<<Prev Next>> Scroll to Bottom
Stuff goes here
L1[00:00:08] <Delenas> It wasn't.
L2[00:00:16] <mezz> how did it work?
L3[00:00:27] <Delenas> I had no way to get an instance of the providers on the client.
L4[00:00:38] <Delenas> So, it.. Didn't.
L5[00:00:41] <mezz> ok
L6[00:00:45] <mezz> so it was only working SSP?
L7[00:00:51] <Delenas> Somehow ot looked pike it worked, but it didn't.
L8[00:01:49] <mezz> I don't really like Object... extras
L9[00:02:00] <mezz> seems wrong for java
L10[00:02:08] <Delenas> Anyway. The gui provider base is nicer anyway now.
L11[00:02:17] <mezz> that's good
L12[00:03:07] <mezz> there is still EnumFacing.UP used here https://github.com/MinecraftForge/MinecraftForge/pull/3073/files#diff-61778f10c78934a9421d0fe42a3bf661R254
L13[00:03:30] <Delenas> It has an issue where if you pass extra data in serialize it may be harder for other mods to work, but I haven't tested super deeply.
L14[00:04:29] <Delenas> If all you use this for is internal, it's fantastic. If all you do is extend the impls provided to add guis, it works fine.
L15[00:05:03] <mezz> I think if it is becoming specialized and internal it should move away from capabilities
L16[00:05:56] <Delenas> But other mods may have an issue where they pass params wrong and they don't get what's expected. (I'm talking between mods here) - But if they just grab a cap, the provider should be returning things correctly anyway.
L17[00:06:02] ⇨ Joins: Hunterz (~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a)
L18[00:06:32] *** TTFTCUTS is now known as TTFT|Away
L19[00:07:37] <Delenas> Example scenario from my mod being a GuiProvider on a tile needing the hit area of the block. That's passed as a param in extras.
L20[00:08:04] <mezz> I see how it is used but it makes the capability not that useful
L21[00:08:18] <Delenas> Other mods accessing the gui may not know to pass that side and vector.
L22[00:08:27] <mezz> the use-case for being being a capability wasn't that strong in the first place
L23[00:08:51] <mezz> either it has to be clearly used as a capability or it shouldn't be one imo
L24[00:09:00] <Delenas> No, the usecase here is internal, to easily supply additional data to the packet.
L25[00:09:28] <mezz> that's not what I see
L26[00:10:05] <mezz> for instance here https://github.com/MinecraftForge/MinecraftForge/pull/3073/files#diff-61778f10c78934a9421d0fe42a3bf661R125
L27[00:10:15] <mezz> nobody else will know to open it with a hand param
L28[00:10:22] <mezz> it is internal
L29[00:10:33] <mezz> there is no point in it being a capability
L30[00:11:28] <mezz> if you have to special-case for each one then it is not a universal interface
L31[00:11:45] <Delenas> Then I'll remove the capability stuff.
L32[00:12:01] <mezz> I think that makes the most sense yeah
L33[00:12:03] <Delenas> The internal packet handling works pretty nicely. The caps were a bonus.
L34[00:12:41] <mezz> I think it was a solid attempt but I think you found that in practice it's not as useful as imagined
L35[00:13:08] <Delenas> I tried *shrug*
L36[00:13:35] <Delenas> At least we can point to this and have an easy time saying "it doesn't work"
L37[00:13:56] <mezz> yeah
L38[00:14:19] <Delenas> However. I do now want to change EnumFacing in ICapProvider to RayTraceResult
L39[00:14:53] <Delenas> I feel it'd work better for multiparts, tiles, and entities.
L40[00:15:09] <mezz> it would but it would be more complicated for blocks that don't need it (most)
L41[00:15:12] <panda_2134> hi everyone
L42[00:15:24] <Delenas> Truuue.
L43[00:15:30] <mezz> is there a way to make the serialization more customizable, like a serialization plugin object?
L44[00:15:46] <panda_2134> i'm working on a ic2 energy generator,but it is not working
L45[00:15:50] ⇦ Quits: Brokkoli (~Brokkoli@p5B23C8B2.dip0.t-ipconnect.de) (Quit: Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen und das T�ten angemessen wirkt. (George Orwell))
L46[00:16:00] <Delenas> Well, probably.
L47[00:16:06] <mezz> panda_2134, see Forestry's TileEuGenerator
L48[00:16:15] <panda_2134> well...
L49[00:16:29] <Delenas> I could enforce a size and structure by adding another method.
L50[00:16:53] <Delenas> To say it needs, say, a hand and a side.
L51[00:16:56] <panda_2134> when i placed it ,it was working,but after i entered another dimension and went back,it is broken
L52[00:17:21] <mezz> Delenas, what about something like Minecraft's DataSerializer system?
L53[00:17:28] <panda_2134> then i reload the world,and it works again
L54[00:17:38] <Delenas> DataSerializer?
L55[00:17:44] <Delenas> When did that become a thjng
L56[00:17:44] <panda_2134> code:https://github.com/panda2134/CompactLavaGenerator/blob/59a493ffc3a150e95314a6d0ddec3f90ad592301/src/main/java/panda2134/CLG/tileentity/TileEntityEnergyHatch.java#L121-L121
L57[00:17:51] <mezz> Delenas, very recently
L58[00:18:11] <mezz> panda_2134, go look at my working implementation and compare
L59[00:18:19] <Delenas> Fff. It's 1am, I can't be researching at this hour!
L60[00:18:30] <mezz> well, there is time later heh
L61[00:18:44] <Delenas> But ideaaaas
L62[00:19:02] <mezz> basically you register small DataSerializer objects that only read and write data to a buffer
L63[00:19:14] <mezz> and build around those
L64[00:19:25] <mezz> dunno, just throwing ideas around
L65[00:20:04] * MoxieGrrl throws Idea at mezz
L66[00:20:08] <Delenas> Also
L67[00:20:17] <Delenas> Am I even doing the registry right?
L68[00:21:53] <mezz> well, does it work with separate client and server?
L69[00:22:26] <Delenas> Pretty sure, yeah.
L70[00:22:35] <mezz> yes?
L71[00:22:39] ⇦ Quits: electrolitic (~electroli@104-184-56-125.lightspeed.cicril.sbcglobal.net) (Read error: Connection reset by peer)
L72[00:22:59] <Tazz> woah why is intellij not displaying .obj files
L73[00:23:05] <mezz> I mean it should break very swiftly if it's incorrect
L74[00:24:06] <killjoy> !gm 188364
L75[00:26:33] <panda_2134> ok...thanks
L76[00:27:26] <mezz> https://github.com/ForestryMC/ForestryMC/blob/mc-1.10/src/main/java/forestry/energy/tiles/TileEuGenerator.java
L77[00:27:43] <killjoy> What's the policy on license boilerplate?
L78[00:28:10] <mezz> in what context?
L79[00:28:15] <killjoy> new files in a PR
L80[00:30:31] <mezz> it's often missing and overlooked, not sure
L81[00:30:50] <mezz> probably good to include it
L82[00:30:51] <killjoy> then I won't mention anything
L83[00:31:05] <mezz> ok
L84[00:31:07] <killjoy> I'm looking at #3076
L85[00:31:42] <mezz> yeah don't bother. everyone's signing a CLA at this point and it can be auto-applied if it's necessary
L86[00:32:51] <mezz> they do need to fix their git merge though, it's including unrelated commits
L87[00:33:25] <killjoy> gotta get some gitfu in there
L88[00:34:13] <mezz> git rebase -i origin/1.10.x
L89[00:34:24] <killjoy> I am aware
L90[00:34:24] <mezz> and delete the commit lines that aren't yours
L91[00:34:26] <mezz> ok
L92[00:34:47] <killjoy> it's not mine, so I won't mess with it.
L93[00:37:00] <killjoy> I'm looking at it because I need to keep an eye on that class in order to maintain full compatibility
L94[00:37:13] <killjoy> the layerarmorbase
L95[00:37:30] <mezz> full compatibility with what?
L96[00:38:35] <killjoy> I rewrote the armor layer for some reason
L97[00:39:10] <mezz> asm?
L98[00:39:15] <killjoy> no, just reimplemented
L99[00:39:19] <mezz> ok
L100[00:40:30] <killjoy> If I remember, it is because I change the textures of the armor or something.
L101[00:40:56] ⇨ Joins: Cooler (~CoolerExt@117.204.117.233)
L102[00:41:00] ⇦ Quits: Cooler (~CoolerExt@117.204.117.233) (Remote host closed the connection)
L103[00:41:05] <killjoy> This I think. https://git.io/vKZma
L104[00:42:33] <mezz> lol for some reason I didn't expect to be linked to a my little pony mod
L105[00:43:20] ⇨ Joins: killjoy1 (~killjoy@cpe-2606-A000-1118-C151-D1E8-D3A6-2454-AD36.dyn6.twc.com)
L106[00:44:32] ⇨ Joins: Cooler (~CoolerExt@117.204.117.233)
L107[00:45:39] ⇦ Quits: killjoy (~killjoy@cpe-2606-A000-1118-C151-FC7A-3ED0-8416-B12B.dyn6.twc.com) (Ping timeout: 192 seconds)
L108[00:51:40] ⇦ Quits: Cooler (~CoolerExt@117.204.117.233) (Ping timeout: 190 seconds)
L109[00:51:46] ⇨ Joins: CoolerExtreme (~CoolerExt@117.204.117.233)
L110[00:53:30] ⇨ Joins: RANKSHANK (~Michael@ppp121-44-11-113.lns20.syd4.internode.on.net)
L111[00:54:58] ⇦ Quits: sinkillerj (~sinkiller@nc-67-232-14-224.dhcp.embarqhsd.net) (Quit: またね)
L112[00:55:23] *** mrkirby153 is now known as kirby|gone
L113[00:56:03] ⇦ Quits: blood_ (unknown@ool-4574115b.dyn.optonline.net) ()
L114[00:57:35] ⇦ Quits: killjoy1 (~killjoy@cpe-2606-A000-1118-C151-D1E8-D3A6-2454-AD36.dyn6.twc.com) (Quit: Leaving)
L115[00:59:22] ⇨ Joins: Jezza (~Jezza@bps-gw.hrz.tu-chemnitz.de)
L116[01:01:13] ⇨ Joins: Cooler (~CoolerExt@117.204.117.233)
L117[01:02:05] ⇦ Quits: CoolerExtreme (~CoolerExt@117.204.117.233) (Ping timeout: 186 seconds)
L118[01:15:56] ⇨ Joins: KGS (~KGS@h-155-4-135-249.na.cust.bahnhof.se)
L119[01:27:28] ⇨ Joins: abab9579 (~abab9579@112.166.128.227)
L120[01:29:00] ⇦ Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 190 seconds)
L121[01:31:26] ⇨ Joins: bilde2910 (bilde2910@51.174.170.178)
L122[01:40:39] ⇦ Quits: KGS (~KGS@h-155-4-135-249.na.cust.bahnhof.se) (Ping timeout: 198 seconds)
L123[01:44:28] ⇦ Quits: Cooler (~CoolerExt@117.204.117.233) (Quit: Leaving)
L124[01:44:35] ⇦ Quits: Drullkus (~Dru11kus@2601:646:8301:ead3:8c3c:cba0:bb23:fa2d) ()
L125[01:46:55] <FusionLord> what is the line for a block default transform?
L126[01:48:26] <FusionLord> "transform": "forge:default-block" ?
L127[01:48:38] <TehNut> yes
L128[01:49:16] <Wuppy> holy crap someone is organizing a pokemon go pub crawl next weeek x D
L129[01:50:11] <Tazz> XD
L130[01:51:00] *** kroeser|away is now known as kroeser
L131[01:51:17] *** minecreatr is now known as Mine|dreamland
L132[01:51:28] <Wuppy> I can't be there though, going on a vacation :D
L133[01:51:46] ⇨ Joins: Cooler (~CoolerExt@117.204.117.233)
L134[01:52:43] *** Darkhax is now known as Darkhax_AFK
L135[01:56:11] <Wuppy> holy shit xD http://kotaku.com/when-over-2000-people-turn-up-to-play-pokemon-go-1783425980
L136[01:59:34] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20160711 mappings to Forge Maven.
L137[01:59:38] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20160711-1.10.2.zip (mappings = "snapshot_20160711" in build.gradle).
L138[01:59:48] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L139[02:04:32] <sham1> >Kotaku
L140[02:04:42] <mezz> >$current_year
L141[02:05:02] <sham1> Kotaku is worse than pointing out the current year
L142[02:05:34] <mezz> I'm just adding onto yours, Kotaku in current year is worst of all
L143[02:05:38] ⇦ Quits: Cooler (~CoolerExt@117.204.117.233) (Quit: Leaving)
L144[02:05:55] ⇨ Joins: Drullkus (~Dru11kus@c-67-180-188-243.hsd1.ca.comcast.net)
L145[02:06:48] <Wuppy> I just randomly found it on Facebook :P
L146[02:07:41] *** kroeser is now known as kroeser|away
L147[02:07:45] <mezz> probably nothing wrong with the article really, just don't want to support kotaku at all
L148[02:12:59] *** AEnterpriseAFK is now known as AEnterprise
L149[02:24:07] ⇨ Joins: Meow-J (uid69628@id-69628.highgate.irccloud.com)
L150[02:39:12] ⇦ Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 186 seconds)
L151[02:42:42] *** Darkhax_AFK is now known as Darkhax
L152[02:43:17] ⇦ Quits: rebecca_ (~rebecca@209.95.50.47) (Ping timeout: 186 seconds)
L153[02:45:49] <LexManos> !gm func_110986_a
L154[02:46:02] <LexManos> !gm 110987
L155[02:46:39] <LexManos> !gm World.getBlockState
L156[02:49:35] <RANKSHANK> hey lex what are the odds of forge including batched GuiContainer ItemStack drawing if the patch was written?
L157[02:52:01] <tterrag> batching item renders is not simple
L158[02:52:03] <tterrag> just ask mezz
L159[02:54:09] <RANKSHANK> yeah the GuiContainer is noodlesoup as is :P but the payoff seems like it'd be pretty decent
L160[02:54:48] <sham1> What would the patch be about
L161[02:55:47] <sham1> What would be patched
L162[02:56:53] <RANKSHANK> creating an alternate draw method that's run that doesn't flip the state twice for each item with an effect. If I were to write it it'd be patched like my ItemOverlay PR where it'd be shipped off to a forge contained method instead of running the vanilla one
L163[02:57:01] ⇨ Joins: Noppes (~Noppes@ip56530f2e.direct-adsl.nl)
L164[02:58:37] *** kroeser|away is now known as kroeser
L165[02:59:44] <tterrag> I'm saying it's all but impossible
L166[03:00:01] <tterrag> it's complicated enough without the tons of mods that have hacks around the model system and will break your batching entirely
L167[03:00:42] <RANKSHANK> nothing is impossible with the power of math ;D
L168[03:01:01] <RANKSHANK> but that's true.... I wasn't aware that there were many of these edge cases :P
L169[03:01:21] <illy> have you tried using wombo?
L170[03:01:50] <sham1> what is that
L171[03:05:19] <sham1> all I gind is wombo combo
L172[03:05:53] <tterrag> if forge actually had a proper GL item render, you could except those from the batching and it would work fine
L173[03:06:15] <illy> sham1: nothing just a bad spongebob jock
L174[03:06:19] <illy> joke*
L175[03:07:14] <sham1> but why
L176[03:08:06] *** kroeser is now known as kroeser|away
L177[03:08:20] <illy> slightly drunk
L178[03:08:31] <Tazz> ^^
L179[03:08:39] <RANKSHANK> yeah true but if it had GL access for items then every man and his dog would use it and batching wouldn't be feasible... I wonder how many of those can be resolved with an invent instead... do you know of any git projects I can read through with these hacks?
L180[03:08:49] <tterrag> no that's not true
L181[03:09:03] <tterrag> I have a few very specific use cases for raw GL
L182[03:09:07] <tterrag> everything else I'd use models
L183[03:09:18] <tterrag> and since when does forge care what dumb people do with it?
L184[03:10:06] <tterrag> that's never been a valid argument in my mind. people will always misuse things
L185[03:10:20] <tterrag> adding pointless limitations just makes it worse for the people who'd use it right
L186[03:11:49] <RANKSHANK> definitely true. but as far as performance goes the current system is holding up alright
L187[03:12:29] <tterrag> it is. and I'm not saying it should go away
L188[03:12:36] <tterrag> we have TESRs, do you see every single block using those?
L189[03:12:49] * Tazz is starting to contemplate making Eschelle support like precompiled binaries :/
L190[03:13:30] <RANKSHANK> true but that was also the case before the move to the model system
L191[03:13:42] ⇨ Joins: rebecca (~rebecca@209.95.50.27)
L192[03:14:45] <tterrag> exactly
L193[03:14:52] <tterrag> so why would it cause so many problems now?
L194[03:16:33] <sham1> Well for one, rendering items with manual OpenGL is not liked by forge
L195[03:16:58] <tterrag> that's exactly my point. why?
L196[03:17:10] <sham1> I don't know. Ask lex
L197[03:17:25] <tterrag> yes, that's guaranteed to be a productive conversation
L198[03:19:17] ⇦ Quits: c233 (~c233@164.40.205.247) (Read error: Connection reset by peer)
L199[03:19:42] ⇨ Joins: c233 (~c233@164.40.205.247)
L200[03:26:08] <RANKSHANK> well I can see one issue with all the people that copy pasta without knowing what they're doing. I mean you have to at least know what you're doing to develop a workaround, so it keeps the twits out of the GL State and away from indirectly messing other things up and having their shortcomings blamed on another mod. Try adding GlStateManager.glPolygonMode(0, 0); in the middle of an Item draw and it manifests in leaf b
L201[03:30:32] ⇦ Quits: codahq (~codahq@c-73-65-219-228.hsd1.ut.comcast.net) (Ping timeout: 201 seconds)
L202[03:30:56] ⇨ Joins: Javaschreiber (~Thunderbi@p4ff8bde8.dip0.t-ipconnect.de)
L203[03:34:18] ⇨ Joins: Snapples (uid167569@id-167569.highgate.irccloud.com)
L204[03:37:06] <tterrag> and once again you are using the "but what about people doing dumb things!" argument
L205[03:37:13] <tterrag> people will ALWAYS do dumb things
L206[03:37:17] <Tazz> ^^
L207[03:37:40] <sham1> People will do dumb things
L208[03:37:46] <sham1> And when they do not work
L209[03:37:50] <sham1> Who will they be yelling at
L210[03:38:03] ⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L211[03:38:20] <Tazz> I just yell at g++..it always seems to make mistakes that I have to go and fix
L212[03:41:00] <sham1> why would you use g++ when clang++ has so many other things about it that are very nice
L213[03:41:07] <sham1> You can have code completion
L214[03:41:52] <Tazz> because like g++ is the masterrace
L215[03:43:29] ⇦ Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 201 seconds)
L216[03:43:48] <sham1> You can do whatever you can do with g++ using clang++
L217[03:44:08] <sham1> And then some
L218[03:44:21] * Tazz shrugs
L219[03:44:57] <Tazz> sham1, what do you think of precompiled binaries for Eschelle? XD
L220[03:45:05] <Tazz> Im thinking about doing it but Im still borderline about it
L221[03:45:14] <Tazz> it could potentially be a nightmare
L222[03:45:27] <workshopcraft> anyone figured out how to make it so a 3rd party can drop jsons in configs for dynamic items and blocks?
L223[03:45:28] <sham1> Precompiled binaries would mean having a precompiled stdlib
L224[03:45:29] <Tazz> however it could also allow for more optimization passes, speed ups and whatnot
L225[03:45:40] <sham1> To link with stuff
L226[03:45:41] *** kroeser|away is now known as kroeser
L227[03:45:46] <Tazz> yeah I know
L228[03:45:50] <Tazz> tis why I said nightmare XD
L229[03:46:15] <Tazz> like all 3,500+ lines of code are for loading code on the fly and compiling it
L230[03:46:23] <Tazz> never touching something precompiled in any way XD
L231[03:46:35] <Tazz> intrinsically the class is called Script to begin with XD
L232[03:46:55] <workshopcraft> i have a solution but its a bit messy >.<
L233[03:48:12] <Tazz> I would love to invest the time in making the compiler have 2-3 stages of code generation vs having just a single one
L234[03:48:39] <Tazz> and make the generated code go through multiple optimization sequences depending on how hot the code gets
L235[03:49:29] <tterrag> sham1: are you implying that the model system made LESS people come to the forge devs with problems?
L236[03:49:38] <tterrag> and that GL item renders would make MORE people do so?
L237[03:50:39] <sham1> Well, if we had both, there would be a lot more problems than now
L238[03:50:54] <sham1> not a surprise
L239[03:56:01] ⇦ Quits: McJty (~jorrit@94-225-203-206.access.telenet.be) (Quit: Leaving)
L240[03:57:58] <tterrag> sham1: really? you think so? then wouldn't we see the same with TESRs?
L241[04:00:20] ⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L242[04:03:02] <RANKSHANK> TESR's have been around since day 1 though and haven't changed. plenty of copypasta code works them
L243[04:07:51] *** manmaed|AFK is now known as manmaed
L244[04:08:04] <illy> Tazz: why use g++ when you have gcc :P
L245[04:08:20] <Tazz> because g++ == C++ and gcc == C
L246[04:08:42] <illy> i know
L247[04:08:55] <Tazz> and Im writing my lang in C++ XD
L248[04:08:57] <Tazz> so g++
L249[04:09:17] <Tazz> because C would be a nightmare to translate too XD
L250[04:09:38] <illy> heh
L251[04:10:04] <Tazz> I abuse the shit otu of the visitor pattern which isnt necessarily a strictly clased based OO pattern however its not very fluid in C XD
L252[04:10:40] <illy> One of these days im going to sit down and reacquaint myself in C++ havent used it in about five years
L253[04:10:45] <Tazz> lol
L254[04:11:05] <Tazz> I literally only chose to use C++ because of its features
L255[04:11:10] <Tazz> I would have preferred to use C
L256[04:11:18] <sham1> C with classes :P
L257[04:11:34] <Tazz> however C++ has useful things for this stuff like operator overloading and function overloading and namespaces and whatnot
L258[04:12:08] <Tazz> but still keeps the performance benefits and keeps it as close as possible to the hardware as C
L259[04:12:11] <Tazz> does*
L260[04:12:28] <illy> bah lets short cut all this fluff machine code it is
L261[04:13:07] <Tazz> I write enough assembly by writing the code for each instruction to emit...I dont need to write the compiler in assembly XD
L262[04:14:17] <Tazz> plus like Im only going to imagine what kind of nightmare a cross platform optimizing compiler would be in pure assembly...
L263[04:14:48] <sham1> Well, you have to bootstrap your thing somehow
L264[04:15:00] <Tazz> haha
L265[04:15:07] <Tazz> its not going to be able to be bootstrapped XD
L266[04:15:30] <FusionLord> NPE on Itemstack.getMetaData :/
L267[04:17:04] <Tazz> although I wanan look into how v8 allows you to bind the runtime to an executable to make standalone distrobutions
L268[04:17:04] <RANKSHANK> Itemstack must be null
L269[04:17:15] <Tazz> seems like it would be beneficial XD
L270[04:18:28] <FusionLord> but it ins't -.-
L271[04:18:53] <RANKSHANK> have you overwritten the getMetadata(ItemStack method) so it feeds from NBT?
L272[04:20:05] *** helinus|off is now known as helinus
L273[04:21:01] <illy> Tazz: have you tried bootstrapping it with beer...
L274[04:21:14] <RANKSHANK> because default returns a field int which cannot be null
L275[04:21:14] <Tazz> XD
L276[04:23:24] <FusionLord> Mojang servers prob hate me rightn now... called the wrong method in the render loop requesting a skin instead of calling for the cached version... whoops
L277[04:30:39] <sham1> :P
L278[04:30:42] <sham1> You done goof'd
L279[04:32:07] <FusionLord> watching the TESR... hmm... why is the rotation so slow? *Looks in IDEA* why is there console spam? *Reads spam* oh... Mojang server Timed out? why?.... OH SHIT!
