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L49[02:04:39] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20150901 mappings to Forge Maven.
L50[02:04:42] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20150901-1.8.zip (mappings = "snapshot_20150901" in build.gradle).
L51[02:04:53] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L83[03:38:32] <OrionOnline> What does render an Experience Orb?
L84[03:39:05] <OrionOnline> Found it
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L86[03:44:40] <Rushmead> How can i make an external window that opens when i run a command?
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L88[03:51:24] <xaero> why, i.e. what use case?
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L94[04:01:23] <xaero> (there is already an example of opening http links in the source)
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L103[04:13:08] <Rushmead> xaero, i want to make a list of entities on an external window and when i click it it teleports me to them
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L105[04:14:49] <Ordinastie> why an external window ?
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L107[04:20:59] <xaero> yea seems a GuiScreen would fit, e.g. pop-out sidebar
L108[04:21:23] <xaero> oh peer got the best of him
L109[04:24:02] <Ordinastie> would be way easier too
L110[04:24:52] <PaleoCrafter> why, Ordinastie? :P
L111[04:25:21] <Ordinastie> I assume it would be easier to pass data from the GUI than from a different window
L112[04:25:33] <Ordinastie> but maybe not, I don't really know
L113[04:26:14] <PaleoCrafter> you wouldn't get any data from the GUI/window :P
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L117[04:26:37] <Ordinastie> yes you would, either being the entity id clicked, or its position
L118[04:27:47] <PaleoCrafter> sending a packet on button click would be pretty much the same for both approaches
L119[04:28:00] <Ordinastie> then I assumed wrong :)
L120[04:28:03] <PaleoCrafter> :P
L121[04:28:14] <PaleoCrafter> I'm assuming that he would use Swing or JavaFX
L122[04:28:33] <Ordinastie> I actually never used either
L123[04:29:01] <PaleoCrafter> if he wants a window maintained by LWJGL, it probably gets several orders of magnitude harder xD
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L125[04:43:09] <Rushmead> Sorry, had to restart PC, did you say something xaero?
L126[04:44:08] <xaero> we were wondering why external window when you can have a GuiScreen shaped however you want
L127[04:44:29] <xaero> if you must though, there are some GUI toolkits; ask Paleo about them :P
L128[04:44:50] <Rushmead> Something like the one from OPIS is what im looking for
L129[04:46:49] <xaero> I'm not sure what Opi's uses; isn't it OSS though?
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L132[04:48:33] <xaero> https://bitbucket.org/ProfMobius/opis
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L134[04:49:29] <xaero> /away now -->
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L159[05:55:46] <OrionOnline> Anyone know a godo way to render an XP orb in the UI?
L160[05:56:04] <OrionOnline> Like in the GUI container, not as a entity
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L162[06:01:56] <OrionOnline> For some reason when i sset i a color through GL11.setGLColor, it stays gray....
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L164[06:09:04] <alex_6611> I ususally use GL11.setColor4ub
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L179[06:53:47] <Ivorius> Any good reference for block / item ID remaps?
L180[06:54:11] <Ivorius> IIRC it was possible to change block and item IDs as long as the legacy map still exists
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L188[07:01:46] <Neomex> how in the world do i make a mod for industrial craft and gregtech?
L189[07:02:24] <Neomex> i know how to mod forge 1.7.10, but I guess i have to somehow install forge and gregtech into forge source folder? am i thinking the right way?
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L191[07:02:37] <Neomex> instal ic2 and gregtech*
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L195[07:05:01] <fuj1n> Well, install their APIs (not sure if Gregtech provides one, but am pretty sure IC2 does)
L196[07:05:14] <fuj1n> Do you use Eclipse or IDEA?
L197[07:05:22] <Neomex> eclipse
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L199[07:08:19] <fuj1n> Just a second, finding the APIs
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L201[07:08:54] <Neomex> thanks
L202[07:09:10] <Neomex> please ping me when you do
L203[07:09:19] <fuj1n> Okies
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L208[07:33:18] <fuj1n> Neomex: sorry, took longer than usual, pl(a)yer's links aren't always the easiest to find, also, too long a description for IRC, therefore Pastebin: http://pastebin.com/4aG2Ge79
L209[07:33:57] <fuj1n> You also might want to tell Forge to load your mod after these two
L210[07:35:00] <alex_6611> fuj1n the diligent helper :D
L211[07:35:10] <Neomex> thanks alot for the guide fuj1n!
L212[07:35:29] <Neomex> how can I tell forge to do that?
L213[07:35:41] <alex_6611> also, might wanna keep that link around for later reference
L214[07:35:49] <fuj1n> No problem
L215[07:36:04] <Neomex> saved it to tabs, will be really usefull
L216[07:36:09] <fuj1n> If you loose the link, I created the paste on my account, so just ask, I should be able to find it
L217[07:36:19] <alex_6611> ah right i see
L218[07:37:52] <Neomex> any artists here that want to do some mod stuff for fun? i might not be the worst coder but i am artistically challenged :D
L219[07:38:39] <fuj1n> Neomex: This should provide enough examples for making Forge load your mod after (you're looking for the required-after, highlighted lines) https://github.com/SlimeKnights/TinkersConstruct/blob/master/src/main/java/tconstruct/TConstruct.java#L73-L86
L220[07:39:21] <Neomex> thanks again
L221[07:39:34] <fuj1n> No problem :3
L222[07:58:44] <OrionOnline> Neomex, if you are looking for modders needing artistic support, you are always welcome to help me
L223[07:59:36] <fuj1n> I think it's quite the other way around :3
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L226[08:10:13] <Neomex> what are you doing and what could i help you with? OrionOnline
L227[08:10:36] <OrionOnline> I work on a mod that is basically the armor equivalent of TiC
L228[08:11:20] <Neomex> i am coder not an artist though
L229[08:12:31] <OrionOnline> oh lol i misread that XD
L230[08:12:37] <OrionOnline> Sorrrrrryyyyyy
L231[08:12:43] <Neomex> :)
L232[08:12:45] <OrionOnline> i see the note from fuj1n now XD
L233[08:13:04] <fuj1n> Also, competition is nice :3
L234[08:13:08] <OrionOnline> My head was in the code , trying to get my Anvil to work with Vanilla anvil mechanics
L235[08:13:25] <OrionOnline> Which is done now :D Yeay
L236[08:14:44] *** MattOfflineMc is now known as Mata
L237[08:14:55] <fuj1n> Kewl, we're getting armor too, eventually, probably sometime during the 1.8 phase
L238[08:14:55] <Mata> !gm func_152121_a
L239[08:15:06] <Neomex> I started modding minecraft yesterday, making custom forges is crazy it should be 100 loc max, not 1000 and 6 classes :S
L240[08:15:26] <Neomex> I've started with 1.8 but json is so annoying i went back to 1.7.10
L241[08:15:41] <Mata> JSON itsself isn't annoying
L242[08:15:47] <Mata> JSON is love, JSON is life
L243[08:15:51] <OrionOnline> fuj1n, I have been this since 1.6...
L244[08:15:56] <fuj1n> Mata: true that :D
L245[08:16:23] <OrionOnline> Got a released version out since may so i am happy
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L247[08:16:32] <fuj1n> How is it going?
L248[08:16:35] <OrionOnline> Good
L249[08:16:49] <Rushmead> Hi all, how do i make a folder in the root minecraft folder?
L250[08:16:57] <Mata> !gm func_152123_o
L251[08:17:03] <OrionOnline> Thanks to the fact that you guys do not deliver a armor equivalent of your tools ;D
L252[08:17:25] <Mata> Hmm I'm trying to find out how skin loading is done lol I'm just running in circles atm
L253[08:17:29] <fuj1n> We will eventually, as said earlier
L254[08:17:44] <OrionOnline> Though initialy most people find the mod to harsh, yet eventually they come around and even activate the hard mode, which changes TiC
L255[08:17:49] <Mata> !gm func_152790_a
L256[08:17:57] <OrionOnline> So i am happy
L257[08:18:07] <Mata> !gm func_152342_ad
L258[08:18:19] <OrionOnline> Hoping to get my next release out somewhere next week, that enables KnowledgeCrafting
L259[08:18:32] <fuj1n> Mata: I have the MCP bot in #nonexistingchannelbcda so that the chat doesn't get too crowded
L260[08:18:41] <boni> fuj1n: "eventually". let's put that into quotes. ;P
L261[08:18:44] <Mata> oki
L262[08:19:11] <fuj1n> boni: Yeah, I've been working on the "secret project" quite a bit lately, waiting for the 1.8 Tinkers' to have more to work with
L263[08:19:19] <OrionOnline> :P
L264[08:19:32] <OrionOnline> I got the rendering system from your code
L265[08:19:36] <boni> fuj1n: define more :D
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L267[08:19:49] <boni> just because it has no smeltery :<
L268[08:20:26] <fuj1n> Well, to be honest I haven't been keeping up, have my final exams coming up, so lots of studying
L269[08:20:33] <OrionOnline> boni, how are you solving the multilayered items problem in 1.8?
