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L12[00:23:43] <whatthepoop> if I wanted to
extend a dirt block with some custom behaviors and such, would it
just be a matter of creating a new custom block that extended
BlockDirt, adding my custom functionality to that class, and then
using addSubstitutionAlias to replace the vanilla dirt block with
my custom one?
L13[00:24:44] <whatthepoop> and every block
that is normally dirt would behave the same, plus my custom
functionality? (provided my custom stuff does not otherwise affect
the vanilla spawn & behaviors of the dirt block)
L14[00:25:25] <tterrag> apparently that
should work yes
L15[00:25:58] <whatthepoop> @tterrag hmm
ok, thanks, will give it a shot
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L50[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20151106 mappings to Forge Maven.
L51[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20151106-1.8.zip (mappings
= "snapshot_20151106" in build.gradle).
L52[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L65[02:59:04] <unascribed> is there any way
to modify the sky color for the overworld without doing something
horrible
L66[03:00:44] <CrystalMare> texture
pack
L67[03:00:45] <CrystalMare> ?
L68[03:01:09] <unascribed> this is for a
mod :L
L69[03:01:25] <unascribed> I don't want to
always change it
L70[03:01:45] <unascribed> I already found
FogColors but that's for fog
L72[03:01:57] <unascribed> and it doesn't
look right
L73[03:02:30] <tterrag> seems like you'd
have to add a hook
L74[03:02:36] <tterrag> there is
ForgeHooksClient.getSkyBlendColor
L75[03:02:41] <unascribed> yeah, I saw
that
L76[03:02:41] <tterrag> but that doesn't
seem to offer any event
L77[03:02:44] <unascribed> yeah.
L78[03:02:46] <unascribed> ugh
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L80[03:03:29] <unascribed> is there some
clean way to do that, like some sort of utility method that takes a
lambd-
L81[03:03:33] <unascribed> nevermind forge
is java 6
L82[03:04:04] <unascribed> I should make a
clean way to do that using lambdas, then :P
L83[03:04:16] <tterrag> shame there's no
event for it, but the only solution I see is to add an ASM hook
into that method (or the vanilla one)
L84[03:04:17] <unascribed> it'd be
especially nice if it was shadable
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L89[03:10:59] <LexManos> And protip
unascribed lambdas are just Function's
L90[03:11:14] <unascribed> yeah, but it's a
lot cleaner that way
L91[03:11:20] <unascribed> I think for now
I'll just override the provider
L92[03:11:23] <Lumien> unas i modify the
lightmap to achieve that
L93[03:11:26] <Lumien> Works pretty
well
L94[03:12:04] <unascribed> that seems like
an even bigger hack
L95[03:13:10] <Lumien> It's not that bad,
it just doesn't work with texture packs that have custom
lightmaps
L96[03:13:29] <Lumien> although it's
probably possible to fix that
L97[03:13:50] <unascribed> a texture
compositor could probably do that pretty well
L98[03:14:10] <Lumien> Oh wait ignore
me
L99[03:14:15] <Lumien> You mean the color
of the actual sky
L100[03:14:22] <Wuppy> dayum... school
just gave us free unlimited access to lynda.com :D
L101[03:14:29] <alex_6611> hah
L102[03:15:32] <Wuppy> there are not many
more useful websites :)
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L191[09:16:25] <blood|work> anyone want to
test redstone tracking?
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L194[09:18:31] <alex_6611> redstone
tracking?
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L197[09:20:26] <blood|work> basically
activate whatever and it will be tracked
L198[09:20:34] <blood|work> use F3 to
check positions
L199[09:21:20] <alex_6611> cool
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L202[09:48:43] <alex_6611> is there an
existing way to sync inventory changes to the client without an
open gui? (1.7.10)
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L208[09:51:51] <diesieben07> Do any of you
mac people know if the mac version of the launcher comes with java
8 by now?
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L210[09:53:36] <IoP> is there new launcher
for the mac...?
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L212[09:55:53] <IoP> oh there is never
mind...
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L251[11:41:56] <Soni> how do I redirect
end users to the forge install instructions? (is there an install
instructions page for forge I can send my end users to?)
L252[11:43:54] <diesieben07>
"Download this and run it".