L280[04:32:23] <sham1> :D
L281[04:33:13] <FusionLord> The new version of Graves is looking good tho :P
L282[04:34:31] <workshopcraft> lol
L283[04:35:52] ⇨ Joins: KGS (~KGS@h-155-4-135-249.na.cust.bahnhof.se)
L284[04:36:04] <workshopcraft> some weird twitter people follow me lately >.<
L285[04:39:00] ⇨ Joins: kimfy (~kimfy@236.5.200.37.customer.cdi.no)
L286[04:39:56] <workshopcraft> has anyone got a better solution for dynamically generated blocks via configs using a resource pack to add the missing jsons for custom blocks added by pack dev >.<
L287[04:40:37] ⇦ Quits: Nitrodev (~Nitrodev@87-92-75-66.bb.dnainternet.fi) (Read error: Connection reset by peer)
L288[04:40:40] <workshopcraft> i'm loathe to pull apart forge and try and hack a mod into existence that forces forge to check elsewhere
L289[04:41:13] <FusionLord> New Graves: http://puu.sh/pXJYN/41b801c495.png
L290[04:41:27] <workshopcraft> show off :P
L291[04:41:33] <FusionLord> huh what?
L292[04:41:35] <tterrag> the lack of lighting bothers me :P
L293[04:41:54] <workshopcraft> in all seriousness, nothing i've not done already :P
L294[04:42:05] <tterrag> is the tombstone bit done in TESR? it doesn't look shaded
L295[04:42:13] <FusionLord> lack of lighting? http://puu.sh/pXK16/a5c99ea84f.png
L296[04:42:14] <workshopcraft> looks like a json model
L297[04:42:31] <sham1> That grass block
L298[04:42:38] <sham1> Blocks the head :(
L299[04:42:51] <sham1> You should make it so that you cannot place above the grave
L300[04:42:56] <tterrag> FusionLord: it doesn't look like it has AO or diffuse lighting
L301[04:43:00] <tterrag> I see that it is darker, but it's not shaded
L302[04:43:15] <tterrag> notice how the grass blocks are darker on some sides
L303[04:44:33] <FusionLord> well the block is done with the tesr as get rendertype doesn't get called multiple times... cannot change it based on the block state... which since I added support for C&B i need to not render the default renderer
L304[04:45:15] <FusionLord> hmm... this just randomly happened >.> http://puu.sh/pXK7R/ba4119f131.png
L305[04:47:14] <tterrag> uh yes it can be
L306[04:47:29] <tterrag> canRenderInLayer
L307[04:48:06] <tterrag> and re:image, messed up blend mode it seems
L308[04:48:07] <workshopcraft> oh NOICE
L309[04:48:08] <workshopcraft> BRO
L310[04:48:18] <workshopcraft> make the heads like that :D
L311[04:48:38] <tterrag> sure, just blend with a constant alpha
L312[04:48:41] <workshopcraft> that would make so many kinds of sense
L313[04:48:43] <tterrag> it's easy enough to do intentionally :P
L314[04:51:25] <FusionLord> lighting better tterrag? http://puu.sh/pXKme/e575dba3d5.png
L315[04:52:25] <tterrag> kinda
L316[04:52:28] <tterrag> is it a normal block model now? :P
L317[04:52:45] <tterrag> looks like diffuse lighting but no AO
L318[04:53:44] <FusionLord> no... just enabled lighing
L319[04:53:50] <FusionLord> lighting
L320[04:54:11] <tterrag> ew
L321[04:54:13] <tterrag> that's even worse
L322[04:54:16] <tterrag> just use a NORMAL block model
L323[04:54:17] <tterrag> pls
L324[04:55:16] <workshopcraft> @FusionLord, is that a json block model
L325[04:55:36] <FusionLord> use canRenderInLayer?
L326[04:55:47] <sham1> Either that or a Obj model for instance
L327[04:55:59] <FusionLord> obj workshopcraft but could be converted to json
L328[04:56:00] <tterrag> that would qualify as a "block model"
L329[04:56:08] <tterrag> obj can be used just fine as non-TESR
L330[04:56:15] <FusionLord> i know
L331[04:56:19] <tterrag> no need to convert
L332[04:56:31] <workshopcraft> i only ask as thats what i know :P
L333[04:56:45] <FusionLord> tterrag, back to the question on hand how do i stop the standard render? canRenderInLayer?
L334[04:56:53] <workshopcraft> all my crops growth states are json block models >.<
L335[04:56:58] <tterrag> what do you mean stop it?
L336[04:57:22] <FusionLord> based on block state I want the base to either render or not...
L337[04:57:44] <FusionLord> oh... derp I ccan just do it in the blockstate.json
L338[04:57:47] <tterrag> yep
L339[04:59:57] <workshopcraft> have you guys seen my barrels? :P
L340[05:00:17] <tterrag> yes
L341[05:00:22] <FusionLord> I see the word Barrels you just typed :P
L342[05:01:01] <workshopcraft> you're on the discord right tterrag :P
L343[05:01:26] <tterrag> yup
L344[05:01:28] <workshopcraft> FusionLord, https://twitter.com/workshopcraft/status/748281240529305600
L345[05:01:33] <tterrag> m8 I fixed your code for you
L346[05:02:09] <workshopcraft> currently trying to optimise by baking things at moment
L347[05:02:10] <FusionLord> nice
L348[05:02:58] <workshopcraft> i have no idea what i'm doing >.< lol
L349[05:04:16] <FusionLord> seems that the ItemRenderer for ItemSkull overwrites the alpha value, I'll have to go around it and get the IBakedModel for the alpha on the heads.
L350[05:05:12] <RANKSHANK> lootpools: why u no do context aware rolling
L351[05:05:51] ⇦ Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 198 seconds)
L352[05:09:34] <workshopcraft> o.O
L353[05:09:50] <workshopcraft> apparently my username doesnt exist on minecraftforge.net >.<
L354[05:09:55] <tterrag> FusionLord: like I said, just blend with constant alpha
L355[05:11:51] <workshopcraft> what kind if idiot posts a tutorial in a forum board thats off limits to people >.<
L356[05:12:13] <FusionLord> tterrag, http://puu.sh/pXL6Z/c125fd2f5d.png
L357[05:12:40] <tterrag> how are you lighting the heads?
L358[05:13:08] ⇨ Joins: Hgrebnednav (~Hgrebnedn@d8d872a6e.access.telenet.be)
L359[05:13:31] ⇦ Quits: Katrix (~Katrix@2a02:fe0:cb10:2420:e9a0:92f8:baa6:7852) (Ping timeout: 201 seconds)
L360[05:15:42] <FusionLord> this is the head rendering code tterrag: https://gist.github.com/FusionLord/b6410d098b44a2bfd1af1deb067da58b#file-tegravesr-java-L68-L82
L361[05:16:18] <tterrag> that rotate code is going to be really stuttery
L362[05:17:02] <FusionLord> yeah... I know... just cause it isn't interpolated working on that next
L363[05:17:23] <FusionLord> does the lighting look better? now that the tesr isn't rendering the block?
L364[05:17:28] *** Kolatra|away is now known as Kolatra
L365[05:17:32] <tterrag> also you are using GL lighting on the head, which probably won't ever match with world lighting
L366[05:17:43] <tterrag> yes, it does
L367[05:17:48] <tterrag> a lot better :P
L368[05:18:07] <FusionLord> there is not lighint on the head
L369[05:18:17] <FusionLord> that lighting is for something else
L370[05:18:38] <tterrag> I can clearly see lighting effects on the head in your screenshot :P
L371[05:18:38] <LexManos> Just gunna drop this here before I go to bed and say, I fucking hate making GUIs... http://puu.sh/pXIzf/46dd8797a9.png
L372[05:18:38] <FusionLord> the highlighted lines are for the head
L373[05:18:55] <FusionLord> that isn't cause of me
L374[05:19:16] <tterrag> lex: UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
L375[05:19:20] <tterrag> pls :D
L376[05:19:33] <tterrag> I hate the default swing look :D
L377[05:20:00] <FusionLord> what tterrag said lex
L378[05:20:09] <tterrag> otherwise, looks nice
L379[05:20:11] <tterrag> very nice
L380[05:20:31] <sham1> try { UIManager.setLookAndFeel(UIManager.setSystemLookAndFeelClassName()); } catch (Exception ex) {}*
L381[05:20:41] <LexManos> no fucking idea what that does
L382[05:20:51] ⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L383[05:20:53] <LexManos> either way it functions so im happy
L384[05:20:59] <tterrag> it just skins it to the OS theme
L385[05:21:00] <sham1> Well, that's nice
L386[05:21:00] <FusionLord> sets the "theme" of swing to that of the system
L387[05:21:11] <tterrag> super simple way to make swing UIs not look ugly as sin
L388[05:21:45] <LexManos> Time for bed tho, tomarrow, I ened to get back to actual work.. RB time u.u
L389[05:21:56] <sham1> Good night Lex
L390[05:22:03] <FusionLord> night o7
L391[05:23:18] <tterrag> sadface http://i.imgur.com/sqlF4RM.png
L392[05:24:09] <tterrag> missed a comment :P
L393[05:24:16] <Kolatra> rip
L394[05:24:26] <sham1> Ribs
L395[05:24:32] ⇦ Quits: Cypher121 (~Cypher121@fox.cypher.coffee) (Ping timeout: 186 seconds)
L396[05:24:57] <LexManos> fatjar works, the shrinking doesnt, but i commented out both because I dont want to publish 12MB jars per build.
L397[05:25:07] <LexManos> If you can get shrinking working that'd be awesome
L398[05:26:30] <tterrag> no I meant you missed a line to be commented out
L399[05:26:32] <tterrag> so the build.gradle errored
L400[05:26:35] <tterrag> I found it though :P
L401[05:26:55] <tterrag> before: http://i.imgur.com/BnHe9WW.png after: http://i.imgur.com/88rTV0Y.png
L402[05:27:12] <tterrag> that's just win7 though. win10 will look like win10 :P
L403[05:28:25] ⇦ Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 192 seconds)
L404[05:29:23] ⇨ Joins: Cypher121 (~Cypher121@fox.cypher.coffee)
L405[05:29:44] ⇦ Quits: RANKSHANK (~Michael@ppp121-44-11-113.lns20.syd4.internode.on.net) (Read error: Connection reset by peer)
L406[05:29:47] ⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L407[05:30:33] ⇨ Joins: LexLap (~LexManos@172.76.2.58)
L408[05:30:34] MineBot sets mode: +o on LexLap
L409[05:37:22] ⇦ Quits: Drullkus (~Dru11kus@c-67-180-188-243.hsd1.ca.comcast.net) (Remote host closed the connection)
L410[05:38:35] <tterrag> lex this layout manager is freakin weird
L411[05:38:40] <tterrag> never used it
L412[05:41:56] ⇦ Quits: Javaschreiber (~Thunderbi@p4ff8bde8.dip0.t-ipconnect.de) (Quit: Javaschreiber)
L413[05:45:16] <FusionLord> strange constanly getting a too many requests when requesting my own skin... IE just joining the world...
L414[05:50:20] <FusionLord> tterrag, better rotation? its interpolated :P
L415[05:50:48] *** Darkhax is now known as Darkhax_AFK
L416[05:51:02] <FusionLord> https://gist.github.com/FusionLord/0b312db678ac65e8f3085651debfd105 That link
L417[05:51:46] <tterrag> that's not going to work
L418[05:51:59] <FusionLord> whay do you say that?
L419[05:52:05] <tterrag> tick++ from the render call
L420[05:52:16] <tterrag> it will spin luidicrously fast and the rate will change based on FPS
L421[05:52:17] <FusionLord> oh right :P
L422[05:53:32] <tterrag> for it to work properly you need to store a spin speed
L423[05:53:48] <tterrag> then the rotation for the current tick is spin + (partialTick * spinSpeed)
L424[05:53:58] <tterrag> each tick (SEPARATE FROM RENDERING) you do spin+= spinSpeed
L425[05:54:38] <workshopcraft> i've seen this
L426[05:54:40] <workshopcraft> err
L427[05:54:55] <workshopcraft> trying to remember where
L428[05:54:58] <FusionLord> yeah, implements ITickable and onUptate() { lastTick = tick; tick++; } then the same method without the tick++ and last tick not being local
L429[05:55:03] <workshopcraft> was an entityItem
L430[05:55:30] ⇨ Joins: iari (~iari___@evana.futhark24.org)
L431[05:55:46] <FusionLord> wasn't thinking it throught all of the way.
L432[05:56:32] <FusionLord> https://gist.github.com/FusionLord/44459faa213dd112bc6c8008dcdfd66f
L433[05:56:39] <tterrag> you're just making it convenient by having your spin rate = 1
L434[05:56:47] <tterrag> (which is kinda lazy, but if it works, meh)
L435[05:57:11] <FusionLord> well what should it be?
L436[05:57:12] <tterrag> also, lastTick = tick++ is semantically identical
L437[05:57:16] <tterrag> to what you ahve ther
L438[05:57:36] <FusionLord> cause tick++ doesn't increment until it is called I know
L439[05:57:54] <tterrag> well you are wasting time there. tick - lastTick will *always* be 1
L440[05:57:55] <tterrag> right?
L441[05:58:15] <FusionLord> true :P
L442[05:58:16] <tterrag> so it's just lastTick + partialTicks
L443[05:58:21] <tterrag> which is just tick + partialTicks
L444[05:58:26] <tterrag> (the -1 is insignificant)
L445[05:58:42] <tterrag> so like I said, making the spin rate 1 is convenient, and you don't need lastTick at all (last tick is just tick - 1)
L446[05:59:32] <tterrag> and making your TE update for this is way overkill.
L447[05:59:33] <tterrag> https://github.com/SleepyTrousers/EnderCore/blob/master/src/main/java/com/enderio/core/client/handlers/ClientHandler.java
L448[05:59:44] <tterrag> easy to write, acessible by everything, only called once ever
L449[06:00:13] <FusionLord> that syncs all heads
L450[06:00:18] <tterrag> of course, it means all rotation will be the same, but you can offset it with a seeded random
L451[06:01:03] <tterrag> https://github.com/SleepyTrousers/EnderIO/blob/master/src/main/java/crazypants/enderio/machine/obelisk/ObeliskSpecialRenderer.java#L121-L128
L452[06:01:23] <tterrag> my seeding there is a bit lazy though
L453[06:02:11] <tterrag> use MathHelper.getPositionRandom for the seed :D
L454[06:02:37] <tterrag> or better yet just use that value as your offset (modulo something)
L455[06:06:29] *** amadornes[OFF] is now known as amadornes
L456[06:09:27] ⇨ Joins: RichardG (~richardg8@201.37.241.205)
L457[06:09:27] MineBot sets mode: +v on RichardG
L458[06:12:45] <tterrag> FusionLord: you get all that?
L459[06:12:45] <tterrag> lol
L460[06:12:51] <tterrag> I think I killed him
L461[06:12:51] <FusionLord> yeah
L462[06:12:54] <tterrag> oh good
L463[06:12:55] <FusionLord> nope good
L464[06:14:16] <tterrag> how I wish MC changelogs looked like this https://forums.factorio.com/viewtopic.php?f=3&t=28749
L465[06:14:24] <FusionLord> was playing with my phone forgot tos tell you I got it
L466[06:14:48] <tterrag> how I wish MC *had* proper changelogs
L467[06:15:11] ⇦ Quits: Naiten (Naiten@5.143.89.50) (Ping timeout: 201 seconds)
L468[06:15:22] ⇨ Joins: quadraxis (~chatzilla@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
L469[06:18:44] <FusionLord> ... the head is spinning out of control now :P seems like the ClientTickEvent with Phase.END several times... :/
L470[06:21:21] <sham1> I wish that MC *had* proper updates
L471[06:22:07] <illy> I wish i didnt run out of beer
L472[06:26:47] ⇦ Quits: abab9579 (~abab9579@112.166.128.227) (Ping timeout: 192 seconds)
L473[06:31:03] ⇦ Quits: KGS (~KGS@h-155-4-135-249.na.cust.bahnhof.se) (Ping timeout: 198 seconds)
L474[06:35:53] <FusionLord> wow who knew when another head is spinning it could make you dizzy aswell xD
L475[06:37:50] ⇨ Joins: Drullkus (~Dru11kus@c-67-180-188-243.hsd1.ca.comcast.net)
L476[06:38:39] <FusionLord> 2 seconds after /toggledownfall
L477[06:38:42] <FusionLord> really!!!
L478[06:39:02] <FusionLord> anyway, using 1 ticker http://puu.sh/pXOkE/05a9c6c0cc.png
L479[06:40:20] <FusionLord> thanks tterrag
L480[06:42:05] ⇦ Quits: Drullkus (~Dru11kus@c-67-180-188-243.hsd1.ca.comcast.net) (Ping timeout: 186 seconds)
L481[06:43:36] ⇨ Joins: abab9579 (~abab9579@112.166.128.227)
L482[06:47:05] <Lumien> If i want to add a capability to my te, do i have to save them manually in addition to the forge capabilities thingy?
L483[06:55:55] <workshopcraft> that reminds me
L484[06:56:03] <workshopcraft> need to move my factorio account to steam
L485[06:57:00] ⇨ Joins: mezz_ (~mezz@24.6.28.151)
L486[06:57:00] MineBot sets mode: +v on mezz_
L487[06:58:56] ⇦ Quits: mezz (~mezz@24.6.28.151) (Ping timeout: 186 seconds)
L488[06:59:10] <LatvianModder> tintindex was removed?
L489[06:59:38] <LatvianModder> gigaherz: https://github.com/gigaherz/Enderthing/blob/master/src/main/resources/assets/enderthing/models/item/enderPack.json
L490[06:59:48] <LatvianModder> models no longer need it/
L491[06:59:52] <LatvianModder> ?
L492[07:00:30] <LatvianModder> oh wait, blocks still have it.. im confused..
L493[07:00:36] ⇨ Joins: Naiten (~Naiten@77.35.33.243)
L494[07:01:10] <Lumien> With items the tintindex is the layer
L495[07:01:28] <LatvianModder> ah. so layer0's index is 0?
L496[07:02:13] ⇦ Quits: Nentify (sid14943@id-14943.highgate.irccloud.com) (Quit: Connection closed for inactivity)
L497[07:08:52] <FusionLord> hmm... how to add the rotating head to the item... :/ haven't done special item rendering since IItemRenderer
L498[07:10:01] ⇦ Quits: VikeStep (~VikeStep@101.184.243.180) (Quit: Leaving)
L499[07:10:28] <FusionLord> tterrag, ^ :P
L500[07:10:51] ⇨ Joins: raoulvdberge (uid95673@id-95673.richmond.irccloud.com)
L501[07:15:01] *** AEnterprise is now known as AEnterpriseAFK
L502[07:25:17] ⇨ Joins: Lunatrius` (~Lunatrius@77.38.21.26)
L503[07:26:00] <FusionLord> workshopcraft, you asked for transparent heads http://puu.sh/pXQfi/a83595d459.png
L504[07:26:52] <FusionLord> doesn't look that great as the alpha blending is all weird
L505[07:30:09] ⇦ Quits: Lunatrius (~Lunatrius@77.38.21.26) (Ping timeout: 384 seconds)
L506[07:30:09] *** Lunatrius` is now known as Lunatrius
L507[07:30:26] ⇨ Joins: yopu (~yopu@184-89-191-67.res.bhn.net)
L508[07:30:27] ⇦ Quits: abab9579 (~abab9579@112.166.128.227) (Ping timeout: 198 seconds)
L509[07:32:46] <kimfy> Is there a way of changing the stacksize in a player's hand when being placed? do I have to replace the whole item in that slot?
L510[07:33:13] <LatvianModder> itemStack.stackSize--;
L511[07:35:05] <FusionLord> kimfy, ^
L512[07:35:05] <workshopcraft> bwahahahaa
L513[07:35:08] <workshopcraft> thats freaking awesome
L514[07:36:22] <workshopcraft> i cant wait to build some futuristic barrels :P
L515[07:36:33] <workshopcraft> i.e. not wooden ones
L516[07:36:34] <raoulvdberge> you might have to do updateHeldItem
L517[07:36:36] <workshopcraft> with holograms :P
L518[07:36:50] ⇨ Joins: Katrix (~Katrix@cm-84.210.73.141.getinternet.no)
L519[07:37:14] <kimfy> that value is never stored though
L520[07:37:49] <kimfy> whatever I do to the itemstack in the placeevent is overwritten by what happens in the onItemUse call
L521[07:37:52] <kimfy> I think
L522[07:38:14] <raoulvdberge> don't you have to cancel the event
L523[07:38:51] <FusionLord> kimfy, make sure you are doing it server side
L524[07:39:28] <FusionLord> workshopcraft, three different heads http://puu.sh/pXQPS/93507e4563.png
L525[07:39:38] ⇨ Joins: Drullkus (~Dru11kus@2601:646:8301:ead3:f0fa:e0f2:c369:41e3)
L526[07:39:47] <kimfy> How is that going to help? it's still being overwritten, is it not? Look at ForgeHooks#onPlaceItemIntoWorld
L527[07:40:48] <FusionLord> Ha now some go forward and some backwards
L528[07:42:39] ⇦ Quits: Hunterz (~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a) (Quit: Leaving.)
L529[07:42:56] *** kroeser is now known as kroeser|away
L530[07:43:17] ⇦ Quits: Drullkus (~Dru11kus@2601:646:8301:ead3:f0fa:e0f2:c369:41e3) (Ping timeout: 192 seconds)
L531[07:46:45] <kimfy> Not sure how I should go about this. Calling itemstack.getItem().onItemUse has to happen no matter what, but editing the itemstack after that method has been called looks odd because onITemUse decreases the stackSize and if I decide to increase it the value in the gui flickers a lot lol
L532[07:50:31] <tterrag> FusionLord: you won't be able to do it in the item render
L533[07:51:05] ⇨ Joins: Benimatic (~Benimatic@cblmdm72-241-108-184.buckeyecom.net)
L534[07:51:11] <tterrag> kimfy: when being placed? did you look at the vanilla ItemBlock ?
L535[07:52:34] <FusionLord> just not possible at all?
L536[07:52:56] <tterrag> not really
L537[07:53:00] <tterrag> there is no GL access in item renders
L538[07:53:00] <FusionLord> :/
L539[07:53:03] <FusionLord> lame
L540[07:53:10] <tterrag> fry|back18aug: oh look, another use case
L541[07:53:58] <kimfy> what do you mean tterrag?
L542[07:54:00] <FusionLord> whoa fry won't be back til the 18th of aug?
L543[07:54:15] <tterrag> kimfy: could you explain what you are trying to do a bit better?
L544[07:54:20] <kimfy> Oh yeah sure, sorry
L545[07:55:04] <kimfy> I'm trying to edit the size of an ItemStack in the BlockEvent.PlaceEvent
L546[07:55:05] ⇦ Quits: Pentium320 (aperture@31.7.44.169) (Ping timeout: 384 seconds)
L547[07:55:39] <FusionLord> that moment when you turn around after forgetting an alt is logged in behind you :P
L548[07:56:51] <tterrag> kimfy: why?
L549[07:57:00] <tterrag> you just explained your solution - not what you are trying to do
L550[07:57:06] <tterrag> -> http://xyproblem.info/
L551[07:59:18] ⇨ Joins: Pentium320 (aperture@31.7.44.169)
L552[07:59:23] <kimfy> Uhh
L553[08:01:16] <kimfy> I'm trying to make a "gamemode" of some sort. It's like creative mode, but in survival - currently doing everything through ASM but want to change to using events if possible. When a block is placed, I want to check if that block is a "CreativeBlock", if true, don't decrease the stackSize of the block the user is placing
L554[08:01:27] <kimfy> Is that better? Sorry for my shite explanations
L555[08:02:15] <kimfy> tterrag
L556[08:03:11] ⇦ Quits: npe|office (~NPExcepti@bps-gw.hrz.tu-chemnitz.de) (Quit: Leaving)
L557[08:03:42] <tterrag> makes sense
L558[08:04:28] <tterrag> sadly it appears the itemstack decrementation is hardcoded
L559[08:05:00] ⇦ Quits: turmfalke (~turmfalke@p20030056CF06BAD157EDBBDE2527A260.dip0.t-ipconnect.de) (Ping timeout: 190 seconds)
L560[08:05:13] <kimfy> Yeah I know :/ I thought about making an event for decreasing/increasing stack sizess but there are soo many references to the hardcoded one :P
L561[08:05:20] <kimfy> no I mean a method
L562[08:05:41] <tterrag> yeah that wouldn't be feasible
L563[08:06:26] <tterrag> what you could do is cancel the event entirely and place the block yourself
L564[08:06:32] <tterrag> since it's "creative" it shouldn't be too hard
L565[08:06:46] <tterrag> not the best solution but it would work :P
L566[08:07:30] <kimfy> True, but I'd have to edge case items like snow and other items I haven't even thought about yet so I think I'll pass
L567[08:09:17] ⇨ Joins: sinkillerj (~sinkiller@nc-67-232-14-224.dhcp.embarqhsd.net)
L568[08:14:11] ⇨ Joins: Hgreb (~Hgrebnedn@d8d872a6e.access.telenet.be)
L569[08:16:16] ⇦ Quits: Hgrebnednav (~Hgrebnedn@d8d872a6e.access.telenet.be) (Ping timeout: 186 seconds)
L570[08:17:46] *** PaleOff is now known as PaleoCrafter
L571[08:18:32] ⇨ Joins: turmfalke (~turmfalke@p20030056CF06BA2AE1A0A3681B1BC41E.dip0.t-ipconnect.de)
L572[08:23:53] <FusionLord> Well I want to say that it was a long journey from http://puu.sh/pVmzb/71f7029dec.png to http://puu.sh/pXSa9/6481616776.png with a whole mod rewrite but it only took 8 hours :P
L573[08:30:29] <PaleoCrafter> FusionLord, I hope the second one performs better :P
L574[08:30:44] <PaleoCrafter> because it looks more intensive xD
L575[08:31:21] ⇨ Joins: alex_6611 (~alex_6611@p5DE793D4.dip0.t-ipconnect.de)
L576[08:31:36] <FusionLord> seems to run fine... >.> ofc I have a beast of a computer...
