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L32[01:59:29] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20160729 mappings to Forge Maven.
L33[01:59:32] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20160729-1.10.2.zip (mappings = "snapshot_20160729" in build.gradle).
L34[01:59:43] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L55[02:53:55] <shredder8910> Anyone have any idea on why this is happening? :http://prntscr.com/byyiw2
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L57[02:54:55] <AEnterprise> cause of forgegraddle
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L59[02:55:52] <AEnterprise> that block of code is applied with forgegraddle iirc (no expert on it so might be wrong here) but cause that isn't core gradle intelliJ doesn't know about it
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L63[03:03:15] <BordListian> will i be driven to suicide if i try to add a new type of piston or can i just lift a whole bunch of code from vanilla?
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L69[03:09:18] <shredder8910> Hmm, any way to let Idea know about ForgeGradle?
L70[03:09:35] <shredder8910> It works fine I just don't like stuff not working fully
L71[03:09:44] <AEnterprise> no idea, does it have to know? not like it crashes anything
L72[03:11:27] <shredder8910> Nah, just me being pedantic
L73[03:12:00] <AEnterprise> if there is a way it's probably not an easy one and more time consuming then it's worth
L74[03:13:28] <shredder8910> Yeah probably haha... Still can't get my mcmod.info to work correctly with the run configurations
L75[03:13:38] <AEnterprise> what do you mean?
L76[03:14:10] <BordListian> hm can i rig up a TESR to render two block models or something?
L77[03:14:24] <shredder8910> the mcmod.info just doesn't get found
L78[03:14:59] <AEnterprise> BordListian: you should be able to yes, try looking into using the fast version though
L79[03:15:18] <BordListian> ?
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L81[03:15:22] <AEnterprise> where is the file located? and do the textures work?
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L83[03:15:46] <AEnterprise> just have the TESR call render functions for the 2 models
L84[03:15:58] <BordListian> I see
L85[03:16:27] <AEnterprise> but there is also a fast version that's better on the TPS, not suited for all usecases but worth checking
L86[03:16:52] <shredder8910> Textures work fine
L87[03:16:59] <shredder8910> And the file is in resources/mcmod.info
L88[03:17:33] <AEnterprise> guessing you checked the file is valid? no stray ',' or brackets?
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L90[03:19:35] <shredder8910> Yeah it's fine
L91[03:20:22] <shredder8910> Okay i lied
L92[03:20:24] <shredder8910> it was fine before
L93[03:20:26] <shredder8910> but not anymore lmao
L94[03:20:36] <shredder8910> hoping it works now
L95[03:25:11] <shredder8910> Nope
L96[03:25:31] <shredder8910> it copies fine to the .jar and it's in /build/resources/main/
L97[03:25:52] <AEnterprise> no error in the modid?
L98[03:27:19] <shredder8910> OH maybe that's it. I did recently change it to lowercase
L99[03:28:08] <AEnterprise> make sure to do remapping then unless it's a completely new mod that hasn't been released yet
L100[03:28:18] <shredder8910> it is new
L101[03:28:28] <AEnterprise> alright, just making sure
L102[03:28:41] <shredder8910> Okay it's partially working now
L103[03:28:42] <shredder8910> http://prntscr.com/byyxqe
L104[03:28:54] <AEnterprise> no that's fully working
L105[03:29:01] <shredder8910> Okay cool
L106[03:29:24] <AEnterprise> those things get replaced when you compile the mod by gradle if that's the things in your build.gradle file
L107[03:29:38] <shredder8910> Can i make a gradle task or something that run beforehand in order to fix those
L108[03:30:09] <AEnterprise> nope, when you run in dev it doesn't even touch gradle
L109[03:30:36] <shredder8910> Couldn't I add it in here? http://prntscr.com/byyyg8
L110[03:31:14] <AEnterprise> maybe but i don't think so, you added that 'gradle build' to it yourself?
L111[03:31:26] <AEnterprise> cause that shouldn't be there
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L113[03:35:03] <shredder8910> yeah i did
L114[03:35:27] <AEnterprise> shouldn't be there, it only delays your launch
L115[03:35:43] <shredder8910> yeah I know, just was testing
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L136[04:53:42] <sham1> o/
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L140[05:01:52] <Naiten> hi sham1
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L145[05:05:04] <SaibaX> So I fixed my issues for the most part but I am curious if anyone might be able to figure out what is going on here http://pastebin.com/LyG5iLX9
L146[05:05:33] <SaibaX> im currently ingame and playing while watching the log update with these errors
L147[05:06:35] <gigaherz|work> "Caused by"?
