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L1[00:00:26] <sham1> Never understood the point of realms
L2[00:00:32] <sham1> What does it do
L3[00:00:36] <LexManos> technically you can make your non-generic code work perfectly with the new generic code with no code changes just some fancy 'shut the fuyck up compiler' options
L4[00:00:40] <LexManos> but, generics are good
L5[00:00:48] <LexManos> And its not that big of a deal for the switch work wise.
L6[00:01:07] <LexManos> But makes things A LOT safer, also the MC code is is A LOT cleaner with the changes we did to FF ;)
L7[00:01:10] <shadekiller666> this may just be ignorance talking, but something tells me the amount of things required to update to 1.9 when mojang releases it won't be as significant as 1.8 has been
L8[00:01:28] <LexManos> From the looks of it so far, no.
L9[00:01:44] <sham1> Still exited for itemstates
L10[00:02:11] ⇨ Joins: Poppy (~Poppy@chello085216146055.chello.sk)
L11[00:02:12] <LexManos> For those twatnuggets who are still on 1.7.10 going "when the 1.9 messiah comes back we wont have to change our code at all!" they are fucking retarded.
L12[00:02:15] <shadekiller666> am i correct in saying that models/blockstates were the biggest change?
L13[00:02:30] <LexManos> Cuz 1.9 will have the same shit 1.8 has, Mojang doesn't revert large shit like this and they shouldnt
L14[00:02:38] <shadekiller666> mhmm
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L16[00:02:55] <shadekiller666> if anything it will be MORE stuff that would have to change
L17[00:03:02] <LexManos> If ItemStates come in 1.9 that'd be awesome
L18[00:03:04] <sham1> Those people can stay behind all they want
L19[00:03:13] <sham1> It proves that they were never needed
L20[00:03:27] <mezz> now's the time to define the landscape, get in early
L21[00:03:32] <LexManos> If they stayed in their own little corner and didnt attack and harass me every fucking day I would be fine with them staying behind.
L22[00:03:42] <LexManos> But no, they dont they do nothing but bitch, attack, and harass
L23[00:03:48] <sham1> Mmm
L24[00:04:05] <sham1> People dun like changes
L25[00:05:16] <sham1> And they feel like they should tell it to everyone
L26[00:06:10] <sham1> They do not realize it makes them into these entitled arses
L27[00:08:11] *** TTFTCUTS is now known as TTFT|Away
L28[00:10:06] <LexManos> On a slightly happier note.The Imgur secret santa gift i sent out arrived today. Now to stalk his profile till he uploads the reaction :)
L29[00:10:19] <shadekiller666> lol
L30[00:10:36] <shadekiller666> *refreshes every 5 minutes*
L31[00:12:07] ⇨ Joins: MikrySoft (~MikrySoft@89-76-18-43.dynamic.chello.pl)
L32[00:12:34] ⇨ Joins: alex_6611 (~alex_6611@p5DE7810C.dip0.t-ipconnect.de)
L33[00:12:54] <sham1> That sounds nice
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L35[00:25:01] <ThePsionic> Oh yeah I forgot that sDecW doesn't work in IntelliJ on 1.8.8
L36[00:26:24] <LexManos> it should yell at Abrar|gone
L37[00:26:34] ⇨ Joins: bilde2910|away (bilde2910@51.174.170.178)
L38[00:27:13] <netz> Lex: what he do?
L39[00:27:16] <Matthew> works perfectly well for me
L40[00:27:21] *** bilde2910|away is now known as bilde2910
L41[00:27:24] <netz> also, hey. aint been around much lately :)
L42[00:27:28] ⇨ Joins: Drullkus (~Drullkus@2601:646:8301:c41e:5d8c:ba10:13ba:2c04)
L43[00:29:22] <Sandra> well it's moreso that we don't want to go through updating twice.
L44[00:29:27] <Sandra> but ANNYway.
L45[00:29:35] <ThePsionic> netz: setupDecompWorkspace takes a long time and uses a lot of memory with ForgeGradle 2.1
L46[00:29:43] *** Sandra was kicked by LexManos (you're a moron))
L47[00:29:47] <ThePsionic> That's what he did :P
L48[00:30:01] ⇨ Joins: Sandra (Sandra@2001:19f0:6800:8161:a:1ce:c01d:babe)
L49[00:30:04] <Sandra> i see.
L50[00:30:17] <Sandra> care to explain why?
L51[00:30:47] <netz> ThePsionic: ah, interesting. good thing I recently upgraded my ram :)
L52[00:31:02] <LexManos> "I donmt want to do a little work now so I am going to put it off and then bitch about how the new update is a moutain of work because I have to do 6 updates worth of work all at once because im a lazy little fuck face"
L53[00:31:04] <ThePsionic> netz: I'm on the crappiest laptop imaginable so yeah
L54[00:31:10] <LexManos> That's your reasoning.
L55[00:31:24] <netz> CPU~Hexa core AMD FX-6300 Six-Core (-MCP-) speed/max~1400/3500 MHz Kernel~4.3.0-1-ARCH x86_64 Up~3 days Mem~2764.5/13986.9MB HDD~2000.4GB(17.7% used) Procs~175 Client~WeeChat 1.3 inxi~2.2.31
L56[00:31:57] <netz> ThePsionic: funky ram count due to just sticking an 8gb stick on top of an already funky 4/2gb stick setup :P
L57[00:32:01] <ThePsionic> That's my desktop at home pretty much
L58[00:32:32] <Sandra> there's a bit of overhead to updating, to any version.
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L61[00:32:52] <Sandra> let alone the hassle of updating with these major patches.
L62[00:33:06] <Sandra> I am not against 1.8.8 being a new standard.
L63[00:33:06] <LexManos> Yes there is a small hassle. But thats how programming fucking works.
L64[00:33:17] <LexManos> If you don't like it, then dont make a minecraft mod.
L65[00:33:17] <shadekiller666> i have a FX6350 6-core, with 16GB ram and a 1TB WD blue HDD
L66[00:33:49] <Sandra> i mean, it doesn't hurt to stay somewhere to focus on content creation as opposed to updating to a new api.
L67[00:33:54] <LexManos> Using that platitude is stupid. It's a false high-horse.
L68[00:33:59] <shadekiller666> its also the nature of writing code on top of a codebase you have no control over
L69[00:34:05] <LexManos> Yes actually it does Sandra
L70[00:34:09] <LexManos> it hurts everyone in the community
L71[00:34:12] <LexManos> ESPECIALLY me
L72[00:34:19] <LexManos> because I have to deal with YOUR bullshit
L73[00:34:44] <Sandra> i, personally, am not against updating to 1.8.8.
L74[00:34:53] ⇨ Joins: jandal (~quassel@li951-76.members.linode.com)
L75[00:34:56] <Matthew> ThePsionic, If you can give gradle 2GB of ram you'll be fine
L76[00:35:13] <Matthew> you may have to explicitly give it that much if you have a small amount of system ram though
L77[00:35:29] <LexManos> yopu may not be against it mentally
L78[00:35:31] <Sandra> I wish it wasn't, because then we have this split community for a bit, but I'm not one of those "I STUBBORNLY REFUSE TO USE 1.8" people.
L79[00:36:04] <LexManos> but the fact were having this discussion means youre one of the bad people
L80[00:36:32] <Matthew> actually Lex: It may be worth adding a -Xmx2G here https://github.com/MinecraftForge/MinecraftForge/blob/master/gradlew.bat#L12
L81[00:36:39] <Matthew> because that gets copied to the mdk
L82[00:38:11] <Sandra> I mean, I am about 10% opposed to updating, since it means that mods that /aren't/ aren't compatible.
L83[00:38:12] <unascribed> surprisingly enough, not everyone has 2GiB of RAM
L84[00:38:18] <LexManos> naw its better to have FG do it and detect if its less then that
L85[00:38:29] <Sandra> and that's why we stayed on 1.7.10 for so long, since nothing was updating.
L86[00:38:41] <Sandra> this is the typical thing of a version update.
L87[00:38:45] <Matthew> yeah could have it spit a big warning
L88[00:38:49] <shadekiller666> sandra, it is that exact reason why you SHOULD
L89[00:39:29] <shadekiller666> updating == incompatibility with older mods and sticking with the update means that you push the rest of those mods closer to updating
L90[00:39:56] <shadekiller666> and thus you help out the entire modding community, both the programmers and the players
L91[00:39:56] <Sandra> the 1.8 gain/hassle amounts were, and I repeat WERE too little gain for too much hassle.
L92[00:40:03] <LexManos> Sandra, You're still being a moron, the 'chicken<->egg' argument is not a fucking good one.
L93[00:40:12] <LexManos> Umm no
L94[00:40:17] <Sandra> NOW, on the other hand, it /is/ enough gain to justify the hassle.
L95[00:40:18] <shadekiller666> NOW the switch is almost trivial
L96[00:40:20] <LexManos> they were never to little gain for to much hassle
L97[00:41:04] <LexManos> Sandra, Seriously fuck off, you can not justify being lazy and not updating. Holding the entire community back because you feel like being a cunt is NEVER gunna fly here.
L98[00:41:09] <shadekiller666> and if the switch requires rewriting half your mod code, good, it means you're making it work better for 1.8
L99[00:41:22] <LexManos> And the more you try and justify yourself the more you just piss me off with your stupidity
L100[00:41:53] <Sandra> I come in and try and have a nice peaceful conversation, try to explain myself without getting angry and I just get yelled at.
L101[00:42:16] <shadekiller666> hey
L102[00:42:27] <LexManos> You come in here yelling the same retarded shit as others, trying to justify your laziness and your EXPLITLY MAKING MORE FUCKING WORK/HARASSMENT FOR ME.
L103[00:42:30] <shadekiller666> you have to realize where lex is coming from
L104[00:42:34] <LexManos> Expecially after todays bullshit
L105[00:42:46] <LexManos> This isn't going to fucking work.
L106[00:42:48] <Sandra> what happened today? sorry, i am unaware.
L107[00:43:19] <Sandra> and what work am I causing?
L108[00:43:28] <LexManos> And no there can never be a "peaceful conversation" when you and your ilk are the reason I and attacked/harrassed/bitched at daily.
L109[00:43:32] <LexManos> So fuck off
L110[00:43:39] *** Sandra was kicked by MineBot (Banned: Bye (2d)))
L111[00:43:51] <shadekiller666> well ok then
L112[00:44:43] <LexManos> Im not in the fucking mood for lazy people trying to justify themselves being lazy.
L113[00:45:13] ⇨ Joins: covers1624 (~covers162@ppp118-210-68-95.lns20.adl2.internode.on.net)
L114[00:47:37] <LexManos> HEY LOOK A FUCKIGN EXAMPLE OF THE FUCKING WORK THAT THESE FUCKHEADS MAKE FOR ME http://www.minecraftforge.net/forum/index.php/topic,35380.0.html
L115[00:48:20] <LexManos> Albeit, a smaller example but still, if i haddnt locked that thread i would of had atleast 5 back and forths of 'you should update' 'but I cant because XXX isnt update' 'well to bad' '
L116[00:49:55] <netz> Lex: yeah, that's bs.
L117[00:50:12] <killjoy1> To mods that haven't updated yet: https://www.youtube.com/watch?v=TKOrr4XRbg8
L118[00:50:13] <netz> what the fuck happened here... fucking shit internet.
L119[00:51:28] ⇨ Joins: RedBullWasTaken (~red@2-107-192-82-static.dk.customer.tdc.net)
L120[00:52:00] <illyohs> killjoy1: hello it have you tried turning on and off again
L121[00:52:20] <killjoy1> you think I'm a bloody idiot?
L122[00:52:41] <killjoy1> ...
L123[00:52:44] * killjoy1 hangs up
L124[00:55:19] <killjoy1> I want to make a dubbed gif for that
L125[00:55:20] ⇨ Joins: asie (~asie@asie.pl)
L126[00:56:08] <H1N1theI> killjoy1: Can you see your start menu?
L127[00:56:11] <H1N1theI> :P
L128[00:57:35] <netz> H1N1theI: I once had a problem where I didn't. I was editing the resource files to remove the 'start' text from winxp; apparently it requires at least one character. put a ' '
L129[00:57:51] <killjoy1> On second thought, someone else dub that
L130[00:58:13] <H1N1theI> netz: The joys of windows?
L131[00:58:29] ⇨ Joins: Hunterz (~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a)
L132[00:58:44] <killjoy1> All the time, my windows overlap the start menu
L133[00:58:48] <killjoy1> I have no idea why
L134[01:01:19] <netz> heh
L135[01:03:41] <H1N1theI> Atleast your icons work. Cinnamon really doesn't like getting stuff updated.
L136[01:03:59] <killjoy1> I don't have a start menu. I have one of those macintishes
L137[01:04:05] <netz> I've moved on to i3wm :)
L138[01:04:25] <H1N1theI> netz: Isn't that tiling?
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L140[01:05:08] <illyohs> plasma5 <3
L141[01:05:23] ⇨ Joins: DemoXin (~DemoXin@187.sub-70-210-49.myvzw.com)
L142[01:06:32] <asie> killjoy1: "Those" -> those? http://asie.pl/Battlestation.jpg
L143[01:06:33] <H1N1theI> As a cinnamon fan... I've got nothing.
L144[01:06:38] <H1N1theI> But Cinnamon's pretty.
L145[01:06:44] <killjoy1> heh
L146[01:07:41] <killjoy1> Now that I've put my task bar at the top, my windows shouldn't go on top of it again.
L147[01:09:40] <H1N1theI> Ew.
L148[01:09:56] <H1N1theI> I never understood placing stuff at the top or sides.
L149[01:09:58] <killjoy1> I'm starting to feel that way
L150[01:10:04] <H1N1theI> Well, top a little, but sides... What.
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L154[01:15:12] <netz> H1N1theI: yep
L155[01:15:33] <netz> cinnamon is pretty slick, I will say that much as far as more gui-ish guis
L156[01:15:59] ⇦ Quits: DemoXin (~DemoXin@187.sub-70-210-49.myvzw.com) (Killed (NickServ (GHOST command used by DemoXin-StartUp!~DemoXin@24.sub-70-210-4.myvzw.com)))
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L158[01:16:04] <H1N1theI> I feel like it's basically GNOME without touching the new-age stuff that GNOME 4 put in.
L159[01:16:27] <netz> H1N1theI: wat. typo or is there really a gnome 4 now?
L160[01:16:44] <H1N1theI> Type.
L161[01:16:46] <H1N1theI> *Typo
L162[01:16:55] <H1N1theI> Actually, I forgot my Gnome versionings.
L163[01:17:10] ⇨ Joins: bilde2910|away (bilde2910@51.174.170.178)
L164[01:17:25] <H1N1theI> I fucking haaated activities corner.
L165[01:17:41] <H1N1theI> And also unified header menues.
L166[01:17:45] <netz> H1N1theI: yep. disabled that.
L167[01:17:53] <netz> H1N1theI: also brought back the start-menu thingus
L168[01:17:58] *** bilde2910|away is now known as bilde2910
L169[01:18:15] <H1N1theI> netz: I mean, at that point, you might as well install Cinnamon or Gnome 2
L170[01:18:48] <netz> H1N1theI: arch linux, gnome2 is too much work. mate however, is dandy
L171[01:19:13] <H1N1theI> netz: I'm running Antergos right now. I can't say that I have much of a love for arch after the 5th reinstall. :P
L172[01:19:38] <netz> H1N1theI: if it took you that many reinstalls, you were doing it wrong.
L173[01:19:45] <H1N1theI> (Great distro, terrible, terrible installation and update mechanism)
L174[01:20:16] <netz> closest thing I've had to an arch reinstall was me rsyncing the current (more or less brand new) install into a 64gb usb stick and then setting up luks-on-lvm and rsyncing it back
L175[01:20:39] <H1N1theI> netz: Huh. I guess that works.
L176[01:21:22] <netz> H1N1theI: lemme guess: yaourt and infrequent -Syu, and occassional -Sy -S <program you want to update>
L177[01:21:53] <H1N1theI> netz: No yaourt, but I never got around to chroning -Syu.
L178[01:21:55] <H1N1theI> So yeah.
L179[01:22:38] <netz> arch only works if you maintain it. if you force update, say firefox, without updating the rest, it can be broke, but that's part of arch.
L180[01:22:38] <H1N1theI> And I didn't read the archlinux site before updating, so I got screwed over three times when I bricked the fs, pacman, and kernel wifi modules respectively.
L181[01:22:50] <H1N1theI> So I went to gentoo.
L182[01:23:46] <H1N1theI> That was ok for a few months, until writing my own ebuilds was just too much, so now I'm on Antergos and it's automatic update notifications.
L183[01:24:18] <netz> you can do automatic notifications in arch.
L184[01:24:40] <netz> personally I just -Syu before I install anything or weekly, whichever happens to be the case.
L185[01:25:30] <H1N1theI> Speaking of updates, gcc just updated...
L186[01:27:21] ⇨ Joins: Kobata (~Kobata@cpe-24-210-17-81.columbus.res.rr.com)
L187[01:27:47] <H1N1theI> netz: ...Is it a bad thing I've updated chromium three times in the past 24 hours? :P
L188[01:29:21] <netz> H1N1theI: maybe.
L189[01:29:42] <netz> but then again I've recompiled my kernel multiple times in a few hours so eh.
L190[01:29:54] <H1N1theI> netz: ...Are you sure you're not on gentoo?
L191[01:30:04] <netz> H1N1theI: bout to get gcc 5.3
L192[01:30:16] <netz> H1N1theI: no. I just like to tinker. I even roll my own systemd
L193[01:30:30] <H1N1theI> *Sigh* Systemd.
