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L1[00:05:23] <harmony> starting a new
mod
L2[00:05:34] <harmony> because I can't do
hte other one alone
L3[00:09:10] ⇨
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L4[00:12:18] <Black_Ace21> greetings, I need
to know if mob ID registration is generated dynamically at every
server start or if the values are saved to file and loaded after
the first server start like item registration is in the level.dat
file. Note: I am asking for version 1.7.10 minecraft forge
L5[00:14:27] <Cazzar> Black_Ace21: which
sounds more reasonable, in terms of persistence
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L8[00:16:16] <harmony> entities have a UUID,
pretty sure item ids are persistent too
L9[00:18:28] <Black_Ace21> I know that
entities have 2 seperate ID's, one that is registered at spawn time
as a unique ID for that entity in the world and is recorded in the
region files, and another ID that identifies the type of entity and
is loaded at server start, I just don't know if that ID is
recorded
L10[00:19:00] <Black_Ace21> or if it is
generated at registration time during the server's startup phase
and kept loaded by an object for reference
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L13[00:25:24] <harmony> why do you have to
know that?
L14[00:26:24] <Black_Ace21> one of our
networks servers is having a mob id conflict of some kind and I
need to understand how the system works in order to determine if a
map reset will be required, a mod will need to be removed, or if
the conflict can be resolved somehow with a file edit
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L23[01:28:20] <Tazz> yay I made my GC
better and faster :D
L24[01:29:50] <illy> is it harder and
stronger to? :P
L25[01:30:26] <Tazz> haha
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L30[01:41:04] <illy> did you build a C
compiler in java?
L31[01:44:15] <Tazz> illy, I have one
L32[01:44:20] <Tazz> well in the
works
L33[01:46:33] <illy> intresting
L34[01:48:01] <Tazz> it compiles basic math
and whatnot to ASM atm
L35[01:49:17] <illy> heh soon we'll be
writeing kernels in MC :P
L36[01:50:05] <Tazz> haha
L37[01:50:09] <Tazz> you technically
already can
L38[01:50:14] <Tazz> it works with the
ASM
L39[01:50:38] <illy> make a compiler for
assembly :P
L40[01:51:19] <Tazz> I already have
one....
L41[01:51:23] <Tazz> which is why it
works
L43[01:51:56] <Tazz> it works with a custom
ASM language though
L44[01:52:04] <Tazz> which is mostly a
dumbed down version of x86_64
L45[01:52:35] <fry> _64? really? :D
L47[01:52:47] <Tazz> fry, yes XD
L48[01:53:06] <Tazz> because there is a
different more intel flavoured 64 bit architecture
L49[01:53:21] <fry> is your assembler
64bit? :P
L51[01:54:16] <fry> then what of x86_64 are
you using that's not present in x86? :D
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L54[01:56:11] <illy> well im a moron I
switch ttys and and decied to login as root only to find out there
is no password... I should fix that
L55[01:56:19] <Tazz> register names and
soon SSE2 stuff if I get to it
L56[01:56:20] <illy> switched*
L57[01:59:42] <Tazz> I didnt want people to
have to learn to much to work the computer mods with ASM
L58[02:00:02] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160529 mappings to Forge Maven.
L59[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160529-1.9.4.zip
(mappings = "snapshot_20160529" in build.gradle).
L60[02:00:16] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L64[02:12:58] <LatvianModder> Is there a
changelog for forge mappings?
L65[02:13:25] <LatvianModder> Err, mcp
mappings
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L75[03:06:35] <asie> LatvianModder: you
could probably make one with diff
L76[03:06:44] <asie> but i don't think
there's an official one... there must be some kind of changelog
though
L77[03:07:25] <PaleoCrafter> There's the mh
and fh commands, so you can look up the history of individual
things
L78[03:07:32] <LatvianModder> I don't
really NEED it, it would just be nice to have one
L79[03:07:51] <PaleoCrafter> So they could
probably provide a "real" changelog
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L85[03:36:56] <Tazz> yay I finished my
assembler :D
L86[03:37:08] <Tazz> at least for
x86_64
L87[03:41:25] <Tazz> totally didnt just
write an assembler in C in like 2 hours XD
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L92[04:05:41] <sham1> How do you know about
writing compilers so much
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L94[04:06:10] <fry> see there's this thing
called the internet
L97[04:06:19] <sham1> Really?
L98[04:06:19] <fry> you can use it to acces
various informations
L99[04:06:33] <fry> it's a series of
tubes
L100[04:06:34] <sham1> Tell me more about
this "Internet"
L101[04:06:43] <Tazz> sham1, Ive studied
them a lot XD
L104[04:07:20] <Tazz> it needs more
functions but it supports movq and addq
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L107[04:08:59] <Tazz> also it needs
windows and mac support because I only used mman
L108[04:09:05] <Tazz> however that isnt
too hard to add XD
L109[04:10:50] <sham1> mman is in
POSIX
L110[04:10:58] <sham1> So it should work
with OSX
L111[04:11:04] <Tazz> oh okay great
:D
L112[04:11:11] <Tazz> Im not familiar with
OSX haha
L113[04:11:28] <sham1> My knowledge about
OSX ends to the fact that it is POSIX
L114[04:11:39] <sham1> I've used one and
never again
L116[04:11:59] <fry> ...so the compiler is
neither in java nor in the emulated architecture? that's not very
user friendly :P
L117[04:12:17] <sham1> Maybe he wants
accuracy to real world
L118[04:12:22] <sham1> I don't know
why
L119[04:12:41] <Tazz> fry, its a side
project Im working on
L120[04:12:50] <Tazz> not relevant to the
computer mod
L121[04:13:18] <fry> ah, that clears thing
up :P
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L123[04:13:43] <Tazz> theoretically you
could do something like this in the computer mod when the C
compiler is up and running haha
L124[04:13:56] <sham1> The performance
would probably be crap
L126[04:14:13] <Tazz> but it will be
possible haha
L127[04:14:19] <sham1> I'd actually
thought of doing a computer mod
L128[04:14:27] <sham1> But..
L129[04:14:44] <fry> everyone did
L130[04:14:54] <sham1> True enough
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L134[04:18:02] <Tazz> sham1, to answer
your question better though I guess its just that Ive had a lot of
practice with this stuff
L135[04:18:13] <Tazz> I write toy
languages and runtimes all the time for funzies
L136[04:18:18] <sham1> Huh
L137[04:18:21] <Tazz> it fascinates
me
L138[04:18:29] <sham1> It is really
facinating
L139[04:18:40] <Tazz> specially when you
get into flow graph compilation
L140[04:19:01] <Tazz> its interesting that
you can build a cfg of a program and run optimization routines off
the wingwang and make a prog the absolute best
L141[04:19:42] <sham1> How do you usually
do your parsers
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L143[04:19:58] <Tazz> sham1, usually they
are simple recursive descent parsers
L144[04:20:18] <sham1> Let me rephrase
that
L145[04:20:19] <Tazz> I try to pull data
as I lex it but sometimes its easier to pull /all/ the data and
then lex it
L146[04:20:40] <sham1> Do you usually
write your lexer yourself
L147[04:20:43] <Tazz> oh yes
L148[04:20:44] <sham1> And parser
L149[04:21:04] <Tazz> my assembler has a
wonderful parser/lexer
L151[04:22:49] <Tazz> sham1, wanna see
some hackish pipe rendering code? XD
L152[04:22:55] <sham1> Sure
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L154[04:23:17] <Tazz> maybe one of you
guys smarter with minecraft stuff can find a better way
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L158[04:23:32] <sham1> My mod has some
pipes
L160[04:24:21] <sham1> I do them as
models
L162[04:24:29] <fry> wrong link :P
L164[04:24:34] <sham1> Yeah
L166[04:24:41] <sham1> There we go
L167[04:24:48] <sham1> Damn it X11
copy-paste
L168[04:25:00] <sham1> I highlighted the
URL
L169[04:25:05] <sham1> And yet it didn't
copy
L170[04:25:08] <Cazzar> I should look at
getting a new laptop before actually upgrading this PC
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L172[04:26:47] <sham1> Meanwhile
L173[04:26:58] <sham1> GIMP is being
stupid while in a tiling window manager
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L189[04:57:03] <LatvianModder> sham1:
there is a better way to do simple pipes
L191[04:58:33] <LatvianModder> just re-use
the one model and rotate it around pipe
L192[05:00:04] <sham1> No
L193[05:00:04] <sham1> My way is
better
L194[05:00:04] <sham1> Simpler
L196[05:00:21] <Tazz> mines awesome
:D
L197[05:00:31] <Tazz> ssoooooo hackish
XD
L199[05:00:42] <Tazz> but they look
awesome
L200[05:01:40] <LatvianModder> opacity is
broken :/
L201[05:03:07] <Tazz> Opacity is
broke?
L202[05:03:32] <sham1> Oh no, is
broke
L203[05:04:11] <LatvianModder> Cables are
supposed to let light trough, but as you can see, its super dark in
the middle. Happens with my blocks too :/
L204[05:04:36] <LatvianModder> And I've
been to lazy to fix it :P so I made a house from glass, where
inside was completly dark
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L216[05:40:40] <MaelstromPhx> how can i
get an itemstacks texture?
L217[05:42:18] <sham1> You need to get the
texture of the model of the ItemStack
L218[05:45:08] <MaelstromPhx> is there a
way to get that from the stack?
L219[05:45:17] <sham1> You first need to
get the model
L220[05:45:31] <sham1> You need to get the
item and its metadata from the stack
L222[05:50:15] <MaelstromPhx> is there
some sort of method or class to get the model tho?
L223[05:51:37] <ghz|afk> yes
L224[05:52:00] <MaelstromPhx> what is
it?
L225[05:52:18] <ghz|afk> try to find it
yourself, by browsing the decompiled sources
L226[05:52:26] <ghz|afk> if you still
can't find it, we'll tell you
L227[05:53:58] <ghz|afk> as they say:
"give a man a fish, and he'll eat for a day. teach a man to
fish, and he'll eat for the rest of his life"
L228[05:54:21] <ghz|afk> or as others say:
"give a man a fire, and he'll be warm for a night. set a man
on fire, and he'll be warm for the rest of his life"
L229[05:56:38] <MaelstromPhx> :P
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L233[06:05:01] <Tazz> thoughts?
L234[06:06:13]
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L238[06:14:49] <AKTheKnight> The middle
flashing part doesn't seem to fit with the rest of it. I'm not sure
if the colour is too bright or something, but the blue doesn't work
with the grey imo
L239[06:15:28] <Tris> blue's tazz's
fault
L240[06:17:52] <Tazz> Tris, got a better
colour?
L241[06:18:17] <AKTheKnight> Maybe a
grey/silver
L242[06:18:25] <AKTheKnight> The same
colours as the sides
L243[06:18:42] <Tazz> give me a rgb
colour
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L245[06:19:14] <Samario> the thingy
snap-reversing doesn't look very polished
L246[06:19:29] <Tazz> Samario, its still a
WIP
L247[06:19:38] <Tazz> I threw that
together in like a half hour XD
L248[06:20:00] <Tris> 255, 45, 153
L249[06:20:07] <Samario> suggestion, add a
sin() in there somewhere so it slows down and stops before
reversing in either end?
L250[06:20:08] <Tris> redish pinkish kind
of colour
L251[06:20:20] <Tris> There's thunder
outside my house
L252[06:20:22] <Tris> that's good
L253[06:20:23] <Tris> that's great
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L256[06:22:54] <Tris> Samario, there's
actually two different versions of that thing
L257[06:23:01] <Tris> the other's rose
gold instead of black
L258[06:23:12] <Tris> although you've
probably seenti knowing tazz
L259[06:23:31] <Samario> I was referring
to the movement, not the colour
L260[06:23:55] <Tris> i thought you were
talking about the thing itself
L261[06:24:24] <Samario> the suit-looking
thing that is moving on top of the pedestal
L263[06:25:40] <Samario> the jerky
movement it has right now, what with it suddenly reversing
direction, is what I was referring to
L265[06:25:58] <Tris> i shal stop
shameless plugging then
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L269[06:33:03] <ghz|afk> [13:25]
(Samario): the jerky movement it has right now, what with it
suddenly reversing direction, is what I was referring to
L270[06:33:10] <ghz|afk> I actually kinda
like it like that
L271[06:33:14] <ghz|afk> triangle wave
instead of sine wave
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L274[06:42:46] <Kolatra> Anybody have
examples of how the new loot system works in 1.9.4?
L275[06:43:21] <Tazz> Kolatra, loot
tables?
L276[06:43:27] <ghz|afk> the vanilla loot
system is described on the minecraft wiki
L277[06:43:31] <ghz|afk> forge adds one
hook/event
L278[06:43:38] <ghz|afk> where you can add
stuff to tables and add your own tables
L279[06:43:40] <ghz|afk> that's all.
L280[06:43:43] <Kolatra> ah cool
L281[06:47:41]
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L284[06:51:51] <Tris> Does the author of
Substratum hang around on IRC at all?
L285[06:54:39] <PaleoCrafter> Reika's in
here :P
L286[06:54:42] <PaleoCrafter> So,
yes
L287[06:55:30] <Tris> exter7's reika?
.-.
L288[06:55:34] <PaleoCrafter> Oh, no
L289[06:55:46] <PaleoCrafter> Herp
derp
L290[06:55:52] <Tris> We found a secret
identity today everyone
L291[06:56:07]
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L292[06:57:09] <PaleoCrafter> I always mix
up Substratum and GeoStrata
L293[06:58:00] <Tris> I have never known
of the existance of a mod called geostrata before until now
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L301[07:10:53] <Korhaka> is it normal that
if you switch a server to offline mode you get given a fresh
character even if using same name
L303[07:20:14] <ThomasRules> no
L305[07:31:23] <Tazz> thoughts?
L306[07:31:38] <Tris> he's aware of the
robot going too far up, save your keystrokes
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L311[07:49:23] <MaelstromPhx> are the
semi-3d textures the items have in the inventory generated or is
there a file for it?
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L316[07:59:37] <Korhaka> does MCforge add
an admin command to change fly speed
L317[08:02:00] <Elucent> !gm
p_i1149_2_
L319[08:05:12] <raoulvdberge> so calling
getTileEntity for a block that is placed newly in a world returns
null
L320[08:05:34] <raoulvdberge> and calling
getTileEntity for a block that already exists after reloading the
world returns the tile
L321[08:05:50] <raoulvdberge> Can anyone
confirm this?
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L325[08:13:57] <Elucent> so you're saying
that getTileEntity() is breaking on blocks that haven't been
reloaded yet?
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L327[08:18:26]
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L328[08:19:42] <Necr0> my pr now has
conflicts and i don't really now how to fix it without completely
messing up my repository. Any help?
L329[08:20:29] <Tazz> git diff --name-only
--diff-filter=U fix those files/
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L331[08:22:17] <Tazz> Necr0,
L332[08:22:34] <Necr0> yes?
L333[08:22:51] <Tazz> git diff --name-only
--diff-filter=U fix those files?
L334[08:23:17] <Cazzar> Necr0: as in, fix
up the PR to not conflict?
L335[08:23:35] <Necr0> Cazzar,
exactly
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L337[08:24:42] <Cazzar> Necr0: what you
need to do is pull from the upstream repo, and rebase/merge
L338[08:24:58] <Tazz> that too
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L342[08:28:07] <Cazzar> Apparently, that
was the last github repo i visited.
L343[08:30:59] <PaleoCrafter> Haha
L344[08:33:33] <Cazzar> I need to watch
Aria The Scarlet Ammo AA
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L349[08:58:51] <raoulvdberge> Elucent:
yes
L350[08:59:49] <Elucent> i was gonna go
test it
L351[09:00:00] <Elucent> but then i
realized i'm out of date
L352[09:02:12] <Cazzar> I nearly want to
make a decentralised pushbullet clone...
