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L1[00:01:38] ***
illyohs is now known as illy[ZZz]
L2[00:06:46] <Zaggy1024> would be cool if
pairs were iterable
L3[00:09:23] <Cypher121> java doesn't have
default pairs, does it?
L4[00:09:58] <MrGrouch> Pairs are easy
enough to make anyways
L5[00:10:22] <Cypher121> yeah, but why not
make them Iterable<T> then?
L6[00:10:44] <gigaherz> isn't a pair a tuple
of two different types?
L7[00:10:48] <gigaherz> how would that be
iterable?
L8[00:11:08] <Cypher121>
Iterable<Object>
L9[00:11:08] <MrGrouch> A pair is the same
as a tuple of two objects afaik
L10[00:11:27] <gigaherz> that'd be
type-ugly
L11[00:11:28] <gigaherz> ;P
L12[00:11:55] <gigaherz> yes, java generics
end up making it an Object in the end
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L14[00:12:16] <Cypher121> java generics end
up unmaking java generics
L15[00:12:28] ⇨
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L16[00:12:31] <gigaherz> but that doesn't
mean you should go around writing ugly interfaces
L17[00:12:32] <gigaherz> XD
L18[00:12:41] <Cypher121> true
L19[00:13:24] <Cypher121> damn, my thoughts
just went a strange way
L20[00:13:53] <Cypher121> true -> 1 is
true in C++ -> true is not defined in perl -> Perl PTSD
L21[00:16:21] <Zaggy1024> true, hadn't
thought about the different types
L22[00:16:48] <Zaggy1024> guess I'm getting
tired
L23[00:17:14] <gigaherz> well C++ sortof
solves that issue by using variadic template arguments
L24[00:17:17] <gigaherz> in both
directions
L25[00:18:22] <gigaherz> you can build
variadic templates such as dynamically-sized tuples, and you can
consume variadic templates in methods and such by dropping
arguments until only one remains
L26[00:20:38] <Zaggy1024> I know very
little about C++, sadly
L27[00:20:53] ***
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L28[00:20:59] <Drullkus> lol
L29[00:21:12] <Cypher121> I tried C++ but
that's just not my type of language
L30[00:21:46] <gigaherz> C++ is a
mess
L31[00:21:55] <gigaherz> take C
L32[00:21:55] <killjoy> Give C# a try
L33[00:22:00] <gigaherz> add stricter
types
L34[00:22:06] <gigaherz> add class-instance
OOP
L35[00:22:06] <killjoy> It's just like
Java
L36[00:22:14] <gigaherz> add compile-time
template instantiation
L37[00:22:23] <gigaherz> add other facny
thing
L38[00:22:26] <gigaherz> add more fancy
things
L39[00:22:34] <gigaherz> repeat until you
reach the latest spec
L40[00:22:34] <killjoy> Just like java as
in it's Microsoft's reaction to it
L41[00:22:52] <Zaggy1024> killjoy, I've
used C# on a less advanced level than Java, but I liked what I
used
L42[00:23:06] <Zaggy1024> 99% IDE-assisted
.NET though
L43[00:23:21] <gigaherz> C# is basically
someone using Java, disliking its limitations, and then thinking
"I can do better"
L44[00:23:22] <Cypher121> how's .NET on
unix nowadays?
L45[00:23:31] <gigaherz> Mono runtime is
quite good
L46[00:23:42] <gigaherz> the "VM"
could be better, but it's usable
L47[00:23:43] <Zaggy1024> isn't .net
supposed to be open now?
L48[00:23:48] <MrGrouch> MS is officaly
porting over to it afaik
L49[00:23:49] <Zaggy1024> or is it just a
very small portion of it?
L50[00:23:53] <killjoy> C# was Microsoft
seeing how popular java was and saying "I want in"
L51[00:23:58] <gigaherz> it's an ongoing
effort, Zaggy1024
L52[00:24:03] <gigaherz> no killjoy
L53[00:24:05] <gigaherz> that was J#
L54[00:24:09] <killjoy> ah
L55[00:24:15] <MrGrouch> MSDN is leagues
ahead of anything oracle has
L56[00:24:16] <Cypher121> I meant .NET, not
mono
L57[00:24:18] <killjoy> I don't keep track
of.net things
L58[00:24:24] <gigaherz> they dropped it
soon after
L59[00:24:50] <gigaherz> C# is designed to
take the best from C++, VB and Java
L60[00:24:55] <gigaherz> and put it
together into a nice balanced language
L61[00:25:00] <Zaggy1024> ew, vb
L62[00:25:08] <Zaggy1024> what is actually
good in that language? :P
L63[00:25:10] <gigaherz> VB isn't bad, VB6
was quite nice
L64[00:25:11] <gigaherz> XD
L65[00:25:12] <killjoy> Did it have
byRef?
L66[00:25:21] <gigaherz> VB had
ByVal/ByRef
L67[00:25:37] <Cypher121> mm, pascal
L68[00:25:38] <Zaggy1024> I abhor its
verboseness
L69[00:25:52] <Zaggy1024> VB, that is
L70[00:26:00] ⇦
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L71[00:26:07] <Cypher121> no I take that
back, pascal was even worse
L72[00:26:12] <Drullkus> lol
L73[00:26:24] <Cypher121> ByVal/ByRef is
ok
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L75[00:26:52] <Cypher121> passing by
reference using the same construct that is used to declare
variables is not
L76[00:26:53] <gigaherz> GAH
L77[00:27:01] <gigaherz> f*shitcrap
L78[00:27:08] <gigaherz> I'm trying to fix
an issue in my game
L79[00:27:15] <Cypher121> fuck-shit
stack?
L80[00:27:17] <gigaherz> wanted to upload
an update beofre going to sleep
L81[00:27:36] <gigaherz> but for some
stupid reason, the savedata isn't syncing right with the
database
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L93[01:04:59] <killjoy> I saw that branch a
few days ago
L94[01:05:54] <williewillus> just got a
bunch of patches reapplied
L95[01:06:28] <killjoy> Block sure does
have a lot of methods added
L96[01:07:00] <williewillus> oh I see those
generics yesss
L98[01:08:14] <killjoy> I see Property is
generic
L99[01:13:27] ⇨
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L100[01:14:38] <Zaggy1024>
ImmutableSet.copyOf would be faster than creating a new HashSet for
a one time thing, right?
L101[01:15:00] <williewillus> i think so
generally
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L108[01:42:02] <Zaggy1024> huh...random
cannot be resolved errors on a class I recently edited, but the
class itself has no errors
L109[01:42:34] <Zaggy1024> and it runs
like there's no compile error
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L112[01:53:36] <Drullkus> ¯\_(ツ)_/¯
L113[01:53:44] <Cypher121> TehNut: does
guide api have an in-game editor?
L114[01:53:50] <TehNut> no
L115[01:54:06] <Cypher121> damn
L116[01:55:18] <TehNut>
PageHelper.pagesForLongText(String, int)
L117[01:55:27] <TehNut> give it an unloc
string and the max characters per page
L118[01:55:41] <TehNut> It'll auto-split
the text for you
L119[01:59:16] ⇦
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L120[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20151109 mappings to Forge Maven.
