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L25[01:59:57] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20160619 mappings to Forge Maven.
L26[02:00:00] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20160619-1.9.4.zip (mappings = "snapshot_20160619" in build.gradle).
L27[02:00:11] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L58[03:09:47] <LatvianModder> !mappings
L59[03:10:05] <LatvianModder> Is there a way to check latest stable mapping version?
L60[03:10:24] <Ordinastie_> !latest
L61[03:10:35] <LatvianModder> owait, nvm, found it here http://export.mcpbot.bspk.rs/
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L79[03:57:53] <AKTheKnight> LatvianModder: You around?
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L86[04:00:43] <LatvianModder> AKTheKnight: i is
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L88[04:01:01] <AKTheKnight> You still working on curse graph?
L89[04:01:17] <AKTheKnight> Couple of us in modders corner can't seem to get it to work :P
L90[04:01:22] <LatvianModder> Not sure. Not really, I think
L91[04:01:27] <LatvianModder> I can fix it though
L92[04:01:42] <AKTheKnight> Okay
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L94[04:01:48] <LatvianModder> I started working on a rewrite, and kinda forgot about it
L95[04:01:53] <AKTheKnight> Haha fair enough
L96[04:02:13] <LatvianModder> A rewrite that involves parsing html instead of using the api
L97[04:02:34] <AKTheKnight> Ooh, that's interesting
L98[04:02:38] <Cypher121> is api THAT bad?
L99[04:02:44] <LatvianModder> It is
L100[04:02:48] <LatvianModder> Also its random
L101[04:02:48] <Cypher121> lel
L102[04:03:25] <LatvianModder> Mod IDs are sometimes numebers, sometimes strings, sometimes both
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L104[04:03:38] <TechnicianLP> and you can only hav full access (including upload) or no access
L105[04:03:55] <Cypher121> yeah, I know that one
L106[04:03:56] <LatvianModder> Not all mods has totalDownloads tag, I have to calculate it from all file downloads
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L108[04:05:01] <Cypher121> if you want cf as a dependency repository, you have to get a full access token, I remember that
L109[04:05:08] <LatvianModder> I have some more stuff available, but I unfortuneatly am not allowed to use that. So htnl parser from curseforge website it is
L110[04:05:25] <AKTheKnight> Silly curse
L111[04:05:28] <LatvianModder> Not that api
L112[04:05:31] <AKTheKnight> Why not just make a simple public api
L113[04:05:34] <AKTheKnight> It would get used
L114[04:05:40] <LatvianModder> Google "curseforge widget api"
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L116[04:06:00] <Cypher121> I swear, some people don't even have the end of the line they are writing in their heads most of the time
L117[04:06:16] <LatvianModder> I use that, but its depricated
L118[04:06:22] <AKTheKnight> It's a bit rubbish though isn't it?
L119[04:06:27] <LatvianModder> Yeah
L120[04:20:20] <Cypher121> is there a way to get the size of item model?
L121[04:21:19] <Cypher121> actually no, it's not even the size
L122[04:22:52] <Cypher121> this shit: http://imgur.com/a/dmoH3
L123[04:23:28] <TechnicianLP> a table?
L124[04:24:28] <Cypher121> note how head and dirt block are in different spots
L125[04:24:49] <Cypher121> I'm looking for a way to center them
L126[04:25:33] <TechnicianLP> http://hastebin.com/omumawejed.avrasm
L127[04:25:37] <TechnicianLP> is what i have
L128[04:27:56] <TechnicianLP> there is dirt on there?
L129[04:31:21] <Cypher121> on where?
L130[04:31:34] <Cypher121> there's dirt on 2nd screenshot
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L134[04:40:18] <LatvianModder> Cypher121: does it have to be sideways? It would be a lot easier if it wasnt
L135[04:41:36] <Cypher121> well, it's supposed to be facing up
L136[04:41:58] <Cypher121> otherwise you'd get something like a pickaxe standing vertically
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L143[04:59:30] <abab9579> @API: how does it work with classloaders?
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L150[05:12:43] <Lordmau5> o/
L151[05:12:49] <sham1> \o
L152[05:12:56] <Lordmau5> Alright guys, I need some good help: How can I force-crash minecraft with a custom message?
L153[05:13:42] <Cypher121> throw an exception?
L154[05:13:50] <sham1> That would do ti
L155[05:13:56] <Lordmau5> alright, gotta do that in a second then
L156[05:14:34] <Ordinastie_> or build a proper crash report
L157[05:15:07] <Lordmau5> yea, that's what I'm after
L158[05:16:05] <sham1> In what case do you want to crash in
L159[05:16:14] <Lordmau5> certain class of a bad mod found.
L160[05:16:52] <LatvianModder> throw new RuntimeException(message) ?
L161[05:17:26] <sham1> throw new BadClassFoundException("Found a class from a bad mod!");
L162[05:22:59] <Ordinastie_> Lordmau5, you want to crash some other mod is installed ?
L163[05:22:59] <Lordmau5> Yes.
L164[05:23:54] <Ordinastie_> that's a dick move
L165[05:23:58] <Lordmau5> https://github.com/Lordmau5/FFS/issues/62
L166[05:24:00] <Lordmau5> No, it's not
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L168[05:24:13] <Lordmau5> because 2 idiot developing teams can't figure out which fucking modid to use for their respective mods
L169[05:24:18] <Lordmau5> And I don't fucking give a shit right now anymore
L170[05:24:46] <Lordmau5> https://i.lordmau5.com/1466331887-1192
L171[05:24:59] <Lordmau5> "A mod sorting cycle was detected and loading cannot continue" okay then
L172[05:26:01] <Lordmau5> oh whoops nice
L173[05:26:07] <Lordmau5> after:chisel & before:chisel
L174[05:27:01] <sham1> umn
L175[05:27:27] <Lordmau5> urgh, still not properly able to cause the exception
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L177[05:28:12] <ghz|afk> ?
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L179[05:28:40] <Lordmau5> Trying to cause an exception during preInit phase if a certain class is found
L180[05:29:44] <gigaherz> try { Class.fromName("something that only exists on the bad mod"); throw new ReportedException(new CrashReport("Compatibility Error", new Exception("found the bad mod, and can't continue")));
L181[05:29:55] <gigaherz> } catch(Exception e) { /* all good */}
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L183[05:30:09] <gigaherz> well not "Exception" otherwise you'd catch your own
L184[05:30:10] <gigaherz> XD
L185[05:30:49] <Lordmau5> it's still causing this
L186[05:30:50] <Lordmau5> https://i.lordmau5.com/1466332250-1193.txt
L187[05:30:51] <Lordmau5> that's my issue
L188[05:31:17] <Lordmau5> I'm already subscribing to the FMLConstructionEvent, something that (as far as the documentation goes) a mod shouldn't listen to
L189[05:31:45] <gigaherz> wat
L190[05:31:45] <gigaherz> java.lang.NoClassDefFoundError: com/lordmau5/ffs/block/tanktiles/BlockTankFrame
L191[05:31:49] <Lordmau5> Yes.
L192[05:32:02] <Lordmau5> @optional with 2 mods that have the same modid :)
L193[05:32:15] <Lordmau5> The Chisel shitstorm is back, hayo
L194[05:32:23] <Ordinastie_> you're loading the blocks classes too soon I think
L195[05:32:48] <gigaherz> oh wait
L196[05:32:48] <gigaherz> Caused by: java.lang.ClassNotFoundException: team.chisel.api.IFacade
L197[05:32:52] <Lordmau5> I assume that @Optional is kicking in before the FMLConstructionEvent is there
L198[05:32:52] <Cypher121> yeah
L199[05:32:58] <Cypher121> wrong chisel
L200[05:33:00] <Lordmau5> exactly
L201[05:33:04] <gigaherz> nah
L202[05:33:05] <gigaherz> issue is
L203[05:33:09] <gigaherz> you reference the class on your @Mod
L204[05:33:19] <Lordmau5> hmm?
L205[05:33:21] <gigaherz> which causes it to be loaded before any event handler can run
L206[05:33:35] <Lordmau5> what class do I reference, lol
L207[05:33:44] <Ordinastie_> your mod class causes the block class to be loaded at the same time
L208[05:33:47] <gigaherz> BlockTankFrame which depends on IFrame
L209[05:33:51] <Lordmau5> ah
L210[05:34:30] <Lordmau5> I've changed it to "before:chisel" in the dependencies already, instead of "after:chisel""
L211[05:34:40] <gigaherz> you may want @Optional.Interface on your BlockTankFrame?
L212[05:34:47] <Lordmau5> Yea, have you checked the class? :)
L213[05:34:49] <Lordmau5> I do.
L214[05:35:03] <Lordmau5> both chisel mods have the same modid ==> "chisel"
L215[05:35:08] <Lordmau5> so the @Optional part is useless AF there
L216[05:35:45] <gigaherz> uh
L217[05:35:54] <gigaherz> hmm yeah nothing you can do then
L218[05:35:58] <Ordinastie_> remove anything that might reference your block from your mod class
L219[05:36:10] <gigaherz> besides instantiation through reflection
L220[05:36:14] <gigaherz> rather than referencing
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L222[05:36:32] <sham1> 2 mods with the modid chisel?
L223[05:36:32] <Ordinastie_> not really
L224[05:36:33] <sham1> Wat
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L226[05:36:40] <gigaherz> sham1: the official one from the chisel team
L227[05:36:44] <Ordinastie_> you just need to follow the same rules as for client only stuff
L228[05:36:48] <gigaherz> and an unofficial "chisel 3" that uses the "chisel" modid
L229[05:36:59] <sham1> Damn it
L230[05:37:03] <Ordinastie_> make sure you don't reference the classes from where you shouldn't
L231[05:37:07] <sham1> Why not have a modid chisel3 there
L232[05:37:11] <gigaherz> ask them.
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L234[05:37:18] <sham1> Unofficial developers pls
L235[05:37:52] <Ordinastie_> also, what if you specify the version ?
