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L1[00:01:38] *** illyohs is now known as illy[ZZz]
L2[00:06:46] <Zaggy1024> would be cool if pairs were iterable
L3[00:09:23] <Cypher121> java doesn't have default pairs, does it?
L4[00:09:58] <MrGrouch> Pairs are easy enough to make anyways
L5[00:10:22] <Cypher121> yeah, but why not make them Iterable<T> then?
L6[00:10:44] <gigaherz> isn't a pair a tuple of two different types?
L7[00:10:48] <gigaherz> how would that be iterable?
L8[00:11:08] <Cypher121> Iterable<Object>
L9[00:11:08] <MrGrouch> A pair is the same as a tuple of two objects afaik
L10[00:11:27] <gigaherz> that'd be type-ugly
L11[00:11:28] <gigaherz> ;P
L12[00:11:55] <gigaherz> yes, java generics end up making it an Object in the end
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L14[00:12:16] <Cypher121> java generics end up unmaking java generics
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L16[00:12:31] <gigaherz> but that doesn't mean you should go around writing ugly interfaces
L17[00:12:32] <gigaherz> XD
L18[00:12:41] <Cypher121> true
L19[00:13:24] <Cypher121> damn, my thoughts just went a strange way
L20[00:13:53] <Cypher121> true -> 1 is true in C++ -> true is not defined in perl -> Perl PTSD
L21[00:16:21] <Zaggy1024> true, hadn't thought about the different types
L22[00:16:48] <Zaggy1024> guess I'm getting tired
L23[00:17:14] <gigaherz> well C++ sortof solves that issue by using variadic template arguments
L24[00:17:17] <gigaherz> in both directions
L25[00:18:22] <gigaherz> you can build variadic templates such as dynamically-sized tuples, and you can consume variadic templates in methods and such by dropping arguments until only one remains
L26[00:20:38] <Zaggy1024> I know very little about C++, sadly
L27[00:20:53] *** willieaway is now known as williewillus
L28[00:20:59] <Drullkus> lol
L29[00:21:12] <Cypher121> I tried C++ but that's just not my type of language
L30[00:21:46] <gigaherz> C++ is a mess
L31[00:21:55] <gigaherz> take C
L32[00:21:55] <killjoy> Give C# a try
L33[00:22:00] <gigaherz> add stricter types
L34[00:22:06] <gigaherz> add class-instance OOP
L35[00:22:06] <killjoy> It's just like Java
L36[00:22:14] <gigaherz> add compile-time template instantiation
L37[00:22:23] <gigaherz> add other facny thing
L38[00:22:26] <gigaherz> add more fancy things
L39[00:22:34] <gigaherz> repeat until you reach the latest spec
L40[00:22:34] <killjoy> Just like java as in it's Microsoft's reaction to it
L41[00:22:52] <Zaggy1024> killjoy, I've used C# on a less advanced level than Java, but I liked what I used
L42[00:23:06] <Zaggy1024> 99% IDE-assisted .NET though
L43[00:23:21] <gigaherz> C# is basically someone using Java, disliking its limitations, and then thinking "I can do better"
L44[00:23:22] <Cypher121> how's .NET on unix nowadays?
L45[00:23:31] <gigaherz> Mono runtime is quite good
L46[00:23:42] <gigaherz> the "VM" could be better, but it's usable
L47[00:23:43] <Zaggy1024> isn't .net supposed to be open now?
L48[00:23:48] <MrGrouch> MS is officaly porting over to it afaik
L49[00:23:49] <Zaggy1024> or is it just a very small portion of it?
L50[00:23:53] <killjoy> C# was Microsoft seeing how popular java was and saying "I want in"
L51[00:23:58] <gigaherz> it's an ongoing effort, Zaggy1024
L52[00:24:03] <gigaherz> no killjoy
L53[00:24:05] <gigaherz> that was J#
L54[00:24:09] <killjoy> ah
L55[00:24:15] <MrGrouch> MSDN is leagues ahead of anything oracle has
L56[00:24:16] <Cypher121> I meant .NET, not mono
L57[00:24:18] <killjoy> I don't keep track of.net things
L58[00:24:24] <gigaherz> they dropped it soon after
L59[00:24:50] <gigaherz> C# is designed to take the best from C++, VB and Java
L60[00:24:55] <gigaherz> and put it together into a nice balanced language
L61[00:25:00] <Zaggy1024> ew, vb
L62[00:25:08] <Zaggy1024> what is actually good in that language? :P
L63[00:25:10] <gigaherz> VB isn't bad, VB6 was quite nice
L64[00:25:11] <gigaherz> XD
L65[00:25:12] <killjoy> Did it have byRef?
L66[00:25:21] <gigaherz> VB had ByVal/ByRef
L67[00:25:37] <Cypher121> mm, pascal
L68[00:25:38] <Zaggy1024> I abhor its verboseness
L69[00:25:52] <Zaggy1024> VB, that is
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L71[00:26:07] <Cypher121> no I take that back, pascal was even worse
L72[00:26:12] <Drullkus> lol
L73[00:26:24] <Cypher121> ByVal/ByRef is ok
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L75[00:26:52] <Cypher121> passing by reference using the same construct that is used to declare variables is not
L76[00:26:53] <gigaherz> GAH
L77[00:27:01] <gigaherz> f*shitcrap
L78[00:27:08] <gigaherz> I'm trying to fix an issue in my game
L79[00:27:15] <Cypher121> fuck-shit stack?
L80[00:27:17] <gigaherz> wanted to upload an update beofre going to sleep
L81[00:27:36] <gigaherz> but for some stupid reason, the savedata isn't syncing right with the database
L82[00:27:45] <Cypher121> https://www.youtube.com/watch?v=NkKOeeYko7w
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L92[01:04:15] <williewillus> it's beginning! https://github.com/MinecraftForge/MinecraftForge/commits/noci-1.8.8
L93[01:04:59] <killjoy> I saw that branch a few days ago
L94[01:05:54] <williewillus> just got a bunch of patches reapplied
L95[01:06:28] <killjoy> Block sure does have a lot of methods added
L96[01:07:00] <williewillus> oh I see those generics yesss
L97[01:07:56] <kashike> https://gist.github.com/cpw/29695e426e2b122cf8ff
L98[01:08:14] <killjoy> I see Property is generic
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L100[01:14:38] <Zaggy1024> ImmutableSet.copyOf would be faster than creating a new HashSet for a one time thing, right?
L101[01:15:00] <williewillus> i think so generally
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L108[01:42:02] <Zaggy1024> huh...random cannot be resolved errors on a class I recently edited, but the class itself has no errors
L109[01:42:34] <Zaggy1024> and it runs like there's no compile error
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L112[01:53:36] <Drullkus> ¯\_(ツ)_/¯
L113[01:53:44] <Cypher121> TehNut: does guide api have an in-game editor?
L114[01:53:50] <TehNut> no
L115[01:54:06] <Cypher121> damn
L116[01:55:18] <TehNut> PageHelper.pagesForLongText(String, int)
L117[01:55:27] <TehNut> give it an unloc string and the max characters per page
L118[01:55:41] <TehNut> It'll auto-split the text for you
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L120[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20151109 mappings to Forge Maven.