L577[08:34:50] ⇦ Quits: Jezza (~Jezza@bps-gw.hrz.tu-chemnitz.de) (Remote host closed the connection)
L578[08:35:01] <LatvianModder> wtf is going on in ItemStack:211.. forge pls
L579[08:35:24] <PaleoCrafter> lines don't necessarily match across workspaces, LatvianModder :P
L580[08:35:40] <LatvianModder> readFromNBT
L581[08:35:48] <LatvianModder> this.capNBT = nbt.hasKey("ForgeCaps") ? nbt.getCompoundTag("ForgeCaps") : null;
L582[08:35:48] <LatvianModder> this.setItem(Item.getByNameOrId(nbt.getString("id")));
L583[08:35:49] <LatvianModder> this.capNBT = null;
L584[08:36:00] <PaleoCrafter> lol
L585[08:36:31] <FusionLord> what was the point of loading the ForgeCaps
L586[08:36:32] <FusionLord> ?
L587[08:36:34] <FusionLord> :P
L588[08:36:39] <LatvianModder> Thats the thing
L589[08:37:48] <tterrag> it was introduced in the intial cap commit
L590[08:37:51] <tterrag> so...who knows
L591[08:37:53] <tterrag> ask lex
L592[08:38:11] <tterrag> wait, dude
L593[08:38:12] <tterrag> you're blind
L594[08:38:14] <tterrag> look at setItem
L595[08:38:21] <tterrag> it uses capNBT
L596[08:38:27] <LatvianModder> what?
L597[08:38:37] <LatvianModder> oooh
L598[08:38:38] <tterrag> you know. the method called before it nulls it?
L599[08:39:32] <tterrag> capNBT seems like it exists to not change the signature of setItem
L600[08:39:36] <LatvianModder> yeah, didnt think of checking it, because last time i did, it was just the last 2 lines of setItem :P
L601[08:39:45] <FusionLord> hmm... but why null it? why not just pass as a param? why make it a field?
L602[08:39:53] <tterrag> read up
L603[08:40:00] <tterrag> forge isn't going to change the signature of a public MC method
L604[08:40:05] <LatvianModder> ¯\_(ツ)_/¯
L605[08:40:08] <tterrag> and it's not even needed, so overloading it would be pointless
L606[08:40:12] ⇨ Joins: Drullkus (~Dru11kus@c-67-180-188-243.hsd1.ca.comcast.net)
L607[08:40:20] <tterrag> deprecate it, hack around it, move on. keep patches as small as possible
L608[08:40:47] <FusionLord> oh... didn't realize that is a MC Method :P
L609[08:41:03] <FusionLord> my bad
L610[08:42:42] <FusionLord> PaleoCrafter, to answer you question of how it performs... still 300+ FPS with about 30 placed nearby
L611[08:43:00] <tterrag> PaleoCrafter: those skulls boil down to 12 quads
L612[08:43:12] <tterrag> the text on the old grave was...a lot more than that
L613[08:43:16] <PaleoCrafter> I meant specifically in relation to the previous one which could technically have been completely baked :P
L614[08:43:17] <tterrag> text rendering is awfully slow
L615[08:43:34] <tterrag> there's no way to bake text rendering yet. at least not without losing font support and being a royal pain in the butt
L616[08:43:46] <PaleoCrafter> hence the "technically" xD
L617[08:45:02] ⇦ Quits: Drullkus (~Dru11kus@c-67-180-188-243.hsd1.ca.comcast.net) (Ping timeout: 201 seconds)
L618[08:46:06] <FusionLord> If cats said "Hey" instead of *meow*. http://puu.sh/pXTHy/975e745396.mp4
L619[08:48:22] <PaleoCrafter> jesus christ, that's creepy xD
L620[08:48:40] <FusionLord> You're welcome :P
L621[08:52:14] *** kroeser|away is now known as kroeser
L622[08:54:11] <Chais> Hey
L623[08:54:23] <FusionLord> Hey o/
L624[08:54:59] <Chais> So I'm fiddling around with my modded doors again. I've made it a TE and it works fine
L625[08:55:09] <Chais> except when I destroy the block
L626[08:55:16] <Chais> then it crashes everything xD
L627[08:55:34] <FusionLord> log
L628[08:55:48] ⇨ Joins: abab9579 (~Abastro@183.107.13.6)
L629[08:56:18] <Chais> sec. It's a NPE in my getActualState()
L630[08:57:03] ⇨ Joins: xEviLSpaWnx (~xEvilSpaw@cpc21-pete9-2-0-cust202.4-4.cable.virginm.net)
L631[08:57:37] <Chais> http://sprunge.us/hYBP
L632[08:58:05] <FusionLord> code
L633[08:59:19] <tterrag> did you try looking at what might be null on that line?
L634[08:59:29] *** TTFT|Away is now known as TTFTCUTS
L635[08:59:54] <Chais> Block's main class: https://gist.github.com/Chais/b5ac1a1612908f1c956083781d03c188 and TE class https://gist.github.com/Chais/b66bf0a3f382c4a51d35267600430c75
L636[08:59:55] <gigaherz> [14:26] (FusionLord): workshopcraft, you asked for transparent heads http://puu.sh/pXQfi/a83595d459.png
L637[08:59:55] <gigaherz> [14:27] (FusionLord): doesn't look that great as the alpha blending is all weird
L638[09:00:01] <gigaherz> if you have a convex object
L639[09:00:15] <gigaherz> you can use a trick and draw twice, first with clockwise culling, and then with ccw
L640[09:00:21] <gigaherz> (assuming ccw=front)
L641[09:00:34] <Chais> it's the return value from the super function
L642[09:00:48] <gigaherz> and yes, a cube is convex ;P
L643[09:00:49] ⇦ Quits: Abastro (~Abastro@112.166.128.227) (Ping timeout: 384 seconds)
L644[09:02:02] <PaleoCrafter> could also disable culling if you already have GL access :P
L645[09:02:30] <workshopcraft> Chais, its crashing when you break the door?
L646[09:02:31] ⇦ Quits: abab9579 (~Abastro@183.107.13.6) (Ping timeout: 384 seconds)
L647[09:02:34] <Chais> yup
L648[09:02:36] ⇨ Joins: Abastro (~Abastro@112.166.128.227)
L649[09:02:53] <workshopcraft> should you check the door's TE still exists before returning true?
L650[09:02:55] <Chais> I'd guess it's some persistence issue
L651[09:03:01] <workshopcraft> in hasTileEntity
L652[09:03:04] <workshopcraft> or not?
L653[09:03:42] <Chais> not sure. so far everyone just told me to override that to return true
L654[09:04:14] <FusionLord> I'll look into disabling culling, just too tired at the moment to C&P the vanilla code that enables the culling >.>
L655[09:04:35] <tterrag> um? GlStateManager.disableCull()
L656[09:05:01] <FusionLord> yeah but the following method calls GlStateManager.enableCulling()
L657[09:05:13] <FusionLord> which is a vanilla method
L658[09:05:31] <tterrag> ah
L659[09:05:34] <FusionLord> TileEntitySkullRenderer.renderSkull
L660[09:05:37] <tterrag> yeah that's not going to be easy to avoid then :P
L661[09:05:39] <FusionLord> or something like that
L662[09:05:51] <tterrag> Chais: looks like the door class you are extending makes some assumptions that are not safe when working with a TE
L663[09:05:59] <gigaherz> PaleoCrafter: no
L664[09:06:01] <gigaherz> with transparency
L665[09:06:08] <gigaherz> if the front quad draws first
L666[09:06:11] <gigaherz> the back one wouldn't draw
L667[09:06:17] <Chais> tterrag: it's the vanilla door
L668[09:06:18] <gigaherz> so you HAVE to draw them in order
L669[09:06:21] <tterrag> Chais: I am aware
L670[09:06:24] <Chais> k
L671[09:06:26] <gigaherz> it just happens that when you draw a convex mesh
L672[09:06:36] <gigaherz> the backfaces are always behind the front faces
L673[09:06:38] <tterrag> Chais: easiest solution would jsut be to null chek the TE inside getACtualState
L674[09:06:44] <gigaherz> so drawing twice with different cullings does the trick
L675[09:06:58] <tterrag> the crash comes from bounding box which shouldn't care about the COLOR property anyways
L676[09:10:45] <Chais> especially since I added that property
L677[09:10:45] <Chais> huh... could it be some sort of name collision?
L678[09:10:52] <Chais> tterrag: it works when checking for null. but I feel that shouldn't be necessary
L679[09:11:04] <tterrag> it usually isn't. but as I said, BlockDoor makes some assumptions
L680[09:13:13] ⇨ Joins: Jezza (~Jezza@92.206.5.6)
L681[09:15:03] <Chais> could the problem be that getBoundingBox() calls getActualState again? or would that use the BlockDoor implementation?
L682[09:15:28] <Chais> not quite sure how java would handle the inheritance here
L683[09:17:35] <tterrag> it appears that getBoundingBox can be called after the TE is removed
L684[09:17:42] <tterrag> which is dumb, but that's vanilla
L685[09:17:48] <tterrag> obviously vanilla doors have no issue with this because they have no TE
L686[09:18:53] <Chais> the joy of evolved projects ^^
L687[09:23:21] <Chais> can I do layerd textures for blocks too? or only for items=
L688[09:23:39] <gigaherz> you "can", but not as easily as items
L689[09:23:51] ⇦ Quits: Benimatic (~Benimatic@cblmdm72-241-108-184.buckeyecom.net) (Ping timeout: 198 seconds)
L690[09:24:06] <gigaherz> you'd have to define each layer explicitlyin the model
L691[09:24:17] ⇨ Joins: maxlowry123 (~IceChat9@pool-71-244-115-181.albyny.fios.verizon.net)
L692[09:24:28] <gigaherz> and maybe have each layer be just a tiny tiny bit larger than the previous (not sure about that)
L693[09:24:51] <Chais> hmkay. might still be worth it. without it I'd look at 6 (vanilla woods) * 16 (colors) door textures
L694[09:25:17] <tterrag> gigaherz: not if they are the same size
L695[09:25:26] <tterrag> z-fighting only affects different size/position quads :P
L696[09:25:41] ⇦ Quits: Delenas (~Delenas@2600:1016:b11a:e44b:512a:ade8:ea8e:17df) (Ping timeout: 186 seconds)
L697[09:25:45] <gigaherz> yeah I'm not even at home, so dunno if the drawing is >= or >
L698[09:26:02] <gigaherz> if it's >=, then no need
L699[09:26:06] <gigaherz> if itw as > then you'd need it
L700[09:26:38] <gigaherz> hmf I think I'll be leaving work soon
L701[09:26:40] <gigaherz> bb in a bit
L702[09:27:10] ⇨ Joins: Brokkoli (~Brokkoli@p5B23C8DB.dip0.t-ipconnect.de)
L703[09:28:50] ⇨ Joins: Nentify (uid14943@id-14943.highgate.irccloud.com)
L704[09:31:13] <Chais> I kinda wanna try that https://github.com/Microsoft/malmo
L705[09:32:03] <PaleoCrafter> gigaherz, I thought it'd take disabled culling into consideration
L706[09:32:06] ⇨ Joins: Benimatic (~Benimatic@cblmdm72-241-108-184.buckeyecom.net)
L707[09:32:49] ⇦ Quits: sinkillerj (~sinkiller@nc-67-232-14-224.dhcp.embarqhsd.net) (Quit: またね)
L708[09:36:36] ⇨ Joins: Ordinastie_ (~Ordinasti@87-231-58-94.rev.numericable.fr)
L709[09:38:42] ⇦ Quits: Jezza (~Jezza@92.206.5.6) (Killed (NickServ (GHOST command used by Jezza_)))
L710[09:38:59] ⇨ Joins: Jezza (~Jezza@92.206.5.6)
L711[09:42:16] ⇨ Joins: Drullkus (~Dru11kus@c-67-180-188-243.hsd1.ca.comcast.net)
L712[09:45:41] ⇦ Quits: Drullkus (~Dru11kus@c-67-180-188-243.hsd1.ca.comcast.net) (Ping timeout: 186 seconds)
L713[09:48:38] <gigaherz> home!
L714[09:49:06] <gigaherz> PaleoCrafter: the gpu doesn't sort for you or anything -- if you draw with culling off, it will simply draw all the triangles in whatever order they come, regardless of winding
L715[09:50:05] <gigaherz> so if a closer triangle draws first, then the next one will fail the depth tests
L716[09:50:08] <gigaherz> and even if it didn't
L717[09:50:14] <gigaherz> blending is dependant on order
L718[09:50:21] <gigaherz> so the result would look wrong
L719[09:51:00] <gigaherz> for convex polygons that draw-twice works, but it does draw twice, so it's not advisable for cases whereyou have a lot of objects and/or for very high vertex counts
L720[09:51:22] <gigaherz> then there's more complex methods such as peeling
L721[09:51:38] <gigaherz> https://en.wikipedia.org/wiki/Depth_peeling
L722[09:55:25] ⇨ Joins: Javaschreiber (~Thunderbi@p4ff8bde8.dip0.t-ipconnect.de)
L723[09:55:29] ⇦ Quits: Javaschreiber (~Thunderbi@p4ff8bde8.dip0.t-ipconnect.de) (Client Quit)
L724[09:56:48] ⇦ Quits: Naiten (~Naiten@77.35.33.243) (Read error: Connection reset by peer)
L725[09:58:13] ⇨ Joins: Hunterz (~hunterz@62.182.234.189)
L726[10:01:57] ⇦ Quits: Katrix (~Katrix@cm-84.210.73.141.getinternet.no) (Read error: Connection reset by peer)
L727[10:09:56] ⇨ Joins: stiforr (~stiforr@ip72-216-4-156.pn.at.cox.net)
L728[10:11:49] ⇨ Joins: Samario (~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net)
L729[10:18:56] ⇦ Quits: raoulvdberge (uid95673@id-95673.richmond.irccloud.com) (Quit: Connection closed for inactivity)
L730[10:20:59] *** Darkhax_AFK is now known as Darkhax
L731[10:26:44] ⇨ Joins: IoP (jikuja@irc.ioppi.info)
L732[10:27:03] ⇨ Joins: abab9579 (abab9579@112.166.128.227)
L733[10:30:29] ⇦ Quits: abab9579 (abab9579@112.166.128.227) (Ping timeout: 201 seconds)
L734[10:31:39] ⇦ Quits: candybar (~foo@adsl-074-181-053-011.sip.sav.bellsouth.net) (Ping timeout: 198 seconds)
L735[10:36:09] ⇦ Quits: GildedGames (~GildedGam@ec2-174-129-131-190.compute-1.amazonaws.com) (Remote host closed the connection)
L736[10:36:16] ⇨ Joins: BlueMonster (uid82864@id-82864.tooting.irccloud.com)
L737[10:36:19] ⇨ Joins: GildedGames (~GildedGam@ec2-54-205-143-233.compute-1.amazonaws.com)
L738[10:40:45] ⇨ Joins: mort (~mort@188.166.114.29)
L739[10:40:47] <mort> hey
L740[10:41:17] <diesieben07> hi
L741[10:44:12] <mort> is anyone at #forgegradle? It's pretty quiet there atm, and I have a problem with it
L742[10:46:25] ⇨ Joins: candybar (~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
L743[10:54:04] ⇨ Joins: Redrield (~Emacs@178.ip-158-69-202.net)
L744[10:57:54] ⇨ Joins: Katrix (~Katrix@2a02:fe0:cb10:2420:ecde:8200:ddc0:84e2)
L745[10:59:34] ⇨ Joins: codahq (~codahq@c-73-65-219-228.hsd1.ut.comcast.net)
L746[11:04:59] ⇦ Quits: gigaherz (gigaherz@105.red-88-6-85.staticip.rima-tde.net) (Read error: Connection reset by peer)
L747[11:05:30] ⇨ Joins: gigaherz (gigaherz@105.red-88-6-85.staticip.rima-tde.net)
L748[11:07:04] ⇦ Quits: AnrDaemon (~ZNC@darkdragon-nln.starlink.ru) (Ping timeout: 198 seconds)
L749[11:07:15] ⇨ Joins: AnrDaemon (~ZNC@darkdragon-nln.starlink.ru)
L750[11:09:28] ⇦ Quits: xEviLSpaWnx (~xEvilSpaw@cpc21-pete9-2-0-cust202.4-4.cable.virginm.net) (Ping timeout: 198 seconds)
L751[11:10:40] ⇦ Quits: NoChance (~nochance@206.ip-51-254-139.eu) (Ping timeout: 198 seconds)
L752[11:11:15] ⇦ Quits: iari (~iari___@evana.futhark24.org) (Ping timeout: 198 seconds)
L753[11:11:16] ⇦ Quits: iPixeli (~iPixeli@5.80.16.21) (Ping timeout: 198 seconds)
L754[11:11:23] ⇨ Joins: iPixeli (~iPixeli@5.80.16.21)
L755[11:11:23] MineBot sets mode: +v on iPixeli
L756[11:11:33] ⇨ Joins: iari (~iari___@evana.futhark24.org)
L757[11:11:44] ⇦ Quits: cpup (~cpup@32.218.115.149) (Ping timeout: 186 seconds)
L758[11:12:25] ⇨ Joins: xEviLSpaWnx (xEviLSpaWn@cpc21-pete9-2-0-cust202.4-4.cable.virginm.net)
L759[11:13:18] ⇨ Joins: TechnicianLP (~Technic@p4FE56C35.dip0.t-ipconnect.de)
L760[11:13:25] ⇨ Joins: NoChance (~nochance@206.ip-51-254-139.eu)
L761[11:16:32] ⇨ Joins: cpup (~cpup@32.218.114.23)
L762[11:18:06] ⇨ Joins: Javaschreiber (~Thunderbi@p4ff8bde8.dip0.t-ipconnect.de)
L763[11:20:08] ⇨ Joins: CoderPuppy (~cpup@32.218.114.41)
L764[11:20:52] ⇨ Joins: Elec332 (~Elec332@ip5456d4a5.speed.planet.nl)
L765[11:21:53] ⇦ Quits: Kaelten (~Kaelten@2600:3c00::f03c:91ff:fedb:9160) (Remote host closed the connection)
L766[11:22:53] <techbrew> mort, usually AbrarSyed is the guy to talk to
L767[11:23:08] <tterrag> abrar hasn't been around in ages
L768[11:23:31] <techbrew> I'd wondered, thought maybe I'd just missed him.
L769[11:24:17] <techbrew> Hey, anyone know offhand when Forge added the code to check if a mod requires Java 8?
L770[11:24:18] ⇦ Quits: Javaschreiber (~Thunderbi@p4ff8bde8.dip0.t-ipconnect.de) (Quit: Javaschreiber)
L771[11:25:04] <diesieben07> techbrew, Build 1.9-12.16.0.1884-1.9:
L772[11:25:19] ⇦ Quits: cpup (~cpup@32.218.114.23) (Ping timeout: 384 seconds)
L773[11:25:20] <diesieben07> changelogs are a beautiful thing :P
L774[11:25:43] ⇨ Joins: KGS (~KGS@h-155-4-135-249.na.cust.bahnhof.se)
L775[11:26:02] <techbrew> I did say "offhand" :) Was wondering if it was 1.8 or 1.9.
L776[11:27:00] ⇦ Quits: keybounce (~keybounce@adsl-108-192-89-65.dsl.bkfd14.sbcglobal.net) (Quit: Sleep? Did I say sleep?)
L777[11:27:01] <diesieben07> :P
L778[11:30:28] ⇦ Quits: Redrield (~Emacs@178.ip-158-69-202.net) (Ping timeout: 198 seconds)
L779[11:31:39] ⇦ Quits: KGS (~KGS@h-155-4-135-249.na.cust.bahnhof.se) (Ping timeout: 198 seconds)
L780[11:33:21] ⇦ Quits: Benimatic (~Benimatic@cblmdm72-241-108-184.buckeyecom.net) (Ping timeout: 192 seconds)
L781[11:33:40] <tterrag> wat http://i.imgur.com/t7fHBzp.png
L782[11:33:41] ⇦ Quits: xEviLSpaWnx (xEviLSpaWn@cpc21-pete9-2-0-cust202.4-4.cable.virginm.net) (Ping timeout: 186 seconds)
L783[11:33:52] <tterrag> why is that even coded in...
L784[11:34:35] ⇨ Joins: agowa338 (~Thunderbi@p54919C5E.dip0.t-ipconnect.de)
L785[11:34:47] <gigaherz> it's probably some sort of generic "relative time" script
L786[11:35:01] ⇨ Joins: Kaelten (~Kaelten@li208-254.members.linode.com)
L787[11:35:39] <diesieben07> yep
L788[11:35:47] <diesieben07> they only have the timestamp in the source
L789[11:36:20] *** Mine|dreamland is now known as minecreatr
L790[11:38:15] ⇦ Quits: agowa338 (~Thunderbi@p54919C5E.dip0.t-ipconnect.de) (Ping timeout: 198 seconds)
L791[11:39:35] ⇨ Joins: McJty (~jorrit@94-225-203-206.access.telenet.be)
L792[11:41:46] ⇨ Joins: agowa338 (~Thunderbi@p54919C5E.dip0.t-ipconnect.de)
L793[11:41:47] <PaleoCrafter> https://github.com/github/time-elements :P
L794[11:42:38] <diesieben07> wow did they just change the font at github?
L795[11:43:05] <PaleoCrafter> hm?
L796[11:43:15] <diesieben07> it's now Segoe UI for me
L797[11:43:19] <gigaherz> hmm looks fine here
L798[11:43:22] <gigaherz> let me force refresh
L799[11:43:28] <diesieben07> it wasn't 5 seconds ago
L800[11:43:48] <diesieben07> http://i.imgur.com/lugUjr5.png
L801[11:43:56] <PaleoCrafter> Helvetica Neue for me
L802[11:44:11] <gigaherz> hmm
L803[11:44:13] <gigaherz> font-family: Helvetica, arial, nimbussansl, liberationsans, freesans, clean, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol";
L804[11:44:14] <gigaherz> font-size: 13px;
L805[11:44:18] <gigaherz> that's the CSS I'm getting
L806[11:44:30] <gigaherz> effective font: Arial
L807[11:44:33] <diesieben07> before refresh: http://i.imgur.com/qgL3SqM.png after: http://i.imgur.com/lRkH2JX.png
L808[11:44:42] <PaleoCrafter> they might be testing stuff on a few users?
L809[11:44:47] <diesieben07> probably
L810[11:44:49] <diesieben07> i definitely like it
L811[11:45:05] <gigaherz> yeah AB testing
L812[11:46:24] <gigaherz> OH
L813[11:46:25] <gigaherz> font-family: "Helvetica Neue", Helvetica, "Segoe UI", Arial, freesans, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol";
L814[11:46:29] <gigaherz> on comment text
L815[11:46:36] <gigaherz> it does have Segoe UI before Arial
L816[11:46:44] <gigaherz> but for me, it still chooses Arial?
L817[11:47:19] <diesieben07> i have it *everywhere* now :P
L818[11:47:50] <diesieben07> font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell, "Fira Sans", "Droid Sans", "Helvetica Neue", Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol";
L819[11:47:52] <gigaherz> hmm
L820[11:48:00] <PaleoCrafter> definitely different than anything I see
L821[11:48:01] <gigaherz> Chrome also prefers Arial there
L822[11:48:08] <PaleoCrafter> Helvetica for me xD
L823[11:48:10] <diesieben07> no arial in there at all :D
L824[11:48:28] <diesieben07> oh right there at the very end
L825[11:48:30] <gigaherz> but I definitely have Segoe UI installed
L826[11:48:32] <gigaherz> this is win10
L827[11:48:32] <gigaherz> XD
L828[11:49:05] <PaleoCrafter> gigaherz, sure it is Arial?