L194[01:30:56] <netz> plus, I have a full clone of the recent linux kernel tree so I may as well use that to update and avoid unneeded downloads.
L195[01:31:08] <netz> systemd is great. I don't get the hate for it, truely I don't.
L196[01:31:41] <netz> never had an issue with it.
L197[01:32:08] <H1N1theI> I just think it's not the right way to approach the situation.
L198[01:32:27] <netz> and what is?
L199[01:32:35] <H1N1theI> Yeah, a multi-threaded init would be great, it's just that by reaching its hands into everything else, it kinda results in scope creep.
L200[01:32:37] <netz> its simple. Hell systemd is my dm
L201[01:33:00] <netz> yeah, it does encompass a large amount of stuff, true.
L202[01:33:02] <illyohs> then right another god damned approach thats I keep on seeing people complain about it yet fail to come up with something better
L203[01:33:09] <illyohs> wright*
L204[01:33:16] <illyohs> write*
L205[01:33:26] <netz> illyohs: learn to english :P
L206[01:33:27] <ThePsionic> how do english
L207[01:33:50] <netz> illyohs: don't worry, I'm finding myself unable to type/spell lately XD
L208[01:34:10] <H1N1theI> As a non-native English speaker, screw this language and it's rules. :P
L209[01:34:21] <H1N1theI> illyohs: I dunno, I actualyl really like OpenRC.
L210[01:34:26] <illyohs> netz: I use systemd as a bootloader
L211[01:34:45] <sham1> Systemd is not a bootloader unless you use uefi
L212[01:34:46] <H1N1theI> systemv init is shit, but I think OpenRC is a pretty good alternative to systemd.
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L214[01:35:06] <H1N1theI> illyohs: Huh. Are you shim-ing your bootloads, or what?
L215[01:35:07] <netz> illyohs: I did that. very simple config
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L217[01:35:34] <netz> H1N1theI: no, what used to be gummiboot is now systemd-boot
L218[01:35:45] <H1N1theI> ...
L219[01:35:52] <H1N1theI> netz: See, this is the problem I have with systemd.
L220[01:35:59] <illyohs> though I did recently find out that I can use the kernel as a bootloader night try that once I get FFXIV workingng on linux
L221[01:36:04] <netz> illyohs: currently I use grub due to nifty things.
L222[01:36:14] <illyohs> s/night/might
L223[01:36:22] <H1N1theI> It's really really large in scope and tries its hardest to lock out all alternative methods of approaching linux init.
L224[01:36:22] <netz> illyohs: yeah, you can just directly uefi boot a kernel
L225[01:36:25] <sham1> What problem do you have with systemd
L226[01:36:38] <ThePsionic> >linux
L227[01:36:38] <ThePsionic> meh
L228[01:36:41] <netz> sham1: its in everybodies pie :P
L229[01:36:55] <illyohs> mmmm pie
L230[01:36:57] <ThePsionic> netz: you may be thinking about flour there
L231[01:37:19] <sham1> Systemd does what it sets out to do and does it well
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L233[01:37:40] <H1N1theI> sham1: Yes, I feel it overreaches into things that it shouldn't really need to do.
L234[01:38:00] <netz> sham1: its udev now.
L235[01:38:11] <sham1> You do not have to use systemd-boot
L236[01:38:17] <netz> nah.
L237[01:38:29] <H1N1theI> sham1: Yes, but I'm talking about things like udev and journalctl.
L238[01:38:30] <sham1> Just use grub for booting and let systemd manage services
L239[01:38:48] <netz> H1N1theI: though there is now a systemd hook in mkinitcpio to embed it into the initcpio
L240[01:38:49] <illyohs> netz: to be a dick I setup my laptop to use secure boot and use my sdcard as the key and take it when my friends ask to use the laptop
L241[01:38:53] <sham1> I think there are some other stuff you can use for that
L242[01:38:55] <H1N1theI> netz: ...What.
L243[01:39:11] * ThePsionic cracks knuckles
L244[01:39:11] <netz> illyohs: hehe.
L245[01:39:17] <ThePsionic> Time to port this mod
L246[01:39:26] <netz> illyohs: watch out for $5 wrenches
L247[01:39:28] <H1N1theI> sham1: There is, but they require ripping out systemd wholesale and putting replacements patches to emulate the systemd experience.
L248[01:39:49] <netz> H1N1theI: nope.
L249[01:40:01] <netz> H1N1theI: no freaky shit required to use systemd without systemd-boot
L250[01:40:01] <H1N1theI> sham1: And I'm still a little miffed that systemd just screwed BSD users who wanted udev.
L251[01:40:03] <sham1> What distro
L252[01:40:14] <netz> at least on arch :)
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L254[01:40:35] <H1N1theI> netz: No, I mean the replacements for systemd just to make gnome run.
L255[01:40:38] <netz> and apparently we're one of the bigger supporters of systemd
L256[01:40:39] <sham1> Or which BSD
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L258[01:40:50] <sham1> Why do you want to use bloat
L259[01:40:50] <netz> H1N1theI: don't blame systemd, blame gnome :)
L260[01:41:01] <H1N1theI> netz: That's pretty fair.
L261[01:41:18] <sham1> Xfce is still better even if you get good performance with gnome3
L262[01:41:26] <netz> xfce is pretty slick.
L263[01:41:29] <H1N1theI> sham1: All BSDs, last time I checked, systemd can't run on BSD because it requires specific linux-only GCC clibs.
L264[01:41:40] <H1N1theI> XFCE is pretty good.
L265[01:42:03] <netz> eh. why bother with bsd? unless you're trying to be a super computer hipster, linux does what it does in entireity
L266[01:42:18] <sham1> My problem with FreeBSD when I tried it was that it does not support the finnish keymaps on terminal
L267[01:42:25] <H1N1theI> netz: I feel like that it's a bit of a dick move to do to other FOSS OSes.
L268[01:42:51] <netz> H1N1theI: dunno.
L269[01:42:53] <sham1> Nor does it support öäå
L270[01:43:04] <netz> :þ
L271[01:43:24] <sham1> Unlike with Linux where it does support them
L272[01:43:34] <ThePsionic> netz: What are you, Icelandic?
L273[01:43:47] <sham1> (Dunno if that is just because linus was a fennoswede but whatever)
L274[01:44:03] <H1N1theI> sham1: Yeah, he's a Swedish decendent Finn, AFAIK.
L275[01:44:09] <sham1> Ye
L276[01:44:11] <H1N1theI> He has a pretty good biography.
L277[01:44:12] <sham1> I know that
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L279[01:44:41] <sham1> But is that the reason why linux distros support nordic letters better than bsd
L280[01:45:01] <netz> ThePsionic: nah. texan
L281[01:45:22] <sham1> US international keyboard?
L282[01:45:27] <ThePsionic> Ooh boy
L283[01:45:28] <ThePsionic> http://i.imgur.com/i283WZi.png
L284[01:45:34] <ThePsionic> This is going to be fun
L285[01:45:39] <H1N1theI> sham1: I would assume so. BSD is older code-wise (And US based) than Linux, so I can only assume Linux has much better support for non-US keymaps and unicode.
L286[01:45:56] <netz> ThePsionic: hehe
L287[01:46:00] <H1N1theI> ThePsionic: You're gonna have a bad time.
L288[01:46:17] <ThePsionic> H1N1theI: I already had when I finished my neutral run :^]
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L291[01:46:59] <ThePsionic> Er
L292[01:47:00] <ThePsionic> Hm
L293[01:47:05] <ThePsionic> "Cannot resolve symbol @Mod"
L294[01:47:18] <H1N1theI> ThePsionic: ...That's a pretty bad time you're having there.
L295[01:47:23] <ThePsionic> Yep
L296[01:47:58] <ThePsionic> The forge jar is added as library so :?
L297[01:48:07] ⇦ Quits: mikeprimm (~mikeprimm@cpe-24-55-26-150.austin.res.rr.com) (Ping timeout: 195 seconds)
L298[01:48:08] *** mikeprimm_ is now known as mikeprimm
L299[01:49:09] <sham1> refresh your gradle thingy with IDEA
L300[01:49:15] <ThePsionic> Yeah I am rn
L301[01:50:00] <ThePsionic> Okay so almost all of those ^ errors are the old dev using unmapped function names
L302[01:50:53] <ThePsionic> Also this main mod file is so. fucking. giant.
L303[01:51:13] <ThePsionic> It handles basically *everything* in the mod like blocks, items, damage sources, stuff like that
L304[01:51:21] <sham1> :C
L305[01:51:23] <ThePsionic> Instead of splitting that up in separate classes
L306[01:51:33] <ThePsionic> This is going to be a lot of fun
L307[01:51:33] <sham1> Probably better to rewrite
L308[01:51:41] <H1N1theI> ThePsionic: For certain definitions of fun?
L309[01:51:46] <ThePsionic> It's probably going to come down to that
L310[01:52:12] <ThePsionic> H1N1theI: fun (noun): being fucking miserable for your own enjoyment.
L311[01:52:16] <netz> ThePsionic: split it up :)
L312[01:52:22] *** Ashlee is now known as Ash|Work
L313[01:52:29] <H1N1theI> sham1: "Nuclear Launch Detected" time?
L314[01:52:43] <sham1> Qué?
L315[01:52:44] <ThePsionic> Still can't find @Mod
L316[01:52:47] <ThePsionic> What the hell
L317[01:52:50] <netz> when I adopted a legacy mod (from 1.4.7) first thing I did was figure out how to do that because fuck man, that main mod file was fucking huge.
L318[01:52:52] <H1N1theI> ThePsionic: I didn't know you were masachism.
L319[01:52:55] <H1N1theI> *into
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L321[01:53:01] <netz> ThePsionic: someone mentioned @Api now?
L322[01:53:07] <ThePsionic> Oh it wasn't imported
L323[01:53:08] <ThePsionic> gg
L324[01:53:08] <netz> H1N1theI: masochism
L325[01:53:27] <ThePsionic> Oh yeah I forgot
L326[01:53:38] <ThePsionic> cpw.mods to net.minecraft
L327[01:53:47] <ThePsionic> s/minecraft/minecraftforge
L328[01:53:58] <ThePsionic> Time to refactor the entire project
L329[01:54:10] <illyohs> netz: take a look at the runecraft bukkit plugin before the 1.8 update
L330[01:54:25] <H1N1theI> illyohs: No, do not want.
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L332[01:54:37] <illyohs> if you you want to see a bloated main class
L333[01:55:14] <ThePsionic> It's cpw.mods.fml to net.minecraftforge right?
L334[01:55:23] <ThePsionic> Not cpw.mods.fml.common
L335[01:55:42] <H1N1theI> Yep.
L336[01:55:45] <ThePsionic> k
L337[01:56:34] <netz> illyohs: I'd rather not
L338[01:56:55] <netz> ThePsionic: cpw.mods.fml => net.minecraftforge.fml; simple sed would fix it everywhere :)
L339[01:57:09] <illyohs> its kinda horrible and ya cant come up with a second word for it
L340[01:57:40] <H1N1theI> netz: "Obiwan never told you about my code." "He told me enough, he said you wrote spaghetti code." "No, Luke, I use gotos." "No! It's not possible!" "Search your feelings, you know it to be true."
L341[01:57:41] <netz> illyohs: hehe
L342[01:58:50] *** kroeser is now known as kroeser|away
L343[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20151210 mappings to Forge Maven.
L344[02:00:06] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20151210-1.8.8.zip (mappings = "snapshot_20151210" in build.gradle).
L345[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L346[02:01:26] <ThePsionic> This guy had a ModID that was longer than his mod name
L347[02:02:31] <ThePsionic> And, for some reason, he defined his ModID twice, once in his @Mod annotation and once as a sfst in his mod class
L348[02:02:56] <H1N1theI> ...What?
L349[02:03:16] <netz> bah.
L350[02:04:31] <H1N1theI> ThePsionic: At this point, it's just impressive.
L351[02:04:47] <ThePsionic> I know right
L352[02:05:01] <Wuppy> o/
L353[02:05:07] <ThePsionic> In his reply he did mention it was a four year old project which he started at beginner level Java
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L355[02:05:24] <ThePsionic> And that it might be very hacky and patchy in some places :P
L356[02:05:29] <ThePsionic> So I don't really blame him
L357[02:08:32] <ThePsionic> He didn't use imports all that much either, but I can imagine typing net.minecraftforge.common.util.EnumHelper.addToolMaterial(~) gets very annoying after a while
L358[02:09:19] <ThePsionic> Anyway bbl
L359[02:09:23] <H1N1theI> Cya.
L360[02:09:49] <sham1> I try to learn how to JS
L361[02:09:54] <sham1> This is weird
L362[02:09:57] <netz> Wuppy: sup
L363[02:10:08] <Wuppy> JS is weird
L364[02:10:22] <Wuppy> nothing much, gotta go to the doctro though :c
L365[02:10:36] <netz> Wuppy: hope that ends well for you. I'm going back to college
L366[02:11:01] <sham1> Also wuppy
L367[02:11:17] <sham1> People want you to update your mod guide for 1.8
L368[02:11:58] *** kroeser|away is now known as kroeser
L369[02:12:48] <Wuppy> sham1, with which time?
L370[02:13:03] <sham1> With the time you have
L371[02:13:04] <Wuppy> I currently have about twice as many things to do than I have time for now :(
L372[02:13:28] <H1N1theI> sham1: JS is superweird.
L373[02:13:34] <Wuppy> also: http://www.amazon.com/gp/product/0672337630?gwSec=1&redirect=true&ref_=s9_simh_gw_p14_d0_i6 \o/
L374[02:14:20] <H1N1theI> ...I... Never knew that minecraft modding self-help books were a booming industry.
L375[02:15:01] <Wuppy> not a booming industry but there are a few
L376[02:15:03] <H1N1theI> I mean, I was aware of your book, but I wasn't aware that Idiot's Guide had gotten into the buisness.
L377[02:15:24] <H1N1theI> Er, for dummies, I keep getting those two mixed.
L378[02:15:35] <Wuppy> there's 3 or so
L379[02:15:37] <H1N1theI> And O'Reilly.
L380[02:16:14] <H1N1theI> Wuppy: (BTW, you're a pretty cool guy and your tutorial helped me get into modding, so thank you for everything! :D)
L381[02:16:21] <Wuppy> thanks :D
L382[02:16:34] <H1N1theI> ...I can't tell what animal this O'Reilly book is.
L383[02:16:58] <Wuppy> that is one crazy animal :P
L384[02:17:11] <Wuppy> but yeah, I was also quite surprised when Pearson contacted me for a modding book
L385[02:17:19] <H1N1theI> Wow. :o
L386[02:18:00] <H1N1theI> But is it a better book than the Chimera book?
L387[02:18:38] <Wuppy> I can't be entirely objective here and I haven't read the thing, but from looking through the chapters, mine's probably better
L388[02:19:26] <Wuppy> the focus and order of the other books make it seem a lot like the writers did not actually play minecraft and mod it for fun before writing tutorials
L389[02:19:39] <H1N1theI> Huh.
L390[02:20:02] <Wuppy> I mean O'Reilly covers commands before items...
L391[02:20:30] <Wuppy> then items, blocks and as a last chapter recipes and textures... that doesn't make any sense
L392[02:20:59] <H1N1theI> I mean, in a bottom up way it makes sense, I *guess*?
L393[02:21:29] <Wuppy> the for Dummies doesn't even cover actual mods I believe
L394[02:22:10] <H1N1theI> ...Wat.
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L396[02:22:40] <Wuppy> it has 4 projects, #1 being making Spleef
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L401[02:24:54] <H1N1theI> Huh.
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L406[02:33:37] <gabizou|laptop> Wuppy I wouldn't doubt that they're still using bukkit api as dependencies
L407[02:34:05] <Wuppy> exactly, stuff like that
L408[02:34:05] <gabizou|laptop> but i'll see myself out before that starts up a discussion on using deprecated archaic api's
L409[02:34:29] <ThePsionic> Guess who's back
L410[02:35:08] <sham1> Arrays of functions
L411[02:35:11] <sham1> JS :D
L412[02:35:31] <ThePsionic> That's javascript for you
L413[02:35:36] <sham1> ye
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L415[02:36:11] <sham1> The first language where functions were first-class citizens was Assembly
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L417[02:37:10] <LexDesktop> Humm there seems to be something wrong with gradle :/
L418[02:37:22] <sham1> how so
L419[02:37:39] <LexDesktop> main.java.srcDir '/Z:/Projects/Forge/Forge_188/src/main/java/'
L420[02:37:50] <LexDesktop> <classpathentry kind="src" path="main/java"/>
L421[02:37:59] <LexDesktop> Doesn't make the .classpath file correctly...
L422[02:39:03] <H1N1theI> sham1: I mean, you're not wrong, but I don't think we should call ASM out for being a functional language yet. :P
L423[02:39:12] <sham1> How so
L424[02:39:22] <sham1> You pass functions around as values
L425[02:39:38] <sham1> Granted, those are only addresses of those functions but still
L426[02:39:40] <H1N1theI> sham1: Because it doesn't have referential transparency.
L427[02:39:51] <sham1> Never said it was functional
L428[02:40:02] <sham1> I only said that it was the first to have functions be first class
L429[02:40:19] <H1N1theI> Ok, I misinterpreted your "how so"
L430[02:41:00] <H1N1theI> I mean, at this point, any coherent argument will descend into semantics.
