<<Prev
Next>>
Scroll to Bottom
Stuff goes here
L1[00:00:12] *** mezz_
is now known as mezz
L2[00:02:40] ⇨
Joins: Ipsis
(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L3[00:14:22] ⇦
Quits: Gigabit101
(~Gigabit10@cpc76302-cosh16-2-0-cust475.6-1.cable.virginm.net)
(Ping timeout: 202 seconds)
L4[00:16:11] ⇨
Joins: Gigabit101
(~Gigabit10@cpc76302-cosh16-2-0-cust475.6-1.cable.virginm.net)
L5[00:49:22] ⇦
Quits: Gigabit101
(~Gigabit10@cpc76302-cosh16-2-0-cust475.6-1.cable.virginm.net)
(Ping timeout: 202 seconds)
L6[01:02:54] ⇦
Quits: CovertJaguar (~you@65.183.205.154) (Ping timeout: 202
seconds)
L7[01:09:04] ***
Keridos|away is now known as Keridos
L8[01:11:15] ⇦
Quits: minecreatr (~minecreat@c-50-174-241-214.hsd1.ca.comcast.net)
(Quit: Leaving)
L9[01:15:07] ⇦
Quits: r4wk (uid48318@id-48318.tooting.irccloud.com) (Quit:
Connection closed for inactivity)
L10[01:16:40] ⇦
Quits: andyipod1437
(~achumchal@104-7-159-69.lightspeed.rcsntx.sbcglobal.net) (Read
error: Connection reset by peer)
L11[01:22:33] ⇦
Quits: ElgarL
(~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net) (Ping
timeout: 198 seconds)
L12[01:33:43] ⇨
Joins: laci200270
(~laci20027@31-46-236-235.pool.kapulan.hu)
L13[01:33:45] ⇨
Joins: user_
(~laci20027@31-46-236-235.pool.kapulan.hu)
L14[01:33:47] ⇨
Joins: user__
(~laci20027@31-46-236-235.pool.kapulan.hu)
L15[01:33:55] ⇦
Quits: user__ (~laci20027@31-46-236-235.pool.kapulan.hu) (Client
Quit)
L16[01:33:57] ⇦
Quits: user_ (~laci20027@31-46-236-235.pool.kapulan.hu) (Client
Quit)
L17[01:54:33] ⇦
Quits: sinkillerj (~sinkiller@nc-71-49-180-149.dhcp.embarqhsd.net)
(Quit: Leaving)
L18[01:57:07] ***
sham1|LOST is now known as sham1|
L19[01:57:12] ***
sham1| is now known as sham1
L20[01:58:14] ⇨
Joins: Loetkolben
(~Loetkolbe@ipb2197df6.dynamic.kabel-deutschland.de)
L21[02:02:44] ⇨
Joins: tambre
(~tambre@c798-7f65-c1af-fcbb-ed01-8a1c-07d0-2001.dyn.estpak.ee)
L22[02:04:07] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150725 mappings to Forge Maven.
L23[02:04:11] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150725-1.8.zip (mappings
= "snapshot_20150725" in build.gradle).
L24[02:04:22] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L25[02:05:03] <laci200270> rendering is
going to be annoying
L26[02:05:13] <laci200270> no
errors,nothing
L27[02:05:27] <laci200270> but still
nothing rendered in my block
L28[02:05:49] <laci200270> now i just want
to render a vanilla wool model
L29[02:06:50] <laci200270> any ideas?
L30[02:15:26] ⇦
Quits: Bacon (~tasty@5.231.51.78) (Ping timeout: 378
seconds)
L31[02:19:12] <tambre> shadekiller666:
How's the .obj model loader coming along?
L32[02:19:25] <shadekiller666> its going
alright
L33[02:19:39] <shadekiller666> have to work
out some math to make rotations work
L34[02:20:10] <laci200270> obj loader will
be presented for 1.8?
L35[02:21:38] ⇨
Joins: Bacon (~tasty@5.231.51.78)
L36[02:21:44] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Remote host closed the connection)
L37[02:22:06] ⇨
Joins: Dimitriye98
(~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L38[02:27:50] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Ping timeout: 202 seconds)
L39[02:28:21] ⇨
Joins: Dimitriye98
(~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L40[02:31:02] ⇨
Joins: Johannes13 (Johannes@141.70.98.47)
L41[02:34:56] <tambre> Thanks for the
progress update.
L42[02:35:19] <shadekiller666> mhmm
L43[02:39:23] <LordSkittles> o/ any Texture
artists in here wanna do a small mod with me?
L44[02:39:38] ⇦
Quits: Raga_BM (~K@180.253.5.80) (Quit: Raga_BM)
L45[02:40:42] ⇨
Joins: Sirloin (~Sirloin@203.109.169.246)
L46[02:42:50] ⇦
Quits: VikeStep (~VikeStep@101.184.77.101) (Read error: Connection
reset by peer)
L47[02:44:31] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Read error: Connection reset by peer)
L48[02:45:39] ⇦
Quits: MikrySoft (~MikrySoft@89-76-18-43.dynamic.chello.pl) (Quit:
KVIrc 4.2.0 Equilibrium http://www.kvirc.net/)
L49[02:46:08] ⇨
Joins: Dimitriye98
(~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L50[02:50:35] ⇨
Joins: Szernex
(~Szernex@194-166-151-169.adsl.highway.telekom.at)
L51[02:51:05] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Read error: Connection reset by peer)
L52[02:52:06] ⇨
Joins: Dimitriye98
(~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L53[02:55:20] ⇦
Quits: D3add3d (~D3add3d@92-245-194-57.satronet.sk) (Quit:
Gone)
L54[03:01:19] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Read error: Connection reset by peer)
L55[03:07:48] ⇨
Joins: D3add3d (~D3add3d@92-245-194-57.satronet.sk)
L56[03:08:10] ⇨
Joins: Dimitriye98
(~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L57[03:12:08] ⇨
Joins: pugi
(~pugi@host-091-097-045-039.ewe-ip-backbone.de)
L58[03:13:55] ⇨
Joins: maya
(webchat@cam44-1-82-67-120-3.fbx.proxad.net)
L59[03:15:07] <LordSkittles> Can someone
please help me with a small project? I want to make a cool mod but
I cannot do the arts
L60[03:16:24] ⇨
Joins: Saturn812 (~Saturn812@2.93.0.43)
L61[03:17:34] ⇦
Quits: shadekiller666 (~shadekill@108.71.32.244) (Read error:
Connection reset by peer)
L62[03:18:47] ⇨
Joins: Onyx
(~OnyxDarkK@cpc1-colc7-2-0-cust19.7-4.cable.virginm.net)
L63[03:19:50] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Read error: No route to host)
L64[03:25:57] ⇨
Joins: Dimitriye98
(~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L65[03:30:21] ⇨
Joins: Emris
(~Miranda@chello062178245147.2.12.vie.surfer.at)
L66[03:30:22] ⇦
Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Ping
timeout: 202 seconds)
L67[03:34:05] <ThePsionic> Modder's lament,
LordSkittles :P
L68[03:34:16] <LordSkittles> Modder's
lament?
L69[03:34:37] <laci200270> LordSkittles,
use paint.net,gimp
L70[03:34:56] <LordSkittles> laci200270: I
don't think you understand how bad at textures I am XD
L71[03:38:25] <mallrat208> LordSkittles,
you ever see the original textures for rotarycraft?
L72[03:39:31] <LordSkittles> I have, and
think worse than that.
L73[03:41:17] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Read error: Connection reset by peer)
L74[03:42:03] ⇦
Quits: Sirloin (~Sirloin@203.109.169.246) (Ping timeout: 198
seconds)
L75[03:42:11] ⇨
Joins: Sirloin (~Sirloin@203.109.169.246)
L76[03:43:07] ⇦
Quits: laci200270 (~laci20027@31-46-236-235.pool.kapulan.hu) (Read
error: Connection reset by peer)
L77[03:43:26] ⇨
Joins: Dimitriye98
(~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L78[03:44:14] ⇦
Quits: pugi (~pugi@host-091-097-045-039.ewe-ip-backbone.de) (Read
error: Connection reset by peer)
L79[03:44:28] ⇨
Joins: pugi
(~pugi@host-091-097-045-039.ewe-ip-backbone.de)
L80[03:47:23] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Read error: Connection reset by peer)
L81[03:52:27] ⇦
Quits: tmtu (~tundmatu@78-70-189-179-no28.business.telia.com)
()
L82[03:53:17] ⇨
Joins: tmtu
(~tundmatu@78-70-189-179-no28.business.telia.com)
L83[03:53:31] <Ivorius> LordSkittles: You
either know artists, or you don't
L84[03:53:37] <Ivorius> You certainly won't
find many in here
L85[03:53:55] <Ivorius> My best tip is
creative commons assets
L86[03:53:58] <LordSkittles> It's OK. I was
just trying :)
L87[03:54:22] ⇨
Joins: Neon
(~Neon@dslb-094-219-023-197.094.219.pools.vodafone-ip.de)
L89[03:55:33] <Ivorius> Shame you missed
the humble game making bundle, that one contained a good number of
assets
L90[03:55:41] <Ivorius> Otherwise,
giyf
L91[03:56:49] ⇨
Joins: Lex__
(~Lex@50-76-111-34-static.hfc.comcastbusiness.net)
L92[03:56:49]
MineBot sets mode: +o on Lex__
L93[03:58:42] <Neon> Hello. I'm trying to
add a new block to a small mod of mine that ran quite well
yesterday. I just put a sample texture and language file in
src/main/resources/assets/minecraft_improved/{lang,textures}, made
a simple Block class that sets sound, material and stuff and add it
to the GameRegistry on load. However, the Mod Loader tells me it
found a problem with my Minecraft installation. I'd have mod
sources that are
L94[03:58:42] <Neon> duplicate within my
system. It outputs "minecraft_improved : bin" twice. I am
testing from Eclipse and recently changed my MOD ID (before I added
the new block), but I don't know where the problem is.
L95[03:59:36] ⇦
Quits: LexLap (~Lex@50-76-111-34-static.hfc.comcastbusiness.net)
(Ping timeout: 198 seconds)
L96[04:00:12] <Neon> Do I maybe have to put
the assets in bin/assets only?
L97[04:01:02] ⇨
Joins: Dimitriye98
(~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L98[04:01:32] <Ivorius> No, assets should
only go in src/main/resources
L99[04:02:00] <Neon> Hm and it says
duplicate sources, then outputs the bin directory...
L100[04:02:22] <Ivorius> Yes, that is
Eclipse's compile folder iirc
L101[04:02:33] <Neon> It doesn't use the
default Minecraft installation in AppData/Roaming/.minecraft, does
it?
L102[04:02:35] <Ivorius> Try cleaning your
compile target
L103[04:02:35]
⇨ Joins: FR^2
(~frquadrat@2001:41d0:2:842d::cafe)
L104[04:02:38] <Ivorius> Run ->
Clean
L105[04:02:49] <Ivorius> No, it
doesn#t
L106[04:02:58] <tmtu> what happened to
/r/programming
L107[04:03:49] <Neon> Run -> Clean in
Eclipse? I don't have such an option neither run
configuration.
L108[04:03:55] <Ivorius> Hm, tmtu?
L109[04:03:58] <Ivorius> Looks fine to
me
L110[04:04:00] <tmtu> drama
L111[04:04:04] <tmtu> so much drama
L112[04:04:45] <Ivorius> Neon: Just clean
your project
L113[04:04:51] <Ivorius> You should know
how to do that...
L114[04:05:10] <Neon> Ah, Project ->
Clean
L116[04:05:55] <Neon> Ivorius, just
thought maybe gradle should have added some clean magic.
L117[04:06:31] ***
Genji is now known as Genji|away
L118[04:06:42] <Ivorius> wat
L119[04:06:43] <Ivorius> why gradle
L120[04:09:29] <Neon> I don't know. I'm
not much into the details of the Forge modding development
environment. I just did what the tutorials said and am quite happy
that it works well. Could have been that you use some gradle magic
to control and maintain the eclipse environment.
L121[04:11:02] <Neon> Well, Project ->
Clean didn't do anything apparently so I deleted the contents of
the bin directories manually and it works now.
L122[04:13:08] <Ivorius> lol
L123[04:13:15] <Ivorius> >
Eclipse
L124[04:16:26] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Read error: Connection reset by peer)
L125[04:17:05]
⇨ Joins: Dimitriye98
(~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L126[04:21:04] ***
Morphan1 is now known as MorphFK
L127[04:32:22] ***
tterrag is now known as tterrag|ZZZzzz
L128[04:32:36] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Read error: Connection reset by peer)
L129[04:36:09] <Neon> Hm, it doesn't load
my assets. I think my dev env may be broken. Is there some guide on
how it works and should look like and not only a tutorial with a
few gradle commands that do magic?
L130[04:36:38] ⇦
Quits: Mitchellbrine (uid38456@id-38456.tooting.irccloud.com)
(Quit: Connection closed for inactivity)
L131[04:37:28]
⇨ Joins: Dimitriye98
(~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L132[04:40:04]
⇨ Joins: Jake_Evans (~jake@104.236.144.196)
L133[04:41:18] ⇦
Quits: AstralSorcerer (~AstralSor@2601:981:c002:98c0::4) (Ping
timeout: 202 seconds)
L134[04:43:44] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Read error: Connection reset by peer)
L135[04:44:06]
⇨ Joins: Dimitriye98
(~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L136[04:46:13]
⇨ Joins: Ipsis
(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L137[04:47:25] ***
Gaz492|Away is now known as Gaz492
L138[04:49:44] ***
PaleOff is now known as PaleoCrafter
L139[04:51:40] ***
heldplayer|off is now known as heldplayer
L140[04:52:25] ***
Firedingo is now known as Firedingo|AFK
L141[04:54:57] ⇦
Quits: primetoxinz (~primetoxi@ip68-107-226-229.hr.hr.cox.net)
(Ping timeout: 198 seconds)
L142[04:58:26] ***
Gaz492 is now known as Gaz492|Away
L143[05:01:16] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Read error: Connection reset by peer)
L144[05:08:00]
⇨ Joins: primetoxinz
(~primetoxi@ip68-107-226-229.hr.hr.cox.net)
L145[05:11:38] ⇦
Quits: Loetkolben
(~Loetkolbe@ipb2197df6.dynamic.kabel-deutschland.de) (Ping timeout:
202 seconds)
L146[05:11:58]
⇨ Joins: AforAnonymous
(bitch2k@dyn-042-190.vix1.mmc.at)
L147[05:13:26] ⇦
Quits: Lex__ (~Lex@50-76-111-34-static.hfc.comcastbusiness.net)
(Read error: Connection reset by peer)
L148[05:13:37]
⇨ Joins: fuj1n (~fuj1n@101.190.162.174)
L149[05:13:49]
⇨ Joins: Raga_BM (~K@180.253.5.80)
L150[05:15:58] ⇦
Quits: codahq (~codahq@c-174-52-130-121.hsd1.ut.comcast.net) (Ping
timeout: 186 seconds)
L151[05:18:19]
⇨ Joins: Loetkolben
(~Loetkolbe@ipb2197df6.dynamic.kabel-deutschland.de)
L152[05:18:50]
⇨ Joins: Dimitriye98
(~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L153[05:21:24] ***
Firedingo|AFK is now known as Firedingo
L154[05:25:49] <Jake_Evans> Does
GameRegistry#findItemStack look for unlocalised names?
L155[05:26:14] <masa> I hope not
L156[05:26:25] <Jake_Evans> ok good
xD
L157[05:26:43] <masa> why not check the
code to see what it does...?
L158[05:27:00]
⇨ Joins: mind
(~mind@p54A9472E.dip0.t-ipconnect.de)
L159[05:27:01]
⇨ Joins: Wuppy
(~wuppyZNC@2001:19f0:6400:8965:5400:ff:fe07:8777)
L160[05:27:17] <Wuppy> o/
L162[05:31:14] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Remote host closed the connection)
L163[05:31:43]
⇨ Joins: Dimitriye98
(~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L164[05:32:25]
⇨ Joins: Simulac
(~Simulac@cpc65057-bagu12-2-0-cust650.1-3.cable.virginm.net)
L165[05:32:30] <Simulac> hey guys
L166[05:33:51] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Remote host closed the connection)
L167[05:33:57]
⇨ Joins: Dimitriye98
(~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L168[05:35:09] <Neon> By the way, when
modding for 1.7.10, should I use the latest or the recommended
Forge version? I always wondered what it is that qualifies a
version to be the recommended one.
L169[05:36:31] <Neon> May even newer
versions for 1.7.10 be released now that Forge for 1.8+ is being
developed?
L170[05:38:14] <Wuppy> probably not
because it's stupid to stick to 1.7 when 1.8 is out
L171[05:38:59]
⇨ Joins: laci200270
(~laci20027@31-46-236-209.pool.kapulan.hu)
L172[05:39:29] <Neon> Well, most big mods
I'm interested in still stick to 1.7.10 (Railcraft, Mystcraft,
Thermal *, ...).
L173[05:39:53] <Neon> Don't know if
upgrading just takes some time or if they have reasons to stay with
1.7.10.
L174[05:40:09] <laci200270> Neon, some
teams said crazy reasons
L175[05:41:01] <Neon> I'll throw a party
when 1.8 gets some badass big mods. 1.8 is one of the best updates
recently imo. Custom world generation is my favorite
addition.
L176[05:41:28] <laci200270> the COFh team
said they will skip 1.8
L177[05:41:30] <laci200270> so...
L178[05:41:51]
⇨ Joins: popbob
(~fff@cpe-74-76-252-115.nycap.res.rr.com)
L179[05:41:52] <Neon> SKIP? Who knows how
many years it'll take until 1.9 is released.
L180[05:42:06] <laci200270> yes,
skip
L181[05:42:12] <sham1> Like a year
maybe
L182[05:42:34] <laci200270> they are
waiting for a crazy,deprecated enum
L183[05:42:40] <Neon> Minecraft
development became so damn slow, I don't get why mod developers
can't or don't want to keep up.
L184[05:42:56] <sham1> Yeh
L185[05:43:01] <sham1> What Laci said is
correct
L186[05:43:10] <Neon> What enum? :o
L187[05:43:15] <sham1> People cannit
adapt
L188[05:43:20] <laci200270>
ForgeDirection
L189[05:44:20] <laci200270> also Vazkiii
said if one big mod move he will move
L190[05:44:36] ⇦
Quits: Raga_BM (~K@180.253.5.80) (Quit: Raga_BM)
L191[05:44:48] <laci200270> and Azanor is
already does TC5
L192[05:44:58] <Neon> So ForgeDirection
has been taken out from 1.7 -> 1.8?
L193[05:45:10] <laci200270> it replaced by
a vanilla thing
L194[05:45:14] <laci200270>
EnumFacing
L195[05:45:24]
⇨ Joins: pixlepix
(~localmaca@rrcs-24-103-220-162.nys.biz.rr.com)
L196[05:45:26] <Neon> Ah ok. That makes
sense. And porting is that much of a big deal?
L197[05:45:32] <laci200270> not
L198[05:45:55] <laci200270> they just ot
want to use Null and null checks
L199[05:45:58] ⇦
Quits: sww1235 (~sww1235@65-128-115-7.hlrn.qwest.net) (Ping
timeout: 192 seconds)
L200[05:46:29] <yueh> because that is
bullshit and a huge step back
L201[05:46:42] <Neon> I'd probably have to
look at it myself to understand the issue.
L202[05:48:00] <sham1> they threw a
hissyfit over nothing
L203[05:48:23] <yueh> the issue is that
EnumFacing no longer allows to address the block/te itself (which
is fine in the context of EnumFacing)
L204[05:48:59] ***
alekso56_off is now known as alekso56
L205[05:50:17] ⇦
Quits: laci200270 (~laci20027@31-46-236-209.pool.kapulan.hu) (Ping
timeout: 198 seconds)
L206[05:51:29] <sham1> If that is the
thing then why not just adress blocks and stuff with the
BlockPos
L207[05:51:41] ⇦
Quits: pixlepix (~localmaca@rrcs-24-103-220-162.nys.biz.rr.com)
(Ping timeout: 202 seconds)
L208[05:52:10] <sham1> if you refer to
yourself you use non-offset blockpos and if you address something
somewhere else you offset your position with that blockpos
L209[05:52:29]
⇨ Joins: pixlepix
(~localmaca@rrcs-24-103-220-162.nys.biz.rr.com)
L210[05:53:17] <PaleoCrafter> what was
their usecase for the "unknown" direction againß
L211[05:53:49] <sham1> Teleportation
across dimentions AFAIk
L212[05:54:04] <PaleoCrafter> aha
L213[05:54:30] <sham1> They never gave an
answer for that
L214[05:54:31] <yueh> for a it's the
center of a block (based on the offsets), so SELF/CENTER would be a
better name it this case
L215[05:54:45] <sham1> Yeh
L216[05:55:21] <yueh> because all ae2 TE
contain 7 parts, all 6 directions + the center
L217[05:55:34] <sham1> Because UNKNOWN was
meant as a invalid direction, not as something to be used
L218[05:55:59] <yueh> yes, in case of just
direction it's ok
L219[05:56:13] <Szernex> hrm
L220[05:56:20] <Szernex> I'm still kinda
confused by gradle...
L221[05:56:48] <yueh> but it's the most
similar thing to something like a relative position to
something
L222[05:57:52] <Szernex> I have an IDEA
gradle project, and I've added "dependencies { compile
'org.json:json:20141113' } to the build script. What do I have to
do now so it downloads that dependency and makes it available in
the classpath?
