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L7[00:15:44] <Zaggy1024> that's the message
it prints out in the log
L8[00:16:20] <Zaggy1024> nothing about a dll
as far as I can tell
L9[00:23:42] <ollieread> What is a good
alternative word for aura/energy? Not power or force
L10[00:24:03] <ollieread> Life Energy, Heat
Energy, Void Energy, Light Energy
L11[00:24:08] <ollieread> I don't like the
use of the word energy there
L12[00:25:28] <ollieread> Fuck it, I've
mapped all the cofh interfaces to ones with power, so be it
L13[00:25:41] <tterrag> pretty sure you
just named all the good synonyms :P
L14[00:25:56] <ollieread> Yeah
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L16[00:26:51] <ollieread> The thing is, I
have IEnergyStorage and IEnergyContainerItem, but I also use the RF
system, so I've had to use the magic of Java 8 to extend all the
cofh interfaces
L17[00:28:21] <Vorquel|Gone> Essence?
Quintessence?
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L19[00:28:43] <ollieread> I like
essence
L20[00:29:03] <ollieread> I did get half
way through 'Aspect' before I made the obvious realisation
L21[00:29:15] <ollieread> Is essence used
in any major things?
L22[00:29:54] <ollieread> It's worth noting
that I have pockets of this naturally ocurring
L23[00:31:01] <ollieread> Not sure how I
feel about essence pockets
L24[00:31:42] <xaero> Ars Magica 2 has
essenses
L25[00:32:08] <ollieread> Hmm
L26[00:32:17] <ollieread> I think half of
the issues with modding is coming up with names and things
L27[00:32:43] <ollieread> It was original
Electromagnetic pockets
L28[00:33:51] <ollieread> I'll just stick
with energy for now I guess
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L55[02:04:26] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150817 mappings to Forge Maven.
L56[02:04:30] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150817-1.8.zip (mappings
= "snapshot_20150817" in build.gradle).
L57[02:04:36] ***
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L58[02:04:40] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L60[02:16:18] <nevercast> This bot, I like
it.
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L64[02:26:43] <dangranos> inb4
"Another!" joke
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L68[02:50:02] <nevercast> dangranos, You
failed to deliver a gif. The internet would be disappoint.
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L71[03:07:03] <dangranos> huh?
L72[03:07:07] <dangranos> we are not on
imgur
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L75[03:13:33] <Zaggy1024> man are you
Gollum or something
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L81[03:22:43] <Elec0> Greetings
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L92[03:51:27] <Mata> but this
happends
L93[03:51:32] <Mata> I have no idea
why
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L96[03:52:05] <Zaggy1024> well don't report
that here
L97[03:52:09] <Zaggy1024> tell the mod
author
L100[03:52:29] <Zaggy1024> also, give the
whole crash report, not just the stack trace
L102[03:52:33] <Zaggy1024> er, why?
L104[03:52:48] <Zaggy1024> did you try it
without any mods on the same Forge and MC version and it
worked?
L105[03:52:56] <Mata> I don't want to
unnceccecerrely bug the author :P
L106[03:53:11] <Zaggy1024> it's not
unnecessary if the mod is crashing :P
L107[03:53:41] <Mata> It's more like
L108[03:53:55] <Mata> I hate it if people
unneccecerrely bug me about crashes
L109[03:54:09] <Mata> so i wouldn't do it
to any other person :P
L110[03:54:19] <shadekiller666> how can a
bug be unessesary?
L111[03:54:23] <Zaggy1024> yeah,
that
L112[03:54:28] <Mata> if it's the users
fault
L113[03:54:35] <Zaggy1024> well then
figure that out
L114[03:54:35] <shadekiller666> doesn't
matter
L115[03:54:36] <Zaggy1024> :P
L116[03:54:37] <Mata> lol
L117[03:54:45] <shadekiller666> a bug is a
bug
L119[03:54:54] <Zaggy1024> if you don't
have a coremod, then it's probably the mod
L120[03:54:54] <Mata> I used bug as a
term
L121[03:55:05] <Mata> not a code
thing
L122[03:55:11] <Mata> bug as in asking
:P
L123[03:55:29] <Zaggy1024> well yes, but
you're talking about the bug :P
L124[03:55:35] <Mata> no about the crash
:P
L125[03:55:40] <shadekiller666> now, if
the problem is purely caused by user error then fine, but if its a
combination of both your code and user error, then you should fix
it
L126[03:55:45] <Zaggy1024>
gooooooooooooosh
L127[03:55:48] <Mata> whaha
L128[03:56:22] <Zaggy1024> is that in a
dev workspace?
L130[03:56:32] <Mata> in a launcher
L131[03:56:38] <Zaggy1024> thought
so
L132[03:56:59] <Zaggy1024> if you really
want to be thorough, see if it happens if you uninstall your other
mods
L133[03:57:07] <Zaggy1024> if it does,
report it already, jeez dude
L134[03:57:26] <Mata> lol
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L136[03:59:53] <Elec0> How does one use
ForgeDirection.getRotation properly? I'm trying to get the
direction that's 90 degrees to the west from north.
L137[04:00:20] <Elec0> Which should be
west, but if I do NORTH.getRotation(WEST) it doesn't give me
WEST
L138[04:00:40] <shadekiller666> you pass
in the direction that you want to rotate 90 degrees counter
clockwise around
L139[04:00:52] <Elec0> That makes so much
more sense
L140[04:01:08] <shadekiller666> so you
want NORTH.getRotation(UP) i think
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L142[04:01:30] <Elec0> I think it's DOWN,
actually
L143[04:01:31] <shadekiller666> if not
that then DOWN
L144[04:01:53] <Mata> That was weird, I
tried with multimc
L145[04:01:53] <Elec0> But yeah, thanks.
Documentation on that method isn't included apparently
L146[04:01:54] <Mata> and it worked
L147[04:01:55] <Mata> lol
L148[04:02:23] <shadekiller666> elec0, if
you look at what that method does you can work it out
L149[04:02:54] <Elec0> shadekiller666,
yeah, but I've never been that great at matrix math and it's faster
to ask something simple like that on here cause you guys know from
experience.
L150[04:03:12] <shadekiller666> its not
really a matrix
L151[04:03:25] <shadekiller666> but
ya
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L153[04:04:16] <Elec0> Well, it looks
similar to me, and it's not really easy to figure out from just
looking at it, in this instance, although I did look at it before I
asked
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L155[04:05:42] <shadekiller666> its a
multidimensional array that is ordered counter clockwise by
direction
L156[04:06:44] <shadekiller666> its good
that you looked :)
L157[04:06:55] <piousminion> Is "/fml
confirm" supposed to take forever and a day after removing a
mod?
L158[04:07:32] <Mata> Umm i now have proof
optifine just worsens your fps
L159[04:07:33] <Mata> lol
L160[04:07:39] <Mata> with optifine i had
5fps
L161[04:07:44] <Mata> without 30-35
L162[04:07:57] <piousminion> Mata:
optifine ultra or standard?
L163[04:08:00] <shadekiller666> sounds
about right
L164[04:08:09] <Mata> HD U C1
L165[04:08:18] <shadekiller666> optifine
does more against fps than it gains
L166[04:08:26] <piousminion> Mata: Ultra
has that effect on some systems. Try standard.
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L168[04:10:13] <McJty> shadekiller666, for
the low end laptop of my daughter optifine does help with fps
considerably.
L169[04:10:35] <shadekiller666> mhmm
L170[04:11:28] <McJty> And I also use it
myself. If only for the higher chunk radius
L171[04:11:37] <Carlos> I also find that
optifine helps a good deal. (as did increasing the amount of ram
minecraft can use..took me a while to work that one out)
L172[04:12:21] *
Mata cries i only wanna play with shaders
L173[04:12:22] <Mata> Kappa
L174[04:12:29] <Mata> I get 30 fps on
vanilla but not stable
L175[04:12:35] <Mata> i thought optifine
would help but nop
L176[04:13:33] <Carlos> Tried fastcraft or
betterfps?
L177[04:13:52] <Mata> not yet, just wanted
to try that :P
L178[04:13:55] <Carlos> I dunno what
they're like, but might help?
L179[04:13:57] <tmtu_> you can play with
shaders outside of minecraft, Mata
L180[04:13:59] <tmtu_> it's fun!
L181[04:14:12] <Mata> tmtu_, NEVER
L182[04:14:14] <Mata> haha
L184[04:15:06] <Mata> look at the
sand
L185[04:15:29] <tmtu_> no lighting or
ao
L187[04:17:01] <piousminion> Any advice
for "/fml confirm" taking forever?
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L190[04:20:47] <piousminion> nvm, finally
finished.
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L193[04:24:53] <VikeStep> Don't know how
it got approved
L194[04:25:08] <Elec0> What's the proper
way to go about not outputting power from a generator or storage
block to directions you don't want to? I've got the
canConnectEnergy working correctly, but I manually push power out,
which is picking up any and all energy cables next to my
block
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L196[04:27:48] <VikeStep> btw, for those
who were thinking about going through its jar, its just YAMPST with
a different filename
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L201[04:40:44] <Zaggy1024> bottom.up()
:)
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L206[04:56:10] <VikeStep> well, i reported
that mod. it's been taken down heh
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L208[04:58:49] <Elec0> Nice
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L210[05:00:18] <Zaggy1024> Vike, you made
me miss reading its description :(
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L218[05:15:00] <thelaughingman> Hey, is
1.8 forge only for 1.8.0, or 1.8.x?
L219[05:16:10] <PaleoCrafter> Only
1.8.0
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L233[05:55:27] <ExeTwezz> what does
specifying the mod in path to a texture in model's textures
do?
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L237[05:57:28] <ExeTwezz> I guess it
specifies the mod where to take the texture from, but is this the
only thing it does?
L238[06:01:42] <Zaggy1024> it specifies
the assets/ folder to use
L239[06:01:52] <Zaggy1024> it's called a
resource domain
L240[06:02:20] <Zaggy1024> and it's
non-optional unless you want to stick your resources in minecraft's
folder, which would be kinda silly
L241[06:03:29] <Zaggy1024> ExeTwezz,
^
L242[06:04:09] <Zaggy1024> and yes it's
the only thing it does in that location
L243[06:04:22] <nevercast> Who knows their
Gradle?