L431[02:41:13] <sham1> mmm
L432[02:41:36] <ThePsionic> What's more impressive to me about that, Lex, is the fact that you have a Z drive
L433[02:41:44] <H1N1theI> sham1: Althoguh, seeing as you're a big fan of functional ASM programming, offer you this: http://i.imgur.com/INBvStO.png
L434[02:42:22] <sham1> Why would anyone even
L435[02:44:17] <sham1> It is just me trying to compare JS to languages I know
L436[02:45:25] <H1N1theI> sham1: I dunno, JS is pretty out there as a language, so I guess your brain could be attempting to cope with it by substiting in pior languages. :P
L437[02:46:29] <sham1> Mmm
L438[02:46:54] <sham1> Must learn JS so in the future I could stay relevant when I get out into the market
L439[02:48:05] <H1N1theI> sham1: ...Or you could learn COBOL and have a guarenteed cushy job in a bank.
L440[02:48:18] <sham1> If I moved into the US...
L441[02:49:37] <H1N1theI> sham1: Ah, is Finland's banks more modern than, say, half a decade behind?
L442[02:49:54] <sham1> I dont know
L443[02:49:56] <sham1> I assume
L444[02:49:57] <sham1> so
L445[02:50:30] <H1N1theI> I've spoken to someone who works in banking, and apparently COBOL pops up in really weird places.
L446[02:50:53] <H1N1theI> Because apparently it's one of a few languages that handles transactional paradigms fairly well.
L447[02:51:42] <sham1> Well it was designed for that if I remember correctly
L448[02:54:10] <ThePsionic> !func addArmorMaterial 1.7.10
L449[02:54:17] <ThePsionic> er
L450[02:54:22] <ThePsionic> !gf addArmorMaterial 1.7.10
L451[02:54:35] <ThePsionic> Damnit MCPBot
L452[02:55:49] <ThePsionic> Wait, why do ArmorMaterials have a texture name in 1.8.8
L453[02:56:03] <H1N1theI> sham1: ...Designed by committee, yes. :P
L454[02:56:35] <sham1> God damn it committee languages
L455[02:56:45] <sham1> COBOL, haskell, ECMAscript...
L456[02:58:20] <H1N1theI> sham1: Hey! You leave haskell out of this!
L457[02:58:51] <H1N1theI> sham1: Although, some committee languages aren't *bad*, like haskell. It's just that COBOL was designed by buisnessmen and government officials.
L458[03:02:30] <ThePsionic> http://i.imgur.com/8eGhRVi.png
L459[03:02:31] <ThePsionic> ew
L460[03:02:48] <ThePsionic> This looks bad
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L462[03:03:32] <mezz> thanks Lex!
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L464[03:08:29] <sham1> H1N1theI, Dont get me wrong
L465[03:08:35] <sham1> I love haskell as a lang
L466[03:08:37] <sham1> SO elegant
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L472[03:17:34] <mezz> lex the latest forge changelog is malformed somehow
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L476[03:25:00] <ThePsionic> http://i.imgur.com/E8A07XI.png
L477[03:25:10] <ThePsionic> Why do I have a feeling that's only the tip of the iceberg
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L479[03:39:02] <LexDesktop> -.-
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L481[03:39:41] <LexDesktop> its a issue with FG in the old fucking versions.
L482[03:39:48] <LexDesktop> Once of the many reasons I dont like building old shit.
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L485[03:43:22] <mezz> ah
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L488[03:46:08] <ThePsionic> The old author of this mod is awful at naming conventions
L489[03:46:20] <mezz> what are you updating?
L490[03:46:29] <ThePsionic> Sometimes it's all lowercase, sometimes it's lowerCamelCase, and sometimes it's UpperCamelCase
L491[03:46:36] <ThePsionic> Wildycraft, mezz
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L506[04:31:42] <Wuppy> ugh that doctors visit went about as bad as it could have :(
L507[04:32:11] <ThePsionic> rip wuppy
L508[04:32:14] <ThePsionic> he died
L509[04:32:47] <Wuppy> worse, I am not allowed to drink for a week
L510[04:32:53] <Wuppy> :P
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L512[04:41:54] <LexDesktop> going through open issues
L513[04:42:16] <LexDesktop> see all the crap skyboy has posted and it just pisses me off how fucking arrogetn/useless/flamy he and his cult are.
L514[04:42:20] <LexDesktop> -.-
L515[04:42:28] <LexDesktop> Now remember why I hate going through issues
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L526[05:06:31] <sham1> You hate going through issues because people are idiots and because of that do not understand what is worth a ticket?
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L528[05:08:25] <ThePsionic> That sounds pretty accurate sham1
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L533[05:28:14] <ThePsionic> !gm func_145748_c_
L534[05:29:53] <ThePsionic> !gm func_151519_b
L535[05:31:23] <ThePsionic> !gm func_151000_E
L536[05:32:11] <ThePsionic> !gp p_151519_1_
L537[05:32:27] <Wuppy> ThePsionic, y u no pm or use #mcpbot for this
L538[05:32:41] <ThePsionic> srry
L539[05:34:30] <ThePsionic> Hmm, what would this be
L540[05:34:30] <ThePsionic> http://i.imgur.com/mBAKwXb.png
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L543[05:38:54] <Wuppy> dammit not being able to drink (and therefore go out) for a week is going to suck :<
L544[05:39:15] <ThePsionic> i don't think a human being can go a week without drinking
L545[05:39:24] <ThePsionic> at least not without suffering brain damage
L546[05:40:03] <Wuppy> annoying part is that I already got tickets for 2 events next week :c
L547[05:40:13] <ThePsionic> ouch
L548[05:40:13] <Wuppy> ThePsionic, I'm talking about alcohol of course
L549[05:40:18] <ThePsionic> so am I Wuppy
L550[05:41:20] <Wuppy> drinking alcohol does more damage :P
L551[05:42:08] <ThePsionic> How does one properly register biomes in 1.8.8
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L553[05:44:29] <sham1> they dont
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L555[05:48:51] <ThePsionic> sham1 pls
L556[05:49:15] <sham1> nor do they drink
L557[05:49:41] <Wuppy> who dont what sham1?
L558[05:50:01] <sham1> register biomes
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L562[05:53:42] <Wuppy> why the _fuck_ do they sell an uneven amount of slices of tosti bread....
L563[06:11:32] <Ivorius> ilerminahty
L564[06:11:56] <Cazzar> Ivorius no, that's triangle numbers.
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L566[06:13:01] <sham1> wha
L567[06:29:07] <ThePsionic> Why this
L568[06:29:18] <ThePsionic> The old author registers recipes like this:
L569[06:29:40] <ThePsionic> GameRegistry.addRecipe(new ItemStack(runeBlock, 1), new Object[] {"XXX", "XXX", "XXX", Character.valueOf('X'), runebar });
L570[06:30:26] <ThePsionic> (addRecipe takes a Object... as second parameter)
L571[06:33:38] <asie> ThePsionic: yes
L572[06:33:49] <asie> decompilation uses Object[], as Object... is really an object[]
L573[06:33:51] <asie> with fancy syntax
L574[06:33:56] <ThePsionic> But it's not needed
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L576[06:34:03] <asie> and?
L577[06:34:06] <asie> doesn't hurt
L578[06:34:09] <ThePsionic> Fair enough
L579[06:34:13] <asie> it's the same to the JVM
L580[06:34:15] <asie> just slightly diff. syntax
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L582[06:34:23] <ThePsionic> I'm more pained by the Character.valueOf('X') though
L583[06:34:30] <asie> indeed
L584[06:34:31] <asie> that's a bit silly
L585[06:34:40] <ThePsionic> And he did that with every single recipe
L586[06:34:45] <ThePsionic> There are ~200 recipes
L587[06:34:48] <ThePsionic> I am dead
L588[06:34:54] <asie> uhh
L589[06:34:56] <asie> find/replace
L590[06:35:19] <ThePsionic> I am also not smart, apparently
L591[06:38:23] <ThePsionic> I'm basically fixing 4 years of patchy development here
L592[06:38:58] <asie> hey
L593[06:39:02] <asie> that's my story with BuildCraft
L594[06:39:10] <asie> except when I joined it was 3.5 left
L595[06:39:12] <asie> and when I left it was 4.5
L596[06:44:07] <ThePsionic> lol
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L599[06:49:49] <Wuppy> ugh the amount of bullshit documents we have to write for school is impressive
L600[06:50:06] <Wuppy> I'm currently maintaining 2 worklogs a learning log and 6 documents for feedback
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L605[07:02:32] <ThePsionic> http://i.imgur.com/8om69hc.png
L606[07:02:33] <ThePsionic> RIP
L607[07:03:32] <Wuppy> ouch
L608[07:03:36] <Wuppy> did you remove java or something? :P
L609[07:05:34] <ThePsionic> Wuppy: I moved all items and blocks to separate classes for initialising and stuff instead of having a giant-ass mod file
L610[07:06:06] <ThePsionic> This is the class with all recipes, in which I have to change all variable names
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L612[07:06:50] <Wuppy> ouch
L613[07:07:00] <ThePsionic> Yep
L614[07:07:10] <Wuppy> now... how should I prove that I can make AI which supports Gameplay?
L615[07:07:25] <ThePsionic> Make an AI that supports gameplay
L616[07:07:52] <Wuppy> I did, but how do I prove properly that it supports gameplay
L617[07:08:15] <ThePsionic> have it play a game
L618[07:08:28] <Wuppy> o__0
L619[07:08:40] <Wuppy> I have to make an AI which supports gameplay, not an AI which plays a game
L620[07:08:44] <ThePsionic> oh
L621[07:08:57] <ThePsionic> define "supports gameplay"
L622[07:09:30] <Wuppy> that's all the info I have :(
L623[07:09:53] <ThePsionic> What the fuck do I imagine with "supports gameplay"
L624[07:10:00] <ThePsionic> An AI that reacts to what you do in-game?
L625[07:10:22] <Wuppy> I guess that if the AI isn't in there the game isn't as fun or something
L626[07:10:23] <Wuppy> idk
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L628[07:10:46] <ThePsionic> lol
L629[07:11:14] <ThePsionic> Player/AI co-op game without AI
L630[07:17:28] <Dark> might want to google "supports gameplay"
L631[07:17:52] <Wuppy> i'll just ask my school :P
L632[07:17:53] <ThePsionic> And find a youtube video of someone playing a game called "supports"
L633[07:18:14] <Dark> that always works... best to ask the professor anyways when details suck
L634[07:18:56] <Dark> that being said supports gameplay almost sounds like an AI that helps the player play the game
L635[07:19:39] <Dark> also AI might be the incorrect term as most programs just use a bunch of if-else statements call them AIs
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L637[07:20:25] <ThePsionic> CPU
L638[07:21:01] <Wuppy> brb
L639[07:21:08] <sham1> GPU
L640[07:21:54] <Dark> monkey with an on/off switch
L641[07:22:00] <ThePsionic> +1
L642[07:28:19] <Dark> anyone seen a 0xc0000018 error code when starting a java application
L643[07:28:57] <Dark> actually .exe application
L644[07:29:04] <Dark> that starts a java .jar
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L665[08:31:11] <sham1> So how is everyone hanging
L666[08:31:15] <Falkreon> decent.
L667[08:31:26] <Falkreon> Trying to decide how to deal with the absolutely tiny biome namespace
L668[08:31:28] <ThePsionic> still killing myself about the recipe thing
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L670[08:31:45] <Falkreon> psionic, I think they're right, just regexp it.
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L672[08:32:08] <Falkreon> otherwise I'm pretty sure your eyes will bleed.
L673[08:32:09] <ThePsionic> I've moved past that problem
L674[08:32:27] <Falkreon> oh?
L675[08:32:41] <ThePsionic> The problem now is that I moved all items and blocks to other classes, out of the main mod file
L676[08:32:50] <Falkreon> that's not a problem
L677[08:32:56] <ThePsionic> So I need to add the class name to all items and blocks
L678[08:33:10] <Falkreon> so you copied and pasted instead of using an IDE refactor
L679[08:33:16] <Falkreon> le sigh
L680[08:33:20] <Falkreon> you have an IDE
L681[08:33:23] <Falkreon> that refactor
L682[08:33:24] <Falkreon> s
L683[08:33:29] <Falkreon> use it X)
L684[08:33:33] <ThePsionic> Well yeah, how else would you move 200 lines of code to a new class
L685[08:33:41] <Falkreon> select 200 lines, rightclick
L686[08:33:50] <Falkreon> refactor -> promote to new class
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L688[08:33:57] <ThePsionic> Bleh
L689[08:34:00] <Falkreon> different between eclipse and iJ but both can do it
L690[08:34:01] <sham1> Depends on ide
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L692[08:34:13] <Dark> most have that feature
L693[08:34:21] <sham1> Emacs doesnt
L694[08:34:30] <Dark> wouldn't really call that an IDE
L695[08:34:37] <Falkreon> sham1, in that case you use sed.
L696[08:34:40] <Falkreon> problem solved
L697[08:34:55] <sham1> Emacs is everything except Vim
L698[08:35:05] <Dark> lol
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L700[08:35:28] <ThePsionic> But yeah I didn't know that and now I pay the price :P
L701[08:35:47] <Falkreon> well next time don't hurt yourself, k
L702[08:36:02] <Dark> don't worry can be worst then converting 2000 class of java to scala
L703[08:36:06] <Dark> did that once...
L704[08:36:17] <Falkreon> Dark, I'm pretty sure that's morally wrong
L705[08:36:18] <Falkreon> X)
L706[08:36:19] <Falkreon> like
L707[08:36:22] <ThePsionic> rofl
L708[08:36:24] <Falkreon> java 8 with retrolambd
L709[08:36:25] <Dark> its all kind of wrong
L710[08:36:31] <Dark> got payed to do it so said nothing
L711[08:36:36] <Falkreon> oh wow.
L712[08:36:45] <ThePsionic> Imagine that
L713[08:36:53] <ThePsionic> Someone didn't just want 2000 java classes in scala
L714[08:36:58] <ThePsionic> They were willing to PAY for it
L715[08:37:00] <Falkreon> that's like the time I got payed to convert a delphi dll with a thunking layer down to asm
L716[08:37:15] <Falkreon> down to 16-bit asm from 32-bit*
L717[08:37:25] <Dark> given after a lot of refactoring and boiling down of code
L718[08:37:27] <sham1> Why the fuck
L719[08:37:30] <Dark> 2000 lines turned into 300
L720[08:37:31] <Falkreon> suddenly stopped working on 64 bit systems, I WONDER WHY
L721[08:37:40] <Dark> *2000 classes
L722[08:37:40] <ThePsionic> Hm, the JetBrains website got a new look
L723[08:37:47] <sham1> Ye
L724[08:38:09] <Dark> oddly enough scala is good at reducing class count
L725[08:38:16] <Falkreon> Dark- not surprised. objects and functional concepts can really collapse logic into simple ideas
L726[08:38:26] <Falkreon> I just object to the Scala
L727[08:38:28] <ThePsionic> Falkreon: 566 errors in a single class
L728[08:38:29] <ThePsionic> I die
L729[08:38:44] <Dark> find and replace
L730[08:38:48] <Dark> ctrl + r
L731[08:39:10] <ThePsionic> It's not that easy
L732[08:39:14] <ThePsionic> If only it were
L733[08:39:14] <Falkreon> ThePsionic, that's great news! You're under the search cap where it stops reporting more
L734[08:39:18] <Dark> it never is but it really does help
L735[08:39:27] <ThePsionic> It doesn't though
L736[08:39:49] <Dark> well next best thing, get some coffee
L737[08:39:50] <ThePsionic> I have to manually decide whether a variable is coming from the class that registers blocks or from the class that registers items
L738[08:40:08] * Falkreon facepalms
L739[08:40:11] <Dark> tbh it sounds like you need a better design
L740[08:40:20] <Dark> should just have one class that registers everything
L741[08:40:23] <Falkreon> tbh it sounds like you should have done one refactor at a time
L742[08:40:38] <Falkreon> Dark, nah, it makes sense to encapsulate like he's doing
L743[08:40:38] <Dark> if you use github, I recommend a reverting
L744[08:40:53] <Dark> Falkreon to some extent yes
L745[08:40:53] <sham1> Psionic, you might want to rewrite to avoid the quircs
L746[08:40:57] <ThePsionic> I didn't commit anything yet
L747[08:41:12] <Falkreon> anything at *all* or anything about the refactor?
L748[08:41:17] <ThePsionic> Anything at all
L749[08:41:28] <ThePsionic> I defeat the purpose of using a VCS
L750[08:41:50] <Falkreon> "publish early and often" is like, to help yourself too X)
L751[08:41:51] <sham1> Why
L752[08:42:19] <Falkreon> but who knows
L753[08:42:29] <ThePsionic> Ah well
L754[08:42:40] <ThePsionic> I'll just torture myself for the next two days
L755[08:42:44] <Falkreon> mhm
L756[08:42:49] <Wuppy> hmm I keep getting disconnected :(
L757[08:42:57] <Falkreon> so I've been doing world gen
L758[08:42:58] <ThePsionic> Maybe three
L759[08:43:28] <Falkreon> and I've actually got some neat ideas... but I think I'm going to fake the biomes
L760[08:43:46] <Falkreon> like, 4096 block IDs, we can waste some block IDs here and there
L761[08:44:01] <Falkreon> 256 biomes, and BoP uses basically all of them
L762[08:44:04] <Falkreon> ;_;
L763[08:44:17] <ThePsionic> I have 8 biomes in this thing
L764[08:44:38] <Falkreon> that's not so bad. You might be able to squeeze them in around the edges.
