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L5[00:23:02] <Ordinastie> !gm func_77648_a
L6[00:23:14] <Ordinastie> !gm func_77648_a 1.8
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L11[00:33:20] <killjoy> Anyone have any math for smooth animations?
L12[00:33:29] <killjoy> I want to ease into a location
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L17[00:41:59] <killjoy> Found one.
L18[00:43:39] <killjoy> toMove * Math.pow(2, time/speed) + start
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L23[00:59:53] ⇨ Joins: waterpicker (~waterpick@99-91-172-164.lightspeed.ltrkar.sbcglobal.net)
L24[00:59:59] <waterpicker> Is anyone here good with GUIs?
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L27[01:05:22] <waterpicker> I need help. When I right click my mod's block, it causes thsi error. http://pastebin.com/77Kg9t5M
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L33[01:20:03] <killjoy> waterpicker, that's more of networking
L34[01:20:10] <killjoy> packets, you know
L35[01:21:49] <waterpicker> I'm just saying when the error occurs
L36[01:22:48] <killjoy> could you be sending a bad packet?
L37[01:22:59] <killjoy> or are you not touching them?
L38[01:24:57] <waterpicker> I"m trying to display gui with interactable inventory
L39[01:25:04] <killjoy> !gf GuiContainer.xSize 1.8
L40[01:25:12] * waterpicker is in 1.7.10
L41[01:25:24] <waterpicker> DOn't say upgrade.
L42[01:25:28] <killjoy> have you looked at guichest?
L43[01:25:42] <killjoy> and the chest
L44[01:25:48] <waterpicker> no and it is usppose to be a machine when complete. :(
L45[01:26:06] <killjoy> well if you want to make a block with an interactable inventory, you should start there.
L46[01:26:13] <waterpicker> Oh that works
L47[01:26:22] <waterpicker> Just getting a GUI working
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L55[01:44:52] <SatanicSanta> Is there a way to programmatically break blocks as the player?
L56[01:45:06] <McJty> You can use a fake player
L57[01:45:29] <McJty> Check out FakePlayerFactory
L58[01:47:20] ⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L59[01:48:01] <killjoy> SatanicSanta, do you mean as a programmer or as a player?
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L61[01:48:10] <SatanicSanta> what?
L62[01:48:24] <killjoy> do you want the client to auto mine or have the server break a block?
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L64[01:49:58] <SatanicSanta> Well, how would it even work on the client? Wouldn't it just change the rendering but not actually remove the block?
L65[01:50:30] <killjoy> What I mean by auto mine is that it holds down left click for you.
L66[01:50:45] <SatanicSanta> Oh, no. the other thing
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L68[01:51:38] <SatanicSanta> killjoy: The reason I'm asking is I need event.harvester in HarvestDropsEvent to be a player, but for my AoE mining, it breaks blocks using world#func_something, which does not set the player.
L69[01:51:44] <killjoy> try taking a look at the nethandlerplayserver
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L73[01:54:13] <SatanicSanta> McJty: I think a fake player in my case would be pointless since A) I have access to the real player, and B) As far as I'm aware there are no methods in the player classes to break a block.
L74[01:54:45] <McJty> Well B) is not a valid reason. You use the fake player to give that to other classes that require a player
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L76[01:55:11] <SatanicSanta> McJty: Right, but is that extra step necessary since I already have the player?
L77[01:55:23] <McJty> In that case no
L78[01:55:46] <SatanicSanta> I'll keep it in mind for the future if I need it
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L80[01:57:27] <VikeStep> why does the event need to be tied to the player out of curiosity?
L81[01:57:37] <VikeStep> maybe you could reimplement that and use the fakeplayer
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L84[01:58:12] <SatanicSanta> VikeStep: The tool's isWound method depends on the player's extended properties.
L85[01:58:52] <VikeStep> you could fire the event yourself with the player and break the block with the world?
L86[01:58:57] *** waterpicker is now known as Waterpicker|zzz
L87[01:59:16] <SatanicSanta> I guess.
L88[01:59:24] <SatanicSanta> Actually, that would work.
L89[01:59:43] <SatanicSanta> It might hurt performance a bit since the event would be fire 2 times for each block
L90[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20160106 mappings to Forge Maven.
L91[02:00:06] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20160106-1.8.9.zip (mappings = "snapshot_20160106" in build.gradle).
L92[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L93[02:00:20] <VikeStep> so breaking the block with the world still calls the event?
L94[02:00:27] <VikeStep> I'll actually look at the event code to see
L95[02:00:28] <SatanicSanta> yes
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L97[02:06:40] <SatanicSanta> EntityPlayer#harvestBlock combined with the world function might work
L98[02:06:58] <SatanicSanta> er, Block#harvestBlock
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L100[02:10:30] <SatanicSanta> since harvestBlock fires the event and does all that good stuff
L101[02:11:09] <SatanicSanta> Yep, that worked! Thanks for all you're help guys
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L104[02:13:22] <IoP> *sigh* I just completed my windows 10 installation for bug testing. I was planning to test two bugs but my GPU seems to be too new and too old => can't reproduce :P
L105[02:15:36] <xaero> is your GPU like... quantum? why can't it decide on one of the states?
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L107[02:16:13] <IoP> two different bugs
L108[02:17:04] <xaero> I see :P
L109[02:18:39] <IoP> Well now I can say "nonreproduciable" because I don't have particulat pieces of hardware
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L113[02:22:08] <xaero> for certain values of "nonreproducible", sure
L114[02:22:31] <xaero> (ofc, it's a bit disingenous to say it's nonreproducible ever and thus invalid)
L115[02:22:58] <xaero> makes me wonder if there's a service that lets you 'rent' hardware and stream the output to your local display
L116[02:23:58] <IoP> I asked in FTB slack if anyone knows and got zero answers
L117[02:24:17] <xaero> you'd upload whatever you want to run, and then tunnel X/Remote desktop/VNC/etc the other system
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L119[02:25:01] <VikeStep> iop, what hardware is it that you need to test with?
L120[02:26:01] <IoP> VikeStep: HD graphics 4000/4600 or 520.
L121[02:26:35] <VikeStep> haha, that is my onboard graphics, but I never got the driver for it
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L123[02:26:47] <VikeStep> also requires disabling my dedicated one
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L125[02:27:48] <IoP> oh wait correction: 4400/4600(Haswell) 5420(Skylake)
L126[02:28:23] <IoP> itäs weird but I've seen zero reports with 5th gen(=Broadwell)
L127[02:29:02] ⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L128[02:29:04] <IoP> http://forum.feed-the-beast.com/threads/none-of-the-modpacks-launch-stop-at-mojang-screen.137823/ one of the examples.
L129[02:29:35] <IoP> (it does not stop but loading uses 20-40 minutes or even longer)
L130[02:30:47] <IoP> Well at least I have now clean windows 10 installation to test things to see if I want to update my windows 7 laptop
L131[02:31:00] <IoP> and my mom's and niece's and ...
L132[02:36:04] <IoP> xaero: service providers who has dedicated offers those but their hw is locked.
L133[02:36:45] <IoP> by locked I mean you can't select e.g. gpu type or it is made too hard or they offer soemthing else than you are looking for
L134[02:37:24] <xaero> mm dang
L135[02:37:40] <xaero> well I'd expect as such - hardware isn't web-scale after all :P
L136[02:37:53] <IoP> e.g. OVH has weekly machines with weekly rates
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L142[02:56:44] <shadekiller666> welp... time to change the Steam password... someones tried to log in from Brazil twice...
L143[02:58:22] <killjoy> "tried"
L144[02:58:38] <killjoy> If i knew your username, I could also "try" to login to your steam.
L145[02:58:40] <McJty> So why change your password then? They didn't manage to guess it yet :-)
L146[02:59:05] <shadekiller666> i have two factor authentication enabled
L147[02:59:19] <ThePsionic> then stop caring :^]
L148[02:59:32] <shadekiller666> got two emails with the code needed to login after having typed in said password :P
L149[02:59:35] <FourFire> McJty, obviously, they don't think they have a strong enough password
L150[03:00:57] <ThePsionic> shadekiller666: No mobile auth?
L151[03:01:08] <shadekiller666> it is now mobile auth
L152[03:01:34] <shadekiller666> been keeping it email cuz my dad and brother use my account as well
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L170[04:09:27] <Wuppy> morning
L171[04:13:28] <ThePsionic> hi wuppy
L172[04:13:55] <Wuppy> how're you
L173[04:15:21] <ThePsionic> meh
L174[04:15:25] *** PaleOff is now known as PaleoCrafter
L175[04:15:35] <ThePsionic> i have a test at fucking 4:30
L176[04:15:38] <ThePsionic> pm
L177[04:15:46] <Wuppy> :V
L178[04:15:47] <Wuppy> sure
L179[04:16:06] <ThePsionic> what "sure"
L180[04:16:11] <Wuppy> pm
L181[04:16:31] <ThePsionic> I mean pm as in afternoon
L182[04:16:35] <ThePsionic> not pm as in private message :P
L183[04:16:44] <Wuppy> ah, right
L184[04:16:56] <Wuppy> well, 4:30pm is better than am :P
L185[04:17:00] <ThePsionic> well yeah
L186[04:17:14] <ThePsionic> but still i'll be home at like 7:30pm tonight :(
L187[04:17:19] <Wuppy> I dont have any test at all anymore :P
L188[04:17:26] <ThePsionic> so i'm gonna try and find the McDonalds on Arnhem CS
L189[04:17:38] <Wuppy> I have to be in school from 1PM to 10PM
L190[04:17:46] <Wuppy> so eating is going to be hard :V
L191[04:18:19] <ThePsionic> rip
L192[04:20:00] <Wuppy> oh well, companies do deliver food in our school :D
L193[04:22:19] <Wuppy> and they do like several times a day :P
L194[04:22:31] <Wuppy> there's many lazy people here...
L195[04:23:05] <sham1> Stop using 12-hour clocks
L196[04:23:32] <Wuppy> sham1, dutch people use the normal 24 hour clocks but this is an international chat
L197[04:23:36] <ThePsionic> ok sham13
L198[04:23:43] <sham1> :P
L199[04:23:44] <Wuppy> damn muricans again
L200[04:24:26] <sham1> Well for international chat we should use ISO 8601 for specifying time
L201[04:24:34] <sham1> Which happens to be 24 hour clock
L202[04:24:45] <Wuppy> lets also stop with all the other crap like miles then :P
L203[04:26:36] <ThePsionic> It's about 1452075983 right now
L204[04:26:38] <PaleoCrafter> We're programmers, we should be using Unix epoch time
L205[04:26:46] <ThePsionic> Lmao beat you to it PaleoCrafter
L206[04:26:52] <PaleoCrafter> :D
L207[04:27:19] <ThePsionic> "On this date the Unix Time Stamp will cease to work due to a 32-bit overflow. Before this moment millions of applications will need to either adopt a new convention for time stamps or be migrated to 64-bit systems which will buy the time stamp a "bit" more time."
L208[04:27:20] <ThePsionic> hue
L209[04:27:40] <Wuppy> when's that?
L210[04:27:59] <fry> 0x568cec1e :P
L211[04:28:03] <Wuppy> :V
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L213[04:28:20] <fry> also, that'll happen obiously at 0xffffffff :P
L214[04:28:41] <ThePsionic> Wuppy: 01/19/2038 @ 3:14am (UTC)
L215[04:28:43] <Wuppy> I get that, but it's still not useful infomration :V
L216[04:28:45] <Wuppy> thanks ThePsionic
L217[04:28:50] <Wuppy> that's actually surprisingly soon
L218[04:29:02] <ThePsionic> 22 years
L219[04:29:29] <sham1> I wish that at some point we switch Unix time with unsigned 64 bit value
L220[04:29:37] <ThePsionic> 64 bit systems will overflow at 12/04/292277026596 @ 3:30pm (UTC)
L221[04:29:38] <sham1> or rather make it one
L222[04:29:45] <ThePsionic> So I think we're good
L223[04:30:11] <sham1> Well 2^64 is a very large number :P
L224[04:30:24] <ThePsionic> 9 223 372 036 854 775 807
L225[04:30:59] <sham1> 18 446 744 073 709 551 616*
L226[04:31:03] <Cazzar> This'll be fun
L227[04:31:05] <ThePsionic> Oh wait
L228[04:31:09] <ThePsionic> I forgot signage
L229[04:31:13] <sham1> Mmm
L230[04:31:15] <Cazzar> I've actually decided to make another mod
L231[04:31:22] <Cazzar> Also, downloading the MDK just froze my PC :3
L232[04:31:23] <ThePsionic> My number is for a signed long :P
L233[04:31:27] <sham1> Ye
L234[04:31:32] <sham1> Mine is for unsgned
L235[04:31:49] <sham1> (Which it is in the memory anyway as the sign is pretty arbitrary in binary numbers
L236[04:31:52] <sham1> )
L237[04:33:22] <ThePsionic> In Java Long.MAX_VALUE is (2^63)-1 which is my 9 quintillion
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L239[04:33:36] <Wuppy> so when's that coming to an end? :P
L240[04:34:05] <ThePsionic> As I said, 12/04/292277026596 @ 3:30pm (UTC)
L241[04:34:20] <sham1> What I find facinating with signed numbers in computing, 0xFF in a byte means -1
L242[04:34:31] <Wuppy> holy fuck
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L244[04:34:53] <ThePsionic> If you assume everything in the world would be unsigned then it'd be 12/04/292277026596 @ 3:30pm (UTC)
L245[04:34:58] <Nitrodev> hi all
L246[04:35:00] <ThePsionic> wait
L247[04:35:15] <ThePsionic> Never mind, I think I hit the max value for this converter
L248[04:35:15] <sham1> so 0x80 is the smallest negative number you can represent in one byte, making it -128
L249[04:35:36] <Cazzar> That time you are trusting RNG to tell you what you are using to make a new mod.
L250[04:35:55] <sham1> You throwing dice?
L251[04:36:11] <Cazzar> Nah, just used shocky in #forgegradle
L252[04:36:12] <ThePsionic> Yeah no, every site I can find goes up to 9 quint
L253[04:36:31] <ThePsionic> gl with Scala, Cazzar
L254[04:36:38] <Cazzar> ThePsionic: 9 quint is the max value, for a signed number :P
L255[04:36:44] <ThePsionic> Mhm
L256[04:36:48] <ThePsionic> But not for an unsigned
L257[04:36:49] <Cazzar> signed long*
L258[04:36:58] <Cazzar> unsigned is just 2^64
L259[04:37:06] <ThePsionic> Lmao this converter works with signed ints
L260[04:37:16] <ThePsionic> That won't work in 22 years
L261[04:37:42] <Cazzar> Ah, the 2038 bug~
L262[04:37:44] <ThePsionic> This one goes up to the arbitrary year of 2554
L263[04:38:11] <ThePsionic> This one also has the same problem, except it shows the epoch instead
L264[04:38:39] <ThePsionic> This one also goes up to 2554, so something's up with that
L265[04:39:08] <ThePsionic> This one hits June 2038 somehow
L266[04:39:45] <ThePsionic> This one turns everything into NaN above 9 quint
L267[04:39:59] <sham1> 2038 bug is moresignificant than Y2K "problem"
L268[04:40:19] <ThePsionic> This one loops back to 31-12-1969
L269[04:40:20] <ThePsionic> nice
L270[04:40:39] ⇦ Quits: calclavia (uid15812@2001:67c:2f08:6::3dc4) (Quit: Connection closed for inactivity)
L271[04:40:45] <ThePsionic> No one can handle your 18 quint, sham1 :P
L272[04:40:52] <sham1> :P
L273[04:41:30] <sham1> but yeah
L274[04:41:46] <sham1> Using decade and year to represent a year is dumb design
L275[04:42:07] <sham1> But sadly in the 20th century they did that so...
L276[04:43:43] <Cazzar> I wonder how many things will have updates in 2038 just because of the unix epoch time
L277[04:44:00] <ThePsionic> so many
L278[04:44:31] *** Jared is now known as Jared|Away
L279[04:45:07] <sham1> I really hope that sooner or later they do change Unix Ephoc time to be 64-bit number
L280[04:45:31] <ThePsionic> I mean the time just keeps on ticking
L281[04:45:38] <ThePsionic> It's just containing it in the right type of variable
L282[04:45:47] <ThePsionic> If you have it stored in an int you have a problem
L283[04:45:49] <sham1> ye
L284[04:45:58] <sham1> But it requires it to be updated
L285[04:46:38] <ThePsionic> The program that uses the time, yes
L286[04:46:42] <ThePsionic> Not the time itself
L287[04:46:56] <sham1> Also kernels of the OSes and the libraries you use to access it
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L289[04:47:14] MineBot sets mode: +v on CovertJaguar
L290[04:47:29] <ThePsionic> Basically the sooner you fix it the less you have to think about it :P
L291[04:48:15] <ThePsionic> Anyway let's attempt to mod
L292[04:48:26] <ThePsionic> While listening to Caravan Palace
L293[04:49:22] ⇦ Quits: auenfx4 (David@120.155.97.223) (Ping timeout: 186 seconds)
L294[04:50:59] <ThePsionic> Would it be possible to set the hardness etc. of a block depending on its blockstate?
L295[04:51:18] ⇦ Quits: turmfalke_ (~turmfalke@p54A68D46.dip0.t-ipconnect.de) (Ping timeout: 189 seconds)
L296[04:51:31] <Wuppy> dont think so
L297[04:52:34] <sham1> Dont think so either
L298[04:52:39] <sham1> But try to see if it is
L299[04:53:47] <McJty> public float getBlockHardness(World worldIn, BlockPos pos)
L300[04:53:47] <McJty> {
L301[04:53:47] <McJty> return this.blockHardness;
L302[04:53:47] <McJty> }
L303[04:53:52] <McJty> So yes, should be possible
L304[04:53:53] <ThePsionic> http://i.imgur.com/tYZeLeY.png this is something
L305[04:54:15] <Wuppy> oh noice
L306[04:54:17] <sham1> adamantium
L307[04:54:22] <sham1> and mithril
L308[04:54:27] <Wuppy> back when I wanted this I thought it wasn't possible
L309[04:54:27] <ThePsionic> Thanks, previous developer
L310[04:54:29] <sham1> Well then
L311[04:54:42] <sham1> Are you gonna include cobalt
L312[04:54:50] <ThePsionic> No
L313[04:55:09] ⇦ Quits: Delaxarnyazer (~Delaxarny@2a02:a44e:91ce:0:215:5dff:fe02:300) (Ping timeout: 189 seconds)
L314[04:55:20] <sham1> but it is blue though
L315[04:56:09] <ThePsionic> Mithril yes
L316[04:56:11] <ThePsionic> Also
L317[04:56:20] <ThePsionic> This is what BlockAddyBlock is http://i.imgur.com/SisyZyA.png
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L319[04:58:47] <Nitrodev> huh
L320[04:58:49] <Nitrodev> oh well
L321[04:59:18] <Nitrodev> i just did git push origin master and it's taking really fucking long
L322[04:59:23] <Nitrodev> never done this
L323[04:59:33] <ThePsionic> Also was that thing already implemented that required you to not do block.getUnlocalisedName().substring(5)
L324[04:59:59] <Wuppy> ugh the beerpong yesterday was killing :V
L325[05:00:28] <Nitrodev> Is that all you do now?
L326[05:00:37] <Wuppy> I almost never do beerpong
L327[05:00:47] <Nitrodev> i meant the beer part
L328[05:01:07] <Wuppy> pretty much :P
L329[05:01:14] <xaero> ThePsionic: this? https://github.com/MinecraftForge/MinecraftForge/commit/1a31ff9f065220ea169fbbdd383019c2b7f1f583
L330[05:01:27] <ThePsionic> That's a yes then
L331[05:01:29] <Wuppy> I also do a lot of progrmaming/game dev
L332[05:01:30] <ThePsionic> Time to update forge
L333[05:01:33] <Wuppy> but that's not as fun to talk about
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L335[05:02:08] <xaero> ThePsionic: probably likely, but at least check if that's what you wanted >_>
L336[05:02:15] <ThePsionic> Yes it is
L337[05:02:16] <ThePsionic> :P
L338[05:02:21] <Nitrodev> so you just come here to talk about your drinking problems got it.
L339[05:02:32] <xaero> ok cool :P
L340[05:03:01] <Wuppy> no drinking problems, just drinking
L341[05:03:31] <ThePsionic> Might as well update my mappings while I'm at it
L342[05:03:32] <ThePsionic> !latest
L343[05:03:39] <sham1> never understood why people do that getUnlocalizedName().subString shit
L344[05:03:44] <ThePsionic> Easy
L345[05:03:53] <ThePsionic> Not much work, easy to put into a method :P
L346[05:04:08] <sham1> So is just copying the string twice
L347[05:04:14] <PaleoCrafter> Because pah started it, simple as that
L348[05:04:18] <ThePsionic> ^
L349[05:04:23] <McJty> sham1, where I do that I don't have access to the string directly
L350[05:04:29] <McJty> sham1, because it is in a superclass
L351[05:04:34] <Nitrodev> is this normal? http://imgur.com/D9N7R1w
L352[05:05:00] <sham1> did you not commit
L353[05:05:07] <sham1> I think you didnt
L354[05:05:09] <Nitrodev> i did
L355[05:05:09] <PaleoCrafter> You can look up the discussion from a few days back in the logs, sham1 :P
L356[05:05:18] <Nitrodev> but i closed the window
L357[05:05:20] <sham1> gib clipnotes
L358[05:05:40] <PaleoCrafter> You committed everything, including the mc run directory, I presume
L359[05:05:49] <Nitrodev> oh
L360[05:06:01] <Nitrodev> but it has never done that
L361[05:06:25] <Nitrodev> like it's taking seriously long
L362[05:06:39] <Nitrodev> it's at 144 MiB already
L363[05:07:09] <sham1> that's git with large binary files
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L365[05:07:24] <ThePsionic> Somehow you done fuck'd :P
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L368[05:07:31] <sham1> (Lets not get into the details of the fact that all files are binary files...)
L369[05:07:33] <Nitrodev> how so?
L370[05:07:57] <ThePsionic> Committing and pushing 144 MiB worth of data isn't exactly normal, unless you haven't used git in a year
L371[05:08:13] <Nitrodev> closed the window
L372[05:08:16] <sham1> why
L373[05:08:21] <ThePsionic> (Which defeats the point of git in that case, but that's a discussion for another time)
L374[05:09:57] <ThePsionic> Nitrodev: You might want to check what exactly you committed :P
L375[05:10:19] <Nitrodev> how do i do that again
L376[05:10:22] <Nitrodev> i forgot
L377[05:10:42] <masa> yep I _ALWAYS_ do "git status" and "git diff" before and after "git add ."
L378[05:10:43] <ThePsionic> git log
L379[05:10:51] <ThePsionic> Same masa
L380[05:11:19] <ThePsionic> Nitrodev: More specifically git log -p
L381[05:11:19] <sham1> git's not nearly this hard
L382[05:11:21] <xaero> use `git add -u :/` for only changed files
L383[05:11:39] <ThePsionic> Or even better, git log --stat
L384[05:12:24] <ThePsionic> http://i.imgur.com/JZLrHv1.png
L385[05:12:26] <ThePsionic> zzzzzzz
L386[05:13:44] <masa> Nitrodev: yep so first figure out what you did wrong (ie. what files you accidentally added) by looking at git log --stat output
L387[05:14:24] <Nitrodev> found it
L388[05:14:40] <masa> then depending on in which commit you added those files there are different ways of fixing it
L389[05:14:43] <Nitrodev> something called java_pid3216.hprof
L390[05:14:55] <Nitrodev> shit ton of bytes
L391[05:15:19] <sham1> you're committing a coredump...