L244[06:04:22] <Zaggy1024> and other
pointers to assets folders
L245[06:04:34] <ExeTwezz> Zaggy1024, thank
you
L246[06:04:37] <nevercast>
buildscript.respositories specifies remote "Script"
locations? Plugins?
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L249[06:13:02] <jk-5> It specifies
repositories to pull plugins from
L250[06:13:13] <jk-5> And libraries usable
in the build.gradle file
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L252[06:15:43] <nevercast> jk-5, thanks!
Thought so
L253[06:16:15] <Aaron1011> thelaughingman:
Some patches have been added from newer 1.8.x updates, though
L254[06:17:37] <Szernex> I love it when
projects have a changelog.txt that's empty.
L255[06:17:49] <Szernex> and you're
supposed to see all the changes through the commits...
L256[06:18:03] <thelaughingman> Ok, thanks
aaron
L257[06:18:18] <thelaughingman> So its
basically 1.8.9 anyway just not as current?
L258[06:18:18] <Aaron1011> No
problem!
L259[06:18:24] <Aaron1011> Pretty
much
L260[06:18:44] <Aaron1011> AFAIK, only
fairly important things have been pulled in
L261[06:18:54] <Aaron1011> So some things
might be lacking in the way of bugfixes and other stuff
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L263[06:25:02] <Zaggy1024> mmmm bitwise
math
L264[06:25:12] <Zaggy1024> just learned
some tricks that I quite like
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L268[06:33:33] <ExeTwezz> ... and
yesterday I said that step 3 (registering a block) is the
easiest
L269[06:33:51] <ExeTwezz> now I think it's
the hardest
L270[06:37:06] <Zaggy1024> mm
L271[06:37:14] <Zaggy1024> whatcha having
trouble with about it?
L272[06:37:47] <ExeTwezz> I'll try to
understand how it's done by looking at the code gigaherz linked
to
L273[06:37:59] <ruifung> after trying
scala, methinks its awesome.
L274[06:38:24] <ExeTwezz> not linked to,
but provided
L275[06:39:42] <Zaggy1024> I'll stick to
my boring old verbose Java :)
L276[06:40:10] <ExeTwezz> oh my god
L277[06:40:15] <ExeTwezz> there are the
docs
L278[06:40:20] <ExeTwezz> of course
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L280[06:41:46] <Zaggy1024> is there a way
to check if my mod is running in debug mode?
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L282[06:50:20] <PaleoCrafter> People
wouldn't stick to it otherwise, ruifung :P
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L284[06:50:53] <PaleoCrafter> Zaggy1024,
like, in a dev environment? Or whether a debugger is
attached?
L285[06:51:10] <Zaggy1024> in a dev
env
L286[06:51:14] <Zaggy1024> I don't care
about outside dev
L287[06:51:19] <Zaggy1024> It's just for
unit tests :P
L288[06:51:44] <PaleoCrafter> Unit tests
run separately anyway? :P
L289[06:52:15] <Zaggy1024> er
L290[06:52:26] <Zaggy1024> I'm just
sticking a few tests in a static block :P
L291[06:52:35] <Zaggy1024> I'm too lazy to
figure out proper unit tests
L292[06:52:39] <PaleoCrafter> lol
L293[06:52:50] <PaleoCrafter> It's easy
:P
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L295[06:53:23] <Zaggy1024> you mean making
a new run profile?
L296[06:53:56] <Zaggy1024> although I
would feel more comfortable with them always running when I'm
testing in dev env anyway
L297[06:54:07] <Zaggy1024> that way I
won't miss some stupid mistake I make while editing this util
L298[06:54:16] <PaleoCrafter> Look up
JUnit :P
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L318[07:57:52] <masa> Zaggy1024: google
returned this: "boolean developmentEnvironment =
(Boolean)Launch.blackboard.get("fml.deobfuscatedEnvironment");"
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L333[08:33:09] <Shuetox> Hey anyone need a
developer for some fun project? i prefer doing complex tileentities
with as little visuals as possible
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L337[08:59:25] <Szernex> if I want to
change a gamerule do I just have to call
GameRules.setOrCreateGameRule("rule",
"value")?
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L339[09:03:53] <Szernex> okay, apparently
that's all it takes
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L347[09:18:04] <Szernex> okay next
question, how can I see if a player joined/left the server
L348[09:18:30] <sham1Mobile> There are
events for that
L349[09:18:40] <Szernex> what are they
called?
L350[09:18:55] <sham1Mobile> Can't tell
ATM. I am on the move
L351[09:19:05] <jk-5> Just search in your
IDE for anything 'joined/left'
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L353[09:19:11] <Szernex> I did
L354[09:19:15] <jk-5> PlayerJoinedEvent /
PlayerLeftEvent iirc
L355[09:19:36] <Szernex> there's nothing
like that
L356[09:19:42] <Szernex> only
EntityJoinWorldEvent
L357[09:19:51] ***
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L358[09:19:53] <Wuppy> does anyone here
have experience with running a Unity game on iOS?
L360[09:21:21] <Calcium> Try #unity3d over
on freenode
L361[09:21:22] <jk-5>
PlayerEvent.LoggedInEvent
L362[09:21:48] <Szernex> ah yes
L363[09:21:49] <Szernex> thanks
L364[09:22:10] <jk-5> The forge event was
removed in favour of the FML one
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L366[09:22:45] <hipsterpig> You mean
IConnectionHandler and IPlayerTracker?
L367[09:22:49] <hipsterpig> They were both
FML
L368[09:23:52]
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L374[09:33:49] <jk-5> Those were removed
ages ago
L375[09:34:49] <Szernex> hm, how come not
all of my calls to player.heal() actually heal the player?
L376[09:35:29] <jk-5> You should only call
them on the server, it does nothing on the client
L377[09:35:30] <diesieben07> some are
clientside maybe?
L378[09:35:37] <Szernex> that's what I'm
doing
L379[09:35:44] <Szernex> I think
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L381[09:38:02] <Szernex> I register my
handler to FMLCommonHandler, and in that handler I listen for the
PlayerTickEvent and every 180 ticks I call player.heal(1.0F)
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L383[09:39:40] <Szernex> wait, does the
PlayerTickEvent actually get called 20 times per second too?
L384[09:41:11] <diesieben07> yes, of
course
L385[09:41:15] <diesieben07> actually it
is 40 times
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L387[09:41:16] <Szernex> interesting
L388[09:41:23] <diesieben07> since it has
phase.POST and PRE
L389[09:41:23] <Szernex> I thought
so
L390[09:41:29] <Szernex> well
L391[09:41:32] <Szernex> that's weird
them
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L393[09:41:50] <Szernex> cause I do if
(event.phase == TickEvent.Phase.START) return; as the first thing
in that method
L394[09:42:00] <Szernex> and I'm counting
down from 160
L395[09:42:03] <Szernex> so it should be
every 8 seconds
L396[09:42:21] <Szernex> but it seems like
the heal method gets called every 4 seconds
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L398[09:43:08] <diesieben07> are you
cehcking for client/server?
L399[09:43:19] <Szernex> no
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L401[09:43:34] <diesieben07> well then
:D
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L403[09:43:43] <Szernex> where would I
check for that?
L404[09:43:51] <diesieben07> in the
event... it gives you the player
L405[09:44:06] <diesieben07>
world.isRemote
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L407[09:45:27] <Szernex> huh, there we
go... thanks
L408[09:45:37] <Szernex> guess it makes
sense now that I think about it...
L409[09:45:49] <Szernex> for some reason I
assumed it would only get called on the server side
L410[09:46:21] <Szernex> can I do that
somehow or do I just always have to check for world.isRemote?
L411[09:47:14] <diesieben07> you have to
check
L412[09:47:16] <ExeTwezz> omg my mod
causes null pointer exception :\
L413[09:47:18] <Szernex> okay
L414[09:47:47] <a1285done> Exe, what are
you trying to do?
L415[09:48:26] <ExeTwezz> um
L416[09:48:48] <ExeTwezz> register item
model
L417[09:49:07] <a1285done> can you
pastebin the whole error?
L418[09:49:13] <ExeTwezz> of course
L419[09:49:17] <ExeTwezz> wait
L420[09:49:19] <ExeTwezz> whole
error?
L421[09:49:31] <a1285done> The exception +
Stacktrace
L422[09:49:46] <ExeTwezz> it happens
during preinit
L423[09:50:07] <diesieben07> POST. THE.
CRASH. REPORT.
L424[09:50:09] <diesieben07> NOW.
L425[09:50:20] <Szernex> :D
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L427[09:50:26] <ExeTwezz> no problem
L429[09:50:45] <diesieben07> post this
class: tutorial.generic.Generic
L430[09:50:53] <Deas> CRUSH. KILL.
DESTROY
L432[09:51:52] <ExeTwezz> don't say that
soil_clay should be soilClay
L433[09:52:26] <diesieben07> you must
register the render stuff in init, not preInit
L434[09:52:31] <diesieben07> and it should
be in your client proxy
L435[09:53:05] <ExeTwezz> I don't use that
mode in a server
L436[09:53:11] <ExeTwezz> mod*
L437[09:53:15] <diesieben07> well then...
your choice.
L438[09:53:21] <ExeTwezz> thank you
L439[09:55:55] <sham1> Meanwhile, diesieb
is showing his inner hatered for people not posting stacktraces or
code
L440[09:56:12] <Szernex> hell hath no
fury
L441[09:56:24] <sham1> Seriously, that
should be one of the first things to do when asking for help
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L446[10:00:55] <sham1> indeed
L447[10:00:57] <ExeTwezz> :'D
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L453[10:15:50] <williewillus> Szernex: did
you figure out how to catch the food healing or you think an evt is
still needed?
L454[10:16:22] <Szernex> I didn't figure
anything out in that regards, I just disable natural healing and
handle the healing myself
L455[10:16:27] <Szernex> so, an event
would still be appreciated I think
L456[10:16:38] <Szernex> would probably
save a lot of method calls
L457[10:18:54] <Lumien> Does somebody know
whether the position sensitive Block.getLightValue
"fixed" ?
