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L4[00:21:22] <Cazzar> Well, primitives makes sense
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L6[00:21:48] <Cazzar> Because, 1 == 1 but, new Object() != new Object()
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L8[00:28:12] <LexManos> or in more explicit sense
L9[00:28:19] <LexManos> it inlines the things that are logical to inline
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L15[00:38:53] <Cazzar> Also, I'd usually expect the inlining at that stage be done by the compiler, but whatever
L16[00:41:02] <riderj> How does drawRect work for GUI's? I cannot seem to get it working...
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L18[00:41:46] <Cazzar> IIRC, you set the colour using GL11.glColour3(d|f|b|i|)
L19[00:41:55] <Cazzar> And then it's drawRect(x, y, w, h)
L20[00:45:15] <riderj> drawRect(left,top,right,bottom,color)
L21[00:46:18] <riderj> I tried converting RGB to a color int, but I still can't get it to work. I also tried using GL11 and setting color to 0, but nothing is showing.
L22[00:46:46] <Cazzar> IIRC, it's just ARGB
L23[00:46:47] <riderj> All the other elements are working just fine.
L24[00:46:52] <tterrag> yeah the color is the last arg
L25[00:46:54] <tterrag> remember it's AARRGGBB
L26[00:46:56] <tterrag> if you pass it RGB it will have alpha 0 ;)
L27[00:47:08] <riderj> I see
L28[00:47:35] <tterrag> well it's 16 bit color
L29[00:47:38] <tterrag> so 0xAARRGGBB
L30[00:47:48] <tterrag> but yeah, same diff
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L33[00:53:47] <riderj> So my rgb converter is wrong :/
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L38[01:16:15] <riderj> Awesome, everything is now working :D
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L40[01:21:21] <tterrag> riderj: what do you mean converter
L41[01:22:06] <Cazzar> how I program: https://pbs.twimg.com/media/CbDMw_zUAAACvBA.jpg
L42[01:22:34] <Disconsented> So you're a cat girl?
L43[01:22:39] <Disconsented> Teach me your secrets
L44[01:22:54] <riderj> Converting ARGB to a color int
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L46[01:23:13] <Cazzar> riderj: you know, you could just do: 0xAARRGGBB
L47[01:23:21] <Cazzar> In code
L48[01:23:31] <riderj> Cazzar, I had no idea, thanks :P
L49[01:23:56] <riderj> Someone probably mentioned it earlier, but I missed it :/
L50[01:24:58] <riderj> Now my GUI overlaps the hotbar when minimized :(
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L52[01:25:32] <riderj> At least until the users interface resizes
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L54[01:31:53] <tterrag> I kind of mentioned it :P
L55[01:31:56] <tterrag> <tterrag> so 0xAARRGGBB
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L57[01:35:34] <riderj> Damn, sorry tterrag
L58[01:46:22] <Cazzar> TIL: Amazon AWS has a Zombie Apocalypse term
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L61[01:51:03] <riderj> Am I better off just using textures for my GUI's?
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L64[01:53:59] <Cazzar> If you want more detail, I'd say it makes it easier.
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L66[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20160214 mappings to Forge Maven.
L67[02:00:06] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20160214-1.8.9.zip (mappings = "snapshot_20160214" in build.gradle).
L68[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L112[04:23:51] <Wuppy> oh wow, I managed to make 2 good looking art pieces in a row :o
L113[04:24:07] <Wuppy> or decent looking, I should say :P
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L116[04:25:40] <Wuppy> now what are the odds I make a third one....
L117[04:25:57] <sham1> independent from the first 2
L118[04:26:22] <Wuppy> nah, it gets harder when you have multiple things which have to be in the same style
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L121[04:34:08] <Wuppy> pretty decent UI element, right? http://i.imgur.com/QJUouw5.png
L122[04:35:13] <sham1> "Alien defence"
L123[04:35:21] <sham1> Generic name is generic
L124[04:35:30] <Wuppy> my game naming skills are not strong
L125[04:35:47] <Wuppy> maybe I'll come up with a better name at one point :P
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L127[04:52:22] <OrionOnline> Good Morning (or what ever it is where you are)
L128[04:53:13] <OrionOnline> Is there a way to override the texture set in the MTL file of a OBJ using a BlockState (with or without JSON)
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L130[04:55:06] <SomeGuyInATree> Can't get VisualVM working across remote machines. Damn debugging
L131[04:55:09] <Wuppy> http://www.landfallgamestudio.com/clustertruck/
L132[04:55:16] <Wuppy> I want this game on steam nao
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L134[04:56:16] <Cazzar> It's soo fun
L135[04:56:24] ⇨ Joins: Noppes (~Noppes@82-168-99-26.ip.telfort.nl)
L136[04:56:24] <Cazzar> I've played the alpha
L137[04:56:25] <Wuppy> I've seen a video and now I must have it :P
L138[04:59:55] <sham1> nah
L139[05:00:09] <sham1> Nothing's a must in this world
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L141[05:02:20] <xaero> but, it must be true that "nothing's a must in this world" right :P
L142[05:03:23] <sham1> meh
L143[05:04:37] <sham1> well it doesn't have to be
L144[05:04:40] <sham1> But it is true
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L146[05:05:36] <boni> 12:00:08 < sham1> Nothing's a must in this world
L147[05:05:37] <boni> death.
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L149[05:05:44] <Curle> o/
L150[05:06:05] <sham1> Death is an obsticle we can defeat
L151[05:06:23] <sham1> with techonology
L152[05:06:47] <Curle> Sham1 is an obstacle we can defeat
L153[05:06:47] <Curle> With code
L154[05:07:02] <sham1> :(
L155[05:07:08] <Curle> :D
L156[05:07:17] <boni> sham1: apparently we can't. we still have a mortality rate of 100%
L157[05:07:51] <Curle> related: apparently India's mortality rate has risen 21%
L158[05:07:54] <fry> not everyone who was born has died so far, some of us are still alive :P
L159[05:08:26] <sham1> Well the life expectancy has risen exponentially the last 100 years or so
L160[05:09:35] <sham1> Anyway
L161[05:10:08] <sham1> I managed to create a generic IInventory wrapper around the IItemHandlers so they can be used with Containers and GUIContainers
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L166[05:13:35] <boni> sham1: sooo, InvWrapper
L167[05:13:51] <boni> fry: please, we all know you're dead inside !
L168[05:13:55] <Wuppy> hey Curle
L169[05:14:04] <sham1> Wait
L170[05:14:12] <sham1> That existed as its own thing?
L171[05:14:14] <sham1> DAMN IT
L172[05:14:52] <Curle> o/ wup
L173[05:14:54] <Curle> How's it going?
L174[05:15:27] * fry goes near boni and swallows him, trying to act casual
L175[05:15:37] <fry> there we go, something alive inside me now
L176[05:15:53] <Curle> > fry swallows boni
L177[05:15:58] <sham1> Oh my
L178[05:16:00] <Curle> > think about that
L179[05:16:16] <Curle> hahgay.gif
L180[05:16:27] <sham1> it's jif
L181[05:16:36] <fry> what, want me to swallow you too? :P
L182[05:16:39] <sham1> jk
L183[05:16:46] <Curle> Oh, better go play some james with my jraphics card :/
L184[05:16:58] <Curle> m801
L185[05:18:26] <Curle> And now, for something completely different
L186[05:18:45] <Curle> Where do I put the snippets from the cookbook? :(
L187[05:19:02] <fry> back in the cookbook
L188[05:19:10] <Curle> wow
L189[05:19:15] <Curle> much sarcasm
L190[05:19:41] <Curle> I can guess in build.gradle, but in any specific code block?
L191[05:20:39] <Curle> on gradle.readthedocs
L192[05:20:39] <Curle> I should say
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L194[05:21:45] <Wuppy> pretty good Curle, what about you
L195[05:22:11] <Curle> Pretty bad, actually
L196[05:22:14] <Wuppy> :<
L197[05:22:14] <Wuppy> why
L198[05:22:27] <Curle> My dad got taken into hospital because his gall bladder was about to burst
L199[05:22:39] <Wuppy> :(
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L201[05:23:28] <Curle> I just realized how I'd look to anyone walking in
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L203[05:23:41] <Curle> I have wires literally sprayed out on the floor and along my bare wall
L204[05:23:52] <Curle> Going everywhere around my room :D
L205[05:24:11] <Curle> So I have that
L206[05:24:18] <Curle> erm
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L208[05:24:36] <Curle> Minecraft 360 edition just fell on my head somehow
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L210[05:25:52] <Wuppy> Curle, if you're looking for somehting to do: https://www.reddit.com/r/HighwayFightSquad/comments/44rvrs/clustertruck_0151_update_movement_overhaul/
L211[05:26:49] <Curle> Not really my type of game
L212[05:26:49] <Curle> :/
L213[05:27:49] <Cazzar> Nor is it mine, but I've spent about 1.5 hours in it
L214[05:27:54] <Cazzar> 2 runs mind you
L215[05:28:06] <Cazzar> (First was an hour)
L216[05:28:28] <Curle> I'm way too impatient to spend 1 hour on one level
L217[05:28:32] <Curle> Especially if I screw it up
L218[05:28:44] <Curle> Trust me, I managed to fall through the map on OMSI
L219[05:28:50] <Wuppy> there's about 50 levels atm I think
L220[05:28:52] <Curle> I'm good at screwing things up
L221[05:29:07] <Curle> Have you seen me coding? :P
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L223[05:29:33] <Curle> There's a stream on twitch that I did for someone in a company I used to work for
L224[05:29:48] <Cazzar> It's not 1 level
L225[05:29:54] <Curle> They wanted to test real-time synchronization
L226[05:30:18] <Cazzar> Also, you only need to screw up 200 times to be prompted to skip :P
L227[05:30:34] <Curle> ^ can't be bothered dealing with that
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L229[05:32:55] <Curle> For now, I can't figure out registering dimensions
L230[05:33:39] <Curle> If I put the provider first, it says it can't find a dimension to register, and if I put the dimension first it says it needs a provider
L231[05:33:50] <Curle> :(
L232[05:34:06] <Curle> no dimension-adding mod helps
L233[05:34:19] <Curle> RFTools and Thaumcraft both do the same thing I do
L234[05:34:29] <Curle> sadface
L235[05:34:33] <Curle> brb, food
L236[05:34:47] <kashike> code? exceptions?
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L242[05:43:40] <Curle> No exceptions
L243[05:44:00] <Curle> It seems the 2 calls are causing it
L244[05:44:47] <Curle> getting the class containing it now
L245[05:45:11] <Curle> https://gist.github.com/343Modding/f2f2680662bbb3a525d8
L246[05:52:14] *** kroeser|away is now known as kroeser
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L248[05:54:46] <Curle> Wuppy, your json generator is a lifesaver :D
L249[05:56:10] <Curle> albeit it keeps crashing :/
L250[05:56:25] <Wuppy> thanks :)
L251[05:56:31] <Wuppy> and yeah.. it's far from perfect :P
L252[05:56:35] <LatvianModder> Json generator?
L253[05:56:50] <LatvianModder> What does it do?
L254[05:57:00] ⇨ Joins: Loetkolben (~Loetkolbe@ipbcc17c0a.dynamic.kabel-deutschland.de)
L255[05:57:09] <LatvianModder> Well. Obviously, generates json. But what for?
L256[05:57:18] <Curle> It generates all the jsons needed for a block/item in 1.8.9
L257[05:57:20] <Curle> With 1 button
L258[05:57:30] <Curle> All it needs is the modid and the block/item name
L259[05:57:45] <LatvianModder> And you can draw your model there?
L260[05:57:55] <Curle> Well, it assumes a standard block
L261[05:57:56] <LatvianModder> Like with MrCrayfish's
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L263[05:57:58] <LatvianModder> Oh
L264[05:58:07] <Wuppy> it's just for standard blocks
L265[05:58:10] <Curle> My friend made one for all other types, but it needs much more
L266[05:58:19] <Wuppy> but considering you need about 200 of those in most mods, it saves quite some time
L267[05:59:25] <Curle> https://gyazo.com/0571726f5c72972fdc0be38cafd7f8d7
L268[05:59:32] <Curle> My friend made this by my request :D
L269[06:00:38] <Curle> Add everything, make all the files at once
L270[06:00:48] <Curle> But Wuppy's is much simpler
L271[06:00:57] <Curle> And thus much more prone to breaking :(
L272[06:02:10] <Wuppy> that thing was also competely manually coded in c++
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L274[06:02:46] <Curle> :/
L275[06:02:52] <Curle> It's completely corrupted
L276[06:02:57] <Curle> ffs
L277[06:03:08] <Wuppy> I had to write the input boxes myself... was not easy
L278[06:03:40] <Curle> :/
L279[06:04:36] <MalkContent> how long does a tileentity object exist before being reloaded?
L280[06:05:49] <MalkContent> specifically: got a small counter in a te, that isn't saved to nbt.
L281[06:06:51] *** Curle is now known as Cruel
L282[06:07:25] <OrionOnline> Are there any opensource mods out there that already implement the Inventory Capability?
L283[06:07:34] <OrionOnline> I would like to take a look at their source
L284[06:07:43] ⇨ Joins: Jenny (~JC52@host86-168-195-1.range86-168.btcentralplus.com)
L285[06:07:45] <MalkContent> and I'm not sure if i should put that into nbt or live with minor hickups
L286[06:08:06] * Jenny sniffs around
L287[06:08:11] <Jenny> I SMELL A CURLE
L288[06:08:45] <Cruel> That's your last name, so go localhost :P
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L290[06:11:12] <Cruel> silence :D
L291[06:14:37] <Jenny> How do you know I'm who you think I am?
L292[06:14:50] <Cruel> IP, same as mine :)
L293[06:15:50] <Cruel> 86.168.195.1
L294[06:15:50] <Cruel> it says in the join message
L295[06:18:45] <Cruel> Okay, all item/block json generators either don't work or don't start :/
L296[06:19:51] <Cruel> sadface
L297[06:20:08] <LatvianModder> You want to draw model?
L298[06:20:26] <LatvianModder> I use MrCray-something generator
L299[06:20:28] <Cruel> I want to load the game, and I have about 260 jsons to make
L300[06:20:33] <Cruel> cba doing it by hand
L301[06:20:35] <LatvianModder> Oh
L302[06:20:53] <LatvianModder> Yeah, its not That bad. Depends on how they look
L303[06:20:57] <Cruel> mrCrayFish
L304[06:21:14] <LatvianModder> If they are all cubes.. Its easy, just copy-paste those
L305[06:21:23] <Cruel> And change all the names
L306[06:21:43] <Cruel> Hard to keep track if I've done all the items/blockstates/block names
L307[06:21:50] <Cruel> Espec. with copy-pasting
L308[06:22:21] <LatvianModder> Yep. But thats not the hard part. I actually like the new blockstates
L309[06:22:36] <LatvianModder> I even made a cable model
L310[06:22:41] <Cruel> Don't get me wrong, I do too, but actually implementing them is the hard part
L311[06:22:52] <Cruel> All the files... ARGH
L312[06:23:15] <Cruel> Why don't I make a class to make the jsons for me :/
L313[06:23:40] <LatvianModder> Well, if you have a block with metadata, you only have to have one model
L314[06:23:55] <Cruel> Still, 3 files per block
L315[06:23:58] <LatvianModder> I mean blockstate. And you dont even need to make model
L316[06:24:00] <Cruel> I have ~25 of them
L317[06:24:37] <Cruel> ~35 items
L318[06:24:37] <LatvianModder> You use "forgeMarker":1?
