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L12[00:23:43] <whatthepoop> if I wanted to extend a dirt block with some custom behaviors and such, would it just be a matter of creating a new custom block that extended BlockDirt, adding my custom functionality to that class, and then using addSubstitutionAlias to replace the vanilla dirt block with my custom one?
L13[00:24:44] <whatthepoop> and every block that is normally dirt would behave the same, plus my custom functionality? (provided my custom stuff does not otherwise affect the vanilla spawn & behaviors of the dirt block)
L14[00:25:25] <tterrag> apparently that should work yes
L15[00:25:58] <whatthepoop> @tterrag hmm ok, thanks, will give it a shot
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L50[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20151106 mappings to Forge Maven.
L51[02:00:06] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20151106-1.8.zip (mappings = "snapshot_20151106" in build.gradle).
L52[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L65[02:59:04] <unascribed> is there any way to modify the sky color for the overworld without doing something horrible
L66[03:00:44] <CrystalMare> texture pack
L67[03:00:45] <CrystalMare> ?
L68[03:01:09] <unascribed> this is for a mod :L
L69[03:01:25] <unascribed> I don't want to always change it
L70[03:01:45] <unascribed> I already found FogColors but that's for fog
L71[03:01:55] <unascribed> https://unascribed.com/i/5cf2e513.png
L72[03:01:57] <unascribed> and it doesn't look right
L73[03:02:30] <tterrag> seems like you'd have to add a hook
L74[03:02:36] <tterrag> there is ForgeHooksClient.getSkyBlendColor
L75[03:02:41] <unascribed> yeah, I saw that
L76[03:02:41] <tterrag> but that doesn't seem to offer any event
L77[03:02:44] <unascribed> yeah.
L78[03:02:46] <unascribed> ugh
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L80[03:03:29] <unascribed> is there some clean way to do that, like some sort of utility method that takes a lambd-
L81[03:03:33] <unascribed> nevermind forge is java 6
L82[03:04:04] <unascribed> I should make a clean way to do that using lambdas, then :P
L83[03:04:16] <tterrag> shame there's no event for it, but the only solution I see is to add an ASM hook into that method (or the vanilla one)
L84[03:04:17] <unascribed> it'd be especially nice if it was shadable
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L88[03:10:09] *** tterrag was kicked by MineBot (Banned: every time I see you say use asm you're getting timed out (1h)))
L89[03:10:59] <LexManos> And protip unascribed lambdas are just Function's
L90[03:11:14] <unascribed> yeah, but it's a lot cleaner that way
L91[03:11:20] <unascribed> I think for now I'll just override the provider
L92[03:11:23] <Lumien> unas i modify the lightmap to achieve that
L93[03:11:26] <Lumien> Works pretty well
L94[03:12:04] <unascribed> that seems like an even bigger hack
L95[03:13:10] <Lumien> It's not that bad, it just doesn't work with texture packs that have custom lightmaps
L96[03:13:29] <Lumien> although it's probably possible to fix that
L97[03:13:50] <unascribed> a texture compositor could probably do that pretty well
L98[03:14:10] <Lumien> Oh wait ignore me
L99[03:14:15] <Lumien> You mean the color of the actual sky
L100[03:14:22] <Wuppy> dayum... school just gave us free unlimited access to lynda.com :D
L101[03:14:29] <alex_6611> hah
L102[03:15:32] <Wuppy> there are not many more useful websites :)
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L191[09:16:25] <blood|work> anyone want to test redstone tracking?
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L194[09:18:31] <alex_6611> redstone tracking?
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L196[09:20:06] <blood|work> http://imgur.com/m7Rz5sa
L197[09:20:26] <blood|work> basically activate whatever and it will be tracked
L198[09:20:34] <blood|work> use F3 to check positions
L199[09:21:20] <alex_6611> cool
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L202[09:48:43] <alex_6611> is there an existing way to sync inventory changes to the client without an open gui? (1.7.10)
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L208[09:51:51] <diesieben07> Do any of you mac people know if the mac version of the launcher comes with java 8 by now?
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L210[09:53:36] <IoP> is there new launcher for the mac...?
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L212[09:55:53] <IoP> oh there is never mind...
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L251[11:41:56] <Soni> how do I redirect end users to the forge install instructions? (is there an install instructions page for forge I can send my end users to?)
L252[11:43:54] <diesieben07> "Download this and run it".
