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L6[00:15:37] <Zaggy1024> willie, http://pastebin.com/dH4YiY76
L7[00:15:44] <Zaggy1024> that's the message it prints out in the log
L8[00:16:20] <Zaggy1024> nothing about a dll as far as I can tell
L9[00:23:42] <ollieread> What is a good alternative word for aura/energy? Not power or force
L10[00:24:03] <ollieread> Life Energy, Heat Energy, Void Energy, Light Energy
L11[00:24:08] <ollieread> I don't like the use of the word energy there
L12[00:25:28] <ollieread> Fuck it, I've mapped all the cofh interfaces to ones with power, so be it
L13[00:25:41] <tterrag> pretty sure you just named all the good synonyms :P
L14[00:25:56] <ollieread> Yeah
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L16[00:26:51] <ollieread> The thing is, I have IEnergyStorage and IEnergyContainerItem, but I also use the RF system, so I've had to use the magic of Java 8 to extend all the cofh interfaces
L17[00:28:21] <Vorquel|Gone> Essence? Quintessence?
L18[00:28:26] *** Vorquel|Gone is now known as Vorquel
L19[00:28:43] <ollieread> I like essence
L20[00:29:03] <ollieread> I did get half way through 'Aspect' before I made the obvious realisation
L21[00:29:15] <ollieread> Is essence used in any major things?
L22[00:29:54] <ollieread> It's worth noting that I have pockets of this naturally ocurring
L23[00:31:01] <ollieread> Not sure how I feel about essence pockets
L24[00:31:42] <xaero> Ars Magica 2 has essenses
L25[00:32:08] <ollieread> Hmm
L26[00:32:17] <ollieread> I think half of the issues with modding is coming up with names and things
L27[00:32:43] <ollieread> It was original Electromagnetic pockets
L28[00:33:51] <ollieread> I'll just stick with energy for now I guess
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L55[02:04:26] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20150817 mappings to Forge Maven.
L56[02:04:30] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20150817-1.8.zip (mappings = "snapshot_20150817" in build.gradle).
L57[02:04:36] *** Morphan1 is now known as MorphFK
L58[02:04:40] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L60[02:16:18] <nevercast> This bot, I like it.
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L64[02:26:43] <dangranos> inb4 "Another!" joke
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L68[02:50:02] <nevercast> dangranos, You failed to deliver a gif. The internet would be disappoint.
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L71[03:07:03] <dangranos> huh?
L72[03:07:07] <dangranos> we are not on imgur
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L75[03:13:33] <Zaggy1024> man are you Gollum or something
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L81[03:22:43] <Elec0> Greetings
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L91[03:51:23] <Mata> http://pastebin.com/7xzcw03w Starting minecraft with shaders
L92[03:51:27] <Mata> but this happends
L93[03:51:32] <Mata> I have no idea why
L94[03:51:33] <Mata> lol
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L96[03:52:05] <Zaggy1024> well don't report that here
L97[03:52:09] <Zaggy1024> tell the mod author
L98[03:52:21] <Mata> http://pastebin.com/b4HbFGjp I know but i know it cant be the mod itsself
L99[03:52:22] <Mata> :P
L100[03:52:29] <Zaggy1024> also, give the whole crash report, not just the stack trace
L101[03:52:32] <Mata> http://pastebin.com/b4HbFGjp
L102[03:52:33] <Zaggy1024> er, why?
L103[03:52:33] <Mata> :P
L104[03:52:48] <Zaggy1024> did you try it without any mods on the same Forge and MC version and it worked?
L105[03:52:56] <Mata> I don't want to unnceccecerrely bug the author :P
L106[03:53:11] <Zaggy1024> it's not unnecessary if the mod is crashing :P
L107[03:53:41] <Mata> It's more like
L108[03:53:55] <Mata> I hate it if people unneccecerrely bug me about crashes
L109[03:54:09] <Mata> so i wouldn't do it to any other person :P
L110[03:54:19] <shadekiller666> how can a bug be unessesary?
L111[03:54:23] <Zaggy1024> yeah, that
L112[03:54:28] <Mata> if it's the users fault
L113[03:54:35] <Zaggy1024> well then figure that out
L114[03:54:35] <shadekiller666> doesn't matter
L115[03:54:36] <Zaggy1024> :P
L116[03:54:37] <Mata> lol
L117[03:54:45] <shadekiller666> a bug is a bug
L118[03:54:51] <Mata> no
L119[03:54:54] <Zaggy1024> if you don't have a coremod, then it's probably the mod
L120[03:54:54] <Mata> I used bug as a term
L121[03:55:05] <Mata> not a code thing
L122[03:55:11] <Mata> bug as in asking :P
L123[03:55:29] <Zaggy1024> well yes, but you're talking about the bug :P
L124[03:55:35] <Mata> no about the crash :P
L125[03:55:40] <shadekiller666> now, if the problem is purely caused by user error then fine, but if its a combination of both your code and user error, then you should fix it
L126[03:55:45] <Zaggy1024> gooooooooooooosh
L127[03:55:48] <Mata> whaha
L128[03:56:22] <Zaggy1024> is that in a dev workspace?
L129[03:56:26] <Mata> no
L130[03:56:32] <Mata> in a launcher
L131[03:56:38] <Zaggy1024> thought so
L132[03:56:59] <Zaggy1024> if you really want to be thorough, see if it happens if you uninstall your other mods
L133[03:57:07] <Zaggy1024> if it does, report it already, jeez dude
L134[03:57:26] <Mata> lol
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L136[03:59:53] <Elec0> How does one use ForgeDirection.getRotation properly? I'm trying to get the direction that's 90 degrees to the west from north.
L137[04:00:20] <Elec0> Which should be west, but if I do NORTH.getRotation(WEST) it doesn't give me WEST
L138[04:00:40] <shadekiller666> you pass in the direction that you want to rotate 90 degrees counter clockwise around
L139[04:00:52] <Elec0> That makes so much more sense
L140[04:01:08] <shadekiller666> so you want NORTH.getRotation(UP) i think
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L142[04:01:30] <Elec0> I think it's DOWN, actually
L143[04:01:31] <shadekiller666> if not that then DOWN
L144[04:01:53] <Mata> That was weird, I tried with multimc
L145[04:01:53] <Elec0> But yeah, thanks. Documentation on that method isn't included apparently
L146[04:01:54] <Mata> and it worked
L147[04:01:55] <Mata> lol
L148[04:02:23] <shadekiller666> elec0, if you look at what that method does you can work it out
L149[04:02:54] <Elec0> shadekiller666, yeah, but I've never been that great at matrix math and it's faster to ask something simple like that on here cause you guys know from experience.
L150[04:03:12] <shadekiller666> its not really a matrix
L151[04:03:25] <shadekiller666> but ya
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L153[04:04:16] <Elec0> Well, it looks similar to me, and it's not really easy to figure out from just looking at it, in this instance, although I did look at it before I asked
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L155[04:05:42] <shadekiller666> its a multidimensional array that is ordered counter clockwise by direction
L156[04:06:44] <shadekiller666> its good that you looked :)
L157[04:06:55] <piousminion> Is "/fml confirm" supposed to take forever and a day after removing a mod?
L158[04:07:32] <Mata> Umm i now have proof optifine just worsens your fps
L159[04:07:33] <Mata> lol
L160[04:07:39] <Mata> with optifine i had 5fps
L161[04:07:44] <Mata> without 30-35
L162[04:07:57] <piousminion> Mata: optifine ultra or standard?
L163[04:08:00] <shadekiller666> sounds about right
L164[04:08:09] <Mata> HD U C1
L165[04:08:18] <shadekiller666> optifine does more against fps than it gains
L166[04:08:26] <piousminion> Mata: Ultra has that effect on some systems. Try standard.
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L168[04:10:13] <McJty> shadekiller666, for the low end laptop of my daughter optifine does help with fps considerably.
L169[04:10:35] <shadekiller666> mhmm
L170[04:11:28] <McJty> And I also use it myself. If only for the higher chunk radius
L171[04:11:37] <Carlos> I also find that optifine helps a good deal. (as did increasing the amount of ram minecraft can use..took me a while to work that one out)
L172[04:12:21] * Mata cries i only wanna play with shaders
L173[04:12:22] <Mata> Kappa
L174[04:12:29] <Mata> I get 30 fps on vanilla but not stable
L175[04:12:35] <Mata> i thought optifine would help but nop
L176[04:13:33] <Carlos> Tried fastcraft or betterfps?
L177[04:13:52] <Mata> not yet, just wanted to try that :P
L178[04:13:55] <Carlos> I dunno what they're like, but might help?
L179[04:13:57] <tmtu_> you can play with shaders outside of minecraft, Mata
L180[04:13:59] <tmtu_> it's fun!
L181[04:14:12] <Mata> tmtu_, NEVER
L182[04:14:14] <Mata> haha
L183[04:15:03] <Mata> http://screenshots.dalthow.com/matt-1439802893 WTF that is trippy
L184[04:15:06] <Mata> look at the sand
L185[04:15:29] <tmtu_> no lighting or ao
L186[04:16:05] <Mata> ^
L187[04:17:01] <piousminion> Any advice for "/fml confirm" taking forever?
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L190[04:20:47] <piousminion> nvm, finally finished.
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L192[04:24:48] <VikeStep> lol, the only mod labeled 1.9 snapshot version on curseforge http://minecraft.curseforge.com/mc-mods/230987-the-crazy-mod-thingy-mod
L193[04:24:53] <VikeStep> Don't know how it got approved
L194[04:25:08] <Elec0> What's the proper way to go about not outputting power from a generator or storage block to directions you don't want to? I've got the canConnectEnergy working correctly, but I manually push power out, which is picking up any and all energy cables next to my block
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L196[04:27:48] <VikeStep> btw, for those who were thinking about going through its jar, its just YAMPST with a different filename
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L201[04:40:44] <Zaggy1024> bottom.up() :)
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L206[04:56:10] <VikeStep> well, i reported that mod. it's been taken down heh
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L208[04:58:49] <Elec0> Nice
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L210[05:00:18] <Zaggy1024> Vike, you made me miss reading its description :(
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L218[05:15:00] <thelaughingman> Hey, is 1.8 forge only for 1.8.0, or 1.8.x?