L765[08:44:38] <ThePsionic> screw BoP tbh
L766[08:44:45] <Falkreon> :o
L767[08:44:54] <Falkreon> but all my minecrafters love bop
L768[08:45:02] <ThePsionic> If it turns out to be a conflict I just say it's incompatible and move on lol
L769[08:45:04] <Falkreon> I can't ask them to stop
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L771[08:45:16] <sham1> Yes you can
L772[08:45:17] <Falkreon> they'll ditch me instead X)
L773[08:45:33] <Falkreon> like, "lasers? who needs lasers"
L774[08:45:41] <Falkreon> I need lasers, okay?
L775[08:45:45] <Falkreon> :/
L776[08:45:47] <ThePsionic> Oh BoP doesn't have a 1.8.8 release anyway
L777[08:45:49] <ThePsionic> We're good
L778[08:45:51] <Falkreon> hehe
L779[08:45:56] <SkySom> Lasers and Biomes?
L780[08:46:02] <SkySom> That seems a strange combo
L781[08:46:13] <Falkreon> an entire laser world actually.
L782[08:46:22] <sham1> Lazer biome
L783[08:46:34] <Falkreon> mhm
L784[08:46:37] <Falkreon> 16 of them
L785[08:46:48] <SkySom> Lazer... biomes?
L786[08:46:51] <Falkreon> yes.
L787[08:46:58] <SkySom> Okay...
L788[08:47:15] <Dark> \0/ just got a job offer write code for a hospital full time
L789[08:47:22] <Falkreon> and I may have ripped the ceiling off the nether and totally changed the world gen <.<
L790[08:47:22] <SkySom> \o/
L791[08:47:27] <Falkreon> Grats Dark!
L792[08:47:46] <ThePsionic> gz on job
L793[08:48:05] <Dark> now just to pass thier coding test...
L794[08:49:35] ⇨ Joins: Jezza (~Jezza@185.44.151.61)
L795[08:49:41] <Falkreon> SkySom, the idea behind the lazor world is that the advanced society there used everything up and actually died off
L796[08:50:11] <Falkreon> so all the biomes are wrecked skyscrapers and leaking soylent plants
L797[08:50:31] <Falkreon> should be fun.
L798[08:50:34] <SkySom> I see.
L799[08:50:39] <SkySom> Yeah have fun with that.
L800[08:51:37] <Falkreon> I am ^_^... I'm just going to have to store the biomes in chunk nbt instead of the actual biome array
L801[08:52:08] <Falkreon> because honestly there's not enough space.
L802[08:53:54] <Dark> i've seen a few devs hack the biome array
L803[08:54:01] <Dark> especially when they have custom worlds
L804[08:54:26] <Dark> example of this is Advanced Rocketry that has a custom biome array per world
L805[08:54:37] ⇨ Joins: Shukaro (~Shukaro@130.108.232.236)
L806[08:54:45] <Falkreon> hm
L807[08:54:59] <SkySom> Ah nothing like a nice hack in the morning.
L808[08:55:03] <Falkreon> I mean, the big issue is, no biome-specific colors
L809[08:55:17] <Falkreon> but I've got... kind of a lot of cosmetic blocks...
L810[08:55:30] <Falkreon> different native gemrock, etc.
L811[08:57:01] <Falkreon> So I think I'll be okay.
L812[09:00:25] ⇨ Joins: Hassan (~Hassan@pool-173-79-220-242.washdc.fios.verizon.net)
L813[09:00:38] <Falkreon> hm.
L814[09:01:05] <Falkreon> I also have to decide whether it's worth it to go 1.8.8
L815[09:01:25] *** TTFT|Away is now known as TTFTCUTS
L816[09:01:29] ⇦ Quits: Cooler (~CoolerExt@61.3.247.76) (Quit: Leaving)
L817[09:01:48] ⇦ Quits: HassanS6000 (~Hassan@pool-173-79-220-242.washdc.fios.verizon.net) (Ping timeout: 194 seconds)
L818[09:03:23] <asie> Falkreon: okay, let's see
L819[09:03:28] <asie> are you aiming for popular modpacks or development sanity?
L820[09:03:37] <Falkreon> development sanity.
L821[09:03:41] <asie> nowadays, 1.8.8 is much nicer to work with than 1.7.10 bar a few edge cases which are being ironed out.
L822[09:03:48] <asie> go for 1.8.8 as porting is painful, especially for rendering
L823[09:03:52] <asie> but writing new code is much less painful
L824[09:04:04] <asie> there's a lot of very nice things coming to 1.8.8 and already in 1.8.8
L825[09:04:07] <Falkreon> that's what I've seen.
L826[09:04:18] <Falkreon> Like, I can't wait to just make block models and be done with it
L827[09:04:24] <asie> the only reason one would stay on 1.7.10 is if the mods which they depend on are still on 1.7.10
L828[09:04:34] ⇦ Quits: raoulvdberge (uid95673@2001:67c:2f08:6::1:75b9) (Quit: Connection closed for inactivity)
L829[09:04:35] <asie> that won't be the case for long though, as there's finally an RF mod ('s alpha) on 1.8.8
L830[09:04:41] <Falkreon> wat
L831[09:04:42] <Dark> or they have a ton of ISBRs
L832[09:04:45] <Falkreon> who?
L833[09:04:46] <asie> Dark: no
L834[09:04:55] <Falkreon> COFH isn't on 1.8.8 yet
L835[09:04:56] <asie> fry's APIs have made that largely irrelevant
L836[09:05:09] <asie> the moment he finished quad rendering helper code, it will actually be easier than ISBRHs
L837[09:05:12] <asie> finishes*
L838[09:05:12] <Dark> true, but meh
L839[09:05:24] <asie> and i say that as a person who worked with ISBRHs obsessively
L840[09:05:26] <asie> in BuildCraft
L841[09:05:40] <Falkreon> oh crap, you're a BC author?
L842[09:05:42] <asie> it's already easier, but only if you use a method which is very poor for future-proofing
L843[09:05:42] <Falkreon> :D
L844[09:05:43] <fry> also, soon(tm) you'll be able to make chest-like renderers with using 0 code! :P
L845[09:05:49] <asie> Falkreon: maintainer from October 2014 to November 2015
L846[09:06:01] <Falkreon> nice
L847[09:06:01] <asie> the only maintainer for most of that time, hea3ven did a lot of work on robots
L848[09:06:05] <Dark> spacetoad is the other he just maintains it
L849[09:06:17] <asie> Dark: spacetoad is the author but he has only been around in brief periods
L850[09:06:24] <Dark> true
L851[09:06:29] <asie> BuildCraft 1.4.1-2.2.0 and 5.0.x-6.1.1 are his doing
L852[09:06:32] <Dark> still get to call him the author though
L853[09:06:32] <Falkreon> hilariously I've heard of spacetoad before this
L854[09:07:02] <Falkreon> so right. who's doing RF in 1.8?
L855[09:07:19] <Dark> btw I still don't think the robots were a good add to BC
L856[09:07:28] ⇨ Joins: Brokkoli (~Brokkoli@x55b02fd4.dyn.telefonica.de)
L857[09:07:33] <Falkreon> I haven't even touched the BC robots
L858[09:07:47] <asie> Falkreon: Vanhal did a port for Progressive Automation
L859[09:07:47] <Dark> I've messed with them a little bit, they always get lost
L860[09:07:49] <asie> it's the de-facto accepted one
L861[09:07:54] <asie> Dark: it's arguable
L862[09:07:59] <Falkreon> eh
L863[09:08:05] <asie> they usually work fine in 7.1.13+ now
L864[09:08:09] <asie> but I've given up on BC
L865[09:08:15] <asie> it's a mod in need of a radical reform, but which must never be reformed
L866[09:08:20] <Falkreon> BC was throwing things on the floor befor I Threw It On The Ground was cool
L867[09:08:24] <Falkreon> X)
L868[09:08:25] <asie> for one of its core qualities is not changing
L869[09:08:32] <Dark> yep
L870[09:08:35] <asie> and BC in beta 1.8 working very similar to BC in 1.8
L871[09:08:36] <Falkreon> that's, if one thing changed about BC
L872[09:08:39] <Falkreon> it'd be dropping items
L873[09:08:39] <Dark> tbh I would just maintain it and not change it
L874[09:08:41] <Falkreon> holy crap
L875[09:08:43] <Dark> always can make another mod for new stuff
L876[09:08:47] <asie> Falkreon: it doesn't drop them as much anymore
L877[09:08:52] <asie> Dark: maintaining BC is a lot of work
L878[09:08:55] <asie> the codebase is 100k lines of code
L879[09:09:04] <Dark> I've messed with larger mods
L880[09:09:21] <Falkreon> but EIO and TE don't drop items at all. We have the technology.
L881[09:09:24] <Dark> use to work on a mod called Resonant Induction that was the combination of 23 mods
L882[09:09:48] <Falkreon> well, dropping items that are *in* a pipe you just broke is okay
L883[09:10:02] <Dark> speaking of which I might be the new MFFS maintainer
L884[09:10:11] <Falkreon> huh.
L885[09:10:13] <Dark> *note* calclavia's MFFS
L886[09:10:27] <Falkreon> there's a not-calclavia MFFS?
L887[09:10:32] <Dark> yes
L888[09:10:34] <asie> Falkreon: but EIO and TE are smartly routed
L889[09:10:38] <Dark> there are 3 MFFS
L890[09:10:39] <asie> i showed my solution of the BC problem in CharsetPipes
L891[09:10:51] <Falkreon> CharsetPipes?
L892[09:11:03] <asie> http://charset.asie.pl/
L893[09:11:23] <Falkreon> yes, this exactly
L894[09:11:23] <Dark> needs pictures
L895[09:11:30] ⇨ Joins: KanoCodex (~Giratina5@2604:180:0:368::bcd8)
L896[09:11:33] <asie> https://gfycat.com/OrderlyClassicAmericanrobin this shows the logic somewhat
L897[09:11:43] <Dark> ah that mod
L898[09:11:49] <Dark> been following your tweets about it
L899[09:11:50] <asie> that's how i wanted to solve it in BC
L900[09:11:52] <Dark> nice work
L901[09:11:55] <asie> but the rewrites to do so would be pretty extensive
L902[09:12:06] <Dark> I wouldn't both in BC
L903[09:12:10] <Dark> *bother
L904[09:12:12] <asie> BC got insertion pipes
L905[09:12:16] <asie> they solve it for most use cases
L906[09:12:20] <Falkreon> ?
L907[09:12:21] <Dark> just keep working on that mod
L908[09:12:23] <asie> Falkreon: insertion pipes
L909[09:12:28] <asie> added a year ago to BC official
L910[09:12:32] <asie> present for 2-3 years in addon mods
L911[09:12:41] <Falkreon> clearly I'm waaaaay out of the loop
L912[09:12:43] <asie> Falkreon: yes
L913[09:12:47] <asie> BC changed a lot since Tekkit, you know?
L914[09:12:49] <asie> (but nobody cares...)
L915[09:12:53] <Falkreon> hehe
L916[09:12:57] <asie> it changed a lot but core principles never did
L917[09:13:00] <asie> dropping items is not a core principle
L918[09:13:10] <Dark> ever since mods like EnderIO and AE people don't use BC
L919[09:13:12] <Falkreon> I'm actually using a "current" 1.7.10 build
L920[09:13:14] <asie> exactly
L921[09:13:20] <asie> BC's changes were only playable briefly in 1.4.7
L922[09:13:22] <asie> in 1.5.2, AE and TE2 hit
L923[09:13:26] <asie> and BC started withering away
L924[09:13:32] <asie> I did a lot of improvements to the pipe logic myself but who cares *shrug*
L925[09:13:33] <Dark> it was withering before that
L926[09:13:44] <asie> Dark: beta 1.8-1.2.5 was a time when nothing changed visibly
L927[09:13:47] <asie> however, BC3 was being worked on all this time
L928[09:13:51] <asie> it just took until 1.3.2 for it to work in SMP
L929[09:14:05] <Dark> meh, the gameplay is still about the same
L930[09:14:14] <asie> yes, but the code is a lot more rational
L931[09:14:19] <Dark> very true
L932[09:14:23] <Dark> easier to read as well
L933[09:14:26] ⇦ Quits: gigaherz (gigaherz@72.Red-83-46-187.dynamicIP.rima-tde.net) (Remote host closed the connection)
L934[09:14:39] * Dark notes I've been modding since before BC existed
L935[09:14:51] <asie> Dark: i decompiled and hacked Minecraft Classic in july '10
L936[09:14:53] <asie> was fun
L937[09:15:02] ⇨ Joins: PBlock96 (~PB@lawn-143-215-62-187.lawn.gatech.edu)
L938[09:15:06] <Dark> never messed with classic
L939[09:15:19] <Falkreon> so for shifters
L940[09:15:40] <asie> shifters work a tad differently now. all they do is give priority to a specific path
L941[09:15:43] <Falkreon> it's weird to have a full block outside the pipe
L942[09:15:44] <asie> items normally always prefer straight lines
L943[09:15:47] <Dark> asie did you ever do anything with that conveyor belt idea we talked about?
L944[09:15:52] <asie> Dark: open-sourced it, yes
L945[09:15:56] <asie> i was also considering making the pipe mod conveyor belts
L946[09:16:01] <Falkreon> eh.
L947[09:16:09] <Dark> about the same logic I assume
L948[09:16:17] <Falkreon> conveyor belts have this problem where item entities are out in the world
L949[09:16:28] <Dark> thats if you use item entities
L950[09:16:45] <Dark> that being said I still say item entities run better than most other pipe mods
L951[09:16:47] <Falkreon> hm. If you don't, then conveyor belts and pipes are equivalent.
L952[09:16:50] <asie> Dark: most?
L953[09:16:54] <asie> BC definitely runs better nowadays :P
L954[09:16:58] <asie> our benchmark server had 10000 pipes ticking
L955[09:17:00] <asie> using up 20% CPU
L956[09:17:04] <Dark> yes but still has that annoying FPS issue
L957[09:17:12] <asie> what FPS issue?
L958[09:17:16] <Falkreon> oh, that's another thing
L959[09:17:21] <Dark> you get near and FPS starts dropping slowly
L960[09:17:22] <Falkreon> BC could use opaque pipes
L961[09:17:41] <asie> no
L962[09:17:41] <Dark> mainly in single player though
L963[09:17:46] <Dark> SMP does ok
L964[09:17:50] <asie> BC using opaque pipes would be very harmful to the fact playing with it relies heavily on pipe observation
L965[09:17:59] <asie> Dark: that's odd
L966[09:18:01] <asie> possibly a memory leak?
L967[09:18:06] <Dark> not sure
L968[09:18:07] <Falkreon> ?
L969[09:18:12] <Dark> never looked into it
L970[09:18:16] <asie> i know I had a GL state leak for BC pipes, i think I only fixed it in late 7.0/7.1
L971[09:18:18] <asie> if ever
L972[09:18:23] <asie> s/GL state/GL display list/
L973[09:18:27] <Dark> plus I'm currently trying to figure out why my server is spiking
L974[09:18:34] <asie> every 30 seconds?
L975[09:18:42] <Dark> 45-75 seconds
L976[09:18:47] <asie> for 15-45 seconds?
L977[09:18:53] <Dark> 5-10 seconds
L978[09:18:58] <asie> might be ghost chunkloading
L979[09:18:58] <Dark> up to 300-500ms
L980[09:19:01] <asie> oh, then no
L981[09:19:09] <Dark> ya, can't figure it out
L982[09:19:11] <asie> because ghost chunkloading freezes your server every 30 seconds to unload/reload chunks
L983[09:19:14] <asie> try visualvm
L984[09:19:18] <Dark> ratio of MS usage is normal
L985[09:19:21] <Dark> just times increase
L986[09:19:25] <Mimiru> asie, I was having that issue... Any fix..?
L987[09:19:28] <Dark> using opis and visualvm
L988[09:19:31] <asie> Mimiru: No idea
L989[09:19:40] <asie> Check with latest BC, I know I fixed countless bugs since whatever the last version you were on was
L990[09:20:25] <Falkreon> wait wait wait
L991[09:20:40] <Falkreon> shifters can have items rightclicked onto the backs?
L992[09:20:44] <Falkreon> :o
L993[09:20:53] <asie> Falkreon: yes, for filtering
L994[09:20:58] <asie> on all sides except the "airflow output" side
L995[09:21:08] <asie> http://gfycat.com/ConventionalObeseHomalocephale
L996[09:21:10] <Dark> currently bc is using less then .2% of the server tick time
L997[09:21:10] <asie> good demonstration ^
L998[09:21:24] <Falkreon> yeah, that's what I just saw
L999[09:21:46] ⇨ Joins: hanzou (webchat@208.87.59.17)
L1000[09:21:48] <asie> also
L1001[09:21:52] <asie> one other thing coming to Charset by the weekend
L1002[09:21:54] <asie> http://img.asie.pl/rSGl
L1003[09:22:00] <asie> that's 1.8.8 <o>
L1004[09:22:15] <Falkreon> hmm
L1005[09:22:24] <Dark> always wanted to remake those again
L1006[09:22:28] <Falkreon> I'm always wary of RP remakes
L1007[09:22:30] <Dark> love redstone wires
L1008[09:22:36] <Falkreon> we have sticky redstone on 1.8
L1009[09:22:37] <Falkreon> so
L1010[09:22:52] <Falkreon> redstone paste even
L1011[09:22:56] ⇨ Joins: gigaherz (gigaherz@72.Red-83-46-187.dynamicIP.rima-tde.net)
L1012[09:23:02] <Dark> lot of redstone stuff
L1013[09:23:03] <asie> Falkreon: redstone paste is not on 1.8.8, though, and it's not open source
L1014[09:23:07] <Falkreon> ah.
