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L11[00:17:17] <killjoy1> javafx is
better
L12[00:17:25] <Tazz> killjoy1, imo not
really
L13[00:17:40] <Tazz> it relies to heavily
on web technologies
L14[00:18:09] <killjoy1> I like how it
properly supports desktop scaling
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L16[00:20:20] <Tazz> javafx also doesnt
have a good api for custom component rendering like swing does
because it relies upon CSS too much
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L18[00:20:51] <Tazz> but then again swing
is crazy hard to master because of threading and whatnot
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L20[00:21:18] <killjoy1> Also I always get
classnotfounderrors when I try to use javafx in minecraft
L22[00:21:47] <Tazz> why exactly would you
do that? D
L23[00:22:32] <Tazz> also love functional
programming haha
L24[00:22:32] <Tazz>
entry.getContents().stream().map(SyndContent::getValue).collect(Collectors.joining("
")).replaceAll("<.*?>","").replaceAll("&.*?;","").trim()
L25[00:22:58] <Tazz> literally converting a
list of strings to a single string and stripping html out of
it
L26[00:23:05] <Tazz> in like 1 line
XD
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L34[00:31:10] <Lordmau5> o/
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L37[00:37:04] <Tazz> o/ Lordmau5
L38[00:37:11] <Lordmau5> sup :p
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L40[00:37:25] <Tazz> binge coding my arse
off you?
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L42[00:41:33] <LordSaad> whats the event
for block placing called?
L43[00:41:55] <LordSaad> i assumed itd be
like spigot's BlockPlaceEvent, but that doesn't exist i dont
think
L44[00:42:25] <LordSaad> i think i found
it... is it PlaceEvent?
L45[00:42:28] <tterrag>
BlockEvent.PlaceEvent
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L49[00:49:46] <Tazz> or is it better with
the original font
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L52[00:50:13] <killjoy1> not sure
L53[00:50:41] <tterrag> I'm not a fan of
either of those fonts :P
L54[00:50:57] <Tazz> tterrag, got a better
suggestion?
L55[00:51:00] <tterrag> no
L56[00:51:02] <tterrag> I'm not a font
guy
L57[00:51:09] <Tazz> imo the droidsans is
fine but its like kinda thin XD
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L59[00:51:51] <tterrag> right
L60[00:51:56] <tterrag> what was the font
you had on the left in the first screenshot?
L61[00:52:01] <killjoy1> droidsand
Bold
L62[00:52:05] <killjoy1> or Strong
L63[00:52:07] <tterrag> o
L64[00:52:15] <killjoy1> meaning
suggesting
L65[00:52:18] <tterrag> that wasn't bad.
but I don't knwo how it'd look on the right
L66[00:52:20] <killjoy1> I'm not sure what
the original was
L67[00:52:32] <killjoy1> I'm a fan of
Ubuntu
L68[00:53:31] <killjoy1> Can't go wrong
with Times New Roman
L69[00:53:37] <killjoy1> Maybe
Calibri?
L70[00:54:15] <TehNut> I'm a Consolas guy
myself
L71[00:56:03] <ecx> sharing screenshots now
are we?
L72[00:56:21] <killjoy1> It's a bit
one-sided
L73[00:56:23] <ecx> I think you shouldn't
use a serif for that
L74[00:56:31] <ecx> Try Verdana
L75[00:56:38] <killjoy1> meh, just use a
decorative font
L76[00:56:44] <ecx> if you insist on a
programmer looking font, try Lucida Console
L77[00:56:45] <killjoy1> Jokerman's
good
L78[00:56:52] <ecx> if you insist on
monospace, use Consolas
L79[00:57:06] <killjoy1> heck, comic sans
has never gone wrong.
L80[00:57:09] <ecx> fair warning: Consolas
is proprietary and not all systems will support it, so provide a
backup. Courier New is fine.
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L85[00:58:32] <ecx> Better
L86[00:58:40] <killjoy1> sure.
L87[00:58:41] <killjoy1> why not?
L88[00:58:52] <killjoy1> I have no strong
feelings
L91[00:59:45] <Tazz> I guess Ill wait for
Yulife Xd
L92[01:00:26] <Tazz> ecx, thats nice
L93[01:00:35] <ecx> Thanks, I'm just
porting it
L94[01:00:39] <Tazz> haha
L96[01:00:54] <ecx> people back from 2012
will recognize it :)
L97[01:01:02] <Tazz> I wrote a parallelizer
for the boot sequence of this app
L98[01:01:02] <killjoy1> I didn't get any
applause
L99[01:02:13] <Tazz> it literally breaks
the boot sequence down into a tree of dependent taskss and runs
them dependencies first in a parallel sequence XD
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L101[01:03:32] <tterrag> that sounds nice
for you but hell for anyone trying to use the system themself
:P
L102[01:04:12] <Tazz> tterrag, how would
it be hell?
L104[01:04:22] <Tazz> its like easy as
hell to use...
L105[01:06:49] <tterrag> I just see lots
of edge cases cropping up when there are tons of tasks
L106[01:07:02] <tterrag> threading always
starts out feeling nice but it never fails to come back to bite you
:D
L107[01:07:30] <Tazz> tterrag, eh its
definitely possible it only took me like a half hour to write but
imo it should be fine
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L120[01:59:59] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160610 mappings to Forge Maven.
L121[02:00:02] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160610-1.9.4.zip
(mappings = "snapshot_20160610" in build.gradle).
L122[02:00:13] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L136[03:18:04] <Deas> hi is there a guide
to porting a mod from 1.8.9 to 1.9(.x)?
L138[03:21:01] <Deas> tterrag|ZZZzzz:
+1
L139[03:21:05] <Deas> thanks
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L142[03:24:43] <OrionOnline> Good
Morning
L143[03:25:16] <OrionOnline> I have a
question regarding caps on ItemStacks. How am i Supposed to
synchronise them?
L144[03:25:30] <gigaherz|work> they are
implicitly encoded to NBT
L145[03:25:40] <gigaherz|work> IIRC
L146[03:26:02] <gigaherz|work> so long as
you also add them on the client, the normal sync of itemstacks
should handle that
L147[03:26:14] <gigaherz|work> or I may be
wrong, in which case I'd like to know so I don't misinform others
;P
L148[03:26:38] <OrionOnline> I was testing
it in both directoins
L149[03:26:42] <OrionOnline>
directions*
L150[03:27:06] <OrionOnline> Is it
possible to have them sync from Server to Client
automatically
L151[03:27:13] <OrionOnline> Or only from
Client to Server?
L152[03:28:09] <gigaherz|work> the only
situation where itemstacks are sent from client to server, is
creative mode
L153[03:28:22] <gigaherz|work> any other
situation should only ever happen server->client
L154[03:28:31] <OrionOnline> So if i add
them on the Server it should be fine?
L155[03:28:33] <gigaherz|work> (unless you
manually send a packet)
L156[03:28:34] <OrionOnline>
Hmmm....
L157[03:28:49] <OrionOnline> Needs some
more debugging before i come back to this
L158[03:29:01] <OrionOnline> Will warn you
gigaherz|work when i know more
L159[03:29:16] <gigaherz|work> okay
L160[03:29:34] <gigaherz|work> tbh, I
never used caps on itemstacks myself, so I only know the theory
;P
L161[03:31:34] <OrionOnline> Yeah
L162[03:31:38] <OrionOnline> I kinda need
to
L163[03:31:56] <OrionOnline> Right now i
have like three or four Interface that people using the API need to
implement on the Item
L164[03:32:33] <OrionOnline> Seeing that
we are updating to 1.9/1.10 i am rebuilding everything from
scratch
L165[03:32:38] <OrionOnline> New model
system
L166[03:32:44] <OrionOnline> New Caps
System
L167[03:32:49] <OrionOnline> Everything
from Scratch
L168[03:33:09] <OrionOnline> Right now i
am haveing some issues with the model system and the new
ItemOverrideList
L169[03:33:42] <OrionOnline> In particular
with chaining models.....
