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L1[00:03:38] *** cpw is now known as cpw|out
L2[00:04:46] <Zaggy1024> well, it worked
L3[00:04:52] <Zaggy1024> I guess stuff does stuff now
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L5[00:05:12] <tterrag> it always did
L6[00:05:18] <tterrag> it has *always* generated a .project
L7[00:06:39] <Zaggy1024> well, I know, but I believe I've always made /eclipse/ before
L8[00:06:44] <Zaggy1024> and it didn't crash and burn like this
L9[00:08:54] <killjoy> I don't think the eclipse workspace should even be shipped. It's not doing anything special with multiple projects like mcp does.
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L11[00:20:00] <masa> I have my workspace in parallel to the mdk directory, ie. as a separate directory inside the directory holding the mdk dir. Which I guess is what killjoy was saying too
L12[00:22:37] <tterrag> the mdk is utterly useless, aside from the fact that it provides a default gradle script, and the wrapper
L13[00:22:47] <tterrag> once you take what you need from it, you can delete it
L14[00:23:02] <tterrag> that's all I've ever used it for
L15[00:23:08] <masa> yeah well by "mdk dir" I mean the directory that holds the project/gradle stuff
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L17[00:23:18] <tterrag> a lot of people don't seem to get that all you need nowadays is a gradle script
L18[00:23:28] <masa> yeah
L19[00:38:02] <shadekiller666> has anyone ever made a keyboard and mouse for playstation/xbox that you can actually play games with
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L43[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20151225 mappings to Forge Maven.
L44[02:00:06] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20151225-1.8.8.zip (mappings = "snapshot_20151225" in build.gradle).
L45[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L47[02:08:16] <Kolatra> Hey, how can I fade some text that I am drawing with the fontRenderer?
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L90[04:01:37] <ThePsionic> fry: In that animation thing you made, that image is really mesmerising
L91[04:02:38] <fry> heh
L92[04:12:06] <ThePsionic> Time to install Linux Mint
L93[04:12:13] <sham1> Yeah
L94[04:12:43] <sham1> An Ubuntu fork
L95[04:13:18] <ThePsionic> Yeah I'm installing it now
L96[04:13:37] <ThePsionic> The hell is a GPT partition table
L97[04:14:16] <sham1> GTP partition
L98[04:14:27] <sham1> As opposed to MBR partition table
L99[04:14:39] <sham1> Usually called the "MSDOS partition table"
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L101[04:16:02] <ThePsionic> "/dev/sda contains GPT signatures, indicating that it has a GPT table. However, it does not have a valid fake msdos partition table, as it should. Perhaps it was corrupted -- possibly by a program that doesn't understand GPT partition tables. Or perhaps you deleted the GPT table, and are now using an msdos partition table. Is this a GPT partition table?"
L102[04:16:04] <ThePsionic> fuck do I knw
L103[04:16:27] <sham1> just go with what the install recomend
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L109[04:41:17] <ThePsionic> Linux Mint: Installed and going smoothly
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L113[04:45:14] <ThePsionic> yep i'm loving this
L114[04:45:28] <ThePsionic> i made a good choice switching to linux
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L117[04:47:58] <sham1> :P
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L129[05:08:35] <ThePsionic> uuuuuhuhhhhhh
L130[05:08:51] <ThePsionic> where are things installed in Linux (like the Windows Program Files folder)
L131[05:09:29] <sham1> In the file system
L132[05:09:42] <ThePsionic> More specifically?
L133[05:09:53] <sham1> There is no one place where all the files of the program exists at
L134[05:12:02] <sham1> configs are at one place
L135[05:12:08] <sham1> Binaries at another etc
L136[05:12:36] <ThePsionic> I got it
L137[05:13:10] <sham1> http://askubuntu.com/questions/27213/what-is-the-equivalent-to-the-windows-program-files-folder-where-do-things-g
L138[05:13:32] <sham1> so yeah
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L140[05:13:38] <sham1> Linux is more distributed
L141[05:14:43] <ThePsionic> The software was so kind as to provide the path
L142[05:14:48] <ThePsionic> I just didn't see it at first :P
L143[05:15:01] <sham1> whereis
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L147[05:16:58] <sham1> there is also /usr/games dir
L148[05:17:38] <ThePsionic> there we go
L149[05:19:45] <ThePsionic> Now to clone my git dirs again :P
L150[05:20:12] <sham1> remember to install git
L151[05:20:52] <ThePsionic> I did
L152[05:20:57] <sham1> linux is better for developing stuff than windows
L153[05:21:14] <ThePsionic> Reason?
L154[05:21:42] <sham1> for instance better way to install software
L155[05:21:48] <ThePsionic> true
L156[05:22:07] <sham1> gcc for c/c++ (duh)
L157[05:22:18] <sham1> by default
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L159[05:24:06] <sham1> the OS takes less ram than windows
L160[05:24:12] <sham1> (depends on the distro and DE)
L161[05:24:17] <sham1> ssh
L162[05:26:09] <sham1> SSH is particularly nice thing to have
L163[05:27:32] <ThePsionic> testing testing
L164[05:27:38] <ThePsionic> irc client works on Linux
L165[05:27:39] <ThePsionic> hurrah
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L169[05:33:14] <noninc> Good afternoon!
L170[05:33:41] <sham1> Morning
L171[05:34:03] <sham1> Also Psionic, you can now use Irssi if you want
L172[05:34:17] <ThePsionic> hum
L173[05:34:23] <noninc> Mornings I don't like. Rather'd have two afternoons!
L174[05:34:23] <ThePsionic> my computer randomly restarted
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L176[05:35:10] <ThePsionic> sham1: I could but I don't wanna
L177[05:35:38] <sham1> Why not
L178[05:35:46] <ThePsionic> IRCCloud
L179[05:36:37] <noninc> uh, nice client
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L181[05:52:35] <ThePsionic> damnit IDEA
L182[05:52:49] <ThePsionic> I have my JAVA_HOME set but it doesn't want to like it
L183[05:53:07] *** fry is now known as fry|sleep
L184[05:53:19] <sham1> where is it set
L185[05:54:07] <sham1> you need to set it at boot, othervice IDEA sees it as blank
L186[05:54:09] <ThePsionic> I used export JAVA_HOME=directory
L187[05:54:16] <ThePsionic> o
L188[05:54:40] <noninc> you on osx or linux?
L189[05:54:55] <ThePsionic> linux
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L192[05:55:13] <sham1> ThePsionic, that is not enough
L193[05:55:22] <noninc> when using export BLAH=foo you set the variable for the current running shell
L194[05:55:24] <sham1> Because that sets the env variable only for that shell
L195[05:55:30] <ThePsionic> ooh
L196[05:55:51] <noninc> you can start idea from that shell and it will know. but if you start it seperately you need to set the variable "globally"
L197[05:56:05] <ThePsionic> And how would I do that?
L198[05:56:33] <sham1> http://stackoverflow.com/questions/1641477/how-to-set-environment-variable-for-everyone-under-my-linux-system
L199[05:57:06] <sham1> you could use /etc/profile
L200[05:57:11] <noninc> I've not been using linux as a client os for a long time but I guess it goes in the .profile ?
L201[05:57:19] <noninc> better set it for the user then the system
L202[05:57:48] <sham1> Well he does only have one account AFAIK
L203[05:57:57] <ThePsionic> mhm
L204[05:58:06] <noninc> try edititng ~/.profile
L205[05:58:10] <ThePsionic> https://help.ubuntu.com/community/EnvironmentVariables#Persistent_environment_variables
L206[05:58:11] <ThePsionic> hmm
L207[05:58:19] <sham1> And I do not think that having JAVA_HOME be set for everyone is that bad TBH
L208[05:59:05] <noninc> editing /etc is not ideal but if you want it go for it
L209[05:59:40] <noninc> see ThePsionic's link. official source does it for each user as well
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L211[06:00:05] <sham1> That's also for comps you expect to be used by multiple people
L212[06:00:18] <noninc> then use /etc xD
L213[06:00:20] <noninc> definately
L214[06:00:34] <noninc> if on ubunutu use /etc/environment
L215[06:00:48] <sham1> well he uses Mint so that could work for him
L216[06:01:06] <noninc> yah mint uses that file as well
L217[06:01:18] <sham1> well mint is also an Ubuntu fork
L218[06:01:48] <noninc> there is also a debian edition iirc?
L219[06:02:12] <noninc> then again ubuntu is a debian fork and i guess also debian uses /etc/environment
L220[06:02:59] <ThePsionic> ok so walk me through this because I don't understand shit - I'm in /etc/profile.d/ right now
L221[06:03:12] <noninc> go to /etc
L222[06:03:22] <ThePsionic> ok
L223[06:03:30] <noninc> then sudo nano environment
L224[06:03:33] <noninc> wait
L225[06:03:35] <sham1> Yeah, on debian they use /etc/enviotment
L226[06:03:37] <noninc> first make a backup
L227[06:03:57] <sham1> But as an Arch user...
L228[06:04:08] <noninc> like "sudo cp environment environment.bak"
L229[06:04:18] <noninc> then "sudo nano environment"
L230[06:04:22] <ThePsionic> I just called it environment-old :P
L231[06:04:27] <noninc> kk
L232[06:04:35] <noninc> then go to the bottom of the file
L233[06:05:02] <noninc> and write your JAVA_HOME=/some/thing
L234[06:05:09] <noninc> without export!
L235[06:05:30] <ThePsionic> mk
L236[06:05:37] <noninc> save, quit, start up a new bash and type echo $JAVA_HOME
L237[06:05:57] <ThePsionic> blank
L238[06:06:16] <noninc> O.o
L239[06:06:18] <noninc> just a sek
L240[06:07:00] <noninc> you started a new shell-session?
L241[06:07:03] <ThePsionic> yes
L242[06:07:20] <noninc> oh I see, I read that /etc/environment is only processed at boot
L243[06:07:27] <sham1> ThePsionic, did you use Root for editing the environement file
L244[06:07:30] <ThePsionic> good ol' restart button
L245[06:07:31] <ThePsionic> yep
L246[06:07:34] <sham1> good
L247[06:07:48] <ThePsionic> I'll reboot real quick
L248[06:08:28] <ThePsionic> there we go
L249[06:08:38] <noninc> thats quick :)
L250[06:08:55] <ThePsionic> Laptop with SSD and a fairly fresh Mint install
L251[06:09:00] <ThePsionic> I'm not surprised :P
L252[06:09:24] <noninc> what dm is it using nowadays?
L253[06:10:08] <sham1> I think it still is Cinnamon
L254[06:10:44] <noninc> okay nice
L255[06:11:13] <ThePsionic> Yeah Cinnamon or MATE
L256[06:12:07] <ThePsionic> Hurrah, IDEA is running like sunshine :D
L257[06:12:29] <noninc> glad it worked for you :D
L258[06:12:35] <noninc> So, how would you go about storing a lot of sequential data in forge. I'd like some kind of key/value store, considering databases, but I do not want to keep a lot of stuff in ram as 99% of the time it only needs to write the data.
L259[06:12:52] <noninc> How performant is NBT files and are they kept in RAM?
L260[06:13:16] <sham1> Very good question
L261[06:13:20] <sham1> Because I do not know
L262[06:13:36] <ThePsionic> If sham1 doesn't know it's a very good question
L263[06:13:48] <sham1> more like I do not know a lot
L264[06:14:20] <noninc> maybe someone else has had the same problem?
L265[06:14:48] <ThePsionic> Time to sit back and relax for the coming half an hour while Gradle does its thing
L266[06:15:06] <sham1> did you install your own gradle
L267[06:15:13] <sham1> from packet manager
L268[06:15:13] <tmtu> noninc: how much data are we talking?
L269[06:15:21] <tmtu> 5kg of data?
L270[06:15:26] <ThePsionic> No, but IDEA can handle this
L271[06:15:29] <noninc> differential world data
L272[06:19:05] <sham1> what
L273[06:19:16] <noninc> I guess a mean of 5 keys a sec storing about 10 integers of data each
L274[06:20:16] <noninc> "alot" it isn't. but I want to device for more in the future
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L277[06:22:38] <noninc> that's 200b/s raw, needs to be indexable somehow while not every dataset is the same size and would ideally be compressed
L278[06:23:42] <noninc> but then again, doing the math it's a laughable amount of data xD
L279[06:23:52] <noninc> like 1 MB/h
L280[06:23:55] <noninc> nevermind
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L282[06:28:18] <masa> well NBT is a file format, so it should usually only be used for storing to disk
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L284[06:28:42] <masa> but in memory it uses maps for storing the key-value pairs
L285[06:29:39] <ThePsionic> hmm
L286[06:29:47] <tmtu> and maps use even more memory ;o
L287[06:29:59] <ThePsionic> ./gradlew setupDecompWorkspace gives me "gradlew: access denied"
L288[06:30:19] <masa> what are the permissions on it?
L289[06:30:37] <ThePsionic> oh
L290[06:30:40] <noninc> yah I'm thinking do I want to create an additional 5 Objects a sec summing up to every world save?
L291[06:30:40] <ThePsionic> rw-r--r--
L292[06:30:46] <sham1> yeah
L293[06:30:47] <ThePsionic> that makes sense :P
L294[06:30:49] <masa> you need execute ('x' in the ls -l string representation)
L295[06:30:57] <sham1> chmod +x gradlew
L296[06:30:59] <ThePsionic> yeah
L297[06:31:00] <masa> chmod u+x gradlew
L298[06:31:18] <noninc> sudo that if u has no w
L299[06:31:38] <sham1> user not having w is kinda odd TBH
L300[06:31:49] <noninc> where is it located
L301[06:32:00] <ThePsionic> Welcome to Linux, I won't be your guide
L302[06:32:26] <sham1> it takes time to get used to
L303[06:32:31] <sham1> But once you are used to it
L304[06:32:31] <masa> well yeah if the regular user doesn't have write permission for user data like a modding environment, then stuff would be strangely set up already :p
L305[06:32:39] <sham1> Mmmm
L306[06:32:49] <noninc> where is gradlew located atm?
L307[06:32:59] <ThePsionic> In the root of my mod project
L308[06:33:03] <sham1> in the mod env folder
L309[06:33:06] <sham1> Where else
L310[06:33:12] <masa> well that is just the wrapper, so inside whereever his modding environment is
L311[06:33:13] <Nitrodev> can anyone check this weird crash with genIntellijRuns? http://pastebin.com/eT7uVqwX
L312[06:33:15] <noninc> and where is the mod folder?