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L255[11:48:21] <IoP> "use mmc"
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L281[12:45:10] <alex_6611> does anyone know a way to sync inventory with client without an open container? i can make my own, i'd just like to know if there is already a way there.
L282[12:45:22] <alex_6611> sorry, *an* inventory
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L284[12:56:48] <sham1> Not that many people care if you say inventory or "an inventory" but whatever
L285[12:57:21] <Ivorius> alex_6611, depends entirely on the context
L286[12:57:22] <Ivorius> TESR?
L287[12:57:29] <Ivorius> *TE, without SR, lol
L288[12:57:32] <alex_6611> yes
L289[12:57:54] <Ivorius> Then use either full block updates or partial update packets
L290[12:58:01] <alex_6611> ok
L291[12:58:02] <Ivorius> Depending on how often it happens
L292[12:58:09] <alex_6611> not often
L293[12:58:18] <Ivorius> Then full block updates will do
L294[12:58:21] <alex_6611> once every 500 ticks or so for crafting updates :D
L295[12:58:40] <Ivorius> When it updates call markDirty and world.markBlockForUpdate(xCoord, yCoord, zCoord)
L296[12:58:40] <alex_6611> thanks
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L298[12:58:49] <Ivorius> On the server
L299[12:58:56] <alex_6611> yea, code is on server
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L308[13:32:51] <Wuppy> has anyone here gotten Humble Monthly?
L309[13:33:06] <uTired2> Negative
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L311[13:34:11] <Gil> TTFTCUTS, is there a repository yet for ATG? I'm trying to do the old dance again to get Enhanced Biomes support in ATG, but it's not working out
L312[13:34:28] <Poppy> is there any reason why world.setBlock wouldn't fire?
L313[13:34:29] <Wuppy> there's not a lot of information on their website regarding what kind/quality/amount of games you get with it
L314[13:34:31] <TTFTCUTS> there isn't, no
L315[13:34:39] <Wuppy> so I want information from an insider :P
L316[13:34:44] <TTFTCUTS> I've been meaning it set it up sometime
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L318[13:35:30] <Gil> I think you fixed the issue with replaceBlocksForBiome event, but it doesn't seem to play nice
L319[13:35:47] <Gil> doesn't help that I stopped writing stuff for a year :p
L320[13:36:24] <Gil> I've got contact with the EB author, so I might be able to get official support into EB
L321[13:36:29] <Gil> which would be nice
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L323[13:39:19] <Gil> TTFTCUTS, think you could spot me the latest source again, I promise I'll try to get the code into EB proper this time so everyone benefits :)
L324[13:39:42] <TTFTCUTS> is it even different since then? :p
L325[13:40:20] <Gil> yeah, I have source pre-generator overhaul :D
L326[13:40:27] <Poppy> I've got an issue with world.setBlock not firing in my onHarvested function. https://github.com/Poppycocks/Orion/blob/master/src/main/scala/com/poppy/orion/blocks/BlockHardOre.scala
L327[13:40:31] <Poppy> it's bafling
L328[13:40:52] <Gil> I think you were working on the generator stuff when I worked on the compat code
L329[13:41:05] <Gil> you warned me you were going to break my shit :p
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L332[13:59:40] <tterrag> Poppy: are you sure onHarvested isn't called before the block is actually removed?
L333[14:00:18] <Poppy> even if, shouldn't setblock replace anything?
L334[14:00:30] <tterrag> not if the calling code immediately removes whatever block is there...
L335[14:01:23] <Poppy> why should it, the new block isn't the one getting removed
L336[14:01:30] <tterrag> yes, right in ItemInWorldManager
L337[14:01:31] <tterrag> block.onBlockHarvested(this.theWorld, p_73079_1_, p_73079_2_, p_73079_3_, l, this.thisPlayerMP);
L338[14:01:31] <tterrag> boolean flag = block.removedByPlayer(theWorld, thisPlayerMP, p_73079_1_, p_73079_2_, p_73079_3_, canHarvest);
L339[14:01:37] <tterrag> onBLockHarvested is PRE break
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L341[14:02:26] MineBot sets mode: +v on jjw123
L342[14:02:38] <Poppy> that is just so bizzare I swear it worked when I last tested. Or am I going loopy
L343[14:02:47] <Poppy> anyway, so what function should I override?
L344[14:03:06] <tterrag> probably breakBlock unless you care about creative mode
L345[14:03:16] <jjw123> what's the licence for the forge installer source?