L829[11:49:32] <gigaherz> Rendered as: Arial
L830[11:49:48] <gigaherz> and in firefox, there's a "fonts" tab
L831[11:49:50] <gigaherz> which also says Arial
L832[11:50:16] <gigaherz> fonts used in the site:
L833[11:50:27] <gigaherz> Arial Black, Arial Bold, Arial, tahoma
L834[11:50:31] <PaleoCrafter> oh, yeah, it actually is Arial for me, too xD
L835[11:51:08] <PaleoCrafter> even when I force Helvetica Oo
L836[11:51:37] <gigaherz> Helvetica isn't a thing in windows
L837[11:51:41] <gigaherz> it maps to Arial
L838[11:52:08] <PaleoCrafter> I have Helvetica installed :P
L839[11:52:34] ⇨ Joins: Redrield (~Redrield@178.ip-158-69-202.net)
L840[11:58:06] ⇨ Joins: KGS (~KGS@h-155-4-135-249.na.cust.bahnhof.se)
L841[11:59:11] <tterrag> https://github.com/Chisel-Team/Chisel/issues/187
L842[11:59:16] <tterrag> anyone have any clue how this could happen?
L843[12:00:53] <McJty> You're doing the replacement in the right thread?
L844[12:00:57] <McJty> i.e. not in the event thread?
L845[12:01:39] ⇦ Quits: KGS (~KGS@h-155-4-135-249.na.cust.bahnhof.se) (Ping timeout: 198 seconds)
L846[12:01:50] <tterrag> McJty: er, and it's causing an NPE?
L847[12:01:56] ⇨ Joins: KGS (~KGS@h-155-4-135-249.na.cust.bahnhof.se)
L848[12:02:01] *** kirby|gone is now known as mrkirby153
L849[12:02:30] <McJty> Well when threads are involved literally anything can happen
L850[12:02:43] <McJty> What is at that line of code exactly?
L851[12:02:50] <diesieben07> its not threads :D
L852[12:03:04] <tterrag> McJty: it's linked further down in the comments
L853[12:03:10] <tterrag> and yes, no threads involved
L854[12:03:13] <diesieben07> uh is that really how you are supposed to use @ObjectHolder?
L855[12:04:10] <tterrag> yes?
L856[12:04:13] <tterrag> it's how we used it in 1.7
L857[12:04:19] <tterrag> worked fine. and afaik it still works fine in 1.9
L858[12:04:23] <tterrag> as this code doesn't crash me
L859[12:04:31] <tterrag> his log does show a failed lookup
L860[12:04:43] <tterrag> but as I pointed out, both generation methods use the exact same bit of code
L861[12:05:51] ⇦ Quits: Turkey (~Turkey@cpe-24-95-73-99.columbus.res.rr.com) (Ping timeout: 198 seconds)
L862[12:05:56] <tterrag> aaaand now he says he's using some werid thing from quark
L863[12:06:04] ⇦ Quits: kimfy (~kimfy@236.5.200.37.customer.cdi.no) (Ping timeout: 201 seconds)
L864[12:06:10] <tterrag> vazkii might be firing that event in preinit or something
L865[12:13:05] ⇨ Joins: founderio (~Thunderbi@p200300C4E3C01400A54839A0159DE084.dip0.t-ipconnect.de)
L866[12:15:35] ⇨ Joins: Saucier (~saucier@p5DC19842.dip0.t-ipconnect.de)
L867[12:18:10] ⇨ Joins: cpup (~cpup@32.218.114.249)
L868[12:21:52] <LatvianModder> Aw man, initCapabilities itemstack's item can be null? well that sucks.. :/
L869[12:22:30] ⇦ Quits: Saucier (~saucier@p5DC19842.dip0.t-ipconnect.de) (Quit: Nettalk6 - www.ntalk.de)
L870[12:22:38] <LatvianModder> I wanted capabilities based on item's metadata, but it looks like I will have to have a seperate items :/
L871[12:24:32] <diesieben07> ok ok i have position and a look vector and an AABB. how do I get (in minecraft terms) the Vector of where the ray hits the AABB?
L872[12:24:49] ⇦ Quits: CoderPuppy (~cpup@32.218.114.41) (Ping timeout: 384 seconds)
L873[12:25:26] <PaleoCrafter> https://github.com/erich666/GraphicsGems/blob/master/gems/RayBox.c diesieben07 :P
L874[12:25:42] <diesieben07> thats c :(
L875[12:25:51] <PaleoCrafter> lemme see
L876[12:26:04] <diesieben07> i already found this: https://gist.github.com/aadnk/7123926
L877[12:26:08] <diesieben07> but it always gives me null
L878[12:26:23] ⇦ Quits: johnnyhostile (~irssi@castlevania.blackholegate.net) (Quit: leaving)
L879[12:26:23] <PaleoCrafter> https://github.com/PaleoCrafter/VanillaImmersion/blob/master/src/main/kotlin/de/mineformers/vanillaimmersion/util/Rays.kt#L44 if Kotlin's any better :P
L880[12:27:10] <tterrag> diesieben07: can't MC give you the hit location on the AABB? from there isn't it a simple translation?
L881[12:27:27] <diesieben07> i am asking how tterrag
L882[12:27:33] <diesieben07> i don't know :P
L883[12:27:44] <tterrag> look at the block raytrace code? it passes hitX hitY hitZ so it must calculate those somehow
L884[12:27:46] <PaleoCrafter> is it an arbitrary AABB or a block's bounding box?
L885[12:27:59] <diesieben07> aritrary
L886[12:28:04] <diesieben07> or rather, an entity's
L887[12:28:35] <diesieben07> i will try yours paleo :P
L888[12:28:42] <PaleoCrafter> go ahead :P
L889[12:28:56] <PaleoCrafter> the code isn't the most beautiful, I didn't bother making it any less C-y xD
L890[12:30:19] <PaleoCrafter> wait, AABB has calculateIntercept
L891[12:30:59] <PaleoCrafter> go use that, diesieben07 :P
L892[12:31:18] ⇨ Joins: johnnyhostile (~irssi@castlevania.blackholegate.net)
L893[12:31:19] <quadraxis> look at EntityThrowable.onUpdate() for an example
L894[12:31:20] <diesieben07> that works?
L895[12:31:46] <PaleoCrafter> it's what EntityRenderer.getMouseOver uses
L896[12:31:47] <diesieben07> calculateIntercept(pos, dir)?
L897[12:32:28] <PaleoCrafter> second param has to be the "end" of the ray
L898[12:32:32] <PaleoCrafter> i.e. dir * maxDistance
L899[12:32:37] <PaleoCrafter> + pos
L900[12:32:48] <diesieben07> ok
L901[12:33:02] <quadraxis> calculateIntercept(position, dir.scale(distance)
L902[12:33:45] <quadraxis> oh yeah position.add(etc)
L903[12:34:17] ⇨ Joins: Emris (~Miranda@62-178-245-147.cable.dynamic.surfer.at)
L904[12:38:54] ⇨ Joins: CoderPuppy (~cpup@32.218.115.36)
L905[12:40:41] <diesieben07> nope, doesn't work
L906[12:40:47] <PaleoCrafter> really?
L907[12:40:47] ⇦ Quits: cpup (~cpup@32.218.114.249) (Ping timeout: 192 seconds)
L908[12:40:47] <diesieben07> either gives me null or incorrect results.
L909[12:40:51] <diesieben07> sec
L910[12:40:56] <PaleoCrafter> maybe your input is wrong :P
L911[12:42:32] <diesieben07> wtf my upload is slow af
L912[12:43:30] <diesieben07> https://gfycat.com/AcrobaticTemptingDeer
L913[12:43:57] <diesieben07> http://i.imgur.com/tGsgv1a.png
L914[12:45:27] <PaleoCrafter> hm---
L915[12:46:20] <PaleoCrafter> btw, why's that called MovingObjectPosition? :P
L916[12:46:35] ⇨ Joins: theFlaxbeard (~theFlaxbe@184.97.182.253)
L917[12:46:35] <PaleoCrafter> y u be on old version
L918[12:46:46] <diesieben07> because this is a payed job on 1.7.10 :P
L919[12:46:55] ⇦ Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 384 seconds)
L920[12:46:56] <PaleoCrafter> ah :D
L921[12:47:00] <PaleoCrafter> whore!
L922[12:47:06] <diesieben07> shush i need money for a computer :P
L923[12:47:14] <quadraxis> what's getPosition() and getLook()?
L924[12:47:45] <Mraof> I don't even know how I'd go about getting paid to make a mod
L925[12:47:49] <diesieben07> this: http://i.imgur.com/Vdxv2UR.png
L926[12:47:52] ⇨ Joins: bilde2910 (bilde2910@51.174.170.178)
L927[12:47:52] <diesieben07> you get asked :P
L928[12:48:12] <diesieben07> acutally that might be the problem let me try something
L929[12:48:49] <diesieben07> yeah taht is broken
L930[12:49:09] <PaleoCrafter> is there no Entity#getLook in 1.7.10?
L931[12:49:14] <PaleoCrafter> (the one accepting partial ticks)
L932[12:49:20] <diesieben07> sure, but its client only
L933[12:49:33] <PaleoCrafter> with the partial ticks? :P
L934[12:49:39] <diesieben07> yes?
L935[12:49:45] <tterrag> diesieben07: what's the mod?
L936[12:49:46] <diesieben07> it's always been client only
L937[12:49:47] <PaleoCrafter> welp, that has changed then
L938[12:49:47] <tterrag> or is it sekrit
L939[12:50:07] <diesieben07> tterrag, http://www.mcdecimation.net/
L940[12:50:26] <diesieben07> i wrote a whole clan-system backend for them
L941[12:50:35] <tterrag> neat
L942[12:51:14] <diesieben07> wheee it works
L943[12:51:19] <diesieben07> thanks quadraxis for the hint with getPosition
L944[12:51:32] <PaleoCrafter> does their shop comply to the EULA? :P
L945[12:51:37] <diesieben07> no idea .D
L946[12:51:49] <diesieben07> never knew they had one, never played on their servers :P
L947[12:51:50] <tterrag> paid mods are a grey area in the EULA right now
L948[12:51:58] <tterrag> because of their most recent stupid change
L949[12:52:08] <PaleoCrafter> well, I mean, they sell kits of some sort
L950[12:52:13] <diesieben07> really?
L951[12:52:16] <diesieben07> what did they change?
L952[12:52:17] <PaleoCrafter> doesn't appear to be purely cosmetic
L953[12:53:04] <diesieben07> yeah
L954[12:53:11] <diesieben07> imma talk to my guy :D
L955[12:53:26] <tterrag> http://www.mojang.com/2015/10/were-updating-our-legal-documents/
L956[12:54:12] <tterrag> wait that might be the wrong post
L957[12:54:46] <diesieben07> yeah i dont see anything wiht mods in there
L958[12:55:09] <Redrield> I remember that the enforcement team isn't a fan of plugin developers making their plugins behind a paywall
L959[12:55:33] <diesieben07> that is something else :D
L960[12:55:38] <diesieben07> that's not being payed to make a mod
L961[12:55:53] <tterrag> diesieben07: http://www.mojang.com/2016/05/lets-talk-promotions-in-minecraft/
L962[12:55:55] <tterrag> that's the one
L963[12:56:06] <Redrield> They're all mods in mojang's eyes
L964[12:56:47] <diesieben07> Redrield, what you said is a paywall
L965[12:56:55] <diesieben07> what i am doing is nto a paywall, the mod is free for everyone
L966[12:56:59] <diesieben07> i am getting payed to make it
L967[12:57:13] <Redrield> Ah
L968[12:57:17] <diesieben07> tterrag, the mod does not promote anything :P
L969[12:57:28] <Redrield> They haven't yelled at plugin devs for doing that
L970[12:57:36] <Redrield> And i've done that in the past, so there should be no problem
L971[12:57:46] <tterrag> I know
L972[12:57:47] <diesieben07> yeah i don't see why there would be a problem wiht htat.
L973[12:57:49] <tterrag> that's why I said grey area
L974[12:57:57] <tterrag> the whole change is stupid
L975[12:58:22] <Redrield> The whole EULA is a pile of bs imo
L976[12:58:32] <Redrield> They just make up arbitrary rules on the spot when they feel like it
L977[12:58:51] <PaleoCrafter> I wasn't talking about the mods anyways :P
L978[12:59:08] <PaleoCrafter> only about the server in general, since it has a "store"
L979[13:00:14] <diesieben07> i know
L980[13:00:24] <diesieben07> i just told him htat he said "yeah i know"
L981[13:00:25] <diesieben07> lol
L982[13:00:47] <PaleoCrafter> just wanted to make sure everybody is on the same page :P
L983[13:00:48] <tterrag> I mean, what do they honestly have to be worried about?
L984[13:00:51] <tterrag> a lawsuit? laughable
L985[13:00:54] <tterrag> and the server blacklist is only 1.10
L986[13:01:07] <tterrag> so, what incentive do they have?
L987[13:01:34] <Redrield> There was actually talk of sueing mojang over this bs on spigot forums
L988[13:01:40] <Redrield> Chances of it happening are still 0 tho :P
L989[13:02:57] *** tterrag is now known as tterrag|ZZZzzz
L990[13:03:32] <TehNut> I thought the server blacklist thing went back to 1.7?
L991[13:04:19] <Redrield> They built it into netty, so it applies to any version using the updated version of it
L992[13:04:37] <TehNut> Okay, then yeah 1.7+
L993[13:04:40] <tterrag|ZZZzzz> eh, hadn't heard of that
L994[13:04:40] <TehNut> Good
L995[13:05:39] ⇦ Quits: Brokkoli (~Brokkoli@p5B23C8DB.dip0.t-ipconnect.de) (Ping timeout: 190 seconds)
L996[13:07:12] <Redrield> Hm
L997[13:07:26] <Redrield> What are the rotation values I should put in the JSON file for rendering a sword?
L998[13:09:45] ⇨ Joins: Zaggy1024 (~Zaggy1024@71-220-52-247.mpls.qwest.net)
L999[13:10:54] <Hunterz> is for 1.8.9 or 1.10 some good guns mod like flans ?
L1000[13:11:25] ⇦ Quits: Katrix (~Katrix@2a02:fe0:cb10:2420:ecde:8200:ddc0:84e2) (Read error: Connection reset by peer)
L1001[13:11:38] <Redrield> I just made a custom sword, and it's showing like a normal item in my hand. I'm using 1.9
L1002[13:11:45] ⇨ Joins: Brokkoli (~Brokkoli@p5B23C633.dip0.t-ipconnect.de)
L1003[13:19:39] ⇦ Quits: candybar (~foo@adsl-074-181-053-011.sip.sav.bellsouth.net) (Ping timeout: 198 seconds)
L1004[13:20:56] ⇨ Joins: cpup (~cpup@32.218.115.152)
L1005[13:21:44] <PaleoCrafter> Redrield, look at the values vanilla uses? :P
L1006[13:21:45] ⇨ Joins: Benimatic (~Benimatic@cblmdm72-241-108-184.buckeyecom.net)
L1007[13:21:55] ⇨ Joins: Delenas (~Delenas@2600:1016:b107:a334:c036:97ee:e2a3:b30b)
L1008[13:22:09] <TehNut> Use item/handheld as your parent model
L1009[13:22:19] ⇦ Quits: CoderPuppy (~cpup@32.218.115.36) (Ping timeout: 190 seconds)
L1010[13:33:14] ⇨ Joins: candybar (~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
L1011[13:34:16] ⇨ Joins: Katrix (~Katrix@2a02:fe0:cb10:2420:e837:e322:566c:4ee4)
L1012[13:39:02] <gigaherz> oh hey
L1013[13:39:05] <gigaherz> github changed fonts now
L1014[13:39:10] <gigaherz> I wasn't seeing the changes before
L1015[13:39:11] <gigaherz> I do now
L1016[13:39:33] <PaleoCrafter> nothing's changed for me yet :D
L1017[13:39:35] ⇨ Joins: C0rn3j (webchat@157.191.broadband11.iol.cz)
L1018[13:39:54] <PaleoCrafter> must slowly be rolling it out
L1019[13:39:56] ⇦ Quits: Jezza (~Jezza@92.206.5.6) (Read error: Connection reset by peer)
L1020[13:39:57] <gigaherz> PaleoCrafter: open github.com the front page
L1021[13:40:02] <gigaherz> I assume you don't usually open it?
L1022[13:40:12] <PaleoCrafter> I do
L1023[13:40:19] <gigaherz> meh then
L1024[13:40:19] ⇨ Joins: Jezza (~Jezza@92.206.5.6)
L1025[13:40:27] <gigaherz> I noticed the change first when I opened that page
L1026[13:44:29] <LatvianModder> aaa my eyes
L1027[13:44:50] <LatvianModder> it looked better before imo
L1028[13:45:13] ⇨ Joins: Drullkus (~Dru11kus@2601:646:8301:ead3:f0fa:e0f2:c369:41e3)
L1029[13:45:29] <gigaherz> the new font is a bit thicker
L1030[13:45:32] <gigaherz> it's meh
L1031[13:45:37] <gigaherz> I like thinner
L1032[13:45:40] ⇦ Quits: alex_6611 (~alex_6611@p5DE793D4.dip0.t-ipconnect.de) (Ping timeout: 190 seconds)
L1033[13:45:45] ⇨ Joins: Girafi (~Girafi@0x555178eb.adsl.cybercity.dk)
L1034[13:47:48] <PaleoCrafter> but it's Segoe UI now, isn't it?
L1035[13:47:52] <gigaherz> yep
L1036[13:48:28] <gigaherz> well
L1037[13:48:30] <gigaherz> the normal font is ok
L1038[13:48:33] <gigaherz> it's the bold text
L1039[13:48:42] <gigaherz> "Segoe UI Semibold" is a bit too bold
L1040[13:48:47] ⇦ Quits: Drullkus (~Dru11kus@2601:646:8301:ead3:f0fa:e0f2:c369:41e3) (Ping timeout: 192 seconds)
L1041[13:48:53] <PaleoCrafter> I personally like it more
L1042[13:49:00] ⇨ Joins: raoulvdberge (uid95673@id-95673.richmond.irccloud.com)
L1043[13:49:08] <gigaherz> I like it more, when not bold.
L1044[13:49:19] <raoulvdberge> Are there any examples of rendering items on blocks using models?
L1045[13:49:26] <PaleoCrafter> TiC
L1046[13:49:45] <Redrield> I'm using DejaVu Sans
L1047[13:49:59] <gigaherz> Redrield: we are talking about the font used by the github page
L1048[13:50:17] <Redrield> Ah
L1049[13:50:29] <gigaherz> raoulvdberge: I suppose by "using models" you mean static models, rather than drawing the item on a TESR?
L1050[13:50:33] <Redrield> Lmao shows how much attention I pay to IRC when I'm trying to make something else work
L1051[13:50:37] <raoulvdberge> yes, gigaherz
L1052[13:55:17] *** illy is now known as sadilly
L1053[13:55:38] <PaleoCrafter> hm... kinda want to try a font with ligatures for my code xD
L1054[13:55:46] <PaleoCrafter> raoulvdberge, as I said, TiC :P
L1055[13:56:00] <raoulvdberge> their package structure is really weird
L1056[13:56:09] <raoulvdberge> got any clues where i can find the relevant code?
L1057[13:56:26] <PaleoCrafter> I had a hard time find it back in the day, too
L1058[13:56:30] <PaleoCrafter> it's a little weird
L1059[13:56:34] <raoulvdberge> i mean
L1060[13:56:39] <raoulvdberge> they have 2 pkgs, shared and common
L1061[13:56:41] <raoulvdberge> now what is the difference
L1062[13:56:42] <raoulvdberge> lol
L1063[13:57:27] ⇦ Quits: Blarghedy (~Blarghedy@50-90-115-148.res.bhn.net) (Ping timeout: 198 seconds)
L1064[13:59:13] <jackmcbarn> worldObj.getBlock(x, y, z).isReplaceable(worldObj, x, y, z) <-- that seems really ugly and repetitive. is that the best way to find if a block is replaceable?
L1065[13:59:41] <gigaherz> given that you seem to be using some ancient pre-1.8 mc, no
L1066[14:00:01] <jackmcbarn> sadly yes i am :(
L1067[14:00:06] <jackmcbarn> and what is the best way then?
L1068[14:00:12] <raoulvdberge> upgrade to 1.10
L1069[14:00:15] <gigaherz> on modern mc
L1070[14:00:16] <gigaherz> you have
L1071[14:00:17] <raoulvdberge> like everyone does
L1072[14:00:22] <jackmcbarn> i want to, believe me
L1073[14:00:24] <gigaherz> world.getBlockState(pos).isReplaceable()
L1074[14:00:38] <gigaherz> or well
L1075[14:00:42] <gigaherz> I assume it will be there
L1076[14:00:46] <gigaherz> since everything else is like that ;p
L1077[14:00:59] <jackmcbarn> so aside from upgrading, is what i wrote the way i have to do that?
L1078[14:01:06] <gigaherz> yes
L1079[14:02:49] *** sadilly is now known as illy
L1080[14:11:28] <Delenas> What is IForgeRegistryEntry.getRegistryType?
L1081[14:14:16] *** PaleoCrafter is now known as PaleOff
L1082[14:15:29] ⇨ Joins: alex_6611 (~alex_6611@p5DE793D4.dip0.t-ipconnect.de)
L1083[14:16:03] ⇦ Quits: McJty (~jorrit@94-225-203-206.access.telenet.be) (Quit: Leaving)
L1084[14:17:48] ⇨ Joins: Aroma1997 (~Aroma1997@2604:a880:800:10::168:d001)
L1085[14:19:23] ⇨ Joins: sinkillerj (~sinkiller@nc-67-232-14-224.dhcp.embarqhsd.net)
L1086[14:26:04] ⇨ Joins: Drullkus (~Dru11kus@c-67-180-188-243.hsd1.ca.comcast.net)
L1087[14:32:06] ⇨ Joins: Intektor (~Intektor4@p5B2768CF.dip0.t-ipconnect.de)
L1088[14:32:19] ⇦ Quits: Samario (~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net) (Ping timeout: 384 seconds)
L1089[14:32:56] <Intektor> id like to draw lines around the sides of the item a player is holding, Im using layerRenderer, how do I get the model of the item the player is holding?
L1090[14:45:04] *** PaleOff is now known as PaleoCrafter
L1091[14:51:09] <mort> hey
L1092[14:52:17] <mort> back in 1.8, last time I was playing with modding, TileEntities had a method called update which was ran every tick. Where is that now?
L1093[14:55:04] <diesieben07> mort, TEs are non-ticking by default for performance. if you want tick updates, implement ITickable (not the one from the client package)
L1094[14:55:39] <mort> alright, that makes sense. Thanks
L1095[15:00:56] ⇦ Quits: MikrySoft (~MikrySoft@89-76-18-43.dynamic.chello.pl) (Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/)
L1096[15:03:14] ⇨ Joins: Samario (~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net)
L1097[15:03:22] ⇨ Joins: MikrySoft (~MikrySoft@89-76-18-43.dynamic.chello.pl)
L1098[15:04:09] ⇦ Quits: Hunterz (~hunterz@62.182.234.189) (Remote host closed the connection)
L1099[15:05:44] <Intektor> I am in my playerlayerrenderer, and I am trying to draw this line there, but it isn't drawing anything, any ideas? http://i.imgur.com/lGtEEz2.png
L1100[15:08:36] ⇦ Quits: alex_6611 (~alex_6611@p5DE793D4.dip0.t-ipconnect.de) (Ping timeout: 201 seconds)
L1101[15:08:56] <LexManos> tterrag|ZZZzzz, you figure out shrink?
L1102[15:10:47] *** minecreatr is now known as Mine|away
L1103[15:11:17] ⇦ Quits: theFlaxbeard (~theFlaxbe@184.97.182.253) (Ping timeout: 186 seconds)
L1104[15:13:37] *** PaleoCrafter is now known as PaleOff
L1105[15:14:46] <workshopcraft> !topic
L1106[15:14:49] ⇨ Joins: theFlaxbeard (~theFlaxbe@184.97.219.188)
L1107[15:15:01] <workshopcraft> !topic #minecraftforge
L1108[15:15:05] <workshopcraft> >.<
L1109[15:15:09] <workshopcraft> why
L1110[15:15:11] <Wuppy> isn't it /topic?
