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L25[01:59:57] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160619 mappings to Forge Maven.
L26[02:00:00] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160619-1.9.4.zip
(mappings = "snapshot_20160619" in build.gradle).
L27[02:00:11] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L58[03:09:47] <LatvianModder>
!mappings
L59[03:10:05] <LatvianModder> Is there a
way to check latest stable mapping version?
L60[03:10:24] <Ordinastie_> !latest
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L79[03:57:53] <AKTheKnight> LatvianModder:
You around?
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L86[04:00:43] <LatvianModder> AKTheKnight:
i is
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L88[04:01:01] <AKTheKnight> You still
working on curse graph?
L89[04:01:17] <AKTheKnight> Couple of us in
modders corner can't seem to get it to work :P
L90[04:01:22] <LatvianModder> Not sure. Not
really, I think
L91[04:01:27] <LatvianModder> I can fix it
though
L92[04:01:42] <AKTheKnight> Okay
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L94[04:01:48] <LatvianModder> I started
working on a rewrite, and kinda forgot about it
L95[04:01:53] <AKTheKnight> Haha fair
enough
L96[04:02:13] <LatvianModder> A rewrite
that involves parsing html instead of using the api
L97[04:02:34] <AKTheKnight> Ooh, that's
interesting
L98[04:02:38] <Cypher121> is api THAT
bad?
L99[04:02:44] <LatvianModder> It is
L100[04:02:48] <LatvianModder> Also its
random
L101[04:02:48] <Cypher121> lel
L102[04:03:25] <LatvianModder> Mod IDs are
sometimes numebers, sometimes strings, sometimes both
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L104[04:03:38] <TechnicianLP> and you can
only hav full access (including upload) or no access
L105[04:03:55] <Cypher121> yeah, I know
that one
L106[04:03:56] <LatvianModder> Not all
mods has totalDownloads tag, I have to calculate it from all file
downloads
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L108[04:05:01] <Cypher121> if you want cf
as a dependency repository, you have to get a full access token, I
remember that
L109[04:05:08] <LatvianModder> I have some
more stuff available, but I unfortuneatly am not allowed to use
that. So htnl parser from curseforge website it is
L110[04:05:25] <AKTheKnight> Silly
curse
L111[04:05:28] <LatvianModder> Not that
api
L112[04:05:31] <AKTheKnight> Why not just
make a simple public api
L113[04:05:34] <AKTheKnight> It would get
used
L114[04:05:40] <LatvianModder> Google
"curseforge widget api"
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L116[04:06:00] <Cypher121> I swear, some
people don't even have the end of the line they are writing in
their heads most of the time
L117[04:06:16] <LatvianModder> I use that,
but its depricated
L118[04:06:22] <AKTheKnight> It's a bit
rubbish though isn't it?
L119[04:06:27] <LatvianModder> Yeah
L120[04:20:20] <Cypher121> is there a way
to get the size of item model?
L121[04:21:19] <Cypher121> actually no,
it's not even the size
L123[04:23:28] <TechnicianLP> a
table?
L124[04:24:28] <Cypher121> note how head
and dirt block are in different spots
L125[04:24:49] <Cypher121> I'm looking for
a way to center them
L127[04:25:37] <TechnicianLP> is what i
have
L128[04:27:56] <TechnicianLP> there is
dirt on there?
L129[04:31:21] <Cypher121> on where?
L130[04:31:34] <Cypher121> there's dirt on
2nd screenshot
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L134[04:40:18] <LatvianModder> Cypher121:
does it have to be sideways? It would be a lot easier if it
wasnt
L135[04:41:36] <Cypher121> well, it's
supposed to be facing up
L136[04:41:58] <Cypher121> otherwise you'd
get something like a pickaxe standing vertically
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L143[04:59:30] <abab9579> @API: how does
it work with classloaders?
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L150[05:12:43] <Lordmau5> o/
L151[05:12:49] <sham1> \o
L152[05:12:56] <Lordmau5> Alright guys, I
need some good help: How can I force-crash minecraft with a custom
message?
L153[05:13:42] <Cypher121> throw an
exception?
L154[05:13:50] <sham1> That would do
ti
L155[05:13:56] <Lordmau5> alright, gotta
do that in a second then
L156[05:14:34] <Ordinastie_> or build a
proper crash report
L157[05:15:07] <Lordmau5> yea, that's what
I'm after
L158[05:16:05] <sham1> In what case do you
want to crash in
L159[05:16:14] <Lordmau5> certain class of
a bad mod found.
L160[05:16:52] <LatvianModder> throw new
RuntimeException(message) ?
L161[05:17:26] <sham1> throw new
BadClassFoundException("Found a class from a bad
mod!");
L162[05:22:59] <Ordinastie_> Lordmau5, you
want to crash some other mod is installed ?
L163[05:22:59] <Lordmau5> Yes.
L164[05:23:54] <Ordinastie_> that's a dick
move
L166[05:24:00] <Lordmau5> No, it's
not
L167[05:24:03]
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L168[05:24:13] <Lordmau5> because 2 idiot
developing teams can't figure out which fucking modid to use for
their respective mods
L169[05:24:18] <Lordmau5> And I don't
fucking give a shit right now anymore
L171[05:24:59] <Lordmau5> "A mod
sorting cycle was detected and loading cannot continue" okay
then
L172[05:26:01] <Lordmau5> oh whoops
nice
L173[05:26:07] <Lordmau5> after:chisel
& before:chisel
L174[05:27:01] <sham1> umn
L175[05:27:27] <Lordmau5> urgh, still not
properly able to cause the exception
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L177[05:28:12] <ghz|afk> ?
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L179[05:28:40] <Lordmau5> Trying to cause
an exception during preInit phase if a certain class is found
L180[05:29:44] <gigaherz> try {
Class.fromName("something that only exists on the bad
mod"); throw new ReportedException(new
CrashReport("Compatibility Error", new
Exception("found the bad mod, and can't
continue")));
L181[05:29:55] <gigaherz> }
catch(Exception e) { /* all good */}
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L183[05:30:09] <gigaherz> well not
"Exception" otherwise you'd catch your own
L184[05:30:10] <gigaherz> XD
L185[05:30:49] <Lordmau5> it's still
causing this
L187[05:30:51] <Lordmau5> that's my
issue
L188[05:31:17] <Lordmau5> I'm already
subscribing to the FMLConstructionEvent, something that (as far as
the documentation goes) a mod shouldn't listen to
L189[05:31:45] <gigaherz> wat
L190[05:31:45] <gigaherz>
java.lang.NoClassDefFoundError:
com/lordmau5/ffs/block/tanktiles/BlockTankFrame
L191[05:31:49] <Lordmau5> Yes.
L192[05:32:02] <Lordmau5> @optional with 2
mods that have the same modid :)
L193[05:32:15] <Lordmau5> The Chisel
shitstorm is back, hayo
L194[05:32:23] <Ordinastie_> you're
loading the blocks classes too soon I think
L195[05:32:48] <gigaherz> oh wait
L196[05:32:48] <gigaherz> Caused by:
java.lang.ClassNotFoundException: team.chisel.api.IFacade
L197[05:32:52] <Lordmau5> I assume that
@Optional is kicking in before the FMLConstructionEvent is
there
L198[05:32:52] <Cypher121> yeah
L199[05:32:58] <Cypher121> wrong
chisel
L200[05:33:00] <Lordmau5> exactly
L201[05:33:04] <gigaherz> nah
L202[05:33:05] <gigaherz> issue is
L203[05:33:09] <gigaherz> you reference
the class on your @Mod
L204[05:33:19] <Lordmau5> hmm?
L205[05:33:21] <gigaherz> which causes it
to be loaded before any event handler can run
L206[05:33:35] <Lordmau5> what class do I
reference, lol
L207[05:33:44] <Ordinastie_> your mod
class causes the block class to be loaded at the same time
L208[05:33:47] <gigaherz> BlockTankFrame
which depends on IFrame
L209[05:33:51] <Lordmau5> ah
L210[05:34:30] <Lordmau5> I've changed it
to "before:chisel" in the dependencies already, instead
of "after:chisel""
L211[05:34:40] <gigaherz> you may want
@Optional.Interface on your BlockTankFrame?
L212[05:34:47] <Lordmau5> Yea, have you
checked the class? :)
L213[05:34:49] <Lordmau5> I do.
L214[05:35:03] <Lordmau5> both chisel mods
have the same modid ==> "chisel"
L215[05:35:08] <Lordmau5> so the @Optional
part is useless AF there
L216[05:35:45] <gigaherz> uh
L217[05:35:54] <gigaherz> hmm yeah nothing
you can do then
L218[05:35:58] <Ordinastie_> remove
anything that might reference your block from your mod class
L219[05:36:10] <gigaherz> besides
instantiation through reflection
L220[05:36:14] <gigaherz> rather than
referencing
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L222[05:36:32] <sham1> 2 mods with the
modid chisel?
L223[05:36:32] <Ordinastie_> not
really
L224[05:36:33] <sham1> Wat
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L226[05:36:40] <gigaherz> sham1: the
official one from the chisel team
L227[05:36:44] <Ordinastie_> you just need
to follow the same rules as for client only stuff
L228[05:36:48] <gigaherz> and an
unofficial "chisel 3" that uses the "chisel"
modid
L229[05:36:59] <sham1> Damn it
L230[05:37:03] <Ordinastie_> make sure you
don't reference the classes from where you shouldn't
L231[05:37:07] <sham1> Why not have a
modid chisel3 there
L232[05:37:11] <gigaherz> ask them.
L233[05:37:15] ⇦
Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 186
seconds)
L234[05:37:18] <sham1> Unofficial
developers pls
L235[05:37:52] <Ordinastie_> also, what if
you specify the version ?