L121[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20151109-1.8.zip (mappings
= "snapshot_20151109" in build.gradle).
L122[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L126[02:06:16] <Zaggy1024> ugh
L127[02:06:25] <Zaggy1024> I'm so tired
I'm getting two of the crafting blocks in my mod confused
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L130[02:11:26] <Zaggy1024> holy crap
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L136[02:15:12] <Drullkus> damn
L137[02:15:26] <Zaggy1024> lol I love the
section about cursing
L138[02:15:38] <Zaggy1024> with PHP way
ahead of the rest
L139[02:16:16] <Drullkus> Cypher121: looks
like a...
L140[02:16:17] <Drullkus> texture
L141[02:16:24] <Drullkus> for one of those
officespace rubber balls
L142[02:18:27] <Zaggy1024> hm
L143[02:18:40] <Cypher121> I like how C#
talks about java about twice as much as the reverse
L145[02:19:06] <Drullkus> Cypher121:
^
L146[02:19:29] <Cypher121> yup
L147[02:19:34] <Cypher121> php = bad
L148[02:19:36] <Zaggy1024> what's the best
way to make a set from an array that may contain null?
L149[02:19:59] <Zaggy1024> Immutable
copyOf throws an error on null, as I should have realized
L150[02:20:31] <Drullkus> lol
L151[02:21:35] <Cypher121> java 6?
L152[02:22:15] <Zaggy1024> me? yeah
L153[02:26:50] <Cypher121> then I'd say
just iterate and pick
L154[02:27:40] <Cypher121> in java 8 it's
a one-liner with stream->filter->collect
L155[02:27:42] <Zaggy1024> ew but oh
well
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L164[02:39:51] <Cypher121> wow, that's not
how keybinds are supposed to be
L165[02:40:08] <Cypher121> New scratch
file in IDEA - Ctrl+Alt+Shift+Insert
L166[02:40:20] <Cypher121> I think I broke
a finger trying to press it
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L168[02:47:05] <McJty> Reminds me of a
pretty weird easter egg keycombination on the Amiga. You had to
press five keys together I believe and while doing that eject and
insert the floppy
L169[02:50:45] <McJty> In defense of IDEA.
I suppose it is pretty hard these days to find a remaining free
keycombination :-)
L170[02:50:54] <Cypher121> yeah, but
L171[02:50:58] <Cypher121> 4 keys?
L172[02:53:53] <flappy> McJty: each used
modifier key gets you what, 50-odd more possibilities?
L173[02:54:16] <McJty> Well the modifiers
with shift are not really usable for many keys
L174[02:54:37] <flappy> alt+shift usually
is afaik
L175[02:54:53] <flappy> possibly
control+shift
L176[02:54:53] <McJty> yes, but you would
be surprised how many are already taken (in IDEA and the OS)
L178[02:55:10] <flappy> but not
control+alt at least on euro
L179[02:56:35] <Cypher121> btw, McJty, did
you see my tweet about corners?
L180[02:57:11] <McJty> Cypher121, hmm
no?
L181[02:57:25] <Zaggy1024> I'm good at
making lots of NPEs in recipes
L183[02:58:07] <Cypher121> fun fact: it
cannot be seen from TweetDesk apparently
L184[02:58:22] <McJty> ah
L185[02:58:27] <McJty> Weird that I didn't
see that
L186[02:58:56] <Cypher121> yeah, I can
only see it from webclient too. must be something weird about my
privacy options
L187[02:59:30] <McJty> I put a note about
this on my todo :-)
L188[02:59:58] <Cypher121> what's the
length of todo?
L189[03:00:24] <McJty> It is just my email
box. Most recently added items get processed first typically since
I can find them faster :-)
L191[03:02:08] <Zaggy1024> er...it's a []
array
L192[03:02:21] <Cypher121> yeah, that's
not even java
L193[03:03:15] <Zaggy1024> sure, but if
that compiles to JVM, then I assume it has some way to interact
with Java arrays
L194[03:03:19] <McJty> That's kotlin
L195[03:03:23] <McJty> A nice functional
language
L196[03:03:45] <Cypher121> Array<T>
= T[] in java
L197[03:04:06] <Zaggy1024> heh...all
righty then
L198[03:04:18] <Zaggy1024> does <>
also denote generics?
L199[03:04:21] ⇦
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L200[03:04:22] <Cypher121> yes
L201[03:04:46]
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L202[03:04:49] <Zaggy1024> so it converts
T[] to a List or similar thing?
L203[03:05:14] <Cypher121> this one
converts to Set<T>
L204[03:05:29] <Zaggy1024> no, I don't
mean you function
L205[03:05:38] <Zaggy1024> I mean when
kotlin interacts with an array
L206[03:07:03] <Cypher121> actually, I'll
just try compiling it and decompiling it as a java class to see
what happens
L207[03:07:51] <Zaggy1024> good idea
L208[03:10:35]
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L209[03:12:10] <Cypher121> oh god kill it
with fire
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L212[03:14:12] <Cypher121> Zaggy1024: so
Array<T> is in fact T[] in bytecode and Set<T> is
java.util.Set<T>
L213[03:14:18]
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L214[03:14:18] <Cypher121> the rest is an
abberation
L215[03:14:35] <Zaggy1024> does
Array<T> have any methods?
L216[03:14:43] <Zaggy1024> like it's
pretending to be an object when it's not?
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L218[03:15:07] <Cypher121> yes
L219[03:15:17] <Cypher121> .filter is its
function for example
L220[03:15:37] <Zaggy1024> ah yes
L221[03:15:53] <Zaggy1024> why the frick
does that compile to code with so many unused variables 0.o
L222[03:16:35] <Cypher121> no idea
L223[03:16:55] <Cypher121> (it != null ? 1
: 0) != 0
L224[03:16:58] <Cypher121> 10/10
L225[03:17:18] <McJty> I would compare
that expression to true to be really sure :-)
L226[03:17:24] <Zaggy1024> and...$receiver
declared twice?
L227[03:17:42] <Cypher121> yeah, why
not
L228[03:18:06] <Zaggy1024> and...receiver
doesn't even seem to be assigned?
L229[03:18:27] <Zaggy1024> and destination
too
L230[03:18:38] <Zaggy1024> is it the fault
of a crappy decompiler?
L231[03:18:57] <Cypher121> may as well
be
L232[03:19:11] <Cypher121> I used JD,
IDEA/FF is too damn smart
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L234[03:19:28] <Cypher121> see that
@KotlinClass annotation? it does too
L235[03:20:42] <Zaggy1024> it does
what?