L219[05:16:10] <PaleoCrafter> Only 1.8.0
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L233[05:55:27] <ExeTwezz> what does specifying the mod in path to a texture in model's textures do?
L234[05:55:41] <ExeTwezz> like here: https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/resources/assets/elementsofpower/models/block/essentializer.json
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L237[05:57:28] <ExeTwezz> I guess it specifies the mod where to take the texture from, but is this the only thing it does?
L238[06:01:42] <Zaggy1024> it specifies the assets/ folder to use
L239[06:01:52] <Zaggy1024> it's called a resource domain
L240[06:02:20] <Zaggy1024> and it's non-optional unless you want to stick your resources in minecraft's folder, which would be kinda silly
L241[06:03:29] <Zaggy1024> ExeTwezz, ^
L242[06:04:09] <Zaggy1024> and yes it's the only thing it does in that location
L243[06:04:22] <nevercast> Who knows their Gradle?
L244[06:04:22] <Zaggy1024> and other pointers to assets folders
L245[06:04:34] <ExeTwezz> Zaggy1024, thank you
L246[06:04:37] <nevercast> buildscript.respositories specifies remote "Script" locations? Plugins?
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L249[06:13:02] <jk-5> It specifies repositories to pull plugins from
L250[06:13:13] <jk-5> And libraries usable in the build.gradle file
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L252[06:15:43] <nevercast> jk-5, thanks! Thought so
L253[06:16:15] <Aaron1011> thelaughingman: Some patches have been added from newer 1.8.x updates, though
L254[06:17:37] <Szernex> I love it when projects have a changelog.txt that's empty.
L255[06:17:49] <Szernex> and you're supposed to see all the changes through the commits...
L256[06:18:03] <thelaughingman> Ok, thanks aaron
L257[06:18:18] <thelaughingman> So its basically 1.8.9 anyway just not as current?
L258[06:18:18] <Aaron1011> No problem!
L259[06:18:24] <Aaron1011> Pretty much
L260[06:18:44] <Aaron1011> AFAIK, only fairly important things have been pulled in
L261[06:18:54] <Aaron1011> So some things might be lacking in the way of bugfixes and other stuff
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L263[06:25:02] <Zaggy1024> mmmm bitwise math
L264[06:25:12] <Zaggy1024> just learned some tricks that I quite like
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L268[06:33:33] <ExeTwezz> ... and yesterday I said that step 3 (registering a block) is the easiest
L269[06:33:51] <ExeTwezz> now I think it's the hardest
L270[06:37:06] <Zaggy1024> mm
L271[06:37:14] <Zaggy1024> whatcha having trouble with about it?
L272[06:37:47] <ExeTwezz> I'll try to understand how it's done by looking at the code gigaherz linked to
L273[06:37:59] <ruifung> after trying scala, methinks its awesome.
L274[06:38:24] <ExeTwezz> not linked to, but provided
L275[06:39:42] <Zaggy1024> I'll stick to my boring old verbose Java :)
L276[06:40:10] <ExeTwezz> oh my god
L277[06:40:15] <ExeTwezz> there are the docs
L278[06:40:20] <ExeTwezz> of course
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L280[06:41:46] <Zaggy1024> is there a way to check if my mod is running in debug mode?
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L282[06:50:20] <PaleoCrafter> People wouldn't stick to it otherwise, ruifung :P
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L284[06:50:53] <PaleoCrafter> Zaggy1024, like, in a dev environment? Or whether a debugger is attached?
L285[06:51:10] <Zaggy1024> in a dev env
L286[06:51:14] <Zaggy1024> I don't care about outside dev
L287[06:51:19] <Zaggy1024> It's just for unit tests :P
L288[06:51:44] <PaleoCrafter> Unit tests run separately anyway? :P
L289[06:52:15] <Zaggy1024> er
L290[06:52:26] <Zaggy1024> I'm just sticking a few tests in a static block :P
L291[06:52:35] <Zaggy1024> I'm too lazy to figure out proper unit tests
L292[06:52:39] <PaleoCrafter> lol
L293[06:52:50] <PaleoCrafter> It's easy :P
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L295[06:53:23] <Zaggy1024> you mean making a new run profile?
L296[06:53:56] <Zaggy1024> although I would feel more comfortable with them always running when I'm testing in dev env anyway
L297[06:54:07] <Zaggy1024> that way I won't miss some stupid mistake I make while editing this util
L298[06:54:16] <PaleoCrafter> Look up JUnit :P
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L318[07:57:52] <masa> Zaggy1024: google returned this: "boolean developmentEnvironment = (Boolean)Launch.blackboard.get("fml.deobfuscatedEnvironment");"
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L333[08:33:09] <Shuetox> Hey anyone need a developer for some fun project? i prefer doing complex tileentities with as little visuals as possible
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L337[08:59:25] <Szernex> if I want to change a gamerule do I just have to call GameRules.setOrCreateGameRule("rule", "value")?
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L339[09:03:53] <Szernex> okay, apparently that's all it takes
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L347[09:18:04] <Szernex> okay next question, how can I see if a player joined/left the server
L348[09:18:30] <sham1Mobile> There are events for that
L349[09:18:40] <Szernex> what are they called?
L350[09:18:55] <sham1Mobile> Can't tell ATM. I am on the move
L351[09:19:05] <jk-5> Just search in your IDE for anything 'joined/left'
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L353[09:19:11] <Szernex> I did
L354[09:19:15] <jk-5> PlayerJoinedEvent / PlayerLeftEvent iirc
L355[09:19:36] <Szernex> there's nothing like that
L356[09:19:42] <Szernex> only EntityJoinWorldEvent
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L358[09:19:53] <Wuppy> does anyone here have experience with running a Unity game on iOS?
L359[09:21:15] <jk-5> Szernex: https://github.com/MinecraftForge/MinecraftForge/blob/fg2/src/main/java/net/minecraftforge/fml/common/gameevent/PlayerEvent.java#L44-L56
L360[09:21:21] <Calcium> Try #unity3d over on freenode
L361[09:21:22] <jk-5> PlayerEvent.LoggedInEvent
L362[09:21:48] <Szernex> ah yes
L363[09:21:49] <Szernex> thanks
L364[09:22:10] <jk-5> The forge event was removed in favour of the FML one
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L366[09:22:45] <hipsterpig> You mean IConnectionHandler and IPlayerTracker?
L367[09:22:49] <hipsterpig> They were both FML
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L374[09:33:49] <jk-5> Those were removed ages ago
L375[09:34:49] <Szernex> hm, how come not all of my calls to player.heal() actually heal the player?
L376[09:35:29] <jk-5> You should only call them on the server, it does nothing on the client
L377[09:35:30] <diesieben07> some are clientside maybe?
L378[09:35:37] <Szernex> that's what I'm doing
L379[09:35:44] <Szernex> I think
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L381[09:38:02] <Szernex> I register my handler to FMLCommonHandler, and in that handler I listen for the PlayerTickEvent and every 180 ticks I call player.heal(1.0F)
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L383[09:39:40] <Szernex> wait, does the PlayerTickEvent actually get called 20 times per second too?
L384[09:41:11] <diesieben07> yes, of course
L385[09:41:15] <diesieben07> actually it is 40 times
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L387[09:41:16] <Szernex> interesting
L388[09:41:23] <diesieben07> since it has phase.POST and PRE
L389[09:41:23] <Szernex> I thought so
L390[09:41:29] <Szernex> well
L391[09:41:32] <Szernex> that's weird them
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L393[09:41:50] <Szernex> cause I do if (event.phase == TickEvent.Phase.START) return; as the first thing in that method
L394[09:42:00] <Szernex> and I'm counting down from 160
L395[09:42:03] <Szernex> so it should be every 8 seconds
L396[09:42:21] <Szernex> but it seems like the heal method gets called every 4 seconds
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L398[09:43:08] <diesieben07> are you cehcking for client/server?
L399[09:43:19] <Szernex> no
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L401[09:43:34] <diesieben07> well then :D
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L403[09:43:43] <Szernex> where would I check for that?
L404[09:43:51] <diesieben07> in the event... it gives you the player
L405[09:44:06] <diesieben07> world.isRemote
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L407[09:45:27] <Szernex> huh, there we go... thanks
L408[09:45:37] <Szernex> guess it makes sense now that I think about it...
L409[09:45:49] <Szernex> for some reason I assumed it would only get called on the server side
L410[09:46:21] <Szernex> can I do that somehow or do I just always have to check for world.isRemote?
L411[09:47:14] <diesieben07> you have to check
L412[09:47:16] <ExeTwezz> omg my mod causes null pointer exception :\
L413[09:47:18] <Szernex> okay
L414[09:47:47] <a1285done> Exe, what are you trying to do?
L415[09:48:26] <ExeTwezz> um
L416[09:48:48] <ExeTwezz> register item model
L417[09:49:07] <a1285done> can you pastebin the whole error?
L418[09:49:13] <ExeTwezz> of course
L419[09:49:17] <ExeTwezz> wait
L420[09:49:19] <ExeTwezz> whole error?
L421[09:49:31] <a1285done> The exception + Stacktrace
L422[09:49:46] <ExeTwezz> it happens during preinit
L423[09:50:07] <diesieben07> POST. THE. CRASH. REPORT.
L424[09:50:09] <diesieben07> NOW.
L425[09:50:20] <Szernex> :D
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L427[09:50:26] <ExeTwezz> no problem
L428[09:50:26] <ExeTwezz> http://pastebin.com/u5rc9h0U
L429[09:50:45] <diesieben07> post this class: tutorial.generic.Generic
L430[09:50:53] <Deas> CRUSH. KILL. DESTROY
L431[09:51:27] <ExeTwezz> http://pastebin.com/sEGUr1cp
L432[09:51:52] <ExeTwezz> don't say that soil_clay should be soilClay
L433[09:52:26] <diesieben07> you must register the render stuff in init, not preInit
L434[09:52:31] <diesieben07> and it should be in your client proxy
L435[09:53:05] <ExeTwezz> I don't use that mode in a server
L436[09:53:11] <ExeTwezz> mod*
L437[09:53:15] <diesieben07> well then... your choice.