L392[05:15:22] <sham1> Great
L393[05:15:24] <Nitrodev> 1 billion bytes :o
L394[05:15:26] <sham1> Good job
L395[05:15:38] <masa> :D
L396[05:15:39] <Nitrodev> i was wondering what that was :P
L397[05:15:41] <ThePsionic> nic
L398[05:15:43] <ThePsionic> nice*
L399[05:15:54] <Nitrodev> now is that something i can just delete?
L400[05:16:02] <sham1> yes
L401[05:16:04] <masa> is it in the latest commit?
L402[05:16:12] <Nitrodev> yeah
L403[05:16:16] <sham1> he can ammend that commit
L404[05:16:17] <masa> or (also) in some of the earlier commits?
L405[05:16:28] <Nitrodev> only on the last one
L406[05:16:39] <Nitrodev> hold on i'm doing a screeshot
L407[05:16:40] <ThePsionic> http://i.imgur.com/JZLrHv1.png still applies
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L409[05:17:06] <sham1> decompileminecraft is a large task
L410[05:17:06] <masa> then you can do a "git rm java_pid3216.hprof" and then "git commit --amend"
L411[05:17:09] <ThePsionic> Nitrodev: Add *.hprof to your .gitignore too :P
L412[05:17:20] <masa> yep and that ^
L413[05:17:27] <Nitrodev> http://imgur.com/OHcgAlK
L414[05:17:32] <sham1> do both before you amend
L415[05:17:39] <masa> yes
L416[05:17:54] <Nitrodev> first he one masa said?
L417[05:18:01] <sham1> what
L418[05:18:05] <masa> wait
L419[05:18:10] <masa> that is the second to latest commit
L420[05:18:10] <sham1> That sentance
L421[05:18:19] <Nitrodev> psionic told me a way too
L422[05:18:25] <Nitrodev> <ThePsionic> Nitrodev: Add *.hprof to your .gitignore too :P
L423[05:18:34] <ThePsionic> You need to remove and commit first
L424[05:18:36] <sham1> It still remains there unless you delete it
L425[05:18:43] <sham1> Seriously
L426[05:18:47] <sham1> Git's not this hard
L427[05:20:53] <masa> https://help.github.com/articles/remove-sensitive-data/
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L429[05:21:24] <masa> steps 3. and 4. mostly
L430[05:21:43] <ThePsionic> I like KindOne's quit messages
L431[05:21:45] <masa> where Rakefile is you hprof filename
L432[05:21:54] <ThePsionic> s/messages/message/
L433[05:22:34] <masa> well in the filter-branch step, but in your .gitignore you want to ignore all hprof files so: echo ".hprof" >> .gitignore
L434[05:22:46] <masa> fuck
L435[05:22:55] <masa> echo "*.hprof" >> .gitignore
L436[05:23:12] <masa> I hate it when I make typos on commands ;_;
L437[05:23:18] <ThePsionic> rip
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L439[05:23:44] <masa> recently I did a "rm -i file dest" when I meant to do "mv -i file dest" :D
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L441[05:23:49] <masa> no idea how that happened
L442[05:24:21] <ThePsionic> Wait what is the difference between registering blocks and items with GameData and GameRegistry
L443[05:24:34] <masa> luckily that file was elsewhere too, since I just did "y" on it and thought "why did mv ask that, the perms should be mine"
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L446[05:25:38] <ThePsionic> Or does that not matter in our case
L447[05:25:44] <Nitrodev> well there is no .hprof in the folder anymore
L448[05:26:03] <masa> you ran the filter-branch command?
L449[05:26:08] <Nitrodev> but it's still going over 10 MiB when pushing
L450[05:26:21] <Nitrodev> i only did the rm one
L451[05:26:27] <masa> that's not enough
L452[05:26:29] <Nitrodev> <masa> then you can do a "git rm java_pid3216.hprof" and then "git commit --amend"
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L454[05:26:34] <masa> it's still in the repo
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L456[05:26:57] <masa> Nitrodev: yeah well it would have worked but that file was committed in the seconf to latest commit and not the latest
L457[05:27:06] <masa> --amend only amends the latest commit
L458[05:27:18] <Nitrodev> oh yeah
L459[05:27:30] <masa> so basically you now removed the file in the latest commit, but it is still in the repo in the second to last commit
L460[05:27:50] <masa> so do the filter-branch command first like so:
L461[05:27:52] <Nitrodev> so is it too late to do the filter-branch command?
L462[05:27:56] <Nitrodev> oh okay
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L464[05:28:49] <masa> git filter-branch --force --index-filter 'git rm --cached --ignore-unmatch java_pid3216.hprof' --prune-empty --tag-name-filter cat -- --all
L465[05:29:35] <masa> then do: echo "*.hprof" >> .gitignore
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L468[05:29:55] <masa> then do git commit to commit the .gitignore file
L469[05:30:07] <masa> and then check the history again with git log --stat
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L471[05:30:16] <ThePsionic> How should I register resource locations again, I forgot
L472[05:30:18] <masa> if the hprof is gone from all commits, then you can push
L473[05:31:01] <masa> and in the future always check with "git status" and possibly also "git diff" before doing a "git add ." so that you won't commit files that should not be in the repo
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L475[05:32:43] <ThePsionic> sham1: you probably remember
L476[05:32:51] <sham1> what
L477[05:32:56] <ThePsionic> 12:30:16 <ThePsionic> How should I register resource locations again, I forgot
L478[05:33:14] <sham1> For what purpose
L479[05:33:19] <sham1> models?
L480[05:33:37] <ThePsionic> Just block and item textures
L481[05:33:54] <sham1> https://github.com/sham1/FluidCraft
L482[05:33:56] <Nitrodev> the .hprof is gone from the commits
L483[05:33:59] <sham1> Just take a gander
L484[05:34:05] <sham1> I amm busy ATM so I cannot answer
L485[05:34:16] <Nitrodev> and it pushed fine
L486[05:34:24] <Nitrodev> thanks masa
L487[05:34:29] <masa> np
L488[05:34:56] <masa> yoi did add the line to the .gitignore too right? so that you won't commit it again :p
L489[05:35:20] <ThePsionic> Oh yeah, ModelLoader.setCustomModelResourceLocation
L490[05:35:36] <Nitrodev> yeah it's there
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L506[06:27:24] <kWaterpicker> Hello everyone.
L507[06:27:42] <Nitrodev> hi
L508[06:28:56] <kWaterpicker> Ok I just did a google search for github.
L509[06:29:17] <kWaterpicker> That ConstructIO project got my interest.
L510[06:29:21] ⇨ Joins: Delaxarnyazer (~Delaxarny@2a02:a44e:91ce:0:215:5dff:fe02:300)
L511[06:29:33] <sham1> I sometimes hate people
L512[06:29:42] <sham1> "Tau vs Pi" seriously now
L513[06:29:48] <sham1> Just use what you know best
L514[06:30:22] <Nitrodev> really kWaterpicker ?
L515[06:31:32] <kWaterpicker> Eh I'm mostly having to tinker with getting a GUI working in my own project and saw the gui related commits in yours.
L516[06:32:30] <Nitrodev> you can thank gigaherz for those
L517[06:32:31] *** kWaterpicker is now known as Waterpicker
L518[06:32:41] <Nitrodev> he has helped me with guis
L519[06:33:01] <Waterpicker> Is he around for poking?
L520[06:33:48] <Nitrodev> not sure
L521[06:34:50] <Waterpicker> Why don't you tell me about ConstructIO. I tend to morbidly curious and that came into view.
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L523[06:35:11] <Waterpicker> It is also very early in the morning for me and looking for stuff to keep myself occupied.
L524[06:36:06] <Nitrodev> Well the goal of the mod is to bring the realism of construction to minecraft
L525[06:36:25] <Nitrodev> with the need of using nails and screws to make furniture containers etc.
L526[06:37:02] <Nitrodev> mostly wooden structures
L527[06:39:00] ⇨ Joins: Magik6k (~Magik6k_@magik6k.net)
L528[06:40:48] <Waterpicker> Alright
L529[06:47:58] ⇨ Joins: Poppy (~Poppy@chello085216146055.chello.sk)
L530[06:51:22] <Nitrodev> anyone know where the custom creative tab should be called at?
L531[06:51:45] <sham1> At the construction of your block and item
L532[06:51:54] <sham1> But try to grammar next time
L533[06:52:43] <Nitrodev> you misunderstood
L534[06:52:48] <sham1> yes
L535[06:52:54] <Nitrodev> when Creating a creativetab
L536[06:53:27] <sham1> yes?
L537[06:53:59] <Nitrodev> nvm
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L542[07:06:59] <Wuppy> question, I'm running a single-threaded C++ program (ray tracer) on an i7 and it's limited by my CPU, with a quad core i7 it should be running on 12.5% performance, but it doesnt go above 8% at any point, why could that be?
L543[07:07:14] <Wuppy> 12.5% cpu load
L544[07:09:03] <masa> does it hit some i/o limits, like memory, or does it use the hard drive?
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L550[07:17:13] <Wuppy> nope not at all masa
L551[07:18:16] <Nitrodev> okay so gui is not deon yet
L552[07:21:11] <Nitrodev> where do i register the tilentitys
L553[07:22:58] ⇨ Joins: Pennyw95 (~Dr.Benway@host178-137-dynamic.5-87-r.retail.telecomitalia.it)
L554[07:29:18] <Pennyw95> Is there a better way to do this? if(player.inventory.getCurrentItem == new ItemStack(Items.bucket,OreDictionary.WILDCARD_VALUE)
L555[07:29:44] <Pennyw95> I actually mean a way to get Item
L556[07:31:04] <Pennyw95> .getCurrentItem.getItem works but I'm afraid it would be bad to lose the stacksize
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L558[07:33:12] <plaguewolf> so i started playing with NBT data last night, seems cool. but now my items textures are derped.
L559[07:33:19] <plaguewolf> what am i derping wrong?
L560[07:33:43] <plaguewolf> this.setTextureName(Strings.MODID + ":" + ModObjects.debitCard.unlocalisedName);
L561[07:34:02] <Nitrodev> mc version?
L562[07:34:11] <plaguewolf> where ModObjects is enum class like what crazy pants does
L563[07:34:13] <plaguewolf> 1.7.10
L564[07:34:17] <Pennyw95> setTextureName is .7.10
L565[07:34:28] <plaguewolf> yus
L566[07:34:49] <plaguewolf> this.setUnlocalizedName(ModObjects.debitCard.unlocalisedName); <- that works
L567[07:34:58] <plaguewolf> the other one, not so much
L568[07:35:07] <Pennyw95> let me check what I did back in 1.7.10
L569[07:35:15] <plaguewolf> i could pastebin the relevent stufss, i guess
L570[07:35:41] <plaguewolf> lol, yeah. im not ready to move away from 7.10, as im building stuff for a pack im making
L571[07:37:34] <Pennyw95> idk...it should work
L572[07:37:49] <Pennyw95> I suggest you use debug mode to println both names and check if they are the same
L573[07:38:07] <plaguewolf> i had suspected originally, that nbt was chaning the name
L574[07:38:15] <Pennyw95> println the name and see if it's the same as the .png
L575[07:38:22] <plaguewolf> like damage value is seperate items
L576[07:38:26] <plaguewolf> k
L577[07:39:19] <Nitrodev> i have a bug a weird one too
L578[07:39:56] <plaguewolf> oh herpa derp
L579[07:40:04] <plaguewolf> it auto imported from my api
L580[07:40:07] <plaguewolf> fuuuuuuuu!
L581[07:40:09] <plaguewolf> thanks
L582[07:40:17] <plaguewolf> dont knwo why it did that lol
L583[07:40:29] <Pennyw95> ahah np
L584[07:41:59] <Nitrodev> http://pastebin.com/fT2nFpYQ
L585[07:42:03] <Nitrodev> any ideas
L586[07:43:10] <plaguewolf> http://i.imgur.com/AKihU8j.png
L587[07:43:13] <plaguewolf> :3
L588[07:43:27] <Nitrodev> cool
L589[07:44:14] <plaguewolf> ArrayIndexOutOfBoundsException: 9 <-
L590[07:44:15] <plaguewolf> lol
L591[07:44:20] <Nitrodev> i know that
L592[07:44:22] <plaguewolf> :D
L593[07:44:24] <plaguewolf> sorry
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L595[07:44:46] <plaguewolf> off by one...?
L596[07:44:57] <Pennyw95> plaguewolf is taht IDEA?
L597[07:45:01] <plaguewolf> nah
L598[07:45:03] <plaguewolf> eclipse
L599[07:45:08] <Pennyw95> or a heaviliy skineed eclipse
L600[07:45:11] <Pennyw95> ok
L601[07:45:20] <plaguewolf> i dont really like the way IDEA 'feels'
L602[07:45:26] <Ivorius> Nitrodev: code
L603[07:45:31] <Pennyw95> i should find skin that makes the package exploere black too
L604[07:45:35] <plaguewolf> not heavily, really, its just the GTK dark theme
L605[07:45:42] <Nitrodev> Ivorius, it's below the error
L606[07:46:03] <plaguewolf> comes standard with eclipse-java package on arch, dunno about other distros
L607[07:46:12] <Pennyw95> I have pitch black though...better than grey for me
L608[07:46:30] <Ivorius> You're creating too many container slots
L609[07:46:36] <Ivorius> The error is in the caller
L610[07:47:16] <Pennyw95> so you making a mod about economy or something?
L611[07:47:26] <plaguewolf> mmhmm
L612[07:47:30] <plaguewolf> diving in feet first
L613[07:47:46] <Nitrodev> in what caller ivo?
L614[07:47:54] <plaguewolf> trying to make a mod to replace a bunch of the old not so compat bukkit plugins
L615[07:48:03] <plaguewolf> home, eco, etc etc
L616[07:48:14] <Pennyw95> sounds nice
L617[07:48:17] <Ivorius> Whatever your Container class is
L618[07:48:19] <plaguewolf> mmhmm
L619[07:48:42] <plaguewolf> Nitrodev, im betting its an off by one error
L620[07:48:53] <plaguewolf> somewhere you code is eval'ing one extra slot
L621[07:49:01] <plaguewolf> probably in the decrement block
L622[07:49:36] <Pennyw95> you probably have an int[] array with 9 numbers and 8 slots and assumed it had 9 slots
L623[07:49:48] <Pennyw95> sorry 9 slots but the last is numbered 8
L624[07:50:09] <Pennyw95> Anyone good with fluids here? I'm kind of banging my head
L625[07:50:18] <plaguewolf> 0-8
L626[07:50:21] <plaguewolf> not 1-9
L627[07:50:33] <plaguewolf> arrays start at 0, afaik?
L628[07:50:38] <plaguewolf> iunno
L629[07:50:43] <Pennyw95> that's probab ly his problem
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L631[07:50:50] <plaguewolf> mhmm
L632[07:50:52] <plaguewolf> off by one
L633[07:50:53] <plaguewolf> lol
L634[07:51:23] <plaguewolf> There are two hard things in computer science: cache invalidation, naming things, and off-by-one errors
L635[07:51:53] <Nitrodev> oh yeah
L636[07:52:08] <Ivorius> I wish I had a retroactive debugger
L637[07:52:12] <plaguewolf> lol
L638[07:52:18] <Ivorius> Like, if in the future X is true go back to position Y
L639[07:52:19] <Nitrodev> so the array of item stacks in the TE class should be 8 not 9?
L640[07:52:19] <plaguewolf> wait, what...?
L641[07:52:26] <plaguewolf> oh lol
L642[07:52:35] <Pennyw95> what was the command to give EntityPlayer an Item? Like when player clicks a block with an inventory?
L643[07:53:36] <Pennyw95> you put 9 objects inside your array, correct Nitrodev?
L644[07:53:43] <Ivorius> Pennyw95, wat
L645[07:53:49] <Ivorius> command is /give
L646[07:53:54] <Ivorius> The second statement makes no sense
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L648[07:54:03] <Nitrodev> yeah Pennyw95
L649[07:54:06] <Pennyw95> sorry I'm sleepy
L650[07:54:13] <plaguewolf> NBTTagList lvt_2_1_ = compound.getTagList("Items", 10); ?
L651[07:54:18] <Pennyw95> so you array has 9 elements
L652[07:54:35] <Pennyw95> element number 1 takes slot 0, up to element 9 taking slot 8
L653[07:54:47] <Pennyw95> 9 slots total but max number is 8 => you call 9 => crash
L654[07:55:05] <plaguewolf> should just do this
L655[07:55:14] <plaguewolf> this.stacks[index].stackSize <= getSizeInventory();
L656[07:55:21] <plaguewolf> :\
L657[07:55:30] <Pennyw95> @Ivorius I mean, inside onBlockActivated
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L659[07:55:53] <Pennyw95> i want the player to get an item when he clicks the block
L660[07:56:17] <Ivorius> That's not a command
L661[07:56:19] <Ivorius> That's a method
L662[07:56:20] <Pennyw95> I can make the mod throw the item at the player, but I'm wondering if there's a method for directly putting it in the player's inventory...there must be
L663[07:56:28] <plaguewolf> player.inventory.addItemStackToInventory
L664[07:56:44] <Pennyw95> I actualyl meant method...sorry but today's not my day
L665[07:57:07] <plaguewolf> addItemStackToInventory(new ItemStack(Item, quantity)) rather
L666[07:57:13] <Pennyw95> Thanks
L667[07:57:24] <Ivorius> Remember to do something with it if it fails
L668[07:57:30] <plaguewolf> yeah lol
L669[07:57:40] <plaguewolf> try: catch: for days
L670[07:57:45] <Pennyw95> already done :P
L671[07:57:46] <Ivorius> Ehm, no
L672[07:57:49] <Ivorius> It doesn't throw an error
L673[07:57:50] <Pennyw95> no pls
L674[07:58:00] <plaguewolf> oh lol
L675[07:58:01] <Ivorius> I'm talking full inventory
L676[07:58:07] <plaguewolf> hmmm
L677[07:58:15] <plaguewolf> yeah, ive seen that derp before
L678[07:58:18] <Pennyw95> a null check is fine, my inventory has only 1 slot
L679[07:58:38] <Nitrodev> still the same error Pennyw95
L680[07:58:54] <Pennyw95> can we see the code
L681[08:00:54] <Nitrodev> https://github.com/Nitrodev/ConstructIO/blob/master/src/main/java/com/nitrodev/constructio/blocks/TileConstructor.java
L682[08:01:17] <Ivorius> private ItemStack[] stacks = new ItemStack[8];
L683[08:01:17] <Ivorius> public int getSizeInventory() {
L684[08:01:17] <Ivorius> return 9;
L685[08:01:17] <Ivorius> }
L686[08:01:21] <Ivorius> .-.
L687[08:02:00] <Nitrodev> oh i need to return array?
L688[08:02:11] <Ivorius> No, you need to return correct number
L689[08:02:19] <Ivorius> Your array has size 8
L690[08:02:25] <Ivorius> You advertise a size 9 inventory
L691[08:02:53] <Nitrodev> array size 8 has 9 number rghit?
L692[08:02:59] <Nitrodev> 0 included
L693[08:03:03] <Ivorius> No
L694[08:03:04] <Pennyw95> other way around
L695[08:03:08] <Ivorius> size 8 has 8 objects
L696[08:03:11] <Pennyw95> size 9 has from 0 to 8
L697[08:03:17] <Pennyw95> which makes for 9 slots
L698[08:03:21] <Ivorius> with indices 0, 1, 2, 3, 4, 5, 6, 7
L699[08:04:01] <Nitrodev> so i need to return 8 and set the array to be 9?
L700[08:04:12] <Ivorius> wat
L701[08:04:12] <Ivorius> no
L702[08:04:16] <Ivorius> It's the same fucking number
L703[08:04:25] <Ivorius> Your array has size 8
L704[08:04:26] <Ivorius> So you return 8
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L706[08:04:37] <Nitrodev> okay
L707[08:04:58] <Ivorius> Then you have objects at the positions (indices) 0, 1, 2, 3, 4, 5, 6, 7
L708[08:05:13] <Ivorius> And array[8] or array[9] or anything beyond will be out of bounds
L709[08:05:28] <Ivorius> Please learn Java, m8
L710[08:06:53] <Nitrodev> okay so array of 8 is 0 to 7
L711[08:06:58] <VikeStep> yes
L712[08:07:02] <Nitrodev> and 9 is 0 to 8
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L714[08:07:35] <Ivorius> Yes
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L716[08:08:24] <Nitrodev> what about when returning numbers
L717[08:08:32] <Nitrodev> i'm guessing not the same
L718[08:08:50] <Pennyw95> Hey how do I get, from a Fluid, its filled bucket?
L719[08:08:58] <Pennyw95> is there something like getFluidForFilledItem?
L720[08:09:27] <sham1> There is an interface for item - based fluid containers
L721[08:09:44] <Pennyw95> FluidContainerRegistry you mean?
L722[08:09:49] <VikeStep> nitrodev, instead of just returning 8 or 9, return stacks.length;
L723[08:09:51] <sham1> No
L724[08:09:59] <Nitrodev> okay
L725[08:10:06] <sham1> Search the Fluid package
L726[08:10:14] <VikeStep> and inside new ItemStack[number] just replace number with the number of itemstacks you want
L727[08:10:21] <VikeStep> not 1 below
L728[08:10:56] <Nitrodev> okay
L729[08:11:01] <Nitrodev> and thank you
L730[08:11:18] <VikeStep> I really recommend you learn Java properly first
L731[08:11:52] <Ivorius> ^
L732[08:11:58] <sham1> ^
L733[08:12:05] <Ivorius> Once again, this is not a Java help channel
L734[08:12:29] <sham1> Like you can get help for java problems here
L735[08:12:50] <sham1> But you are assumed to know the essentials
L736[08:12:59] <Nitrodev> yeah yeah stop it already
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L739[08:15:21] <Nitrodev> okay but why should i have the new ItemStack[] array be 9
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L741[08:15:38] <Nitrodev> doesn't that mean it's a size 10 array
L742[08:15:42] <Nitrodev> no wait
L743[08:15:47] <Nitrodev> FML
L744[08:15:58] <Ivorius> https://docs.oracle.com/javase/tutorial/java/nutsandbolts/arrays.html :P
L745[08:16:07] <sham1> Glad you figured it out yourself
L746[08:16:12] <Nitrodev> yeah
L747[08:16:21] <VikeStep> I too figure out issues the moment I share them with someone else
L748[08:16:41] <Ivorius> I wish that still worked for me
L749[08:16:47] <VikeStep> happens at work too, tell someone else about a bug, they look at my screen and I know how to fix it
L750[08:16:48] <Ivorius> You guys wanna know my issue? :P
L751[08:16:52] <VikeStep> yes
L752[08:16:56] <Nitrodev> okay i have thsoe right
L753[08:16:58] <sham1> The array with the size of 9 having indices of [0,8] is a reminent from C
L754[08:17:05] <Nitrodev> but there is still an error
L755[08:17:17] <Nitrodev> the same one
L756[08:17:26] <VikeStep> push your changes to github
L757[08:17:29] <Nitrodev> o the getStackInSlot method
L758[08:17:33] <Nitrodev> on it
L759[08:17:39] <IoP> masa: btw I posted summary of my findings into ftb forum regarding that forge(?) bug
L760[08:18:15] <Nitrodev> https://github.com/Nitrodev/ConstructIO/blob/master/src/main/java/com/nitrodev/constructio/blocks/TileConstructor.java
L761[08:19:05] <sham1> The reason why array with 9 slots has indices from 0 to 8 is because in C that number described how much to allocate
L762[08:19:28] <sham1> Like the size of an int array was 4 * 9
L763[08:20:33] <VikeStep> Nitrodev, can you post a new log on pastebin of the error?