L313[06:33:25] <noninc> user's home? or somewehere else in /
L314[06:33:35] <ThePsionic> noninc: /home/tom/Code/Mods/WCReborn/
L315[06:33:39] <sham1> who the hell puts anything of theirs into /
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L317[06:33:55] <masa> newbs? :p
L318[06:34:02] <sham1> I guess so
L319[06:34:06] <noninc> so normally everthing in /home/tom should be owned by tom and tom should have u+w on everything
L320[06:34:14] <masa> well I do have my "data" partition mounted inside /data
L321[06:34:17] <Nitrodev> hello?
L322[06:34:30] <noninc> hello Nitrodev
L323[06:34:34] <sham1> :P
L324[06:34:40] <Nitrodev> the error log i posted
L325[06:34:52] <sham1> I can see you using ä and ö on your filepath
L326[06:34:52] <sham1> Why
L327[06:35:07] <Nitrodev> cuz finland
L328[06:35:16] <Nitrodev> should i change it?
L329[06:35:23] <noninc> try that
L330[06:35:25] <ThePsionic> yeah
L331[06:35:26] <sham1> Well Windows can get confused
L332[06:35:52] <masa> wait there are 3 finns here already atm? :o
L333[06:35:55] <ThePsionic> Sometimes Windows brutally murders anything non-ASCII
L334[06:35:57] <noninc> ThePsionic: try "sudo chown -R tom: /home/tom"
L335[06:36:12] <noninc> so tom owns everything in his home
L336[06:36:15] <sham1> Also, I do not think that mods are that "tärkeitä" :p
L337[06:36:36] <ThePsionic> That's useful, thanks noninc :P
L338[06:36:52] <noninc> more like xml murders everything non-url conform
L339[06:37:22] <sham1> >XML
L340[06:37:24] <sham1> Well fuck
L341[06:37:32] <noninc> and unicode chars are not url-conform. there are some rfcs for that, but not commonly implemented
L342[06:38:09] <masa> yep out of habit I basically never use ä or ö in filenames, and when dealing with cmdline I also usually name everything just_like_this.txt
L343[06:38:10] <sham1> They should just make new RFCs for retroactivly making UTF-8 THE charset to use
L344[06:38:15] <Wuppy> wow Crypt of the necrodancer is a cool game :D
L345[06:38:17] <sham1> Yeah
L346[06:38:46] <sham1> I usually just name my files in English unless I specifically have to do them for school stuff in which case I have to use Finnish filenames and it bothers me
L347[06:39:29] <noninc> problem is that still most strings are stored in arrays of char's. thats (256 - control chars) symbols in the charset
L348[06:39:34] <masa> I think I use mostly english names, but some things are in finnish but with ä->a and ö->o
L349[06:39:42] <noninc> everything else that converts to those strings is basically a hack
L350[06:40:08] <sham1> Well UTF-8 tries to solve that by being somewhat compatible with ASCII
L351[06:40:16] <sham1> and 8-bit chars
L352[06:40:17] <Wuppy> also, merry christmas everybody :)
L353[06:40:27] <noninc> then again a non-utf-8 implementation reads just gibberish
L354[06:40:28] <sham1> Good Yule
L355[06:40:33] <noninc> merry chistmals to you too
L356[06:40:46] <sham1> Well yeah
L357[06:41:04] <noninc> think of url being a concept from the '80s
L358[06:41:05] <masa> merry christmas or happy holidays or have a nice this time of year, whichever applies!
L359[06:41:08] <Nitrodev> okay nto the same error now
L360[06:41:10] <sham1> Any non-UTF-8 thing does not understand it so it just looks at it and says "what odd looking ASCII chars"
L361[06:41:21] <Nitrodev> but when i try to open the client it crashes
L362[06:41:35] <masa> did you re-gen the stuff?
L363[06:42:31] <Nitrodev> regen?
L364[06:42:54] <masa> did you regenerate the intellijruns stuff after you moved the workspace?
L365[06:44:02] <Nitrodev> still nt getting it
L366[06:45:25] ⇨ Joins: kimfy (~kimfy___@74.141.16.62.customer.cdi.no)
L367[06:45:46] <masa> uh, wo when does it crash atm?
L368[06:46:25] <Nitrodev> when i try to run the client
L369[06:47:02] <masa> the client being minecraft?
L370[06:47:34] <Nitrodev> yes
L371[06:47:36] ⇨ Joins: raoulvdberge (uid95673@id-95673.richmond.irccloud.com)
L372[06:47:50] <raoulvdberge> time for the 1.8 port
L373[06:47:55] <Nitrodev> i got the crash log ready if you need it
L374[06:48:01] <masa> hmm well, I don't use IDEA so I don't really know... but that first crashlog you posted seemed to indicate the xml being fucked up
L375[06:48:30] <Nitrodev> this time it's about clientproxy. http://pastebin.com/BAsbpxJs
L376[06:48:55] <ThePsionic> wow
L377[06:49:11] <ThePsionic> setupDecompWorkspace is about twice as fast on Linux Mint as it was on Windows on the same machine
L378[06:49:15] <raoulvdberge> anyone know a 1.8 mod that generates rf?
L379[06:49:22] <masa> oh ok so now you are into "regular mod crashes" :p
L380[06:49:23] <raoulvdberge> (1.8.8)
L381[06:50:05] <masa> Nitrodev: Caused by: java.lang.NoClassDefFoundError: com/Nitrodev/warehousestorage/ClientProxy (wrong name: com/Nitrodev/WarehouseStorage/ClientProxy)
L382[06:50:22] <Nitrodev> yeah i know
L383[06:50:27] <Nitrodev> i just found that
L384[06:50:27] <sham1> raoulvdberge, progressive automation for example
L385[06:50:29] <masa> you seem to have upper/lower case inconsistencies
L386[06:50:42] <masa> yay for shitty windows case-insensitive filesystems \o/
L387[06:51:37] <Nitrodev> also wow my cpu does a HUGE spike when i open idea
L388[06:51:44] <Nitrodev> i woinder if it's overheating
L389[06:53:29] <raoulvdberge> if i want the new forge, do I just change the version thing in build.gradle?
L390[06:53:41] <sham1> yes
L391[06:53:50] <sham1> Also for 1.8.8 you need forgegradle 2.1 snapshot
L392[06:54:09] <Nitrodev> i wonder why the prroblem is the case-sensitivity
L393[06:54:21] <Nitrodev> i mean i can't find the "wrong name"
L394[06:55:07] <sham1> oh great
L395[06:55:17] <sham1> Progressive automation is not actually for 1.8.8 x_x
L396[06:55:17] <Nitrodev> i mey have just found it
L397[06:55:21] <raoulvdberge> sham1: thanks, lets first see if codechicken has stuff for 1.8.8
L398[06:55:21] <Nitrodev> nvm
L399[06:55:36] <sham1> at least judging by the thread
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L403[06:55:57] <raoulvdberge> nope, ok. porting to 1.8 instead
L404[06:56:35] <sham1> Well RFTools will come to 1.8.8
L405[06:57:01] <sham1> ANd buildcraft should have a 1.8.8 beta
L406[06:57:05] <raoulvdberge> even still, i depend on NEI api
L407[06:57:11] <sham1> JEI
L408[06:57:14] <sham1> Just Enough Items
L409[06:57:21] <sham1> Would be better because it is not a coremod
L410[06:57:29] <raoulvdberge> everyone uses NEI so yeah
L411[06:57:45] <Nitrodev> is this not correct? http://imgur.com/hoaDVWf
L412[06:58:24] <sham1> raoulvdberge, that my friend is a argument from popularity
L413[06:58:26] <sham1> A fallacy
L414[06:58:46] ⇨ Joins: progwml6 (~progwml6@104.168.20.187)
L415[06:58:52] <raoulvdberge> why would I interface to a mod that noone uses :P
L416[06:58:59] <raoulvdberge> everyone knows the standard is NEI, so I'm sticking to that
L417[06:59:11] <ThePsionic> Oh wow, I have found a serious pro of Mint
L418[06:59:24] <ThePsionic> My IRC client parses the lenny face correctly in this font
L419[06:59:30] <sham1> :P
L420[07:00:00] ⇨ Joins: Derimagia (~Derimagia@192.227.135.6)
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L423[07:01:46] <sham1> 1.8.8 still has a buildcraft so :P
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L425[07:02:21] <Nitrodev> could someone check out the image?
L426[07:02:31] <sham1> could YOU be more patient
L427[07:02:36] <Nitrodev> FINE
L428[07:02:41] ⇨ Joins: kimfy (~kimfy___@74.141.16.62.customer.cdi.no)
L429[07:03:01] <sham1> Well for one
L430[07:03:10] <sham1> Your package does have uppercase letters..
L431[07:03:25] <sham1> So it cannot find it
L432[07:03:53] <Nitrodev> it hasn't had that problem before
L433[07:04:03] <sham1> well now it does
L434[07:04:59] <sham1> God damn it
L435[07:05:13] <sham1> I have to deobfuscate this one...
L436[07:05:45] <Nitrodev> okay next issue EVERYTHING realted to the forge modding etc. is gone
L437[07:05:52] <Nitrodev> like the imports are red
L438[07:06:06] <Nitrodev> cannot resolve symbol""
L439[07:06:08] <sham1> did you refresh the project from the gradle panel in IDEA
L440[07:06:20] <Nitrodev> doing it now
L441[07:08:16] <Nitrodev> okay works now
L442[07:08:28] <Nitrodev> now i'm gonna go for a walk then dust my pc
L443[07:08:30] <Nitrodev> see ya
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L445[07:11:35] <raoulvdberge> ok upgraded..lets check the amount of errors :p
L446[07:12:24] <raoulvdberge> 534 errors
L447[07:12:25] <raoulvdberge> lol
L448[07:12:56] <raoulvdberge> i love the blockpos changes though
L449[07:13:43] <sham1> if you updated earlier you could propably be now ready
L450[07:13:55] <raoulvdberge> sue me!
L451[07:14:05] * sham1 sues raoulvdberge
L452[07:14:19] <raoulvdberge> wait...there is no RF API for 1.8
L453[07:14:44] <sham1> umn
L454[07:14:47] <sham1> Yes there is
L455[07:14:59] <sham1> https://github.com/Vanhal/RedstoneFlux-API-1.8
L456[07:14:59] <raoulvdberge> https://github.com/CoFH/RedstoneFlux-API
L457[07:15:16] <raoulvdberge> Oh.ok
L458[07:15:26] <sham1> Well that is because CoFH do not likeprogress and throws hissyfits when their visions are not met with praise
L459[07:15:45] <raoulvdberge> another thing..what is ForgeDirection now? I'm using it throughout all my code
L460[07:15:55] <sham1> EnumFacing
L461[07:15:57] <sham1> And no...
L462[07:16:03] <sham1> No UNKNOWN if you needed that
L463[07:16:14] <sham1> Use null instead
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L465[07:16:56] <raoulvdberge> let's first start on porting the TE's
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L471[07:21:57] <raoulvdberge> damn, all those cpw.* package changes!
L472[07:22:43] <sham1> net.minecraftforge.*
L473[07:23:21] <raoulvdberge> yup ;) i think it covers the majority of the errors, together with blockpos
L474[07:30:07] <raoulvdberge> oh cmon forge devs, you had the chance to change worldObj to world in TE's lol
L475[07:30:18] <raoulvdberge> I mean MC devs.
L476[07:31:38] <sham1> MCP
L477[07:32:12] <raoulvdberge> who even came up with that stupid Obj suffix
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L479[07:34:10] <sham1> it is a hungarian notation but with having the info be suffix
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L481[07:40:58] <sham1> Anyway, time to make myself a temporary RF generator for my mod to test stuff
L482[07:42:01] <ThePsionic> Linux and Windows may not be the same, at least RuneScape still thinks I'm in Spain
L483[07:42:33] <sham1> Well Runescape is crossplatform so :P
L484[07:42:58] <ThePsionic> I know
L485[07:43:11] <ThePsionic> But the website always thinks I'm in Spain at first
L486[07:43:16] <ThePsionic> Also
L487[07:43:35] <ThePsionic> I gotta find out a way to have the dead keys not affect the letters it's not supposed to affect
L488[07:43:46] <ThePsionic> Like ś and ḿ we don't have that shit in the Netherlands
L489[07:44:52] <raoulvdberge> ok, all network packets are ported over
L490[07:45:00] <ThePsionic> There's no option for Dutch with international keyboard wth is this
L491[07:46:29] <raoulvdberge> what happened to ItemBlockWithMetadata :P
L492[07:47:44] <sham1> You really do not need it as ItemStacks already have metadata
L493[07:48:36] <raoulvdberge> okay.
L494[07:49:53] <sham1> there we go
L495[07:50:05] <sham1> Now I actually have a creative RF generator in my mod
L496[07:50:54] <raoulvdberge> nice.. I'm down to 349 errors
L497[07:51:22] <ThePsionic> Nice
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L499[07:54:28] <raoulvdberge> what happened to updateEntity in TE? o.o
L500[07:54:41] <noninc> Is there a way to reload the world from save at runtime?
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L504[07:56:12] <raoulvdberge> oh IUpdatePlayerListBox ...
L505[07:56:24] <raoulvdberge> can I use ITickable already in latest forge?
L506[08:02:38] <sham1> in 1.8.8 it is ITickable
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L508[08:03:35] <raoulvdberge> !gm 1.8 field_175208_g
L509[08:03:41] <raoulvdberge> !gm field_175208_g 1.8
L510[08:03:54] <raoulvdberge> Hmm, anyone knows what field_175208_g means in GuiTextfield?
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L513[08:05:35] <sham1> try !gf
L514[08:05:43] <sham1> because !gf is for fields
L515[08:05:51] <sham1> and !gm for methods
L516[08:05:51] <raoulvdberge> !gf field_175208_g
L517[08:05:57] <raoulvdberge> THANKS!
L518[08:06:05] <raoulvdberge> Also, they finally cleaned up IInventory :)
L519[08:06:44] ⇨ Joins: michael_ (~michael_@89-138-182-148.bb.netvision.net.il)
L520[08:08:32] <masa> ?
L521[08:08:47] <raoulvdberge> nvm.
L522[08:08:56] <raoulvdberge> anyone know what the setField / getField crap is?
L523[08:09:04] <raoulvdberge> (in IInventory)
L524[08:09:05] <masa> exactly that - crap
L525[08:09:14] <raoulvdberge> lol
L526[08:09:43] <masa> I guess they were going t oadd some sort of syncing but it was left half assed and not finished as always :p
L527[08:15:41] <raoulvdberge> World.createExplosion doesn't take a BlockPos, laaaame!
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L531[08:31:16] <raoulvdberge> down to 281 errors, now I'm taking a break
L532[08:32:06] ⇨ Joins: killjoy (~killjoy@71.65.255.183)
L533[08:32:10] <Ordinastie> any insight on that error ? http://puu.sh/m88dH.png
L534[08:32:35] <ThePsionic> That looks interesting to say the least
L535[08:33:21] <killjoy> Ordinastie, asked in #ForgeGradle?