L148[05:07:19] <gigaherz|work> I mean, you should probably paste the whole exception, not just one bit ;P
L149[05:07:34] <gigaherz|work> either way
L150[05:07:38] <gigaherz|work> it's an issue with an entity
L151[05:07:40] <SaibaX> sorry haha gimmi a sec ill grab it, its updating rapidly as i move about ingame
L152[05:07:42] <gigaherz|work> notice EntitySpawnHandler
L153[05:07:59] <gigaherz|work> which is trying to use reflection (Constructor.newInstance)
L154[05:08:10] <gigaherz|work> it means some entity does not have the right constructor
L155[05:08:23] <gigaherz|work> and that causes the spawning system to crash
L156[05:08:24] <gigaherz|work> repeatedly.
L157[05:08:33] <gigaherz|work> (every time it tries to spawn one)
L158[05:08:56] <SaibaX> so it would be safe to say that its most likely a mob?
L159[05:09:52] <gigaherz|work> an entity. there's non-mob entities too
L160[05:10:07] <SaibaX> hmm
L161[05:10:35] <SaibaX> well, are there any known incompatabilities between jurassicraft and lycanitesmobs?
L162[05:10:43] <gigaherz|work> no idea
L163[05:10:53] <SaibaX> figured id toss that out there
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L165[05:12:16] <SaibaX> ... I think I may have found it, Lycanitesmobs seems to be having a seizure, might be caused by biomes o' plenty
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L171[05:41:41] <SaibaX> -_-
L172[05:42:31] <SaibaX> heres the full pastebin you asked for. Thought I found the problem but it turns out I was wayyyyyyy off http://pastebin.com/E7jrnfc1
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L177[05:52:25] <SaibaX> gigaherz|work busy?
L178[05:53:07] <gigaherz|work> a bit
L179[05:53:07] <gigaherz|work> but
L180[05:53:11] <gigaherz|work> Caused by: java.lang.NullPointerException
L181[05:53:11] <gigaherz|work> at net.minecraft.entity.ai.EntityAITasks.redirect$onAddEntityTask$0(SourceFile:151) ~[tr.class:?]
L182[05:53:31] <gigaherz|work> ...
L183[05:53:31] <gigaherz|work> at lycanite.lycanitesmobs.junglemobs.entity.EntityUvaraptor.<init>
L184[05:53:51] <gigaherz|work> it's crashing when trying to construct the AI for an Uvaraptor
L185[05:54:08] <SaibaX> any idea of how to fix that? Or to find the cause of the crash?
L186[05:54:23] <gigaherz|work> well you'd have to look around the code and such
L187[05:54:34] <gigaherz|work> may be best to report the crash to the author of lycanitesmobs
L188[05:54:48] <SaibaX> damn
L189[05:55:39] <SaibaX> im sitting in his Discord right now but noones there, I guess ill just shoot him an email. Thanks for translating that to me. Ive never been great at deciphering java logs
L190[05:55:54] <gigaherz|work> np
L191[05:59:13] <Wuppy> welp.... I was gonna go into the city for a beer or 2, in the end we stayed from 4PM to 3AM xD
L192[05:59:25] <Wuppy> even had some custom coktails made xD
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L194[06:05:08] <hch12907> setTranslucent() is private... really?
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L197[06:10:09] <RANKSHANK> In what class?
L198[06:10:25] <hch12907> Material
L199[06:11:29] <sham1> You can reflect into it
L200[06:13:15] <hch12907> what is setAdventureModeExempt()?
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L202[06:13:29] <gigaherz|work> means people can breka it evne in adventure mode
L203[06:14:13] <hch12907> its documentation... is interesting
L204[06:14:40] <hch12907> it directs you to isAdventureModeExempt
L205[06:14:52] <hch12907> and there is no documentation for isAdventureModeExempt
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L208[06:19:50] <sham1> the name is self documenting
L209[06:20:59] <capitalthree> lol not really
L210[06:21:36] <xEviLSpaWnx> Can someone take a look at this pls? .... http://pastebin.com/2Nh6Qxdm
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L213[06:33:44] <BordListian> the name is self documenting if you're aware of all of mojang's silly game mechanics
L214[06:33:54] <BordListian> poot
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L217[06:34:53] <hch12907> what is the difference between PASS and SUCCESS in EnumActionResult?
L218[06:35:33] <gigaherz|work> SUCCESS means the item was used and it shouldn't try with the offhand
L219[06:35:46] <gigaherz|work> PASS means the item didn't want to be used, so it should try the offhand
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L222[06:36:35] <hch12907> i see..
L223[06:36:44] <gigaherz|work> so
L224[06:36:54] <gigaherz|work> if your item has a rightclick use, then return SUCCESS
L225[06:36:56] <gigaherz|work> if not, return PASS
L226[06:37:04] <gigaherz|work> if it has an use, but you couldn't activate it, return FAIL
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L229[06:39:12] <hch12907> the update to 1.9 is going rather smoothly
L230[06:39:20] <hch12907> then @Deprecated came
L231[06:39:26] <gigaherz|work> heh
L232[06:39:33] <gigaherz|work> just put @Deprecated on your overrides
L233[06:39:49] <gigaherz|work> it means "don't call this from outside Block/Item"!