L458[10:18:58] <Lumien> *was fixed
L459[10:21:08] <Lumien> !gm
getLightValue
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L480[11:03:25] <a1285done> Huh, my event
listener is listening. It is subscribed, registered, yet it just
doesn't listen
L481[11:03:50] ⇦
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L482[11:03:52] <a1285done> No errors, not
even breaking at the break point on the first line
L483[11:04:27] <diesieben07> are you using
the correct EventBus?
L484[11:04:38] <a1285done>
FMLCommonHandler.instance().bus().register
L485[11:05:02] <diesieben07> that is not
an answer to my question :P
L486[11:05:07] <diesieben07> which event
are you trying to listen to?
L487[11:05:16] <a1285done>
RenderGameOverlayEvent.Post
L488[11:05:25] <diesieben07> that is a
forge event, hence you need the forge EventBus
L489[11:05:35] <diesieben07> look at the
event's package to find out which one you need in the future
L490[11:06:00] <a1285done> How do I
subscribe to a forge event?
L491[11:06:36] <diesieben07>
MinecraftForge.EVENT_BUS
L492[11:07:56] <a1285done> That worked,
thanks
L493[11:08:30]
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L501[11:16:58] <Ri5ux> Random question,
any of you guys have a Droid Razr HD or Razr Maxx HD?
L502[11:17:11] <gigaherz> not me
L503[11:17:28] <dangranos> a what?
L504[11:17:34] <Ri5ux> It's a
smartphone.
L505[11:17:35] <dangranos> wat is
that?
L506[11:17:37] <gigaherz> I have a Nokia
Lumia 710 and a Nexus 7 (2012)
L507[11:17:55] <gigaherz> yes, I'm a proud
windows phone 7.x user ;P
L508[11:18:01] <a1285done> LG G3 Vigor
here
L509[11:18:04] <Ri5ux> Trying to unlock my
bootloader... Aparently it's impossible because Verizon patched the
only way to do it :/
L510[11:18:13] <Ri5ux> On my phone at
least..
L511[11:18:18] <gigaherz> heh get an
unlocked phone next time ;P
L512[11:18:29] <Ri5ux> I got it free, not
complaining .-.
L514[11:18:34] <sham1> Nothing is
impossible
L515[11:18:53] <williewillus> gigaherz:
7.x? wow :p
L516[11:18:54] <gigaherz> I madea
conscious decision not to ever get a subsidized phone again
L517[11:18:55] <sham1> So just do it
L518[11:18:56] <gigaherz> but it didn't
matter
L519[11:18:59] <williewillus> i have a
925
L520[11:19:03] <williewillus> with the
w10m alpha
L521[11:19:07] <gigaherz> because the
service provider stopped doing that
L522[11:19:08] <gigaherz> XD
L523[11:19:26] <gigaherz> now all phones
are unlocked, and you just pay them over time
L524[11:20:30] <Ri5ux> .-.
L525[11:20:51] <a1285done> Downside of
working on a mod with music, the music is good, so no work gets
done
L526[11:20:58] <gigaherz> so, my Win10 was
broken somehow
L527[11:21:12] <gigaherz> nv driver was
unable to initialize during startup
L528[11:21:16] <gigaherz> ended up
formatting
L529[11:21:25] <gigaherz> reinstalling
shit now :/
L530[11:21:35] <gigaherz> I lost more
settings than I'm comfortable with
L531[11:21:42] <gigaherz> but too late to
backup XD
L532[11:22:23]
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(~jorrit@d8d872a8c.access.telenet.be)
L533[11:22:31] <gigaherz> vs2015 up, tsvn
and tgit up, idea next
L534[11:22:33]
⇨ Joins: sham1Mobile
(~androirc@85-76-128-111-nat.elisa-mobile.fi)
L535[11:22:35] <shadekiller666> it should
have backed up when it started the update
L536[11:22:52] <gigaherz> shadekiller666:
not the win10 upgrade, I did a full format of my SSD
L537[11:22:52] <gigaherz> ;P
L538[11:23:06] <gigaherz> (well not
"full" in that sense, I just didn't even use the
"Reset this PC" feature)
L539[11:23:15] <gigaherz> (I tried, the
option errored and reverted)
L540[11:23:34] <gigaherz> I really really
wanted not to format
L541[11:23:45] <gigaherz> but I already
wasted enough time trying to keep the old stuff
L542[11:23:56] <shadekiller666> what wonky
thing do you have on your computer that made it break stuff?
L543[11:24:12] <gigaherz> I had a whole
lot of apps installed when I upgraded 2 weeks ago
L544[11:24:36] <gigaherz> heck the first
attempt failed because a thing called USBlyzer was installed from
once upon a time when I was trying to reverse-engineer an USB
device
L545[11:24:45] <gigaherz> after I removed
that, it was ok ;P
L546[11:24:57] <gigaherz> ... xcept a
recent windows update made the nvidia driver unable to start
L547[11:25:03] <gigaherz> which killed
games and multimonitor
L548[11:25:03] <gigaherz> XD
L549[11:25:18] <shadekiller666> i think
thats on nvidia
L550[11:25:19] <dangranos> heh
L551[11:25:26] <gigaherz> after 15
reboots, 25 clean-installs, and 5 driver version changes
L552[11:25:31] <gigaherz> (approximate
numbers)
L553[11:25:36] <gigaherz> I just went
"fuck it" and formattexd
L554[11:25:38] <gigaherz> -x
L555[11:25:43] <dangranos> tfw you're on
linux and everything works fine
L556[11:25:50] <gigaherz> until you
upgrade
L557[11:25:58] <dangranos> uh?
L558[11:25:58] <a1285done> I ran the tech
preview awhile back
L559[11:26:02] <williewillus> then you're
on your own :D
L560[11:26:03] <dangranos> upgrade
what?
L561[11:26:04] <a1285done> Not having the
start button was a fun time
L562[11:26:11] <gigaherz> I have xubuntu
on a VM
L563[11:26:17] <gigaherz> every single
time I run the upgrade
L564[11:26:18] <williewillus> ubuntu is
shit :D
L565[11:26:19] <gigaherz> something
breaks.
L566[11:26:20] <gigaherz> always.
L567[11:26:35] <gigaherz> I haven't had a
single upgrade process that finishedwith everything still
working
L568[11:26:37] *
dangranos uses Arch
L569[11:26:40] <williewillus> ^^^
L570[11:26:53] <Ri5ux> You guys got any
recommendations for unlocking the bootloader on this phone?
Advanced tools that could brick it if I wasnt careful,
etc....
L571[11:27:03] <shadekiller666> is it just
me or does AMD seem to have less driver issues than nvidia?
L572[11:27:05] <williewillus> all arch
updates have very visible warnings if there's a risk and if shit
breaks after that it's on you
L573[11:27:11] <williewillus> for
linux?
L574[11:27:12] <Ri5ux> shadekiller666 It's
just you.
L575[11:27:18] <williewillus> nvidia is
wayy better on linux than amd
L576[11:27:20] <dangranos> oh damn
it
L577[11:27:24] <gigaherz> never done any
unlocking outside the "Nexus Root Toolkit"
L578[11:27:24] <dangranos>
daaaaaaamn
L579[11:27:29] <gigaherz> and that's only
for Nexus phones ;P
L580[11:27:31] <dangranos> kernel update
:<
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⇨ Joins: HassanS6000
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L582[11:27:40] <a1285done> I have had a
few issues with nvidia on windows 10 but a few reinstalls fixed
it
L583[11:27:48] <a1285done> and suddenly my
minecraft crashed. wat.
L584[11:27:49] <gigaherz> shadekiller666:
as far as I can tell, almost everyone has more issues with
AMD
L585[11:27:52] <williewillus> why is that
"damnit"? you build your own krenel? :p
L586[11:27:57] <dangranos> nope
L587[11:28:01] <dangranos> just have to
reboot
L588[11:28:12] <diesieben07> omg you are
gonna die
L589[11:28:15] <shadekiller666> i haven't
had many issues with AMD :P
L590[11:28:23] <dangranos> exactly
L591[11:28:23] <williewillus> if linux had
a usable skydrive/onedrive daemon I would use it
L592[11:28:30] <williewillus> as a daily
os
L593[11:28:35] <dangranos> webdav?
L594[11:28:42] <gigaherz> if I could rip
away every trace of onedrive from my computer, I would
L595[11:28:47] <diesieben07> LOL
onedrive
L596[11:28:53] <williewillus> I use it
.-.
L597[11:28:54] <dangranos> also,
burn
L598[11:29:03] <williewillus> mainly
because i have more space on it than anywhere else
L599[11:29:06] <gigaherz> I know it has
better features than dropbox
L600[11:29:09] <dangranos> even
mega?
L601[11:29:15] <gigaherz> but when someone
tries to shove a piece of software down my throat, I rebel.
L602[11:29:17] <diesieben07> google drive
anyone?
L603[11:29:24] <gigaherz> gdrive is
stupid
L604[11:29:24] <gigaherz> XD
L605[11:29:24] <dangranos> #teammega
L606[11:29:29] <a1285done> Hubic has like,
25gigs free
L607[11:29:34] <diesieben07> why is gdrive
stupid?
L608[11:29:43] <gigaherz> dunno never
liked it
L609[11:29:46] <dangranos> i heard mail.ru
were giving out 1TB
L610[11:29:48] <dangranos> free
L611[11:29:49] <diesieben07> aha
L612[11:29:51] <gigaherz> I use gdocs
using the web viewer
L613[11:29:52] <shadekiller666> google
drive is better than one drive
L614[11:29:53] <williewillus> well I have
like 200G on onedrive and it has good OS integration so I use it
:p
L615[11:30:05] <gigaherz> but for storing
and sharing small files
L616[11:30:11] <gigaherz> I keep
preferring dropbox
L617[11:30:15] <shadekiller666> though now
that the office software is easier to obtain with a microsoft
account
L618[11:30:18] <williewillus> yeah I have
a dropbox for public sharing
L619[11:30:34] <williewillus> dropbox and
gdrive's default amounts are measly :p
L620[11:30:35] <gigaherz> fuck
subscription-based office
L621[11:30:49] <gigaherz> fuck it as much
as subscription-based photoshop, or anything else
L622[11:30:49] <williewillus> I got
onedrive wayyy back in the day when they gave out 50? G for free to
new members
L623[11:30:56] <gigaherz> I refuse to use
software as a subscription service.