L536[08:33:26] <Ordinastie> not yet
L537[08:33:28] *** TTFT|Away is now known as TTFTCUTS
L538[08:33:37] <killjoy> Be prepared to provide your build.gradle
L539[08:34:08] <ThePsionic> Be prepared to bite the pillow
L540[08:34:12] <ThePsionic> I'm going in dry
L541[08:35:19] <killjoy> never go in dry
L542[08:37:28] <Ordinastie> The best lubricant for anal sex is not tears...
L543[08:37:40] <Ordinastie> It's blood
L544[08:38:19] <ThePsionic> raoulvdberge: In my 1.7 to 1.8.8 port project I have 100 errors which is the most IntelliJ will report at one time
L545[08:38:44] <ThePsionic> I wouldn't want to guess the actual amount
L546[08:38:52] <raoulvdberge> ThePsionic: omg IntelliJ is just being horrible there :P
L547[08:38:52] ⇦ Quits: Soni (soniex2@189.55.64.196) (Ping timeout: 192 seconds)
L548[08:39:00] <raoulvdberge> you'd never know how much to still fix
L549[08:39:00] <ThePsionic> ikr
L550[08:39:20] <Ordinastie> ThePsionic, I had many more errors when updating from 1.6.4 to 1.7.2
L551[08:39:27] <ThePsionic> It's like "whelp I hit 100, good luck with whatever shit needs doing I'm bailing"
L552[08:39:29] <raoulvdberge> I'm NOT looking forward to create blockstates and add the jsons
L553[08:39:39] <ThePsionic> Ordinastie: This is code from another developer, and it is BAD
L554[08:39:49] <ThePsionic> well not as much bad as messy
L555[08:40:02] <Ordinastie> raoulvdberge, I could point your to the direction of an alternative
L556[08:40:17] <raoulvdberge> point me
L557[08:40:18] <ThePsionic> It's basically having to fix 5 years of development in a proper way
L558[08:40:29] <ThePsionic> raoulvdberge: >>>/out/
L559[08:40:31] <Ordinastie> https://github.com/Ordinastie/MalisisCore
L560[08:40:44] <ThePsionic> lmao
L561[08:41:48] <raoulvdberge> Ordinastie: I so badly want to use that.
L562[08:41:54] <ThePsionic> https://36.media.tumblr.com/e2f349489b7ae2edaac81b655a3a7daf/tumblr_njclk4BtVK1qzp87ao2_540.jpg
L563[08:41:58] <ThePsionic> nice
L564[08:42:20] <raoulvdberge> Ordinastie: but its just another dependency, and I don't want that.
L565[08:42:23] <raoulvdberge> And its a huuuge dependency.
L566[08:42:28] <Ordinastie> huge ?
L567[08:42:51] <raoulvdberge> You provide base classes for everything, if you don't port it too 1.9 I have a problem
L568[08:43:18] <Ordinastie> I will port to 1.9
L569[08:43:36] <raoulvdberge> xD
L570[08:43:38] <Ordinastie> https://github.com/Ordinastie/MalisisCoreDemos/blob/1.8/source/net/malisis/demo/blockdir/BlockDir.java
L571[08:45:47] ⇨ Joins: Nitrodev (~Nitrodev@dcx0f0yc9sz8y10xtwqwt-3.rev.dnainternet.fi)
L572[08:45:56] <Ordinastie> but yeah, nobody ever wants hard dep :/
L573[08:46:26] <Nitrodev> im back
L574[08:46:40] <Nitrodev> still with the bad cpu performance
L575[08:49:11] <sham1> no one likes hard dependencies because they can be very restrictive
L576[08:49:55] <Nitrodev> sham1 did you have a example code for 1.8 textures/models?
L577[08:50:38] <sham1> models really do not need that much code
L578[08:50:55] <Nitrodev> yeah but my items texture isnt shownig still
L579[08:51:05] <Nitrodev> plus the model looks like a block
L580[08:51:05] <sham1> how are you trying to have them
L581[08:51:08] <sham1> Show your code...
L582[08:51:27] <Ordinastie> sham1, but every body has issues with them still
L583[08:51:36] <Nitrodev> okay hold on
L584[08:51:41] <sham1> with what
L585[08:51:43] <sham1> Hard deps_
L586[08:51:47] <sham1> Makes sense
L587[08:51:52] <Ordinastie> no models -_-
L588[08:51:59] <sham1> ah
L589[08:52:13] <Ordinastie> well, with hard deps too unfortunately :s
L590[08:56:05] <Nitrodev> great again with the damn git problems
L591[09:04:02] ⇨ Joins: H1N1theI (~h1n1thei@2601:5c2:8100:5898:daeb:97ff:fee9:f781)
L592[09:05:52] <Nitrodev> Oooh a new type of error... http://imgur.com/GH49FKb
L593[09:06:38] <ThePsionic> It literally tells you what to do
L594[09:07:22] <Nitrodev> so i need to pull from the git repo to the local location?
L595[09:08:36] <ThePsionic> yessir
L596[09:08:48] <Ordinastie> Swapper block is out \o/ http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2558284
L597[09:09:00] <Ordinastie> I wonder how many things it will break ><
L598[09:09:45] <sham1> When will you 1.8.8
L599[09:09:56] <Nitrodev> well i did git pull orgin master and the project in idea was wiped
L600[09:10:15] <Nitrodev> the folder and the code still there but the idea won't show them anymore
L601[09:10:31] <sham1> was there a project file in your git repo
L602[09:11:14] <Ordinastie> sham1, I don't think 1.8.8 would require any code changes on my side, but I'm not really looking forward maintaining 3 versions
L603[09:11:23] <Ordinastie> maintaining 2 is already a pain
L604[09:11:24] <sham1> drop one :P'
L605[09:11:40] <Ordinastie> drop 1.7.10 ?
L606[09:11:43] <ThePsionic> yes
L607[09:11:43] <Ordinastie> or 1.8?
L608[09:11:58] <sham1> 1.7.10 so you can focus on 1.8.x
L609[09:12:01] <Nitrodev> sham1, the .iml one?
L610[09:12:05] <Nitrodev> if so then yes
L611[09:12:06] <sham1> Yes that
L612[09:12:11] * sham1 cries in agony
L613[09:12:17] <raoulvdberge> There is no PropertyBoolean?
L614[09:12:19] <Nitrodev> https://github.com/Nitrodev/Warehouse-Storage
L615[09:12:24] <sham1> YOU'RE NOT SUPPOSED TO HAVE IT IN YOUR REPO
L616[09:12:26] <raoulvdberge> Oh, nvm
L617[09:12:26] <Nitrodev> that's the repo
L618[09:12:30] <Ordinastie> I don't think it would please the plebes :p
L619[09:12:30] <Nitrodev> FUCK
L620[09:13:07] <sham1> Make a final version of the 1.7.10 and have something where you say "all the future versions will be 1.8.0 and up"
L621[09:13:21] <ThePsionic> fuck the plebs
L622[09:13:49] <sham1> modded 1.8 has been here for almost a year now
L623[09:14:02] <sham1> Either leave them behind or have them come with you to the 1.8.x
L624[09:14:18] <Ordinastie> well either way, now is not the time
L625[09:14:24] <Ordinastie> now is the time for a new mod!
L626[09:14:29] <sham1> what kind
L627[09:14:50] <Ordinastie> MalisisSwitch
L628[09:14:57] <sham1> Oh wow
L629[09:15:03] <Ordinastie> yeah, I know I'm really good at names
L630[09:15:17] <sham1> secret rooms, I remember that
L631[09:15:19] <Nitrodev> https://github.com/Nitrodev/Warehouse-Storage
L632[09:15:21] <sham1> That was the best
L633[09:15:26] <Nitrodev> well i did it finally
L634[09:15:36] <Nitrodev> but the project file is still there
L635[09:15:39] <Ordinastie> Secret Rooms is Abrar's mod
L636[09:15:44] <sham1> ye
L637[09:15:52] <sham1> But this could be a spiritual successor
L638[09:16:07] <Ordinastie> that's not what my mod will do :)
L639[09:16:30] <sham1> nitro
L640[09:16:30] <sham1> git filter-branch --index-filter 'git rm --cached --ignore-unmatch filename' HEAD
L641[09:16:39] <sham1> Put that into your command line and commit
L642[09:16:57] <Ordinastie> (but it will require to be coremod though :s)
L643[09:17:25] <sham1> oh
L644[09:17:47] <Ordinastie> tiny one I hope
L645[09:19:11] <Nitrodev> still there sham
L646[09:19:38] <sham1> Well
L647[09:19:51] <Nitrodev> do i do it when there is only [master] after the dir path?
L648[09:20:15] <sham1> take a screencap
L649[09:20:17] <sham1> ...
L650[09:20:19] <Nitrodev> kk
L651[09:20:25] <sham1> Seriously, git is not this hard
L652[09:21:20] <Nitrodev> http://imgur.com/rTrQXUg
L653[09:21:28] <Nitrodev> not sure why it is for me
L654[09:22:05] <sham1> because something is ahead of something else by one commit
L655[09:22:42] <Nitrodev> so i need to commit the something?
L656[09:22:52] <sham1> git ls-files --ignored --exclude-standard | xargs git rm --cached
L657[09:23:01] <sham1> first do git reset HEAD soft
L658[09:23:04] <sham1> wait
L659[09:23:23] <sham1> git reset --soft HEAD~
L660[09:23:27] <sham1> Then you do the: git ls-files --ignored --exclude-standard | xargs git rm --cached
L661[09:23:54] <Nitrodev> i add the ~ aswell right?
L662[09:23:59] <Nitrodev> it's not a typo
L663[09:24:02] <Nitrodev> ?
L664[09:24:03] <sham1> it's not a typo
L665[09:24:06] <Nitrodev> okay good
L666[09:24:50] <Nitrodev> "did not match any files2.7/taskArtifacts/cache.properties"
L667[09:25:05] ⇨ Joins: Soni (SoniEx2@189.55.64.196)
L668[09:25:16] <sham1> well it does not exist
L669[09:25:42] <Nitrodev> http://imgur.com/Fmn9Wws
L670[09:25:52] <Ordinastie> ok, cool, youtube videos just stop playing :x
L671[09:26:15] <sham1> sham1> well it does not exist
L672[09:26:39] <Nitrodev> now what
L673[09:26:50] ⇨ Joins: KanoCodex (~Giratina5@2604:180:0:368::bcd8)
L674[09:26:59] <sham1> try to commit
L675[09:27:01] <Ordinastie> and in IE too
L676[09:27:19] ⇨ Joins: temdur (~temdur@x4d07d9c0.dyn.telefonica.de)
L677[09:28:32] <Nitrodev> okay it has been commited
L678[09:28:42] <Nitrodev> do i do git push origin master aswell?
L679[09:29:57] <sham1> if you want the changes to show up in github as well...
L680[09:30:49] <Nitrodev> well it is done
L681[09:31:26] <Ordinastie> damn, I didn't think of that
L682[09:31:34] <Ordinastie> if I call the mod MalisisSwitch
L683[09:31:47] <Ordinastie> I can't have the package be net.malisis.switch :x
L684[09:32:14] <sham1> Nitrodev, you know what, I think I will just make a pull request to you so this goes faster and better for both of us
L685[09:32:24] <ThePsionic> sure you can Ordinastie
L686[09:32:25] <Nitrodev> okay
L687[09:32:30] <ThePsionic> as long as the modid is switch :P
L688[09:33:03] <Ordinastie> ThePsionic, the package name can't be 'switch'
L689[09:33:07] <ThePsionic> wot
L690[09:33:18] <sham1> reserved name most likely makes it not work
L691[09:33:47] <Nitrodev> sham1, do you need the link?
L692[09:33:55] <sham1> no
L693[09:33:58] <Nitrodev> okay
L694[09:34:00] <sham1> I will be done in about...
L695[09:34:02] <ThePsionic> oh wait
L696[09:34:03] <ThePsionic> duh
L697[09:34:06] * ThePsionic punches face
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L700[09:41:56] <ThePsionic> ayy
L701[09:42:02] <ThePsionic> I got Hearthstone working on Linux
L702[09:42:08] * ThePsionic kisses WINE
L703[09:42:39] <sham1> okay Nitrodev
L704[09:42:43] <sham1> Go to your repo
L705[09:42:46] <sham1> I made a PR for you
L706[09:42:55] <Nitrodev> on it
L707[09:43:00] <sham1> That removes all the not needed junk from your repo
L708[09:43:25] <sham1> there we go
L709[09:43:30] <sham1> Now just pull
L710[09:44:46] <Nitrodev> Just checking: git pull prigin master is the cmd right?
L711[09:44:54] <sham1> or just git pull
L712[09:45:16] <ThePsionic> git pull automatically assumes origin master
L713[09:46:18] <IoP> usually assumes
L714[09:46:34] <sham1> I think it only assumes when you have one remote
L715[09:46:57] <Nitrodev> yeah it worked
L716[09:47:06] <sham1> because AFAIK your remote could be called upstream and it would still push to upstream/master
L717[09:47:21] <ThePsionic> well ok fair enough
L718[09:47:42] <Nitrodev> well sham1 now you can see the code
L719[09:47:59] <Nitrodev> that's what started this river of issues
L720[09:48:15] <sham1> is it that commit "readded files"
L721[09:48:28] <Nitrodev> yeah
L722[09:48:50] <Nitrodev> wait the code or?
L723[09:50:43] <sham1> indeed
L724[09:51:22] <Nitrodev> yeah it's in there
L725[09:57:51] <Ordinastie> well, that was a lot of work to setup the mod :x
L726[09:58:09] <ThePsionic> much ado about nothing?
L727[09:59:03] <Ordinastie> some derping with git
L728[09:59:10] <Ordinastie> some derping from me too
L729[09:59:42] <Ordinastie> end up with 4 commits instead of just one "Initial commit" ><
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L731[10:00:16] <ThePsionic> RIP
L732[10:00:17] <sham1> you can amend
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L734[10:00:44] <ThePsionic> http://i.imgur.com/JF453HL.png
L735[10:00:47] <Ordinastie> sham1, meh, don't really care
L736[10:00:50] <ThePsionic> The important thing is you tried
L737[10:01:00] <sham1> With GIT you can change history
L738[10:01:11] <Ordinastie> emphasis on "don't really care" :p
L739[10:01:28] <Ordinastie> the less I deal with GIT, the better I am too :)
L740[10:01:52] <Ordinastie> I need to start coding before I get bored too :p
L741[10:01:59] <tmtu> goddamnit people
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L743[10:02:03] <tmtu> it's not an acronym
L744[10:02:13] <ThePsionic> It's Git
L745[10:02:14] <ThePsionic> Like Lua
L746[10:02:21] <sham1> It is now
L747[10:02:23] <tmtu> do you also use GOOGLE >_>?