L319[06:24:50] <LatvianModder> forge_marker*
L320[06:25:09] <Cruel> Can't check
L321[06:25:11] <LatvianModder> You can also use blockstates model for items. Somehow
L322[06:25:18] <Cruel> For some reason I can't open json files
L323[06:25:24] <Cruel> Which is why I'm using generators
L324[06:26:01] <Cruel> It doesn't work if I open them with notepad, notepad++, wordpad, visual studio, it all just says "FILE CORRUPTED"
L325[06:26:05] <LatvianModder> Change the program to open .json files to WordPad, if you dont have notepad++ or other advanced text editor
L326[06:26:08] <Cruel> Even when the game loads them
L327[06:26:11] <LatvianModder> Huh
L328[06:26:25] <LatvianModder> Then the file must be corrupted. :P
L329[06:26:30] <LatvianModder> All of them :P
L330[06:26:38] <LatvianModder> Try to open vanilla json model
L331[06:26:39] <Cruel> "the game loads them"
L332[06:26:48] <Cruel> ^ I have
L333[06:26:51] <Cruel> "CORRUPTED"
L334[06:26:59] <Cruel> All files ending .json, even blank ones
L335[06:27:06] <Cruel> Computers seriously hate me
L336[06:27:06] <LatvianModder> Hmm.. Weird
L337[06:27:21] <Cruel> First Java 8, then jsons,
L338[06:27:36] <Cruel> Absoloute potato
L339[06:27:41] <Cruel> :P
L340[06:29:04] <IoP> Why would text editors care if contents of file is corrupted? (disk errors are different things...)
L341[06:29:20] <Cruel> No idea
L342[06:29:38] <Cruel> I assume it means it can't find any data
L343[06:29:47] <Cruel> Or it's full of nulls
L344[06:30:03] <LatvianModder> Its not
L345[06:30:08] <LatvianModder> Minecrafy reads them
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L347[06:30:21] <LatvianModder> You must have fucked up your file system :D
L348[06:30:23] <Cruel> Even the Eclipse in-place editor doesn't open them
L349[06:30:29] *** PaleOff is now known as PaleoCrafter
L350[06:30:34] <Cruel> I must have....
L351[06:30:38] <IoP> can we see real error messages?
L352[06:30:47] * Cruel grumbles about not having this computer long
L353[06:30:59] <Cruel> Yea, hold on
L354[06:34:04] <Jenny> He got called to go shopping
L355[06:34:19] <Jenny> Can confirm, his computer cannot open json files, no error message though
L356[06:34:31] <Jenny> The window just flashes open then closes immediately
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L358[06:34:50] <IoP> reaally weird
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L360[06:48:47] <Jenny> You're telling me
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L362[06:50:53] <Cazzar> This is why VCS' are amazing
L363[06:51:01] <Cazzar> Plus offsite backups
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L366[07:01:54] <Twisted_Code> looking to use thump (the IRC bridge). anyone know any "usage notes"?
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L426[09:47:14] <Ratys> Question: been poking around opensource mods, I see people registering models in the proxy as opposed to main, any reason for that? Assume a blanket funciton to do that exists in ModBlocks. (1.8.9, latest Forge)
L427[09:48:33] <sham1> The reason is because the model registering is a thing that should only happen on client
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L429[09:49:59] <Ratys> Huh, that was surprisingly simple, thanks
L430[09:55:26] <OrionOnline> sham1, you know a opensource mod that uses the new Inventory Capability?
L431[09:55:42] <sham1> Not yet
L432[09:55:47] <sham1> But let me do something about it
L433[09:56:04] <Lordmau5> speaking of capabilities
L434[09:56:11] <Lordmau5> any news on the Energy-capability thing someone was doing?
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L436[09:59:28] <OrionOnline> Lordmau5, i am not sure that an energy capability will be ever pulled into Forge
L437[09:59:35] <Lordmau5> not into forge
L438[09:59:36] <OrionOnline> There are just to many API's out there
L439[09:59:53] <sham1> Forge is not for that
L440[10:00:05] <sham1> And it has been stated in the past that no
L441[10:00:08] <Lordmau5> but someone was working on one in general
L442[10:00:31] <Lordmau5> Did I mention that it should go into Forge or so? lol :p
L443[10:00:40] <sham1> Fer OrionOnline did
L444[10:00:44] <sham1> And I responded to him
L445[10:01:01] <OrionOnline> sham1, I know
L446[10:01:07] <OrionOnline> I never said something else
L447[10:01:41] <OrionOnline> Was just as a reaction to Lordmau5, not critically ment, but more or less like i want to know which API is going to contain that one and how generall it is going to be
L448[10:02:24] <Wuppy> dammit Unity....
L449[10:02:26] <sham1> Probably something that would replace RF for 1.8+
L450[10:02:33] <Wuppy> I set my buttons to be disabled
L451[10:02:40] <Wuppy> I set them at the position of them being disabled
L452[10:02:55] <Wuppy> yet the first thing that happens when you open the menu, they do the normal -> inactive animation :V
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L465[10:18:45] <madcrazydrumma> Hey guys, does anyone know how I could go about levitating the player?
L466[10:19:05] <LatvianModder> depends. you can set motionY to 0
L467[10:19:21] <williewillus> do it clientside though - player movement is controlled by client
L468[10:19:30] <madcrazydrumma> Yeah it will be clientsided
L469[10:19:35] <LatvianModder> williewillus: <.<
L470[10:19:43] <williewillus> LatvianModder: ?
L471[10:19:50] <LatvianModder> its.. not
L472[10:19:55] <williewillus> yes it is.
L473[10:20:01] <williewillus> client players fully control their movement
L474[10:20:04] <williewillus> the server just validates it
L475[10:20:17] <williewillus> i.e. didn't float too long, didn't jump several kilometers in a tick, etc.
L476[10:20:48] <LatvianModder> depends. if you are in creative and want to move up and down, yes, but if you are in survival, and want to levitate, motionY = 0D, fallDistance = 0F;
L477[10:20:51] <madcrazydrumma> so how could i make them 'float' in a way then for a few seconds?
L478[10:21:07] <williewillus> uhh no
L479[10:21:19] <williewillus> changes to server players motion is not synced back to client
L480[10:21:23] <madcrazydrumma> LatvianModder, okay so setting motionY to 0 wouldnt necessarily mean they're a few blocks off the ground
L481[10:21:27] <PaleoCrafter> fall distance has to be changed on the server though
L482[10:21:30] <williewillus> yeah
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L484[10:21:50] <PaleoCrafter> otherwise you're going to die after flying up a certain distance and then gliding down again, lol
L485[10:22:16] <madcrazydrumma> ^^
L486[10:22:43] <heldplayer> Also keep in mind that the server has some rudimentary anti-cheat code that kicks you for 'flying' too long
L487[10:22:53] <PaleoCrafter> madcrazydrumma, you have to add just enough velocity to counteract gravity
L488[10:22:54] <Ratys> Was about to ask that
L489[10:22:55] <madcrazydrumma> true true
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L492[10:24:22] <Ratys> About the "anti-cheat code" thing, I mean. Was in design phase for a couple of weeks now, only got my hands dirty in the code like yesterday, and boy is it weird.
L493[10:25:10] <Ratys> TBH "weird" barely begins to cover it... Guess I'm too used to tinkering on Unity games and whatnot.
L494[10:25:59] <williewillus> !gm func_148833_a
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L499[10:42:40] <LatvianModder> There is no way how to get annotations for object?
L500[10:42:51] <LatvianModder> not Field, but Object
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L502[10:43:27] <PaleoCrafter> uhm, wat
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L505[10:43:51] <LatvianModder> I want there to be something like myObject.getAnnotations() :P
L506[10:46:11] <diesieben07> that doesnt make sense, how would you even put them on there :D
L507[10:46:15] <PaleoCrafter> ^
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L509[10:46:31] <PaleoCrafter> well, you can have annotations on local variables and stuff, but not universally on objects
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L511[10:47:41] <LatvianModder> no, I mean.. hmm
L512[10:48:12] <LatvianModder> For example, I have
L513[10:48:12] <LatvianModder> @Test("something")
L514[10:48:12] <LatvianModder> public static int test = 10;
L515[10:48:26] <LatvianModder> And I want to get all annotations for that object test
L516[10:48:32] <diesieben07> that is a field
L517[10:48:35] <diesieben07> not an object.
L518[10:48:47] <diesieben07> MyClass.class.getDeclaredField("test").getAnnotations
L519[10:48:49] <PaleoCrafter> it especially is not an object since it is of a primitive type :P
L520[10:48:50] <LatvianModder> alright. how can I transform Object to a Field
L521[10:48:55] <LatvianModder> No, that required MyClass
L522[10:48:57] <diesieben07> whut
L523[10:49:04] <diesieben07> you can't transform an object into a field.
L524[10:49:09] <LatvianModder> Darn you java!
L525[10:49:14] <diesieben07> that does not make any fuckin sense :D
L526[10:49:18] <diesieben07> what are you trying to achieve?
L527[10:49:31] <LatvianModder> Essentially, Object to Field
L528[10:49:41] <Lord_Ralex> why
L529[10:49:54] <PaleoCrafter> what do you need that for, though? :P
L530[10:49:54] <williewillus> a Field doesn't define the object
L531[10:49:55] <diesieben07> what do you mean by that?
L532[10:50:02] <diesieben07> get the field that contains the reference to the object?
L533[10:50:06] <diesieben07> what if TWO fields point to the same object?
L534[10:50:06] <williewillus> a java.reflect.Field describes the field DEFINITION
L535[10:50:09] <williewillus> not a field itself
L536[10:50:09] <diesieben07> what if 200 fields point to the same object? :D
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L539[10:50:32] <diesieben07> yes it describes the field itself
L540[10:50:37] <diesieben07> but the field is nto the fields *value*
L541[10:50:37] <LatvianModder> hmm, thats a good point
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L548[11:14:11] <shadowfacts> o_O any idea why this would be happeneing? I'm getting a NCDFE for a shaded class, but I can see the class in the jar: https://aww.moe/b7fe30.png
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L551[11:17:23] <diesieben07> shadowfacts, i think there was something with org/apache classes, you should repackage them
L552[11:17:42] <shadowfacts> hmm, kay
L553[11:18:07] * dangranos notices aww.moe
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L555[11:20:57] <Lordmau5> how would I render some overlay texture for when I am looking at one of my blocks?
L556[11:21:09] <Lordmau5> I see DrawBlockHighlightEvent and RenderBlockOverlayEvent, thought I'm unsure which one to take...
L557[11:21:13] <Lordmau5> if one of those is even the right one
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L559[11:21:26] <williewillus> the first
L560[11:21:37] <Lordmau5> alright, and how would I go for doing that then?
L561[11:22:22] <williewillus> you get a mop that describes the position and you just use the tessellator to draw some quads
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L565[11:33:22] <Lordmau5> isn't there some method already there that I could use to render a specific texture?
L566[11:33:29] <Lordmau5> e.g. as in, a TextureAtlasSprite? (I assume)
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L568[11:33:49] <Lordmau5> I remember there used to be RenderBlocks#renderFaceYPos, for example
L569[11:34:13] <PaleoCrafter> that isn't really a thing in 1.8 :P
L570[11:34:19] <Lordmau5> Yup, figured
L571[11:34:35] <PaleoCrafter> drawing a quad isn't that hard P
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L573[11:35:31] <Lordmau5> ech... :D
L574[11:38:06] <shadowfacts> erm, now I'm getting java.lang.NoSuchFieldError: RESOURCE_PREFIX (a library I depend on is trying to access com.sun.jna.Platform.RESOURCE_PREFIX)
L575[11:41:22] <williewillus> Lordmau5: just use the tessellator directly
L576[11:41:46] <Lordmau5> any easy way to use it via. EnumFacing?
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L578[11:42:25] <Lordmau5> so I can check if the block shouldSideBeRenderer is true on that facing?
L579[11:42:29] <Lordmau5> Rendered*
L580[11:42:44] <williewillus> is this for your overlay thing
L581[11:42:58] <Lordmau5> Aye
L582[11:43:04] <williewillus> this is what pe uses to draw its transmutation overlay https://github.com/sinkillerj/ProjectE/blob/MC18/src/main/java/moze_intel/projecte/events/TransmutationRenderingEvent.java#L121
L583[11:43:05] <Lordmau5> I wouldn't mind only rendering the relevant sides, lol
L584[11:43:23] <williewillus> just use position_tex instead of position
L585[11:44:38] <Lordmau5> where is it setting the texture anyway
L586[11:44:43] <Lordmau5> am I completely blind right now? O_o
L587[11:44:58] <williewillus> there is none
L588[11:45:10] <williewillus> that just renders a transparent white overlay
L589[11:45:15] <Lordmau5> oh
L590[11:45:22] <williewillus> use POSITION_TEX in the wr and add a tex() call to everything
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L595[12:04:09] <Lordmau5> doesn't even work properly with the default stuff, lol
L596[12:04:30] <Lordmau5> I just don't want to render *all* sides if I don't have to... this will be immense for 13x13x13 multiblocks >_>
L597[12:06:08] <williewillus> notice that I offset the boxes at the bottom ofthat class
L598[12:06:10] <williewillus> make sure you do that
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L600[12:06:35] <Lordmau5> yup I did
L601[12:06:43] <Lordmau5> some sides are not being rendered, even though they should be
L602[12:06:51] <Lordmau5> with my EnumFacing "variant"...
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L604[12:08:41] <PaleoCrafter> Lordmau5, make sure the winding is correct
L605[12:09:21] <Lordmau5> ech, I'll check on this another time
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L607[12:09:32] <Lordmau5> I also don't really like how it is shaking when it's rendering it
L608[12:09:44] <Lordmau5> there's gotta be a better way, no? :/
L609[12:11:29] <PaleoCrafter> if it's shaking you're not interpolating :P
L610[12:11:31] <williewillus> hm there's no specification on how the vanilla shader jsons are formatted
L611[12:12:50] <williewillus> the entity glow effect is a shader, cool
L612[12:15:10] <RANKSHANK> yeah rim shading just makes sense there
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L615[12:19:24] <ghz|afk> hmmm
L616[12:19:31] <ghz|afk> is there some lib/mod that helps with rendering books?
L617[12:19:49] <williewillus> like mod guide books?
L618[12:19:53] <ghz|afk> (1.8.9, specially interested if it can render the book GUI in 3D ;P)
L619[12:20:11] <williewillus> how does one do a gui "in 3d" :P
L620[12:20:34] <ghz|afk> instead of drawing flat gui textures
L621[12:20:37] <ghz|afk> you draw a 3D model
L622[12:20:48] <ghz|afk> and render the text onto a texture beforehand
L623[12:21:02] <williewillus> whats the benefit of that? :P
L624[12:21:15] <ghz|afk> it would be cool?