L353[09:05:34] <Necr0> dammit! i closed
the pr in the process of resolving the merge conflicts.
>.<'
L354[09:06:20] <Wuppy> all those
workstation/cockpit images on reddit the last few days have been
awesome, arent they :)
L355[09:06:51]
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L356[09:07:23] <Cazzar> Necr0: to update
the PR all you needed to do is push to the branch :P
L357[09:07:30] <AKTheKnight> Wuppy: I'm
loving them
L358[09:07:55] <Wuppy> all of them so far
have been really interesting
L359[09:08:02] <Cazzar> Wuppy: wanna buy
me a EVGA 1080 founders? :P
L360[09:08:09] <Wuppy> Cazzar, why
L361[09:08:18] <Necr0> Cazzar: but github
closed it because i had to revert changes >.>
L362[09:09:00] <Cazzar> Wuppy: because, it
is probably cheaper for someone to internationally buy it then ship
to AU? :P
L363[09:09:53] <Wuppy> for some fucking
reason, the 1080 is 800 euros inNL
L364[09:10:09] ***
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L365[09:10:28] <Cazzar> It's ~ $80
cheaper
L366[09:10:38] <Cazzar> If I assume $30
for int'l shipping
L367[09:10:43] <Cazzar> Which from the US
is cheap
L368[09:10:55] <Cazzar> wait
L369[09:10:56] <Wuppy> it's pretty much
900 dollars here instead of 700 :V
L370[09:10:57] <Cazzar> $180
L372[09:11:12] <Cazzar> That's the
cheapest one
L373[09:11:26] <Wuppy> bloody hell
L374[09:11:42] <Wuppy> I thought we were
getting screwed over with the price, but that's insane
L375[09:12:00] <Cazzar> AU pricing in tech
is: USD in AUD + 20%
L376[09:12:22] <AKTheKnight> £620 here for
me
L378[09:13:01] <AKTheKnight> oh wow
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L380[09:13:27] <masa> how do I need to set
up my block so that I can have an overlay texture on it using a
tintIndex?
L381[09:13:43] <masa> currently the
transparent part of the overlay renders as black
L382[09:13:47] <Wuppy> Cazzar, what gpu do
you have atm?
L383[09:13:56] <Cazzar> 6803
L384[09:13:58] <Cazzar> 680*
L385[09:14:11] <Wuppy> wow, that's ancient
:P
L386[09:14:25] <Wuppy> get the 1080 2
months from now for 700 aud (or somethign like that)
L387[09:14:46] <Wuppy> I'm kinda sad that
with my 970 it isn't worth upgrading xD
L388[09:14:53] <Cazzar> The thing is
L389[09:14:59] <Cazzar> I can afford the
1080 right now
L390[09:15:01] <Wuppy> because I really
want the 1080 but the difference isn't worth _that_ much
L391[09:15:11] <Wuppy> you can still
afford it 2 months from now
L392[09:15:20] <Wuppy> and then you'll
have money left for a ton of cool games
L393[09:15:29] <Cazzar> but with that
pricetag, the 2% markup from card transaction, is $20
L394[09:15:47] <PaleoCrafter> does it have
to be the founders edition? :P
L396[09:15:58] <Wuppy> the normal edition
is more powerful from what I've heard
L397[09:16:08] <Cazzar> Depends
L398[09:16:11]
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L399[09:16:20] <Wuppy> so if you wait
literally a few weeks, you'll get a better gpu for way
cheaper
L400[09:16:24] <Cazzar> PaleoCrafter: it's
more the "Fuck you, I have a 1080 founders"
L401[09:16:31] <PaleoCrafter> Haha
L402[09:16:36] <PaleoCrafter> Guess
so
L403[09:16:43] <Wuppy> "Fuck you, I
spend more on something less powerful" - Cazzar, 2016
L404[09:16:45] <Wuppy> :P
L405[09:17:02] <Cazzar> Wuppy: one of my
co-workers, is buying 2 when he can
L406[09:17:11] <Wuppy> but why
L407[09:17:25] <Cazzar> The question is
why not
L408[09:17:26] <Wuppy> also, it sounds
like that guy has too much money, can he send me some? :P
L409[09:17:48] <Cazzar> We work in
telecommunications, we don't have money
L410[09:18:12] <Wuppy> >is buying 2 GTX
1080 founder editions for 1200 each
L411[09:18:16] <Wuppy> >does not have
money
L412[09:18:19] <Wuppy> >mfw
L413[09:18:43] <Cazzar> Wuppy: it's a
joke, telecommuncations in australia, is paid lower than avg
L414[09:21:25] <masa> what's the
difference between CUTOUT_MIPPED and CUTOUT?
L415[09:21:34] <AKTheKnight> I think my
boss was talking about buying 10 1080s and 5 1070s
L416[09:21:48] <AKTheKnight> And then sell
them on to clients for even more
L417[09:22:01] <fry> #capitalism
L418[09:22:11] <Wuppy> AKTheKnight, isn't
that pretty normal for a lot of companies?
L419[09:22:18] <Wuppy> like, all computer
build companies
L420[09:22:24] <Wuppy> all hardware
selling companies
L421[09:22:33] <fry> normal != good
:P
L422[09:22:45] <AKTheKnight> Yeah but we
don't normally build computers. We do IT support and management.
But my boss loves making a bit more money when he can
L423[09:22:48] <Wuppy> well, it's easier
than buying directly from nvidia
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L425[09:23:34] <AKTheKnight> True. Plus it
means hourly rates for installing them too :P
L426[09:23:58] <Wuppy> oooh, you build pcs
a lot then?
L427[09:24:02] <masa> anyone?
L428[09:24:30] <PaleoCrafter> One is
mipmapped, the other isn't?
L429[09:24:48] <AKTheKnight> In theory we
don't. But if they need more ram or something we'll install it for
them at high rates
L430[09:25:00] <Wuppy> building pcs is
fun
L431[09:25:06] <Wuppy> if only it wasn't
so expensive to do yourself :P
L432[09:25:07] <PaleoCrafter> Mipmapping
might mess with the cutout parts in the distance
L433[09:25:09] <masa> and what does that
mean exactly?
L434[09:25:24] <masa> hmm
L437[09:25:52] <AKTheKnight> I enjoy it,
and want to do more. But the hassle of doing warrentys for a few
thousand client pcs means we don't do it for everyone
L438[09:25:53] <masa> oh crap
getBlockRenderLayer() isn't state-aware ;_;
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L440[09:26:16] <Wuppy> oh yeah, that must
be hellish :V
L441[09:26:52] <Cazzar> Try having "I
was browsing the internet now it says I am offline"
L442[09:27:01] <AKTheKnight> It's quite
fun at times. We get a delivery of new pcs in a lorry. Spend a week
messing around and setting them all up in our office. Then they
leave again and we mess around
L443[09:27:03] <Cazzar> Reason for this
offline -- they have no power.
L444[09:27:17] <AKTheKnight> I still get
emails "help my emails are broken"
L445[09:27:25] <Cazzar> Yep
L446[09:27:29] <Wuppy> oh shit, my
hangover is starting to kick in
L447[09:27:42] <Wuppy> so far I've still
been drunk I think, now it's hangover time :V
L448[09:28:14] <AKTheKnight> Just drink
more
L449[09:28:45] <heldplayer> williewillus:
#2499 should be closed, github didn't auto-close it when Lex made
the commit
L450[09:29:10] <Wuppy> AKTheKnight, not
sure if you've ever actually done that, but really, really, really
wouldn't suggest that
L451[09:29:22] <masa> fry: is there a
downside in rendering blocks in the CUTOUT layer even if they are
SOLID? ie. should I separate this one machinei nto a separate
block, because it needs CUTOUT where the others don't
L452[09:29:27] <williewillus> oh I thought
it was closed heh
L453[09:29:31] <williewillus> $ close
2499
L454[09:29:33] <Actuarius> Issue 2499
closed.
L455[09:29:34] <williewillus> masa:
1.9?
L456[09:29:38] <masa> yes
L457[09:29:38] <fry> masa: yes, it's
slower
L458[09:29:39] <AKTheKnight> That was my
Friday night. Explains why I did no revision yesterday
L459[09:29:41] <williewillus>
getRenderLayer is state sensitive
L460[09:29:42] <masa> alright
L461[09:29:57] <masa> huh?
L462[09:30:01] <masa> wait..
L463[09:30:08] <williewillus> as of
1.9
L464[09:30:15] <masa> nope
L465[09:30:24] <Wuppy> AKTheKnight, this
morning we stayed up drinking till 6AM so does that count as
tomorrow? xD
L466[09:30:29] <masa> getRenderType() is,
getBlockLayer() isn't
L467[09:30:51] <AKTheKnight> :o That
counts as today :P
L468[09:30:56] <williewillus> oh yeah,
derp
L469[09:31:12] <Wuppy> AKTheKnight, we
started at 9PM... it got a bit out of control
L470[09:31:32] <williewillus> lex went on
quite the bug bash last night, heh
L471[09:31:37] <AKTheKnight> We started at
7AM before the last assembly. Finished some time around 4
L472[09:31:57] <Wuppy> we also managed to
empty a bottle of wodka & licor 43 (those weren't full at the
start though :P) as well as nearly half of a new bottle of
Finlandia & half a crate of beer
L473[09:32:05] <Wuppy> was fun, isn't fun
now XD
L474[09:32:13] <AKTheKnight> Yeah I regret
it now
L475[09:33:05] <williewillus> $ labels add
2926 Bug
L476[09:33:09] <Actuarius> Added labels
[Bug] for issue 2926; new labels: [Bug].
L477[09:33:11] <williewillus> $ labels add
2927 Feature
L478[09:33:12] <Actuarius> Added labels
[Feature] for issue 2927; new labels: [Feature].
L479[09:36:30] <PaleoCrafter> Hm, I think
I'll get meself the EVGA 1080 SC :3
L480[09:36:53] <PaleoCrafter> Still 60€
cheaper than the founders edition xD
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L483[09:47:16] <Wuppy> how does everybody
have so much money for gpus and stuff
L484[09:47:49] <Ordinastie_> we make
awesome mods that make us rich
L485[09:47:56] <Ivorius> work work work
work work
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L488[09:50:27] <PaleoCrafter> And I don't
even know how I came by that much money
L489[09:50:42] <Wuppy> that sounds good
xD
L490[09:50:52] <Wuppy> randomly finding a
lot of money on your bank account
L491[09:50:57] <PaleoCrafter> For all I
know, it magically appeared on my account at some point
L492[09:50:57] ***
AEnterpriseAFK is now known as AEnterprise
L493[09:51:00] <PaleoCrafter> Yeah
xD
L494[09:51:18] <Wuppy> check that because
you can get money by mistake which is illegal to spend :V
L495[09:51:38] <Wuppy> I once got several
hundred eurso and I couldnt spend them because they werent mine
:(
L496[09:51:41] <PaleoCrafter> I was joking
:P
L497[09:51:51] <PaleoCrafter> Oh, that's
shit
L499[09:52:59] <Wuppy> PaleoCrafter,
better than the other way around, money dissapearing by mistake
xD
L500[09:54:21] <PaleoCrafter> Guess
so
L501[09:55:49] <Ordinastie_> williewillus,
well, he's totally right
L502[09:56:34] <williewillus> but that's
not the place for complaining, when I go on github I'm looking for
discussion about the issues
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L504[09:57:42] <Ordinastie_> that was not
an answer to give in the first place, but whatever, I don't
care
L505[10:00:51] <AKTheKnight> Honestly, I
thought that was a black screenshot when I first looked :P
L506[10:02:56] <heldplayer> There's
totally a moon there tho! :P
L507[10:03:31] <heldplayer> I'm actually
surprised that upping the colours actually retained most of the
colours
L508[10:06:40] <williewillus> since lex is
on a giant bug bash right now, i vote for 2825 (substitution
aliases), 2880 (PIE Fixes), and 2852 (extra TE unload tick)
:P
L509[10:07:45] <fry> if they're marked
with Bug - he'll look at them
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L511[10:11:35] <gudenau> Howdy.
L512[10:12:06] <gudenau> I got the
raytracing working with my block, but I am not finding how to do
the custom complex clolision boxes.
L513[10:13:06] ***
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L515[10:14:13] <williewillus> multiple
collision boxes for a block are simpler than the raytracing, see
the cauldron code
L516[10:14:37] <gudenau> Duh. Forgot that
did that.
L517[10:14:37] <williewillus>
BlockCauldron.addCollisionBoxToList
L518[10:14:45] <williewillus> (I'm
assuming 1.9)
L519[10:16:09] ⇦
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L520[10:16:57] <gudenau> 1.9.4,
close!
L521[10:17:07]
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L522[10:17:08] <gudenau> Thanks for
helping an idiot!
L523[10:17:45] <Tazz> mmmm I love asking
for help deducing how to write an AST in C the proper way in a
channel full of C coders and noone knows what Im referring to using
this code:
L525[10:18:04] <gudenau> This is a Java
game.
L526[10:18:37] <gudenau> Wait, people do
not understand structures? .-.
L527[10:19:01] <Tazz> gudenau, one said
that they didnt know there were enums in C
L528[10:19:11] <gudenau> .....
L529[10:19:12] <Tazz> then proceeded to
ask me how that would work
L530[10:19:18] <Tazz> soI showed
them
L531[10:19:28] <gudenau> It is a list of
named values, more or less.
L533[10:19:49] <Tazz> now Im waiting for a
response to why using this method is bad
L534[10:19:55] <Tazz> other than it would
"cause a memory leak"
L535[10:20:03] <Tazz> to which it wouldnt
if you knew how pointers work
L537[10:20:59] <Tazz> williewillus, did
you see the thing I made earlier?
L538[10:21:16] <gudenau> You are not
returning the created memory are you?
L539[10:21:37] <williewillus> Tazz: idk
what thing you're referring to so I guess no? :D
L540[10:21:45] <Nosirrom> people used to
tell me how java and C were "really similar", but no,
pointers make it all so different
L541[10:21:48] <Tazz> Im returning a chunk
of memory that is malloc'd inside of the raw chunk
L542[10:22:05] <gudenau> That is what I
meant. :-P
L543[10:22:12] <Tazz> so yes
L544[10:22:24] <gudenau> That is a memory
leak! :-D
L545[10:22:32] <gudenau> You can not free
that.
L546[10:22:37] <Tazz> I can free it
L547[10:22:43] <Tazz> I can free the
entire thing
L548[10:22:58] <gudenau> Oh.
L549[10:23:05] <gudenau> Clearly I have
stuff to learn!
L550[10:23:12] <Tazz> just use
container_of to get the containing chunk
L551[10:23:16] <Tazz> container*
L552[10:23:23] <Tazz> which you can then
free
L553[10:23:28] <Tazz> its just simple
pointer arithmetic
L554[10:23:48] <gudenau> I suppose in
theory you could subtract a value from that pointer using sizeof to
calculate the offset.
L556[10:24:24] <Tazz> I will refer you to
that again
L557[10:24:50] <Tazz> its a hell of a
macro
L558[10:24:53] <Tazz> but it works and is
useful
L559[10:25:13]
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L560[10:25:55] <gudenau> This is
interesting.
L561[10:26:16] <gudenau> My block is
pushing me twords +x+z
L562[10:27:22] <Tazz> gah >.<
L563[10:27:27] <Tazz> I asked them to not
give me a biased answer
L564[10:27:31] <Tazz> what do they
do:
L565[10:27:35] <gudenau> It also appears
to cause sufication damage, oops I know why.
L566[10:27:38] <Tazz> <marchelzo> do
you see any ugly pointer arithmetic? do you see any unnecessary
types?
