<<Prev
Next>>
Scroll to Bottom
Stuff goes here
L1[00:00:26] <sham1> Never understood the
point of realms
L2[00:00:32] <sham1> What does it do
L3[00:00:36] <LexManos> technically you can
make your non-generic code work perfectly with the new generic code
with no code changes just some fancy 'shut the fuyck up compiler'
options
L4[00:00:40] <LexManos> but, generics are
good
L5[00:00:48] <LexManos> And its not that big
of a deal for the switch work wise.
L6[00:01:07] <LexManos> But makes things A
LOT safer, also the MC code is is A LOT cleaner with the changes we
did to FF ;)
L7[00:01:10] <shadekiller666> this may just
be ignorance talking, but something tells me the amount of things
required to update to 1.9 when mojang releases it won't be as
significant as 1.8 has been
L8[00:01:28] <LexManos> From the looks of it
so far, no.
L9[00:01:44] <sham1> Still exited for
itemstates
L10[00:02:11] ⇨
Joins: Poppy (~Poppy@chello085216146055.chello.sk)
L11[00:02:12] <LexManos> For those
twatnuggets who are still on 1.7.10 going "when the 1.9
messiah comes back we wont have to change our code at all!"
they are fucking retarded.
L12[00:02:15] <shadekiller666> am i correct
in saying that models/blockstates were the biggest change?
L13[00:02:30] <LexManos> Cuz 1.9 will have
the same shit 1.8 has, Mojang doesn't revert large shit like this
and they shouldnt
L14[00:02:38] <shadekiller666> mhmm
L15[00:02:46] ⇦
Quits: Drullkus (~Drullkus@205.155.154.125) (Remote host closed the
connection)
L16[00:02:55] <shadekiller666> if anything
it will be MORE stuff that would have to change
L17[00:03:02] <LexManos> If ItemStates come
in 1.9 that'd be awesome
L18[00:03:04] <sham1> Those people can stay
behind all they want
L19[00:03:13] <sham1> It proves that they
were never needed
L20[00:03:27] <mezz> now's the time to
define the landscape, get in early
L21[00:03:32] <LexManos> If they stayed in
their own little corner and didnt attack and harass me every
fucking day I would be fine with them staying behind.
L22[00:03:42] <LexManos> But no, they dont
they do nothing but bitch, attack, and harass
L23[00:03:48] <sham1> Mmm
L24[00:04:05] <sham1> People dun like
changes
L25[00:05:16] <sham1> And they feel like
they should tell it to everyone
L26[00:06:10] <sham1> They do not realize
it makes them into these entitled arses
L27[00:08:11] ***
TTFTCUTS is now known as TTFT|Away
L28[00:10:06] <LexManos> On a slightly
happier note.The Imgur secret santa gift i sent out arrived today.
Now to stalk his profile till he uploads the reaction :)
L29[00:10:19] <shadekiller666> lol
L30[00:10:36] <shadekiller666> *refreshes
every 5 minutes*
L31[00:12:07] ⇨
Joins: MikrySoft
(~MikrySoft@89-76-18-43.dynamic.chello.pl)
L32[00:12:34] ⇨
Joins: alex_6611
(~alex_6611@p5DE7810C.dip0.t-ipconnect.de)
L33[00:12:54] <sham1> That sounds
nice
L34[00:22:42] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 186
seconds)
L35[00:25:01] <ThePsionic> Oh yeah I forgot
that sDecW doesn't work in IntelliJ on 1.8.8
L36[00:26:24] <LexManos> it should yell at
Abrar|gone
L37[00:26:34] ⇨
Joins: bilde2910|away (bilde2910@51.174.170.178)
L38[00:27:13] <netz> Lex: what he do?
L39[00:27:16] <Matthew> works perfectly
well for me
L40[00:27:21] ***
bilde2910|away is now known as bilde2910
L41[00:27:24] <netz> also, hey. aint been
around much lately :)
L42[00:27:28] ⇨
Joins: Drullkus
(~Drullkus@2601:646:8301:c41e:5d8c:ba10:13ba:2c04)
L43[00:29:22] <Sandra> well it's moreso
that we don't want to go through updating twice.
L44[00:29:27] <Sandra> but ANNYway.
L45[00:29:35] <ThePsionic> netz:
setupDecompWorkspace takes a long time and uses a lot of memory
with ForgeGradle 2.1
L46[00:29:43] ***
Sandra was kicked by LexManos (you're a moron))
L47[00:29:47] <ThePsionic> That's what he
did :P
L48[00:30:01] ⇨
Joins: Sandra
(Sandra@2001:19f0:6800:8161:a:1ce:c01d:babe)
L49[00:30:04] <Sandra> i see.
L50[00:30:17] <Sandra> care to explain
why?
L51[00:30:47] <netz> ThePsionic: ah,
interesting. good thing I recently upgraded my ram :)
L52[00:31:02] <LexManos> "I donmt want
to do a little work now so I am going to put it off and then bitch
about how the new update is a moutain of work because I have to do
6 updates worth of work all at once because im a lazy little fuck
face"
L53[00:31:04] <ThePsionic> netz: I'm on the
crappiest laptop imaginable so yeah
L54[00:31:10] <LexManos> That's your
reasoning.
L55[00:31:24] <netz> CPU~Hexa core AMD
FX-6300 Six-Core (-MCP-) speed/max~1400/3500 MHz
Kernel~4.3.0-1-ARCH x86_64 Up~3 days Mem~2764.5/13986.9MB
HDD~2000.4GB(17.7% used) Procs~175 Client~WeeChat 1.3
inxi~2.2.31
L56[00:31:57] <netz> ThePsionic: funky ram
count due to just sticking an 8gb stick on top of an already funky
4/2gb stick setup :P
L57[00:32:01] <ThePsionic> That's my
desktop at home pretty much
L58[00:32:32] <Sandra> there's a bit of
overhead to updating, to any version.
L59[00:32:34] ⇨
Joins: DemoXin (~DemoXin@225.sub-70-210-60.myvzw.com)
L60[00:32:50] ⇦
Quits: alex_6611 (~alex_6611@p5DE7810C.dip0.t-ipconnect.de) (Ping
timeout: 186 seconds)
L61[00:32:52] <Sandra> let alone the hassle
of updating with these major patches.
L62[00:33:06] <Sandra> I am not against
1.8.8 being a new standard.
L63[00:33:06] <LexManos> Yes there is a
small hassle. But thats how programming fucking works.
L64[00:33:17] <LexManos> If you don't like
it, then dont make a minecraft mod.
L65[00:33:17] <shadekiller666> i have a
FX6350 6-core, with 16GB ram and a 1TB WD blue HDD
L66[00:33:49] <Sandra> i mean, it doesn't
hurt to stay somewhere to focus on content creation as opposed to
updating to a new api.
L67[00:33:54] <LexManos> Using that
platitude is stupid. It's a false high-horse.
L68[00:33:59] <shadekiller666> its also the
nature of writing code on top of a codebase you have no control
over
L69[00:34:05] <LexManos> Yes actually it
does Sandra
L70[00:34:09] <LexManos> it hurts everyone
in the community
L71[00:34:12] <LexManos> ESPECIALLY
me
L72[00:34:19] <LexManos> because I have to
deal with YOUR bullshit
L73[00:34:44] <Sandra> i, personally, am
not against updating to 1.8.8.
L74[00:34:53] ⇨
Joins: jandal (~quassel@li951-76.members.linode.com)
L75[00:34:56] <Matthew> ThePsionic, If you
can give gradle 2GB of ram you'll be fine
L76[00:35:13] <Matthew> you may have to
explicitly give it that much if you have a small amount of system
ram though
L77[00:35:29] <LexManos> yopu may not be
against it mentally
L78[00:35:31] <Sandra> I wish it wasn't,
because then we have this split community for a bit, but I'm not
one of those "I STUBBORNLY REFUSE TO USE 1.8"
people.
L79[00:36:04] <LexManos> but the fact were
having this discussion means youre one of the bad people
L81[00:36:39] <Matthew> because that gets
copied to the mdk
L82[00:38:11] <Sandra> I mean, I am about
10% opposed to updating, since it means that mods that /aren't/
aren't compatible.
L83[00:38:12] <unascribed> surprisingly
enough, not everyone has 2GiB of RAM
L84[00:38:18] <LexManos> naw its better to
have FG do it and detect if its less then that
L85[00:38:29] <Sandra> and that's why we
stayed on 1.7.10 for so long, since nothing was updating.
L86[00:38:41] <Sandra> this is the typical
thing of a version update.
L87[00:38:45] <Matthew> yeah could have it
spit a big warning
L88[00:38:49] <shadekiller666> sandra, it
is that exact reason why you SHOULD
L89[00:39:29] <shadekiller666> updating ==
incompatibility with older mods and sticking with the update means
that you push the rest of those mods closer to updating
L90[00:39:56] <shadekiller666> and thus you
help out the entire modding community, both the programmers and the
players
L91[00:39:56] <Sandra> the 1.8 gain/hassle
amounts were, and I repeat WERE too little gain for too much
hassle.
L92[00:40:03] <LexManos> Sandra, You're
still being a moron, the 'chicken<->egg' argument is not a
fucking good one.
L93[00:40:12] <LexManos> Umm no
L94[00:40:17] <Sandra> NOW, on the other
hand, it /is/ enough gain to justify the hassle.
L95[00:40:18] <shadekiller666> NOW the
switch is almost trivial
L96[00:40:20] <LexManos> they were never to
little gain for to much hassle
L97[00:41:04] <LexManos> Sandra, Seriously
fuck off, you can not justify being lazy and not updating. Holding
the entire community back because you feel like being a cunt is
NEVER gunna fly here.
L98[00:41:09] <shadekiller666> and if the
switch requires rewriting half your mod code, good, it means you're
making it work better for 1.8
L99[00:41:22] <LexManos> And the more you
try and justify yourself the more you just piss me off with your
stupidity
L100[00:41:53] <Sandra> I come in and try
and have a nice peaceful conversation, try to explain myself
without getting angry and I just get yelled at.
L101[00:42:16] <shadekiller666> hey
L102[00:42:27] <LexManos> You come in here
yelling the same retarded shit as others, trying to justify your
laziness and your EXPLITLY MAKING MORE FUCKING WORK/HARASSMENT FOR
ME.
L103[00:42:30] <shadekiller666> you have
to realize where lex is coming from
L104[00:42:34] <LexManos> Expecially after
todays bullshit
L105[00:42:46] <LexManos> This isn't going
to fucking work.
L106[00:42:48] <Sandra> what happened
today? sorry, i am unaware.
L107[00:43:19] <Sandra> and what work am I
causing?
L108[00:43:28] <LexManos> And no there can
never be a "peaceful conversation" when you and your ilk
are the reason I and attacked/harrassed/bitched at daily.
L109[00:43:32] <LexManos> So fuck
off
L110[00:43:39] ***
Sandra was kicked by MineBot (Banned: Bye (2d)))
L111[00:43:51] <shadekiller666> well ok
then
L112[00:44:43] <LexManos> Im not in the
fucking mood for lazy people trying to justify themselves being
lazy.
L113[00:45:13]
⇨ Joins: covers1624
(~covers162@ppp118-210-68-95.lns20.adl2.internode.on.net)
L115[00:48:20] <LexManos> Albeit, a
smaller example but still, if i haddnt locked that thread i would
of had atleast 5 back and forths of 'you should update' 'but I cant
because XXX isnt update' 'well to bad' '
L116[00:49:55] <netz> Lex: yeah, that's
bs.
L118[00:50:13] <netz> what the fuck
happened here... fucking shit internet.
L119[00:51:28]
⇨ Joins: RedBullWasTaken
(~red@2-107-192-82-static.dk.customer.tdc.net)
L120[00:52:00] <illyohs> killjoy1: hello
it have you tried turning on and off again
L121[00:52:20] <killjoy1> you think I'm a
bloody idiot?
L122[00:52:41] <killjoy1> ...
L123[00:52:44] *
killjoy1 hangs up
L124[00:55:19] <killjoy1> I want to make a
dubbed gif for that
L125[00:55:20]
⇨ Joins: asie (~asie@asie.pl)
L126[00:56:08] <H1N1theI> killjoy1: Can
you see your start menu?
L127[00:56:11] <H1N1theI> :P
L128[00:57:35] <netz> H1N1theI: I once had
a problem where I didn't. I was editing the resource files to
remove the 'start' text from winxp; apparently it requires at least
one character. put a ' '
L129[00:57:51] <killjoy1> On second
thought, someone else dub that
L130[00:58:13] <H1N1theI> netz: The joys
of windows?
L131[00:58:29]
⇨ Joins: Hunterz
(~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a)
L132[00:58:44] <killjoy1> All the time, my
windows overlap the start menu
L133[00:58:48] <killjoy1> I have no idea
why
L134[01:01:19] <netz> heh
L135[01:03:41] <H1N1theI> Atleast your
icons work. Cinnamon really doesn't like getting stuff
updated.
L136[01:03:59] <killjoy1> I don't have a
start menu. I have one of those macintishes
L137[01:04:05] <netz> I've moved on to
i3wm :)
L138[01:04:25] <H1N1theI> netz: Isn't that
tiling?
L139[01:04:50] ⇦
Quits: DemoXin (~DemoXin@225.sub-70-210-60.myvzw.com) (Ping
timeout: 186 seconds)
L140[01:05:08] <illyohs> plasma5
<3
L141[01:05:23]
⇨ Joins: DemoXin
(~DemoXin@187.sub-70-210-49.myvzw.com)
L143[01:06:33] <H1N1theI> As a cinnamon
fan... I've got nothing.
L144[01:06:38] <H1N1theI> But Cinnamon's
pretty.
L145[01:06:44] <killjoy1> heh
L146[01:07:41] <killjoy1> Now that I've
put my task bar at the top, my windows shouldn't go on top of it
again.
L147[01:09:40] <H1N1theI> Ew.
L148[01:09:56] <H1N1theI> I never
understood placing stuff at the top or sides.
L149[01:09:58] <killjoy1> I'm starting to
feel that way
L150[01:10:04] <H1N1theI> Well, top a
little, but sides... What.
L151[01:11:58] ⇦
Quits: RedBullWasTaken
(~red@2-107-192-82-static.dk.customer.tdc.net) (Remote host closed
the connection)
L152[01:14:40] ⇦
Quits: Zesty (~Zesty@180.97.28.12) (Ping timeout: 194
seconds)
L153[01:14:52] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 195
seconds)
L154[01:15:12] <netz> H1N1theI: yep
L155[01:15:33] <netz> cinnamon is pretty
slick, I will say that much as far as more gui-ish guis
L156[01:15:59] ⇦
Quits: DemoXin (~DemoXin@187.sub-70-210-49.myvzw.com) (Killed
(NickServ (GHOST command used by
DemoXin-StartUp!~DemoXin@24.sub-70-210-4.myvzw.com)))
L157[01:16:01]
⇨ Joins: DemoXin
(~DemoXin@24.sub-70-210-4.myvzw.com)
L158[01:16:04] <H1N1theI> I feel like it's
basically GNOME without touching the new-age stuff that GNOME 4 put
in.
L159[01:16:27] <netz> H1N1theI: wat. typo
or is there really a gnome 4 now?
L160[01:16:44] <H1N1theI> Type.
L161[01:16:46] <H1N1theI> *Typo
L162[01:16:55] <H1N1theI> Actually, I
forgot my Gnome versionings.
L163[01:17:10]
⇨ Joins: bilde2910|away
(bilde2910@51.174.170.178)
L164[01:17:25] <H1N1theI> I fucking
haaated activities corner.
L165[01:17:41] <H1N1theI> And also unified
header menues.
L166[01:17:45] <netz> H1N1theI: yep.
disabled that.
L167[01:17:53] <netz> H1N1theI: also
brought back the start-menu thingus
L168[01:17:58] ***
bilde2910|away is now known as bilde2910
L169[01:18:15] <H1N1theI> netz: I mean, at
that point, you might as well install Cinnamon or Gnome 2
L170[01:18:48] <netz> H1N1theI: arch
linux, gnome2 is too much work. mate however, is dandy
L171[01:19:13] <H1N1theI> netz: I'm
running Antergos right now. I can't say that I have much of a love
for arch after the 5th reinstall. :P
L172[01:19:38] <netz> H1N1theI: if it took
you that many reinstalls, you were doing it wrong.
L173[01:19:45] <H1N1theI> (Great distro,
terrible, terrible installation and update mechanism)
L174[01:20:16] <netz> closest thing I've
had to an arch reinstall was me rsyncing the current (more or less
brand new) install into a 64gb usb stick and then setting up
luks-on-lvm and rsyncing it back
L175[01:20:39] <H1N1theI> netz: Huh. I
guess that works.
L176[01:21:22] <netz> H1N1theI: lemme
guess: yaourt and infrequent -Syu, and occassional -Sy -S
<program you want to update>
L177[01:21:53] <H1N1theI> netz: No yaourt,
but I never got around to chroning -Syu.
L178[01:21:55] <H1N1theI> So yeah.
L179[01:22:38] <netz> arch only works if
you maintain it. if you force update, say firefox, without updating
the rest, it can be broke, but that's part of arch.
L180[01:22:38] <H1N1theI> And I didn't
read the archlinux site before updating, so I got screwed over
three times when I bricked the fs, pacman, and kernel wifi modules
respectively.
L181[01:22:50] <H1N1theI> So I went to
gentoo.
L182[01:23:46] <H1N1theI> That was ok for
a few months, until writing my own ebuilds was just too much, so
now I'm on Antergos and it's automatic update notifications.
L183[01:24:18] <netz> you can do automatic
notifications in arch.
L184[01:24:40] <netz> personally I just
-Syu before I install anything or weekly, whichever happens to be
the case.
L185[01:25:30] <H1N1theI> Speaking of
updates, gcc just updated...
L186[01:27:21]
⇨ Joins: Kobata
(~Kobata@cpe-24-210-17-81.columbus.res.rr.com)
L187[01:27:47] <H1N1theI> netz: ...Is it a
bad thing I've updated chromium three times in the past 24 hours?
:P
L188[01:29:21] <netz> H1N1theI:
maybe.
L189[01:29:42] <netz> but then again I've
recompiled my kernel multiple times in a few hours so eh.
L190[01:29:54] <H1N1theI> netz: ...Are you
sure you're not on gentoo?
L191[01:30:04] <netz> H1N1theI: bout to
get gcc 5.3
L192[01:30:16] <netz> H1N1theI: no. I just
like to tinker. I even roll my own systemd
L193[01:30:30] <H1N1theI> *Sigh*
Systemd.
L194[01:30:56] <netz> plus, I have a full
clone of the recent linux kernel tree so I may as well use that to
update and avoid unneeded downloads.
L195[01:31:08] <netz> systemd is great. I
don't get the hate for it, truely I don't.
L196[01:31:41] <netz> never had an issue
with it.
L197[01:32:08] <H1N1theI> I just think
it's not the right way to approach the situation.
L198[01:32:27] <netz> and what is?
L199[01:32:35] <H1N1theI> Yeah, a
multi-threaded init would be great, it's just that by reaching its
hands into everything else, it kinda results in scope creep.
L200[01:32:37] <netz> its simple. Hell
systemd is my dm
L201[01:33:00] <netz> yeah, it does
encompass a large amount of stuff, true.
L202[01:33:02] <illyohs> then right
another god damned approach thats I keep on seeing people complain
about it yet fail to come up with something better
L203[01:33:09] <illyohs> wright*
L204[01:33:16] <illyohs> write*
L205[01:33:26] <netz> illyohs: learn to
english :P
L206[01:33:27] <ThePsionic> how do
english
L207[01:33:50] <netz> illyohs: don't
worry, I'm finding myself unable to type/spell lately XD
L208[01:34:10] <H1N1theI> As a non-native
English speaker, screw this language and it's rules. :P
L209[01:34:21] <H1N1theI> illyohs: I
dunno, I actualyl really like OpenRC.
L210[01:34:26] <illyohs> netz: I use
systemd as a bootloader
L211[01:34:45] <sham1> Systemd is not a
bootloader unless you use uefi
L212[01:34:46] <H1N1theI> systemv init is
shit, but I think OpenRC is a pretty good alternative to
systemd.
L213[01:35:00] ⇦
Quits: MikrySoft (~MikrySoft@89-76-18-43.dynamic.chello.pl) (Read
error: Connection reset by peer)
L214[01:35:06] <H1N1theI> illyohs: Huh.
Are you shim-ing your bootloads, or what?
L215[01:35:07] <netz> illyohs: I did that.
very simple config
L216[01:35:33] ⇦
Quits: shadekiller666
(~shadekill@adsl-108-80-77-195.dsl.lsan03.sbcglobal.net) (Quit:
Leaving)
L217[01:35:34] <netz> H1N1theI: no, what
used to be gummiboot is now systemd-boot
L218[01:35:45] <H1N1theI> ...
L219[01:35:52] <H1N1theI> netz: See, this
is the problem I have with systemd.
L220[01:35:59] <illyohs> though I did
recently find out that I can use the kernel as a bootloader night
try that once I get FFXIV workingng on linux
L221[01:36:04] <netz> illyohs: currently I
use grub due to nifty things.
L222[01:36:14] <illyohs>
s/night/might
L223[01:36:22] <H1N1theI> It's really
really large in scope and tries its hardest to lock out all
alternative methods of approaching linux init.
L224[01:36:22] <netz> illyohs: yeah, you
can just directly uefi boot a kernel
L225[01:36:25] <sham1> What problem do you
have with systemd
L226[01:36:38] <ThePsionic>
>linux
L227[01:36:38] <ThePsionic> meh
L228[01:36:41] <netz> sham1: its in
everybodies pie :P
L229[01:36:55] <illyohs> mmmm pie
L230[01:36:57] <ThePsionic> netz: you may
be thinking about flour there
L231[01:37:19] <sham1> Systemd does what
it sets out to do and does it well
L232[01:37:23]
⇨ Joins: Hgrebnednav
(~Hgrebnedn@d8D872D48.access.telenet.be)
L233[01:37:40] <H1N1theI> sham1: Yes, I
feel it overreaches into things that it shouldn't really need to
do.
L234[01:38:00] <netz> sham1: its udev
now.
L235[01:38:11] <sham1> You do not have to
use systemd-boot
L236[01:38:17] <netz> nah.
L237[01:38:29] <H1N1theI> sham1: Yes, but
I'm talking about things like udev and journalctl.
L238[01:38:30] <sham1> Just use grub for
booting and let systemd manage services
L239[01:38:48] <netz> H1N1theI: though
there is now a systemd hook in mkinitcpio to embed it into the
initcpio
L240[01:38:49] <illyohs> netz: to be a
dick I setup my laptop to use secure boot and use my sdcard as the
key and take it when my friends ask to use the laptop
L241[01:38:53] <sham1> I think there are
some other stuff you can use for that
L242[01:38:55] <H1N1theI> netz:
...What.
L243[01:39:11] *
ThePsionic cracks knuckles
L244[01:39:11] <netz> illyohs: hehe.
L245[01:39:17] <ThePsionic> Time to port
this mod
L246[01:39:26] <netz> illyohs: watch out
for $5 wrenches
L247[01:39:28] <H1N1theI> sham1: There is,
but they require ripping out systemd wholesale and putting
replacements patches to emulate the systemd experience.