L764[08:21:24] <sham1> int value = array[n] can be translated as int value = *(array + n * sizeof (int)) in C and C++
L765[08:21:37] <sham1> (Not quite but close enough)
L766[08:22:46] <IoP> I ask again: Any ideas why some GPUs use shitloads of time with these functions https://paste.ee/p/PYVjj ?
L767[08:23:19] <Nitrodev> http://pastebin.com/vvvXcVMh
L768[08:24:00] <Nitrodev> it's weird considering index isn't initialized anywhere
L769[08:24:06] <VikeStep> alright, so now the issue is that minecraft must be thinking that your inventory is bigger than it is
L770[08:24:16] <Nitrodev> okay
L771[08:24:44] <sham1> Could be that he is accessing some slots in the container that think they belong to the TE while they actually dont
L772[08:25:42] <Nitrodev> if it helps that error comes when i right click the block
L773[08:25:54] <sham1> Erm
L774[08:26:07] <sham1> That's weird to say the least
L775[08:27:08] <Nitrodev> the missing texture shouldn't be the issue should it?
L776[08:27:12] <Nitrodev> like the GUI texture
L777[08:27:17] <VikeStep> shouldn't be
L778[08:27:28] <sham1> No, that literally has no effect
L779[08:27:34] <Nitrodev> okay just checking
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L786[08:36:41] <Nitrodev> well? Any ideas?
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L789[08:37:57] <PaleoCrafter> https://github.com/Nitrodev/ConstructIO/blob/master/src/main/java/com/nitrodev/constructio/gui/ContainerConstructor.java#L25-L29 not sure if that's right, Nitrodev
L790[08:38:45] <diesieben07> that is definitely not right :D
L791[08:38:49] <Nitrodev> how so?
L792[08:38:51] <diesieben07> i was about to link that, too
L793[08:39:03] <Ivorius> Your TE has like 9 slots, right?
L794[08:39:09] <Nitrodev> yes
L795[08:39:24] <Ivorius> You're creating 36 for it
L796[08:39:39] <Ivorius> 36 GUI slots
L797[08:39:43] <Ivorius> Which I said originally was the issue
L798[08:39:57] <Nitrodev> another example why i shouldn't copy things i dno't understand
L799[08:40:11] <Nitrodev> that class is copied from the COntainer for the dispenser
L800[08:40:13] <diesieben07> if you had *copied* it you would not have this issue.
L801[08:40:18] <Nitrodev> i did
L802[08:40:21] <diesieben07> no :D
L803[08:40:37] <diesieben07> that is the code for adding the player inventory slots
L804[08:40:46] <diesieben07> but you are using your TileEntity as the inventory, not hte player inventory
L805[08:40:50] <diesieben07> the dispenser does NOT do that.
L806[08:41:25] <Nitrodev> the tileEntity defines the inventory right?
L807[08:41:42] <diesieben07> what?!
L808[08:41:45] <Nitrodev> i mean the first inside ()
L809[08:41:51] <Nitrodev> the param
L810[08:42:13] <Ivorius> > this.addSlotToContainer(new Slot(tileEntity, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
L811[08:42:17] <Ivorius> The keyword is the first param
L812[08:42:22] <Ivorius> 'Create a slot for tileEntity'
L813[08:42:46] <Ivorius> The second param is the slot index
L814[08:43:20] <Nitrodev> wait what params are we talking about here
L815[08:43:29] <Ivorius> Considering i <= 2 and j is <= 8, the max it can get here is 8 + 2 * 9 = 26
L816[08:43:31] <Nitrodev> the ContainerCosntrutor ones?
L817[08:43:31] <diesieben07> the code that paleo linked.
L818[08:43:40] <Nitrodev> OH the addslot ones
L819[08:44:04] <Nitrodev> right?
L820[08:44:08] <Ivorius> Technically, the Slot constructor
L821[08:44:13] <diesieben07> dude
L822[08:44:14] <Nitrodev> oh yeah
L823[08:44:21] <diesieben07> you copied the code for "add player inventory to this container"
L824[08:44:31] <diesieben07> but you replaced the references for "player inventory" with your TileEntity
L825[08:44:44] <diesieben07> of COURSE that will crahs, because your TE does not have that many slots.
L826[08:45:11] <Nitrodev> how did i replaece
L827[08:45:32] <Nitrodev> i replaced the param names in the CONtainerConstructor constructor
L828[08:45:39] <diesieben07> i don't know, but i and EVERYONE ELSE (except you apparently) can see it RIGHT THERE in your code.
L829[08:45:44] <Nitrodev> public ContainerConstructor(IInventory tileEntity, IInventory playerInv)
L830[08:45:52] <Nitrodev> i chanegd those param names
L831[08:45:55] <Ivorius> You probably pushed buttons in front of your big lamp
L832[08:46:25] <Nitrodev> what?
L833[08:46:31] <diesieben07> Nitrodev, http://i.imgur.com/hQGaNOc.png
L834[08:46:32] <Ivorius> Try pushing more buttons to fix it
L835[08:46:51] <diesieben07> need more arrows?
L836[08:46:53] <Nitrodev> yes i can see that
L837[08:46:59] <diesieben07> ok
L838[08:47:02] <diesieben07> now read what i wrote above
L839[08:47:08] <sham1> Replace it with the player inv
L840[08:47:13] <diesieben07> hwo do you manage to operate a computer and NOT UNDERSTAND THIS
L841[08:47:42] <PaleoCrafter> I'm paying $1 billion for that piece of art, diesieben07 :O
L842[08:47:47] <Nitrodev> sorry i still don't get it
L843[08:48:07] <Ivorius> I'll give you one upvote instead diesie
L844[08:48:12] <Nitrodev> what part is the one i fucked up in
L845[08:48:14] <Ivorius> Clearly highest bidder currently
L846[08:48:22] <diesieben07> jesus fucking christ
L847[08:48:23] <Nitrodev> the one you circled?
L848[08:48:33] <diesieben07> the part which has 3 arrows pointing to it, is marked in yellow AND has a red circle around it.
L849[08:48:49] <PaleoCrafter> the discrete ductus, the hint of an Illuminati conspiracy through the arrangement of the arrows, it's just marvelous
L850[08:48:55] <Nitrodev> i think i got it
L851[08:49:06] <Nitrodev> i was looking at the slot method
L852[08:49:16] * diesieben07 slaps head against wall violently
L853[08:49:26] <Nitrodev> i need to replace that tileEntity with playerInv right?
L854[08:50:06] <Nitrodev> I can almost hear him hanging himself
L855[08:50:11] <diesieben07> CONGRATULATIONS, you receive a participation ribbon.
L856[08:50:34] <Nitrodev> woo
L857[08:50:51] <diesieben07> participation ribbon: https://youtu.be/UkVXh2Gm31Y?t=287
L858[08:51:21] <Nitrodev> so i didn't get it then
L859[08:51:23] <Nitrodev> i knew it
L860[08:51:30] <diesieben07> yes you did.
L861[08:51:54] <Nitrodev> oh
L862[08:52:05] <Ivorius> Well, there's still errors
L863[08:52:07] <Ivorius> But that's a step :P
L864[08:52:40] <Nitrodev> this dumb question is because of my english knowledge
L865[08:52:50] <Nitrodev> is index the number of the slot?
L866[08:53:08] <diesieben07> no it is the the slot in the inventory
L867[08:53:35] <Nitrodev> wait whut?
L868[08:54:08] <diesieben07> an inventory has a number of slots in it. each slot has an index (0 though length-1). then a container has a number of Slot objects
L869[08:54:20] <diesieben07> each Slot object has an inventory and a slot in that inventory it poitns to
L870[08:54:43] <diesieben07> the 2nd parameter to the Slot constructor is that index
L871[08:55:06] <Nitrodev> okay
L872[08:55:25] <Nitrodev> i'm just trying to make sense of the code
L873[08:55:43] <Nitrodev> if i can
L874[08:56:21] <diesieben07> honestly, and this is not meant agressive, but: how do you expect to understand ANY java code if you don't even know what the or operator is?
L875[08:56:49] <Nitrodev> why the fuck are you still on about that
L876[08:57:48] <diesieben07> because it's like one of the first fucking things you learn when programming.
L877[08:57:53] <Nitrodev> besides that operator has nothing to do with this
L878[08:57:59] <diesieben07> of course not
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L880[08:58:09] <diesieben07> but it shows your level of KNOOOOWLEDGE
L881[08:58:14] <diesieben07> sorry :D
L882[08:58:14] <Nitrodev> so why are you bringing this up
L883[08:58:16] <Quetzi> nitrodev, i think the summary is, learn to google
L884[08:58:32] <Nitrodev> again stop witht the hostility
L885[08:58:38] <diesieben07> i am not hostile.
L886[08:58:47] <Nitrodev> okay whatever
L887[08:58:47] <sham1> You see it as hostility
L888[08:58:47] <Ivorius> #minecraftforge: Where you get the answers to your problems eventually
L889[08:58:53] <Ivorius> And aggressively
L890[08:58:57] <Nitrodev> with judges
L891[08:58:58] <sham1> We see it as teasing to get you go out and learn
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L893[08:59:52] <Nitrodev> is there a place where i can learn the basics i need to know about java before modding
L894[08:59:59] <Nitrodev> like all the thing i NEED to know
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L896[09:00:12] <Nitrodev> atleast
L897[09:01:06] <Ivorius> https://docs.oracle.com/javase/tutorial/java/nutsandbolts/index.html :)
L898[09:01:40] <Nitrodev> is that all i need to know
L899[09:01:43] <Saereth> Thats.... actually a good intro to the basics :p
L900[09:02:07] <Nitrodev> if i learn that completely will you stop mocking my knowledge of java?
L901[09:02:15] <Saereth> Your mastery of java will enable you to do more with your mods, understanding the basics is a good start just continue to expand your knowledge from there
L902[09:02:15] <Ivorius> Yes
L903[09:02:27] <Nitrodev> okay
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L905[09:03:39] <Nitrodev> i'm opening those and closing the IDE
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L907[09:10:17] <Pennyw95> are the improvements with the what 1.8.8 uses instead of the worldrenderer?
L908[09:10:22] <Pennyw95> are there*
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L912[09:16:27] <Lumien> Penny don't think so, can look a bit nicer though
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L916[09:30:00] <Pennyw95> oh ok
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L929[10:18:21] <shadekiller666> !gm func_183000_F
L930[10:18:31] <shadekiller666> !gm func_183000_F 1.8.8
L931[10:18:40] <shadekiller666> well thats useful...
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L938[10:36:44] <Rockers> Is it possible to "reset" a creative tab?
L939[10:36:55] <diesieben07> what do you mean by reset?
L940[10:37:20] <Rockers> As in, reorder everything each time the game loads instead of forge adding it on to the end of the list.
L941[10:37:39] <Rockers> -of items.
L942[10:37:48] <diesieben07> http://www.minecraftforge.net/forum/index.php/topic,23782.0.html
L943[10:38:28] <Rockers> Thank you!
L944[10:39:28] <diesieben07> of course you don't have to use the comparator like i describe it there, you can use any comparator you like
L945[10:41:57] <Nitrodev> well i read the docs and did the questions
L946[10:42:20] <Nitrodev> i can't say i've perfected the java for beginners
L947[10:42:31] <Nitrodev> but i think i'll be fine
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L949[10:47:42] <Rockers> diesieben07 Do you still need to set the creative tabs?
L950[10:48:07] <Rockers> Item.setCreativeTab(Tab)
L951[10:50:15] <diesieben07> yes of course :D
L952[10:51:10] <Rockers> Ok :p
L953[10:53:47] <Nitrodev> Alright the next error is an actual crash woo
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L955[10:55:05] <Nitrodev> oh boy i have no diea do i need this or not
L956[10:56:16] <Nitrodev> okay what is the drawGuiContainerForegroundlayer used for?
L957[10:57:26] <Nitrodev> i know it's for anything infront of the items but i have no diea what's infront of the items usually
L958[10:57:32] <Nitrodev> except the mouse ofcourse
L959[10:58:02] <diesieben07> text for example
L960[10:59:24] <Nitrodev> okay
L961[10:59:48] <Nitrodev> wait like the tooltips?
L962[11:00:11] <PaleoCrafter> Those are handled specially by GuiContainer
L963[11:00:21] <PaleoCrafter> But technically, yes
L964[11:00:27] <Nitrodev> ah
L965[11:00:46] <Nitrodev> well if the method itself is in a class that extends GuiContainer
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L969[11:02:13] <Nitrodev> so the name of the "machine" would be somethign the drwaGuiForegroundlayer draws
L970[11:02:24] <diesieben07> yes
L971[11:02:31] <Nitrodev> okay
L972[11:05:27] <masa> ugh, what GL flags are causing my drawTexturedModalRect() calls in a GUI to be drawn a lot darker than they are in the texture?
L973[11:06:03] <masa> I'm trying to draw some markers after the super drawSCreen(), on top of some buttons
L974[11:06:25] <PaleoCrafter> You don't reset the color or you have lighting enabled
L975[11:07:01] <PaleoCrafter> Always call color(1, 1, 1, 1) before drawing a rectangle
L976[11:07:14] <masa> I do call color
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L978[11:08:00] <masa> so RenderHelper.diisableStandardItemLighting() or the raw GL11.glDIsable(GL11.GL_LIGHTING) ?
L979[11:08:04] <Nitrodev> hi willie
L980[11:08:09] <williewillus> heyo
L981[11:08:50] <Nitrodev> https://github.com/Nitrodev/ConstructIO/blob/master/src/main/java/com/nitrodev/constructio/gui/GuiConstructor.java#L27
L982[11:09:00] <PaleoCrafter> The latter, but if 1.8+, use GlStateManager
L983[11:09:02] <Nitrodev> what exactly does the getDisplayName mean in this context
L984[11:09:20] <Nitrodev> does it mean the localised name of the block?
L985[11:09:41] <Nitrodev> because when i rightclick the block in game the game crashes and points at that line
L986[11:10:18] <williewillus> the inventory object
L987[11:10:27] <williewillus> IInventory forces you to implement getDisplayName
L988[11:10:32] <williewillus> and you probably returned null there
L989[11:10:58] <Nitrodev> ah i see
L990[11:11:26] <shadekiller666> gigaherz, do you see anything wrong with this code that would prevent the TESR-rendered model from rendering whilst the standard-rendered model works fine? the TESR is registered first thing in client preInit(), and is initialized last, after the standard block model mapping has occured
L991[11:11:55] <Nitrodev> but what on earth do i make it return
L992[11:12:54] <shadekiller666> gigaherz, the block is meant to have one part rendered by the standard model rendering, and the other by TESR, both at the same time
L993[11:13:07] <masa> Nitrodev: how about the name of your inventory? :D
L994[11:13:23] <Nitrodev> using variables?
L995[11:14:01] <ThePsionic> McDonald's time :D
L996[11:14:02] <Nitrodev> since i can't seem to make it return a string
L997[11:14:58] <Nitrodev> yeah it requires an IChatcomponent
L998[11:15:01] <masa> return "foo";
L999[11:15:09] <masa> uh really?
L1000[11:15:14] <Nitrodev> i am an idiot
L1001[11:15:28] <Nitrodev> i need to initialize a variable with IChatcomponent
L1002[11:15:36] <ThePsionic> String to ICC isn't hard
L1003[11:15:46] <diesieben07> ChatComponentText
L1004[11:16:05] <ThePsionic> Bingo
L1005[11:16:06] <masa> new ChatComponentText("foo") or new ChatComponentTranslation()
L1006[11:16:15] <PaleoCrafter> All you need is learn Java, Nitrodev
L1007[11:16:21] <masa> or whatever else there was
L1008[11:17:33] <Nitrodev> okay i got it
L1009[11:18:32] <Nitrodev> but i doubt the GUI works
L1010[11:18:48] <Nitrodev> okay look at that it does
L1011[11:18:52] <Nitrodev> no textures but it works
L1012[11:19:08] <Nitrodev> except it doesn't store anything
L1013[11:19:14] <Nitrodev> it just deletes them
L1014[11:19:40] <diesieben07> show your code.
L1015[11:21:42] <Nitrodev> https://github.com/Nitrodev/ConstructIO/tree/master/src/main/java/com/nitrodev/constructio/gui
L1016[11:22:03] <diesieben07> that still has that first bug in it that we had earlier...
L1017[11:22:12] <Nitrodev> wait no
L1018[11:22:19] <Nitrodev> what class are you looking at
L1019[11:22:35] <Nitrodev> okay it does work
L1020[11:22:41] <diesieben07> the container.
L1021[11:23:02] <Nitrodev> well the gui works
L1022[11:23:24] <Nitrodev> and please note that i switched the places of the parameters in the main contructor
L1023[11:23:49] <diesieben07> the container in that repo is still broken as I said.
L1024[11:23:54] <diesieben07> last update to it was 2 hours ago.
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L1026[11:24:21] <Nitrodev> i doubt it
L1027[11:24:30] <Nitrodev> i have the same code here
L1028[11:24:36] <diesieben07> i can see it RIGHT THERE...
L1029[11:24:36] <Nitrodev> and it works fine
L1030[11:24:42] <diesieben07> in the link that you posted.
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L1033[11:25:00] <ThePsionic> Listen to diesieben07 he knows his stuff better than you ;P
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L1036[11:25:23] <Nitrodev> it would NOT open the gui if it was wrong
L1037[11:25:41] <diesieben07> well, then you did not push your changes.
L1038[11:26:03] <ThePsionic> git gud
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L1040[11:26:23] <Nitrodev> i`m screenshotting
L1041[11:27:01] <Nitrodev> http://imgur.com/01lG7Zi
L1042[11:27:33] <Nitrodev> and the whole thing is crash or error free
L1043[11:28:01] <diesieben07> it's still fukin broken :D
L1044[11:28:39] <diesieben07> AAAHA!
L1045[11:28:44] <diesieben07> you are not passing hte arguments in the right ordert
L1046[11:28:47] <Nitrodev> I fucking doubt it .D
L1047[11:28:52] <diesieben07> the first parameter is called "playerInv", but you are passin gin the TE
L1048[11:28:53] <Nitrodev> i`m not_
L1049[11:28:57] <Nitrodev> ?
L1050[11:29:06] <diesieben07> the 2nd parameter is called tileEntity put you are passing in the player inv
L1051[11:29:19] <diesieben07> in your GUI handler.
L1052[11:29:53] <PaleoCrafter> IDEA might even point that out xD
L1053[11:29:59] <diesieben07> nah :D
L1054[11:30:06] <diesieben07> it only does that for things like x, y and height
L1055[11:30:19] <Nitrodev> well that's an easy fix
L1056[11:30:29] <Rushmead> So im back and i've still got the issue where the player wont render when i do setViewRenderEntity
L1057[11:31:00] <Nitrodev> so the line should look like this? return new ContainerConstructor(player.inventory, (TileConstructor) tileEntity);
L1058[11:31:16] <diesieben07> no idea why you are casting there.
L1059[11:31:17] <diesieben07> but yes
L1060[11:31:32] <Nitrodev> casting what there?
L1061[11:31:42] <diesieben07> you know what a cast is?
L1062[11:31:47] <Rushmead> (TileConstructor) tileEntity
L1063[11:31:50] <Rushmead> is not required
L1064[11:31:50] <diesieben07> i thought you knew java now :P
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L1066[11:31:53] <shadekiller666> is it not possible to render a block with both the standard model rendering and a TESR at the same time in 1.8.9?
L1067[11:32:01] <diesieben07> it would help if you made the parameter types in the constructor more specific (e.g. InventoryPlayer and TileConstructor)
L1068[11:32:06] <diesieben07> then you could not pass in the wrong thing
L1069[11:32:10] <diesieben07> shadekiller666, yes of course it is.
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L1071[11:32:50] <shadekiller666> whatever i do i can't seem to get my TESR to render, the render code is getting called and all that, but the model is nowhere to be seen
L1072[11:33:05] <PaleoCrafter> See the beacon, I think
L1073[11:33:05] <Nitrodev> so it doesn't hurt if i cast there?
L1074[11:33:31] <diesieben07> actually you proabably DO have to cast since the tileEntity variable is of type TileEntity
L1075[11:34:07] <Nitrodev> well when i did that GUIhandler gigaherz was helping me and said to copy it from his
L1076[11:34:20] <Nitrodev> so it has to be right now
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L1078[11:34:35] <diesieben07> no, you still have the error in the container
L1079[11:34:48] <diesieben07> it just happend to wrok because that error and the one you just fixed canceled each other out
L1080[11:36:08] <Nitrodev> so now it should crash
L1081[11:36:18] <Nitrodev> if i try to access the inv
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L1083[11:36:25] <diesieben07> yeah
L1084[11:36:26] <shadekiller666> diesieben07, heres the relavant code: https://gist.github.com/shadekiller666/1ea73f1a0a7d074f6cf5
L1085[11:36:46] <Nitrodev> let's test this then
L1086[11:36:59] <diesieben07> i can't really help you with rendering :D
L1087[11:37:01] <shadekiller666> though the model paths are swapped, was trying to determine what the cause of no render was
L1088[11:37:08] <Nitrodev> okay you were right
L1089[11:37:21] <Nitrodev> wait
L1090[11:37:31] <Nitrodev> there is another error
L1091[11:37:41] <Nitrodev> no wait it's the same one
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L1093[11:38:48] <shadekiller666> !gm func_181162_h
L1094[11:38:58] <shadekiller666> !gm func_181162_h 1.8.8
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L1109[11:42:43] <Rushmead> Could someone help me with changing the render View?
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L1113[11:44:02] <Nitrodev> great now i just find myself changing small piece of the code
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L1115[11:44:11] <Nitrodev> just to see what works and what doesn't
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L1117[11:44:51] <ThePsionic> Welcome to programming tbh
L1118[11:45:19] <Nitrodev> yeah
L1119[11:45:27] <diesieben07> uhh no not really :D
L1120[11:45:48] <Nitrodev> yeah i keep changing the code but it's the same result
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L1126[11:47:14] <Nitrodev> http://pastebin.com/40PuBnhY
L1127[11:47:22] <Nitrodev> would that work
L1128[11:47:52] <Nitrodev> i could figure this out by myself if i knew the order of the parameters
L1129[11:48:00] <Nitrodev> of the first line
L1130[11:48:19] <Rushmead> Hmm think im going to be looking at CameraStudios code for 1.8 :P
L1131[11:48:42] <diesieben07> you are creating the slots which are obiviously meant for the tile entity with the player inventory and vice versa
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L1135[11:48:58] <diesieben07> like i have been telling you for like... 3 freakin hours
L1136[11:49:01] <Nitrodev> wait a minute
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L1139[11:49:36] <Nitrodev> after i have figured this out i need to add alot of comments explaining what the pieces of code do so
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L1141[11:50:21] <Nitrodev> okay is the first for loop the one that makes the players inventory?