L748[10:02:29] <tmtu> or GITHUB
L749[10:02:29] <sham1> YES
L750[10:02:43] <ThePsionic> Good Organisation Of Guessing Lazy Examples
L751[10:02:46] <ThePsionic> GOOGLE
L752[10:02:57] <Nitrodev> sham1, did you see what was wrong about not getting the texture or the model
L753[10:02:59] <Nitrodev> ?
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L755[10:03:28] <sham1> where do you cann registerItemModel
L756[10:03:46] <Ordinastie> I use SHUT THE FUCK UP too :]
L757[10:04:29] <ThePsionic> you mean stfu
L758[10:04:35] <Nitrodev> uhh whut? sham1
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L760[10:04:51] <sham1> yes, that's my name
L761[10:04:58] <sham1> And I asked you a clear question
L762[10:05:08] <sham1> Where do you call registerItemModel
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L764[10:05:14] <Nitrodev> oh call
L765[10:05:15] <ThePsionic> sham1: except for the cann part
L766[10:05:17] <ThePsionic> lmao
L767[10:05:19] <Nitrodev> yeah
L768[10:05:24] <Nitrodev> no where
L769[10:05:33] <sham1> Well then
L770[10:05:38] <sham1> OF COURSE YOU DO NOT SEE YOUR MODELS
L771[10:05:45] <Nitrodev> yeah... :P
L772[10:05:49] <Nitrodev> woops
L773[10:05:51] ⇨ Joins: Brokkoli (~Brokkoli@x55b035be.dyn.telefonica.de)
L774[10:06:33] <ThePsionic> sham1: is that also an acronym
L775[10:07:23] <Nitrodev> now where do i call it?
L776[10:08:40] <sham1> No
L777[10:08:44] <sham1> In preinit
L778[10:08:54] <Nitrodev> yeah i just saw that on your mod
L779[10:12:13] <Ordinastie> !gm getRedstonePower
L780[10:12:36] <Nitrodev> okay now i think it should work
L781[10:12:49] <Nitrodev> if i could run the mc client
L782[10:14:21] <Ordinastie> !gm getStrongPower
L783[10:16:27] <Nitrodev> is it normal to have cpu run at 88% when opening the mc client?
L784[10:17:28] <masa> depends on the cpu I would say
L785[10:17:35] <masa> but mc is pretty cpu intensive
L786[10:17:53] <Nitrodev> i5-4440 3.10MHz
L787[10:17:57] <Nitrodev> GHz*
L788[10:18:11] <Nitrodev> mhz and i would be playing on a potato
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L791[10:23:02] <Nitrodev> WOw that was easy
L792[10:23:17] <Nitrodev> i just updated the repo on github from the console
L793[10:23:37] <Nitrodev> also sham1 the model still isn't working
L794[10:23:44] <Nitrodev> or the texture for that matter
L795[10:24:46] <sham1> error messages
L796[10:24:49] <sham1> Seriously nitro
L797[10:24:56] <sham1> You need to provide some info
L798[10:25:48] <Nitrodev> got it
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L800[10:26:04] <Nitrodev> Model definition for location warehousestorage:item_plank#inventory not found
L801[10:26:13] <Nitrodev> WOW that doesn't look familiar at all
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L808[10:38:11] <OrionOnline> Merry Christmas everyone (if you have christmas, if not, Goodafternoon (or what ever time it is where you are))
L809[10:38:15] ⇨ Joins: shadekiller666 (~shadekill@adsl-108-80-79-166.dsl.lsan03.sbcglobal.net)
L810[10:38:29] <shadekiller666> Merry Mas del Christo! :D
L811[10:38:52] <OrionOnline> Anybody know what could cause the "GLERROR Post Render 1283: Stack Overflow" could cause?
L812[10:38:53] <Nitrodev> Merry Christmas to you too!
L813[10:39:25] <ThePsionic> OrionOnline: look it up on StackOverflow ;D
L814[10:39:51] <shadekiller666> i see what you did there!!!
L815[10:40:27] <sham1> OrionOnline, you never pop your render stack
L816[10:40:36] <OrionOnline> sham1, i though that would be it
L817[10:40:42] <OrionOnline> But i cannot find the cause
L818[10:41:06] <Ordinastie> you pushed more than you poped
L819[10:41:24] <OrionOnline> as one and the same class renders all the UI Component for my GUI And it works just fine when it only has standard components
L820[10:41:37] <OrionOnline> But when it renders a component that has components on its own it has that problem
L821[10:42:33] <Nitrodev> sham1, do you know what could have caused that error?
L822[10:43:40] <sham1> wait up
L823[10:43:59] <Nitrodev> k
L824[10:44:08] <sham1> <I am playing TF2 now
L825[10:45:07] <OrionOnline> FOUND IT
L826[10:45:18] <OrionOnline> The slot class had a special corner case i missed.....
L827[10:45:22] <OrionOnline> Damn that took ages
L828[10:45:31] <Nitrodev> ah
L829[10:46:43] <OrionOnline> It was indeed a pop that i missed
L830[10:48:08] <sham1> Nitrodev,
L831[10:48:21] <sham1> You need to have your item_plank be a json file
L832[10:48:25] <sham1> Put the file extention
L833[10:48:33] <sham1> Also
L834[10:48:51] <Nitrodev> it should be a json file
L835[10:49:01] <sham1> but it is not
L836[10:49:05] <OrionOnline> Is there a HashMap that keeps its order?
L837[10:49:12] <OrionOnline> A Treemap maybe?
L838[10:49:19] <sham1> Also add this to your build.gradle idea { module { inheritOutputDirs = true } }
L839[10:49:54] <Ordinastie> OrionOnline, LinkedHashMap
L840[10:49:57] <Nitrodev> where in the build.gradle?
L841[10:50:00] <OrionOnline> Allright
L842[10:50:06] <sham1> preferably at the end
L843[10:50:12] <sham1> It does not really matter
L844[10:52:06] <Nitrodev> okay added
L845[10:52:23] <sham1> nw refresh the gradle
L846[10:53:03] <Nitrodev> okay
L847[10:55:00] <Nitrodev> works like a charm
L848[10:56:09] <Nitrodev> thanks
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L851[11:05:44] <raoulvdberge> anyone know if 1.9 will have item states?
L852[11:06:55] <sham1> I hope so
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L857[11:22:47] <raoulvdberge> is it me or can't a block have more then 1 state?
L858[11:23:10] <Ordinastie> just thing about what you just asked
L859[11:23:34] <OrionOnline> WOOOT: Got the first UI and block in 1.8.8 working: http://snag.gy/t0dWm.jpg
L860[11:23:57] <sham1> woo
L861[11:24:08] <raoulvdberge> Ordinastie: public IBlockState getStateFromMeta(int meta) how could that possibly support more then 1 state
L862[11:24:11] <OrionOnline> raoulvdberge, it can oinly have one state currently active, but it can have more then one, each with its own properties
L863[11:24:38] <OrionOnline> raoulvdberge, random returning of state?
L864[11:24:55] <Nitrodev> anyone got some example code for how the blockmodel is done
L865[11:25:14] <Ordinastie> raoulvdberge, maybe look at some vanilla block that you *know* they have more than one state ?
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L867[11:26:44] <TehNut> raoulvdberge: uh https://github.com/TehNut/ResourcefulCrops/blob/1.8.8/src/main/java/tehnut/resourceful/crops/block/BlockROre.java#L138
L868[11:26:49] <TehNut> like that?
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L870[11:29:55] <Nitrodev> do blocks have metadata?
L871[11:30:22] <shadekiller666> technically yes
L872[11:30:26] <Nitrodev> okay
L873[11:30:35] <shadekiller666> blockstates are still stored as 4 bit metadata
L874[11:31:21] <shadekiller666> i'm interested to see how Mojang plans to completely move away from metadata with regards to saving the game
L875[11:31:39] <shadekiller666> the whole reason for the 4 bit meta limit was to keep save file size small
L876[11:32:31] <Nitrodev> anyone got a guide for blokc models
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L878[11:32:38] <Nitrodev> sham1?
L879[11:32:58] <sham1> Cant you look some up yourself
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L881[11:33:18] <Nitrodev> i'm trying
L882[11:33:25] <Nitrodev> but not succeeding
L883[11:35:58] <OrionOnline> What does this mean: [18:35:43] [Client thread/WARN]: Needed to grow BufferBuilder buffer: Old size 524288 bytes, new size 2621440 bytes. ????
L884[11:36:23] <shadekiller666> OrionOnline, i think thats related to vertex buffers
L885[11:36:25] <masa> raoulvdberge: well the point is that you have a block, which has some metadata value, and you get the blockstate that combination corresponds to
L886[11:36:42] <OrionOnline> shadekiller666, allright, so my model just has many vertexes
L887[11:36:45] <OrionOnline> I know that
L888[11:36:55] <OrionOnline> but there is nothing i can do about it i think
L889[11:36:56] <OrionOnline> Let me check
L890[11:37:19] <masa> so of course a block _type_ can have several blockstates, but a single location in world only corresponds to one blockstate at a time, thus the metadata value input to the method
L891[11:37:32] <shadekiller666> OrionOnline, is that a crash message?
L892[11:37:49] <OrionOnline> Nope it just prints it once
L893[11:37:51] <shadekiller666> if it doesn't really affect the game then it should be fine to ignore it
L894[11:38:26] <OrionOnline> I donnot really notice anything different
L895[11:38:34] <OrionOnline> I have a good 400 fps
L896[11:38:45] <OrionOnline> with multiple of those blocks around
L897[11:39:14] <shadekiller666> you're fine then
L898[11:39:23] <raoulvdberge> 97 errors to squash
L899[11:40:14] <OrionOnline> Weird when i look at mobs
L900[11:40:19] <OrionOnline> My FPS drops crazy
L901[11:40:24] <OrionOnline> from 400 to 110
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L903[11:46:11] <Nitrodev> a little help here?
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L907[11:49:18] <OrionOnline> Is there a way to force a rebuild of the OBJ Model?
L908[11:49:24] <OrionOnline> From the TE on i mean?
L909[11:51:35] <sham1> what do you mean "rebuild of the OBJ model"
L910[11:52:36] <OrionOnline> My OBJ has to change when a value on the TE changes.
L911[11:52:53] <OrionOnline> Calling super.MarkDirty() should be enough write
L912[11:53:03] <OrionOnline> Cause that would trigger a redraw of that chunk right?
L913[11:53:06] <sham1> That just marks the chunk to be saved
L914[11:53:25] <sham1> To send stuff about an TE update to the client you need a packet
L915[11:53:49] <OrionOnline> I have
L916[11:53:59] <OrionOnline> It sends the updated TE data to the client
L917[11:54:37] <OrionOnline> But i need it to trigger a redraw of more then just the block it targets the Packet on, on top of that, i am using my own packet
L918[11:54:47] <sham1> Oh
L919[11:54:53] <sham1> You want the block model to change
L920[11:54:59] <OrionOnline> Yes :D
L921[11:55:00] <sham1> That my friend you need a block update for
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L923[11:55:33] <OrionOnline> It needs to add the burning coal surface when their is burning coal in the MultiBlock the TE is part of
L924[11:55:38] <OrionOnline> How do trigger one?
L925[11:55:54] <sham1> let me check
L926[11:56:41] <masa> world.markBlockForUpdate()?
L927[11:57:19] <sham1> sounds about right
L928[11:57:46] <OrionOnline> Okey that should be possible to do
L929[11:59:20] <raoulvdberge> Hell yeah http://i.imgur.com/xvX0iae.png
L930[11:59:39] <sham1> wat
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L932[11:59:53] <raoulvdberge> it starts up!!
L933[12:01:03] <tterrag> long way to go, it seems
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L935[12:01:23] <raoulvdberge> its mostly adding the models
L936[12:01:30] <OrionOnline> That is what i forgot XD, did not at the block to the MultiBlock Structure on placement
L937[12:01:31] <OrionOnline> LOL
L938[12:01:32] <sham1> what even is that
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L941[12:07:15] <tterrag> https://www.reddit.com/r/feedthebeast/comments/3y77eo/important_decisions_for_chisel_18/
L942[12:07:17] <tterrag> if you care about chisel :P
L943[12:07:51] <ThePsionic> 1000 textures? Holy macaroni
L944[12:08:16] <sham1> 1000 TEXTURES!?
L945[12:08:29] <sham1> Also
L946[12:08:34] <tterrag> ThePsionic: ish? idk
L947[12:08:48] <ThePsionic> the squiggly line :p
L948[12:08:51] <sham1> with the ctx files I can just add support to Chisel without even having a hard dependency right
L949[12:08:52] <tterrag> ThePsionic: here's the old resources https://github.com/Chisel-Team/Chisel/tree/1.7/dev/src/main/resources/assets/chisel/textures/blocks
L950[12:08:58] <ThePsionic> or as professional people want to call it
L951[12:09:00] <ThePsionic> "tilde"
L952[12:09:10] <sham1> or home directory
L953[12:09:13] <tterrag> sham1: no currently you have to register your block with chisel for it to look for those kinds of files
L954[12:09:19] <ThePsionic> sham1 pls
L955[12:09:22] <tterrag> but yeah we do hope to eventually support adding them to ANY texture
L956[12:09:30] <tterrag> that will be tricky though
L957[12:09:56] <tterrag> connected texture glass mods would be a thing of the past :P
L958[12:10:03] <sham1> You could propably have a hack that allowed you to scan through other mods' assets
L959[12:10:05] <sham1> for the files
L960[12:10:23] <tterrag> it would probably require a custom TAS
L961[12:10:24] <OrionOnline> Is there a method that gets called when the block is placed but after the TE has been created?
L962[12:10:32] <sham1> but the current method is prolly better
L963[12:10:32] <tterrag> OrionOnline: onBlockPlacedBy
L964[12:10:43] <OrionOnline> tterrag, and for 1.8?
L965[12:10:46] <tterrag> the same?
L966[12:10:49] <tterrag> !gm onBlockPlacedBy
L967[12:10:50] <sham1> onBlockPlacedBy :D
L968[12:10:54] <tterrag> yeah it didn't change, lol
L969[12:10:59] <OrionOnline> LOL
L970[12:11:03] <OrionOnline> Completly missed it
L971[12:11:08] <OrionOnline> I searched for it and everything
L972[12:11:15] <sham1> all praise IDEs
L973[12:11:20] <OrionOnline> (Derp is huge today)
L974[12:11:27] <OrionOnline> sham1, i am using IDEA#
L975[12:11:34] <OrionOnline> Even used ctrl + f
L976[12:11:37] <OrionOnline> And still missed it
L977[12:14:02] <ThePsionic> Double shift? :P
L978[12:14:34] <OrionOnline> Searches for classes and files ThePsionic not for methods
L979[12:14:44] <OrionOnline> tterrag, is that method only called on the client side?