L236[03:21:13] <Cypher121> it sees that
it's a Kotlin class and decompiles it as such
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L238[03:21:28] <Zaggy1024> ahh
L239[03:21:37] <Cypher121> so I get
L240[03:21:37] <Cypher121> public final
fun <T> arrayToSet(a: kotlin.Array<out T>):
kotlin.Set<T> { /* compiled code */ }
L241[03:21:45] <Cypher121> like that
L242[03:21:55] <Cypher121> it just says
"compiled code"
L243[03:22:10] <Zaggy1024> oh, even
better
L244[03:23:01] <Cypher121> ehm
L245[03:23:12] <Cypher121> no, it's not
decompiler's fault
L246[03:23:39] <Cypher121> bytecode gave
me cancer too
L247[03:24:10] <Zaggy1024> yikes how many
times have you gotten cancer, then?
L248[03:24:18] <Cypher121> enough
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L250[03:26:46] <Cypher121> still, shitty
compiler aside, I find this thing to be a nice balance between java
and scala in terms of syntax
L251[03:31:03] <Zaggy1024> plus you get to
type fun repeatedly :)
L252[03:31:28] <Zaggy1024> maybe they're
trying to plant happy thoughts about Kotlin in your mind
L253[03:34:07] <Cypher121> Zaggy1024: let
me show you one of the classes I used when first trying it
out
L255[03:36:16] <Cypher121> "override
fun run" sold it
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L257[03:38:43] <Zaggy1024> nice :)
L258[03:39:10] <Zaggy1024> I also like the
ruby style string formatting
L259[03:40:16] *
Cypher121 never seen a single program in ruby
L260[03:41:07] <Cypher121> or do you mean
interpolation?
L261[03:41:18] <Zaggy1024> I guess
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L263[03:41:33] <Zaggy1024> calling it
interpolation seems strange to me so the name never stuck
L264[03:41:56] <Zaggy1024> actually, in
ruby it's "#{thing()}"
L265[03:42:12] <Cypher121> same
stuff
L266[03:42:54] <Cypher121> as long as it
uses 1 sigil I'm okay with any printable character
L267[03:43:30] <Cypher121> ?{bar()}
L269[03:48:16] <Drullkus> lol
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L312[07:30:57] <cpw> yeah
L313[07:31:01] <cpw> something is having a
problem atm
L314[07:31:35] <aaa801> Aha right, as long
as you know
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L317[07:32:25] <unascribed> seems to have
brought out a bug in FG1.2 as well, NPE when trying to get version
metadata
L318[07:32:35] <unascribed> not sure if
FG1.x bugs are still being accepted though
L319[07:33:41] <aaa801> unascribed, why
are you still using fg1.2? 1.7.10 projects?
L320[07:33:46] <unascribed> yes
L321[07:34:29] <unascribed> and while i
would love to update to 1.8
L322[07:34:44] <unascribed> the main
reason I develop mods is for a modpack by my friends
L323[07:34:45] <unascribed> which is
1.7
L324[07:36:38] <aaa801> i had to rewrite
chococraft for 1.8
L325[07:36:50] <aaa801> mainly as a excuse
to actually rewrite it, the old code was starting to grow fangs
hehe
L326[07:38:12] <unascribed> kinda tempted
to write a 1.8 mod that copies all the most popular features that
make people stay on 1.7
L327[07:38:20] <unascribed> sort of like
Et Futurum in reverse :P
L328[07:38:31] <unascribed> my twisted
sense of balance would probably make it unpopular though
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L331[07:41:53] <cpw> fuck knows how
overmind has this setup
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L333[07:46:00] <aaa801> cpw, how much work
will the move from 1.8 to 1.8.8 be,
L334[07:46:19] <aaa801> as in, base
changes
L335[07:46:21] <cpw> for who? forge devs
or modders?
L336[07:46:26] <aaa801> both
L337[07:46:46] <cpw> fuckton for
forge
L338[07:46:51] <cpw> a lot less for
modders
L339[07:47:06] <aaa801> cant be as much
work as the 1.7.10 -> 1.8 however ?
L340[07:47:17] <aaa801> with the whole
model system / blockpos stuff
L341[07:49:08] <unascribed> the main
change going to 1.8.8 as far as I know is generics
L342[07:49:25] <unascribed> basically
every thing else is identical other than some bugfixes
L343[07:49:31] <cpw> wut?
L344[07:49:46] <unascribed> I'm probably
wrong
L345[07:49:49] <unascribed> I haven't been
keeping up
L346[07:49:51] <cpw> for modders its
hopefully gonna be "open up with 1.8.8, marvel at all the
lovely new generics everywhere"
L347[07:50:05] <aaa801> i saw all the work
you guys had to do on getting fernflower up to scratch
L348[07:50:18] <aaa801> all i can say
about that is that im glad it wasnt me ;_;
L350[07:50:35] <aaa801> Cazzar, stop
tempting me D:
L351[07:50:55] <Cazzar> aaa801 I stayed up
to midnight to get this.
L352[07:51:12] <Cazzar> Also, Rip my study
schedule
L353[07:51:26] <aaa801> urge to buy..
rising
L354[07:51:33] <unascribed> don't
L355[07:51:39] <unascribed> it's initial
release
L356[07:51:43] <unascribed> it will almost
certainly be extremely broken
L357[07:52:22] <Cazzar> unascribed
probably will run longer than my fallout 3 instance on Windows
10
L358[07:52:41] <Cazzar> 5 crashes in 30
minutes
L359[07:54:12] <aaa801> Cazzar, did you do
the cpu fix thing
L360[07:54:26] <Cazzar> Not right
now
L361[07:54:37] <Cazzar> Gotta find it and
don't link it I'm on my phone
L363[07:54:50] <Cazzar> Installing Fo4 on
my desktop via rdp
L364[07:54:54] <aaa801> no crashs in hours
:D
L365[07:55:10] <Cazzar> >don't link
it
L366[07:55:53] <aaa801> thats not the
cpufix
L367[07:55:56] <aaa801> thats another
progy
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L373[08:10:28] <Poppy> !gm
getIdFromBlock
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L377[08:25:36] <cpw> files should be
responsive again
L378[08:25:52] <cpw> my apologies to the
assclown who was spam scraping the site from multiple ec2
instances
L379[08:26:03] <unascribed>
>.>
L380[08:26:21] <unascribed> it is in fact
up again, and mods are building again
L381[08:26:37] <cpw> yes, yes it is
L382[08:26:53] <cpw> as i said, my
apologies to the assclown(s) who were using ec2
L383[08:27:38] <unascribed> any idea why
they were scraping the site?
L384[08:27:48] <unascribed> was it all the
same page or were they archiving it or something
L385[08:28:07] <cpw> as far as i can see,
they were opening connections and then never reading the data
L386[08:28:22] <kashike> wonderful
L387[08:28:26] <unascribed> that sounds
like a deliberate slowloris attack
L388[08:28:26] <CrystalMare> isnt that
what HTTP HEAD is for ?
L389[08:28:26] <McJty> Sounds useful
L390[08:28:38] <cpw> so i just implemented
an ec2 IP block
L391[08:28:46] <cpw> slowloris?
