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L1[00:01:08] ⇨
Joins: Jezza (~Jezza@bps-gw.hrz.tu-chemnitz.de)
L2[00:02:58] *** Ashlee
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L5[00:23:02] <Ordinastie> !gm
func_77648_a
L6[00:23:14] <Ordinastie> !gm func_77648_a
1.8
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L11[00:33:20] <killjoy> Anyone have any
math for smooth animations?
L12[00:33:29] <killjoy> I want to ease into
a location
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If we wish to explore, if we wish to see what's over the next hill,
wonders unfold before us; all we have to do is want it
enough.)
L16[00:36:36] ⇨
Joins: An_Angry_Brit (~AngryBrit@90.199.220.183)
L17[00:41:59] <killjoy> Found one.
L18[00:43:39] <killjoy> toMove *
Math.pow(2, time/speed) + start
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L23[00:59:53] ⇨
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L24[00:59:59] <waterpicker> Is anyone here
good with GUIs?
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L33[01:20:03] <killjoy> waterpicker, that's
more of networking
L34[01:20:10] <killjoy> packets, you
know
L35[01:21:49] <waterpicker> I'm just saying
when the error occurs
L36[01:22:48] <killjoy> could you be
sending a bad packet?
L37[01:22:59] <killjoy> or are you not
touching them?
L38[01:24:57] <waterpicker> I"m trying
to display gui with interactable inventory
L39[01:25:04] <killjoy> !gf
GuiContainer.xSize 1.8
L40[01:25:12] *
waterpicker is in 1.7.10
L41[01:25:24] <waterpicker> DOn't say
upgrade.
L42[01:25:28] <killjoy> have you looked at
guichest?
L43[01:25:42] <killjoy> and the chest
L44[01:25:48] <waterpicker> no and it is
usppose to be a machine when complete. :(
L45[01:26:06] <killjoy> well if you want to
make a block with an interactable inventory, you should start
there.
L46[01:26:13] <waterpicker> Oh that
works
L47[01:26:22] <waterpicker> Just getting a
GUI working
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L55[01:44:52] <SatanicSanta> Is there a way
to programmatically break blocks as the player?
L56[01:45:06] <McJty> You can use a fake
player
L57[01:45:29] <McJty> Check out
FakePlayerFactory
L58[01:47:20] ⇨
Joins: Larry1123 (Larry1123@irc.larry1123.net)
L59[01:48:01] <killjoy> SatanicSanta, do
you mean as a programmer or as a player?
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L61[01:48:10] <SatanicSanta> what?
L62[01:48:24] <killjoy> do you want the
client to auto mine or have the server break a block?
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L64[01:49:58] <SatanicSanta> Well, how
would it even work on the client? Wouldn't it just change the
rendering but not actually remove the block?
L65[01:50:30] <killjoy> What I mean by auto
mine is that it holds down left click for you.
L66[01:50:45] <SatanicSanta> Oh, no. the
other thing
L67[01:51:16] ⇦
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L68[01:51:38] <SatanicSanta> killjoy: The
reason I'm asking is I need event.harvester in HarvestDropsEvent to
be a player, but for my AoE mining, it breaks blocks using
world#func_something, which does not set the player.
L69[01:51:44] <killjoy> try taking a look
at the nethandlerplayserver
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L73[01:54:13] <SatanicSanta> McJty: I think
a fake player in my case would be pointless since A) I have access
to the real player, and B) As far as I'm aware there are no methods
in the player classes to break a block.
L74[01:54:45] <McJty> Well B) is not a
valid reason. You use the fake player to give that to other classes
that require a player
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L76[01:55:11] <SatanicSanta> McJty: Right,
but is that extra step necessary since I already have the
player?
L77[01:55:23] <McJty> In that case no
L78[01:55:46] <SatanicSanta> I'll keep it
in mind for the future if I need it
L79[01:57:08] ⇨
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L80[01:57:27] <VikeStep> why does the event
need to be tied to the player out of curiosity?
L81[01:57:37] <VikeStep> maybe you could
reimplement that and use the fakeplayer
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L84[01:58:12] <SatanicSanta> VikeStep: The
tool's isWound method depends on the player's extended
properties.
L85[01:58:52] <VikeStep> you could fire the
event yourself with the player and break the block with the
world?
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L87[01:59:16] <SatanicSanta> I guess.
L88[01:59:24] <SatanicSanta> Actually, that
would work.
L89[01:59:43] <SatanicSanta> It might hurt
performance a bit since the event would be fire 2 times for each
block
L90[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160106 mappings to Forge Maven.
L91[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160106-1.8.9.zip
(mappings = "snapshot_20160106" in build.gradle).
L92[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L93[02:00:20] <VikeStep> so breaking the
block with the world still calls the event?
L94[02:00:27] <VikeStep> I'll actually look
at the event code to see
L95[02:00:28] <SatanicSanta> yes
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L97[02:06:40] <SatanicSanta>
EntityPlayer#harvestBlock combined with the world function might
work
L98[02:06:58] <SatanicSanta> er,
Block#harvestBlock
L99[02:08:05] ⇨
Joins: Larry1123 (Larry1123@irc.larry1123.net)
L100[02:10:30] <SatanicSanta> since
harvestBlock fires the event and does all that good stuff
L101[02:11:09] <SatanicSanta> Yep, that
worked! Thanks for all you're help guys
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L104[02:13:22] <IoP> *sigh* I just
completed my windows 10 installation for bug testing. I was
planning to test two bugs but my GPU seems to be too new and too
old => can't reproduce :P
L105[02:15:36] <xaero> is your GPU like...
quantum? why can't it decide on one of the states?
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L107[02:16:13] <IoP> two different
bugs
L108[02:17:04] <xaero> I see :P
L109[02:18:39] <IoP> Well now I can say
"nonreproduciable" because I don't have particulat pieces
of hardware
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L113[02:22:08] <xaero> for certain values
of "nonreproducible", sure
L114[02:22:31] <xaero> (ofc, it's a bit
disingenous to say it's nonreproducible ever and thus
invalid)
L115[02:22:58] <xaero> makes me wonder if
there's a service that lets you 'rent' hardware and stream the
output to your local display
L116[02:23:58] <IoP> I asked in FTB slack
if anyone knows and got zero answers
L117[02:24:17] <xaero> you'd upload
whatever you want to run, and then tunnel X/Remote desktop/VNC/etc
the other system
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L119[02:25:01] <VikeStep> iop, what
hardware is it that you need to test with?
L120[02:26:01] <IoP> VikeStep: HD graphics
4000/4600 or 520.
L121[02:26:35] <VikeStep> haha, that is my
onboard graphics, but I never got the driver for it
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L123[02:26:47] <VikeStep> also requires
disabling my dedicated one
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L125[02:27:48] <IoP> oh wait correction:
4400/4600(Haswell) 5420(Skylake)
L126[02:28:23] <IoP> itäs weird but I've
seen zero reports with 5th gen(=Broadwell)
L127[02:29:02]
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L129[02:29:35] <IoP> (it does not stop but
loading uses 20-40 minutes or even longer)
L130[02:30:47] <IoP> Well at least I have
now clean windows 10 installation to test things to see if I want
to update my windows 7 laptop
L131[02:31:00] <IoP> and my mom's and
niece's and ...
L132[02:36:04] <IoP> xaero: service
providers who has dedicated offers those but their hw is
locked.
L133[02:36:45] <IoP> by locked I mean you
can't select e.g. gpu type or it is made too hard or they offer
soemthing else than you are looking for
L134[02:37:24] <xaero> mm dang
L135[02:37:40] <xaero> well I'd expect as
such - hardware isn't web-scale after all :P
L136[02:37:53] <IoP> e.g. OVH has weekly
machines with weekly rates
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L142[02:56:44] <shadekiller666> welp...
time to change the Steam password... someones tried to log in from
Brazil twice...
L143[02:58:22] <killjoy>
"tried"
L144[02:58:38] <killjoy> If i knew your
username, I could also "try" to login to your
steam.
L145[02:58:40] <McJty> So why change your
password then? They didn't manage to guess it yet :-)
L146[02:59:05] <shadekiller666> i have two
factor authentication enabled
L147[02:59:19] <ThePsionic> then stop
caring :^]
L148[02:59:32] <shadekiller666> got two
emails with the code needed to login after having typed in said
password :P
L149[02:59:35] <FourFire> McJty,
obviously, they don't think they have a strong enough
password
L150[03:00:57] <ThePsionic>
shadekiller666: No mobile auth?
L151[03:01:08] <shadekiller666> it is now
mobile auth
L152[03:01:34] <shadekiller666> been
keeping it email cuz my dad and brother use my account as
well
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L170[04:09:27] <Wuppy> morning
L171[04:13:28] <ThePsionic> hi wuppy
L172[04:13:55] <Wuppy> how're you
L173[04:15:21] <ThePsionic> meh
L174[04:15:25] ***
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L175[04:15:35] <ThePsionic> i have a test
at fucking 4:30
L176[04:15:38] <ThePsionic> pm
L177[04:15:46] <Wuppy> :V
L178[04:15:47] <Wuppy> sure
L179[04:16:06] <ThePsionic> what
"sure"
L180[04:16:11] <Wuppy> pm
L181[04:16:31] <ThePsionic> I mean pm as
in afternoon
L182[04:16:35] <ThePsionic> not pm as in
private message :P
L183[04:16:44] <Wuppy> ah, right
L184[04:16:56] <Wuppy> well, 4:30pm is
better than am :P
L185[04:17:00] <ThePsionic> well
yeah
L186[04:17:14] <ThePsionic> but still i'll
be home at like 7:30pm tonight :(
L187[04:17:19] <Wuppy> I dont have any
test at all anymore :P
L188[04:17:26] <ThePsionic> so i'm gonna
try and find the McDonalds on Arnhem CS
L189[04:17:38] <Wuppy> I have to be in
school from 1PM to 10PM
L190[04:17:46] <Wuppy> so eating is going
to be hard :V
L191[04:18:19] <ThePsionic> rip
L192[04:20:00] <Wuppy> oh well, companies
do deliver food in our school :D
L193[04:22:19] <Wuppy> and they do like
several times a day :P
L194[04:22:31] <Wuppy> there's many lazy
people here...
L195[04:23:05] <sham1> Stop using 12-hour
clocks
L196[04:23:32] <Wuppy> sham1, dutch people
use the normal 24 hour clocks but this is an international
chat
L197[04:23:36] <ThePsionic> ok
sham13
L198[04:23:43] <sham1> :P
L199[04:23:44] <Wuppy> damn muricans
again
L200[04:24:26] <sham1> Well for
international chat we should use ISO 8601 for specifying time
L201[04:24:34] <sham1> Which happens to be
24 hour clock
L202[04:24:45] <Wuppy> lets also stop with
all the other crap like miles then :P
L203[04:26:36] <ThePsionic> It's about
1452075983 right now
L204[04:26:38] <PaleoCrafter> We're
programmers, we should be using Unix epoch time
L205[04:26:46] <ThePsionic> Lmao beat you
to it PaleoCrafter
L206[04:26:52] <PaleoCrafter> :D
L207[04:27:19] <ThePsionic> "On this
date the Unix Time Stamp will cease to work due to a 32-bit
overflow. Before this moment millions of applications will need to
either adopt a new convention for time stamps or be migrated to
64-bit systems which will buy the time stamp a "bit" more
time."
L208[04:27:20] <ThePsionic> hue
L209[04:27:40] <Wuppy> when's that?
L210[04:27:59] <fry> 0x568cec1e :P
L211[04:28:03] <Wuppy> :V
L212[04:28:09]
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L213[04:28:20] <fry> also, that'll happen
obiously at 0xffffffff :P
L214[04:28:41] <ThePsionic> Wuppy:
01/19/2038 @ 3:14am (UTC)
L215[04:28:43] <Wuppy> I get that, but
it's still not useful infomration :V
L216[04:28:45] <Wuppy> thanks
ThePsionic
L217[04:28:50] <Wuppy> that's actually
surprisingly soon
L218[04:29:02] <ThePsionic> 22 years
L219[04:29:29] <sham1> I wish that at some
point we switch Unix time with unsigned 64 bit value
L220[04:29:37] <ThePsionic> 64 bit systems
will overflow at 12/04/292277026596 @ 3:30pm (UTC)
L221[04:29:38] <sham1> or rather make it
one
L222[04:29:45] <ThePsionic> So I think
we're good
L223[04:30:11] <sham1> Well 2^64 is a very
large number :P
L224[04:30:24] <ThePsionic> 9 223 372 036
854 775 807
L225[04:30:59] <sham1> 18 446 744 073 709
551 616*
L226[04:31:03] <Cazzar> This'll be
fun
L227[04:31:05] <ThePsionic> Oh wait
L228[04:31:09] <ThePsionic> I forgot
signage
L229[04:31:13] <sham1> Mmm
L230[04:31:15] <Cazzar> I've actually
decided to make another mod
L231[04:31:22] <Cazzar> Also, downloading
the MDK just froze my PC :3
L232[04:31:23] <ThePsionic> My number is
for a signed long :P
L233[04:31:27] <sham1> Ye
L234[04:31:32] <sham1> Mine is for
unsgned
L235[04:31:49] <sham1> (Which it is in the
memory anyway as the sign is pretty arbitrary in binary
numbers
L237[04:33:22] <ThePsionic> In Java
Long.MAX_VALUE is (2^63)-1 which is my 9 quintillion
L238[04:33:34]
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L239[04:33:36] <Wuppy> so when's that
coming to an end? :P
L240[04:34:05] <ThePsionic> As I said,
12/04/292277026596 @ 3:30pm (UTC)
L241[04:34:20] <sham1> What I find
facinating with signed numbers in computing, 0xFF in a byte means
-1
L242[04:34:31] <Wuppy> holy fuck
L243[04:34:46]
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L244[04:34:53] <ThePsionic> If you assume
everything in the world would be unsigned then it'd be
12/04/292277026596 @ 3:30pm (UTC)
L245[04:34:58] <Nitrodev> hi all
L246[04:35:00] <ThePsionic> wait
L247[04:35:15] <ThePsionic> Never mind, I
think I hit the max value for this converter
L248[04:35:15] <sham1> so 0x80 is the
smallest negative number you can represent in one byte, making it
-128
L249[04:35:36] <Cazzar> That time you are
trusting RNG to tell you what you are using to make a new
mod.
L250[04:35:55] <sham1> You throwing
dice?
L251[04:36:11] <Cazzar> Nah, just used
shocky in #forgegradle
L252[04:36:12] <ThePsionic> Yeah no, every
site I can find goes up to 9 quint
L253[04:36:31] <ThePsionic> gl with Scala,
Cazzar
L254[04:36:38] <Cazzar> ThePsionic: 9
quint is the max value, for a signed number :P
L255[04:36:44] <ThePsionic> Mhm
L256[04:36:48] <ThePsionic> But not for an
unsigned
L257[04:36:49] <Cazzar> signed long*
L258[04:36:58] <Cazzar> unsigned is just
2^64
L259[04:37:06] <ThePsionic> Lmao this
converter works with signed ints
L260[04:37:16] <ThePsionic> That won't
work in 22 years
L261[04:37:42] <Cazzar> Ah, the 2038
bug~
L262[04:37:44] <ThePsionic> This one goes
up to the arbitrary year of 2554
L263[04:38:11] <ThePsionic> This one also
has the same problem, except it shows the epoch instead
L264[04:38:39] <ThePsionic> This one also
goes up to 2554, so something's up with that
L265[04:39:08] <ThePsionic> This one hits
June 2038 somehow
L266[04:39:45] <ThePsionic> This one turns
everything into NaN above 9 quint
L267[04:39:59] <sham1> 2038 bug is
moresignificant than Y2K "problem"
L268[04:40:19] <ThePsionic> This one loops
back to 31-12-1969
L269[04:40:20] <ThePsionic> nice
L270[04:40:39] ⇦
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closed for inactivity)
L271[04:40:45] <ThePsionic> No one can
handle your 18 quint, sham1 :P
L272[04:40:52] <sham1> :P
L273[04:41:30] <sham1> but yeah
L274[04:41:46] <sham1> Using decade and
year to represent a year is dumb design
L275[04:42:07] <sham1> But sadly in the
20th century they did that so...
L276[04:43:43] <Cazzar> I wonder how many
things will have updates in 2038 just because of the unix epoch
time
L277[04:44:00] <ThePsionic> so many
L278[04:44:31] ***
Jared is now known as Jared|Away
L279[04:45:07] <sham1> I really hope that
sooner or later they do change Unix Ephoc time to be 64-bit
number
L280[04:45:31] <ThePsionic> I mean the
time just keeps on ticking
L281[04:45:38] <ThePsionic> It's just
containing it in the right type of variable
L282[04:45:47] <ThePsionic> If you have it
stored in an int you have a problem
L283[04:45:49] <sham1> ye
L284[04:45:58] <sham1> But it requires it
to be updated
L285[04:46:38] <ThePsionic> The program
that uses the time, yes
L286[04:46:42] <ThePsionic> Not the time
itself
L287[04:46:56] <sham1> Also kernels of the
OSes and the libraries you use to access it
L288[04:47:13]
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L289[04:47:14]
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L290[04:47:29] <ThePsionic> Basically the
sooner you fix it the less you have to think about it :P
L291[04:48:15] <ThePsionic> Anyway let's
attempt to mod
L292[04:48:26] <ThePsionic> While
listening to Caravan Palace
L293[04:49:22] ⇦
Quits: auenfx4 (David@120.155.97.223) (Ping timeout: 186
seconds)
L294[04:50:59] <ThePsionic> Would it be
possible to set the hardness etc. of a block depending on its
blockstate?
L295[04:51:18] ⇦
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L296[04:51:31] <Wuppy> dont think so
L297[04:52:34] <sham1> Dont think so
either
L298[04:52:39] <sham1> But try to see if
it is
L299[04:53:47] <McJty> public float
getBlockHardness(World worldIn, BlockPos pos)
L301[04:53:47] <McJty> return
this.blockHardness;
L303[04:53:52] <McJty> So yes, should be
possible
L305[04:54:15] <Wuppy> oh noice
L306[04:54:17] <sham1> adamantium
L307[04:54:22] <sham1> and mithril
L308[04:54:27] <Wuppy> back when I wanted
this I thought it wasn't possible
L309[04:54:27] <ThePsionic> Thanks,
previous developer
L310[04:54:29] <sham1> Well then
L311[04:54:42] <sham1> Are you gonna
include cobalt
L312[04:54:50] <ThePsionic> No
L313[04:55:09] ⇦
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L314[04:55:20] <sham1> but it is blue
though
L315[04:56:09] <ThePsionic> Mithril
yes
L316[04:56:11] <ThePsionic> Also
L318[04:56:43]
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L319[04:58:47] <Nitrodev> huh
L320[04:58:49] <Nitrodev> oh well
L321[04:59:18] <Nitrodev> i just did git
push origin master and it's taking really fucking long
L322[04:59:23] <Nitrodev> never done
this
L323[04:59:33] <ThePsionic> Also was that
thing already implemented that required you to not do
block.getUnlocalisedName().substring(5)
L324[04:59:59] <Wuppy> ugh the beerpong
yesterday was killing :V
L325[05:00:28] <Nitrodev> Is that all you
do now?
L326[05:00:37] <Wuppy> I almost never do
beerpong
L327[05:00:47] <Nitrodev> i meant the beer
part
L328[05:01:07] <Wuppy> pretty much
:P
L330[05:01:27] <ThePsionic> That's a yes
then
L331[05:01:29] <Wuppy> I also do a lot of
progrmaming/game dev
L332[05:01:30] <ThePsionic> Time to update
forge
L333[05:01:33] <Wuppy> but that's not as
fun to talk about
L334[05:01:48]
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L335[05:02:08] <xaero> ThePsionic:
probably likely, but at least check if that's what you wanted
>_>
L336[05:02:15] <ThePsionic> Yes it
is
L337[05:02:16] <ThePsionic> :P
L338[05:02:21] <Nitrodev> so you just come
here to talk about your drinking problems got it.
L339[05:02:32] <xaero> ok cool :P
L340[05:03:01] <Wuppy> no drinking
problems, just drinking
L341[05:03:31] <ThePsionic> Might as well
update my mappings while I'm at it
L342[05:03:32] <ThePsionic> !latest
L343[05:03:39] <sham1> never understood
why people do that getUnlocalizedName().subString shit
L344[05:03:44] <ThePsionic> Easy
L345[05:03:53] <ThePsionic> Not much work,
easy to put into a method :P
L346[05:04:08] <sham1> So is just copying
the string twice
L347[05:04:14] <PaleoCrafter> Because pah
started it, simple as that
L348[05:04:18] <ThePsionic> ^
L349[05:04:23] <McJty> sham1, where I do
that I don't have access to the string directly
L350[05:04:29] <McJty> sham1, because it
is in a superclass
L352[05:05:00] <sham1> did you not
commit
L353[05:05:07] <sham1> I think you
didnt
L354[05:05:09] <Nitrodev> i did
L355[05:05:09] <PaleoCrafter> You can look
up the discussion from a few days back in the logs, sham1 :P
L356[05:05:18] <Nitrodev> but i closed the
window
L357[05:05:20] <sham1> gib clipnotes
L358[05:05:40] <PaleoCrafter> You
committed everything, including the mc run directory, I
presume
L359[05:05:49] <Nitrodev> oh
L360[05:06:01] <Nitrodev> but it has never
done that
L361[05:06:25] <Nitrodev> like it's taking
seriously long
L362[05:06:39] <Nitrodev> it's at 144 MiB
already
L363[05:07:09] <sham1> that's git with
large binary files
L364[05:07:15] ⇦
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L365[05:07:24] <ThePsionic> Somehow you
done fuck'd :P
L366[05:07:29]
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L367[05:07:30]
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L368[05:07:31] <sham1> (Lets not get into
the details of the fact that all files are binary files...)
L369[05:07:33] <Nitrodev> how so?
L370[05:07:57] <ThePsionic> Committing and
pushing 144 MiB worth of data isn't exactly normal, unless you
haven't used git in a year
L371[05:08:13] <Nitrodev> closed the
window
L372[05:08:16] <sham1> why
L373[05:08:21] <ThePsionic> (Which defeats
the point of git in that case, but that's a discussion for another
time)
L374[05:09:57] <ThePsionic> Nitrodev: You
might want to check what exactly you committed :P
L375[05:10:19] <Nitrodev> how do i do that
again
L376[05:10:22] <Nitrodev> i forgot
L377[05:10:42] <masa> yep I _ALWAYS_ do
"git status" and "git diff" before and after
"git add ."
L378[05:10:43] <ThePsionic> git log
L379[05:10:51] <ThePsionic> Same
masa
L380[05:11:19] <ThePsionic> Nitrodev: More
specifically git log -p
L381[05:11:19] <sham1> git's not nearly
this hard
L382[05:11:21] <xaero> use `git add -u :/`
for only changed files
L383[05:11:39] <ThePsionic> Or even
better, git log --stat
L385[05:12:26] <ThePsionic> zzzzzzz
L386[05:13:44] <masa> Nitrodev: yep so
first figure out what you did wrong (ie. what files you
accidentally added) by looking at git log --stat output
L387[05:14:24] <Nitrodev> found it
L388[05:14:40] <masa> then depending on in
which commit you added those files there are different ways of
fixing it
L389[05:14:43] <Nitrodev> something called
java_pid3216.hprof
L390[05:14:55] <Nitrodev> shit ton of
bytes
L391[05:15:19] <sham1> you're committing a
coredump...