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L171[03:53:03] <Deas> does
net.minecraft.util.MathHelper not exist for 1.9?
L172[03:53:27] <Deas> oh nvm it changed
name
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L177[04:08:38] <Drullkus> Hail!
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L186[04:24:59] <Deas> how'd you debug
stuff using eclipse? do you have to close and reopen the lacunher
every time?
L187[04:25:14] <Deas>
s/launcher/mcclient/
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L189[04:26:19] <Lordmau5> if you have
hotswap, no
L190[04:26:55] <gigaherz|work> unless it's
disbled, eclipse will hotswap code as soon as you click the save
button
L192[04:27:15] <gigaherz|work> in idea, it
saves automatically, but you haveto click the
"build"/"make" button yourself
L193[04:27:29] <gigaherz|work> (in order
to hotswap)
L194[04:27:33] <Deas> so i dont even have
to leave the world?
L195[04:27:40] <gigaherz|work> nope
L196[04:27:50] <gigaherz|work> however,
you WILL have to reload if you changed the method signature
L197[04:27:57] <Deas> good 2 know
L198[04:27:57] <gigaherz|work> or class
structure
L199[04:28:01] <gigaherz|work> also
L200[04:28:11] <gigaherz|work> if you
assign values on a constructor
L201[04:28:18] <gigaherz|work> hotswapping
won't change that
L202[04:28:22] <Deas> or if you crash :D
roflmao
L203[04:28:26] <gigaherz|work> so if the
object is a singleton, those values won't update themselves
L204[04:28:50] <gigaherz|work> I think
"static final" values do get updated, though
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L212[05:02:20] <Deas> is there a way to
print messages into the console?
L213[05:02:28] <Deas> for debugging
L214[05:04:57] <Ivorius> ... wat
L215[05:06:28] <gigaherz|work>
System.out.println works, but yuou should use a logger
L216[05:06:39] <gigaherz|work> then you
can do YourMod.logger.debug/warning/error/...
L217[05:06:45] <Ivorius> Or possibly
consider stopping modding
L218[05:06:50] <Ivorius> And doing half a
year of Java plain first
L219[05:06:59] <Ivorius> Modding is kind
of a rough start
L220[05:07:00] <Deas> wow rude
L221[05:07:16] <Deas> im just asking if
there a different way then syso
L222[05:07:18] <Ivorius> I speak from
experience.
L223[05:07:33] <Deas> good for you, but
dont asume things
L224[05:07:42] <Ivorius> > is there a
way to print messages into the console?
L225[05:07:42] <Deas> theres no reason to
be rude
L226[05:07:46] <Ivorius> > don't assume
things
L227[05:08:01] <Ivorius> I'm not at all
rude
L228[05:08:16] <Ivorius> I don't think
modding is a good start to programming
L229[05:08:51] <Deas> body said anything
about starting to programming, dont assume things
L230[05:08:56] <Deas> its rude
L231[05:09:44] <Ivorius> That's
psychologically impossible
L232[05:09:58] <Ivorius> Almost all of
your life experience is immediate associations :P
L233[05:10:36] <Ivorius> Granted, your
question read very much like a 'what's a sysout'
L234[05:10:56] <Ivorius> But then again,
it kind of is... You print to the console, for debugging, the same
way any time
L235[05:11:06] <Ordinastie_> germans are
not particularly know for their psychological flexibility :p
L236[05:11:25] <Ivorius> lol
L237[05:19:09] <gigaherz|work> Deas: if
you never used a logger with modding, just do "logger =
event.getModLog()" on your preinit, and let the IDE suggest
the creation of a new field ;P
L238[05:19:26] <gigaherz|work> (or look at
any other mod on github, most of them have this)
L239[05:19:26] <Ivorius> Get back to work
you bum
L240[05:19:32] <gigaherz|work>
compiling.
L241[05:19:50] <Ordinastie_> <insert
xkcd compiling comic here>
L243[05:20:21] <Ordinastie_> and today was
the day gigaherz|work came out as my bot
L244[05:20:32] <gigaherz|work> IRC needs
an !xkcd compiling
L245[05:21:20] <Ivorius> Just get
Shocky
L246[05:29:38]
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L247[05:29:50] <K-4U|Work> So uhm.. I just
looked if my email address was found in any leaks
L248[05:30:03] <K-4U|Work> it found my
email in a database dump from minecraftforge.net
L249[05:30:05] <Ivorius> tfw
BlockFurnace
L250[05:30:06] <Ivorius> if (active)
L251[05:30:06] <Ivorius> {
L252[05:30:06] <Ivorius>
worldIn.setBlockState(pos,
Blocks.lit_furnace.getDefaultState().withProperty(FACING,
iblockstate.getValue(FACING)), 3);
L253[05:30:06] <Ivorius>
worldIn.setBlockState(pos,
Blocks.lit_furnace.getDefaultState().withProperty(FACING,
iblockstate.getValue(FACING)), 3);
L254[05:30:06] <Ivorius> }
L255[05:30:18] <K-4U|Work> Who admins that
forum?
L256[05:30:25] <Ivorius> Apparently Mojang
is aware of the TE issue
L257[05:30:30] <Ivorius> And chooses to
ignore it themselves
L258[05:31:04] ⇦
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timeout: 190 seconds)
L259[05:31:15] <Ivorius> K-4U|Work: You
can submit a curse issue
L260[05:31:27] <Ivorius> Head Admin is
still citricsquid I believe
L261[05:31:29] <K-4U|Work> What does curse
have to do with that?
L262[05:31:38] <Ivorius> Oh, Fogre
L263[05:31:39] <Ivorius> *Forge
L264[05:31:43] <Ivorius> I read
Forums
L265[05:31:56] <K-4U|Work> Why would i
come in here if it was the minecraftforums? ;)
L266[05:31:56] <Ivorius> That would be Lex
/ Abrar I think
L267[05:32:16] <Ivorius> I didn't see you
specifically come in
L268[05:32:21] <Ivorius> Most people just
idle in here
L269[05:32:27] <K-4U|Work> i don't
:P
L270[05:32:32] <K-4U|Work> too busy, too
much pings
L271[05:33:07]
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L272[05:34:09] ⇦
Quits: Nitrodev (~Nitrodev@87-92-75-66.bb.dnainternet.fi) (Read
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L273[05:36:50] <K-4U|Work> anyway LexLap
LexMobile LexDesktop
L274[05:37:52] <Ordinastie_> wow, that's
some fearless pinging :)
L275[05:38:01] <BaronNox> THat’s what I
thought
L276[05:38:46] <K-4U|Work> i am
fearless
L277[05:39:38] <AKTheKnight> Yeah you're
probably gonna get banned
L278[05:39:51] <K-4U|Work> let's talk
about the consequences later
L279[05:40:04] <Ordinastie_> nah, most
likely kicked only
L280[05:40:09]
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L281[05:40:12] <gigaherz|work>
depends
L282[05:40:26] <gigaherz|work> not if the
pinging was actually something important
L283[05:40:33] <K-4U|Work> which, it
REALLY is
L284[05:40:33] <gigaherz|work> but if it
was a purposeful waste of time
L285[05:40:34] <gigaherz|work> such
as
L286[05:40:38] <gigaherz|work>
"what?" "nothing."
L287[05:40:43] <gigaherz|work> then yes, a
ban would probably come next
L288[05:41:10] <gigaherz|work> however,
it's 4am+-2 hours in the US so...
L289[05:41:43] <K-4U|Work> So, in two
hours :P
L290[05:44:10] <Ivorius> Just try pinging
him every 5 minutes
L291[05:44:13] <Ivorius> Until he wakes
up
L292[05:45:53] ***
Keridos is now known as Keridos|away
L293[06:04:15] <sokratis12GR> Guys how I
can make a recipe take items that has the same name ?
L294[06:04:21] <sokratis12GR> from any
mod
L295[06:04:30] <MrZoidbergMD> Does anybody
know if there are scripts to download the latest version of
minecraft mods from curse? Or at least display the latest
version?
