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L2[00:01:06] <panda_2134> fixing multiblock
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L4[00:01:30] <panda_2134> multiblock structure is not so difficult :?
L5[00:02:03] <Drullkus> I'm also puking.
L6[00:02:07] <Drullkus> Because of these emoticons.
L7[00:02:11] ⇨ Joins: Benimatic (~Benimatic@cblmdm72-241-106-31.buckeyecom.net)
L8[00:02:18] <Drullkus> Oh, hey Benimatic \o
L9[00:02:31] <Drullkus> I have some questions about the renderer you're using for the Aurora blocks.
L10[00:02:49] <Drullkus> Totally not asking for... >.> <.< chisel...
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L12[00:04:36] <panda_2134> Aurora blocks in twilight forest?
L13[00:04:43] <Drullkus> Yes
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L15[00:05:07] <Drullkus> The Ice Castle on the glacers.
L16[00:05:48] <panda_2134> it uses a renderer?
L17[00:06:08] <Drullkus> A fancy one that makes it change color based on co-ordinates
L18[00:06:10] <panda_2134> i used to thought that it only uses a mcmeta file
L19[00:06:15] <panda_2134> >.<
L20[00:06:26] <Drullkus> Well, I doubt it uses a TESR
L21[00:07:57] <panda_2134> sounds difficult
L22[00:08:26] <panda_2134> i only learned to use the tessellator
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L25[00:14:48] <MrGrouch> Hello fellas, How would I open a GUI on the client? I have been using Minecraft.getMinecraft().displayGuiScreen(new Foo()); Which will not fire drawScreen() but it will fire initGui() (verified with breakpoints)
L26[00:17:11] <tterrag> uhhh
L27[00:17:21] <tterrag> what kind of GUI...?
L28[00:17:44] <MrGrouch> The kind that extends GuiScreen
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L30[00:18:57] <MrGrouch> https://gist.github.com/anonymous/262437fbb85368eb612b
L31[00:19:26] <tterrag> then...that should work fine
L32[00:21:15] <MrGrouch> Damn, time to keep poking
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L56[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20151018 mappings to Forge Maven.
L57[02:00:06] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20151018-1.8.zip (mappings = "snapshot_20151018" in build.gradle).
L58[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L59[02:00:44] <Rockerjman222> just wondering if anyone had any documentation on how to generate dimensions in 1.8?
L60[02:01:19] <Rockerjman222> searched everywhere, all i could get were patch work jobs that never really helped to understand much :P
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L64[02:23:29] <iceman11a> I just did some updating on some mods and it's crashing my server. Here's the report http://pastebin.com/X0bZvEzU , can some one tell me why it's crashing
L65[02:27:13] <Rockerjman222> looks like you're missing a required library Bdew Generators
L66[02:28:11] <iceman11a> ? I never heard of Bdew, I look on the web site and see what I can find
L67[02:28:56] <Rockerjman222> https://bdew.net/generators/
L68[02:29:04] <Rockerjman222> looks like this would be your mod
L69[02:31:28] <iceman11a> well the version that on line is 1.9.2.104 BDLib and I have 1.9.3.107
L70[02:31:47] <iceman11a> The version I have is newer then the one that's on line. So I'm confused
L71[02:32:46] <Rockerjman222> try getting ahold of the 104 version, the method might have been changed since then, making other mods that rely on that method being there have issues :P
L72[02:33:24] <iceman11a> ok
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L75[02:35:33] <iceman11a> well that didn't fix that. The server still crashes
L76[02:35:48] <Rockerjman222> hmm
L77[02:36:38] <Rockerjman222> let me take a look around and see what i come up with
L78[02:36:41] <iceman11a> Looks like the same error, Let me show you the report
L79[02:37:19] <iceman11a> http://pastebin.com/fdBLDSZD
L80[02:37:26] <iceman11a> take a look at that
L81[02:38:36] <iceman11a> Oh, wait let me update the mod again. looks like a newer version
L82[02:39:00] <Rockerjman222> allright, i've got another idea. seems like it could also be a version missmatch between bdlib and advanced generators
L83[02:40:05] <Rockerjman222> try using version 1.9.2.104 for bdlib and 0.9.18.113 for advanced generators
L84[02:40:33] <iceman11a> That's what I'm doing now
L85[02:40:39] <Rockerjman222> ok
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L87[02:41:38] <iceman11a> bingo, That's why. Thanks
L88[02:41:52] <Rockerjman222> Yay :D have fun, np btw :P
L89[02:41:58] <iceman11a> Do you know of a way to keep the mods on my server updated
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L91[02:42:58] <Rockerjman222> not really no, all that i've ever done is get a pack working and any time that a crucial update to a mod came out i would do a bulk update of everything
L92[02:43:35] <Rockerjman222> there might be a way, but none that i've found
L93[02:44:34] <iceman11a> Yes, ok. I was using Curse Voice to keep my local mods updated. I just wish they would make a way to keep th mods on the server updated all so
L94[02:44:46] <iceman11a> Oh ok
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L99[03:00:03] <iceman11a> Does any one know what mod has the name RIO
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L101[03:01:42] <Compwiz1548> RemoteIO
L102[03:02:35] <iceman11a> Ok, That's what I thought, I just wasn't sure. Thanks
L103[03:03:16] <Compwiz1548> No problem :)
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L118[04:17:02] <panda_2134> huh
L119[04:17:15] <panda_2134> i'm back from my algorithm class
L120[04:17:16] <sham1> Hmm
L121[04:18:19] ⇨ Joins: Andrey96 (~Instantbi@95-30-207-21.broadband.corbina.ru)
L122[04:18:53] <Andrey96> Hi all. Does anybody know how to make your coremod load before another?
L123[04:19:28] <diesieben07> @DependsOn on the IFMLLoadingPlugin class
L124[04:22:24] <Andrey96> and then like in dependencies "before:modid" i hope, thanks
L125[04:23:02] <diesieben07> no
L126[04:23:51] <diesieben07> you specifiy a list of ModIDs (of coremods)
L127[04:23:53] <diesieben07> that's all.
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L131[04:24:56] <Andrey96> and my coremod will depend on them and load after specified
L132[04:25:25] <diesieben07> yes
L133[04:25:38] <diesieben07> if they are coremods.
L134[04:25:41] <Andrey96> but how to make it to load before them, that is the question
L135[04:26:10] <diesieben07> oh
L136[04:26:12] <diesieben07> @SortingIndex
L137[04:26:21] <diesieben07> the lower the value, the earlier you are
L138[04:26:33] <diesieben07> default is 0, if you have 10 you run before anyone with value higher than 10
L139[04:26:38] <AtomicStryker> hey, risu once linked me his srgsrc tool except he linked me some "more reliable" version. on this pc i only have the public 1.2.0 and it doesnt work on some file here
L140[04:26:43] <Andrey96> nice, ty
L141[04:27:25] <AtomicStryker> does someone have the "more reliable" version, am i misremembering, are there logfiles for this chat online somewhere
L142[04:27:53] <sham1> Meh
L143[04:28:01] <fry> http://sbnc.khobbits.co.uk/log/logs/minecraftforge.htm
L144[04:28:15] <sham1> The struggle is real when talking about Gradle and Maven dependencies
L145[04:29:02] <AtomicStryker> fry: thanks m8
L146[04:30:16] <AtomicStryker> and the older version does in fact work on the same file
L147[04:30:16] <AtomicStryker> yay
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L158[04:53:29] <Andrey96> I know that there's deobfuscation_data-1.7.10.lzma inside forge. Is there any way for coremods to use it from forge? Or I should manually create some arrays with obfuscated names and don't touch this huge file?
L159[04:54:26] <Andrey96> oh.. it's even not contains completely deobfuscated names. No questions then
L160[04:57:35] <diesieben07> Andrey96, use SRG names everywhere in your code. then you can translate to MCP names in dev
L161[04:58:19] <diesieben07> see here: https://goo.gl/1FIfwK
L162[04:59:46] <Andrey96> it's... perfect. Nice!