L980[12:15:35] <ThePsionic> OrionOnline: https://www.jetbrains.com/idea/help/navigating-to-class-file-or-symbol-by-name.html#d1715458e128
L981[12:16:26] <OrionOnline> ThePsionic, oooh wow did not even know that
L982[12:16:29] <OrionOnline> Good to know
L983[12:17:51] <ThePsionic> IDEA has many great features
L984[12:18:03] <OrionOnline> Anyonw know if the Block.onBlockPlacedBy method is only called on the Client side?
L985[12:18:54] <sham1> Both
L986[12:18:54] <sham1> I tested it
L987[12:19:22] <OrionOnline> Hmm weird it is only called on the Client side for me
L988[12:21:35] <OrionOnline> no sham1 you are right it is called on both sides
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L992[12:37:47] <Wuppy> anyone else having trouble with the steam servers?
L993[12:38:04] <ThePsionic> nope
L994[12:38:12] <Wuppy> hasn't been working for like 4 hours
L995[12:38:27] <Wuppy> or, not working at a decent speed at least
L996[12:38:44] <Wuppy> oh ThePsionic, make sure to listen to radio 2 tomorrow morning during your christmas breakfast :)
L997[12:39:08] <Ordinastie> I love to lose an hour trying to understand why I doesn't load my texture, only to realise I didn't refresh the project :/
L998[12:39:32] <Wuppy> somehow, in the Netherlands, we managed to get the Pokemon theme song in the top 2000 songs of this year
L999[12:39:48] <Wuppy> and it happens to be playing on second chirstmas day during breakfast xD
L1000[12:40:27] <sham1> How the fuck
L1001[12:40:33] <Wuppy> good question
L1002[12:40:47] <Wuppy> #1666
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L1017[13:08:30] <raoulvdberge> does anyone have an idea why this would NPE crash?
L1018[13:08:31] <raoulvdberge> worldObj.setBlockState(pos, worldObj.getBlockState(pos).withProperty(BlockMachine.CONNECTED, true));
L1019[13:08:36] <raoulvdberge> I'm calling this from a TE.
L1020[13:08:55] <raoulvdberge> I see the "connected" prop changing to true, and then shortly afterwards it crashes.
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L1022[13:09:04] MineBot sets mode: +o on LexMobile
L1023[13:10:50] <sham1> Something about the TE getting replaced by blockstate change
L1024[13:11:12] <raoulvdberge> TE's get replaced on blockstate change O_O
L1025[13:11:15] <raoulvdberge> Why would that happen?
L1026[13:11:30] <sham1> You can overwrite that behaviour on your own te
L1027[13:11:45] <raoulvdberge> how?
L1028[13:11:47] <sham1> Implement shouldRefresh
L1029[13:12:19] <sham1> Return true when you want your current TE be destroyed
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L1033[13:16:52] <sham1> I usually have it simply be: return oldState.getBlock() != newState.getBlock()
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L1035[13:22:01] <raoulvdberge> thanks
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L1039[13:31:52] <sham1> Now I am wondering how large RF buffer for a machine is balanced
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L1044[13:45:47] <sham1> That really is the most annoying part of modding. Trying to balance stuff
L1045[13:46:05] <sham1> One of the most annoying anywah
L1046[13:46:49] <Nitrodev> for beginners the other one is trying to figure out the correct way to register blokc models
L1047[13:46:56] <Nitrodev> and yes i'm still on that
L1048[13:47:18] <sham1> I personally cannot help atm
L1049[13:47:22] <williewillus> heh what problems are you having with models?
L1050[13:47:23] <Nitrodev> okay
L1051[13:47:26] <sham1> Not at ide
L1052[13:47:45] <Nitrodev> well the whole registering a blokc model
L1053[13:47:48] <williewillus> block models are relatively simple, you need a blockstate json matching the registry name of the block, and in that you specify models based on the blockstate
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L1055[13:48:08] <williewillus> what kind of block are you giving a model, does it have any blockstates or just one?
L1056[13:48:16] <sham1> You do not register them explicitly
L1057[13:48:23] <Nitrodev> just a regular block
L1058[13:48:29] <Nitrodev> that doesn't do anythign atm
L1059[13:48:38] <sham1> And for the item versions of blocks you just do what you do with any other item
L1060[13:48:39] <Nitrodev> i got a .json and a texture for it
L1061[13:48:39] <williewillus> so in assets/<modid>/blockstates/ make a json file with the same registry name as your block
L1062[13:49:04] <Nitrodev> item version?
L1063[13:49:14] <sham1> Yes
L1064[13:49:18] <williewillus> yeah the inventory form of your block is an item, and it needs a model too
L1065[13:49:27] <sham1> When you have blocks in the inventory
L1066[13:49:34] <sham1> They are items
L1067[13:49:42] <williewillus> usually you need to have a separate item json for it but with the forge format you can stuff everything into one json
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L1069[13:51:17] <williewillus> whipping up an example, brb
L1070[13:51:20] <sham1> Or you do not need any JSONs with IBakedModel and custom state mappers
L1071[13:51:35] <sham1> But that is very complicated
L1072[13:51:43] <williewillus> yeah, but you remove resource pack customizability...
L1073[13:52:02] <sham1> True
L1074[13:52:04] <williewillus> Nitrodev: if you have this one json in blockstates/, and that call somewhere in preinit, it'll work for any simple block: http://pastebin.com/7527k1fB
L1075[13:52:23] <sham1> Configurable blocks make it worth it
L1076[13:52:53] <williewillus> like my model system for botania :D one single block ID, any subflower can have its own model :D
L1077[13:53:07] <sham1> Mmm
L1078[13:53:27] <sham1> For me it is more like you can set if the side is input or output or whatever
L1079[13:53:39] <sham1> And it would rotate so...
L1080[13:53:54] <sham1> Even forge blockstates might get very verbose
L1081[13:54:04] <williewillus> no? you just use a smartmodel
L1082[13:54:09] <williewillus> or getActualState
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L1084[13:54:10] <sham1> Indeed
L1085[13:54:26] <sham1> Smart models indeed
L1086[13:54:29] <williewillus> any state changes based on TE are easy to do even with vanilla using getActualState
L1087[13:54:33] <Nitrodev> willie in which preinit
L1088[13:54:33] <williewillus> don't even need smart models
L1089[13:54:35] <sham1> Yeah
L1090[13:54:54] <sham1> But to account to all the possible combinations in json and models
L1091[13:54:58] <sham1> Ugh
L1092[13:55:05] <williewillus> Nitrodev: in your mod's preinit? do it in a proxy though, it'll crash the dediserver if you run it in the mod class
L1093[13:55:16] <williewillus> sham1: what kinds of properties does your block have?
L1094[13:55:18] <sham1> Yeah he does that
L1095[13:55:19] <Nitrodev> so i should do it in client proxy?
L1096[13:55:26] <williewillus> yes, during preinit
L1097[13:55:29] <Nitrodev> okay
L1098[13:55:52] <sham1> Williewillus, that is at the state of thought at the moment
L1099[13:56:18] <williewillus> ? what doe sthe block need to do/what changes its appearance?
L1100[13:56:39] <sham1> But it will propably have a rotation, possible active/not active state and the configurations for all six sides
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L1102[13:57:06] <sham1> So the variant amount can raise quire rapidly indeed
L1103[13:57:09] <williewillus> I'd make the sides be submodels
L1104[13:57:21] <Nitrodev> willie what do i add in space of "BLOCK"
L1105[13:57:29] <williewillus> your block object
L1106[13:57:29] <Nitrodev> the unlocalised name of the block?
L1107[13:57:53] <williewillus> the instance of your block that you registered to the game earlier in preinit
L1108[13:58:14] <sham1> Well if it makes you feel any better, I already do use submodule on my pipes
L1109[13:58:40] <sham1> But it can be managed because only 2^6 states and forge blockstates
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L1118[14:01:06] <williewillus> sham1: no, it can work. use submodels for all six sides, in the active boolean simply respecify all the textures to active. Then use the facing enum to rotate the whole thing
L1119[14:01:14] <williewillus> it sounds not too hard to do with just forge json
L1120[14:01:34] <sham1> Might not be hard per say
L1121[14:01:39] <sham1> But tedious
L1122[14:01:51] <williewillus> not any less tedious than managing arrays of icons :p
L1123[14:02:12] <sham1> Indeed
L1124[14:02:20] <Nitrodev> willie this is what i have currently: https://github.com/Nitrodev/Warehouse-Storage
L1125[14:02:24] <williewillus> maybe I'm less attuned since I didn't mod 1.7 for long before early adopting 1.8 :p
L1126[14:02:45] <sham1> I have used 1.8 now for a long time
L1127[14:02:54] <Nitrodev> the register of the model is in the commit "Trying to register a block model"
L1128[14:03:11] <Nitrodev> of course it doesn't work atm but i'm not sure am i doing it right
L1129[14:03:14] <sham1> I have appreciated a lot of the things like the forge json
L1130[14:03:16] <williewillus> is the model purple/black in the game?
L1131[14:03:40] <williewillus> oh
L1132[14:03:46] <williewillus> your json is in the wrong place
L1133[14:03:52] <williewillus> it should be in warehouse/blockstates/
L1134[14:04:04] <williewillus> not models/block/
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L1136[14:04:26] <Nitrodev> well now it's in the right place hold on
L1137[14:05:07] <Nitrodev> okay updated
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L1139[14:07:32] <williewillus> does it work?
L1140[14:09:00] <williewillus> in your proxy...I'm not sure where your voider variables are coming from...
L1141[14:09:06] <williewillus> does it even compile?
L1142[14:09:36] <Nitrodev> nope
L1143[14:09:58] <Nitrodev> no idea what to put on the "BLOCK"
L1144[14:10:05] <williewillus> ....your block object
L1145[14:10:17] <sham1> Simple instructions
L1146[14:10:22] <Nitrodev> yes i know
L1147[14:10:22] <williewillus> the thing you made a new one of, and passed into GameRegistry.registerBlock
L1148[14:10:24] <sham1> Fall to the deaf ears
L1149[14:10:29] <williewillus> sham1: not helping :p
L1150[14:10:38] <Nitrodev> shut up sham1
L1151[14:10:45] <williewillus> chill lol
L1152[14:11:02] <williewillus> you need a block object, and you made one earlier, so just get it and pass it in
L1153[14:11:05] <Nitrodev> okay i know what is the one i need
L1154[14:11:14] <Nitrodev> it's in ModBlocks
L1155[14:11:21] <williewillus> so get it from ModBLocks :p
L1156[14:11:24] <Nitrodev> the Gameregistry.registerBlock
L1157[14:11:33] <Nitrodev> but it doesn't work
L1158[14:11:36] <Nitrodev> it errors
L1159[14:11:40] <williewillus> what's the error
L1160[14:11:52] <Nitrodev> cannot resolve symbol
L1161[14:12:01] <Nitrodev> 'voider'
L1162[14:12:29] <williewillus> you need to specify ModBlocks.voider
L1163[14:12:40] <williewillus> and import it if your IDE is too dumb to do that for you :p
L1164[14:13:00] <Nitrodev> im using IDEA
L1165[14:13:54] <Nitrodev> not opening client
L1166[14:14:01] <Nitrodev> hold on i'm checking the log
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L1168[14:14:43] <williewillus> why does ModBlocks.voider not work?
L1169[14:15:14] <Nitrodev> http://pastebin.com/UJY4U8ut
L1170[14:15:19] <Nitrodev> it works
L1171[14:15:28] <Nitrodev> it doesn't have a re line below it
L1172[14:15:35] <Nitrodev> bnut that^ happens
L1173[14:16:13] <williewillus> full log please
L1174[14:16:58] <Nitrodev> http://pastebin.com/TYsKAXNw
L1175[14:17:56] <williewillus> huh was my example wrong, lemme check
L1176[14:19:03] <Nitrodev> okay
L1177[14:19:10] <williewillus> does IDEA highlight any part of te json in red?
L1178[14:19:18] <Nitrodev> nope
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L1180[14:19:28] <Nitrodev> i updated the github repo
L1181[14:20:13] <williewillus> oh you're on a shit ancient build of 1.8.0, I don't know if the thing I gave you works in that version
L1182[14:20:16] <williewillus> I'm in 1.8.8
L1183[14:20:56] <Nitrodev> okay how do i update
L1184[14:21:03] <Zaggy1024> he definitely doesn't have the forge blockstates json
L1185[14:21:04] <Nitrodev> i was supposed to go to 1.8.8
L1186[14:21:21] <Nitrodev> but someone directed me to the wrong forge download
L1187[14:21:23] <Zaggy1024> wait
L1188[14:21:23] <Zaggy1024> nvm
L1189[14:21:33] <williewillus> change the version in build.gradle and resetup
L1190[14:21:33] <Nitrodev> i didn't know i was on 1.8.0
L1191[14:21:44] <Zaggy1024> you...may not want to use 1.8.8
L1192[14:21:50] <Zaggy1024> it's not finished yet
L1193[14:21:56] <williewillus> :p
L1194[14:22:06] <sham1> It may not be out of beta
L1195[14:22:10] <Zaggy1024> it isn't
L1196[14:22:11] <williewillus> I am because I keep bugging fry to add stuff I need lol
L1197[14:22:20] <sham1> But it still works
L1198[14:22:28] <Nitrodev> aren't almost all mods going to go to 1.8.8 atm
L1199[14:22:33] <williewillus> yeah it's definitely not as unstable as it seems
L1200[14:22:37] <Nitrodev> i know mcjty is updating to 1.8.8
L1201[14:22:43] <sham1> 1.8.8 and 1.9 the very latest
L1202[14:22:45] <williewillus> my botania is about 1000x more unstable than forge is heh
L1203[14:23:03] <Nitrodev> willie what version are you runnig
L1204[14:23:11] <sham1> Also, what held botania for 1.8 so long
L1205[14:23:13] <Zaggy1024> well, it's your choice whether you use 1.8.8
L1206[14:23:14] <Nitrodev> so i know what to write on the build.gradle
L1207[14:23:36] <Zaggy1024> in some ways, 1.8.8 is massively more convenient than 1.8 and any previous version, in that it has most of Mojang's generics
L1208[14:23:37] <sham1> Rather why wasn't it a thing sooner
L1209[14:23:47] <williewillus> sham1: the mod is absolutely enormous, and Vaz just didn't want to since it would cut into him designing new stuff
L1210[14:23:54] <williewillus> so I did it :p
L1211[14:23:57] <sham1> I see
L1212[14:24:14] <williewillus> and somehow I'm the de facto port lol so obliged to finish. I want it on 1.8+ anyway
L1213[14:24:27] <Nitrodev> so you're the one responsible for the 1.8.8 version of botania?