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L255[11:48:21] <IoP> "use
mmc"
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L281[12:45:10] <alex_6611> does anyone
know a way to sync inventory with client without an open container?
i can make my own, i'd just like to know if there is already a way
there.
L282[12:45:22] <alex_6611> sorry, *an*
inventory
L283[12:47:12]
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L284[12:56:48] <sham1> Not that many
people care if you say inventory or "an inventory" but
whatever
L285[12:57:21] <Ivorius> alex_6611,
depends entirely on the context
L286[12:57:22] <Ivorius> TESR?
L287[12:57:29] <Ivorius> *TE, without SR,
lol
L288[12:57:32] <alex_6611> yes
L289[12:57:54] <Ivorius> Then use either
full block updates or partial update packets
L290[12:58:01] <alex_6611> ok
L291[12:58:02] <Ivorius> Depending on how
often it happens
L292[12:58:09] <alex_6611> not often
L293[12:58:18] <Ivorius> Then full block
updates will do
L294[12:58:21] <alex_6611> once every 500
ticks or so for crafting updates :D
L295[12:58:40] <Ivorius> When it updates
call markDirty and world.markBlockForUpdate(xCoord, yCoord,
zCoord)
L296[12:58:40] <alex_6611> thanks
L297[12:58:46] ⇦
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L298[12:58:49] <Ivorius> On the
server
L299[12:58:56] <alex_6611> yea, code is on
server
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L308[13:32:51] <Wuppy> has anyone here
gotten Humble Monthly?
L309[13:33:06] <uTired2> Negative
L310[13:33:38]
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L311[13:34:11] <Gil> TTFTCUTS, is there a
repository yet for ATG? I'm trying to do the old dance again to get
Enhanced Biomes support in ATG, but it's not working out
L312[13:34:28] <Poppy> is there any reason
why world.setBlock wouldn't fire?
L313[13:34:29] <Wuppy> there's not a lot
of information on their website regarding what kind/quality/amount
of games you get with it
L314[13:34:31] <TTFTCUTS> there isn't,
no
L315[13:34:39] <Wuppy> so I want
information from an insider :P
L316[13:34:44] <TTFTCUTS> I've been
meaning it set it up sometime
L317[13:35:23] ***
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L318[13:35:30] <Gil> I think you fixed the
issue with replaceBlocksForBiome event, but it doesn't seem to play
nice
L319[13:35:47] <Gil> doesn't help that I
stopped writing stuff for a year :p
L320[13:36:24] <Gil> I've got contact with
the EB author, so I might be able to get official support into
EB
L321[13:36:29] <Gil> which would be
nice
L322[13:38:38] ⇦
Quits: Nitrodev
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L323[13:39:19] <Gil> TTFTCUTS, think you
could spot me the latest source again, I promise I'll try to get
the code into EB proper this time so everyone benefits :)
L324[13:39:42] <TTFTCUTS> is it even
different since then? :p
L325[13:40:20] <Gil> yeah, I have source
pre-generator overhaul :D
L327[13:40:31] <Poppy> it's bafling
L328[13:40:52] <Gil> I think you were
working on the generator stuff when I worked on the compat
code
L329[13:41:05] <Gil> you warned me you
were going to break my shit :p
L330[13:50:50] ***
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L331[13:52:39] ⇦
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L332[13:59:40] <tterrag> Poppy: are you
sure onHarvested isn't called before the block is actually
removed?
L333[14:00:18] <Poppy> even if, shouldn't
setblock replace anything?
L334[14:00:30] <tterrag> not if the
calling code immediately removes whatever block is there...
L335[14:01:23] <Poppy> why should it, the
new block isn't the one getting removed
L336[14:01:30] <tterrag> yes, right in
ItemInWorldManager
L337[14:01:31] <tterrag>
block.onBlockHarvested(this.theWorld, p_73079_1_, p_73079_2_,
p_73079_3_, l, this.thisPlayerMP);
L338[14:01:31] <tterrag> boolean flag =
block.removedByPlayer(theWorld, thisPlayerMP, p_73079_1_,
p_73079_2_, p_73079_3_, canHarvest);
L339[14:01:37] <tterrag> onBLockHarvested
is PRE break
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L342[14:02:38] <Poppy> that is just so
bizzare I swear it worked when I last tested. Or am I going
loopy
L343[14:02:47] <Poppy> anyway, so what
function should I override?