L121[02:00:06] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20151109-1.8.zip (mappings = "snapshot_20151109" in build.gradle).
L122[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L126[02:06:16] <Zaggy1024> ugh
L127[02:06:25] <Zaggy1024> I'm so tired I'm getting two of the crafting blocks in my mod confused
L128[02:08:43] <Cypher121> https://github.com/Dobiasd/programming-language-subreddits-and-their-choice-of-words/blob/master/README.md
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L130[02:11:26] <Zaggy1024> holy crap
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L136[02:15:12] <Drullkus> damn
L137[02:15:26] <Zaggy1024> lol I love the section about cursing
L138[02:15:38] <Zaggy1024> with PHP way ahead of the rest
L139[02:16:16] <Drullkus> Cypher121: looks like a...
L140[02:16:17] <Drullkus> texture
L141[02:16:24] <Drullkus> for one of those officespace rubber balls
L142[02:18:27] <Zaggy1024> hm
L143[02:18:40] <Cypher121> I like how C# talks about java about twice as much as the reverse
L144[02:18:58] <Drullkus> https://github.com/Dobiasd/programming-language-subreddits-and-their-choice-of-words/raw/master/img/cursing.png
L145[02:19:06] <Drullkus> Cypher121: ^
L146[02:19:29] <Cypher121> yup
L147[02:19:34] <Cypher121> php = bad
L148[02:19:36] <Zaggy1024> what's the best way to make a set from an array that may contain null?
L149[02:19:59] <Zaggy1024> Immutable copyOf throws an error on null, as I should have realized
L150[02:20:31] <Drullkus> lol
L151[02:21:35] <Cypher121> java 6?
L152[02:22:15] <Zaggy1024> me? yeah
L153[02:26:50] <Cypher121> then I'd say just iterate and pick
L154[02:27:40] <Cypher121> in java 8 it's a one-liner with stream->filter->collect
L155[02:27:42] <Zaggy1024> ew but oh well
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L157[02:29:08] <Drullkus> lmao http://eev.ee/blog/2012/04/09/php-a-fractal-of-bad-design/
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L164[02:39:51] <Cypher121> wow, that's not how keybinds are supposed to be
L165[02:40:08] <Cypher121> New scratch file in IDEA - Ctrl+Alt+Shift+Insert
L166[02:40:20] <Cypher121> I think I broke a finger trying to press it
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L168[02:47:05] <McJty> Reminds me of a pretty weird easter egg keycombination on the Amiga. You had to press five keys together I believe and while doing that eject and insert the floppy
L169[02:50:45] <McJty> In defense of IDEA. I suppose it is pretty hard these days to find a remaining free keycombination :-)
L170[02:50:54] <Cypher121> yeah, but
L171[02:50:58] <Cypher121> 4 keys?
L172[02:53:53] <flappy> McJty: each used modifier key gets you what, 50-odd more possibilities?
L173[02:54:16] <McJty> Well the modifiers with shift are not really usable for many keys
L174[02:54:37] <flappy> alt+shift usually is afaik
L175[02:54:53] <flappy> possibly control+shift
L176[02:54:53] <McJty> yes, but you would be surprised how many are already taken (in IDEA and the OS)
L177[02:55:08] <Cypher121> http://www.wolframalpha.com/input/?i=amount+of+keys+on+keyboard
L178[02:55:10] <flappy> but not control+alt at least on euro
L179[02:56:35] <Cypher121> btw, McJty, did you see my tweet about corners?
L180[02:57:11] <McJty> Cypher121, hmm no?
L181[02:57:25] <Zaggy1024> I'm good at making lots of NPEs in recipes
L182[02:57:42] <Cypher121> https://twitter.com/CypherAJ/status/663253131338252289
L183[02:58:07] <Cypher121> fun fact: it cannot be seen from TweetDesk apparently
L184[02:58:22] <McJty> ah
L185[02:58:27] <McJty> Weird that I didn't see that
L186[02:58:56] <Cypher121> yeah, I can only see it from webclient too. must be something weird about my privacy options
L187[02:59:30] <McJty> I put a note about this on my todo :-)
L188[02:59:58] <Cypher121> what's the length of todo?
L189[03:00:24] <McJty> It is just my email box. Most recently added items get processed first typically since I can find them faster :-)
L190[03:01:06] <Cypher121> Zaggy1024: https://gist.github.com/Cypher121/150c6f940d806802a32d ^_^
L191[03:02:08] <Zaggy1024> er...it's a [] array
L192[03:02:21] <Cypher121> yeah, that's not even java
L193[03:03:15] <Zaggy1024> sure, but if that compiles to JVM, then I assume it has some way to interact with Java arrays
L194[03:03:19] <McJty> That's kotlin
L195[03:03:23] <McJty> A nice functional language
L196[03:03:45] <Cypher121> Array<T> = T[] in java
L197[03:04:06] <Zaggy1024> heh...all righty then
L198[03:04:18] <Zaggy1024> does <> also denote generics?
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L200[03:04:22] <Cypher121> yes
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L202[03:04:49] <Zaggy1024> so it converts T[] to a List or similar thing?
L203[03:05:14] <Cypher121> this one converts to Set<T>
L204[03:05:29] <Zaggy1024> no, I don't mean you function
L205[03:05:38] <Zaggy1024> I mean when kotlin interacts with an array
L206[03:07:03] <Cypher121> actually, I'll just try compiling it and decompiling it as a java class to see what happens
L207[03:07:51] <Zaggy1024> good idea
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L209[03:12:10] <Cypher121> oh god kill it with fire
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L211[03:12:42] <Cypher121> http://pastebin.com/bcv9CBed
L212[03:14:12] <Cypher121> Zaggy1024: so Array<T> is in fact T[] in bytecode and Set<T> is java.util.Set<T>
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L214[03:14:18] <Cypher121> the rest is an abberation
L215[03:14:35] <Zaggy1024> does Array<T> have any methods?
L216[03:14:43] <Zaggy1024> like it's pretending to be an object when it's not?
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L218[03:15:07] <Cypher121> yes
L219[03:15:17] <Cypher121> .filter is its function for example
L220[03:15:37] <Zaggy1024> ah yes
L221[03:15:53] <Zaggy1024> why the frick does that compile to code with so many unused variables 0.o
L222[03:16:35] <Cypher121> no idea
L223[03:16:55] <Cypher121> (it != null ? 1 : 0) != 0
L224[03:16:58] <Cypher121> 10/10
L225[03:17:18] <McJty> I would compare that expression to true to be really sure :-)
L226[03:17:24] <Zaggy1024> and...$receiver declared twice?
L227[03:17:42] <Cypher121> yeah, why not
L228[03:18:06] <Zaggy1024> and...receiver doesn't even seem to be assigned?
L229[03:18:27] <Zaggy1024> and destination too
L230[03:18:38] <Zaggy1024> is it the fault of a crappy decompiler?
L231[03:18:57] <Cypher121> may as well be
L232[03:19:11] <Cypher121> I used JD, IDEA/FF is too damn smart
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L234[03:19:28] <Cypher121> see that @KotlinClass annotation? it does too
L235[03:20:42] <Zaggy1024> it does what?