L625[12:21:26] <williewillus> and no, probably not
L626[12:21:31] <williewillus> people hate gui work :P
L627[12:21:50] <ghz|afk> then I guess I'll be doing it myself ;P
L628[12:23:09] <OrionOnline> sham1, did you publish the inventory capability code?
L629[12:23:21] <sham1> Oh yeah
L630[12:23:24] <sham1> Forgot
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L636[12:43:29] <Techfoxis> Can someone tell me why the onBlockActivated() method has a return type of boolean, and what the boolean value altars?
L637[12:44:13] <Techfoxis> My computer doesn't have the man power to decompile the MC source.
L638[12:44:27] <PaleoCrafter> if you return true, you prevent the block in a player's hand from being placed
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L640[12:44:59] <diesieben07> also on the client if you return false, the method won't be called on the server.
L641[12:45:18] <Techfoxis> Thanks, I couldn't find the answer on the web.
L642[12:45:31] <PaleoCrafter> I think I've debunked that last time you stated that, or was it for another method? xD
L643[12:45:52] <diesieben07> pretty sure that wasy something else
L644[12:46:41] <diesieben07> actually goddamnit
L645[12:46:45] <PaleoCrafter> hah
L646[12:47:58] <PaleoCrafter> gah, I have to get my texture to be seamless even if you rotate it :/
L647[12:48:06] <PaleoCrafter> (without looking shit, lol)
L648[12:48:14] <diesieben07> flat color :P
L649[12:48:30] <PaleoCrafter> nah
L650[12:48:37] <diesieben07> call it modern design
L651[12:49:36] <PaleoCrafter> animating that without just changing the colour is difficult though :P
L652[12:49:37] <PaleoCrafter> http://s.mineformers.de/2016-02-14_19-48-52.mp4
L653[12:50:09] <shadowfacts> anyone know why Platform.RESOURCE_PREFIX works in my dev env but throws a NoSuchFieldError at normal runtime?
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L655[12:50:23] <diesieben07> rainbow colors :P
L656[12:50:37] <PaleoCrafter> lol
L657[12:50:55] <williewillus> it looks a little too noisy for my taste :P
L658[12:50:56] <diesieben07> shadowfacts, what Platform class are we talking?
L659[12:51:07] <PaleoCrafter> williewillus, in what way? :P
L660[12:51:15] <shadowfacts> com.sun.jna.Platform
L661[12:51:35] <diesieben07> yeah i have no such field
L662[12:52:10] <diesieben07> http://i.imgur.com/GvEJbgH.png
L663[12:53:23] <shadowfacts> well it exists for me: https://aww.moe/fyiav8.png
L664[12:53:41] <williewillus> what jdk?
L665[12:53:43] <PaleoCrafter> you have a *lot* more fields there than I have :O
L666[12:53:56] <shadowfacts> 1.8.0_66
L667[12:53:58] <diesieben07> its not part of the jdk
L668[12:54:00] <PaleoCrafter> prolly OpenJDK?
L669[12:54:11] <diesieben07> its part of an external library
L670[12:54:18] <PaleoCrafter> oh, right
L671[12:54:20] <diesieben07> that is required by jline or however its called
L672[12:54:40] <shadowfacts> jna-4.2.1
L673[12:54:46] <williewillus> I don't have those fields either
L674[12:54:51] <williewillus> 3.4.0
L675[12:54:54] <PaleoCrafter> ah, you depend on it yourself?
L676[12:54:57] <diesieben07> yeah i have 3.4.0
L677[12:55:03] <PaleoCrafter> me too
L678[12:55:07] <diesieben07> there is something wrong on your end :P
L679[12:55:10] <PaleoCrafter> it probably loads the class from that version
L680[12:55:22] <PaleoCrafter> because it comes first on the classpath or whatever
L681[12:55:22] <williewillus> this is from a forgegradle context btw, not sure if that's what you're doing
L682[12:55:26] <williewillus> :P
L683[12:55:48] <diesieben07> the screenshot looks mac-ish
L684[12:55:51] <diesieben07> is that right? :D
L685[12:55:58] <shadowfacts> mhmm
L686[12:56:17] <PaleoCrafter> you're simply shading stuff in that requires JNA, right?
L687[12:56:18] <diesieben07> first of all, please unfollow me on twitter immediately :P
L688[12:56:27] <shadowfacts> never :P
L689[12:56:29] <sham1> :(
L690[12:56:33] <diesieben07> in serious note, the apple jdk has weird stuff in it
L691[12:56:42] <diesieben07> there was some other thing that caused an issue a while back
L692[12:56:44] <diesieben07> i dont rememebr though
L693[12:56:48] <williewillus> *follows*
L694[12:56:55] <shadowfacts> it's not the apple jdk, it's the oracle one
L695[12:56:57] <diesieben07> where exactly is that class coming from?
L696[12:57:07] <diesieben07> like where is the jar file? is it in the gradle cache?
L697[12:57:09] <PaleoCrafter> you just got yourself at least 2 new followers, rejoice, diesieben07
L698[12:57:20] <diesieben07> lol thanks, i guess
L699[12:57:28] <diesieben07> my twitter is pretty empty thoguh
L700[12:58:00] <sham1> link nao
L701[12:58:02] <shadowfacts> diesieben07, yes, I'm using JDA (a Discord java API) which depends on JNA 4.2.1
L702[12:58:16] <diesieben07> aah :D
L703[12:58:20] <diesieben07> hrm
L704[12:58:26] <PaleoCrafter> just like I guessed :P
L705[12:58:33] <diesieben07> yeah, you need to repackage that stuff
L706[12:58:57] <diesieben07> sham1, diesieben07, what else? :D
L707[12:59:11] <PaleoCrafter> die7nullsieben? :P
L708[12:59:18] <diesieben07> shush
L709[12:59:27] <diesieben07> i onyl have this stupid name cause nobody else uses it anywhere
L710[13:00:20] <williewillus> whats the origin lol
L711[13:00:28] <PaleoCrafter> I henceforth shall always try to use "diesieben07" first anywhere I setup an account
L712[13:00:44] <shadowfacts> lol
L713[13:00:44] * diesieben07 kills PaleoCrafter
L714[13:00:58] <sham1> nah
L715[13:01:12] <diesieben07> the origin is, i tried to use DieSieben as a youtube account name and it was gone and google suggested diesieben07
L716[13:01:37] <sham1> why would you use "7" as your youtube handler
L717[13:02:08] <williewillus> why not :P
L718[13:02:12] <shadowfacts> :D it works!
L719[13:02:16] <diesieben07> because go away.
L720[13:02:25] <diesieben07> i am liek the least creative person alive :D
L721[13:02:40] <sham1> Oh you've not seen my "creativity" then
L722[13:02:54] <williewillus> sham1: what's your username story? (tm)
L723[13:03:02] <sham1> Umn
L724[13:03:12] <MalkContent> super ham number 1
L725[13:03:15] <sham1> I just thought of some random thing and it became this
L726[13:03:18] <MalkContent> he just contracted it
L727[13:03:23] <diesieben07> is this turning into username stories? :D
L728[13:03:40] <sham1> I didn't know that "sham" means lie
L729[13:03:47] <williewillus> lol
L730[13:03:53] <sham1> But it stuck
L731[13:03:57] <PaleoCrafter> what does your name have to do with a penis, williewillus? :P
L732[13:04:57] <williewillus> lol mine is just from an injoke with my siblings from when we were little :P
L733[13:05:15] <williewillus> shortened to willie in the community usualy since no one else has a similar name
L734[13:06:12] <shadowfacts> friggin hell, now my mod to connect discord to mc chat is 6 freaking megabytes
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L736[13:06:43] <williewillus> jesus christ the web footprint of this username is huge lol
L737[13:06:43] <williewillus> https://duckduckgo.com/?q=williewillus
L738[13:06:48] <diesieben07> retroguard :D
L739[13:06:55] <diesieben07> no, proguard
L740[13:06:57] <diesieben07> derp.
L741[13:07:00] <shadowfacts> there are 6 classes and a a couple hundred lines of code, but I'm shading a fuck ton of libraries
L742[13:07:06] <PaleoCrafter> or bully Lex into distributing the library with forge, hurr durr
L743[13:07:28] <sham1> durr
L744[13:07:40] <diesieben07> willie, the world is small. http://i.imgur.com/3aISNnX.png
L745[13:08:09] <PaleoCrafter> hm... we need something like bacon numbers in modding
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L749[13:09:16] <MalkContent> is bacon numbers a technical term?
L750[13:09:47] <PaleoCrafter> https://en.wikipedia.org/wiki/Six_Degrees_of_Kevin_Bacon
L751[13:09:52] <MalkContent> ah.
L752[13:09:59] <MalkContent> okay, didn't make that connection
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L754[13:10:24] <williewillus> lol
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L756[13:10:27] MineBot sets mode: +v on PaleoCrafter
L757[13:10:28] <PaleoCrafter> :3
L758[13:10:40] <PaleoCrafter> oh, Google Code doesn't look like it's from the fucking 90s anymore :O
L759[13:10:54] <ghz|afk> they changed the site? I thought they were shutting it down
L760[13:11:16] <PaleoCrafter> the most prominent button is "Export to GitHub", so :D
L761[13:11:29] ⇦ Quits: Wastl2 (~Wastl2@f052231246.adsl.alicedsl.de) (Quit: Hi, I'm a quit message virus. Please replace your old line with this one and help me take over the world of IRC.)
L762[13:11:38] <williewillus> why bother changing it if its shutting down :P
L763[13:11:38] <PaleoCrafter> oh, and it's now called Google Code *Archive*
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L765[13:11:42] <diesieben07> its an archive only now
L766[13:11:43] <ghz|afk> ah "Archive"
L767[13:13:24] <PaleoCrafter> btw, I think that was my first kick xD
L768[13:13:57] ⇨ Joins: Hea3veN (~Hea3veN@190.247.248.80)
L769[13:14:24] <ghz|afk> on here or generally on irc?
L770[13:14:24] <ghz|afk> ;p
L771[13:14:29] <PaleoCrafter> on here
L772[13:14:48] <ghz|afk> ah cos I have been using irc since the mid 90s, I have had plenty of kicks ;P
L773[13:14:59] <ghz|afk> and given them too
L774[13:16:24] <ghz|afk> (well late 90s, I got a phone wire all the way to the computer room for the first time around 1998ish)
L775[13:16:35] <PaleoCrafter> still before my birth :P
L776[13:16:57] <ghz|afk> XD
L777[13:17:35] <shadekiller666> they grow up so fast :,) *sniffle*
L778[13:17:47] *** big_Xplosion is now known as big_Xplo|AFK
L779[13:18:19] <shadowfacts> ghz|afk is old :P
L780[13:18:43] ⇨ Joins: sinkillerj (~sinkiller@nc-67-232-14-71.dhcp.embarqhsd.net)
L781[13:21:32] <ghz|afk> shadowfacts: it was my birthday last thursday, I'm 32 ;P
L782[13:21:47] <williewillus> yeah I just played around a little more if you google this username my profile for literally everything pops up (yt, reddit, github, forge, ftb, curse, bukkit, openeye, twitter, instagram (ugh), OSU, musescore, DA, archlinux, Sponge). and then a shitton of irc logs lol. it doesn't stop until page 9
L783[13:21:47] <ghz|afk> I'm old by young ppl's standards
L784[13:21:53] <williewillus> you're old ;)
L785[13:22:01] <LatvianModder> everyone is old
L786[13:22:10] <LatvianModder> except for ama. he is young as f
L787[13:22:29] <williewillus> he's 2nd year HS i believe
L788[13:22:46] <ghz|afk> everyone's old from the right point of view
L789[13:23:07] ⇨ Joins: gudenau (~gudenau@2602:306:cea3:f020:34e6:3761:fe91:cbd3)
L790[13:23:14] <shadowfacts> heh
L791[13:23:16] <Wuppy> just got snowed on
L792[13:23:19] <ghz|afk> from the point of view of an exotic particle briefly observed in a particle accelerator
L793[13:23:23] <Wuppy> snow is cool but why does it have to be so cold
L794[13:23:26] <gudenau> Hello! Quick quiestion, how could I set the name of the user in Eclipse?
L795[13:23:27] <ghz|afk> anyone that can be said to ever have existed, died old.
L796[13:23:30] <PaleoCrafter> as long as nobody shat on you, Wuppy
L797[13:23:43] <diesieben07> gudenau, --username
L798[13:23:49] <gudenau> Thanks.
L799[13:23:50] <Wuppy> hehe paleo
L800[13:23:56] <ghz|afk> gudenau: in the launch settings, add "--username <user>" and "--password <pass>"
L801[13:23:59] <williewillus> ehh our winter lasted a total of a week
L802[13:24:00] <williewillus> https://i.gyazo.com/ae24a4d75b4ff80b7853b0ef19dd3b2b.png
L803[13:24:00] <williewillus> sighs
L804[13:24:33] ⇦ Quits: Hunterz (~hunterz@62.182.234.189) (Quit: Leaving.)
L805[13:25:33] <PaleoCrafter> most of the world don't know how warm those temperatures are, williewillus :P
L806[13:25:38] <PaleoCrafter> *doesn't
L807[13:25:47] ⇨ Joins: Doty1154 (~Doty1154@2601:648:8002:c1a1:49a6:9520:586f:3eb)
L808[13:26:10] <Wuppy> williewillus, why do you post made up numbers?
L809[13:26:38] <gudenau> Now to make this thing do stuff.......
L810[13:26:46] <gudenau> And render correctly. :-P
L811[13:27:14] ⇨ Joins: Loetkolben (~Loetkolbe@ipbcc17c0a.dynamic.kabel-deutschland.de)
L812[13:27:50] <williewillus> last year was great
L813[13:28:02] <williewillus> it was below 70F all the way through mid february
L814[13:28:38] <sham1> >70F
L815[13:28:41] <sham1> So...
L816[13:28:42] <sham1> How much
L817[13:28:52] <ghz|afk> 78F = 25.5C
L818[13:28:59] <ghz|afk> 82F = 27.8C
L819[13:29:03] <diesieben07> we need the bot back!
L820[13:29:03] <sham1> But it is February :C
L821[13:29:06] <ghz|afk> (for reference)
L822[13:29:14] <williewillus> and yes I know Fahrenheit is shit I'm just used to it :P
L823[13:29:21] <williewillus> I hate american units so much
L824[13:29:29] <ghz|afk> get a weather app that shows both
L825[13:29:30] <ghz|afk> ;P
L826[13:29:35] <ghz|afk> C is nice
L827[13:29:44] <ghz|afk> 0 is freezing cold (literally)
L828[13:29:55] <ghz|afk> 20C is room temperature
L829[13:29:59] <ghz|afk> 30C is hot summer
L830[13:30:13] <shadowfacts> metric is better
L831[13:30:16] <ghz|afk> 36.5C is human body temp
L832[13:30:17] <PaleoCrafter> depends on your location :P
L833[13:30:18] <ghz|afk> 100C is boiling water
L834[13:30:24] <diesieben07> well, if you argue like that F is also nice
L835[13:30:31] <diesieben07> 100 is how warm you are.