L296[06:04:45] <MrZoidbergMD> (which will
work on non windows systems)
L297[06:05:40]
⇨ Joins: kimfy (~kimfy@89.10.163.17)
L298[06:05:43] <gigaherz|work> curse
doesn't really want people to download mods without visiting the
pages, or at least using their app
L299[06:05:51] <gigaherz|work> it's their
source of income
L300[06:06:16] <gigaherz|work> so even if
something like that exists, it would be wrong to help people bypass
that ;P
L301[06:06:18] <sokratis12GR> don't you
know that you visit some other pages before actually visiting a
mod's page ? :P
L302[06:07:01] <sokratis12GR> + that ghz
said
L303[06:07:08] <MrZoidbergMD> is their at
least a way to check for new versions? i dont want to go to every
mod site of every mod in a modpack to check for new versions every
day...
L304[06:07:28] <sokratis12GR> Curse Voice
?
L306[06:08:08] <sokratis12GR> forge ?
xD
L307[06:08:33] <sokratis12GR> You can see
if a new version is available via forge ingame
L308[06:08:59] <MrZoidbergMD> Thanks for
the site
L309[06:09:01] <MrZoidbergMD> Thats
nice
L310[06:09:17] <MrZoidbergMD> i wouldn’t
bet that every mod implemented the update feature in forge,
yet?
L311[06:09:34] <sokratis12GR> some
actually have their own one
L312[06:09:42] <gigaherz|work> whic his
often bad
L313[06:09:55] <gigaherz|work> many mods
with their own update system do things wrong ;P
L314[06:10:06] <gigaherz|work> (stall
initialization and things like that)
L315[06:10:28] ⇦
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L316[06:13:01]
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L317[06:13:01] ***
clienthax was kicked by MineBot (Banned: Paying people to annoy us
at con by making fun of a child. (65535d)))
L318[06:13:27] <Ordinastie_> lol, I forgot
that one
L319[06:13:53] <heldplayer> 179.5 years,
wow
L320[06:16:21] <sokratis12GR> o.o
L321[06:16:23] <sokratis12GR> gg
L322[06:16:54]
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L325[06:28:16] <sham1> What is the maximum
amount of burn time in vanilla furnace
L326[06:36:20] <wiresegal> is there
one?
L327[06:36:26] <wiresegal> probably maxint
or something
L328[06:37:00] <sham1> Well, it is indeed
an Int
L329[06:37:37] <sham1> But the problem is
that there is some limit where after you put enough into the burn
time, the GUI does not look correct
L330[06:39:58] <masa> having an identical
method signature in multiple interfaces that will be implemented by
the same class is fine, right?
L331[06:40:15] <masa> for example public
void markDirty()
L332[06:41:08] ⇦
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L333[06:44:20] <sokratis12GR> Do I need to
use OreDictionary in a crafting recipe so it can accept any items
with the same OreDicionary name from every mod ?
L334[06:45:15] <masa> yes, you just define
the recipe as a ShapedOreRecipe() for example
L335[06:45:27] <sokratis12GR> ok ty
L337[06:47:15] <sokratis12GR> that works
for chisels too ?
L338[06:47:51] ⇦
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L340[06:48:11] <sokratis12GR> like the
different types of cobblestone that can be chiseled ?
L341[06:48:50] <masa> if the mods adding
those stones add them to the oredictionary, and if the recipe uses
oredictionary, then yes
L342[06:49:15] <sokratis12GR> ok ty
^^
L343[06:52:47]
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L345[07:04:04] <sokratis12GR> It is mean
less to do GameRegistry.addRecipe(new ItemStack(ModItems.CHAINMAIL,
12), "SSX", "SXS", "XSS", 'S', new
ItemStack(Items.IRON_INGOT, 1)); when you can do
GameRegistry.addRecipe(new ItemStack(ModItems.CHAINMAIL, 12),
"SSX", "SXS", "XSS", 'S', new
ItemStack(Items.IRON_INGOT) without the " , 1 " in the
end right ?
L346[07:04:41]
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L347[07:08:24] <BaronNox> new
ItemStack(itemIn) calls new ItemStack(itemIn, 1) where the ‚1‘
defines stackSize.
L348[07:08:40] <masa> you can also just
give it Items.IRON_INGOT instead of a stack, but that only works
for meta 0
L349[07:09:14] <sokratis12GR> but meta is
important for my recipes
L350[07:09:25] <sokratis12GR> i mean
different values
L351[07:09:29] <masa> yes, but not for
ingredients like iron ingots
L352[07:09:43] <sokratis12GR> true
L353[07:10:05] <sokratis12GR> so just
Items.IRON_INGOT without creating new stack would do it
L354[07:10:28] <masa> does the recipe you
pasted actually give 12 pieces of chainmail? or what is chainmail,
is it a material and not armor?
L355[07:10:34] <masa> yes
L356[07:10:42] <sokratis12GR> yes it is
used to craft the chain armor
L358[07:10:47] ⇦
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L359[07:11:06] <sokratis12GR> Minecraft:
"Items.CHAINMAIL_BOOTS" and such
L360[07:11:46] <gigaherz|work>
sokratis12GR: I already did that on my Survivalist mod ;p
L361[07:12:02] <gigaherz|work> (crafting
"chainmail" item that is used to craft the chainmail
armor ;P)
L362[07:12:18] <sokratis12GR> when you did
that lol
L363[07:12:20] <gigaherz|work> feel free
to check my version if you want
L364[07:12:23] <masa> is the recipe using
Fire still in the game?
L365[07:12:27] <sokratis12GR> no
L366[07:12:28] <gigaherz|work> some months
ago
L367[07:12:35] <gigaherz|work> ;P
L368[07:12:44] <sokratis12GR> Welp I
needed to add it to my mod
L369[07:12:57] <sokratis12GR> because of
the "Reinforced Chain Armor"
L370[07:14:14] <masa> "Chain armor
cannot be crafted anymore due to the item form of fire being
removed." in 1.8 snapshots
L371[07:16:12] <masa> I found a nastu item
loss bug in my mod yesterday while playing with it on a
server...
L372[07:16:22] ⇦
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L373[07:16:44] <masa> I was moving all my
stuff into my own chest which I just managed to craft finally, and
then it ate all the items :D
L374[07:17:05] <masa> luckily I had only
moved all my basic blocks and not my ores yet at that point
L375[07:17:33] <BaronNox> :D
L376[07:17:35] <masa> but it did eat all
my cobble, stone, dirt, sand, gravel, basalt, soul sand, end stone,
granite, diorite, andesite etc
L377[07:17:47] <gigaherz|work>
sokratis12GR: It's ok, I don't mind duplication, I was just
suggestiong you can look at my survivalist mod to see how I did it,
if you want
L378[07:18:01] <sokratis12GR> I saw it
:P
L379[07:18:11] <masa> apparently I had
never tested using item type Memory Cards set to Private in a Handy
Chest while developing stuff :p
L380[07:19:08] <sokratis12GR> why my event
public void onPlayerCraftedItem(PlayerEvent.ItemCraftedEvent event)
when triggered with "Shift-Click on a the recipe output"
don't give the Item Enchantment ?
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L386[07:37:00] <Snapples> Is there a
function for "return next best block position that is
air"?
L387[07:37:42] <Snapples> Basicially a
search algorithm.
L388[07:39:42] <sham1> WHat is meant by
best
L389[07:39:48] <sham1> What is your
heuristic
L390[07:40:38] <Snapples> closest to a
specific position.
L391[07:40:54] <sham1> You search in a
radius
L392[07:41:06] <sham1> And check if the
position has an air block
L393[07:41:09] <sham1> If so, return
L394[07:41:15] <sham1> If not, continue
search
L395[07:41:50] <Snapples> Yea, like that.
Better if I search in a sphere around my block.
L396[07:42:01] <Snapples> I guess there's
no premade function like that.
L397[07:42:03] <sham1> Well, it
would
L398[07:42:16] ⇦
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L399[07:42:21] <sham1> It could search in
a sphere
L400[07:44:14] ⇦
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L401[07:44:56] <Snapples> Actually dropped
items do something like that.