L223[05:58:03] <yueh> the problem with not
having something like center (it does not need to be in EnumFacing,
just a common helper who everyone can use without reinventing the
wheel)
L224[05:58:27] <sham1> If there just was a
common 3rd person api outside of forge :P
L225[05:58:28] <yueh> is that you loss a
value
L226[05:59:09] <sham1> A centre value
could be nice
L227[05:59:09] <PaleoCrafter> a value that
you shouldn't have in the first place :P
L228[05:59:13] <yueh> say you can no
longer address the center of a 3x3x3 structure (with
UNKNOWN/CENTER) and simultaneoulsy using null/absent as
wildcard
L229[06:01:01] <PaleoCrafter> if you want
to address different points in a structure, use something that
represents a point :P
L230[06:01:44] <yueh> as said, every mod
can reinvent the wheel and make their own class for relative
positions to something
L231[06:02:09] <PaleoCrafter> you can use
BlockPos for relative positions just fine :P
L232[06:02:09]
⇨ Joins: Adencraft2k
(webchat@hol1120360.lnk.telstra.net)
L233[06:02:25] <yueh> and if you want to
interact with them every mod has to write their own wrappers for 10
different versions, which might not even match
L234[06:02:42] <yueh> in case of ae it's
abusing them
L235[06:03:16] <yueh> because we are still
inside a single block
L236[06:04:18] <PaleoCrafter> well, then
use Vec3i :P
L237[06:04:27] <yueh> and even with escape
analysis and everything else, it's still ridiculous to create 7
objects for every tileentity each time you need to iterate over it
(or even store them)
L238[06:05:08] <sham1> Unlisted
properties, do you speak it
L239[06:06:08] ⇦
Quits: TLUL (underscore@taurine.csclub.uwaterloo.ca) (Quit:
leaving)
L240[06:06:14]
⇨ Joins: TLUL
(underscore@taurine.csclub.uwaterloo.ca)
L241[06:06:51] ⇦
Quits: TLUL (underscore@taurine.csclub.uwaterloo.ca) (Client
Quit)
L242[06:09:00]
⇨ Joins: TLUL
(underscore@taurine.csclub.uwaterloo.ca)
L243[06:09:44] <PaleoCrafter> yueh, what
would you call an enum that is EnumFacing + CENTER then?
L244[06:11:00] <sham1>
EnumRelativeDirection
L245[06:11:37] <PaleoCrafter> uhm...
wat
L246[06:11:48] <sham1> I dont know
L247[06:11:52] <PaleoCrafter> :P
L248[06:12:12] <PaleoCrafter> relative
direction would be left, right, forward, backwards etc :P
L249[06:12:24] <sham1> :P
L250[06:12:37] ⇦
Quits: pixlepix (~localmaca@rrcs-24-103-220-162.nys.biz.rr.com)
(Quit: pixlepix)
L251[06:14:50] ⇦
Parts: TLUL (underscore@taurine.csclub.uwaterloo.ca)
())
L252[06:16:36] <yueh> no idea
currently
L253[06:16:58] <yueh> but it would not be
limited to just the normal directions and center
L254[06:17:06]
⇨ Joins: Adencraft2000
(~Adencraft@hol1120360.lnk.telstra.net)
L255[06:17:28] <PaleoCrafter> the problem
is that you can't put the concept of relative positions into an
enum :P
L256[06:17:36] <yueh> say it could also
address the edges or corners of a 3x3x3 structure
L257[06:17:43] <yueh> not saying it needs
to be an enum
L258[06:18:44] <Adencraft2000> Anybody
know of a mod that allows you to increase the overall spawn rate of
mobs?
L259[06:18:59] <yueh> it could also be a
set of the 27 offsets + subsets for different uses (say only
adjacent blocks, only corners etc)
L260[06:20:19] <PaleoCrafter> I'd be okay
with that then :P
L261[06:20:43] <PaleoCrafter> but it
wouldn't *have* to be provided by Forge, even if it'd be nice
L262[06:20:44] <yueh> and it could still
have some static fields for easy access to north/south/etc
L263[06:21:06] <sham1> It could be like
how Fluid API was before it was integrated into forge'
L264[06:21:18] <yueh> yeah. no actual need
to be in forge, but it would make it more easy for everyone needing
something like this
L265[06:21:31] <Simulac> I've kind of run
into a problem
L266[06:21:45] <Simulac> I can't control
the player's movement during jump
L267[06:21:52] <Simulac> I use
mc.thePlayer.jump()
L268[06:21:54] <Simulac> to jump
L269[06:22:03] <yueh> i would be even fine
if forge had a real dependency management and it could say just be
deployed to forge maven and then shaded when needed
L270[06:22:18] <Simulac> but changing the
motion X Y Z doesn't move him onto the block
L271[06:23:47] <PaleoCrafter> yueh, how
does forge not have real dependency management? Oo
L272[06:24:38] <yueh> like it just fails
resolving that stuff?
L273[06:24:53] <PaleoCrafter> which stuff?
:P
L274[06:25:32] <yueh> resolving
dependencies between mods (especially apis)
L275[06:25:36]
⇨ Joins: DemoXin
(~DemoXin@adsl-98-84-222-77.gsp.bellsouth.net)
L276[06:26:15] <yueh> it works fine for
most cases, but nowhere near being stable and reliable
L277[06:26:18]
⇨ Joins: GildedGames
(~GildedGam@ec2-54-158-248-84.compute-1.amazonaws.com)
L278[06:26:25] <PaleoCrafter> wut
L279[06:26:27] <Adencraft2000> Anybody
know of a mod that allows you to increase the overall spawn rate of
mobs?
L280[06:26:55] <yueh> the part to handle
API conflicts is basically labeled as NYI
L281[06:31:47] ⇦
Quits: Adencraft2000 (~Adencraft@hol1120360.lnk.telstra.net) (Quit:
Leaving)
L282[06:33:43]
⇨ Joins: CoolSquid
(~CoolSquid@ti0097a400-0087.bb.online.no)
L283[06:34:00] <Simulac> ugh I've had to
do so much hacking to get this motion to work
L284[06:34:30] <Simulac> magic numbers,
reflection...
L285[06:34:45] <sham1> Magic numbers
:(
L286[06:36:11] <Simulac> I couldn't get
the precise figure, but setting motionX/motionZ to 0.445 will move
the player 1 block
L287[06:36:44] <Simulac> it's a tiny bit
inaccurate but my algorithm corrects that
L288[06:36:50] <Simulac> well... I say
correct
L289[06:37:02] <Simulac> It shuffles the
player in a random motion and recalculates the path
L290[06:41:42] ⇦
Quits: Sirloin (~Sirloin@203.109.169.246) (Ping timeout: 202
seconds)
L291[06:41:42] <Simulac> Hmmm, my
pathfinding is almost 3D
L292[06:43:06]
⇨ Joins: Sirloin (~Sirloin@203.109.161.202)
L293[06:52:52]
⇨ Joins: pixlepix
(~localmaca@rrcs-24-103-220-162.nys.biz.rr.com)
L294[06:55:17] <Neon> I want to put
different textures for different sides of a block in one png file.
My idea is to make a wrapper implementing IIcon wrapping the one
IIcon the register returns and overriding the minU and maxU
methods. Is that the usual way or are there already classes that
provide such functionality?
L295[06:58:20] ⇦
Quits: Adencraft2k (webchat@hol1120360.lnk.telstra.net) (Quit: Web
client closed)
L296[06:59:49] ⇦
Quits: pixlepix (~localmaca@rrcs-24-103-220-162.nys.biz.rr.com)
(Ping timeout: 202 seconds)
L297[07:01:53] <Simulac> GUYS IT
WORKED
L298[07:02:06] <Simulac> My player solved
the 3D maze
L299[07:05:42] ⇦
Quits: Loetkolben
(~Loetkolbe@ipb2197df6.dynamic.kabel-deutschland.de) (Quit: Over
and Out!)
L300[07:06:46] ⇦
Quits: mind (~mind@p54A9472E.dip0.t-ipconnect.de) (Quit:
Leaving)
L301[07:08:31] ***
Magik6k|off is now known as Magik6k
L302[07:13:19] ***
RikAway is now known as RikSolo
L303[07:14:08]
⇨ Joins: psxlover
(psxlover@188.4.79.29.dsl.dyn.forthnet.gr)
L304[07:14:09]
⇨ Joins: gigaherz
(gigaherz@92.Red-88-3-40.dynamicIP.rima-tde.net)
L305[07:19:11] ⇦
Quits: Onyx
(~OnyxDarkK@cpc1-colc7-2-0-cust19.7-4.cable.virginm.net) (Ping
timeout: 186 seconds)
L306[07:19:18]
⇨ Joins: Brokkoli
(~Brokkoli@f054100048.adsl.alicedsl.de)
L307[07:22:43] ⇦
Quits: CoolSquid (~CoolSquid@ti0097a400-0087.bb.online.no) (Ping
timeout: 189 seconds)
L308[07:23:46] ⇦
Quits: RichardG (richardg86@187.105.72.202) (Read error: Connection
reset by peer)
L309[07:23:53]
⇨ Joins: Onyx
(~OnyxDarkK@cpc1-colc7-2-0-cust19.7-4.cable.virginm.net)
L311[07:27:55] <gigaherz> thanks to the
changes in 1.8.6, the item bouncing in stairs and water streams are
now a viable means to send items around extremely fast in
vanilla
L312[07:27:55] <gigaherz> XD
L313[07:28:58]
⇨ Joins: CoolSquid
(~CoolSquid@ti0097a400-0087.bb.online.no)
L314[07:31:17]
⇨ Joins: Gigabit101
(~Gigabit10@cpc76302-cosh16-2-0-cust475.6-1.cable.virginm.net)
L315[07:32:06] <sham1> Jeez
L316[07:45:50] <Neon> How can I get a
name, which has been set with an anvil, of a block?
L317[07:47:17] ***
TTFT|Away is now known as TTFTCUTS
L318[07:47:44] <Wuppy> damn I'm happy I'm
not going to a festival today
L319[07:47:58] <Wuppy> almost all parties
in the Netherlands are being cancelled atm because of the terrible
wind and rain
L320[07:56:15]
⇨ Joins: GrygrFlzr
(~GrygrFlzr@2001:41d0:a:6287::6)
L321[07:59:11] ⇦
Quits: pugi (~pugi@host-091-097-045-039.ewe-ip-backbone.de) (Ping
timeout: 378 seconds)
L322[07:59:33] ⇦
Quits: CoolSquid (~CoolSquid@ti0097a400-0087.bb.online.no) (Ping
timeout: 202 seconds)
L323[08:00:08]
⇨ Joins: CoolSquid
(~CoolSquid@ti0097a400-0087.bb.online.no)
L324[08:08:00]
⇨ Joins: Loetkolben
(~Loetkolbe@ipb2197df6.dynamic.kabel-deutschland.de)
L325[08:09:13] ⇦
Quits: Neon
(~Neon@dslb-094-219-023-197.094.219.pools.vodafone-ip.de) (Quit:
Leaving)
L326[08:19:51] <gigaherz> [14:45] (Neon):
How can I get a name, which has been set with an anvil, of a
block?
L327[08:19:54] <gigaherz> there isn't such
a thing
L328[08:20:00] <gigaherz> you can have a
custom named ItemStack
L329[08:20:14] <gigaherz> but it's your
responsibility to handle the name yourself
L330[08:20:20] <gigaherz> as in
L331[08:20:28] <gigaherz> you'd have to
implement a custom ItemBlock that is name-aware
L332[08:20:36] <gigaherz> and can tell the
name to the block after placing
L333[08:20:37]
⇨ Joins: Shukaro
(~Shukaro@cpe-65-29-204-95.cinci.res.rr.com)
L334[08:20:54] <sham1> And store it
somehow
L335[08:21:06] <gigaherz> yeah in the
block's TE, which will keep the NBT data
L336[08:22:50] <gigaherz> hmm
actually
L337[08:22:55] <gigaherz> if you handle
onBlockPlacedBy
L338[08:22:59] <gigaherz> you get the
ItemStack
L339[08:23:21] <gigaherz> so you could
obtain the name from there -- but you still need a TE to store the
name info
L340[08:23:32] ⇦
Quits: zerotheliger (~zerotheli@ip70-189-192-141.lv.lv.cox.net)
(Remote host closed the connection)
L341[08:24:02]
⇨ Joins: Flashfire
(Flashfire@d24-36-192-173.home1.cgocable.net)
L342[08:24:49] <Flashfire> Can I use the
class MobSpawnerBaseLogic in a custom mob spawner?
L343[08:25:00] <Flashfire> I'm just
wondering if the id thing is an issue
L344[08:25:11] ⇦
Quits: CoolSquid (~CoolSquid@ti0097a400-0087.bb.online.no) (Quit:
Leaving)
L345[08:26:16] <gigaherz> I have no idea
how spawners for custom mobs work
L346[08:26:51] <gigaherz>
www.minecraftforge.net/wiki/Mob_Spawners seems to say you can
L347[08:26:58] <gigaherz> but I can't open
the site, it's timing out
L348[08:27:05] <Flashfire> Alright,
thanks
L350[08:27:48] <gigaherz> you don't even
need anything special
L351[08:27:57] <gigaherz> just tell the
actual generic spawner the entity ID
L352[08:28:23] <gigaherz> "ID"
as in the name of the entity on registration
L353[08:29:32] <Flashfire> So I don't even
need an int?
L354[08:30:07] <gigaherz> nope
L355[08:30:13] <gigaherz> you need
"yourmodid.entityname"
L356[08:30:16] <gigaherz> based on that
page
L357[08:30:29] <gigaherz> check the google
cache link ;P
L358[08:31:22] <gigaherz> some things may
not apply to you
L359[08:31:33] <Flashfire> Hmm ok
L360[08:31:35] <gigaherz> but assuming
your getSpawnerLogic() is compatible with the normal one
L361[08:31:38] ⇦
Quits: cppchriscpp (~cppchrisc@c-76-24-45-127.hsd1.nh.comcast.net)
(Ping timeout: 378 seconds)
L362[08:31:39] <gigaherz> ;P
L363[08:31:52] <Flashfire> I thought the
id may have been in addBlockEvent which only takes an int
L364[08:32:44]
⇨ Joins: pugi
(~pugi@host-091-097-045-039.ewe-ip-backbone.de)
L365[08:33:24] ⇦
Quits: pugi (~pugi@host-091-097-045-039.ewe-ip-backbone.de) (Client
Quit)
L366[08:36:13]
⇨ Joins: RichardG (richardg86@187.105.72.202)
L367[08:36:13]
MineBot sets mode: +v on RichardG
L368[08:38:21] ***
RikSolo is now known as RikAway
L369[08:41:50] ⇦
Quits: Loetkolben
(~Loetkolbe@ipb2197df6.dynamic.kabel-deutschland.de) (Quit: Over
and Out!)
L370[08:45:57] ⇦
Quits: airbreather (~AirBreath@d149-67-99-43.nap.wideopenwest.com)
(Read error: Connection reset by peer)
L371[08:46:18]
⇨ Joins: airbreather
(~AirBreath@d149-67-99-43.nap.wideopenwest.com)
L372[08:46:36] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Read error: Connection reset by peer)
L373[08:47:38] ⇦
Quits: EvilSeph (EvilSeph@ipv6.evilseph.com) (Ping timeout: 206
seconds)
L374[08:48:51] ⇦
Quits: robotbrain (~quassel@2604:a880:800:10::94a:d001) (Remote
host closed the connection)
L375[08:49:15]
⇨ Joins: Vazkii
(~Vazkii@a79-169-163-74.cpe.netcabo.pt)
L376[08:49:54]
⇨ Joins: Dimitriye98
(~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L377[08:51:25]
⇨ Joins: robotbrain
(~quassel@2604:a880:800:10::94a:d001)
L378[08:53:05]
⇨ Joins: EvilSeph (EvilSeph@ipv6.evilseph.com)
L379[08:55:53]
⇨ Joins: NPException
(~NPExcepti@cable-86-56-53-222.cust.telecolumbus.net)
L380[09:03:35] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Read error: Connection reset by peer)
L381[09:04:36]
⇨ Joins: sww1235
(~sww1235@65-128-115-7.hlrn.qwest.net)
L382[09:07:31]
⇨ Joins: Dimitriye98
(~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L383[09:15:04] ***
tterrag|ZZZzzz is now known as tterrag|away
L384[09:19:38] ***
Vigaro|AFK is now known as Vigaro
L385[09:22:51] ***
Gaz492|Away is now known as Gaz492
L386[09:26:35] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Read error: Connection reset by peer)
L387[09:31:58]
⇨ Joins: Dimitriye98
(~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L388[09:36:21] ⇦
Quits: Firedingo
(~Firedingo@CPE-58-167-67-224.lnse5.ken.bigpond.net.au) (Quit:
Sleeps and things or Oopsie I left irc on again while I slept a
bit. Either way Bye o/)
L389[09:42:04] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Read error: Connection reset by peer)
L390[09:42:41] ***
BB1028|Away is now known as Bugboy1028
L391[09:47:51] ***
big_Xplo|AFK is now known as big_Xplosion
L392[09:48:21]
⇨ Joins: vsg1990
(~vsg1990@cpe-67-241-148-119.buffalo.res.rr.com)
L393[09:51:57]
⇨ Joins: Dimitriye98
(~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L394[09:55:51]
⇨ Joins: killjoy
(~killjoy@cpe-24-74-204-200.ec.res.rr.com)
L395[10:01:46] ⇦
Quits: Schwowsers
(~Schwowser@pool-98-115-170-95.phlapa.fios.verizon.net) (Quit:
Leaving)
L396[10:03:08] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Read error: Connection reset by peer)
L397[10:05:10] ⇦
Quits: AbrarSyed (~AbrarSyed@ipv6.abrarsyed.com) (Ping timeout: 202
seconds)
L398[10:06:55]
⇨ Joins: AbrarSyed
(~AbrarSyed@ipv6.abrarsyed.com)
L399[10:06:55]
MineBot sets mode: +o on AbrarSyed
L400[10:11:53]
⇨ Joins: Dimitriye98
(~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L401[10:22:19]
⇨ Joins: r4wk
(uid48318@id-48318.tooting.irccloud.com)
L402[10:23:22] ***
helinus|off is now known as helinus
L403[10:30:17]
⇨ Joins: MattDahEpic
(~MattDahEp@174-16-14-83.hlrn.qwest.net)
L404[10:30:26] ⇦
Quits: sww1235 (~sww1235@65-128-115-7.hlrn.qwest.net) (Ping
timeout: 192 seconds)
L405[10:33:33] <MattDahEpic> does anyone
know of a mod with deobf versions (not thermal foundation) that has
a whole bunch of ore dict'ed ingots/dusts. metallurgy and enderio
dont have deobf builds
L406[10:46:20] <gigaherz> Mekanism?
Tinker's Construct?
L407[10:46:31] <gigaherz> IC2?
BuildCraft?
L408[10:46:37] <gigaherz> no idea if they
have deobf
L409[10:46:41] <gigaherz> but they all
have oredict
L410[10:47:25]
⇨ Joins: Gliby (Gliby@104.238.169.30)
L411[10:47:35] <SkySom> Pretty sure EIO
does
L412[10:47:47] <SkySom> On its maven
L413[10:47:50] <gigaherz> well EnderIO may
not have a deobf build, but that would be because it's
opensource
L414[10:47:51] <gigaherz> XD
L415[10:48:07] <SkySom> That too
L416[10:53:05] ⇦
Quits: fuj1n (~fuj1n@101.190.162.174) (Quit: Sleep)
L417[10:55:04] ***
Zidane|Away is now known as Zidane
L418[10:57:30]
⇨ Joins: Vorquel (~Vorquel@65.129.164.47)
L419[10:57:32] ⇦
Quits: NPException
(~NPExcepti@cable-86-56-53-222.cust.telecolumbus.net) (Quit:
Leaving)
L420[11:03:02]
⇨ Joins: gamax92
(gamax92@The.Dragon.Slayer.PanicBNC.eu)
L421[11:03:53] <Gliby> is it normal for
entities to dupe when loading up a world?
L422[11:03:55] <gamax92> Just wondering,
does Minecraft/MinecraftForge have a builtin JSON library?
L423[11:04:09] <Gliby> u can use
GSON
L424[11:04:33] <diesieben07> Gliby, no it
is not :D
L425[11:04:41] <gamax92> hmm okay
L426[11:04:45] <Gliby> what have i gotten
myself into :(
L427[11:05:22] ⇦
Quits: MMuse (sid14885@id-14885.brockwell.irccloud.com) (Ping
timeout: 202 seconds)
L428[11:05:59] <Gliby> i am forcing an
entity's position to change on nbt load, maybe minecraft doesn't
like that and creates another entity at the position that it got
saved at.
L429[11:06:41]
⇨ Joins: MMuse
(sid14885@id-14885.brockwell.irccloud.com)
L430[11:07:24]
⇨ Joins: HewloThere (~HewloTher@180.200.156.194)
L431[11:07:24] ***
HewloThere was kicked by MineBot (Banned: Bye bye mr no respect for
modders. (31d)))
L432[11:07:25] <gamax92> I guess I should
really just ask if there are any built in api's to serialize a NBT
compound to a human readable string and back
L433[11:07:26] <diesieben07> yeah that
probably isn't a good idea, since entities are bound to
chunks
L434[11:07:58] <diesieben07> gamax92, only
the other way around, json to nbt
L435[11:08:07] <gamax92> that'll
work
L436[11:08:11] ⇦
Quits: Wastl2 (~Wastl2@f053006079.adsl.alicedsl.de) (Quit: Hi, I'm
a quit message virus. Please replace your old line with this line
and help me take over the world of IRC.)
L437[11:08:40] <gigaherz> gamax92: well
tag.toString returns a human-readable format, but you can't turn
that back ;p
L438[11:08:41] <Gliby> gson is really
useful for NBT. all of my dynamic lists get saved to gson, then as
a nbt string.
L439[11:09:44] <Vorquel> I used gson to
make a custom json to nbt converter
L440[11:12:02] ***
Zidane is now known as Zidane|Away
L441[11:12:08]
⇨ Joins: Hgrebnednav
(~Hgrebnedn@94-225-204-72.access.telenet.be)
L442[11:12:33] <killjoy> Does it support
serialization?
L443[11:12:58] <killjoy> as in nbt ->
json -> class object?
L444[11:13:06] <Vorquel> Nope.
L445[11:13:30] <Vorquel> I just use it to
store human readable nbt
L447[11:17:17]
⇨ Joins: bhi
(~bhi@207-47-198-193.regn.hsdb.sasknet.sk.ca)
L448[11:18:13] <MattDahEpic> Gliby, i
think the claws need to come up/out more rather than just be
stright lines
L449[11:18:21] <MattDahEpic> but the body
looks good
L450[11:18:24] ***
Zidane|Away is now known as Zidane
L451[11:18:36] <Gliby> i was thinking of
animating them
L452[11:18:54] <MattDahEpic> like recoil
when you shoot it?
L453[11:19:06] <Gliby> the real thing
doesn't have any recoil
L454[11:19:12] <MattDahEpic> it has a
sound though
L455[11:19:13] <Gliby> it justs wobbles
around
L456[11:19:18] <Gliby> ill add my own
sounds
L457[11:19:24] <Gliby> and uncopyrighted
one's as well!