L248[01:39:49] <netz> H1N1theI:
nope.
L249[01:40:01] <netz> H1N1theI: no freaky
shit required to use systemd without systemd-boot
L250[01:40:01] <H1N1theI> sham1: And I'm
still a little miffed that systemd just screwed BSD users who
wanted udev.
L251[01:40:03] <sham1> What distro
L252[01:40:14] <netz> at least on arch
:)
L253[01:40:27] ⇦
Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 206
seconds)
L254[01:40:35] <H1N1theI> netz: No, I mean
the replacements for systemd just to make gnome run.
L255[01:40:38] <netz> and apparently we're
one of the bigger supporters of systemd
L256[01:40:39] <sham1> Or which BSD
L257[01:40:39]
⇨ Joins: MikrySoft
(~MikrySoft@89-76-18-43.dynamic.chello.pl)
L258[01:40:50] <sham1> Why do you want to
use bloat
L259[01:40:50] <netz> H1N1theI: don't
blame systemd, blame gnome :)
L260[01:41:01] <H1N1theI> netz: That's
pretty fair.
L261[01:41:18] <sham1> Xfce is still
better even if you get good performance with gnome3
L262[01:41:26] <netz> xfce is pretty
slick.
L263[01:41:29] <H1N1theI> sham1: All BSDs,
last time I checked, systemd can't run on BSD because it requires
specific linux-only GCC clibs.
L264[01:41:40] <H1N1theI> XFCE is pretty
good.
L265[01:42:03] <netz> eh. why bother with
bsd? unless you're trying to be a super computer hipster, linux
does what it does in entireity
L266[01:42:18] <sham1> My problem with
FreeBSD when I tried it was that it does not support the finnish
keymaps on terminal
L267[01:42:25] <H1N1theI> netz: I feel
like that it's a bit of a dick move to do to other FOSS OSes.
L268[01:42:51] <netz> H1N1theI:
dunno.
L269[01:42:53] <sham1> Nor does it support
öäå
L271[01:43:24] <sham1> Unlike with Linux
where it does support them
L272[01:43:34] <ThePsionic> netz: What are
you, Icelandic?
L273[01:43:47] <sham1> (Dunno if that is
just because linus was a fennoswede but whatever)
L274[01:44:03] <H1N1theI> sham1: Yeah,
he's a Swedish decendent Finn, AFAIK.
L275[01:44:09] <sham1> Ye
L276[01:44:11] <H1N1theI> He has a pretty
good biography.
L277[01:44:12] <sham1> I know that
L278[01:44:25]
⇨ Joins: mikeprimm
(~mikeprimm@cpe-24-55-26-150.austin.res.rr.com)
L279[01:44:41] <sham1> But is that the
reason why linux distros support nordic letters better than
bsd
L280[01:45:01] <netz> ThePsionic: nah.
texan
L281[01:45:22] <sham1> US international
keyboard?
L282[01:45:27] <ThePsionic> Ooh boy
L284[01:45:34] <ThePsionic> This is going
to be fun
L285[01:45:39] <H1N1theI> sham1: I would
assume so. BSD is older code-wise (And US based) than Linux, so I
can only assume Linux has much better support for non-US keymaps
and unicode.
L286[01:45:56] <netz> ThePsionic:
hehe
L287[01:46:00] <H1N1theI> ThePsionic:
You're gonna have a bad time.
L288[01:46:17] <ThePsionic> H1N1theI: I
already had when I finished my neutral run :^]
L289[01:46:40] ***
kroeser|away is now known as kroeser
L290[01:46:45]
⇨ Joins: mikeprimm_
(~mikeprimm@d6.00.39a9.ip4.static.sl-reverse.com)
L291[01:46:59] <ThePsionic> Er
L292[01:47:00] <ThePsionic> Hm
L293[01:47:05] <ThePsionic> "Cannot
resolve symbol @Mod"
L294[01:47:18] <H1N1theI> ThePsionic:
...That's a pretty bad time you're having there.
L295[01:47:23] <ThePsionic> Yep
L296[01:47:58] <ThePsionic> The forge jar
is added as library so :?
L297[01:48:07] ⇦
Quits: mikeprimm (~mikeprimm@cpe-24-55-26-150.austin.res.rr.com)
(Ping timeout: 195 seconds)
L298[01:48:08] ***
mikeprimm_ is now known as mikeprimm
L299[01:49:09] <sham1> refresh your gradle
thingy with IDEA
L300[01:49:15] <ThePsionic> Yeah I am
rn
L301[01:50:00] <ThePsionic> Okay so almost
all of those ^ errors are the old dev using unmapped function
names
L302[01:50:53] <ThePsionic> Also this main
mod file is so. fucking. giant.
L303[01:51:13] <ThePsionic> It handles
basically *everything* in the mod like blocks, items, damage
sources, stuff like that
L304[01:51:21] <sham1> :C
L305[01:51:23] <ThePsionic> Instead of
splitting that up in separate classes
L306[01:51:33] <ThePsionic> This is going
to be a lot of fun
L307[01:51:33] <sham1> Probably better to
rewrite
L308[01:51:41] <H1N1theI> ThePsionic: For
certain definitions of fun?
L309[01:51:46] <ThePsionic> It's probably
going to come down to that
L310[01:52:12] <ThePsionic> H1N1theI: fun
(noun): being fucking miserable for your own enjoyment.
L311[01:52:16] <netz> ThePsionic: split it
up :)
L312[01:52:22] ***
Ashlee is now known as Ash|Work
L313[01:52:29] <H1N1theI> sham1:
"Nuclear Launch Detected" time?
L314[01:52:43] <sham1> Qué?
L315[01:52:44] <ThePsionic> Still can't
find @Mod
L316[01:52:47] <ThePsionic> What the
hell
L317[01:52:50] <netz> when I adopted a
legacy mod (from 1.4.7) first thing I did was figure out how to do
that because fuck man, that main mod file was fucking huge.
L318[01:52:52] <H1N1theI> ThePsionic: I
didn't know you were masachism.
L319[01:52:55] <H1N1theI> *into
L320[01:52:59]
⇨ Joins: VikeStep (~VikeStep@101.184.165.77)
L321[01:53:01] <netz> ThePsionic: someone
mentioned @Api now?
L322[01:53:07] <ThePsionic> Oh it wasn't
imported
L323[01:53:08] <ThePsionic> gg
L324[01:53:08] <netz> H1N1theI:
masochism
L325[01:53:27] <ThePsionic> Oh yeah I
forgot
L326[01:53:38] <ThePsionic> cpw.mods to
net.minecraft
L327[01:53:47] <ThePsionic>
s/minecraft/minecraftforge
L328[01:53:58] <ThePsionic> Time to
refactor the entire project
L329[01:54:10] <illyohs> netz: take a look
at the runecraft bukkit plugin before the 1.8 update
L330[01:54:25] <H1N1theI> illyohs: No, do
not want.
L331[01:54:28] ⇦
Quits: killjoy1 (~killjoy@2606:a000:1118:c12c:ca8:1835:1d11:bc83)
(Quit: Leaving)
L332[01:54:37] <illyohs> if you you want
to see a bloated main class
L333[01:55:14] <ThePsionic> It's
cpw.mods.fml to net.minecraftforge right?
L334[01:55:23] <ThePsionic> Not
cpw.mods.fml.common
L335[01:55:42] <H1N1theI> Yep.
L336[01:55:45] <ThePsionic> k
L337[01:56:34] <netz> illyohs: I'd rather
not
L338[01:56:55] <netz> ThePsionic:
cpw.mods.fml => net.minecraftforge.fml; simple sed would fix it
everywhere :)
L339[01:57:09] <illyohs> its kinda
horrible and ya cant come up with a second word for it
L340[01:57:40] <H1N1theI> netz:
"Obiwan never told you about my code." "He told me
enough, he said you wrote spaghetti code." "No, Luke, I
use gotos." "No! It's not possible!" "Search
your feelings, you know it to be true."
L341[01:57:41] <netz> illyohs: hehe
L342[01:58:50] ***
kroeser is now known as kroeser|away
L343[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20151210 mappings to Forge Maven.
L344[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20151210-1.8.8.zip
(mappings = "snapshot_20151210" in build.gradle).
L345[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L346[02:01:26] <ThePsionic> This guy had a
ModID that was longer than his mod name
L347[02:02:31] <ThePsionic> And, for some
reason, he defined his ModID twice, once in his @Mod annotation and
once as a sfst in his mod class
L348[02:02:56] <H1N1theI> ...What?
L349[02:03:16] <netz> bah.
L350[02:04:31] <H1N1theI> ThePsionic: At
this point, it's just impressive.
L351[02:04:47] <ThePsionic> I know
right
L352[02:05:01] <Wuppy> o/
L353[02:05:07] <ThePsionic> In his reply
he did mention it was a four year old project which he started at
beginner level Java
L354[02:05:22] ⇦
Quits: Hgrebnednav (~Hgrebnedn@d8D872D48.access.telenet.be) (Ping
timeout: 194 seconds)
L355[02:05:24] <ThePsionic> And that it
might be very hacky and patchy in some places :P
L356[02:05:29] <ThePsionic> So I don't
really blame him
L357[02:08:32] <ThePsionic> He didn't use
imports all that much either, but I can imagine typing
net.minecraftforge.common.util.EnumHelper.addToolMaterial(~) gets
very annoying after a while
L358[02:09:19] <ThePsionic> Anyway
bbl
L359[02:09:23] <H1N1theI> Cya.
L360[02:09:49] <sham1> I try to learn how
to JS
L361[02:09:54] <sham1> This is weird
L362[02:09:57] <netz> Wuppy: sup
L363[02:10:08] <Wuppy> JS is weird
L364[02:10:22] <Wuppy> nothing much, gotta
go to the doctro though :c
L365[02:10:36] <netz> Wuppy: hope that
ends well for you. I'm going back to college
L366[02:11:01] <sham1> Also wuppy
L367[02:11:17] <sham1> People want you to
update your mod guide for 1.8
L368[02:11:58] ***
kroeser|away is now known as kroeser
L369[02:12:48] <Wuppy> sham1, with which
time?
L370[02:13:03] <sham1> With the time you
have
L371[02:13:04] <Wuppy> I currently have
about twice as many things to do than I have time for now :(
L372[02:13:28] <H1N1theI> sham1: JS is
superweird.
L374[02:14:20] <H1N1theI> ...I... Never
knew that minecraft modding self-help books were a booming
industry.
L375[02:15:01] <Wuppy> not a booming
industry but there are a few
L376[02:15:03] <H1N1theI> I mean, I was
aware of your book, but I wasn't aware that Idiot's Guide had
gotten into the buisness.
L377[02:15:24] <H1N1theI> Er, for dummies,
I keep getting those two mixed.
L378[02:15:35] <Wuppy> there's 3 or
so
L379[02:15:37] <H1N1theI> And
O'Reilly.
L380[02:16:14] <H1N1theI> Wuppy: (BTW,
you're a pretty cool guy and your tutorial helped me get into
modding, so thank you for everything! :D)
L381[02:16:21] <Wuppy> thanks :D
L382[02:16:34] <H1N1theI> ...I can't tell
what animal this O'Reilly book is.
L383[02:16:58] <Wuppy> that is one crazy
animal :P
L384[02:17:11] <Wuppy> but yeah, I was
also quite surprised when Pearson contacted me for a modding
book
L385[02:17:19] <H1N1theI> Wow. :o
L386[02:18:00] <H1N1theI> But is it a
better book than the Chimera book?
L387[02:18:38] <Wuppy> I can't be entirely
objective here and I haven't read the thing, but from looking
through the chapters, mine's probably better
L388[02:19:26] <Wuppy> the focus and order
of the other books make it seem a lot like the writers did not
actually play minecraft and mod it for fun before writing
tutorials
L389[02:19:39] <H1N1theI> Huh.
L390[02:20:02] <Wuppy> I mean O'Reilly
covers commands before items...
L391[02:20:30] <Wuppy> then items, blocks
and as a last chapter recipes and textures... that doesn't make any
sense
L392[02:20:59] <H1N1theI> I mean, in a
bottom up way it makes sense, I *guess*?
L393[02:21:29] <Wuppy> the for Dummies
doesn't even cover actual mods I believe
L394[02:22:10] <H1N1theI> ...Wat.
L395[02:22:18] ⇦
Quits: Doty1154 (~Doty1154@2601:648:8002:ea78:ad15:9330:96bd:1241)
(Read error: Connection reset by peer)
L396[02:22:40] <Wuppy> it has 4 projects,
#1 being making Spleef
L397[02:22:55] ⇦
Quits: mikeprimm (~mikeprimm@d6.00.39a9.ip4.static.sl-reverse.com)
(Quit: mikeprimm)
L398[02:24:11] ⇦
Quits: itachi1706 (~itachi170@doserver.itachi1706.com) (Ping
timeout: 190 seconds)
L399[02:24:53]
⇨ Joins: LexDesktop (~LexManos@172.76.2.58)
L400[02:24:53]
MineBot sets mode: +o on LexDesktop
L401[02:24:54] <H1N1theI> Huh.
L402[02:25:54]
⇨ Joins: itachi1706
(~itachi170@doserver.itachi1706.com)
L403[02:27:06] ⇦
Quits: LexManos (~LexManos@172.76.2.58) (Ping timeout: 190
seconds)
L404[02:31:46] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 186
seconds)
L405[02:32:56] ⇦
Quits: mister_person
(~mister_pe@c-71-237-219-55.hsd1.or.comcast.net) (Quit:
mister_person)
L406[02:33:37] <gabizou|laptop> Wuppy I
wouldn't doubt that they're still using bukkit api as
dependencies
L407[02:34:05] <Wuppy> exactly, stuff like
that
L408[02:34:05] <gabizou|laptop> but i'll
see myself out before that starts up a discussion on using
deprecated archaic api's
L409[02:34:29] <ThePsionic> Guess who's
back
L410[02:35:08] <sham1> Arrays of
functions
L411[02:35:11] <sham1> JS :D
L412[02:35:31] <ThePsionic> That's
javascript for you
L413[02:35:36] <sham1> ye
L414[02:35:47]
⇨ Joins: bilde2910|away
(bilde2910@51.174.170.178)
L415[02:36:11] <sham1> The first language
where functions were first-class citizens was Assembly
L416[02:36:34] ***
bilde2910|away is now known as bilde2910
L417[02:37:10] <LexDesktop> Humm there
seems to be something wrong with gradle :/
L418[02:37:22] <sham1> how so
L419[02:37:39] <LexDesktop>
main.java.srcDir
'/Z:/Projects/Forge/Forge_188/src/main/java/'
L420[02:37:50] <LexDesktop>
<classpathentry kind="src"
path="main/java"/>
L421[02:37:59] <LexDesktop> Doesn't make
the .classpath file correctly...
L422[02:39:03] <H1N1theI> sham1: I mean,
you're not wrong, but I don't think we should call ASM out for
being a functional language yet. :P
L423[02:39:12] <sham1> How so
L424[02:39:22] <sham1> You pass functions
around as values
L425[02:39:38] <sham1> Granted, those are
only addresses of those functions but still
L426[02:39:40] <H1N1theI> sham1: Because
it doesn't have referential transparency.
L427[02:39:51] <sham1> Never said it was
functional
L428[02:40:02] <sham1> I only said that it
was the first to have functions be first class
L429[02:40:19] <H1N1theI> Ok, I
misinterpreted your "how so"
L430[02:41:00] <H1N1theI> I mean, at this
point, any coherent argument will descend into semantics.
L431[02:41:13] <sham1> mmm
L432[02:41:36] <ThePsionic> What's more
impressive to me about that, Lex, is the fact that you have a Z
drive
L434[02:42:22] <sham1> Why would anyone
even
L435[02:44:17] <sham1> It is just me
trying to compare JS to languages I know
L436[02:45:25] <H1N1theI> sham1: I dunno,
JS is pretty out there as a language, so I guess your brain could
be attempting to cope with it by substiting in pior languages.
:P
L437[02:46:29] <sham1> Mmm
L438[02:46:54] <sham1> Must learn JS so in
the future I could stay relevant when I get out into the
market
L439[02:48:05] <H1N1theI> sham1: ...Or you
could learn COBOL and have a guarenteed cushy job in a bank.
L440[02:48:18] <sham1> If I moved into the
US...
L441[02:49:37] <H1N1theI> sham1: Ah, is
Finland's banks more modern than, say, half a decade behind?
L442[02:49:54] <sham1> I dont know
L443[02:49:56] <sham1> I assume
L444[02:49:57] <sham1> so
L445[02:50:30] <H1N1theI> I've spoken to
someone who works in banking, and apparently COBOL pops up in
really weird places.
L446[02:50:53] <H1N1theI> Because
apparently it's one of a few languages that handles transactional
paradigms fairly well.
L447[02:51:42] <sham1> Well it was
designed for that if I remember correctly
L448[02:54:10] <ThePsionic> !func
addArmorMaterial 1.7.10
L449[02:54:17] <ThePsionic> er
L450[02:54:22] <ThePsionic> !gf
addArmorMaterial 1.7.10
L451[02:54:35] <ThePsionic> Damnit
MCPBot
L452[02:55:49] <ThePsionic> Wait, why do
ArmorMaterials have a texture name in 1.8.8
L453[02:56:03] <H1N1theI> sham1:
...Designed by committee, yes. :P
L454[02:56:35] <sham1> God damn it
committee languages
L455[02:56:45] <sham1> COBOL, haskell,
ECMAscript...
L456[02:58:20] <H1N1theI> sham1: Hey! You
leave haskell out of this!
L457[02:58:51] <H1N1theI> sham1: Although,
some committee languages aren't *bad*, like haskell. It's just that
COBOL was designed by buisnessmen and government officials.
L459[03:02:31] <ThePsionic> ew
L460[03:02:48] <ThePsionic> This looks
bad
L461[03:02:56] ⇦
Quits: Corosus (~Corosus@135-23-126-120.cpe.pppoe.ca) (Ping
timeout: 190 seconds)
L462[03:03:32] <mezz> thanks Lex!
L463[03:07:02]
⇨ Joins: Szernex
(~Szernex@194-166-194-59.adsl.highway.telekom.at)
L464[03:08:29] <sham1> H1N1theI, Dont get
me wrong
L465[03:08:35] <sham1> I love haskell as a
lang
L466[03:08:37] <sham1> SO elegant
L467[03:09:06] ⇦
Quits: H1N1theI (~h1n1thei@c-73-12-21-167.hsd1.va.comcast.net)
(Ping timeout: 186 seconds)
L468[03:10:10] ⇦
Quits: flappy (~flappy@85-76-33-68-nat.elisa-mobile.fi) (Ping
timeout: 186 seconds)
L469[03:14:30]
⇨ Joins: mezz_
(~quassel@2601:641:4080:6bf:d1aa:c09e:76c4:b584)
L470[03:16:34] ⇦
Quits: mezz (~quassel@2601:641:4080:6bf:d1aa:c09e:76c4:b584) (Ping
timeout: 186 seconds)
L471[03:16:39] ***
mezz_ is now known as mezz
L472[03:17:34] <mezz> lex the latest forge
changelog is malformed somehow
L473[03:20:00]
⇨ Joins: Noppes
(~Noppes@82-168-99-26.ip.telfort.nl)
L474[03:20:54]
⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L475[03:21:16]
⇨ Joins: Corosus (~Corosus@209.171.88.209)
L477[03:25:10] <ThePsionic> Why do I have
a feeling that's only the tip of the iceberg
L478[03:27:54]
⇨ Joins: flappy
(~flappy@a88-113-155-120.elisa-laajakaista.fi)
L479[03:39:02] <LexDesktop> -.-
L480[03:39:19] ***
MrKick|Away is now known as MrKickkiller
L481[03:39:41] <LexDesktop> its a issue
with FG in the old fucking versions.
L482[03:39:48] <LexDesktop> Once of the
many reasons I dont like building old shit.
L483[03:41:06] ⇦
Quits: flappy (~flappy@a88-113-155-120.elisa-laajakaista.fi) (Ping
timeout: 186 seconds)
L484[03:41:59]
⇨ Joins: flappy
(~flappy@a88-113-155-120.elisa-laajakaista.fi)
L486[03:43:27] ⇦
Quits: GildedGames
(~GildedGam@ec2-54-159-108-8.compute-1.amazonaws.com) (Remote host
closed the connection)
L487[03:43:32]
⇨ Joins: GildedGames
(~GildedGam@ec2-54-204-187-18.compute-1.amazonaws.com)
L488[03:46:08] <ThePsionic> The old author
of this mod is awful at naming conventions
L489[03:46:20] <mezz> what are you
updating?
L490[03:46:29] <ThePsionic> Sometimes it's
all lowercase, sometimes it's lowerCamelCase, and sometimes it's
UpperCamelCase
L491[03:46:36] <ThePsionic> Wildycraft,
mezz
L492[03:48:02] ⇦
Quits: flappy (~flappy@a88-113-155-120.elisa-laajakaista.fi) (Ping
timeout: 186 seconds)
L493[03:48:54]
⇨ Joins: flappy
(~flappy@a88-113-155-120.elisa-laajakaista.fi)
L494[03:55:30] ⇦
Quits: flappy (~flappy@a88-113-155-120.elisa-laajakaista.fi) (Ping
timeout: 186 seconds)
L495[03:55:52]
⇨ Joins: flappy
(~flappy@a88-113-155-120.elisa-laajakaista.fi)
L496[04:03:27] ⇦
Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 195
seconds)
L497[04:15:05]
⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L498[04:15:39] ⇦
Quits: Corosus (~Corosus@209.171.88.209) (Read error: Connection
reset by peer)
L499[04:17:34]
⇨ Joins: Corosus (~Corosus@209.171.88.209)
L500[04:18:57] ⇦
Quits: calclavia (uid15812@id-15812.richmond.irccloud.com) (Quit:
Connection closed for inactivity)
L501[04:23:14] ⇦
Quits: flappy (~flappy@a88-113-155-120.elisa-laajakaista.fi) (Ping
timeout: 186 seconds)
L502[04:23:44]
⇨ Joins: flappy
(~flappy@a88-113-155-120.elisa-laajakaista.fi)
L503[04:29:08] ⇦
Quits: Corosus (~Corosus@209.171.88.209) (Ping timeout: 206
seconds)
L504[04:30:10] ⇦
Quits: flappy (~flappy@a88-113-155-120.elisa-laajakaista.fi) (Ping
timeout: 186 seconds)
L505[04:30:43]
⇨ Joins: flappy
(~flappy@a88-113-155-120.elisa-laajakaista.fi)
L506[04:31:42] <Wuppy> ugh that doctors
visit went about as bad as it could have :(
L507[04:32:11] <ThePsionic> rip
wuppy
L508[04:32:14] <ThePsionic> he died
L509[04:32:47] <Wuppy> worse, I am not
allowed to drink for a week
L510[04:32:53] <Wuppy> :P
L511[04:40:09] ⇦
Quits: dyzcypul
(~circuser-@pool-71-96-202-138.dllstx.fios.verizon.net) (Remote
host closed the connection)
L512[04:41:54] <LexDesktop> going through
open issues
L513[04:42:16] <LexDesktop> see all the
crap skyboy has posted and it just pisses me off how fucking
arrogetn/useless/flamy he and his cult are.