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L174[05:58:58] <Poppy> sigh, I've updated idea yesterday, should not have done that
L175[06:00:00] <Poppy> "gradle home cannot be found" yeah, nice
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L185[06:25:48] <panda_2134> working around the syncing of tileentity
L186[06:26:03] ⇦ Parts: ForecasterScript (~MrKickkil@ipv6.chozo.nl) ())
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L188[06:29:31] <Zaggy1024> panda, what?
L189[06:29:33] <Zaggy1024> do you need help?
L190[06:34:58] <panda_2134> yes
L191[06:35:09] <panda_2134> i wrote a tile
L192[06:35:39] <panda_2134> and the icon of it changes if tile.formed==true
L193[06:35:49] <panda_2134> but when i enter the game
L194[06:35:58] <panda_2134> i have to right click it once
L195[06:36:05] <panda_2134> or it cant be updated
L196[06:36:09] <panda_2134> @Zaggy1024
L197[06:36:14] <panda_2134> can u help me?
L198[06:36:52] <Zaggy1024> uhhh
L199[06:36:59] <panda_2134> pm?
L200[06:37:01] <Zaggy1024> no
L201[06:37:02] <panda_2134> or chat here?
L202[06:37:07] <Zaggy1024> pastebin the code
L203[06:37:09] <panda_2134> >.<
L204[06:37:10] <panda_2134> ok
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L206[06:37:43] <PrinceCat> Panda, I'd probably call a block update after you changed the value of formed.
L207[06:37:47] <panda_2134> https://github.com/panda2134/CompactLavaGenerator/blob/master/src/main/java/panda2134/CLG/tileentity/TileEntityCLGController.java
L208[06:37:47] <PrinceCat> @panda_2134.
L209[06:37:56] <panda_2134> i called a update
L210[06:38:01] <panda_2134> *an
L211[06:39:35] <PrinceCat> Hmm...
L212[06:39:42] <Zaggy1024> er...where is the "formed" field in that code?
L213[06:39:44] <PrinceCat> Hold on.
L214[06:39:52] <PrinceCat> It looks like you're only changing formed on the server side.
L215[06:40:04] <PrinceCat> The client is never told of the change to form.
L216[06:40:06] <Zaggy1024> also for a block update to send the necessary data you need to create a data packet in the TileEntity method for that
L217[06:40:20] <Zaggy1024> public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity packet)
L218[06:40:21] <panda_2134> formed is in TileEntityBase.java
L219[06:40:26] <Zaggy1024> and public S35PacketUpdateTileEntity getDescriptionPacket()
L220[06:40:47] <panda_2134> i use SimpleImpl to send the update
L221[06:40:59] <panda_2134> see line 106
L222[06:41:09] <Zaggy1024> you shouldn't need to
L223[06:41:16] <Zaggy1024> it's simpler to use the description packet
L224[06:41:25] <Zaggy1024> it uses NBT
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L226[06:41:41] <panda_2134> ok
L227[06:41:46] <panda_2134> i'll try
L228[06:42:17] <Zaggy1024> looks like you didn't commit TileEntityBase
L229[06:42:23] <panda_2134> oh yes
L230[06:42:27] <panda_2134> a mistake
L231[06:43:34] <panda_2134> commited now
L232[06:46:52] <Zaggy1024> http://pastebin.com/Ks2LHrtR
L233[06:46:53] <panda_2134> @Zaggy1024 i added the 2 methods
L234[06:47:04] <Zaggy1024> that's what I've set up for syncing data to the client for my TEs
L235[06:47:05] <panda_2134> but how to send the change
L236[06:47:07] <panda_2134> ok
L237[06:47:14] <panda_2134> let me have a look
L238[06:47:15] <panda_2134> thx
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L240[06:48:22] <panda_2134> @Zaggy1024
L241[06:48:34] <panda_2134> but now it doesnt update at all :-(
L242[06:48:59] <Zaggy1024> I thought it didn't update in the first place
L243[06:49:25] <panda_2134> ?
L244[06:49:49] <Zaggy1024> I thought that your IMessage wasn't working
L245[06:49:56] <panda_2134> why
L246[06:50:10] <Zaggy1024> anyway...use worldObj.markBlockForUpdate(pos); to send hte description to the clients
L247[06:50:17] <panda_2134> ok
L248[06:50:20] <Zaggy1024> because you were talking like it wasn't working
L249[06:50:37] <panda_2134> but it works after i right-clicked it
L250[06:50:41] <panda_2134> anyway
L251[06:50:45] <panda_2134> i'll try your way
L252[06:51:00] <Zaggy1024> that's very odd
L253[06:51:15] <Zaggy1024> does something happen when you right click it that would cause it to send hte message you made?
L254[06:51:28] <panda_2134> idk
L255[06:51:37] <panda_2134> but it seemed to be like that
L256[06:53:33] <panda_2134> @Zaggy1024
L257[06:53:44] <Zaggy1024> ...yes?
L258[06:53:58] <panda_2134> i tried to mark the block for update
L259[06:54:05] <panda_2134> but nothing happens
L260[06:54:11] <panda_2134> code was pushed to github
L261[06:54:20] <Zaggy1024> check if your description packet is being called
L262[06:54:37] <PrinceCat> uncomment this.sendChange() rofl.
L263[06:54:48] <PrinceCat> in updateState()
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L265[06:56:03] ⇨ Joins: mind (~mind@p3EE1EAD4.dip0.t-ipconnect.de)
L266[06:56:06] <PrinceCat> Oh wait, sorry... I didn't scroll down to see the packet methods.
L267[06:56:26] <Zaggy1024> although you know a getter and setter on "formed" would probably be better
L268[06:56:27] <mind> is there any channel where i can ask for help with nviromine ?
L269[06:56:37] <mind> *environmine
L270[06:56:37] <Zaggy1024> that way you won't accidentally change it without sending an update
L271[06:56:47] <Zaggy1024> mind, what kind of environment?
L272[06:56:48] <Zaggy1024> Forge?
L273[06:56:55] <mind> enivronmine mod
L274[06:57:05] <Zaggy1024> oh lol
L275[06:57:10] <Zaggy1024> gg brain
L276[06:57:19] <Zaggy1024> I'm not sure
L277[06:57:29] <panda_2134> getDescriptionPacket is not called :(
L278[06:58:04] <mind> i want to change the poison damage from drinking "dirty" water to wither dmaage
L279[06:58:18] <Zaggy1024> :O
L280[06:58:24] <mind> because perople keep drinking dirty water and eat some food after it instead of cooking the water before
L281[06:58:39] <Zaggy1024> is markBlockForUpdate being called?
L282[06:58:39] <mind> that's bypassing the mechanic
L283[06:59:16] <Zaggy1024> mind, you would have to get the source or decompile the mod to change that
L284[06:59:23] <mind> meh
L285[06:59:35] <mind> okay thank you anyway i hoped i've overseen soem config
L286[06:59:38] <panda_2134> oh yes i forgot to uncomment sendChange
L287[06:59:39] <diesieben07> you can use events
L288[06:59:40] <panda_2134> XD
L289[06:59:42] <Zaggy1024> unless you contact the author
L290[06:59:45] <diesieben07> bu you would need a different mod
L291[06:59:46] <Zaggy1024> oh yeh
L292[07:00:12] <Zaggy1024> what event would that be though?
L293[07:00:13] <Wuppy> o/
L294[07:00:19] <Zaggy1024> \o
L295[07:03:09] <panda_2134> @Zaggy1024 markBlockForUpdate is called
L296[07:03:15] <panda_2134> but getDescriptionPacket is not
L297[07:04:19] <Zaggy1024> hmmm
L298[07:06:06] <PrinceCat> Have you checked that formed is changed correctly on both sides?