L392[05:15:22] <sham1> Great
L393[05:15:24] <Nitrodev> 1 billion bytes
:o
L394[05:15:26] <sham1> Good job
L396[05:15:39] <Nitrodev> i was wondering
what that was :P
L397[05:15:41] <ThePsionic> nic
L398[05:15:43] <ThePsionic> nice*
L399[05:15:54] <Nitrodev> now is that
something i can just delete?
L400[05:16:02] <sham1> yes
L401[05:16:04] <masa> is it in the latest
commit?
L402[05:16:12] <Nitrodev> yeah
L403[05:16:16] <sham1> he can ammend that
commit
L404[05:16:17] <masa> or (also) in some of
the earlier commits?
L405[05:16:28] <Nitrodev> only on the last
one
L406[05:16:39] <Nitrodev> hold on i'm
doing a screeshot
L408[05:16:49]
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L409[05:17:06] <sham1> decompileminecraft
is a large task
L410[05:17:06] <masa> then you can do a
"git rm java_pid3216.hprof" and then "git commit
--amend"
L411[05:17:09] <ThePsionic> Nitrodev: Add
*.hprof to your .gitignore too :P
L412[05:17:20] <masa> yep and that ^
L414[05:17:32] <sham1> do both before you
amend
L415[05:17:39] <masa> yes
L416[05:17:54] <Nitrodev> first he one
masa said?
L417[05:18:01] <sham1> what
L418[05:18:05] <masa> wait
L419[05:18:10] <masa> that is the second
to latest commit
L420[05:18:10] <sham1> That sentance
L421[05:18:19] <Nitrodev> psionic told me
a way too
L422[05:18:25] <Nitrodev>
<ThePsionic> Nitrodev: Add *.hprof to your .gitignore too
:P
L423[05:18:34] <ThePsionic> You need to
remove and commit first
L424[05:18:36] <sham1> It still remains
there unless you delete it
L425[05:18:43] <sham1> Seriously
L426[05:18:47] <sham1> Git's not this
hard
L428[05:21:11] ⇦
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L429[05:21:24] <masa> steps 3. and 4.
mostly
L430[05:21:43] <ThePsionic> I like
KindOne's quit messages
L431[05:21:45] <masa> where Rakefile is
you hprof filename
L432[05:21:54] <ThePsionic>
s/messages/message/
L433[05:22:34] <masa> well in the
filter-branch step, but in your .gitignore you want to ignore all
hprof files so: echo ".hprof" >> .gitignore
L434[05:22:46] <masa> fuck
L435[05:22:55] <masa> echo
"*.hprof" >> .gitignore
L436[05:23:12] <masa> I hate it when I
make typos on commands ;_;
L437[05:23:18] <ThePsionic> rip
L438[05:23:38] ⇦
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L439[05:23:44] <masa> recently I did a
"rm -i file dest" when I meant to do "mv -i file
dest" :D
L440[05:23:45] ⇦
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L441[05:23:49] <masa> no idea how that
happened
L442[05:24:21] <ThePsionic> Wait what is
the difference between registering blocks and items with GameData
and GameRegistry
L443[05:24:34] <masa> luckily that file
was elsewhere too, since I just did "y" on it and thought
"why did mv ask that, the perms should be mine"
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L446[05:25:38] <ThePsionic> Or does that
not matter in our case
L447[05:25:44] <Nitrodev> well there is no
.hprof in the folder anymore
L448[05:26:03] <masa> you ran the
filter-branch command?
L449[05:26:08] <Nitrodev> but it's still
going over 10 MiB when pushing
L450[05:26:21] <Nitrodev> i only did the
rm one
L451[05:26:27] <masa> that's not
enough
L452[05:26:29] <Nitrodev> <masa>
then you can do a "git rm java_pid3216.hprof" and then
"git commit --amend"
L453[05:26:31] ⇦
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L454[05:26:34] <masa> it's still in the
repo
L455[05:26:47] ⇦
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L456[05:26:57] <masa> Nitrodev: yeah well
it would have worked but that file was committed in the seconf to
latest commit and not the latest
L457[05:27:06] <masa> --amend only amends
the latest commit
L458[05:27:18] <Nitrodev> oh yeah
L459[05:27:30] <masa> so basically you now
removed the file in the latest commit, but it is still in the repo
in the second to last commit
L460[05:27:50] <masa> so do the
filter-branch command first like so:
L461[05:27:52] <Nitrodev> so is it too
late to do the filter-branch command?
L462[05:27:56] <Nitrodev> oh okay
L463[05:28:28] ***
kroeser is now known as kroeser|away
L464[05:28:49] <masa> git filter-branch
--force --index-filter 'git rm --cached --ignore-unmatch
java_pid3216.hprof' --prune-empty --tag-name-filter cat --
--all
L465[05:29:35] <masa> then do: echo
"*.hprof" >> .gitignore
L466[05:29:39]
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L468[05:29:55] <masa> then do git commit
to commit the .gitignore file
L469[05:30:07] <masa> and then check the
history again with git log --stat
L470[05:30:12]
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L471[05:30:16] <ThePsionic> How should I
register resource locations again, I forgot
L472[05:30:18] <masa> if the hprof is gone
from all commits, then you can push
L473[05:31:01] <masa> and in the future
always check with "git status" and possibly also
"git diff" before doing a "git add ." so that
you won't commit files that should not be in the repo
L474[05:31:08] ⇦
Quits: KindOne (kindone@107.170.17.75) (Read error: Connection
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L475[05:32:43] <ThePsionic> sham1: you
probably remember
L476[05:32:51] <sham1> what
L477[05:32:56] <ThePsionic> 12:30:16
<ThePsionic> How should I register resource locations again,
I forgot
L478[05:33:14] <sham1> For what
purpose
L479[05:33:19] <sham1> models?
L480[05:33:37] <ThePsionic> Just block and
item textures
L482[05:33:56] <Nitrodev> the .hprof is
gone from the commits
L483[05:33:59] <sham1> Just take a
gander
L484[05:34:05] <sham1> I amm busy ATM so I
cannot answer
L485[05:34:16] <Nitrodev> and it pushed
fine
L486[05:34:24] <Nitrodev> thanks
masa
L488[05:34:56] <masa> yoi did add the line
to the .gitignore too right? so that you won't commit it again
:p
L489[05:35:20] <ThePsionic> Oh yeah,
ModelLoader.setCustomModelResourceLocation
L490[05:35:36] <Nitrodev> yeah it's
there
L491[05:52:54] ⇦
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L503[06:25:58] ⇦
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(~waterpick@99-91-172-164.lightspeed.ltrkar.sbcglobal.net)
())
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L506[06:27:24] <kWaterpicker> Hello
everyone.
L507[06:27:42] <Nitrodev> hi
L508[06:28:56] <kWaterpicker> Ok I just
did a google search for github.
L509[06:29:17] <kWaterpicker> That
ConstructIO project got my interest.
L510[06:29:21]
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L511[06:29:33] <sham1> I sometimes hate
people
L512[06:29:42] <sham1> "Tau vs
Pi" seriously now
L513[06:29:48] <sham1> Just use what you
know best
L514[06:30:22] <Nitrodev> really
kWaterpicker ?
L515[06:31:32] <kWaterpicker> Eh I'm
mostly having to tinker with getting a GUI working in my own
project and saw the gui related commits in yours.
L516[06:32:30] <Nitrodev> you can thank
gigaherz for those
L517[06:32:31] ***
kWaterpicker is now known as Waterpicker
L518[06:32:41] <Nitrodev> he has helped me
with guis
L519[06:33:01] <Waterpicker> Is he around
for poking?
L520[06:33:48] <Nitrodev> not sure
L521[06:34:50] <Waterpicker> Why don't you
tell me about ConstructIO. I tend to morbidly curious and that came
into view.
L522[06:35:07] ⇦
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L523[06:35:11] <Waterpicker> It is also
very early in the morning for me and looking for stuff to keep
myself occupied.
L524[06:36:06] <Nitrodev> Well the goal of
the mod is to bring the realism of construction to minecraft
L525[06:36:25] <Nitrodev> with the need of
using nails and screws to make furniture containers etc.
L526[06:37:02] <Nitrodev> mostly wooden
structures
L527[06:39:00]
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L528[06:40:48] <Waterpicker> Alright
L529[06:47:58]
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(~Poppy@chello085216146055.chello.sk)
L530[06:51:22] <Nitrodev> anyone know
where the custom creative tab should be called at?
L531[06:51:45] <sham1> At the construction
of your block and item
L532[06:51:54] <sham1> But try to grammar
next time
L533[06:52:43] <Nitrodev> you
misunderstood
L534[06:52:48] <sham1> yes
L535[06:52:54] <Nitrodev> when Creating a
creativetab
L536[06:53:27] <sham1> yes?
L537[06:53:59] <Nitrodev> nvm
L538[06:57:25]
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L542[07:06:59] <Wuppy> question, I'm
running a single-threaded C++ program (ray tracer) on an i7 and
it's limited by my CPU, with a quad core i7 it should be running on
12.5% performance, but it doesnt go above 8% at any point, why
could that be?
L543[07:07:14] <Wuppy> 12.5% cpu
load
L544[07:09:03] <masa> does it hit some i/o
limits, like memory, or does it use the hard drive?
L545[07:09:21] ⇦
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L550[07:17:13] <Wuppy> nope not at all
masa
L551[07:18:16] <Nitrodev> okay so gui is
not deon yet
L552[07:21:11] <Nitrodev> where do i
register the tilentitys
L553[07:22:58]
⇨ Joins: Pennyw95
(~Dr.Benway@host178-137-dynamic.5-87-r.retail.telecomitalia.it)
L554[07:29:18] <Pennyw95> Is there a
better way to do this? if(player.inventory.getCurrentItem == new
ItemStack(Items.bucket,OreDictionary.WILDCARD_VALUE)
L555[07:29:44] <Pennyw95> I actually mean
a way to get Item
L556[07:31:04] <Pennyw95>
.getCurrentItem.getItem works but I'm afraid it would be bad to
lose the stacksize
L557[07:32:10]
⇨ Joins: plaguewolf
(~plague@173-87-130-52.dr02.atmr.al.frontiernet.net)
L558[07:33:12] <plaguewolf> so i started
playing with NBT data last night, seems cool. but now my items
textures are derped.
L559[07:33:19] <plaguewolf> what am i
derping wrong?
L560[07:33:43] <plaguewolf>
this.setTextureName(Strings.MODID + ":" +
ModObjects.debitCard.unlocalisedName);
L561[07:34:02] <Nitrodev> mc
version?
L562[07:34:11] <plaguewolf> where
ModObjects is enum class like what crazy pants does
L563[07:34:13] <plaguewolf> 1.7.10
L564[07:34:17] <Pennyw95> setTextureName
is .7.10
L565[07:34:28] <plaguewolf> yus
L566[07:34:49] <plaguewolf>
this.setUnlocalizedName(ModObjects.debitCard.unlocalisedName);
<- that works
L567[07:34:58] <plaguewolf> the other one,
not so much
L568[07:35:07] <Pennyw95> let me check
what I did back in 1.7.10
L569[07:35:15] <plaguewolf> i could
pastebin the relevent stufss, i guess
L570[07:35:41] <plaguewolf> lol, yeah. im
not ready to move away from 7.10, as im building stuff for a pack
im making
L571[07:37:34] <Pennyw95> idk...it should
work
L572[07:37:49] <Pennyw95> I suggest you
use debug mode to println both names and check if they are the
same
L573[07:38:07] <plaguewolf> i had
suspected originally, that nbt was chaning the name
L574[07:38:15] <Pennyw95> println the name
and see if it's the same as the .png
L575[07:38:22] <plaguewolf> like damage
value is seperate items
L576[07:38:26] <plaguewolf> k
L577[07:39:19] <Nitrodev> i have a bug a
weird one too
L578[07:39:56] <plaguewolf> oh herpa
derp
L579[07:40:04] <plaguewolf> it auto
imported from my api
L580[07:40:07] <plaguewolf>
fuuuuuuuu!
L581[07:40:09] <plaguewolf> thanks
L582[07:40:17] <plaguewolf> dont knwo why
it did that lol
L583[07:40:29] <Pennyw95> ahah np
L585[07:42:03] <Nitrodev> any ideas
L587[07:43:13] <plaguewolf> :3
L588[07:43:27] <Nitrodev> cool
L589[07:44:14] <plaguewolf>
ArrayIndexOutOfBoundsException: 9 <-
L590[07:44:15] <plaguewolf> lol
L591[07:44:20] <Nitrodev> i know
that
L592[07:44:22] <plaguewolf> :D
L593[07:44:24] <plaguewolf> sorry
L594[07:44:41] ***
Vigaro|AFK is now known as Vigaro
L595[07:44:46] <plaguewolf> off by
one...?
L596[07:44:57] <Pennyw95> plaguewolf is
taht IDEA?
L597[07:45:01] <plaguewolf> nah
L598[07:45:03] <plaguewolf> eclipse
L599[07:45:08] <Pennyw95> or a heaviliy
skineed eclipse
L600[07:45:11] <Pennyw95> ok
L601[07:45:20] <plaguewolf> i dont really
like the way IDEA 'feels'
L602[07:45:26] <Ivorius> Nitrodev:
code
L603[07:45:31] <Pennyw95> i should find
skin that makes the package exploere black too
L604[07:45:35] <plaguewolf> not heavily,
really, its just the GTK dark theme
L605[07:45:42] <Nitrodev> Ivorius, it's
below the error
L606[07:46:03] <plaguewolf> comes standard
with eclipse-java package on arch, dunno about other distros
L607[07:46:12] <Pennyw95> I have pitch
black though...better than grey for me
L608[07:46:30] <Ivorius> You're creating
too many container slots
L609[07:46:36] <Ivorius> The error is in
the caller
L610[07:47:16] <Pennyw95> so you making a
mod about economy or something?
L611[07:47:26] <plaguewolf> mmhmm
L612[07:47:30] <plaguewolf> diving in feet
first
L613[07:47:46] <Nitrodev> in what caller
ivo?
L614[07:47:54] <plaguewolf> trying to make
a mod to replace a bunch of the old not so compat bukkit
plugins
L615[07:48:03] <plaguewolf> home, eco, etc
etc
L616[07:48:14] <Pennyw95> sounds
nice
L617[07:48:17] <Ivorius> Whatever your
Container class is
L618[07:48:19] <plaguewolf> mmhmm
L619[07:48:42] <plaguewolf> Nitrodev, im
betting its an off by one error
L620[07:48:53] <plaguewolf> somewhere you
code is eval'ing one extra slot
L621[07:49:01] <plaguewolf> probably in
the decrement block
L622[07:49:36] <Pennyw95> you probably
have an int[] array with 9 numbers and 8 slots and assumed it had 9
slots
L623[07:49:48] <Pennyw95> sorry 9 slots
but the last is numbered 8
L624[07:50:09] <Pennyw95> Anyone good with
fluids here? I'm kind of banging my head
L625[07:50:18] <plaguewolf> 0-8
L626[07:50:21] <plaguewolf> not 1-9
L627[07:50:33] <plaguewolf> arrays start
at 0, afaik?
L628[07:50:38] <plaguewolf> iunno
L629[07:50:43] <Pennyw95> that's probab ly
his problem
L630[07:50:49] ⇦
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L631[07:50:50] <plaguewolf> mhmm
L632[07:50:52] <plaguewolf> off by
one
L633[07:50:53] <plaguewolf> lol
L634[07:51:23] <plaguewolf> There are two
hard things in computer science: cache invalidation, naming things,
and off-by-one errors
L635[07:51:53] <Nitrodev> oh yeah
L636[07:52:08] <Ivorius> I wish I had a
retroactive debugger
L637[07:52:12] <plaguewolf> lol
L638[07:52:18] <Ivorius> Like, if in the
future X is true go back to position Y
L639[07:52:19] <Nitrodev> so the array of
item stacks in the TE class should be 8 not 9?
L640[07:52:19] <plaguewolf> wait,
what...?
L641[07:52:26] <plaguewolf> oh lol
L642[07:52:35] <Pennyw95> what was the
command to give EntityPlayer an Item? Like when player clicks a
block with an inventory?
L643[07:53:36] <Pennyw95> you put 9
objects inside your array, correct Nitrodev?
L644[07:53:43] <Ivorius> Pennyw95,
wat
L645[07:53:49] <Ivorius> command is
/give
L646[07:53:54] <Ivorius> The second
statement makes no sense
L647[07:53:54] ⇦
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L648[07:54:03] <Nitrodev> yeah
Pennyw95
L649[07:54:06] <Pennyw95> sorry I'm
sleepy
L650[07:54:13] <plaguewolf> NBTTagList
lvt_2_1_ = compound.getTagList("Items", 10); ?
L651[07:54:18] <Pennyw95> so you array has
9 elements
L652[07:54:35] <Pennyw95> element number 1
takes slot 0, up to element 9 taking slot 8
L653[07:54:47] <Pennyw95> 9 slots total
but max number is 8 => you call 9 => crash
L654[07:55:05] <plaguewolf> should just do
this
L655[07:55:14] <plaguewolf>
this.stacks[index].stackSize <= getSizeInventory();
L656[07:55:21] <plaguewolf> :\
L657[07:55:30] <Pennyw95> @Ivorius I mean,
inside onBlockActivated
L658[07:55:43]
⇨ Joins: Delaxarnyazer
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L659[07:55:53] <Pennyw95> i want the
player to get an item when he clicks the block
L660[07:56:17] <Ivorius> That's not a
command
L661[07:56:19] <Ivorius> That's a
method
L662[07:56:20] <Pennyw95> I can make the
mod throw the item at the player, but I'm wondering if there's a
method for directly putting it in the player's inventory...there
must be
L663[07:56:28] <plaguewolf>
player.inventory.addItemStackToInventory
L664[07:56:44] <Pennyw95> I actualyl meant
method...sorry but today's not my day
L665[07:57:07] <plaguewolf>
addItemStackToInventory(new ItemStack(Item, quantity)) rather
L666[07:57:13] <Pennyw95> Thanks
L667[07:57:24] <Ivorius> Remember to do
something with it if it fails
L668[07:57:30] <plaguewolf> yeah lol
L669[07:57:40] <plaguewolf> try: catch:
for days
L670[07:57:45] <Pennyw95> already done
:P
L671[07:57:46] <Ivorius> Ehm, no
L672[07:57:49] <Ivorius> It doesn't throw
an error
L673[07:57:50] <Pennyw95> no pls
L674[07:58:00] <plaguewolf> oh lol
L675[07:58:01] <Ivorius> I'm talking full
inventory
L676[07:58:07] <plaguewolf> hmmm
L677[07:58:15] <plaguewolf> yeah, ive seen
that derp before
L678[07:58:18] <Pennyw95> a null check is
fine, my inventory has only 1 slot
L679[07:58:38] <Nitrodev> still the same
error Pennyw95
L680[07:58:54] <Pennyw95> can we see the
code
L682[08:01:17] <Ivorius> private
ItemStack[] stacks = new ItemStack[8];
L683[08:01:17] <Ivorius> public int
getSizeInventory() {
L684[08:01:17] <Ivorius> return 9;
L685[08:01:17] <Ivorius> }
L686[08:01:21] <Ivorius> .-.
L687[08:02:00] <Nitrodev> oh i need to
return array?
L688[08:02:11] <Ivorius> No, you need to
return correct number
L689[08:02:19] <Ivorius> Your array has
size 8
L690[08:02:25] <Ivorius> You advertise a
size 9 inventory
L691[08:02:53] <Nitrodev> array size 8 has
9 number rghit?
L692[08:02:59] <Nitrodev> 0 included
L693[08:03:03] <Ivorius> No
L694[08:03:04] <Pennyw95> other way
around
L695[08:03:08] <Ivorius> size 8 has 8
objects
L696[08:03:11] <Pennyw95> size 9 has from
0 to 8
L697[08:03:17] <Pennyw95> which makes for
9 slots
L698[08:03:21] <Ivorius> with indices 0,
1, 2, 3, 4, 5, 6, 7
L699[08:04:01] <Nitrodev> so i need to
return 8 and set the array to be 9?
L700[08:04:12] <Ivorius> wat
L701[08:04:12] <Ivorius> no
L702[08:04:16] <Ivorius> It's the same
fucking number
L703[08:04:25] <Ivorius> Your array has
size 8
L704[08:04:26] <Ivorius> So you return
8
L705[08:04:32] ***
Jared is now known as Jared|Away
L706[08:04:37] <Nitrodev> okay
L707[08:04:58] <Ivorius> Then you have
objects at the positions (indices) 0, 1, 2, 3, 4, 5, 6, 7
L708[08:05:13] <Ivorius> And array[8] or
array[9] or anything beyond will be out of bounds
L709[08:05:28] <Ivorius> Please learn
Java, m8
L710[08:06:53] <Nitrodev> okay so array of
8 is 0 to 7
L711[08:06:58] <VikeStep> yes
L712[08:07:02] <Nitrodev> and 9 is 0 to
8
L713[08:07:31] ⇦
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L714[08:07:35] <Ivorius> Yes
L715[08:07:56] ⇦
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and Out!)
L716[08:08:24] <Nitrodev> what about when
returning numbers
L717[08:08:32] <Nitrodev> i'm guessing not
the same
L718[08:08:50] <Pennyw95> Hey how do I
get, from a Fluid, its filled bucket?
L719[08:08:58] <Pennyw95> is there
something like getFluidForFilledItem?
L720[08:09:27] <sham1> There is an
interface for item - based fluid containers
L721[08:09:44] <Pennyw95>
FluidContainerRegistry you mean?
L722[08:09:49] <VikeStep> nitrodev,
instead of just returning 8 or 9, return stacks.length;
L723[08:09:51] <sham1> No
L724[08:09:59] <Nitrodev> okay
L725[08:10:06] <sham1> Search the Fluid
package
L726[08:10:14] <VikeStep> and inside new
ItemStack[number] just replace number with the number of itemstacks
you want
L727[08:10:21] <VikeStep> not 1
below
L728[08:10:56] <Nitrodev> okay
L729[08:11:01] <Nitrodev> and thank
you
L730[08:11:18] <VikeStep> I really
recommend you learn Java properly first
L731[08:11:52] <Ivorius> ^
L733[08:12:05] <Ivorius> Once again, this
is not a Java help channel
L734[08:12:29] <sham1> Like you can get
help for java problems here
L735[08:12:50] <sham1> But you are assumed
to know the essentials
L736[08:12:59] <Nitrodev> yeah yeah stop
it already
L737[08:13:19]
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L739[08:15:21] <Nitrodev> okay but why
should i have the new ItemStack[] array be 9
L740[08:15:26]
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L741[08:15:38] <Nitrodev> doesn't that
mean it's a size 10 array
L742[08:15:42] <Nitrodev> no wait
L743[08:15:47] <Nitrodev> FML
L745[08:16:07] <sham1> Glad you figured it
out yourself
L746[08:16:12] <Nitrodev> yeah
L747[08:16:21] <VikeStep> I too figure out
issues the moment I share them with someone else
L748[08:16:41] <Ivorius> I wish that still
worked for me
L749[08:16:47] <VikeStep> happens at work
too, tell someone else about a bug, they look at my screen and I
know how to fix it
L750[08:16:48] <Ivorius> You guys wanna
know my issue? :P
L751[08:16:52] <VikeStep> yes
L752[08:16:56] <Nitrodev> okay i have
thsoe right
L753[08:16:58] <sham1> The array with the
size of 9 having indices of [0,8] is a reminent from C
L754[08:17:05] <Nitrodev> but there is
still an error
L755[08:17:17] <Nitrodev> the same
one
L756[08:17:26] <VikeStep> push your
changes to github
L757[08:17:29] <Nitrodev> o the
getStackInSlot method
L758[08:17:33] <Nitrodev> on it
L759[08:17:39] <IoP> masa: btw I posted
summary of my findings into ftb forum regarding that forge(?)
bug
L761[08:19:05] <sham1> The reason why
array with 9 slots has indices from 0 to 8 is because in C that
number described how much to allocate
L762[08:19:28] <sham1> Like the size of an
int array was 4 * 9
L763[08:20:33] <VikeStep> Nitrodev, can
you post a new log on pastebin of the error?