L1111[15:15:17] <workshopcraft> i've been spoiled i think
L1112[15:15:20] ⇦ Quits: theFlaxbeard (~theFlaxbe@184.97.219.188) (Killed (NickServ (GHOST command used by theFlaxbeard2!~theFlaxbe@184.97.220.173)))
L1113[15:15:27] <workshopcraft> that would be it Wuppy
L1114[15:15:28] <Wuppy> it is :)
L1115[15:16:23] <Wuppy> wow... catching pokemon is really tiring
L1116[15:16:29] <workshopcraft> lol
L1117[15:16:33] <workshopcraft> gotta burn them all
L1118[15:16:44] <Wuppy> spend 2 and a half hours walking around town today :P
L1119[15:17:28] <workshopcraft> thats about 2 hours 20 minuites more than my back can take before i'm in pain
L1120[15:17:43] <workshopcraft> and yet, on friday i won a strength competition at my sons fair :P
L1121[15:17:43] <Wuppy> and tomorrow I'll probably be joining a pokemon go pub crawl which is supported by 3 clubs and I expect about 200 people to come already xD
L1122[15:17:50] <workshopcraft> lol
L1123[15:17:55] <workshopcraft> thats crazy
L1124[15:17:57] <Wuppy> that's too bad :V
L1125[15:18:09] <Wuppy> yeah, it's crazy, but also awesome :)
L1126[15:18:53] <Wuppy> I've heard a ton of stories already of people making friends and even getting dates from playing it
L1127[15:19:04] <Wuppy> and I can totally understand after today, met a ton of cool people :
L1128[15:21:43] ⇦ Quits: covers1624_ (~covers162@ppp122-232-6.static.internode.on.net) (Ping timeout: 192 seconds)
L1129[15:22:06] <workshopcraft> tis a shame i have absolutely no interest in the game >.<
L1130[15:24:00] ⇦ Parts: Aroma1997 (~Aroma1997@2604:a880:800:10::168:d001) ())
L1131[15:26:08] ⇦ Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Ping timeout: 186 seconds)
L1132[15:28:48] ⇨ Joins: primetoxinz (~primetoxi@ip68-107-226-229.hr.hr.cox.net)
L1133[15:29:05] <workshopcraft> hmm anyone know the best way to bake text so i'm not redrawing it every frame for these barrels. trying to optimise >.<
L1134[15:29:37] *** helinus is now known as helinus|off
L1135[15:30:39] <workshopcraft> apparently drawing the item, json model and a floating number using the font renderer is causing a 40 fps drop for people just looking at them >.<
L1136[15:36:15] <gigaherz> bake them into the model
L1137[15:36:21] <gigaherz> and only ask for a re-render if the number changes
L1138[15:38:33] ⇨ Joins: kimfy (~kimfy@236.5.200.37.customer.cdi.no)
L1139[15:44:28] <LexManos> 1.10.2: http://www.minecraftforge.net/forum/index.php/topic,40486.0.html
L1140[15:44:32] <mort> is there a faster way to see the effect of a change without closing minecraft and running `gradle runClient` again?
L1141[15:44:37] <mort> not using an IDE
L1142[15:44:44] <LexManos> 1.9.4: http://www.minecraftforge.net/forum/index.php/topic,40485.0.html
L1143[15:45:37] <diesieben07> mort, faster way: use an IDE :P
L1144[15:46:26] <mort> so there's no way using only the command line and gradle
L1145[15:46:38] <mort> not a big fan of IDEs
L1146[15:46:41] <diesieben07> well, of course there is but you would have to replicate what the IDE does
L1147[15:46:41] <founderio> mort: Check the keyword "hot code replacement". Not sure if that would be practical without an IDE
L1148[15:46:50] <diesieben07> i am not sure how hotswap works under the hood
L1149[15:47:02] <mort> alright
L1150[15:47:25] <LexManos> it works by having a custom JVM that allows for the IDe to fully manage the code in memory and prevent/replace the jitted code.
L1151[15:47:30] <LexManos> Not possible in normal JVM
L1152[15:47:35] <mort> I see.
L1153[15:47:50] <workshopcraft> gigaherz, where would i find reference on how to do that in 1.10.2? :>
L1154[15:47:58] <mort> I could always edit code in vim and switch to an IDE to run it
L1155[15:48:16] <LexManos> If you want hot swapping, use an IDE
L1156[15:48:20] ⇦ Quits: Intektor (~Intektor4@p5B2768CF.dip0.t-ipconnect.de) (Quit: Leaving)
L1157[15:48:23] <primetoxinz> ugh, why is player.getActiveItemStack null on clientside?
L1158[15:48:39] <diesieben07> wat
L1159[15:48:47] <diesieben07> since when do IDEs use custom JVMs?
L1160[15:49:10] <diesieben07> primetoxinz, because the client does not need to know
L1161[15:49:10] <LexManos> seince forever...
L1162[15:49:20] <diesieben07> IntelliJ sure doesn't.
L1163[15:49:27] <LexManos> last I checked it does
L1164[15:49:28] <primetoxinz> :(
L1165[15:49:32] <diesieben07> and neither does eclipse
L1166[15:49:33] <founderio> There are some custom JVMs specially build that allow hotswapping whole classes, adding/changing method signatures... But as far as I know, Eclipse et. al. use "regular" JDK
L1167[15:49:38] ⇦ Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098) (Quit: ZNC - http://znc.in)
L1168[15:49:38] <LexManos> Eclipse DEFINITLY does
L1169[15:49:41] <diesieben07> eclipse has a custom compiler
L1170[15:49:43] <diesieben07> not JVM
L1171[15:49:43] ⇨ Joins: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L1172[15:49:48] <raoulvdberge> how does one code java without an ide
L1173[15:49:54] <diesieben07> notepad++ :D
L1174[15:49:57] ⇦ Quits: Jezza (~Jezza@92.206.5.6) (Ping timeout: 384 seconds)
L1175[15:49:58] <founderio> + javac
L1176[15:49:58] <raoulvdberge> managing imports is a nightmare without an ide
L1177[15:50:11] <LexManos> Not really, and lets not go into that tnaget
L1178[15:50:12] <LexManos> point is
L1179[15:50:18] <LexManos> hotswapping is a IDE feature
L1180[15:50:22] <mort> vim + gradle, or just vim + javac + java
L1181[15:50:24] <LexManos> use and IDE to get it
L1182[15:50:33] <mort> @raoulvdberge
L1183[15:51:00] <founderio> or invest enough time to build your own hotswapping adapter for vim :P
L1184[15:51:06] <primetoxinz> ok, is there any good way to get the held itemstack to the client? I need to render something depending on what item is being held
L1185[15:51:21] <raoulvdberge> yes, mort ?
L1186[15:51:44] <founderio> primetoxinz: player.getHeldItemStackMainhand / Offhand
L1187[15:51:56] <mort> raoulvdberge: look two lines above my "@raoulvdberge" :P
L1188[15:51:59] <founderio> if it returns null, player does not hold an item
L1189[15:52:18] <primetoxinz> dang, ok
L1190[15:52:19] <primetoxinz> thanks
L1191[15:52:24] <raoulvdberge> mort: does vim or gradle have something that handles imports?
L1192[15:52:29] <primetoxinz> didn't think that'd work
L1193[15:52:32] <mort> yes
L1194[15:52:39] <diesieben07> mort,looks like the IDEs use this stuff: http://docs.oracle.com/javase/7/docs/technotes/guides/jpda/
L1195[15:52:40] <mort> typing `import whatever` handles imports
L1196[15:52:45] ⇨ Joins: Jezza (~Jezza@92.206.5.6)
L1197[15:52:45] <diesieben07> so... use that or an IDE :P
L1198[15:52:51] <raoulvdberge> lol
L1199[15:53:16] <mort> alternatively, eclim is a plugin which adds a lot of eclipse features to vim
L1200[15:53:16] <raoulvdberge> that is not what i call handling imports
L1201[15:54:21] <founderio> that's the perks of using an IDE.. You have to understand the code at some level to do "managing"
L1202[15:54:33] <founderio> vim, or Notepad++, don't do this (by default)
L1203[15:56:30] ⇨ Joins: iso2013 (~iso2013@c-67-176-10-45.hsd1.co.comcast.net)
L1204[15:57:10] ⇦ Quits: founderio (~Thunderbi@p200300C4E3C01400A54839A0159DE084.dip0.t-ipconnect.de) (Quit: founderio)
L1205[15:57:15] <quadraxis> what does the L: mean on the debug screen?
L1206[15:57:34] <iso2013> yay water https://gyazo.com/1ce9a92d1d04253f97df3d3a28b01a06
L1207[15:57:50] <diesieben07> quadraxis, http://minecraft.gamepedia.com/Debug_screen#Legend
L1208[15:57:53] <iso2013> quadraxis, there is no L:
L1209[15:58:46] <gigaherz> [22:48] (workshopcraft): gigaherz, where would i find reference on how to do that in 1.10.2? :>
L1210[15:58:55] <gigaherz> hmm I don't know of any example of that specifically
L1211[15:59:04] <gigaherz> you'd need a texture with the digits in it
L1212[15:59:25] <gigaherz> you'd need to use extended blockstates with an unlisted property to hold the display data (item + quantity)
L1213[15:59:50] <gigaherz> and then you'd need your own IBakedModel injected which can read the extended properties
L1214[15:59:59] <gigaherz> and build the quads
L1215[16:01:54] <quadraxis> theres an L on my debug screen? http://imgur.com/WTA9XM9
L1216[16:02:10] <gigaherz> ?
L1217[16:02:25] <gigaherz> if you mean the green and red lines, those indicate the world's axis
L1218[16:02:35] <gigaherz> turn the camera around and you'll see
L1219[16:02:40] <quadraxis> i mean the text labels
L1220[16:02:57] <gigaherz> there's plenty of Ls there
L1221[16:03:35] <gigaherz> oh you mean the one right there in the middle that is not described directly
L1222[16:04:45] <quadraxis> yeah the C/D/L/pC/pU/aB line
L1223[16:04:58] <gigaherz> dunno look at GuiOverlayDebug
L1224[16:05:03] <quadraxis> hmm ok
L1225[16:05:41] ⇦ Quits: Elec332 (~Elec332@ip5456d4a5.speed.planet.nl) (Ping timeout: 186 seconds)
L1226[16:07:30] ⇨ Joins: MGR (~MajGenRel@c-24-62-128-93.hsd1.ma.comcast.net)
L1227[16:07:38] <MGR> So, I'm having an odd issue
L1228[16:08:17] <MGR> http://pastebin.com/E6nF0bVy
L1229[16:08:26] <quadraxis> ok its light updates
L1230[16:08:35] <MGR> From what I can tell, it doesn't even seem to get to Forge loading
L1231[16:08:51] ⇨ Joins: KnightMiner (~KnightMin@68.255.0.211)
L1232[16:09:07] <MGR> I tried deleting the MultiMC and making a new one, but it doesn't work
L1233[16:09:12] <MGR> My other MultiMC instance works though
L1234[16:09:29] <LexManos> The fuck are you using 1.7.10 for?
L1235[16:09:50] <MGR> http://pastebin.com/0AQiNAA7
L1236[16:09:53] <MGR> Here's a mod list
L1237[16:10:00] *** MGR was kicked by LexManos (The fuck are you using 1.7.10 for?))
L1238[16:10:08] ⇨ Joins: MGR (~MajGenRel@c-24-62-128-93.hsd1.ma.comcast.net)
L1239[16:10:13] <MGR> I'm behind on the times, I know
L1240[16:10:51] <LexManos> You problem-^ Quite literally.
L1241[16:11:01] <MGR> What?
L1242[16:11:06] <LexManos> Update
L1243[16:11:31] <MGR> LOL, I snagged the wrong OpenComputers version
L1244[16:11:55] *** MGR was kicked by MineBot (Banned: (2h) Update your pack.))
L1245[16:12:17] ⇨ Joins: electrolitic (~electroli@104-184-56-125.lightspeed.cicril.sbcglobal.net)
L1246[16:12:37] ⇦ Quits: TechnicianLP (~Technic@p4FE56C35.dip0.t-ipconnect.de) (Ping timeout: 384 seconds)
L1247[16:15:49] ⇦ Quits: primetoxinz (~primetoxi@ip68-107-226-229.hr.hr.cox.net) (Ping timeout: 201 seconds)
L1248[16:18:44] ⇦ Quits: Emris (~Miranda@62-178-245-147.cable.dynamic.surfer.at) (Read error: Connection reset by peer)
L1249[16:20:38] ⇦ Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 195 seconds)
L1250[16:22:11] ⇨ Joins: bilde2910 (bilde2910@51.174.170.178)
L1251[16:22:15] ⇦ Quits: agowa338 (~Thunderbi@p54919C5E.dip0.t-ipconnect.de) (Ping timeout: 384 seconds)
L1252[16:29:42] ⇨ Joins: primetoxinz (~primetoxi@ip68-107-226-229.hr.hr.cox.net)
L1253[16:30:07] <Delenas> So.. https://bitbucket.org/snippets/ostenvighx/7j78j
L1254[16:32:41] <TehNut> Is that common or client?
L1255[16:33:26] <gigaherz> Delenas: that looks nice :)ç
L1256[16:33:27] <gigaherz> -ç
L1257[16:33:57] <gigaherz> what does the ItemStack constructor arg do?
L1258[16:34:00] ⇦ Quits: iso2013 (~iso2013@c-67-176-10-45.hsd1.co.comcast.net) (Quit: Bye :))
L1259[16:34:00] ⇨ Joins: CoderPuppy (~cpup@32.218.117.231)
L1260[16:34:33] <Delenas> It sets the owner for the server to serialize.
L1261[16:35:34] ⇦ Quits: Noppes (~Noppes@ip56530f2e.direct-adsl.nl) (Read error: Connection reset by peer)
L1262[16:35:40] ⇦ Quits: kimfy (~kimfy@236.5.200.37.customer.cdi.no) (Read error: Connection reset by peer)
L1263[16:36:05] ⇦ Quits: cpup (~cpup@32.218.115.152) (Ping timeout: 186 seconds)
L1264[16:36:56] <diesieben07> which is then never used anywhere.
L1265[16:37:01] *** kroeser is now known as kroeser|away
L1266[16:37:14] <Delenas> Bull. It's used in serialize to pull values from.
L1267[16:37:27] <Delenas> I merged getOwner and deserialize.
L1268[16:38:27] <Delenas> Is there a way for me to set a session key so I don't need to provide my login when testing dedicated server stuff?
L1269[16:39:11] <diesieben07> and why is that a method in the provider interface? why isn't it just a protected field in GuiProviderBase or something?
L1270[16:39:26] <gigaherz> Delenas: set online mode to false on server.properties
L1271[16:39:30] <diesieben07> if you just have the IGuiProvider there is nothing meaningful you can do wiht the owner
L1272[16:39:30] <gigaherz> and just use the random users
L1273[16:39:41] ⇦ Quits: Lordmau5 (~Lordmau5@vmd13736.contabo.host) (Ping timeout: 186 seconds)
L1274[16:40:04] ⇦ Quits: Jezza (~Jezza@92.206.5.6) (Quit: Leaving)
L1275[16:40:09] <gigaherz> I believe GuiProviderItem isnt' an interface, it's a class that handles the general case of a gui for an item?
L1276[16:40:19] <diesieben07> yes
L1277[16:40:45] <Delenas> Yes. There isn't an IGuiProvider anymore, it's GuiProvider.
L1278[16:41:05] <Delenas> Which has an owner, the object opening the gui.
L1279[16:41:22] <diesieben07> what? I see IGuiProvider still
L1280[16:41:34] <Delenas> I didn't push the code yet.
L1281[16:43:20] ⇨ Joins: VikeStep (~VikeStep@101.184.243.180)
L1282[16:46:43] <electrolitic> Dang, every time I run the minecraft server, I get a ClassNotFoundException even though the class it's looking for exists.
L1283[16:46:48] <Delenas> So.. you MUST add @SideOnly(Side.CLIENT) to the clientElement method.
L1284[16:47:04] <Delenas> If you don't bad things happen. But it works perfectly on servers now. :3
L1285[16:47:18] ⇦ Quits: Drullkus (~Dru11kus@c-67-180-188-243.hsd1.ca.comcast.net) (Remote host closed the connection)
L1286[16:48:04] <workshopcraft> ok i'm confused
L1287[16:48:05] <heldplayer> Maybe you could let it return Object and require it be castable to GuiScreen?
L1288[16:48:12] <electrolitic> Nice, I have a typo. My favorite.
L1289[16:48:41] <workshopcraft> why is this barrel lagging so bad when its pretty much a sign + an entity on the floor in terms of rendering
L1290[16:48:46] <workshopcraft> it must be lagging else where
L1291[16:50:32] <electrolitic> Is there a Eula to accept when in a developer environment?
L1292[16:50:50] <mrkirby153> I can't launch the client. IntelliJ is saying "ClassNotFoundError: GradleStart"
L1293[16:50:51] <mrkirby153> What do I do?
L1294[16:50:51] ⇦ Quits: CoderPuppy (~cpup@32.218.117.231) (Ping timeout: 198 seconds)
L1295[16:51:05] <workshopcraft> oh there's an EULA in the folder electrolitic
L1296[16:51:18] <workshopcraft> its under /run/
L1297[16:51:19] <electrolitic> Which one?
L1298[16:51:20] <electrolitic> oh
L1299[16:51:22] <electrolitic> Thanks!
L1300[16:51:50] <workshopcraft> oh hell
L1301[16:51:56] <workshopcraft> i know why its lagging so bad
L1302[16:52:02] <electrolitic> That's weird, I don't know of a GradleStart file O.o
L1303[16:52:30] <workshopcraft> i'm afraid i've never used intellij >.<
L1304[16:52:43] <mrkirby153> I think it's the class that starts the MC client
L1305[16:52:52] <mrkirby153> I'll re-decompile and we'll see if that fixes it
L1306[16:53:25] <electrolitic> I don't know if eclipse is better than intellij or the other way.
L1307[16:53:46] <gigaherz> workshopcraft:
L1308[16:53:49] <workshopcraft> did you follow the instructions in the doc
L1309[16:53:51] <gigaherz> is the tileentity tickable?
L1310[16:53:55] <workshopcraft> it is giga
L1311[16:53:59] <workshopcraft> i'm calling update
L1312[16:54:08] <gigaherz> do you do any complex stuff like scanning the world for entities?
L1313[16:54:29] <mrkirby153> Huh, gradle debugClient still launches MC. Wonder what changed
L1314[16:54:31] <gigaherz> hoppers do, and they are known to cause lag ;P
L1315[16:54:35] <gigaherz> alternatively
L1316[16:54:39] <workshopcraft> no, i call notifyBlockUpdate in update() to keep things synced
L1317[16:54:41] <gigaherz> how many draw calls are you doing?
L1318[16:54:54] <gigaherz> from the TESR
L1319[16:55:10] ⇨ Joins: infinitefoxes_ (~infinitef@108.19.80.126)
L1320[16:55:28] <workshopcraft> does that include all translations and rotations or just draw
L1321[16:55:35] <gigaherz> no just draw
L1322[16:55:43] <workshopcraft> just drawing the number and the entity
L1323[16:55:49] <gigaherz> although state changes are not specifically optimal
L1324[16:56:05] <workshopcraft> the model is dealt with via the json
L1325[16:56:05] <electrolitic> Do you just implement ITickable to make a tileentity tickable?
L1326[16:56:10] <gigaherz> but they shouldn't cause massive lag
L1327[16:56:15] <gigaherz> yes, electrolitic
L1328[16:56:28] <gigaherz> workshopcraft: okay let's see
L1329[16:56:30] ⇨ Joins: cpup (~cpup@32.218.118.15)
L1330[16:56:33] <gigaherz> if you disable the number and entity
L1331[16:56:34] <gigaherz> is the lag gone?
L1332[16:56:41] <workshopcraft> lets see
L1333[16:56:43] <gigaherz> as in
L1334[16:56:45] <gigaherz> leave the TESR enabled
L1335[16:56:48] <gigaherz> but remove the draws
L1336[16:57:14] <workshopcraft> already launching ;)
L1337[16:57:21] <Delenas> giga, can registries not handle generics?
L1338[16:57:40] <gigaherz> hm?
L1339[16:57:50] <Delenas> I was running into issues with making the owner object in GuiProvider a generic type. The registry code wasn't having it.
L1340[16:58:02] <workshopcraft> i suspect calling notify in update once a second will probably speed things up as well
L1341[16:58:09] <gigaherz> eh dunno
L1342[16:58:17] <gigaherz> but why have the owner on the parent?
L1343[16:58:31] <gigaherz> just have each subclass implement its own owner handling as it needs
L1344[16:58:31] <Delenas> super chains.
L1345[16:58:48] <electrolitic> There's a net.minecraft.util ITickable and a net.minecraft.client.renderer.texture ITickable. I'm assuming the util one is the one to use since the other one sounds like it changes textures?
L1346[16:58:50] <Delenas> Well.. okay. I could.
L1347[16:59:09] <gigaherz> yes, electrolitic
L1348[17:00:18] <Delenas> Hmm. I have run into a fun little thing.
L1349[17:01:09] <Delenas> Not a horrible issue and not gamebreaking, but forge will log an issue each time you open a gui if the gui's registry name has a bad prefix.
L1350[17:03:50] <workshopcraft> eww
L1351[17:04:00] <workshopcraft> its lagging without the draws
L1352[17:04:04] <workshopcraft> when looking at the barrel
L1353[17:04:23] <workshopcraft> i wonder if its the stupid translates and rotates i'm doing
L1354[17:04:59] ⇦ Quits: codahq (~codahq@c-73-65-219-228.hsd1.ut.comcast.net) (Ping timeout: 190 seconds)
L1355[17:05:37] <Delenas> ......
L1356[17:05:48] <Delenas> Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityPlayerSP
L1357[17:05:49] <Delenas> at net.minecraftforge.gui.ForgeGuiHandler.openGuiRemote(ForgeGuiHandler.java:42) ~[ForgeGuiHandler.class:?]
L1358[17:05:54] ⇦ Quits: Samario (~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net) (Read error: Connection reset by peer)
L1359[17:06:05] <Delenas> There is no reference to EntityPlayerSP. Anywhere. >.>
L1360[17:06:40] <diesieben07> but to a different client only class
L1361[17:06:43] <workshopcraft> o.O
L1362[17:06:56] <workshopcraft> net.minecraft.client.entity
L1363[17:07:02] <workshopcraft> it says it in the error :P
L1364[17:07:34] <diesieben07> this is due to how @SideOnly works in dev
L1365[17:07:37] <diesieben07> i think
L1366[17:11:52] <workshopcraft> removed a translate per draw
L1367[17:12:09] <Delenas> How the hell does IGuiHandler work then?
L1368[17:12:24] <workshopcraft> you've registered a gui
L1369[17:13:46] <gigaherz> Delenas: I believe someone mentioned here, the server sends a packet wit hthe client-side handler class name, and then forge instantiates this class and runs the client method from it?
L1370[17:14:01] <workshopcraft> and there goes a rotation per draw cycle
L1371[17:14:12] <diesieben07> gigaherz, what?? there is no such thing in forge
L1372[17:14:24] <gigaherz> hm?
L1373[17:14:25] *** manmaed is now known as manmaed|AFK
L1374[17:14:30] <gigaherz> do I remember wrongly?
L1375[17:14:38] <Delenas> Hmm.
L1376[17:14:38] <diesieben07> for IGuiHandler it just sends the ID
L1377[17:15:04] <gigaherz> then I have no idea what that sentence referred to
L1378[17:15:09] <diesieben07> and to get to the IGUiHandler ont he other side: every mod has a "network ID"
L1379[17:15:31] ⇦ Quits: ecx (~ecx@nitti.boxen.spaulding.im) (Ping timeout: 384 seconds)
L1380[17:15:54] <diesieben07> although it uses the modID now... why? idk
L1381[17:17:51] ⇦ Quits: cpup (~cpup@32.218.118.15) (Ping timeout: 198 seconds)
L1382[17:19:24] <LexManos> ... Watching you guys try and figure this out is entertaining.
L1383[17:19:26] *** amadornes is now known as amadornes[OFF]
L1384[17:19:41] ⇨ Joins: covers1624 (~covers162@ppp122-232-6.static.internode.on.net)
L1385[17:19:43] <LexManos> I guess its just a matter of experiance but this is all simple networking stuff to me :/
L1386[17:19:58] <workshopcraft> Lex : every forge update ever? :P
L1387[17:20:19] <workshopcraft> there's a meme there >.>
L1388[17:21:18] <LexManos> Not talking about the update, that is supid simple.
L1389[17:21:42] <LexManos> Talking about the guy who is trying to re-write the gui shit when its not needed because he obviously dont understand how things work or why they work the way they do.