L567[10:27:38] <Tazz> marchelzo mar77i
MarcelineVQ Markaci markelite marky MarshMelo
L568[10:27:38] <Tazz> <marchelzo>
look at how simple it is
L569[10:27:38] <Tazz> marchelzo mar77i
MarcelineVQ Markaci markelite marky MarshMelo
L570[10:27:50] <gudenau> .-.
L571[10:28:38] <gudenau> Is talking to
them an exersice in futility?
L572[10:29:07] <Tazz> yes
L573[10:30:51] <gudenau> isSolid or
somthing right?
L574[10:31:59] <williewillus>
isVisuallyOpaque, iirc
L575[10:32:04] <williewillus> maybe
not
L576[10:32:30] <gudenau> isPassable it
seems.
L578[10:35:13] ⇦
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L579[10:36:26]
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L581[10:38:17] <gudenau> How do I find my
ToDos in Idea?
L582[10:38:37] <AKTheKnight> Bottom
left
L583[10:38:46] <AKTheKnight> Hover over
the corner
L584[10:38:47] <gudenau> Neat.
L585[10:38:48] <AKTheKnight> And click
TODO
L586[10:39:25] ⇦
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L587[10:42:55]
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L588[10:44:05] <gudenau> Cool, I think I
have goten my mod to about where it was in 1.8!
L589[10:45:42]
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L590[10:52:32] <masa> why the hell does
EntityPlayerSP add 0.5 to the coordinates in getPosition()?
L591[10:53:04] <masa> now I can't use that
but need to do new blockPos() myself..
L592[10:55:08]
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L593[10:55:38] <gudenau> Because
Mojang.
L594[11:05:05] <LatvianModder> The answer
is always because mojang
L595[11:07:42]
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L596[11:07:57] <AKTheKnight> Why has
Latvian not done that forge permissions api thing
L597[11:08:00] <AKTheKnight> Because
Mojang?
L598[11:08:24] ⇦
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L600[11:08:41] <LatvianModder>
AKTheKnight: ^
L601[11:09:18] <AKTheKnight> :P Wasn't
there meant to be another one a while ago?
L602[11:09:42] <LatvianModder> <.<
wat are u talkin bout >.>
L603[11:10:01] <LatvianModder> Also, Im
slowly progressing towards that. Trying to figure out how to work
with "setupForge" task
L604[11:10:59] <AKTheKnight> I just don't
udnerstand gradle full stop
L605[11:11:07] ⇦
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L606[11:11:27] <PaleoCrafter>
LatvianModder, what is there to figure out? Oo
L607[11:11:37] <LatvianModder> one
sec
L608[11:11:49] <gudenau> Hmmm.
L609[11:12:03] ⇦
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L610[11:12:04] <gudenau> I need to figure
out how the proteced domains work.
L612[11:12:05] <LatvianModder> Step 5 and
6, I dont understand where to find those folders
L613[11:12:41] <PaleoCrafter> You're an
IDEA person, right
L614[11:12:47]
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L615[11:12:50] <LatvianModder> Yes
L616[11:13:02] <gudenau> Wiat, culdrens
are the ones that mess with the colors? Sheesh.
L618[11:13:20] <LatvianModder> Fenk
jū
L619[11:13:48] <LatvianModder> Then, after
setup I can just edit vanilla class and run "gradlew
genPatches"?
L620[11:14:22] <fry> yes, only edit it in
the Forge subproject
L621[11:14:24] <fry> not in Clean
L622[11:14:53] <PaleoCrafter> U wot,
gudenau
L623[11:15:30] <gudenau> PaleoCrafter, to
what are you refering? The ProtectedDomain thing?
L624[11:15:38]
⇨ Joins: sokratis12GR (kiwiirc@62.221.158.165)
L625[11:17:27] <PaleoCrafter> "Wiat,
culdrens..." :P
L626[11:18:05] <gudenau> Oh.
L627[11:18:12] <gudenau> Engluish well
me!
L628[11:24:41] ⇦
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L629[11:25:14] <LatvianModder>
git@github.com:MinecraftForge/MinecraftForge.git failed to clone.
Should I use the other url?
L630[11:27:16] <gudenau> How do I add a
crafting handler again?
L631[11:28:00] <gudenau> Found it.
L632[11:33:46] ***
kirby|gone is now known as mrkirby153
L633[11:34:00] <gudenau> You know that
leather armour thing?
L634[11:34:07] <gudenau> How do I make my
item do that?
L635[11:34:12] ⇦
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L636[11:35:42] <AKTheKnight> Leather
armour thing?
L637[11:36:36] <Wuppy> ugh there's nothing
more annoying than burning your tongue on the first bite of a pizza
:V
L638[11:36:54] <Tazz> Anyone know where I
could find some free sounds?
L639[11:37:10] <williewillus>
LatvianModder: use the https version of the link
L640[11:37:16] <williewillus> also you
want to make your own fork
L641[11:37:18] <williewillus> and clone
that
L642[11:37:19] <PaleoCrafter> gudenau, a
custom recipe implementation, just look at vanilla :P
L643[11:37:26] <gudenau> That I did.
L644[11:37:32] <gudenau> It does not
render though!
L645[11:37:35] <williewillus> so actually
make your own fork and clone that using the ssh notation
L646[11:37:38] <AKTheKnight> Wuppy: I
decided to see whether the spatula from cooking bacon was hot. With
my tongue
L647[11:37:48] <LatvianModder> I didnt
create a fork, I just followed the video tutorial.. im half way
though though, so thats some progress :P
L649[11:39:10] <AKTheKnight> haha that's
perfect
L650[11:43:13] ⇦
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L651[11:43:15] ***
Mine|dreamland is now known as minecreatr
L652[11:44:05] <williewillus> you need to
make your own fork
L653[11:44:33] <williewillus> where are
you going to put your own code for the PR if you don't :P
L654[11:46:04] <gudenau> PaleoCrafter, how
do I make the one layer render with the color?
L655[11:47:01] <PaleoCrafter> No clue and
not at my PC at the moment xD
L656[11:47:05] <gudenau> :-P
L657[11:47:15] <gudenau> Guess I will look
at the item render class.
L658[11:47:24] <AKTheKnight> williewillus:
with a branch? That's what the vid shows
L659[11:47:34] <williewillus> wat
L660[11:48:05] <AKTheKnight> The video
makes a local branch I think
L661[11:48:06] <williewillus> i'm saying
if you're watching cp-w's video he clones directly from the forge
repo because he has push access you need to make your own fork and
push to that, then PR to the real repo
L662[11:48:12] <AKTheKnight> Ahh
okay
L663[11:50:13] <gudenau> Might have found
some code, yay.
L664[11:50:25]
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L665[11:52:52] <gudenau> Ah drat.
L666[11:53:04] <gudenau> NPE from using a
hook to early!
L667[11:54:27] ⇦
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L668[11:56:17] <gudenau> Lambdas are fun.
:3
L669[11:56:37] <LatvianModder> gudenau:
you need to use tintindex
L670[11:56:48] <LatvianModder> if you want
to have colors for items
L671[11:56:53] <LatvianModder> check how
Enderthing does it
L672[11:57:08] <masa> speaking of
colours
L673[11:57:22] <LatvianModder> damn Brits!
:P
L674[11:57:32] <masa> should I go with
tintIndex or using the vanilla wool textures?
L675[11:57:36] <gudenau> OOPS
L676[11:57:39] <masa> brits?
L677[11:57:43] <LatvianModder>
colour
L678[11:57:45] <gudenau> It crashed when I
put it in a crafting table.
L679[11:57:51] <masa> meh, I'm not a
brit
L680[11:57:58] <gudenau> I guess my colour
code is bad.
L681[11:58:09] <LatvianModder> depends on
how many variants you have / what type of block is that
L682[11:58:10] <williewillus> colour
L683[11:58:24] <LatvianModder> if its smth
like wool, i'd say just go with textures
L684[11:58:26] <williewillus> i'm american
but screw the american spellings :P
L685[11:58:37] <masa> basically a block
that can be color coded (one color only) by right clicking with
dyes
L686[11:59:03] ***
PaleoCrafter is now known as PaleOff
L687[11:59:09] <masa> the color is only
visible on small bits at the edge
L688[11:59:12] <gudenau> Nah, I gooffed up
the IRecipie.
L689[11:59:15] <LatvianModder> the most
annoying thing I find about english is that many are so lazy that
they use "to" instead of "too"
L690[11:59:34] <LatvianModder> how many
blocks, masa?
L691[11:59:37] <AKTheKnight> That annoys
me too
L692[11:59:47] <gudenau> If they are the
lazy then just press o longer like this
ooooooooooooooooooooooooooooooooo.
L693[11:59:49] <masa> 16 variants, ie. one
for each ENumDyeColros value
L694[12:00:41] <williewillus>
LatvianModder: that's just people online being lazy
L695[12:00:41] <masa> if I would go with
wool textures, then it would be (better) resource pack customizable
too
L696[12:00:42] <williewillus> :P
L697[12:00:48] <masa> not that anyone ever
cares about that but...
L698[12:00:58] <gudenau> Mine should have
16777216 varients.
L699[12:00:59] <kashike> LatvianModder:
there their they're; to two too
L700[12:01:00] <kashike> :P
L701[12:01:13] <LatvianModder>
*dies*
L702[12:01:14] <LatvianModder> :D
L703[12:01:17] <masa> my brain
exploded
L705[12:02:04] <kashike> have fun
L706[12:02:15] <gudenau>
ItemColors.registerItemColorHandler
L707[12:02:36]
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L708[12:02:48] <gudenau> Panda eats shoots
and leaves is better.
L710[12:08:03] <AKTheKnight> wow
gudenau
L711[12:08:04] ⇦
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L712[12:08:10] <masa> crap, I just
realized why I can't use wool colors with the current model,
lol
L713[12:08:11] <AKTheKnight> That seems
scarily accurate
L714[12:08:21] <gudenau> Not mine
though!
L715[12:10:04] <masa> hmm how did the
custom state mappers go to ignore a block property...
L716[12:11:07] <diesieben07>
StateMap.Builder#ignore
L717[12:12:22] <masa> thanks
L718[12:13:41] *** V
is now known as Vigaro
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L720[12:14:17] <masa> when should I call
that?
L721[12:14:47] <masa> ie.
ModelLoader.setCustomStateMapper()
L722[12:15:36] ⇦
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L723[12:15:42] <masa> I guess I'll try it
when I register teh item models
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L726[12:18:34] <LatvianModder> ok, setup
was a success \o/
L727[12:19:18]
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L731[12:26:22] <diesieben07> masa, preInit
:D
L732[12:26:32] <BaronNox> sup everyone
o7
L733[12:27:03] <gudenau> Hey.
L734[12:27:16] <gudenau> Making mods,
watching direwolf20
L735[12:27:38] <BaronNox> same here
L736[12:30:18]
⇨ Joins: PieGuy128 (~PieGuy128@67.68.162.162)
L737[12:31:05] ***
blood|sleep is now known as blood_
L738[12:31:50] <gudenau> I am interested
to know why my wrench is not working. I am overriding
onItemRightClickFirst and it seems to be client-side only.
L739[12:32:25] ⇦
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L740[12:32:52] <diesieben07> i do not see
that method even
L741[12:33:53] <BaronNox> only see
onItemRightClick and onItemUseFirst
L742[12:36:25] ***
williewillus is now known as willieaway
L743[12:36:30] <gudenau> Oops.
L744[12:36:33] <gudenau>
onItemUseFirst
L745[12:36:36] <gudenau> :-P
L746[12:38:04] <diesieben07> yes, if you
make that return something other than EnumActionResult.PASS the
client will just abort
L747[12:38:12] <diesieben07> you have to
inform the server yourself if needed
L748[12:38:24] <gudenau> .-.
L749[12:38:38] <gudenau> So, how do I do
that?
L750[12:39:05] <diesieben07> easiest way:
use PlayerInteractEvent.RightClickBlock
L751[12:40:01] <gudenau> Could I prevent
the interaction but it is server side?
L752[12:40:10] <diesieben07> or
actually...
L753[12:40:10] <gudenau> Will the GUI pop
open at all?
L754[12:40:15] <diesieben07> just do it on
the server
L755[12:40:30] <gudenau> That was the
idea, but I am not sure why it is not on the server.
L756[12:40:33] <diesieben07> but if you
don't return PASS on the client,the client will interact wit the
block
L757[12:40:34]
⇨ Joins: Gil
(uid147942@id-147942.brockwell.irccloud.com)
L758[12:40:46] <diesieben07> because the
client detects what to do on right click
L759[12:40:50] <diesieben07> item, block
or entity
L760[12:40:53] <diesieben07> and then just
tells the server
L761[12:42:02] <gudenau> throw new
RuntimeException(); FTW
L762[12:42:24] ***
willieaway is now known as williewillus
L763[12:42:27] <IoP> best error handleng
ever!
L764[12:42:49] <gudenau> Best way to get a
stack trace. :-D
L765[12:46:06]
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L766[12:46:42] <gudenau> Yay, it works
now!
L767[12:47:36] ⇦
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L768[12:47:51] <gudenau> diesieben07, any
idea how to prevent the block breaking animation on client?
L769[12:48:14] <williewillus> new
Throwable().printStackTrace() is easier :P
L770[12:48:26] <gudenau> Yeah but that
does not kill the game.
L771[12:50:18] <BaronNox> Is there a
special ‚magic‘ trick involved when drawing simple filled rect
inside GuiContainer#drawGuiContainerBackgroundLayer?
fontRendererObj.drawString(…) works but static method drawRect(..)
yields no result.
L772[12:50:52] <gudenau> Disable
textures?
L773[12:51:18] <BaronNox> Which
textures?
L774[12:51:44] <gudenau> GL_TEXUTRE_2D I
think.
L775[12:52:10] <BaronNox>
GlStateManager.disableTexture2D(); gets called inside
drawRect
L776[12:52:32] <gudenau> Just a stab in
the dark.
L777[12:53:00] <BaronNox> kk :) Gonna eat
now maybe that will help *shruggie*
L778[12:54:00] <diesieben07> cancel the
PlayerInteractEvent probably
L779[12:54:03] ***
DonAway is now known as DRedhorse
L780[12:55:38]
⇨ Joins: lKinx (kiwiirc@76.126.31.163)
L781[12:56:25] <lKinx> Anyone know the
correct phase (preinit, init, etc) to add armor enums?
L782[12:57:01] <lKinx> I'm using
EnumHelper.addArmorMaterial
L783[12:57:05] <gudenau> Probabbly pre, if
that does not work do the next level.
L784[12:57:49] <williewillus> earliest you
can
L785[12:58:39]
⇨ Joins: kimfy (~kimfy@89.10.163.17)
L786[12:58:44] <LatvianModder> Ok, so I
edited MinecraftForge/projects/Forge/src/.../EnumDyeColor.java but
after genPatches Git doesnt show any changes
L787[12:59:57] ⇦
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(~Pragmatic@cpe-67-252-38-34.nycap.res.rr.com) (Ping timeout: 201
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L788[13:00:30] <williewillus> welp
:P
L789[13:00:34] <williewillus> did you
setupForge?
L790[13:00:44] <LatvianModder> oh wait,
nvm
L791[13:00:53] <LatvianModder> it did
create the file, it just didnt add it to git path
L792[13:01:15] <gudenau> git add
L794[13:01:26] <LatvianModder> looks like
something valid?
L795[13:02:07] <LatvianModder> braces on
new line, spaces not tabs, this. etc
L796[13:03:03] <gudenau> Why do people
think Shulkers are blocks?
L797[13:03:09] <LatvianModder> they
arent
L798[13:03:13] <gudenau> I know.