L236[05:37:52] <Lordmau5> Ordinastie_, no, this shit doesn'T seem to work
L237[05:38:15] <Lordmau5> I put the GameRegistry and other stuff into my CommonProxy#preInit class now and it's still crashing /o/
L238[05:38:16] <Ordinastie_> then you're doing something wrong
L239[05:38:28] <Lordmau5> also, @optional doesn't work with versions
L240[05:38:40] <gigaherz> not for optional
L241[05:38:46] <Ordinastie_> for the before/after dep
L242[05:38:48] <gigaherz> if you say "I refuse to run with chisel 3.0"
L243[05:39:00] <gigaherz> then FML won't load your mod if chisel 3 is found
L244[05:39:08] <Ordinastie_> wait, no nvm
L245[05:39:10] <Ordinastie_> stupid idea
L246[05:39:17] ⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L247[05:39:25] <gigaherz> which means if the official chisel is ever on v3.0, it won't work either ;P
L248[05:39:39] <Ordinastie_> just have to use your crash idea, but make sure you crash before your block class are attempted to load
L249[05:39:54] <Lordmau5> easier said than done lol
L250[05:39:54] <gigaherz> hmmm
L251[05:40:06] <gigaherz> at which point does forge assign the proxy?
L252[05:40:19] <gigaherz> it may be too early
L253[05:40:27] <Lordmau5> could be tbh
L254[05:40:29] <gigaherz> Lordmau5: an ugly "hack" would be
L255[05:40:38] <gigaherz> make a separate proxy-like thing
L256[05:40:42] <Ordinastie_> Lordmau5, what if you crash on your mod ctor ?
L257[05:40:51] <gigaherz> wait
L258[05:40:51] <gigaherz> wait
L259[05:40:53] <gigaherz> CommonProxy
L260[05:40:56] <Lordmau5> Yes
L261[05:40:57] <gigaherz> you DO reference that
L262[05:41:06] <gigaherz> you should make your proxy an interface
L263[05:41:14] <gigaherz> IProxy { preInit(); init(); }
L264[05:41:21] <Lordmau5> ah
L265[05:41:24] <gigaherz> and have the field on @Mod of that interface
L266[05:41:29] <gigaherz> otherwise you ARE referencing the class
L267[05:41:34] <gigaherz> which causes its deps to load too
L268[05:43:09] <Lordmau5> mkay
L269[05:43:11] <Lordmau5> I think this should work then
L270[05:43:30] <Lordmau5> still crashing ayyyylmao
L271[05:43:31] <Lordmau5> >_>
L272[05:43:47] <Lordmau5> oh wait, I still had it in the imports
L273[05:44:06] <Lordmau5> yea, still didn't fix it
L274[05:44:11] <Lordmau5> so it's still crashing with the damn BlockTankFrame thing
L275[05:45:20] <Ordinastie_> imports don't exust at runtime
L276[05:45:40] <LatvianModder> i was sure they do..
L277[05:45:43] <Lordmau5> https://i.lordmau5.com/1466333145-1194
L278[05:45:52] <Lordmau5> so this is the Proxy ... instantiation
L279[05:46:00] <Ordinastie_> Lordmau5, show full class
L280[05:46:09] <Lordmau5> sec, I'll push it to Github
L281[05:46:28] <LatvianModder> looks correct
L282[05:46:51] <Ordinastie_> I really dislike the proxy system :/
L283[05:46:55] <Lordmau5> https://github.com/Lordmau5/FFS/blob/1.9/src/main/java/com/lordmau5/ffs/FancyFluidStorage.java
L284[05:47:19] <LatvianModder> wait what?
L285[05:47:30] <LatvianModder> why do you have CommonProxy when you have IProxy? >.<
L286[05:47:57] <Lordmau5> CommonProxy is the server-variant for it?
L287[05:48:00] <sham1> No
L288[05:48:04] <sham1> It's for common stuff
L289[05:48:06] <sham1> As per the name
L290[05:48:08] <Lordmau5> well yea
L291[05:48:10] <LatvianModder> Right?
L292[05:48:18] <LatvianModder> if it was server then name it ServerProxy
L293[05:48:20] <sham1> ServerProxy would be a server specific
L294[05:48:23] <Lordmau5> But it isn't
L295[05:48:31] <Lordmau5> because it registers items + blocks in CommonProxy
L296[05:48:36] <LatvianModder> besides, in most of the cases, you only need CommonProxy and ClientProxy that extends CommonProxy
L297[05:48:37] <sham1> Why
L298[05:48:37] <Lordmau5> and the client should know about them as well
L299[05:48:40] <sham1> Why you do this
L300[05:48:48] <Ordinastie_> Lordmau5, comment everything, and find what loads your block
L301[05:49:52] <Lordmau5> found what causes it
L302[05:50:28] <LatvianModder> also.. why do you even load blocks in proxy?
L303[05:50:48] <Lordmau5> did you even read up on what happened and what was suggested? lol
L304[05:50:58] <Ordinastie_> Lordmau5, he is still right
L305[05:51:12] <Ordinastie_> nothing to do with proxies
L306[05:51:20] <LatvianModder> 13:38:22 L<Lordmau5> I put the GameRegistry and other stuff into my CommonProxy#preInit class now and it's still crashing /o/
L307[05:51:55] <LatvianModder> GameRegistry stuff should either be in your mod class' preInit or, ModItems / ModBlocks
L308[05:52:22] <Lordmau5> <Ordinastie_> make sure you don't reference the classes from where you shouldn't
L309[05:52:40] <Ordinastie_> I didn't say to put them in the proxy
L310[05:52:46] <LatvianModder> Proxy is for.. err.. emergency case only, if its not registring models
L311[05:53:30] <Ordinastie_> the proxy system the way is done is bad and confusing
L312[05:53:38] <Jezza> What's the term used when something doesn't get drawn because something is covering it?
L313[05:54:05] <LatvianModder> overlaying?
L314[05:54:39] <Lordmau5> moved it back to the main class now
L315[05:54:41] <LatvianModder> layering.. smth like that
L316[05:54:54] ⇨ Joins: sokratis12GR (kiwiirc@62.221.158.165)
L317[05:54:57] <Lordmau5> and we're back to the BlockTankFrame crash
L318[05:55:08] <Ordinastie_> <Ordinastie_> make sure you don't reference the classes from where you shouldn't
L319[05:55:22] <Ordinastie_> have your blocks and items in a separate class
L320[05:55:56] <LatvianModder> team/chisel/api/IFacade
L321[05:55:57] <Ordinastie_> init your blocks and items from a static method inside that separate class, called from preInit
L322[05:56:01] <Ordinastie_> that should work
L323[05:56:04] <LatvianModder> thats your crash?
L324[05:56:04] <Lordmau5> Yes, Latvian
L325[05:56:06] <Lordmau5> yes it is
L326[05:56:09] <Lordmau5> don't tell me about Optiona
L327[05:56:09] <Lordmau5> don't
L328[05:56:12] <Lordmau5> it's not working
L329[05:56:12] <Lordmau5> read up.
L330[05:56:19] <LatvianModder> can you link source? (too much backlog)
L331[05:56:28] <Lordmau5> yup gimme as ec
L332[05:56:29] <Lordmau5> sec*
L333[05:56:38] <Lordmau5> https://github.com/Lordmau5/FFS/issues/62
L334[05:56:57] *** PaleoCrafter is now known as PaleOff
L335[05:57:14] <LatvianModder> whoa, thats a nice crash template.. can you paste me that too? :D
L336[05:57:18] *** PaleOff is now known as PaleoCrafter
L337[05:57:28] <Lordmau5> https://github.com/Lordmau5/FFS/blob/master/ISSUE_TEMPLATE.md xD
L338[05:57:55] <Lordmau5> alright, should the ModBlocks class be static then?
L339[05:58:00] <Lordmau5> or rather, the method in it?
L340[05:58:10] <LatvianModder> yeah
L341[05:58:36] <Lordmau5> k changed it up, let's see
L342[05:58:46] <LatvianModder> I have mine like this https://github.com/LatvianModder/Silicio/blob/1.9/src/main/java/latmod/silicio/block/SilBlocks.java
L343[05:58:50] <Lordmau5> hmm
L344[05:58:51] ⇦ Quits: Meow-J (uid69628@id-69628.highgate.irccloud.com) (Quit: Connection closed for inactivity)
L345[05:59:04] <Lordmau5> so it's crashing
L346[05:59:05] <Lordmau5> nice
L347[05:59:09] <Lordmau5> with my forced crash \o/
L348[05:59:13] <Lordmau5> but the text is not in it lol
L349[05:59:29] <LatvianModder> Silicio.mod.register("blocks", block); = GameRegistry.register(block.setRegistryName(new ResourceLocation(modID, ID)));
L350[05:59:54] <Ordinastie_> that will allow to have the actual class for the fields for your blocks if you put them in that class without crashing
L351[06:00:04] <LatvianModder> So the issue with Optional is because its chisel crashing?
L352[06:00:07] <Lordmau5> Yes
L353[06:00:13] <Lordmau5> the chisel that I'm not supporting
L354[06:00:26] <Lordmau5> both have the same modid, but both don't have the same class at team.chisel.api
L355[06:00:28] <Lordmau5> gigaherz,
L356[06:00:35] <Lordmau5> The code you sent me for the Exception / crash
L357[06:00:53] <Lordmau5> oh wait I'm stupid gimme a sec haha
L358[06:01:01] <LatvianModder> You can @Optional.InterfaceList
L359[06:01:09] <LatvianModder> and maybe reference both interfaces
L360[06:01:19] <LatvianModder> team.chisel.api.IFacade and that other one
L361[06:01:27] <Lordmau5> uh
L362[06:01:30] <LatvianModder> wait, that wont work, nevermind
L363[06:01:35] <Lordmau5> yes, just wanted to say :D
L364[06:01:40] <Lordmau5> btw \n for new line in the CrashReport?
L365[06:01:40] <LatvianModder> because the frikin id is the same.. >.<
L366[06:01:55] <LatvianModder> Why doestn Cricket just change the modID?