L402[07:45:15] <Snapples> If they get
submerged, they seem to try to find the closest gap to wander
to.
L403[07:46:17] ***
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L413[08:43:24] <ProbablePrime> I'm trying
to detect when a player leaves the end. the usual player dimension
change event doesn't trigger. Is there an alternative i can
try?
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L421[09:19:07] <Deas> hi, does 1.9 mods
also run on 1.9.4?
L423[09:19:20] <sham1> No
L424[09:19:48] <Deas> is there any major
diffierence between them ?
L425[09:19:56] <Deas> should be easy to
port the difference?
L426[09:20:16] <sham1> Yes, you could
port. But you cannot just take a 1.9 jar and have it in 1.9.4
L427[09:20:42]
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L428[09:20:55] <sham1> Because that will
not work
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L442[09:56:04] <Ordinastie_> !gf
field_150960_a
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L446[10:05:15] <Lordmau5> o/
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L448[10:06:21] <sham1> \o
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L464[10:51:16] <McJty> hing wrong with the
forge download site? The changelogs are all empty it seems. From
version 1955 on
L465[10:51:20] <McJty> For 1.9.4 that
is
L466[10:53:06] ***
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L468[10:55:13] <ghz|afk> McJty: your
sentence appears to be cut at the beginning ;P
L469[10:55:40] <ghz|afk> 1.9 latest is
gone too
L470[11:02:37] <McJty> 1.9 works fine for
me
L471[11:02:42] <McJty> Just the 1.9.4
changelogs
L472[11:03:58] <McJty> My sentence was a
(partially failed) copy/paste from another channel :-)\
L474[11:06:34] <ghz|afk> McJty: I dont'
mean working
L475[11:06:41] <ghz|afk> I mean there's
literally no "Latest" box on the 1.9 page
L476[11:06:42] <ghz|afk> ;p
L477[11:06:46] <ghz|afk> only
recommended
L478[11:06:54] <McJty> ah ok
L479[11:08:19] <ghz|afk> anyhow you can
see the changelog ;P
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L497[11:56:46] <sham1> I just went into
the Modder support subforum
L498[11:56:58] <sham1> I have yet again
lost my faith in humanity
L499[11:58:28] <thor12022> just be glad
there isn't a minecraft.stackexchange.com
L500[11:58:48] <thor12022> well. maybe
that'd be better.
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L531[13:15:46] <raoulvdberge> In what
cases will a TE NOT save? Besides not calling markDirty
L532[13:16:59] <ghz|afk> the TE should
save even if you don't call markDirty
L533[13:17:18] <ghz|afk> there only reason
the TE wouldn't save correctly
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L535[13:17:36] <ghz|afk> is if you don't
call super.writeToNBT/super.readFromNBT
L536[13:18:15] <ghz|afk> or if the TE
isn't registered
L537[13:18:29] <raoulvdberge> what is
markDirty used for then?
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L552[13:55:30] <ghz|afk> [20:18]
(raoulvdberge): what is markDirty used for then?
L553[13:55:33] <ghz|afk> sorry I was
ingame
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L557[13:57:14] <ghz|afk> markDirty on the
server DOES cause it to save more often
L558[13:57:23] <ghz|afk> but not calling
it won't prevent saving the TE
L559[13:57:47] <diesieben07> uh if the TE
is the only thing that changed in the chunk yes it would prevent
it..
L560[13:57:48] <diesieben07> right?
L561[13:57:49] <ghz|afk> on top of that,
markDirty updates the comparators
L562[13:57:51] <ghz|afk> no
L563[13:57:56] <ghz|afk> it still saves
when you press escape
L564[13:58:01] <ghz|afk> or when certain
amount of time has passed
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L566[13:58:16] <ghz|afk> even if no TEs
requested the saving
L567[13:58:19] <ghz|afk> at least from
what I'm reading
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L569[13:58:27] <diesieben07> k then
L570[13:58:42] <raoulvdberge> i had some
issues back in the day with 1.7.10
L571[13:58:47] <raoulvdberge> when not
calling markDirty it wouldn't save
L572[13:58:53] <ghz|afk> the needsSaving
method has a boolean param
L573[13:59:12] <raoulvdberge> where do you
see that param?
L574[13:59:28] <ghz|afk> if it's true, it
will save if there are TEs, unless it has already saved that chunk,
unless isModified is true
L575[13:59:37] <ghz|afk> in the Chunk
class
L576[13:59:46] <raoulvdberge> ah i see
it
L577[13:59:57] <ghz|afk> if the param is
NOT set to true, it will save if 600 ticks have passed
L578[13:59:59] <raoulvdberge> i think some
other mod is preventing saves from happening
L579[14:00:04] <ghz|afk> OR if isModified
has been set
L580[14:00:04] <raoulvdberge> as i'm
getting reports of tiles not saving state
L581[14:00:15] <raoulvdberge> is that even
possible?
L582[14:00:20] <ghz|afk> so that param
means "force"
L583[14:00:25] <ghz|afk> or similar
L584[14:00:26] <ghz|afk> dunno
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L586[14:01:14] <ghz|afk> that code's
decompiling is rather ugly ;P
L587[14:04:45] <ghz|afk> (or maybe it was
ugly before compiling)
L588[14:05:52] <raoulvdberge> also, what
is TE#invalidate used for?
L589[14:06:33] <MrZoidbergMD> I set up an
1.9.4 forge server with a bunch of mods. i get the „MrZoidbergMD
moved too quickly“ message very often and then my player is set
back a few blocks… but i get them in creative and sometimes while
running WITHOUT any items/rings/… is there a way to disable this
check completly?
L590[14:07:11] <diesieben07> raoulvdberge,
invalidate is used to mark a TE object as "removed from the
world"
L591[14:07:34] <diesieben07> so if
something is holding onto that TE object (hopefully through a
WeakReference) it can know it's no longer valid and they need to
check the world again
L592[14:09:53] <raoulvdberge> ah okay
thanks
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L602[14:49:57] <thecodewarrior> I still
can't get over how brilliantly horrible the BTM 2.0 web page
is.
L603[14:52:11] <thor12022> I never
realized I much I hated/missed the marque tag until now
L604[14:54:25] <ghz|afk> BTM?
L606[14:58:40] <diesieben07> it's not even
table layout
L607[14:58:44] *
diesieben07 is dissapoint
L608[14:59:30] <ghz|afk> there are tables,
though ;P
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L610[14:59:40] <ghz|afk> this is from
BEFORE the table layouts were common
L611[14:59:47] <ghz|afk> what's missing,
is frames
L612[15:00:04] <ghz|afk> with the
obligatory noframes.html
L613[15:00:09] <diesieben07> haha
L614[15:01:04] <Ordinastie_> I remember
back then, the first thing you did when starting a page, is find a
good "Under construction" animated gif :p
L615[15:01:12] <ghz|afk> one? ;P
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L638[16:01:31] <sham1> Something about
this thread disturbs me
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L685[16:15:48] <AKTheKnight> Oh poop. Time
to change the passwords. Ahh well
L686[16:16:00]
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L687[16:16:04] <ghz|afk> hmf
L688[16:16:04] ⇦
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L689[16:16:07] <ghz|afk> I seem to have an
account there
L690[16:16:16] <ghz|afk> but I don't have
any saved credentials
L691[16:16:25] <ghz|afk> which means I
haven't logged into the forums in a long long time
L692[16:17:08] *
ghz|afk shrugs
L693[16:17:17] <ghz|afk> it requires
uppercase, lowercase AND numbers
L694[16:17:26] <ghz|afk> which means I
couldn't possibly have used my "standard pattern" in
there
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L699[16:22:35] <LexMobile> All passwords
are in process of being purged and randomized
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L701[16:22:57] <LexMobile> So after its
done everyone will be logged out and forced to use the forgot
password to make a new one
L702[16:25:33] <sham1> A little
inconvenient, but probably the best solution
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L706[16:30:51] <OrionOnline> Hey Guys,
What is the recommended way to replace the "public ModelBiped
getArmorModel (EntityLivingBase entity, ItemStack stack, int
slot)" method when moving to 1.9? I heard something about
layers...