L438[09:53:21] <ExeTwezz> thank you
L439[09:55:55] <sham1> Meanwhile, diesieb is showing his inner hatered for people not posting stacktraces or code
L440[09:56:12] <Szernex> hell hath no fury
L441[09:56:24] <sham1> Seriously, that should be one of the first things to do when asking for help
L442[09:59:39] <PaleoCrafter> Well, you know https://camo.githubusercontent.com/88444f193d394e1003e4577afcb636e1768263b7/687474703a2f2f692e696d6775722e636f6d2f6a61636f6a2e6a7067
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L446[10:00:55] <sham1> indeed
L447[10:00:57] <ExeTwezz> :'D
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L453[10:15:50] <williewillus> Szernex: did you figure out how to catch the food healing or you think an evt is still needed?
L454[10:16:22] <Szernex> I didn't figure anything out in that regards, I just disable natural healing and handle the healing myself
L455[10:16:27] <Szernex> so, an event would still be appreciated I think
L456[10:16:38] <Szernex> would probably save a lot of method calls
L457[10:18:54] <Lumien> Does somebody know whether the position sensitive Block.getLightValue "fixed" ?
L458[10:18:58] <Lumien> *was fixed
L459[10:21:08] <Lumien> !gm getLightValue
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L480[11:03:25] <a1285done> Huh, my event listener is listening. It is subscribed, registered, yet it just doesn't listen
L481[11:03:50] ⇦ Quits: sham1 (~sham1@dsl-tkubrasgw1-54fa36-34.dhcp.inet.fi) (Read error: Connection reset by peer)
L482[11:03:52] <a1285done> No errors, not even breaking at the break point on the first line
L483[11:04:27] <diesieben07> are you using the correct EventBus?
L484[11:04:38] <a1285done> FMLCommonHandler.instance().bus().register
L485[11:05:02] <diesieben07> that is not an answer to my question :P
L486[11:05:07] <diesieben07> which event are you trying to listen to?
L487[11:05:16] <a1285done> RenderGameOverlayEvent.Post
L488[11:05:25] <diesieben07> that is a forge event, hence you need the forge EventBus
L489[11:05:35] <diesieben07> look at the event's package to find out which one you need in the future
L490[11:06:00] <a1285done> How do I subscribe to a forge event?
L491[11:06:36] <diesieben07> MinecraftForge.EVENT_BUS
L492[11:07:56] <a1285done> That worked, thanks
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L501[11:16:58] <Ri5ux> Random question, any of you guys have a Droid Razr HD or Razr Maxx HD?
L502[11:17:11] <gigaherz> not me
L503[11:17:28] <dangranos> a what?
L504[11:17:34] <Ri5ux> It's a smartphone.
L505[11:17:35] <dangranos> wat is that?
L506[11:17:37] <gigaherz> I have a Nokia Lumia 710 and a Nexus 7 (2012)
L507[11:17:55] <gigaherz> yes, I'm a proud windows phone 7.x user ;P
L508[11:18:01] <a1285done> LG G3 Vigor here
L509[11:18:04] <Ri5ux> Trying to unlock my bootloader... Aparently it's impossible because Verizon patched the only way to do it :/
L510[11:18:13] <Ri5ux> On my phone at least..
L511[11:18:18] <gigaherz> heh get an unlocked phone next time ;P
L512[11:18:29] <Ri5ux> I got it free, not complaining .-.
L513[11:18:29] <sham1> https://www.youtube.com/watch?v=nuHfVn_cfHU
L514[11:18:34] <sham1> Nothing is impossible
L515[11:18:53] <williewillus> gigaherz: 7.x? wow :p
L516[11:18:54] <gigaherz> I madea conscious decision not to ever get a subsidized phone again
L517[11:18:55] <sham1> So just do it
L518[11:18:56] <gigaherz> but it didn't matter
L519[11:18:59] <williewillus> i have a 925
L520[11:19:03] <williewillus> with the w10m alpha
L521[11:19:07] <gigaherz> because the service provider stopped doing that
L522[11:19:08] <gigaherz> XD
L523[11:19:26] <gigaherz> now all phones are unlocked, and you just pay them over time
L524[11:20:30] <Ri5ux> .-.
L525[11:20:51] <a1285done> Downside of working on a mod with music, the music is good, so no work gets done
L526[11:20:58] <gigaherz> so, my Win10 was broken somehow
L527[11:21:12] <gigaherz> nv driver was unable to initialize during startup
L528[11:21:16] <gigaherz> ended up formatting
L529[11:21:25] <gigaherz> reinstalling shit now :/
L530[11:21:35] <gigaherz> I lost more settings than I'm comfortable with
L531[11:21:42] <gigaherz> but too late to backup XD
L532[11:22:23] ⇨ Joins: McJty (~jorrit@d8d872a8c.access.telenet.be)
L533[11:22:31] <gigaherz> vs2015 up, tsvn and tgit up, idea next
L534[11:22:33] ⇨ Joins: sham1Mobile (~androirc@85-76-128-111-nat.elisa-mobile.fi)
L535[11:22:35] <shadekiller666> it should have backed up when it started the update
L536[11:22:52] <gigaherz> shadekiller666: not the win10 upgrade, I did a full format of my SSD
L537[11:22:52] <gigaherz> ;P
L538[11:23:06] <gigaherz> (well not "full" in that sense, I just didn't even use the "Reset this PC" feature)
L539[11:23:15] <gigaherz> (I tried, the option errored and reverted)
L540[11:23:34] <gigaherz> I really really wanted not to format
L541[11:23:45] <gigaherz> but I already wasted enough time trying to keep the old stuff
L542[11:23:56] <shadekiller666> what wonky thing do you have on your computer that made it break stuff?
L543[11:24:12] <gigaherz> I had a whole lot of apps installed when I upgraded 2 weeks ago
L544[11:24:36] <gigaherz> heck the first attempt failed because a thing called USBlyzer was installed from once upon a time when I was trying to reverse-engineer an USB device
L545[11:24:45] <gigaherz> after I removed that, it was ok ;P
L546[11:24:57] <gigaherz> ... xcept a recent windows update made the nvidia driver unable to start
L547[11:25:03] <gigaherz> which killed games and multimonitor
L548[11:25:03] <gigaherz> XD
L549[11:25:18] <shadekiller666> i think thats on nvidia
L550[11:25:19] <dangranos> heh
L551[11:25:26] <gigaherz> after 15 reboots, 25 clean-installs, and 5 driver version changes
L552[11:25:31] <gigaherz> (approximate numbers)
L553[11:25:36] <gigaherz> I just went "fuck it" and formattexd
L554[11:25:38] <gigaherz> -x
L555[11:25:43] <dangranos> tfw you're on linux and everything works fine
L556[11:25:50] <gigaherz> until you upgrade
L557[11:25:58] <dangranos> uh?
L558[11:25:58] <a1285done> I ran the tech preview awhile back
L559[11:26:02] <williewillus> then you're on your own :D
L560[11:26:03] <dangranos> upgrade what?
L561[11:26:04] <a1285done> Not having the start button was a fun time
L562[11:26:11] <gigaherz> I have xubuntu on a VM
L563[11:26:17] <gigaherz> every single time I run the upgrade
L564[11:26:18] <williewillus> ubuntu is shit :D
L565[11:26:19] <gigaherz> something breaks.
L566[11:26:20] <gigaherz> always.
L567[11:26:35] <gigaherz> I haven't had a single upgrade process that finishedwith everything still working
L568[11:26:37] * dangranos uses Arch
L569[11:26:40] <williewillus> ^^^
L570[11:26:53] <Ri5ux> You guys got any recommendations for unlocking the bootloader on this phone? Advanced tools that could brick it if I wasnt careful, etc....
L571[11:27:03] <shadekiller666> is it just me or does AMD seem to have less driver issues than nvidia?
L572[11:27:05] <williewillus> all arch updates have very visible warnings if there's a risk and if shit breaks after that it's on you
L573[11:27:11] <williewillus> for linux?
L574[11:27:12] <Ri5ux> shadekiller666 It's just you.
L575[11:27:18] <williewillus> nvidia is wayy better on linux than amd
L576[11:27:20] <dangranos> oh damn it
L577[11:27:24] <gigaherz> never done any unlocking outside the "Nexus Root Toolkit"
L578[11:27:24] <dangranos> daaaaaaamn
L579[11:27:29] <gigaherz> and that's only for Nexus phones ;P
L580[11:27:31] <dangranos> kernel update :<
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L582[11:27:40] <a1285done> I have had a few issues with nvidia on windows 10 but a few reinstalls fixed it
L583[11:27:48] <a1285done> and suddenly my minecraft crashed. wat.
L584[11:27:49] <gigaherz> shadekiller666: as far as I can tell, almost everyone has more issues with AMD
L585[11:27:52] <williewillus> why is that "damnit"? you build your own krenel? :p
L586[11:27:57] <dangranos> nope
L587[11:28:01] <dangranos> just have to reboot
L588[11:28:12] <diesieben07> omg you are gonna die
L589[11:28:15] <shadekiller666> i haven't had many issues with AMD :P
L590[11:28:23] <dangranos> exactly
L591[11:28:23] <williewillus> if linux had a usable skydrive/onedrive daemon I would use it
L592[11:28:30] <williewillus> as a daily os
L593[11:28:35] <dangranos> webdav?
L594[11:28:42] <gigaherz> if I could rip away every trace of onedrive from my computer, I would
L595[11:28:47] <diesieben07> LOL onedrive
L596[11:28:53] <williewillus> I use it .-.
L597[11:28:54] <dangranos> also, burn
L598[11:29:03] <williewillus> mainly because i have more space on it than anywhere else
L599[11:29:06] <gigaherz> I know it has better features than dropbox
L600[11:29:09] <dangranos> even mega?
L601[11:29:15] <gigaherz> but when someone tries to shove a piece of software down my throat, I rebel.
L602[11:29:17] <diesieben07> google drive anyone?
L603[11:29:24] <gigaherz> gdrive is stupid
L604[11:29:24] <gigaherz> XD
L605[11:29:24] <dangranos> #teammega
L606[11:29:29] <a1285done> Hubic has like, 25gigs free
L607[11:29:34] <diesieben07> why is gdrive stupid?