L764[08:21:24] <sham1> int value =
array[n] can be translated as int value = *(array + n * sizeof
(int)) in C and C++
L765[08:21:37] <sham1> (Not quite but
close enough)
L768[08:24:00] <Nitrodev> it's weird
considering index isn't initialized anywhere
L769[08:24:06] <VikeStep> alright, so now
the issue is that minecraft must be thinking that your inventory is
bigger than it is
L770[08:24:16] <Nitrodev> okay
L771[08:24:44] <sham1> Could be that he is
accessing some slots in the container that think they belong to the
TE while they actually dont
L772[08:25:42] <Nitrodev> if it helps that
error comes when i right click the block
L773[08:25:54] <sham1> Erm
L774[08:26:07] <sham1> That's weird to say
the least
L775[08:27:08] <Nitrodev> the missing
texture shouldn't be the issue should it?
L776[08:27:12] <Nitrodev> like the GUI
texture
L777[08:27:17] <VikeStep> shouldn't
be
L778[08:27:28] <sham1> No, that literally
has no effect
L779[08:27:34] <Nitrodev> okay just
checking
L780[08:28:23] ***
TTFT|Away is now known as TTFTCUTS
L781[08:28:52] ⇦
Quits: VikeStep (~VikeStep@101.184.165.77) (Quit:
Leaving)
L782[08:30:53] ***
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L783[08:32:51] ⇦
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L784[08:33:21] ***
Jared|Away is now known as Jared
L785[08:33:57]
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L786[08:36:41] <Nitrodev> well? Any
ideas?
L787[08:36:53]
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L788[08:37:40] ***
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L790[08:38:45] <diesieben07> that is
definitely not right :D
L791[08:38:49] <Nitrodev> how so?
L792[08:38:51] <diesieben07> i was about
to link that, too
L793[08:39:03] <Ivorius> Your TE has like
9 slots, right?
L794[08:39:09] <Nitrodev> yes
L795[08:39:24] <Ivorius> You're creating
36 for it
L796[08:39:39] <Ivorius> 36 GUI
slots
L797[08:39:43] <Ivorius> Which I said
originally was the issue
L798[08:39:57] <Nitrodev> another example
why i shouldn't copy things i dno't understand
L799[08:40:11] <Nitrodev> that class is
copied from the COntainer for the dispenser
L800[08:40:13] <diesieben07> if you had
*copied* it you would not have this issue.
L801[08:40:18] <Nitrodev> i did
L802[08:40:21] <diesieben07> no :D
L803[08:40:37] <diesieben07> that is the
code for adding the player inventory slots
L804[08:40:46] <diesieben07> but you are
using your TileEntity as the inventory, not hte player
inventory
L805[08:40:50] <diesieben07> the dispenser
does NOT do that.
L806[08:41:25] <Nitrodev> the tileEntity
defines the inventory right?
L807[08:41:42] <diesieben07> what?!
L808[08:41:45] <Nitrodev> i mean the first
inside ()
L809[08:41:51] <Nitrodev> the param
L810[08:42:13] <Ivorius> >
this.addSlotToContainer(new Slot(tileEntity, j + i * 9 + 9, 8 + j *
18, 84 + i * 18));
L811[08:42:17] <Ivorius> The keyword is
the first param
L812[08:42:22] <Ivorius> 'Create a slot
for tileEntity'
L813[08:42:46] <Ivorius> The second param
is the slot index
L814[08:43:20] <Nitrodev> wait what params
are we talking about here
L815[08:43:29] <Ivorius> Considering i
<= 2 and j is <= 8, the max it can get here is 8 + 2 * 9 =
26
L816[08:43:31] <Nitrodev> the
ContainerCosntrutor ones?
L817[08:43:31] <diesieben07> the code that
paleo linked.
L818[08:43:40] <Nitrodev> OH the addslot
ones
L819[08:44:04] <Nitrodev> right?
L820[08:44:08] <Ivorius> Technically, the
Slot constructor
L821[08:44:13] <diesieben07> dude
L822[08:44:14] <Nitrodev> oh yeah
L823[08:44:21] <diesieben07> you copied
the code for "add player inventory to this
container"
L824[08:44:31] <diesieben07> but you
replaced the references for "player inventory" with your
TileEntity
L825[08:44:44] <diesieben07> of COURSE
that will crahs, because your TE does not have that many
slots.
L826[08:45:11] <Nitrodev> how did i
replaece
L827[08:45:32] <Nitrodev> i replaced the
param names in the CONtainerConstructor constructor
L828[08:45:39] <diesieben07> i don't know,
but i and EVERYONE ELSE (except you apparently) can see it RIGHT
THERE in your code.
L829[08:45:44] <Nitrodev> public
ContainerConstructor(IInventory tileEntity, IInventory
playerInv)
L830[08:45:52] <Nitrodev> i chanegd those
param names
L831[08:45:55] <Ivorius> You probably
pushed buttons in front of your big lamp
L832[08:46:25] <Nitrodev> what?
L834[08:46:32] <Ivorius> Try pushing more
buttons to fix it
L835[08:46:51] <diesieben07> need more
arrows?
L836[08:46:53] <Nitrodev> yes i can see
that
L837[08:46:59] <diesieben07> ok
L838[08:47:02] <diesieben07> now read what
i wrote above
L839[08:47:08] <sham1> Replace it with the
player inv
L840[08:47:13] <diesieben07> hwo do you
manage to operate a computer and NOT UNDERSTAND THIS
L841[08:47:42] <PaleoCrafter> I'm paying
$1 billion for that piece of art, diesieben07 :O
L842[08:47:47] <Nitrodev> sorry i still
don't get it
L843[08:48:07] <Ivorius> I'll give you one
upvote instead diesie
L844[08:48:12] <Nitrodev> what part is the
one i fucked up in
L845[08:48:14] <Ivorius> Clearly highest
bidder currently
L846[08:48:22] <diesieben07> jesus fucking
christ
L847[08:48:23] <Nitrodev> the one you
circled?
L848[08:48:33] <diesieben07> the part
which has 3 arrows pointing to it, is marked in yellow AND has a
red circle around it.
L849[08:48:49] <PaleoCrafter> the discrete
ductus, the hint of an Illuminati conspiracy through the
arrangement of the arrows, it's just marvelous
L850[08:48:55] <Nitrodev> i think i got
it
L851[08:49:06] <Nitrodev> i was looking at
the slot method
L852[08:49:16] *
diesieben07 slaps head against wall violently
L853[08:49:26] <Nitrodev> i need to
replace that tileEntity with playerInv right?
L854[08:50:06] <Nitrodev> I can almost
hear him hanging himself
L855[08:50:11] <diesieben07>
CONGRATULATIONS, you receive a participation ribbon.
L856[08:50:34] <Nitrodev> woo
L858[08:51:21] <Nitrodev> so i didn't get
it then
L859[08:51:23] <Nitrodev> i knew it
L860[08:51:30] <diesieben07> yes you
did.
L861[08:51:54] <Nitrodev> oh
L862[08:52:05] <Ivorius> Well, there's
still errors
L863[08:52:07] <Ivorius> But that's a step
:P
L864[08:52:40] <Nitrodev> this dumb
question is because of my english knowledge
L865[08:52:50] <Nitrodev> is index the
number of the slot?
L866[08:53:08] <diesieben07> no it is the
the slot in the inventory
L867[08:53:35] <Nitrodev> wait whut?
L868[08:54:08] <diesieben07> an inventory
has a number of slots in it. each slot has an index (0 though
length-1). then a container has a number of Slot objects
L869[08:54:20] <diesieben07> each Slot
object has an inventory and a slot in that inventory it poitns
to
L870[08:54:43] <diesieben07> the 2nd
parameter to the Slot constructor is that index
L871[08:55:06] <Nitrodev> okay
L872[08:55:25] <Nitrodev> i'm just trying
to make sense of the code
L873[08:55:43] <Nitrodev> if i can
L874[08:56:21] <diesieben07> honestly, and
this is not meant agressive, but: how do you expect to understand
ANY java code if you don't even know what the or operator is?
L875[08:56:49] <Nitrodev> why the fuck are
you still on about that
L876[08:57:48] <diesieben07> because it's
like one of the first fucking things you learn when
programming.
L877[08:57:53] <Nitrodev> besides that
operator has nothing to do with this
L878[08:57:59] <diesieben07> of course
not
L879[08:58:07]
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L880[08:58:09] <diesieben07> but it shows
your level of KNOOOOWLEDGE
L881[08:58:14] <diesieben07> sorry
:D
L882[08:58:14] <Nitrodev> so why are you
bringing this up
L883[08:58:16] <Quetzi> nitrodev, i think
the summary is, learn to google
L884[08:58:32] <Nitrodev> again stop witht
the hostility
L885[08:58:38] <diesieben07> i am not
hostile.
L886[08:58:47] <Nitrodev> okay
whatever
L887[08:58:47] <sham1> You see it as
hostility
L888[08:58:47] <Ivorius> #minecraftforge:
Where you get the answers to your problems eventually
L889[08:58:53] <Ivorius> And
aggressively
L890[08:58:57] <Nitrodev> with
judges
L891[08:58:58] <sham1> We see it as
teasing to get you go out and learn
L892[08:59:21]
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L893[08:59:52] <Nitrodev> is there a place
where i can learn the basics i need to know about java before
modding
L894[08:59:59] <Nitrodev> like all the
thing i NEED to know
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L896[09:00:12] <Nitrodev> atleast
L898[09:01:40] <Nitrodev> is that all i
need to know
L899[09:01:43] <Saereth> Thats....
actually a good intro to the basics :p
L900[09:02:07] <Nitrodev> if i learn that
completely will you stop mocking my knowledge of java?
L901[09:02:15] <Saereth> Your mastery of
java will enable you to do more with your mods, understanding the
basics is a good start just continue to expand your knowledge from
there
L902[09:02:15] <Ivorius> Yes
L903[09:02:27] <Nitrodev> okay
L904[09:03:34]
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L905[09:03:39] <Nitrodev> i'm opening
those and closing the IDE
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L907[09:10:17] <Pennyw95> are the
improvements with the what 1.8.8 uses instead of the
worldrenderer?
L908[09:10:22] <Pennyw95> are there*
L909[09:10:57]
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L912[09:16:27] <Lumien> Penny don't think
so, can look a bit nicer though
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L916[09:30:00] <Pennyw95> oh ok
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L929[10:18:21] <shadekiller666> !gm
func_183000_F
L930[10:18:31] <shadekiller666> !gm
func_183000_F 1.8.8
L931[10:18:40] <shadekiller666> well thats
useful...
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L938[10:36:44] <Rockers> Is it possible to
"reset" a creative tab?
L939[10:36:55] <diesieben07> what do you
mean by reset?
L940[10:37:20] <Rockers> As in, reorder
everything each time the game loads instead of forge adding it on
to the end of the list.
L941[10:37:39] <Rockers> -of items.
L943[10:38:28] <Rockers> Thank you!
L944[10:39:28] <diesieben07> of course you
don't have to use the comparator like i describe it there, you can
use any comparator you like
L945[10:41:57] <Nitrodev> well i read the
docs and did the questions
L946[10:42:20] <Nitrodev> i can't say i've
perfected the java for beginners
L947[10:42:31] <Nitrodev> but i think i'll
be fine
L948[10:42:36] ⇦
Quits: Rseding91|W (~chatzilla@96.36.1.220) (Remote host closed the
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L949[10:47:42] <Rockers> diesieben07 Do
you still need to set the creative tabs?
L950[10:48:07] <Rockers>
Item.setCreativeTab(Tab)
L951[10:50:15] <diesieben07> yes of course
:D
L952[10:51:10] <Rockers> Ok :p
L953[10:53:47] <Nitrodev> Alright the next
error is an actual crash woo
L954[10:54:51]
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L955[10:55:05] <Nitrodev> oh boy i have no
diea do i need this or not
L956[10:56:16] <Nitrodev> okay what is the
drawGuiContainerForegroundlayer used for?
L957[10:57:26] <Nitrodev> i know it's for
anything infront of the items but i have no diea what's infront of
the items usually
L958[10:57:32] <Nitrodev> except the mouse
ofcourse
L959[10:58:02] <diesieben07> text for
example
L960[10:59:24] <Nitrodev> okay
L961[10:59:48] <Nitrodev> wait like the
tooltips?
L962[11:00:11] <PaleoCrafter> Those are
handled specially by GuiContainer
L963[11:00:21] <PaleoCrafter> But
technically, yes
L964[11:00:27] <Nitrodev> ah
L965[11:00:46] <Nitrodev> well if the
method itself is in a class that extends GuiContainer
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L969[11:02:13] <Nitrodev> so the name of
the "machine" would be somethign the
drwaGuiForegroundlayer draws
L970[11:02:24] <diesieben07> yes
L971[11:02:31] <Nitrodev> okay
L972[11:05:27] <masa> ugh, what GL flags
are causing my drawTexturedModalRect() calls in a GUI to be drawn a
lot darker than they are in the texture?
L973[11:06:03] <masa> I'm trying to draw
some markers after the super drawSCreen(), on top of some
buttons
L974[11:06:25] <PaleoCrafter> You don't
reset the color or you have lighting enabled
L975[11:07:01] <PaleoCrafter> Always call
color(1, 1, 1, 1) before drawing a rectangle
L976[11:07:14] <masa> I do call
color
L977[11:07:56] ***
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L978[11:08:00] <masa> so
RenderHelper.diisableStandardItemLighting() or the raw
GL11.glDIsable(GL11.GL_LIGHTING) ?
L979[11:08:04] <Nitrodev> hi willie
L980[11:08:09] <williewillus> heyo
L982[11:09:00] <PaleoCrafter> The latter,
but if 1.8+, use GlStateManager
L983[11:09:02] <Nitrodev> what exactly
does the getDisplayName mean in this context
L984[11:09:20] <Nitrodev> does it mean the
localised name of the block?
L985[11:09:41] <Nitrodev> because when i
rightclick the block in game the game crashes and points at that
line
L986[11:10:18] <williewillus> the
inventory object
L987[11:10:27] <williewillus> IInventory
forces you to implement getDisplayName
L988[11:10:32] <williewillus> and you
probably returned null there
L989[11:10:58] <Nitrodev> ah i see
L990[11:11:26] <shadekiller666> gigaherz,
do you see anything wrong with this code that would prevent the
TESR-rendered model from rendering whilst the standard-rendered
model works fine? the TESR is registered first thing in client
preInit(), and is initialized last, after the standard block model
mapping has occured
L991[11:11:55] <Nitrodev> but what on
earth do i make it return
L992[11:12:54] <shadekiller666> gigaherz,
the block is meant to have one part rendered by the standard model
rendering, and the other by TESR, both at the same time
L993[11:13:07] <masa> Nitrodev: how about
the name of your inventory? :D
L994[11:13:23] <Nitrodev> using
variables?
L995[11:14:01] <ThePsionic> McDonald's
time :D
L996[11:14:02] <Nitrodev> since i can't
seem to make it return a string
L997[11:14:58] <Nitrodev> yeah it requires
an IChatcomponent
L998[11:15:01] <masa> return
"foo";
L999[11:15:09] <masa> uh really?
L1000[11:15:14] <Nitrodev> i am an
idiot
L1001[11:15:28] <Nitrodev> i need to
initialize a variable with IChatcomponent
L1002[11:15:36] <ThePsionic> String to
ICC isn't hard
L1003[11:15:46] <diesieben07>
ChatComponentText
L1004[11:16:05] <ThePsionic> Bingo
L1005[11:16:06] <masa> new
ChatComponentText("foo") or new
ChatComponentTranslation()
L1006[11:16:15] <PaleoCrafter> All you
need is learn Java, Nitrodev
L1007[11:16:21] <masa> or whatever else
there was
L1008[11:17:33] <Nitrodev> okay i got
it
L1009[11:18:32] <Nitrodev> but i doubt
the GUI works
L1010[11:18:48] <Nitrodev> okay look at
that it does
L1011[11:18:52] <Nitrodev> no textures
but it works
L1012[11:19:08] <Nitrodev> except it
doesn't store anything
L1013[11:19:14] <Nitrodev> it just
deletes them
L1014[11:19:40] <diesieben07> show your
code.
L1016[11:22:03] <diesieben07> that still
has that first bug in it that we had earlier...
L1017[11:22:12] <Nitrodev> wait no
L1018[11:22:19] <Nitrodev> what class are
you looking at
L1019[11:22:35] <Nitrodev> okay it does
work
L1020[11:22:41] <diesieben07> the
container.
L1021[11:23:02] <Nitrodev> well the gui
works
L1022[11:23:24] <Nitrodev> and please
note that i switched the places of the parameters in the main
contructor
L1023[11:23:49] <diesieben07> the
container in that repo is still broken as I said.
L1024[11:23:54] <diesieben07> last update
to it was 2 hours ago.
L1025[11:24:06] ***
Drull|zzz is now known as Drullkus
L1026[11:24:21] <Nitrodev> i doubt
it
L1027[11:24:30] <Nitrodev> i have the
same code here
L1028[11:24:36] <diesieben07> i can see
it RIGHT THERE...
L1029[11:24:36] <Nitrodev> and it works
fine
L1030[11:24:42] <diesieben07> in the link
that you posted.
L1031[11:24:54]
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L1033[11:25:00] <ThePsionic> Listen to
diesieben07 he knows his stuff better than you ;P
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L1036[11:25:23] <Nitrodev> it would NOT
open the gui if it was wrong
L1037[11:25:41] <diesieben07> well, then
you did not push your changes.
L1038[11:26:03] <ThePsionic> git
gud
L1039[11:26:05]
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L1040[11:26:23] <Nitrodev> i`m
screenshotting
L1042[11:27:33] <Nitrodev> and the whole
thing is crash or error free
L1043[11:28:01] <diesieben07> it's still
fukin broken :D
L1044[11:28:39] <diesieben07>
AAAHA!
L1045[11:28:44] <diesieben07> you are not
passing hte arguments in the right ordert
L1046[11:28:47] <Nitrodev> I fucking
doubt it .D
L1047[11:28:52] <diesieben07> the first
parameter is called "playerInv", but you are passin gin
the TE
L1048[11:28:53] <Nitrodev> i`m not_
L1049[11:28:57] <Nitrodev> ?
L1050[11:29:06] <diesieben07> the 2nd
parameter is called tileEntity put you are passing in the player
inv
L1051[11:29:19] <diesieben07> in your GUI
handler.
L1052[11:29:53] <PaleoCrafter> IDEA might
even point that out xD
L1053[11:29:59] <diesieben07> nah
:D
L1054[11:30:06] <diesieben07> it only
does that for things like x, y and height
L1055[11:30:19] <Nitrodev> well that's an
easy fix
L1056[11:30:29] <Rushmead> So im back and
i've still got the issue where the player wont render when i do
setViewRenderEntity
L1057[11:31:00] <Nitrodev> so the line
should look like this? return new
ContainerConstructor(player.inventory, (TileConstructor)
tileEntity);
L1058[11:31:16] <diesieben07> no idea why
you are casting there.
L1059[11:31:17] <diesieben07> but
yes
L1060[11:31:32] <Nitrodev> casting what
there?
L1061[11:31:42] <diesieben07> you know
what a cast is?
L1062[11:31:47] <Rushmead>
(TileConstructor) tileEntity
L1063[11:31:50] <Rushmead> is not
required
L1064[11:31:50] <diesieben07> i thought
you knew java now :P
L1065[11:31:51]
⇨ Joins: wlhlm (~wlhlm@wilhelm.re)
L1066[11:31:53] <shadekiller666> is it
not possible to render a block with both the standard model
rendering and a TESR at the same time in 1.8.9?
L1067[11:32:01] <diesieben07> it would
help if you made the parameter types in the constructor more
specific (e.g. InventoryPlayer and TileConstructor)
L1068[11:32:06] <diesieben07> then you
could not pass in the wrong thing
L1069[11:32:10] <diesieben07>
shadekiller666, yes of course it is.
L1070[11:32:29]
⇦ Parts: wlhlm (~wlhlm@wilhelm.re) (Bye bye))
L1071[11:32:50] <shadekiller666> whatever
i do i can't seem to get my TESR to render, the render code is
getting called and all that, but the model is nowhere to be
seen
L1072[11:33:05] <PaleoCrafter> See the
beacon, I think
L1073[11:33:05] <Nitrodev> so it doesn't
hurt if i cast there?
L1074[11:33:31] <diesieben07> actually
you proabably DO have to cast since the tileEntity variable is of
type TileEntity
L1075[11:34:07] <Nitrodev> well when i
did that GUIhandler gigaherz was helping me and said to copy it
from his
L1076[11:34:20] <Nitrodev> so it has to
be right now
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L1078[11:34:35] <diesieben07> no, you
still have the error in the container
L1079[11:34:48] <diesieben07> it just
happend to wrok because that error and the one you just fixed
canceled each other out
L1080[11:36:08] <Nitrodev> so now it
should crash
L1081[11:36:18] <Nitrodev> if i try to
access the inv
L1082[11:36:20] ***
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L1083[11:36:25] <diesieben07> yeah
L1085[11:36:46] <Nitrodev> let's test
this then
L1086[11:36:59] <diesieben07> i can't
really help you with rendering :D
L1087[11:37:01] <shadekiller666> though
the model paths are swapped, was trying to determine what the cause
of no render was
L1088[11:37:08] <Nitrodev> okay you were
right
L1089[11:37:21] <Nitrodev> wait
L1090[11:37:31] <Nitrodev> there is
another error
L1091[11:37:41] <Nitrodev> no wait it's
the same one
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L1093[11:38:48] <shadekiller666> !gm
func_181162_h
L1094[11:38:58] <shadekiller666> !gm
func_181162_h 1.8.8
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L1109[11:42:43] <Rushmead> Could someone
help me with changing the render View?
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L1113[11:44:02] <Nitrodev> great now i
just find myself changing small piece of the code
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L1115[11:44:11] <Nitrodev> just to see
what works and what doesn't
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L1117[11:44:51] <ThePsionic> Welcome to
programming tbh
L1118[11:45:19] <Nitrodev> yeah
L1119[11:45:27] <diesieben07> uhh no not
really :D
L1120[11:45:48] <Nitrodev> yeah i keep
changing the code but it's the same result
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L1127[11:47:22] <Nitrodev> would that
work
L1128[11:47:52] <Nitrodev> i could figure
this out by myself if i knew the order of the parameters
L1129[11:48:00] <Nitrodev> of the first
line
L1130[11:48:19] <Rushmead> Hmm think im
going to be looking at CameraStudios code for 1.8 :P
L1131[11:48:42] <diesieben07> you are
creating the slots which are obiviously meant for the tile entity
with the player inventory and vice versa
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L1135[11:48:58] <diesieben07> like i have
been telling you for like... 3 freakin hours
L1136[11:49:01] <Nitrodev> wait a
minute
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L1139[11:49:36] <Nitrodev> after i have
figured this out i need to add alot of comments explaining what the
pieces of code do so
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L1141[11:50:21] <Nitrodev> okay is the
first for loop the one that makes the players inventory?