L1390[17:21:46] *** mezz_ is now known as mezz
L1391[17:21:46] ⇨ Joins: cpup (~cpup@32.218.118.76)
L1392[17:21:56] <LexManos> Protip: EVERYTHING in forge has reason for existing and being implemented the way it is.
L1393[17:22:06] <workshopcraft> i dig thru minecraft to code to work everything out for the most part
L1394[17:22:22] <workshopcraft> then someone asks me why i'm doing it this way, there's a easy way in forge :P
L1395[17:22:59] <Redrield> Someone earlier today was looking for modding support in the spigot IRC
L1396[17:23:04] <Redrield> And they were using raw MCP
L1397[17:23:06] <Redrield> like mkat
L1398[17:23:26] <workshopcraft> then i implement capabilities in my barrels and i get other modders frustrated that *i* am trying to force them to implement capabilities in their mod :P
L1399[17:23:46] <workshopcraft> >.<
L1400[17:23:48] <gigaherz> Redrield: they don't want to be bound to forge, that means they can release on their own schedule and such
L1401[17:24:10] <gigaherz> workshopcraft: fuck the other modders then ;P
L1402[17:24:14] <workshopcraft> lol
L1403[17:24:19] <workshopcraft> but i WANT their mods to work with mine :P
L1404[17:24:22] <gigaherz> if they don't use IItemHandlers, they don't reserve you giving a fuck about that
L1405[17:24:22] <gigaherz> XD
L1406[17:24:32] <gigaherz> deserve*
L1407[17:24:36] <workshopcraft> i didn't realise i was implementing stuff not everyone was ready to accept :P
L1408[17:24:39] <Redrield> Isn't that way more difficult tho?
L1409[17:24:42] <gigaherz> wat
L1410[17:24:46] <gigaherz> there's people who's still in deanial
L1411[17:24:49] <gigaherz> over any mc newer than 1.7.10
L1412[17:24:54] <Redrield> Don't they need to do some shit like deleting the META-INF like the old days? Or am I wrong about that
L1413[17:24:55] <workshopcraft> capabilities are really nice once you understand them
L1414[17:24:56] <gigaherz> ofc some people will reject capabilities
L1415[17:25:07] <gigaherz> simply because it causes them to spend a few hours changing their code
L1416[17:25:12] <gigaherz> or worse!
L1417[17:25:15] <gigaherz> learning a new concept!
L1418[17:25:42] <workshopcraft> i should see if said mod author has released an update in last couple of days
L1419[17:25:45] <gigaherz> Redrield: not necessarily, they can just have their own process
L1420[17:25:52] <gigaherz> similarly to how FML does it in forge
L1421[17:26:10] <TehNut> Or you could cheat and wrap your IInventory which takes all of 5 minutes
L1422[17:26:17] <Redrield> ah
L1423[17:26:30] <TehNut> Not that that's a good thing, but it's better than ignoring caps all together
L1424[17:26:38] <workshopcraft> yeah, see i COULDN'T implement my barrels as IInventory
L1425[17:26:45] <electrolitic> When you set the CreativeTab of a Block, will it work? If it does, what happens when you set a CreativeTab for both the Block and the Item version of it?
L1426[17:26:47] <workshopcraft> but capabilities behave nicely
L1427[17:27:13] <workshopcraft> eugh
L1428[17:27:18] <workshopcraft> no updates since may 27th
L1429[17:27:24] <workshopcraft> that.... is freaking lame
L1430[17:27:31] <gigaherz> electrolitic: the block has no meaning for creative tabs
L1431[17:27:37] <gigaherz> it's the ItemBlock that forwards the calls
L1432[17:27:46] <gigaherz> so if you don't have an ItemBlock registered for the block
L1433[17:27:50] <gigaherz> it will be meaningless
L1434[17:27:58] <gigaherz> if you do have an ItemBlock, then yes, it would work
L1435[17:28:00] *** kroeser|away is now known as kroeser
L1436[17:28:13] <workshopcraft> chances are it would just appear twice in the creative tab right gigaherz ?
L1437[17:28:38] <electrolitic> Ah. Is it pointless to have a class for the Block and a class for the Item rather than Having just a class for the Block and making an ItemBlock out of it?
L1438[17:28:44] <gigaherz> well if you have an ItemBlock AND an Item
L1439[17:28:52] <gigaherz> then yes it may end up being there twice
L1440[17:29:01] <gigaherz> but then if you have a non-ItemBlock item for it
L1441[17:29:10] <gigaherz> may as well just NOT have the itemblock
L1442[17:29:11] <LexManos> giga: There is no excuse for writing a mod using MCP.
L1443[17:29:15] <Delenas> Lex, I'm rewriting this so mods don't have to send custom packets to add additional information about opening a gui.
L1444[17:29:47] <gigaherz> I'm not trying to excuse them
L1445[17:29:49] ⇨ Joins: CoderPuppy (~cpup@32.218.118.141)
L1446[17:29:51] <electrolitic> Which is better or more common? Creating a Item class for the Block or just making an ItemBlock?
L1447[17:29:53] <gigaherz> just saying waht I believe must be their reasoning
L1448[17:29:59] ⇦ Quits: sinkillerj (~sinkiller@nc-67-232-14-224.dhcp.embarqhsd.net) (Quit: またね)
L1449[17:30:26] <gigaherz> I personally believe it's pointless work duplication
L1450[17:30:45] <electrolitic> Creating a seperate Item class is what you believe is pointless?
L1451[17:30:48] <gigaherz> electrolitic: depends on your requirements
L1452[17:30:56] <LexManos> Delenas: Its not a hard issue, but what 'extra data' do you need? The gui system was designed to be hooked in through the vanilla mechancis with the information that has.
L1453[17:30:57] <gigaherz> no electrolitic, spigot
L1454[17:31:19] ⇦ Quits: cpup (~cpup@32.218.118.76) (Ping timeout: 190 seconds)
L1455[17:31:20] <gigaherz> but back to the items and blocks
L1456[17:31:22] <LexManos> As it sits and putting it bluntly, your pr is crap and your justification sounds like you're trying to fix something that isnt broken.
L1457[17:31:25] <electrolitic> Oh. I'm trying to make a TileEntity, so maybe I'd be better off making a seperate Item class for it?
L1458[17:31:27] <gigaherz> if your block is MOSTLY standard
L1459[17:31:38] <gigaherz> then an ItemBlock will be more effective
L1460[17:31:43] <gigaherz> it will handle placing for you and such
L1461[17:31:50] <Delenas> A block side, a drawer ID, a better means of sending an itemstack?
L1462[17:32:04] <gigaherz> nono
L1463[17:32:09] <diesieben07> there is absolutely NO need for a custom placement item like redstone has for example
L1464[17:32:11] <gigaherz> a TileEntity is an optional addon to a block
L1465[17:32:12] <diesieben07> you can use the ItemBlock
L1466[17:32:28] <gigaherz> it changes *nothing* about the Block/ItemBlock
L1467[17:32:37] <electrolitic> oh.
L1468[17:32:41] <gigaherz> in fact
L1469[17:32:43] <gigaherz> with Forge
L1470[17:32:50] <gigaherz> there isn't even need to do hacks like what doors do
L1471[17:33:02] <gigaherz> since you can just register different models for in-world, and in-inventory
L1472[17:33:12] <diesieben07> even with vanilla there is no need :P
L1473[17:33:15] <LexManos> side is an int
L1474[17:33:18] <LexManos> drawer id is an int
L1475[17:33:20] <diesieben07> vanill has no reason to do this shit :D
L1476[17:33:24] <LexManos> why do you need a itemstack?
L1477[17:33:24] <gigaherz> true
L1478[17:33:30] <gigaherz> I suppose they keep it for backward compat of IDs
L1479[17:33:38] <diesieben07> yeah
L1480[17:33:45] <gigaherz> same as how the lit torch is a separate block from the unlit
L1481[17:33:50] <gigaherz> rather than a POWERED blockstate
L1482[17:33:56] <Cypher121> I don't think block allows to check where player is facing for stuff like beds
L1483[17:33:59] <diesieben07> the furnace is the best :P
L1484[17:34:15] <diesieben07> "No I will NOT use metadata for this, i will use public static boolean hacks"
L1485[17:34:31] <gigaherz> Cypher121: onBlockPlaced in the BLock lets you return a special blockstate based on facing and such
L1486[17:34:32] <diesieben07> Cypher121, uh of course? furnaces?
L1487[17:34:48] <diesieben07> plus you can always make a completely custom ItemBlock class
L1488[17:34:53] ⇦ Quits: r4wk (uid48318@2604:8300:100:200b:6667:4:0:bcbe) (Quit: Connection closed for inactivity)
L1489[17:35:33] <Cypher121> actually, I don't remember right now, but I needed custom itemblock for something related to placing 5x3x2 multiblock
L1490[17:35:46] <Delenas> Lex, I can't use the position and a drawer ID.
L1491[17:36:11] ⇦ Quits: Redrield (~Redrield@178.ip-158-69-202.net) (Quit: Install Emacs)
L1492[17:36:19] <Delenas> I only have 4 ints to use.
L1493[17:36:37] <Delenas> So, use a custom packet? You mean like the one I'm trying to standardize?
L1494[17:36:52] <gigaherz> I have an itemblock for this: https://github.com/gigaherz/Ender-Rift/blob/master/src/main/java/gigaherz/enderRift/automation/browser/BlockBrowser.java#L137
L1495[17:36:53] <LexManos> position is 3 ints
L1496[17:36:57] <LexManos> that leaves one more
L1497[17:37:04] <gigaherz> Delenas: you can encode that into the ID
L1498[17:37:13] <gigaherz> you can do like
L1499[17:37:16] <Delenas> And I need that for the gui ID. But "Encoding" is shit, so fuck that.
L1500[17:37:25] *** kroeser is now known as kroeser|away
L1501[17:37:28] <LexManos> that what you're basically doing
L1502[17:37:32] <gigaherz> if the top bits are 00, then the remaining bits are the sub-drawer
L1503[17:37:42] <LexManos> you're just expanding the 'endcoding' to extra bytes to waste space
L1504[17:38:00] <diesieben07> you can also use the top 24 bits for Y, since the world is only 255 high :P
L1505[17:38:02] ⇨ Joins: Redrield (~Redrield@178.ip-158-69-202.net)
L1506[17:38:04] <Delenas> No, I'm freeing up a bit.
L1507[17:38:14] <LexManos> No..
L1508[17:38:20] <gigaherz> diesieben07: barteks2x would hate you for saying that
L1509[17:38:20] <gigaherz> XD
L1510[17:38:27] <LexManos> Adding extra data == using more space...
L1511[17:38:28] <diesieben07> not my problem :D
L1512[17:38:46] <Delenas> I'd need to send the custom packet anyway.
L1513[17:38:47] <diesieben07> i wonder how he deals with BlockPos#toLong :D
L1514[17:38:52] <LexManos> Why?
L1515[17:39:03] <LexManos> You've yet to say anything to actually backup your pr
L1516[17:39:09] <LexManos> besides 'I need to'
L1517[17:39:11] <Delenas> Because not everything can be encoded into an int!
L1518[17:39:15] <LexManos> Yes it can!
L1519[17:39:25] <LexManos> Anything that you actualyl need
L1520[17:40:10] ⇦ Quits: BlueMonster (uid82864@id-82864.tooting.irccloud.com) (Quit: Connection closed for inactivity)
L1521[17:40:42] <Delenas> So, besides the fact that items and entities actually remove the two extra ints (the item could be a bit instead of 4 bytes, even)
L1522[17:40:54] ⇨ Joins: abab9579 (~abab9579@112.166.128.227)
L1523[17:40:59] <Delenas> You're saying this is useless? This implementation could save network space.
L1524[17:41:09] <LexManos> Not worth it
L1525[17:41:22] <Delenas> Easier for modders to use.
L1526[17:41:26] <Delenas> Always worth it.
L1527[17:41:30] <LexManos> This is easy enough as is
L1528[17:41:50] <electrolitic> Dang I wish I was smart enough to know what people talk about :/
L1529[17:41:52] <gigaherz> for waht it's worth, I don't think it's useless. maybe unnecessary, but not useless
L1530[17:41:52] <LexManos> Its not our fault modders are retarded and think they 'NEED' to do it a complicated way
L1531[17:42:07] <LexManos> Okay dont get symatic on me
L1532[17:42:09] <Delenas> Encoding and decoding data into an int is easy enough for a newbie?
L1533[17:42:18] <LexManos> everything has a conceivable use.
L1534[17:42:24] <LexManos> But this is not worth it.
L1535[17:42:32] <LexManos> Yes it is
L1536[17:42:40] ⇦ Quits: Hgreb (~Hgrebnedn@d8d872a6e.access.telenet.be) (Ping timeout: 186 seconds)
L1537[17:43:07] <gigaherz> electrolitic: Delenas is trying to redesign the way we implement GUI handling to be more flexible, but there have been objections to the different drafts
L1538[17:43:08] <LexManos> Remember we assume a basic level of programming knowledge before modding.
L1539[17:43:20] <LexManos> Forge is not here to hold you hand and tell you what a if statement is
L1540[17:43:29] <Delenas> Bit shifting is not basic.
L1541[17:43:36] <LexManos> Yes, it is
L1542[17:43:38] <gigaherz> sorry but yes it is
L1543[17:43:53] <gigaherz> anyone with minimal computer education knows bitwise logic
L1544[17:44:09] <LexManos> anyone who knows basic math can understand bit shifting
L1545[17:44:20] <Redrield> What's bit shifting?
L1546[17:44:22] <electrolitic> Isn't that the thing where you line up 0s and 1s or something?
L1547[17:44:31] <Delenas> ^\
L1548[17:44:39] <electrolitic> and if it's 0 and 1, it's 1. if it's 0 0, it's 0, and 1 1 it's 0?
L1549[17:44:44] <electrolitic> I think?
L1550[17:45:00] <gigaherz> that's a logic gate
L1551[17:45:03] <Delenas> Easier.
L1552[17:45:04] <gigaherz> bit shifting is where
L1553[17:45:15] <LexManos> Thats the expanded part of bitwise ligic yes, but shifting is the simple shit:
L1554[17:45:22] <gigaherz> 000100b << 2 becomes 010000b
L1555[17:45:31] <electrolitic> Sorry, I suck at this stuff :/
L1556[17:45:33] <Delenas> You get an itemstack, you get your tile, you get your entity. No extra data sent unless it's needed.
L1557[17:45:42] <Redrield> So it just increments a bit once?
L1558[17:45:43] <LexManos> 'What is the 10's place of 15? Okay 15/10 = 1 whoo we shifted it!
L1559[17:45:56] <Delenas> Packet is as small as it needs to be for a given gui type- no bigger, no smaller.
L1560[17:46:04] <gigaherz> it's simply moving the bits, and adding either 0s or sign bits on the now-empty spots
L1561[17:46:24] <LexManos> And now you have dynamic packets that fuck over anything thats reading the network
L1562[17:46:30] <Redrield> Ah
L1563[17:46:31] <Redrield> mkay
L1564[17:46:32] <LexManos> but thats fine, not like keeping network compatibility is a issue
L1565[17:46:47] ⇦ Quits: Upthorn (~ogmar@108-85-88-44.lightspeed.frokca.sbcglobal.net) (Ping timeout: 192 seconds)
L1566[17:46:56] <LexManos> Again you're not fucking defending yourself you're just saything what you think you NEED.
L1567[17:47:00] ⇨ Joins: Upthorn (~ogmar@108-85-88-44.lightspeed.frokca.sbcglobal.net)
L1568[17:47:01] <workshopcraft> wait do people not get taught bit shifting?
L1569[17:47:07] <Delenas> Another packet would do the exact same thing.
L1570[17:47:08] <LexManos> And i'm saying you're wrong, you can do everything you want using the system that is in place.
L1571[17:47:20] <gigaherz> workshopcraft: I expect many modders do NOT have basic computer education
L1572[17:47:27] * workshopcraft had to use bit shifting back in the day before windows >.<
L1573[17:47:36] <electrolitic> workshopcraft I don't think so. I never learned it in a java course I took.
L1574[17:47:40] <LexManos> Again there is no need for another packet and no its symantically better to define a seperate packet then re-define the structure of an exisitng one
L1575[17:47:54] <Redrield> I'm 14 so
L1576[17:47:55] <Delenas> I have an Associate's in programming. Never taught bit shifting.
L1577[17:47:57] <Redrield> :P
L1578[17:47:58] <gigaherz> boolean logic is a new concept for many people who start programming because they want to mod minecraft
L1579[17:48:09] <gigaherz> Redrield: that's not really an excuse ;P
L1580[17:48:12] <workshopcraft> i suspect i only cope as well as i do coding mods because i was taught a lot of low level coding(By todays standards)
L1581[17:48:21] <gigaherz> the first computer I had was an old Amstrad CPC464
L1582[17:48:25] <LexManos> Del: then you need to get your money back, bit logic is CE 101.
L1583[17:48:29] ⇦ Quits: candybar (~foo@adsl-074-181-053-011.sip.sav.bellsouth.net) (Ping timeout: 186 seconds)
L1584[17:48:30] <gigaherz> I had to educate myself about programming by reading the printed manual book
L1585[17:48:34] <workshopcraft> i had the 6128 giga :P
L1586[17:48:41] <gigaherz> and then type in the BASIC instructions by hand
L1587[17:48:47] <LexManos> However, this is not a debate on the knowledge people have
L1588[17:48:48] <gigaherz> I was 12 by then
L1589[17:48:52] <abab9579> Programming w/o bit shifting? just wow.
L1590[17:48:55] <workshopcraft> fun fact. the 6128 had more than 128k of ram :P
L1591[17:49:09] <LexManos> We ALL know the average modder is a ignorant little kid.
L1592[17:49:10] <LatvianModder> Hey, Basic at 12 here too :D
L1593[17:49:23] <workshopcraft> they actually had 192k but it was only really safe to write to the first 10 blocks of 16k
L1594[17:49:27] ⇨ Joins: cpup (~cpup@32.218.118.186)
L1595[17:49:28] <LexManos> But thats not who we care about because they are a dime a dozen and can only make dirt to diamonds
L1596[17:49:58] <Delenas> This system also removes the need to remember gui ids and have a switch statement.
L1597[17:50:02] <Delenas> Does that matter?
L1598[17:50:13] <LexManos> no because it does still require that to an extent
L1599[17:50:19] <workshopcraft> why would you not know your own gui id's?
L1600[17:50:32] <LexManos> it just moves it to a slower/more costly per-cap system
L1601[17:50:36] ⇨ Joins: Naiten (~Naiten@82.162.1.216)
L1602[17:50:38] <Delenas> People like to store final ints everywhere.
L1603[17:50:45] <LexManos> So?
L1604[17:50:57] <Delenas> This removes the need for that.
L1605[17:51:01] <Delenas> Cleaner code.
L1606[17:51:03] <LatvianModder> Is this about the new gui system proposal?
L1607[17:51:08] <LexManos> Why do you need to remove the need for that?
L1608[17:51:18] <LexManos> Your argument there is a matter of opinion
L1609[17:51:19] ⇦ Quits: CoderPuppy (~cpup@32.218.118.141) (Ping timeout: 190 seconds)
L1610[17:51:29] <LexManos> and when it comes to this, your opinion doesnt matter, the current system is clean enough.
L1611[17:51:31] <LatvianModder> Those 3 final its are going to kill performance. RAM useage up to 24 bytes
L1612[17:51:45] <LexManos> Not even that Latvian
L1613[17:51:56] <LexManos> if the fields are never used anywhere the ram gets dumped
L1614[17:52:39] <LatvianModder> I have my own gui system, but its only a little bit tweaked Forge's system. All it does is adds NBTTagCompound at end of getContainer and getGuiScreen (or whatever those IGuiHandler methods were)
L1615[17:52:39] ⇦ Quits: Benimatic (~Benimatic@cblmdm72-241-108-184.buckeyecom.net) (Ping timeout: 190 seconds)
L1616[17:52:45] <Horfius> eventually, but it's not lazily typed so it does get used at first :P (just saying)
L1617[17:52:58] ⇨ Joins: Gdubz (~textual@104-137-103-70.res.bhn.net)
L1618[17:53:03] <gigaherz> to be honest, I don't even think this is that ugly: https://github.com/gigaherz/Ender-Rift/blob/master/src/main/java/gigaherz/enderRift/common/GuiHandler.java
L1619[17:53:05] <gigaherz> ;P
L1620[17:53:18] <LexManos> To an extent most jvm implementations are good with static memory management
L1621[17:53:25] <VikeStep> btw lex, I fixed that ASM issue you found for Malmo with the usage of deobfuscated names. They never noticed it because their setup steps to run the mod is to run it with gradlew runClient
L1622[17:53:32] <LexManos> and considering the fields are inlined at compile time there are ltierally no references in code
L1623[17:53:48] <LexManos> beyond the basic structure of the class it has to keep in memory for reflection
L1624[17:53:55] <VikeStep> so they were only ever running it in a deobfuscated environment
L1625[17:53:56] <LexManos> but thats only built when something reflects the class.
L1626[17:54:06] <gigaherz> o nthe topic of combining bits: https://github.com/gigaherz/Enderthing/blob/master/src/main/java/gigaherz/enderthing/gui/GuiHandler.java
L1627[17:54:28] <LexManos> There is a lot of shit wrong with Malmo
L1628[17:54:34] <LexManos> But im not gunna get into it.
L1629[17:54:39] <gigaherz> reminds me I have to remove that switch, it's 100% useless now
L1630[17:54:39] <gigaherz> XD
L1631[17:54:45] <LexManos> The issue right now is the GUI crap.
L1632[17:55:29] <Delenas> What I'm gathering is you don't give a damn if anyone tries to change this because "it's good enough"
L1633[17:55:49] <gigaherz> Delenas: no, he explained
L1634[17:55:56] <LatvianModder> gigaherz: this is what my gui handler looks like. https://github.com/LatvianModder/LatBlocks/blob/1.9/src/main/java/com/latmod/latblocks/gui/LBGuiHandler.java
L1635[17:56:03] <gigaherz> changing that requires breaking network compatibility with vanilla clients and such
L1636[17:56:23] <gigaherz> he's just being mindful about unnecessarily changing the protocol
L1637[17:56:59] <gigaherz> if things didn't deserve change because they were "good enough", we may not have the new registryies
L1638[17:57:04] <gigaherz> the capability system, etc
L1639[17:57:07] <Delenas> Okay, here's an idea if that's the problem.
L1640[17:57:25] <Delenas> Would it be possible for me to change this so Forge generates the packet for you?
L1641[17:57:41] <LexManos> Del you have ONE job right now
L1642[17:57:56] <gigaherz> my question to this would be: is it possible to add morebytesto the packet WITHOUT breaking compatibility with readers that don't expect that extra data?
L1643[17:58:08] <LexManos> Support the reasoning behind needing this change/breaking everything.
L1644[17:58:08] <LexManos> You've failed to do it.
L1645[17:58:53] <Delenas> A gui manager block accessing another block's gui in a sub-window?
L1646[17:58:55] ⇦ Quits: raoulvdberge (uid95673@id-95673.richmond.irccloud.com) (Quit: Connection closed for inactivity)
L1647[17:59:13] <LatvianModder> There are ways to do it..
L1648[17:59:18] <Delenas> Stupid, but it's possible. You're kinda putting me on the spot here.
L1649[17:59:34] <LexManos> I'm not putting you on the spot ive been asking you this question for days now.
L1650[18:00:45] <Delenas> One of my mods needed to pass a string to get a gui instance on the client. I can't send that otherwise.
L1651[18:01:03] <Horfius> Packet? Extraneous but doable.
L1652[18:01:27] <gigaherz> I'm still unconvinced that a string was needed ;P
L1653[18:02:05] <LexManos> why do you need to send a string?
L1654[18:02:25] <Delenas> The whole point of this wasn't because I needed the string. It wasn't because the current system is broken- it's not.
L1655[18:02:56] <Delenas> This was to make gui handing easier on others by enabling extra data and passing the object they're looking to open a gui for back to them.
L1656[18:03:35] <Delenas> It removes the need to perform arcane shenanigans with the ints and just get what you need, easily.
L1657[18:03:39] <LexManos> Your definition of easier and mine are vastly different. As it sits your pr is more complicated.
L1658[18:04:08] <LexManos> Nothing is arcane, its basic CS.
L1659[18:04:11] ⇨ Joins: iso2013 (~iso2013@c-67-176-10-45.hsd1.co.comcast.net)
L1660[18:04:30] <Delenas> I can define a client-side gui in 24 lines and have an itemstack instance and everything I need right there to work with.