L608[11:29:43] <gigaherz> dunno never liked it
L609[11:29:46] <dangranos> i heard mail.ru were giving out 1TB
L610[11:29:48] <dangranos> free
L611[11:29:49] <diesieben07> aha
L612[11:29:51] <gigaherz> I use gdocs using the web viewer
L613[11:29:52] <shadekiller666> google drive is better than one drive
L614[11:29:53] <williewillus> well I have like 200G on onedrive and it has good OS integration so I use it :p
L615[11:30:05] <gigaherz> but for storing and sharing small files
L616[11:30:11] <gigaherz> I keep preferring dropbox
L617[11:30:15] <shadekiller666> though now that the office software is easier to obtain with a microsoft account
L618[11:30:18] <williewillus> yeah I have a dropbox for public sharing
L619[11:30:34] <williewillus> dropbox and gdrive's default amounts are measly :p
L620[11:30:35] <gigaherz> fuck subscription-based office
L621[11:30:49] <gigaherz> fuck it as much as subscription-based photoshop, or anything else
L622[11:30:49] <williewillus> I got onedrive wayyy back in the day when they gave out 50? G for free to new members
L623[11:30:56] <gigaherz> I refuse to use software as a subscription service.
L624[11:30:56] <williewillus> and then I have a bunch of extra space from promos
L625[11:31:15] <gigaherz> compare that to my 2.5gb on dropbox
L626[11:31:16] <gigaherz> ;P
L627[11:31:20] <shadekiller666> lol
L628[11:31:31] <williewillus> does Mega have OS-integration?
L629[11:31:36] <a1285done> Yup
L630[11:31:40] <a1285done> Along with Hubic
L631[11:31:49] <a1285done> (I really like hubic)
L632[11:31:50] <gigaherz> it's just a virtual folder ;P
L633[11:31:54] <gigaherz> anyone can make one ;P
L634[11:32:10] <gigaherz> brb rebooting
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L636[11:33:10] * HassanS6000 winks at Ri5ux
L637[11:33:22] * Ri5ux slaps the shit out of HassanS6000
L638[11:33:27] <sham1> Stop winking
L639[11:33:30] <sham1> That's creepy
L640[11:34:05] * HassanS6000 calls Ri5ux a bitch and runs.
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L642[11:34:19] ⇨ Joins: Searge|office (~Searge@h-85-24-130-18.na.cust.bahnhof.se)
L643[11:34:23] <williewillus> I like how you say you call him a bitch but you don't actually do it
L644[11:34:41] <sham1> Heh
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L652[11:38:39] <HassanS6000> williewillus, that's because I'd be lying lol
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L654[11:39:06] *** PaleoCrafter is now known as PaleOff
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L656[11:42:28] <shadekiller666> if i have a custom item block, can i register said itemblock before i register the block itself/
L657[11:42:47] <diesieben07> you could... but why?
L658[11:43:16] <sham1> ^
L659[11:43:27] <sham1> There really is no good reason for this
L660[11:43:34] *** Mata is now known as MattOfflineMc
L661[11:43:44] <shadekiller666> because i'm doing something abnormal with model loading, and for some reason the block model is only being applied to the in-world block, not to the item in hand
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L663[11:44:11] <shadekiller666> its a custom state mapper that points to custom variants in a forge blockstate json
L664[11:44:43] <shadekiller666> and for some reason the game keeps trying to find models in jsons that don't exist because of the block's name
L665[11:47:43] <shadekiller666> heres the code i have currently
L666[11:47:44] <shadekiller666> https://gist.github.com/shadekiller666/d279739b91dad4f6e90d
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L670[11:58:03] <Lumien> Does somebody know how i could get minecraft to recheck the light value a block emits?
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L673[12:00:05] <sham1> is fry actually here and active?
L674[12:00:20] <shadekiller666> O.o
L675[12:00:28] <shadekiller666> fry
L676[12:00:31] <shadekiller666> ping
L677[12:03:28] <shadekiller666> well crap
L678[12:03:40] <shadekiller666> registering the itemblock on its own actually crashes...
L679[12:03:44] <shadekiller666> :/
L680[12:03:54] <sham1> Do you do it before registering your block?
L681[12:04:01] <sham1> And if you do, why
L682[12:04:50] <shadekiller666> because the block in question isn't your standard block
L683[12:05:10] <sham1> Care to elaborate?
L684[12:05:26] <shadekiller666> https://gist.github.com/shadekiller666/d279739b91dad4f6e90d
L685[12:05:35] <shadekiller666> these are for roller coaster tracks
L686[12:05:45] <sham1> Yes?
L687[12:06:11] <shadekiller666> if done in a normal 1 block class per block way, this mod would end up taking a significant chunk of block ids
L688[12:06:18] *** PaleOff is now known as PaleoCrafter
L689[12:06:49] <sham1> If you use blockstates, you could just have it all be like normal
L690[12:06:56] <sham1> on one class
L691[12:07:04] <shadekiller666> uhh
L692[12:07:16] <shadekiller666> kind of
L693[12:07:22] <shadekiller666> see, i am using blockstates
L694[12:07:31] <shadekiller666> i have a custom state mapper
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L697[12:07:43] <sham1> okay
L698[12:08:00] <shadekiller666> that points ModelLoader at custom keys in a blockstate json that is not located in the standard place
L699[12:08:12] <shadekiller666> its actually in a folder in the blockstates folder
L700[12:08:19] <shadekiller666> so the game doesn't find it normally
L701[12:08:50] <shadekiller666> this is because it will make things easier when i write the data parser that specifies how these tracks will be registered
L702[12:09:14] <shadekiller666> the system i have works for the track models in-world, but not for their items
L703[12:10:20] <shadekiller666> their items are custom ItemBlocks that override placeBlockAt(), because these tracks aren't meant to be placed by hand, but seeing as the system that will be used to place them hasn't been implemented in the mod yet, i needed a way to place them by hand when in a dev env
L704[12:11:10] <shadekiller666> and to register a block with a custom ItemBlock, you have to call GameRegistry.registerBlock(block, itemClass, name, ctorArgs)
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L706[12:20:29] <sham1> Today I learned that if I have a generic that accepts any generic values [E <: (Any, Any)], you can put any kind of 2-element tuple there
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L708[12:25:11] <PaleoCrafter> welcome to variance, sham1 :P
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L710[12:25:34] <sham1> I'm not used to that kind of generics stuff
L711[12:25:50] <sham1> Because like in java, a List containing Integers is not a subclass of a List containing Number
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L713[12:26:18] <sham1> But in Scala it propably is
L714[12:26:27] <PaleoCrafter> it is, yes
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L719[12:27:20] <sham1> It's like I needed that because I need to get two pieces of information to my ISmartModel
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L721[12:27:58] <sham1> And I thought that tuples could be the way to go
L722[12:28:49] <PaleoCrafter> uhm... why q.q
L723[12:29:52] <sham1> Because I need to pass some relative information, as not only is my block rotatable, it also has fully configurable faces, so I need to pass the face and its texture
L724[12:30:34] *** MattOfflineMc is now known as Mata
L725[12:30:52] <PaleoCrafter> why a tuple though
L726[12:31:41] <sham1> Because
L727[12:32:12] <PaleoCrafter> tuples are mainly for packing together multiple return values which get unpacked immediately after the method call, not for long term storage
L728[12:32:48] <sham1> Tell that to Map
L729[12:33:31] <sham1> Because it uses those things to store key -> value pairs
L730[12:33:36] <PaleoCrafter> no it doesn't
L731[12:33:41] <tterrag> lol
L732[12:34:00] <tterrag> that's not remotely how maps work O.o
L733[12:34:11] <sham1> Let me check
L734[12:34:16] <PaleoCrafter> it uses them as intermediary format when adding entries to allow the arrow syntax
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L736[12:37:03] <minecreatr> wow, just reading about @Optional and is seems REALLY useful
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L738[12:37:40] <tterrag> eh?
L739[12:37:56] <minecreatr> https://github.com/Minalien/BlogArchive/blob/master/ForgeTutorials/Spotlight__Optional_Annotation.md
L740[12:37:59] <minecreatr> it looks very useful
L741[12:38:01] <a1285done> Its probably easier just to overload methods
L742[12:38:26] <sham1> Well anyway, my way may not be the most optimal
L743[12:38:31] <sham1> But it should work
L744[12:38:33] <tterrag> minecreatr: oh that, yes it is
L745[12:38:51] <a1285done> nvm, I thought it was something else
L746[12:39:39] <a1285done> Suddenly my mod is repeating the same song over and over
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L748[12:41:28] <Meow-J> is there any way to get items' displayName in English while the client is not using en_US?
L749[12:42:01] <diesieben07> not an easy one
L750[12:42:02] <diesieben07> why?
L751[12:42:20] <Szernex> hrm
L752[12:42:27] <Szernex> so if I wanted to use json in my mod
L753[12:42:30] <tterrag> you shouldn't ever do that
L754[12:42:39] <tterrag> localizations are for localized text...nothing else
L755[12:43:02] <Szernex> is there something already in the forge framework or do I need an external library?
L756[12:43:17] <PaleoCrafter> be a little more specific, Szernex
L757[12:43:30] <PaleoCrafter> if you just want to read a json, there's Gson that is shipped with MC
L758[12:43:30] <tterrag> gson comes with MC, but yes be more specific
L759[12:43:43] <Szernex> I want to read and write data entries
L760[12:43:57] <tterrag> "data entries" that doesn't sound specific ._.
L761[12:44:01] <Szernex> well...
L762[12:44:06] <sham1> It really doesnt
L763[12:44:07] <Szernex> different data about players
L764[12:44:11] <sham1> IEEP?
L765[12:44:12] <tterrag> still being vague
L766[12:44:18] <Szernex> integers, booleans, strings
L767[12:44:21] <Szernex> :P
L768[12:44:27] <sham1> Again, why not use IEEP
L769[12:44:31] <Szernex> what is IEEP?
L770[12:44:38] <tterrag> IExtendedEntityProperties
L771[12:44:41] <sham1> IExtendedEntityProperties
L772[12:44:45] <sham1> Damn you ninja
L773[12:44:46] <tmtu_> the sound you make when you see a mouse
L774[12:44:54] <sham1> *sqeek*
L775[12:44:57] <Szernex> hmm
L776[12:45:14] <sham1> Tell us exactly what you are trying to do
L777[12:45:15] <jakimfett> it's something along the lines of "huh. Looks like I need to up my meds again..."