L367[06:02:11] <Lordmau5> if it were that easy lol
L368[06:02:17] <LatvianModder> It is
L369[06:02:31] <Lordmau5> Yes, but he's the kinda of guy that goes "my version was here first so I have the rights to keep the modid"
L370[06:02:33] <Lordmau5> also
L371[06:02:33] <Lordmau5> https://i.lordmau5.com/1466334143-1195
L372[06:02:35] <Lordmau5> yay \o/
L373[06:02:52] <Abastro> Can I get help for my crash issue?
L374[06:02:54] ⇦ Quits: Jezza (~Jezza@92.206.5.6) (Read error: Connection reset by peer)
L375[06:03:11] <LatvianModder> kool
L376[06:03:21] <LatvianModder> probably
L377[06:03:28] <Abastro> http://pastebin.com/JnbctvmN
L378[06:04:16] <Abastro> This crash does not occur on indev environmwnt.
L379[06:04:26] ⇨ Joins: Purplicious_Cow_ (webchat@h154151.upc-h.chello.nl)
L380[06:04:38] <Ordinastie_> java.lang.NoClassDefFoundError: stellarapi/api/lib/config/IConfigHandler
L381[06:04:38] <LatvianModder> [04:36:41] [Client thread/ERROR] [FML/]: Caught exception from Photoptics
L382[06:04:38] <LatvianModder> java.lang.NoClassDefFoundError: stellarapi/api/lib/config/IConfigHandler
L383[06:04:42] ⇨ Joins: Jezza (~Jezza@92.206.5.6)
L384[06:04:52] <Abastro> But it is.
L385[06:04:58] <LatvianModder> is that your mod?
L386[06:05:07] <Abastro> Yes, both of them.
L387[06:05:18] <LatvianModder> Have you added it in @Mod dependencies?
L388[06:05:35] <Abastro> Ofc, the mod is even sorted in right order
L389[06:05:38] <LatvianModder> required-after:stellarapi or whatever is the mod id
L390[06:05:40] <LatvianModder> hmm
L391[06:06:07] <Abastro> Looking at the log, found that it does sort my mods cirrectly
L392[06:06:15] <Abastro> (Correctly)
L393[06:06:50] <LatvianModder> it could be that you init a field from core before the mod is loaded. link to Photoptics source?
L394[06:06:55] <Ordinastie_> open the api jar, and manually check that the class is there
L395[06:07:15] <LatvianModder> He said that it does work in DevEnv
L396[06:07:32] <Lordmau5> Thanks for the help btw guys :)
L397[06:07:33] <Ordinastie_> my point
L398[06:07:35] <Lordmau5> Very much appreciated
L399[06:07:59] <Ordinastie_> in dev, the class is on the classpath, apparently, at runtime, the jar doesn't have the class
L400[06:08:08] <LatvianModder> you just look for ModContainer and check its version == 3, Lordmau5 ?
L401[06:08:21] <Lordmau5> Hmm?
L402[06:08:28] <LatvianModder> for that crash
L403[06:08:32] <Lordmau5> na, if cricket's class is found
L404[06:08:37] <LatvianModder> Ah
L405[06:08:38] <Lordmau5> com.cricketcraft.chisel.Chisel
L406[06:08:46] <Lordmau5> no trace of "team.chisel.*"
L407[06:08:51] <Abastro> Photoptics: https://github.com/Abastro/Photoptics
L408[06:09:15] <Abastro> Stellar API: https://github.com/Abastro/StellarAPI
L409[06:09:29] <LatvianModder> First error (might not be realted) never do this https://github.com/Abastro/Photoptics/blob/master/src/main/java/abr/mod/photoptics/Photoptics.java#L42
L410[06:09:38] <Abastro> And the class did exist in the stellar api mod.
L411[06:09:46] <LatvianModder> Only init fields in preInit
L412[06:09:48] <Lordmau5> okay
L413[06:09:52] <Lordmau5> what a dick https://twitter.com/TheCricket26/status/744391845262802944
L414[06:09:56] <Abastro> Hm.
L415[06:10:28] <LatvianModder> Lordmau5: we are literally talking about a person who refuses to use getRegistryName() and instead uses getUnlocalizedName to store items
L416[06:10:39] <Lordmau5> hmm?
L417[06:10:44] <Abastro> I'll fix that part.
L418[06:10:46] <Lordmau5> and you found exactly that in my code? :^)
L419[06:11:00] <Lordmau5> I use both, I assume I should only use the setRegistryName?
L420[06:11:12] <Ordinastie_> LatvianModder> Only init fields in preInit
L421[06:11:14] <Ordinastie_> that's BS
L422[06:11:25] <LatvianModder> ok, correction
L423[06:11:35] <LatvianModder> fields whos classes could be from another mod*
L424[06:12:05] <Ordinastie_> Lordmau5, what does the screen actually show ?
L425[06:12:06] <LatvianModder> Like, if the class or its parent is from Lib / API mod, it will crash if its inited before preInit
L426[06:12:13] <Lordmau5> Screen?
L427[06:12:15] <LatvianModder> i learned it the hard way :P
L428[06:12:19] <Lordmau5> There's no screen - the game crashes and that's the log
L429[06:12:20] <Ordinastie_> from the tween
L430[06:12:23] <Ordinastie_> *tweet
L431[06:12:25] <Lordmau5> oh
L432[06:12:33] <Lordmau5> C&B in Chisel 3
L433[06:12:46] <Lordmau5> which was in Chisel-Team's Chisel for a longer while already and just broke in some update
L434[06:12:50] <LatvianModder> 14:10:53 L<Lordmau5> and you found exactly that in my code? :^)
L435[06:12:52] <Lordmau5> I found out about it and forwarded it to tterrag though
L436[06:12:52] <Ordinastie_> C&B ?
L437[06:12:57] <Lordmau5> Chisel and Bits
L438[06:12:59] <LatvianModder> Im talkin bout Cricket
L439[06:13:01] ⇦ Quits: rebecca (~rebecca@120.19.216.8) (Read error: Connection reset by peer)
L440[06:13:02] <Lordmau5> Ah
L441[06:13:09] <Lordmau5> Well, I have setUnlocalizedName + setRegistryName in my mod haha
L442[06:13:10] *** big_Xplosion is now known as big_Xplo|AFK
L443[06:13:10] <Ordinastie_> don't even know what that is
L444[06:13:27] <LatvianModder> I hope you dont use it for writing items to NBT :P
L445[06:13:44] <Abastro> Thanks for recommendations.
L446[06:13:47] <Lordmau5> no I'm not
L447[06:13:48] <Lordmau5> what items, lol
L448[06:13:51] <Lordmau5> I don't have any items :D
L449[06:13:54] ⇨ Joins: rebecca (~rebecca@120.19.216.8)
L450[06:14:09] <LatvianModder> he uses that in Wrenched mod to write items in chests or smth
L451[06:14:25] <LatvianModder> lol, Razz's respone to that tweet is the best
L452[06:15:04] <Lordmau5> You know what the worst part is?
L453[06:15:21] <Lordmau5> We thought it was over.
L454[06:15:30] <Lordmau5> We thought he stopped development on it.
L455[06:16:01] <Ordinastie_> what is C&B ?
L456[06:16:07] <Ordinastie_> I mean, what does it do ?
L457[06:16:11] ⇦ Quits: Jezza (~Jezza@92.206.5.6) (Read error: Connection reset by peer)
L458[06:16:36] <Abastro> I found something that couldnt happen:
L459[06:16:48] ⇦ Quits: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098) (Ping timeout: 384 seconds)
L460[06:16:58] <Abastro> http://pastebin.com/JnbctvmN line 283
L461[06:17:10] <Lordmau5> http://www.minecraftmods.com/wp-content/uploads/2015/12/Statue.png
L462[06:17:14] <LatvianModder> lol, so he Did listen to me... https://github.com/TheCricket/Wrenched/commit/600caf8b36c02d0eb63950ee3b8190654620a5b0
L463[06:17:15] <Abastro> Stellar API has duplicated.
L464[06:17:16] <Lordmau5> stuff like that
L465[06:17:36] <Lordmau5> he still uses unlocalizedName though
L466[06:17:38] <Lordmau5> @ LatvianModder
L467[06:17:40] ⇨ Joins: Jezza (~Jezza@92.206.5.6)
L468[06:17:56] <LatvianModder> thats just field name
L469[06:18:03] ⇦ Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 186 seconds)
L470[06:18:07] <LatvianModder> now he actually uses Item.registry.getName...
L471[06:18:19] ⇨ Joins: alekso56 (~znc@2001:464b:c2aa:0:745d:45ff:fe3b:a098)
L472[06:18:48] <LatvianModder> Abastro: check if your mod doesnt have StellarAPI mirrored
L473[06:19:03] <LatvianModder> sometimes gradle derps and puts FTBLib in all of my mods jars :P
L474[06:19:06] ⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L475[06:20:21] <Abastro> Thanks, I'll check it
L476[06:21:09] ⇦ Parts: Purplicious_Cow_ (webchat@h154151.upc-h.chello.nl) ())
L477[06:21:16] <sham1> #gradlederps
L478[06:22:13] <Abastro> There is no StellarAPI or similar i Photoptics.
L479[06:22:39] <Abastro> Will @API be problem here?
L480[06:22:39] <LatvianModder> inside the exported Photoptics jar?
L481[06:22:43] <Abastro> Yes.
L482[06:23:00] <Ordinastie_> did you check the class was in the jar ?
L483[06:23:24] <Abastro> Yes i did.
L484[06:24:29] <LatvianModder> huh, weird. https://github.com/Abastro/Photoptics/search?q=IConfigHandler&type=Code&utf8=%E2%9C%93
L485[06:24:36] <LatvianModder> So, where is it crashing then?
L486[06:25:13] *** big_Xplo|AFK is now known as big_Xplosion
L487[06:25:46] <Abastro> IDK, why Stellar API got duplicated?
L488[06:26:03] <Abastro> Does @API do that?
L489[06:26:14] <LatvianModder> Where do you use @API?
L490[06:26:25] <sham1> @API should not do thatr
L491[06:26:50] <gigaherz> @API is actually a way for FML to remove duplicates
L492[06:26:51] <gigaherz> XD
L493[06:27:08] <Abastro> They ate in package.info files of the api classes in Stellar API.