L270[08:20:43] <fuj1n> After that, I can be free
L271[08:20:53] <boni> OrionOnline: by turning it into a model?
L272[08:21:18] <boni> fuj1n: yeah, i don't have that much time to put into it either.. as well as wanting to do other things ;)
L273[08:21:20] <fuj1n> Neomex: That's a big nono, always start with the latest stable version you can work with unless you have dependencies in older versions, because you will have to update eventually
L274[08:21:23] <boni> but its' coming along.
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L276[08:21:57] <OrionOnline> see ya guys
L277[08:21:57] <boni> fuj1n: tbh i think 1.8 will be the new 1.7.2 once we get 1.9, but meh. we'll see
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L279[08:22:08] <Neomex> fuj1n, i dont think ill ever release it and theres no ic2 for 1.8 (from what im aware)
L280[08:22:12] <boni> at least 1.8 -> 1.9 should be pretty straight forward
L281[08:22:36] <fuj1n> Might need a bit of a rework on the sword stats though
L282[08:22:48] <fuj1n> Since there's the whole attack speed aspect now
L283[08:22:51] <alex_6611> all tools and weapons*
L284[08:23:07] <fuj1n> Well, basically alex
L285[08:23:11] <boni> i've considered something similar before i ever saw 1.9
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L287[08:23:35] <boni> but the vanilla systems in 1.8 only allow you to speed attacking, not slow down
L288[08:23:51] <boni> but what i find funny is that this whole "wait till bar is full" mechanic reminds me so much of secret of mana
L289[08:24:18] <fuj1n> Well, technically, there is the whole debuff, but that's not very customisable
L290[08:24:29] <boni> nah, debuff doesn't do much
L291[08:24:48] <boni> all you can effectively do is change the invulv. time after hit
L292[08:25:23] <fuj1n> But I like the whole idea of being able to spam, but deal barely any damage
L293[08:25:29] <boni> fun fact: mashing attack, even with a vanilla pickaxe, allows you to float enemies
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L295[08:26:01] <fuj1n> Seems interesting...
L296[08:26:24] <Rushmead> Saving locations of a entity in JSON vs Some Other Format?
L297[08:26:28] <boni> problem with it is that the knockback vanilla applies on damaging an entity is done by the entity ITSELF
L298[08:26:46] <boni> so you'd have to calculate it and apply counter-force to reduce knockback which is a pain
L299[08:26:53] <fuj1n> That's quite silly
L300[08:26:56] <boni> it is.
L301[08:27:30] <boni> the knockback function in the entity actually has a damage-amount parameter.. but i think it doesn't use it
L302[08:27:34] <fuj1n> Rushmead: Well, JSON is supported by Minecraft and looks nice, unless you want to delve into plain text, which is slightest bit smaller
L303[08:27:44] <FusionLord> Can someone help me out here... http://puu.sh/jVNhl/5cc8ce7ed4.txt
L304[08:27:55] <FusionLord> and here is where i register my packets https://github.com/FusionLord/CabinetsReloaded/blob/master/src/main/java/net/fusionlord/cabinets3/Reference.java#L55-L61
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L316[08:59:44] <Mata> how do I handle a message sent in chat
L317[08:59:49] <Mata> I cant seem to find a chat event
L318[08:59:59] <Mata> altho it could just be eclipse being stupid
L319[09:01:05] <PaleoCrafter> Client or server side?
L320[09:01:19] <Mata> umm
L321[09:01:40] <Mata> Server I guess
L322[09:01:45] <Mata> well
L323[09:02:01] <Mata> I want to be able to change a message that gets sent
L324[09:02:05] <Mata> so client i guess
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L326[09:03:19] <PaleoCrafter> That you can't do easily on the client xD
L327[09:03:23] <fuj1n> net.minecraftforge.event.ServerChatEvent?
L328[09:03:29] <PaleoCrafter> ^
L329[09:04:07] <Mata> Is it automatically Side.SERVER
L330[09:04:08] <Mata> ?
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L332[09:04:27] <Mata> I never have understood how this server/client distinction works
L333[09:04:28] <Mata> lol
L334[09:04:30] <FusionLord> it is only fired on the server
L335[09:04:50] <fuj1n> But I think that's before it is sent to the clients
L336[09:05:04] <masa> Rushmead: why would you save it as json? if you store it in an entity, doesn't just using plain old NBT make the most sense?
L337[09:05:13] <masa> no unnecessary conversions all the time
L338[09:05:33] <Rushmead> Client Side Only mod, With support for multiplayer
L339[09:06:09] <masa> oh sorry "of an entity" and not "in an entity"
L340[09:06:18] <Rushmead> NP
L341[09:06:32] <masa> yeah, I'd probably go with JSON then as well
L342[09:07:10] <Mata> When sending a chat message, does that message get sent to the server and then back to the client where it gets printed? or does it print to itsself
L343[09:07:12] <Mata> and then send to server
L344[09:07:48] <masa> follow the code?
L345[09:08:00] <fuj1n> I think it gets sent to the server, you could probably easily test it, I have to go to sleep, so can't do that, sorry.
L346[09:08:35] <Ordinastie> what masa said
L347[09:08:49] <Mata> I guess or cancel the ServerChatEvent
L348[09:09:27] <masa> find GuiSCreenChat or whatever entry point you can think of, and see where it sends the mesage and see where it leads
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L350[09:09:47] <fuj1n> Yeah, that's a good way, cancel the event and then see if you get a message you sent appear on your screen
L351[09:10:49] <masa> or check where the ServerChatEvent gets called from, and if it passes the message to every player or if it excludes the sender or something
L352[09:11:18] <masa> from memory I think it goes through the server first
L353[09:11:44] <masa> I think I don't see my own message when the connection to the server derps
L354[09:11:57] <fuj1n> ^ Yeah, that's a good indicator
L355[09:12:47] <Mata> ^ that was the reason why i started questioning it in the first place, because next to that the chat does usually work when the server is crashing/fully frozen
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L357[09:13:30] <masa> well they made the chat asynchronous in some version, can't remember when
L358[09:13:50] <masa> so the chat might work to some extent when the server is otherwise busted
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L363[09:15:00] <advtech> quick question regarding forge for 1.8, is Java 8 recommended or should I switch to Java 7
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L365[09:15:29] <l4mRh4X0r> advtech: depends on what you want it to run on
L366[09:15:36] <masa> hmm is this right: dependencies = "required-after:Forge@[10.13.3.1384,11.14);" why are the parentheses of different types?
L367[09:15:56] <l4mRh4X0r> range notation. [ is closed, ) is open
L368[09:15:58] <PaleoCrafter> Java 6 is 'recommended', but you can use whatever you want
L369[09:16:05] <masa> oh ok, thanks
L370[09:16:17] <advtech> well, I am developing on windows 10. The only problem is that java 7 is no longer available
L371[09:16:24] <l4mRh4X0r> Then use Java 8
L372[09:16:40] <l4mRh4X0r> The mods will only run on Java 8+ though.
L373[09:17:06] <Ordinastie> using Java8 to dev doesn't mean you can't make your mod for Java6
L374[09:17:06] <advtech> I know that. I hate that oracle locked down J7 to only support
L375[09:17:32] <masa> advtech: http://www.oracle.com/technetwork/java/javase/downloads/jdk7-downloads-1880260.html this won't work?
L376[09:17:43] <l4mRh4X0r> Ordinastie: eh, true, but you have to watch out not to use new stuff
L377[09:17:51] <advtech> masa, thank you kindly.
L378[09:17:53] <Ordinastie> of course
L379[09:18:28] <l4mRh4X0r> advtech: what Ordinastie said, just set sourceCompatibility and targetCompatibility to 1.6 or 1.7 and it should work on Java 6 and 7, respectively.