L234[06:39:59] <gigaherz|work> it means "don't call this from outside Block/Item!"*
L235[06:40:08] <hch12907> getCollisionBoundingBox is deprectaed
L236[06:40:16] <gigaherz|work> no it isn't
L237[06:40:18] <hch12907> getSelectedBoundingBox is deprecated
L238[06:40:20] <gigaherz|work> it's just "internal"
L239[06:40:29] <gigaherz|work> but since they didn't have some @Internal
L240[06:40:34] <hch12907> is this mojang's way of doing things?
L241[06:40:35] <gigaherz|work> they used @Deprecated
L242[06:40:37] <gigaherz|work> yes
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L244[06:40:45] <gigaherz|work> those annotations are in the vanilla jar
L245[06:40:46] <hch12907> interesting
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L247[06:40:55] <gigaherz|work> basically
L248[06:41:04] <gigaherz|work> code outside the Block classes
L249[06:41:14] <gigaherz|work> should use IBlockState#get*BoundingBox
L250[06:41:31] <gigaherz|work> rather than .getBlock().get*BoundingBox
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L254[06:44:50] <primetoxinz> why does this just say "Your bed was missing or obstructed" and not set my spawn? https://gist.github.com/primetoxinz/efdf8c2e0e29026058502b76051291b1
L255[06:45:29] <AEnterprise> because there is no bed at that location
L256[06:45:43] <gigaherz|work> I guess it's using the bed system
L257[06:45:57] <gigaherz|work> rather than whatever happens when you use the commandblock to set the spawn
L258[06:45:59] <primetoxinz> but the boolean is force
L259[06:46:08] <primetoxinz> which is the same was what the command uses
L260[06:46:15] <primetoxinz> as*
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L262[06:46:40] <AEnterprise> are there blocks at that position?
L263[06:46:51] <primetoxinz> no, there shouldn't need to be
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L265[06:47:35] <primetoxinz> ./spawnpoint command can do it anywhere
L266[06:48:07] <hch12907> where did Block.soundTypeStone go?
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L268[06:48:17] <gigaherz|work> did you look at the spawnpoint command's implementation?
L269[06:48:35] <primetoxinz> yeah, only difference is it uses EntityPlayerMP, checking that now
L270[06:48:45] <gigaherz|work> (I'm at work so I can't check the code myself)
L271[06:48:53] <primetoxinz> hch12907, SoundType.STONE
L272[06:51:07] <hch12907> The method setStepSound(SoundType) is undefined
L273[06:51:08] <hch12907> wat
L274[06:51:32] <primetoxinz> setSoundType
L275[06:51:41] <hch12907> protected
L276[06:51:50] <hch12907> why is it protected though?
L277[06:51:53] <primetoxinz> yeah, you have to do it in the block
L278[06:52:03] <gigaherz|work> I believe the sounds come from the material now
L279[06:52:14] <gigaherz|work> so like, Materials.STONE would use step sound, break sound, etc
L280[06:52:20] <gigaherz|work> for stone
L281[06:52:23] <primetoxinz> doens't do that for me
L282[06:52:31] <primetoxinz> had to set it manually
L283[06:52:37] <gigaherz|work> in 1.9.4+?
L284[06:52:44] <primetoxinz> 1.10.2
L285[06:55:11] <gigaherz|work> ah I see, it works for vanilla because registerBlocks is inside Block
L286[06:55:35] <gigaherz|work> hch12907: make your own class that extends block, and make it public or a constructor arg
L287[06:55:52] <gigaherz|work> I have this
L288[06:55:53] <gigaherz|work> https://github.com/gigaherz/Survivalist/blob/master/src/main/java/gigaherz/survivalist/base/BlockRegistered.java
L289[06:56:03] <gigaherz|work> so if you have something similar, you could put the public access method there
L290[06:56:04] <Naiten> Can somebody help me out with 1.10.2 texturing IBakedModel? Here's my IBM class http://pastebin.com/JCr2NmnY I got the model, but it's completely black http://i.imgur.com/ey1M7ug.png
L291[06:56:18] <Naiten> please .-.