L1142[11:50:41] <ThePsionic> Nitrodev:
Javadoc is your friend
L1143[11:50:43] <diesieben07> NO
L1144[11:50:51] <Nitrodev> okay
L1145[11:50:53] <diesieben07> hence i am
telling you that using the player inventory there is not
right.
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L1147[11:51:29] <Nitrodev> yeah the code
i have in the IDE now has the this.constructorinventory set to the
tileentity
L1148[11:51:45] <Nitrodev> and the first
for loop is for the tileentity got it
L1149[11:51:48] <diesieben07> dude
seriously this is really goddamn simple...
L1150[11:51:53] <Nitrodev> and the last
two are for player?
L1151[11:51:56] <diesieben07> yes.
L1152[11:52:19] <Nitrodev> not simple for
me
L1153[11:52:37] <diesieben07> yes because
you jump into modding without ever having programmed before
L1154[11:52:43] <diesieben07> which leads
to this frustration
L1155[11:52:44] ***
MrKickkiller is now known as MrKick|Away
L1156[11:52:57] <Nitrodev> i have
programmed before
L1157[11:53:06] <diesieben07> the HOW THE
FUCK is this hard for you...
L1159[11:53:08] <Nitrodev> i got
experience in JS html and CSS
L1160[11:53:16] <Nitrodev> NO IDEA
L1161[11:53:27] <diesieben07> well first
of all html and css is not programming
L1162[11:53:37]
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L1163[11:53:40] <ThePsionic> You have
experience in languages that don't resemble Java
L1164[11:53:40] <Nitrodev> oh
L1165[11:53:52] <ThePsionic> At all
L1166[11:54:01] <diesieben07> have you
ever made a project from start to finish WITHOUT copying a
tutorial? :D
L1167[11:54:12] <Nitrodev> so the
sentence "without ever having programmed before" does not
mean SHIT for me
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L1169[11:54:20] <Nitrodev> i have
L1170[11:54:25] <diesieben07> what was
it?
L1171[11:54:47] <Nitrodev> a js
project
L1172[11:54:55] <diesieben07> what did it
do
L1173[11:54:57] <Nitrodev> not published
cuz shit
L1174[11:55:01] <ThePsionic> More
specifically...
L1175[11:55:08] <Nitrodev> fine i lied i
haven't
L1176[11:55:14] <diesieben07> see
:)
L1177[11:55:16] <ThePsionic> ._.
L1178[11:55:29] <Nitrodev> inb4 banned
again
L1179[11:55:29] <diesieben07> there is
your missing programming experience.
L1180[11:55:45] <Nitrodev> i still
studied the beginner docs from java
L1181[11:55:54] <Nitrodev> what someone
linked
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L1183[11:56:01] <ThePsionic> Keyword
beginner
L1184[11:56:03] <diesieben07> yes. but
that will not magically teach you experience
L1185[11:56:12] <Nitrodev> no shit
L1186[11:56:25] <diesieben07> i suggest
not modding until you can program a simple java applicataion (e.g.
a calculator or something)
L1187[11:56:28] <Nitrodev> okay i'm gonna
be honest
L1188[11:56:33] <diesieben07> *without*
looking at a tutorial.
L1189[11:56:45] <Nitrodev> fuck you
L1190[11:56:48] <Nitrodev> :D
L1191[11:56:53] <ThePsionic> Well
then
L1192[11:56:53] <Nitrodev> not doing
that
L1193[11:56:57] <Nitrodev> this isnt that
hard
L1194[11:57:00] <diesieben07> ok
then
L1195[11:57:04] <diesieben07> not helping
you again then.
L1196[11:57:09] <diesieben07> have
fun
L1197[11:57:10] <shadekiller666> oh son
of a bitch...
L1198[11:57:14] <ThePsionic> Have fun on
your own :P
L1199[11:57:15] <Nitrodev> if i knew the
order of th parameters in the constructor
L1200[11:57:18] <Drullkus> lol
L1201[11:57:27] <shadekiller666> figured
out why my TESR-rendered model was
L1202[11:57:31] <shadekiller666> wasn't
showing up
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L1204[11:57:54] <Nitrodev> the order of
the parameters has nothign to do with my java exp
L1205[11:58:06] <Nitrodev> well it does
have something to do with it but still
L1206[11:58:09] <shadekiller666> pro tip:
don't pass a 0 to the color parameter for
LightUtil.renderQuadColor()...
L1207[11:58:10] <shadekiller666>
also
L1208[11:58:28] <shadekiller666> that
parameter is ordered agbr...
L1209[11:58:35] <ThePsionic> Nitrodev: it
has to do with your ability to read
L1210[11:59:02] <Nitrodev> okay but i
pushed the changes , check my COntainer class again
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L1212[11:59:33] <MattDahEpic> how do you
tell if an entity is inside of a nether fortress?
L1213[11:59:56] <Lumien> Pretty sure
structures have bounding boxes
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L1215[12:00:31] <Nitrodev> i knew
it
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L1217[12:00:56] <Nitrodev> okay i HIHGLY
doubt EVERYONE how makes mods had java exp before starting to make
mods
L1218[12:01:21] <MattDahEpic> i had OOP
experience but not java when i started modding
L1219[12:01:36] <Nitrodev> see
diesieben07 and ThePsionic
L1220[12:01:56] <PaleoCrafter>
MattDahEpic, what language did you know beforehand?
L1221[12:02:07] <diesieben07> i actually
did not know java either
L1222[12:02:12] <MattDahEpic>
PaleoCrafter, c# cause i did unity for a while
L1223[12:02:12] <diesieben07> but i had
programmed and i knew OOP
L1224[12:02:14] <ThePsionic> I did
L1225[12:02:26] <ThePsionic> OOP is
really important though
L1226[12:02:35] <diesieben07> you can
look at my questions on the forums nitro. they are NOT basic ones
:P
L1227[12:02:37] <PaleoCrafter> and
switching from C# to Java really is easy
L1228[12:02:40] <ThePsionic> JS is not
OOP at all
L1229[12:03:02] <PaleoCrafter> but the
prototypes, ThePsionic xD
L1230[12:03:10] <ThePsionic> Fuck
them
L1231[12:03:27] <Nitrodev> diesieben07,
the code that is on github right now is the correct one but it
doesn't work
L1232[12:03:49] <Nitrodev> please help me
through this issue and i'll leave you alone
L1233[12:04:20] <Lumien> but fuck
you!
L1234[12:04:21] <diesieben07> no. :D you
were a bitch and insulted me. now figure your shit out
youself.
L1235[12:05:04] <Nitrodev> I'm sorry
D:
L1236[12:05:38] <masa> Nitrodev: what is
the problem?
L1237[12:05:44] <diesieben07>
MattDahEpic, MapGenStructure has a Map<Long, StructureStart>
of spawned structures (the long is ChunkCoordIntPair.chunkXZ2Int).
for nether fortress it the MapGenStructure is
ChunkProviderHell.genNetherBridge
L1238[12:06:14] <shadekiller666> why do
half of the color-related functions in WorldRenderer respect
ByteOrder.nativeOrder() and the other half don't...
L1239[12:06:19] <Nitrodev> it's a problem
with java apeprently
L1240[12:06:38] <Nitrodev> game crashess
when i right click the block
L1241[12:06:45] <shadekiller666> ok
L1242[12:06:51] <shadekiller666> have an
error log?
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L1244[12:07:03] <Nitrodev> and i'm
considering moving to a different way of doing this
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L1249[12:08:03] <Nitrodev> no wait that's
old code
L1250[12:08:14] <Lumien> Do minecraft
json models have issues mapping the uv of a face to something that
is not the same size as the actual face?
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L1252[12:08:22] <Nitrodev> nvm it's
uptodate
L1253[12:08:38] <ThePsionic> Yes Lumien,
at least last I heard
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L1258[12:11:32] <shadekiller666> lumien,
probably :P
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L1260[12:11:53] <Lumien> But.. why?
:(
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L1265[12:12:56] <shadekiller666>
Nitrodev, which of your blocks is the one that crashes when right
clicked?
L1267[12:13:07] <Nitrodev>
Constructor
L1268[12:13:34] <diesieben07> he
doesn
L1269[12:13:41] <masa> check you
container constructor and compare it to that line
L1270[12:13:42] <diesieben07> doesnt
fucking fix the problems we tell him to
L1271[12:13:50] <masa> *your
L1272[12:13:57] <diesieben07> i've told
him that the paramteters are swapped like 30 minutes ago
L1273[12:14:04] <masa> mmkay
L1274[12:14:06] <Nitrodev> not
where
L1275[12:14:10] <diesieben07> YES
WHERE.
L1276[12:14:13] <diesieben07> jesus
mercy
L1277[12:14:17] <Nitrodev> not the right
place
L1278[12:14:24] <Nitrodev> you said in
the container class
L1279[12:14:30] <Nitrodev> not the gui
one
L1280[12:14:36] <diesieben07> i give
up
L1281[12:14:41] <Nitrodev> XD
L1282[12:14:45] <masa> well it shouldn't
be that hard to compare them yourself...?
L1283[12:14:54] <Nitrodev> yeah it works
now
L1284[12:15:18] <masa> you would just go
through al lthe constructor calls and make sure the parameters line
up
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L1287[12:16:23] <Nitrodev> diesieben07,
if you told me where the were swapped then WHEN did you tell me
huh?
L1288[12:16:48] <diesieben07> i am not
going back through the chat log to find it.
L1289[12:17:50] <masa> wtf does it matter
at this point, just drop it
L1290[12:17:57] <Nitrodev> okay
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L1294[12:21:34] <Nitrodev> now i just
need to add comments explaining the lines of code/ for loops
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L1300[12:23:59] <Nitrodev> just so i
could understand the code does ++1 in the code mean 1
L1301[12:24:00] <Nitrodev> or 2
L1302[12:24:26] <diesieben07> ++1? tht is
not valid java code
L1303[12:24:45] <Nitrodev> ++i*
L1304[12:24:50] <Nitrodev> if i is
0
L1305[12:24:52] <diesieben07> increment i
by one
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L1307[12:24:56] <Nitrodev> okay
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L1309[12:26:29] <Nitrodev> And i thgouhgt
you didn't want to help me anymore
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L1312[12:26:48] <diesieben07> just shut
up ok? :D
L1313[12:27:15] <williewillus> go learn
java ..
L1314[12:27:18] <masa> ++i means the
value gets incremented before it is evaluated, i++ means it gets
incremented after it is evaluated
L1315[12:27:59] <Nitrodev> but in this
case it wouldn't matter
L1316[12:28:11] <shadekiller666> iirc
those do the same thing don't they?
L1317[12:28:15] <Nitrodev> if i is 0 and
the code is i++ it would still be 1 right?
L1318[12:28:20] <shadekiller666> in java
at least
L1319[12:28:21] <williewillus> no
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L1321[12:28:36] <williewillus> i will be
0 at that site and after it is used, then it's incremented to
1
L1322[12:29:05] <diesieben07> int j =
i++; with i = 0 means j == 0, i == 1. int j = ++i; with i = 0 means
j == 1, i == 1
L1323[12:29:07] ***
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L1324[12:29:21] <shadekiller666>
Nitrodev, if i==0, then if you passed i to a method like foo(i++),
a value of 0 would be passed to the method, then i would be
incremented to 1
L1325[12:29:39] <williewillus> (I hate
those two operators, but that's besides the point :p)
L1326[12:29:48] <Nitrodev> okay i think i
got it
L1327[12:29:51] <shadekiller666> if you
passed it like foo(++i), i would be incremented to 1, then a value
of 1 would be passed
L1328[12:30:03] <shadekiller666>
williewillus, #BlameC
L1329[12:30:10] <williewillus> aside from
for loop incrementors, I always use += 1 for clarity :p
L1330[12:30:25] <Nitrodev> okay i got it
now
L1331[12:31:50]
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L1340[12:39:54] <Nitrodev> now if i
figured this right each for loop is a different line in the gui
right?
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L1356[12:50:20] <shadekiller666> gg
Oracle... gg
L1357[12:50:33] <williewillus> ?
L1358[12:50:49] <shadekiller666> theres
no AxisAngle4f() constructor that takes a Quat4f, but theres a
set(Quat4f) method
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L1363[12:53:21] <shadekiller666> same for
Matrix3f/d and Matrix4f/d
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L1372[12:58:24] <Nitrodev> oh the fun of
custom inventories
L1373[12:58:33] <Nitrodev> and trying to
line everything up
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L1376[12:59:27] <LatvianModder> 20:28:12
<shadekiller666> iirc those do the same thing don't
they?
L1377[12:59:27] <LatvianModder> I think
they do.. let me check
L1378[12:59:47] <shadekiller666> they do
in some cases LatvianModder
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L1380[13:00:27] <LatvianModder> AHA! They
DONT do the same thing!
L1381[13:00:47] <LatvianModder>
System.out.println("Test " + (i++)); - Prints Test
0
L1382[13:00:47] <LatvianModder>
System.out.println("Test " + (++i)); - Prints Test
1
L1383[13:00:48]
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L1384[13:00:51] <williewillus> :p
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L1387[13:00:58] <williewillus> of course
they don't do the same thing
L1388[13:01:03] <LatvianModder> And thank
god I always use ++i in these, because I had a feeling it does this
:P
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L1393[13:01:32] <williewillus> that's why
I always use i += 1 explicitly, more verbose but prevents
confusion
L1394[13:01:36] <LatvianModder>
obsiously, if I wrote i++; System.out.println("Test " +
i);, it would always print Test 1
L1395[13:01:36] <geratheon> Afaik it's
the same thing when used in simple for loops
L1396[13:01:51] <geratheon> But that may
be version dependent
L1397[13:02:09] <LatvianModder> let me
check, but im sure in "for" it doesnt matter
L1398[13:02:16] <williewillus> because
it's not being assigned to anything or passed anywhere
L1399[13:02:32] <williewillus> it is
different, but in that case the differing behavior is
discarded/doesn't matter
L1400[13:02:50] <LatvianModder> yup, just
tested - ++i and i++ doesnt matter in for
L1401[13:03:00] <LatvianModder> right,
yeah
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L1404[13:09:53] <TehNut> !latest
L1405[13:10:48] <Nitrodev> anyone know
where the dispenser gui size is at
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L1407[13:11:28] <williewillus> what do
you mean size?
L1408[13:11:32] <LatvianModder> /** The X
size of the inventory window in pixels. */
L1409[13:11:32] <LatvianModder> protected
int xSize = 176;
L1410[13:11:32] <LatvianModder> /** The Y
size of the inventory window in pixels. */
L1411[13:11:32] <LatvianModder> protected
int ySize = 166;
L1412[13:11:45] <LatvianModder> it isnt
overriden from GuiContainer, so its that
L1413[13:12:00] <LatvianModder> its the
default size of all minecraft guis, if you mean that
L1414[13:12:22] <Nitrodev> okay
L1415[13:12:49] <Nitrodev> i was just
asking because i want to make acrafting table that's the size of
6x6
L1416[13:15:42] <Nitrodev> so i need to
tweak around with the sizes and locations of the slots
L1417[13:16:20] <LatvianModder> you
better draw a gui, then use its size, because you wont fit 6x6
inside 166y
L1418[13:16:31] <Nitrodev> yeah i
know
L1419[13:16:51] <Nitrodev> that's why i
added 54 (3x18) to both ysize and z size
L1420[13:17:37] <Nitrodev> and it
works
L1421[13:18:42] <Poppy> can I get the
absolute path from a ResourceLocation?
L1422[13:19:09]
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L1423[13:22:41] <PaleoCrafter> Poppy, not
really
L1424[13:22:55] <PaleoCrafter> you can,
however, open an input stream for a resource
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L1427[13:23:39] <Poppy> honestly, I'm
just bughunting, tryin' to find out why my wavefront won't
load
L1428[13:23:45] <gigaherz> back
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L1430[13:25:33] <Poppy> PaleoCrafter: but
tell me about opening an input stream
L1431[13:25:49] <PaleoCrafter> oh, 1.8 or
1.7?
L1432[13:27:29] <Xilef11> Is there an
easy way to get an array of ItemStacks (2D) to/from JSON?
L1433[13:29:04] <Poppy> 1.7
L1434[13:30:50] <LatvianModder> Xilef11:
I serialize them as strings in Json, but you cant have NBT
data
L1436[13:34:08] <Lumien> You can convert
nbt to json using JsonToNBT
L1437[13:34:36] <Lumien> actually maybe
not
L1438[13:34:53] <PaleoCrafter> so...
gigaherz, you said you used onEntityCollidedWithBlock with
EntityItems?
L1439[13:35:12] <PaleoCrafter> Poppy,
then I can't really help you, lol
L1440[13:35:17] <PaleoCrafter> Update
already
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L1442[13:35:40] <Poppy> meh
L1443[13:35:50] <gigaherz> PaleoCrafter:
yup, why?
L1444[13:36:19] <PaleoCrafter> looking at
where it's called, that seems impossible :P
L1445[13:36:26] <gigaherz> ?
L1446[13:36:45] <gigaherz>
onEntityCollidedWithBlock is called whenever an entity enters the
space of the block
L1447[13:36:47] <PaleoCrafter> EntityItem
returns false in canTriggerWalking
L1448[13:36:53] <gigaherz> not the
walking one
L1449[13:37:08] <PaleoCrafter> oh,
ffs
L1450[13:37:45] <PaleoCrafter> whoever is
responsible for this should be hanged, burned, torn into pieces and
burned again
L1451[13:39:18] <gigaherz> that said, it
only works if your block isn't full-size ;P
L1452[13:39:33] <PaleoCrafter> that's the
case
L1453[13:40:00] <PaleoCrafter> but the
retard who mapped that walking method should be killed
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L1455[13:42:36] <Nitrodev> how can i find
what classes extend Container
L1456[13:42:49] <PaleoCrafter> use
google
L1457[13:42:52] <gigaherz> Nitrodev: in
IDEA, you can use "go to" ->
"implementations"
L1458[13:43:10] <gigaherz> when on top of
the Container word
L1459[13:43:11] <McJty> Or in IDEA you
can do ctrl-H to show the hierarchy
L1460[13:43:14] <PaleoCrafter> okay,
skyboy modified the method last xD
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L1462[13:44:07] <Nitrodev> okay thanks
gigaherz
L1463[13:44:30] <Nitrodev> also i'm quite
close to finishing the GUI of my 5x5 workbench
L1464[13:44:36] <gigaherz> :)
L1465[13:44:47] <Nitrodev> except it
copies the item i place into it
L1466[13:44:48] <gigaherz> 5x5?
interesting ;P
L1467[13:44:57] <gigaherz> copied?
L1468[13:44:59] <gigaherz> copies?
L1469[13:45:06] <Nitrodev> yeah
copies
L1470[13:45:12] <Nitrodev> i''l
screenshot it for you
L1471[13:45:15] <gigaherz> you mean when
crafting?
L1472[13:45:21] <gigaherz> wait
L1473[13:45:32] <gigaherz> are you
repeating numbers in the "new Slot" lines?
L1474[13:45:56] <gigaherz> each Slot
instance should have its own slot index for the inventory it
represents
L1475[13:46:13] <Nitrodev> i'm not
repeating them
L1477[13:46:35] <gigaherz> can you show
me your container?
L1478[13:46:48] <gigaherz> that really
looks like you did a maths error and repeated numbers ;P
L1479[13:47:16] <gigaherz> new Slot(inv,
slotNumber, x, y)
L1481[13:47:34] <gigaherz> you may have a
typo in the expression that goes in "slotNumber"
L1482[13:47:35] <gigaherz> ;P
L1483[13:47:37] <Nitrodev> follow the GUI
sizes
L1484[13:47:40] <Nitrodev> commit
L1485[13:47:52] <gigaherz> yeah see
L1486[13:47:54] <gigaherz> j + i *
3
L1487[13:47:58] <gigaherz> your rows are
5 each
L1488[13:48:01] <gigaherz> but you only
count 3 ;P
L1489[13:48:05]
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L1490[13:48:19] <gigaherz> you probably
want to change that to j+i*5
L1491[13:48:21] <gigaherz> ;P
L1492[13:48:41] <Nitrodev> oh yeah
probably :P
L1493[13:48:47] <gigaherz> the way it is
now you do
L1494[13:48:49] <gigaherz>
0,1,2,3,4
L1495[13:48:52] <gigaherz> 3,4,5,6
L1496[13:49:02] <gigaherz> so yeah you
repeat numbers ;P
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L1498[13:51:06] <Nitrodev> wait is that a
different issue or the same one explained with more
confusing?
L1499[13:51:16] <gigaherz> same one
L1500[13:51:20] <Nitrodev> okay
L1501[13:51:23] <gigaherz> what do you
mean more confusing?
L1502[13:51:34] <Nitrodev> nothing
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L1504[13:55:26] <Nitrodev> now that i
understand the code this is SO easy to modify
L1505[13:55:43] <gigaherz> :)
L1506[13:59:12] <Nitrodev> although now i
dont understand the yposition of the inventory slots
L1507[13:59:18] <Nitrodev> there are two
numbers
L1508[13:59:26] <Nitrodev> and i have no
idea which one to modify
L1509[13:59:51] <Nitrodev> nvm i got
it
L1510[14:00:26] <Nitrodev> but i still
wonder what the 18 at the end of the method means
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L1513[14:03:45] <LatvianModder> 21:34:09
<Lumien> You can convert nbt to json using JsonToNBT
L1514[14:03:45] <LatvianModder> You CAN,
but.. you cant convert back. I made sure of that when was making my
own itemstack serializer/deserializer :P
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L1517[14:07:09] <williewillus> what does
the number you specify in "tintindex" in a block model
json do, does it matter?
L1518[14:07:30] <williewillus> I just
have it as 0 right now and my colorMultiplier() works fine, but
just wanna know for reference
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L1522[14:10:20] <shadekiller666>
uhh
L1523[14:10:31] <shadekiller666> darkness
of light?
L1524[14:10:53] <williewillus> ah it's
the renderpass
L1525[14:12:03] <Nitrodev> ah trial and
error of figuring out the placement of custom gui <3
L1526[14:13:13] <ThePsionic>
LatvianModder: Can't you just use Gson?
L1527[14:13:34] <LatvianModder> no,
because you cant convert Json > NBT
L1528[14:13:45] <williewillus> Nitrodev:
I hope you're using debug mode and hotswapping
L1529[14:13:47] <ThePsionic> Ah
L1530[14:13:51] <Nitrodev> nope
L1532[14:13:59] <Nitrodev> PLEASE GUIDE
ME
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L1535[14:15:18] <shadekiller666> fry, do
you mind if i fix the formatting on
TRSRTransformation.toString()?
L1536[14:15:41] <Hink> Why are there 3
Client run configs? Client, Client, Forge_Client?
L1537[14:15:51] <Hink> Which one
can/should I use to debug?