L380[09:18:30] <advtech> I was looking for it earlier and all I kept finding was a stupid "you need to do this"
L381[09:18:36] <masa> first result from googling "java 7 se jdk" ;)
L382[09:19:02] ⇨ Joins: Searge|work (~Searge@h-85-24-130-18.na.cust.bahnhof.se)
L383[09:19:31] <advtech> I didn't think to do that. I figured I could still go to oracle's site directly and get it. And l4m, I'll look into that. Probably target 1.7 just since I don't know a lot of people using 6
L384[09:20:18] <masa> yeah, and if there are people running java 6, the mod not working for them might get them to update to something not-ancient :p
L385[09:20:31] <Mata> 0.o the website is down for maintenance
L386[09:20:40] <FusionLord> Can someone help me out here... http://puu.sh/jVNhl/5cc8ce7ed4.txt
L387[09:20:41] <l4mRh4X0r> I think Debian oldstable still uses Java 6
L388[09:20:41] <Mata> minecraftforge.net
L389[09:20:41] <FusionLord> and here is where i register my packets https://github.com/FusionLord/CabinetsReloaded/blob/master/src/main/java/net/fusionlord/cabinets3/Reference.java#L55-L61
L390[09:20:53] <fuj1n> Well, my way to get it is usually going to java.oracle.com and then clicking the big silver button
L391[09:20:55] <advtech> So I know we are having issues with microshit buying out Mojang, but could we use the xbox windows 10 version?
L392[09:21:16] <PaleoCrafter> Wat
L393[09:21:26] <advtech> Because I do have it on my computer and I was wondering if lex or others wanted to play with it
L394[09:21:51] <Mata> we aren't having issues with microsoft?
L395[09:22:11] <FusionLord> that isn't written in Java
L396[09:22:11] <PaleoCrafter> Lex did/does look into ways to mod it
L397[09:22:24] <FusionLord> and is exclucive to windows devices
L398[09:22:29] <luacs1998> PaleoCrafter, oooh?
L399[09:22:31] <advtech> He did? nice. Because god that gui is horrible
L400[09:22:33] <PaleoCrafter> In fact, see his recent tweets :P
L401[09:22:47] <Mata> its a direct port from PE
L402[09:22:52] <Mata> proberly supports PE mods
L403[09:22:55] <Mata> Kappa
L404[09:22:57] <advtech> ew....
L405[09:22:58] <PaleoCrafter> There's definitely something going on
L406[09:23:08] <advtech> They made a huge step back with that then
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L408[09:23:26] <advtech> Paleo, how's your mods going?
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L410[09:24:01] <FusionLord> advtech, https://twitter.com/tfox83/status/638507568902508544
L411[09:24:03] *** Ash|away is now known as Ashlee
L412[09:24:16] <PaleoCrafter> Uhm... I haven't touched 'real' modding in ages :P
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L414[09:24:31] <advtech> Oh good lord! Go Forge Team
L415[09:25:17] <advtech> I haven't either, I am getting back into and trying to revive an old mod as a new one. So far it's been going smoothly but I haven't added my new system just yet...
L416[09:25:54] <Cazzar> As of recent, for me, I have been doing TF2 mapping
L417[09:25:59] <luacs1998> i always thought there was a bigger conspiracy behind the json thing
L418[09:26:16] <alex_6611> the conspiracy is called mojang :D
L419[09:26:26] <luacs1998> like, because json is platform agnostic
L420[09:26:33] <advtech> Argh, class time is rapidly approaching x_X
L421[09:26:40] <PaleoCrafter> It's the old bukkit devs' new yaml
L422[09:27:01] <luacs1998> write once, use on pe, ps3/4, xb360, windows (including xbone) and java
L423[09:27:08] <Cazzar> note to self... put lights in rooms...
L424[09:27:10] <l4mRh4X0r> Still think HOCON is a better idea if it's not intended for programmers
L425[09:27:32] <Xilef11> I have textures for blocks that are made of multiple layers with different colors, what would be the easiest way to do that in 1.8?
L426[09:27:46] <advtech> caz why would you ever wanna do that?
L427[09:28:12] <fuj1n> Make a model
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L429[09:28:19] <Cazzar> I dunno, so it isn't pitch black, because the only way to get in is a teleporter?
L430[09:28:21] <advtech> So anyone got any drink suggestions? I need names and ideas for the drinks to add
L431[09:28:28] <gigaherz_r> Xilef11: make a json model with multiple faces in the same location
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L433[09:28:38] <fuj1n> ^
L434[09:28:41] <advtech> nah, just give night vision goggles out
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L436[09:29:00] <Cazzar> advtech: Hammer/SourceEngine/TF2, not Minecraft.
L437[09:29:10] <advtech> so? night vision
L438[09:29:11] <gigaherz_r> look at minecraft:blocks/cube or cube_all, and just extend from it
L439[09:29:12] <Cazzar> Pre-calculated lighting.
L440[09:29:14] <Xilef11> thing is, the colors are "discovered" in init, not at compile time...
L441[09:29:33] <luacs1998> alright guys
L442[09:29:34] <gigaherz_r> tint indices
L443[09:29:40] <gigaherz_r> check the leaves and such
L444[09:29:45] <gigaherz_r> or hm
L445[09:29:46] <luacs1998> i need some input on getting the following APIs into forge
L446[09:29:47] <luacs1998> https://github.com/ForgeEssentials/ForgeEssentialsMain/tree/develop/src/main/java/net/minecraftforge/permission
L447[09:29:56] <gigaherz_r> maybe you should actually generate the models on init
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L449[09:30:07] <gigaherz_r> using a custom BakedModel returned from a custom state mapper
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L451[09:30:27] <Xilef11> that sounds more complicated
L452[09:30:42] <PaleoCrafter> For how long do you want that to get merged now, luacs1998? :D
L453[09:30:43] <Cazzar> Damnit, the light is too close to the wall
L454[09:30:45] <Cazzar> http://upload.cazzar.net/u/1441117842
L455[09:31:10] <Ordinastie> you make me want to map again ><
L456[09:31:30] <luacs1998> PaleoCrafter, a very long time
L457[09:31:32] <luacs1998> well
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L459[09:31:36] <luacs1998> olee redesigned things
L460[09:31:46] <luacs1998> so it's not exactly the same as what i've been trying to plug
L461[09:34:21] <Ordinastie> can someone remind me how to get rid of that ? com.mojang.authlib.exceptions.AuthenticationException: The client has sent too many requests within a certain amount of time
L462[09:35:00] <advtech> isn't there some VM arguement you pass?
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L465[09:35:45] <Ordinastie> maybe, I don't know, that's what I am asking
L466[09:36:16] <advtech> like your login info or something. I don't remember either. ><
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L468[09:39:11] <advtech> this ? http://login.minecraft.net/?user=Your_MC_Username&password=Your_MC_Password&version=12
L469[09:40:30] <advtech> I'll be back later folks. time for business law. >_>
L470[09:41:48] <masa> Ordinastie: where do you get that from? your IDE/dev environment?
L471[09:41:56] <Ordinastie> dev env yes
L472[09:42:00] <Ordinastie> every launch
L473[09:42:06] <masa> ugh, why...?
L474[09:42:14] <Ordinastie> no idea
L475[09:42:22] <advtech> because minecraft hates unsigned accounts now
L476[09:42:25] <masa> do you have it set up to log in?
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L478[09:43:00] <Ordinastie> actually, I don't have the password in the args
L479[09:43:36] <Ordinastie> was an issue in 1.7
L480[09:43:40] <Ordinastie> *wasn't
L481[09:44:36] <masa> this is what I have in Program arguments: --version 1.8 --tweakClass net.minecraftforge.fml.common.launcher.FMLTweaker --username=masa_ --accessToken FML --userProperties={} --width 1280 --height 720
L482[09:45:00] <masa> and VM arguments: -Xincgc -Xmx1024M -Xms1024M -Dfml.ignoreInvalidMinecraftCertificates=true
L483[09:45:20] <Ordinastie> AFAIK, most of those arg are not needed anymore
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L485[09:47:43] <masa> well I don't see any authentication errors on launch at least
L486[09:48:05] <masa> which is strange, because I don't have the password set up either
L487[09:48:51] <masa> so something is doing some magic
L488[09:51:39] <Ordinastie> only way I have to prevent the error is if I give the password as arg too
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L490[09:51:50] <Ordinastie> (and change username to my email too :x)
L491[09:56:42] <Ordinastie> well, let's debug Minecraft :x
L492[09:57:45] <Ordinastie> it's triggered by the SkinManager apparently
L493[09:57:48] <PaleoCrafter> Isn't this pretty obvious then?
L494[09:58:37] <Ordinastie> masa, does it manage to fetch your real skin ?
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L497[10:04:23] <masa> yes
L498[10:05:09] <masa> hmm, I wonder if it uses the token from the vanilla launcher or something?
L499[10:05:20] <masa> or maybe the skin, I don't know...