L1142[11:50:41] <ThePsionic> Nitrodev: Javadoc is your friend
L1143[11:50:43] <diesieben07> NO
L1144[11:50:51] <Nitrodev> okay
L1145[11:50:53] <diesieben07> hence i am telling you that using the player inventory there is not right.
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L1147[11:51:29] <Nitrodev> yeah the code i have in the IDE now has the this.constructorinventory set to the tileentity
L1148[11:51:45] <Nitrodev> and the first for loop is for the tileentity got it
L1149[11:51:48] <diesieben07> dude seriously this is really goddamn simple...
L1150[11:51:53] <Nitrodev> and the last two are for player?
L1151[11:51:56] <diesieben07> yes.
L1152[11:52:19] <Nitrodev> not simple for me
L1153[11:52:37] <diesieben07> yes because you jump into modding without ever having programmed before
L1154[11:52:43] <diesieben07> which leads to this frustration
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L1156[11:52:57] <Nitrodev> i have programmed before
L1157[11:53:06] <diesieben07> the HOW THE FUCK is this hard for you...
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L1159[11:53:08] <Nitrodev> i got experience in JS html and CSS
L1160[11:53:16] <Nitrodev> NO IDEA
L1161[11:53:27] <diesieben07> well first of all html and css is not programming
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L1163[11:53:40] <ThePsionic> You have experience in languages that don't resemble Java
L1164[11:53:40] <Nitrodev> oh
L1165[11:53:52] <ThePsionic> At all
L1166[11:54:01] <diesieben07> have you ever made a project from start to finish WITHOUT copying a tutorial? :D
L1167[11:54:12] <Nitrodev> so the sentence "without ever having programmed before" does not mean SHIT for me
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L1169[11:54:20] <Nitrodev> i have
L1170[11:54:25] <diesieben07> what was it?
L1171[11:54:47] <Nitrodev> a js project
L1172[11:54:55] <diesieben07> what did it do
L1173[11:54:57] <Nitrodev> not published cuz shit
L1174[11:55:01] <ThePsionic> More specifically...
L1175[11:55:08] <Nitrodev> fine i lied i haven't
L1176[11:55:14] <diesieben07> see :)
L1177[11:55:16] <ThePsionic> ._.
L1178[11:55:29] <Nitrodev> inb4 banned again
L1179[11:55:29] <diesieben07> there is your missing programming experience.
L1180[11:55:45] <Nitrodev> i still studied the beginner docs from java
L1181[11:55:54] <Nitrodev> what someone linked
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L1183[11:56:01] <ThePsionic> Keyword beginner
L1184[11:56:03] <diesieben07> yes. but that will not magically teach you experience
L1185[11:56:12] <Nitrodev> no shit
L1186[11:56:25] <diesieben07> i suggest not modding until you can program a simple java applicataion (e.g. a calculator or something)
L1187[11:56:28] <Nitrodev> okay i'm gonna be honest
L1188[11:56:33] <diesieben07> *without* looking at a tutorial.
L1189[11:56:45] <Nitrodev> fuck you
L1190[11:56:48] <Nitrodev> :D
L1191[11:56:53] <ThePsionic> Well then
L1192[11:56:53] <Nitrodev> not doing that
L1193[11:56:57] <Nitrodev> this isnt that hard
L1194[11:57:00] <diesieben07> ok then
L1195[11:57:04] <diesieben07> not helping you again then.
L1196[11:57:09] <diesieben07> have fun
L1197[11:57:10] <shadekiller666> oh son of a bitch...
L1198[11:57:14] <ThePsionic> Have fun on your own :P
L1199[11:57:15] <Nitrodev> if i knew the order of th parameters in the constructor
L1200[11:57:18] <Drullkus> lol
L1201[11:57:27] <shadekiller666> figured out why my TESR-rendered model was
L1202[11:57:31] <shadekiller666> wasn't showing up
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L1204[11:57:54] <Nitrodev> the order of the parameters has nothign to do with my java exp
L1205[11:58:06] <Nitrodev> well it does have something to do with it but still
L1206[11:58:09] <shadekiller666> pro tip: don't pass a 0 to the color parameter for LightUtil.renderQuadColor()...
L1207[11:58:10] <shadekiller666> also
L1208[11:58:28] <shadekiller666> that parameter is ordered agbr...
L1209[11:58:35] <ThePsionic> Nitrodev: it has to do with your ability to read
L1210[11:59:02] <Nitrodev> okay but i pushed the changes , check my COntainer class again
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L1212[11:59:33] <MattDahEpic> how do you tell if an entity is inside of a nether fortress?
L1213[11:59:56] <Lumien> Pretty sure structures have bounding boxes
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L1215[12:00:31] <Nitrodev> i knew it
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L1217[12:00:56] <Nitrodev> okay i HIHGLY doubt EVERYONE how makes mods had java exp before starting to make mods
L1218[12:01:21] <MattDahEpic> i had OOP experience but not java when i started modding
L1219[12:01:36] <Nitrodev> see diesieben07 and ThePsionic
L1220[12:01:56] <PaleoCrafter> MattDahEpic, what language did you know beforehand?
L1221[12:02:07] <diesieben07> i actually did not know java either
L1222[12:02:12] <MattDahEpic> PaleoCrafter, c# cause i did unity for a while
L1223[12:02:12] <diesieben07> but i had programmed and i knew OOP
L1224[12:02:14] <ThePsionic> I did
L1225[12:02:26] <ThePsionic> OOP is really important though
L1226[12:02:35] <diesieben07> you can look at my questions on the forums nitro. they are NOT basic ones :P
L1227[12:02:37] <PaleoCrafter> and switching from C# to Java really is easy
L1228[12:02:40] <ThePsionic> JS is not OOP at all
L1229[12:03:02] <PaleoCrafter> but the prototypes, ThePsionic xD
L1230[12:03:10] <ThePsionic> Fuck them
L1231[12:03:27] <Nitrodev> diesieben07, the code that is on github right now is the correct one but it doesn't work
L1232[12:03:49] <Nitrodev> please help me through this issue and i'll leave you alone
L1233[12:04:20] <Lumien> but fuck you!
L1234[12:04:21] <diesieben07> no. :D you were a bitch and insulted me. now figure your shit out youself.
L1235[12:05:04] <Nitrodev> I'm sorry D:
L1236[12:05:38] <masa> Nitrodev: what is the problem?
L1237[12:05:44] <diesieben07> MattDahEpic, MapGenStructure has a Map<Long, StructureStart> of spawned structures (the long is ChunkCoordIntPair.chunkXZ2Int). for nether fortress it the MapGenStructure is ChunkProviderHell.genNetherBridge
L1238[12:06:14] <shadekiller666> why do half of the color-related functions in WorldRenderer respect ByteOrder.nativeOrder() and the other half don't...
L1239[12:06:19] <Nitrodev> it's a problem with java apeprently
L1240[12:06:38] <Nitrodev> game crashess when i right click the block
L1241[12:06:45] <shadekiller666> ok
L1242[12:06:51] <shadekiller666> have an error log?
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L1244[12:07:03] <Nitrodev> and i'm considering moving to a different way of doing this
L1245[12:07:33] <Nitrodev> http://pastebin.com/nhXpmMJs
L1246[12:07:49] <Nitrodev> code is at https://github.com/Nitrodev/ConstructIO/tree/master/src/main/java/com/nitrodev/constructio/gui
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L1249[12:08:03] <Nitrodev> no wait that's old code
L1250[12:08:14] <Lumien> Do minecraft json models have issues mapping the uv of a face to something that is not the same size as the actual face?
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L1252[12:08:22] <Nitrodev> nvm it's uptodate
L1253[12:08:38] <ThePsionic> Yes Lumien, at least last I heard
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L1258[12:11:32] <shadekiller666> lumien, probably :P
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L1260[12:11:53] <Lumien> But.. why? :(
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L1265[12:12:56] <shadekiller666> Nitrodev, which of your blocks is the one that crashes when right clicked?
L1266[12:13:05] <masa> Nitrodev: https://github.com/Nitrodev/ConstructIO/blob/master/src/main/java/com/nitrodev/constructio/gui/GuiConstructor.java#L16
L1267[12:13:07] <Nitrodev> Constructor
L1268[12:13:34] <diesieben07> he doesn
L1269[12:13:41] <masa> check you container constructor and compare it to that line
L1270[12:13:42] <diesieben07> doesnt fucking fix the problems we tell him to
L1271[12:13:50] <masa> *your
L1272[12:13:57] <diesieben07> i've told him that the paramteters are swapped like 30 minutes ago
L1273[12:14:04] <masa> mmkay
L1274[12:14:06] <Nitrodev> not where
L1275[12:14:10] <diesieben07> YES WHERE.
L1276[12:14:13] <diesieben07> jesus mercy
L1277[12:14:17] <Nitrodev> not the right place
L1278[12:14:24] <Nitrodev> you said in the container class
L1279[12:14:30] <Nitrodev> not the gui one
L1280[12:14:36] <diesieben07> i give up
L1281[12:14:41] <Nitrodev> XD
L1282[12:14:45] <masa> well it shouldn't be that hard to compare them yourself...?
L1283[12:14:54] <Nitrodev> yeah it works now
L1284[12:15:18] <masa> you would just go through al lthe constructor calls and make sure the parameters line up
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L1287[12:16:23] <Nitrodev> diesieben07, if you told me where the were swapped then WHEN did you tell me huh?
L1288[12:16:48] <diesieben07> i am not going back through the chat log to find it.
L1289[12:17:50] <masa> wtf does it matter at this point, just drop it
L1290[12:17:57] <Nitrodev> okay
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L1294[12:21:34] <Nitrodev> now i just need to add comments explaining the lines of code/ for loops
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L1300[12:23:59] <Nitrodev> just so i could understand the code does ++1 in the code mean 1
L1301[12:24:00] <Nitrodev> or 2
L1302[12:24:26] <diesieben07> ++1? tht is not valid java code
L1303[12:24:45] <Nitrodev> ++i*
L1304[12:24:50] <Nitrodev> if i is 0
L1305[12:24:52] <diesieben07> increment i by one
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L1307[12:24:56] <Nitrodev> okay
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L1309[12:26:29] <Nitrodev> And i thgouhgt you didn't want to help me anymore
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L1312[12:26:48] <diesieben07> just shut up ok? :D
L1313[12:27:15] <williewillus> go learn java ..
L1314[12:27:18] <masa> ++i means the value gets incremented before it is evaluated, i++ means it gets incremented after it is evaluated
L1315[12:27:59] <Nitrodev> but in this case it wouldn't matter
L1316[12:28:11] <shadekiller666> iirc those do the same thing don't they?
L1317[12:28:15] <Nitrodev> if i is 0 and the code is i++ it would still be 1 right?
L1318[12:28:20] <shadekiller666> in java at least
L1319[12:28:21] <williewillus> no
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L1321[12:28:36] <williewillus> i will be 0 at that site and after it is used, then it's incremented to 1
L1322[12:29:05] <diesieben07> int j = i++; with i = 0 means j == 0, i == 1. int j = ++i; with i = 0 means j == 1, i == 1
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L1324[12:29:21] <shadekiller666> Nitrodev, if i==0, then if you passed i to a method like foo(i++), a value of 0 would be passed to the method, then i would be incremented to 1
L1325[12:29:39] <williewillus> (I hate those two operators, but that's besides the point :p)
L1326[12:29:48] <Nitrodev> okay i think i got it
L1327[12:29:51] <shadekiller666> if you passed it like foo(++i), i would be incremented to 1, then a value of 1 would be passed
L1328[12:30:03] <shadekiller666> williewillus, #BlameC
L1329[12:30:10] <williewillus> aside from for loop incrementors, I always use += 1 for clarity :p
L1330[12:30:25] <Nitrodev> okay i got it now
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L1340[12:39:54] <Nitrodev> now if i figured this right each for loop is a different line in the gui right?
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L1356[12:50:20] <shadekiller666> gg Oracle... gg
L1357[12:50:33] <williewillus> ?
L1358[12:50:49] <shadekiller666> theres no AxisAngle4f() constructor that takes a Quat4f, but theres a set(Quat4f) method
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L1363[12:53:21] <shadekiller666> same for Matrix3f/d and Matrix4f/d
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L1372[12:58:24] <Nitrodev> oh the fun of custom inventories
L1373[12:58:33] <Nitrodev> and trying to line everything up
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L1376[12:59:27] <LatvianModder> 20:28:12 <shadekiller666> iirc those do the same thing don't they?
L1377[12:59:27] <LatvianModder> I think they do.. let me check
L1378[12:59:47] <shadekiller666> they do in some cases LatvianModder
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L1380[13:00:27] <LatvianModder> AHA! They DONT do the same thing!
L1381[13:00:47] <LatvianModder> System.out.println("Test " + (i++)); - Prints Test 0
L1382[13:00:47] <LatvianModder> System.out.println("Test " + (++i)); - Prints Test 1
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L1384[13:00:51] <williewillus> :p
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L1387[13:00:58] <williewillus> of course they don't do the same thing
L1388[13:01:03] <LatvianModder> And thank god I always use ++i in these, because I had a feeling it does this :P
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L1393[13:01:32] <williewillus> that's why I always use i += 1 explicitly, more verbose but prevents confusion
L1394[13:01:36] <LatvianModder> obsiously, if I wrote i++; System.out.println("Test " + i);, it would always print Test 1
L1395[13:01:36] <geratheon> Afaik it's the same thing when used in simple for loops
L1396[13:01:51] <geratheon> But that may be version dependent
L1397[13:02:09] <LatvianModder> let me check, but im sure in "for" it doesnt matter
L1398[13:02:16] <williewillus> because it's not being assigned to anything or passed anywhere
L1399[13:02:32] <williewillus> it is different, but in that case the differing behavior is discarded/doesn't matter
L1400[13:02:50] <LatvianModder> yup, just tested - ++i and i++ doesnt matter in for
L1401[13:03:00] <LatvianModder> right, yeah
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L1404[13:09:53] <TehNut> !latest
L1405[13:10:48] <Nitrodev> anyone know where the dispenser gui size is at
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L1407[13:11:28] <williewillus> what do you mean size?
L1408[13:11:32] <LatvianModder> /** The X size of the inventory window in pixels. */
L1409[13:11:32] <LatvianModder> protected int xSize = 176;
L1410[13:11:32] <LatvianModder> /** The Y size of the inventory window in pixels. */
L1411[13:11:32] <LatvianModder> protected int ySize = 166;
L1412[13:11:45] <LatvianModder> it isnt overriden from GuiContainer, so its that
L1413[13:12:00] <LatvianModder> its the default size of all minecraft guis, if you mean that
L1414[13:12:22] <Nitrodev> okay
L1415[13:12:49] <Nitrodev> i was just asking because i want to make acrafting table that's the size of 6x6
L1416[13:15:42] <Nitrodev> so i need to tweak around with the sizes and locations of the slots
L1417[13:16:20] <LatvianModder> you better draw a gui, then use its size, because you wont fit 6x6 inside 166y
L1418[13:16:31] <Nitrodev> yeah i know
L1419[13:16:51] <Nitrodev> that's why i added 54 (3x18) to both ysize and z size
L1420[13:17:37] <Nitrodev> and it works
L1421[13:18:42] <Poppy> can I get the absolute path from a ResourceLocation?
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L1423[13:22:41] <PaleoCrafter> Poppy, not really
L1424[13:22:55] <PaleoCrafter> you can, however, open an input stream for a resource
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L1427[13:23:39] <Poppy> honestly, I'm just bughunting, tryin' to find out why my wavefront won't load
L1428[13:23:45] <gigaherz> back
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L1430[13:25:33] <Poppy> PaleoCrafter: but tell me about opening an input stream
L1431[13:25:49] <PaleoCrafter> oh, 1.8 or 1.7?
L1432[13:27:29] <Xilef11> Is there an easy way to get an array of ItemStacks (2D) to/from JSON?
L1433[13:29:04] <Poppy> 1.7
L1434[13:30:50] <LatvianModder> Xilef11: I serialize them as strings in Json, but you cant have NBT data
L1435[13:31:21] <LatvianModder> smth like this https://github.com/LatvianModder/FTBLib/blob/1.7.10/src/main/java/ftb/lib/item/ItemStackTypeAdapter.java
L1436[13:34:08] <Lumien> You can convert nbt to json using JsonToNBT
L1437[13:34:36] <Lumien> actually maybe not
L1438[13:34:53] <PaleoCrafter> so... gigaherz, you said you used onEntityCollidedWithBlock with EntityItems?
L1439[13:35:12] <PaleoCrafter> Poppy, then I can't really help you, lol
L1440[13:35:17] <PaleoCrafter> Update already
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L1442[13:35:40] <Poppy> meh
L1443[13:35:50] <gigaherz> PaleoCrafter: yup, why?
L1444[13:36:19] <PaleoCrafter> looking at where it's called, that seems impossible :P
L1445[13:36:26] <gigaherz> ?
L1446[13:36:45] <gigaherz> onEntityCollidedWithBlock is called whenever an entity enters the space of the block
L1447[13:36:47] <PaleoCrafter> EntityItem returns false in canTriggerWalking
L1448[13:36:53] <gigaherz> not the walking one
L1449[13:37:08] <PaleoCrafter> oh, ffs
L1450[13:37:45] <PaleoCrafter> whoever is responsible for this should be hanged, burned, torn into pieces and burned again
L1451[13:39:18] <gigaherz> that said, it only works if your block isn't full-size ;P
L1452[13:39:33] <PaleoCrafter> that's the case
L1453[13:40:00] <PaleoCrafter> but the retard who mapped that walking method should be killed
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L1455[13:42:36] <Nitrodev> how can i find what classes extend Container
L1456[13:42:49] <PaleoCrafter> use google
L1457[13:42:52] <gigaherz> Nitrodev: in IDEA, you can use "go to" -> "implementations"
L1458[13:43:10] <gigaherz> when on top of the Container word
L1459[13:43:11] <McJty> Or in IDEA you can do ctrl-H to show the hierarchy
L1460[13:43:14] <PaleoCrafter> okay, skyboy modified the method last xD
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L1462[13:44:07] <Nitrodev> okay thanks gigaherz
L1463[13:44:30] <Nitrodev> also i'm quite close to finishing the GUI of my 5x5 workbench
L1464[13:44:36] <gigaherz> :)
L1465[13:44:47] <Nitrodev> except it copies the item i place into it
L1466[13:44:48] <gigaherz> 5x5? interesting ;P
L1467[13:44:57] <gigaherz> copied?
L1468[13:44:59] <gigaherz> copies?
L1469[13:45:06] <Nitrodev> yeah copies
L1470[13:45:12] <Nitrodev> i''l screenshot it for you
L1471[13:45:15] <gigaherz> you mean when crafting?
L1472[13:45:21] <gigaherz> wait
L1473[13:45:32] <gigaherz> are you repeating numbers in the "new Slot" lines?
L1474[13:45:56] <gigaherz> each Slot instance should have its own slot index for the inventory it represents
L1475[13:46:13] <Nitrodev> i'm not repeating them
L1476[13:46:18] <Nitrodev> http://imgur.com/O9ea3i1
L1477[13:46:35] <gigaherz> can you show me your container?
L1478[13:46:48] <gigaherz> that really looks like you did a maths error and repeated numbers ;P
L1479[13:47:16] <gigaherz> new Slot(inv, slotNumber, x, y)
L1480[13:47:32] <Nitrodev> https://github.com/Nitrodev/ConstructIO/tree/master/src/main/java/com/nitrodev/constructio
L1481[13:47:34] <gigaherz> you may have a typo in the expression that goes in "slotNumber"
L1482[13:47:35] <gigaherz> ;P
L1483[13:47:37] <Nitrodev> follow the GUI sizes
L1484[13:47:40] <Nitrodev> commit
L1485[13:47:52] <gigaherz> yeah see
L1486[13:47:54] <gigaherz> j + i * 3
L1487[13:47:58] <gigaherz> your rows are 5 each
L1488[13:48:01] <gigaherz> but you only count 3 ;P
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L1490[13:48:19] <gigaherz> you probably want to change that to j+i*5
L1491[13:48:21] <gigaherz> ;P
L1492[13:48:41] <Nitrodev> oh yeah probably :P
L1493[13:48:47] <gigaherz> the way it is now you do
L1494[13:48:49] <gigaherz> 0,1,2,3,4
L1495[13:48:52] <gigaherz> 3,4,5,6
L1496[13:49:02] <gigaherz> so yeah you repeat numbers ;P
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L1498[13:51:06] <Nitrodev> wait is that a different issue or the same one explained with more confusing?
L1499[13:51:16] <gigaherz> same one
L1500[13:51:20] <Nitrodev> okay
L1501[13:51:23] <gigaherz> what do you mean more confusing?
L1502[13:51:34] <Nitrodev> nothing
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L1504[13:55:26] <Nitrodev> now that i understand the code this is SO easy to modify
L1505[13:55:43] <gigaherz> :)
L1506[13:59:12] <Nitrodev> although now i dont understand the yposition of the inventory slots
L1507[13:59:18] <Nitrodev> there are two numbers
L1508[13:59:26] <Nitrodev> and i have no idea which one to modify
L1509[13:59:51] <Nitrodev> nvm i got it
L1510[14:00:26] <Nitrodev> but i still wonder what the 18 at the end of the method means
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L1513[14:03:45] <LatvianModder> 21:34:09 <Lumien> You can convert nbt to json using JsonToNBT
L1514[14:03:45] <LatvianModder> You CAN, but.. you cant convert back. I made sure of that when was making my own itemstack serializer/deserializer :P
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L1517[14:07:09] <williewillus> what does the number you specify in "tintindex" in a block model json do, does it matter?
L1518[14:07:30] <williewillus> I just have it as 0 right now and my colorMultiplier() works fine, but just wanna know for reference
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L1522[14:10:20] <shadekiller666> uhh
L1523[14:10:31] <shadekiller666> darkness of light?
L1524[14:10:53] <williewillus> ah it's the renderpass
L1525[14:12:03] <Nitrodev> ah trial and error of figuring out the placement of custom gui <3
L1526[14:13:13] <ThePsionic> LatvianModder: Can't you just use Gson?
L1527[14:13:34] <LatvianModder> no, because you cant convert Json > NBT
L1528[14:13:45] <williewillus> Nitrodev: I hope you're using debug mode and hotswapping
L1529[14:13:47] <ThePsionic> Ah
L1530[14:13:51] <Nitrodev> nope
L1531[14:13:55] <LatvianModder> ThePsionic: 21:31:23 <LatvianModder> smth like this https://github.com/LatvianModder/FTBLib/blob/1.7.10/src/main/java/ftb/lib/item/ItemStackTypeAdapter.java
L1532[14:13:59] <Nitrodev> PLEASE GUIDE ME
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L1535[14:15:18] <shadekiller666> fry, do you mind if i fix the formatting on TRSRTransformation.toString()?
