642[15:26:47] <Tombenpotter> ?*
L643[15:26:58] <gigaherz> Tombenpotter: I
don't see why it wouldn't
L644[15:27:03] <gigaherz> if it doesn't,
post an issue on the forge tracker
L645[15:27:13] <gigaherz> it's something
forge would want to do
L646[15:27:17] *** V
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L647[15:27:21] <Tombenpotter> Dunno,
thought they might've hardcoded stuff Mojang style
L648[15:27:38] <Tombenpotter> :P
L649[15:28:04] <StormyMode> So guys, I'm a
scrub. Because I haven't coded a mod since 1.5.2. I've forgotten
quite a lot. [Mental Issues here].
L650[15:28:05] <mort> I would read through
the source code of things like the redstone block
L651[15:28:15] <gigaherz> StormyMode:
welcome back, then
L652[15:28:31] <StormyMode> Would someone
be able to assist me on basic proxy code? I've looked around on the
internet and experimented myself. No luck.
L654[15:28:50] <gigaherz> this is how I do
things
L655[15:29:01] <gigaherz> the
implementation of the tape block isn't the most
straightforward
L656[15:29:06] <gigaherz> but in terms of
organization and such
L657[15:33:15] ***
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L658[15:34:44] <Tombenpotter> gigaherz: is
there a rundown somewhere on what this system does and doesn't
do?
L659[15:36:04] ***
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L660[15:39:04] <Ordinastie_> Prospector,
there is a mod like that already
L661[15:39:16]
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L662[15:39:17] <Prospector> what
mod?
L664[15:39:41] <Tombenpotter> Prospector:
that you? :D
L665[15:39:56] <AtomicStryker> yo. those
of you that use eclipse: are you using a decompiler plugin? and
does that plugin support the searching of references?
L666[15:41:05] <Tombenpotter> Also, do you
guys know what happened to ChunkCoordIntPair?
L667[15:42:13] <AtomicStryker> was
probably refactored into the same format blockcoord is using
L668[15:42:18] <AtomicStryker> look at the
hierarchy of that
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L670[15:45:04] <Tombenpotter> Ha,
ChunkPos
L671[15:47:02] <gigaherz> AtomicStryker:
why would you need a decompiler plugin?
L672[15:47:14] <gigaherz> I'm not using
Eclipse, though
L673[15:47:25] <AtomicStryker> yes cuz
intellij has the fernflower built in now
L674[15:47:28] <AtomicStryker> eclipse
does not
L675[15:47:34] <gigaherz> but I mean
L676[15:47:55] <AtomicStryker> im doing a
lot of reverse engineering and bug fixing
L677[15:47:59] <gigaherz> it's not needed?
unless you have dependencies without source attaching
L678[15:48:03] <AtomicStryker> the ability
to search references in classes is
L679[15:48:09] <AtomicStryker> very
needed
L680[15:48:22] <AtomicStryker> i found a
download for the old jd-eclipse
L681[15:48:25] <AtomicStryker> that
works
L682[15:48:27] <gigaherz> ah
L683[15:48:42] <AtomicStryker> there is
that new plugin that does ff, cfh and procyon
L684[15:48:42] <gigaherz> yeah if you are
working with jars without source available
L685[15:48:49] <AtomicStryker> but it
doesnt allow the searching of references
L686[15:48:50] <gigaherz> then nevermind
;p
L687[15:48:56] <AtomicStryker> if i wanted
to just look at the classes
L688[15:49:04] <AtomicStryker> i would
just use my handy batch decompilers
L689[15:49:27] <AtomicStryker> hell even
at work
L690[15:49:32] <AtomicStryker> we dont
have sources for everything
L691[15:49:41] <AtomicStryker> and as far
im aware all of that stuff comes from maven
L692[15:53:20]
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L693[15:54:23] <MrKickkiller> Uh, how do I
fix this? [22:53:58] [Client thread/ERROR] [FML]: Found a duplicate
mod JEI at
[C:\Users\Mathieu\.gradle\caches\modules-2\files-2.1\mezz.jei\jei_1.10.2\3.7.8.234\81399b459bb8947a27a55b721f2573a07ecb77dd\jei_1.10.2-3.7.8.234.jar,
C:\Users\Mathieu\.gradle\caches\minecraft\deobfedDeps\deobf\mezz\jei\jei_1.10.2\3.7.8.234\jei_1.10.2-3.7.8.234.jar]
L694[15:54:41] <MrKickkiller> Tried
deleting the directories themselves, no effect.
L695[15:54:46] <AtomicStryker> fix yo
build path
L696[15:54:49] <AtomicStryker> remove one
of those
L697[15:56:15] <gigaherz> MrKickkiller:
you could try running a "gradle cleanCache", but it will
wipe ALL the data from the caches, so you'll have to
setupDecompWorkspace all over again
L698[15:56:34] <gigaherz> and I don't even
know that it will make a difference
L699[15:56:51] <gigaherz> MrKickkiller:
can you show your build.gradle?