L624[11:30:56] <williewillus> and then I
have a bunch of extra space from promos
L625[11:31:15] <gigaherz> compare that to
my 2.5gb on dropbox
L626[11:31:16] <gigaherz> ;P
L627[11:31:20] <shadekiller666> lol
L628[11:31:31] <williewillus> does Mega
have OS-integration?
L629[11:31:36] <a1285done> Yup
L630[11:31:40] <a1285done> Along with
Hubic
L631[11:31:49] <a1285done> (I really like
hubic)
L632[11:31:50] <gigaherz> it's just a
virtual folder ;P
L633[11:31:54] <gigaherz> anyone can make
one ;P
L634[11:32:10] <gigaherz> brb
rebooting
L635[11:32:13] ⇦
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L636[11:33:10] *
HassanS6000 winks at Ri5ux
L637[11:33:22] *
Ri5ux slaps the shit out of HassanS6000
L638[11:33:27] <sham1> Stop winking
L639[11:33:30] <sham1> That's creepy
L640[11:34:05] *
HassanS6000 calls Ri5ux a bitch and runs.
L641[11:34:17] ⇦
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L643[11:34:23] <williewillus> I like how
you say you call him a bitch but you don't actually do it
L644[11:34:41] <sham1> Heh
L645[11:35:26] ⇦
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L652[11:38:39] <HassanS6000> williewillus,
that's because I'd be lying lol
L653[11:38:41]
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L654[11:39:06] ***
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L656[11:42:28] <shadekiller666> if i have
a custom item block, can i register said itemblock before i
register the block itself/
L657[11:42:47] <diesieben07> you could...
but why?
L659[11:43:27] <sham1> There really is no
good reason for this
L660[11:43:34] ***
Mata is now known as MattOfflineMc
L661[11:43:44] <shadekiller666> because
i'm doing something abnormal with model loading, and for some
reason the block model is only being applied to the in-world block,
not to the item in hand
L662[11:44:00] ⇦
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L663[11:44:11] <shadekiller666> its a
custom state mapper that points to custom variants in a forge
blockstate json
L664[11:44:43] <shadekiller666> and for
some reason the game keeps trying to find models in jsons that
don't exist because of the block's name
L665[11:47:43] <shadekiller666> heres the
code i have currently
L667[11:47:58] ⇦
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L670[11:58:03] <Lumien> Does somebody know
how i could get minecraft to recheck the light value a block
emits?
L671[11:58:59] ⇦
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L673[12:00:05] <sham1> is fry actually
here and active?
L674[12:00:20] <shadekiller666> O.o
L675[12:00:28] <shadekiller666> fry
L676[12:00:31] <shadekiller666> ping
L677[12:03:28] <shadekiller666> well
crap
L678[12:03:40] <shadekiller666>
registering the itemblock on its own actually crashes...
L679[12:03:44] <shadekiller666> :/
L680[12:03:54] <sham1> Do you do it before
registering your block?
L681[12:04:01] <sham1> And if you do,
why
L682[12:04:50] <shadekiller666> because
the block in question isn't your standard block
L683[12:05:10] <sham1> Care to
elaborate?
L685[12:05:35] <shadekiller666> these are
for roller coaster tracks
L686[12:05:45] <sham1> Yes?
L687[12:06:11] <shadekiller666> if done in
a normal 1 block class per block way, this mod would end up taking
a significant chunk of block ids
L688[12:06:18] ***
PaleOff is now known as PaleoCrafter
L689[12:06:49] <sham1> If you use
blockstates, you could just have it all be like normal
L690[12:06:56] <sham1> on one class
L691[12:07:04] <shadekiller666> uhh
L692[12:07:16] <shadekiller666> kind
of
L693[12:07:22] <shadekiller666> see, i am
using blockstates
L694[12:07:31] <shadekiller666> i have a
custom state mapper
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L696[12:07:41] ***
Vigaro is now known as Vigaro|AFK
L697[12:07:43] <sham1> okay
L698[12:08:00] <shadekiller666> that
points ModelLoader at custom keys in a blockstate json that is not
located in the standard place
L699[12:08:12] <shadekiller666> its
actually in a folder in the blockstates folder
L700[12:08:19] <shadekiller666> so the
game doesn't find it normally
L701[12:08:50] <shadekiller666> this is
because it will make things easier when i write the data parser
that specifies how these tracks will be registered
L702[12:09:14] <shadekiller666> the system
i have works for the track models in-world, but not for their
items
L703[12:10:20] <shadekiller666> their
items are custom ItemBlocks that override placeBlockAt(), because
these tracks aren't meant to be placed by hand, but seeing as the
system that will be used to place them hasn't been implemented in
the mod yet, i needed a way to place them by hand when in a dev
env
L704[12:11:10] <shadekiller666> and to
register a block with a custom ItemBlock, you have to call
GameRegistry.registerBlock(block, itemClass, name, ctorArgs)
L705[12:12:07] ⇦
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L706[12:20:29] <sham1> Today I learned
that if I have a generic that accepts any generic values [E <:
(Any, Any)], you can put any kind of 2-element tuple there
L707[12:23:50] ⇦
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L708[12:25:11] <PaleoCrafter> welcome to
variance, sham1 :P
L709[12:25:18]
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L710[12:25:34] <sham1> I'm not used to
that kind of generics stuff
L711[12:25:50] <sham1> Because like in
java, a List containing Integers is not a subclass of a List
containing Number
L712[12:25:58] ⇦
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L713[12:26:18] <sham1> But in Scala it
propably is
L714[12:26:27] <PaleoCrafter> it is,
yes
L715[12:26:34]
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L717[12:26:48] ***
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L719[12:27:20] <sham1> It's like I needed
that because I need to get two pieces of information to my
ISmartModel
L720[12:27:33]
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L721[12:27:58] <sham1> And I thought that
tuples could be the way to go
L722[12:28:49] <PaleoCrafter> uhm... why
q.q
L723[12:29:52] <sham1> Because I need to
pass some relative information, as not only is my block rotatable,
it also has fully configurable faces, so I need to pass the face
and its texture
L724[12:30:34] ***
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L725[12:30:52] <PaleoCrafter> why a tuple
though
L726[12:31:41] <sham1> Because
L727[12:32:12] <PaleoCrafter> tuples are
mainly for packing together multiple return values which get
unpacked immediately after the method call, not for long term
storage
L728[12:32:48] <sham1> Tell that to
Map
L729[12:33:31] <sham1> Because it uses
those things to store key -> value pairs
L730[12:33:36] <PaleoCrafter> no it
doesn't
L731[12:33:41] <tterrag> lol
L732[12:34:00] <tterrag> that's not
remotely how maps work O.o
L733[12:34:11] <sham1> Let me check
L734[12:34:16] <PaleoCrafter> it uses them
as intermediary format when adding entries to allow the arrow
syntax
L735[12:36:40]
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L736[12:37:03] <minecreatr> wow, just
reading about @Optional and is seems REALLY useful
L737[12:37:30] ⇦
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L738[12:37:40] <tterrag> eh?
L740[12:37:59] <minecreatr> it looks very
useful
L741[12:38:01] <a1285done> Its probably
easier just to overload methods
L742[12:38:26] <sham1> Well anyway, my way
may not be the most optimal
L743[12:38:31] <sham1> But it should
work
L744[12:38:33] <tterrag> minecreatr: oh
that, yes it is
L745[12:38:51] <a1285done> nvm, I thought
it was something else
L746[12:39:39] <a1285done> Suddenly my mod
is repeating the same song over and over
L747[12:41:23] ⇦
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L748[12:41:28] <Meow-J> is there any way
to get items' displayName in English while the client is not using
en_US?
L749[12:42:01] <diesieben07> not an easy
one
L750[12:42:02] <diesieben07> why?
L751[12:42:20] <Szernex> hrm
L752[12:42:27] <Szernex> so if I wanted to
use json in my mod
L753[12:42:30] <tterrag> you shouldn't
ever do that
L754[12:42:39] <tterrag> localizations are
for localized text...nothing else
L755[12:43:02] <Szernex> is there
something already in the forge framework or do I need an external
library?
L756[12:43:17] <PaleoCrafter> be a little
more specific, Szernex
L757[12:43:30] <PaleoCrafter> if you just
want to read a json, there's Gson that is shipped with MC
L758[12:43:30] <tterrag> gson comes with
MC, but yes be more specific
L759[12:43:43] <Szernex> I want to read
and write data entries
L760[12:43:57] <tterrag> "data
entries" that doesn't sound specific ._.
L761[12:44:01] <Szernex> well...
L762[12:44:06] <sham1> It really
doesnt
L763[12:44:07] <Szernex> different data
about players
L764[12:44:11] <sham1> IEEP?
L765[12:44:12] <tterrag> still being
vague
L766[12:44:18] <Szernex> integers,
booleans, strings
L767[12:44:21] <Szernex> :P
L768[12:44:27] <sham1> Again, why not use
IEEP
L769[12:44:31] <Szernex> what is
IEEP?
L770[12:44:38] <tterrag>
IExtendedEntityProperties
L771[12:44:41] <sham1>
IExtendedEntityProperties
L772[12:44:45] <sham1> Damn you
ninja
L773[12:44:46] <tmtu_> the sound you make
when you see a mouse
L774[12:44:54] <sham1> *sqeek*
L775[12:44:57] <Szernex> hmm
L776[12:45:14] <sham1> Tell us exactly
what you are trying to do
L777[12:45:15] <jakimfett> it's something
along the lines of "huh. Looks like I need to up my meds
again..."
L778[12:45:19] *
Szernex sighs
L779[12:45:29]
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L780[12:45:30] <Szernex> I want to
override the natural player health regeneration
L781[12:45:31] <sham1> Don't you sigh
there
L782[12:45:35] <sham1> Oh
L783[12:45:36] <Szernex> which gets
altered everytime you die for instance
L784[12:45:44] <Szernex> so I want to save
stuff like that modifier for each player
L785[12:45:49] <tterrag> IEEP then,
yes
L786[12:45:57] <tterrag> is what you
want
L787[12:46:00] <Szernex> okay, is there an
example or something I can look at?