L458[11:19:24] <MattDahEpic> cool
L459[11:20:02] <MattDahEpic> is item =
(Item)Item.itemRegistry.getObject(); the best way to get an Item
from an id like "minecraft:iron_ore"?
L460[11:20:37] <Gliby> the glowing
effect
L461[11:20:42] <Gliby> was a pain
L462[11:20:47] <PaleoCrafter>
GameRegistry.findItem, MattDahEpic
L463[11:26:03]
⇨ Joins: McJty
(~jorrit@94-225-205-20.access.telenet.be)
L464[11:31:26]
⇨ Joins: cppchriscpp
(~cppchrisc@c-76-24-45-127.hsd1.nh.comcast.net)
L465[11:34:26]
⇨ Joins: Sollux-Captor
(~Sollux-Ca@2601:547:c201:9871:8c8d:9604:81cb:c286)
L466[11:34:50] ⇦
Quits: Sollux-Captor
(~Sollux-Ca@2601:547:c201:9871:8c8d:9604:81cb:c286) (Client
Quit)
L467[11:38:02]
⇨ Joins: Sollux-Captor
(~Sollux-Ca@2601:547:c201:9871:8c8d:9604:81cb:c286)
L468[11:38:27] <Sollux-Captor> ehy can
some one help me with this?
http://prntscr.com/7wvdlo (im in
vannilla MC but i want to fix this weird grid issue)
L469[11:39:16] <diesieben07> I think you
have to disable some setting in the graphics driver settings
L471[11:39:50] ⇦
Parts: gamax92 (gamax92@The.Dragon.Slayer.PanicBNC.eu)
(Leaving))
L472[11:40:23] <Sollux-Captor> (i did
recently do a totaly NVIDIA re install and downloaded a hotfix
driver because i was experiencing crashes)
L473[11:40:59] <PaleoCrafter> which grid
issue?
L474[11:41:17] <Sollux-Captor> check the
screen shots (turning on VBOs makes it worse)
L475[11:41:48] <diesieben07> its
antialiasing
L476[11:41:51] <PaleoCrafter> ah
L478[11:42:02] <diesieben07> turn that off
or to application controlled
L479[11:42:04] <PaleoCrafter> oh,
heh
L480[11:42:06] <diesieben07> (in the
nvidia settings
L481[11:42:18] <PaleoCrafter> also, turn
on mipmapping D:
L482[11:43:37] <Sollux-Captor>
http://prntscr.com/7wvgcd whitch one do I turn off?
(ps these were my old settings with my old driver b4 total
reinstallment)
L483[11:43:38]
⇨ Joins: ElgarL
(~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net)
L485[11:43:59] <Gliby> because fuck
.json
L486[11:44:49] <Gliby> if anyone is
looking for*
L487[11:44:59] <Gliby> i thought for, but
typed on D:
L488[11:46:25] <gigaherz> I'm ok, I coded
my own .ibj loader for items back in january ;P
L489[11:46:29] <gigaherz> .obj*
L490[11:46:59] <diesieben07> Gliby, you
are a horrible person. :P
L491[11:48:03] <Gliby> get ready for lots
of mods with broken rendering, because the author just discovered
what opengl is!
L492[11:48:35] <gigaherz> also very
inefficient rendering due to not even trying to cache the ogl
calls? ;P
L493[11:49:07]
⇨ Joins: codahq
(~codahq@c-174-52-130-121.hsd1.ut.comcast.net)
L494[11:49:09] <Gliby> it's efficient
enough
L496[11:49:43] <Gliby> by caching you mean
using display lists or something?
L497[11:49:43] <diesieben07> Gliby, this
thing will breka horribly.
L499[11:49:51] <Wuppy> why am I not
there
L500[11:50:21] <Gliby> it's still a work
in progress
L501[11:50:28] <Gliby> for the time being
it works.
L502[11:51:25]
⇨ Joins: minecreatr
(~minecreat@c-50-174-241-214.hsd1.ca.comcast.net)
L503[11:51:48] <Gliby> Wuppy where is
that?
L504[11:51:57] <Gliby> that wouldn't be
Tomorrow Land by any chance?
L505[11:51:58] <Sollux-Captor> who here
has good eyes?
L506[11:52:21]
⇨ Joins: Termin8or
(uid93719@id-93719.ealing.irccloud.com)
L507[11:52:40] <gigaherz> Sollux-Captor:
what are we looking for?
L508[11:53:19] <Sollux-Captor>
http://prntscr.com/7wvio9 in this picture, see if u
can see dicerning lines inbettween blocks. i think i see them
everywhere (im trying to fix a NVIDIA grid issue)
L509[11:53:46] <gigaherz> I can't see
anything beyond the texture patterns
L510[11:54:16] <Sollux-Captor> aight i
guess that means i fixed my issue. i must be seeing things then.
thanks giga
L511[11:55:30] <dangranos> gigaherz,
same
L512[11:55:49] <dangranos> the only lines
are..
L513[11:55:51] <dangranos> on tiles
L514[11:55:59] <dangranos> that are
outlined (surprise) with lines
L515[11:56:07] <Sollux-Captor> and for
whom ever told me to turn on mipmapping, i dont see a mipmapping
setting in here
L516[11:56:18] <dangranos> maybe
optifine?
L517[11:56:23] <PaleoCrafter> it's a MC
thing :P
L518[11:56:27] <dangranos> ah
L519[11:56:28] <Gliby> wait
L520[11:56:28] <Gliby> wat
L521[11:56:34] <PaleoCrafter> not in your
graphics drivers
L522[11:56:36] <Gliby> u shoudln't see
mipmapping
L523[11:56:38] <Wuppy> Gliby, that is
indeed Tomorrowland
L524[11:56:42] <Gliby> mip-mapping should
be invisible
L525[11:56:44] <Wuppy> we've tried getting
tickets 2 years in a row now
L526[11:56:52] <Wuppy> didn't get
any
L527[11:56:57] <PaleoCrafter> you should
enable it to prevent moiré patterns, Gliby :P
L528[11:56:57] <Gliby> wow
L529[11:56:58] <Sollux-Captor> aight
anyways, i fixed my issue ^_^ carry on
L530[11:56:59] <Gliby> that sucks
L531[11:57:18] <Gliby> Wuppy maybe next
year, eh?
L532[11:57:19] <Sollux-Captor> i have no
clue how to change mipmapping settings. im not using optifine
L533[11:57:28] <gigaherz> Gliby: actually
it's easy to spot mipmapping, unless you use trilinear filtering
;P
L534[11:57:34] <dangranos> PaleoCrafter,
oh god, those are one of worst
L535[11:57:44] <Wuppy> lets hope so
:P
L536[11:57:52] <Wuppy> the weather at
tomorrowland has been interesting though
L537[11:57:57] <Wuppy> last year, 35+
degrees C
L538[11:58:04] <Sollux-Captor> oh wait
derp. my mipmap levels are at 4 :D
L539[11:58:06] <Wuppy> this year,
storm/rain & 15C
L540[11:58:32] <PaleoCrafter> then maybe
the patterns were just a side effect
L541[11:58:36] <Sollux-Captor> wait? are
we talking about the movie tomorrowland or disney world/land
tomorrow land?
L542[11:59:11] <PaleoCrafter> they are
talking about the festival :P
L543[11:59:29] <Sollux-Captor> what
festival?
L544[11:59:44] <Sollux-Captor> (ofc
tomorrowland... but what is it)
L545[11:59:49] <PaleoCrafter> google it
:P
L546[12:00:00] <Wuppy> Sollux-Captor, it's
the biggest festival in europe
L547[12:00:14] <Wuppy> kinda like Miami
Ultra, only a tiny bit smaller and in a forest instead of a city
center
L548[12:00:37] <Sollux-Captor> oh.. looks
cool :D i like electronical music
L549[12:00:39] <Wuppy> music is pretty
much anything from oldschool vynil dance to hardstyle and
bigroom
L550[12:01:09] <Sollux-Captor> but ye xD
the first thing that pops in my mind when i here tomorrow land is
disney xD
L551[12:01:10] <Vorquel> I just discovered
that the worlderful world of illegal file name characters. Do linux
or mac have any besides < > | / \ ? * : "
L552[12:01:51] <Wuppy> Sollux-Captor,
that's why Tomorrowland in the USA is called Tomorrowworld
L553[12:02:15] <Sollux-Captor> aint there
a disneyland in london though?
L554[12:02:20] <Sollux-Captor> erm near
london
L555[12:02:31] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Remote host closed the connection)
L556[12:02:54] <gigaherz> Vorquel: maybe '
or `
L557[12:03:03]
⇨ Joins: Dimitriye98
(~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L558[12:03:18] <Vorquel> ty gigaherz
L559[12:03:22] <gigaherz> wait no
L560[12:03:26] <gigaherz> in linux
shells
L561[12:03:30] <gigaherz> you can do
\<something>
L562[12:03:33] <gigaherz> to get a
filename using it
L563[12:03:43] <gigaherz> the one big
illegal char is \0
L564[12:03:44] <gigaherz> XD
L565[12:03:56] <gigaherz> chjances are /
is illegal
L566[12:04:02] <gigaherz> but I think the
rest CAN be used, if you use escape codes
L568[12:04:15] <PaleoCrafter>
Sollux-Captor, you mean Paris? :P
L569[12:04:19] <gigaherz> this post
suggests that somepeople are trying to change that
L570[12:04:19] <gigaherz> XD
L571[12:04:28] <Sollux-Captor> ye paris
.-. that's right
L572[12:06:59] <Wuppy> that's disneyland,
not tomorrowland :P
L573[12:07:00] ***
willieaway is now known as williewillus
L574[12:07:28] <PaleoCrafter> some
disneylands have a tomorrowland section :P
L575[12:07:30] <Sollux-Captor> well yes ik
that but doesnt disneyland have a tomorrowland?
L576[12:07:39] <Wuppy> tomorrowland is
pretty much a legendary thing known by pretty much anybody between
15 and 25 around the mid-west of europe
L577[12:07:49] ⇦
Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
(Client Quit)
L578[12:07:49] <Wuppy> so NL, belgium,
germany etc.
L579[12:07:56] <PaleoCrafter> ugh, no
:P
L580[12:07:59] <Wuppy> don't know about
that Sollux-Captor
L581[12:08:11] <Sollux-Captor> hmmm
L582[12:09:10]
⇨ Joins: Loetkolben
(~Loetkolbe@ipb2197df6.dynamic.kabel-deutschland.de)
L583[12:09:13] <Sollux-Captor> nice to
know
L584[12:11:37] <Vorquel> you know what,
I'm just going to escape eveything that isn't alphanumeric.
L585[12:12:02] <Vorquel> That should be
safe, sine I add a .json suffix
L586[12:12:06] <Vorquel> *since
L587[12:12:21]
⇨ Joins: sww1235 (~sww1235@174.149.189.250)
L588[12:13:22] ⇦
Quits: sww1235 (~sww1235@174.149.189.250) (Read error: Connection
reset by peer)
L589[12:15:37]
⇨ Joins: Xiretza (~Xiretza@mx.brose.me)
L590[12:16:48]
⇨ Joins: MobMike
(~MobMike@host86-132-59-68.range86-132.btcentralplus.com)
L591[12:17:01] <gigaherz> ugh anyone knows
some pipe system that works for ingot casting without messing
up?
L592[12:17:23] <gigaherz> every single
piping mod I have tried ends up with ALL the casting tables full of
partial ingots of the wrong material
L593[12:17:24] <Sollux-Captor> wut?
L594[12:17:34] <gigaherz> that will never
ever fill up because there's a different material in the
pipes
L595[12:17:51] <Sollux-Captor> u talking
bout tic interaction with other mods?
L596[12:17:54] <gigaherz> I'd need
something that will ONLY work in "whole ingot" liquid
units, and won't even bother extracting if it won't have
enough
L597[12:18:10] <Sollux-Captor> Tinkers'
construct*
L598[12:18:14] <gigaherz> yes
tinker's
L599[12:18:26] <gigaherz> although
Mariculture casting thingy has the same issue
L600[12:18:47] <Sollux-Captor> try enderIO
piping. you are able to direct and filter things. as well, try AE
fluid piping
L601[12:19:17] <Sollux-Captor> with AE
though, you need an AE terminal
L602[12:19:29] <Sollux-Captor> and a
molecular assmbler or what ever the thing is
L603[12:19:45] ⇦
Quits: killjoy (~killjoy@cpe-24-74-204-200.ec.res.rr.com) (Quit:
Leaving)
L604[12:19:47] <Sollux-Captor> if you dont
know a lot about AE, i suggest learning because you can do almost
anything with it
L605[12:19:58] <Sollux-Captor> like tell
it to send a liqid and bring back an ingot
L606[12:20:04] <gigaherz> I know enough
about AE2 to know I can't be bothered to use it
L607[12:20:05] <gigaherz> XD
L608[12:20:20] <Sollux-Captor> then
EnderIO is ur best bet
L609[12:20:38] <gigaherz> hmm
L610[12:20:48] <gigaherz> I guess enderIO
ender pipes would be the best choice here
L611[12:20:55] <gigaherz> still not really
what I want, but geh
L612[12:21:14] <gigaherz> it's just
annoying that even tinker's own Casting channel block
L613[12:21:16] <gigaherz> still has that
issue
L614[12:21:26] <Sollux-Captor> haha
well
L615[12:21:32] <gigaherz> the smeltery is
full of whole ingot amounts
L616[12:21:34] <Sollux-Captor> you win
some you loose some
L617[12:21:50] <Sollux-Captor> i guess
make ur own piping mod dedicated to TiC
L618[12:21:58] <gigaherz> why the F does
it spread out the fluids instead of working in ingot batches
L619[12:22:33] <gigaherz> an alternative
would be to use some kind of tank
L620[12:22:59] <Sollux-Captor> ye but
speration into tanks is like not fun and resource heavy
L621[12:23:02] <gigaherz> but I'd need a
tank that can be locked to one fluid and will never accept anything
else, which sortof defeats the point of NOT needing to manually
filter out what goes where
L622[12:23:05] <Sollux-Captor> expecially
if u are using rail craft
L623[12:23:32] <Sollux-Captor> huh i think
there is a tank like that in openblocks. i might be wrong
L624[12:23:38] <Sollux-Captor> or try the
better tanks mod
L625[12:24:26] <williewillus> you can try
something that, on signal, releases exactly one ingot's worth of
stuff
L626[12:24:37] <williewillus> idk what
tools you use for that but im sure it's possible
L627[12:24:49] <gigaherz> my goal was to
keep the pack rustic
L628[12:24:52] <gigaherz> as in, nothing
too tech-y
L629[12:25:03] <gigaherz> although I'm
progressively giving up on that
L630[12:25:06] <gigaherz> XD
L631[12:26:25] <williewillus> my modded
worlds never last long :/, and my packs i build usually get more
and more bloated lol
L632[12:26:39] <gigaherz> Ancient Warfare
for power generation and transport
L633[12:26:41] <williewillus> this time I
chose only the mods that came to my mind first, and I'm hoping I
can get a long term world
L634[12:26:50] <williewillus> and I'm not
allowing myself to add or remove things
L635[12:26:50] <gigaherz> and automated
farming
L636[12:27:08] <gigaherz> Tinker's for
smelting and tools (inc. iguana)
L637[12:27:16] <PaleoCrafter> inb4 you
forgot NEI, williewillus :P
L638[12:27:43] <gigaherz> then Igot bored
and added ProjectE
L639[12:27:48] <williewillus> \o/
L640[12:27:48] <gigaherz> because
gathering resources is just boring XD
L641[12:27:59] <williewillus> i actually
wanted to skip nei, but there's no other recipe showing mods
:/
L642[12:28:24] <gigaherz> and now every
farm, every quarry ,everything, feeds into the ProjectE thingy
turning it into EMC
L643[12:28:30] <williewillus> i could kick
it old school and memorize recipes
L644[12:28:36] <williewillus> like a
proper player ;p
L645[12:28:37] <gigaherz> hmm
L646[12:28:58] <Xiretza> williewillus:
good luck with avaced IC2 :P
L648[12:29:08] <Xiretza> ee this
keyboard
L649[12:29:13] <Xiretza> gee*
L650[12:29:18] <williewillus> craftguide
is meh, it works i guess
L651[12:29:26] <williewillus> not many
things support it
L652[12:29:54] <gigaherz> it woudl be
interesting to have something like the console crafting menu
L653[12:30:01] <Sollux-Captor> I gave up
on IC2 once it turned to stupidness
L654[12:30:02] <gigaherz> that feeds into
the normal crafting table
L655[12:30:13] <Xiretza> yeah, same
L656[12:30:19] <williewillus> ic2
classic-exp :p
L657[12:30:24] <PaleoCrafter> there's
that, gigaherz :P
L658[12:30:37] <williewillus> i just want
them to figure out where they're going and actually get a stable
release out...
L659[12:30:47] <Sollux-Captor> remember
when IC2 used to be fun? peprige farm remembers
L660[12:30:58] <gigaherz> PaleoCrafter:
oh? name? ;P
L661[12:31:07] <williewillus> the only
reason I need ic2 now is to use their pumps for my exploit ;p
L662[12:31:15] <Xiretza> xD
L663[12:31:28] <PaleoCrafter> can't
remember
L664[12:31:34] <Sollux-Captor> BC pumps
are better
L665[12:31:34] <williewillus> 25 buckets
of lava for literal free every 10 seconds is worth adding it
lol
L666[12:31:41] <PaleoCrafter> I only know
that somebody posted a screenshot in here once :P
L667[12:31:43] <williewillus> bc pumps
don't work for my exploit
L668[12:31:47] <williewillus> they're too
slow at rescanning
L669[12:31:59]
⇨ Joins: CovertJaguar (~you@209.34.129.250)
L670[12:31:59]
MineBot sets mode: +v on CovertJaguar
L671[12:31:59] <gigaherz> all I can find
is CJB's QuickCraft
L672[12:32:01] <gigaherz> but thesite is
dead XD
L673[12:32:49] <gigaherz> newest I can
find is a 1.5.2 version
L674[12:32:58] ⇦
Quits: MobMike
(~MobMike@host86-132-59-68.range86-132.btcentralplus.com) (Quit:
Leaving)
L675[12:33:11] <williewillus> speaking of
old mods
L676[12:33:14] <williewillus> I still use
Rei's MM
L678[12:33:17] <gigaherz> hmm
L679[12:33:25] <gigaherz> williewillus: I
have moved on to journeymap ;P
L680[12:33:35] <williewillus> jmap is too
laggy for me (bc it saves)
L681[12:33:48] <gigaherz> this person has
1.7.10 ports of CJB's
L682[12:33:50] <gigaherz> including
QuickCraft
L683[12:34:08] <williewillus> someone
somewhere sent me a 1.7.10 jar of rei's m
L684[12:34:21] <williewillus> and it
works, and I decompiled and itdoesnt look dangerous, so why
not
L685[12:34:32] ⇦
Quits: bhi (~bhi@207-47-198-193.regn.hsdb.sasknet.sk.ca) (Quit:
Leaving)
L686[12:34:57] <gigaherz> williewillus: oh
sure, I just like the features and such XD
L687[12:35:06] <gigaherz> the
"discover world as you move" part
L688[12:35:12] <williewillus> yeah thats
cool
L689[12:35:53] <gigaherz> hmmm those don't
look like forge mods
L690[12:36:00] <gigaherz> ah
L691[12:36:01] <Sollux-Captor> why did
rei's ever die?
L692[12:36:06] <gigaherz> "Magic
Launcher only"
L693[12:36:11] <dangranos> huehuehue
L694[12:36:18] <dangranos> *DELETE
META-INF*
L695[12:36:23] ⇦
Quits: SoundLogic
(~SoundLogi@172-8-201-53.lightspeed.mdsnwi.sbcglobal.net) (Ping
timeout: 378 seconds)
L696[12:36:28] <Xiretza> lol
L697[12:36:32] <Xiretza> the
memories
L698[12:36:34] <williewillus> it was
updated to 1.7.2
L699[12:36:41] <williewillus> but rei
never updated the english mcf thread
L700[12:36:42] <gigaherz> wth
L701[12:36:43] <williewillus> so it was
locked
L702[12:36:46] <gigaherz> the source
jar
L703[12:36:47] <dangranos> it was so
awesome when modloader came out
L704[12:36:48] <gigaherz> has
mcmod.info
L705[12:36:53] <gigaherz> but the compiled
jar does not? XD
L706[12:36:57] <dangranos> gigaherz, forge
one?
L707[12:37:08]
⇨ Joins: shadekiller666
(~shadekill@adsl-108-71-32-244.dsl.lsan03.sbcglobal.net)
L708[12:37:20] <williewillus> I started
playing modded when FML was shiny and new and everyone was like
"YAY NO MODLOADER AND MLMP ANYMORe"
L709[12:37:33] <gigaherz> dangranos: the
1.7.10 zip has a series of jars inside,
L710[12:37:37] <gigaherz> the contents DO
look like mods
L711[12:37:37]
⇨ Joins: HassanS6000
(~Hassan@pool-71-191-144-97.washdc.fios.verizon.net)
L712[12:37:41] <dangranos> you didn't had
to patch jar every time when you got modloader
L713[12:37:56] <gigaherz> but like ancient
mods, not 1.7.10 ones ;P
L714[12:37:59] <dangranos> just put
moadloader, throw mod into mods and laugh and *delete
meta-inf*
L715[12:38:04] <gigaherz>
mod_whatever.class and such
L716[12:38:05] <dangranos> iirc
L717[12:38:12] <dangranos> gigaherz,
heh
L718[12:38:12]
⇨ Joins: theredcon2
(~theredcon@2602:306:837e:5690:31d8:4267:d048:e4ea)
L719[12:38:15] <gigaherz> that looks like
the old jars
L720[12:38:17] <gigaherz> not the 1.7.10
ones
L721[12:38:17] <gigaherz> XD
L722[12:38:19] <dangranos> and the
incompotability
L723[12:38:20] <theredcon2> hey guys
L724[12:38:22] <dangranos> *a
L726[12:38:40] <theredcon2> i'm having
trouble with my first mod, can anyone be of assistance?