L701[15:57:20] <gigaherz> yeah
L702[15:57:21] <gigaherz> that's why
L703[15:57:27] <gigaherz> deobfCompile is
conflicting with runtime
L704[15:57:36] <gigaherz> you may want
:api
L705[15:58:05] <MrKickkiller> Got it
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L710[16:04:40] <StormyMode> Gigaherz, I
had no idea what I was looking at earlier in your proxy folder. So
I started watching Pahimar's LetsModReboot.
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L712[16:07:07] <gigaherz> StormyMode: heh,
well understanding what the proxies ARE, helps.
L713[16:07:43] <xEviLSpaWnx> How do i
change not enough wands to use RF instead of XP?
L714[16:07:54] <gigaherz> ask the
author?
L715[16:08:03] <StormyMode> gigaherz
XD
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L718[16:16:16] <IoP> or read configs
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L720[16:20:35] <xEviLSpaWnx> reading the
configs doesnt tell me how to do it O.o
L722[16:21:06] <Tombenpotter> So the
Template class doesn't save Tile Entities' contents
L723[16:21:31] <StormyMode> Literally
deleted all my code. Started from scratch. Literally got the modid,
name, version in my main class setup that's it. Crash?
L724[16:22:09] <SkySom> Looks like
something may be the issue with your gradle setup
L725[16:22:19] <StormyMode> Awwh man
:/
L726[16:22:39] <StormyMode> Should I just
start gradle from scratch?
L727[16:24:49] <SkySom> I'd just rerun
gradle idea and see if that helps
L728[16:25:18] <amadornes> ^
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L730[16:31:02] <Tombenpotter> Do you guys
know where the template handler instance for MC is located?
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L736[16:52:04] <gigaherz> StormyMode:
sorry I was elsewhere
L737[16:52:11] <gigaherz> IDEA 2016?
L738[16:52:24] <gigaherz> go to the run
configurations editor
L739[16:52:34] <gigaherz> and in the
Modules dropdown for "Minecraft Client" and
"Minecraft Server"
L740[16:52:37] <gigaherz> choose the one
ending in _main
L741[16:52:41] <gigaherz> rather than the
default one
L742[16:52:43] <StormyMode> gigaherz
Wait
L743[16:52:49] <gigaherz> it's a known
issue with FG and IDEA 20165
L744[16:52:51] <gigaherz> -5
L745[16:53:06] <StormyMode> gigaherz Just
deleted it. And did it from scratch. I figured out what I did
wrong. I'm ashamed.
L746[16:53:37] <StormyMode> gigaherz -
Didn't do the run configurations. But now it's all installed
correctly XD
L747[16:53:57] <StormyMode> That's what I
get for disappearing from coding mods since 1.5.2..
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L751[17:05:01] <Ordinastie_> lol, someone
translated MalisisDoors into Esperanto ><
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L753[17:05:08] <gigaherz> wat
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L756[17:11:02] <gigaherz> CURSE IS DOWN,
PANIC!
L757[17:11:26] <gigaherz>
curseforge*
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L782[18:18:34] <xEviLSpaWnx> Did RFTools
dimension get merged with RFTools at some point
L783[18:18:48] <gigaherz> it uised to be
merged, but it was split
L784[18:18:50] <gigaherz> so far as I
know?
L785[18:19:18] <williewillus> ^
L786[18:19:22] <williewillus> it was split
in 1.8+
L787[18:19:25] <xEviLSpaWnx> Ah i just
disabled dimensions mod but yet the portal is still in game
O.o
L788[18:19:26] <gigaherz> -i
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L795[19:03:52] <Morden> ForgeGradle
question. I'm working on an old mod for 1.7.10. Can I update it to
use ForgeGradle2.2?
L796[19:04:18] <Morden> Sry, just saw the
note about the forgegradle chan...
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L798[19:05:09] <gigaherz> I don't think
1.7.10 works with fg-2.x
L799[19:05:19] <gigaherz> but yeah the fg
channel will know best
L800[19:07:04] <Morden> thx.
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L809[19:33:14] <williewillus> !gm
func_176208_a
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L821[20:09:40] <_44trent3> so this is
probably a dumb question; but is there a way i could use forge
1.7.10 and 1.10 without having to keep taking out and putting in
mods from the mods folder?
L822[20:10:12] <_44trent3> with the
vanilla launcher
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L824[20:13:39] <Abastro> Use subfolders
named 1.7.10 and 1.10 for each
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L826[20:18:50] <williewillus> use a
different launcher profile for each*
L827[20:19:00] <williewillus> or use
multimc and have differnet instances
L828[20:19:02] <williewillus> same
idea
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L869[22:51:10] <mrkirby153> What's always
interested me was how volatile the forge api is (Well, not the
forge api itself, but the minecraft api)
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L872[22:59:04] <masa> there is no
minecraft api, so, yes
L873[23:01:13] <masa> we are smly working
with the internals of mc so no wonder if they keep changing
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