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L22[02:04:07] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20150725 mappings to Forge Maven.
L23[02:04:11] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20150725-1.8.zip (mappings = "snapshot_20150725" in build.gradle).
L24[02:04:22] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L25[02:05:03] <laci200270> rendering is going to be annoying
L26[02:05:13] <laci200270> no errors,nothing
L27[02:05:27] <laci200270> but still nothing rendered in my block
L28[02:05:49] <laci200270> now i just want to render a vanilla wool model
L29[02:06:50] <laci200270> any ideas?
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L31[02:19:12] <tambre> shadekiller666: How's the .obj model loader coming along?
L32[02:19:25] <shadekiller666> its going alright
L33[02:19:39] <shadekiller666> have to work out some math to make rotations work
L34[02:20:10] <laci200270> obj loader will be presented for 1.8?
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L41[02:34:56] <tambre> Thanks for the progress update.
L42[02:35:19] <shadekiller666> mhmm
L43[02:39:23] <LordSkittles> o/ any Texture artists in here wanna do a small mod with me?
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L59[03:15:07] <LordSkittles> Can someone please help me with a small project? I want to make a cool mod but I cannot do the arts
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L67[03:34:05] <ThePsionic> Modder's lament, LordSkittles :P
L68[03:34:16] <LordSkittles> Modder's lament?
L69[03:34:37] <laci200270> LordSkittles, use paint.net,gimp
L70[03:34:56] <LordSkittles> laci200270: I don't think you understand how bad at textures I am XD
L71[03:38:25] <mallrat208> LordSkittles, you ever see the original textures for rotarycraft?
L72[03:39:31] <LordSkittles> I have, and think worse than that.
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L83[03:53:31] <Ivorius> LordSkittles: You either know artists, or you don't
L84[03:53:37] <Ivorius> You certainly won't find many in here
L85[03:53:55] <Ivorius> My best tip is creative commons assets
L86[03:53:58] <LordSkittles> It's OK. I was just trying :)
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L88[03:55:17] <Ivorius> Good place to start is http://game-icons.net for example
L89[03:55:33] <Ivorius> Shame you missed the humble game making bundle, that one contained a good number of assets
L90[03:55:41] <Ivorius> Otherwise, giyf
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L93[03:58:42] <Neon> Hello. I'm trying to add a new block to a small mod of mine that ran quite well yesterday. I just put a sample texture and language file in src/main/resources/assets/minecraft_improved/{lang,textures}, made a simple Block class that sets sound, material and stuff and add it to the GameRegistry on load. However, the Mod Loader tells me it found a problem with my Minecraft installation. I'd have mod sources that are
L94[03:58:42] <Neon> duplicate within my system. It outputs "minecraft_improved : bin" twice. I am testing from Eclipse and recently changed my MOD ID (before I added the new block), but I don't know where the problem is.
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L96[04:00:12] <Neon> Do I maybe have to put the assets in bin/assets only?
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L98[04:01:32] <Ivorius> No, assets should only go in src/main/resources
L99[04:02:00] <Neon> Hm and it says duplicate sources, then outputs the bin directory...
L100[04:02:22] <Ivorius> Yes, that is Eclipse's compile folder iirc
L101[04:02:33] <Neon> It doesn't use the default Minecraft installation in AppData/Roaming/.minecraft, does it?
L102[04:02:35] <Ivorius> Try cleaning your compile target
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L104[04:02:38] <Ivorius> Run -> Clean
L105[04:02:49] <Ivorius> No, it doesn#t
L106[04:02:58] <tmtu> what happened to /r/programming
L107[04:03:49] <Neon> Run -> Clean in Eclipse? I don't have such an option neither run configuration.
L108[04:03:55] <Ivorius> Hm, tmtu?
L109[04:03:58] <Ivorius> Looks fine to me
L110[04:04:00] <tmtu> drama
L111[04:04:04] <tmtu> so much drama
L112[04:04:45] <Ivorius> Neon: Just clean your project
L113[04:04:51] <Ivorius> You should know how to do that...
L114[04:05:10] <Neon> Ah, Project -> Clean
L115[04:05:17] <tmtu> Ivorius: https://www.reddit.com/r/programming/comments/3egikz/transparency_and_the_programming_community/
L116[04:05:55] <Neon> Ivorius, just thought maybe gradle should have added some clean magic.
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L118[04:06:42] <Ivorius> wat
L119[04:06:43] <Ivorius> why gradle
L120[04:09:29] <Neon> I don't know. I'm not much into the details of the Forge modding development environment. I just did what the tutorials said and am quite happy that it works well. Could have been that you use some gradle magic to control and maintain the eclipse environment.
L121[04:11:02] <Neon> Well, Project -> Clean didn't do anything apparently so I deleted the contents of the bin directories manually and it works now.
L122[04:13:08] <Ivorius> lol
L123[04:13:15] <Ivorius> > Eclipse
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L129[04:36:09] <Neon> Hm, it doesn't load my assets. I think my dev env may be broken. Is there some guide on how it works and should look like and not only a tutorial with a few gradle commands that do magic?
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L154[05:25:49] <Jake_Evans> Does GameRegistry#findItemStack look for unlocalised names?
L155[05:26:14] <masa> I hope not
L156[05:26:25] <Jake_Evans> ok good xD
L157[05:26:43] <masa> why not check the code to see what it does...?
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L160[05:27:17] <Wuppy> o/
L161[05:28:00] <masa> o/
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L165[05:32:30] <Simulac> hey guys
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L168[05:35:09] <Neon> By the way, when modding for 1.7.10, should I use the latest or the recommended Forge version? I always wondered what it is that qualifies a version to be the recommended one.
L169[05:36:31] <Neon> May even newer versions for 1.7.10 be released now that Forge for 1.8+ is being developed?
L170[05:38:14] <Wuppy> probably not because it's stupid to stick to 1.7 when 1.8 is out
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L172[05:39:29] <Neon> Well, most big mods I'm interested in still stick to 1.7.10 (Railcraft, Mystcraft, Thermal *, ...).
L173[05:39:53] <Neon> Don't know if upgrading just takes some time or if they have reasons to stay with 1.7.10.
L174[05:40:09] <laci200270> Neon, some teams said crazy reasons
L175[05:41:01] <Neon> I'll throw a party when 1.8 gets some badass big mods. 1.8 is one of the best updates recently imo. Custom world generation is my favorite addition.
L176[05:41:28] <laci200270> the COFh team said they will skip 1.8
L177[05:41:30] <laci200270> so...
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L179[05:41:52] <Neon> SKIP? Who knows how many years it'll take until 1.9 is released.
L180[05:42:06] <laci200270> yes, skip
L181[05:42:12] <sham1> Like a year maybe
L182[05:42:34] <laci200270> they are waiting for a crazy,deprecated enum
L183[05:42:40] <Neon> Minecraft development became so damn slow, I don't get why mod developers can't or don't want to keep up.
L184[05:42:56] <sham1> Yeh
L185[05:43:01] <sham1> What Laci said is correct
L186[05:43:10] <Neon> What enum? :o
L187[05:43:15] <sham1> People cannit adapt
L188[05:43:20] <laci200270> ForgeDirection
L189[05:44:20] <laci200270> also Vazkiii said if one big mod move he will move
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L191[05:44:48] <laci200270> and Azanor is already does TC5
L192[05:44:58] <Neon> So ForgeDirection has been taken out from 1.7 -> 1.8?
L193[05:45:10] <laci200270> it replaced by a vanilla thing
L194[05:45:14] <laci200270> EnumFacing
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L196[05:45:26] <Neon> Ah ok. That makes sense. And porting is that much of a big deal?
L197[05:45:32] <laci200270> not
L198[05:45:55] <laci200270> they just ot want to use Null and null checks
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L200[05:46:29] <yueh> because that is bullshit and a huge step back
L201[05:46:42] <Neon> I'd probably have to look at it myself to understand the issue.
L202[05:48:00] <sham1> they threw a hissyfit over nothing
L203[05:48:23] <yueh> the issue is that EnumFacing no longer allows to address the block/te itself (which is fine in the context of EnumFacing)
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L206[05:51:29] <sham1> If that is the thing then why not just adress blocks and stuff with the BlockPos
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L208[05:52:10] <sham1> if you refer to yourself you use non-offset blockpos and if you address something somewhere else you offset your position with that blockpos
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L210[05:53:17] <PaleoCrafter> what was their usecase for the "unknown" direction againß
L211[05:53:49] <sham1> Teleportation across dimentions AFAIk
L212[05:54:04] <PaleoCrafter> aha
L213[05:54:30] <sham1> They never gave an answer for that
L214[05:54:31] <yueh> for a it's the center of a block (based on the offsets), so SELF/CENTER would be a better name it this case
L215[05:54:45] <sham1> Yeh
L216[05:55:21] <yueh> because all ae2 TE contain 7 parts, all 6 directions + the center
L217[05:55:34] <sham1> Because UNKNOWN was meant as a invalid direction, not as something to be used
L218[05:55:59] <yueh> yes, in case of just direction it's ok
L219[05:56:13] <Szernex> hrm
L220[05:56:20] <Szernex> I'm still kinda confused by gradle...
L221[05:56:48] <yueh> but it's the most similar thing to something like a relative position to something
L222[05:57:52] <Szernex> I have an IDEA gradle project, and I've added "dependencies { compile 'org.json:json:20141113' } to the build script. What do I have to do now so it downloads that dependency and makes it available in the classpath?
L223[05:58:03] <yueh> the problem with not having something like center (it does not need to be in EnumFacing, just a common helper who everyone can use without reinventing the wheel)
L224[05:58:27] <sham1> If there just was a common 3rd person api outside of forge :P
L225[05:58:28] <yueh> is that you loss a value
L226[05:59:09] <sham1> A centre value could be nice
L227[05:59:09] <PaleoCrafter> a value that you shouldn't have in the first place :P
L228[05:59:13] <yueh> say you can no longer address the center of a 3x3x3 structure (with UNKNOWN/CENTER) and simultaneoulsy using null/absent as wildcard
L229[06:01:01] <PaleoCrafter> if you want to address different points in a structure, use something that represents a point :P
L230[06:01:44] <yueh> as said, every mod can reinvent the wheel and make their own class for relative positions to something
L231[06:02:09] <PaleoCrafter> you can use BlockPos for relative positions just fine :P
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L233[06:02:25] <yueh> and if you want to interact with them every mod has to write their own wrappers for 10 different versions, which might not even match
L234[06:02:42] <yueh> in case of ae it's abusing them
L235[06:03:16] <yueh> because we are still inside a single block
L236[06:04:18] <PaleoCrafter> well, then use Vec3i :P
L237[06:04:27] <yueh> and even with escape analysis and everything else, it's still ridiculous to create 7 objects for every tileentity each time you need to iterate over it (or even store them)
L238[06:05:08] <sham1> Unlisted properties, do you speak it
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L243[06:09:44] <PaleoCrafter> yueh, what would you call an enum that is EnumFacing + CENTER then?
L244[06:11:00] <sham1> EnumRelativeDirection
L245[06:11:37] <PaleoCrafter> uhm... wat
L246[06:11:48] <sham1> I dont know
L247[06:11:52] <PaleoCrafter> :P
L248[06:12:12] <PaleoCrafter> relative direction would be left, right, forward, backwards etc :P
L249[06:12:24] <sham1> :P
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L252[06:16:36] <yueh> no idea currently
L253[06:16:58] <yueh> but it would not be limited to just the normal directions and center
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L255[06:17:28] <PaleoCrafter> the problem is that you can't put the concept of relative positions into an enum :P
L256[06:17:36] <yueh> say it could also address the edges or corners of a 3x3x3 structure
L257[06:17:43] <yueh> not saying it needs to be an enum
L258[06:18:44] <Adencraft2000> Anybody know of a mod that allows you to increase the overall spawn rate of mobs?
L259[06:18:59] <yueh> it could also be a set of the 27 offsets + subsets for different uses (say only adjacent blocks, only corners etc)
L260[06:20:19] <PaleoCrafter> I'd be okay with that then :P
L261[06:20:43] <PaleoCrafter> but it wouldn't *have* to be provided by Forge, even if it'd be nice
L262[06:20:44] <yueh> and it could still have some static fields for easy access to north/south/etc
L263[06:21:06] <sham1> It could be like how Fluid API was before it was integrated into forge'
L264[06:21:18] <yueh> yeah. no actual need to be in forge, but it would make it more easy for everyone needing something like this
L265[06:21:31] <Simulac> I've kind of run into a problem
L266[06:21:45] <Simulac> I can't control the player's movement during jump
L267[06:21:52] <Simulac> I use mc.thePlayer.jump()
L268[06:21:54] <Simulac> to jump
L269[06:22:03] <yueh> i would be even fine if forge had a real dependency management and it could say just be deployed to forge maven and then shaded when needed
L270[06:22:18] <Simulac> but changing the motion X Y Z doesn't move him onto the block
L271[06:23:47] <PaleoCrafter> yueh, how does forge not have real dependency management? Oo
L272[06:24:38] <yueh> like it just fails resolving that stuff?
L273[06:24:53] <PaleoCrafter> which stuff? :P
L274[06:25:32] <yueh> resolving dependencies between mods (especially apis)
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L276[06:26:15] <yueh> it works fine for most cases, but nowhere near being stable and reliable
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L278[06:26:25] <PaleoCrafter> wut
L279[06:26:27] <Adencraft2000> Anybody know of a mod that allows you to increase the overall spawn rate of mobs?
L280[06:26:55] <yueh> the part to handle API conflicts is basically labeled as NYI
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L283[06:34:00] <Simulac> ugh I've had to do so much hacking to get this motion to work
L284[06:34:30] <Simulac> magic numbers, reflection...
L285[06:34:45] <sham1> Magic numbers :(
L286[06:36:11] <Simulac> I couldn't get the precise figure, but setting motionX/motionZ to 0.445 will move the player 1 block
L287[06:36:44] <Simulac> it's a tiny bit inaccurate but my algorithm corrects that
L288[06:36:50] <Simulac> well... I say correct
L289[06:37:02] <Simulac> It shuffles the player in a random motion and recalculates the path
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L291[06:41:42] <Simulac> Hmmm, my pathfinding is almost 3D
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L294[06:55:17] <Neon> I want to put different textures for different sides of a block in one png file. My idea is to make a wrapper implementing IIcon wrapping the one IIcon the register returns and overriding the minU and maxU methods. Is that the usual way or are there already classes that provide such functionality?
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L297[07:01:53] <Simulac> GUYS IT WORKED
L298[07:02:06] <Simulac> My player solved the 3D maze
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L310[07:27:20] <gigaherz> lol this is funny: https://www.youtube.com/watch?v=D88YMS-AReo
L311[07:27:55] <gigaherz> thanks to the changes in 1.8.6, the item bouncing in stairs and water streams are now a viable means to send items around extremely fast in vanilla
L312[07:27:55] <gigaherz> XD
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L315[07:32:06] <sham1> Jeez
L316[07:45:50] <Neon> How can I get a name, which has been set with an anvil, of a block?
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L319[07:47:58] <Wuppy> almost all parties in the Netherlands are being cancelled atm because of the terrible wind and rain
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L326[08:19:51] <gigaherz> [14:45] (Neon): How can I get a name, which has been set with an anvil, of a block?