L292[06:56:18] <hch12907> yeah just did that
L293[06:57:11] <hch12907> now i am fearing that in the future many functions will change to protected
L294[06:57:22] <hch12907> especially the setters
L295[06:58:57] <hch12907> Caused by: java.lang.StackOverflowError
L296[06:58:57] <hch12907> at mod.name.blocks.Materials.setNoPushMobility(Materials.java:30)
L297[06:59:02] <hch12907> welp
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L301[07:03:49] <BordListian> if a chunk is loaded and nobody is around does a noteblock make a sound
L302[07:05:50] <gigaherz|work> nope
L303[07:05:55] <gigaherz|work> because the sound is played on the client
L304[07:06:00] <gigaherz|work> and there would be no client listeners on that chunk
L305[07:06:52] <gigaherz|work> the server logic would still run the playSound code, but there wouldn't be any listener to iterate through
L306[07:07:25] <BordListian> kwee
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L308[07:08:17] <hch12907> GameRegistry.register(block.setRegistryName(block.getRegistryName()))
L309[07:08:30] <hch12907> is the register() done this way?
L310[07:08:44] <gigaherz|work> that sounds wrong
L311[07:08:46] <BordListian> that seems redundant
L312[07:08:53] <gigaherz|work> either
L313[07:09:10] <gigaherz|work> GameRegistry.register(block.setRegistryName("block_name"))
L314[07:09:19] <gigaherz|work> or just GameRegistry.register(block) if you already set it before
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L325[07:24:04] <hch12907> i have overriden isFullyOpaque(), isFullBlock(), but the game doesn't seem to recognize that the block is transparent
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L328[07:26:47] <hch12907> nevermind, i have overrided wrong functions() :P
L329[07:27:38] <Necr0> getBlockLayer() is what you need
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L362[08:24:21] <Naiten> Can somebody help me out with 1.10.2 texturing IBakedModel, please? I got the model to render, but it's completely black. Can't texture it programmatically
L363[08:26:11] <AnarchySage> http://pastebin.com/CUTmsm1f Anyone know why i am getting that error with 1.10.2 of forge
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L374[08:41:27] <masa> did you run the installer first? maybe some of the required libs changed?
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L382[08:57:56] <_p0ison> Anyone know what the replacements for sendQueue/addToSendQueue are in the latest version of Minecraft?
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L428[10:58:06] <AnarchySage> http://pastebin.com/CUTmsm1f Anyone know why i am getting that error with 1.10.2 of forge
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L430[10:59:20] <Garfield> I am now the ultimate lasagna lover
L431[11:00:00] <diesieben07> AnarchySage, how exactly did you setup the server?
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L435[11:04:25] <AnarchySage> I downloaded a premade modpack, the universal jar to forge version forge-1.10.2-12.18.1.2037-universal.jar, copyed the config/mods to server, and the forge jar
L436[11:05:12] <diesieben07> use the installer to install forge
L437[11:05:27] <AnarchySage> alright
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L442[11:12:48] <AnarchySage> diesieben07: using the installer it now says its missing 1 or more libraries and i uploaded the entire libraries file from the server install
L443[11:13:04] <diesieben07> what exactly does it say?
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L445[11:14:25] <AnarchySage> http://pastebin.com/VP1anxhX
L446[11:15:38] <diesieben07> that is very strange.
L447[11:16:21] <AnarchySage> lol
L448[11:16:28] <AnarchySage> ill try a diff forge version
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L451[11:24:13] <sham1> o/
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L453[11:28:38] <AnarchySage> diesieben07: 2011 boots
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L456[11:35:51] <diesieben07> AnarchySage, well, I don't know what you are doing, but I just tried 2037 (installer, choose "Install server", run the universal jar) and it boots up just fine
L457[11:35:54] <diesieben07> so you are doing something wrong.
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L471[12:07:15] <thecodewarrior> To avoid XY issues: I have a library mod that uses an access transformer, when I launch the mod that uses the library (library is added to mod's classpath) it complains because the field is still private.
L472[12:07:50] <thecodewarrior> How would I apply the library's access transformer to the dependent mod's environment?
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L477[12:20:21] <sham1> One does not simply avoid XY questions
L478[12:22:41] <thecodewarrior> You're right. I think I should just use reflection. It isn't accessed very often.
L479[12:23:11] <AnarchySage> diesieben07: lol, i dunno either
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L487[12:46:43] <Keridos> question, for a block on my client in both 1.7.10 and later version I need to calculate the bounding box based on blockstates /nbt data from a tile entity in 1.7.10, but on placing the block the bounding box takes a few seconds to appear on my client
L488[12:46:53] <Keridos> how can I fix that?
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L491[13:00:59] <diesieben07> Keridos, well, how are you syncing the data?
