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L1[00:00:14] ⇦
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L4[00:21:22] <Cazzar> Well, primitives makes
sense
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L6[00:21:48] <Cazzar> Because, 1 == 1 but,
new Object() != new Object()
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L8[00:28:12] <LexManos> or in more explicit
sense
L9[00:28:19] <LexManos> it inlines the
things that are logical to inline
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L15[00:38:53] <Cazzar> Also, I'd usually
expect the inlining at that stage be done by the compiler, but
whatever
L16[00:41:02] <riderj> How does drawRect
work for GUI's? I cannot seem to get it working...
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L18[00:41:46] <Cazzar> IIRC, you set the
colour using GL11.glColour3(d|f|b|i|)
L19[00:41:55] <Cazzar> And then it's
drawRect(x, y, w, h)
L20[00:45:15] <riderj>
drawRect(left,top,right,bottom,color)
L21[00:46:18] <riderj> I tried converting
RGB to a color int, but I still can't get it to work. I also tried
using GL11 and setting color to 0, but nothing is showing.
L22[00:46:46] <Cazzar> IIRC, it's just
ARGB
L23[00:46:47] <riderj> All the other
elements are working just fine.
L24[00:46:52] <tterrag> yeah the color is
the last arg
L25[00:46:54] <tterrag> remember it's
AARRGGBB
L26[00:46:56] <tterrag> if you pass it RGB
it will have alpha 0 ;)
L27[00:47:08] <riderj> I see
L28[00:47:35] <tterrag> well it's 16 bit
color
L29[00:47:38] <tterrag> so 0xAARRGGBB
L30[00:47:48] <tterrag> but yeah, same
diff
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L33[00:53:47] <riderj> So my rgb converter
is wrong :/
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L38[01:16:15] <riderj> Awesome, everything
is now working :D
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L40[01:21:21] <tterrag> riderj: what do you
mean converter
L42[01:22:34] <Disconsented> So you're a
cat girl?
L43[01:22:39] <Disconsented> Teach me your
secrets
L44[01:22:54] <riderj> Converting ARGB to a
color int
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L46[01:23:13] <Cazzar> riderj: you know,
you could just do: 0xAARRGGBB
L47[01:23:21] <Cazzar> In code
L48[01:23:31] <riderj> Cazzar, I had no
idea, thanks :P
L49[01:23:56] <riderj> Someone probably
mentioned it earlier, but I missed it :/
L50[01:24:58] <riderj> Now my GUI overlaps
the hotbar when minimized :(
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L52[01:25:32] <riderj> At least until the
users interface resizes
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L54[01:31:53] <tterrag> I kind of mentioned
it :P
L55[01:31:56] <tterrag> <tterrag> so
0xAARRGGBB
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L57[01:35:34] <riderj> Damn, sorry
tterrag
L58[01:46:22] <Cazzar> TIL: Amazon AWS has
a Zombie Apocalypse term
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L61[01:51:03] <riderj> Am I better off just
using textures for my GUI's?
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L64[01:53:59] <Cazzar> If you want more
detail, I'd say it makes it easier.
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L66[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160214 mappings to Forge Maven.
L67[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160214-1.8.9.zip
(mappings = "snapshot_20160214" in build.gradle).
L68[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L112[04:23:51] <Wuppy> oh wow, I managed
to make 2 good looking art pieces in a row :o
L113[04:24:07] <Wuppy> or decent looking,
I should say :P
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L116[04:25:40] <Wuppy> now what are the
odds I make a third one....
L117[04:25:57] <sham1> independent from
the first 2
L118[04:26:22] <Wuppy> nah, it gets harder
when you have multiple things which have to be in the same
style
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L122[04:35:13] <sham1> "Alien
defence"
L123[04:35:21] <sham1> Generic name is
generic
L124[04:35:30] <Wuppy> my game naming
skills are not strong
L125[04:35:47] <Wuppy> maybe I'll come up
with a better name at one point :P
L126[04:44:39]
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L127[04:52:22] <OrionOnline> Good Morning
(or what ever it is where you are)
L128[04:53:13] <OrionOnline> Is there a
way to override the texture set in the MTL file of a OBJ using a
BlockState (with or without JSON)
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L130[04:55:06] <SomeGuyInATree> Can't get
VisualVM working across remote machines. Damn debugging
L132[04:55:16] <Wuppy> I want this game on
steam nao
L133[04:56:05]
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L134[04:56:16] <Cazzar> It's soo fun
L135[04:56:24]
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L136[04:56:24] <Cazzar> I've played the
alpha
L137[04:56:25] <Wuppy> I've seen a video
and now I must have it :P
L138[04:59:55] <sham1> nah
L139[05:00:09] <sham1> Nothing's a must in
this world
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L141[05:02:20] <xaero> but, it must be
true that "nothing's a must in this world" right :P
L142[05:03:23] <sham1> meh
L143[05:04:37] <sham1> well it doesn't
have to be
L144[05:04:40] <sham1> But it is
true
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L146[05:05:36] <boni> 12:00:08 <
sham1> Nothing's a must in this world
L147[05:05:37] <boni> death.
L148[05:05:39]
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L149[05:05:44] <Curle> o/
L150[05:06:05] <sham1> Death is an
obsticle we can defeat
L151[05:06:23] <sham1> with
techonology
L152[05:06:47] <Curle> Sham1 is an
obstacle we can defeat
L153[05:06:47] <Curle> With code
L154[05:07:02] <sham1> :(
L155[05:07:08] <Curle> :D
L156[05:07:17] <boni> sham1: apparently we
can't. we still have a mortality rate of 100%
L157[05:07:51] <Curle> related: apparently
India's mortality rate has risen 21%
L158[05:07:54] <fry> not everyone who was
born has died so far, some of us are still alive :P
L159[05:08:26] <sham1> Well the life
expectancy has risen exponentially the last 100 years or so
L160[05:09:35] <sham1> Anyway
L161[05:10:08] <sham1> I managed to create
a generic IInventory wrapper around the IItemHandlers so they can
be used with Containers and GUIContainers
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L166[05:13:35] <boni> sham1: sooo,
InvWrapper
L167[05:13:51] <boni> fry: please, we all
know you're dead inside !
L168[05:13:55] <Wuppy> hey Curle
L169[05:14:04] <sham1> Wait
L170[05:14:12] <sham1> That existed as its
own thing?
L171[05:14:14] <sham1> DAMN IT
L172[05:14:52] <Curle> o/ wup
L173[05:14:54] <Curle> How's it
going?
L174[05:15:27] *
fry goes near boni and swallows him, trying to act
casual
L175[05:15:37] <fry> there we go,
something alive inside me now
L176[05:15:53] <Curle> > fry swallows
boni
L177[05:15:58] <sham1> Oh my
L178[05:16:00] <Curle> > think about
that
L179[05:16:16] <Curle> hahgay.gif
L180[05:16:27] <sham1> it's jif
L181[05:16:36] <fry> what, want me to
swallow you too? :P
L182[05:16:39] <sham1> jk
L183[05:16:46] <Curle> Oh, better go play
some james with my jraphics card :/
L184[05:16:58] <Curle> m801
L185[05:18:26] <Curle> And now, for
something completely different
L186[05:18:45] <Curle> Where do I put the
snippets from the cookbook? :(
L187[05:19:02] <fry> back in the
cookbook
L188[05:19:10] <Curle> wow
L189[05:19:15] <Curle> much sarcasm
L190[05:19:41] <Curle> I can guess in
build.gradle, but in any specific code block?
L191[05:20:39] <Curle> on
gradle.readthedocs
L192[05:20:39] <Curle> I should say
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L194[05:21:45] <Wuppy> pretty good Curle,
what about you
L195[05:22:11] <Curle> Pretty bad,
actually
L196[05:22:14] <Wuppy> :<
L197[05:22:14] <Wuppy> why
L198[05:22:27] <Curle> My dad got taken
into hospital because his gall bladder was about to burst
L199[05:22:39] <Wuppy> :(
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L201[05:23:28] <Curle> I just realized how
I'd look to anyone walking in
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L203[05:23:41] <Curle> I have wires
literally sprayed out on the floor and along my bare wall
L204[05:23:52] <Curle> Going everywhere
around my room :D
L205[05:24:11] <Curle> So I have
that
L206[05:24:18] <Curle> erm
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L208[05:24:36] <Curle> Minecraft 360
edition just fell on my head somehow
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L211[05:26:49] <Curle> Not really my type
of game
L212[05:26:49] <Curle> :/
L213[05:27:49] <Cazzar> Nor is it mine,
but I've spent about 1.5 hours in it
L214[05:27:54] <Cazzar> 2 runs mind
you
L215[05:28:06] <Cazzar> (First was an
hour)
L216[05:28:28] <Curle> I'm way too
impatient to spend 1 hour on one level
L217[05:28:32] <Curle> Especially if I
screw it up
L218[05:28:44] <Curle> Trust me, I managed
to fall through the map on OMSI
L219[05:28:50] <Wuppy> there's about 50
levels atm I think
L220[05:28:52] <Curle> I'm good at
screwing things up
L221[05:29:07] <Curle> Have you seen me
coding? :P
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L223[05:29:33] <Curle> There's a stream on
twitch that I did for someone in a company I used to work for
L224[05:29:48] <Cazzar> It's not 1
level
L225[05:29:54] <Curle> They wanted to test
real-time synchronization
L226[05:30:18] <Cazzar> Also, you only
need to screw up 200 times to be prompted to skip :P
L227[05:30:34] <Curle> ^ can't be bothered
dealing with that
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L229[05:32:55] <Curle> For now, I can't
figure out registering dimensions
L230[05:33:39] <Curle> If I put the
provider first, it says it can't find a dimension to register, and
if I put the dimension first it says it needs a provider
L231[05:33:50] <Curle> :(
L232[05:34:06] <Curle> no dimension-adding
mod helps
L233[05:34:19] <Curle> RFTools and
Thaumcraft both do the same thing I do
L234[05:34:29] <Curle> sadface
L235[05:34:33] <Curle> brb, food
L236[05:34:47] <kashike> code?
exceptions?
L237[05:35:22]
⇨ Joins: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L238[05:35:58] ***
kroeser is now known as kroeser|away
L239[05:36:44]
⇨ Joins: xanderio
(~xanderio@p5B21F2A7.dip0.t-ipconnect.de)
L240[05:38:05] ⇦
Quits: Loetkolben
(~Loetkolbe@ipbcc17c0a.dynamic.kabel-deutschland.de) (Quit: Over
and Out!)
L241[05:41:22] ***
MrKick|Away is now known as MrKickkiller
L242[05:43:40] <Curle> No exceptions
L243[05:44:00] <Curle> It seems the 2
calls are causing it
L244[05:44:47] <Curle> getting the class
containing it now
L246[05:52:14] ***
kroeser|away is now known as kroeser
L247[05:52:34] ⇦
Quits: ZaggyMobile2 (~Zaggy1024@174-20-167-106.mpls.qwest.net)
(Ping timeout: 186 seconds)
L248[05:54:46] <Curle> Wuppy, your json
generator is a lifesaver :D
L249[05:56:10] <Curle> albeit it keeps
crashing :/
L250[05:56:25] <Wuppy> thanks :)
L251[05:56:31] <Wuppy> and yeah.. it's far
from perfect :P
L252[05:56:35] <LatvianModder> Json
generator?
L253[05:56:50] <LatvianModder> What does
it do?
L254[05:57:00]
⇨ Joins: Loetkolben
(~Loetkolbe@ipbcc17c0a.dynamic.kabel-deutschland.de)
L255[05:57:09] <LatvianModder> Well.
Obviously, generates json. But what for?
L256[05:57:18] <Curle> It generates all
the jsons needed for a block/item in 1.8.9
L257[05:57:20] <Curle> With 1 button
L258[05:57:30] <Curle> All it needs is the
modid and the block/item name
L259[05:57:45] <LatvianModder> And you can
draw your model there?
L260[05:57:55] <Curle> Well, it assumes a
standard block
L261[05:57:56] <LatvianModder> Like with
MrCrayfish's
L262[05:57:57]
⇨ Joins: MalkContent
(MalkConten@p4FDCD85D.dip0.t-ipconnect.de)
L263[05:57:58] <LatvianModder> Oh
L264[05:58:07] <Wuppy> it's just for
standard blocks
L265[05:58:10] <Curle> My friend made one
for all other types, but it needs much more
L266[05:58:19] <Wuppy> but considering you
need about 200 of those in most mods, it saves quite some
time
L268[05:59:32] <Curle> My friend made this
by my request :D
L269[06:00:38] <Curle> Add everything,
make all the files at once
L270[06:00:48] <Curle> But Wuppy's is much
simpler
L271[06:00:57] <Curle> And thus much more
prone to breaking :(
L272[06:02:10] <Wuppy> that thing was also
competely manually coded in c++
L273[06:02:25] ⇦
Quits: kimfy (~kimfy@9.12.34.95.customer.cdi.no) (Ping timeout: 194
seconds)
L274[06:02:46] <Curle> :/
L275[06:02:52] <Curle> It's completely
corrupted
L276[06:02:57] <Curle> ffs
L277[06:03:08] <Wuppy> I had to write the
input boxes myself... was not easy
L278[06:03:40] <Curle> :/
L279[06:04:36] <MalkContent> how long does
a tileentity object exist before being reloaded?
L280[06:05:49] <MalkContent> specifically:
got a small counter in a te, that isn't saved to nbt.
L281[06:06:51] ***
Curle is now known as Cruel
L282[06:07:25] <OrionOnline> Are there any
opensource mods out there that already implement the Inventory
Capability?
L283[06:07:34] <OrionOnline> I would like
to take a look at their source
L284[06:07:43]
⇨ Joins: Jenny
(~JC52@host86-168-195-1.range86-168.btcentralplus.com)
L285[06:07:45] <MalkContent> and I'm not
sure if i should put that into nbt or live with minor hickups
L286[06:08:06] *
Jenny sniffs around
L287[06:08:11] <Jenny> I SMELL A
CURLE
L288[06:08:45] <Cruel> That's your last
name, so go localhost :P
L289[06:09:46] ⇦
Quits: Hea3veN (~Hea3veN@190.247.248.80) (Ping timeout: 186
seconds)
L290[06:11:12] <Cruel> silence :D
L291[06:14:37] <Jenny> How do you know I'm
who you think I am?
L292[06:14:50] <Cruel> IP, same as mine
:)
L293[06:15:50] <Cruel> 86.168.195.1
L294[06:15:50] <Cruel> it says in the join
message
L295[06:18:45] <Cruel> Okay, all
item/block json generators either don't work or don't start
:/
L296[06:19:51] <Cruel> sadface
L297[06:20:08] <LatvianModder> You want to
draw model?
L298[06:20:26] <LatvianModder> I use
MrCray-something generator
L299[06:20:28] <Cruel> I want to load the
game, and I have about 260 jsons to make
L300[06:20:33] <Cruel> cba doing it by
hand
L301[06:20:35] <LatvianModder> Oh
L302[06:20:53] <LatvianModder> Yeah, its
not That bad. Depends on how they look
L303[06:20:57] <Cruel> mrCrayFish
L304[06:21:14] <LatvianModder> If they are
all cubes.. Its easy, just copy-paste those
L305[06:21:23] <Cruel> And change all the
names
L306[06:21:43] <Cruel> Hard to keep track
if I've done all the items/blockstates/block names
L307[06:21:50] <Cruel> Espec. with
copy-pasting
L308[06:22:21] <LatvianModder> Yep. But
thats not the hard part. I actually like the new blockstates
L309[06:22:36] <LatvianModder> I even made
a cable model
L310[06:22:41] <Cruel> Don't get me wrong,
I do too, but actually implementing them is the hard part
L311[06:22:52] <Cruel> All the files...