L236[03:21:13] <Cypher121> it sees that it's a Kotlin class and decompiles it as such
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L238[03:21:28] <Zaggy1024> ahh
L239[03:21:37] <Cypher121> so I get
L240[03:21:37] <Cypher121> public final fun <T> arrayToSet(a: kotlin.Array<out T>): kotlin.Set<T> { /* compiled code */ }
L241[03:21:45] <Cypher121> like that
L242[03:21:55] <Cypher121> it just says "compiled code"
L243[03:22:10] <Zaggy1024> oh, even better
L244[03:23:01] <Cypher121> ehm
L245[03:23:12] <Cypher121> no, it's not decompiler's fault
L246[03:23:39] <Cypher121> bytecode gave me cancer too
L247[03:24:10] <Zaggy1024> yikes how many times have you gotten cancer, then?
L248[03:24:18] <Cypher121> enough
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L250[03:26:46] <Cypher121> still, shitty compiler aside, I find this thing to be a nice balance between java and scala in terms of syntax
L251[03:31:03] <Zaggy1024> plus you get to type fun repeatedly :)
L252[03:31:28] <Zaggy1024> maybe they're trying to plant happy thoughts about Kotlin in your mind
L253[03:34:07] <Cypher121> Zaggy1024: let me show you one of the classes I used when first trying it out
L254[03:34:30] <Cypher121> https://gist.github.com/Cypher121/3fab4642e4b199691150#file-hello-kt-L4
L255[03:36:16] <Cypher121> "override fun run" sold it
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L257[03:38:43] <Zaggy1024> nice :)
L258[03:39:10] <Zaggy1024> I also like the ruby style string formatting
L259[03:40:16] * Cypher121 never seen a single program in ruby
L260[03:41:07] <Cypher121> or do you mean interpolation?
L261[03:41:18] <Zaggy1024> I guess
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L263[03:41:33] <Zaggy1024> calling it interpolation seems strange to me so the name never stuck
L264[03:41:56] <Zaggy1024> actually, in ruby it's "#{thing()}"
L265[03:42:12] <Cypher121> same stuff
L266[03:42:54] <Cypher121> as long as it uses 1 sigil I'm okay with any printable character
L267[03:43:30] <Cypher121> ?{bar()}
L268[03:44:37] <Cypher121> Google goes straight to the point it seems: http://emojipedia.org/pile-of-poo/
L269[03:48:16] <Drullkus> lol
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L308[07:13:46] <unascribed> http://files.minecraftforge.net/ is throwing 500s
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L311[07:30:15] <aaa801> seems repo is 500'ing Etag download for http://files.minecraftforge.net/maven/net/minecraftforge/forge/json failed with code 500
L312[07:30:57] <cpw> yeah
L313[07:31:01] <cpw> something is having a problem atm
L314[07:31:35] <aaa801> Aha right, as long as you know
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L317[07:32:25] <unascribed> seems to have brought out a bug in FG1.2 as well, NPE when trying to get version metadata
L318[07:32:35] <unascribed> not sure if FG1.x bugs are still being accepted though
L319[07:33:41] <aaa801> unascribed, why are you still using fg1.2? 1.7.10 projects?
L320[07:33:46] <unascribed> yes
L321[07:34:29] <unascribed> and while i would love to update to 1.8
L322[07:34:44] <unascribed> the main reason I develop mods is for a modpack by my friends
L323[07:34:45] <unascribed> which is 1.7
L324[07:36:38] <aaa801> i had to rewrite chococraft for 1.8
L325[07:36:50] <aaa801> mainly as a excuse to actually rewrite it, the old code was starting to grow fangs hehe
L326[07:38:12] <unascribed> kinda tempted to write a 1.8 mod that copies all the most popular features that make people stay on 1.7
L327[07:38:20] <unascribed> sort of like Et Futurum in reverse :P
L328[07:38:31] <unascribed> my twisted sense of balance would probably make it unpopular though
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L331[07:41:53] <cpw> fuck knows how overmind has this setup
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L333[07:46:00] <aaa801> cpw, how much work will the move from 1.8 to 1.8.8 be,
L334[07:46:19] <aaa801> as in, base changes
L335[07:46:21] <cpw> for who? forge devs or modders?
L336[07:46:26] <aaa801> both
L337[07:46:46] <cpw> fuckton for forge
L338[07:46:51] <cpw> a lot less for modders
L339[07:47:06] <aaa801> cant be as much work as the 1.7.10 -> 1.8 however ?
L340[07:47:17] <aaa801> with the whole model system / blockpos stuff
L341[07:49:08] <unascribed> the main change going to 1.8.8 as far as I know is generics
L342[07:49:25] <unascribed> basically every thing else is identical other than some bugfixes
L343[07:49:31] <cpw> wut?
L344[07:49:46] <unascribed> I'm probably wrong
L345[07:49:49] <unascribed> I haven't been keeping up
L346[07:49:51] <cpw> for modders its hopefully gonna be "open up with 1.8.8, marvel at all the lovely new generics everywhere"
L347[07:50:05] <aaa801> i saw all the work you guys had to do on getting fernflower up to scratch
L348[07:50:18] <aaa801> all i can say about that is that im glad it wasnt me ;_;
L349[07:50:21] <Cazzar> Fun times http://upload.cazzar.net/u/1447076973
L350[07:50:35] <aaa801> Cazzar, stop tempting me D:
L351[07:50:55] <Cazzar> aaa801 I stayed up to midnight to get this.
L352[07:51:12] <Cazzar> Also, Rip my study schedule
L353[07:51:26] <aaa801> urge to buy.. rising
L354[07:51:33] <unascribed> don't
L355[07:51:39] <unascribed> it's initial release
L356[07:51:43] <unascribed> it will almost certainly be extremely broken
L357[07:52:22] <Cazzar> unascribed probably will run longer than my fallout 3 instance on Windows 10
L358[07:52:41] <Cazzar> 5 crashes in 30 minutes
L359[07:54:12] <aaa801> Cazzar, did you do the cpu fix thing
L360[07:54:26] <Cazzar> Not right now
L361[07:54:37] <Cazzar> Gotta find it and don't link it I'm on my phone
L362[07:54:50] <aaa801> i did the cpu fix and run it through http://westechsolutions.net/sites/WindowedBorderlessGaming/
L363[07:54:50] <Cazzar> Installing Fo4 on my desktop via rdp
L364[07:54:54] <aaa801> no crashs in hours :D
L365[07:55:10] <Cazzar> >don't link it
L366[07:55:53] <aaa801> thats not the cpufix
L367[07:55:56] <aaa801> thats another progy
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L373[08:10:28] <Poppy> !gm getIdFromBlock
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L377[08:25:36] <cpw> files should be responsive again
L378[08:25:52] <cpw> my apologies to the assclown who was spam scraping the site from multiple ec2 instances
L379[08:26:03] <unascribed> >.>
L380[08:26:21] <unascribed> it is in fact up again, and mods are building again
L381[08:26:37] <cpw> yes, yes it is
L382[08:26:53] <cpw> as i said, my apologies to the assclown(s) who were using ec2
L383[08:27:38] <unascribed> any idea why they were scraping the site?