L1536[14:15:41] <Hink> Why are there 3 Client run configs? Client, Client, Forge_Client?
L1537[14:15:51] <Hink> Which one can/should I use to debug?
L1538[14:16:14] <Nitrodev> how do i do the hotswapping
L1539[14:16:24] <shadekiller666> Nitro
L1540[14:16:43] <Nitrodev> yes
L1541[14:17:02] <shadekiller666> if you're running the game in debug mode, any time you save changes to the code whilst the game is running, it will "hotswap" in those changes
L1542[14:17:24] <shadekiller666> with the exception of adding/removing/changing method signatures/definitions
L1543[14:17:38] <Nitrodev> okay
L1544[14:17:52] <shadekiller666> and i think adding/removing imports won't let you hotswap either... not sure though
L1545[14:20:14] <Nitrodev> if i change the parameters does it hotswap?
L1546[14:20:42] <williewillus> imports don't matter
L1547[14:20:56] <williewillus> it should, and reopening the gui should show your new changes
L1548[14:22:00] <Nitrodev> okay let's try then
L1549[14:22:21] <Hink> Should I use Client, Client, or Forge_Client?
L1550[14:22:59] <Nitrodev> it doesnt
L1551[14:24:27] <williewillus> did you run in debug mode, and are you using IDEA?
L1552[14:24:51] <Nitrodev> yup to both
L1553[14:25:12] <williewillus> ah you have to hit make project next to your run config dropdown in IDEA
L1554[14:25:22] <williewillus> and then a little popup at the bottom in green should say <x> classes reloaded
L1555[14:25:31] <Nitrodev> ah
L1556[14:25:39] <Nitrodev> wait as the game is running?
L1557[14:25:49] <williewillus> yes
L1558[14:25:53] <williewillus> in debug mode
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L1560[14:26:53] <Nitrodev> works thanks
L1561[14:27:13] <Hink> Eclipse keeps having a ${project_loc} error after every debug/.
L1562[14:27:51] <Nitrodev> i wonder if textures work aswell?
L1563[14:29:04] <Nitrodev> nope
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L1565[14:32:13] <ThePsionic> Nitrodev: because those are bound when starting up the game
L1566[14:32:42] <masa> yes they do, if you first refresh the assets in the IDE and then in minecraft do F3 + S
L1567[14:32:46] <williewillus> yes they do ^
L1568[14:32:52] <ThePsionic> Hm
L1569[14:32:56] <ThePsionic> TIL
L1570[14:33:10] <williewillus> hit make all in idea again under debug mode and it'll recopy all resources, then force refresh in MC using f3+t
L1571[14:33:46] <masa> isn't it F3 + T only in the 1.9 snapshots
L1572[14:33:55] <masa> it was F3 + S before
L1573[14:34:14] <masa> or is it T already in 1.8?
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L1575[14:35:10] <williewillus> it used to be S for sounds and T for textures but ever since resourcepacks it's been kinda fuzzy
L1576[14:35:15] <williewillus> I think they removed S in 1.9
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L1579[14:35:50] <shadekiller666> williewillus, theres a setting somewhere to make it auto-hotswap i believe, either that or Jetbrains made it auto-hotswap when saving in newer versions of IDEA
L1580[14:36:03] <williewillus> yeah, theres an auto-remake project config
L1581[14:36:13] <williewillus> but it lagged me a lot in big mods like botnaia so I keep it off
L1582[14:36:29] <shadekiller666> i think it runs a full rebuild
L1583[14:36:37] <shadekiller666> so that would make sense i guess :P
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L1585[14:37:01] <Hink> For the McMod.info should you just leave "version": "${version}",
L1586[14:37:01] <Hink> "mcversion": "${mcversion}",
L1587[14:37:19] <shadekiller666> theres a bug in eclipse that will make it forget where everything in the project is located until you clean the build cache, which happens if you consecutively hotswap too many times
L1588[14:37:22] <Nitrodev> gigaherz, can you help me with the custom crafting?
L1589[14:37:28] <Nitrodev> for my block
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L1591[14:37:49] <Hink> MODID and VERSION aren't being grabbed by my init class.
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L1596[14:42:40] <Nitrodev> well the slot is now there
L1597[14:43:28] <Nitrodev> now i just need to figure out the custom crafting part
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L1599[14:44:18] <Unh0ly_Tigg> does anyone know where the nausea effect is rendered?
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L1601[14:48:58] <Nitrodev> alright i'm off to bed seeya all
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L1603[14:49:04] <MattDahEpic> dang i kinda want to make a PR for EntityPigZombie.setAngry
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L1605[14:49:42] <williewillus> setAngry?
L1606[14:49:48] <williewillus> or what about it rather, the vanilla bug?
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L1608[14:51:43] <MattDahEpic> theres an isAngry but not setAngry
L1609[14:52:18] <gigaherz> make a helped method using reflection? ;P
L1610[14:52:55] <MattDahEpic> but then the real question is why they store the angry value in an int in code but a short in NBT
L1611[14:53:08] <gigaherz> why not?
L1612[14:53:11] <gigaherz> it's done all over the place
L1613[14:53:13] <MattDahEpic> so i cant set them to be angry for Integer.MAX_VALUE
L1614[14:53:22] <MattDahEpic> cause it caps it to the short
L1615[14:53:28] <gigaherz> no I mean
L1616[14:53:45] <gigaherz> ItemStack.stackSize is an int
L1617[14:53:48] <gigaherz> but it's stored in a byte
L1618[14:54:00] <gigaherz> they do that all over the place
L1619[14:54:44] <MattDahEpic> well you aren't going to have 2 billion item itemstacks
L1620[14:54:50] <gigaherz> why not ;P
L1621[14:55:03] ⇦ Parts: geratheon (~geratheon@ip4d16f19a.dynamic.kabel-deutschland.de) ())
L1622[14:55:13] <ThePsionic> Should be tbh
L1623[14:55:14] <MattDahEpic> but you could have infinitely angry pigmen by setting their anger to be forever
L1624[14:55:23] <gigaherz> in my magic mod, I was using standard inventory slots to store the magic amounts
L1625[14:55:31] <gigaherz> but i had to rewrite that part to use custom numbers instead
L1626[14:55:32] <ThePsionic> MattDahEpic: just set it to -1 right
L1627[14:55:36] <MattDahEpic> !gf EntityPigZombie.angerLevel
L1628[14:55:58] <williewillus> there was some 1.8 bug about zombie pigman being infinitely angry, so I wouldn't worry about doing that ;)
L1629[14:56:32] <MattDahEpic> ThePsionic, the anger check is if anger is > 0 and the anger is --ed every tick
L1630[14:56:41] <ThePsionic> ah too bad lol
L1631[14:58:11] <williewillus> yeah they changed that in 1.8 in 1.7 it was a 0/1 flag, and in 1.8 it's a timer
L1632[14:58:20] <Wuppy> that moment when your teacher starts talking about mixing games and drugs to make experimental games xD
L1633[14:59:49] <shadekiller666> so apparently passing ModelRotation.X0_Y180 into TRSRTransformation's constructor, then calling blockCornerToCenter() on the resulting transform, and passing that to AxisAngle4f.set() ends up crashing java with some strange message dump...
L1634[15:00:28] <williewillus> lol
L1635[15:00:32] <williewillus> like JVM crash?
L1636[15:00:38] <shadekiller666> ya...
L1637[15:01:18] <shadekiller666> williewillus, https://gist.github.com/shadekiller666/333b96d25d5ebf44e0b1
L1638[15:01:32] <Wuppy> what do you guys think of the 600 price tag for the Oculus rift?
L1639[15:01:39] <gigaherz> MattDahEpic: hmmm
L1640[15:01:41] <gigaherz> how about
L1641[15:01:43] <shadekiller666> $600?!
L1642[15:01:45] <gigaherz> every second
L1643[15:01:47] <shadekiller666> holy fuck
L1644[15:01:53] <gigaherz> you choose a random pigman entity
L1645[15:01:57] <williewillus> pretty good for first gen new VR shit
L1646[15:01:58] <gigaherz> and raise the number? ;P
L1647[15:01:59] <Wuppy> yep :P
L1648[15:02:07] <Wuppy> I'm skipping for that price, way too high
L1649[15:02:08] <shadekiller666> i thought they wanted to be the AFFORDABLE VR headset...
L1650[15:02:18] <Wuppy> yeha they were always talking about 300 +-
L1651[15:02:26] <williewillus> guess the tech is still too new
L1652[15:02:29] <shadekiller666> 300 is a little high
L1653[15:02:39] <Hink> How can I get a player's ping (client side) to their currently connected server?
L1654[15:02:41] <shadekiller666> but its way fucking more acceptable than 600
L1655[15:02:46] <Wuppy> I'd be very willing to drop 300 for a VR headset
L1656[15:02:55] <shadekiller666> williewillus, its the same tech that runs your smartphone...
L1657[15:03:51] <shadekiller666> if $600 is the price for the "affordable" vr headset, i'm affraid to ask what the price of the HTC Vive is going to be
L1658[15:03:57] <williewillus> Hink: see how the client renders that little connection bar in the tab menu?
L1659[15:04:10] <Hink> williewillus, yes?
L1660[15:04:11] <Wuppy> ugh my dinner tonight: some bread, cookies, snacks and a few pieces of fruit :V
L1661[15:04:35] <williewillus> Hink: oh I meant it as "go see how the client does that little connection bar, maybe it will be of use to you" :p
L1662[15:04:48] <Hink> I am looking for it.
L1663[15:04:53] <Hink> I don't know where it is.
L1664[15:05:02] <Wuppy> also, the north of the netherlands is so bad at the moment that you can literally ice skate on every single street there :O
L1665[15:05:13] <Hink> PingResponseHandler?
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L1667[15:05:55] <Hink> Nope.
L1668[15:06:02] <Hink> It doesn't have anything.
L1669[15:06:42] <PaleoCrafter> shadekiller666, and people pay that much for smartphones, so nothing wrong with it :P
L1670[15:07:09] <Hink> I love my OPO.
L1671[15:07:26] <MattDahEpic> personally i dont need a xbone controlled with my oculus
L1672[15:07:36] <shadekiller666> most people sign a contract with their service provider to reduce that $600 down to $100
L1673[15:08:02] <shadekiller666> can the xbone even reach 90 fps?
L1674[15:08:31] <MattDahEpic> not on most games
L1675[15:08:45] <MattDahEpic> but the oculus comes with a xbone controller
L1676[15:09:02] <gigaherz> shadekiller666: of course it can
L1677[15:09:03] <PaleoCrafter> it isn't really reduced to $100, you just pay the rest in installments :P
L1678[15:09:07] <killjoy> the ps3 could maybe do 720p240
L1679[15:09:17] <gigaherz> the thing isn't waht it's able to reach
L1680[15:09:24] <gigaherz> if a game disabled all rendering
L1681[15:09:26] <gigaherz> and just did
L1682[15:09:36] <gigaherz> while(true){ frameCounter++; }
L1683[15:09:40] <gigaherz> it would reach lots of "fps"
L1684[15:09:41] <gigaherz> ;p
L1685[15:09:56] <killjoy> infinity fps
L1686[15:09:58] <gigaherz> the reason console games are almost always 30fps
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L1688[15:10:11] <shadekiller666> its also the early stages of the generation, and no one has figured out how to optimize shit yet
L1689[15:10:12] <PaleoCrafter> it's more cinematic, duh x
L1690[15:10:13] <gigaherz> is because if you have room to do 60fps
L1691[15:10:16] <gigaherz> you can push graphics more
L1692[15:10:21] <gigaherz> and sell prettier screenshots
L1693[15:10:38] <shadekiller666> they sell pretty screenshots regardless
L1694[15:10:46] <MattDahEpic> gigaherz, or take your screenshots on pc and sell shit console games
L1695[15:10:50] <killjoy> rendering
L1696[15:11:11] <gigaherz> the exception being driving games
L1697[15:11:26] <shadekiller666> driving games are fairly easy to render
L1698[15:11:27] <gigaherz> where they can get away with halving the resolution and doing more fps ;P
L1699[15:11:40] <gigaherz> people expect motion blur anyhow
L1700[15:11:44] <gigaherz> since it give the speed feeling
L1701[15:11:47] <gigaherz> gives*
L1702[15:12:04] <shadekiller666> ya... cuz shit blurs when you are moving :P
L1703[15:12:22] <gigaherz> yeah but real-life motion blur doesn't really happen at those speeds
L1704[15:12:23] <gigaherz> Xd
L1705[15:12:38] <gigaherz> I mean, at the levels games do it
L1706[15:12:41] <gigaherz> it just makes it feel faster
L1707[15:12:48] <shadekiller666> so?
L1708[15:12:53] <shadekiller666> lol
L1709[15:12:59] <gigaherz> fancy effects > realism
L1710[15:13:08] <shadekiller666> ehh
L1711[15:13:10] <shadekiller666> depends
L1712[15:13:24] <Wuppy> nice game > effects
L1713[15:13:33] <gigaherz> i'm talking about things they could do better
L1714[15:13:39] <gigaherz> but don't do better because they'd sell less that way
L1715[15:13:47] <gigaherz> one of those things are 60fps games
L1716[15:14:09] <gigaherz> with the exception of highly competitive FPS playback
L1717[15:14:14] <shadekiller666> Wuppy, well-made*
L1718[15:14:27] <Hink> Still no luck with getting player's ping.
L1719[15:14:33] <gigaherz> most console players care more about how nice the graphics are, than the frame rate
L1720[15:14:34] <gigaherz> ;P
L1721[15:14:34] <shadekiller666> sell less if they made the game run better?
L1722[15:14:34] <Wuppy> well-made is one of the aspects of a nice game
L1723[15:14:39] <Xilef11> working with Gson, I get "Unable to invoke no-args constructor for Item" even though I have a JsonDeserializer<Item> registered...
L1724[15:14:47] <Wuppy> a nice game is well made, runs well and is fun
L1725[15:14:55] <shadekiller666> good point
L1726[15:15:02] <PaleoCrafter> a nice game doesn't have to be well-made, sometimes the shit quality is what makes it enjoyable :D
L1727[15:15:28] <shadekiller666> gigaherz, when COD starts running at 20fps i would imagine the players would care about the fps...
L1728[15:15:39] <Xilef11> ^^ "it's not a bug, it's a feature"
L1729[15:16:21] <shadekiller666> making shitty products = small amount of money in pockets
L1730[15:16:36] <gigaherz> shadekiller666: that's why it's 30fps
L1731[15:16:38] <gigaherz> and not 20
L1732[15:16:57] <gigaherz> 30fps = cinematic experience, 20fps = sluggish
L1733[15:17:02] <shadekiller666> no its 30fps because thats the base level for even having the possiblity of playing a game
L1734[15:17:04] <PaleoCrafter> that's just wrong, shadekiller666 :P
L1735[15:17:15] <shadekiller666> PaleoCrafter, thats economics...
L1736[15:17:23] <PaleoCrafter> see EA :P
L1737[15:17:32] <gigaherz> money in pockets = sum(earnings) - sum(expenses)
L1738[15:17:52] <gigaherz> if you don't spend much, but still sell a lot, you make lots of money --> see EA ;P
L1739[15:18:02] <shadekiller666> hey, EA has been less shitty than some other devs in the last couple years *cough* ubisoft *cough* #fuckonami
L1740[15:18:02] <gigaherz> specifically EA Sports
L1741[15:18:03] <gigaherz> XD
L1742[15:18:33] <gigaherz> yeah well if your neighbour is making shittons of money without working a lot
L1743[15:18:36] <gigaherz> you want to do the same too
L1744[15:18:36] <gigaherz> ;P
L1745[15:18:38] <Hink> How can I send a chat message to the clients cha?
L1746[15:18:41] <Hink> chat*
L1747[15:18:43] <gigaherz> can't blame Ubisoft for trying ;P
L1748[15:18:44] <shadekiller666> poor quality = small amount of money -> see Batman Arkham Knight
L1749[15:18:54] <shadekiller666> THEY DON'T FUCKING TRY
L1750[15:18:55] <gigaherz> Batman AK wasn't poor quality
L1751[15:18:58] <shadekiller666> THATS THE PROBLEM
L1752[15:19:01] <gigaherz> it was a nice game on consoles
L1753[15:19:13] <gigaherz> they just didn't care enough about PC to make the port themselves
L1754[15:19:14] <PaleoCrafter> yeah, AK was shat on by that other studio
L1755[15:19:16] <gigaherz> they subcontracted
L1756[15:19:21] <gigaherz> and got a shitty port in return
L1757[15:19:21] <PaleoCrafter> ^
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L1759[15:19:37] <gigaherz> WB has been headdesking ever since
L1760[15:19:49] <shadekiller666> they still lost ass loads of money
L1761[15:19:55] <gigaherz> one doesn't pull a product from stores unless they are horribly ashamed
L1762[15:20:00] <gigaherz> XD
L1763[15:20:09] <shadekiller666> might i remind you that happened the week after Steam started giving refunds
L1764[15:20:11] <Hink> I would like to remind you guys to stay on-topic please.
L1765[15:20:26] <shadekiller666> we are on topic
L1766[15:20:35] <PaleoCrafter> Hink, player.addChatComponentMessage or something
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L1768[15:21:24] <Hink> PaleoCrafter, addChatComponentMessage, I thought that was deprecated.
L1769[15:21:37] <TehNut> No?
L1770[15:21:44] <PaleoCrafter> why would it?
L1771[15:22:10] <Hink> I read it somewhere on the forums.
L1772[15:22:30] <shadekiller666> is there an @Depricated annotation on it in the code
L1773[15:22:32] <shadekiller666> ?
L1774[15:22:36] <PaleoCrafter> would you mind finding that post for me?
L1775[15:22:45] <Hink> One second.
L1776[15:22:46] <PaleoCrafter> I'd like to yell at the person who wrote it
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L1778[15:23:40] <shadekiller666> ok, pro tip: if converting a ModelRotation to an AxisAngle4f via TRSRTransformation, set the axis angle using a Quat4f instead of the matrix...
L1779[15:24:02] <Hink> "There isn't a .addChatMessage(String); or some similar method in forge 996 (as i've looked for)"
L1780[15:24:06] <Hink> http://www.minecraftforge.net/forum/index.php?topic=15153.0
L1781[15:24:27] <shadekiller666> i wonder if thats an issue on forge/minecraft's end or on java's...
L1782[15:25:35] <PaleoCrafter> I don't see addChatComponentMessage mentioned there?
L1783[15:25:47] <TehNut> ^
L1784[15:25:52] <williewillus> 172 wai
L1785[15:26:14] <TehNut> addChatMessage(String) != addChatComponentMessage(IChatComponent)
L1786[15:26:23] <Hink> Okay.
L1787[15:28:55] <Hink> What exactly is 'player' in player.addChatComponentMessage?
L1788[15:29:27] <TehNut> The player...
L1789[15:29:29] <TehNut> EntityPlayer
L1790[15:29:48] <Hink> Ty.
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L1792[15:30:24] <Xilef11> can someone explain why this dosen't work? https://gist.github.com/Xilef11/6dd48765616d580f90d6
L1793[15:31:13] <Xilef11> I don't see why it would try to create a new RegistryDelegate...
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L1797[15:35:02] <williewillus> !gm World.getEntitiesInAABB 1.7.10
L1798[15:35:03] <Unh0ly_Tigg> Xilef11, perhaps, you should have a serializer for ItemStacks as well.
L1799[15:35:35] <MattDahEpic> how does 1.9 do the spawning of the horseninjas on lightning strike?
L1800[15:36:12] <williewillus> there's a trap horse type that scans for players around it
L1801[15:36:25] <williewillus> when a player approaches, it kills itself, spawns a lightning, and spawns the four horses and riders
L1802[15:36:33] <MattDahEpic> yes, but they spawn when ligning strikes and i want my mob to do tha t
L1803[15:36:56] <williewillus> is theree an event for that?
L1804[15:37:06] <Xilef11> Unh0ly_Tigg, well, this is how ItemStacks serialize by default. anything that could cause problems? https://gist.github.com/Xilef11/4b7b3cc2cd558d34e176
L1805[15:37:10] <PaleoCrafter> there's EntityStruckByLightningEvent
L1806[15:37:11] <MattDahEpic> theres an event for being struck by lightning
L1807[15:37:28] <MattDahEpic> i want to know when a lightning strikes anywhere
L1808[15:37:34] <MattDahEpic> so i can spawn mobs
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L1810[15:37:47] <williewillus> lightnings are entities, do they fire normal entity events?
L1811[15:37:52] <williewillus> not sure
L1812[15:37:55] <williewillus> they're special cased in vanilla
L1813[15:38:03] <Xilef11> oh, wait... delegate is a field of ItemStack, not Item in this case...
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L1820[15:52:22] <shadekiller666> MattDahEpic, if Lightning is an entity, i would assume its spawned via the method in World that spawns entities :P, is there a generic spawn entity event?
L1821[15:52:35] <MattDahEpic> yes
L1822[15:53:38] <gigaherz> EntityConstructingEvent + EntityJoinWorldEvent(or something like that)
L1823[15:54:27] <Wuppy> we managed to empty 6 bottles of champagne on our new years drink :o
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L1825[15:55:28] <PaleoCrafter> Wuppy having DID confirmed?
L1826[15:55:36] <Wuppy> what?
L1827[15:55:48] <PaleoCrafter> Dissociative identity disorder
L1828[15:55:54] <PaleoCrafter> (multiple personalities)
L1829[15:56:08] <Wuppy> not we were a group of about 20 people
L1830[15:56:16] <Wuppy> including about 5 or so teachers :P
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L1832[15:57:18] <Wuppy> those teachers are also incredibly smart :)
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L1834[15:59:24] <xaero> williewillus: I'm reading your gdoc linked on /r/ftb; nice work :)
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L1837[16:01:35] <williewillus> :D
L1838[16:01:49] <williewillus> it's not really in the format or style of RTD, or else I'd put it there
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L1840[16:02:00] <williewillus> it's just a long list of changes and generic gotchas from 1.7->8
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L1842[16:04:59] <xaero> it's good enough; maybe it can inspire someone to clean it up for McJt.y's wiki and/or RTD
L1843[16:05:33] <PaleoCrafter> which wiki?
L1844[16:06:31] <williewillus> I don't get the point of his wiki
L1845[16:06:35] <williewillus> why not just fix up the forge one
L1846[16:06:41] <williewillus> clean out all the cruft
L1847[16:06:53] <williewillus> put new stuff there instead of yet another knowledge base (tm)
L1848[16:07:12] <PaleoCrafter> that's why I'm asking :D
L1849[16:07:25] <PaleoCrafter> there shouldn't be any wiki, not even the Forge one
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L1851[16:07:56] <williewillus> well some stuff just doesn't fit in RTD the way I like to write it
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L1853[16:08:36] <shadekiller666> great video about Oculus: https://www.youtube.com/watch?v=CAwXhbYM-UE
L1854[16:08:44] <williewillus> if I shoved all of my primer into one RTD page and PR'ed, it would definitely not get accepted, but the individual sections are just tidbits of knowledge and intuition
L1855[16:08:53] <williewillus> and aren't enough for separate pages of their own
L1856[16:09:14] <PaleoCrafter> yeah, the RTD really should be purely for documentation of individual features, no tutorials or collections of snippets
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L1858[16:10:19] <williewillus> i intended my thing as a kind of one stop shop get familiar with the very basics and motivation behind the 1.8 rendering changes
L1859[16:10:40] <williewillus> really don't like how the current RTD docs don't explain how things
L1860[16:10:42] <williewillus> work
L1861[16:10:47] <williewillus> especially that page on submodels
L1862[16:10:57] <williewillus> it's just like "stick this in your json and magic!"