L236[05:37:52] <Lordmau5> Ordinastie_, no,
this shit doesn'T seem to work
L237[05:38:15] <Lordmau5> I put the
GameRegistry and other stuff into my CommonProxy#preInit class now
and it's still crashing /o/
L238[05:38:16] <Ordinastie_> then you're
doing something wrong
L239[05:38:28] <Lordmau5> also, @optional
doesn't work with versions
L240[05:38:40] <gigaherz> not for
optional
L241[05:38:46] <Ordinastie_> for the
before/after dep
L242[05:38:48] <gigaherz> if you say
"I refuse to run with chisel 3.0"
L243[05:39:00] <gigaherz> then FML won't
load your mod if chisel 3 is found
L244[05:39:08] <Ordinastie_> wait, no
nvm
L245[05:39:10] <Ordinastie_> stupid
idea
L246[05:39:17]
⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L247[05:39:25] <gigaherz> which means if
the official chisel is ever on v3.0, it won't work either ;P
L248[05:39:39] <Ordinastie_> just have to
use your crash idea, but make sure you crash before your block
class are attempted to load
L249[05:39:54] <Lordmau5> easier said than
done lol
L250[05:39:54] <gigaherz> hmmm
L251[05:40:06] <gigaherz> at which point
does forge assign the proxy?
L252[05:40:19] <gigaherz> it may be too
early
L253[05:40:27] <Lordmau5> could be
tbh
L254[05:40:29] <gigaherz> Lordmau5: an
ugly "hack" would be
L255[05:40:38] <gigaherz> make a separate
proxy-like thing
L256[05:40:42] <Ordinastie_> Lordmau5,
what if you crash on your mod ctor ?
L257[05:40:51] <gigaherz> wait
L258[05:40:51] <gigaherz> wait
L259[05:40:53] <gigaherz>
CommonProxy
L260[05:40:56] <Lordmau5> Yes
L261[05:40:57] <gigaherz> you DO reference
that
L262[05:41:06] <gigaherz> you should make
your proxy an interface
L263[05:41:14] <gigaherz> IProxy {
preInit(); init(); }
L264[05:41:21] <Lordmau5> ah
L265[05:41:24] <gigaherz> and have the
field on @Mod of that interface
L266[05:41:29] <gigaherz> otherwise you
ARE referencing the class
L267[05:41:34] <gigaherz> which causes its
deps to load too
L268[05:43:09] <Lordmau5> mkay
L269[05:43:11] <Lordmau5> I think this
should work then
L270[05:43:30] <Lordmau5> still crashing
ayyyylmao
L271[05:43:31] <Lordmau5> >_>
L272[05:43:47] <Lordmau5> oh wait, I still
had it in the imports
L273[05:44:06] <Lordmau5> yea, still
didn't fix it
L274[05:44:11] <Lordmau5> so it's still
crashing with the damn BlockTankFrame thing
L275[05:45:20] <Ordinastie_> imports don't
exust at runtime
L276[05:45:40] <LatvianModder> i was sure
they do..
L278[05:45:52] <Lordmau5> so this is the
Proxy ... instantiation
L279[05:46:00] <Ordinastie_> Lordmau5,
show full class
L280[05:46:09] <Lordmau5> sec, I'll push
it to Github
L281[05:46:28] <LatvianModder> looks
correct
L282[05:46:51] <Ordinastie_> I really
dislike the proxy system :/
L284[05:47:19] <LatvianModder> wait
what?
L285[05:47:30] <LatvianModder> why do you
have CommonProxy when you have IProxy? >.<
L286[05:47:57] <Lordmau5> CommonProxy is
the server-variant for it?
L287[05:48:00] <sham1> No
L288[05:48:04] <sham1> It's for common
stuff
L289[05:48:06] <sham1> As per the
name
L290[05:48:08] <Lordmau5> well yea
L291[05:48:10] <LatvianModder>
Right?
L292[05:48:18] <LatvianModder> if it was
server then name it ServerProxy
L293[05:48:20] <sham1> ServerProxy would
be a server specific
L294[05:48:23] <Lordmau5> But it
isn't
L295[05:48:31] <Lordmau5> because it
registers items + blocks in CommonProxy
L296[05:48:36] <LatvianModder> besides, in
most of the cases, you only need CommonProxy and ClientProxy that
extends CommonProxy
L297[05:48:37] <sham1> Why
L298[05:48:37] <Lordmau5> and the client
should know about them as well
L299[05:48:40] <sham1> Why you do
this
L300[05:48:48] <Ordinastie_> Lordmau5,
comment everything, and find what loads your block
L301[05:49:52] <Lordmau5> found what
causes it
L302[05:50:28] <LatvianModder> also.. why
do you even load blocks in proxy?
L303[05:50:48] <Lordmau5> did you even
read up on what happened and what was suggested? lol
L304[05:50:58] <Ordinastie_> Lordmau5, he
is still right
L305[05:51:12] <Ordinastie_> nothing to do
with proxies
L306[05:51:20] <LatvianModder> 13:38:22
L<Lordmau5> I put the GameRegistry and other stuff into my
CommonProxy#preInit class now and it's still crashing /o/
L307[05:51:55] <LatvianModder>
GameRegistry stuff should either be in your mod class' preInit or,
ModItems / ModBlocks
L308[05:52:22] <Lordmau5>
<Ordinastie_> make sure you don't reference the classes from
where you shouldn't
L309[05:52:40] <Ordinastie_> I didn't say
to put them in the proxy
L310[05:52:46] <LatvianModder> Proxy is
for.. err.. emergency case only, if its not registring models
L311[05:53:30] <Ordinastie_> the proxy
system the way is done is bad and confusing
L312[05:53:38] <Jezza> What's the term
used when something doesn't get drawn because something is covering
it?
L313[05:54:05] <LatvianModder>
overlaying?
L314[05:54:39] <Lordmau5> moved it back to
the main class now
L315[05:54:41] <LatvianModder> layering..
smth like that
L316[05:54:54]
⇨ Joins: sokratis12GR (kiwiirc@62.221.158.165)
L317[05:54:57] <Lordmau5> and we're back
to the BlockTankFrame crash
L318[05:55:08] <Ordinastie_>
<Ordinastie_> make sure you don't reference the classes from
where you shouldn't
L319[05:55:22] <Ordinastie_> have your
blocks and items in a separate class
L320[05:55:56] <LatvianModder>
team/chisel/api/IFacade
L321[05:55:57] <Ordinastie_> init your
blocks and items from a static method inside that separate class,
called from preInit
L322[05:56:01] <Ordinastie_> that should
work
L323[05:56:04] <LatvianModder> thats your
crash?
L324[05:56:04] <Lordmau5> Yes,
Latvian
L325[05:56:06] <Lordmau5> yes it is
L326[05:56:09] <Lordmau5> don't tell me
about Optiona
L327[05:56:09] <Lordmau5> don't
L328[05:56:12] <Lordmau5> it's not
working
L329[05:56:12] <Lordmau5> read up.
L330[05:56:19] <LatvianModder> can you
link source? (too much backlog)
L331[05:56:28] <Lordmau5> yup gimme as
ec
L332[05:56:29] <Lordmau5> sec*
L334[05:56:57] ***
PaleoCrafter is now known as PaleOff
L335[05:57:14] <LatvianModder> whoa, thats
a nice crash template.. can you paste me that too? :D
L336[05:57:18] ***
PaleOff is now known as PaleoCrafter
L338[05:57:55] <Lordmau5> alright, should
the ModBlocks class be static then?
L339[05:58:00] <Lordmau5> or rather, the
method in it?
L340[05:58:10] <LatvianModder> yeah
L341[05:58:36] <Lordmau5> k changed it up,
let's see
L343[05:58:50] <Lordmau5> hmm
L344[05:58:51] ⇦
Quits: Meow-J (uid69628@id-69628.highgate.irccloud.com) (Quit:
Connection closed for inactivity)
L345[05:59:04] <Lordmau5> so it's
crashing
L346[05:59:05] <Lordmau5> nice
L347[05:59:09] <Lordmau5> with my forced
crash \o/
L348[05:59:13] <Lordmau5> but the text is
not in it lol
L349[05:59:29] <LatvianModder>
Silicio.mod.register("blocks", block); =
GameRegistry.register(block.setRegistryName(new
ResourceLocation(modID, ID)));
L350[05:59:54] <Ordinastie_> that will
allow to have the actual class for the fields for your blocks if
you put them in that class without crashing
L351[06:00:04] <LatvianModder> So the
issue with Optional is because its chisel crashing?
L352[06:00:07] <Lordmau5> Yes
L353[06:00:13] <Lordmau5> the chisel that
I'm not supporting
L354[06:00:26] <Lordmau5> both have the
same modid, but both don't have the same class at
team.chisel.api
L355[06:00:28] <Lordmau5> gigaherz,
L356[06:00:35] <Lordmau5> The code you
sent me for the Exception / crash
L357[06:00:53] <Lordmau5> oh wait I'm
stupid gimme a sec haha
L358[06:01:01] <LatvianModder> You can
@Optional.InterfaceList
L359[06:01:09] <LatvianModder> and maybe
reference both interfaces
L360[06:01:19] <LatvianModder>
team.chisel.api.IFacade and that other one
L361[06:01:27] <Lordmau5> uh
L362[06:01:30] <LatvianModder> wait, that
wont work, nevermind
L363[06:01:35] <Lordmau5> yes, just wanted
to say :D
L364[06:01:40] <Lordmau5> btw \n for new
line in the CrashReport?
L365[06:01:40] <LatvianModder> because the
frikin id is the same.. >.<
L366[06:01:55] <LatvianModder> Why doestn
Cricket just change the modID?
L367[06:02:11] <Lordmau5> if it were that
easy lol
L368[06:02:17] <LatvianModder> It is
L369[06:02:31] <Lordmau5> Yes, but he's
the kinda of guy that goes "my version was here first so I
have the rights to keep the modid"
L370[06:02:33] <Lordmau5> also
L372[06:02:35] <Lordmau5> yay \o/
L373[06:02:52] <Abastro> Can I get help
for my crash issue?