L778[12:45:19] * Szernex sighs
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L780[12:45:30] <Szernex> I want to override the natural player health regeneration
L781[12:45:31] <sham1> Don't you sigh there
L782[12:45:35] <sham1> Oh
L783[12:45:36] <Szernex> which gets altered everytime you die for instance
L784[12:45:44] <Szernex> so I want to save stuff like that modifier for each player
L785[12:45:49] <tterrag> IEEP then, yes
L786[12:45:57] <tterrag> is what you want
L787[12:46:00] <Szernex> okay, is there an example or something I can look at?
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L789[12:46:14] <sham1> For IEEPs there is coolAlias' tutorial
L790[12:46:19] <sham1> Let me link that for you
L791[12:46:23] <Szernex> much appreciated
L792[12:46:37] <Meow-J> I need to export some items to JSON, in multiple languages
L793[12:46:37] <Meow-J> Oh gosh it's too laggy
L794[12:46:41] <sham1> http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/1571567-forge-1-6-4-1-8-eventhandler-and
L795[12:46:43] <sham1> Second post
L796[12:46:53] <Szernex> okay, thanks
L797[12:47:05] <tterrag> Meow-J: why are you exporting localized things to json
L798[12:47:11] <sham1> Meow-J, and you cannot use stuff like unlocalized names because?
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L800[12:49:51] <Meow-J> my friends are working on a mcwiki, and they want to import items in multiple languages
L801[12:50:20] <gigaherz> Meow-J: can't you just extract the lang/*.json files and parse them?
L802[12:52:19] <Meow-J> It won't work on some items(like banners)
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L804[12:53:50] <gigaherz> Meow-J: so you want to export this data at runtime?
L805[12:54:00] <Meow-J> Yes
L806[12:54:25] <gigaherz> hmmm
L807[12:54:42] <gigaherz> I have never tried to enumerate all items/blocks, but it should be possible
L808[12:54:49] <gigaherz> thing is,
L809[12:55:06] <gigaherz> whe nyou say it won't work for banners
L810[12:55:08] <gigaherz> what do you mean
L811[12:55:30] <gigaherz> because the same issue may exist if you just use a simple enumeration
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L814[12:58:31] <williewillus> when listening to an entity constructed event is there an easy way to tell whether it's client or server side? the world doesn't exist at the time of construct
L815[12:58:45] <williewillus> along that vein, whats the difference between FMLCommonHandler.getSide and getEffectiveSide?
L816[12:58:55] <Meow-J> There are too many kinds of banners. Also, spawn eggs are also a problem, they are combined with two strings
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L818[13:01:22] <gigaherz> Meow-J: but, yo ucan't possibly enumerate every possible combination of banner -- they are technically infinite, only limited by survival mode crafting ;P
L819[13:01:32] <gigaherz> that's why the creative tab only has the flat ones ;p
L820[13:01:46] <gigaherz> every pattern on top of that is an NBT-based customization
L821[13:02:02] <gigaherz> there are only 16 top-level banner subitems, one for each background color
L822[13:02:20] <tterrag> williewillus: the side is the physical side, meaning in SSP that will always return client
L823[13:02:28] <tterrag> effective side does thread inspection to find out the "true" side
L824[13:02:38] <williewillus> ah okay
L825[13:08:26] <gigaherz> IDEA back in action
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L830[13:17:09] <Szernex> sham1, so I've done the first two steps of the tutorial, but I don't see any signs of the data being saved or loaded
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L834[13:17:41] <sham1> You see those readFromNBT and writeToNBT
L835[13:17:43] <sham1> in your IEEP
L836[13:17:46] <Szernex> yea
L837[13:18:10] <sham1> They should be the ones doing the saving and loading
L838[13:18:18] <sham1> They get called automatically
L839[13:18:21] <sham1> AFAIk
L840[13:19:09] <Szernex> https://gist.github.com/szernex/8696f28aa3300a9ab8e4
L841[13:19:21] <Szernex> I never see the output from loadNBTData
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L843[13:20:07] <tterrag> Szernex: need to register it to the forge event bus
L844[13:20:13] <tterrag> EntityConstructingEvent is forge, not FML
L845[13:20:19] <Szernex> oh
L846[13:20:56] <Szernex> what exactly is the name of that?
L847[13:21:08] <diesieben07> FMLCommonHandler.instance().bus()
L848[13:21:15] <diesieben07> for the future, the package of hte event class tells you which to use
L849[13:21:22] <tterrag> diesieben07: ...
L850[13:21:27] <tterrag> it's MinecraftForge.EVENT_BUS
L851[13:21:31] <diesieben07> derp
L852[13:21:33] <gigaherz> XD
L853[13:21:34] <tterrag> ._.
L854[13:21:35] <diesieben07> i need sleep
L855[13:21:36] <diesieben07> and food.
L856[13:21:41] <Szernex> thanks
L857[13:21:49] <tterrag> *sigh* I'll go reboot the diesieben07 bot
L858[13:21:49] <sham1> The bot is malfunctioning
L859[13:21:51] <sham1> Nooo
L860[13:22:00] <gigaherz> Szernex: if the event's package name has "fml" in it, use the FML bus, otherwise the forge bus
L861[13:22:05] <diesieben07> the joke is old, guys.
L862[13:22:06] <tterrag> he needs his 8 hrs of suspend
L863[13:22:08] <Szernex> okay, noted
L864[13:22:19] <tterrag> diesieben07: says the bot
L865[13:22:21] <sham1> Yeah true
L866[13:22:28] <tterrag> ok I'm done, gotta head out :P
L867[13:22:30] <sham1> It kinda is an old joke
L868[13:22:31] * diesieben07 does not laugh
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L870[13:22:36] <Szernex> baibai
L871[13:22:58] <Szernex> well, now I get a bunch of errors. progress I guess
L872[13:23:56] <HassanS6000> Szernex, progress is a good thing
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L874[13:30:51] <Szernex> yeah, I guess
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L876[13:31:19] <Szernex> yay, it works
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L887[13:50:42] <a1285done> The one time I want an ad from pandora I don't get one T_T
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L893[14:00:45] <a1285done> I had adblock on -_-
L894[14:00:47] <sham1> Hmm, apparently I cannot find with IDEA where getExtendedState is called at
L895[14:01:19] <sham1> I'd really want to know if it would be safe for me to use client classes there
L896[14:01:44] <diesieben07> technically it is not
L897[14:02:01] <sham1> Well is it called by reflection or something
L898[14:02:13] <diesieben07> no it is not
L899[14:02:21] <sham1> Huh
L900[14:02:35] <sham1> So how does it work then
L901[14:02:42] <diesieben07> let me boot up idea
L902[14:03:09] <shadekiller666> getExtendedState
L903[14:03:11] <shadekiller666> uhh
L904[14:03:17] <sham1> yes, that
L905[14:03:27] <sham1> Am I safe using client-side classes there
L906[14:03:28] <shadekiller666> well its only called if createBlockState returns an ExtendedBlockState i think
L907[14:06:19] <shadekiller666> uhh
L908[14:06:31] <shadekiller666> getExtendedState gets called on both sides
L909[14:06:46] <sham1> Meh
L910[14:07:01] <shadekiller666> if you check world.isremote you could
L911[14:07:46] <sham1> Well I access a TE there so that should work
L912[14:07:56] <sham1> wait
L913[14:08:07] <sham1> I think I will just rebuild my system from the ground up
L914[14:08:53] <Vorquel> I seem to have misunderstood how channels work with the simple network registry. Do channel names only need to be unique within a mod, and not globally?
L915[14:10:53] <Laceh> anyone want a code project? me love you long time.
L916[14:11:32] <gigaherz> Vorquel: you only really need one channel, also
L917[14:11:41] <gigaherz> you can register multiple messages on one channel
L918[14:12:46] <Vorquel> I know the last part. That confused me into thinking that the channel names are allocated globally.
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L920[14:15:19] <Vorquel> And so I just used my modid as a name. And since my modids are really long, but channel names can only be 20 bytes long, I got an error. but only when a dedicatedd server is launched, so I didn't see the error until now. :P
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L931[14:26:41] <Zorn_Taov> two questions: A: what forge version for 1.7.10 did the new loading bars appear in, and B: is there a way to enable/disable that screen?
L932[14:27:07] <shadekiller666> there is
L933[14:27:12] <shadekiller666> its a config file
L934[14:27:20] <Vorquel> splash.properties
L935[14:27:27] <shadekiller666> ^
L936[14:28:42] <Zorn_Taov> aha, thank you
L937[14:28:52] <Vorquel> It may not have generated on a crash though, so you might need to add it and put enabled=false in the file
L938[14:29:48] <Zorn_Taov> for some reason, using forge 1492 gives a black screen for the loading screen
L939[14:30:36] <Zorn_Taov> and woo, it's back with 1490 \o/
L940[14:30:37] <Zorn_Taov> thank you
L941[14:30:42] <Zorn_Taov> I love this screen
L942[14:30:52] <shadekiller666> zaggy are you in here?
L943[14:31:58] <Vorquel> Speaking of the splash screen, I updated my video drivers yesterday, and now it no longer crashes my game. \o/
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L945[14:35:13] <Vorquel> Still gives an error though. I guess the new driver made it more resilient to errors.
L946[14:37:36] <tterrag|away> it always prints a stacktrace
L947[14:37:38] <tterrag|away> for debug info
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L950[14:40:01] <Vorquel> No, after that: [12:37:05] [Client thread/ERROR]: 1286: Invalid framebuffer operation
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L955[14:51:24] <Vorquel> Actually, it looks like simple network wrappers have no need for unique names at all, but that looks like a bug.
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L959[14:56:23] <Vorquel> If you look closely at NetworkRegistry.newChannel, it doesn't check to see if the name is already used, but if it is the name of a side (CLIENT or SERVER)
L960[14:56:59] <Vorquel> If that is intended behavior, it is a confusing implementation.
L961[14:57:17] <diesieben07> uh... it does check
L962[14:57:23] <diesieben07> if (channels.containsKey(name) ...
L963[14:57:40] <diesieben07> actually, no that is broken as fudge
L964[14:57:42] <Vorquel> look closer
L965[14:57:46] <Vorquel> yeah
L966[14:57:52] <diesieben07> it is not intended, its a bug
L967[14:58:06] <Vorquel> hurray, I'm useful
L968[14:58:19] <diesieben07> i dont think PRs against FML work currently, though
L969[15:00:12] <shadekiller666> yay, i fixed one of the bugs with my tracks
L970[15:00:24] <Vorquel> grats
L971[15:00:37] * Vorquel claps
L972[15:04:53] <Vorquel> So, does that mean cpw needs a poke, or should someone just write up an issue report?