L384[08:27:48] <unascribed> was it all the same page or were they archiving it or something
L385[08:28:07] <cpw> as far as i can see, they were opening connections and then never reading the data
L386[08:28:22] <kashike> wonderful
L387[08:28:26] <unascribed> that sounds like a deliberate slowloris attack
L388[08:28:26] <CrystalMare> isnt that what HTTP HEAD is for ?
L389[08:28:26] <McJty> Sounds useful
L390[08:28:38] <cpw> so i just implemented an ec2 IP block
L391[08:28:46] <cpw> slowloris?
L392[08:28:47] <CrystalMare> op
L393[08:28:55] <CrystalMare> Its a kind of Layer7 ddos attack
L394[08:29:03] <unascribed> https://en.wikipedia.org/wiki/Slowloris_%28software%29
L395[08:29:10] <unascribed> Apache and Nginx have modules to prevent them
L396[08:29:19] <cpw> yup
L397[08:29:25] <unascribed> they're loaded by default though, so i don't know
L398[08:29:28] <cpw> that looks very like what I saw
L399[08:29:34] <aaa801> cpw, wont that break a few buildbots?
L400[08:29:37] <CrystalMare> NGINX is by nature less prone to those attacks
L401[08:29:49] <cpw> aaa801, possibly
L402[08:29:58] <cpw> i'll be removing it at some point soon
L403[08:30:03] <aaa801> okys
L404[08:30:18] <cpw> this was just temporary to see if it helped with the problem
L405[08:30:21] <cpw> it seems to have done
L406[08:30:30] <cpw> max i saw was 400 connections from a server
L407[08:30:42] <aaa801> o/ kashike
L408[08:30:45] <CrystalMare> inb4 said assclown is in this channel
L409[08:31:00] <cpw> CrystalMare, probably
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L411[08:31:02] <cpw> hi!
L412[08:31:08] <CrystalMare> ;)
L413[08:31:22] <cpw> yeah. max conn count is now 15 from an IP
L414[08:31:40] <cpw> down from 432
L415[08:31:50] <cpw> 384 223.69.21.52.in-addr.arpa domain name pointer ec2-52-21-69-223.compute-1.amazonaws.com.
L416[08:34:50] <CrystalMare> cpw, crossreference that with everyone on here :3
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L418[08:35:17] <CrystalMare> or
L419[08:35:24] <CrystalMare> send an email to amazon xd
L420[08:35:35] <unascribed> I'd assume it's a compromised box
L421[08:35:42] <unascribed> so yeah, report it to Amazon
L422[08:35:49] <unascribed> they should shut off the instance and notify it's real owner
L423[08:35:56] <cpw> maybe
L424[08:36:02] <cpw> i have about two dozen of them
L425[08:36:16] <unascribed> that makes it even more likely it's an attack from compromised boxes really
L426[08:37:14] <cpw> oh probably
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L430[08:43:35] <Pennyw95> How often is getActualState executed? On block placed/neighbour changed or every x ticks?
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L432[08:44:15] <fry> every time the block is re-rendered
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L435[08:46:14] <Pennyw95> ok...is the block re-rendered on neighbour change?
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L437[08:47:06] <fry> yes, the whole chunk is
L438[08:47:20] <unascribed> 16x16x16 chunk
L439[08:47:26] <Pennyw95> ok cool
L440[08:47:42] <unascribed> I know the "official" definition of chunk now is a 16x16x16 cube
L441[08:47:50] <unascribed> trying to help clarify
L442[08:47:58] <Pennyw95> I at first thought the jsons were weird and overcomplicating but now I they are way more powerful than the old ISBRH
L443[08:48:01] <Pennyw95> Thanks :)
L444[08:50:10] <Cazzar> Oh it's initially a daunting change, yes, though it's good.
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L448[08:55:20] <Pennyw95> Is there a limit to the amount of dynamic properties one can add to a block?
L449[08:55:34] <Pennyw95> I mean, the ones computed inside getActualState instead of saved
L450[08:56:42] <Pennyw95> And also, I assume there's no need to register inside ItemModelMesher jsons that are actually submodels?
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L486[10:43:51] <gigaherz> ohoh :D
L487[10:43:52] <gigaherz> Minecraft / Bug MC-65214
L488[10:43:53] <gigaherz> Guardians are spawned in random places
L489[10:43:53] <gigaherz> Change By: [Mojang] Grum (Erik Broes)
L490[10:43:53] <gigaherz> Comment: A comment with security level 'global-moderators' was removed.
L491[10:44:02] <gigaherz> oops wrong email
L492[10:44:19] <gigaherz> no wait not :D
L493[10:44:32] <gigaherz> Resolution: Won't Fix
L494[10:44:32] <gigaherz> Status: Resolved
L495[10:44:34] <gigaherz> :(
L496[10:44:47] <gigaherz> I didn't notice the "won't fix" resolution first time
L497[10:45:19] <gigaherz> well then, I guess it means I will NOT be resuming my old save from 1.8, in 1.9
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L503[10:54:41] <Zaggy1024> ow my eye
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L531[12:18:37] <MattDahEpic> and tileentityhopper function naming is done
L532[12:34:36] <Soni> can I use ServiceLoaders with FML?
L533[12:35:51] <Tombenpotter> When calling setBlock, does it automatically create the associated TE if the block has one?
L534[12:42:06] <Soni> (I mean can I use ServiceLoaders in an FML mod?)
L535[12:43:58] <Zaggy1024> Tombenpotter, yes
L536[12:44:22] <Zaggy1024> I believe in 1.8, when you do getTileEntity, it also creates one
L537[12:44:56] <Tombenpotter> 1.7.10 here
L538[12:45:29] <Zaggy1024> you can check what it does pretty easily with find definition and stuff
L539[12:45:58] <Tombenpotter> Right
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L542[12:57:03] <tterrag|ZZZzzz> yes Soni
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L545[12:58:34] <Soni> tterrag|phone, does it work as intended?
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L547[12:59:24] <Soni> (Forge uses ASM and idk how that interacts with stuff)
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L550[13:16:48] <heldplayer> The only way to find out is to try it :P
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L560[13:41:20] <tterrag|phone> The heck would asm affect anything
L561[13:41:28] <tterrag|phone> It's done by the jvm
L562[13:41:30] <Drullkus> lol
L563[13:42:23] <Zaggy1024> wow
L564[13:42:32] <Zaggy1024> my resources folder has 1,340 files
L565[13:43:03] <Zaggy1024> and almost all were made by hand 0.o
L566[13:43:08] <MattDahEpic> fallout 4 is coming! press embargo is ended reviews can go live
L567[13:44:02] <Drullkus> lol
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L578[14:28:09] <MalkContent> you know how milibuckets is the generally accepted measure of volume
L579[14:28:58] <MalkContent> i'd really love if the general measure of energy was mililavabuckets
L580[14:29:32] <MattDahEpic> whats the conversion rate of RF to millilavabuckets then?
L581[14:29:39] <MattDahEpic> or EU to millilavabuckets?