L344[14:03:06] <tterrag> probably
breakBlock unless you care about creative mode
L345[14:03:16] <jjw123> what's the licence
for the forge installer source?
L346[14:04:13]
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L347[14:04:50] ⇦
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L349[14:09:48] <Poppy> no the drops don't
drop...
L350[14:09:55] <Poppy> jeeze
L351[14:13:07] <Lunatrius> Wuppy:
apparently it was Saints Row 4 and some other stuff
L352[14:13:14] <Wuppy> not bad :o
L353[14:13:24] <alex_6611> sr4 is soo much
fun :D
L354[14:13:25] <Lunatrius> Except they're
not really "new" games
L355[14:13:41] <Lunatrius> Let me check if
I can find the thread
L357[14:15:18] <Lunatrius> It was leaked a
month ago already
L358[14:15:39] <Wuppy> oh well
L359[14:15:52] <Wuppy> this doesnt exactly
convince me to buy it
L360[14:16:01] <Wuppy> I'll wait one more
month to see if it's worth it
L361[14:16:18] <alex_6611> i personally
wouldn't pay 12$/month for a blackbox
L362[14:17:08] <Gil> does anyone know if
SMEZ1234 is ever on IRC?
L363[14:17:23] <alex_6611> never seen that
name
L364[14:17:28] <Wuppy> neither have
I
L365[14:17:31] <Gil> enhanced biomes
guy
L366[14:17:44] <Gil> I'll ping him on
github
L367[14:17:59] <Wuppy> today I finally got
a reason to learn Phyton
L368[14:18:23] <Wuppy> which happens to be
the same day my school started providing free access to Lynda.com
so perfect :D
L369[14:18:44]
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L370[14:19:39] <Lunatrius> Oh right. Any
(sane) alternatives for a client side PlayerLoggedInEvent?
L371[14:19:51] <Wuppy> it's insane?
L372[14:20:12] <Lunatrius> It doesn't
trigger on the client :P
L373[14:20:16] <Cypher121> anyone here
already tried Koplin? in general I mean, not just modding
L374[14:20:23] <Wuppy> ah... right
L375[14:20:29] <Wuppy> you could always
sand packets though
L376[14:20:43] <Lunatrius> That's actually
why I need it.
L377[14:21:32] <Lunatrius> Have to send a
registration packet to the server so that the mod's channel gets
added to the player's channel list
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L379[14:24:49] <Cypher121>
s/Koplin/Kotlin
L380[14:27:13] ⇦
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L381[14:27:29] <jjw123> what are the args
needed these dyas to connect to a legit server from eclipse?
L382[14:28:21] <tterrag> Lunatrius: why
are you waiting to add channels until after login?
L383[14:28:37] <Lunatrius> Because that's
how Bukkit/Spigot works?
L385[14:29:16] <Lunatrius> Let me get my
IDE up
L386[14:29:18] <tterrag> but who is
receiving it on the client?
L387[14:29:42] <Lunatrius> My mod?
L388[14:29:58] <tterrag> so...why doesn't
your mod register the channel during load?
L389[14:30:00] <tterrag>
like...normal?
L390[14:30:06] <Lunatrius> It does?
<_<
L391[14:30:18] <tterrag> then why do you
need to send a packet?
L392[14:30:20] <Lunatrius> It's for
Bukkit/Spigot.
L393[14:30:26] <tterrag> channels are
synced when you start the server
L394[14:30:31] <tterrag> FML handles
that
L395[14:30:35] <Lunatrius> No?
L396[14:31:05] <Lunatrius> Bikkit has a
separate list for channels and only FML, FML|MP and FML|something
are registered
L397[14:31:31] <Lunatrius> And
player.sendPluginMessage won't send the message unless I send the
REGISTER packet because... heck if I know why
L398[14:32:51] <tterrag>
ClientConnectedToServerEvent would do it I guess
L399[14:33:00] <tterrag> still don't fully
understand the problem but that's what you asked for :p
L400[14:33:25] <Lunatrius> Ohh... that
will probably do
L401[14:33:35] <Lunatrius> Lemme get the
parts of the code in question
L402[14:33:50] <Lunatrius> Once the IDE
loads up
L403[14:34:33] <diesieben07> Lunatrius,
FML sends the REGISTER packet.