L727[12:38:52] <dangranos> eh, you just
cut the nostalgia combo, thank you
L728[12:39:00] <gigaherz> I'm tempted to
port them to proper forge-based launching
L729[12:39:09] <dangranos> gigaherz,
glhf
L730[12:39:13] <gigaherz> at least the
quickcraft one ;P
L731[12:39:27] <dangranos> it guess you
would get more luck with converting to coremod
L732[12:39:42] <williewillus> theredcon2:
go ahead
L733[12:39:55] <dangranos> they are
basically coremods in terms of new forge, no?
L734[12:39:58] <williewillus> gigaherz: i
thought you said there's forge ports :p
L735[12:40:03] <williewillus> for
1.7
L736[12:40:04] <theredcon2> alright so
yesterday, I asked for some help and no one could seem to find out
what the problem was
L737[12:40:05] <dangranos> the old (non)
modloader mods
L738[12:40:07] <gigaherz> williewillus:
that's what the site claims
L739[12:40:12] <gigaherz> but they looks
like non-forge mods
L740[12:40:14] <theredcon2> basically I
have 2 items but they both want to use the same texture
L741[12:40:23] <gigaherz> eh they look
like OLD forge mods
L742[12:40:28] ***
Zidane is now known as Zidane|Away
L743[12:40:36] <williewillus> as in jar
mods? :p
L744[12:40:37] <dangranos> gigaherz, which
1.7?
L745[12:40:40] ***
Zidane|Away is now known as Zidane
L746[12:40:42] <williewillus> lol
L747[12:40:44] <dangranos> beta or
release? >:D
L748[12:40:48] <gigaherz> dangranos:
1.7.10 the site claims
L749[12:40:58] <williewillus> sure youre
not on 9minecraft or some shit like that
L750[12:41:03] <gigaherz> it's from august
last year ;p
L753[12:41:15] <gigaherz> I pasted the
link ;P
L754[12:41:31] <dangranos> heh, i remember
the fuss and broken maps when new update (1.5 was it?) come out and
broke boat lifts
L755[12:41:57] <theredcon2> what the
problem used to be is when I forgot to do the registerRender for
item 2, item 2 was using item 1's texture
L756[12:42:10] <theredcon2> now item 1
uses item 2's texture
L757[12:42:31] <williewillus> you should
regsiter them both
L758[12:42:34] <theredcon2> i did
L759[12:42:38] <williewillus> the only
thing different is you specify a different layer0
L760[12:42:52] <theredcon2> well item 2
(poisonSteak) is a food
L761[12:42:59] <theredcon2> and item 1
(gauze) is a normal item
L762[12:43:06] <williewillus> that doesnt
matter if youre using builtin/generated
L763[12:43:15] <Sollux-Captor> 1.9 is
gonna shrek the hardcore ender expansion mod xD i feel bad for the
guy who has to rewrite everything after that
L764[12:43:27] <williewillus> rip
chylex
L765[12:43:33] <shadekiller666> thats part
of modding
L766[12:43:43] <williewillus> we're at the
mercy mojang
L767[12:43:45] <williewillus> *of
L768[12:43:49] <dangranos> Sollux-Captor,
huh?
L769[12:43:55] <dangranos> what will 1.9
do?
L770[12:44:02] <williewillus> new worldgen
in the End
L771[12:44:11] <williewillus> a lot of
it
L772[12:44:14] <Sollux-Captor> i've always
wondered .-. how the crap has the irno chest mod not been updated
since eternity yet still works?
L773[12:44:19] <williewillus> it has
been
L774[12:44:26] <williewillus> except it
does something really basic
L775[12:44:27] <Sollux-Captor> iron*
L776[12:44:33] <williewillus> so nothing
really affects it
L777[12:44:37] <williewillus> its usually
a straight port
L778[12:44:38] <dangranos> hm
L779[12:44:47] <dangranos> i guess we soon
going to have minecraft 2.0
L780[12:44:51] <theredcon2> so,
williewillus do you have any ideas of what's going wrong?
L781[12:44:58] <williewillus> theredcon2:
so you want the same textures, what are you getting right
now?
L782[12:45:01] <williewillus> missing
textures?
L783[12:45:02] <gigaherz> dangranos: nah,
1.10 ;P
L784[12:45:09] <Sollux-Captor> no
dangranos, 1.10 comes next
L785[12:45:13] *
dangranos slaps gigaherz
L786[12:45:17] *
dangranos slaps Sollux-Captor
L787[12:45:23] <dangranos> who's next in
line?
L788[12:45:24] <theredcon2> I want item 2
(poisonSteak) to be a steak texture and item 1 (gauze) to be a
cookie texture
L789[12:45:34] *
dangranos prepares to slap mojang
L790[12:45:51] <theredcon2> for some
reason gauze wants to be the steak texture
L791[12:46:01] <Sollux-Captor> Minecraft
2.0 is gonna be 3d Terraria
L792[12:46:05] <Sollux-Captor> current
terraria
L793[12:46:11] <theredcon2> ^ I would
enjoy that
L794[12:46:35] <williewillus> oh found
it
L795[12:46:45] <Xiretza> theredcon2: you
registerRender() is messed up
L796[12:46:49] <Xiretza> r*
L797[12:46:50] <williewillus> ^
L798[12:46:56] <williewillus> you
reference the field
L799[12:46:58] <williewillus> not the item
passed in
L800[12:47:10] <williewillus> in fact that
param is not really needed :p
L801[12:47:16] <theredcon2> ?
L802[12:47:22] <williewillus> right now
you call it twice
L803[12:47:32] <williewillus> and every
time you do it re registers the model for both items
L804[12:48:11] <theredcon2> I'm going to
try and comment it out and see what happens
L805[12:48:15]
⇨ Joins: Ri5ux
(~Ri5ux@ip174-74-47-26.om.om.cox.net)
L806[12:48:23] <williewillus> you want it
to be
'Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item,
0, new ModelResourceLocation(Reference.MODID + ":" +
ITEM.getUnlocalizedName().substring(5),
"inventory"));'
L807[12:48:24] <williewillus> that's
it
L808[12:48:35] <williewillus> if you
comment it out you'll get purple and black :p
L809[12:48:38] <Sollux-Captor> guys,
imagine if google made minecraft mods xD oh the complexity would be
too much
L810[12:48:42] <theredcon2> oops
L811[12:48:45] <theredcon2> yeah you're
right
L812[12:48:46] <MattDahEpic> have you
submitted your loaf of textures to the ModelBakery?
L813[12:48:46] <Xiretza> like
QCraft?
L814[12:48:56] <Sollux-Captor> noo not
like qcraft
L815[12:49:04] <Sollux-Captor> but qCraft
is cool
L816[12:49:05] <Xiretza> I think google
had their hands in that one?
L817[12:49:08] <MattDahEpic> they
did
L818[12:49:41] <Ri5ux> If any of you come
in contact with a person named Laura Slimmon (The_Critical_Hit),
and she asks you to create a mod for her, refuse instantly.
L819[12:49:51] <MattDahEpic> ?
L820[12:49:55] <Xiretza> ouch
L821[12:49:57] <Ri5ux> She says she'll pay
money for your services
L822[12:50:04] <Sollux-Captor>
uhh...?
L823[12:50:08] <Ri5ux> And she does, but
the second you finish, she disputes it
L824[12:50:16] <Sollux-Captor>
disputes?
L825[12:50:21] <MattDahEpic> takes the
money back
L826[12:50:22] <Ri5ux> Refund
L827[12:50:24] <Ri5ux> Yes
L828[12:50:38] <Xiretza> and you fell for
it?
L829[12:50:46] <MattDahEpic> why a lot of
servers ban you for chargebacks, almost same thing
L830[12:50:49] <theredcon2> oh, so
sorry
L831[12:50:54] <Ri5ux> It was my first
time, so yes I fell for it.
L832[12:50:56] <theredcon2> yeah, that's a
noobie mistake
L833[12:51:03] <theredcon2> thank you
willie!
L834[12:51:16]
⇨ Joins: Girafi
(~Girafi@002130051076.mbb.telenor.dk)
L835[12:51:33] <theredcon2> oh
nevermind
L836[12:51:33]
⇨ Joins: SoundLogic
(~SoundLogi@71-87-83-59.dhcp.krny.ne.charter.com)
L837[12:51:35] <theredcon2> got to
excited
L838[12:51:38] <Ri5ux> I'm now $50 in debt
on paypal, because I had spent it already.
L839[12:51:39] <theredcon2> *too
L840[12:51:50] <Sollux-Captor>
uh....
L841[12:52:06] <Sollux-Captor> that is why
modders do things on a donation level .-.
L842[12:52:13] <Sollux-Captor> and make
the mods free to use
L843[12:52:17] <Sollux-Captor> duh
L844[12:52:27] <Sollux-Captor> buying a
mod is like buying a game you already have
L845[12:52:46] <Girafi> I have bought a
game I already had a couple of times :3
L846[12:52:57] <Lex_> Solloux, no its
not.
L847[12:52:58] <Ri5ux> She was paying me
for creating it specifically for her :/
L848[12:52:59] <Sollux-Captor> for ur own
use?
L849[12:53:10] <Lex_> but dont get into
that
L850[12:53:17] <Sollux-Captor> get into
what?
L851[12:53:21] <Ri5ux> I'll tell you right
now, I wont do it again
L852[12:53:23] <williewillus> theredcon2:
is it working?
L853[12:53:34] <Girafi> Yes Sollux-Captor.
For example, Minecraft multiple times, for diffrent accounts.
L854[12:53:52] <theredcon2> williewillus,
trying it right now
L855[12:54:16] <shadekiller666> lex, on
the PR for the extended block state changes, the first comment you
left was "no" for BlockState.java.patch, what exactly is
the "no" part?
L856[12:54:28] <theredcon2> What!? It
still doesn't work
L857[12:54:29] <Sollux-Captor> Girafi,
that is buying accounts not games. I mean like buying say Super
Mario sunshine when you already own Super mario sunshaine
L858[12:54:37] <williewillus> theredcon2:
same result as before?
L859[12:54:40] <theredcon2>
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item,
0, new ModelResourceLocation(Reference.MODID + ":" +
poisonSteak.getUnlocalizedName().substring(5),
"inventory"));
L860[12:54:40] <Sollux-Captor> why play
two different copies if they are both the same?
L861[12:54:41] <shadekiller666> and for
the BlockStateBase?
L862[12:54:45] <theredcon2> that's what I
did, same result
L863[12:54:54] <williewillus> theredcon2:
why is "poisonSteak" there?
L864[12:54:54] <Xiretza> no, not
poisonSteak
L865[12:54:55] <williewillus> use the
item
L866[12:55:00] <williewillus>
item.getUnlocalizedName()
L867[12:55:03] <Girafi> I have bought
Heroes III and Age of Empires 2 twice :p
L868[12:55:06] <theredcon2> that's the
item name
L869[12:55:14] <PaleoCrafter>
Sollux-Captor, you wouldn't buy the same thing though if you were
to pay for mods :P
L870[12:55:15] <Sollux-Captor>
why....
L871[12:55:16] <williewillus> no but you
pass the item you want to register in
L872[12:55:20] <Lex_> Sollux-Captor, no
it's like buying Halo multiplayer maps when you already own halo,
why pay for the same game when you already own it right?
L873[12:55:24] <Girafi> HD Versions. It's
still the same game tho.
L874[12:55:27] <shadekiller666> thered, is
your MODID capitalized?
L875[12:55:30] <williewillus> right now
that method will register the steak texture for every item you make
ever and ever
L876[12:55:40] <williewillus>
shadekiller666: that's all fine
L877[12:55:44] <Lex_> Either way you're
fucking retarded, i've said shut up before you get yourself in
trouble here.
L878[12:55:46] <theredcon2> MODID is not
capitalized
L879[12:55:53] <williewillus> the register
method is just weird
L880[12:55:59] <williewillus> just use
what I pasted above
L881[12:56:01] <williewillus> it will
work
L882[12:56:01] ***
sham1 is now known as sham1|Sauna
L883[12:56:08] <williewillus> just that
one line
L884[12:56:16]
⇨ Joins: Mitchellbrine
(uid38456@id-38456.tooting.irccloud.com)
L885[12:56:41] <Lex_> shadekiller666, look
at where i commneted
L886[12:56:55] <theredcon2> eclipse
doesn't like the capitalized ITEM part
L887[12:57:09] <Xiretza> don*'
L888[12:57:14] <Xiretza> ah cmon
L889[12:57:23] <Xiretza> this keyboard.
don't capitalize it
L890[12:57:35] <Xiretza> it should be
"item"
L891[12:57:55] <shadekiller666> lex,
ArrayList import? or that whole block of com.google imports?
L892[12:58:14] <williewillus> theredcon2:
it was capitalized to show you what was different, I did not want
you to copy paste it
L893[12:58:17] <williewillus> item is your
parameter
L894[12:58:18] <williewillus> use it
L895[12:58:19] <theredcon2> yay! it works
:D
L896[12:58:25] <shadekiller666> oh,
they're rearanged...
L897[12:58:37] <theredcon2> i actually
just made 'ITEM' 'item' and it worked
L898[12:58:37] <Lex_> be careful in your
patches
L899[12:58:43] <williewillus> of
course..
L900[12:58:45] <williewillus> item is your
parameter
L901[12:58:46] <Lex_> thats all useless
changes that just break at mc updates
L902[12:58:48] <williewillus> you pass it
in
L903[12:58:49] <Lex_> NO IMPORTS
L904[12:58:53] <shadekiller666> ok
L905[12:58:55] <Lex_> NO FORMAT
CHANGES
L906[13:00:28] ⇦
Quits: McJty (~jorrit@94-225-205-20.access.telenet.be) (Quit:
Ex-Chat)
L907[13:00:46] <williewillus> theredcon2:
i hope you understand why it works instead of just "changing
it made it work so I'll leave it" :p
L908[13:00:50] <williewillus> it's better
in the long run
L909[13:01:13] ***
Vigaro is now known as Vigaro|AFK
L910[13:01:27] <Sollux-Captor> why no
format changes? if the changes are to make it more readable and
cleaner
L911[13:01:41] <shadekiller666> because
things move
L912[13:01:45] <Lex_> because its not our
fucking code and any changes makes it HARDER to read
L913[13:01:47] <theredcon2> also, if you
don't mind answering this question, is it possible to change the
properties of items in the normal game? say I want to make
chainmail have fire resistance is it possible
L914[13:01:56] <Lex_> because it makes
verbose patch files
L915[13:01:59] <williewillus>
Sollux-Captor: it adds extra useless patches
L916[13:02:04] <williewillus> that do
nothing except make updating harder
L917[13:02:13]
⇨ Joins: CheeseL0ver
(~Oriyami@2601:5c1:0:9aa7:e0c1:d367:9995:e4fa)
L918[13:02:20] ⇦
Quits: CheeseL0ver (~Oriyami@2601:5c1:0:9aa7:e0c1:d367:9995:e4fa)
(Client Quit)
L919[13:03:26] <Sollux-Captor> theredcon2,
anything is possible with coding :)
L920[13:03:29] <williewillus> theredcon2:
you'd probably use an event to listen for when said item is
crafted/created/whatever and apply what you want then
L921[13:04:12] <theredcon2> what if
someone gets chainmail from a villager?
L922[13:04:19] <theredcon2> the event
would work?
L923[13:04:38] <williewillus> well listen
for a trade event
L924[13:04:48] <williewillus> (is there
one?)
L925[13:05:29] <williewillus> or modify
the trade
L926[13:05:37] <williewillus> but idk how
modifying the vanilla trades works
L927[13:05:47] <Xiretza> what about chests
though?
L928[13:05:54] <Xiretza> (do they even
spawn there?)
L929[13:06:18] <williewillus> iirc
no
L930[13:06:23] <williewillus> iron armor
in chests
L931[13:08:04] <theredcon2> so how would
you modify that?
L932[13:13:37] <shadekiller666> lex, about
the GameData.java.patch, how would i move that over to being an fml
change? that file was made when i ran genPatches
L933[13:16:03] <shadekiller666> also, the
comment in CustomModelBlock.json, i can uncomment that, i commented
it originally so that i could be sure that any rotations applied to
the model were caused by PropertyDirection and not by the .json
file
L934[13:17:24]
⇨ Joins: Cojo
(~Cojo@2606:a000:1106:c0d9:8ddc:383d:d619:9ee7)
L935[13:19:20] <Lex_> cd fml
L936[13:19:24] <Lex_> gradlew
setupFML
L937[13:19:29] <Lex_> fuck with shit
L938[13:19:32] <Xiretza> almost :p
L939[13:19:35] <Lex_> gradlew
genPatches
L940[13:20:00] <Lex_> probably a bad idea
to do it in FML tho as i'd make the FML project uncompileable
L941[13:20:09] <Lex_> as it relys on forge
directly
L942[13:20:21] <Lex_> just make sure that
that function
L943[13:20:28] <Lex_> only returns the
values in the table?
L944[13:22:26] <shadekiller666>
what?
L945[13:24:21] <Lex_> you're looping
through all registered variants
L946[13:24:30] <shadekiller666> mhmm
L947[13:24:31] <Lex_> you're wanting to
get the instances from the table
L948[13:24:44] <Lex_> isnt that exactly
what the get all registered function does?
L949[13:24:49] <Lex_> there should be no
reson to clean it
L950[13:24:58] <shadekiller666> well the
game is, only thing i added was the getClean()
L952[13:25:05] <Lex_> know
L953[13:25:07] <Lex_> you
L954[13:25:08] <Lex_> moron
L955[13:25:26] <Lex_> YOU CAN NOT CALL A
FUNCTION IN THE CODE BASE THAT HAS NO BEED ADDED YET FROM
L956[13:25:47] <Lex_> FML IS A SUB SET OF
FORGE WITHOUT ANY OF THE FANCY PATCHES OR SHIT YOU JUST ADDED TO
MAKE GETCLEAN EXIST
L957[13:26:03] <Lex_> hell it probably
doesnt even have access to IExtendedBlockState
L958[13:26:07] <shadekiller666> ok
L960[13:26:21] <Lex_> the function that it
is looping through
L961[13:26:30] <Lex_> SHOULD only contain
the 'clean' states
L962[13:26:35] <Lex_> if it doesnt
L963[13:26:41] <Lex_> make sure that
function is fixed
L964[13:26:51] <shadekiller666>
block.getBlockState().getValidStates() you mean?
L965[13:26:57] <Lex_> yes
L966[13:27:04] <Sollux-Captor> what is
shaderkiller666 trying to do .-.?
L967[13:27:30] <shadekiller666> sollux,
fixing an issue with ExtendedBlockStates and unlisted
properties
L968[13:27:37] <gigaherz> Sollux-Captor:
fix the issue if Extended block states not working in certain
situations beyond the single use case that was initially meant for
them
L969[13:27:45] <gigaherz> of*
L970[13:28:08] <Sollux-Captor> oh k
L971[13:28:35] <shadekiller666> basically
ensuring data that shouldn't be in the blockstate id map isn't in
the blockstate id map
L972[13:30:04] ⇦
Quits: Raziel
(~Raziel@cpc16-broo8-2-0-cust158.14-2.cable.virginm.net) (Quit:
Leaving)
L973[13:32:10] <shadekiller666> hmm
L974[13:33:53] <shadekiller666> should i
prevent validStates from ever containing an ExtendedBlockState, or
just prevent getValidStates() from ever returning a list containing
one?
L975[13:34:19] <gigaherz> is there any
case where the presence of extended states in that list would be an
advantage?
L976[13:34:50] <Lex_> getValidStates
probably
L977[13:35:11] <Lex_> actully whatever it
is that makes sense
L978[13:35:26] <Lex_> the extendeds
shouldnt have anything persistant
L979[13:35:32] <Lex_> they are transitory
data holders
L980[13:36:04] ⇦
Quits: Simulac
(~Simulac@cpc65057-bagu12-2-0-cust650.1-3.cable.virginm.net) (Quit:
Leaving)
L981[13:37:50] <shadekiller666> ...
L982[13:38:40] <shadekiller666>
seriously... after GameData puts all of the blockstates into the
map, Block copies it over, then adds all of the vanilla stuff to it
again?
L983[13:39:38] ⇦
Quits: Johannes13 (Johannes@141.70.98.47) (Ping timeout: 198
seconds)
L984[13:42:30] <Lex_> probably things are
usually stupid
L985[13:42:46] <Lex_> it should be rebuilt
every mapping update but whatever
L986[13:43:51] ⇦
Quits: diesieben07 (~diesieben@abrarsyed.com) (Quit: ZNC - http://znc.in)
L987[13:43:51] ⇦
Quits: Reika (~Reika@reika.kalseki.mods.abrarsyed.me) (Quit: ZNC -
http://znc.in)
L988[13:43:51] ⇦
Quits: luacs1998 (~miyamoto@abrarsyed.com) (Quit: ZNC - http://znc.in)
L989[13:43:51] ⇦
Quits: Cazzar (~CazzarZNC@vocaloid.lovers.at.cazzar.net) (Quit: ZNC
- http://znc.in)
L990[13:43:52] ⇦
Quits: Wuppy (~wuppyZNC@2001:19f0:6400:8965:5400:ff:fe07:8777)
(Quit: ZNC - http://znc.in)
L991[13:43:52] ⇦
Quits: AbrarSyed (~AbrarSyed@ipv6.abrarsyed.com) (Quit: All things
are trivial once you've mastered them.)
L992[13:44:19]
⇨ Joins: AbrarSyed
(~AbrarSyed@ipv6.abrarsyed.com)
L993[13:44:19]
MineBot sets mode: +o on AbrarSyed
L994[13:44:56]
⇨ Joins: Cazzar
(~CazzarZNC@vocaloid.lovers.at.cazzar.net)
L995[13:45:06] <shadekiller666> from what
i can tell there is no reason that validStates should ever contain
an ExtendedBlockState, the only thing that cares about EBS is the
BlockRendererDispatcher, and that calls block.getExtendedState()
and passes that immediately to the model loader
L996[13:45:45]
⇨ Joins: diesieben07 (~diesieben@abrarsyed.com)
L997[13:46:11] <shadekiller666> i'll try
ensuring that validStates is clean and see what happens
L998[13:46:52] <Lex_> well it will ALWAYS
contain extended block states
L999[13:46:59] <Lex_> we just want to make
sure that theya re the clean versions
L1000[13:47:07] <shadekiller666>
right
L1001[13:48:02]
⇨ Joins: CheeseL0ver
(~Oriyami@2601:5c1:0:9aa7:e0c1:d367:9995:e4fa)
L1002[13:48:23] <CheeseL0ver> .