L1015[09:23:09] <Falkreon> ok
L1016[09:23:09] <asie> project: red and bluepower i never liked
L1017[09:23:13] <asie> i like redlogic, but it's not moving past 1.7.10
L1018[09:23:15] <asie> so I decided to get to work
L1019[09:23:26] <asie> the wires are pretty similar, the gates will be changed up somewhat from RP2
L1020[09:23:29] <Dark> you should add RGB wire colors
L1021[09:23:33] <asie> the lamps... i don't like cage lamps.
L1022[09:23:35] <asie> Dark: no
L1023[09:23:39] <asie> having 16 is a good balance
L1024[09:23:40] <Dark> :/
L1025[09:23:49] <asie> also actually no I have RGB wire colors
L1026[09:23:52] <asie> 1 bit for R, 1 bit for G, 1 bit for B
L1027[09:23:54] <asie> Kappa
L1028[09:24:06] <Falkreon> heh
L1029[09:24:11] <Mimiru> lol..
L1030[09:24:28] <Dark> tbh its MC, balance really is not a thing
L1031[09:24:32] <gigaherz> so black, red,green,clue, cyan,magenta,yellow, white?
L1032[09:24:50] <gigaherz> blue*
L1033[09:25:13] <asie> gigaherz: +I
L1034[09:25:15] <asie> Dark: it is
L1035[09:25:32] * Dark points at Big Reactors
L1036[09:25:37] * asie points at TerraFirmaCraft
L1037[09:25:38] <Dark> no balance
L1038[09:25:41] <asie> too much balance
L1039[09:25:48] <Dark> can't really call that MC anymore
L1040[09:25:53] <Dark> 100% overhaul
L1041[09:25:57] * asie points at GregTech
L1042[09:26:01] <asie> grindy, but balanced
L1043[09:26:03] <gigaherz> modded mc is modded.
L1044[09:26:10] <gigaherz> mods are user content
L1045[09:26:13] <Dark> gregTech is not really balance
L1046[09:26:14] <gigaherz> so some people choose balance
L1047[09:26:16] <gigaherz> others do not.
L1048[09:26:17] <asie> balance is in the eye of the balancer, Dark
L1049[09:26:18] <Dark> its grinding with little purpose
L1050[09:26:20] <Falkreon> http://snag.gy/ITWit.jpg
L1051[09:26:24] <Falkreon> meanwhile
L1052[09:26:26] <Falkreon> :D
L1053[09:26:26] <Dark> that is true
L1054[09:26:32] <asie> Falkreon: neat!!!
L1055[09:26:42] <Falkreon> literally, using pistons I can change the beam color
L1056[09:26:48] <gigaherz> arethose wires, or beams?
L1057[09:26:49] <Dark> nice
L1058[09:26:57] <Falkreon> the blocks are lazor emitters
L1059[09:27:02] <Dark> should take a shot at mirrors to redirect the beamn
L1060[09:27:06] <gigaherz> nice
L1061[09:27:13] <Falkreon> dark- those clear blocks *are* deflectors
L1062[09:27:30] <Falkreon> see the aqua beam gets redirected to the right
L1063[09:27:34] <Dark> yes but they only look like they do 90s
L1064[09:27:43] <Falkreon> Yes.
L1065[09:27:54] <Dark> giving a hint that any angle would be cool
L1066[09:28:02] <asie> I plan to add lasers myself, but a lot less involved
L1067[09:28:03] <Dark> worked with a modder named calcalvia that did that
L1068[09:28:04] <asie> primarily for movement detection
L1069[09:28:08] <Dark> had an automated mining machine using OC
L1070[09:28:11] <Dark> that used lasers
L1071[09:28:13] <Falkreon> Then we'd end up with botania mana spreaders
L1072[09:28:14] <asie> possibly as very very slow block breakers (that one's calclavia's idea)
L1073[09:28:16] <Falkreon> and I *hate* those.
L1074[09:28:43] <Falkreon> like, aiming mana spreaders is a dealbreaker for me and that mod.
L1075[09:28:51] <gigaherz> what?
L1076[09:28:54] <gigaherz> function mode
L1077[09:28:57] <asie> but hey
L1078[09:28:58] <gigaherz> shift-click origin
L1079[09:29:01] <gigaherz> shift-click target
L1080[09:29:02] <asie> i'm the kind of person who is a huge fanboy of Factorization
L1081[09:29:04] <asie> so
L1082[09:29:04] <gigaherz> aims itself ;P
L1083[09:29:08] <Falkreon> meh
L1084[09:29:14] <Falkreon> I still dislike.
L1085[09:29:16] <Dark> https://dl.dropboxusercontent.com/u/70622753/pics/game/minecraft/projects/artillects/TastyRobits.jpg
L1086[09:29:23] <Dark> still going to say that is the best use of a laser
L1087[09:29:23] <Falkreon> I just want to put them down and have them face away from me
L1088[09:29:59] <Falkreon> but the benefit of making lazors like this
L1089[09:30:06] <Falkreon> is that they have literally no range limit
L1090[09:30:24] <Falkreon> if you follow the beam out, it either hits something or keeps going.
L1091[09:30:42] <Dark> technically chunkloading is the limit
L1092[09:30:47] <Falkreon> yup.
L1093[09:30:48] <asie> Dark: not really, depending on your implementation
L1094[09:30:50] <gigaherz> that would imply the laser beam is a global object
L1095[09:30:52] <Dark> as might want to add a limit
L1096[09:30:52] <asie> you could keep a per-chunk cache of line of sight
L1097[09:31:00] <gigaherz> if you emit them from the TE, then they will stop rendering
L1098[09:31:01] <Dark> just to prevent loading ghost chunks
L1099[09:31:01] <gigaherz> XD
L1100[09:31:01] <asie> and then, if unloaded chunks create a valid line of sight
L1101[09:31:08] <asie> bring the laser to the loaded chunks on the othe risde
L1102[09:31:10] <asie> other side*
L1103[09:31:12] <asie> that was one of my ideas
L1104[09:31:12] <Falkreon> yeah, they're not emitted from the TE
L1105[09:31:18] <Falkreon> the emitter's not even a TE
L1106[09:31:23] <Dark> asie, Reika uses that in one of his mods
L1107[09:31:24] <Falkreon> nor are any of the beams
L1108[09:31:25] <asie> Dark: hah
L1109[09:31:28] <Dark> works ok but has issues
L1110[09:31:32] <asie> i'm not going to depend on DragonAPI, though
L1111[09:31:34] <asie> ever
L1112[09:31:39] <Dark> i wouldn't
L1113[09:31:48] <Dark> that code is really bad
L1114[09:31:52] <Dark> but the concept is still there
L1115[09:31:52] <asie> speaking of dependencies
L1116[09:31:57] <asie> gregtech doesn't actually depend on IC2 since GT5
L1117[09:32:01] <asie> well, it does
L1118[09:32:03] <asie> but not in a technical sense
L1119[09:32:06] <Falkreon> mhm
L1120[09:32:10] <asie> simply checks for the IC2 API, modid and two booleans in IC2.class
L1121[09:32:11] <Dark> not sure why it still does
L1122[09:32:20] <asie> Dark: iirc it's community involvement and being on the IC2 forums
L1123[09:32:39] <Falkreon> I think greg's on the IC official team anyway, so
L1124[09:32:47] <Dark> ya but it's extra blocks that are loaded just to be disabled
L1125[09:33:00] <asie> Falkreon: as a bugfixer
L1126[09:33:02] <Falkreon> it's kind of nice seeing some of the less grindy things make it into the mainline mod
L1127[09:33:07] <Falkreon> oh.
L1128[09:33:08] <Falkreon> ok
L1129[09:33:12] <asie> the grind is entirely Player's doing
L1130[09:33:17] <asie> inspired by IC2 yes, but his design & planning
L1131[09:33:20] <asie> by GT*
L1132[09:33:26] <asie> it all began once Alblaka quit
L1133[09:33:35] <Dark> wish he stayed
L1134[09:33:37] <Falkreon> huh.
L1135[09:33:39] <Dark> IC2 was nicer back then
L1136[09:33:53] <Falkreon> they don't have any 1.8 plans, do they?
L1137[09:35:46] ⇦ Quits: PBlock96 (~PB@lawn-143-215-62-187.lawn.gatech.edu) (Ping timeout: 186 seconds)
L1138[09:38:42] <asie> railcraft and factorization are both in the process of moving
L1139[09:38:48] <asie> and IC2, Factorization and RailCraft devs hang out together
L1140[09:38:52] <asie> so i'd expect IC2 to follow suit soon
L1141[09:38:54] <asie> and with IC2, GT...
L1142[09:39:05] <Falkreon> so it really is a sea change happening.
L1143[09:39:35] <Dark> thats normally how it works
L1144[09:39:37] <asie> yeah
L1145[09:39:37] <Falkreon> this is why I ask. Because if some big names run 1.8, I have some hope of retaining users
L1146[09:39:44] <asie> Falkreon: even if they don't run 1.8
L1147[09:39:45] <Falkreon> if I update.
L1148[09:39:46] <asie> they will run 1.9
L1149[09:39:50] <asie> 1.9 is the most hyped up version of Minecraft in ages
L1150[09:39:51] <Falkreon> mhm.
L1151[09:39:57] <Falkreon> overhyped imo
L1152[09:39:58] <Falkreon> X)
L1153[09:40:13] <Dark> looking forward to 1.9's AI improvements
L1154[09:40:13] <Falkreon> I like that they've finally got a swing timer, but they keep backing off on it
L1155[09:40:22] <Dark> might be able to drop my AI patch mod
L1156[09:40:31] <asie> Falkreon: overhyped yes
L1157[09:40:56] <Falkreon> and the way they kept gravity in the AI when they multithreaded it....
L1158[09:41:04] <Falkreon> why is gravity even IN the AI
L1159[09:41:10] <Dark> bad coding
L1160[09:41:15] <Falkreon> yeah.
L1161[09:41:24] <Dark> gravity should really be applied as a force by the world
L1162[09:41:24] <Falkreon> they should be pathfinding and making decisions in their thread.
L1163[09:41:32] <Dark> threw a onForce(Force) method
L1164[09:41:51] <Falkreon> Dark, I'm worried that if Mojang did that they'd spam Force objects.
L1165[09:42:06] <Dark> tbh that wouldn't be an issue
L1166[09:42:10] <Dark> GC works very well
L1167[09:42:16] <Falkreon> make the heap thrashing they're doing with AABB and BlockPos look like peanuts
L1168[09:42:20] <Dark> or else I would have issues with my Vector objects
L1169[09:42:37] <Dark> plus gravity would be a constant
L1170[09:42:47] <Falkreon> should*
L1171[09:42:50] <Falkreon> X)
L1172[09:42:56] <Falkreon> a lot of "should"s here
L1173[09:43:04] <Dark> if they don't make it a constant a good PR to forge could fix it
L1174[09:43:06] <Dark> or a patch mod
L1175[09:43:17] * Dark lives off of people needing patch mods
L1176[09:43:34] <Falkreon> I need a patch mod to expand the biome IDs :P
L1177[09:43:36] <Falkreon> lol
L1178[09:43:42] * Dark needs cash
L1179[09:43:53] <Falkreon> yeah, can't help ya there
L1180[09:44:03] <Falkreon> I'm still surprised you can make money modding.
L1181[09:44:04] <Dark> http://minecraft.curseforge.com/projects/ai-improvements
L1182[09:44:04] <Falkreon> that'd be nice.
L1183[09:44:14] <Dark> its hard to do
L1184[09:44:19] <Dark> especially after the fall of bukkit
L1185[09:44:28] <Falkreon> mhm
L1186[09:44:31] <Dark> made 80% of my money threw server admins using bukkit
L1187[09:44:33] <Falkreon> I actually had some contracts in bukkit
L1188[09:44:52] <Falkreon> but then everyone also thought they were running donation perks
L1189[09:44:56] <Dark> now I'm lucky if I get 2 contracts a month
L1190[09:45:07] <Falkreon> when by donation they meant purchase
L1191[09:45:13] <Falkreon> but that's all old news
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L1193[09:45:36] <Dark> technically all my payments are a purchase of skill & time
L1194[09:45:44] <Dark> rather than a sell of code (gets around EULA)
L1195[09:45:50] <Falkreon> yeah
L1196[09:46:06] <Dark> really wish mojang would let us sell mods
L1197[09:46:27] <Falkreon> idk, I feel like that'd put us in somewhat bad faith
L1198[09:46:35] <Dark> at first yes
L1199[09:46:40] <Falkreon> I like writing exclusive content for servers.
L1200[09:46:43] <Dark> but they could always make us pay for a license
L1201[09:46:46] <Dark> and take cert tests
L1202[09:46:49] <Dark> and review the mods
L1203[09:46:50] <Falkreon> And the server has their own business model
L1204[09:47:05] <Dark> that is true
L1205[09:48:35] <Falkreon> selling mods to the end-users would be weird.
L1206[09:48:35] <Falkreon> and probably not good.
L1207[09:48:47] <Falkreon> We'd get thrown into a micropayment model for certain.
L1208[09:48:59] <Dark> ya, but it would result in very high quality mods
L1209[09:49:04] <Falkreon> "I have a cosmetic armor mod BUT YOU PAY FOR HATS"
L1210[09:49:14] <Falkreon> etc
L1211[09:49:16] <Dark> we technically already have that model
L1212[09:49:24] <Dark> seeing as the EULA allows for selling of hats
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L1214[09:49:35] <Falkreon> yeah, but there's a hat mod and it's free.
L1215[09:49:37] <Falkreon> :P
L1216[09:49:40] <Dark> yep
L1217[09:49:46] <Dark> and even if we could sell mods
L1218[09:49:51] <Dark> there would always be free versions
L1219[09:51:46] <Falkreon> I guess.
L1220[09:58:17] <gigaherz> well
L1221[09:58:27] <gigaherz> you can always sell hats for other stuff
L1222[09:58:31] <gigaherz> hats on your chestplate!
L1223[09:58:40] <gigaherz> hats on your items!
L1224[09:59:22] <Falkreon> lol
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L1226[09:59:33] <Dark> lol, if you want a good model for selling things
L1227[09:59:36] <Dark> sell item skins
L1228[09:59:41] <Wuppy> gigaherz, what about ass hats?
L1229[09:59:47] <Falkreon> "CHEST HAT" - A hat for your torso!
L1230[10:04:10] <gigaherz> Wuppy: sure! also groin hats!
L1231[10:04:23] <gigaherz> with a subtext "How are they held up?"
L1232[10:09:27] <heldplayer> ( ͡° ͜ʖ ͡°)
L1233[10:09:47] <heldplayer> How are they me up?
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L1235[10:10:21] <Falkreon> yes, held, how do they you their nardhats
L1236[10:11:19] <Falkreon> I think I'm going to just go back to being a terrible person in skyrim for a while
L1237[10:11:22] <Falkreon> laters
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L1240[10:11:59] <Wuppy> I should make some food...
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L1259[11:20:14] <Pennyw95> how can I make world.setBlockState place stone stairs in a specific orientation?
L1260[11:20:26] <fry> use the correct state
L1261[11:20:59] <Pennyw95> so getDefaultState.withProperty(...)?
L1262[11:21:02] <fry> yup
L1263[11:21:16] <fry> .withProperty(FACING, EnumFacing.SOUTH)
L1264[11:21:18] <fry> for example
L1265[11:21:46] <Pennyw95> that's what I had in mind but I can't access the facing property
L1266[11:22:07] <Pennyw95> I'm not using vanilla stairs but I've tried with those too, still no
L1267[11:22:11] <fry> BlockStairs.FACING
L1268[11:22:17] <fry> it's public static final
L1269[11:23:04] <Pennyw95> oh...of course....derp
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L1272[11:23:47] <Pennyw95> I assume I can use that property on a non vanilla stair too?
L1273[11:23:58] <fry> depends on the stair
L1274[11:24:39] <Pennyw95> nothing fancy http://pastebin.com/XGrGLuKz
L1275[11:25:09] <fry> yup, for that one it'll work
L1276[11:25:18] <Pennyw95> okay, thanks :)
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L1283[11:38:54] <ThePsionic> Ah'm back
L1284[11:39:02] ⇦ Quits: kimfy (~kimfy___@74.141.16.62.customer.cdi.no) (Ping timeout: 195 seconds)
L1285[11:39:34] <AbrarSyed> new intellij logo... dont know if I like it...
L1286[11:39:46] <ThePsionic> You'll have to, AbrarSyed
L1287[11:39:48] <ThePsionic> Change is good
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L1289[11:41:49] <fry> http://www.youtube.com/watch?v=5AvrBFlJeMs
L1290[11:42:06] <AbrarSyed> ThePsionic, dunno... it looks.. immature.
L1291[11:42:38] <ThePsionic> You mean modern
L1292[11:42:47] <fry> web2.0
L1293[11:42:53] <fry> or, wait, that's old now
L1294[11:42:56] <ThePsionic> Also I started playing Ingress today, it's a lot of fun
L1295[11:44:17] <AbrarSyed> ingress is great.. but only if you actually walk places
L1296[11:44:34] <AbrarSyed> Im actuially really excited for pokemon go, made by same people (niantic)
L1297[11:44:41] <diesieben07> abrar, have you visited jetbrains.com? the intro is REALLLY cheesy
L1298[11:45:25] <AbrarSyed> omg that cookies thing on the right...
