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L1[00:03:38] *** cpw is
now known as cpw|out
L2[00:04:46] <Zaggy1024> well, it
worked
L3[00:04:52] <Zaggy1024> I guess stuff does
stuff now
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L5[00:05:12] <tterrag> it always did
L6[00:05:18] <tterrag> it has *always*
generated a .project
L7[00:06:39] <Zaggy1024> well, I know, but I
believe I've always made /eclipse/ before
L8[00:06:44] <Zaggy1024> and it didn't crash
and burn like this
L9[00:08:54] <killjoy> I don't think the
eclipse workspace should even be shipped. It's not doing anything
special with multiple projects like mcp does.
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L11[00:20:00] <masa> I have my workspace in
parallel to the mdk directory, ie. as a separate directory inside
the directory holding the mdk dir. Which I guess is what killjoy
was saying too
L12[00:22:37] <tterrag> the mdk is utterly
useless, aside from the fact that it provides a default gradle
script, and the wrapper
L13[00:22:47] <tterrag> once you take what
you need from it, you can delete it
L14[00:23:02] <tterrag> that's all I've
ever used it for
L15[00:23:08] <masa> yeah well by "mdk
dir" I mean the directory that holds the project/gradle
stuff
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L17[00:23:18] <tterrag> a lot of people
don't seem to get that all you need nowadays is a gradle
script
L18[00:23:28] <masa> yeah
L19[00:38:02] <shadekiller666> has anyone
ever made a keyboard and mouse for playstation/xbox that you can
actually play games with
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L43[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20151225 mappings to Forge Maven.
L44[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20151225-1.8.8.zip
(mappings = "snapshot_20151225" in build.gradle).
L45[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L47[02:08:16] <Kolatra> Hey, how can I fade
some text that I am drawing with the fontRenderer?
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L90[04:01:37] <ThePsionic> fry: In that
animation thing you made, that image is really mesmerising
L92[04:12:06] <ThePsionic> Time to install
Linux Mint
L93[04:12:13] <sham1> Yeah
L94[04:12:43] <sham1> An Ubuntu fork
L95[04:13:18] <ThePsionic> Yeah I'm
installing it now
L96[04:13:37] <ThePsionic> The hell is a
GPT partition table
L97[04:14:16] <sham1> GTP partition
L98[04:14:27] <sham1> As opposed to MBR
partition table
L99[04:14:39] <sham1> Usually called the
"MSDOS partition table"
L100[04:14:42]
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L101[04:16:02] <ThePsionic> "/dev/sda
contains GPT signatures, indicating that it has a GPT table.
However, it does not have a valid fake msdos partition table, as it
should. Perhaps it was corrupted -- possibly by a program that
doesn't understand GPT partition tables. Or perhaps you deleted the
GPT table, and are now using an msdos partition table. Is this a
GPT partition table?"
L102[04:16:04] <ThePsionic> fuck do I
knw
L103[04:16:27] <sham1> just go with what
the install recomend
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L109[04:41:17] <ThePsionic> Linux Mint:
Installed and going smoothly
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L113[04:45:14] <ThePsionic> yep i'm loving
this
L114[04:45:28] <ThePsionic> i made a good
choice switching to linux
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L117[04:47:58] <sham1> :P
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L129[05:08:35] <ThePsionic>
uuuuuhuhhhhhh
L130[05:08:51] <ThePsionic> where are
things installed in Linux (like the Windows Program Files
folder)
L131[05:09:29] <sham1> In the file
system
L132[05:09:42] <ThePsionic> More
specifically?
L133[05:09:53] <sham1> There is no one
place where all the files of the program exists at
L134[05:12:02] <sham1> configs are at one
place
L135[05:12:08] <sham1> Binaries at another
etc
L136[05:12:36] <ThePsionic> I got it
L138[05:13:32] <sham1> so yeah
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L140[05:13:38] <sham1> Linux is more
distributed
L141[05:14:43] <ThePsionic> The software
was so kind as to provide the path
L142[05:14:48] <ThePsionic> I just didn't
see it at first :P
L143[05:15:01] <sham1> whereis
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L147[05:16:58] <sham1> there is also
/usr/games dir
L148[05:17:38] <ThePsionic> there we
go
L149[05:19:45] <ThePsionic> Now to clone
my git dirs again :P
L150[05:20:12] <sham1> remember to install
git
L151[05:20:52] <ThePsionic> I did
L152[05:20:57] <sham1> linux is better for
developing stuff than windows
L153[05:21:14] <ThePsionic> Reason?
L154[05:21:42] <sham1> for instance better
way to install software
L155[05:21:48] <ThePsionic> true
L156[05:22:07] <sham1> gcc for c/c++
(duh)
L157[05:22:18] <sham1> by default
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L159[05:24:06] <sham1> the OS takes less
ram than windows
L160[05:24:12] <sham1> (depends on the
distro and DE)
L161[05:24:17] <sham1> ssh
L162[05:26:09] <sham1> SSH is particularly
nice thing to have
L163[05:27:32] <ThePsionic> testing
testing
L164[05:27:38] <ThePsionic> irc client
works on Linux
L165[05:27:39] <ThePsionic> hurrah
L166[05:29:42]
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L169[05:33:14] <noninc> Good
afternoon!
L170[05:33:41] <sham1> Morning
L171[05:34:03] <sham1> Also Psionic, you
can now use Irssi if you want
L172[05:34:17] <ThePsionic> hum
L173[05:34:23] <noninc> Mornings I don't
like. Rather'd have two afternoons!
L174[05:34:23] <ThePsionic> my computer
randomly restarted
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L176[05:35:10] <ThePsionic> sham1: I could
but I don't wanna
L177[05:35:38] <sham1> Why not
L178[05:35:46] <ThePsionic> IRCCloud
L179[05:36:37] <noninc> uh, nice
client
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L181[05:52:35] <ThePsionic> damnit
IDEA
L182[05:52:49] <ThePsionic> I have my
JAVA_HOME set but it doesn't want to like it
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L184[05:53:19] <sham1> where is it
set
L185[05:54:07] <sham1> you need to set it
at boot, othervice IDEA sees it as blank
L186[05:54:09] <ThePsionic> I used export
JAVA_HOME=directory
L187[05:54:16] <ThePsionic> o
L188[05:54:40] <noninc> you on osx or
linux?
L189[05:54:55] <ThePsionic> linux
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L192[05:55:13] <sham1> ThePsionic, that is
not enough
L193[05:55:22] <noninc> when using export
BLAH=foo you set the variable for the current running shell
L194[05:55:24] <sham1> Because that sets
the env variable only for that shell
L195[05:55:30] <ThePsionic> ooh
L196[05:55:51] <noninc> you can start idea
from that shell and it will know. but if you start it seperately
you need to set the variable "globally"
L197[05:56:05] <ThePsionic> And how would
I do that?
L199[05:57:06] <sham1> you could use
/etc/profile
L200[05:57:11] <noninc> I've not been
using linux as a client os for a long time but I guess it goes in
the .profile ?
L201[05:57:19] <noninc> better set it for
the user then the system
L202[05:57:48] <sham1> Well he does only
have one account AFAIK
L203[05:57:57] <ThePsionic> mhm
L204[05:58:06] <noninc> try edititng
~/.profile
L206[05:58:11] <ThePsionic> hmm
L207[05:58:19] <sham1> And I do not think
that having JAVA_HOME be set for everyone is that bad TBH
L208[05:59:05] <noninc> editing /etc is
not ideal but if you want it go for it
L209[05:59:40] <noninc> see ThePsionic's
link. official source does it for each user as well
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L211[06:00:05] <sham1> That's also for
comps you expect to be used by multiple people
L212[06:00:18] <noninc> then use /etc
xD
L213[06:00:20] <noninc> definately
L214[06:00:34] <noninc> if on ubunutu use
/etc/environment
L215[06:00:48] <sham1> well he uses Mint
so that could work for him
L216[06:01:06] <noninc> yah mint uses that
file as well
L217[06:01:18] <sham1> well mint is also
an Ubuntu fork
L218[06:01:48] <noninc> there is also a
debian edition iirc?
L219[06:02:12] <noninc> then again ubuntu
is a debian fork and i guess also debian uses
/etc/environment
L220[06:02:59] <ThePsionic> ok so walk me
through this because I don't understand shit - I'm in
/etc/profile.d/ right now
L221[06:03:12] <noninc> go to /etc
L222[06:03:22] <ThePsionic> ok
L223[06:03:30] <noninc> then sudo nano
environment
L224[06:03:33] <noninc> wait
L225[06:03:35] <sham1> Yeah, on debian
they use /etc/enviotment
L226[06:03:37] <noninc> first make a
backup
L227[06:03:57] <sham1> But as an Arch
user...
L228[06:04:08] <noninc> like "sudo cp
environment environment.bak"
L229[06:04:18] <noninc> then "sudo
nano environment"
L230[06:04:22] <ThePsionic> I just called
it environment-old :P
L231[06:04:27] <noninc> kk
L232[06:04:35] <noninc> then go to the
bottom of the file
L233[06:05:02] <noninc> and write your
JAVA_HOME=/some/thing
L234[06:05:09] <noninc> without
export!
L235[06:05:30] <ThePsionic> mk
L236[06:05:37] <noninc> save, quit, start
up a new bash and type echo $JAVA_HOME
L237[06:05:57] <ThePsionic> blank
L238[06:06:16] <noninc> O.o
L239[06:06:18] <noninc> just a sek
L240[06:07:00] <noninc> you started a new
shell-session?
L241[06:07:03] <ThePsionic> yes
L242[06:07:20] <noninc> oh I see, I read
that /etc/environment is only processed at boot
L243[06:07:27] <sham1> ThePsionic, did you
use Root for editing the environement file
L244[06:07:30] <ThePsionic> good ol'
restart button
L245[06:07:31] <ThePsionic> yep
L246[06:07:34] <sham1> good
L247[06:07:48] <ThePsionic> I'll reboot
real quick
L248[06:08:28] <ThePsionic> there we
go
L249[06:08:38] <noninc> thats quick
:)
L250[06:08:55] <ThePsionic> Laptop with
SSD and a fairly fresh Mint install
L251[06:09:00] <ThePsionic> I'm not
surprised :P
L252[06:09:24] <noninc> what dm is it
using nowadays?
L253[06:10:08] <sham1> I think it still is
Cinnamon
L254[06:10:44] <noninc> okay nice
L255[06:11:13] <ThePsionic> Yeah Cinnamon
or MATE
L256[06:12:07] <ThePsionic> Hurrah, IDEA
is running like sunshine :D
L257[06:12:29] <noninc> glad it worked for
you :D
L258[06:12:35] <noninc> So, how would you
go about storing a lot of sequential data in forge. I'd like some
kind of key/value store, considering databases, but I do not want
to keep a lot of stuff in ram as 99% of the time it only needs to
write the data.
L259[06:12:52] <noninc> How performant is
NBT files and are they kept in RAM?
L260[06:13:16] <sham1> Very good
question
L261[06:13:20] <sham1> Because I do not
know
L262[06:13:36] <ThePsionic> If sham1
doesn't know it's a very good question
L263[06:13:48] <sham1> more like I do not
know a lot
L264[06:14:20] <noninc> maybe someone else
has had the same problem?
L265[06:14:48] <ThePsionic> Time to sit
back and relax for the coming half an hour while Gradle does its
thing
L266[06:15:06] <sham1> did you install
your own gradle
L267[06:15:13] <sham1> from packet
manager
L268[06:15:13] <tmtu> noninc: how much
data are we talking?
L269[06:15:21] <tmtu> 5kg of data?
L270[06:15:26] <ThePsionic> No, but IDEA
can handle this
L271[06:15:29] <noninc> differential world
data
L272[06:19:05] <sham1> what
L273[06:19:16] <noninc> I guess a mean of
5 keys a sec storing about 10 integers of data each
L274[06:20:16] <noninc> "alot"
it isn't. but I want to device for more in the future
L275[06:21:31]
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L276[06:21:57] ⇦
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seconds)
L277[06:22:38] <noninc> that's 200b/s raw,
needs to be indexable somehow while not every dataset is the same
size and would ideally be compressed
L278[06:23:42] <noninc> but then again,
doing the math it's a laughable amount of data xD
L279[06:23:52] <noninc> like 1 MB/h
L280[06:23:55] <noninc> nevermind
L281[06:24:16]
⇨ Joins: Delaxarnyazer
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L282[06:28:18] <masa> well NBT is a file
format, so it should usually only be used for storing to disk
L283[06:28:22] ⇦
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L284[06:28:42] <masa> but in memory it
uses maps for storing the key-value pairs
L285[06:29:39] <ThePsionic> hmm
L286[06:29:47] <tmtu> and maps use even
more memory ;o
L287[06:29:59] <ThePsionic> ./gradlew
setupDecompWorkspace gives me "gradlew: access
denied"
L288[06:30:19] <masa> what are the
permissions on it?
L289[06:30:37] <ThePsionic> oh
L290[06:30:40] <noninc> yah I'm thinking
do I want to create an additional 5 Objects a sec summing up to
every world save?
L291[06:30:40] <ThePsionic>
rw-r--r--
L292[06:30:46] <sham1> yeah
L293[06:30:47] <ThePsionic> that makes
sense :P
L294[06:30:49] <masa> you need execute
('x' in the ls -l string representation)
L295[06:30:57] <sham1> chmod +x
gradlew
L296[06:30:59] <ThePsionic> yeah
L297[06:31:00] <masa> chmod u+x
gradlew
L298[06:31:18] <noninc> sudo that if u has
no w
L299[06:31:38] <sham1> user not having w
is kinda odd TBH
L300[06:31:49] <noninc> where is it
located
L301[06:32:00] <ThePsionic> Welcome to
Linux, I won't be your guide
L302[06:32:26] <sham1> it takes time to
get used to
L303[06:32:31] <sham1> But once you are
used to it
L304[06:32:31] <masa> well yeah if the
regular user doesn't have write permission for user data like a
modding environment, then stuff would be strangely set up already
:p
L305[06:32:39] <sham1> Mmmm
L306[06:32:49] <noninc> where is gradlew
located atm?
L307[06:32:59] <ThePsionic> In the root of
my mod project
L308[06:33:03] <sham1> in the mod env
folder
L309[06:33:06] <sham1> Where else
L310[06:33:12] <masa> well that is just
the wrapper, so inside whereever his modding environment is
L312[06:33:15] <noninc> and where is the
mod folder?