L392[08:28:47] <CrystalMare> op
L393[08:28:55] <CrystalMare> Its a kind of
Layer7 ddos attack
L395[08:29:10] <unascribed> Apache and
Nginx have modules to prevent them
L397[08:29:25] <unascribed> they're loaded
by default though, so i don't know
L398[08:29:28] <cpw> that looks very like
what I saw
L399[08:29:34] <aaa801> cpw, wont that
break a few buildbots?
L400[08:29:37] <CrystalMare> NGINX is by
nature less prone to those attacks
L401[08:29:49] <cpw> aaa801,
possibly
L402[08:29:58] <cpw> i'll be removing it
at some point soon
L403[08:30:03] <aaa801> okys
L404[08:30:18] <cpw> this was just
temporary to see if it helped with the problem
L405[08:30:21] <cpw> it seems to have
done
L406[08:30:30] <cpw> max i saw was 400
connections from a server
L407[08:30:42] <aaa801> o/ kashike
L408[08:30:45] <CrystalMare> inb4 said
assclown is in this channel
L409[08:31:00] <cpw> CrystalMare,
probably
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L412[08:31:08] <CrystalMare> ;)
L413[08:31:22] <cpw> yeah. max conn count
is now 15 from an IP
L414[08:31:40] <cpw> down from 432
L415[08:31:50] <cpw> 384
223.69.21.52.in-addr.arpa domain name pointer
ec2-52-21-69-223.compute-1.amazonaws.com.
L416[08:34:50] <CrystalMare> cpw,
crossreference that with everyone on here :3
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L418[08:35:17] <CrystalMare> or
L419[08:35:24] <CrystalMare> send an email
to amazon xd
L420[08:35:35] <unascribed> I'd assume
it's a compromised box
L421[08:35:42] <unascribed> so yeah,
report it to Amazon
L422[08:35:49] <unascribed> they should
shut off the instance and notify it's real owner
L423[08:35:56] <cpw> maybe
L424[08:36:02] <cpw> i have about two
dozen of them
L425[08:36:16] <unascribed> that makes it
even more likely it's an attack from compromised boxes really
L426[08:37:14] <cpw> oh probably
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L430[08:43:35] <Pennyw95> How often is
getActualState executed? On block placed/neighbour changed or every
x ticks?
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L432[08:44:15] <fry> every time the block
is re-rendered
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L435[08:46:14] <Pennyw95> ok...is the
block re-rendered on neighbour change?
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L437[08:47:06] <fry> yes, the whole chunk
is
L438[08:47:20] <unascribed> 16x16x16
chunk
L439[08:47:26] <Pennyw95> ok cool
L440[08:47:42] <unascribed> I know the
"official" definition of chunk now is a 16x16x16
cube
L441[08:47:50] <unascribed> trying to help
clarify
L442[08:47:58] <Pennyw95> I at first
thought the jsons were weird and overcomplicating but now I they
are way more powerful than the old ISBRH
L443[08:48:01] <Pennyw95> Thanks :)
L444[08:50:10] <Cazzar> Oh it's initially
a daunting change, yes, though it's good.
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L448[08:55:20] <Pennyw95> Is there a limit
to the amount of dynamic properties one can add to a block?
L449[08:55:34] <Pennyw95> I mean, the ones
computed inside getActualState instead of saved
L450[08:56:42] <Pennyw95> And also, I
assume there's no need to register inside ItemModelMesher jsons
that are actually submodels?
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L486[10:43:51] <gigaherz> ohoh :D
L487[10:43:52] <gigaherz> Minecraft / Bug
MC-65214
L488[10:43:53] <gigaherz> Guardians are
spawned in random places
L489[10:43:53] <gigaherz> Change By:
[Mojang] Grum (Erik Broes)
L490[10:43:53] <gigaherz> Comment: A
comment with security level 'global-moderators' was removed.
L491[10:44:02] <gigaherz> oops wrong
email
L492[10:44:19] <gigaherz> no wait not
:D
L493[10:44:32] <gigaherz> Resolution:
Won't Fix
L494[10:44:32] <gigaherz> Status:
Resolved
L495[10:44:34] <gigaherz> :(
L496[10:44:47] <gigaherz> I didn't notice
the "won't fix" resolution first time
L497[10:45:19] <gigaherz> well then, I
guess it means I will NOT be resuming my old save from 1.8, in
1.9
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L503[10:54:41] <Zaggy1024> ow my eye
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L531[12:18:37] <MattDahEpic> and
tileentityhopper function naming is done
L532[12:34:36] <Soni> can I use
ServiceLoaders with FML?
L533[12:35:51] <Tombenpotter> When calling
setBlock, does it automatically create the associated TE if the
block has one?
L534[12:42:06] <Soni> (I mean can I use
ServiceLoaders in an FML mod?)
L535[12:43:58] <Zaggy1024> Tombenpotter,
yes
L536[12:44:22] <Zaggy1024> I believe in
1.8, when you do getTileEntity, it also creates one
L537[12:44:56] <Tombenpotter> 1.7.10
here
L538[12:45:29] <Zaggy1024> you can check
what it does pretty easily with find definition and stuff
L539[12:45:58] <Tombenpotter> Right
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L542[12:57:03] <tterrag|ZZZzzz> yes
Soni
L543[12:58:06] ***
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L545[12:58:34] <Soni> tterrag|phone, does
it work as intended?
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L547[12:59:24] <Soni> (Forge uses ASM and
idk how that interacts with stuff)
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L550[13:16:48] <heldplayer> The only way
to find out is to try it :P
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L560[13:41:20] <tterrag|phone> The heck
would asm affect anything
L561[13:41:28] <tterrag|phone> It's done
by the jvm
L562[13:41:30] <Drullkus> lol
L563[13:42:23] <Zaggy1024> wow
L564[13:42:32] <Zaggy1024> my resources
folder has 1,340 files
L565[13:43:03] <Zaggy1024> and almost all
were made by hand 0.o
L566[13:43:08] <MattDahEpic> fallout 4 is
coming! press embargo is ended reviews can go live
L567[13:44:02] <Drullkus> lol
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L578[14:28:09] <MalkContent> you know how
milibuckets is the generally accepted measure of volume
L579[14:28:58] <MalkContent> i'd really
love if the general measure of energy was mililavabuckets
L580[14:29:32] <MattDahEpic> whats the
conversion rate of RF to millilavabuckets then?
L581[14:29:39] <MattDahEpic> or EU to
millilavabuckets?
L582[14:29:40] <smbarbour> NaN
L583[14:29:45] <MattDahEpic> ^
L584[14:29:53] <MalkContent> with a
lavabucket being the energy needed to smelt as many items in a
furnace as a lavabucket does
L585[14:30:24] <MalkContent> err. you get
the idea
L586[14:31:11] <smbarbour> By that token,
we should use the fuel value of sticks as a baseline so we aren't
dealing in fractional units.