L492[13:01:08] <Keridos> per message
L493[13:01:27] <diesieben07> show the code
L494[13:01:32] <Keridos> on 1.7.10 getDescriptionpacket is linked to a simpleimple message
L495[13:03:31] <Keridos> diesieben07: the message: https://github.com/Keridos/FloodLights/blob/1.7.10/src/main/java/de/keridos/floodlights/core/network/message/MessageTileEntityFL.java
L496[13:03:50] <Keridos> this is the block: https://github.com/Keridos/FloodLights/blob/1.7.10/src/main/java/de/keridos/floodlights/block/BlockSmallElectricFloodlight.java
L497[13:05:38] <diesieben07> first of all, do not interact with FMLClientHandler or FMLServerHandler directly, ever
L498[13:06:04] <Keridos> ah ok, how do i get the world them?
L499[13:06:18] <diesieben07> You need a method in your proxy
L500[13:06:27] <diesieben07> for some reason this method has no proxied method in FMLCommonHandler
L501[13:06:44] <diesieben07> FML[Server|Client]Handler is basically FML's SidedPRoxy
L502[13:07:01] <diesieben07> where are you sending that message?
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L504[13:07:25] <Keridos> https://github.com/Keridos/FloodLights/blob/1.7.10/src/main/java/de/keridos/floodlights/tileentity/TileEntityFL.java
L505[13:08:19] <diesieben07> well, you are calling markBlockForUpdate (i.e. "send the descr. packet now!") only in setColor
L506[13:08:27] <diesieben07> i assume the BoundingBox is NOT based on color
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L508[13:08:41] <Keridos> diesieben07: even when doing in in blockAdded it does not work
L509[13:09:00] <diesieben07> well, blockAdded is not the right place to do it...
L510[13:09:12] <diesieben07> first, the description packet is sent initially when the chunk is sent
L511[13:09:21] <diesieben07> and then whenever markBlckForUpdate happens
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L513[13:11:17] <Keridos> where would I do that to properly update the entity once its placed?
L514[13:11:45] <diesieben07> you dont need to, placing it calls the descr packet to be sent
L515[13:12:01] <diesieben07> *causes
L516[13:12:16] <Keridos> still weird, every now and then the bounding box is not properly shown until I move my character away fromt he light and back
L517[13:13:04] <diesieben07> well, first its a bad idea to set the minmaxXYZ in getSelectedBoundingBox
L518[13:13:21] <Keridos> now back to the question, how can I add a method that gives back the world for the message in my proxy?
L519[13:13:38] <diesieben07> through your sided proxy
L520[13:13:51] <diesieben07> so that you can use Minecraft#theWorld
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L522[13:15:32] <Keridos> how can i access the sidedproxy from within the message?
L523[13:15:40] <diesieben07> MyMod.proxy
L524[13:15:51] <Keridos> does that automatically give back the correct proxy?
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L526[13:16:04] <diesieben07> thats what @SidedProxy does....
L527[13:17:55] <Keridos> diesieben07: how would I properly set a selection box then, if not via minmaxsyz
L528[13:17:56] <Keridos> ?
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L533[13:24:44] <Ordinastie_> Keridos, you have getSelectionBox for the higlight, getCollionBox for the collision and getRaytraceSomething for the raytrace
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L535[13:25:19] <Keridos> Ordinastie_: so i do have to implement my own raytracing function for it to always render correctly?
L536[13:25:38] <Ordinastie_> rayTracing has nothing to do with rendering
L537[13:25:57] <Keridos> eh sorry
L538[13:25:59] <Keridos> not rendering
L539[13:26:06] <Keridos> for the selection box
L540[13:26:24] <Keridos> sometimes when I place the block the selection box is not shown, only after some time or when I move a bit around
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L542[13:28:56] <gigaherz_j> wat
L543[13:29:01] <gigaherz_j> why did the MBP wake up
L544[13:29:02] <Ordinastie_> override the 3 methods I told you, that should work
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L546[13:29:24] <Keridos> Ordinastie_: what would I need to write within the collision raytrace stuff?
L547[13:30:35] <Ordinastie_> I don't remember exactly how it's done for 1.7.10
L548[13:30:37] <Ordinastie_> you should update
L549[13:30:47] <Keridos> oh the mod is updated
L550[13:30:54] <Keridos> i just want to fix that bug in 1.7.10 too
L551[13:31:06] <Ordinastie_> look at the other blocks
L552[13:31:13] <Ordinastie_> like stairs
L553[13:32:32] <Keridos> wow that is hard to read
L554[13:32:51] <Keridos> so much obfuscated fields, at least 3 or 4 of them
L555[13:35:27] <diesieben07> sorry, food happened
L556[13:35:29] <Ordinastie_> look other blocks
L557[13:35:34] <diesieben07> and now movies :D
L558[13:35:35] <Ordinastie_> that override the method
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L569[14:02:17] <Keridos> diesieben07 and Ordinastie_ thanks a lot, now it all works :)
L570[14:03:29] *** gigaherz_j is now known as gigaherz
L571[14:07:59] <mort> hey, is there a way to make an item transparent with renderItem?