L404[14:34:45] <Lunatrius> For FML, not
for the mod.
L405[14:35:24] <diesieben07> not
true.
L406[14:35:58] <diesieben07> happens in
FMLHandshake{Client|Server}State
L407[14:35:59] <Lunatrius> On Bukkit's end
only 3 channels are ever registered to the playe
L408[14:36:07] <diesieben07> using
FMLHandshakeMessage.makeCustomChannelRegistration
L409[14:36:46] <diesieben07> yes you have
to register your channel on the bukkit side, too iirc
L410[14:36:58] <Lunatrius> ... which is
what I'm trying to do.
L411[14:37:00] <diesieben07> also, why the
hell do you care abotu bukkit? it's dead
L412[14:37:13] <Lunatrius> People are
still bugging me about shit not working
L414[14:40:46] ⇦
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L416[14:46:16] <Lunatrius> I assume that I
could construct a FML packet on Spigot's end that would be
forwarded to my mod. I don't really care how it gets to the mod,
just that it gets there.
L417[14:53:51] ⇦
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L418[14:55:00] ⇦
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If we wish to explore, if we wish to see what's over the next hill,
wonders unfold before us; all we have to do is want it
enough.)
L419[14:57:03] <Wuppy> and suddenly you're
4 deep in courses to learn python
L420[14:58:30] <Lunatrius> Let's see how
this goes.
L421[15:00:56] ***
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L423[15:01:54] <Erik3003> Which function
can set a world's seed?
L424[15:03:30] <Lumien>
WorldInfo.randomSeed
L425[15:04:21] ⇦
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L429[15:09:06] <Erik3003> On 1.7?
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L431[15:12:35] ***
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L432[15:15:18] <diesieben07> Lunatrius,
FML packets are nothing special. they are the same thing as the
plugin messages in bukkit
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L434[15:22:29] <jjw123> has forge got rid
of the Obj loader?
L435[15:22:51] <diesieben07> in the form
that it existed in 1.7: yes. but there is a new one now that
recently got merged
L436[15:23:34] <jjw123> ah
L437[15:23:40] <jjw123> what forge
version?
L438[15:24:24] <diesieben07>
1.8-11.14.3.1524
L439[15:24:30] <jjw123> ah thanks
L440[15:24:39] <Lunatrius> Well, I
noticed. The mod IMessage I sent to the server was received on the
mod's channel
L441[15:26:14] ⇦
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L446[15:29:14] <Lunatrius> Well, whatever.
The dude working on this can figure it out himself how he's going
to get that packet to the clients.
L447[15:30:31] <Lunatrius> Might be a good
idea to deprecate the SBCs as well ;)
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L453[15:36:29] <Erik3003>
WorldInfo.randomSeed doesn't exist...
L454[15:38:42] <kashike> it does
L455[15:38:45] <kashike> it's a private
field
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L457[15:41:04] <Erik3003> But that doesn't
help me :D
L458[15:41:21] <heldplayer> There's
probably a getter for it
L459[15:41:34] <smbarbour> What are you
trying to accomplish?
L460[15:43:38] ***
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L461[15:44:38] <Erik3003> I use Lockdown
to generate a world with the data of hard drives form OC, because I
need it, but the World always has 0 as the seed, trying to fix that
with my own mod...
L462[15:45:46] <kashike> heldplayer: a
getter doesn't help to set it ;)
L463[15:45:47] ***
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L464[15:45:58] <heldplayer> Oh, yeah
that's a different case
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L466[15:46:23] <heldplayer> Isn't there a
constructor that has a seed parameter for World though?
L467[15:46:34] <heldplayer> Or do you not
have control over that?
L468[15:47:11] <Lunatrius> HA!
L469[15:47:24] <Erik3003> I didn't find
anything like that...
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L473[15:48:41] <diesieben07> Lunatrius,
why?!