ARGH
L312[06:23:15] <Cruel> Why don't I make a
class to make the jsons for me :/
L313[06:23:40] <LatvianModder> Well, if
you have a block with metadata, you only have to have one
model
L314[06:23:55] <Cruel> Still, 3 files per
block
L315[06:23:58] <LatvianModder> I mean
blockstate. And you dont even need to make model
L316[06:24:00] <Cruel> I have ~25 of
them
L317[06:24:37] <Cruel> ~35 items
L318[06:24:37] <LatvianModder> You use
"forgeMarker":1?
L319[06:24:50] <LatvianModder>
forge_marker*
L320[06:25:09] <Cruel> Can't check
L321[06:25:11] <LatvianModder> You can
also use blockstates model for items. Somehow
L322[06:25:18] <Cruel> For some reason I
can't open json files
L323[06:25:24] <Cruel> Which is why I'm
using generators
L324[06:26:01] <Cruel> It doesn't work if
I open them with notepad, notepad++, wordpad, visual studio, it all
just says "FILE CORRUPTED"
L325[06:26:05] <LatvianModder> Change the
program to open .json files to WordPad, if you dont have notepad++
or other advanced text editor
L326[06:26:08] <Cruel> Even when the game
loads them
L327[06:26:11] <LatvianModder> Huh
L328[06:26:25] <LatvianModder> Then the
file must be corrupted. :P
L329[06:26:30] <LatvianModder> All of them
:P
L330[06:26:38] <LatvianModder> Try to open
vanilla json model
L331[06:26:39] <Cruel> "the game
loads them"
L332[06:26:48] <Cruel> ^ I have
L333[06:26:51] <Cruel>
"CORRUPTED"
L334[06:26:59] <Cruel> All files ending
.json, even blank ones
L335[06:27:06] <Cruel> Computers seriously
hate me
L336[06:27:06] <LatvianModder> Hmm..
Weird
L337[06:27:21] <Cruel> First Java 8, then
jsons,
L338[06:27:36] <Cruel> Absoloute
potato
L339[06:27:41] <Cruel> :P
L340[06:29:04] <IoP> Why would text
editors care if contents of file is corrupted? (disk errors are
different things...)
L341[06:29:20] <Cruel> No idea
L342[06:29:38] <Cruel> I assume it means
it can't find any data
L343[06:29:47] <Cruel> Or it's full of
nulls
L344[06:30:03] <LatvianModder> Its
not
L345[06:30:08] <LatvianModder> Minecrafy
reads them
L346[06:30:21]
⇨ Joins: Naiten (~Naiten@82.162.0.28)
L347[06:30:21] <LatvianModder> You must
have fucked up your file system :D
L348[06:30:23] <Cruel> Even the Eclipse
in-place editor doesn't open them
L349[06:30:29] ***
PaleOff is now known as PaleoCrafter
L350[06:30:34] <Cruel> I must
have....
L351[06:30:38] <IoP> can we see real error
messages?
L352[06:30:47] *
Cruel grumbles about not having this computer long
L353[06:30:59] <Cruel> Yea, hold on
L354[06:34:04] <Jenny> He got called to go
shopping
L355[06:34:19] <Jenny> Can confirm, his
computer cannot open json files, no error message though
L356[06:34:31] <Jenny> The window just
flashes open then closes immediately
L357[06:34:38]
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L358[06:34:50] <IoP> reaally weird
L359[06:42:09] ⇦
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L360[06:48:47] <Jenny> You're telling
me
L361[06:49:11]
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L362[06:50:53] <Cazzar> This is why VCS'
are amazing
L363[06:51:01] <Cazzar> Plus offsite
backups
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L366[07:01:54] <Twisted_Code> looking to
use thump (the IRC bridge). anyone know any "usage
notes"?
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L426[09:47:14] <Ratys> Question: been
poking around opensource mods, I see people registering models in
the proxy as opposed to main, any reason for that? Assume a blanket
funciton to do that exists in ModBlocks. (1.8.9, latest
Forge)
L427[09:48:33] <sham1> The reason is
because the model registering is a thing that should only happen on
client
L428[09:49:47] ⇦
Quits: AndersBillLind (~anders@217-211-66-29-no23.tbcn.telia.com)
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L429[09:49:59] <Ratys> Huh, that was
surprisingly simple, thanks
L430[09:55:26] <OrionOnline> sham1, you
know a opensource mod that uses the new Inventory Capability?
L431[09:55:42] <sham1> Not yet
L432[09:55:47] <sham1> But let me do
something about it
L433[09:56:04] <Lordmau5> speaking of
capabilities
L434[09:56:11] <Lordmau5> any news on the
Energy-capability thing someone was doing?
L435[09:58:40]
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L436[09:59:28] <OrionOnline> Lordmau5, i
am not sure that an energy capability will be ever pulled into
Forge
L437[09:59:35] <Lordmau5> not into
forge
L438[09:59:36] <OrionOnline> There are
just to many API's out there
L439[09:59:53] <sham1> Forge is not for
that
L440[10:00:05] <sham1> And it has been
stated in the past that no
L441[10:00:08] <Lordmau5> but someone was
working on one in general
L442[10:00:31] <Lordmau5> Did I mention
that it should go into Forge or so? lol :p
L443[10:00:40] <sham1> Fer OrionOnline
did
L444[10:00:44] <sham1> And I responded to
him
L445[10:01:01] <OrionOnline> sham1, I
know
L446[10:01:07] <OrionOnline> I never said
something else
L447[10:01:41] <OrionOnline> Was just as a
reaction to Lordmau5, not critically ment, but more or less like i
want to know which API is going to contain that one and how
generall it is going to be
L448[10:02:24] <Wuppy> dammit
Unity....
L449[10:02:26] <sham1> Probably something
that would replace RF for 1.8+
L450[10:02:33] <Wuppy> I set my buttons to
be disabled
L451[10:02:40] <Wuppy> I set them at the
position of them being disabled
L452[10:02:55] <Wuppy> yet the first thing
that happens when you open the menu, they do the normal ->
inactive animation :V
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L465[10:18:45] <madcrazydrumma> Hey guys,
does anyone know how I could go about levitating the player?
L466[10:19:05] <LatvianModder> depends.
you can set motionY to 0
L467[10:19:21] <williewillus> do it
clientside though - player movement is controlled by client
L468[10:19:30] <madcrazydrumma> Yeah it
will be clientsided
L469[10:19:35] <LatvianModder>
williewillus: <.<
L470[10:19:43] <williewillus>
LatvianModder: ?
L471[10:19:50] <LatvianModder> its..
not
L472[10:19:55] <williewillus> yes it
is.
L473[10:20:01] <williewillus> client
players fully control their movement
L474[10:20:04] <williewillus> the server
just validates it
L475[10:20:17] <williewillus> i.e. didn't
float too long, didn't jump several kilometers in a tick,
etc.
L476[10:20:48] <LatvianModder> depends. if
you are in creative and want to move up and down, yes, but if you
are in survival, and want to levitate, motionY = 0D, fallDistance =
0F;
L477[10:20:51] <madcrazydrumma> so how
could i make them 'float' in a way then for a few seconds?
L478[10:21:07] <williewillus> uhh no
L479[10:21:19] <williewillus> changes to
server players motion is not synced back to client
L480[10:21:23] <madcrazydrumma>
LatvianModder, okay so setting motionY to 0 wouldnt necessarily
mean they're a few blocks off the ground
L481[10:21:27] <PaleoCrafter> fall
distance has to be changed on the server though
L482[10:21:30] <williewillus> yeah
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L484[10:21:50] <PaleoCrafter> otherwise
you're going to die after flying up a certain distance and then
gliding down again, lol
L485[10:22:16] <madcrazydrumma> ^^
L486[10:22:43] <heldplayer> Also keep in
mind that the server has some rudimentary anti-cheat code that
kicks you for 'flying' too long
L487[10:22:53] <PaleoCrafter>
madcrazydrumma, you have to add just enough velocity to counteract
gravity
L488[10:22:54] <Ratys> Was about to ask
that
L489[10:22:55] <madcrazydrumma> true
true
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L492[10:24:22] <Ratys> About the
"anti-cheat code" thing, I mean. Was in design phase for
a couple of weeks now, only got my hands dirty in the code like
yesterday, and boy is it weird.
L493[10:25:10] <Ratys> TBH
"weird" barely begins to cover it... Guess I'm too used
to tinkering on Unity games and whatnot.
L494[10:25:59] <williewillus> !gm
func_148833_a
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L499[10:42:40] <LatvianModder> There is no
way how to get annotations for object?
L500[10:42:51] <LatvianModder> not Field,
but Object
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L502[10:43:27] <PaleoCrafter> uhm,
wat
L503[10:43:27]
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L505[10:43:51] <LatvianModder> I want
there to be something like myObject.getAnnotations() :P
L506[10:46:11] <diesieben07> that doesnt
make sense, how would you even put them on there :D
L507[10:46:15] <PaleoCrafter> ^
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L509[10:46:31] <PaleoCrafter> well, you
can have annotations on local variables and stuff, but not
universally on objects
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L511[10:47:41] <LatvianModder> no, I
mean.. hmm
L512[10:48:12] <LatvianModder> For
example, I have
L513[10:48:12] <LatvianModder>
@Test("something")
L514[10:48:12] <LatvianModder> public
static int test = 10;
L515[10:48:26] <LatvianModder> And I want
to get all annotations for that object test
L516[10:48:32] <diesieben07> that is a
field
L517[10:48:35] <diesieben07> not an
object.
L518[10:48:47] <diesieben07>
MyClass.class.getDeclaredField("test").getAnnotations
L519[10:48:49] <PaleoCrafter> it
especially is not an object since it is of a primitive type
:P
L520[10:48:50] <LatvianModder> alright.
how can I transform Object to a Field
L521[10:48:55] <LatvianModder> No, that
required MyClass
L522[10:48:57] <diesieben07> whut
L523[10:49:04] <diesieben07> you can't
transform an object into a field.
L524[10:49:09] <LatvianModder> Darn you
java!
L525[10:49:14] <diesieben07> that does not
make any fuckin sense :D
L526[10:49:18] <diesieben07> what are you
trying to achieve?
L527[10:49:31] <LatvianModder>
Essentially, Object to Field
L528[10:49:41] <Lord_Ralex> why
L529[10:49:54] <PaleoCrafter> what do you
need that for, though? :P
L530[10:49:54] <williewillus> a Field
doesn't define the object
L531[10:49:55] <diesieben07> what do you
mean by that?
L532[10:50:02] <diesieben07> get the field
that contains the reference to the object?
L533[10:50:06] <diesieben07> what if TWO
fields point to the same object?
L534[10:50:06] <williewillus> a
java.reflect.Field describes the field DEFINITION
L535[10:50:09] <williewillus> not a field
itself
L536[10:50:09] <diesieben07> what if 200
fields point to the same object? :D
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L539[10:50:32] <diesieben07> yes it
describes the field itself
L540[10:50:37] <diesieben07> but the field
is nto the fields *value*
L541[10:50:37] <LatvianModder> hmm, thats
a good point
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L548[11:14:11] <shadowfacts> o_O any idea
why this would be happeneing? I'm getting a NCDFE for a shaded
class, but I can see the class in the jar:
https://aww.moe/b7fe30.png
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L551[11:17:23] <diesieben07> shadowfacts,
i think there was something with org/apache classes, you should
repackage them
L552[11:17:42] <shadowfacts> hmm,
kay
L553[11:18:07] *
dangranos notices aww.moe
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L555[11:20:57] <Lordmau5> how would I
render some overlay texture for when I am looking at one of my
blocks?
L556[11:21:09] <Lordmau5> I see
DrawBlockHighlightEvent and RenderBlockOverlayEvent, thought I'm
unsure which one to take...
L557[11:21:13] <Lordmau5> if one of those
is even the right one
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L559[11:21:26] <williewillus> the
first
L560[11:21:37] <Lordmau5> alright, and how
would I go for doing that then?
L561[11:22:22] <williewillus> you get a
mop that describes the position and you just use the tessellator to
draw some quads
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L565[11:33:22] <Lordmau5> isn't there some
method already there that I could use to render a specific
texture?
L566[11:33:29] <Lordmau5> e.g. as in, a
TextureAtlasSprite? (I assume)
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L568[11:33:49] <Lordmau5> I remember there
used to be RenderBlocks#renderFaceYPos, for example
L569[11:34:13] <PaleoCrafter> that isn't
really a thing in 1.8 :P
L570[11:34:19] <Lordmau5> Yup,
figured
L571[11:34:35] <PaleoCrafter> drawing a
quad isn't that hard P
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L573[11:35:31] <Lordmau5> ech... :D
L574[11:38:06] <shadowfacts> erm, now I'm
getting java.lang.NoSuchFieldError: RESOURCE_PREFIX (a library I
depend on is trying to access
com.sun.jna.Platform.RESOURCE_PREFIX)
L575[11:41:22] <williewillus> Lordmau5:
just use the tessellator directly
L576[11:41:46] <Lordmau5> any easy way to
use it via. EnumFacing?
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L578[11:42:25] <Lordmau5> so I can check
if the block shouldSideBeRenderer is true on that facing?
L579[11:42:29] <Lordmau5> Rendered*
L580[11:42:44] <williewillus> is this for
your overlay thing
L581[11:42:58] <Lordmau5> Aye
L583[11:43:05] <Lordmau5> I wouldn't mind
only rendering the relevant sides, lol
L584[11:43:23] <williewillus> just use
position_tex instead of position
L585[11:44:38] <Lordmau5> where is it
setting the texture anyway
L586[11:44:43] <Lordmau5> am I completely
blind right now? O_o
L587[11:44:58] <williewillus> there is
none
L588[11:45:10] <williewillus> that just
renders a transparent white overlay
L589[11:45:15] <Lordmau5> oh
L590[11:45:22] <williewillus> use
POSITION_TEX in the wr and add a tex() call to everything
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L595[12:04:09] <Lordmau5> doesn't even
work properly with the default stuff, lol
L596[12:04:30] <Lordmau5> I just don't
want to render *all* sides if I don't have to... this will be
immense for 13x13x13 multiblocks >_>
L597[12:06:08] <williewillus> notice that
I offset the boxes at the bottom ofthat class
L598[12:06:10] <williewillus> make sure
you do that
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L600[12:06:35] <Lordmau5> yup I did
L601[12:06:43] <Lordmau5> some sides are
not being rendered, even though they should be
L602[12:06:51] <Lordmau5> with my
EnumFacing "variant"...