L587[14:32:41] <MalkContent> you have an
energy and volume connection this way though ^^ one step closer to
a minecraft GUT
L588[14:33:11] <unascribed> furnace burn
time can't really be directly correlated with energy
L589[14:33:13] <unascribed> because it
isn't
L590[14:33:56] <unascribed> mB is
generally accepted because the unit of measure in Minecraft is
meters, and a bucket holds a cubic meter of fluid
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L592[14:35:22] <gabizou|laptop> I thought
mB was millibucket
L593[14:35:32] <gabizou|laptop> so 1000mB
was 1 bucket
L594[14:35:36] <MalkContent> ^
L595[14:36:04] <smbarbour> It is. And one
bucket holds 1 m^3 of fluid
L596[14:36:12] <gabizou|laptop>
right
L597[14:36:21] <MalkContent> and the
furnace burn time in vanilla is pretty fixed
L598[14:36:29] <gabizou|laptop>
kinda
L599[14:36:44] <gabizou|laptop> it's fixed
in that it's the items that define the burn time
L600[14:38:52] <MalkContent> so a
lavabucket has a fixed burn time of 1000 seconds
L601[14:39:14] <MalkContent> a
mililavabucket would be 1 second of furnace burn time worth of
energy
L602[14:39:57] <smbarbour> Or... we could
use a unit that doesn't sound silly... 1 second
L603[14:40:19] <MalkContent> fine, the
name is crap, i concede that
L604[14:41:39] <MalkContent> in any case
it would be a nice guideline for energy, i think
L605[14:42:42] <smbarbour> Good thing we
already do that for the most part.
L606[14:44:03] <MalkContent> mostly got my
mind on it because i didnt like redstone flux' name
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L608[14:46:51] <Soni> 1 bucket = 1000
L?
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L611[14:47:59] <MalkContent> they are
pretty good buckets
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L613[14:49:09] <alex_6611> well, i mean if
you can carry 2304 cubic meters of any material, like stone or
solid iron... carrying cubic meters of water is not a surprise
:D
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L616[14:51:51] <MalkContent> how about
"Seconds of Vanillafurnace Burn Time" or sovabuti, that
sound better than mililavabuckets? x)
L617[14:52:05] <SkySom> Not really
L618[14:52:27] <SkySom> WHy not FBT
L619[14:53:00] <SkySom> Furnace Burn Ticks
or FBS Furnace Burn Seconds
L620[14:53:20] <MalkContent> fbs, i like
tha
L621[14:53:21] <MalkContent> t
L622[14:54:09] <MalkContent> or maybe
measure by how many items it can smelt
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L625[14:55:10] <MalkContent> SI
L626[14:55:12] <MalkContent> smelted
items
L627[14:56:17] <MalkContent> ebsi. energy
by smelted items
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L629[15:00:47] <MalkContent>
lavawatts
L630[15:01:03] <MalkContent> no..
L631[15:01:59] <SkySom> May I ask why you
are trying to come up with a new name for a unit of energy?
L632[15:02:31] <MalkContent> not about the
name, mostly
L633[15:02:53] <MalkContent> just about
very implicitly tieing it to the furnace burn time
L634[15:03:16] <MalkContent> also don't
like the names that came up so far
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L636[15:06:00] <gabizou|laptop>
MalkContent, I'd like 1.21 lava watts please
L637[15:06:03] <MalkContent> maybe just CP
for coalpower
L638[15:06:39] <MalkContent> okay, just
hold your hand open, i'm getting some lava
L639[15:07:26] <Zaggy1024> wow
L640[15:07:39] <Zaggy1024> something broke
in my code that I haven't touched in a few days at leasta
L641[15:08:02] <Ordinastie> Zaggy1024, you
code is an attention whore
L643[15:08:11] <Zaggy1024> apparently
so
L644[15:08:12] <Zaggy1024> ugh
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L650[15:25:56] <Zaggy1024> oh, frick
L651[15:25:58] <Zaggy1024> that explains
it
L652[15:26:13] <Zaggy1024> PropertyHelper
implements .equals but doesn't compare allowed values
L653[15:26:15] <Zaggy1024> gg mojang
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L665[15:55:47] <gabizou|laptop> Zaggy1024
by default, the values are comparable
L666[15:56:02] <gabizou|laptop> just,
generics are stripped
L667[15:58:04] <Zaggy1024> what's that got
to do with it?
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L669[16:02:35] ***
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L670[16:03:50] <gabizou|laptop> you can
compare the values of the property holder, can't you?
L671[16:03:58] <gigaherz> ugh
L672[16:03:59] <gigaherz> wtf
L673[16:04:00] ***
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L674[16:04:16] <gigaherz> I was testing
Thaumcraft5, and then suddenly, while Iwas afk even, I start to
hear thunder
L675[16:04:42] <gigaherz> when I realized
there wasn't any rain involed I looked around, and there was full
of taint stuff all over the place
L676[16:05:53] <gigaherz> I have no idea
why :/
L677[16:06:00]
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L678[16:07:59] <smbarbour> Because
Thaumcraft
L679[16:08:04] <gigaherz> oh I see
why
L680[16:08:11] <gigaherz> there's a large
amount of "Vitium" aura around
L681[16:08:18] <gabizou|laptop> gigaherz
there's a node that is evil
L682[16:08:37] <gigaherz> gabizou: yeah
but t5 doesn't evne let you break them
L683[16:08:37] <gigaherz> XD
L684[16:08:44] <gabizou|laptop> yep
L685[16:08:50] <gabizou|laptop> you gotta
either merge it with another node
L686[16:08:51] <gabizou|laptop> r
L687[16:08:53] <gabizou|laptop> or*
L688[16:08:56] <gabizou|laptop> deal with
it
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L690[16:09:05] <gigaherz> I can't find it
though
L691[16:09:28] <smbarbour> Nobody has ever
said that Thuamcraft was a forgiving mod.
L692[16:09:37] <gigaherz> oh I don't
expect it to be
L693[16:09:46] <gigaherz> but at least in
T3 I knew exactly what caused flux
L694[16:09:57] <gigaherz> and in T4 I knew
I had to stay away from forbidden knowledge
L695[16:10:06] <gigaherz> and if I ever
saw a tainted node, I could just break it
L696[16:10:10] <gigaherz> it was
bearable
L697[16:10:21] <gigaherz> and getting
closeto taint was purely a choice
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L701[16:11:52] <gigaherz> but in this
case, I can't SEE any nearby node that is tainted
L702[16:12:09] <gigaherz> besides the tain
biome I see in the distance
L703[16:12:22] <gigaherz> well not so in
the distance anymore, since it's growing
L704[16:13:28] <MalkContent> time to move
then ;P
L705[16:13:30] <MalkContent> or get some
blooms
L706[16:13:32] <gigaherz> if it was due to
my cauldron usage, ok, but I haven't done any wasteful alchemy
recently
L707[16:13:46] <MattDahEpic>
bloomwall
L708[16:13:47] <gigaherz> if it was due to
unstable infusions, ok, but none of the infusions ever failed
yet
L709[16:14:11] <gigaherz> and worst of
all, the peak of Vitium isn't even where those were being done,
it's further away, where no nodes are present
L710[16:14:35] <MalkContent> tainted node
then
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L712[16:15:39] <Zaggy1024> my point was
that it should compare the values as well so when used in a map out
works properly
L713[16:16:04] <williewillus> random
question I just thought of: when you get some member via reflection
and setAccessible(true) it, do you pay all the performance
penlaties then or does it happen each time you access or invoke it?