L1003[13:49:07]
⇦ Quits: Szernex
(~Szernex@194-166-151-169.adsl.highway.telekom.at) (Killed
(NickServ (GHOST command used by
Szernex_!~Szernex@188-23-186-134.adsl.highway.telekom.at)))
L1004[13:49:14]
⇨ Joins: Szernex
(~Szernex@188-23-186-134.adsl.highway.telekom.at)
L1005[13:51:45] ***
big_Xplosion is now known as big_Xplo|AFK
L1006[13:51:52]
⇦ Quits: CheeseL0ver
(~Oriyami@2601:5c1:0:9aa7:e0c1:d367:9995:e4fa) (Client
Quit)
L1007[13:58:10] <shadekiller666> wait,
validStates will only ever contain ExtendedBlockStates with
Optional.absent() applied to the unlisted properties, which is what
we want anyway right?
L1008[13:58:28] <shadekiller666>
validStates is only set from within the BlockState
constructor
L1009[13:59:05] <shadekiller666> and its
not overridable
L1010[13:59:22] ***
Zidane is now known as Zidane|Away
L1011[13:59:29] <shadekiller666> and
ExtendedBlockState
L1012[13:59:50] <shadekiller666> 's
constructor only gives it an unlistedMap full of
Absent<>
L1013[14:00:09] <shadekiller666> so i
think its safe to remove the check from GameData
L1014[14:01:10] ***
Zidane|Away is now known as Zidane
L1015[14:05:55]
⇨ Joins: laci200270
(~laci20027@31-46-236-253.pool.kapulan.hu)
L1016[14:06:52]
⇦ Quits: Mraof
(~mraof@pool-96-253-116-211.rcmdva.fios.verizon.net) (Quit:
Removing unused, noisy second graphics card)
L1017[14:09:42]
⇦ Quits: Girafi (~Girafi@002130051076.mbb.telenor.dk) (Ping
timeout: 189 seconds)
L1018[14:10:09] ***
Zidane is now known as Zidane|Away
L1019[14:10:58] <Lex_> then yes
L1020[14:10:59] <Lex_> you're good
L1021[14:11:20] ***
Zidane|Away is now known as Zidane
L1022[14:11:30]
⇨ Joins: sww1235
(~sww1235@c-67-174-179-97.hsd1.co.comcast.net)
L1023[14:20:15] <shadekiller666> feeling
better today lex?
L1024[14:20:57]
⇦ Quits: minecreatr
(~minecreat@c-50-174-241-214.hsd1.ca.comcast.net) (Quit:
Leaving)
L1025[14:21:26] <williewillus> (also,
how're the 1.8.7 generics treating you? ;p)
L1026[14:22:31] <sham1|Sauna> Also Lex, I
sorta managed to craft up a test mod that adds an profession and
registers it and gives it a career
L1027[14:22:35] ***
sham1|Sauna is now known as sham1
L1029[14:23:50] <MattDahEpic> and im not
sure where the null is coming from because the items in the
converisons array are not null
L1030[14:24:05] <shadekiller666> dafuq,
why did genPatches make a patch file for RenderManager...
L1031[14:24:05] <diesieben07> thats the
only thing that can be null
L1032[14:24:15] <shadekiller666> i didn't
touch RenderManager
L1033[14:24:17] <diesieben07> the map
contains a null value for a key
L1034[14:24:27] <diesieben07>
shadekiller666, decompile differences, FernFlower is not
deterministic
L1035[14:24:32] <laci200270> MattDahEpic,
use debugger
L1036[14:24:48] <diesieben07> and that
:)
L1037[14:25:00] <shadekiller666> !gm
func_177230
L1038[14:25:08] <shadekiller666> !gm
func_177230_c
L1039[14:25:32] <MattDahEpic> the
itemstack itself isnt null, but its always the item, meta, ore size
is null for some reason
L1040[14:25:48] <MattDahEpic> which in
getting from GameRegistry
L1041[14:25:51] <shadekiller666> its
removing an entire function, getSkinMap()
L1042[14:26:06] <diesieben07> show the
code where you fill the Map matt
L1043[14:26:10] <laci200270> idea forgot
my settings and al my projects
L1044[14:26:17] <MattDahEpic> its in
Config.parse
L1045[14:26:18] <laci200270> *all
L1047[14:26:59] <laci200270> i think i
shouldn't run my pc when a power loss possible
L1048[14:27:12]
⇨ Joins: Mraof
(~mraof@pool-96-253-116-211.rcmdva.fios.verizon.net)
L1049[14:27:30] <diesieben07> yeah
makeItemStack is broken
L1050[14:27:46] <diesieben07> it tries
too look up based on a String but the registry contains
ResourceLocations in 1.8
L1051[14:27:49] <diesieben07> or are you
on 1.7?
L1052[14:28:03] <MattDahEpic> im on 1.7
for this
L1053[14:28:15] <MattDahEpic> i use
Item.getByNameOrId for 1.8
L1055[14:28:52] <shadekiller666> laci,
get a UPS with builtin batteries
L1056[14:28:53] <diesieben07> and the
item is null, why? use the debugger, it'll tell you
L1057[14:29:32] <shadekiller666> it also
patched EnumFacing...
L1058[14:29:46] <laci200270> how patched?
:D
L1059[14:30:04] <shadekiller666> maybe i
should switch eclipse to compile in 1.6 before running
genPatches
L1060[14:30:11]
⇨ Joins: AstralSorcerer
(~AstralSor@2601:981:c002:98c0::4)
L1061[14:30:13] <MattDahEpic>
diesieben07, whats the best way to get itemstacks from resource ids
then?
L1062[14:30:37] <diesieben07> new
ItemStack(GameRegistry.findItem(foobar))
L1063[14:31:31] <Lex_> Shade: NO NEVER
include anything you didnt EXPLICITLY DO
L1064[14:31:36] <Lex_> that is a PR I
accepted yesterday
L1065[14:31:40] <Lex_> that isnt in your
setup
L1066[14:31:40] <shadekiller666> ok
L1067[14:39:01]
⇦ Quits: Flashfire
(Flashfire@d24-36-192-173.home1.cgocable.net) (Ping timeout: 206
seconds)
L1068[14:39:36] ***
ThuGie|off is now known as ThuGie
L1070[14:41:31] <diesieben07> then the
Item is not there :D
L1071[14:41:43] <shadekiller666> in the
patch files, does the negative number refer to where the following
block of code used to be and the positive number to where it should
be after patching?
L1074[14:45:01] <shadekiller666>
ahh
L1075[14:45:09] <shadekiller666> i got it
thanks
L1076[14:45:27] <shadekiller666> i'm not
trying to change them by hand, just trying to fix conflicts
L1077[14:45:50] <laci200270> why you not
use genpatches?
L1078[14:48:10] <williewillus> if i want
genericize on an enum I do ClassName<T extends Enum<T>>
right?
L1079[14:48:28] <PaleoCrafter> yep
L1080[14:48:37] <williewillus> k
L1081[14:54:26]
⇦ Quits: laci200270
(~laci20027@31-46-236-253.pool.kapulan.hu) (Ping timeout: 378
seconds)
L1082[14:57:41] <shadekiller666> !gf
field_177239_a
L1083[14:58:07] <shadekiller666> laci, i
did, i'm rebasing git and theres conflicts
L1084[14:58:29] <Lex_> williewillus, YOU
can use generics right now
L1085[14:58:40] <Lex_> 1.8.7 will have it
so vanilla generics are restored
L1086[14:58:42] <Lex_> so for
example
L1087[14:59:16] <Lex_>
state.getValue(FACING).up() no longer needs to be
((EnumFacing)state.getValue(FACING)).up();
L1088[15:00:09] <gigaherz> that's going
to be really nice :)
L1089[15:00:27] <williewillus> yup
L1090[15:00:45] ***
Genji|away is now known as Genji
L1091[15:00:45] <williewillus> no more
unneccessaru casts (or @SuppressWarnings("unchecked")
everwhere...)
L1092[15:02:39] <PaleoCrafter> Lex, did
you find generics in vanilla code where you wouldn't have suspected
them? (or the reverse, no generics where there should be)
L1093[15:03:53]
⇨ Joins: LexMobile
(uid15621@id-15621.highgate.irccloud.com)
L1094[15:03:53]
MineBot sets mode: +o on LexMobile
L1095[15:03:57] ***
Dhs92 is now known as Dhs92|AFK
L1096[15:04:00] <LexMobile> Probably
gunna be both
L1097[15:04:36] <williewillus> heh bye
bye that super ancient comment on Render.doRender about it probably
being generic and jad not handling it ;p
L1098[15:04:37] <sham1> So lex, I have
made my test mod that after the registry gets ready should
work
L1099[15:04:43] <sham1> What do I do
now
L1100[15:05:04] <LexMobile> Post it
somewhete and pm me the info
L1101[15:05:18] <sham1> Okay, I think
I'll make it a gist
L1102[15:05:18] <LexMobile> Yes dorender
is generic
L1103[15:08:03] <PaleoCrafter> would you
mind a PR for updating Scala to 2.11.7 for 1.8.7?
L1104[15:08:07] <sham1> Okay, I'm gonna
send it now
L1105[15:08:14] <sham1> Or do you want it
later
L1106[15:08:42] <shadekiller666> when you
squash commits you want to use the first one applied right? and
squash everything above it into it?
L1107[15:08:58] <LexMobile> Yes fuck
scala
L1108[15:09:02] <shadekiller666> by that
i mean the original commit as the one you pick
L1109[15:09:56] <gigaherz> I actually
have no idea how that works, I prefer to go into the logs, select a
bunch of commits, and use "merge into one" from the
context menu XD
L1110[15:09:58]
⇨ Joins: tmtu_
(~tundmatu@78-70-189-179-no28.business.telia.com)
L1111[15:10:05] <sham1> Okay, sent
L1112[15:11:34] <MattDahEpic> oh my god i
am the largest derp EVER
L1113[15:12:14]
⇦ Quits: tmtu
(~tundmatu@78-70-189-179-no28.business.telia.com) (Ping timeout:
202 seconds)
L1114[15:14:37] <williewillus> lol
what
L1116[15:15:48]
⇨ Joins: Gliby (Gliby@104.238.169.30)
L1117[15:16:03] ***
manmaed|AFK is now known as manmaed
L1118[15:16:55] ***
Vigaro|AFK is now known as Vigaro
L1119[15:18:48] ***
helinus is now known as helinus|off
L1120[15:20:15] <MattDahEpic> i was
trying to get items in preInit
L1121[15:21:44] <williewillus> !gm
Item.onUpdate
L1122[15:24:58] <MattDahEpic> 4 days left
until 1.9 snapshot
L1123[15:25:05] <williewillus> inb4
delay
L1124[15:25:08] <williewillus>
again
L1125[15:25:10] <MattDahEpic> ^
L1126[15:26:12]
⇦ Quits: psxlover (psxlover@188.4.79.29.dsl.dyn.forthnet.gr)
(Read error: Connection reset by peer)
L1127[15:26:33] <MattDahEpic> we could
get srg to ask dinnerbone on the status of it
L1128[15:26:33] <gigaherz> they said they
will TRY to have a snapshot, nothing promised ;P
L1129[15:26:44] <MattDahEpic> key word
"nothing"
L1130[15:26:57] <MattDahEpic> zero nil
none
L1131[15:27:31] <MattDahEpic> i just
wanna make a minigame with the levitation potions
L1132[15:28:27] <williewillus> the amount
of content mojang adds each mc update is abysmal compared to
terraria
L1133[15:28:47] <MattDahEpic> also
terraria hasnt updated in a year+
L1134[15:28:52] <MattDahEpic> before this
last one
L1135[15:28:56]
⇦ Quits: Cojo (~Cojo@2606:a000:1106:c0d9:8ddc:383d:d619:9ee7)
(Quit: If we wish to explore, if we wish to see what's over the
next hill, wonders unfold before us; all we have to do is want it
enough.)
L1136[15:31:20]
⇨ Joins: bhi
(~bhi@207-47-198-193.regn.hsdb.sasknet.sk.ca)
L1137[15:32:21] <williewillus> same for
1.7 to 1.8 and 1.8 to now lol
L1138[15:33:30] <Gliby> mojang has
rewritten a lot of minecraft.
L1139[15:34:00] <williewillus> i give
them that, but skimping on content is just meh
L1140[15:34:02] <sham1> Terraria however
is a lot more bigger than Minecraft content-wice
L1141[15:34:22] <Gliby> it's a 2d
game
L1142[15:34:29] <sham1> And?
L1143[15:34:33] <williewillus> that makes
no difference
L1144[15:34:35] <Gliby> those are
easier
L1145[15:34:45] <williewillus>
"easier" to do what? lol
L1146[15:34:49] <sham1> "Those are
easier" -Gliby 2015
L1147[15:34:50] <williewillus> maybe
worldgen
L1149[15:35:07] <Gliby> because why
not
L1150[15:35:15] <williewillus> nice
L1151[15:35:35] <Gliby> thanks.
L1152[15:35:42] <Gliby> I spent lots of
time on this.
L1153[15:35:43] <williewillus> and those
are all serversided?
L1154[15:35:44] <sham1> Ice physics
P
L1155[15:35:49] <Gliby> yes they are
:)
L1156[15:35:53] <williewillus> the
syncing is really good
L1157[15:36:11] <Gliby> i've even tried
it on actual servers far away from me.
L1158[15:36:20] <MattDahEpic> the rabits
should go flying about the place too...
L1159[15:36:44] <Gliby> entity
response/collision is on the TO-DO list somewhere
L1160[15:36:51] <MattDahEpic> what about
items?
L1161[15:37:00] <sham1> Time to make a
recursive search algo
L1162[15:37:31] <Gliby> what do you mean
by items? MattDahEpic
L1163[15:37:38] <MattDahEpic> what do
items do on ice?
L1164[15:38:11] <Gliby> you mean
minecraft item's right?
L1165[15:38:21] ***
Vigaro is now known as Vigaro|AFK
L1166[15:38:21] <MattDahEpic> yes
L1167[15:38:22]
⇦ Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
(Ping timeout: 202 seconds)
L1168[15:38:23] <Gliby> they just slide
around, just like vanilla.
L1169[15:38:29] <Gliby> item's
aren't
L1170[15:38:36] <Gliby> physicy
L1171[15:38:38] <MattDahEpic> so it wont
break item travel systems good
L1172[15:38:57] <Gliby> the mod will be
configurable to the rim
L1173[15:39:01] <Gliby> you can
disable/enable features
L1174[15:39:10] <Gliby> you can make all
physics run on the client side
L1175[15:39:17] <Gliby> from the server
config
L1176[15:39:22] <MattDahEpic> what if you
put some slime blocks in the middle of the ice? will they just go
flying?
L1177[15:39:44] <Gliby> no they
shouldn't
L1178[15:39:44]
⇨ Joins: xxKobalxx
(webchat@cpe-174-100-145-108.neo.res.rr.com)
L1179[15:39:46] <PaleoCrafter> probably
nothing
L1180[15:39:50] <MattDahEpic> hmmm
L1181[15:39:54] <shadekiller666>
omfg
L1182[15:39:57] <Gliby> here's something
cool
L1183[15:39:58] <PaleoCrafter> slime
blocks just apply negative motionY
L1184[15:40:00] <MattDahEpic> im looking
for the portal gel level stuff
L1185[15:40:24] <shadekiller666> git
won't let me fucking quash the commits in the PR for the
ExtendedBlockStates >:(
L1187[15:40:38] <MattDahEpic> well try
squashing and not quashing
L1188[15:40:46] <Gliby> blocks are fully
configurable
L1189[15:41:13] <Gliby> i'll be be adding
many cool mechanics
L1190[15:41:19] <Gliby> so slime blocks
can bounce around
L1191[15:41:22] <Gliby> and pistons can
be weird
L1192[15:41:26] <MattDahEpic> make a room
of ice and do the portal stuff
L1193[15:41:36] <MattDahEpic> like the
blue gel bounde room
L1194[15:41:40] <MattDahEpic>
bounce*
L1195[15:41:42] <PaleoCrafter> still
using that fucking unlocalized name, Gliby
L1196[15:41:53] <PaleoCrafter> how do you
even look up blocks by that name?
L1197[15:42:02] <williewillus> lol
L1198[15:42:05] <Gliby> wow
L1199[15:42:06] <Gliby> such rude
L1200[15:42:09] <MattDahEpic>
item.getUnlocalizedName
L1201[15:42:16] <PaleoCrafter> ...
L1202[15:42:19] <Gliby> hey it's my
mod!
L1203[15:42:20]
⇦ Quits: Sirloin (~Sirloin@203.109.161.202) (Ping timeout:
206 seconds)
L1204[15:42:24] <Gliby> i do whatever the
fuck i want
L1205[15:42:26] <shadekiller666>
finally
L1206[15:42:41] <MattDahEpic> did you rty
squashing instead of quashing?
L1207[15:42:43] <PaleoCrafter> even if
it's going to break as soon as another mod comes around?
L1208[15:42:50]
⇨ Joins: Sirloin (~Sirloin@203.109.161.202)
L1209[15:42:54] <Gliby> it's not going to
break anything
L1210[15:42:57] <Gliby> i think it's
not.
L1211[15:42:58] <shadekiller666> Lex, PR
has been updated
L1212[15:43:01] <Gliby> if it will, i'll
fix it.
L1213[15:43:07] <williewillus> are you
using it for rendering? :p
L1214[15:43:21] <Gliby> no
L1215[15:43:33] <PaleoCrafter> try it
with chisel
L1216[15:43:37]
⇦ Quits: Termin8or (uid93719@id-93719.ealing.irccloud.com)
(Quit: Connection closed for inactivity)
L1217[15:43:45]
⇦ Quits: Sirloin (~Sirloin@203.109.161.202) (Remote host
closed the connection)
L1218[15:43:51] <williewillus> use the
gameregistry name for these sorts of things :p
L1219[15:43:52] <PaleoCrafter> and try
assigning different mechanics to different variants of a
block
L1220[15:44:13] <MattDahEpic> sand vs
redsand
L1221[15:44:20] <williewillus> anyways,
what do the last two args of IProjectile.setThrowableHeading
do?
L1222[15:44:30] <williewillus> first
three are motionX, motionY, motionZ, are the last two just the
rotations?
L1223[15:44:39] <MattDahEpic> !gm
IProjectile.setThrowableHeading
L1224[15:44:51] <MattDahEpic>
velocity,inaccuracy
L1225[15:45:20] <Gliby> I am using the
un-localized names because I don't to bother with the different
variants of block, I don't need the redudancy
L1226[15:45:56] <Gliby> but anyways i'll
continue adding cool mechanics
L1227[15:46:23] <williewillus> use
gameregistry for it
L1230[15:46:50] <MattDahEpic> sham,
wow
L1231[15:46:55] <shadekiller666> god damn
it
L1232[15:46:57] <MattDahEpic> i had
to
L1233[15:47:11] <shadekiller666> its not
needed...
L1234[15:47:32] <Lex_>
.withProperty(FACING, (EnumFacing) state.getValue(FACING))
L1235[15:47:39] <Lex_> should also be
redundant...
L1236[15:48:00] <Lex_> because the state
should already have the facing value of the state...
L1237[15:48:11] <Lex_> unles you broke
shit
L1238[15:48:11] <shadekiller666>
getValue() returns a Comparable
L1239[15:48:23] <Lex_> not the cast the
entire with
L1240[15:48:46] <Lex_>
((IExtendedBlockState)
state).withProperty(B3DLoader.B3DFrameProperty.instance,
newState).withProperty(FACING, (EnumFacing)
state.getValue(FACING));
L1241[15:49:31] <shadekiller666> oh that
one i'm not sure about, i'll check
L1242[15:49:51] <Lex_> unless you broke
something it should work
L1243[15:50:14] <Lex_> because
withProperty should return a version will ALL the same values for
ALL other properties
L1244[15:50:18] <Lex_> except the one you
just changed
L1245[15:50:48]
⇨ Joins: Reika
(~Reika@reika.kalseki.mods.abrarsyed.me)
L1246[15:50:53] <shadekiller666>
mhmm
L1247[15:51:11] <shadekiller666> anything
else that needs fixing?
L1248[15:52:03] <Lex_> naw the rest looks
fine
L1249[15:52:08] <shadekiller666> yep,
works fine
L1250[15:59:15] <MattDahEpic> has
everyone seen the shia labeouf armor stand yet?
L1252[16:02:10] <williewillus> oh
dear
L1253[16:02:38] <williewillus> is he
using a kinect or something?
L1254[16:02:41] <MattDahEpic> yep
L1255[16:03:05] <Lex_> Shia Labeouf got
weird after Evens Stevens
L1256[16:03:10] <Gliby> i have 2 kinects
and have done nothing with them
L1257[16:03:13] <Gliby> im sad now
L1258[16:03:16] <MattDahEpic> ill take
one
L1259[16:03:51] <Gliby> for a limited
payement of $ 999, you can get a partial piece of the kinect
L1260[16:04:04] <williewillus> thats
pretty cool actually, its basically a kinect -> command block
bridge
L1262[16:04:24] <shadekiller666> Lex,
updated again
L1263[16:04:28] <MattDahEpic> lower right
corner
L1264[16:04:30] <Gliby> sethbling is
awesome.
L1265[16:04:36] <gigaherz> williewillus:
I assumed it was just done on some 3D software
L1266[16:04:46] <Gliby> he made something
that converts kinect skeleton data to command blocks.
L1267[16:04:50] <williewillus> ^
L1268[16:04:55] <MattDahEpic> its an
mcedit filter
L1269[16:05:06] <Lex_> command
blocks?
L1270[16:05:06] <MattDahEpic> its not
live
L1271[16:05:10] <Lex_> where does command
blocks come in?
L1272[16:05:17] <MattDahEpic> he tps the
armor stand
L1273[16:05:21] <williewillus> to set the
armorstand rotations and angles
L1274[16:05:28] <Lex_> thats not how it
works, not how any of it works.
L1275[16:05:36] <Gliby> how does it
work?