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L501[10:05:52] <masa> but I do have my proper nick in-game and the skin too
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L503[10:08:08] <masa> is it a new problem? which version of forge are you using?
L504[10:08:53] <masa> I seem to be at 1409
L505[10:09:47] <masa> it isn't even quite 100 builds behind yet :p
L506[10:10:28] <masa> does someone happen to know which version is the minimum for the forge blockstates stuff?
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L518[10:41:48] <masa> crap, tried to update forge but it failed...
L519[10:50:20] <Zaggy1024> the Forge blockstates format was added in 1427, it looks like
L520[10:50:30] <Zaggy1024> however, there have been bug fixes since then
L521[10:51:06] <Zaggy1024> 1496 is the last bug fix I know of
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L524[10:54:38] <masa> yeah I was reading through the changelog. I'm trying to install 1506 atm
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L534[11:12:39] <advtech> What's up chaps?
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L536[11:16:18] <advtech> Anyone got any suggestions for drink names?
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L538[11:19:38] <advtech> damn it. what the heel
L539[11:20:46] <advtech> How could I add forge as a library for my mod. Using Intellij 14
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L541[11:22:08] <advtech> Nevermind, I think I might have answered my own question
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L543[11:25:18] <advtech> and I didn't damn it
L544[11:26:32] <advtech> I want to add my mod as a module to the forge project, correct?
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L546[11:27:05] <PaleoCrafter> No
L547[11:27:11] <PaleoCrafter> There is no forge project
L548[11:27:17] <PaleoCrafter> Only your mod
L549[11:27:31] <advtech> Yeah I knew I was goofing something some where
L550[11:28:15] <advtech> I am just trying to figure out why I am getting errors like crazy regarding forge files
L551[11:28:19] <gigaherz_r> advtech: the forge environment patches mc with the forge stuff, it SHOULD be in there as a library if you ran "gradlew setupDevWorkspace"/"gradlew setupDecompWorkspace"
L552[11:29:07] <advtech> Yeah, I followed the directions from diesieb's tutorial to setup my intellij
L553[11:29:20] <advtech> I think I just goofed from there
L554[11:29:48] <advtech> because my project that I just pulled from my repo isn't finding anything minecraft or forge related
L555[11:32:20] <Zaggy1024> anyone know why in Eclipse Mars it won't take me to the location I'm debugging?
L556[11:32:39] <Zaggy1024> doesn't do it when I do steps or if I click on the stack trace
L557[11:32:41] <advtech> Going to just reset my dev folders and such.
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L565[11:38:48] <advtech> I am wondering if my folder setup is what's wrong... Mmmm
L566[11:42:21] <advtech> http://puu.sh/jWoBj/4d569d49af.png agree or disagree?
L567[11:42:50] <Ordinastie> that setup can work, but you'll probably be yelled at
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L569[11:43:16] <advtech> Well, willing to correct it, Suggestions?
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L571[11:44:57] <PaleoCrafter> No forge project, I told you already :P
L572[11:45:52] <advtech> Only the DrinksPlus and MadCore are project, haha. The forge folder is where I setup the decomp
L573[11:46:02] <PaleoCrafter> You don't do that though
L574[11:46:16] <advtech> ah damn it.
L575[11:46:16] <PaleoCrafter> You do it in the other two
L576[11:46:48] <advtech> gotcha. so just setup my unzipped folder
L577[11:47:00] <advtech> then decomp in each
L578[11:47:05] <PaleoCrafter> Think of forge as a normal library
L579[11:47:58] <advtech> Gotcah
L580[11:48:27] <advtech> I am used to eclipse but decided to switch IDE since people were saying how much nice IDEA was
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L587[11:53:52] <Rushmead> how do i get the players head Height? Like its Y Level
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L589[11:55:36] <GerbShert> wouldn't it be the players pos + 1 on the y axis?
L590[11:56:21] <PaleoCrafter> It is player pos + eye height
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L598[12:18:17] <masa> crap.. damn I hate crashes that happen while I'm testing new stuff, that are completely unrelated/vanilla crashes
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L601[12:22:32] <masa> for example atm I was testing a new ability of my TP item, and when I teleported from the nether to the overworld, I get an "Invalid Biome id" crash
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L616[12:52:49] <Skuli> Hey so if I have a reproduceable scenario where Forge is spending 99.999 percent of it's time on rendering chunk lighting with no mods or mod items installed
L617[12:52:54] <Skuli> Should I open a bug on it?
L618[12:53:14] <Skuli> Like right now in this terrain /forge tps reports that the mean tick time is 1123.976ms
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L620[12:53:23] <Skuli> Mean TPS: 0.890
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L623[12:56:41] <Skuli> I suppose I could check it against vanilla minecraft
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L638[13:17:41] <FusionLord> tterrag, you said something about this error I had last night... http://puu.sh/jVNhl/5cc8ce7ed4.txt however I don't see how it is possible for one to have a discriminator of -1 when they are all registered here: https://github.com/FusionLord/CabinetsReloaded/blob/master/src/main/java/net/fusionlord/cabinets3/Reference.java#L55-L61
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L641[13:20:16] <tterrag> FusionLord: when do you call init()?
L642[13:20:27] <Skuli> well the problem happens in vanilla as well of coruse
L643[13:20:29] <tterrag> and what are you sending when you get that error?
L644[13:20:42] <FusionLord> FMLPreInitializationEvent
L645[13:21:43] <FusionLord> this is the IMessage I am sending https://github.com/FusionLord/CabinetsReloaded/blob/master/src/main/java/net/fusionlord/cabinets3/packets/CabinetSyncPacket.java
L646[13:23:17] <tterrag> huh
L647[13:23:17] <tterrag> odd
L648[13:23:28] <FusionLord> indeed
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L656[13:36:32] <FusionLord> so nothing popped out at you tterrag
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L658[13:36:59] <tterrag> nope
L659[13:37:02] <tterrag> not really
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L662[13:49:24] <Ordinastie> FusionLord, where do you send the packet from ?
L663[13:49:52] <FusionLord> give me a few seconds
L664[13:50:28] <FusionLord> https://github.com/FusionLord/CabinetsReloaded/blob/master/src/main/java/net/fusionlord/cabinets3/tileentity/CabinetTileEntity.java#L420-L422
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L668[13:51:37] <Ordinastie> FusionLord, you shouldn't send to all around for starter
L669[13:52:28] <FusionLord> why do you say that?
L670[13:52:52] <Ordinastie> because a player at 60 of distance may not have the TE loaded
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L672[13:52:53] MineBot sets mode: +o on LexMobile
L673[13:53:22] <LexMobile> !gm 72693 1.7.10
L674[13:53:53] <FusionLord> so how would you do it?
L675[13:54:31] <Ordinastie> sending a packet to all watching the chunk
L676[13:55:27] <Ordinastie> but that's not directly accessible, you'd need to reflect
L677[13:55:38] <Ordinastie> or use description packet
L678[13:56:11] <LexMobile> !gm 72693 1.7.10
L679[13:56:41] <FusionLord> or a for loop for all players watching the chunck
L680[13:56:42] <PaleoCrafter> whatcha doin with dem player instances, Lex? :P
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L682[13:57:47] <FusionLord> anyway that isn't the issue at hand Ordinastie.
L683[13:58:59] <Ordinastie> shouldn't be, but that still needed to be said ):
L684[13:59:52] <FusionLord> I will do somthing about that.
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L691[14:07:03] <ASG_NeoN> Hi there! So, i'm working on making spells for a server of mine, and i'm trying to make those with Flan's mod because the way it works, any idea to add effects to the projectiles?
L692[14:10:50] <FusionLord> I would suggest looking at the other projectiles such as arrows and see how they add the particle trail
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L698[14:14:49] <FusionLord> ASG_NeoN, look @ EntityArrow.onUpdate() towards the end of the method... line 407 and 447 for me...
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L700[14:15:56] <Zaggy1024> it just spawns particles randomly along a line between where it was and where it is in a tick
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L702[14:23:42] <Gliby> what is a description packet?
L703[14:24:37] <ASG_NeoN> Well i don't mean effects like particles but potion effects
L704[14:24:41] <ASG_NeoN> Like slowness and so
L705[14:25:05] <PaleoCrafter> Gliby, it's for updating TEs to the client
L706[14:25:05] <Zaggy1024> Gliby, for TEs it's what's sent when the world is notified of a change in the TE
L707[14:25:13] <Zaggy1024> yeah that
L708[14:25:14] <PaleoCrafter> gets sent every block update/load
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L710[14:25:47] <Zaggy1024> trying to do some TE physics or something?
L711[14:25:48] <Gliby> oh cool, does have all tile entity or just the stuff that needs to be updated?