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L349[14:09:48] <Poppy> no the drops don't drop...
L350[14:09:55] <Poppy> jeeze
L351[14:13:07] <Lunatrius> Wuppy: apparently it was Saints Row 4 and some other stuff
L352[14:13:14] <Wuppy> not bad :o
L353[14:13:24] <alex_6611> sr4 is soo much fun :D
L354[14:13:25] <Lunatrius> Except they're not really "new" games
L355[14:13:41] <Lunatrius> Let me check if I can find the thread
L356[14:14:23] <Wuppy> https://www.reddit.com/r/Games/comments/3rspc4/humble_monthly_bundle_november_has_saints_row_4/
L357[14:15:18] <Lunatrius> It was leaked a month ago already
L358[14:15:39] <Wuppy> oh well
L359[14:15:52] <Wuppy> this doesnt exactly convince me to buy it
L360[14:16:01] <Wuppy> I'll wait one more month to see if it's worth it
L361[14:16:18] <alex_6611> i personally wouldn't pay 12$/month for a blackbox
L362[14:17:08] <Gil> does anyone know if SMEZ1234 is ever on IRC?
L363[14:17:23] <alex_6611> never seen that name
L364[14:17:28] <Wuppy> neither have I
L365[14:17:31] <Gil> enhanced biomes guy
L366[14:17:44] <Gil> I'll ping him on github
L367[14:17:59] <Wuppy> today I finally got a reason to learn Phyton
L368[14:18:23] <Wuppy> which happens to be the same day my school started providing free access to Lynda.com so perfect :D
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L370[14:19:39] <Lunatrius> Oh right. Any (sane) alternatives for a client side PlayerLoggedInEvent?
L371[14:19:51] <Wuppy> it's insane?
L372[14:20:12] <Lunatrius> It doesn't trigger on the client :P
L373[14:20:16] <Cypher121> anyone here already tried Koplin? in general I mean, not just modding
L374[14:20:23] <Wuppy> ah... right
L375[14:20:29] <Wuppy> you could always sand packets though
L376[14:20:43] <Lunatrius> That's actually why I need it.
L377[14:21:32] <Lunatrius> Have to send a registration packet to the server so that the mod's channel gets added to the player's channel list
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L379[14:24:49] <Cypher121> s/Koplin/Kotlin
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L381[14:27:29] <jjw123> what are the args needed these dyas to connect to a legit server from eclipse?
L382[14:28:21] <tterrag> Lunatrius: why are you waiting to add channels until after login?
L383[14:28:37] <Lunatrius> Because that's how Bukkit/Spigot works?
L384[14:28:41] <Lunatrius> https://github.com/Pokechu22/WorldDownloader/blob/51a1197fb521d04868e40624dc32f1550c5607c6/src/wdl/WDLPluginChannels.java#L238-L247
L385[14:29:16] <Lunatrius> Let me get my IDE up
L386[14:29:18] <tterrag> but who is receiving it on the client?
L387[14:29:42] <Lunatrius> My mod?
L388[14:29:58] <tterrag> so...why doesn't your mod register the channel during load?
L389[14:30:00] <tterrag> like...normal?
L390[14:30:06] <Lunatrius> It does? <_<
L391[14:30:18] <tterrag> then why do you need to send a packet?
L392[14:30:20] <Lunatrius> It's for Bukkit/Spigot.
L393[14:30:26] <tterrag> channels are synced when you start the server
L394[14:30:31] <tterrag> FML handles that
L395[14:30:35] <Lunatrius> No?
L396[14:31:05] <Lunatrius> Bikkit has a separate list for channels and only FML, FML|MP and FML|something are registered
L397[14:31:31] <Lunatrius> And player.sendPluginMessage won't send the message unless I send the REGISTER packet because... heck if I know why
L398[14:32:51] <tterrag> ClientConnectedToServerEvent would do it I guess
L399[14:33:00] <tterrag> still don't fully understand the problem but that's what you asked for :p
L400[14:33:25] <Lunatrius> Ohh... that will probably do
L401[14:33:35] <Lunatrius> Lemme get the parts of the code in question
L402[14:33:50] <Lunatrius> Once the IDE loads up
L403[14:34:33] <diesieben07> Lunatrius, FML sends the REGISTER packet.
L404[14:34:45] <Lunatrius> For FML, not for the mod.
L405[14:35:24] <diesieben07> not true.