L474[15:49:28] <Lunatrius> Won't be in my
mod so I don't really care.
L475[15:49:47] <smbarbour> Yeah, you'd
need to set the seed when the world is created. Changing it in an
existing world would be... odd.
L476[15:53:16] <Erik3003> When I'm
changing the seed the world shouldn't have started generation
(WorldEvent.Load)...
L477[15:53:59] <smbarbour> Is this when
the game is first being started or when creating a new
dimension?
L478[15:55:28] <Erik3003> When loading the
world (I check if the seed is 0 and want to change it if it
is)
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L480[15:59:04] <alex_6611> well, to do
whatever you're doing you create a new world object, right?
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L482[15:59:47] <smbarbour> Well, it should
only be 0 if the world was initially created with it set to 0, so
you'd need to set it properly when initially creating the
world
L483[15:59:56] <alex_6611> exactly
L484[16:00:25] <smbarbour> Actually, it
will also be 0 if you're the client in SMP
L485[16:01:10] <jjw123> hm. is there no
longer a way to render an OBJModel manually?
L486[16:01:23] <Erik3003> So, how can I do
that? (I'm a noob at forge modding)
L487[16:01:54] <alex_6611> sorry i have to
go, but there seem to be enough competent people here anyway
:D
L488[16:02:25] <Erik3003> Thanks for the
help, bb
L489[16:03:39] <smbarbour> I don't know of
any mods that explicitly set the seed (since that would make each
world that uses that seed be identical)
L490[16:06:03] <Erik3003> You normally
don't need to set the seed :P
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L492[16:07:00] <smbarbour> But...
net.minecraft.client.gui.GuiCreateWorld has an actionPerformed
method that creates a new WorldSettings object that specifies the
seed generated from the seed string entered in the dialog.
L493[16:07:25] <Erik3003> Is there a way
to access the level.dat file? It contains the seed.
L494[16:08:11] <smbarbour> By the time it
is written to the file, the seed has been determined. It would only
be read again when the world is reloaded.
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L496[16:09:40] <Erik3003> I would need to
use another event.
L497[16:10:03] <smbarbour> To do what you
want, you would essentially need to override the vanilla code for
setting the seed.
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L499[16:10:45] <smbarbour> It's really not
something you can do solely from your own code. You have to replace
the code that is already there.
L500[16:11:31] <Erik3003> And that is...
core modding... spooky...
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L502[16:11:42] <tterrag> eh not
really
L503[16:11:47] <tterrag> you could just
subclass the GUI and replace it
L504[16:11:55] <tterrag> like I did with
the modlist GUI in 1.7
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L506[16:12:03] <smbarbour> Or that
L507[16:12:31] <Erik3003> I've seen
something like that in the Lockdown source
L509[16:12:48] <tterrag> that's pretty
much it
L511[16:13:13] ***
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L512[16:13:13] <tterrag> same idea
L513[16:14:00] <smbarbour> Basically,
you'd need to do whatever it is you want lockdown to do as well as
your own stuff.
L514[16:15:54] <Lumien> Can't you just set
the seed in WorldEvent.Load or something?
L515[16:16:17] <Erik3003> Lumien: Tried
that, doesn't work
L516[16:16:21] <Lumien> Why?
L517[16:16:33] <Erik3003> You can't set
the seed
L518[16:17:15] <tterrag> why?
L519[16:18:14] <Lumien> If i see correctly
you can even set it in the WorldInfo without reflection using
WorldInfo.populateFromWorldSettings
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L521[16:20:31] <Erik3003> The method
populateFromWorldSettings() is undefined for the type
WorldInfo
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L523[16:21:45] <tterrag> !gm
populateFromWorldSettings
L524[16:21:49] <tterrag> !gm
populateFromWorldSettings 1.7.10
L525[16:21:55] <tterrag> Erik3003: you're
in 1.7 yeah
L526[16:21:56] <tterrag> ?
L527[16:22:00] <Erik3003> Yes
L528[16:22:29] <tterrag> !gm 176127
1.7.10
L529[16:22:33] <tterrag> doesn't exist in
1.7
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L531[16:23:31] <Lumien> Just set it using
Reflection then
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L533[16:25:17] ***
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L534[16:25:30] <Erik3003> Lumien: What's
Reflection? (doh!)