L799[13:03:40] <LatvianModder> mojang (I
think profm.obius mostly) fixed AABBs
L800[13:04:11] <LatvianModder> so players
no longer glitch on entities. Also, items no longer glitch on
stairs and in cauldrons
L801[13:04:32] <lKinx> Okay, so I tried
preint and this is the error I got:
http://pastebin.com/ZDd7RFXW. In my understanding, I
believe the method isn't initialized at the time. Can someone
confirm? I don't want to try moving my enum calls if that isn't the
problme.
L802[13:08:28]
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(~textual@182-59-65-62.dyn.estpak.ee)
L803[13:10:24] <sokratis12GR> guys how how
I can check the exact player's saturation/food bars
L804[13:10:26] ⇦
Quits: blood|work (~owned@static228.iona.edu) (Read error:
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L806[13:11:17] <lKinx> sokratis12GR: I'd
guess it's in the EntityPlayer data
L807[13:11:42] <sokratis12GR> isn't it at
EntityLivingBase ?
L808[13:12:38] <LatvianModder> FoodStats I
think
L809[13:12:58] <LatvianModder> probably
smth like EntityPlayer.getFoodStats()
L810[13:13:05] <gudenau> Sounds
right.
L811[13:13:21] <gudenau> Sat is not
automaticly updated on the client though!
L813[13:14:49] <LatvianModder> that seems
to also update my client
L815[13:21:46] <lKinx> Hmm... What's the
correct way to add block models? I'm getting this error:
http://pastebin.com/6S22Cmr3 But My json is the
exact same as the default pressure plate (minus the modid:texture
part). I think my issue is that the block is not being registered
as a mod block
L817[13:24:35] <TehNut> Comments are not
valid json
L818[13:24:56] <McJty> But you can use
then in minecraft json
L819[13:25:02] <TehNut> No #
comments.
L820[13:25:06] <TehNut> Not*
L821[13:25:18] <TehNut> Your log is even
yelling at you for it
L822[13:25:18] <TehNut> Caused by:
com.google.gson.JsonSyntaxException:
com.google.gson.stream.MalformedJsonException: Use
JsonReader.setLenient(true) to accept malformed JSON at line 1
column 2
L823[13:25:26] <lKinx> I see
L824[13:25:29] <lKinx> I'll remove the
comments.
L825[13:25:51] <TehNut> The only comments
allowed are a json field and only because Json will just skip over
unused fields
L826[13:26:07] <TehNut> So like
"__comment": "my comment"
L827[13:26:11] <McJty> No no
L828[13:26:14] <McJty> You can use
comments //
L829[13:26:17] <McJty> It is allows in
Minecraft json
L830[13:26:19] <TehNut> Oh?
L831[13:26:22] <McJty> yes
L832[13:26:29] <McJty> Not standard but it
works in MC json
L833[13:26:31] <TehNut> ew
L834[13:26:39] ***
Vaht is now known as Tahg
L835[13:32:12] <LatvianModder> I dont
think it is anymore
L836[13:32:21] <LatvianModder> They worked
in 1.8.9, but crashed in 1.9
L837[13:34:56] <ghz|afk>
"__comment": "text here" ;P
L838[13:35:05] <ghz|afk> or something like
that
L839[13:36:10] <McJty> LatvianModder, I'm
still using them
L840[13:36:30] <williewillus> 1.9 json is
strict
L841[13:36:51] <williewillus> no //'s, no
quoteless identifiers, and all property names have to be
alphanumeric lowercase and _
L842[13:36:55] <williewillus>
LatvianModder: looks fine
L843[13:37:01] <LatvianModder> Yay
L844[13:37:10] <LatvianModder> Ye, I used
// comments
L845[13:38:05] <LatvianModder> So much
lowercase in minecraft, that actually started using lowercase
folder names and filesnames everywhere else too :P
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L847[13:43:00] ⇦
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L849[13:54:44] <lKinx> What's the proper
block json file for a block whose model is generated in code like
the mobs?
L850[13:55:25] <LatvianModder> You mean
like animated?
L851[13:56:03] <lKinx> It's not animated,
no. It's a tile entity that is rendered with a ModelBase.java
L852[13:56:09] <lKinx> an extension, that
is
L853[13:57:25] <LatvianModder> oh. You can
use TileEntitySpecialRenderer
L854[13:57:37] <LatvianModder> Look how
BlockSign does it
L855[13:57:57] <LatvianModder>
TileEntitySignRenderer
L856[13:58:00] <lKinx> Correct. But in
terms of a blockstates, do I need a json file?
L857[13:58:03]
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L858[13:58:25] <LatvianModder> If you dont
plan to render anything from block, then.. still yes
L859[13:58:33] <lKinx> hmm ok
L860[13:58:34] <LatvianModder> But you
dont need a model
L861[13:58:49] <LatvianModder> only
blockstates. and probably item model
L862[13:59:32] <LatvianModder> Depends on
whether your block is placed by block item or another item (like
redstone item or sugarcanes item)
L863[14:00:15] <williewillus> you still
need a blockstates
L864[14:00:19] <williewillus> and probably
a model too
L865[14:00:22] <williewillus> see how
vanilla does it
L866[14:00:22] <lKinx> It's placed by an
item
L867[14:00:30] <lKinx> Yeah I'm digging
into it
L868[14:01:41] ⇦
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L869[14:02:24] <Elucent> is there a good
way to change the player's xp?
L870[14:02:34] <Elucent> measured in orbs,
not levels
L872[14:02:53] <masa> :DDD
L873[14:08:21] ⇦
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L874[14:09:23]
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L875[14:12:43] <LatvianModder> Elucent:
/xp :P
L876[14:13:21] <Elucent> like in
code
L877[14:13:30] <williewillus> see how /xp
does it :P
L878[14:13:33] <Elucent> i guess i could
look at the /xp command source, but i'm not sure where that
it
L879[14:13:34] <Elucent> *is
L880[14:13:38] <williewillus>
CommandExperience
L881[14:13:40] <williewillus> :P
L882[14:13:48] <Elucent> well that would
do it
L883[14:13:48] <Elucent> thanks
L884[14:13:48] <williewillus>
*CommandXP
L885[14:13:58] <williewillus> all the
commands are Command*
L886[14:15:14] <heldplayer> masa: I now
have cancer, thanks
L887[14:15:34] <LatvianModder> If you are
in Idea, just press Shift twice for search. Its sooooo
convenient
L888[14:16:20] <ghz|afk> double-shift
again to switch to global search
L889[14:16:36] <ghz|afk> note however, if
you look for "Minecraftserver" the #1 result is the run
config, not the class
L890[14:16:36] <ghz|afk> XD
L891[14:16:38]
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L892[14:16:39] <heldplayer> Really?
"KHaaaaaaaan"
L893[14:18:18]
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L894[14:19:50] <Elucent> huh, that's
really weird
L895[14:19:57] <Elucent> for some reason,
/xp doesnt work in my ide
L897[14:21:16] <williewillus>
LatvianModder: something like that needs to be talked about a
lot
L898[14:21:22] <williewillus> because once
it goes in
L899[14:21:27] <williewillus> it's staying
in for a long, long long time
L900[14:21:40] <raoulvdberge> why is this
api needed?
L901[14:21:41] <LatvianModder> Yes, I
would but nobody is frikin answering me >:(
L902[14:21:46] <LatvianModder> Its VERY
needed
L903[14:21:48] <LatvianModder> trust
me
L904[14:21:58] <williewillus> you didn't
ask any question in that post your just linked me
L905[14:22:02] <williewillus> you just
pasted code :P
L906[14:22:23] <williewillus> also lex
works much better with PR's instead of discussing issues
L907[14:22:35] <williewillus> so brush it
up and pr it :P
L908[14:22:36] <LatvianModder> True. Ill
just make a PR then:P
L909[14:22:43] <LatvianModder> And prepare
for a shitstorm
L910[14:22:50] <williewillus> not a
shitstorm
L911[14:22:55] <williewillus> just people
nitpicking it to death
L912[14:22:58] <williewillus> because it's
important
L913[14:23:06] <LatvianModder> Anyway, how
do I do this? So, I just pushed one PR, can I just make another one
in the same Dev?
L914[14:23:19] <williewillus> I hope you
didn't commit to master on your first pr :P
L915[14:23:26] <LatvianModder> 1.9.4
L916[14:23:32] <LatvianModder> I was told
that master is 1.9
L917[14:23:36] <williewillus> welp
L918[14:23:37] <williewillus> same
thing
L919[14:23:41] <williewillus> you want to
branch off for all pr's
L920[14:23:55] <LatvianModder> why
L921[14:23:59] <williewillus> your 1.9.4
branch is now dirtied with your first PR
L922[14:24:01] <williewillus> :P
L923[14:24:12] <LatvianModder> I can just
make another branch
L924[14:24:12] ⇦
Quits: Hunterz (~hunterz@62.182.234.189) (Quit:
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L925[14:24:18] <williewillus> yea
L926[14:24:26] <LatvianModder> just from
the point where last lex's commit was, checkout to new branch
L927[14:24:27] <williewillus> just
checkout the previous clean commit
L928[14:24:30] <williewillus> and branch
from there
L929[14:24:30] <LatvianModder> yeah
L930[14:24:33] <williewillus> I'm just
saying
L931[14:24:42] <williewillus> it's very
good practice to make separate branches :P
L933[14:25:33] <williewillus> for PR's
-.-
L934[14:25:41] <williewillus> i know you
know how to make branches :P
L935[14:25:47] <LatvianModder> It's just
sometimes confusing me when one branch is mater (supposed to be
latest one) and one is 1.9.4. Im like "???"
L936[14:26:16] <williewillus> master is
definitely not always the latest one...
L937[14:26:24] <williewillus> look at any
big project
L938[14:26:28] <williewillus> it's the
latest *stable*
L939[14:26:37] <williewillus> and 1.9.4 is
technically still in preview mode
L940[14:27:00] <LatvianModder> That's why
I dont have master branch :P I just have latest. Too much confusion
otherwise :P
L941[14:27:19] <williewillus> wat
L942[14:27:30] <LatvianModder> latest mc
version as branch name* :P
L943[14:27:48] <williewillus> oh lol
L944[14:28:13] <williewillus> man mob
spawning spams so much memory in forge :P
L945[14:29:12] <williewillus> superflat
with doMobSpawning off memory usage is ~10-20 MB/s with
doMobSpawning on it's about 100MB in the same time :P
L946[14:29:14] <williewillus> all the
events
L947[14:30:06] <LatvianModder> You know I
recently found a code that had (for item rendering in TESR or
entity or smth) new EntityItem() every tick
L948[14:30:24] <LatvianModder> Which
means, forge event for entity creation AND capabilities events
fired every tick
L949[14:30:50] *
TehNut checks for that in at Blood Altar TESR
L950[14:30:59] <LatvianModder>
<.<
L951[14:31:18] <williewillus> ooh
yeah
L952[14:31:29] <williewillus> the spawning
code in vanilla makes the entity before firing the spawn
event
L953[14:31:33] <williewillus> meaning the
cap event fires too
L954[14:32:06] <williewillus> I'll make an
issue and if it's shot down oh well but maybe there's a way to poke
it
L955[14:32:09] <LatvianModder> OH right,
IronChests mod
L956[14:32:12] <LatvianModder> I fixed
that there
L958[14:34:11] <lKinx> how can I give the
dev minecraft more memory? I run out on launch while it loads
models
L959[14:34:23] <LatvianModder> in your
launch config
L960[14:34:44] <LatvianModder> Idea or
Eclipse?
L961[14:34:59] <lKinx> eclipse
L962[14:35:06] <lKinx> what launch
arg?
L963[14:36:31] <williewillus> ah nah it
happens in vanilla too with the mob spawning
L964[14:36:36] <williewillus> why does it
even have to occur every tick >.<
L965[14:36:44] <LatvianModder> -Xmx4g
-Xms4g for 4gb ram
L966[14:36:56] <LatvianModder> probably
better smth like -Xmx4g -Xms2g
L967[14:37:13] <LatvianModder> as program
arguments / VM settings (not sure which one)
L968[14:37:32] <williewillus> VM
L969[14:39:28] <lKinx> even with 4G it
runs out while rebaking...
L970[14:39:31] <lKinx> hmm
L971[14:40:40] <williewillus> are you
doing your own model stuff? :P
L972[14:40:43] <williewillus> maybe it's
broken
L973[14:41:09] <lKinx> it's breaking while
baking the default models
L974[14:41:12]
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L975[14:43:27] <LatvianModder> really? how
much ram does your computer have? one living?
L976[14:43:34] <williewillus> lol
L977[14:45:21] <williewillus>
LatvianModder did you see what diesieben commented
L978[14:45:29] <williewillus> I
didn'tthink of that but it probably is better going in the forge
AT
L979[14:45:48] <LatvianModder> ye
L980[14:45:54] <LatvianModder> I was about
to comment there
L981[14:46:03] <LatvianModder> so
@diesieben07 : I've never done AT, but I can try
L982[14:46:05] <lKinx> LatvianModder: 8gb.
I'm disabling all my blocks and starting with items. I'm gonna try
to debug this as much as possible. I suspect my json is the
issue.
L983[14:46:26] <LatvianModder> Thats
almost impossible. I have 8gb ram and it runs perfectly fine
L984[14:46:35] <williewillus> I run my
PE/botania dev spaces with 2G
L985[14:46:36] <LatvianModder> Even with a
bunch of mods
L986[14:46:38] <williewillus> even 1G
works
L987[14:46:41] <williewillus> but is
laggy
L988[14:47:05] <Tiktalik> hey guys, do any
of you know a way to make minecraft chill out about ram usage on
startup?
L989[14:47:06] <LatvianModder> It probably
is either your json or smth in your code
L990[14:47:11] <Tiktalik> having to
allocate at least 3G fucking suuucks
L991[14:47:28] <Tiktalik> especially
because I want to be able to run a server too and have only
8G
L992[14:47:48] <lKinx> yeah I suspect my
json
L993[14:48:09] <LatvianModder> I usually
go with 2.5 Tiktalik and no limits for server
L994[14:48:42] <Tiktalik> LatvianModder:
think I'd be able to get through Reloading - ModelManager with
2.5?
L995[14:49:35] <LatvianModder>
¯\_(ツ)_/¯
L996[14:49:37] <AKTheKnight> Huh. When did
getRenderType() become EnumBlockRenderType?
L997[14:49:43] <LatvianModder> A while
ago
L998[14:49:50] <LatvianModder> 1.9
probably
L999[14:49:58] <LatvianModder> and its
much better
L1000[14:50:00] <williewillus> 1.9
L1002[14:50:12] <AKTheKnight> The doc
confused me for a good 5 minutes
L1003[14:50:17] <LatvianModder> lol
L1004[14:50:25] <williewillus> lKinx: do
you have a monster block with like 5 properties of 16 values each
or what
L1005[14:50:26] <williewillus> lol
L1006[14:50:29] <AKTheKnight> I was like
"But there's no numbers. What do I do"
L1007[14:50:46] <williewillus> the doc is
also ambiguous
L1008[14:50:48] <williewillus> 1 is only
for vanilla fluids
L1009[14:50:55] <LatvianModder> EnumAll.
Includes 2 billion enum objects
L1010[14:50:58] <williewillus> 2 is force
TESR *only*
L1011[14:51:05] <williewillus> 3 is both
tesr and baked model
L1012[14:51:44] <LatvianModder> Its best
to combine TESR and baked, if you want to do TESR
L1013[14:51:51] <williewillus> yeah
L1014[14:52:00] <williewillus> you can
even mix and match in 1.9
L1015[14:52:07] <LatvianModder> All
static parts should be model and only what is moving / requires
GL/VertexBuffer should be TESR
L1016[14:52:19] <williewillus> some
states of mana pools are 3 others are 2
L1017[14:52:47] <williewillus> fabulous
pools are 2 since all of the pool renders in the TESR + mana
overlay + catalyst overlay
L1018[14:52:57] <williewillus> the other
pools are 3, pool in static renderer oerlays in TESR
L1019[14:54:11] <wiresegal> methodhandles
won't care if I annotate my parameters (@Nonnull) right?