L494[06:27:23] <gigaherz> if two packages with the same name exist, and they have @API, it will keep the one with the bigger version number in the @API
L495[06:27:23] <Abastro> ate -> are
L496[06:27:53] <Abastro> So it is not supposed to create new mod?
L497[06:28:17] <LatvianModder> Oh, thats what it does? I always wondered
L498[06:28:35] <sham1> It's in the documentation
L499[06:29:03] <gigaherz> that's how multiple mods can embed the rf api
L500[06:29:05] <gigaherz> without conflicts
L501[06:29:19] <LatvianModder> sham1: :( https://usercontent.irccloud-cdn.com/file/AsUUNvD9/
L502[06:30:01] <sham1> Well then
L503[06:30:58] <sham1> FML pls
L504[06:31:05] <Abastro> Found out that there is both Stellar API and StellarAPI. How could I...
L505[06:32:15] <LatvianModder> so it was difference in modID?
L506[06:32:55] <Abastro> Maybe Im misunderstanding the message.
L507[06:33:23] <LatvianModder> maybe its just a derp. gradlew clean, gradlew build :D
L508[06:33:25] <Abastro> http://pastebin.com/JnbctvmN line 283-285
L509[06:33:39] <Abastro> Hm might be :D
L510[06:33:59] <Abastro> But at lease I need some interpretation of the odd messages.
L511[06:34:14] <LatvianModder> Stellar API is the modname, StellarAPI is the modID
L512[06:34:16] <Abastro> StellarAPI(API: StellarAPI:0.1.3.8): Stellar API-0.1.3.8.jar ()
L513[06:34:37] <Abastro> StellarAPI(Stellar API:0.1.3.8): Stellar API-0.1.3.8.jar ()
L514[06:35:18] <LatvianModder> ¯\_(ツ)_/¯
L515[06:37:12] <sham1> My console does not support that charecter
L516[06:37:27] <Abastro> Mighr be gradle derp?
L517[06:39:42] <LatvianModder> sham1: what do you use that doesnt support UTF8?
L518[06:39:52] <sham1> This is supposed to
L519[06:40:07] <sham1> The font does not support that particular codepoinnt
L520[06:41:31] <Abastro> Can I suspect that @API is causing problems by making a new mod?
L521[06:41:39] <sham1> "by making a new mod"
L522[06:41:46] <sham1> That sentence does not make any sense
L523[06:41:58] <Abastro> Because one says API:StellarAPI0.1.3.8
L524[06:42:41] <sham1> It's not a mod though
L525[06:42:43] <sham1> It's an api
L526[06:42:46] ⇦ Quits: romibi (~quassel@cable-static-7-174.rsnweb.ch) (Remote host closed the connection)
L527[06:42:48] <Abastro> Bundle of @API is considered as mod candidate.
L528[06:43:00] <sham1> Source please
L529[06:43:22] ⇨ Joins: romibi (~quassel@cable-static-7-174.rsnweb.ch)
L530[06:45:45] ⇨ Joins: Naiten (~Naiten@86-102-11-137.xdsl.primorye.ru)
L531[06:45:52] <Lordmau5> fan-fucking-tastic
L532[06:45:59] <Lordmau5> yet another crash report with Chisel 3 #Kappa
L533[06:46:12] <Lordmau5> I told the dude to use the newest version and tell me about the crash report again, though
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L535[06:46:33] <Lordmau5> he used 1.6.2 which didn't have it haha
L536[06:47:05] <Abastro> sham1 Source: https://github.com/Abastro/StellarAPI
L537[06:47:42] <sham1> Source as in what do you base your claim in
L538[06:48:43] <sokratis12GR> Guys does, entire new crafting system, new things and other changes count as a MAJOR update ?
L539[06:48:48] <Abastro> Oh i didnt push the recent changes.
L540[06:48:53] <sham1> Yes
L541[06:49:06] <Abastro> I'll come again when I'm able to
L542[06:49:30] <sokratis12GR> k ty
L543[06:51:41] <gigaherz> definitely
L544[06:51:41] <gigaherz> ;P
L545[06:51:49] <gigaherz> major update: changes gameplay mechanics
L546[06:51:58] <gigaherz> minor update: fixes something that doesn't really change much the mechanics
L547[06:53:43] <sham1> Patch is a patch
L548[06:53:53] <sham1> One should read the semantic versioning
L549[06:54:02] <gigaherz> yeah but semver is about libs
L550[06:54:04] <masa> I don't quite like the way I have been doing my updates and versioning...
L551[06:54:13] <gigaherz> "modified existing api" -> major
L552[06:54:20] <gigaherz> "adds new api" -> minor
L553[06:54:26] <gigaherz> "doesn't change api at all" -> patch
L554[06:54:46] <gigaherz> I simply apply this to "gameplay mechanics" for non-api mods
L555[06:55:08] <masa> usually I add new stuff or change stuff with a "major" version change, but quite often I might add one or two new things in a "patch" version too, plus there are often changes and improvements to existing things in the "patch" versions
L556[06:55:47] <sokratis12GR> ok ArmorPlus 1.9.4-3(Major).0(api).0(minor).0(patch)
L557[06:56:04] <masa> just feel wrong to bump the "major" version for adding one new thing, if it usually has been closer to 5-10 new things in a major version
L558[06:57:00] <Abastro> What versioning should I use when major version should be prior to mojang update?
L559[06:57:48] <masa> hmm actually my versioning isn't even semver really... I have never bumpeg what semver calls the major version
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L561[06:58:36] <sokratis12GR> 1.0.0.0.0 ?
L562[06:58:37] <masa> I use the "minor" from semver for my "major" ja the "patch" from semver for my "minor" and I don't really have a patch version number
L563[06:58:49] <masa> s/ja/and/
L564[06:59:13] <masa> wow how did that happen, I don't remember accidentally typing out a word in finnish before :o
L565[06:59:13] <sokratis12GR> Aaron1011: 1(Mojang/Minecraft Version).0(Major).0(Api).0(Minor).0(Patch) ?
L566[06:59:31] <masa> I did just wake up though...
L567[06:59:36] <sham1> "ja"
L568[06:59:39] <sham1> Well shit
L569[07:00:15] <sham1> Time to throw random words from own language into foreign sentence
L570[07:00:21] <sham1> Or maybe not
L571[07:00:37] <Ordinastie_> I tend to do the opposite :/
L572[07:00:45] <Ordinastie_> throw english words in my own language :x
L573[07:00:45] <sham1> Same
L574[07:00:59] <sham1> Random english terms when I just talk Finnish
L575[07:01:14] <sham1> Although in some domains, using english vocabulary is probably the best
L576[07:01:19] <sham1> Like computer-y stuff
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L578[07:02:21] <sham1> Like for instance commenting on code
L579[07:02:31] <sham1> I just have to write the comments in English
L580[07:02:39] <sham1> Any other language and my head explodes
L581[07:02:45] <masa> yep
L582[07:02:51] <Ordinastie_> but that makes sense at least
L583[07:02:57] <masa> I simply can't stand coding in finnish
L584[07:03:07] <Ordinastie_> in my case, it's when speaking to a friend that barely know any english at all
L585[07:03:16] <masa> reading code which has finnish variable of function names == brain melt
L586[07:03:23] <Ordinastie_> and I can't even find the right french word or expression :x
L587[07:03:44] <sham1> Finnish variable names get interesting once you start throwing non-ASCII characters in
L588[07:03:55] <Abastro> Anyone who has bunch of words imported from english?
L589[07:04:02] <masa> well that's just a big no-no in any case
L590[07:04:12] <sham1> Not in Apples
L591[07:04:15] <sham1> Swift
L592[07:04:27] <sham1> There you can use emoji as identifiers
L593[07:04:29] <masa> well in concept anyway, at least for me
L594[07:04:44] <sham1> Which makes all kinds of not sense
L595[07:04:44] <Ordinastie_> can != should
L596[07:04:57] <sham1> Ye
L597[07:05:37] <sham1> I think in Java you can use any characters as variable names that are considered normal writing characters
L598[07:06:36] <TechnicianLP> theres a method for it in character
L599[07:06:46] <sham1> Ye
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L601[07:09:26] <Abastro> I have problems with encoding MS949 and UTF-8. Is this own problem with my language?
L602[07:10:06] <sham1> What characters are those
L603[07:10:15] <sham1> Apparently Hangul
L604[07:10:20] <Abastro> Oh no
L605[07:10:28] <sham1> Well Google said so
L606[07:10:40] <Abastro> I want to hide it;
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L617[07:30:16] <Lordmau5> > sokratis12GR forked FFS
L618[07:30:29] <Lordmau5> k'then :p
L619[07:30:48] <sokratis12GR> xD
L620[07:30:59] <Lordmau5> curious as to what you'Re doing to it...
L621[07:31:44] <sokratis12GR> forked by mistake :P
L622[07:31:49] <Lordmau5> haha
L623[07:31:58] <sokratis12GR> I wanted to click "raw"
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L625[07:33:07] <Lordmau5> :D
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L632[07:48:01] <Abastro> [21:46:48] [Client thread/DEBUG] [FML/]: Creating API container dummy for API StellarAPI: owner: StellarAPI, dependents: []
L633[07:48:12] <Abastro> What is API container dummy?
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L637[07:59:17] <Abastro> NVM, it does seem like that @API creates container dummy "Mod".
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L648[08:48:33] <GunnerWolf> So if I want to store any custom information in a TE's NBT, even just a single integer, do I need to handle syncing that between server-client myself?
L649[08:54:21] <gigaherz> sortof
L650[08:54:24] <gigaherz> assuming you mean your own TE
L651[08:54:29] <GunnerWolf> yes
L652[08:54:30] <gigaherz> and assuming 1.9.4
L653[08:54:33] <GunnerWolf> yes
L654[08:54:34] <sokratis12GR> Guys why when something is crafted in my "Armor Forge" does that ? http://imgur.com/CxYXKB8 and you can actually craft unlimited ?