L374[06:02:54] ⇦
Quits: Jezza (~Jezza@92.206.5.6) (Read error: Connection reset by
peer)
L375[06:03:11] <LatvianModder> kool
L376[06:03:21] <LatvianModder>
probably
L378[06:04:16] <Abastro> This crash does
not occur on indev environmwnt.
L379[06:04:26]
⇨ Joins: Purplicious_Cow_
(webchat@h154151.upc-h.chello.nl)
L380[06:04:38] <Ordinastie_>
java.lang.NoClassDefFoundError:
stellarapi/api/lib/config/IConfigHandler
L381[06:04:38] <LatvianModder> [04:36:41]
[Client thread/ERROR] [FML/]: Caught exception from
Photoptics
L382[06:04:38] <LatvianModder>
java.lang.NoClassDefFoundError:
stellarapi/api/lib/config/IConfigHandler
L383[06:04:42]
⇨ Joins: Jezza (~Jezza@92.206.5.6)
L384[06:04:52] <Abastro> But it is.
L385[06:04:58] <LatvianModder> is that
your mod?
L386[06:05:07] <Abastro> Yes, both of
them.
L387[06:05:18] <LatvianModder> Have you
added it in @Mod dependencies?
L388[06:05:35] <Abastro> Ofc, the mod is
even sorted in right order
L389[06:05:38] <LatvianModder>
required-after:stellarapi or whatever is the mod id
L390[06:05:40] <LatvianModder> hmm
L391[06:06:07] <Abastro> Looking at the
log, found that it does sort my mods cirrectly
L392[06:06:15] <Abastro> (Correctly)
L393[06:06:50] <LatvianModder> it could be
that you init a field from core before the mod is loaded. link to
Photoptics source?
L394[06:06:55] <Ordinastie_> open the api
jar, and manually check that the class is there
L395[06:07:15] <LatvianModder> He said
that it does work in DevEnv
L396[06:07:32] <Lordmau5> Thanks for the
help btw guys :)
L397[06:07:33] <Ordinastie_> my
point
L398[06:07:35] <Lordmau5> Very much
appreciated
L399[06:07:59] <Ordinastie_> in dev, the
class is on the classpath, apparently, at runtime, the jar doesn't
have the class
L400[06:08:08] <LatvianModder> you just
look for ModContainer and check its version == 3, Lordmau5 ?
L401[06:08:21] <Lordmau5> Hmm?
L402[06:08:28] <LatvianModder> for that
crash
L403[06:08:32] <Lordmau5> na, if cricket's
class is found
L404[06:08:37] <LatvianModder> Ah
L405[06:08:38] <Lordmau5>
com.cricketcraft.chisel.Chisel
L406[06:08:46] <Lordmau5> no trace of
"team.chisel.*"
L410[06:09:38] <Abastro> And the class did
exist in the stellar api mod.
L411[06:09:46] <LatvianModder> Only init
fields in preInit
L412[06:09:48] <Lordmau5> okay
L414[06:09:56] <Abastro> Hm.
L415[06:10:28] <LatvianModder> Lordmau5:
we are literally talking about a person who refuses to use
getRegistryName() and instead uses getUnlocalizedName to store
items
L416[06:10:39] <Lordmau5> hmm?
L417[06:10:44] <Abastro> I'll fix that
part.
L418[06:10:46] <Lordmau5> and you found
exactly that in my code? :^)
L419[06:11:00] <Lordmau5> I use both, I
assume I should only use the setRegistryName?
L420[06:11:12] <Ordinastie_>
LatvianModder> Only init fields in preInit
L421[06:11:14] <Ordinastie_> that's
BS
L422[06:11:25] <LatvianModder> ok,
correction
L423[06:11:35] <LatvianModder> fields whos
classes could be from another mod*
L424[06:12:05] <Ordinastie_> Lordmau5,
what does the screen actually show ?
L425[06:12:06] <LatvianModder> Like, if
the class or its parent is from Lib / API mod, it will crash if its
inited before preInit
L426[06:12:13] <Lordmau5> Screen?
L427[06:12:15] <LatvianModder> i learned
it the hard way :P
L428[06:12:19] <Lordmau5> There's no
screen - the game crashes and that's the log
L429[06:12:20] <Ordinastie_> from the
tween
L430[06:12:23] <Ordinastie_> *tweet
L431[06:12:25] <Lordmau5> oh
L432[06:12:33] <Lordmau5> C&B in
Chisel 3
L433[06:12:46] <Lordmau5> which was in
Chisel-Team's Chisel for a longer while already and just broke in
some update
L434[06:12:50] <LatvianModder> 14:10:53
L<Lordmau5> and you found exactly that in my code? :^)
L435[06:12:52] <Lordmau5> I found out
about it and forwarded it to tterrag though
L436[06:12:52] <Ordinastie_> C&B
?
L437[06:12:57] <Lordmau5> Chisel and
Bits
L438[06:12:59] <LatvianModder> Im talkin
bout Cricket
L439[06:13:01] ⇦
Quits: rebecca (~rebecca@120.19.216.8) (Read error: Connection
reset by peer)
L440[06:13:02] <Lordmau5> Ah
L441[06:13:09] <Lordmau5> Well, I have
setUnlocalizedName + setRegistryName in my mod haha
L442[06:13:10] ***
big_Xplosion is now known as big_Xplo|AFK
L443[06:13:10] <Ordinastie_> don't even
know what that is
L444[06:13:27] <LatvianModder> I hope you
dont use it for writing items to NBT :P
L445[06:13:44] <Abastro> Thanks for
recommendations.
L446[06:13:47] <Lordmau5> no I'm not
L447[06:13:48] <Lordmau5> what items,
lol
L448[06:13:51] <Lordmau5> I don't have any
items :D
L449[06:13:54]
⇨ Joins: rebecca (~rebecca@120.19.216.8)
L450[06:14:09] <LatvianModder> he uses
that in Wrenched mod to write items in chests or smth
L451[06:14:25] <LatvianModder> lol, Razz's
respone to that tweet is the best
L452[06:15:04] <Lordmau5> You know what
the worst part is?
L453[06:15:21] <Lordmau5> We thought it
was over.
L454[06:15:30] <Lordmau5> We thought he
stopped development on it.
L455[06:16:01] <Ordinastie_> what is
C&B ?
L456[06:16:07] <Ordinastie_> I mean, what
does it do ?
L457[06:16:11] ⇦
Quits: Jezza (~Jezza@92.206.5.6) (Read error: Connection reset by
peer)
L458[06:16:36] <Abastro> I found something
that couldnt happen:
L459[06:16:48] ⇦
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timeout: 384 seconds)
L463[06:17:15] <Abastro> Stellar API has
duplicated.
L464[06:17:16] <Lordmau5> stuff like
that
L465[06:17:36] <Lordmau5> he still uses
unlocalizedName though
L466[06:17:38] <Lordmau5> @
LatvianModder
L467[06:17:40]
⇨ Joins: Jezza (~Jezza@92.206.5.6)
L468[06:17:56] <LatvianModder> thats just
field name
L469[06:18:03] ⇦
Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 186
seconds)
L470[06:18:07] <LatvianModder> now he
actually uses Item.registry.getName...
L471[06:18:19]
⇨ Joins: alekso56
(~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L472[06:18:48] <LatvianModder> Abastro:
check if your mod doesnt have StellarAPI mirrored
L473[06:19:03] <LatvianModder> sometimes
gradle derps and puts FTBLib in all of my mods jars :P
L474[06:19:06]
⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L475[06:20:21] <Abastro> Thanks, I'll
check it
L476[06:21:09] ⇦
Parts: Purplicious_Cow_ (webchat@h154151.upc-h.chello.nl)
())
L477[06:21:16] <sham1> #gradlederps
L478[06:22:13] <Abastro> There is no
StellarAPI or similar i Photoptics.
L479[06:22:39] <Abastro> Will @API be
problem here?
L480[06:22:39] <LatvianModder> inside the
exported Photoptics jar?
L481[06:22:43] <Abastro> Yes.
L482[06:23:00] <Ordinastie_> did you check
the class was in the jar ?
L483[06:23:24] <Abastro> Yes i did.
L485[06:24:36] <LatvianModder> So, where
is it crashing then?
L486[06:25:13] ***
big_Xplo|AFK is now known as big_Xplosion
L487[06:25:46] <Abastro> IDK, why Stellar
API got duplicated?
L488[06:26:03] <Abastro> Does @API do
that?
L489[06:26:14] <LatvianModder> Where do
you use @API?
L490[06:26:25] <sham1> @API should not do
thatr
L491[06:26:50] <gigaherz> @API is actually
a way for FML to remove duplicates
L492[06:26:51] <gigaherz> XD
L493[06:27:08] <Abastro> They ate in
package.info files of the api classes in Stellar API.
L494[06:27:23] <gigaherz> if two packages
with the same name exist, and they have @API, it will keep the one
with the bigger version number in the @API
L495[06:27:23] <Abastro> ate ->
are
L496[06:27:53] <Abastro> So it is not
supposed to create new mod?
L497[06:28:17] <LatvianModder> Oh, thats
what it does? I always wondered
L498[06:28:35] <sham1> It's in the
documentation
L499[06:29:03] <gigaherz> that's how
multiple mods can embed the rf api
L500[06:29:05] <gigaherz> without
conflicts
L502[06:30:01] <sham1> Well then
L503[06:30:58] <sham1> FML pls
L504[06:31:05] <Abastro> Found out that
there is both Stellar API and StellarAPI. How could I...
L505[06:32:15] <LatvianModder> so it was
difference in modID?
L506[06:32:55] <Abastro> Maybe Im
misunderstanding the message.
L507[06:33:23] <LatvianModder> maybe its
just a derp. gradlew clean, gradlew build :D
L509[06:33:39] <Abastro> Hm might be
:D
L510[06:33:59] <Abastro> But at lease I
need some interpretation of the odd messages.