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L1864[16:11:29] <Pennyw95> is there someone I ask questions about animation in a TESR to?
L1865[16:11:33] <Pennyw95> I can ask*
L1866[16:12:04] <PaleoCrafter> do not ask to ask, Pennyw95
L1867[16:12:15] <Pennyw95> sorry, silly mistake :P
L1868[16:12:27] <Pennyw95> oh I though you meant grammar
L1869[16:12:31] <Pennyw95> thought*
L1870[16:12:49] <gigaherz> Pennyw95: if we read the question and we know someone who can help, we'll let you know who that is ;P
L1871[16:12:49] <PaleoCrafter> I agree, williewillus, the blockstates one should be much more of a definition of the format than what it currently is
L1872[16:12:56] <williewillus> is it unreasonable to require java 8 in 1.8.x? :p
L1873[16:13:02] <gigaherz> williewillus: no
L1874[16:13:04] <ThePsionic> no
L1875[16:13:05] <gigaherz> it's... annoying
L1876[16:13:07] <williewillus> good
L1877[16:13:08] <gigaherz> but not unreasonable
L1878[16:13:26] <PaleoCrafter> there are Java 8 checkers
L1879[16:13:42] <gigaherz> forge stance is: use same version bytecode that Minecraft itself uses
L1880[16:13:43] <ThePsionic> gigaherz: Java 8 was released in March 2014
L1881[16:13:47] <Pennyw95> hmmm...anyway here's what I want to do: I will soon have an .obj model to render (for now I have a .java one but it's all screwed up) and it's like give it a glowing effect...that is, the texture changes to be more or less bright, correct?
L1882[16:13:57] <gigaherz> but that doesn't mean your mod needs to follow the same stance
L1883[16:13:58] <ThePsionic> It's like with 1.7.10, stop hanging on to old shit ;P
L1884[16:14:09] <williewillus> well, mojang is still on 6 so
L1885[16:14:12] <PaleoCrafter> depends on what you define as a glowing effect, Pennyw95
L1886[16:14:22] <gigaherz> I did the Ender-Rift port in 1.8 java feature level
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L1888[16:14:33] <gigaherz> then backported the 4-5 things that failed to compile to java6 bytecode
L1889[16:14:35] <Pennyw95> The plan is to have a letter glow...emitting light sortof
L1890[16:14:47] <williewillus> gigaherz: then basically no lambdas and streams :p
L1891[16:14:52] <gigaherz> yup
L1892[16:14:57] <gigaherz> changed streams to plain old foreach
L1893[16:15:03] <gigaherz> lambdas to anonymous classes
L1894[16:15:05] <Pennyw95> I could cycle through alot of different texturemaps, is it the only way it's done?
L1895[16:15:10] <PaleoCrafter> streams shouldn't be used unless you have large amounts of data anyway
L1896[16:15:13] <PaleoCrafter> FluentIterable ftw
L1897[16:15:40] <PaleoCrafter> depends on how you want it to "emit light", Pennyw95
L1898[16:15:55] <PaleoCrafter> if it's just the later itself that's flashing, you don't need multiple texture
L1899[16:15:57] <Pennyw95> or maybe have one of those pngs that have multiple images and are very tall? and then I stick that onto the model?
L1900[16:15:57] <PaleoCrafter> *textures
L1901[16:16:06] <williewillus> i feel sorry for those enterprise horror stories of java devs stuck on 1.4
L1902[16:16:07] <williewillus> no generics
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L1904[16:17:28] <Pennyw95> @PaleoCrafter: You mean I could have a greyish letter and then use GLcolor4f or something similar?
L1905[16:17:41] <PaleoCrafter> something like that, yes
L1906[16:18:08] <PaleoCrafter> but if it's only the letter that's animating, you don't need a TESR at all, technically
L1907[16:18:29] <Pennyw95> I know but I need it for later, I'll tessellate a fluid
L1908[16:18:50] <PaleoCrafter> then only tessellate the fluid :P
L1909[16:18:52] <Pennyw95> Also, the model is bigger than a block's space
L1910[16:19:07] <PaleoCrafter> the model loader doesn't care
L1911[16:19:10] <Pennyw95> gave problems with texture's uv
L1912[16:19:21] <Pennyw95> json did
L1913[16:19:36] <PaleoCrafter> I thought you had an OBJ :P
L1914[16:20:28] <Pennyw95> wait I made some confusion...I started with a json model larger than 1x1x1, it didn't work, re-created the model in .java and the TESR is still screwed up so I'll have to make an .obj
L1915[16:20:52] <Pennyw95> I can't use json so tesr
L1916[16:21:24] <PaleoCrafter> then create that OBJ already :P
L1917[16:22:25] <Pennyw95> heh maybe tomorrow...for now, would you suggest having 2 different pngs, one for the model's texturemap and one for the letter? And then stick the letter on the model?
L1918[16:22:55] <PaleoCrafter> I suggest not going with a half-assed solution
L1919[16:23:59] <Pennyw95> hmm
L1920[16:24:28] <Pennyw95> you're suggesting only 1 png?
L1921[16:24:52] <PaleoCrafter> I suggest creating an OBJ and animating that texture with vanilla means
L1922[16:25:26] <Pennyw95> wait I forgot to say one thing...it shouldn't glow all the time, only on some conditions given by the block's TE
L1923[16:25:40] <PaleoCrafter> blockstates
L1924[16:26:24] <gigaherz> Block#getActualState can be used to return a contextual blockstate
L1925[16:26:26] <Pennyw95> metadata is already full unfortunately...it's a multiblock
L1926[16:26:30] <gigaherz> using info from neighbours and TE
L1927[16:26:39] <Pennyw95> yeah I used it for making some walls
L1928[16:26:49] <gigaherz> well then you can add a new boolean property ;p
L1929[16:27:20] <Pennyw95> but I can't go back to a json model, it's larger than 1 block
L1930[16:27:37] <gigaherz> that's bad practice too ;P
L1931[16:27:44] <gigaherz> the lighting engine can't handle blocks > 1x1x1
L1932[16:27:53] <gigaherz> you'll have lighting glitches in some situations
L1933[16:27:58] <gigaherz> but regardless
L1934[16:28:04] <Pennyw95> with a tesr and ghost blocks too?
L1935[16:28:05] <gigaherz> you can use blockstates to combine multiple models
L1936[16:28:44] <Pennyw95> I know about submodels but the model was complicated enough to slow the loading of minecraft too much and then I said "fuck this" and made a TESR
L1937[16:28:52] <gigaherz> https://github.com/gigaherz/Ender-Rift/blob/master/src/main/resources/assets/enderrift/blockstates/blockStructure.json
L1938[16:31:52] <Pennyw95> I still prefer to use a tesr...I don't know all this thing will do and want to have more options
L1939[16:32:13] <gigaherz> sure
L1940[16:32:45] <gigaherz> https://github.com/gigaherz/Ender-Rift/blob/master/src/main/java/gigaherz/enderRift/client/RenderingStuffs.java
L1941[16:32:49] <gigaherz> this is a small utility class I wrote
L1942[16:32:55] <gigaherz> to help me draw .obj models from a TESR
L1943[16:33:15] <gigaherz> https://github.com/gigaherz/Ender-Rift/blob/master/src/main/java/gigaherz/enderRift/client/TESREnderRift.java#L29
L1944[16:33:17] <gigaherz> you just load it
L1945[16:33:21] <Pennyw95> Forge has its own obj loader though, right'
L1946[16:33:23] <gigaherz> set up all the transforms and shit
L1947[16:33:24] <gigaherz> yes
L1948[16:33:27] <Pennyw95> phew
L1949[16:33:36] <gigaherz> https://github.com/gigaherz/Ender-Rift/blob/master/src/main/java/gigaherz/enderRift/client/TESREnderRift.java#L75
L1950[16:33:47] <gigaherz> that's just the extra code you need to make use of it in a TESR
L1951[16:34:16] <Pennyw95> looks cool
L1952[16:34:24] <gigaherz> if you need custom textures
L1953[16:34:24] <gigaherz> https://github.com/gigaherz/Ender-Rift/blob/master/src/main/java/gigaherz/enderRift/client/ClientProxy.java#L35,L39
L1954[16:34:28] <gigaherz> you may need to do something like this
L1955[16:34:34] <gigaherz> to stitch them to the atlas
L1956[16:34:54] <LatvianModder> has anyone noticed how minecraft versions go together with the recommended java version?
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L1958[16:35:31] <Pennyw95> wait the method with @subscribe adds a texture to the big atlas?
L1959[16:35:36] <LatvianModder> minecraft 1.6.4 - Java 6 was still used by many, 1.7.10 - Java 7, 1.8 - Java 8 :P
L1960[16:35:42] <gigaherz> if you register it in the event bus, yes
L1961[16:35:46] <Pennyw95> why did you do it?
L1962[16:35:54] <gigaherz> because the texture wasn't used in any block or item
L1963[16:35:57] <PaleoCrafter> Java 8 wasn't that widespread when 1.8 was released, I think :P
L1964[16:36:06] <gigaherz> so Minecraft didn't know it had to be stitched
L1965[16:36:10] <gigaherz> so I told it myself
L1966[16:36:12] <LatvianModder> Its the launcher's version, so probably was :P
L1967[16:36:26] <gigaherz> java8 was out, just not widely used yet
L1968[16:36:31] <gigaherz> at least not widely enough
L1969[16:36:42] <gigaherz> the launcher work was done like 6 months later
L1970[16:36:46] <PaleoCrafter> ^
L1971[16:36:56] <PaleoCrafter> and I doubt that every user has the new launcher yet :P
L1972[16:37:01] <LatvianModder> 1.8 could be older than I think
L1973[16:37:14] <gigaherz> I'd have made it sortof mandatory to switch
L1974[16:37:15] <gigaherz> XD
L1975[16:37:19] <Pennyw95> and then you use it in a TESR and animate it with compressions and stuff?
L1976[16:37:24] <gigaherz> mc1.8 is like 1.5 years old?
L1977[16:37:30] <PaleoCrafter> about 1.25 years, I think
L1978[16:37:31] <LatvianModder> damn
L1979[16:37:50] <PaleoCrafter> yeah, September 2 2014
L1980[16:37:54] <smbarbour> I don't know the statistics, but I would imagine that most people using mods are not using the vanilla launcher.
L1981[16:38:09] <LatvianModder> https://github.com/LatvianModder/FTBUtilities/commit/cdc609c31e7aecdc04ecc438dbf1faafc8601ce7
L1982[16:38:09] <LatvianModder> Had to give up my list and map classes ;(
L1983[16:38:35] <gigaherz> LatvianModder: what did they offer?
L1984[16:39:00] <LatvianModder> just shortcuts mostly for sorting, getting keys as strings, etc
L1985[16:39:09] <LatvianModder> also, better "indexOf"
L1986[16:39:35] <LatvianModder> but I moved that to util/helper classes
L1987[16:40:09] <LatvianModder> you can check the old versions yourself if you want to :P https://github.com/LatvianModder/LatLib/tree/b677f5aead1637fd1f2c54c27fbca5ef8df2e18c/src/latmod/lib
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L1991[16:45:38] <Pennyw95> So, about making this letter glow, I guess it has to have its own model?
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L1997[17:01:11] <shadekiller666> wow... GTX 970s got way cheeper...
L1998[17:04:50] <gigaherz> did they?
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L2000[17:05:33] <shadekiller666> they're around $350 on newegg atm
L2001[17:05:53] <xaero> as compared to?
L2002[17:06:09] <gigaherz> weren't they always that price?
L2003[17:09:12] <williewillus> is there any way to change an entity's hitbox for colliding with projectiles/other entities, but keep their normal hitbox for block collisions, etc.?
L2004[17:09:19] <williewillus> I"m thinking no but just curious
L2005[17:12:18] <Matthew> shadekiller666, I got mine for $314 a few months ago
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L2011[17:26:14] <williewillus> anyone successfully setup a forge dev space with eclipse?
L2012[17:26:21] <williewillus> I don't know what folder to set as my workspace .-.
L2013[17:26:27] <diesieben07> eclipse
L2014[17:26:33] <diesieben07> but you have to import the projects manually
L2015[17:27:13] <williewillus> there is no eclipse folder :p
L2016[17:27:18] <williewillus> it changed since the last time I did this
L2017[17:27:34] <diesieben07> it really doesn't matter where you point it
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L2020[17:33:35] <williewillus> how do i import the projects? xP
L2021[17:35:56] <williewillus> annnd eclipse froze :p
L2022[17:38:20] <diesieben07> File > Import > General > Existing projects into workspafcde
L2023[17:39:59] <williewillus> ah got them into IDEA, even better :p
L2024[17:40:04] <williewillus> except I don';t have run configs :p
L2025[17:41:49] <diesieben07> GradleStart :D
L2026[17:42:17] <williewillus> yeah
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L2028[17:42:23] <smbarbour> or gradlew genIntellijRuns
L2029[17:42:30] <williewillus> except I don't see any minecraftforge sources, only minecraft 0.o
L2030[17:42:58] <diesieben07> yeah the idea projects are borked
L2031[17:43:24] <williewillus> -.-
L2032[17:44:09] <smbarbour> Hmm... it's always ambiguous whether people are talking about the dev space for working on Forge and the dev space for making a mod using Forge.
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L2034[17:47:09] <gudenau> Hello.
L2035[17:47:49] <gudenau> How could I make a block with a multi part buonding box that the player could interact past?
L2036[17:47:52] <williewillus> If I'm making a new event should I have two public final fields or getters
L2037[17:47:55] <williewillus> the fields will be final
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L2039[17:48:10] <williewillus> it's an info-revealing event, not really a hook to change things
L2040[17:48:17] <williewillus> specifically, https://raw.githubusercontent.com/williewillus/MinecraftForge/99f738cb12e1c8be5aafe93fe5b3777d523139ea/src/main/java/net/minecraftforge/event/entity/item/ThrowableImpactEvent.java
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L2043[17:57:59] <williewillus> shit why is eclipse so much slower than I remember >.<
L2044[17:59:18] <gudenau> Because it is not?
L2045[17:59:54] <williewillus> because it is? I've been sitting here waiting for the run config popup to actually load
L2046[17:59:58] <williewillus> while it spins my fans at max :p
L2047[18:00:10] <williewillus> for the last 4 minutes
L2048[18:00:18] <gudenau> That comes up almost instanly for me.
L2049[18:04:51] <gudenau> So, anyone know how I could make a hole in a block that the player could interact past?
L2050[18:06:20] <williewillus> change the selection bounding box of the block?
L2051[18:08:07] <gudenau> But that seems to only be the one BB.
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L2054[18:11:36] <diesieben07> take a look at stairs
L2055[18:11:39] <diesieben07> you can interact through those
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L2057[18:12:35] <gudenau> collisionRayTrace?
L2058[18:12:53] <Xilef11> great, my JSON chokes on NBT now... :(
L2059[18:12:59] <diesieben07> yeah i think so
L2060[18:13:13] <gudenau> How does JSON choke on anything? It is pure data.
L2061[18:14:05] <Xilef11> it dosen't deserialize it in a way that makes it equal to the original
L2062[18:14:36] <Xilef11> (using gson)
L2063[18:15:04] <gudenau> Ah.
L2064[18:16:19] <gudenau> What changes?
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L2066[18:17:24] <shadekiller666> how would one obtain the time of day (irl, not the world time)?
L2067[18:17:45] <diesieben07> System.currentTimeMillis gives you the unix time
L2068[18:17:54] <diesieben07> then you can use DateTimeFormat to format it
L2069[18:18:51] <Xilef11> I use Calendar.getInstance
L2070[18:19:46] <diesieben07> that old date API is just awful
L2071[18:19:52] <diesieben07> avoid it as much as youc an :D
L2072[18:22:25] <williewillus> http://www.jroller.com/cpurdy/entry/the_seven_habits_of_highly :p
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L2075[18:27:18] <DrDisconsented> Reducing an armours durability to 0 should break it right /?
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L2085[18:57:14] <gudenau> Thanks, my block works how I intended!
L2086[18:58:49] <plaguewolf> k, me again. player.getGameProfile()getId().ToString() is not resolving
L2087[18:58:51] <Xilef11> will this work (src is a NBTTagCompound)? Map map = ReflectionHelper.getPrivateValue(NBTTagCompound.class,src,"tagMap");
L2088[18:59:11] <plaguewolf> eclipse compliains: The type com.mojang.authlib.GameProfile cannot be resolved. It is indirectly referenced from required .class files
L2089[18:59:18] <plaguewolf> :\
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L2091[19:02:10] <plaguewolf> k, nm. my setup was derped
L2092[19:02:33] <plaguewolf> thats what i get for importing forge externally to work on multiple mods in my workspace at once
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L2094[19:05:58] <shadekiller666> :DDDDD i made a digital clock to test the obj loader and it works! :D
L2095[19:06:47] <shadekiller666> if you right click it, it toggles between 24 and 12 hour clocks
L2096[19:08:38] <shadekiller666> wow... it actually updates faster than the clock on the task bar does :P
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L2106[19:22:55] <williewillus> what is the package signing plugin called in FG 2.1?
L2107[19:23:03] <williewillus> nvm it worked :p
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L2109[19:26:28] <plaguewolf> package signing?
L2110[19:26:48] <plaguewolf> like checksum sigs?
L2111[19:28:34] <plaguewolf> ugh, im horrible at making textures..
L2112[19:38:24] <Xilef11> why are NBT and JSON so hard to get to work together :(
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L2117[19:44:17] <plaguewolf> iunno
L2118[19:44:32] <plaguewolf> read from json to var, write var to NBT
L2119[19:44:43] <plaguewolf> seems simple, but implementation is often anything but
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L2121[19:46:00] <MattDahEpic> LivingSpawnEvent does not detect the spawning of LightningBolts, bug?
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L2123[19:47:10] <williewillus> because lightning bolts aren't living ;p
L2124[19:48:12] <shadowfacts> In a GUI, how would I draw a semi-transparent rect that showed the GUI components behind it?
L2125[19:48:46] <MattDahEpic> what if the lightning bolt wants to be living
L2126[19:49:04] <Xilef11> plaguewolf, in theory, but it seems the (lack of) generics in NBTTagCompound mess it up.
L2127[19:49:21] <shadowfacts> Currently I'm using this code (https://gist.github.com/shadowfacts/accada3243f5d5e9fe05) to draw the rect, however anything behind it isn't visible: https://aww.moe/866kvt.png
L2128[19:51:31] <plaguewolf> MattDahEpic, lightning bolts do not just decide to be EntityLiving
L2129[19:51:56] <plaguewolf> shadekiller666, dat layering
L2130[19:52:02] <plaguewolf> oops
L2131[19:52:11] <plaguewolf> shadowfacts, i mean.
L2132[19:52:21] <plaguewolf> dat tab completion
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L2134[19:52:42] <plaguewolf> but yeah, i feel your pain, i had working with GL
L2135[19:52:47] <plaguewolf> hate*
L2136[19:53:10] <shadekiller666> type more than 4 characters you lazy bum!
L2137[19:53:16] <shadekiller666> lol
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L2139[19:53:53] <plaguewolf> :3
L2140[19:54:01] <MattDahEpic> apparently EntityJoinWorldEvent doesnt do LightningBolts either
L2141[19:54:07] <plaguewolf> mah fingers cramp from all the typing ive been doing lately
L2142[19:54:20] <plaguewolf> between MC modding, tcl scripting, learning python etc
L2143[19:54:46] <plaguewolf> and i really need to work on that shell script arch linux installer for a buddy of mine
L2144[19:54:47] <shadekiller666> maybe you need that fancy dragon voice recognition software stuff :P
L2145[19:54:53] <plaguewolf> eww no
L2146[19:54:54] <plaguewolf> lol
L2147[19:55:02] <shadekiller666> lol
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L2149[19:55:36] * plaguewolf is very happy with linux, and wouldnt touch windows with your unmentionables
L2150[19:56:04] <shadekiller666> the only people i can see that would like interacting with their computer by talking are people with disabilities (can't move arms etc.), public speakers, and old people ;P
L2151[19:56:14] <plaguewolf> cortana on 10, she creeps me out lol
L2152[19:56:22] <shadekiller666> lol
L2153[19:56:33] <shadekiller666> its fun to ask her stupid questions
L2154[19:56:40] <plaguewolf> im just like, look. its not you, its me. this just isnt working.
L2155[19:56:50] <plaguewolf> lol
L2156[19:57:25] <shadekiller666> Did you know that Master Chief is now a Mac user because Cortana left him for all of the Windows 10 users?
L2157[19:57:32] <plaguewolf> lol
L2158[19:57:35] <shadekiller666> true story
L2159[19:57:58] <plaguewolf> i always had my suspicions about her.
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L2161[20:01:53] <plaguewolf> ugh, the sad thing is, im going to need to write up a gui renderer soon, as i want something similar to what shadowfacts is trying to do
L2162[20:01:54] <plaguewolf> :S
L2163[20:02:04] <plaguewolf> sigh, GL11 stuf gives me a headache
L2164[20:02:14] <plaguewolf> almost as much as regex. almost.
L2165[20:02:14] <shadowfacts> you should wait until I finish mine and use it :3
L2166[20:02:32] <shadowfacts> regex is easy, learning regex is hard
L2167[20:02:47] <shadowfacts> and basic GL is easy
L2168[20:03:19] <plaguewolf> ehh, nah
L2169[20:03:19] <plaguewolf> i wouldnt learn anything then lol
L2170[20:03:19] <plaguewolf> shadowfacts, semantics lol
L2171[20:03:28] <plaguewolf> regex is hard, because ive avoided learning it for months now
L2172[20:03:29] <plaguewolf> :D
L2173[20:03:32] <shadowfacts> lol
L2174[20:04:00] <plaguewolf> oh, sure. tessilation though. that transparency thing your doing
L2175[20:04:12] <plaguewolf> its should be as semple as proper alpha layering
L2176[20:04:14] <plaguewolf> :\
L2177[20:05:18] <plaguewolf> oh, why dontcha take a peek at galacticraft sources lol
L2178[20:05:25] <plaguewolf> he uses transparent gui's
L2179[20:05:30] <plaguewolf> mcdoodle i mean
L2180[20:06:20] <Xilef11> 6 hours later, exporting ItemStacks with NBT to JSON works :) https://github.com/Xilef11/Runes-of-Wizardry/commit/9968703ded8d38b9042b35764d3a76dca943a612
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L2190[20:12:59] <plaguewolf> lol
L2191[20:13:04] <plaguewolf> src, not diff lol
L2192[20:14:51] <plaguewolf> sigh, there has to be an easier, more elegant way to determine the way the player is facing, and set icon by sides...
L2193[20:14:53] <williewillus> are textures smaller than 16x16 allowed onto the atlas?