L299[07:06:35] <PrinceCat> panda_2134, put a breakpoint on the formed field to see if it has the outcome you predict on both sides.
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L301[07:06:56] <panda_2134> nope
L302[07:06:59] <panda_2134> in fact
L303[07:07:08] <panda_2134> if formed changed on client side
L304[07:07:14] <panda_2134> the texture will change
L305[07:07:24] <panda_2134> and if it changes on server
L306[07:07:49] <panda_2134> i will see it with my debug tool
L307[07:08:08] <Zaggy1024> so you set a breakpointin getDescriptionPacket and it wasn't called?
L308[07:08:23] <Zaggy1024> just wanna make sure
L309[07:11:03] <panda_2134> yes
L310[07:12:20] <Zaggy1024> and if you put @Override on the methods, there isn't an error?
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L312[07:13:47] <Wuppy> heh, breakfast at 2PM
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L314[07:16:38] <panda_2134> yes
L315[07:16:41] <panda_2134> no error
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L317[07:20:30] <panda_2134> @Zaggy1024
L318[07:20:36] <Zaggy1024> I'm stumped
L319[07:21:31] <Zaggy1024> I'll try something on my TE, but I'm pretty sure markBlockForUpdate is the right method
L320[07:22:30] <Ordinastie> panda_2134, show code
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L322[07:22:41] <panda_2134> ok
L323[07:23:09] <panda_2134> https://github.com/panda2134/CompactLavaGenerator/blob/master/src/main/java/panda2134/CLG/tileentity/TileEntityCLGController.java
L324[07:24:35] <Ordinastie> first of all, don't do that : CLGPacketHandler.INSTANCE.sendToAllAround
L325[07:24:35] *** TehNut is now known as TehNut|Sleep
L326[07:25:48] <Ordinastie> then where sendChange() is called from ?
L327[07:25:50] <Zaggy1024> make sure markBlockForUpdate is being called on the server
L328[07:26:22] <Zaggy1024> I assume the call to sendChange() isn't commented out in your workspace
L329[07:26:27] <Zaggy1024> it's still commented on github
L330[07:26:36] <Ordinastie> yes, let's hope that
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L333[07:30:02] <Xilandro> What would be the easiest method of having a mod load sounds from a folder? I don't need to do anything else with them, just being able to load them is enough as I'm using another mod to play them
L334[07:32:08] <panda_2134> ok
L335[07:32:19] <panda_2134> i think i'll try another way
L336[07:32:34] <panda_2134> i'll reset to my SimpleImpl one >.<
L337[07:33:05] <panda_2134> because the description packet seems not working
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L341[07:42:21] <barteks2x> What does it actually mean that "world may have leaked" and how to find out what causes it?
L342[07:42:55] <barteks2x> I know it's my mod that causes it, but I'm not sure what does it actually mean
L343[07:44:22] <PrinceCat> Does your mod have a lot of world gen?
L344[07:45:12] <barteks2x> It entirelyreplaced worldgen so yes
L345[07:45:59] <PrinceCat> I was doing some googling... try running your game with higher MaxPermSize
L346[07:46:16] <barteks2x> I have java 8. This optin no longer exists
L347[07:46:22] <barteks2x> And there is no way it could help
L348[07:47:02] <barteks2x> I also did some googlig but I only foind mod users asking about it
L349[07:47:11] <PrinceCat> Google has failed us.
L350[07:48:37] <barteks2x> There is one place where I probably have memory leak but it happens only after I quit the world, not when playing. And I see these messages when playing
L351[07:49:55] <barteks2x> I found the part of forge code that shows this message, but it doesn't really see how this code works
L352[07:52:14] <barteks2x> nevermind, it probably was that memory leak - these messages appeae when saving chunks before quitting world
L353[07:52:33] <PrinceCat> Hey at least you solved it. :P
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L355[07:53:42] <Wuppy> hmmm 3 hours of sleep is not enough...
L356[07:54:33] *** cpw|out is now known as cpw
L357[07:54:49] <Zaggy1024> panda, one thing to remember is that your packet won't take care of updating clients when the tile entity is loaded
L358[07:55:44] *** Zaggy1024 is now known as ZzZzzaggy1024
L359[07:55:52] <ZzZzzaggy1024> I'm off to bed now
L360[07:56:00] <Wuppy> 'g night
L361[07:56:39] <ZzZzzaggy1024> good afternoon
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L366[08:08:32] <Korhaka> just got a message saying FML detected backup level.dat being used, may be caused bug corruption, damage bla bla bla, backup before continue, with a Yes or No option
L367[08:08:38] <Korhaka> yes does nothing, no returns to menu..
L368[08:11:08] <Korhaka> fixed it, just renamed level.dat_old to level.dat
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L373[08:30:47] <Ordinastie> panda_2134, you should find out why it doesn't work instead
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L380[08:57:15] <Rallias> Is there a relatively easy way to extend playerdata without having my own playerdata file?
L381[08:59:44] <gigaherz> if you want to add new data to players, use IExtendedEntityProperties
L382[09:00:07] <gigaherz> forge will take care of storing it in the right place
L383[09:00:08] <Wuppy> hmm... french fries or pizza?
L384[09:00:19] <gigaherz> pizza with fries on top
L385[09:00:25] <Wuppy> ewww
L386[09:00:53] <gigaherz> I'm sure americans are already eating that
L387[09:01:18] <gigaherz> https://upload.wikimedia.org/wikipedia/commons/b/b0/French_fry_pizza_1.jpg
L388[09:01:19] <gigaherz> yep.
L389[09:01:36] <gigaherz> https://thefoodinese.files.wordpress.com/2014/08/ff-pizza-1.jpg
L390[09:01:41] <Wuppy> that... might actually be quite good
L391[09:01:42] <gigaherz> someone actually made the pizza base out of fries
L392[09:01:50] <Wuppy> that doesnt
L393[09:02:08] <Rallias> That looks amazing.
L394[09:02:14] <Rallias> That sounds amazing.
L395[09:02:31] <Rallias> It'd be mechanically difficult.
L396[09:02:35] <Rallias> But it sounds amazing.
L397[09:02:40] ⇦ Quits: Greenphlem (uid22276@id-22276.tooting.irccloud.com) (Quit: Connection closed for inactivity)
L398[09:02:55] <gigaherz> I'd assume you have to use a mold
L399[09:03:01] <Rallias> And it'd have to be good french fries, like wedneys but better, not mcdonalds shit.
L400[09:03:18] <gigaherz> and use some drier cheese at the bottom so it makes a crust
L401[09:03:30] *** Kolatra is now known as Kolatra[afk]
L402[09:04:08] <Rallias> TBQH, what I'd probably do is have a thin layer of mashed potatoes.
L403[09:04:26] <Rallias> Just so the cheese has a harder time getting on the pan.
L404[09:04:42] <Wuppy> it's a hard choice.. fries or pizza
L405[09:04:42] <gigaherz> I'd just... not use fries.
L406[09:04:49] <Wuppy> the hardest decision in a student life
L407[09:04:51] <gigaherz> well fries ALONE?
L408[09:04:59] <gigaherz> because if it's just fries, with nothign else, I'd choose pizza
L409[09:05:01] <Rallias> That depends.
L410[09:05:04] <Rallias> Are they red robins fries?
L411[09:05:08] <Rallias> I'd do red robins fries alone.
L412[09:05:15] <Wuppy> normal french fries with snacks and stuff
L413[09:05:19] <Rallias> Tavern on France's fries too.
L414[09:05:22] <Wuppy> like kroketten and frikandellen
L415[09:05:22] <gigaherz> if it's fries with cheese&bacon sauce or similar
L416[09:06:29] *** Kolatra[afk] is now known as Kolatra
L417[09:08:33] <Rallias> gigaherz, Ok, what do I need to do to register an IExtendedEntityProperties implementation?