L313[06:33:25] <noninc> user's home? or
somewehere else in /
L314[06:33:35] <ThePsionic> noninc:
/home/tom/Code/Mods/WCReborn/
L315[06:33:39] <sham1> who the hell puts
anything of theirs into /
L316[06:33:46]
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L317[06:33:55] <masa> newbs? :p
L318[06:34:02] <sham1> I guess so
L319[06:34:06] <noninc> so normally
everthing in /home/tom should be owned by tom and tom should have
u+w on everything
L320[06:34:14] <masa> well I do have my
"data" partition mounted inside /data
L321[06:34:17] <Nitrodev> hello?
L322[06:34:30] <noninc> hello
Nitrodev
L323[06:34:34] <sham1> :P
L324[06:34:40] <Nitrodev> the error log i
posted
L325[06:34:52] <sham1> I can see you using
ä and ö on your filepath
L326[06:34:52] <sham1> Why
L327[06:35:07] <Nitrodev> cuz
finland
L328[06:35:16] <Nitrodev> should i change
it?
L329[06:35:23] <noninc> try that
L330[06:35:25] <ThePsionic> yeah
L331[06:35:26] <sham1> Well Windows can
get confused
L332[06:35:52] <masa> wait there are 3
finns here already atm? :o
L333[06:35:55] <ThePsionic> Sometimes
Windows brutally murders anything non-ASCII
L334[06:35:57] <noninc> ThePsionic: try
"sudo chown -R tom: /home/tom"
L335[06:36:12] <noninc> so tom owns
everything in his home
L336[06:36:15] <sham1> Also, I do not
think that mods are that "tärkeitä" :p
L337[06:36:36] <ThePsionic> That's useful,
thanks noninc :P
L338[06:36:52] <noninc> more like xml
murders everything non-url conform
L339[06:37:22] <sham1> >XML
L340[06:37:24] <sham1> Well fuck
L341[06:37:32] <noninc> and unicode chars
are not url-conform. there are some rfcs for that, but not commonly
implemented
L342[06:38:09] <masa> yep out of habit I
basically never use ä or ö in filenames, and when dealing with
cmdline I also usually name everything just_like_this.txt
L343[06:38:10] <sham1> They should just
make new RFCs for retroactivly making UTF-8 THE charset to
use
L344[06:38:15] <Wuppy> wow Crypt of the
necrodancer is a cool game :D
L345[06:38:17] <sham1> Yeah
L346[06:38:46] <sham1> I usually just name
my files in English unless I specifically have to do them for
school stuff in which case I have to use Finnish filenames and it
bothers me
L347[06:39:29] <noninc> problem is that
still most strings are stored in arrays of char's. thats (256 -
control chars) symbols in the charset
L348[06:39:34] <masa> I think I use mostly
english names, but some things are in finnish but with ä->a and
ö->o
L349[06:39:42] <noninc> everything else
that converts to those strings is basically a hack
L350[06:40:08] <sham1> Well UTF-8 tries to
solve that by being somewhat compatible with ASCII
L351[06:40:16] <sham1> and 8-bit
chars
L352[06:40:17] <Wuppy> also, merry
christmas everybody :)
L353[06:40:27] <noninc> then again a
non-utf-8 implementation reads just gibberish
L354[06:40:28] <sham1> Good Yule
L355[06:40:33] <noninc> merry chistmals to
you too
L356[06:40:46] <sham1> Well yeah
L357[06:41:04] <noninc> think of url being
a concept from the '80s
L358[06:41:05] <masa> merry christmas or
happy holidays or have a nice this time of year, whichever
applies!
L359[06:41:08] <Nitrodev> okay nto the
same error now
L360[06:41:10] <sham1> Any non-UTF-8 thing
does not understand it so it just looks at it and says "what
odd looking ASCII chars"
L361[06:41:21] <Nitrodev> but when i try
to open the client it crashes
L362[06:41:35] <masa> did you re-gen the
stuff?
L363[06:42:31] <Nitrodev> regen?
L364[06:42:54] <masa> did you regenerate
the intellijruns stuff after you moved the workspace?
L365[06:44:02] <Nitrodev> still nt getting
it
L366[06:45:25]
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L367[06:45:46] <masa> uh, wo when does it
crash atm?
L368[06:46:25] <Nitrodev> when i try to
run the client
L369[06:47:02] <masa> the client being
minecraft?
L370[06:47:34] <Nitrodev> yes
L371[06:47:36]
⇨ Joins: raoulvdberge
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L372[06:47:50] <raoulvdberge> time for the
1.8 port
L373[06:47:55] <Nitrodev> i got the crash
log ready if you need it
L374[06:48:01] <masa> hmm well, I don't
use IDEA so I don't really know... but that first crashlog you
posted seemed to indicate the xml being fucked up
L376[06:48:55] <ThePsionic> wow
L377[06:49:11] <ThePsionic>
setupDecompWorkspace is about twice as fast on Linux Mint as it was
on Windows on the same machine
L378[06:49:15] <raoulvdberge> anyone know
a 1.8 mod that generates rf?
L379[06:49:22] <masa> oh ok so now you are
into "regular mod crashes" :p
L380[06:49:23] <raoulvdberge>
(1.8.8)
L381[06:50:05] <masa> Nitrodev: Caused by:
java.lang.NoClassDefFoundError:
com/Nitrodev/warehousestorage/ClientProxy (wrong name:
com/Nitrodev/WarehouseStorage/ClientProxy)
L382[06:50:22] <Nitrodev> yeah i
know
L383[06:50:27] <Nitrodev> i just found
that
L384[06:50:27] <sham1> raoulvdberge,
progressive automation for example
L385[06:50:29] <masa> you seem to have
upper/lower case inconsistencies
L386[06:50:42] <masa> yay for shitty
windows case-insensitive filesystems \o/
L387[06:51:37] <Nitrodev> also wow my cpu
does a HUGE spike when i open idea
L388[06:51:44] <Nitrodev> i woinder if
it's overheating
L389[06:53:29] <raoulvdberge> if i want
the new forge, do I just change the version thing in
build.gradle?
L390[06:53:41] <sham1> yes
L391[06:53:50] <sham1> Also for 1.8.8 you
need forgegradle 2.1 snapshot
L392[06:54:09] <Nitrodev> i wonder why the
prroblem is the case-sensitivity
L393[06:54:21] <Nitrodev> i mean i can't
find the "wrong name"
L394[06:55:07] <sham1> oh great
L395[06:55:17] <sham1> Progressive
automation is not actually for 1.8.8 x_x
L396[06:55:17] <Nitrodev> i mey have just
found it
L397[06:55:21] <raoulvdberge> sham1:
thanks, lets first see if codechicken has stuff for 1.8.8
L398[06:55:21] <Nitrodev> nvm
L399[06:55:36] <sham1> at least judging by
the thread
L400[06:55:46] ⇦
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L403[06:55:57] <raoulvdberge> nope, ok.
porting to 1.8 instead
L404[06:56:35] <sham1> Well RFTools will
come to 1.8.8
L405[06:57:01] <sham1> ANd buildcraft
should have a 1.8.8 beta
L406[06:57:05] <raoulvdberge> even still,
i depend on NEI api
L407[06:57:11] <sham1> JEI
L408[06:57:14] <sham1> Just Enough
Items
L409[06:57:21] <sham1> Would be better
because it is not a coremod
L410[06:57:29] <raoulvdberge> everyone
uses NEI so yeah
L412[06:58:24] <sham1> raoulvdberge, that
my friend is a argument from popularity
L413[06:58:26] <sham1> A fallacy
L414[06:58:46]
⇨ Joins: progwml6 (~progwml6@104.168.20.187)
L415[06:58:52] <raoulvdberge> why would I
interface to a mod that noone uses :P
L416[06:58:59] <raoulvdberge> everyone
knows the standard is NEI, so I'm sticking to that
L417[06:59:11] <ThePsionic> Oh wow, I have
found a serious pro of Mint
L418[06:59:24] <ThePsionic> My IRC client
parses the lenny face correctly in this font
L419[06:59:30] <sham1> :P
L420[07:00:00]
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L421[07:01:27] ⇦
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whatever)
L422[07:01:40]
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L423[07:01:46] <sham1> 1.8.8 still has a
buildcraft so :P
L424[07:02:17] ⇦
Quits: kimfy (~kimfy___@74.141.16.62.customer.cdi.no) (Read error:
Connection reset by peer)
L425[07:02:21] <Nitrodev> could someone
check out the image?
L426[07:02:31] <sham1> could YOU be more
patient
L427[07:02:36] <Nitrodev> FINE
L428[07:02:41]
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L429[07:03:01] <sham1> Well for one
L430[07:03:10] <sham1> Your package does
have uppercase letters..
L431[07:03:25] <sham1> So it cannot find
it
L432[07:03:53] <Nitrodev> it hasn't had
that problem before
L433[07:04:03] <sham1> well now it
does
L434[07:04:59] <sham1> God damn it
L435[07:05:13] <sham1> I have to
deobfuscate this one...
L436[07:05:45] <Nitrodev> okay next issue
EVERYTHING realted to the forge modding etc. is gone
L437[07:05:52] <Nitrodev> like the imports
are red
L438[07:06:06] <Nitrodev> cannot resolve
symbol""
L439[07:06:08] <sham1> did you refresh the
project from the gradle panel in IDEA
L440[07:06:20] <Nitrodev> doing it
now
L441[07:08:16] <Nitrodev> okay works
now
L442[07:08:28] <Nitrodev> now i'm gonna go
for a walk then dust my pc
L443[07:08:30] <Nitrodev> see ya
L444[07:08:43] ⇦
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(~Nitrodev@dcx0f0yc9sz8y10xtwqwt-3.rev.dnainternet.fi) (Read error:
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L445[07:11:35] <raoulvdberge> ok
upgraded..lets check the amount of errors :p
L446[07:12:24] <raoulvdberge> 534
errors
L447[07:12:25] <raoulvdberge> lol
L448[07:12:56] <raoulvdberge> i love the
blockpos changes though
L449[07:13:43] <sham1> if you updated
earlier you could propably be now ready
L450[07:13:55] <raoulvdberge> sue
me!
L451[07:14:05] *
sham1 sues raoulvdberge
L452[07:14:19] <raoulvdberge> wait...there
is no RF API for 1.8
L453[07:14:44] <sham1> umn
L454[07:14:47] <sham1> Yes there is
L457[07:15:16] <raoulvdberge> Oh.ok
L458[07:15:26] <sham1> Well that is
because CoFH do not likeprogress and throws hissyfits when their
visions are not met with praise
L459[07:15:45] <raoulvdberge> another
thing..what is ForgeDirection now? I'm using it throughout all my
code
L460[07:15:55] <sham1> EnumFacing
L461[07:15:57] <sham1> And no...
L462[07:16:03] <sham1> No UNKNOWN if you
needed that
L463[07:16:14] <sham1> Use null
instead
L464[07:16:44]
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L465[07:16:56] <raoulvdberge> let's first
start on porting the TE's
L466[07:18:20]
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L467[07:18:30] ***
illy[Zzz|Xmas] is now known as illy
L468[07:19:44]
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(~Miranda@chello062178245147.2.12.vie.surfer.at)
L469[07:20:39] ⇦
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L471[07:21:57] <raoulvdberge> damn, all
those cpw.* package changes!
L472[07:22:43] <sham1>
net.minecraftforge.*
L473[07:23:21] <raoulvdberge> yup ;) i
think it covers the majority of the errors, together with
blockpos
L474[07:30:07] <raoulvdberge> oh cmon
forge devs, you had the chance to change worldObj to world in TE's
lol
L475[07:30:18] <raoulvdberge> I mean MC
devs.
L476[07:31:38] <sham1> MCP
L477[07:32:12] <raoulvdberge> who even
came up with that stupid Obj suffix
L478[07:32:53]
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L479[07:34:10] <sham1> it is a hungarian
notation but with having the info be suffix
L480[07:39:32] ⇦
Quits: Jezza (~Jezza@185.44.151.12) (Ping timeout: 195
seconds)
L481[07:40:58] <sham1> Anyway, time to
make myself a temporary RF generator for my mod to test stuff
L482[07:42:01] <ThePsionic> Linux and
Windows may not be the same, at least RuneScape still thinks I'm in
Spain
L483[07:42:33] <sham1> Well Runescape is
crossplatform so :P
L484[07:42:58] <ThePsionic> I know
L485[07:43:11] <ThePsionic> But the
website always thinks I'm in Spain at first
L486[07:43:16] <ThePsionic> Also
L487[07:43:35] <ThePsionic> I gotta find
out a way to have the dead keys not affect the letters it's not
supposed to affect
L488[07:43:46] <ThePsionic> Like ś and ḿ
we don't have that shit in the Netherlands
L489[07:44:52] <raoulvdberge> ok, all
network packets are ported over
L490[07:45:00] <ThePsionic> There's no
option for Dutch with international keyboard wth is this
L491[07:46:29] <raoulvdberge> what
happened to ItemBlockWithMetadata :P
L492[07:47:44] <sham1> You really do not
need it as ItemStacks already have metadata
L493[07:48:36] <raoulvdberge> okay.
L494[07:49:53] <sham1> there we go
L495[07:50:05] <sham1> Now I actually have
a creative RF generator in my mod
L496[07:50:54] <raoulvdberge> nice.. I'm
down to 349 errors
L497[07:51:22] <ThePsionic> Nice
L498[07:53:05]
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L499[07:54:28] <raoulvdberge> what
happened to updateEntity in TE? o.o
L500[07:54:41] <noninc> Is there a way to
reload the world from save at runtime?
L501[07:55:15] ⇦
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error: Connection reset by peer)
L502[07:55:48] ⇦
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L503[07:56:06]
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L504[07:56:12] <raoulvdberge> oh
IUpdatePlayerListBox ...
L505[07:56:24] <raoulvdberge> can I use
ITickable already in latest forge?
L506[08:02:38] <sham1> in 1.8.8 it is
ITickable
L507[08:03:29] ⇦
Quits: VikeStep (~VikeStep@101.184.165.77) (Quit:
Leaving)
L508[08:03:35] <raoulvdberge> !gm 1.8
field_175208_g
L509[08:03:41] <raoulvdberge> !gm
field_175208_g 1.8
L510[08:03:54] <raoulvdberge> Hmm, anyone
knows what field_175208_g means in GuiTextfield?
L511[08:04:02] ⇦
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L512[08:04:55]
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L513[08:05:35] <sham1> try !gf
L514[08:05:43] <sham1> because !gf is for
fields
L515[08:05:51] <sham1> and !gm for
methods
L516[08:05:51] <raoulvdberge> !gf
field_175208_g
L517[08:05:57] <raoulvdberge>
THANKS!