L655[08:54:58] <gigaherz> you'll have to override getUpdateTag, onDataTag, getUpdatePacket, onDataPacket
L656[08:56:34] <GunnerWolf> Hmm, okay
L657[08:56:52] <gigaherz> and then call notifyBlockUpdate whenever the value changes
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L683[10:26:59] <raoulvdberge> !gm func_146274_d
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L689[10:32:59] <PaleoCrafter> uhm... wat, http://templates.office.com down for anybody else?
L690[10:34:37] <TechnicianLP> i can reach it
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L694[10:36:32] <PaleoCrafter> very weird, chrome's saying "Internet Access blocked" Oo
L695[10:36:34] <PaleoCrafter> can't ping it either
L696[10:36:49] <TehNut> Can you ping anything else?
L697[10:36:56] <TehNut> Because it's up for me as well
L698[10:37:01] <PaleoCrafter> yeah, office.com itself works for me
L699[10:37:12] <TehNut> huh
L700[10:39:59] <PaleoCrafter> seems to be a problem with my firewall
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L702[10:43:48] <PaleoCrafter> oh, hah, it was because I blocked some of MS's IPs because of the spy crap, apparently
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L704[10:50:43] <sham1> gigaherz, halp me with setting the indentation in Visual Studio
L705[10:51:57] ⇨ Joins: cpup (~cpup@32.218.112.71)
L706[10:53:53] <gigaherz> sham1: Tools -> Options
L707[10:54:43] <sham1> Thank you
L708[10:54:49] <gigaherz> search for "tab", and in Text Editor, there's "Indenting"
L709[10:54:49] <gigaherz> ;P
L710[10:55:10] <sham1> Good
L711[10:55:19] <sham1> Now I can go back to the familiar 2 space indenting
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L713[10:55:29] <gigaherz> that's sacrilege, but whatever ;P
L714[10:55:46] <gigaherz> indent is only 2 spaces on XML ;P
L715[10:56:07] <sham1> Rest of my codespace is with 2 spaces for indent
L716[10:56:17] <sham1> So might as well make the one facing Windows the same way
L717[10:56:22] <gigaherz> heh
L718[10:56:39] <gigaherz> I'm a 4-spaces person
L719[10:56:40] <gigaherz> ;p
L720[10:56:40] <sham1> The wonders of cross-platform development
L721[10:57:00] <sham1> Now I need to make Winsock behave
L722[10:59:10] <TechnicianLP> so the disable button in GuiModList is a noop?
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L725[11:10:35] <flappy> gigaherz: let's just make a consensus, 11-space tabs
L726[11:12:08] <gigaherz> thankfully, you didn't say 3
L727[11:12:11] <gigaherz> 11 is a joke
L728[11:12:13] <gigaherz> 3 would be an insult
L729[11:12:13] <gigaherz> ;P
L730[11:12:22] <TechnicianLP> 42 is the answer
L731[11:12:32] <gigaherz> 42 spaces indent!
L732[11:13:29] <sham1> Jeez
L733[11:13:44] <sham1> Muh 80 character per line limit
L734[11:14:15] <TechnicianLP> that can be changed ...
L735[11:14:22] <sham1> I know
L736[11:14:24] <sham1> But lazy
L737[11:14:34] <sham1> Also 80 chars per line is a good limit
L738[11:14:37] <sham1> Err
L739[11:14:41] <sham1> 80 codepoints
L740[11:15:06] <sham1> Because you might have a thing longer than a byte only take one character cell
L741[11:15:24] <sham1> Also 80 is good limit for if you have to work in a small-ass terminal
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L743[11:16:38] <gigaherz> I'm more of a 100-char column
L744[11:18:19] <sokratis12GR> what is the method updating a container ?
L745[11:20:50] <Subaraki> it updats when a slot is modified
L746[11:20:59] <Subaraki> or you should update it when a slot is modified
L747[11:21:00] <Subaraki> iirc
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L751[11:22:21] <sokratis12GR> in my case when the item is crafted
L752[11:22:59] <sham1> Damn it wxWidgets
L753[11:23:09] <sham1> and CMAKE
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L758[11:41:25] <tterrag|laptop> oh god what http://pastebin.com/3gq54bMQ
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L760[11:41:33] <tterrag|laptop> is this a graphics driver thing?
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L763[11:42:33] <gigaherz> J 8044 org.lwjgl.opengl.GL11.nglDrawArrays(IIIJ)V (0 bytes) @ 0x00000000036c2dce [0x00000000036c2d80+0x4e]
L764[11:42:50] <gigaherz> could be a bug in lwjgl
L765[11:43:02] <tterrag|laptop> it was just running in eclipse though...
L766[11:43:07] <tterrag|laptop> move over to MultiMC and crash
L767[11:43:10] <tterrag|laptop> .-.
L768[11:43:23] <tterrag|laptop> it's reliable too
L769[11:43:26] <tterrag|laptop> every time I open up a world
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L771[11:46:09] <gigaherz> can you enable VBOs?
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L773[11:46:32] <tterrag|laptop> !gm func_181679_a
L774[11:47:19] <tterrag|laptop> let me try
L775[11:47:34] *** Darkhax_AFK is now known as Darkhax
L776[11:48:54] <tterrag|laptop> looks like it's working...
L777[11:50:35] <tterrag|laptop> happened again
L778[11:50:50] <tterrag|laptop> nglDrawArrays again
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L780[11:51:00] <tterrag|laptop> j mod.chiselsandbits.render.chiseledblock.tesr.ChisledBlockRenderChunkTESR.uploadDisplayList(Lmod/chiselsandbits/render/chiseledblock/tesr/UploadTracker;)V+43
L781[11:51:14] <tterrag|laptop> :(
L782[11:51:26] <gigaherz> so it's between lwjgl and the driver
L783[11:51:29] <tterrag|laptop> yeah
L784[11:51:38] <tterrag|laptop> I'm on my laptop so using an integrated intel card
L785[11:51:39] <tterrag|laptop> bleh
L786[11:51:44] <tterrag|laptop> I'll have to check the driver updates later
L787[11:51:46] <tterrag|laptop> gtg
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L800[12:36:47] <Aaron1011> sokratis12GR: ?
L801[12:37:11] <sokratis12GR> ?
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L807[12:52:21] <FusionLord> what was isOpaqueCube(IBlockState) is now deprecated what are we supposed to use now? 1.9.4
L808[12:52:50] <gigaherz> it's not really deprecated
L809[12:52:59] <gigaherz> that's just Mojang's way to say "don't call this directly"
L810[12:53:07] <gigaherz> if you call it from outside
L811[12:53:16] <gigaherz> use IBlockState#isOpaqueCube() instead
L812[12:53:20] <gigaherz> if you are overriding it
L813[12:53:26] <gigaherz> add @Deprecated toyour override too
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L815[12:55:30] <FusionLord> ok Thanks gigaherz
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L818[13:03:12] <PaleoCrafter> phew, finally managed to get a darn UMTS modem working with my Raspberry Pi :D
L819[13:06:07] <gigaherz> heh
L820[13:07:44] <PaleoCrafter> had to configure it through the vendor's software which was stuck in 2001 or something and I had to set it to not only connect to 3G networks, which is something you wouldn't immediately think of, is it?
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L824[13:24:25] <barteks2x> What... according to sampler ClassLoader.checkPackageAccess took 12ms when generating terrain
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L826[13:25:23] <gigaherz> sounds both large and small
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L828[13:26:59] <barteks2x> exactly. Small because ot doesn't really matter in 30+ seconds of generating terrain, but in class loader?
L829[13:28:41] <gigaherz> 12ms... over how many calls?
L830[13:29:41] <barteks2x> it's sampler, it doesn't show how many calls it is
L831[13:29:48] <gigaherz> oh
L832[13:29:52] <gigaherz> then it may simply be inaccurate
L833[13:29:57] <barteks2x> but it's significant enough to show up in sampler...
L834[13:30:23] <barteks2x> there are many methods that are so small that they don't even show up in sampler
L835[13:30:34] <gigaherz> it's not about size
L836[13:30:40] <gigaherz> sampling simply stops the threads
L837[13:30:44] <gigaherz> checks the calls stack
L838[13:30:45] <gigaherz> and continue
L839[13:30:46] <gigaherz> s
L840[13:31:12] <gigaherz> it may simply be that a lot of classes are being loaded for the first time during worldgen
L841[13:31:20] <gigaherz> and it happens to stop the threads while that's happening
L842[13:31:24] <barteks2x> probably
L843[13:31:44] <gigaherz> checkPackageAccess is recursive
L844[13:31:59] <gigaherz> it will check each interface referenced
L845[13:32:02] <gigaherz> on top of the class itself
L846[13:32:39] <barteks2x> After looking at sampler results, I still have no idea where the time actually goes
L847[13:33:42] <barteks2x> it's spread over too many classes and methods
L848[13:33:53] <gigaherz> yep
L849[13:34:04] <gigaherz> you may want to generate one chunk artificially
L850[13:34:07] <gigaherz> using instrumentation
L851[13:34:31] <barteks2x> Mot as I go deeper in call stack it seems to always end up in getChunk/loadChunk taking most of the time
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L856[13:39:24] <madcrazydrumma> Hey guys
L857[13:39:49] <madcrazydrumma> So I've got 2 clients open, and when I right click my block i open a gui using Minecraft#displayGuiScreen(GuiScreen)
L858[13:39:58] <madcrazydrumma> But sometimes it opens the same one on both clients
L859[13:40:02] <madcrazydrumma> Its not a container gui
L860[13:40:41] <gigaherz> barteks2x: for testing purposes, can't have fake chunks that are not loaded from disk but allow the worldgen code to still run?
L861[13:44:10] <barteks2x> it doesn't really load anythign, it's spawn chunks
L862[13:45:38] <barteks2x> loadChunk just means "get or load or generate"
L863[13:48:07] <gigaherz> yes I meant skip that, return an empty chunk, xcept for the 0,0 chunk, to reduce the data load on the profiler
L864[13:49:26] <barteks2x> would be easier to reduce spawn radius to 0 and crash before loading any chunks for players
L865[13:49:54] <barteks2x> that's probably what I will try to do
L866[13:51:25] <barteks2x> for now I'm happy that I reduced time spent in handlinc cube dependencies
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L870[14:00:36] <madcrazydrumma> Are proxies still used for client and server? That may be an issue for my gui problem?