L1276[16:05:39] <MattDahEpic> ^
L1277[16:05:40] <Gliby> mr smarty
pants
L1278[16:05:47] <Lex_> Looks more like
its just a crappy 3rd rendering program with a simple skeleton
model that looks like a armor stand
L1279[16:05:50] ***
sham1 is now known as sham1|LOST
L1281[16:05:54] <Gliby> nooooope
L1282[16:06:04] <shadekiller666> i can
see that being actually how it works lex
L1283[16:06:16] <Lex_> show me the proof
Gliby
L1284[16:06:20] <shadekiller666> its a
crap ton of command blocks, but that is possible
L1285[16:06:41] <Gliby> sethbling does
everything with command blocks
L1286[16:06:48] <Lex_> no he doesnt
L1287[16:06:57] <Lex_> he does most
in-game things with command blocks
L1288[16:07:13] <williewillus> that is in
game :p
L1289[16:07:14] <MattDahEpic> seth worked
for microsoft so he has kinect dev stuff
L1290[16:07:15] <williewillus> why would
he lie about it
L1291[16:07:22] <williewillus> (unless
april fools but it's not)
L1292[16:07:28] <shadekiller666> he's
done animation with armor stands in the past using command
blocks
L1293[16:07:34] <Gliby> he had a video of
a command block player recorder
L1294[16:07:37] <Gliby> that uses armor
stands
L1295[16:07:40] <MattDahEpic> he did the
macerana one with command blocks
L1297[16:08:12] <Lex_> I dont see any
reference to command blocks in that video
L1298[16:08:20] <Lex_> except for one
comment about creepers
L1299[16:08:22] <Gliby> description
L1300[16:08:29] <Gliby> "Proof of
concept for an automatic instant replay using command
blocks"
L1301[16:08:38] <gigaherz> where's
that?
L1302[16:08:42] <gigaherz> the video just
says "DO IT!"
L1303[16:08:53] <Gliby> oh i meant u guys
were talking about my video
L1304[16:08:53] <Gliby> umm
L1306[16:09:03] <Gliby> he always those
stuff in command blocks
L1307[16:09:06] <Lex_> I just see
spamming of his links
L1308[16:09:13] <Lex_> Gliby, shut
up.
L1309[16:09:13] <williewillus> the reddit
thread
L1310[16:09:30] <Gliby> link
please?
L1311[16:09:38] <shadekiller666> he was
talking about the second video he linked
L1312[16:09:42] <williewillus> anyways,
it is in command blocks there's no doubt. the mindcrack subreddit
would tear him apart if he lied lol
L1315[16:10:00] <MattDahEpic> Gliby
L1316[16:10:16] <Lex_> i dont see him
claiming it is command blocks in the video or anything
related
L1317[16:10:37] <Gliby> lex c'mon, just
admit you are wrong
L1318[16:10:44]
⇦ Quits: bhi (~bhi@207-47-198-193.regn.hsdb.sasknet.sk.ca)
(Quit: Leaving)
L1319[16:10:48] <sham1|LOST> What's the
topic on hand?
L1320[16:10:51] <williewillus> why would
he lie about it
L1321[16:10:55] <williewillus> is the
first question
L1323[16:11:03] <williewillus> this is
the kind of thing he makes
L1324[16:11:06] <gigaherz> there's a
reply from Sethbling on the reddit where he says it's all
realtime
L1325[16:11:16] <MattDahEpic> i JUST
lined that...
L1326[16:11:26] <Lex_> Gliby, im not
wrong, UNless you're seeing a different page then me I dont see
anything related to command blocks in that video
L1327[16:11:30] <Lex_> it'd be
interesting if he did
L1328[16:11:39] <Lex_> but the much more
common way to do that is with normal rendering shit
L1329[16:11:40] <gigaherz> still nothing
about command blocks, though
L1330[16:12:07] <MattDahEpic> can we all
agree that the video was filmed in mc?
L1331[16:12:18] <MattDahEpic> thats a
given
L1332[16:12:24] <Lex_> Does SetlhBling
use command blocks for a lot of shit? Yes
L1333[16:12:28] <shadekiller666> Lex, the
PR should be good now
L1334[16:12:29] <MattDahEpic> its too
glitchy to be anything professional
L1336[16:12:36] <Lex_> Does SetlhBling
use command blocks for EVERYTHING EVER IN EXISTNANCE!?!? No
L1337[16:12:50] <shadekiller666> matt,
its really easy for a professional to make something glitchy
L1338[16:12:58] <Lex_> Doesn't mean it
was command blocks
L1340[16:13:11] <Gliby> okay lex :)
L1341[16:13:32] <Gliby> seth bling is
amazing
L1342[16:13:36] <MattDahEpic> ^
L1343[16:13:38] <Lex_> If there is a
command to rotate specific subsections of a model that'd be
cool.
L1344[16:13:45] <Lex_> But meh i havent
dug to deep into it
L1345[16:13:47] <MattDahEpic> there
is
L1346[16:14:03] <williewillus> well not
really
L1347[16:14:06] <Gliby> i think he
creates a entity with specific nbt properties,
L1348[16:14:08] <shadekiller666> its part
of the entity command i think isn't it
L1349[16:14:09] <Gliby> then deletes
it
L1350[16:14:15] <williewillus> its only
part of the armorstand nbt
L1351[16:14:16] <shadekiller666> they're
all controlled via NBT tags
L1352[16:14:16] <MattDahEpic> you
entitydata an armorstand: Are:0.3F
L1353[16:14:19] <MattDahEpic> arm
L1355[16:14:27] <williewillus> yeah so
its only for armorstands
L1356[16:14:31] <gigaherz> you can
manually configure the angles and generate a command string
L1357[16:14:32] <Lex_> seince when are
model rotations nbt tags 0.o
L1358[16:14:37] <Lex_> side note
L1359[16:14:43] <shadekiller666> always
have been
L1360[16:14:44] <Lex_> COMMAND BLOCKS ARE
FUCKING HORRIBLE
L1361[16:15:02] <Lex_> no they havent,
entity rotation is in the nbt
L1362[16:15:19] <williewillus> its only
in nbt for model for armorstand
L1363[16:15:26] <williewillus> not
anything else
L1365[16:16:02] <Lex_> ill gop look in
game...
L1366[16:16:21] <Lex_> i havent looked to
deeply at armor stands
L1367[16:16:29] <MattDahEpic> do
/entitydata @e[type=ArmorStand] {}
L1368[16:16:29] <PaleoCrafter> just
because it is in MC doesn't mean it is command blocks
L1369[16:16:35] <PaleoCrafter> could be a
mod too :P
L1370[16:16:45] <MattDahEpic> that'l give
you all current tags for the entity
L1371[16:16:51] <Gliby> Lex, if I met you
in real life. Would you be nice to me?
L1372[16:17:13] <MattDahEpic> hed
probably sit you down and look at the code to prove you wrong
L1373[16:17:17] <sham1|LOST> I presume if
you deserved to be nice to
L1374[16:17:20] <MattDahEpic> or
something like that
L1375[16:17:22] <Lex_> OH GOD THE
UGLY< IT BURNS
L1377[16:17:43] ***
Gliby was kicked by MineBot (Banned: You're annoying me
(5)))
L1378[16:17:48]
⇦ Quits: Sollux-Captor
(~Sollux-Ca@2601:547:c201:9871:8c8d:9604:81cb:c286) (Quit:
Leaving)
L1379[16:17:58] *
gigaherz shudders at the sight of that code
L1380[16:18:02] <Bugboy1028> wow
L1381[16:18:17] <Bugboy1028> Poking
someone like Lax is bad idea
L1382[16:18:18] <Bugboy1028>
Period.
L1383[16:18:20] <shadekiller666> its
painful to think those are all HDD reads/writes...
L1384[16:18:39] <gigaherz> waitwhat
L1385[16:18:42] <williewillus> ?
L1386[16:18:48] <gigaherz> why is the
"get" code in writePoseToNBT?
L1387[16:18:49] <PaleoCrafter> uhm... why
would they?
L1388[16:18:55] <Lex_> Anyways
L1389[16:19:05] <shadekiller666> doesn't
NBT get written to the HDD every time read/write is called?
L1390[16:19:08] <williewillus> no?
L1391[16:19:09] <williewillus> lol
L1392[16:19:11] <williewillus> that would
be terrible
L1393[16:19:14] <MattDahEpic> only on
world save
L1394[16:19:17] <shadekiller666> oh
L1395[16:19:28] <Lex_> because someone
named it wrong
L1396[16:19:36] <gigaherz> when the chunk
is unloaded, the world is serialized, including entities and
TEs
L1397[16:19:39] <MattDahEpic> ^
L1398[16:19:42] <sham1|LOST> If it got
called all the time it would lag even more
L1399[16:19:46] <shadekiller666> oh
L1400[16:19:52] <Lex_> but ya TIL armor
stands have per part rotations..
L1401[16:19:54] <williewillus>
readFrom/Writeto nbt only convert from object state <-> NBT
compound. the actual writing to disk is done elsewhere
L1402[16:20:06] <Lex_> un a god fucking
ugly way but hey
L1403[16:20:16] <Bugboy1028> Ok.. I dont
know what you guys talking about ;/
L1404[16:20:26] <MattDahEpic> you can
make sculptures out of them
L1405[16:20:27] <Bugboy1028> Forge source
code?
L1406[16:20:29] <sham1|LOST> Armour
stands
L1407[16:20:30] <MattDahEpic> its
cool
L1408[16:20:31] <shadekiller666> and in
1.9 they're allowing armor stands to dual weild
L1409[16:20:38] <gigaherz> Bugboy1028:
sortof
L1410[16:20:38] <williewillus> you mean
any entitylivingbase
L1411[16:20:41] <Lex_> !findm
EntityArmorStand.writePoseToNBT
L1412[16:20:45] <MattDahEpic>
shadekiller666, you can do that now
L1413[16:20:46] <Bugboy1028> ah
L1414[16:20:50] <Lex_> guess it probably
got renamed
L1415[16:20:56] <gigaherz> we were
discussing a SethBling video which does mocap and changes the pose
of an armor stand
L1416[16:21:02] <PaleoCrafter> funny
thing is, as they are receiving JSON in chat anyway, they could jut
as well use Gson to serialize that stuff to a nice object instead
of all that ugliness
L1417[16:21:16] <gigaherz> trying to
decide if it's command blocks, some mod, or an external tool
rendering mc textures
L1418[16:21:23] <williewillus> might as
well convert the whole save format to json too amirite /s
L1419[16:21:33] <MattDahEpic> and people
ended up getting tempbanned in this convo
L1420[16:21:39] <williewillus> heh
L1421[16:21:44] <shadekiller666> tbh NBT
might be faster... maybe
L1422[16:21:48] <gigaherz> only because
said people went into stupid mode
L1423[16:21:49] <Lex_> he got temp banned
for being a twat and calling me an ass
L1424[16:21:52] <sham1|LOST> JSON is
sorta nice but it is not that nice
L1425[16:22:02] <williewillus> inb4
xml
L1426[16:22:30] <gigaherz> xml would be a
relatively good fit for the chat, though
L1427[16:22:31] <sham1|LOST> JSON >
xml *raises flameshield*
L1428[16:22:32] <gigaherz> verbose,
sure
L1429[16:22:45] <gigaherz> but XML is
better at handling text content intermixed with tags
L1430[16:23:02] <PaleoCrafter> JSON and
XML have different usecases (or rather, should have9
L1431[16:23:06] <Lex_> The premis of the
conversation was simple: That looks cool, he aserted that is WAS
100% WITHOUT A DOUBT command blocks because it was SethBling. I was
skeptical and asked for evidence because TYPICALLY how this shit is
done is easier/simpler with normal practices.
L1432[16:23:08] <MattDahEpic> my favorite
thing about gson is setPrettyPrinting
L1433[16:23:16] <PaleoCrafter> XML is
somewhat nice for human editing, while JSON is good for data
transfer
L1434[16:23:56] <Lex_> what?
L1435[16:23:58] <Lex_> are you high
L1436[16:23:59] <sham1|LOST> Pffft human
readability
L1437[16:24:03] <Lex_> xml is horrible
for human editing
L1438[16:24:33] <gigaherz> also existing
html tags ;P "You lose! click <b><a
href=\"Minecraft command to
run\">here</a></b> to try again."
L1439[16:24:46] <gigaherz> but ugh
;P
L1440[16:25:20]
⇨ Joins: Greenphlem
(uid22276@id-22276.tooting.irccloud.com)
L1441[16:25:27] <PaleoCrafter> note the
"somewhat"
L1442[16:25:32] <PaleoCrafter> it's
better than JSON :P
L1443[16:26:15] <Lex_> Lets see, how
would that be written in json...
L1444[16:26:52] <Lex_> actually it
wouldnt cuz json doesnt have the concept of named sections
L1445[16:26:55] ***
mumfrey is now known as Mumfrey
L1446[16:27:56]
⇦ Quits: tambre
(~tambre@c798-7f65-c1af-fcbb-ed01-8a1c-07d0-2001.dyn.estpak.ee)
(Ping timeout: 378 seconds)
L1447[16:28:47] <williewillus> is there
an item callback for when you left click on air?
L1448[16:28:55] <gigaherz>
onItemUse?
L1449[16:29:02] <gigaherz> or you mean a
hook for any item?
L1450[16:29:09] <williewillus> my
item
L1451[16:29:15] <williewillus> i thought
onitemuse was right click
L1452[16:29:22] <Lex_> god i feel so
sorry for selth...
L1453[16:29:23] <gigaherz> oh LEFT click
nevermind
L1454[16:29:28] <shadekiller666> theres
PlayerInteractEvent
L1455[16:29:31] <Lex_> having to do all
this crap in command blocks u.u
L1456[16:29:53] <shadekiller666> lex, he
writes MCEdit plugins to fill the command blocks for him :p
L1457[16:29:58] <sham1|LOST> He'll
survive
L1458[16:31:00] <Lex_> oh well then thats
cheating
L1459[16:31:28] <williewillus>
shadekiller666: there's no LEFT_CLICK_AIR in that event
L1460[16:31:38] <shadekiller666> :/
L1461[16:31:44] <williewillus> i remember
mods doing left click item events in the npast though
L1462[16:31:45] <williewillus> oh
well
L1463[16:31:49] <williewillus> not an
important feature anyway
L1464[16:32:13] <shadekiller666> might
have something to do with the arm swing animation
L1466[16:33:53] <PaleoCrafter> so maybe I
should've said that XML is suited better for human editing of
hierarchies and mixed content :P
L1467[16:34:19] <gigaherz> sgml family of
languages (xml and html included) were designed with human editing
in mind
L1468[16:34:39] <PaleoCrafter> that too
:P
L1469[16:34:44] <zml> oh are we talking
about xml for text formatting?
L1470[16:34:46] <sham1|LOST> Again, pfft
at human editing
L1471[16:35:02] <gigaherz> although for
chat purposes
L1472[16:35:18] <gigaherz> Text here
{json} more text
L1473[16:35:18] <williewillus> yaml
anyone
L1474[16:35:19] <williewillus> xD
L1475[16:35:22] <gigaherz> is still
perfectly possible
L1476[16:35:27] <gigaherz> williewillus:
that's 99% unfit for chat. XD
L1477[16:35:33] <gigaherz> the other
1%
L1478[16:35:34] <williewillus> it's unfit
for anything
L1479[16:35:35] <williewillus> I hate
it
L1480[16:35:40] <gigaherz> is because
yaml support json-style syntax
L1481[16:35:45] <PaleoCrafter> yeah
L1482[16:35:47] <gigaherz> so any json is
also valid yaml
L1483[16:35:50] <gigaherz> I like
yaml
L1484[16:35:51] <PaleoCrafter> HOCON for
life, anyway
L1485[16:36:01] <gigaherz> the only
annoyance in it is that it's too picky aobut tabs vs spaces
;P
L1486[16:36:25] <PaleoCrafter> gigaherz,
that adds infinity to the annoyance scale :P
L1487[16:36:48] <PaleoCrafter> any sort
of indentation requirement does, in fact
L1488[16:36:51] <williewillus> im pretty
sure anyone who's ever run a bukkit server hates yml
L1489[16:36:53] <gigaherz> I used YAML
files in my previous job
L1490[16:37:01] <gigaherz> for definining
3D scene hierarchies
L1491[16:37:15] <gigaherz> including
object rotations and such
L1492[16:37:50] <PaleoCrafter> did you
have a choice? :P
L1493[16:37:54] <gigaherz> yes
L1494[16:37:57] <gigaherz> I chose
that
L1495[16:38:13] <Lex_> oh god oh
god...
L1496[16:38:14] <PaleoCrafter> what were
the other options?
L1497[16:38:16] <gigaherz> as an
alternativeto writing the same scenes in XML or json or Excel
sheets
L1499[16:38:32] <Lex_> watching some of
seths videos
L1500[16:38:40] <Lex_> the lag, the
performance... oh god
L1502[16:39:23] <PaleoCrafter> exactly,
zml :P
L1503[16:39:31] <PaleoCrafter> JSON just
isn't the way to go for that
L1504[16:39:44] <zml> tbh I think for
general formatted chat markdown would work better
L1505[16:39:54] <zml> since that's more
conversational
L1506[16:40:08] <zml> but for
configuration the xml is way clearer
L1507[16:43:50]
⇦ Quits: tmtu_
(~tundmatu@78-70-189-179-no28.business.telia.com) ()
L1508[16:43:57] <shadekiller666> Lex,
have you taken a look at the PR? i fixed what you asked me to
L1509[16:44:27] <Lex_> i have not
L1510[16:45:02] <Lex_> Still havent
removed the change in model fluid
L1511[16:45:23] <gigaherz> have you heard
about gamemode 4 lex? it uses over a thousand command blocks in
order to add new mechanics to the game, such as custom crafting, an
"equivalent exchange" system, custom Boss encounters,
...
L1512[16:45:36] <shadekiller666> i've
tried that 4 times and it still won't update...
L1513[16:45:50] ***
big_Xplo|AFK is now known as big_Xplosion
L1514[16:45:50] <gigaherz> it'sj ust
crazy what they manage to do with command blocks, but also crazy to
think just how heavy that must be on the servers
L1515[16:46:14] <MattDahEpic> gigaherz, i
was testing some of their heavier inventions, up to 3 ticks
lag
L1516[16:46:26] <MattDahEpic> 17 ticks
with them installed
L1517[16:46:26] <Lex_> well try again
random junk wont get intot he pr
L1518[16:50:20] <williewillus> the
problem with commandblocks is there's no way for them to be
reactive / event receiving
L1519[16:50:32] <williewillus> they
basically have to constnatly check for their condition
L1520[16:50:34]
⇦ Quits: rashy
(~rashdanml@S0106bc4dfb2d6523.vc.shawcable.net) (Read error:
Connection reset by peer)
L1521[16:51:56]
⇦ Quits: SoundLogic
(~SoundLogi@71-87-83-59.dhcp.krny.ne.charter.com) (Ping timeout:
206 seconds)
L1522[16:52:00] <williewillus> anyone
have any nice code snippets for homing projectiles? right now just
have the basic sethThrowableHeading
L1523[16:52:06] <williewillus> but
something smoother would be cool
L1524[16:52:20] ***
Vigaro|AFK is now known as Vigaro
L1525[16:52:58]
⇦ Quits: Mraof
(~mraof@pool-96-253-116-211.rcmdva.fios.verizon.net) (Ping timeout:
202 seconds)
L1526[16:55:22]
⇨ Joins: Mraof
(~mraof@pool-96-253-116-211.rcmdva.fios.verizon.net)
L1527[16:57:35] <shadekiller666> Lex,
there, it actually worked that time
L1528[17:03:12] <Corosus> for 1.7 is
there any way to hook into an entity spawning AFTER its nbt data
from disk has been loaded into it?
L1529[17:03:25] <gigaherz>
entityjoinworld?
L1530[17:03:38] <Corosus> hmm, i tried
the spawn method, ill check that one
L1531[17:03:43] <Corosus> spawn
event*
L1532[17:04:36] <Corosus> aha!
L1533[17:04:38] <Corosus> sweet
datas
L1534[17:04:49] <Corosus> seems to have
the right context, thanks!
L1535[17:04:52] <gigaherz> :)
L1536[17:06:15] <williewillus> is there a
way to do a "send to all nearby" for a vanilla
packet?
L1537[17:07:45] <sham1|LOST> Nearby as
in?
L1538[17:07:54] <sham1|LOST> Tracking the
chunk?
L1539[17:08:04] <diesieben07>
williewillus, ServerConfigurationManager.sendToAllNear
L1540[17:08:16] <williewillus>
thanks
L1541[17:10:36]
⇦ Quits: Loetkolben
(~Loetkolbe@ipb2197df6.dynamic.kabel-deutschland.de) (Quit: Over
and Out!)
L1542[17:12:13]
⇨ Joins: Girafi
(~Girafi@002130051076.mbb.telenor.dk)
L1543[17:12:30] <Lex_> nice
L1544[17:12:35] <Lex_> you got down from
over 600 additions
L1545[17:12:37] <Lex_> to 121
L1546[17:12:48] <Lex_> this, this is why
its important to review your patches
L1547[17:13:08] <shadekiller666> and to
not do Organize Imports on things :p
L1548[17:13:42] <gigaherz> yeh Organize
Imports, and Reformat Code on autogenerated external code is bad
;P
L1549[17:14:02] <shadekiller666> prob
should have renamed that branch at some point but whatever
L1550[17:14:03] ***
manmaed is now known as manmaed|AFK
L1551[17:14:08] <shadekiller666> yay the
changes are in
L1552[17:14:43]
⇦ Quits: ElgarL
(~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net) (Ping
timeout: 198 seconds)
L1553[17:14:57] <Corosus> \o/
L1554[17:15:04] <Corosus> its evolution
baby!
L1555[17:15:31]
⇨ Joins: ElgarL
(~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net)
L1556[17:16:14]
⇨ Joins: Raziel
(~Raziel@cpc16-broo8-2-0-cust158.14-2.cable.virginm.net)
L1557[17:19:02]
⇨ Joins: Purebe
(~Purebe@2601:300:8000:cc62:81eb:cadd:d6a7:50f4)
L1558[17:19:02] ***
cpw|out is now known as cpw
L1560[17:21:40]
⇨ Joins: Zorn_Taov
(~Greenfox@c-67-164-28-138.hsd1.ca.comcast.net)
L1561[17:22:41] <Corosus> pretty horrible
client mismatches lol
L1562[17:22:56] <Corosus> another
wonderfull way to kill servers!
L1563[17:23:10] <Zorn_Taov> question:
would it be a bad idea to add an oredict entry that would be any
number of 512*N number of items?