L518[08:06:05] <raoulvdberge> Also, they
finally cleaned up IInventory :)
L519[08:06:44]
⇨ Joins: michael_
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L521[08:08:47] <raoulvdberge> nvm.
L522[08:08:56] <raoulvdberge> anyone know
what the setField / getField crap is?
L523[08:09:04] <raoulvdberge> (in
IInventory)
L524[08:09:05] <masa> exactly that -
crap
L525[08:09:14] <raoulvdberge> lol
L526[08:09:43] <masa> I guess they were
going t oadd some sort of syncing but it was left half assed and
not finished as always :p
L527[08:15:41] <raoulvdberge>
World.createExplosion doesn't take a BlockPos, laaaame!
L528[08:18:02] ***
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L529[08:19:22] ⇦
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L530[08:22:07] ⇦
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L531[08:31:16] <raoulvdberge> down to 281
errors, now I'm taking a break
L532[08:32:06]
⇨ Joins: killjoy (~killjoy@71.65.255.183)
L534[08:32:35] <ThePsionic> That looks
interesting to say the least
L535[08:33:21] <killjoy> Ordinastie, asked
in #ForgeGradle?
L536[08:33:26] <Ordinastie> not yet
L537[08:33:28] ***
TTFT|Away is now known as TTFTCUTS
L538[08:33:37] <killjoy> Be prepared to
provide your build.gradle
L539[08:34:08] <ThePsionic> Be prepared to
bite the pillow
L540[08:34:12] <ThePsionic> I'm going in
dry
L541[08:35:19] <killjoy> never go in
dry
L542[08:37:28] <Ordinastie> The best
lubricant for anal sex is not tears...
L543[08:37:40] <Ordinastie> It's
blood
L544[08:38:19] <ThePsionic> raoulvdberge:
In my 1.7 to 1.8.8 port project I have 100 errors which is the most
IntelliJ will report at one time
L545[08:38:44] <ThePsionic> I wouldn't
want to guess the actual amount
L546[08:38:52] <raoulvdberge> ThePsionic:
omg IntelliJ is just being horrible there :P
L547[08:38:52] ⇦
Quits: Soni (soniex2@189.55.64.196) (Ping timeout: 192
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L548[08:39:00] <raoulvdberge> you'd never
know how much to still fix
L549[08:39:00] <ThePsionic> ikr
L550[08:39:20] <Ordinastie> ThePsionic, I
had many more errors when updating from 1.6.4 to 1.7.2
L551[08:39:27] <ThePsionic> It's like
"whelp I hit 100, good luck with whatever shit needs doing I'm
bailing"
L552[08:39:29] <raoulvdberge> I'm NOT
looking forward to create blockstates and add the jsons
L553[08:39:39] <ThePsionic> Ordinastie:
This is code from another developer, and it is BAD
L554[08:39:49] <ThePsionic> well not as
much bad as messy
L555[08:40:02] <Ordinastie> raoulvdberge,
I could point your to the direction of an alternative
L556[08:40:17] <raoulvdberge> point
me
L557[08:40:18] <ThePsionic> It's basically
having to fix 5 years of development in a proper way
L558[08:40:29] <ThePsionic> raoulvdberge:
>>>/out/
L560[08:40:44] <ThePsionic> lmao
L561[08:41:48] <raoulvdberge> Ordinastie:
I so badly want to use that.
L563[08:41:58] <ThePsionic> nice
L564[08:42:20] <raoulvdberge> Ordinastie:
but its just another dependency, and I don't want that.
L565[08:42:23] <raoulvdberge> And its a
huuuge dependency.
L566[08:42:28] <Ordinastie> huge ?
L567[08:42:51] <raoulvdberge> You provide
base classes for everything, if you don't port it too 1.9 I have a
problem
L568[08:43:18] <Ordinastie> I will port to
1.9
L569[08:43:36] <raoulvdberge> xD
L571[08:45:47]
⇨ Joins: Nitrodev
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L572[08:45:56] <Ordinastie> but yeah,
nobody ever wants hard dep :/
L573[08:46:26] <Nitrodev> im back
L574[08:46:40] <Nitrodev> still with the
bad cpu performance
L575[08:49:11] <sham1> no one likes hard
dependencies because they can be very restrictive
L576[08:49:55] <Nitrodev> sham1 did you
have a example code for 1.8 textures/models?
L577[08:50:38] <sham1> models really do
not need that much code
L578[08:50:55] <Nitrodev> yeah but my
items texture isnt shownig still
L579[08:51:05] <Nitrodev> plus the model
looks like a block
L580[08:51:05] <sham1> how are you trying
to have them
L581[08:51:08] <sham1> Show your
code...
L582[08:51:27] <Ordinastie> sham1, but
every body has issues with them still
L583[08:51:36] <Nitrodev> okay hold
on
L584[08:51:41] <sham1> with what
L585[08:51:43] <sham1> Hard deps_
L586[08:51:47] <sham1> Makes sense
L587[08:51:52] <Ordinastie> no models
-_-
L588[08:51:59] <sham1> ah
L589[08:52:13] <Ordinastie> well, with
hard deps too unfortunately :s
L590[08:56:05] <Nitrodev> great again with
the damn git problems
L591[09:04:02]
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L593[09:06:38] <ThePsionic> It literally
tells you what to do
L594[09:07:22] <Nitrodev> so i need to
pull from the git repo to the local location?
L595[09:08:36] <ThePsionic> yessir
L597[09:09:00] <Ordinastie> I wonder how
many things it will break ><
L598[09:09:45] <sham1> When will you
1.8.8
L599[09:09:56] <Nitrodev> well i did git
pull orgin master and the project in idea was wiped
L600[09:10:15] <Nitrodev> the folder and
the code still there but the idea won't show them anymore
L601[09:10:31] <sham1> was there a project
file in your git repo
L602[09:11:14] <Ordinastie> sham1, I don't
think 1.8.8 would require any code changes on my side, but I'm not
really looking forward maintaining 3 versions
L603[09:11:23] <Ordinastie> maintaining 2
is already a pain
L604[09:11:24] <sham1> drop one :P'
L605[09:11:40] <Ordinastie> drop 1.7.10
?
L606[09:11:43] <ThePsionic> yes
L607[09:11:43] <Ordinastie> or 1.8?
L608[09:11:58] <sham1> 1.7.10 so you can
focus on 1.8.x
L609[09:12:01] <Nitrodev> sham1, the .iml
one?
L610[09:12:05] <Nitrodev> if so then
yes
L611[09:12:06] <sham1> Yes that
L612[09:12:11] *
sham1 cries in agony
L613[09:12:17] <raoulvdberge> There is no
PropertyBoolean?
L615[09:12:24] <sham1> YOU'RE NOT SUPPOSED
TO HAVE IT IN YOUR REPO
L616[09:12:26] <raoulvdberge> Oh,
nvm
L617[09:12:26] <Nitrodev> that's the
repo
L618[09:12:30] <Ordinastie> I don't think
it would please the plebes :p
L619[09:12:30] <Nitrodev> FUCK
L620[09:13:07] <sham1> Make a final
version of the 1.7.10 and have something where you say "all
the future versions will be 1.8.0 and up"
L621[09:13:21] <ThePsionic> fuck the
plebs
L622[09:13:49] <sham1> modded 1.8 has been
here for almost a year now
L623[09:14:02] <sham1> Either leave them
behind or have them come with you to the 1.8.x
L624[09:14:18] <Ordinastie> well either
way, now is not the time
L625[09:14:24] <Ordinastie> now is the
time for a new mod!
L626[09:14:29] <sham1> what kind
L627[09:14:50] <Ordinastie>
MalisisSwitch
L628[09:14:57] <sham1> Oh wow
L629[09:15:03] <Ordinastie> yeah, I know
I'm really good at names
L630[09:15:17] <sham1> secret rooms, I
remember that
L632[09:15:21] <sham1> That was the
best
L633[09:15:26] <Nitrodev> well i did it
finally
L634[09:15:36] <Nitrodev> but the project
file is still there
L635[09:15:39] <Ordinastie> Secret Rooms
is Abrar's mod
L636[09:15:44] <sham1> ye
L637[09:15:52] <sham1> But this could be a
spiritual successor
L638[09:16:07] <Ordinastie> that's not
what my mod will do :)
L639[09:16:30] <sham1> nitro
L640[09:16:30] <sham1> git filter-branch
--index-filter 'git rm --cached --ignore-unmatch filename'
HEAD
L641[09:16:39] <sham1> Put that into your
command line and commit
L642[09:16:57] <Ordinastie> (but it will
require to be coremod though :s)
L643[09:17:25] <sham1> oh
L644[09:17:47] <Ordinastie> tiny one I
hope
L645[09:19:11] <Nitrodev> still there
sham
L646[09:19:38] <sham1> Well
L647[09:19:51] <Nitrodev> do i do it when
there is only [master] after the dir path?
L648[09:20:15] <sham1> take a
screencap
L649[09:20:17] <sham1> ...
L650[09:20:19] <Nitrodev> kk
L651[09:20:25] <sham1> Seriously, git is
not this hard
L653[09:21:28] <Nitrodev> not sure why it
is for me
L654[09:22:05] <sham1> because something
is ahead of something else by one commit
L655[09:22:42] <Nitrodev> so i need to
commit the something?
L656[09:22:52] <sham1> git ls-files
--ignored --exclude-standard | xargs git rm --cached
L657[09:23:01] <sham1> first do git reset
HEAD soft
L658[09:23:04] <sham1> wait
L659[09:23:23] <sham1> git reset --soft
HEAD~
L660[09:23:27] <sham1> Then you do the:
git ls-files --ignored --exclude-standard | xargs git rm
--cached
L661[09:23:54] <Nitrodev> i add the ~
aswell right?
L662[09:23:59] <Nitrodev> it's not a
typo
L663[09:24:02] <Nitrodev> ?
L664[09:24:03] <sham1> it's not a
typo
L665[09:24:06] <Nitrodev> okay good
L666[09:24:50] <Nitrodev> "did not
match any files2.7/taskArtifacts/cache.properties"
L667[09:25:05]
⇨ Joins: Soni (SoniEx2@189.55.64.196)
L668[09:25:16] <sham1> well it does not
exist
L670[09:25:52] <Ordinastie> ok, cool,
youtube videos just stop playing :x
L671[09:26:15] <sham1> sham1> well it
does not exist
L672[09:26:39] <Nitrodev> now what
L673[09:26:50]
⇨ Joins: KanoCodex
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L674[09:26:59] <sham1> try to commit
L675[09:27:01] <Ordinastie> and in IE
too
L676[09:27:19]
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L677[09:28:32] <Nitrodev> okay it has been
commited
L678[09:28:42] <Nitrodev> do i do git push
origin master aswell?
L679[09:29:57] <sham1> if you want the
changes to show up in github as well...
L680[09:30:49] <Nitrodev> well it is
done
L681[09:31:26] <Ordinastie> damn, I didn't
think of that
L682[09:31:34] <Ordinastie> if I call the
mod MalisisSwitch
L683[09:31:47] <Ordinastie> I can't have
the package be net.malisis.switch :x
L684[09:32:14] <sham1> Nitrodev, you know
what, I think I will just make a pull request to you so this goes
faster and better for both of us
L685[09:32:24] <ThePsionic> sure you can
Ordinastie
L686[09:32:25] <Nitrodev> okay
L687[09:32:30] <ThePsionic> as long as the
modid is switch :P
L688[09:33:03] <Ordinastie> ThePsionic,
the package name can't be 'switch'
L689[09:33:07] <ThePsionic> wot
L690[09:33:18] <sham1> reserved name most
likely makes it not work
L691[09:33:47] <Nitrodev> sham1, do you
need the link?
L692[09:33:55] <sham1> no
L693[09:33:58] <Nitrodev> okay
L694[09:34:00] <sham1> I will be done in
about...
L695[09:34:02] <ThePsionic> oh wait
L696[09:34:03] <ThePsionic> duh
L697[09:34:06] *
ThePsionic punches face
L698[09:36:11]
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L700[09:41:56] <ThePsionic> ayy
L701[09:42:02] <ThePsionic> I got
Hearthstone working on Linux
L702[09:42:08] *
ThePsionic kisses WINE
L703[09:42:39] <sham1> okay Nitrodev
L704[09:42:43] <sham1> Go to your
repo
L705[09:42:46] <sham1> I made a PR for
you
L706[09:42:55] <Nitrodev> on it
L707[09:43:00] <sham1> That removes all
the not needed junk from your repo
L708[09:43:25] <sham1> there we go
L709[09:43:30] <sham1> Now just pull
L710[09:44:46] <Nitrodev> Just checking:
git pull prigin master is the cmd right?
L711[09:44:54] <sham1> or just git
pull
L712[09:45:16] <ThePsionic> git pull
automatically assumes origin master
L713[09:46:18] <IoP> usually assumes
L714[09:46:34] <sham1> I think it only
assumes when you have one remote
L715[09:46:57] <Nitrodev> yeah it
worked
L716[09:47:06] <sham1> because AFAIK your
remote could be called upstream and it would still push to
upstream/master
L717[09:47:21] <ThePsionic> well ok fair
enough
L718[09:47:42] <Nitrodev> well sham1 now
you can see the code
L719[09:47:59] <Nitrodev> that's what
started this river of issues
L720[09:48:15] <sham1> is it that commit
"readded files"
L721[09:48:28] <Nitrodev> yeah
L722[09:48:50] <Nitrodev> wait the code
or?
L723[09:50:43] <sham1> indeed
L724[09:51:22] <Nitrodev> yeah it's in
there
L725[09:57:51] <Ordinastie> well, that was
a lot of work to setup the mod :x
L726[09:58:09] <ThePsionic> much ado about
nothing?
L727[09:59:03] <Ordinastie> some derping
with git
L728[09:59:10] <Ordinastie> some derping
from me too
L729[09:59:42] <Ordinastie> end up with 4
commits instead of just one "Initial commit"
><
L730[10:00:10] ⇦
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L731[10:00:16] <ThePsionic> RIP
L732[10:00:17] <sham1> you can amend
L733[10:00:25]
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L735[10:00:47] <Ordinastie> sham1, meh,
don't really care
L736[10:00:50] <ThePsionic> The important
thing is you tried
L737[10:01:00] <sham1> With GIT you can
change history
L738[10:01:11] <Ordinastie> emphasis on
"don't really care" :p
L739[10:01:28] <Ordinastie> the less I
deal with GIT, the better I am too :)
L740[10:01:52] <Ordinastie> I need to
start coding before I get bored too :p
L741[10:01:59] <tmtu> goddamnit
people
L742[10:02:02] ⇦
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L743[10:02:03] <tmtu> it's not an
acronym
L744[10:02:13] <ThePsionic> It's Git
L745[10:02:14] <ThePsionic> Like Lua
L746[10:02:21] <sham1> It is now
L747[10:02:23] <tmtu> do you also use
GOOGLE >_>?