L973[15:05:20] <diesieben07> No, afaik we are waiting on abrar to finish up FG2
L974[15:05:31] <diesieben07> but i am not sure i that is still true
L975[15:05:55] <Vorquel> Is this worth bugging Lex about?
L976[15:07:30] <diesieben07> nah
L977[15:08:27] <Vorquel> I'm going to at least write up an issue report for it.
L978[15:08:41] <diesieben07> ok, its a simple fix :D
L979[15:09:10] <diesieben07> btw, this happens when you use a "shitty ide" like eclipse :D
L980[15:10:14] <Ordinastie_> wut?
L981[15:10:25] <Vorquel> ಠ_ಠ
L982[15:11:22] <diesieben07> List<String> list = ...; // later: Integer i = 23; list.contains(i);
L983[15:11:31] <diesieben07> intellij will tell you that you are stupid.
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L987[15:16:09] <Vorquel> This is a bit more subtle than that. It's perfectly reasonable to look up an enum by its string name.
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L989[15:16:21] <Vorquel> welp
L990[15:16:48] <williewillus> lol
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L992[15:18:00] <diesieben07> Vorquel, thats not how it works...
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L994[15:18:48] <Vorquel> Well then, give me a line number of the code that is "obviously" wrong to and ide
L995[15:18:54] <Vorquel> *an ide
L996[15:19:18] <tterrag> calling contains on a list using an object that cannot possibly be IN that list, is kinda pointless
L997[15:19:19] <diesieben07> its not obvious at all if your ide doesnt tell you
L998[15:19:26] <tterrag> but I'm not really sure that deserves a compile warning
L999[15:19:39] <tterrag> since the method was intentionally designed to accept anything
L1000[15:19:54] <diesieben07> yes, but in the example i posted above it definitely deserves a warning
L1001[15:19:59] <diesieben07> if it's a List<Object>, of course not.
L1002[15:20:10] <tterrag> the method accepts Object for a reason
L1003[15:20:20] <diesieben07> yes, it does.
L1004[15:20:32] <diesieben07> but in the cases where it is necessary that it does, you will not get a warning ;)
L1005[15:21:11] <tterrag> when is that
L1006[15:21:12] <tterrag> ?
L1007[15:21:25] <Vorquel> This doesn't seem to be a very productive discussion. Perhaps we should stop.
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L1009[15:21:54] <diesieben07> List<? extends Bar> list = ...; if contains is contains(T t) you cannot call contains on "list".
L1010[15:22:29] <LexManos> iirc the issue is that list is shit for legacy resons
L1011[15:22:39] <LexManos> and doesnt actually use any generics in it's functions
L1012[15:22:53] <LexManos> either way blame cpw and it really doesnt matter.
L1013[15:22:56] <tterrag> lex: from what I read, the decision to keep contains as Object was concious, not just for legacy
L1014[15:23:16] <LexManos> from what i read the people who decided that were fucking retarded
L1015[15:23:36] <tterrag> diesieben07: in your case, T would resolve to Object, no?
L1016[15:23:43] <diesieben07> No.
L1017[15:23:53] <diesieben07> T is "something that extends Bar but you dont know what exactly it is"
L1018[15:23:56] <LexManos> However this is not a channel where we try and ponder the reasoning behind dumb decisions. If its a bug then fucking report it and fix it. If its not then stfu
L1019[15:24:09] <tterrag> oh right, it would resolve to Bar
L1020[15:24:11] <Vorquel> I'm going to do some actual test cases to see if my real world issues. Have fun with the holy war
L1021[15:24:15] <diesieben07> not it would NOT resolve to bar
L1022[15:24:26] <diesieben07> whatever.
L1023[15:24:30] <Vorquel> *real world issue is an isse
L1024[15:24:34] <diesieben07> what lex said.
L1025[15:25:17] <tterrag> wait
L1026[15:25:29] <tterrag> why would you even declare a list like that? it serves no purpose
L1027[15:26:01] <tterrag> sorry, done
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L1029[15:29:44] <Mraoffle> How would I create an item icon programmatically?
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L1031[15:30:06] <diesieben07> look at TextureCompass, TextureClock and TextureStitchEvent
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L1034[15:30:14] <Mraoffle> Okay
L1035[15:30:16] <Mraoffle> Thank you
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L1037[15:30:56] <psymin> I'm a noob to modding and I'm having trouble cloning Havvy/Generic-Mod from github, says it is offline? Never encountered an offline repo before.
L1038[15:31:48] <williewillus> that tutorial is, really, really old
L1039[15:32:12] <psymin> shucks
L1040[15:34:31] <psymin> I want to add custom achievements for our small group of buddies on a private server.
L1041[15:34:34] <psymin> http://www.minecraftforge.net/wiki/How_to_add_an_Achievement
L1042[15:34:54] <psymin> does that seem like the proper way to go about it? :P
L1043[15:35:05] <psymin> a custom forge mod?
L1044[15:35:48] <diesieben07> that tutorial is old but should mostly still work
L1045[15:36:09] <psymin> cool
L1046[15:36:20] <williewillus> thought there was a mod that lets you add achievs using json or something
L1047[15:36:27] <tterrag> mine can do that :P
L1048[15:36:32] <psymin> Oooh, that sounds rather easy.
L1049[15:36:35] <tterrag> somewhat limited of course but might cover what you guys need
L1050[15:36:42] <tterrag> what kinds of achievements were you thinking?
L1051[15:37:02] <psymin> Just silly things like, achieves for different types of deaths.
L1052[15:37:08] <psymin> Or for killing our buddy shane
L1053[15:37:16] <tterrag> hm...that's pretty specific :P
L1054[15:37:33] <psymin> the second one doesn't necessarily matter :P
L1055[15:37:50] <tterrag> https://github.com/tterrag1098/CustomThings/wiki/Custom-Achievements
L1056[15:38:00] <tterrag> nothing there for killing players, or player deaths...but it could be done :P
L1057[15:38:32] <psymin> how about for eating chicken? :)
L1058[15:38:35] <tterrag> it was done a bit on a whim and no one has suggested any improvements :P
L1059[15:39:00] <psymin> ooh there is Entity_kill
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L1062[15:40:37] <tterrag> psymin: if there's something you can't do that you think would be good, let me know
L1063[15:40:51] <psymin> I totally will :)
L1064[15:41:21] <tterrag> do note the rest of the wiki pages there, there's also items, blocks, records, tools :P
L1065[15:44:18] <psymin> Not sure what gradle is, but I see a startup script there, does this require running another daemon on the server?
L1066[15:44:38] <gigaherz> gradle is the "make" of java
L1067[15:44:46] <psymin> ahh, cool
L1068[15:44:46] <gigaherz> sortof
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L1070[15:45:03] <gigaherz> but it's a rough way to think of it ;P
L1071[15:45:25] <tterrag> psymin: it's a normal mod
L1072[15:45:29] <tterrag> you can find it on curseforge
L1073[15:45:30] <gigaherz> it does more than make in some aspects, but the basic idea is that you have tasks that do things, and depend on other tasks
L1074[15:45:32] <psymin> cool
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L1112[17:06:51] <killjoy> I accidentally dislocated someone's shoulder yesterday. http://i.imgur.com/cMDZnyT.png
L1113[17:06:53] <Vorquel> I made a mod to show how the Network Registry is broken. https://github.com/Vorquel/Network-Test
L1114[17:07:10] <Vorquel> lolwut
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L1117[17:12:09] <gigaherz> :/
L1118[17:12:13] <gigaherz> why not have the Handlers as inner classes?
L1119[17:13:11] <Vorquel> Becuase I threw it together as an example.
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L1121[17:19:18] <williewillus> !gm func_75134_a 1.7.10
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L1127[17:34:57] <williewillus> where can I see the valid version of the CCL maven?
L1128[17:35:01] <williewillus> it's not on cb's main maven
L1129[17:42:20] <TehNut> It's on Forge's
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L1131[17:42:41] <TehNut> http://files.minecraftforge.net/CodeChickenLib/
L1132[17:42:46] <TehNut> williewillus:
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L1135[17:59:36] <KGS> Is there a max texture limit? I'm talking quantity, not size
L1136[18:01:17] <Ordinastie_> quantity implies size
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L1138[18:02:49] <tmtu_> unless the textures are sero-sized >:)
L1139[18:02:55] <KGS> :I
L1140[18:03:00] <xaero> maybe he means dimensions, but agree he should be more specific
L1141[18:03:38] <KGS> Number of textures then
L1142[18:04:06] <Laceh> https://gist.github.com/s0cks/dabe3bb6e4bf6f6f1f56 I made something cool :D
L1143[18:04:55] <tmtu_> markdown docs?
L1144[18:05:04] <Laceh> markdown -> block comments
L1145[18:05:15] <Laceh> nice little utility :D
L1146[18:07:12] <ruifung> Btw, if i rewrote the implementations, it will be still compatible if I keep the same NBT format and block classes right?
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L1148[18:07:58] <gigaherz> ruifung: all you need is to keep the registration name, and be able to load the old NBT data
L1149[18:08:06] <gigaherz> you don't even need the underlying class to have the same name
L1150[18:08:27] <ruifung> thanks.
L1151[18:09:07] <Laceh> https://github.com/s0cks/Lifestyle if anyone is interested
L1152[18:09:50] <KGS> I assume there's no practical limit to the number of textures then
L1153[18:10:11] <gigaherz> yes: your GPU's limitations ;p
L1154[18:10:18] <Laceh> lmfao
L1155[18:10:29] <Laceh> add 1000 1024x1024 textures
L1156[18:10:31] <Laceh> see what happens
L1157[18:10:39] <gigaherz> which is probably something like 8192x8192 per texture
L1158[18:10:51] <KGS> Laceh: I'm not interested in textures that large
L1159[18:10:56] <gigaherz> so the most you can keep in one sprite atlas....
L1160[18:10:56] <Laceh> lmfao
L1161[18:11:03] <KGS> I asked a question above but no one replied seriously
L1162[18:11:13] <gigaherz> 262144 sprites.