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L604[12:08:41] <PaleoCrafter> Lordmau5,
make sure the winding is correct
L605[12:09:21] <Lordmau5> ech, I'll check
on this another time
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L607[12:09:32] <Lordmau5> I also don't
really like how it is shaking when it's rendering it
L608[12:09:44] <Lordmau5> there's gotta be
a better way, no? :/
L609[12:11:29] <PaleoCrafter> if it's
shaking you're not interpolating :P
L610[12:11:31] <williewillus> hm there's
no specification on how the vanilla shader jsons are
formatted
L611[12:12:50] <williewillus> the entity
glow effect is a shader, cool
L612[12:15:10] <RANKSHANK> yeah rim
shading just makes sense there
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L615[12:19:24] <ghz|afk> hmmm
L616[12:19:31] <ghz|afk> is there some
lib/mod that helps with rendering books?
L617[12:19:49] <williewillus> like mod
guide books?
L618[12:19:53] <ghz|afk> (1.8.9, specially
interested if it can render the book GUI in 3D ;P)
L619[12:20:11] <williewillus> how does one
do a gui "in 3d" :P
L620[12:20:34] <ghz|afk> instead of
drawing flat gui textures
L621[12:20:37] <ghz|afk> you draw a 3D
model
L622[12:20:48] <ghz|afk> and render the
text onto a texture beforehand
L623[12:21:02] <williewillus> whats the
benefit of that? :P
L624[12:21:15] <ghz|afk> it would be
cool?
L625[12:21:26] <williewillus> and no,
probably not
L626[12:21:31] <williewillus> people hate
gui work :P
L627[12:21:50] <ghz|afk> then I guess I'll
be doing it myself ;P
L628[12:23:09] <OrionOnline> sham1, did
you publish the inventory capability code?
L629[12:23:21] <sham1> Oh yeah
L630[12:23:24] <sham1> Forgot
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L636[12:43:29] <Techfoxis> Can someone
tell me why the onBlockActivated() method has a return type of
boolean, and what the boolean value altars?
L637[12:44:13] <Techfoxis> My computer
doesn't have the man power to decompile the MC source.
L638[12:44:27] <PaleoCrafter> if you
return true, you prevent the block in a player's hand from being
placed
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L640[12:44:59] <diesieben07> also on the
client if you return false, the method won't be called on the
server.
L641[12:45:18] <Techfoxis> Thanks, I
couldn't find the answer on the web.
L642[12:45:31] <PaleoCrafter> I think I've
debunked that last time you stated that, or was it for another
method? xD
L643[12:45:52] <diesieben07> pretty sure
that wasy something else
L644[12:46:41] <diesieben07> actually
goddamnit
L645[12:46:45] <PaleoCrafter> hah
L646[12:47:58] <PaleoCrafter> gah, I have
to get my texture to be seamless even if you rotate it :/
L647[12:48:06] <PaleoCrafter> (without
looking shit, lol)
L648[12:48:14] <diesieben07> flat color
:P
L649[12:48:30] <PaleoCrafter> nah
L650[12:48:37] <diesieben07> call it
modern design
L651[12:49:36] <PaleoCrafter> animating
that without just changing the colour is difficult though :P
L653[12:50:09] <shadowfacts> anyone know
why Platform.RESOURCE_PREFIX works in my dev env but throws a
NoSuchFieldError at normal runtime?
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L655[12:50:23] <diesieben07> rainbow
colors :P
L656[12:50:37] <PaleoCrafter> lol
L657[12:50:55] <williewillus> it looks a
little too noisy for my taste :P
L658[12:50:56] <diesieben07> shadowfacts,
what Platform class are we talking?
L659[12:51:07] <PaleoCrafter>
williewillus, in what way? :P
L660[12:51:15] <shadowfacts>
com.sun.jna.Platform
L661[12:51:35] <diesieben07> yeah i have
no such field
L664[12:53:41] <williewillus> what
jdk?
L665[12:53:43] <PaleoCrafter> you have a
*lot* more fields there than I have :O
L666[12:53:56] <shadowfacts>
1.8.0_66
L667[12:53:58] <diesieben07> its not part
of the jdk
L668[12:54:00] <PaleoCrafter> prolly
OpenJDK?
L669[12:54:11] <diesieben07> its part of
an external library
L670[12:54:18] <PaleoCrafter> oh,
right
L671[12:54:20] <diesieben07> that is
required by jline or however its called
L672[12:54:40] <shadowfacts>
jna-4.2.1
L673[12:54:46] <williewillus> I don't have
those fields either
L674[12:54:51] <williewillus> 3.4.0
L675[12:54:54] <PaleoCrafter> ah, you
depend on it yourself?
L676[12:54:57] <diesieben07> yeah i have
3.4.0
L677[12:55:03] <PaleoCrafter> me too
L678[12:55:07] <diesieben07> there is
something wrong on your end :P
L679[12:55:10] <PaleoCrafter> it probably
loads the class from that version
L680[12:55:22] <PaleoCrafter> because it
comes first on the classpath or whatever
L681[12:55:22] <williewillus> this is from
a forgegradle context btw, not sure if that's what you're
doing
L682[12:55:26] <williewillus> :P
L683[12:55:48] <diesieben07> the
screenshot looks mac-ish
L684[12:55:51] <diesieben07> is that
right? :D
L685[12:55:58] <shadowfacts> mhmm
L686[12:56:17] <PaleoCrafter> you're
simply shading stuff in that requires JNA, right?
L687[12:56:18] <diesieben07> first of all,
please unfollow me on twitter immediately :P
L688[12:56:27] <shadowfacts> never
:P
L689[12:56:29] <sham1> :(
L690[12:56:33] <diesieben07> in serious
note, the apple jdk has weird stuff in it
L691[12:56:42] <diesieben07> there was
some other thing that caused an issue a while back
L692[12:56:44] <diesieben07> i dont
rememebr though
L693[12:56:48] <williewillus>
*follows*
L694[12:56:55] <shadowfacts> it's not the
apple jdk, it's the oracle one
L695[12:56:57] <diesieben07> where exactly
is that class coming from?
L696[12:57:07] <diesieben07> like where is
the jar file? is it in the gradle cache?
L697[12:57:09] <PaleoCrafter> you just got
yourself at least 2 new followers, rejoice, diesieben07
L698[12:57:20] <diesieben07> lol thanks, i
guess
L699[12:57:28] <diesieben07> my twitter is
pretty empty thoguh
L700[12:58:00] <sham1> link nao
L701[12:58:02] <shadowfacts> diesieben07,
yes, I'm using JDA (a Discord java API) which depends on JNA
4.2.1
L702[12:58:16] <diesieben07> aah :D
L703[12:58:20] <diesieben07> hrm
L704[12:58:26] <PaleoCrafter> just like I
guessed :P
L705[12:58:33] <diesieben07> yeah, you
need to repackage that stuff
L706[12:58:57] <diesieben07> sham1,
diesieben07, what else? :D
L707[12:59:11] <PaleoCrafter>
die7nullsieben? :P
L708[12:59:18] <diesieben07> shush
L709[12:59:27] <diesieben07> i onyl have
this stupid name cause nobody else uses it anywhere
L710[13:00:20] <williewillus> whats the
origin lol
L711[13:00:28] <PaleoCrafter> I henceforth
shall always try to use "diesieben07" first anywhere I
setup an account
L712[13:00:44] <shadowfacts> lol
L713[13:00:44] *
diesieben07 kills PaleoCrafter
L714[13:00:58] <sham1> nah
L715[13:01:12] <diesieben07> the origin
is, i tried to use DieSieben as a youtube account name and it was
gone and google suggested diesieben07
L716[13:01:37] <sham1> why would you use
"7" as your youtube handler
L717[13:02:08] <williewillus> why not
:P
L718[13:02:12] <shadowfacts> :D it
works!
L719[13:02:16] <diesieben07> because go
away.
L720[13:02:25] <diesieben07> i am liek the
least creative person alive :D
L721[13:02:40] <sham1> Oh you've not seen
my "creativity" then
L722[13:02:54] <williewillus> sham1:
what's your username story? (tm)
L723[13:03:02] <sham1> Umn
L724[13:03:12] <MalkContent> super ham
number 1
L725[13:03:15] <sham1> I just thought of
some random thing and it became this
L726[13:03:18] <MalkContent> he just
contracted it
L727[13:03:23] <diesieben07> is this
turning into username stories? :D
L728[13:03:40] <sham1> I didn't know that
"sham" means lie
L729[13:03:47] <williewillus> lol
L730[13:03:53] <sham1> But it stuck
L731[13:03:57] <PaleoCrafter> what does
your name have to do with a penis, williewillus? :P
L732[13:04:57] <williewillus> lol mine is
just from an injoke with my siblings from when we were little
:P
L733[13:05:15] <williewillus> shortened to
willie in the community usualy since no one else has a similar
name
L734[13:06:12] <shadowfacts> friggin hell,
now my mod to connect discord to mc chat is 6 freaking
megabytes
L735[13:06:34] ⇦
Quits: Delaxarnyazer
(~Delaxarny@2a02:a44e:91ce:0:3df5:891a:44af:a42a) (Ping timeout:
186 seconds)
L736[13:06:43] <williewillus> jesus christ
the web footprint of this username is huge lol
L738[13:06:48] <diesieben07> retroguard
:D
L739[13:06:55] <diesieben07> no,
proguard
L740[13:06:57] <diesieben07> derp.
L741[13:07:00] <shadowfacts> there are 6
classes and a a couple hundred lines of code, but I'm shading a
fuck ton of libraries
L742[13:07:06] <PaleoCrafter> or bully Lex
into distributing the library with forge, hurr durr
L743[13:07:28] <sham1> durr
L745[13:08:09] <PaleoCrafter> hm... we
need something like bacon numbers in modding
L746[13:08:43] ⇦
Quits: Mraof (~mraof@2601:642:4400:20c4:ba27:ebff:fea5:e37e) (Quit:
Leaving)
L747[13:08:44]
⇨ Joins: Delaxarnyazer
(~Delaxarny@ip56572345.direct-adsl.nl)
L748[13:09:01] ***
Mraoffle is now known as Mraof
L749[13:09:16] <MalkContent> is bacon
numbers a technical term?
L751[13:09:52] <MalkContent> ah.
L752[13:09:59] <MalkContent> okay, didn't
make that connection
L753[13:10:19] ***
PaleoCrafter was kicked by LexManos (PaleoCrafter))
L754[13:10:24] <williewillus> lol
L755[13:10:27]
⇨ Joins: PaleoCrafter (~paleo@weneg.de)
L756[13:10:27]
MineBot sets mode: +v on PaleoCrafter
L757[13:10:28] <PaleoCrafter> :3
L758[13:10:40] <PaleoCrafter> oh, Google
Code doesn't look like it's from the fucking 90s anymore :O
L759[13:10:54] <ghz|afk> they changed the
site? I thought they were shutting it down
L760[13:11:16] <PaleoCrafter> the most
prominent button is "Export to GitHub", so :D
L761[13:11:29] ⇦
Quits: Wastl2 (~Wastl2@f052231246.adsl.alicedsl.de) (Quit: Hi, I'm
a quit message virus. Please replace your old line with this one
and help me take over the world of IRC.)
L762[13:11:38] <williewillus> why bother
changing it if its shutting down :P
L763[13:11:38] <PaleoCrafter> oh, and it's
now called Google Code *Archive*
L764[13:11:38] ⇦
Quits: Hgrebnednav
(~Hgrebnedn@2a02:1811:2c2a:a400:61eb:9b69:879b:e403) (Ping timeout:
189 seconds)
L765[13:11:42] <diesieben07> its an
archive only now
L766[13:11:43] <ghz|afk> ah
"Archive"
L767[13:13:24] <PaleoCrafter> btw, I think
that was my first kick xD
L768[13:13:57]
⇨ Joins: Hea3veN (~Hea3veN@190.247.248.80)
L769[13:14:24] <ghz|afk> on here or
generally on irc?
L770[13:14:24] <ghz|afk> ;p
L771[13:14:29] <PaleoCrafter> on
here
L772[13:14:48] <ghz|afk> ah cos I have
been using irc since the mid 90s, I have had plenty of kicks
;P
L773[13:14:59] <ghz|afk> and given them
too
L774[13:16:24] <ghz|afk> (well late 90s, I
got a phone wire all the way to the computer room for the first
time around 1998ish)
L775[13:16:35] <PaleoCrafter> still before
my birth :P
L776[13:16:57] <ghz|afk> XD
L777[13:17:35] <shadekiller666> they grow
up so fast :,) *sniffle*
L778[13:17:47] ***
big_Xplosion is now known as big_Xplo|AFK
L779[13:18:19] <shadowfacts> ghz|afk is
old :P
L780[13:18:43]
⇨ Joins: sinkillerj
(~sinkiller@nc-67-232-14-71.dhcp.embarqhsd.net)
L781[13:21:32] <ghz|afk> shadowfacts: it
was my birthday last thursday, I'm 32 ;P
L782[13:21:47] <williewillus> yeah I just
played around a little more if you google this username my profile
for literally everything pops up (yt, reddit, github, forge, ftb,
curse, bukkit, openeye, twitter, instagram (ugh), OSU, musescore,
DA, archlinux, Sponge). and then a shitton of irc logs lol. it
doesn't stop until page 9
L783[13:21:47] <ghz|afk> I'm old by young
ppl's standards
L784[13:21:53] <williewillus> you're old
;)
L785[13:22:01] <LatvianModder> everyone is
old
L786[13:22:10] <LatvianModder> except for
ama. he is young as f
L787[13:22:29] <williewillus> he's 2nd
year HS i believe
L788[13:22:46] <ghz|afk> everyone's old
from the right point of view
L789[13:23:07]
⇨ Joins: gudenau
(~gudenau@2602:306:cea3:f020:34e6:3761:fe91:cbd3)
L790[13:23:14] <shadowfacts> heh
L791[13:23:16] <Wuppy> just got snowed
on
L792[13:23:19] <ghz|afk> from the point of
view of an exotic particle briefly observed in a particle
accelerator
L793[13:23:23] <Wuppy> snow is cool but
why does it have to be so cold
L794[13:23:26] <gudenau> Hello! Quick
quiestion, how could I set the name of the user in Eclipse?
L795[13:23:27] <ghz|afk> anyone that can
be said to ever have existed, died old.
L796[13:23:30] <PaleoCrafter> as long as
nobody shat on you, Wuppy
L797[13:23:43] <diesieben07> gudenau,
--username
L798[13:23:49] <gudenau> Thanks.
L799[13:23:50] <Wuppy> hehe paleo
L800[13:23:56] <ghz|afk> gudenau: in the
launch settings, add "--username <user>" and
"--password <pass>"
L801[13:23:59] <williewillus> ehh our
winter lasted a total of a week
L803[13:24:00] <williewillus> sighs
L804[13:24:33] ⇦
Quits: Hunterz (~hunterz@62.182.234.189) (Quit:
Leaving.)
L805[13:25:33] <PaleoCrafter> most of the
world don't know how warm those temperatures are, williewillus
:P
L806[13:25:38] <PaleoCrafter>
*doesn't
L807[13:25:47]
⇨ Joins: Doty1154
(~Doty1154@2601:648:8002:c1a1:49a6:9520:586f:3eb)
L808[13:26:10] <Wuppy> williewillus, why
do you post made up numbers?
L809[13:26:38] <gudenau> Now to make this
thing do stuff.......
L810[13:26:46] <gudenau> And render
correctly. :-P
L811[13:27:14]
⇨ Joins: Loetkolben
(~Loetkolbe@ipbcc17c0a.dynamic.kabel-deutschland.de)
L812[13:27:50] <williewillus> last year
was great
L813[13:28:02] <williewillus> it was below
70F all the way through mid february
L814[13:28:38] <sham1> >70F
L815[13:28:41] <sham1> So...