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L537[16:26:47] <TehNut> it's that thing
you see when you look in a mirror
L538[16:28:16] <Erik3003> Ok, getting the
mirror form the bath room!
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L540[16:29:08] <smbarbour> I don't intend
to be mean, but generally you don't start modding with the more
advanced stuff. :P
L541[16:29:47] <smbarbour> At least, not
without a thorough understanding of the language you are writing
the code in.
L542[16:31:02] <smbarbour> But the gist of
reflection is basically like this "make sandwich"
"No" "sudo make sandwich"
L543[16:33:54] <Erik3003> Ok, I think I
got it, my java isn't very advanced...
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L557[17:14:02] <MattDahEpic> smbarbour,
make sandwich. no. reflection make snadwich. no. asm make sandwich.
fine.
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L561[17:21:26] <Erik3003> I give up on
this one... If you're able to do it, you can pastebin me the code,
I'll stuff it into the World.Load event and add your name to the
authorList.
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L579[18:52:47] ***
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L580[18:56:52] <Gil> how do I find the
curse cdn url of a mod?
L581[18:57:07] <Gil> for gradle
dependency
L582[18:58:36] ***
MattDahEpic was kicked by LexManos (-.-))
L583[18:58:52] <LexManos> Why is it every
time i come in here he is fucking talking about doing asm?
L584[18:59:14] <TehNut> Gil: Go to the
Curse page instead of the CF one
L585[18:59:20] <TehNut> It still has the
ID in the URL
L587[18:59:26] <Gil> thanks
L588[18:59:28] <TehNut> Otherwise,
download the file
L589[18:59:30] <TehNut> It should have the
ID
L590[18:59:42] <Gil> yeah, I network
sniffed it and got the url now
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L598[19:46:23] <Zaggy1024> Does
TreeBasedTable have a guaranteed iteration order on its values()
collection?
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L604[19:54:42] <MattDahEpic> ummmm
L605[19:59:42] <diesieben07> matt:
"Why is it every time i come in here he is fucking talking
about doing asm?"
L606[20:01:11] <MattDahEpic> well the
person i was responding to was talking abotu reflection by using
the sudo make a sandwich thing so i continued it
L607[20:01:55] <diesieben07> i know.
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L612[20:08:25] <Cazzar> Just, in general
avoid the topic of asm.
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L614[20:10:34] <tterrag> does anyone else
have the curse(voice) launcher installed?
L615[20:10:39] <tterrag> I can't get it to
do *anything*
L616[20:10:47] <MattDahEpic> i does
L617[20:10:56] <tterrag> MattDahEpic:
create a profile and try to install some mods please?
L618[20:10:59] <tterrag> it does nothing
for me
L619[20:11:13] <MattDahEpic> i was
actually just doign that, it works
L620[20:11:23] <MattDahEpic> you on
mac?
L621[20:11:48] <tterrag> no
L622[20:11:49] <tterrag> windows
L623[20:12:14] <MattDahEpic> me too, i
dont see whats wrong. maybe #curseforge can help
L624[20:12:57] <tterrag> MattDahEpic: what
version are you on?
L626[20:14:37] <tterrag> it works for
you?
L627[20:14:39] <Cazzar> I've had no issues
with mod installs in the curse launcher.
L628[20:14:47] <tterrag> Cazzar: in the
past neither have I, but today it doesn't work
L629[20:15:11] <Cazzar> Let's see
L630[20:15:20] <Cazzar> I'll reboot and
see if there's an issue.
L631[20:15:44] <Cazzar> (it's .NET so I
/could/ just attach a debugger and catch any thrown
exceptions)
L632[20:16:26] <Cazzar> Yeah, it fails to
download on my system nod
L633[20:16:28] <Cazzar> now*
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L639[20:41:58] <tterrag> what's a good
recipe for something that makes custom paintings?