L1163[18:11:16] <gigaherz> approximately.
L1164[18:11:20] <KGS> gigaherz: At 16x16?
L1165[18:11:23] <gigaherz> at 16x16
L1166[18:11:35] <gigaherz> that is
L1167[18:11:43] <gigaherz> assuming both the gpu and minecraft support that size
L1168[18:11:44] <gigaherz> ;P
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L1170[18:12:18] <KGS> Well. I just want to make sure the maximum count is far beyond where I'm working right now :P
L1171[18:12:23] <KGS> *above
L1172[18:12:34] <tmtu_> assume it is
L1173[18:12:37] <KGS> Would suck to hit the ceiling
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L1176[18:16:25] <Torhal> lk
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L1178[18:18:49] <gigaherz> aha just checked
L1179[18:18:57] <gigaherz> the max texture size created by the Stitcher
L1180[18:19:03] <gigaherz> is the max texture size returned by OpenGL
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L1182[18:19:35] <gigaherz> actually
L1183[18:19:39] <gigaherz> the function brute-forces it
L1184[18:19:39] <gigaherz> XD
L1185[18:20:32] <gigaherz> starts by trying to get information on a 16384x16384 texture, and if it fails, divides by 2, and tries again
L1186[18:20:36] <gigaherz> until it works XD
L1187[18:20:57] <tmtu_> could just query the max size? ;_;
L1188[18:21:37] <gigaherz> it would need to require a newer opengl
L1189[18:21:37] <gigaherz> ;P
L1190[18:22:31] <gigaherz> hmm or not
L1191[18:22:32] <gigaherz> glGetIntegerv(GL_MAX_TEXTURE_SIZE
L1192[18:22:40] <tmtu_> supported in 1.1
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L1194[18:22:59] <gigaherz> yeah
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L1196[18:23:16] <gigaherz> so either they didn't really loo khard enough, or GL_MAX_TEXTURE_SIZE didn't work in all cases
L1197[18:23:59] <gigaherz> either way, Minecraft.getGLMaximumTextureSize().
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L1199[18:30:55] <shadekiller666> O.o
L1200[18:31:28] <shadekiller666> how the hell am i getting an IndexOutOfBoundsException in the constructor of an enum...
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L1202[18:32:11] <Keridos> what event is there when the whole world loads?
L1203[18:32:26] <gigaherz> "the whole world"?
L1204[18:32:36] <Keridos> i use onWorldSave but apparently that fires when every single dimension saves
L1205[18:33:00] <gigaherz> what do you mean when "the whole world" loads?
L1206[18:33:05] <gigaherz> the loading is fully dynamic, it happens on demand
L1207[18:33:06] <Keridos> yeah I am having a fun error here saying the on dimension 1 some of my handlers are not serializable
L1208[18:33:32] <Keridos> I want to deserialize a class when the server starts (and the world is accessible) and when it stops
L1209[18:33:41] <Keridos> and save it whenenver it saves
L1210[18:33:48] <gigaherz> but the world isn't saved at once
L1211[18:34:06] <gigaherz> although
L1212[18:34:17] <gigaherz> this sounds similar to the WorldSavedData system
L1213[18:34:42] <gigaherz> the data is usually loaded when the first user of the data triesto access it
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L1215[18:35:02] <gigaherz> and saved if the WorldSavedData is marked dirty, and a saving event happens
L1216[18:35:14] <Keridos> because atm It goes fine for dimension 0, but dimension 1 is giving me the nonserializable error for some weird reason
L1217[18:35:17] <shadekiller666> anyone know how an enum constructor can throw an IndexOutOfBoundsException?
L1218[18:36:12] <Keridos> and I need to figure out why my idea is doing weird stuff with branches
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L1221[18:37:29] <gigaherz> dimension 1 is the end, it only loads when someone enters the end
L1222[18:37:33] <gigaherz> same for any dimension xcept 0
L1223[18:37:41] <gigaherz> only the spawn area is kept loaded
L1224[18:38:09] <Zaggy1024> what in the heck is happening to my computer
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L1226[18:38:17] <gigaherz> no idea, what's happening?
L1227[18:38:26] <Zaggy1024> Eclipse just shut down with no error message when I saved a file
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L1229[18:38:50] <Zaggy1024> plus Minecraft keeps crashing with "access violations" or something
L1230[18:38:58] <Zaggy1024> JVM error, not MC
L1231[18:40:09] <Ordinastie_> shadekiller666, ever considered having a breakpoint on that exception ?
L1232[18:40:12] <gigaherz> weird
L1233[18:40:15] <gigaherz> coudl b e faulty ram
L1234[18:40:45] <shadekiller666> i figured it out
L1235[18:40:46] <gigaherz> but it's weird that it would happen specifically in JVM
L1236[18:41:01] <gigaherz> did you try reinstalling/updating the jvm+jdk?
L1237[18:41:47] <vedalken254> Zaggy1024: which version of JDK are you on?
L1238[18:41:56] <Zaggy1024> umm
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L1240[18:42:43] <Zaggy1024> well okay then
L1241[18:42:52] <Zaggy1024> add or remove programs closed unexpectedly as well
L1242[18:43:10] <Vorquel> Sounds like you need a new computer
L1243[18:43:15] <Zaggy1024> well
L1244[18:43:25] <Zaggy1024> maybe I should get on with my upgrade :P
L1245[18:43:35] <vedalken254> [18:43] <Vorquel> Sounds like you need a new OS* Fixed that for you
L1246[18:43:39] <Zaggy1024> I have some DDR4 sitting on a shelf waiting for me to buy a new mobo and CPU
L1247[18:44:37] <vedalken254> Zaggy1024: or you could enter into that MSI ultimate gaming PC giveaway that is set to end in like 30 hours
L1248[18:44:55] <Vorquel> Don't be mean just because I use vista vedalken254
L1249[18:44:56] <Zaggy1024> well go ahead and link it then :P
L1250[18:45:28] <vedalken254> Vorquel: ummm you use vista?! I THOUGHT I WAS THE ONLY ONE WHO ACTUALLY LIKED VISTA! *mind explodes*
L1251[18:45:40] <vedalken254> Zaggy1024: sure... gimme a sec
L1252[18:45:41] <Zaggy1024> vista was awful
L1253[18:45:42] <Zaggy1024> :)
L1254[18:45:47] <vedalken254> lol
L1255[18:47:18] <vedalken254> Zaggy1024: link to facebook page detailing the specs and crap with an applet to get signed up... requires twitter AND FB to get the most entries without inviting friends
L1256[18:47:21] <vedalken254> https://www.facebook.com/MSI.ComputerUS/app_228910107186452
L1257[18:47:41] <Zaggy1024> lol I hate facebook giveaways
L1258[18:47:54] <vedalken254> Zaggy1024: sowwy
L1259[18:48:04] <Zaggy1024> not your fault :P
L1260[18:48:16] <vedalken254> but it's an awesome machine... hell, you currently can't even get the CPU in that machine on newegg
L1261[18:48:27] <Keridos> wow my intellij is totally craszy
L1262[18:48:58] <vedalken254> Zaggy1024: http://www.newegg.com/Product/Product.aspx?Item=N82E16819117559 <--- see
L1263[18:49:41] <vedalken254> although i don't quite understand why they bothered to make Skylake have two IMCs
L1264[18:49:49] <vedalken254> one for DDR3 and the other for DDR4
L1265[18:50:28] <Zaggy1024> wait what
L1266[18:50:28] <vedalken254> actually DDR3L... which might make sense.... if it were a laptop processor
L1267[18:50:35] <Zaggy1024> I didn't realize there was going to be such a thing
L1268[18:50:44] <Zaggy1024> er, what's DDR3L?
L1269[18:50:45] <vedalken254> DDR4 & DDR3L Support
L1270[18:51:04] <vedalken254> another way of saying DDR3 SO-DIMM
L1271[18:51:04] <Lord_Ralex> ddr3 with a lower voltage
L1272[18:51:23] <vedalken254> Lord_Ralex: i always thought the L was the SO-DIMM nomenclature
L1273[18:51:23] <Zaggy1024> is the L for low profile or something/
L1274[18:51:51] <Lord_Ralex> The DDR3L (DDR3 Low Voltage) standard is an addendum to the JESD79-3 DDR3 Memory Device Standard specifying low voltage devices. The DDR3L standard is 1.35 V and has the label PC3L
L1275[18:52:18] <Lord_Ralex> pretty much laptops there
L1276[18:52:24] <vedalken254> Lord_Ralex: ahhh... although from the looks of Dell documentation on it, DDR3L is only supported in laptops
L1277[18:52:42] <vedalken254> well maybe AIOs too
L1278[18:52:44] <vedalken254> idk
L1279[18:53:55] <Keridos> wtf my idea is compiling the other branch
L1280[18:54:02] <Keridos> i select the buggy branch, it works
L1281[18:54:07] <Keridos> i select the correct one it fails
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L1284[18:58:25] <ruifung> Does forge have anything like the Optional.Interface for scala traits?
L1285[19:03:18] <gigaherz> I don't think so
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L1288[19:06:27] <killjoy> Someone go make a lib for that
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L1292[19:13:34] <killjoy> Has fastcraft been updated to 1.8 yet?
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L1295[19:18:02] <williewillus> no
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L1298[19:21:12] <williewillus> if I have a model that has three submodels that use a boolean prop to activate/deactivate, but then I want that whole model together to rotate based on facing, what do i do?
L1299[19:21:18] <williewillus> do I have to manually declare it all?
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L1301[19:21:27] <Zaggy1024> no
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L1304[19:21:51] <Zaggy1024> umm
L1305[19:21:55] <Zaggy1024> okay so here's the deal
L1306[19:22:26] <Zaggy1024> well hang on
L1307[19:22:35] <Zaggy1024> I need to refresh my memory first lol
L1308[19:25:59] <Keridos> wow i am stupid
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L1310[19:28:07] <Zaggy1024> williewillus, fully specified submodels won't inherit anything from the parent variant
L1311[19:28:25] <Zaggy1024> but if you use a simple submodel declaration you can just rotate the base variant and it should work
L1312[19:28:38] <williewillus> okay I'll check that out
L1313[19:29:24] <Zaggy1024> I mean I believe that's the case
L1314[19:29:41] <Zaggy1024> you tried proper variant object submodels and they didn't rotate with their parent variant?