L514[04:42:20] <LexDesktop> -.-
L515[04:42:28] <LexDesktop> Now remember
why I hate going through issues
L516[04:46:46]
⇨ Joins: kimfy
(~kimfy___@74.141.16.62.customer.cdi.no)
L517[04:49:35] ⇦
Quits: Drullkus (~Drullkus@2601:646:8301:c41e:5d8c:ba10:13ba:2c04)
(Remote host closed the connection)
L518[04:50:58] ⇦
Quits: flappy (~flappy@a88-113-155-120.elisa-laajakaista.fi) (Ping
timeout: 186 seconds)
L519[04:51:49]
⇨ Joins: flappy
(~flappy@a88-113-155-120.elisa-laajakaista.fi)
L520[04:55:39]
⇨ Joins: danielhuisman_
(sid99372@2001:67c:2f08:6::1:842c)
L521[04:58:26] ⇦
Quits: flappy (~flappy@a88-113-155-120.elisa-laajakaista.fi) (Ping
timeout: 186 seconds)
L522[04:58:49]
⇨ Joins: flappy
(~flappy@a88-113-155-120.elisa-laajakaista.fi)
L523[04:58:52] ***
fry|sleep is now known as fry
L524[05:04:50] ⇦
Quits: flappy (~flappy@a88-113-155-120.elisa-laajakaista.fi) (Ping
timeout: 186 seconds)
L525[05:05:49]
⇨ Joins: flappy
(~flappy@a88-113-155-120.elisa-laajakaista.fi)
L526[05:06:31] <sham1> You hate going
through issues because people are idiots and because of that do not
understand what is worth a ticket?
L527[05:08:19] ***
zz_SnowShock35 is now known as SnowShock35
L528[05:08:25] <ThePsionic> That sounds
pretty accurate sham1
L529[05:12:18] ⇦
Quits: flappy (~flappy@a88-113-155-120.elisa-laajakaista.fi) (Ping
timeout: 186 seconds)
L530[05:12:40]
⇨ Joins: flappy
(~flappy@a88-113-155-120.elisa-laajakaista.fi)
L531[05:19:14] ⇦
Quits: flappy (~flappy@a88-113-155-120.elisa-laajakaista.fi) (Ping
timeout: 186 seconds)
L532[05:24:40]
⇨ Joins: Gigabit101
(~Gigabit10@cpc76302-cosh16-2-0-cust475.6-1.cable.virginm.net)
L533[05:28:14] <ThePsionic> !gm
func_145748_c_
L534[05:29:53] <ThePsionic> !gm
func_151519_b
L535[05:31:23] <ThePsionic> !gm
func_151000_E
L536[05:32:11] <ThePsionic> !gp
p_151519_1_
L537[05:32:27] <Wuppy> ThePsionic, y u no
pm or use #mcpbot for this
L538[05:32:41] <ThePsionic> srry
L539[05:34:30] <ThePsionic> Hmm, what
would this be
L541[05:36:47] ⇦
Quits: Gigabit101
(~Gigabit10@cpc76302-cosh16-2-0-cust475.6-1.cable.virginm.net)
(Ping timeout: 195 seconds)
L542[05:37:42]
⇨ Joins: Gigabit101
(~Gigabit10@cpc76302-cosh16-2-0-cust475.6-1.cable.virginm.net)
L543[05:38:54] <Wuppy> dammit not being
able to drink (and therefore go out) for a week is going to suck
:<
L544[05:39:15] <ThePsionic> i don't think
a human being can go a week without drinking
L545[05:39:24] <ThePsionic> at least not
without suffering brain damage
L546[05:40:03] <Wuppy> annoying part is
that I already got tickets for 2 events next week :c
L547[05:40:13] <ThePsionic> ouch
L548[05:40:13] <Wuppy> ThePsionic, I'm
talking about alcohol of course
L549[05:40:18] <ThePsionic> so am I
Wuppy
L550[05:41:20] <Wuppy> drinking alcohol
does more damage :P
L551[05:42:08] <ThePsionic> How does one
properly register biomes in 1.8.8
L552[05:43:00]
⇨ Joins: KGS
(~KGS@h-212-116-74-249.na.cust.bahnhof.se)
L553[05:44:29] <sham1> they dont
L554[05:48:50]
⇨ Joins: raoulvdberge
(uid95673@2001:67c:2f08:6::1:75b9)
L555[05:48:51] <ThePsionic> sham1
pls
L556[05:49:15] <sham1> nor do they
drink
L557[05:49:41] <Wuppy> who dont what
sham1?
L558[05:50:01] <sham1> register
biomes
L559[05:52:24] ⇦
Quits: Szernex (~Szernex@194-166-194-59.adsl.highway.telekom.at)
(Killed (NickServ (GHOST command used by
Szernex_!~Szernex@178-191-88-225.adsl.highway.telekom.at)))
L560[05:52:31]
⇨ Joins: Szernex
(~Szernex@178-191-88-225.adsl.highway.telekom.at)
L561[05:52:52] ⇦
Quits: Something12 (~Something@184.65.42.207) (Ping timeout: 194
seconds)
L562[05:53:42] <Wuppy> why the _fuck_ do
they sell an uneven amount of slices of tosti bread....
L563[06:11:32] <Ivorius> ilerminahty
L564[06:11:56] <Cazzar> Ivorius no, that's
triangle numbers.
L565[06:12:19] ⇦
Quits: Lex__ (~Lex@172.76.2.58) (Read error: Connection reset by
peer)
L566[06:13:01] <sham1> wha
L567[06:29:07] <ThePsionic> Why this
L568[06:29:18] <ThePsionic> The old author
registers recipes like this:
L569[06:29:40] <ThePsionic>
GameRegistry.addRecipe(new ItemStack(runeBlock, 1), new Object[]
{"XXX", "XXX", "XXX",
Character.valueOf('X'), runebar });
L570[06:30:26] <ThePsionic> (addRecipe
takes a Object... as second parameter)
L571[06:33:38] <asie> ThePsionic:
yes
L572[06:33:49] <asie> decompilation uses
Object[], as Object... is really an object[]
L573[06:33:51] <asie> with fancy
syntax
L574[06:33:56] <ThePsionic> But it's not
needed
L575[06:33:56]
⇨ Joins: Girafi
(Girafi@0x555178eb.adsl.cybercity.dk)
L576[06:34:03] <asie> and?
L577[06:34:06] <asie> doesn't hurt
L578[06:34:09] <ThePsionic> Fair
enough
L579[06:34:13] <asie> it's the same to the
JVM
L580[06:34:15] <asie> just slightly diff.
syntax
L581[06:34:17] ***
kroeser is now known as kroeser|away
L582[06:34:23] <ThePsionic> I'm more
pained by the Character.valueOf('X') though
L583[06:34:30] <asie> indeed
L584[06:34:31] <asie> that's a bit
silly
L585[06:34:40] <ThePsionic> And he did
that with every single recipe
L586[06:34:45] <ThePsionic> There are ~200
recipes
L587[06:34:48] <ThePsionic> I am
dead
L588[06:34:54] <asie> uhh
L589[06:34:56] <asie> find/replace
L590[06:35:19] <ThePsionic> I am also not
smart, apparently
L591[06:38:23] <ThePsionic> I'm basically
fixing 4 years of patchy development here
L592[06:38:58] <asie> hey
L593[06:39:02] <asie> that's my story with
BuildCraft
L594[06:39:10] <asie> except when I joined
it was 3.5 left
L595[06:39:12] <asie> and when I left it
was 4.5
L596[06:44:07] <ThePsionic> lol
L597[06:45:16]
⇨ Joins: Cooler (~CoolerExt@61.3.247.76)
L598[06:49:22] ⇦
Quits: GildedGames
(~GildedGam@ec2-54-204-187-18.compute-1.amazonaws.com) (Ping
timeout: 186 seconds)
L599[06:49:49] <Wuppy> ugh the amount of
bullshit documents we have to write for school is impressive
L600[06:50:06] <Wuppy> I'm currently
maintaining 2 worklogs a learning log and 6 documents for
feedback
L601[06:55:32] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 195
seconds)
L602[06:55:34] ***
kroeser|away is now known as kroeser
L603[06:57:12]
⇨ Joins: bilde2910|away
(bilde2910@51.174.170.178)
L604[06:58:00] ***
bilde2910|away is now known as bilde2910
L606[07:02:33] <ThePsionic> RIP
L607[07:03:32] <Wuppy> ouch
L608[07:03:36] <Wuppy> did you remove java
or something? :P
L609[07:05:34] <ThePsionic> Wuppy: I moved
all items and blocks to separate classes for initialising and stuff
instead of having a giant-ass mod file
L610[07:06:06] <ThePsionic> This is the
class with all recipes, in which I have to change all variable
names
L611[07:06:08]
⇨ Joins: Dark
(~MrDark@cpe-76-181-157-113.columbus.res.rr.com)
L612[07:06:50] <Wuppy> ouch
L613[07:07:00] <ThePsionic> Yep
L614[07:07:10] <Wuppy> now... how should I
prove that I can make AI which supports Gameplay?
L615[07:07:25] <ThePsionic> Make an AI
that supports gameplay
L616[07:07:52] <Wuppy> I did, but how do I
prove properly that it supports gameplay
L617[07:08:15] <ThePsionic> have it play a
game
L618[07:08:28] <Wuppy> o__0
L619[07:08:40] <Wuppy> I have to make an
AI which supports gameplay, not an AI which plays a game
L620[07:08:44] <ThePsionic> oh
L621[07:08:57] <ThePsionic> define
"supports gameplay"
L622[07:09:30] <Wuppy> that's all the info
I have :(
L623[07:09:53] <ThePsionic> What the fuck
do I imagine with "supports gameplay"
L624[07:10:00] <ThePsionic> An AI that
reacts to what you do in-game?
L625[07:10:22] <Wuppy> I guess that if the
AI isn't in there the game isn't as fun or something
L626[07:10:23] <Wuppy> idk
L627[07:10:33] ⇦
Quits: Hunterz (~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a)
(Quit: Leaving.)
L628[07:10:46] <ThePsionic> lol
L629[07:11:14] <ThePsionic> Player/AI
co-op game without AI
L630[07:17:28] <Dark> might want to google
"supports gameplay"
L631[07:17:52] <Wuppy> i'll just ask my
school :P
L632[07:17:53] <ThePsionic> And find a
youtube video of someone playing a game called
"supports"
L633[07:18:14] <Dark> that always works...
best to ask the professor anyways when details suck
L634[07:18:56] <Dark> that being said
supports gameplay almost sounds like an AI that helps the player
play the game
L635[07:19:39] <Dark> also AI might be the
incorrect term as most programs just use a bunch of if-else
statements call them AIs
L636[07:20:14]
⇨ Joins: Magik6k (~Magik6k_@magik6k.net)
L637[07:20:25] <ThePsionic> CPU
L638[07:21:01] <Wuppy> brb
L639[07:21:08] <sham1> GPU
L640[07:21:54] <Dark> monkey with an
on/off switch
L641[07:22:00] <ThePsionic> +1
L642[07:28:19] <Dark> anyone seen a
0xc0000018 error code when starting a java application
L643[07:28:57] <Dark> actually .exe
application
L644[07:29:04] <Dark> that starts a java
.jar
L645[07:33:52] ***
Vigaro|AFK is now known as Vigaro
L646[07:33:55] ⇦
Quits: VikeStep (~VikeStep@101.184.165.77) (Read error: Connection
reset by peer)
L647[07:35:26] ⇦
Quits: Dark (~MrDark@cpe-76-181-157-113.columbus.res.rr.com) (Read
error: Connection reset by peer)
L648[07:38:26] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 186
seconds)
L649[07:38:57]
⇨ Joins: Dark
(~MrDark@cpe-76-181-157-113.columbus.res.rr.com)
L650[07:39:20]
⇨ Joins: HassanS6000
(~Hassan@pool-173-79-220-242.washdc.fios.verizon.net)
L651[07:40:19] ⇦
Quits: masa (~masa@86-60-221-191-dyn-dsl.ssp.fi) (Quit:
brb)
L652[07:42:46]
⇨ Joins: bilde2910|away
(bilde2910@51.174.170.178)
L653[07:42:58]
⇨ Joins: masa
(~masa@86-60-221-191-dyn-dsl.ssp.fi)
L654[07:43:33] ***
bilde2910|away is now known as bilde2910
L655[07:43:55] ⇦
Quits: KGS (~KGS@h-212-116-74-249.na.cust.bahnhof.se) (Ping
timeout: 206 seconds)
L656[07:48:16] ⇦
Quits: npe|office (~NPExcepti@bps-gw.hrz.tu-chemnitz.de) (Remote
host closed the connection)
L657[07:56:38] ***
Keridos is now known as Keridos|away
L658[07:59:20] ***
Keridos|away is now known as Keridos
L659[08:04:32] ⇦
Quits: Jezza (~Jezza@bps-gw.hrz.tu-chemnitz.de) (Quit:
Leaving)
L660[08:21:27]
⇨ Joins: Nitrodev
(~Nitrodev@dcx0f0yy539nwx04tycwy-3.rev.dnainternet.fi)
L661[08:24:31]
⇨ Joins: OrionOnline
(~OrionOnli@139-053.eduroam.rwth-aachen.de)
L662[08:25:37]
⇨ Joins: flappy
(~flappy@85-76-10-84-nat.elisa-mobile.fi)
L663[08:26:02]
⇨ Joins: Hgrebnednav
(~Hgrebnedn@d8D872D48.access.telenet.be)
L664[08:29:10] ⇦
Quits: OrionOnline (~OrionOnli@139-053.eduroam.rwth-aachen.de)
(Client Quit)
L665[08:31:11] <sham1> So how is everyone
hanging
L666[08:31:15] <Falkreon> decent.
L667[08:31:26] <Falkreon> Trying to decide
how to deal with the absolutely tiny biome namespace
L668[08:31:28] <ThePsionic> still killing
myself about the recipe thing
L669[08:31:39] ***
Vigaro is now known as Vigaro|AFK
L670[08:31:45] <Falkreon> psionic, I think
they're right, just regexp it.
L671[08:32:08] ⇦
Quits: PitchBright
(~PitchBrig@CPE00fc8d8a3ce3-CM00fc8d8a3ce0.cpe.net.cable.rogers.com)
(Quit: PitchBright)
L672[08:32:08] <Falkreon> otherwise I'm
pretty sure your eyes will bleed.
L673[08:32:09] <ThePsionic> I've moved
past that problem
L674[08:32:27] <Falkreon> oh?
L675[08:32:41] <ThePsionic> The problem
now is that I moved all items and blocks to other classes, out of
the main mod file
L676[08:32:50] <Falkreon> that's not a
problem
L677[08:32:56] <ThePsionic> So I need to
add the class name to all items and blocks
L678[08:33:10] <Falkreon> so you copied
and pasted instead of using an IDE refactor
L679[08:33:16] <Falkreon> le sigh
L680[08:33:20] <Falkreon> you have an
IDE
L681[08:33:23] <Falkreon> that
refactor
L682[08:33:24] <Falkreon> s
L683[08:33:29] <Falkreon> use it X)
L684[08:33:33] <ThePsionic> Well yeah, how
else would you move 200 lines of code to a new class
L685[08:33:41] <Falkreon> select 200
lines, rightclick
L686[08:33:50] <Falkreon> refactor ->
promote to new class
L687[08:33:52] ⇦
Quits: Poppy (~Poppy@chello085216146055.chello.sk) (Read error:
Connection reset by peer)
L688[08:33:57] <ThePsionic> Bleh
L689[08:34:00] <Falkreon> different
between eclipse and iJ but both can do it
L690[08:34:01] <sham1> Depends on
ide
L691[08:34:12]
⇨ Joins: Poppy
(~Poppy@chello085216146055.chello.sk)
L692[08:34:13] <Dark> most have that
feature
L693[08:34:21] <sham1> Emacs doesnt
L694[08:34:30] <Dark> wouldn't really call
that an IDE
L695[08:34:37] <Falkreon> sham1, in that
case you use sed.
L696[08:34:40] <Falkreon> problem
solved
L697[08:34:55] <sham1> Emacs is everything
except Vim
L698[08:35:05] <Dark> lol
L699[08:35:15]
⇨ Joins: PitchBright
(~PitchBrig@CPE00fc8d8a3ce3-CM00fc8d8a3ce0.cpe.net.cable.rogers.com)
L700[08:35:28] <ThePsionic> But yeah I
didn't know that and now I pay the price :P
L701[08:35:47] <Falkreon> well next time
don't hurt yourself, k
L702[08:36:02] <Dark> don't worry can be
worst then converting 2000 class of java to scala
L703[08:36:06] <Dark> did that
once...
L704[08:36:17] <Falkreon> Dark, I'm pretty
sure that's morally wrong
L705[08:36:18] <Falkreon> X)
L706[08:36:19] <Falkreon> like
L707[08:36:22] <ThePsionic> rofl
L708[08:36:24] <Falkreon> java 8 with
retrolambd
L709[08:36:25] <Dark> its all kind of
wrong
L710[08:36:31] <Dark> got payed to do it
so said nothing
L711[08:36:36] <Falkreon> oh wow.
L712[08:36:45] <ThePsionic> Imagine
that
L713[08:36:53] <ThePsionic> Someone didn't
just want 2000 java classes in scala
L714[08:36:58] <ThePsionic> They were
willing to PAY for it
L715[08:37:00] <Falkreon> that's like the
time I got payed to convert a delphi dll with a thunking layer down
to asm
L716[08:37:15] <Falkreon> down to 16-bit
asm from 32-bit*
L717[08:37:25] <Dark> given after a lot of
refactoring and boiling down of code
L718[08:37:27] <sham1> Why the fuck
L719[08:37:30] <Dark> 2000 lines turned
into 300
L720[08:37:31] <Falkreon> suddenly stopped
working on 64 bit systems, I WONDER WHY
L721[08:37:40] <Dark> *2000 classes
L722[08:37:40] <ThePsionic> Hm, the
JetBrains website got a new look
L723[08:37:47] <sham1> Ye
L724[08:38:09] <Dark> oddly enough scala
is good at reducing class count
L725[08:38:16] <Falkreon> Dark- not
surprised. objects and functional concepts can really collapse
logic into simple ideas
L726[08:38:26] <Falkreon> I just object to
the Scala
L727[08:38:28] <ThePsionic> Falkreon: 566
errors in a single class
L728[08:38:29] <ThePsionic> I die
L729[08:38:44] <Dark> find and
replace
L730[08:38:48] <Dark> ctrl + r
L731[08:39:10] <ThePsionic> It's not that
easy
L732[08:39:14] <ThePsionic> If only it
were
L733[08:39:14] <Falkreon> ThePsionic,
that's great news! You're under the search cap where it stops
reporting more
L734[08:39:18] <Dark> it never is but it
really does help
L735[08:39:27] <ThePsionic> It doesn't
though
L736[08:39:49] <Dark> well next best
thing, get some coffee
L737[08:39:50] <ThePsionic> I have to
manually decide whether a variable is coming from the class that
registers blocks or from the class that registers items
L738[08:40:08] *
Falkreon facepalms
L739[08:40:11] <Dark> tbh it sounds like
you need a better design
L740[08:40:20] <Dark> should just have one
class that registers everything
L741[08:40:23] <Falkreon> tbh it sounds
like you should have done one refactor at a time
L742[08:40:38] <Falkreon> Dark, nah, it
makes sense to encapsulate like he's doing
L743[08:40:38] <Dark> if you use github, I
recommend a reverting
L744[08:40:53] <Dark> Falkreon to some
extent yes
L745[08:40:53] <sham1> Psionic, you might
want to rewrite to avoid the quircs
L746[08:40:57] <ThePsionic> I didn't
commit anything yet
L747[08:41:12] <Falkreon> anything at
*all* or anything about the refactor?
L748[08:41:17] <ThePsionic> Anything at
all
L749[08:41:28] <ThePsionic> I defeat the
purpose of using a VCS
L750[08:41:50] <Falkreon> "publish
early and often" is like, to help yourself too X)
L751[08:41:51] <sham1> Why
L752[08:42:19] <Falkreon> but who
knows
L753[08:42:29] <ThePsionic> Ah well
L754[08:42:40] <ThePsionic> I'll just
torture myself for the next two days
L755[08:42:44] <Falkreon> mhm
L756[08:42:49] <Wuppy> hmm I keep getting
disconnected :(
L757[08:42:57] <Falkreon> so I've been
doing world gen
L758[08:42:58] <ThePsionic> Maybe
three
L759[08:43:28] <Falkreon> and I've
actually got some neat ideas... but I think I'm going to fake the
biomes
L760[08:43:46] <Falkreon> like, 4096 block
IDs, we can waste some block IDs here and there
L761[08:44:01] <Falkreon> 256 biomes, and
BoP uses basically all of them
L762[08:44:04] <Falkreon> ;_;
L763[08:44:17] <ThePsionic> I have 8
biomes in this thing
L764[08:44:38] <Falkreon> that's not so
bad. You might be able to squeeze them in around the edges.
L765[08:44:38] <ThePsionic> screw BoP
tbh
L766[08:44:45] <Falkreon> :o
L767[08:44:54] <Falkreon> but all my
minecrafters love bop
L768[08:45:02] <ThePsionic> If it turns
out to be a conflict I just say it's incompatible and move on
lol
L769[08:45:04] <Falkreon> I can't ask them
to stop
L770[08:45:12] ⇦
Quits: Hgrebnednav (~Hgrebnedn@d8D872D48.access.telenet.be) (Ping
timeout: 195 seconds)
L771[08:45:16] <sham1> Yes you can
L772[08:45:17] <Falkreon> they'll ditch me
instead X)
L773[08:45:33] <Falkreon> like,
"lasers? who needs lasers"
L774[08:45:41] <Falkreon> I need lasers,
okay?
L775[08:45:45] <Falkreon> :/
L776[08:45:47] <ThePsionic> Oh BoP doesn't
have a 1.8.8 release anyway
L777[08:45:49] <ThePsionic> We're
good
L778[08:45:51] <Falkreon> hehe
L779[08:45:56] <SkySom> Lasers and
Biomes?
L780[08:46:02] <SkySom> That seems a
strange combo
L781[08:46:13] <Falkreon> an entire laser
world actually.
L782[08:46:22] <sham1> Lazer biome
L783[08:46:34] <Falkreon> mhm
L784[08:46:37] <Falkreon> 16 of them
L785[08:46:48] <SkySom> Lazer...
biomes?
L786[08:46:51] <Falkreon> yes.
L787[08:46:58] <SkySom> Okay...
L788[08:47:15] <Dark> \0/ just got a job
offer write code for a hospital full time
L789[08:47:22] <Falkreon> and I may have
ripped the ceiling off the nether and totally changed the world gen
<.<
L790[08:47:22] <SkySom> \o/
L791[08:47:27] <Falkreon> Grats
Dark!
L792[08:47:46] <ThePsionic> gz on
job
L793[08:48:05] <Dark> now just to pass
thier coding test...