L1538[14:16:14] <Nitrodev> how do i do
the hotswapping
L1539[14:16:24] <shadekiller666>
Nitro
L1540[14:16:43] <Nitrodev> yes
L1541[14:17:02] <shadekiller666> if
you're running the game in debug mode, any time you save changes to
the code whilst the game is running, it will "hotswap" in
those changes
L1542[14:17:24] <shadekiller666> with the
exception of adding/removing/changing method
signatures/definitions
L1543[14:17:38] <Nitrodev> okay
L1544[14:17:52] <shadekiller666> and i
think adding/removing imports won't let you hotswap either... not
sure though
L1545[14:20:14] <Nitrodev> if i change
the parameters does it hotswap?
L1546[14:20:42] <williewillus> imports
don't matter
L1547[14:20:56] <williewillus> it should,
and reopening the gui should show your new changes
L1548[14:22:00] <Nitrodev> okay let's try
then
L1549[14:22:21] <Hink> Should I use
Client, Client, or Forge_Client?
L1550[14:22:59] <Nitrodev> it
doesnt
L1551[14:24:27] <williewillus> did you
run in debug mode, and are you using IDEA?
L1552[14:24:51] <Nitrodev> yup to
both
L1553[14:25:12] <williewillus> ah you
have to hit make project next to your run config dropdown in
IDEA
L1554[14:25:22] <williewillus> and then a
little popup at the bottom in green should say <x> classes
reloaded
L1555[14:25:31] <Nitrodev> ah
L1556[14:25:39] <Nitrodev> wait as the
game is running?
L1557[14:25:49] <williewillus> yes
L1558[14:25:53] <williewillus> in debug
mode
L1559[14:25:56]
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L1560[14:26:53] <Nitrodev> works
thanks
L1561[14:27:13] <Hink> Eclipse keeps
having a ${project_loc} error after every debug/.
L1562[14:27:51] <Nitrodev> i wonder if
textures work aswell?
L1563[14:29:04] <Nitrodev> nope
L1564[14:29:24]
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L1565[14:32:13] <ThePsionic> Nitrodev:
because those are bound when starting up the game
L1566[14:32:42] <masa> yes they do, if
you first refresh the assets in the IDE and then in minecraft do F3
+ S
L1567[14:32:46] <williewillus> yes they
do ^
L1568[14:32:52] <ThePsionic> Hm
L1569[14:32:56] <ThePsionic> TIL
L1570[14:33:10] <williewillus> hit make
all in idea again under debug mode and it'll recopy all resources,
then force refresh in MC using f3+t
L1571[14:33:46] <masa> isn't it F3 + T
only in the 1.9 snapshots
L1572[14:33:55] <masa> it was F3 + S
before
L1573[14:34:14] <masa> or is it T already
in 1.8?
L1574[14:34:18]
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L1575[14:35:10] <williewillus> it used to
be S for sounds and T for textures but ever since resourcepacks
it's been kinda fuzzy
L1576[14:35:15] <williewillus> I think
they removed S in 1.9
L1577[14:35:24]
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L1578[14:35:32]
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L1579[14:35:50] <shadekiller666>
williewillus, theres a setting somewhere to make it auto-hotswap i
believe, either that or Jetbrains made it auto-hotswap when saving
in newer versions of IDEA
L1580[14:36:03] <williewillus> yeah,
theres an auto-remake project config
L1581[14:36:13] <williewillus> but it
lagged me a lot in big mods like botnaia so I keep it off
L1582[14:36:29] <shadekiller666> i think
it runs a full rebuild
L1583[14:36:37] <shadekiller666> so that
would make sense i guess :P
L1584[14:37:01]
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L1585[14:37:01] <Hink> For the McMod.info
should you just leave "version":
"${version}",
L1586[14:37:01] <Hink>
"mcversion": "${mcversion}",
L1587[14:37:19] <shadekiller666> theres a
bug in eclipse that will make it forget where everything in the
project is located until you clean the build cache, which happens
if you consecutively hotswap too many times
L1588[14:37:22] <Nitrodev> gigaherz, can
you help me with the custom crafting?
L1589[14:37:28] <Nitrodev> for my
block
L1590[14:37:35]
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L1591[14:37:49] <Hink> MODID and VERSION
aren't being grabbed by my init class.
L1592[14:40:53]
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L1596[14:42:40] <Nitrodev> well the slot
is now there
L1597[14:43:28] <Nitrodev> now i just
need to figure out the custom crafting part
L1598[14:43:33]
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L1599[14:44:18] <Unh0ly_Tigg> does anyone
know where the nausea effect is rendered?
L1600[14:48:24]
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L1601[14:48:58] <Nitrodev> alright i'm
off to bed seeya all
L1602[14:49:00] ***
Jared|Away is now known as Jared
L1603[14:49:04] <MattDahEpic> dang i
kinda want to make a PR for EntityPigZombie.setAngry
L1604[14:49:09]
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L1605[14:49:42] <williewillus>
setAngry?
L1606[14:49:48] <williewillus> or what
about it rather, the vanilla bug?
L1607[14:50:36]
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L1608[14:51:43] <MattDahEpic> theres an
isAngry but not setAngry
L1609[14:52:18] <gigaherz> make a helped
method using reflection? ;P
L1610[14:52:55] <MattDahEpic> but then
the real question is why they store the angry value in an int in
code but a short in NBT
L1611[14:53:08] <gigaherz> why not?
L1612[14:53:11] <gigaherz> it's done all
over the place
L1613[14:53:13] <MattDahEpic> so i cant
set them to be angry for Integer.MAX_VALUE
L1614[14:53:22] <MattDahEpic> cause it
caps it to the short
L1615[14:53:28] <gigaherz> no I
mean
L1616[14:53:45] <gigaherz>
ItemStack.stackSize is an int
L1617[14:53:48] <gigaherz> but it's
stored in a byte
L1618[14:54:00] <gigaherz> they do that
all over the place
L1619[14:54:44] <MattDahEpic> well you
aren't going to have 2 billion item itemstacks
L1620[14:54:50] <gigaherz> why not
;P
L1621[14:55:03]
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L1622[14:55:13] <ThePsionic> Should be
tbh
L1623[14:55:14] <MattDahEpic> but you
could have infinitely angry pigmen by setting their anger to be
forever
L1624[14:55:23] <gigaherz> in my magic
mod, I was using standard inventory slots to store the magic
amounts
L1625[14:55:31] <gigaherz> but i had to
rewrite that part to use custom numbers instead
L1626[14:55:32] <ThePsionic> MattDahEpic:
just set it to -1 right
L1627[14:55:36] <MattDahEpic> !gf
EntityPigZombie.angerLevel
L1628[14:55:58] <williewillus> there was
some 1.8 bug about zombie pigman being infinitely angry, so I
wouldn't worry about doing that ;)
L1629[14:56:32] <MattDahEpic> ThePsionic,
the anger check is if anger is > 0 and the anger is --ed every
tick
L1630[14:56:41] <ThePsionic> ah too bad
lol
L1631[14:58:11] <williewillus> yeah they
changed that in 1.8 in 1.7 it was a 0/1 flag, and in 1.8 it's a
timer
L1632[14:58:20] <Wuppy> that moment when
your teacher starts talking about mixing games and drugs to make
experimental games xD
L1633[14:59:49] <shadekiller666> so
apparently passing ModelRotation.X0_Y180 into TRSRTransformation's
constructor, then calling blockCornerToCenter() on the resulting
transform, and passing that to AxisAngle4f.set() ends up crashing
java with some strange message dump...
L1634[15:00:28] <williewillus> lol
L1635[15:00:32] <williewillus> like JVM
crash?
L1636[15:00:38] <shadekiller666>
ya...
L1638[15:01:32] <Wuppy> what do you guys
think of the 600 price tag for the Oculus rift?
L1639[15:01:39] <gigaherz> MattDahEpic:
hmmm
L1640[15:01:41] <gigaherz> how
about
L1641[15:01:43] <shadekiller666>
$600?!
L1642[15:01:45] <gigaherz> every
second
L1643[15:01:47] <shadekiller666> holy
fuck
L1644[15:01:53] <gigaherz> you choose a
random pigman entity
L1645[15:01:57] <williewillus> pretty
good for first gen new VR shit
L1646[15:01:58] <gigaherz> and raise the
number? ;P
L1647[15:01:59] <Wuppy> yep :P
L1648[15:02:07] <Wuppy> I'm skipping for
that price, way too high
L1649[15:02:08] <shadekiller666> i
thought they wanted to be the AFFORDABLE VR headset...
L1650[15:02:18] <Wuppy> yeha they were
always talking about 300 +-
L1651[15:02:26] <williewillus> guess the
tech is still too new
L1652[15:02:29] <shadekiller666> 300 is a
little high
L1653[15:02:39] <Hink> How can I get a
player's ping (client side) to their currently connected
server?
L1654[15:02:41] <shadekiller666> but its
way fucking more acceptable than 600
L1655[15:02:46] <Wuppy> I'd be very
willing to drop 300 for a VR headset
L1656[15:02:55] <shadekiller666>
williewillus, its the same tech that runs your smartphone...
L1657[15:03:51] <shadekiller666> if $600
is the price for the "affordable" vr headset, i'm affraid
to ask what the price of the HTC Vive is going to be
L1658[15:03:57] <williewillus> Hink: see
how the client renders that little connection bar in the tab
menu?
L1659[15:04:10] <Hink> williewillus,
yes?
L1660[15:04:11] <Wuppy> ugh my dinner
tonight: some bread, cookies, snacks and a few pieces of fruit
:V
L1661[15:04:35] <williewillus> Hink: oh I
meant it as "go see how the client does that little connection
bar, maybe it will be of use to you" :p
L1662[15:04:48] <Hink> I am looking for
it.
L1663[15:04:53] <Hink> I don't know where
it is.
L1664[15:05:02] <Wuppy> also, the north
of the netherlands is so bad at the moment that you can literally
ice skate on every single street there :O
L1665[15:05:13] <Hink>
PingResponseHandler?
L1666[15:05:50]
⇨ Joins: AbsentThirdEye
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L1667[15:05:55] <Hink> Nope.
L1668[15:06:02] <Hink> It doesn't have
anything.
L1669[15:06:42] <PaleoCrafter>
shadekiller666, and people pay that much for smartphones, so
nothing wrong with it :P
L1670[15:07:09] <Hink> I love my
OPO.
L1671[15:07:26] <MattDahEpic> personally
i dont need a xbone controlled with my oculus
L1672[15:07:36] <shadekiller666> most
people sign a contract with their service provider to reduce that
$600 down to $100
L1673[15:08:02] <shadekiller666> can the
xbone even reach 90 fps?
L1674[15:08:31] <MattDahEpic> not on most
games
L1675[15:08:45] <MattDahEpic> but the
oculus comes with a xbone controller
L1676[15:09:02] <gigaherz>
shadekiller666: of course it can
L1677[15:09:03] <PaleoCrafter> it isn't
really reduced to $100, you just pay the rest in installments
:P
L1678[15:09:07] <killjoy> the ps3 could
maybe do 720p240
L1679[15:09:17] <gigaherz> the thing
isn't waht it's able to reach
L1680[15:09:24] <gigaherz> if a game
disabled all rendering
L1681[15:09:26] <gigaherz> and just
did
L1682[15:09:36] <gigaherz> while(true){
frameCounter++; }
L1683[15:09:40] <gigaherz> it would reach
lots of "fps"
L1684[15:09:41] <gigaherz> ;p
L1685[15:09:56] <killjoy> infinity
fps
L1686[15:09:58] <gigaherz> the reason
console games are almost always 30fps
L1687[15:10:07]
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L1688[15:10:11] <shadekiller666> its also
the early stages of the generation, and no one has figured out how
to optimize shit yet
L1689[15:10:12] <PaleoCrafter> it's more
cinematic, duh x
L1690[15:10:13] <gigaherz> is because if
you have room to do 60fps
L1691[15:10:16] <gigaherz> you can push
graphics more
L1692[15:10:21] <gigaherz> and sell
prettier screenshots
L1693[15:10:38] <shadekiller666> they
sell pretty screenshots regardless
L1694[15:10:46] <MattDahEpic> gigaherz,
or take your screenshots on pc and sell shit console games
L1695[15:10:50] <killjoy> rendering
L1696[15:11:11] <gigaherz> the exception
being driving games
L1697[15:11:26] <shadekiller666> driving
games are fairly easy to render
L1698[15:11:27] <gigaherz> where they can
get away with halving the resolution and doing more fps ;P
L1699[15:11:40] <gigaherz> people expect
motion blur anyhow
L1700[15:11:44] <gigaherz> since it give
the speed feeling
L1701[15:11:47] <gigaherz> gives*
L1702[15:12:04] <shadekiller666> ya...
cuz shit blurs when you are moving :P
L1703[15:12:22] <gigaherz> yeah but
real-life motion blur doesn't really happen at those speeds
L1704[15:12:23] <gigaherz> Xd
L1705[15:12:38] <gigaherz> I mean, at the
levels games do it
L1706[15:12:41] <gigaherz> it just makes
it feel faster
L1707[15:12:48] <shadekiller666>
so?
L1708[15:12:53] <shadekiller666>
lol
L1709[15:12:59] <gigaherz> fancy effects
> realism
L1710[15:13:08] <shadekiller666>
ehh
L1711[15:13:10] <shadekiller666>
depends
L1712[15:13:24] <Wuppy> nice game >
effects
L1713[15:13:33] <gigaherz> i'm talking
about things they could do better
L1714[15:13:39] <gigaherz> but don't do
better because they'd sell less that way
L1715[15:13:47] <gigaherz> one of those
things are 60fps games
L1716[15:14:09] <gigaherz> with the
exception of highly competitive FPS playback
L1717[15:14:14] <shadekiller666> Wuppy,
well-made*
L1718[15:14:27] <Hink> Still no luck with
getting player's ping.
L1719[15:14:33] <gigaherz> most console
players care more about how nice the graphics are, than the frame
rate
L1720[15:14:34] <gigaherz> ;P
L1721[15:14:34] <shadekiller666> sell
less if they made the game run better?
L1722[15:14:34] <Wuppy> well-made is one
of the aspects of a nice game
L1723[15:14:39] <Xilef11> working with
Gson, I get "Unable to invoke no-args constructor for
Item" even though I have a JsonDeserializer<Item>
registered...
L1724[15:14:47] <Wuppy> a nice game is
well made, runs well and is fun
L1725[15:14:55] <shadekiller666> good
point
L1726[15:15:02] <PaleoCrafter> a nice
game doesn't have to be well-made, sometimes the shit quality is
what makes it enjoyable :D
L1727[15:15:28] <shadekiller666>
gigaherz, when COD starts running at 20fps i would imagine the
players would care about the fps...
L1728[15:15:39] <Xilef11> ^^ "it's
not a bug, it's a feature"
L1729[15:16:21] <shadekiller666> making
shitty products = small amount of money in pockets
L1730[15:16:36] <gigaherz>
shadekiller666: that's why it's 30fps
L1731[15:16:38] <gigaherz> and not
20
L1732[15:16:57] <gigaherz> 30fps =
cinematic experience, 20fps = sluggish
L1733[15:17:02] <shadekiller666> no its
30fps because thats the base level for even having the possiblity
of playing a game
L1734[15:17:04] <PaleoCrafter> that's
just wrong, shadekiller666 :P
L1735[15:17:15] <shadekiller666>
PaleoCrafter, thats economics...
L1736[15:17:23] <PaleoCrafter> see EA
:P
L1737[15:17:32] <gigaherz> money in
pockets = sum(earnings) - sum(expenses)
L1738[15:17:52] <gigaherz> if you don't
spend much, but still sell a lot, you make lots of money --> see
EA ;P
L1739[15:18:02] <shadekiller666> hey, EA
has been less shitty than some other devs in the last couple years
*cough* ubisoft *cough* #fuckonami
L1740[15:18:02] <gigaherz> specifically
EA Sports
L1741[15:18:03] <gigaherz> XD
L1742[15:18:33] <gigaherz> yeah well if
your neighbour is making shittons of money without working a
lot
L1743[15:18:36] <gigaherz> you want to do
the same too
L1744[15:18:36] <gigaherz> ;P
L1745[15:18:38] <Hink> How can I send a
chat message to the clients cha?
L1746[15:18:41] <Hink> chat*
L1747[15:18:43] <gigaherz> can't blame
Ubisoft for trying ;P
L1748[15:18:44] <shadekiller666> poor
quality = small amount of money -> see Batman Arkham
Knight
L1749[15:18:54] <shadekiller666> THEY
DON'T FUCKING TRY
L1750[15:18:55] <gigaherz> Batman AK
wasn't poor quality
L1751[15:18:58] <shadekiller666> THATS
THE PROBLEM
L1752[15:19:01] <gigaherz> it was a nice
game on consoles
L1753[15:19:13] <gigaherz> they just
didn't care enough about PC to make the port themselves
L1754[15:19:14] <PaleoCrafter> yeah, AK
was shat on by that other studio
L1755[15:19:16] <gigaherz> they
subcontracted
L1756[15:19:21] <gigaherz> and got a
shitty port in return
L1757[15:19:21] <PaleoCrafter> ^
L1758[15:19:26]
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L1759[15:19:37] <gigaherz> WB has been
headdesking ever since
L1760[15:19:49] <shadekiller666> they
still lost ass loads of money
L1761[15:19:55] <gigaherz> one doesn't
pull a product from stores unless they are horribly ashamed
L1762[15:20:00] <gigaherz> XD
L1763[15:20:09] <shadekiller666> might i
remind you that happened the week after Steam started giving
refunds
L1764[15:20:11] <Hink> I would like to
remind you guys to stay on-topic please.
L1765[15:20:26] <shadekiller666> we are
on topic
L1766[15:20:35] <PaleoCrafter> Hink,
player.addChatComponentMessage or something
L1767[15:21:03]
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L1768[15:21:24] <Hink> PaleoCrafter,
addChatComponentMessage, I thought that was deprecated.
L1769[15:21:37] <TehNut> No?
L1770[15:21:44] <PaleoCrafter> why would
it?
L1771[15:22:10] <Hink> I read it
somewhere on the forums.
L1772[15:22:30] <shadekiller666> is there
an @Depricated annotation on it in the code
L1773[15:22:32] <shadekiller666> ?
L1774[15:22:36] <PaleoCrafter> would you
mind finding that post for me?
L1775[15:22:45] <Hink> One second.
L1776[15:22:46] <PaleoCrafter> I'd like
to yell at the person who wrote it
L1777[15:23:06]
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L1778[15:23:40] <shadekiller666> ok, pro
tip: if converting a ModelRotation to an AxisAngle4f via
TRSRTransformation, set the axis angle using a Quat4f instead of
the matrix...
L1779[15:24:02] <Hink> "There isn't
a .addChatMessage(String); or some similar method in forge 996 (as
i've looked for)"
L1781[15:24:27] <shadekiller666> i wonder
if thats an issue on forge/minecraft's end or on java's...
L1782[15:25:35] <PaleoCrafter> I don't
see addChatComponentMessage mentioned there?
L1783[15:25:47] <TehNut> ^
L1784[15:25:52] <williewillus> 172
wai
L1785[15:26:14] <TehNut>
addChatMessage(String) !=
addChatComponentMessage(IChatComponent)
L1786[15:26:23] <Hink> Okay.
L1787[15:28:55] <Hink> What exactly is
'player' in player.addChatComponentMessage?
L1788[15:29:27] <TehNut> The
player...
L1789[15:29:29] <TehNut>
EntityPlayer
L1790[15:29:48] <Hink> Ty.
L1791[15:30:07]
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L1793[15:31:13] <Xilef11> I don't see why
it would try to create a new RegistryDelegate...
L1794[15:32:02]
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L1797[15:35:02] <williewillus> !gm
World.getEntitiesInAABB 1.7.10
L1798[15:35:03] <Unh0ly_Tigg> Xilef11,
perhaps, you should have a serializer for ItemStacks as well.
L1799[15:35:35] <MattDahEpic> how does
1.9 do the spawning of the horseninjas on lightning strike?
L1800[15:36:12] <williewillus> there's a
trap horse type that scans for players around it
L1801[15:36:25] <williewillus> when a
player approaches, it kills itself, spawns a lightning, and spawns
the four horses and riders
L1802[15:36:33] <MattDahEpic> yes, but
they spawn when ligning strikes and i want my mob to do tha t
L1803[15:36:56] <williewillus> is theree
an event for that?
L1805[15:37:10] <PaleoCrafter> there's
EntityStruckByLightningEvent
L1806[15:37:11] <MattDahEpic> theres an
event for being struck by lightning
L1807[15:37:28] <MattDahEpic> i want to
know when a lightning strikes anywhere
L1808[15:37:34] <MattDahEpic> so i can
spawn mobs
L1809[15:37:46]
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L1810[15:37:47] <williewillus> lightnings
are entities, do they fire normal entity events?
L1811[15:37:52] <williewillus> not
sure
L1812[15:37:55] <williewillus> they're
special cased in vanilla
L1813[15:38:03] <Xilef11> oh, wait...
delegate is a field of ItemStack, not Item in this case...
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L1820[15:52:22] <shadekiller666>
MattDahEpic, if Lightning is an entity, i would assume its spawned
via the method in World that spawns entities :P, is there a generic
spawn entity event?
L1821[15:52:35] <MattDahEpic> yes
L1822[15:53:38] <gigaherz>
EntityConstructingEvent + EntityJoinWorldEvent(or something like
that)
L1823[15:54:27] <Wuppy> we managed to
empty 6 bottles of champagne on our new years drink :o
L1824[15:54:32]
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L1825[15:55:28] <PaleoCrafter> Wuppy
having DID confirmed?
L1826[15:55:36] <Wuppy> what?
L1827[15:55:48] <PaleoCrafter>
Dissociative identity disorder
L1828[15:55:54] <PaleoCrafter> (multiple
personalities)
L1829[15:56:08] <Wuppy> not we were a
group of about 20 people
L1830[15:56:16] <Wuppy> including about 5
or so teachers :P
L1831[15:56:18]
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L1832[15:57:18] <Wuppy> those teachers
are also incredibly smart :)
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L1834[15:59:24] <xaero> williewillus: I'm
reading your gdoc linked on /r/ftb; nice work :)
L1835[16:01:10]
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L1837[16:01:35] <williewillus> :D
L1838[16:01:49] <williewillus> it's not
really in the format or style of RTD, or else I'd put it
there
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L1840[16:02:00] <williewillus> it's just
a long list of changes and generic gotchas from 1.7->8
L1841[16:02:51]
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L1842[16:04:59] <xaero> it's good enough;
maybe it can inspire someone to clean it up for McJt.y's wiki
and/or RTD
L1843[16:05:33] <PaleoCrafter> which
wiki?
L1844[16:06:31] <williewillus> I don't
get the point of his wiki
L1845[16:06:35] <williewillus> why not
just fix up the forge one
L1846[16:06:41] <williewillus> clean out
all the cruft
L1847[16:06:53] <williewillus> put new
stuff there instead of yet another knowledge base (tm)
L1848[16:07:12] <PaleoCrafter> that's why
I'm asking :D
L1849[16:07:25] <PaleoCrafter> there
shouldn't be any wiki, not even the Forge one
L1850[16:07:27]
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L1851[16:07:56] <williewillus> well some
stuff just doesn't fit in RTD the way I like to write it
L1852[16:08:29]
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L1854[16:08:44] <williewillus> if I
shoved all of my primer into one RTD page and PR'ed, it would
definitely not get accepted, but the individual sections are just
tidbits of knowledge and intuition
L1855[16:08:53] <williewillus> and aren't
enough for separate pages of their own
L1856[16:09:14] <PaleoCrafter> yeah, the
RTD really should be purely for documentation of individual
features, no tutorials or collections of snippets
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L1858[16:10:19] <williewillus> i intended
my thing as a kind of one stop shop get familiar with the very
basics and motivation behind the 1.8 rendering changes
L1859[16:10:40] <williewillus> really
don't like how the current RTD docs don't explain how things
L1860[16:10:42] <williewillus> work
L1861[16:10:47] <williewillus> especially
that page on submodels
L1862[16:10:57] <williewillus> it's just
like "stick this in your json and magic!"