L707[16:31:21] <ghz|afk> ?? getArmorModel
still exists
L708[16:31:42] <ghz|afk> it just has an
extra param
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L711[16:34:12] <OrionOnline> He....
L712[16:34:55] <OrionOnline> I donnot see
it anymore in 1.9....
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L714[16:35:21] <OrionOnline> You are
right....
L715[16:35:23] <OrionOnline> Derp
L716[16:35:38] <OrionOnline> Typed
getAmorModel in the search two times
L717[16:38:58] <AKTheKnight> Honestly it's
a pretty good response to the issue: Tell everyone, reset
passwords. Better than some places *looks at lifeboat*
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L719[16:39:37] <OrionOnline> In 1.8 i had
to use the addVariantName method to register variant names
L720[16:39:42] <OrionOnline> That one is
gone
L721[16:40:03] ***
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L722[16:40:03] <OrionOnline> I suspect it
got replaced by the registerVariant Method right?
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L726[16:41:20] <ghz|afk> OrionOnline: you
don't need it anymore
L727[16:41:27] <OrionOnline> Why?
L728[16:41:30] <ghz|afk> unless you use
ItemMeshDefinitions
L729[16:41:41] <ghz|afk> because the model
registry calls it for you
L730[16:42:03] <ghz|afk>
setCustomModelResourceLocation will also add the corresponding
variant name
L731[16:42:12] <OrionOnline> I use
ItemMeshDefinitions
L732[16:42:16] <ghz|afk> ah
L733[16:42:19] <ghz|afk> then yeah
L734[16:42:27] <ghz|afk> there's
registerVariants or whatever
L735[16:42:32] <ghz|afk> which can take
all the variant names at once
L737[16:43:40] <sham1> MFW I get thanked
on the forum by diesieb
L738[16:44:37] <OrionOnline> sham1, praise
the great and masterfull sieben
L739[16:44:56] <diesieben07> i just always
forget to say thank you to good posts :D
L740[16:45:04] <diesieben07> you got lucky
i remembered this time :P
L741[16:45:10] <sham1> :P
L742[16:45:21] <sham1> I seldom post
there
L743[16:45:36] <sham1> Because the forums
look like
L744[16:45:42] <diesieben07> OrionOnline,
why is that a ItemMeshDefition?! It just returns the same
ModelResourceLocation every time...
L745[16:45:46] <sham1> An average day at
tech support
L746[16:46:18] <OrionOnline> It is my
testing one
L747[16:46:24] <diesieben07> well you
picked a particularly horrible topic :D
L748[16:46:57] <diesieben07> also Ernio's
maymays make it much better :D
L749[16:47:41] <sham1> But yeah, for a
person who supposedly learns Pascal at school, he does not
understand how programming or google works
L750[16:47:42] ***
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L751[16:47:45] <OrionOnline> I am running
tests from 1.9/1.10 with simplified methods
L752[16:47:53] ***
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L753[16:48:04] <diesieben07> ugh the more
that i look at the NIO FileSystem api the more it sucks
L754[16:48:26] <diesieben07> so many
things in java are *supposedly* abstracted away, but if you
actually try to use them in an abstract way things fall apart
L755[16:49:07] <sham1> A quick question
regarding NIO. Does file IO use ByteBuffers
L756[16:49:18] <diesieben07> well...
technically, yes
L757[16:49:36] <diesieben07> the textbook
version is you have a Channel which you read from / write to
L758[16:49:45] <diesieben07> and then you
read into a Bytebuffer / write from a BytebUffer
L759[16:50:06] <sham1> Ah
L760[16:50:29] <sham1> *vietnam flashbacks
to char[] buffering data*
L761[16:50:35] <diesieben07> but that's
mostly useful when you can actually work with arbitrary chunked
input
L762[16:50:41] <diesieben07> e.g. if you
want to hash a big file
L763[16:50:54] <diesieben07> if you say
want to read a config file it's much less useful
L764[16:51:17] <sham1> FOr a config file,
you probably would indeed use the Reader from tthe old IO
L765[16:51:36] <diesieben07> yeah
L766[16:51:46] <diesieben07> although NIO
has compat methods like Files.newBufferedReader
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L768[16:52:22] <diesieben07> the annoying
thing with the FileSystem API though is: say you view a zip file as
a FileSystem (yes, you can do that)
L769[16:52:35] <diesieben07> and then want
to e.g. treat a normal directory and a zip file the same in your
code
L770[16:52:46] <diesieben07> there is no
way to do that, since you need to *close* a zip-backed
FileSystem
L771[16:52:55] <diesieben07> but closing
the default FileSystem throws.
L772[16:53:05] <diesieben07> and there is
no method "isCloseable" on FileSystem...
L773[16:54:29] <sham1> ZIPs have
directories, sort of
L774[16:54:37] <sham1> They can be
analogies to read-only filesystems
L775[16:54:50] <diesieben07> i know
L776[16:54:55] <diesieben07> NIO let's you
do that
L777[16:55:11] <diesieben07> say you have
a Path that points to "some/file.zip"
L778[16:55:17] <sham1> Mmm
L779[16:55:21] <diesieben07> and you do
FileSystems.newFileSystem(path)
L780[16:55:32] <diesieben07> you get a
FileSystem where root is "/" and that root points to the
zip root
L781[16:55:40] <diesieben07> and you can
read and write like you would to normal files
L782[16:56:39] <sham1> But one has to
close the filesystem
L783[16:56:46] <sham1> Because it is a
ZIP
L784[16:56:57] <diesieben07> yes.
L785[16:57:02] <diesieben07> FileSystem
implements closeable
L786[16:57:11] <diesieben07> but you can't
write abstract code with it
L787[16:57:25] ⇦
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L788[16:57:26] <diesieben07> because the
default FileSystem (that points to normal files on disk) does not
just silently ignore closing
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L791[16:57:37] <diesieben07> and there is
no way to find out if you CAN close any given FileSystem
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L793[16:57:55] <sham1> Well that is
dumb
L794[16:57:57] <diesieben07> so i'd have
to catch UnsupportedOperationException, which is just
horrible
L795[16:57:58] <diesieben07> yes.
L796[16:58:00] <diesieben07> that's what i
meant :P
L797[16:58:31] <sham1> If your FileSystem
cannot be closed, yet you implement Closable, why not just ignore
it
L798[16:58:37] <sham1> Come on
Oracle
L799[16:58:38] <diesieben07>
exactly.
L800[16:58:40] <sham1> You can do
better
L801[16:58:52] <diesieben07> and thats not
the only shortcoming
L802[16:58:59] <TechnicianLP> at least
grale is working again (after updating it)
L803[16:59:02] <diesieben07> if you have a
path that points to a file inside a zip file
L804[16:59:02] <fry|sleep> wrap dat shit
:D
L805[16:59:48] <diesieben07> and turn it
into a URI you get something like
"zip:file:/path/to/file.zip!/file/inside/zip.txt"
L806[17:00:08] <diesieben07> but if you
pass that URI to Paths.get() to get a Path object back out it
throws a random exception from the ZipFileSystem provider
L807[17:00:18] <sham1> Umn
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L811[17:06:33] <diesieben07> oh so
actually the default FileSystem is explicitly excluded from being
closeable...
L812[17:06:40] <diesieben07> all others
must actually close
L813[17:06:41] <diesieben07> wtf.
L814[17:07:14] ***
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L815[17:07:38] <Ordinastie_> can't you
find a SO post that explains why? :)
L816[17:07:53] <diesieben07> tried, not
many people use this API
L817[17:08:52] <sham1> Oracle pls
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L819[17:10:33] <sham1> I would have just
had all FileSystem be closable and have the "real"
FIleSystem be implemented as: @Override public void close() { /*
NO-OP */ }
L820[17:10:40] <sham1> Or something along
those lines
L821[17:10:41] <diesieben07> exactly
L822[17:10:53] <diesieben07> then you
COULD just use try-with-resources
L823[17:10:56] <sham1> But that would
apparently make the most sense
L824[17:11:00] <diesieben07> now i have to
do some try-finally bullshit
L825[17:11:19] <LexMobile> Hey guys whats
the irc command to auto op someone?