L511[06:34:14] <LatvianModder> Stellar API
is the modname, StellarAPI is the modID
L512[06:34:16] <Abastro> StellarAPI(API:
StellarAPI:0.1.3.8): Stellar API-0.1.3.8.jar ()
L513[06:34:37] <Abastro>
StellarAPI(Stellar API:0.1.3.8): Stellar API-0.1.3.8.jar ()
L514[06:35:18] <LatvianModder>
¯\_(ツ)_/¯
L515[06:37:12] <sham1> My console does not
support that charecter
L516[06:37:27] <Abastro> Mighr be gradle
derp?
L517[06:39:42] <LatvianModder> sham1: what
do you use that doesnt support UTF8?
L518[06:39:52] <sham1> This is supposed
to
L519[06:40:07] <sham1> The font does not
support that particular codepoinnt
L520[06:41:31] <Abastro> Can I suspect
that @API is causing problems by making a new mod?
L521[06:41:39] <sham1> "by making a
new mod"
L522[06:41:46] <sham1> That sentence does
not make any sense
L523[06:41:58] <Abastro> Because one says
API:StellarAPI0.1.3.8
L524[06:42:41] <sham1> It's not a mod
though
L525[06:42:43] <sham1> It's an api
L526[06:42:46] ⇦
Quits: romibi (~quassel@cable-static-7-174.rsnweb.ch) (Remote host
closed the connection)
L527[06:42:48] <Abastro> Bundle of @API is
considered as mod candidate.
L528[06:43:00] <sham1> Source please
L529[06:43:22]
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(~quassel@cable-static-7-174.rsnweb.ch)
L530[06:45:45]
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L531[06:45:52] <Lordmau5>
fan-fucking-tastic
L532[06:45:59] <Lordmau5> yet another
crash report with Chisel 3 #Kappa
L533[06:46:12] <Lordmau5> I told the dude
to use the newest version and tell me about the crash report again,
though
L534[06:46:26] ⇦
Quits: KGS (~KGS@h-155-4-135-249.na.cust.bahnhof.se) (Ping timeout:
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L535[06:46:33] <Lordmau5> he used 1.6.2
which didn't have it haha
L537[06:47:42] <sham1> Source as in what
do you base your claim in
L538[06:48:43] <sokratis12GR> Guys does,
entire new crafting system, new things and other changes count as a
MAJOR update ?
L539[06:48:48] <Abastro> Oh i didnt push
the recent changes.
L540[06:48:53] <sham1> Yes
L541[06:49:06] <Abastro> I'll come again
when I'm able to
L542[06:49:30] <sokratis12GR> k ty
L543[06:51:41] <gigaherz> definitely
L544[06:51:41] <gigaherz> ;P
L545[06:51:49] <gigaherz> major update:
changes gameplay mechanics
L546[06:51:58] <gigaherz> minor update:
fixes something that doesn't really change much the mechanics
L547[06:53:43] <sham1> Patch is a
patch
L548[06:53:53] <sham1> One should read the
semantic versioning
L549[06:54:02] <gigaherz> yeah but semver
is about libs
L550[06:54:04] <masa> I don't quite like
the way I have been doing my updates and versioning...
L551[06:54:13] <gigaherz> "modified
existing api" -> major
L552[06:54:20] <gigaherz> "adds new
api" -> minor
L553[06:54:26] <gigaherz> "doesn't
change api at all" -> patch
L554[06:54:46] <gigaherz> I simply apply
this to "gameplay mechanics" for non-api mods
L555[06:55:08] <masa> usually I add new
stuff or change stuff with a "major" version change, but
quite often I might add one or two new things in a
"patch" version too, plus there are often changes and
improvements to existing things in the "patch"
versions
L556[06:55:47] <sokratis12GR> ok ArmorPlus
1.9.4-3(Major).0(api).0(minor).0(patch)
L557[06:56:04] <masa> just feel wrong to
bump the "major" version for adding one new thing, if it
usually has been closer to 5-10 new things in a major version
L558[06:57:00] <Abastro> What versioning
should I use when major version should be prior to mojang
update?
L559[06:57:48] <masa> hmm actually my
versioning isn't even semver really... I have never bumpeg what
semver calls the major version
L560[06:58:15] ⇦
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L561[06:58:36] <sokratis12GR> 1.0.0.0.0
?
L562[06:58:37] <masa> I use the
"minor" from semver for my "major" ja the
"patch" from semver for my "minor" and I don't
really have a patch version number
L563[06:58:49] <masa> s/ja/and/
L564[06:59:13] <masa> wow how did that
happen, I don't remember accidentally typing out a word in finnish
before :o
L565[06:59:13] <sokratis12GR> Aaron1011:
1(Mojang/Minecraft Version).0(Major).0(Api).0(Minor).0(Patch)
?
L566[06:59:31] <masa> I did just wake up
though...
L567[06:59:36] <sham1>
"ja"
L568[06:59:39] <sham1> Well shit
L569[07:00:15] <sham1> Time to throw
random words from own language into foreign sentence
L570[07:00:21] <sham1> Or maybe not
L571[07:00:37] <Ordinastie_> I tend to do
the opposite :/
L572[07:00:45] <Ordinastie_> throw english
words in my own language :x
L573[07:00:45] <sham1> Same
L574[07:00:59] <sham1> Random english
terms when I just talk Finnish
L575[07:01:14] <sham1> Although in some
domains, using english vocabulary is probably the best
L576[07:01:19] <sham1> Like computer-y
stuff
L577[07:01:34]
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L578[07:02:21] <sham1> Like for instance
commenting on code
L579[07:02:31] <sham1> I just have to
write the comments in English
L580[07:02:39] <sham1> Any other language
and my head explodes
L581[07:02:45] <masa> yep
L582[07:02:51] <Ordinastie_> but that
makes sense at least
L583[07:02:57] <masa> I simply can't stand
coding in finnish
L584[07:03:07] <Ordinastie_> in my case,
it's when speaking to a friend that barely know any english at
all
L585[07:03:16] <masa> reading code which
has finnish variable of function names == brain melt
L586[07:03:23] <Ordinastie_> and I can't
even find the right french word or expression :x
L587[07:03:44] <sham1> Finnish variable
names get interesting once you start throwing non-ASCII characters
in
L588[07:03:55] <Abastro> Anyone who has
bunch of words imported from english?
L589[07:04:02] <masa> well that's just a
big no-no in any case
L590[07:04:12] <sham1> Not in Apples
L591[07:04:15] <sham1> Swift
L592[07:04:27] <sham1> There you can use
emoji as identifiers
L593[07:04:29] <masa> well in concept
anyway, at least for me
L594[07:04:44] <sham1> Which makes all
kinds of not sense
L595[07:04:44] <Ordinastie_> can !=
should
L596[07:04:57] <sham1> Ye
L597[07:05:37] <sham1> I think in Java you
can use any characters as variable names that are considered normal
writing characters
L598[07:06:36] <TechnicianLP> theres a
method for it in character
L599[07:06:46] <sham1> Ye
L600[07:09:09] ⇦
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L601[07:09:26] <Abastro> I have problems
with encoding MS949 and UTF-8. Is this own problem with my
language?
L602[07:10:06] <sham1> What characters are
those
L603[07:10:15] <sham1> Apparently
Hangul
L604[07:10:20] <Abastro> Oh no
L605[07:10:28] <sham1> Well Google said
so
L606[07:10:40] <Abastro> I want to hide
it;
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L617[07:30:16] <Lordmau5> >
sokratis12GR forked FFS
L618[07:30:29] <Lordmau5> k'then :p
L619[07:30:48] <sokratis12GR> xD
L620[07:30:59] <Lordmau5> curious as to
what you'Re doing to it...
L621[07:31:44] <sokratis12GR> forked by
mistake :P
L622[07:31:49] <Lordmau5> haha
L623[07:31:58] <sokratis12GR> I wanted to
click "raw"
L624[07:33:03] ⇦
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L625[07:33:07] <Lordmau5> :D
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L632[07:48:01] <Abastro> [21:46:48]
[Client thread/DEBUG] [FML/]: Creating API container dummy for API
StellarAPI: owner: StellarAPI, dependents: []
L633[07:48:12] <Abastro> What is API
container dummy?
L634[07:50:29] ***
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L637[07:59:17] <Abastro> NVM, it does seem
like that @API creates container dummy "Mod".
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L648[08:48:33] <GunnerWolf> So if I want
to store any custom information in a TE's NBT, even just a single
integer, do I need to handle syncing that between server-client
myself?
L649[08:54:21] <gigaherz> sortof
L650[08:54:24] <gigaherz> assuming you
mean your own TE
L651[08:54:29] <GunnerWolf> yes
L652[08:54:30] <gigaherz> and assuming
1.9.4
L653[08:54:33] <GunnerWolf> yes
L654[08:54:34] <sokratis12GR> Guys why
when something is crafted in my "Armor Forge" does that ?
http://imgur.com/CxYXKB8 and you can actually craft
unlimited ?
L655[08:54:58] <gigaherz> you'll have to
override getUpdateTag, onDataTag, getUpdatePacket,
onDataPacket
L656[08:56:34] <GunnerWolf> Hmm,
okay
L657[08:56:52] <gigaherz> and then call
notifyBlockUpdate whenever the value changes
L658[09:01:32] ***
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L683[10:26:59] <raoulvdberge> !gm
func_146274_d
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L687[10:30:03] ***
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L690[10:34:37] <TechnicianLP> i can reach
it
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L694[10:36:32] <PaleoCrafter> very weird,
chrome's saying "Internet Access blocked" Oo
L695[10:36:34] <PaleoCrafter> can't ping
it either
L696[10:36:49] <TehNut> Can you ping
anything else?