L748[10:02:29] <tmtu> or GITHUB
L749[10:02:29] <sham1> YES
L750[10:02:43] <ThePsionic> Good
Organisation Of Guessing Lazy Examples
L751[10:02:46] <ThePsionic> GOOGLE
L752[10:02:57] <Nitrodev> sham1, did you
see what was wrong about not getting the texture or the model
L753[10:02:59] <Nitrodev> ?
L754[10:03:11] ⇦
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L755[10:03:28] <sham1> where do you cann
registerItemModel
L756[10:03:46] <Ordinastie> I use SHUT THE
FUCK UP too :]
L757[10:04:29] <ThePsionic> you mean
stfu
L758[10:04:35] <Nitrodev> uhh whut?
sham1
L759[10:04:44] ⇦
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L760[10:04:51] <sham1> yes, that's my
name
L761[10:04:58] <sham1> And I asked you a
clear question
L762[10:05:08] <sham1> Where do you call
registerItemModel
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L764[10:05:14] <Nitrodev> oh call
L765[10:05:15] <ThePsionic> sham1: except
for the cann part
L766[10:05:17] <ThePsionic> lmao
L767[10:05:19] <Nitrodev> yeah
L768[10:05:24] <Nitrodev> no where
L769[10:05:33] <sham1> Well then
L770[10:05:38] <sham1> OF COURSE YOU DO
NOT SEE YOUR MODELS
L771[10:05:45] <Nitrodev> yeah... :P
L772[10:05:49] <Nitrodev> woops
L773[10:05:51]
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L774[10:06:33] <ThePsionic> sham1: is that
also an acronym
L775[10:07:23] <Nitrodev> now where do i
call it?
L776[10:08:40] <sham1> No
L777[10:08:44] <sham1> In preinit
L778[10:08:54] <Nitrodev> yeah i just saw
that on your mod
L779[10:12:13] <Ordinastie> !gm
getRedstonePower
L780[10:12:36] <Nitrodev> okay now i think
it should work
L781[10:12:49] <Nitrodev> if i could run
the mc client
L782[10:14:21] <Ordinastie> !gm
getStrongPower
L783[10:16:27] <Nitrodev> is it normal to
have cpu run at 88% when opening the mc client?
L784[10:17:28] <masa> depends on the cpu I
would say
L785[10:17:35] <masa> but mc is pretty cpu
intensive
L786[10:17:53] <Nitrodev> i5-4440
3.10MHz
L787[10:17:57] <Nitrodev> GHz*
L788[10:18:11] <Nitrodev> mhz and i would
be playing on a potato
L789[10:19:39] ***
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L791[10:23:02] <Nitrodev> WOw that was
easy
L792[10:23:17] <Nitrodev> i just updated
the repo on github from the console
L793[10:23:37] <Nitrodev> also sham1 the
model still isn't working
L794[10:23:44] <Nitrodev> or the texture
for that matter
L795[10:24:46] <sham1> error
messages
L796[10:24:49] <sham1> Seriously
nitro
L797[10:24:56] <sham1> You need to provide
some info
L798[10:25:48] <Nitrodev> got it
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L800[10:26:04] <Nitrodev> Model definition
for location warehousestorage:item_plank#inventory not found
L801[10:26:13] <Nitrodev> WOW that doesn't
look familiar at all
L802[10:30:32] ⇦
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L808[10:38:11] <OrionOnline> Merry
Christmas everyone (if you have christmas, if not, Goodafternoon
(or what ever time it is where you are))
L809[10:38:15]
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L810[10:38:29] <shadekiller666> Merry Mas
del Christo! :D
L811[10:38:52] <OrionOnline> Anybody know
what could cause the "GLERROR Post Render 1283: Stack
Overflow" could cause?
L812[10:38:53] <Nitrodev> Merry Christmas
to you too!
L813[10:39:25] <ThePsionic> OrionOnline:
look it up on StackOverflow ;D
L814[10:39:51] <shadekiller666> i see what
you did there!!!
L815[10:40:27] <sham1> OrionOnline, you
never pop your render stack
L816[10:40:36] <OrionOnline> sham1, i
though that would be it
L817[10:40:42] <OrionOnline> But i cannot
find the cause
L818[10:41:06] <Ordinastie> you pushed
more than you poped
L819[10:41:24] <OrionOnline> as one and
the same class renders all the UI Component for my GUI And it works
just fine when it only has standard components
L820[10:41:37] <OrionOnline> But when it
renders a component that has components on its own it has that
problem
L821[10:42:33] <Nitrodev> sham1, do you
know what could have caused that error?
L822[10:43:40] <sham1> wait up
L823[10:43:59] <Nitrodev> k
L824[10:44:08] <sham1> <I am playing
TF2 now
L825[10:45:07] <OrionOnline> FOUND
IT
L826[10:45:18] <OrionOnline> The slot
class had a special corner case i missed.....
L827[10:45:22] <OrionOnline> Damn that
took ages
L828[10:45:31] <Nitrodev> ah
L829[10:46:43] <OrionOnline> It was indeed
a pop that i missed
L830[10:48:08] <sham1> Nitrodev,
L831[10:48:21] <sham1> You need to have
your item_plank be a json file
L832[10:48:25] <sham1> Put the file
extention
L833[10:48:33] <sham1> Also
L834[10:48:51] <Nitrodev> it should be a
json file
L835[10:49:01] <sham1> but it is not
L836[10:49:05] <OrionOnline> Is there a
HashMap that keeps its order?
L837[10:49:12] <OrionOnline> A Treemap
maybe?
L838[10:49:19] <sham1> Also add this to
your build.gradle idea { module { inheritOutputDirs = true }
}
L839[10:49:54] <Ordinastie> OrionOnline,
LinkedHashMap
L840[10:49:57] <Nitrodev> where in the
build.gradle?
L841[10:50:00] <OrionOnline>
Allright
L842[10:50:06] <sham1> preferably at the
end
L843[10:50:12] <sham1> It does not really
matter
L844[10:52:06] <Nitrodev> okay added
L845[10:52:23] <sham1> nw refresh the
gradle
L846[10:53:03] <Nitrodev> okay
L847[10:55:00] <Nitrodev> works like a
charm
L848[10:56:09] <Nitrodev> thanks
L849[10:59:46]
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L851[11:05:44] <raoulvdberge> anyone know
if 1.9 will have item states?
L852[11:06:55] <sham1> I hope so
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L857[11:22:47] <raoulvdberge> is it me or
can't a block have more then 1 state?
L858[11:23:10] <Ordinastie> just thing
about what you just asked
L860[11:23:57] <sham1> woo
L861[11:24:08] <raoulvdberge> Ordinastie:
public IBlockState getStateFromMeta(int meta) how could that
possibly support more then 1 state
L862[11:24:11] <OrionOnline> raoulvdberge,
it can oinly have one state currently active, but it can have more
then one, each with its own properties
L863[11:24:38] <OrionOnline> raoulvdberge,
random returning of state?
L864[11:24:55] <Nitrodev> anyone got some
example code for how the blockmodel is done
L865[11:25:14] <Ordinastie> raoulvdberge,
maybe look at some vanilla block that you *know* they have more
than one state ?
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L868[11:26:49] <TehNut> like that?
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L870[11:29:55] <Nitrodev> do blocks have
metadata?
L871[11:30:22] <shadekiller666>
technically yes
L872[11:30:26] <Nitrodev> okay
L873[11:30:35] <shadekiller666>
blockstates are still stored as 4 bit metadata
L874[11:31:21] <shadekiller666> i'm
interested to see how Mojang plans to completely move away from
metadata with regards to saving the game
L875[11:31:39] <shadekiller666> the whole
reason for the 4 bit meta limit was to keep save file size
small
L876[11:32:31] <Nitrodev> anyone got a
guide for blokc models
L877[11:32:34]
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L878[11:32:38] <Nitrodev> sham1?
L879[11:32:58] <sham1> Cant you look some
up yourself
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L881[11:33:18] <Nitrodev> i'm trying
L882[11:33:25] <Nitrodev> but not
succeeding
L883[11:35:58] <OrionOnline> What does
this mean: [18:35:43] [Client thread/WARN]: Needed to grow
BufferBuilder buffer: Old size 524288 bytes, new size 2621440
bytes. ????
L884[11:36:23] <shadekiller666>
OrionOnline, i think thats related to vertex buffers
L885[11:36:25] <masa> raoulvdberge: well
the point is that you have a block, which has some metadata value,
and you get the blockstate that combination corresponds to
L886[11:36:42] <OrionOnline>
shadekiller666, allright, so my model just has many vertexes
L887[11:36:45] <OrionOnline> I know
that
L888[11:36:55] <OrionOnline> but there is
nothing i can do about it i think
L889[11:36:56] <OrionOnline> Let me
check
L890[11:37:19] <masa> so of course a block
_type_ can have several blockstates, but a single location in world
only corresponds to one blockstate at a time, thus the metadata
value input to the method
L891[11:37:32] <shadekiller666>
OrionOnline, is that a crash message?
L892[11:37:49] <OrionOnline> Nope it just
prints it once
L893[11:37:51] <shadekiller666> if it
doesn't really affect the game then it should be fine to ignore
it
L894[11:38:26] <OrionOnline> I donnot
really notice anything different
L895[11:38:34] <OrionOnline> I have a good
400 fps
L896[11:38:45] <OrionOnline> with multiple
of those blocks around
L897[11:39:14] <shadekiller666> you're
fine then
L898[11:39:23] <raoulvdberge> 97 errors to
squash
L899[11:40:14] <OrionOnline> Weird when i
look at mobs
L900[11:40:19] <OrionOnline> My FPS drops
crazy
L901[11:40:24] <OrionOnline> from 400 to
110
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L903[11:46:11] <Nitrodev> a little help
here?
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L907[11:49:18] <OrionOnline> Is there a
way to force a rebuild of the OBJ Model?
L908[11:49:24] <OrionOnline> From the TE
on i mean?
L909[11:51:35] <sham1> what do you mean
"rebuild of the OBJ model"
L910[11:52:36] <OrionOnline> My OBJ has to
change when a value on the TE changes.
L911[11:52:53] <OrionOnline> Calling
super.MarkDirty() should be enough write
L912[11:53:03] <OrionOnline> Cause that
would trigger a redraw of that chunk right?
L913[11:53:06] <sham1> That just marks the
chunk to be saved
L914[11:53:25] <sham1> To send stuff about
an TE update to the client you need a packet
L915[11:53:49] <OrionOnline> I have
L916[11:53:59] <OrionOnline> It sends the
updated TE data to the client
L917[11:54:37] <OrionOnline> But i need it
to trigger a redraw of more then just the block it targets the
Packet on, on top of that, i am using my own packet
L918[11:54:47] <sham1> Oh
L919[11:54:53] <sham1> You want the block
model to change
L920[11:54:59] <OrionOnline> Yes :D
L921[11:55:00] <sham1> That my friend you
need a block update for
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L923[11:55:33] <OrionOnline> It needs to
add the burning coal surface when their is burning coal in the
MultiBlock the TE is part of
L924[11:55:38] <OrionOnline> How do
trigger one?
L925[11:55:54] <sham1> let me check
L926[11:56:41] <masa>
world.markBlockForUpdate()?
L927[11:57:19] <sham1> sounds about
right
L928[11:57:46] <OrionOnline> Okey that
should be possible to do
L930[11:59:39] <sham1> wat
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L932[11:59:53] <raoulvdberge> it starts
up!!
L933[12:01:03] <tterrag> long way to go,
it seems
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L935[12:01:23] <raoulvdberge> its mostly
adding the models
L936[12:01:30] <OrionOnline> That is what
i forgot XD, did not at the block to the MultiBlock Structure on
placement
L937[12:01:31] <OrionOnline> LOL
L938[12:01:32] <sham1> what even is
that
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L942[12:07:17] <tterrag> if you care about
chisel :P
L943[12:07:51] <ThePsionic> 1000 textures?
Holy macaroni
L944[12:08:16] <sham1> 1000
TEXTURES!?
L945[12:08:29] <sham1> Also
L946[12:08:34] <tterrag> ThePsionic: ish?
idk
L947[12:08:48] <ThePsionic> the squiggly
line :p
L948[12:08:51] <sham1> with the ctx files
I can just add support to Chisel without even having a hard
dependency right
L950[12:08:58] <ThePsionic> or as
professional people want to call it
L951[12:09:00] <ThePsionic>
"tilde"
L952[12:09:10] <sham1> or home
directory
L953[12:09:13] <tterrag> sham1: no
currently you have to register your block with chisel for it to
look for those kinds of files
L954[12:09:19] <ThePsionic> sham1
pls
L955[12:09:22] <tterrag> but yeah we do
hope to eventually support adding them to ANY texture
L956[12:09:30] <tterrag> that will be
tricky though
L957[12:09:56] <tterrag> connected texture
glass mods would be a thing of the past :P
L958[12:10:03] <sham1> You could propably
have a hack that allowed you to scan through other mods'
assets
L959[12:10:05] <sham1> for the files
L960[12:10:23] <tterrag> it would probably
require a custom TAS
L961[12:10:24] <OrionOnline> Is there a
method that gets called when the block is placed but after the TE
has been created?
L962[12:10:32] <sham1> but the current
method is prolly better
L963[12:10:32] <tterrag> OrionOnline:
onBlockPlacedBy
L964[12:10:43] <OrionOnline> tterrag, and
for 1.8?
L965[12:10:46] <tterrag> the same?
L966[12:10:49] <tterrag> !gm
onBlockPlacedBy
L967[12:10:50] <sham1> onBlockPlacedBy
:D
L968[12:10:54] <tterrag> yeah it didn't
change, lol
L969[12:10:59] <OrionOnline> LOL
L970[12:11:03] <OrionOnline> Completly
missed it
L971[12:11:08] <OrionOnline> I searched
for it and everything
L972[12:11:15] <sham1> all praise
IDEs
L973[12:11:20] <OrionOnline> (Derp is huge
today)
L974[12:11:27] <OrionOnline> sham1, i am
using IDEA#
L975[12:11:34] <OrionOnline> Even used
ctrl + f
L976[12:11:37] <OrionOnline> And still
missed it
L977[12:14:02] <ThePsionic> Double shift?
:P
L978[12:14:34] <OrionOnline> Searches for
classes and files ThePsionic not for methods
L979[12:14:44] <OrionOnline> tterrag, is
that method only called on the client side?