L327[08:19:54] <gigaherz> there isn't such a thing
L328[08:20:00] <gigaherz> you can have a custom named ItemStack
L329[08:20:14] <gigaherz> but it's your responsibility to handle the name yourself
L330[08:20:20] <gigaherz> as in
L331[08:20:28] <gigaherz> you'd have to implement a custom ItemBlock that is name-aware
L332[08:20:36] <gigaherz> and can tell the name to the block after placing
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L334[08:20:54] <sham1> And store it somehow
L335[08:21:06] <gigaherz> yeah in the block's TE, which will keep the NBT data
L336[08:22:50] <gigaherz> hmm actually
L337[08:22:55] <gigaherz> if you handle onBlockPlacedBy
L338[08:22:59] <gigaherz> you get the ItemStack
L339[08:23:21] <gigaherz> so you could obtain the name from there -- but you still need a TE to store the name info
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L342[08:24:49] <Flashfire> Can I use the class MobSpawnerBaseLogic in a custom mob spawner?
L343[08:25:00] <Flashfire> I'm just wondering if the id thing is an issue
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L345[08:26:16] <gigaherz> I have no idea how spawners for custom mobs work
L346[08:26:51] <gigaherz> www.minecraftforge.net/wiki/Mob_Spawners seems to say you can
L347[08:26:58] <gigaherz> but I can't open the site, it's timing out
L348[08:27:05] <Flashfire> Alright, thanks
L349[08:27:19] <gigaherz> http://webcache.googleusercontent.com/search?q=cache:yzLkkUcPS-oJ:www.minecraftforge.net/wiki/Mob_Spawners&hl=en&gl=us&strip=1&vwsrc=0
L350[08:27:48] <gigaherz> you don't even need anything special
L351[08:27:57] <gigaherz> just tell the actual generic spawner the entity ID
L352[08:28:23] <gigaherz> "ID" as in the name of the entity on registration
L353[08:29:32] <Flashfire> So I don't even need an int?
L354[08:30:07] <gigaherz> nope
L355[08:30:13] <gigaherz> you need "yourmodid.entityname"
L356[08:30:16] <gigaherz> based on that page
L357[08:30:29] <gigaherz> check the google cache link ;P
L358[08:31:22] <gigaherz> some things may not apply to you
L359[08:31:33] <Flashfire> Hmm ok
L360[08:31:35] <gigaherz> but assuming your getSpawnerLogic() is compatible with the normal one
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L362[08:31:39] <gigaherz> ;P
L363[08:31:52] <Flashfire> I thought the id may have been in addBlockEvent which only takes an int
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L405[10:33:33] <MattDahEpic> does anyone know of a mod with deobf versions (not thermal foundation) that has a whole bunch of ore dict'ed ingots/dusts. metallurgy and enderio dont have deobf builds
L406[10:46:20] <gigaherz> Mekanism? Tinker's Construct?
L407[10:46:31] <gigaherz> IC2? BuildCraft?
L408[10:46:37] <gigaherz> no idea if they have deobf
L409[10:46:41] <gigaherz> but they all have oredict
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L411[10:47:35] <SkySom> Pretty sure EIO does
L412[10:47:47] <SkySom> On its maven
L413[10:47:50] <gigaherz> well EnderIO may not have a deobf build, but that would be because it's opensource
L414[10:47:51] <gigaherz> XD
L415[10:48:07] <SkySom> That too
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L421[11:03:53] <Gliby> is it normal for entities to dupe when loading up a world?
L422[11:03:55] <gamax92> Just wondering, does Minecraft/MinecraftForge have a builtin JSON library?
L423[11:04:09] <Gliby> u can use GSON
L424[11:04:33] <diesieben07> Gliby, no it is not :D
L425[11:04:41] <gamax92> hmm okay
L426[11:04:45] <Gliby> what have i gotten myself into :(
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L428[11:05:59] <Gliby> i am forcing an entity's position to change on nbt load, maybe minecraft doesn't like that and creates another entity at the position that it got saved at.
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L432[11:07:25] <gamax92> I guess I should really just ask if there are any built in api's to serialize a NBT compound to a human readable string and back
L433[11:07:26] <diesieben07> yeah that probably isn't a good idea, since entities are bound to chunks
L434[11:07:58] <diesieben07> gamax92, only the other way around, json to nbt
L435[11:08:07] <gamax92> that'll work
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L437[11:08:40] <gigaherz> gamax92: well tag.toString returns a human-readable format, but you can't turn that back ;p
L438[11:08:41] <Gliby> gson is really useful for NBT. all of my dynamic lists get saved to gson, then as a nbt string.
L439[11:09:44] <Vorquel> I used gson to make a custom json to nbt converter
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L442[11:12:33] <killjoy> Does it support serialization?
L443[11:12:58] <killjoy> as in nbt -> json -> class object?
L444[11:13:06] <Vorquel> Nope.
L445[11:13:30] <Vorquel> I just use it to store human readable nbt
L446[11:16:55] <Gliby> people who have played gmod, what do you think of this look: http://i.imgur.com/3LtcEdy.gifv ?
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L448[11:18:13] <MattDahEpic> Gliby, i think the claws need to come up/out more rather than just be stright lines
L449[11:18:21] <MattDahEpic> but the body looks good
L450[11:18:24] *** Zidane|Away is now known as Zidane
L451[11:18:36] <Gliby> i was thinking of animating them
L452[11:18:54] <MattDahEpic> like recoil when you shoot it?
L453[11:19:06] <Gliby> the real thing doesn't have any recoil
L454[11:19:12] <MattDahEpic> it has a sound though
L455[11:19:13] <Gliby> it justs wobbles around
L456[11:19:18] <Gliby> ill add my own sounds
L457[11:19:24] <Gliby> and uncopyrighted one's as well!
L458[11:19:24] <MattDahEpic> cool
L459[11:20:02] <MattDahEpic> is item = (Item)Item.itemRegistry.getObject(); the best way to get an Item from an id like "minecraft:iron_ore"?
L460[11:20:37] <Gliby> the glowing effect
L461[11:20:42] <Gliby> was a pain
L462[11:20:47] <PaleoCrafter> GameRegistry.findItem, MattDahEpic
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L468[11:38:27] <Sollux-Captor> ehy can some one help me with this? http://prntscr.com/7wvdlo (im in vannilla MC but i want to fix this weird grid issue)
L469[11:39:16] <diesieben07> I think you have to disable some setting in the graphics driver settings
L470[11:39:49] <Sollux-Captor> http://prntscr.com/7wvf2j and what settings ?
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L472[11:40:23] <Sollux-Captor> (i did recently do a totaly NVIDIA re install and downloaded a hotfix driver because i was experiencing crashes)
L473[11:40:59] <PaleoCrafter> which grid issue?
L474[11:41:17] <Sollux-Captor> check the screen shots (turning on VBOs makes it worse)
L475[11:41:48] <diesieben07> its antialiasing
L476[11:41:51] <PaleoCrafter> ah
L477[11:41:52] <Sollux-Captor> (with VBOs on http://prntscr.com/7wvfvt)
L478[11:42:02] <diesieben07> turn that off or to application controlled
L479[11:42:04] <PaleoCrafter> oh, heh
L480[11:42:06] <diesieben07> (in the nvidia settings
L481[11:42:18] <PaleoCrafter> also, turn on mipmapping D:
L482[11:43:37] <Sollux-Captor> http://prntscr.com/7wvgcd whitch one do I turn off? (ps these were my old settings with my old driver b4 total reinstallment)
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L484[11:43:56] <Gliby> if anyone is looking on raw item rendering: https://gist.github.com/Gliby/77a9d963b2ae3072f6cd
L485[11:43:59] <Gliby> because fuck .json
L486[11:44:49] <Gliby> if anyone is looking for*
L487[11:44:59] <Gliby> i thought for, but typed on D:
L488[11:46:25] <gigaherz> I'm ok, I coded my own .ibj loader for items back in january ;P
L489[11:46:29] <gigaherz> .obj*
L490[11:46:59] <diesieben07> Gliby, you are a horrible person. :P
L491[11:48:03] <Gliby> get ready for lots of mods with broken rendering, because the author just discovered what opengl is!
L492[11:48:35] <gigaherz> also very inefficient rendering due to not even trying to cache the ogl calls? ;P
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L494[11:49:09] <Gliby> it's efficient enough
L495[11:49:40] <Sollux-Captor> i think i fixed it but are my eyes tricking me? i feel like i can still see it a bit. http://prntscr.com/7wvio9
L496[11:49:43] <Gliby> by caching you mean using display lists or something?
L497[11:49:43] <diesieben07> Gliby, this thing will breka horribly.
L498[11:49:49] <Wuppy> this is just so epic... https://scontent-ams3-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/11703597_10153234339464177_5431111387127771219_o.jpg
L499[11:49:51] <Wuppy> why am I not there
L500[11:50:21] <Gliby> it's still a work in progress
L501[11:50:28] <Gliby> for the time being it works.
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L503[11:51:48] <Gliby> Wuppy where is that?
L504[11:51:57] <Gliby> that wouldn't be Tomorrow Land by any chance?
L505[11:51:58] <Sollux-Captor> who here has good eyes?
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L507[11:52:40] <gigaherz> Sollux-Captor: what are we looking for?
L508[11:53:19] <Sollux-Captor> http://prntscr.com/7wvio9 in this picture, see if u can see dicerning lines inbettween blocks. i think i see them everywhere (im trying to fix a NVIDIA grid issue)
L509[11:53:46] <gigaherz> I can't see anything beyond the texture patterns
L510[11:54:16] <Sollux-Captor> aight i guess that means i fixed my issue. i must be seeing things then. thanks giga
L511[11:55:30] <dangranos> gigaherz, same
L512[11:55:49] <dangranos> the only lines are..
L513[11:55:51] <dangranos> on tiles
L514[11:55:59] <dangranos> that are outlined (surprise) with lines
L515[11:56:07] <Sollux-Captor> and for whom ever told me to turn on mipmapping, i dont see a mipmapping setting in here
L516[11:56:18] <dangranos> maybe optifine?
L517[11:56:23] <PaleoCrafter> it's a MC thing :P
L518[11:56:27] <dangranos> ah
L519[11:56:28] <Gliby> wait
L520[11:56:28] <Gliby> wat
L521[11:56:34] <PaleoCrafter> not in your graphics drivers
L522[11:56:36] <Gliby> u shoudln't see mipmapping
L523[11:56:38] <Wuppy> Gliby, that is indeed Tomorrowland
L524[11:56:42] <Gliby> mip-mapping should be invisible
L525[11:56:44] <Wuppy> we've tried getting tickets 2 years in a row now
L526[11:56:52] <Wuppy> didn't get any
L527[11:56:57] <PaleoCrafter> you should enable it to prevent moiré patterns, Gliby :P
L528[11:56:57] <Gliby> wow
L529[11:56:58] <Sollux-Captor> aight anyways, i fixed my issue ^_^ carry on
L530[11:56:59] <Gliby> that sucks
L531[11:57:18] <Gliby> Wuppy maybe next year, eh?
L532[11:57:19] <Sollux-Captor> i have no clue how to change mipmapping settings. im not using optifine
L533[11:57:28] <gigaherz> Gliby: actually it's easy to spot mipmapping, unless you use trilinear filtering ;P
L534[11:57:34] <dangranos> PaleoCrafter, oh god, those are one of worst
L535[11:57:44] <Wuppy> lets hope so :P
L536[11:57:52] <Wuppy> the weather at tomorrowland has been interesting though
L537[11:57:57] <Wuppy> last year, 35+ degrees C
L538[11:58:04] <Sollux-Captor> oh wait derp. my mipmap levels are at 4 :D
L539[11:58:06] <Wuppy> this year, storm/rain & 15C
L540[11:58:32] <PaleoCrafter> then maybe the patterns were just a side effect
L541[11:58:36] <Sollux-Captor> wait? are we talking about the movie tomorrowland or disney world/land tomorrow land?
L542[11:59:11] <PaleoCrafter> they are talking about the festival :P
L543[11:59:29] <Sollux-Captor> what festival?
L544[11:59:44] <Sollux-Captor> (ofc tomorrowland... but what is it)
L545[11:59:49] <PaleoCrafter> google it :P
L546[12:00:00] <Wuppy> Sollux-Captor, it's the biggest festival in europe
L547[12:00:14] <Wuppy> kinda like Miami Ultra, only a tiny bit smaller and in a forest instead of a city center
L548[12:00:37] <Sollux-Captor> oh.. looks cool :D i like electronical music
L549[12:00:39] <Wuppy> music is pretty much anything from oldschool vynil dance to hardstyle and bigroom
L550[12:01:09] <Sollux-Captor> but ye xD the first thing that pops in my mind when i here tomorrow land is disney xD
L551[12:01:10] <Vorquel> I just discovered that the worlderful world of illegal file name characters. Do linux or mac have any besides < > | / \ ? * : "
L552[12:01:51] <Wuppy> Sollux-Captor, that's why Tomorrowland in the USA is called Tomorrowworld
L553[12:02:15] <Sollux-Captor> aint there a disneyland in london though?
L554[12:02:20] <Sollux-Captor> erm near london
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L556[12:02:54] <gigaherz> Vorquel: maybe ' or `
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L558[12:03:18] <Vorquel> ty gigaherz
L559[12:03:22] <gigaherz> wait no
L560[12:03:26] <gigaherz> in linux shells
L561[12:03:30] <gigaherz> you can do \<something>
L562[12:03:33] <gigaherz> to get a filename using it
L563[12:03:43] <gigaherz> the one big illegal char is \0
L564[12:03:44] <gigaherz> XD
L565[12:03:56] <gigaherz> chjances are / is illegal
L566[12:04:02] <gigaherz> but I think the rest CAN be used, if you use escape codes
L567[12:04:12] <gigaherz> http://stackoverflow.com/questions/1311037/are-there-any-invalid-linux-filenames
L568[12:04:15] <PaleoCrafter> Sollux-Captor, you mean Paris? :P
L569[12:04:19] <gigaherz> this post suggests that somepeople are trying to change that
L570[12:04:19] <gigaherz> XD
L571[12:04:28] <Sollux-Captor> ye paris .-. that's right
L572[12:06:59] <Wuppy> that's disneyland, not tomorrowland :P
L573[12:07:00] *** willieaway is now known as williewillus
L574[12:07:28] <PaleoCrafter> some disneylands have a tomorrowland section :P
L575[12:07:30] <Sollux-Captor> well yes ik that but doesnt disneyland have a tomorrowland?
L576[12:07:39] <Wuppy> tomorrowland is pretty much a legendary thing known by pretty much anybody between 15 and 25 around the mid-west of europe
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L578[12:07:49] <Wuppy> so NL, belgium, germany etc.
L579[12:07:56] <PaleoCrafter> ugh, no :P
L580[12:07:59] <Wuppy> don't know about that Sollux-Captor
L581[12:08:11] <Sollux-Captor> hmmm
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L583[12:09:13] <Sollux-Captor> nice to know
L584[12:11:37] <Vorquel> you know what, I'm just going to escape eveything that isn't alphanumeric.
L585[12:12:02] <Vorquel> That should be safe, sine I add a .json suffix
L586[12:12:06] <Vorquel> *since
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L591[12:17:01] <gigaherz> ugh anyone knows some pipe system that works for ingot casting without messing up?
L592[12:17:23] <gigaherz> every single piping mod I have tried ends up with ALL the casting tables full of partial ingots of the wrong material
L593[12:17:24] <Sollux-Captor> wut?
L594[12:17:34] <gigaherz> that will never ever fill up because there's a different material in the pipes
L595[12:17:51] <Sollux-Captor> u talking bout tic interaction with other mods?