L712[14:25:54] <Zaggy1024> just the stuff that needs update
L713[14:26:05] <Zaggy1024> for viewing from outside a container GUI
L714[14:26:08] <Gliby> does it have*
L715[14:26:29] <Zaggy1024> everything the client cares about when no GUI is open
L716[14:26:29] <PaleoCrafter> it's not one packet containing all TEs
L717[14:26:44] <PaleoCrafter> each TE has its own description packet
L718[14:26:50] <Gliby> That's not what I mean PaleoCrafter
L719[14:27:08] <PaleoCrafter> that's what your question sounds like though :P
L720[14:27:33] <Zaggy1024> so is this for physics, or are you playing with something else?
L721[14:28:56] <Gliby> What's in the description packet? Only the values that need to be updated or the entire TileEntity?
L722[14:29:32] <Gliby> genuine curiosity
L723[14:29:40] <PaleoCrafter> that'd be the entire TE then
L724[14:29:51] <PaleoCrafter> usually
L725[14:30:06] <PaleoCrafter> because it is used as initial server->client sync thing
L726[14:30:18] <PaleoCrafter> after that, you should only do incremental updates
L727[14:30:54] <Zaggy1024> I always just send everything
L728[14:31:16] <Zaggy1024> wouldn't think that would cause too big a problem considering it's only sent pretty rarely
L729[14:31:23] <PaleoCrafter> I bet you use the vanilla NBT packet? :P
L730[14:31:32] <Zaggy1024> yeh
L731[14:31:35] <Zaggy1024> I'm lazy
L732[14:31:49] <Zaggy1024> is there any other way? does custom payload still exist?
L733[14:31:51] <Gliby> It's good enough.
L734[14:31:56] <LexMobile> -.- on the train home taking care of shit and im already pissed of. Bad weekend and bad work, i need sleep. (Its sad that I cant say i need a drink like a normal person but drinks dont help)
L735[14:32:07] <Zaggy1024> :(
L736[14:32:08] <LexMobile> Wtf are you trying to do?
L737[14:32:22] <Zaggy1024> don't need to worry about it lex
L738[14:32:32] <Zaggy1024> sounds like you've got plenty to think about :(
L739[14:32:34] <Gliby> yeah, don't worry about it dude.
L740[14:32:48] <LexMobile> Youre fucking shit up, what are you trying to do -.-
L741[14:33:01] <Zaggy1024> what?
L742[14:33:08] <PaleoCrafter> Zaggy1024, you can send a 'normal' packet (if you have a SimpleNetworkWrapper set up for instance)
L743[14:33:10] <Zaggy1024> I'm not trying to do anything
L744[14:33:24] <PaleoCrafter> because the NBT will be compressed and is verbose in general xD
L745[14:33:36] <Zaggy1024> well sure, but then that's just one more message to register
L746[14:33:56] <Zaggy1024> the TE updates aren't sent that often even if I force it when necessary, so would that matter?
L747[14:34:20] <PaleoCrafter> just squeezing out the last bits of performance :P
L748[14:34:26] <ASG_NeoN> So, you think that there is any way possible to make spells out of the flan's mods? I need something that fires projectiles that can also apply effects
L749[14:34:42] <PaleoCrafter> and if you just call writeToNBT from getDescriptionPacket, you might send unnecessary data
L750[14:34:57] <PaleoCrafter> wut, ASG_NeoN
L751[14:36:03] <ASG_NeoN> Well PaleoCrafter i need it mostly because the features it has, like 3d models and so
L752[14:36:26] <ASG_NeoN> And i need the spells in a way more similar to a gun, for example you shoot a fireball which has a projectile speed and so
L753[14:36:48] <PaleoCrafter> aha
L754[14:37:20] <ASG_NeoN> Yep ;)
L755[14:37:21] <Zaggy1024> paleo I don't call writeToNBT, that's stupid :P
L756[14:37:29] <PaleoCrafter> gud
L757[14:38:34] <ASG_NeoN> mhh do you think there is any way to talk with manus/flan?
L758[14:38:54] <Gliby> twitter bruh
L759[14:39:09] <Zaggy1024> I'm not gonna write every item in the entire TE to a packet and send that lol
L760[14:39:18] <PaleoCrafter> he is on here occasionally
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L762[14:40:04] <ASG_NeoN> Uh right Gliby! Gonna tweet or wait for him
L763[14:40:24] <ASG_NeoN> Mostly because maybe it can be a nice idea, maybe he could make a mod out of that
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L770[14:53:36] <ASG_NeoN> k, tweeted to flan, let's hope for the best
L771[14:53:48] <Gliby> Is there a way to access the arguments from main?
L772[14:54:09] <PaleoCrafter> they're stored somewhere, yes, Gliby
L773[14:54:33] <PaleoCrafter> trace them from the main class
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L778[15:00:06] <LexMobile> https://github.com/MinecraftForge/MinecraftForge/issues/1582#issuecomment-136837649 -.- fry fix your shit
L779[15:00:42] <PaleoCrafter> he hasn't turned up in the last few days
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L784[15:17:01] <Ivorius> turn up for what
L785[15:20:16] <PaleoCrafter> Fire down that loud
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L801[15:48:45] <Gliby> is there a way to determine from which mod a block is registered from?
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L803[15:49:25] <PaleoCrafter> GameRegistry.findUniqueIdentifierFor, Gliby
L804[15:49:38] <Gliby> how do you know all this stuff PaleoCrafter ? :D
L805[15:49:51] <PaleoCrafter> experience :P
L806[15:50:17] <Gliby> I've been modding Minecraft for like 4 years, but mostly MCP.
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L812[15:59:08] <meXc> greetings
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L819[16:13:13] <LexMobile> God fucking dammet where thenfuck isnfry
L820[16:13:37] *** fry was kicked by LexMobile (message me now))
L821[16:13:54] <jamierocks> lol
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L824[16:18:32] <Ivorius> Lex goes full 4th dimension
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L829[16:25:55] <meXc> not even given one minute for awnsering^ ^ ' and even without highlight
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L841[16:43:14] <Flashfire> I have a problem with a custom world generator in a custom dimension that seems to be related to chunk loading
L842[16:43:58] <Flashfire> My generator creates 1 - 4 rooms within each chunk and connects them to eachother, but when I go a certain distance from the spawn point, many of them don't connect properly anymore
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L844[16:44:31] <Flashfire> Basically I'm asking if anyone knows a difference between the way chunks load near the spawn point and far
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L852[16:58:52] <Ivorius> Flashfire: There is none
L853[16:59:03] <Ivorius> Besides parallelity perhaps
L854[16:59:12] <Ivorius> But if you thing fails on that it's bad anyway :P
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L859[17:01:58] <Flashfire> What do you mean by parallelity?
L860[17:02:27] <Ivorius> Things near spawn are pre-generated
L861[17:02:32] <Flashfire> Ohh
L862[17:02:38] <Ivorius> Other chunks are loaded while you play
L863[17:02:51] <Flashfire> Yeah it's the latter that acts up
L864[17:03:18] <Flashfire> How do I account for those to make them load the same as pre-generated?
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L868[17:04:27] <Ivorius> I don't think that's your problem
L869[17:04:36] <Ivorius> It doesn't make a huge difference
L870[17:04:41] <Flashfire> But it seems like all pre-generated chunks are fine
L871[17:04:44] <Ivorius> Your generator is probably just bugged in itself
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L873[17:04:57] <Ivorius> Sure, sometimes you're lucky
L874[17:05:01] <Ivorius> Things add up
L875[17:05:13] <Flashfire> I'm pretty sure they always load fine close to spawn
L876[17:05:18] <Ivorius> But I'm guessing your thing just doesn't work
L877[17:05:26] <Ivorius> And it's chance that the ones near spawn do
L878[17:05:28] <Flashfire> But it goes from 100% to like 40% when I get far enough
L879[17:05:41] <Ivorius> Like I said
L880[17:05:42] <Ivorius> Chance :P
L881[17:05:44] <Flashfire> That's too big a difference to be luck
L882[17:05:49] <Flashfire> I have tested it many times
L883[17:06:09] <Ivorius> I didn't say it was non-reproducable chance
L884[17:06:20] <Ivorius> Just the factors near spawn add up to make it work
L885[17:06:29] <Flashfire> Oh, I see
L886[17:06:41] <Flashfire> Could be
L887[17:06:50] <Ivorius> Look at it this way
L888[17:06:57] <Ivorius> There are ~300 chunks near spawn
L889[17:07:03] <Ivorius> There are an infinite number of chunks not near spawn
L890[17:07:14] <Ivorius> Thus, your generator is broken and just happens to work for a few chunks near spawn
L891[17:07:25] <Flashfire> More than a few
L892[17:07:41] <Ivorius> O(x^2) >> O(1)
L893[17:07:45] <Flashfire> I count at least 15 - 20 for each test before I see them stop working
L894[17:07:55] <Flashfire> Then it's every second or third one
L895[17:08:05] <Ivorius> Less than a few, nothing at scale
L896[17:08:06] <Flashfire> And often ones that are off are beside eachother
L897[17:09:18] <MattDahEpic> someone mod this in please: https://www.youtube.com/watch?v=6aGL1qS0qho
L898[17:14:05] <Ivorius> If you buy me a server farm to play on I'll up it to 16k
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L904[17:15:59] <Unh0ly_Tigg> was poking around at some of the fml classes, and I was wondering, why is net.minecraftforge.fml.common.eventhandler.Event.listeners static, when the method accessing that field isn't static?