L1863[16:11:16]
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L1864[16:11:29] <Pennyw95> is there
someone I ask questions about animation in a TESR to?
L1865[16:11:33] <Pennyw95> I can
ask*
L1866[16:12:04] <PaleoCrafter> do not ask
to ask, Pennyw95
L1867[16:12:15] <Pennyw95> sorry, silly
mistake :P
L1868[16:12:27] <Pennyw95> oh I though
you meant grammar
L1869[16:12:31] <Pennyw95> thought*
L1870[16:12:49] <gigaherz> Pennyw95: if
we read the question and we know someone who can help, we'll let
you know who that is ;P
L1871[16:12:49] <PaleoCrafter> I agree,
williewillus, the blockstates one should be much more of a
definition of the format than what it currently is
L1872[16:12:56] <williewillus> is it
unreasonable to require java 8 in 1.8.x? :p
L1873[16:13:02] <gigaherz> williewillus:
no
L1874[16:13:04] <ThePsionic> no
L1875[16:13:05] <gigaherz> it's...
annoying
L1876[16:13:07] <williewillus> good
L1877[16:13:08] <gigaherz> but not
unreasonable
L1878[16:13:26] <PaleoCrafter> there are
Java 8 checkers
L1879[16:13:42] <gigaherz> forge stance
is: use same version bytecode that Minecraft itself uses
L1880[16:13:43] <ThePsionic> gigaherz:
Java 8 was released in March 2014
L1881[16:13:47] <Pennyw95> hmmm...anyway
here's what I want to do: I will soon have an .obj model to render
(for now I have a .java one but it's all screwed up) and it's like
give it a glowing effect...that is, the texture changes to be more
or less bright, correct?
L1882[16:13:57] <gigaherz> but that
doesn't mean your mod needs to follow the same stance
L1883[16:13:58] <ThePsionic> It's like
with 1.7.10, stop hanging on to old shit ;P
L1884[16:14:09] <williewillus> well,
mojang is still on 6 so
L1885[16:14:12] <PaleoCrafter> depends on
what you define as a glowing effect, Pennyw95
L1886[16:14:22] <gigaherz> I did the
Ender-Rift port in 1.8 java feature level
L1887[16:14:24]
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L1888[16:14:33] <gigaherz> then
backported the 4-5 things that failed to compile to java6
bytecode
L1889[16:14:35] <Pennyw95> The plan is to
have a letter glow...emitting light sortof
L1890[16:14:47] <williewillus> gigaherz:
then basically no lambdas and streams :p
L1891[16:14:52] <gigaherz> yup
L1892[16:14:57] <gigaherz> changed
streams to plain old foreach
L1893[16:15:03] <gigaherz> lambdas to
anonymous classes
L1894[16:15:05] <Pennyw95> I could cycle
through alot of different texturemaps, is it the only way it's
done?
L1895[16:15:10] <PaleoCrafter> streams
shouldn't be used unless you have large amounts of data
anyway
L1896[16:15:13] <PaleoCrafter>
FluentIterable ftw
L1897[16:15:40] <PaleoCrafter> depends on
how you want it to "emit light", Pennyw95
L1898[16:15:55] <PaleoCrafter> if it's
just the later itself that's flashing, you don't need multiple
texture
L1899[16:15:57] <Pennyw95> or maybe have
one of those pngs that have multiple images and are very tall? and
then I stick that onto the model?
L1900[16:15:57] <PaleoCrafter>
*textures
L1901[16:16:06] <williewillus> i feel
sorry for those enterprise horror stories of java devs stuck on
1.4
L1902[16:16:07] <williewillus> no
generics
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L1904[16:17:28] <Pennyw95> @PaleoCrafter:
You mean I could have a greyish letter and then use GLcolor4f or
something similar?
L1905[16:17:41] <PaleoCrafter> something
like that, yes
L1906[16:18:08] <PaleoCrafter> but if
it's only the letter that's animating, you don't need a TESR at
all, technically
L1907[16:18:29] <Pennyw95> I know but I
need it for later, I'll tessellate a fluid
L1908[16:18:50] <PaleoCrafter> then only
tessellate the fluid :P
L1909[16:18:52] <Pennyw95> Also, the
model is bigger than a block's space
L1910[16:19:07] <PaleoCrafter> the model
loader doesn't care
L1911[16:19:10] <Pennyw95> gave problems
with texture's uv
L1912[16:19:21] <Pennyw95> json did
L1913[16:19:36] <PaleoCrafter> I thought
you had an OBJ :P
L1914[16:20:28] <Pennyw95> wait I made
some confusion...I started with a json model larger than 1x1x1, it
didn't work, re-created the model in .java and the TESR is still
screwed up so I'll have to make an .obj
L1915[16:20:52] <Pennyw95> I can't use
json so tesr
L1916[16:21:24] <PaleoCrafter> then
create that OBJ already :P
L1917[16:22:25] <Pennyw95> heh maybe
tomorrow...for now, would you suggest having 2 different pngs, one
for the model's texturemap and one for the letter? And then stick
the letter on the model?
L1918[16:22:55] <PaleoCrafter> I suggest
not going with a half-assed solution
L1919[16:23:59] <Pennyw95> hmm
L1920[16:24:28] <Pennyw95> you're
suggesting only 1 png?
L1921[16:24:52] <PaleoCrafter> I suggest
creating an OBJ and animating that texture with vanilla means
L1922[16:25:26] <Pennyw95> wait I forgot
to say one thing...it shouldn't glow all the time, only on some
conditions given by the block's TE
L1923[16:25:40] <PaleoCrafter>
blockstates
L1924[16:26:24] <gigaherz>
Block#getActualState can be used to return a contextual
blockstate
L1925[16:26:26] <Pennyw95> metadata is
already full unfortunately...it's a multiblock
L1926[16:26:30] <gigaherz> using info
from neighbours and TE
L1927[16:26:39] <Pennyw95> yeah I used it
for making some walls
L1928[16:26:49] <gigaherz> well then you
can add a new boolean property ;p
L1929[16:27:20] <Pennyw95> but I can't go
back to a json model, it's larger than 1 block
L1930[16:27:37] <gigaherz> that's bad
practice too ;P
L1931[16:27:44] <gigaherz> the lighting
engine can't handle blocks > 1x1x1
L1932[16:27:53] <gigaherz> you'll have
lighting glitches in some situations
L1933[16:27:58] <gigaherz> but
regardless
L1934[16:28:04] <Pennyw95> with a tesr
and ghost blocks too?
L1935[16:28:05] <gigaherz> you can use
blockstates to combine multiple models
L1936[16:28:44] <Pennyw95> I know about
submodels but the model was complicated enough to slow the loading
of minecraft too much and then I said "fuck this" and
made a TESR
L1938[16:31:52] <Pennyw95> I still prefer
to use a tesr...I don't know all this thing will do and want to
have more options
L1939[16:32:13] <gigaherz> sure
L1941[16:32:49] <gigaherz> this is a
small utility class I wrote
L1942[16:32:55] <gigaherz> to help me
draw .obj models from a TESR
L1944[16:33:17] <gigaherz> you just load
it
L1945[16:33:21] <Pennyw95> Forge has its
own obj loader though, right'
L1946[16:33:23] <gigaherz> set up all the
transforms and shit
L1947[16:33:24] <gigaherz> yes
L1948[16:33:27] <Pennyw95> phew
L1950[16:33:47] <gigaherz> that's just
the extra code you need to make use of it in a TESR
L1951[16:34:16] <Pennyw95> looks
cool
L1952[16:34:24] <gigaherz> if you need
custom textures
L1954[16:34:28] <gigaherz> you may need
to do something like this
L1955[16:34:34] <gigaherz> to stitch them
to the atlas
L1956[16:34:54] <LatvianModder> has
anyone noticed how minecraft versions go together with the
recommended java version?
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L1958[16:35:31] <Pennyw95> wait the
method with @subscribe adds a texture to the big atlas?
L1959[16:35:36] <LatvianModder> minecraft
1.6.4 - Java 6 was still used by many, 1.7.10 - Java 7, 1.8 - Java
8 :P
L1960[16:35:42] <gigaherz> if you
register it in the event bus, yes
L1961[16:35:46] <Pennyw95> why did you do
it?
L1962[16:35:54] <gigaherz> because the
texture wasn't used in any block or item
L1963[16:35:57] <PaleoCrafter> Java 8
wasn't that widespread when 1.8 was released, I think :P
L1964[16:36:06] <gigaherz> so Minecraft
didn't know it had to be stitched
L1965[16:36:10] <gigaherz> so I told it
myself
L1966[16:36:12] <LatvianModder> Its the
launcher's version, so probably was :P
L1967[16:36:26] <gigaherz> java8 was out,
just not widely used yet
L1968[16:36:31] <gigaherz> at least not
widely enough
L1969[16:36:42] <gigaherz> the launcher
work was done like 6 months later
L1970[16:36:46] <PaleoCrafter> ^
L1971[16:36:56] <PaleoCrafter> and I
doubt that every user has the new launcher yet :P
L1972[16:37:01] <LatvianModder> 1.8 could
be older than I think
L1973[16:37:14] <gigaherz> I'd have made
it sortof mandatory to switch
L1974[16:37:15] <gigaherz> XD
L1975[16:37:19] <Pennyw95> and then you
use it in a TESR and animate it with compressions and stuff?
L1976[16:37:24] <gigaherz> mc1.8 is like
1.5 years old?
L1977[16:37:30] <PaleoCrafter> about 1.25
years, I think
L1978[16:37:31] <LatvianModder>
damn
L1979[16:37:50] <PaleoCrafter> yeah,
September 2 2014
L1980[16:37:54] <smbarbour> I don't know
the statistics, but I would imagine that most people using mods are
not using the vanilla launcher.
L1982[16:38:09] <LatvianModder> Had to
give up my list and map classes ;(
L1983[16:38:35] <gigaherz> LatvianModder:
what did they offer?
L1984[16:39:00] <LatvianModder> just
shortcuts mostly for sorting, getting keys as strings, etc
L1985[16:39:09] <LatvianModder> also,
better "indexOf"
L1986[16:39:35] <LatvianModder> but I
moved that to util/helper classes
L1988[16:40:28] ***
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L1989[16:43:55] <smbarbour> FastList
isn't a good name, since it conforms to the rules of a Set rather
than a List
L1990[16:44:02] ***
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L1991[16:45:38] <Pennyw95> So, about
making this letter glow, I guess it has to have its own
model?
L1992[16:46:01]
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L1997[17:01:11] <shadekiller666> wow...
GTX 970s got way cheeper...
L1998[17:04:50] <gigaherz> did
they?
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L2000[17:05:33] <shadekiller666> they're
around $350 on newegg atm
L2001[17:05:53] <xaero> as compared
to?
L2002[17:06:09] <gigaherz> weren't they
always that price?
L2003[17:09:12] <williewillus> is there
any way to change an entity's hitbox for colliding with
projectiles/other entities, but keep their normal hitbox for block
collisions, etc.?
L2004[17:09:19] <williewillus> I"m
thinking no but just curious
L2005[17:12:18] <Matthew> shadekiller666,
I got mine for $314 a few months ago
L2006[17:16:25]
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L2011[17:26:14] <williewillus> anyone
successfully setup a forge dev space with eclipse?
L2012[17:26:21] <williewillus> I don't
know what folder to set as my workspace .-.
L2013[17:26:27] <diesieben07>
eclipse
L2014[17:26:33] <diesieben07> but you
have to import the projects manually
L2015[17:27:13] <williewillus> there is
no eclipse folder :p
L2016[17:27:18] <williewillus> it changed
since the last time I did this
L2017[17:27:34] <diesieben07> it really
doesn't matter where you point it
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L2020[17:33:35] <williewillus> how do i
import the projects? xP
L2021[17:35:56] <williewillus> annnd
eclipse froze :p
L2022[17:38:20] <diesieben07> File >
Import > General > Existing projects into workspafcde
L2023[17:39:59] <williewillus> ah got
them into IDEA, even better :p
L2024[17:40:04] <williewillus> except I
don';t have run configs :p
L2025[17:41:49] <diesieben07> GradleStart
:D
L2026[17:42:17] <williewillus> yeah
L2027[17:42:19] ***
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L2028[17:42:23] <smbarbour> or gradlew
genIntellijRuns
L2029[17:42:30] <williewillus> except I
don't see any minecraftforge sources, only minecraft 0.o
L2030[17:42:58] <diesieben07> yeah the
idea projects are borked
L2031[17:43:24] <williewillus> -.-
L2032[17:44:09] <smbarbour> Hmm... it's
always ambiguous whether people are talking about the dev space for
working on Forge and the dev space for making a mod using
Forge.
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L2034[17:47:09] <gudenau> Hello.
L2035[17:47:49] <gudenau> How could I
make a block with a multi part buonding box that the player could
interact past?
L2036[17:47:52] <williewillus> If I'm
making a new event should I have two public final fields or
getters
L2037[17:47:55] <williewillus> the fields
will be final
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L2039[17:48:10] <williewillus> it's an
info-revealing event, not really a hook to change things
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L2043[17:57:59] <williewillus> shit why
is eclipse so much slower than I remember >.<
L2044[17:59:18] <gudenau> Because it is
not?
L2045[17:59:54] <williewillus> because it
is? I've been sitting here waiting for the run config popup to
actually load
L2046[17:59:58] <williewillus> while it
spins my fans at max :p
L2047[18:00:10] <williewillus> for the
last 4 minutes
L2048[18:00:18] <gudenau> That comes up
almost instanly for me.
L2049[18:04:51] <gudenau> So, anyone know
how I could make a hole in a block that the player could interact
past?
L2050[18:06:20] <williewillus> change the
selection bounding box of the block?
L2051[18:08:07] <gudenau> But that seems
to only be the one BB.
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L2054[18:11:36] <diesieben07> take a look
at stairs
L2055[18:11:39] <diesieben07> you can
interact through those
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L2057[18:12:35] <gudenau>
collisionRayTrace?
L2058[18:12:53] <Xilef11> great, my JSON
chokes on NBT now... :(
L2059[18:12:59] <diesieben07> yeah i
think so
L2060[18:13:13] <gudenau> How does JSON
choke on anything? It is pure data.
L2061[18:14:05] <Xilef11> it dosen't
deserialize it in a way that makes it equal to the original
L2062[18:14:36] <Xilef11> (using
gson)
L2063[18:15:04] <gudenau> Ah.
L2064[18:16:19] <gudenau> What
changes?
L2065[18:16:29]
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L2066[18:17:24] <shadekiller666> how
would one obtain the time of day (irl, not the world time)?
L2067[18:17:45] <diesieben07>
System.currentTimeMillis gives you the unix time
L2068[18:17:54] <diesieben07> then you
can use DateTimeFormat to format it
L2069[18:18:51] <Xilef11> I use
Calendar.getInstance
L2070[18:19:46] <diesieben07> that old
date API is just awful
L2071[18:19:52] <diesieben07> avoid it as
much as youc an :D
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L2075[18:27:18] <DrDisconsented> Reducing
an armours durability to 0 should break it right /?
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L2085[18:57:14] <gudenau> Thanks, my
block works how I intended!
L2086[18:58:49] <plaguewolf> k, me again.
player.getGameProfile()getId().ToString() is not resolving
L2087[18:58:51] <Xilef11> will this work
(src is a NBTTagCompound)? Map map =
ReflectionHelper.getPrivateValue(NBTTagCompound.class,src,"tagMap");
L2088[18:59:11] <plaguewolf> eclipse
compliains: The type com.mojang.authlib.GameProfile cannot be
resolved. It is indirectly referenced from required .class
files
L2089[18:59:18] <plaguewolf> :\
L2090[18:59:25]
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L2091[19:02:10] <plaguewolf> k, nm. my
setup was derped
L2092[19:02:33] <plaguewolf> thats what i
get for importing forge externally to work on multiple mods in my
workspace at once
L2093[19:04:15]
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L2094[19:05:58] <shadekiller666> :DDDDD i
made a digital clock to test the obj loader and it works! :D
L2095[19:06:47] <shadekiller666> if you
right click it, it toggles between 24 and 12 hour clocks
L2096[19:08:38] <shadekiller666> wow...
it actually updates faster than the clock on the task bar does
:P
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L2106[19:22:55] <williewillus> what is
the package signing plugin called in FG 2.1?
L2107[19:23:03] <williewillus> nvm it
worked :p
L2108[19:25:35]
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L2109[19:26:28] <plaguewolf> package
signing?
L2110[19:26:48] <plaguewolf> like
checksum sigs?
L2111[19:28:34] <plaguewolf> ugh, im
horrible at making textures..
L2112[19:38:24] <Xilef11> why are NBT and
JSON so hard to get to work together :(
L2113[19:39:27]
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L2117[19:44:17] <plaguewolf> iunno
L2118[19:44:32] <plaguewolf> read from
json to var, write var to NBT
L2119[19:44:43] <plaguewolf> seems
simple, but implementation is often anything but
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L2121[19:46:00] <MattDahEpic>
LivingSpawnEvent does not detect the spawning of LightningBolts,
bug?
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L2123[19:47:10] <williewillus> because
lightning bolts aren't living ;p
L2124[19:48:12] <shadowfacts> In a GUI,
how would I draw a semi-transparent rect that showed the GUI
components behind it?
L2125[19:48:46] <MattDahEpic> what if the
lightning bolt wants to be living
L2126[19:49:04] <Xilef11> plaguewolf, in
theory, but it seems the (lack of) generics in NBTTagCompound mess
it up.
L2128[19:51:31] <plaguewolf> MattDahEpic,
lightning bolts do not just decide to be EntityLiving
L2129[19:51:56] <plaguewolf>
shadekiller666, dat layering
L2130[19:52:02] <plaguewolf> oops
L2131[19:52:11] <plaguewolf> shadowfacts,
i mean.
L2132[19:52:21] <plaguewolf> dat tab
completion
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L2134[19:52:42] <plaguewolf> but yeah, i
feel your pain, i had working with GL
L2135[19:52:47] <plaguewolf> hate*
L2136[19:53:10] <shadekiller666> type
more than 4 characters you lazy bum!
L2137[19:53:16] <shadekiller666>
lol
L2138[19:53:29]
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L2139[19:53:53] <plaguewolf> :3
L2140[19:54:01] <MattDahEpic> apparently
EntityJoinWorldEvent doesnt do LightningBolts either
L2141[19:54:07] <plaguewolf> mah fingers
cramp from all the typing ive been doing lately
L2142[19:54:20] <plaguewolf> between MC
modding, tcl scripting, learning python etc
L2143[19:54:46] <plaguewolf> and i really
need to work on that shell script arch linux installer for a buddy
of mine
L2144[19:54:47] <shadekiller666> maybe
you need that fancy dragon voice recognition software stuff
:P
L2145[19:54:53] <plaguewolf> eww no
L2146[19:54:54] <plaguewolf> lol
L2147[19:55:02] <shadekiller666>
lol
L2148[19:55:17]
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L2149[19:55:36] *
plaguewolf is very happy with linux, and wouldnt touch windows with
your unmentionables
L2150[19:56:04] <shadekiller666> the only
people i can see that would like interacting with their computer by
talking are people with disabilities (can't move arms etc.), public
speakers, and old people ;P
L2151[19:56:14] <plaguewolf> cortana on
10, she creeps me out lol
L2152[19:56:22] <shadekiller666>
lol
L2153[19:56:33] <shadekiller666> its fun
to ask her stupid questions
L2154[19:56:40] <plaguewolf> im just
like, look. its not you, its me. this just isnt working.
L2155[19:56:50] <plaguewolf> lol
L2156[19:57:25] <shadekiller666> Did you
know that Master Chief is now a Mac user because Cortana left him
for all of the Windows 10 users?
L2157[19:57:32] <plaguewolf> lol
L2158[19:57:35] <shadekiller666> true
story
L2159[19:57:58] <plaguewolf> i always had
my suspicions about her.
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L2161[20:01:53] <plaguewolf> ugh, the sad
thing is, im going to need to write up a gui renderer soon, as i
want something similar to what shadowfacts is trying to do
L2162[20:01:54] <plaguewolf> :S
L2163[20:02:04] <plaguewolf> sigh, GL11
stuf gives me a headache
L2164[20:02:14] <plaguewolf> almost as
much as regex. almost.
L2165[20:02:14] <shadowfacts> you should
wait until I finish mine and use it :3
L2166[20:02:32] <shadowfacts> regex is
easy, learning regex is hard
L2167[20:02:47] <shadowfacts> and basic
GL is easy
L2168[20:03:19] <plaguewolf> ehh,
nah
L2169[20:03:19] <plaguewolf> i wouldnt
learn anything then lol
L2170[20:03:19] <plaguewolf> shadowfacts,
semantics lol
L2171[20:03:28] <plaguewolf> regex is
hard, because ive avoided learning it for months now
L2172[20:03:29] <plaguewolf> :D
L2173[20:03:32] <shadowfacts> lol
L2174[20:04:00] <plaguewolf> oh, sure.
tessilation though. that transparency thing your doing
L2175[20:04:12] <plaguewolf> its should
be as semple as proper alpha layering
L2176[20:04:14] <plaguewolf> :\
L2177[20:05:18] <plaguewolf> oh, why
dontcha take a peek at galacticraft sources lol
L2178[20:05:25] <plaguewolf> he uses
transparent gui's
L2179[20:05:30] <plaguewolf> mcdoodle i
mean
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L2190[20:12:59] <plaguewolf> lol
L2191[20:13:04] <plaguewolf> src, not
diff lol
L2192[20:14:51] <plaguewolf> sigh, there
has to be an easier, more elegant way to determine the way the
player is facing, and set icon by sides...
L2193[20:14:53] <williewillus> are
textures smaller than 16x16 allowed onto the atlas?
L2194[20:15:03] <williewillus>
plaguewolf: if you're in 1.8 there's an elegant way :p
L2195[20:15:09] <plaguewolf> no,
sorry
L2196[20:15:11] <plaguewolf> 7.10
L2197[20:15:28] <plaguewolf> so no json
witchcraft for me
L2198[20:15:30] <williewillus>
setBlockState(pos,
state.withProperty(player.getHorizontalFacing()))
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L2200[20:16:32] <plaguewolf> isnt there a
forgeDirection() funtion...?
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L2202[20:16:49] <shadekiller666>
ForgeDirection class
L2203[20:16:56] <plaguewolf> yeah that
lol
L2204[20:17:09] <williewillus> you still
need to read the facing manually using the player's
rotationYaw
L2205[20:17:33] <williewillus>
shadekiller666: if I have a bunch of techne models is it bad if I
just let their texturemaps get stitched into the texture
sheet?