L981[12:16:26] <OrionOnline> ThePsionic,
oooh wow did not even know that
L982[12:16:29] <OrionOnline> Good to
know
L983[12:17:51] <ThePsionic> IDEA has many
great features
L984[12:18:03] <OrionOnline> Anyonw know
if the Block.onBlockPlacedBy method is only called on the Client
side?
L985[12:18:54] <sham1> Both
L986[12:18:54] <sham1> I tested it
L987[12:19:22] <OrionOnline> Hmm weird it
is only called on the Client side for me
L988[12:21:35] <OrionOnline> no sham1 you
are right it is called on both sides
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L992[12:37:47] <Wuppy> anyone else having
trouble with the steam servers?
L993[12:38:04] <ThePsionic> nope
L994[12:38:12] <Wuppy> hasn't been working
for like 4 hours
L995[12:38:27] <Wuppy> or, not working at
a decent speed at least
L996[12:38:44] <Wuppy> oh ThePsionic, make
sure to listen to radio 2 tomorrow morning during your christmas
breakfast :)
L997[12:39:08] <Ordinastie> I love to lose
an hour trying to understand why I doesn't load my texture, only to
realise I didn't refresh the project :/
L998[12:39:32] <Wuppy> somehow, in the
Netherlands, we managed to get the Pokemon theme song in the top
2000 songs of this year
L999[12:39:48] <Wuppy> and it happens to
be playing on second chirstmas day during breakfast xD
L1000[12:40:27] <sham1> How the
fuck
L1001[12:40:33] <Wuppy> good
question
L1002[12:40:47] <Wuppy> #1666
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L1017[13:08:30] <raoulvdberge> does
anyone have an idea why this would NPE crash?
L1018[13:08:31] <raoulvdberge>
worldObj.setBlockState(pos,
worldObj.getBlockState(pos).withProperty(BlockMachine.CONNECTED,
true));
L1019[13:08:36] <raoulvdberge> I'm
calling this from a TE.
L1020[13:08:55] <raoulvdberge> I see the
"connected" prop changing to true, and then shortly
afterwards it crashes.
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L1023[13:10:50] <sham1> Something about
the TE getting replaced by blockstate change
L1024[13:11:12] <raoulvdberge> TE's get
replaced on blockstate change O_O
L1025[13:11:15] <raoulvdberge> Why would
that happen?
L1026[13:11:30] <sham1> You can overwrite
that behaviour on your own te
L1027[13:11:45] <raoulvdberge> how?
L1028[13:11:47] <sham1> Implement
shouldRefresh
L1029[13:12:19] <sham1> Return true when
you want your current TE be destroyed
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L1033[13:16:52] <sham1> I usually have it
simply be: return oldState.getBlock() != newState.getBlock()
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L1035[13:22:01] <raoulvdberge>
thanks
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L1039[13:31:52] <sham1> Now I am
wondering how large RF buffer for a machine is balanced
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L1044[13:45:47] <sham1> That really is
the most annoying part of modding. Trying to balance stuff
L1045[13:46:05] <sham1> One of the most
annoying anywah
L1046[13:46:49] <Nitrodev> for beginners
the other one is trying to figure out the correct way to register
blokc models
L1047[13:46:56] <Nitrodev> and yes i'm
still on that
L1048[13:47:18] <sham1> I personally
cannot help atm
L1049[13:47:22] <williewillus> heh what
problems are you having with models?
L1050[13:47:23] <Nitrodev> okay
L1051[13:47:26] <sham1> Not at ide
L1052[13:47:45] <Nitrodev> well the whole
registering a blokc model
L1053[13:47:48] <williewillus> block
models are relatively simple, you need a blockstate json matching
the registry name of the block, and in that you specify models
based on the blockstate
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L1055[13:48:08] <williewillus> what kind
of block are you giving a model, does it have any blockstates or
just one?
L1056[13:48:16] <sham1> You do not
register them explicitly
L1057[13:48:23] <Nitrodev> just a regular
block
L1058[13:48:29] <Nitrodev> that doesn't
do anythign atm
L1059[13:48:38] <sham1> And for the item
versions of blocks you just do what you do with any other
item
L1060[13:48:39] <Nitrodev> i got a .json
and a texture for it
L1061[13:48:39] <williewillus> so in
assets/<modid>/blockstates/ make a json file with the same
registry name as your block
L1062[13:49:04] <Nitrodev> item
version?
L1063[13:49:14] <sham1> Yes
L1064[13:49:18] <williewillus> yeah the
inventory form of your block is an item, and it needs a model
too
L1065[13:49:27] <sham1> When you have
blocks in the inventory
L1066[13:49:34] <sham1> They are
items
L1067[13:49:42] <williewillus> usually
you need to have a separate item json for it but with the forge
format you can stuff everything into one json
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L1069[13:51:17] <williewillus> whipping
up an example, brb
L1070[13:51:20] <sham1> Or you do not
need any JSONs with IBakedModel and custom state mappers
L1071[13:51:35] <sham1> But that is very
complicated
L1072[13:51:43] <williewillus> yeah, but
you remove resource pack customizability...
L1073[13:52:02] <sham1> True
L1074[13:52:04] <williewillus> Nitrodev:
if you have this one json in blockstates/, and that call somewhere
in preinit, it'll work for any simple block:
http://pastebin.com/7527k1fB
L1075[13:52:23] <sham1> Configurable
blocks make it worth it
L1076[13:52:53] <williewillus> like my
model system for botania :D one single block ID, any subflower can
have its own model :D
L1077[13:53:07] <sham1> Mmm
L1078[13:53:27] <sham1> For me it is more
like you can set if the side is input or output or whatever
L1079[13:53:39] <sham1> And it would
rotate so...
L1080[13:53:54] <sham1> Even forge
blockstates might get very verbose
L1081[13:54:04] <williewillus> no? you
just use a smartmodel
L1082[13:54:09] <williewillus> or
getActualState
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L1084[13:54:10] <sham1> Indeed
L1085[13:54:26] <sham1> Smart models
indeed
L1086[13:54:29] <williewillus> any state
changes based on TE are easy to do even with vanilla using
getActualState
L1087[13:54:33] <Nitrodev> willie in
which preinit
L1088[13:54:33] <williewillus> don't even
need smart models
L1089[13:54:35] <sham1> Yeah
L1090[13:54:54] <sham1> But to account to
all the possible combinations in json and models
L1091[13:54:58] <sham1> Ugh
L1092[13:55:05] <williewillus> Nitrodev:
in your mod's preinit? do it in a proxy though, it'll crash the
dediserver if you run it in the mod class
L1093[13:55:16] <williewillus> sham1:
what kinds of properties does your block have?
L1094[13:55:18] <sham1> Yeah he does
that
L1095[13:55:19] <Nitrodev> so i should do
it in client proxy?
L1096[13:55:26] <williewillus> yes,
during preinit
L1097[13:55:29] <Nitrodev> okay
L1098[13:55:52] <sham1> Williewillus,
that is at the state of thought at the moment
L1099[13:56:18] <williewillus> ? what doe
sthe block need to do/what changes its appearance?
L1100[13:56:39] <sham1> But it will
propably have a rotation, possible active/not active state and the
configurations for all six sides
L1101[13:56:44]
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L1102[13:57:06] <sham1> So the variant
amount can raise quire rapidly indeed
L1103[13:57:09] <williewillus> I'd make
the sides be submodels
L1104[13:57:21] <Nitrodev> willie what do
i add in space of "BLOCK"
L1105[13:57:29] <williewillus> your block
object
L1106[13:57:29] <Nitrodev> the
unlocalised name of the block?
L1107[13:57:53] <williewillus> the
instance of your block that you registered to the game earlier in
preinit
L1108[13:58:14] <sham1> Well if it makes
you feel any better, I already do use submodule on my pipes
L1109[13:58:40] <sham1> But it can be
managed because only 2^6 states and forge blockstates
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L1118[14:01:06] <williewillus> sham1: no,
it can work. use submodels for all six sides, in the active boolean
simply respecify all the textures to active. Then use the facing
enum to rotate the whole thing
L1119[14:01:14] <williewillus> it sounds
not too hard to do with just forge json
L1120[14:01:34] <sham1> Might not be hard
per say
L1121[14:01:39] <sham1> But tedious
L1122[14:01:51] <williewillus> not any
less tedious than managing arrays of icons :p
L1123[14:02:12] <sham1> Indeed
L1125[14:02:24] <williewillus> maybe I'm
less attuned since I didn't mod 1.7 for long before early adopting
1.8 :p
L1126[14:02:45] <sham1> I have used 1.8
now for a long time
L1127[14:02:54] <Nitrodev> the register
of the model is in the commit "Trying to register a block
model"
L1128[14:03:11] <Nitrodev> of course it
doesn't work atm but i'm not sure am i doing it right
L1129[14:03:14] <sham1> I have
appreciated a lot of the things like the forge json
L1130[14:03:16] <williewillus> is the
model purple/black in the game?
L1131[14:03:40] <williewillus> oh
L1132[14:03:46] <williewillus> your json
is in the wrong place
L1133[14:03:52] <williewillus> it should
be in warehouse/blockstates/
L1134[14:04:04] <williewillus> not
models/block/
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L1136[14:04:26] <Nitrodev> well now it's
in the right place hold on
L1137[14:05:07] <Nitrodev> okay
updated
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L1139[14:07:32] <williewillus> does it
work?
L1140[14:09:00] <williewillus> in your
proxy...I'm not sure where your voider variables are coming
from...
L1141[14:09:06] <williewillus> does it
even compile?
L1142[14:09:36] <Nitrodev> nope
L1143[14:09:58] <Nitrodev> no idea what
to put on the "BLOCK"
L1144[14:10:05] <williewillus> ....your
block object
L1145[14:10:17] <sham1> Simple
instructions
L1146[14:10:22] <Nitrodev> yes i
know
L1147[14:10:22] <williewillus> the thing
you made a new one of, and passed into
GameRegistry.registerBlock
L1148[14:10:24] <sham1> Fall to the deaf
ears
L1149[14:10:29] <williewillus> sham1: not
helping :p
L1150[14:10:38] <Nitrodev> shut up
sham1
L1151[14:10:45] <williewillus> chill
lol
L1152[14:11:02] <williewillus> you need a
block object, and you made one earlier, so just get it and pass it
in
L1153[14:11:05] <Nitrodev> okay i know
what is the one i need
L1154[14:11:14] <Nitrodev> it's in
ModBlocks
L1155[14:11:21] <williewillus> so get it
from ModBLocks :p
L1156[14:11:24] <Nitrodev> the
Gameregistry.registerBlock
L1157[14:11:33] <Nitrodev> but it doesn't
work
L1158[14:11:36] <Nitrodev> it
errors
L1159[14:11:40] <williewillus> what's the
error
L1160[14:11:52] <Nitrodev> cannot resolve
symbol
L1161[14:12:01] <Nitrodev> 'voider'
L1162[14:12:29] <williewillus> you need
to specify ModBlocks.voider
L1163[14:12:40] <williewillus> and import
it if your IDE is too dumb to do that for you :p
L1164[14:13:00] <Nitrodev> im using
IDEA
L1165[14:13:54] <Nitrodev> not opening
client
L1166[14:14:01] <Nitrodev> hold on i'm
checking the log
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L1168[14:14:43] <williewillus> why does
ModBlocks.voider not work?
L1170[14:15:19] <Nitrodev> it works
L1171[14:15:28] <Nitrodev> it doesn't
have a re line below it
L1172[14:15:35] <Nitrodev> bnut that^
happens
L1173[14:16:13] <williewillus> full log
please
L1175[14:17:56] <williewillus> huh was my
example wrong, lemme check
L1176[14:19:03] <Nitrodev> okay
L1177[14:19:10] <williewillus> does IDEA
highlight any part of te json in red?
L1178[14:19:18] <Nitrodev> nope
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L1180[14:19:28] <Nitrodev> i updated the
github repo
L1181[14:20:13] <williewillus> oh you're
on a shit ancient build of 1.8.0, I don't know if the thing I gave
you works in that version
L1182[14:20:16] <williewillus> I'm in
1.8.8
L1183[14:20:56] <Nitrodev> okay how do i
update
L1184[14:21:03] <Zaggy1024> he definitely
doesn't have the forge blockstates json
L1185[14:21:04] <Nitrodev> i was supposed
to go to 1.8.8
L1186[14:21:21] <Nitrodev> but someone
directed me to the wrong forge download
L1187[14:21:23] <Zaggy1024> wait
L1188[14:21:23] <Zaggy1024> nvm
L1189[14:21:33] <williewillus> change the
version in build.gradle and resetup
L1190[14:21:33] <Nitrodev> i didn't know
i was on 1.8.0
L1191[14:21:44] <Zaggy1024> you...may not
want to use 1.8.8
L1192[14:21:50] <Zaggy1024> it's not
finished yet
L1193[14:21:56] <williewillus> :p
L1194[14:22:06] <sham1> It may not be out
of beta
L1195[14:22:10] <Zaggy1024> it
isn't
L1196[14:22:11] <williewillus> I am
because I keep bugging fry to add stuff I need lol
L1197[14:22:20] <sham1> But it still
works
L1198[14:22:28] <Nitrodev> aren't almost
all mods going to go to 1.8.8 atm
L1199[14:22:33] <williewillus> yeah it's
definitely not as unstable as it seems
L1200[14:22:37] <Nitrodev> i know mcjty
is updating to 1.8.8
L1201[14:22:43] <sham1> 1.8.8 and 1.9 the
very latest
L1202[14:22:45] <williewillus> my botania
is about 1000x more unstable than forge is heh
L1203[14:23:03] <Nitrodev> willie what
version are you runnig
L1204[14:23:11] <sham1> Also, what held
botania for 1.8 so long
L1205[14:23:13] <Zaggy1024> well, it's
your choice whether you use 1.8.8
L1206[14:23:14] <Nitrodev> so i know what
to write on the build.gradle
L1207[14:23:36] <Zaggy1024> in some ways,
1.8.8 is massively more convenient than 1.8 and any previous
version, in that it has most of Mojang's generics
L1208[14:23:37] <sham1> Rather why wasn't
it a thing sooner
L1209[14:23:47] <williewillus> sham1: the
mod is absolutely enormous, and Vaz just didn't want to since it
would cut into him designing new stuff
L1210[14:23:54] <williewillus> so I did
it :p
L1211[14:23:57] <sham1> I see
L1212[14:24:14] <williewillus> and
somehow I'm the de facto port lol so obliged to finish. I want it
on 1.8+ anyway
L1213[14:24:27] <Nitrodev> so you're the
one responsible for the 1.8.8 version of botania?