L826[17:11:50] <sham1> Pre-java7
savagery
L827[17:14:08] <sham1> That would be: /msg
ChanServ FLAGS #minecraftforge $PERSON +O
L828[17:14:28] <sham1> Where person is the
Nickserv nick of the person who you want to auto-op
L829[17:17:45] <sham1> That was from the
EsperNet's site
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L835[17:19:31] <Ordinastie_> so, who is
this new OP?
L836[17:19:48] <sham1> A flaming goat
apparently
L837[17:19:51] <TehNut> IIRC he does
server stuff for Forge
L838[17:19:52] <Flamegoat> o/
L839[17:20:01] <sham1> \o
L840[17:20:03] <Flamegoat> Systems
guy.
L841[17:20:04] <TehNut> o/
L842[17:20:15] <sham1> Congratz
L843[17:20:45] ***
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L845[17:22:51] <sham1> Also, nice job with
detecting the SQL injection
L846[17:26:17] ⇦
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L847[17:26:20] <OrionOnline> Was there a
problem in 1.9 with it not applying ExtendedState on
OBJModels?
L848[17:33:06] <OrionOnline> Hmm Anybody
having issues with the OBJModels not rendering in 1.9?
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L853[17:40:33] <ghz|afk> OrionOnline: I
never had any problem with my obj models
L854[17:40:46] <ghz|afk> but I don't use
extended states or custom baked models
L855[17:40:55] <OrionOnline> Hmm for some
reason my getExtendedState Method is not called for the
OBJModels
L856[17:41:38] <ghz|afk> that makes no
sense
L857[17:41:44] <ghz|afk> getExtendedState
gets called for any block
L858[17:41:53] <ghz|afk> regardless of it
using extended states or not
L859[17:41:57] <ghz|afk> do you have
@Override on it?
L860[17:50:39] <Temportalist> Do you have
to use an ICustomModelLoader for providing an ItemOverrideList for
item models?
L861[17:51:06] <diesieben07> you
technically don't have to but it's the cleanest solution imho
L862[17:51:11] <Temportalist> Okay
L863[17:51:13] <Temportalist> Second
question
L864[17:51:41] <Temportalist> Would I be
able to join the quads of two item override lists, while scaling
one of them down?
L865[17:51:50] <diesieben07>
ItemOverrideLists don't have quads
L866[17:52:03] <Temportalist> err i baked
models
L867[17:52:13] <diesieben07> then yes,
sure.
L868[17:52:18] <Temportalist> goal is to
have one item model full size, and one smaller in a corner
L869[17:53:00] <diesieben07> you would
have to apply a TRSR to the quads manually
L870[17:53:03] <diesieben07> not sure how
to do that
L871[17:53:46] <Temportalist> :/
hmmmm
L872[17:54:11] <diesieben07> "boolean
leftHandHackery" - ... oh fry.
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L874[17:55:12] <sham1> sounds fun
L876[17:56:48] <sham1> Matrices
L877[17:57:01] <sham1> Well this got
interesting
L878[17:57:22] <Temportalist> hehehe
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L881[17:57:50] <Temportalist> Will I need
an IBakedModel to be returned from the ICustomModelLoader?
L882[17:58:02] <diesieben07> well, first
an IModel which then bakes into an IBakedModel
L883[17:58:18] <diesieben07> for getting
the vertex (i.e. position) out of the BakedQuad: you need the
VertexFormat
L884[17:58:30] <diesieben07> the
VertexFormat has a list of VertexFormatElement
L885[17:58:42] <diesieben07> these tell
you the type (byte, short, etc.) and usage (position, texture,
etc.)
L886[17:58:58] <diesieben07> you want to
search for the the position elemenets and their offsets (stored in
the offsets list)
L887[17:59:04] <diesieben07> this is
certainly... complex
L888[17:59:06] <sham1> Who will be the
brave soul who shall tell melonslice that to send two variables via
a packet you have two spots in [to|from]Bytes for
reading/writing
L889[17:59:32] <diesieben07> at this point
i just want him gone
L890[17:59:56] ⇦
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L891[18:04:10] <diesieben07> WHOOOO
goddamn finally
L892[18:04:17] <Ordinastie_> what don't
you have a preformatted post that say "In order to mod, you
must know basic programming concepts" and close them after
?
L893[18:04:29] <diesieben07> because...
idk
L894[18:04:59] <diesieben07> finally
google chrome (or youtube, or... idk) fixed the issue that when i
unplugged my headphones while a YT video was open it would reload
the page and reset the video
L896[18:05:28] <Ordinastie_> when you
reload a page, youtube doesn't put the video where it was ?
L897[18:05:58] <diesieben07> oh it
does
L898[18:06:16] <diesieben07> but it was
doing the weird thing where it would on reload use the flash player
(and if it was diabled it would display an error page)
L899[18:06:26] <diesieben07> AND it would
do it even if the video was paused so it would just start
playing
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L901[18:06:42] <diesieben07> Temportalist,
looks fine
L902[18:07:03] <sham1> grumble grumble
chrome grumble
L903[18:07:20] <diesieben07> well, at
least it works now
L904[18:07:25] <diesieben07> i discovered
that by accident
L906[18:08:02] <diesieben07> because to
work around it i put my sound-driver into "one-device"
mode where it has the same audio device in windows for phones in
and not in
L907[18:08:18] <Ordinastie_> the only
thing I'd like from youtube, is the ability to reverse the order of
a playlist
L908[18:08:20] <diesieben07> but that
causes the problem that i cannot control the volume for both
indivicually so it cannot auto-mute when i take out the
headphones
L910[18:08:37] <Ordinastie_> because fuck
those morons that put the newest videos on the top of the playlist
:/
L911[18:09:01] <diesieben07> yep :D
L912[18:09:12] <Ordinastie_> I use FF, but
I don't really want to install another plugin just for that
anyway
L914[18:09:50] <Ordinastie_> also, I want
JD2 to fix the youtube plugin to have the playlist number in the
filename again :/
L916[18:11:21] <Temportalist> Would I be
able to also define a model via json from which to render
underneath a second model?
L917[18:11:44] <Temportalist> is that what
the original model is?
L918[18:11:48] <diesieben07> where a model
comes from does not matter
L919[18:12:26] ⇦
Quits: OrionOnline (~OrionOnli@ip-80-236-234-75.dsl.scarlet.be)
(Read error: Connection reset by peer)
L920[18:12:29] <ghz|afk> Temportalist:
yes
L921[18:12:34] <Temportalist> cool
L922[18:12:52] <ghz|afk> the model system
will get the quads from all the models
L923[18:12:55] <ghz|afk> then composite a
new model from that
L924[18:13:01] <ghz|afk> note that it will
be composited on load
L925[18:13:32] <ghz|afk> the final
IBakedModel will be a generic one, that won't know where it came
from
L926[18:13:39] <Temportalist> hmm right
now the model is empty...
L927[18:14:32] <ghz|afk> well then it will
be composited together with an empty model ;p
L928[18:14:42] <ghz|afk> but I want to
repeat
L929[18:14:47] <ghz|afk> I see that you
have item overrides and such
L930[18:14:58] <ghz|afk> those will NOT be
present in the final model, if you use a blockstates file with
submodels
L931[18:15:04] <sham1>
faithsOfHumanityLost++;
L932[18:15:33] <ghz|afk> ?