L2206[20:19:08] <shadekiller666>
ultimately it doesn't really matter
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L2208[20:19:10] <williewillus> not sure
what to do since destitching them is 1. tedious 2. would result in
lots of smaller-than-16x16 files, if it wouldn't hurt atlas
performance much I'd just leave them as is
L2209[20:19:11] <williewillus> okay
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L2211[20:20:24] <shadekiller666> from
what i can tell the texturesheet increases its max size if it gets
close
L2212[20:21:02] <shadekiller666> i think
the game would become unplayable from the number of mods installed
before their combined blocks maxed out the texture map
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L2218[20:30:24] <madcrazydrumma> Is there
an updated guide on using a custom block model?
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L2220[20:31:21] <shadekiller666> what
kind of custom block model?
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L2223[20:32:00] <williewillus> what kind
and how so "using"?
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L2229[21:02:12] <williewillus> bleh all
these techne texture sheets are huge, still not good for the atlas,
I might rearrange them
L2230[21:05:51] <williewillus> can I get
MC to dump the texturemap on load?
L2231[21:05:57] <williewillus> there used
to be an option for that I think
L2232[21:06:25] <shadekiller666> no idea,
i just made an obj model that used the entire texturemap as its
texture
L2233[21:07:22] <williewillus> how'd you
specifdy that? 0.o
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L2235[21:11:36] <gigaherz_p> wiht my obj
loader that would have been simple: just don't assign a texture
XD
L2236[21:11:47] <shadekiller666>
lol
L2237[21:12:04] <shadekiller666> i added
a "custom" key for it
L2238[21:12:11] <shadekiller666> not sure
if i'll keep it in or not
L2239[21:12:12] <gigaherz_p> mine does
"if texture, apply TAS UV, else use raw UV coords"
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L2241[21:20:41] <plaguewolf> sigh
L2242[21:20:43] <plaguewolf> ffs
L2243[21:21:04] <plaguewolf> my init
calls are putting me in and endless constructor loop
L2244[21:21:40] <plaguewolf> have to
declare super(material) but cant because myBlock.create() cant
accept material
L2245[21:21:42] <plaguewolf> :S
L2246[21:21:58] <plaguewolf> so
frustrating
L2247[21:24:28] <plaguewolf> perchance
someone would be willing to take a peek?
L2249[21:24:53] <plaguewolf> namely at
why protected ATMBlock() {
L2250[21:24:53] <plaguewolf>
super();
L2251[21:24:57] <plaguewolf> is
derping...
L2252[21:25:09] <plaguewolf> i mean i
know why, but it was working before...
L2253[21:26:07] <williewillus> super()
call is implicit
L2254[21:26:13] <plaguewolf> mmm
L2255[21:26:15] <williewillus> nothing is
different whether you have that or not
L2256[21:26:36] <plaguewolf> i realise
this. but my whole setup is for easy of coding
L2257[21:26:56] <VikeStep> do you have a
log?
L2258[21:26:57] <plaguewolf> wolfecocore
calls commonproxy(event)
L2259[21:27:13] <VikeStep> I can't see
where the recursion is occuring from this
L2260[21:27:14] <plaguewolf> common proxy
calls modblocks()
L2261[21:27:24] <plaguewolf> modblocks
calls blockatm.create()
L2262[21:28:04] <plaguewolf> blockatm
create() calls BlockATM blockATM = new BlockATM()
L2263[21:28:12] <plaguewolf> which is the
constructor
L2264[21:28:16] <plaguewolf> :S
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L2266[21:28:32] <VikeStep> is your
intention to only ever have one instance of ATMBlock?
L2267[21:28:36] <williewillus> what do
you mean "is derping"
L2268[21:28:40] <plaguewolf> hmmm
L2269[21:28:45] <VikeStep> thus the
static ATMBlock inside it
L2270[21:28:50] <plaguewolf> dont think
im explaining it well
L2271[21:28:55] <VikeStep> if so, then
look up how to do singletons in java
L2272[21:29:18] <williewillus> how is it
derping?
L2273[21:29:43] <williewillus> also,
anyone remember that github where we're supposed to report mcp
mapping issues?
L2274[21:29:52] <plaguewolf> well in the
constructor, super() complains The constructor Block() is
undefined
L2275[21:30:08] <williewillus> well, it
isn't
L2276[21:30:09] <plaguewolf> it wants
AtmBlock(unlocalisedname material
L2277[21:30:15] <williewillus> so give it
that
L2278[21:30:28] <plaguewolf> i can, but
then it breaks create()
L2279[21:30:40] <plaguewolf> witch calls
new ATMBlock()
L2280[21:30:40] <VikeStep> how does it
break create()?
L2281[21:30:42] <shadekiller666> does
ATMBlock ever change its material?
L2282[21:30:49] <williewillus> I think
you're overengineering things, also
L2283[21:30:58] <williewillus>
shadekiller666: that's impossible i thought :p
L2284[21:31:05] <plaguewolf>
williewillus, probably, but its for ease of coding
L2285[21:31:17] <plaguewolf> create gets
called by modBlockItems
L2286[21:31:20] <williewillus>
overengineering and ease of coding are like...opposites
L2287[21:31:25] <plaguewolf> lol
L2288[21:31:29] <shadekiller666>
plague
L2289[21:31:42] <plaguewolf> no atmblock
doesnt really even need material
L2290[21:31:48] <williewillus> yeah it
does
L2291[21:31:49] <plaguewolf> its just a
machine
L2292[21:31:51] <shadekiller666> just
store a public static final instance of the block inside of the
block class
L2293[21:31:52] <williewillus> every
block needs to declare its material
L2294[21:31:53] <VikeStep> it needs it
for sounds
L2295[21:31:55] <Kolatra> Could you not
create two constructors? One with the unlocalized name and
material, and one with no parameters? Then call
this(unlocalizedName, material) in the blank one?
L2296[21:31:56] <VikeStep> and
hardness
L2297[21:32:14] <plaguewolf> Kolatra, i
hadnt thought of that
L2298[21:32:18] <shadekiller666> then
call MyBlock.instance when registering instead of having
create()
L2299[21:32:18] <plaguewolf> will that
work?
L2300[21:32:19] <williewillus> that's
pointless, just call the super one directly 0.o you have to
anyway
L2301[21:32:33] <williewillus> I don't
get the point of create()
L2302[21:32:41] <VikeStep> I'm not sure
why he has line 37 in there
L2303[21:32:45] <williewillus> literally
all you need is one constructor
L2304[21:32:52] <VikeStep> and a
create()
L2305[21:32:57] <williewillus> no you
don't
L2306[21:33:04] <shadekiller666> no, just
a constructor
L2307[21:33:06] <shadekiller666>
well
L2308[21:33:09] <williewillus> just have
a private ctor, and a public static final instance
L2309[21:33:10] <williewillus> done
L2310[21:33:10] <shadekiller666> wait
no
L2311[21:33:16] <shadekiller666> ya
L2312[21:33:22] <shadekiller666> what
williewillus said
L2313[21:33:34] <VikeStep> it's called a
singleton
L2314[21:33:37] <williewillus> bspkrs:
where is the github repo where I'm supposed to report bad mcp
mappings again?
L2315[21:33:52] <shadekiller666>
williewillus, its on github :D
L2316[21:33:53] <bspkrs> !!issues
L2318[21:34:00] <williewillus>
thanks
L2319[21:35:23] <williewillus> oh lol the
bad mapping I want to report is already reported
L2321[21:36:13] <plaguewolf> fixing derp
1 leads to derp 2
L2322[21:36:47] <shadekiller666> ok
L2323[21:36:56] <williewillus> you need
to learn Java
L2324[21:37:09] <plaguewolf>
williewillus, yeah. wel. thats what im doing
L2325[21:37:10] <shadekiller666> no no
no
L2326[21:37:12] <plaguewolf> :\
L2327[21:37:20] <gigaherz_p> plaguewolf:
the superclass requires a material
L2328[21:37:22] <williewillus> sorry,
you'll have a much better time if you learn java before modding
:p
L2329[21:37:23] <shadekiller666> what
material is ATMBlock supposed to use
L2330[21:37:24] <gigaherz_p> even if you
don't care about which
L2331[21:37:26] <plaguewolf> learning
java == doing java.
L2332[21:37:37] <Kolatra> I tried to
learn Java through modding initially, had a very hard time.
L2333[21:37:41] <williewillus> ^^
L2334[21:37:41] <gigaherz_p> material
means things such as the color the block has when rendered by the
map
L2335[21:37:45] <plaguewolf> and since my
intrests that involve java are MC...
L2336[21:37:46] <shadekiller666>
plaguewolf, what material is ATMBlock supposed to use
L2337[21:37:47] <gigaherz_p> just...
choose one fro mthe list
L2338[21:38:01] <williewillus> yeah but
MC is NOT the way to get a good java education
L2339[21:38:05] <shadekiller666>
...
L2340[21:38:13] <shadekiller666> WHAT
MATERIAL IS IT SUPPOSED TO USE
L2341[21:38:14] <plaguewolf> oh lol
L2342[21:38:16] <williewillus> get a good
book or tutorial
L2343[21:38:23] <plaguewolf> thats what i
did initially
L2344[21:38:28] <shadekiller666>
...
L2345[21:38:31] <plaguewolf> just set
super(material.iron)
L2346[21:38:35] <shadekiller666> ok
L2347[21:38:38] <shadekiller666> then do
that
L2348[21:38:51] <shadekiller666> remove
the Material material from the arguments list
L2349[21:38:58] <shadekiller666> and
problem solved
L2350[21:39:02] <shadekiller666>
sheesh
L2351[21:39:17] <plaguewolf> sorry, the
whole problem was that i forgot what i did yesterday...
L2352[21:39:37] <gigaherz_p> you may want
to keep a journal, then
L2353[21:39:44] <williewillus> or version
control
L2354[21:39:47] <gigaherz_p> yeah
L2355[21:39:47] <williewillus> with good
commit messages
L2356[21:39:49] <gigaherz_p> git history
helps
L2357[21:39:50] <gigaherz_p> ;P
L2358[21:39:55] <williewillus> first
thing I do when I start working is read git log
L2359[21:39:56] <gigaherz_p> if you
commit with proper messages
L2360[21:40:00] <plaguewolf> and this is
why i dont like asking for help with coding...
L2361[21:40:10] <shadekiller666>
what
L2362[21:40:23] <gigaherz_p> why? because
people try to teach you good practives?
L2363[21:40:26] <gigaherz_p>
practices*
L2364[21:40:29] <plaguewolf> no.
L2365[21:40:56] <williewillus> I'm
offering my sincere advice...don't use Forge modding to learn Java,
just don't. Learn it well first, then mod.
L2366[21:40:59] <plaguewolf> because 80%
of it is people telling me off for my bad practices, and not
explaining what would be a better alternatice
L2367[21:41:08] <shadekiller666>
...
L2368[21:41:10] <williewillus> I just
told you to get a good book and tutorial
L2369[21:41:22] <plaguewolf> nah, its
good. i get that.
L2370[21:41:24] <williewillus> because
you don't have a grasp of java basics and piling the mess that
modding is on top of that is not good for you
L2371[21:41:40] <shadekiller666> we
weren't saying "plaguewolf is such a moron... doesn't he know
to keep a journal"
L2372[21:41:50] <shadekiller666> we was
makin suggestions
L2373[21:41:54] <gigaherz_p> plaguewolf:
but we did?
L2374[21:42:15] <gigaherz_p> if you are
forgetful, it's good to keep a notepad on the side where you can
take notes
L2375[21:42:23] <plaguewolf> chill. im
was just elaborating on why asking for help makes me
nervous/anxious
L2376[21:42:25] <gigaherz_p> or
alternatively
L2377[21:42:28] <gigaherz_p> commit
often
L2378[21:42:32] <gigaherz_p> and write
good commit messages
L2379[21:42:32] <plaguewolf> not pointing
fingers
L2380[21:42:46] <shadekiller666>
plaguewolf, the worst that could happen in here when asking for
help is not getting an answer
L2381[21:43:02] <shadekiller666> at which
point you ask again later, because its likely no one knows
L2382[21:43:03] <plaguewolf> meh,
perspective is everything.
L2383[21:43:06] <williewillus> or
actually getting told you're a moron and getting kicked, but that
didn't happen :p
L2384[21:43:07] <shadekiller666>
well
L2385[21:43:11] <shadekiller666> ya
L2386[21:43:22] <shadekiller666> if lex
is having a bad day or something
L2387[21:43:30] <williewillus> lol
L2388[21:43:40] <williewillus>
anyways
L2389[21:43:49] <gigaherz_p> or when
people come here demanding we provide copypaste-able code so they
can avoid makign the effort to learn
L2390[21:44:01] <gigaherz_p> that happens
way too often >_<
L2391[21:44:04] ***
gigaherz_p is now known as gigahrz
L2392[21:44:06] ***
gigahrz is now known as gigaherz
L2393[21:44:12] <plaguewolf> but, yess, i
really do need to sit down and get a more solid grasp of java, and
i realise its inadvisable to 'attempt modding' with a basic grasp
of java
L2394[21:44:14] <williewillus> what was
the _p for? :p
L2395[21:44:15] <shadekiller666> or use
the stupid block.getUnlocalizedName().substring(6) bollocks
L2396[21:44:21] <gigaherz> williewillus:
my SASL script
L2397[21:44:22] <williewillus> lol
substring 5
L2398[21:44:27] <gigaherz> when the
previous nickname was in use
L2399[21:44:31] <gigaherz> it adds
_L
L2400[21:44:33] <gigaherz> with a random
letter
L2401[21:44:40] <plaguewolf> problem
being, ive the attention span of a goldfish at times, so if it
doesnt hold my intrest i have a hard time of it
L2402[21:44:41] <plaguewolf> :S
L2403[21:44:59] <shadekiller666> hey,
gold fish can pay attention for quite a while
L2404[21:45:02] <williewillus> if only
sponge would hurry up and get stable
L2405[21:45:03] <gigaherz>
shadekiller666: that's because some tutorials teach it that
way
L2406[21:45:04] <gigaherz> XD
L2407[21:45:04] <plaguewolf>
<gigaherz_p> or when people come here demanding we provide
copypaste-able code so they can avoid makign the effort to
learn
L2408[21:45:08] <shadekiller666> haven't
you seen the mythbusters episode?
L2409[21:45:09] <williewillus> then we
could have a good beginner env
L2410[21:45:15] <williewillus> but
L2411[21:45:18] <williewillus> it's not
:p
L2412[21:45:26] <plaguewolf> see, no. i
never did such, just wanted to know *why* super() was
coplaining.
L2413[21:45:29] <shadekiller666>
gigaherz, no its because ALL of them teach it that way :P
L2414[21:45:31] <gigaherz> I know
L2415[21:45:40] <gigaherz> that's why we
helped
L2416[21:45:44] <plaguewolf> k
L2417[21:45:48] <plaguewolf> glad you
did
L2418[21:45:56] <gigaherz> but there have
beem people who are like
L2419[21:46:04] <plaguewolf> oh i know
lol
L2420[21:46:05] <gigaherz> "no don't
explain it, give me code"
L2421[21:46:24] <plaguewolf> i hang
around linux distro chans alot
L2422[21:46:27] <gigaherz> and we are
like "no, how about you gtfo instead?"
L2423[21:46:32] <shadekiller666> most of
the time they've already copy-pastaed and then they come in here
wondering why things don't work
L2424[21:46:35]
⇦ Quits: vsg1990
(~vsg1990@pool-74-110-57-203.bflony.fios.verizon.net) (Quit:
Leaving)
L2425[21:46:44] <gigaherz> yeah that's
the usual case
L2426[21:46:44] <williewillus>
plaguewolf: what distro? ;D
L2427[21:46:46] <gigaherz> the
inbetween
L2428[21:46:46] <plaguewolf> at first i
was miffed about people saying go RTFM, and tried to help
them
L2429[21:47:01] <plaguewolf> but i
gradually began to understand why thats a bad idea
L2430[21:47:02] <plaguewolf> :D
L2431[21:47:03] <gigaherz> heh RTFM
annoys me
L2432[21:47:07] <gigaherz> I mean
L2433[21:47:09] <shadekiller666>
RTFM?
L2434[21:47:14] <williewillus> Read The
Fucking Manual
L2435[21:47:16] <plaguewolf>
williewillus, my distro of choice is arch
L2436[21:47:17] <Kolatra> shadekiller666,
read the fucking manual.
L2437[21:47:18] <gigaherz> Read the Fing
Manual
L2438[21:47:19] <shadekiller666> oh
right
L2439[21:47:21] <williewillus>
plaguewolf: good :D
L2440[21:47:23] <gigaherz> so like
L2441[21:47:26] <plaguewolf> but im a
long time debian fan
L2442[21:47:28] <gigaherz>
"RTFM" is a bad answer
L2443[21:47:42] <gigaherz> "look
around TFM's chapter 2" is an acceptable one
L2444[21:47:42] <gigaherz> ;P
L2445[21:47:44] <plaguewolf> i grew up
with debian and gnome WM
L2446[21:47:46] <shadekiller666>
especially when this channel is the manual :P
L2447[21:47:55] <gigaherz> yeah
L2448[21:47:56] <williewillus> I started
on Ubuntu and then discovered how shit it was
L2449[21:48:00] <gigaherz> we are in the
"WTFM first" area
L2450[21:48:03] <plaguewolf>
williewillus, ikr
L2451[21:48:06] <williewillus> went
"why am I running this shit", then installed arch
L2452[21:48:17] <gigaherz> I have an
Xubuntu VM
L2453[21:48:18] <williewillus> Mint is
pretty nice though
L2454[21:48:22] <gigaherz> half the
upgrades something breaks
L2455[21:48:23] <shadekiller666>
haha
L2456[21:48:23] <plaguewolf> actually,
ive only ben on arch for about a year
L2457[21:48:24] <williewillus> manages to
make Ubuntu usable
L2458[21:48:27] <gigaherz> the other
half, the whole installation breaks
L2459[21:48:40] <gigaherz> I don't recall
any successful upgrade ;P
L2460[21:48:41] <shadekiller666> we have
yet to create said obligatory manual
L2461[21:48:44] <plaguewolf>
installing/running arch has taught me more about linux than the
last 10 years combined
L2462[21:48:45] <plaguewolf> :D
L2463[21:48:52] <williewillus> I love how
Arch has the latest upstream everything, and AUR has literally
everything
L2464[21:48:57] <plaguewolf> yus
L2465[21:48:59] <plaguewolf> me too
L2466[21:49:10] <williewillus> want to
install X software in Ubuntu? add 50 PPA's and downgrade/upgrade 40
libraries
L2467[21:49:13] <shadekiller666> why is
it that the dark mode on eclipse for linux isn't half broken?
L2468[21:49:24] <williewillus> it
probably tries to use the GTK theme
L2469[21:49:25] <gigaherz> ?
L2470[21:49:26] <plaguewolf> on
mine?
L2471[21:49:31] <VikeStep> I would move
to linux, but we use lots of Microsoft stuff at work so I use
Windows
L2472[21:49:34] <shadekiller666> on the
windows version all of the highlights and things are the same as
they are in normal mode, so you can't see shit
L2473[21:49:37] <plaguewolf> i had to
edit /usr/bin/eclipse
L2474[21:49:44] <gigaherz> oh wait
eclipse
L2475[21:49:45] <williewillus> I only use
W10 for steam :p
L2476[21:49:49] <gigaherz> never used
eclipse dark mode
L2477[21:49:55] <plaguewolf> you need to
export env to make it understand its running in GTK mode
L2478[21:49:56] <gigaherz>
shadekiller666: that's probably a flaw of the UI library
L2479[21:50:03] <gigaherz> just a guess
though
L2480[21:50:04] <gigaherz> but
L2481[21:50:08] <Kolatra> Never liked
eclipse dark mode. IDEA dark mode is a different story
though.
L2482[21:50:10] <williewillus> I have
never seen someone use IDEA in light mode
L2483[21:50:12] <gigaherz> UI toolkits
often have platform-specific components
L2484[21:50:17] <gigaherz> that try to be
more system-integrated
L2485[21:50:22] <gigaherz> such as using
system colors
L2486[21:50:31] <gigaherz> it may be that
some of the components eclipse uses are that kind
L2487[21:50:32] <williewillus> IDEA just
rolls their own modded Swing so I presume that's why it doesnt have
as many problems
L2488[21:50:32] <Kolatra> I've seen one
person use IDEA light mode, and I'm not sure if I'm allowed to ping
him. :P
L2489[21:50:32] <plaguewolf> light modes
hurt my eyes after a while
L2490[21:50:34] <VikeStep> I use Obsidian
theme when coding
L2491[21:50:46] <gigaherz> and they just
don't make use of the custom theme colorings
L2492[21:50:48] <williewillus> what GTK
theme do you guys use?
L2493[21:50:59] <gigaherz> Kolatra:
lol
L2494[21:51:02] <gigaherz> I used IDEA
light for a while
L2495[21:51:08] <gigaherz> until I
realized there was a dark theme
L2496[21:51:08] <gigaherz> XD
L2497[21:51:17] <gigaherz> well,
dark-ish
L2498[21:51:18] <Kolatra> IDEA Dark is
beautiful.