L905[17:20:15] <LexMobile> Magic
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L909[17:31:08] <capitalthree> oh god... the minecraft community... https://github.com/webbukkit/dynmap/issues/1019
L910[17:31:25] <capitalthree> look at the dynmap maintainer closing a feature request ticket and citing the ugliest workaround ever :P
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L913[17:35:41] <iPixeli> MattDahEpic That looks soo laggy! I cringe at even trying.
L914[17:36:00] <MattDahEpic> thats win10 mc
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L918[17:37:17] <iPixeli> You'd probably have to have much beefier computers to do that in java though.
L919[17:37:23] * iPixeli cringes
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L922[17:50:24] <ASG_NeoN> Ugh, flan's mod is making me crazy :/
L923[17:50:44] <ASG_NeoN> When i try to make weapons their name are item.weapon.somethingidon'tremember
L924[17:50:46] <tterrag> iPixeli: java isn't the problem here...MC is just a resource hog :P
L925[17:50:58] <tterrag> Pocket Edition has had competent developing from the start
L926[17:51:12] <tterrag> ASG_NeoN: yeah duh
L927[17:51:15] <tterrag> you need to localize it
L928[17:52:31] <ASG_NeoN> Mh? Can you explain please? I'm using the smp toolbox to make the pack for the flan's mod
L929[17:52:53] <tterrag> smp toolbox?
L930[17:52:54] <tterrag> what is that?
L931[17:53:09] <Pyker> java itself isn't slow. see elasticsearch
L932[17:53:45] <ASG_NeoN> tterrag smptoolbox is a way to make content packs for the flan mod
L933[17:54:16] <tterrag> what is it though?
L934[17:54:23] <tterrag> that doesn't answer my question. is it a java library or something?
L935[17:55:03] <ASG_NeoN> A compiler, i think
L936[17:55:14] <tterrag> a compiler...no
L937[17:55:28] <ASG_NeoN> Well it makes mods from a config
L938[17:55:43] <Pyker> at most a code generator
L939[17:55:45] <tterrag> it doesn't make mods then
L940[17:55:58] <ASG_NeoN> nope, just content packs
L941[17:56:04] <tterrag> anyways he must provide a way to localize your item names
L942[17:56:05] <ASG_NeoN> which are used by the mod
L943[17:56:13] <tterrag> how do you add icons and such?
L944[17:56:21] <ASG_NeoN> files
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L946[17:56:23] <ASG_NeoN> in folders
L947[17:56:28] <tterrag> then you need to localize
L948[17:56:29] <tterrag> using files
L949[17:56:31] <tterrag> in folders
L950[17:56:33] <tterrag> en_US.lang etc
L951[17:56:57] <ASG_NeoN> mhh shouldn't the mod auto localize the items?
L952[17:57:06] <gigaherz> how would it do that? XD
L953[17:57:09] <ASG_NeoN> They work but their name are screwed
L954[17:57:10] <tterrag> "auto localize" lol
L955[17:57:19] <ASG_NeoN> *being idiot because i don't know java yolo*
L956[17:57:27] <tterrag> you think the mod knows how to translate to any language in the world?
L957[17:57:29] <gigaherz> ASG_NeoN: Minecraft takes all item/block names from the .lang files
L958[17:57:40] <gigaherz> that has nothing to do with java
L959[17:57:44] <gigaherz> it's just how Minecraft works
L960[17:57:56] <ASG_NeoN> Well, but in the configs i setted the names
L961[17:58:00] <ASG_NeoN> Name and shortname
L962[17:58:10] <gigaherz> the block/item has an "unlocalized name" which is an identifier used to query the .lang files
L963[17:58:15] <ASG_NeoN> I think that those are the way to put the item name in this game
L964[17:58:32] <tterrag> and localization isn't covered anywhere in how to use this config system?
L965[17:58:39] <gigaherz> mc usually uses "item.<unlocalized name here>.name" or "tile.<unlocalized name here>.name"
L966[17:58:45] <tterrag> sounds like his tutorial needs work
L967[17:59:17] <ASG_NeoN> he doesn't have them, infact i'm learning by modifying existing content packs
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L969[17:59:23] <gigaherz> resource packs can include .lang files also, so you can always use a resource pack .zip to give them names ;P
L970[17:59:39] <tterrag> gigaherz: it sounds like Flan's already does resource loading though
L971[17:59:42] <tterrag> hence my suggestion
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L973[17:59:52] <gigaherz> are you speaking about this?
L974[17:59:52] <gigaherz> http://www.minecraft-smp.de/index.php/downloads/download/19-latest-release/127-toolbox-2-0
L975[17:59:57] <ASG_NeoN> yes
L976[18:00:00] <gigaherz> I'm almost tempted to try it myself just to know what it's about
L977[18:00:06] <ASG_NeoN> it's cool
L978[18:00:12] <gigaherz> what it outputs and such, I mean
L979[18:00:13] <ASG_NeoN> if you know how to use it *groans*
L980[18:01:20] <gigaherz> ugh the license makes me want to delete it XD
L981[18:01:47] <tterrag> gigaherz: I don't even see a license
L982[18:02:00] <gigaherz> on the installer
L983[18:02:03] <gigaherz> first "page"
L984[18:02:16] <tterrag> oh you downloaded it
L985[18:02:19] <tterrag> I didn't go that far
L986[18:02:28] <gigaherz> basically the trial version lets you use it non-commercially for up to 5 different projects
L987[18:02:37] <gigaherz> (among other conditions)
L988[18:02:56] <gigaherz> can export to techne, tabula
L989[18:03:10] <gigaherz> can export texture templates
L990[18:04:16] <ASG_NeoN> yup
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L994[18:06:50] <gigaherz_h> back
L995[18:06:53] <gigaherz_h> what's the last thing I said?
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L998[18:10:15] <ASG_NeoN> [01:02] <gigaherz> can export to techne, tabula
L999[18:10:15] <ASG_NeoN> [01:03] <gigaherz> can export texture templates
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L1001[18:11:33] <tterrag> TTFTCUTS: you there?
L1002[18:12:11] <ASG_NeoN> There is a typo in the header
L1003[18:12:13] <TTFTCUTS> yes, somewhat
L1004[18:12:15] <ASG_NeoN> nessasary
L1005[18:12:24] <tterrag> TTFTCUTS: trying to git this shader thing to work
L1006[18:12:32] <TTFTCUTS> :p
L1007[18:13:26] <tterrag> currently it's just drawing the mask http://puu.sh/jWN7w.jpg
L1008[18:13:37] <TTFTCUTS> are you on a mac too?
L1009[18:13:41] <tterrag> no, god no
L1010[18:13:43] <tterrag> windows :D
L1011[18:14:06] <tterrag> this is what drullkus did https://github.com/Chisel-Team/Chisel/blob/1.7/dev-3.0-OffsetToolShader/src/main/java/team/chisel/client/render/item/ItemStarFieldRenderer.java
L1012[18:14:20] <TTFTCUTS> my best guess was that it wasn't compiling
L1013[18:14:29] <TTFTCUTS> are you positive there's no GL error?
L1014[18:14:31] <tterrag> would there be an error?