L596[12:17:54] <gigaherz> I'd need something that will ONLY work in "whole ingot" liquid units, and won't even bother extracting if it won't have enough
L597[12:18:10] <Sollux-Captor> Tinkers' construct*
L598[12:18:14] <gigaherz> yes tinker's
L599[12:18:26] <gigaherz> although Mariculture casting thingy has the same issue
L600[12:18:47] <Sollux-Captor> try enderIO piping. you are able to direct and filter things. as well, try AE fluid piping
L601[12:19:17] <Sollux-Captor> with AE though, you need an AE terminal
L602[12:19:29] <Sollux-Captor> and a molecular assmbler or what ever the thing is
L603[12:19:45] ⇦ Quits: killjoy (~killjoy@cpe-24-74-204-200.ec.res.rr.com) (Quit: Leaving)
L604[12:19:47] <Sollux-Captor> if you dont know a lot about AE, i suggest learning because you can do almost anything with it
L605[12:19:58] <Sollux-Captor> like tell it to send a liqid and bring back an ingot
L606[12:20:04] <gigaherz> I know enough about AE2 to know I can't be bothered to use it
L607[12:20:05] <gigaherz> XD
L608[12:20:20] <Sollux-Captor> then EnderIO is ur best bet
L609[12:20:38] <gigaherz> hmm
L610[12:20:48] <gigaherz> I guess enderIO ender pipes would be the best choice here
L611[12:20:55] <gigaherz> still not really what I want, but geh
L612[12:21:14] <gigaherz> it's just annoying that even tinker's own Casting channel block
L613[12:21:16] <gigaherz> still has that issue
L614[12:21:26] <Sollux-Captor> haha well
L615[12:21:32] <gigaherz> the smeltery is full of whole ingot amounts
L616[12:21:34] <Sollux-Captor> you win some you loose some
L617[12:21:50] <Sollux-Captor> i guess make ur own piping mod dedicated to TiC
L618[12:21:58] <gigaherz> why the F does it spread out the fluids instead of working in ingot batches
L619[12:22:33] <gigaherz> an alternative would be to use some kind of tank
L620[12:22:59] <Sollux-Captor> ye but speration into tanks is like not fun and resource heavy
L621[12:23:02] <gigaherz> but I'd need a tank that can be locked to one fluid and will never accept anything else, which sortof defeats the point of NOT needing to manually filter out what goes where
L622[12:23:05] <Sollux-Captor> expecially if u are using rail craft
L623[12:23:32] <Sollux-Captor> huh i think there is a tank like that in openblocks. i might be wrong
L624[12:23:38] <Sollux-Captor> or try the better tanks mod
L625[12:24:26] <williewillus> you can try something that, on signal, releases exactly one ingot's worth of stuff
L626[12:24:37] <williewillus> idk what tools you use for that but im sure it's possible
L627[12:24:49] <gigaherz> my goal was to keep the pack rustic
L628[12:24:52] <gigaherz> as in, nothing too tech-y
L629[12:25:03] <gigaherz> although I'm progressively giving up on that
L630[12:25:06] <gigaherz> XD
L631[12:26:25] <williewillus> my modded worlds never last long :/, and my packs i build usually get more and more bloated lol
L632[12:26:39] <gigaherz> Ancient Warfare for power generation and transport
L633[12:26:41] <williewillus> this time I chose only the mods that came to my mind first, and I'm hoping I can get a long term world
L634[12:26:50] <williewillus> and I'm not allowing myself to add or remove things
L635[12:26:50] <gigaherz> and automated farming
L636[12:27:08] <gigaherz> Tinker's for smelting and tools (inc. iguana)
L637[12:27:16] <PaleoCrafter> inb4 you forgot NEI, williewillus :P
L638[12:27:43] <gigaherz> then Igot bored and added ProjectE
L639[12:27:48] <williewillus> \o/
L640[12:27:48] <gigaherz> because gathering resources is just boring XD
L641[12:27:59] <williewillus> i actually wanted to skip nei, but there's no other recipe showing mods :/
L642[12:28:24] <gigaherz> and now every farm, every quarry ,everything, feeds into the ProjectE thingy turning it into EMC
L643[12:28:30] <williewillus> i could kick it old school and memorize recipes
L644[12:28:36] <williewillus> like a proper player ;p
L645[12:28:37] <gigaherz> hmm
L646[12:28:58] <Xiretza> williewillus: good luck with avaced IC2 :P
L647[12:29:05] <gigaherz> williewillus: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1277913-craftguide-v1-6-8-2 ?
L648[12:29:08] <Xiretza> ee this keyboard
L649[12:29:13] <Xiretza> gee*
L650[12:29:18] <williewillus> craftguide is meh, it works i guess
L651[12:29:26] <williewillus> not many things support it
L652[12:29:54] <gigaherz> it woudl be interesting to have something like the console crafting menu
L653[12:30:01] <Sollux-Captor> I gave up on IC2 once it turned to stupidness
L654[12:30:02] <gigaherz> that feeds into the normal crafting table
L655[12:30:13] <Xiretza> yeah, same
L656[12:30:19] <williewillus> ic2 classic-exp :p
L657[12:30:24] <PaleoCrafter> there's that, gigaherz :P
L658[12:30:37] <williewillus> i just want them to figure out where they're going and actually get a stable release out...
L659[12:30:47] <Sollux-Captor> remember when IC2 used to be fun? peprige farm remembers
L660[12:30:58] <gigaherz> PaleoCrafter: oh? name? ;P
L661[12:31:07] <williewillus> the only reason I need ic2 now is to use their pumps for my exploit ;p
L662[12:31:15] <Xiretza> xD
L663[12:31:28] <PaleoCrafter> can't remember
L664[12:31:34] <Sollux-Captor> BC pumps are better
L665[12:31:34] <williewillus> 25 buckets of lava for literal free every 10 seconds is worth adding it lol
L666[12:31:41] <PaleoCrafter> I only know that somebody posted a screenshot in here once :P
L667[12:31:43] <williewillus> bc pumps don't work for my exploit
L668[12:31:47] <williewillus> they're too slow at rescanning
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L671[12:31:59] <gigaherz> all I can find is CJB's QuickCraft
L672[12:32:01] <gigaherz> but thesite is dead XD
L673[12:32:49] <gigaherz> newest I can find is a 1.5.2 version
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L675[12:33:11] <williewillus> speaking of old mods
L676[12:33:14] <williewillus> I still use Rei's MM
L677[12:33:16] <gigaherz> http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287252-continue-of-cjb-mod-fml-modloader
L678[12:33:17] <gigaherz> hmm
L679[12:33:25] <gigaherz> williewillus: I have moved on to journeymap ;P
L680[12:33:35] <williewillus> jmap is too laggy for me (bc it saves)
L681[12:33:48] <gigaherz> this person has 1.7.10 ports of CJB's
L682[12:33:50] <gigaherz> including QuickCraft
L683[12:34:08] <williewillus> someone somewhere sent me a 1.7.10 jar of rei's m
L684[12:34:21] <williewillus> and it works, and I decompiled and itdoesnt look dangerous, so why not
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L686[12:34:57] <gigaherz> williewillus: oh sure, I just like the features and such XD
L687[12:35:06] <gigaherz> the "discover world as you move" part
L688[12:35:12] <williewillus> yeah thats cool
L689[12:35:53] <gigaherz> hmmm those don't look like forge mods
L690[12:36:00] <gigaherz> ah
L691[12:36:01] <Sollux-Captor> why did rei's ever die?
L692[12:36:06] <gigaherz> "Magic Launcher only"
L693[12:36:11] <dangranos> huehuehue
L694[12:36:18] <dangranos> *DELETE META-INF*
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L696[12:36:28] <Xiretza> lol
L697[12:36:32] <Xiretza> the memories
L698[12:36:34] <williewillus> it was updated to 1.7.2
L699[12:36:41] <williewillus> but rei never updated the english mcf thread
L700[12:36:42] <gigaherz> wth
L701[12:36:43] <williewillus> so it was locked
L702[12:36:46] <gigaherz> the source jar
L703[12:36:47] <dangranos> it was so awesome when modloader came out
L704[12:36:48] <gigaherz> has mcmod.info
L705[12:36:53] <gigaherz> but the compiled jar does not? XD
L706[12:36:57] <dangranos> gigaherz, forge one?
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L708[12:37:20] <williewillus> I started playing modded when FML was shiny and new and everyone was like "YAY NO MODLOADER AND MLMP ANYMORe"
L709[12:37:33] <gigaherz> dangranos: the 1.7.10 zip has a series of jars inside,
L710[12:37:37] <gigaherz> the contents DO look like mods
L711[12:37:37] ⇨ Joins: HassanS6000 (~Hassan@pool-71-191-144-97.washdc.fios.verizon.net)
L712[12:37:41] <dangranos> you didn't had to patch jar every time when you got modloader
L713[12:37:56] <gigaherz> but like ancient mods, not 1.7.10 ones ;P
L714[12:37:59] <dangranos> just put moadloader, throw mod into mods and laugh and *delete meta-inf*
L715[12:38:04] <gigaherz> mod_whatever.class and such
L716[12:38:05] <dangranos> iirc
L717[12:38:12] <dangranos> gigaherz, heh
L718[12:38:12] ⇨ Joins: theredcon2 (~theredcon@2602:306:837e:5690:31d8:4267:d048:e4ea)
L719[12:38:15] <gigaherz> that looks like the old jars
L720[12:38:17] <gigaherz> not the 1.7.10 ones
L721[12:38:17] <gigaherz> XD
L722[12:38:19] <dangranos> and the incompotability
L723[12:38:20] <theredcon2> hey guys
L724[12:38:22] <dangranos> *a
L725[12:38:28] <calclavia> New modding ICBM tutorial with NOVA-JS: Custom Textures #2: http://youtu.be/6bmWAqgMX9g?a
L726[12:38:40] <theredcon2> i'm having trouble with my first mod, can anyone be of assistance?
L727[12:38:52] <dangranos> eh, you just cut the nostalgia combo, thank you
L728[12:39:00] <gigaherz> I'm tempted to port them to proper forge-based launching
L729[12:39:09] <dangranos> gigaherz, glhf
L730[12:39:13] <gigaherz> at least the quickcraft one ;P
L731[12:39:27] <dangranos> it guess you would get more luck with converting to coremod
L732[12:39:42] <williewillus> theredcon2: go ahead
L733[12:39:55] <dangranos> they are basically coremods in terms of new forge, no?
L734[12:39:58] <williewillus> gigaherz: i thought you said there's forge ports :p
L735[12:40:03] <williewillus> for 1.7
L736[12:40:04] <theredcon2> alright so yesterday, I asked for some help and no one could seem to find out what the problem was
L737[12:40:05] <dangranos> the old (non) modloader mods
L738[12:40:07] <gigaherz> williewillus: that's what the site claims
L739[12:40:12] <gigaherz> but they looks like non-forge mods
L740[12:40:14] <theredcon2> basically I have 2 items but they both want to use the same texture
L741[12:40:23] <gigaherz> eh they look like OLD forge mods
L742[12:40:28] *** Zidane is now known as Zidane|Away
L743[12:40:36] <williewillus> as in jar mods? :p
L744[12:40:37] <dangranos> gigaherz, which 1.7?
L745[12:40:40] *** Zidane|Away is now known as Zidane
L746[12:40:42] <williewillus> lol
L747[12:40:44] <dangranos> beta or release? >:D
L748[12:40:48] <gigaherz> dangranos: 1.7.10 the site claims
L749[12:40:58] <williewillus> sure youre not on 9minecraft or some shit like that
L750[12:41:03] <gigaherz> it's from august last year ;p
L751[12:41:03] <theredcon2> http://pastebin.com/Qsg2mqzB | http://pastebin.com/YeSzudE3 | its a 1.8 mod and these 2 pastebins are my item classes and my model jsons
L752[12:41:13] <gigaherz> [19:33] (gigaherz): http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287252-continue-of-cjb-mod-fml-modloader
L753[12:41:15] <gigaherz> I pasted the link ;P
L754[12:41:31] <dangranos> heh, i remember the fuss and broken maps when new update (1.5 was it?) come out and broke boat lifts
L755[12:41:57] <theredcon2> what the problem used to be is when I forgot to do the registerRender for item 2, item 2 was using item 1's texture
L756[12:42:10] <theredcon2> now item 1 uses item 2's texture
L757[12:42:31] <williewillus> you should regsiter them both
L758[12:42:34] <theredcon2> i did
L759[12:42:38] <williewillus> the only thing different is you specify a different layer0
L760[12:42:52] <theredcon2> well item 2 (poisonSteak) is a food
L761[12:42:59] <theredcon2> and item 1 (gauze) is a normal item
L762[12:43:06] <williewillus> that doesnt matter if youre using builtin/generated
L763[12:43:15] <Sollux-Captor> 1.9 is gonna shrek the hardcore ender expansion mod xD i feel bad for the guy who has to rewrite everything after that
L764[12:43:27] <williewillus> rip chylex
L765[12:43:33] <shadekiller666> thats part of modding
L766[12:43:43] <williewillus> we're at the mercy mojang
L767[12:43:45] <williewillus> *of
L768[12:43:49] <dangranos> Sollux-Captor, huh?
L769[12:43:55] <dangranos> what will 1.9 do?
L770[12:44:02] <williewillus> new worldgen in the End
L771[12:44:11] <williewillus> a lot of it
L772[12:44:14] <Sollux-Captor> i've always wondered .-. how the crap has the irno chest mod not been updated since eternity yet still works?
L773[12:44:19] <williewillus> it has been
L774[12:44:26] <williewillus> except it does something really basic
L775[12:44:27] <Sollux-Captor> iron*
L776[12:44:33] <williewillus> so nothing really affects it
L777[12:44:37] <williewillus> its usually a straight port
L778[12:44:38] <dangranos> hm
L779[12:44:47] <dangranos> i guess we soon going to have minecraft 2.0
L780[12:44:51] <theredcon2> so, williewillus do you have any ideas of what's going wrong?
L781[12:44:58] <williewillus> theredcon2: so you want the same textures, what are you getting right now?
L782[12:45:01] <williewillus> missing textures?
L783[12:45:02] <gigaherz> dangranos: nah, 1.10 ;P
L784[12:45:09] <Sollux-Captor> no dangranos, 1.10 comes next
L785[12:45:13] * dangranos slaps gigaherz
L786[12:45:17] * dangranos slaps Sollux-Captor
L787[12:45:23] <dangranos> who's next in line?
L788[12:45:24] <theredcon2> I want item 2 (poisonSteak) to be a steak texture and item 1 (gauze) to be a cookie texture
L789[12:45:34] * dangranos prepares to slap mojang
L790[12:45:51] <theredcon2> for some reason gauze wants to be the steak texture
L791[12:46:01] <Sollux-Captor> Minecraft 2.0 is gonna be 3d Terraria
L792[12:46:05] <Sollux-Captor> current terraria
L793[12:46:11] <theredcon2> ^ I would enjoy that
L794[12:46:35] <williewillus> oh found it
L795[12:46:45] <Xiretza> theredcon2: you registerRender() is messed up
L796[12:46:49] <Xiretza> r*
L797[12:46:50] <williewillus> ^
L798[12:46:56] <williewillus> you reference the field
L799[12:46:58] <williewillus> not the item passed in
L800[12:47:10] <williewillus> in fact that param is not really needed :p
L801[12:47:16] <theredcon2> ?
L802[12:47:22] <williewillus> right now you call it twice
L803[12:47:32] <williewillus> and every time you do it re registers the model for both items
L804[12:48:11] <theredcon2> I'm going to try and comment it out and see what happens
L805[12:48:15] ⇨ Joins: Ri5ux (~Ri5ux@ip174-74-47-26.om.om.cox.net)
L806[12:48:23] <williewillus> you want it to be 'Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Reference.MODID + ":" + ITEM.getUnlocalizedName().substring(5), "inventory"));'
L807[12:48:24] <williewillus> that's it
L808[12:48:35] <williewillus> if you comment it out you'll get purple and black :p
L809[12:48:38] <Sollux-Captor> guys, imagine if google made minecraft mods xD oh the complexity would be too much
L810[12:48:42] <theredcon2> oops
L811[12:48:45] <theredcon2> yeah you're right
L812[12:48:46] <MattDahEpic> have you submitted your loaf of textures to the ModelBakery?