(tldr should I hold on to Field and Method objects)
L714[16:16:55] <gigaherz> ooh
L715[16:17:08] <gigaherz> I found an
accumulation of Vitium crystals
L716[16:17:57] <MalkContent> grats
L717[16:18:04] <gigaherz> didn't lower
when I broke them ;P
L718[16:18:12] <MalkContent> why would
it
L719[16:18:18] <gigaherz> dunno
L720[16:18:20] <gigaherz> I was
hopeful
L721[16:18:22] <MalkContent> but they
probably were the source
L722[16:18:52] <gigaherz> how do I remove
it, then? XD
L723[16:20:32] ***
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L724[16:20:35] <MalkContent> pure
nodes
L725[16:20:45] <gigaherz>
silverwood?
L726[16:20:52] <MalkContent> yep
L727[16:21:03] <gigaherz> forest time,
then
L728[16:21:12] <MalkContent> leaves drop
more saplings compared to tc4
L729[16:21:14] <gigaherz> thankfully I put
ProjectE in there so I can have as many saplings as I wish
L730[16:21:17] <MalkContent> so pretty
sustainable
L731[16:22:03] <MalkContent> if you got
real flux problems you even can plant down taint crystals
L732[16:22:09] <MalkContent> and they
absorb it
L733[16:22:27] <MalkContent> theyre like
batteries so absorb when high, release when low
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L736[16:27:46] <MalkContent> also, since
you got the taint shards
L737[16:28:04] <MalkContent> might as well
get a big totem to collect all the flux in a single chunk
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L740[16:31:22] <gigaherz> MalkContent:
actually I was still in creative mode ;P
L741[16:32:02] <gigaherz> tainted shards
don't have EMC value so I can't just learn one and pretend that I
did gather ;P
L742[16:32:16] ***
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L743[16:32:39] <gigaherz> I do need to
move out regardless
L744[16:32:52] <gigaherz> this shit ruined
the area
L745[16:33:02] <gigaherz> it's all full of
holes from the stuff I had to remove to get rid of the taint
L746[16:34:50] ⇦
Quits: Kaiyouka (~IdiotNono@c-73-14-132-166.hsd1.co.comcast.net)
(Quit: be back in the 24th century)
L747[16:34:53] <Pennyw95> having fun
guys?
L748[16:35:01] <gigaherz> not as much as I
was before
L749[16:35:03] <Pennyw95> is auram easier
to get now?
L750[16:35:18] <gigaherz> T5 is nicer in
many ways
L751[16:35:25] <gigaherz> research is now
just a puzzle
L752[16:35:29] <gigaherz> you get a fixed
number of stuff
L753[16:35:35] <Pennyw95> yeah I
personally prefer the aura, although it is less explicit
L754[16:35:38] <gigaherz> instead of
having to scan/break apart random items
L755[16:35:45] <Pennyw95> yeah that is a
straight upgrade
L756[16:35:52] ⇦
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seconds)
L757[16:36:06] <gigaherz> the nodes work a
bit closer to T3
L758[16:36:11] <Pennyw95> I know the
changes but never actually played, just cheated. What about the
gameplay?
L759[16:36:18] ***
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L760[16:36:23] <gigaherz> in that they
spread aura around the area, and wands and such recharge on their
own which is nice
L761[16:36:25] <Pennyw95> Is it harder to
make a stable vis supply long term?
L762[16:36:34] <gigaherz> didn't get that
far yet
L763[16:36:47] <gigaherz> I guess one of
the reasons I got flux around
L764[16:36:52] <gigaherz> was abusing the
ordo aura
L765[16:36:58] <gigaherz> since it's
scarce in the area
L766[16:37:10] <Pennyw95> I see
L767[16:37:15] <gigaherz> I lost ALL my
stuff in the process
L768[16:37:19] <Pennyw95> ha
L769[16:37:23]
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L770[16:37:26] <gigaherz> I died to a
taint slime
L771[16:37:30] <gigaherz> and it destroyed
all my items
L772[16:37:34] <gigaherz> every single
thing I had on me, gone
L773[16:37:41] <Pennyw95> first time I
played, I emptied a jar of essentia with my hand and suddenly
everything went to hell
L774[16:37:49] <Pennyw95> luckily it's all
milder now
L775[16:38:21] <gigaherz> the only reason
I didn't ragequit and just dump T5 out of my computer
L776[16:38:28] <gigaherz> was that I'm
playing with ProjectE
L777[16:39:04] <gigaherz> so getting all
that stuff back isn't as horrible as it could have been
otherwise
L778[16:39:20] <gigaherz> but the
brass-capped silverwood wand
L779[16:39:23] <gigaherz> that one hurts
to lose.
L780[16:39:51] <Pennyw95> Have you made
some automated alchemy? Is it harder to make due to
pollution?
L781[16:39:54] <unascribed> taint slimes
eat items?
L782[16:40:11] <unascribed> that's
evil
L783[16:41:18] <gigaherz> that's my
guess
L784[16:41:21] <gigaherz> well
L785[16:41:23] <gigaherz> either
that
L786[16:41:31] <gigaherz> or in between
dying and walking back to the back yard
L787[16:41:43] <gigaherz> there may have
been a flux explosion right where my items were
L788[16:41:57] <gigaherz> in either case,
there were no items anymore.
L789[16:44:31] <Pennyw95> is alchemy more
expensive now?
L790[16:44:49] <gigaherz> not that I can
remember
L791[16:44:58] <gigaherz> that stuff works
mostly the same as T4
L792[16:45:15] <Pennyw95> oh good
L793[16:45:28] <gigaherz> smelter +
alembics -> jars + phials -> cauldron
L794[16:45:55] <Pennyw95> well I know how
it works, I'm just wondering is mass production of stuff is now
harder due to flux
L795[16:46:04] <gigaherz> oh
L796[16:46:08] <gigaherz> well that's why
I'm usinh phials ;P
L797[16:46:19] <Pennyw95> oh, you :P
L798[16:46:26] <Pennyw95> I guess you
throw those into lava
L799[16:46:41] <gigaherz> hm?
L800[16:46:51] <Pennyw95> or just keep
them, nvm
L801[16:47:31] <Pennyw95> And now for a
bigger question...do you know about forge blockstates format?