L406[14:35:58] <diesieben07> happens in FMLHandshake{Client|Server}State
L407[14:35:59] <Lunatrius> On Bukkit's end only 3 channels are ever registered to the playe
L408[14:36:07] <diesieben07> using FMLHandshakeMessage.makeCustomChannelRegistration
L409[14:36:46] <diesieben07> yes you have to register your channel on the bukkit side, too iirc
L410[14:36:58] <Lunatrius> ... which is what I'm trying to do.
L411[14:37:00] <diesieben07> also, why the hell do you care abotu bukkit? it's dead
L412[14:37:13] <Lunatrius> People are still bugging me about shit not working
L413[14:37:30] <diesieben07> https://www.spigotmc.org/wiki/bukkit-bungee-plugin-messaging-channel/
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L415[14:45:14] <Lunatrius> Read that a few times, didn't really seem helpful. Basically what I want to accomplish is to send the message discriminator (0) and 3 booleans to the mod when a player connects: https://github.com/Lunatrius/Schematica/blob/master/src/main/java/com/github/lunatrius/schematica/network/message/MessageCapabilities.java#L27-L31
L416[14:46:16] <Lunatrius> I assume that I could construct a FML packet on Spigot's end that would be forwarded to my mod. I don't really care how it gets to the mod, just that it gets there.
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L419[14:57:03] <Wuppy> and suddenly you're 4 deep in courses to learn python
L420[14:58:30] <Lunatrius> Let's see how this goes.
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L423[15:01:54] <Erik3003> Which function can set a world's seed?
L424[15:03:30] <Lumien> WorldInfo.randomSeed
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L429[15:09:06] <Erik3003> On 1.7?
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L432[15:15:18] <diesieben07> Lunatrius, FML packets are nothing special. they are the same thing as the plugin messages in bukkit
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L434[15:22:29] <jjw123> has forge got rid of the Obj loader?
L435[15:22:51] <diesieben07> in the form that it existed in 1.7: yes. but there is a new one now that recently got merged
L436[15:23:34] <jjw123> ah
L437[15:23:40] <jjw123> what forge version?
L438[15:24:24] <diesieben07> 1.8-11.14.3.1524
L439[15:24:30] <jjw123> ah thanks
L440[15:24:39] <Lunatrius> Well, I noticed. The mod IMessage I sent to the server was received on the mod's channel
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L446[15:29:14] <Lunatrius> Well, whatever. The dude working on this can figure it out himself how he's going to get that packet to the clients.
L447[15:30:31] <Lunatrius> Might be a good idea to deprecate the SBCs as well ;)
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L453[15:36:29] <Erik3003> WorldInfo.randomSeed doesn't exist...
L454[15:38:42] <kashike> it does
L455[15:38:45] <kashike> it's a private field
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L457[15:41:04] <Erik3003> But that doesn't help me :D
L458[15:41:21] <heldplayer> There's probably a getter for it
L459[15:41:34] <smbarbour> What are you trying to accomplish?
L460[15:43:38] *** TheMike_ is now known as TheMike
L461[15:44:38] <Erik3003> I use Lockdown to generate a world with the data of hard drives form OC, because I need it, but the World always has 0 as the seed, trying to fix that with my own mod...
L462[15:45:46] <kashike> heldplayer: a getter doesn't help to set it ;)
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L464[15:45:58] <heldplayer> Oh, yeah that's a different case
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L466[15:46:23] <heldplayer> Isn't there a constructor that has a seed parameter for World though?
L467[15:46:34] <heldplayer> Or do you not have control over that?
L468[15:47:11] <Lunatrius> HA!
L469[15:47:24] <Erik3003> I didn't find anything like that...
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L471[15:47:56] <Lunatrius> I ain't even sorry: https://gist.github.com/58a8e0b79bf161327998
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L473[15:48:41] <diesieben07> Lunatrius, why?!
L474[15:49:28] <Lunatrius> Won't be in my mod so I don't really care.
L475[15:49:47] <smbarbour> Yeah, you'd need to set the seed when the world is created. Changing it in an existing world would be... odd.
L476[15:53:16] <Erik3003> When I'm changing the seed the world shouldn't have started generation (WorldEvent.Load)...
L477[15:53:59] <smbarbour> Is this when the game is first being started or when creating a new dimension?