L836[13:30:47] <shadowfacts> unfortunately I live in the US where everything is imperial >.<
L837[13:30:48] <sham1> but it is more subjective than Celsius
L838[13:30:55] <sham1> Not everything
L839[13:30:55] <shadowfacts> diesieben07, actually 98.8 :p
L840[13:31:01] <sham1> Bullets are metric
L841[13:31:02] <diesieben07> lol
L842[13:31:12] <sham1> Calibers are a metric measurement system
L843[13:31:32] <sham1> So is bytes
L844[13:31:32] <illyohs> Bah who needs fahrenheit or celsius when we have kelvin :P
L845[13:31:39] <sham1> (sometimes)
L846[13:31:41] <ghz|afk> I thought they would be like, fractions of an inch
L847[13:31:42] <ghz|afk> ;P
L848[13:31:57] <ghz|afk> For example, a 45 caliber firearm has a barrel diameter of .45 of an inch.
L849[13:31:58] <ghz|afk> it is.
L850[13:31:59] ⇦ Quits: Zaggy1024 (~Zaggy1024@174-20-167-106.mpls.qwest.net) (Read error: Connection reset by peer)
L851[13:32:09] <ghz|afk> sounds imperial to me
L852[13:32:09] <ghz|afk> XD
L853[13:32:17] <sham1> Hmm
L854[13:32:19] <sham1> Welp
L855[13:32:19] <gudenau> Cool, made a swrod that one hit kills anything. :-D
L856[13:32:33] <ghz|afk> gudenau: "entity.setDead()"?
L857[13:32:33] <ghz|afk> XD
L858[13:32:35] ⇨ Joins: ZaggyMobile2 (~Zaggy1024@174-20-167-106.mpls.qwest.net)
L859[13:32:45] <gudenau> Yeah, but that does not drop stuff.
L860[13:32:48] <sham1> Well, at the very least bytes are metric even in America
L861[13:32:55] <gudenau> You need to attackEntityFrom first.
L862[13:33:05] <sham1> (lets not get into discussion about kibibytes and such)
L863[13:33:12] <gudenau> 1024, not 1000
L864[13:33:13] <ghz|afk> only in the scale units
L865[13:33:25] <shadekiller666> no actually, they aren't
L866[13:33:55] <gudenau> Now to add a command...
L867[13:33:57] <ghz|afk> the idea of the metric system is to have nice 1:1 relations between things, and I don't think the bit is defined in terms of like, the electrical charge
L868[13:33:58] <ghz|afk> XD
L869[13:34:06] <shadekiller666> a mega-byte is 1000 bytes, a mibi-bit is 1024 bytes
L870[13:34:23] <PaleoCrafter> yeah, bytes are not exactly an SI unit :D
L871[13:34:24] <ghz|afk> I reject that notation
L872[13:34:41] <gudenau> MiB, GiB, TiB, KiB, PiB, etc
L873[13:34:47] <shadekiller666> in a similar fashion, GB=1000MB, GiB=1024MB
L874[13:34:49] <ghz|afk> I refuse to acknowledge the "i" in those units
L875[13:34:51] <sham1> For some reason windows counts your hardware space as gibibytes for instance but labels them as gigabytes making it so that your HDD looks smaller than it is
L876[13:35:02] <ghz|afk> ;P
L877[13:35:08] <gudenau> I have 24GB of memory. :-D
L878[13:35:09] <ghz|afk> nope, GB is 1024, GiB doesn't exist
L879[13:35:10] <ghz|afk> XD
L880[13:35:43] <gudenau> I also have ~4.6TB of disk space.
L881[13:35:49] <shadekiller666> its a completely stupid distinction because binary is base 2...
L882[13:35:55] <ghz|afk> sham1: it's notreally windows fault
L883[13:35:59] <gudenau> 2^10 correct>
L884[13:36:03] <shadekiller666> and doesn't give a fuck about base 10
L885[13:36:26] <ghz|afk> there have been historically two ways to measure digital amounts
L886[13:36:41] <ghz|afk> disk manufacturers chose base-1000
L887[13:36:47] <sham1> They could show it as "2.72 TiB" instead of "2.72 TB" which is wrong concidering this is 3TB disk
L888[13:36:52] <ghz|afk> probably because it gives bigger numbers
L889[13:37:05] <sham1> They mislabel
L890[13:37:06] <gudenau> So, I froget how to do commands. -.-
L891[13:37:07] <shadekiller666> assholes :P
L892[13:37:08] <ghz|afk> but like, DOS was already using 1024
L893[13:37:18] <sham1> DOS and Unix probably
L894[13:37:26] <ghz|afk> yeah I'm talkign about why windows does it
L895[13:37:40] <ghz|afk> annoyingly
L896[13:37:50] <ghz|afk> windows will happily show your disk as having a 2.7TB partition
L897[13:38:00] <ghz|afk> while at the sametime saying your network is 1gbps
L898[13:38:14] <sham1> Nah
L899[13:38:25] <sham1> I'll just stick to my explanation of Windows lying
L900[13:38:26] <ghz|afk> when the 1gbps is most definitely 1 000 000 000 bits/second
L901[13:38:36] <gudenau> I have a 10/100 link to my ISP. :-/
L902[13:38:52] <ghz|afk> gudenau: I have 300/30 to my isp
L903[13:39:03] <gudenau> I get 20 down, 2 up on a good day.
L904[13:39:03] <ghz|afk> but my computer has a gigabit cable to the router
L905[13:39:23] <gudenau> The switch I am plugged into only supports 10/100.
L906[13:39:25] <PaleoCrafter> dafuq https://www.what-dog.net/
L907[13:39:35] <gudenau> And it is less than 3 years old IIRC.
L908[13:39:42] <ghz|afk> PaleoCrafter: lol
L909[13:39:46] <ghz|afk> gudenau: ewh
L910[13:39:58] <ghz|afk> why did you get a non-gigabit switch?
L911[13:40:09] <gudenau> Because AT&T sucks.
L912[13:40:16] <ghz|afk> oh ISP-provided?
L913[13:40:17] <gudenau> Or I got "lucky"
L914[13:40:27] <ghz|afk> can't use your own?
L915[13:40:28] <gudenau> Yep.
L916[13:40:30] <ghz|afk> I use my own router
L917[13:40:31] <diesieben07> your ISP gave you switch? :O
L918[13:40:31] <PaleoCrafter> very interesting: http://s.mineformers.de/chrome_2016-02-14_20-40-25.png
L919[13:40:37] <OrionOnline> sham1, did you publish the inv. cap code?
L920[13:40:44] <sham1> hold on
L921[13:40:49] <ghz|afk> the fiber "decoder" (whatever the name was) is from the ISP
L922[13:40:53] <gudenau> Well, I have my own, it supports 10/100/1000, but there is that limit of 10/100 for outside connections.
L923[13:41:04] <ghz|afk> but I replaced the isp router with mine
L924[13:41:09] *** manmaed|AFK is now known as manmaed
L925[13:41:24] <gudenau> Can not do that. :-/
L926[13:41:46] ⇨ Joins: LordCreepity (LordCreepi@2001:470:36:2de::3)
L927[13:41:50] <gudenau> I wish I had gigabit thoughtought my house and a gigabit connection to the outside world.
L928[13:41:55] ⇦ Parts: LordCreepity (LordCreepi@2001:470:36:2de::3) (Leaving))
L929[13:41:57] <diesieben07> at least in europe ISPs are required to support it soon :D
L930[13:42:01] <Nitrodev> giga why that nick still?
L931[13:42:04] <diesieben07> foreign routers that is
L932[13:42:40] <gudenau> So, commands; how do I add them?
L933[13:42:59] <ghz|afk> Nitrodev: I forgot to change ;P
L934[13:43:02] *** ghz|afk is now known as gigaherz
L935[13:43:02] ⇦ Quits: Jezza (~Jezza@185.44.151.6) (Quit: Leaving)
L936[13:43:08] <sham1> Welp, here in Finland they try to make it so that a fast internet connection should be a human right and that everyone should have 1000Mbs internet all the while there are villages here with no GSM signals
L937[13:43:19] <diesieben07> gudenau, FMLServerStartingEvent.registerServerCommand
L938[13:43:32] <sham1> 30Km just to have a phone conversation
L939[13:43:35] <gudenau> @EventHandler ?
L940[13:43:38] <diesieben07> yes
L941[13:43:41] <diesieben07> haha, i have faster mobile internet than dsl :/
L942[13:43:51] <diesieben07> and also can we please get rid of data caps?
L943[13:44:07] <sham1> Nah
L944[13:44:13] <gudenau> I know, I get around six times my upload on my phone. 0.o
L945[13:44:18] <sham1> ISPs want to crush us and out net neutrality
L946[13:44:32] <diesieben07> i am talking on mobile phones
L947[13:44:35] <diesieben07> not my home connection
L948[13:44:42] <diesieben07> i dont have a cap there
L949[13:44:43] <sham1> <sham1> ISPs want to crush us and out net neutrality
L950[13:44:46] <sham1> Same applies
L951[13:44:47] <gudenau> Yeah, my mobile data is better than my home.
L952[13:44:57] <gudenau> But I am limited to 1GB
L953[13:45:06] <diesieben07> 3 gigs here because i am a student :D
L954[13:45:11] <gudenau> Then I get, 128K I think?
L955[13:45:21] <diesieben07> gprs speeds basically
L956[13:45:27] <sham1> AND you live in Germany giving you super fast interwebz
L957[13:45:37] <diesieben07> hah
L958[13:45:38] <diesieben07> you wish
L959[13:45:39] <gudenau> I am in the states.
L960[13:45:51] <diesieben07> i have 7mbit down on a good day
L961[13:46:11] <gudenau> :-(
L962[13:46:24] <gudenau> I want more upload...
L963[13:47:24] <diesieben07> i might be getting 200mbit cable soon though hehehe
L964[13:47:51] <shadekiller666> if i'm combining bytes that make up a texture, ie. i have a background image and an overlay image that has some transparent pixels, what do i do per-byte to combine the two together?
L965[13:47:54] <gudenau> Symetric?
L966[13:47:55] <PaleoCrafter> sham1, pretty much like everywhere else, Internet here is shit apart from the urban centres :P
L967[13:48:06] <sham1> True enough'
L968[13:48:13] <sham1> Same here
L969[13:48:29] ⇨ Joins: Hgrebnednav (~Hgrebnedn@d8D872D48.access.telenet.be)
L970[13:48:34] <sham1> Go outside of Helsinki or some other place and your internet goes down like the stock markets in 2008
L971[13:48:44] <gudenau> I get 2 up, at best.
L972[13:48:46] <PaleoCrafter> shadekiller666, depends on what you want?
L973[13:48:47] * gudenau cries
L974[13:49:01] <diesieben07> probably not symetric
L975[13:49:11] <Lordmau5> oh ye!
L976[13:49:12] <Lordmau5> williewillus,
L977[13:49:21] <Lordmau5> that overlay-render code you sent me before
L978[13:49:27] <Lordmau5> some of the vertices are in the wrong order
L979[13:49:32] <Lordmau5> it doesn't render the top properly, for example
L980[13:49:34] <PaleoCrafter> if you want to replace all parts of the background with the non-transparent parts of the overlay, just check for the transparency and swap the data? :P
L981[13:49:50] <shadekiller666> paleo, i have a fully black image as the background, then i have white/yellow/red/orange/blue/green textures that are mostly transparent except for a specific portion that is the color
L982[13:50:12] <sham1> OrionOnline, there you go
L983[13:50:13] <sham1> https://github.com/sham1/SpatialCondenser/blob/master/src/main/java/sham1/spatialcondencer/machine/tileentity/SpatialScannerTileEntity.java#L76
L984[13:50:18] <shadekiller666> i want to dynamically combine the black one with one-three of the colored ones
L985[13:50:22] <masa> sham1: we have a fiber at my parent's
L986[13:50:28] <sham1> That's how I use the capability in my new mod
L987[13:50:32] <sham1> Well bloody hell
L988[13:50:37] <shadekiller666> (this is the texture mapping for a rubik's cube in unity)
L989[13:50:40] <sham1> We still have copper here :(
L990[13:50:42] <shadowfacts> > i have 7mbit down on a good day
L991[13:50:56] <shadowfacts> haha, 50 down
L992[13:51:12] <sham1> But that is because TeliaSonera sucks arse
L993[13:51:23] <sham1> As far as that goes
L994[13:51:27] <Nitrodev> You should use DNA
L995[13:51:31] ⇦ Quits: gudenau (~gudenau@2602:306:cea3:f020:34e6:3761:fe91:cbd3) (Quit: Leaving)
L996[13:51:31] <PaleoCrafter> well, I don't know how you do it in Unity itself, but if you're working with the raw colour data, the way I outlined above should work :P
L997[13:51:31] <masa> sham1: http://lounea.fi/yksityisille/nettiyhteydet/valokaista/
L998[13:51:42] <sham1> >DNA
L999[13:51:43] <sham1> Pls
L1000[13:51:50] <Nitrodev> what?
L1001[13:52:03] <shadekiller666> each image is a byte[] containing the pixels of a png
L1002[13:52:18] <masa> is that DNA?
L1003[13:52:27] <sham1> no
L1004[13:52:29] <PaleoCrafter> Hitler apparently could also be a Labdrador Retriever, I think the algorithm was tricked by the other image's black-and-whiteness earlier
L1005[13:52:32] <sham1> Was responding to nitro
L1006[13:52:38] <shadowfacts> beautiful: http://www.speedtest.net/my-result/5086096264
L1007[13:52:51] <masa> well whatever, fiber internet, ping is around 8 ms to some places
L1008[13:52:52] <sham1> dat upload
L1009[13:53:06] <diesieben07> god i hate you shadow
L1010[13:53:11] <shadowfacts> <3
L1011[13:53:19] <sham1> Or rather the contractors who do stuff for Telia in Turku suck
L1012[13:53:22] <PaleoCrafter> hm, the algorithm really isn't consistent for humans, it seems, now he is an Irish Setter
L1013[13:53:25] <shadowfacts> 5 megabit better up than down
L1014[13:53:41] <sham1> shadow, where are you so I can steal your internet
L1015[13:53:52] <shadowfacts> and nobody in my family uses even a tenth of that
L1016[13:54:05] <Nitrodev> this is mien atm http://www.speedtest.net/my-result/5086100282
L1017[13:54:10] <Nitrodev> mine*
L1018[13:54:11] <diesieben07> i probably loose at least 1mbit because the router is an absolute pile of dogshit
L1019[13:54:14] <shadowfacts> the only reason we have it is because we need that 50-60 down
L1020[13:54:18] <Lordmau5> uhm
L1021[13:54:21] <masa> shadowfacts: how much does that cost?
L1022[13:54:29] <Lordmau5> NBTTagList... what type would I have to take for arrays?
L1023[13:54:36] <sham1> inb4 free
L1024[13:54:39] <Lordmau5> int arrays*
L1025[13:54:47] <shadowfacts> well _I_ don't pay anything
L1026[13:54:49] <PaleoCrafter> the int array type? :P
L1027[13:54:54] <Nitrodev> sham1?