L418[09:09:22] <Rallias> I found Entity.registerExtendedProperties, is that right?
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L420[09:11:06] <gigaherz> I have no idea
L421[09:11:12] <gigaherz> all I can recommend is look for a tutorial
L422[09:11:29] <Rallias> There's no tutorials for Minecraft Forge tho.
L423[09:11:36] <Wuppy> yes there are
L424[09:11:39] <gigaherz> https://github.com/coolAlias/Forge_Tutorials/blob/master/IExtendedEntityPropertiesTutorial.java
L425[09:11:44] <gigaherz> http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/1571567-forge-1-6-4-1-8-eventhandler-and
L426[09:11:49] <gigaherz> first two results at google
L427[09:13:48] *** TTFT|Away is now known as TTFTCUTS
L428[09:16:09] <Wuppy> ugh piratebay is down again
L429[09:16:16] <gigaherz> kat.cr
L430[09:16:20] <Rallias> Damn... I haven't been to piratebay in ages.
L431[09:16:22] <Wuppy> already there :P
L432[09:16:23] <gigaherz> I gave up on tpb a while ago
L433[09:16:31] <Wuppy> Rallias, where do you download from then?
L434[09:16:52] <Rallias> Wuppy, 3 years ago, I downloaded from private trackers.
L435[09:17:12] <Rallias> I haven't pirated any copyrighted content in at least 1095 days.
L436[09:17:31] <Wuppy> I used to download from torrentz.eu which tracks basically all torrent websites, but it turend into a virus party there
L437[09:17:34] <Wuppy> why not Rallias?
L438[09:17:43] <Rallias> Private message?
L439[09:17:52] <Wuppy> sure
L440[09:18:29] <Rallias> Because I haven't.
L441[09:19:12] <gigaherz> I used to frequent blackcats-games, until I stopped pirating games
L442[09:19:21] <gigaherz> my primary use for torrents are tv shows
L443[09:19:35] <Rallias> I used to use TorrentDay a lot.
L444[09:19:44] <gigaherz> and I may stop that depending on the state of netflix when it opens in spain
L445[09:19:44] <Rallias> "used to"
L446[09:19:49] <gigaherz> which is supposed to happen soon
L447[09:20:22] <Wuppy> I usually download shows which I can't see in the Netherlands
L448[09:20:32] <Wuppy> as well as game "demos"
L449[09:20:45] <Rallias> I haven't pirated a game in ages.
L450[09:20:56] <Rallias> Granted, even if they're pirated they rarely work on Linux.
L451[09:21:04] *** Subaraki is now known as Sub_Warframe
L452[09:28:55] <Wuppy> arya in doctor who :D
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L455[09:31:19] <Jodelahithit_> Im trying to give a plant (cross model) an overlay texture, i already tried adding an overlay to the .json but that makes it a full block. Is there a different way i can do it?
L456[09:41:09] ⇨ Joins: oitsjustjose (~oitsjustj@104-8-138-117.lightspeed.nsvltn.sbcglobal.net)
L457[09:41:23] <oitsjustjose> quick question - any idea why my tile wouldn't be keeping its inventory whenever I reload a world?
L458[09:42:01] <Wuppy> oitsjustjose, did you save it to NBT?
L459[09:42:17] <masa> did you save the contents on writeToNBT() and readFromNBT()?
L460[09:43:22] <oitsjustjose> Yup.. so that''s odd. Hang on just a second, I can grab a link.
L461[09:43:47] <oitsjustjose> Not like it's a big deal, it's just a mod I'm doing to prove to myself I can do it. But I'm still curious!
L462[09:43:55] <oitsjustjose> https://github.com/oitsjustjose/CrissCross/blob/master/src/main/java/com/oitsjustjose/criss_cross/TileEntity/TileEntityWoodchipper.java
L463[09:46:15] ⇨ Joins: BubbleTrouble_ (~BubbleTro@193-80-82-87.adsl.highway.telekom.at)
L464[09:47:17] <BubbleTrouble_> Hello, i am new here, jsut heard from this chat through jodelhithit_
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L466[09:48:17] <sham1> O-okay then
L467[09:48:27] <Wuppy> hi
L468[09:48:27] <sham1> Dunno what to say to that
L469[09:48:34] <sham1> other than hello
L470[09:48:40] <BubbleTrouble_> xD
L471[09:48:51] <sham1> And "welcome to corneria"
L472[09:49:14] <BubbleTrouble_> Whats that supposed to be ^^
L473[09:49:51] <sham1> http://tvtropes.org/pmwiki/pmwiki.php/Main/WelcomeToCorneria
L474[09:49:57] <Wuppy> hmm I've been awake for 4 hours and I'm so damn tired :<
L475[09:50:23] <sham1> How in hell
L476[09:50:33] <BubbleTrouble_> Ah, wuppy, tbh i really like your book :)
L477[09:50:37] <masa> oitsjustjose: well I don't immediately see what is wrong with it... I might plug my crappy mod TellMe at this point, if you have it installed you can right click the block with a gold nugget to get the NBT dump to the console
L478[09:50:38] <oitsjustjose> ^
L479[09:50:59] <Wuppy> sham1, had a party untill 7AM, went to bed at 9AM and only slept for an hour or 4
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L481[09:51:06] <Wuppy> thanks BubbleTrouble_
L482[09:51:16] <oitsjustjose> masa: gonna give that a try then... not sure what it is really. I hate to say it, but most of the code is based off of Furnace Code, and comparing the two, I'm not sure what's wrong...
L483[09:52:08] <masa> yeah I didn't see anything wrng with it either, might be a small msitake somewhere...
L484[09:52:12] <Wuppy> still so happy that I can now access tickets for festivals which normally cost like 50 euros, for free
L485[09:52:28] <masa> oitsjustjose: so the mod is here, get the deobf version for dev environment: http://minecraft.curseforge.com/projects/tellme/files
L486[09:52:36] <BubbleTrouble_> Anyone a fan of ark, cause I busy helping out as a coder there, and we got some real nice Tile Entitys, like the crop plot. Is working really good already, just a few bugs here and there.
L487[09:53:17] <sham1> Wuppy pls
L488[09:53:25] <Wuppy> sham1, it was free
L489[09:53:27] <Wuppy> and there was good music
L490[09:53:32] <sham1> You really should get a consistent rythem to your life
L491[09:53:38] <sham1> That is not healthy
L492[09:53:38] <Wuppy> I have that
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L494[09:53:55] <Wuppy> partying 3 times a week is a certain kind of rythm
L495[09:53:58] <BubbleTrouble_> We also got our own crafting stuff, so instead of the standard 9x9 minecraft crafting, we got one that u can specify that it consume like 20 iron ingots,..So the crafting recipes can be a lot harder to make.
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L498[09:54:45] <Poppy> speaking of festivals and tickets and shit
L499[09:55:15] <Poppy> I'm going to epic rap battles of history in Vienna tommorow \o/
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L501[09:55:39] <Wuppy> nice
L502[09:55:40] <sham1> Vienna
L503[09:55:43] <sham1> Well shite
L504[09:55:48] <Wuppy> I had a great dance festival
L505[09:55:50] <BubbleTrouble_> Oh, Austria thats where I live xD
L506[09:56:25] <Poppy> I live right across the border
L507[09:56:28] <Poppy> up north
L508[09:57:02] <BubbleTrouble_> Well, tbh its a 4 hours drive there by car.
L509[09:57:14] <Poppy> would be nice if I could pass a few friendly words with the guys
L510[09:57:35] <Poppy> I can get there by train in 30 minutes
L511[09:57:47] <Poppy> I'm getting kinda hyped
L512[09:57:53] <BubbleTrouble_> Ah, k
L513[09:58:25] <Wuppy> the hype was real yesterday as well :P
L514[09:58:37] <BubbleTrouble_> Well i dont have to much time do thoose stuff except in the holidays, so much school on the going.