L816[13:28:42] <sham1> How much
L817[13:28:52] <ghz|afk> 78F = 25.5C
L818[13:28:59] <ghz|afk> 82F = 27.8C
L819[13:29:03] <diesieben07> we need the
bot back!
L820[13:29:03] <sham1> But it is February
:C
L821[13:29:06] <ghz|afk> (for
reference)
L822[13:29:14] <williewillus> and yes I
know Fahrenheit is shit I'm just used to it :P
L823[13:29:21] <williewillus> I hate
american units so much
L824[13:29:29] <ghz|afk> get a weather app
that shows both
L825[13:29:30] <ghz|afk> ;P
L826[13:29:35] <ghz|afk> C is nice
L827[13:29:44] <ghz|afk> 0 is freezing
cold (literally)
L828[13:29:55] <ghz|afk> 20C is room
temperature
L829[13:29:59] <ghz|afk> 30C is hot
summer
L830[13:30:13] <shadowfacts> metric is
better
L831[13:30:16] <ghz|afk> 36.5C is human
body temp
L832[13:30:17] <PaleoCrafter> depends on
your location :P
L833[13:30:18] <ghz|afk> 100C is boiling
water
L834[13:30:24] <diesieben07> well, if you
argue like that F is also nice
L835[13:30:31] <diesieben07> 100 is how
warm you are.
L836[13:30:47] <shadowfacts> unfortunately
I live in the US where everything is imperial >.<
L837[13:30:48] <sham1> but it is more
subjective than Celsius
L838[13:30:55] <sham1> Not
everything
L839[13:30:55] <shadowfacts> diesieben07,
actually 98.8 :p
L840[13:31:01] <sham1> Bullets are
metric
L841[13:31:02] <diesieben07> lol
L842[13:31:12] <sham1> Calibers are a
metric measurement system
L843[13:31:32] <sham1> So is bytes
L844[13:31:32] <illyohs> Bah who needs
fahrenheit or celsius when we have kelvin :P
L845[13:31:39] <sham1> (sometimes)
L846[13:31:41] <ghz|afk> I thought they
would be like, fractions of an inch
L847[13:31:42] <ghz|afk> ;P
L848[13:31:57] <ghz|afk> For example, a 45
caliber firearm has a barrel diameter of .45 of an inch.
L849[13:31:58] <ghz|afk> it is.
L850[13:31:59] ⇦
Quits: Zaggy1024 (~Zaggy1024@174-20-167-106.mpls.qwest.net) (Read
error: Connection reset by peer)
L851[13:32:09] <ghz|afk> sounds imperial
to me
L852[13:32:09] <ghz|afk> XD
L853[13:32:17] <sham1> Hmm
L854[13:32:19] <sham1> Welp
L855[13:32:19] <gudenau> Cool, made a
swrod that one hit kills anything. :-D
L856[13:32:33] <ghz|afk> gudenau:
"entity.setDead()"?
L857[13:32:33] <ghz|afk> XD
L858[13:32:35]
⇨ Joins: ZaggyMobile2
(~Zaggy1024@174-20-167-106.mpls.qwest.net)
L859[13:32:45] <gudenau> Yeah, but that
does not drop stuff.
L860[13:32:48] <sham1> Well, at the very
least bytes are metric even in America
L861[13:32:55] <gudenau> You need to
attackEntityFrom first.
L862[13:33:05] <sham1> (lets not get into
discussion about kibibytes and such)
L863[13:33:12] <gudenau> 1024, not
1000
L864[13:33:13] <ghz|afk> only in the scale
units
L865[13:33:25] <shadekiller666> no
actually, they aren't
L866[13:33:55] <gudenau> Now to add a
command...
L867[13:33:57] <ghz|afk> the idea of the
metric system is to have nice 1:1 relations between things, and I
don't think the bit is defined in terms of like, the electrical
charge
L868[13:33:58] <ghz|afk> XD
L869[13:34:06] <shadekiller666> a
mega-byte is 1000 bytes, a mibi-bit is 1024 bytes
L870[13:34:23] <PaleoCrafter> yeah, bytes
are not exactly an SI unit :D
L871[13:34:24] <ghz|afk> I reject that
notation
L872[13:34:41] <gudenau> MiB, GiB, TiB,
KiB, PiB, etc
L873[13:34:47] <shadekiller666> in a
similar fashion, GB=1000MB, GiB=1024MB
L874[13:34:49] <ghz|afk> I refuse to
acknowledge the "i" in those units
L875[13:34:51] <sham1> For some reason
windows counts your hardware space as gibibytes for instance but
labels them as gigabytes making it so that your HDD looks smaller
than it is
L876[13:35:02] <ghz|afk> ;P
L877[13:35:08] <gudenau> I have 24GB of
memory. :-D
L878[13:35:09] <ghz|afk> nope, GB is 1024,
GiB doesn't exist
L879[13:35:10] <ghz|afk> XD
L880[13:35:43] <gudenau> I also have
~4.6TB of disk space.
L881[13:35:49] <shadekiller666> its a
completely stupid distinction because binary is base 2...
L882[13:35:55] <ghz|afk> sham1: it's
notreally windows fault
L883[13:35:59] <gudenau> 2^10
correct>
L884[13:36:03] <shadekiller666> and
doesn't give a fuck about base 10
L885[13:36:26] <ghz|afk> there have been
historically two ways to measure digital amounts
L886[13:36:41] <ghz|afk> disk
manufacturers chose base-1000
L887[13:36:47] <sham1> They could show it
as "2.72 TiB" instead of "2.72 TB" which is
wrong concidering this is 3TB disk
L888[13:36:52] <ghz|afk> probably because
it gives bigger numbers
L889[13:37:05] <sham1> They mislabel
L890[13:37:06] <gudenau> So, I froget how
to do commands. -.-
L891[13:37:07] <shadekiller666> assholes
:P
L892[13:37:08] <ghz|afk> but like, DOS was
already using 1024
L893[13:37:18] <sham1> DOS and Unix
probably
L894[13:37:26] <ghz|afk> yeah I'm talkign
about why windows does it
L895[13:37:40] <ghz|afk> annoyingly
L896[13:37:50] <ghz|afk> windows will
happily show your disk as having a 2.7TB partition
L897[13:38:00] <ghz|afk> while at the
sametime saying your network is 1gbps
L898[13:38:14] <sham1> Nah
L899[13:38:25] <sham1> I'll just stick to
my explanation of Windows lying
L900[13:38:26] <ghz|afk> when the 1gbps is
most definitely 1 000 000 000 bits/second
L901[13:38:36] <gudenau> I have a 10/100
link to my ISP. :-/
L902[13:38:52] <ghz|afk> gudenau: I have
300/30 to my isp
L903[13:39:03] <gudenau> I get 20 down, 2
up on a good day.
L904[13:39:03] <ghz|afk> but my computer
has a gigabit cable to the router
L905[13:39:23] <gudenau> The switch I am
plugged into only supports 10/100.
L907[13:39:35] <gudenau> And it is less
than 3 years old IIRC.
L908[13:39:42] <ghz|afk> PaleoCrafter:
lol
L909[13:39:46] <ghz|afk> gudenau:
ewh
L910[13:39:58] <ghz|afk> why did you get a
non-gigabit switch?
L911[13:40:09] <gudenau> Because AT&T
sucks.
L912[13:40:16] <ghz|afk> oh
ISP-provided?
L913[13:40:17] <gudenau> Or I got
"lucky"
L914[13:40:27] <ghz|afk> can't use your
own?
L915[13:40:28] <gudenau> Yep.
L916[13:40:30] <ghz|afk> I use my own
router
L917[13:40:31] <diesieben07> your ISP gave
you switch? :O
L919[13:40:37] <OrionOnline> sham1, did
you publish the inv. cap code?
L920[13:40:44] <sham1> hold on
L921[13:40:49] <ghz|afk> the fiber
"decoder" (whatever the name was) is from the ISP
L922[13:40:53] <gudenau> Well, I have my
own, it supports 10/100/1000, but there is that limit of 10/100 for
outside connections.
L923[13:41:04] <ghz|afk> but I replaced
the isp router with mine
L924[13:41:09] ***
manmaed|AFK is now known as manmaed
L925[13:41:24] <gudenau> Can not do that.
:-/
L926[13:41:46]
⇨ Joins: LordCreepity
(LordCreepi@2001:470:36:2de::3)
L927[13:41:50] <gudenau> I wish I had
gigabit thoughtought my house and a gigabit connection to the
outside world.
L928[13:41:55] ⇦
Parts: LordCreepity (LordCreepi@2001:470:36:2de::3)
(Leaving))
L929[13:41:57] <diesieben07> at least in
europe ISPs are required to support it soon :D
L930[13:42:01] <Nitrodev> giga why that
nick still?
L931[13:42:04] <diesieben07> foreign
routers that is
L932[13:42:40] <gudenau> So, commands; how
do I add them?
L933[13:42:59] <ghz|afk> Nitrodev: I
forgot to change ;P
L934[13:43:02] ***
ghz|afk is now known as gigaherz
L935[13:43:02] ⇦
Quits: Jezza (~Jezza@185.44.151.6) (Quit: Leaving)
L936[13:43:08] <sham1> Welp, here in
Finland they try to make it so that a fast internet connection
should be a human right and that everyone should have 1000Mbs
internet all the while there are villages here with no GSM
signals
L937[13:43:19] <diesieben07> gudenau,
FMLServerStartingEvent.registerServerCommand
L938[13:43:32] <sham1> 30Km just to have a
phone conversation
L939[13:43:35] <gudenau> @EventHandler
?
L940[13:43:38] <diesieben07> yes
L941[13:43:41] <diesieben07> haha, i have
faster mobile internet than dsl :/
L942[13:43:51] <diesieben07> and also can
we please get rid of data caps?
L943[13:44:07] <sham1> Nah
L944[13:44:13] <gudenau> I know, I get
around six times my upload on my phone. 0.o
L945[13:44:18] <sham1> ISPs want to crush
us and out net neutrality
L946[13:44:32] <diesieben07> i am talking
on mobile phones
L947[13:44:35] <diesieben07> not my home
connection
L948[13:44:42] <diesieben07> i dont have a
cap there
L949[13:44:43] <sham1> <sham1> ISPs
want to crush us and out net neutrality
L950[13:44:46] <sham1> Same applies
L951[13:44:47] <gudenau> Yeah, my mobile
data is better than my home.
L952[13:44:57] <gudenau> But I am limited
to 1GB
L953[13:45:06] <diesieben07> 3 gigs here
because i am a student :D
L954[13:45:11] <gudenau> Then I get, 128K
I think?
L955[13:45:21] <diesieben07> gprs speeds
basically
L956[13:45:27] <sham1> AND you live in
Germany giving you super fast interwebz
L957[13:45:37] <diesieben07> hah
L958[13:45:38] <diesieben07> you
wish
L959[13:45:39] <gudenau> I am in the
states.
L960[13:45:51] <diesieben07> i have 7mbit
down on a good day
L961[13:46:11] <gudenau> :-(
L962[13:46:24] <gudenau> I want more
upload...
L963[13:47:24] <diesieben07> i might be
getting 200mbit cable soon though hehehe
L964[13:47:51] <shadekiller666> if i'm
combining bytes that make up a texture, ie. i have a background
image and an overlay image that has some transparent pixels, what
do i do per-byte to combine the two together?
L965[13:47:54] <gudenau> Symetric?
L966[13:47:55] <PaleoCrafter> sham1,
pretty much like everywhere else, Internet here is shit apart from
the urban centres :P
L967[13:48:06] <sham1> True enough'
L968[13:48:13] <sham1> Same here
L969[13:48:29]
⇨ Joins: Hgrebnednav
(~Hgrebnedn@d8D872D48.access.telenet.be)
L970[13:48:34] <sham1> Go outside of
Helsinki or some other place and your internet goes down like the
stock markets in 2008
L971[13:48:44] <gudenau> I get 2 up, at
best.
L972[13:48:46] <PaleoCrafter>
shadekiller666, depends on what you want?
L973[13:48:47] *
gudenau cries
L974[13:49:01] <diesieben07> probably not
symetric
L975[13:49:11] <Lordmau5> oh ye!
L976[13:49:12] <Lordmau5>
williewillus,
L977[13:49:21] <Lordmau5> that
overlay-render code you sent me before
L978[13:49:27] <Lordmau5> some of the
vertices are in the wrong order
L979[13:49:32] <Lordmau5> it doesn't
render the top properly, for example
L980[13:49:34] <PaleoCrafter> if you want
to replace all parts of the background with the non-transparent
parts of the overlay, just check for the transparency and swap the
data? :P
L981[13:49:50] <shadekiller666> paleo, i
have a fully black image as the background, then i have
white/yellow/red/orange/blue/green textures that are mostly
transparent except for a specific portion that is the color
L982[13:50:12] <sham1> OrionOnline, there
you go
L984[13:50:18] <shadekiller666> i want to
dynamically combine the black one with one-three of the colored
ones
L985[13:50:22] <masa> sham1: we have a
fiber at my parent's
L986[13:50:28] <sham1> That's how I use
the capability in my new mod
L987[13:50:32] <sham1> Well bloody
hell
L988[13:50:37] <shadekiller666> (this is
the texture mapping for a rubik's cube in unity)
L989[13:50:40] <sham1> We still have
copper here :(
L990[13:50:42] <shadowfacts> > i have
7mbit down on a good day
L991[13:50:56] <shadowfacts> haha, 50
down
L992[13:51:12] <sham1> But that is because
TeliaSonera sucks arse
L993[13:51:23] <sham1> As far as that
goes
L994[13:51:27] <Nitrodev> You should use
DNA
L995[13:51:31] ⇦
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L996[13:51:31] <PaleoCrafter> well, I
don't know how you do it in Unity itself, but if you're working
with the raw colour data, the way I outlined above should work
:P
L998[13:51:42] <sham1> >DNA
L999[13:51:43] <sham1> Pls
L1000[13:51:50] <Nitrodev> what?
L1001[13:52:03] <shadekiller666> each
image is a byte[] containing the pixels of a png
L1002[13:52:18] <masa> is that DNA?
L1003[13:52:27] <sham1> no
L1004[13:52:29] <PaleoCrafter> Hitler
apparently could also be a Labdrador Retriever, I think the
algorithm was tricked by the other image's black-and-whiteness
earlier
L1005[13:52:32] <sham1> Was responding to
nitro
L1007[13:52:51] <masa> well whatever,
fiber internet, ping is around 8 ms to some places
L1008[13:52:52] <sham1> dat upload
L1009[13:53:06] <diesieben07> god i hate
you shadow
L1010[13:53:11] <shadowfacts> <3
L1011[13:53:19] <sham1> Or rather the
contractors who do stuff for Telia in Turku suck
L1012[13:53:22] <PaleoCrafter> hm, the
algorithm really isn't consistent for humans, it seems, now he is
an Irish Setter
L1013[13:53:25] <shadowfacts> 5 megabit
better up than down
L1014[13:53:41] <sham1> shadow, where are
you so I can steal your internet
L1015[13:53:52] <shadowfacts> and nobody
in my family uses even a tenth of that
L1017[13:54:10] <Nitrodev> mine*
L1018[13:54:11] <diesieben07> i probably
loose at least 1mbit because the router is an absolute pile of
dogshit
L1019[13:54:14] <shadowfacts> the only
reason we have it is because we need that 50-60 down
L1020[13:54:18] <Lordmau5> uhm
L1021[13:54:21] <masa> shadowfacts: how
much does that cost?