L933[18:16:07]
⇨ Joins: minot
(~minot@pool-100-1-168-123.nwrknj.fios.verizon.net)
L934[18:16:13] <sham1> The Modder Support
thread I tangled myself into
L935[18:16:27] <sham1> The guy does not
understand a clear question
L936[18:16:58] <ghz|afk> does he really
not understand, or is he trying to play dumb and dodge it? ;P
L937[18:17:15] <ghz|afk> (no idea if it's
that kind of question)
L938[18:17:30] <Temportalist> ghz|afk:
This is what i've got so far. I have a models/item/ItemMulti.json
file which I want to server as the backdrop for the item which it
is rendering. Then I am attempting to make a model which will take
that models/item/.json backdrop model, and put another item model
on top of it (because this second model rely's upon the nbt data of
the stack)
L939[18:17:59] <ghz|afk> wat
L940[18:18:04] ⇦
Quits: PBlock96 (~PBlock96@64.53.13.215) (Ping timeout: 190
seconds)
L941[18:18:17] <ghz|afk> if you want the
item model depend on the NBT data
L942[18:18:21] <ghz|afk> you'll have to
use item overrides
L943[18:18:34] <ghz|afk> which means you
won't be able to make use of the blockstate submodels
L944[18:18:47] <ghz|afk> at least not as a
way to select which submodel to use
L945[18:18:50] <sham1> Well, he does
manage to dodge he question
L946[18:18:54] <Temportalist> so no
automatically loading in that backdrop?
L947[18:19:02] <ghz|afk> you CAN
automatically load
L948[18:19:08] <ghz|afk> that's what the
IModel's dependencies are for
L949[18:19:12] <Temportalist> ah
L950[18:19:16] <sham1> So, not sure if [he
is] stupid or trolling
L951[18:19:41] <diesieben07> Ordinastie_,
that is still there.
L952[18:19:59] <ghz|afk> just return all
the appropriate resource locations from the IModel's dependencies,
and then you'll have them available when you get .bake called on
that IModel
L953[18:20:00] <Ordinastie_> last time I
checked it was bugged
L954[18:20:20] ***
Kaiyouko is now known as Kaiyouka
L955[18:20:25] <Ordinastie_> *videonumber*
wasn't added to the filename
L957[18:20:34] <Ordinastie_> or whatever
the keyword is now
L958[18:22:14] <ghz|afk> I suppoe
L959[18:22:25] <ghz|afk> my scala (or
whatever that is) isn't great
L961[18:22:56] <ghz|afk> meh tired
L962[18:23:00] *
ghz|afk yawns
L963[18:23:06] ***
mumfrey is now known as Mumfrey
L964[18:23:16] <Ordinastie_> oh, so maybe
the fixed it already
L965[18:23:20] <Ordinastie_> lemme
try
L966[18:23:47] <Ordinastie_> it's updating
at least :p
L967[18:26:03] <Ordinastie_> diesieben07,
does the filename has the number too ?
L968[18:26:16] <diesieben07> You can
choose it however you like...
L969[18:26:37] <Temportalist> diesieben07:
Is there a way to make a baked model from just a texture?
L970[18:26:42] <Temportalist> In this
case, for an item.
L971[18:26:48] <diesieben07> sure.
L972[18:26:53] <diesieben07> you have to
create the quads
L973[18:27:02] <Temportalist>
continue...
L974[18:27:13] <diesieben07> that's where
my knowledge ends
L975[18:27:16] <Temportalist> hahaha
L977[18:27:26] <diesieben07> works
fine
L978[18:27:50] <ghz|afk> Temportalist: not
directly from code -- well not easily
L980[18:28:05] <ghz|afk> yo ucan check how
the forge blockstates loader does it
L981[18:28:14] <Temportalist> would the
originalModel passed to handleItemState be of any use here?
L982[18:28:17] ***
willieaway is now known as williewillus
L983[18:28:30] <ghz|afk> but basically you
want a "builtin/generated" with the one texture as
"layer0"
L984[18:28:39] <diesieben07> ok first of
all, you watch the crappy US versino of that show?
L985[18:28:42] <diesieben07> shameon
you.
L986[18:29:09] <Ordinastie_> diesieben07,
well, once I watched the UK ones, I moved on :p
L987[18:29:22] <diesieben07> the US ones
are just... poor ramsey
L988[18:29:31] <diesieben07> but yeah not
sure why it doesnt work for you
L989[18:29:45] <Ordinastie_> works for the
package, not the filename
L990[18:31:00] ⇦
Quits: founderio
(~Thunderbi@p200300C4E3C03C00E441D8DF448FB288.dip0.t-ipconnect.de)
(Quit: founderio)
L991[18:31:03] <Ordinastie_> and the US
version is probably better than the french one
L992[18:31:17] <Ordinastie_> where it's
not even ramsey ><
L993[18:31:26] <diesieben07> haha
L994[18:32:20] <Ordinastie_> I think, what
makes the US worse is mainly because he doesn't do the voice over
himself :s
L995[18:32:29] <diesieben07> wait...
what?
L996[18:33:46] <diesieben07> oh the
narration?
L997[18:33:47] <diesieben07> yeah.
L998[18:33:52] <Ordinastie_> yeah
L999[18:33:58] <Ordinastie_> "voix
off" in french <<
L1000[18:34:09] <diesieben07> it's just
not the same show
L1001[18:34:18] <diesieben07> in the US
it's all just screaming and shouting and drama
L1002[18:34:26] <diesieben07> in the UK
it's actually doing something useful
L1003[18:35:20] <Ordinastie_> I watched
some of the Hotel Hell too, they were ok too
L1004[18:35:32]
⇨ Joins: Bugboy1028
(Bugboy1028@Somebody.needs.a.hug.PanicBNC.ninja)
L1005[18:35:34] <ghz|afk> night ppl
L1006[18:35:37] <williewillus>
night
L1007[18:35:37] *
ghz|afk poofs
L1008[18:35:42] <diesieben07> night
L1009[18:36:08]
⇨ Joins: Benimatic
(~Benimatic@cblmdm72-241-108-184.buckeyecom.net)
L1010[18:36:29] <Ordinastie_> ohhhh
L1011[18:36:35]
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L1012[18:36:35] <Ordinastie_> I think I
found out why
L1013[18:36:56]
⇨ Joins: LexDesktop (~LexManos@172.76.2.58)
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MineBot sets mode: +o on LexDesktop
L1015[18:37:23] <Ordinastie_> yes
L1016[18:37:46] <diesieben07> is it the
package name being constant?
L1017[18:37:48] <Ordinastie_> turns out,
if you don't put ".*ext*" it doesn't take in account the
format at all
L1018[18:38:00] <williewillus> i have a
super strange bug...
L1019[18:38:05] <diesieben07> hu
L1020[18:38:07] <diesieben07> that is
weird
L1021[18:38:09] <Ordinastie_> like it
doesn't know it's a video
L1022[18:38:13] <diesieben07> ah
L1023[18:38:21] <diesieben07> the code
for JD2 is a mess btw
L1024[18:38:22] <williewillus> one of my
caps specifically, gets wiped when the dediserver is stopped while
the player is logged in. no other case.
L1025[18:38:29] <diesieben07> i once
checked out their repo... oh my god
L1026[18:38:30] <williewillus> logging
off then stopping server works, integrated server works
L1027[18:38:35] <williewillus> kicking
then stopping works, etc.
L1028[18:38:38] <williewillus> and just
that one cap
L1029[18:38:45] <williewillus> .-.