L697[10:36:56] <TehNut> Because it's up
for me as well
L698[10:37:01] <PaleoCrafter> yeah,
office.com itself works for me
L699[10:37:12] <TehNut> huh
L700[10:39:59] <PaleoCrafter> seems to be
a problem with my firewall
L701[10:43:35] ⇦
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L702[10:43:48] <PaleoCrafter> oh, hah, it
was because I blocked some of MS's IPs because of the spy crap,
apparently
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L704[10:50:43] <sham1> gigaherz, halp me
with setting the indentation in Visual Studio
L705[10:51:57]
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L706[10:53:53] <gigaherz> sham1: Tools
-> Options
L707[10:54:43] <sham1> Thank you
L708[10:54:49] <gigaherz> search for
"tab", and in Text Editor, there's
"Indenting"
L709[10:54:49] <gigaherz> ;P
L710[10:55:10] <sham1> Good
L711[10:55:19] <sham1> Now I can go back
to the familiar 2 space indenting
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L713[10:55:29] <gigaherz> that's
sacrilege, but whatever ;P
L714[10:55:46] <gigaherz> indent is only 2
spaces on XML ;P
L715[10:56:07] <sham1> Rest of my
codespace is with 2 spaces for indent
L716[10:56:17] <sham1> So might as well
make the one facing Windows the same way
L717[10:56:22] <gigaherz> heh
L718[10:56:39] <gigaherz> I'm a 4-spaces
person
L719[10:56:40] <gigaherz> ;p
L720[10:56:40] <sham1> The wonders of
cross-platform development
L721[10:57:00] <sham1> Now I need to make
Winsock behave
L722[10:59:10] <TechnicianLP> so the
disable button in GuiModList is a noop?
L723[11:09:31] ***
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L725[11:10:35] <flappy> gigaherz: let's
just make a consensus, 11-space tabs
L726[11:12:08] <gigaherz> thankfully, you
didn't say 3
L727[11:12:11] <gigaherz> 11 is a
joke
L728[11:12:13] <gigaherz> 3 would be an
insult
L729[11:12:13] <gigaherz> ;P
L730[11:12:22] <TechnicianLP> 42 is the
answer
L731[11:12:32] <gigaherz> 42 spaces
indent!
L732[11:13:29] <sham1> Jeez
L733[11:13:44] <sham1> Muh 80 character
per line limit
L734[11:14:15] <TechnicianLP> that can be
changed ...
L735[11:14:22] <sham1> I know
L736[11:14:24] <sham1> But lazy
L737[11:14:34] <sham1> Also 80 chars per
line is a good limit
L738[11:14:37] <sham1> Err
L739[11:14:41] <sham1> 80 codepoints
L740[11:15:06] <sham1> Because you might
have a thing longer than a byte only take one character cell
L741[11:15:24] <sham1> Also 80 is good
limit for if you have to work in a small-ass terminal
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L743[11:16:38] <gigaherz> I'm more of a
100-char column
L744[11:18:19] <sokratis12GR> what is the
method updating a container ?
L745[11:20:50] <Subaraki> it updats when a
slot is modified
L746[11:20:59] <Subaraki> or you should
update it when a slot is modified
L747[11:21:00] <Subaraki> iirc
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L751[11:22:21] <sokratis12GR> in my case
when the item is crafted
L752[11:22:59] <sham1> Damn it
wxWidgets
L753[11:23:09] <sham1> and CMAKE
L754[11:31:22] ***
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L760[11:41:33] <tterrag|laptop> is this a
graphics driver thing?
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L763[11:42:33] <gigaherz> J 8044
org.lwjgl.opengl.GL11.nglDrawArrays(IIIJ)V (0 bytes) @
0x00000000036c2dce [0x00000000036c2d80+0x4e]
L764[11:42:50] <gigaherz> could be a bug
in lwjgl
L765[11:43:02] <tterrag|laptop> it was
just running in eclipse though...
L766[11:43:07] <tterrag|laptop> move over
to MultiMC and crash
L767[11:43:10] <tterrag|laptop> .-.
L768[11:43:23] <tterrag|laptop> it's
reliable too
L769[11:43:26] <tterrag|laptop> every time
I open up a world
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L771[11:46:09] <gigaherz> can you enable
VBOs?
L772[11:46:29] ***
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L773[11:46:32] <tterrag|laptop> !gm
func_181679_a
L774[11:47:19] <tterrag|laptop> let me
try
L775[11:47:34] ***
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L776[11:48:54] <tterrag|laptop> looks like
it's working...
L777[11:50:35] <tterrag|laptop> happened
again
L778[11:50:50] <tterrag|laptop>
nglDrawArrays again
L779[11:50:58] ⇦
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L780[11:51:00] <tterrag|laptop> j
mod.chiselsandbits.render.chiseledblock.tesr.ChisledBlockRenderChunkTESR.uploadDisplayList(Lmod/chiselsandbits/render/chiseledblock/tesr/UploadTracker;)V+43
L781[11:51:14] <tterrag|laptop> :(
L782[11:51:26] <gigaherz> so it's between
lwjgl and the driver
L783[11:51:29] <tterrag|laptop> yeah
L784[11:51:38] <tterrag|laptop> I'm on my
laptop so using an integrated intel card
L785[11:51:39] <tterrag|laptop> bleh
L786[11:51:44] <tterrag|laptop> I'll have
to check the driver updates later
L787[11:51:46] <tterrag|laptop> gtg
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L800[12:36:47] <Aaron1011> sokratis12GR:
?
L801[12:37:11] <sokratis12GR> ?
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L807[12:52:21] <FusionLord> what was
isOpaqueCube(IBlockState) is now deprecated what are we supposed to
use now? 1.9.4
L808[12:52:50] <gigaherz> it's not really
deprecated
L809[12:52:59] <gigaherz> that's just
Mojang's way to say "don't call this directly"
L810[12:53:07] <gigaherz> if you call it
from outside
L811[12:53:16] <gigaherz> use
IBlockState#isOpaqueCube() instead
L812[12:53:20] <gigaherz> if you are
overriding it
L813[12:53:26] <gigaherz> add @Deprecated
toyour override too
L814[12:55:03] ⇦
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L815[12:55:30] <FusionLord> ok Thanks
gigaherz
L816[12:57:33] ⇦
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L817[13:02:14]
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L818[13:03:12] <PaleoCrafter> phew,
finally managed to get a darn UMTS modem working with my Raspberry
Pi :D
L819[13:06:07] <gigaherz> heh
L820[13:07:44] <PaleoCrafter> had to
configure it through the vendor's software which was stuck in 2001
or something and I had to set it to not only connect to 3G
networks, which is something you wouldn't immediately think of, is
it?
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L824[13:24:25] <barteks2x> What...
according to sampler ClassLoader.checkPackageAccess took 12ms when
generating terrain
L825[13:25:07]
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L826[13:25:23] <gigaherz> sounds both
large and small
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L828[13:26:59] <barteks2x> exactly. Small
because ot doesn't really matter in 30+ seconds of generating
terrain, but in class loader?
L829[13:28:41] <gigaherz> 12ms... over how
many calls?
L830[13:29:41] <barteks2x> it's sampler,
it doesn't show how many calls it is
L831[13:29:48] <gigaherz> oh
L832[13:29:52] <gigaherz> then it may
simply be inaccurate
L833[13:29:57] <barteks2x> but it's
significant enough to show up in sampler...
L834[13:30:23] <barteks2x> there are many
methods that are so small that they don't even show up in
sampler
L835[13:30:34] <gigaherz> it's not about
size
L836[13:30:40] <gigaherz> sampling simply
stops the threads
L837[13:30:44] <gigaherz> checks the calls
stack
L838[13:30:45] <gigaherz> and
continue
L839[13:30:46] <gigaherz> s
L840[13:31:12] <gigaherz> it may simply be
that a lot of classes are being loaded for the first time during
worldgen
L841[13:31:20] <gigaherz> and it happens
to stop the threads while that's happening
L842[13:31:24] <barteks2x> probably
L843[13:31:44] <gigaherz>
checkPackageAccess is recursive
L844[13:31:59] <gigaherz> it will check
each interface referenced
L845[13:32:02] <gigaherz> on top of the
class itself
L846[13:32:39] <barteks2x> After looking
at sampler results, I still have no idea where the time actually
goes
L847[13:33:42] <barteks2x> it's spread
over too many classes and methods
L848[13:33:53] <gigaherz> yep
L849[13:34:04] <gigaherz> you may want to
generate one chunk artificially
L850[13:34:07] <gigaherz> using
instrumentation
L851[13:34:31] <barteks2x> Mot as I go
deeper in call stack it seems to always end up in
getChunk/loadChunk taking most of the time
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L856[13:39:24] <madcrazydrumma> Hey
guys
L857[13:39:49] <madcrazydrumma> So I've
got 2 clients open, and when I right click my block i open a gui
using Minecraft#displayGuiScreen(GuiScreen)
L858[13:39:58] <madcrazydrumma> But
sometimes it opens the same one on both clients
L859[13:40:02] <madcrazydrumma> Its not a
container gui
L860[13:40:41] <gigaherz> barteks2x: for
testing purposes, can't have fake chunks that are not loaded from
disk but allow the worldgen code to still run?
L861[13:44:10] <barteks2x> it doesn't
really load anythign, it's spawn chunks
L862[13:45:38] <barteks2x> loadChunk just
means "get or load or generate"
L863[13:48:07] <gigaherz> yes I meant skip
that, return an empty chunk, xcept for the 0,0 chunk, to reduce the
data load on the profiler
L864[13:49:26] <barteks2x> would be easier
to reduce spawn radius to 0 and crash before loading any chunks for
players
L865[13:49:54] <barteks2x> that's probably
what I will try to do
L866[13:51:25] <barteks2x> for now I'm
happy that I reduced time spent in handlinc cube dependencies
L867[13:54:16] ⇦
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L870[14:00:36] <madcrazydrumma> Are
proxies still used for client and server? That may be an issue for
my gui problem?