L1028[13:55:01] <sham1> What
L1029[13:55:10] <Lordmau5> aaaaaah
L1030[13:55:10] <sham1> http://www.speedtest.net/my-result/5086102589
L1031[13:55:15] <Lordmau5> Constants.NBT.TAG_INT_ARRAY - thank you
L1032[13:55:16] <shadowfacts> diesieben07: it's not bad, but... :p
L1033[13:55:19] <sham1> Also, my internet connection is pathetic
L1034[13:55:26] <diesieben07> http://www.speedtest.net/my-result/5086103021
L1035[13:55:27] <PaleoCrafter> hm, my upload has improved significantly, a whopping 2 Mbps xD http://www.speedtest.net/my-result/5086102676
L1036[13:55:28] <Nitrodev> Oh you were talking to masa and shadowfacts
L1037[13:56:01] <sham1> I should have connected to Stockholm as that would have been much more relevant to everything
L1038[13:56:07] <sham1> but meh
L1039[13:56:15] <OrionOnline> Thanks sham1 that seems much easier then i though it would be to implement
L1040[13:56:19] <Nitrodev> conected?
L1041[13:56:27] <sham1> On the Speedtest
L1042[13:56:31] <sham1> You can choose
L1043[13:56:53] <Nitrodev> i see
L1044[13:57:15] <masa> this is from almost 2 years ago at my parents http://www.speedtest.net/my-result/3595703251
L1045[13:57:30] <PaleoCrafter> q.q
L1046[13:57:42] <masa> I think it is supposed to be 100/50 nowadays, back then it was 80/40
L1047[13:57:50] <sham1> Today was the first day I have heard about Lounea
L1048[13:57:56] <Nitrodev> me too
L1049[13:58:09] <PaleoCrafter> just you wait 1.5 years until I'm studying xD
L1050[13:58:15] <masa> they were installing fiber to places a few years ago
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L1054[14:04:33] <Lordmau5> alright
L1055[14:04:45] <Lordmau5> so, how would I render some texture via. the tesselator now?
L1056[14:05:01] <Lordmau5> I need to get some Texture first, that's transparent. store that into a TextureAtlasSprite. What then? :3
L1057[14:05:19] <diesieben07> uhm, depends on the context.
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L1059[14:05:28] <Lordmau5> https://i.lordmau5.com/1455480170-695 kinda got that working
L1060[14:05:30] <williewillus> same as how you rendered iicons using the tess in the past
L1061[14:05:36] <williewillus> except they're TAS'es now
L1062[14:05:41] <Lordmau5> Never really done that before, so there's that
L1063[14:05:50] <Lordmau5> first time actually doing overlay textures lol :p
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L1065[14:06:46] <PaleoCrafter> if you're using the directly tessellator anyways, there's no reason to use TAS :P
L1066[14:07:08] <Lordmau5> well, currently I'm rendering ... white
L1067[14:07:15] <Lordmau5> just some white texture.
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L1069[14:07:29] <PaleoCrafter> white or a white texture? that's a difference :P
L1070[14:07:34] <williewillus> if you have lots of small icons I thought it was better to stitch them
L1071[14:07:35] <Lordmau5> white* xD
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L1073[14:07:40] <williewillus> instead of rebinding to each one
L1074[14:07:42] <Lordmau5> Those are rendering one by one
L1075[14:07:49] <Lordmau5> since, well...
L1076[14:08:10] <PaleoCrafter> sure, if you're actually using multiple textures, williewillus :P
L1077[14:08:14] <Lordmau5> let's say it like this: I wouldn't know if it's potentially possible to render the overlay texture on the full "tank" and not stretch it
L1078[14:08:34] <williewillus> meh i'd still just use the atlas for any relatively small square icon
L1079[14:08:40] <Lordmau5> however, it'd make the "where is the inside, where is the outside" part easier for rendering
L1080[14:08:49] <PaleoCrafter> https://open.gl/textures see the Wrapping section
L1081[14:09:11] <Lordmau5> I probably want the glRepeat?
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L1083[14:09:17] <PaleoCrafter> probably
L1084[14:09:20] <Lordmau5> this is nice
L1085[14:09:26] <PaleoCrafter> with this, you can definitely not use TAS though :P
L1086[14:09:35] <Lordmau5> well, that's ok, what else would I have to use for that then?
L1087[14:09:37] <Lordmau5> Resourcelocation?
L1088[14:09:44] <williewillus> manually bind the texture, yeah
L1089[14:09:52] <Lordmau5> fine as well
L1090[14:10:16] <Techfoxis> Does the world.setBlockState() method ignore the sky limit?
L1091[14:10:34] <williewillus> what sky limit
L1092[14:11:08] <williewillus> you can't set higher than y 255 because the chunk format literally can't support it, but if youre referring to the build limit restriction in server.properties, it probably ignores it
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L1094[14:11:44] <Techfoxis> Okay, thanks that's what I thought
L1095[14:12:25] <williewillus> next save format i'd love to see cubic chunks :P though that brings with it a whole nother host of problems
L1096[14:12:45] <williewillus> and actual state id's instead of block+meta packing
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L1102[14:21:09] <Flenix> https://media.giphy.com/media/l4KhR51MeMbI5xsFq/giphy.gif Added to my new mod, but does anyone think this might be useful as a standalone?
L1103[14:21:36] <Lordmau5> Nice!
L1104[14:21:41] <diesieben07> dat moment when someone in a tech channel records their screen with their phone
L1105[14:22:00] <Lordmau5> now, how would I render the ResLocation together with the wrapping?
L1106[14:22:09] <Lordmau5> I don't even know how I would activate the glRepeat wrapping mode :/
L1107[14:22:19] <Lordmau5> texParameteri... k
L1108[14:22:27] <diesieben07> i dont think you can wrap the TASses
L1109[14:22:37] <Lordmau5> I have a ResLocation, not a TAS
L1110[14:22:41] <diesieben07> because they are not individual textures but a small spritne in the texture
L1111[14:22:50] <diesieben07> a ResLocation that points to a standalone texture?
L1112[14:22:52] <Lordmau5> ye, that's why I reference the direct file :P
L1113[14:23:03] <Lordmau5> ye, the overlay texture, that I have in my textures/blocks/ directory
L1114[14:23:05] <diesieben07> well, bind it
L1115[14:23:13] <diesieben07> then do the glRepeat stuff
L1116[14:24:10] <Lordmau5> worldRenderer.begin
L1117[14:24:21] <Lordmau5> has to be, GL_QUADS and POSITION_TEX, no?
L1118[14:25:06] <diesieben07> https://gist.github.com/williewillus/57d7093efa80163e96e0
L1119[14:25:13] <diesieben07> that tells you :D
L1120[14:25:19] <Lordmau5> thanks :3
L1121[14:25:24] <williewillus> lol
L1122[14:25:45] <diesieben07> its a good document :P
L1123[14:25:57] <diesieben07> someone should clean that up and get it into the docs
L1124[14:26:17] <Lordmau5> the only real thing I can read out of there is how I would do it for the TAS, as in, use .tex on the WR
L1125[14:26:27] <Lordmau5> > 2 terms that are being used in speedrunning as well, lol
L1126[14:26:36] <diesieben07> haha
L1127[14:26:43] <diesieben07> its the same for your normal texture
L1128[14:26:49] <diesieben07> just the UVs are 0 0 because you start at the top left
L1129[14:27:00] <Lordmau5> ah
L1130[14:27:56] <Lordmau5> so it's just rendering *blue* now.
L1131[14:28:35] <diesieben07> fun times.
L1132[14:28:53] <Lordmau5> basically this https://i.lordmau5.com/1455481729-696
L1133[14:28:56] <Lordmau5> as in, code wise
L1134[14:29:03] <Lordmau5> and turning the GlStateManager stuff off afterwards
L1135[14:29:11] <Lordmau5> I'm missing something, I'm pretty sure :/
L1136[14:30:44] <tterrag> does texParameteri work outside of uploads?
L1137[14:30:44] <tterrag> fry?
L1138[14:31:34] <Lordmau5> in theory it should be just a normal GL-render-call, no? So I doubt the texParameteri wouldn't work
L1139[14:32:19] <diesieben07> god this glstatemanager thing... its driving me nuts
L1140[14:32:33] <fry> yes, texParameteri should work
L1141[14:32:44] <fry> don't forget to change it back after you're done
L1142[14:33:20] <Lordmau5> oh?
L1143[14:33:27] <Lordmau5> what would I use to turn it back, then?
L1144[14:33:46] <fry> ...
L1145[14:33:50] <fry> texParameteri
L1146[14:33:58] <Lordmau5> I know that, lol
L1147[14:34:03] <Lordmau5> but which ones are the default parameters
L1148[14:34:30] <fry> look where it's called
L1149[14:34:35] <fry> and see what's passed
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L1151[14:34:41] <tterrag> fry: vanilla doesn't set it back
L1152[14:34:42] <Lordmau5> target, pname, param
L1153[14:34:44] <tterrag> see TileENtityBeaconRenderer
L1154[14:35:09] <Lordmau5> so I don't have to set it back either? k
L1155[14:35:42] <fry> assuming nothing else uses the texture you use
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L1157[14:35:49] <fry> you can probably omit it
L1158[14:35:55] <fry> but it's a horrible practice
L1159[14:36:06] <Lordmau5> what the hell
L1160[14:36:23] <Lordmau5> what... have I done... https://i.lordmau5.com/1455482179-698
L1161[14:36:24] <PaleoCrafter> isn't everything the same GL texture when bound by vanilla means? :P
L1162[14:36:31] <Lordmau5> I mean, it certainly DOES render SOMETHING...
L1163[14:36:51] <williewillus> did you translate the box?
L1164[14:37:03] <williewillus> not the box, but whatever you're rendering?
L1165[14:37:05] <diesieben07> PaleoCrafter, eh no?
L1166[14:37:06] <Lordmau5> through the modify method
L1167[14:37:12] <Lordmau5> https://i.lordmau5.com/1455482230-699
L1168[14:37:13] <Lordmau5> that
L1169[14:37:21] <PaleoCrafter> I thought it was all bound to 0, diesieben07?
L1170[14:37:31] <fry> http://www.youtube.com/watch?v=GyJNEZPm-pQ
L1171[14:37:37] <Lordmau5> it renders fine if I go for POSITION_TEX instead of POSITION_TEX_COLOR
L1172[14:37:39] <diesieben07> 0 is special, 0 is kinda like no texture at all or something
L1173[14:37:52] <PaleoCrafter> oh, they apparently have ITextureObject
L1174[14:37:53] <Lordmau5> but POSITION_TEX doesn't render the actual transparency of certain parts of the texture
L1175[14:38:00] <PaleoCrafter> that must be new :O
L1176[14:38:08] <williewillus> what are you passing into color()
L1177[14:38:12] <sham1> Good night to y'all wonderful peoples
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L1179[14:38:17] <tterrag> if you specify POSITION_TEX_COLOR you *must* add all th einformation
L1180[14:38:23] <tterrag> IN THAT ORDER
L1181[14:38:24] <williewillus> and did you make sure to have calls for every attribute and endVertex for everything
L1182[14:38:27] <williewillus> and yes in order
L1183[14:38:28] <Lordmau5> oh
L1184[14:38:28] <diesieben07> its not new at all paleo
L1185[14:38:28] <Lordmau5> OH
L1186[14:38:31] <Lordmau5> *Facedesk*
L1187[14:38:36] <PaleoCrafter> I must remember something else then xD
L1188[14:38:40] <williewillus> hehe
L1189[14:38:42] <diesieben07> 1.7 at least has it already
L1190[14:38:45] <Lordmau5> oh god what no help https://i.lordmau5.com/1455482321-700
L1191[14:38:47] <diesieben07> and 1.6 works much the same
L1192[14:39:03] <diesieben07> i like your pink window headers
L1193[14:39:13] <Lordmau5> https://i.lordmau5.com/1455482347-701 - there we go.
L1194[14:39:13] <tterrag> looks like you lost the alpha
L1195[14:39:17] <Lordmau5> yep
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L1197[14:39:22] <Lordmau5> the texture looks like... uno momento
L1198[14:39:29] <tterrag> side note
L1199[14:39:33] <tterrag> why are you using a texture at all?
L1200[14:39:33] <Lordmau5> https://i.lordmau5.com/1455482365-702.png
L1201[14:39:34] <Lordmau5> this
L1202[14:39:37] <Lordmau5> quick and dirty
L1203[14:39:45] <tterrag> I mean, just using color would have the same effect
L1204[14:39:52] <Lordmau5> because nice overlay :<
L1205[14:39:56] <tterrag> ...
L1206[14:39:58] <Lordmau5> I need to get a hold of Drullkus to do me a proper one
L1207[14:39:59] <williewillus> he actually wants a texture
L1208[14:39:59] <tterrag> but it's just a solid color
L1209[14:40:00] <PaleoCrafter> code, Lordmau5?
L1210[14:40:01] <tterrag> oh
L1211[14:40:11] <Lordmau5> https://i.lordmau5.com/1455482409-703
L1212[14:40:14] <Lordmau5> it's just some debugging for now
L1213[14:40:16] <PaleoCrafter> ...
L1214[14:40:23] <PaleoCrafter> you use the same UVs for all vertices
L1215[14:40:28] <williewillus> lol
L1216[14:40:29] <PaleoCrafter> of course it will be a solid colour
L1217[14:40:31] <Lordmau5> ...
L1218[14:40:33] <tterrag> I believe you can .putColor at the beginning as well
L1219[14:40:37] <tterrag> instead of for each vertex
L1220[14:40:38] <Lordmau5> facedesk²?
L1221[14:40:39] <tterrag> but I'm not sure
L1222[14:40:46] <PaleoCrafter> you're lucky that the upper left pixel doesn't happen to be transparent :P
L1223[14:40:47] <williewillus> i thought putColor is bad practice though according to fry :P
L1224[14:41:00] <tterrag> vanilla uses it .-.
L1225[14:41:18] <fry> your father uses it
L1226[14:41:20] <Lordmau5> ayyyy
L1227[14:41:20] <tterrag> I thought
L1228[14:41:21] <Lordmau5> https://i.lordmau5.com/1455482478-705
L1229[14:41:22] <fry> I use it
L1230[14:41:24] <tterrag> ._.
L1231[14:41:26] <fry> you use that power too
L1232[14:41:26] <williewillus> lol
L1233[14:41:32] <Lordmau5> doesn't really seem like it should be 16x though
L1234[14:41:44] <tterrag> that's really ugly lol
L1235[14:41:45] <tterrag> sorry
L1236[14:41:51] <Lordmau5> I know
L1237[14:41:53] <tterrag> why is it so tiny
L1238[14:41:55] <williewillus> its suposed to be at a higher scale
L1239[14:41:57] <Lordmau5> It's a 16x16 texture
L1240[14:41:58] <Lordmau5> I know
L1241[14:42:01] <PaleoCrafter> y u so rude, tterrag
L1242[14:42:10] <fry> btw, you can do this with 0 custom GL
L1243[14:42:23] <fry> by simply adding the overlay in the json
L1244[14:42:31] <williewillus> this is only when looking at it though
L1245[14:42:47] <Lordmau5> ^
L1246[14:42:54] <Lordmau5> and it's fake block rendering, so idk how the json would be used there :/
L1247[14:43:06] <fry> you mean when the cursor is on the tank?
L1248[14:43:14] <Lordmau5> when the player is looking at the tank
L1249[14:43:26] <fry> "looking at"?