L515[09:58:41] <sham1> so it is not strugle
L516[09:58:46] <sham1> It is just hype
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L518[09:59:35] <Poppy> speaking of struggling, I'm really glad the tickets were only 20€
L519[09:59:47] <Poppy> :D
L520[10:00:06] <Wuppy> they were 0 for me :P
L521[10:00:41] <WeiseGuy> Kind of crazy to me that they are doing shows like that. I like their work, but it's kind of a crazy story of how they got there.
L522[10:02:06] <Poppy> yeah
L523[10:02:21] <Poppy> I like that they include people from the crowd
L524[10:02:25] <Poppy> on the shows
L525[10:02:34] <Poppy> some of the guys that get on stage are CRAYCRAY
L526[10:02:49] <WeiseGuy> I bet :D
L527[10:04:11] <WeiseGuy> Well, I'm a bit stumped on some code. I'm curious if anyone has done a dual input CRAFT table, using two InventoryCrafting craftMatrices to equal one craftResult. Specifically, tried for about 12 hours yesterday to make a 1x1 input + 1x3 input = 1x1.
L528[10:04:34] <BubbleTrouble_> Hey, was wondering, has anyone ever made a scope for a gun in MC, so when for instance you left click, that it like opens a texture/ where the scircle in the middle is seethrew ?
L529[10:04:38] <WeiseGuy> I created a dual input furnace, but getting the craft table like crafting where it won't auto consume my items and such is proving troubleshome.
L530[10:04:40] <WeiseGuy> troublesome*
L531[10:09:21] <HassanS6000> BubbleTrouble_, depends on what MC version you're on. It's relatively easy on 1.7.10, and relatively impossible on 1.8
L532[10:09:48] <HassanS6000> Actually, you can make a GOOD one on 1.7.10, and make an OKAY one on 1.8, if you do packets and events
L533[10:10:32] <BubbleTrouble_> Hassan26000, yea its MC 1.8
L534[10:11:42] <BubbleTrouble_> Hassan26000, I got it working that when u hold rightlick i does the standard MC zoom, but i want it to then also like open up a scope for the spefic rifle which has a scope
L535[10:11:50] <sham1> Wait
L536[10:11:59] <sham1> How would it be impossible with 1.8?
L537[10:13:48] <BubbleTrouble_> Should be possible, but not quite sure how, I was think that in the onlefclick methoed u some how make it override whats you see on the screen with the scope thing, so u only se black and in the middle the circle where u can see through.
L538[10:14:23] <sham1> You can render overlays with events
L539[10:15:09] <BubbleTrouble_> Ok, so like the the pumkin, when u wear it ?
L540[10:15:50] <sham1> For instance
L541[10:16:35] <oitsjustjose> masa, Wuppy - thanks for the help... must've just been a Dev issue, works fine once compiled :)
L542[10:16:37] <sham1> RenderGameOverlayEvent
L543[10:16:45] <sham1> You want to take a look at that
L544[10:17:14] <BubbleTrouble_> Ok, I'll have a look ty
L545[10:17:17] <masa> oitsjustjose: :o well that is really strange too, there shouldn't be any difference
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L547[10:25:44] <WeiseGuy> If I wanted a crafting table that takes a 1x1 input + a 1x3 input to produce a 1x1 result, is it possible to have two InventoryCrating variables to handle the two inputs?
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L550[10:37:09] <tterrag|ZZZzzz> Poppy: I figured out the issue
L551[10:37:21] <tterrag|ZZZzzz> It was that you were using a scala object
L552[10:37:30] <tterrag|ZZZzzz> Should work with build 26
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L555[10:40:54] <sham1> MODULE$ FTW
L556[10:41:33] <Poppy> tterrag|phone: <3
L557[10:41:50] <Poppy> do I need to class, or will it work with an object?
L558[10:41:55] <tterrag|phone> also, scala can go die
L559[10:42:01] <tterrag|phone> It will work with object
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L561[10:42:25] <tterrag|phone> class would have worked already from what I can tell
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L563[10:43:02] <tterrag|phone> https://github.com/SleepyTrousers/EnderCore/commit/5060a9ce5e6ff9df887ad1a4c9049df6af4fff4d
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L565[10:43:08] <tterrag|phone> congrats, 100th commit
L566[10:43:08] <sham1> Well scala class just compiles into java class 1:1 most of the time
L567[10:43:15] <tterrag|phone> hahaha sure...
L568[10:43:20] <Poppy> ^
L569[10:43:53] <Poppy> I'm with tterrag on this one, scalla when it comes to compat with Java isn't all that it's cranked up to be
L570[10:44:03] <Poppy> tterrag|phone: thank you TT
L571[10:44:43] <sham1> Scala's java interop is very 1-way
L572[10:44:58] <Poppy> more like 0.8 way
L573[10:45:10] <Poppy> 0.9 if I close one eye
L574[10:45:10] <sham1> Dealing with java stuff from scala works really greag
L575[10:45:17] <Poppy> rrrrriiiiiiight
L576[10:45:25] <sham1> Scala stuff on java on the other hand...
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L578[10:46:04] <sham1> what problems have you had with the java -> scala interop
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L580[10:47:35] <sham1> Because as far as problems go
L581[10:47:39] <sham1> I've not had too many
L582[10:47:50] <tterrag|phone> That's what he means by one way
L583[10:48:03] <tterrag|phone> scala is made to interface with java
L584[10:48:18] <sham1> ye
L585[10:48:31] <sham1> Having Java interface with Scala is kinda pain
L586[10:48:54] <tterrag|phone> Which makes it worthless to write any API in
L587[10:49:04] <tterrag|phone> At least in the realm of mc mods
L588[10:49:13] <fry|sleep> it's perfectly fine if you know what you're doing
L589[10:49:44] <fry|sleep> if you make a class in scala, you can use it as any other class in java
L590[10:49:45] <Cazzar> fry|sleep though, for the other modders?
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L592[10:50:05] <fry|sleep> if you make a trait, it'll be usable as an interface
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L594[10:50:39] <Poppy> sham1: have you tried accessing a private static variable?
L595[10:50:46] <sham1> Yes
L596[10:50:50] <Poppy> did it work?
L597[10:50:51] <sham1> It is called reflection
L598[10:50:57] <Poppy> yeah, great
L599[10:51:16] <sham1> Because that is really the only way you access private static variables
L600[10:51:30] <sham1> without getters that is
L601[10:51:38] <fry|sleep> of course if you make an implicit function object or something else without direct analog in java of course you'll need to do something besides using it's name difectly
L602[10:52:00] <Poppy> no, it should be perfectly direct to access private static fields in an extended class
L603[10:52:01] <sham1> instance variables in traits :P
L604[10:52:04] <fry|sleep> *directly
L605[10:52:05] <Poppy> that's what I had trouble with
L606[10:52:09] <Poppy> it simply wasn't in the scope
L607[10:52:33] <sham1> if you want to have a variable that should be usable from subclasses, you use protected
L608[10:52:35] <sham1> Pls
L609[10:53:03] <Poppy> and I sometimes have issues overriding methods
L610[10:53:05] <sham1> Or are you talking about inner classes or what
L611[10:53:08] <sham1> I am confused
L612[10:54:00] <Poppy> super class has private static Random rand, my subclass doesn't have this field in its scope
L613[10:54:15] <sham1> WELL OF COURSE IT DOESNT BECAUSE IT IS PRIVATE
L614[10:54:38] <sham1> If it is private, you can only access it from the class where it was declared
L615[10:54:41] <sham1> And maybe subclasses
L616[10:54:44] <sham1> I dont remember
L617[10:54:56] <AEnterprise> private not in subclasses, that's protected
L618[10:55:03] <sham1> Not subclasses
L619[10:55:05] <sham1> Inner classes
L620[10:55:06] <Poppy> oh, protected
L621[10:55:16] <Poppy> damn, I'm an idiot, I meant protected
L622[10:55:21] <sham1> Inner classes I dont know if can access private stuff
L623[10:55:34] <tterrag|phone> They can
L624[10:55:39] <sham1> Ah
L625[10:55:41] <tterrag|phone> But only because of synthetic methods
L626[10:56:19] <BubbleTrouble_> Is it hard to make a new methoed, which checks if u leftclicked with the mouse ?