L2194[20:15:03] <williewillus> plaguewolf: if you're in 1.8 there's an elegant way :p
L2195[20:15:09] <plaguewolf> no, sorry
L2196[20:15:11] <plaguewolf> 7.10
L2197[20:15:28] <plaguewolf> so no json witchcraft for me
L2198[20:15:30] <williewillus> setBlockState(pos, state.withProperty(player.getHorizontalFacing()))
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L2200[20:16:32] <plaguewolf> isnt there a forgeDirection() funtion...?
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L2202[20:16:49] <shadekiller666> ForgeDirection class
L2203[20:16:56] <plaguewolf> yeah that lol
L2204[20:17:09] <williewillus> you still need to read the facing manually using the player's rotationYaw
L2205[20:17:33] <williewillus> shadekiller666: if I have a bunch of techne models is it bad if I just let their texturemaps get stitched into the texture sheet?
L2206[20:19:08] <shadekiller666> ultimately it doesn't really matter
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L2208[20:19:10] <williewillus> not sure what to do since destitching them is 1. tedious 2. would result in lots of smaller-than-16x16 files, if it wouldn't hurt atlas performance much I'd just leave them as is
L2209[20:19:11] <williewillus> okay
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L2211[20:20:24] <shadekiller666> from what i can tell the texturesheet increases its max size if it gets close
L2212[20:21:02] <shadekiller666> i think the game would become unplayable from the number of mods installed before their combined blocks maxed out the texture map
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L2218[20:30:24] <madcrazydrumma> Is there an updated guide on using a custom block model?
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L2220[20:31:21] <shadekiller666> what kind of custom block model?
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L2223[20:32:00] <williewillus> what kind and how so "using"?
L2224[20:34:55] <williewillus> if it;s just basic "how do I 1.8" use ths https://docs.google.com/document/d/1c8uipS3BOe0BQKH6-kVFCQh8BaXOdRn8SFaAa7HmgWU/edit#
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L2229[21:02:12] <williewillus> bleh all these techne texture sheets are huge, still not good for the atlas, I might rearrange them
L2230[21:05:51] <williewillus> can I get MC to dump the texturemap on load?
L2231[21:05:57] <williewillus> there used to be an option for that I think
L2232[21:06:25] <shadekiller666> no idea, i just made an obj model that used the entire texturemap as its texture
L2233[21:07:22] <williewillus> how'd you specifdy that? 0.o
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L2235[21:11:36] <gigaherz_p> wiht my obj loader that would have been simple: just don't assign a texture XD
L2236[21:11:47] <shadekiller666> lol
L2237[21:12:04] <shadekiller666> i added a "custom" key for it
L2238[21:12:11] <shadekiller666> not sure if i'll keep it in or not
L2239[21:12:12] <gigaherz_p> mine does "if texture, apply TAS UV, else use raw UV coords"
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L2241[21:20:41] <plaguewolf> sigh
L2242[21:20:43] <plaguewolf> ffs
L2243[21:21:04] <plaguewolf> my init calls are putting me in and endless constructor loop
L2244[21:21:40] <plaguewolf> have to declare super(material) but cant because myBlock.create() cant accept material
L2245[21:21:42] <plaguewolf> :S
L2246[21:21:58] <plaguewolf> so frustrating
L2247[21:24:28] <plaguewolf> perchance someone would be willing to take a peek?
L2248[21:24:29] <plaguewolf> http://pastebin.com/hwCsMRPu
L2249[21:24:53] <plaguewolf> namely at why protected ATMBlock() {
L2250[21:24:53] <plaguewolf> super();
L2251[21:24:57] <plaguewolf> is derping...
L2252[21:25:09] <plaguewolf> i mean i know why, but it was working before...
L2253[21:26:07] <williewillus> super() call is implicit
L2254[21:26:13] <plaguewolf> mmm
L2255[21:26:15] <williewillus> nothing is different whether you have that or not
L2256[21:26:36] <plaguewolf> i realise this. but my whole setup is for easy of coding
L2257[21:26:56] <VikeStep> do you have a log?
L2258[21:26:57] <plaguewolf> wolfecocore calls commonproxy(event)
L2259[21:27:13] <VikeStep> I can't see where the recursion is occuring from this
L2260[21:27:14] <plaguewolf> common proxy calls modblocks()
L2261[21:27:24] <plaguewolf> modblocks calls blockatm.create()
L2262[21:28:04] <plaguewolf> blockatm create() calls BlockATM blockATM = new BlockATM()
L2263[21:28:12] <plaguewolf> which is the constructor
L2264[21:28:16] <plaguewolf> :S
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L2266[21:28:32] <VikeStep> is your intention to only ever have one instance of ATMBlock?
L2267[21:28:36] <williewillus> what do you mean "is derping"
L2268[21:28:40] <plaguewolf> hmmm
L2269[21:28:45] <VikeStep> thus the static ATMBlock inside it
L2270[21:28:50] <plaguewolf> dont think im explaining it well
L2271[21:28:55] <VikeStep> if so, then look up how to do singletons in java
L2272[21:29:18] <williewillus> how is it derping?
L2273[21:29:43] <williewillus> also, anyone remember that github where we're supposed to report mcp mapping issues?
L2274[21:29:52] <plaguewolf> well in the constructor, super() complains The constructor Block() is undefined
L2275[21:30:08] <williewillus> well, it isn't
L2276[21:30:09] <plaguewolf> it wants AtmBlock(unlocalisedname material
L2277[21:30:15] <williewillus> so give it that
L2278[21:30:28] <plaguewolf> i can, but then it breaks create()
L2279[21:30:40] <plaguewolf> witch calls new ATMBlock()
L2280[21:30:40] <VikeStep> how does it break create()?
L2281[21:30:42] <shadekiller666> does ATMBlock ever change its material?
L2282[21:30:49] <williewillus> I think you're overengineering things, also
L2283[21:30:58] <williewillus> shadekiller666: that's impossible i thought :p
L2284[21:31:05] <plaguewolf> williewillus, probably, but its for ease of coding
L2285[21:31:17] <plaguewolf> create gets called by modBlockItems
L2286[21:31:20] <williewillus> overengineering and ease of coding are like...opposites
L2287[21:31:25] <plaguewolf> lol
L2288[21:31:29] <shadekiller666> plague
L2289[21:31:42] <plaguewolf> no atmblock doesnt really even need material
L2290[21:31:48] <williewillus> yeah it does
L2291[21:31:49] <plaguewolf> its just a machine
L2292[21:31:51] <shadekiller666> just store a public static final instance of the block inside of the block class
L2293[21:31:52] <williewillus> every block needs to declare its material
L2294[21:31:53] <VikeStep> it needs it for sounds
L2295[21:31:55] <Kolatra> Could you not create two constructors? One with the unlocalized name and material, and one with no parameters? Then call this(unlocalizedName, material) in the blank one?
L2296[21:31:56] <VikeStep> and hardness
L2297[21:32:14] <plaguewolf> Kolatra, i hadnt thought of that
L2298[21:32:18] <shadekiller666> then call MyBlock.instance when registering instead of having create()
L2299[21:32:18] <plaguewolf> will that work?
L2300[21:32:19] <williewillus> that's pointless, just call the super one directly 0.o you have to anyway
L2301[21:32:33] <williewillus> I don't get the point of create()
L2302[21:32:41] <VikeStep> I'm not sure why he has line 37 in there
L2303[21:32:45] <williewillus> literally all you need is one constructor
L2304[21:32:52] <VikeStep> and a create()
L2305[21:32:57] <williewillus> no you don't
L2306[21:33:04] <shadekiller666> no, just a constructor
L2307[21:33:06] <shadekiller666> well
L2308[21:33:09] <williewillus> just have a private ctor, and a public static final instance
L2309[21:33:10] <williewillus> done
L2310[21:33:10] <shadekiller666> wait no
L2311[21:33:16] <shadekiller666> ya
L2312[21:33:22] <shadekiller666> what williewillus said
L2313[21:33:34] <VikeStep> it's called a singleton
L2314[21:33:37] <williewillus> bspkrs: where is the github repo where I'm supposed to report bad mcp mappings again?
L2315[21:33:52] <shadekiller666> williewillus, its on github :D
L2316[21:33:53] <bspkrs> !!issues
L2317[21:33:54] <MCPBot_Reborn> Submit bot and/or mapping issues here: https://github.com/ModCoderPack/MCPBot-Issues
L2318[21:34:00] <williewillus> thanks
L2319[21:35:23] <williewillus> oh lol the bad mapping I want to report is already reported
L2320[21:35:52] <plaguewolf> heres what i mean http://imgur.com/a/aam9M
L2321[21:36:13] <plaguewolf> fixing derp 1 leads to derp 2
L2322[21:36:47] <shadekiller666> ok
L2323[21:36:56] <williewillus> you need to learn Java
L2324[21:37:09] <plaguewolf> williewillus, yeah. wel. thats what im doing
L2325[21:37:10] <shadekiller666> no no no
L2326[21:37:12] <plaguewolf> :\
L2327[21:37:20] <gigaherz_p> plaguewolf: the superclass requires a material
L2328[21:37:22] <williewillus> sorry, you'll have a much better time if you learn java before modding :p
L2329[21:37:23] <shadekiller666> what material is ATMBlock supposed to use
L2330[21:37:24] <gigaherz_p> even if you don't care about which
L2331[21:37:26] <plaguewolf> learning java == doing java.
L2332[21:37:37] <Kolatra> I tried to learn Java through modding initially, had a very hard time.
L2333[21:37:41] <williewillus> ^^
L2334[21:37:41] <gigaherz_p> material means things such as the color the block has when rendered by the map
L2335[21:37:45] <plaguewolf> and since my intrests that involve java are MC...
L2336[21:37:46] <shadekiller666> plaguewolf, what material is ATMBlock supposed to use
L2337[21:37:47] <gigaherz_p> just... choose one fro mthe list
L2338[21:38:01] <williewillus> yeah but MC is NOT the way to get a good java education
L2339[21:38:05] <shadekiller666> ...
L2340[21:38:13] <shadekiller666> WHAT MATERIAL IS IT SUPPOSED TO USE
L2341[21:38:14] <plaguewolf> oh lol
L2342[21:38:16] <williewillus> get a good book or tutorial
L2343[21:38:23] <plaguewolf> thats what i did initially
L2344[21:38:28] <shadekiller666> ...
L2345[21:38:31] <plaguewolf> just set super(material.iron)
L2346[21:38:35] <shadekiller666> ok
L2347[21:38:38] <shadekiller666> then do that
L2348[21:38:51] <shadekiller666> remove the Material material from the arguments list
L2349[21:38:58] <shadekiller666> and problem solved
L2350[21:39:02] <shadekiller666> sheesh
L2351[21:39:17] <plaguewolf> sorry, the whole problem was that i forgot what i did yesterday...
L2352[21:39:37] <gigaherz_p> you may want to keep a journal, then
L2353[21:39:44] <williewillus> or version control
L2354[21:39:47] <gigaherz_p> yeah
L2355[21:39:47] <williewillus> with good commit messages
L2356[21:39:49] <gigaherz_p> git history helps
L2357[21:39:50] <gigaherz_p> ;P
L2358[21:39:55] <williewillus> first thing I do when I start working is read git log
L2359[21:39:56] <gigaherz_p> if you commit with proper messages
L2360[21:40:00] <plaguewolf> and this is why i dont like asking for help with coding...
L2361[21:40:10] <shadekiller666> what
L2362[21:40:23] <gigaherz_p> why? because people try to teach you good practives?
L2363[21:40:26] <gigaherz_p> practices*
L2364[21:40:29] <plaguewolf> no.
L2365[21:40:56] <williewillus> I'm offering my sincere advice...don't use Forge modding to learn Java, just don't. Learn it well first, then mod.
L2366[21:40:59] <plaguewolf> because 80% of it is people telling me off for my bad practices, and not explaining what would be a better alternatice
L2367[21:41:08] <shadekiller666> ...
L2368[21:41:10] <williewillus> I just told you to get a good book and tutorial
L2369[21:41:22] <plaguewolf> nah, its good. i get that.
L2370[21:41:24] <williewillus> because you don't have a grasp of java basics and piling the mess that modding is on top of that is not good for you
L2371[21:41:40] <shadekiller666> we weren't saying "plaguewolf is such a moron... doesn't he know to keep a journal"
L2372[21:41:50] <shadekiller666> we was makin suggestions
L2373[21:41:54] <gigaherz_p> plaguewolf: but we did?
L2374[21:42:15] <gigaherz_p> if you are forgetful, it's good to keep a notepad on the side where you can take notes
L2375[21:42:23] <plaguewolf> chill. im was just elaborating on why asking for help makes me nervous/anxious
L2376[21:42:25] <gigaherz_p> or alternatively
L2377[21:42:28] <gigaherz_p> commit often
L2378[21:42:32] <gigaherz_p> and write good commit messages
L2379[21:42:32] <plaguewolf> not pointing fingers
L2380[21:42:46] <shadekiller666> plaguewolf, the worst that could happen in here when asking for help is not getting an answer
L2381[21:43:02] <shadekiller666> at which point you ask again later, because its likely no one knows
L2382[21:43:03] <plaguewolf> meh, perspective is everything.
L2383[21:43:06] <williewillus> or actually getting told you're a moron and getting kicked, but that didn't happen :p
L2384[21:43:07] <shadekiller666> well
L2385[21:43:11] <shadekiller666> ya
L2386[21:43:22] <shadekiller666> if lex is having a bad day or something
L2387[21:43:30] <williewillus> lol
L2388[21:43:40] <williewillus> anyways
L2389[21:43:49] <gigaherz_p> or when people come here demanding we provide copypaste-able code so they can avoid makign the effort to learn
L2390[21:44:01] <gigaherz_p> that happens way too often >_<
L2391[21:44:04] *** gigaherz_p is now known as gigahrz
L2392[21:44:06] *** gigahrz is now known as gigaherz
L2393[21:44:12] <plaguewolf> but, yess, i really do need to sit down and get a more solid grasp of java, and i realise its inadvisable to 'attempt modding' with a basic grasp of java
L2394[21:44:14] <williewillus> what was the _p for? :p
L2395[21:44:15] <shadekiller666> or use the stupid block.getUnlocalizedName().substring(6) bollocks
L2396[21:44:21] <gigaherz> williewillus: my SASL script
L2397[21:44:22] <williewillus> lol substring 5
L2398[21:44:27] <gigaherz> when the previous nickname was in use
L2399[21:44:31] <gigaherz> it adds _L
L2400[21:44:33] <gigaherz> with a random letter
L2401[21:44:40] <plaguewolf> problem being, ive the attention span of a goldfish at times, so if it doesnt hold my intrest i have a hard time of it
L2402[21:44:41] <plaguewolf> :S
L2403[21:44:59] <shadekiller666> hey, gold fish can pay attention for quite a while
L2404[21:45:02] <williewillus> if only sponge would hurry up and get stable
L2405[21:45:03] <gigaherz> shadekiller666: that's because some tutorials teach it that way
L2406[21:45:04] <gigaherz> XD
L2407[21:45:04] <plaguewolf> <gigaherz_p> or when people come here demanding we provide copypaste-able code so they can avoid makign the effort to learn
L2408[21:45:08] <shadekiller666> haven't you seen the mythbusters episode?
L2409[21:45:09] <williewillus> then we could have a good beginner env
L2410[21:45:15] <williewillus> but
L2411[21:45:18] <williewillus> it's not :p
L2412[21:45:26] <plaguewolf> see, no. i never did such, just wanted to know *why* super() was coplaining.
L2413[21:45:29] <shadekiller666> gigaherz, no its because ALL of them teach it that way :P
L2414[21:45:31] <gigaherz> I know
L2415[21:45:40] <gigaherz> that's why we helped
L2416[21:45:44] <plaguewolf> k
L2417[21:45:48] <plaguewolf> glad you did
L2418[21:45:56] <gigaherz> but there have beem people who are like
L2419[21:46:04] <plaguewolf> oh i know lol
L2420[21:46:05] <gigaherz> "no don't explain it, give me code"
L2421[21:46:24] <plaguewolf> i hang around linux distro chans alot
L2422[21:46:27] <gigaherz> and we are like "no, how about you gtfo instead?"
L2423[21:46:32] <shadekiller666> most of the time they've already copy-pastaed and then they come in here wondering why things don't work
L2424[21:46:35] ⇦ Quits: vsg1990 (~vsg1990@pool-74-110-57-203.bflony.fios.verizon.net) (Quit: Leaving)
L2425[21:46:44] <gigaherz> yeah that's the usual case
L2426[21:46:44] <williewillus> plaguewolf: what distro? ;D
L2427[21:46:46] <gigaherz> the inbetween
L2428[21:46:46] <plaguewolf> at first i was miffed about people saying go RTFM, and tried to help them
L2429[21:47:01] <plaguewolf> but i gradually began to understand why thats a bad idea
L2430[21:47:02] <plaguewolf> :D
L2431[21:47:03] <gigaherz> heh RTFM annoys me
L2432[21:47:07] <gigaherz> I mean
L2433[21:47:09] <shadekiller666> RTFM?
L2434[21:47:14] <williewillus> Read The Fucking Manual
L2435[21:47:16] <plaguewolf> williewillus, my distro of choice is arch
L2436[21:47:17] <Kolatra> shadekiller666, read the fucking manual.
L2437[21:47:18] <gigaherz> Read the Fing Manual
L2438[21:47:19] <shadekiller666> oh right
L2439[21:47:21] <williewillus> plaguewolf: good :D
L2440[21:47:23] <gigaherz> so like
L2441[21:47:26] <plaguewolf> but im a long time debian fan
L2442[21:47:28] <gigaherz> "RTFM" is a bad answer
L2443[21:47:42] <gigaherz> "look around TFM's chapter 2" is an acceptable one
L2444[21:47:42] <gigaherz> ;P
L2445[21:47:44] <plaguewolf> i grew up with debian and gnome WM
L2446[21:47:46] <shadekiller666> especially when this channel is the manual :P
L2447[21:47:55] <gigaherz> yeah
L2448[21:47:56] <williewillus> I started on Ubuntu and then discovered how shit it was
L2449[21:48:00] <gigaherz> we are in the "WTFM first" area
L2450[21:48:03] <plaguewolf> williewillus, ikr
L2451[21:48:06] <williewillus> went "why am I running this shit", then installed arch
L2452[21:48:17] <gigaherz> I have an Xubuntu VM
L2453[21:48:18] <williewillus> Mint is pretty nice though
L2454[21:48:22] <gigaherz> half the upgrades something breaks
L2455[21:48:23] <shadekiller666> haha
L2456[21:48:23] <plaguewolf> actually, ive only ben on arch for about a year
L2457[21:48:24] <williewillus> manages to make Ubuntu usable
L2458[21:48:27] <gigaherz> the other half, the whole installation breaks
L2459[21:48:40] <gigaherz> I don't recall any successful upgrade ;P
L2460[21:48:41] <shadekiller666> we have yet to create said obligatory manual
L2461[21:48:44] <plaguewolf> installing/running arch has taught me more about linux than the last 10 years combined
L2462[21:48:45] <plaguewolf> :D
L2463[21:48:52] <williewillus> I love how Arch has the latest upstream everything, and AUR has literally everything
L2464[21:48:57] <plaguewolf> yus
L2465[21:48:59] <plaguewolf> me too
L2466[21:49:10] <williewillus> want to install X software in Ubuntu? add 50 PPA's and downgrade/upgrade 40 libraries
L2467[21:49:13] <shadekiller666> why is it that the dark mode on eclipse for linux isn't half broken?
L2468[21:49:24] <williewillus> it probably tries to use the GTK theme
L2469[21:49:25] <gigaherz> ?
L2470[21:49:26] <plaguewolf> on mine?
L2471[21:49:31] <VikeStep> I would move to linux, but we use lots of Microsoft stuff at work so I use Windows
L2472[21:49:34] <shadekiller666> on the windows version all of the highlights and things are the same as they are in normal mode, so you can't see shit
L2473[21:49:37] <plaguewolf> i had to edit /usr/bin/eclipse
L2474[21:49:44] <gigaherz> oh wait eclipse
L2475[21:49:45] <williewillus> I only use W10 for steam :p
L2476[21:49:49] <gigaherz> never used eclipse dark mode
L2477[21:49:55] <plaguewolf> you need to export env to make it understand its running in GTK mode
L2478[21:49:56] <gigaherz> shadekiller666: that's probably a flaw of the UI library
L2479[21:50:03] <gigaherz> just a guess though
L2480[21:50:04] <gigaherz> but
L2481[21:50:08] <Kolatra> Never liked eclipse dark mode. IDEA dark mode is a different story though.
L2482[21:50:10] <williewillus> I have never seen someone use IDEA in light mode
L2483[21:50:12] <gigaherz> UI toolkits often have platform-specific components
L2484[21:50:17] <gigaherz> that try to be more system-integrated
L2485[21:50:22] <gigaherz> such as using system colors
L2486[21:50:31] <gigaherz> it may be that some of the components eclipse uses are that kind
L2487[21:50:32] <williewillus> IDEA just rolls their own modded Swing so I presume that's why it doesnt have as many problems
L2488[21:50:32] <Kolatra> I've seen one person use IDEA light mode, and I'm not sure if I'm allowed to ping him. :P
L2489[21:50:32] <plaguewolf> light modes hurt my eyes after a while
L2490[21:50:34] <VikeStep> I use Obsidian theme when coding
L2491[21:50:46] <gigaherz> and they just don't make use of the custom theme colorings
L2492[21:50:48] <williewillus> what GTK theme do you guys use?
L2493[21:50:59] <gigaherz> Kolatra: lol
L2494[21:51:02] <gigaherz> I used IDEA light for a while
L2495[21:51:08] <gigaherz> until I realized there was a dark theme
L2496[21:51:08] <gigaherz> XD
L2497[21:51:17] <gigaherz> well, dark-ish
L2498[21:51:18] <Kolatra> IDEA Dark is beautiful.