L1250[14:43:28] <Lordmau5> https://i.lordmau5.com/1455482604-707
L1251[14:43:33] <PaleoCrafter> what you said, yes, fry XD
L1252[14:43:35] <Lordmau5> it's temporary...
L1253[14:43:38] <fry> ok
L1254[14:43:48] <Lordmau5> it's debug for now, so permanent up until I get the actual rendering working :D
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L1256[14:44:49] <williewillus> why was the gltexparamteri necessary again?
L1257[14:44:54] <Lordmau5> repeat
L1258[14:44:56] <Lordmau5> so the texture isn't stretched
L1259[14:45:43] <Lordmau5> not binding a texture makes for some interesting result too :^) https://i.lordmau5.com/1455482731-708
L1260[14:45:56] <williewillus> thats the previously bound texture
L1261[14:45:57] <williewillus> aka the atlas
L1262[14:46:00] <Lordmau5> yup
L1263[14:48:35] <Lordmau5> well, then again it seems...
L1264[14:48:44] <Lordmau5> that instead of doing one x16 texture that is being rendered 4 times
L1265[14:48:53] <Lordmau5> I could go for one x64 texture that's rendered 1 time, right?
L1266[14:48:58] <Lordmau5> makes for more detail :^)
L1267[14:49:09] <williewillus> how would you scale that to tanks of diff sizes
L1268[14:50:18] <Lordmau5> well, it seems like it's repeated, no?
L1269[14:50:24] *** Keridos|away is now known as Keridos
L1270[14:50:34] <Lordmau5> so in theory, it should always draw 4 x16 textures on one block-space
L1271[14:50:46] <Lordmau5> then on the other hand, I'm not a pro in rendering and I might be completely wrong
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L1273[14:52:42] <PaleoCrafter> if your u/v is 2, it should get repeated once along that axis
L1274[14:53:27] <Lordmau5> I...
L1275[14:53:34] <Lordmau5> debug...
L1276[14:53:37] <Lordmau5> https://i.lordmau5.com/1455483202-709
L1277[14:54:30] <Lordmau5> should I set it to 2 then?
L1278[14:54:37] <Lordmau5> so 0,2 2,2 and so on?
L1279[14:54:44] <tterrag> Lordmau5: you need to make sure that your UV matches up with the block count
L1280[14:54:50] <tterrag> so if it's 4 blocks wide it should be 0, 4
L1281[14:54:57] <Lordmau5> aah
L1282[14:54:59] <tterrag> then it'll repeat 4 times
L1283[14:55:03] <Lordmau5> that makes sense
L1284[14:55:22] <Lordmau5> https://i.lordmau5.com/1455483318-710
L1285[14:55:24] <Lordmau5> *thumbsup*
L1286[14:56:11] <Flenix> Yeah diesieben fraps wasn't working and I'm incredibly lazy so couldn't be bothered to fix it/find an alternative
L1287[14:56:43] <Lordmau5> yay
L1288[14:56:55] <MalkContent> is chisel considered a solid mod? as in: doesn't break or crash anything
L1289[14:57:05] <diesieben07> OBS
L1290[14:57:07] <diesieben07> ShareX
L1291[14:57:19] <diesieben07> differnet usecases for both but yeah
L1292[14:57:32] <Lordmau5> both of that are good
L1293[14:57:48] <diesieben07> yup
L1294[14:57:54] <Lordmau5> I actually use both
L1295[14:58:03] <diesieben07> same
L1296[14:58:18] <Lordmau5> I'm actually gonna leave Nigel as the overlay texture
L1297[14:58:26] <Lordmau5> I don't need Drullkus
L1298[14:58:27] <Lordmau5> this texture is smashing
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L1300[15:00:34] <tterrag> MalkContent: it's not finished but we don't get too many crash reports
L1301[15:00:37] <tterrag> it seems pretty stable
L1302[15:02:27] <MalkContent> nice :) thanks
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L1304[15:03:33] <williewillus> if you need something quick and dirty and are on linux simplescreenrecorder works great
L1305[15:04:16] <fry> ffmpeg
L1306[15:04:44] <fry> ffmpeg -f x11grab -s 1920x1080 -i :0.0+0,0 -vcodec libx264 -crf 0 -preset ultrafast grab.mkv
L1307[15:04:46] <diesieben07> is there anything you cannot do with ffmpeg? :D
L1308[15:04:54] <fry> edit text? :D
L1309[15:05:02] <diesieben07> i am sure people have found a way.
L1310[15:08:07] <unascribed> ffmpeg can only do XSHM screengrabs which is intensely laggy with a large framebuffer
L1311[15:08:20] <unascribed> SimpleScreenRecorder can do direct OpenGL recording and is *way* faster
L1312[15:09:02] <unascribed> probably won't make too big a difference on most systems
L1313[15:09:07] <unascribed> but as someone with a 7040x2520 framebuffer
L1314[15:09:10] <unascribed> XSHM is unusable
L1315[15:09:15] <williewillus> mildly annoyed the linux version of gyazo can't video capture
L1316[15:09:28] <williewillus> so I have to use SSR everytime I want to upload a small clip
L1317[15:09:37] <unascribed> :l
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L1319[15:11:25] <Lordmau5> hmm
L1320[15:11:54] <Lordmau5> so I got it working on all sides \o/
L1321[15:12:11] <Lordmau5> but why is the texture not rendering if part of it is having a valve in the background here?
L1322[15:12:12] <Lordmau5> https://i.lordmau5.com/1455484309-714
L1323[15:12:30] <PaleoCrafter> is that a TESR rendering?
L1324[15:12:34] <Lordmau5> ye
L1325[15:12:39] <williewillus> wat
L1326[15:12:44] <williewillus> i thought you said it was in an event
L1327[15:12:45] <Lordmau5> ye, fixed it
L1328[15:12:48] <PaleoCrafter> well, you seem to disable depth or something :P
L1329[15:12:49] <Lordmau5> it is an event lol
L1330[15:12:54] <Wuppy> you're playing in pirate Lordmau5?
L1331[15:12:55] <tterrag> blending fun
L1332[15:12:56] <Lordmau5> Ye, fixed it haha
L1333[15:12:59] <Lordmau5> and I am xD
L1334[15:13:03] <Lordmau5> it was the .depthMask(false)
L1335[15:13:14] <williewillus> yeah your tesr was drawing above everything
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L1350[15:36:24] <Sollux-Captor> vanilla, is there a way to force spawn a character in a different dimension
L1351[15:36:41] <Sollux-Captor> if not, i want to make a mod of it
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L1354[15:37:30] <williewillus> in vanilla both alt dimensions are gated in the progression, so no :P
L1355[15:37:45] <Lordmau5> ok, well
L1356[15:37:47] <Sollux-Captor> is there a mod that already does this
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L1358[15:38:18] <diesieben07> ok so here is how this system works: the player respawns in the current dimension UNLESS that dimension says "you cannot respawn here, respawn in X instead"
L1359[15:39:14] <Sollux-Captor> so like i want a player to spawn into the world and start in x dimension
L1360[15:39:36] <diesieben07> when they initially spawn in?
L1361[15:39:37] <Sollux-Captor> (this is for an hqm mod pack but i am willing to make my own mod if need be)
L1362[15:39:40] <Sollux-Captor> yes
L1363[15:39:46] <diesieben07> let me check that
L1364[15:40:18] <diesieben07> mhmm yeah
L1365[15:40:21] <diesieben07> its hardcoded to 0
L1366[15:40:33] <diesieben07> see ServerConfigurationManager.createPlayerForUser
L1367[15:40:39] <Lordmau5> hmm
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L1369[15:40:51] <Lordmau5> how would I go for caching the last BlockPos via. DrawBlockHighlightEvent?
L1370[15:40:59] <Lordmau5> I can't make it reset upon "un-highlighting"
L1371[15:41:03] <williewillus> oh god
L1372[15:41:11] <williewillus> new version of cookie clicker out
L1373[15:41:12] <williewillus> http://orteil.dashnet.org/cookieclicker/
L1374[15:41:31] <Sollux-Captor> so basically what im getting from this is that i must make my own mod to force spawn a player
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L1376[15:41:57] <diesieben07> it can't even be done with just a simple mod as far as i can see
L1377[15:42:18] <Sollux-Captor> is there not an on player spawn event?
L1378[15:42:34] <diesieben07> yes but then you'd be spawning them in the overworld and then teleporting them
L1379[15:42:37] <diesieben07> not the best solution
L1380[15:43:13] <Sollux-Captor> and define simple. how complex would it actually be to make a mod that makes the spawn dimension different
L1381[15:43:32] <diesieben07> as i can see it, not without base edits, at least when done properly.
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L1383[15:44:35] <PaleoCrafter> is it any different, williewillus?
L1384[15:44:46] <Sollux-Captor> what would be the pest way, in your opinion, to go about this
L1385[15:45:03] <diesieben07> submit a forge hook after proper investigation :D
L1386[15:45:10] <diesieben07> what i did was just a quick look
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L1388[15:46:44] <Sollux-Captor> so suggest a forge hook? where do i do that?
L1389[15:47:19] <diesieben07> github
L1390[15:47:31] <Lordmau5> yo williewillus
L1391[15:47:37] <williewillus> wat
L1392[15:47:43] <Sollux-Captor> were gon github?
L1393[15:47:46] <Sollux-Captor> on*
L1394[15:47:51] <Lordmau5> somehow that rendering method in general manages to turn the bounding-box (which is usually black) to ... white?
L1395[15:48:12] <diesieben07> https://github.com/MinecraftForge/MinecraftForge
L1396[15:48:33] <diesieben07> its not just about wrting "hey you make a hook fro me"
L1397[15:48:38] <diesieben07> you shoudl do it yourself and submit a PR
L1398[15:48:52] <Sollux-Captor> ok
L1399[15:49:30] <Lordmau5> https://i.lordmau5.com/1455486566-723 @ williewillus
L1400[15:49:39] <williewillus> do you touch the gl state amnywhere?
L1401[15:49:51] <Lordmau5> not that I'm aware of
L1402[15:50:09] <Lordmau5> but if I turn off the drawAll(); method call in the main subscribeevent, it's rendering normal
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L1404[15:52:49] <williewillus> post code?
L1405[15:53:19] <Lordmau5> https://i.lordmau5.com/1455486797-724
L1406[15:53:46] <Sollux-Captor> unrelated to my questions before, but is it inefficient to declare items as enums?
L1407[15:54:09] <williewillus> how would you even do that
L1408[15:54:11] <diesieben07> I wouldn'tn call it "inefficient"
L1409[15:54:16] <Sollux-Captor> wanna see my code?
L1410[15:54:21] <diesieben07> i would it... strange, weird... stupid even? :D
L1411[15:54:42] <Wuppy> diesieben07, you a word
L1412[15:54:50] <diesieben07> shush
L1413[15:54:50] <williewillus> but declare items *as* enums?
L1414[15:54:52] <williewillus> that makes no sense
L1415[15:54:55] <williewillus> they have to extend item
L1416[15:54:55] <Sollux-Captor> by the way if it is a bit messy, just dont worry about it. just conceptualized as of right now
L1417[15:55:04] <diesieben07> yeah that
L1418[15:55:06] <diesieben07> you can't :D
L1419[15:55:07] <williewillus> sure lets see it :P
L1420[15:55:16] <Lordmau5> williewillus, I went through my code a dozen times now, I can't find the error >_<'
L1421[15:55:17] <Sollux-Captor> the code works :P
L1422[15:55:26] <Sollux-Captor> https://github.com/zedlander1000/Glassica/tree/master/src/main/java/zed/glassica/items
L1423[15:55:27] <Lordmau5> it has to be in drawAll() because, as I said, disabling it makes it work again
L1424[15:55:32] <diesieben07> then you don't have items as enums
L1425[15:55:35] <diesieben07> because that cannot work, perild.
L1426[15:55:36] <Sollux-Captor> these 2 .java s
L1427[15:55:37] <diesieben07> period
L1428[15:55:53] <diesieben07> those are item types
L1429[15:56:01] <diesieben07> thats fine, that is exactly what an enum exists for
L1430[15:56:36] <williewillus> yeah but the actual item itself
L1431[15:56:38] <williewillus> must extend Item
L1432[15:56:47] <Sollux-Captor> ye i know that
L1433[15:56:50] <williewillus> and enums implicitly extend Enum, and since no multiple inheritance it's impossible
L1434[15:56:54] <Sollux-Captor> sorry i should rephrase that
L1435[15:57:02] <Sollux-Captor> use enums to store all item data
L1436[15:57:37] <Sollux-Captor> because i basically have only one variable that generates material items
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L1438[15:58:08] <Sollux-Captor> otherwise, does my code look sound?
L1439[15:58:16] <williewillus> why do html5/javascript things still make my computer sound like it's about to melt
L1440[15:58:34] <diesieben07> nothing to do with html5, they are badly written if they do
L1441[15:59:21] <diesieben07> Sollux-Captor, since References.gTab is not a constant, referencing it in the enum init can backfire if you are not really really careful
L1442[15:59:41] <Sollux-Captor> ok
L1443[16:00:18] <Sollux-Captor> easy fix would to just make it a final?
L1444[16:00:39] <diesieben07> minus the "a", yes
L1445[16:01:11] <Sollux-Captor> minus what "a"?
L1446[16:01:18] <diesieben07> the a in your sentence
L1447[16:01:33] <Sollux-Captor> oh woops
L1448[16:01:38] <Sollux-Captor> force of habit
L1449[16:01:49] <diesieben07> just a pet peeve of mine
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L1451[16:02:01] <diesieben07> "i am creating a void"
L1452[16:02:03] <Sollux-Captor> no problem :P we all have some
L1453[16:02:06] <diesieben07> GAAHHH *punch*
L1454[16:02:39] <Sollux-Captor> well i just put "a" randomly in things by accident because just a habit to us "a" if refering to a noun
L1455[16:03:06] <Sollux-Captor> erm
L1456[16:03:18] <Sollux-Captor> in this case i accidently did it with an adj?
L1457[16:03:18] <diesieben07> but the noun here is "field"
L1458[16:03:22] <diesieben07> "final" is not a noun :P
L1459[16:03:22] <Sollux-Captor> xD
L1460[16:03:29] <Sollux-Captor> confusing
L1461[16:03:34] <Sollux-Captor> now that i think of it
L1462[16:03:38] <diesieben07> unless you are talking about like a football final
L1463[16:04:04] <Sollux-Captor> as in there is a final at the end of the school year
L1464[16:04:08] <diesieben07> yeah
L1465[16:04:25] <Sollux-Captor> english, man it can get confusing
L1466[16:04:29] <Sollux-Captor> :P
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L1468[16:05:00] <diesieben07> :D
L1469[16:05:07] <diesieben07> it's not even my primary language
L1470[16:05:35] <Sollux-Captor> i swear people who have english as a secondary is better at english than people who have it as their primairy
L1471[16:05:42] <gigaherz> are*
L1472[16:05:44] <gigaherz> and yes
L1473[16:05:54] <PaleoCrafter> *primary
L1474[16:06:03] <Sollux-Captor> ik .-.