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L872[14:01:53] <gigaherz> madcrazydrumma:
the proxies are for separating the code that can only run on the
client jar
L873[14:01:58] <gigaherz> from the code
that can only run on the server jar
L874[14:02:00] ***
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L875[14:02:03] <gigaherz> (from the code
that can run on both)
L876[14:02:20] <madcrazydrumma> So they
aren't really necessary?
L877[14:02:20] <TechnicianLP> only on
server is rare ...
L878[14:02:28] <gigaherz> they are
L879[14:02:34] <TehNut> They are very
necessary
L880[14:02:36] <gigaherz> if you don't
want your mod to fail with "class not found"
L881[14:02:42] <madcrazydrumma>
Fudge
L882[14:02:43] <gigaherz> when you load it
on the dedicated server
L883[14:02:50] <madcrazydrumma> Well
either way I dont think that's the issue then
L884[14:02:54] <gigaherz> yeah
L885[14:03:03] <gigaherz> can you show
code?
L886[14:03:23] <gigaherz> who calls
displayGuiScreen?
L888[14:03:55] <madcrazydrumma> The
blockActivated function
L889[14:04:18] <madcrazydrumma> The tile
entity also doesnt store the "message" and when i edit
another holo block next to it neither messages save
L890[14:04:22] <madcrazydrumma> and its
all buggy like that
L891[14:06:31] ⇦
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L892[14:07:19] <gigaherz>
if(!world.isRemote)
L893[14:07:23] <gigaherz> that means it
will only run on the server
L894[14:07:29] <gigaherz> but the server
does NOT have "Minecraft"
L895[14:07:43] <madcrazydrumma> Oh
woops
L896[14:07:44] <gigaherz> your block
activated is just wrong
L897[14:07:49] <madcrazydrumma> that was
new code anyways
L898[14:07:54] <madcrazydrumma> i just
added that in after the issue arised
L899[14:13:47] ***
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L900[14:20:18] <Wuppy> o/
L901[14:21:47] ⇦
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L908[14:30:58] <raoulvdberge> I'm not
seeing servertick in the console anywhere
L909[14:31:50] <madcrazydrumma> You're not
registering it
L910[14:32:23] <raoulvdberge> Don't mind
the classname mismatch, I fixed that
L911[14:33:15] <raoulvdberge> Ah fixed it,
had to register it in the common proxy
L912[14:33:38] <PaleoCrafter> just sayin',
but there ain't no "common" proxy
L913[14:33:53] <madcrazydrumma> ^^
L914[14:33:55] <raoulvdberge> Tell me
more
L915[14:34:05] <madcrazydrumma> Did you
assign the proxies to the mod?
L916[14:34:09] <raoulvdberge> yes
L917[14:34:15] <raoulvdberge> common proxy
is both server and client, right?
L918[14:34:20] <PaleoCrafter> a proxy
specifically has the purpose of helping with side-only stuff
L919[14:34:26] <PaleoCrafter> (in this
context)
L920[14:34:33] <raoulvdberge> yeah I know
what you mean
L921[14:34:39] <raoulvdberge> :p
L922[14:34:47] <PaleoCrafter> hence, doing
common stuff in them is kinda contradictory :P
L923[14:36:21] ***
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L925[14:37:38] <PaleoCrafter> I'd prolly
vomit :P
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L927[14:37:54] <Wuppy> it's surprisingly
fine :o
L928[14:38:18] <Wuppy> even went in twice
:P
L929[14:38:21] <madcrazydrumma> ^^
L930[14:38:26] <madcrazydrumma> id vomit
haha
L931[14:38:32] <madcrazydrumma> the teacup
ride is enough for me
L932[14:38:32] <PaleoCrafter> you're not
me :P
L933[14:38:54] <Wuppy> nobody threw up
actually
L934[14:38:59] <Wuppy> although they did
manage to break a gear
L935[14:39:09] <madcrazydrumma> lmao
L936[14:39:17] <Wuppy> bai 100 dollars
:P
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L938[14:39:44] <Wuppy> to be fair though,
Samsung had over 25.000 euros worth of gear (excluding the price of
that chair) laying around our school
L939[14:40:13] <Wuppy> not that we could
keep anything, but still :P
L940[14:41:14] <masa> madcrazydrumma: umm,
you have a field in your block class that you use for owner data?
nope. also you try to set data on a block directly from a
GuiScreen? nope.
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L942[14:41:37] <madcrazydrumma> How can i
get around that masa?
L943[14:41:45] <masa> you should be
sending a packet from your gui to the server, and then storing the
data on the TE there
L944[14:42:24] <madcrazydrumma> Okay so
when the block is placed - send a packet
L945[14:42:27] <masa> there is ever only
one instance of your block, so you shouldn't store anything except
constants in there
L946[14:42:51] <madcrazydrumma> So that
message field is redundant?
L947[14:43:01] <madcrazydrumma> not there
but is a plan
L948[14:43:54] <masa> the owner and
displayText fields in your block class shouldn't be there
L949[14:44:09] <madcrazydrumma> but should
be in the T.E.?
L950[14:44:14] <masa> and probably not the
mob field either, didn't look where it was used and how
L951[14:44:17] <masa> yes
L952[14:44:46] <madcrazydrumma> The mob
field is there for something else being rendered, probably dont
need it after refactor
L953[14:44:56] <madcrazydrumma> Okay then
access it from the t.e. using the world function
L954[14:44:58] <madcrazydrumma> ?
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L956[14:46:52] <masa> where is that text
used?
L957[14:47:14] <madcrazydrumma> Well the
owner can set the text to be viewed by the other users on a
server
L958[14:47:18] <masa> but yeah, you should
be storing it in the TE and getting it from there
L959[14:47:33] <madcrazydrumma> Alright,
now I know that I can get to fixing it
L961[14:48:37] <masa> that is one of my
blocks that stores a name that is set via the GUI
L962[14:48:45] <raoulvdberge> Is there a
WorldSaveEvent?
L963[14:48:57] <madcrazydrumma> Cheers
masa
L964[14:49:00] <raoulvdberge> Or something
that I can use to save to the world data immediatly
L965[14:49:13] <madcrazydrumma> Check the
event reference raoulvdberge
L966[14:49:14] <masa> WorlEvent.Save I
think?
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L970[14:49:27] <raoulvdberge> yup
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L990[15:40:09] <diesieben07> raoulvdberge,
you don't need either of those things.
L991[15:40:22] <williewillus> WSD's are
saved for you i thought
L993[15:41:40] <raoulvdberge> ah okay
thanks
L994[15:41:45] <raoulvdberge> so just
create a singleton for it
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L996[15:46:49] <diesieben07> i wouldn't
call it singleton
L997[15:47:27] <gigaherz> raoulvdberge:
you obtain the instance from the world data manager
(mapStorage)
L998[15:47:36] <gigaherz> you have to
trust that this instance contains the right data
L999[15:47:44] <gigaherz> wether the
instance is the same or not, is an implementation detail
L1000[15:47:55] <raoulvdberge> So once I
call loadData, will it save correctly?
L1001[15:47:58] <gigaherz> you shouldn't
cache the instance
L1002[15:48:06] <gigaherz> it has nothing
to do with that
L1003[15:48:09] <gigaherz> if you change
the data
L1004[15:48:13] <gigaherz> you must call
markDirty on it
L1005[15:48:21] <gigaherz> otherwise the
saving assumes "not modified"
L1006[15:48:32] <gigaherz> and won't call
writeToNBT
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L1008[15:49:59] <raoulvdberge> yup
L1009[15:50:29] <raoulvdberge> one last
question, where do I call the getter method from? From a
WorldEvent.Load or something?
L1010[15:50:38] <gigaherz> no
L1011[15:50:41] <gigaherz> whenever you
need it
L1012[15:50:43] <gigaherz> as I was
sying
L1013[15:50:46] <gigaherz> you shouldn't
cache the result
L1014[15:50:50] <gigaherz> you should
call .get(world)
L1015[15:50:56] <raoulvdberge> yes
L1016[15:50:56] <gigaherz> every time you
need to access the data
L1017[15:50:56] <raoulvdberge> thing
is
L1018[15:51:03] <raoulvdberge> i need to
access the data on world load
L1019[15:51:08] <diesieben07> then you
call it there.
L1020[15:51:12] <williewillus> world load
event has the world right?
L1021[15:51:19] <gigaherz> then you'll
have a load event somewhere
L1022[15:51:20] <raoulvdberge> yes
L1023[15:51:23] <gigaherz> with the code
that needs the data
L1024[15:51:26] <gigaherz> so you call
.get there
L1025[15:51:56] <gigaherz> hopefully the
load event isn't too early to use WSD
L1026[15:52:29] <gigaherz> and yes,
williewillus
L1027[15:52:37] <gigaherz> WorldEvent.*
has "world" as the one single constructor arg
L1028[15:53:02] <gigaherz> in fact those
events have no other data than .getWorld()
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L1035[16:05:03] <blood_> cpw: for
persistent chunk checks, wouldn't it be better to save state when a
chunk loads if it should remain loaded or not and modify it as
events come in instead of checking every tick during unloads?
L1036[16:05:31] <blood_> i noticed
unloadQueuedChunks , forge is going through the map every
tick
L1037[16:05:33] <raoulvdberge> hmm, I
need a world instance in my WorldSavedData, but it needs a String
constructor
L1038[16:06:00] <diesieben07> what do you
need it for?
L1039[16:06:44] <raoulvdberge> to get a
tile entity and to get a block state
L1041[16:06:55] <williewillus> those
should be decoupled from the world
L1042[16:07:01] <diesieben07> why? your
WorldSavedData should really just be a data dump
L1043[16:07:11] <raoulvdberge> from
readFromNBT i need it
L1044[16:07:18] <diesieben07> that is
impossible.
L1045[16:07:27] <diesieben07> there isn't
even a world there yet i think
L1046[16:07:32] <diesieben07> store the
coords.