L2499[21:51:30] <shadekiller666>
gigaherz, the dark mode is standard to eclipse, its included by
default
L2500[21:51:34] <gigaherz> VS2013/2015's
dark them is much nicer IMO ;P
L2503[21:51:49] <plaguewolf> :D
L2504[21:51:49] <gigaherz>
shadekiller666: that doesn't mean there are bugged
platform-specific components
L2505[21:51:50] <gigaherz> ;P
L2506[21:51:52] <shadekiller666> and as
such i expect it to be 100% as usable as the normal mode
L2507[21:52:00] <plaguewolf> ill just
leave my desktop here
L2508[21:52:01] <gigaherz> I wasn't
excusing them
L2509[21:52:03] <plaguewolf> its
sexy
L2510[21:52:06] <gigaherz> I was just
guessing what the issue may be
L2511[21:52:06] <williewillus> ew
eyecandy ;)
L2512[21:52:10] <williewillus> all about
productivity
L2513[21:52:14] <williewillus> so i3
:p
L2514[21:52:15] <plaguewolf> ehh
L2515[21:52:19] <plaguewolf> ewww
L2516[21:52:21] <plaguewolf> tiling
WM
L2517[21:52:27] <gigaherz> eyecandy can
help with productivity
L2518[21:52:28] <gigaherz> ;P
L2519[21:52:36] <williewillus> my WM also
starts 3x faster than yours probably :p
L2520[21:52:40] <plaguewolf> nah
L2521[21:52:41] <plaguewolf> ssd
L2522[21:52:51] <plaguewolf> from POST to
login in 2 seconds
L2523[21:53:05] <gigaherz> pff too
fast
L2524[21:53:10] <gigaherz> no time to go
pee and drink a cup of water
L2525[21:53:13] <Kolatra> SSDs
<3
L2526[21:53:17] <gigaherz> I have an
SSD
L2527[21:53:21] <plaguewolf> well my old
time was ~1 minute
L2528[21:53:21] <gigaherz> win10 boots in
like 15-20 secs
L2529[21:53:22] <gigaherz> ;P
L2530[21:53:23] <plaguewolf> lol
L2531[21:53:27] <williewillus> it's
funny, in i3 the shortcuts to change desktop are bound to
win+<number>, but in windows they're bound to the pinned
taskbar icons
L2532[21:53:30] <gigaherz> + 10s
bios
L2533[21:53:33] <plaguewolf>
<gigaherz> no time to go pee and drink a cup of water
L2534[21:53:34] <plaguewolf> lmao
L2535[21:53:36] <williewillus> so i
habitually launch 15 windows explorers
L2536[21:53:36] <plaguewolf> ikr
L2537[21:53:37] <Cazzar> I'm actually
using the vertex theme on my Hexchat on windows
L2538[21:53:41] <williewillus> trying to
swith back to something else
L2539[21:53:53] <plaguewolf>
williewillus, <3 i3-gaps
L2540[21:53:57] <plaguewolf> plus
compton
L2541[21:53:59] <plaguewolf> :D
L2542[21:54:36] <williewillus> uhh what
is the point of gaps
L2543[21:54:38] <williewillus> waste of
space
L2544[21:54:46] <plaguewolf> lol
L2545[21:54:47] <plaguewolf> well
L2546[21:54:54] <plaguewolf> 42 inch tv
as monitor
L2547[21:54:57] <plaguewolf> i hardly
notice
L2548[21:55:23] <williewillus> rip your
neck
L2549[21:55:26] <plaguewolf> nah
L2550[21:55:32] <shadekiller666> i would
hate a 42 inch monitor... the pixel density would be
horendous
L2551[21:55:32] <williewillus> 24 inch
max for me
L2552[21:55:36] <williewillus> also
^
L2553[21:55:47] <plaguewolf>
shadekiller666, its good, 1080p
L2554[21:55:53] <shadekiller666> ya
L2555[21:56:01] <shadekiller666> so is my
24 in. monitor
L2556[21:56:05] <plaguewolf> hmmm
L2557[21:56:05] <williewillus> :p
L2558[21:56:17] <plaguewolf> ive never
noticed a diff tbh
L2559[21:56:30] <shadekiller666> so, due
to the fact you have almost 2x the surface area than i do, at the
same resolution
L2560[21:56:34] <plaguewolf> my second
monitor is my old 28 inch, and pixel density seems about the
same
L2561[21:56:39] <shadekiller666> your
pixels have to be larger than my pixels
L2562[21:57:35] <shadekiller666> good
test: touch your nose to the screen, if you can make out the red
green and blue lcds in each pixel easily, the pixel density is too
low
L2563[21:58:06] <gigaherz> uhh
L2564[21:58:18] <plaguewolf> Pixel
Density = Root((1920^2)+(1080^2))/32=68.84 ppi
L2565[21:58:18] <shadekiller666> don't
ask
L2566[21:58:20] <plaguewolf> hmmmm
L2567[21:58:31] <plaguewolf> well
L2568[21:58:32] <gigaherz> that's not
really a good system XD
L2569[21:58:42] <shadekiller666>
well
L2570[21:58:46] <gigaherz> I mean
L2571[21:58:58] <plaguewolf> if your so
concered with pixel density, why not use a 7 inch monitor
L2572[21:58:59] <gigaherz> if you sit at
a fixed position from the monitor
L2573[21:59:00] <plaguewolf> :P
L2574[21:59:00] <shadekiller666> if
you're blind i suppose you need another method to measure it
xD
L2575[21:59:09] <gigaherz> but the idea
is that the larger the monitor, the further away it should be
L2576[21:59:18] <gigaherz> if you are
blind, you don't care about pixels
L2577[21:59:19] <gigaherz> XD
L2578[21:59:19] <shadekiller666> plague
because i'm on a pc, not a phone
L2579[21:59:24] <plaguewolf> lol
L2580[21:59:36] <plaguewolf> imho, it
doesnt really make a difference
L2581[21:59:42] <shadekiller666>
uhhh
L2582[21:59:42] <plaguewolf> but then, i
wear glasses
L2583[21:59:47] <gigaherz> general idea
for desktop monitors: ~ 98dpi is ideal
L2584[21:59:52] <plaguewolf> im blind
without my glasses
L2585[21:59:54] <shadekiller666> you've
clearly never done any significant 3d modelling
L2586[21:59:56]
⇦ Quits: Firedingo (~Firedingo@101.175.16.213) (Ping timeout:
198 seconds)
L2587[22:00:02] <plaguewolf>
shadekiller666, nope
L2588[22:00:03] <plaguewolf> lol
L2589[22:00:17] <williewillus> 144 dpi
here :p
L2590[22:00:23] <gigaherz> that's
23" 1080p, 27" 1440p
L2591[22:00:26] <williewillus> woohoo
1440p
L2592[22:00:29] <plaguewolf> good
lord.
L2593[22:00:30] <gigaherz> and something
like 30-32" for 4k
L2594[22:00:37] <plaguewolf> yall a
buncha videophiles
L2595[22:00:39] <plaguewolf> :\
L2596[22:00:51] <williewillus> I'm not, I
have an intel gpu, business laptop from 2013 :p
L2597[22:00:52] <gigaherz> that's
assuming you stand at around 1m from the monitor
L2598[22:00:59] <williewillus> powerful
cpu, weak gpu
L2599[22:01:19] <plaguewolf> FX-9370, ati
radeon R7240
L2600[22:01:22] <williewillus> which is
why I like 1.8 because it optimizes work away from the latter
:p
L2601[22:01:24] <plaguewolf> so yeah,
right with ya
L2602[22:01:52] <gigaherz> intel
i7-3770K, nv gtx970
L2603[22:02:03] <plaguewolf> lol
L2604[22:02:09] <plaguewolf> $5k pc right
thar
L2605[22:02:13] <gigaherz> lol no
L2606[22:02:26] <plaguewolf> might have
exagerated a bit
L2607[22:02:27] <williewillus> the
question is how many Minecraft instances can you run at once
L2608[22:02:29] <shadekiller666>
...
L2609[22:02:30] <plaguewolf> but not by
much lol
L2610[22:02:39] <plaguewolf>
vanilla?
L2611[22:02:41] <plaguewolf> many
L2612[22:02:43] <plaguewolf> lol
L2613[22:03:03] <plaguewolf> but then
thats an issue of ram > cpu/gpu
L2614[22:03:17] <plaguewolf> cause yay,
java loves ram so much
L2615[22:03:23] <shadekiller666> i think
this year might see a pc upgrade for me
L2616[22:03:24] <plaguewolf> like a fat
man loves cake
L2617[22:03:26] <plaguewolf> :D
L2618[22:03:46] <plaguewolf> ugh, and
G1GC, dear god
L2619[22:03:53] <williewillus> what about
G1gc?
L2620[22:03:55] <shadekiller666> ram is a
completely different thing than cpu and gpu
L2621[22:03:58] <gigaherz> $350 gpu, $350
cpu, $120 ram, $150 motherboard, $100ish case, $150 HDDs, $120 SSD
-- that's under $1500 for the case
L2622[22:03:59] <plaguewolf> its
horrible
L2623[22:04:01] <plaguewolf> i hate it
lol
L2624[22:04:14] <plaguewolf> have to use
it in my personal pack
L2625[22:04:17] <gigaherz> and I
boughtthe parts over a relatively long time
L2626[22:04:18]
⇨ Joins: McJty
(~jorrit@94-224-154-220.access.telenet.be)
L2627[22:04:22] <plaguewolf> it
demolishes my ram
L2628[22:04:25] <gigaherz> upgrading my
old Core2 into this
L2629[22:04:26] <williewillus> that's
because g1gc isn't good for the minecraft use case
L2630[22:04:30] <williewillus> what do
you mean "have to use it"
L2631[22:04:36] <williewillus> you can
switch gc schemas whenever you want
L2632[22:04:37] <plaguewolf> MC instance
uses ~12GB
L2633[22:04:43] <gigaherz> o_O
L2634[22:04:43] <plaguewolf> O_O
L2635[22:04:49] <plaguewolf> 280
mods
L2636[22:04:52] <gigaherz> the only time
I have used > 8gb on minecraft
L2637[22:04:58] <gigaherz> I was using a
512px texture pack
L2638[22:04:59] <plaguewolf> its my
kitchen sink pack
L2639[22:05:11] <gigaherz> do you have to
start the game one day in advance?
L2640[22:05:17] <plaguewolf> no, not
really
L2641[22:05:18] <williewillus> I hate
kitchen sink packs
L2642[22:05:28] <gigaherz> last time I
booted a pack like tha
L2643[22:05:32] <plaguewolf> load times
are about 5-8 minutes though lol
L2644[22:05:33] <gigaherz> tit took over
10 minutes to start
L2645[22:05:37] <williewillus> are you
really going to use all 200+ mods? no
L2646[22:05:38] <gigaherz> that*
L2647[22:05:54] <plaguewolf> sigh
L2648[22:06:00] <gigaherz> must be
hellish to manage mod compatibility in there
L2649[22:06:01] <gigaherz> Xd
L2650[22:06:06] <plaguewolf> oh it was
lol
L2651[22:06:07] <shadekiller666> AMD
FX6350 Vishera 6-core 3.9GHz, AMD Radeon 7870 2GB, 16GB ram, MSI
motherboard, all together cost $780
L2652[22:06:25] <williewillus> so did you
use all 200 mods? :p
L2653[22:06:25] <plaguewolf> got 90%
stable and compatible atm
L2654[22:06:30] <shadekiller666> its not
the strongest by any means, but it gets the job done
L2655[22:06:32] <plaguewolf> i use a fair
few
L2656[22:06:37] <williewillus> so over a
100
L2657[22:06:43] <plaguewolf> more or
less
L2658[22:06:54] <williewillus> meanwhile
the rest are just wasting ram and cpu :p
L2659[22:07:03] <plaguewolf> about 50 are
mods that complement other mods well
L2660[22:07:10] <plaguewolf> and another
20 change game mechanics
L2661[22:07:42] <plaguewolf> like MB
battlegear for weapon/sheild
L2662[22:07:47] <shadekiller666>
williewillus, you know, kitchen sink packs never fucking come with
kitchen sinsk
L2663[22:07:49] <plaguewolf> or like
smart moving
L2664[22:07:50] <shadekiller666>
sinks*
L2665[22:08:03] <shadekiller666> its
always such a disappointment
L2666[22:08:09] <plaguewolf> mine does
lol
L2667[22:08:11] <williewillus> do they
not have decocraft? :P
L2668[22:08:12] <shadekiller666>
especially when they have bathroom sinks
L2669[22:08:18] <gigaherz>
shadekiller666: bs
L2670[22:08:19] <plaguewolf> mr. crayfish
furniture
L2671[22:08:21] <plaguewolf> :D
L2672[22:08:22] <gigaherz> they all have
decocraft
L2673[22:08:25] <shadekiller666>
lol
L2674[22:08:26] <gigaherz> and
mrcrayfish
L2675[22:08:31] <williewillus>
plaguewolf: I hope your mod is for 1.8 by the way
L2676[22:08:36] <williewillus>
*grins*
L2677[22:08:37] <plaguewolf> why?
L2678[22:08:45] <plaguewolf> cause atm,
its not
L2679[22:09:05] <williewillus> *sigh* not
going through the spiel again :p
L2680[22:09:05] <gigaherz> many of us
here would like to get over 1.7.10 already
L2681[22:09:10] <williewillus>
^^^^^^^^^^^^^^^
L2682[22:09:16] <plaguewolf> though if it
ever gets *workable* i planned to move to 1.8
L2683[22:09:19] *
shadekiller666 has pretty much given up
L2684[22:09:20] <gigaherz> like I made a
decision to not bother with any other 1.7.10 pack
L2685[22:09:25] <williewillus> yup
L2686[22:09:26] <gigaherz> and let 1.8+
be the next thing I play in mc
L2687[22:09:30] <williewillus> save for
1
L2688[22:09:31] <plaguewolf> sigh
L2689[22:09:35] <plaguewolf> id like
to
L2690[22:09:38] <plaguewolf> but
gregtech
L2691[22:09:38] <williewillus> but
what
L2692[22:09:40] <plaguewolf> :\
L2693[22:09:45] <gigaherz> never did
gregtech
L2694[22:09:46] <shadekiller666>
plaguewolf, you have no idea how much work has gone into forge to
get it to be workable
L2695[22:09:49] <gigaherz> I still have
no idea what it offers
L2696[22:09:50] <gigaherz> XD
L2697[22:09:57] <williewillus> more
tedium
L2698[22:09:58] <plaguewolf>
shadekiller666, no, my mod imeant
L2699[22:10:10] <plaguewolf>
williewillus, versus having end tech after week 1?
L2700[22:10:12] <plaguewolf>
yeah...
L2701[22:10:14] <plaguewolf> boring
L2702[22:10:19] <williewillus> ?
L2703[22:10:30] <williewillus> not
everyone has loads of time to play
L2704[22:10:31] <gigaherz> not is' fun
for one week
L2705[22:10:31] <gigaherz> ;P
L2706[22:10:35] <gigaherz> it's*
L2707[22:10:38] <shadekiller666> there
was one FTB map or something where i actually had fun with GT
L2708[22:10:38] <plaguewolf> well, im not
everybody lol
L2709[22:10:39] <gigaherz> vs boring for
many
L2710[22:10:50] <williewillus> gt was fun
in ultimate
L2711[22:10:51] <gigaherz> I guess t ha't
why I never did gregtech
L2712[22:10:52] <williewillus> not much
anywhere else
L2713[22:10:57] <gigaherz> that's*
L2714[22:11:00] <gigaherz> wtf is wrong
with my tiping
L2715[22:11:04] <gigaherz> typing
L2716[22:11:05] <plaguewolf> lol
L2717[22:11:05] <gigaherz> okay I give
up
L2718[22:11:06] <williewillus> anyways,
1.8 1.8 1.8 1.8 1.8 1.8 1.8
L2719[22:11:08] <williewillus> :D
L2720[22:11:10] <gigaherz> I'll go read a
bit
L2721[22:11:14] <plaguewolf>
williewillus, yeah, i understand
L2722[22:11:16] <gigaherz> try to slep
and all that
L2723[22:11:16] <shadekiller666> wish i
could have as much fun with FTB as a lot of people do... i just
can't get over the grindiness of a lot of the HQM maps now
L2724[22:11:22] ***
gigaherz is now known as ghz|afk
L2725[22:11:24] <williewillus> I hate
HQM
L2726[22:11:33] <williewillus> it forces
you into a single progression
L2727[22:11:41] <plaguewolf> maybe what
ill do is work on 1.8, get that working and then down port
L2728[22:11:42] <plaguewolf> :S
L2729[22:11:43] <ghz|afk> I love HQM, I
hate packs that use HQM as an excuse to have extragrinding
L2730[22:11:50] <williewillus> no point
in backporting
L2731[22:11:54] <williewillus> look
forward! :D
L2732[22:11:56] <plaguewolf> gregtech +
reikas mods
L2733[22:11:58] <plaguewolf> <3
L2734[22:12:05] <williewillus> ew and
double ew
L2735[22:12:10] <plaguewolf> k
L2736[22:12:20] <williewillus> well at
least gt became ew after 5
L2737[22:12:26] <shadekiller666> the best
HQM maps are the ones that actually teach you how to use the things
they want you to make
L2738[22:12:30] <plaguewolf> oh i dont
use GT6
L2739[22:12:31] <plaguewolf> lol
L2740[22:12:38] <williewillus> well 5 was
terrible too
L2741[22:12:40] <plaguewolf> not that its
even usable ATM
L2742[22:12:40] <williewillus> 4 was
good
L2743[22:12:47] <plaguewolf> im using gt5
unofficial
L2744[22:12:48] <shadekiller666> there
have been 6 GregTechs?
L2745[22:12:51] <williewillus> yes
L2746[22:13:40] <plaguewolf> meh
L2747[22:13:44] <plaguewolf> GT is one of
those things
L2748[22:13:55] <plaguewolf> either you
like it, or you hate it with a fiery passion
L2749[22:14:17] <williewillus> well if it
's well balanced by the pack it's fun
L2750[22:14:21] <plaguewolf> you dont
like reikas mods though? whats wrong with that?
L2751[22:14:23]
⇨ Joins: PrinceCat
(~PrinceCat@106-69-79-156.dyn.iinet.net.au)
L2752[22:14:29] <williewillus> well
chromaticraft mainly
L2753[22:14:31] <plaguewolf>
williewillus, yeah, thats what im trying to do
L2754[22:14:35] <williewillus> the
visuals are just off
L2755[22:14:39] <plaguewolf> a greg
centric kitchen sink pack
L2756[22:14:44] <plaguewolf> oh lol
L2757[22:14:58] <plaguewolf> yeah, ive
not *used* CC, even though its in my pack
L2758[22:15:07] <shadekiller666> does GT6
still hack around half the other mods that its installed
with?
L2759[22:15:12] <plaguewolf> i had plans
to do so, just havent gotten psat bug testing
L2760[22:15:18] <plaguewolf> yup
L2761[22:15:21] <shadekiller666> that was
one of the main reasons people dislike it
L2762[22:15:28] <plaguewolf> if by hack,
you mean change recipies
L2763[22:15:37] <plaguewolf> thats the
whole poit of GT
L2764[22:15:42] <plaguewolf> to make
progression slower
L2765[22:15:46] <shadekiller666> it does
more than just change recipes
L2766[22:15:47] <plaguewolf> and more
realistic
L2767[22:16:02] <shadekiller666> it
completely borks the entire initialization sequence
L2768[22:16:06] <plaguewolf> no
L2769[22:16:08] <williewillus> ^
-.-
L2770[22:16:13] <plaguewolf> it reflects
agains every single item
L2771[22:16:20] <williewillus> that's
pretty bad
L2772[22:16:21] <plaguewolf> lol
L2773[22:16:24] <plaguewolf> i know
L2774[22:16:28] <shadekiller666> thats
fucking horendous
L2775[22:16:37] <plaguewolf> its why my
load times are rediculous
L2776[22:16:45] <shadekiller666>
yes
L2777[22:16:47] <plaguewolf> but its what
makes gregtech work, so meh
L2778[22:16:54] <shadekiller666>
well
L2779[22:16:57] <plaguewolf> reikas,
dragon api does the same
L2780[22:17:20] <shadekiller666> i'm sure
had greg asked a lot of the authors of the mods that he changes
would be willing to help him do it legit
L2781[22:17:20] <plaguewolf> so do things
like RFtools, and a few others
L2782[22:17:31] <plaguewolf> no, not
really
L2783[22:17:37] <shadekiller666> RFTools
doesn't reflect over things
L2784[22:17:44] <shadekiller666> it has
proper apis and shit
L2785[22:17:47] <plaguewolf> as evidenced
by the shitstorm between him and the Tcon author
L2786[22:17:56] <plaguewolf> that was
amusing
L2787[22:18:13] <williewillus> that was
old
L2788[22:18:21] <plaguewolf>
shadekiller666, well, i didnt know, i just saw all the dimlet stuff
and assumed
L2789[22:18:31] <shadekiller666>
lol
L2790[22:18:35] <williewillus> no,
dynamically added items are not all added by hackery
L2791[22:18:38] <williewillus> -.-
L2792[22:18:51] *
McJty prefers to avoid hacks if he can
L2793[22:19:13] <McJty> Although for the
dimlets I had to do a few special things :-)
L2794[22:19:13] <williewillus>
shadekiller666: you were there when we talked about that one
idiotic issue ticket on the dragonapi git right? :D
L2795[22:19:19] <McJty> I hope I can port
them nicely to 1.8.9
L2796[22:19:22] <plaguewolf> pardon me,
didnt mean to insult lol
L2797[22:19:27] <shadekiller666>
williewillus, refresh my memory
L2798[22:19:48] <shadekiller666> now,
some "hacks" are clever
L2799[22:20:15] <shadekiller666> like
what i had to do to implement roller coaster tracks
dynamically
L2800[22:20:21] <shadekiller666> that was
fun...
L2801[22:20:37] <williewillus> no it was
that he and his collab put the update checking in the main loading
thread which would time out repeatedly and when an issue ticket was
submitted they refused to move it to another thread like any
sensical person would do for networking
L2802[22:20:52] <williewillus> and now
all of his mods no longer have an issue tracker
L2803[22:20:53] <williewillus> :p
L2804[22:21:21] <plaguewolf> lol
L2805[22:21:36] <shadekiller666> 1 class,
4 different configurations for it, and additional block-related
information parsed from json files
L2806[22:22:07] <shadekiller666> oh, and
resource-pack defined models and styles for coasters
L2807[22:22:19] <shadekiller666> getting
that all to happen before block initialization was fun
L2808[22:26:12]
⇦ Quits: Delaxarnyazer (~Delaxarny@ip56572345.direct-adsl.nl)
(Ping timeout: 189 seconds)
L2809[22:27:09] <shadekiller666> welp,
SWFA has now overcome Avatar as #1 highest grossing film in North
America
L2810[22:27:45]
⇨ Joins: Delaxarnyazer
(~Delaxarny@ip56572345.direct-adsl.nl)
L2811[22:28:54] <VikeStep> Fixed a weird
bug at work today, my cloud service kept crashing at 11pm on the
dot and did it two nights in a row. I had no way to view the
exception so I just had to look for all references for the number
11, couldn't find any. In the end it was because I was doing
something based on the current hour and the next hour, forgot to
wrap 24 back to 0
L2812[22:31:02] <shadekiller666> ha
L2813[22:31:20] <shadekiller666> isn't
that an "off-by-one" error?
L2814[22:31:28] <plaguewolf> swfa?
L2815[22:31:40] <shadekiller666> star
wars the force awakens
L2816[22:31:44] <plaguewolf> ah
L2817[22:31:49] <plaguewolf> well that
seems legit
L2818[22:32:02] <killjoy> safe work for
all?
L2819[22:32:06] <plaguewolf> cause ofc,
thres no market bias
L2820[22:32:10] <shadekiller666> well
considering it rose to like #3 on the list before it even came
out
L2821[22:32:11] <plaguewolf> lol
L2822[22:33:00] <VikeStep> shadekiller,
yeah, when trying to get id 24 from database with 24 rows
L2823[22:35:02]
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L2827[22:42:05] <shadekiller666> seems i
may have partially ruptured my eardrum... bloody qtip never a good
thing
L2828[22:50:18] ***
williewillus is now known as willieaway
L2829[22:52:23] ***
willieaway is now known as williewillus
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L2831[22:58:56] <shadekiller666>
williewillus, every time i read your away nick i read it as
"willie, AWAY!!!"
L2832[22:59:16]
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the connection)
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L2834[23:00:14] <McJty> fry, aha. Just
noticing some things you did there. Let me check that out
L2835[23:00:25] <williewillus> lol
L2836[23:00:35] <williewillus> why am I
so bad at crypt of the necrodancer >.<
L2837[23:00:48] <shadekiller666> do you
play it on a DDR pad?
L2838[23:01:43]
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Leaving)
L2840[23:02:25] <fry> McJty: yup, multi
layer model rotations should work now
L2841[23:02:54] <McJty> About to test it
in a moment
L2842[23:03:21]
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L2843[23:03:38] <williewillus>
shadekiller666: no lol
L2844[23:04:44]
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L2845[23:06:15] <shadekiller666>
williewillus, well theres your problem
L2846[23:08:58] <McJty> fry, it works!
Thanks a lot
L2847[23:09:42] <fry> \o/
L2848[23:11:41]
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L2849[23:12:33] <VikeStep> fry, let me
know if you want anything done with my PR about the dimension
travel event. I'll be making a couple more PRs for more events in
the future to replace the ASM I used in 1.7
L2850[23:13:57] ***
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L2852[23:23:32] <MattDahEpic> where does
the weather change in code?
L2853[23:24:28] <killjoy> I would look at
the /toggledownpour
L2854[23:25:50]
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