L1661[18:04:36] <LexManos> Writeup a spec, not code, of what you're wanting, and why ou think it is easier.
L1662[18:04:40] ⇨ Joins: candybar (~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
L1663[18:04:51] <LexManos> Again
L1664[18:05:07] <LexManos> WHY THE FUCK DO YOU NEED A FUCKING ITEMSTACK GOD FUCKING DAMMNET.
L1665[18:05:14] <LexManos> Im SERIOUSLY getting tired of repeating myself
L1666[18:05:29] <Delenas> I have an eyedropper item that has a gui to select the color.
L1667[18:05:29] <LexManos> your ONLY comback right now is "I NEED this extra shit!" "Why?" "I NEED ITTTTTTTT"
L1668[18:05:49] *** Delenas was kicked by MineBot (Banned: (6h) Go away and clean your shit up come back when you can defend yourself.))
L1669[18:06:25] <abab9579> Is there any safer way to change day length and celestial path?
L1670[18:07:06] ⇨ Joins: CoderPuppy (~cpup@32.218.118.244)
L1671[18:07:19] <Horfius> And that is why I don't pr anything to MF. Because I'm not sure if it's able to stand up to community verification. Although this explosion thing might end up there...
L1672[18:07:20] <LexManos> There are THOUSANDS of mods out there that use ItemStack based GUIs, simplest example is Forestry and their bags.
L1673[18:07:35] <LexManos> They all use the current system and have NO need to send a fucking itemstack to the fucking client.
L1674[18:08:10] <mezz> I talked to him a lot, and it led to this PR
L1675[18:08:38] <LexManos> The problem tho, is now that i've banned him I am going to come off as a 'angry vengeful asshole who bans you for no reason'
L1676[18:08:39] ⇦ Quits: cpup (~cpup@32.218.118.186) (Ping timeout: 190 seconds)
L1677[18:08:59] <Horfius> Yeh, but that's your rep anyways so what does it matter?
L1678[18:08:59] <mezz> sometimes you want extra data when you open a gui. I encode that in to unused bits in the gui ID. he wanted a better system for encoding the information that was less of a hack
L1679[18:09:02] <workshopcraft> great
L1680[18:09:03] <LexManos> The reason is im sick of repeating myself and having him fucking ignore what im saying/asking.
L1681[18:09:20] ⇨ Joins: Blarghedy (~Blarghedy@50-90-115-148.res.bhn.net)
L1682[18:09:26] <LexManos> Thats not what hes asking tho
L1683[18:09:39] <LexManos> and doing that has a lot of concequences networking wise
L1684[18:09:54] <LexManos> and he has yet to explain WHY he needs the extra data
L1685[18:09:55] <mezz> he did a lot of it the wrong way and needs to redo it yes
L1686[18:10:18] <gigaherz> he was redoing it
L1687[18:10:22] <mezz> yes
L1688[18:10:27] <LexManos> I've publically stated that the only legit part of his pr was the extra data, im not opposed to it
L1689[18:10:28] <gigaherz> we convinced him to drop the capabilities
L1690[18:10:33] <gigaherz> and use registrable objects instead
L1691[18:10:33] <Horfius> Well, if it's not a lot of data or is forcibly limited to like 4k of data, how bad is one nbt packet when a gui is opened?
L1692[18:10:37] <LexManos> Im oppoed to all the toehr shit hes saying because he thinks its 'better'
L1693[18:10:40] <gigaherz> but then there was the whole thing about the "owners"
L1694[18:10:45] <Horfius> 4k is some random magic number btw
L1695[18:11:03] <LexManos> Why is this data needed at all?
L1696[18:11:05] <mezz> he has a bed item, where you can open many guis depending on what part of it you click. rather than have 1000 gui IDs, he wanted a system where he could have one gui ID and encode extra info like which part he clicked.
L1697[18:11:13] <LexManos> GUIs already have mechanics for syncing data
L1698[18:11:19] <Horfius> That's not my call. Just spit balling if *someone* wanted it
L1699[18:11:33] <Horfius> Isn't that only GuiContainers? Or all guis?
L1700[18:11:43] <gigaherz> Horfius: it's bad because it's no longer the vanilla gui packet
L1701[18:11:49] <Horfius> That is true
L1702[18:11:52] <LexManos> there is nothing wrong with having 1000 guids
L1703[18:11:54] *** MineBot sets mode: -b MGR!*@*
L1704[18:12:03] <mezz> gui data sync is imperfect, ideally the data should be sent with the gui opening data
L1705[18:12:08] <LexManos> or more precisely, 1 id and 1000 subtypes
L1706[18:12:11] <mezz> the data he wanted to encode would have exceeded the bits in guiID
L1707[18:12:27] <LexManos> so he has more then 32 million ids?
L1708[18:12:48] <mezz> he has combinations, which quickly exhaust the bits yes
L1709[18:12:57] <FusionLord> Thats a lot of Guis ^ just saying
L1710[18:12:58] <mezz> side, subpart, and block type
L1711[18:13:00] <Horfius> Well, isn't it a bit hacky and counter-intuitive to use an id to transfer real data? And wouldn't it be more simple to have a straight-forward packet instead of the hack?
L1712[18:13:04] <LexManos> Thats one fucking complicated bed...
L1713[18:13:06] <gigaherz> mezz: hmm I don't see that
L1714[18:13:14] <gigaherz> given the x,y,z of the bed
L1715[18:13:14] <mezz> gigaherz, see what/
L1716[18:13:19] <LexManos> Horfius, Shutup.
L1717[18:13:20] <gigaherz> you must be able to enumerate the sub-parts
L1718[18:13:23] <gigaherz> in a deterministic order
L1719[18:13:27] <gigaherz> that can be replicated on the client
L1720[18:13:35] <Horfius> Not sure if that's joking or threatening but okay
L1721[18:13:52] <LexManos> Threatening because we've explained this many times and Im not in the mood to do it again
L1722[18:14:04] <electrolitic> How do people come to understand all this information? Do you just accumulate the knowledge over time? Do you ask others, use online resources? Maybe none of the above?
L1723[18:14:15] <gigaherz> electrolitic: all of the above
L1724[18:14:30] <gigaherz> logic goes to great lengths
L1725[18:14:38] <Horfius> Well I don't know lots about the internals of forge, but general CS knowledge comes in real handy
L1726[18:14:42] <gigaherz> previous knowledge of basic programming concepts is a requirement practically
L1727[18:14:59] <LexManos> Forge is made for Programmers.
L1728[18:15:00] <gigaherz> and experience in programming makes it all quicker and less painful
L1729[18:15:03] <LexManos> Not script kiddies
L1730[18:15:09] <mezz> anyway i told him to just use the bits in gui ID but he wanted a better system. I already delegate gui stuff to forestry blocks and items, much like he was doing with the capability, so it could be nice if it was done better
L1731[18:15:22] <LexManos> We expect a level of basic knowledge and do not hold you hand while you get it.
L1732[18:15:26] <FusionLord> Programmer master race :P
L1733[18:15:42] <electrolitic> This 'basic' level. What determines it?
L1734[18:15:54] <LexManos> mezz, no idea what you're talking about with the delegation to blocks/items.
L1735[18:15:57] <Horfius> Um, depends vastly on yourself and experience?
L1736[18:16:05] <LexManos> his cap system is just overfucking kill.
L1737[18:16:06] <gigaherz> electrolitic: depends on what you want to achieve
L1738[18:16:10] <gigaherz> but if you have to ask what an enum is
L1739[18:16:13] <Horfius> entry level it's pretty simple, but it can become really complex if you want
L1740[18:16:18] <mezz> capabilities are not a good fit for this I agree
L1741[18:16:30] <gigaherz> or how a static field is different from an instancefield
L1742[18:16:34] <gigaherz> then it's not enough.
L1743[18:16:56] <LexManos> if you cant read and understand a stacktrace/error message
L1744[18:17:04] <LexManos> then you're doing it wrong.
L1745[18:17:11] <mezz> most guis have a bigass switch statement saying GuiId -> open a gui. I have GuiId -> Get Tile At x,y,z -> tile opens gui
L1746[18:17:14] <gigaherz> you are not required know functional programming, although it helps if you ever encounter lambda expressions on other people's code
L1747[18:17:29] <LexManos> What does this error mean?????? "RuntimeException: Your config is invalid!"
L1748[18:17:42] <LexManos> thats fine
L1749[18:17:54] <Horfius> Heh, but when it comes to JS errors... god help us all
L1750[18:18:03] <LexManos> if you do purely locations based stuff then doing a delegation to that is fine.
L1751[18:18:15] <LexManos> but thats on your end there is no reason we should have that in Forge.
L1752[18:20:26] <Horfius> Hmm, lex, if you would implement compute shaders into forge (hypothetical), how would you manage OpenGL thread contexts for it? I'm thinking a dedicated worker thread
L1753[18:20:41] <LexManos> I woudlnt
L1754[18:20:43] <gigaherz> wat XD
L1755[18:20:46] <LexManos> I dont do rendering
L1756[18:20:47] <abab9579> What's the best way to expose property on world?
L1757[18:20:52] <LexManos> Thats a fry|back18aug question
L1758[18:20:54] <gigaherz> abab9579: details?
L1759[18:20:59] <gigaherz> what do you mean by "property"?
L1760[18:21:11] <mezz> originally all he was going to do was add a way to encode extra data into the FMLNetworkHandler.openGui call. not sure how he got so carried away
L1761[18:21:17] <gigaherz> Horfius: isn't thewhole point of compute shaders to avoid having worker threads? ;P
L1762[18:21:18] ⇨ Joins: cpup (~cpup@32.218.119.33)
L1763[18:21:18] <abab9579> It can be for APIs.
L1764[18:21:18] <Horfius> Well compute threads aren't necessarily for rendering, moreso general computing of any data, but they need a opengl context
L1765[18:21:31] <gigaherz> abab9579: I mean your current needs
L1766[18:21:43] <gigaherz> Minecraft has the WorldSavedData system
L1767[18:21:46] <Horfius> Well they need a context to work on and there is only one in the render thread, which limits the shaders to only rendering calls
L1768[18:21:51] <gigaherz> which can be used to keep data attached to the world
L1769[18:21:55] <abab9579> WorldSavedData is too bad to do that..
L1770[18:22:04] <abab9579> I
L1771[18:22:07] <gigaherz> so yeah
L1772[18:22:10] <abab9579> I'm already using it and
L1773[18:22:12] <gigaherz> if you explain what you want to achieve
L1774[18:22:15] <abab9579> so details:
L1775[18:22:18] <gigaherz> maybe we can give a more accurate answer.
L1776[18:23:15] <abab9579> I have a mod which implements more realistic celestial dynamics.
L1777[18:23:17] ⇦ Quits: CoderPuppy (~cpup@32.218.118.244) (Ping timeout: 186 seconds)
L1778[18:23:43] <gigaherz> I asusme that's a fancy way to say sun/moon/starfield animations?
L1779[18:24:03] <Horfius> Like, giga, I was just looking around and poking around with time it takes to do some computations, and I think that they could be used (only on comps with gl4.3 and beyond which is easy to check) to speed up some bits like explosions or world gen
L1780[18:24:24] <abab9579> Yes, but actually they are controlled as a whole. (Well, except for sun)
L1781[18:24:26] <Horfius> Since those can often be paralleled at points
L1782[18:24:38] <gigaherz> Horfius: hmm, there's a lot of hazards, though
L1783[18:24:44] <gigaherz> since other state changes can happen at the same time
L1784[18:25:21] <gigaherz> abab9579: so, you have "something" that manages the custom drawing of the sky
L1785[18:25:29] <gigaherz> and you need to store the data for it?
L1786[18:25:31] <abab9579> Since I change movement of the Sun, there comes some problems like 1. Day length changes, 2. Sun has diagonal pathes.
L1787[18:25:37] <abab9579> Yes.
L1788[18:25:39] ⇦ Quits: KGS (~KGS@h-155-4-135-249.na.cust.bahnhof.se) (Ping timeout: 198 seconds)
L1789[18:25:40] <gigaherz> if so, the WorldsavedData seems ideal.
L1790[18:25:41] ⇨ Joins: raoulvdberge (uid95673@id-95673.richmond.irccloud.com)
L1791[18:25:46] <gigaherz> you may need some API to access this data
L1792[18:25:51] <gigaherz> but that'd just be something custom
L1793[18:26:02] <Horfius> State changes to what? Any calls to a worker thread would have to block until it finishes, but I just don't want to recklessly put a context into a main thread in case something else does.
L1794[18:26:13] <gigaherz> the most simply api is just like
L1795[18:26:20] <gigaherz> DataStorage.get(world)
L1796[18:26:49] <gigaherz> returning the same class that extends WorldSavedData, possibly with a more abstract interface
L1797[18:26:52] <gigaherz> simple*
L1798[18:27:00] <abab9579> Som do I need WorldSavedData to expose the data?
L1799[18:27:05] <gigaherz> no
L1800[18:27:10] <gigaherz> you expose the data however you want
L1801[18:27:26] <gigaherz> WorldSavedData is just something that you can use as a way to store the data for persistence
L1802[18:27:27] <abab9579> Well then how to get the data from World.
L1803[18:27:42] <diesieben07> in your API have a method getData(World)
L1804[18:27:47] <diesieben07> which then accesses the WorldSaveDData
L1805[18:27:51] <diesieben07> and returns it as an API interface
L1806[18:28:03] ⇦ Quits: candybar (~foo@adsl-074-181-053-011.sip.sav.bellsouth.net) (Ping timeout: 198 seconds)
L1807[18:28:06] <abab9579> That's... actually what I'm doing now
L1808[18:28:09] <abab9579> And feeling very bad
L1809[18:28:14] <gigaherz> https://github.com/gigaherz/Ender-Rift/blob/master/src/main/java/gigaherz/enderRift/rift/storage/RiftStorageWorldData.java#L30
L1810[18:28:15] <diesieben07> that's perfectly fine
L1811[18:28:15] <Horfius> Why?
L1812[18:28:17] <gigaherz> this is how I do it
L1813[18:28:30] <diesieben07> WorldSavedData is the underlying implementation
L1814[18:28:32] <diesieben07> nothing wrong with it
L1815[18:28:34] ⇨ Joins: Cojo (~Cojo@cpe-2606-A000-4C46-8D00-106F-76A0-D327-1542.dyn6.twc.com)
L1816[18:28:38] <Horfius> Java does pass by reference so don't worry about huge object passing, if that's your concern
L1817[18:28:40] <gigaherz> if you want to be less "explicit"
L1818[18:28:42] <abab9579> Yes I'm doing that in that way.
L1819[18:28:44] <gigaherz> you can return an interface from the get()
L1820[18:28:50] <gigaherz> rather than the actual class
L1821[18:28:56] <abab9579> But in case that I need not store anything there.
L1822[18:29:04] <gigaherz> and then the WorldSavedData will be an implementation detail
L1823[18:29:17] <gigaherz> wait what?
L1824[18:29:22] <gigaherz> if you don't have to persist data
L1825[18:29:26] <gigaherz> thenyou don't even need WorldSavedData
L1826[18:29:28] <gigaherz> it's sortof in the name
L1827[18:29:32] <gigaherz> that it's meant for storage
L1828[18:29:47] <gigaherz> however
L1829[18:30:03] <gigaherz> it's still useful as a way to bind the runtime data with each World instance
L1830[18:30:41] <gigaherz> (since presumably each dimension would have different settings regarding which celestial bodies exist, and where they are)
L1831[18:31:20] ⇦ Quits: workshopcraft (~Darren@host86-184-160-217.range86-184.btcentralplus.com) (Ping timeout: 190 seconds)
L1832[18:32:01] <abab9579> Hmm yes, but currently I have API separate from the data, since there could be other implementations.
L1833[18:32:24] <gigaherz> yeah so I presume somewhere you have a getter
L1834[18:32:29] <gigaherz> that has a World parameter
L1835[18:32:31] <gigaherz> so that you can do
L1836[18:32:40] <gigaherz> whatever.getDataFor(theWorld)
L1837[18:32:54] <gigaherz> and somewhere
L1838[18:33:07] <gigaherz> this method would eventually have to obtain the data from somewhere
L1839[18:33:22] <gigaherz> which may or may not be WorldSavedData -- that's an implementation detail
L1840[18:33:27] <gigaherz> all we are saying is
L1841[18:33:35] <abab9579> But the API side also need World parameter, then..
L1842[18:33:40] <gigaherz> of course
L1843[18:33:42] <gigaherz> how else?
L1844[18:33:54] <gigaherz> unless this api is client-side only
L1845[18:33:55] <abab9579> Implementation (ofc) can vary per World.
L1846[18:34:04] <gigaherz> in which case you can assume Minecraft.theWorld
L1847[18:34:07] <abab9579> (Yes it's not clientside only)
L1848[18:34:14] <gigaherz> but in any other situation
L1849[18:34:21] <gigaherz> the api *needs* the world as a parameter somewhere
L1850[18:34:35] <gigaherz> otherwise you wouldn't be able to obtain the instance specific to that one world
L1851[18:34:39] <diesieben07> no matter if you use WorldSavedData or *fancy storage mechanism that uses magic pixie dust"
L1852[18:34:59] <gigaherz> you'll need a function, somewhere
L1853[18:35:03] <gigaherz> that you pass in the World
L1854[18:35:13] <gigaherz> and it returns the celestial body manager for that world
L1855[18:35:31] <gigaherz> what this "celestial body manager" is, does not matter
L1856[18:35:37] <gigaherz> where this method is, does not matter
L1857[18:35:50] <gigaherz> it's up to you to decide HOW you implement calling this
L1858[18:35:58] ⇦ Quits: feldim2425 (~feldim242@93-82-87-85.adsl.highway.telekom.at) (Ping timeout: 195 seconds)
L1859[18:36:23] ⇨ Joins: Benimatic (~Benimatic@cblmdm72-241-108-184.buckeyecom.net)
L1860[18:36:24] <abab9579> Could you clarify? I still don't understand how to differ implementation per-world there, while the API is same.
L1861[18:36:31] <gigaherz> what?
L1862[18:37:03] <abab9579> How to differ implementation per-world, while the exposing API of them are same.
L1863[18:37:10] <gigaherz> an interface?
L1864[18:37:17] <gigaherz> okay let me dumb it down
L1865[18:37:21] <abab9579> So, how.
L1866[18:37:24] <gigaherz> suppose the most basic possible implementation
L1867[18:37:30] <abab9579> WorldSavedData needs the actual class.
L1868[18:37:34] <gigaherz> Map<World, ICelestialBodyInfo>
L1869[18:37:39] <abab9579> Map?
L1870[18:37:46] <gigaherz> ignore the WorldSavedData for now
L1871[18:37:51] <abab9579> That would have high possibility of being broken
L1872[18:37:56] <gigaherz> yes of course
L1873[18:38:02] <gigaherz> I'm saying it is the most basic implementation possible
L1874[18:38:05] <gigaherz> it has its flaws
L1875[18:38:12] <gigaherz> very big flaws
L1876[18:38:19] <gigaherz> but for the purpose of this explanation, it would still work
L1877[18:38:21] <abab9579> This is why I don't like current system.
L1878[18:38:34] <abab9579> How would that work?
L1879[18:38:39] <gigaherz> okay
L1880[18:38:45] <gigaherz> you want to track an implementation
L1881[18:38:47] <gigaherz> for each world
L1882[18:38:49] <gigaherz> so how else?
L1883[18:38:54] <gigaherz> you store an implementation, for each world
L1884[18:39:02] <gigaherz> Map<World, ICelestialBodyInfo> implementations;
L1885[18:39:12] <abab9579> Actually I know better way, but still I don't like one.
L1886[18:39:14] <gigaherz> implementations.put(dimension 1, new Implementation1())
L1887[18:39:18] ⇦ Quits: Redrield (~Redrield@178.ip-158-69-202.net) (Quit: Install Emacs)
L1888[18:39:19] <gigaherz> implementations.put(dimension 2, new Implementation2())
L1889[18:39:20] <gigaherz> etc
L1890[18:39:24] <gigaherz> and then you could simply have
L1891[18:39:24] ⇨ Joins: feldim2425 (~feldim242@91-113-90-189.adsl.highway.telekom.at)
L1892[18:39:43] <abab9579> 1. Then it gets restricted to certain Worlds.
L1893[18:39:48] <gigaherz> class Manager { public static Impl get(World w) { return implementations.get(w); }
L1894[18:39:55] <gigaherz> of course!
L1895[18:40:11] <abab9579> 2. Need to consider World Restart, frequent loading/unloading
L1896[18:40:15] <gigaherz> yes
L1897[18:40:19] <gigaherz> that's why oyu should NOT choose this method
L1898[18:40:36] <gigaherz> I thin kwe are talking on different levels
L1899[18:41:02] <gigaherz> i'm NOT explaining something that you can copypaste directly into your code
L1900[18:41:04] <gigaherz> I'm being abstract
L1901[18:41:07] <gigaherz> explaining the concept
L1902[18:41:29] ⇨ Joins: candybar (~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
L1903[18:41:31] <abab9579> That makes sense.
L1904[18:41:35] <gigaherz> okay so
L1905[18:41:39] ⇦ Quits: Brokkoli (~Brokkoli@p5B23C633.dip0.t-ipconnect.de) (Ping timeout: 384 seconds)
L1906[18:41:43] <gigaherz> your first "use case"
L1907[18:42:01] <gigaherz> is that somewhere, someone, will need to obtain an instance of some interface
L1908[18:42:07] <gigaherz> that represents your celestial body API
L1909[18:42:16] <gigaherz> for the sake of this conversation
L1910[18:42:27] ⇨ Joins: Drullkus (~Dru11kus@c-67-180-188-243.hsd1.ca.comcast.net)
L1911[18:42:55] <gigaherz> class CelestialBodyManager { public static ICelestialBodyProvider get(World w) { return <TO BE DETERMINED>; } }
L1912[18:43:07] <gigaherz> that's a way to have this
L1913[18:43:09] <gigaherz> it's not THE way
L1914[18:43:11] <gigaherz> it's ONE way
L1915[18:43:14] <gigaherz> there's others.
L1916[18:43:37] <gigaherz> now you have a simple minimal way to access this data from outside
L1917[18:44:05] <abab9579> Anyway does that mean some mappings are needed? okay.
L1918[18:44:11] <gigaherz> use case 2: you want each world to have its own instance of the data
L1919[18:44:15] <gigaherz> forthat
L1920[18:44:21] <gigaherz> you can use a Map<> and track loading and unloading
L1921[18:44:28] <gigaherz> or you can use WorldSavedData, which will track that for you
L1922[18:44:35] ⇨ Joins: Brokkoli (~Brokkoli@p5B23CF56.dip0.t-ipconnect.de)
L1923[18:44:36] <gigaherz> use case 3:
L1924[18:44:51] <gigaherz> you want each world type to have a different specific implementation
L1925[18:44:54] <gigaherz> now
L1926[18:45:05] <gigaherz> this can be as simple as
L1927[18:45:13] <gigaherz> in your WorldSavedData, have a field of type ICelestialBodyProvider
L1928[18:45:15] <gigaherz> and just store it there
L1929[18:45:25] <gigaherz> composition rather than inheritance
L1930[18:45:30] <gigaherz> then
L1931[18:45:38] <gigaherz> you'll want to be able to allocate providers based on world types
L1932[18:45:45] <gigaherz> so you may want some sort of registry
L1933[18:45:53] <gigaherz> that maps world types, to provider factories
L1934[18:46:03] <gigaherz> which means
L1935[18:46:17] <gigaherz> use case 4: you may want an API for registering the factories
L1936[18:46:36] <abab9579> I got it, thankts
L1937[18:46:50] <abab9579> Then another question:
L1938[18:47:15] <abab9579> When reading data on WorldSavedData, is there any way to get additional data about the World?
L1939[18:47:26] <gigaherz> hm?
L1940[18:47:37] <gigaherz> WorldSavedData gives you the read/write methods for storing NBT
L1941[18:47:40] <gigaherz> anything else is up to you
L1942[18:48:19] <abab9579> So can't I have additional data on reading?
L1943[18:48:29] <diesieben07> what do you mean by that?
L1944[18:48:54] <gigaherz> not on the readFromNBT function, but you can easily add an initialize() method with extra parameters?
L1945[18:49:16] <gigaherz> but really I'm not sure what you are asking for
L1946[18:49:21] <abab9579> Because the data depends on each providers.
L1947[18:49:22] <gigaherz> what do you mean by additional data, really?
L1948[18:49:34] <gigaherz> yes so the provider is responsible for it, then
L1949[18:49:42] <gigaherz> it doesn't belong on the WorldSavedData instance, does it?