L582[14:29:40] <smbarbour> NaN
L583[14:29:45] <MattDahEpic> ^
L584[14:29:53] <MalkContent> with a lavabucket being the energy needed to smelt as many items in a furnace as a lavabucket does
L585[14:30:24] <MalkContent> err. you get the idea
L586[14:31:11] <smbarbour> By that token, we should use the fuel value of sticks as a baseline so we aren't dealing in fractional units.
L587[14:32:41] <MalkContent> you have an energy and volume connection this way though ^^ one step closer to a minecraft GUT
L588[14:33:11] <unascribed> furnace burn time can't really be directly correlated with energy
L589[14:33:13] <unascribed> because it isn't
L590[14:33:56] <unascribed> mB is generally accepted because the unit of measure in Minecraft is meters, and a bucket holds a cubic meter of fluid
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L592[14:35:22] <gabizou|laptop> I thought mB was millibucket
L593[14:35:32] <gabizou|laptop> so 1000mB was 1 bucket
L594[14:35:36] <MalkContent> ^
L595[14:36:04] <smbarbour> It is. And one bucket holds 1 m^3 of fluid
L596[14:36:12] <gabizou|laptop> right
L597[14:36:21] <MalkContent> and the furnace burn time in vanilla is pretty fixed
L598[14:36:29] <gabizou|laptop> kinda
L599[14:36:44] <gabizou|laptop> it's fixed in that it's the items that define the burn time
L600[14:38:52] <MalkContent> so a lavabucket has a fixed burn time of 1000 seconds
L601[14:39:14] <MalkContent> a mililavabucket would be 1 second of furnace burn time worth of energy
L602[14:39:57] <smbarbour> Or... we could use a unit that doesn't sound silly... 1 second
L603[14:40:19] <MalkContent> fine, the name is crap, i concede that
L604[14:41:39] <MalkContent> in any case it would be a nice guideline for energy, i think
L605[14:42:42] <smbarbour> Good thing we already do that for the most part.
L606[14:44:03] <MalkContent> mostly got my mind on it because i didnt like redstone flux' name
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L608[14:46:51] <Soni> 1 bucket = 1000 L?
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L611[14:47:59] <MalkContent> they are pretty good buckets
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L613[14:49:09] <alex_6611> well, i mean if you can carry 2304 cubic meters of any material, like stone or solid iron... carrying cubic meters of water is not a surprise :D
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L616[14:51:51] <MalkContent> how about "Seconds of Vanillafurnace Burn Time" or sovabuti, that sound better than mililavabuckets? x)
L617[14:52:05] <SkySom> Not really
L618[14:52:27] <SkySom> WHy not FBT
L619[14:53:00] <SkySom> Furnace Burn Ticks or FBS Furnace Burn Seconds
L620[14:53:20] <MalkContent> fbs, i like tha
L621[14:53:21] <MalkContent> t
L622[14:54:09] <MalkContent> or maybe measure by how many items it can smelt
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L625[14:55:10] <MalkContent> SI
L626[14:55:12] <MalkContent> smelted items
L627[14:56:17] <MalkContent> ebsi. energy by smelted items
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L629[15:00:47] <MalkContent> lavawatts
L630[15:01:03] <MalkContent> no..
L631[15:01:59] <SkySom> May I ask why you are trying to come up with a new name for a unit of energy?
L632[15:02:31] <MalkContent> not about the name, mostly
L633[15:02:53] <MalkContent> just about very implicitly tieing it to the furnace burn time
L634[15:03:16] <MalkContent> also don't like the names that came up so far
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L636[15:06:00] <gabizou|laptop> MalkContent, I'd like 1.21 lava watts please
L637[15:06:03] <MalkContent> maybe just CP for coalpower
L638[15:06:39] <MalkContent> okay, just hold your hand open, i'm getting some lava
L639[15:07:26] <Zaggy1024> wow
L640[15:07:39] <Zaggy1024> something broke in my code that I haven't touched in a few days at leasta
L641[15:08:02] <Ordinastie> Zaggy1024, you code is an attention whore
L642[15:08:02] <MalkContent> https://youtu.be/64pcEgGafLQ
L643[15:08:11] <Zaggy1024> apparently so
L644[15:08:12] <Zaggy1024> ugh
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L650[15:25:56] <Zaggy1024> oh, frick
L651[15:25:58] <Zaggy1024> that explains it
L652[15:26:13] <Zaggy1024> PropertyHelper implements .equals but doesn't compare allowed values
L653[15:26:15] <Zaggy1024> gg mojang
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L665[15:55:47] <gabizou|laptop> Zaggy1024 by default, the values are comparable
L666[15:56:02] <gabizou|laptop> just, generics are stripped
L667[15:58:04] <Zaggy1024> what's that got to do with it?
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L670[16:03:50] <gabizou|laptop> you can compare the values of the property holder, can't you?
L671[16:03:58] <gigaherz> ugh
L672[16:03:59] <gigaherz> wtf
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L674[16:04:16] <gigaherz> I was testing Thaumcraft5, and then suddenly, while Iwas afk even, I start to hear thunder
L675[16:04:42] <gigaherz> when I realized there wasn't any rain involed I looked around, and there was full of taint stuff all over the place
L676[16:05:53] <gigaherz> I have no idea why :/
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L678[16:07:59] <smbarbour> Because Thaumcraft
L679[16:08:04] <gigaherz> oh I see why
L680[16:08:11] <gigaherz> there's a large amount of "Vitium" aura around
L681[16:08:18] <gabizou|laptop> gigaherz there's a node that is evil
L682[16:08:37] <gigaherz> gabizou: yeah but t5 doesn't evne let you break them
L683[16:08:37] <gigaherz> XD
L684[16:08:44] <gabizou|laptop> yep
L685[16:08:50] <gabizou|laptop> you gotta either merge it with another node
L686[16:08:51] <gabizou|laptop> r
L687[16:08:53] <gabizou|laptop> or*
L688[16:08:56] <gabizou|laptop> deal with it
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L690[16:09:05] <gigaherz> I can't find it though
L691[16:09:28] <smbarbour> Nobody has ever said that Thuamcraft was a forgiving mod.
L692[16:09:37] <gigaherz> oh I don't expect it to be
L693[16:09:46] <gigaherz> but at least in T3 I knew exactly what caused flux
L694[16:09:57] <gigaherz> and in T4 I knew I had to stay away from forbidden knowledge
L695[16:10:06] <gigaherz> and if I ever saw a tainted node, I could just break it
L696[16:10:10] <gigaherz> it was bearable
L697[16:10:21] <gigaherz> and getting closeto taint was purely a choice
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L701[16:11:52] <gigaherz> but in this case, I can't SEE any nearby node that is tainted
L702[16:12:09] <gigaherz> besides the tain biome I see in the distance
L703[16:12:22] <gigaherz> well not so in the distance anymore, since it's growing
L704[16:13:28] <MalkContent> time to move then ;P
L705[16:13:30] <MalkContent> or get some blooms
L706[16:13:32] <gigaherz> if it was due to my cauldron usage, ok, but I haven't done any wasteful alchemy recently
L707[16:13:46] <MattDahEpic> bloomwall
L708[16:13:47] <gigaherz> if it was due to unstable infusions, ok, but none of the infusions ever failed yet
L709[16:14:11] <gigaherz> and worst of all, the peak of Vitium isn't even where those were being done, it's further away, where no nodes are present
L710[16:14:35] <MalkContent> tainted node then
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L712[16:15:39] <Zaggy1024> my point was that it should compare the values as well so when used in a map out works properly
L713[16:16:04] <williewillus> random question I just thought of: when you get some member via reflection and setAccessible(true) it, do you pay all the performance penlaties then or does it happen each time you access or invoke it? (tldr should I hold on to Field and Method objects)
L714[16:16:55] <gigaherz> ooh
L715[16:17:08] <gigaherz> I found an accumulation of Vitium crystals
L716[16:17:57] <MalkContent> grats
L717[16:18:04] <gigaherz> didn't lower when I broke them ;P
L718[16:18:12] <MalkContent> why would it
L719[16:18:18] <gigaherz> dunno
L720[16:18:20] <gigaherz> I was hopeful
L721[16:18:22] <MalkContent> but they probably were the source
L722[16:18:52] <gigaherz> how do I remove it, then? XD
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L724[16:20:35] <MalkContent> pure nodes
L725[16:20:45] <gigaherz> silverwood?