L1564[17:23:16] <Keridos> I am having a
really weird issue in one of my mods, I have some method in my
tileentity working when in my dev enviroment but not in a
nonobfuscated enviroment
L1565[17:23:32] <Keridos> what the heck
is happening there?
L1566[17:23:35] <williewillus> what
method?
L1567[17:23:37] <shadekiller666> keridos,
source code please
L1568[17:23:51]
⇨ Joins: Vasher
(~Vasher@2601:204:101:8a8d:e4e3:44c2:e07b:1891)
L1570[17:24:20] <Keridos> that function
gets called in the updateEntity method in the same class
L1571[17:24:35] <Keridos> works in dev
environment, but for some reason not in the builds from my
jenkins
L1572[17:24:45] <Zorn_Taov> I'm adding
that many beds to the game and I'm wanting to oredict them all to
make a recipe to turn them back into vanilla beds for mod support
for people that use the beds in recipes
L1573[17:24:52]
⇨ Joins: Sollux-Captor
(~Sollux-Ca@c-24-3-129-235.hsd1.pa.comcast.net)
L1574[17:24:56] <Sollux-Captor> hey gig u
there?
L1575[17:25:07] <Sollux-Captor> giga
*
L1576[17:25:07] <williewillus> Zorn_Taov:
oredict wildcard value?
L1577[17:26:40] <Sollux-Captor> gigaherz,
you there. i have a question to ask you specifiaclly.
L1578[17:28:18] <Zorn_Taov> kinda yeah?
can I do that?
L1579[17:29:05] <sham1|LOST> Sure
L1580[17:29:17] <Zorn_Taov> I'm adding
16*16*2 number of beds per wood color, and I haven't gotten to
adding woods from other mods
L1581[17:29:27] <Zorn_Taov> at te moment
there's 3k beds
L1582[17:29:40] <sham1|LOST> Jeez
L1583[17:29:43] <PaleoCrafter> uhm, NBT
much
L1584[17:29:47] <sham1|LOST> So many
beds
L1585[17:30:00] <sham1|LOST> Also
NBT
L1586[17:31:42] <Zorn_Taov> right now I'm
using damage values that get applied to NBT on a tile entity to add
the color combination
L1587[17:32:06] <Zorn_Taov> don't worry,
I'm only showing 2*N beds per wood color
L1588[17:32:14] <Zorn_Taov> in
creative/nei
L1589[17:32:25] <Lex_> Zorn_Taov,
wildcards
L1590[17:32:38] <gigaherz> Sollux-Captor:
hm?
L1591[17:32:46] <Lex_> and nbt isnt used
in comparison in the oredict its ignored
L1592[17:33:08] <Zorn_Taov> OH, that's
what you're meaning, wildcard the damage value, completely forgot
about that
L1593[17:33:13] <Zorn_Taov> been so long
since I coded
L1594[17:33:13] ***
Dhs92|AFK is now known as Dhs92
L1595[17:33:17] <Sollux-Captor> soo uh..
the other day you were talking to me about powerkline ethernet and
you said you used them right?
L1596[17:33:38] <gigaherz> yeah I have
been using PLC thingies for a few years
L1597[17:33:50] <gigaherz> the first pair
I got free from my ISP
L1598[17:34:17] <Sollux-Captor> soo uh..
what is the loss in Mbps? like what speeds are you getting compared
to if you were right next to the router plugged in?
L1599[17:34:48] <gigaherz> depends on
many factors
L1600[17:34:57] <gigaherz> and I can't
really test it becasue I'm not the only user in the house
L1601[17:34:57] <diesieben07> quality of
your powerlines
L1602[17:35:01] <Sollux-Captor> because
im trying to do as much reasearch before buying anything else
because i done fucked up with the booster i bought
L1603[17:35:03] <gigaherz> but the idea
is that
L1604[17:35:05] <diesieben07> which plugs
you buy
L1605[17:35:08] <diesieben07> all
matters
L1606[17:35:09] <gigaherz> the adapter
kit creates a 200mbps bus
L1607[17:35:11] <gigaherz> BUT
L1608[17:35:14] <gigaherz> unlike an
ethernet cable
L1609[17:35:19] <gigaherz> it's SHARED by
everyone
L1610[17:35:23] <gigaherz> so there are
ehternet collisions
L1611[17:35:28] <gigaherz> unlike on a
cable with a switch
L1612[17:35:34] <williewillus>
blegh
L1613[17:35:35] <gigaherz> which causes
some losses
L1614[17:35:45] <Sollux-Captor> well if i
were to get one, i would be the only one using the PLC
L1615[17:35:47] <williewillus> any of you
guys have a good homing projectile/entity implementation I can be
inspired by? :p
L1616[17:36:03] <gigaherz> in that case
the only collisions would be download vs upload
L1617[17:36:04] <williewillus>
*arrow
L1618[17:36:22] <gigaherz> but don't
worry about htat
L1619[17:36:27] <gigaherz> consider my
fiber connection
L1620[17:36:32] <gigaherz> it's rated for
100/10
L1621[17:36:42] <gigaherz> connected
through GIGABIT to the router
L1622[17:36:45] <gigaherz> I get like
105/12
L1623[17:36:50] <Sollux-Captor> alright,
but to MAKE sure, it is EXACTLY like plugging your computer into
ethernet port as if by one stand alone cable?
L1624[17:36:54] <gigaherz> (peak)
L1625[17:36:55] <Keridos> nvm, i derpedd
in the code there
L1626[17:36:57] <Sollux-Captor>
(basically i've been doing tests)
L1627[17:37:01] <gigaherz> while from my
room
L1628[17:37:02] <Keridos> a small bracket
was not at the right place
L1629[17:37:06] <gigaherz> I get like
90/9
L1630[17:37:08]
⇦ Quits: Emris
(~Miranda@chello062178245147.2.12.vie.surfer.at) (Read error:
Connection reset by peer)
L1631[17:37:09] <gigaherz> or something
like that
L1632[17:37:11] <gigaherz> it's not
perfect
L1633[17:37:14] <gigaherz> but it's goot
enough
L1634[17:37:18] <gigaherz> much better
than wifi
L1635[17:38:05] <gigaherz> Sollux-Captor:
I have been telling you NOT it's not the same, but it's really good
in comparison with anything othe than getting an actual ehternet
cable into your room
L1636[17:38:08] <gigaherz> other*
L1637[17:38:30] <gigaherz> direct
ehternet > PLC > anything else
L1638[17:38:50] <diesieben07> yeah,
especially dont get wifi:D
L1639[17:38:59] <gigaherz> he had a wifi
extender
L1640[17:39:04] <gigaherz> that's why
he's so interested in it XD
L1641[17:39:11] <diesieben07> oh
god
L1642[17:39:15] <diesieben07> wifi
extender
L1643[17:39:19] <gigaherz> yeah
>-<
L1644[17:39:20] <gigaherz>
>_<*
L1645[17:39:48] <Sollux-Captor> yeh :/
well my tests that i have been doing proved to me that direct
connection (by super long ethernet cable) made me go from 0.36Mbps
to 166Mbps
L1646[17:40:12] <gigaherz> you have >
100mbps?
L1647[17:40:22] <gigaherz> well then
you'll want some AV500 or better
L1648[17:40:31] <gigaherz> not
AV200
L1649[17:40:38] <gigaherz> AV200 only
have 100mbps interfaces
L1650[17:40:43] <Sollux-Captor> like
sorry if i see "worried" just want to make sure i make
the right decision the second time around because peoplearent
really to happy with spending more money when they bought me the
"solution"
L1652[17:42:00] <gigaherz> I use the
AV200 model, which is older
L1653[17:42:05] <gigaherz> BUT the
version which has a plug on the front
L1654[17:42:09] <gigaherz> so you don't
waste a wall plug
L1655[17:42:10] ***
PaleoCrafter is now known as PaleOff
L1656[17:42:37] <Sollux-Captor> so is the
one i just showed the same exact one you have but newer better
version?
L1657[17:42:53] <gigaherz> it's better,
but lacking the front plug ;P
L1659[17:43:50] <Sollux-Captor> ye
L1660[17:44:00] <gigaherz> yeah get the
tp-link ones then
L1661[17:44:01] <gigaherz> XD
L1662[17:44:08] <gigaherz> the front plug
isn't worth that price
L1663[17:44:09] <gigaherz> XD
L1665[17:44:34] <gigaherz> mine look like
this
L1666[17:44:50] <gigaherz> (euro plug
;P)
L1667[17:44:50] <Sollux-Captor> i want to
keep it as low cost as possible because i feel bad that the people
who bought me the booster wasted their money :/. i told them i
would pay them in cash to buy these but for some reason it is
either they buy them or dont buy them -.-
L1668[17:45:00] <gigaherz> :/
L1669[17:45:03] <Zorn_Taov> where is the
wildcard value? or is it int_min?
L1670[17:45:17] <Sollux-Captor> i soo
wish i had a paypal ;-;
L1671[17:45:22] <shadekiller666> dang
it...
L1672[17:45:24] <shadekiller666> :/
L1673[17:45:31] <gigaherz> Zorn_Taov:
OreDictionary.WILDCARD_VALUE
L1674[17:45:37] ***
Bugboy1028 is now known as BB1028|Away
L1675[17:46:00] <Zorn_Taov> thanks
L1676[17:49:06]
⇨ Joins: SoundLogic
(~SoundLogi@172-8-201-53.lightspeed.mdsnwi.sbcglobal.net)
L1677[17:49:38] <Sollux-Captor> aight thx
sooo much gigaherz, i know what to do know
L1678[17:50:15] <Sollux-Captor> but I
deffinitly will not tollerate 36Mbps from this shitty boster
L1679[17:50:19] <Sollux-Captor>
booster*
L1680[17:50:55] <Sollux-Captor> cya
all'
L1681[17:51:01]
⇦ Quits: Sollux-Captor
(~Sollux-Ca@c-24-3-129-235.hsd1.pa.comcast.net) (Quit:
Leaving)
L1682[17:59:25] ***
Xiretza is now known as Xiretza|Away
L1683[17:59:36] <Zorn_Taov> woo, that all
works perfectly \o/
L1684[18:01:48] ***
williewillus is now known as willieaway
L1685[18:04:16] ***
big_Xplosion is now known as big_Xplo|AFK
L1686[18:05:37] ***
Vigaro is now known as Vigaro|AFK
L1687[18:07:08]
⇨ Joins: pixlepix (~localmaca@12.206.241.3)
L1688[18:10:58]
⇦ Quits: ElgarL
(~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net) (Ping
timeout: 198 seconds)
L1689[18:13:11]
⇨ Joins: rashy
(~rashdanml@S0106bc4dfb2d6523.vc.shawcable.net)
L1690[18:15:30] ***
Xiretza|Away is now known as Xiretza
L1691[18:22:29]
⇦ Quits: pixlepix (~localmaca@12.206.241.3) (Quit:
pixlepix)
L1692[18:23:28] ***
ThuGie is now known as ThuGie|off
L1693[18:25:27]
⇨ Joins: tmtu
(~tundmatu@78-70-189-179-no28.business.telia.com)
L1694[18:25:48]
⇦ Quits: Purebe
(~Purebe@2601:300:8000:cc62:81eb:cadd:d6a7:50f4) (Read error:
Connection reset by peer)
L1695[18:26:09]
⇨ Joins: Purebe
(~Purebe@2601:300:8000:cc62:81eb:cadd:d6a7:50f4)
L1696[18:27:39]
⇨ Joins: pugi
(~pugi@host-091-097-045-039.ewe-ip-backbone.de)
L1697[18:35:25]
⇨ Joins: JamEngulfer221
(~games@host86-181-112-62.range86-181.btcentralplus.com)
L1698[18:35:53]
⇦ Quits: Hgrebnednav
(~Hgrebnedn@94-225-204-72.access.telenet.be) (Quit:
Leaving)
L1699[18:40:41]
⇦ Quits: Szernex
(~Szernex@188-23-186-134.adsl.highway.telekom.at) (Read error:
Connection reset by peer)
L1700[18:42:19]
⇨ Joins: benzrf
(~benzrf@cpe-74-75-181-51.maine.res.rr.com)
L1701[18:42:23] <benzrf> hello!
L1702[18:42:31] <gigaherz> hlo
L1703[18:42:47] <benzrf> i just installed
forge on 1.8 and it crashes with "double free or corruption
(fasttop)"
L1704[18:42:52] <benzrf> from
noveau
L1705[18:43:00] <benzrf> vanilla
minecraft doesnt
L1706[18:43:21] <gigaherz> ONLY forge?
nothing else?
L1707[18:43:27] <benzrf> yes
L1708[18:43:29] <benzrf> afaik
L1709[18:43:51] <gigaherz> that may be
the loading screen
L1710[18:44:03] <benzrf> yeah, it happens
after the loading screen
L1711[18:44:06] <benzrf> i dont get to
the menu
L1712[18:44:09] <gigaherz> AFTER?
L1713[18:44:14] <gigaherz> it shows the
progressbar correctl?
L1714[18:44:19] <benzrf> let me double
check
L1715[18:44:43] <gigaherz> there should
be a splash.properties file around
L1716[18:44:44] <benzrf> yes it
does
L1717[18:44:52] <gigaherz> you can try
disabling the slash progressbar and see if by any chance that
helps
L1718[18:45:16] <gigaherz> splash*
L1719[18:45:34]
⇨ Joins: killjoy
(~killjoy@cpe-24-74-204-200.ec.res.rr.com)
L1720[18:46:38]
⇦ Quits: Mitchellbrine
(uid38456@id-38456.tooting.irccloud.com) (Quit: Connection closed
for inactivity)
L1721[18:46:44]
⇦ Quits: benzrf (~benzrf@cpe-74-75-181-51.maine.res.rr.com)
(Read error: No route to host)
L1722[18:48:21]
⇨ Joins: benzrf
(~benzrf@cpe-74-75-181-51.maine.res.rr.com)
L1723[18:48:24] <benzrf> augh
L1724[18:48:24] <MattDahEpic>
sploosh*
L1725[18:51:08] <gigaherz> ugh here I was
hoping the new machines in ProjectRed would be RF-compatible
L1726[18:51:09] <gigaherz> ¬¬
L1727[18:51:11]
⇦ Quits: benzrf (~benzrf@cpe-74-75-181-51.maine.res.rr.com)
(Read error: Connection reset by peer)
L1728[18:51:18] <Vorquel> I had the same
issue. Disabling the splash screen fixed it.
L1729[18:52:10] <Boreeas> that's fucking
weird. why would the driver have a double free because of the
splash screen
L1730[18:54:00] <gigaherz> a few people
have had that issue,
L1731[18:54:07] <gigaherz> it's either a
corner case of the driver
L1732[18:54:32] <gigaherz> or a slightly
incorrect behaviour of the splash code that is ignored by normal
drivers but a few of them have a bug
L1733[18:55:07]
⇦ Quits: r4wk (uid48318@id-48318.tooting.irccloud.com) (Quit:
Connection closed for inactivity)
L1734[18:55:29]
⇨ Joins: benzrf
(~benzrf@cpe-74-75-181-51.maine.res.rr.com)
L1735[18:55:30] <benzrf> hmm.
L1736[18:55:40] <benzrf> i disabled the
splash screen as vaguely suggested and it worked
L1737[18:55:42] <benzrf> :?
L1738[18:57:34] <gigaherz> yeah then you
are one of the few in the large list of forge users who happens to
have a "bad" driver
L1739[18:58:04] <gigaherz> (it's a bad
driver because it can't gracefully handle the invalid situation,
reagrdless if the bug itself is in forge or the driver)
L1740[18:58:38] ***
Vigaro|AFK is now known as Vigaro
L1741[18:59:19] <gigaherz> if you feel
like debugging the issue and happen to find an actual bug in that
code, I guess the PR would be accepted, but if the workaround seems
too ugly, you may have better luck fixing it on the driver side
XD
L1742[18:59:40] <Boreeas> benzrf: As an
alternative, you can try to install the proprietary nvidia drivers,
if they exist for your distro
L1743[18:59:45] <benzrf> ew
L1744[18:59:52] <benzrf> im fine with
having no splash screen
L1745[19:03:05]
⇦ Quits: Raziel
(~Raziel@cpc16-broo8-2-0-cust158.14-2.cable.virginm.net) (Quit:
Leaving)
L1746[19:04:10] <killjoy> When uploading
a module file to curseforge, should it be done in a separate
project?
L1747[19:04:29] <killjoy> such as for
compatibility
L1748[19:04:31] ***
heldplayer is now known as heldplayer|off
L1749[19:04:37]
⇨ Joins: Acters
(Acters@ip72-208-139-252.ph.ph.cox.net)
L1750[19:07:10] <Lex_> <benzrf> i
just installed forge on 1.8 and it crashes with "double free
or corruption (fasttop)"
L1751[19:07:15] <Lex_> That one is
actually new, but whatever
L1752[19:07:26] <benzrf> Lex_: that's
what noveau reports
L1753[19:07:35] <Lex_> noveau?
L1754[19:07:36] ***
alekso56 is now known as alekso56_off
L1755[19:07:36] <benzrf> i think it had a
different message on java 8
L1756[19:07:45] <benzrf> Lex_:
driver
L1757[19:08:07] <Lex_> one ping was
enough but meh
L1758[19:08:18] <Lex_> ya thats the mac
crappy driver?
L1759[19:08:20]
⇨ Joins: Raziel
(~Raziel@cpc16-broo8-2-0-cust158.14-2.cable.virginm.net)
L1760[19:08:22] <benzrf> ??
L1761[19:08:28] <benzrf> well im on arch
so
L1762[19:08:35] <gigaherz> no it's linux
opensource driver
L1763[19:08:40] <gigaherz> nouveau
project
L1764[19:08:41] <Lex_> interesting
L1765[19:08:58] <benzrf>
>"linux" "opensource"
L1766[19:09:00] <Lex_> i havent looked
into it deeply, its typically macs that have issues with the splash
screen
L1767[19:09:07] <Lex_> double free?
L1768[19:09:09] <benzrf> >not
"gnu/linux" "free and open source"
L1769[19:09:10] <gigaherz> benzrf: as
opposite to the proprietary nvidia-provided one
L1770[19:09:13] <Lex_> as in double
freeing of textures?
L1771[19:09:16] <benzrf> :>
L1772[19:09:35] <benzrf> well the stack
trace goes down to libc
L1773[19:09:56] <Lex_> oh its an actual
crash?
L1774[19:10:01] <benzrf> yeah
L1775[19:10:15] <Lex_> ah i was thinking
of the crappy texture shit macs do, crashes are different
L1776[19:10:20] <Lex_> got the
stack?
L1777[19:10:47]
⇨ Joins: VikeStep (~VikeStep@101.184.77.101)
L1778[19:10:50] <benzrf> er
L1779[19:10:51] <benzrf> one sec
L1780[19:11:25] <gigaherz> i wonder how
many mc/forge users use linux, overall
L1781[19:11:37] ***
Vigaro is now known as Vigaro|AFK
L1782[19:11:40] <benzrf> crap, is there a
gunzip to stdout command
L1783[19:12:14] <gigaherz> doesn't it
default to stdout?
L1784[19:12:20] <gigaherz> or try
"-" as the filename?
L1785[19:12:22] <benzrf> i think its
inplace by default
L1786[19:12:37] <benzrf> ah, -c
L1787[19:12:52] <gigaherz> oh, couldn't
have guessed that one ;p
L1788[19:13:09] <benzrf> man page
:>
L1789[19:13:40] <benzrf> oh wait, where
do the launcher logs go
L1790[19:14:21] <gigaherz>
~/.minecraft?
L1791[19:14:34] ***
Vigaro|AFK is now known as Vigaro
L1792[19:14:39] <benzrf> oh,
directly
L1793[19:14:44] <benzrf> i was looking in
.mc/logs
L1794[19:14:50] <gigaherz> hmm
L1795[19:14:54]
⇦ Quits: Raziel
(~Raziel@cpc16-broo8-2-0-cust158.14-2.cable.virginm.net) (Ping
timeout: 202 seconds)
L1796[19:15:07] <gigaherz> crash logs
usually go into .mc/crash-reports
L1797[19:15:17] ***
Vigaro is now known as Vigaro|AFK
L1798[19:15:28] <gigaherz> but dunno
about native crashes what happens to them
L1799[19:15:31] <benzrf> eh, non of the
hs_err_pid files contain 'double free'
L1800[19:16:03]
⇦ Quits: FR^2 (~frquadrat@2001:41d0:2:842d::cafe) (Quit:
Leaving)
L1801[19:17:54] <killjoy> They get put
into the game dir, extension .pid
L1802[19:17:55] <Boreeas> yeah.
hs_err_pid are jvm crashes
L1803[19:18:14] <Boreeas> something in
/var/log maybe?
L1804[19:18:43] <Boreeas> or dmesg
L1805[19:19:07] <shadekiller666> how do i
make the Package Explorer in Eclipse use Heirarchy view instead of
the standard?
L1806[19:19:16] <killjoy> Use project
explorer
L1807[19:19:49] <shadekiller666> oh i got
it
L1808[19:20:04] <benzrf> augh, schematica
would be perfect if it werent so fucking lAGGY
L1809[19:22:38] <Lunatrius> laggy?
L1810[19:22:41]
⇨ Joins: Raziel
(~Raziel@cpc16-broo8-2-0-cust158.14-2.cable.virginm.net)
L1811[19:27:17] ***
MorphFK is now known as Morphan1
L1812[19:28:33]
⇦ Quits: vidplace7
(~sid14837@id-14837.brockwell.irccloud.com) ()
L1813[19:28:44]
⇨ Joins: vidplace7
(sid14837@id-14837.charlton.irccloud.com)
L1814[19:28:57]
⇦ Quits: MMuse (sid14885@id-14885.brockwell.irccloud.com)
()
L1815[19:28:58]
⇦ Quits: deathrat (sid14886@id-14886.brockwell.irccloud.com)
()
L1816[19:29:03]
⇨ Joins: MMuse
(sid14885@id-14885.charlton.irccloud.com)
L1817[19:29:20]
⇨ Joins: deathrat
(sid14886@id-14886.charlton.irccloud.com)
L1818[19:31:31]
⇦ Quits: Saturn812 (~Saturn812@2.93.0.43) (Quit:
Leaving)
L1819[19:33:48] <shadekiller666> why is
youtube's closed captioning system so bad
L1820[19:34:10] <shadekiller666> you'd
think google would have better voice-to-text software by
now...