L478[15:55:28] <Erik3003> When loading the world (I check if the seed is 0 and want to change it if it is)
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L480[15:59:04] <alex_6611> well, to do whatever you're doing you create a new world object, right?
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L482[15:59:47] <smbarbour> Well, it should only be 0 if the world was initially created with it set to 0, so you'd need to set it properly when initially creating the world
L483[15:59:56] <alex_6611> exactly
L484[16:00:25] <smbarbour> Actually, it will also be 0 if you're the client in SMP
L485[16:01:10] <jjw123> hm. is there no longer a way to render an OBJModel manually?
L486[16:01:23] <Erik3003> So, how can I do that? (I'm a noob at forge modding)
L487[16:01:54] <alex_6611> sorry i have to go, but there seem to be enough competent people here anyway :D
L488[16:02:25] <Erik3003> Thanks for the help, bb
L489[16:03:39] <smbarbour> I don't know of any mods that explicitly set the seed (since that would make each world that uses that seed be identical)
L490[16:06:03] <Erik3003> You normally don't need to set the seed :P
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L492[16:07:00] <smbarbour> But... net.minecraft.client.gui.GuiCreateWorld has an actionPerformed method that creates a new WorldSettings object that specifies the seed generated from the seed string entered in the dialog.
L493[16:07:25] <Erik3003> Is there a way to access the level.dat file? It contains the seed.
L494[16:08:11] <smbarbour> By the time it is written to the file, the seed has been determined. It would only be read again when the world is reloaded.
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L496[16:09:40] <Erik3003> I would need to use another event.
L497[16:10:03] <smbarbour> To do what you want, you would essentially need to override the vanilla code for setting the seed.
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L499[16:10:45] <smbarbour> It's really not something you can do solely from your own code. You have to replace the code that is already there.
L500[16:11:31] <Erik3003> And that is... core modding... spooky...
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L502[16:11:42] <tterrag> eh not really
L503[16:11:47] <tterrag> you could just subclass the GUI and replace it
L504[16:11:55] <tterrag> like I did with the modlist GUI in 1.7
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L506[16:12:03] <smbarbour> Or that
L507[16:12:31] <Erik3003> I've seen something like that in the Lockdown source
L508[16:12:38] <Erik3003> https://github.com/Adubbz/Lockdown/blob/1.7/src/main/java/adubbz/lockdown/eventhandler/WorldCreationEventHandler.java
L509[16:12:48] <tterrag> that's pretty much it
L510[16:13:12] <tterrag> https://github.com/SleepyTrousers/EnderCore/blob/master/src/main/java/com/enderio/core/client/gui/bettermodlist/EventHandlerGui.java
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L512[16:13:13] <tterrag> same idea
L513[16:14:00] <smbarbour> Basically, you'd need to do whatever it is you want lockdown to do as well as your own stuff.
L514[16:15:54] <Lumien> Can't you just set the seed in WorldEvent.Load or something?
L515[16:16:17] <Erik3003> Lumien: Tried that, doesn't work
L516[16:16:21] <Lumien> Why?
L517[16:16:33] <Erik3003> You can't set the seed
L518[16:17:15] <tterrag> why?
L519[16:18:14] <Lumien> If i see correctly you can even set it in the WorldInfo without reflection using WorldInfo.populateFromWorldSettings
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L521[16:20:31] <Erik3003> The method populateFromWorldSettings() is undefined for the type WorldInfo
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L523[16:21:45] <tterrag> !gm populateFromWorldSettings
L524[16:21:49] <tterrag> !gm populateFromWorldSettings 1.7.10
L525[16:21:55] <tterrag> Erik3003: you're in 1.7 yeah
L526[16:21:56] <tterrag> ?
L527[16:22:00] <Erik3003> Yes
L528[16:22:29] <tterrag> !gm 176127 1.7.10
L529[16:22:33] <tterrag> doesn't exist in 1.7
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L531[16:23:31] <Lumien> Just set it using Reflection then
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L534[16:25:30] <Erik3003> Lumien: What's Reflection? (doh!)
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L537[16:26:47] <TehNut> it's that thing you see when you look in a mirror
L538[16:28:16] <Erik3003> Ok, getting the mirror form the bath room!
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L540[16:29:08] <smbarbour> I don't intend to be mean, but generally you don't start modding with the more advanced stuff. :P
L541[16:29:47] <smbarbour> At least, not without a thorough understanding of the language you are writing the code in.