L572[14:09:02] <Ordinastie_> yes
L573[14:09:06] <gigaherz> I have this class that I use: https://github.com/gigaherz/ElementsOfPower/blob/1.9.4/src/main/java/gigaherz/elementsofpower/client/renderers/StackRenderingHelper.java
L574[14:09:13] <gigaherz> allows rendering an item with an arbitrary color
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L577[14:10:56] <mort> that seems to be made to render items in a GUI, would it work in the world too, with ItemCameraTransforms.TransformType.GROUND?
L578[14:12:11] <gigaherz> ofc
L579[14:12:36] <gigaherz> you'd just not use .GUI then ;P
L580[14:12:55] <gigaherz> and you wouldn't use .enableGUIStandardItemLighting
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L583[14:15:12] <mort> kay, I'll try using that code. Thanks
L584[14:16:10] <gigaherz> you could come up with a similar code yourself, if you want, it's basically based on the renderItem code, just adapted to have a color parameter
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L586[14:17:09] <mort> I see
L587[14:17:24] <gigaherz> although it's based on an older version
L588[14:17:37] <gigaherz> so maybe it won't work for all items as it is
L589[14:17:43] <gigaherz> maybe you shouldn't use my code lol
L590[14:18:02] <gigaherz> I donb't do the equivalent of getItemModelWithOverrides
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L593[14:20:10] <mort> alright, I'll just experiment a bit then
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L618[15:22:37] <Prospector> How can I provide redstone power without something like an adjacent block?
L619[15:23:37] <mort> provide redstone power from what to what?
L620[15:24:10] <Prospector> to a block in the world
L621[15:24:13] <gigaherz> Prospector: I'm not sure that's possible, given the design of redstone
L622[15:24:17] <Prospector> hmm
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L624[15:24:52] <Prospector> I was hoping to make an item that's able to provide redstone to the block you're looking at
L625[15:24:55] <gigaherz> the logic for a block receiving power, is to check if any of its neighbours is providing power
L626[15:25:04] <gigaherz> place an invisible temporary block
L627[15:25:07] <gigaherz> ;P
L628[15:25:14] <Prospector> that doesn't sound like a good idea lol
L629[15:25:18] <Tombenpotter> Someone confirm, 1.10 actually added a schematic system?
L630[15:25:20] <raoulvdberge> Is it possible to have a different max stack size in a container slot than in the player inventory?
L631[15:25:23] <gigaherz> better than nothing ;P
L632[15:25:30] <gigaherz> Tombenpotter: 1.9 did, 1.10 made it better
L633[15:25:36] <Tombenpotter> Alright
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L635[15:25:49] <Tombenpotter> Does it take tiles? That's literally all I want to know :P
L636[15:26:05] <StormyMode> Hello IRC o/
L637[15:26:05] <gigaherz> I never checked if it stores the contents of a TE
L638[15:26:24] <Tombenpotter> I know it does blocks and entities, but I can't seem to find TEs
L639[15:26:33] <gigaherz> maybe it doesn't
L640[15:26:45] <Tombenpotter> And does it work with mod blocksN
L641[15:26:47] <gigaherz> StormyMode: hello there
L642[15:26:47] <Tombenpotter> ?*
L643[15:26:58] <gigaherz> Tombenpotter: I don't see why it wouldn't
L644[15:27:03] <gigaherz> if it doesn't, post an issue on the forge tracker
L645[15:27:13] <gigaherz> it's something forge would want to do
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L647[15:27:21] <Tombenpotter> Dunno, thought they might've hardcoded stuff Mojang style
L648[15:27:38] <Tombenpotter> :P
L649[15:28:04] <StormyMode> So guys, I'm a scrub. Because I haven't coded a mod since 1.5.2. I've forgotten quite a lot. [Mental Issues here].
L650[15:28:05] <mort> I would read through the source code of things like the redstone block
L651[15:28:15] <gigaherz> StormyMode: welcome back, then
L652[15:28:31] <StormyMode> Would someone be able to assist me on basic proxy code? I've looked around on the internet and experimented myself. No luck.
L653[15:28:47] <gigaherz> StormyMode: https://github.com/gigaherz/PackingTape/tree/master/src/main/java/gigaherz/packingtape
L654[15:28:50] <gigaherz> this is how I do things
L655[15:29:01] <gigaherz> the implementation of the tape block isn't the most straightforward
L656[15:29:06] <gigaherz> but in terms of organization and such
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L658[15:34:44] <Tombenpotter> gigaherz: is there a rundown somewhere on what this system does and doesn't do?
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L660[15:39:04] <Ordinastie_> Prospector, there is a mod like that already
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L662[15:39:17] <Prospector> what mod?