L1022[13:54:29] <Lordmau5> NBTTagList...
what type would I have to take for arrays?
L1023[13:54:36] <sham1> inb4 free
L1024[13:54:39] <Lordmau5> int
arrays*
L1025[13:54:47] <shadowfacts> well _I_
don't pay anything
L1026[13:54:49] <PaleoCrafter> the int
array type? :P
L1027[13:54:54] <Nitrodev> sham1?
L1028[13:55:01] <sham1> What
L1029[13:55:10] <Lordmau5> aaaaaah
L1031[13:55:15] <Lordmau5>
Constants.NBT.TAG_INT_ARRAY - thank you
L1032[13:55:16] <shadowfacts>
diesieben07: it's not bad, but... :p
L1033[13:55:19] <sham1> Also, my internet
connection is pathetic
L1036[13:55:28] <Nitrodev> Oh you were
talking to masa and shadowfacts
L1037[13:56:01] <sham1> I should have
connected to Stockholm as that would have been much more relevant
to everything
L1038[13:56:07] <sham1> but meh
L1039[13:56:15] <OrionOnline> Thanks
sham1 that seems much easier then i though it would be to
implement
L1040[13:56:19] <Nitrodev>
conected?
L1041[13:56:27] <sham1> On the
Speedtest
L1042[13:56:31] <sham1> You can
choose
L1043[13:56:53] <Nitrodev> i see
L1045[13:57:30] <PaleoCrafter> q.q
L1046[13:57:42] <masa> I think it is
supposed to be 100/50 nowadays, back then it was 80/40
L1047[13:57:50] <sham1> Today was the
first day I have heard about Lounea
L1048[13:57:56] <Nitrodev> me too
L1049[13:58:09] <PaleoCrafter> just you
wait 1.5 years until I'm studying xD
L1050[13:58:15] <masa> they were
installing fiber to places a few years ago
L1051[13:58:22]
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L1054[14:04:33] <Lordmau5> alright
L1055[14:04:45] <Lordmau5> so, how would
I render some texture via. the tesselator now?
L1056[14:05:01] <Lordmau5> I need to get
some Texture first, that's transparent. store that into a
TextureAtlasSprite. What then? :3
L1057[14:05:19] <diesieben07> uhm,
depends on the context.
L1058[14:05:28]
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L1060[14:05:30] <williewillus> same as
how you rendered iicons using the tess in the past
L1061[14:05:36] <williewillus> except
they're TAS'es now
L1062[14:05:41] <Lordmau5> Never really
done that before, so there's that
L1063[14:05:50] <Lordmau5> first time
actually doing overlay textures lol :p
L1064[14:06:44]
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L1065[14:06:46] <PaleoCrafter> if you're
using the directly tessellator anyways, there's no reason to use
TAS :P
L1066[14:07:08] <Lordmau5> well,
currently I'm rendering ... white
L1067[14:07:15] <Lordmau5> just some
white texture.
L1068[14:07:21]
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L1069[14:07:29] <PaleoCrafter> white or a
white texture? that's a difference :P
L1070[14:07:34] <williewillus> if you
have lots of small icons I thought it was better to stitch
them
L1071[14:07:35] <Lordmau5> white*
xD
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L1073[14:07:40] <williewillus> instead of
rebinding to each one
L1074[14:07:42] <Lordmau5> Those are
rendering one by one
L1075[14:07:49] <Lordmau5> since,
well...
L1076[14:08:10] <PaleoCrafter> sure, if
you're actually using multiple textures, williewillus :P
L1077[14:08:14] <Lordmau5> let's say it
like this: I wouldn't know if it's potentially possible to render
the overlay texture on the full "tank" and not stretch
it
L1078[14:08:34] <williewillus> meh i'd
still just use the atlas for any relatively small square icon
L1079[14:08:40] <Lordmau5> however, it'd
make the "where is the inside, where is the outside" part
easier for rendering
L1081[14:09:11] <Lordmau5> I probably
want the glRepeat?
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L1083[14:09:17] <PaleoCrafter>
probably
L1084[14:09:20] <Lordmau5> this is
nice
L1085[14:09:26] <PaleoCrafter> with this,
you can definitely not use TAS though :P
L1086[14:09:35] <Lordmau5> well, that's
ok, what else would I have to use for that then?
L1087[14:09:37] <Lordmau5>
Resourcelocation?
L1088[14:09:44] <williewillus> manually
bind the texture, yeah
L1089[14:09:52] <Lordmau5> fine as
well
L1090[14:10:16] <Techfoxis> Does the
world.setBlockState() method ignore the sky limit?
L1091[14:10:34] <williewillus> what sky
limit
L1092[14:11:08] <williewillus> you can't
set higher than y 255 because the chunk format literally can't
support it, but if youre referring to the build limit restriction
in server.properties, it probably ignores it
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L1094[14:11:44] <Techfoxis> Okay, thanks
that's what I thought
L1095[14:12:25] <williewillus> next save
format i'd love to see cubic chunks :P though that brings with it a
whole nother host of problems
L1096[14:12:45] <williewillus> and actual
state id's instead of block+meta packing
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L1103[14:21:36] <Lordmau5> Nice!
L1104[14:21:41] <diesieben07> dat moment
when someone in a tech channel records their screen with their
phone
L1105[14:22:00] <Lordmau5> now, how would
I render the ResLocation together with the wrapping?
L1106[14:22:09] <Lordmau5> I don't even
know how I would activate the glRepeat wrapping mode :/
L1107[14:22:19] <Lordmau5>
texParameteri... k
L1108[14:22:27] <diesieben07> i dont
think you can wrap the TASses
L1109[14:22:37] <Lordmau5> I have a
ResLocation, not a TAS
L1110[14:22:41] <diesieben07> because
they are not individual textures but a small spritne in the
texture
L1111[14:22:50] <diesieben07> a
ResLocation that points to a standalone texture?
L1112[14:22:52] <Lordmau5> ye, that's why
I reference the direct file :P
L1113[14:23:03] <Lordmau5> ye, the
overlay texture, that I have in my textures/blocks/ directory
L1114[14:23:05] <diesieben07> well, bind
it
L1115[14:23:13] <diesieben07> then do the
glRepeat stuff
L1116[14:24:10] <Lordmau5>
worldRenderer.begin
L1117[14:24:21] <Lordmau5> has to be,
GL_QUADS and POSITION_TEX, no?
L1119[14:25:13] <diesieben07> that tells
you :D
L1120[14:25:19] <Lordmau5> thanks
:3
L1121[14:25:24] <williewillus> lol
L1122[14:25:45] <diesieben07> its a good
document :P
L1123[14:25:57] <diesieben07> someone
should clean that up and get it into the docs
L1124[14:26:17] <Lordmau5> the only real
thing I can read out of there is how I would do it for the TAS, as
in, use .tex on the WR
L1125[14:26:27] <Lordmau5> > 2 terms
that are being used in speedrunning as well, lol
L1126[14:26:36] <diesieben07> haha
L1127[14:26:43] <diesieben07> its the
same for your normal texture
L1128[14:26:49] <diesieben07> just the
UVs are 0 0 because you start at the top left
L1129[14:27:00] <Lordmau5> ah
L1130[14:27:56] <Lordmau5> so it's just
rendering *blue* now.
L1131[14:28:35] <diesieben07> fun
times.
L1133[14:28:56] <Lordmau5> as in, code
wise
L1134[14:29:03] <Lordmau5> and turning
the GlStateManager stuff off afterwards
L1135[14:29:11] <Lordmau5> I'm missing
something, I'm pretty sure :/
L1136[14:30:44] <tterrag> does
texParameteri work outside of uploads?
L1137[14:30:44] <tterrag> fry?
L1138[14:31:34] <Lordmau5> in theory it
should be just a normal GL-render-call, no? So I doubt the
texParameteri wouldn't work
L1139[14:32:19] <diesieben07> god this
glstatemanager thing... its driving me nuts
L1140[14:32:33] <fry> yes, texParameteri
should work
L1141[14:32:44] <fry> don't forget to
change it back after you're done
L1142[14:33:20] <Lordmau5> oh?
L1143[14:33:27] <Lordmau5> what would I
use to turn it back, then?
L1144[14:33:46] <fry> ...
L1145[14:33:50] <fry> texParameteri
L1146[14:33:58] <Lordmau5> I know that,
lol
L1147[14:34:03] <Lordmau5> but which ones
are the default parameters
L1148[14:34:30] <fry> look where it's
called
L1149[14:34:35] <fry> and see what's
passed
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L1151[14:34:41] <tterrag> fry: vanilla
doesn't set it back
L1152[14:34:42] <Lordmau5> target, pname,
param
L1153[14:34:44] <tterrag> see
TileENtityBeaconRenderer
L1154[14:35:09] <Lordmau5> so I don't
have to set it back either? k
L1155[14:35:42] <fry> assuming nothing
else uses the texture you use
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L1157[14:35:49] <fry> you can probably
omit it
L1158[14:35:55] <fry> but it's a horrible
practice
L1159[14:36:06] <Lordmau5> what the
hell
L1161[14:36:24] <PaleoCrafter> isn't
everything the same GL texture when bound by vanilla means?
:P
L1162[14:36:31] <Lordmau5> I mean, it
certainly DOES render SOMETHING...
L1163[14:36:51] <williewillus> did you
translate the box?
L1164[14:37:03] <williewillus> not the
box, but whatever you're rendering?
L1165[14:37:05] <diesieben07>
PaleoCrafter, eh no?
L1166[14:37:06] <Lordmau5> through the
modify method
L1168[14:37:13] <Lordmau5> that
L1169[14:37:21] <PaleoCrafter> I thought
it was all bound to 0, diesieben07?
L1171[14:37:37] <Lordmau5> it renders
fine if I go for POSITION_TEX instead of POSITION_TEX_COLOR
L1172[14:37:39] <diesieben07> 0 is
special, 0 is kinda like no texture at all or something
L1173[14:37:52] <PaleoCrafter> oh, they
apparently have ITextureObject
L1174[14:37:53] <Lordmau5> but
POSITION_TEX doesn't render the actual transparency of certain
parts of the texture
L1175[14:38:00] <PaleoCrafter> that must
be new :O
L1176[14:38:08] <williewillus> what are
you passing into color()
L1177[14:38:12] <sham1> Good night to
y'all wonderful peoples
L1178[14:38:16] ***
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L1179[14:38:17] <tterrag> if you specify
POSITION_TEX_COLOR you *must* add all th einformation
L1180[14:38:23] <tterrag> IN THAT
ORDER
L1181[14:38:24] <williewillus> and did
you make sure to have calls for every attribute and endVertex for
everything
L1182[14:38:27] <williewillus> and yes in
order
L1183[14:38:28] <Lordmau5> oh
L1184[14:38:28] <diesieben07> its not new
at all paleo
L1185[14:38:28] <Lordmau5> OH
L1186[14:38:31] <Lordmau5>
*Facedesk*
L1187[14:38:36] <PaleoCrafter> I must
remember something else then xD
L1188[14:38:40] <williewillus> hehe
L1189[14:38:42] <diesieben07> 1.7 at
least has it already
L1191[14:38:47] <diesieben07> and 1.6
works much the same
L1192[14:39:03] <diesieben07> i like your
pink window headers
L1194[14:39:13] <tterrag> looks like you
lost the alpha
L1195[14:39:17] <Lordmau5> yep
L1196[14:39:20]
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L1197[14:39:22] <Lordmau5> the texture
looks like... uno momento
L1198[14:39:29] <tterrag> side note
L1199[14:39:33] <tterrag> why are you
using a texture at all?
L1201[14:39:34] <Lordmau5> this
L1202[14:39:37] <Lordmau5> quick and
dirty
L1203[14:39:45] <tterrag> I mean, just
using color would have the same effect
L1204[14:39:52] <Lordmau5> because nice
overlay :<
L1205[14:39:56] <tterrag> ...
L1206[14:39:58] <Lordmau5> I need to get
a hold of Drullkus to do me a proper one
L1207[14:39:59] <williewillus> he
actually wants a texture
L1208[14:39:59] <tterrag> but it's just a
solid color
L1209[14:40:00] <PaleoCrafter> code,
Lordmau5?
L1210[14:40:01] <tterrag> oh
L1212[14:40:14] <Lordmau5> it's just some
debugging for now
L1213[14:40:16] <PaleoCrafter> ...
L1214[14:40:23] <PaleoCrafter> you use
the same UVs for all vertices
L1215[14:40:28] <williewillus> lol
L1216[14:40:29] <PaleoCrafter> of course
it will be a solid colour
L1217[14:40:31] <Lordmau5> ...
L1218[14:40:33] <tterrag> I believe you
can .putColor at the beginning as well
L1219[14:40:37] <tterrag> instead of for
each vertex
L1220[14:40:38] <Lordmau5>
facedesk²?
L1221[14:40:39] <tterrag> but I'm not
sure
L1222[14:40:46] <PaleoCrafter> you're
lucky that the upper left pixel doesn't happen to be transparent
:P
L1223[14:40:47] <williewillus> i thought
putColor is bad practice though according to fry :P
L1224[14:41:00] <tterrag> vanilla uses it
.-.
L1225[14:41:18] <fry> your father uses
it
L1226[14:41:20] <Lordmau5> ayyyy
L1227[14:41:20] <tterrag> I thought
L1229[14:41:22] <fry> I use it
L1230[14:41:24] <tterrag> ._.
L1231[14:41:26] <fry> you use that power
too
L1232[14:41:26] <williewillus> lol
L1233[14:41:32] <Lordmau5> doesn't really
seem like it should be 16x though
L1234[14:41:44] <tterrag> that's really
ugly lol
L1235[14:41:45] <tterrag> sorry
L1236[14:41:51] <Lordmau5> I know
L1237[14:41:53] <tterrag> why is it so
tiny
L1238[14:41:55] <williewillus> its
suposed to be at a higher scale
L1239[14:41:57] <Lordmau5> It's a 16x16
texture
L1240[14:41:58] <Lordmau5> I know
L1241[14:42:01] <PaleoCrafter> y u so
rude, tterrag
L1242[14:42:10] <fry> btw, you can do
this with 0 custom GL
L1243[14:42:23] <fry> by simply adding
the overlay in the json
L1244[14:42:31] <williewillus> this is
only when looking at it though
L1245[14:42:47] <Lordmau5> ^
L1246[14:42:54] <Lordmau5> and it's fake
block rendering, so idk how the json would be used there :/
L1247[14:43:06] <fry> you mean when the
cursor is on the tank?
L1248[14:43:14] <Lordmau5> when the
player is looking at the tank
L1249[14:43:26] <fry> "looking
at"?
L1251[14:43:33] <PaleoCrafter> what you
said, yes, fry XD
L1252[14:43:35] <Lordmau5> it's
temporary...
L1254[14:43:48] <Lordmau5> it's debug for
now, so permanent up until I get the actual rendering working
:D
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L1256[14:44:49] <williewillus> why was
the gltexparamteri necessary again?