L2499[21:51:30] <shadekiller666> gigaherz, the dark mode is standard to eclipse, its included by default
L2500[21:51:34] <gigaherz> VS2013/2015's dark them is much nicer IMO ;P
L2501[21:51:37] <williewillus> idea dark + vertex theme for GTK + i3wm = yes (http://horst3180.deviantart.com/art/Vertex-Theme-470663601)
L2502[21:51:45] <plaguewolf> https://www.youtube.com/watch?v=IBuI7vPaZ80
L2503[21:51:49] <plaguewolf> :D
L2504[21:51:49] <gigaherz> shadekiller666: that doesn't mean there are bugged platform-specific components
L2505[21:51:50] <gigaherz> ;P
L2506[21:51:52] <shadekiller666> and as such i expect it to be 100% as usable as the normal mode
L2507[21:52:00] <plaguewolf> ill just leave my desktop here
L2508[21:52:01] <gigaherz> I wasn't excusing them
L2509[21:52:03] <plaguewolf> its sexy
L2510[21:52:06] <gigaherz> I was just guessing what the issue may be
L2511[21:52:06] <williewillus> ew eyecandy ;)
L2512[21:52:10] <williewillus> all about productivity
L2513[21:52:14] <williewillus> so i3 :p
L2514[21:52:15] <plaguewolf> ehh
L2515[21:52:19] <plaguewolf> ewww
L2516[21:52:21] <plaguewolf> tiling WM
L2517[21:52:27] <gigaherz> eyecandy can help with productivity
L2518[21:52:28] <gigaherz> ;P
L2519[21:52:36] <williewillus> my WM also starts 3x faster than yours probably :p
L2520[21:52:40] <plaguewolf> nah
L2521[21:52:41] <plaguewolf> ssd
L2522[21:52:51] <plaguewolf> from POST to login in 2 seconds
L2523[21:53:05] <gigaherz> pff too fast
L2524[21:53:10] <gigaherz> no time to go pee and drink a cup of water
L2525[21:53:13] <Kolatra> SSDs <3
L2526[21:53:17] <gigaherz> I have an SSD
L2527[21:53:21] <plaguewolf> well my old time was ~1 minute
L2528[21:53:21] <gigaherz> win10 boots in like 15-20 secs
L2529[21:53:22] <gigaherz> ;P
L2530[21:53:23] <plaguewolf> lol
L2531[21:53:27] <williewillus> it's funny, in i3 the shortcuts to change desktop are bound to win+<number>, but in windows they're bound to the pinned taskbar icons
L2532[21:53:30] <gigaherz> + 10s bios
L2533[21:53:33] <plaguewolf> <gigaherz> no time to go pee and drink a cup of water
L2534[21:53:34] <plaguewolf> lmao
L2535[21:53:36] <williewillus> so i habitually launch 15 windows explorers
L2536[21:53:36] <plaguewolf> ikr
L2537[21:53:37] <Cazzar> I'm actually using the vertex theme on my Hexchat on windows
L2538[21:53:41] <williewillus> trying to swith back to something else
L2539[21:53:53] <plaguewolf> williewillus, <3 i3-gaps
L2540[21:53:57] <plaguewolf> plus compton
L2541[21:53:59] <plaguewolf> :D
L2542[21:54:36] <williewillus> uhh what is the point of gaps
L2543[21:54:38] <williewillus> waste of space
L2544[21:54:46] <plaguewolf> lol
L2545[21:54:47] <plaguewolf> well
L2546[21:54:54] <plaguewolf> 42 inch tv as monitor
L2547[21:54:57] <plaguewolf> i hardly notice
L2548[21:55:23] <williewillus> rip your neck
L2549[21:55:26] <plaguewolf> nah
L2550[21:55:32] <shadekiller666> i would hate a 42 inch monitor... the pixel density would be horendous
L2551[21:55:32] <williewillus> 24 inch max for me
L2552[21:55:36] <williewillus> also ^
L2553[21:55:47] <plaguewolf> shadekiller666, its good, 1080p
L2554[21:55:53] <shadekiller666> ya
L2555[21:56:01] <shadekiller666> so is my 24 in. monitor
L2556[21:56:05] <plaguewolf> hmmm
L2557[21:56:05] <williewillus> :p
L2558[21:56:17] <plaguewolf> ive never noticed a diff tbh
L2559[21:56:30] <shadekiller666> so, due to the fact you have almost 2x the surface area than i do, at the same resolution
L2560[21:56:34] <plaguewolf> my second monitor is my old 28 inch, and pixel density seems about the same
L2561[21:56:39] <shadekiller666> your pixels have to be larger than my pixels
L2562[21:57:35] <shadekiller666> good test: touch your nose to the screen, if you can make out the red green and blue lcds in each pixel easily, the pixel density is too low
L2563[21:58:06] <gigaherz> uhh
L2564[21:58:18] <plaguewolf> Pixel Density = Root((1920^2)+(1080^2))/32=68.84 ppi
L2565[21:58:18] <shadekiller666> don't ask
L2566[21:58:20] <plaguewolf> hmmmm
L2567[21:58:31] <plaguewolf> well
L2568[21:58:32] <gigaherz> that's not really a good system XD
L2569[21:58:42] <shadekiller666> well
L2570[21:58:46] <gigaherz> I mean
L2571[21:58:58] <plaguewolf> if your so concered with pixel density, why not use a 7 inch monitor
L2572[21:58:59] <gigaherz> if you sit at a fixed position from the monitor
L2573[21:59:00] <plaguewolf> :P
L2574[21:59:00] <shadekiller666> if you're blind i suppose you need another method to measure it xD
L2575[21:59:09] <gigaherz> but the idea is that the larger the monitor, the further away it should be
L2576[21:59:18] <gigaherz> if you are blind, you don't care about pixels
L2577[21:59:19] <gigaherz> XD
L2578[21:59:19] <shadekiller666> plague because i'm on a pc, not a phone
L2579[21:59:24] <plaguewolf> lol
L2580[21:59:36] <plaguewolf> imho, it doesnt really make a difference
L2581[21:59:42] <shadekiller666> uhhh
L2582[21:59:42] <plaguewolf> but then, i wear glasses
L2583[21:59:47] <gigaherz> general idea for desktop monitors: ~ 98dpi is ideal
L2584[21:59:52] <plaguewolf> im blind without my glasses
L2585[21:59:54] <shadekiller666> you've clearly never done any significant 3d modelling
L2586[21:59:56] ⇦ Quits: Firedingo (~Firedingo@101.175.16.213) (Ping timeout: 198 seconds)
L2587[22:00:02] <plaguewolf> shadekiller666, nope
L2588[22:00:03] <plaguewolf> lol
L2589[22:00:17] <williewillus> 144 dpi here :p
L2590[22:00:23] <gigaherz> that's 23" 1080p, 27" 1440p
L2591[22:00:26] <williewillus> woohoo 1440p
L2592[22:00:29] <plaguewolf> good lord.
L2593[22:00:30] <gigaherz> and something like 30-32" for 4k
L2594[22:00:37] <plaguewolf> yall a buncha videophiles
L2595[22:00:39] <plaguewolf> :\
L2596[22:00:51] <williewillus> I'm not, I have an intel gpu, business laptop from 2013 :p
L2597[22:00:52] <gigaherz> that's assuming you stand at around 1m from the monitor
L2598[22:00:59] <williewillus> powerful cpu, weak gpu
L2599[22:01:19] <plaguewolf> FX-9370, ati radeon R7240
L2600[22:01:22] <williewillus> which is why I like 1.8 because it optimizes work away from the latter :p
L2601[22:01:24] <plaguewolf> so yeah, right with ya
L2602[22:01:52] <gigaherz> intel i7-3770K, nv gtx970
L2603[22:02:03] <plaguewolf> lol
L2604[22:02:09] <plaguewolf> $5k pc right thar
L2605[22:02:13] <gigaherz> lol no
L2606[22:02:26] <plaguewolf> might have exagerated a bit
L2607[22:02:27] <williewillus> the question is how many Minecraft instances can you run at once
L2608[22:02:29] <shadekiller666> ...
L2609[22:02:30] <plaguewolf> but not by much lol
L2610[22:02:39] <plaguewolf> vanilla?
L2611[22:02:41] <plaguewolf> many
L2612[22:02:43] <plaguewolf> lol
L2613[22:03:03] <plaguewolf> but then thats an issue of ram > cpu/gpu
L2614[22:03:17] <plaguewolf> cause yay, java loves ram so much
L2615[22:03:23] <shadekiller666> i think this year might see a pc upgrade for me
L2616[22:03:24] <plaguewolf> like a fat man loves cake
L2617[22:03:26] <plaguewolf> :D
L2618[22:03:46] <plaguewolf> ugh, and G1GC, dear god
L2619[22:03:53] <williewillus> what about G1gc?
L2620[22:03:55] <shadekiller666> ram is a completely different thing than cpu and gpu
L2621[22:03:58] <gigaherz> $350 gpu, $350 cpu, $120 ram, $150 motherboard, $100ish case, $150 HDDs, $120 SSD -- that's under $1500 for the case
L2622[22:03:59] <plaguewolf> its horrible
L2623[22:04:01] <plaguewolf> i hate it lol
L2624[22:04:14] <plaguewolf> have to use it in my personal pack
L2625[22:04:17] <gigaherz> and I boughtthe parts over a relatively long time
L2626[22:04:18] ⇨ Joins: McJty (~jorrit@94-224-154-220.access.telenet.be)
L2627[22:04:22] <plaguewolf> it demolishes my ram
L2628[22:04:25] <gigaherz> upgrading my old Core2 into this
L2629[22:04:26] <williewillus> that's because g1gc isn't good for the minecraft use case
L2630[22:04:30] <williewillus> what do you mean "have to use it"
L2631[22:04:36] <williewillus> you can switch gc schemas whenever you want
L2632[22:04:37] <plaguewolf> MC instance uses ~12GB
L2633[22:04:43] <gigaherz> o_O
L2634[22:04:43] <plaguewolf> O_O
L2635[22:04:49] <plaguewolf> 280 mods
L2636[22:04:52] <gigaherz> the only time I have used > 8gb on minecraft
L2637[22:04:58] <gigaherz> I was using a 512px texture pack
L2638[22:04:59] <plaguewolf> its my kitchen sink pack
L2639[22:05:11] <gigaherz> do you have to start the game one day in advance?
L2640[22:05:17] <plaguewolf> no, not really
L2641[22:05:18] <williewillus> I hate kitchen sink packs
L2642[22:05:28] <gigaherz> last time I booted a pack like tha
L2643[22:05:32] <plaguewolf> load times are about 5-8 minutes though lol
L2644[22:05:33] <gigaherz> tit took over 10 minutes to start
L2645[22:05:37] <williewillus> are you really going to use all 200+ mods? no
L2646[22:05:38] <gigaherz> that*
L2647[22:05:54] <plaguewolf> sigh
L2648[22:06:00] <gigaherz> must be hellish to manage mod compatibility in there
L2649[22:06:01] <gigaherz> Xd
L2650[22:06:06] <plaguewolf> oh it was lol
L2651[22:06:07] <shadekiller666> AMD FX6350 Vishera 6-core 3.9GHz, AMD Radeon 7870 2GB, 16GB ram, MSI motherboard, all together cost $780
L2652[22:06:25] <williewillus> so did you use all 200 mods? :p
L2653[22:06:25] <plaguewolf> got 90% stable and compatible atm
L2654[22:06:30] <shadekiller666> its not the strongest by any means, but it gets the job done
L2655[22:06:32] <plaguewolf> i use a fair few
L2656[22:06:37] <williewillus> so over a 100
L2657[22:06:43] <plaguewolf> more or less
L2658[22:06:54] <williewillus> meanwhile the rest are just wasting ram and cpu :p
L2659[22:07:03] <plaguewolf> about 50 are mods that complement other mods well
L2660[22:07:10] <plaguewolf> and another 20 change game mechanics
L2661[22:07:42] <plaguewolf> like MB battlegear for weapon/sheild
L2662[22:07:47] <shadekiller666> williewillus, you know, kitchen sink packs never fucking come with kitchen sinsk
L2663[22:07:49] <plaguewolf> or like smart moving
L2664[22:07:50] <shadekiller666> sinks*
L2665[22:08:03] <shadekiller666> its always such a disappointment
L2666[22:08:09] <plaguewolf> mine does lol
L2667[22:08:11] <williewillus> do they not have decocraft? :P
L2668[22:08:12] <shadekiller666> especially when they have bathroom sinks
L2669[22:08:18] <gigaherz> shadekiller666: bs
L2670[22:08:19] <plaguewolf> mr. crayfish furniture
L2671[22:08:21] <plaguewolf> :D
L2672[22:08:22] <gigaherz> they all have decocraft
L2673[22:08:25] <shadekiller666> lol
L2674[22:08:26] <gigaherz> and mrcrayfish
L2675[22:08:31] <williewillus> plaguewolf: I hope your mod is for 1.8 by the way
L2676[22:08:36] <williewillus> *grins*
L2677[22:08:37] <plaguewolf> why?
L2678[22:08:45] <plaguewolf> cause atm, its not
L2679[22:09:05] <williewillus> *sigh* not going through the spiel again :p
L2680[22:09:05] <gigaherz> many of us here would like to get over 1.7.10 already
L2681[22:09:10] <williewillus> ^^^^^^^^^^^^^^^
L2682[22:09:16] <plaguewolf> though if it ever gets *workable* i planned to move to 1.8
L2683[22:09:19] * shadekiller666 has pretty much given up
L2684[22:09:20] <gigaherz> like I made a decision to not bother with any other 1.7.10 pack
L2685[22:09:25] <williewillus> yup
L2686[22:09:26] <gigaherz> and let 1.8+ be the next thing I play in mc
L2687[22:09:30] <williewillus> save for 1
L2688[22:09:31] <plaguewolf> sigh
L2689[22:09:35] <plaguewolf> id like to
L2690[22:09:38] <plaguewolf> but gregtech
L2691[22:09:38] <williewillus> but what
L2692[22:09:40] <plaguewolf> :\
L2693[22:09:45] <gigaherz> never did gregtech
L2694[22:09:46] <shadekiller666> plaguewolf, you have no idea how much work has gone into forge to get it to be workable
L2695[22:09:49] <gigaherz> I still have no idea what it offers
L2696[22:09:50] <gigaherz> XD
L2697[22:09:57] <williewillus> more tedium
L2698[22:09:58] <plaguewolf> shadekiller666, no, my mod imeant
L2699[22:10:10] <plaguewolf> williewillus, versus having end tech after week 1?
L2700[22:10:12] <plaguewolf> yeah...
L2701[22:10:14] <plaguewolf> boring
L2702[22:10:19] <williewillus> ?
L2703[22:10:30] <williewillus> not everyone has loads of time to play
L2704[22:10:31] <gigaherz> not is' fun for one week
L2705[22:10:31] <gigaherz> ;P
L2706[22:10:35] <gigaherz> it's*
L2707[22:10:38] <shadekiller666> there was one FTB map or something where i actually had fun with GT
L2708[22:10:38] <plaguewolf> well, im not everybody lol
L2709[22:10:39] <gigaherz> vs boring for many
L2710[22:10:50] <williewillus> gt was fun in ultimate
L2711[22:10:51] <gigaherz> I guess t ha't why I never did gregtech
L2712[22:10:52] <williewillus> not much anywhere else
L2713[22:10:57] <gigaherz> that's*
L2714[22:11:00] <gigaherz> wtf is wrong with my tiping
L2715[22:11:04] <gigaherz> typing
L2716[22:11:05] <plaguewolf> lol
L2717[22:11:05] <gigaherz> okay I give up
L2718[22:11:06] <williewillus> anyways, 1.8 1.8 1.8 1.8 1.8 1.8 1.8
L2719[22:11:08] <williewillus> :D
L2720[22:11:10] <gigaherz> I'll go read a bit
L2721[22:11:14] <plaguewolf> williewillus, yeah, i understand
L2722[22:11:16] <gigaherz> try to slep and all that
L2723[22:11:16] <shadekiller666> wish i could have as much fun with FTB as a lot of people do... i just can't get over the grindiness of a lot of the HQM maps now
L2724[22:11:22] *** gigaherz is now known as ghz|afk
L2725[22:11:24] <williewillus> I hate HQM
L2726[22:11:33] <williewillus> it forces you into a single progression
L2727[22:11:41] <plaguewolf> maybe what ill do is work on 1.8, get that working and then down port
L2728[22:11:42] <plaguewolf> :S
L2729[22:11:43] <ghz|afk> I love HQM, I hate packs that use HQM as an excuse to have extragrinding
L2730[22:11:50] <williewillus> no point in backporting
L2731[22:11:54] <williewillus> look forward! :D
L2732[22:11:56] <plaguewolf> gregtech + reikas mods
L2733[22:11:58] <plaguewolf> <3
L2734[22:12:05] <williewillus> ew and double ew
L2735[22:12:10] <plaguewolf> k
L2736[22:12:20] <williewillus> well at least gt became ew after 5
L2737[22:12:26] <shadekiller666> the best HQM maps are the ones that actually teach you how to use the things they want you to make
L2738[22:12:30] <plaguewolf> oh i dont use GT6
L2739[22:12:31] <plaguewolf> lol
L2740[22:12:38] <williewillus> well 5 was terrible too
L2741[22:12:40] <plaguewolf> not that its even usable ATM
L2742[22:12:40] <williewillus> 4 was good
L2743[22:12:47] <plaguewolf> im using gt5 unofficial
L2744[22:12:48] <shadekiller666> there have been 6 GregTechs?
L2745[22:12:51] <williewillus> yes
L2746[22:13:40] <plaguewolf> meh
L2747[22:13:44] <plaguewolf> GT is one of those things
L2748[22:13:55] <plaguewolf> either you like it, or you hate it with a fiery passion
L2749[22:14:17] <williewillus> well if it 's well balanced by the pack it's fun
L2750[22:14:21] <plaguewolf> you dont like reikas mods though? whats wrong with that?
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L2752[22:14:29] <williewillus> well chromaticraft mainly
L2753[22:14:31] <plaguewolf> williewillus, yeah, thats what im trying to do
L2754[22:14:35] <williewillus> the visuals are just off
L2755[22:14:39] <plaguewolf> a greg centric kitchen sink pack
L2756[22:14:44] <plaguewolf> oh lol
L2757[22:14:58] <plaguewolf> yeah, ive not *used* CC, even though its in my pack
L2758[22:15:07] <shadekiller666> does GT6 still hack around half the other mods that its installed with?
L2759[22:15:12] <plaguewolf> i had plans to do so, just havent gotten psat bug testing
L2760[22:15:18] <plaguewolf> yup
L2761[22:15:21] <shadekiller666> that was one of the main reasons people dislike it
L2762[22:15:28] <plaguewolf> if by hack, you mean change recipies
L2763[22:15:37] <plaguewolf> thats the whole poit of GT
L2764[22:15:42] <plaguewolf> to make progression slower
L2765[22:15:46] <shadekiller666> it does more than just change recipes
L2766[22:15:47] <plaguewolf> and more realistic
L2767[22:16:02] <shadekiller666> it completely borks the entire initialization sequence
L2768[22:16:06] <plaguewolf> no
L2769[22:16:08] <williewillus> ^ -.-
L2770[22:16:13] <plaguewolf> it reflects agains every single item
L2771[22:16:20] <williewillus> that's pretty bad
L2772[22:16:21] <plaguewolf> lol
L2773[22:16:24] <plaguewolf> i know
L2774[22:16:28] <shadekiller666> thats fucking horendous
L2775[22:16:37] <plaguewolf> its why my load times are rediculous
L2776[22:16:45] <shadekiller666> yes
L2777[22:16:47] <plaguewolf> but its what makes gregtech work, so meh
L2778[22:16:54] <shadekiller666> well
L2779[22:16:57] <plaguewolf> reikas, dragon api does the same
L2780[22:17:20] <shadekiller666> i'm sure had greg asked a lot of the authors of the mods that he changes would be willing to help him do it legit
L2781[22:17:20] <plaguewolf> so do things like RFtools, and a few others
L2782[22:17:31] <plaguewolf> no, not really
L2783[22:17:37] <shadekiller666> RFTools doesn't reflect over things
L2784[22:17:44] <shadekiller666> it has proper apis and shit
L2785[22:17:47] <plaguewolf> as evidenced by the shitstorm between him and the Tcon author
L2786[22:17:56] <plaguewolf> that was amusing
L2787[22:18:13] <williewillus> that was old
L2788[22:18:21] <plaguewolf> shadekiller666, well, i didnt know, i just saw all the dimlet stuff and assumed
L2789[22:18:31] <shadekiller666> lol
L2790[22:18:35] <williewillus> no, dynamically added items are not all added by hackery
L2791[22:18:38] <williewillus> -.-
L2792[22:18:51] * McJty prefers to avoid hacks if he can
L2793[22:19:13] <McJty> Although for the dimlets I had to do a few special things :-)
L2794[22:19:13] <williewillus> shadekiller666: you were there when we talked about that one idiotic issue ticket on the dragonapi git right? :D
L2795[22:19:19] <McJty> I hope I can port them nicely to 1.8.9
L2796[22:19:22] <plaguewolf> pardon me, didnt mean to insult lol
L2797[22:19:27] <shadekiller666> williewillus, refresh my memory
L2798[22:19:48] <shadekiller666> now, some "hacks" are clever
L2799[22:20:15] <shadekiller666> like what i had to do to implement roller coaster tracks dynamically
L2800[22:20:21] <shadekiller666> that was fun...
L2801[22:20:37] <williewillus> no it was that he and his collab put the update checking in the main loading thread which would time out repeatedly and when an issue ticket was submitted they refused to move it to another thread like any sensical person would do for networking
L2802[22:20:52] <williewillus> and now all of his mods no longer have an issue tracker
L2803[22:20:53] <williewillus> :p
L2804[22:21:21] <plaguewolf> lol
L2805[22:21:36] <shadekiller666> 1 class, 4 different configurations for it, and additional block-related information parsed from json files
L2806[22:22:07] <shadekiller666> oh, and resource-pack defined models and styles for coasters
L2807[22:22:19] <shadekiller666> getting that all to happen before block initialization was fun
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L2809[22:27:09] <shadekiller666> welp, SWFA has now overcome Avatar as #1 highest grossing film in North America
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L2811[22:28:54] <VikeStep> Fixed a weird bug at work today, my cloud service kept crashing at 11pm on the dot and did it two nights in a row. I had no way to view the exception so I just had to look for all references for the number 11, couldn't find any. In the end it was because I was doing something based on the current hour and the next hour, forgot to wrap 24 back to 0
L2812[22:31:02] <shadekiller666> ha
L2813[22:31:20] <shadekiller666> isn't that an "off-by-one" error?
L2814[22:31:28] <plaguewolf> swfa?
L2815[22:31:40] <shadekiller666> star wars the force awakens
L2816[22:31:44] <plaguewolf> ah
L2817[22:31:49] <plaguewolf> well that seems legit
L2818[22:32:02] <killjoy> safe work for all?
L2819[22:32:06] <plaguewolf> cause ofc, thres no market bias
L2820[22:32:10] <shadekiller666> well considering it rose to like #3 on the list before it even came out
L2821[22:32:11] <plaguewolf> lol
L2822[22:33:00] <VikeStep> shadekiller, yeah, when trying to get id 24 from database with 24 rows
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L2827[22:42:05] <shadekiller666> seems i may have partially ruptured my eardrum... bloody qtip never a good thing
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L2831[22:58:56] <shadekiller666> williewillus, every time i read your away nick i read it as "willie, AWAY!!!"
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L2834[23:00:14] <McJty> fry, aha. Just noticing some things you did there. Let me check that out
L2835[23:00:25] <williewillus> lol
L2836[23:00:35] <williewillus> why am I so bad at crypt of the necrodancer >.<
L2837[23:00:48] <shadekiller666> do you play it on a DDR pad?
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L2840[23:02:25] <fry> McJty: yup, multi layer model rotations should work now
L2841[23:02:54] <McJty> About to test it in a moment
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L2843[23:03:38] <williewillus> shadekiller666: no lol
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L2845[23:06:15] <shadekiller666> williewillus, well theres your problem
L2846[23:08:58] <McJty> fry, it works! Thanks a lot
L2847[23:09:42] <fry> \o/
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L2849[23:12:33] <VikeStep> fry, let me know if you want anything done with my PR about the dimension travel event. I'll be making a couple more PRs for more events in the future to replace the ASM I used in 1.7
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L2852[23:23:32] <MattDahEpic> where does the weather change in code?
L2853[23:24:28] <killjoy> I would look at the /toggledownpour
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