L788[12:46:12] ⇦
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L789[12:46:14] <sham1> For IEEPs there is
coolAlias' tutorial
L790[12:46:19] <sham1> Let me link that
for you
L791[12:46:23] <Szernex> much
appreciated
L792[12:46:37] <Meow-J> I need to export
some items to JSON, in multiple languages
L793[12:46:37] <Meow-J> Oh gosh it's too
laggy
L795[12:46:43] <sham1> Second post
L796[12:46:53] <Szernex> okay,
thanks
L797[12:47:05] <tterrag> Meow-J: why are
you exporting localized things to json
L798[12:47:11] <sham1> Meow-J, and you
cannot use stuff like unlocalized names because?
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L800[12:49:51] <Meow-J> my friends are
working on a mcwiki, and they want to import items in multiple
languages
L801[12:50:20] <gigaherz> Meow-J: can't
you just extract the lang/*.json files and parse them?
L802[12:52:19] <Meow-J> It won't work on
some items(like banners)
L803[12:52:50]
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L804[12:53:50] <gigaherz> Meow-J: so you
want to export this data at runtime?
L805[12:54:00] <Meow-J> Yes
L806[12:54:25] <gigaherz> hmmm
L807[12:54:42] <gigaherz> I have never
tried to enumerate all items/blocks, but it should be
possible
L808[12:54:49] <gigaherz> thing is,
L809[12:55:06] <gigaherz> whe nyou say it
won't work for banners
L810[12:55:08] <gigaherz> what do you
mean
L811[12:55:30] <gigaherz> because the same
issue may exist if you just use a simple enumeration
L812[12:57:11] ⇦
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L814[12:58:31] <williewillus> when
listening to an entity constructed event is there an easy way to
tell whether it's client or server side? the world doesn't exist at
the time of construct
L815[12:58:45] <williewillus> along that
vein, whats the difference between FMLCommonHandler.getSide and
getEffectiveSide?
L816[12:58:55] <Meow-J> There are too many
kinds of banners. Also, spawn eggs are also a problem, they are
combined with two strings
L817[13:00:37] ⇦
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L818[13:01:22] <gigaherz> Meow-J: but, yo
ucan't possibly enumerate every possible combination of banner --
they are technically infinite, only limited by survival mode
crafting ;P
L819[13:01:32] <gigaherz> that's why the
creative tab only has the flat ones ;p
L820[13:01:46] <gigaherz> every pattern on
top of that is an NBT-based customization
L821[13:02:02] <gigaherz> there are only
16 top-level banner subitems, one for each background color
L822[13:02:20] <tterrag> williewillus: the
side is the physical side, meaning in SSP that will always return
client
L823[13:02:28] <tterrag> effective side
does thread inspection to find out the "true" side
L824[13:02:38] <williewillus> ah
okay
L825[13:08:26] <gigaherz> IDEA back in
action
L826[13:09:47] ***
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L830[13:17:09] <Szernex> sham1, so I've
done the first two steps of the tutorial, but I don't see any signs
of the data being saved or loaded
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L834[13:17:41] <sham1> You see those
readFromNBT and writeToNBT
L835[13:17:43] <sham1> in your IEEP
L836[13:17:46] <Szernex> yea
L837[13:18:10] <sham1> They should be the
ones doing the saving and loading
L838[13:18:18] <sham1> They get called
automatically
L839[13:18:21] <sham1> AFAIk
L841[13:19:21] <Szernex> I never see the
output from loadNBTData
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L843[13:20:07] <tterrag> Szernex: need to
register it to the forge event bus
L844[13:20:13] <tterrag>
EntityConstructingEvent is forge, not FML
L845[13:20:19] <Szernex> oh
L846[13:20:56] <Szernex> what exactly is
the name of that?
L847[13:21:08] <diesieben07>
FMLCommonHandler.instance().bus()
L848[13:21:15] <diesieben07> for the
future, the package of hte event class tells you which to use
L849[13:21:22] <tterrag> diesieben07:
...
L850[13:21:27] <tterrag> it's
MinecraftForge.EVENT_BUS
L851[13:21:31] <diesieben07> derp
L852[13:21:33] <gigaherz> XD
L853[13:21:34] <tterrag> ._.
L854[13:21:35] <diesieben07> i need
sleep
L855[13:21:36] <diesieben07> and
food.
L856[13:21:41] <Szernex> thanks
L857[13:21:49] <tterrag> *sigh* I'll go
reboot the diesieben07 bot
L858[13:21:49] <sham1> The bot is
malfunctioning
L859[13:21:51] <sham1> Nooo
L860[13:22:00] <gigaherz> Szernex: if the
event's package name has "fml" in it, use the FML bus,
otherwise the forge bus
L861[13:22:05] <diesieben07> the joke is
old, guys.
L862[13:22:06] <tterrag> he needs his 8
hrs of suspend
L863[13:22:08] <Szernex> okay, noted
L864[13:22:19] <tterrag> diesieben07: says
the bot
L865[13:22:21] <sham1> Yeah true
L866[13:22:28] <tterrag> ok I'm done,
gotta head out :P
L867[13:22:30] <sham1> It kinda is an old
joke
L868[13:22:31] *
diesieben07 does not laugh
L869[13:22:31] ***
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L870[13:22:36] <Szernex> baibai
L871[13:22:58] <Szernex> well, now I get a
bunch of errors. progress I guess
L872[13:23:56] <HassanS6000> Szernex,
progress is a good thing
L873[13:25:24] ***
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L874[13:30:51] <Szernex> yeah, I
guess
L875[13:31:03] ⇦
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L876[13:31:19] <Szernex> yay, it
works
L877[13:33:19]
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L887[13:50:42] <a1285done> The one time I
want an ad from pandora I don't get one T_T
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L893[14:00:45] <a1285done> I had adblock
on -_-
L894[14:00:47] <sham1> Hmm, apparently I
cannot find with IDEA where getExtendedState is called at
L895[14:01:19] <sham1> I'd really want to
know if it would be safe for me to use client classes there
L896[14:01:44] <diesieben07> technically
it is not
L897[14:02:01] <sham1> Well is it called
by reflection or something
L898[14:02:13] <diesieben07> no it is
not
L899[14:02:21] <sham1> Huh
L900[14:02:35] <sham1> So how does it work
then
L901[14:02:42] <diesieben07> let me boot
up idea
L902[14:03:09] <shadekiller666>
getExtendedState
L903[14:03:11] <shadekiller666> uhh
L904[14:03:17] <sham1> yes, that
L905[14:03:27] <sham1> Am I safe using
client-side classes there
L906[14:03:28] <shadekiller666> well its
only called if createBlockState returns an ExtendedBlockState i
think
L907[14:06:19] <shadekiller666> uhh
L908[14:06:31] <shadekiller666>
getExtendedState gets called on both sides
L909[14:06:46] <sham1> Meh
L910[14:07:01] <shadekiller666> if you
check world.isremote you could
L911[14:07:46] <sham1> Well I access a TE
there so that should work
L912[14:07:56] <sham1> wait
L913[14:08:07] <sham1> I think I will just
rebuild my system from the ground up
L914[14:08:53] <Vorquel> I seem to have
misunderstood how channels work with the simple network registry.
Do channel names only need to be unique within a mod, and not
globally?
L915[14:10:53] <Laceh> anyone want a code
project? me love you long time.
L916[14:11:32] <gigaherz> Vorquel: you
only really need one channel, also
L917[14:11:41] <gigaherz> you can register
multiple messages on one channel
L918[14:12:46] <Vorquel> I know the last
part. That confused me into thinking that the channel names are
allocated globally.
L919[14:14:24] ***
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L920[14:15:19] <Vorquel> And so I just
used my modid as a name. And since my modids are really long, but
channel names can only be 20 bytes long, I got an error. but only
when a dedicatedd server is launched, so I didn't see the error
until now. :P
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L931[14:26:41] <Zorn_Taov> two questions:
A: what forge version for 1.7.10 did the new loading bars appear
in, and B: is there a way to enable/disable that screen?
L932[14:27:07] <shadekiller666> there
is
L933[14:27:12] <shadekiller666> its a
config file
L934[14:27:20] <Vorquel>
splash.properties
L935[14:27:27] <shadekiller666> ^
L936[14:28:42] <Zorn_Taov> aha, thank
you
L937[14:28:52] <Vorquel> It may not have
generated on a crash though, so you might need to add it and put
enabled=false in the file
L938[14:29:48] <Zorn_Taov> for some
reason, using forge 1492 gives a black screen for the loading
screen
L939[14:30:36] <Zorn_Taov> and woo, it's
back with 1490 \o/
L940[14:30:37] <Zorn_Taov> thank you
L941[14:30:42] <Zorn_Taov> I love this
screen
L942[14:30:52] <shadekiller666> zaggy are
you in here?
L943[14:31:58] <Vorquel> Speaking of the
splash screen, I updated my video drivers yesterday, and now it no
longer crashes my game. \o/
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L945[14:35:13] <Vorquel> Still gives an
error though. I guess the new driver made it more resilient to
errors.
L946[14:37:36] <tterrag|away> it always
prints a stacktrace
L947[14:37:38] <tterrag|away> for debug
info
L948[14:37:40] ***
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L950[14:40:01] <Vorquel> No, after that:
[12:37:05] [Client thread/ERROR]: 1286: Invalid framebuffer
operation
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L955[14:51:24] <Vorquel> Actually, it
looks like simple network wrappers have no need for unique names at
all, but that looks like a bug.
L956[14:55:08] ***
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L959[14:56:23] <Vorquel> If you look
closely at NetworkRegistry.newChannel, it doesn't check to see if
the name is already used, but if it is the name of a side (CLIENT
or SERVER)
L960[14:56:59] <Vorquel> If that is
intended behavior, it is a confusing implementation.
L961[14:57:17] <diesieben07> uh... it does
check
L962[14:57:23] <diesieben07> if
(channels.containsKey(name) ...
L963[14:57:40] <diesieben07> actually, no
that is broken as fudge
L964[14:57:42] <Vorquel> look closer
L965[14:57:46] <Vorquel> yeah
L966[14:57:52] <diesieben07> it is not
intended, its a bug
L967[14:58:06] <Vorquel> hurray, I'm
useful
L968[14:58:19] <diesieben07> i dont think
PRs against FML work currently, though
L969[15:00:12] <shadekiller666> yay, i
fixed one of the bugs with my tracks
L970[15:00:24] <Vorquel> grats
L971[15:00:37] *
Vorquel claps
L972[15:04:53] <Vorquel> So, does that
mean cpw needs a poke, or should someone just write up an issue
report?