L640[20:42:11] ***
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L641[20:42:15] <tterrag> the machine
requires the paper and dyes to run, so those aren't needed in the
recipe
L642[20:44:07] <gigaherz> hmmm
L643[20:44:33] <gigaherz> it may require
iron, for the "printing head"
L644[20:44:40] <gigaherz> redstone, for
the "automation"
L645[20:44:56] <gigaherz> maybe a bucket
and/or chest to represent the ability to hold those items
L646[20:44:57] <tterrag> I'm not adding
any intermediary items though
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L648[20:45:06] <gigaherz> yeah I mean
conceptually
L649[20:46:01] <gigaherz> what kind of
look would the machine have?
L650[20:46:11] <tterrag> currently, it's a
gray block with a letter on the side
L651[20:46:11] <gigaherz> is it wooden?
metallic? stone-y
L652[20:46:12] <tterrag> I don't art
L653[20:46:26] <tterrag> I'm mostly
looking for a somewhat temporary recipe
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L655[20:47:32] <gigaherz> how about
something like iron-bucket-iron, planks-redstone-planks,
iron-planks-iron
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L657[20:47:43] <gigaherz> or maybe
iron-chest-iron in the bottom
L658[20:47:55] <gigaherz> or oh!
L659[20:47:59] <gigaherz> a piston, for
the "stamping"
L660[20:48:14] <gigaherz>
ison-bucket-iron, wood-piston-wood, iron-redstone-iron
L661[20:48:58] <gigaherz> iron*
L663[20:51:52] <tterrag> it'll do for
now
L664[20:52:16] <tterrag> maybe Drullkus
can make me a proper texture for the block :>
L665[20:53:43] <gigaherz> heh
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L667[20:57:51] <Drullkus> tterrag
pls
L668[20:58:43] <tterrag> oh it's one
block
L669[20:58:50] <tterrag> wait till you see
the painting texture I need done
L670[20:58:51] <tterrag> :>
L671[20:59:49] <Drullkus> D:
L673[21:00:12] <tterrag> lazy connected
textures
L674[21:00:29] <tterrag> this is 1.8 mind
you, or I would have used ctmlib in a heartbeat
L675[21:00:43] <Drullkus> What is this
block anyway
L676[21:01:07] <tterrag> a painting
L677[21:01:09] <tterrag> ?
L678[21:03:48] <Drullkus> No
L679[21:03:55] <Drullkus> The block pic
you sent me
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L681[21:04:44] <tterrag> Drullkus: it
makes the paintings
L682[21:04:50] <Drullkus> ah
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L689[21:23:13] <killjoy> I don't want to
open the psd
L690[21:23:16] <killjoy> Can you post a
png?
L691[21:23:19] <gigaherz> sure
L693[21:23:53] <gigaherz> 16x16 faces,
front is on the left side
L694[21:23:58] <gigaherz> rest should be
obvious
L695[21:23:58] <tterrag> is that
16x?
L696[21:24:01] <gigaherz> yup
L697[21:24:04] <tterrag> nice
L698[21:24:17] <tterrag> doesn't have any
wood in it, might need to change the recipe, eh
L699[21:24:18] <gigaherz> i have no idea
how it would look
L700[21:24:34] <gigaherz> yeah I didn't
really mean for it to be used for this specifically
L701[21:24:39] <tterrag> I'll have to hold
off on implementing it though, but keep it around
L702[21:24:40] <gigaherz> I just thought
"hmmm laser printer?"
L703[21:25:28] <gigaherz> decided to put
the controls on the front though, even though real laser printers
like them in the top
L704[21:25:33] <gigaherz> but space is
limited in 16px ;P
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L708[21:55:03] <Digitalsabre> Laser
printers? Buildcraft lasers table that will copy maps and
books?
L709[21:56:09] <gigaherz> no
L710[21:56:34] <gigaherz> tterrag's block
just makes "custom" paintings
L711[21:57:14] <Digitalsabre> I know. I
was just taking the idea in a silly new direction. xD
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L721[22:27:12] <Zaggy1024> MattDahEpic,
you confused textures and models again :P
L722[22:27:32] <Zaggy1024> you register
model locations, not textures in preInit
L723[22:27:58] <MattDahEpic> models ==
textures
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L725[22:28:15] <MattDahEpic> in my brain
apparently
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L728[22:33:16] <Zaggy1024> lol
L729[22:33:22] <Zaggy1024> seems that
way
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