L794[08:49:35]
⇨ Joins: Jezza (~Jezza@185.44.151.61)
L795[08:49:41] <Falkreon> SkySom, the idea
behind the lazor world is that the advanced society there used
everything up and actually died off
L796[08:50:11] <Falkreon> so all the
biomes are wrecked skyscrapers and leaking soylent plants
L797[08:50:31] <Falkreon> should be
fun.
L798[08:50:34] <SkySom> I see.
L799[08:50:39] <SkySom> Yeah have fun with
that.
L800[08:51:37] <Falkreon> I am ^_^... I'm
just going to have to store the biomes in chunk nbt instead of the
actual biome array
L801[08:52:08] <Falkreon> because honestly
there's not enough space.
L802[08:53:54] <Dark> i've seen a few devs
hack the biome array
L803[08:54:01] <Dark> especially when they
have custom worlds
L804[08:54:26] <Dark> example of this is
Advanced Rocketry that has a custom biome array per world
L805[08:54:37]
⇨ Joins: Shukaro (~Shukaro@130.108.232.236)
L806[08:54:45] <Falkreon> hm
L807[08:54:59] <SkySom> Ah nothing like a
nice hack in the morning.
L808[08:55:03] <Falkreon> I mean, the big
issue is, no biome-specific colors
L809[08:55:17] <Falkreon> but I've got...
kind of a lot of cosmetic blocks...
L810[08:55:30] <Falkreon> different native
gemrock, etc.
L811[08:57:01] <Falkreon> So I think I'll
be okay.
L812[09:00:25]
⇨ Joins: Hassan
(~Hassan@pool-173-79-220-242.washdc.fios.verizon.net)
L813[09:00:38] <Falkreon> hm.
L814[09:01:05] <Falkreon> I also have to
decide whether it's worth it to go 1.8.8
L815[09:01:25] ***
TTFT|Away is now known as TTFTCUTS
L816[09:01:29] ⇦
Quits: Cooler (~CoolerExt@61.3.247.76) (Quit: Leaving)
L817[09:01:48] ⇦
Quits: HassanS6000
(~Hassan@pool-173-79-220-242.washdc.fios.verizon.net) (Ping
timeout: 194 seconds)
L818[09:03:23] <asie> Falkreon: okay,
let's see
L819[09:03:28] <asie> are you aiming for
popular modpacks or development sanity?
L820[09:03:37] <Falkreon> development
sanity.
L821[09:03:41] <asie> nowadays, 1.8.8 is
much nicer to work with than 1.7.10 bar a few edge cases which are
being ironed out.
L822[09:03:48] <asie> go for 1.8.8 as
porting is painful, especially for rendering
L823[09:03:52] <asie> but writing new code
is much less painful
L824[09:04:04] <asie> there's a lot of
very nice things coming to 1.8.8 and already in 1.8.8
L825[09:04:07] <Falkreon> that's what I've
seen.
L826[09:04:18] <Falkreon> Like, I can't
wait to just make block models and be done with it
L827[09:04:24] <asie> the only reason one
would stay on 1.7.10 is if the mods which they depend on are still
on 1.7.10
L828[09:04:34] ⇦
Quits: raoulvdberge (uid95673@2001:67c:2f08:6::1:75b9) (Quit:
Connection closed for inactivity)
L829[09:04:35] <asie> that won't be the
case for long though, as there's finally an RF mod ('s alpha) on
1.8.8
L830[09:04:41] <Falkreon> wat
L831[09:04:42] <Dark> or they have a ton
of ISBRs
L832[09:04:45] <Falkreon> who?
L833[09:04:46] <asie> Dark: no
L834[09:04:55] <Falkreon> COFH isn't on
1.8.8 yet
L835[09:04:56] <asie> fry's APIs have made
that largely irrelevant
L836[09:05:09] <asie> the moment he
finished quad rendering helper code, it will actually be easier
than ISBRHs
L837[09:05:12] <asie> finishes*
L838[09:05:12] <Dark> true, but meh
L839[09:05:24] <asie> and i say that as a
person who worked with ISBRHs obsessively
L840[09:05:26] <asie> in BuildCraft
L841[09:05:40] <Falkreon> oh crap, you're
a BC author?
L842[09:05:42] <asie> it's already easier,
but only if you use a method which is very poor for
future-proofing
L843[09:05:42] <Falkreon> :D
L844[09:05:43] <fry> also, soon(tm) you'll
be able to make chest-like renderers with using 0 code! :P
L845[09:05:49] <asie> Falkreon: maintainer
from October 2014 to November 2015
L846[09:06:01] <Falkreon> nice
L847[09:06:01] <asie> the only maintainer
for most of that time, hea3ven did a lot of work on robots
L848[09:06:05] <Dark> spacetoad is the
other he just maintains it
L849[09:06:17] <asie> Dark: spacetoad is
the author but he has only been around in brief periods
L850[09:06:24] <Dark> true
L851[09:06:29] <asie> BuildCraft
1.4.1-2.2.0 and 5.0.x-6.1.1 are his doing
L852[09:06:32] <Dark> still get to call
him the author though
L853[09:06:32] <Falkreon> hilariously I've
heard of spacetoad before this
L854[09:07:02] <Falkreon> so right. who's
doing RF in 1.8?
L855[09:07:19] <Dark> btw I still don't
think the robots were a good add to BC
L856[09:07:28]
⇨ Joins: Brokkoli
(~Brokkoli@x55b02fd4.dyn.telefonica.de)
L857[09:07:33] <Falkreon> I haven't even
touched the BC robots
L858[09:07:47] <asie> Falkreon: Vanhal did
a port for Progressive Automation
L859[09:07:47] <Dark> I've messed with
them a little bit, they always get lost
L860[09:07:49] <asie> it's the de-facto
accepted one
L861[09:07:54] <asie> Dark: it's
arguable
L862[09:07:59] <Falkreon> eh
L863[09:08:05] <asie> they usually work
fine in 7.1.13+ now
L864[09:08:09] <asie> but I've given up on
BC
L865[09:08:15] <asie> it's a mod in need
of a radical reform, but which must never be reformed
L866[09:08:20] <Falkreon> BC was throwing
things on the floor befor I Threw It On The Ground was cool
L867[09:08:24] <Falkreon> X)
L868[09:08:25] <asie> for one of its core
qualities is not changing
L869[09:08:32] <Dark> yep
L870[09:08:35] <asie> and BC in beta 1.8
working very similar to BC in 1.8
L871[09:08:36] <Falkreon> that's, if one
thing changed about BC
L872[09:08:39] <Falkreon> it'd be dropping
items
L873[09:08:39] <Dark> tbh I would just
maintain it and not change it
L874[09:08:41] <Falkreon> holy crap
L875[09:08:43] <Dark> always can make
another mod for new stuff
L876[09:08:47] <asie> Falkreon: it doesn't
drop them as much anymore
L877[09:08:52] <asie> Dark: maintaining BC
is a lot of work
L878[09:08:55] <asie> the codebase is 100k
lines of code
L879[09:09:04] <Dark> I've messed with
larger mods
L880[09:09:21] <Falkreon> but EIO and TE
don't drop items at all. We have the technology.
L881[09:09:24] <Dark> use to work on a mod
called Resonant Induction that was the combination of 23 mods
L882[09:09:48] <Falkreon> well, dropping
items that are *in* a pipe you just broke is okay
L883[09:10:02] <Dark> speaking of which I
might be the new MFFS maintainer
L884[09:10:11] <Falkreon> huh.
L885[09:10:13] <Dark> *note* calclavia's
MFFS
L886[09:10:27] <Falkreon> there's a
not-calclavia MFFS?
L887[09:10:32] <Dark> yes
L888[09:10:34] <asie> Falkreon: but EIO
and TE are smartly routed
L889[09:10:38] <Dark> there are 3
MFFS
L890[09:10:39] <asie> i showed my solution
of the BC problem in CharsetPipes
L891[09:10:51] <Falkreon>
CharsetPipes?
L893[09:11:23] <Falkreon> yes, this
exactly
L894[09:11:23] <Dark> needs pictures
L895[09:11:30]
⇨ Joins: KanoCodex
(~Giratina5@2604:180:0:368::bcd8)
L897[09:11:43] <Dark> ah that mod
L898[09:11:49] <Dark> been following your
tweets about it
L899[09:11:50] <asie> that's how i wanted
to solve it in BC
L900[09:11:52] <Dark> nice work
L901[09:11:55] <asie> but the rewrites to
do so would be pretty extensive
L902[09:12:06] <Dark> I wouldn't both in
BC
L903[09:12:10] <Dark> *bother
L904[09:12:12] <asie> BC got insertion
pipes
L905[09:12:16] <asie> they solve it for
most use cases
L906[09:12:20] <Falkreon> ?
L907[09:12:21] <Dark> just keep working on
that mod
L908[09:12:23] <asie> Falkreon: insertion
pipes
L909[09:12:28] <asie> added a year ago to
BC official
L910[09:12:32] <asie> present for 2-3
years in addon mods
L911[09:12:41] <Falkreon> clearly I'm
waaaaay out of the loop
L912[09:12:43] <asie> Falkreon: yes
L913[09:12:47] <asie> BC changed a lot
since Tekkit, you know?
L914[09:12:49] <asie> (but nobody
cares...)
L915[09:12:53] <Falkreon> hehe
L916[09:12:57] <asie> it changed a lot but
core principles never did
L917[09:13:00] <asie> dropping items is
not a core principle
L918[09:13:10] <Dark> ever since mods like
EnderIO and AE people don't use BC
L919[09:13:12] <Falkreon> I'm actually
using a "current" 1.7.10 build
L920[09:13:14] <asie> exactly
L921[09:13:20] <asie> BC's changes were
only playable briefly in 1.4.7
L922[09:13:22] <asie> in 1.5.2, AE and TE2
hit
L923[09:13:26] <asie> and BC started
withering away
L924[09:13:32] <asie> I did a lot of
improvements to the pipe logic myself but who cares *shrug*
L925[09:13:33] <Dark> it was withering
before that
L926[09:13:44] <asie> Dark: beta 1.8-1.2.5
was a time when nothing changed visibly
L927[09:13:47] <asie> however, BC3 was
being worked on all this time
L928[09:13:51] <asie> it just took until
1.3.2 for it to work in SMP
L929[09:14:05] <Dark> meh, the gameplay is
still about the same
L930[09:14:14] <asie> yes, but the code is
a lot more rational
L931[09:14:19] <Dark> very true
L932[09:14:23] <Dark> easier to read as
well
L933[09:14:26] ⇦
Quits: gigaherz (gigaherz@72.Red-83-46-187.dynamicIP.rima-tde.net)
(Remote host closed the connection)
L934[09:14:39] *
Dark notes I've been modding since before BC existed
L935[09:14:51] <asie> Dark: i decompiled
and hacked Minecraft Classic in july '10
L936[09:14:53] <asie> was fun
L937[09:15:02]
⇨ Joins: PBlock96
(~PB@lawn-143-215-62-187.lawn.gatech.edu)
L938[09:15:06] <Dark> never messed with
classic
L939[09:15:19] <Falkreon> so for
shifters
L940[09:15:40] <asie> shifters work a tad
differently now. all they do is give priority to a specific
path
L941[09:15:43] <Falkreon> it's weird to
have a full block outside the pipe
L942[09:15:44] <asie> items normally
always prefer straight lines
L943[09:15:47] <Dark> asie did you ever do
anything with that conveyor belt idea we talked about?
L944[09:15:52] <asie> Dark: open-sourced
it, yes
L945[09:15:56] <asie> i was also
considering making the pipe mod conveyor belts
L946[09:16:01] <Falkreon> eh.
L947[09:16:09] <Dark> about the same logic
I assume
L948[09:16:17] <Falkreon> conveyor belts
have this problem where item entities are out in the world
L949[09:16:28] <Dark> thats if you use
item entities
L950[09:16:45] <Dark> that being said I
still say item entities run better than most other pipe mods
L951[09:16:47] <Falkreon> hm. If you
don't, then conveyor belts and pipes are equivalent.
L952[09:16:50] <asie> Dark: most?
L953[09:16:54] <asie> BC definitely runs
better nowadays :P
L954[09:16:58] <asie> our benchmark server
had 10000 pipes ticking
L955[09:17:00] <asie> using up 20%
CPU
L956[09:17:04] <Dark> yes but still has
that annoying FPS issue
L957[09:17:12] <asie> what FPS
issue?
L958[09:17:16] <Falkreon> oh, that's
another thing
L959[09:17:21] <Dark> you get near and FPS
starts dropping slowly
L960[09:17:22] <Falkreon> BC could use
opaque pipes
L962[09:17:41] <Dark> mainly in single
player though
L963[09:17:46] <Dark> SMP does ok
L964[09:17:50] <asie> BC using opaque
pipes would be very harmful to the fact playing with it relies
heavily on pipe observation
L965[09:17:59] <asie> Dark: that's
odd
L966[09:18:01] <asie> possibly a memory
leak?
L967[09:18:06] <Dark> not sure
L968[09:18:07] <Falkreon> ?
L969[09:18:12] <Dark> never looked into
it
L970[09:18:16] <asie> i know I had a GL
state leak for BC pipes, i think I only fixed it in late
7.0/7.1
L971[09:18:18] <asie> if ever
L972[09:18:23] <asie> s/GL state/GL
display list/
L973[09:18:27] <Dark> plus I'm currently
trying to figure out why my server is spiking
L974[09:18:34] <asie> every 30
seconds?
L975[09:18:42] <Dark> 45-75 seconds
L976[09:18:47] <asie> for 15-45
seconds?
L977[09:18:53] <Dark> 5-10 seconds
L978[09:18:58] <asie> might be ghost
chunkloading
L979[09:18:58] <Dark> up to
300-500ms
L980[09:19:01] <asie> oh, then no
L981[09:19:09] <Dark> ya, can't figure it
out
L982[09:19:11] <asie> because ghost
chunkloading freezes your server every 30 seconds to unload/reload
chunks
L983[09:19:14] <asie> try visualvm
L984[09:19:18] <Dark> ratio of MS usage is
normal
L985[09:19:21] <Dark> just times
increase
L986[09:19:25] <Mimiru> asie, I was having
that issue... Any fix..?
L987[09:19:28] <Dark> using opis and
visualvm
L988[09:19:31] <asie> Mimiru: No
idea
L989[09:19:40] <asie> Check with latest
BC, I know I fixed countless bugs since whatever the last version
you were on was
L990[09:20:25] <Falkreon> wait wait
wait
L991[09:20:40] <Falkreon> shifters can
have items rightclicked onto the backs?
L992[09:20:44] <Falkreon> :o
L993[09:20:53] <asie> Falkreon: yes, for
filtering
L994[09:20:58] <asie> on all sides except
the "airflow output" side
L996[09:21:10] <Dark> currently bc is
using less then .2% of the server tick time
L997[09:21:10] <asie> good demonstration
^
L998[09:21:24] <Falkreon> yeah, that's
what I just saw
L999[09:21:46]
⇨ Joins: hanzou (webchat@208.87.59.17)
L1000[09:21:48] <asie> also
L1001[09:21:52] <asie> one other thing
coming to Charset by the weekend
L1003[09:22:00] <asie> that's 1.8.8
<o>
L1004[09:22:15] <Falkreon> hmm
L1005[09:22:24] <Dark> always wanted to
remake those again
L1006[09:22:28] <Falkreon> I'm always
wary of RP remakes
L1007[09:22:30] <Dark> love redstone
wires
L1008[09:22:36] <Falkreon> we have sticky
redstone on 1.8
L1009[09:22:37] <Falkreon> so
L1010[09:22:52] <Falkreon> redstone paste
even
L1011[09:22:56]
⇨ Joins: gigaherz
(gigaherz@72.Red-83-46-187.dynamicIP.rima-tde.net)
L1012[09:23:02] <Dark> lot of redstone
stuff
L1013[09:23:03] <asie> Falkreon: redstone
paste is not on 1.8.8, though, and it's not open source
L1014[09:23:07] <Falkreon> ah.
L1015[09:23:09] <Falkreon> ok
L1016[09:23:09] <asie> project: red and
bluepower i never liked
L1017[09:23:13] <asie> i like redlogic,
but it's not moving past 1.7.10
L1018[09:23:15] <asie> so I decided to
get to work
L1019[09:23:26] <asie> the wires are
pretty similar, the gates will be changed up somewhat from
RP2
L1020[09:23:29] <Dark> you should add RGB
wire colors
L1021[09:23:33] <asie> the lamps... i
don't like cage lamps.
L1022[09:23:35] <asie> Dark: no
L1023[09:23:39] <asie> having 16 is a
good balance
L1024[09:23:40] <Dark> :/
L1025[09:23:49] <asie> also actually no I
have RGB wire colors
L1026[09:23:52] <asie> 1 bit for R, 1 bit
for G, 1 bit for B
L1027[09:23:54] <asie> Kappa
L1028[09:24:06] <Falkreon> heh
L1029[09:24:11] <Mimiru> lol..
L1030[09:24:28] <Dark> tbh its MC,
balance really is not a thing
L1031[09:24:32] <gigaherz> so black,
red,green,clue, cyan,magenta,yellow, white?
L1032[09:24:50] <gigaherz> blue*
L1033[09:25:13] <asie> gigaherz: +I
L1034[09:25:15] <asie> Dark: it is
L1035[09:25:32] *
Dark points at Big Reactors
L1036[09:25:37] *
asie points at TerraFirmaCraft
L1037[09:25:38] <Dark> no balance
L1038[09:25:41] <asie> too much
balance
L1039[09:25:48] <Dark> can't really call
that MC anymore
L1040[09:25:53] <Dark> 100%
overhaul
L1041[09:25:57] *
asie points at GregTech
L1042[09:26:01] <asie> grindy, but
balanced
L1043[09:26:03] <gigaherz> modded mc is
modded.
L1044[09:26:10] <gigaherz> mods are user
content
L1045[09:26:13] <Dark> gregTech is not
really balance
L1046[09:26:14] <gigaherz> so some people
choose balance
L1047[09:26:16] <gigaherz> others do
not.
L1048[09:26:17] <asie> balance is in the
eye of the balancer, Dark
L1049[09:26:18] <Dark> its grinding with
little purpose
L1051[09:26:24] <Falkreon>
meanwhile
L1052[09:26:26] <Falkreon> :D
L1053[09:26:26] <Dark> that is true
L1054[09:26:32] <asie> Falkreon:
neat!!!
L1055[09:26:42] <Falkreon> literally,
using pistons I can change the beam color
L1056[09:26:48] <gigaherz> arethose
wires, or beams?
L1057[09:26:49] <Dark> nice
L1058[09:26:57] <Falkreon> the blocks are
lazor emitters
L1059[09:27:02] <Dark> should take a shot
at mirrors to redirect the beamn
L1060[09:27:06] <gigaherz> nice
L1061[09:27:13] <Falkreon> dark- those
clear blocks *are* deflectors
L1062[09:27:30] <Falkreon> see the aqua
beam gets redirected to the right
L1063[09:27:34] <Dark> yes but they only
look like they do 90s
L1064[09:27:43] <Falkreon> Yes.
L1065[09:27:54] <Dark> giving a hint that
any angle would be cool
L1066[09:28:02] <asie> I plan to add
lasers myself, but a lot less involved
L1067[09:28:03] <Dark> worked with a
modder named calcalvia that did that
L1068[09:28:04] <asie> primarily for
movement detection
L1069[09:28:08] <Dark> had an automated
mining machine using OC
L1070[09:28:11] <Dark> that used
lasers
L1071[09:28:13] <Falkreon> Then we'd end
up with botania mana spreaders
L1072[09:28:14] <asie> possibly as very
very slow block breakers (that one's calclavia's idea)
L1073[09:28:16] <Falkreon> and I *hate*
those.
L1074[09:28:43] <Falkreon> like, aiming
mana spreaders is a dealbreaker for me and that mod.
L1075[09:28:51] <gigaherz> what?
L1076[09:28:54] <gigaherz> function
mode
L1077[09:28:57] <asie> but hey
L1078[09:28:58] <gigaherz> shift-click
origin
L1079[09:29:01] <gigaherz> shift-click
target
L1080[09:29:02] <asie> i'm the kind of
person who is a huge fanboy of Factorization
L1081[09:29:04] <asie> so
L1082[09:29:04] <gigaherz> aims itself
;P
L1083[09:29:08] <Falkreon> meh
L1084[09:29:14] <Falkreon> I still
dislike.
L1086[09:29:23] <Dark> still going to say
that is the best use of a laser
L1087[09:29:23] <Falkreon> I just want to
put them down and have them face away from me
L1088[09:29:59] <Falkreon> but the
benefit of making lazors like this
L1089[09:30:06] <Falkreon> is that they
have literally no range limit
L1090[09:30:24] <Falkreon> if you follow
the beam out, it either hits something or keeps going.
L1091[09:30:42] <Dark> technically
chunkloading is the limit
L1092[09:30:47] <Falkreon> yup.
L1093[09:30:48] <asie> Dark: not really,
depending on your implementation
L1094[09:30:50] <gigaherz> that would
imply the laser beam is a global object
L1095[09:30:52] <Dark> as might want to
add a limit
L1096[09:30:52] <asie> you could keep a
per-chunk cache of line of sight
L1097[09:31:00] <gigaherz> if you emit
them from the TE, then they will stop rendering
L1098[09:31:01] <Dark> just to prevent
loading ghost chunks
L1099[09:31:01] <gigaherz> XD
L1100[09:31:01] <asie> and then, if
unloaded chunks create a valid line of sight
L1101[09:31:08] <asie> bring the laser to
the loaded chunks on the othe risde
L1102[09:31:10] <asie> other side*
L1103[09:31:12] <asie> that was one of my
ideas
L1104[09:31:12] <Falkreon> yeah, they're
not emitted from the TE
L1105[09:31:18] <Falkreon> the emitter's
not even a TE
L1106[09:31:23] <Dark> asie, Reika uses
that in one of his mods
L1107[09:31:24] <Falkreon> nor are any of
the beams
L1108[09:31:25] <asie> Dark: hah
L1109[09:31:28] <Dark> works ok but has
issues
L1110[09:31:32] <asie> i'm not going to
depend on DragonAPI, though
L1111[09:31:34] <asie> ever
L1112[09:31:39] <Dark> i wouldn't
L1113[09:31:48] <Dark> that code is
really bad
L1114[09:31:52] <Dark> but the concept is
still there
L1115[09:31:52] <asie> speaking of
dependencies
L1116[09:31:57] <asie> gregtech doesn't
actually depend on IC2 since GT5
L1117[09:32:01] <asie> well, it
does
L1118[09:32:03] <asie> but not in a
technical sense
L1119[09:32:06] <Falkreon> mhm
L1120[09:32:10] <asie> simply checks for
the IC2 API, modid and two booleans in IC2.class
L1121[09:32:11] <Dark> not sure why it
still does
L1122[09:32:20] <asie> Dark: iirc it's
community involvement and being on the IC2 forums
L1123[09:32:39] <Falkreon> I think greg's
on the IC official team anyway, so
L1124[09:32:47] <Dark> ya but it's extra
blocks that are loaded just to be disabled
L1125[09:33:00] <asie> Falkreon: as a
bugfixer
L1126[09:33:02] <Falkreon> it's kind of
nice seeing some of the less grindy things make it into the
mainline mod
L1127[09:33:07] <Falkreon> oh.