L813[12:48:46] <Xiretza> like QCraft?
L814[12:48:56] <Sollux-Captor> noo not like qcraft
L815[12:49:04] <Sollux-Captor> but qCraft is cool
L816[12:49:05] <Xiretza> I think google had their hands in that one?
L817[12:49:08] <MattDahEpic> they did
L818[12:49:41] <Ri5ux> If any of you come in contact with a person named Laura Slimmon (The_Critical_Hit), and she asks you to create a mod for her, refuse instantly.
L819[12:49:51] <MattDahEpic> ?
L820[12:49:55] <Xiretza> ouch
L821[12:49:57] <Ri5ux> She says she'll pay money for your services
L822[12:50:04] <Sollux-Captor> uhh...?
L823[12:50:08] <Ri5ux> And she does, but the second you finish, she disputes it
L824[12:50:16] <Sollux-Captor> disputes?
L825[12:50:21] <MattDahEpic> takes the money back
L826[12:50:22] <Ri5ux> Refund
L827[12:50:24] <Ri5ux> Yes
L828[12:50:38] <Xiretza> and you fell for it?
L829[12:50:46] <MattDahEpic> why a lot of servers ban you for chargebacks, almost same thing
L830[12:50:49] <theredcon2> oh, so sorry
L831[12:50:54] <Ri5ux> It was my first time, so yes I fell for it.
L832[12:50:56] <theredcon2> yeah, that's a noobie mistake
L833[12:51:03] <theredcon2> thank you willie!
L834[12:51:16] ⇨ Joins: Girafi (~Girafi@002130051076.mbb.telenor.dk)
L835[12:51:33] <theredcon2> oh nevermind
L836[12:51:33] ⇨ Joins: SoundLogic (~SoundLogi@71-87-83-59.dhcp.krny.ne.charter.com)
L837[12:51:35] <theredcon2> got to excited
L838[12:51:38] <Ri5ux> I'm now $50 in debt on paypal, because I had spent it already.
L839[12:51:39] <theredcon2> *too
L840[12:51:50] <Sollux-Captor> uh....
L841[12:52:06] <Sollux-Captor> that is why modders do things on a donation level .-.
L842[12:52:13] <Sollux-Captor> and make the mods free to use
L843[12:52:17] <Sollux-Captor> duh
L844[12:52:27] <Sollux-Captor> buying a mod is like buying a game you already have
L845[12:52:46] <Girafi> I have bought a game I already had a couple of times :3
L846[12:52:57] <Lex_> Solloux, no its not.
L847[12:52:58] <Ri5ux> She was paying me for creating it specifically for her :/
L848[12:52:59] <Sollux-Captor> for ur own use?
L849[12:53:10] <Lex_> but dont get into that
L850[12:53:17] <Sollux-Captor> get into what?
L851[12:53:21] <Ri5ux> I'll tell you right now, I wont do it again
L852[12:53:23] <williewillus> theredcon2: is it working?
L853[12:53:34] <Girafi> Yes Sollux-Captor. For example, Minecraft multiple times, for diffrent accounts.
L854[12:53:52] <theredcon2> williewillus, trying it right now
L855[12:54:16] <shadekiller666> lex, on the PR for the extended block state changes, the first comment you left was "no" for BlockState.java.patch, what exactly is the "no" part?
L856[12:54:28] <theredcon2> What!? It still doesn't work
L857[12:54:29] <Sollux-Captor> Girafi, that is buying accounts not games. I mean like buying say Super Mario sunshine when you already own Super mario sunshaine
L858[12:54:37] <williewillus> theredcon2: same result as before?
L859[12:54:40] <theredcon2> Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Reference.MODID + ":" + poisonSteak.getUnlocalizedName().substring(5), "inventory"));
L860[12:54:40] <Sollux-Captor> why play two different copies if they are both the same?
L861[12:54:41] <shadekiller666> and for the BlockStateBase?
L862[12:54:45] <theredcon2> that's what I did, same result
L863[12:54:54] <williewillus> theredcon2: why is "poisonSteak" there?
L864[12:54:54] <Xiretza> no, not poisonSteak
L865[12:54:55] <williewillus> use the item
L866[12:55:00] <williewillus> item.getUnlocalizedName()
L867[12:55:03] <Girafi> I have bought Heroes III and Age of Empires 2 twice :p
L868[12:55:06] <theredcon2> that's the item name
L869[12:55:14] <PaleoCrafter> Sollux-Captor, you wouldn't buy the same thing though if you were to pay for mods :P
L870[12:55:15] <Sollux-Captor> why....
L871[12:55:16] <williewillus> no but you pass the item you want to register in
L872[12:55:20] <Lex_> Sollux-Captor, no it's like buying Halo multiplayer maps when you already own halo, why pay for the same game when you already own it right?
L873[12:55:24] <Girafi> HD Versions. It's still the same game tho.
L874[12:55:27] <shadekiller666> thered, is your MODID capitalized?
L875[12:55:30] <williewillus> right now that method will register the steak texture for every item you make ever and ever
L876[12:55:40] <williewillus> shadekiller666: that's all fine
L877[12:55:44] <Lex_> Either way you're fucking retarded, i've said shut up before you get yourself in trouble here.
L878[12:55:46] <theredcon2> MODID is not capitalized
L879[12:55:53] <williewillus> the register method is just weird
L880[12:55:59] <williewillus> just use what I pasted above
L881[12:56:01] <williewillus> it will work
L882[12:56:01] *** sham1 is now known as sham1|Sauna
L883[12:56:08] <williewillus> just that one line
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L885[12:56:41] <Lex_> shadekiller666, look at where i commneted
L886[12:56:55] <theredcon2> eclipse doesn't like the capitalized ITEM part
L887[12:57:09] <Xiretza> don*'
L888[12:57:14] <Xiretza> ah cmon
L889[12:57:23] <Xiretza> this keyboard. don't capitalize it
L890[12:57:35] <Xiretza> it should be "item"
L891[12:57:55] <shadekiller666> lex, ArrayList import? or that whole block of com.google imports?
L892[12:58:14] <williewillus> theredcon2: it was capitalized to show you what was different, I did not want you to copy paste it
L893[12:58:17] <williewillus> item is your parameter
L894[12:58:18] <williewillus> use it
L895[12:58:19] <theredcon2> yay! it works :D
L896[12:58:25] <shadekiller666> oh, they're rearanged...
L897[12:58:37] <theredcon2> i actually just made 'ITEM' 'item' and it worked
L898[12:58:37] <Lex_> be careful in your patches
L899[12:58:43] <williewillus> of course..
L900[12:58:45] <williewillus> item is your parameter
L901[12:58:46] <Lex_> thats all useless changes that just break at mc updates
L902[12:58:48] <williewillus> you pass it in
L903[12:58:49] <Lex_> NO IMPORTS
L904[12:58:53] <shadekiller666> ok
L905[12:58:55] <Lex_> NO FORMAT CHANGES
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L907[13:00:46] <williewillus> theredcon2: i hope you understand why it works instead of just "changing it made it work so I'll leave it" :p
L908[13:00:50] <williewillus> it's better in the long run
L909[13:01:13] *** Vigaro is now known as Vigaro|AFK
L910[13:01:27] <Sollux-Captor> why no format changes? if the changes are to make it more readable and cleaner
L911[13:01:41] <shadekiller666> because things move
L912[13:01:45] <Lex_> because its not our fucking code and any changes makes it HARDER to read
L913[13:01:47] <theredcon2> also, if you don't mind answering this question, is it possible to change the properties of items in the normal game? say I want to make chainmail have fire resistance is it possible
L914[13:01:56] <Lex_> because it makes verbose patch files
L915[13:01:59] <williewillus> Sollux-Captor: it adds extra useless patches
L916[13:02:04] <williewillus> that do nothing except make updating harder
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L919[13:03:26] <Sollux-Captor> theredcon2, anything is possible with coding :)
L920[13:03:29] <williewillus> theredcon2: you'd probably use an event to listen for when said item is crafted/created/whatever and apply what you want then
L921[13:04:12] <theredcon2> what if someone gets chainmail from a villager?
L922[13:04:19] <theredcon2> the event would work?
L923[13:04:38] <williewillus> well listen for a trade event
L924[13:04:48] <williewillus> (is there one?)
L925[13:05:29] <williewillus> or modify the trade
L926[13:05:37] <williewillus> but idk how modifying the vanilla trades works
L927[13:05:47] <Xiretza> what about chests though?
L928[13:05:54] <Xiretza> (do they even spawn there?)
L929[13:06:18] <williewillus> iirc no
L930[13:06:23] <williewillus> iron armor in chests
L931[13:08:04] <theredcon2> so how would you modify that?
L932[13:13:37] <shadekiller666> lex, about the GameData.java.patch, how would i move that over to being an fml change? that file was made when i ran genPatches
L933[13:16:03] <shadekiller666> also, the comment in CustomModelBlock.json, i can uncomment that, i commented it originally so that i could be sure that any rotations applied to the model were caused by PropertyDirection and not by the .json file
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L935[13:19:20] <Lex_> cd fml
L936[13:19:24] <Lex_> gradlew setupFML
L937[13:19:29] <Lex_> fuck with shit
L938[13:19:32] <Xiretza> almost :p
L939[13:19:35] <Lex_> gradlew genPatches
L940[13:20:00] <Lex_> probably a bad idea to do it in FML tho as i'd make the FML project uncompileable
L941[13:20:09] <Lex_> as it relys on forge directly
L942[13:20:21] <Lex_> just make sure that that function
L943[13:20:28] <Lex_> only returns the values in the table?
L944[13:22:26] <shadekiller666> what?
L945[13:24:21] <Lex_> you're looping through all registered variants
L946[13:24:30] <shadekiller666> mhmm
L947[13:24:31] <Lex_> you're wanting to get the instances from the table
L948[13:24:44] <Lex_> isnt that exactly what the get all registered function does?
L949[13:24:49] <Lex_> there should be no reson to clean it
L950[13:24:58] <shadekiller666> well the game is, only thing i added was the getClean()
L951[13:25:04] <Lex_> i
L952[13:25:05] <Lex_> know
L953[13:25:07] <Lex_> you
L954[13:25:08] <Lex_> moron
L955[13:25:26] <Lex_> YOU CAN NOT CALL A FUNCTION IN THE CODE BASE THAT HAS NO BEED ADDED YET FROM
L956[13:25:47] <Lex_> FML IS A SUB SET OF FORGE WITHOUT ANY OF THE FANCY PATCHES OR SHIT YOU JUST ADDED TO MAKE GETCLEAN EXIST
L957[13:26:03] <Lex_> hell it probably doesnt even have access to IExtendedBlockState
L958[13:26:07] <shadekiller666> ok
L959[13:26:15] <Lex_> so
L960[13:26:21] <Lex_> the function that it is looping through
L961[13:26:30] <Lex_> SHOULD only contain the 'clean' states
L962[13:26:35] <Lex_> if it doesnt
L963[13:26:41] <Lex_> make sure that function is fixed
L964[13:26:51] <shadekiller666> block.getBlockState().getValidStates() you mean?
L965[13:26:57] <Lex_> yes
L966[13:27:04] <Sollux-Captor> what is shaderkiller666 trying to do .-.?
L967[13:27:30] <shadekiller666> sollux, fixing an issue with ExtendedBlockStates and unlisted properties
L968[13:27:37] <gigaherz> Sollux-Captor: fix the issue if Extended block states not working in certain situations beyond the single use case that was initially meant for them
L969[13:27:45] <gigaherz> of*
L970[13:28:08] <Sollux-Captor> oh k
L971[13:28:35] <shadekiller666> basically ensuring data that shouldn't be in the blockstate id map isn't in the blockstate id map
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L973[13:32:10] <shadekiller666> hmm
L974[13:33:53] <shadekiller666> should i prevent validStates from ever containing an ExtendedBlockState, or just prevent getValidStates() from ever returning a list containing one?
L975[13:34:19] <gigaherz> is there any case where the presence of extended states in that list would be an advantage?
L976[13:34:50] <Lex_> getValidStates probably
L977[13:35:11] <Lex_> actully whatever it is that makes sense
L978[13:35:26] <Lex_> the extendeds shouldnt have anything persistant
L979[13:35:32] <Lex_> they are transitory data holders
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L981[13:37:50] <shadekiller666> ...
L982[13:38:40] <shadekiller666> seriously... after GameData puts all of the blockstates into the map, Block copies it over, then adds all of the vanilla stuff to it again?
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L984[13:42:30] <Lex_> probably things are usually stupid
L985[13:42:46] <Lex_> it should be rebuilt every mapping update but whatever
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L995[13:45:06] <shadekiller666> from what i can tell there is no reason that validStates should ever contain an ExtendedBlockState, the only thing that cares about EBS is the BlockRendererDispatcher, and that calls block.getExtendedState() and passes that immediately to the model loader
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L997[13:46:11] <shadekiller666> i'll try ensuring that validStates is clean and see what happens
L998[13:46:52] <Lex_> well it will ALWAYS contain extended block states
L999[13:46:59] <Lex_> we just want to make sure that theya re the clean versions
L1000[13:47:07] <shadekiller666> right
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L1002[13:48:23] <CheeseL0ver> .
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L1007[13:58:10] <shadekiller666> wait, validStates will only ever contain ExtendedBlockStates with Optional.absent() applied to the unlisted properties, which is what we want anyway right?
L1008[13:58:28] <shadekiller666> validStates is only set from within the BlockState constructor
L1009[13:59:05] <shadekiller666> and its not overridable
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L1011[13:59:29] <shadekiller666> and ExtendedBlockState
L1012[13:59:50] <shadekiller666> 's constructor only gives it an unlistedMap full of Absent<>
L1013[14:00:09] <shadekiller666> so i think its safe to remove the check from GameData
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L1019[14:10:58] <Lex_> then yes
L1020[14:10:59] <Lex_> you're good
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L1023[14:20:15] <shadekiller666> feeling better today lex?
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L1025[14:21:26] <williewillus> (also, how're the 1.8.7 generics treating you? ;p)
L1026[14:22:31] <sham1|Sauna> Also Lex, I sorta managed to craft up a test mod that adds an profession and registers it and gives it a career
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L1028[14:23:13] <MattDahEpic> ive managed to narrow my crash down to a nullpointer at: https://github.com/MattDahEpic/AutoOreDictConvert1.7/blob/master/src/main/java/com/mattdahepic/autooredictconv/convert/Convert.java#L24
L1029[14:23:50] <MattDahEpic> and im not sure where the null is coming from because the items in the converisons array are not null
L1030[14:24:05] <shadekiller666> dafuq, why did genPatches make a patch file for RenderManager...
L1031[14:24:05] <diesieben07> thats the only thing that can be null
L1032[14:24:15] <shadekiller666> i didn't touch RenderManager
L1033[14:24:17] <diesieben07> the map contains a null value for a key
L1034[14:24:27] <diesieben07> shadekiller666, decompile differences, FernFlower is not deterministic
L1035[14:24:32] <laci200270> MattDahEpic, use debugger
L1036[14:24:48] <diesieben07> and that :)
L1037[14:25:00] <shadekiller666> !gm func_177230
L1038[14:25:08] <shadekiller666> !gm func_177230_c
L1039[14:25:32] <MattDahEpic> the itemstack itself isnt null, but its always the item, meta, ore size is null for some reason
L1040[14:25:48] <MattDahEpic> which in getting from GameRegistry
L1041[14:25:51] <shadekiller666> its removing an entire function, getSkinMap()
L1042[14:26:06] <diesieben07> show the code where you fill the Map matt
L1043[14:26:10] <laci200270> idea forgot my settings and al my projects
L1044[14:26:17] <MattDahEpic> its in Config.parse
L1045[14:26:18] <laci200270> *all
L1046[14:26:37] <MattDahEpic> diesieben07, https://github.com/MattDahEpic/AutoOreDictConvert1.7/blob/master/src/main/java/com/mattdahepic/autooredictconv/config/Config.java#L32
L1047[14:26:59] <laci200270> i think i shouldn't run my pc when a power loss possible
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L1049[14:27:30] <diesieben07> yeah makeItemStack is broken
L1050[14:27:46] <diesieben07> it tries too look up based on a String but the registry contains ResourceLocations in 1.8
L1051[14:27:49] <diesieben07> or are you on 1.7?