L542[16:31:02] <smbarbour> But the gist of reflection is basically like this "make sandwich" "No" "sudo make sandwich"
L543[16:33:54] <Erik3003> Ok, I think I got it, my java isn't very advanced...
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L557[17:14:02] <MattDahEpic> smbarbour, make sandwich. no. reflection make snadwich. no. asm make sandwich. fine.
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L561[17:21:26] <Erik3003> I give up on this one... If you're able to do it, you can pastebin me the code, I'll stuff it into the World.Load event and add your name to the authorList.
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L580[18:56:52] <Gil> how do I find the curse cdn url of a mod?
L581[18:57:07] <Gil> for gradle dependency
L582[18:58:36] *** MattDahEpic was kicked by LexManos (-.-))
L583[18:58:52] <LexManos> Why is it every time i come in here he is fucking talking about doing asm?
L584[18:59:14] <TehNut> Gil: Go to the Curse page instead of the CF one
L585[18:59:20] <TehNut> It still has the ID in the URL
L586[18:59:24] <Gil> k
L587[18:59:26] <Gil> thanks
L588[18:59:28] <TehNut> Otherwise, download the file
L589[18:59:30] <TehNut> It should have the ID
L590[18:59:42] <Gil> yeah, I network sniffed it and got the url now
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L598[19:46:23] <Zaggy1024> Does TreeBasedTable have a guaranteed iteration order on its values() collection?
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L600[19:49:40] <Cazzar> or, for example, given you have http://www.curse.com/mc-mods/minecraft/jukebox-reloaded (one of mine) you just, use the project site link, and it has the id appended.
L601[19:49:47] <Cazzar> http://www.curseforge.com/projects/77021/ for example
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L604[19:54:42] <MattDahEpic> ummmm
L605[19:59:42] <diesieben07> matt: "Why is it every time i come in here he is fucking talking about doing asm?"
L606[20:01:11] <MattDahEpic> well the person i was responding to was talking abotu reflection by using the sudo make a sandwich thing so i continued it
L607[20:01:55] <diesieben07> i know.
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L612[20:08:25] <Cazzar> Just, in general avoid the topic of asm.
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L614[20:10:34] <tterrag> does anyone else have the curse(voice) launcher installed?
L615[20:10:39] <tterrag> I can't get it to do *anything*
L616[20:10:47] <MattDahEpic> i does
L617[20:10:56] <tterrag> MattDahEpic: create a profile and try to install some mods please?
L618[20:10:59] <tterrag> it does nothing for me
L619[20:11:13] <MattDahEpic> i was actually just doign that, it works
L620[20:11:23] <MattDahEpic> you on mac?
L621[20:11:48] <tterrag> no
L622[20:11:49] <tterrag> windows
L623[20:12:14] <MattDahEpic> me too, i dont see whats wrong. maybe #curseforge can help
L624[20:12:57] <tterrag> MattDahEpic: what version are you on?
L625[20:14:29] <tterrag> MattDahEpic: this is what it does for me http://tehnut.info/share/rc0bON9Aka.mp4
L626[20:14:37] <tterrag> it works for you?
L627[20:14:39] <Cazzar> I've had no issues with mod installs in the curse launcher.
L628[20:14:47] <tterrag> Cazzar: in the past neither have I, but today it doesn't work
L629[20:15:11] <Cazzar> Let's see
L630[20:15:20] <Cazzar> I'll reboot and see if there's an issue.
L631[20:15:44] <Cazzar> (it's .NET so I /could/ just attach a debugger and catch any thrown exceptions)
L632[20:16:26] <Cazzar> Yeah, it fails to download on my system nod
L633[20:16:28] <Cazzar> now*
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L639[20:41:58] <tterrag> what's a good recipe for something that makes custom paintings?
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L641[20:42:15] <tterrag> the machine requires the paper and dyes to run, so those aren't needed in the recipe
L642[20:44:07] <gigaherz> hmmm
L643[20:44:33] <gigaherz> it may require iron, for the "printing head"
L644[20:44:40] <gigaherz> redstone, for the "automation"
L645[20:44:56] <gigaherz> maybe a bucket and/or chest to represent the ability to hold those items
L646[20:44:57] <tterrag> I'm not adding any intermediary items though
L647[20:45:00] *** Mumfrey is now known as mumfrey
L648[20:45:06] <gigaherz> yeah I mean conceptually
L649[20:46:01] <gigaherz> what kind of look would the machine have?