L1950[18:49:48] <abab9579> It can be provider, or
L1951[18:50:04] <abab9579> Data from World Type, World Options, etc.
L1952[18:50:06] ⇦ Quits: Matthew (~matthew@matthewprenger.com) (Quit: Bye)
L1953[18:50:36] <gigaherz> but if you do what I suggested, and use WorldSavedData just as a way to hold an instance of a provider
L1954[18:50:45] <gigaherz> then you wouldn't even need that data on the WorldSavedData
L1955[18:50:54] <gigaherz> you'd just be able to have the provider be responsible for it
L1956[18:52:22] <abab9579> Then how would I read the data?
L1957[18:52:50] <abab9579> Just get rid of WorldSavedData?
L1958[18:53:19] ⇨ Joins: OscarXcore (uid157529@id-157529.tooting.irccloud.com)
L1959[18:54:11] <gigaherz> wat?
L1960[18:54:17] <gigaherz> why do you need to get rid of it?
L1961[18:54:43] <abab9579> Since WorldSavedData#readFromNBT could not accept any other data from nowhere
L1962[18:55:01] <abab9579> without the NBTTagCompound provided, and the id of the WorldSavedData.
L1963[18:55:19] <gigaherz> I don't understand the issue
L1964[18:55:21] <abab9579> But I need it to be provider-dependent.
L1965[18:55:31] <gigaherz> if you don't want the data there
L1966[18:55:34] <gigaherz> then don't put it there
L1967[18:55:41] <gigaherz> it's ok to leave the data blank
L1968[18:55:51] <gigaherz> it's ok to ignore anything in it
L1969[18:56:04] <abab9579> Well, I do need to save data there.
L1970[18:56:08] <gigaherz> then do save
L1971[18:56:22] <gigaherz> or more accurately
L1972[18:56:30] <gigaherz> you can give a chance for the provider to save itself
L1973[18:56:46] <abab9579> I'm saying that it's impossible.
L1974[18:56:50] <gigaherz> how so?
L1975[18:56:52] <gigaherz> readFromNBT() { provider.readFromNBT(); }
L1976[18:56:53] <abab9579> When to set the provider?
L1977[18:57:07] <abab9579> Since it's called right after WorldSavedData is constructed.
L1978[18:57:15] <gigaherz> well
L1979[18:57:17] <abab9579> So actually, that kind of composition is impossible
L1980[18:57:18] <gigaherz> then store it for later!
L1981[18:57:23] <gigaherz> ;P
L1982[18:57:27] <abab9579> Store what..?
L1983[18:57:32] <gigaherz> the NBTTagCompound
L1984[18:57:33] <gigaherz> clone it
L1985[18:57:35] <abab9579> ..;
L1986[18:57:38] <gigaherz> and keep a copy for later
L1987[18:57:59] <gigaherz> we told you: you are not required to use WorldSavedData, it'sj ust a tool
L1988[18:58:01] <gigaherz> use it in your favor
L1989[18:59:02] <abab9579> Then I need to get rid of WorldSavedData, if I want additional data there.
L1990[19:00:51] <abab9579> This is why I want something like World Capability, but it's not going to get merged, anyway.
L1991[19:00:59] ⇦ Quits: primetoxinz (~primetoxi@ip68-107-226-229.hr.hr.cox.net) (Remote host closed the connection)
L1992[19:01:17] <gigaherz> uhhh
L1993[19:01:24] <gigaherz> if you look at the world capabilities
L1994[19:01:29] <gigaherz> you may notice they use WorldSavedData
L1995[19:01:33] <gigaherz> as a way to store the capability
L1996[19:03:21] *** Mine|away is now known as minecreatr
L1997[19:03:24] <abab9579> Yes but it has hijacks from WorldServer#init method
L1998[19:03:31] <abab9579> Like Villages..
L1999[19:04:07] <abab9579> Actually minecraft does it with some hacks there, and this is why they can stand with the limit I think.
L2000[19:04:41] <gigaherz> well I gave you an alternative solution: store the NBTTagCompound for later, and the first time you obtain the WorldSavedData instance
L2001[19:04:50] <gigaherz> you take the chance to attach the providers and read the NBT
L2002[19:04:57] <gigaherz> and then discard the temporary NBT that you no longer need
L2003[19:05:21] <gigaherz> I have to sleep, though, so good night
L2004[19:05:26] * gigaherz has already delayed it enough
L2005[19:05:34] *** gigaherz is now known as ghz|afk
L2006[19:08:08] *** willieaway is now known as williewillus
L2007[19:10:27] <abab9579> So it just falls to saving NBTTagCompound;
L2008[19:11:53] *** TehNut is now known as TehNut|Gone
L2009[19:12:14] ⇦ Quits: Nentify (uid14943@id-14943.highgate.irccloud.com) (Quit: Connection closed for inactivity)
L2010[19:13:25] ⇦ Quits: c233 (~c233@164.40.205.247) (Ping timeout: 201 seconds)
L2011[19:13:39] ⇨ Joins: c233 (~c233@164.40.203.61)
L2012[19:16:02] ⇨ Joins: BBSplat (bbsplat@tab.completion.provided.by.rcfreak0.com)
L2013[19:24:12] ⇨ Joins: killjoy (~killjoy@cpe-2606-A000-1118-C151-7DDE-7754-ABF-D7CE.dyn6.twc.com)
L2014[19:24:52] ⇦ Quits: Gdubz (~textual@104-137-103-70.res.bhn.net) (Ping timeout: 186 seconds)
L2015[19:30:00] ⇦ Quits: quadraxis (~chatzilla@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net) (Quit: ChatZilla 0.9.92 [Firefox 47.0.1/20160623154057])
L2016[19:30:43] ⇨ Joins: Redrield (~Redrield@178.ip-158-69-202.net)
L2017[19:31:18] ⇦ Quits: Redrield (~Redrield@178.ip-158-69-202.net) (Quit: Install Emacs)
L2018[19:33:14] ⇨ Joins: Redrield (~Redrield@178.ip-158-69-202.net)
L2019[19:35:30] <iari> that moment when you roughly calculate the hours you spent in MC and the number goes far over 10k...
L2020[19:36:05] <Redrield> I played tons back in 1.2.5
L2021[19:36:30] <Redrield> Now I only open my client to either test a plugin or a mod
L2022[19:36:37] <iari> I just wonder how I could used the roughly 10k hours more productive in life...
L2023[19:36:54] <killjoy> I don't always open minecraft, but when I do, I afk
L2024[19:37:12] <killjoy> I wish the server I played on had IdleRPG
L2025[19:37:21] <iari> most of my free days starting with starting mc and ending with closing mc
L2026[19:37:34] <iari> so many hours spent...
L2027[19:38:14] <iari> I mean 10k hours. With that much time I could have learned 1-2 new languages for example
L2028[19:38:48] <iari> Or deepened my knowlage of different coding languages
L2029[19:45:13] <Mraof> Hmm
L2030[19:45:51] <iari> thats 5 years worth of school or working
L2031[19:45:54] <Mraof> Do the textures have to be part of the block model json?
L2032[19:46:45] <Mraof> Or I guess I could do something with making a parent
L2033[19:46:56] <Mraof> I'm still not used to models in 1.8+
L2034[19:49:51] ⇨ Joins: CoderPuppy (~cpup@32.218.112.55)
L2035[19:52:53] ⇦ Quits: cpup (~cpup@32.218.119.33) (Ping timeout: 186 seconds)
L2036[20:02:51] ⇦ Quits: Benimatic (~Benimatic@cblmdm72-241-108-184.buckeyecom.net) (Ping timeout: 198 seconds)
L2037[20:03:07] ⇨ Joins: cpup (~cpup@32.218.112.99)
L2038[20:03:50] ⇨ Joins: keybounce (~keybounce@adsl-108-192-89-65.dsl.bkfd14.sbcglobal.net)
L2039[20:05:37] ⇦ Quits: CoderPuppy (~cpup@32.218.112.55) (Ping timeout: 192 seconds)
L2040[20:05:45] <williewillus> what happened to world.doesBlockHaveSolidTopSurface
L2041[20:07:19] <williewillus> oh nvm its a simple method
L2042[20:11:42] <williewillus> !gm func_143043_a
L2043[20:12:11] <williewillus> wat I mapped that? :P
L2044[20:16:30] <shadowfacts> lol
L2045[20:21:55] ⇨ Joins: Benimatic (~Benimatic@cblmdm72-241-108-184.buckeyecom.net)
L2046[20:27:58] <williewillus> and that was the structure system too
L2047[20:28:05] <williewillus> I don't understand the structure system 0.o
L2048[20:28:11] <williewillus> must have for a brief moment to map that lol
L2049[20:33:02] <Mraof> Can blockstates (for rendering) use information from the tileentity of the block?
L2050[20:35:05] <masa> iari: how did you calculate that btw?
L2051[20:35:09] <Mraof> Or should I just use a TESR
L2052[20:35:30] <masa> yes you can use TE data for blockstates, just gte it in getActualState()
L2053[20:35:34] <masa> *get
L2054[20:35:43] <Mraof> Okay
L2055[20:36:01] <Mraof> I suppose I should ask if that's a good idea
L2056[20:36:30] <masa> https://github.com/maruohon/enderutilities/blob/master/src/main/java/fi/dy/masa/enderutilities/block/base/BlockEnderUtilitiesTileEntity.java#L105
L2057[20:36:44] <masa> well I would think that is a very common thing in mods
L2058[20:36:58] <iari> masa, just roughly with an average value per day under consideration of periods I didn't played at all
L2059[20:37:18] <Mraof> Okay
L2060[20:37:32] <masa> heh okay
L2061[20:37:41] <masa> I just have this: http://masa.dy.fi/~masa/testailu/mc_stats_dev/dev_stats_new.php?page=players_combined
L2062[20:37:56] <Mraof> That doesn't look like it'd be laggy
L2063[20:38:16] <masa> and since I've only played for a little bit on a couple of servers that weren't mine, that is only like ~200h off
L2064[20:38:33] <iari> wow thats still a lot of time
L2065[20:38:37] <masa> but if you would account for time spent modding/testing, then you can at least double that amount
L2066[20:39:30] <iari> ok, if I would add time spent with building my modpack and testing and configuring stuff I could add around 200-300h to that
L2067[20:40:00] <iari> but good to know that I'm not the only one that dedicated to MC ^^
L2068[20:40:04] <iari> makes me feel better
L2069[20:40:29] <masa> haha
L2070[20:41:24] ⇦ Quits: Girafi (~Girafi@0x555178eb.adsl.cybercity.dk) (Read error: Connection reset by peer)
L2071[20:41:53] <masa> yep, in addition to playing mc, I have 10 released mods (11th in almost done), and I have made two ports of overviewer for modded, plus that stats page (still badly WIP, and it's the second version), plus some server scripts, a server admin page etc
L2072[20:42:07] <iari> to be fair I had 7-8 years to accomplish this huge number
L2073[20:42:22] <masa> basically almost all my free time in the past two years has gone to mc
L2074[20:42:26] <masa> and related things
L2075[20:42:39] <iari> do you have a list of your mods? cause I don't know your name
L2076[20:42:46] ⇨ Joins: Gdubz (~gdubz@104-137-103-70.res.bhn.net)
L2077[20:42:54] <iari> I know that feeling
L2078[20:42:59] <masa> http://minecraft.curseforge.com/members/masa/projects
L2079[20:43:19] <iari> Do you know the feeling of spending weeks with waking up, starting mc, closing mc, go to sleep?
L2080[20:43:29] <masa> yep
L2081[20:43:31] <iari> with only breaks for basic stuff in between?
L2082[20:43:34] <iari> yaaay
L2083[20:43:40] <iari> makes me feel much better
L2084[20:43:59] <masa> in january this year when I was doing my 0.5.0 update of ender utilities, almost all of jnauary was 8-14h per day of staring at code
L2085[20:44:09] <masa> that really took a toll on my eyes too...
L2086[20:44:21] <Mraof> I sort of burned out on making Minecraft mods honestly
L2087[20:44:49] <masa> I'm also sort of getting burned out... at least working on the existing things
L2088[20:45:07] <Mraof> Right now I'm updating one to 1.10.2 so the person who takes over doesn't have to deal with updating a mod from 1.7.10 that they aren't familiar with
L2089[20:45:20] <Mraof> Or familiar with the code of, rather
L2090[20:45:33] <Mraof> I want to be working on my game
L2091[20:45:34] <masa> and a ot of my dev time goes to adjusting/improving/refactoring existing things, which isn't nearly as interestin gas working on new stuff
L2092[20:45:55] ⇦ Quits: yopu (~yopu@184-89-191-67.res.bhn.net) (Ping timeout: 201 seconds)
L2093[20:46:55] <masa> but anyway, time for some sleep, tomorrow I'll install the spyware OS version 10 to my gaming PC
L2094[20:47:20] <Mraof> My good computer has only Arch Linux on it
L2095[20:47:21] <iari> good luck
L2096[20:47:25] <masa> and then I need to re-setup all the things, including all my modding environment stuff
L2097[20:47:25] <iari> you will need it xD
L2098[20:47:34] <Mraof> My laptop has windows 10 on it (and arch linux, dual booting)
L2099[20:47:39] <iari> I fear the moment I have to leave 7 behind
L2100[20:47:58] <iari> only use this on gaming pc for gaming, anywhere else Debian
L2101[20:48:21] <masa> my main PC has only Funtoo on it, but I have to do a clean installation to an SSD soon, and I'll be switching back to Gentoo this time
L2102[20:48:46] <Mraof> I'm stuck using a smallish HDD on my desktop right now
L2103[20:48:51] <Mraof> Since my 2TB one failed
L2104[20:48:56] ⇦ Quits: raoulvdberge (uid95673@id-95673.richmond.irccloud.com) (Quit: Connection closed for inactivity)
L2105[20:49:12] <Mraof> I want to get a SSD, but don't really have enough money to right now
L2106[20:49:22] <iari> understandable
L2107[20:49:39] <iari> also SSDs have lower live expectations than classical HDDs
L2108[20:49:50] <masa> I used to hate win 10 with a burning passion, but damn, isn't it just nice in practice in many ways
L2109[20:49:57] ⇨ Joins: BaronNox_ (~BaronNox@p5B15B972.dip0.t-ipconnect.de)
L2110[20:50:15] <Mraof> From what I saw SSDs didn't look that bad in regards to lifespan
L2111[20:50:18] <masa> if only they hadn't made it such a spyware trap and bolted all that bullshit on it that I don't want
L2112[20:50:19] <iari> I will get problems with missing DX12 for older windows versions
L2113[20:50:52] <iari> masa, thats the problem, I already fighting an endless fight to get my firefox to be safe
L2114[20:50:57] <masa> SSDs with lower life span? really?
L2115[20:51:24] <masa> aren't they supposed to last a LOT longer than HDDs
L2116[20:51:28] ⇦ Quits: BaronNox (~BaronNox@pd9e9805e.dip0.t-ipconnect.de) (Ping timeout: 186 seconds)
L2117[20:51:28] *** BaronNox_ is now known as BaronNox
L2118[20:51:38] <masa> unless you write stupids amounts of data to them daily
L2119[20:51:40] <iari> the problem is that the cells get tired after a certain amount of rewhrites
L2120[20:52:00] <iari> and especially windows loves to whrite tones of stuff on discs
L2121[20:52:06] <masa> yes, but the amount that you can write is quite large
L2122[20:52:19] <Mraof> I mean I'm using Arch Linux on my desktop, not windows
L2123[20:52:36] <iari> my only other SSD died after 2,5 years using in a homeserver. thats quit decent
L2124[20:52:53] <masa> if I remember correctly after looking at hdparm output on my server SSD after 1 year of operation, the theoretical life span of it in my use would be something like 200 years I think
L2125[20:53:35] <Mraof> I think I concluded I'd probably only have lifespan issues if I decided to rely on swap on a SSD
L2126[20:53:49] <masa> whereas a traditional HDD will usually fail some time after 5 years or so
L2127[20:53:57] ⇦ Quits: MikrySoft (~MikrySoft@89-76-18-43.dynamic.chello.pl) (Killed (NickServ (GHOST command used by MikrySoft|2)))
L2128[20:54:02] ⇨ Joins: MikrySoft|2 (~MikrySoft@89-76-18-43.dynamic.chello.pl)
L2129[20:54:11] <iari> *sigh* I really don't want to update to windows 10, so much stuff for changing and disabling
L2130[20:54:12] <masa> of constant use
L2131[20:54:32] <iari> and looking out for
L2132[20:55:12] <masa> well just wait two weeks and the free upgrade offer ends and you don't have to upgrade to win 10 anymore ;D
L2133[20:55:55] <iari> I have to when the first game comes out which requires DX12
L2134[20:56:13] <masa> just don't play them :p
L2135[20:56:25] <iari> D:
L2136[20:57:07] <iari> but at what else should I waste my rare freetime not dedicated to MC?
L2137[20:57:08] <masa> I have it rather easy, I'm not really interested in any other games except for minecraft, terraria and similar open world sandbox games, plus a handful ot others games that I already own
L2138[20:57:44] <KnightMiner> Mostly the same here, though just when it comes to PC games
L2139[20:57:58] <KnightMiner> My non-sandbox games are Nintendo :)
L2140[20:58:16] <Mraof> Hmm, open world sandbox, I wonder if that'll be an accurate term to describe the game I'm making
L2141[20:58:23] <iari> Nintendo is great
L2142[20:58:27] <masa> I think I haven't played any other games than minecraft, terraria and killing floor (1 & 2) plus a bit of starbound and TIS-100 in at least two years
L2143[20:58:53] <iari> stardew valley got me sucked in
L2144[20:59:00] <Mraof> What does a sandbox game mean exactly?
L2145[20:59:20] <masa> I looked at that, but it seems too plot driven and meh for me, plus it's windows-only
L2146[20:59:24] <KnightMiner> Basically, the player is free to do what they want with no real goal
L2147[20:59:37] <Mraof> I see
L2148[20:59:46] <Mraof> Yeah that'll probably describe my game
L2149[21:00:22] <Mraof> I'm still planning parts of it as I make it
L2150[21:00:22] <iari> and then someone decided: "Hey, lets make an ending for Minecraft"
L2151[21:00:42] <KnightMiner> Well, it needed something for the causal players to use as a goal
L2152[21:00:59] <KnightMiner> The more adamant players make their own
L2153[21:01:07] <masa> hehe, such an ending it was... like "okay, and now back to mining ans farming"
L2154[21:01:45] <Mraof> I'm guessing most games don't have planning like "Okay here's a bunch of plans for the game, and ideas for how this would be programmed"
L2155[21:01:50] <KnightMiner> Except, you now can mine and farm with this new yellow stone for decoration
L2156[21:02:01] <Mraof> But those plans don't involve gameplay or the goal
L2157[21:02:10] <masa> although to be fair, I haven't done any mining (specifically for resources anyway) on my vanilla server for a long time now
L2158[21:02:11] <iari> I understand that they wanted to make MC more appealing to more causual players, but wasn't unil then the fact you can freely do whatever you want what MC was praised for?
L2159[21:02:34] <masa> instead I did a lot of grinding to get villagers from whom I can buy everything from :p
L2160[21:02:53] <KnightMiner> Mraof: Most games, not so much. The planning is instead how to progress through the game's content, eg, I do this sidequest and it has this benefit
L2161[21:03:09] <Mraof> I see
L2162[21:03:30] <Mraof> The core idea of my game is basically generating a story in response to the player's actions
L2163[21:03:36] <masa> anyway, time for sleep o/
L2164[21:03:41] <KnightMiner> o/
L2165[21:04:18] <Mraof> Goodnight
L2166[21:07:00] <iari> night
L2167[21:10:53] *** williewillus is now known as willieaway
L2168[21:17:22] ⇦ Quits: abab9579 (~abab9579@112.166.128.227) (Ping timeout: 201 seconds)
L2169[21:18:19] ⇦ Quits: OscarXcore (uid157529@id-157529.tooting.irccloud.com) (Quit: Connection closed for inactivity)
L2170[21:18:24] *** willieaway is now known as williewillus
L2171[21:18:32] <williewillus> !mh getFullBlockLightValue
L2172[21:18:51] ⇨ Joins: primetoxinz (~primetoxi@ip68-107-226-229.hr.hr.cox.net)
L2173[21:20:01] <Redrield> x
L2174[21:20:51] ⇦ Quits: killjoy (~killjoy@cpe-2606-A000-1118-C151-7DDE-7754-ABF-D7CE.dyn6.twc.com) (Ping timeout: 198 seconds)
L2175[21:20:53] ⇨ Joins: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L2176[21:22:35] ⇦ Quits: Snapples (uid167569@id-167569.highgate.irccloud.com) (Quit: Connection closed for inactivity)
L2177[21:34:17] ⇦ Quits: Gdubz (~gdubz@104-137-103-70.res.bhn.net) (Quit: I don't know why I left...)
L2178[21:45:50] ⇦ Quits: iari (~iari___@evana.futhark24.org) (Quit: Leaving)
L2179[21:50:31] *** TehNut|Gone is now known as TehNut
L2180[22:23:45] *** williewillus is now known as willieaway
L2181[22:25:39] ⇦ Quits: KnightMiner (~KnightMin@68.255.0.211) (Read error: Connection reset by peer)
L2182[22:30:05] *** TehNut is now known as TehNut|Gone
L2183[22:35:14] ⇨ Joins: McJty (~jorrit@94-225-203-206.access.telenet.be)
L2184[22:36:24] *** TehNut|Gone is now known as TehNut
L2185[22:39:02] ⇦ Quits: c233 (~c233@164.40.203.61) (Quit: Leaving)
L2186[22:42:58] ⇦ Quits: Cojo (~Cojo@cpe-2606-A000-4C46-8D00-106F-76A0-D327-1542.dyn6.twc.com) (Quit: If we wish to explore, if we wish to see what's over the next hill, wonders unfold before us; all we have to do is want it enough.)
L2187[22:44:19] ⇦ Quits: Lathanael|Away (~Lathanael@p54960225.dip0.t-ipconnect.de) (Ping timeout: 201 seconds)
L2188[22:44:29] *** Darkhax is now known as Darkhax_AFK
L2189[22:45:53] ⇨ Joins: Lathanael|Away (~Lathanael@p549611AA.dip0.t-ipconnect.de)
L2190[22:47:46] ⇦ Quits: keybounce (~keybounce@adsl-108-192-89-65.dsl.bkfd14.sbcglobal.net) (Quit: colloquy quit: I probably won't see anything til I get back)
L2191[22:47:56] ⇨ Joins: Cooler (~CoolerExt@117.204.120.172)
L2192[22:52:25] ⇦ Quits: iso2013 (~iso2013@c-67-176-10-45.hsd1.co.comcast.net) (Read error: Connection reset by peer)
L2193[22:52:34] ⇨ Joins: blood_ (unknown@ool-4574115b.dyn.optonline.net)
L2194[23:02:59] ⇦ Quits: Benimatic (~Benimatic@cblmdm72-241-108-184.buckeyecom.net) (Ping timeout: 190 seconds)
L2195[23:12:22] ⇦ Quits: Naiten (~Naiten@82.162.1.216) (Read error: Connection reset by peer)
L2196[23:24:41] ⇦ Quits: maxlowry123 (~IceChat9@pool-71-244-115-181.albyny.fios.verizon.net) (Quit: Always try to be modest, and be proud about it!)
L2197[23:24:46] ⇦ Quits: stiforr (~stiforr@ip72-216-4-156.pn.at.cox.net) (Read error: Connection reset by peer)
L2198[23:28:04] ⇦ Quits: Cooler (~CoolerExt@117.204.120.172) (Ping timeout: 186 seconds)
L2199[23:28:16] ⇨ Joins: Cooler (~CoolerExt@117.207.163.165)
L2200[23:30:24] ⇦ Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Ping timeout: 186 seconds)
L2201[23:36:09] *** Kolatra is now known as kolatra|away
L2202[23:37:52] ⇦ Quits: McJty (~jorrit@94-225-203-206.access.telenet.be) (Quit: Leaving)
L2203[23:42:45] ⇨ Joins: npe|office (~NPExcepti@bps-gw.hrz.tu-chemnitz.de)
L2204[23:52:18] ⇨ Joins: agowa338 (~Thunderbi@p54918717.dip0.t-ipconnect.de)
L2205[23:55:53] *** tterrag|ZZZzzz is now known as tterrag
L2206[23:57:21] *** Darkhax_AFK is now known as Darkhax
L2207[23:57:32] ⇨ Joins: codahq (~codahq@c-73-65-219-228.hsd1.ut.comcast.net)
<<Prev Next>> Scroll to Top