L1020[14:54:40] <williewillus> no
:P
L1021[14:54:50] <wiresegal> just
checking
L1023[14:55:32] <williewillus> since
player mentioned in the comments he did it for Fastcraft
L1024[14:55:56]
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L1025[14:56:12] <diesieben07>
LatvianModder, basically you just add a line to a file :D
L1026[14:56:31] <LatvianModder> I can't
find that file though...
L1027[14:57:03] <williewillus> look for
something _at.cfg
L1028[14:57:06] <LatvianModder> And I
know I can get that field with !gf, ive done that in past, but
where is forge's at
L1029[14:57:07] <williewillus>
forge_at.cfg i think
L1030[14:57:17] <williewillus> double
shift intellij search :P
L1031[14:57:22] <LatvianModder> ok, found
it, thanks
L1032[14:58:15]
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L1034[14:59:51] <LatvianModder> does it
have to be public or public-f? public
net.minecraft.item.EnumDyeColor field_176793_x # chatColor
L1035[15:00:28] <williewillus>
public
L1036[15:00:31] <williewillus> -f means
remove final
L1037[15:01:02] <LatvianModder> oh
L1038[15:02:06] <wiresegal> can you... at
something to ADD final? Not that I would, but o.o
L1039[15:02:24] <diesieben07> i think so
:D
L1040[15:02:31] <LatvianModder> like
change from private to public final
L1041[15:02:38] <LatvianModder> probably
can. I'd guess +f :D
L1042[15:02:58] <wiresegal> don't know
why you ever would though :P
L1043[15:03:58]
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L1044[15:05:50] <LatvianModder> I hate
Git
L1045[15:05:55] <wiresegal> why?
L1046[15:05:59] <LatvianModder> Why can't
I delete a branch?
L1047[15:06:08]
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L1049[15:06:25] <LatvianModder> I just
created permissions-api branch, and it put my commit there
>.< I'll just re-download the setup, screw it
L1050[15:06:38] <wiresegal> branch
-d
L1051[15:06:39] <SkySom> Is it your
current branch?
L1052[15:06:42] <wiresegal> git branch
-d
L1053[15:06:44] ***
AEnterprise is now known as AEnterpriseAFK
L1054[15:06:58] <wiresegal> yeah, you
pretty logically can't destroy the branch you're on
L1055[15:07:20] <LatvianModder> but but
but that involves using commands and im scared of commands
<.<
L1056[15:07:38] <LatvianModder> Thats
literally why I created FTBUtilities :D To make EVERYTHING gui
based \o/
L1057[15:07:41] <williewillus> you have
to checkout the commit from before your first pr
L1058[15:07:44] <williewillus> disgusting
;p
L1059[15:07:51] <LatvianModder> :P
L1060[15:07:57] <SkySom> Then use a git
gui?
L1061[15:08:31]
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L1062[15:09:01] <diesieben07> intellij
has a very sexy git gui, for more advanced stuff SourceTree is
nice
L1063[15:09:29] <wiresegal> does anyone
know how to force a lightning bolt to stop rendering
L1064[15:09:45] <AKTheKnight> I like
gitKraken. But I've moved over to terminal for a lot of it
L1065[15:09:49] <wiresegal> or at least
stop existing
L1066[15:10:03] <diesieben07> wiresegal,
setDead? :D
L1067[15:10:04]
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L1068[15:10:05] <LatvianModder> yes!
worked. Man that was hard
L1069[15:10:05] <williewillus> wiresegal:
pr to forge so it fires the entity event
L1070[15:10:08] <williewillus> :P
L1071[15:10:28] <wiresegal> but i'm
lazy
L1072[15:10:29] <SkySom> I prefer
gitkraken to sourcetree
L1073[15:10:32] <wiresegal> also setDead
doesn't work
L1074[15:10:58] <williewillus> a PR to
forge would take barely any effort >.<
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L1076[15:11:14] <diesieben07> there is no
way setDead doesn't work, the lightning entity itself uses it
L1077[15:11:53] <williewillus> where are
you setting it dead?
L1078[15:12:14]
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L1080[15:13:15] <LatvianModder>
diesieben07: like that? ^
L1081[15:13:32] <diesieben07> looks
right
L1082[15:13:37] <diesieben07> now squash
:D
L1083[15:13:45] <diesieben07> i think
github can do that for you now
L1084[15:13:48] <williewillus> gh
squashes for you :P
L1085[15:14:09] <unascribed> does anyone
know what all changed for TE syncing in 1.9.4?
L1086[15:14:23]
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L1087[15:14:25] <unascribed> all my TEs
no longer sync on relog now
L1088[15:14:28] <ghz|afk> williewillus
has a gist on that
L1089[15:14:28] <ghz|afk> XD
L1091[15:14:50] <williewillus> note that
info is only accurate for 1922+
L1092[15:15:02] <unascribed> ???
L1093[15:15:08] <unascribed> it uses
write/readTo/FromNBT now?
L1094[15:15:18] <ghz|afk> it has always
done so -- sorta
L1095[15:15:21] <williewillus> ^
L1096[15:15:22] <williewillus> :P
L1097[15:15:30] <ghz|afk> the deafult
implementation was empty
L1098[15:15:39] <ghz|afk> but the common
implementation was to use writeToNBT/readFromNBT
L1099[15:15:40] <LatvianModder> now it
returns NBTTagCompound
L1100[15:16:06] <LatvianModder> But ofc,
its not INBTSeriaizable<NBTTagCompound>. because
Mojang.
L1102[15:16:17] <williewillus> wat
L1103[15:16:19] <unascribed> why doesn't
this work, then?
L1104[15:16:21] <williewillus>
LatvianModder: you do realize
L1105[15:16:27] <williewillus>
INBTSerializable is a FORGE interface
L1106[15:16:31] <LatvianModder> It
is?
L1107[15:16:34] <williewillus> yes
L1108[15:16:39] <LatvianModder> Hmm let
me check
L1109[15:16:41] <kashike> lol
L1110[15:16:43] <unascribed> oh
L1111[15:16:45] <unascribed> it needs the
pos
L1112[15:16:46] <unascribed> duh
L1113[15:16:50] <williewillus>
net.minecraftforge.common.util.INBTSerializable
L1114[15:16:57] <LatvianModder> Oh,
net.minecraft.util.IJsonSerializable
L1115[15:17:12] <LatvianModder> mixed it
with json one. My bad! Good mojang. *pets it*
L1116[15:18:03] <williewillus> lol
L1117[15:18:08] <williewillus> the chunk
thing is interesting though
L1118[15:18:10] <kashike> unascribed:
those colours in your ide.. yikes :P
L1119[15:18:21] <unascribed> ok
L1120[15:18:30] <williewillus> they
basically established for TE's that no TE will ever exist without
it's chunk alongside it
L1121[15:18:38] <williewillus> *for
vanilla TE's
L1122[15:18:44] <williewillus> *its
L1123[15:19:00] <LatvianModder> Soooo
many things could be improved if all past compatbility was
dropped..
L1124[15:19:13] <williewillus> if
"past compatibility was dropped"
L1125[15:19:14] <kashike> yup
L1126[15:19:17] <williewillus> the java
ver would be discontinued
L1127[15:19:21] <williewillus> :P
L1128[15:19:50] <LatvianModder> Well..
true
L1129[15:20:27] <LatvianModder> But the
windows version is nothing compared to java version.. why didnt
Microsoft focus on getting java on xbox? greedy people. |:(
L1131[15:21:30] <williewillus> lol
L1132[15:21:42] <williewillus> only in an
alternate universe would ms ever do that
L1133[15:21:50] <diesieben07>
AKTheKnight, arrays in annotation need { } around their
contents
L1134[15:22:15] <AKTheKnight> Ahh
thanks
L1135[15:22:25]
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L1136[15:23:28] <AKTheKnight> So what's
the recommended way of developing with optional interfaces? Leave
them in while you code and then switch to optional on
compile?
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L1138[15:24:15] <diesieben07> uh
what?
L1139[15:24:34] <diesieben07> the point
of @Optional is that *it* will remove the interace
L1141[15:25:09] <AKTheKnight> How do I
fix that then?
L1142[15:25:19] <TehNut> implement the
iface?
L1143[15:25:21] <diesieben07> you
implement the interface...
L1144[15:25:25] <williewillus>
yeah...
L1145[15:25:31] <AKTheKnight> Ohh, I
didn't realise you did both. Sorry
L1146[15:25:32] <diesieben07>
dots...
L1147[15:25:33] <williewillus> optional
means you implement the interface
L1148[15:25:36] <AKTheKnight> I thought
you just needed that
L1149[15:25:46] <williewillus> and
optional will remove it if the mod is not actually present at
runtime
L1150[15:26:06] <williewillus> you also
need to specify the fully qualified name of the interface
there
L1151[15:26:13] <williewillus> not just
ITeslaHolder
L1153[15:27:36] <diesieben07> that is
pretty good explanation...
L1154[15:28:02] <williewillus> that is
also a ripoff
L1155[15:28:09] <williewillus> that's
minalien's optional post
L1156[15:28:10] <williewillus> :P
L1157[15:28:14] <AKTheKnight> Yeah I've
found where it's from just now
L1158[15:28:39] <AKTheKnight> minalien's
is a lot better too
L1159[15:28:43] <williewillus> wat
L1160[15:28:45] <williewillus> it's the
same thing :P
L1161[15:28:47] <williewillus> he copied
it
L1162[15:28:56] <diesieben07> hahah
L1163[15:29:10] <diesieben07> yeah i
thought wait, didnt someone else do this?
L1164[15:29:31] <AKTheKnight> he's
stripped out the fully qualified names from examples
L1165[15:30:33] <williewillus> oh
lol
L1166[15:30:36] <williewillus> so copied
and made it wrong
L1167[15:30:48] <AKTheKnight> If you're
gonna copy, at least do it properly
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L1170[15:33:44] <williewillus> wait
L1171[15:33:49] <williewillus> how do you
add a shapeless OD recipe
L1172[15:33:53] <williewillus> i haven't
done this for so long lol
L1173[15:34:22] <diesieben07> new
ShapelessOreRecipe? :D
L1174[15:35:29] <williewillus> oh yeah
lol
L1175[15:35:39] <williewillus> for some
reason i thought gameregistry had methods for od recipes
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L1179[15:46:58] <williewillus> how do I
git blame from idea
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L1181[15:49:15] <ghz|afk> williewillus:
rightclick git annotate
L1182[15:50:16] <illy> you can git blame
in idea?
L1183[15:50:32] *
illy needs to get out of the cli more
L1184[15:51:36] <ghz|afk> well assuming
"git blame" means the same as "svn blame"
did
L1185[15:51:40] <ghz|afk> annotate does
exactly that ;p
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L1187[15:53:34] <williewillus> why is it
called annotate then :P
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L1189[15:55:34] <AKTheKnight> Because it
annotates :P
L1190[15:55:41] <AKTheKnight> I never
knew it as blame
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L1197[16:04:29] <ghz|afk> MEH
L1198[16:04:35] <ghz|afk> I just found a
bug on my Survivalit mod
L1200[16:04:52] <ghz|afk> shift-clicking
onto my drying rack transfers the whole stack into it
L1201[16:04:59] <ghz|afk> even though my
slots are meant to only allow one item ;p
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L1203[16:05:51] <diesieben07> Shift
clicks are special
L1204[16:06:03] <williewillus> i hate
shift click code
L1205[16:06:22] <diesieben07> Yep
L1206[16:06:44] <diesieben07> i have
wrote a helper so all i have to write is: if (stack.getItem() ==
foo) { return ShiftClickTarget.of(slotId) }
L1207[16:06:59] <williewillus> though
with caps it *should* be better
L1208[16:09:20] <williewillus> 2 more
interfaces to go and ProjectE will officially be IInventory-free
(tm)
L1209[16:09:26] <williewillus>
*containers to go
L1210[16:10:35] <ghz|afk> my problem is
that mergeItemStack does not respect the target slot's max size
;P
L1211[16:10:44] <ghz|afk> so I ahd to
create my own custom specialized version ;P
L1212[16:14:16] <williewillus> when did
java get cov return types
L1213[16:18:40] <williewillus> nvm that
question wasn't relevcant to my prob
L1214[16:18:56] <williewillus> better
question is why aren't iitemhandlers iterable :P
L1215[16:21:46] <kashike> hooray javadoc
fixes are in
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L1218[16:24:53] <williewillus> -.-
L1219[16:26:40] <Tiktalik> is there a way
to make Open to Lan use a set port?
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L1221[16:27:26] <williewillus> no it's
random on purpose because when they merged MP/SP people kept going
zomg i'll get haxxed
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L1223[16:27:44] <kashike> williewillus:
have fun with that issue
L1224[16:27:50] <Tiktalik> forge doesn't
have a way to set it?
L1225[16:27:55] <williewillus> he has a
dumb shaders mod
L1226[16:28:00] <williewillus> and he
says he repro-ed alone
L1227[16:28:02] <williewillus> -.-
L1228[16:28:10] <williewillus> Tiktalik:
not that I know of
L1229[16:28:22] <Tiktalik> meh
L1230[16:28:32] <Tiktalik> at worst
setting the port every time I want to connect will be
annoying
L1232[16:28:54] <williewillus> Tiktalik:
you can try playing around with intercepting GuiShareTOLAN
L1233[16:28:58] <williewillus> and
replacing it with yourown
L1234[16:29:12] <williewillus>
actually
L1235[16:29:14] <Biochemic> he post it on
every github tracker he finds for mods
L1236[16:29:19] <williewillus> hm that
doesn't contorl the port
L1237[16:29:47] <williewillus> yeah
integratedserver.shareToLAN just picks one
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L1239[16:30:03] <Tiktalik> too much work
:D
L1241[16:33:40] <williewillus> scroll
down
L1243[16:34:04] <ghz|afk> ;P
L1244[16:34:30] <Biochemic> yeah
-_-
L1245[16:34:41] <LatvianModder>
williewillus: what the heck
L1246[16:34:53] <williewillus> read the
ticket to its obscure af
L1247[16:34:55] <LatvianModder> a bot or
just a person with a lot of free time and no intelect?
L1248[16:35:02] <diesieben07> obvious
troll is obvious :D
L1249[16:35:03] <williewillus> and it's
probably caused by that shader mod he has
L1250[16:35:13] <williewillus> or
probably just clueless
L1251[16:35:49] <kashike> github has the
"STAFF" title for github staff members, they need a title
for people like this
L1252[16:35:52] <kashike> "IMPORTANT
MAJOR IDIOT"
L1253[16:35:52] <Biochemic> i think
second, because the user has actually answered @enderIO
L1254[16:35:55] <LatvianModder> or just 8
years old
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L1257[16:40:54] <Kilobyte> kashike: i
second that
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L1265[16:54:55] <diesieben07> lol he is
dealing with a "hatter attack"
L1266[16:55:16] <williewillus> mad
hatter
L1267[16:59:58] <XDjackieXD> he really
would deserve the title kashike mentioned :P
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L1271[17:04:18] <diesieben07> +100 on the
"wat" label.
L1272[17:04:52] <XDjackieXD> yes :D
L1273[17:05:38] <LatvianModder> Haha
:D
L1275[17:05:49] <LatvianModder> Want
optifine related to this?