L1214[14:24:35] <williewillus> and I've
learned more about 1.8 stuff doing this prot than any of the other
1.8 ports I've done
L1215[14:24:36] <williewillus> yes
L1216[14:24:40] <Nitrodev> cool
L1217[14:24:45] <Nitrodev> it's a great
mod
L1218[14:24:51] <sham1> Ye
L1219[14:24:53] <williewillus> I'm gonna
go back to ProjectE and Aura Cascade ports and remove half the
jsons using stuff I learned from Botania :p
L1220[14:25:07] <williewillus> (just the
simple fact you can specify the item model in the blockstate
json)
L1221[14:25:09] <sham1> I like
botania
L1222[14:25:25] <sham1> I just never end
up using it outside of regrowth
L1223[14:25:40] <williewillus> it's
probably my favorite mod outside of PE :p
L1224[14:26:03] <williewillus> like the
ideal modpack for me would just be
JEI/BuildCraft/RailCraft/PE/Botania
L1225[14:26:18] <Nitrodev> so what is the
version i should wirte to build.gradle?
L1226[14:26:21] <sham1> I miss the old
days of OP EE and that is why I really hope ProjectE takes off
alongside EE3
L1227[14:26:29] <williewillus> it has
already taken off :D
L1228[14:26:32] <Nitrodev> currently it's
version = "1.8-11.14.4.1577"
L1229[14:26:37] <williewillus> EE3 is
nowhere to be seen in big packs
L1230[14:26:45] <williewillus> fun fact
is PE isn't yet finished
L1231[14:26:46] <Nitrodev> will it work
if i just replace that with 1.8.8
L1232[14:26:51] <williewillus> beacause I
can't write good homing arrows
L1233[14:27:00] <sham1> Well pahi
propably wants to do some stuff still to it
L1234[14:27:01] <williewillus> Nitrodev:
no, use the newest build number from the files.minecraftforge.net
site
L1235[14:27:24] <Nitrodev> okay
L1236[14:27:25] <williewillus>
1.8.8-11.15.0.1649-1.8.8 is what I'm using for botania right
now
L1237[14:27:26] <sham1> Before anything
majour
L1238[14:27:44] <williewillus> sham1:
that was a really ambiguous statement lol
L1239[14:27:58] <sham1> Yes
L1240[14:28:05] <sham1> That's my
style
L1241[14:28:23] <sham1> I make a lot of
ambiguous statements
L1242[14:28:29] <sham1> Kinda my
thing
L1243[14:29:09] <sham1> Also nitrodev,
you do not need .png in your texture
L1244[14:29:25] <Nitrodev> okay now how
do i resetup?
L1245[14:29:28] <sham1> You can leave it
out
L1246[14:29:30] <shadowfacts> Does it
matter what UUID I use for my fake player?
L1247[14:29:47] <williewillus> not
really
L1248[14:29:55] <williewillus> just check
that it doesnt match an MC player :p
L1249[14:30:05] <williewillus> Nitrodev:
gradlew clean setupDecompWorkspace
L1250[14:30:08] <shadowfacts>
Alrighty
L1251[14:30:13] <williewillus> then
delete .idea and *.iml
L1252[14:30:18] <williewillus> and then
reimport build.gradle using idea
L1253[14:30:18] <shadowfacts> that
doesn't seem like a very future proof solution
L1254[14:30:48] <williewillus>
shadowfacts: seeing as there are many, many, many combinations of
UUID, I think you'll be fine :p
L1255[14:31:10] <williewillus> maybe at
the heat death of the universe and the last MC player will have the
same UUID as your fakeplayer ;p
L1256[14:31:29] <Nitrodev> build
failed
L1257[14:31:30] <shadowfacts> lol
L1258[14:31:37] <Nitrodev> rthe mapping
is wrong
L1259[14:32:13] <Nitrodev> willie what
mapping are you using i'll use that
L1260[14:32:58] <sham1> just use the
latest
L1261[14:33:19] <sham1>
snapshot_20151225
L1262[14:33:46] <Nitrodev> thank
you
L1263[14:34:04] <sham1> I'm a lot more
helpful while at my computer and at my IDE
L1264[14:34:13] <williewillus> lol I'm on
old mappings because too lazy to redecompile
L1265[14:34:14] <williewillus> 1128
L1266[14:34:49] <sham1> I try to have
week old mappings at the latest
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L1268[14:37:37] <sham1> Because having to
open CMD every time I want to setupDecompWorkspace annoys me
L1269[14:38:04] <Nitrodev> you can do
that with IDEA
L1270[14:38:06] <sham1> Because when I
try to run gradle through IDEA the heap is too small
L1271[14:38:13] <Nitrodev> oh
L1272[14:38:16] <sham1> For some odd
reason
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L1275[14:38:55] <Nitrodev> the
heap?
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L1278[14:41:43] <Nitrodev> this is taking
longer than a regular setupdecompworkspace
L1279[14:42:30] <Nitrodev> it failed
again...
L1280[14:42:31] <sham1> Well it sets it
up to be a new version
L1281[14:42:39] <sham1> Run it through
CMD
L1282[14:42:44] <Nitrodev> i am
L1283[14:42:45] <sham1> or powershell or
whatever
L1284[14:42:47] <sham1> Hmm
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L1286[14:43:10] <Nitrodev>
com.cloudbees.diff.PatchException: Cannot find hunk target
L1287[14:43:26] <Nitrodev> it failed on
the task :fisx McSources
L1288[14:43:33] <Nitrodev> fix*
L1289[14:43:54] <williewillus> oh
L1290[14:44:05] <williewillus> add
"--refresh-dependencies" to your gradldew command
L1291[14:44:18] <Nitrodev> the same
command you gave me?
L1292[14:44:24] <williewillus> yes
L1293[14:44:33] <Nitrodev> okay
L1294[14:44:37] <williewillus> feels
great when i watch the list of missing model errors for botania
gradually shrink as I implement the models
L1295[14:45:03] <sham1> :P
L1296[14:47:41] <williewillus> often
exponentially because it prints an error for every variant :p
L1297[14:50:01] <Nitrodev> same
error
L1298[14:50:11] <Nitrodev> failed on the
same task too
L1299[14:53:20] <Nitrodev> well?
L1300[14:54:06] <williewillus> idk,
refresh dependecies should work
L1301[14:54:50] <Nitrodev> well
apperently it didn't
L1302[14:55:01] <williewillus> sorry? :p
is it the exact same error?
L1303[14:55:10] <Nitrodev> yeah
L1304[14:55:48] <williewillus> push your
build.gradle
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L1308[14:57:54] <williewillus> you need
to use the FG 2.1 snapshot
L1309[14:58:09] <williewillus> comment
out the plugin {} block and uncomment the stuff above it
L1310[14:58:15] <williewillus> then
change 2.0-SNAPSHOT to 2.1-SNAPSHOT
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L1312[14:59:31] <Nitrodev> okay let's try
this again
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L1314[15:02:42] <Nitrodev> same error
again
L1315[15:03:36] <Nitrodev> gradlew clean
setupDecompWorkspace --refresh-dependencies is the command
L1316[15:04:17] <williewillus> no idea
then, you might want to use my mapping version
(snapshot_20151128)
L1317[15:09:09] <Nitrodev> well it didn't
error out on the same palce
L1318[15:09:31] <Nitrodev> it got past
that point
L1319[15:09:41] <Nitrodev> and it's not
error now
L1320[15:10:09] <Nitrodev>
successful
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L1322[15:11:16] <Nitrodev> okay then i
delete the .idea and *.iml right?
L1323[15:14:04] <Nitrodev> well it's
importing
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L1365[16:10:56] <ghz|lappy> hmf seems
like the internet connection in here isn't fully stable
L1366[16:11:22] <ThePsionic> Wish I had
some way to pay Steam with rubles
L1367[16:11:31] <ThePsionic> It'd be so
much cheaper
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L1369[16:13:29] <tmtu> move to
russia
L1370[16:13:46] <ThePsionic> I'd rather
not thanks
L1371[16:14:12] <tmtu> suka
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L1375[16:16:01] <sham1>
"suka"
L1376[16:16:02] <sham1> Pls
L1377[16:16:09] <ThePsionic> cyka
L1378[16:16:26] <sham1> PLS
L1380[16:17:05] <sham1> I have a question
about stuff
L1381[16:17:13] <tmtu> cyrillic c is like
s `_`
L1382[16:17:34] <sham1> Why does
FluidTank have an unused tile field
L1383[16:18:07] <diesieben07> you are
supposed to set it to it can fire events
L1384[16:18:14] <ThePsionic> сука
L1385[16:18:32] <sham1> you cannot set it
up without inheriting the thing
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L1387[16:19:11] <diesieben07> true
L1388[16:19:12] <diesieben07> weird
L1389[16:19:31] <sham1> making it kinda
reduntant
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L1393[16:23:21] <sham1> I should make it
a PR really, but meh
L1394[16:23:46] <sham1> I'll wait until
1.9 before making any minor changes
L1396[16:27:57] <sham1> According to
SteamDB the best thing to do is to do nothing
L1397[16:28:02] ***
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L1398[16:28:23] <ThePsionic>
Exactly
L1399[16:28:28] <ThePsionic> But just to
make sure
L1400[16:28:39] <ThePsionic> (Note that
this is done from PayPal, not Steam)
L1401[16:31:25] ***
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L1426[17:25:19] <raoulvdberge> small MC
1.8 question! I have a block with damage values (in the item
representation). How can I make it so the correct block state is
set upon placing the item?
L1427[17:26:18] <sham1> in your item you
override the item use method
L1428[17:26:56] <Zaggy1024> no...
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L1430[17:27:25] <sham1> Why not
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L1432[17:27:56] <Zaggy1024> you use can
just make a generic ItemBlockMulti that overrides
getMetadata(int)
L1433[17:28:07] <Zaggy1024> then use
onBlockPlaced in the block to give the correct state using
metadata
L1434[17:28:26] <Zaggy1024> that way you
don't have tons of pointless item classes with extraneous
code
L1435[17:28:53] <sham1> mmm
L1437[17:29:17] <sham1> Or he could
override onBlockPlacedBy and check the ItemStack damage from there
and act accordingly...
L1438[17:29:46] <Zaggy1024> then the
block state gets set twice, there's really no point to that
L1439[17:30:25] <Zaggy1024> could even
use ItemColored, that gives you the metadata
L1440[17:30:30] <Zaggy1024> although it
also has extraneous code
L1441[17:30:47] <Zaggy1024> but that code
could be useful for some items
L1442[17:31:01] <Zaggy1024> and it should
work for most subblocks
L1443[17:31:05] <sham1> EG if your block
is coloured :PO
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L1445[17:31:29] <Zaggy1024> that and if
you want to give your item a different set of unlocalized names
from your block
L1446[17:32:52] <Zaggy1024> so in other
words, ItemBlockColored is the easiest and least messy way :P
L1447[17:34:19] <Zaggy1024> wait..for
some reason I thought that the block could change its unloc name
based on stack
L1448[17:34:34] <Zaggy1024> guess I was
wrong, so ItemBlock's "extraneous" code is actually
useful :P
L1449[17:35:33] <sham1> :P
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L1453[17:37:27] <raoulvdberge> Zaggy1024:
couldn't you just do if (super.onBlockPlaced(x)) { // do your crap
}
L1454[17:38:07] <Zaggy1024> where?
L1455[17:38:18] <raoulvdberge> in that
duplication example you gave
L1456[17:38:29] <Zaggy1024>
Block.onBlockPlaced doesn't return a boolean 0.o
L1457[17:38:39] <Zaggy1024> it also
doesn't determine whether it places the block
L1458[17:38:56] ***
willieaway is now known as williewillus
L1459[17:39:05] <Zaggy1024> I'm going to
assume you mean calling super.onItemUse
L1460[17:39:21] <raoulvdberge> ugh
netbeans piece of shit
L1461[17:39:36] <Zaggy1024> and that
would still cause it to double place the block
L1462[17:39:55] <Zaggy1024> use
ItemBlockColored, like I said
L1463[17:40:09] <raoulvdberge> i override
getMetadata in the ItemBlock
L1464[17:40:16] <raoulvdberge> and then
do onBlockPlaced check?
L1465[17:40:18] <Zaggy1024> don't
bother
L1466[17:40:21] <Zaggy1024> use
ItemBlockColored
L1467[17:40:42] <williewillus> if you
used ItemBlockWithMetadata in 1.7 that's essentially
ItemBlockColored in 1.8
L1468[17:40:52] <Zaggy1024> I don't think
you understand what onBlockPlaced does
L1469[17:40:59] <Zaggy1024> onBlockPlaced
returns the block state to be placed in the world
L1470[17:41:02] <Zaggy1024> not a
boolean
L1471[17:41:16] <williewillus> kinda a
bad name :p
L1472[17:41:21] <Zaggy1024> true
L1473[17:41:25] <raoulvdberge> i do
understand what it does, just misrea
L1474[17:41:38] <williewillus> maybe
something like modifyStateBeforePlace (bleh)
L1475[17:41:42] <Zaggy1024> no
L1476[17:41:46] <raoulvdberge> now
netbeans doesn't find ItemBlockColored
L1477[17:41:50] <Zaggy1024>
getPlacedState would be good, I'd say
L1478[17:41:54] <williewillus> yeah
L1479[17:41:54] <Zaggy1024> or some
simpler way of saying that
L1480[17:41:56] <raoulvdberge> I'm going
to have a fucking breakdown here lol
L1481[17:42:05] <williewillus> netbeans?
:p
L1482[17:42:06] <Zaggy1024> raoul, what
mc ver?
L1483[17:42:14] <raoulvdberge> 1.8
L1484[17:42:22] ***
Morphan1 is now known as MorphFK
L1485[17:42:38] <williewillus> why is fml
prompting me for missing items every time I load a world now?
L1486[17:42:40] <Zaggy1024> oh oops, it's
ItemColored
L1487[17:42:40] <Zaggy1024> sorry
L1488[17:42:56] <Zaggy1024> it's an even
stupider name because it doesn't say it's only for blocks lol
L1489[17:43:14] <Zaggy1024> and forge
doesn't let you register an ItemBlock for a normal item...for some
reason
L1490[17:43:22] <raoulvdberge> really
mojang learn to fucking name your methods and classes
L1491[17:43:26] <raoulvdberge> !gf
p_i45332_2_
L1492[17:43:29] <Zaggy1024> it's not
Mojang, it's modders
L1493[17:43:43] <raoulvdberge> Pretty
sure Mojang named the class?