L1475[16:06:08] <PaleoCrafter> :P
L1476[16:06:09] <Sollux-Captor> i butcher spelling a lot
L1477[16:06:28] <gigaherz> I think one of the main issues is knowing spoken english
L1478[16:06:31] <Sollux-Captor> like, send me to hell if i dont know how to spell primary
L1479[16:06:32] <gigaherz> and then trying to write it
L1480[16:06:33] <PaleoCrafter> non-natives will also pick a lot quicker at small mistakes
L1481[16:06:40] <gigaherz> while I know written english and I butcher it trying to speak
L1482[16:07:04] <gigaherz> and I think the issue is that written english and spoken english are different "dialects"
L1483[16:07:05] <gigaherz> ;P
L1484[16:07:26] <Sollux-Captor> im backwards with that. I can speak it, but i often mess it up with out notice when i write it
L1485[16:07:34] <diesieben07> it's also that while writing you can think abotu it a lot more AND any accents don't matter
L1486[16:08:06] <Lordmau5> psst
L1487[16:08:11] * Lordmau5 pokes williewillus
L1488[16:08:13] <Lordmau5> :3
L1489[16:08:25] <williewillus> wat
L1490[16:08:30] <Lordmau5> I fixed it
L1491[16:08:42] <Lordmau5> disabling and enabling lighting is not necessary
L1492[16:09:24] <Sollux-Captor> i just looked up "most BS english sentence" and got "how to use BS in a sentence" xD
L1493[16:10:36] <Lordmau5> ah
L1494[16:10:39] <Lordmau5> one last thing williewillus
L1495[16:10:48] <Lordmau5> the bounding box renders thinner
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L1497[16:18:19] <Lordmau5> hmm
L1498[16:18:46] <Lordmau5> So again: is there any way to check if the DrawBlockHighlightEvent is being stopped from "called"?
L1499[16:19:25] <diesieben07> you mean if there is currently no block being highlighted?
L1500[16:19:39] <Lordmau5> yup
L1501[16:20:03] <Lordmau5> since I want to reset the alpha-variable upon actually looking at one of the tank blocks
L1502[16:20:11] <diesieben07> Minecraft#objectMouseOver.typeOfHit != BLOCK
L1503[16:20:26] <diesieben07> and more checks for position i guesds
L1504[16:20:38] <diesieben07> what alpha variable?
L1505[16:20:45] <Lordmau5> I have an alpha variable that counts down
L1506[16:20:49] <Lordmau5> so after a while the overlay fades out
L1507[16:21:00] <diesieben07> ah
L1508[16:21:01] <diesieben07> hm
L1509[16:21:18] <williewillus> if the block isnt yours reset it to its max
L1510[16:21:18] <Lordmau5> and I am currently using DrawBlockHighlightEvent. But it's not getting called when I'm not looking at something
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L1512[16:21:28] <diesieben07> that won't work willie
L1513[16:21:32] <Lordmau5> ye, but what if I look into the open world, as in, not at a block at all?
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L1515[16:21:39] <diesieben07> because that ^
L1516[16:21:52] <diesieben07> yeah best way i can think is to check in client tick POST if objectMouseOver is not your block and if so reset
L1517[16:22:07] <Lordmau5> question is: will this cause performance drains?
L1518[16:22:13] <Lordmau5> (just making sure)
L1519[16:22:26] <diesieben07> no, it's just like 2-3 field accesses
L1520[16:22:30] <Lordmau5> alrighty
L1521[16:23:00] <Lordmau5> where is the tick event post?
L1522[16:23:11] <diesieben07> ClientTickEvent and check event.phase == END
L1523[16:23:15] <williewillus> MinecraftForge.EVENT_BUS
L1524[16:23:16] <Lordmau5> aah k, thanks
L1525[16:23:41] <williewillus> diesieben07: i feel like ive asked this before but would methodhandles make eventhandlers faster?
L1526[16:23:49] <diesieben07> the forge handlers you mean?
L1527[16:24:22] <williewillus> @SubscribeEvent annotated methods - i have no ide ahow they're called right now
L1528[16:24:41] <unascribed> the Forge event system generates callers with ASM
L1529[16:24:47] <diesieben07> forge generates a class using ASM that directly invokes the method
L1530[16:24:52] <Lordmau5> is this okay or is "lastPos = mc.objectMouse..." ok as well? https://i.lordmau5.com/1455488680-728
L1531[16:24:55] <diesieben07> cannot really beat that
L1532[16:24:57] <Lordmau5> considering it would constantly set the field
L1533[16:25:18] <diesieben07> no need to keep the last pos
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L1535[16:25:37] <Lordmau5> oh, true
L1536[16:25:55] <Lordmau5> well, wait, I do need that
L1537[16:26:04] <diesieben07> why?
L1538[16:26:15] <Lordmau5> I don't want to constantly reset the alpha?
L1539[16:26:23] <diesieben07> only if its not hitting your block.
L1540[16:27:18] <Lordmau5> *or* hitting another one of my blocks
L1541[16:28:09] <diesieben07> right
L1542[16:28:12] * diesieben07 shuts uop
L1543[16:28:17] <Lordmau5> :P
L1544[16:28:29] <Lordmau5> But thanks for the Event I need to hook into
L1545[16:28:33] <Lordmau5> Let's see if this does not crash now...
L1546[16:28:53] <Lordmau5> didn't null-check the Minecraft variable or Minecraft.objectMouseOver, hehe
L1547[16:29:13] <diesieben07> no need to nullcheck Minecraft.getMinecraft lol
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L1549[16:29:43] <Lordmau5> yay, it works now
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L1551[16:32:00] <diesieben07> nice :D
L1552[16:32:32] <Lordmau5> Just gotta wait for Drullkus to drop me off a better texture
L1553[16:32:37] <Lordmau5> I mean, Kappa is nice and all... but yeah :p
L1554[16:33:37] <williewillus> http://minecraft.curseforge.com/projects/thaumic-potatoes lol
L1555[16:33:53] <diesieben07> thaumic everything
L1556[16:34:26] <Lordmau5> Thaumic Thaumic?
L1557[16:34:46] <diesieben07> thaumic²
L1558[16:35:27] <Lordmau5> Thaumic³
L1559[16:35:40] <Lordmau5> Thaumic¹⁺²
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L1562[16:37:24] <gigaherz> tsk tsk... the name would be Thaumic Thaumaturgy
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L1565[16:38:00] <Lordmau5> Thaumic Purgatory
L1566[16:38:15] <gigaherz> what woudl be the point of that?
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L1568[16:38:27] <gigaherz> isn't it equivalent to the eldritch dimension?
L1569[16:38:27] <gigaherz> ;P
L1570[16:38:37] <diesieben07> thaumic cameras, new addon for not-yet-existing CameraCraft
L1571[16:38:40] <unascribed> Thaumic Thaumathaumurgy
L1572[16:39:17] <gigaherz> Thaumic Camera -- takes a picture of stuff, but it sucks their essentia in the way
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L1574[16:41:54] <PaleoCrafter> What's the status for CameraCraft btw? :P
L1575[16:42:33] <diesieben07> now that i am mostly done with world views (just need to figure out why TESRs dont seem to work properly).... almost done :D
L1576[16:45:51] <gigaherz> :/ mc crashed, an baubles forgot what I had equipped :/
L1577[16:46:28] <PaleoCrafter> Just cheat it back in?
L1578[16:46:32] <gigaherz> sure
L1579[16:46:42] <gigaherz> it just surprised me that it happened
L1580[16:48:18] * gigaherz shrugs
L1581[16:48:19] <gigaherz> anyhow
L1582[16:48:25] <gigaherz> went into survival mode
L1583[16:48:33] ⇦ Parts: gigaherz (gigaherz@58.Red-79-147-96.dynamicIP.rima-tde.net) ())
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L1586[16:50:15] ⇦ Quits: gigaherz (gigaherz@58.red-79-147-96.dynamicip.rima-tde.net) (Remote host closed the connection)
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L1588[16:50:37] <gigaherz> no idea what I did
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L1590[16:50:52] <gigaherz> but it made all thechannels from espernet vanish
L1591[16:50:53] <gigaherz> XD
L1592[16:50:55] <diesieben07> you done dead
L1593[16:51:00] <gigaherz> I was saying
L1594[16:51:04] <gigaherz> [23:48] (gigaherz): went into survival mode
L1595[16:51:12] <gigaherz> TPd to +100k on each direction
L1596[16:51:16] <gigaherz> to make sure I was on new chunks
L1597[16:51:37] <gigaherz> and managed to "progress" on my mod up until casting a spell
L1598[16:52:03] <gigaherz> it's still highly incomplete
L1599[16:52:16] <gigaherz> but it's getting to a point where you can tell where things are going
L1600[16:52:17] <gigaherz> XD
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L1602[16:53:23] <gigaherz> nwo the biggest "limitation" is that not all the basic spells work
L1603[16:54:00] <gigaherz> I want it to at least be possible to cast the simplest spell of each element
L1604[16:54:27] <gigaherz> which means "life" (self-cast regen) needs to work XD
L1605[16:56:27] <Sollux-Captor> do MapColors only apply to blocks?
L1606[16:56:35] <gigaherz> yes?
L1607[16:56:49] <gigaherz> map colors are the colors the map uses to draw the blocks in the map
L1608[16:56:57] <Sollux-Captor> like what else would show up on a map?
L1609[16:57:10] <Sollux-Captor> just the blocks?
L1610[16:57:14] <gigaherz> exactly?
L1611[16:57:22] <gigaherz> what else do you SEE in a map, but the world as seen from above?
L1612[16:58:10] <Sollux-Captor> i dont know where im going with this question anymore <_<
L1613[16:58:12] <Sollux-Captor> never mined
L1614[16:58:18] <Sollux-Captor> mind*
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L1619[17:03:58] <killjoy> Happy v-day http://i.imgur.com/FeZH2oR.png
L1620[17:04:12] <williewillus> lol
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L1622[17:04:34] <Sollux-Captor> i took my self out to a nice meal today
L1623[17:04:43] <Sollux-Captor> seemd fitting considering what day it is
L1624[17:04:56] <williewillus> lol I had to force myself to get dressed and go out to buy something to eat
L1625[17:05:01] <Sollux-Captor> me and myself has a lovely time
L1626[17:05:22] <gigaherz> I ate out too, but because it was my bday on thursday ;P
L1627[17:05:30] <Sollux-Captor> 4ever alone ;-; icri
L1628[17:05:42] <williewillus> I ate out because I have nothing left in my fridge :P
L1629[17:05:46] <killjoy> I ate out (in work)
L1630[17:05:49] <williewillus> wanted to just skip but my stomache insisted
L1631[17:05:56] <killjoy> I eat out at work every day
L1632[17:06:14] <killjoy> a nice greasy burger and cripsy fries
L1633[17:06:47] <killjoy> This is how burgers are supposed to be
L1634[17:06:56] <killjoy> day-um
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L1636[17:08:33] <Sollux-Captor> soo uh.. making a new mapcolor, what do i do about the index?
L1637[17:08:34] <killjoy> I eat this every day https://www.youtube.com/watch?v=Aa_QSBEhJGI
L1638[17:09:01] <Sollux-Captor> or can i simply just not make new mapcolors?
L1639[17:09:22] <gigaherz> i just use existing ones
L1640[17:09:34] <killjoy> aren't there enough colors already?
L1641[17:10:52] <killjoy> Do we NEED true color maps? http://i.imgur.com/nhGUOQt.png
L1642[17:11:25] <Sollux-Captor> good point :T
L1643[17:11:35] <killjoy> 256 color is fine
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L1645[17:11:53] <killjoy> at least it's not 16 bit
L1646[17:11:59] <killjoy> or is it?
L1647[17:12:05] <Sollux-Captor> arent there only 64 colors for the map?
L1648[17:12:09] <diesieben07> here are 35 colors
L1649[17:12:12] <diesieben07> *there
L1650[17:12:40] <Sollux-Captor> but the mapColorArray holds 64
L1651[17:12:41] <killjoy> we need more
L1652[17:12:56] <Sollux-Captor> theoretically i could just make a new map color at the next index?
L1653[17:13:14] <Sollux-Captor> would that conflic with another mod if the index is taken?
L1654[17:13:35] <williewillus> i doubt anyone cares about mapcolors enough to add more :P
L1655[17:13:42] <Sollux-Captor> i do :)
L1656[17:14:10] <Sollux-Captor> i guess i could error text for the next index up and if the index is full, default to a color
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L1658[17:17:57] <MattDahEpic> does anyone have an example of a chest in an item made with the new Capabilities?
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L1669[17:30:01] <VikeStep> of all the days for the AC in the office to break, it's 34C (94F)
L1670[17:30:22] <gigaherz> >_<
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L1677[17:41:56] <riderj> What's the purpose for the variant parameter in ModelResourceLocation?
L1678[17:42:51] <gigaherz> it lets you specify a variant string
L1679[17:42:59] <gigaherz> such a "facing=west,powered=true"
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L1681[17:43:21] <gigaherz> which will get requested from the loaded blockstates data
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L1683[17:51:18] <williewillus> a ModelResourceLocation always describes a blockstate path, and a variant inside it
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L1685[17:57:57] <riderj> So it's mainly beneficial for blocks? Do items have different variants?
L1686[17:58:54] <diesieben07> items can have blockstate files, too
L1687[17:58:57] <diesieben07> it sounds weird, but its true
L1688[17:59:07] <diesieben07> forge added that
L1689[17:59:14] <riderj> What would be the point?
L1690[17:59:18] <diesieben07> the blockstate file basically says "this variant uses this model"
L1691[17:59:22] <riderj> Ah
L1692[17:59:26] <diesieben07> and you can have multiple variants for an item
L1693[17:59:34] <diesieben07> apply rotations to a model
L1694[17:59:34] <diesieben07> etc.
L1695[17:59:46] <diesieben07> all without writing code and thus configurable by a resource pack
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L1697[18:00:58] <riderj> So animating items essentially?
L1698[18:01:20] <williewillus> uh not really in this context
L1699[18:01:21] <diesieben07> no
L1700[18:01:26] <diesieben07> youd have one model
L1701[18:01:28] <Sollux-Captor> can you nest enums?
L1702[18:01:32] <williewillus> but animating items is possible, I haven't figured it out yet
L1703[18:01:38] <diesieben07> and it can be used in different context with different properties
L1704[18:01:43] <williewillus> Sollux-Captor: i think you *can* but i don't know why you would
L1705[18:01:46] <diesieben07> int eh simplest case different transformations
L1706[18:02:00] <williewillus> it sounds like terrible class hierarchy design
L1707[18:02:07] <williewillus> actually eh
L1708[18:02:10] <williewillus> could be useful
L1709[18:02:14] <williewillus> EnumFacing.Axis being one
L1710[18:02:43] <Sollux-Captor> well for my particular case, i have an enum of blocks so i want to nest an enum with pertaining materials that go along with the blocks'
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L1712[18:03:52] <williewillus> what does "enum of blocks" even mean lol
L1713[18:04:02] <Sollux-Captor> Block
L1714[18:04:04] <Sollux-Captor> well
L1715[18:04:07] <Sollux-Captor> eh
L1716[18:04:09] <williewillus> it's not a block
L1717[18:04:11] <Sollux-Captor> block values
L1718[18:04:15] <Sollux-Captor> ik
L1719[18:04:19] <Sollux-Captor> im wording this wrong
L1720[18:04:31] <Sollux-Captor> the data from the enum gets translated into a block
L1721[18:04:41] <Sollux-Captor> is what i mean by an enum of blocks
L1722[18:04:49] <williewillus> why not use inheritance the normal way :P
L1723[18:04:53] <Sollux-Captor> which is wrong to say
L1724[18:05:09] <diesieben07> and now each of those "blocks" has different subtypes?