L1257[14:44:54] <Lordmau5> repeat
L1258[14:44:56] <Lordmau5> so the texture
isn't stretched
L1260[14:45:56] <williewillus> thats the
previously bound texture
L1261[14:45:57] <williewillus> aka the
atlas
L1262[14:46:00] <Lordmau5> yup
L1263[14:48:35] <Lordmau5> well, then
again it seems...
L1264[14:48:44] <Lordmau5> that instead
of doing one x16 texture that is being rendered 4 times
L1265[14:48:53] <Lordmau5> I could go for
one x64 texture that's rendered 1 time, right?
L1266[14:48:58] <Lordmau5> makes for more
detail :^)
L1267[14:49:09] <williewillus> how would
you scale that to tanks of diff sizes
L1268[14:50:18] <Lordmau5> well, it seems
like it's repeated, no?
L1269[14:50:24] ***
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L1270[14:50:34] <Lordmau5> so in theory,
it should always draw 4 x16 textures on one block-space
L1271[14:50:46] <Lordmau5> then on the
other hand, I'm not a pro in rendering and I might be completely
wrong
L1272[14:51:42] ***
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L1273[14:52:42] <PaleoCrafter> if your
u/v is 2, it should get repeated once along that axis
L1274[14:53:27] <Lordmau5> I...
L1275[14:53:34] <Lordmau5> debug...
L1277[14:54:30] <Lordmau5> should I set
it to 2 then?
L1278[14:54:37] <Lordmau5> so 0,2 2,2 and
so on?
L1279[14:54:44] <tterrag> Lordmau5: you
need to make sure that your UV matches up with the block
count
L1280[14:54:50] <tterrag> so if it's 4
blocks wide it should be 0, 4
L1281[14:54:57] <Lordmau5> aah
L1282[14:54:59] <tterrag> then it'll
repeat 4 times
L1283[14:55:03] <Lordmau5> that makes
sense
L1285[14:55:24] <Lordmau5>
*thumbsup*
L1286[14:56:11] <Flenix> Yeah diesieben
fraps wasn't working and I'm incredibly lazy so couldn't be
bothered to fix it/find an alternative
L1287[14:56:43] <Lordmau5> yay
L1288[14:56:55] <MalkContent> is chisel
considered a solid mod? as in: doesn't break or crash
anything
L1289[14:57:05] <diesieben07> OBS
L1290[14:57:07] <diesieben07>
ShareX
L1291[14:57:19] <diesieben07> differnet
usecases for both but yeah
L1292[14:57:32] <Lordmau5> both of that
are good
L1293[14:57:48] <diesieben07> yup
L1294[14:57:54] <Lordmau5> I actually use
both
L1295[14:58:03] <diesieben07> same
L1296[14:58:18] <Lordmau5> I'm actually
gonna leave Nigel as the overlay texture
L1297[14:58:26] <Lordmau5> I don't need
Drullkus
L1298[14:58:27] <Lordmau5> this texture
is smashing
L1299[14:59:20]
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L1300[15:00:34] <tterrag> MalkContent:
it's not finished but we don't get too many crash reports
L1301[15:00:37] <tterrag> it seems pretty
stable
L1302[15:02:27] <MalkContent> nice :)
thanks
L1303[15:02:44]
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L1304[15:03:33] <williewillus> if you
need something quick and dirty and are on linux
simplescreenrecorder works great
L1305[15:04:16] <fry> ffmpeg
L1306[15:04:44] <fry> ffmpeg -f x11grab
-s 1920x1080 -i :0.0+0,0 -vcodec libx264 -crf 0 -preset ultrafast
grab.mkv
L1307[15:04:46] <diesieben07> is there
anything you cannot do with ffmpeg? :D
L1308[15:04:54] <fry> edit text? :D
L1309[15:05:02] <diesieben07> i am sure
people have found a way.
L1310[15:08:07] <unascribed> ffmpeg can
only do XSHM screengrabs which is intensely laggy with a large
framebuffer
L1311[15:08:20] <unascribed>
SimpleScreenRecorder can do direct OpenGL recording and is *way*
faster
L1312[15:09:02] <unascribed> probably
won't make too big a difference on most systems
L1313[15:09:07] <unascribed> but as
someone with a 7040x2520 framebuffer
L1314[15:09:10] <unascribed> XSHM is
unusable
L1315[15:09:15] <williewillus> mildly
annoyed the linux version of gyazo can't video capture
L1316[15:09:28] <williewillus> so I have
to use SSR everytime I want to upload a small clip
L1317[15:09:37] <unascribed> :l
L1318[15:10:51] ***
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L1319[15:11:25] <Lordmau5> hmm
L1320[15:11:54] <Lordmau5> so I got it
working on all sides \o/
L1321[15:12:11] <Lordmau5> but why is the
texture not rendering if part of it is having a valve in the
background here?
L1323[15:12:30] <PaleoCrafter> is that a
TESR rendering?
L1324[15:12:34] <Lordmau5> ye
L1325[15:12:39] <williewillus> wat
L1326[15:12:44] <williewillus> i thought
you said it was in an event
L1327[15:12:45] <Lordmau5> ye, fixed
it
L1328[15:12:48] <PaleoCrafter> well, you
seem to disable depth or something :P
L1329[15:12:49] <Lordmau5> it is an event
lol
L1330[15:12:54] <Wuppy> you're playing in
pirate Lordmau5?
L1331[15:12:55] <tterrag> blending
fun
L1332[15:12:56] <Lordmau5> Ye, fixed it
haha
L1333[15:12:59] <Lordmau5> and I am
xD
L1334[15:13:03] <Lordmau5> it was the
.depthMask(false)
L1335[15:13:14] <williewillus> yeah your
tesr was drawing above everything
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L1350[15:36:24] <Sollux-Captor> vanilla,
is there a way to force spawn a character in a different
dimension
L1351[15:36:41] <Sollux-Captor> if not, i
want to make a mod of it
L1352[15:37:18]
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L1354[15:37:30] <williewillus> in vanilla
both alt dimensions are gated in the progression, so no :P
L1355[15:37:45] <Lordmau5> ok, well
L1356[15:37:47] <Sollux-Captor> is there
a mod that already does this
L1357[15:38:10]
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L1358[15:38:18] <diesieben07> ok so here
is how this system works: the player respawns in the current
dimension UNLESS that dimension says "you cannot respawn here,
respawn in X instead"
L1359[15:39:14] <Sollux-Captor> so like i
want a player to spawn into the world and start in x
dimension
L1360[15:39:36] <diesieben07> when they
initially spawn in?
L1361[15:39:37] <Sollux-Captor> (this is
for an hqm mod pack but i am willing to make my own mod if need
be)
L1362[15:39:40] <Sollux-Captor> yes
L1363[15:39:46] <diesieben07> let me
check that
L1364[15:40:18] <diesieben07> mhmm
yeah
L1365[15:40:21] <diesieben07> its
hardcoded to 0
L1366[15:40:33] <diesieben07> see
ServerConfigurationManager.createPlayerForUser
L1367[15:40:39] <Lordmau5> hmm
L1368[15:40:41]
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L1369[15:40:51] <Lordmau5> how would I go
for caching the last BlockPos via. DrawBlockHighlightEvent?
L1370[15:40:59] <Lordmau5> I can't make
it reset upon "un-highlighting"
L1371[15:41:03] <williewillus> oh
god
L1372[15:41:11] <williewillus> new
version of cookie clicker out
L1374[15:41:31] <Sollux-Captor> so
basically what im getting from this is that i must make my own mod
to force spawn a player
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L1376[15:41:57] <diesieben07> it can't
even be done with just a simple mod as far as i can see
L1377[15:42:18] <Sollux-Captor> is there
not an on player spawn event?
L1378[15:42:34] <diesieben07> yes but
then you'd be spawning them in the overworld and then teleporting
them
L1379[15:42:37] <diesieben07> not the
best solution
L1380[15:43:13] <Sollux-Captor> and
define simple. how complex would it actually be to make a mod that
makes the spawn dimension different
L1381[15:43:32] <diesieben07> as i can
see it, not without base edits, at least when done properly.
L1382[15:44:33]
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L1383[15:44:35] <PaleoCrafter> is it any
different, williewillus?
L1384[15:44:46] <Sollux-Captor> what
would be the pest way, in your opinion, to go about this
L1385[15:45:03] <diesieben07> submit a
forge hook after proper investigation :D
L1386[15:45:10] <diesieben07> what i did
was just a quick look
L1387[15:46:42] ***
tterrag is now known as tterrag|away
L1388[15:46:44] <Sollux-Captor> so
suggest a forge hook? where do i do that?
L1389[15:47:19] <diesieben07>
github
L1390[15:47:31] <Lordmau5> yo
williewillus
L1391[15:47:37] <williewillus> wat
L1392[15:47:43] <Sollux-Captor> were gon
github?
L1393[15:47:46] <Sollux-Captor> on*
L1394[15:47:51] <Lordmau5> somehow that
rendering method in general manages to turn the bounding-box (which
is usually black) to ... white?
L1396[15:48:33] <diesieben07> its not
just about wrting "hey you make a hook fro me"
L1397[15:48:38] <diesieben07> you shoudl
do it yourself and submit a PR
L1398[15:48:52] <Sollux-Captor> ok
L1400[15:49:39] <williewillus> do you
touch the gl state amnywhere?
L1401[15:49:51] <Lordmau5> not that I'm
aware of
L1402[15:50:09] <Lordmau5> but if I turn
off the drawAll(); method call in the main subscribeevent, it's
rendering normal
L1403[15:51:25] ***
big_Xplo|AFK is now known as big_Xplosion
L1404[15:52:49] <williewillus> post
code?
L1406[15:53:46] <Sollux-Captor> unrelated
to my questions before, but is it inefficient to declare items as
enums?
L1407[15:54:09] <williewillus> how would
you even do that
L1408[15:54:11] <diesieben07> I wouldn'tn
call it "inefficient"
L1409[15:54:16] <Sollux-Captor> wanna see
my code?
L1410[15:54:21] <diesieben07> i would
it... strange, weird... stupid even? :D
L1411[15:54:42] <Wuppy> diesieben07, you
a word
L1412[15:54:50] <diesieben07> shush
L1413[15:54:50] <williewillus> but
declare items *as* enums?
L1414[15:54:52] <williewillus> that makes
no sense
L1415[15:54:55] <williewillus> they have
to extend item
L1416[15:54:55] <Sollux-Captor> by the
way if it is a bit messy, just dont worry about it. just
conceptualized as of right now
L1417[15:55:04] <diesieben07> yeah
that
L1418[15:55:06] <diesieben07> you can't
:D
L1419[15:55:07] <williewillus> sure lets
see it :P
L1420[15:55:16] <Lordmau5> williewillus,
I went through my code a dozen times now, I can't find the error
>_<'
L1421[15:55:17] <Sollux-Captor> the code
works :P
L1423[15:55:27] <Lordmau5> it has to be
in drawAll() because, as I said, disabling it makes it work
again
L1424[15:55:32] <diesieben07> then you
don't have items as enums
L1425[15:55:35] <diesieben07> because
that cannot work, perild.
L1426[15:55:36] <Sollux-Captor> these 2
.java s
L1427[15:55:37] <diesieben07>
period
L1428[15:55:53] <diesieben07> those are
item types
L1429[15:56:01] <diesieben07> thats fine,
that is exactly what an enum exists for
L1430[15:56:36] <williewillus> yeah but
the actual item itself
L1431[15:56:38] <williewillus> must
extend Item
L1432[15:56:47] <Sollux-Captor> ye i know
that
L1433[15:56:50] <williewillus> and enums
implicitly extend Enum, and since no multiple inheritance it's
impossible
L1434[15:56:54] <Sollux-Captor> sorry i
should rephrase that
L1435[15:57:02] <Sollux-Captor> use enums
to store all item data
L1436[15:57:37] <Sollux-Captor> because i
basically have only one variable that generates material
items
L1437[15:57:41]
⇨ Joins: ZaggyMobile2
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L1438[15:58:08] <Sollux-Captor>
otherwise, does my code look sound?
L1439[15:58:16] <williewillus> why do
html5/javascript things still make my computer sound like it's
about to melt
L1440[15:58:34] <diesieben07> nothing to
do with html5, they are badly written if they do
L1441[15:59:21] <diesieben07>
Sollux-Captor, since References.gTab is not a constant, referencing
it in the enum init can backfire if you are not really really
careful
L1442[15:59:41] <Sollux-Captor> ok
L1443[16:00:18] <Sollux-Captor> easy fix
would to just make it a final?
L1444[16:00:39] <diesieben07> minus the
"a", yes
L1445[16:01:11] <Sollux-Captor> minus
what "a"?
L1446[16:01:18] <diesieben07> the a in
your sentence
L1447[16:01:33] <Sollux-Captor> oh
woops
L1448[16:01:38] <Sollux-Captor> force of
habit
L1449[16:01:49] <diesieben07> just a pet
peeve of mine
L1450[16:01:51] ***
manmaed is now known as manmaed|AFK
L1451[16:02:01] <diesieben07> "i am
creating a void"
L1452[16:02:03] <Sollux-Captor> no
problem :P we all have some
L1453[16:02:06] <diesieben07> GAAHHH
*punch*
L1454[16:02:39] <Sollux-Captor> well i
just put "a" randomly in things by accident because just
a habit to us "a" if refering to a noun
L1455[16:03:06] <Sollux-Captor> erm
L1456[16:03:18] <Sollux-Captor> in this
case i accidently did it with an adj?
L1457[16:03:18] <diesieben07> but the
noun here is "field"
L1458[16:03:22] <diesieben07>
"final" is not a noun :P
L1459[16:03:22] <Sollux-Captor> xD
L1460[16:03:29] <Sollux-Captor>
confusing
L1461[16:03:34] <Sollux-Captor> now that
i think of it
L1462[16:03:38] <diesieben07> unless you
are talking about like a football final
L1463[16:04:04] <Sollux-Captor> as in
there is a final at the end of the school year
L1464[16:04:08] <diesieben07> yeah
L1465[16:04:25] <Sollux-Captor> english,
man it can get confusing
L1466[16:04:29] <Sollux-Captor> :P
L1467[16:04:48]
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L1468[16:05:00] <diesieben07> :D
L1469[16:05:07] <diesieben07> it's not
even my primary language
L1470[16:05:35] <Sollux-Captor> i swear
people who have english as a secondary is better at english than
people who have it as their primairy
L1471[16:05:42] <gigaherz> are*
L1472[16:05:44] <gigaherz> and yes
L1473[16:05:54] <PaleoCrafter>
*primary
L1474[16:06:03] <Sollux-Captor> ik
.-.