L1494[17:43:45] <williewillus> no
L1495[17:43:51] <williewillus> modders
do
L1496[17:44:03] <raoulvdberge> oh
L1497[17:44:04] <williewillus> if we had
mojang names the code would basically be open source
L1498[17:44:09] <williewillus> and would
probably make a lot more sense
L1499[17:44:13] <Zaggy1024> Mojang
obfuscates the classes, methods and fields
L1500[17:44:21] <raoulvdberge> so in
ItemColored I just implement getMetadata?
L1501[17:44:29] <Zaggy1024> we rename
them manually
L1502[17:44:29] <sham1> Annoying but what
can you od
L1503[17:44:34] <shadekiller666> i wonder
if their names are written in swedish or whatever their local
language is...
L1504[17:44:39] <williewillus> probably
not
L1505[17:44:42] <sham1> Nah
L1506[17:44:42] <williewillus> seeing as
most of them speak english
L1507[17:44:44] <Zaggy1024> er,
automatically using a map of names :P
L1508[17:44:55] <sham1> Even though
Mojang is a Swedish company
L1509[17:45:01] ***
MorphFK is now known as Morphan1
L1510[17:45:07] <williewillus> nothing
wrong with that :p
L1511[17:45:07] <sham1> I'd really be
surprised if the code actually was in Swedish
L1512[17:45:14] <sham1> Because that
would be stupid
L1513[17:45:19] <raoulvdberge> rule 1 in
programming: use English :p
L1514[17:45:19] <williewillus> also more
than half the team is modders now
L1515[17:47:17] <sham1> I never can
imagine programming in anything but english
L1516[17:47:33] <williewillus> people who
don't understand english can :p
L1517[17:47:36] <sham1> Only thing I
would translate is the documentation and even that is too
much
L1518[17:48:57] <raoulvdberge> so I
implemented ItemColored
L1519[17:48:58] <raoulvdberge> wat
now
L1521[17:49:05] <raoulvdberge> I still
need to do crap in block right?
L1522[17:49:16] <sham1> Yeah
L1523[17:49:21] <sham1> Steam is going
crazy
L1524[17:49:46] ***
MrKickkiller is now known as MrKick|Away
L1525[17:50:33] <sham1> There we go
L1526[17:50:40] <sham1> Now my comp never
goes to sleep while idle
L1527[17:51:00] <sham1> SO I can stay
logged onto steam so my account is not accessed
L1528[17:51:02] <raoulvdberge> So
ItemColored uses getStateFromMeta to place it?
L1529[17:51:02] <shadekiller666> Steam
client is safer than website probably :P
L1530[17:52:00] <sham1> Well I have the
client running in the background
L1531[17:52:12] <sham1> Also, it is very
windy outside
L1532[17:52:13] <sham1> Meh
L1533[17:55:58] <williewillus> what
happened to steam?
L1534[17:56:08] <sham1> Valve done
goof'd
L1535[17:56:57]
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L1536[17:57:54] <Zaggy1024> raoulvdberge,
no
L1537[17:58:12] <Zaggy1024> but default
Block.onBlockPlaced does
L1538[17:58:26] <Zaggy1024> so if you
don't override it it'll use getStateFromMeta on the item's
metadata
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L1541[18:02:49] <raoulvdberge> What is
the 1.8 alternative to
worldObj.isBlockIndirectlyGettingPowered?
L1542[18:03:10] <williewillus> it's still
there
L1543[18:03:13] <williewillus> it just
returns an int
L1544[18:03:16] <williewillus> just test
> 0
L1545[18:03:31] ***
fry|sleep is now known as fry
L1546[18:04:10] <ThePsionic> sham1:
shadekiller666 it's already fixed iirc
L1547[18:04:22] <sham1> Ah
L1548[18:04:34] <sham1> Source?
L1549[18:04:52] <shadekiller666>
williewillus, steam was displaying some information about other
user's accounts to people, things like the last 4 digits of the
credit card on your account, potentially your address, the last 4
digits of your phone #, atm there have been no reports of people's
money being spent, theres no way of making purchases, and theres
been no word from Valve, recommendation is to just leave steam
alone, don't try and
L1550[18:04:52] <shadekiller666> log in
or anything to remove info
L1551[18:04:53] <ThePsionic> The store
page being online again
L1552[18:05:16] <shadekiller666> page
being up doesn't mean its fixed
L1553[18:05:17] <williewillus> welp
L1554[18:05:38] <shadekiller666> its
safer to be logged in via the Steam client than through a web
browser
L1555[18:05:42] <ThePsionic>
shadekiller666: considering they took it down and the fact that
everything looks fine again I'm gonna say it is
L1556[18:06:14] <shadekiller666>
ThePsionic, true, but i would wait for official word from
Valve...
L1557[18:06:28] <ThePsionic> /shrug
L1558[18:06:32] <shadekiller666> this is
going to be interesting to see what the cause was
L1559[18:06:38] <ThePsionic> Not like I
suddenly plan on spending $400 anyway
L1560[18:07:34]
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L1561[18:07:42] ***
sham1 is now known as sham1|ZZzZ
L1562[18:08:10] <Zaggy1024> you only need
to go to the payment page, doesn't matter how much you spend
:P
L1565[18:11:06] <Zaggy1024> I wish that
materials were block state aware :(
L1566[18:11:39] <Zaggy1024> I'd guess it
hasn't been done because material isn't protected?
L1567[18:11:52] <Zaggy1024> plus
getMaterial() is called too many times to patch?
L1568[18:13:49]
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L1569[18:17:25] <ThePsionic> time for the
sleeps
L1570[18:17:40]
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L1572[18:29:11] <raoulvdberge> heh, went
from 30 fps to 120 fps in my dev environemnt
L1573[18:29:15] <raoulvdberge> i think
the VBO's are doing it :)
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L1576[18:36:37] <raoulvdberge> is it
possible that calling player.inventory.setInventorySlotContents
from a network packet handler doesn't sync the inventory
clientside?
L1577[18:38:22] <masa> does markDirty()
help?
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L1579[18:39:13] <raoulvdberge> no
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L1581[18:39:29] <masa> how about
player.openContainer.detectAndSendChanges();
L1582[18:40:11] <masa> you have the
network handler set up to run in the main thread, right?
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L1584[18:40:58] <raoulvdberge> masa:
Ummmmm I'm not sure
L1585[18:41:04] <raoulvdberge> I'm using
the simple wrapper
L1586[18:41:27] <raoulvdberge>
player.openContainer.detectAndSendChanges(); worked
L1587[18:41:33] <masa> in 1.8 network
stuff runs in its own thread, you need to change the handlers
slightly so that you add them to be run by the main thread
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L1591[18:43:46] <raoulvdberge> and I have
to do that for every interaction with the world. ugh
L1592[18:43:58] <raoulvdberge> does this
also mean TE changes?
L1593[18:44:04] <raoulvdberge> so setting
a property in a TE
L1594[18:44:14] <masa> no that is just
for network stuff
L1595[18:44:26] <raoulvdberge> yeah I
mean TE changes in the packet handler
L1596[18:45:08] <masa> well you would
have your message handler method anyway, you just now need to
schedule that like so
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L1599[18:47:29] <masa> yeah
L1600[18:47:42] <raoulvdberge> i might
abstract that out
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L1602[18:50:13] <williewillus> if you
want to abstarct one line out, sure
L1603[18:51:46] <raoulvdberge>
abstracting out the scheduledTask crap
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L1607[19:05:18] <williewillus> yeah
that's one line :p
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L1610[19:08:25] <raoulvdberge>
williewillus: no :P 5 lines, if you count initializing the
runnable
L1611[19:08:28] <raoulvdberge> and stuff
:p
L1612[19:08:32] <williewillus>
lambda
L1613[19:08:37] <williewillus> :p
L1614[19:09:05] <williewillus> not worth
the extra method declaration to wrap it and whatever class you're
gonna throw it in :p
L1615[19:09:42] <raoulvdberge> heh
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L1619[19:20:55] <raoulvdberge> anyone
else having this bug where sometimes the TE isn't saved upon
leaving the world?
L1620[19:21:12] <raoulvdberge> Sometimes
I change like an inventory, close and return to the world, and its
contents are still there
L1621[19:21:20] <raoulvdberge> Sometimes
it saves correctly, sometimes not.
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L1623[19:22:58] <diesieben07>
raoulvdberge, sounds like you are maybe doing it on the client OR
not on the main server thread :D
L1624[19:23:29] <raoulvdberge> its for
sure not doing it on the client 100%
L1625[19:23:49] <raoulvdberge> and the
server packets I just fixed to use threaded
L1626[19:24:00] <raoulvdberge> also had
this bug in 1.7, altough less frequent
L1627[19:24:16] <diesieben07> do you call
markDirty when you change the inventory?
L1628[19:24:21] <diesieben07>
setInventorySlotContents should do that
L1629[19:24:38] <raoulvdberge> that
shouldn't be the issue
L1630[19:24:46] <raoulvdberge> i'm force
saving inventories to Tile Entity NBT
L1631[19:24:54] <raoulvdberge> so the
writeToNBT should be called
L1632[19:25:01] <raoulvdberge> but
clearly it doesn't get called.. :p
L1633[19:25:08] <diesieben07> what do you
mean by "force saving"?
L1634[19:25:14] <raoulvdberge> well,
writing to nbt
L1635[19:25:15] <raoulvdberge> :p
L1636[19:25:23] <diesieben07> to WHAT
nbt? :D
L1637[19:25:31] <diesieben07> you should
never call the nbt methods yourself...
L1638[19:25:39] <raoulvdberge> noo, I'm
not doing that?
L1639[19:25:49] <raoulvdberge> im saying,
MC is not callign them always it seems
L1640[19:25:52] <raoulvdberge> as
sometimes its not saving :p
L1641[19:26:00] <diesieben07> yes, it
will only call it if you called markDirtyy
L1642[19:26:09] <raoulvdberge> Lol
L1643[19:26:29] <raoulvdberge> Really?
I'm not talking only inventories btw.
L1644[19:26:41] <diesieben07> me
neither
L1645[19:26:44] <diesieben07>
TileEntities
L1646[19:26:45] <raoulvdberge> Ok,
thanks.
L1647[19:26:46] <raoulvdberge> Wow.
L1648[19:26:56] <raoulvdberge> i thought
it always callled the write methods
L1649[19:27:15] <diesieben07> nope
L1650[19:27:27] <raoulvdberge> I was like
wtf is going on
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L1653[19:45:57] <shadekiller666> why does
VS2015 take so damn long to update?
L1654[19:48:20] <tmtu> bloatware
;)?
L1655[19:48:44] <shadekiller666> poor
optimization?
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L1659[20:02:23] <luacs1998>
shadekiller666, VS is everything but the kitchen sink
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L1665[20:12:03] <tmtu> 9gb for an IDE is
insane x_x
L1666[20:12:15] <shadekiller666>
10GB*
L1667[20:15:59] <tmtu> meanwhile vim is
like 2mb or something
L1668[20:17:13] <williewillus> lol
L1669[20:18:06] <williewillus> idea is
like ~600M fully installed
L1670[20:20:28] <williewillus> how much
are models in memory? baked models are, like most programming
problems, trading memory for cpu. if every mod has all of its
models in ram how much extra would that be?
L1671[20:20:32] <williewillus> just
wondering out loud
L1672[20:20:43] <shadekiller666> no
idea
L1673[20:20:56] <tmtu> try sizeof()
:)
L1674[20:21:10] <tmtu> or just
approximate
L1675[20:22:08] <williewillus> each
bakedquad has an int[] of arbitrary size for the vertex info, an
int tintIndex, and a reference to an EnumFacing
L1676[20:22:58] <williewillus> each
vertex is an x, y, z, shade, u, v, unused according to the
comments
L1677[20:23:19] <shadekiller666> and
colors... in the case of b3d and obj
L1678[20:25:11] <masa> om-nom-nom-nom
memory nom-nom
L1679[20:25:39] <williewillus> each
normal cube_all has 6 bakedquads each with 4 vertices, so that
makes 6 * 4 * 4 = 144 + 1 + 1 = about 146 ints for a cube_all. each
int is 32 bits, so that makes 4672 bits = 584 bytes
L1680[20:25:50] <williewillus> not that
much
L1681[20:26:18] <tmtu> you're forgetting
the padding for all the classes :p
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L1685[20:28:46] <williewillus> yeah but
that's negligible
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L1694[20:35:49] <raoulvdberge> Can I use
getActualState and meta states at the same time?
L1695[20:35:59] <diesieben07> sure
L1696[20:36:20] <diesieben07>
getActualState will get passed the "meta state" and you
can "enhance" it
L1697[20:36:25] <raoulvdberge>
great
L1698[20:36:43] <raoulvdberge> I must
say, I'm enjoying the api ;)
L1699[20:36:52] <raoulvdberge> pretty
nice to deal with "real" values instead of just
ints
L1700[20:39:45] <shadekiller666>
getActualState is the last chance to make changes to the blockstate
that the game will use for rendering
L1701[20:39:58] <williewillus> yeah I use
it to shade all the vanilla properties I don't care about :D
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L1703[20:40:47] <williewillus> I can
extend vanilla stuff like blockflower, I just have to set it to the
same thing in getActualState, then ignore it in the statemapper
:p
L1704[20:42:07] <raoulvdberge> I just
wish createBlockState worked a little better with inheritance
L1705[20:42:31] <shadekiller666> the
vanilla blockstate initialization code is a pain in the ass
L1706[20:42:40] <shadekiller666> its
extremely strict
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L1708[20:44:57] <raoulvdberge> If a state
changes, will vanilla mark it for an update so it re-renders?
L1709[20:45:29] <shadekiller666>
uhh
L1710[20:45:46] <diesieben07> states dont
change
L1711[20:45:51] <diesieben07> IBlockState
is immutable
L1712[20:45:57] <raoulvdberge> No, I mean
the property.
L1713[20:46:02] <raoulvdberge> If a
property changes
L1714[20:46:06] <williewillus> yes
L1715[20:46:10] <williewillus> I
think
L1716[20:46:10] <shadekiller666> states
don't change, the game stores an IBlockState->IModel map
L1717[20:46:11] <raoulvdberge> Okay,
great
L1718[20:46:13] <williewillus> :p
L1719[20:46:19] <diesieben07> just
calling withProperty does NOT do anything
L1720[20:46:24] <raoulvdberge> I
know
L1721[20:46:25] <diesieben07> it just
gives you a new IBlockState
L1722[20:46:31] <raoulvdberge> But
vanilla will re-render?