L1276[17:07:31] <williewillus>
shaders
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L1278[17:11:22] <LatvianModder> Optifine
adds shaders, doesnt it?
L1279[17:11:38] <LatvianModder> I was
looking trough its issues earlier today and saw smth similar
L1280[17:12:32] <diesieben07> no it
doesn't
L1281[17:12:36] <diesieben07> but the
shaders mod needs optifine
L1282[17:12:41] <diesieben07> or one of
them does
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L1295[17:30:09] <FusionLord> !gf
entityRegistrations 1.7.10
L1296[17:31:55] <TehNut> diesieben07:
Optifine ships the shaders mod now
L1297[17:32:01] <diesieben07>
really?
L1298[17:32:03] <TehNut> yup
L1299[17:32:10] <TehNut> I think it
started in 1.9 or late 1.8.9
L1300[17:32:12] <diesieben07> good thing
i don't use that thing anymore
L1301[17:32:39] <TehNut> It also ships
Dynamic Lights
L1302[17:32:44] <TehNut> Though probably
it's own implementation
L1303[17:33:23] <diesieben07> oh
god
L1305[17:34:47] <TehNut> LOL
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L1307[17:37:09] <FusionLord> is there a
way to get a list of all entities in the game?
L1308[17:37:35] <FusionLord> figured the
EntityRegistry, but wanted to ask incase of another option
L1309[17:38:23] <TehNut> All the
registered ones you mean/
L1310[17:38:34] <FusionLord> yea
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L1314[17:40:36] <FusionLord> ty
TehNut
L1315[17:41:12] *
diesieben07 resists criticising the code
L1316[17:42:05] <TehNut> hey, that's like
the only legacy code left
L1317[17:44:21] <LatvianModder> Suuure
<.<
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L1319[17:44:43] <LatvianModder> The rest
you just dont upload on github >.>
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L1327[17:48:45] <lKinx> Okay wtf... I'm
reinstalling forge and in the decompile step it runs out of heap
memory... and I gave java -Xmx4g...
http://pastebin.com/HbvRai1K
L1328[17:48:59] <diesieben07> give it
more than 4 :D
L1329[17:49:09] <lKinx> It worked the
other day with 1
L1330[17:49:17] <LatvianModder> Set min
to 3, max to 6 or so
L1331[17:49:34] <alekso56> give more
metaspace :ooo
L1332[17:50:16] <williewillus> mines
always worked with defaults :P
L1333[17:50:26] <alekso56>
-XX:MaxMetaspaceSize=512m totally
L1334[17:50:28] <williewillus> i have 8G
though and defaults is set based on your comp iirc
L1335[17:50:37] <williewillus> alekso56:
why would you ever need that for gradle
L1336[17:50:38] <lKinx> yeah I have 8g
too.
L1337[17:50:44] <alekso56> i give mine
32GB so it works :v
L1338[17:51:28]
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L1339[17:51:32] <lKinx> okay yeah it
still failed with 3g min and 6g max
L1340[17:51:38] <lKinx> I also tried
uninstalling java etc
L1341[17:51:42] <FusionLord> alekso56,
you must be doing it wrong if 32 is needed
L1342[17:51:48] <williewillus> lol
yeah...
L1343[17:51:48] <lKinx> i have no clue
why this doens't work now
L1344[17:51:51] <alekso56> FusionLord: it
isn't :p
L1345[17:52:01] <LatvianModder> Dahell.
32?!
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L1347[17:52:12] <williewillus> default
heap size for 8g system RAM is more than enough for
setupDecomp
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L1349[17:52:23] <lKinx> exactly my
point
L1350[17:52:28] <LatvianModder> Just dont
give it any arguments, it will figure it out
L1351[17:52:31] <alekso56> what does the
--refresh-dependencies do?
L1352[17:52:53] <LatvianModder> Delete
all cache, iirc
L1353[17:52:55] <FusionLord> lKinx, are
you running from a term/cmd, or inside of you ide? I have never
been able to run it inside of IDEA
L1354[17:52:56]
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L1355[17:53:01] <lKinx> term
L1356[17:53:01] <diesieben07> check
dependencies again even if you already have them on your PC
L1357[17:53:04] <lKinx> cmd*
L1358[17:53:24] <alekso56> ah, that might
cause issues.
L1359[17:54:33] <FusionLord> also is your
memory usage actually reaching the 6? is your system
overloaded?
L1360[17:55:54] <lKinx> My system has 5gb
free according to task manager
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L1362[17:57:51] <lKinx> i have no clue
why this is failing
L1363[17:58:00] <FusionLord> combining
event busses was the best idea, backporting a mod to 1.7.10 makes
me sad
L1364[17:58:00] <lKinx> i'm going to
restart and hope that fixes any ram overload issues
L1365[17:58:04] <williewillus> hm the
thing in 1.10 snaps that no one's noticed from the technical side
yet
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L1367[17:58:12] <williewillus> that magma
block's model...
L1368[17:58:20] <williewillus> it's
multilayered
L1370[17:58:34] <williewillus>
FusionLord: why would you do such a thing to yourself
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L1372[17:58:55] <FusionLord> it was
requested :(
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L1375[18:00:34] <lKinx> okay still...
wtf... Why is my heap size overloaded
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L1378[18:02:25] <lKinx> lol
L1379[18:03:03] <williewillus>
FusionLord: doesn't mean you have to do it
L1380[18:03:09] <williewillus> you're not
slaved to your users :P
L1381[18:03:20] <williewillus> but w.e.
lol
L1382[18:03:28] <FusionLord> lol
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L1388[18:12:44] <lKinx> i have no idea
what i'm doing wrong
L1389[18:12:48] <lKinx> my heap space
still is too small
L1390[18:13:02] <williewillus> why does
== not enforce the same type constraints as instanceof?
L1392[18:14:10] <williewillus> wait it
does 0.o
L1393[18:14:26] <williewillus> then how
do we get those state-block comparison derps in vanilla sometimes
0.o
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L1395[18:15:10] <ghz|afk> williewillus:
erasure?
L1396[18:15:23] <williewillus> that
wouldn't explain state-block comparing :P
L1397[18:15:29] <williewillus> those are
diff classes entirely
L1398[18:15:32] <ghz|afk> maybe mojang's
code is actually comparing "object == object"
L1399[18:15:53] <ghz|afk> dunno what
state-block comparisons you mean, though
L1400[18:17:45] <williewillus> those bugs
that have appread in vanilla or Forge where they accidentally do
something like world.getBlockState() == Blocks.obsidian or
something
L1401[18:17:50] <williewillus> but i just
tried that again and it errored
L1402[18:17:57] <williewillus> not on
thos eexact types though
L1403[18:18:00] <ghz|afk> never seen one
of those ;p
L1405[18:19:09] <ghz|afk> o_O
L1406[18:19:51] <FusionLord> does anyone
know how to render an entity without a world in 1.7.110
L1407[18:20:07] <FusionLord> forget the
name of the mod that added the entities to the mainmenu
L1408[18:20:33] <ghz|afk> not
specifically "an entity"
L1409[18:20:50] <ghz|afk> but the entity
has a model, so it would be possible to draw that model, in some
cases
L1410[18:21:08] <ghz|afk> however, no
idea about 1.7.110 ;P
L1411[18:21:15] <FusionLord> I had the
render I'll see if i can find the model
L1413[18:21:48] <kashike> woo
L1414[18:21:54] <williewillus> new
ModelBlaze() model.render()
L1415[18:22:21] <FusionLord> get model
via Class?
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L1417[18:22:36] <ghz|afk> yo ucan't just
draw an arbitrary entity like that
L1418[18:22:40] <ghz|afk> it has to be
only models you know how to use
L1419[18:23:29] <ghz|afk> a player, a
zombie or skeleton or similar, should be relatively easy
L1420[18:23:35] <ghz|afk> but a mod
entity...
L1421[18:23:46] <ghz|afk> you can't
expect mod entities to have a single model
L1422[18:23:49] <ghz|afk> or even a model
at all
L1423[18:24:16] <FusionLord> which is why
I would need to use the render or entity
L1424[18:24:29] <ghz|afk> but wait
L1425[18:24:39] <ghz|afk> Render.doRender
doesn't take a World
L1426[18:24:41] <ghz|afk> what IS your
issue?
L1427[18:25:23] <FusionLord> it takes the
entity
L1428[18:25:32] <ghz|afk> well ofc
L1429[18:25:35] <FusionLord> inorder to
make the entity you need world
L1430[18:25:44] <williewillus> no
L1431[18:25:46] <ghz|afk> I see
L1432[18:25:52] <williewillus> you can
get the render class with just the entity class
L1433[18:26:06] <ghz|afk> williewillus:
nah first arg of doRender is entity
L1434[18:26:14] <ghz|afk> that's waht he
means
L1435[18:26:20] <williewillus> oh i
see
L1436[18:26:21] <williewillus> dummy
world
L1437[18:26:22] <williewillus> :P
L1438[18:26:23] <ghz|afk> in order to
call doRender, you need to pass a valid entity
L1439[18:26:36] <ghz|afk> yeah if you
want to draw an arbitrary entity
L1440[18:26:39] <ghz|afk> you'll need a
dummy world
L1441[18:27:13] <williewillus> the
interface of world is actually pretty small if you extend
World
L1442[18:27:14] <ghz|afk> expect pain and
tears creating one ;P
L1443[18:27:23] <williewillus> 2 abstract
methods to implement
L1444[18:27:56] <williewillus> you have
to make a dummy Ichunkprovider too but that's 4 straightforward
methods
L1446[18:33:21] <Dark> that might help,
it has two fake worlds in it
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L1450[18:36:42] <Temportalist> How does
one specify a model using an itemstack's nbt?
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L1453[18:37:37] <Temportalist> ah
L1454[18:37:40] <TehNut>
ItemMeshDefinition
L1455[18:37:41] <Temportalist>
ItemMeshDefinition
L1456[18:37:43] <Temportalist> nvm
:P
L1457[18:39:28] <ghz|afk> note that you
have to manually register the item variants
L1460[18:40:58] <williewillus> use
overrides in 1.9
L1461[18:41:02] <williewillus> in 1.8 use
meshers
L1462[18:41:28] <williewillus> anyways
one more step and PE will be IInventory free \o/
L1463[18:41:31] <williewillus> long live
caps
L1464[18:41:49] <TehNut> Nice
L1465[18:42:00] <TehNut> Still need to
move BM and SS over
L1466[18:42:18] <PerikiyoXD> Hey
L1467[18:42:30] <TehNut> Hay
L1468[18:42:33] <williewillus> there was
so much cruft and inv boilerplate to clean out felt awesome
L1469[18:42:59] <williewillus> and the
resulting impl for for example the alchemical bags was so
simple/clear it felt almost too easy
L1470[18:43:16] <Dark> java 8 solved my
need for a lot of implementation for IInventory
L1471[18:43:18] <PerikiyoXD> I guess i've
messed up something, any block i register wont load, because of the
ModelLoader. Exception loading blockstate for the variant
whateverblock
L1472[18:43:33] <TehNut> Code and
JSON
L1473[18:43:55] <PerikiyoXD> JSON.
L1474[18:44:03] <TehNut> ...
L1475[18:44:07] <TehNut> post your code
and JSON
L1476[18:44:17] <PerikiyoXD> nono
L1477[18:44:19] <PerikiyoXD> i mean
L1478[18:44:28] <PerikiyoXD> i think i
have missing my JSON files
L1479[18:44:37] <PerikiyoXD> (this is not
like it was in 1.5 you know)
L1480[18:44:54] <ghz|afk> if your last
modding experience is pre-1.8
L1481[18:44:59] <williewillus> Dark: caps
are still amazing :D
L1482[18:45:01] <ghz|afk> you want to
read stuff on the 1.8 model system
L1484[18:45:20] <Dark> williewillus
wouldn't know have yet to use the new inv code
L1485[18:45:27] <williewillus> it's so
great :P
L1486[18:45:35] <Dark> I've heard
L1487[18:45:39] <williewillus> takes a
while to wrap around the cap system but otherwise it's great
L1488[18:45:43] <Dark> still in 1.7
sadly
L1489[18:45:51] <williewillus> missing
out man ;p
L1490[18:46:04] <Dark> ya, still have a
lot of work to do plus I have my own inv system anyways
L1491[18:46:13] <ghz|afk> kick that 1.7
out the window and upgrade ;P
L1492[18:47:58] <PerikiyoXD> some
post-1.8 docs to see how this JSON stuff works?
L1494[18:49:15] <williewillus> i need to
rewrite that in a tutorial style for rtd
L1495[18:49:22] <williewillus> primer
style doesn't work for beginners I've found ;p
L1496[18:49:29] <williewillus> works for
all the experienced guys though
L1497[18:50:13] <PerikiyoXD> Thank you,
that will help lots
L1498[18:50:15] <PerikiyoXD> :D
L1499[18:52:17] <Temportalist> is there a
way to pass an item texture from the blockstates json to the
model?
L1500[18:53:43] <williewillus> wat
L1501[18:54:03] <williewillus> the
"textures" block?
L1502[18:54:15] <Temportalist> yes
L1503[18:54:18] <williewillus> you can
specify the model's textures from blockstate json if you're using
the forge format
L1504[18:54:24] <Temportalist>
gotcha
L1505[18:54:38] <Temportalist> can you
link an example quick?
L1506[18:54:43] <ghz|afk> night ppl
L1508[18:54:44] *
ghz|afk poofs
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L1510[18:54:48] <williewillus> cya
L1511[18:54:48] <Temportalist>
thanks
L1512[18:55:06] <williewillus> where
"top"... are all texture variables that the model
"orientable_horizontal" wants
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L1520[19:24:53] <wiresegal> what even
happened with Hyspellis o.o
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L1522[19:31:04] <masa> is there any block
in vanilla that can be broken by hand and that doesn't drop
anything?
L1523[19:31:44] <TehNut> stone
L1524[19:31:46] <TehNut> :P
L1525[19:31:48] <masa> ...
L1526[19:32:09] <masa> okay I'll clarify:
that won't drop anything even when broken by a proper tool
L1527[19:32:28] <wiresegal> glass
L1528[19:32:29] <Ordinastie_> $xy
L1529[19:32:31] <williewillus> double
tallgrass
L1530[19:32:33] <masa> maybe I should
just add a custom block for this
L1531[19:32:45] <wiresegal> double
tallgrass will drop seeds occasionally, wont it?
L1532[19:32:46] <masa> but grass has a
chance of dropping seeds
L1533[19:32:52] <tterrag> glass
works
L1534[19:32:53] <williewillus> i thought
it was only single grass
L1535[19:32:55] <williewillus>
?shrug
L1536[19:33:15] <masa> I mean it doesn't
really matter though... I might just go with red mushroom blocks or
spruce leaves or something
L1537[19:33:20] <wiresegal> glass will
never drop anything unless silked, it'll do
L1538[19:33:31] <tterrag> mushroom blocks
drop mushrooms :P
L1539[19:33:38] <wiresegal> shroomblocks
and leaves will drop shrooms and saplings though
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L1541[19:33:48] <williewillus> caps can
be over concrete classes right?
L1542[19:33:55] <masa> yeah, but this
item is expensive enough that free saplings or mushrooms shouldn't
matter at this point :p
L1543[19:33:56] <williewillus> using them
internally and having another interface is just annoying
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L1545[19:34:36] <masa> but maybe I'll
just add a custom block for this purpose anyway
L1546[19:35:20] <masa> or use bedrock...
;D
L1547[19:36:54] <Zaggy1024> hm, shouldn't
BlockStairs be patched with getFlammability?
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L1551[19:40:13] <Zaggy1024> or..are
stairs never flammable?