L1052[14:28:03] <MattDahEpic> im on 1.7 for this
L1053[14:28:15] <MattDahEpic> i use Item.getByNameOrId for 1.8
L1054[14:28:18] <shadekiller666> lex, should i include this? http://imgur.com/8c0VXq1 i didn't touch RenderManager
L1055[14:28:52] <shadekiller666> laci, get a UPS with builtin batteries
L1056[14:28:53] <diesieben07> and the item is null, why? use the debugger, it'll tell you
L1057[14:29:32] <shadekiller666> it also patched EnumFacing...
L1058[14:29:46] <laci200270> how patched? :D
L1059[14:30:04] <shadekiller666> maybe i should switch eclipse to compile in 1.6 before running genPatches
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L1061[14:30:13] <MattDahEpic> diesieben07, whats the best way to get itemstacks from resource ids then?
L1062[14:30:37] <diesieben07> new ItemStack(GameRegistry.findItem(foobar))
L1063[14:31:31] <Lex_> Shade: NO NEVER include anything you didnt EXPLICITLY DO
L1064[14:31:36] <Lex_> that is a PR I accepted yesterday
L1065[14:31:40] <Lex_> that isnt in your setup
L1066[14:31:40] <shadekiller666> ok
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L1069[14:41:00] <MattDahEpic> diesieben07, now this is throwing nullpointer: https://github.com/MattDahEpic/AutoOreDictConvert1.7/blob/master/src/main/java/com/mattdahepic/autooredictconv/config/Config.java#L47
L1070[14:41:31] <diesieben07> then the Item is not there :D
L1071[14:41:43] <shadekiller666> in the patch files, does the negative number refer to where the following block of code used to be and the positive number to where it should be after patching?
L1072[14:43:52] <laci200270> shadekiller666, http://stackoverflow.com/questions/987372/what-is-the-format-of-a-patch-file
L1073[14:44:56] <laci200270> shadekiller666, or read this maybe: http://www.markusbe.com/2009/12/how-to-read-a-patch-or-diff-and-understand-its-structure-to-apply-it-manually/
L1074[14:45:01] <shadekiller666> ahh
L1075[14:45:09] <shadekiller666> i got it thanks
L1076[14:45:27] <shadekiller666> i'm not trying to change them by hand, just trying to fix conflicts
L1077[14:45:50] <laci200270> why you not use genpatches?
L1078[14:48:10] <williewillus> if i want genericize on an enum I do ClassName<T extends Enum<T>> right?
L1079[14:48:28] <PaleoCrafter> yep
L1080[14:48:37] <williewillus> k
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L1082[14:57:41] <shadekiller666> !gf field_177239_a
L1083[14:58:07] <shadekiller666> laci, i did, i'm rebasing git and theres conflicts
L1084[14:58:29] <Lex_> williewillus, YOU can use generics right now
L1085[14:58:40] <Lex_> 1.8.7 will have it so vanilla generics are restored
L1086[14:58:42] <Lex_> so for example
L1087[14:59:16] <Lex_> state.getValue(FACING).up() no longer needs to be ((EnumFacing)state.getValue(FACING)).up();
L1088[15:00:09] <gigaherz> that's going to be really nice :)
L1089[15:00:27] <williewillus> yup
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L1091[15:00:45] <williewillus> no more unneccessaru casts (or @SuppressWarnings("unchecked") everwhere...)
L1092[15:02:39] <PaleoCrafter> Lex, did you find generics in vanilla code where you wouldn't have suspected them? (or the reverse, no generics where there should be)
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L1096[15:04:00] <LexMobile> Probably gunna be both
L1097[15:04:36] <williewillus> heh bye bye that super ancient comment on Render.doRender about it probably being generic and jad not handling it ;p
L1098[15:04:37] <sham1> So lex, I have made my test mod that after the registry gets ready should work
L1099[15:04:43] <sham1> What do I do now
L1100[15:05:04] <LexMobile> Post it somewhete and pm me the info
L1101[15:05:18] <sham1> Okay, I think I'll make it a gist
L1102[15:05:18] <LexMobile> Yes dorender is generic
L1103[15:08:03] <PaleoCrafter> would you mind a PR for updating Scala to 2.11.7 for 1.8.7?
L1104[15:08:07] <sham1> Okay, I'm gonna send it now
L1105[15:08:14] <sham1> Or do you want it later
L1106[15:08:42] <shadekiller666> when you squash commits you want to use the first one applied right? and squash everything above it into it?
L1107[15:08:58] <LexMobile> Yes fuck scala
L1108[15:09:02] <shadekiller666> by that i mean the original commit as the one you pick
L1109[15:09:56] <gigaherz> I actually have no idea how that works, I prefer to go into the logs, select a bunch of commits, and use "merge into one" from the context menu XD
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L1111[15:10:05] <sham1> Okay, sent
L1112[15:11:34] <MattDahEpic> oh my god i am the largest derp EVER
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L1114[15:14:37] <williewillus> lol what
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L1120[15:20:15] <MattDahEpic> i was trying to get items in preInit
L1121[15:21:44] <williewillus> !gm Item.onUpdate
L1122[15:24:58] <MattDahEpic> 4 days left until 1.9 snapshot
L1123[15:25:05] <williewillus> inb4 delay
L1124[15:25:08] <williewillus> again
L1125[15:25:10] <MattDahEpic> ^
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L1127[15:26:33] <MattDahEpic> we could get srg to ask dinnerbone on the status of it
L1128[15:26:33] <gigaherz> they said they will TRY to have a snapshot, nothing promised ;P
L1129[15:26:44] <MattDahEpic> key word "nothing"
L1130[15:26:57] <MattDahEpic> zero nil none
L1131[15:27:31] <MattDahEpic> i just wanna make a minigame with the levitation potions
L1132[15:28:27] <williewillus> the amount of content mojang adds each mc update is abysmal compared to terraria
L1133[15:28:47] <MattDahEpic> also terraria hasnt updated in a year+
L1134[15:28:52] <MattDahEpic> before this last one
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L1137[15:32:21] <williewillus> same for 1.7 to 1.8 and 1.8 to now lol
L1138[15:33:30] <Gliby> mojang has rewritten a lot of minecraft.
L1139[15:34:00] <williewillus> i give them that, but skimping on content is just meh
L1140[15:34:02] <sham1> Terraria however is a lot more bigger than Minecraft content-wice
L1141[15:34:22] <Gliby> it's a 2d game
L1142[15:34:29] <sham1> And?
L1143[15:34:33] <williewillus> that makes no difference
L1144[15:34:35] <Gliby> those are easier
L1145[15:34:45] <williewillus> "easier" to do what? lol
L1146[15:34:49] <sham1> "Those are easier" -Gliby 2015
L1147[15:34:50] <williewillus> maybe worldgen
L1148[15:35:03] <Gliby> ice physics https://vid.me/75Ws
L1149[15:35:07] <Gliby> because why not
L1150[15:35:15] <williewillus> nice
L1151[15:35:35] <Gliby> thanks.
L1152[15:35:42] <Gliby> I spent lots of time on this.
L1153[15:35:43] <williewillus> and those are all serversided?
L1154[15:35:44] <sham1> Ice physics P
L1155[15:35:49] <Gliby> yes they are :)
L1156[15:35:53] <williewillus> the syncing is really good
L1157[15:36:11] <Gliby> i've even tried it on actual servers far away from me.
L1158[15:36:20] <MattDahEpic> the rabits should go flying about the place too...
L1159[15:36:44] <Gliby> entity response/collision is on the TO-DO list somewhere
L1160[15:36:51] <MattDahEpic> what about items?
L1161[15:37:00] <sham1> Time to make a recursive search algo
L1162[15:37:31] <Gliby> what do you mean by items? MattDahEpic
L1163[15:37:38] <MattDahEpic> what do items do on ice?
L1164[15:38:11] <Gliby> you mean minecraft item's right?
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L1166[15:38:21] <MattDahEpic> yes
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L1168[15:38:23] <Gliby> they just slide around, just like vanilla.
L1169[15:38:29] <Gliby> item's aren't
L1170[15:38:36] <Gliby> physicy
L1171[15:38:38] <MattDahEpic> so it wont break item travel systems good
L1172[15:38:57] <Gliby> the mod will be configurable to the rim
L1173[15:39:01] <Gliby> you can disable/enable features
L1174[15:39:10] <Gliby> you can make all physics run on the client side
L1175[15:39:17] <Gliby> from the server config
L1176[15:39:22] <MattDahEpic> what if you put some slime blocks in the middle of the ice? will they just go flying?
L1177[15:39:44] <Gliby> no they shouldn't
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L1179[15:39:46] <PaleoCrafter> probably nothing
L1180[15:39:50] <MattDahEpic> hmmm
L1181[15:39:54] <shadekiller666> omfg
L1182[15:39:57] <Gliby> here's something cool
L1183[15:39:58] <PaleoCrafter> slime blocks just apply negative motionY
L1184[15:40:00] <MattDahEpic> im looking for the portal gel level stuff
L1185[15:40:24] <shadekiller666> git won't let me fucking quash the commits in the PR for the ExtendedBlockStates >:(
L1186[15:40:38] <Gliby> http://i.imgur.com/rLttbTM.png
L1187[15:40:38] <MattDahEpic> well try squashing and not quashing
L1188[15:40:46] <Gliby> blocks are fully configurable
L1189[15:41:13] <Gliby> i'll be be adding many cool mechanics
L1190[15:41:19] <Gliby> so slime blocks can bounce around
L1191[15:41:22] <Gliby> and pistons can be weird
L1192[15:41:26] <MattDahEpic> make a room of ice and do the portal stuff
L1193[15:41:36] <MattDahEpic> like the blue gel bounde room
L1194[15:41:40] <MattDahEpic> bounce*
L1195[15:41:42] <PaleoCrafter> still using that fucking unlocalized name, Gliby
L1196[15:41:53] <PaleoCrafter> how do you even look up blocks by that name?
L1197[15:42:02] <williewillus> lol
L1198[15:42:05] <Gliby> wow
L1199[15:42:06] <Gliby> such rude
L1200[15:42:09] <MattDahEpic> item.getUnlocalizedName
L1201[15:42:16] <PaleoCrafter> ...
L1202[15:42:19] <Gliby> hey it's my mod!
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L1204[15:42:24] <Gliby> i do whatever the fuck i want
L1205[15:42:26] <shadekiller666> finally
L1206[15:42:41] <MattDahEpic> did you rty squashing instead of quashing?
L1207[15:42:43] <PaleoCrafter> even if it's going to break as soon as another mod comes around?
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L1209[15:42:54] <Gliby> it's not going to break anything
L1210[15:42:57] <Gliby> i think it's not.
L1211[15:42:58] <shadekiller666> Lex, PR has been updated
L1212[15:43:01] <Gliby> if it will, i'll fix it.
L1213[15:43:07] <williewillus> are you using it for rendering? :p
L1214[15:43:21] <Gliby> no
L1215[15:43:33] <PaleoCrafter> try it with chisel
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L1218[15:43:51] <williewillus> use the gameregistry name for these sorts of things :p
L1219[15:43:52] <PaleoCrafter> and try assigning different mechanics to different variants of a block
L1220[15:44:13] <MattDahEpic> sand vs redsand
L1221[15:44:20] <williewillus> anyways, what do the last two args of IProjectile.setThrowableHeading do?
L1222[15:44:30] <williewillus> first three are motionX, motionY, motionZ, are the last two just the rotations?
L1223[15:44:39] <MattDahEpic> !gm IProjectile.setThrowableHeading
L1224[15:44:51] <MattDahEpic> velocity,inaccuracy
L1225[15:45:20] <Gliby> I am using the un-localized names because I don't to bother with the different variants of block, I don't need the redudancy
L1226[15:45:56] <Gliby> but anyways i'll continue adding cool mechanics
L1227[15:46:23] <williewillus> use gameregistry for it
L1228[15:46:23] <sham1> I have a feeling this is not the best search algorithm to use: https://gist.github.com/sham1/8406fb4d4581f7e03d5b
L1229[15:46:26] <Lex_> shadekiller666, https://github.com/MinecraftForge/MinecraftForge/pull/2048/files#diff-73c0d097a00538f795a3c76caf72daf3R143
L1230[15:46:50] <MattDahEpic> sham, wow
L1231[15:46:55] <shadekiller666> god damn it
L1232[15:46:57] <MattDahEpic> i had to
L1233[15:47:11] <shadekiller666> its not needed...
L1234[15:47:32] <Lex_> .withProperty(FACING, (EnumFacing) state.getValue(FACING))
L1235[15:47:39] <Lex_> should also be redundant...
L1236[15:48:00] <Lex_> because the state should already have the facing value of the state...
L1237[15:48:11] <Lex_> unles you broke shit
L1238[15:48:11] <shadekiller666> getValue() returns a Comparable
L1239[15:48:23] <Lex_> not the cast the entire with
L1240[15:48:46] <Lex_> ((IExtendedBlockState) state).withProperty(B3DLoader.B3DFrameProperty.instance, newState).withProperty(FACING, (EnumFacing) state.getValue(FACING));
L1241[15:49:31] <shadekiller666> oh that one i'm not sure about, i'll check
L1242[15:49:51] <Lex_> unless you broke something it should work
L1243[15:50:14] <Lex_> because withProperty should return a version will ALL the same values for ALL other properties
L1244[15:50:18] <Lex_> except the one you just changed
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L1246[15:50:53] <shadekiller666> mhmm
L1247[15:51:11] <shadekiller666> anything else that needs fixing?
L1248[15:52:03] <Lex_> naw the rest looks fine
L1249[15:52:08] <shadekiller666> yep, works fine
L1250[15:59:15] <MattDahEpic> has everyone seen the shia labeouf armor stand yet?
L1251[15:59:31] <MattDahEpic> https://www.youtube.com/watch?v=CNIP3pLoTgQ
L1252[16:02:10] <williewillus> oh dear
L1253[16:02:38] <williewillus> is he using a kinect or something?
L1254[16:02:41] <MattDahEpic> yep
L1255[16:03:05] <Lex_> Shia Labeouf got weird after Evens Stevens
L1256[16:03:10] <Gliby> i have 2 kinects and have done nothing with them
L1257[16:03:13] <Gliby> im sad now
L1258[16:03:16] <MattDahEpic> ill take one
L1259[16:03:51] <Gliby> for a limited payement of $ 999, you can get a partial piece of the kinect
L1260[16:04:04] <williewillus> thats pretty cool actually, its basically a kinect -> command block bridge
L1261[16:04:18] <Lex_> ?
L1262[16:04:24] <shadekiller666> Lex, updated again
L1263[16:04:28] <MattDahEpic> lower right corner
L1264[16:04:30] <Gliby> sethbling is awesome.
L1265[16:04:36] <gigaherz> williewillus: I assumed it was just done on some 3D software
L1266[16:04:46] <Gliby> he made something that converts kinect skeleton data to command blocks.
L1267[16:04:50] <williewillus> ^
L1268[16:04:55] <MattDahEpic> its an mcedit filter
L1269[16:05:06] <Lex_> command blocks?
L1270[16:05:06] <MattDahEpic> its not live
L1271[16:05:10] <Lex_> where does command blocks come in?