L973[15:05:20] <diesieben07> No, afaik we
are waiting on abrar to finish up FG2
L974[15:05:31] <diesieben07> but i am not
sure i that is still true
L975[15:05:55] <Vorquel> Is this worth
bugging Lex about?
L976[15:07:30] <diesieben07> nah
L977[15:08:27] <Vorquel> I'm going to at
least write up an issue report for it.
L978[15:08:41] <diesieben07> ok, its a
simple fix :D
L979[15:09:10] <diesieben07> btw, this
happens when you use a "shitty ide" like eclipse :D
L980[15:10:14] <Ordinastie_> wut?
L981[15:10:25] <Vorquel> ಠ_ಠ
L982[15:11:22] <diesieben07>
List<String> list = ...; // later: Integer i = 23;
list.contains(i);
L983[15:11:31] <diesieben07> intellij will
tell you that you are stupid.
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L987[15:16:09] <Vorquel> This is a bit
more subtle than that. It's perfectly reasonable to look up an enum
by its string name.
L988[15:16:09] ***
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L989[15:16:21] <Vorquel> welp
L990[15:16:48] <williewillus> lol
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L992[15:18:00] <diesieben07> Vorquel,
thats not how it works...
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L994[15:18:48] <Vorquel> Well then, give
me a line number of the code that is "obviously" wrong to
and ide
L995[15:18:54] <Vorquel> *an ide
L996[15:19:18] <tterrag> calling contains
on a list using an object that cannot possibly be IN that list, is
kinda pointless
L997[15:19:19] <diesieben07> its not
obvious at all if your ide doesnt tell you
L998[15:19:26] <tterrag> but I'm not
really sure that deserves a compile warning
L999[15:19:39] <tterrag> since the method
was intentionally designed to accept anything
L1000[15:19:54] <diesieben07> yes, but in
the example i posted above it definitely deserves a warning
L1001[15:19:59] <diesieben07> if it's a
List<Object>, of course not.
L1002[15:20:10] <tterrag> the method
accepts Object for a reason
L1003[15:20:20] <diesieben07> yes, it
does.
L1004[15:20:32] <diesieben07> but in the
cases where it is necessary that it does, you will not get a
warning ;)
L1005[15:21:11] <tterrag> when is
that
L1006[15:21:12] <tterrag> ?
L1007[15:21:25] <Vorquel> This doesn't
seem to be a very productive discussion. Perhaps we should
stop.
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L1009[15:21:54] <diesieben07> List<?
extends Bar> list = ...; if contains is contains(T t) you cannot
call contains on "list".
L1010[15:22:29] <LexManos> iirc the issue
is that list is shit for legacy resons
L1011[15:22:39] <LexManos> and doesnt
actually use any generics in it's functions
L1012[15:22:53] <LexManos> either way
blame cpw and it really doesnt matter.
L1013[15:22:56] <tterrag> lex: from what
I read, the decision to keep contains as Object was concious, not
just for legacy
L1014[15:23:16] <LexManos> from what i
read the people who decided that were fucking retarded
L1015[15:23:36] <tterrag> diesieben07: in
your case, T would resolve to Object, no?
L1016[15:23:43] <diesieben07> No.
L1017[15:23:53] <diesieben07> T is
"something that extends Bar but you dont know what exactly it
is"
L1018[15:23:56] <LexManos> However this
is not a channel where we try and ponder the reasoning behind dumb
decisions. If its a bug then fucking report it and fix it. If its
not then stfu
L1019[15:24:09] <tterrag> oh right, it
would resolve to Bar
L1020[15:24:11] <Vorquel> I'm going to do
some actual test cases to see if my real world issues. Have fun
with the holy war
L1021[15:24:15] <diesieben07> not it
would NOT resolve to bar
L1022[15:24:26] <diesieben07>
whatever.
L1023[15:24:30] <Vorquel> *real world
issue is an isse
L1024[15:24:34] <diesieben07> what lex
said.
L1025[15:25:17] <tterrag> wait
L1026[15:25:29] <tterrag> why would you
even declare a list like that? it serves no purpose
L1027[15:26:01] <tterrag> sorry,
done
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L1029[15:29:44] <Mraoffle> How would I
create an item icon programmatically?
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L1031[15:30:06] <diesieben07> look at
TextureCompass, TextureClock and TextureStitchEvent
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L1034[15:30:14] <Mraoffle> Okay
L1035[15:30:16] <Mraoffle> Thank
you
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L1037[15:30:56] <psymin> I'm a noob to
modding and I'm having trouble cloning Havvy/Generic-Mod from
github, says it is offline? Never encountered an offline repo
before.
L1038[15:31:48] <williewillus> that
tutorial is, really, really old
L1039[15:32:12] <psymin> shucks
L1040[15:34:31] <psymin> I want to add
custom achievements for our small group of buddies on a private
server.
L1042[15:34:54] <psymin> does that seem
like the proper way to go about it? :P
L1043[15:35:05] <psymin> a custom forge
mod?
L1044[15:35:48] <diesieben07> that
tutorial is old but should mostly still work
L1045[15:36:09] <psymin> cool
L1046[15:36:20] <williewillus> thought
there was a mod that lets you add achievs using json or
something
L1047[15:36:27] <tterrag> mine can do
that :P
L1048[15:36:32] <psymin> Oooh, that
sounds rather easy.
L1049[15:36:35] <tterrag> somewhat
limited of course but might cover what you guys need
L1050[15:36:42] <tterrag> what kinds of
achievements were you thinking?
L1051[15:37:02] <psymin> Just silly
things like, achieves for different types of deaths.
L1052[15:37:08] <psymin> Or for killing
our buddy shane
L1053[15:37:16] <tterrag> hm...that's
pretty specific :P
L1054[15:37:33] <psymin> the second one
doesn't necessarily matter :P
L1056[15:38:00] <tterrag> nothing there
for killing players, or player deaths...but it could be done
:P
L1057[15:38:32] <psymin> how about for
eating chicken? :)
L1058[15:38:35] <tterrag> it was done a
bit on a whim and no one has suggested any improvements :P
L1059[15:39:00] <psymin> ooh there is
Entity_kill
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L1062[15:40:37] <tterrag> psymin: if
there's something you can't do that you think would be good, let me
know
L1063[15:40:51] <psymin> I totally will
:)
L1064[15:41:21] <tterrag> do note the
rest of the wiki pages there, there's also items, blocks, records,
tools :P
L1065[15:44:18] <psymin> Not sure what
gradle is, but I see a startup script there, does this require
running another daemon on the server?
L1066[15:44:38] <gigaherz> gradle is the
"make" of java
L1067[15:44:46] <psymin> ahh, cool
L1068[15:44:46] <gigaherz> sortof
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L1070[15:45:03] <gigaherz> but it's a
rough way to think of it ;P
L1071[15:45:25] <tterrag> psymin: it's a
normal mod
L1072[15:45:29] <tterrag> you can find it
on curseforge
L1073[15:45:30] <gigaherz> it does more
than make in some aspects, but the basic idea is that you have
tasks that do things, and depend on other tasks
L1074[15:45:32] <psymin> cool
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L1114[17:07:10] <Vorquel> lolwut
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L1117[17:12:09] <gigaherz> :/
L1118[17:12:13] <gigaherz> why not have
the Handlers as inner classes?
L1119[17:13:11] <Vorquel> Becuase I threw
it together as an example.
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L1121[17:19:18] <williewillus> !gm
func_75134_a 1.7.10
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L1127[17:34:57] <williewillus> where can
I see the valid version of the CCL maven?
L1128[17:35:01] <williewillus> it's not
on cb's main maven
L1129[17:42:20] <TehNut> It's on
Forge's
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L1132[17:42:46] <TehNut>
williewillus:
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L1135[17:59:36] <KGS> Is there a max
texture limit? I'm talking quantity, not size
L1136[18:01:17] <Ordinastie_> quantity
implies size
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L1138[18:02:49] <tmtu_> unless the
textures are sero-sized >:)
L1140[18:03:00] <xaero> maybe he means
dimensions, but agree he should be more specific
L1141[18:03:38] <KGS> Number of textures
then
L1143[18:04:55] <tmtu_> markdown
docs?
L1144[18:05:04] <Laceh> markdown ->
block comments
L1145[18:05:15] <Laceh> nice little
utility :D
L1146[18:07:12] <ruifung> Btw, if i
rewrote the implementations, it will be still compatible if I keep
the same NBT format and block classes right?
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L1148[18:07:58] <gigaherz> ruifung: all
you need is to keep the registration name, and be able to load the
old NBT data
L1149[18:08:06] <gigaherz> you don't even
need the underlying class to have the same name
L1150[18:08:27] <ruifung> thanks.
L1152[18:09:50] <KGS> I assume there's no
practical limit to the number of textures then
L1153[18:10:11] <gigaherz> yes: your
GPU's limitations ;p
L1154[18:10:18] <Laceh> lmfao
L1155[18:10:29] <Laceh> add 1000
1024x1024 textures
L1156[18:10:31] <Laceh> see what
happens
L1157[18:10:39] <gigaherz> which is
probably something like 8192x8192 per texture
L1158[18:10:51] <KGS> Laceh: I'm not
interested in textures that large
L1159[18:10:56] <gigaherz> so the most
you can keep in one sprite atlas....
L1160[18:10:56] <Laceh> lmfao
L1161[18:11:03] <KGS> I asked a question
above but no one replied seriously
L1162[18:11:13] <gigaherz> 262144
sprites.
L1163[18:11:16] <gigaherz>
approximately.
L1164[18:11:20] <KGS> gigaherz: At
16x16?