L1015[18:15:03] <tterrag> I'll check
L1016[18:15:04] <TTFTCUTS> yeah, just a little 3 line one
L1017[18:15:13] <TTFTCUTS> ##### GL ERROR ##### or somesuch
L1018[18:16:37] <tterrag> I put a break point on the createProgram() call
L1019[18:16:39] <tterrag> no error
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L1021[18:17:13] <tterrag> aha
L1022[18:17:17] <tterrag> he commented out the logs -.-
L1023[18:17:25] <tterrag> (0) : error C5145: must write to gl_Position
L1024[18:17:57] <TTFTCUTS> suggests the vertex shader isn't correct
L1025[18:18:53] <tterrag> it's just a few lines
L1026[18:19:02] <tterrag> http://puu.sh/jWNqF.txt
L1027[18:19:13] <tterrag> to my eyes it seems gl_Position is being written to
L1028[18:19:18] <TTFTCUTS> yeah
L1029[18:21:21] <tterrag> might be a resource loading problem
L1030[18:21:22] <tterrag> let me see
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L1032[18:22:42] <tterrag> oh god
L1033[18:22:45] <tterrag> Drullkus: COME ON
L1034[18:22:54] <tterrag> /shader/ != /shaders/
L1035[18:22:59] <TTFTCUTS> bahahaha
L1036[18:23:13] <TTFTCUTS> the name itself is arbitrary of course
L1037[18:23:16] <tterrag> I know
L1038[18:23:24] <tterrag> it's just a getResourceAsStream call
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L1040[18:24:00] <Drullkus> ;-;
L1041[18:31:07] <tterrag> TTFTCUTS: Progress...? http://puu.sh/jWO35.jpg
L1042[18:31:30] <TTFTCUTS> bind the end field texture before rendering that bit
L1043[18:31:50] <tterrag> lol
L1044[18:31:53] <TTFTCUTS> also as I told Drullkus, the end field shader doesn't support masks
L1045[18:31:58] <tterrag> wat
L1046[18:31:59] <TTFTCUTS> it renders solid, or nothing
L1047[18:32:05] <Drullkus> >.<
L1048[18:32:07] <tterrag> ok then
L1049[18:32:10] <tterrag> could we render an icon OVER it?
L1050[18:32:14] <TTFTCUTS> the end field texture != the one on the infinity swoed
L1051[18:32:17] <TTFTCUTS> *sword
L1052[18:32:23] <TTFTCUTS> yes but it'd need a third pass
L1053[18:32:33] <TTFTCUTS> which is fine
L1054[18:32:34] <tterrag> a third?
L1055[18:32:37] <tterrag> what's the first two? O.o
L1056[18:32:50] <TTFTCUTS> first to place it, second to put the stars there with depth on equals
L1057[18:32:53] <TTFTCUTS> or it'd be a square
L1058[18:33:10] <TTFTCUTS> third to put the icon over it
L1059[18:33:24] <tterrag> how do I fix the inventory render being a full square?
L1060[18:34:36] <TTFTCUTS> learn how to openGL? :U
L1061[18:34:42] <TTFTCUTS> same as the enchant
L1062[18:34:51] <tterrag> and where do I bind the ender star field?
L1063[18:34:57] <tterrag> this wasn't even my idea >.>
L1064[18:35:03] <TTFTCUTS> it's a case of rendering the item first with alpha test on
L1065[18:35:13] <TTFTCUTS> I was reluctant.
L1066[18:35:30] <TTFTCUTS> everything seems to think tema made the thing as it is in TD
L1067[18:39:24] <tterrag> TTFTCUTS: I got it bound but it only affected the equipped render
L1068[18:39:29] <tterrag> I'll have to mess with this more when I get back..
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L1070[18:39:46] <TTFTCUTS> that's because there's more than one section to an IItemRenderer...
L1071[18:40:12] <tterrag|away> -.- I know that
L1072[18:40:27] <tterrag|away> I just have to leave
L1073[18:40:31] <tterrag|away> thanks for your help though
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L1075[18:47:42] <mrkirby153> http://puu.sh/jWOFf/254429f860.png Is this a forge thing or a minecraft thing or a mac thing?
L1076[18:48:00] <TTFTCUTS> possibly mac
L1077[18:48:10] <TTFTCUTS> only in dev?
L1078[18:48:34] <Zaggy1024> maybe it's the loading screen :D
L1079[18:48:44] <Zaggy1024> I mean the loading screen causing it
L1080[18:48:47] <mrkirby153> TTFTCUTS, it's my friend. He's getting it and he doesn't know why. (This is on 'production' MC)
L1081[18:48:53] <mrkirby153> It also happens on the title screen as well
L1082[18:49:07] <TTFTCUTS> oh, yeah, disable the forge loading thingy
L1083[18:49:14] <TTFTCUTS> it's totally broken on macs
L1084[18:49:28] <TTFTCUTS> the fancy load screen
L1085[18:49:30] <mrkirby153> Would that cause the weird issue I'm getting?
L1086[18:49:35] <mrkirby153> *my friend
L1087[18:49:35] <TTFTCUTS> yes
L1088[18:49:38] <Zaggy1024> it causes lots of weird stuff
L1089[18:49:42] <Zaggy1024> or so I've heard
L1090[18:49:47] <mrkirby153> Wonder why it's so broken
L1091[18:49:49] <Zaggy1024> I have no experience with these bugs
L1092[18:49:56] <TTFTCUTS> it's a MASSIVE hack
L1093[18:50:02] <TTFTCUTS> and doesn't play well with macs it seems
L1094[18:50:12] <mrkirby153> It used to
L1095[18:50:20] <Cazzar> Depends on the hardware
L1096[18:50:28] <Zaggy1024> used to? it was only added a few months ago
L1097[18:50:45] <TTFTCUTS> it's likely to be that anyway, I've seen the issue before and it's fixed it then
L1098[18:50:46] <Zaggy1024> and as I've heard it's always been buggy
L1099[18:50:51] <Zaggy1024> on macs
L1100[18:51:00] <mrkirby153> It worked for my friend on forge 1481 but not on 1492.
L1101[18:51:23] <Cazzar> mrkirby153: As I said, it really depends on the hardware.
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L1103[18:51:29] <mrkirby153> Identical hardware
L1104[18:52:01] <Cazzar> Hardware, drivers, setup, there's a lot in play.
L1105[18:52:17] <mrkirby153> Also, what's the forge config that contains that setting? It's not in forge.cfg
L1106[18:52:31] <Cazzar> splash.cfg IIRC
L1107[18:52:35] <MattDahEpic> the fact that mac users werent able to update their java for a good 4 years
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L1110[18:54:02] <mrkirby153> Wasn't that apple's fault?
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L1112[18:55:19] <Vorquel> woo just got my first pull request merged into forge \o/
L1113[18:55:36] <mrkirby153> Vorquel, what did it change?
L1114[18:55:49] <Vorquel> bug fix for network handler
L1115[18:55:59] <mrkirby153> Nice!
L1116[18:57:13] <mrkirby153> At least your thing didn't take two years like my bug report that I reported to Mojang back in 1.5.2 was just fixed in the 1.9 snapshots by accident
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L1118[18:57:53] <Vorquel> It's a bit easier when you can fix the bug yourself
L1119[18:58:39] <mrkirby153> I think I did fix the bug myself. I fired up MCP and fixed it
L1120[19:00:39] <Zaggy1024> does the game not choose randomly between sounds when you have a looping ISound?
L1121[19:01:31] <mrkirby153> Does it?
L1122[19:03:09] <Cazzar> Might depend on the channel
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L1124[19:03:54] <Cazzar> Then again, looping is sent directly to PaulsCode, and, well, the random choice is done by the SoundSystem, so it's not impossible.
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L1132[19:15:47] <Zaggy1024> looping is in paulscode, but the random choice is not
L1133[19:15:58] <Zaggy1024> so it appears that some hacking is required to make this work :(
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L1135[19:20:52] <Zaggy1024> anyone know of a way to find out the length of a sound?
L1136[19:20:59] <Zaggy1024> or to find out whether a sound has finished playing?
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L1140[19:23:53] <Nucleria> Having a problem with using .breakBlock on dirt. Everything else works and there’s no console output, but the block doesn’t break. Pastebin link: http://pastebin.com/wraKJ5NB
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L1142[19:27:02] <Zaggy1024> blargh, don't tell me I'll have to do reflection for this
L1143[19:27:05] <Zaggy1024> come on, paulscode
L1144[19:27:13] <Nucleria> :P
L1145[19:27:20] <Cazzar> Zaggy1024 the soundsystem... is annoying
L1146[19:27:59] <Cazzar> Zaggy1024 https://github.com/Cazzar/CazzarCoreLib/blob/master/src/main/java/net/cazzar/corelib/lib/SoundSystemHelper.java might help :P
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L1148[19:29:19] <Zaggy1024> does that have any looping with random stuff code?
L1149[19:30:27] <Cazzar> No, just, ways of checking if a sound is playing
L1150[19:30:54] <Zaggy1024> ah
L1151[19:31:04] <Cazzar> using something like that to check the sound (mind you custom ISound, that overrides .equals()) you can just re-play it.