L1299[11:46:13] <diesieben07> i actually love that :D
L1300[11:46:19] <diesieben07> they did it in the best possible way
L1301[11:46:22] <diesieben07> stupid EU
L1302[11:47:41] ⇨ Joins: RedBullWasTaken (~red@2-107-192-82-static.dk.customer.tdc.net)
L1303[11:50:40] <ThePsionic> AbrarSyed: I walk places
L1304[11:50:51] <AbrarSyed> I used to walk places...
L1305[11:50:53] <ThePsionic> But with this I want to walk / bike even more places
L1306[11:54:46] ⇦ Quits: Pennyw95 (~Dr.Benway@46.232.136.11) (Quit: Leaving)
L1307[11:57:51] <Mimiru> So, my block has an ItemBlock, I have a .json in /models/items/ matching the unlocalized name of the ItemBlock, but it doesn't seem to be reading it http://michi.pc-logix.com/Minecraft_1.8_2015-12-10_11-57-06.jpg
L1308[11:58:40] <illyohs> AbrarSyed: I just hope pokemon I see people loose their shit if they fail to catch a pokemon... not going to lie I would be one ot those people
L1309[11:58:52] <Mimiru> \models\items\Radio.json http://hastebin.com/gafomiqari.hs
L1310[11:59:07] <sham1> hs?
L1311[11:59:08] <sham1> Wat
L1312[11:59:20] <Mimiru> idfk
L1313[11:59:21] <Mimiru> blame hastebin
L1314[11:59:46] <sham1> hs is the file extension of Haskell code
L1315[11:59:54] <Mimiru> #blamehastebin
L1316[12:00:01] <sham1> #no
L1317[12:00:04] <ThePsionic> #fuckoff
L1318[12:00:11] <Mimiru> I didn't give it an extension, I gave it content, and it picked an extension
L1319[12:00:43] <ThePsionic> Hastebin must really like Haskell
L1320[12:00:46] <Mimiru> Kind of like stack traces get .avarsm or whatever.
L1321[12:00:57] <diesieben07> it tries to guess
L1322[12:01:20] <sham1> How does that look anything like haskell code
L1323[12:01:41] <sham1> If the guess system would have worked it would have just said "Yep, this is JSON"
L1324[12:01:54] <Mimiru> I also have an inventory entry in my Blocks Variants
L1325[12:01:59] <ThePsionic> Even Google doesn't know what .avarsm is
L1326[12:02:15] <Mimiru> which stopped it complaining about not finding it.. but... still doesn't work
L1327[12:02:17] <ThePsionic> It tries to guess .avastlic
L1328[12:02:25] <ThePsionic> Which is an Avast license file
L1329[12:02:39] <sham1> ohh
L1330[12:02:43] <Wuppy> holy hell I've never felt more itchy than right now... this is insane :c
L1331[12:02:48] <sham1> JetBrains have a new design
L1332[12:02:50] <ThePsionic> ye
L1333[12:02:56] <sham1> has*
L1334[12:03:20] <ThePsionic> Now, to continue torturing myself
L1335[12:03:24] <diesieben07> the fuck. i cannot delete old devices from google play?
L1336[12:03:30] <MattDahEpic> who at jetbrains was like "hey lets change our entire corprate image today"
L1337[12:03:35] <sham1> why does wuppy feel itchy
L1338[12:03:47] <Wuppy> I has bacterial infenction :(
L1339[12:04:13] <Mimiru> Well... I have to run, if anyone wants to point out my stupidity feel free to do so when I return
L1340[12:04:51] <ThePsionic> MattDahEpic: I swear it didn't look like that this morning
L1341[12:05:21] <sham1> IDEA also has a new icon
L1342[12:05:23] <sham1> The hell man
L1343[12:05:39] <MattDahEpic> im still on idea14
L1344[12:05:48] <ThePsionic> pls
L1345[12:05:52] <ThePsionic> git gud
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L1347[12:06:10] <MattDahEpic> i has a premium liscence and i dont has the muns to pay monthly
L1348[12:06:10] <sham1> I think IDEA 15 communuity gives you syntax highlighting to JSON for free
L1349[12:06:20] <sham1> so that's nice
L1350[12:06:39] ⇨ Joins: McJty (~jorrit@d8D872E30.access.telenet.be)
L1351[12:06:42] <sham1> Also it retains the comic sans font I use for it
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L1353[12:07:21] <diesieben07> wat
L1354[12:07:39] <sham1> wat wat
L1355[12:07:51] <fry> wat wat wat
L1356[12:07:53] <diesieben07> comic sans??
L1357[12:08:02] <sham1> yes
L1358[12:08:10] <MattDahEpic> sham1, link the image
L1359[12:12:01] <Wuppy> time to play with my arduino \o/
L1360[12:12:57] <sham1> http://prntscr.com/9cm2bz
L1361[12:15:07] <diesieben07> sham i hope that is a joke
L1362[12:15:14] <diesieben07> please tell me you are not actually coding like htat.
L1363[12:15:39] <sham1> Well that has been like that for a day or two
L1364[12:16:04] <diesieben07> oh god
L1365[12:16:25] <MattDahEpic> first time he linked that everyone was just OH GOD NO
L1366[12:16:52] <sham1> It's not a good font
L1367[12:16:53] <MattDahEpic> and then we attempted for find monospace comic sans
L1368[12:16:59] <sham1> :P
L1369[12:17:10] <diesieben07> the fuck... now i can't even log out of my google acount
L1370[12:17:20] <sham1> Oh lol
L1371[12:17:34] <sham1> the comic sans disabled your google account logout
L1372[12:17:40] <diesieben07> no
L1373[12:17:45] <diesieben07> my google is just all sorts of broken right now
L1374[12:17:56] <Wuppy> FFS the arduino I got does not have any electornical components...
L1375[12:18:02] <diesieben07> i can only access the list of android devices in edge, not chrome
L1376[12:18:07] <diesieben07> and i cannot click my name to click logout
L1377[12:18:08] <sham1> Well now it is consolas
L1378[12:18:16] <sham1> All of it
L1379[12:18:21] <diesieben07> good boy
L1380[12:19:10] <fry> you should try papyrus, sham :P
L1381[12:19:53] <sham1> you know what
L1382[12:20:05] <sham1> Screw everything, I go with Times new Roman
L1383[12:20:46] <diesieben07> what the shit is this
L1384[12:20:59] <diesieben07> now i cleared cookies and cache
L1385[12:21:01] <MattDahEpic> fry, https://ssl-forum-files.fobby.net/forum_attachments/0040/5255/Papyrus1.PNG
L1386[12:21:01] <diesieben07> logged in again STILL cannot log out
L1387[12:21:28] <sham1> Chrome?
L1388[12:21:46] <diesieben07> yes
L1389[12:21:59] <fry> MattDahEpic: https://en.wikipedia.org/wiki/Papyrus_%28typeface%29 :P
L1390[12:22:03] <sham1> Well that might be it
L1391[12:22:09] <sham1> Google does not want you to leave
L1392[12:22:30] <diesieben07> lol
L1393[12:22:36] <masa> Wuppy: eh what? is it an empty PCB? :D
L1394[12:23:03] <Wuppy> masa, you get the arduino and breadboard and you then connect the thing with transistors, buttons etc.
L1395[12:23:14] <Wuppy> I dont have any transistors, buttons, LEDS etc.
L1396[12:23:44] <diesieben07> sham1, https://www.dropbox.com/s/hw7jk037se6ggxz/2015-12-10_19-21-08.mp4?dl=0
L1397[12:23:50] <Dark> if you have a soldiering iron you can salvage parts
L1398[12:24:13] <masa> ah alright... is it some kind of kit, or do all/ost arduinos nowadays come with a BB?
L1399[12:24:31] <sham1> jeez
L1400[12:25:34] <ThePsionic> Hmm
L1401[12:26:38] <MattDahEpic> Wuppy, i found a place that sells unos for $8
L1402[12:26:44] <MattDahEpic> and megas for $13
L1403[12:27:08] <masa> are they cheap copies with fake AVRs? :p
L1404[12:27:17] <MattDahEpic> n oits ebay
L1405[12:27:23] <MattDahEpic> ;P
L1406[12:27:25] <masa> so... yes? :D
L1407[12:27:25] <Wuppy> MattDahEpic, check the chip it has
L1408[12:27:34] <Wuppy> if it's not gold they're certainly fake
L1409[12:27:43] <masa> gold?
L1410[12:27:53] <Wuppy> yep there is a tiny thing next to the usb connector
L1411[12:27:58] <Wuppy> if it's gold, it's real
L1412[12:28:21] <ThePsionic> Does someone have too much time on their hands
L1413[12:28:37] <MattDahEpic> nooooo
L1414[12:28:38] <Wuppy> why ThePsionic?
L1415[12:28:40] <Wuppy> MattDahEpic, link?
L1416[12:28:50] <ThePsionic> I want people to fix this for me https://github.com/ThePsionic/WCReborn/blob/master/src/main/java/wildycraft/init/WCRecipes.java
L1417[12:28:53] <ThePsionic> Because I'm 2lazy
L1418[12:28:54] <MattDahEpic> http://directvoltage.com/arduino-boards/142-mega2560-r3-control-board-atmega2560-16au-for-arduino-compatible-usb-cable.html
L1419[12:29:07] <Wuppy> fake
L1420[12:29:24] <Dark> step one burn it
L1421[12:29:27] <Dark> step two start over
L1422[12:29:30] <Wuppy> or at least not the actual thing
L1423[12:29:34] <Dark> step 3 don't put all your recipes in one class file
L1424[12:29:47] <MattDahEpic> Wuppy, the matter is that it *works*
L1425[12:29:55] <ThePsionic> step 4 shut up Dark
L1426[12:30:03] <Wuppy> for something that's not so expensive, I'd rather have the actual thing
L1427[12:30:10] <Dark> you asked for people to fix it :)
L1428[12:30:30] <MattDahEpic> fix != say its bad
L1429[12:30:36] <ThePsionic> Dark: and now *actually fix it*
L1430[12:30:46] * Dark wants cash
L1431[12:31:02] <Wuppy> ThePsionic, I'm already waaaay too annoyed to work on shit like that :c
L1432[12:31:06] <ThePsionic> Dark: http://i.imgur.com/8WFMaHi.png will this do
L1433[12:31:33] <Dark> feel bad for you
L1434[12:31:40] <ThePsionic> rip
L1435[12:31:47] <Dark> but still money doesn't grow on trees
L1436[12:31:56] <ThePsionic> sadly
L1437[12:32:07] <Dark> unless your really bored
L1438[12:32:10] <Dark> and code a money tree
L1439[12:32:15] <masa> now to go and breed a tree that gros money...
L1440[12:32:22] <ThePsionic> then money only grows on virtual trees, Dark
L1441[12:32:32] <MattDahEpic> Dark, up yours: http://i.imgur.com/pMcWvCM.png
L1442[12:32:36] <ThePsionic> Unless you make it a visualisation for a Bitcoin mining rig :P
L1443[12:32:37] <Dark> :P if you have seen a cash shop on wow its the same thing
L1444[12:32:52] <masa> but if money grew on trees, then inflation would eat away all of it anyway
L1445[12:33:00] <Dark> http://minecraft.curseforge.com/members/DarkCow/projects
L1446[12:33:03] <ThePsionic> MattDahEpic: ??
L1447[12:33:36] <MattDahEpic> 0 muns 1k+ runs
L1448[12:34:05] <ThePsionic> MattDahEpic: More like "wtf is that"
L1449[12:34:14] <MattDahEpic> its analytics
L1450[12:34:15] <Dark> ThePsionic https://github.com/BuiltBrokenModding/ICBM/blob/development/src/main/java/com/builtbroken/icbm/content/crafting/missile/guidance/clocks/GuidanceGearsDiamond.java#L40
L1451[12:34:22] <Dark> that is an easy way to do recipes so not to clutter
L1452[12:35:08] <ThePsionic> MattDahEpic: But *what* analytics
L1453[12:35:16] <MattDahEpic> mod run analytics
L1454[12:35:22] <ThePsionic> pls
L1455[12:35:27] <ThePsionic> what do you use for them
L1456[12:35:34] <MattDahEpic> satisfaction
L1457[12:35:52] <Dark> can't remember half of the mods that did analytics for you
L1458[12:35:57] <Dark> use to be one I tracked my mods with
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L1460[12:36:18] <MattDahEpic> and also seeing ho many people redist my stuff in their non-curseforge packs
L1461[12:37:21] <McJty> Anyone here who knows a bit about rendering in 1.8.8? This code runs inside a RenderWorldLastEvent:
L1462[12:37:28] <McJty> https://bpaste.net/show/62e2ee455a65
L1463[12:37:35] <McJty> It is translated from 1.7.10 code where it works
L1464[12:37:40] <McJty> But in 1.8.8 nothing is rendered
L1465[12:38:06] <Wuppy> question, has anyone of you ever fallen into a bush of stinging nettles?
L1466[12:38:09] * ThePsionic punches MattDahEpic
L1467[12:38:16] <ThePsionic> What is the analytics program called
L1468[12:38:29] <asie> McJty: Me
L1469[12:38:44] <asie> RenderWorldLastEvent is gone but there's a replacement somewhere
L1470[12:38:53] <asie> Also, GlStateManager Attribs are broken IIRC
L1471[12:38:54] <fry> McJty: worldRenderer.color doesn't work like that
L1472[12:38:56] <Hunterz> hi asie :)
L1473[12:38:56] <McJty> asie, but the code is called? I put a println there
L1474[12:39:00] <MattDahEpic> ThePsionic, https://github.com/MattDahEpic/MDECore/blob/1.8.8/src/main/java/com/mattdahepic/mdecore/network/StatReporter.java
L1475[12:39:08] <fry> also, asie, it's not gone, we went over this before :P
L1476[12:39:15] <asie> fry: oh, ok
L1477[12:39:19] <McJty> fry, I was trying to find the equivalent of tessellator.setColorOpaque and setBrightness
L1478[12:39:38] <asie> McJty: i think you need to learn vertex emitters
L1479[12:39:38] <fry> McJty: you need to manually set stuff for each vertex now
L1480[12:39:46] <McJty> oh
L1481[12:40:13] <ThePsionic> oh nice MattDahEpic
L1482[12:40:14] <McJty> So I probably need POSITION_COLOR vertex format too then?
L1483[12:40:27] * MattDahEpic cant tell if sarcastic
L1484[12:40:45] <fry> yup, if those are only 2 attributes you need
L1485[12:41:05] <McJty> Let me try that
L1486[12:41:10] <fry> you can set the color manually via glColor, like you do
L1487[12:41:17] <fry> and use the POSITION only
L1488[12:41:34] <McJty> fry, ok but why isn't that working then?
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L1490[12:42:01] <fry> well, first, try going to 0, 0, 0, and looking around :P
L1491[12:42:07] <Wuppy> free game on steam: http://www.pcgamer.com/grab-a-free-steam-key-for-rpg-aveyond-gates-of-night/
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L1493[12:42:19] <Dark> MathDahEpic how does that exactly work
L1494[12:42:27] <fry> worst thing during rendering is when nothing changes, it means anything can be wrong :P
L1495[12:42:30] <Dark> do you have to have a google analytics account?
L1496[12:42:42] <ThePsionic> MattDahEpic: nope :P
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L1499[12:44:30] <Pennyw95> how would you have minecraft place a set of stairs in a specific direction? I tried this but it doesn't work.. BlocksTC.stairsArcane.getDefaultState.withProperty(BlockStairs.FACING, EnumFacing.EAST)
L1500[12:44:35] <McJty> No also around 0,0,0 I see nothing
L1501[12:44:56] <McJty> What would the GL transformation bet set too when my event is called?
L1502[12:45:16] <fry> I have no idea, sadly, look around where it's called
L1503[12:45:29] <fry> or query the martix from the GL and print it :P
L1504[12:45:53] <ThePsionic> Wuppy: no fb account :c
L1505[12:46:17] <Wuppy> ThePsionic, have you ever fallen into brandnetels?
L1506[12:47:34] <Wuppy> also, that's too bad :(
L1507[12:47:41] <ThePsionic> yes
L1508[12:48:03] <Wuppy> I'd honestly take that over what I have now
L1509[12:48:10] <ThePsionic> rip
L1510[12:48:13] <Wuppy> I'd rather fall into them like 5 times in a week then this
L1511[12:48:15] <Wuppy> less itchy
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L1515[12:58:50] <McJty> I found the code where MC itself renders the block outline. Going to try to look at that
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L1521[13:02:50] <killjoy> I'm thinking about making leaves render like in the console versions.
L1522[13:03:29] <killjoy> i.e. only the outer layer gets rendered as fancy
L1523[13:03:33] <Wuppy> they render differently?
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L1525[13:08:50] <McJty> fry, solved it. Apparently I need to 'end' my vertices (endVertex())
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L1527[13:09:49] <fry> yup, that's important :P
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L1533[13:14:51] <gigaherz> http://www.twitch.tv/UnrealEngine
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L1535[13:14:59] <Wuppy> oh yeah, new unreal version :D
L1536[13:15:31] <OrionOnline> fry you there?
L1537[13:15:39] <fry> yes
L1538[13:16:06] <gigaherz> Wuppy: they are showing off the techniques used in the graphics of Paragon
L1539[13:16:20] <Wuppy> does anyone know how to force mono sound on windows?