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L872[14:01:53] <gigaherz> madcrazydrumma: the proxies are for separating the code that can only run on the client jar
L873[14:01:58] <gigaherz> from the code that can only run on the server jar
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L875[14:02:03] <gigaherz> (from the code that can run on both)
L876[14:02:20] <madcrazydrumma> So they aren't really necessary?
L877[14:02:20] <TechnicianLP> only on server is rare ...
L878[14:02:28] <gigaherz> they are
L879[14:02:34] <TehNut> They are very necessary
L880[14:02:36] <gigaherz> if you don't want your mod to fail with "class not found"
L881[14:02:42] <madcrazydrumma> Fudge
L882[14:02:43] <gigaherz> when you load it on the dedicated server
L883[14:02:50] <madcrazydrumma> Well either way I dont think that's the issue then
L884[14:02:54] <gigaherz> yeah
L885[14:03:03] <gigaherz> can you show code?
L886[14:03:23] <gigaherz> who calls displayGuiScreen?
L887[14:03:50] <madcrazydrumma> https://gist.github.com/anonymous/aec4e055789abfbf0852252e51fb46af
L888[14:03:55] <madcrazydrumma> The blockActivated function
L889[14:04:18] <madcrazydrumma> The tile entity also doesnt store the "message" and when i edit another holo block next to it neither messages save
L890[14:04:22] <madcrazydrumma> and its all buggy like that
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L892[14:07:19] <gigaherz> if(!world.isRemote)
L893[14:07:23] <gigaherz> that means it will only run on the server
L894[14:07:29] <gigaherz> but the server does NOT have "Minecraft"
L895[14:07:43] <madcrazydrumma> Oh woops
L896[14:07:44] <gigaherz> your block activated is just wrong
L897[14:07:49] <madcrazydrumma> that was new code anyways
L898[14:07:54] <madcrazydrumma> i just added that in after the issue arised
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L900[14:20:18] <Wuppy> o/
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L907[14:30:52] <raoulvdberge> Anyone know why my servertickhandler isn't called? http://pastebin.com/J1xxPM69
L908[14:30:58] <raoulvdberge> I'm not seeing servertick in the console anywhere
L909[14:31:50] <madcrazydrumma> You're not registering it
L910[14:32:23] <raoulvdberge> Don't mind the classname mismatch, I fixed that
L911[14:33:15] <raoulvdberge> Ah fixed it, had to register it in the common proxy
L912[14:33:38] <PaleoCrafter> just sayin', but there ain't no "common" proxy
L913[14:33:53] <madcrazydrumma> ^^
L914[14:33:55] <raoulvdberge> Tell me more
L915[14:34:05] <madcrazydrumma> Did you assign the proxies to the mod?
L916[14:34:09] <raoulvdberge> yes
L917[14:34:15] <raoulvdberge> common proxy is both server and client, right?
L918[14:34:20] <PaleoCrafter> a proxy specifically has the purpose of helping with side-only stuff
L919[14:34:26] <PaleoCrafter> (in this context)
L920[14:34:33] <raoulvdberge> yeah I know what you mean
L921[14:34:39] <raoulvdberge> :p
L922[14:34:47] <PaleoCrafter> hence, doing common stuff in them is kinda contradictory :P
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L924[14:37:13] <Wuppy> this chair is waaaaay too cool http://cache3.asset-cache.net/gc/512246556-man-sits-in-a-whiplash-chair-at-the-gear-vr-gettyimages.jpg?v=1&c=IWSAsset&k=2&d=X7WJLa88Cweo9HktRLaNXjqKzVe5V89NoIx6ggAwX28xcTok1ApRYaW9t6pqti4hGjbirmxSbymLLSDugegFXg%3D%3D
L925[14:37:38] <PaleoCrafter> I'd prolly vomit :P
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L927[14:37:54] <Wuppy> it's surprisingly fine :o
L928[14:38:18] <Wuppy> even went in twice :P
L929[14:38:21] <madcrazydrumma> ^^
L930[14:38:26] <madcrazydrumma> id vomit haha
L931[14:38:32] <madcrazydrumma> the teacup ride is enough for me
L932[14:38:32] <PaleoCrafter> you're not me :P
L933[14:38:54] <Wuppy> nobody threw up actually
L934[14:38:59] <Wuppy> although they did manage to break a gear
L935[14:39:09] <madcrazydrumma> lmao
L936[14:39:17] <Wuppy> bai 100 dollars :P
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L938[14:39:44] <Wuppy> to be fair though, Samsung had over 25.000 euros worth of gear (excluding the price of that chair) laying around our school
L939[14:40:13] <Wuppy> not that we could keep anything, but still :P
L940[14:41:14] <masa> madcrazydrumma: umm, you have a field in your block class that you use for owner data? nope. also you try to set data on a block directly from a GuiScreen? nope.
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L942[14:41:37] <madcrazydrumma> How can i get around that masa?
L943[14:41:45] <masa> you should be sending a packet from your gui to the server, and then storing the data on the TE there
L944[14:42:24] <madcrazydrumma> Okay so when the block is placed - send a packet
L945[14:42:27] <masa> there is ever only one instance of your block, so you shouldn't store anything except constants in there
L946[14:42:51] <madcrazydrumma> So that message field is redundant?
L947[14:43:01] <madcrazydrumma> not there but is a plan
L948[14:43:54] <masa> the owner and displayText fields in your block class shouldn't be there
L949[14:44:09] <madcrazydrumma> but should be in the T.E.?
L950[14:44:14] <masa> and probably not the mob field either, didn't look where it was used and how
L951[14:44:17] <masa> yes
L952[14:44:46] <madcrazydrumma> The mob field is there for something else being rendered, probably dont need it after refactor
L953[14:44:56] <madcrazydrumma> Okay then access it from the t.e. using the world function
L954[14:44:58] <madcrazydrumma> ?
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L956[14:46:52] <masa> where is that text used?
L957[14:47:14] <madcrazydrumma> Well the owner can set the text to be viewed by the other users on a server
L958[14:47:18] <masa> but yeah, you should be storing it in the TE and getting it from there
L959[14:47:33] <madcrazydrumma> Alright, now I know that I can get to fixing it
L960[14:48:17] <masa> https://github.com/maruohon/enderutilities/blob/master/src/main/java/fi/dy/masa/enderutilities/gui/client/GuiPortalPanel.java#L190
L961[14:48:37] <masa> that is one of my blocks that stores a name that is set via the GUI
L962[14:48:45] <raoulvdberge> Is there a WorldSaveEvent?
L963[14:48:57] <madcrazydrumma> Cheers masa
L964[14:49:00] <raoulvdberge> Or something that I can use to save to the world data immediatly
L965[14:49:13] <madcrazydrumma> Check the event reference raoulvdberge
L966[14:49:14] <masa> WorlEvent.Save I think?
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L968[14:49:20] <masa> +d
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L970[14:49:27] <raoulvdberge> yup
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L989[15:39:24] <raoulvdberge> Am I handling custom map storage correctly? For some reason it's not saving nor reading. http://pastebin.com/xQ0jGYjA
L990[15:40:09] <diesieben07> raoulvdberge, you don't need either of those things.
L991[15:40:22] <williewillus> WSD's are saved for you i thought
L992[15:40:33] <diesieben07> read this: http://mcforge.readthedocs.io/en/latest/datastorage/worldsaveddata/
L993[15:41:40] <raoulvdberge> ah okay thanks
L994[15:41:45] <raoulvdberge> so just create a singleton for it
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L996[15:46:49] <diesieben07> i wouldn't call it singleton
L997[15:47:27] <gigaherz> raoulvdberge: you obtain the instance from the world data manager (mapStorage)
L998[15:47:36] <gigaherz> you have to trust that this instance contains the right data
L999[15:47:44] <gigaherz> wether the instance is the same or not, is an implementation detail
L1000[15:47:55] <raoulvdberge> So once I call loadData, will it save correctly?
L1001[15:47:58] <gigaherz> you shouldn't cache the instance
L1002[15:48:06] <gigaherz> it has nothing to do with that
L1003[15:48:09] <gigaherz> if you change the data
L1004[15:48:13] <gigaherz> you must call markDirty on it
L1005[15:48:21] <gigaherz> otherwise the saving assumes "not modified"
L1006[15:48:32] <gigaherz> and won't call writeToNBT
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L1008[15:49:59] <raoulvdberge> yup
L1009[15:50:29] <raoulvdberge> one last question, where do I call the getter method from? From a WorldEvent.Load or something?
L1010[15:50:38] <gigaherz> no
L1011[15:50:41] <gigaherz> whenever you need it
L1012[15:50:43] <gigaherz> as I was sying
L1013[15:50:46] <gigaherz> you shouldn't cache the result
L1014[15:50:50] <gigaherz> you should call .get(world)
L1015[15:50:56] <raoulvdberge> yes
L1016[15:50:56] <gigaherz> every time you need to access the data
L1017[15:50:56] <raoulvdberge> thing is
L1018[15:51:03] <raoulvdberge> i need to access the data on world load
L1019[15:51:08] <diesieben07> then you call it there.
L1020[15:51:12] <williewillus> world load event has the world right?
L1021[15:51:19] <gigaherz> then you'll have a load event somewhere
L1022[15:51:20] <raoulvdberge> yes
L1023[15:51:23] <gigaherz> with the code that needs the data
L1024[15:51:26] <gigaherz> so you call .get there
L1025[15:51:56] <gigaherz> hopefully the load event isn't too early to use WSD
L1026[15:52:29] <gigaherz> and yes, williewillus
L1027[15:52:37] <gigaherz> WorldEvent.* has "world" as the one single constructor arg
L1028[15:53:02] <gigaherz> in fact those events have no other data than .getWorld()
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L1035[16:05:03] <blood_> cpw: for persistent chunk checks, wouldn't it be better to save state when a chunk loads if it should remain loaded or not and modify it as events come in instead of checking every tick during unloads?