L1723[20:46:32] <williewillus> he means
if he setBlockStates a new one lol
L1724[20:46:37] <raoulvdberge> yeah
L1725[20:46:38] <raoulvdberge> :P
L1726[20:46:41] <diesieben07> well then
yes of course :D
L1727[20:46:44] <williewillus> I believe
so
L1728[20:46:49] <diesieben07> its like
the old setBlock
L1729[20:46:57] <raoulvdberge> and what
about with getActualState
L1730[20:47:00] <diesieben07> it has a
flags parameter too that lets you specify
L1731[20:47:02] <shadekiller666> with
every "different" IBlockState that has been created
during initialization
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L1735[20:48:14] <shadekiller666>
getActualState is the block's last chance to point to a different
IBlockState than what the default for it would be
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L1739[20:48:36] <shadekiller666> it only
affects what model gets rendered iirc
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L1743[20:50:57] <shadekiller666>
cobblestone walls use it to change the model based on the adjacent
blocks i think
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L1815[20:52:28] <masa> anything that is
aware of the surroundings, like glass panes, fences, I think double
plants too(?) etc.
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L1817[20:52:53] <shadekiller666> ya i
think so
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L1852[20:59:58] <shadekiller666> so can
windows 10 just straight up play any xbone game? doesn't the xbone
basically just run on windows now?
L1853[21:00:02] <shadekiller666> i'm so
confused
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L1880[21:51:17] <waterpicker> Excuss me
does anyone have the maven repo for thermal expansion API or
Industrial Craft's API?
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L1882[21:58:24] <sdtr443w> Is there
something I can do to start the client with the same user name
twice in a row? I think I have some username-centric data
persistence I have to check.
L1883[22:07:03] <killjoy> sdtr443w,
--username Username
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L1885[22:07:09] <killjoy> game args
L1887[22:07:28] <sdtr443w> Is there a way
to pass that along from gradlew? I've been trying variants and
getting nowhere.
L1888[22:08:00] <killjoy> in your
build.gradle, minecraft.clientJvmArgs += ['--username',
'Username']
L1889[22:08:15] <sdtr443w> Ahh okay. I
needed it spelled out to me.
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L1892[22:09:56] <sdtr443w> is
clientJvmArgs how it's represented in 1.8.8?
L1893[22:10:25] <Falkreon> it's always
how it's represented
L1894[22:10:36] <Falkreon> clientJvmArgs
is a gradle thing
L1895[22:10:40] <Falkreon> not a
minecraft hting
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L1897[22:11:05] <Falkreon> the end
result, as far as minecraft is concerned, is it behaves as if the
user typed like
L1898[22:11:16] <Falkreon> java -jar
minecraft.jar --username Username
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L1900[22:11:47] <Falkreon> so the
--username command-line switch might change, although I doubt it
will
L1901[22:12:05] <shadekiller666> and i'm
assuming --password Password would also be required to login
:P
L1902[22:12:09] <sdtr443w> Yeah I was
trying to cram clientJvmArgs into the minecraft group in my
build.gradle, but it didn't recognize it.
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L1904[22:13:47] <Falkreon> ah. Yeah
sometimes the configurator closures in gradle act a little
mysterious
L1905[22:13:52] <tterrag> waterpicker:
there is no COFH maven
L1906[22:14:23] <waterpicker> That stinks
*angry frown*
L1907[22:16:16] <waterpicker> How do you
suggest supporting COFH stuff then?
L1908[22:16:23] <sdtr443w> Yeah Gradle
rejects clientJvmArgs as a thing.
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L1912[22:18:12] <TehNut> super annoying
to do, have fun
L1913[22:19:47] <waterpicker> What about
IC2?
L1914[22:19:51] <TehNut> sec
L1915[22:20:00] <waterpicker> The thing I
need to do requiether either or.
L1916[22:20:17] <TehNut> i have that
somewhere, just need to find it
L1918[22:20:46] <shadekiller666> always
useful when the dev of the mod you need is in chat isn't it?
:P
L1919[22:21:01] <waterpicker> oh?
L1920[22:21:06] <TehNut> I'm not the dev
of either :p
L1921[22:21:34] *
waterpicker hasn't touched IC2 much before but circumstance had led
to him needing to
L1922[22:21:36] <shadekiller666>
no?
L1923[22:21:45] <TehNut> i'm just the BM
porter
L1924[22:21:49] <waterpicker> BM?
L1925[22:21:50] <TehNut> everything else
I do is fairly unknown
L1926[22:21:51] <shadekiller666> tehnut i
thought you were
L1927[22:21:52] <TehNut> BloodMagic
L1928[22:21:55] <shadekiller666> oh
right
L1929[22:22:04] <waterpicker> Wait ported
blood magic?
L1930[22:22:14] <waterpicker> As in your
are one of the maintainers?
L1932[22:22:19] <TehNut> yes
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L1934[22:22:40] <waterpicker> Huh amazing
who you meet in chat
L1935[22:22:52] <TehNut> well this *is*
the forge channel :P
L1936[22:23:06] <TehNut> we all need a
quick way to bug people about stuff
L1937[22:28:11]
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L1939[22:32:00] <williewillus> do I count
as an ic2 dev lmao, ported one version of ic2classic to 1.8.0,
never again
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L1941[22:32:26] <williewillus> in
retrospect shouldn't have done that, a lot of effort, waste of
time, don't even play it, learned a lot more doing botania
L1942[22:33:01] <waterpicker> huh
L1943[22:33:29] <waterpicker> Cna I pick
one of your brains quickly about sides.
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L1945[22:33:35] <williewillus> sure
L1946[22:33:43] <williewillus> I'm
writing a page about siding for rtd, I should finish that :p
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L1948[22:33:53] <waterpicker> HOw do I
spefify on side for inventory in/out, power, and water.
L1949[22:34:15] <williewillus> oh lol,
that kind of side, I thought you meant client/server. What do you
mean "specify"?
L1950[22:34:22] <TehNut> ISidedInventory
for items
L1951[22:34:30] <waterpicker> that
L1952[22:34:45] <williewillus> was it
fluidtank or fluidhandler for fluids
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L1954[22:34:51] <williewillus> something
starting with fluid
L1955[22:34:55] <waterpicker> k
L1956[22:34:58] <williewillus> and power
you'd want to look at the specific api
L1957[22:35:09] <waterpicker> what if I
go with the ic2 route
L1958[22:35:17] <TehNut> Look at the IC2
API
L1959[22:35:29] <TehNut> Whatever
interfaces you implement for power should have docs on how to do
that
L1960[22:35:33] <TehNut> Same for
RF
L1961[22:35:50] <waterpicker> oh wait i
look for what ever side it is hardcoded for.
L1962[22:36:17] <TehNut> For Fluids,
IFluidHandler is what handles sided draining/filling
L1963[22:36:41] <TehNut> IFluidTank is
for storage
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L1965[22:39:30] <waterpicker> Hey
blood
L1966[22:40:57] <tterrag> TehNut:
IFluidTank is not a TE interface
L1967[22:41:04] <TehNut> it's not?
L1968[22:41:10] <tterrag> this is why
java needs implementer restrictions :P
L1969[22:41:14] <tterrag> no
L1970[22:41:16] <TehNut> we're using it
wrong in BM then :P
L1971[22:41:22] <tterrag> probably
L1972[22:41:28] <tterrag> do mods
actually look for IFluidTank on TEs? O.o
L1973[22:41:31] <tterrag> EIO
doesn't
L1974[22:41:40] <TehNut> *shrug*
L1975[22:41:44] <TehNut> It's implemented
on TileAltar
L1976[22:41:52] <tterrag> lol that's
completely pointless
L1977[22:41:59] <tterrag> juse use
net.minecraftforge.fluids.FluidTank
L1978[22:42:00] <tterrag> and proxy to
that
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L1980[22:52:36] <waterpicker> what's the
IC2 maven stuff for gradle?
L1981[22:53:09] <tterrag> pretty sure
TehNut linked it
L1983[22:55:23] <McJty> fry, did you
manage to fix the rotation for multi-layer models?
L1984[22:55:36] <fry> not yet
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L1986[22:56:21] <McJty> ok
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L1990[23:06:55] <shadekiller666> VS2015
is STILL updating
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L1992[23:08:28] <williewillus> I've had
to make so many color based jsons I'm going to have EnumDyeColor
memorized in order by the time this port is over lol
L1993[23:09:09] <shadekiller666> theres
only 16 of them :P
L1994[23:10:45] <williewillus> and
backwards and every which way
L1995[23:11:36] <shadekiller666> a
minecraft sobriety test, "list the contents of EnumDyeColor
from magenta to brown without singing it"
L1996[23:14:53]
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L1997[23:15:52] ***
kroeser is now known as kroeser|away
L1998[23:16:26] <killjoy> for (Enum e :
EnumChatFormatting.values() {System.out.println(e.name());}
L1999[23:17:07]
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Leaving)
L2000[23:18:12] <Falkreon> for
(EnumChatFormatting cur : EnumChatFormatting.values()) {
System.out.println("\u266A "+e.name()); } //DARN IT I
LOSE
L2001[23:18:30] <killjoy> e.toString()
also works
L2002[23:18:49] <killjoy> also, yours
cannot find symbol "e"
L2003[23:20:27] <williewillus> heh
L2004[23:20:54] <killjoy> and don't you
mean /u00a7?
L2005[23:21:00] <williewillus> can techne
import models from java?
L2006[23:21:37] <williewillus> wanna turn
this botania floating flower thing into a baked model
L2007[23:21:54] <fry> nothing can import
models from java
L2008[23:22:05] <fry> because java is not
a model format :P
L2009[23:23:20] <williewillus> it can
export to java, so.. :p
L2010[23:23:46] <fry> which is a
horrible, horrible, horrible thing :P
L2011[23:24:44]
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L2013[23:25:11] <williewillus> also
haven't even considered how I'll make the item models for them
:p
L2014[23:26:00] <fry> sadly, usually
people remake every model they did in techne from scratch
L2015[23:26:20] <fry> because they didn't
save them in any sane format beforehand :P
L2016[23:27:02] <williewillus> can I just
like...mash the two baked models from the base (to be made/remade)
and the flower (which I have working) together... :p
L2017[23:27:25] <fry> yes, you can mash 2
models together :P
L2018[23:27:35] <williewillus> do I just
mash their quad lists toether?
L2019[23:27:57] <tterrag> can tabula
import java?
L2020[23:28:00] <fry> better to do it
earler than the bake stage
L2021[23:28:13]
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L2022[23:29:20] <fry> if both models are
json-loadable - you can use "submodel" in the json
L2023[23:29:41] <fry> if both are IModels
- you can combine them using MultiModel
L2024[23:29:42]
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L2025[23:30:04] <fry> and only if none of
those are true, you mash 2 lists together :P
L2026[23:30:19] <williewillus> well one
of the models to combine came from that special model loader thing
from before, so not really sure how to make that work.
L2027[23:31:19] <shadekiller666>
techne?
L2028[23:31:37] <williewillus> ?
L2029[23:33:02] <williewillus> trying to
get the floating flowers to render, which involves combining a
model from a custom loader (special flowers from a couple nights
ago) + a "base" determined by the itemstack NBT at place
time
L2030[23:33:04]
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L2032[23:34:30] <williewillus> currently
uses a tesr that uses techne for the base, grabs the bakedmodel for
the stack on top, which is fine but then item models are sol,
unless i use the temporary teisr hook
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L2034[23:35:12] <shadekiller666> thats
super easy in 1.8
L2035[23:35:13]
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L2036[23:35:21] <williewillus> how
do?
L2037[23:35:29] <shadekiller666> you
don't even need a TESR
L2038[23:35:41] <williewillus> yeah I do,
until animation API is done
L2039[23:35:45] <williewillus> the
floating platform rotates and bobs
L2040[23:35:51] <shadekiller666> oh
L2041[23:35:56] <shadekiller666> ok, so
you do
L2042[23:36:13] <fry> does it have to bob
in the inventory? :P
L2043[23:36:16] <williewillus> but I want
the base to be a baked model too so I can have proper item
models
L2044[23:36:19] <shadekiller666> but you
can have the game load the item model for you
L2045[23:36:19] <williewillus> no
L2046[23:36:32] <shadekiller666> you can
have the game load both parts of the model
L2047[23:36:43] <shadekiller666> have the
item model use both
L2048[23:37:09] <williewillus> and have
the tesr render the item model, yeah. But how to do said item
models :p
L2049[23:37:32] <shadekiller666> and make
the block only render the stationary
L2050[23:37:53] <shadekiller666> then
take over the rendering for the other part in the TESR
L2051[23:37:53] <williewillus> oh, both
the flower and the platform move
L2052[23:38:20] <shadekiller666> ok
L2053[23:38:36] <shadekiller666> so have
the game load both models like any other block
L2054[23:38:38] <fry> williewillus:
anyway, make another smart model then, and combine 2 parts
there
L2055[23:38:44]
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L2056[23:39:04] <shadekiller666> and have
the block rendering handled by the TESR
L2057[23:39:32] <shadekiller666> 1.8
rendering allows for both normal block rendering and TESR rendering
on the same block/item at the same time
L2058[23:40:26] <McJty> 1.7 allowed that
too btw. I used that a lot
L2059[23:40:30] <williewillus> yeah,
smartmodel's a given. but I'm not quite sure how to combine the two
baked models, mash quad lists? :p
L2060[23:40:33] <McJty> But it is nicer
in 1.8 :-)
L2061[23:40:45]
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L2062[23:40:46] <fry> yup, mash lists
:P
L2063[23:42:00] <williewillus> anyways,
should figure out how this model works 0.o
L2064[23:42:54] <williewillus> the
texturemap is nonsensical :p
L2065[23:43:05] <shadekiller666> ?
L2066[23:43:16] <shadekiller666> it makes
perfect sense
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L2068[23:43:20] <shadekiller666> its a
texture sheet
L2069[23:43:33] <williewillus> I don't
know what coords go to where in the model
L2070[23:43:47] <shadekiller666> you have
a java model right/
L2071[23:43:59] <shadekiller666> where
you bind the texture then add vertex data right/
L2072[23:44:02] <shadekiller666> ?
L2073[23:44:16] <williewillus> yes, maybe
I should try to read that
L2074[23:44:29] <shadekiller666> do your
add vertex data calls have more than 3 arguments?
L2075[23:44:47] <williewillus> wat
L2076[23:44:51] <williewillus> oh it's a
modelbase
L2077[23:44:55] <williewillus>
model.renderAll :p
L2078[23:45:26] <shadekiller666> oh, well
then porting it is one step easier
L2079[23:47:11]
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