L1540[13:16:24] <OrionOnline> Could you take a look at the RenderItem for me
L1541[13:16:27] <Wuppy> I'm googling and can't find a working solution
L1542[13:16:40] <OrionOnline> I have a question about it rendering 3D objects
L1543[13:17:15] <fry> hmm?
L1544[13:17:38] <OrionOnline> The only difference i can find when it renders blocks instead of items
L1545[13:17:58] <OrionOnline> Is in setupDecompWorkspace
L1546[13:18:02] <OrionOnline> ehhhh
L1547[13:18:12] <gigaherz> what XD
L1548[13:18:13] <OrionOnline> in setupGuiTransform LOL
L1549[13:18:31] <sham1> Sweet textures made by Glitch_Byte http://prntscr.com/9cn0jx
L1550[13:19:01] <sham1> It's made of wood
L1551[13:19:02] <sham1> Maybe
L1552[13:19:20] <OrionOnline> So i tried calling the rotation of -210 on the X and +135 on the Y to get it to rotate my temperature properly again,
L1553[13:19:34] <OrionOnline> But for some reason i am failing in getting it into the right place
L1554[13:19:40] <Wuppy> gawd dammit... can't force mono sound
L1555[13:19:41] <TTFTCUTS> oh god, the UVs on that thing are painful
L1556[13:19:50] <sham1> Well yeah
L1557[13:20:39] <OrionOnline> Am i missing a translation that happens somewhere alse when it tries to render an Item, that is different when it renders an instance of ItemBlock
L1558[13:20:43] <Wuppy> omg I found a way
L1559[13:21:13] <Wuppy> if anyone is also interested in getting mono sound: https://chrome.google.com/webstore/detail/audio-eq/lfafdlnjaliaghpjdajmlcnnblkgcefh?hl=en
L1560[13:21:24] <Wuppy> only works in chrome, but at least it's something
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L1563[13:23:59] <OrionOnline> fry, do you know any other place where it differentiates in 3D objects as supposed to two?
L1564[13:24:23] <fry> RenderItem.preTransform
L1565[13:25:10] <fry> a bunch or other places check shouldRenderItemIn3D too
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L1567[13:30:44] <OrionOnline> hmm weird IDEA gives me no accesors for isGui3D() on the BakedModel
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L1569[13:31:08] <fry> heh, my eclipse does for me :P
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L1571[13:35:17] <OrionOnline> Yeah it does now to
L1572[13:35:21] <OrionOnline> Had to change the scope
L1573[13:37:21] <OrionOnline> Maybe i am doing something wrong
L1574[13:37:40] <OrionOnline> I think because of the scaling i need to change the amount of rotation aplied.....
L1575[13:38:14] <gigaherz> scaling should never affect rotation angles
L1576[13:38:32] <OrionOnline> Yet when i look at the code path that is being executed
L1577[13:38:47] <OrionOnline> It runs the setupGuiTransform
L1578[13:38:49] <gigaherz> it can hoever affect the rotation pivot, depending on which order the operations are applied
L1579[13:38:54] <sham1> God damn it windows
L1580[13:39:09] <Wuppy> agreed sham1
L1581[13:39:12] <sham1> Why is the CMD window size not changeable after a point
L1582[13:39:28] <killjoy> because reasons
L1583[13:39:31] <killjoy> use bash
L1584[13:39:37] <Wuppy> powershell isn't changeable either
L1585[13:40:00] <sham1> I cant use bash
L1586[13:40:04] <sham1> Sorry
L1587[13:40:06] <killjoy> go install git
L1588[13:40:07] <fry> sure you can
L1589[13:40:19] <OrionOnline> gigaherz, i think it actually gets influenced by that
L1590[13:40:19] <fry> install cygwin :P
L1591[13:40:25] <sham1> Meh
L1592[13:40:38] <sham1> but seriously
L1593[13:40:53] <sham1> Why are the CMD and powershell windows so limited in Windows
L1594[13:41:03] <killjoy> Because they want you to use the GUI
L1595[13:41:20] <gigaherz> OrionOnline: if it does, then it's broken ;P
L1596[13:41:38] <gigaherz> rotation works on angles, which are independent from size
L1597[13:41:49] <OrionOnline> i donnot mean size
L1598[13:42:10] <OrionOnline> Basically i need a part of my model to be prerotated when it is baked
L1599[13:42:11] <fry> sham1: because windows is not a developer-friendly system
L1600[13:42:19] <sham1> ...
L1601[13:42:21] <killjoy> And VS
L1602[13:42:39] <sham1> Cure you windows and the fact that you are the only platform game companies care about
L1603[13:43:11] <killjoy> It all started with minesweeper and solitaire
L1604[13:43:25] <sham1> I'd say MSDOS
L1605[13:43:34] <fry> not anymore, all hail lord and saviour gaben
L1606[13:43:54] <killjoy> Which recent AAA games support Linux now?
L1607[13:44:02] <sham1> Well SteamOS will still have a slow adoption ratew
L1608[13:44:08] <Wuppy> anything made in Unreal right?
L1609[13:44:16] <McJty> Hmm, what replaces onItemFirstUse in 1.8.8?
L1610[13:44:24] <McJty> Is it onItemRightClick?
L1611[13:44:27] <sham1> As people in these big companies may not be used to the linux architechture and what kind of hippies live there
L1612[13:45:26] <TehNut> McJty: onItemUseFirst
L1613[13:45:32] <TehNut> The mapping changed
L1614[13:45:53] <TehNut> just search keywords in the given classes :p
L1615[13:46:03] <McJty> aha ok thanks
L1616[13:46:19] <sham1> I cannot NodeJS with a GUI
L1617[13:46:23] <sham1> I need my command prompt
L1618[13:46:24] <fry> killjoy: all valve games, serious sam 3, borderlands pre-sequel
L1619[13:46:34] <killjoy> I said recent
L1620[13:46:44] <killjoy> Those are over a year old
L1621[13:47:06] <killjoy> and most of the valve games were just ported afterwards
L1622[13:47:06] <Deamon> performance on the steamOS is still way behind the performance of the same games in windows
L1623[13:47:10] <Deamon> except for l4d2
L1624[13:47:12] <sham1> Except for Dota 2 for Source 2 which is < year
L1625[13:47:51] <sham1> But yeah
L1626[13:48:02] <sham1> Windows is not a developer friendly enviorment
L1627[13:48:19] <fry> killjoy: https://www.reddit.com/r/linux_gaming/comments/3gv4bp/aaa_games_for_linux_on_steamother/
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L1629[13:49:05] <illyohs> iirc the witcher 3 supposed to be port too...
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L1631[13:50:28] <sham1> Its like as much as there is wrong with Mac OS X from the simple fact that they are so overpriced, it at least is more developer friendly than windows
L1632[13:50:53] <killjoy> Would the Intel graphics effect it?
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L1634[13:51:58] <fry> effect what?
L1635[13:52:11] <killjoy> nevermind
L1636[13:52:34] <killjoy> Intel just isn't known for their amazing graphics cards
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L1638[13:53:15] <Wuppy> anyone joining the ludum dare tomorrow?
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L1640[13:54:22] <sham1> The what
L1641[13:54:41] <Deamon> thought about it but I just don't really have the time right now
L1642[13:54:45] <sham1> Meh
L1643[13:54:49] <sham1> Atom is being slow now
L1644[13:56:45] <sham1> Jesus
L1645[13:56:50] <sham1> NPM downloaded a lot of shit
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L1649[14:06:53] <sham1> I seriously think like actually diving into JS
L1650[14:07:50] <gigaherz> JS isn't a bad language
L1651[14:07:55] <sham1> ye
L1652[14:08:10] <gigaherz> I just think the web encironment doesn't allow it to be waht it could be ;P
L1653[14:08:14] <gigaherz> environment*
L1654[14:08:20] <sham1> Mmm
L1655[14:08:55] <sham1> I try to learn the basics so I use node and nodemon to have my code automatically execute when I save and have the results in my console screen
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L1657[14:10:09] <sham1> Definetly more verbose than the likes of Haskell, but it is still fine
L1658[14:11:23] <gigaherz> the key of learning js is learning how closures work
L1659[14:11:50] <sham1> They can be out of context
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L1661[14:12:04] <sham1> Also the block definition stuff is weird to me
L1662[14:12:26] <gigaherz> "block definition"?
L1663[14:12:44] <gigaherz> js is basically json with function-objects
L1664[14:12:49] <sham1> Mmm
L1665[14:12:52] <fry> lol
L1666[14:12:55] <gigaherz> XD
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L1668[14:13:03] <gigaherz> and that's where closures come in
L1669[14:13:13] <sham1> What I was refering to was the way variables are seen inside code blocks
L1670[14:13:16] <gigaherz> a function has local variables
L1671[14:13:31] <gigaherz> those local variables are accessible by functions declared inside the code
L1672[14:13:41] <ThePsionic> Wuppy, you have experience with this probably: What do you do if you need money in a pinch
L1673[14:13:48] <gigaherz> or in other words: the closure captures a reference to the parent function's context
L1674[14:14:01] <Wuppy> ThePsionic, I've worked since I was 11 and just wrote 2 books so not really
L1675[14:14:02] <gigaherz> which makes the local variables accessible
L1676[14:14:07] <Wuppy> but why not ask your parents
L1677[14:14:13] <Wuppy> or friends
L1678[14:14:13] <ThePsionic> Ha
L1679[14:14:17] <ThePsionic> Hahahaha
L1680[14:14:18] <gigaherz> this is used as a trick in function-objects
L1681[14:14:21] <ThePsionic> You funny
L1682[14:14:29] <Dark> https://www.mturk.com/mturk/welcome
L1683[14:14:29] <Wuppy> I am?
L1684[14:14:31] <gigaherz> to implement private instance fields
L1685[14:14:36] <ThePsionic> Very
L1686[14:14:50] <Dark> it doesn't pay well but you can use turk to get cash
L1687[14:14:52] <Wuppy> which part? the money problem or where to get money from?
L1688[14:15:12] <sham1> Well one thing I love is the factory pattern
L1689[14:15:28] <ThePsionic> The where to get mobey from
L1690[14:15:35] <ThePsionic> Money even
L1691[14:15:43] <Wuppy> you cant get money from your parents or friends?
L1692[14:16:06] <sham1> Well I do not understand the way block scopes work in ECMAScript without let
L1693[14:16:10] <ThePsionic> You don't know my parents, and what friends x)
L1694[14:16:17] <Wuppy> :(
L1695[14:16:23] <fry> get a good job with more pay and you're okay
L1696[14:16:36] <sham1> If we had friends we would not be here in this IRC
L1697[14:16:38] <Wuppy> fry, as a student?
L1698[14:16:39] <sham1> Like really
L1699[14:16:47] <ThePsionic> I already work what I can without messing up my study, fry
L1700[14:16:47] <Wuppy> ThePsionic, kickstarter :P
L1701[14:16:50] <gigaherz> sham1: not true ;P
L1702[14:16:51] <ThePsionic> Pls
L1703[14:16:59] <Wuppy> patreon
L1704[14:17:04] <ThePsionic> Pls
L1705[14:17:07] <gigaherz> i have friends, but they are approximately as nerdy as me, just in other ways ;P
L1706[14:17:28] <Wuppy> gigaherz, are you still nerdy if you go out several times a week?
L1707[14:17:34] <Wuppy> well, except for this week :'(
L1708[14:17:44] <ThePsionic> Wuppy: please click my adfoc.us link 5000 times kthx
L1709[14:18:09] <Dark> ThePsionic your starting to sound like those people who beg for money without working for it
L1710[14:18:19] <ThePsionic> I work for it
L1711[14:18:30] <ThePsionic> I just spend it too fast
L1712[14:18:37] <gigaherz> speaking about it, I have a dontaion button ;P http://dogforce-games.com/rollinglight
L1713[14:18:38] <Wuppy> dont do that second part :P
L1714[14:18:40] * Dark facepalms
L1715[14:18:44] <ThePsionic> Lol
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L1717[14:18:57] <Wuppy> gigaherz, dunno about you but I've had about 3 donations in all my years of modding
L1718[14:19:03] <gigaherz> Wuppy: 0
L1719[14:19:04] <ThePsionic> RIP
L1720[14:19:09] <Dark> donations are very rare
L1721[14:19:14] <Wuppy> exactly that
L1722[14:19:16] <sham1> Yeh
L1723[14:19:25] <sham1> Unless you are someone of high profile
L1724[14:19:31] <gigaherz> out of everything I have ever done with a dontaion button in it
L1725[14:19:31] <Wuppy> very, very high profile
L1726[14:19:34] <Dark> you have to be really popular to get patron or even donations in general
L1727[14:19:37] <gigaherz> I have got the grand total of like $5
L1728[14:19:37] <gigaherz> ;P
L1729[14:19:39] <Dark> better of doing curse and adfly
L1730[14:19:45] <gigaherz> one person donated me $0.02
L1731[14:19:51] <Wuppy> lol
L1732[14:19:51] <gigaherz> from which paypal took $0.02 in taxes
L1733[14:19:56] <Wuppy> xD
L1734[14:19:58] <SkySom> LOL
L1735[14:20:01] <sham1> I do not know how much Lex gets from Patreon, but I can assume it is enough to live
L1736[14:20:10] <sham1> Somewhat
L1737[14:20:15] <Dark> he gets enough to live off of just one page
L1738[14:20:28] <ThePsionic> http://tumblr.thepsionic.com/donate ;)
L1739[14:20:29] <Dark> 20 million copies of MC and all need forge to mod
L1740[14:20:46] *** Ashlee is now known as Ashway
L1741[14:20:52] <ThePsionic> files.minecraftforge.net best money maker 2k15
L1742[14:21:05] <sham1> You dont "need" it, but you might as well should
L1743[14:21:08] <Dark> that being said, unload your mods to curse
L1744[14:21:15] <Dark> and opt in to the money deal
L1745[14:21:18] <ThePsionic> I did, Dark
L1746[14:21:19] <Dark> they pay you for downloads
L1747[14:21:28] <Dark> I'm averaging $100 a month
L1748[14:21:32] <ThePsionic> 15 downloads in the past 3 week
L1749[14:21:35] <Wuppy> Dark you get a few cents for that
L1750[14:21:39] <Wuppy> how many downloads did you get :o
L1751[14:21:44] <Dark> a lot
L1752[14:21:46] <gigaherz> "money deal"?
L1753[14:21:57] <Wuppy> 100 a month is like 100000 downloads?
L1754[14:22:05] <gigaherz> I thought it was just internal credits for curse stuff
L1755[14:22:16] <ThePsionic> I guess this is the motivation I need for finishing WCReborn
L1756[14:22:17] <Dark> I have 12 mods on curse plus 40 I'm attached to
L1757[14:22:23] <Dark> threw 3 accounts
L1758[14:22:37] <Dark> add on top of that adfly
L1759[14:22:48] <Dark> plus ads on my site
L1760[14:22:59] <Wuppy> which is the main mod?
L1761[14:23:03] <Dark> ICBM
L1762[14:23:13] <Dark> not a lot of downloads for it on curse
L1763[14:23:17] <Dark> get more on my main site
L1764[14:23:25] <McJty> I'm at about 86 points per day now (which is about 4 euro I think)
L1765[14:23:40] <gigaherz> so curse points actually convert to money? :O
L1766[14:23:44] <Dark> yep
L1767[14:23:45] <ThePsionic> Ye
L1768[14:23:48] <McJty> Well not directly and not quickly
L1769[14:23:52] <Dark> 1000 -> $50 US
L1770[14:23:58] <McJty> But it takes a while :-/
L1771[14:24:07] <McJty> You can also convert them quickly to amazon credit
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L1773[14:24:09] <modmuss50> At one time I was getting 50 points a day on curse, but now its dropped under 30
L1774[14:24:14] <McJty> That's faster but limited to amazon of course
L1775[14:24:30] <ThePsionic> modmuss50: 0 per day here :D
L1776[14:24:38] <gigaherz> btw, aren't those points a bit like the amazon book stuff, where the points are allocated based on a fixed pool?
L1777[14:24:45] <gigaherz> so more people making mods -> less money for everyone?
L1778[14:24:49] <McJty> Possibly
L1779[14:24:57] <McJty> And it is also shared between the other games that are on curse I think
L1780[14:25:02] <McJty> WoW
L1781[14:25:04] <modmuss50> thats from ~1/2 million downloads
L1782[14:25:14] <Dark> it also works that more people that use thier site more pool size
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L1784[14:25:46] <Dark> anyways if you want more download advertise your mod exists
L1785[14:25:54] <Dark> post on twitter at least once a week
L1786[14:26:00] <Dark> and randomly spam download links
L1787[14:26:10] <gigaherz> biggest chunk of users probably get the mods from modpacks though
L1788[14:26:10] <Dark> http://minecraft.curseforge.com/projects/sbm-bone-torch
L1789[14:26:14] <McJty> BTW you get more downloads if your mod is in modpacks hosted on curse voice
L1790[14:26:15] <modmuss50> if you get in a big mod pack that helps a lot
L1791[14:26:19] <McJty> RFTools is in 146 modpacks right now
L1792[14:26:21] <McJty> That helps :-)
L1793[14:26:23] <Dark> ^ might I note that mod is only a day old with 30 downloads
L1794[14:26:27] <gigaherz> ah cursevoice counts it? nice
L1795[14:26:35] <McJty> yes
L1796[14:26:59] <gigaherz> curse is a much nicer environment than I thought then :)
L1797[14:27:39] <McJty> Ah 149 modpacks now... Seems there are new ones every day now
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L1799[14:28:14] <modmuss50> Im in 12 packs, ag skies 2 is the main one
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L1801[14:28:31] <Dark> I honestly lost count of the packs with ICBM in them
L1802[14:28:50] <MattDahEpic> but McJty that also involves having a mod that is popular enough to get included
L1803[14:28:51] <McJty> Well I don't count them. Curse does
L1804[14:28:55] <McJty> But only for packs on curse of course
L1805[14:29:00] <McJty> MattDahEpic, right
L1806[14:29:18] <MattDahEpic> which 80% of people dont have
L1807[14:29:22] <Dark> hmm 6 packs on curse
L1808[14:29:33] <Dark> more people should use curse packs
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L1811[14:30:20] <Dark> http://minecraft.curseforge.com/projects/ai-improvements
L1812[14:30:26] <Dark> it doesn't take much to get a mod downloaded
L1813[14:30:28] <modmuss50> Do people still use technic packs? I bet there would be a lot on there.