L1036[16:05:31] <blood_> i noticed unloadQueuedChunks , forge is going through the map every tick
L1037[16:05:33] <raoulvdberge> hmm, I need a world instance in my WorldSavedData, but it needs a String constructor
L1038[16:06:00] <diesieben07> what do you need it for?
L1039[16:06:44] <raoulvdberge> to get a tile entity and to get a block state
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L1041[16:06:55] <williewillus> those should be decoupled from the world
L1042[16:07:01] <diesieben07> why? your WorldSavedData should really just be a data dump
L1043[16:07:11] <raoulvdberge> from readFromNBT i need it
L1044[16:07:18] <diesieben07> that is impossible.
L1045[16:07:27] <diesieben07> there isn't even a world there yet i think
L1046[16:07:32] <diesieben07> store the coords.
L1047[16:07:39] <raoulvdberge> ok, thanks
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L1096[18:18:25] <tterrag|laptop> gigaherz, lol
L1097[18:18:31] <tterrag|laptop> >install intel graphics utility
L1098[18:18:35] <tterrag|laptop> >download drivers it tells me I need
L1099[18:18:38] <tterrag|laptop> >try to install
L1100[18:18:42] <tterrag|laptop> >this driver is not verified for your system
L1101[18:18:53] <tterrag|laptop> I'm just going to install it manually
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L1113[19:04:31] <TBG25> hi
L1114[19:04:45] <TBG25> can someone help me?
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L1117[19:11:03] <diesieben07> TBG25, ask a question and someone will.
L1118[19:11:36] <TBG25> i am making a item and it is in the game, but the texture is not showing up!
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L1120[19:13:45] <TBG25> Source code: https://www.dropbox.com/s/qwgkixsld7wfxoi/1stMod.rar?dl=0
L1121[19:14:36] <Ordinastie_> a rar, really ?
L1122[19:14:49] <TBG25> winrar XD
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L1124[19:15:28] <Ordinastie_> nobody will download, decompress somewhere, then open the files to look what's wrong
L1125[19:15:45] <Ordinastie_> either pastebin the relevant code, or better yet, use github
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L1127[19:16:01] <Abastro> There are cases when data have to be read with world information, but it seems that no one cares about it.
L1128[19:16:40] <TBG25> http://pastebin.com/uRVRjn5B
L1129[19:18:53] <Abastro> TBG25, do not use unlocalized name for regiatration.
L1130[19:19:06] <TBG25> what do i use?
L1131[19:19:14] <TBG25> im new to forge
L1132[19:19:28] <wiresegal> registry name, right?
L1133[19:19:32] <Abastro> Just custom string id for your block
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L1135[19:19:44] <Abastro> That should be persistent from any changes
L1136[19:19:47] <TBG25> hey, segal!
L1137[19:19:54] <Abastro> Or world would be break.
L1138[19:19:54] <TBG25> example?
L1139[19:20:43] <wiresegal> I don't have any to supply, my ModItem has its own convoluted (and kotlin) registry system :P
L1140[19:21:03] <Abastro> Any example is not needed. But registerItem takes the id.
L1141[19:21:09] <tterrag|laptop> TBG25, if anything, base your unloc name on registry name :P
L1142[19:21:14] <Abastro> Thats sufficient.
L1143[19:21:38] <TBG25> test_item = new Item().setRegistryName("test_item").setCreativeTab(CreativeTabs.MATERIALS);
L1144[19:21:41] <TBG25> ?
L1145[19:21:50] <Abastro> Also if your mod adds items, you should have a proxies
L1146[19:22:15] <Abastro> Yes that also will work. If you are on 1.9.4
L1147[19:22:26] <TBG25> i do, i just have it in a seprate file
L1148[19:22:46] <TBG25> GameRegistry.registerItem(test_item, test_item.getRegistryName().substring(5));
L1149[19:22:51] <Abastro> Then you should use register instead of regusterItem
L1150[19:23:06] <TBG25> ok
L1151[19:23:12] <TBG25> do i keep substring
L1152[19:23:23] <Abastro> Are you not accustomed to java?
L1153[19:23:26] <TBG25> s this code ok? Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(item.getUnlocalizedName(), "inventory"));
L1154[19:23:32] <TBG25> sorry, lol
L1155[19:23:52] <wiresegal> shouldn't that name be the same name that you use to register and set as unloc name?
L1156[19:24:06] <wiresegal> the item.getUnlocalizedName() should be the same variable i mean
L1157[19:24:10] <Abastro> Then you can expect little to no support here.
L1158[19:24:26] <Abastro> wiresegal, no, unlocalized name can be different
L1159[19:24:34] <Abastro> From registry name.
L1160[19:24:47] <wiresegal> usually should be the same though, right?
L1161[19:24:53] <wiresegal> good practice at least
L1162[19:25:12] <Abastro> No.
L1163[19:25:21] <Abastro> Thats just for your convenience.
L1164[19:25:36] <Abastro> And could be problem when you rewrite the code.
L1165[19:25:42] <wiresegal> how so?
L1166[19:26:14] <Abastro> Lets say that you have a item, and need to make it modular.
L1167[19:26:38] <wiresegal> what do you mean by modular? (like tinkers tools, or something else?)
L1168[19:27:03] <Abastro> The case like pickaxe.
L1169[19:27:20] <wiresegal> that sentence made no sense to me ._.
L1170[19:27:31] <Abastro> Pickaxe have different item instances.
L1171[19:27:55] <TBG25> cya!
L1172[19:27:57] <TBG25> thx
L1173[19:28:13] <wiresegal> yeah, multiple pickaxes. They're entirely different items.
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L1175[19:28:23] <Abastro> Ah, lets say that you had one saw item, and want to add couple more.
L1176[19:28:36] <wiresegal> I'd add some more with different names?
L1177[19:29:26] <Abastro> Yes, but what if you want to register the items automatically?
L1178[19:29:32] <wiresegal> I do
L1179[19:29:42] <wiresegal> I'd just use different names, again
L1180[19:30:18] <wiresegal> my registry names, unloc names, and MRLs are all the same
L1181[19:31:05] <Abastro> You might not want to specify registry name of each, since you will have hard time tracking all of them.
L1182[19:31:42] <tterrag|laptop> he is saying what if you have different unloc names for different variants wiresegal
L1183[19:31:45] <tterrag|laptop> have you never done meta items?
L1184[19:32:01] <Abastro> Lets suppose that the existing item does not regard the same law.
L1185[19:32:11] <wiresegal> I've done a lot of them, I mean the BASIC unloc name not the by-stack name
L1186[19:32:18] <Abastro> Oh this fits in the meta item cases =o
L1187[19:32:45] <tterrag|laptop> what does that mean lol
L1188[19:32:56] <tterrag|laptop> meta 0 ?
L1189[19:33:01] <tterrag|laptop> if so, sure, maybe for your system
L1190[19:33:07] <wiresegal> no, there's two unloc names
L1191[19:33:12] <tterrag|laptop> but registry name may be "mymod:metaitem"
L1192[19:33:19] <wiresegal> getUnlocalizedName() and getUnlocalizedName(ItemStack)
L1193[19:33:22] <tterrag|laptop> and individual unloc names would be other stuff
L1194[19:33:27] <tterrag|laptop> no one should be using the former
L1195[19:34:09] <tterrag|laptop> it's only used for toString
L1196[19:34:17] <tterrag|laptop> so maybe, yes, but that's again not really the point of what he's asking
L1197[19:34:28] <wiresegal> yeah, but my point is that *that* unloc name should usually be the same as the resource path of the registry name, and the MRL's location
L1198[19:34:42] <wiresegal> that's what setUnlocalizedName sets, right?
L1199[19:35:20] <Abastro> What if registry name should be modid:item like tterag said
L1200[19:35:41] <Abastro> setUnlocalizedName only seta the unlocalized name.
L1201[19:36:06] <wiresegal> yeah, domain:resource, where resource should be the same as the unlocalized name you set, and domain should be your modid, right?
L1202[19:36:43] <Abastro> That would not work in your unlocalized name...
L1203[19:37:15] <wiresegal> you're missing the point, that'd be the registry name
L1204[19:38:10] <Abastro> modid:itemid does work for registry name, not for unlocalized name.
L1205[19:38:34] <wiresegal> yes... that's what I was saying?
L1206[19:38:58] <wiresegal> I was saying that the resource path (the component after the : of a ResourceLocation) of your registry name should be the same as your unloc name
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L1208[19:39:39] <Abastro> No not at all.
L1209[19:40:11] <wiresegal> the base unloc name, the one you do by setUnlocalizedName
L1210[19:40:25] <Abastro> Yes i exactly mean that
L1211[19:40:42] <wiresegal> they should be the same in most situations
L1212[19:41:07] <wiresegal> I can't think of a single exception to that
L1213[19:41:10] <Abastro> If you previously had drill, and want to add other drills there.
L1214[19:41:36] <wiresegal> how would that be an exception?
L1215[19:42:13] <Abastro> If registry name from preexisting drill would not fit in new drill registry systems,
L1216[19:42:38] <wiresegal> you'd use a different unloc name and a different registry name.
L1217[19:42:45] <wiresegal> which would be the same.
L1218[19:43:44] <Abastro> And when unlocalized name should be consistent.
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L1220[19:44:08] <wiresegal> why would you want two items to have the same unloc name? That's just cutting off options for RP makers.
L1221[19:44:24] <Abastro> No i dont mean that they are same.
L1222[19:44:46] <Abastro> I mean that they should be reasonable.
L1223[19:45:36] <Abastro> item.drill.iron is better than item.drill for Iron drill if you have several drills.
L1224[19:46:01] <wiresegal> you'd just call them all drill_iron
L1225[19:46:12] <wiresegal> or drillIron depending on your style
L1226[19:46:42] <Abastro> I meant that you previously called it just 'drill'
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L1228[19:47:03] <wiresegal> then you should use a remapper
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L1230[19:50:17] <Abastro> I should have said about general case of changing unloc name..
L1231[19:51:14] <Abastro> Still, one would have to change unloc name to be reasonable.
L1232[19:51:42] <Abastro> On that small case, one should remap the item registry name all the time?
L1233[19:56:11] <wiresegal> remappers are only run once on world load.