L1047[16:07:39] <raoulvdberge> ok,
thanks
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L1096[18:18:25] <tterrag|laptop>
gigaherz, lol
L1097[18:18:31] <tterrag|laptop>
>install intel graphics utility
L1098[18:18:35] <tterrag|laptop>
>download drivers it tells me I need
L1099[18:18:38] <tterrag|laptop> >try
to install
L1100[18:18:42] <tterrag|laptop> >this
driver is not verified for your system
L1101[18:18:53] <tterrag|laptop> I'm just
going to install it manually
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L1113[19:04:31] <TBG25> hi
L1114[19:04:45] <TBG25> can someone help
me?
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L1117[19:11:03] <diesieben07> TBG25, ask
a question and someone will.
L1118[19:11:36] <TBG25> i am making a
item and it is in the game, but the texture is not showing
up!
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⇨ Joins: Abastro (~Abastro@192.249.22.24)
L1121[19:14:36] <Ordinastie_> a rar,
really ?
L1122[19:14:49] <TBG25> winrar XD
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L1124[19:15:28] <Ordinastie_> nobody will
download, decompress somewhere, then open the files to look what's
wrong
L1125[19:15:45] <Ordinastie_> either
pastebin the relevant code, or better yet, use github
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L1127[19:16:01] <Abastro> There are cases
when data have to be read with world information, but it seems that
no one cares about it.
L1129[19:18:53] <Abastro> TBG25, do not
use unlocalized name for regiatration.
L1130[19:19:06] <TBG25> what do i
use?
L1131[19:19:14] <TBG25> im new to
forge
L1132[19:19:28] <wiresegal> registry
name, right?
L1133[19:19:32] <Abastro> Just custom
string id for your block
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L1135[19:19:44] <Abastro> That should be
persistent from any changes
L1136[19:19:47] <TBG25> hey, segal!
L1137[19:19:54] <Abastro> Or world would
be break.
L1138[19:19:54] <TBG25> example?
L1139[19:20:43] <wiresegal> I don't have
any to supply, my ModItem has its own convoluted (and kotlin)
registry system :P
L1140[19:21:03] <Abastro> Any example is
not needed. But registerItem takes the id.
L1141[19:21:09] <tterrag|laptop> TBG25,
if anything, base your unloc name on registry name :P
L1142[19:21:14] <Abastro> Thats
sufficient.
L1143[19:21:38] <TBG25> test_item = new
Item().setRegistryName("test_item").setCreativeTab(CreativeTabs.MATERIALS);
L1144[19:21:41] <TBG25> ?
L1145[19:21:50] <Abastro> Also if your
mod adds items, you should have a proxies
L1146[19:22:15] <Abastro> Yes that also
will work. If you are on 1.9.4
L1147[19:22:26] <TBG25> i do, i just have
it in a seprate file
L1148[19:22:46] <TBG25>
GameRegistry.registerItem(test_item,
test_item.getRegistryName().substring(5));
L1149[19:22:51] <Abastro> Then you should
use register instead of regusterItem
L1150[19:23:06] <TBG25> ok
L1151[19:23:12] <TBG25> do i keep
substring
L1152[19:23:23] <Abastro> Are you not
accustomed to java?
L1153[19:23:26] <TBG25> s this code ok?
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item,
0, new ModelResourceLocation(item.getUnlocalizedName(),
"inventory"));
L1154[19:23:32] <TBG25> sorry, lol
L1155[19:23:52] <wiresegal> shouldn't
that name be the same name that you use to register and set as
unloc name?
L1156[19:24:06] <wiresegal> the
item.getUnlocalizedName() should be the same variable i mean
L1157[19:24:10] <Abastro> Then you can
expect little to no support here.
L1158[19:24:26] <Abastro> wiresegal, no,
unlocalized name can be different
L1159[19:24:34] <Abastro> From registry
name.
L1160[19:24:47] <wiresegal> usually
should be the same though, right?
L1161[19:24:53] <wiresegal> good practice
at least
L1162[19:25:12] <Abastro> No.
L1163[19:25:21] <Abastro> Thats just for
your convenience.
L1164[19:25:36] <Abastro> And could be
problem when you rewrite the code.
L1165[19:25:42] <wiresegal> how so?
L1166[19:26:14] <Abastro> Lets say that
you have a item, and need to make it modular.
L1167[19:26:38] <wiresegal> what do you
mean by modular? (like tinkers tools, or something else?)
L1168[19:27:03] <Abastro> The case like
pickaxe.
L1169[19:27:20] <wiresegal> that sentence
made no sense to me ._.
L1170[19:27:31] <Abastro> Pickaxe have
different item instances.
L1171[19:27:55] <TBG25> cya!
L1172[19:27:57] <TBG25> thx
L1173[19:28:13] <wiresegal> yeah,
multiple pickaxes. They're entirely different items.
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L1175[19:28:23] <Abastro> Ah, lets say
that you had one saw item, and want to add couple more.
L1176[19:28:36] <wiresegal> I'd add some
more with different names?
L1177[19:29:26] <Abastro> Yes, but what
if you want to register the items automatically?
L1178[19:29:32] <wiresegal> I do
L1179[19:29:42] <wiresegal> I'd just use
different names, again
L1180[19:30:18] <wiresegal> my registry
names, unloc names, and MRLs are all the same
L1181[19:31:05] <Abastro> You might not
want to specify registry name of each, since you will have hard
time tracking all of them.
L1182[19:31:42] <tterrag|laptop> he is
saying what if you have different unloc names for different
variants wiresegal
L1183[19:31:45] <tterrag|laptop> have you
never done meta items?
L1184[19:32:01] <Abastro> Lets suppose
that the existing item does not regard the same law.
L1185[19:32:11] <wiresegal> I've done a
lot of them, I mean the BASIC unloc name not the by-stack
name
L1186[19:32:18] <Abastro> Oh this fits in
the meta item cases =o
L1187[19:32:45] <tterrag|laptop> what
does that mean lol
L1188[19:32:56] <tterrag|laptop> meta 0
?
L1189[19:33:01] <tterrag|laptop> if so,
sure, maybe for your system
L1190[19:33:07] <wiresegal> no, there's
two unloc names
L1191[19:33:12] <tterrag|laptop> but
registry name may be "mymod:metaitem"
L1192[19:33:19] <wiresegal>
getUnlocalizedName() and getUnlocalizedName(ItemStack)
L1193[19:33:22] <tterrag|laptop> and
individual unloc names would be other stuff
L1194[19:33:27] <tterrag|laptop> no one
should be using the former
L1195[19:34:09] <tterrag|laptop> it's
only used for toString
L1196[19:34:17] <tterrag|laptop> so
maybe, yes, but that's again not really the point of what he's
asking
L1197[19:34:28] <wiresegal> yeah, but my
point is that *that* unloc name should usually be the same as the
resource path of the registry name, and the MRL's location
L1198[19:34:42] <wiresegal> that's what
setUnlocalizedName sets, right?
L1199[19:35:20] <Abastro> What if
registry name should be modid:item like tterag said
L1200[19:35:41] <Abastro>
setUnlocalizedName only seta the unlocalized name.
L1201[19:36:06] <wiresegal> yeah,
domain:resource, where resource should be the same as the
unlocalized name you set, and domain should be your modid,
right?
L1202[19:36:43] <Abastro> That would not
work in your unlocalized name...
L1203[19:37:15] <wiresegal> you're
missing the point, that'd be the registry name
L1204[19:38:10] <Abastro> modid:itemid
does work for registry name, not for unlocalized name.
L1205[19:38:34] <wiresegal> yes... that's
what I was saying?
L1206[19:38:58] <wiresegal> I was saying
that the resource path (the component after the : of a
ResourceLocation) of your registry name should be the same as your
unloc name
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L1208[19:39:39] <Abastro> No not at
all.
L1209[19:40:11] <wiresegal> the base
unloc name, the one you do by setUnlocalizedName
L1210[19:40:25] <Abastro> Yes i exactly
mean that
L1211[19:40:42] <wiresegal> they should
be the same in most situations
L1212[19:41:07] <wiresegal> I can't think
of a single exception to that
L1213[19:41:10] <Abastro> If you
previously had drill, and want to add other drills there.
L1214[19:41:36] <wiresegal> how would
that be an exception?
L1215[19:42:13] <Abastro> If registry
name from preexisting drill would not fit in new drill registry
systems,
L1216[19:42:38] <wiresegal> you'd use a
different unloc name and a different registry name.
L1217[19:42:45] <wiresegal> which would
be the same.
L1218[19:43:44] <Abastro> And when
unlocalized name should be consistent.
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L1220[19:44:08] <wiresegal> why would you
want two items to have the same unloc name? That's just cutting off
options for RP makers.
L1221[19:44:24] <Abastro> No i dont mean
that they are same.
L1222[19:44:46] <Abastro> I mean that
they should be reasonable.
L1223[19:45:36] <Abastro> item.drill.iron
is better than item.drill for Iron drill if you have several
drills.
L1224[19:46:01] <wiresegal> you'd just
call them all drill_iron
L1225[19:46:12] <wiresegal> or drillIron
depending on your style
L1226[19:46:42] <Abastro> I meant that
you previously called it just 'drill'
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L1228[19:47:03] <wiresegal> then you
should use a remapper
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L1230[19:50:17] <Abastro> I should have
said about general case of changing unloc name..
L1231[19:51:14] <Abastro> Still, one
would have to change unloc name to be reasonable.
L1232[19:51:42] <Abastro> On that small
case, one should remap the item registry name all the time?
L1233[19:56:11] <wiresegal> remappers are
only run once on world load.
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L1235[19:58:18] <Abastro> I didnt mean
that.
L1236[19:58:53] <Abastro> What I said was
about the messy code of the remaps when the name got changed
several times.
L1237[19:59:14] <wiresegal> which is why
you should plan ahead.