L802[16:47:49] <gigaherz> magic tallow is
1xIgnis + 1 rotten meat, so just dump an ignis phial (8xIgnis) + 8
rm
L803[16:47:59] <gigaherz> 0 excess
;P
L804[16:48:08] <gigaherz> sure
L805[16:48:12] <gigaherz> not an expert
though
L807[16:48:36] <gigaherz> almost
everything I know about it, is in there
L808[16:48:37] <gigaherz> XD
L809[16:49:00] <Pennyw95> eh
L811[16:50:10] <Pennyw95> does having the
forge_marker 1 prevent me from using the normal style of
"property=x": {...}?
L812[16:50:19] <gigaherz> ah that's
vanilla blockstates
L813[16:50:37] <gigaherz> nope, but you
can't mix them, I think
L814[16:50:42] <Pennyw95> for now, yes. I
want to add little submodels based on properties
L815[16:50:46] <gigaherz> best to use the
expanded format
L816[16:51:00] <Pennyw95> you mean
extended blockstate?
L817[16:51:09] <gigaherz> no I mean
L818[16:51:10] <gigaherz> sec
L820[16:52:01] <gigaherz> well
L821[16:52:05] <gigaherz> with the forge
marker, ofc
L822[16:52:05] <gigaherz> XD
L823[16:52:19] <Pennyw95> so I have to
change the style a little
L824[16:52:23] <Pennyw95> ok then
L825[16:52:25] <gigaherz> oh and I forgot
the []
L826[16:52:32] <gigaherz> since each
variant can have more than one random choice
L827[16:52:40] <gigaherz> it's [{ ...
}]
L828[16:52:49] <gigaherz> read through the
link I gave you above
L829[16:52:51] <gigaherz> with the
manual
L830[16:53:21] <Pennyw95> it's used only
for the normal var
L831[16:53:25] <Pennyw95> is that what you
meant?
L832[16:53:45] ⇦
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L833[16:53:47] <Pennyw95> like
"normal": {
L834[16:53:47] <gigaherz> yeah what you
see in "normal", you can apply to other variants
L835[16:54:01] <gigaherz> hmm
L836[16:54:05] <gigaherz> although it
doesn't appear to be a requirement
L837[16:54:08] <gigaherz> anyhow
L838[16:54:09] <Pennyw95> option 2 in
pillarcount doesn't
L839[16:54:10] <gigaherz> just... read
;p
L840[16:54:14] <Pennyw95> ahah will
do
L841[16:54:21] <Pennyw95> I'm doing
something cool :P
L842[16:55:12] ⇦
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L845[17:05:17] <Pennyw95> @gigaherz I'm
afraid switching to your format breaks the models :\
L846[17:05:45] <gigaherz> weird
L847[17:05:52] <gigaherz> (also, it's not
MY format ;P)
L848[17:06:08] <Pennyw95> I'll give credit
where it's due :)
L849[17:06:10] <gigaherz> any messages in
the console?
L850[17:06:23] <Pennyw95> nah, it just
renders the purple black cubes
L851[17:06:46] <Pennyw95> it crashed when
I added some [] xD
L852[17:06:49] <gigaherz> and you have all
the possible property values?
L854[17:07:38] <gigaherz> the only case
where I used forge blockstates was this
L855[17:07:41] <gigaherz> and I had no
issues :/
L856[17:08:05] <Pennyw95> Ok thanks, I'll
look into that
L857[17:08:19] <gigaherz> never used
submodels though
L858[17:08:44] <Pennyw95> huge mod
:O
L859[17:08:48]
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L860[17:10:04] <Zaggy1024> wait, what's up
with you and submodels?
L861[17:10:41] <Pennyw95> for now,
nothing
L862[17:11:06] <Pennyw95> I'll mess with
them after I manage to switch to the forge format and have the
blockstates still work
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L865[17:12:35] <Pennyw95> and after I
refresh it no longer renders my models
L866[17:12:42] <Pennyw95> did I do
something stupid?
L867[17:15:18] ⇦
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L870[17:20:41] <tntristan12> hai
L871[17:22:54] <tntristan12> quick
question: I'm trying to write a mod for Minecraft version 1.7.10
(I'm using that version because this is my first mod and I'm using
another one as a basis of comparison that only works in 1.7.10). I
would like to write a packet handler, which apparently requires
this thing called Miner's Basic
L872[17:23:03] <tntristan12> I can only
find downloads for Miner's Basic 1.8
L873[17:23:10] <tntristan12> er, for
Minecraft 1.8
L874[17:23:25] <unascribed> ...what?
L875[17:23:27] <tntristan12> is there a
link to one that works for older versions or does that not
exist?
L876[17:23:30] <unascribed> just use
SimpleImpl
L877[17:23:34] <MattDahEpic> then use 1.8,
its subjectively better
L880[17:24:03]
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L881[17:24:09] <InfraredPanda> Hello
L882[17:24:27] <unascribed> yeah, that
page is biased as Miner's Basic is a mod by BedrockMiner
L883[17:24:31] <unascribed> SimpleImpl is
built in to Forge
L884[17:24:33] <unascribed> just use
that
L885[17:25:17] <HassanS6000> Hai
InfraredPanda
L886[17:25:24] <williewillus> idk how
anyone would choose not to use simplimpl :p unless there's some
kind of complex streaming that needs to go on or porting legacy
code
L887[17:25:40] <unascribed> Miner's Basic
probably uses SimpleImpl interally
L888[17:25:40] <tntristan12> Sounds good.
Thing is, I'm such a n00b at MC modding that I really need a
tutorial to get anywhere at this point
L889[17:25:42] <unascribed>
internally*
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L891[17:26:03] <tntristan12> unascribed:
If I use SimpleImpl, will I still be able to follow the tutorials
on bedrockminer's page?
L892[17:26:03] ⇦
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L893[17:26:33] <unascribed> no idea
L894[17:26:51] <unascribed> I used Wuppy's
tutorials to start modding, so I have no clue what BedrockMiner's
is like
L895[17:26:58] <williewillus> use the
forge simplimpl tutorial
L896[17:27:14] <tntristan12> williewillus:
got a link?
L897[17:27:29] <williewillus> unascribed:
linked it right above your link
L898[17:27:35] ⇦
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L899[17:27:39] <tntristan12> oh
L900[17:27:39] <williewillus> whoops ping
prefix :p
L901[17:28:02] <tntristan12> shiny.
Thanks!
L903[17:29:19] ⇦
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L904[17:29:35] <tntristan12> thanks
unascribed!
L905[17:29:40] <unascribed> welcome
L906[17:30:03] <unascribed> some how
managed to hit play/pause twice when hitting it :o
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L931[18:41:44] <iceman11a> I was playing
some Minecraft when the server kick me off, to find out it crashes.
Can some one tell me why
http://pastebin.com/yUE31Cu6
L932[18:42:12] <unascribed> iceman11a:
MineFactoryReloaded is using the old Forestry API
L933[18:42:28] <unascribed> you'll need to
update MFR or backdate Forestry
L934[18:48:59] <Ordinastie> backdate? is
that a real word ?