L1128[09:33:08] <Falkreon> ok
L1129[09:33:12] <asie> the grind is
entirely Player's doing
L1130[09:33:17] <asie> inspired by IC2
yes, but his design & planning
L1131[09:33:20] <asie> by GT*
L1132[09:33:26] <asie> it all began once
Alblaka quit
L1133[09:33:35] <Dark> wish he
stayed
L1134[09:33:37] <Falkreon> huh.
L1135[09:33:39] <Dark> IC2 was nicer back
then
L1136[09:33:53] <Falkreon> they don't
have any 1.8 plans, do they?
L1137[09:35:46]
⇦ Quits: PBlock96 (~PB@lawn-143-215-62-187.lawn.gatech.edu)
(Ping timeout: 186 seconds)
L1138[09:38:42] <asie> railcraft and
factorization are both in the process of moving
L1139[09:38:48] <asie> and IC2,
Factorization and RailCraft devs hang out together
L1140[09:38:52] <asie> so i'd expect IC2
to follow suit soon
L1141[09:38:54] <asie> and with IC2,
GT...
L1142[09:39:05] <Falkreon> so it really
is a sea change happening.
L1143[09:39:35] <Dark> thats normally how
it works
L1144[09:39:37] <asie> yeah
L1145[09:39:37] <Falkreon> this is why I
ask. Because if some big names run 1.8, I have some hope of
retaining users
L1146[09:39:44] <asie> Falkreon: even if
they don't run 1.8
L1147[09:39:45] <Falkreon> if I
update.
L1148[09:39:46] <asie> they will run
1.9
L1149[09:39:50] <asie> 1.9 is the most
hyped up version of Minecraft in ages
L1150[09:39:51] <Falkreon> mhm.
L1151[09:39:57] <Falkreon> overhyped
imo
L1152[09:39:58] <Falkreon> X)
L1153[09:40:13] <Dark> looking forward to
1.9's AI improvements
L1154[09:40:13] <Falkreon> I like that
they've finally got a swing timer, but they keep backing off on
it
L1155[09:40:22] <Dark> might be able to
drop my AI patch mod
L1156[09:40:31] <asie> Falkreon:
overhyped yes
L1157[09:40:56] <Falkreon> and the way
they kept gravity in the AI when they multithreaded it....
L1158[09:41:04] <Falkreon> why is gravity
even IN the AI
L1159[09:41:10] <Dark> bad coding
L1160[09:41:15] <Falkreon> yeah.
L1161[09:41:24] <Dark> gravity should
really be applied as a force by the world
L1162[09:41:24] <Falkreon> they should be
pathfinding and making decisions in their thread.
L1163[09:41:32] <Dark> threw a
onForce(Force) method
L1164[09:41:51] <Falkreon> Dark, I'm
worried that if Mojang did that they'd spam Force objects.
L1165[09:42:06] <Dark> tbh that wouldn't
be an issue
L1166[09:42:10] <Dark> GC works very
well
L1167[09:42:16] <Falkreon> make the heap
thrashing they're doing with AABB and BlockPos look like
peanuts
L1168[09:42:20] <Dark> or else I would
have issues with my Vector objects
L1169[09:42:37] <Dark> plus gravity would
be a constant
L1170[09:42:47] <Falkreon> should*
L1171[09:42:50] <Falkreon> X)
L1172[09:42:56] <Falkreon> a lot of
"should"s here
L1173[09:43:04] <Dark> if they don't make
it a constant a good PR to forge could fix it
L1174[09:43:06] <Dark> or a patch
mod
L1175[09:43:17] *
Dark lives off of people needing patch mods
L1176[09:43:34] <Falkreon> I need a patch
mod to expand the biome IDs :P
L1177[09:43:36] <Falkreon> lol
L1178[09:43:42] *
Dark needs cash
L1179[09:43:53] <Falkreon> yeah, can't
help ya there
L1180[09:44:03] <Falkreon> I'm still
surprised you can make money modding.
L1182[09:44:04] <Falkreon> that'd be
nice.
L1183[09:44:14] <Dark> its hard to
do
L1184[09:44:19] <Dark> especially after
the fall of bukkit
L1185[09:44:28] <Falkreon> mhm
L1186[09:44:31] <Dark> made 80% of my
money threw server admins using bukkit
L1187[09:44:33] <Falkreon> I actually had
some contracts in bukkit
L1188[09:44:52] <Falkreon> but then
everyone also thought they were running donation perks
L1189[09:44:56] <Dark> now I'm lucky if I
get 2 contracts a month
L1190[09:45:07] <Falkreon> when by
donation they meant purchase
L1191[09:45:13] <Falkreon> but that's all
old news
L1192[09:45:34]
⇦ Quits: Hassan
(~Hassan@pool-173-79-220-242.washdc.fios.verizon.net) (Ping
timeout: 194 seconds)
L1193[09:45:36] <Dark> technically all my
payments are a purchase of skill & time
L1194[09:45:44] <Dark> rather than a sell
of code (gets around EULA)
L1195[09:45:50] <Falkreon> yeah
L1196[09:46:06] <Dark> really wish mojang
would let us sell mods
L1197[09:46:27] <Falkreon> idk, I feel
like that'd put us in somewhat bad faith
L1198[09:46:35] <Dark> at first yes
L1199[09:46:40] <Falkreon> I like writing
exclusive content for servers.
L1200[09:46:43] <Dark> but they could
always make us pay for a license
L1201[09:46:46] <Dark> and take cert
tests
L1202[09:46:49] <Dark> and review the
mods
L1203[09:46:50] <Falkreon> And the server
has their own business model
L1204[09:47:05] <Dark> that is true
L1205[09:48:35] <Falkreon> selling mods
to the end-users would be weird.
L1206[09:48:35] <Falkreon> and probably
not good.
L1207[09:48:47] <Falkreon> We'd get
thrown into a micropayment model for certain.
L1208[09:48:59] <Dark> ya, but it would
result in very high quality mods
L1209[09:49:04] <Falkreon> "I have a
cosmetic armor mod BUT YOU PAY FOR HATS"
L1210[09:49:14] <Falkreon> etc
L1211[09:49:16] <Dark> we technically
already have that model
L1212[09:49:24] <Dark> seeing as the EULA
allows for selling of hats
L1213[09:49:26]
⇨ Joins: Cojo
(~Cojo@2606:a000:1126:8048:204c:ef0f:5829:cbfb)
L1214[09:49:35] <Falkreon> yeah, but
there's a hat mod and it's free.
L1215[09:49:37] <Falkreon> :P
L1216[09:49:40] <Dark> yep
L1217[09:49:46] <Dark> and even if we
could sell mods
L1218[09:49:51] <Dark> there would always
be free versions
L1219[09:51:46] <Falkreon> I guess.
L1220[09:58:17] <gigaherz> well
L1221[09:58:27] <gigaherz> you can always
sell hats for other stuff
L1222[09:58:31] <gigaherz> hats on your
chestplate!
L1223[09:58:40] <gigaherz> hats on your
items!
L1224[09:59:22] <Falkreon> lol
L1225[09:59:27]
⇨ Joins: Hunterz (~hunterz@62.182.234.189)
L1226[09:59:33] <Dark> lol, if you want a
good model for selling things
L1227[09:59:36] <Dark> sell item
skins
L1228[09:59:41] <Wuppy> gigaherz, what
about ass hats?
L1229[09:59:47] <Falkreon> "CHEST
HAT" - A hat for your torso!
L1230[10:04:10] <gigaherz> Wuppy: sure!
also groin hats!
L1231[10:04:23] <gigaherz> with a subtext
"How are they held up?"
L1232[10:09:27] <heldplayer> ( ͡° ͜ʖ
͡°)
L1233[10:09:47] <heldplayer> How are they
me up?
L1234[10:10:06]
⇨ Joins: Loetkolben
(~Loetkolbe@ipb2197f03.dynamic.kabel-deutschland.de)
L1235[10:10:21] <Falkreon> yes, held, how
do they you their nardhats
L1236[10:11:19] <Falkreon> I think I'm
going to just go back to being a terrible person in skyrim for a
while
L1237[10:11:22] <Falkreon> laters
L1238[10:11:26] ***
Ash|Work is now known as Ashway
L1239[10:11:39] ***
Falkreon is now known as Falk|Away
L1240[10:11:59] <Wuppy> I should make
some food...
L1241[10:28:54]
⇦ Quits: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de) (Ping
timeout: 194 seconds)
L1242[10:32:47]
⇨ Joins: ShadowChild
(~ShadowChi@host81-151-59-190.range81-151.btcentralplus.com)
L1243[10:35:39]
⇨ Joins: Wolwrig
(~Wolwrig@2602:ffe8:200::7f1e:61de)
L1244[10:38:45]
⇨ Joins: alex_6611
(~alex_6611@p5DE7810C.dip0.t-ipconnect.de)
L1245[10:48:15] ***
Abrar|gone is now known as AbrarSyed
L1246[10:48:49]
⇨ Joins: MattDahEpic
(~MattDahEp@75-166-140-155.hlrn.qwest.net)
L1247[10:51:23]
⇦ Quits: Poppy (~Poppy@chello085216146055.chello.sk) (Read
error: Connection reset by peer)
L1248[10:51:42]
⇨ Joins: Poppy
(~Poppy@chello085216146055.chello.sk)
L1249[10:58:58]
⇨ Joins: Hgrebnednav
(~Hgrebnedn@d8D872D48.access.telenet.be)
L1250[11:10:10]
⇦ Quits: Loetkolben
(~Loetkolbe@ipb2197f03.dynamic.kabel-deutschland.de) (Quit: Over
and Out!)
L1251[11:14:24]
⇦ Quits: Hgrebnednav (~Hgrebnedn@d8D872D48.access.telenet.be)
(Ping timeout: 194 seconds)
L1252[11:14:26]
⇨ Joins: Hgreb
(~Hgrebnedn@d8D872D48.access.telenet.be)
L1253[11:15:18]
⇨ Joins: Subaraki
(~Artix@mf763-h01-176-150-102-154.dsl.sta.abo.bbox.fr)
L1254[11:17:52]
⇨ Joins: SandGrainOne
(~Terje@cm-84.210.171.146.getinternet.no)
L1255[11:19:22]
⇨ Joins: Pennyw95 (~Dr.Benway@46.232.136.11)
L1256[11:19:49]
⇦ Quits: Subaraki
(~Artix@mf763-h01-176-150-102-154.dsl.sta.abo.bbox.fr) (Client
Quit)
L1257[11:20:05]
⇨ Joins: Subaraki
(~Artix@mf763-h01-176-150-102-154.dsl.sta.abo.bbox.fr)
L1258[11:20:08]
⇦ Quits: Subaraki
(~Artix@mf763-h01-176-150-102-154.dsl.sta.abo.bbox.fr) (Read error:
Connection reset by peer)
L1259[11:20:14] <Pennyw95> how can I make
world.setBlockState place stone stairs in a specific
orientation?
L1260[11:20:26] <fry> use the correct
state
L1261[11:20:59] <Pennyw95> so
getDefaultState.withProperty(...)?
L1262[11:21:02] <fry> yup
L1263[11:21:16] <fry>
.withProperty(FACING, EnumFacing.SOUTH)
L1264[11:21:18] <fry> for example
L1265[11:21:46] <Pennyw95> that's what I
had in mind but I can't access the facing property
L1266[11:22:07] <Pennyw95> I'm not using
vanilla stairs but I've tried with those too, still no
L1267[11:22:11] <fry>
BlockStairs.FACING
L1268[11:22:17] <fry> it's public static
final
L1269[11:23:04] <Pennyw95> oh...of
course....derp
L1270[11:23:27]
⇦ Quits: ShadowChild
(~ShadowChi@host81-151-59-190.range81-151.btcentralplus.com) (Quit:
Leaving)
L1271[11:23:28]
⇨ Joins: Corosus
(~Corosus@135-23-126-120.cpe.pppoe.ca)
L1272[11:23:47] <Pennyw95> I assume I can
use that property on a non vanilla stair too?
L1273[11:23:58] <fry> depends on the
stair
L1275[11:25:09] <fry> yup, for that one
it'll work
L1276[11:25:18] <Pennyw95> okay, thanks
:)
L1277[11:29:22]
⇦ Quits: MattDahEpic
(~MattDahEp@75-166-140-155.hlrn.qwest.net) (Ping timeout: 186
seconds)
L1278[11:31:50]
⇨ Joins: Glitch_Byte
(~Glitch_By@195.174.169.208)
L1279[11:32:10]
⇨ Joins: Ipsis
(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L1280[11:32:32]
⇨ Joins: MattDahEpic
(~MattDahEp@75-166-140-155.hlrn.qwest.net)
L1281[11:34:39] ***
Ashway is now known as Ashlee
L1282[11:35:56]
⇦ Quits: Wastl2 (~Wastl2@f053036046.adsl.alicedsl.de) (Quit:
Hi, I'm a quit message virus. Please replace your old line with
this one and help me take over the world of IRC.)
L1283[11:38:54] <ThePsionic> Ah'm
back
L1284[11:39:02]
⇦ Quits: kimfy (~kimfy___@74.141.16.62.customer.cdi.no) (Ping
timeout: 195 seconds)
L1285[11:39:34] <AbrarSyed> new intellij
logo... dont know if I like it...
L1286[11:39:46] <ThePsionic> You'll have
to, AbrarSyed
L1287[11:39:48] <ThePsionic> Change is
good
L1288[11:40:47]
⇦ Quits: Cojo (~Cojo@2606:a000:1126:8048:204c:ef0f:5829:cbfb)
(Quit: If we wish to explore, if we wish to see what's over the
next hill, wonders unfold before us; all we have to do is want it
enough.)
L1290[11:42:06] <AbrarSyed> ThePsionic,
dunno... it looks.. immature.
L1291[11:42:38] <ThePsionic> You mean
modern
L1292[11:42:47] <fry> web2.0
L1293[11:42:53] <fry> or, wait, that's
old now
L1294[11:42:56] <ThePsionic> Also I
started playing Ingress today, it's a lot of fun
L1295[11:44:17] <AbrarSyed> ingress is
great.. but only if you actually walk places
L1296[11:44:34] <AbrarSyed> Im actuially
really excited for pokemon go, made by same people (niantic)
L1297[11:44:41] <diesieben07> abrar, have
you visited jetbrains.com? the intro is REALLLY cheesy
L1298[11:45:25] <AbrarSyed> omg that
cookies thing on the right...
L1299[11:46:13] <diesieben07> i actually
love that :D
L1300[11:46:19] <diesieben07> they did it
in the best possible way
L1301[11:46:22] <diesieben07> stupid
EU
L1302[11:47:41]
⇨ Joins: RedBullWasTaken
(~red@2-107-192-82-static.dk.customer.tdc.net)
L1303[11:50:40] <ThePsionic> AbrarSyed: I
walk places
L1304[11:50:51] <AbrarSyed> I used to
walk places...
L1305[11:50:53] <ThePsionic> But with
this I want to walk / bike even more places
L1306[11:54:46]
⇦ Quits: Pennyw95 (~Dr.Benway@46.232.136.11) (Quit:
Leaving)
L1308[11:58:40] <illyohs> AbrarSyed: I
just hope pokemon I see people loose their shit if they fail to
catch a pokemon... not going to lie I would be one ot those
people
L1310[11:59:07] <sham1> hs?
L1311[11:59:08] <sham1> Wat
L1312[11:59:20] <Mimiru> idfk
L1313[11:59:21] <Mimiru> blame
hastebin
L1314[11:59:46] <sham1> hs is the file
extension of Haskell code
L1315[11:59:54] <Mimiru>
#blamehastebin
L1316[12:00:01] <sham1> #no
L1317[12:00:04] <ThePsionic>
#fuckoff
L1318[12:00:11] <Mimiru> I didn't give it
an extension, I gave it content, and it picked an extension
L1319[12:00:43] <ThePsionic> Hastebin
must really like Haskell
L1320[12:00:46] <Mimiru> Kind of like
stack traces get .avarsm or whatever.
L1321[12:00:57] <diesieben07> it tries to
guess
L1322[12:01:20] <sham1> How does that
look anything like haskell code
L1323[12:01:41] <sham1> If the guess
system would have worked it would have just said "Yep, this is
JSON"
L1324[12:01:54] <Mimiru> I also have an
inventory entry in my Blocks Variants
L1325[12:01:59] <ThePsionic> Even Google
doesn't know what .avarsm is
L1326[12:02:15] <Mimiru> which stopped it
complaining about not finding it.. but... still doesn't work
L1327[12:02:17] <ThePsionic> It tries to
guess .avastlic
L1328[12:02:25] <ThePsionic> Which is an
Avast license file
L1329[12:02:39] <sham1> ohh
L1330[12:02:43] <Wuppy> holy hell I've
never felt more itchy than right now... this is insane :c
L1331[12:02:48] <sham1> JetBrains have a
new design
L1332[12:02:50] <ThePsionic> ye
L1333[12:02:56] <sham1> has*
L1334[12:03:20] <ThePsionic> Now, to
continue torturing myself
L1335[12:03:24] <diesieben07> the fuck. i
cannot delete old devices from google play?
L1336[12:03:30] <MattDahEpic> who at
jetbrains was like "hey lets change our entire corprate image
today"
L1337[12:03:35] <sham1> why does wuppy
feel itchy
L1338[12:03:47] <Wuppy> I has bacterial
infenction :(
L1339[12:04:13] <Mimiru> Well... I have
to run, if anyone wants to point out my stupidity feel free to do
so when I return
L1340[12:04:51] <ThePsionic> MattDahEpic:
I swear it didn't look like that this morning
L1341[12:05:21] <sham1> IDEA also has a
new icon
L1342[12:05:23] <sham1> The hell
man
L1343[12:05:39] <MattDahEpic> im still on
idea14
L1344[12:05:48] <ThePsionic> pls
L1345[12:05:52] <ThePsionic> git
gud
L1346[12:06:06]
⇦ Quits: hanzou (webchat@208.87.59.17) (Ping timeout: 204
seconds)
L1347[12:06:10] <MattDahEpic> i has a
premium liscence and i dont has the muns to pay monthly
L1348[12:06:10] <sham1> I think IDEA 15
communuity gives you syntax highlighting to JSON for free
L1349[12:06:20] <sham1> so that's
nice
L1350[12:06:39]
⇨ Joins: McJty
(~jorrit@d8D872E30.access.telenet.be)
L1351[12:06:42] <sham1> Also it retains
the comic sans font I use for it
L1352[12:07:18]
⇨ Joins: ProfMobius (~kickban@185.57.189.56)
L1353[12:07:21] <diesieben07> wat
L1354[12:07:39] <sham1> wat wat
L1355[12:07:51] <fry> wat wat wat
L1356[12:07:53] <diesieben07> comic
sans??
L1357[12:08:02] <sham1> yes
L1358[12:08:10] <MattDahEpic> sham1, link
the image
L1359[12:12:01] <Wuppy> time to play with
my arduino \o/
L1361[12:15:07] <diesieben07> sham i hope
that is a joke
L1362[12:15:14] <diesieben07> please tell
me you are not actually coding like htat.
L1363[12:15:39] <sham1> Well that has
been like that for a day or two
L1364[12:16:04] <diesieben07> oh
god
L1365[12:16:25] <MattDahEpic> first time
he linked that everyone was just OH GOD NO
L1366[12:16:52] <sham1> It's not a good
font
L1367[12:16:53] <MattDahEpic> and then we
attempted for find monospace comic sans
L1368[12:16:59] <sham1> :P
L1369[12:17:10] <diesieben07> the fuck...
now i can't even log out of my google acount
L1370[12:17:20] <sham1> Oh lol
L1371[12:17:34] <sham1> the comic sans
disabled your google account logout
L1372[12:17:40] <diesieben07> no
L1373[12:17:45] <diesieben07> my google
is just all sorts of broken right now
L1374[12:17:56] <Wuppy> FFS the arduino I
got does not have any electornical components...
L1375[12:18:02] <diesieben07> i can only
access the list of android devices in edge, not chrome
L1376[12:18:07] <diesieben07> and i
cannot click my name to click logout
L1377[12:18:08] <sham1> Well now it is
consolas
L1378[12:18:16] <sham1> All of it
L1379[12:18:21] <diesieben07> good
boy
L1380[12:19:10] <fry> you should try
papyrus, sham :P
L1381[12:19:53] <sham1> you know
what
L1382[12:20:05] <sham1> Screw everything,
I go with Times new Roman
L1383[12:20:46] <diesieben07> what the
shit is this
L1384[12:20:59] <diesieben07> now i
cleared cookies and cache
L1386[12:21:01] <diesieben07> logged in
again STILL cannot log out
L1387[12:21:28] <sham1> Chrome?
L1388[12:21:46] <diesieben07> yes
L1390[12:22:03] <sham1> Well that might
be it
L1391[12:22:09] <sham1> Google does not
want you to leave
L1392[12:22:30] <diesieben07> lol
L1393[12:22:36] <masa> Wuppy: eh what? is
it an empty PCB? :D
L1394[12:23:03] <Wuppy> masa, you get the
arduino and breadboard and you then connect the thing with
transistors, buttons etc.
L1395[12:23:14] <Wuppy> I dont have any
transistors, buttons, LEDS etc.
L1397[12:23:50] <Dark> if you have a
soldiering iron you can salvage parts
L1398[12:24:13] <masa> ah alright... is
it some kind of kit, or do all/ost arduinos nowadays come with a
BB?
L1399[12:24:31] <sham1> jeez
L1400[12:25:34] <ThePsionic> Hmm
L1401[12:26:38] <MattDahEpic> Wuppy, i
found a place that sells unos for $8
L1402[12:26:44] <MattDahEpic> and megas
for $13
L1403[12:27:08] <masa> are they cheap
copies with fake AVRs? :p
L1404[12:27:17] <MattDahEpic> n oits
ebay
L1405[12:27:23] <MattDahEpic> ;P
L1406[12:27:25] <masa> so... yes?
:D
L1407[12:27:25] <Wuppy> MattDahEpic,
check the chip it has
L1408[12:27:34] <Wuppy> if it's not gold
they're certainly fake
L1409[12:27:43] <masa> gold?
L1410[12:27:53] <Wuppy> yep there is a
tiny thing next to the usb connector
L1411[12:27:58] <Wuppy> if it's gold,
it's real
L1412[12:28:21] <ThePsionic> Does someone
have too much time on their hands
L1413[12:28:37] <MattDahEpic>
nooooo
L1414[12:28:38] <Wuppy> why
ThePsionic?
L1415[12:28:40] <Wuppy> MattDahEpic,
link?