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L1235[19:58:18] <Abastro> I didnt mean that.
L1236[19:58:53] <Abastro> What I said was about the messy code of the remaps when the name got changed several times.
L1237[19:59:14] <wiresegal> which is why you should plan ahead.
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L1240[20:00:53] <Abastro> What? Plan can always change
L1241[20:01:59] <Abastro> Based on minecraft mod ecosystems, personal interest, etc.
L1242[20:04:44] <wiresegal> so use good names that won't need to change.
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L1245[20:08:00] <Abastro> What if the purpose of the mod changes?
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L1247[20:08:19] <Abastro> The "good name" can change through time.
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L1263[20:34:58] <primetoxinz> how can I override the render of my entity that extends EntityBoat?
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L1270[21:22:18] <harmony> wiresegal why are you never here when I have a question :((
L1271[21:30:15] ⇨ Joins: MinecraftWero (~textual@177.245.187.247)
L1272[21:30:21] <MinecraftWero> hello
L1273[21:30:25] <harmony> hi
L1274[21:30:35] <MinecraftWero> hows it going
L1275[21:31:20] <harmony> struggeling with stuffs
L1276[21:31:28] <TehNut> what stuffs?
L1277[21:31:32] <MinecraftWero> yeah we are on the same boat haha
L1278[21:31:54] <MinecraftWero> what are you struggling with
L1279[21:32:06] <harmony> life, and this fucking project
L1280[21:32:49] <MinecraftWero> sorry to hear
L1281[21:32:57] <MinecraftWero> whats the project you are working if i may ask
L1282[21:33:14] <harmony> libgdx game
L1283[21:33:32] <harmony> just realized I'm retarded and don't understand kotlin
L1284[21:34:18] <wiresegal> what's the question?
L1285[21:34:45] <wiresegal> @ harmony
L1286[21:35:39] <harmony> nbm
L1287[21:35:40] <harmony> '
L1288[21:35:42] <harmony> *nvm
L1289[21:35:44] <wiresegal> k
L1290[21:35:47] <MinecraftWero> i got a quick one
L1291[21:35:48] <harmony> was using objects
L1292[21:35:54] <harmony> forgot that's like static
L1293[21:35:58] <wiresegal> well
L1294[21:36:00] <wiresegal> sort of
L1295[21:36:00] <MinecraftWero> how do i register and entity ?
L1296[21:36:03] <harmony> and was wondering why it wasn't instances
L1297[21:36:11] <wiresegal> it has an instance, technically :P
L1298[21:36:16] <wiresegal> it's just a singleton
L1299[21:36:41] <wiresegal> if you want to access it in java, there's only one static field: INSTANCE
L1300[21:36:42] <TehNut> EntityRegistry.registerModEntity right?
L1301[21:36:49] <wiresegal> ^
L1302[21:36:58] <MinecraftWero> thats what i am using
L1303[21:37:12] <TehNut> Well what's the problem?
L1304[21:37:39] <MinecraftWero> im using this line : EntityRegistry.registerModEntity(EntityBullet.class, Strings.MODID, 1000, this ,64, 10, , true);
L1305[21:37:57] <MinecraftWero> but its giving me an error and telling me to delete "this"
L1306[21:38:22] <TehNut> 1. Why are you naming your entity your modid?
L1307[21:38:28] <TehNut> 2. Where are you calling it from?
L1308[21:38:46] <wiresegal> what's that second comma after 10?
L1309[21:38:53] <TehNut> sendsVelocityUpdates
L1310[21:38:57] <TehNut> oh
L1311[21:38:59] <TehNut> i missed that
L1312[21:39:14] <MinecraftWero> mistake on my part with the comma
L1313[21:39:52] <MinecraftWero> well i was just testing this line and saw it on forge forums
L1314[21:39:57] <wiresegal> yeah, the name should be (standard? maybe) `Strings.MODID + ":bullet"` or whatever
L1315[21:40:12] <wiresegal> and what class is calling the function?
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L1317[21:40:55] <MinecraftWero> EntityBullet
L1318[21:41:06] <TehNut> Show code?
L1319[21:41:08] <wiresegal> ah. you're never providing a mod object.
L1320[21:41:13] <TehNut> ^
L1321[21:41:31] <wiresegal> the 'mod object' is the instance of your main class (annotated with @Mod)
L1322[21:41:42] <MinecraftWero> ohh
L1323[21:42:02] <MinecraftWero> let me see
L1324[21:42:30] <wiresegal> you can get a main instance in a static field with the annotation @Mod.Instance(modid)
L1325[21:42:48] <wiresegal> it's recommended to put this in your main class
L1326[21:43:38] <MinecraftWero> heres my main class
L1327[21:43:55] <MinecraftWero> just learning forge again i left it back when it was in 1.6 i think :P
L1328[21:43:58] <MinecraftWero> http://pastebin.com/3nwatAcp
L1329[21:44:16] <TehNut> For the @Instance annotation, add your modid as the value
L1330[21:44:19] <MinecraftWero> of course i haven't filled up the registry
L1331[21:44:33] <TehNut> It's not required, but helps avoid screwups
L1332[21:44:44] <wiresegal> ... what's the entity registration going on in there?
L1333[21:44:48] <wiresegal> line 34
L1334[21:44:58] <TehNut> And don't provide the Pre Initialization event to the registration
L1335[21:45:01] <TehNut> Provide instance
L1336[21:45:17] <MinecraftWero> like i said i haven't filled up the entity registration
L1337[21:47:38] <MinecraftWero> okay so
L1338[21:48:33] <MinecraftWero> for my @Instacne use my modid
L1339[21:48:46] <MinecraftWero> Instance*
L1340[21:48:57] <TehNut> yes
L1341[21:49:14] <TehNut> @Instance(Strings.MODID)
L1342[21:50:03] <MinecraftWero> yup
L1343[21:50:35] <MinecraftWero> then to the registry part
L1344[21:52:52] <MinecraftWero> btw if i am going to register more entities should i create an entity handler?
L1345[21:53:44] *** linuxdaemon is now known as linux|zzz
L1346[21:54:45] <wiresegal> i mean, having a modentities class or whatever you want to call it is probably good for organization
L1347[21:55:00] <MinecraftWero> yeah
L1348[22:01:21] <MinecraftWero> wow finally got it !
L1349[22:01:24] <MinecraftWero> thanks guys
L1350[22:01:36] <MinecraftWero> now the hard part :( the rendering of the bullet hahah
L1351[22:01:48] <harmony> gl hf
L1352[22:04:31] <MinecraftWero> does that mean good luck
L1353[22:04:35] <MinecraftWero> high five? maybe haha
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L1361[22:31:36] <Tazz> uggh need to figure out a good way to type cast :<
L1362[22:32:28] <Twisted_Code> Forge keeps warning that the backup level.dat is being used... even on completely new worlds... should I be concerned?
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L1364[22:33:24] <harmony> cpanel or plesk?
L1365[22:33:38] <harmony> totally related
L1366[22:33:39] <harmony> ik
L1367[22:34:08] * Twisted_Code pretends he knows nothing about programming and offers "you could type it 'C A S T', Tazz? ;-p"
L1368[22:34:25] <harmony> MinecraftWero "good luck have fun"
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L1372[22:46:40] <Tazz> Twisted_Code, no casts types in the language Im building
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L1374[22:47:56] <Twisted_Code> Tazz: I was being a smarta**...
L1375[22:48:31] <Twisted_Code> Forge keeps warning that the backup level.dat is being used... even on completely new worlds... should I be concerned?
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L1390[23:37:44] <kashike> hrm
L1391[23:38:03] <kashike> which branch is forge 1.9? 1.9 or 1.9.0? >.>
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L1394[23:40:32] <tterrag> master is 1.9.4 now
L1395[23:40:58] <kashike> i know that, which is why I'm asking which branch is the one for 1.9 :p
L1396[23:41:16] <LexManos> Why does it matter?
L1397[23:42:24] <killjoy> ^ any branch other than master is old
L1398[23:42:41] <killjoy> check the network
L1399[23:42:54] <tterrag> why in the world would you care about 1.9.0 O.o
L1400[23:43:09] <killjoy> servers probably
L1401[23:43:25] <killjoy> some admins refuse to update
L1402[23:43:43] <LexManos> What does that have to do with the banches tho?
L1403[23:44:02] <tterrag> well because there's "1.9" and "1.9.0"
L1404[23:44:07] <LexManos> If you're looking at the code you're looking as a developer, and there is not legit reason to develop for 1.9.0
L1405[23:44:10] <tterrag> and it's not clear which one has the last commit for 1.9.0
L1406[23:44:23] <killjoy> I'm assuming he wants to do a PR, which will likely get denied
L1407[23:44:51] <LexManos> Again, that falls under 'no legit reason to develop for 1.9.0'
L1408[23:45:21] <kashike> i'm just wondering which branch is for 1.9, since there's two. not looking to develop against it, trying to hunt something I saw down
L1409[23:45:31] <killjoy> try both
L1410[23:45:44] <tterrag> really there's probably not much difference
L1411[23:45:47] <killjoy> 1.9's last commit was june
L1412[23:45:50] <killjoy> 1.9.0's was may
L1413[23:45:52] <LexManos> probably the 1.9.0, its a simple question to answer tho
L1414[23:45:59] <LexManos> look at which has the most recent commit
L1415[23:46:06] <Ordinastie_> I know it's common practice to yell at modders who want to code for old versions, but it's really not unreasonable to handle both current and previous versions
L1416[23:46:06] <tterrag> 1.9 has a newer commit but 1.9 is directly behind master
L1417[23:46:07] <tterrag> erm
L1418[23:46:11] <tterrag> 1.9.0* is directly behind master
L1419[23:46:19] <kashike> which is why I'm confused tt :P
L1420[23:46:21] <tterrag> 1.9 is NOT merged to master, which is odd
L1421[23:46:31] <tterrag> kashike: realistically there's no difference
L1422[23:46:33] *** Ordinastie_ was kicked by LexManos (When it's such a small gap.. and deving for the old version holds the community back, yes yes it is))
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L1424[23:47:01] <kashike> alright, thanks
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