L935[18:49:41] <iceman11a> can you tell me
why I returned back the the version I was running before and it's
still crashes
L937[18:49:57] ***
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L938[18:50:40] <Cypher121> Ordinastie: it
is, but it has completely different meaning
L939[18:50:46] <Cypher121> downgrade is
the right one
L940[18:50:57] <MattDahEpic> well theres
upgrade and downgrade, and forwarddate and backdate
L941[18:52:36] <iceman11a> ? sorry I'm
lost. The version I have on my server is the same version I was
running before the crash, and I didn't have any problems with it
until some thing started crashing again
L942[18:53:43] <unascribed> iceman11a: you
have a tree from the new version of Forestry
L943[18:53:48] <unascribed> do you have a
backup of your map?
L944[18:54:06] <unascribed> Forestry 3.x
and 4.x appear to be incompatible
L945[18:54:42] <unascribed> you could try
turning on "genetics.clear.invalid.chromosomes" in
config/Forestry.cfg
L946[18:54:46] <unascribed> but that might
turn all your trees into oak
L947[18:55:18] <iceman11a> Nope, I don't
have a back up. So I don't get it. I did have Forestry 3.5.7.16 and
I updated to 4.1.1.46. So is this a problem or ?
L948[18:56:33] <iceman11a> I put the old
version of 3.5.7.16 back on the server and it still crashes
L949[18:57:26] <mezz> if you downgrade
Forestry from 4 it will break
L950[18:58:18] <iceman11a> Ok, so what do
I do.
L951[18:59:02] <iceman11a> If I can't put
a older back up back on my server. Then what do I use
L952[18:59:39] <mezz> update forestry to 4
again, update MFR
L954[19:00:26] <iceman11a> well the newest
version I have of MFr is 2.8.0.104 and there is nothing newer
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L959[19:02:23] <unascribed> yeah, he
linked development builds
L960[19:02:29] <unascribed> which may be
updated to Forestry 4
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L965[19:03:53] <iceman11a> Ok, I'll have
to book mark this poage all so. It's just I wish they would put all
the files on one page
L966[19:05:06] <iceman11a> My server is
still crashing
L967[19:05:20] ⇦
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L968[19:05:52] <iceman11a> hold on and let
me get you the report
L969[19:06:10] <mezz> you will have to
update all the random CoFH bits as well most likely
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L971[19:07:02] <iceman11a> I all ready
check those mods. and They are. Unless you know of another web site
that has all of the CoFH mods. I mean the newer ones
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L974[19:10:20] <iceman11a> mezz: all the
version they have here are the ones I all ready have
L975[19:10:54] <gigaherz> iceman11a:
lesson for the future: always backup when updating mods,
L976[19:11:06] <gigaherz> and ALWAYS
assume that a major version update will need a new world save
;P
L977[19:11:12] <gigaherz> it may not be
true
L978[19:11:18] <gigaherz> but it's true
more often than not
L979[19:11:36] <gigaherz> forestry 3.x to
4.x means a major version update, so it could have been 100%
incompatible
L980[19:11:42] ⇦
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L981[19:11:54] <gigaherz> it could have
had different machines, causing your existing ones to disappear,
and stuff like that
L982[19:12:04] <iceman11a> See what I
don't under stand is that I been playing this world most of the
day. I don't know why the server crashed when it did.
L983[19:12:43] <gigaherz> it crashed when
a harvester found a new tree
L984[19:12:46] <gigaherz> instead of an
old one
L986[19:12:53] <gigaherz> basically
L987[19:13:00] <gigaherz> you had old
saplings producing old trees
L988[19:13:11] <gigaherz> as soon as one
of those trees grew which had a new trait, poof.
L989[19:13:12] <iceman11a> Oh, ok
L990[19:13:34] <gigaherz> because MFR
couldn't handle the new data
L991[19:13:37] <gigaherz> it's not
prepared for it.
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L993[19:14:01] <gigaherz> you have the
wrong version of cofhcore
L994[19:14:06] <iceman11a> ok, thanks.
Does the new report say why it's crashing now
L995[19:14:13] <gigaherz> yes, wrong
cofhcore.
L996[19:14:16] <mezz> iceman11a: your
current error says to download CoFHCore between versions
1.7.10R3.1.0B1 and 1.7.10R3.2.0
L997[19:15:02] <mezz> it's not terribly
hard to read...
L998[19:15:24] <gigaherz> some people
don't even try to read ;P
L999[19:15:38] <gigaherz> they are so
scared of their own ignorance that they presume they will not
understand
L1000[19:16:55] <mezz> CoFH doesn't make
it that easy though. i think that version of CoFHCore isn't
available anywhere
L1001[19:17:43] <iceman11a> I don't know
where to get those version at. My =search results are blank.
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L1004[19:21:00] <iceman11a> I wish they
would make the version numbers easy'er to read,
L1005[19:21:12] <iceman11a> Why can't I
just use another version
L1006[19:22:15] <iceman11a> I can't find
the version 1.7.10R3.1.0B1 any where. Not even on google
L1007[19:22:53] <mezz> it's not
available, I'm asking skyboy but he doesn't even know
L1008[19:23:33] <iceman11a> then what am
I to do
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L1011[19:28:12] <iceman11a> Ok, Nows the
servers back online, Thanks
L1012[19:34:14] ***
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L1013[19:35:43] <iceman11a> Right, after
getting my server up, The MC servers are down.
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L1017[20:04:22] <Zaggy1024> I should make
an example json for my idea of what forge blockstates v2 could be
like so you guys can critique it
L1018[20:04:32] <Zaggy1024> I wonder if
it could be made to use regex...
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L1026[20:26:38] <gigaherz> ahh there was
a T5 update 2 days ago, reduces the amount of flux generated when
draining aura :D
L1027[20:28:40] <gigaherz> oh come
on
L1028[20:28:42] <gigaherz> "- by
popular demand the advanced aura tapper research no longer allows
wands to recharge from anywhere in your inventory. They must still
be in your hotbar. "
L1029[20:28:47] <gigaherz> now I have to
choose!
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L1036[21:14:22] <gigaherz> hmf, is there
any farming mod for 1.8 yet?
L1037[21:16:05] <gigaherz> wait
Progressive Automation is on 1.8? hmmm
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L1045[21:51:56] <Zaggy1024> ah, nice, I
see fry put in a useful warning about there being no base model or
submodels for a variant in forge blockstates
L1047[21:58:51] <Zaggy1024> I thought
fry's new AO system fixed that
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L1053[22:29:15] <williewillus> Zaggy1024:
that weird submodel stretch glitch is still happening? :/
L1054[22:29:42] <Zaggy1024> when I tried
doing a TRSR on it, yeah
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L1066[23:11:01] <Ordinastie> unascribed,
most likely bleeding GL depth state
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L1068[23:11:17] <unascribed> I get that
much, but I don't know which state is dirty
L1069[23:11:23] <unascribed> it's not
DEPTH_TEST
L1070[23:12:30] <unascribed> was mainly
wondering if anyone recognizes this issue and has a fix
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L1089[23:44:06] <unascribed> it appears
to be glDepthMask doing it
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