L1417[12:28:53] <ThePsionic> Because I'm
2lazy
L1419[12:29:07] <Wuppy> fake
L1420[12:29:24] <Dark> step one burn
it
L1421[12:29:27] <Dark> step two start
over
L1422[12:29:30] <Wuppy> or at least not
the actual thing
L1423[12:29:34] <Dark> step 3 don't put
all your recipes in one class file
L1424[12:29:47] <MattDahEpic> Wuppy, the
matter is that it *works*
L1425[12:29:55] <ThePsionic> step 4 shut
up Dark
L1426[12:30:03] <Wuppy> for something
that's not so expensive, I'd rather have the actual thing
L1427[12:30:10] <Dark> you asked for
people to fix it :)
L1428[12:30:30] <MattDahEpic> fix != say
its bad
L1429[12:30:36] <ThePsionic> Dark: and
now *actually fix it*
L1430[12:30:46] *
Dark wants cash
L1431[12:31:02] <Wuppy> ThePsionic, I'm
already waaaay too annoyed to work on shit like that :c
L1433[12:31:33] <Dark> feel bad for
you
L1434[12:31:40] <ThePsionic> rip
L1435[12:31:47] <Dark> but still money
doesn't grow on trees
L1436[12:31:56] <ThePsionic> sadly
L1437[12:32:07] <Dark> unless your really
bored
L1438[12:32:10] <Dark> and code a money
tree
L1439[12:32:15] <masa> now to go and
breed a tree that gros money...
L1440[12:32:22] <ThePsionic> then money
only grows on virtual trees, Dark
L1442[12:32:36] <ThePsionic> Unless you
make it a visualisation for a Bitcoin mining rig :P
L1443[12:32:37] <Dark> :P if you have
seen a cash shop on wow its the same thing
L1444[12:32:52] <masa> but if money grew
on trees, then inflation would eat away all of it anyway
L1446[12:33:03] <ThePsionic> MattDahEpic:
??
L1447[12:33:36] <MattDahEpic> 0 muns 1k+
runs
L1448[12:34:05] <ThePsionic> MattDahEpic:
More like "wtf is that"
L1449[12:34:14] <MattDahEpic> its
analytics
L1451[12:34:22] <Dark> that is an easy
way to do recipes so not to clutter
L1452[12:35:08] <ThePsionic> MattDahEpic:
But *what* analytics
L1453[12:35:16] <MattDahEpic> mod run
analytics
L1454[12:35:22] <ThePsionic> pls
L1455[12:35:27] <ThePsionic> what do you
use for them
L1456[12:35:34] <MattDahEpic>
satisfaction
L1457[12:35:52] <Dark> can't remember
half of the mods that did analytics for you
L1458[12:35:57] <Dark> use to be one I
tracked my mods with
L1459[12:36:01]
⇨ Joins: Pennyw95 (~Dr.Benway@151.38.63.13)
L1460[12:36:18] <MattDahEpic> and also
seeing ho many people redist my stuff in their non-curseforge
packs
L1461[12:37:21] <McJty> Anyone here who
knows a bit about rendering in 1.8.8? This code runs inside a
RenderWorldLastEvent:
L1463[12:37:35] <McJty> It is translated
from 1.7.10 code where it works
L1464[12:37:40] <McJty> But in 1.8.8
nothing is rendered
L1465[12:38:06] <Wuppy> question, has
anyone of you ever fallen into a bush of stinging nettles?
L1466[12:38:09] *
ThePsionic punches MattDahEpic
L1467[12:38:16] <ThePsionic> What is the
analytics program called
L1468[12:38:29] <asie> McJty: Me
L1469[12:38:44] <asie>
RenderWorldLastEvent is gone but there's a replacement
somewhere
L1470[12:38:53] <asie> Also,
GlStateManager Attribs are broken IIRC
L1471[12:38:54] <fry> McJty:
worldRenderer.color doesn't work like that
L1472[12:38:56] <Hunterz> hi asie
:)
L1473[12:38:56] <McJty> asie, but the
code is called? I put a println there
L1475[12:39:08] <fry> also, asie, it's
not gone, we went over this before :P
L1476[12:39:15] <asie> fry: oh, ok
L1477[12:39:19] <McJty> fry, I was trying
to find the equivalent of tessellator.setColorOpaque and
setBrightness
L1478[12:39:38] <asie> McJty: i think you
need to learn vertex emitters
L1479[12:39:38] <fry> McJty: you need to
manually set stuff for each vertex now
L1480[12:39:46] <McJty> oh
L1481[12:40:13] <ThePsionic> oh nice
MattDahEpic
L1482[12:40:14] <McJty> So I probably
need POSITION_COLOR vertex format too then?
L1483[12:40:27] *
MattDahEpic cant tell if sarcastic
L1484[12:40:45] <fry> yup, if those are
only 2 attributes you need
L1485[12:41:05] <McJty> Let me try
that
L1486[12:41:10] <fry> you can set the
color manually via glColor, like you do
L1487[12:41:17] <fry> and use the
POSITION only
L1488[12:41:34] <McJty> fry, ok but why
isn't that working then?
L1489[12:41:46]
⇨ Joins: KGS
(~KGS@h-212-116-74-249.na.cust.bahnhof.se)
L1490[12:42:01] <fry> well, first, try
going to 0, 0, 0, and looking around :P
L1492[12:42:15]
⇨ Joins: killjoy
(~killjoy@2606:a000:1118:c12c:a5ae:9959:fb55:f800)
L1493[12:42:19] <Dark> MathDahEpic how
does that exactly work
L1494[12:42:27] <fry> worst thing during
rendering is when nothing changes, it means anything can be wrong
:P
L1495[12:42:30] <Dark> do you have to
have a google analytics account?
L1496[12:42:42] <ThePsionic> MattDahEpic:
nope :P
L1497[12:43:51] ***
Fridtjof is now known as Tatjana
L1498[12:44:07] ***
Tatjana is now known as Fridtjof
L1499[12:44:30] <Pennyw95> how would you
have minecraft place a set of stairs in a specific direction? I
tried this but it doesn't work..
BlocksTC.stairsArcane.getDefaultState.withProperty(BlockStairs.FACING,
EnumFacing.EAST)
L1500[12:44:35] <McJty> No also around
0,0,0 I see nothing
L1501[12:44:56] <McJty> What would the GL
transformation bet set too when my event is called?
L1502[12:45:16] <fry> I have no idea,
sadly, look around where it's called
L1503[12:45:29] <fry> or query the martix
from the GL and print it :P
L1504[12:45:53] <ThePsionic> Wuppy: no fb
account :c
L1505[12:46:17] <Wuppy> ThePsionic, have
you ever fallen into brandnetels?
L1506[12:47:34] <Wuppy> also, that's too
bad :(
L1507[12:47:41] <ThePsionic> yes
L1508[12:48:03] <Wuppy> I'd honestly take
that over what I have now
L1509[12:48:10] <ThePsionic> rip
L1510[12:48:13] <Wuppy> I'd rather fall
into them like 5 times in a week then this
L1511[12:48:15] <Wuppy> less itchy
L1512[12:48:26]
⇦ Quits: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de) (Ping
timeout: 194 seconds)
L1513[12:50:36] ***
mallrat208 is now known as mr208|work
L1514[12:53:25]
⇨ Joins: Wolwrig
(~Wolwrig@2602:ffe8:200::7f1e:61de)
L1515[12:58:50] <McJty> I found the code
where MC itself renders the block outline. Going to try to look at
that
L1516[13:01:00]
⇦ Quits: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de) (Ping
timeout: 194 seconds)
L1517[13:01:32]
⇨ Joins: Wolwrig
(~Wolwrig@2602:ffe8:200::7f1e:61de)
L1518[13:01:45]
⇨ Joins: kimfy
(~kimfy___@74.141.16.62.customer.cdi.no)
L1519[13:02:10]
⇦ Quits: AnrDaemon (~ZNC@darkdragon-nln.starlink.ru) (Ping
timeout: 186 seconds)
L1520[13:02:26]
⇨ Joins: AnrDaemon
(~ZNC@darkdragon-nln.starlink.ru)
L1521[13:02:50] <killjoy> I'm thinking
about making leaves render like in the console versions.
L1522[13:03:29] <killjoy> i.e. only the
outer layer gets rendered as fancy
L1523[13:03:33] <Wuppy> they render
differently?
L1524[13:08:10]
⇨ Joins: PBlock96
(~PB@lawn-143-215-62-187.lawn.gatech.edu)
L1525[13:08:50] <McJty> fry, solved it.
Apparently I need to 'end' my vertices (endVertex())
L1526[13:08:57]
⇦ Quits: Glitch_Byte (~Glitch_By@195.174.169.208) (Read
error: Connection reset by peer)
L1527[13:09:49] <fry> yup, that's
important :P
L1528[13:09:52]
⇦ Quits: Nitrodev
(~Nitrodev@dcx0f0yy539nwx04tycwy-3.rev.dnainternet.fi) (Quit:
Leaving)
L1529[13:10:01]
⇦ Quits: Pennyw95 (~Dr.Benway@151.38.63.13) (Quit:
Leaving)
L1530[13:11:41]
⇦ Quits: PBlock96 (~PB@lawn-143-215-62-187.lawn.gatech.edu)
(Ping timeout: 190 seconds)
L1531[13:13:04]
⇨ Joins: modmuss50
(uid42264@id-42264.highgate.irccloud.com)
L1532[13:14:32]
⇨ Joins: OrionOnline
(~OrionOnli@dslb-178-009-248-178.178.009.pools.vodafone-ip.de)
L1534[13:14:56] ***
willieaway is now known as williewillus
L1535[13:14:59] <Wuppy> oh yeah, new
unreal version :D
L1536[13:15:31] <OrionOnline> fry you
there?
L1537[13:15:39] <fry> yes
L1538[13:16:06] <gigaherz> Wuppy: they
are showing off the techniques used in the graphics of
Paragon
L1539[13:16:20] <Wuppy> does anyone know
how to force mono sound on windows?
L1540[13:16:24] <OrionOnline> Could you
take a look at the RenderItem for me
L1541[13:16:27] <Wuppy> I'm googling and
can't find a working solution
L1542[13:16:40] <OrionOnline> I have a
question about it rendering 3D objects
L1543[13:17:15] <fry> hmm?
L1544[13:17:38] <OrionOnline> The only
difference i can find when it renders blocks instead of items
L1545[13:17:58] <OrionOnline> Is in
setupDecompWorkspace
L1546[13:18:02] <OrionOnline> ehhhh
L1547[13:18:12] <gigaherz> what XD
L1548[13:18:13] <OrionOnline> in
setupGuiTransform LOL
L1550[13:19:01] <sham1> It's made of
wood
L1551[13:19:02] <sham1> Maybe
L1552[13:19:20] <OrionOnline> So i tried
calling the rotation of -210 on the X and +135 on the Y to get it
to rotate my temperature properly again,
L1553[13:19:34] <OrionOnline> But for
some reason i am failing in getting it into the right place
L1554[13:19:40] <Wuppy> gawd dammit...
can't force mono sound
L1555[13:19:41] <TTFTCUTS> oh god, the
UVs on that thing are painful
L1556[13:19:50] <sham1> Well yeah
L1557[13:20:39] <OrionOnline> Am i
missing a translation that happens somewhere alse when it tries to
render an Item, that is different when it renders an instance of
ItemBlock
L1558[13:20:43] <Wuppy> omg I found a
way
L1560[13:21:24] <Wuppy> only works in
chrome, but at least it's something
L1561[13:22:40]
⇦ Quits: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de) (Ping
timeout: 194 seconds)
L1562[13:23:18]
⇨ Joins: Wolwrig
(~Wolwrig@2602:ffe8:200::7f1e:61de)
L1563[13:23:59] <OrionOnline> fry, do you
know any other place where it differentiates in 3D objects as
supposed to two?
L1564[13:24:23] <fry>
RenderItem.preTransform
L1565[13:25:10] <fry> a bunch or other
places check shouldRenderItemIn3D too
L1566[13:27:51]
⇨ Joins: Loetkolben
(~Loetkolbe@ipb2197f03.dynamic.kabel-deutschland.de)
L1567[13:30:44] <OrionOnline> hmm weird
IDEA gives me no accesors for isGui3D() on the BakedModel
L1568[13:30:57]
⇦ Quits: SnowShock35 (~SnowShock@2607:5300:100:200::17a0)
(Ping timeout: 206 seconds)
L1569[13:31:08] <fry> heh, my eclipse
does for me :P
L1570[13:31:58]
⇨ Joins: PBlock96
(~PB@lawn-143-215-62-187.lawn.gatech.edu)
L1571[13:35:17] <OrionOnline> Yeah it
does now to
L1572[13:35:21] <OrionOnline> Had to
change the scope
L1573[13:37:21] <OrionOnline> Maybe i am
doing something wrong
L1574[13:37:40] <OrionOnline> I think
because of the scaling i need to change the amount of rotation
aplied.....
L1575[13:38:14] <gigaherz> scaling should
never affect rotation angles
L1576[13:38:32] <OrionOnline> Yet when i
look at the code path that is being executed
L1577[13:38:47] <OrionOnline> It runs the
setupGuiTransform
L1578[13:38:49] <gigaherz> it can hoever
affect the rotation pivot, depending on which order the operations
are applied
L1579[13:38:54] <sham1> God damn it
windows
L1580[13:39:09] <Wuppy> agreed
sham1
L1581[13:39:12] <sham1> Why is the CMD
window size not changeable after a point
L1582[13:39:28] <killjoy> because
reasons
L1583[13:39:31] <killjoy> use bash
L1584[13:39:37] <Wuppy> powershell isn't
changeable either
L1585[13:40:00] <sham1> I cant use
bash
L1586[13:40:04] <sham1> Sorry
L1587[13:40:06] <killjoy> go install
git
L1588[13:40:07] <fry> sure you can
L1589[13:40:19] <OrionOnline> gigaherz, i
think it actually gets influenced by that
L1590[13:40:19] <fry> install cygwin
:P
L1591[13:40:25] <sham1> Meh
L1592[13:40:38] <sham1> but
seriously
L1593[13:40:53] <sham1> Why are the CMD
and powershell windows so limited in Windows
L1594[13:41:03] <killjoy> Because they
want you to use the GUI
L1595[13:41:20] <gigaherz> OrionOnline:
if it does, then it's broken ;P
L1596[13:41:38] <gigaherz> rotation works
on angles, which are independent from size
L1597[13:41:49] <OrionOnline> i donnot
mean size
L1598[13:42:10] <OrionOnline> Basically i
need a part of my model to be prerotated when it is baked
L1599[13:42:11] <fry> sham1: because
windows is not a developer-friendly system
L1600[13:42:19] <sham1> ...
L1601[13:42:21] <killjoy> And VS
L1602[13:42:39] <sham1> Cure you windows
and the fact that you are the only platform game companies care
about
L1603[13:43:11] <killjoy> It all started
with minesweeper and solitaire
L1604[13:43:25] <sham1> I'd say
MSDOS
L1605[13:43:34] <fry> not anymore, all
hail lord and saviour gaben
L1606[13:43:54] <killjoy> Which recent
AAA games support Linux now?
L1607[13:44:02] <sham1> Well SteamOS will
still have a slow adoption ratew
L1608[13:44:08] <Wuppy> anything made in
Unreal right?
L1609[13:44:16] <McJty> Hmm, what
replaces onItemFirstUse in 1.8.8?
L1610[13:44:24] <McJty> Is it
onItemRightClick?
L1611[13:44:27] <sham1> As people in
these big companies may not be used to the linux architechture and
what kind of hippies live there
L1612[13:45:26] <TehNut> McJty:
onItemUseFirst
L1613[13:45:32] <TehNut> The mapping
changed
L1614[13:45:53] <TehNut> just search
keywords in the given classes :p
L1615[13:46:03] <McJty> aha ok
thanks
L1616[13:46:19] <sham1> I cannot NodeJS
with a GUI
L1617[13:46:23] <sham1> I need my command
prompt
L1618[13:46:24] <fry> killjoy: all valve
games, serious sam 3, borderlands pre-sequel
L1619[13:46:34] <killjoy> I said
recent
L1620[13:46:44] <killjoy> Those are over
a year old
L1621[13:47:06] <killjoy> and most of the
valve games were just ported afterwards
L1622[13:47:06] <Deamon> performance on
the steamOS is still way behind the performance of the same games
in windows
L1623[13:47:10] <Deamon> except for
l4d2
L1624[13:47:12] <sham1> Except for Dota 2
for Source 2 which is < year
L1625[13:47:51] <sham1> But yeah
L1626[13:48:02] <sham1> Windows is not a
developer friendly enviorment
L1628[13:49:02]
⇨ Joins: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net)
L1629[13:49:05] <illyohs> iirc the
witcher 3 supposed to be port too...
L1630[13:49:32]
⇦ Quits: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de) (Ping
timeout: 194 seconds)
L1631[13:50:28] <sham1> Its like as much
as there is wrong with Mac OS X from the simple fact that they are
so overpriced, it at least is more developer friendly than
windows
L1632[13:50:53] <killjoy> Would the Intel
graphics effect it?
L1633[13:51:00]
⇨ Joins: Wolwrig
(~Wolwrig@2602:ffe8:200::7f1e:61de)
L1634[13:51:58] <fry> effect what?
L1635[13:52:11] <killjoy> nevermind
L1636[13:52:34] <killjoy> Intel just
isn't known for their amazing graphics cards
L1637[13:53:07]
⇨ Joins: parcel31u
(uid64311@id-64311.richmond.irccloud.com)
L1638[13:53:15] <Wuppy> anyone joining
the ludum dare tomorrow?
L1639[13:53:33]
⇦ Quits: OrionOnline
(~OrionOnli@dslb-178-009-248-178.178.009.pools.vodafone-ip.de)
(Quit: Leaving)
L1640[13:54:22] <sham1> The what
L1641[13:54:41] <Deamon> thought about it
but I just don't really have the time right now
L1642[13:54:45] <sham1> Meh
L1643[13:54:49] <sham1> Atom is being
slow now
L1644[13:56:45] <sham1> Jesus
L1645[13:56:50] <sham1> NPM downloaded a
lot of shit
L1646[13:57:03]
⇦ Quits: PBlock96 (~PB@lawn-143-215-62-187.lawn.gatech.edu)
(Ping timeout: 206 seconds)
L1647[14:01:40]
⇦ Quits: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de) (Ping
timeout: 194 seconds)
L1648[14:02:32]
⇨ Joins: Wolwrig
(~Wolwrig@2602:ffe8:200::7f1e:61de)
L1649[14:06:53] <sham1> I seriously think
like actually diving into JS
L1650[14:07:50] <gigaherz> JS isn't a bad
language
L1651[14:07:55] <sham1> ye
L1652[14:08:10] <gigaherz> I just think
the web encironment doesn't allow it to be waht it could be
;P
L1653[14:08:14] <gigaherz>
environment*
L1654[14:08:20] <sham1> Mmm
L1655[14:08:55] <sham1> I try to learn
the basics so I use node and nodemon to have my code automatically
execute when I save and have the results in my console screen
L1656[14:09:22]
⇦ Quits: tambre
(~tambre@38e4-095c-9278-d459-4301-8a22-07d0-2001.dyn.estpak.ee)
(Ping timeout: 186 seconds)
L1657[14:10:09] <sham1> Definetly more
verbose than the likes of Haskell, but it is still fine
L1658[14:11:23] <gigaherz> the key of
learning js is learning how closures work
L1659[14:11:50] <sham1> They can be out
of context
L1660[14:11:52]
⇦ Quits: Poppy (~Poppy@chello085216146055.chello.sk) (Ping
timeout: 195 seconds)
L1661[14:12:04] <sham1> Also the block
definition stuff is weird to me
L1662[14:12:26] <gigaherz> "block
definition"?
L1663[14:12:44] <gigaherz> js is
basically json with function-objects
L1664[14:12:49] <sham1> Mmm
L1665[14:12:52] <fry> lol
L1666[14:12:55] <gigaherz> XD
L1667[14:12:57]
⇨ Joins: Lothendal
(~Lothendal@ip5b42c698.dynamic.kabel-deutschland.de)
L1668[14:13:03] <gigaherz> and that's
where closures come in
L1669[14:13:13] <sham1> What I was
refering to was the way variables are seen inside code blocks
L1670[14:13:16] <gigaherz> a function has
local variables
L1671[14:13:31] <gigaherz> those local
variables are accessible by functions declared inside the
code
L1672[14:13:41] <ThePsionic> Wuppy, you
have experience with this probably: What do you do if you need
money in a pinch
L1673[14:13:48] <gigaherz> or in other
words: the closure captures a reference to the parent function's
context
L1674[14:14:01] <Wuppy> ThePsionic, I've
worked since I was 11 and just wrote 2 books so not really
L1675[14:14:02] <gigaherz> which makes
the local variables accessible
L1676[14:14:07] <Wuppy> but why not ask
your parents
L1677[14:14:13] <Wuppy> or friends
L1678[14:14:13] <ThePsionic> Ha
L1679[14:14:17] <ThePsionic>
Hahahaha
L1680[14:14:18] <gigaherz> this is used
as a trick in function-objects
L1681[14:14:21] <ThePsionic> You
funny
L1683[14:14:29] <Wuppy> I am?
L1684[14:14:31] <gigaherz> to implement
private instance fields
L1685[14:14:36] <ThePsionic> Very
L1686[14:14:50] <Dark> it doesn't pay
well but you can use turk to get cash
L1687[14:14:52] <Wuppy> which part? the
money problem or where to get money from?
L1688[14:15:12] <sham1> Well one thing I
love is the factory pattern
L1689[14:15:28] <ThePsionic> The where to
get mobey from
L1690[14:15:35] <ThePsionic> Money
even
L1691[14:15:43] <Wuppy> you cant get
money from your parents or friends?
L1692[14:16:06] <sham1> Well I do not
understand the way block scopes work in ECMAScript without
let
L1693[14:16:10] <ThePsionic> You don't
know my parents, and what friends x)
L1694[14:16:17] <Wuppy> :(
L1695[14:16:23] <fry> get a good job with
more pay and you're okay
L1696[14:16:36] <sham1> If we had friends
we would not be here in this IRC
L1697[14:16:38] <Wuppy> fry, as a
student?
L1698[14:16:39] <sham1> Like really
L1699[14:16:47] <ThePsionic> I already
work what I can without messing up my study, fry
L1700[14:16:47] <Wuppy> ThePsionic,
kickstarter :P
L1701[14:16:50] <gigaherz> sham1: not
true ;P
L1702[14:16:51] <ThePsionic> Pls
L1703[14:16:59] <Wuppy> patreon
L1704[14:17:04] <ThePsionic> Pls
L1705[14:17:07] <gigaherz> i have
friends, but they are approximately as nerdy as me, just in other
ways ;P
L1706[14:17:28] <Wuppy> gigaherz, are you
still nerdy if you go out several times a week?