L726[16:20:52] <MalkContent> yep
L727[16:21:03] <gigaherz> forest time, then
L728[16:21:12] <MalkContent> leaves drop more saplings compared to tc4
L729[16:21:14] <gigaherz> thankfully I put ProjectE in there so I can have as many saplings as I wish
L730[16:21:17] <MalkContent> so pretty sustainable
L731[16:22:03] <MalkContent> if you got real flux problems you even can plant down taint crystals
L732[16:22:09] <MalkContent> and they absorb it
L733[16:22:27] <MalkContent> theyre like batteries so absorb when high, release when low
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L736[16:27:46] <MalkContent> also, since you got the taint shards
L737[16:28:04] <MalkContent> might as well get a big totem to collect all the flux in a single chunk
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L740[16:31:22] <gigaherz> MalkContent: actually I was still in creative mode ;P
L741[16:32:02] <gigaherz> tainted shards don't have EMC value so I can't just learn one and pretend that I did gather ;P
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L743[16:32:39] <gigaherz> I do need to move out regardless
L744[16:32:52] <gigaherz> this shit ruined the area
L745[16:33:02] <gigaherz> it's all full of holes from the stuff I had to remove to get rid of the taint
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L747[16:34:53] <Pennyw95> having fun guys?
L748[16:35:01] <gigaherz> not as much as I was before
L749[16:35:03] <Pennyw95> is auram easier to get now?
L750[16:35:18] <gigaherz> T5 is nicer in many ways
L751[16:35:25] <gigaherz> research is now just a puzzle
L752[16:35:29] <gigaherz> you get a fixed number of stuff
L753[16:35:35] <Pennyw95> yeah I personally prefer the aura, although it is less explicit
L754[16:35:38] <gigaherz> instead of having to scan/break apart random items
L755[16:35:45] <Pennyw95> yeah that is a straight upgrade
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L757[16:36:06] <gigaherz> the nodes work a bit closer to T3
L758[16:36:11] <Pennyw95> I know the changes but never actually played, just cheated. What about the gameplay?
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L760[16:36:23] <gigaherz> in that they spread aura around the area, and wands and such recharge on their own which is nice
L761[16:36:25] <Pennyw95> Is it harder to make a stable vis supply long term?
L762[16:36:34] <gigaherz> didn't get that far yet
L763[16:36:47] <gigaherz> I guess one of the reasons I got flux around
L764[16:36:52] <gigaherz> was abusing the ordo aura
L765[16:36:58] <gigaherz> since it's scarce in the area
L766[16:37:10] <Pennyw95> I see
L767[16:37:15] <gigaherz> I lost ALL my stuff in the process
L768[16:37:19] <Pennyw95> ha
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L770[16:37:26] <gigaherz> I died to a taint slime
L771[16:37:30] <gigaherz> and it destroyed all my items
L772[16:37:34] <gigaherz> every single thing I had on me, gone
L773[16:37:41] <Pennyw95> first time I played, I emptied a jar of essentia with my hand and suddenly everything went to hell
L774[16:37:49] <Pennyw95> luckily it's all milder now
L775[16:38:21] <gigaherz> the only reason I didn't ragequit and just dump T5 out of my computer
L776[16:38:28] <gigaherz> was that I'm playing with ProjectE
L777[16:39:04] <gigaherz> so getting all that stuff back isn't as horrible as it could have been otherwise
L778[16:39:20] <gigaherz> but the brass-capped silverwood wand
L779[16:39:23] <gigaherz> that one hurts to lose.
L780[16:39:51] <Pennyw95> Have you made some automated alchemy? Is it harder to make due to pollution?
L781[16:39:54] <unascribed> taint slimes eat items?
L782[16:40:11] <unascribed> that's evil
L783[16:41:18] <gigaherz> that's my guess
L784[16:41:21] <gigaherz> well
L785[16:41:23] <gigaherz> either that
L786[16:41:31] <gigaherz> or in between dying and walking back to the back yard
L787[16:41:43] <gigaherz> there may have been a flux explosion right where my items were
L788[16:41:57] <gigaherz> in either case, there were no items anymore.
L789[16:44:31] <Pennyw95> is alchemy more expensive now?
L790[16:44:49] <gigaherz> not that I can remember
L791[16:44:58] <gigaherz> that stuff works mostly the same as T4
L792[16:45:15] <Pennyw95> oh good
L793[16:45:28] <gigaherz> smelter + alembics -> jars + phials -> cauldron
L794[16:45:55] <Pennyw95> well I know how it works, I'm just wondering is mass production of stuff is now harder due to flux
L795[16:46:04] <gigaherz> oh
L796[16:46:08] <gigaherz> well that's why I'm usinh phials ;P
L797[16:46:19] <Pennyw95> oh, you :P
L798[16:46:26] <Pennyw95> I guess you throw those into lava
L799[16:46:41] <gigaherz> hm?
L800[16:46:51] <Pennyw95> or just keep them, nvm
L801[16:47:31] <Pennyw95> And now for a bigger question...do you know about forge blockstates format?
L802[16:47:49] <gigaherz> magic tallow is 1xIgnis + 1 rotten meat, so just dump an ignis phial (8xIgnis) + 8 rm
L803[16:47:59] <gigaherz> 0 excess ;P
L804[16:48:08] <gigaherz> sure
L805[16:48:12] <gigaherz> not an expert though
L806[16:48:21] <gigaherz> http://mcforge.readthedocs.org/en/latest/blockstates/forgeBlockstates/
L807[16:48:36] <gigaherz> almost everything I know about it, is in there
L808[16:48:37] <gigaherz> XD
L809[16:49:00] <Pennyw95> eh
L810[16:49:38] <Pennyw95> well, this is my json.. http://pastebin.com/C3iFRL0b .. I want to add submodels to it but it screws everything up instead so yeah xD
L811[16:50:10] <Pennyw95> does having the forge_marker 1 prevent me from using the normal style of "property=x": {...}?