L1165[18:11:23] <gigaherz> at 16x16
L1166[18:11:35] <gigaherz> that is
L1167[18:11:43] <gigaherz> assuming both
the gpu and minecraft support that size
L1168[18:11:44] <gigaherz> ;P
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L1170[18:12:18] <KGS> Well. I just want
to make sure the maximum count is far beyond where I'm working
right now :P
L1171[18:12:23] <KGS> *above
L1172[18:12:34] <tmtu_> assume it
is
L1173[18:12:37] <KGS> Would suck to hit
the ceiling
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L1176[18:16:25] <Torhal> lk
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L1178[18:18:49] <gigaherz> aha just
checked
L1179[18:18:57] <gigaherz> the max
texture size created by the Stitcher
L1180[18:19:03] <gigaherz> is the max
texture size returned by OpenGL
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L1182[18:19:35] <gigaherz> actually
L1183[18:19:39] <gigaherz> the function
brute-forces it
L1184[18:19:39] <gigaherz> XD
L1185[18:20:32] <gigaherz> starts by
trying to get information on a 16384x16384 texture, and if it
fails, divides by 2, and tries again
L1186[18:20:36] <gigaherz> until it works
XD
L1187[18:20:57] <tmtu_> could just query
the max size? ;_;
L1188[18:21:37] <gigaherz> it would need
to require a newer opengl
L1189[18:21:37] <gigaherz> ;P
L1190[18:22:31] <gigaherz> hmm or
not
L1191[18:22:32] <gigaherz>
glGetIntegerv(GL_MAX_TEXTURE_SIZE
L1192[18:22:40] <tmtu_> supported in
1.1
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L1194[18:22:59] <gigaherz> yeah
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L1196[18:23:16] <gigaherz> so either they
didn't really loo khard enough, or GL_MAX_TEXTURE_SIZE didn't work
in all cases
L1197[18:23:59] <gigaherz> either way,
Minecraft.getGLMaximumTextureSize().
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L1199[18:30:55] <shadekiller666>
O.o
L1200[18:31:28] <shadekiller666> how the
hell am i getting an IndexOutOfBoundsException in the constructor
of an enum...
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L1202[18:32:11] <Keridos> what event is
there when the whole world loads?
L1203[18:32:26] <gigaherz> "the
whole world"?
L1204[18:32:36] <Keridos> i use
onWorldSave but apparently that fires when every single dimension
saves
L1205[18:33:00] <gigaherz> what do you
mean when "the whole world" loads?
L1206[18:33:05] <gigaherz> the loading is
fully dynamic, it happens on demand
L1207[18:33:06] <Keridos> yeah I am
having a fun error here saying the on dimension 1 some of my
handlers are not serializable
L1208[18:33:32] <Keridos> I want to
deserialize a class when the server starts (and the world is
accessible) and when it stops
L1209[18:33:41] <Keridos> and save it
whenenver it saves
L1210[18:33:48] <gigaherz> but the world
isn't saved at once
L1211[18:34:06] <gigaherz> although
L1212[18:34:17] <gigaherz> this sounds
similar to the WorldSavedData system
L1213[18:34:42] <gigaherz> the data is
usually loaded when the first user of the data triesto access
it
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L1215[18:35:02] <gigaherz> and saved if
the WorldSavedData is marked dirty, and a saving event
happens
L1216[18:35:14] <Keridos> because atm It
goes fine for dimension 0, but dimension 1 is giving me the
nonserializable error for some weird reason
L1217[18:35:17] <shadekiller666> anyone
know how an enum constructor can throw an
IndexOutOfBoundsException?
L1218[18:36:12] <Keridos> and I need to
figure out why my idea is doing weird stuff with branches
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L1221[18:37:29] <gigaherz> dimension 1 is
the end, it only loads when someone enters the end
L1222[18:37:33] <gigaherz> same for any
dimension xcept 0
L1223[18:37:41] <gigaherz> only the spawn
area is kept loaded
L1224[18:38:09] <Zaggy1024> what in the
heck is happening to my computer
L1225[18:38:14]
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L1226[18:38:17] <gigaherz> no idea,
what's happening?
L1227[18:38:26] <Zaggy1024> Eclipse just
shut down with no error message when I saved a file
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L1229[18:38:50] <Zaggy1024> plus
Minecraft keeps crashing with "access violations" or
something
L1230[18:38:58] <Zaggy1024> JVM error,
not MC
L1231[18:40:09] <Ordinastie_>
shadekiller666, ever considered having a breakpoint on that
exception ?
L1232[18:40:12] <gigaherz> weird
L1233[18:40:15] <gigaherz> coudl b e
faulty ram
L1234[18:40:45] <shadekiller666> i
figured it out
L1235[18:40:46] <gigaherz> but it's weird
that it would happen specifically in JVM
L1236[18:41:01] <gigaherz> did you try
reinstalling/updating the jvm+jdk?
L1237[18:41:47] <vedalken254> Zaggy1024:
which version of JDK are you on?
L1238[18:41:56] <Zaggy1024> umm
L1239[18:42:24]
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L1240[18:42:43] <Zaggy1024> well okay
then
L1241[18:42:52] <Zaggy1024> add or remove
programs closed unexpectedly as well
L1242[18:43:10] <Vorquel> Sounds like you
need a new computer
L1243[18:43:15] <Zaggy1024> well
L1244[18:43:25] <Zaggy1024> maybe I
should get on with my upgrade :P
L1245[18:43:35] <vedalken254> [18:43]
<Vorquel> Sounds like you need a new OS* Fixed that for
you
L1246[18:43:39] <Zaggy1024> I have some
DDR4 sitting on a shelf waiting for me to buy a new mobo and
CPU
L1247[18:44:37] <vedalken254> Zaggy1024:
or you could enter into that MSI ultimate gaming PC giveaway that
is set to end in like 30 hours
L1248[18:44:55] <Vorquel> Don't be mean
just because I use vista vedalken254
L1249[18:44:56] <Zaggy1024> well go ahead
and link it then :P
L1250[18:45:28] <vedalken254> Vorquel:
ummm you use vista?! I THOUGHT I WAS THE ONLY ONE WHO ACTUALLY
LIKED VISTA! *mind explodes*
L1251[18:45:40] <vedalken254> Zaggy1024:
sure... gimme a sec
L1252[18:45:41] <Zaggy1024> vista was
awful
L1253[18:45:42] <Zaggy1024> :)
L1254[18:45:47] <vedalken254> lol
L1255[18:47:18] <vedalken254> Zaggy1024:
link to facebook page detailing the specs and crap with an applet
to get signed up... requires twitter AND FB to get the most entries
without inviting friends
L1257[18:47:41] <Zaggy1024> lol I hate
facebook giveaways
L1258[18:47:54] <vedalken254> Zaggy1024:
sowwy
L1259[18:48:04] <Zaggy1024> not your
fault :P
L1260[18:48:16] <vedalken254> but it's an
awesome machine... hell, you currently can't even get the CPU in
that machine on newegg
L1261[18:48:27] <Keridos> wow my intellij
is totally craszy
L1263[18:49:41] <vedalken254> although i
don't quite understand why they bothered to make Skylake have two
IMCs
L1264[18:49:49] <vedalken254> one for
DDR3 and the other for DDR4
L1265[18:50:28] <Zaggy1024> wait
what
L1266[18:50:28] <vedalken254> actually
DDR3L... which might make sense.... if it were a laptop
processor
L1267[18:50:35] <Zaggy1024> I didn't
realize there was going to be such a thing
L1268[18:50:44] <Zaggy1024> er, what's
DDR3L?
L1269[18:50:45] <vedalken254> DDR4 &
DDR3L Support
L1270[18:51:04] <vedalken254> another way
of saying DDR3 SO-DIMM
L1271[18:51:04] <Lord_Ralex> ddr3 with a
lower voltage
L1272[18:51:23] <vedalken254> Lord_Ralex:
i always thought the L was the SO-DIMM nomenclature
L1273[18:51:23] <Zaggy1024> is the L for
low profile or something/
L1274[18:51:51] <Lord_Ralex> The DDR3L
(DDR3 Low Voltage) standard is an addendum to the JESD79-3 DDR3
Memory Device Standard specifying low voltage devices. The DDR3L
standard is 1.35 V and has the label PC3L
L1275[18:52:18] <Lord_Ralex> pretty much
laptops there
L1276[18:52:24] <vedalken254> Lord_Ralex:
ahhh... although from the looks of Dell documentation on it, DDR3L
is only supported in laptops
L1277[18:52:42] <vedalken254> well maybe
AIOs too
L1278[18:52:44] <vedalken254> idk
L1279[18:53:55] <Keridos> wtf my idea is
compiling the other branch
L1280[18:54:02] <Keridos> i select the
buggy branch, it works
L1281[18:54:07] <Keridos> i select the
correct one it fails
L1282[18:54:59]
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L1284[18:58:25] <ruifung> Does forge have
anything like the Optional.Interface for scala traits?
L1285[19:03:18] <gigaherz> I don't think
so
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L1288[19:06:27] <killjoy> Someone go make
a lib for that
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L1292[19:13:34] <killjoy> Has fastcraft
been updated to 1.8 yet?
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L1295[19:18:02] <williewillus> no
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L1298[19:21:12] <williewillus> if I have
a model that has three submodels that use a boolean prop to
activate/deactivate, but then I want that whole model together to
rotate based on facing, what do i do?
L1299[19:21:18] <williewillus> do I have
to manually declare it all?
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L1301[19:21:27] <Zaggy1024> no
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L1304[19:21:51] <Zaggy1024> umm
L1305[19:21:55] <Zaggy1024> okay so
here's the deal
L1306[19:22:26] <Zaggy1024> well hang
on
L1307[19:22:35] <Zaggy1024> I need to
refresh my memory first lol
L1308[19:25:59] <Keridos> wow i am
stupid
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L1310[19:28:07] <Zaggy1024> williewillus,
fully specified submodels won't inherit anything from the parent
variant
L1311[19:28:25] <Zaggy1024> but if you
use a simple submodel declaration you can just rotate the base
variant and it should work
L1312[19:28:38] <williewillus> okay I'll
check that out
L1313[19:29:24] <Zaggy1024> I mean I
believe that's the case
L1314[19:29:41] <Zaggy1024> you tried
proper variant object submodels and they didn't rotate with their
parent variant?
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L1316[19:33:48] <williewillus> no, I
havent done it yet, was just asking in advance
L1317[19:34:07] <williewillus> also,
what's the difference between IUnlistedProperties and just using a
listed property that isn't saved to meta?