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L1240[20:00:53] <Abastro> What? Plan can
always change
L1241[20:01:59] <Abastro> Based on
minecraft mod ecosystems, personal interest, etc.
L1242[20:04:44] <wiresegal> so use good
names that won't need to change.
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L1245[20:08:00] <Abastro> What if the
purpose of the mod changes?
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L1247[20:08:19] <Abastro> The "good
name" can change through time.
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L1263[20:34:58] <primetoxinz> how can I
override the render of my entity that extends EntityBoat?
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L1270[21:22:18] <harmony> wiresegal why
are you never here when I have a question :((
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L1272[21:30:21] <MinecraftWero>
hello
L1273[21:30:25] <harmony> hi
L1274[21:30:35] <MinecraftWero> hows it
going
L1275[21:31:20] <harmony> struggeling
with stuffs
L1276[21:31:28] <TehNut> what
stuffs?
L1277[21:31:32] <MinecraftWero> yeah we
are on the same boat haha
L1278[21:31:54] <MinecraftWero> what are
you struggling with
L1279[21:32:06] <harmony> life, and this
fucking project
L1280[21:32:49] <MinecraftWero> sorry to
hear
L1281[21:32:57] <MinecraftWero> whats the
project you are working if i may ask
L1282[21:33:14] <harmony> libgdx
game
L1283[21:33:32] <harmony> just realized
I'm retarded and don't understand kotlin
L1284[21:34:18] <wiresegal> what's the
question?
L1285[21:34:45] <wiresegal> @
harmony
L1286[21:35:39] <harmony> nbm
L1287[21:35:40] <harmony> '
L1288[21:35:42] <harmony> *nvm
L1289[21:35:44] <wiresegal> k
L1290[21:35:47] <MinecraftWero> i got a
quick one
L1291[21:35:48] <harmony> was using
objects
L1292[21:35:54] <harmony> forgot that's
like static
L1293[21:35:58] <wiresegal> well
L1294[21:36:00] <wiresegal> sort of
L1295[21:36:00] <MinecraftWero> how do i
register and entity ?
L1296[21:36:03] <harmony> and was
wondering why it wasn't instances
L1297[21:36:11] <wiresegal> it has an
instance, technically :P
L1298[21:36:16] <wiresegal> it's just a
singleton
L1299[21:36:41] <wiresegal> if you want
to access it in java, there's only one static field: INSTANCE
L1300[21:36:42] <TehNut>
EntityRegistry.registerModEntity right?
L1301[21:36:49] <wiresegal> ^
L1302[21:36:58] <MinecraftWero> thats
what i am using
L1303[21:37:12] <TehNut> Well what's the
problem?
L1304[21:37:39] <MinecraftWero> im using
this line : EntityRegistry.registerModEntity(EntityBullet.class,
Strings.MODID, 1000, this ,64, 10, , true);
L1305[21:37:57] <MinecraftWero> but its
giving me an error and telling me to delete "this"
L1306[21:38:22] <TehNut> 1. Why are you
naming your entity your modid?
L1307[21:38:28] <TehNut> 2. Where are you
calling it from?
L1308[21:38:46] <wiresegal> what's that
second comma after 10?
L1309[21:38:53] <TehNut>
sendsVelocityUpdates
L1310[21:38:57] <TehNut> oh
L1311[21:38:59] <TehNut> i missed
that
L1312[21:39:14] <MinecraftWero> mistake
on my part with the comma
L1313[21:39:52] <MinecraftWero> well i
was just testing this line and saw it on forge forums
L1314[21:39:57] <wiresegal> yeah, the
name should be (standard? maybe) `Strings.MODID +
":bullet"` or whatever
L1315[21:40:12] <wiresegal> and what
class is calling the function?
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L1317[21:40:55] <MinecraftWero>
EntityBullet
L1318[21:41:06] <TehNut> Show code?
L1319[21:41:08] <wiresegal> ah. you're
never providing a mod object.
L1320[21:41:13] <TehNut> ^
L1321[21:41:31] <wiresegal> the 'mod
object' is the instance of your main class (annotated with
@Mod)
L1322[21:41:42] <MinecraftWero> ohh
L1323[21:42:02] <MinecraftWero> let me
see
L1324[21:42:30] <wiresegal> you can get a
main instance in a static field with the annotation
@Mod.Instance(modid)
L1325[21:42:48] <wiresegal> it's
recommended to put this in your main class
L1326[21:43:38] <MinecraftWero> heres my
main class
L1327[21:43:55] <MinecraftWero> just
learning forge again i left it back when it was in 1.6 i think
:P
L1329[21:44:16] <TehNut> For the
@Instance annotation, add your modid as the value
L1330[21:44:19] <MinecraftWero> of course
i haven't filled up the registry
L1331[21:44:33] <TehNut> It's not
required, but helps avoid screwups
L1332[21:44:44] <wiresegal> ... what's
the entity registration going on in there?
L1333[21:44:48] <wiresegal> line 34
L1334[21:44:58] <TehNut> And don't
provide the Pre Initialization event to the registration
L1335[21:45:01] <TehNut> Provide
instance
L1336[21:45:17] <MinecraftWero> like i
said i haven't filled up the entity registration
L1337[21:47:38] <MinecraftWero> okay
so
L1338[21:48:33] <MinecraftWero> for my
@Instacne use my modid
L1339[21:48:46] <MinecraftWero>
Instance*
L1340[21:48:57] <TehNut> yes
L1341[21:49:14] <TehNut>
@Instance(Strings.MODID)
L1342[21:50:03] <MinecraftWero> yup
L1343[21:50:35] <MinecraftWero> then to
the registry part
L1344[21:52:52] <MinecraftWero> btw if i
am going to register more entities should i create an entity
handler?
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L1346[21:54:45] <wiresegal> i mean,
having a modentities class or whatever you want to call it is
probably good for organization
L1347[21:55:00] <MinecraftWero>
yeah
L1348[22:01:21] <MinecraftWero> wow
finally got it !
L1349[22:01:24] <MinecraftWero> thanks
guys
L1350[22:01:36] <MinecraftWero> now the
hard part :( the rendering of the bullet hahah
L1351[22:01:48] <harmony> gl hf
L1352[22:04:31] <MinecraftWero> does that
mean good luck
L1353[22:04:35] <MinecraftWero> high
five? maybe haha
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L1361[22:31:36] <Tazz> uggh need to
figure out a good way to type cast :<
L1362[22:32:28] <Twisted_Code> Forge
keeps warning that the backup level.dat is being used... even on
completely new worlds... should I be concerned?
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L1364[22:33:24] <harmony> cpanel or
plesk?
L1365[22:33:38] <harmony> totally
related
L1366[22:33:39] <harmony> ik
L1367[22:34:08] *
Twisted_Code pretends he knows nothing about programming and offers
"you could type it 'C A S T', Tazz? ;-p"
L1368[22:34:25] <harmony> MinecraftWero
"good luck have fun"
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L1372[22:46:40] <Tazz> Twisted_Code, no
casts types in the language Im building
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L1374[22:47:56] <Twisted_Code> Tazz: I
was being a smarta**...
L1375[22:48:31] <Twisted_Code> Forge
keeps warning that the backup level.dat is being used... even on
completely new worlds... should I be concerned?
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L1390[23:37:44] <kashike> hrm
L1391[23:38:03] <kashike> which branch is
forge 1.9? 1.9 or 1.9.0? >.>
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L1394[23:40:32] <tterrag> master is 1.9.4
now
L1395[23:40:58] <kashike> i know that,
which is why I'm asking which branch is the one for 1.9 :p
L1396[23:41:16] <LexManos> Why does it
matter?
L1397[23:42:24] <killjoy> ^ any branch
other than master is old
L1398[23:42:41] <killjoy> check the
network
L1399[23:42:54] <tterrag> why in the
world would you care about 1.9.0 O.o
L1400[23:43:09] <killjoy> servers
probably
L1401[23:43:25] <killjoy> some admins
refuse to update
L1402[23:43:43] <LexManos> What does that
have to do with the banches tho?
L1403[23:44:02] <tterrag> well because
there's "1.9" and "1.9.0"
L1404[23:44:07] <LexManos> If you're
looking at the code you're looking as a developer, and there is not
legit reason to develop for 1.9.0
L1405[23:44:10] <tterrag> and it's not
clear which one has the last commit for 1.9.0
L1406[23:44:23] <killjoy> I'm assuming he
wants to do a PR, which will likely get denied
L1407[23:44:51] <LexManos> Again, that
falls under 'no legit reason to develop for 1.9.0'
L1408[23:45:21] <kashike> i'm just
wondering which branch is for 1.9, since there's two. not looking
to develop against it, trying to hunt something I saw down
L1409[23:45:31] <killjoy> try both
L1410[23:45:44] <tterrag> really there's
probably not much difference
L1411[23:45:47] <killjoy> 1.9's last
commit was june
L1412[23:45:50] <killjoy> 1.9.0's was
may
L1413[23:45:52] <LexManos> probably the
1.9.0, its a simple question to answer tho
L1414[23:45:59] <LexManos> look at which
has the most recent commit
L1415[23:46:06] <Ordinastie_> I know it's
common practice to yell at modders who want to code for old
versions, but it's really not unreasonable to handle both current
and previous versions
L1416[23:46:06] <tterrag> 1.9 has a newer
commit but 1.9 is directly behind master
L1417[23:46:07] <tterrag> erm
L1418[23:46:11] <tterrag> 1.9.0* is
directly behind master
L1419[23:46:19] <kashike> which is why
I'm confused tt :P
L1420[23:46:21] <tterrag> 1.9 is NOT
merged to master, which is odd
L1421[23:46:31] <tterrag> kashike:
realistically there's no difference
L1422[23:46:33] ***
Ordinastie_ was kicked by LexManos (When it's such a small gap..
and deving for the old version holds the community back, yes yes it
is))
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L1424[23:47:01] <kashike> alright,
thanks