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L1553[19:41:32] <williewillus> they
should be what the "stair-ee" block is :P
L1554[19:42:23] <Zaggy1024> I thought
maybe they weren't flammable because they're not full blocks
L1555[19:42:41] <Zaggy1024> appears not
to be so, but looking at the stairs code it appears that nothing
sets the flammability
L1556[19:42:46] <williewillus> new wood
slabs are flammable
L1557[19:42:54] <williewillus> and most
everything in slabs/stairs delegates to the full block
L1558[19:43:20] <Zaggy1024> oh, of
course
L1559[19:43:23] <Zaggy1024> it's
hardcoded into BlockFire
L1560[19:43:24] <Zaggy1024> :P
L1561[19:43:43] <Zaggy1024> it doesn't
delegate to the "model state"
L1562[19:45:18] <Zaggy1024> but I suppose
if the flammability is set outside BlockStairs it shouldn't be made
to delegate
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L1577[20:04:22] <wiresegal> bleh, why is
there no render event for nonliving entities
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L1581[20:15:05] <PerikiyoXD> Well
L1582[20:15:13] <PerikiyoXD> My blocks
wont work, jeez.
L1584[20:16:18] <PerikiyoXD> (dont kill
me if it doesnt fit standards)
L1585[20:18:14]
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L1586[20:18:41] <PerikiyoXD> Do the block
definitions have to be my custom block, or just Block?
L1587[20:18:58]
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L1588[20:18:58] <diesieben07> PerikiyoXD,
define "won't work".
L1589[20:19:17]
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L1590[20:19:41] <PerikiyoXD> Blocks wont
fail on registering JSON thingy, but those wont be loaded. (/give
USERNAME namespace:block wont work)
L1591[20:20:19] <diesieben07> well, you
haven't created ItemBlocks for them, so the blocks can only exist
placed down in the world
L1592[20:20:27] <diesieben07> they cannot
occur as item entities or in inventories
L1593[20:22:29] <PerikiyoXD> Now i have
to create itemblocks?
L1594[20:22:33] <PerikiyoXD> hmm
L1595[20:22:35]
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L1597[20:22:54] <PerikiyoXD> tbh, i need
a ton of learning of how this works
L1598[20:23:05] <diesieben07> create a
new instance of ItemBlock (unless you want special behavior, in
that case create a subclass)
L1599[20:23:05] <PerikiyoXD> it's been a
while since 1.7
L1600[20:23:12] <diesieben07> set it's
registry name to the block's registry name
L1601[20:23:13] <diesieben07> then
register it
L1602[20:24:19] <wiresegal> most of the
time you probably won't need a subitem
L1603[20:25:08] <PerikiyoXD>
fossil_ore_item = new ItemBlock(fossil_ore);
L1604[20:25:15] <PerikiyoXD> like
that?
L1605[20:25:40] <PerikiyoXD> public
static ItemBlock fossil_ore_item;
L1606[20:25:51] <PerikiyoXD> (sorry bout
the code spammy. pastebin next)
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L1608[20:26:07] <diesieben07> you dont
really need to hold onto the object
L1609[20:26:13] <diesieben07> you won't
need it beyond registering
L1611[20:27:23] <masa> why oh why does
Block#onBlockAdded() have to get called before the TileEntity is
created in Chunk#setBlockState() :/
L1612[20:27:39] <wiresegal> a lot of
people (myself included) ignore the packages part of that x3 @
Ordinastie_
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L1614[20:27:53] <masa> now I can't cheat
and set the facinf to my TE inside onBlockAdded from the state
passed in
L1615[20:28:01] <Ordinastie_> wiresegal,
what do you mean ?
L1616[20:28:21] <wiresegal> most people
have <theirname>.<themod>
L1617[20:28:29] <wiresegal> at least in
what i've seen
L1618[20:28:30]
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L1619[20:28:41] <Ordinastie_> if you
don't have a domain name, yes
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L1621[20:28:54] <PerikiyoXD> So,
Prefixing classes = bad
L1622[20:28:59] <wiresegal> yes
L1623[20:29:00] <masa> oh wait a second,
createTileENtity() gets the state in too :o
L1624[20:29:27] <wiresegal> what is a
facinf? @ masa
L1625[20:29:49] <Ordinastie_> masa, isn't
your facing set after that anyway ?
L1626[20:30:14] <diesieben07> also... why
do you duplicate stuff..
L1627[20:30:23] <diesieben07> if the
facing exists in the state, why do you put it in the TE
again...
L1628[20:30:29] <Ordinastie_> that
too
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L1630[20:31:29] <masa> well the facing in
the state isn't saved in meta
L1631[20:31:38] <masa> so basically
L1632[20:31:46] <masa> hmm wait
L1633[20:31:48] <diesieben07> then it
won't appear in either onBlockAdded or createTileEntity
L1634[20:31:50] <masa> oh crap
L1635[20:32:15] <masa> bleh shit is badly
fucked ;_;
L1636[20:32:21] <diesieben07> haha
L1637[20:32:35] <masa> can I not get this
working nicely then at all...
L1638[20:32:36] <Ordinastie_> what is
more appropriate than facing to save in meta ?
L1639[20:32:50] <masa> I have my machine
type in meta
L1640[20:33:02] <Ordinastie_> no more
room ?
L1641[20:33:14] <masa> but yeah, this is
getting annoying because of that decision
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L1643[20:33:15] <Ordinastie_> and how the
facing is determiend ?
L1644[20:33:28] <wiresegal> nibbles are
annoying sometimes, not enough space for everything
L1645[20:33:30] <masa> what do you mean
how?
L1646[20:33:49] <diesieben07> is it like
the furnace?
L1647[20:33:53] <diesieben07> determined
by the player orientation?
L1648[20:34:19] <Ordinastie_> or is it
like button, determined by side placed on ?
L1649[20:34:30] <diesieben07> the two
come down to the same thing :D
L1650[20:34:44] <Ordinastie_> true
L1651[20:34:47] <diesieben07> you
probably want EnumFacing facing = EnumFacing.NORTH (or whatever
default you want) in the TE
L1652[20:34:56] <wiresegal> logs are a
better example, Ordinastie_
L1653[20:34:57] <diesieben07> and then
set that in onBlockPlacedBy or hwoever its called
L1654[20:35:02] <masa> well atm I'm
working on my builder's wand, and template rotation for it
L1655[20:35:11] <PerikiyoXD> so, guessing
fossil_ore is wrong, fossilOre
L1656[20:35:13] <PerikiyoXD> is
right
L1657[20:35:25] <PerikiyoXD> (conventions
plz)
L1658[20:35:32] <masa> well yes all the
rotation stuff works just fine when placed by a player, via
onBlockPlacedBy()
L1659[20:35:41] <wiresegal> PerikiyoXD:
yes
L1660[20:36:07] <masa> but I'm wondering
how the hell can I rotate stuff from a saved template
L1661[20:36:19] <diesieben07> the saved
template needs to have TE data in it
L1662[20:36:25] <masa> it does
L1663[20:36:31] <diesieben07> then THAT
determines the facing.
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L1665[20:36:38] <diesieben07> the block
has nothing to do with it
L1666[20:36:41] <masa> but how do I
rotate arbitrary blocks
L1667[20:36:54] <diesieben07> define
"rotate"
L1668[20:37:04] <masa> the
Block#rotateBlock() does stupid stuff and can't be used
L1669[20:37:11] <Ordinastie_> yes, just
rotate manually
L1670[20:37:28] <masa> it usually cycles
some properties, which doesn't allow me to say "rotate to
facing X"
L1671[20:38:01] <diesieben07> what if the
block does not support "facing X"?
L1672[20:38:11] <masa> all vanilla stuff,
or anything that saves the facing to the state in meta works
beautifully with Block#withRotation()
L1673[20:38:47] <masa> but how do I make
this work for the ones that don't save to meta...
L1674[20:38:48] <wiresegal> make machines
different blocks?
L1675[20:39:28] <masa> well the issue
isn't really just the block/machines from my mod either...
L1676[20:39:54] <masa> but I guess there
is no sane way for me to support other mdos properly unless they
save the facing in meta
L1677[20:39:58] <Ordinastie_> you can't
handle everything
L1678[20:40:31] <masa> yeah... maybe I'll
just hard code my mod's blocks then :/
L1679[20:45:28] <PerikiyoXD> Do registry
names have to be camelCased?
L1680[20:45:51] <diesieben07> they can be
whatever the fudge you want
L1681[20:46:57] <TehNut> but preferably
not getUnlocalizedName().substring(5) :P
L1682[20:47:09] <diesieben07> yes
please
L1683[20:47:16] <PerikiyoXD>
getUnlocalizedName().substring(5) = no
L1684[20:48:16] <diesieben07> god damn
the almighty pahimar
L1685[20:48:19] <PerikiyoXD> camelCasing
hurts.
L1686[20:48:31] <diesieben07> let the
java flow through you
L1687[20:48:35] <TehNut> I just use the
class name for all my registry names
L1688[20:48:57] <Ordinastie_> and when
you have 2 blocks from the same class, you're fucked :)
L1689[20:49:00] <diesieben07> that is
just as horrible please dont
L1690[20:49:11] <TehNut> No I manually
type it out
L1691[20:49:16] <diesieben07> oh ok
L1692[20:56:07] <harmony> anyone have an
idea for a simple mod I could create?
L1693[20:56:12]
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L1694[20:56:19] <Xemnis> is this
working?
L1695[20:56:53]
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L1696[20:57:09] <diesieben07> yes
Xemnis
L1697[20:57:19] <Xemnis> awesome,
thanks
L1698[20:57:47] <Xemnis> was such a
hassle for me to set this up
L1699[20:59:26] <PerikiyoXD> Go on my own
VS Looking at some humongous mod sourcedode.
L1700[20:59:31] <PerikiyoXD> IDK what's
worst
L1701[20:59:48] <PerikiyoXD> Tutorials
please
L1702[20:59:51] <PerikiyoXD> :)
L1703[20:59:56] <masa> I changed my
facing code, let's see if everything broke...
L1704[21:00:08] <williewillus> what is
the return value of transferStackInSlot used for?
L1705[21:00:12] <williewillus> is that
the leftover?
L1706[21:00:42] <masa> don't know, I have
all custom stuff for my containers so i don't use it for anything
:p
L1707[21:01:10] <williewillus> PE uses as
little custom stuff as possible
L1708[21:01:16] <williewillus> extra code
= extra stuff to maintain
L1709[21:01:17] <williewillus> :P
L1710[21:01:31] <diesieben07> no the
return type is *very* weird
L1711[21:01:39] <diesieben07> it returns
null if no transfer was possible thats for sure
L1712[21:02:26] <diesieben07> and if it
did transfer *something* (does not matter what or if it was all of
it) it returns a copy of the stack it transfered *before* the
transfer
L1713[21:02:54] ***
Vigaro is now known as V
L1714[21:03:17] <Ordinastie_> mojang's
design
L1715[21:03:22] <Ordinastie_> that should
become a meme
L1716[21:03:33] <diesieben07> so if you
shift-click 20 stone, it will return 20 stone if the transfer
succeeded in any way
L1717[21:03:36] <diesieben07> and null
otherwise
L1718[21:03:41] <linuxdaemon> just always
#blamemojang
L1719[21:03:42]
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L1720[21:03:50] <williewillus> this part
is probably blamenotch
L1721[21:03:57] <williewillus> alot of
what recent mojang has done is alright
L1722[21:04:08] <williewillus> its
usually weird because they make major releases mid-refactor
L1723[21:04:11]
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L1724[21:04:12] <diesieben07> shift
clicking was done when he wasnt the only one working on the game i
think
L1725[21:04:23] <williewillus> it was
beta 1.5 ish
L1726[21:04:28] <williewillus> somewhere
mid beta
L1727[21:04:29] <Ordinastie_>
diesieben07, how people find out what and if the stack wasn't
transfered completely ?
L1728[21:04:42] <diesieben07> you can't
.D
L1729[21:04:55] <diesieben07> but i know
that if ou return partial stacks weird stuff happens
L1730[21:05:13] <Ordinastie_> glad I
redid it ^^
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L1734[21:16:05] <williewillus> woohoo
projecte is iinventory free
L1735[21:18:09] <williewillus> i'm gonna
clone baubles and move it to caps and make it not an unstable
mess
L1736[21:21:51]
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L1738[21:25:58] <Xemnis> Do I install
McJty/ModTutorials like a regular mod?
L1739[21:27:04] <TehNut> Yeah, but why
would you install it..?
L1740[21:29:00] <williewillus> lol
L1741[21:29:04]
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L1742[21:29:28] *
williewillus really wants to bug tico for ETA
L1743[21:29:29] <BaronNox> ain’t many
classes. Just use github and u’ll be fine
L1744[21:29:31] <williewillus> but
resists the urge
L1745[21:30:10] ***
Mumfrey is now known as mumfrey
L1746[21:31:40] <Xemnis> Haven't made a
minecraft mod before, so I thought the tutorial might help
L1747[21:33:11] <TehNut> You don't
install tutorials to use them
L1748[21:33:15] <TehNut> You browse the
source
L1749[21:33:54] <williewillus> never mind
I don't want to fix this >_<
L1750[21:34:03] <TehNut> yes you do
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L1752[21:36:16] <williewillus> nu
L1753[21:36:26] <TehNut> yee
L1754[21:39:33] <Xemnis> I've never used
github before, how do I download everything like on dropbox?
L1755[21:40:12]
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L1756[21:40:17] *
harmony is bouncing to 'BEING SINGLE IS AWESOME +18 (Fack Boi
Friday #14).mp4'
L1757[21:40:19] <Xemnis> actually I
figured it out
L1758[21:40:35] <williewillus> git
clone
L1759[21:41:22] <williewillus> i really
want to drop baubles compat .-.
L1760[21:41:41] <williewillus> getting
four trinket slots is not worth a broken mod and waiting for it to
port
L1761[21:42:56] <williewillus> I'm
surprised it hasn't run into more issues with how broken it is in
SP since it shares the inventory between threads
L1762[21:45:20] <Xemnis> don't most mod
authors choose to use baubles instead of make an alternative?
L1763[21:45:42] <williewillus> i know but
I'm contemplating dropping the hard dependency in botania
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L1765[21:46:00] <TehNut> How are you
going to handle the Baubles then?
L1766[21:46:08] <williewillus> rolling my
own
L1767[21:46:35] <williewillus> but meh
hopefully he fixes it based on the issues I made
L1768[21:46:35] <Xemnis> I was probably
going to use baubles for the mod I am trying to make
L1769[22:06:08] ***
cpw is now known as cpw|out
L1770[22:06:09] <wiresegal> the one
concern with making your own baubles is thaumcraft compat when it
happens
L1771[22:07:00] <williewillus> what tc
compat
L1772[22:07:00] <williewillus> :P
L1773[22:08:13] <wiresegal> *when it
happens*
L1774[22:08:20] <williewillus> it's not
going to :P
L1775[22:08:32] <williewillus> also tc
barely uses baubles itself
L1776[22:08:38] <wiresegal> tc6/tc5.1
might happen for 1.9.4, right?
L1777[22:08:39] <williewillus> why would
it be critical for tc integration
L1778[22:08:50] <williewillus> it being
baubles
L1779[22:08:54] <wiresegal> because it's
a balance point
L1780[22:09:00] <williewillus> wtf does
that even mean
L1781[22:09:08] <williewillus> it's four
trinket slots
L1782[22:09:09] <williewillus> that's all
it is
L1783[22:09:34] <wiresegal> fair
enough
L1784[22:09:49] <wiresegal> then you have
to still worry about a: bauble case, b: conflicts with the button
positioning
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L1786[22:10:42] <williewillus> if i do
drop it I'm not going to stress over those
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L1788[22:11:10] <williewillus> tc
integration is not key to the botania experience, the bauble case
can store botania trinkets and optionally baubles ones if it's
present
L1789[22:11:49] <wiresegal> if baubles
becomes fully stable will it be reinstated as a dependancy?