L1030[18:38:51] <Ordinastie_>
diesieben07, maybe but it's soooooo useful ^^
L1031[18:39:12] <diesieben07> i know
:D
L1032[18:39:16] <diesieben07> i use it
all the time
L1033[18:39:24] <diesieben07> the code is
a mess but it works amazingly well
L1034[18:39:34] <Ordinastie_> yeah
L1035[18:39:48] <diesieben07> i just
wonder how the heck they are makign money
L1036[18:40:02] <Ordinastie_> I use it
with a debrider (same word in english ?), works great
L1037[18:40:11] <diesieben07> no idea
what that is
L1038[18:40:26]
⇦ Quits: raoulvdberge
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L1039[18:40:58] <Ordinastie_> paid access
to fast download over many of the regular hosts
L1040[18:41:05] <diesieben07> Ah
L1042[18:41:26] <Ordinastie_> 16€ for 6
months, it's fair
L1043[18:41:40] <diesieben07> but they
always have to fight against the actual hosters
L1044[18:41:56] <diesieben07> because of
course tehy are the losers in this scenario
L1045[18:41:56] <Ordinastie_> not my
problem :p
L1046[18:42:08] <diesieben07> well,
eventually all the multihosters go bust
L1047[18:42:28] <Ordinastie_> I
downloaded 400Go last saturday, at 30-40MB/s
L1048[18:42:51] <diesieben07> plus the
source i use usually uploads to zippyshare which has no captchas
and no speed limit (or one higher than my bandwidth) for
unregistered users :P
L1049[18:42:54] <diesieben07> so... i
dont really care
L1050[18:43:26] <Ordinastie_> does
someone have the original Filename format for youtube video in JD2
?
L1051[18:43:57] <diesieben07> *3D* *360*
*VIDEO_NAME*
(*H*p_*FPS*fps_*VIDEO_CODEC*-*AUDIO_BITRATE*kbit_*AUDIO_CODEC*).*EXT*
L1052[18:44:07] <Ordinastie_> thx
L1054[18:46:45] <diesieben07> lol y u
download so much :D
L1055[18:47:02] <Ordinastie_> because I
watch so much :(
L1056[18:47:17] <diesieben07> and you do
that offline... because?
L1057[18:47:42] <Ordinastie_> I don't
watch everything offline
L1058[18:48:06] <diesieben07> aha
L1059[18:48:18] <Ordinastie_> but for
Dota2 casts, I often forward to fights, so it's faster and easier
from MPC
L1060[18:49:07] <diesieben07> yes you
have a point there
L1061[18:49:25] <diesieben07> i wish YT
would fix their stupid auto quality, too
L1062[18:49:32] <diesieben07> i can watch
1080p@60 just fine
L1063[18:49:37] <diesieben07> but if i
leave it on auto it never switches to that
L1064[18:50:12] <Ordinastie_> it does
switch to best for me
L1065[18:50:38] <Temportalist> HEY LOOK
IT WORKED
L1066[18:50:40] <Ordinastie_> I used to
have a plugin just for that
L1067[18:50:51] <Temportalist> Okay, now
to work on smaller icons
L1068[18:51:00] <diesieben07> i did too
but it stopped working
L1070[18:51:24] <diesieben07> yes
L1071[18:51:35] <diesieben07> you get a
TRSR (or a matrix) for the scaling you want
L1072[18:51:37] <Ordinastie_> double
check if there isn't an option in the YT settings
L1073[18:52:10] <diesieben07> what
settings? :D
L1074[18:52:20] <diesieben07> it DOES
switch, but only to 720
L1075[18:52:28] <Ordinastie_> ah
L1076[18:52:36] <diesieben07> if i put it
to 1080 manually it plays fine
L1077[18:52:44] <diesieben07> it can JUST
about keep up for some videos
L1078[18:52:47] <diesieben07> but it
works fine
L1079[18:52:51] <Temportalist> How would
I apply the 4x4 TRSR transformation to the quads?
L1080[18:53:02] <diesieben07> thats what
the link is for
L1081[18:53:34] <Ordinastie_> also, those
settings
L1082[18:53:45] <Ordinastie_> assuming
you have an account and are logged in :)
L1084[18:53:57] <Ordinastie_> (better
with actual link :x)
L1085[18:54:05] <diesieben07> yes i do
have an account
L1086[18:55:08] <diesieben07> and yes i
have that selected
L1087[18:55:19] <Ordinastie_> get a
better connexion then :p
L1088[18:55:32] <diesieben07> the
connection is fine
L1089[18:55:42] <diesieben07> it plays
1080@60 without buffering
L1090[18:55:49] <Temportalist>
diesieben07: but specifically, how do I apply a TRSR to a baked
quad?
L1091[18:56:03] <Ordinastie_> JD2 only
download from youtube at 600k/s :(
L1092[18:56:10] <diesieben07> thats YTs
fault
L1093[18:56:17] <diesieben07> they limit
the dl rate to the bitrate
L1094[18:56:37] <diesieben07>
Temportalist, well, first you gotta get the position out the baked
quad, you need to analyze the VertexFormat for that
L1095[18:56:43] <diesieben07> i dont know
the exact details though
L1096[18:56:47] <Ordinastie_> yeah,
depends on the videos too
L1097[18:59:11] <capitalthree> is there a
channel for server admins?
L1098[19:00:27] <Temportalist> ghz|afk:
think you would be able to provide some insight into scaling
quads?
L1099[19:00:59] ***
Vigaro is now known as V
L1101[19:12:15] <diesieben07> looks
like... something
L1102[19:13:28]
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L1104[19:13:51] <diesieben07> dude i am
not the right guy to talk to here :P
L1105[19:13:56] <Temportalist> i
know
L1106[19:13:57] <diesieben07> i am in way
over my head
L1107[19:14:05] <Temportalist> so am I
haha
L1108[19:14:09] ***
V is now known as Vigaro
L1109[19:16:14] <Ordinastie_> that proves
the system is bad
L1110[19:16:19] <Temportalist>
hahaha
L1111[19:17:04]
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L1115[19:30:04] <Temportalist>
diesieben07: ghz|afk: any ideas on how I would figure out the
transform I want?
L1116[19:30:33] *
diesieben07 throws IHateOpenGLException();
L1117[19:30:41] <Temportalist>
hehehe
L1118[19:33:02]
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L1119[19:34:00] *
Temportalist decides to test random shit and hopes he doesnt breeak
the client
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L1121[19:38:45] <williewillus> narrowing
casts in java just drop bits right
L1122[19:38:49] <williewillus> for long
to int
L1123[19:39:04] <diesieben07> yeah i
think so
L1124[19:39:07] <Temportalist> i thnk
so
L1125[19:39:22] <diesieben07> 2x (i think
so) = definitely
L1126[19:39:23] <diesieben07> :D
L1127[19:39:49] <williewillus> lol
L1128[19:43:49] ***
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L1130[19:45:08] <tterrag|ZZZzzz> I
believe they keep the sign bit
L1131[19:45:15] <tterrag|ZZZzzz> But
maybe not?
L1132[19:45:32] <Temportalist> i think it
would
L1133[19:46:50] <diesieben07> not
really
L1134[19:47:13] <diesieben07> it just
happens to work out that if you have say a -1 in a long and take
the lowest 32 bits its still a -1
L1135[19:47:38] <diesieben07> but it
certainly doesnt always convert negative numbers to negatives
L1136[19:48:09] <diesieben07> for that
there would be Ints.saturatedCast
L1137[19:49:31] <Ordinastie_> easy to
test, what long -2147483649 convert to when casted ?
L1138[19:50:13] <Temportalist> hmmm, no
matter the order I put the quads into the array list, my original
texture always seems to render on top of the texture I am adding to
the quads (the scaled one)
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L1141[19:56:17] <Temportalist> How would
I determine which ItemCameraTransform to use in
handleItemState?
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L1145[20:19:54] <Temportalist> How the
crap do I determine what transforms to return in a
IBakedModel?
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L1149[20:37:02] <Temportalist>
diesieben07: do you know IPerspectiveAwareModel?
L1150[20:37:04]
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L1152[20:39:24] <BaronNox> Mmh ok. I
think I need some guidance here. I have a gui with slots and when I
decrease the stack size in one of those slots (doing it on server’s
side to avoid desync) and then increase an int. Do I now need a
packet handler to send a packet to the client to update the int
(which gets drawn as label in said gui?
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L1167[21:41:32] <luacs1998> eh forge
forums got hacked?
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L1170[21:54:27] <elucent> i'm making a
gui for some in-game documentation, and i can renderItemIntoGUI
just fine with items, but if i try to do it with blocks they appear
darkened
L1171[21:55:06] <elucent> am i missing
some kind of state manager call, or some special function?
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L1201[23:18:12] <sfxplayer> how to you
rotate a model from a blockstate json
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