L627[10:56:32] <tterrag|phone> what context?
L628[10:56:38] <Poppy> another issue I'm having I can't override certain methods without scala complaining, I need to use the full path for the fields
L629[10:56:44] <Poppy> don't know why
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L631[10:57:00] <sham1> Umn, pardon
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L633[11:01:06] <sham1> Speaking off making APIs in Scala, fry|sleep, how does the instance variables in traits actually work
L634[11:01:21] <sham1> Do you like have any kind of knowledge how that could be interfaced with
L635[11:01:44] <Poppy> sham1: funny story, I've updated scala today, I don't have that issue anymore
L636[11:01:52] <sham1> :P
L637[11:02:02] <sham1> Well that is really strange
L638[11:03:14] <Poppy> I specifically had the issue with onUpdate from item
L639[11:03:36] <fry|sleep> sham1: I assume they become fields in the class in the bytecode
L640[11:03:42] <Poppy> instead of doing world: World, I had to go world: net.minecraft.world.World
L641[11:04:06] <Poppy> otherwise scala kept complaining, even doing all that the method didn't fire
L642[11:04:23] <sham1> Did you include World?
L643[11:04:30] <sham1> Ah
L644[11:04:52] <sham1> Like the implementing class or the class where the trait - implemented methods are at
L645[11:05:01] <Poppy> yeah I did
L646[11:05:15] <Poppy> otherwise it wouldn't compile with unknown symbol
L647[11:05:34] <Poppy> instead of expected: net.minecraft.world.World is: World
L648[11:06:09] <fry|sleep> former
L649[11:06:21] <sham1> Ah
L650[11:08:05] <sham1> Oh, apparently you can statically type vars in groovy
L651[11:08:10] <sham1> Interesting
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L654[11:17:02] <Poppy> question, will any problem arise if I spawn a temporary (20) ticks block on the client side only?
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L656[11:26:19] <Ordinastie> do you have a good reason to ?
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L662[11:46:22] <Ordinastie> !gm ChunkCache.worldObj
L663[11:46:34] <Ordinastie> !gf ChunkCache.worldObj
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L665[11:47:52] <Poppy> Ordinastie: yeah, moving light, I don't want uselessly put strain on the server side
L666[11:48:48] <Poppy> on the other hand, if I make it client only, then the players won't see each others lights
L667[11:49:11] <Poppy> hm
L668[11:50:32] <Poppy> uh, how do I schedule a block update?
L669[11:53:04] <Ordinastie> world.scheduleBlockUpdate
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L671[11:57:31] <Poppy> <3
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L677[12:12:50] <sham1> <3E>
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L696[13:30:28] <barteks2x> Is it somehow possible to run my mod in non-dev-env mode from IDE?
L697[13:31:32] <gigaherz> well you could have a target in your IDE that runs gradle build, and copies the jar to the non-dev environment, and then runs the jar
L698[13:31:44] <gigaherz> but the jar will be obfuscated, so you won't bea ble to debug it
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L700[13:32:38] <barteks2x> I know it will be obfuscated. I have ASM transformation bug that happens only outside of dev env
L701[13:33:39] <AtomicStryker> keep in mind the dev asm does not match the actual asm
L702[13:33:47] <barteks2x> I know
L703[13:33:47] <AtomicStryker> which is why you should look at the obfuscated bytecode too
L704[13:33:56] <barteks2x> but the transformation seems to be general enough
L705[13:34:04] <barteks2x> I replace SIPUSH 255 with method call
L706[13:34:07] <AtomicStryker> then what appears to be the error
L707[13:34:20] <barteks2x> the problem is - it does exacrly nothing outside of dev env
L708[13:34:36] <AtomicStryker> do you have console prints to make sure your coremod is actually altering the asm
L709[13:34:45] <barteks2x> All other transformations work
L710[13:34:51] <AtomicStryker> thats not what i asked :P
L711[13:35:45] <barteks2x> I didn't add it. I will first run run javap agains the obfiscated class to see the original bytecode
L712[13:36:01] <barteks2x> I have no idea what other could be there instead of that instruction
L713[13:36:10] <barteks2x> *what other instruction
L714[13:36:34] <AtomicStryker> well you are targeting the point in code somehow right
L715[13:36:40] <AtomicStryker> maybe your targets are off
L716[13:36:54] <AtomicStryker> and yes
L717[13:36:59] <AtomicStryker> instructions do in fact change
L718[13:37:03] <AtomicStryker> between dev and obf
L719[13:37:24] <barteks2x> but what could SIPUSH change into?
L720[13:37:33] <barteks2x> this is the transformation code: https://github.com/Barteks2x/CubicChunks/blob/master/src/main/java/cubicchunks/asm/transformer/ItemBlockBuildHeightReplace.java
L721[13:37:34] <AtomicStryker> idk, thats for you to find out :P
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L723[13:41:41] <barteks2x> it is SIPUSH 255 obfuscated code
L724[13:42:04] <AtomicStryker> that transformation package of yours is rather convoluted
L725[13:42:31] <WeiseGuy> Would anyone be interested in helping me make a dual input crafting table? That is, a 1x1 input + 1x3 input to make a 1x1 result? I tried copying crafting table code and modifying, but having issues. I made a dual input furnace, but trying to make that work completely is failing on me too.
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L730[13:53:19] <Rockerjman222> Is there anyone on here that can help me out with some dimension generation
L731[13:53:45] <Rockerjman222> having some trouble finding any valid documentation for it in 1.8
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L735[13:59:24] <barteks2x> Gradle is doing some magic. In my jar I can see classes I've removed a few days ago.
L736[14:00:20] <AtomicStryker> better format c
L737[14:00:55] <shadowfacts> could run gradle clean build and try again
L738[14:01:38] <barteks2x> did you mean rm -rf --no-preserve-root / ?
L739[14:02:27] <AtomicStryker> what are those glyphs, is it that hippieOS
L740[14:08:46] <Poppy> :D
L741[14:09:57] <masa> better hippieOS than that megacorporationspywareanduseyourresourceswithoutaskingOS
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L743[14:13:12] <AtomicStryker> if you are using intel hardware theres spyware anyway, regardless of which os you put ontop
L744[14:13:27] <AtomicStryker> amd maybe too, wouldnt surprise me
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L746[14:19:13] <Poppy> I need just a bit more than 4 for metadata, can I use null as a state?
L747[14:19:53] <AtomicStryker> sure. you only need to implement your own saving system that supports this
L748[14:22:23] <barteks2x> So I found the problem. I used srg method name from wrong class...
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L793[16:20:29] <BubbleTrouble> Hey, has some used tick hanlders a lot, cause I am wanting to make a scope overlay for a gun where it needs a tick handler, or use the onentityswing, but not sure if that works correctly.
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L813[17:16:48] <boboch3> Hello guys. I'm trying to create a "rotation point" on an obj model loaded with the AdvancedModelLoader class. I didn't found anything on the internet about that. Can you help me please? Thanks in advance for any help
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L841[18:50:36] <tterrag> is there any way to get a dimID from an IBlockAccess?
L842[18:51:26] <tterrag> specifically getIcon
L843[18:52:04] <gigaherz> well at the very least, not from the interface itself
L844[18:52:06] <gigaherz> XD
L845[18:52:11] <gigaherz> but I assume you already looked there
L846[18:52:15] <tterrag> yeah
L847[18:52:23] <gigaherz> IBlockAccess is implemented by World
L848[18:52:39] <tterrag> it's such a stupid interface, considering almost any implementation is going to be backed by a world
L849[18:52:40] <gigaherz> or by ChunkCache
L850[18:52:50] <gigaherz> the latter probably doesn't know about dimIDs
L851[18:52:56] <tterrag> why not?