L1814[14:30:29] <Dark> just has to be useful
L1815[14:30:38] <Dark> there is a lot of technic packs
L1816[14:30:50] * fry has glorious total 21 curse point
L1817[14:31:10] <Dark> I turn down permissions to at least 23 technic packs a month
L1818[14:31:26] <Dark> most being kitch soup packs
L1819[14:32:07] <modmuss50> I search of 'ICMB' on Technic returns 53 results.
L1820[14:32:10] <McJty> Why would you ever turn down permission on modpack inclusion?
L1821[14:32:24] <Dark> http://minecraft.curseforge.com/projects/icbm
L1822[14:33:12] <Dark> speaking of which I'll be releasing a new version shortly
L1823[14:33:56] <Wuppy> ugh the one time we sell half liters of beer for 1 euro I can't drink :<
L1824[14:34:40] <Wuppy> we have that discount only 4 times a year :c
L1825[14:35:32] <masa> well as of today my ("main") mod is in 48 packs with 308k total downloads... not bad for my first in-game content mod slash learning project which started during last modjam
L1826[14:35:49] <Dark> McJty I turn down permissions so users don't end up not being able to enjoy the mod
L1827[14:35:57] <Dark> most packs disable 90% of ICBM's content
L1828[14:36:08] <Dark> just so they can have the name in the pack but not the boom
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L1831[14:40:06] <MattDahEpic> i never have good ideas for mods
L1832[14:40:25] <Dark> Got a whole folder if you have the time
L1833[14:41:00] <Dark> https://drive.google.com/folderview?id=0B-E7Ge3e7DNVdXVzSU82SFdQaDA&usp=sharing
L1834[14:42:05] <Wuppy> I used to have a 20 page word document with mod ideas
L1835[14:42:08] <Wuppy> lost it though :(
L1836[14:42:14] <Wuppy> nor do I have any time left for modding :P
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L1840[14:48:55] <MattDahEpic> and with that all my mods have been update to 1.8.8
L1841[14:49:12] <sham1> yay
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L1850[15:14:10] <killjoy> gabizou, is there a way to change the speed of voxelsniper edits?
L1851[15:16:14] <killjoy> nvm, found the config
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L1853[15:19:12] <Deamon> killjoy: too fast or too slow? I had no idea what to put as a default
L1854[15:19:27] <killjoy> too slow. default is 8000
L1855[15:19:31] <killjoy> I don't care about lag atm
L1856[15:20:25] <killjoy> sigh, the blend brush is buggy
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L1858[15:21:08] <killjoy> How do I use parameters?
L1859[15:23:21] <Deamon> its /param [brush] key=value
L1860[15:23:24] <Deamon> pretty clunky right now
L1861[15:25:02] <Deamon> if blend's being weird you could try linearblend killjoy
L1862[15:25:33] <killjoy> Same. error
L1863[15:25:55] <Deamon> whats the error?
L1864[15:26:26] <killjoy> http://pastebin.com/5htf6CAS
L1865[15:26:53] <Deamon> oh you're using spigot, why not just keep using version 5?
L1866[15:27:28] <killjoy> I was under the impression that it used nms
L1867[15:27:32] <Deamon> no
L1868[15:27:52] <killjoy> I'm sure it's more familiar anyway
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L1871[15:29:29] <williewillus> I hate the random realms minor patches :p i thought 1.7.10 got rid of those
L1872[15:29:53] <killjoy> no, 1.8 got rid of them for 1.7.10
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L1874[15:33:54] <Pennyw95> can block jsons use texturemaps given uv coords?
L1875[15:34:27] <williewillus> well, they ues *the* texturemap
L1876[15:35:57] <Pennyw95> I know it sounds stupid..I'm just trying to figure out why something's not working
L1877[15:37:53] <killjoy> So what's not working?
L1878[15:39:12] * ThePsionic jumps out of cake
L1879[15:39:13] <ThePsionic> surprise
L1880[15:40:08] <williewillus> blockstate jsons are scanned based on the lowercased registry name of a block right?
L1881[15:40:13] <williewillus> its not finding this one for some reason >.<
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L1883[15:40:46] <killjoy> I thought you had to register the model
L1884[15:40:52] <williewillus> not for blocks
L1885[15:40:57] <williewillus> for items yeah
L1886[15:42:21] <Pennyw95> @killjoy: I have a json model that's wider than a block's space, and I made a texturemap with uv mapping in the json...the thing is, I get the missingtexture tex
L1887[15:42:42] <killjoy> including namespace?
L1888[15:42:48] <Pennyw95> when I use any other texture it is loaded, although very dilated
L1889[15:42:51] <Pennyw95> yes, no typos
L1890[15:42:53] <williewillus> oh jk it is case sensitive
L1891[15:43:07] <Pennyw95> i'll up a pastebin
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L1893[15:44:27] <Pennyw95> http://pastebin.com/ukZ7quub
L1894[15:45:26] <williewillus> rendering q: if I want various states of my block to have the digging texture overlaid onto it how do i do that?
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L1897[15:46:00] <Pennyw95> my image is not square...is this the problem?
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L1899[15:46:55] <Pennyw95> http://imgur.com/zH9cJnh
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L1903[15:48:09] <fry> williewillus: digging texture should be overlayed automatically for any model
L1904[15:49:17] <williewillus> i meant like actually changing the texture - porting a mod that takes "damage" every time an explosion hits it and the texture changes to have the cracking overlay on it
L1905[15:49:44] <williewillus> wondering if there's a way to dynamically do it instead of editing the crack texture into each stage texture
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L1907[15:50:08] <fry> have 2 quads on top of each other
L1908[15:50:24] <fry> have the transparency in the second one
L1909[15:50:35] <fry> they'll be blended correctly for you :P
L1910[15:50:37] <Pennyw95> I assume a texture doesn't HAVE to be 16x16?
L1911[15:50:42] <williewillus> cool
L1912[15:50:47] <williewillus> Pennyw95: texture for what?
L1913[15:50:54] <Pennyw95> json model
L1914[15:51:07] <williewillus> i think mc gets confused if you give it non-powers of 2 without the texture meta file, or something like that
L1915[15:52:08] <Pennyw95> http://pastebin.com/ukZ7quub http://imgur.com/zH9cJnh
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L1917[15:52:37] <Pennyw95> this is my situation..is it because the texture's resolution doesn't have equal X and Y?
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L1919[15:53:39] <fry> probably, do you have any errors?
L1920[15:53:42] <fry> in the log?
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L1922[15:55:17] <Pennyw95> no...
L1923[15:55:23] <Pennyw95> I'll try with a square image
L1924[15:58:15] <Pennyw95> ok, that was it
L1925[15:58:20] <Pennyw95> it needs to be square
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L1971[16:56:58] <karlthepagan> heyyyyy there's a google code -> github migration button... not sure when that happened
L1972[16:57:01] <karlthepagan> being lazy pays off
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L1974[16:57:54] <Pennyw95> can you see something wrong with the UVs in this json? http://pastebin.com/HGykRaBa
L1975[17:02:44] <gigaherz> karlthepagan: uhh, they put it up the first day after they anounced migrations were on
L1976[17:03:21] <karlthepagan> yeah I don't think I looked since they announced it was going to be EOL'd... never noticed
L1977[17:03:53] <gigaherz> you can even migrate other people's projects :D
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L2013[18:18:15] <Ordinastie> that gave me chills : https://www.youtube.com/watch?v=gR3lXEH80Nw :)
L2014[18:27:48] <shadowfacts> !latest
L2015[18:28:01] <fry> Ordinastie: http://31.media.tumblr.com/4977c10978deba343d49e5f80aa5394d/tumblr_inline_n5vl128ZXO1soow5s.gif
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L2017[18:28:08] *** rockers3000 is now known as Rockers
L2018[18:28:31] <Rockers> Do Events such as EntityEvent get called every tick, or do they get called more than that?
L2019[18:29:20] <Ordinastie> so I'm browsing that site that gathers interesting/fun vids (where I found the Uncanney Valley one) and then you have : 10 Reasons Why Girls Should Have Sex With Dogs ><
L2020[18:30:14] <fry> visuals: 8/10, story: 3/10
L2021[18:30:27] <illyohs> overall 5/7
L2022[18:30:30] <gigaherz> Ordinastie: clickbait, those links give them money
L2023[18:30:31] <gigaherz> ;p
L2024[18:30:43] <gigaherz> considerit the price for the good stuff ;P
L2025[18:31:00] <Rockers> Actually illyohs, it's 5.5/10
L2026[18:31:35] <Ordinastie> gigaherz, no, she actually gives her 10 reason why she does it
L2027[18:31:52] <gigaherz> heh
L2028[18:31:57] <illyohs> Rockers: imgur joke http://imgur.com/gallery/6xkzh
L2029[18:32:42] <illyohs> second one from the bottom
L2030[18:33:41] <Rockers> ok XD
L2031[18:34:13] <MattDahEpic> illyohs, brendon why
L2032[18:34:25] <illyohs> theres more
L2033[18:35:45] <fry> "but how can he live if theyres no sound in space"
L2034[18:35:55] <illyohs> I know its fake but i still love it
L2035[18:38:07] <MattDahEpic> is asking on reddit better than the minecraft forums "anime objects, updates of old mods and infeasable things" mod ideas section
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L2037[18:38:35] <Rockers> http://imgur.com/gallery/3CEDwaZ
L2038[18:38:41] <Rockers> reddit are more creative
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L2069[19:43:30] <Mimiru> Is there something special I have to do for my ItemBlock to use its json in \models\items\ ? the Unlocalized name is the same as the JSON name. The BlockState, and Block JSONs work as well
L2070[19:45:21] <Mimiru> Cause currently this is an issue... http://michi.pc-logix.com/Minecraft_1.8_2015-12-10_19-45-11.jpg :P
L2071[19:45:27] <TehNut> did you register the inventory renderer?
L2072[19:45:43] <Mimiru> I uh.. erm..
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L2074[19:45:44] <Mimiru> No..
L2075[19:45:47] <Mimiru> ¬_¬ lol
L2076[19:45:56] <gigaherz> Mimiru: note that,
L2077[19:46:00] <gigaherz> unlike a random item
L2078[19:46:16] <gigaherz> the ItemBlock MUST have the same name as the registration name of the block that uses it
L2079[19:46:23] <Mimiru> afaik, it does
L2080[19:46:34] <gigaherz> then just do
L2081[19:46:50] <gigaherz> ModelLoader.Setblahblah(getItemFromBlock,,,
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L2084[19:47:44] <gigaherz> https://github.com/gigaherz/PackingTape/blob/master/src/main/java/gigaherz/packingtape/client/ClientProxy.java#L28
L2085[19:47:46] <gigaherz> it greatly annoyed me
L2086[19:47:56] <Mimiru> My eyes just glazed over... I'm gonna go ahead and blame my new AS meds...
L2087[19:48:01] <gigaherz> because I wanted the filename to be packaged_block
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L2092[20:01:34] <MattDahEpic> gigaherz, ah the infamous setblahblah
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L2094[20:06:25] <gigaherz> MattDahEpic: ofc
L2095[20:06:34] <ASB2> What method do you use to change the value assigned to a propert?
L2096[20:06:41] <MattDahEpic> setblahblah
L2097[20:06:41] <ASB2> property
L2098[20:06:47] <gigaherz> state.withProperty(PROP, value)
L2099[20:06:55] <ASB2> Beautiful thanks
L2100[20:07:02] <ASB2> No idea why that class doesnt have java docs
L2101[20:07:07] <gigaherz> note that it returns the new state
L2102[20:07:09] <gigaherz> so you can do
L2103[20:07:18] <gigaherz> newState = state.withProperty(PROP, value).withProperty(PROP2, value2)
L2104[20:07:25] <ASB2> Do you have to do anything with that calue?
L2105[20:07:58] <gigaherz> also keep in mind, normal properties are not really mutable
L2106[20:08:09] <gigaherz> MC precomputes ALL the possible combinations of properties
L2107[20:08:14] <gigaherz> and creates a state instance for each one
L2108[20:08:22] <gigaherz> so "withProperty" will just query another state from the table
L2109[20:08:32] <ASB2> Oh, i though you were being sarcastic when you said that last time
L2110[20:08:50] <gigaherz> I was not.
L2111[20:08:53] <ASB2> If thats the case wouldnt new propety objects have to be registered somewhere
L2112[20:09:13] <gigaherz> you register the blockstates
L2113[20:09:25] <gigaherz> when you return "new BlockState(prop1, prop2, prop3)"
L2114[20:09:32] <gigaherz> forge/mc will keep those
L2115[20:09:39] <gigaherz> and then later iterate over all the combinations
L2116[20:09:46] <gigaherz> and built up the state table
L2117[20:09:49] <gigaherz> build up*
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L2121[20:28:47] <Mimiru> Yeah... I'm just not getting this ¬_¬
L2122[20:31:28] <Mimiru> My assets: http://git.io/v0Tty My Block registration: http://git.io/v0Tt5 Item Render registration http://git.io/v0TqU And my ItemBlock http://git.io/v0TqO
L2123[20:38:44] <TehNut> This is what I use for all my inventory rendering
L2124[20:38:44] <TehNut> https://github.com/WayofTime/BloodMagic/blob/1.8-Rewrite/src/main/java/WayofTime/bloodmagic/util/helper/InventoryRenderHelper.java#L46-L51
L2125[20:41:49] *** Mumfrey is now known as mumfrey
L2126[20:42:11] * Mimiru sighs The only reason I even have the ItemBlock is for saving settings when you break a radio.... maybe I'll just drop that since I added the Memory cards
L2127[20:42:13] <Mimiru> wow
L2128[20:42:20] <Mimiru> There was supposed to be a Enter there..
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L2130[20:42:50] <TehNut> The ItemBlock doesn't change much tbh
L2131[20:44:18] <Mimiru> -_- Yeah it's still broken in inventory
L2132[20:44:31] <TehNut> Console say anything?
L2133[20:45:01] <Mimiru> Only for Blocks/Items I've not got to working on yet
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L2142[21:10:12] <Mimiru> …
L2143[21:10:15] <Mimiru> So I found my issue...
L2144[21:10:27] <Mimiru> My register function never got called
L2145[21:10:29] * Mimiru sighs
L2146[21:10:31] <Mimiru> all that
L2147[21:10:36] <Mimiru> cause I was stupid.
L2148[21:10:58] <Mimiru> The block is still stupidly huge though
L2149[21:10:59] <Mimiru> http://michi.pc-logix.com/Minecraft_1.8_2015-12-10_21-10-48.jpg
L2150[21:11:02] <Mimiru> lol
L2151[21:14:58] <Mimiru> Ahh
L2152[21:15:12] <Mimiru> It's still not reading my items json
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L2165[22:13:17] <TehNut> well a textured large block is better than a pink and black large block
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L2168[22:16:35] <Mimiru> Sure, except I can find no reason for it to not read my item json..
L2169[22:18:34] <gigaherz> is it the right model and just wrong size?
L2170[22:18:45] <gigaherz> keep in mind block jsons have different transforms than items
L2171[22:19:08] <Mimiru> I've tried changing the scaling to insanely small and large sizes, and had no change
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L2174[22:23:49] <Mimiru> https://gist.github.com/CaitlynMainer/77af85de2f9fe02901cb That should draw a normal sized 3rd person cube.. yes?
L2175[22:24:18] <shadekiller666> in third person
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L2177[22:24:30] <Mimiru> Right, which is where my issue is.
L2178[22:24:50] <Mimiru> in first person it's fine... but 3rd person is wrong, so I added this for 3rd person and it's still wrong
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L2180[22:25:29] <Mimiru> Block is also upside down..
L2181[22:25:34] <Mimiru> err Item*
L2182[22:25:39] <shadekiller666> do you have the other jsons for this
L2183[22:25:46] <shadekiller666> block model and blockstate
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L2185[22:26:10] <Mimiru> https://github.com/PC-Logix/OpenFM/tree/1.8/src/main/resources/assets/openfm
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L2187[22:30:35] <Mimiru> AFK a few
L2188[22:32:13] <shadekiller666> does implementing ITileEntityProvider cause the game to use a render value of 0?
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L2190[22:38:29] <TehNut> No, extending BlockContainer does
L2191[22:39:17] <shadekiller666> so you can have a block that uses a TESR in-world and have the game use the standard system for the item at the same time right?
L2192[22:44:26] <Mimiru> So.. thoughts, ideas?
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L2194[22:51:07] <shadekiller666> nope
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L2201[23:18:53] <killjoy> I wish git er done was a thing
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