L1272[16:05:17] <MattDahEpic> he tps the armor stand
L1273[16:05:21] <williewillus> to set the armorstand rotations and angles
L1274[16:05:28] <Lex_> thats not how it works, not how any of it works.
L1275[16:05:36] <Gliby> how does it work?
L1276[16:05:39] <MattDahEpic> ^
L1277[16:05:40] <Gliby> mr smarty pants
L1278[16:05:47] <Lex_> Looks more like its just a crappy 3rd rendering program with a simple skeleton model that looks like a armor stand
L1279[16:05:50] *** sham1 is now known as sham1|LOST
L1280[16:05:52] <williewillus> https://www.reddit.com/r/mindcrack/comments/3el3ap/motivational_armor_stand/ctg0kku?context=10000
L1281[16:05:54] <Gliby> nooooope
L1282[16:06:04] <shadekiller666> i can see that being actually how it works lex
L1283[16:06:16] <Lex_> show me the proof Gliby
L1284[16:06:20] <shadekiller666> its a crap ton of command blocks, but that is possible
L1285[16:06:41] <Gliby> sethbling does everything with command blocks
L1286[16:06:48] <Lex_> no he doesnt
L1287[16:06:57] <Lex_> he does most in-game things with command blocks
L1288[16:07:13] <williewillus> that is in game :p
L1289[16:07:14] <MattDahEpic> seth worked for microsoft so he has kinect dev stuff
L1290[16:07:15] <williewillus> why would he lie about it
L1291[16:07:22] <williewillus> (unless april fools but it's not)
L1292[16:07:28] <shadekiller666> he's done animation with armor stands in the past using command blocks
L1293[16:07:34] <Gliby> he had a video of a command block player recorder
L1294[16:07:37] <Gliby> that uses armor stands
L1295[16:07:40] <MattDahEpic> he did the macerana one with command blocks
L1296[16:07:47] <Gliby> https://www.youtube.com/watch?v=17AUbVnpc9g
L1297[16:08:12] <Lex_> I dont see any reference to command blocks in that video
L1298[16:08:20] <Lex_> except for one comment about creepers
L1299[16:08:22] <Gliby> description
L1300[16:08:29] <Gliby> "Proof of concept for an automatic instant replay using command blocks"
L1301[16:08:38] <gigaherz> where's that?
L1302[16:08:42] <gigaherz> the video just says "DO IT!"
L1303[16:08:53] <Gliby> oh i meant u guys were talking about my video
L1304[16:08:53] <Gliby> umm
L1305[16:09:01] <Lex_> http://puu.sh/jcHFX/d3ceb109c3.png
L1306[16:09:03] <Gliby> he always those stuff in command blocks
L1307[16:09:06] <Lex_> I just see spamming of his links
L1308[16:09:13] <Lex_> Gliby, shut up.
L1309[16:09:13] <williewillus> the reddit thread
L1310[16:09:30] <Gliby> link please?
L1311[16:09:38] <shadekiller666> he was talking about the second video he linked
L1312[16:09:42] <williewillus> anyways, it is in command blocks there's no doubt. the mindcrack subreddit would tear him apart if he lied lol
L1313[16:09:44] <shadekiller666> https://www.youtube.com/watch?v=17AUbVnpc9g
L1314[16:09:49] <MattDahEpic> https://www.reddit.com/r/mindcrack/comments/3el3ap/motivational_armor_stand/ctg0kku?context=10000
L1315[16:10:00] <MattDahEpic> Gliby
L1316[16:10:16] <Lex_> i dont see him claiming it is command blocks in the video or anything related
L1317[16:10:37] <Gliby> lex c'mon, just admit you are wrong
L1318[16:10:44] ⇦ Quits: bhi (~bhi@207-47-198-193.regn.hsdb.sasknet.sk.ca) (Quit: Leaving)
L1319[16:10:48] <sham1|LOST> What's the topic on hand?
L1320[16:10:51] <williewillus> why would he lie about it
L1321[16:10:55] <williewillus> is the first question
L1322[16:10:55] <Gliby> https://www.youtube.com/watch?v=CNIP3pLoTgQ
L1323[16:11:03] <williewillus> this is the kind of thing he makes
L1324[16:11:06] <gigaherz> there's a reply from Sethbling on the reddit where he says it's all realtime
L1325[16:11:16] <MattDahEpic> i JUST lined that...
L1326[16:11:26] <Lex_> Gliby, im not wrong, UNless you're seeing a different page then me I dont see anything related to command blocks in that video
L1327[16:11:30] <Lex_> it'd be interesting if he did
L1328[16:11:39] <Lex_> but the much more common way to do that is with normal rendering shit
L1329[16:11:40] <gigaherz> still nothing about command blocks, though
L1330[16:12:07] <MattDahEpic> can we all agree that the video was filmed in mc?
L1331[16:12:18] <MattDahEpic> thats a given
L1332[16:12:24] <Lex_> Does SetlhBling use command blocks for a lot of shit? Yes
L1333[16:12:28] <shadekiller666> Lex, the PR should be good now
L1334[16:12:29] <MattDahEpic> its too glitchy to be anything professional
L1335[16:12:32] <Gliby> http://i.imgur.com/DXpIRen.png
L1336[16:12:36] <Lex_> Does SetlhBling use command blocks for EVERYTHING EVER IN EXISTNANCE!?!? No
L1337[16:12:50] <shadekiller666> matt, its really easy for a professional to make something glitchy
L1338[16:12:58] <Lex_> Doesn't mean it was command blocks
L1339[16:13:03] <williewillus> okay then this lol: https://www.reddit.com/r/mindcrack/comments/3el3ap/motivational_armor_stand/ctfxw9j?context=10000
L1340[16:13:11] <Gliby> okay lex :)
L1341[16:13:32] <Gliby> seth bling is amazing
L1342[16:13:36] <MattDahEpic> ^
L1343[16:13:38] <Lex_> If there is a command to rotate specific subsections of a model that'd be cool.
L1344[16:13:45] <Lex_> But meh i havent dug to deep into it
L1345[16:13:47] <MattDahEpic> there is
L1346[16:14:03] <williewillus> well not really
L1347[16:14:06] <Gliby> i think he creates a entity with specific nbt properties,
L1348[16:14:08] <shadekiller666> its part of the entity command i think isn't it
L1349[16:14:09] <Gliby> then deletes it
L1350[16:14:15] <williewillus> its only part of the armorstand nbt
L1351[16:14:16] <shadekiller666> they're all controlled via NBT tags
L1352[16:14:16] <MattDahEpic> you entitydata an armorstand: Are:0.3F
L1353[16:14:19] <MattDahEpic> arm
L1354[16:14:24] <gigaherz> this page implies there is such a command: http://haselkern.github.io/Minecraft-ArmorStand/
L1355[16:14:27] <williewillus> yeah so its only for armorstands
L1356[16:14:31] <gigaherz> you can manually configure the angles and generate a command string
L1357[16:14:32] <Lex_> seince when are model rotations nbt tags 0.o
L1358[16:14:37] <Lex_> side note
L1359[16:14:43] <shadekiller666> always have been
L1360[16:14:44] <Lex_> COMMAND BLOCKS ARE FUCKING HORRIBLE
L1361[16:15:02] <Lex_> no they havent, entity rotation is in the nbt
L1362[16:15:19] <williewillus> its only in nbt for model for armorstand
L1363[16:15:26] <williewillus> not anything else
L1364[16:15:50] <shadekiller666> lex, expand the NBT data tab: http://minecraft.gamepedia.com/Armor_stand
L1365[16:16:02] <Lex_> ill gop look in game...
L1366[16:16:21] <Lex_> i havent looked to deeply at armor stands
L1367[16:16:29] <MattDahEpic> do /entitydata @e[type=ArmorStand] {}
L1368[16:16:29] <PaleoCrafter> just because it is in MC doesn't mean it is command blocks
L1369[16:16:35] <PaleoCrafter> could be a mod too :P
L1370[16:16:45] <MattDahEpic> that'l give you all current tags for the entity
L1371[16:16:51] <Gliby> Lex, if I met you in real life. Would you be nice to me?
L1372[16:17:13] <MattDahEpic> hed probably sit you down and look at the code to prove you wrong
L1373[16:17:17] <sham1|LOST> I presume if you deserved to be nice to
L1374[16:17:20] <MattDahEpic> or something like that
L1375[16:17:22] <Lex_> OH GOD THE UGLY< IT BURNS
L1376[16:17:22] <Lex_> http://puu.sh/jcIbv/45cfc8f3ca.png
L1377[16:17:43] *** Gliby was kicked by MineBot (Banned: You're annoying me (5)))
L1378[16:17:48] ⇦ Quits: Sollux-Captor (~Sollux-Ca@2601:547:c201:9871:8c8d:9604:81cb:c286) (Quit: Leaving)
L1379[16:17:58] * gigaherz shudders at the sight of that code
L1380[16:18:02] <Bugboy1028> wow
L1381[16:18:17] <Bugboy1028> Poking someone like Lax is bad idea
L1382[16:18:18] <Bugboy1028> Period.
L1383[16:18:20] <shadekiller666> its painful to think those are all HDD reads/writes...
L1384[16:18:39] <gigaherz> waitwhat
L1385[16:18:42] <williewillus> ?
L1386[16:18:48] <gigaherz> why is the "get" code in writePoseToNBT?
L1387[16:18:49] <PaleoCrafter> uhm... why would they?
L1388[16:18:55] <Lex_> Anyways
L1389[16:19:05] <shadekiller666> doesn't NBT get written to the HDD every time read/write is called?
L1390[16:19:08] <williewillus> no?
L1391[16:19:09] <williewillus> lol
L1392[16:19:11] <williewillus> that would be terrible
L1393[16:19:14] <MattDahEpic> only on world save
L1394[16:19:17] <shadekiller666> oh
L1395[16:19:28] <Lex_> because someone named it wrong
L1396[16:19:36] <gigaherz> when the chunk is unloaded, the world is serialized, including entities and TEs
L1397[16:19:39] <MattDahEpic> ^
L1398[16:19:42] <sham1|LOST> If it got called all the time it would lag even more
L1399[16:19:46] <shadekiller666> oh
L1400[16:19:52] <Lex_> but ya TIL armor stands have per part rotations..
L1401[16:19:54] <williewillus> readFrom/Writeto nbt only convert from object state <-> NBT compound. the actual writing to disk is done elsewhere
L1402[16:20:06] <Lex_> un a god fucking ugly way but hey
L1403[16:20:16] <Bugboy1028> Ok.. I dont know what you guys talking about ;/
L1404[16:20:26] <MattDahEpic> you can make sculptures out of them
L1405[16:20:27] <Bugboy1028> Forge source code?
L1406[16:20:29] <sham1|LOST> Armour stands
L1407[16:20:30] <MattDahEpic> its cool
L1408[16:20:31] <shadekiller666> and in 1.9 they're allowing armor stands to dual weild
L1409[16:20:38] <gigaherz> Bugboy1028: sortof
L1410[16:20:38] <williewillus> you mean any entitylivingbase
L1411[16:20:41] <Lex_> !findm EntityArmorStand.writePoseToNBT
L1412[16:20:45] <MattDahEpic> shadekiller666, you can do that now
L1413[16:20:46] <Bugboy1028> ah
L1414[16:20:50] <Lex_> guess it probably got renamed
L1415[16:20:56] <gigaherz> we were discussing a SethBling video which does mocap and changes the pose of an armor stand
L1416[16:21:02] <PaleoCrafter> funny thing is, as they are receiving JSON in chat anyway, they could jut as well use Gson to serialize that stuff to a nice object instead of all that ugliness
L1417[16:21:16] <gigaherz> trying to decide if it's command blocks, some mod, or an external tool rendering mc textures
L1418[16:21:23] <williewillus> might as well convert the whole save format to json too amirite /s
L1419[16:21:33] <MattDahEpic> and people ended up getting tempbanned in this convo
L1420[16:21:39] <williewillus> heh
L1421[16:21:44] <shadekiller666> tbh NBT might be faster... maybe
L1422[16:21:48] <gigaherz> only because said people went into stupid mode
L1423[16:21:49] <Lex_> he got temp banned for being a twat and calling me an ass
L1424[16:21:52] <sham1|LOST> JSON is sorta nice but it is not that nice
L1425[16:22:02] <williewillus> inb4 xml
L1426[16:22:30] <gigaherz> xml would be a relatively good fit for the chat, though
L1427[16:22:31] <sham1|LOST> JSON > xml *raises flameshield*
L1428[16:22:32] <gigaherz> verbose, sure
L1429[16:22:45] <gigaherz> but XML is better at handling text content intermixed with tags
L1430[16:23:02] <PaleoCrafter> JSON and XML have different usecases (or rather, should have9
L1431[16:23:06] <Lex_> The premis of the conversation was simple: That looks cool, he aserted that is WAS 100% WITHOUT A DOUBT command blocks because it was SethBling. I was skeptical and asked for evidence because TYPICALLY how this shit is done is easier/simpler with normal practices.
L1432[16:23:08] <MattDahEpic> my favorite thing about gson is setPrettyPrinting
L1433[16:23:16] <PaleoCrafter> XML is somewhat nice for human editing, while JSON is good for data transfer
L1434[16:23:56] <Lex_> what?
L1435[16:23:58] <Lex_> are you high
L1436[16:23:59] <sham1|LOST> Pffft human readability
L1437[16:24:03] <Lex_> xml is horrible for human editing
L1438[16:24:33] <gigaherz> also existing html tags ;P "You lose! click <b><a href=\"Minecraft command to run\">here</a></b> to try again."
L1439[16:24:46] <gigaherz> but ugh ;P
L1440[16:25:20] ⇨ Joins: Greenphlem (uid22276@id-22276.tooting.irccloud.com)
L1441[16:25:27] <PaleoCrafter> note the "somewhat"
L1442[16:25:32] <PaleoCrafter> it's better than JSON :P
L1443[16:26:15] <Lex_> Lets see, how would that be written in json...
L1444[16:26:52] <Lex_> actually it wouldnt cuz json doesnt have the concept of named sections
L1445[16:26:55] *** mumfrey is now known as Mumfrey
L1446[16:27:56] ⇦ Quits: tambre (~tambre@c798-7f65-c1af-fcbb-ed01-8a1c-07d0-2001.dyn.estpak.ee) (Ping timeout: 378 seconds)
L1447[16:28:47] <williewillus> is there an item callback for when you left click on air?
L1448[16:28:55] <gigaherz> onItemUse?
L1449[16:29:02] <gigaherz> or you mean a hook for any item?
L1450[16:29:09] <williewillus> my item
L1451[16:29:15] <williewillus> i thought onitemuse was right click
L1452[16:29:22] <Lex_> god i feel so sorry for selth...
L1453[16:29:23] <gigaherz> oh LEFT click nevermind
L1454[16:29:28] <shadekiller666> theres PlayerInteractEvent
L1455[16:29:31] <Lex_> having to do all this crap in command blocks u.u
L1456[16:29:53] <shadekiller666> lex, he writes MCEdit plugins to fill the command blocks for him :p
L1457[16:29:58] <sham1|LOST> He'll survive
L1458[16:31:00] <Lex_> oh well then thats cheating
L1459[16:31:28] <williewillus> shadekiller666: there's no LEFT_CLICK_AIR in that event
L1460[16:31:38] <shadekiller666> :/
L1461[16:31:44] <williewillus> i remember mods doing left click item events in the npast though
L1462[16:31:45] <williewillus> oh well
L1463[16:31:49] <williewillus> not an important feature anyway
L1464[16:32:13] <shadekiller666> might have something to do with the arm swing animation
L1465[16:32:48] <PaleoCrafter> you could encode that XML as http://pastebin.com/wXjiebMC Lex :P
L1466[16:33:53] <PaleoCrafter> so maybe I should've said that XML is suited better for human editing of hierarchies and mixed content :P
L1467[16:34:19] <gigaherz> sgml family of languages (xml and html included) were designed with human editing in mind
L1468[16:34:39] <PaleoCrafter> that too :P
L1469[16:34:44] <zml> oh are we talking about xml for text formatting?