L1318[19:34:13] <williewillus> and/or
when should I use each
L1319[19:34:46] <Zaggy1024> actually
willie
L1320[19:35:03] <Zaggy1024> Any submodel
will inherit the transformations of the base
L1321[19:35:32] <Zaggy1024> if it's a
simple submodel it'll inherit more than that, but for submodel
objects it just inherits textures and transformations
L1322[19:35:48] <williewillus>
thanks
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L1342[20:12:10] <Zaggy1024> lol first
time I've registered an empty recipe and it worked
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L1344[20:12:23] <Zaggy1024> now my
crafting output always shows the item the recipe makes :P
L1345[20:12:32] <Zaggy1024> oops
L1346[20:12:38] <gigaherz> lol
L1347[20:14:02] <Zaggy1024> when there's
nothing else in it anyway
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L1349[20:31:25] <LexManos> aome let me
know when abrar gets back on
L1350[20:31:32] <LexManos> someone*
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L1356[20:49:41] <shadekiller666> anyone
have any tips on how to best write a compareTo() method
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L1358[20:50:24] <wizjany> depends on the
object
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L1360[20:51:55] <shadekiller666> this is
an object with an enum variable, a couple strings, and a
vector3f
L1361[20:52:13] <Zaggy1024> well just
decide property and then do compareTo on them in that order
L1362[20:52:23] <gigaherz> which property
is more likely to be different?
L1363[20:52:24] <Zaggy1024> if first ==
0, return next compareTo
L1364[20:52:33] <Zaggy1024> *decide
priority
L1365[20:52:55] <gigaherz> best approach
is to havethe value is that is more differentiating first
L1366[20:53:02] <gigaherz> unless it's
the one that takes the longer to compare
L1367[20:53:10] <gigaherz> the idea is to
exit as fast as possible in case of a negative
L1368[20:53:21] <gigaherz> so I'd leave
the strings for last
L1369[20:53:31] <gigaherz> and choose
either the vector or the enum
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L1373[20:54:22] <gigaherz> LexManos:
abrar is here. (pinging because you asked)
L1374[20:54:29] <Zaggy1024> beat me to it
:P
L1375[20:54:40] <AbrarSyed> its weird
that my bouncer didnt stay connceted to all these channels..
hmm
L1376[20:55:19] <gigaherz> never used a
bnc ;P
L1377[20:58:01] <Zaggy1024> man, my
self-made Table has a function implemented that HashBasedTable
doesn't ;_;
L1378[20:58:27] <Zaggy1024> I don't want
to use mine because it's made specifically for one use
L1379[20:59:35] <gigaherz>
OneMoreMethodTable extends HashBasedTable { themethod } ?
L1380[20:59:35] <gigaherz> ;P
L1381[20:59:51] <gigaherz> or you'd need
the internal details?
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L1387[21:09:47] <Zaggy1024> giga, it's a
method in the getRow() object
L1388[21:09:57] <Zaggy1024> they didn't
bother to allow put()
L1389[21:10:20] <Zaggy1024> It wouldn't
be easy to put that into a subclass because they like making their
classes private
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L1401[21:40:29] <Manusoftar> guys i know
this may not be the propper place to ask this but i tried the
#multiverse channel and there's nobody answering there...
L1402[21:42:27] <Manusoftar> Im trying to
get my mc server working but im facing some weird behavior from mv,
whenever i close the connection and connect again, it unloads the
world from mv, and also all the portals from mvp, if i check those
plugins folders there are worlds.ymc and portals.ymc files which do
have both my worlds and my portals, so i dont know why it is not
loading em at startup...
L1403[21:43:21] <gigaherz> isn't
multiverse a bukkit-style plugin?
L1404[21:43:27] <a1285done> It is a
bukkit plugin
L1405[21:43:40] <gigaherz> then this is
probably the WORST place to ask ;P
L1406[21:43:43] <a1285done> ^
L1407[21:43:58] <a1285done> But, if you
post a crash log we could help point you in the right
direction
L1408[21:44:02] <a1285done> If there is
one
L1409[21:44:08] <a1285done> Or an
error
L1410[21:44:10] <gigaherz> anyhting
bukkit-related better than the forge channel XD
L1411[21:44:11] <williewillus> is bukkit
still not dead
L1412[21:44:18] <a1285done> Spigot is
alive
L1413[21:44:27] <gigaherz> williewillus:
craftbukkit, the original implementation. is dead
L1414[21:44:30] <gigaherz> but the bukkit
api still lives
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L1416[21:44:50] <a1285done> (cant wait
for sponge to actually work)
L1417[21:45:17] <gigaherz> I can never
remember which one is the bukkit-based one, and which one is the
new one
L1418[21:45:24] <gigaherz> XD
L1419[21:45:24] <a1285done> Sponge is the
new one
L1420[21:45:32] <gigaherz> yeah you just
mentioned that
L1421[21:45:38] <gigaherz> but... I wont
remember next time the topic comes up
L1422[21:47:27] <a1285done> But
manusoftar, nobody here can really help you unless there is an
error of some sorts.
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L1424[21:49:05] <gigaherz> yeah as
a1285done says, the best we can do is look at a crash log
L1425[21:49:24] <gigaherz> other than
that, you'd better find an IRC channel that's related to
bukkit/spigot
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L1434[22:08:44] <Manusoftar> ok thanks
guys, i'll try on #bukkit
L1435[22:09:16] <Manusoftar> at least
i've got some sort of an answer here... even though the answer was,
search on a different channel... =P
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L1441[22:19:36] <shadekiller666> why is
it that if you combine 2 items in an anvil with colored names that
it messes up the name for the result?
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L1443[22:19:56] <killjoy> It doesn't
support \u00a7
L1444[22:20:07] <killjoy> the anvil, that
is
L1445[22:20:43] <shadekiller666> well why
not? wouldn't it just require a run through ChatFormatText or
whatever class it is that handles colors
L1446[22:21:00] <williewillus> i thought
that got fixed in 1.8
L1447[22:21:07] <shadekiller666> did
it?
L1448[22:21:19] <killjoy> vanilla or
forge fixed?
L1449[22:21:42] <williewillus>
vanilla
L1450[22:21:44] <shadekiller666> idk, i'm
watching a 1.7.10 custom map play through and the guy mentioned
it
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L1454[22:29:26] <a1285done> I have like,
no ideas for making a mod
L1455[22:32:03] <killjoy> take your
favorite cartoon and turn it into a mod
L1456[22:32:29]
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L1457[22:32:46] <a1285done> Eh, I'm not
much of a tv person so I don't really have a favorite cartoon
L1458[22:33:05] <a1285done> I was going
to make a pandora radio in minecraft mod but the pandora api isn't
the best
L1459[22:34:32] <a1285done> I have no
creativity whatsoever
L1460[22:35:56] <killjoy> Wanna steal one
of my mod ideas?
L1461[22:35:56]
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L1462[22:36:28] <a1285done> Sure
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L1464[22:36:36] <killjoy> Wanna steal one
of my mod ideas?
L1465[22:36:40] <a1285done> Sure
L1466[22:36:48] <killjoy> Like botania,
but with crystals and gems
L1467[22:36:59] <shadekiller666> went to
pick my nose and stabbed the inside of my nose, and now i'm
bleeding :/ :P
L1468[22:37:16] <killjoy> Just just means
you're not picking it enough
L1469[22:37:25] <killjoy> keep digging in
there
L1470[22:38:05]
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L1471[22:38:18] <a1285done> Hmm, I could
probably code that, but I couldn't do the art
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L1473[22:47:10] <a1285done> Any other
ideas killjoy?
L1474[22:47:28] <killjoy> There's one
other, but it's more of a client-side mod
L1475[22:47:45] <killjoy> rich vanilla
book editor
L1476[22:48:38] <a1285done> I could do
that
L1477[22:49:12] <killjoy> You can send
any nbt for a book on a vanilla server and it will accept it.
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L1479[22:51:26] <shadekiller666> i'm
curious, how many people in here leave their computer on all the
time, and how many turn off their computer at the end of the
day
L1480[22:51:36] <killjoy> I put mine to
sleep.
L1481[22:52:01] <a1285done> I turn my
monitors off along with my keyboard lighting
L1482[22:52:10] <a1285done> but it
generally stays on
L1483[22:52:41] <shadekiller666> ive
wondered if its better to leave it on as opposed to turning it
off
L1484[22:52:43] <tterrag> leave it on,
restart it ~weekly
L1485[22:53:35] <a1285done> I usually
wait for updates to restart, or when things start to lag
L1486[22:53:38] <shadekiller666> like
does the act of turning it off and on have any affect on lifespan?
does leaving it on ahve any side affect on life span?
L1487[22:54:50] <a1285done> It reduces
the power usage, but unless you are running intensive things while
you aren't on it the lifespan won't be affected
L1488[22:55:21] <shadekiller666> i guess
it doesn't really matter lol
L1489[22:55:38] <a1285done> It does
affect performance after awhile
L1490[22:57:24] <Zaggy1024> I leave my
computer on
L1491[22:57:28] <Zaggy1024> I don't even
let it sleep 0.o
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L1493[22:57:46] <Zaggy1024> I tried to
let it do so a few times and it always broke something so I never
bothered since
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L1496[22:58:56] <a1285done> The only
problem I have with leaving my computer on during the night is the
amount of light my computer makes.
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L1501[23:03:57] <smbarbour> Hmm... is
there a method that returns all of the registered dimension IDs or
am I restricted to just loaded dimensions?
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L1503[23:06:14] <smbarbour> It looks like
DimensionManager.getStaticDimensionIDs() would, but the comment on
it says that it's not a public API and used internally.
L1504[23:09:58] <killjoy> that just means
it might change or be removed in the future. Use as your own
risk.
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L1517[23:25:05] <Zaggy1024> is there a
large cost memory and performance wise to adding many permutations
of recipes rather than making an IRecipe?
L1518[23:26:20] <Zaggy1024> adding many
plain shaped and shapeless recipes, that is
L1519[23:28:27] <gigaherz> IRecipe lets
you optimize better, because you know the most effective order in
which to check the slots
L1520[23:28:48] <gigaherz> as for a
performance hit... well unless there's thousands of
permutations...
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L1523[23:34:16] <illyohs>
L1524[23:34:25] <illyohs> huh opps
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L1532[23:56:03] <Zaggy1024> gigaherz, I
guess I'll be lazy, I don't want to have to add NEI support for
tons of custom recipes :P