L663[15:39:38] <Ordinastie_> http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2599581-malisisswitches-1-9-2-0-1-1-8-9-1-0-1-26-06-2016
L664[15:39:41] <Tombenpotter> Prospector: that you? :D
L665[15:39:56] <AtomicStryker> yo. those of you that use eclipse: are you using a decompiler plugin? and does that plugin support the searching of references?
L666[15:41:05] <Tombenpotter> Also, do you guys know what happened to ChunkCoordIntPair?
L667[15:42:13] <AtomicStryker> was probably refactored into the same format blockcoord is using
L668[15:42:18] <AtomicStryker> look at the hierarchy of that
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L670[15:45:04] <Tombenpotter> Ha, ChunkPos
L671[15:47:02] <gigaherz> AtomicStryker: why would you need a decompiler plugin?
L672[15:47:14] <gigaherz> I'm not using Eclipse, though
L673[15:47:25] <AtomicStryker> yes cuz intellij has the fernflower built in now
L674[15:47:28] <AtomicStryker> eclipse does not
L675[15:47:34] <gigaherz> but I mean
L676[15:47:55] <AtomicStryker> im doing a lot of reverse engineering and bug fixing
L677[15:47:59] <gigaherz> it's not needed? unless you have dependencies without source attaching
L678[15:48:03] <AtomicStryker> the ability to search references in classes is
L679[15:48:09] <AtomicStryker> very needed
L680[15:48:22] <AtomicStryker> i found a download for the old jd-eclipse
L681[15:48:25] <AtomicStryker> that works
L682[15:48:27] <gigaherz> ah
L683[15:48:42] <AtomicStryker> there is that new plugin that does ff, cfh and procyon
L684[15:48:42] <gigaherz> yeah if you are working with jars without source available
L685[15:48:49] <AtomicStryker> but it doesnt allow the searching of references
L686[15:48:50] <gigaherz> then nevermind ;p
L687[15:48:56] <AtomicStryker> if i wanted to just look at the classes
L688[15:49:04] <AtomicStryker> i would just use my handy batch decompilers
L689[15:49:27] <AtomicStryker> hell even at work
L690[15:49:32] <AtomicStryker> we dont have sources for everything
L691[15:49:41] <AtomicStryker> and as far im aware all of that stuff comes from maven
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L693[15:54:23] <MrKickkiller> Uh, how do I fix this? [22:53:58] [Client thread/ERROR] [FML]: Found a duplicate mod JEI at [C:\Users\Mathieu\.gradle\caches\modules-2\files-2.1\mezz.jei\jei_1.10.2\3.7.8.234\81399b459bb8947a27a55b721f2573a07ecb77dd\jei_1.10.2-3.7.8.234.jar, C:\Users\Mathieu\.gradle\caches\minecraft\deobfedDeps\deobf\mezz\jei\jei_1.10.2\3.7.8.234\jei_1.10.2-3.7.8.234.jar]
L694[15:54:41] <MrKickkiller> Tried deleting the directories themselves, no effect.
L695[15:54:46] <AtomicStryker> fix yo build path
L696[15:54:49] <AtomicStryker> remove one of those
L697[15:56:15] <gigaherz> MrKickkiller: you could try running a "gradle cleanCache", but it will wipe ALL the data from the caches, so you'll have to setupDecompWorkspace all over again
L698[15:56:34] <gigaherz> and I don't even know that it will make a difference
L699[15:56:51] <gigaherz> MrKickkiller: can you show your build.gradle?
L700[15:57:08] <MrKickkiller> https://github.com/MrKickkiller/RecipeTree/blob/master/build.gradle
L701[15:57:20] <gigaherz> yeah
L702[15:57:21] <gigaherz> that's why
L703[15:57:27] <gigaherz> deobfCompile is conflicting with runtime
L704[15:57:36] <gigaherz> you may want :api
L705[15:58:05] <MrKickkiller> Got it
L706[15:58:06] <gigaherz> https://github.com/gigaherz/Survivalist/blob/master/build.gradle#L45,L46
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L710[16:04:40] <StormyMode> Gigaherz, I had no idea what I was looking at earlier in your proxy folder. So I started watching Pahimar's LetsModReboot.
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L712[16:07:07] <gigaherz> StormyMode: heh, well understanding what the proxies ARE, helps.
L713[16:07:43] <xEviLSpaWnx> How do i change not enough wands to use RF instead of XP?
L714[16:07:54] <gigaherz> ask the author?
L715[16:08:03] <StormyMode> gigaherz XD
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L718[16:16:16] <IoP> or read configs
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L720[16:20:35] <xEviLSpaWnx> reading the configs doesnt tell me how to do it O.o
L721[16:20:57] <StormyMode> If anyone has the time to look at this. http://puu.sh/qj26a.png
L722[16:21:06] <Tombenpotter> So the Template class doesn't save Tile Entities' contents
L723[16:21:31] <StormyMode> Literally deleted all my code. Started from scratch. Literally got the modid, name, version in my main class setup that's it. Crash?