L1475[16:06:08] <PaleoCrafter> :P
L1476[16:06:09] <Sollux-Captor> i butcher
spelling a lot
L1477[16:06:28] <gigaherz> I think one of
the main issues is knowing spoken english
L1478[16:06:31] <Sollux-Captor> like,
send me to hell if i dont know how to spell primary
L1479[16:06:32] <gigaherz> and then
trying to write it
L1480[16:06:33] <PaleoCrafter>
non-natives will also pick a lot quicker at small mistakes
L1481[16:06:40] <gigaherz> while I know
written english and I butcher it trying to speak
L1482[16:07:04] <gigaherz> and I think
the issue is that written english and spoken english are different
"dialects"
L1483[16:07:05] <gigaherz> ;P
L1484[16:07:26] <Sollux-Captor> im
backwards with that. I can speak it, but i often mess it up with
out notice when i write it
L1485[16:07:34] <diesieben07> it's also
that while writing you can think abotu it a lot more AND any
accents don't matter
L1486[16:08:06] <Lordmau5> psst
L1487[16:08:11] *
Lordmau5 pokes williewillus
L1488[16:08:13] <Lordmau5> :3
L1489[16:08:25] <williewillus> wat
L1490[16:08:30] <Lordmau5> I fixed
it
L1491[16:08:42] <Lordmau5> disabling and
enabling lighting is not necessary
L1492[16:09:24] <Sollux-Captor> i just
looked up "most BS english sentence" and got "how to
use BS in a sentence" xD
L1493[16:10:36] <Lordmau5> ah
L1494[16:10:39] <Lordmau5> one last thing
williewillus
L1495[16:10:48] <Lordmau5> the bounding
box renders thinner
L1496[16:15:35]
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L1497[16:18:19] <Lordmau5> hmm
L1498[16:18:46] <Lordmau5> So again: is
there any way to check if the DrawBlockHighlightEvent is being
stopped from "called"?
L1499[16:19:25] <diesieben07> you mean if
there is currently no block being highlighted?
L1500[16:19:39] <Lordmau5> yup
L1501[16:20:03] <Lordmau5> since I want
to reset the alpha-variable upon actually looking at one of the
tank blocks
L1502[16:20:11] <diesieben07>
Minecraft#objectMouseOver.typeOfHit != BLOCK
L1503[16:20:26] <diesieben07> and more
checks for position i guesds
L1504[16:20:38] <diesieben07> what alpha
variable?
L1505[16:20:45] <Lordmau5> I have an
alpha variable that counts down
L1506[16:20:49] <Lordmau5> so after a
while the overlay fades out
L1507[16:21:00] <diesieben07> ah
L1508[16:21:01] <diesieben07> hm
L1509[16:21:18] <williewillus> if the
block isnt yours reset it to its max
L1510[16:21:18] <Lordmau5> and I am
currently using DrawBlockHighlightEvent. But it's not getting
called when I'm not looking at something
L1511[16:21:18] ***
MrKickkiller is now known as MrKick|Away
L1512[16:21:28] <diesieben07> that won't
work willie
L1513[16:21:32] <Lordmau5> ye, but what
if I look into the open world, as in, not at a block at all?
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L1515[16:21:39] <diesieben07> because
that ^
L1516[16:21:52] <diesieben07> yeah best
way i can think is to check in client tick POST if objectMouseOver
is not your block and if so reset
L1517[16:22:07] <Lordmau5> question is:
will this cause performance drains?
L1518[16:22:13] <Lordmau5> (just making
sure)
L1519[16:22:26] <diesieben07> no, it's
just like 2-3 field accesses
L1520[16:22:30] <Lordmau5> alrighty
L1521[16:23:00] <Lordmau5> where is the
tick event post?
L1522[16:23:11] <diesieben07>
ClientTickEvent and check event.phase == END
L1523[16:23:15] <williewillus>
MinecraftForge.EVENT_BUS
L1524[16:23:16] <Lordmau5> aah k,
thanks
L1525[16:23:41] <williewillus>
diesieben07: i feel like ive asked this before but would
methodhandles make eventhandlers faster?
L1526[16:23:49] <diesieben07> the forge
handlers you mean?
L1527[16:24:22] <williewillus>
@SubscribeEvent annotated methods - i have no ide ahow they're
called right now
L1528[16:24:41] <unascribed> the Forge
event system generates callers with ASM
L1529[16:24:47] <diesieben07> forge
generates a class using ASM that directly invokes the method
L1531[16:24:55] <diesieben07> cannot
really beat that
L1532[16:24:57] <Lordmau5> considering it
would constantly set the field
L1533[16:25:18] <diesieben07> no need to
keep the last pos
L1534[16:25:33] ***
MrKick|Away is now known as MrKickkiller
L1535[16:25:37] <Lordmau5> oh, true
L1536[16:25:55] <Lordmau5> well, wait, I
do need that
L1537[16:26:04] <diesieben07> why?
L1538[16:26:15] <Lordmau5> I don't want
to constantly reset the alpha?
L1539[16:26:23] <diesieben07> only if its
not hitting your block.
L1540[16:27:18] <Lordmau5> *or* hitting
another one of my blocks
L1541[16:28:09] <diesieben07> right
L1542[16:28:12] *
diesieben07 shuts uop
L1543[16:28:17] <Lordmau5> :P
L1544[16:28:29] <Lordmau5> But thanks for
the Event I need to hook into
L1545[16:28:33] <Lordmau5> Let's see if
this does not crash now...
L1546[16:28:53] <Lordmau5> didn't
null-check the Minecraft variable or Minecraft.objectMouseOver,
hehe
L1547[16:29:13] <diesieben07> no need to
nullcheck Minecraft.getMinecraft lol
L1548[16:29:23]
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L1549[16:29:43] <Lordmau5> yay, it works
now
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L1551[16:32:00] <diesieben07> nice
:D
L1552[16:32:32] <Lordmau5> Just gotta
wait for Drullkus to drop me off a better texture
L1553[16:32:37] <Lordmau5> I mean, Kappa
is nice and all... but yeah :p
L1555[16:33:53] <diesieben07> thaumic
everything
L1556[16:34:26] <Lordmau5> Thaumic
Thaumic?
L1557[16:34:46] <diesieben07>
thaumic²
L1558[16:35:27] <Lordmau5> Thaumic³
L1559[16:35:40] <Lordmau5>
Thaumic¹⁺²
L1560[16:35:58]
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L1562[16:37:24] <gigaherz> tsk tsk... the
name would be Thaumic Thaumaturgy
L1563[16:37:37] ***
amadornes is now known as amadornes[OFF]
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(~poiuy_qwe@198-84-224-94.cpe.teksavvy.com) (Quit: This computer
has gone to sleep)
L1565[16:38:00] <Lordmau5> Thaumic
Purgatory
L1566[16:38:15] <gigaherz> what woudl be
the point of that?
L1567[16:38:25] ***
big_Xplosion is now known as big_Xplo|AFK
L1568[16:38:27] <gigaherz> isn't it
equivalent to the eldritch dimension?
L1569[16:38:27] <gigaherz> ;P
L1570[16:38:37] <diesieben07> thaumic
cameras, new addon for not-yet-existing CameraCraft
L1571[16:38:40] <unascribed> Thaumic
Thaumathaumurgy
L1572[16:39:17] <gigaherz> Thaumic Camera
-- takes a picture of stuff, but it sucks their essentia in the
way
L1573[16:40:43]
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L1574[16:41:54] <PaleoCrafter> What's the
status for CameraCraft btw? :P
L1575[16:42:33] <diesieben07> now that i
am mostly done with world views (just need to figure out why TESRs
dont seem to work properly).... almost done :D
L1576[16:45:51] <gigaherz> :/ mc crashed,
an baubles forgot what I had equipped :/
L1577[16:46:28] <PaleoCrafter> Just cheat
it back in?
L1578[16:46:32] <gigaherz> sure
L1579[16:46:42] <gigaherz> it just
surprised me that it happened
L1580[16:48:18] *
gigaherz shrugs
L1581[16:48:19] <gigaherz> anyhow
L1582[16:48:25] <gigaherz> went into
survival mode
L1583[16:48:33]
⇦ Parts: gigaherz
(gigaherz@58.Red-79-147-96.dynamicIP.rima-tde.net) ())
L1584[16:49:54] ***
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L1588[16:50:37] <gigaherz> no idea what I
did
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L1590[16:50:52] <gigaherz> but it made
all thechannels from espernet vanish
L1591[16:50:53] <gigaherz> XD
L1592[16:50:55] <diesieben07> you done
dead
L1593[16:51:00] <gigaherz> I was
saying
L1594[16:51:04] <gigaherz> [23:48]
(gigaherz): went into survival mode
L1595[16:51:12] <gigaherz> TPd to +100k
on each direction
L1596[16:51:16] <gigaherz> to make sure I
was on new chunks
L1597[16:51:37] <gigaherz> and managed to
"progress" on my mod up until casting a spell
L1598[16:52:03] <gigaherz> it's still
highly incomplete
L1599[16:52:16] <gigaherz> but it's
getting to a point where you can tell where things are going
L1600[16:52:17] <gigaherz> XD
L1601[16:52:37] ***
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L1602[16:53:23] <gigaherz> nwo the
biggest "limitation" is that not all the basic spells
work
L1603[16:54:00] <gigaherz> I want it to
at least be possible to cast the simplest spell of each
element
L1604[16:54:27] <gigaherz> which means
"life" (self-cast regen) needs to work XD
L1605[16:56:27] <Sollux-Captor> do
MapColors only apply to blocks?
L1606[16:56:35] <gigaherz> yes?
L1607[16:56:49] <gigaherz> map colors are
the colors the map uses to draw the blocks in the map
L1608[16:56:57] <Sollux-Captor> like what
else would show up on a map?
L1609[16:57:10] <Sollux-Captor> just the
blocks?
L1610[16:57:14] <gigaherz> exactly?
L1611[16:57:22] <gigaherz> what else do
you SEE in a map, but the world as seen from above?
L1612[16:58:10] <Sollux-Captor> i dont
know where im going with this question anymore <_<
L1613[16:58:12] <Sollux-Captor> never
mined
L1614[16:58:18] <Sollux-Captor>
mind*
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L1620[17:04:12] <williewillus> lol
L1621[17:04:21]
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L1622[17:04:34] <Sollux-Captor> i took my
self out to a nice meal today
L1623[17:04:43] <Sollux-Captor> seemd
fitting considering what day it is
L1624[17:04:56] <williewillus> lol I had
to force myself to get dressed and go out to buy something to
eat
L1625[17:05:01] <Sollux-Captor> me and
myself has a lovely time
L1626[17:05:22] <gigaherz> I ate out too,
but because it was my bday on thursday ;P
L1627[17:05:30] <Sollux-Captor> 4ever
alone ;-; icri
L1628[17:05:42] <williewillus> I ate out
because I have nothing left in my fridge :P
L1629[17:05:46] <killjoy> I ate out (in
work)
L1630[17:05:49] <williewillus> wanted to
just skip but my stomache insisted
L1631[17:05:56] <killjoy> I eat out at
work every day
L1632[17:06:14] <killjoy> a nice greasy
burger and cripsy fries
L1633[17:06:47] <killjoy> This is how
burgers are supposed to be
L1634[17:06:56] <killjoy> day-um
L1635[17:08:01] ***
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L1636[17:08:33] <Sollux-Captor> soo uh..
making a new mapcolor, what do i do about the index?
L1638[17:09:01] <Sollux-Captor> or can i
simply just not make new mapcolors?
L1639[17:09:22] <gigaherz> i just use
existing ones
L1640[17:09:34] <killjoy> aren't there
enough colors already?
L1642[17:11:25] <Sollux-Captor> good
point :T
L1643[17:11:35] <killjoy> 256 color is
fine
L1644[17:11:41]
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L1645[17:11:53] <killjoy> at least it's
not 16 bit
L1646[17:11:59] <killjoy> or is it?
L1647[17:12:05] <Sollux-Captor> arent
there only 64 colors for the map?
L1648[17:12:09] <diesieben07> here are 35
colors
L1649[17:12:12] <diesieben07>
*there
L1650[17:12:40] <Sollux-Captor> but the
mapColorArray holds 64
L1651[17:12:41] <killjoy> we need
more
L1652[17:12:56] <Sollux-Captor>
theoretically i could just make a new map color at the next
index?
L1653[17:13:14] <Sollux-Captor> would
that conflic with another mod if the index is taken?
L1654[17:13:35] <williewillus> i doubt
anyone cares about mapcolors enough to add more :P
L1655[17:13:42] <Sollux-Captor> i do
:)
L1656[17:14:10] <Sollux-Captor> i guess i
could error text for the next index up and if the index is full,
default to a color
L1657[17:16:53]
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(~MattDahEp@184-96-202-46.hlrn.qwest.net)
L1658[17:17:57] <MattDahEpic> does anyone
have an example of a chest in an item made with the new
Capabilities?
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L1669[17:30:01] <VikeStep> of all the
days for the AC in the office to break, it's 34C (94F)
L1670[17:30:22] <gigaherz>
>_<
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L1677[17:41:56] <riderj> What's the
purpose for the variant parameter in ModelResourceLocation?
L1678[17:42:51] <gigaherz> it lets you
specify a variant string
L1679[17:42:59] <gigaherz> such a
"facing=west,powered=true"
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L1681[17:43:21] <gigaherz> which will get
requested from the loaded blockstates data
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L1683[17:51:18] <williewillus> a
ModelResourceLocation always describes a blockstate path, and a
variant inside it
L1684[17:54:53]
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L1685[17:57:57] <riderj> So it's mainly
beneficial for blocks? Do items have different variants?
L1686[17:58:54] <diesieben07> items can
have blockstate files, too
L1687[17:58:57] <diesieben07> it sounds
weird, but its true
L1688[17:59:07] <diesieben07> forge added
that
L1689[17:59:14] <riderj> What would be
the point?
L1690[17:59:18] <diesieben07> the
blockstate file basically says "this variant uses this
model"
L1691[17:59:22] <riderj> Ah
L1692[17:59:26] <diesieben07> and you can
have multiple variants for an item
L1693[17:59:34] <diesieben07> apply
rotations to a model
L1694[17:59:34] <diesieben07> etc.
L1695[17:59:46] <diesieben07> all without
writing code and thus configurable by a resource pack
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⇨ Joins: Linsor (~Linsor@37.139.80.89)
L1697[18:00:58] <riderj> So animating
items essentially?
L1698[18:01:20] <williewillus> uh not
really in this context
L1699[18:01:21] <diesieben07> no
L1700[18:01:26] <diesieben07> youd have
one model
L1701[18:01:28] <Sollux-Captor> can you
nest enums?
L1702[18:01:32] <williewillus> but
animating items is possible, I haven't figured it out yet
L1703[18:01:38] <diesieben07> and it can
be used in different context with different properties
L1704[18:01:43] <williewillus>
Sollux-Captor: i think you *can* but i don't know why you
would
L1705[18:01:46] <diesieben07> int eh
simplest case different transformations
L1706[18:02:00] <williewillus> it sounds
like terrible class hierarchy design
L1707[18:02:07] <williewillus> actually
eh
L1708[18:02:10] <williewillus> could be
useful
L1709[18:02:14] <williewillus>
EnumFacing.Axis being one
L1710[18:02:43] <Sollux-Captor> well for
my particular case, i have an enum of blocks so i want to nest an
enum with pertaining materials that go along with the blocks'
L1711[18:03:23]
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L1712[18:03:52] <williewillus> what does
"enum of blocks" even mean lol
L1713[18:04:02] <Sollux-Captor>
Block
L1714[18:04:04] <Sollux-Captor>
well
L1715[18:04:07] <Sollux-Captor> eh
L1716[18:04:09] <williewillus> it's not a
block
L1717[18:04:11] <Sollux-Captor> block
values
L1718[18:04:15] <Sollux-Captor> ik
L1719[18:04:19] <Sollux-Captor> im
wording this wrong
L1720[18:04:31] <Sollux-Captor> the data
from the enum gets translated into a block
L1721[18:04:41] <Sollux-Captor> is what i
mean by an enum of blocks
L1722[18:04:49] <williewillus> why not
use inheritance the normal way :P
L1723[18:04:53] <Sollux-Captor> which is
wrong to say
L1724[18:05:09] <diesieben07> and now
each of those "blocks" has different subtypes?