L1707[14:17:34] <Wuppy> well, except for
this week :'(
L1708[14:17:44] <ThePsionic> Wuppy:
please click my adfoc.us link 5000 times kthx
L1709[14:18:09] <Dark> ThePsionic your
starting to sound like those people who beg for money without
working for it
L1710[14:18:19] <ThePsionic> I work for
it
L1711[14:18:30] <ThePsionic> I just spend
it too fast
L1713[14:18:38] <Wuppy> dont do that
second part :P
L1714[14:18:40] *
Dark facepalms
L1715[14:18:44] <ThePsionic> Lol
L1716[14:18:55]
⇨ Joins: PBlock96
(~PB@lawn-143-215-62-187.lawn.gatech.edu)
L1717[14:18:57] <Wuppy> gigaherz, dunno
about you but I've had about 3 donations in all my years of
modding
L1718[14:19:03] <gigaherz> Wuppy: 0
L1719[14:19:04] <ThePsionic> RIP
L1720[14:19:09] <Dark> donations are very
rare
L1721[14:19:14] <Wuppy> exactly
that
L1722[14:19:16] <sham1> Yeh
L1723[14:19:25] <sham1> Unless you are
someone of high profile
L1724[14:19:31] <gigaherz> out of
everything I have ever done with a dontaion button in it
L1725[14:19:31] <Wuppy> very, very high
profile
L1726[14:19:34] <Dark> you have to be
really popular to get patron or even donations in general
L1727[14:19:37] <gigaherz> I have got the
grand total of like $5
L1728[14:19:37] <gigaherz> ;P
L1729[14:19:39] <Dark> better of doing
curse and adfly
L1730[14:19:45] <gigaherz> one person
donated me $0.02
L1731[14:19:51] <Wuppy> lol
L1732[14:19:51] <gigaherz> from which
paypal took $0.02 in taxes
L1733[14:19:56] <Wuppy> xD
L1734[14:19:58] <SkySom> LOL
L1735[14:20:01] <sham1> I do not know how
much Lex gets from Patreon, but I can assume it is enough to
live
L1736[14:20:10] <sham1> Somewhat
L1737[14:20:15] <Dark> he gets enough to
live off of just one page
L1739[14:20:29] <Dark> 20 million copies
of MC and all need forge to mod
L1740[14:20:46] ***
Ashlee is now known as Ashway
L1741[14:20:52] <ThePsionic>
files.minecraftforge.net best money maker 2k15
L1742[14:21:05] <sham1> You dont
"need" it, but you might as well should
L1743[14:21:08] <Dark> that being said,
unload your mods to curse
L1744[14:21:15] <Dark> and opt in to the
money deal
L1745[14:21:18] <ThePsionic> I did,
Dark
L1746[14:21:19] <Dark> they pay you for
downloads
L1747[14:21:28] <Dark> I'm averaging $100
a month
L1748[14:21:32] <ThePsionic> 15 downloads
in the past 3 week
L1749[14:21:35] <Wuppy> Dark you get a
few cents for that
L1750[14:21:39] <Wuppy> how many
downloads did you get :o
L1751[14:21:44] <Dark> a lot
L1752[14:21:46] <gigaherz> "money
deal"?
L1753[14:21:57] <Wuppy> 100 a month is
like 100000 downloads?
L1754[14:22:05] <gigaherz> I thought it
was just internal credits for curse stuff
L1755[14:22:16] <ThePsionic> I guess this
is the motivation I need for finishing WCReborn
L1756[14:22:17] <Dark> I have 12 mods on
curse plus 40 I'm attached to
L1757[14:22:23] <Dark> threw 3
accounts
L1758[14:22:37] <Dark> add on top of that
adfly
L1759[14:22:48] <Dark> plus ads on my
site
L1760[14:22:59] <Wuppy> which is the main
mod?
L1761[14:23:03] <Dark> ICBM
L1762[14:23:13] <Dark> not a lot of
downloads for it on curse
L1763[14:23:17] <Dark> get more on my
main site
L1764[14:23:25] <McJty> I'm at about 86
points per day now (which is about 4 euro I think)
L1765[14:23:40] <gigaherz> so curse
points actually convert to money? :O
L1766[14:23:44] <Dark> yep
L1767[14:23:45] <ThePsionic> Ye
L1768[14:23:48] <McJty> Well not directly
and not quickly
L1769[14:23:52] <Dark> 1000 -> $50
US
L1770[14:23:58] <McJty> But it takes a
while :-/
L1771[14:24:07] <McJty> You can also
convert them quickly to amazon credit
L1772[14:24:07]
⇨ Joins: Hgrebnednav
(~Hgrebnedn@d8d872d48.access.telenet.be)
L1773[14:24:09] <modmuss50> At one time I
was getting 50 points a day on curse, but now its dropped under
30
L1774[14:24:14] <McJty> That's faster but
limited to amazon of course
L1775[14:24:30] <ThePsionic> modmuss50: 0
per day here :D
L1776[14:24:38] <gigaherz> btw, aren't
those points a bit like the amazon book stuff, where the points are
allocated based on a fixed pool?
L1777[14:24:45] <gigaherz> so more people
making mods -> less money for everyone?
L1778[14:24:49] <McJty> Possibly
L1779[14:24:57] <McJty> And it is also
shared between the other games that are on curse I think
L1780[14:25:02] <McJty> WoW
L1781[14:25:04] <modmuss50> thats from
~1/2 million downloads
L1782[14:25:14] <Dark> it also works that
more people that use thier site more pool size
L1783[14:25:34]
⇦ Quits: Hgreb (~Hgrebnedn@d8D872D48.access.telenet.be) (Ping
timeout: 206 seconds)
L1784[14:25:46] <Dark> anyways if you
want more download advertise your mod exists
L1785[14:25:54] <Dark> post on twitter at
least once a week
L1786[14:26:00] <Dark> and randomly spam
download links
L1787[14:26:10] <gigaherz> biggest chunk
of users probably get the mods from modpacks though
L1789[14:26:14] <McJty> BTW you get more
downloads if your mod is in modpacks hosted on curse voice
L1790[14:26:15] <modmuss50> if you get in
a big mod pack that helps a lot
L1791[14:26:19] <McJty> RFTools is in 146
modpacks right now
L1792[14:26:21] <McJty> That helps
:-)
L1793[14:26:23] <Dark> ^ might I note
that mod is only a day old with 30 downloads
L1794[14:26:27] <gigaherz> ah cursevoice
counts it? nice
L1795[14:26:35] <McJty> yes
L1796[14:26:59] <gigaherz> curse is a
much nicer environment than I thought then :)
L1797[14:27:39] <McJty> Ah 149 modpacks
now... Seems there are new ones every day now
L1798[14:27:43]
⇨ Joins: Glitch_Byte
(~Glitch_By@195.174.169.208)
L1799[14:28:14] <modmuss50> Im in 12
packs, ag skies 2 is the main one
L1800[14:28:28]
⇨ Joins: pugi
(~pugi@dyndsl-091-096-062-191.ewe-ip-backbone.de)
L1801[14:28:31] <Dark> I honestly lost
count of the packs with ICBM in them
L1802[14:28:50] <MattDahEpic> but McJty
that also involves having a mod that is popular enough to get
included
L1803[14:28:51] <McJty> Well I don't
count them. Curse does
L1804[14:28:55] <McJty> But only for
packs on curse of course
L1805[14:29:00] <McJty> MattDahEpic,
right
L1806[14:29:18] <MattDahEpic> which 80%
of people dont have
L1807[14:29:22] <Dark> hmm 6 packs on
curse
L1808[14:29:33] <Dark> more people should
use curse packs
L1809[14:29:42]
⇦ Quits: Szernex
(~Szernex@178-191-88-225.adsl.highway.telekom.at) (Read error:
Connection reset by peer)
L1810[14:30:16]
⇦ Quits: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de) (Ping
timeout: 194 seconds)
L1812[14:30:26] <Dark> it doesn't take
much to get a mod downloaded
L1813[14:30:28] <modmuss50> Do people
still use technic packs? I bet there would be a lot on there.
L1814[14:30:29] <Dark> just has to be
useful
L1815[14:30:38] <Dark> there is a lot of
technic packs
L1816[14:30:50] *
fry has glorious total 21 curse point
L1817[14:31:10] <Dark> I turn down
permissions to at least 23 technic packs a month
L1818[14:31:26] <Dark> most being kitch
soup packs
L1819[14:32:07] <modmuss50> I search of
'ICMB' on Technic returns 53 results.
L1820[14:32:10] <McJty> Why would you
ever turn down permission on modpack inclusion?
L1822[14:33:12] <Dark> speaking of which
I'll be releasing a new version shortly
L1823[14:33:56] <Wuppy> ugh the one time
we sell half liters of beer for 1 euro I can't drink :<
L1824[14:34:40] <Wuppy> we have that
discount only 4 times a year :c
L1825[14:35:32] <masa> well as of today
my ("main") mod is in 48 packs with 308k total
downloads... not bad for my first in-game content mod slash
learning project which started during last modjam
L1826[14:35:49] <Dark> McJty I turn down
permissions so users don't end up not being able to enjoy the
mod
L1827[14:35:57] <Dark> most packs disable
90% of ICBM's content
L1828[14:36:08] <Dark> just so they can
have the name in the pack but not the boom
L1829[14:36:16]
⇦ Quits: Glitch_Byte (~Glitch_By@195.174.169.208) (Ping
timeout: 190 seconds)
L1830[14:36:34]
⇨ Joins: Wolwrig
(~Wolwrig@2602:ffe8:200::7f1e:61de)
L1831[14:40:06] <MattDahEpic> i never
have good ideas for mods
L1832[14:40:25] <Dark> Got a whole folder
if you have the time
L1834[14:42:05] <Wuppy> I used to have a
20 page word document with mod ideas
L1835[14:42:08] <Wuppy> lost it though
:(
L1836[14:42:14] <Wuppy> nor do I have any
time left for modding :P
L1837[14:42:17] ***
Vigaro|AFK is now known as Vigaro
L1838[14:42:27]
⇦ Quits: Hunterz (~hunterz@62.182.234.189) (Quit:
Leaving.)
L1839[14:45:00]
⇦ Quits: Wolwrig (~Wolwrig@2602:ffe8:200::7f1e:61de) (Ping
timeout: 194 seconds)
L1840[14:48:55] <MattDahEpic> and with
that all my mods have been update to 1.8.8
L1841[14:49:12] <sham1> yay
L1842[14:52:08]
⇨ Joins: Glitch_Bit (~Glitch_By@195.174.169.208)
L1843[14:53:47]
⇦ Quits: Glitch_Bit (~Glitch_By@195.174.169.208) (Read error:
Connection reset by peer)
L1844[15:01:46] ***
MorphFK is now known as Morphan1
L1845[15:05:14]
⇨ Joins: Drullkus (~Drullkus@205.155.154.125)
L1846[15:05:26]
⇦ Quits: glasspelican (~quassel@stanley.glasspelican.ca)
(Ping timeout: 190 seconds)
L1847[15:05:52]
⇨ Joins: glasspelican
(~quassel@stanley.glasspelican.ca)
L1848[15:10:16]
⇦ Quits: McJty (~jorrit@d8D872E30.access.telenet.be) (Quit:
Leaving)
L1849[15:11:41]
⇦ Quits: Drullkus (~Drullkus@205.155.154.125) (Ping timeout:
190 seconds)
L1850[15:14:10] <killjoy> gabizou, is
there a way to change the speed of voxelsniper edits?
L1851[15:16:14] <killjoy> nvm, found the
config
L1852[15:18:47]
⇨ Joins: HassanS6000
(~Hassan@pool-173-79-220-242.washdc.fios.verizon.net)
L1853[15:19:12] <Deamon> killjoy: too
fast or too slow? I had no idea what to put as a default
L1854[15:19:27] <killjoy> too slow.
default is 8000
L1855[15:19:31] <killjoy> I don't care
about lag atm
L1856[15:20:25] <killjoy> sigh, the blend
brush is buggy
L1857[15:20:31]
⇨ Joins: AforAnonymous
(bitch2k@dyn-042-143.vix1.mmc.at)
L1858[15:21:08] <killjoy> How do I use
parameters?
L1859[15:23:21] <Deamon> its /param
[brush] key=value
L1860[15:23:24] <Deamon> pretty clunky
right now
L1861[15:25:02] <Deamon> if blend's being
weird you could try linearblend killjoy
L1862[15:25:33] <killjoy> Same.
error
L1863[15:25:55] <Deamon> whats the
error?
L1865[15:26:53] <Deamon> oh you're using
spigot, why not just keep using version 5?
L1866[15:27:28] <killjoy> I was under the
impression that it used nms
L1867[15:27:32] <Deamon> no
L1868[15:27:52] <killjoy> I'm sure it's
more familiar anyway
L1869[15:27:58]
⇨ Joins: H1N1theI
(~h1n1thei@c-73-12-21-167.hsd1.va.comcast.net)
L1870[15:28:21]
⇦ Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
(Ping timeout: 190 seconds)
L1871[15:29:29] <williewillus> I hate the
random realms minor patches :p i thought 1.7.10 got rid of
those
L1872[15:29:53] <killjoy> no, 1.8 got rid
of them for 1.7.10
L1873[15:33:20]
⇨ Joins: Pennyw95 (~Dr.Benway@151.38.30.213)
L1874[15:33:54] <Pennyw95> can block
jsons use texturemaps given uv coords?
L1875[15:34:27] <williewillus> well, they
ues *the* texturemap
L1876[15:35:57] <Pennyw95> I know it
sounds stupid..I'm just trying to figure out why something's not
working
L1877[15:37:53] <killjoy> So what's not
working?
L1878[15:39:12] *
ThePsionic jumps out of cake
L1879[15:39:13] <ThePsionic>
surprise
L1880[15:40:08] <williewillus> blockstate
jsons are scanned based on the lowercased registry name of a block
right?
L1881[15:40:13] <williewillus> its not
finding this one for some reason >.<
L1882[15:40:29] ***
kroeser is now known as kroeser|away
L1883[15:40:46] <killjoy> I thought you
had to register the model
L1884[15:40:52] <williewillus> not for
blocks
L1885[15:40:57] <williewillus> for items
yeah
L1886[15:42:21] <Pennyw95> @killjoy: I
have a json model that's wider than a block's space, and I made a
texturemap with uv mapping in the json...the thing is, I get the
missingtexture tex
L1887[15:42:42] <killjoy> including
namespace?
L1888[15:42:48] <Pennyw95> when I use any
other texture it is loaded, although very dilated
L1889[15:42:51] <Pennyw95> yes, no
typos
L1890[15:42:53] <williewillus> oh jk it
is case sensitive
L1891[15:43:07] <Pennyw95> i'll up a
pastebin
L1892[15:44:11]
⇦ Quits: PBlock96 (~PB@lawn-143-215-62-187.lawn.gatech.edu)
(Ping timeout: 190 seconds)
L1894[15:45:26] <williewillus> rendering
q: if I want various states of my block to have the digging texture
overlaid onto it how do i do that?
L1895[15:45:32] ***
kroeser|away is now known as kroeser
L1896[15:45:54]
⇨ Joins: RandomX45 (~Anthony@50.153.74.4)
L1897[15:46:00] <Pennyw95> my image is
not square...is this the problem?
L1898[15:46:43]
⇦ Quits: Dark
(~MrDark@cpe-76-181-157-113.columbus.res.rr.com) (Quit: Off to nuke
a wizard)
L1900[15:47:02]
⇨ Joins: PBlock96
(~PB@lawn-143-215-62-187.lawn.gatech.edu)
L1901[15:47:59] ***
Flenix is now known as SleepyFlenix
L1902[15:47:59]
⇦ Quits: RedBullWasTaken
(~red@2-107-192-82-static.dk.customer.tdc.net) (Remote host closed
the connection)
L1903[15:48:09] <fry> williewillus:
digging texture should be overlayed automatically for any
model
L1904[15:49:17] <williewillus> i meant
like actually changing the texture - porting a mod that takes
"damage" every time an explosion hits it and the texture
changes to have the cracking overlay on it
L1905[15:49:44] <williewillus> wondering
if there's a way to dynamically do it instead of editing the crack
texture into each stage texture
L1906[15:49:59]
⇨ Joins: Hink
(~Hink@146-115-152-96.c3-0.frm-ubr1.sbo-frm.ma.cable.rcn.com)
L1907[15:50:08] <fry> have 2 quads on top
of each other
L1908[15:50:24] <fry> have the
transparency in the second one
L1909[15:50:35] <fry> they'll be blended
correctly for you :P
L1910[15:50:37] <Pennyw95> I assume a
texture doesn't HAVE to be 16x16?
L1911[15:50:42] <williewillus> cool
L1912[15:50:47] <williewillus> Pennyw95:
texture for what?
L1913[15:50:54] <Pennyw95> json
model
L1914[15:51:07] <williewillus> i think mc
gets confused if you give it non-powers of 2 without the texture
meta file, or something like that
L1916[15:52:31] ***
Keridos is now known as Keridos|away
L1917[15:52:37] <Pennyw95> this is my
situation..is it because the texture's resolution doesn't have
equal X and Y?
L1918[15:53:22]
⇦ Quits: alex_6611 (~alex_6611@p5DE7810C.dip0.t-ipconnect.de)
(Ping timeout: 186 seconds)
L1919[15:53:39] <fry> probably, do you
have any errors?
L1920[15:53:42] <fry> in the log?
L1921[15:55:13] ***
kroeser is now known as kroeser|away
L1922[15:55:17] <Pennyw95> no...
L1923[15:55:23] <Pennyw95> I'll try with
a square image
L1924[15:58:15] <Pennyw95> ok, that was
it
L1925[15:58:20] <Pennyw95> it needs to be
square
L1926[15:58:26] ***
bilde2910 is now known as bilde2910|away
L1927[15:58:39]
⇨ Joins: Something12
(~Something@S010634bdfa9eca7b.vs.shawcable.net)
L1928[15:59:47]
⇦ Quits: Loetkolben
(~Loetkolbe@ipb2197f03.dynamic.kabel-deutschland.de) (Quit: Over
and Out!)
L1929[16:08:14]
⇦ Quits: parcel31u (uid64311@id-64311.richmond.irccloud.com)
(Quit: Connection closed for inactivity)
L1930[16:08:16]
⇨ Joins: Kaiyouko
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L1931[16:08:25]
⇨ Joins: Poppy
(~Poppy@chello085216146055.chello.sk)
L1932[16:08:51]
⇨ Joins: Cojo
(~Cojo@2606:a000:1126:8048:145a:62f9:c4d7:9550)
L1933[16:09:29]
⇦ Quits: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net) (Ping timeout: 206
seconds)
L1934[16:10:26]
⇦ Quits: danielhuisman_ (sid99372@2001:67c:2f08:6::1:842c)
(Ping timeout: 186 seconds)
L1935[16:10:27]
⇦ Quits: Mysticdrew (sid103488@2001:67c:2f08:6::1:9440) (Ping
timeout: 206 seconds)
L1936[16:10:27]
⇦ Quits: kiljacken (sid98644@id-98644.richmond.irccloud.com)
(Ping timeout: 206 seconds)
L1937[16:10:27]
⇦ Quits: captainnana
(sid61716@id-61716.richmond.irccloud.com) (Ping timeout: 206
seconds)
L1938[16:10:27]
⇦ Quits: Cypher121
(~Thunderbi@c-73-158-248-128.hsd1.ca.comcast.net) (Ping timeout:
206 seconds)
L1939[16:10:56]
⇦ Quits: smbarbour
(~smbarbour@c-73-211-171-154.hsd1.il.comcast.net) (Ping timeout:
206 seconds)
L1940[16:11:06]
⇨ Joins: danielhuisman_
(sid99372@id-99372.richmond.irccloud.com)
L1941[16:11:30]
⇦ Quits: mezz
(~quassel@2601:641:4080:6bf:d1aa:c09e:76c4:b584) (Ping timeout: 186
seconds)
L1942[16:12:23]
⇨ Joins: kiljacken
(sid98644@id-98644.richmond.irccloud.com)
L1943[16:13:01]
⇨ Joins: Mysticdrew
(sid103488@id-103488.richmond.irccloud.com)
L1944[16:13:02]
⇨ Joins: mezz
(~quassel@2601:641:4080:6bf:d1aa:c09e:76c4:b584)
L1945[16:13:12]
⇨ Joins: Cypher121
(~Thunderbi@c-73-158-248-128.hsd1.ca.comcast.net)
L1946[16:14:14]
⇦ Quits: killjoy
(~killjoy@2606:a000:1118:c12c:a5ae:9959:fb55:f800) (Quit:
Leaving)
L1947[16:14:52]
⇨ Joins: captainnana
(sid61716@2001:67c:2f08:6::f114)
L1948[16:15:55] ***
williewillus is now known as willieaway
L1949[16:17:08]
⇨ Joins: smbarbour
(~smbarbour@c-73-211-171-154.hsd1.il.comcast.net)
L1950[16:17:40]
⇨ Joins: Drullkus (~Drullkus@205.155.154.125)
L1951[16:20:11]
⇨ Joins: theFlaxbeard
(~theFlaxbe@184.97.146.140)
L1952[16:21:34] ***
Tombenpotter is now known as Tombendasleep
L1953[16:24:32]
⇦ Quits: Pennyw95 (~Dr.Benway@151.38.30.213) (Quit:
Leaving)
L1954[16:27:22]
⇦ Quits: Kobata
(~Kobata@cpe-24-210-17-81.columbus.res.rr.com) (Ping timeout: 206
seconds)
L1955[16:27:51]
⇦ Quits: Poppy (~Poppy@chello085216146055.chello.sk) (Ping
timeout: 206 seconds)
L1956[16:31:02] ***
Gaz is now known as Gaz|Away
L1957[16:31:51] ***
Gaz|Away is now known as Gaz
L1958[16:32:39] ***
illyohs is now known as illy[Food]
L1959[16:33:50] ***
Gaz is now known as Gaz|Away
L1960[16:35:38]
⇨ Joins: Vaht
(~Tahg@pool-96-237-111-105.bstnma.fios.verizon.net)
L1961[16:35:38]
MineBot sets mode: +v on Vaht
L1962[16:36:34]
⇦ Quits: PeterRabbit
(~Peter@pool-173-76-139-148.bstnma.east.verizon.net) (Ping timeout:
186 seconds)
L1963[16:37:31]
⇦ Quits: Tahg
(~Tahg@pool-96-237-111-105.bstnma.fios.verizon.net) (Ping timeout:
190 seconds)
L1964[16:37:34]
⇨ Joins: WalrusPony
(~Peter@pool-173-76-139-148.bstnma.east.verizon.net)
L1965[16:39:20] ***
WalrusPony is now known as PeterRabbit
L1966[16:44:58]
⇦ Quits: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net) (Quit:
Leaving)
L1967[16:45:03] ***
willieaway is now known as williewillus
L1968[16:49:30] ***
Vigaro is now known as Vigaro|AFK
L1969[16:49:33] ***
Vigaro|AFK is now known as Vigaro
L1970[16:50:54] ***
Gaz|Away is now known as Gaz
L1971[16:56:58] <karlthepagan> heyyyyy
there's a google code -> github migration button... not sure
when that happened
L1972[16:57:01] <karlthepagan> being lazy
pays off
L1973[16:57:09]
⇨ Joins: Pennyw95 (~Dr.Benway@151.38.30.213)
L1975[17:02:44] <gigaherz> karlthepagan:
uhh, they put it up the first day after they anounced migrations
were on
L1976[17:03:21] <karlthepagan> yeah I
don't think I looked since they announced it was going to be
EOL'd... never noticed
L1977[17:03:53] <gigaherz> you can even
migrate other people's projects :D
L1978[17:04:32]
⇦ Quits: CptRageToaster
(~CptRageTo@2602:306:ccba:9f70:21e:8cff:fe36:4c5) (Ping timeout:
194 seconds)
L1979[17:05:11]
⇦ Quits: RandomX45 (~Anthony@50.153.74.4) (Quit:
Leaving)
L1980[17:05:57]
⇦ Quits: AforAnonymous (bitch2k@dyn-042-143.vix1.mmc.at)
(Read error: Connection reset by peer)
L1981[17:08:10]
⇨ Joins: CptRageToaster
(~CptRageTo@2602:306:ccba:9f70:21e:8cff:fe36:4c5)
L1982[17:11:33]
⇦ Quits: Cojo (~Cojo@2606:a000:1126:8048:145a:62f9:c4d7:9550)
(Quit: If we wish to explore, if we wish to see what's over the
next hill, wonders unfold before us; all we have to do is want it
enough.)