L852[18:52:58] <tterrag> it has a worldObj
L853[18:53:10] <gigaherz> oh right
L854[18:53:12] <gigaherz> nevermind then
L855[18:53:19] <tterrag> but I don't want to special case
L856[18:53:38] <Abs0rbed_> gigaherz: you’re using an obj loader right?
L857[18:53:39] <Drullkus> tterrag: Is this about even more chisel fancies? lol
L858[18:53:49] <tterrag> Drullkus: no, it's about fixing the current code
L859[18:53:54] <Drullkus> Ah
L860[18:54:03] <tterrag> I suppose getIcon is always clientside
L861[18:54:05] <gigaherz> Abs0rbed: I wrote my own, why?
L862[18:54:12] <tterrag> I could just use the Minecraft.theWorld, yes?
L863[18:54:26] <gigaherz> if it's client-side
L864[18:54:28] <gigaherz> then yes
L865[18:54:30] <tterrag> >icons
L866[18:54:33] <gigaherz> there would only ever be one world
L867[18:54:46] <gigaherz> well 0..1 worlds
L868[18:54:51] <gigaherz> brb
L869[18:55:43] <Drullkus> tterrag: world refers to the dimension, right?
L870[18:55:53] <tterrag> Drullkus: yes
L871[18:55:55] <Drullkus> nether/overworld/end
L872[18:55:56] <Drullkus> Ah ok
L873[18:56:01] <tterrag> current issue is that PerChunkData is dimension insensitive
L874[18:56:08] <Drullkus> Ah
L875[18:56:16] <tterrag> so an offset in the same chunk coords in the nether would overwrite the overworld data
L876[18:56:18] <Drullkus> Oh, that -could- cause problems
L877[18:56:22] <tterrag> a bit :p
L878[18:56:25] <Drullkus> I see
L879[18:56:30] <Abs0rbed_> gigaherz: I’m just having trouble loading them. when I export from blender I get more stuff in my mtl than I expect, do I remove everything except Kd and Ka?
L880[18:56:57] <tterrag> changing it from Map<ChunkCoordIntPair, T> to Table<Integer, ChunkCoordIntPair, T>
L881[18:57:08] <tterrag> so dim -> chunk -> data
L882[18:58:20] <gigaherz> Abs0rbed: hmm whatever obj loader you use, shouldn't care about the extra lines
L883[18:59:06] <Abs0rbed_> it just mentions that they’re not supported, and I get a line saying that the default texture pack is missing “textures/builtin/white.png” which is definately not something i’m using
L884[18:59:19] <gigaherz> hmmmm
L885[18:59:25] <gigaherz> white should be builtin
L886[18:59:34] <gigaherz> based on the filename ;p
L887[18:59:51] <gigaherz> do you have a map_Kd?
L888[19:00:11] <gigaherz> that's probably the most important line of all
L889[19:00:25] <Abs0rbed_> I have a Ka and a Kd but I wasn’t sure which one to use
L890[19:00:31] <Abs0rbed_> right now I have map_Kd
L891[19:00:42] <Abs0rbed_> and the path to my uv texture
L892[19:01:12] <gigaherz> question then
L893[19:01:17] <gigaherz> 1.8 or 1.7?
L894[19:01:21] <Abs0rbed_> 1.8
L895[19:01:31] <gigaherz> so shadekiller666's obj loader then
L896[19:01:43] <gigaherz> did it get merged?
L897[19:02:08] <Abs0rbed_> I wish, I’m loading it with ModelLoaderRegistry
L898[19:02:12] <Abs0rbed_> and then adding my domain
L899[19:02:16] <Abs0rbed_> it’s still in PR form
L900[19:02:35] <gigaherz> ah
L901[19:02:41] <gigaherz> you'd haveto speak with shadekiller666 then
L902[19:02:48] <gigaherz> I don't know the details for it
L903[19:02:52] <gigaherz> how it handles textures and such
L904[19:13:01] <Abs0rbed_> gigaherz: what does it mean if I crash with No base model or submodel provided for this MultiModel.Baked.
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L909[19:44:22] <killjoy> When did np++ add json support?
L910[19:44:49] <Cypher121> I think it had it for a long time now
L911[19:44:57] <killjoy> I must've never updated it
L912[19:45:08] <Cypher121> yeah, probably
L913[19:45:30] <killjoy> I think I last installed it 2 years ago
L914[19:45:37] <Cypher121> well, they're the ones guilty
L915[19:46:00] <Cypher121> if it had a proper updater, it would be much easier to keep it up-to-date
L916[19:49:56] <SkySom> It does?
L917[19:50:03] <SkySom> At least it's got one that bugs me all the time
L918[19:56:31] <Cypher121> it's not an updater
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L922[19:57:11] <Cypher121> it deletes old version and installs new one
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L924[19:57:33] <Cypher121> all this while prompting you about every step as if you were installing it for the first time
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L926[20:05:02] <SkySom> Fair enough
L927[20:06:10] <gabizou> should just start using atom
L928[20:18:31] <Mitchellbrine> How do I change the color of other blocks in the world?
L929[20:18:57] <tterrag> what?
L930[20:20:31] <Mitchellbrine> I want to change the color multiplier of a block in the world that is not mine
L931[20:20:33] <Mitchellbrine> Is it possible?
L932[20:20:43] <tterrag> just...one block?
L933[20:20:43] <Mitchellbrine> Without changing the biome
L934[20:20:47] <Mitchellbrine> yes
L935[20:20:54] <tterrag> where would that be stored?
L936[20:20:54] <tterrag> how would that work?
L937[20:21:10] <Mitchellbrine> I have a collection of positions that are stored with the world
L938[20:21:25] <tterrag> a block that is not yours, I don't think you can
L939[20:21:33] <Mitchellbrine> damn, okay
L940[20:21:52] <unascribed> what're you trying to do?
L941[20:22:14] <unascribed> at a higher level than just "color other blocks"
L942[20:22:19] <unascribed> i.e. add the ability to dye cobblestone
L943[20:22:49] <Mitchellbrine> I'm collecting block positions of blocks I need to simulate are "diseased" and I need to change the color multiplier of them so they look different than the rest of their counterparts throughout the world
L944[20:22:59] <tterrag> you'll have to replace them
L945[20:23:24] <unascribed> so it's not necessarily all the same block.. that's not exactly easy
L946[20:23:39] <unascribed> maybe you should just emit particles?
L947[20:23:49] <Mitchellbrine> that's a good idea
L948[20:24:13] <Mitchellbrine> much better than trying to figure this crazy crap out
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L965[20:53:35] <yurikoster1> Hello
L966[20:54:32] <yurikoster1> I've never been in an IRC so forgive if i do something stupid
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L968[20:55:33] <yurikoster1> I just started learning how to mod minecraft using Pahimar's Let's mod reboot and i was wandering if there is a way to check for recipe conficts
L969[20:55:51] <yurikoster1> is there a way?
L970[20:57:37] <gigaherz> well aside of looking through the existing recipes, I'm not aware of any
L971[20:58:37] <yurikoster1> so i should try to load all registered recipes in post initialization and compare them to my own?
L972[20:58:47] <yurikoster1> would that be feasible?
L973[20:58:55] <gigaherz> what's the reasoning, though?
L974[20:59:13] <gigaherz> I mean, why do you need to know if there's a conflict?
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L976[20:59:40] <gigaherz> there is at least one existing mod that will allow you to choose which recipe to use in case of conflicts
L977[21:00:44] <gigaherz> there's mods that can tweak existing recipes, and many mods have config files with recipes in them
L978[21:00:45] <yurikoster1> i see so there should be no need for my mods to deal with conflicts and users would fix those by themselves?