L1725[18:05:55] <Sollux-Captor> well it
doesnt look like you can nest enums anyways
L1726[18:06:34] <williewillus> sure you
can
L1727[18:06:42] <diesieben07> you can
make an enum inside another enum
L1728[18:06:42] <diesieben07> but they
wont be interlinked in any way
L1729[18:06:58] <Sollux-Captor> it wont
let me make an enum in an enum
L1730[18:07:14] <williewillus> define
"inside" :P
L1731[18:07:27] <Sollux-Captor> nested
with in the body of another enum
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L1733[18:07:48] <williewillus> well of
course not that makes no sense
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L1740[18:32:03] <MattDahEpic> does anyone
have an example of a chest in an item made with the new
Capabilities?
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L1750[18:45:17] <williewillus> what do
you guys use to make models with?
L1751[18:45:37] <williewillus> something
that's easy and has good control schemes and doesn't need a
"how to read this manual" (blender >.>)
L1752[18:45:40]
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(webchat@n058152201098.netvigator.com)
L1753[18:45:59] <MattDahEpic> i know some
people use ichun's techne successor
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L1755[18:46:10] <MattDahEpic>
tabula
L1756[18:46:16] <williewillus> i should
clarify, for OBJ's
L1757[18:46:21] <Sollux-Captor> cubix i
think is the name of the software that a lot of people use
L1758[18:46:24] <Sollux-Captor> oh
L1759[18:51:04] <MattDahEpic> is it
possible to get the inventory or enderchest for an offline
player?
L1760[18:52:22] <williewillus> if you
read the nbt manually, sure
L1761[18:52:29] <williewillus> gigaherz:
what modeler do you use for OBJ's?
L1762[18:52:43] <gigaherz>
Rhinoceros
L1763[18:52:51] <gigaherz> but I wouldn't
recommend it to others
L1764[18:52:52] <gigaherz> XD
L1765[18:52:52] ***
Kolatra[away] is now known as Kolatra
L1766[18:52:57] <gigaherz> it's not
really modelling, what I do
L1767[18:53:03] <gigaherz> I sortof
"craft" the models
L1768[18:53:28] <gigaherz> I start with
lines and geometric shapes
L1769[18:53:42] <gigaherz> and then
create mesh faces (somtimes one by one)
L1770[18:54:23] <williewillus> hrm
L1771[18:54:36] <williewillus> i just
want something relatively painless
L1772[18:54:52] <williewillus> because I
installed blender once, tried to make SOMETHING happen, then
noped
L1773[18:55:06] <gigaherz> yeah blender
has a steep learning curve
L1774[18:55:10] <williewillus> and the
only form of documentation at the time was a bunch of videos
L1775[18:55:13] <williewillus> and I hate
watching videos
L1776[18:55:23] <gigaherz> and a somewhat
special choice of input
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L1778[19:01:23] <killjoy> windows 10 just
decided to do an update. I had a vm running.
L1779[19:01:30] <killjoy> I hope ONTAP
doesn't complain q.q
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L1781[19:03:38] <SomeGuyInATree>
williewillus: Well when you can read a guide quicker than a 20
minute bloated video... It's hard to watch slow ass video
tutorials
L1782[19:03:55] <williewillus> i know
:P
L1785[19:14:59] <Sollux-Captor> ive been
staring at this for hours. what the hell is the point of
Materials
L1786[19:15:02] <Sollux-Captor> for
blocks
L1787[19:18:54]
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L1789[19:20:43] <williewillus> a more
general "class" (in the sense of organization) for
blocks
L1790[19:21:03] <williewillus>
"woody" blocks would be Material.wood, and so forth
L1791[19:21:25] <Sollux-Captor> ye well
im trying to make my own materials and it is proving to be rather
difficult
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L1794[19:25:34] <Techfoxis> Whats the
best solution for preventing the onBlockActivated method being
called twice?
L1795[19:25:43] <williewillus> it doesn't
get called twice
L1796[19:25:49] <williewillus> it gets
called once on client, once on server
L1797[19:26:11] <Techfoxis> Doesn't that
process it twice though?
L1798[19:28:25] <tterrag> consider the
client and server as COMPLETELY separate
L1799[19:28:27] <tterrag> always
L1800[19:28:31] <tterrag> so no, it
L1801[19:28:34] <tterrag> it's only
called once
L1802[19:28:38] <williewillus> uhh if you
have processing on client side
L1803[19:28:41] <williewillus> you're
doing something super wrong
L1804[19:28:47] <tterrag> you see it
twice because you are running the client and server at once
(singleplayer)
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L1807[19:31:37] <Techfoxis> Thanks, I
might be doing something wrong with my random number then. ;(
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L1815[19:55:56] <gigaherz> is there some
update or somethign for containers?
L1816[19:56:26] <gigaherz> (this gui
isn't tied to a tileentity so I can't rely on the TE to tick)
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L1819[19:58:29] <tterrag> gigaherz: yeah
detectAndSendChanges
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L1821[20:00:27] <gigaherz> tterrag: hmf,
I tried swapping the stack (unidentified item with the randomly
selected identified version) in there
L1822[20:00:30] <gigaherz> and in the
Slot
L1823[20:00:33] <gigaherz> and in the
IInventory
L1824[20:00:42] <gigaherz> the client
just never receives the new slot
L1825[20:00:48] <tterrag> might not be
the best place to do it
L1826[20:00:53] <tterrag> if it's not
tied to a TE what is it tied to?
L1827[20:01:01] <gigaherz> it's initiated
by an item
L1828[20:01:08] <gigaherz> but it's a
crafting-like gui, that doesn't hold items
L1829[20:02:13] <gigaherz> I guess I
could add a second slot
L1830[20:02:20] <gigaherz> and have input
and output in separate slots
L1831[20:02:22] <gigaherz> but meh
L1832[20:02:40] <tterrag> items get
onUpdate
L1833[20:03:42] <gigaherz> but, that'd
mean writing an onUpdate on the item, that checks if the player has
the inventory open, and then tells the container to do the
swapping?
L1834[20:04:13] <gigaherz> and at that
point I may as well just use a different event instead of the item
update
L1835[20:04:28] <diesieben07> the method
in container should be fine
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L1845[20:32:35] <gigaherz> hmf fixed
it
L1846[20:33:04] <gigaherz> but I had to
switch "player.isChangingQuantityOnly" to false before
sending the update packet
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L1850[21:01:14] <BroadSight> !gm
func_183000_F
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L1854[21:14:21] <killjoy> I should see
deadpool tomorrow
L1855[21:15:45] <williewillus> okay for
this problem
https://i.gyazo.com/b4a678be82a9e5089db10fcc5287c611.png,
part d. I keep getting double the value that's there. My logic is
"6 choices for first number, (5 3) ways to pick their
positions, 5 choices for second number, (2 1) ways to pick their
positions, 4 choices for third number, (1 1) ways to pick their
positions. multiply out and divide by 6^5 and I get 0.308)
L1856[21:15:45] <riderj> I agree
L1857[21:15:46] <williewillus> -.-
L1858[21:18:45] <Techfoxis> Hey, can
someone explain to me why I get this error when I use the gradle
wrapper from the terminal to run the client or server I get this
error, but I don't get it in Eclipse?
L1860[21:19:50] <williewillus> is
property_flower_type declared as a generic property?
L1861[21:19:59] <williewillus> it might
be eclipsec being nonstandard again or something :P
L1862[21:20:15] <williewillus>
PropertyEnum<EnumFlowerType>
L1863[21:21:11] <Techfoxis> No, I don't
think I explictly defined the type for the generic.
L1864[21:21:35] <williewillus> try doing
that
L1865[21:24:21] <Techfoxis> Worked like a
charm, thanks!
L1866[21:25:01] <Techfoxis> I've never
used generics before, just briefly read through the Java
Docs.
L1867[21:25:10] <williewillus> 0.o
:P
L1868[21:25:26] <williewillus> might want
to learn those, they're pretty useful (some might argue
necessary)
L1869[21:25:53] <riderj> I agree
L1870[21:26:19] <Techfoxis> Yeah, I think
I get the concept, but not sure how its implmented exactly.
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L1872[21:31:57] <gigaherz> there we
go
L1874[21:32:00] <gigaherz> new
build
L1875[21:32:03] <gigaherz> and added some
pics ;P
L1876[21:33:47] <Sollux-Captor> are you
just simply not able to make new Materials. ive been at this for
hours now and i cant figure out how toget arround the protected
methods
L1877[21:34:00] <Sollux-Captor> even with
a class that extends Material
L1878[21:34:06] <riderj> EnumHelper is a
good start
L1879[21:34:30] <diesieben07> no its
not
L1880[21:34:33] <Techfoxis> Game profile
in the context of EntityPlayer.getGameProfile() isn't the players
gamemode, is it?
L1881[21:34:34] <diesieben07> since
Material i snot an enum
L1882[21:34:41] <diesieben07>
Sollux-Captor, which methods are you talking about?
L1883[21:34:48] <riderj> Worked for me
XD
L1884[21:34:50] <diesieben07> Techfoxis,
no its basically username + uuid
L1885[21:34:53] <williewillus> Techfoxis:
no that is their UUID+username
L1886[21:34:54] <Sollux-Captor> the set
methods
L1887[21:34:57] <williewillus> lol
L1888[21:35:10] <diesieben07> call them
from your Material constructor
L1889[21:35:26] <Techfoxis> Lol, so what
methods are there for getting the gamemode?
L1890[21:36:11] <diesieben07>
player.theItemInWorldManager.getGameType()
L1891[21:36:19] <Sollux-Captor> ye that
is like the only work arround i found diesieben07 but then i
basically have to rework how im making every block
L1892[21:36:22] <diesieben07> with player
being an EntityPlayerMP
L1893[21:36:26] <Sollux-Captor> and i
have a lot of ground work
L1894[21:36:36] <diesieben07>
Sollux-Captor, or override them in your material class to be
public.
L1895[21:36:59] <Techfoxis> Thank
you
L1896[21:37:01] <Sollux-Captor> didnt
think of that, i can try that
L1897[21:37:52] <Sollux-Captor> if i were
to do that, it would basically just be recopying the method to be,
for instance, return this.canBurn;
L1898[21:38:03] <Sollux-Captor> which
canBurn is in the Material Class
L1899[21:38:14] <diesieben07> no
L1900[21:38:16] <Sollux-Captor> or would
i just have to make new variables for all of that
L1901[21:38:20] <diesieben07> you would
override the method
L1902[21:38:31] <diesieben07> do nothing
but relay the call to the super method
L1903[21:38:34] <diesieben07> and make
yoru method public
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L1907[21:43:08] <Sollux-Captor> sooo
return super(data); in for example @Override public Material
setRequiresTool(){ blah return super(some value)} ?
L1908[21:43:35] <diesieben07> yep
L1909[21:43:53] <diesieben07> this means
however that you can only call these methods publicly on YOUR
material class
L1910[21:43:58] <diesieben07> not on the
original Material class, of course.
L1911[21:44:19] <Sollux-Captor> it isnt
liking it
L1912[21:44:41] <diesieben07> show what
you tried.
L1913[21:44:51] <Sollux-Captor>
@Override
L1914[21:44:51] <Sollux-Captor> public
Material setRequiresTool()
L1915[21:44:51] <Sollux-Captor> {
L1916[21:44:51] <Sollux-Captor> return
super(false);
L1917[21:44:51] <Sollux-Captor> }
L1918[21:45:10] <tterrag> -_
L1919[21:45:20] <diesieben07> pastebin
next time...
L1920[21:45:20] <tterrag> you aren't
calling any super method
L1921[21:45:24] <tterrag> ^ also
L1922[21:45:26] <diesieben07> also
that.
L1923[21:45:31] <diesieben07>
alsoception
L1924[21:45:34] <tterrag> learn java
please .-.
L1925[21:45:37] <killjoy> you're calling
the super constructor
L1926[21:45:48] <diesieben07> trying to
:P
L1927[21:45:53] <diesieben07> you cant
call it in a normal method
L1928[21:46:14] <killjoy> what if you did
class.getMethod("<init>")?
L1929[21:46:38] <diesieben07>
NoSuchMethodException i would guess
L1930[21:46:42] <killjoy> probably
L1931[21:46:59] <killjoy> I'm only dumb
enough to question it, not enough to try it
L1932[21:47:08] <diesieben07> from the
javadocs: If the name is "<init>"or
"<clinit>" a NoSuchMethodException is raised.
L1933[21:48:10] <Sollux-Captor> i know
java pretty well to the point where i can code decently but i have
had problems wrapping my head arround super(); i just need to read
into it more
L1934[21:48:31] <killjoy> yes, you
do
L1935[21:48:42] <killjoy> need more
oop
L1936[21:49:14] <Sollux-Captor>
oop?
L1937[21:49:21] <killjoy> object oriented
programming
L1938[21:49:28] <williewillus> lol
L1939[21:49:30] <diesieben07> woop
woop
L1940[21:49:37] <Sollux-Captor> oh, OOP
makes more sense >_>
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L1945[22:01:30] <Sollux-Captor> to make a
new material, wouldnt i have to set the values of the boolean
variables in the Material class with my @Override method?
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L1947[22:01:54] <diesieben07> yes
L1948[22:02:01] <Sollux-Captor> well i
cant do that if they are private
L1949[22:02:06] <Sollux-Captor> :/
L1950[22:03:04] <diesieben07> for those
you will need reflection then
L1951[22:03:21] <Sollux-Captor> thought
so, wasnt sure of the correct term though
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L1954[22:13:18] <Techfoxis> What's the
best way to decrease the stackSize of an ItemStack?
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L1957[22:16:09] <Techfoxis> Wait, can you
literally decrement it? Ex.
EntityPlayer.getCurrentEquipped().stackSize - 1
L1958[22:16:25] <diesieben07>
stack.stackSize--; if (stack.stackSize == 0) stack = null;
L1959[22:19:00] <Techfoxis> Sweet, Just
tried that and answered my own question, classic Rubber
Ducky.
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#RegisterYourNameMoron
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L1969[22:46:17] <xaero> I hope that's not
on my mind when I next throw a splash potion...
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L1980[23:10:44] <MattDahEpic> does anyone
have an example of a chest in an item made with the new
Capabilities?
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L1985[23:40:33] <Techfoxis>
Sollux-Captor, close the tab with your main mod file, then reopen
it, then try again.
L1986[23:41:17] <Sollux-Captor> ye i
relaunched eclipse after i saw the error so that fixed it
L1987[23:43:17] <Techfoxis> You only have
to refocus your main mod file's tab, for future reference.
L1988[23:44:30] <Techfoxis> Goodbye all,
nothing like a good nights sleep after a good commit, even if it's
technically morning here.
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L1994[23:51:54] <killjoy> Techfoxis is
now dreaming of all the mistakes he made in his code today.
L1995[23:52:44] <Sollux-Captor> i
certainly do that
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L1999[23:59:21] <Kolatra> What can I do
about my slot "eating" an item I put into it?