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L1316[19:33:48] <williewillus> no, I havent done it yet, was just asking in advance
L1317[19:34:07] <williewillus> also, what's the difference between IUnlistedProperties and just using a listed property that isn't saved to meta?
L1318[19:34:13] <williewillus> and/or when should I use each
L1319[19:34:46] <Zaggy1024> actually willie
L1320[19:35:03] <Zaggy1024> Any submodel will inherit the transformations of the base
L1321[19:35:32] <Zaggy1024> if it's a simple submodel it'll inherit more than that, but for submodel objects it just inherits textures and transformations
L1322[19:35:48] <williewillus> thanks
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L1342[20:12:10] <Zaggy1024> lol first time I've registered an empty recipe and it worked
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L1344[20:12:23] <Zaggy1024> now my crafting output always shows the item the recipe makes :P
L1345[20:12:32] <Zaggy1024> oops
L1346[20:12:38] <gigaherz> lol
L1347[20:14:02] <Zaggy1024> when there's nothing else in it anyway
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L1349[20:31:25] <LexManos> aome let me know when abrar gets back on
L1350[20:31:32] <LexManos> someone*
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L1356[20:49:41] <shadekiller666> anyone have any tips on how to best write a compareTo() method
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L1358[20:50:24] <wizjany> depends on the object
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L1360[20:51:55] <shadekiller666> this is an object with an enum variable, a couple strings, and a vector3f
L1361[20:52:13] <Zaggy1024> well just decide property and then do compareTo on them in that order
L1362[20:52:23] <gigaherz> which property is more likely to be different?
L1363[20:52:24] <Zaggy1024> if first == 0, return next compareTo
L1364[20:52:33] <Zaggy1024> *decide priority
L1365[20:52:55] <gigaherz> best approach is to havethe value is that is more differentiating first
L1366[20:53:02] <gigaherz> unless it's the one that takes the longer to compare
L1367[20:53:10] <gigaherz> the idea is to exit as fast as possible in case of a negative
L1368[20:53:21] <gigaherz> so I'd leave the strings for last
L1369[20:53:31] <gigaherz> and choose either the vector or the enum
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L1373[20:54:22] <gigaherz> LexManos: abrar is here. (pinging because you asked)
L1374[20:54:29] <Zaggy1024> beat me to it :P
L1375[20:54:40] <AbrarSyed> its weird that my bouncer didnt stay connceted to all these channels.. hmm
L1376[20:55:19] <gigaherz> never used a bnc ;P
L1377[20:58:01] <Zaggy1024> man, my self-made Table has a function implemented that HashBasedTable doesn't ;_;
L1378[20:58:27] <Zaggy1024> I don't want to use mine because it's made specifically for one use
L1379[20:59:35] <gigaherz> OneMoreMethodTable extends HashBasedTable { themethod } ?
L1380[20:59:35] <gigaherz> ;P
L1381[20:59:51] <gigaherz> or you'd need the internal details?
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L1387[21:09:47] <Zaggy1024> giga, it's a method in the getRow() object
L1388[21:09:57] <Zaggy1024> they didn't bother to allow put()
L1389[21:10:20] <Zaggy1024> It wouldn't be easy to put that into a subclass because they like making their classes private
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L1401[21:40:29] <Manusoftar> guys i know this may not be the propper place to ask this but i tried the #multiverse channel and there's nobody answering there...
L1402[21:42:27] <Manusoftar> Im trying to get my mc server working but im facing some weird behavior from mv, whenever i close the connection and connect again, it unloads the world from mv, and also all the portals from mvp, if i check those plugins folders there are worlds.ymc and portals.ymc files which do have both my worlds and my portals, so i dont know why it is not loading em at startup...
L1403[21:43:21] <gigaherz> isn't multiverse a bukkit-style plugin?
L1404[21:43:27] <a1285done> It is a bukkit plugin
L1405[21:43:40] <gigaherz> then this is probably the WORST place to ask ;P
L1406[21:43:43] <a1285done> ^
L1407[21:43:58] <a1285done> But, if you post a crash log we could help point you in the right direction
L1408[21:44:02] <a1285done> If there is one
L1409[21:44:08] <a1285done> Or an error
L1410[21:44:10] <gigaherz> anyhting bukkit-related better than the forge channel XD
L1411[21:44:11] <williewillus> is bukkit still not dead
L1412[21:44:18] <a1285done> Spigot is alive
L1413[21:44:27] <gigaherz> williewillus: craftbukkit, the original implementation. is dead
L1414[21:44:30] <gigaherz> but the bukkit api still lives
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L1416[21:44:50] <a1285done> (cant wait for sponge to actually work)
L1417[21:45:17] <gigaherz> I can never remember which one is the bukkit-based one, and which one is the new one
L1418[21:45:24] <gigaherz> XD
L1419[21:45:24] <a1285done> Sponge is the new one
L1420[21:45:32] <gigaherz> yeah you just mentioned that
L1421[21:45:38] <gigaherz> but... I wont remember next time the topic comes up
L1422[21:47:27] <a1285done> But manusoftar, nobody here can really help you unless there is an error of some sorts.
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L1424[21:49:05] <gigaherz> yeah as a1285done says, the best we can do is look at a crash log
L1425[21:49:24] <gigaherz> other than that, you'd better find an IRC channel that's related to bukkit/spigot
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L1434[22:08:44] <Manusoftar> ok thanks guys, i'll try on #bukkit
L1435[22:09:16] <Manusoftar> at least i've got some sort of an answer here... even though the answer was, search on a different channel... =P
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L1441[22:19:36] <shadekiller666> why is it that if you combine 2 items in an anvil with colored names that it messes up the name for the result?
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L1443[22:19:56] <killjoy> It doesn't support \u00a7
L1444[22:20:07] <killjoy> the anvil, that is
L1445[22:20:43] <shadekiller666> well why not? wouldn't it just require a run through ChatFormatText or whatever class it is that handles colors
L1446[22:21:00] <williewillus> i thought that got fixed in 1.8
L1447[22:21:07] <shadekiller666> did it?
L1448[22:21:19] <killjoy> vanilla or forge fixed?
L1449[22:21:42] <williewillus> vanilla
L1450[22:21:44] <shadekiller666> idk, i'm watching a 1.7.10 custom map play through and the guy mentioned it
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L1454[22:29:26] <a1285done> I have like, no ideas for making a mod
L1455[22:32:03] <killjoy> take your favorite cartoon and turn it into a mod
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L1457[22:32:46] <a1285done> Eh, I'm not much of a tv person so I don't really have a favorite cartoon
L1458[22:33:05] <a1285done> I was going to make a pandora radio in minecraft mod but the pandora api isn't the best
L1459[22:34:32] <a1285done> I have no creativity whatsoever
L1460[22:35:56] <killjoy> Wanna steal one of my mod ideas?
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L1462[22:36:28] <a1285done> Sure
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L1464[22:36:36] <killjoy> Wanna steal one of my mod ideas?
L1465[22:36:40] <a1285done> Sure
L1466[22:36:48] <killjoy> Like botania, but with crystals and gems
L1467[22:36:59] <shadekiller666> went to pick my nose and stabbed the inside of my nose, and now i'm bleeding :/ :P
L1468[22:37:16] <killjoy> Just just means you're not picking it enough
L1469[22:37:25] <killjoy> keep digging in there
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L1471[22:38:18] <a1285done> Hmm, I could probably code that, but I couldn't do the art
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L1473[22:47:10] <a1285done> Any other ideas killjoy?
L1474[22:47:28] <killjoy> There's one other, but it's more of a client-side mod
L1475[22:47:45] <killjoy> rich vanilla book editor
L1476[22:48:38] <a1285done> I could do that
L1477[22:49:12] <killjoy> You can send any nbt for a book on a vanilla server and it will accept it.
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L1479[22:51:26] <shadekiller666> i'm curious, how many people in here leave their computer on all the time, and how many turn off their computer at the end of the day
L1480[22:51:36] <killjoy> I put mine to sleep.
L1481[22:52:01] <a1285done> I turn my monitors off along with my keyboard lighting
L1482[22:52:10] <a1285done> but it generally stays on
L1483[22:52:41] <shadekiller666> ive wondered if its better to leave it on as opposed to turning it off
L1484[22:52:43] <tterrag> leave it on, restart it ~weekly
L1485[22:53:35] <a1285done> I usually wait for updates to restart, or when things start to lag
L1486[22:53:38] <shadekiller666> like does the act of turning it off and on have any affect on lifespan? does leaving it on ahve any side affect on life span?
L1487[22:54:50] <a1285done> It reduces the power usage, but unless you are running intensive things while you aren't on it the lifespan won't be affected
L1488[22:55:21] <shadekiller666> i guess it doesn't really matter lol
L1489[22:55:38] <a1285done> It does affect performance after awhile
L1490[22:57:24] <Zaggy1024> I leave my computer on
L1491[22:57:28] <Zaggy1024> I don't even let it sleep 0.o
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L1493[22:57:46] <Zaggy1024> I tried to let it do so a few times and it always broke something so I never bothered since
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L1496[22:58:56] <a1285done> The only problem I have with leaving my computer on during the night is the amount of light my computer makes.
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L1501[23:03:57] <smbarbour> Hmm... is there a method that returns all of the registered dimension IDs or am I restricted to just loaded dimensions?
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L1503[23:06:14] <smbarbour> It looks like DimensionManager.getStaticDimensionIDs() would, but the comment on it says that it's not a public API and used internally.
L1504[23:09:58] <killjoy> that just means it might change or be removed in the future. Use as your own risk.
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L1517[23:25:05] <Zaggy1024> is there a large cost memory and performance wise to adding many permutations of recipes rather than making an IRecipe?
L1518[23:26:20] <Zaggy1024> adding many plain shaped and shapeless recipes, that is
L1519[23:28:27] <gigaherz> IRecipe lets you optimize better, because you know the most effective order in which to check the slots
L1520[23:28:48] <gigaherz> as for a performance hit... well unless there's thousands of permutations...
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L1523[23:34:16] <illyohs>
L1524[23:34:25] <illyohs> huh opps
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L1532[23:56:03] <Zaggy1024> gigaherz, I guess I'll be lazy, I don't want to have to add NEI support for tons of custom recipes :P
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