L1214[14:24:35] <williewillus> and I've learned more about 1.8 stuff doing this prot than any of the other 1.8 ports I've done
L1215[14:24:36] <williewillus> yes
L1216[14:24:40] <Nitrodev> cool
L1217[14:24:45] <Nitrodev> it's a great mod
L1218[14:24:51] <sham1> Ye
L1219[14:24:53] <williewillus> I'm gonna go back to ProjectE and Aura Cascade ports and remove half the jsons using stuff I learned from Botania :p
L1220[14:25:07] <williewillus> (just the simple fact you can specify the item model in the blockstate json)
L1221[14:25:09] <sham1> I like botania
L1222[14:25:25] <sham1> I just never end up using it outside of regrowth
L1223[14:25:40] <williewillus> it's probably my favorite mod outside of PE :p
L1224[14:26:03] <williewillus> like the ideal modpack for me would just be JEI/BuildCraft/RailCraft/PE/Botania
L1225[14:26:18] <Nitrodev> so what is the version i should wirte to build.gradle?
L1226[14:26:21] <sham1> I miss the old days of OP EE and that is why I really hope ProjectE takes off alongside EE3
L1227[14:26:29] <williewillus> it has already taken off :D
L1228[14:26:32] <Nitrodev> currently it's version = "1.8-11.14.4.1577"
L1229[14:26:37] <williewillus> EE3 is nowhere to be seen in big packs
L1230[14:26:45] <williewillus> fun fact is PE isn't yet finished
L1231[14:26:46] <Nitrodev> will it work if i just replace that with 1.8.8
L1232[14:26:51] <williewillus> beacause I can't write good homing arrows
L1233[14:27:00] <sham1> Well pahi propably wants to do some stuff still to it
L1234[14:27:01] <williewillus> Nitrodev: no, use the newest build number from the files.minecraftforge.net site
L1235[14:27:24] <Nitrodev> okay
L1236[14:27:25] <williewillus> 1.8.8-11.15.0.1649-1.8.8 is what I'm using for botania right now
L1237[14:27:26] <sham1> Before anything majour
L1238[14:27:44] <williewillus> sham1: that was a really ambiguous statement lol
L1239[14:27:58] <sham1> Yes
L1240[14:28:05] <sham1> That's my style
L1241[14:28:23] <sham1> I make a lot of ambiguous statements
L1242[14:28:29] <sham1> Kinda my thing
L1243[14:29:09] <sham1> Also nitrodev, you do not need .png in your texture
L1244[14:29:25] <Nitrodev> okay now how do i resetup?
L1245[14:29:28] <sham1> You can leave it out
L1246[14:29:30] <shadowfacts> Does it matter what UUID I use for my fake player?
L1247[14:29:47] <williewillus> not really
L1248[14:29:55] <williewillus> just check that it doesnt match an MC player :p
L1249[14:30:05] <williewillus> Nitrodev: gradlew clean setupDecompWorkspace
L1250[14:30:08] <shadowfacts> Alrighty
L1251[14:30:13] <williewillus> then delete .idea and *.iml
L1252[14:30:18] <williewillus> and then reimport build.gradle using idea
L1253[14:30:18] <shadowfacts> that doesn't seem like a very future proof solution
L1254[14:30:48] <williewillus> shadowfacts: seeing as there are many, many, many combinations of UUID, I think you'll be fine :p
L1255[14:31:10] <williewillus> maybe at the heat death of the universe and the last MC player will have the same UUID as your fakeplayer ;p
L1256[14:31:29] <Nitrodev> build failed
L1257[14:31:30] <shadowfacts> lol
L1258[14:31:37] <Nitrodev> rthe mapping is wrong
L1259[14:32:13] <Nitrodev> willie what mapping are you using i'll use that
L1260[14:32:58] <sham1> just use the latest
L1261[14:33:19] <sham1> snapshot_20151225
L1262[14:33:46] <Nitrodev> thank you
L1263[14:34:04] <sham1> I'm a lot more helpful while at my computer and at my IDE
L1264[14:34:13] <williewillus> lol I'm on old mappings because too lazy to redecompile
L1265[14:34:14] <williewillus> 1128
L1266[14:34:49] <sham1> I try to have week old mappings at the latest
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L1268[14:37:37] <sham1> Because having to open CMD every time I want to setupDecompWorkspace annoys me
L1269[14:38:04] <Nitrodev> you can do that with IDEA
L1270[14:38:06] <sham1> Because when I try to run gradle through IDEA the heap is too small
L1271[14:38:13] <Nitrodev> oh
L1272[14:38:16] <sham1> For some odd reason
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L1275[14:38:55] <Nitrodev> the heap?
L1276[14:39:12] <sham1> https://en.wikipedia.org/wiki/Memory_management#HEAP
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L1278[14:41:43] <Nitrodev> this is taking longer than a regular setupdecompworkspace
L1279[14:42:30] <Nitrodev> it failed again...
L1280[14:42:31] <sham1> Well it sets it up to be a new version
L1281[14:42:39] <sham1> Run it through CMD
L1282[14:42:44] <Nitrodev> i am
L1283[14:42:45] <sham1> or powershell or whatever
L1284[14:42:47] <sham1> Hmm
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L1286[14:43:10] <Nitrodev> com.cloudbees.diff.PatchException: Cannot find hunk target
L1287[14:43:26] <Nitrodev> it failed on the task :fisx McSources
L1288[14:43:33] <Nitrodev> fix*
L1289[14:43:54] <williewillus> oh
L1290[14:44:05] <williewillus> add "--refresh-dependencies" to your gradldew command
L1291[14:44:18] <Nitrodev> the same command you gave me?
L1292[14:44:24] <williewillus> yes
L1293[14:44:33] <Nitrodev> okay
L1294[14:44:37] <williewillus> feels great when i watch the list of missing model errors for botania gradually shrink as I implement the models
L1295[14:45:03] <sham1> :P
L1296[14:47:41] <williewillus> often exponentially because it prints an error for every variant :p
L1297[14:50:01] <Nitrodev> same error
L1298[14:50:11] <Nitrodev> failed on the same task too
L1299[14:53:20] <Nitrodev> well?
L1300[14:54:06] <williewillus> idk, refresh dependecies should work
L1301[14:54:50] <Nitrodev> well apperently it didn't
L1302[14:55:01] <williewillus> sorry? :p is it the exact same error?
L1303[14:55:10] <Nitrodev> yeah
L1304[14:55:48] <williewillus> push your build.gradle
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L1306[14:57:25] <Nitrodev> https://github.com/Nitrodev/Warehouse-Storage/blob/master/build.gradle
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L1308[14:57:54] <williewillus> you need to use the FG 2.1 snapshot
L1309[14:58:09] <williewillus> comment out the plugin {} block and uncomment the stuff above it
L1310[14:58:15] <williewillus> then change 2.0-SNAPSHOT to 2.1-SNAPSHOT
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L1312[14:59:31] <Nitrodev> okay let's try this again
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L1314[15:02:42] <Nitrodev> same error again
L1315[15:03:36] <Nitrodev> gradlew clean setupDecompWorkspace --refresh-dependencies is the command
L1316[15:04:17] <williewillus> no idea then, you might want to use my mapping version (snapshot_20151128)
L1317[15:09:09] <Nitrodev> well it didn't error out on the same palce
L1318[15:09:31] <Nitrodev> it got past that point
L1319[15:09:41] <Nitrodev> and it's not error now
L1320[15:10:09] <Nitrodev> successful
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L1322[15:11:16] <Nitrodev> okay then i delete the .idea and *.iml right?
L1323[15:14:04] <Nitrodev> well it's importing
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L1358[16:06:28] <ThePsionic> http://silverstreams.tumblr.com/post/135932030259/shitpeoplesayintf2-jiqqler-just-so-you-guys
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L1362[16:08:23] <sham1> https://www.transitionnetwork.org/sites/www.transitionnetwork.org/files/resize/uploaded/u6278/Don't%20panic-300x252.jpg
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L1365[16:10:56] <ghz|lappy> hmf seems like the internet connection in here isn't fully stable
L1366[16:11:22] <ThePsionic> Wish I had some way to pay Steam with rubles
L1367[16:11:31] <ThePsionic> It'd be so much cheaper
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L1369[16:13:29] <tmtu> move to russia
L1370[16:13:46] <ThePsionic> I'd rather not thanks
L1371[16:14:12] <tmtu> suka
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L1375[16:16:01] <sham1> "suka"
L1376[16:16:02] <sham1> Pls
L1377[16:16:09] <ThePsionic> cyka
L1378[16:16:26] <sham1> PLS
L1379[16:17:00] <ThePsionic> Anyway, wtf is this http://i.imgur.com/XIIL2hO.png
L1380[16:17:05] <sham1> I have a question about stuff
L1381[16:17:13] <tmtu> cyrillic c is like s `_`
L1382[16:17:34] <sham1> Why does FluidTank have an unused tile field
L1383[16:18:07] <diesieben07> you are supposed to set it to it can fire events
L1384[16:18:14] <ThePsionic> сука
L1385[16:18:32] <sham1> you cannot set it up without inheriting the thing
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L1387[16:19:11] <diesieben07> true
L1388[16:19:12] <diesieben07> weird
L1389[16:19:31] <sham1> making it kinda reduntant
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L1393[16:23:21] <sham1> I should make it a PR really, but meh
L1394[16:23:46] <sham1> I'll wait until 1.9 before making any minor changes
L1395[16:26:55] <ThePsionic> For now I'm just gonna http://i.imgur.com/mh34fpn.png
L1396[16:27:57] <sham1> According to SteamDB the best thing to do is to do nothing
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L1398[16:28:23] <ThePsionic> Exactly
L1399[16:28:28] <ThePsionic> But just to make sure
L1400[16:28:39] <ThePsionic> (Note that this is done from PayPal, not Steam)
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L1426[17:25:19] <raoulvdberge> small MC 1.8 question! I have a block with damage values (in the item representation). How can I make it so the correct block state is set upon placing the item?
L1427[17:26:18] <sham1> in your item you override the item use method
L1428[17:26:56] <Zaggy1024> no...
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L1430[17:27:25] <sham1> Why not
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L1432[17:27:56] <Zaggy1024> you use can just make a generic ItemBlockMulti that overrides getMetadata(int)
L1433[17:28:07] <Zaggy1024> then use onBlockPlaced in the block to give the correct state using metadata
L1434[17:28:26] <Zaggy1024> that way you don't have tons of pointless item classes with extraneous code
L1435[17:28:53] <sham1> mmm
L1436[17:29:16] <Zaggy1024> without that you would have to duplicate all this code http://i.imgur.com/RD3APAD.png
L1437[17:29:17] <sham1> Or he could override onBlockPlacedBy and check the ItemStack damage from there and act accordingly...
L1438[17:29:46] <Zaggy1024> then the block state gets set twice, there's really no point to that
L1439[17:30:25] <Zaggy1024> could even use ItemColored, that gives you the metadata
L1440[17:30:30] <Zaggy1024> although it also has extraneous code
L1441[17:30:47] <Zaggy1024> but that code could be useful for some items
L1442[17:31:01] <Zaggy1024> and it should work for most subblocks
L1443[17:31:05] <sham1> EG if your block is coloured :PO
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L1445[17:31:29] <Zaggy1024> that and if you want to give your item a different set of unlocalized names from your block
L1446[17:32:52] <Zaggy1024> so in other words, ItemBlockColored is the easiest and least messy way :P
L1447[17:34:19] <Zaggy1024> wait..for some reason I thought that the block could change its unloc name based on stack
L1448[17:34:34] <Zaggy1024> guess I was wrong, so ItemBlock's "extraneous" code is actually useful :P
L1449[17:35:33] <sham1> :P
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L1453[17:37:27] <raoulvdberge> Zaggy1024: couldn't you just do if (super.onBlockPlaced(x)) { // do your crap }
L1454[17:38:07] <Zaggy1024> where?
L1455[17:38:18] <raoulvdberge> in that duplication example you gave
L1456[17:38:29] <Zaggy1024> Block.onBlockPlaced doesn't return a boolean 0.o
L1457[17:38:39] <Zaggy1024> it also doesn't determine whether it places the block
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L1459[17:39:05] <Zaggy1024> I'm going to assume you mean calling super.onItemUse
L1460[17:39:21] <raoulvdberge> ugh netbeans piece of shit
L1461[17:39:36] <Zaggy1024> and that would still cause it to double place the block
L1462[17:39:55] <Zaggy1024> use ItemBlockColored, like I said
L1463[17:40:09] <raoulvdberge> i override getMetadata in the ItemBlock
L1464[17:40:16] <raoulvdberge> and then do onBlockPlaced check?
L1465[17:40:18] <Zaggy1024> don't bother
L1466[17:40:21] <Zaggy1024> use ItemBlockColored
L1467[17:40:42] <williewillus> if you used ItemBlockWithMetadata in 1.7 that's essentially ItemBlockColored in 1.8
L1468[17:40:52] <Zaggy1024> I don't think you understand what onBlockPlaced does
L1469[17:40:59] <Zaggy1024> onBlockPlaced returns the block state to be placed in the world
L1470[17:41:02] <Zaggy1024> not a boolean
L1471[17:41:16] <williewillus> kinda a bad name :p
L1472[17:41:21] <Zaggy1024> true
L1473[17:41:25] <raoulvdberge> i do understand what it does, just misrea
L1474[17:41:38] <williewillus> maybe something like modifyStateBeforePlace (bleh)
L1475[17:41:42] <Zaggy1024> no
L1476[17:41:46] <raoulvdberge> now netbeans doesn't find ItemBlockColored
L1477[17:41:50] <Zaggy1024> getPlacedState would be good, I'd say
L1478[17:41:54] <williewillus> yeah
L1479[17:41:54] <Zaggy1024> or some simpler way of saying that
L1480[17:41:56] <raoulvdberge> I'm going to have a fucking breakdown here lol
L1481[17:42:05] <williewillus> netbeans? :p
L1482[17:42:06] <Zaggy1024> raoul, what mc ver?
L1483[17:42:14] <raoulvdberge> 1.8
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L1485[17:42:38] <williewillus> why is fml prompting me for missing items every time I load a world now?
L1486[17:42:40] <Zaggy1024> oh oops, it's ItemColored
L1487[17:42:40] <Zaggy1024> sorry
L1488[17:42:56] <Zaggy1024> it's an even stupider name because it doesn't say it's only for blocks lol
L1489[17:43:14] <Zaggy1024> and forge doesn't let you register an ItemBlock for a normal item...for some reason
L1490[17:43:22] <raoulvdberge> really mojang learn to fucking name your methods and classes
L1491[17:43:26] <raoulvdberge> !gf p_i45332_2_
L1492[17:43:29] <Zaggy1024> it's not Mojang, it's modders
L1493[17:43:43] <raoulvdberge> Pretty sure Mojang named the class?