L1790[22:12:31] <williewillus> i never
said I was going to remove it for sure lol
L1791[22:12:37] <Xemnis> make a new
mod
L1792[22:12:39] <Xemnis> toe
baubles
L1793[22:12:43] <williewillus> lol
no
L1794[22:12:53] <Xemnis> awww
L1795[22:13:01] <williewillus> I'm just
tired of having a hard dep on it for 4 slots
L1796[22:13:03] <wiresegal> baubles 2:
piercings
L1797[22:13:17] <Xemnis> baubles the
prequel: toe rings
L1798[22:13:33] <wiresegal> baubles 3:
bauble harder
L1799[22:13:36] <williewillus> also I
don't know how no one found this out
L1800[22:13:46] <wiresegal> found what
out
L1801[22:13:52] <Xemnis> I'm a noob,
thats why
L1802[22:14:01] <williewillus> but
projecte alch bags (which are soulbound inv networks, every red bag
is the same inv e.g.) stack their ticks
L1803[22:14:12] <williewillus> if you
have 5 red bags the magic items inside act 5x a tick
L1804[22:14:24] *
williewillus makes sound of him nerfing an exploit
L1805[22:14:36] <wiresegal> fun
L1806[22:15:48] <williewillus> wait so is
your 1.9 addon released?
L1807[22:18:08] <wiresegal> neither
yet
L1808[22:18:28] <wiresegal> because i'm
missing textures on one, and haven't finished the second
L1809[22:20:19] <williewillus> oh you
have two?
L1810[22:20:37] <Xemnis> omg I cannot
program with one monitor
L1811[22:21:13]
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L1812[22:21:30] <wiresegal> yeah
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L1814[22:21:52] <wiresegal> PSIonic
Upgrades (it'll get renamed eventually) and Natural Pledge (BA's
1.9 reinvention)
L1815[22:22:04] <wiresegal> Natural
Pledge is actually themed this time :P
L1816[22:22:17] <wiresegal> and the
cleric stuff matters
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L1819[22:24:27] ***
wiresegal is now known as wiresleepgal
L1820[22:25:12] <williewillus> oh i meant
botania addons ;p
L1821[22:25:34] ***
wiresleepgal is now known as wirenotsleepingyetgal
L1822[22:26:08]
⇦ Parts: wirenotsleepingyetgal
(~yoni@209-6-153-97.c3-0.bkl-ubr1.sbo-bkl.ma.cable.rcn.com)
())
L1823[22:26:14]
⇨ Joins: wiresegal
(~yoni@209-6-153-97.c3-0.bkl-ubr1.sbo-bkl.ma.cable.rcn.com)
L1824[22:26:18] <wiresegal> I just got
kicked? o.o
L1825[22:26:27] <wiresegal> anyway, they
both are botania addons
L1826[22:26:30] <wiresegal>
somewhat
L1827[22:27:40] <wiresegal> Natural
Pledge attaches to Botania parasitically, but PSIonic Upgrades has
a Blaster CAD Assembly with some neat features
L1828[22:27:45] <williewillus> there's a
name limit
L1829[22:27:49] <williewillus> 16 chars I
think
L1830[22:27:53] <wiresegal> fair enough
:P
L1831[22:28:13]
⇦ Quits: PieGuy128 (~PieGuy128@67.68.162.162) (Quit:
Leaving)
L1832[22:28:22] <wiresegal> the Blaster
CAD can have a lens attached (or a lens clip and then 6
lenses)
L1833[22:28:32] <wiresegal> and it can
use special 'mana tricks'
L1834[22:28:39]
⇦ Quits: Kano (~Giratina5@2604:180:0:368::bcd8) (Ping
timeout: 192 seconds)
L1835[22:28:58] <wiresegal> which are:
Fire Burst, Wild Pulse, Canopy Pulse, Gathering Pulse
L1836[22:29:11] <wiresegal> because I
couldn't think of anything else ¯\_(ツ)_/¯
L1837[22:29:28] <wiresegal> but the Fire
Burst will care about the lens on the CAD
L1838[22:29:54] <wiresegal> also it was
ANNOYING to make a burst from a vector
L1839[22:30:02]
⇨ Joins: Benimatic
(~Benimatic@cblmdm72-241-108-184.buckeyecom.net)
L1840[22:35:48] *
wiresegal actually sleeps
L1841[22:35:52] ***
wiresegal is now known as wiresleepgal
L1842[22:35:55]
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(~Benimatic@cblmdm72-241-108-184.buckeyecom.net) (Ping timeout: 201
seconds)
L1843[22:36:53]
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(~Benimatic@cblmdm72-241-108-184.buckeyecom.net)
L1844[22:50:28] ***
Mine|away is now known as minecreatr
L1845[22:50:56] <williewillus>
@CapabilityInject works on final fields right
L1846[22:51:08] <williewillus> otherwise
malicious people could just overwrite our API field
L1847[22:51:14]
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L1848[22:52:02]
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(~jorrit@94-225-203-206.access.telenet.be)
L1849[22:52:06]
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(~Kodos@2602:306:ce20:6c30:59a6:5e41:9428:4b9c)
L1850[22:53:59]
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(~kmecpp@pool-108-29-72-13.nycmny.fios.verizon.net) (Quit:
Leaving)
L1852[22:59:47] <kashike> that's the
method used to set the field
L1853[23:00:04] <williewillus> that's
ugly :P
L1854[23:00:16] <williewillus> but yeah i
want my cap objects to appear final
L1855[23:01:25]
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L1856[23:01:31]
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(~Lathanael@p549607EE.dip0.t-ipconnect.de)
L1857[23:01:31] <Xemnis> would adding
constellations conflict with a lot of mods?
L1858[23:03:30]
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(~KnightMin@adsl-68-255-5-40.dsl.emhril.sbcglobal.net) (Quit:
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L1859[23:04:54]
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(~Necr0@p200300700D0AA274E4A6AD399E0C8C8A.dip0.t-ipconnect.de)
L1860[23:07:22] <LexManos> yes CapInjust
should error if its NOT final
L1861[23:08:19] <williewillus> oh
interesting I think mine weren't final before I changed it, let me
try again :P maybe i remembered wrong
L1862[23:08:29]
⇨ Joins: beatdown
(beatdown@chainsawed.and.strangled.net)
L1863[23:08:46]
⇦ Quits: brandon3055 (~Brandon@122.129.142.1) (Read error:
Connection reset by peer)
L1865[23:09:58] <LexManos> humm guess i
didnt check it
L1866[23:10:11] <LexManos> meh static
finals are the way to go
L1867[23:10:41] *
beatdown gets a wood just thinking about Minecraft
L1868[23:10:46] <williewillus> wat
L1869[23:11:05] <williewillus> and yeah
it worked without final just now
L1870[23:11:29] *
beatdown strokes his cock
L1871[23:12:11] <williewillus> -.-
L1872[23:12:16] <beatdown> Anyone wanna
join?
L1873[23:12:54] <illy> ...
L1874[23:13:04] <beatdown> (_)_)====D ::
(_)_)====D :: (_)_)====D :: (_)_)====D :: (_)_)====D :: (_)_)====D
:: (_)_)====D :: (_)_)====D ::
L1875[23:13:55] <beatdown> (_)_)====D ::
(_)_)====D :: (_)_)====D :: (_)_)====D :: (_)_)====D :: (_)_)====D
:: (_)_)====D :: (_)_)====D :: (_)_)====D :: (_)_)====D ::
(_)_)====D :: (_)_)====D :: (_)_)====D :: (_)_)====D :: (_)_)====D
:: (_)_)====D :: (_)_)====D :: (_)_)====D :: (_)_)====D ::
(_)_)====D :: (_)_)====D :: (_)_)====D :: (_)_)====D :: (_)_)====D
:: (_)_)====D :: (_)_)====D :: (_)_)====D :: (_)_)====D ::
(_)_)====D :: (_)_)====D :: (_)_)====D :: (_)
L1876[23:14:12] <TehNut> is this a valid
time to ping lex?
L1877[23:14:17] <williewillus> he's here
lol
L1878[23:14:34] ***
beatdown was kicked by LexManos (beatdown))
L1879[23:14:49] <williewillus> what a
domain :P
L1880[23:14:52] <tterrag> appropriate
nick is appropriate :D
L1881[23:17:49] <linuxdaemon> I'm just
going to clear my log
L1882[23:19:13] <williewillus> lol
L1883[23:20:03]
⇨ Joins: SomeGuyInATree (~cake@203.87.118.234)
L1884[23:20:34] <SomeGuyInATree> Tried
re-instal ofl J8 again, same shit as last week.. It sits here
forever and never installs
http://imgur.com/v4KJbAz
L1885[23:22:59] <tterrag> uninstalled all
old versions?
L1886[23:23:02] <tterrag> restarted
computer? :P
L1887[23:23:59] <linuxdaemon> updated
windows?
L1888[23:24:10] <williewillus>
uninstalled windows?
L1889[23:24:12] <williewillus> ;p
L1890[23:24:18] <SomeGuyInATree>
Completely wiped older versions..
L1891[23:24:32] <linuxdaemon> switched to
a linux distro? :p
L1892[23:24:39] <SomeGuyInATree> Funny
how the Java removal tool from Oracle requires java..
L1893[23:24:51] <williewillus> lol
L1894[23:24:56] <linuxdaemon> it's
designed to remove all but th ecurrent version
L1895[23:26:08]
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(Ping timeout: 190 seconds)
L1896[23:26:11] <linuxdaemon> it's java,
so /usually/ it should show up int he windows installed programs
list just fine
L1897[23:27:19] <SomeGuyInATree> The
installer sits there forever, but closing it through task manager
leaves me with a viable java dir.. which will launch MC fine, but
regardless of JAVA_HOME or path variables, things like gradle
wouldn't..
L1898[23:27:43]
⇦ Quits: MikrySoft|2
(~MikrySoft@89-76-18-43.dynamic.chello.pl) (Read error: Connection
reset by peer)
L1899[23:27:49] <illy> pacman -S
jdk8-openjdk
L1900[23:28:40] <linuxdaemon> 'apt-get
install openjdk-8-jdk'
L1901[23:28:46] <tterrag> so set the
JAVA_HOME yourself
L1902[23:28:48] <tterrag> it's not
hard
L1903[23:28:53] <SomeGuyInATree> It
didn't do shit tterrag
L1904[23:28:57]
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(~Benimatic@cblmdm72-241-108-184.buckeyecom.net) (Ping timeout: 201
seconds)
L1905[23:28:59] <tterrag> what?
L1906[23:29:25] <SomeGuyInATree> As I
said, regardless what I set them to, java kept saying it was
recognized
L1907[23:29:48] <SomeGuyInATree>
unrecognized as a command*
L1908[23:30:47] <SomeGuyInATree> my
JAVA_HOME was correct prior to updating, only thing that's changed
was j8u63 to j8u92
L1909[23:30:55] <linuxdaemon> ...did you
add java to the path?
L1910[23:31:14] <SomeGuyInATree> Yes,
both vars were set correctly and updated to suite newest
versions..
L1911[23:32:06] <linuxdaemon> is there a
javac.exe in the java path?
L1912[23:33:11]
⇨ Joins: MikrySoft
(~MikrySoft@89-76-18-43.dynamic.chello.pl)
L1913[23:33:16] <tterrag> and this is the
jdk you are installing, right?
L1914[23:33:23] <Xemnis> gradlew setup
takes forever
L1915[23:33:30] <SomeGuyInATree>
java_home goes to jdk folder, path goes to %java-home%/bin. Same
Vars I've had for a while, just updated the numbers..
L1916[23:33:35] <SomeGuyInATree> Yes,
JDK8U92
L1917[23:33:45] <SomeGuyInATree> U91 and
U90 both fail the same during install
L1918[23:34:11] <SomeGuyInATree> And just
infinitely hang
L1919[23:34:47] <linuxdaemon> have you
tried running the installer from a comamnd window to see if it
gives any sort of error output?
L1920[23:35:19] <SomeGuyInATree> Nope, I
hadn't.. any fancy switches for doing so?
L1921[23:35:37] <linuxdaemon> should just
be call the file itself
L1922[23:35:42] <Xemnis> Why is all this
stuff required to start making a mod?
L1923[23:36:09]
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(Quit: Leaving)
L1924[23:37:29] <SomeGuyInATree> Running
it from cmd didn't output anything
L1925[23:37:38] <williewillus> Xemnis:
setupDecompWorkspace?
L1926[23:39:06]
⇨ Joins: Ipsis
(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L1927[23:39:30] <Xemnis> Ya, why does
minecraft need its own workspace set up like this?
L1928[23:39:31]
⇦ Quits: alekso56 (~znc@ti0107a400-2313.bb.online.no) (Read
error: Connection reset by peer)
L1929[23:39:49]
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(~elucent__@d47-69-239-56.col.wideopenwest.com) (Quit:
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L1930[23:39:51] <williewillus> because
you are downloading mc, all its dependencies, and most of the
assets, decompiling it, deobfuscating it, adding the forge patches,
then recompiling it. *just* a bit of work to do :P
L1931[23:40:07] <Xemnis> Ohh okay,
thanks
L1932[23:40:37] <Xemnis> Sorry for some
dumb questions, I'm just determined to make this mod of mine
L1933[23:42:09] <williewillus> no
prob
L1934[23:44:11] <Xemnis> is "gradlew
eclipse" the last cmd prompt? I cant figure out what to do
next anywhere.
L1935[23:44:31]
⇨ Joins: alekso56
(~znc@ti0107a400-2313.bb.online.no)
L1936[23:44:32] <linuxdaemon> depends on
what ide you are suing
L1937[23:44:37] <linuxdaemon>
using*
L1938[23:44:43] <Xemnis> eclipse
L1939[23:44:52] <linuxdaemon> then
yes
L1940[23:48:15] <Xemnis> thanks
L1941[23:49:51]
⇨ Joins: PrinceCat
(~PrinceCat@58-7-226-161.dyn.iinet.net.au)
L1943[23:49:56] ***
tterrag is now known as tterrag|ZZZzzz
L1944[23:52:03] <Xemnis> tterrag|ZZZzzz:
thanks
L1945[23:57:13] <Xemnis> also something
kind of funny
L1946[23:57:20] <Xemnis> while trying to
set this irc up
L1947[23:57:28] <Xemnis> I downloaded an
irc client for pedos
L1948[23:57:36] <SomeGuyInATree>
wot
L1949[23:57:44] <Xemnis> ya
L1950[23:58:19] <Xemnis> I accidentally
joined one of the chats
L1951[23:58:27] <Xemnis> since the client
had them bookmarked
L1952[23:58:31] <williewillus> wat
L1953[23:58:54] <williewillus> i hope
you're using something better now (like hexchat ;p)
L1954[23:59:04] <Xemnis> some of the
chats were #teen
L1955[23:59:09] <Xemnis> #teenworld
L1956[23:59:10] <Xemnis> etc
L1957[23:59:20] <williewillus> 0.o where
did you even find it?
L1958[23:59:26] <williewillus> by
googling "Irc client"?
L1959[23:59:28] <Xemnis> idek
L1960[23:59:30] <Xemnis> ya
L1961[23:59:31] <SomeGuyInATree> Quassel!
:D HexChat keeps crashing since .12
L1962[23:59:41] <Xemnis> I'm using chrome
atm
L1963[23:59:49] <williewillus> chrome
isn't an irc client :P
L1964[23:59:52] <Xemnis> :P
L1965[23:59:54] <williewillus> (at least
last time I checked)
L1966[23:59:56] <linuxdaemon> cIRC is
though