L1983[17:12:41]
⇦ Quits: Pennyw95 (~Dr.Benway@151.38.30.213) (Quit:
Leaving)
L1984[17:15:28] ***
mumfrey is now known as Mumfrey
L1985[17:15:48]
⇦ Quits: PBlock96 (~PB@lawn-143-215-62-187.lawn.gatech.edu)
(Ping timeout: 194 seconds)
L1986[17:16:04]
⇨ Joins: RandomX45 (~Anthony@50.153.72.7)
L1987[17:16:28]
⇨ Joins: Hgreb
(~Hgrebnedn@d8d872d48.access.telenet.be)
L1988[17:18:32]
⇨ Joins: PBlock96
(~PB@lawn-143-215-62-187.lawn.gatech.edu)
L1989[17:18:46]
⇦ Quits: Hgrebnednav (~Hgrebnedn@d8d872d48.access.telenet.be)
(Ping timeout: 190 seconds)
L1990[17:19:02]
⇦ Quits: Hink
(~Hink@146-115-152-96.c3-0.frm-ubr1.sbo-frm.ma.cable.rcn.com)
(Quit: Leaving)
L1991[17:19:27]
⇨ Joins: Hink
(~Hink@146-115-152-96.c3-0.frm-ubr1.sbo-frm.ma.cable.rcn.com)
L1992[17:20:17]
⇦ Quits: Hgreb (~Hgrebnedn@d8d872d48.access.telenet.be) (Ping
timeout: 195 seconds)
L1993[17:20:34]
⇦ Quits: Hink
(~Hink@146-115-152-96.c3-0.frm-ubr1.sbo-frm.ma.cable.rcn.com)
(Client Quit)
L1994[17:22:59] ***
Gaz is now known as Gaz|Away
L1995[17:25:32]
⇨ Joins: Ipsis
(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L1996[17:27:47]
⇦ Quits: Noppes (~Noppes@82-168-99-26.ip.telfort.nl) (Read
error: Connection reset by peer)
L1997[17:34:17]
⇦ Quits: pugi
(~pugi@dyndsl-091-096-062-191.ewe-ip-backbone.de) ()
L1998[17:37:23]
⇦ Quits: Lothendal
(~Lothendal@ip5b42c698.dynamic.kabel-deutschland.de) (Quit:
leaving)
L1999[17:38:57] ***
MrKickkiller is now known as MrKick|Away
L2000[17:47:03] ***
illy[Food] is now known as illyohs
L2001[17:53:40]
⇨ Joins: Slikrick
(~slikrick9@2601:19c:4701:ff54:b8ca:2b:6a34:a382)
L2002[17:56:50]
⇦ Quits: RandomX45 (~Anthony@50.153.72.7) (Quit:
Leaving)
L2003[17:58:23]
⇦ Quits: Jezza (~Jezza@185.44.151.61) (Quit:
Leaving)
L2004[18:01:07]
⇦ Quits: Vigaro (~Vigaro@vigaro.tk) (Ping timeout: 195
seconds)
L2005[18:02:22] ***
kimfy is now known as kimfy|sleep
L2006[18:03:51] ***
Gaz|Away is now known as Gaz
L2007[18:13:17]
⇦ Quits: H1N1theI
(~h1n1thei@c-73-12-21-167.hsd1.va.comcast.net) (Quit:
Leaving)
L2008[18:13:57]
⇦ Quits: kimfy|sleep (~kimfy___@74.141.16.62.customer.cdi.no)
(Ping timeout: 195 seconds)
L2009[18:14:32]
⇦ Quits: manmaed (~Ender@5ec22071.skybroadband.com) (Ping
timeout: 195 seconds)
L2010[18:16:18]
⇨ Joins: manmaed|AFK
(~Ender@5ec154b8.skybroadband.com)
L2011[18:16:25]
⇨ Joins: H1N1theI
(~h1n1thei@c-73-12-21-167.hsd1.va.comcast.net)
L2012[18:17:09] ***
manmaed|AFK is now known as manmaed
L2014[18:27:48] <shadowfacts>
!latest
L2016[18:28:04]
⇨ Joins: rockers3000
(rockers300@host217-35-241-9.range217-35.btcentralplus.com)
L2017[18:28:08] ***
rockers3000 is now known as Rockers
L2018[18:28:31] <Rockers> Do Events such
as EntityEvent get called every tick, or do they get called more
than that?
L2019[18:29:20] <Ordinastie> so I'm
browsing that site that gathers interesting/fun vids (where I found
the Uncanney Valley one) and then you have : 10 Reasons Why Girls
Should Have Sex With Dogs ><
L2020[18:30:14] <fry> visuals: 8/10,
story: 3/10
L2021[18:30:27] <illyohs> overall
5/7
L2022[18:30:30] <gigaherz> Ordinastie:
clickbait, those links give them money
L2023[18:30:31] <gigaherz> ;p
L2024[18:30:43] <gigaherz> considerit the
price for the good stuff ;P
L2025[18:31:00] <Rockers> Actually
illyohs, it's 5.5/10
L2026[18:31:35] <Ordinastie> gigaherz,
no, she actually gives her 10 reason why she does it
L2027[18:31:52] <gigaherz> heh
L2029[18:32:42] <illyohs> second one from
the bottom
L2030[18:33:41] <Rockers> ok XD
L2031[18:34:13] <MattDahEpic> illyohs,
brendon why
L2032[18:34:25] <illyohs> theres
more
L2033[18:35:45] <fry> "but how can
he live if theyres no sound in space"
L2034[18:35:55] <illyohs> I know its fake
but i still love it
L2035[18:38:07] <MattDahEpic> is asking
on reddit better than the minecraft forums "anime objects,
updates of old mods and infeasable things" mod ideas
section
L2036[18:38:08]
⇦ Quits: ShaRose (ShaRose@i.am.sharo.se) (Ping timeout: 194
seconds)
L2038[18:38:41] <Rockers> reddit are more
creative
L2039[18:40:44] ***
Gaz is now known as Gaz|Away
L2040[18:42:12]
⇨ Joins: PieGuy128 (~PieGuy128@69.157.255.27)
L2041[18:43:08]
⇦ Quits: Slikrick
(~slikrick9@2601:19c:4701:ff54:b8ca:2b:6a34:a382) (Quit:
Leaving)
L2042[18:44:13]
⇦ Quits: Rockers
(rockers300@host217-35-241-9.range217-35.btcentralplus.com) (Quit:
http://www.kiwiirc.com/ - A hand crafted IRC
client)
L2043[18:44:50] ***
kirby|gone is now known as mrkirby153
L2044[18:45:07]
⇦ Quits: Cazzar (~CazzarZNC@vocaloid.lovers.at.cazzar.net)
(Ping timeout: 206 seconds)
L2045[18:45:56]
⇦ Quits: Wuppy
(~wuppyZNC@2001:19f0:6400:8965:5400:ff:fe07:8777) (Ping timeout:
194 seconds)
L2046[18:46:22]
⇦ Quits: Reika (~Reika@reika.kalseki.mods.abrarsyed.me) (Ping
timeout: 194 seconds)
L2047[18:46:37]
⇦ Quits: AbrarSyed (~AbrarSyed@ipv6.abrarsyed.com) (Ping
timeout: 195 seconds)
L2048[18:46:43] ***
kroeser|away is now known as kroeser
L2049[18:47:00]
⇨ Joins: Vigaro|AFK (~Vigaro@vigaro.tk)
L2050[18:47:04]
⇨ Joins: Wuppy (~wuppyZNC@abrarsyed.com)
L2051[18:47:47]
⇨ Joins: ShaRose (ShaRose@i.am.sharo.se)
L2052[18:47:48]
MineBot sets mode: +v on ShaRose
L2053[18:48:01]
⇨ Joins: AbrarSyed
(~AbrarSyed@ipv6.abrarsyed.com)
L2054[18:48:02]
MineBot sets mode: +o on AbrarSyed
L2055[18:48:03]
⇨ Joins: Cazzar
(~CazzarZNC@vocaloid.lovers.at.cazzar.net)
L2056[18:55:52] ***
williewillus is now known as willieaway
L2057[18:56:17] ***
kroeser is now known as kroeser|away
L2058[18:56:22] ***
fry is now known as fry|sleep
L2059[18:56:56] ***
Gaz|Away is now known as Gaz
L2060[19:07:29]
⇨ Joins: Doty1154
(~Doty1154@2601:648:8002:ea78:f4a9:d30c:b821:a604)
L2061[19:11:31] ***
Vigaro|AFK is now known as Vigaro
L2062[19:11:42] ***
Vigaro is now known as Vigaro|AFK
L2063[19:14:02] ***
Vigaro|AFK is now known as Vigaro
L2064[19:20:27]
⇦ Quits: manmaed (~Ender@5ec154b8.skybroadband.com) (Ping
timeout: 195 seconds)
L2065[19:27:39]
⇦ Quits: maxlowry123
(~IceChat9@pool-71-244-115-181.albyny.fios.verizon.net) (Ping
timeout: 206 seconds)
L2066[19:30:14]
⇨ Joins: maxlowry123
(~IceChat9@pool-71-244-115-181.albyny.fios.verizon.net)
L2067[19:32:42] ***
Gaz is now known as Gaz|Away
L2068[19:35:35]
⇨ Joins: killjoy
(~killjoy@2606:a000:1118:c12c:cd7f:e96d:8ee9:bc7a)
L2069[19:43:30] <Mimiru> Is there
something special I have to do for my ItemBlock to use its json in
\models\items\ ? the Unlocalized name is the same as the JSON name.
The BlockState, and Block JSONs work as well
L2071[19:45:27] <TehNut> did you register
the inventory renderer?
L2072[19:45:43] <Mimiru> I uh..
erm..
L2073[19:45:44]
⇦ Quits: PBlock96 (~PB@lawn-143-215-62-187.lawn.gatech.edu)
(Ping timeout: 194 seconds)
L2074[19:45:44] <Mimiru> No..
L2075[19:45:47] <Mimiru> ¬_¬ lol
L2076[19:45:56] <gigaherz> Mimiru: note
that,
L2077[19:46:00] <gigaherz> unlike a
random item
L2078[19:46:16] <gigaherz> the ItemBlock
MUST have the same name as the registration name of the block that
uses it
L2079[19:46:23] <Mimiru> afaik, it
does
L2080[19:46:34] <gigaherz> then just
do
L2081[19:46:50] <gigaherz>
ModelLoader.Setblahblah(getItemFromBlock,,,
L2082[19:47:31]
⇦ Quits: theFlaxbeard (~theFlaxbe@184.97.146.140) (Ping
timeout: 190 seconds)
L2083[19:47:39]
⇨ Joins: theFlaxbeard
(~theFlaxbe@184.97.146.140)
L2085[19:47:46] <gigaherz> it greatly
annoyed me
L2086[19:47:56] <Mimiru> My eyes just
glazed over... I'm gonna go ahead and blame my new AS meds...
L2087[19:48:01] <gigaherz> because I
wanted the filename to be packaged_block
L2088[19:48:49]
⇨ Joins: PBlock96
(~PB@lawn-143-215-62-187.lawn.gatech.edu)
L2089[19:56:42]
⇦ Quits: theFlaxbeard (~theFlaxbe@184.97.146.140) (Killed
(NickServ (GHOST command used by theFlaxbeard2)))
L2090[19:58:22]
⇨ Joins: manmaed|AFK
(~Ender@97e11aeb.skybroadband.com)
L2091[19:59:13] ***
manmaed|AFK is now known as manmaed
L2092[20:01:34] <MattDahEpic> gigaherz,
ah the infamous setblahblah
L2093[20:03:37]
⇦ Quits: fishtaco (fishbro@mcnair-196-83.resnet.mtu.edu)
(Quit: Leaving)
L2094[20:06:25] <gigaherz> MattDahEpic:
ofc
L2095[20:06:34] <ASB2> What method do you
use to change the value assigned to a propert?
L2096[20:06:41] <MattDahEpic>
setblahblah
L2097[20:06:41] <ASB2> property
L2098[20:06:47] <gigaherz>
state.withProperty(PROP, value)
L2099[20:06:55] <ASB2> Beautiful
thanks
L2100[20:07:02] <ASB2> No idea why that
class doesnt have java docs
L2101[20:07:07] <gigaherz> note that it
returns the new state
L2102[20:07:09] <gigaherz> so you can
do
L2103[20:07:18] <gigaherz> newState =
state.withProperty(PROP, value).withProperty(PROP2, value2)
L2104[20:07:25] <ASB2> Do you have to do
anything with that calue?
L2105[20:07:58] <gigaherz> also keep in
mind, normal properties are not really mutable
L2106[20:08:09] <gigaherz> MC precomputes
ALL the possible combinations of properties
L2107[20:08:14] <gigaherz> and creates a
state instance for each one
L2108[20:08:22] <gigaherz> so
"withProperty" will just query another state from the
table
L2109[20:08:32] <ASB2> Oh, i though you
were being sarcastic when you said that last time
L2110[20:08:50] <gigaherz> I was
not.
L2111[20:08:53] <ASB2> If thats the case
wouldnt new propety objects have to be registered somewhere
L2112[20:09:13] <gigaherz> you register
the blockstates
L2113[20:09:25] <gigaherz> when you
return "new BlockState(prop1, prop2, prop3)"
L2114[20:09:32] <gigaherz> forge/mc will
keep those
L2115[20:09:39] <gigaherz> and then later
iterate over all the combinations
L2116[20:09:46] <gigaherz> and built up
the state table
L2117[20:09:49] <gigaherz> build
up*
L2118[20:13:00]
⇦ Quits: covers1624
(~covers162@ppp118-210-68-95.lns20.adl2.internode.on.net) (Read
error: Connection reset by peer)
L2119[20:23:46]
⇨ Joins: covers1624
(~covers162@ppp118-210-68-95.lns20.adl2.internode.on.net)
L2120[20:25:02]
⇦ Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Read
error: Connection reset by peer)
L2121[20:28:47] <Mimiru> Yeah... I'm just
not getting this ¬_¬
L2123[20:38:44] <TehNut> This is what I
use for all my inventory rendering
L2125[20:41:49] ***
Mumfrey is now known as mumfrey
L2126[20:42:11] *
Mimiru sighs The only reason I even have the ItemBlock is for
saving settings when you break a radio.... maybe I'll just drop
that since I added the Memory cards
L2127[20:42:13] <Mimiru> wow
L2128[20:42:20] <Mimiru> There was
supposed to be a Enter there..
L2129[20:42:21] ***
Vigaro is now known as Vigaro|AFK
L2130[20:42:50] <TehNut> The ItemBlock
doesn't change much tbh
L2131[20:44:18] <Mimiru> -_- Yeah it's
still broken in inventory
L2132[20:44:31] <TehNut> Console say
anything?
L2133[20:45:01] <Mimiru> Only for
Blocks/Items I've not got to working on yet
L2134[20:45:19]
⇦ Quits: Drullkus (~Drullkus@205.155.154.125) (Remote host
closed the connection)
L2135[20:46:09]
⇨ Joins: Drullkus (~Drullkus@205.155.154.125)
L2136[20:49:36]
⇦ Quits: Drullkus (~Drullkus@205.155.154.125) (Ping timeout:
190 seconds)
L2137[20:53:05]
⇦ Quits: Cypher121
(~Thunderbi@c-73-158-248-128.hsd1.ca.comcast.net) (Read error:
Connection reset by peer)
L2138[20:54:22]
⇨ Joins: Cypher121
(~Thunderbi@c-73-158-248-128.hsd1.ca.comcast.net)
L2139[20:57:52]
⇨ Joins: Firedingo (~Firedingo@101.175.17.34)
L2140[20:58:19]
⇨ Joins: calclavia
(uid15812@id-15812.richmond.irccloud.com)
L2141[21:00:34]
⇦ Quits: Cypher121
(~Thunderbi@c-73-158-248-128.hsd1.ca.comcast.net) (Read error:
Connection reset by peer)
L2142[21:10:12] <Mimiru> …
L2143[21:10:15] <Mimiru> So I found my
issue...
L2144[21:10:27] <Mimiru> My register
function never got called
L2145[21:10:29] *
Mimiru sighs
L2146[21:10:31] <Mimiru> all that
L2147[21:10:36] <Mimiru> cause I was
stupid.
L2148[21:10:58] <Mimiru> The block is
still stupidly huge though
L2150[21:11:02] <Mimiru> lol
L2151[21:14:58] <Mimiru> Ahh
L2152[21:15:12] <Mimiru> It's still not
reading my items json
L2153[21:17:20]
⇦ Quits: PieGuy128 (~PieGuy128@69.157.255.27) (Quit:
Leaving)
L2154[21:17:51]
⇦ Quits: KGS (~KGS@h-212-116-74-249.na.cust.bahnhof.se) (Ping
timeout: 206 seconds)
L2155[21:23:21]
⇦ Quits: HassanS6000
(~Hassan@pool-173-79-220-242.washdc.fios.verizon.net) (Quit: There
is no spoon. Don't try to bend the spoon. Only you
bend.)
L2156[21:27:06] ***
cpw|out is now known as cpw
L2157[21:41:34]
⇦ Quits: Shukaro (~Shukaro@130.108.232.236) ()
L2158[21:42:28]
⇨ Joins: shadekiller666
(~shadekill@108.80.77.148)
L2159[21:45:18] ***
mr208|work is now known as mallrat208
L2160[21:47:20]
⇦ Quits: Upthorn
(~ogmar@108-85-88-195.lightspeed.frokca.sbcglobal.net) (Ping
timeout: 206 seconds)
L2161[21:47:54]
⇨ Joins: Drullkus
(~Drullkus@2601:646:8301:c41e:85ca:1217:b3c4:76ab)
L2162[21:52:08]
⇦ Quits: armed_troop
(~armedtroo@pool-98-111-142-191.phlapa.fios.verizon.net) (Quit:
Bye)
L2163[21:54:31]
⇨ Joins: armed_troop
(~armedtroo@pool-98-111-142-191.phlapa.fios.verizon.net)
L2164[22:07:21]
⇦ Quits: keybounce
(~keybounce@45-25-230-67.lightspeed.bkfdca.sbcglobal.net) (Quit:
colloquy quit: I probably won't see anything til I get
back)
L2165[22:13:17] <TehNut> well a textured
large block is better than a pink and black large block
L2166[22:13:17]
⇨ Joins: McJty
(~jorrit@d8D872E30.access.telenet.be)
L2167[22:15:51]
⇦ Quits: Lathanael|Away
(~Lathanael@p54960808.dip0.t-ipconnect.de) (Ping timeout: 206
seconds)
L2168[22:16:35] <Mimiru> Sure, except I
can find no reason for it to not read my item json..
L2169[22:18:34] <gigaherz> is it the
right model and just wrong size?
L2170[22:18:45] <gigaherz> keep in mind
block jsons have different transforms than items
L2171[22:19:08] <Mimiru> I've tried
changing the scaling to insanely small and large sizes, and had no
change
L2172[22:21:17]
⇨ Joins: Lathanael|Away
(~Lathanael@p5496172D.dip0.t-ipconnect.de)
L2173[22:23:37]
⇦ Quits: Brokkoli (~Brokkoli@x55b02fd4.dyn.telefonica.de)
(Quit: Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr
klingen und das T�ten angemessen wirkt. (George
Orwell))
L2175[22:24:18] <shadekiller666> in third
person
L2176[22:24:20]
⇦ Quits: Drullkus
(~Drullkus@2601:646:8301:c41e:85ca:1217:b3c4:76ab) (Ping timeout:
194 seconds)
L2177[22:24:30] <Mimiru> Right, which is
where my issue is.
L2178[22:24:50] <Mimiru> in first person
it's fine... but 3rd person is wrong, so I added this for 3rd
person and it's still wrong
L2179[22:25:17]
⇨ Joins: Upthorn
(~ogmar@108-204-125-173.lightspeed.frokca.sbcglobal.net)
L2180[22:25:29] <Mimiru> Block is also
upside down..
L2181[22:25:34] <Mimiru> err Item*
L2182[22:25:39] <shadekiller666> do you
have the other jsons for this
L2183[22:25:46] <shadekiller666> block
model and blockstate
L2184[22:25:50]
⇦ Quits: Mraof
(~mraof@pool-74-110-222-32.rcmdva.fios.verizon.net) (Quit:
rebooting)
L2186[22:29:31]
⇨ Joins: Mraof
(~mraof@pool-74-110-222-32.rcmdva.fios.verizon.net)
L2187[22:30:35] <Mimiru> AFK a few
L2188[22:32:13] <shadekiller666> does
implementing ITileEntityProvider cause the game to use a render
value of 0?
L2189[22:33:41]
⇨ Joins: keybounce
(~keybounce@45-25-230-67.lightspeed.bkfdca.sbcglobal.net)
L2190[22:38:29] <TehNut> No, extending
BlockContainer does
L2191[22:39:17] <shadekiller666> so you
can have a block that uses a TESR in-world and have the game use
the standard system for the item at the same time right?
L2192[22:44:26] <Mimiru> So.. thoughts,
ideas?
L2193[22:51:05] ***
TTFTCUTS is now known as TTFT|Away
L2194[22:51:07] <shadekiller666>
nope
L2195[22:51:17]
⇨ Joins: Zaggy1024
(~Zaggy1024@174-20-13-82.mpls.qwest.net)
L2196[23:05:17] ***
Morphan1 is now known as MorphFK
L2197[23:15:05]
⇦ Quits: McJty (~jorrit@d8D872E30.access.telenet.be) (Quit:
Leaving)
L2198[23:16:42]
⇦ Quits: bilde2910|away (bilde2910@51.174.170.178) (Ping
timeout: 195 seconds)
L2199[23:17:30]
⇨ Joins: npe|office
(~NPExcepti@bps-gw.hrz.tu-chemnitz.de)
L2200[23:18:51]
⇨ Joins: bilde2910|away
(bilde2910@51.174.170.178)
L2201[23:18:53] <killjoy> I wish git er
done was a thing
L2202[23:19:38] ***
bilde2910|away is now known as bilde2910
L2203[23:36:38]
⇦ Quits: MattDahEpic
(~MattDahEp@75-166-140-155.hlrn.qwest.net) (Quit: sleep, school, or
food)
L2204[23:39:06] ***
cpw is now known as cpw|out
L2205[23:40:51]
⇨ Joins: Mitchellbrine
(uid38456@id-38456.tooting.irccloud.com)
L2206[23:54:17] *** MineBot sets mode: -b
*!*@tterrag.com
L2207[23:54:53]
⇨ Joins: Szernex
(~Szernex@178-191-88-225.adsl.highway.telekom.at)
L2208[23:56:05]
⇦ Quits: candybar
(~foo@adsl-074-181-053-011.sip.sav.bellsouth.net) (Quit: WeeChat
1.3)