L1494[17:43:45] <williewillus> no
L1495[17:43:51] <williewillus> modders do
L1496[17:44:03] <raoulvdberge> oh
L1497[17:44:04] <williewillus> if we had mojang names the code would basically be open source
L1498[17:44:09] <williewillus> and would probably make a lot more sense
L1499[17:44:13] <Zaggy1024> Mojang obfuscates the classes, methods and fields
L1500[17:44:21] <raoulvdberge> so in ItemColored I just implement getMetadata?
L1501[17:44:29] <Zaggy1024> we rename them manually
L1502[17:44:29] <sham1> Annoying but what can you od
L1503[17:44:34] <shadekiller666> i wonder if their names are written in swedish or whatever their local language is...
L1504[17:44:39] <williewillus> probably not
L1505[17:44:42] <sham1> Nah
L1506[17:44:42] <williewillus> seeing as most of them speak english
L1507[17:44:44] <Zaggy1024> er, automatically using a map of names :P
L1508[17:44:55] <sham1> Even though Mojang is a Swedish company
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L1510[17:45:07] <williewillus> nothing wrong with that :p
L1511[17:45:07] <sham1> I'd really be surprised if the code actually was in Swedish
L1512[17:45:14] <sham1> Because that would be stupid
L1513[17:45:19] <raoulvdberge> rule 1 in programming: use English :p
L1514[17:45:19] <williewillus> also more than half the team is modders now
L1515[17:47:17] <sham1> I never can imagine programming in anything but english
L1516[17:47:33] <williewillus> people who don't understand english can :p
L1517[17:47:36] <sham1> Only thing I would translate is the documentation and even that is too much
L1518[17:48:57] <raoulvdberge> so I implemented ItemColored
L1519[17:48:58] <raoulvdberge> wat now
L1520[17:49:02] <shadekiller666> PSA about Steam: https://www.youtube.com/watch?v=x80VOkFwsL0
L1521[17:49:05] <raoulvdberge> I still need to do crap in block right?
L1522[17:49:16] <sham1> Yeah
L1523[17:49:21] <sham1> Steam is going crazy
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L1525[17:50:33] <sham1> There we go
L1526[17:50:40] <sham1> Now my comp never goes to sleep while idle
L1527[17:51:00] <sham1> SO I can stay logged onto steam so my account is not accessed
L1528[17:51:02] <raoulvdberge> So ItemColored uses getStateFromMeta to place it?
L1529[17:51:02] <shadekiller666> Steam client is safer than website probably :P
L1530[17:52:00] <sham1> Well I have the client running in the background
L1531[17:52:12] <sham1> Also, it is very windy outside
L1532[17:52:13] <sham1> Meh
L1533[17:55:58] <williewillus> what happened to steam?
L1534[17:56:08] <sham1> Valve done goof'd
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L1536[17:57:54] <Zaggy1024> raoulvdberge, no
L1537[17:58:12] <Zaggy1024> but default Block.onBlockPlaced does
L1538[17:58:26] <Zaggy1024> so if you don't override it it'll use getStateFromMeta on the item's metadata
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L1541[18:02:49] <raoulvdberge> What is the 1.8 alternative to worldObj.isBlockIndirectlyGettingPowered?
L1542[18:03:10] <williewillus> it's still there
L1543[18:03:13] <williewillus> it just returns an int
L1544[18:03:16] <williewillus> just test > 0
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L1546[18:04:10] <ThePsionic> sham1: shadekiller666 it's already fixed iirc
L1547[18:04:22] <sham1> Ah
L1548[18:04:34] <sham1> Source?
L1549[18:04:52] <shadekiller666> williewillus, steam was displaying some information about other user's accounts to people, things like the last 4 digits of the credit card on your account, potentially your address, the last 4 digits of your phone #, atm there have been no reports of people's money being spent, theres no way of making purchases, and theres been no word from Valve, recommendation is to just leave steam alone, don't try and
L1550[18:04:52] <shadekiller666> log in or anything to remove info
L1551[18:04:53] <ThePsionic> The store page being online again
L1552[18:05:16] <shadekiller666> page being up doesn't mean its fixed
L1553[18:05:17] <williewillus> welp
L1554[18:05:38] <shadekiller666> its safer to be logged in via the Steam client than through a web browser
L1555[18:05:42] <ThePsionic> shadekiller666: considering they took it down and the fact that everything looks fine again I'm gonna say it is
L1556[18:06:14] <shadekiller666> ThePsionic, true, but i would wait for official word from Valve...
L1557[18:06:28] <ThePsionic> /shrug
L1558[18:06:32] <shadekiller666> this is going to be interesting to see what the cause was
L1559[18:06:38] <ThePsionic> Not like I suddenly plan on spending $400 anyway
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L1562[18:08:10] <Zaggy1024> you only need to go to the payment page, doesn't matter how much you spend :P
L1563[18:10:10] <ThePsionic> https://s-media-cache-ak0.pinimg.com/736x/85/a2/ce/85a2ce1f069147e318d84bfb32ab5cfb.jpg
L1564[18:11:04] <ThePsionic> also this gem http://i.imgur.com/vHaUJIy.png
L1565[18:11:06] <Zaggy1024> I wish that materials were block state aware :(
L1566[18:11:39] <Zaggy1024> I'd guess it hasn't been done because material isn't protected?
L1567[18:11:52] <Zaggy1024> plus getMaterial() is called too many times to patch?
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L1569[18:17:25] <ThePsionic> time for the sleeps
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L1572[18:29:11] <raoulvdberge> heh, went from 30 fps to 120 fps in my dev environemnt
L1573[18:29:15] <raoulvdberge> i think the VBO's are doing it :)
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L1576[18:36:37] <raoulvdberge> is it possible that calling player.inventory.setInventorySlotContents from a network packet handler doesn't sync the inventory clientside?
L1577[18:38:22] <masa> does markDirty() help?
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L1579[18:39:13] <raoulvdberge> no
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L1581[18:39:29] <masa> how about player.openContainer.detectAndSendChanges();
L1582[18:40:11] <masa> you have the network handler set up to run in the main thread, right?
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L1584[18:40:58] <raoulvdberge> masa: Ummmmm I'm not sure
L1585[18:41:04] <raoulvdberge> I'm using the simple wrapper
L1586[18:41:27] <raoulvdberge> player.openContainer.detectAndSendChanges(); worked
L1587[18:41:33] <masa> in 1.8 network stuff runs in its own thread, you need to change the handlers slightly so that you add them to be run by the main thread
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L1589[18:41:53] <masa> https://mcforge.readthedocs.org/en/latest/networking/simpleimpl/
L1590[18:43:14] <masa> so something like this: https://github.com/maruohon/enderutilities/blob/1.8/src/main/java/fi/dy/masa/enderutilities/network/message/MessageKeyPressed.java#L57-L70
L1591[18:43:46] <raoulvdberge> and I have to do that for every interaction with the world. ugh
L1592[18:43:58] <raoulvdberge> does this also mean TE changes?
L1593[18:44:04] <raoulvdberge> so setting a property in a TE
L1594[18:44:14] <masa> no that is just for network stuff
L1595[18:44:26] <raoulvdberge> yeah I mean TE changes in the packet handler
L1596[18:45:08] <masa> well you would have your message handler method anyway, you just now need to schedule that like so
L1597[18:46:24] <raoulvdberge> masa: so something like this http://pastebin.com/YCSnGKyH
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L1599[18:47:29] <masa> yeah
L1600[18:47:42] <raoulvdberge> i might abstract that out
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L1602[18:50:13] <williewillus> if you want to abstarct one line out, sure
L1603[18:51:46] <raoulvdberge> abstracting out the scheduledTask crap
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L1607[19:05:18] <williewillus> yeah that's one line :p
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L1610[19:08:25] <raoulvdberge> williewillus: no :P 5 lines, if you count initializing the runnable
L1611[19:08:28] <raoulvdberge> and stuff :p
L1612[19:08:32] <williewillus> lambda
L1613[19:08:37] <williewillus> :p
L1614[19:09:05] <williewillus> not worth the extra method declaration to wrap it and whatever class you're gonna throw it in :p
L1615[19:09:42] <raoulvdberge> heh
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L1619[19:20:55] <raoulvdberge> anyone else having this bug where sometimes the TE isn't saved upon leaving the world?
L1620[19:21:12] <raoulvdberge> Sometimes I change like an inventory, close and return to the world, and its contents are still there
L1621[19:21:20] <raoulvdberge> Sometimes it saves correctly, sometimes not.
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L1623[19:22:58] <diesieben07> raoulvdberge, sounds like you are maybe doing it on the client OR not on the main server thread :D
L1624[19:23:29] <raoulvdberge> its for sure not doing it on the client 100%
L1625[19:23:49] <raoulvdberge> and the server packets I just fixed to use threaded
L1626[19:24:00] <raoulvdberge> also had this bug in 1.7, altough less frequent
L1627[19:24:16] <diesieben07> do you call markDirty when you change the inventory?
L1628[19:24:21] <diesieben07> setInventorySlotContents should do that
L1629[19:24:38] <raoulvdberge> that shouldn't be the issue
L1630[19:24:46] <raoulvdberge> i'm force saving inventories to Tile Entity NBT
L1631[19:24:54] <raoulvdberge> so the writeToNBT should be called
L1632[19:25:01] <raoulvdberge> but clearly it doesn't get called.. :p
L1633[19:25:08] <diesieben07> what do you mean by "force saving"?
L1634[19:25:14] <raoulvdberge> well, writing to nbt
L1635[19:25:15] <raoulvdberge> :p
L1636[19:25:23] <diesieben07> to WHAT nbt? :D
L1637[19:25:31] <diesieben07> you should never call the nbt methods yourself...
L1638[19:25:39] <raoulvdberge> noo, I'm not doing that?
L1639[19:25:49] <raoulvdberge> im saying, MC is not callign them always it seems
L1640[19:25:52] <raoulvdberge> as sometimes its not saving :p
L1641[19:26:00] <diesieben07> yes, it will only call it if you called markDirtyy
L1642[19:26:09] <raoulvdberge> Lol
L1643[19:26:29] <raoulvdberge> Really? I'm not talking only inventories btw.
L1644[19:26:41] <diesieben07> me neither
L1645[19:26:44] <diesieben07> TileEntities
L1646[19:26:45] <raoulvdberge> Ok, thanks.
L1647[19:26:46] <raoulvdberge> Wow.
L1648[19:26:56] <raoulvdberge> i thought it always callled the write methods
L1649[19:27:15] <diesieben07> nope
L1650[19:27:27] <raoulvdberge> I was like wtf is going on
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L1653[19:45:57] <shadekiller666> why does VS2015 take so damn long to update?
L1654[19:48:20] <tmtu> bloatware ;)?
L1655[19:48:44] <shadekiller666> poor optimization?
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L1659[20:02:23] <luacs1998> shadekiller666, VS is everything but the kitchen sink
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L1665[20:12:03] <tmtu> 9gb for an IDE is insane x_x
L1666[20:12:15] <shadekiller666> 10GB*
L1667[20:15:59] <tmtu> meanwhile vim is like 2mb or something
L1668[20:17:13] <williewillus> lol
L1669[20:18:06] <williewillus> idea is like ~600M fully installed
L1670[20:20:28] <williewillus> how much are models in memory? baked models are, like most programming problems, trading memory for cpu. if every mod has all of its models in ram how much extra would that be?
L1671[20:20:32] <williewillus> just wondering out loud
L1672[20:20:43] <shadekiller666> no idea
L1673[20:20:56] <tmtu> try sizeof() :)
L1674[20:21:10] <tmtu> or just approximate
L1675[20:22:08] <williewillus> each bakedquad has an int[] of arbitrary size for the vertex info, an int tintIndex, and a reference to an EnumFacing
L1676[20:22:58] <williewillus> each vertex is an x, y, z, shade, u, v, unused according to the comments
L1677[20:23:19] <shadekiller666> and colors... in the case of b3d and obj
L1678[20:25:11] <masa> om-nom-nom-nom memory nom-nom
L1679[20:25:39] <williewillus> each normal cube_all has 6 bakedquads each with 4 vertices, so that makes 6 * 4 * 4 = 144 + 1 + 1 = about 146 ints for a cube_all. each int is 32 bits, so that makes 4672 bits = 584 bytes
L1680[20:25:50] <williewillus> not that much
L1681[20:26:18] <tmtu> you're forgetting the padding for all the classes :p
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L1685[20:28:46] <williewillus> yeah but that's negligible
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L1694[20:35:49] <raoulvdberge> Can I use getActualState and meta states at the same time?
L1695[20:35:59] <diesieben07> sure
L1696[20:36:20] <diesieben07> getActualState will get passed the "meta state" and you can "enhance" it
L1697[20:36:25] <raoulvdberge> great
L1698[20:36:43] <raoulvdberge> I must say, I'm enjoying the api ;)
L1699[20:36:52] <raoulvdberge> pretty nice to deal with "real" values instead of just ints
L1700[20:39:45] <shadekiller666> getActualState is the last chance to make changes to the blockstate that the game will use for rendering
L1701[20:39:58] <williewillus> yeah I use it to shade all the vanilla properties I don't care about :D
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L1703[20:40:47] <williewillus> I can extend vanilla stuff like blockflower, I just have to set it to the same thing in getActualState, then ignore it in the statemapper :p
L1704[20:42:07] <raoulvdberge> I just wish createBlockState worked a little better with inheritance
L1705[20:42:31] <shadekiller666> the vanilla blockstate initialization code is a pain in the ass
L1706[20:42:40] <shadekiller666> its extremely strict
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L1708[20:44:57] <raoulvdberge> If a state changes, will vanilla mark it for an update so it re-renders?
L1709[20:45:29] <shadekiller666> uhh
L1710[20:45:46] <diesieben07> states dont change
L1711[20:45:51] <diesieben07> IBlockState is immutable
L1712[20:45:57] <raoulvdberge> No, I mean the property.
L1713[20:46:02] <raoulvdberge> If a property changes
L1714[20:46:06] <williewillus> yes
L1715[20:46:10] <williewillus> I think
L1716[20:46:10] <shadekiller666> states don't change, the game stores an IBlockState->IModel map
L1717[20:46:11] <raoulvdberge> Okay, great
L1718[20:46:13] <williewillus> :p
L1719[20:46:19] <diesieben07> just calling withProperty does NOT do anything
L1720[20:46:24] <raoulvdberge> I know
L1721[20:46:25] <diesieben07> it just gives you a new IBlockState
L1722[20:46:31] <raoulvdberge> But vanilla will re-render?