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L1153[19:31:21] <Zaggy1024> such a pain :'(
L1154[19:31:58] <Cazzar> the main playing functions are just.. record based.
L1155[19:33:37] <Nucleria> Sorry, it’s probably just bothersome to ask again, but any help with .breakBlock?
L1156[19:34:51] <shadekiller666> is that intended to destroy a dirt block and give it to the player?
L1157[19:35:06] <Nucleria> Yes. It’s probably done wrong. I’m new.
L1158[19:35:30] <Nucleria> Giving to the player works, but the dirt doesn’t break.
L1159[19:35:30] <shadekiller666> then instead of doing that call worldIn.setBlockToAir(pos)
L1160[19:35:46] <Nucleria> Oh. Makes sense. Thanks.
L1161[19:35:49] <shadekiller666> np
L1162[19:37:15] <Nucleria> By the way, it’ll give the player something more useful than dirt soon. I look stupid, just making a new way to break dirt.
L1163[19:37:49] <MattDahEpic> weve been needing a new dirt breaking system
L1164[19:37:53] <Nucleria> :P
L1165[19:38:02] <MattDahEpic> with levels and op-ness
L1166[19:38:40] <Nucleria> It works!
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L1173[19:52:33] <Zaggy1024> hm, is there not a client tick event anymore?
L1174[19:52:45] <Zaggy1024> doesn't appear to be on http://www.minecraftforge.net/wiki/Event_Reference from what I can see
L1175[19:52:59] <Nucleria> Isn’t the wiki outdated?
L1176[19:53:12] <Zaggy1024> hm, probably
L1177[19:53:21] <Zaggy1024> but that event's been around for a while
L1178[19:53:24] <Zaggy1024> or it had been
L1179[19:53:25] <Unh0ly_Tigg> TickEvent.ClientTickEvent
L1180[19:53:27] <Nucleria> Oh. Hmm.
L1181[19:53:42] <Unh0ly_Tigg> all the tick events are in TickEvent now.
L1182[19:54:01] <Zaggy1024> guess it's just not on that page then
L1183[19:54:02] <Zaggy1024> weird
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L1186[20:02:49] <masa> bwhaha you expect the wiki to be up-to-date? :p
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L1188[20:11:42] <TehNut> Zaggy1024: For future reference: https://dl.dropboxusercontent.com/s/h777x7ugherqs0w/forgeevents.html
L1189[20:11:47] <Drullkus> mrkirby153: the text thing is a mac thing
L1190[20:11:56] <Drullkus> It's a problem with the graphics card driver :(
L1191[20:12:23] <Drullkus> You can fix it by disabling the splash screen in /config/splash.properties
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L1193[20:20:26] <tterrag|away> honestly we know what causes the issue, forge should be detecting the driver/OS versions and autodisabling
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L1219[21:06:10] <Zaggy1024> ahhh, client tick event is an FML event
L1220[21:06:23] <Zaggy1024> that would be why it wasn't on the wiki I expect
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L1225[21:21:06] <Zaggy1024> is the sound playback on another thread?
L1226[21:21:25] <Zaggy1024> I mean, the code that keeps track of whether a sound has finishe dplaying
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L1252[22:10:58] <Zaggy1024> doing pitch shifting according to the speed of an entity relative to the camera :O
L1253[22:11:34] <shadekiller666> so, you're making the camera always aim at the object?
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L1263[22:25:21] <Zaggy1024> shade, not what I meant, lol
L1264[22:25:29] <Zaggy1024> I'm playing a sound while the entity is flying
L1265[22:25:29] <shadekiller666> ok lol
L1266[22:25:35] <shadekiller666> ok?
L1267[22:25:37] <shadekiller666> oh
L1268[22:25:40] <shadekiller666> doppler
L1269[22:25:40] <Zaggy1024> and the pitch will change according to its speed relative to the camera
L1270[22:25:47] <Zaggy1024> er, I guess, yeah
L1271[22:25:53] <Zaggy1024> couldn't remember the term for it :P
L1272[22:25:56] <shadekiller666> thats the name of that effect :p
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L1274[22:28:23] <tterrag> Zaggy1024: just a bit of vector math right? I think you'll need this http://math.stackexchange.com/questions/274674/calculate-speed-an-object-is-moving-towards-another-direction but also need to incorporate the speed of the camera
L1275[22:29:09] <Zaggy1024> I was thinking dot product
L1276[22:29:11] <Zaggy1024> would that not work?
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L1278[22:30:12] <tterrag> Zaggy1024: it would I think
L1279[22:30:27] <Zaggy1024> cool, I thought so :)
L1280[22:30:36] <tterrag> but wouldn't you need to dot product the negative of the camera vector? since a camera moving TOWARDS you would mean you are going faster, not slower
L1281[22:31:57] <tterrag> Zaggy1024: I'm not sure that the MC libs contain any physics-vector classes
L1282[22:32:04] <tterrag> all of them are rendering vectors (points)
L1283[22:32:15] <tterrag> dunno
L1284[22:32:20] <tterrag> vecmath is not my strong suit
L1285[22:32:22] <Zaggy1024> Vec3 has dot
L1286[22:32:37] <Zaggy1024> er
L1287[22:32:48] <Zaggy1024> I'll figure it out :P
L1288[22:32:49] <tterrag> but Vec3 doesn't store velocity
L1289[22:32:51] <Zaggy1024> hopefully
L1290[22:32:56] <Zaggy1024> huh?
L1291[22:32:57] <Zaggy1024> it can
L1292[22:33:00] <tterrag> you need 5 variables for a 3D vector, right?
L1293[22:33:08] <Zaggy1024> no?
L1294[22:33:23] <Zaggy1024> you only really need 3 but 4 is for matrix math or something like that
L1295[22:33:26] <tterrag> what represents the velocity then?
L1296[22:33:35] <Zaggy1024> since I know which ones are relative vectors and which are positions it shoudl be fine
L1297[22:33:44] <Zaggy1024> new Vec3(motionX, motionY, motionZ)
L1298[22:33:53] <tterrag> then what represents the position? :P
L1299[22:34:10] <tterrag> eh nevermind
L1300[22:34:13] <shadekiller666> another vector
L1301[22:34:14] <tterrag> I'm too tired for this
L1302[22:34:17] <Zaggy1024> haha
L1303[22:34:36] <Zaggy1024> I'm just doing ActiveRenderInfo.getPosition()
L1304[22:34:50] <Zaggy1024> although I have yet to test whether that's fully reliable
L1305[22:35:39] <tterrag> I forgot that physics vectors don't represent position -.-
L1306[22:35:44] <tterrag> been too long...
L1307[22:35:56] <Zaggy1024> !gp p_74583_1_
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L1317[22:59:42] <iceman11a> Does some one know some thing about cauldron and forge. I started with forge and changed to cauldron, Then I changed back to forge. Could there be a conflict between forge and cauldron. I mean is that could some of the cauldron files be conflicting with forge
L1318[23:00:46] <TehNut> Recreate the libraries folder
L1319[23:01:42] <iceman11a> can you tell ne how to do that. Would I just delete the libraries folder and restart the server or ?
L1320[23:02:04] <TehNut> Get the original libraries you had the same way you originally got them
L1321[23:03:00] <iceman11a> Ok, that would mean uploading the library files from the test server. Sense I'm not getting any problems with that server.
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L1324[23:03:22] <iceman11a> Like I am with the online server. Thanks
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L1343[23:20:17] <Zaggy1024> heh
L1344[23:20:36] <Zaggy1024> I thought my dopler effect wasn't workign because Minecraft doesn't allow much range in pitch
L1345[23:20:43] <Zaggy1024> but then I realized I wasn't even applying my pitch change
L1346[23:20:44] <Zaggy1024> gg
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L1349[23:25:48] <tterrag> ok, this doesn't make sense
L1350[23:25:51] <tterrag> http://pastebin.com/j7Wvg4eA
L1351[23:25:58] <tterrag> but that interface is @Optional.Interface
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L1353[23:27:11] <tterrag> https://github.com/SleepyTrousers/EnderIO/blob/master/src/main/java/crazypants/enderio/conduit/IConduitBundle.java#L32
L1354[23:27:15] <tterrag> the other annotations on that class work fine
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L1357[23:32:30] <Zaggy1024> whee pitch shifting is working
L1358[23:32:38] <Zaggy1024> yay for mostly useless cosmetic features
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L1372[23:53:50] <Zaggy1024> fry, you there?
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L1375[23:54:53] <fry> kinda sorta
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