L1725[18:05:55] <Sollux-Captor> well it doesnt look like you can nest enums anyways
L1726[18:06:34] <williewillus> sure you can
L1727[18:06:42] <diesieben07> you can make an enum inside another enum
L1728[18:06:42] <diesieben07> but they wont be interlinked in any way
L1729[18:06:58] <Sollux-Captor> it wont let me make an enum in an enum
L1730[18:07:14] <williewillus> define "inside" :P
L1731[18:07:27] <Sollux-Captor> nested with in the body of another enum
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L1733[18:07:48] <williewillus> well of course not that makes no sense
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L1740[18:32:03] <MattDahEpic> does anyone have an example of a chest in an item made with the new Capabilities?
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L1750[18:45:17] <williewillus> what do you guys use to make models with?
L1751[18:45:37] <williewillus> something that's easy and has good control schemes and doesn't need a "how to read this manual" (blender >.>)
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L1753[18:45:59] <MattDahEpic> i know some people use ichun's techne successor
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L1755[18:46:10] <MattDahEpic> tabula
L1756[18:46:16] <williewillus> i should clarify, for OBJ's
L1757[18:46:21] <Sollux-Captor> cubix i think is the name of the software that a lot of people use
L1758[18:46:24] <Sollux-Captor> oh
L1759[18:51:04] <MattDahEpic> is it possible to get the inventory or enderchest for an offline player?
L1760[18:52:22] <williewillus> if you read the nbt manually, sure
L1761[18:52:29] <williewillus> gigaherz: what modeler do you use for OBJ's?
L1762[18:52:43] <gigaherz> Rhinoceros
L1763[18:52:51] <gigaherz> but I wouldn't recommend it to others
L1764[18:52:52] <gigaherz> XD
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L1766[18:52:57] <gigaherz> it's not really modelling, what I do
L1767[18:53:03] <gigaherz> I sortof "craft" the models
L1768[18:53:28] <gigaherz> I start with lines and geometric shapes
L1769[18:53:42] <gigaherz> and then create mesh faces (somtimes one by one)
L1770[18:54:23] <williewillus> hrm
L1771[18:54:36] <williewillus> i just want something relatively painless
L1772[18:54:52] <williewillus> because I installed blender once, tried to make SOMETHING happen, then noped
L1773[18:55:06] <gigaherz> yeah blender has a steep learning curve
L1774[18:55:10] <williewillus> and the only form of documentation at the time was a bunch of videos
L1775[18:55:13] <williewillus> and I hate watching videos
L1776[18:55:23] <gigaherz> and a somewhat special choice of input
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L1778[19:01:23] <killjoy> windows 10 just decided to do an update. I had a vm running.
L1779[19:01:30] <killjoy> I hope ONTAP doesn't complain q.q
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L1781[19:03:38] <SomeGuyInATree> williewillus: Well when you can read a guide quicker than a 20 minute bloated video... It's hard to watch slow ass video tutorials
L1782[19:03:55] <williewillus> i know :P
L1783[19:06:17] <gigaherz> https://www.youtube.com/watch?v=9bUtZzi6hag
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L1785[19:14:59] <Sollux-Captor> ive been staring at this for hours. what the hell is the point of Materials
L1786[19:15:02] <Sollux-Captor> for blocks
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L1789[19:20:43] <williewillus> a more general "class" (in the sense of organization) for blocks
L1790[19:21:03] <williewillus> "woody" blocks would be Material.wood, and so forth
L1791[19:21:25] <Sollux-Captor> ye well im trying to make my own materials and it is proving to be rather difficult
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L1794[19:25:34] <Techfoxis> Whats the best solution for preventing the onBlockActivated method being called twice?
L1795[19:25:43] <williewillus> it doesn't get called twice
L1796[19:25:49] <williewillus> it gets called once on client, once on server
L1797[19:26:11] <Techfoxis> Doesn't that process it twice though?
L1798[19:28:25] <tterrag> consider the client and server as COMPLETELY separate
L1799[19:28:27] <tterrag> always
L1800[19:28:31] <tterrag> so no, it
L1801[19:28:34] <tterrag> it's only called once
L1802[19:28:38] <williewillus> uhh if you have processing on client side
L1803[19:28:41] <williewillus> you're doing something super wrong
L1804[19:28:47] <tterrag> you see it twice because you are running the client and server at once (singleplayer)
L1805[19:29:01] <tterrag> read http://mcforge.readthedocs.org/en/latest/concepts/sides/
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L1807[19:31:37] <Techfoxis> Thanks, I might be doing something wrong with my random number then. ;(
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L1815[19:55:56] <gigaherz> is there some update or somethign for containers?
L1816[19:56:26] <gigaherz> (this gui isn't tied to a tileentity so I can't rely on the TE to tick)
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L1819[19:58:29] <tterrag> gigaherz: yeah detectAndSendChanges
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L1821[20:00:27] <gigaherz> tterrag: hmf, I tried swapping the stack (unidentified item with the randomly selected identified version) in there
L1822[20:00:30] <gigaherz> and in the Slot
L1823[20:00:33] <gigaherz> and in the IInventory
L1824[20:00:42] <gigaherz> the client just never receives the new slot
L1825[20:00:48] <tterrag> might not be the best place to do it
L1826[20:00:53] <tterrag> if it's not tied to a TE what is it tied to?
L1827[20:01:01] <gigaherz> it's initiated by an item
L1828[20:01:08] <gigaherz> but it's a crafting-like gui, that doesn't hold items
L1829[20:02:13] <gigaherz> I guess I could add a second slot
L1830[20:02:20] <gigaherz> and have input and output in separate slots
L1831[20:02:22] <gigaherz> but meh
L1832[20:02:40] <tterrag> items get onUpdate
L1833[20:03:42] <gigaherz> but, that'd mean writing an onUpdate on the item, that checks if the player has the inventory open, and then tells the container to do the swapping?
L1834[20:04:13] <gigaherz> and at that point I may as well just use a different event instead of the item update
L1835[20:04:28] <diesieben07> the method in container should be fine
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L1845[20:32:35] <gigaherz> hmf fixed it
L1846[20:33:04] <gigaherz> but I had to switch "player.isChangingQuantityOnly" to false before sending the update packet
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L1850[21:01:14] <BroadSight> !gm func_183000_F
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L1854[21:14:21] <killjoy> I should see deadpool tomorrow
L1855[21:15:45] <williewillus> okay for this problem https://i.gyazo.com/b4a678be82a9e5089db10fcc5287c611.png, part d. I keep getting double the value that's there. My logic is "6 choices for first number, (5 3) ways to pick their positions, 5 choices for second number, (2 1) ways to pick their positions, 4 choices for third number, (1 1) ways to pick their positions. multiply out and divide by 6^5 and I get 0.308)
L1856[21:15:45] <riderj> I agree
L1857[21:15:46] <williewillus> -.-
L1858[21:18:45] <Techfoxis> Hey, can someone explain to me why I get this error when I use the gradle wrapper from the terminal to run the client or server I get this error, but I don't get it in Eclipse?
L1859[21:18:48] <Techfoxis> https://imgur.com/f7VrldJ
L1860[21:19:50] <williewillus> is property_flower_type declared as a generic property?
L1861[21:19:59] <williewillus> it might be eclipsec being nonstandard again or something :P
L1862[21:20:15] <williewillus> PropertyEnum<EnumFlowerType>
L1863[21:21:11] <Techfoxis> No, I don't think I explictly defined the type for the generic.
L1864[21:21:35] <williewillus> try doing that
L1865[21:24:21] <Techfoxis> Worked like a charm, thanks!
L1866[21:25:01] <Techfoxis> I've never used generics before, just briefly read through the Java Docs.
L1867[21:25:10] <williewillus> 0.o :P
L1868[21:25:26] <williewillus> might want to learn those, they're pretty useful (some might argue necessary)
L1869[21:25:53] <riderj> I agree
L1870[21:26:19] <Techfoxis> Yeah, I think I get the concept, but not sure how its implmented exactly.
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L1872[21:31:57] <gigaherz> there we go
L1873[21:31:58] <gigaherz> http://www.curse.com/mc-mods/minecraft/240687-elements-of-power
L1874[21:32:00] <gigaherz> new build
L1875[21:32:03] <gigaherz> and added some pics ;P
L1876[21:33:47] <Sollux-Captor> are you just simply not able to make new Materials. ive been at this for hours now and i cant figure out how toget arround the protected methods
L1877[21:34:00] <Sollux-Captor> even with a class that extends Material
L1878[21:34:06] <riderj> EnumHelper is a good start
L1879[21:34:30] <diesieben07> no its not
L1880[21:34:33] <Techfoxis> Game profile in the context of EntityPlayer.getGameProfile() isn't the players gamemode, is it?
L1881[21:34:34] <diesieben07> since Material i snot an enum
L1882[21:34:41] <diesieben07> Sollux-Captor, which methods are you talking about?
L1883[21:34:48] <riderj> Worked for me XD
L1884[21:34:50] <diesieben07> Techfoxis, no its basically username + uuid
L1885[21:34:53] <williewillus> Techfoxis: no that is their UUID+username
L1886[21:34:54] <Sollux-Captor> the set methods
L1887[21:34:57] <williewillus> lol
L1888[21:35:10] <diesieben07> call them from your Material constructor
L1889[21:35:26] <Techfoxis> Lol, so what methods are there for getting the gamemode?
L1890[21:36:11] <diesieben07> player.theItemInWorldManager.getGameType()
L1891[21:36:19] <Sollux-Captor> ye that is like the only work arround i found diesieben07 but then i basically have to rework how im making every block
L1892[21:36:22] <diesieben07> with player being an EntityPlayerMP
L1893[21:36:26] <Sollux-Captor> and i have a lot of ground work
L1894[21:36:36] <diesieben07> Sollux-Captor, or override them in your material class to be public.
L1895[21:36:59] <Techfoxis> Thank you
L1896[21:37:01] <Sollux-Captor> didnt think of that, i can try that
L1897[21:37:52] <Sollux-Captor> if i were to do that, it would basically just be recopying the method to be, for instance, return this.canBurn;
L1898[21:38:03] <Sollux-Captor> which canBurn is in the Material Class
L1899[21:38:14] <diesieben07> no
L1900[21:38:16] <Sollux-Captor> or would i just have to make new variables for all of that
L1901[21:38:20] <diesieben07> you would override the method
L1902[21:38:31] <diesieben07> do nothing but relay the call to the super method
L1903[21:38:34] <diesieben07> and make yoru method public
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L1907[21:43:08] <Sollux-Captor> sooo return super(data); in for example @Override public Material setRequiresTool(){ blah return super(some value)} ?
L1908[21:43:35] <diesieben07> yep
L1909[21:43:53] <diesieben07> this means however that you can only call these methods publicly on YOUR material class
L1910[21:43:58] <diesieben07> not on the original Material class, of course.
L1911[21:44:19] <Sollux-Captor> it isnt liking it
L1912[21:44:41] <diesieben07> show what you tried.
L1913[21:44:51] <Sollux-Captor> @Override
L1914[21:44:51] <Sollux-Captor> public Material setRequiresTool()
L1915[21:44:51] <Sollux-Captor> {
L1916[21:44:51] <Sollux-Captor> return super(false);
L1917[21:44:51] <Sollux-Captor> }
L1918[21:45:10] <tterrag> -_
L1919[21:45:20] <diesieben07> pastebin next time...
L1920[21:45:20] <tterrag> you aren't calling any super method
L1921[21:45:24] <tterrag> ^ also
L1922[21:45:26] <diesieben07> also that.
L1923[21:45:31] <diesieben07> alsoception
L1924[21:45:34] <tterrag> learn java please .-.
L1925[21:45:37] <killjoy> you're calling the super constructor
L1926[21:45:48] <diesieben07> trying to :P
L1927[21:45:53] <diesieben07> you cant call it in a normal method
L1928[21:46:14] <killjoy> what if you did class.getMethod("<init>")?
L1929[21:46:38] <diesieben07> NoSuchMethodException i would guess
L1930[21:46:42] <killjoy> probably
L1931[21:46:59] <killjoy> I'm only dumb enough to question it, not enough to try it
L1932[21:47:08] <diesieben07> from the javadocs: If the name is "<init>"or "<clinit>" a NoSuchMethodException is raised.
L1933[21:48:10] <Sollux-Captor> i know java pretty well to the point where i can code decently but i have had problems wrapping my head arround super(); i just need to read into it more
L1934[21:48:31] <killjoy> yes, you do
L1935[21:48:42] <killjoy> need more oop
L1936[21:49:14] <Sollux-Captor> oop?
L1937[21:49:21] <killjoy> object oriented programming
L1938[21:49:28] <williewillus> lol
L1939[21:49:30] <diesieben07> woop woop
L1940[21:49:37] <Sollux-Captor> oh, OOP makes more sense >_>
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L1945[22:01:30] <Sollux-Captor> to make a new material, wouldnt i have to set the values of the boolean variables in the Material class with my @Override method?
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L1947[22:01:54] <diesieben07> yes
L1948[22:02:01] <Sollux-Captor> well i cant do that if they are private
L1949[22:02:06] <Sollux-Captor> :/
L1950[22:03:04] <diesieben07> for those you will need reflection then
L1951[22:03:21] <Sollux-Captor> thought so, wasnt sure of the correct term though
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L1954[22:13:18] <Techfoxis> What's the best way to decrease the stackSize of an ItemStack?
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L1957[22:16:09] <Techfoxis> Wait, can you literally decrement it? Ex. EntityPlayer.getCurrentEquipped().stackSize - 1
L1958[22:16:25] <diesieben07> stack.stackSize--; if (stack.stackSize == 0) stack = null;
L1959[22:19:00] <Techfoxis> Sweet, Just tried that and answered my own question, classic Rubber Ducky.
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L1969[22:46:17] <xaero> I hope that's not on my mind when I next throw a splash potion...
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L1980[23:10:44] <MattDahEpic> does anyone have an example of a chest in an item made with the new Capabilities?
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L1983[23:28:41] <Sollux-Captor> http://i.imgur.com/d5qBMae.png help i dont know what i did
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L1985[23:40:33] <Techfoxis> Sollux-Captor, close the tab with your main mod file, then reopen it, then try again.
L1986[23:41:17] <Sollux-Captor> ye i relaunched eclipse after i saw the error so that fixed it
L1987[23:43:17] <Techfoxis> You only have to refocus your main mod file's tab, for future reference.
L1988[23:44:30] <Techfoxis> Goodbye all, nothing like a good nights sleep after a good commit, even if it's technically morning here.
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L1994[23:51:54] <killjoy> Techfoxis is now dreaming of all the mistakes he made in his code today.
L1995[23:52:44] <Sollux-Captor> i certainly do that
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L1999[23:59:21] <Kolatra> What can I do about my slot "eating" an item I put into it?
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