L812[16:50:19] <gigaherz> ah that's vanilla blockstates
L813[16:50:37] <gigaherz> nope, but you can't mix them, I think
L814[16:50:42] <Pennyw95> for now, yes. I want to add little submodels based on properties
L815[16:50:46] <gigaherz> best to use the expanded format
L816[16:51:00] <Pennyw95> you mean extended blockstate?
L817[16:51:09] <gigaherz> no I mean
L818[16:51:10] <gigaherz> sec
L819[16:51:50] <gigaherz> http://pastebin.com/ncnwdnbq
L820[16:52:01] <gigaherz> well
L821[16:52:05] <gigaherz> with the forge marker, ofc
L822[16:52:05] <gigaherz> XD
L823[16:52:19] <Pennyw95> so I have to change the style a little
L824[16:52:23] <Pennyw95> ok then
L825[16:52:25] <gigaherz> oh and I forgot the []
L826[16:52:32] <gigaherz> since each variant can have more than one random choice
L827[16:52:40] <gigaherz> it's [{ ... }]
L828[16:52:49] <gigaherz> read through the link I gave you above
L829[16:52:51] <gigaherz> with the manual
L830[16:53:21] <Pennyw95> it's used only for the normal var
L831[16:53:25] <Pennyw95> is that what you meant?
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L833[16:53:47] <Pennyw95> like "normal": {
L834[16:53:47] <gigaherz> yeah what you see in "normal", you can apply to other variants
L835[16:54:01] <gigaherz> hmm
L836[16:54:05] <gigaherz> although it doesn't appear to be a requirement
L837[16:54:08] <gigaherz> anyhow
L838[16:54:09] <Pennyw95> option 2 in pillarcount doesn't
L839[16:54:10] <gigaherz> just... read ;p
L840[16:54:14] <Pennyw95> ahah will do
L841[16:54:21] <Pennyw95> I'm doing something cool :P
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L845[17:05:17] <Pennyw95> @gigaherz I'm afraid switching to your format breaks the models :\
L846[17:05:45] <gigaherz> weird
L847[17:05:52] <gigaherz> (also, it's not MY format ;P)
L848[17:06:08] <Pennyw95> I'll give credit where it's due :)
L849[17:06:10] <gigaherz> any messages in the console?
L850[17:06:23] <Pennyw95> nah, it just renders the purple black cubes
L851[17:06:46] <Pennyw95> it crashed when I added some [] xD
L852[17:06:49] <gigaherz> and you have all the possible property values?
L853[17:07:30] <gigaherz> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/resources/assets/elementsofpower/blockstates/cushion.json
L854[17:07:38] <gigaherz> the only case where I used forge blockstates was this
L855[17:07:41] <gigaherz> and I had no issues :/
L856[17:08:05] <Pennyw95> Ok thanks, I'll look into that
L857[17:08:19] <gigaherz> never used submodels though
L858[17:08:44] <Pennyw95> huge mod :O
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L860[17:10:04] <Zaggy1024> wait, what's up with you and submodels?
L861[17:10:41] <Pennyw95> for now, nothing
L862[17:11:06] <Pennyw95> I'll mess with them after I manage to switch to the forge format and have the blockstates still work
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L864[17:12:23] <Pennyw95> basically that's what I did. http://pastebin.com/PDguM66B
L865[17:12:35] <Pennyw95> and after I refresh it no longer renders my models
L866[17:12:42] <Pennyw95> did I do something stupid?
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L870[17:20:41] <tntristan12> hai
L871[17:22:54] <tntristan12> quick question: I'm trying to write a mod for Minecraft version 1.7.10 (I'm using that version because this is my first mod and I'm using another one as a basis of comparison that only works in 1.7.10). I would like to write a packet handler, which apparently requires this thing called Miner's Basic
L872[17:23:03] <tntristan12> I can only find downloads for Miner's Basic 1.8
L873[17:23:10] <tntristan12> er, for Minecraft 1.8
L874[17:23:25] <unascribed> ...what?
L875[17:23:27] <tntristan12> is there a link to one that works for older versions or does that not exist?
L876[17:23:30] <unascribed> just use SimpleImpl
L877[17:23:34] <MattDahEpic> then use 1.8, its subjectively better
L878[17:23:45] <unascribed> https://mcforge.readthedocs.org/en/latest/networking/simpleimpl/
L879[17:23:58] <tntristan12> http://bedrockminer.jimdo.com/modding-tutorials/advanced-modding/packet-handler/
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L881[17:24:09] <InfraredPanda> Hello
L882[17:24:27] <unascribed> yeah, that page is biased as Miner's Basic is a mod by BedrockMiner
L883[17:24:31] <unascribed> SimpleImpl is built in to Forge
L884[17:24:33] <unascribed> just use that
L885[17:25:17] <HassanS6000> Hai InfraredPanda
L886[17:25:24] <williewillus> idk how anyone would choose not to use simplimpl :p unless there's some kind of complex streaming that needs to go on or porting legacy code
L887[17:25:40] <unascribed> Miner's Basic probably uses SimpleImpl interally
L888[17:25:40] <tntristan12> Sounds good. Thing is, I'm such a n00b at MC modding that I really need a tutorial to get anywhere at this point
L889[17:25:42] <unascribed> internally*
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L891[17:26:03] <tntristan12> unascribed: If I use SimpleImpl, will I still be able to follow the tutorials on bedrockminer's page?
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L893[17:26:33] <unascribed> no idea
L894[17:26:51] <unascribed> I used Wuppy's tutorials to start modding, so I have no clue what BedrockMiner's is like
L895[17:26:58] <williewillus> use the forge simplimpl tutorial
L896[17:27:14] <tntristan12> williewillus: got a link?
L897[17:27:29] <williewillus> unascribed: linked it right above your link
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L899[17:27:39] <tntristan12> oh
L900[17:27:39] <williewillus> whoops ping prefix :p
L901[17:28:02] <tntristan12> shiny. Thanks!
L902[17:28:18] <unascribed> http://cazzar.net/tutorials/minecraft/Forge-SimpleImpl-Tutorial/ also seems useful if you need more info
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L904[17:29:35] <tntristan12> thanks unascribed!
L905[17:29:40] <unascribed> welcome
L906[17:30:03] <unascribed> some how managed to hit play/pause twice when hitting it :o
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L931[18:41:44] <iceman11a> I was playing some Minecraft when the server kick me off, to find out it crashes. Can some one tell me why http://pastebin.com/yUE31Cu6
L932[18:42:12] <unascribed> iceman11a: MineFactoryReloaded is using the old Forestry API
L933[18:42:28] <unascribed> you'll need to update MFR or backdate Forestry
L934[18:48:59] <Ordinastie> backdate? is that a real word ?
L935[18:49:41] <iceman11a> can you tell me why I returned back the the version I was running before and it's still crashes
L936[18:49:42] <iceman11a> http://pastebin.com/J2hXkS5r
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L938[18:50:40] <Cypher121> Ordinastie: it is, but it has completely different meaning
L939[18:50:46] <Cypher121> downgrade is the right one
L940[18:50:57] <MattDahEpic> well theres upgrade and downgrade, and forwarddate and backdate
L941[18:52:36] <iceman11a> ? sorry I'm lost. The version I have on my server is the same version I was running before the crash, and I didn't have any problems with it until some thing started crashing again
L942[18:53:43] <unascribed> iceman11a: you have a tree from the new version of Forestry
L943[18:53:48] <unascribed> do you have a backup of your map?