L650[20:46:11] <tterrag> currently, it's a gray block with a letter on the side
L651[20:46:11] <gigaherz> is it wooden? metallic? stone-y
L652[20:46:12] <tterrag> I don't art
L653[20:46:26] <tterrag> I'm mostly looking for a somewhat temporary recipe
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L655[20:47:32] <gigaherz> how about something like iron-bucket-iron, planks-redstone-planks, iron-planks-iron
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L657[20:47:43] <gigaherz> or maybe iron-chest-iron in the bottom
L658[20:47:55] <gigaherz> or oh!
L659[20:47:59] <gigaherz> a piston, for the "stamping"
L660[20:48:14] <gigaherz> ison-bucket-iron, wood-piston-wood, iron-redstone-iron
L661[20:48:58] <gigaherz> iron*
L662[20:51:51] <tterrag> I don't mind it :D http://puu.sh/lcepv.png
L663[20:51:52] <tterrag> it'll do for now
L664[20:52:16] <tterrag> maybe Drullkus can make me a proper texture for the block :>
L665[20:53:43] <gigaherz> heh
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L667[20:57:51] <Drullkus> tterrag pls
L668[20:58:43] <tterrag> oh it's one block
L669[20:58:50] <tterrag> wait till you see the painting texture I need done
L670[20:58:51] <tterrag> :>
L671[20:59:49] <Drullkus> D:
L672[21:00:06] <tterrag> Drullkus: https://github.com/creatubbles/ctb-mcmod/tree/1.8/src/main/resources/assets/ctbmod/textures/blocks
L673[21:00:12] <tterrag> lazy connected textures
L674[21:00:29] <tterrag> this is 1.8 mind you, or I would have used ctmlib in a heartbeat
L675[21:00:43] <Drullkus> What is this block anyway
L676[21:01:07] <tterrag> a painting
L677[21:01:09] <tterrag> ?
L678[21:03:48] <Drullkus> No
L679[21:03:55] <Drullkus> The block pic you sent me
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L681[21:04:44] <tterrag> Drullkus: it makes the paintings
L682[21:04:50] <Drullkus> ah
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L688[21:22:46] <gigaherz> tterrag: I was bored, so I made a laser printer cube texture: https://dl.dropboxusercontent.com/u/743491/McLaserPrinter.psd
L689[21:23:13] <killjoy> I don't want to open the psd
L690[21:23:16] <killjoy> Can you post a png?
L691[21:23:19] <gigaherz> sure
L692[21:23:39] <gigaherz> https://dl.dropboxusercontent.com/u/743491/McLaserPrinter.png
L693[21:23:53] <gigaherz> 16x16 faces, front is on the left side
L694[21:23:58] <gigaherz> rest should be obvious
L695[21:23:58] <tterrag> is that 16x?
L696[21:24:01] <gigaherz> yup
L697[21:24:04] <tterrag> nice
L698[21:24:17] <tterrag> doesn't have any wood in it, might need to change the recipe, eh
L699[21:24:18] <gigaherz> i have no idea how it would look
L700[21:24:34] <gigaherz> yeah I didn't really mean for it to be used for this specifically
L701[21:24:39] <tterrag> I'll have to hold off on implementing it though, but keep it around
L702[21:24:40] <gigaherz> I just thought "hmmm laser printer?"
L703[21:25:28] <gigaherz> decided to put the controls on the front though, even though real laser printers like them in the top
L704[21:25:33] <gigaherz> but space is limited in 16px ;P
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L708[21:55:03] <Digitalsabre> Laser printers? Buildcraft lasers table that will copy maps and books?
L709[21:56:09] <gigaherz> no
L710[21:56:34] <gigaherz> tterrag's block just makes "custom" paintings
L711[21:57:14] <Digitalsabre> I know. I was just taking the idea in a silly new direction. xD
L712[22:03:46] <MattDahEpic> tterrag, can you review https://github.com/MinecraftForge/Documentation/pull/27 and let me know if anything else needs to be added?
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L721[22:27:12] <Zaggy1024> MattDahEpic, you confused textures and models again :P
L722[22:27:32] <Zaggy1024> you register model locations, not textures in preInit
L723[22:27:58] <MattDahEpic> models == textures
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L725[22:28:15] <MattDahEpic> in my brain apparently
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L728[22:33:16] <Zaggy1024> lol
L729[22:33:22] <Zaggy1024> seems that way
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