L1821[19:35:21] <gigaherz> you
misunderstand
L1822[19:35:30] <gigaherz> THAT's about
the best we can do with current tech ;P
L1823[19:35:50] <gigaherz> at least with
any tech google can be bothered to license
L1824[19:35:50] <gigaherz> ;P
L1825[19:36:31] <gigaherz> I wonder,
though
L1826[19:36:46] <gigaherz> ifyou
"scan" the voice with like, siri/okgoogle/cortana
L1827[19:36:54] <gigaherz> does the
recognition come out better?
L1828[19:36:55] <gigaherz> ;P
L1829[19:38:13] <Skuli> google voice
recognition works quite well with a single clear human voice
L1830[19:38:29] <gigaherz> yeah, so does
google captioning
L1831[19:38:30] <gigaherz> ;P
L1832[19:39:08] <Vorquel> Jargon tends to
trip it up, so Minecraft videos end up looking like a
trainwreck.
L1833[19:39:12] <gigaherz> xcept for
things like
L1834[19:39:14] <shadekiller666> giga
thats a good quesion
L1835[19:39:16] <gigaherz>
"fuck" -> "bach"
L1836[19:39:19] <shadekiller666> probably
not siri though...
L1837[19:39:46] <shadekiller666> i would
say Amazon Echo is the best voice recognition software atm
L1838[19:39:50] <gigaherz> LOL this time
it made it WORSE: "stop talking about my big ones" ->
"stop talking about my dick once"
L1839[19:40:15]
⇦ Quits: pugi (~pugi@host-091-097-045-039.ewe-ip-backbone.de)
(Ping timeout: 189 seconds)
L1840[19:40:20]
⇨ Joins: pugi
(~pugi@dyndsl-037-138-189-151.ewe-ip-backbone.de)
L1841[19:40:37]
⇨ Joins: pixlepix (~localmaca@12.206.241.3)
L1842[19:40:38] <shadekiller666> have you
guys heard of Rhett and Link
L1843[19:40:50] <gigaherz> I watch good
Mythical Morning every day ;P
L1844[19:41:09] <gigaherz> well
L1845[19:41:11] <gigaherz> whn they
release
L1846[19:41:17] <gigaherz> they are off
season now
L1847[19:41:23]
⇦ Quits: Raziel
(~Raziel@cpc16-broo8-2-0-cust158.14-2.cable.virginm.net) (Read
error: Connection reset by peer)
L1848[19:41:29] <shadekiller666> their
"internetainers", and they've sang a few songs where
they've put popular songs into youtube's voice captioning thing
twice
L1849[19:41:38] <shadekiller666>
they're
L1850[19:41:40] <shadekiller666> damn
it
L1851[19:44:29] <gigaherz> GAH
L1852[19:44:36] <gigaherz> a mosquito
just bit me IN the ear
L1853[19:49:50]
⇦ Quits: Girafi (~Girafi@002130051076.mbb.telenor.dk)
()
L1854[19:52:51]
⇦ Parts: benzrf (~benzrf@cpe-74-75-181-51.maine.res.rr.com)
(WeeChat 1.2))
L1855[19:57:02] ***
Ashlee is now known as Ashlee|off
L1856[19:58:12]
⇦ Quits: pugi
(~pugi@dyndsl-037-138-189-151.ewe-ip-backbone.de) ()
L1857[20:02:01] ***
Morphan1 is now known as MorphFK
L1858[20:02:28]
⇦ Quits: maya (webchat@cam44-1-82-67-120-3.fbx.proxad.net)
(Ping timeout: 204 seconds)
L1859[20:03:02]
⇦ Quits: JamEngulfer221
(~games@host86-181-112-62.range86-181.btcentralplus.com) (Quit:
JamEngulfer221)
L1860[20:07:04]
⇨ Joins: ryantheleach
(uid90087@id-90087.brockwell.irccloud.com)
L1861[20:07:27] ***
Gaz492 is now known as Gaz492|Away
L1862[20:08:45] ***
Gaz492|Away is now known as Gaz492
L1863[20:09:30]
⇦ Quits: pixlepix (~localmaca@12.206.241.3) (Quit:
pixlepix)
L1864[20:10:04] ***
BB1028|Away is now known as Bugboy1028
L1865[20:10:48]
⇨ Joins: pixlepix (~localmaca@12.206.241.3)
L1866[20:12:20]
⇦ Quits: pixlepix (~localmaca@12.206.241.3) (Client
Quit)
L1867[20:15:14]
⇦ Quits: TheJulianJES
(~TheJulian@p4FEDEC14.dip0.t-ipconnect.de) (Killed (NickServ (GHOST
command used by
TheJulianJES_!~TheJulian@p5DC8D7E9.dip0.t-ipconnect.de)))
L1868[20:15:25]
⇨ Joins: TheJulianJES
(~TheJulian@p5DC8D7E9.dip0.t-ipconnect.de)
L1869[20:22:43]
⇨ Joins: gudenau
(~gudenau@2602:306:cea3:f1a0:7c1a:fca9:2526:2828)
L1870[20:22:45] <gudenau> Hello!
L1871[20:22:53] <gudenau> Can I use obj
files in 1.8 yet?
L1872[20:23:29]
⇨ Joins: luacs1998 (~miyamoto@abrarsyed.com)
L1873[20:25:37] ***
willieaway is now known as williewillus
L1874[20:27:54] <killjoy> Does anyone
know if the skin servers automatically resize skins to 64x64?
L1875[20:28:00] <williewillus> gudenau:
the obj loader is written but it's not in forge yet, it's very
close to being done
L1876[20:28:17] <gudenau> Cool, by next
week?
L1877[20:28:40] <williewillus> not
sure
L1878[20:29:02] <gudenau> Ok, bye
then.
L1879[20:30:02]
⇦ Quits: gudenau
(~gudenau@2602:306:cea3:f1a0:7c1a:fca9:2526:2828) (Quit:
Leaving)
L1880[20:31:40]
⇦ Quits: LexMobile (uid15621@id-15621.highgate.irccloud.com)
(Quit: Connection closed for inactivity)
L1881[20:31:44] <MattDahEpic> killjoy,
uploading a 32x64 one then grabbing it in a web browser serves the
same res, so no im guessing
L1882[20:32:44] <killjoy> I'm working on
a thing that depended on the size being 64x32. It seems that when
gotten from the offical skin server, skins are 64x64
L1883[20:32:54] <killjoy> I don't know if
minecraft automatically resizes them or not.
L1884[20:37:09] ***
Zidane is now known as Zidane|Away
L1885[20:37:36] <Vorquel> Are there any
limitations on what characters can be in a mod id?
L1886[20:38:06] <MattDahEpic> dont use :
ore @
L1887[20:38:33] <MattDahEpic> past that
alphaneumaric
L1888[20:38:41] <Vorquel> is : reserved
for submods or something?
L1889[20:38:55] <Vorquel> *child
mods
L1890[20:39:05] <MattDahEpic> no, items
ids are modid:item_name@meta
L1891[20:39:26] <MattDahEpic> so usually
people will do a substiring of the itemname to get modid
L1892[20:39:27] <Vorquel> ah.
L1893[20:40:00] <MattDahEpic> ive done a
id with numbers and letters
L1894[20:40:03] <Vorquel> That explains
why mod id's I've seen with a colon change to a pipe in block
names
L1895[20:40:10]
⇨ Joins: Sollux-Captor
(~Sollux-Ca@2601:547:c201:9871:a508:23a0:3cbe:f7ae)
L1896[20:40:23] <MattDahEpic> welcome
back Sollux-Captor
L1897[20:40:29] <MattDahEpic> hows the
internet
L1898[20:40:31] <Sollux-Captor> thanks
:)
L1899[20:40:37]
⇨ Joins: Drullkus
(~Drullkus@2601:646:8301:c41e:ecce:e83a:7727:25e3)
L1900[20:40:42] <Sollux-Captor> hanvt
done anything yet to fix it sadly
L1901[20:40:44] <MattDahEpic> ayyy
Drullkus
L1902[20:40:57] <Sollux-Captor> but
hopefully ill have a fix sometime tomorrow
L1903[20:41:34] <Sollux-Captor> i did
more research on powerline ethernet and apperently speeds depend on
how good your house wiring is
L1904[20:41:40] <Sollux-Captor> my house
wiring is old
L1905[20:41:46] <Sollux-Captor> and
shorts easilly
L1906[20:42:02] <Sollux-Captor> so uh i
dont think it is a practicle solution for my house
L1907[20:42:13] <Sollux-Captor> thanks
for saking though
L1908[20:42:14] <Drullkus> Hey
L1909[20:42:21] <MattDahEpic>
wassup
L1910[20:43:18] <Sollux-Captor> I called
my uncle who is a genius at these types of things and he thinks my
best bet is to call comcast because he things that maybe some
configuration is off with my computer because up till now, i've
always used ethernet
L1911[20:44:12] <MattDahEpic> getting
support from comcast is a lost cause if you dont get the right
person the first time. hence the internet's term "fuck
comcast"
L1912[20:44:13] <Sollux-Captor> anywho :P
that is enough about my problem
L1913[20:44:27] <Sollux-Captor> ye ik
that matt :(
L1914[20:44:30] <Sollux-Captor> its
sad
L1915[20:44:39] <Sollux-Captor> but
apperently my only option
L1916[20:45:09] <Sollux-Captor> cause my
dad is like "fuck cabling cords through the wall!!" I
much rather just have a super long ethernet cord
L1917[20:45:27] <Sollux-Captor> but my
uncle agreed with me that for some reason, my computer only is
getting some odd slow speeds
L1918[20:45:41] <Sollux-Captor> compared
to the rest of the house
L1919[20:46:39]
⇨ Joins: sinkillerj
(~sinkiller@nc-71-49-180-149.dhcp.embarqhsd.net)
L1920[20:47:02] <Sollux-Captor> when i
tried direct plug in :P i was getting 166 vs my current 22
Mbps
L1921[20:47:10]
⇦ Quits: waterpicker
(~waterpick@waterpicker-pc-144-167-110-174.ddns.ualr.edu) (Ping
timeout: 186 seconds)
L1922[20:47:48] <Vorquel> Gah, there was
no colon, it was always a pipe. I was just confused by minecraft's
font
L1923[20:48:03] <MattDahEpic> minecraft
pipe looks liek colon
L1924[20:49:25] <Vorquel> I need to
escpae the pipe anyway, so no time wasted.
L1925[20:49:33] <Vorquel> *escape
L1926[20:49:37] <MattDahEpic> i went and
bought a contractors box of cat5 and 2 end connectors since my
family is violently opposed to running cables, so they have to live
with a long ass cable going down 2 floors
L1927[20:51:27] <MattDahEpic> also i have
900 extra feet of cat5
L1928[20:51:43]
⇦ Quits: FireBall1725
(sid36174@id-36174.brockwell.irccloud.com) ()
L1929[20:52:03]
⇨ Joins: FireBall1725
(sid36174@id-36174.charlton.irccloud.com)
L1930[20:53:14]
⇦ Quits: jadedcat (sid36485@id-36485.brockwell.irccloud.com)
()
L1931[20:53:22]
⇨ Joins: jadedcat
(sid36485@id-36485.charlton.irccloud.com)
L1932[20:54:07] <MattDahEpic> charlton
irccloud being wierd i guess
L1933[20:57:12] <Sollux-Captor> meh my
dad is against running a cable :/ accpecially because it needs to
cross a hallway
L1934[20:59:11]
⇦ Quits: LordSkittles
(sid37725@id-37725.brockwell.irccloud.com) ()
L1935[20:59:16]
⇨ Joins: LordSkittles
(sid37725@id-37725.charlton.irccloud.com)
L1936[20:59:22] ***
Gaz492 is now known as Gaz492|Away
L1937[21:03:28]
⇨ Joins: Firedingo
(~Firedingo@CPE-58-167-67-224.lnse5.ken.bigpond.net.au)
L1938[21:04:14] ***
Magik6k is now known as Magik6k|off
L1939[21:04:32] ***
Mumfrey is now known as mumfrey
L1940[21:07:02]
⇨ Joins: Mitchellbrine
(uid38456@id-38456.tooting.irccloud.com)
L1941[21:09:58]
⇨ Joins: pixlepix (~localmaca@12.206.241.3)
L1942[21:10:05]
⇦ Quits: pixlepix (~localmaca@12.206.241.3) (Client
Quit)
L1943[21:10:26]
⇨ Joins: ElgarL
(~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net)
L1944[21:13:26]
⇦ Quits: eyamaz (sid40777@id-40777.brockwell.irccloud.com)
()
L1945[21:13:33]
⇨ Joins: eyamaz
(sid40777@id-40777.charlton.irccloud.com)
L1946[21:22:20]
⇨ Joins: Raziel
(~Raziel@cpc16-broo8-2-0-cust158.14-2.cable.virginm.net)
L1947[21:22:26] ***
tterrag|away is now known as tterrag
L1948[21:22:40]
⇦ Quits: AforAnonymous (bitch2k@dyn-042-190.vix1.mmc.at)
(Read error: Connection reset by peer)
L1949[21:25:08]
⇨ Joins: pixlepix (~localmaca@12.206.241.3)
L1950[21:26:13]
⇦ Quits: Raziel
(~Raziel@cpc16-broo8-2-0-cust158.14-2.cable.virginm.net) (Read
error: Connection reset by peer)
L1951[21:34:46] ***
MorphFK is now known as Morphan1
L1952[21:43:50] <killjoy> Has anyone
dealt with armor in 1.8?
L1953[21:44:26] *
MattDahEpic me
L1954[21:45:13] <killjoy> How do you
change the armor texture. It seems hardcoded.
L1955[21:45:27] *
killjoy is looking at LayorArmorBase
L1956[21:46:37] <killjoy> Oh, forge added
some methods.
L1957[21:49:05]
⇨ Joins: Flashfire
(Flashfire@d24-36-192-173.home1.cgocable.net)
L1958[21:49:14] ***
Vigaro|AFK is now known as Vigaro
L1959[21:49:49] <Flashfire> Can someone
tell me how you add an item inventory effect like potions and
nether star have?
L1960[21:51:45] <killjoy> The
enchantment?
L1961[21:51:54] <killjoy> is it called
glint?
L1962[21:52:42]
⇦ Quits: tfox83 (sid47177@id-47177.brockwell.irccloud.com)
()
L1963[21:52:53]
⇨ Joins: tfox83
(sid47177@id-47177.charlton.irccloud.com)
L1964[21:54:30] <Mitchellbrine>
hasEffect
L1965[21:54:41] <Mitchellbrine> it has a
parameter
L1966[21:54:48] <Mitchellbrine> use
mcpbot, you might find it
L1967[21:58:12]
⇦ Quits: pixlepix (~localmaca@12.206.241.3) (Quit:
pixlepix)
L1968[22:01:36]
⇦ Quits: Sollux-Captor
(~Sollux-Ca@2601:547:c201:9871:a508:23a0:3cbe:f7ae) (Quit:
Leaving)
L1969[22:02:49]
⇦ Quits: Vorquel (~Vorquel@65.129.164.47) (Quit: bye for
real)
L1970[22:04:14]
⇨ Joins: Techfoxis
(~Techfoxis@pool-74-99-78-98.nrflva.fios.verizon.net)
L1971[22:04:17]
⇦ Quits: Vazkii (~Vazkii@a79-169-163-74.cpe.netcabo.pt) (Read
error: Connection reset by peer)
L1972[22:05:02] <Techfoxis> Hey, what
happens when you don't declare a method public or private?
L1973[22:06:17] <tterrag> Techfoxis: it
becomes package-protected
L1974[22:06:33] <Techfoxis> Thanks
tterrag
L1975[22:07:12] <Techfoxis> That's what I
thought but, wanted to make sure.
L1976[22:08:02]
⇦ Quits: Lathanael|Away
(~Lathanael@p54970D12.dip0.t-ipconnect.de) (Ping timeout: 206
seconds)
L1977[22:08:52]
⇦ Quits: mallrat208 (~mallrat20@142-197-84-231.res.bhn.net)
(Read error: Connection reset by peer)
L1978[22:13:34]
⇦ Quits: sww1235
(~sww1235@c-67-174-179-97.hsd1.co.comcast.net) (Ping timeout: 202
seconds)
L1979[22:13:36]
⇨ Joins: Lathanael|Away
(~Lathanael@p54970403.dip0.t-ipconnect.de)
L1980[22:17:32]
⇨ Joins: mallrat208
(~mallrat20@142-197-84-231.res.bhn.net)
L1981[22:17:53]
⇦ Quits: Techfoxis
(~Techfoxis@pool-74-99-78-98.nrflva.fios.verizon.net) (Quit:
Leaving)
L1982[22:18:09]
⇦ Quits: MattDahEpic (~MattDahEp@174-16-14-83.hlrn.qwest.net)
(Quit: Probably sleeping, maybe.)
L1983[22:21:01]
⇦ Quits: Shukaro (~Shukaro@cpe-65-29-204-95.cinci.res.rr.com)
()
L1984[22:21:07]
⇨ Joins: Wastl2
(~Wastl2@f053009104.adsl.alicedsl.de)
L1985[22:24:14]
⇨ Joins: Parthon (~cheeeese@godsta.arach.net.au)
L1986[22:27:59]
⇨ Joins: McJty
(~jorrit@94-225-205-20.access.telenet.be)
L1987[22:30:25]
⇨ Joins: minecreatr
(~minecreat@c-76-126-130-25.hsd1.ca.comcast.net)
L1988[22:31:13]
⇨ Joins: fuj1n (~fuj1n@101.190.162.174)
L1989[22:37:18]
⇦ Quits: SoundLogic
(~SoundLogi@172-8-201-53.lightspeed.mdsnwi.sbcglobal.net) (Read
error: Connection reset by peer)
L1990[22:37:45]
⇨ Joins: SoundLogic
(~SoundLogi@172-8-201-53.lightspeed.mdsnwi.sbcglobal.net)
L1991[22:41:55] ***
Bugboy1028 is now known as BB1028|Away
L1992[22:44:11] ***
Zidane|Away is now known as Zidane
L1993[22:45:55]
⇦ Quits: vsg1990
(~vsg1990@cpe-67-241-148-119.buffalo.res.rr.com) (Quit:
Leaving)
L1994[22:50:14]
⇦ Quits: SoundLogic
(~SoundLogi@172-8-201-53.lightspeed.mdsnwi.sbcglobal.net) (Killed
(NickServ (GHOST command used by SoundLogic_)))
L1995[22:50:21]
⇨ Joins: SoundLogic
(~SoundLogi@172-8-201-53.lightspeed.mdsnwi.sbcglobal.net)
L1996[22:54:40] ***
williewillus is now known as willieaway
L1997[23:00:09]
⇦ Quits: Ri5ux (~Ri5ux@ip174-74-47-26.om.om.cox.net) (Read
error: Connection reset by peer)
L1998[23:03:37]
⇦ Quits: Mraof
(~mraof@pool-96-253-116-211.rcmdva.fios.verizon.net) (Ping timeout:
206 seconds)
L1999[23:04:47]
⇦ Quits: Jerzerak (sid60746@id-60746.brockwell.irccloud.com)
()
L2000[23:04:58]
⇨ Joins: Jerzerak
(sid60746@id-60746.charlton.irccloud.com)
L2001[23:06:47] ***
Morphan1 is now known as MorphFK
L2002[23:07:58]
⇦ Quits: popbob (~fff@cpe-74-76-252-115.nycap.res.rr.com)
(Ping timeout: 206 seconds)
L2003[23:10:03]
⇦ Quits: Brokkoli (~Brokkoli@f054100048.adsl.alicedsl.de)
(Quit: Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr
klingen und das T�ten angemessen wirkt. (George
Orwell))
L2004[23:14:01]
⇦ Quits: fuj1n (~fuj1n@101.190.162.174) (Quit:
Reboot)
L2005[23:15:20]
⇨ Joins: Mraof
(~mraof@pool-71-115-24-49.rcmdva.fios.verizon.net)
L2006[23:16:49]
⇦ Quits: theredcon2
(~theredcon@2602:306:837e:5690:31d8:4267:d048:e4ea) (Read error:
Connection reset by peer)
L2007[23:19:26]
⇦ Quits: minecreatr
(~minecreat@c-76-126-130-25.hsd1.ca.comcast.net) (Ping timeout: 202
seconds)
L2008[23:20:45]
⇦ Quits: HassanS6000
(~Hassan@pool-71-191-144-97.washdc.fios.verizon.net) (Quit: There
is no spoon. Don't try to bend the spoon. Only you
bend.)
L2009[23:21:28]
⇨ Joins: popbob
(~fff@cpe-72-231-161-119.nycap.res.rr.com)
L2010[23:23:19]
⇨ Joins: bhi
(~bhi@207-47-198-193.regn.hsdb.sasknet.sk.ca)
L2011[23:24:09] ***
MorphFK is now known as Morphan1
L2012[23:30:26]
⇨ Joins: Sirloin (~Sirloin@203.109.161.202)
L2013[23:33:34]
⇦ Quits: Flashfire
(Flashfire@d24-36-192-173.home1.cgocable.net) (Ping timeout: 192
seconds)
L2014[23:36:56]
⇦ Quits: popbob (~fff@cpe-72-231-161-119.nycap.res.rr.com)
(Ping timeout: 378 seconds)
L2015[23:37:22]
⇨ Joins: popbob
(~fff@cpe-72-231-161-119.nycap.res.rr.com)
L2016[23:37:53] ***
mallrat208 is now known as mallrat1618
L2017[23:44:03] ***
mallrat1618 is now known as mallrat208
L2018[23:51:11]
⇨ Joins: minecreatr
(~minecreat@c-76-126-130-25.hsd1.ca.comcast.net)
L2019[23:53:49]
⇨ Joins: fuj1n (~fuj1n@101.190.162.174)
L2020[23:54:54]
⇦ Quits: SnowDapples (~powered@pD9589CA3.dip0.t-ipconnect.de)
(Killed (NickServ (GHOST command used by
SnowDapples_!~powered@pD95890E1.dip0.t-ipconnect.de)))
L2021[23:55:00]
⇨ Joins: SnowDapples
(~powered@pD95890E1.dip0.t-ipconnect.de)
L2022[23:59:48] ***
Morphan1 is now known as MorphFK