L944[18:54:06] <unascribed> Forestry 3.x and 4.x appear to be incompatible
L945[18:54:42] <unascribed> you could try turning on "genetics.clear.invalid.chromosomes" in config/Forestry.cfg
L946[18:54:46] <unascribed> but that might turn all your trees into oak
L947[18:55:18] <iceman11a> Nope, I don't have a back up. So I don't get it. I did have Forestry 3.5.7.16 and I updated to 4.1.1.46. So is this a problem or ?
L948[18:56:33] <iceman11a> I put the old version of 3.5.7.16 back on the server and it still crashes
L949[18:57:26] <mezz> if you downgrade Forestry from 4 it will break
L950[18:58:18] <iceman11a> Ok, so what do I do.
L951[18:59:02] <iceman11a> If I can't put a older back up back on my server. Then what do I use
L952[18:59:39] <mezz> update forestry to 4 again, update MFR
L953[19:00:17] <mezz> and set up an automatic backup when you get it working again http://www.curse.com/mc-mods/minecraft/225658-aromabackup
L954[19:00:26] <iceman11a> well the newest version I have of MFr is 2.8.0.104 and there is nothing newer
L955[19:00:37] <mezz> http://minecraft.curseforge.com/projects/minefactory-reloaded/files
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L958[19:02:07] <iceman11a> This is where I been downloading it from http://teamcofh.com/downloads/#cofh-core
L959[19:02:23] <unascribed> yeah, he linked development builds
L960[19:02:29] <unascribed> which may be updated to Forestry 4
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L965[19:03:53] <iceman11a> Ok, I'll have to book mark this poage all so. It's just I wish they would put all the files on one page
L966[19:05:06] <iceman11a> My server is still crashing
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L968[19:05:52] <iceman11a> hold on and let me get you the report
L969[19:06:10] <mezz> you will have to update all the random CoFH bits as well most likely
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L971[19:07:02] <iceman11a> I all ready check those mods. and They are. Unless you know of another web site that has all of the CoFH mods. I mean the newer ones
L972[19:07:38] <mezz> http://minecraft.curseforge.com/members/TeamCoFH/projects
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L974[19:10:20] <iceman11a> mezz: all the version they have here are the ones I all ready have
L975[19:10:54] <gigaherz> iceman11a: lesson for the future: always backup when updating mods,
L976[19:11:06] <gigaherz> and ALWAYS assume that a major version update will need a new world save ;P
L977[19:11:12] <gigaherz> it may not be true
L978[19:11:18] <gigaherz> but it's true more often than not
L979[19:11:36] <gigaherz> forestry 3.x to 4.x means a major version update, so it could have been 100% incompatible
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L981[19:11:54] <gigaherz> it could have had different machines, causing your existing ones to disappear, and stuff like that
L982[19:12:04] <iceman11a> See what I don't under stand is that I been playing this world most of the day. I don't know why the server crashed when it did.
L983[19:12:43] <gigaherz> it crashed when a harvester found a new tree
L984[19:12:46] <gigaherz> instead of an old one
L985[19:12:47] <iceman11a> Here's the newer report http://pastebin.com/WbAehLgd
L986[19:12:53] <gigaherz> basically
L987[19:13:00] <gigaherz> you had old saplings producing old trees
L988[19:13:11] <gigaherz> as soon as one of those trees grew which had a new trait, poof.
L989[19:13:12] <iceman11a> Oh, ok
L990[19:13:34] <gigaherz> because MFR couldn't handle the new data
L991[19:13:37] <gigaherz> it's not prepared for it.
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L993[19:14:01] <gigaherz> you have the wrong version of cofhcore
L994[19:14:06] <iceman11a> ok, thanks. Does the new report say why it's crashing now
L995[19:14:13] <gigaherz> yes, wrong cofhcore.
L996[19:14:16] <mezz> iceman11a: your current error says to download CoFHCore between versions 1.7.10R3.1.0B1 and 1.7.10R3.2.0
L997[19:15:02] <mezz> it's not terribly hard to read...
L998[19:15:24] <gigaherz> some people don't even try to read ;P
L999[19:15:38] <gigaherz> they are so scared of their own ignorance that they presume they will not understand
L1000[19:16:55] <mezz> CoFH doesn't make it that easy though. i think that version of CoFHCore isn't available anywhere
L1001[19:17:43] <iceman11a> I don't know where to get those version at. My =search results are blank.
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L1004[19:21:00] <iceman11a> I wish they would make the version numbers easy'er to read,
L1005[19:21:12] <iceman11a> Why can't I just use another version
L1006[19:22:15] <iceman11a> I can't find the version 1.7.10R3.1.0B1 any where. Not even on google
L1007[19:22:53] <mezz> it's not available, I'm asking skyboy but he doesn't even know
L1008[19:23:33] <iceman11a> then what am I to do
L1009[19:23:33] <mezz> suggests trying this version http://minecraft.curseforge.com/projects/minefactory-reloaded/files/2248238
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L1011[19:28:12] <iceman11a> Ok, Nows the servers back online, Thanks
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L1013[19:35:43] <iceman11a> Right, after getting my server up, The MC servers are down.
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L1017[20:04:22] <Zaggy1024> I should make an example json for my idea of what forge blockstates v2 could be like so you guys can critique it
L1018[20:04:32] <Zaggy1024> I wonder if it could be made to use regex...
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L1026[20:26:38] <gigaherz> ahh there was a T5 update 2 days ago, reduces the amount of flux generated when draining aura :D
L1027[20:28:40] <gigaherz> oh come on
L1028[20:28:42] <gigaherz> "- by popular demand the advanced aura tapper research no longer allows wands to recharge from anywhere in your inventory. They must still be in your hotbar. "
L1029[20:28:47] <gigaherz> now I have to choose!
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L1036[21:14:22] <gigaherz> hmf, is there any farming mod for 1.8 yet?
L1037[21:16:05] <gigaherz> wait Progressive Automation is on 1.8? hmmm
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L1045[21:51:56] <Zaggy1024> ah, nice, I see fry put in a useful warning about there being no base model or submodels for a variant in forge blockstates
L1046[21:58:40] <Zaggy1024> oh my...why is it doing this again? http://i.imgur.com/Az0gxct.png
L1047[21:58:51] <Zaggy1024> I thought fry's new AO system fixed that
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L1053[22:29:15] <williewillus> Zaggy1024: that weird submodel stretch glitch is still happening? :/
L1054[22:29:42] <Zaggy1024> when I tried doing a TRSR on it, yeah
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L1063[23:10:08] <unascribed> anyone know what causes this? https://unascribed.com/i/5a2b1795.png
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L1066[23:11:01] <Ordinastie> unascribed, most likely bleeding GL depth state
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L1068[23:11:17] <unascribed> I get that much, but I don't know which state is dirty
L1069[23:11:23] <unascribed> it's not DEPTH_TEST
L1070[23:12:30] <unascribed> was mainly wondering if anyone recognizes this issue and has a fix
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L1089[23:44:06] <unascribed> it appears to be glDepthMask doing it
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