L724[16:22:09] <SkySom> Looks like something may be the issue with your gradle setup
L725[16:22:19] <StormyMode> Awwh man :/
L726[16:22:39] <StormyMode> Should I just start gradle from scratch?
L727[16:24:49] <SkySom> I'd just rerun gradle idea and see if that helps
L728[16:25:18] <amadornes> ^
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L730[16:31:02] <Tombenpotter> Do you guys know where the template handler instance for MC is located?
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L736[16:52:04] <gigaherz> StormyMode: sorry I was elsewhere
L737[16:52:11] <gigaherz> IDEA 2016?
L738[16:52:24] <gigaherz> go to the run configurations editor
L739[16:52:34] <gigaherz> and in the Modules dropdown for "Minecraft Client" and "Minecraft Server"
L740[16:52:37] <gigaherz> choose the one ending in _main
L741[16:52:41] <gigaherz> rather than the default one
L742[16:52:43] <StormyMode> gigaherz Wait
L743[16:52:49] <gigaherz> it's a known issue with FG and IDEA 20165
L744[16:52:51] <gigaherz> -5
L745[16:53:06] <StormyMode> gigaherz Just deleted it. And did it from scratch. I figured out what I did wrong. I'm ashamed.
L746[16:53:37] <StormyMode> gigaherz - Didn't do the run configurations. But now it's all installed correctly XD
L747[16:53:57] <StormyMode> That's what I get for disappearing from coding mods since 1.5.2..
L748[17:02:13] <xEviLSpaWnx> Hmm..... Wtf.... http://imgur.com/bpdG0cL
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L751[17:05:01] <Ordinastie_> lol, someone translated MalisisDoors into Esperanto ><
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L753[17:05:08] <gigaherz> wat
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L756[17:11:02] <gigaherz> CURSE IS DOWN, PANIC!
L757[17:11:26] <gigaherz> curseforge*
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L782[18:18:34] <xEviLSpaWnx> Did RFTools dimension get merged with RFTools at some point
L783[18:18:48] <gigaherz> it uised to be merged, but it was split
L784[18:18:50] <gigaherz> so far as I know?
L785[18:19:18] <williewillus> ^
L786[18:19:22] <williewillus> it was split in 1.8+
L787[18:19:25] <xEviLSpaWnx> Ah i just disabled dimensions mod but yet the portal is still in game O.o
L788[18:19:26] <gigaherz> -i
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L795[19:03:52] <Morden> ForgeGradle question. I'm working on an old mod for 1.7.10. Can I update it to use ForgeGradle2.2?
L796[19:04:18] <Morden> Sry, just saw the note about the forgegradle chan...
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L798[19:05:09] <gigaherz> I don't think 1.7.10 works with fg-2.x
L799[19:05:19] <gigaherz> but yeah the fg channel will know best
L800[19:07:04] <Morden> thx.
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L809[19:33:14] <williewillus> !gm func_176208_a
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L821[20:09:40] <_44trent3> so this is probably a dumb question; but is there a way i could use forge 1.7.10 and 1.10 without having to keep taking out and putting in mods from the mods folder?
L822[20:10:12] <_44trent3> with the vanilla launcher
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L824[20:13:39] <Abastro> Use subfolders named 1.7.10 and 1.10 for each
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L826[20:18:50] <williewillus> use a different launcher profile for each*
L827[20:19:00] <williewillus> or use multimc and have differnet instances
L828[20:19:02] <williewillus> same idea
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L848[21:33:29] <xEviLSpaWnx> Wtf .... Looks like some missing here... Storage drawers? .... http://imgur.com/a/j0os8
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L869[22:51:10] <mrkirby153> What's always interested me was how volatile the forge api is (Well, not the forge api itself, but the minecraft api)
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L872[22:59:04] <masa> there is no minecraft api, so, yes
L873[23:01:13] <masa> we are smly working with the internals of mc so no wonder if they keep changing
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L882[23:29:11] ⇨ Joins: Nitrodev (~Nitrodev@85-23-77-207.bb.dnainternet.fi)
L883[23:30:39] ⇦ Quits: Nitrodev (~Nitrodev@85-23-77-207.bb.dnainternet.fi) (Client Quit)
L884[23:30:53] ⇨ Joins: Nitrodev (~Nitrodev@85-23-77-207.bb.dnainternet.fi)
L885[23:38:10] ⇨ Joins: sokratis12GR (kiwiirc@62.221.158.165)
L886[23:49:11] ⇦ Quits: KnightMiner (~KnightMin@adsl-75-5-79-213.dsl.emhril.sbcglobal.net) (Quit: Leaving)
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