L1723[20:46:32] <williewillus> he means if he setBlockStates a new one lol
L1724[20:46:37] <raoulvdberge> yeah
L1725[20:46:38] <raoulvdberge> :P
L1726[20:46:41] <diesieben07> well then yes of course :D
L1727[20:46:44] <williewillus> I believe so
L1728[20:46:49] <diesieben07> its like the old setBlock
L1729[20:46:57] <raoulvdberge> and what about with getActualState
L1730[20:47:00] <diesieben07> it has a flags parameter too that lets you specify
L1731[20:47:02] <shadekiller666> with every "different" IBlockState that has been created during initialization
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L1735[20:48:14] <shadekiller666> getActualState is the block's last chance to point to a different IBlockState than what the default for it would be
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L1739[20:48:36] <shadekiller666> it only affects what model gets rendered iirc
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L1743[20:50:57] <shadekiller666> cobblestone walls use it to change the model based on the adjacent blocks i think
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L1815[20:52:28] <masa> anything that is aware of the surroundings, like glass panes, fences, I think double plants too(?) etc.
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L1817[20:52:53] <shadekiller666> ya i think so
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L1852[20:59:58] <shadekiller666> so can windows 10 just straight up play any xbone game? doesn't the xbone basically just run on windows now?
L1853[21:00:02] <shadekiller666> i'm so confused
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L1880[21:51:17] <waterpicker> Excuss me does anyone have the maven repo for thermal expansion API or Industrial Craft's API?
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L1882[21:58:24] <sdtr443w> Is there something I can do to start the client with the same user name twice in a row? I think I have some username-centric data persistence I have to check.
L1883[22:07:03] <killjoy> sdtr443w, --username Username
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L1885[22:07:09] <killjoy> game args
L1886[22:07:28] <killjoy> https://www.youtube.com/watch?v=e2zJA7eBSdY
L1887[22:07:28] <sdtr443w> Is there a way to pass that along from gradlew? I've been trying variants and getting nowhere.
L1888[22:08:00] <killjoy> in your build.gradle, minecraft.clientJvmArgs += ['--username', 'Username']
L1889[22:08:15] <sdtr443w> Ahh okay. I needed it spelled out to me.
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L1892[22:09:56] <sdtr443w> is clientJvmArgs how it's represented in 1.8.8?
L1893[22:10:25] <Falkreon> it's always how it's represented
L1894[22:10:36] <Falkreon> clientJvmArgs is a gradle thing
L1895[22:10:40] <Falkreon> not a minecraft hting
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L1897[22:11:05] <Falkreon> the end result, as far as minecraft is concerned, is it behaves as if the user typed like
L1898[22:11:16] <Falkreon> java -jar minecraft.jar --username Username
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L1900[22:11:47] <Falkreon> so the --username command-line switch might change, although I doubt it will
L1901[22:12:05] <shadekiller666> and i'm assuming --password Password would also be required to login :P
L1902[22:12:09] <sdtr443w> Yeah I was trying to cram clientJvmArgs into the minecraft group in my build.gradle, but it didn't recognize it.
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L1904[22:13:47] <Falkreon> ah. Yeah sometimes the configurator closures in gradle act a little mysterious
L1905[22:13:52] <tterrag> waterpicker: there is no COFH maven
L1906[22:14:23] <waterpicker> That stinks *angry frown*
L1907[22:16:16] <waterpicker> How do you suggest supporting COFH stuff then?
L1908[22:16:23] <sdtr443w> Yeah Gradle rejects clientJvmArgs as a thing.
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L1911[22:18:01] <TehNut> waterpicker: https://github.com/TehNut/RedstoneArmory/blob/1.7.10/build.gradle#L49
L1912[22:18:12] <TehNut> super annoying to do, have fun
L1913[22:19:47] <waterpicker> What about IC2?
L1914[22:19:51] <TehNut> sec
L1915[22:20:00] <waterpicker> The thing I need to do requiether either or.
L1916[22:20:17] <TehNut> i have that somewhere, just need to find it
L1917[22:20:43] <TehNut> http://maven.ic2.player.to/
L1918[22:20:46] <shadekiller666> always useful when the dev of the mod you need is in chat isn't it? :P
L1919[22:21:01] <waterpicker> oh?
L1920[22:21:06] <TehNut> I'm not the dev of either :p
L1921[22:21:34] * waterpicker hasn't touched IC2 much before but circumstance had led to him needing to
L1922[22:21:36] <shadekiller666> no?
L1923[22:21:45] <TehNut> i'm just the BM porter
L1924[22:21:49] <waterpicker> BM?
L1925[22:21:50] <TehNut> everything else I do is fairly unknown
L1926[22:21:51] <shadekiller666> tehnut i thought you were
L1927[22:21:52] <TehNut> BloodMagic
L1928[22:21:55] <shadekiller666> oh right
L1929[22:22:04] <waterpicker> Wait ported blood magic?
L1930[22:22:14] <waterpicker> As in your are one of the maintainers?
L1931[22:22:18] <TehNut> 90% of this is me https://github.com/WayofTime/BloodMagic/tree/1.8-Rewrite
L1932[22:22:19] <TehNut> yes
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L1934[22:22:40] <waterpicker> Huh amazing who you meet in chat
L1935[22:22:52] <TehNut> well this *is* the forge channel :P
L1936[22:23:06] <TehNut> we all need a quick way to bug people about stuff
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L1939[22:32:00] <williewillus> do I count as an ic2 dev lmao, ported one version of ic2classic to 1.8.0, never again
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L1941[22:32:26] <williewillus> in retrospect shouldn't have done that, a lot of effort, waste of time, don't even play it, learned a lot more doing botania
L1942[22:33:01] <waterpicker> huh
L1943[22:33:29] <waterpicker> Cna I pick one of your brains quickly about sides.
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L1945[22:33:35] <williewillus> sure
L1946[22:33:43] <williewillus> I'm writing a page about siding for rtd, I should finish that :p
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L1948[22:33:53] <waterpicker> HOw do I spefify on side for inventory in/out, power, and water.
L1949[22:34:15] <williewillus> oh lol, that kind of side, I thought you meant client/server. What do you mean "specify"?
L1950[22:34:22] <TehNut> ISidedInventory for items
L1951[22:34:30] <waterpicker> that
L1952[22:34:45] <williewillus> was it fluidtank or fluidhandler for fluids
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L1954[22:34:51] <williewillus> something starting with fluid
L1955[22:34:55] <waterpicker> k
L1956[22:34:58] <williewillus> and power you'd want to look at the specific api
L1957[22:35:09] <waterpicker> what if I go with the ic2 route
L1958[22:35:17] <TehNut> Look at the IC2 API
L1959[22:35:29] <TehNut> Whatever interfaces you implement for power should have docs on how to do that
L1960[22:35:33] <TehNut> Same for RF
L1961[22:35:50] <waterpicker> oh wait i look for what ever side it is hardcoded for.
L1962[22:36:17] <TehNut> For Fluids, IFluidHandler is what handles sided draining/filling
L1963[22:36:41] <TehNut> IFluidTank is for storage
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L1965[22:39:30] <waterpicker> Hey blood
L1966[22:40:57] <tterrag> TehNut: IFluidTank is not a TE interface
L1967[22:41:04] <TehNut> it's not?
L1968[22:41:10] <tterrag> this is why java needs implementer restrictions :P
L1969[22:41:14] <tterrag> no
L1970[22:41:16] <TehNut> we're using it wrong in BM then :P
L1971[22:41:22] <tterrag> probably
L1972[22:41:28] <tterrag> do mods actually look for IFluidTank on TEs? O.o
L1973[22:41:31] <tterrag> EIO doesn't
L1974[22:41:40] <TehNut> *shrug*
L1975[22:41:44] <TehNut> It's implemented on TileAltar
L1976[22:41:52] <tterrag> lol that's completely pointless
L1977[22:41:59] <tterrag> juse use net.minecraftforge.fluids.FluidTank
L1978[22:42:00] <tterrag> and proxy to that
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L1980[22:52:36] <waterpicker> what's the IC2 maven stuff for gradle?
L1981[22:53:09] <tterrag> pretty sure TehNut linked it
L1982[22:53:22] <TehNut> i did but here http://maven.ic2.player.to/
L1983[22:55:23] <McJty> fry, did you manage to fix the rotation for multi-layer models?
L1984[22:55:36] <fry> not yet
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L1986[22:56:21] <McJty> ok
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L1990[23:06:55] <shadekiller666> VS2015 is STILL updating
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L1992[23:08:28] <williewillus> I've had to make so many color based jsons I'm going to have EnumDyeColor memorized in order by the time this port is over lol
L1993[23:09:09] <shadekiller666> theres only 16 of them :P
L1994[23:10:45] <williewillus> and backwards and every which way
L1995[23:11:36] <shadekiller666> a minecraft sobriety test, "list the contents of EnumDyeColor from magenta to brown without singing it"
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L1998[23:16:26] <killjoy> for (Enum e : EnumChatFormatting.values() {System.out.println(e.name());}
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L2000[23:18:12] <Falkreon> for (EnumChatFormatting cur : EnumChatFormatting.values()) { System.out.println("\u266A "+e.name()); } //DARN IT I LOSE
L2001[23:18:30] <killjoy> e.toString() also works
L2002[23:18:49] <killjoy> also, yours cannot find symbol "e"
L2003[23:20:27] <williewillus> heh
L2004[23:20:54] <killjoy> and don't you mean /u00a7?
L2005[23:21:00] <williewillus> can techne import models from java?
L2006[23:21:37] <williewillus> wanna turn this botania floating flower thing into a baked model
L2007[23:21:54] <fry> nothing can import models from java
L2008[23:22:05] <fry> because java is not a model format :P
L2009[23:23:20] <williewillus> it can export to java, so.. :p
L2010[23:23:46] <fry> which is a horrible, horrible, horrible thing :P
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L2012[23:25:00] <williewillus> also have no idea how to read java models, and I don't want to guess texture mappings for this thing 0.o https://i.gyazo.com/4396ff8d7a1ebc03178f608bee67d7e9.png
L2013[23:25:11] <williewillus> also haven't even considered how I'll make the item models for them :p
L2014[23:26:00] <fry> sadly, usually people remake every model they did in techne from scratch
L2015[23:26:20] <fry> because they didn't save them in any sane format beforehand :P
L2016[23:27:02] <williewillus> can I just like...mash the two baked models from the base (to be made/remade) and the flower (which I have working) together... :p
L2017[23:27:25] <fry> yes, you can mash 2 models together :P
L2018[23:27:35] <williewillus> do I just mash their quad lists toether?
L2019[23:27:57] <tterrag> can tabula import java?
L2020[23:28:00] <fry> better to do it earler than the bake stage
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L2022[23:29:20] <fry> if both models are json-loadable - you can use "submodel" in the json
L2023[23:29:41] <fry> if both are IModels - you can combine them using MultiModel
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L2025[23:30:04] <fry> and only if none of those are true, you mash 2 lists together :P
L2026[23:30:19] <williewillus> well one of the models to combine came from that special model loader thing from before, so not really sure how to make that work.
L2027[23:31:19] <shadekiller666> techne?
L2028[23:31:37] <williewillus> ?
L2029[23:33:02] <williewillus> trying to get the floating flowers to render, which involves combining a model from a custom loader (special flowers from a couple nights ago) + a "base" determined by the itemstack NBT at place time
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L2032[23:34:30] <williewillus> currently uses a tesr that uses techne for the base, grabs the bakedmodel for the stack on top, which is fine but then item models are sol, unless i use the temporary teisr hook
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L2034[23:35:12] <shadekiller666> thats super easy in 1.8
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L2036[23:35:21] <williewillus> how do?
L2037[23:35:29] <shadekiller666> you don't even need a TESR
L2038[23:35:41] <williewillus> yeah I do, until animation API is done
L2039[23:35:45] <williewillus> the floating platform rotates and bobs
L2040[23:35:51] <shadekiller666> oh
L2041[23:35:56] <shadekiller666> ok, so you do
L2042[23:36:13] <fry> does it have to bob in the inventory? :P
L2043[23:36:16] <williewillus> but I want the base to be a baked model too so I can have proper item models
L2044[23:36:19] <shadekiller666> but you can have the game load the item model for you
L2045[23:36:19] <williewillus> no
L2046[23:36:32] <shadekiller666> you can have the game load both parts of the model
L2047[23:36:43] <shadekiller666> have the item model use both
L2048[23:37:09] <williewillus> and have the tesr render the item model, yeah. But how to do said item models :p
L2049[23:37:32] <shadekiller666> and make the block only render the stationary
L2050[23:37:53] <shadekiller666> then take over the rendering for the other part in the TESR
L2051[23:37:53] <williewillus> oh, both the flower and the platform move
L2052[23:38:20] <shadekiller666> ok
L2053[23:38:36] <shadekiller666> so have the game load both models like any other block
L2054[23:38:38] <fry> williewillus: anyway, make another smart model then, and combine 2 parts there
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L2056[23:39:04] <shadekiller666> and have the block rendering handled by the TESR
L2057[23:39:32] <shadekiller666> 1.8 rendering allows for both normal block rendering and TESR rendering on the same block/item at the same time
L2058[23:40:26] <McJty> 1.7 allowed that too btw. I used that a lot
L2059[23:40:30] <williewillus> yeah, smartmodel's a given. but I'm not quite sure how to combine the two baked models, mash quad lists? :p
L2060[23:40:33] <McJty> But it is nicer in 1.8 :-)
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L2062[23:40:46] <fry> yup, mash lists :P
L2063[23:42:00] <williewillus> anyways, should figure out how this model works 0.o
L2064[23:42:54] <williewillus> the texturemap is nonsensical :p
L2065[23:43:05] <shadekiller666> ?
L2066[23:43:16] <shadekiller666> it makes perfect sense
L2067[23:43:19] ⇨ Joins: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L2068[23:43:20] <shadekiller666> its a texture sheet
L2069[23:43:33] <williewillus> I don't know what coords go to where in the model
L2070[23:43:47] <shadekiller666> you have a java model right/
L2071[23:43:59] <shadekiller666> where you bind the texture then add vertex data right/
L2072[23:44:02] <shadekiller666> ?
L2073[23:44:16] <williewillus> yes, maybe I should try to read that
L2074[23:44:29] <shadekiller666> do your add vertex data calls have more than 3 arguments?
L2075[23:44:47] <williewillus> wat
L2076[23:44:51] <williewillus> oh it's a modelbase
L2077[23:44:55] <williewillus> model.renderAll :p
L2078[23:45:26] <shadekiller666> oh, well then porting it is one step easier
L2079[23:47:11] ⇨ Joins: Upthorn (~ogmar@108-85-88-195.lightspeed.frokca.sbcglobal.net)
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