L1470[16:34:46] <sham1|LOST> Again, pfft at human editing
L1471[16:35:02] <gigaherz> although for chat purposes
L1472[16:35:18] <gigaherz> Text here {json} more text
L1473[16:35:18] <williewillus> yaml anyone
L1474[16:35:19] <williewillus> xD
L1475[16:35:22] <gigaherz> is still perfectly possible
L1476[16:35:27] <gigaherz> williewillus: that's 99% unfit for chat. XD
L1477[16:35:33] <gigaherz> the other 1%
L1478[16:35:34] <williewillus> it's unfit for anything
L1479[16:35:35] <williewillus> I hate it
L1480[16:35:40] <gigaherz> is because yaml support json-style syntax
L1481[16:35:45] <PaleoCrafter> yeah
L1482[16:35:47] <gigaherz> so any json is also valid yaml
L1483[16:35:50] <gigaherz> I like yaml
L1484[16:35:51] <PaleoCrafter> HOCON for life, anyway
L1485[16:36:01] <gigaherz> the only annoyance in it is that it's too picky aobut tabs vs spaces ;P
L1486[16:36:25] <PaleoCrafter> gigaherz, that adds infinity to the annoyance scale :P
L1487[16:36:48] <PaleoCrafter> any sort of indentation requirement does, in fact
L1488[16:36:51] <williewillus> im pretty sure anyone who's ever run a bukkit server hates yml
L1489[16:36:53] <gigaherz> I used YAML files in my previous job
L1490[16:37:01] <gigaherz> for definining 3D scene hierarchies
L1491[16:37:15] <gigaherz> including object rotations and such
L1492[16:37:50] <PaleoCrafter> did you have a choice? :P
L1493[16:37:54] <gigaherz> yes
L1494[16:37:57] <gigaherz> I chose that
L1495[16:38:13] <Lex_> oh god oh god...
L1496[16:38:14] <PaleoCrafter> what were the other options?
L1497[16:38:16] <gigaherz> as an alternativeto writing the same scenes in XML or json or Excel sheets
L1498[16:38:24] <Lex_> https://www.youtube.com/watch?v=hdnz-wfA6A4
L1499[16:38:32] <Lex_> watching some of seths videos
L1500[16:38:40] <Lex_> the lag, the performance... oh god
L1501[16:39:06] <zml> xml ends up working pretty well for chat formatting: https://github.com/SpongePowered/SpongeAPI/pull/708
L1502[16:39:23] <PaleoCrafter> exactly, zml :P
L1503[16:39:31] <PaleoCrafter> JSON just isn't the way to go for that
L1504[16:39:44] <zml> tbh I think for general formatted chat markdown would work better
L1505[16:39:54] <zml> since that's more conversational
L1506[16:40:08] <zml> but for configuration the xml is way clearer
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L1508[16:43:57] <shadekiller666> Lex, have you taken a look at the PR? i fixed what you asked me to
L1509[16:44:27] <Lex_> i have not
L1510[16:45:02] <Lex_> Still havent removed the change in model fluid
L1511[16:45:23] <gigaherz> have you heard about gamemode 4 lex? it uses over a thousand command blocks in order to add new mechanics to the game, such as custom crafting, an "equivalent exchange" system, custom Boss encounters, ...
L1512[16:45:36] <shadekiller666> i've tried that 4 times and it still won't update...
L1513[16:45:50] *** big_Xplo|AFK is now known as big_Xplosion
L1514[16:45:50] <gigaherz> it'sj ust crazy what they manage to do with command blocks, but also crazy to think just how heavy that must be on the servers
L1515[16:46:14] <MattDahEpic> gigaherz, i was testing some of their heavier inventions, up to 3 ticks lag
L1516[16:46:26] <MattDahEpic> 17 ticks with them installed
L1517[16:46:26] <Lex_> well try again random junk wont get intot he pr
L1518[16:50:20] <williewillus> the problem with commandblocks is there's no way for them to be reactive / event receiving
L1519[16:50:32] <williewillus> they basically have to constnatly check for their condition
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L1522[16:52:00] <williewillus> anyone have any nice code snippets for homing projectiles? right now just have the basic sethThrowableHeading
L1523[16:52:06] <williewillus> but something smoother would be cool
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L1527[16:57:35] <shadekiller666> Lex, there, it actually worked that time
L1528[17:03:12] <Corosus> for 1.7 is there any way to hook into an entity spawning AFTER its nbt data from disk has been loaded into it?
L1529[17:03:25] <gigaherz> entityjoinworld?
L1530[17:03:38] <Corosus> hmm, i tried the spawn method, ill check that one
L1531[17:03:43] <Corosus> spawn event*
L1532[17:04:36] <Corosus> aha!
L1533[17:04:38] <Corosus> sweet datas
L1534[17:04:49] <Corosus> seems to have the right context, thanks!
L1535[17:04:52] <gigaherz> :)
L1536[17:06:15] <williewillus> is there a way to do a "send to all nearby" for a vanilla packet?
L1537[17:07:45] <sham1|LOST> Nearby as in?
L1538[17:07:54] <sham1|LOST> Tracking the chunk?
L1539[17:08:04] <diesieben07> williewillus, ServerConfigurationManager.sendToAllNear
L1540[17:08:16] <williewillus> thanks
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L1543[17:12:30] <Lex_> nice
L1544[17:12:35] <Lex_> you got down from over 600 additions
L1545[17:12:37] <Lex_> to 121
L1546[17:12:48] <Lex_> this, this is why its important to review your patches
L1547[17:13:08] <shadekiller666> and to not do Organize Imports on things :p
L1548[17:13:42] <gigaherz> yeh Organize Imports, and Reformat Code on autogenerated external code is bad ;P
L1549[17:14:02] <shadekiller666> prob should have renamed that branch at some point but whatever
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L1551[17:14:08] <shadekiller666> yay the changes are in
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L1553[17:14:57] <Corosus> \o/
L1554[17:15:04] <Corosus> its evolution baby!
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L1559[17:20:33] <Lex_> https://www.youtube.com/watch?v=_3Ix6pozZ-U dat lag
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L1561[17:22:41] <Corosus> pretty horrible client mismatches lol
L1562[17:22:56] <Corosus> another wonderfull way to kill servers!
L1563[17:23:10] <Zorn_Taov> question: would it be a bad idea to add an oredict entry that would be any number of 512*N number of items?
L1564[17:23:16] <Keridos> I am having a really weird issue in one of my mods, I have some method in my tileentity working when in my dev enviroment but not in a nonobfuscated enviroment
L1565[17:23:32] <Keridos> what the heck is happening there?
L1566[17:23:35] <williewillus> what method?
L1567[17:23:37] <shadekiller666> keridos, source code please
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L1569[17:24:06] <Keridos> https://github.com/OpenModularTurretsTeam/OpenModularTurrets/blob/7fe4b4e03a81fb304088e1ae19726ee9e7d2937d/src/main/java/openmodularturrets/tileentity/turretbase/TurretBase.java#L89
L1570[17:24:20] <Keridos> that function gets called in the updateEntity method in the same class
L1571[17:24:35] <Keridos> works in dev environment, but for some reason not in the builds from my jenkins
L1572[17:24:45] <Zorn_Taov> I'm adding that many beds to the game and I'm wanting to oredict them all to make a recipe to turn them back into vanilla beds for mod support for people that use the beds in recipes
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L1574[17:24:56] <Sollux-Captor> hey gig u there?
L1575[17:25:07] <Sollux-Captor> giga *
L1576[17:25:07] <williewillus> Zorn_Taov: oredict wildcard value?
L1577[17:26:40] <Sollux-Captor> gigaherz, you there. i have a question to ask you specifiaclly.
L1578[17:28:18] <Zorn_Taov> kinda yeah? can I do that?
L1579[17:29:05] <sham1|LOST> Sure
L1580[17:29:17] <Zorn_Taov> I'm adding 16*16*2 number of beds per wood color, and I haven't gotten to adding woods from other mods
L1581[17:29:27] <Zorn_Taov> at te moment there's 3k beds
L1582[17:29:40] <sham1|LOST> Jeez
L1583[17:29:43] <PaleoCrafter> uhm, NBT much
L1584[17:29:47] <sham1|LOST> So many beds
L1585[17:30:00] <sham1|LOST> Also NBT
L1586[17:31:42] <Zorn_Taov> right now I'm using damage values that get applied to NBT on a tile entity to add the color combination
L1587[17:32:06] <Zorn_Taov> don't worry, I'm only showing 2*N beds per wood color
L1588[17:32:14] <Zorn_Taov> in creative/nei
L1589[17:32:25] <Lex_> Zorn_Taov, wildcards
L1590[17:32:38] <gigaherz> Sollux-Captor: hm?
L1591[17:32:46] <Lex_> and nbt isnt used in comparison in the oredict its ignored
L1592[17:33:08] <Zorn_Taov> OH, that's what you're meaning, wildcard the damage value, completely forgot about that
L1593[17:33:13] <Zorn_Taov> been so long since I coded
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L1595[17:33:17] <Sollux-Captor> soo uh.. the other day you were talking to me about powerkline ethernet and you said you used them right?
L1596[17:33:38] <gigaherz> yeah I have been using PLC thingies for a few years
L1597[17:33:50] <gigaherz> the first pair I got free from my ISP
L1598[17:34:17] <Sollux-Captor> soo uh.. what is the loss in Mbps? like what speeds are you getting compared to if you were right next to the router plugged in?
L1599[17:34:48] <gigaherz> depends on many factors
L1600[17:34:57] <gigaherz> and I can't really test it becasue I'm not the only user in the house
L1601[17:34:57] <diesieben07> quality of your powerlines
L1602[17:35:01] <Sollux-Captor> because im trying to do as much reasearch before buying anything else because i done fucked up with the booster i bought
L1603[17:35:03] <gigaherz> but the idea is that
L1604[17:35:05] <diesieben07> which plugs you buy
L1605[17:35:08] <diesieben07> all matters
L1606[17:35:09] <gigaherz> the adapter kit creates a 200mbps bus
L1607[17:35:11] <gigaherz> BUT
L1608[17:35:14] <gigaherz> unlike an ethernet cable
L1609[17:35:19] <gigaherz> it's SHARED by everyone
L1610[17:35:23] <gigaherz> so there are ehternet collisions
L1611[17:35:28] <gigaherz> unlike on a cable with a switch
L1612[17:35:34] <williewillus> blegh
L1613[17:35:35] <gigaherz> which causes some losses
L1614[17:35:45] <Sollux-Captor> well if i were to get one, i would be the only one using the PLC
L1615[17:35:47] <williewillus> any of you guys have a good homing projectile/entity implementation I can be inspired by? :p
L1616[17:36:03] <gigaherz> in that case the only collisions would be download vs upload
L1617[17:36:04] <williewillus> *arrow
L1618[17:36:22] <gigaherz> but don't worry about htat
L1619[17:36:27] <gigaherz> consider my fiber connection
L1620[17:36:32] <gigaherz> it's rated for 100/10
L1621[17:36:42] <gigaherz> connected through GIGABIT to the router
L1622[17:36:45] <gigaherz> I get like 105/12
L1623[17:36:50] <Sollux-Captor> alright, but to MAKE sure, it is EXACTLY like plugging your computer into ethernet port as if by one stand alone cable?
L1624[17:36:54] <gigaherz> (peak)
L1625[17:36:55] <Keridos> nvm, i derpedd in the code there
L1626[17:36:57] <Sollux-Captor> (basically i've been doing tests)
L1627[17:37:01] <gigaherz> while from my room
L1628[17:37:02] <Keridos> a small bracket was not at the right place
L1629[17:37:06] <gigaherz> I get like 90/9
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L1631[17:37:09] <gigaherz> or something like that
L1632[17:37:11] <gigaherz> it's not perfect
L1633[17:37:14] <gigaherz> but it's goot enough
L1634[17:37:18] <gigaherz> much better than wifi
L1635[17:38:05] <gigaherz> Sollux-Captor: I have been telling you NOT it's not the same, but it's really good in comparison with anything othe than getting an actual ehternet cable into your room
L1636[17:38:08] <gigaherz> other*
L1637[17:38:30] <gigaherz> direct ehternet > PLC > anything else
L1638[17:38:50] <diesieben07> yeah, especially dont get wifi:D
L1639[17:38:59] <gigaherz> he had a wifi extender
L1640[17:39:04] <gigaherz> that's why he's so interested in it XD
L1641[17:39:11] <diesieben07> oh god
L1642[17:39:15] <diesieben07> wifi extender
L1643[17:39:19] <gigaherz> yeah >-<
L1644[17:39:20] <gigaherz> >_<*
L1645[17:39:48] <Sollux-Captor> yeh :/ well my tests that i have been doing proved to me that direct connection (by super long ethernet cable) made me go from 0.36Mbps to 166Mbps
L1646[17:40:12] <gigaherz> you have > 100mbps?
L1647[17:40:22] <gigaherz> well then you'll want some AV500 or better
L1648[17:40:31] <gigaherz> not AV200
L1649[17:40:38] <gigaherz> AV200 only have 100mbps interfaces
L1650[17:40:43] <Sollux-Captor> like sorry if i see "worried" just want to make sure i make the right decision the second time around because peoplearent really to happy with spending more money when they bought me the "solution"
L1651[17:41:41] <Sollux-Captor> follow question, http://www.bestbuy.com/site/tp-link-powerline-av500-nano-adapter-starter-kit-white/2080136.p?id=1219528554388&skuId=2080136 <--- is this a good product/what product do you use (if you could give me some sort of shop link would be nice)
L1652[17:42:00] <gigaherz> I use the AV200 model, which is older
L1653[17:42:05] <gigaherz> BUT the version which has a plug on the front
L1654[17:42:09] <gigaherz> so you don't waste a wall plug
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L1656[17:42:37] <Sollux-Captor> so is the one i just showed the same exact one you have but newer better version?
L1657[17:42:53] <gigaherz> it's better, but lacking the front plug ;P
L1658[17:43:11] <gigaherz> wow these are expensive o_O http://www.bestbuy.com/site/amped-wireless-powerline-nano-av500-1-port-network-adapter-kit-white/8821237.p?id=1218906365747&skuId=8821237
L1659[17:43:50] <Sollux-Captor> ye
L1660[17:44:00] <gigaherz> yeah get the tp-link ones then
L1661[17:44:01] <gigaherz> XD
L1662[17:44:08] <gigaherz> the front plug isn't worth that price
L1663[17:44:09] <gigaherz> XD
L1664[17:44:31] <gigaherz> for reference: http://www.tp-link.in/resources/images/products/gallery/PA4010P-kit-450-02.jpg
L1665[17:44:34] <gigaherz> mine look like this
L1666[17:44:50] <gigaherz> (euro plug ;P)
L1667[17:44:50] <Sollux-Captor> i want to keep it as low cost as possible because i feel bad that the people who bought me the booster wasted their money :/. i told them i would pay them in cash to buy these but for some reason it is either they buy them or dont buy them -.-
L1668[17:45:00] <gigaherz> :/
L1669[17:45:03] <Zorn_Taov> where is the wildcard value? or is it int_min?
L1670[17:45:17] <Sollux-Captor> i soo wish i had a paypal ;-;
L1671[17:45:22] <shadekiller666> dang it...