L979[21:00:53] <Drullkus> yurikoster1: I would recommend against scanning all recipes
L980[21:00:56] <gigaherz> yeah
L981[21:01:02] <gigaherz> just don't worry about recipes
L982[21:01:29] <yurikoster1> ok tnks guys
L983[21:01:37] <gigaherz> ofc
L984[21:01:46] <gigaherz> try to avoid using recipes identical to the more common mods
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L986[21:02:13] <gigaherz> one simple way to achieve that, is to have some mod-specific item, that is used for other recipes, this reduces the potential conflicts to 1 ;P
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L988[21:06:12] <yurikoster1> thats a great idea
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L991[21:10:48] <gigaherz> be careful, though
L992[21:10:58] <gigaherz> it's easy for it to get annoying
L993[21:11:04] <gigaherz> like if you make a tech mod
L994[21:11:10] <gigaherz> and add yet another flavour of "circuit"
L995[21:12:14] <gigaherz> try to make it fit more seamlessly with your mod's theme ;P
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L1015[22:18:24] <keybounce> How does minecraft determine what blocks can be broken by flowing water and/or lava? I can't see anything in BlockLiquid or BlockDynamicLiquid that looks like it would do this.
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L1017[22:24:05] <Cypher121> keybounce: try looking in torch code
L1018[22:26:01] <keybounce> looking now ...
L1019[22:26:35] <keybounce> Aha! super(Material.circuits);
L1020[22:26:51] <keybounce> Water removes all redstone stuff, so it's ... based on material?
L1021[22:28:26] <Zaggy1024> yeah
L1022[22:28:47] <Zaggy1024> Material has two methods that tell how to behave when pushed by pistons and when water tries to flow into it
L1023[22:28:55] <Zaggy1024> IIRC
L1024[22:30:27] <keybounce> Alright; now, where in dynamic liquid are these used?
L1025[22:33:36] <keybounce> ... return block != Blocks.wooden_door && block != Blocks.iron_door && block != Blocks.standing_sign && block != Blocks.ladder && block != Blocks.reeds ? (block.blockMaterial == Material.portal ? true : block.blockMaterial.blocksMovement()) : true;
L1026[22:33:57] <keybounce> Can someone help me decipher this?
L1027[22:34:38] <keybounce> Only place I can find that looks like it's the right stuff
L1028[22:35:57] <keybounce> gm func_149807_p
L1029[22:36:02] <keybounce> !!gm func_149807_p
L1030[22:36:03] <MCPBot_Reborn> No results found.
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L1032[22:38:12] <keybounce> Looks like: Returns the final true if it's a door, sign, ladder, or reeds; returns true if its a portal; otherwise, returns true if you can't move through it. So it's "cannot be broken by water"?
L1033[22:39:15] <Zaggy1024> probably
L1034[22:39:51] <Cazzar> <3 Space Engineers programming now
L1035[22:40:00] <Zaggy1024> I haven't had to mess with that for a while so I don't remember for sure, but use find references to check
L1036[22:40:06] <Zaggy1024> it should be pretty simple using the IDE's tools
L1037[22:41:00] <keybounce> No docs in the IDE.
L1038[22:41:07] <keybounce> !!gm func_149809_q
L1039[22:41:07] <MCPBot_Reborn> No results found.
L1040[22:41:14] <Zaggy1024> not talking about docs
L1041[22:41:20] <Zaggy1024> like I said, "find references"
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L1043[22:41:35] <keybounce> Only place I could find that looks like the appropriate caller.
L1044[22:41:50] <keybounce> return material == this.blockMaterial ? false : (material == Material.lava ? false : !this.func_149807_p(p_149809_1_, p_149809_2_, p_149809_3_, p_149809_4_));
L1045[22:41:53] <Zaggy1024> what are you using MCPBot for?
L1046[22:42:12] <keybounce> I was told that it should give translated names and useage docs
L1047[22:42:24] <Zaggy1024> anything MCPBot will have, Forge will have in the deobfuscated source
L1048[22:42:33] <keybounce> Ahh.
L1049[22:42:35] <Zaggy1024> surely you have deobfuscated source
L1050[22:42:48] <keybounce> Yea, but it's mostly unintelligable SRG names.
L1051[22:43:13] <bspkrs> also, don't use !! unless you are showing someone something
L1052[22:43:22] <bspkrs> ! does private notices
L1053[22:43:33] <keybounce> I don't have the most recent mappings -- I'm working with one version out of date, because this mod breaks completely if I update to the current mappings.
L1054[22:43:47] <keybounce> For some reason, single bang didn't send me any messagaes back at all.
L1055[22:43:48] <Zaggy1024> you should update the mod to current mappings then
L1056[22:44:03] <Zaggy1024> it's pretty simple with access to MCPBot
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L1059[22:47:04] <bspkrs> keybounce, try a single ! command quick... I have the console open
L1060[22:50:01] <Zaggy1024> bspkrs, I'll try it, i think it wasn't working for me before too
L1061[22:50:08] <Zaggy1024> !gm getBlockState
L1062[22:50:26] <Zaggy1024> hm
L1063[22:50:27] <Zaggy1024> !gm getBlockState
L1064[22:50:45] <Zaggy1024> ah, I see, it sent it to my query with the bot before
L1065[22:50:53] <Zaggy1024> it's working fine for me with the query closed
L1066[22:51:03] <keybounce> Sorry, let me try that
L1067[22:51:04] <bspkrs> if you have a PM window open it will go there
L1068[22:51:06] <keybounce> !gm getBlockState
L1069[22:51:31] <keybounce> Nothing, not even in a new private chat channel.
L1070[22:51:52] <bspkrs> 2015-10-18 23:51:13,824 - DEBUG - handle_write - Send >NOTICE keybounce :jb.c => S22PacketMultiBlockChange$BlockUpdateData.getBlockState()Lnet/minecraft/block/state/IBlockState; [ func_180088_c ]
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L1072[22:52:32] <Nucleria> Hi.
L1073[22:52:36] <bspkrs> did you have a dcc session open with the bot?
L1074[22:52:37] <keybounce> ... Then I have no idea.
L1075[22:52:45] <keybounce> I have no current session open with the bot.
L1076[22:52:55] <bspkrs> !restart
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L1080[22:53:32] <keybounce> !gm getBlockState
L1081[22:53:36] <bspkrs> damn... lots of channels
L1082[22:53:48] <keybounce> ... still nothing
L1083[22:53:57] <bspkrs> what client do you use?
L1084[22:53:57] <keybounce> What do I need to do?
L1085[22:54:02] <keybounce> Colloquy.
L1086[22:54:53] <bspkrs> let me see if I can find anything about that client that might be a problem for the method the bot uses to send replies
L1087[22:55:51] <keybounce> Aha. It works if I open a privvate chat cahnnel to the bot first
L1088[22:56:03] <keybounce> (works better if I can spell correctly :-)
L1089[22:56:32] <bspkrs> yeah, different clients handle notices differently
L1090[22:56:48] <keybounce> I have to send it private messages in a separate channel, then I get replies.
L1091[22:57:06] <bspkrs> hexchat generally sends notices to the active channel tab
L1092[22:57:38] <bspkrs> so if you are receiving many lines of replies and change channels it could start in one channel and end in another
L1093[22:58:04] <bspkrs> but if you have a PM window open with the bot it will send it all there
L1094[22:59:04] <Zaggy1024> keybounce, it wasn't being sent to the server channel (if that's what you call it)?
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L1099[23:04:43] <keybounce> Correct; nothing came out to this main public channel.
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L1103[23:26:47] <Zaggy1024> I mean the EsperNet welcome channel
L1104[23:27:06] <Zaggy1024> the thing where you get all the welcome messages and stuff from EsperNet
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L1112[23:42:22] <sham1> The MOTD window?
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