L1672[17:45:24] <shadekiller666> :/
L1673[17:45:31] <gigaherz> Zorn_Taov: OreDictionary.WILDCARD_VALUE
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L1675[17:46:00] <Zorn_Taov> thanks
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L1677[17:49:38] <Sollux-Captor> aight thx sooo much gigaherz, i know what to do know
L1678[17:50:15] <Sollux-Captor> but I deffinitly will not tollerate 36Mbps from this shitty boster
L1679[17:50:19] <Sollux-Captor> booster*
L1680[17:50:55] <Sollux-Captor> cya all'
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L1683[17:59:36] <Zorn_Taov> woo, that all works perfectly \o/
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L1701[18:42:23] <benzrf> hello!
L1702[18:42:31] <gigaherz> hlo
L1703[18:42:47] <benzrf> i just installed forge on 1.8 and it crashes with "double free or corruption (fasttop)"
L1704[18:42:52] <benzrf> from noveau
L1705[18:43:00] <benzrf> vanilla minecraft doesnt
L1706[18:43:21] <gigaherz> ONLY forge? nothing else?
L1707[18:43:27] <benzrf> yes
L1708[18:43:29] <benzrf> afaik
L1709[18:43:51] <gigaherz> that may be the loading screen
L1710[18:44:03] <benzrf> yeah, it happens after the loading screen
L1711[18:44:06] <benzrf> i dont get to the menu
L1712[18:44:09] <gigaherz> AFTER?
L1713[18:44:14] <gigaherz> it shows the progressbar correctl?
L1714[18:44:19] <benzrf> let me double check
L1715[18:44:43] <gigaherz> there should be a splash.properties file around
L1716[18:44:44] <benzrf> yes it does
L1717[18:44:52] <gigaherz> you can try disabling the slash progressbar and see if by any chance that helps
L1718[18:45:16] <gigaherz> splash*
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L1723[18:48:24] <benzrf> augh
L1724[18:48:24] <MattDahEpic> sploosh*
L1725[18:51:08] <gigaherz> ugh here I was hoping the new machines in ProjectRed would be RF-compatible
L1726[18:51:09] <gigaherz> ¬¬
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L1728[18:51:18] <Vorquel> I had the same issue. Disabling the splash screen fixed it.
L1729[18:52:10] <Boreeas> that's fucking weird. why would the driver have a double free because of the splash screen
L1730[18:54:00] <gigaherz> a few people have had that issue,
L1731[18:54:07] <gigaherz> it's either a corner case of the driver
L1732[18:54:32] <gigaherz> or a slightly incorrect behaviour of the splash code that is ignored by normal drivers but a few of them have a bug
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L1735[18:55:30] <benzrf> hmm.
L1736[18:55:40] <benzrf> i disabled the splash screen as vaguely suggested and it worked
L1737[18:55:42] <benzrf> :?
L1738[18:57:34] <gigaherz> yeah then you are one of the few in the large list of forge users who happens to have a "bad" driver
L1739[18:58:04] <gigaherz> (it's a bad driver because it can't gracefully handle the invalid situation, reagrdless if the bug itself is in forge or the driver)
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L1741[18:59:19] <gigaherz> if you feel like debugging the issue and happen to find an actual bug in that code, I guess the PR would be accepted, but if the workaround seems too ugly, you may have better luck fixing it on the driver side XD
L1742[18:59:40] <Boreeas> benzrf: As an alternative, you can try to install the proprietary nvidia drivers, if they exist for your distro
L1743[18:59:45] <benzrf> ew
L1744[18:59:52] <benzrf> im fine with having no splash screen
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L1746[19:04:10] <killjoy> When uploading a module file to curseforge, should it be done in a separate project?
L1747[19:04:29] <killjoy> such as for compatibility
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L1750[19:07:10] <Lex_> <benzrf> i just installed forge on 1.8 and it crashes with "double free or corruption (fasttop)"
L1751[19:07:15] <Lex_> That one is actually new, but whatever
L1752[19:07:26] <benzrf> Lex_: that's what noveau reports
L1753[19:07:35] <Lex_> noveau?
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L1755[19:07:36] <benzrf> i think it had a different message on java 8
L1756[19:07:45] <benzrf> Lex_: driver
L1757[19:08:07] <Lex_> one ping was enough but meh
L1758[19:08:18] <Lex_> ya thats the mac crappy driver?
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L1760[19:08:22] <benzrf> ??
L1761[19:08:28] <benzrf> well im on arch so
L1762[19:08:35] <gigaherz> no it's linux opensource driver
L1763[19:08:40] <gigaherz> nouveau project
L1764[19:08:41] <Lex_> interesting
L1765[19:08:58] <benzrf> >"linux" "opensource"
L1766[19:09:00] <Lex_> i havent looked into it deeply, its typically macs that have issues with the splash screen
L1767[19:09:07] <Lex_> double free?
L1768[19:09:09] <benzrf> >not "gnu/linux" "free and open source"
L1769[19:09:10] <gigaherz> benzrf: as opposite to the proprietary nvidia-provided one
L1770[19:09:13] <Lex_> as in double freeing of textures?
L1771[19:09:16] <benzrf> :>
L1772[19:09:35] <benzrf> well the stack trace goes down to libc
L1773[19:09:56] <Lex_> oh its an actual crash?
L1774[19:10:01] <benzrf> yeah
L1775[19:10:15] <Lex_> ah i was thinking of the crappy texture shit macs do, crashes are different
L1776[19:10:20] <Lex_> got the stack?
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L1778[19:10:50] <benzrf> er
L1779[19:10:51] <benzrf> one sec
L1780[19:11:25] <gigaherz> i wonder how many mc/forge users use linux, overall
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L1782[19:11:40] <benzrf> crap, is there a gunzip to stdout command
L1783[19:12:14] <gigaherz> doesn't it default to stdout?
L1784[19:12:20] <gigaherz> or try "-" as the filename?
L1785[19:12:22] <benzrf> i think its inplace by default
L1786[19:12:37] <benzrf> ah, -c
L1787[19:12:52] <gigaherz> oh, couldn't have guessed that one ;p
L1788[19:13:09] <benzrf> man page :>
L1789[19:13:40] <benzrf> oh wait, where do the launcher logs go
L1790[19:14:21] <gigaherz> ~/.minecraft?
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L1792[19:14:39] <benzrf> oh, directly
L1793[19:14:44] <benzrf> i was looking in .mc/logs
L1794[19:14:50] <gigaherz> hmm
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L1796[19:15:07] <gigaherz> crash logs usually go into .mc/crash-reports
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L1798[19:15:28] <gigaherz> but dunno about native crashes what happens to them
L1799[19:15:31] <benzrf> eh, non of the hs_err_pid files contain 'double free'
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L1801[19:17:54] <killjoy> They get put into the game dir, extension .pid
L1802[19:17:55] <Boreeas> yeah. hs_err_pid are jvm crashes
L1803[19:18:14] <Boreeas> something in /var/log maybe?
L1804[19:18:43] <Boreeas> or dmesg
L1805[19:19:07] <shadekiller666> how do i make the Package Explorer in Eclipse use Heirarchy view instead of the standard?
L1806[19:19:16] <killjoy> Use project explorer
L1807[19:19:49] <shadekiller666> oh i got it
L1808[19:20:04] <benzrf> augh, schematica would be perfect if it werent so fucking lAGGY
L1809[19:22:38] <Lunatrius> laggy?
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L1819[19:33:48] <shadekiller666> why is youtube's closed captioning system so bad
L1820[19:34:10] <shadekiller666> you'd think google would have better voice-to-text software by now...
L1821[19:35:21] <gigaherz> you misunderstand
L1822[19:35:30] <gigaherz> THAT's about the best we can do with current tech ;P
L1823[19:35:50] <gigaherz> at least with any tech google can be bothered to license
L1824[19:35:50] <gigaherz> ;P
L1825[19:36:31] <gigaherz> I wonder, though
L1826[19:36:46] <gigaherz> ifyou "scan" the voice with like, siri/okgoogle/cortana
L1827[19:36:54] <gigaherz> does the recognition come out better?
L1828[19:36:55] <gigaherz> ;P
L1829[19:38:13] <Skuli> google voice recognition works quite well with a single clear human voice
L1830[19:38:29] <gigaherz> yeah, so does google captioning
L1831[19:38:30] <gigaherz> ;P
L1832[19:39:08] <Vorquel> Jargon tends to trip it up, so Minecraft videos end up looking like a trainwreck.
L1833[19:39:12] <gigaherz> xcept for things like
L1834[19:39:14] <shadekiller666> giga thats a good quesion
L1835[19:39:16] <gigaherz> "fuck" -> "bach"
L1836[19:39:19] <shadekiller666> probably not siri though...
L1837[19:39:46] <shadekiller666> i would say Amazon Echo is the best voice recognition software atm
L1838[19:39:50] <gigaherz> LOL this time it made it WORSE: "stop talking about my big ones" -> "stop talking about my dick once"
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L1842[19:40:38] <shadekiller666> have you guys heard of Rhett and Link
L1843[19:40:50] <gigaherz> I watch good Mythical Morning every day ;P
L1844[19:41:09] <gigaherz> well
L1845[19:41:11] <gigaherz> whn they release
L1846[19:41:17] <gigaherz> they are off season now
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L1848[19:41:29] <shadekiller666> their "internetainers", and they've sang a few songs where they've put popular songs into youtube's voice captioning thing twice
L1849[19:41:38] <shadekiller666> they're
L1850[19:41:40] <shadekiller666> damn it
L1851[19:44:29] <gigaherz> GAH
L1852[19:44:36] <gigaherz> a mosquito just bit me IN the ear
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L1870[20:22:45] <gudenau> Hello!
L1871[20:22:53] <gudenau> Can I use obj files in 1.8 yet?
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L1874[20:27:54] <killjoy> Does anyone know if the skin servers automatically resize skins to 64x64?
L1875[20:28:00] <williewillus> gudenau: the obj loader is written but it's not in forge yet, it's very close to being done
L1876[20:28:17] <gudenau> Cool, by next week?
L1877[20:28:40] <williewillus> not sure
L1878[20:29:02] <gudenau> Ok, bye then.
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L1881[20:31:44] <MattDahEpic> killjoy, uploading a 32x64 one then grabbing it in a web browser serves the same res, so no im guessing
L1882[20:32:44] <killjoy> I'm working on a thing that depended on the size being 64x32. It seems that when gotten from the offical skin server, skins are 64x64
L1883[20:32:54] <killjoy> I don't know if minecraft automatically resizes them or not.
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L1885[20:37:36] <Vorquel> Are there any limitations on what characters can be in a mod id?
L1886[20:38:06] <MattDahEpic> dont use : ore @
L1887[20:38:33] <MattDahEpic> past that alphaneumaric
L1888[20:38:41] <Vorquel> is : reserved for submods or something?
L1889[20:38:55] <Vorquel> *child mods
L1890[20:39:05] <MattDahEpic> no, items ids are modid:item_name@meta
L1891[20:39:26] <MattDahEpic> so usually people will do a substiring of the itemname to get modid
L1892[20:39:27] <Vorquel> ah.
L1893[20:40:00] <MattDahEpic> ive done a id with numbers and letters
L1894[20:40:03] <Vorquel> That explains why mod id's I've seen with a colon change to a pipe in block names
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L1896[20:40:23] <MattDahEpic> welcome back Sollux-Captor
L1897[20:40:29] <MattDahEpic> hows the internet
L1898[20:40:31] <Sollux-Captor> thanks :)
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L1900[20:40:42] <Sollux-Captor> hanvt done anything yet to fix it sadly
L1901[20:40:44] <MattDahEpic> ayyy Drullkus
L1902[20:40:57] <Sollux-Captor> but hopefully ill have a fix sometime tomorrow
L1903[20:41:34] <Sollux-Captor> i did more research on powerline ethernet and apperently speeds depend on how good your house wiring is
L1904[20:41:40] <Sollux-Captor> my house wiring is old
L1905[20:41:46] <Sollux-Captor> and shorts easilly
L1906[20:42:02] <Sollux-Captor> so uh i dont think it is a practicle solution for my house
L1907[20:42:13] <Sollux-Captor> thanks for saking though
L1908[20:42:14] <Drullkus> Hey
L1909[20:42:21] <MattDahEpic> wassup
L1910[20:43:18] <Sollux-Captor> I called my uncle who is a genius at these types of things and he thinks my best bet is to call comcast because he things that maybe some configuration is off with my computer because up till now, i've always used ethernet
L1911[20:44:12] <MattDahEpic> getting support from comcast is a lost cause if you dont get the right person the first time. hence the internet's term "fuck comcast"
L1912[20:44:13] <Sollux-Captor> anywho :P that is enough about my problem
L1913[20:44:27] <Sollux-Captor> ye ik that matt :(
L1914[20:44:30] <Sollux-Captor> its sad
L1915[20:44:39] <Sollux-Captor> but apperently my only option
L1916[20:45:09] <Sollux-Captor> cause my dad is like "fuck cabling cords through the wall!!" I much rather just have a super long ethernet cord
L1917[20:45:27] <Sollux-Captor> but my uncle agreed with me that for some reason, my computer only is getting some odd slow speeds
L1918[20:45:41] <Sollux-Captor> compared to the rest of the house
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L1920[20:47:02] <Sollux-Captor> when i tried direct plug in :P i was getting 166 vs my current 22 Mbps
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L1922[20:47:48] <Vorquel> Gah, there was no colon, it was always a pipe. I was just confused by minecraft's font
L1923[20:48:03] <MattDahEpic> minecraft pipe looks liek colon
L1924[20:49:25] <Vorquel> I need to escpae the pipe anyway, so no time wasted.
L1925[20:49:33] <Vorquel> *escape
L1926[20:49:37] <MattDahEpic> i went and bought a contractors box of cat5 and 2 end connectors since my family is violently opposed to running cables, so they have to live with a long ass cable going down 2 floors
L1927[20:51:27] <MattDahEpic> also i have 900 extra feet of cat5
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L1932[20:54:07] <MattDahEpic> charlton irccloud being wierd i guess
L1933[20:57:12] <Sollux-Captor> meh my dad is against running a cable :/ accpecially because it needs to cross a hallway
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L1952[21:43:50] <killjoy> Has anyone dealt with armor in 1.8?
L1953[21:44:26] * MattDahEpic me
L1954[21:45:13] <killjoy> How do you change the armor texture. It seems hardcoded.
L1955[21:45:27] * killjoy is looking at LayorArmorBase
L1956[21:46:37] <killjoy> Oh, forge added some methods.
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L1959[21:49:49] <Flashfire> Can someone tell me how you add an item inventory effect like potions and nether star have?
L1960[21:51:45] <killjoy> The enchantment?
L1961[21:51:54] <killjoy> is it called glint?
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L1964[21:54:30] <Mitchellbrine> hasEffect
L1965[21:54:41] <Mitchellbrine> it has a parameter
L1966[21:54:48] <Mitchellbrine> use mcpbot, you might find it
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L1972[22:05:02] <Techfoxis> Hey, what happens when you don't declare a method public or private?
L1973[22:06:17] <tterrag> Techfoxis: it becomes package-protected
L1974[22:06:33] <Techfoxis> Thanks tterrag
L1975[22:07:12] <Techfoxis> That's what I thought but, wanted to make sure.
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L2019[23:53:49] ⇨ Joins: fuj1n (~fuj1n@101.190.162.174)
L2020[23:54:54] ⇦ Quits: SnowDapples (~powered@pD9589CA3.dip0.t-ipconnect.de) (Killed (NickServ (GHOST command used by SnowDapples_!~powered@pD95890E1.dip0.t-ipconnect.de)))
L2021[23:55:00] ⇨ Joins: SnowDapples (~powered@pD95890E1.dip0.t-ipconnect.de)
L2022[23:59:48] *** Morphan1 is now known as MorphFK
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